#Nintendo 64
1 messages · Page 53 of 1
It's the lack of dithering and dedithering. Best you can to on original hardware is remove the dedithering which leaves the ugly dither pattern. Mister is now preferred
Well as much as I ever yell
I try to remind people just to play the games and have fun and not super worry about pixel peeping
I don’t like that this core is enabling @native mesa to play N64 in such a rebellious way.
fully playable super smash bros, felt so good to beat the game 🥹
Robby King Vaseline
this progress is wild
I am but a humble aliased peon
quake but in hell
Hoping dithering does get added soon, because the color banding is kind of agitating me.
And it’s not because he likes filtering
@zinc dew and his self inflicting burns
I think he said he would do the dither and dedither as one of the later features
color banding is pretty bad on OOT tho
I wonder if he can give us hight color modes like PSX
looking forward to this actually running on the core! a version I've never played
if you get the remastered quake I on steam it comes with Quake 64
also the remastered quake 2 comes with quake 2 64
played q2 and have the remastered q1 but will try it first on the core when it's ready
although quake on the actual n64 is one of those, "This shouldn't even be possible."
Yep. All of the unique content, none of the drawbacks. Great way to play them (remastered versions).
and the best part is that the N64 controls really don't get in the way either like some other ports cough daikatana
I think gamma correction ill help with some of the color banding too
daikatana got in the way of daikatana
Haha that’s in the video today
Is there a playable OOT that isn't a debug rom?
It basically say it was a victim of its own ambition but on a technical level it’s nice on N64
"works great. i hate it. moving on"
Is the video already online?
@native mesa I gave you the exact rom name
Haha kinda
4 PM CST
Yes the GameCube versions
Do I have to pull them out of the ISO?
I wonder what those are going for now I always kept them around to have better video out for replays
I guess then I will watch it for lunch tomorrow. Thanks!
ye oot plays great. i had one crash.. but then i couldnt make it do it again
They are in the no intro set.
Wow not much actually. $60 for mint. I’d have expected higher
i retraced my steps. i let the game sit. nothing
Qvest64
I don't know if others work but I tested debug, master quest and original OOT GameCube roms today.
Anyone want some cheap loose Bomberman carts? I just upgraded my Japanese loosies to complete in box
Kirby 64 playable?
Made a patch to get the title screen save file with all items etc for Master Quest GameCube.
I got one hard lock up playing today.
Just random.
yeah. it seems way more rare than mario 64 freezing
i just got unlucky first time i think
This has improved, there's still some pixels showing through but a lot less. The blender mode for blending non-force-blended polygon edges making a difference maybe?
Puyo Puyo Sun 64 regressed on the new build. The intro doesn't play anymore.
one more time. follow that dolphin!
I wonder why Mario Tennis fails to boot, but not Mario Golf.
Granted both lock up shortly after, but technically Mario Golf boots.
RIP
runs until there
Xena is not the worst game
Tony Hawk 2 seems to play better, didn't crash messing in the first level. Menus and HUD are still missing, but items within stages are showing now, like SKATE letters/money etc. Just have to navigate invisible menus, haha.
It'll be interesting to see what caused the regressions.
I wonder if its related to static Z value mode
I wonder what RDP mode is used in Puzzle Bubble Bobble
For all of the Analog output people, Is everyone mainly just using HDMI out for testing at the moment? It looks like some games do work on Analog, and some games don't
the Reflex Adapt from MiSTeraddons paired with an original n64 controller on this core is chef's kiss
@warm pollen mister from ebay? 😛
MiSTerAddons 🙂
much much much better
Don't we all
It is super weird
@hollow rune I wouldn't hope so
Oh yeah, its pretty amazing so far, I wish my stick wasn't so worn lol
i've never played mario party 64 so my stick is still pretty good lol. had a blast replaying waverace
hehehe
Any testing requests? I am getting close to stopping for today
If you told me this was from an UltraHDMI I would have a hard time saying it isn't
MiSTer Vs N64 with UltraHDMI mod; MiSter is easier, damn near the same price and does 100 other things
Really would like to play Puzzle Bobble
Crazy how well Smash Bros works. Went through once with Mario and didn’t notice almost anything wrong, minus some stray pixels
I've been playing F-Zero X, Snowboard Kids 2 and Star Fox, its been a blessed day
It's like owning an UltraHDMI, plus all the other consoles RGB modded with an OSSC. And no failing caps.
its amazing how solid starfox plays already, you can easily forget the core isn't finished
Seriously! i was gushing all over StarFox and my 7 year old was looking at me like i had a problem
you forgot all the ODE's and flashcarts you'd need on real hardware
True!!
and the insane amount of adapters and other gadgets you'd need to do all the same controller stuff
It’s been awesome because now I can put my real hardware on my PVM and MiSTer on my regular tv and I get everything I want
@fading mist not sure what to tell you at this point, there is probably a FAQ out there to read
Never would have gotten a N64 with everdrive if I thought a N64 core was going to be a possibility. Being told it wasn't going to happen is when I got the everdrive.
Same. N64 is the only system I still keep on my setup because I thought it'd never get a MiSTer core lol
it tells you how to patch SM64
had to go through the trouble of RGB modding, getting a high quality SCART cable, the Everdrive, an upscaler etc... That ended up costing about as much as the MiSTer, honestly
yeah i might just be unlucky..i have your update n64 script, N64-database.txt, boot.roms, and no intro roms still cant get pass the super mario 64 logo
seriously Rob has put two holes in my "perfect" retro gaming setup, i never dreamed we would ever have a psx or n64 core
you must patch the rom as I just replied !
N64 just looks exceptionally horrible on modern displays.
I love that deku sticks kill gohma super quick
N64 needs a good scaler with a lot of scanline options
You have to use the correct noface patch for m64 to run.
Yeah, I like how it looks with RGB and a good scanline filter. Or at least a way to remove the blur a bit.
you can make it look reasonable with either rt5x or a n64digital/retrogem mod
https://vampier.net/N64/ see 'Getting Your Games to Run Smoothly'
Would be interested to see some side by side captures between a N64 with HDMI mod vs the core.
I had the GBS-C before the OSSC and the scanlines in that are quite good. They're adaptive so they looked great and you could boost brightness. No shadowmasks though
I can't find the portal in Gohmas layer!
can i report a bug that the jumping in turok sucks or is that just how this game is
found it. it's invisible
5 mins in there's like the worst jumping puzzle i've ever seen in a fps game
ahh THANK YOU! 😆
other than that turok is running great
pure pandemonium art
Did a search for the SAFFUN wireless controller, anyone using it wireless and can comment on how it plays?
GBS-C is the least sharpest out in the scaler world. Not bad but not good either
When new test build
there already is one today
Yeah. Expensive HDMI mods are the only way you can remove the VI Blur on real hardware, I believe. The MiSTer core doesn't have the VI Blur right now so that's why it looks so close
In case you want to add to faq...1080 snow boarding will work with a save state... Rename to match your rom name and place in save state folder
Looks like amazon has one with free same day shipping, so fuck it, i'll give it a shot today and report back!
if you give me more logic space, yes. But given how scarse it gets, probably not
enable dithering + scanline filter = here's your accurate high color mode lol
Getting the shotgun? 
