#Nintendo 64
1 messages · Page 57 of 1
Please no harassing anyone
Y'all high on Robertaine and N64ium
think its an unpopular oppinion, but for what you were expected to do on the N64, the controller was pretty good. yeah some of the games might have been limited by the single stick, but still... yeah i always thought it was alright.
One day I'm gonna have to actually order a controller just for this core. My 8bitdo snes controller just doesn't feel proper 
Yeah i got a super cheap USB imitation from Amazon, the stick is a bit too sensitive but yeah it works
It got the job done seeeeeee
I got the wireless one Todd suggested and it's not too bad
@zinc dew
@zinc dew
hi
is the psp core done yet
Answer the question, @zinc dew
ROBBY HELLO?!
typical discord mod

What is that patch called ?
in pins
did that come up at a roundtable before you decided to ship doom eternal?
I get an auto-detect failed when using the English Sin and Punishment rom. I guess it's not part of the N64-database file?
robby's roundtable. "it's broken and bad - ship it."
I keep getting E0007 no matter what I load. Database and boot.rom are present in games/N64
Hmm N64 or starfield on my days off...
Do you have unstable main? You need it.
Ah thanks
both
yeah it looks so much more comfortable and useful than the hori mini controller. I'm surprised that didn't get a tribute model
So the one thing about the Super Pad that takes the most to get used to, the analog stick
N64 at this point why play any 3D open world bethesda game, it’s all the same.
I wish Smash Remix had Geno
The one I owned, from what I remember the direction for "Up" was a little unintuitive
Stop having bad opinions
oh look - the master is online!
Up was "up and slightly to the left", which looking at the controller is one of those "huh???" things, but it also felt comfortable
You guys are gonna scare him away
I'd like a controller inspired by the Super Pad, but not the exact same model
Jo Vampier, woher genau in Holland kommst du? 😁
Die Niederlande.... abber ich bin aus Anaheim
He deserted his country
One objective thing I hate about the Nintendo 64 controller is how prone the control stick was to failure. It would eventually get so loose it can't stay centered, causing the controls to drift.
I get an "auto-detect failed" error when using the English Sin and Punishment rom. I guess it's not part of the N64-database.txt file? Can it be added?
Yeah that sounds a bit annoying
yes
Ah okay
If a hack fails to boot, load the original game first, then load the hack.
Are you using one that is part of a ROM set? Which one?
Visiting the Netherlands in two weeks
The one on archive.org that pops up if you search in google.
I.e no Intro or Everdrive pack?
Those are the two most supported in the .txt database
I highly suggest everdrive pack
No it's just a pack on archive.org that inludes two versions of the rom. One labeled "emulator friendly" and one not. I took the non-emulator friendly one.
If you download the htgdb Everdrive pack then those ROMs runs, it has a nice folder structure, and anything not in the database yet will be soon. Not sure if this one is checked on the sheet if it is in the database
Yes it is
So get that one, is in database
It has this MD5: ca19a4b2bae3b4950ff967ee9e0857ae
ideally both ways, but it's still to early to say that. let's see if there is space left
oh I think my N64-database.txt file might be outdated. if I ctrl+f and search for sin and punishment, nothing comes up
and sorry guys, just came home from work, no time left today for any builds. The week will be very busy, maybe even nothing until the weekend
We are already not worthy 😄
I don't think you ever have to aplogize foe that
play core
play??? we play these things?
I'm an arcade game collector, we don't play these things
lol i can imagine a dad moment "Hey you kids... quiet back there or im taking your n64 away"
Plenty of opportunities this week to convert some Playables into Completables.
We get them in our homes and we look at it and say "yeah, i should fix <that thing> or boot this up for 5 minutes" and then we don't
play games or spam the channel 🙂
why not both
In all seriousness though yeah, I'm sure w'll be fine
I can't manage to do these two things at the same time
@orchid nimbus Sin & Punishment english does not seem to be part of the N64-database file?
171459f1b0e0654b6e00e32b29055f1d ntsc|cic6102|eeprom512|rpak # Tsumi to Batsu - Hoshi no Keishousha
90185d481bcab776add87b0300348a7c ntsc|cic6102|rpak # Tsumi to Batsu - Hoshi no Keishousha
357102a9d0e74060692510d66ddda3d1 ntsc|cic6102 # Tsumi to Batsu - Hoshi no Keishousha (Ch) (iQue)
@wanton sun we were discussing long term solutions for the n64 database and cic thing. Are you familiar with the UltraCIC chip? It's what everdrive uses. Looks open source to me. https://github.com/ManCloud/UltraCIC-III You are likely already familiar with it but here it is
@bronze tree @weary palm
I mean the game runs but shows "autodetect failed" and so it cannot save by default since no save mechanism is specified.
Please don’t apologize. We are all in your debt and your recent builds spoil us. Take as long as you want!
i'm not sure what the usecase shall be, can you explain more?
I don't think the UltraCIC can function as different CICs
Or even replace all the CIC with that in FPGA. idk im pretty lamen, but the everdrive doesn't require a database and it's FPGA so I just assumed it could work as an alternative on teh core
It's in assembly so idk what im looking at
Lithium grease (the kind used for mechanical keyboard switches) works remarkably well for the plastic and rubber dome parts inside gamepads. Probably a better choice than silicone lubricant anyway.
It looks to be well documented here
the database covers more than cic and implementing a lot of decryption logic doesn't seem like it would be very useful
everdrive needs to emulate the real cic because it cannot exchange the pif, but we can
Makes sense, but longevity for rom hacks and stuff becomes an issue.
when our pif is asked to check with the CIC, it just returns: check passed 🙂
Just thought I'd throw it out there. Knowledge is power!
also i'm not sure how that even saves the cic lookup. you still need to know which cic you want to replicate
everdrive cannot know either
I think the one thing that might be a point of friction for people is running Randomizers on the core. I'm not sure why Randomizer roms might not align with the source rom on the database, but in general these randomizers work on Everdrive.
Idk they go into it in the research paper. It's above my head
breakfast or more smash remix
They can run randomizers on software emulators
WhyNotDoBoth.gif
Lots of people run randomizers on everdrive is all I'm saying
That’s a good point, thank you for bringing it up
maybe everdrive just looks up less of the rom header, not like our full header check
sorry, I’ll refrain from commenting or influencing discussion
It seems more like it puts the PIF in a test mode than it does emulates a specific CIC chip
so if the hack only changes small parts it still works
That was a good comment, Robby. It was good of you to point out that it was a good point.
i'm pretty sure we could have a simpler but more unsafe look up. E.g. ares only looks for the game title
So I'm looking at the firmware update for the Everdrive, just some of the readmes here
I disagreed at first but the hell do I know. I just want whatever is best and easiest for Robert.
