#Nintendo 64
1 messages · Page 58 of 1
Just mark those as boots and make a note of your findings
No need to report yet. Robert noted it earlier today, will get worked on in time. #1096015979055697940 message
i predict a new video in the pipe lol
Robert isn't after any logged bugs right now, but good to know, he will likely see your note when he checks tomorrow
Great to see some more testing of the PAL games. The ROW tab could do with some love to. Robert might appreciate knowing which German games are playing well. 🙂
Who me 🤣
It’s a IPS WonderSwan Crystal with a flash cart. I make bad decisions: handheld edition
Ok. I'll go through mine now and put some back to "Boots". Maybe an update the phrasing on the "Info" tab would help? I thought that Playable technically. Could maybe say something like.... reasonably playable.... or something. Long as people know, won't matter in the long run
The "ROW tab"?
Rest of World
It is mostly specific European countries but also an Asian release and some Brazil off hand
I hope running as fast as possible will be an option (fps boost if even possible)
I think Robert said there will be a trick or two to increase FPS, but not a full overclock
I am expecting a 5 or 10 FPS boost option
or hoping for, realistically
What’s the procedure on running Vampier’s script to check updates? Run update_all then his?
I believe that's the order you'd want to run it if you were wanting to run both, since I think the regular update script replaces the unstable MiSTer file with the stable branch.
That’s what I wanted to verify.
update_all will replace your MiSTer file if there's a new stable out
it won't always do it
but yes to be safe always run update_all first and then do the unstable incantations
I haven't done that yet myself, but I'd recommend backing up your boot.rom and database files regardless of which script you run. Neither should be affected, but it's probably good practice.
can confirm update_all won't touch your unstable MiSTer main or linux kernel
until those become stable I guess lol
90s times
90s>80s
Downloaded the Pokemon DLC and it's already bugged. Sigh. Time to play Stadium and remember what it used to be.
80s has Escape from NY. It wins
Happy happy happy
Joy Joy!
I completely forgot about the DLC even coming out

I'm one of the rare few that I've seen online that somehow didn't get the cutscene trigger to start it, so I can't even play it. 😂 At this point this is just sad.
But anyway. N64 is fun. It's never let me down.
Nintendo doesn't care. You've already paid them money.
I love buying every single turd that Game Freak puts out and then going online to complain about it after having played for 50+ hours
yeah, we Pokemon fans are not a smart bunch...
I want another Legends Arceus
I enjoyed that a whole lot more than the other Switch Pokemon games
"Just because it's bad, doesn't mean it's not fun. Just because it's fun, doesn't mean it's not bad"
I like the catching mechanics in Legends, but the battle system was just silly with the speed ordering and all the moves they just streamlined to be the same/removed
there's a good reason there was no multiplayer in that game
the animations were really cool and dynamic at least
I liked the idea of the speed ordering, but I wish it was less "style" based and more "oh, certain moves might allow me to go twice"
I did enjoy the ability to just run in the middle of a fight
yeah, something like that but with a maybe more traditional battling system, at least for trainer fights would be the ideal for me
I'm hoping the reason everything didn't carry over to SV was because the two were being worked on simultaneously
Yeah, I'm really hoping they do like a best of both approach
Make sure you have the newest database. I don't get the autodetect failed message.
Granted I also really want a Pokemon game that brings me back to how I felt as a kid, I replayed Crystal with the 251-mon patch and a custom patch I did for forcing Gen 6+ experience sharing
That was a very pleasant playthrough
If I'm being honest. I really did enjoy the gameplay of S/V. Is it technically good? Absolutely not. But is there a fun game for me underneath it? In my opinion, yes.
I don't regret paying $60 for it.
Yeah, I had fun too, but it would be really cool if I didn’t have to caveat that fun with “in spite of the hilariously bad graphics and performance”
I mean Pokemon MMO is like.. a goldmine waiting to happen
S/V was "fine" to me, though it was really stupid that I can only wear "these couple main sets of clothes"
Idk why Nintendo is sleeping on it
I know. 😔
Or game freak
Pokemon is too small an IP to dare attempt something that bold.
so is the new kernel required to run the 64 core?
trying to imagine gamefreak actually developing a competent MMO when they can't even get offline single player to work right
Yeah Game Freak need to sort their shit out first lol
Honestly I'd enjoy a Pokemon game that's just like "it's you! be that pokemon trainer you always wanted to be" and just...set you out into this massive world
No it doesn’t
S/V online is atrociously bad. Like--worst online I maybe have ever played bad.
Neither if you don’t pay the proper tribute
Anyway, sorry, this is a N64 chat.
Right, so when's Game Freak going to bring back the lickitung sushi game
Plitskin!
My biggest anger is 3DO M2 never came out and we never got the Escape from LA game that was in development
It's Jack Burton.
He owes me money
If Nintendo can do this with their #1 franchise
It’s Snake Plissken. Porkchop might be mad but his most iconic role is Snake! Haha
I think they can risk an MMO with their #2 franchise
“Biggest anger” good one Shakespeare lol
Im gonna start saying that now
could make MMO
could make a game that you play by sleeping
technicially ninty is only a stake holder in pokemon
It's all The Pokemon Company at this point
Which Nintendo has majority control over IIRC
Or wanking. Remember Pokemon Pikachu?
which is a joint venture of ninty, game freak, and creatures
excuse me. clothes drying
You could sell me that
I've played and finished every mainline Pokemon game... until scarlet. I just couldn't do it.
I played up until silver
You've won.
(Gen III is my gen, tbh. Still love it.)
I fell off after GSC; tried to get into the later ones but couldn't
I keep getting E00005 when trying to boot n64 roms :<
Tried Pearl, eh, waited until X/Y/Sun/Moon, eh
I was in 3rd grade in 1999... I guess I'm a genwunner.
GBA was a bad handheld
Sun and Moon were pretty awful.
Ouch. Why do you think that?
They really screwed the pooch with software mixing and terrible audio
No pokemon will ever be as good as the pokemon you grew up with.
Gen 5 is peak
Yeah, the audio is awful. I agree. But it's not as if it's a downgrade from GB/GBC.
Yeah they were the last I loved. And it's based on NY so I'm biased.
I'll take chip audio over low bitrate samples any day
I really like Alola region and Gen 7 characters and mons, although trying to play the tutorial and unskippable cutscene filled story again is pain
Legitimately, I don't blame you.
It’s all downhill from there imo
I know there's quite a few patches to fix audio in some games
Yeah I was gonna say the start is such a slog
Changing order of operations to mix before downsampling
Yeah the link to the past one is a huge improvement.
I never had Stadium/Stadium 2 growing up. But I'm excited to mess around with it. I've played some on my EverDrive, but I think I want to go all in with MiSTer.
Especially if I can use my Crystal Clear team with 2.
Ohh, I wonder if the cart I flashed crystal clear to can work with transfer pak via snac
nevermind found the vampier site
Looks great!
Stadium was probably the first time I ever emulated a game.
does autosave only work when the database correctly detects the game?
