#Nintendo 64
1 messages · Page 60 of 1
You can add a new setting, check where it appears in the "Array", and change the lines
use status 74, that's rtc and we will not have that for a long time 😛
lmao
thats generally what it is right? widescreen CRTs draw the lines wider?
Yeah
rip Animal Crossing..
It just tells the HDMI scaler the resolution is 16:9 and not 4:3, that's it
should be. the timing change to drawing the lines should work in the core since it already handles different line lengths like all cores pretty much
Afaik it could only become a problem if you're using 4 controllers with soldered rumble. If you're only using 1 it should be totally safe. No guarantees though.
I feel blessed by all the toggles
What are you soldering? I'm genuinely curious now.
if you wanted to be extra fancy you could add database entries for those romhacks and add a toggle to detect it, make a fork of main to have that extra category, etc... 😛 not worth it though
I am kinda curious as well. Does having multiple rumble packs draw too much power for the N64 ?
only one way to find out, sacrifice your N64 for science
If I had to guess it's probably bad for the a/c adapter
I lack a single rumble pak though so you go first.
damnit, I have two, you called my bluff!
I would say it again but I don't liek to repeat myself.
It's called the stone of agony for a reason
All I have is an off brand...
I totally missed this. Thanks for the explanation!
You're a mod, so modify your rumblepacks!
Ahh now I see.
I was hyped for the rumble pak and thought it was pretty amazing at the time.
Yeah its probably a bad idea to run multiple rumble paks powered by the console.
Was the N64 rumble pack a console first?
Star Fox 64 was a great showcase for it
Although if you use hall effect joysticks they have less power draw than the standard ones so I wonder if it evens out if you have 4 controllers with soldered rumble paks and magnetic joysticks.
oh wow I think it was
According to my Google fu, "Nintendo actually did this to kiosk rumble packs so shop owners wouldn't have to change batteries. They even went so far as to glue the battery doors shut. It's ok to run a rumble pack this way but never run 4 controllers with 4 modified packs, it draws too many amps through the ports and the system can't handle it. The kiosks came with disclaimers warning what would happen if you ran more than two modified packs on one system."
I'm going to modify two of mine 
It's literally just switching the resistor's location, as if they were originally designed with this in mind
Wire up a boombox to your rumble pak
I am sure they didn't make you buy batteries for nothing.
Oh god... imagine it. Launching a smart bomb...
Seems legit.
@left depot thank you very much!
yes
90% of all electrical engineering is making stuff explode.
Crash your arwing and furby yells
I’ve done two rumble packs powered by the console - seemed fine
"Whooaah. BIG. SOUND. WAH!"
I deserve an honory degree.
THE #FURBY ORGAN! tooooo many hours were spent on this project
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I am positive that is a ritual to summon satan.
Ok I'm definitely doing it then 👍
One could "easily" mod their N64 to supply their controller ports with a separate voltage regulator.
Vibrator attachments when
my logic was - the n64 kiosks in stores had this mod in their rumble packs, and they had 2 controllers only so, at least someone at nintendo thought that'd be ok
what if you use the better power supply for mister, could you use 4 rumble packs then? I forget the one I am referring to but its a Triad with higher amps i think
never tried 3 or 4 so i don't know what happens
Snort
i wouldn't expect mister to struggle - people have done 4 dualshocks and stuff
I always liked how I didn't have to use batteries when taking out the Dreamcast. That and how I could keep the memory pak plugged in
Why does Mom always hog the N64?
Your wife will love it
She does like good vibrations https://youtu.be/_kctwd4w7R0
REMASTERED IN HD!
Official Music Video for Good Vibrations performed by Marky Mark and The Funky Bunch.
#MarkyMark #GoodVibrations #Remastered
Lyrics:
I, I love the colorful clothes she wears
And the way the sunlight plays upon her hair
I hear the sound of a gentle word
On the wind that lifts her perfume through the air
Im pickin up good vibrations
Shes giving me excitations
Im pickin up good vibrations
(oom bop bop good vibrations)
Shes giving me excitations
(oom bop bop excitations...
Pictures you can hear
Slightly off topic, but this reminds me of when they started putting vibrating motors in phones. Those suckers were powerful... it was hilarious to watch a phone on a wooden table.
it was because the vibration motors were pretty much already in productions and thus they didn't need a lot of research
they just needed to make them smaller
I remember When I learned how a rumble motor works by taking one apart. Such stupidly simple technology.
Still got one of those.
a rotating pacman
@languid dune you must be having a good day eh?
go back to making videos youtube boy 🙂
Yes! 
Yes we know, his uncontrollable pill habit has been wrecking his life since the 80's. Honestly I'm surprised he's still alive.
He's a functioning addict. 😢
He knows how much to take, he's a doctor.
Actually, no. He dropped out a year before his doctorate. He is known as Mr Pac-Man. Mario is his doctor...
Which would explain all the pills...
I saw Mario talking and thought we were responding to him lol
Oh God, I didn't even think about that 😆
Nah, his Dr. is Dr. Goomba Tower.
Sorry, @languid dune , I'm not calling you a pill pusher
Two goombas in a lab coat
All I'm saying is if someone with a medical license also works as a hotel doorman they are definitely a drug dealer.
Have you seen how he deals with viral infections? He literally just throws pills at the problem...
Even Baby Mario has a dectorate.
I am happy you got your game!
Not sure if this is the right place to ask, but I saw from a recent Video Game Esoterica video that DK64 is running on the N64 core. I just updated everything and I'm getting a black screen. Was curious if there was a setting that I needed to toggle on or off. Any ideas?
I was getting that until I updated my N64 Database file.
So make you sure you have the latest
awbacon you gonna have to repeat, multiple times, in your n64 videos for folks jumping on this discord to read the pins and go to vampire' website
VGE leading people astray 
lol I showed Vampires website. Cant do much more than that
Is that a separate file outside of the update all script? I noticed that actually pulled a boot rom for the N64 this time.
Awcabon
https://vampier.net/N64/ > came here, Rightclicked DataBase_20230906.txt, "save link as..." and renamed to N64-Database.txt during saving
also update to MiSTer unstable
also do all the other things listed on the site
Thanks!
Yeah, feel silly for not reading the pinned post. I just didn't realize Vampier's website was updated with more info. Also, would really help if discord didn't hide the pinned post icon under an ellipsis sub-menu. (so wasn't aware there were pinned posts when I first came here yesterday, ugh.)
it doesnt on desktop, only mobile...which is annoying
Does on desktop if you open to the side not full-screen. Either way, annoying. There's plenty of room for the 🤬ing icon!
N64-database.txt SMALL D!!
You have a small D @stuck summit ?
If I close discord desktop and re-open the program, it hides the pins and I have to go find them. I'm not a fan either... 🙂
that's a very personal question
Made some progress! But not quite what I pictured. Lowercase “d” and all.
My valuable lesson from yesterday is to go off of the spreadsheet of tested titles (no intro set) and use recommended rom patches (such as no-face Mario 64, etc) -- Had a lot of fun with Majora's Mask even with some missing polys in the town areas.
try this @fleet gull
is that Mario64?