There's a save_db file that indicates some things here, in particular either ROM ID or CRC HI re used for game detection
I think leaving things as is provides greater flexibility for everyone in the long term, just like Neo Geo. Want to add custom ROMs and have the core auto-configure the settings? Add the appropriate entries in the DB and move on.
That feels like there's some kind of ROM ID DB as part of this somewhere
Sounds like a last resort option if we're able to go the full mile on your core.
FPGAZumSpass I noticed that when a game is not in the DB it picked the previous selected CIC.... could this be set to 6102 automatically as this is the most used CIC out there. (so make that the default)
A very smart idea, imo
I think previous selected is ideal, so if you know a game that a hack came from you can load that first then the hack
I can't help but feel for hacks, if something is good enough then it should be patched properly, verified to work, and added to the major packs e.g. HTGDB and No Intro, so everyone is using the same file and it can just be added to the .txt database. That would solve most issues for hacks.
Defaulting to the lowest common denominator is usually a good option.
Oh come on, just cause you're a mod doesn't mean you can't have/share opinions 🙂
Because as we all know, that has uplifted all of modern society in so many ways 🤓
what if it's not a hack
main could reset to default if no entry is there, but i also think previous is better in this case
Got an example Vampier?
reset the core then
Cavestory demo
for most homebrew you would only need to set up savetype anyway, cic doesn't matter for them
My main concern--as said above--is randomizers, which have a different unique hash upon every generation.
Cavestry demo: Then that should be added to packs and then added to .txt, or if a common standard file just add it to the .txt
we could do autodetect for savetype, but it will only work for homebrew that has no bugs
I just assume in a year's time when new things pop up people raise an issue in Jira and it gets added to the .txt file which will auto update for everyone when the update script is run
Alright, at least for save detection type I see how the ED64 does it
The good thing is that the user can manually switch the CIC if the game isnt launching. Thats how I got Xeno Crisis to get to the character select screen before crashing.
S&P is...4K EEPROM I think?
At least according to krikkz, lemme check a few other games
maybe everdrive patches games on the fly to bypass cic
The checksum trap can be bypassed by NOPing the following two bootcode instructions. Their location in ROM varies depending on CIC type.
BNE A3, T0, 0x800001C8
BNE S0, T0, 0x800001C8```
http://en64.shoutwiki.com/wiki/ROM from there
Do N64 emulators contain a similar hard-coded big database file with this kind of info, or do they figure it out automatically somehow from the ROM contents? Would it be possible to write a standalone command line tool to generate the dB file from a folder full of ROM files? Making the whole thing reliant on the assumed continued existence of the update_all script and its backing servers isn't the wisest move. We should assume Nintendo comes along sometime in the future and shuts everything down -- when that happens, you still want users to be able to use the core and run games.
Project64 has a database
I think they all leverage some kind of DB that references part of the header
would still have to figure out the entry point thing though, and the database has more than cic as mentioned
If the official update script is gone then so would the MiSTer project, so not downloading the N64 .txt file would be the least of people's concerns. I don't think that is a realistic thing to worry about.
in theory the file could be baked into the core, but again, this costs ressources and we don't have endless. And yes, emulators use a database. If someone finds one that doesn't and is open source we can take a look
That's interesting about the emulators. I can't say I fully understand how the CIC and they rom files play together and how it is relevant to the emulators and the core but when I mod roms Project 64 just warns me the CRC is bad and emulates away.
Makes the most sense to have it outside the core I think, but it could be a nice feature for other cores as well I think
I would like to save as much resources as possible for some type of performance/turbo because this is the type of option that makes the core better than real hardware. And also obviously because performance is one of the most (if not the most) important things.
How do you handle the extra checks the 6105 does in game? These would be used mostly by Rare developed games, but the OoT fishing mini game also has a check.
Is this of any interest, @wanton sun ?
https://github.com/n64dev/cen64/blob/master/si/cic.c
Cycle-Accurate Nintendo 64 Emulator. Contribute to n64dev/cen64 development by creating an account on GitHub.
Pretty sure it makes the most sense to keep the file outside the core. No core space wasted on it, and it can be updated on its own if needed
Like I don't understand why the CIC apparently checks the CRC but also the rom itself does another check just to be annoying.
Portal 64 is very cool and is running well. Not sure if it normally has no sound yet
"does another check just to be annoying" is a good summary of anti-piracy measures
I would to it in an other way. Why not only share a script that generate a database on the misters itself based on the individual game files?
An an FYI for people, the Neo Geo core also has a .txt database file that is grabbed by the official update script. Recently when Sorg was adding support for more hacks and unlicensed games he updated the .txt file. So this isn't the first time we have had an external .txt database to run the core properly.
It's super simple to defeat though because it's in the same place in every rom and no attempt to obfuscate what is happening is done just a simple branch instruction that links it to the address the CRC is at.
That doesn't make it ideal. I think hacking community is probably much more prolific for N64 than it is Neo Geo
id rather use a txt if it saves resources for turbo/performance improvements
Does the CIC you choose persist the next time you boot the core?
But first big Nintendo console. Games are on the switch now, so I would be careful
So this uses ROM ID, regions, an enum for save type, and then some description
by your standards that means 80% of the library bug free by friday
lol
Well let's let Robert focus on getting the actual retail games all working well before worrying about people wanting to play obscure hacks and randomisers.
let him cook
if the look-up fails, it won't change the CIC.
mario nosejob hack v1.2 doesn't work on the current test core
oh and yeah the CIC will be whatever you save it to
As long as it will be database-based, when new hacks are discovered/added, you can either add those to the txt database yourself, or wait until someone adds it to the source code and rebuild the core just to be able to have it auto-detect the settings for the new games? I prefer the former.
currently the 6105 challenge/response isn't implemented yet, but it will be. Emulators have the code available as @mortal panther showed and @digital oar even implemented it in verilog already. So it should be not that difficult
what DOESN'T work in mario kart yet? it looks very playable on the hourly videos from @fallen sparrow
AA?
only 34 minutes to 7pm. gotta churn out a new video
post the link
you're a link
Another point with the .txt file that someone mentioned the other day is they added a line to the bottom to also reference an additional supplementary .txt which they added to themselves for missing files. Maybe this line could be added to the main .txt database so that as standard a supplementary list could be supported for people who want to mess about with their own hacks and they can make their own list that won't be wiped when the main .txt file updates
I wanna see N64 action
that's what she said
indeed
Do you have a mister? get some N64 action!
yes but i cant play until next week im out of town
also a good summary of anti-piracy measures
Dang. Well I can record some stuff
also i dont have an n64 controllet yet
Let me hook up my capture card
play the worst game for 8 hours straight until you beat it
Robbyyyyyyyy!!
we need to save as much resources for a turbo type option as possible
I guess but seriously if I can see it and figure it out it's something anyone with even with no traditional training just the bare minimum of understanding could do.
but I know robert will make the right decisions
I dont think Turbo is happening at these CPU speeds
Let’s wait for features complete
Sorry if this is answered elsewhere I checked the FAQ but is there any difference in performance of the n64 code between single and dual ram misters?
no
Robert said previously that there shouldn't be any difference.
