#Nintendo 64

1 messages · Page 52 of 1

spice shuttle
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1080 snowboarding blank screen

weary palm
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Ooops 😉

mortal apex
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indeed flushedshy

chilly ember
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The weird part about oot n64 version stalling on boot is that some rom hacks are working

spice shuttle
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Japanese translation of Sin and Punishment was perfect 🙂

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oops English translation of Sin and Punishment

hearty oar
spice shuttle
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I might have missed it...is there a list of games? I think there is but I don't know where lol

hearty oar
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I guess they might’ve been changed for Nintendo’s own emulator

chilly ember
hearty oar
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Which just happens to help this emulator I guess

weary palm
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Yes

spice shuttle
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I do highly recommend Wonder Project J it is quite interesting and innovative there is no game quite like it 🙂 check it out if you get a chance 🙂

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it ended. with the N64

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the series

lone geyser
lone geyser
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Here's the clamp binary with all the latest unstable changes

spice shuttle
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so I just replace my unstable main Mister file with this one?

lone geyser
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Yessir

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Or Madam

cunning mantle
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Does anybody know how to limit the Analog stick range from a typical 8bitdo controller (SN30 Pro+ or 2)? Is this possible via an N64 setting in the mister.ini?

spice shuttle
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thanks thanks @lone geyser

lone geyser
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(Technically I haven't tested this one but there's really no reason it shouldn't work)

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It's the exact same changes I made to the last one, just reapplied

fair stump
cunning mantle
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The MiSTer unstable main from above?

iron trail
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Thinking about this yesterday. These are a few things that stood out when I looked into it a bit:

The Gamecube releases are their own new builds of Ocarina of Time

Code required to interface with the Nintendo 64's Disk Drive add-on has been removed

https://www.zeldaspeedruns.com/oot/generalknowledge/version-differences

And:

Due to ignoring invalid opcodes, certain actions that crash the game no longer do that in the GameCube or Virtual Console versions.
(This is why ACE uses the N64 versions)

https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Version_Differences#GameCube

weary palm
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Could be it!

iron trail
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Has anyone tried the VC version of OoT?

primal bolt
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Ideally it should have every method of 3D possible, even red and blue glasses

weary palm
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Virtual Console releases contain an unedited version of the NTSC 1.2 rom, or a very slightly modified PAL 1.1 rom, with modifications applied via the game's "WAD" (see below for more info on this)

iron trail
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I just read that!

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Apparently they patch the game on the emulator side to make the changes

ocean lily
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1.0 had the red blood tho

iron trail
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So I would assume it would hang at boot like the normal 1.2

cunning mantle
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Very nice. The analog controls are way better now with the changes. Thanks, Lemonici.

weary palm
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Lodgenet works too, and I would assume iQue.

cunning mantle
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F-Zero X works great now.

weary palm
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Haven't tried iQue

primal bolt
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does gauntlet legends work

amber saffron
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Did you use the face removed version as the base rom?

elfin relic
primal bolt
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alright thanks

iron trail
# weary palm Lodgenet works too, and I would assume iQue.

Yeah strange the lodgenet version works when it appears to be only a slightly edited version of retail. Maybe the antipiracy checks?

USA Gateway
This version was used at various hotels where games could be played from a LodgeNet server with a rental fee.

The save function is completely disabled in the pause menu and getting a game over skips the save prompt.
The rumble function is also disabled.
The file select screen only has a single file available.
All PAL 1.1 fixes have been incorporated with the exception of the Gerudo commander, who still changes color.
The anti-piracy checks were removed.

https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Version_Differences#USA_Gateway

craggy kettle
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I wanted to do the controller test on my mister, but I can't figure out where it's saving the savestate to so I can put the controllertest_1.ss in that folder.

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I would have thought it was saved to savestates, but apparently I'm all the wrong on that one

shrewd peak
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i put mine in savestates/N64

trim seal
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savestates/n64

cunning mantle
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It's the savestates/N64 folder. Make sure the rom name and ss name are the same

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controllertest.z64

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controllertest_1.ss

craggy kettle
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I'm in /media/fat/savestates/N64

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I just tried to do a save state for bomberman hero, it says it saved it to slot 2, but this folder is bone dry

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interestingly, trying to load the save state I just saved sends me to a black screen

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I have savesates to SDCard turn on

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using the core from today

shrewd peak
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are you loading it from slot 1?

