#Nintendo 64
1 messages · Page 59 of 1
That’s wonderful to hear 🥳
See the GitHub comment 😉
thx all for help, much appreciated 🙏
You mean this?
“Initial commit of the N64 Database. The file is the combined work of the following contributors: Markun \ yxkalle \ Andy D”
Oh yeah the readme, that’s where I got that info
Yup
Any new games working ?
Today's build Was more a small step as I understand, so I guess no
Lots of homebrew. Doom PC port ran great. Angry Australians. Flappy Bird.
We gotta wait for the TLC to drop
Tinder Loving care?
The Last Cartridges
flashbacks
Right. I remembering watching the video and saying hey, That's from "The gate: To the mind's eye"
Go home taco you are drunk again
I think this weekend unless there are any massive changes I might work up a fun 15 minute “where it started, where we are video” showing the early core and what it does now. Really hammer home the warp speed progress
That's a good idea
Get a lotta side by sides of games day 1 to day now
Start it with talk of how this core was considered impossible
You steal that idea and I’m gonna sick sausage fingers on you! (Kidding. I don’t have his number..1-800-fingers)?
VGE does that so often and shows original and then the new core. People seem to like it.
We need perfect dark by the end of the year. That game takes place in 2023
I like visual illustrative examples
Nah, too much effort for me lol. I'm having to squeeze stuff in-between work. I've even been skipping intros to get stuff out
Haha and I’m just kidding anyway
Except for the sausage king part. That’s too funny
I actually had sausage, beans, mushrooms and hash browns for dinner.
He couldn’t even use an N64 controller with those brat fingers
Weiner sausage
Making dill and garlic cream sauce for salmon with fingerling potatoes for dinner. Swedish kinda meal
Sounds delicious
Was definitely nice
Blood sausage? That’s my fav. Well was…it’s got wheat in it…at least in the US
Nah, I'm not a blood guy.
One of my best friends used to chomp up black pudding. Makes me sick
I love it. Rich, meaty with a little bit of that irony liver flavor
Granted you only want like 4 oz total then it gets a bit overwhelming
im making tacos with jalepnos, garlic, extra sharp cheddar, and hot salsa
You know the core has slowed when it’s 6:14 and we’re talking food in here lol
I don't need spoonable osso buco.
No new core updates…so we talk sausage varieties
I dedicate this meal to Adventure Taco
It's some kind of fest.
Jalapeno's are the bomb. Only second to my new fav, Sugar Rush Peach, Mo Heat, Mo Sweet mmmm.
The classic ring burner 🔥🔥🔥
Jalapeno on 🍕 Pizza is epic, needs pepperoni too, and pineapple 🍍
yea i love em
bluetooth controller not working eventhough its map
I only do pineapple on pizza when I do ham, or chicken BBQ pineapple hawaiian pizza. It's got it's place for sure.
NSO?
The NSO one. Mine works flawlessly. Make sure you're on latest unstable
did someone say 🍍 🍕
Btw, any new game or major improvements with today's core update?
Oh yeah
@fallen sparrow no huge changes, a couple things boot which didnt before apparently but not major changes apparently.
Rogue squadron still has its missing main menu, but i did the button mashing to get into the game as you recommended 😄
Thanks.
Rogue Squadron definitely made my day. I'd love to meet up with a friend who I used to play the game with. I knew him from the age of one. Unfortunately drugs have gotten the better of him, and he always avoids me.
Ah 😦 sorry to hear. 😦
yeah my memory of the N64 is largely me and my mate simon playing golden eye and zelda haha
All good, I miss him, but he's a grown man, and there his choices
Golden eye was just too good.
Bummer how I never grew up with Gokden Eye
It was the multiplayer game of its day
Well you can catch up now
With the rule no one picks oddjob 😉
perfect dark mp is by and large an extension of golden eye mp
We never had that rule.
Btw, one of my favourite custom games was proximity mines and pistols.
Worked great
yeah so i got Perfect Dark when the N64 was already kinda dead and gone, but i played it at a friends place... we stayed up to like 6am playing it... i think i went out to the nearest 2nd hand game store and got it right away.
Never really played it beyond a couple of games
Played it to death, its way better than goldeneye as a game
worth checking out, even on the xbox version with slightly more modern controls
I get that, it just came late
was known for its bot options
yeah definitely worth checking out 😄 haha yeah the bot multiplayer was crazy haha
At least for me and my crew
hardcore bots with the farsight was just.... unfair
I wanna play the PC port on the Steam Deck, that way, I might finish the game
I played through both PD games recently on xbox, the 360 one is way different
feels more cod with its mp
Nice
I finished the Xbox 360 version on perfect agent, the later levels can get a little ridiculous
Wait wait... there a pc port of the original?
I can only really finish games on Handhelds, that is my life now lol
its the decompilation port I believe
A fan project, I actually covered it in a video yesterday (self plug 😂)
Pc port is still a work in progress but it's looking good from what i've seen
Omg, yeah I'll be checking the video out 🙂
Plays great
you guys have been hustlin with the videos lately
Devs of the ocarina of time pc port are supposedly working on their own pc port of perfect dark too
oh thats cool
crusin extica works now sort off
I know, the channel is growing at a good speed, so I'd rather not take the foot off the gas.
Just means I can't actually play much for fun lol
Yeah haha I was once monetized due to a single video of mine getting plugged by the developers of elite dangerous haha
i wonder how many active mister users are on youtube
At this moment, I'm warning around £200 a month in ad revenue. Half goes to my wife, for putting up with me lol
some visual graphic are missing
I was doing videos. Everything was great. Then John Williams decided to copywrite strike my sega cd hook video and I quit making more after.
Yeah I never made that much haha
But thay first couple months on that one video I did about 200 canadian
Actually no it was in pounds, I was in the uk at the time
But awesome I only just discovered the channel so haha you'll get a few more clicks 😉
Friend of mine has a channel, mostly retro stuff... he's super into the spectrum next
If you want more subs post your channel(if allowed) and I'll sub to ya. or msg me.
I'll slap it up, if not allowed.... sorry! Don't ban hammer me haha
probs safest to post in #share-media ? I dunno
Lol probably actually ya when I'm at my computer I'll do that
Sub to dese nuts
I should record and post an n64 video... on topic
PD is way better put together but, I dunno, something about Goldeneye's missions make them so much fun to replay, where as I get really bored of PD's missions.
Yeah they are totally different games really - The missions in Goldeneye are way simplier and definitely have an emphesis on hitting the movie set pieces kinda while introducing people to the console
PD's story and mission structure is just great - the best example is the villa where on the easy play through you drop out as a sniper on the hills... first objective is to save the negotiator, harder settings you are the negotiator with the laptop gun haha... just epic
lots of items, loads of weapons... but yeah, suffers from performance and the controls being a little limiting i think
the invisability cloak was so cool, same one that's in smash bros
A lot of late cycle games came out that a lot people missed out on because they moved on to the new tech
You usually had trade in the old to get the new.