Most iconic role?? Please... 😉
I don't believe so? Are you having issues? So long as the correct CIC/savetype/etc is set manually, it should autosave on OSD opening, yeah?
Lol mans didn't experience nesticle
Well, it won't even boot if the CIC isn't correct, but you get what I mean
Nope
God, I forgot about the icon. 
Anyone else remember playing bootleg Gen 2 on nocash before release?
With star man from mother in it?
Probably, I have vague memories of it being not quite right
I think it was secretly a hack of Keitai Denju Telefang
Ill troubleshoot some savetype then
Yeah, if it's set to the wrong savetype, it won't be saving correctly.
We had discs that kids would burn for eachother in elementary school that had "full romsets" for the time
holy mother of all that is holy I never expected to see mischief makers running on the MiSTer
I read that it's HDMI only, but black and white video is making its way through my YC active encoder board to my crt
Can't wait to get it
Dr. Mario 64 working great
Yeah some people have been playing on CRT, I believe. It's just not "supported".
@zealous hull I play on a CRT. Looks great in RGB
There ya go.
Something I can't ever forget was a few years ago I showed the Thing to some friends who had never seen it before, and one of them just kept asking "why is his hat so big" and I never noticed how huge it was before lol and now I focus on it every time
Cool. And now you've spread it to me. 😅
wtf it's huge
It's wild, like how do you not notice it for so long
I had seen the movie probably like 10 times at that point too
when i try to load the controllertest.v64 gives me an auto-detect error, but doesn't load the homebrew, is there something i'm missing? i have the latest test build and used the newest update_n64 script
what do you mean by "RGB"? is there a way to get color going?
and the database
@zealous hull
@candid copper I have an RGB capable CRT TV that I connect my MiSTer to
ahh I see
@candid copper RGB is the best quality video for retro consoles
you need the save state for that file, or. just load the Sanni controller test from the HTGDB set. it works fine without the save state.
I only have RCA on mine
@candid copper you mean composite (yellow) ?
That explains the black and white then.
Just completed diddy kong racing
thanks
well technically digital video to analog video will have lower "quality" (loss of original signal) than digital video to digital video 😉
Going to put it as completable
I own a CRT, but I prefer HDMI. Fight me.
mischief makers crashes after the start screen
I'm happy that CRT people are happy though.
@candid copper here are more examples of RGB on a CRT
i have multiple crt's it has it's own quality that's different. i prefer hdmi most of the time, the core looks great over hdmi, a lot better than using an external upscaler (which would be digital --> analog --> digital), probably equivalent to using one of the digital -> digital internal modded upscalers though like woozle's stuff
Having had both I understand the want for authenticity of a crt but also appreciate the convenience of a modern tv
Yeah, I have an N64/Retrotink setup right next to my MiSTer. I'm crossing my fingers I can stash those away someday.
i'm not used to the bending of the image at the corners anymore, almost makes me dizzy on some games on a crt now that i'm used to the perfectly flat image
Also having run fighting game tournaments, lugging atound arcade boards and cabinets is a lot
That is very nice image quality. May I ask what that is?
@zealous hull my MiSTer outputting to my Toshiba 27A34 CRT via component video
Beautiful setup.
Most people think of Sony Trinitrons when they want a CRT but the Toshiba A-series is just as good
hahahaha yoshi's story looks insane
Yeah, I thought this was Sony. But I'm also not deep in that world. It looks really nice!
@zealous hull Toshiba A-series can rival some Sony PVMs
Curved screen CRTs with component input are very desirable
what adapter do you need for rgb?
JVC monitors are really nice too
@hearty oar yea JVC D-Series. I prefer Toshiba A-series
@candid copper I have an analog IO board in my MiSTer and I have a VGA to SCART cable
A friend of mine made me this cable. It supports component and RGB for MiSTer, PS1/PS2, and Wii
Pretty happy with my Sony, but I wouldn’t buy it for todays prices…
oh neat so I'd only need the cable then I guess. I have an analog board as well
I have an emerson crt lol
@candid copper well your CRT also needs to be capable of inputting RGB.
yeah
ypbpr component looks just as good to my untrained eyes
if I was looking for a new TV I would just find a decent one that supports that and call it a day
@hearty oar nice PVM. What model?
My main display is my Sony KX-2501A (Profeel)
20m4a. I replaced some key caps a while back so it's in not too bad shape, although after I moved it a little while ago I think I might have nudged the yoke a bit so there are some subtle convergence issues at the edges
nothing you can notice during normal play thankfully
@hearty oar that's a good model
anyone has tried the lemonici build for the analog fix of the controllers?
yes, it works really well with both the NSO N64 and gamecube pads that I've tried it with
when i try to use it (replacing the actual MiSTer file) and reboot my MiSTer it doesn't finish to boot and doesn't show the menu, but i can still access via ftp, and then restore the backup of my actual MiSTer file and does load normally
what am i doing wrong?
@hearty oar that model isn't cheap.
no, like I said I wouldn't buy it today...
did you use filezilla and if so was it in binary mode (have to ask lol)?
i use filezilla but didn't know about that, it's on automatic
i have to set it binary?
yep, otherwise it may treat it as ascii, which is what is happening here
it would probably make things worse, because you tell the tool your chip is better and it doesn't has to try so hard. For the worst case path it's probably no difference anyway, but for all the other paths, it will assume it can do relaxed timing, potentially making them the also not meet timing for the C7 in these paths.
and don’t forget about Genecyst 😛
Nesticle
and VGB.EXE
whoa, it improves so well the sticks i'm testing f-zero with the cheap usb controller from amazon and it feels so good, the excess of sensitiveness is gone
now feels more like the original one
The year I was in university there was this emulation BOOM. Totally opened my mind and reinvigorated my passion for reverse engineering
nice, yeah I think markun and Lemonici did an amazing job, keen for this to make it into the unstable main
@hearty oar once Sorg allows it
true
So for now how many snax/snac n64 ports would there be?
Thinking if the vru will be compatible since it's on last slot
Same.
My MiSTer is literally on top of an n64
due to its awkward shape and connections
but I don't know if I'll stash it away when the core gets there
Keep a kid nearby. Isn't it calibrated for higher voices?
wouldn't be surprised lol. I don't live in the US. Maybe I'll do a southern accent too since it's a US VRU
I think I remember that being a thing back then. Stories of adults buying the game but being unable to play it due to the voice recognition.
well they did say the mic is awful
Anyone else getting auto detect failed message when trying to load smash remix?