Dualram not needed
Robert's head is in the right place (the place where you implement the Transfer Pak first)
Pog :0 do we suspect that will remain true into the future?
:’)
8+64 MB is the usage now
Dual ram would be about bandwidth
Roms don’t need it
there is no second sdram controller, so the core doesn't know there is anything in the slot
we didn't need it until now, we will not need it at all
Ahhh makes sense why it’s more of an issue for CD based systems
Since the higher memory bandwidth for streaming CD audio
CD audio is high bandwidth.....?
no, the CD cores don't use sdram for CD
in case of e.g. psx, it's because the system has more different rams, while n64 only has 1
Streaming from an SD card or USB is gonna be heaps of bandwidth 
Yeah fair enough lol
Well, the interface between the hard processor and fpga is limited but still
when it says "auto-detect failed" does it mean it cannot find the game in the config file? I do not seem able to get it to detect any config
in terms of sdram speed required: this is the current rom read speed of the core compared to n64
so we need to slow it down significantly to get it accurate
:0 interesting, thank you for your work! I have an n64 with an everdrive but am still very excited!
Yes, it means there is not a matching entry in the /Games/N64/N64-database.txt file you are (supposed to be) using.
Someone gave a solution to fix it yesterday that wasn't supposed to cause any data loss. Not sure if it would work but they sounded pretty confident it would.
any examples of a game that is supposed to be in this database? I do not seem to have come across a single one yet.
you dont have the unstable Mister without that detection doesnt work
Yeah, best to use the HTGDB Everdrive Pack or No Intro pack (as those ROMs are in the .txt and work) and for set up I advise downloading the latest version of Vampier's update script and use that to set up the needed files. Also make sure you have the boot ROMs, how to get is explained in the FAQ.
I cant play all these games that pixel cherry ninja can play. I'm sure I've followed Vampier's instructions correctly (tho I am prone to mistakes) perhaps It's because I only have one stick of 128 ram, or maybe some settings I've overlooked? some games i cant play include 1080, diddy kong raceing, pilot wings, DK64, Mario 64, the zeldas. Any ideas? Thank you xx
this might be the reason then. So just the latest unstable should be enough? I do run an unstable MiSTer Main, but its from... two weeks ago maybe
I have gotten Mario running with the patched version, but just have not tried the newest yet. Okay, I will just run the script then
CD audio is only like 150KB/sec - it's a trickle of the throughput
If it's only from 2 weeks ago or so, you should have the N64 additions incorporated... but yeah, best to double-check.
you don't need to apologize or something, take some rest, we're amazed of your past week progress, thank you so much for all your efforts and passion to the project
ahh, I see the problem, I renamed the file wrongly. Thought I just needed to remove the date.
Yep, that'll do it. 🙂
I could only find version 0.90
For double speed drive it was the half speed already 😁
wow, Super Smash Bros run great 🙂
There's a github
hey @caldor 🙂
hey 🙂
@weary palm can Viewpoint 2064 be updated in the database to use the EEPROM4 saving? That's what it uses and it won't work otherwise
I guess portal homebrew is interlaced?
its 240p
I tried to play rogue squadron earlier but yeah it wouldn't get to the menu
the intro and like spinning expansion screen came up super nice
then whats with the lines in the video capture? The zelda one doesnt have it. I think you are wrong honestly, look at the video. Clearly looks interlaced
Love it 😄 i can see myself playing through it again 😄
why the textures looks dull or "with not enough color" i don't know how to say it, it's something that's not implemented yet on the core? happened to me on other games
Gamma correction I think
Also dithering adds more perceived colors
yeah I'm really looking forward to dithering being added.
does OoT save the progress?
Yes
nice
the red and green buttons seems to indicate that this is the gamecube version
Listen... to that glorious reverb!
I haven't tried more than 1 but I think 4 should right?
yeah only the gamecube version of the rom boots so far
wasn't it implemented a while back?
Fascinating, perhaps it has a different boot routine
and Pokemon Stadium 2 as well 😄 Nice
yeah haha i was going to ask about that because i mistakenly swapped the controller bindings lol
probably something simplified for the sake of their emulator yeah
Ahh, I need to get this fully setup with multiple controllers so I can play it with my siblings 🙂
I still have red boxes around sprites in Doom 64:
Do I need a special version or something to get it to run without that issue? Pretty sure I saw someone link a video without those red boxes
i still had them when i checked yesterday too
why is fox in the first part of the intro instead of mario? 😮
Wasn't it random who the hand picked up?
You can add eeprom512 to the database file and the game should save.
Example: 7b06e4fbf15112a88c5f9c182fa1264b ntsc|cic6102|eeprom512 # Viewpoint 2064 T+Eng v1.1 Zoinkity
Oh. Well, rom hacks work too
i remember that mario has always been the one that the hand picks up
I haven't played N64 Smash since Melee released, so my memory is definitely muddied.
Do we think there are many entries in the .txt database that need updating? Am wondering if we need somewhere easy to log them so can be amended
Fan translations? English Sin & Punishment isn't there it seems.
The sheet logs ones in HTGDB that aren't in there, but I mean for data within the sheet for entries e.g. if eeprom saving needs amended etc.
Sin And Punishment (J) English T-Eng v1 Zoinkity.z64
Is noted as in the database
Tried several different settings, cannot find a fix for the red boxes in Doom 64. I tried both a US and an EU version of the game
There are a bunch of random transparency issues that still have to be resolved
Uh I'm not seeing in this database here: https://vampier.net/N64/Builds/DataBase_20230906.txt
Across multiple games
Is it outdated?
Could be someone marked on the sheet wrong
If anyone is at MiSTer with the Everdrive pack is able to boot and see if it has the auto-detect -failed message or not that would be good
check the main page for updated links
it's near the top
That'S where I got it
that file does not have "Sin And Punishment (J) English T-Eng v1 Zoinkity.z64" in it.
@drowsy lantern I'm not the admin of the page
and no agreements have been made to just add entries
It might be under "Tsumi to Batsu"
171459f1b0e0654b6e00e32b29055f1d ntsc|cic6102|eeprom512|rpak # Tsumi to Batsu - Hoshi no Keishousha
90185d481bcab776add87b0300348a7c ntsc|cic6102|rpak # Tsumi to Batsu - Hoshi no Keishousha
357102a9d0e74060692510d66ddda3d1 ntsc|cic6102 # Tsumi to Batsu - Hoshi no Keishousha (Ch) (iQue)
9c41f0eb1babd3c7db018d7c0c899828 ntsc|cic6102|rpak # Tsumi to Batsu - Hoshi no Keishousha (Fandub)
Ah, fandub?