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in the test rom

mortal apex
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The rom I used wasnt patched, it's from the no intro set

craggy kettle
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I was doing it in slot 1, I changed to 2 just to test things out

amber saffron
shrewd peak
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alright

mortal apex
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I posted a patch earlier if you want to try it

amber saffron
craggy kettle
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I must have had the names wrong, I did a copy/paste to make sure they matched and it loaded this time 🤷‍♂️

lone geyser
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(So the pin will need editing soon)

amber saffron
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I'll find out in a couple of mins I'm sure, just curious

mortal apex
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I think it removed it, i couldn't find the hex code after applying the patch

craggy kettle
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I'm using a NexiGo Hall Effect controller for the switch

stuck summit
craggy kettle
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it was making things interesting while playing zelda, movement felt a little off

stuck summit
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a good test for accuracy I like doing is trying to see if you can walk on the fences in kokiri forest

vague sun
vapid ember
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@remote hatchI second that, eyes toggle would be great, I miss the no eyes now.

amber saffron
lone geyser
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Can someone test this? If it works for scaling then it's simple, efficient and fully accurate

vapid ember
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NE1 have an 8bitdo mod working? Still seems Up C and left C are still not working.

shrewd peak
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@lone geyser i can test, but what am i looking for?

cunning mantle
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Well, this newer one shows a Range up to 127 -127, not like the one before around 85

lone geyser
lone geyser
cunning mantle
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Yes, but i have to check again the older one.

amber saffron
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@mortal apex ok awesome, it works, no crashes 😄 Thanks pal

mortal apex
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No problem!

shrewd peak
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85 on all cardinals

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on nso controller

leaden mantle
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I tried searching but really didn't' find much; I load Mario 64 and it crashes with a partial static screen after the title screen. And I thought it got ingame before... is there some sort of sram issue maybe? Or is it a known thing

verbal cedar
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Same with me^

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I applied the patch from the website first too

shrewd peak
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results are the same as the one i used from the pinned message

cunning mantle
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Yeah, the older Mister works correctly. The newer one falls back to typical modern controller range.

shrewd peak
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aah, alright

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this is good then

zinc dew
desert crow
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try that one, i made it so it's easier to not mess up

leaden mantle
verbal cedar
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We use the patch loaded with the default version of the game right @desert crow

desert crow
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i listed the md5 of the rom to be patched, which is very easy to find if you search for the md5

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SM64 uses TLB for the face and is not implemented yet in the core.

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so you have to patch, but the game will still crash randomly

zinc dew
lone geyser
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I really can't see why the first new one wouldn't work...It's literally just pulled over. Will need to see what changed on the unstable side

weary beacon
desert crow
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getting a black screen on a patched sm64 probably means cic is wrong (wasn't detected), if you get the colored pixels (after title) it means you probably applied a patch to a wrong rom or didn't apply a patch

cunning mantle
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Yep, there's something wrong with the newer Mister. I got the freeze now too.

lone geyser
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Cool cool. That one I was expecting the possibility of issues, but the first one shouldn't cause anything wrong at all

cunning mantle
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Yep, the first one is good. No issues at all.

lone geyser
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But it still doesn't scale correctly?

cunning mantle
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Have to check again. But it was pretty close iirc

lone geyser
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Maybe I misunderstood. I thought you said both new ones caused problems

cunning mantle
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This one is fine for me.

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04:28 Uhr

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I didn't care for exact values, if you meant that.

lone geyser
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Oh thank goodness. I was gonna give up, lol

cunning mantle
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Tested with 4:28 version

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My stick (8bitdo SN30 Pro+)

UP: 85
DOWN: -84
LEFT: -85
RIGHT: 85
centers ok

New Original Analog Stick

UP: 84
DOWN: -85
LEFT: -85
RIGHT: 83
centers ok

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pretty close

stuck summit
lone geyser
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Tested this one myself. I know it hardly matters, but this version doesn't do my convoluted bitshift approximation and still only uses 4 float point operations. Code is way easier to read, too

weary beacon
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The controllertest seems to freeze, it worked only one time...
Edit: I have to restore the save state a second time to make it work

lone geyser
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If it was with the second binary then it's my fault (not properly converting data types for the one float point formula)

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I tested the one I just posted myself and didn't experience any crashing

cunning mantle
stuck summit
stuck summit
lone geyser
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We can stop with that one. I know what caused the freezing and it's fixed in the latest. Shouldn't really need to be any more changes to the clamping algorithm from now to the end of time (but there may be changes to when it's used)

inner garden
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ultimate controller for n64

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shown in video

zinc dew
wanton sun
lone geyser
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No, he had that listed as WIP so I didn't want to merge untested code

wanton sun
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he made a version that only applies scaling when it detects that a stick can do more than 110 or so in range. It resets automatically when you change the pad. I think this is a key feature, as the user doesn't have care if their pad is original range or +-127

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i'm using that version a while now, it works great

lone geyser
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I can pop it in and compile but I'd rather he be the one to send the PR

gritty current
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I get 81, -85, -85, 81 with Retro Fighters Brawler64 connected via N64->USB adapter using your simplified MiSTer version @lone geyser

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I guess close enough?

inner garden
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ok I am now convinced the dreamcast controller is the best n64 controller in games that don’t need c stick and you might be able to use dpad for that

wanton sun
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the pull request is for unstable and not for the real mister main?

lone geyser
lone geyser
past mango
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Stoked to see a potential temp fix for CRT, hope that works out. I spent an hour the other day trying different modelines and scaler settings but never got it perfect lol

lone geyser
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My name isn't yellow for a reason, lol

lone geyser
hearty oar
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In your defence I clicked the link to the PR and didn’t even notice it wasn’t the normal repo

latent galleon
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at least your name has a color

orchid nimbus
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yours does too