OK @fallen sparrow the port is getting played to death soon.
I knew about the project but the last time i checked it out they didnt have any builds
I can build stuff myself... well versed with it in linux and mac but i dont really have a windows build environment
I can build things out of Legos.
Haha all I’ve been playing for fun is Klonoa on WonderSwan
Build dese nuts
She deserves all 200. My wife deserves all the money too. For putting up with it
DEZ coming right up!
@fallen sparrow if only we even got a dime per view on YT. I’d be rich
There ain’t enough legos in the world bruhh
Extra fumunda!
You guys just need to give more shoutouts to increase viewership
That’s what the people want
You and @languid dune already get one like every other week. What more do you want
More cow content?
You have done enough .. the community thanks you
LIKE AND SUBSCRIBE
PATREON LINK DOWN BELOW
🤣
Lol I been subbed for years !
I’m gonna start doing reaction videos to MISTer content
Just you in a field of cows talking MiSTer
“You see MiSTer is much like a cow. Every core is a cut of beef”
which core is that dry aged ribeye?
definitely the ZX Spectrum core haha
3DO. Just needs to be made
3DO is pig snouts and arseholes
Must you be so abrasive ?
I blame society
he had the goldstar... lol j/k
That was your prom date
Don't talk about Ma Doyle that way
Ma Doyle 🤣
Why do I get the mental image of her looking like Mama Fratelli from The Goonies
"Drink it!"
(with a voice that sounds like she's been chain smoking for 30 years)
Throw Mama From the Train was great too
You had to have thick skin in the Doyle household. Everyone always teasing and making every single thing into a joke. CAN YOU IMAGINE?
Can you do multiple controller profiles yet?
More! Give us mooooore! 
So did I miss any big upgrades from today's new build? I only did a bit of testing since I was messing with my Steam Deck a lot today.
Only minor difference I noticed in my testing from today was KI Gold's title screen is a little improved with the black box no longer around the title.
It was working over the weekend I believe. Don't remember which build it was though.
Seems goofy
I’ve got that in tomorrows vid
Weird little charming game
Yeah I loaded the Japanese translation patch
Doesn't save yet though.
is MK Trilogy better on Saturn, PSX, or N64?
shiren's patch is one of the highest quality translations on the n64 that's for sure
I'm excited for when custom robo gets textures in the battles
it otherwise runs real good
Depends. PSX has more content and better audio, but N64 has no loading times.
yeah that seems like such an awesome game
They also play a little differently.
oh do they?
Quite a bit actually.
it is! many many years ago before I knew Japanese I just brute forced my way through. Excited to replay it again now haha
And Sub-Zero in the N64 version is god like, but he's not great in the PS1 version because he was split between two characters.
I really hope V2 gets a patch one day as well
did Custom Robo 1 get a patch?
I guess Shang Tsung is better in N64
yep! back in 2017
translation patch?
N64 is the most unique one and the one that has a competitive scene around it, PSX and Saturn ones are kinda just janky UMK3
alright cool
Yeah, the Saturn version is basically the same as the PS1 version, but with even longer loading times and lack of transparency.
neat
now ya'll have no excuse to not play Custom Robo (when the battle textures/lighting are fixed)
Works on MiSTer too.
I want to play that and densha de go in english
custom robo 1 and 2 were fun imports when I started to get more into collecting like a decade ago. Didn't really know what was happening with the story but luckily both of my carts had almost all the parts unlocked lol
#1096015979055697940 message
lots of fun multiplayer battles with friends
Custom @Robby?
Haha
RobbyでGO!!64
if only
Robby the Robotic Robbing Robber
super underrated
I never had a rob the robot, played it at s friend’s house, it really sucked
It looks awesome at first though
I have one. It does suck. Badly.
It's just a nice thing to put on display honestly.
The idea is super cool, like the concept that it could react to games was incredible as a kid
The execution and games were just not fun haha
That is an understatement.
But it helped get the NES into households so I still love it
He was also in Mario Kart DS.
And in the background of the Port Town stages in F-Zero GX!
Yeah I still own mine, I loved it
I wish i still had mine, long gone
I'm sure @cerulean elk will appreciate that I made another F-Zero reference. He loves it when I bring up F-Zero.
F-Zero GX is incredible
Press F to pay Zero
I don’t think I’ve ever heard you mention that game
I went to an arcade at Disney world and brought my memory card just to get the AX unlocks
And keep a look out for F-Zero tomorrow in the Nintendo Direct! I have a feeling!
🤡
Rumors are metroid prime 4 announcement, that's the main thing i care about
Metroid is my favorite game franchise overall, but F-Zero is my favorite racing franchise and it's been absent for so long that it's my most wanted Nintendo franchise to return.
Maybe tomorrow will be a great direct. Perhaps it’ll have cool new games? For the most die hard fans that is lol.
It's been 20 years since F-Zero GX!
I have a feeling you are gonna be disappointed
In the words of MVG. "Prepare for disappointment."
Nintendo doesn’t care about F Zero
True
Just give it to Sega. Then you’ll get a good game
It doesn't sell 40 million copies like Mario Kart.
When is it tomorrow
The best Nintendo racing game was made by Sega after all
9am central time (aka best time)
This is true.
Thanks, I am central
I think a Sony State of Play is tomorrow too.

Late Summer E3! If E3 was still a thing.
E3 going away was inevitable. Covid just accelerated it.
Not to mention E3 doxxing everyone.
They better announce some more PSVR 2 stuff
I hope sony announces a release date for the playstation earbuds and headphones at state of play
One stupid expensive paperweight
and also announces that the streaming device was a joke
lol
I bought the original PSVR, barely used it, and eventually gave it away to my nephew. Who promptly broke it within a week.
If they show NSO N64 stuff I just know my elitist MiSTer impulses will activate
I was excited psvr2 would bring more interest to vr and we might get some more worthwhile games, my valve index never gets used anymore
It's great for people who aren't crazy like us
Some of it is. But some of isn't great. F-Zero X for example has constant stuttering that it doesn't have on real hardware.
It already plays better on MiSTer ironically.
I genuinely do like the service
I appreciate what it does for game preservation at least.
I just really don't like the forced boarders on all NSO games.
Absolutely. Otherwise normal people would pretty much never see those games again
Just give me my nothing but black boarders.
sorry wasn’t trying to defend it, I’m sure y’all are 100% correct
I use my Quest 2 on PC more than anything else
I would love to buy a quest 2 just for re4 but that's the only game I care about that's exclusive
Nothing wrong with defending it. Most people would never notice or care about the differences. I even used it a ton before I got my MiSTer.
yeah, i think it’s extremely important that people who do notice issues and point them out are celebrated
That’s the measure of quality these have to hit
NSO launching and people swarming it pointing out all the flaws have done guys like me such a huge favor
And they have fixed a lot of the N64 emulation issues. It was really bad at first. OoT especially had major issues, but they fixed most of them.
Did they fix the shadow link room?
my big problem is the lag
Yeah.