DK64
Bummer. I saw the table said it was playable. Maybe it's broken again
SM64 patched boots up, no problem
good then you're core is setup correctly
Is this the right table link? https://docs.google.com/spreadsheets/d/1H4KYg0gsOWGayioXKSETtlM7d7g3Tk4w0QXqtXvugG8/edit?pli=1#gid=0
Info
Information On This Sheet And How To Use
Be sure to set "Error Overlay: On" in the core OSD, and then press right and "Save settings" so you see the error cores
The rom pack this sheet is in the title: EverDrive 64 2023-05-15
This pack is part of the HTGDB games packs that can be found on <...
Does the rom need to have the (USA) in the title?
That could be my issue, if that;s the case
Man this unity thing is getting out of control
It works fairly well. I just had the audio stop about halfway through the intro.
same
@fleet gull Go into system settings and change the CIC to 6105, see if the game boots
error e00800
I think so
It goes by the hash, not the title.
I'll give it a shot. What does the CIC mean, just so I can learn.
CIC is the lockout chip.
Yeah, games had different CIC chips. If it's a database issue, then the core is not loading the proper CIC which results in a black screen
Different chips for different regions, and even a few different ones in the same region.
if you boot the game and go into the settings, and the CIC is already 6105 then your database is working
Checking Integrated Circuit 🤓
It was set to 6105
Alright so then it might be the ROM
Let me try installing a different ROM. I could have sworn I pulled from my No Intro download
Ever used the gameshark, its the code that makes it work with certain games. Theres like 5 different ones
Is that what the "M" code was for?
Yeah
It's been a while since I've used the game shark. Help me remember, was there a setting that you had to specify a specific game you were running if it was in that list?
Also leave Auto set to on if you're working with games already listed in the database (with a big N and small D) file. Only turn auto off if you're experimenting with settings and don't mind watching things crash and burn. 🔥
Still no luck. Even when swapping the rom from my no intro backup
Show us your N64 folder
Master code was the "must be on" code. Keycode was the cic.
You better hope he's not bringing his friends over.
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Unless something is wrong with the rom (pif) files and/or region settings I'm not sure what the issue could be.
You had to start with a game with no keycode or at least the default one, then change the code in the menu. Then put in the game that required the keycode.
Like i do goldeneye -> keycode -> zelda
Oh, yeah. What a process. 😆
Crazy thing about the gameshark, it dumps roms through the parallel port👀
Could be the PIF. I had trouble finding one tht wasn't aleck64, unless that is the one everyone is using
To be clear, I am using that aleck64 one
and there it is!
i use to use GameShark for WWF No Mercy
there were some crazy codes
honestly it was pretty amazing
My favorite part about gameshark keycodes, if put in a keycode for a game you didn't have, it locked it to that game. Then you had to go to the store and buy it to unlock it.
try a very popular internet archival site with a logo that looks like the Pantheon. 😉 Ninty doesn't seem to go after that site (or at least not successfully) and there's less risk of malware/popups/crap shoveled at you.
when people dump their PIF ROM, they typically name it [BIOS] Nintendo 64 - PIF (Japan, USA).bin
Maybe my No Intro is out of date. I'm seeing one on Archive with the files.
For my understanding Aleck64 used this cic5101 not listed on the settings maybe not implemented so maybe other packs (not no intro) have some patched versions I guess
does goldeneye MP work?
And we are finally here. Thanks for your help everyone!
I'm sure you know it doesn't...
can you fix it for tomorrow?
I'll get right on that.
Having a sleepover tomorrow?
i don't follow this channel man. i don't know what the hell's going on in here.
my evil twin bro and i might take a trip and would bring the mister
liquid
@knotty zealot check the pinned post and read Vampier's page. Tells you everything you need to know.
Games like Goldeneye require TLB, which is a beast all on its own. It may not be worked on for a bit, so no Goldeneye. Sorry, I thought you were being goofy.
oh ok
https://vampier.net/N64/xmas.png okay so like i said, 80% of the library bug free by the end of next week
Trust me, he knows. lol
rendering my N64 for tonight. Never ends lol
I'm trying to figure out what fixed the map screen in road rash... dude, that game may be near perfect now!
it's a road RASH alright
golden eyes works for me. 60fps. my uncle works for mister so i got special version
You ever had road rash? It's loads of fun!
It's also on 64...
don't ruin my moment
Was there one for Saturn? I feel like they made it a mission to have a game on every system that came out.
I guess Saturn had Daytona. But I'm getting off topic.
everyone's off topic
people are fuming and shaking because they can't play turok yet. they just need to FEEL it running on their cyclone and then they'll never touch it again
Turok is already playable 
Your pfp is off topic... seriously, of all the Goldeneye faces you could have picked, why THAT one?
best looking guard?
Turok is playable if you want to marathon it right now
the real dinosaur hunter was the flea market cartridge hoarder all along
yeah turok works i spent like 20 minutes failing the second jumping puzzle
The portal?
ok but it RAN on your 100000 usd fpga? that's what matters
Or in a level?
no the like, chasm area with the little cliff edges
where you fall into water and have to climb back up
Maybe you weren't running? Double tap c up
oh that would explain some things
I JUST learned this...
did you load it up on retroarch right after to make sure the latency wasn't as good as on mister?
You can also dodge left and right! I never knew this.
i'd have to install retroarch for that so.. no
you know in your heart that the mister is better anyways
Retroarch cheats with run ahead. With mister you don't need no stinking run ahead.
does turok have help prompts and we just can't see them yet?
or were you meant to read the manual
Darn it, now I have to go check. I know the remaster has a training level...
oh i might of skipped a tutorial come to think of it
@terse canyon you made a widescreen mode?
ok i forgive you turok 😄
just used the settings someone posted selectable via osd
oh its just like changing the AR at the scaler ?
neat, n64 has quite a few more games that support widescreen than psx
yea changing the AR, its here if you want to play
Lol I was wondering what "Hide Screen" did for too long. That font.
Wow he actually did it or did someone else take it and fun with it
Just learned the dpad will also toggle run speed, but I'd rather double tap. Seriously, who would try reaching for that on a real controller?
Three handers
i'm in lefthanded mode so i guess its one of the c buttons for me
lefthanded mode is pretty good btw, move on dpad, look on stick
new N64 Database https://vampier.net/N64/Builds/DataBase_20230914.txt - just rename or use the auto updater
could you add xeno crisis to that @orchid nimbus
That's a great link thanks!
Reminded my to share this URL format for other manuals. Not all, but usually if it was reasled on Virtual Console you'll get something.
For example Nintendo UK had the Lylat Wars manual, if you want Star Fox 64:
https://m1.nintendo.net/docvc/NUS/USA/NFXE/NFXE_E.pdf
Can alter the URL for other things /console/country/gamecode/.... and so on
Also, you can jump in mid air. That definitely helps with timing.
How did turok learn to do that
you can double jump ?
Double Jump? When
i think you might not have that at the start of the game
Thanks 🙂
Is it the Donkey Kong Country-thing where after running off ledge, you can do a jump?
Yep. Not a double jump, my bad.
They seriously did everything they could to make jumping as painless as possible within the constraints.
it was early days for jumping in fps games
If/when you do a playthrough, just you wait... there are some fiendish jumping sections in the later levels.