8BitDO N64 Modkit installed. Was fiddly but got there in the end. Seems to work well.
I heard good things about it
Its good. Mapped buttons in the Core easily. Played some MK64 with it. Feels good.
Believe so. Don’t think the YC stuff is public but i assume rgb/ypbpr should be good to go.
So much text here in the channel 😅
imagine that in a text channel
Are randomizers really such a big problem with the n64 dB? I mean technically it doesn't sound too hard to write a script that puts the new hash in the text file right?
whatmadnes is this? Amped?
I’m a boss at that track in mk8dx
Looks like amped, fun mod.
technically things are not hard indeed - but show's gonna do it and get it by Sorg?
I did mine the z button feels a bit soft though other than it it works in windows
what does random hashes help?
As far as ease of use, it might be nice to have a script that goes through all roms in the games folder, and compares their hash to the database file, adding any that aren't present.
All pie in the sky nice to haves of course.
I am more thought about a shell script that creates a number of randomizer roms, copies them to the right place and adds the hashes and right settings depending on the game in the the DB.
its not just adding a hash its all the other info
Maybe I have a project I can try to solve here 😆
Yes but it's easy to get that info once and then you can use a script
I think its really a non-issue because the settings don't reset when loading new rom
you would need a database to look up the hahes which kind of defeats the purpose
well I provide bandwith and the infrastructure to distribute the N64-database
I will upload anything that has been agreed upon
that's my task here - nothing more and nothing less
I have my own opinions about the database but they are irrellevant
is the ROM a 1 off randomizer > if yes then should not belong in the N64-database
as it's unique to the user(s)
I am a collector too, I have 100 devices that play pacman, but I hardly ever play anything. I need to have everything that CAN play games and have every game available. It's a sickness, according to my wife.
is a translation patching into a known ROM > add to database
@thick terrace it's called hoarding
digital hoarding is a thing too
Hmm, I could probably write some tool that could add games to the file. Trying to find some game with a similar name or something already in the DB and copy those settings maybe
That's basically what I'm going to do, yeah.
The DOOM PC ports are working!
ahh, that was probably what I saw with working sprites instead of red squares and not the Doom 64 game
Just gonna drop this on you guys.
https://github.com/DerekTurtleRoe/N64-PD-ROMS
relax take some time
yeah, already a lot of working games. Very impressive the amount of progress we have already
Robert has spoiled us enough already. He can definitely take a week off. 👍
He can take the rest of the year off
||🤣||

Crash Bannedicoot!
We need an intervention for Robby!
I think it might be Starfield lol
1080 with savestate renamed for rom loads after restoring save but freezes at load menu. Thoughts?
Not the MW2 Intervention right? He's already dangerous as he is right now.
I didn't need a save state for 1080 with the most recent build.
Running latest 9/11 from update script
I was going to say Magic Knight Rayearth, but you do you.
Interesting. I get black screen when loading 1080 roms
I can check again, but I've never downloaded a save state for that game, and it worked yesterday... at least I'm pretty sure.
I'll try again and a different no intro rom
I'm using the ones from the HTGDB pack, for what it's worth.
...I, uh... I mean, those are the ones that match my legally obtained ones.
...by some strange coincidence.
omg so clever, I thought that was an emoji
It's a GIF I made a couple days ago. 🙂
Did you say...GIF!? 
I thought the 3-eyes was kinda our thing here. 😉
What would depth perception look like with three eyes? Asking the real questions here. 
It adds height perception.
1080 doesn't need a savestate with the latest core, neither ntsc nor pal
I thought so...
if it doesn't work either the rom is bad or not on unstable mister or database missing
it would be great if i could consider this a week off, but it's my job taking the time instead 😅
I swear I've gotten worse with age for getting the timing right in 1080 for tapping the Z button when landing to avoid losing speed. Same with Excitebike 64 when tapping it going off of jumps for that extra boost. I never used to have trouble with it back in the day, but now I feel like I get the timing wrong constantly. Aging is a harsh mistress.
It's completely understandable. I think we're all just amazed that you're able to do what you've been doing even with your regular job.
does your regular job know that you're a hero to like thousands upon thousands of nerds?
i never knew that z is used for more then going faster in 1080, so i adjusted to playing without that
How do you launch shells at your mortal enemies in Mario Kart??
With authority!
aka, the Z button.
Oh... just talking about 1080, not all games. 😏
yes, i was referring to the z-timing-no-crash trick
"Never figured out what this damn button did, so I just never used it for anything." 😄
I was wondering why I couldn’t land anything.
I love the progress on Dr. Mario 64
And Pokemon Puzzle League!
Oh wow I need to try that!
Yeah, the most recent core build fixed the cursor, so it no longer obstructs the view of the blocks behind it. It's super playable now. Just no saving yet since it used flash.
some know that i work on fpga stuff in my spare time, mostly the old colleagues from the electronics department where i worked before, but as noone is into gaming it's not a great topic to talk about 😅
Amazing puzzle game (and puzzle series as a whole).
Yeah, I loved Tetris Attack, I didn't expect them to turn it into a Pokemon game
I guess it's cool to keep things like that separate.
Certainly fewer distractions on both sides of the fence, I would think.
I used to work with quite a few people who loved gaming. One guy used to talk about Skyrim constantly.
It's the best puzzle game ever made. VS mode with someone skilled is so exhilirating.
I wish Nintendo would put out a Tetris 99 equivalent of it. Puzzle League 99 or something.
I'm not a fan of some of the voices in puzzle league though. the barrage of "I'M GOING TO WIN!" when you make a long chain of combos is a little grating
Thanks. I've got those somewhere.
The only online game in the series was Planet Puzzle League on the DS right? That version was really fun with the touch screen. Kind of broke the game with how quickly you could move blocks around, but so much fun regardless.
Me? ❤️
You must tell him how to pronounce your user name!
Yeah it was ridiculous how easy it was to create chains. I thought the art and music was really lackluster though. They could have done better.
It's funnier when he takes a wild guess. 🤡
yeah cause if I guessed...Id get some comments
not positive ones
because id try phonetically
Have you realized that my user name is actually MarLzero? 
Marlo
March-10th-io
yeah you are Mario...sorry
Core releases on March 10
"User Marl-zero on Discord..."
The origin is actually that back in the mid 90s, I was using AOL, and wanted the screen name Mario. But it was taken, so I improvised. It's been my thing ever since.
Hey, I got it right 😄
On youtube, I use METR0lD with the same gimmick.
MAR-EL-NUL
MAR I/O
Then you have Awbacon who was bullied into keeping his user name here! 
already in the FAQ 😛
#FreeBacon
#NotMyBacon
completely silly question, was there some similarities between the n64 and psp in architecture?
iirc that was why it was possible to make half decent n64 emulation on the Sony handheld
Did n64 emulation work good on the psp?