But like that’s unfixable lol, MiSTer ruined me 
Its hard to go back to even real hardware with something like the psx core because the frame rate is better
Thankfully most N64 games have such low frame rates, that noticing input lag is pretty difficult.
I disagree, these services are anti-preservation. It only lasts as long as Nintendo decides to keep the service running.
I'm excited to see if we get better frame rates in goldeneye and perfect dark on mister, that's a game changer for multiplayer
True, but it at least allows casual players a chance to experience them. Whereas they would likely never do so otherwise.
Nintendo uses platforms like this to make the case that video games shouldn't be preserved the same way we do movies and books
Ironically, it was my issues with NSO that originally sparked my interest and ultimate purchase in my MiSTer.
I have some insight, the virtual console didn’t do great, did exceptionally poor on the Wii U
The Wii U's handling of VC was super bad though.
This newest iteration is likely the best option for them
everything did exceptionally poor on the Wii U
The wii u was all around kinda bad tho lol. I bought one tho
You had to pay to transfer your existing VC games over to Wii U, and the emulation was worse.
I mean I pay for it and use it, but I take issue with the idea that it is good for preservation. If there were legal avenues, we could borrow digital copies of games from libraries like books and movies
yeah I know and you’re right but from their perspective they had a service that just kept getting worse and worse sales
it is what it is I guess
But MiSTer otoh, incredible preservation project 😎
Yeah exactly
It's okay...
No 3do core :p
It’s a really good benchmark for companies to look at
Yeah, my MiSTer has become my most used gaming device.
But the reality is, if we expect publishers to be responsible for preservation efforts, they'd be much happier to make games go missing altogether
Though, the PS5 has been giving it a run for its money, that's for sure.
So we gotta take it into our own hands or change laws to make it easier for foundations to be the driving force for preservation
that’s not true, publishers want to sell
Having large libraries of games to play on mister really shows you just how much is unavailable today
The last retro system i've kept using since getting a mister has been n64 but now i can almost pack it away
Outside of my MiSTer, I use my PS5 and Switch the most.
Republishing a game is very cheap and a good way to make money
Can't you buy certain Sega games on Steam and just...like...have the ROM?
That seems like a nice option.
But it’s gotta sell
They don't want to sell Mother 3
there's quite a lot of ways to buy roms legitimately
like a lot of steam games do just give you it
I play a lot of Picross on my Switch. 😅
i'd still say there are not enough ways though
The Mother 3 situation is sad but basically their data forecasted it wouldn’t sell enough to make the translation, manufacturing, and publishing worth the effort.
Yes! I bought them all real cheap on steam sales too. It's in a folder.
Nintendo should preserve their games like they used to: as items inside animal crossing 
Isn't there a workshop for genesis sonic games for romhacks on steam? I assume those would give you the rom in that case
I never ever looked into it
I was quite young when the Wii came out, just going into middle school. So that was what introduced me to a lot of SNES/N64 games that I didn't grow up playing.
Ohhh that’s really cool
Yeah it was great timing. I was obsessed with owning and playing every classic.
I feel so old... 🤣
Chrono Trigger, FFVI
Stuff that I would have played as a child, but didn't get to.
Haha, I'm 29
jokes on you, retro gaming is for nerds
I was 26 when the Wii came out...
We just pretend to like retro games, ironically
i actually spend most of my time playing VR games these days heh
Wii is retro
Why play them when we have update_all?
Exactly, preservation efforts can't have conditions like "currently profitable". It's how we get lost media.
I was 35 when the Wii was released.
Yeah can’t argue with you there, I’m in full agreement with you
the wii is definitely retro at this point - sorry
oh yeah 100%
i never had a wii back in the day and got one hdmi modded recently, its amazing! so many good games
True. But what does that make Atari? Is there something beyond retro?
Though, it's a bit harder to classify some of Nintendo's hardware as 'retro' sometimes, as they essentially keep repackaging the innards as a brand new device for the next 10-15 years.
novel stuff too thats never been ported
Anyway, gotta take a break from the Discord. My old arthritic hands are starting to bother me again...
Boomer games
I got an ode for my wii before alot of the softmod stuff, still have it
Have a good night
Take care!
It’s funny watching Atari because you know that IP is a ticking bomb. Once most of their fanbase dies they won’t have anyone left to buy their stuff.
Thanks! I'll probably drop back in shortly before I go to bed later. Just need to rest for awhile.
"We gotta get the Zoomers to love Breakout!"
Gotta give them credit though... the Atari 50 Collection was a masterpiece.
I bought an atari 2600 a couple weeks locally just for the novelty
Only games i have are donkey kong and frogger
I still have mine I got when I was 6.
Before my time hahah
...when it was released. 😄
That’s why I’d be doing if I wanted to keep that brand valuable 10 years from now
Yeah, there is absolutely a legacy that deserves to be respected...but man it would help if they tried a little harder staying relevant. I feel like every headline I read about them they're going in a different direction than the last time.
I say this knowing that you can't just flip a relevancy switch to be relevant. Haha
It's also not the same company. Hasn't been for decades. It's 'Atari' in name only. The only way they can stay relevant is to keep repackaging the IP that made the real Atari great in the '70s and '80s.
Yeah, that's very true.
yea.. great.. 
Huh
Haha, does somebody have opinions?
Which I don't really have a problem with as long as we get more of the same caliber of the Atari 50 Collection.
I made the 2600 and 7800 core, so I understand the true darkness within
The Atari of today is much better than the band of useless idiots that the company employed ~15 years ago
But as far as Atari is concerned, I've literally been there, done that... 40 years ago.
I've moved on.
I appreciate it, for what it's worth.
I love playing as great adventure hero square
We'll always have Ninja Golf
Definitely appreciate your work on those cores, @woeful grove
and eating ice cream bars as pacman
What about paddles
Couldn't have been fun.
I feel like Ninja Golf could easily pass as a game jam game I'd randomly find on Itch.io
And I think I mean that as a compliment
is there any way to get save games from emulators working with the n64 core?
nope, maybe in the future? 
It would depend on the format, would it not?
I can pull saves off my carts and use them in emulators, iirc, maybe I'm mistaken
And the saves off I pull of my carts work on the core
What emulator do you use?
depending on the game it was either project 64, or mupen from retroarch. I tried my 1080 sav and renamed it but it didn't seem to work.
Let me lookup if 1080 even saves currently
it does
Nice. Thanks Robby.
Would you care to DM me the save file @weary beacon
I'll take a look.
@weary beacon try this - https://savefileconverter.com/#/mister
Converts save files for retro consoles: MiSTer, GameShark (sps and gsv), PS1, N64, DexDrive, Action Replay, Retron 5, Wii Virtual Console, Sega CD, Nintendo Switch Online, emulators, and various flash cartridge formats. Decrypts PSP saves. Provides help for downloading save files, erasing cartridge saves, and copying saves to and from original h...
Oh doesn’t support N64 nevermind lol
Yeah, my first thought was that certain emulators could pad the file. If I trim it to match the size of the MiSTer save, it could work? Maybe?