That will happen because it's not in the database. Just load up original smash bros first then remix and it will work
Looks good but i already have an arduino for snes/md/fc and I prefer a dual N64 port
hah, I wonder if it would be possible to use a USB mic in the core
probably not unless drivers were made and such
I feel we'd need 4 port snac for it to work
or somehow be able to assign port number
I was going to say, we must already have mic support, otherwise how could you defeat Pol's Voice in Zelda no Densetsu on Famicom, but apparently its just mappable to a button, because it's really just on on/off binary state when you yell into it
I like that this is consistent now, cause E is always there right? My only concern is that Vampier's error interpreter seems to need the E to work correctly. We just need to let people who check their errors know that
Try using vampiers checker thingy. I get different results with the E vs without
You were confusing me 😆. I know, it's easy to do. Maybe try something with some challenge for a change?
lol
I won't do it again as long as I read all the instructions
I guess it doesn't help to send people like me to Vampier's FAQ, you gotta read it for them too. One step harder than just answering all questions in the channel lol
But it’s hard sometimes ever answer the same questions 😁
oh i was being silly
Mister gets easier but it isn’t a ready to run thing like analogue products
it is great what Vampier did, I was just making fun of my mistake. We gotta keep directing people to the faq
Welcome to @orchid nimbus 's world 😆
Perhaps a setting in a bot can help here. User type faq and get the Link to it 😁
And even then, some people go splay-eyed.
"What do I do?!"
So, did I read correctly? Is Robert working on TLB?
Been quite the gap between releases (Relatively speaking) so, maybe?
I didn't read everything yesterday. Alot of the discussion was about the .txt file and how it should be updated and where it should be stored on MiSTer
Robert is super busy and won't be really doing much til the weekend
there will be no TLB any time soon. I have a list of at least 10 other things i want to do before
- Save Hyrule
complete rdp, add flash, add controller pak, add video out (AA, dither, ...), fix the random crashes in mario64 and other games
just to mention some
Sounds like a plan 😁
excited for video out.
gimme the vaseline
what would be the "immediate" benefit of TLB? (as in: are there games that don't start because of it?)
Still at 74% ?
in that order?
I personally am waiting for dithering before I start my zelda playthroughs. It just doesn't look right to me without it
order is not fixed, i do whatever i like to do next 🙂
yes
new mister owner, just got this up and running and my partner is very happily playing snowboard kids with only a couple of audio issues, good stuff
@rose crypt congrats! 👏
I've been playing both MK64 and DKR, and I've been learning towards DKR more these days
MK64 is a classic though
Snowboard Kids 2 also looks soooo lovely and colourful 😍
People often complain about dithering on the PSX, but usually no one notices it on the N64 unless it's missing. It really makes good use of it
I bet all games will look better with that improved perceived color depth
Yes, some games need it to play. SM64 has a intro only that used TLB, so there a patch work to skipping it. There is a list of TLB games.
Since sin and punishment and Ucchannanchan no Honō no Challenger: Denryū Iraira Bō works, I call this core complete
How can I download the core??
By exchanging octets of bits with a server based on an identifying string
This is because what people call the Vaseline filter is actually meant to be a de-dither filter. It does a great job of smoothing out the dither. With it off it’s very strong. Uglier then ps1 for sure
Nothing is uglier than ps1
Even Switch games do dithering. Like in Mario Odyssey if the camera gets close to mario it jest renders different intervals of pixels based on how close the camera is. I think a few first party games on Switch do that. I think it looks cool
Unlike ps1 the dither on n64 isn’t very even looking
Oh you mean the dither transparencies? Lots of modern games use that to cut down on render passes
I did not realize that. Either way it looks super cool
It’s pretty smart. A lot of games also use AA like TAA to blend the dither back to transparent
They also use TAA to turn chain link fences and other fine details into an indeterminate, blurry mess
For me the accumulation blur is such a eye sore
Temporal AA can look so ugly if the devs don’t pay proper attention to what it’s doing
Dither, then de-dither. Make up your dang mind...
luckily, we have better methods than TAA now.
Wondering if anyone can help, since using the ‘update_N64’ script, my analogue stick on OG N64 Controller has stopped working in Mario Kart. It works fine in the menu’s but when a race starts I can no longer steer 🤷🏻♂️ any ideas?
I sometime have to go into The n64 core and remap again and then save settings
I’ve tried that! 😕
My Controller Mapping is being retained without issue (N64 8BitDo Bluetooth Mod Kit).
Oh I was just asking about that thing in the controllers channel. Do you have an NSO controller to compare? I'm not sure which to buy
It’s really strange, as it was working fine until I ran the update_n64 script, but I’ve just checked the script and there’s nothing in there to do with controller mapping. I’ve just deleted a load of inputs and trying again!
Manually set CIC to 1603 so you dobt jave to load the game twice.
When you use the n64 update script, it does update to the newest unstable mister and there was a bug with the mapping it seems.
#unstable-nightlies message
Maybe that's the reason you had problems?
Thanks, I thought I had manually updated to the latest nightlie before running the script, I’ll go double check 👍🏻
Not that I’m afraid, I just “rolled” back to the one I manually uploaded before when it was working and I’m still having the same issue, I can’t steer in Mario Kart 😭
I did do an Update_all as well, I’m now wondering if there is something in there that’s broke it 🤷🏻♂️
could be how you are mapping the n64 controller. up down part just map the dpad the joystick is automatically done
It’s working again now, I ran update_all again and deleted all of the inputs again. Now seems fine 🤷🏻♂️ not sure what went wrong but at least it back to normal fewwww thanks for your help guys
i have deactivated the unstable_mister update part from my N64 update script and made a seperate update_unstable_mister script because the change we need for N64 is from 18. August here: #unstable-nightlies message
So all the unstable changes after this could break things while they are not needed.
Right I’ve figured out what was happening (kinda my fault 🤦🏻♂️) to get the C Up and C Left to map in the N64 Core, you have to configure Stick 2 using the C buttons in the main MiSTer controller setup, but if you configure Stick 1 first I.e. the Analogue stick, it stops working in the core… I hope that makes sense
To work around this just press Space to skip Stick 1 configuration and everything is now happy and working again 😊
Batboy is real! He fights against unhealthy fast food policies. Pretty sure he ended the Super Sized McDonald's menu
In a German Song " Und es hat boom gemacht"... 😂
Thanks for giving me ear worms!
Mothman is real too. He's in Chicago
Are you mothman?
I am mothman
That's because, usually, on an actual N64, the heavy blur filter blends the dithering, kinda like Genesis composite. So you can't even see it most of the time. You can use a gameshark/patched ROM to disable the blur and then games become heavily dithered
personally, I think the N64 should have had more blurring
yeah n64 doesn't just rely on composite to do its blurring, they blur it up digitally before even encoding
pretty forward thinking actually
This is true
it was created in a lab
This is false
This is why since MiSTer I’ve been keeping it to “real hardware from the PS1/Saturn/N64 generation and below on PVM” and “PS2 and forward scaled on tv”
Nah. Bad engineering. Couldve lowered costs further by relying on composite 🥲
With a carve out for Dreamcast on VGA monitor in one room and VGA scaled for my 4K
And if I want to play on my living room tv it’s just MiSTer time
Yeah, N64's composite output is actually very high quality
and not that blurry
@cerulean elk you mind if I dm you about some analouge pocket questions?
Sure. DM me so we keep chat on topic. Or else @zinc dew hits me (edit: saw you said DM lol)
Curious but, why do PAL games tend to play more than NTSC ones? Is there any specific reason or just 'cause?
What do you mean by "play more"?