I remember playing snes games on there and they ran like crap
I posted a couple gameplays you can use
PSP is using a MIPS cpu like N64, so maybe you can run some cpu code near-nativly. Same for RSP. As the CPU+RSP is the main ressource killer for n64 emulation, this can help
#KevinBacon
Six Degrees of VGE
that explains a lot. thank you x
I'm a little worse, I have rhythm games :^) (nowhere near as many as others)
Sixty Four Shades of VGE
confirmed PSP coming to MiSTer
and exporting. Should roll at 4. Maybe 4:!5. See how upload speeds are
The rest of the psp would never be able to fit on the de10
So PSP by Christmas...got it
yeah haha.. surely it'll never happen. it would be impossible!
...
"shut up and hold my FPGA board"...
haha, the clock speed of the psp cpu is so high for the cyclone 5, you probably will have all FlipFlops go in metastability state after the first microsecond and all that you get out of the cpu would be noise
it would be like if try to set my CPU in bios to 20ghz and hope for the best
so you're telling me there's a chance.
so a space heater, fire hazard and failure all rolled into one. So it comes with multiple features is what I am hearing 😆
at this point, i feel like thinking something is impossible never turns out well. it keeps ending up with so anyway, here is an impossible core
I really need to do a "whats NOT coming to MiSTer" video...because the questions I get are wild
GameCube/PS2/Dreamcast/Xbox/Vita/etc etc etc
i think so too, but now i'm afraid to say anything is impossible
the fact that n64 and saturn are being done makes mister just the best device i have. i actually bought a saturn and n64 previously thinking they would never happen
n64 is progressing so fast its almost unreal
It's amazing, isn't it? I'm still keeping my expectations in check for TLB games like Paper Mario, but honestly the fact that it runs everything it does as well as it does is astounding.
even if tlb can't be done, the games it can do are enough for me
At that point my Everdrive will literally just have Paper Mario vanilla and randomized on it. 😆
If Only Bobby 64 was TLB
haha thanks for pointing that out, I am also checking out the other resource you linked there.
N64 is about max 100 MHz, PSP is 333MHz. Remember when it was about 200 MHz only at start. Not want a 100 MHz PSP 😂
Funny...Hyper Neo Geo is also 100MHz 🙂
I need my Virtual Boy core.
you misspelled PC-FX
And make it so it has two screens side by side so you can play it with your eyes crossed for true 3D!
any tricks to get Rogue Squadron to run on the 20230911 core? Not able to get into actual gameplay, but I see some people on youtube have.
this is a list of maximum frequency of the NIOS2, a 32bit cpu running on the cyclone 5 with highest speedgrade. Substract around 10% for our FPGA(medium speedgrade). That is the absolute maximum you will ever see for any cpu on the mister: https://www.intel.com/content/www/us/en/docs/programmable/683629/current/performance-benchmarks.html
Iirc, nios2 is max 170 MHz?
Sega Model 2 is only 50 MHz, but there's a bunch of chips
dont forget model 2 has revisions just like model 3 has steps
keep in mind that the NIOS2 is super optimized for FPGAs, while replications of real world CPUs cannot be. So nothing above 150mhz for 32bit is realistic
I agree, impressive that n64 get original clockrate
Oh yeah, Model 2B-CRX has an 80 MHz DMA
well it doesn't officially. The timing closure is for 80-85mhz, it just still works because the chip has reserves
Ah yes Flippy floppies
in a industry environment i would never ship a product without timing closure, but in this case we have no choise and i think we can kind of tolerate it, because the choise is "not 100% safe it works on all de10-nano running at 100°C" vs "not having a N64 core"
100 celcius is Intel's favorite operating temperature these days in their i9 range lol
well, we've seen over and over that even when clocks and latencies can't be strictly matched, it can come out even in terms of software compatbility thanks to smart use of memory controller, implementing modern caches the original machines didn't have, etc
was either the M2 or HNG64 going to require a fan in the final design?
like the Cyrix 6x86 p150+ was not 150mhz, it was same effective performance (nee FPU) as a Pentium Pro 150mhz
just wondering, as the n64 was the last fanless console iirc
No and a small fan
HNG and M2
I think that an FPGA board that could pull off a PSP would also be able to pull off a Dreamcast
a MIPS core running at ~133mhz might be same effective performance as ~200mhz if you eliminate a bunch of the memory waits
Got the FPGA hot when running n64? Never seen a temp issue
cough kria k26
I dont run my arcade M2's with the fan running for the noise annoyance since its not in a cab
Just uploaded my first video from the core and made a new playlist for N64 stuff going forward ^-^
https://youtu.be/h4QnU57RjkI
1440p/60! Preview video for the work-in-progress N64 core by FPGAzumspass. I added in the CRT camera to show it outputting pristine 1440p and analog at the same time, which felt incredible given that the core is still very much in an alpha state. I'm using DroidCam OBS on my phone for the CRT, so it's rather low quality with incorrect col...
N64 core 1440p HDMI w/ a second cam showing the analog output functioning perfectly as well
that doesn't have an HPS right?
pretty easy with MiSTer ^-^
gba core should be running hotter even. it's more full and mostly running at higher clock due to fastforward possibility
it has several ARM hard cores as well as GPU but not sure about memory access from the FPGA side
but the difference will be very tiny
most heat comes from the arm cpu that runs linux, not the fpga part
wizzo's remote extension allows you to make shortcuts directly to games, that should do the trick! 
Model 2 would be fun to see one day but with all the variants I wouldnt envy that task
haha i was being facetious. but in all seriousness that's what I boot up most of the time
Mario Kart 64 Core
I just really love that functionality and like talking about it
It does sound promising, it would need some kind of IO board.
Next Intel Fpga will be in a smaller production process and generate less heat I guess
I swear Intel is trying to get MORE heat into their silicon
I'm currently debating what spare parts to order for my soon to arrive de-10. Sounds like I should get a premium heatsink
idk if this is a question for the n64 thread but this is what i use https://www.amazon.com/gp/product/B08HLX8N8V
Hmm, premium is oversized
All ready for 4 PM N64 fun. No copyright flags
Copyright FAQs
just stayed away from DK 64 rap
I guess future FPGA has also some thermal management inside.
A modern cpu runs without cooling, cause the chip protect itself. Do this with an older one and it pops up 😂
3DO has no mips inside 😁
3d ohhhhh
That would be cool if a successor to the De10 Nano is picked out for the MiSTer project around the time N64 and Saturn are stable. I bet at that point Robert might port his DS core to it
Cheers!
i think once saturn and 64 are completed i wont really have a need for another fpga. all systems beyond that i actually prefer emulation to the real thing
i would not port my DS, i would redo it. It's kind of embarassing how i have done things back then. You learned a lot. It could be much better
👍
DS on fpga though? how would you even touch
thats kind of why I never really got into ds emulation
Some games hardly use touch, others are doable with a screen cursor controlled by mouse or analog stick
While others are just unplayable. So there's not exactly zero practical use
"sometimes when I touch, the FPGA is just too much..." lol see if anyone can guess the song
Also you could use the PS5 controller for touch right?
which would be harder to make, psp core or ds core?
if there's a cursor?