@zinc dew if you want, you can put MRC: Multi-Racing Championship on the playable list. Completed this game today. It's rather short so missing controller pak isn't that important. Haven't seen any issues. Played the PAL version
oh, no, that one i could just about manage, but shortly afterward
Huh didn't know oot had a debug menu crash handler 😮
You underestimate how ugly the dithering is on n64
Crash handler
It's beautiful!!111 
Anyone mind updating the test sheet for MRC as well?
It's only bad if you don't use the vaseline blur. Pick your poison!
yea this
Some of these games got pretty detailed crash handlers.
anything new to test on the snac front?
Also if anyone knows if other cables and SNAC adapters work let me know. For visibility I am friends with @graceful radish so I'm happy to advertise his site but I feel it would be fair to provide users with other options as well.
There's a snac osd setting under System settings you have to turn on. ports will be all usb or snac. if you have 2 cables you can play 2p with snax. no paks, only controllers
I need to get a Multi-SNAC (if such a thing exists) where I can use multiple real controllers.
Oh you have to turn it on, my bad
I'll amend the post
nice, 2p wasn't in last i checked
hopefully someone will design a new opensource n64 snac like the psx one at some point
Updated
Playing Diddy Kong Racing, not for testing but because I want to have some fun with an old favorite.
On misteraddons, does the n64 adapter say "reflex adapt only" just because the n64 core wasn't ready yet? Or is there a different adapter for SNAC?
the former, afaik
I never got into that because the cutesy art style. Is it worth playing?
yes that's right last snac build was 1p, this one would do 4p if your had enough ports. Porkchop teased a 4p snax
Playing as Krunch is like equivalent of cock and ball torture.
is it possible to make a n64 adapter for the old usb style snacs
or is it too different like how psx was
I see people running Mario 6, mine freezes right after the offical Mario 64 logo , any reason why?
patches
Yeah it doesn't work unpatched*
The Mario head doesn't render on the core yet, so you'll need a patch to bypass it.
Thanks
yeah I'll probably do a 4p board sometime. n64 is 3v3 like psx
Are people getting DK64 to run with a patch too?
n64 has 8 texture rams. You can also call them caches if you want, but they are more like rams. You need to load textures to them completly before(!) drawing a polygon. This is unlike PSX, which has a texture cache that is loaded automatically when a texture pixel is not inside the cache while a polygon is drawn. That means that a single polygon cannot use more than 4kbyte of texture. PSX can load bigger textures, but then the cache(only 2 kbyte) needs to be overwritten multiple times and it gets horrible slow. Anyway, because all textures (and mipmaps) are loaded before drawing the polygon and the texture read is integrated in the pixel pipeline it really costs nothing if you only need 1 texture. Dual texturing needs the two pass rendering and will therefore cost 2 cycles per pixel
Is there a way to force 60 hz on pal games ?
why use PAL if you want 60 hz?
Cause I want to play a game in another language
Ah, I see.
@nova grotto you have the weirdest requests 😄
Yeah then I would want the same thing
games in another langaugs are created to run at 50hz if they are PAL only
set ntsc in system menu after booting the game
I'd like to try NTSC in 50hz, just so I can get more consistent framerates in some games 
presumably set pal after booting an ntsc game?
yes, should work
Wouldn't that affect the gamespeed?
@wanton sun I am wondering if the transparancy issues with Dr Mario and the Drops in OOT are a simple fix - if those issues are fixed those games are almost 100% (if not 100%)
Yeah Dr Mario is really close.
i was going to research the instructions screen of mario party because it also has that effect, but maybe dr. mario is easier. Hopefully all are the same reason
It might even fix pokemon puzzle league
Ms Pacman Dream maze (or whatever it's called) has it too - massive textures there
@wanton sun thanks 🙂
Tigger's Honey Hunt also has it
Are we in the stage in the core where you started bug fixing instead of implementing new stuff?
That's very good
No idea if this helps... https://evilgames.eu/emulation.htm#n64-ntsc-patches
Emulators, ROM Hacks, Region changing patches
thank you @raw oriole !!
You know here in south America except from brazil and another 2 or 3 countries more (almost nobody knows about them exist) we speak spanish but spain is in Europe and they also (of course) speak spanish as well so it's a little weird of a case for us , almost all retro games were either in english or french in America continent so we were not taken into account as a public in terms of language so a lot of people used to play or wanted to play the spanish pal games because it contains our native language problem comes when we wanted to play those pal games in our NTSC Tvs so if you think it like this it makes sense , I know english as you can tell so I have no problem but sometimes I and other people want to try spain pal games either of curiosity or just cause some people don't understand english at all
it's a mix. Still want to do dual texture, LOD and Flash saving soon. It all depends on my mood which things i tackle 😅
Doing the discord pins shuffle I see @zinc dew, it's such a pain
Thanks I'll give it try !
The fact its a nice mix is already nice haha
Robs instincts for when to add features and when to consolidate and fix bugs are the best i've ever seen in a software engineer
flash saving is needed for animal crossing right?
roughly where on your list of things to do is controller pak out of curiousity?
Yes, I posted a list a bit ago
This
wow, what a dilemma, so they just expected everyone speaks English?
it's critical to have it as so many games need it to save, but i haven't yet implemented it in my emulator even, so it will take much longer as i need to understand how it works. That's why i still shift it back again and again
Pretty much haha
this is understandable 🙂
Everybody does Speak English. Its the greatest Language in the world 🙂
In Japan they were saying "South America is America too? let's give them English!" 🤣
Majora's mask too? yeah it'll definitely be in soon. I'm sure if it
anyone know when Reflex adapter will be in stock?
Majora's mask in particular will fix the Ocarinas
I dont know if its been fixed in latest core versions but the transparencies in Rayman 2 is also missing (blue lasers and the ludlums). If you need more points to debug
Have you played Smash Remix? If not you should give it a look. ~64 MBs of fan made Smash goodness, and it runs with no issues.
English is more or less neutral ground. I was really excited when I found a fan translation for neon genesis 64, I didn't even bother to check which language it was, as I assumed it was english. It's korean though, so it's moonrunes to moonrunes.
I actually never really played Smash but I look forward to it
so we won't need the red button version?
They have to be hand carved out of Potatoes so when Porkchop gets allowed to have his sharp objects back
quit foolin' around this is serious business
Well South America is part of America Continent but for some reason I don't know everyone calls America to USA country like a whole hehehe as far as I know Japanese know about the existence of Brazilians , Peruvians and Argentinians everyone else don't even exists xd (speaking of south america)
Smash works fine now
yea i need a reflex adapter and n64 controller first
It’s funny how about 100% of the US people I’ve talked to think Brazilian speak spanish! 🤣
why?
cause thats how I roll
you can play with any controller until you get one
Yeah I always find it weird when Canadians call their southern neighbors "Americans," since they're on the same continent. But what else could they call them? 😄
I can only use arcade stick and saturn controllers right now
ohhh ok
I guess smash would work nice with arcade stick
Portugal is really lucky Brazil speaks Portuguese or they would never get any games in their language.
is your arcade stick analog?
no
hmmm I wonder if that will work
does smash use precise controls?
i thought it would just be fine with directions like d-pad
no just has analog stick for movement
Lots of differences between Brazilian Portuguese and Portugal Portuguese but yeah
might be an option to switch to digital controls
if not im gonna get an n64 controller soon
quite a lot of pads already have a "dpad as left-analog stick" mode btw
8bitdo ones etc
I can't imagine they are made for Portugal Portuguese but since I don't know either can't tell.