I just think he means he gets more to boot and run
what did you call me?
I wonder if batboy is Dracula adjacent
Ha ha no TLC anytime soon
Only QLC
Looking forward to that mem pack support !
What in gods blue erf is qlc?
SLC or go home
QLC is a type of memory, just like TLC. You meant to type TLB

Tender, loving care?
I'm curious to see the final few crash fixes (Jet Force Gemini, OOT, SM64, DK64 Wrestling games) cause they're non obvious
For the time being, we're having to settle for BRB.
Pithy
Nintendo: improved stability
actually fixes exploits
I only do TcL
bash is what the kids snort these days
Whats Robert cooking today anyway? It's quiet. Too quiet.
He said he was busy until the weekend
Human responsibilities. 😄
Pondering TLB most likely
yes we've been spoiled enough
I see the speed and the fact Rob talks to us...I may up my patreon... lol
The TLC implementation will hit like waterfalls
It will be the red light special
I have checked on the core and I don't get the auto-detect failed message loading this from file in the HTGDB everdrive pack. I think you must be on an old version of the .txt file. Easiest think to do is download the latest version of Vampier's script and run that, which will update to the latest text file each time it is run
Haha yeah
He sees the world in lines of fpga code....
"Morning fellow coworkers" Robert says as he enters the office
Yeah I got the HTGDB rom and now it works. However there’s no save type specified in the database file next to it, so it doesn’t save. Is it missing?
I am afraid I don't know, but it does raise a wider question based off some other comments about needing to set eeprom saving in the menu for some games to save. Do we need to get the entries updated in the .txt with correct saving options?
It probably couldn't hurt to double-check it.
So does anyone know what needs to be set for Sin and Punishment to save?
I mean the original Japanese rom has its save type specified, but the other versions don’t:
171459f1b0e0654b6e00e32b29055f1d ntsc|cic6102|eeprom512|rpak # Tsumi to Batsu - Hoshi no Keishousha
90185d481bcab776add87b0300348a7c ntsc|cic6102|rpak # Tsumi to Batsu - Hoshi no Keishousha
357102a9d0e74060692510d66ddda3d1 ntsc|cic6102 # Tsumi to Batsu - Hoshi no Keishousha (Ch) (iQue)
9c41f0eb1babd3c7db018d7c0c899828 ntsc|cic6102|rpak # Tsumi to Batsu - Hoshi no Keishousha (Fandub)
Seems like the others should have EEPROM 512 set as well
Right, so presumably for the translated versions and hacks etc. they should match the original rom
It would be nice if the N64-database.txt file was in the GitHub repo so people could more easily contribute and track additions/changes.
Yeah, I anticipate it will do at some point but would be good to get it in there
That nothing is never enough for some of youse!
feel free to set one up
and have fun maintaining it
you'll be taking up a task that will last years
you will encounter crap hacks/crap translations and just incorrectly patched roms
roms that have been misdumped
It will wind up in GitHub eventually and someone will need to maintain it
The point of having it on GitHub is that it becomes collaborative. No one person needs to be responsible for everything in it.
just be aware that i need to keep it out of the official repo for legal reasons
I don't think it's illegal - but you don't want to get on the radar more than you need to
it's are just random values to be honest
that's what i mean. Also i'm sure it will contain beta leaks and stuff in the future
but I agree - keep the DB outside the core repo
Good to know your thoughts on it. Thanks.
@mortal panther https://romdb.vampier.net/index.php?show=643 here is the fun ....
e.g. Ares only has game codes in it like the GBA core for example has, that is fine. But also less useful
Yeah... no thanks @orchid nimbus 😉
But... that's your site. You chose to take on that task... alone. 😏
I actually gave trusted people access
Impressive though. Well done!
In the interim, when edits need made to the .txt (like adding in the save info for translation patched games to match the original rom) we should have some process for flagging these at least, and ideally be able to update. Even if that is google doc
Any thoughts @bronze tree ?
Do you think Sakurai has a MiSTer?
@worn delta FYI - we have a group of 4 people in a separate DM discussing ideas
Cool, let us know what you guys come up with
That presumably won't sort the issue of getting correct save settings on patched roms
Someone could go and manually update their own .txt file with the correct entries and mail it to someone to update in the master sheet, but that's obviously not a great workflow and no version control
Exactly
Ultimately it will need to wind up in GitHub at some point so when the core is released it can be downloaded as part of the update scripts, whether that is in Main or not isn't my call, but it is almost certainly going to need to live in someone's GitHub if this is going to function like the similar .txt file for Neo Geo
Yes. That's why I asked about it.
if we could have a separate "personal" db that'd be pretty nice - i can make changes to the existing one but i need to keep it separate and re-merge it or the update script wipes it out each time
What is the Neo Geo txt about?
Yes this is one of those “not illegal whatsoever, but are you gonna win against the legal might of X company” situations
At least not in the US. I am not versed outside of here unless it’s for music / film rights
It's not like the Neo Geo romsets.xml file in the official repo is particularly shy about where the information about those ROMs is sourced... all but giving a URL to a direct download for the ROMs themselves.
The legal stuff is sidetracking from the actual question. If updates need to be made to the .txt then how do we get these updates made?
If we're fixed on using MD5 and not e.g. game code like some other emulators are using, maybe do a best of both worlds?
Have one "fixed" file contain a list of known game codes and what capabilities are required. Then, have the database file and a script to build it.
The script would check your available ROMs and see if they're in the database. If they already are then no worries, skip it. Otherwise, build an entry by checking the game code in the ROM and using some "known defaults"
That would give people a baseline to adjust/update their database file
There is no difference in referencing a ROM by either its name or checksum. The Neo Geo romsets.xml references the game names and the names of the individual bin files in the archives. Almost every arcade MRA references the checksum for individual bins. None of that is protected IP.
There is nothing illegal about DAT files maintained by all of the usual suspects that contain all of that information.
My understanding is 0x3C is unique per game; version is separate at 0x3F
If it is that seems like a better way to identify the games since it would eliminate additional entries for hacks.
Looking at code in other emulators, 0x3F gets some double-usage for homebrew, which uses cartridge ID ED (EverDrive)
I could make a python script that you could run that would check for a custom-database.txt file and then adds those values to the N64-database
Part of the issue I can see is people asking the same question of
"how can I add an entry?"
There will always be someone less technical around lol
I can make a webpage where people can put in their md5 and pick options
Right, but that then puts a dependency on that specific webpage always being up, etc.
Right, and I get that too, but it's also not exactly called out specifically somewhere that states "pull an MD5sum of the first X bytes of the ROM and use that to build a new entry"
MD5 just seems like a nightmare since it's open to endless amounts mods and hacks etc.
@paper orchid you can use the full md5
the reason why the first 4096bytes are used because chances are that a romhack/translation doesn't touch the first 4Kb
Alright, so let's say the full MD5. It's going to need to be stated somewhere for people to know what they need to build an entry
So to go back to the original point. We have a master .txt file we all use. This will eventually wind up in GitHub and be downloaded by the update script. Today, if we know things are missing/wrong in the .txt file what is the process for getting them fixed?