Yep exactly
I would kill for PSP I'm guessing it's far too complex
PSP by far
ty for the answer!
Does that mean you could lower the things needed?
PSP is similar in specs to the Dreamcast isn't it?
We're at or near 75% now, right?
oh god really?
more like a portable PS2 if I recall
PSP is easy, you just have to make a 300MHz core when Intel managed 170MHz
🤣
Everyone can double intel
Mister-Combination project - 2 misters - twice the power
math checks out
Twice the clock speed
Also if you add the ability to map screen areas to button presses DS becomes more playable. That would be challenging with MiSTer though
"The chips make sweet sweet love with our new MiSTer combinator"
no, a successor would mean no shortcuts and full accuracy, so a totally different design would be required
well, a MIPS CPU should be nicely pipelined which would help achieve a higher clockspeed
ds won't fit on the de10?
not without massive tricks and inaccuracies
ah well, still a great little board
make sure you use the unstable mister main and database, then it should work
Good value for the money 💰
Wait, you really believe it's possible even with massive tricks and inaccuracies? I guess it would still have an edge over software emulation, but if you do that, would it be feasible to use it as a base for a more accurate core on a newer FPGA board?
the problem is that the internal rams would need to be done with external ram instead, so the design would be very different to a "accurate" core
if you didn't set it to eeprom4 right at the start of the game...probably. you can try to set it to eeprom4 now, then save ingame and check if autosave will save
So how much of it would be possible to recycle for a more accurate core? Because if it would require a full rewrite, then it's probably not worth your time
Sounds so if Robert will do it again from the beginning as to use dirty tricks
maybe 50%? All the PPU and 3D stuff would have to rely on tricks due to the ram delay that is usually not there
CPUs and sound could stay the same
if it appeared you have a good chance
I'm guessing the hacky parts might not take as much time since you don't have to worry much about accuracy anyway right?
opposite, they make the design much harder because using ram with 8-15 cycles delay to rebuild ram that only had 1 cycle delay is never easy 🙂
Oh geez 😂
ok, so it's decided you're doing 3DO by christmas? Or maybe CD-I?
Robert should do what I call a long vacation
What if he drives a Jaguar 😆
How much BRAM is missing in DE10, 2MB or more ?
PC FX Core
Sounds like it would be a tough sell then, as much as I'd like to see DS running on the De10 nano 😅
de10-nano has about 500 kbyte after framework, DS needs about 1600 kbyte
kria has like 3500kbyte
my nephew now wants a MiSTer for christmas. Am I being dumb entertaining a 12 year old with a MiSTer?
12 year old me would have figured it out but I dunno
pi3
It’s a shame, some bits more BRAM could change anything
and you're done
he might not want another game system for a long time
most of us were playing these games at 12... Not me I'm old. I had an Apple ][ (that I still write arcade games for in 6502 Assembly)
he learned about FPGAs in coding summer camp
so he's got his eye on MiSTer specifically because his teacher showed his off. Clearly MiSTer gets around
Insert Palpatine "Do it." GIF.
yeah it'll reach critical mass one day
my mister has stayed loyal
Normally I would but I have two OTHER nephews who aren't allowed anything gaming related so its always a "how big of a hand grenade do I want to throw into the crowd at Xmas" lolol
poor kids aren't allowed games, to use phones or tablets or internet access at home. I fear they will become mere monkeys that use sticks
Speak to the parents that he got one, perhaps over the shool with a reduced price
All the more reason to! The chaos will be your Christmas gift!
lolol
Chaotic Good
i think might be better off for it tbh. well.. the internet part
maybe not games..
what everyone actually understood of this is: piece of cake, the psp core is done by tomorrow
I can get academic pricing from Terasic. Doesn't change the price much but it covers shipping'
Academic is also via mouser and digikey 😁
Surely 3DO or CD-I could be done on the MiSTer. The hoarder in me wants all the systems!
i think mouser has a ton of em
Just tell them it only cost $50, because you bought the parts separately and built it yourself. As if they'd ever know!
damn it really?
fucked myself there didnt I
was thinking of getting a second de10 just for the sake of having a back up in case this one ever fails lol
I bought my replacement fuses for MiSTer from Mouser.
They sold much more as the price tags was 155€… 😂
Only cost $7 for five of them.
haha its more the group gift unboxing. I gave my nephew video games two christmas' ago and there was a lot of screaming and crying from my two other nephews. I dont get that side of the families hatred for video games
Yes, but they need a form from the shool.
Just buy the other two a stuffed animal or something. An equivalent exchange!
its all "they are a waste of time" and "I think they shouldn't even be allowed for children" and "I dont know why any adult would waste their time playing games"
oh I have that. Good to know
games are good. internet i can understand though
Most of my younger nieces and nephews will only play Roblox...
Damn, I found an annoying bug. The Lens of Truth is a goddamn liar (It doesn't show the truth). Probably some unimplemented transparency
"You can't handle the truth!"
Don’t know the actual savings, but it was about 70€ some time ago
my nephew played that too. I was so confused and like "you sure that's what you want to play"...then he asked for roblox points cards or some shit for his birthday and I was just straight up "no. You need to pick a real game"
Tough love
My daughter has spent 1200€ in fortnight 2 years ago, so Roblox is harmless 😂
My nephew isn't very interested in anything retro, he's one of those roblox, Minecraft, Lego and five nights at Freddies kids
that's entirely valid
me too tbh
I worry about kids though. My college students could barely use a desktop. They'd only ever seen phones and tablets. Intro to editing ended up being "intro to desktop computing environments"
there's a lot of really good video editing and art apps for ipad and such. productivity and creativity are well within reach for young'uns.
One kid I shit you not tapped the monitor and asked me how to get Resolve to load
no judgements. I just kind of forgot they didnt grow up with capital C computers
For my daughter is her Pc only a gaming device 😁
it's hard for me to accept, but i acknowledge that touch devices have a much lower barrier for entry, and get more kids creating movies and art, or even animations
sorry for the starting soon
yeah maybe this is an "old man yells at cloud" moment but I was just surprised how few of my students had used a proper desktop/laptop
totally
take it as an opportunity to give it a good introduction!
real keyboards feel nice to type on.
Honestly, the university should require an intro to computers class before jumping into classes that require using a desktop.