Love playing this even though I've no clue what's being said... apart from gooooaaaallllll
ISS64 is great
Screen 🇺🇸 Tela 🇧🇷 Ecrã 🇵🇹
haha for me it's a shame (bummer?) that brazil don't speak spanish as well I mean they are a very large population the largest in south America and their gamers and really hardcore ones but at least portuguese and spanish share 80% of similar words a native spanish speaker could learn portuguese extremely fast but we can already communicate between us in our native languages so no need to learn the other people language that I think
Other than a few of these, they sound the same
I wish they made a biker mice from mars 64.
Yeah! I’m pretty fluent in portuñol 🤣
Yea I just try to use the actual controllers for each system
most of the time
there are exceptions like I will use Saturn controller on Genesis
or arcade stick
I don't know the Brazilians I have known which isn't a lot didn't seem to think very highly of their Spanish speaking neighbors.
Oh and be careful when you refer to a girl in Brazil as a Rapariga 🤣
But I can understand. I would be pretty offended if someone thought I was Canadian or something. 😂
I went to a chiropractor and he asked: are mexican wives bossy? I replied: I don’t know, mine is Brazilian 🤣
This is correct, and also other words in Portuguese from Portugal, can generate a black eye here in Brazil
Yep! Hahaha
My friend is American but would always get mistaken for a native when he started visiting a friend in Brazil. So he decided to start learning to speak fluent Portuguese. Lol. He's pretty good apparently by his friend's statements
I guess he just looks like it for some reason
What's odd about it is he's black with Irish ancestry. How is he mistaken for it? XD
¯_(ツ)_/¯
So he's good with languages, because Portuguese is difficult, Even for us who are natives.
He is. He's taken to it a lot. Spending a lot of his free time forcing himself to read stuff or listen to stuff in Portuguese.
Surely that is a hack of ISS 64?
It's to a point now where when he gets unwanted people at his apartment, he opens the door and acts like he doesn't speak English and just spouts Portuguese at people to get them to go away.
So I've just found out 🤦
ST1KA IS NUMBER ONE PORTUGAL MAN!
One thing I can say, the softness of the music and the songs in Portuguese, especially MPB, are incredible.
I learned to appreciate my native language even more after learning English and Spanish
Core is ??% complete
It's taking up a little more than 70% of the available logic elements so far, I think.
Remembering to say, I'm already on the 5th world in banjo Kazooie and so far without crashes or anything, thank you very much for your work Robert.
Is that Cristiano Ronaldo’s nickname? 🤔
So we are really hoping the percentage used is equal to the percentage of completion. 🤞
OoT is beatable so 100% complete!
It does look really good.
If all you're interested in is Mario Kart and Dr. Mario, then it's practically 100% now.
Ship it!
Red and green buttons. 🙂
I'm waiting for Goldeneye.
Almost zero issues. Aside of some minor transparency glitches
And the random crashing
Shh!
For spanish speakers brazil's portuguese sounds like a missspoken spanish and I bet they think the same of us the other way around
It doesn’t exist
lol
Dr Mario is very very close to complete. You can play it and it feels like original hardware.
@cerulean elk, is that you?
Some people stop and ask me what language is that. Some confuse it with a bad french lol
Eh? I don't think he likes Dr Mario
It sounded like a line straight out of one of his videos 😆
Oh.
For us Brazilian, to speak in spanish is as easy as speaking with the tongue outside the mouth
The Master Quest version makes me mad
It’s not L Trigger, stop telling me to press L!!111
The Z is silent
Huh?
What’s the racing game Robert said is completable? I read it, forgot and now can’t find
Lol nvm I get it
Everything on MiSTer feels like original hardware at least that's why I like it so much.
does the gamecube version of OoT crash more? i had the master quest version on for 3 hours or so and it worked, but that may not mean anything
#1096015979055697940 message
I got one random lock up while playing it.
Bingo thx!
Just got this thing working, and hooooolllyyy shit!
I was able to complete an f-zero x gp with no issues. When can that be marked as completable? Has anyone done the vast majority of content yet?
which one, gamecube or master quest?
I played for 2 hours (1st time playing really - since it's been over 25 years) and no crashed on master quest (GC)
Need to download that mister file with the joystick adjustments, but i may wait until the cheapo n64 controller arrives to see how it fares first
I thought Master Quest was the GameCube version.
I believe it was just the GameCube one not the master quest version.
I was just cycling through them testing things out and it randomly froze while running around.
There is both in the no intro set.
so far i haven't seen reports of the master quest crashing random, but then with a frequency of "x hours per crash", who can say (or even debug) that
Perhaps in the HTGDB set as well, sorted into a different folder (Revisions?). I'll have to check.
Thanks
@wanton sun nice job with today’s build. It fixed all other issues with polygon seams on transparent meshes.
I think the Mario crash is easier to debug - top of the hill at bomb omb fight
95% chance of crashing
Duke Nukem 64 now has proper depth, too!
thank you, it was a nightmare to debug this, so it's great it covers so many cases 🙂
it's insane 🙂 that's what it is
I saw one other person this morning mention a freeze on the GameCube version. It's going to be really hard to debug so hopefully it creates a more reproducible problem in another game to find the problem.
Any recommendations? I'm sure my friend would love to hear them. We're both music nerds.
it's a nightmare core - when fully accurate. LUUL
@wanton sun I really hope you can keep your promise of atleast 1 game working by xmas 😄
i'm much more optimistic now 🙂
i expect screenshots of mario dabbing at the top of the clock level around christmas
fingers crossed!
Chico Buarque de Holanda, Gilberto Gil and Caetano Veloso, amazing stuff to listen
Thanks!
my previous goal was to play Mario kart in any form with the family on christmas. My new goal is to play Mario Kart and Mario Party. Both 100% bugfree at correct speed. Still not fully there, but should be possible.
What version did you get this from?
From vanilla oot
I wonder if someone can do a side by side compare of Mario kart - let the demo run and see the difference
I don't have a real N64
Not the GameCube?
ya n64 the first version i think
currently the speed will be off as the refresh rate is not correct
Ok cool, so now that we know what you’re fixing next weekend, maybe you can add a goal of controller pak saves by Christmas?
lol I’m kidding
@weary palm just by curiosity, was the patch you made to remove the expansion pak check in dk64 as simple to make as the no face patch for sm64?
it's funny i cannot remember any game i played with my parents that required a controller pak. But of course i understand that you want it. I also want it 🙂
I can think of one. 
Mario Party 1?
Didn't that require the RAM Expansion pack rather than a Controller Pak?!
Mario Party 2 is best Mario Party
It was mostly older games wasnt it? Later carts had larger sram
2 different things?
i think it was mostly 3rd party titles?