Back when they were trying to figure out how to get the same height without the assistance of a rocket launcher.
Some of these guys went on to develop Metroid prime, so they definitely cut their teeth here.
People used to complain a lot about fps platforming but I'd always thought metroid prime felt great at it
i like it in MP
its really not that hard, have a double jump, have loads of air control, ideally have a dash too
I was contemplating this earlier today. How do you deal with A and B, as a lefty?
just like flick my right thumb over
i'm not actually left handed
you only need them for weapon swaps and stuff, its not so bad
Does F-Zero boot?
Yes it does, and it is glorious!
I only liked Metroid Prime on the Wii. Couldn't stand the GC controls.
It didn't when i tried yesterday. Do i need a ned unstable main?
#1096015979055697940 message
That reminds me. Last weekend, I had the F-Zero X demo loop running, but had to step away to run some errands. Later in the day, I realized that I had left it running for about 8 hours. When I went to check it, the demo loop was still running flawlessly. Looked and sounded perfect after running for so long.
However, shortly into the demo loop with the latest build from yesterday, I'm noticing some occasional audio pops, when they weren't present with earlier builds.
At least this one, for the best analog
Controller info??
I believe Robert may be looking into audio popping in general, so maybe it'll be fixed soon?
Well, it works with the latest core, AND it has fixes for n64 controller analog, so... yeah.
I asked about main mister not zimage for the controller.
Your confusing me
There is the mister main you can use. The one in the message I linked initially...
Thanks
Let me know if you have luck with it.
Did you make a pull request
no dont want to disturb Roberts plans
I'm curious to know if the core supports custom aspect ratios in MiSTer.ini, or if that's part of the framework that was left out for the time being.
yeah i think the menu options are just missing ?
actually removing that from the scaler would be an effort
the whole video_freak module missing
oh right
Check out Jumping Flash for the PSX by Namco. It’s an alright first-person platformer.
Powerslave also did a good job with first-person platforming.
But yeah, Metroid Prime nailed it.
Was just curious. Thanks.
fresh core boot, directly booting the game?
i have the latest nightly
yeah fresh boot
core 0913
I didn't amange to get Vampier's script to work
but I did it all manually
boots here
let me try again
now we are good
I think it was my order of operations and I overwrote the unstable nightly
vielen dank, Robert
odd, i wouldn't expect it to need the unstable nightly, but maybe you saved a different cic type?
mine wouldnt boot namco museum with data force wb on
very interesting find, forcing wb will stall the cpu forever. well, you shouldn't use it anyway 🙂
What I did was:
- Yesterday I updated the N64 core
- Today updated my MiSTer file to the latest unstable nightly
- Then I did update all cause I wanted to try Vampier's script
- Then I did got their script on my MiSTer, and try that but it failed
- Then I just tried to run Namco Museum cause I heard it was being difficult and it would not load
- I then updated the MiSTer file again cause the file size was different
- Rebooted the MiSTer
- Pac Man works
Data Cache is On
it is a good Pac Man port
seems like xeno crisis only works with data force wb on
could be it uses data cache commands that are not yet implemented or just some other random bug
how to configure the stick in the menu? I have only d-pad, B, A, L, R, Z, Start and C buttons when setting up buttons
😁 omg thats the reason also why bio hazard 2 wouldnt load either, ive had that setting on lol
Stick is auto config to left stick.
you have to do it for the whole mister
you configure the stick in the menu core before you load the n64 core
then it will recognize the analog stick
"left" == "stick 1"
thank you very much, the controller settings in mister itself just went wrong
I have sucessful changed and paird the controller while running the core, had some trouble with the analog stick. Pairing opens ever the new mapping when first button is pressed in the core. This work quite normal.
I finally goat RRDUAL working on Episode 1 Racer. I forgot you had to be in controller 1 and 3, not 1 and 2. I used to be so good at this. I suck eggs now....but it's quite fun to play it that way.
Testing N64 on Twitch
https://www.twitch.tv/rgw_panda
I am Panda, and I am a Retro Game Wizard, which means I am one of the greatest players of old video games. I use my MiSTer and a bunch of other fun systems to go on magical retro journeys, and I invite everyone to come along.
Anyone else have audio dropping in the middle of Dk64? Increasing the cache delay seems to delay it, but after about 10-20 minutes of gameplay audio tends to drop. Game does seem to run fairly fast compared to the og game (before enabling cache delay).
how do you do it?
You need 3 controllers at least. Launch the core from cold boot and I usually launch Controllertest just to verify. Press some buttons on controller 1, then press some buttons on the controller you don't want to use for the second stick to assign it controller 2. Finally, press some buttons on the controller you DO want to use to assign it to controller 3.
Launch Episode 1 Racer, launch Tournament, and choose a new file. In the name entry screen on controller 1 hold down Z and use the L button to select the letters R-R-D-U-A-L then end.
When you launch the game, it'll be in dual stick mode. Forward on both is accelerate forward, pull back on each to steer. Push left or right on both to twist to the side. Back on both to brake.
ohhhh I thought you had been able to configure it to the 3rd joystick to right stick on 1P
You may be able to, but I'm using single stick controllers. I can't get my brain to work with modern controller layouts. I've never tried though.
it's very funny
Yeah, much prefer OEM style controllers for N64 games.
Playing it with an original joystick on each hand feels really good
I really don't know why the remaster release didn't include dual stick options. They changed/updated controls on the reissue, so why not add it. :/ Oh well. Now I have the core!
Yes that just happens currently
I think its just a situation where once the sync is lost to X degree the code stops trying to output audio all together
I mention it in my video coming out at 4 today I believe about the sync issue
Yeah I noticed the audio sync seems to drop more and more, cache delay must just keep it in sync for a just a while longer. Looking forward to the vid 
I dont have the slightest clue the terminology on the code / hardware side but once the "drift" (what we'd use in film) becomes too great...silence
By the end of the rap they're about a full line and a half behind. Definitely seems cumulitive.
Some indie director is going to be like "Just use PluralEyes." </s>
@paper orchid Sorting through game manuals, figured you might like this if you'd not already seen it. As the original Sin and Punishment MiSTer tester:
https://m1.nintendo.net/docvc/NUS/JPN/NGUJ/NGUJ_J.pdf
so Treasure is a spin off from ex-Konami employees
Bust a move 99 seems to want more render modes 😂
yup
Oh the manual?
I have that laying around somewhere
I also have the Dengeki guide
Hmmm I was even thinking about re-upping my switch online sub just to order the N64 controller lol
still can't get my N64 controller with usb adaptoid to go up and down on the stick
Does not boot. Black screen and 00 Fps counter.
N64-database.txt
I was doing a video today for this weekend on N64 and MiSTer...basically summarizing where it started and where its at. In three fucking months 😆
just like "oh yeah two weeks ago Mario Kart looked like this" (insert shot of black box) "and now it looks like this" (insert perfectly working game)
almost perfect
potato potato
aluminium aluminium
just doesnt work in text lol
potato potatoe
ok there Dan Quayle
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This is just getting funny at this point...FPGAZumSpass is just a coding robot. Not a real human. He dropped ANOTHER core yesterday and here is the results of that work! A ton more working games and SRAM functionality to get some new games working as well! Plus PAL support from a ...
more ramblings of a mad man
always will
no script...I just start talking and stop at some point when the video runs out in the timeline
Are the hashes in there the result of md5sum ? i was trying to manually verify my files to the ones in the DB but I could never get the hashes to match
ooh ok thanks. duh
1 take 😄
the database was updated today
save as N64-database.txt (case sensitive!)