The growing up time they will never compensate. Hide the mouse and most of them is helpless 😂
Keyboards connected to phones should be normalised, its very nice
My university doesn't even have a requited intro to programming class
In the CS degree
It's optional
especially for certain arts programs. Filmmaking / editing is never going to ditch our desktops / physical tools. Shit we basically continue to NOT modernize stuff so we can keep it feeling like it always has
no working artist / filmmaker wants their workflow messed with so while our software and hardware might get better it sure as hell doesn't get DIFFERENT
My daughter could choose not to choose informatics at shool. Don’t understand that.
choose not to choose
I am a German 😂
you're all good, i'm just poking fun :)
How to explain it right ?
well, depending on the bundesland it is only wahlfach and not wahlpflicht.
Sie konnte es abwählen
and now I am lost
does anyone here know what setting i have to enable to get direct video through analog io?
direct_video=1
in mister.ini?
oh thats it? praying this works
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
oh, does CRT stuff work with this core yet? it displays, but it's extremely warped for me. i've just been turning off my CRT and using LCD instead for now.
he's asking how to pull analog off HDMI via direct video
oh ok, i have to get a converter anyway
its a bit better as of yesterday or maybe the day before i think
so i cant use my analog io straight up anyway
still not final
i cant get the menu to display on my crt
Yeah it was improved recently
What format?
im using a vga to bnc adapter connected to my pvm
sync timing issue most likely
Why not use a vga to Scart cable with analog io board?
probaly rocking Dual Ram
@supple musk sent you another build to try
Do you exchange analog with digital io board? @finite swallow
Scart cable? Do you have opend the connector already?
Try my build I sent
Some TVs needs a light adjustment
Oh wait, your issue is probably composite sync not on in the ini file
Yes i think too
Anyway to fix ?
Direct video ?
No analogue output
Everything else works ?
Yes other core no problem
If other cores are normal then it could not be the cable or the ini
I did extend the Hsync on the build I sent you but I don't think that's the issue here
It probably fixes clues issue
Vamp old option ?
The VGA scaler resolution that was posted here
That's what I assume, but wasn't sure
I honestly woudn't expect Kaze's newer romhacks to work,especially with all of the special code optimization he's done
Oh no.. I hated using that controller as a kid 🤣
5 minutes till you get to watch new and improved F Zero @languid dune lol
I'm stuck in an auto shop waiting for tires with no headphones. Damn.
Be "that guy" and crank up the speaker anyway
Hah!
getting new tires sucks. Hurry up and wait
oh and bring your wallet because they cost a fortune
stupid low profile performance tires
next car I buy I swear its gonna be a Civic where every part is dirt cheap
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
This is just getting funny at this point...FPGAZumSpass is just a coding robot. Not a real human. He dropped ANOTHER core yesterday and here is the results of that work! A ton more working games and SRAM functionality to get some new games working as well! Plus PAL support from a ...
Its 64 oclock
Are savestates not working? Tried with Mario 64 but getting black screen when I load. If not, what do I need to know to save?
Savestates aren't working, every save type is supported except controller Pak and flash. Mario 64 is eeprom so it saves in game
Okay cool, thank you!
Did I need to pick a specific eeprom?
Just don't be THAT guy:
Also here's what my setup looks like with analog io running at the same time
Robert broke the streak
PSP core or something idk
Robby broke the spreadsheet
It’s all good , plenty to dig into rn
After getting almost every game working on yesterday's build
Im sure Robert is just giving the youtubers a break
So I just played Superman 64 on the core. Like how should I rescue the police car if I have like a split second to react.
I gave the controller to my wife hand she yelling at me. Didn't even take a minute 😅
Was playing Space Station Silicon Valley last night and noticed it wasn't displaying the energy ball sprites, but everything else seemed good on the level I showed my kids
Yeah, you have to hunt for the shadows
Some invisible fences and tree brush in the second level too, and I'm sure there's more.
Wasn't the leaked ps1 version actually good?
oh good, y'all already knew 😆
The ps1 game released, and no it wasn't good.
This insuates it didn't release officially
https://www.thegamer.com/superrman-64-ps1-prototype-released/
Wasn't the prototype actually better than what was released?
I thought it didn’t release officially
I think the beta was better than the official. Almost like they shipped the wrong thing
Yea guess it was the Ps1 version that was cancelled
That’s Titus for ya
Pronounced tit-us
i think i remember reading about that somewhere ages ago. i think titus got screwed over or something
Leave it to a French developer ..
Probably surrendered on the deal at the first sign of trouble ..
Wasn’t there a comedian named Titus .. that also had his own show?
from what i recall, the original was actually going to be decent or even good, but something happened
I heard that DC was extremely difficult to work with at the time
i can't recall the what though
Probably too ambitious ..
i once saw someone complete superman64
it does have some kind of like "oh you died 5x , we'll make this easier" type mechanics iirc
did they need to be in a room with pillows for walls and be given a nice jacket afterwards
Proton Jon's play through is pretty legendary, lots of research in it too
I once saw a bunch of people play superman64 for an hour ...not get past the third mission, and then give up all together
thats 59 minutes too many
i think its also got a bunch of early difficulty spikes
did he ever finished superman 64? I lost count
i think this was it
i'm not saying its good, it just isn't actually impossible 😄
We were determined, single and had nothing better to do...we moved onto and beat startropics for nes
pretty sure DC themselves is to blame for it being bad
Like 4 years inbetween episodes
has there ever been a good superman game? he's terrible subject matter for one lol
Nah the mechanic that's exploitable is the game has difficulty select which meany people don't realize. Not intl does it make things easier it removes a lot of bs as well. You can glitch it to get farther than the initial easy wall
The problem is that superman is the ultimate power fantasy, but he's not a villain, so....
Heck yeah Rush 2049
such a good game
admittedly I usually play on Dreamcast
I got my start on 64
explains so much
my good taste in games? Absolutely

I have good tastes in games and bad tastes in women. That's why I play Rush 2049 and go to @zinc dew 's moms place after 10pm
She’s a classy lady, he’s right!
That’s been noted
Can’t save, not fully playable!
Oh dear. Some closet skeletons being revealed today between Robby and Awbacon. 
Settle down Robby
???
It's funny actually Rush 2049 and @zinc dew 's dear mom have a lot in comment; my favorite, drive em like a rental and gets plowed into walls hard
(thats as bad as Ill get with the jokes lol)
omg
Dang
someone call a mod
he started it 😆

You guys are gonna make us all cry
Yer on yer own with this one Robby
Robert is gonna read your comments and lose faith in the project
I think they are what keep him going
I'm already crying. ||From laughing too hard.||
knowing the core brings us all together...go give Robby hell
Specifically my comments
This chat isn't american friendly enough
"Mod burnt to death on discord: news at 11"
Like the fat in a sausage or the pig snouts in a cheap hotdog
Finally, the sweet release 
lol death might be the only thing to take away my morning back pain. Damn skeleton aging before my mentality
lolol
lol i never understood the whole banter thing for a long time. there was a dude in a game i play who would always just be rude to everyone. eventually talked to him in voice chat, and when a tone of voice was added... i understood
Been dragging my feet on getting a chinese gdemu clone for ages now
Oh do, they are great
I can’t hang with the British in banter. I’d be eviscerated if I move to the UK.
hahahahahaha nice
NGP CORE WEN?
wasn't jotego working on that?
it can wait. I just got a Wonderswan and I wanna play that
And you said you didn't care for Mortal Kombat. You've been burning Robby alive all along!