Which, the core's still WIP, so that might be included as part of the README, but it's still one of those things where there might be an easier approach that reduces maintainability
At some point, we'll find the proper arrangement of words in that question that keeps getting asked. 😏
Oooh... Robert's playing hooky from work! 🤣
I am close to getting chat GPT to write me ten different variants of that one question so I can post a different one each time
new build!!
he did play hooky
update_N64 can be used now
only important change in new build should be the new audio fetching. Until now, samples could be delayed for some time if e.g. DMA was occupying the RDRAM. Now 1 sample is buffered, just like the hardware must do it
everything else is mostly to clean things up and make debugging easier
Very nice. Thanks!
That's not gonna stop me from checking S&P again lol
Many thanks Robert, as always. Any games we should noticed a change in?
Which I'm going to in a bit because I need to play a bit of hooky from work right now 🤣
Could this fix the crackling noises some games experience?
no, this will not fix the audio pops in e.g. Mario64, this is a RSP bug
@wanton sun 'add more error flags for memory and RSP monitoring' - your page is not updated yet but once you do let me know what the new bit(s) will be
Nah, honestly… some PS2 (GT4, MGS3) and GameCube/Wii (Metroid Prime/SM Galaxy 1&2) look almost current gen on a PVM. Plus that damn motion resolution… I swear GT4 and the Prime games look and feel like they’re 3X their actual frame rates.
@wanton sun 🙂 thanks
thank you as well 🙂
I have come here to compliment Robert on his rapid core progress
Team work makes the dream work. 😉
Like, how does he do it.
Thank you for new build Robert 🙂
@orchid nimbus Haven't had a chance because of work, but noticed I was getting auto-detect failed messages despite the script putting the database in place. Remembered I am using NAS for game storage so it needed to land in the cifs directory. May be a good note in your FAQ. Later I will try a symlink there to the database file in /media/fat/games/N64.
I kinda like the time traveler Robert theory. 😂
@past mango I use CIFS too
Yes, thank you for the update.
and it works fine here
Hmm, I will try to get more details later, I suspect our mount paths may be different or something
I noticed in the compatibility docsheet still shows Revil 2 as "Boot/ non playable"
It's actually pretty playable if you put Data cache on 15. It'll slowdown in the beginning, but at the station it seems to work full speed most of the time.
I think the fighting games are working now
Robert: probably no new builds until the weekend, busy week
Also Robert less than 24 hours later: here's a new build!
I think time moves differently for him
christmas in july
a weekend over in 24 hours
crontollertest doesn't required savestates anymore
xD
since last release - but only 1 version works
ok I didn't test is with the last version !
Nah I confused them for something else
omg another update? the man, the legend.
Yup, not noticing much different with the new build. Not complaining, just double checking.
Do people have specific audio issues they've been running into?
GT 64 (US) exhibts some strange behaviour on the latest core (maybe also on previous cores). Its extremly slow only 7FPS..... even if some parallel render modes are missing, this looks like a different sort of bug?! Can anybody replicate?
yes, it's working in that way since fisrt time was booting
finally a racing game with that works well for my reaction time 
in 2064 lodgenet went live and declared war on the human race
@wanton sun You fixed the hard lock on OOT with this update.
Was it audio related then?
time travel sure comes in handy
Tried to reproduce 5x times and got nothing.
I guess? When you got a final blow on the redead in Market it would hard freeze the game.
I wonder if other random crashes like the ones in Mario 64 are audio related then
With the new core?
What hard lock you mean
Ah I thought you meant the one for the non GC version
HARD Lock in oot... god dammit Malon... distasteful jokes aside, where is this said hard lock
Nope just the Master Quest GameCube
how far are we from TCL work?
i tried more often in the previous builds and never got it 🙂 I doubt the build fixes it, but maybe?
I don't know. Just been testing it and I could consistently get to freeze 85% of the time or so and so far nothing.
yoo. since its relativly quiet just wanted to say that I got the core up and running over the weekend... hearing and seeing the MarioKart intro as the logo whirl around for the first time in decades was pure joy. Brought back all the good mems. Really something special you are doing. Thanks
oh a new build 😍 (where i live a still have a few days before the end of the week, guess the time goes faster in Germany, it could explain why Robert is so fast
)
Nvm, I got a freeze on the 12th try. Must have gotten a very lucky run compared to the rest of my attempts on the previous core.
what causes the freeze (forgive my ignorance) mostly so i can try and get around it/test also
Killing redead in Market after leaving the temple of time in OOT Master Quest GameCube.
That version is really stable otherwise.
Ah cool, just the market? doing them in the graveyard produce it too?
nice - i mean thats 3 bosses worth of gameplay, pretty solid
Haven't tested there.
@wanton sun dont know if you tried xeno crisis, just wandering if you know whats up with the audio in that game ?
I made a patch so you can use the save file used for the intro scene and it starts you off in the temple of time with all items hearts etc.
ah lol k ill have a little play over lunch i think
I wonder what causes mrc to display like this? I haven’t seen it in any other games yet
It’s that way on digital output too.
works fine here via hdmi and it's using standard resolution
Just tried beetle racing on the current build... the sound and playability seems different than the last build. Bit stuttery?
Can someone else check this. I'll try later just to double check after work
Error for the freeze is E180140
so likely the same RSP bug as mario64
Write outside rdram?
the test rom "testcart_runtime_v2.n64" have test cases for RSP and during the test we have 6 or 7 errors
i don't know the root cause yet. in mario64 that program counter goes wild doing all kind of silly stuff. Writing outside of ram is one ot it
Another build today!? What happened to taking a break for work!? 😅
i don't work on wednesdays
Well there you have it. 👍
its a shame he doesnt work for space X , we would be on mars already
badumtsssss
Must...test...new build! 🤩
Mars is Fartware 💨
I installed the new core because I saw some games were running now. Pilotwings 64 is giving me an Eeprom Check Failed error when loading. Is there something in the core menu I forgot to set?
"Get your ass to mister-hardware!"
I’ll try a different rom and see what happens! Thanks
yes, you probably don't have unstable mister main or database
Ah, I forgot to update my unstable. Thanks
@barren scroll https://vampier.net/N64/ just in case
Thanks
@wanton sun still same issue with MRC. weird - did you go into actual gameplay? intro/loading screens etc all look fine.
That got it. Now we gaming in 64 bits 😎
Is there going to be a way of adjusting the Sensitivity of the Analog Joystick at all?