This is the way
you are the British me and I am the American you
I sort of do the same - i check back if I don't cringe too much and if that's the case I release it
😂
Sometimes, I think I need to redo something, but then it turns out okay. VGE talks more facts though
which is hard because I need to REMEMBER them
Redoing a section is the worst, as sometimes you repeat the same thing, or leave it out completely
whos' video do you like more: PCN/Baconator/Vampier (sho just shuts up and lets the core do the talking)
I on occasion get through a 4 minute sequence then realize I didnt hit record
😛
Been there
I haven't made a video in a while though
The other day, I nailed a full 8 minute video and realized I had my mic switched off
So I sat there talking shit to a monitor
Actual gif of the moment
Make some
If I get a solid block of time, where I'm off, and my wife is out. I'd like to do a MiSTer, best resources video, and @orchid nimbus 's site will be there
I might even tell people that VGE is okay too 😀
we get a whole month off when we hit 15 years with the company
Ahh that’s the Atari 2600 de-make
Scummy
same salary
same conditions
all my hardware was updated etc.
so I'm not complaining
I might tell people you are King Charles errand runner!
A lot of companies slightly change the job role, and then fire and rehire
Did you say something along those lines like "how long will you hire me this time?"
Nice, I supply sausages to the royal Uranus
@fallen sparrow I got severance pay / unemployment and unemployment covid bonus
severance pay was my full salary
man who HASNT been laid off lol
I managed to get furloughed during COVID, I had a great time
ha 😄
the economy is like a dumster fire with lithium cells inside the dumpster
thats called "funemployment"
Amazing
But we are all paying the price now, inflation is sky high in the UK
I guess, like the USA and many other countries too
oh well - I once again found out how messed up the state of california was after paying into the system for 12 years and then getting crap from them and not getting paid for several weeks
This linux one line in a FAQ somewhere may save a lot of db hash calculation questions... $ head -c 4096 /path/to/rom.z64 | md5sum
Never have. Left my first job. Been at my 2nd job for 19 years now.
I am an artist. I lose all my jobs 😆
Hmm. Does having the sheriff show up to repossess the video store you work in count as laid off?
I am gonna go with YEP
That was after I showed up for work at a pizza place and the locks had been changed overnight.
@fallen sparrow try turning on data force wb to get xeno crisis to work
Doesn't work on the mister
Will do, over the weekend. Thanks
Who's trcking roms?
I'm at work right now
i had that on and thats why biohazard 2 wouldnt work
Gotcha
Star Wars - Rogue Squadron (Europe) (En,Fr,De) (Rev 1).z64 - Crashes on the intro movie to the first level. USA version works fine.
I only tried USA
I'm in Australia so I tried PAL first 🙂
Makes sense
It's an incredible core. Can't believe how much is already running.
I had forgotten how terrible Shadows of the Empire controls. I swear it feels like you’re controlling a friggin tank, oh but when you jump you’re suddenly a feather.
Also they went a bit overboard with that fisheye view.
Maybe they wanted to compete with Sonic Xtreme.
You have a surprising amount of air control when you jump in Shadows
Glad to see there is a densha de go 64 translation. I'll have to try it soon https://www.romhacking.net/translations/2947/
Just throwing this out there… Too early to sell my ultrahdmi modded N64? 😬🤷🏻♂️🤔
too soon to be sure yeah
I would sell it like I sold my analog consoles.
could still end up a slice of games that can't work or something
wait and see what happens with the TLB
i expect Robert will find a way to make it happen but i wouldn't sell all your gear yet
Hey @vapid hawk how’s it going? I’m sorry, gotta ask .. TLB?
Couldn't get the translation to work. I think it implements a few extra things that aren't supported yet
Only reason I would keep it. Is if you plan to do a pokemon stadium party and require everyone to bring thier Gameboy carts over and you have two transfer paks
Strong pass on that mate
translation look-aside buffer, its a fairly complex feature of the CPU thats tricky to implement on FPGA
Then sell it!
I’m thinking of getting it gone prior to a flood on used market. Just need @cerulean elk bacon video showing a little goldeneye, then it’s gone 😬
i wouldn't expect there to be a sudden rush of people selling them or anything, mainly because of how hard it is to get a de10nano
Yea, true. Pleased I got mine, let’s be honest Robert has made it well worth it!! What is TLB? Part of the core that’s not working yet I assume
#1096015979055697940 message
Sorry, missed the reply
TLB is why the face doesn't work in mario.
I see, I’m sure Robert will get a work around or implement it, he doesn’t seem to be easily beaten!! 💪🏼
A translation lookaside buffer (TLB) is a memory cache that stores the recent translations of virtual memory to physical memory. It is used to reduce the time taken to access a user memory location. It can be called an address-translation cache. It is a part of the chip's memory-management unit (MMU). A TLB may reside between the CPU and the CP...
Emulate it on the DDR3
at that point it might as well be a shim that just returns a fail every time
the TLB needs to return the physical address within 1 cycle
I got nothing silly as a response, you got me
I do, let me cook
The only thing that surprises me is how okay people seem to be with not getting to manipulate Mario's face
Grade A satire right here boys!
I wish I could respond to that comment with a realistic rendition of how it sounds when you let the nose go
let me try:
BWOWOWWOWOWwowoww
slide > morphing face
I enjoyed everything about that interaction 
While we are on the subject. Does the mario64 no face hack work with the shindou english patch?
do folks have a static build of 7zip on their MiSTer? or do you decompress before transferring things over?
That boy ain’t right
well, he isn't the one with the narrow urethra
Someone should make me mod. I’ll storm through this place like Cotton! (I do not want to be a mod. I have no time)
But I promise to restore the word Q / U / E / S / T
Bwaaahhh..
Robby is soft like Bobby. Probably has gout too in his big toe from two many chicken liver pate sandwiches
I welcome our new esoteric overlord.
I use zip. for non CD based cores the mister can open the zip like a folder and load the games directly
It already works on the n64 core
oh
yup
load time increases with a second or so depending on size and compression method/level
I'm legit excited to play some N64
eventually
Yea, I got basically one zip per core with the whole romset inside and the only core where for some reason the menu lags for around 2 seconds until I see the games inside the zip, is then neogeo core. But it's okay for me
i individually zip the Neo geo games and that doesn’t produce menu lag
It's basically just when I open the zip. As soon as it's loaded and shows the game list everything is smooth.
just so long as you are playing Matrimelee
I individually Neo Geo my zips. No problems here.
Is that the game with the ryu and Ken grandmas?
everything loads faster using a NAS.
It is
Aka the best fighting game not made by SNK on Neo Geo
Word , had a lot of fun figuring out how to cheese the final boss ..
I like Waku Waku 7
A classic too. Just too “small” to be a long term game
Because of the character roster?