Mortal Kombat is cool
Mortal Kombat Trilogy is a fun game to blow off steam
Us Sub-Zero players know it's cool. 🧊
Mortal Kombat and his mom also have a lot in common; Fan favorites that take a pounding and keep coming back for more
or THE GAME THAT SHALL NOT BE NAMED 64 and his mom....if I have no other option...sigh...I guess I will take a turn
wait you're here too
ill be here all week folks. Dont forget to tip your bartender and waiters
Yeah that’s me!
man I miss Rodney Dangerfield
you’re helping create his replacement “I get no respect!”
that was his best gag...he got all the respect
The surgeon general says: Winners don't use Robby's mom.
oh please photoshop that up with an old arcade warning
I actually thought about it!
Ive had a mister since January. Of course I'm here
what took you so long?
finally have a day off to update the mister and mess around with some stuff
usually i dont bother with WIP cores because they take a while before they work through analog io
Damn! That must have been my problem the whole time 🤣
man, you guys are relentless.
I take it this is a constant?
I was forced to do it!
It's also a jab at Awbacon because it basically says he's a loser!
Have you ever tried building cores for the -C6 grade of the same FPGA in Quartus?
I find that it does build and run on MiSTer, but not sure if any timing improvements could be eeked out
@cerulean elk that video of you and robbys mom leaked. But I wouldn't worry, it'll probably be watched as much as your Wattam video 
Hey let's not drag Wattam into this. Games as good as Bomberman hero
on topic...the 2P SM64 rom is such a trip
why couldnt Nintendo just pull that off
Sorry, somebody has to stick up for robby 😆
Does that work with the no face skip patch? I tried it, but it didn't take.
Andy D got it working
with his Andy magic
what about the 60 fps one anyone try it?
or does that 2p one also have the 60 fps too?
2 player? you gotta patch the nopatch patch? 🤔
i assume the 2p is made by the same person but maybe not
I thought Joe was the one who got it working
co-op mods are so cool. wish there were more
DKR has coop cheat codes
Whme banjo tooie and cheats start working devil bottles mode looks fun
nice
I feel like halo was really the last solid, you can play the entire game with a buddy experience
halos are a blast co-op
There's more out there post halo for sure. Gears of War comes to mind
what’s the latest chatter
literally the only way Halos are fun for me lol
@viral swift
You could get an Ultra Short Throw projector and take up that larger wall space
Not sure how bad latency is, but probably bad
@cerulean elk
PC-FX and PC-98 cores would bring some perversion for sure
lol ive got some of those on my shelf
not the perversion ones but the horror ones
what's the difference between OOT and OOTMQ?
master quest has redesigned dungeons
is it better?
It's better to play after you finished the main one
its probably more something to play as a second playthrough after beatting the original
it plays on your expectations from beating the original
looks like you take double damage in it also
yeah and it wont teach you all the basics the original does
its a hard mode
3ds version also flipped the whole game. very disorienting
definitely not the one to play first
if you wait a bit until it starts working i'd recommend the "redux" patches for oot, its basically just a load of quality of life changes that make it more pleasent to play
Feels like im cheating the point of the demo if it does have some cencept
They just arrived, i'll test them out when i go out from my work
at least the feeling in the hands is good
how much?
This is hilarious I booted up WWF Wrestlemania 2000 and everyone is Stone Cold Steve Austin except the women who all look unique
how do the analog sticks work on those modern repros ? is it the same mechanism as the real thing roughly?
I know a few stores that still carry these aftermarket controllers. I heard bad things about the Brawler 64 so I'm gonna buy elsewhere.
like $30 usd for the 2
is there an utility to test the analog accuracy, on pc?
just maybe the one on Dolphin
oh i'll check it out
from what we can see of it I would say no, it looks like a normal modern stick over a potentiometer housing
N64 mechanism doesn't look like that at all from the outside
anyone got recommendations for a n64 controller to usb adaptor? I see a bunch on amazon but no idea what lag is like
reflex adapt by misteaddons, raphnet n64 or 2x n64 adapter
there's a generic looking mayflash one i don't think anyones tried it yet
Timville 4 adapter will do it now too
oh yeah
there's a few random opensource projects online to build one out of arduinos and stuff if you want aswell
or just build timvilles, his is also opensource, its just that he sells them too
I have the mayflash n64,saturn, ps2 adapter
i think tim said there's a way to upgrade it if you want
or just grab a new kit they're incredibly reasonably priced tbh
just haven't gotten the n64 core yet to try it out
lol it's supossed to stay in the gray zone on full drift?
The code yes but you can't just add the N64 port to the triple unfortunately
The 4dapter is an all new board
ah thanks i only like, skimread the chat
Same mechanism, different materials
Yeah all the parts are swappable
interesting thanks
This is the one I got Old Skool N64 OPTICAL REPLACEMENT JOYSTICK "SHARPSHOOTER" for N64 Controller https://a.co/d/7yEMils
i see a lot of test images from an utility you use to test the n64 controllers, it's a n64 homebrew?
Yes there are a couple
Highly recommend Raphnet for generally low latency, and conviently 2 player ports for one USB adapter. Also does Rumble Pak when most don't, MiSTer compatibility unknown, but more likely to work than others that don't work for PC emulation I'd naively assume
what's the name of this one?
oh thanks
raphnets are expensive
i'll install the @lone geyser MiSTer for the analog fix and test them out, i'll share the results
Retrobit tribute 64
lol
Mine looked slightly different though
Is there a lemonici build up to date with this? It fixed a bug with switch controller alternative mappings #unstable-nightlies message
are there any good homebrew/unofficial n64 games? I played the dooms today.
@jovial briar we should ask the mods if they could make a thread for N64 controller parts
<@&806015468916703282> what y'all think?
There's already a thread on n64 scaling algorithm in #controllers ; you can make one for n64 parts there too if you wish
Sounds good bud
I thought this was a smushed butter stick for a second
people can make any threads they want if they are appropriate, but the visability of them is pretty poor
Yeah, its kinda why I was on the fence, most folk probably wouldn't see it, but hey, worth a shot.
seems like I tried to update but the supposed new core was not found
I was going to get this Brawler 64 dialed in tonigh then a Wonderswan Crystal arrived in the mail and I got sidetracked lol
there was actually a lovely moment where you could even make threads in a channel where you couldn't normally post