Neat. Didn't know about that page.
i'll bookmark that anyway thank you.
Yeah good thinking
Hey, you're a good mod! Who knew?
lol
Don't tell anybody else, but you're my favorite mod @zinc dew
It makes me happy I can be of help
And I'm not just saying that because befriending you could increase my odds--however slim--of meeting John Romero.
Can't let that happen. His head's already huge.
can you help me with deez?
I wouldn’t be able to help you there though, like I could definitely ping him and get a response but he’s in Ireland now
Just let him know Colten says hi next time you catch up with him. 😆
"He'll know what it means..."
Nice, Robby is hooking us up with his gaming celeb buds? Tell Martinet I'm coming over for dinner
Don't bet on it. Last time I asked Robby he said absolutely not get out of my house
Surprised you could understand him through the gag
Practice
like a dentist
Do it
like a surgeon
I wonder if TLB is going to fit? Or if a hacky workaround will work? That'd be nice.
Paper Mario is my second favorite game--ever. I'd love to play it on MiSTer. :>
Yeah. I guess there is enough TLB speculation as is, huh? We'll just have to wait and see.
I may keep one of the older versions of this core just so I can play as faceless Mario and think about all the fun we had along the way.
TLB is mandatory right? I mean, we can't always be using patched roms down the road I wouldn't think.
We can if we don't have a choice. 😂
not all games use or care about tlb
A vast majority don't, even.
100% Mario 64 will eventually work
Mario 64 is for many THE n64 game
but maybe hacks will work or something
core hacks i mean
Perhaps other people feel differently, but removing the goofy stretchy face isn't really tarnishing the Mario 64 experience for me.
Believe me. I desperately want those people to be happy too.
Lol there's a million ways to play Mario 64 now so I can't say it bothers me, but yeah, I know support will get there eventually. Mario 64 is a high priority for compatibility
Yeah
A PSX-level of compatibility with the game catalogue is a dream. But even 80% is amazing to me. I still can't believe he's done this much.
And in record time
Indeed
I just hope we'll be able to actually get our hands on something to play on the core by Christmas.
Maybe Mario Kart.
I'd like both Goemon games to be pretty much perfect by then, but we shall see
Are those good? I've been interested in trying them.
sin and punishment is playing pretty well now
so that's kind of all I really wanted.
if Custom Robo gets battles fixed that'll be a cherry
My favorite N64 game just *had * to be one of the more complex games to come at the end of the N64 lifespan. 😔
swich favorite games
Good idea.
Guys I'm back. Just had a life-changing experience with ClayFighter 63⅓. We're good now.
I couldn't get wave race shindou english patched to boot 😦
Did you try to boot it after booting the original wave race? Patched games can be tricky unless you know what you're doing with the database file
First one is a decently fun platformer/Zelda esque adventure game, second one is a fun co-op 2.5d platformer. They're both probably the highlights of konami's N64 output
I didn't but I will try it right now.
Consider me interested. I'll check them out when they're better supported, thanks!
Also amazing OSTs 🔥
@zealous hull It didn't boot the original rom either so that's explains why. Unless the n64 logo is considered a boot. Not sure where that line is.
If it's showing the N64 logo, that's something at least.
is that booted?
But I'm confused. I thought Waverace was pretty playable?
I was trying to do waverace 64 shindou rev b(2) with english patch. That one isn't working, perhaps another version is.
Yeah, according to the test doc, it's in decent shape. Unless the newest build has some regressions for that.
The testing doc is showing rev 1 as quite playable.
I would guess most people just tested one of the US versions
I was playing wave race 64 last night and got through two races with almost no big problems.
ahh rev1... thats explains it.
Dumb question. Would the english patch still require the JP pif?
That's actually a great question. I think the answer is yes.
We want to make sure we're booting the game with the correct boot.rom.
The US and JP PIF are the same.
Huh. So I was correct.
It was a dumb question.
Thank you, I was like wait... but then this site on vampeirs showed different SHA1 hashes. but says PAL 60 and I got confused lol
Thanks, you've been a great resource for me in this channel.
Yeah that is really a NTSC PIF also it's incorrect.
You're welcome, people here have been a great resource to me also. It's great.
It is. This is a really great community.
I'm going to boot up rev 2 on my MiSTer just to see what happens.
The Brazil PIF is the PAL 60 and it mostly works with all the NTSC roms except for a few Japanese games I found so far.
It would be good to find out if there is any use case in MiSTer for using the Brazil pif over NTSC or PAL
it says "Rumble Pak–arguably the best implementation in any N64 game" for wave race shindou, and the english patch was made for rev b of course.
It would presumably be trivial for Robert to add support for it, but we need to know if there is any use case for the Brazil pif
@weary beacon
Yep, I can confirm that Rev 2/Shindou Edition won't get past the N64 logo. Which is further backed up by the testing doc. But it was from several builds ago, so I thought I'd check it all the same.
Odd... using the core from today and the USA version of Mario 64, I get a crash after the splash screen fades off. Is there a debug setting needed to get to the title screen or is Mario only working for specific rom hacks?
You gotta git rid of that face
there is a patch (thanks to justz00t and yxkalle) that skips past the "face" portion of the intro, allowing you to play the game proper
I plan to go down the entire NTSC library when the vast majority of games work and seeing what games don't work with the Brazil PIF.
If you look at Vampier's handy FAQ that is pinned. It should explain what you need to do.
Good news though, Tony Hawk 2 USA can get in-game, you just can't see a splash screen or menus well, if at all. But the in-game experience is 
It may be worth looking at the 4 Brazil games and see if they perform any different between Brazil pif and NTSC and PAL and see if there is any benefit using the Brazil one
Yeah, this core has taught a lot of us to mash Start. 😅
I could do that. I think it's not going to be necessary to add anything special to the core for it and the plain NTSC PIF and PAL 50 should be enough.
boot2.rom 🙂
I'm extremely dissappointed this isn't industrial or some goth techno. 🖕
Had to take a time machine back to see what you were talking about
Because out of context that's an amazing statement
who me? 😆
speaking of testing, are you who I need to speak to in order to request access to the testing doc? I'd like to help out with that
This is already playable though 🤔
I promise I won't break it.
it was a very dumb joke
Oh haha
About Robert saying that he was hoping something would be playable by Christmas
Turns out he maybe overestimated his timeline a little bit.
Which all devs should do. 😉
Yep, just request edit access and I will give you permission. If you can read the info tab before updating that would be great 🙂
You got it. I'm already used to checking the doc. 🙂 Just figured I should update while I'm in it.
That's you hooked up now
Very much appreciate it!
So this came to me just now, because I saw Mario discussion a bit ago
This is my gift to the community
The irony of you needing to put Mario's face on the Badnik to get your point across is not lost on me.
The extra effort is appreciated. 😂
For running USA games I've never seen a Brazilian N64 refuse a North American cartridge, a lot of cartridges were imported back then. I dare to say all N64 games officially sold in Brazil used North American pcbs and chips, but with localized labels.