Yep
Ohhh
Pretty much. Super charming game but just not enough meat on the bone
Although playing the big Totoro looking thing is always fun
Yeah I just play it singleplayer
Same here
Final boss is a pain in the ass in that game too
I believe it’s called “Fernandez “for whatever reason
He can be cheesed so easy though
Yeah big pain until you figure out how to cheese him
What’s your strat?
Spam projectiles lol
With what character ?
Arina
Ahhhh… I love her theme
Her play style doesn’t jive with me though , I like the Totoro thing and Politank and the robotic french maid
Pretty much half the cast lol
Politank looks cool
Waku Waku 7 rips
AKA Fernandeath depending on ROM region
The shao khan of neo geo
that's probably Rugal surely
I show this in my analogue pocket video this weekend. Neo Geo tutorial. That’s the character I use
Omega Rugal
Does this scale back the sensitivity or just cap it at OEM controller values? I hope that makes sense.
It seems like it does the latter.
Hopefully there will be a way to adjust the sensitivity in a future MiSTer main
Just curious but do other folks have a lot of audio popping in games like Mario Kart 64? I know it's still a pervasive issue that there has been ample discussion around but I've seen videos where I don't observe any popping, so I'm wondering if it's different unit-to-unit.
finally got the chance to start up the core, mega thanks to @orchid nimbus for the script that made this quite painless!
F-Zero worked flawlessly, and looks great with the both the S-Video filter and the JVC Dot shadow mask enabled
I noticed that Daikatana intro plays great, even with 'enhanced' texture quality, but in-game looks like this on my HDMI output to LG OLED TV.
Weird shifted, including the overlays
should I add this to the sheet?
Pod racer does that too
There's a setting to switch at the moment
It's just a big black box in the way, right?
Try switching ram size to 4 mbyte see if that changes anything
well, the Saturn one wasn't (and still isn't) smooth for me, for some reason 🙂 wanted to give positive feedback when due, instead of just complaints 🙂
how to get an invite to edit the sheet? Tigger's Honey Hunt needs updating, itplays perfectly without the graphics issues currently mentioned
@worn delta can get you access. Glad to see the subtitles on that fixed
Water temple time in Zelda OOT, looks like textures aren't showing on some surfaces.. this should be fun 🙃
hardmode
well quite some stuff is missing in Majora's mask as well
finding the exit after the boss in de deku tree same story
Yea missing textures, oot has been mostly good until now
Lake bed in lake hylia is black like its missing texture too
god knows what RDP modes big N used for these games
I seriously thought that the transparancy in Dr. Mario would all get fixed
but nope... only for the virusses and Mario himself in the upper right corner
Weird transparency issues, hopefully water temple is only dungeon with weird texture issues on surfaces, it's the last dungeon i'd want surface texture issues on tho
So it's like there are textures issues on anything that once had water over them at one point, so water temple is just darkness everywhere below the default water line
Fair. Mister linux is i think an arch distro with a lot of stuff stripped out. Only what's needed for functionality it uses. I'll check shortly and see if there's an equivalent command that works directly on the mister. Didn't even think of that.
I typed that as an ubuntu user. Figuring most ppl would be using a separate computer to calculate hashes
@weary beacon I just checked and that command works on my Mister distro. I'm guessing maybe you copy/pastes the $. that just designates the start of the command. don't copy that part. e.g. head -c 4096 '/media/fat/games/N64/WWF No Mercy (USA).z64' | md5sum
outputs f9073323939d2564ac0c03a3e41e4a0f
f9073323939d2564ac0c03a3e41e4a0f ntsc|cic6102|flash128k|cpak|rpak # WWF No Mercy
Looks like more 2 pass rendering. Surprised how much ocarina uses it over most n64 games
You are such a beast for trying to beat that temple without being able to see anything
I did actually figure that out. How ever, it shows the same hash sum for every game then.
Hahah i decided to look at a walkthrough for water temple just to keep my bearings :p
Is Blast Corps still hanging shortly after booting? I may have some time to play tomorrow and have been itching to have a go at it
I already finished the game a couple times before so its not like i'm spoiling anything by watching a walkthrough so i know where i am :p
It does both
Scales to 96, clamps to octagon
We'll see what happens, it just has to be the water temple that has issues with textures so you don't know where you are, in the worst dungeon of the game
upload your save for rob to use maybe?
I'm not exactly sure what this would look like. Scaling it down any more would start to reduce the effective range first at the diagonals and then at the cardinals. I guess you could incorporate some kind of hybrid approach that maps the sensitivity non-linearly, but it wouldn't be intuitive for end users to alter
Only scenario I can think of where you're not getting the benefit is if your controller has reduced range to somewhere just under 110 so it's not actually scaling for you
(But is still too large)
I seen a lot of people using a different program. One I used had a nice controller and what seemed to be more accurate values from what I seen on screen.
There is the practice rom that's probably easier to for debugging but i can still upload it if it helps, if anyone wants my basic oot water temple save file, have at it :p
Controller Kensa-ki NUS-yo N Cassette (Japan) (Test Program).z64 Is this better or worse? Honest opinons welcome.
Could the core just do a calibration of the extents and then either just scale linearly, or present an enumerated menu option with any other interpolation easing that made sense?
I don't know enough about the logic in the core and how it has to work to know how possible that'd be. Only know that it'd be pretty simple if it were regular software
the N64-database.txt was just updated with 44 new entries
thanks to @manic basin for making it happen
And I know the 4 way gate vs 8 way gate might add some additional complexity layers, but at least from a software perspective it doesn't seem difficult
Totally, though I think the current system is more than adequate for what you're describing. The problem is that their complaint (which they are entitled to make by the way, I am not coming from a place of antagonism) seems to be that it's still not sensitive enough, meaning they'd want more physical stick to translate to less virtual stick, but we're already kind of cutting it down to the wire before we start taking away real inputs games expect to see from the set of possibilities
It's written in cpp and handled on the Linux side
I haven't tried using the current new configuration options for that, so I'm talking out of a vacuum here
and I see that their question isn't quite exactly what I was thinking it was
There aren't really options, we've just observed a few controllers that try and scale to true range by themselves so the current system is to let them do their thing and then only cut back if they're ever observed doing more than what those few controllers do. If it does cut back, it cuts all the way back
so it's a clamp?