I kept the Original Joystick in my 8BitDo Bluetooth Mod Kit hoping that would make it as per the original but its WAY OFF the Controller test ideal pattern which means its more sensitive than it originally would have been before modding it!!
tried both PAL and NTSC until ingame:
In fact even my Dual Shock 4 does similar where its way off of the Controller tester ideal OEM overlay.
nice haha. must be something odd in my settings somewhere. i've completed it and unlocked the two extra cars and mirror tracks. and it locks to 30fps from what i can tell so its working really well!! 😄
Would be good if we could dial in the X and Y values to make it work for our respective controllers.
yes, also played that far. Not that it would be the greatest game, but i got it 20 years ago so i wanted to see it again 🙂
there is a testbuild of mister main that adjustes the ranges
it's in pins under controller, the first link
#1096015979055697940 message
Same! I remember buying it the week it came out. hyped as the first big "realistic" n64 racer from what i remember
for me it was not so glamorous, i got it as secret game ordered from a catalog at very low price 😅
it was a funny thing back then when you would order a random game for about 15€ and you cannot return it. I got turok2 , mrc and shadowman from it i think, cannot remember
you could do worse i guess haha
anyone tried the aki wrestling games work crt ? they run at a higher res so don't sync on mine. not complaining, just wondering 🙂
it's such a game changer. some games don't even work with the wrong analog range. Earthworm jim 3d you just stop moving if you push the stick too far.
hope it's committed to unstable mister soon
Same with nfl quarterback club 98
Damn, dudes, Majora's Mask works! But it's kinda strange...
Looks fine to me? 🤷
It's not Ocarina of Time, you know
This requires Flash saves to be implemented or it just does this
Yes, it's flash
Weird and funny!
time to play the Song of 28x Time
CRT output works great now, no issues whatsoever!
48 you mean, 24 per page and 2 full pages of ocarina:)
Ocarina and Ocarina and Ocarina of Time
Majora boots now? Does regular OOT?
Ocarina Collector Simulator 23
The 0911 build made a high pitched noise come out of the TV at certain occasions, but that seems to be gone now
Sounded like a failing flyback, I thought my TV was toast. Turns out it was the core
only gamecube version
Whelp -
Is there a rom hack of that which restores the button prompts? 😛
Has anybody managed to get the Mario 64 reduced lag rom hack to work? https://www.romhacking.net/hacks/4905/
@visual forge works great
Yes, works fine for me.
@bronze tree @orchid nimbus @manic basin @weary palm In an effort to prepare things for the future with downloader and etc, the rom database for n64 is getting moved to https://github.com/MiSTer-devel/N64_ROM_Database Markun and Vampier are maintainers for now, but anyone can contribute as needed as long as it in accordance with the contribution guidelines. Robert is admin of the repo.
Cool
I don't have no CRT but they work with hdmi
if anyone else needs direct access for commits who is a maintainer you can let me know, i'm assisting robert here
How? I patched it and it works in an emulator but only gives a black screen on the Mister
Without patch the rom works
@visual forge - did you forget something? 😉
Face patch?
Got it running thanks to Vampier. Cool thing to try!
But I thought it would be 60 fps 🙂
Or more like, hoped
At least it isn't 17 like OOT/MM PAL version 😄
Hey guys, i try this release on my crt, and it alway out of synchro...i try it on.another crt, and no problem...core is synchro...problem seems to be my crt 😦 i dont understand
....it only this core with this problem
Its strange
But video output is not final. You can maybe mess with VGA scaler to get the right resolution
crt is currently "not supported"
If i use vga scaler ratio is bad
Interesting stuff with the shadows, gonna keep an eye on that in future builds
Oh i find another core with this problem.
Dodonpachi
Ah ddp
In fact , all cave game
Isn't that game 57hz?
Yes
Your CRT might be really picky about refresh rates
Any hardware solution for fix it? Its a Sony trinitron 4:3 modele
N64 insnt 50 or 60hz?
The core is
59.9370900303hz
Did you try my build?
I forgot
It is 60.0880650682hz
Can u share it again??
I DM it, because its old
No problem
Sent
A solution came round quickly, so you can now submit PR to add in the correct save data for the patches ROMs (or submit an issue if you don't know how to do that)
Was really surprised and happy to see that happen so quickly. Hopefully that will benefit everyone and make things much easier going forward.
@daring meteor thank u m'y friend
Yeah, should make things much easier to keep up to date and being grabbed by the official download script is ideal
Tell what does it do
No problem
THPS completed 
Are you using the european or american PIF?
What happens if you load a rom, do you get sync then?
Near
I used to have some issues with the core menu but that has been solved in later releases
The 0913 build works really well on my crt, I've had tons of issues before but they are all gone now
Did you run the N64 updater script?
Hmmmmmm
Yes
I Will change my crt lol
I would recommend getting a direct video dongle, it tends to work a bit better than the analog board
Pretty much all the shout outs in the credits are this and it's depressing
Yes of course! Thank you for your help
I just got another direct video dongle with audio out! It works really well
Thanks à lot to you, i Will buy this
Did you buy Brian 64? It's only 22 bucks
people are paying that much per game? Yeesh
Haha someone is. Not me
Is that Quest ϭц? It's worth a lot more than that, considering the good time you'll have playing it
Haha yep. $22. $22 too much 🤣
I would pay 56 dollars, not more, not less
Those prices feel offensive
Store is always insanity pricing
$140 for a copy of Megaman X4 Japanese with a missing manual for Saturn
I'm getting a copy of action 52 for genesis locally later today for 10 bucks, that's the most I would spend on it lol
Just a suggestion, but maybe you should check out how the Everdrive64 is detecting rom save types from database but identifying the game by the internal ROM ID. This should probably work better than the hash method you have now as all game versions should detect the proper save type even if it is patched or big or little endian.
I like stopping into that store when I’m in this hood and laughing at the prices
"Nobody puts Baby in the corner."
Good thing we don't have these kind of stores here. I'd probably buy way too much stuff.
My name is pink now. I'm so happy.
Haha my wife is shopping for pants next door so I figured why not
But I left with nothing as usual
Heheh @brisk drum
It’s da truf!
close to a full set? thats gotta be atleast 2/3 of the whole library. very nice
Surprised to boot up DK64. Looks fantastic, there was a bit of audio going out of sync in the DK rap that's been mentioned. Just watching the intro now. Incredible how this core keeps improving.
Ill be glad when all the AA and stuff is fully implements to get rid of all those jaggies..
I want the dither more then anything. the color banding is super gross in darker games
anything Robbert adds is exciting though
It will be nice to have options for it so people that dont like it dont have to use it
for sure. idealy we would have the 32bit color option the psx core got but there probably wont be enough space
It's amazing we are getting this at all. This time last year everyone thought it was impossible
This time last *month even, haha.
I still look back to the time when there was just one guy attempting an N64 FPGA:
this core really is a miracle
it's so exciting watching Robert push the de-10 to the limits
Mister is gonna be a monster retrogaming machine when both n64 and saturn both fully mature.
Already is
saturn is getting real good. that last patch made it feel a lot more stable. Nights is pretty great now
They always have a massive selection. Just stupid prices
If we can just get someone on the 3do..lol
Occasionally they screw up and you can find something on the cheap. Everyone’s gonna hate me but I got a “not for resale” DK64 cart there like seven years ago for reg pricing @versed cairn
What were all the possible omissions/reworks to make this core run on DE-10 Nano again? Somewhat unclear still to me
Considering just buying a second de-10 for future proofing but I'm not sure if that's silly lol
I'd bet the de-10 nano is pretty durable
I have actually been thinking about getting a backup
Yeah. It's my most prized device. It "died" last month and I panicked but thankfully it was just the power supply. Bought a higher quality one afterwards
Im using the ironclad with mine in a mini itx case. It has all kinds of safety features over volt under volt surge hopefully it keeps it going
How does De-10 Nano wear down over time?