Translated back labels and age rating icons in front labels.
Is WaveRace more stable with the last build? First time I can finish the championship without a crash 👍
it's very random
sometimes you finish three races , and sometimes after a minute it crashes
No shit. Me and my pals dumped Goldeneye the day it hit. We played it religiously for five years before people started having kids. 😅
Some of the multiplayer dynamic will never be beaten. You can carefully configure Hacker Central 2v2 by slotting the FarSight XR-20 so that it’s the key to holding the fort. This is just one example of potentially thousands. We were always composing new setups and testing them out for intensity/balance, etc.
I don’t think publishers want games to be infinitely replayable these days.
It’s a damn shame we never got a follow-up after Perfect Dark. It’s basically a sub-genre of corridor FPS. The way the missions run like clockwork with predictable and learnable NPC/props patrols/movements. It’s like that Tom Cruise film Edge of Tomorrow. The game actively promotes speed running and mastery.
GoldenEye too.
I can sit here all day gushing about these games.
I was hoping Playtonic would develop something.. but without a lot of the guys that left for Free Radical I don’t think it’d hit the mark.
Or some indie dev at least. Like how those guys brought classic WipeOut back in BallisticNG (which in my opinion even transcends WipeOut, just).
so basically they got 25-30 years left
Have some really good memories of drinking with my buddies playing GoldenEye. One hit kills slappers only was pretty damn hilarious.
For us, we played a ton of the shooter games in dk64 and banjo tooie
wave race also depends on the version. Compled the first 3 series on PAL without any hang. But yes, there are random crash bugs that will also mess up the music with pops
yes, PAL version is very stable 🙂
really need to find this nasty rsp bug...should go through the testlist and see if anything else has it more reproducible
anyone has a good idea for a pop detector? if i could trigger on the audio pops, which are already wrong, i don't have to wait for the crash
ISS Pro 98
On the Menus when you select Teams. Audio Pop
It will slow down as well (which used to happen in N64 Software Emulators)
can take a look, but it sounds like it's something different then
Ok 🙂 just thought it might be an Audio Pop example 🙂
what i mean is: i would like to autodetect a pop at runtime. E.g. when one sample is very different from the previous one
ahh I see 🙂 apologies
Not pops, but if checking audio bugs. DK64 cutscenes will always drop audio eventually.
no worries, it's hard to explain what i'm searching for 🙂
And it then kills audio for the rest of the playthrough
yes dk64 needs very exact cpu and rsp speed otherwise it desyncs and stops audio. This will need all the missing CPU and RSP features to be really good
I got to the ice cavern in zelda oot and encountered a invisible enemy just now. Only time that's happened
How they normally appear
interesting. do you have error overlay off?
i would expect some rdp error bit to show
Nvm it is on
ok, then i probably forgot some case to create a error
Some transparency/shimmer effect they use not being handled maybe?
probably something special, yes
The portal in gohmas lair is not visible also unless that's been fixed by now
IIRC both the waveRace JP shindou and the Eng patch do start if you change the save type to “none” or ‘eeprom16’ which is not what’s expected. Like the ntsc US one they tend to hang occasionally during play. Just now I got a short freeze for about 0.5 sec followed by E180100 in attract and it continued which I’ve not seen before
All the portals for boss battles don't appear so far for me
likely the same reason, it's also some transparent effect
I assume it's the same effect
wave race shindou depends on the console to consume time before starting up. Ares has a comment in source code about that. I don't know yet how to solve this
it seems that is not required when the eeprom is not accessed
just checked : alpha color combiner is not fully covered for all unimplemented cases, so it's likely the reason for OoT
The time splitters games were spiritual successors
I tried to love them, but couldn’t.
TS2 has a great soundtrack though. I’ll give it that.
Time splitters 2 was really fun for me
In terms of how the gunfire is traced they felt like GoldenEye spin-offs, whereas Perfect Dark evolved that aspect tremendously. The hit detection for a start..
Well it was the same engine
Someone told me we can map multiple player buttons to one controller so we can do this. I'm excited to try it
That controller makes my brain E2...
2 Handles is fine, 3... takes some getting used to... 4 Handles!!!! noooo
If you just unlocking content by completing challenges, timesplitters games are a fun little time waster
Oh I already tested this method!
#1096015979055697940 message
Of course if MiSTer gives one controller two stick methods, all the better for accessibility. The two hands, two controller method is a vibe in itself I will say
What playable games use two controllers?
Just pod racer?
Has anyone reported Namco Museum hasn’t been booting for the past few builds? I guess we all just stopped looking!
lol i was mostly joking
works fine here
Thanks for catching this. I had notmnoticed
Hmmm… maybe the database?
Worked on 11th build, I was checking Pole Position still crashed
goldeneye 007, perfect dark, robotron 64 and stw racer
I'd gone looking for a definitive list but only found those same games. I guess Robotron currently also working
Mister v230911
N64 v230913
N64…database.txt in the games folder 20230906.txt
boot.rom
boot1.rom
MiSTer SDRAM XS-DS v3.0 128MB Module
But Namco doesn’t boot… whereas it used to, let me try the old rbf
Do you have a notification saying the rom is not auto detect ?
No
on the OSD -> System settings could you please list all settings for the rom of Namco ?
On my side I have
Ram Size 8Mbyte
System Type NTSC
CIC 6102
Controller PAk ON
RumblePack OFf
TransfertPack Off
RTC OFF
Save type None
Original N64.rbf works on that rom, latest do not
Tried those, same crash on boot error E000004
I think the .txt file should now be grabbed from Main by running the main update script (or update all now)
But that shouldn't be stopping this game from working
Have you let Auto detect ON if yes maybe they are changed if it is changed it means something is not right on N64-database file you have on your side
It’s off
So I don't know ...
As an asside, the boot.rom and boot1.rom files have now been added to the BIOS DB. So anyone who comes looking for the .pif files can just run update all and they will be all set up 🙂
That Cabinet looks super cool! 🙂
Checked Namco my end, can get to the main menu but when click to load Pacman get a black screen. Very odd to see the first game working regress.
I’m about to order the NSO Controller. Are there any “gotchas” with this controller I should be aware of?
Someone with the controller can confirm, but you'll need to use an unstable version of linux that supports the controller until the next linux update happens (I don't know when that will be, linux updates need a lot of testing behind the scenes by Sorg) so keep that in mind
no you dont. works fine in bluetooth with no unstable linux
Oh, my appologies
thats only for wired mode
Ah, got you
Sheesh.. $62 when all is said and done
@wanton sun namco museum works up until v23.09.11
Black screen and no error code on v23.09.13
Also sometimes Puyo Puyo hangs with bit 23 on the new build
Any particular advice to log regressions on the spreadsheet? Are historical revisions saved in the file? Or if not something to add in the notes (was playable on XXX.rbf)
i just tested on .13 and it seems to be working here
are you using the n64 update script? because i did notice it grabbed a new database file
Just to be clear, in the /Games/N64/ folder, you have the database text file named N64-database.txt, not 20230906.txt?