It's both. It scales down so that the diagonals can reach (68, 68) then clamps to the octagon from that circle
Input space is the red circle (technically it's a square if you ignore modern stick gates), values are scaled to the blue circle and then projected onto the edge of the octagon if they fall outside of it
was drawing my own hehe
(technically it's not a true projection because the slopes aren't all perpendicular to the edges but you get the idea)
this seems somewhat reasonable, though I wonder if the behavior is significantly worse if the particular stick ends up with square range
I sort of wonder if any controllers get a circular gate in their actual hardware, then try to spread it out to a square before sending it over the wire
It would be unusual and could perform strangely in lots of typical circumstances
sorry if I'm muddying the conversation. just am curious
Only controller I know of that's like that was the original Brawler64, and it wasn't a good thing
yeah it seems like it'd be bad. games are probably served very well by letting the physical gate truncate to a circle, and then just applying the axes as a square. solves the diagonals being sqrt(2) without having to do any additional math work
The scaling would still work on squares, it would just clamp a lot after
or inverse of that. whatever lol (edit: yeah 1/sqrt(2))
So the corners would already be maxed our for the last 15% of the range or so
Thanks! And thanks to wwark, whereever you are, for catching a dumb bug that slipped past me!
if the gate was square and it spit a square out, the clamping is a good option
30% since 1/sqrt(2) is ~.7
if the gate is a circle and it clamps to a circle, then it's not really going past the circle anyway
if the gate is a circle, and the controller tries to morph that back into a square, then that's when it might be kinda crappy results
and it sounds like that doesn't happen often. so that's good
on controllers - yeah so i tested mine, it looks almost identical to an OEM stick... HOWEVER it reaches its 100% point at about half way through the rotation rather than, well, at full position lol
Is that without the modified main?
let me go look at my 8bitdo again... I thought I remember it spitting out a large square
I guess it wouldn't do that without the clamp
tho if I have vampier's script, maybe I'm getting the modified main
no idea how to get it to scale differently so its actually closer to analogue and not digital almost haha
I'm referring to what a controller does internally, and I think you're referring to what the mister core is doing
re the deleted message
chiming to say I think Cruisin' USA is completable
I think the remaining piece that isn't necessarily covered might be that doing a non-linear easing might get people less sensitivity towards the center? I think that's what the original request was for? (not a request for the easing, but the sensitivity tweaking - the request was possibly more abstract)
ok ran the controller test. I misremembered
the 8bitdo ultimate just has a really, really big circle 😄
now to figure out how to enable the modified mister main
I'll go look at the pinned docs etc
hmm. looks like the update script updates the mister core to unstable. now to figure out how to enable that option I suppose?
menu diving now
Check the pinned comments. There's a special MiSTer main binary file that scales all that back
Yeah i grabbed it
doesn't help in my case
im thinking of if i can do some form of hardware mod
since what ever its doing it appears to be maxing what ever adc its using far too early
What controller is this?
its just some no name/brand N64 USB controller
So it's like overly sensitive in the PSX core as well?
feels similar yeah
in this case i get to the like 50% position and its already maxed
so makes it super twitchy
that said i felt that way when using an emulator too
so the build that does the scaling is a one-off and not the latest unstable then?
(I see the comment, just got a bit confused by that vs the other available instructions)
Still having a heck of a time getting games to save, not sure what I'm doing wrong. Mario 64 will keep a save for a little bit but loses it on a full restart of my MiSTer.
bad SD card?
maybe? other cores saving just fine
I know that you probably do, but autosave is enabled, yes?
And you're opening the OSD before you restart the MiSTer?
yep, triple checked all that stuff
I figured, just wanted to be absolute sure.
went in and changed save type manually for mario as well, which saved 4-5 times before I quit and then lost it on restart
looks like Diddy Kong save just worked, gonna try another restart and see if it vanishes
alright DKR saved
Are you using the N64-database.txt file? Wondering if saves could be getting corrupted because the core may not use the correct save type/size on intial boot?
I think that was my issue with a DK64 hack. It would wipe my data upon restart because it wasn't initially the correct size/type/etc
could be wrong
yeah that's what I was thinking too - is there a fix for that? can I edit the DB?
Hm. Surely the database has been updated to accommodate that by this point.
Let me see if there is an entry for it in the db.
Ah is it a naming issue then? Thought replacing the rom with the same name would do it, didn't realize it would pick up size
Ah, no, it goes by checksum
Simply replacing the name won't do anything
Here is what I would try first.
Aah gotcha, okay cool
Get the MD5 hash value of the patched rom, and add it as an entry into the database text file alongside the settings. I'm afraid I can't tell you what the correct ones are, but it sounds like they match with vanilla SM64?
The database typically uses the value over the first 4096 bytes of a rom, but for custom entries, you can just use the full value.
I'm looking at the db right now to see if I can't find it in the latest though
Sweet, I can grab the checksum and add it I think
yeah looking at it now
these are the only Ultras
Yeah--we could be missing something--but I would try what I suggested. Hope it helps.
OH! I see why now
The update_N64 script is updating my SD card, but I run everything off of a 1TB SSD
Double checking the DB just in case but yeah that's probably it haha
If so, simple fix. 🙂 I'm in the middle of moving everything over to my home server as we speak, so I'm looking forward to going through my own troubleshooting on here soon.
Thank you for the help! Even if that's not it adding the checksum should be pretty straightforward. Appreciate it!
My pleasure! People here have been more than helpful to me, that's for sure.
I've obstructed.
taco your name is spelled wrong
No it ain’t …
hm
AdvantureTako
Ok Miriam Webster tell me how to spell my own name that I personally picked out?
🐙
I see what u did there
Add-Venture Trucko
Nice
I shall win my locals as adventureTako
I'll try and keep to unstable on a semi regular basis until something else shakes out
It's fun, just to mess around in single player
guten morgen, Robert
I still don't got why you want to add entries with only cic6102, it's pointless, they will work without entry. It's only the message that is removed then
He has spoken!
Word
I'm just screenshotting a file lol ¯_(ツ)_/¯
Watch your tone !
sorry if i misunderstood that
No need to apologize
Yeah, we were just troubleshooting something
i should have looked better, i thought it was another discussion to add entries to the file, sorry
I believe we (hopefully) resolved it though.
no worries at all
Yeah, it's totally fine.
It's getting quite late where I'm at now. So I'm off to bed. Hope everything works out for ya @winged peak
Once I beat King Bob-omb again I can confirm whether it works haha
Have a nice evening/morning/day everybody!
all good, thanks again!
(I like to go for the Chain Chomp star, it's faster)
Don’t tell me how to live my life
have a day, taco
Ty you as well
yaay saves work
alright I just gotta move the DB manually then on each update, that's easy though
I don't know exactly which things I need in untable, besides the n64 core saying it needs it, so I am not putting in a request 😄 just trying to see if "latest unstable" is going to give different results than "the controller-fixing unstable"
best to check the system settings for savetype if you ever get in troubles
one thing I figured out just now is that "input test" vs "controller test" give different results. so that's good to know
i could make a warning for the OSD above autosave: if no savetype was set up it will could tell you right there
also, that using the n64 auto-update script doesn't override the controller mister unstable build, unless there's an updated mister unstable. so that's good
Wish I could contribute in a more meaningful and concrete way!
and yup, requires the specific rom version to do the scaling + clamping. not just "latest unstable". cool. good to know!
Godspeed everyone
and somehow I managed to get it to properly detect stick 1 as the stick, when it had been grabbing stick 2 for several days now. yay!
I might have finally figured out how to actually clear the remappings I had previously done on accident, or something. seems the "clear" button kept making that menu say "finish" for some reason. but I actually got it to say clear this time. so maybe that did it. or maybe a more recent mister firmware did it.
either way, it's doing the right thing now.
Annnd Majora's mask is still oops all ocarinas mode XD
Nice
oh and I finally found the config folder. now I know. guess I should poke around this filesystem some more 😄
32X does what N64 don't
faight
Welcome to the F-Zero collective! 🍻
I own a tower of power. Genesis/CD/32X
Sega CD adds girth
I have a mega sd from a few years ago, no 32x tho. No added length or girth for me.