Also having seen the whole "MARS"-project lately, wondering if in the future I'd consider moving into that incase it supports most of MiSTer's cores right off the gate and then some
I'd have to see evidence of the "and then some" first, of course. Until then, there's not much the DE10-Nano can't do that I'd want it to do. It's already far more capable than I ever thought it would be 5-6 years ago.
Whats being worked on and whats finished and available on the de10 mostly covers what Im interested in.
One of the main draws to MiSTer for me (and many others, I imagine) was the relatively low cost of entry, considering everything you get out of it. Some of these other solutions on the horizon (whether they see the light of day or not) are quickly becoming not the case.
Let's take the MARS talk to off topic or fpga-platforms please, not relevant here
Wholeheartedly agreeing here, just getting it to cover most of 80s to 90s' consoles and computers makes it more than phenomenal retrogaming platform - especially with N64 and Saturn joining in future. Those were on my radar for quite a while considering both had rather rocky development history with software emulation
Mars goes in #fpga-platforms
Saturn goes in #1046941029296779344
Where does Uranus go?
On the toilet.
To the lost console creepypasta wikis
it's yet to be seen but space is tight. I guess the big thing is how TLB support will go. it's required by some of the biggest games but Robbert thinks it will slow down the cpu a lot
TLC?
corrected. never happened
Includes Turok 2
paper mario, Conker, GOLDEN EYE
I'm happy with whatever we get but it will be cool watching Robert try to tackle it
the Verilog wizard at work
Technically almost every nonbooting game has it, but a lot use it trivially
If our patch wizards could try and test Mario Tennis, that one supposedly uses it trivially
that was one thing Robert said. that if it comes to it a few games can just get a part of the TLB they use to work
I think things like the mario face use 1 look up out of the 32
I might be wrong, I just read stuff here
Any new games working today? Mario Golf gets to logos
aparently no more redead crashes in oot. other then that not much has been reported
Here's my version of the main theme from Super Mario 64!
It's a great song from a great game. What else can I say? While keeping to the original theme as much as possible, I added some fun things to spice it up that were inspired by different versions of this song I've heard over the years. Oh, I intended to wear my normal red Mario hat for thi...
Fresh
o.o
Oh he’s back 🙂
Maybe it's just me but I can't stand that guy
Its just you
I thought Mars went in the 32X channel 🤣
I remember the legendary “Put the bob in a bottle”
I've updated my file hasher ... however, I only recommend using it if you have a really odd set of roms that throw a lot of 'not found' with the official .txt file. It can take a single file or you can drop a directory and enumerate all roms within it. It automates everything, which comes with pros and cons.
Pro: You're not reading the file yourself, likely, so it's an easy method to get an exact match for your romset. It automatically pulls name and other info from the rom and uses a mapper against retail N64 game codes to determine capabilities/saves. For homebrew, it will read the Advanced Homebrew Rom Header if present and populate values from that.
Cons: Why do this when the existing list is well curated? There's really no reason. Rom names are UTF8 from back in the wayback, so they were often truncated and make little sense. Many homebrews have the name missing altogether.
Conclusion: Don't use this.
But if you NEED it, feel free. Most common use is going to be single file hashing for new/updated patches. I just wanted to do this as an exercise and had a good time doing it.
And here I was thinking I was gonna need to write one...now I don't have to mess with UI toolkits lol
Again, I highly recommend using the official db.
But if you know what you're doing...go nuts.
Right, but assuming my ROM hack isn't in the official DB (and the first X bytes are modified), something like this would be useful
would have useful 2 days ago. I ended up just SSH'n into my mister typing "md5sum filename". This should be great for others though. wave race and super mario 64 versions I have are still not in the DB.
My plan was to compare against the existing sums in the text file and use that to determine if a ROM either already exists, or doesn't and needs an entry
Still, it's always a good day when I don't have to write anything, so I appreciate this
You have The Exchange there?
It's already out
Yep. Like three
Something about sound buffer but it's not noticeable Robert said
See fo yo self #test-builds message
is Vampier's site down?
no
Vampier.net won't load? Or, having problems with Vampier.net? Check the status here and report any issues!
hmm, then something is wrong with me
oh, for some reason I couldn't get there with my VPN
It never responds to my request
but now it works off the vpn
Again?
scroll up 🤣
Too early for flapjacks?
Yeah, our VPN hates your site I guess
Btw, Deadly Arts no longer has any HUD issues
It is from what I can see perfect
Rate limited links?
htt ps://web.archive.org/web/20230913201609/https://vampier.net/N64/
Anyway its on way back machine
@hollow rune nothing I can do about that - DNS works for ipv4 and ipv6
I don't rate limit
Nah, this discord apparently does
Maybe it's just me but I can't stand that guy
This is what shows up when I post the archive link
Oh... It's probably to prevent rom urls
Oh I wasn't expecting you to. You are awesome enough. I can just switch it off. I'm not smuggling pirated Disney movies 0r anything
Sorry.
correct, but.. what a dumb message it gives
I wish I could change that
archive links are blocked to avoid rom linking, which is what they are most of the time
hey all! i followed https://vampier.net/N64/ and when trying to load "Wipeout 64.z64" i get blank screen (i do not see "auto-detect failed")
Sprites don't have weirdness on the outside though
i have a feeling it might be bc i am not on latest unstable -- i did run update_N64 and it displays v230816
Hey guys! You're all cool, but I really don't understand why Super Mario 64 has been working for everyone for a long time (someone has probably already passed the whole game), and I still have the game stuck right after the logo and greeting from Super Mario?!
you need to patch the rom no face
there is actually a better working one than the noface now
it does also remove the face
no idea what else it does though..
b7a0070cbe4b9bcaa08ec0b76b8c4955b2ae535a pif.ntsc.rom
makes the game more stable somehow
it matches the SHA1 listed on the webpage
It's the recompile. Rock solid 30fps framerate among other stability gains from better understanding of the hardware.
oh, thats why it feels much better and crashes less
I don't check my logs normally - so your IP is secret with me
Okay, thanks. I just see that the Video Game Esoterica has been sporting a face for a long time. I even have a Portal, and the mustachioed one does not want to start in any way))
i also made sure that ntsc -> boot and pal -> boot1
Double check that your boot roms and database txt are where your games actually are as well. If you have them on usb, those files need to be there instead
ah i have my games loaded from USB
great catch
That threw me for a loop as many other cores are fine with those files being in the SD card
yeah, I'm still strictly SD. I need to get around to setting up my files on my home server
Been a year now with SD and still doing fine with it
so boot roms and database txt go in the same file as the games on my USB correct?