I just tried Namco Museum and it loaded fine for me on the latest test build from yesterday.
Albeit with some audio pops...
Namco works if the rumble pack is set to on for me. If it's off it no longer gets in game
Apart from it being exactly like the original, no.
It was okay wireless with the existing Linux driver. USB in the new.
I set to rumble pack on and it still crashes loading Pacman
It still launches for me, but the Error Overlay doesn't show, even though it's enabled. Rumble Pak is not enabled.
Pacman is now unstable 
Is this even a rumble supported game?
Not sure. I would be surprised if it was.
According to the database file, only cic6102 and cpak are referenced... for what that's worth.
I'm using HTGDB pack rom, which one are you using?
Same. I switched to that set MiSTer-wide years ago.
Very weird
No intro
Pretty sure No Intro and NTGDB roms are identical
At least we know which build it seems to have stopped working as it did for people, even if some can get it working turning on rumble pak (which is bizarre)
Mine still launches with Rumble Pak set to 'Off' (auto detected from the database file), but yeah, weird.
I also don't use any auto-updater scripts. I've manually updated for years, only occasionally running update_all to update the core base files. Not suggesting there's anything wrong with any scripts right now... just highlighting possible differences in my setup.
Hope that’s not too big in size, OG rbf is fine, newer ones not.
The only things I've changed manually recently: continually updating to the latest N64 test build, latest MiSTer unstable main, and the N64-database file from approximately 2-3 days ago (shortly before it was added to the official MiSTer repo).
I use the n64 updater after an update all usually.
The date on your N64 core is July 10?
The OG one for Namco as the first commercial game which worked yeah.
On System part of the OSD with video processing if you reset settings on the core. Is the issue persist after reset settings ?
What seems to be working for me:
Latest MiSTer unstable (20230911)
Latest N64 test build (20230913)
N64-database.txt (20230910)
Nothing else has changed on mine, apart from replacing the zImage_dtb that added NSO N64 support.
trying to use my N64 NSO controller. It pairs but the pairing lights never stop cycling. It seems to work ok, but I think it is doing some weird stuff. Like when I try to define the buttons it keeps skipping past things I haven't pressed yet
It works fine on my Switch though
There are a few recent unstable MiSTer main files that addressed various mapping issues. I wonder if that would solve your issues.
the skipping thing is caused by the analog stick having no deadzone
thought it might have been that actually
Ahh... or that. 🙂
there's a fix coming
or you can manually install it today but its fairly involved
not sure about the lights haven't heard that one before
hmm ok, it's paired and working, but the lights never stop cycling
thanks, that's all I wanted to hear 🙂
normal for mister i guess lol
well it will be fixed eventually but its just doing a Kitt impression for now
its probably waiting to be told which player it is
uh oh
It’s in “hunting” mode, I hope it does not choose you as its prey…
😭
haha, best placebo. Rumble does currently nothing. You just gave it a second chance. Namco museum was never 100% stable, it crashes random when entering one of the 6 games
trying to define the buttons but I always miss one lol
what's this manual fix for the deadzone?
Check the pins, last pin at the bottom
yeah the zImage_dtb bit specifically
that'll add a small deadzone so it can be mapped cleanly
thanks all
for me pacman works fine on yesterdays build (booted 3 times and loaded into pacman)
All of this stuff will be eventually added as part of the normal update process, but for now you need to do it all manually, such is the life for being on the bleeding edge of emulation progress
what kind of bughunt are we on today? looking for audio pops?
I have a question. I bought this mayflash adapter and wonder what the joypad test program is you all use.
and prepare to be shocked. My mayflash adapter is horrible. I was told to update/flash it to improve it, but i didn't try yet
hehe thanks ill give it a go 🙂
So was I 😂
C Up and C Left wouldn’t register for me when setting up the mapping in the core, to get it to work you have to setup up the C buttons as Joystick 2 in the main MiSTer menu but what ever you do, don’t configure the analogue stick as Joystick 1 just press Space to skip it
Strange! I built this adapter that’s designed to use a N64 Controller with a Switch - https://github.com/DavidPagels/retro-pico-switch
I have the mayflash model MF103. all buttons map correct gonna look into that firmware update.
@wanton sun just noticed that sometime between the N64_20230904 build and yesterday's the n64-systemtest_notlb.z64 test has gone from failing 4 tests to 5. n64-systemtest_notlb_noCartRW.z64 still fails 4.
None of the other tests seem to have changed (all the ones that pass everything still do)
yes, the cartRW time is not long enough anymore with the datacache on
basically: when you write to the cart(which seems wrong instantly), you will read back the written value for some time
it's some edge case that the systemtest loves to test against, but i'm not aware of any game doing than or even worse, depending on the readback value to be hold long enough
you mean like write to the carts save area?
doesn't matter is rom or ram area
open bus readbacks are rarely seen after 3rd gen
it's so jank
if they are it's usually a bug in the game
the systemtest checks for the time the value is there. Currently it's too long
open bus is by nature undefined behavior really
that's why it's not a huge priority for me currently. I could trim the value to fulfill the test...
in NES I just store the value and fall back to it if all the bus muxxing falls through to the bottom
Do you know what the other 4 fails are? Guessing they are also not critical
the other 4 are CPU exceptions where unaligned memory is accessed, e.g. dword read to address 1. This is not allowed in the cpu. When this happens your game will crash for sure. The test checks if the exception handler could read back the address that led to the exception (the 1 in this case)
i currently print out an error flag instead of handling this properly, because... well the game will crash anyway
Right, makes sense
the main reason is the ressource cost. The exception handler is on the critical path often enough that i don't feel like adding more stuff there
quartus tries to optimize these paths so hard that it spends endless amounts of parallel and duplicated logic to optimize it. Just to have it crash accurate 😛
cycle accurate exception messeges
You still need an Error Code for Dave, I know you can't have certain letters 🙂 but there has to be a Dave Fail reason in there somewhere!
E00001 = Dave's issue
you just need to change your name and you can go hunting error flags in games until your name is written on the screen
Haha, they fell for it! You're evil!
...I love it. 🙂
Namco Museum....the game that started it all
The gift that keeps on giving.
back when we had that and nothing else
Also on Stable Namco wont run Pacman now. No error on screen and intro is working like before.
But Galaga starts
Back in my day all we could play was 1/6 of a game that was just old arcade ports, and we liked it!
But my controller hangs two times in Galaga. No movement and no shooting, after pressing the menu button, the controller work again. Strange behavior
I'm sure there's a nugget of truth in there somewhere...
hrm i've tried 3 different no intro rom sets and still get a black screen, tried manually putting in the rfb and rom files, also tried using the update all script which I can see verifies everything is correct
The greatest console of time does have three characters but they are 3, D and O
anyone able to private a message a known working set?
3, 2, and X
Do not ask for copyrighted materials please. Thank you for understanding.
Read the FAQ (link in the pins) if you need further assistance.