GoldenEye?
No I don't think that did.
I don't even remember what that was for saves.
I can't think of many that needed the Memory Card Controller Pak 😉
Nintendo 64 games using a memory card to save data
of course!! the ISS games did! I should have remembered that!
Castlevania
Oh Gex and Gauntlet Legends.
FIFA games too
California Speed is working well...
Looks like a level from Mario kart but with a car from gran turismo 😹
Who could forget Mahjong 64 needed a save pak!! We are going to need that working immediately.
California Speed has wacky levels
Doom 64 needs a save pak
i think there's a romhack for doom64 that makes it save on cart
@zinc dewI am using the older SNAC adapter from MisterAddons with a Blissbox cable. Seems to work. Stick feels a little jumpy but it may just be because I havent used an N64 controller for quite a while!
@desert crow some feedback ^
Was Nintendo trying to be like Sony with their memory cards?
i think partly that and partly to reduce costs on carts
Nobody beats Sony at that ripoff.
Idk about that, but saving games on the controller pak was kinda nice for rentals. Made it possible to finish games without having to rent them non-stop. But yea cost cutting makes sense
Yep, I am surprised more games didn't try to off load that cost
Especially with flash saves on carts. That must not have been cheap in the 90s.
might be a wrong voltage thing, older snac only does 5v
Flash was really expensive.
I really need a pcb for this
I’ve got the California speed itch
ok. It just seems a bit more sensitive in Mario Kart than I remember. I'll try in some more games and see how it goes.
Hmm, just had the noface sm64 unlocked game crash on me in bobomb mountain.
Should have done a savestate when i got into the castle so i can skip that stuff again
Guess i'll try the regular one instead of the unlocked doors
Save states are not implemented yet. You can set cache delay to 10 to reduce the chance of crashing.
Or try this patch I made from FazanaJ's Ultrasm64: #1096015979055697940 message
could try the controller test rom with savestate and look at analog stick values
So I put the newest RBF file = N64_20230910.rbf in the Consoles folder, the N64-Database.txt file and boot.rom & boot1.rom in the N64 folder, the update_N64.sh file in the Scripts folder (and ran that Script successfully on the Mister) but when I start up Super Mario 64 (Z64 file) I get the Super Mario title screen and then the game crashes to this screen (and stays there) HELP 🙂 Do the N64 ROMs need to be zipped or unzipped ?
Patch the no face?
I can try that! Is it pretty common still? I figured SM64 would be a good place to start after mario kart was so crazy sensitive
Need to try that pinned mister file
The crashes? Yeah it's common with data cache on. With the Ultrasm64 patch it didnt crash on me, I picked up about 20 stars.
Its the newest RBF so sadly not helpful 😦
Thank you! Just wanted to make sure I didnt have something screwed up after following the faq
So you patched the sm64 rom?
I have the pinned Mister file but it does crash with that 😦
No - you need to do that ???
Yes
Where do i put the savestate file?
How and what do I need to patch ?
Go to the site in the first pinned comment and there is a list of patches there.
nevermind, i got it
@desert crowI am on the latest unstable but im getting autodetect failed when loading the test rom. Ideas?
test roms are not in the database and don't have to be, they usually just work
yeah just try to restore state
ok got it. what info did you need?
I played GameCube oot for a few hours yesterday with no crash. If it crashes it’s REALLY uncommon
What is different about the GameCube oot ROM that allows it to play? Save functions? Removal of some copy protection?
Thanks Robert!
something at the bootup of the normal oot causes a hang. i haven't researched. But after that point is crossed, it seems to work
I actually managed to crash oot. After loading a save in the deku tree, right when shooting a skulltula with the sling
Gc version, non mq
GameCube oot skips the n64 logo
i will research it at some point, but for now there are more important things 🙂
I've played the NGC OoT ROM file two days ago until the end of the Death Mountain (2nd gem) without any crash.
FYI
Is Mario 64 supposed to crash a lot at this point or am I just having bad luck?
it's normal
thought so! Thanks
It’s funny how both super Mario 64 and ocarina have intro skips to get working and the rest of the game is fine. Other then the random crashes
International Superstar Soccer 64... Fab and plays well
Chopper Attack.. Fab and plays well
it's not surprising: booting a game has no variable elements, you cannot skip it or change it's pace. So the developers will not even find that their code is buggy if the path it takes just works. Ingame logic often is much better tested
set cache delay to 10 - enjoy more
In Mario 64's case, IIRC the person who programmed the stretchy face was different from the people that did the rest of the game. So there's probably some differences in the code or something.
Thanks! I'll try that
most likely the left-over of a tech demo they wanted to put into the game
none really, thought you might see weird behavior there. contrllers usually go to the +/- 80 range. maybe what type of controller you're trying.
apologies in advance as this has likely been covered previously (i guess i missed it), but i recall initial concerns over achieving the correct CPU speed on MiSTer. however no one mentions it now, is the CPU running trouble free at full frequency now?
Too early to tell since not everything is included yet, but so far it's optimistic.
Original N64 controller. It's showing about 80 on Up and Down, and about 75 on Left and Right
Seems like the face stretching was just to test out using TLB.
There’s a story that a dev was messing with vertices on a SGI work station and making funny faces with Mario. Miyamoto thought it looked fun so he asked if they could make it into a fun little intro thing.
I wanted one of those workstations so bad in the 90s.
Mostly a Sun workstation though.
Sounds like it's probably working right, try some more games out. Compare to real harware I guess if you want.
snac isn't really in the bug report phase. It's more in the just play and don't bug Robert phase 🙂
Yea Mario64 feels good. Probably just not used to the control in Mario Kart. Thanks for the SNAC support and the help!
MinnMax's Ben Hanson interviews Giles Goddard from Chuhai Labs about working on games like Starfox, 1080, Super Mario 64, and more from within Nintendo back in the 90s. He also talks about programming tech demos for what would become The Legend of Zelda: Ocarina of Time on the Nintendo 64 and working closely with Shigeru Miyamoto for years. Gile...
bookmarked on story
Analog Out works indeed properly now. Looks fantastic via Retrotink 5x Pro in 1440p.
found the culprit!
I wonder if Big N knows about the creation of this core
make sure your delay is set to 10, helped me a lot iwth crashes
Did you know mister now has HDMI? It can even connect to HDTV's all by itself.
lol
I'm trying that right now. Is it fine to leave it like that for all games or is it only for mario 64?
it reduces performances, so I'd say it's only for games that have the random crashes. Wave race is another one where cache delay helps iirc
I got a reproducible freeze here in OOT Master Quest GameCube USA at Market after leaving Temple of Time it's the 4th redead you come across.
@wanton sun
I prefer real 1440p, and HDMI can't do that due to the known limits. Yes, i like proper 1440p CRT shader. 
1920x1440 is indeed possible
Not on my LG C9, so...
Use this to put the title screen save file for first slot that will put you in temple of time right away. Back up your save though if you have one. Might overwrite it.