Same folder yes
eg. /media/usb0/games/N64
Yep
Yeah it's totally fine. I just already have a linux server that I run things from anyway, may as well use it and load it up with the stuff that doesn't fit on my SD
Guessing the Core doesn't support CIFS yet?
I like to bring my mister places, so I have to rely on local data
I use 128gb, mostly kept full sets to earlier consoles due having lower filesizes
Fair. I custom made my case (if you can call it that), so it's not super portable.
I'm considering get a new case and setup once dual sdram cores become more prevalent
And why after the latest firmware games began to say that "not designed for use on this system"? Previously, I had the same Dr. Mario quietly loaded, for example, but now it does not let me.😭 Is there any way to fix this in the menu?🤔
Hell, I was rocking the initial 8gb SD card until recently. Update all officially no longer fits if you select everything
What boot rom are you using? Ntsc, pal, aleck64?
ok so now i have
/media/usb0/games/N64# ls
boot1.rom N64-database.txt 'Wipeout 64 (Europe) (Beta).7z' 'Wipeout 64 (Europe).z64' 'Wipeout 64.z64'
boot.rom 'Wipeout 64 (Europe).7z' 'Wipeout 64 (Europe) (Beta).z64' 'Wipeout 64 (USA).7z'
still gives a black screen
we call him awbacon 'round these parts
Hmm, your games folder should be good now, so we can eliminate that. Try this unstable MiSTer. It's what I use.
#unstable-nightlies message
I'm sorry, that looks correct to me. Maybe grab the latest unstable?
Download it, rename it to just "MiSTer", replace the old file in the usual location, and reboot
nothing major should have changed to my knowledge, do other games load fine?
I wonder if we shouldn't start calling it the "skip-intro" patch or something to prevent confusion.
I don’t think it’s an issue. Just earlier confusion with the face not working but we’ve been past that for a while.
Completely valid, yeah
And soon we won’t even need that patch. 🥳
I use the standard boot ntsc, the roms of the region (U), as a result, some run, some output me this damn table! If I hadn't already launched these roms, I would have thought that something was wrong with the bios, but I launched them the day before yesterday, damn it!
hopefully 🙂
damn table? are you talking about the not designed for use on this system message?
update_N64 gives me MiSTer_unstable_20230911_20d799 in /media/fat/Scripts
wait, are you saying it's putting that build in the /Scripts directory?
I don't use update scripts, but that sounds wrong lol
try booting Wipeout 64 (USA).z64, if it's the first game you try to load it should default to cic 6102 I think. which is what that game wants, that's different depending on regions.
i think i am not on the latest unstable
Yeah, its weird. Just rename it and put in /media/fat
Rename that file to MiSTer and replace the current one
Checksum based
i think Wipeout 64 matches the txt file no?
Exactly
If your checksums aren’t matched you have a bad game set
Seems like a bios issue to me? What's the checksum of your pif?
If it’s not in that txt file then the core won’t know what settings to apply to it
Text file just tells core what settings to apply, you can do that manually
Text file just automates it
When I worked at a video rental shop I had a customer insist that companies were lying and any cd game would work in any system and it was all a scheme to rip us off. They brought a bunch of games for systems they didn’t own back later that night with a dejected look.
We also had the elderly woman who fucking loved Conker on N64.
Incredible. These people vote.
People have different knowledge about different things
A nuanced take! How dare you.
haha
I know a lot about Pizza
1,93 (2) kb in fact
ok so this now shows v230911
but it still gives black screen
unfortunately, that isn't the checksum. It's a long string of letters and numbers.
If you're wanting to play NTSC games, you'll want it to match this B7A0070CBE4B9BCAA08EC0B76B8C4955B2AE535A.
That is the SHA1 checksum, there are different types.
There are a lot of websites that can help you find this.
Still no luck on battletanx
The FAQ has a lot more info if you haven’t read it yet - https://vampier.net/N64
Just be aware they you cannot ask for copyrighted material on this discord.
Don’t ask for anything in General
I don't know the rules about hyperlinks here, but if you just google checksum checker and use the SHA1 algorithm on the site, that should help you verify if you've got what you need.
v230911 is unstable that works for you?
I think I have a slightly older version, but the latest should work, yeah.
hm v strange
Are you at least able to boot into the MiSTer home screen?
Like, you can select the core and stuff, yeah?
yeah i can play PSX games etc
Gotcha.
should i see any sort of load up screen for the n64 core?
it always remains black
No, it's just black
Madden 02 lol
@mystic current Sorry, I gotta run. Maybe somebody with a USB setup would be able to assist further? Wish I was more help!
The field on madden 02 looks like a parking lot
seems to be on latest with same issue, maybe longshot, but does N64-database.txt vs N64-Database.txt matter?
yes case sensitive
try that, it shouldn't need unstable or database to be in place, and shouldn't need the cic set right.
which is correct? upper D or lower d?
Does that not longer require the save state on today’s build?
N64-database.txt
Yeah, I believe save states are no longer necessary
ok this is what i have
yeah i saw some ambiguity
Database: DataBase_20230906.txt /games/N64/N64-Database.txt Rename while saving - Filename is Case Sensitvive
versus
You can download the file DataBase_20230906.txt. Download with right-click and select "Save As" N64-database.txt (CAUTION - Case Senstive).
right no savestate needed now for homwbrew since build before last
good point, it's lowercase d though like you have
Thank you, friend. I’ll update the pin. 🍻
case sensitivity depends on how the device you're using is formatted
I converted that controller test to z64 from v64
im starting to feel like this is a "loading from USB" issue
trying the controller test now ...
I really like Controller Kensa-ki NUS-yo N Cassette (Japan) (Test Program).z64
like case probably won't matter if they put DB on sd card, but when it's on USB you can run into trouble. then it will depend on how it's formatted
this also does not get past black screen
i think i'll just cp these files to the SD, remove the USB, and see if it can load that way
if so i guess there is some format or symlink issue
hmm I thought it would. sorry
current setup on SD is
/media/fat/games/N64# ls
boot1.rom boot.rom controllertest.z64 N64-database.txt 'Wipeout 64.z64'
will try ejecting USB and see if load is succesfull this way
still no loading lol
what's the # character there?
that's just the end of their prompt
that's what i was thinking, just making sure
yeah just dispaly
urgh... I thought I fixed that
thanks
fixed
sorry about that
1 out of 7 missed
np! i see the change 🙂
do i need to remove the folder /media/fat/games/N64 if i am loading from /media/usb0/games/N64?
maybe it is clobbering and going between the two?
oh boy 😅
/media/usb0/games/N64# shasum boot.rom
456538f43f02e56367c5a46e123eb70b907a2a5d boot.rom
that doesnt look good
saw VGE's video about smash remix but version I found wouldnt boot on latest, but regular smash bros seemed to work fine
the trick with hacks is to load the original game that was patched, then load the hack so cic gets set right when hack isn't in the DB
oh thats right
had a similar weird issue with an OoT hack called zelda's birthday, seemed to affect masterquest because it booted the same save file
Smash Remix should be in the newest DB as well