It looks like you may be missing a few steps to get everything working properly. Follow this FAQ closely: https://vampier.net/N64/
Thank you for carrying this message to the uninformed. 🙏
if the 3do is so great why aren't we all in a channel talking about it?
checkmate
I’ll always wave the 3DO flag
More like why aren't YOU? https://discord.com/channels/647909397477195803/1052057593654284329
Thanks for the tip. Yeah, that's where I got the script to verify everything is in place correctly which it states is.
It's so great, it gets talked about in other channels, too.

NSO 64 controllers are back in stock. The conclusion was unacceptable latency, correct?
"unacceptable" is subjective. It's at the worst with the NSO games, but ok otherwise.
Which latency in ms is unacceptable?
Probably anything above 16ms
Or 33ms if you only play 30fps games
That means it's delayed by 1 or more frames
So much people goin for a Snac I have the impression. So anything above 2ms must be unacceptable 😀
Everything is fine
go with what you like
just view things in terms of performance, not quality
there are plusses and minuses to every decision, evaluate those on your own terms
Ideally, you'd have a controller for N64 and any of the PC ported games 😄
Love mine, was a bit fiddly getting those L and R Shoulder Buttons back in place with the board.
Im sticking with the Brawler 64 for the lack of hand cramping
I should probably stick test the one I got off Amazon, but I've been enjoying it so far
The driver for rumble is still a problem though.
I have no (perceived) latency problems with my NSO 64 controller (via USB). It works great in my opinion.
But it's a feature!
sounds like brawler 64 is the best bet for most cases. haven't heard any drawbacks
Still waiting for mine to arrive.
No emerald green for the BT version is my only complaint.
doesn't BT add more latency anyway?
I'm willing to trade convenience.
Ooh new patron write up, cheers Robert 🙂
to each their own I guess. I prefer not dealing with batteries
i really need to write a more deep technical article next time, but there is so much happening currently, i cannot really decide which topic. Tried to go more in detail with the expansion pak handling, but still , i want something like the psx bug hunts again 🙂
The deep dives are excellent reads, as you say with so much progress an overview is definately warranted
Is this core released?
not in the official repo, only test builds
Thank you
Where are the test builds
I see it. cheers mate
Oof, HM64 is the same story, with the texture and the crashing.
I was hoping one of the fixes would do something for it
Other than that, I didn't expect Hexen to play so smoothly, though there appears to be no strafing?
@zenith orchid debug it and let FPGAZumSpass know
actually I should check to see if it crashes at the same exact spot every time
is there a way to line-double the n64 core? wouldnt mind trying it on pc crt
well it seems to consistently crash in the intro, but not at the same spot
Time for coffee
Z + analogue stick I think
I wonder what it is about castlevania that's keeping it from booting O.o
It's ok to be excited for the trident controller
MKT has it I think. Plays really good then just feezes in 1-2 round
buddy of mine ran the update_N64.sh script, snagged the pif's and put them in /media/fat/games/N64/boot.rom and boot1.rom, and loads the core and gets E00040 before even loading a single game
known-good games don't load either
I downloaded a known working copy of the mister file which fixed the issues I had - i think at some point I changed it for the saturn core or something
the script downloads the latest nightly mister
checking
/media/fat/Scripts# ls -l /media/fat/games/N64/*.rom
-rwxr-xr-x 1 root root 8704 Sep 14 14:32 /media/fat/games/N64/boot1.rom
-rwxr-xr-x 1 root root 8710 Sep 14 14:31 /media/fat/games/N64/boot.rom
This is incorrect
sigh yeah I see that. he must've done something dumb when he downloaded them
thank you
I'll bet he right-click/save-as'd
One of the best games of all time
Game isn’t good
stop attempting to be an edgelord @zinc dew
I come here and this is how you greet me? Violence?
"It's great"
It’s wonderful!
that's better @zinc dew
Now we're talking
I'm tempted to watch this for several more minutes, waiting for the cup to finally overflow
F-ZERO 99 is available today for active Nintendo Switch Online members: https://www.nintendo.com/switch/online/
The F-ZERO game returns as a 99-player battle royale! Race on classic F-ZERO courses with machines from the original Super NES game and tear through courses in high-speed races. But be careful, your Power Meter will decrease if you cr...
There arent a lot of games that i really want to play on n64, but my experience emulating n64 hasnt been great, so i'm very excited to experience the jank in the best way possible
sm64, mkt, rush 2049, pokemon stadium2. theres a lot of fun to be had.
Sound issues aside, this core is already my favorite way to play DK64.
It's already better than the Wii U Virtual Console port, imo
Wild.
As predictable as that joke is, it always gets someone lol
so happy about Metroid 4
Robert, would you care to speak to this a little bit more?
I'm not quite sure what you mean but would like to help out if possible.
You mean Fusion? Yeah it's a great game.
I don't know what a good approach would be - but the easiest way to spot and test is when the camera cloud guy flies over the moat and under the bridge in Mario 64
This is way too big for a real coffee 😉
the sound is done with 16 bit samples. i could make a detection in the core to see if the difference between them is so large, that it will result in a pop that can be heared. As this is most likely wrong, i could trigger an error flag or signaltap with it. But i'm no audio expert so i don't know if that could work
I tried mine earlier and it seemed fine on MiSTer. I didn't do any scientific testing though
Ah. Forgive me. I misread your original message as asking for testers to find reproducible audio-popping issues.
I hadn't had my coffee yet.
I wonder if other core devs have debugged audio issues with a similar approach.
For like the first three seconds of this in the direct I thought we were going to get a new fzero. Lame.
I work in audio - pops are notoriously difficult to isolate from real audio depending on the content - normally you'd take a running windowed average of the signal and set a threshold and if the transient rise is within a few samples and well over the running average, with a fast decay, then it's likely a pop/click that shouldn't be there.
@trim seal oh you know them when you hear them on the core
Sure, but getting electronics to tell the difference is a different story. Also a high-pass filter at about 8khz is useful to the search.
Why do people delay their coffee? I can't imagine a higher priority 😄
I'm actually working on this for work at the moment, in dsp. Easier these days analysing a file, but in real-time much harder.
I will test Dr Mario for audio pops for a hour.
@mild ether no use - it doesn't pop
I find it to be better to drink coffee about 15-30 minutes after I wake up. Dunno why, it's just what I prefer to do.
I played Dr. Mario for about 45 minutes, still not quite as good at it as I was in the NES days, but getting there
ahh well, I guess I will just play Dr Mario.
It may not pop, but it sure is a bop!
The classic Dr. Mario catchphrase.
Really? That's... interesting. for me I would just be groggy for 15-30 minutes longer than I would like to be
For what it's worth, there have been some findings that backup my behavior.
Well, you could just have a second coffee 15-30 minutes after your first 😂
I drink my coffee an hour or two after I get up - I find it makes my brain less dependant on the coffee itself to wake up. Just my $0.02.
Oh right, it's that time of the day, new core coffee time
There are dozens of us! Dozens!
Nah, you do you.
I've never even tried coffee. Hate me!