That's what I use, but not all TVs love that unfortunately
Oh this is great thanks! I just heard of the story, I’ve never seen this interview
5 second google and then some searching in a youtube thing - I guess I got lucky 😉
You can also try FazanaJ's UltraSM64 version, I posted a patch yesterday. Played for an hour with 0 delay, I couldnt get it to crash: #1096015979055697940 message
My Dell PC monitor supports 1920x1440 too, but it doesn't look as good as the LG, iirc 1920x1440p is possible via CX up to C3.
C2 and C3 have awful input lag at 4:3 unfortunately so even though it's supported, it also sucks
@wanton sun getting consistent freezing fighting redead in Market not just there.
@mortal apex Is that patch to be used on a standard USA rom of Super Mario 64?
People are getting deep into ocarina so quickly
Yes, I used the everdrive pack from the htgdb on archive. The one from no intro probably also works
I am using a patch for a built in save that starts you there.
Ahhhh. I thought you’d just played up til that point
nope, I have hardly played at all.
It takes a couple hours to get to adulthood. I did it twice already (once on stub build, once on the later builds with save). The kid dungeons are super short.
Curious if the attract mode save is related. I didn't have freezes there but I didn't fight the redeads. So just exit temple of time, fight the redeads, freeze?
if anyone else wants to test to see if this is reproducible on their end. Will turn the save in slot one into the one that puts you here.
yes
might want backup your save if you got one in slot 1
Yep, freezes there with a legit save too. Interesting, had zero freezes or crashes in both playthroughs up to forest temple. Cool find!
Thats good news though since it should be easier to debug.
Ah very interesting - thanks for the detailed response. So this also explains the N64s low res textures. An interesting design decision by Nintendo - it certainly simplifies texture access and keeps performance constant and fast but at the cost that the ground (for example) has relatively small textures stretched over large polys or you have to spend your poly budget on more tessellation to get the texel density up. They then added texture filtering to help cover any low texel density up. All makes sense really.
Didn't crash for me on my first batch of redeads, trying again
I also got up to adult link. No freezes. Super solid
Couple times it didn't happen but always in the first 4.
Once we have 2 pass textures I think the game will almost look perfect
I think that’s a 2 pass too. Maybe not the polygon gaps but the texture error there
is that with today's core?
Yeah
the spiderwebs on the floor used to have that - but they got fixed today
He looked fine until he died
In hyrule field the sky seems to go black periodically
Ok got it. It froze on my second attempt, just like you said when it started the fall animation
yes that’s called nighttime.
I mean - other than nighttime 🙂
Sweet!! we found a legit bug that can be fixed!!
That’s from day to night and night to day
Seems to happen around dawn/dusk
Yeah something like that
The ground is also 2 pass I think. It’s made up of two textures and we only have the under one right now. It’s so interesting to see
the banding is pretty brutal in places too
still though that is overall probably the most amazing thing i've seen on mister
Same. It’s mind blowing. Makes me kind of regret buying and installing the n64 digital lol
I can just have mister now in the future in my living room for everything old. While my original systems can stay in the office on my crt. I’ll probably never move them around again.
i should probably sell like 2/3 of my n64s
I think my N64 and Everdrive will soon be sold. The only hesitation is the debugging features of the Everdrive but haven't used it yet and CEN64 with gdb is free and more convenient.
Better hurry and sell them soon. Once Robert's done, nobody else will want them either. 😉
I don't know about that but might lose some value.
(is a joke)
Yeah, I am clueless. 😂
I'm holding onto my Everdrive because we're still not sure if the core will support every game, but I may have to sell it too eventually
I agree it's better with a Retrotink. It's worth it alone for HDR CRT simulation. Also are you actually Jack Black?
just checking, is it 'cause I use the htgdb collection that the core can't auto-detect the correct cic etc? even with a fresh database txt?
bit late, but i also only got one lock up fairly early in... and then didnt. i then left it open same spot for 2 hours right around where i crashed to see if it would just happen doing nothing like mario 64, and no crash. no crashes since either. something i did caused the crash
what, i have no idea
Good point, better make sure GoldenEye works first.
seems different from mario 64 crashes
in that i can just afk and itll crash eventually
wow ! SM64 works great with this patch , thanks! , tell me something more about it ?
no crash with cache set to 0
great workaround for now
It's a bit of a happy accident. I meant to build the 60 fps version from source like yxkalle did, but I was on the wrong branch (main instead of m&m's). This is the repo if you want to check it out: https://github.com/FazanaJ/ultrasm64/tree/m%26m's
merci!
When I played Starfox yesterday there was noticeable lag in the intro when some fog/clouds pass the Arwings, but in the new version it’s all smoooooth 👌
Mais de rien !
yum corn
I couldn't find the exit after killing the boss - the portal doesn't show up
I figured. I was just messing with ya 😂. I dunno if you were joking about the Deku tree because that was funny “he looked fine till he died”
Some great improvements again today. Robert running at max speed as usual!
do you mean real mister's 2560x1440p with the doubled horizontal? I think that's how the tink does it too?
or you can do 1920x1440p without the doubling
She still on the drugs, huh
yup
Conjaenctivitus
No one is safe from the drug epidemic
The tink doesn't do pixel repetition. It's full 2560x1440p. A bit overclocking is needed, but harmless as Mike said. Never had a single issue, heat related.
As i said, lazy LG won't support 1920x1440p on older models like the C9.
I was playing that today, and being a little baby zoomer I only played the 3ds version previously....I was wondering if she was supposed to look like that.
"Touch the demon inside me"
Can I do the 5x scaling thing on this core? Really clueless about it since I don't usually use HDMI.
no it doesn't have anything like that in it yet
Reminder that Quest 64 is the goal of this core and once that’s working 100% we’re done here.
You just straight up suck at spelling Bomberman Hero
Wait, we need Vivid Dolls to be working as well. Top priority for the ladies.
Did direct video break on the sept 10 core?
lol no kidding, people be feverish for a new build || me too
||
He seems pretty motivated to get OOT working smoothly so that's pretty cool. Had no idea this would be working so well right away.
Hello! iam using the xbox 360 controller wired but i cant get the analog to work
Which MiSTer unstable are you on?
Make sure you set your controller up in the main menu
Would that mean any other working games would count as a side effect?
only as sacrifices to the glory that is Brian’s Quest 64
once Robert fixes the issue, there will need to be an eye patch to unfix it 😁
If y’all missed it earlier. Check the pins for an updated SNAC build.
That pinned comment will have new SNAC builds added when they become available.
for the record with Vsync2 I get a sync on Capture and Monitor. My capture card reads 49.95hz but that's no the official timing yet I suppose
So all the coolest and most attractive people who obviously own Densha de Go train controllers can enjoy that game.
Train controllers.. I need to see this.
🚂
💨
I think I might be a vsync 1 convert honestly. Not having the resolution blackouts is nice
Wow, that is really cool.
I have setup the controller in main menu but cant get the analog to work in the core .
Has a built in cup holder!
Dumb question but you also set the analog sticks right?
N64 train. All Aboard
Also try a different controller and try a different usb port
God I want to get a pocket watch, only thing missing
@dusty tusk mind if I use this on the website? I'm going to put a page together with the best memes during this development cycle
Yeah go ahead
lmao that’s awesome
Is that what you put in the middle there?
yes stick 1 and 2 is set up .