I have a regular non modded n64 with a ed64
Ed and 64 put together sounds like a medical condition
My saturn with Fenrir is sitting next to it in front of the 28" CRT. My Mister used to sit there, but I moved it to my office so I can play daily n64 updates
I
here only GIF can express emotions 😉
I'm 57 I don't often announce the medical condition
most of my consoles are supplanted by my MiSTer. Just the dreamcast, ps2, and xbox will be left once the saturn and n64 cores are done.
I got a japanese dreamcast for cheap, threw a chinese gdemu and noctua mod in it but i honestly haven't got alot of use out of it unfortunately
So young
The ebay gdemu was best value retro thing!
Aliexpress gdemu ftw
GdTemu
I have a $5 usb wifi stick for my ps2
Dreamcast is a fun console to mod tho
I have the sata adapter for fat ps2, works great
I have a skinny ps2 with I big ugly Happ arcade button for on/off soldered to the board after I accidentally broke off the tiny button opening the case
man I've tried to buy a gdemu 3 times.
- ebay
- amazon
- aliexpress
Each time, siezed by customs for "counterfit goods" 😦
That's disgusting
What country
Never had issues ordering 3 gdemu together to canada
Australia 😦
I'm in 'Merca. They never seem to care about "questionable" chinese products I fill my garage with
Also bought a metal PS1 light-gun from Japan, and it got confiscated for "imitation firearm", then destroyed because I didn't want to get approval for, and pay a yearly fee for a license to own it 😦
That's stupid, i'd have imagined that sort of thing to be more lax there but i don't know Australian law
Here in Germany is a series in tv with Australian customs. 😁
Nah, it's pretty strict here
Wtf
Is that the "Border Security" show from here?
Yes 😁
Do they often have shrimp on the Barbie?
And tell tourists that their knives are not a knife and show them their knife along with saying this is a knife
That episode was pretty accurate, ngl
Illegale people, drugs, vorbidden food and much more 😁
Is chocolate forbidden? I'm about to choke someone
Or caramels?
Jokes aside sorry you lost the lightgun. That sucks.
I'd be pissed lol.
Don't give them ideas.
The opposition leader here is an ex-cop for a hard-on for banning things lol
Yeah I wish I hadn't bought it, because they're pretty rare and someone else could have had it
Years ago I had also a problem with customs. Got a letter with asking to destroy the items. Thought I bought a legit product and was surprised 😲
Jeez
Hmmm. Why access to builds channel on desktop but no access to builds channel on mobile, with the same account
It wasn't a metal lightgun? I can't say i ever tried pushing limits ordering anything but i never had issues with flashcarts and mod related devices
Think it was psp stuff, can’t remember right 😂
Ohhh well that probably explains it. That was when the psp was relevant?
Yes, in Japan most Sony products and accessories was much cheaper. Also they got things that was released only there.
At that time I think Sony's hardware started dwindling in sales in Japan. They lost a lot of their good reputation with their appliances and TV's I think. They weren't as reliable anymore
They shifted focus to the Western audience
Their DVD and Blu-ray players's lasers (and consoles) often failed too
Lots of stores stopped selling Sony products in Japan
You had to go to a Sony store for them
I still have my supercard 2 for my nds from back in the day, remember Nintendo pushing hard against r4 when it was relevant
Haha yeah "flashcarts are illegal" on their website for a time. That was eventually taken down I think xD
I have a hacked psp now but i completely missed out on it back in the day so i don't know enough about the sotmod scene
Home Electronics is a hard business. Not much real brands are alive. If I bought a known brand with higher prices I would expect better quality and a longer lifecycle. But often is better to buy cheap Chinese stuff, they live as long as the known brands😂
Chinese clones like gdemu are available is the main thing, i'd rather buy a cheap available clone that's almost just as good instead of being on a list with a chance of getting an official version some day
HELLO GENTLEMEN.
I have replacement SD card readers for those Clone GDemu’s. Received two Clones that did no read the cards right so I had to replace them.
Oh weird, i know I tested at least two of the Chinese clones and they worked but not the third
Hopefully it works xD
Often you see no difference in the products. But if you would like to do a software update…
Rip
If the product never gets updated, is that so bad tho?
When was the last offical gdemu update?
My gdemu clone runs fine without any updates 😂
There's a gdemu clone hack for resident evil code Veronica for a bug that happens
Well, if anyone here needs readers, I’m here for you 🤣
The fact that the code Veronica hack exists, makes me happy
Someone made a hack for that finally?
Hello. Do games have top be zipped? My games are unzipped and in .z64
No, it‘s just convenient for disk space
I don't unstand how it works yet
I have loads on space
Then you can also have it unzipped, it doesn‘t really matter that much
Thank you
Do zipped games take longer to load?
Sorry to ask again and if this has already been answered. Is CIFS not supported with the N64 Core at the moment?
Why would it not work
That is why I am asking.
AFAIK the core doesn't do any filesystem reads/writes barring saving
I have got an N64 Folder on RetroNAS and the Core is defaulting to my SD Card. Other cores are using CIFS with no issues.
So is there something I need to do for this to work e.g. Symlink for MiSTer to the N64 folder?
Try a symlink yeah, that's what I do in all the other cores
Remind me the Command I would need to run 🙂
I am not the best when it comes to Linux
ln -s N64?
I think its ln -s N64 /media/fat/mount/N64 or whereevre you got your NAS mounted
To create a symbolic link, enter:
ln -s /tmp/toc toc
This creates the symbolic link, toc, in the current directory. The toc file points to the /tmp/toc file. If the /tmp/toc file exists, the cat toc command lists its contents.
I am confused which isn't difficult to do
So my CIFS share is mounted to /media/fat/CIFS
Then I have my BIOS, games, saves, savestates and wallpapers folders.
When I go into Games, it doesn't Show N64 which would explain why the Core doesn't pick it up?
How do I go about linking the N64 folder from RetroNAS to CIFS for MiSTer?
My N64 ROMS are here
Ah
You could try first of all editing the name to just N64, depends on how its mounted
It should be ln -s /media/fat/CIFS/storage/roms/nintendo/nintendo64 /media/fat/games/N64 I think
I'm a systems engineer who does this at least a few times per month for the past decade, and I still get it wrong half the time lol
I often end up with dead symlinks the first time 😄
Haha
hmmm that didn't work at all and doesn't look right.
This is the CIFS contents according to the MiSTer, as you can see no N64 Folder.
But on RetroNAS I have an N64 folder which I reference the Path to earlier on.
sounds like the directory does not exist?
@hasty kayak You ran that on your retronas, not on the mister
Hang I am even more confused now.
I have always run the Symlink command on RetroNAS
For example I did it for the Genesis to Mega Drive core.
Tried with the lowercase n64, that didn't work, same error message.
ah okay, I thought you had CIFS setup on your MiSTer, and were trying to symlink the "nintendo64" folder on retronas -> N64 on the SD card.
No trying to do it all with RetroNAS as has been done successfully with other cores 🙂 sorry to confuse.
so my N64 roms are located here /storage/roms/nintendo/nintendo64
I wanted to create a symlink to this for MiSTer so it uses that for the N64 ROMS as other cores do.