I have a local roaster who figured out how to make excellent-tasting decaf, primarily because at one point she was pregnant and the doctor said "no coffee" and her reaction was "well fuck that"
Morning cappuccino for breakfast, then an americano during the day
(usually multiple)
This looks fun
This could be a complete wild goose chase - but I start to believe that drawing of polygons might be causing some overflow which might be related to the audio pops
it's mostly with 3D games and movement of the environment.
this is just a wild speculation on my end
We'd much rather recruit you. JOIN US.
Nevah!
Oh, ok then.
Coffee is the best.
checks out
I literally laughed out loud when I read "TheCaffeineKid is typing..."
they found gold with that alien
I'm really looking forward to THPS3 having all of its visual issues fixed. remapping the c buttons to the 4 buttons on the DS3 makes the controls basically perfect
Pokemon Gold.
In a transfer pak.
Almost like talking about 3DO long enough prompts Archive3DO is typing... 😉
Dark Rift.. A hit so powerful it broke the core 😂
Haha the error is 9040 so it literally is over 9000.
That's why I posted that. 😏
Aimed for and got 🙂
Pew pew 😄
Hi! I tried to get the N64core working, Watched Video Game Esotericas tutorial, but not one game loads. Black screen only, games don't boot. Can somebody explain what i must do to get it working. And is there some list what games are booting. I tried like 5 games no one booted.
Z button is strafe modifier
ah good to know.. but that means no circle strafing right?
Yeah, I guess not. Never though about it before now.
yeah nonetheless it's amazing to see the game playing at 60fps
30
then its a pretty consistent 30 😄
Yep, 30 (mostly) locked.
There's a part in the game with a crumbling bridge that tanks of frame rate to about 12 or 10, but that's really the worst part.
Play the dick out of it just a few days ago, it's too bad I can't save yet. Great game!
I played the fighter. Who is your favorite?
Don't corgis eat poop?
this is a vampire corgi
too bad, then i need to find another way of detecting the rsp bug
you must know the maps really well, I remember it being a massive key hunt with lots of backtracking
Actually no. The few days ago was my first time playing it 😆
Does it use square pixels though?
Like, ever. I guess I can't really say the fighter is my favorite as I haven't yet tried the others. Nice change of gameplay, though.
Asking the real questions
I demand slightly elongated pixels or else
half expecting a "I'll give you slightly elongated" comment from Robby any moment...
7:6 like my
probably set a trigger in signal tap on transition from some normal audio stream and it going to 1111111111111111 or something? a big pop should usually be a sudden full set of 1's. detection in the core itself at runtime could probably be if all of the bits are simultaneously all 1's, however that's only if this "pop" is when it's all 1's. That would be like a voltage spike, etc...
(also would result in probably false positives if it's supposed to be all 1's at some point in the stream lol)
a pop might be coming from like an overflow or some multiplication of the volume not being handled right. i'm just starting to learn about this audio stuff so it's fresh in my mind lol. you could do a thing where you detect an all 1's and then have it do an average between the previous cycle and the next cycle with a series of delay registers to soften the blow if it's something on og hardware that was filtered by analog circuitry.
I only have an example of what I mean to provide in verilog, sorry
https://github.com/ZipCPU/dspfilters/blob/master/rtl/iiravg.v
@wanton sun Do you think you could add widescreen toggle in the next build? DK64 among several other games have the option in game but it seems the core needs to support it
oh wow, even starshot has it
He has a roadmap
Yeah but it should be a simple matter of making screen stretching toggle-able
FPS Overlay, Error Overlay, Spectrogram Overlay?
i had no idea n64 had a few widescreen option games, but makes sense
How else do you expect to achieve 60 FPS in GoldenEye while looking at the floor?
Yeah, and a few others have widescreen hacks. I don't think culling was really a thing on the N64
It's funny to me that you can actually achieve 60 FPS in quite a few N64 games, but commonly they only run at 30 or 20. The poor thing is trying so hard. 😦
Is this actually a thing on real hardware?
currently some stuff is running faster than original hardware.
he posted about it awhile ago with a hardware test
he will add delays later
Yeah, I was refering to 60 fps.
there's a funny thing, some games will run slower if you have the expanded ram toggled, this was the sam eon og hardware
could try turning it back from 8mb to 4mb and see if the games perform better or vice versa
It's possible. For instance, in GoldenEye, in the runway stage. If you turn the ratio all the way to max widescreen, then go to the building that has the plane key in it and look in the corner of the building at the floor, you can achieve 60.
i fear the values are completly random, not defined min/max 😦
ah darn
maybe signal triggering to try and detect multiplication by big bit shifting from the rom?
that would be hard to detect though
like how would you since it's a serial stream haha
this is an interesting problem
Seriously didn’t know to hit the title to see pins.
it's hard to detect when you can't predict the expected result and compare to an unexpected in this ecase, practically impossible i would think
Layout change. Used to be more straightforward...
i thought if there is 50% difference or so from previous signal, this would likely be too much, but maybe it can happen in real world audio, no idea
On mobile anyway.
maybe would have to write a test rom that purposefully manipulates multiplication to volume registers at varying levels, test on og hardware and test in the core and compare output somehow...
Greetings everyone, I'm looking for an experimental version that adjusts the n64 controller analog to other types of PS3 controllers.
Took me a long time to figure it out too when I started discord. It isn't obvious.
the aspect ratio isn't correct currently, it's a hack that forces 4:3. It makes no sense to have an option for a different hack. Let's wait until the proper video out is implemented
you can of course do you own build with 16:9 and use it for those games, it's really simple
Since my ps3 controller in the n64 core only accepts left and right direction, not up or down.
#1096015979055697940 message
Yeah, I was hoping it could be a toggle so it doesn't have to be separate cores. no worries, it'd be a nice convenience, but isn't necessary
Darn it, Robert. We're trying to teach new users to help themselves 😆
You could build in a toggle
how?
get to work on the widescreen hack fork, chop chop, you have your orders. i expect results in 1 week. ~your boss
ok, and?
be the change you want to believe in
Fork the source code, make your changes you want then compile
only way to learn is to try 🙂
where do I make the changes? and what do I change to what?
So I was today years old when I discovered with a simple soldering job you can get an N64 rumble pak to work without any batteries. 🤯
In N64.sv:
assign VIDEO_ARX = 12'd4;
assign VIDEO_ARY = 12'd3;
You change it to
assign VIDEO_ARX = (status[999])? 12'd4 : 12'd16;
assign VIDEO_ARY = (status[999])? 12'd3 : 12'd9;
Not really the full but that's the gist of it
how would you make it a toggle though?
First of all, that's very cool. Secondly, does that cause any damage due to the increased power draw?
The sources for FPGA stuff looks even more like gibberish than most programming languages to me.
The status[999] is a toggle
well that status is too big, but yeah it's generally how you could do that, as long as those hacks only require an aspect ratio change and not a resolution change
The "Array" called status is an array of all the settings
original console could do 3x rumble paks with the mod. Doing all 4 would cause issues.