I've seen people in Japan actually use pocket watches too
better watch out for those then 🙂
Robert fixed the core...
Yah
Now that is odd
That's pretty cool, I never knew about this before.
all onboard
Densha De Go channels Euro Truck and Microsoft Flight Sim energy. If you get it you get it.
That’s what conductors used to make sure they were on-time. Very high end and quality pocket watches
Oh wow, Densha De Go Final got an English translation
The gloves are also needed I guess .D
Gloves mask the sweat from how stressful that job can be
I’m sick of the glorification of the Tokyo rail system ..
I lived that on the chuo line lol
If that watch didn't have WiFi ... how did it connect to the time servers 🕵️
Hurry, someone post footage of NYC rail
Is that why you want to relieve the experience ?
You wanna be packed in like a sardine next to a bunch strangers
isn’t that what this chat is
I quoted the wrong comment lol
Point taken
Midnight Meat Train is NYC experience
That is kinda what I expected taking the train in Seoul was going to be like and I was wrong. People were really orderly and oddly silent on a packed train.
Omg I would get in a Tokyo train before I would even attempt the ny subway system
In NYC, you get trapped with some crazy smells in some cars
Ultra 64
beware the smelly hecklers
Pretty cool how they redesigned the Tokyo subway system though .. https://youtube.com/shorts/5KED05Cylgk?si=xbd9J1jcM3DfZwuY
Cellular intelligence bro ..
So once Brian 64 is 100% you and the other Brian 64 dorks will bugger off? 😂
@wanton sun new incentive 👍
there’s always room for one more!
join usssssss
Will I be allowed to say the actual name in chat if I do?
When you cut off the head of one meme game two more come back in its place
Daikatana is already fully functional .. so core is complete
Team Vivid Dolls is recruiting!
We gettin a new build every day and people still hunger for more
CRT output looks wonderful now w/o using scaler

if you aren’t playing on a crt you ain’t true retro
Only way to get native component N64 right?
My RGB modded set is sick. 😢
Bruh, they wouldn't let me bring my crt on the plane
Can’t save
no save = no memories = no regrets
It's almost impressive how much money was spent into developing that game considering the finished product
about 3 times oot's budget
At least Deus Ex was good
Speed run Daikatana? Leave the MiSTer on and buy another one?
Found a game that doesn't work with the Brazil PIF!!! Dōbutsu no Mori
Is there a game that only works with brazilian PIF?
Not sure. I have just been using it to see if any NTSC games didn't work with it.
I am half tempted to put that as part of the top pin
but then there's no pressure to get it fixed if we all use a work around 👀
should be an easy fix -> if crash (do not crash)
robert is hard at work putting those if-else statements all over the rdp

Dobutsu no Mori runs fantastic but without RTC I don't want to stick with it yet, getting annoyed with the clock setup on boot every time
Seeing Drake Lake in Wave Race 64 looking good now is just 
Oh hey, today's build also fixed all other mesh transparencies so Diddy Kong Racing is look fantastic.
A good day for water!
"Just a normal update"
One could say that this was a very moist update.



Now if only we could get Excitebike 64 and 1080 Snowboarding working! Well without save states anyway.
Now that I think of it, talon looks a lot like Mario’s dad now instead of Mario
And Vivid Dolls.
Yeah, that was intentional. Love that Charles Martinet voiced him in the movie.
"nice weather ey"
So they made his dad look like talon who’s supposed to be a Mario look alike!?
Man, hearing Charles Martinet as Mario in Super Mario 64 is so nostalgic now.
Wa! Hoo hoo! Yipeee!
Never noticed the bowser necklace till now either. trippy
is there any pictures on the wall in the other room there? looking through the window
oh I didn't look
There are indeed.
Lodgenet program for erasing memory is a quick way to test for function in the core it seems.
no flash though.
or pak.
IIRC Talon and Ingo are the two characters that Miyamoto actually designed for the game. Somebody on the team jokingly said "but you just drew mario and luigi" and in return he made them look even more like Mario and Luigi. Saw it in an episode of DYKG
from some interview in a japanese magazine of the time
That’s pretty neat
Nah, someone else
first game without him
Or more precisely, first game to use someone else for Mario's voice
Also, Shigeru lied. His first game was mario teaches typing
5 minutes to more 64 shenanigans lol
The man, bless him, built a career out of yelling wahoo. I hope he enjoys his gradual retirement
Thanks for posting this patch! Super Mario 64 (USA) patched with this runs at a solid 30fps for me.
And being all about throwing gay bowsers.
Martinet does a lot of voices actually. He did Paarthurnax in Skyrim.
Charles is getting that WWE Legends contract
Crazy that this is Mario's voice.
https://youtu.be/XpgLDjLwego?si=EjAjqlHHQWdr0YnF
Paarthurnax' speech about trusting a Dovah
ATTENTION !!! TESV 5 SKYRIM SPOILERS BELOW !!!
After signing the peace treaty in "Season Unending" Esbern tells you that Paarthurnax was one of the chief allies of Alduin during the ancient dragon war. He and Delphine insist ...
Why is kung Lao in that photo
All his famous characters
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
This is just getting funny at this point...FPGAZumSpass is just a coding robot. Not a real human. He dropped ANOTHER core today and here is the results of that work! More working games and SRAM functionality to get some new games working as well! and now there is also PAL region su...
Heyo
I can't believe how many games are already playing perfect.
I wonder if Robert's daughter knows people refer to her dad as "not a real human"
Probably more like "kein echter Mensch"
anyone else here using the htgdb collection?
and do you have issues with the database txt not selecting the right cic for game
as in
Nope, not so far.
You said the word F-Zero in the video, so it's a win in my book.
it'll fire up mario kart because that's a default.
but not Ocarina
which requires manual adjustment
I wonder if my md5 hashes are corrupted ever so slightly
What options on OOT?
I was finally able to get a mario 64 patch working
the updated database at https://vampier.net/N64/ is expanded with the weird stuff like SM64 no-face hacks - it might have your version of OoT
DK64 is still bunk
Also, do you have the most up to date .txt file?
black screen until I manually change the cic and reset the core
i pulled a fresh one today as a precaution
What CIC value did you choose for it?
And you have unstable main?
At this rate F Zero is for you lol
yep
ahhh I've become that guy
If you use the update script on FAQ it will swap to the unstable build
This one finally worked for me
I was that guy earlier too - I thought it was only needed if you were using byteswapped ROMs
but nope, you 100% need unstable main right now
Found another game that won't load with the Brazil PIF.
Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! (Japan)
the one game that i love dearly on the system lol
this is how it was with valkyrie profile during the psx core development, the second i could play through it, i powered through till the end lol
Thats great. Also the latest build now works with vsync_adjust=2 in PAL - so the problem seems to have been solved.
Sadly, it'll probably be awhile since it uses TLB.
yeah, no biggie, not that sad
looks like robert said 2-3% bram space will be used for TLB when it's implemented. that's pretty chunky. Seems like it's just a big lookup table pretty much, just it might be something custom for the n64 chip so possibly not fully understood currently.
did you finish a race in hydro thunder? it froze for me at the end of the race
ah ok you got a freeze eventually
This game runs on my Brazilian Nintendo 64
Proper PAL-M?