So what about:
ls /media/fat
see if the games folder is visible
So where am I running that? if I run that on RetroNAS I get an error.
bash: ls/media/fat: No such file or directory
you forgot the space after ls
ls: cannot access '/media/fat': No such file or directory
even with the space I get this
yeah I thought so.
so your fat storage isn't mounted there
Just to confirm this is RetroNAS and it works fine with all other cores.
So if that is the case, why does it work with all the other cores?
you can type:
mount
by it's self to see where everything is mounted
my roms are mounted to something called storage.
root@retronas:/storage/roms/nintendo/nintendo64#
right, so you'll want to put your symlink there
yes I want to put an N64 symlink to /storage/roms/nintendo/nintendo64#
What I'd do, to see what you did last time, is:
history |grep ln
Then you should see how you did it for the other cores
(copy/paste that to make sure the pipe character is correct)
Ah I didn't set them Manually.
RetroNAS does it as part of its Install script I believe.
Ah okay.
I haven't used it before, but you'll probably want to keep using that interface rather than doing them manually, especially if it isn't expecting you to do thing manually as root, could cause issues later 🙂
This may have worked.
ln -s /storage/roms/nintendo/nintendo64 N64
I will test it
No hasn't worked. Core is still looking at the SD Card folder for N64. Do I need to specify the path to the SD Card?
I am totally confused as to how this Symlink stuff is meant to work.
maybe you need put database in that folder
You sound like the /storage is what you get on your retronas
/storage is what I set it up as following RetroRGB's instructions.
Works fine for all other cores so I did something right 🙂
Hopefully this will do it
ln -s /storage/roms/nintendo/nintendo64 /storage/mister/games/N64
ok no that has done something I didn't want 😦
Its put an N64 Folder into /storage/roms/nintendo/nintendo64 😦 that isn't what I wanted it to do.
Yeah that's the opposite
You want first to specify where you want to go, and after that the link you want to create
I did the link I want to create is /storage/mister/games/N64 and where the source for this is /storage/roms/nintendo/nintendo64
?
So how do I now remove that incorrect link?
Has anyone hear built their own DIY raphnet/daemonbite adapter for their N64 controller that works no problem with the new N64 core (i.e. link below)?
https://wermi.neocities.org/posts/raphnet-diy/
A simple way to make a raphnet adapter using an Arduino Leonardo.
Is anyone using integer scaling + scanlines with PAL roms? It seems like it's misaligned, the result is not as good as NTSC roms.
@weary beacon yes, it's currently not correctly rendered and Robert is aware of the issue
on the N64, the internally rendered image has a couple of filters applied to it (anti aliasing and dedithering) and then it's scaled to the correct resolution, that is still missing from the core.
Why not just use an SD card and you don’t have to worry about any of that RetroNAS stuff?
Good luck playing PSX
Works pretty well for me.
I only use sd cards and ssd drive , I don't feel the need to own all the games that came out for the PSX 🙂
because I guess it's only the size of the games and the number of them that could be a problem 🙂
Causes me no issues with RetroNAS when playing PSX games.
I would need a pretty sizeable SD Card for that and would only be able to use them for MiSTer and nothing else.
Having RetroNAS means I can use them with any Software Emulators I still use and until the Saturn Core is close to 100% I can use Fenrir WebServer (to a degree) to run Saturn games across my network too.
and this is a very good solution 🙂
I found the guy who uses software emulators! Get ‘im!!!
Exactly, because you can fit them all unlike Robby haha
who wants all the PlayStation games, you’re crazy lol
The fairy is so when they go down from the knives and fires they’ll get their hearts back and we can do it again
“Ah yes, these 100 sports games really rounds out my emulation experience”
- @daring meteor probably
I have a total of 250 PSX games that I wanted to have and I don't need more 🙂
I don't even use CHD
heheheh
I have I think 400 lol. Granted unlike y’all I just play on my MiSTer. So my limited scope doesn’t have a need for a RetroNAS. I think it’s real cool though.
I use CHD, my 512GB wouldn’t survive without it lol
So wait the official mister core has the proper support now?
seems like it, test it for us
I don't and haven't got that.
But I use RetroNAS for other things too. My Retro PC's use it.
We know .RBF stands for RobbyFile..what does CHD stand for?
Controller Hoarding Disorder?
Perfect!
compressed hard drive
Compressed Hunks of Data, officially.
More like, Compulsive Hoarding of Data.
It translates to “the hardest thing for anyone new to MAME to get right”
9/10 times someone asks for my help with a CHD game and it’s because they either didn’t get the CHD, didn’t unzip it or didn’t name the folder properly
my first experience with this CHD thing was when CPS3 got implemented into mame, i loaded up SF3 and it took my PC 1 hour to do some CHD thingy to get into the game
Which is 100% fair because it’s def a little confusing 🙂
these days i just see CHD as a way to store games compressed convienently
Super curious if they would be nabbed by customs if it was authentic.
Or if they are just being dicks about it because they think it's piracy related.
Good idea implemented...
N64: also search in N64-database_user.txt for rom info
Having a 2nd user database has the advantage of allowing custom entries
without losing them every time when N64-database.txt is overwritten.```
I don’t think customs would know the diff between GDEMU or a clone
Sounds like idiot custom agents with too much time on their hands
Considering the literal zero drawbacks, every disc image is compressed using CHD
Pretty thankful US customs is inept or unwilling to do their job in most cases. I get pert near everything I order from overseas. Including prescription medication that they inspected and still sent to my house.
They don’t care. If it doesn’t go BOOM it is fine
Is the saturn core compatible by now?
Nope, the only one!
It's great.
Of all the shit I get in from out of the country I’ve never even seen evidence they’ve opened a package
Chicago customs doesn’t do their jobs
They do incorrectly apply duty sometimes though. I’ve had to get a few refunds on items that should not have been taxed. Shockingly easy though
Yeah mine goes through Chicago customs all the time. They just sleep on the job and delay things, that’s it
Yeah most my stuff goes through Chicago and they do open it on occasion and it takes them damn near forever to do it when that happens. They send it anyway even if it's not legal to import. Occasionally I get hit up for my importer ID.
oh they def arent quick
I think the importer ID stuff was Memphis though for FedEx now that I think of it.
Tokyo to Chicago...24 hours. Customs in chicago...a week. Airport to my home IN chicago...another 3 days
lol yeah
I once bought something on Amazon Japan and it got to my house the next day, what the hell lol
Makes paying a fortune for express shipping feel great doesn't it?
well it IS express from Japan to Chicago 😆
they bypass customs
Yeah DHL
big enough to have their "own line"
even if shipped with a third party their stuff is cleared and approved before it gets put in a box
For Dinosaur Planet what is the last patch enhanced update works on the current core ? For me I have the patch of 03 may 2023 that work on my side.
Yeah, I have no complaints about FedEx service from Japan they are real quick and I get it in one piece. Got a spare Sega Blast City monitor in perfect condition from Japan through them and I was impressed. Getting CRTs shipped is usually a disaster.
Especially an arcade monitor in just a metal frame.
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Its been TWO years since I talked about the NEC PC-FX, the successor console to the PC Engine and TurboGrafx 16...and its one of the video game consoles I get the most questions about STILL! So just like the FM Towns Marty mega video we did...it's PC-FX retro gaming revisit time!
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