Really?? This is interesting. I am going to have to investigate this further now and make sure I am setup correctly.
Yep, via everdrive, There is only a special config to save via everdrive
gosh dang, n64 monopoly is a vibe
Does the cache delay of 10 cause issues elsewhere? Or is it safe to have that set for every game?
Sure, I was playing it, it's a shame that my PVM turned all white, I have no option to play my original consoles, and so it was already running here to show
Does Animal Forest work?
Does your Brazilian model definitely have the Brazilian .pif?
It does, and the translation patch version, it looks great but you can't save (I don't think as it is flash?) And there is no RTC so your game won't progress much after initial play.
I mean with the Brazil PIF. Only 2 games that are NTSC have complained about the Brazil PIF and animal forest was the other.
Trying to get a list of NTSC games that detect it and don't work.
Have you tried to see if the 4 Brazil games work any different with it over the regular NTSC one?
yeah mario 64 with that patch someone posted earlier makes it run flawlessly
Flawless? No random freezes?
been playing for a bit. no audio crackles, no freezes, nothing
Which patch is that?
ultra sm64. someone posted it a bit further up
search ultra. will probably find it
No avail here
Hoshi no Kirby 64
Now this one is really intresting! The US NTSC version works just fine while the Japan version does not work with the Brazil PIF.
Thanks a lot!
i did have to load original mario 64 to grab the settings before loading it
how accurate was mupen64's TLB instruction definitions? https://github.com/simple64/simple64/blob/main/mupen64plus-core/src/device/r4300/mips_instructions.def#L1186-L1338 i see simple64 is using it which is focused on accuracy, maybe it's a temporary solution for now
super mario
You're welcome 😁
Played for a couple hours without any freeze. The only thing I noticed was some glitchy textures but it's very infrequent
is direct video on the n64 core not working now?
It worked on the last update (but with offset pixels each line) but this one I'm getting nothing at all (F12 menu will show but the game doesn't start)
That is a awfully large uhh patch. 🙂
I know, I'm feeling a bit awkward posting it here tbh.
Maybe we should remove this one and the multiplayer splitscreen patch to be safe. They probably contain a significant portion of the actual rom.
was the noface patch applied along side this, or just the patch itself to the US copy
The ultrasm64 version? It seems like building the rom using the code on main removed it for me and the other person who tried. No need to apply the no face patch.
wonder if the patch on their google doc removes it
Same, I deleted both patches, didn't want to take a chance and ruin everyone's fun over something that stupid
Might be better to just link this if it works
that one demands you enable the expansion pack
This pleases me greatly!
analog stick still not working on the core
what on earth could it be
will take any theories
it’s horrible lol
The 42B patch is all that's really needed to get past the head and should be safe to leave in the discord
You need to assign "tilt" in the main menu controller options, not the core options
I think I still have my SuperPad somewhere, I remember actually liking it because the stick never wore out
how? I remapped in main menu options a million times
Leave it to Mad Catz to make an already awkward design even more awkward.
tried many controllers
SuperPad Plus is OP
even bluetooth
The shaft on that pad is steel and i'm pretty sure the mechanism is analog
it was working but then totally stopped
now it is impossible to make it work even though the main menu detects the analog sticks
Not sure then. My buttons worked but not analog until I mapped it on main menu, maybe the cfg file has an issue. You could try deleting the controller config and start over. I'm using a blisster, but xbox worked via usb too after testing
which exact file should I delete? I will try
I tried the UltraSMA64 patch and no crash, the game seems more stable than the original 👍
It seems much more stable! What does this patch do exactly?
Does N64 use the last set of stick options at the very end of mister main mapping procedure?
@weary beacon @compact depot It's a recompilation from this source: https://github.com/FazanaJ/ultrasm64/tree/master
Anybody beat hexen yet ?
Yes , works perfectly
I'm not sure off the top of my head sorry. its in the cfg folder though. Havn't done it in a while.
wait so there’s a tilt at the very end?
I just saw it because someone said
why put it there? ok but let’s see if it fixes it
IT WORKS
That was me. Glad it worked. Enjoy!
Nice. Yeah try to map as many things as possible with that thing. You never know what might use the more obscure options
thank you
That's very odd, I wonder why that is
Fixing joystick mapping is the last true test to become a mister owner. You have passed 🫡
I suspect you get the same message when you switch to PAL?
It's only been Japanese titles so far.
I mean the PAL bios
I am assuming.
You can presumably switch to it in the menu and check
Even though I have a fresh get of the core and in theory the database and stuff is set to auto, it seems like less games are booting for me. Like Smash Bros. and F-Zero X no dice
If you have it set to boot1.rom
Check the sheet for compatibility
Had a freeze in Mario 64 no face near the beginning before entering castle but second run after reset it got farther but froze again
Oh yeah I forgot about that.
The Brazil .pif is technically PAL isn't it?
Use the nofreeze patch
NTSC
The thing is that the Brazil PIF does not trigger the known games that check for it usually like Earthworm Jim.
Brazil is PAL-M / SECAM ... pretty sure.
Not the PIF
The Brazil PIF is for PAL-M
Ahh SECAM. Not a word I expected to hear today
I don’t miss the days of having to deliver PAL versions of ski docs for Europe and France. Never looked good
PAL-M is a hacked NTSC
I can't get anywhere with mario. I've tried a few times and get crashes right after "itsame" with noface. But given the sheer amount of stuff that is working who cares?!
Ah, do they squish it or actually add the extra lines?
The thing is that PAL-M is the exact same resolution as NTSC with only difference being the color encoding.
It’s technically NTSC with differences in how color is encoded
make sure you are patching the lodgenet version
That's why I figured it was going to work with all NTSC roms since it's 60 hz and the same resolution
I'll do some further research tnx
And that seems to be mostly true with few exceptions
is this going to get committed to main so we dont have to keep a new version?
(eventually)
Like the Aleck 64 has NTSC PIF but there is no way to encode NTSC on the arcade board it's just plain RGB 525 lines 59.94 hz
@inner garden @red blade use this over a clean USA ROM (NOT LodgeNet)
This is the definitive patch and it should be pinned!
This should be called NOFREEZE patch!
It's a really big patch though..
A complicated question I am unqualified to answer but I can tell you what I've been told be a few different people. It's been relayed to me that Sorg is justifiably reluctant to merge the changes because the check for the n64 core happens in every core and he'd prefer it remain agnostic where possible (i.e. keep it out of the main input loop). It could probably be implemented on the FPGA side in some fashion without too much hassle except for the autodection of actual stick range
No, I mean it seems like it's the entire rom.
🤔
bummer, it works so well.
I will leave for @zinc dew to decide. That's what he's paid for! 😄
Yep, if you want to make the big bucks. I hope it's good.
Updated the Fully Playable pin to point to that patch. Thank you.
Well, it's excellent regardless. Thank you.
Best mod ever! 😄
(when he's not posting...)
I am not. Y’all do the hard work. I’m just doing what’s expected.
Was he talking about you or the patch.🤔
If this is a Wayne's World reference, I can die (in Mario) happy.
Doubly so if it's Hot Fuzz.
Sorry, what I meant to say is I do nothing deserving of merit. I’m just doing what’s expected. The hard work the community puts in is really the most deserving of praise. Coordinated community efforts like this are really special. It’s both helpful and encouraging to everyone else. It goes behind just helping each other and serves as inspiration.
Just being a smartass. 😄
Oh c'mon robbie boy... hahaha
i wonder what is done differently in that patch vs the actual game
maybe itll help with finding out what causes the freeze
The madcatz one still gives me nightmares, same with the SuperPad
What does ultra add? Coop? Optimizations?
@cerulean elk has anyone told you how cool your videos are today?
Well this joke isn’t funny if he doesn’t respond lol
No freezes. Allegedly
I did get a freeze with that patch but a lot more play before it eventually did
wow surprised banjo is completable
also can someone fix the japanese name of sin and punishment, it has the result than the name
Nice just decided to give this a go today great FAQ and folks here I got it working. Look forward to future versions and testing this is amazing.
Any new discoveries in the last 24 hours?
Since the community is nuts and taking the mister to its limits.
The Brazil PIF doesn't work with some Japanese games. That's all I found.
And there is a good new patch for SM64.
Can you imagine this core getting proper 64DD disk support? God, that’s the dream for me
it froze for me lol
Now that I have everything in places and have tested some games, can I simply run the N64 updater script to keep up with the core releases?
in the little swimming level - not the big one with the shipwreck but the smaller bonus level next to it
Real disk loading and swapping between DD games would be unprecedented since even software emulators still can’t do it
new snac build in the pins if you want to try it
Forgot about that.
it will be obsolete soon when Robert fixes more stuff so better try now 🙂
I doubt there will be space for that, but maybe a sister core with things not needed stripped out could be doable (but I am no expert) or maybe on MiSTer 2 on whatever bigger board eventually comes next.
I think the tricky part will be for games like F Zero which need the N64 cart loaded as well
Yeah, it’s mostly a pipe dream, but maybe at least LuigiBlood’s DD-to-cart conversions might work
I can definitely imagine it’d be difficult to load 2 disks or a cart and a disk in RAM, yeah ><
I think some of them are showing signs of life already
SM64 DD cart conversion works, and doesn't have the stretchy face
That’s great news!!
thought someone else got one or more of the other DD games to boot, but not sure on that
I think I tested them a few builds back...
Once Polygon Studio is working, I’ll be all set 😛
It’d be cool to see mouse support for that, but I don’t expect that to happen realistically
I did one and it was playable but didn't have time to test others, if anyone wants to test them on today's board be interesting to see what is working now from the 64DD tab. Most haven't been tested in a good few builds
I’ll give it a shot later!
I wish. I’m waiting for surgery in the morning. No mister for a week so I’ll be living through you all haha. Curious where the core will be lol
Thank you though!
oh dang, hope you're ok. Bet more stuff is booting and playable by the next time you try the core
Good luck! If you have any games you want me to test with new builds feel free to ping me 
God speed. (see if they have any spare crt monitors)
Dang thanks. I just need some repairs on my abdominal wall. I’ll just be laid out on the couch. Thank you for the offer I’m mostly wanting SSSV and I think that needs something major.
Im checking 64DD conversions now
Good stuff
Understandably people are more testing the more exciting US retail releases and JP exclusives, but would be good to get more eyes on the obscure stuff, a lot of which hasn't been tested or tested for a good while
I'm guessing the green tint of the water is caused by a texture instruction not being implemented yet?
It's supposed to be more blue.
No luck on 64DD. Same results as current spreadsheet data
Woah never heard of this before. Looks batshit bananas. https://www.youtube.com/watch?v=Y16GGzvwHXY&t=1070s Python-esque humour
Recorded by: https://twitter.com/Experiment_T
Mario Artist is an interoperable suite of three games and one internet application for Nintendo 64: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. These flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bund...
Ah, good to know. Did you update the entries?
I've been checking F-Zero X Expansion Kit each build
Nothing yet, but that'll likely be one of the first to begin working once more of the core is implemented
It’s got a whole open world vehicle building exploration game built in as a bonus, it’s WILD
I definitely recommend checking it out when it becomes playable!
DD games are kind of a tragedy for how interesting they are. Very Wario Ware in tone
Absolutely, so ambitious during a time and place when no one was paying much attention to the N64
Aleck 64 games are same results as the spreadsheet as well
Kind of appropriate, since one of the modes in a game was basically a prototype WarioWare.
Yep yep
yeah! nice! 😄 just got my snax and cables, and was a little bummed I couldn't try new cores with it.
so timely 😄
turok works? i thought it used tlb
Yeah can't wait. So off the wall. Saw the bones of Mario Maker in there too
If you want access to be able to update the sheet with your findings just request access, be great to get your findings logged and save duplicate testing
@zinc dew DENSHA DE BROKE!
For sure! I checking translations now
turok1 definitely works, not sure if 2 or 3 needs tlb
wipeout64 seems flawless
Nice one! That's your set up
Prototypes and Tools probably overdue a check if you are on a roll
Sounds good. Hopefully won't take long to get approved. Don't want to check too much until I can log everything. Then, I'll be on it!
Anyone got the fzero expansion with a translation patch working?
lol. Well think I got approved so here we go!
@worn deltaCan the Ultra Super Mario 64 patched rom be added to the hacks section? The patch was released here earlier today.
I am reluctant to add anything that isn't part of a pack as it opens floodgates
This is beautiful 
American ingenuity at its finest!
🫡🇺🇸🦅
I wonder if that’s the same place during that one driving scene in the naked gun movie with nelson leslie
Never try
Yup - everywhere I look something reminds me of her
Yep, Including my dump was one that the no-intro used to compare because they hadn't dumped it until the other day
San Onofre Nuclear Power Plant
OK no problem
Woah check out the giant boobs in the background!
Any more games that can be marked as completable on the sheet?
I seen the naked gun movies
Yes
My favorite scene is the shoot out and car chase
I think Top Secret is the best of that subgenre
Trying to map controls on the controller I have and only the only stick that responds is c stick. The main stick does not work. Anything I might be doing wrong?
How about Repossessed? https://www.youtube.com/watch?v=9vQINQcIWOc
My governor Jessie "The Body" is in it
Remap your controller in the main MiSTer menu, make sure the main stick is mapped as stick 1.
Ah there we go got it working. Thanks!
Japanese controller test program seems to be working
Hotshots is better
Is it though
Mean Gene!
If anyone is curious about Analog out for some of the games, the timing is still a bit off so if you see images that are squeezed dont worry, it will get fixed in later builds
Image on the right is the current build, on the left is with some timing hacks. dont mind the color as well, im testing using YC
I’m sure it’s gonna look sick on the old Toshiba!
It already looks better than a stock n64
Got the cheapo wireless controller, but i current have a cat on my lap so legally I cannot move.
Will hopefully have some time to try and hook it up tonight
Just unlocked Adventure Two in Diddy Kong Racing.
SSB Remix 60 FPS