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it's Grey which is unique

wanton sun
fair stump
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So close to having all the _2 version entries on the test sheet updated now

amber saffron
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Are save states broken for everyone or just me?

versed cairn
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Not implemented yet

lone geyser
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Reading savestates is, writing them isn't

rose elbow
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simple question, anyone know how to do a backflip in Ocarina of time (Gamecube)? 😂 (do i have a dodgy rom?)

lone geyser
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Only Roberts software emulator can produce them

versed cairn
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Robert can load save states from his emulator to the core. Dev purpose only for now

gritty current
versed cairn
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Lock on, hold backwards and jump right?

rose elbow
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poking around still trying to figure this out, curious ..

versed cairn
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Like, you can get it to work in normal oot but not the GameCube version?

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Or you don’t know how to do it in general?

rose elbow
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i know how to do it in the game yeah

versed cairn
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Weird. I’m gonna start up my mister

rose elbow
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ive jumped into the OOT version and there was already a save file there o.O now i'm really confused lol

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i might have dodgy roms i think LOL

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can the rom have a save file associated with it, without anything in the saves/n64 folder?

wanton sun
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only if it's a hack or you have run some other game before

rose elbow
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i went straight from master quest to OOT

wanton sun
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then it will stay

rose elbow
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huh

wanton sun
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the core does only clear eeprom saves at core boot and sram never

rose elbow
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weiiiird! it booted Ocarina of time with a save file, that's wild

wanton sun
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if it ever is a problem, i can add it for sram, but hopefully it's not needed

inner garden
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just beat a grand prix on f-zero X. so fun

rose elbow
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all good. just curious

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like the save file is transferrable between vanilla OOT and MQ somehow ?

wanton sun
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eeprom is in internal ram so no big deal, but sram/flash/controller pak are/will be in sdram and having another access to it just to clear it seems too much effort

stuck summit
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master quest and OOT saves are interchangeable, so that probably explains it

rose elbow
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ok ok ok cool thanks

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just took me by surprise but good to have it confirmed 🙏

zinc dew
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Here’s a game recommendation; Rocket: Robot on Wheels is one of the best platformers on the N64.

modern sleet
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Analog is so much cleaner on MiSTer than my standard N64

versed cairn
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Can backflip here no problem in GameCube oot

rose elbow
versed cairn
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Here’s a horrible video of my sick skillz. You’re all impressed I know

rose elbow
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you're doing something i currently cannot !!! im very impressed LOL

fair stump
lone geyser
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Unless it's PAL

zinc dew
versed cairn
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69 is my fav fps

chilly ember
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Goldeneye runs better on real hardware

hearty oar
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Quake 2

versed cairn
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As long as you stare at the ground. Get all the fps

fair stump
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I was expecting robby to say something like this marioohno

chilly ember
cyan pagoda
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Sorry if I’m stupid but… the noface patch, does it skip the Mario face at the beginning or remove the texture when in-game ? I tried to use the search but I’m typing the wrong keywords 😦

orchid nimbus
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it's always a fun surprise to see what the next update will bring

desert nest
versed cairn
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The patch is in the FAQ

cyan pagoda
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Ahh okay. Thank you so much 🙏

desert nest
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The lack of a face in-game was unrelated to this 😂

versed cairn
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pinned

orchid nimbus
cyan pagoda
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Yeah I know I just wanted to know what it did exactly

orchid nimbus
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shameless self plug

cyan pagoda
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Because there were a moment when Mario had no face and I legit thought that was what the patch was doing 😂

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Things move too fast with Robert

cyan pagoda
versed cairn
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I saw that misconception in a YouTube video. Gave me a good chuckle

rose elbow
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it's funny having 2 unrelated "mario no face" talking points

versed cairn
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It totally makes sense

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Just funny how it’s not related at all

orchid nimbus
zinc dew
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The Iggy’s Wrecking Balls team used the Iguana Studios Turok engine to make it

elfin relic
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I think I actually own that cartridge

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the southpark thing

zinc dew
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I definitely do lol

inner garden
desert nest
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Hahaha crap I just restored a save state on Rainbow Road and lost the entire run

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RIP

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Black screen

inner garden
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Might doxx me

zinc dew
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Yeah save states cannot be made by the core

chilly ember
desert nest
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I totally forgot about that

orchid nimbus
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well my bandwith is through the roof this month 😄 lol

zinc dew
chilly ember
orchid nimbus
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yup 🙂

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lol

inner garden
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I have worked with so many different people and a lot of them were old when I started so they had developed on really old consoles

chilly ember
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Time to use discord links for all your downloads

inner garden
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oldest I worked on was PSP

orchid nimbus
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@chilly ember this is for my VPS

inner garden
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anyone know how to make Smash Remix run?

chilly ember
orchid nimbus
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when in doubt 6102

inner garden
orchid nimbus
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@bronze tree the requests for a 2nd custom n64 db are growing!

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😉

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we had been talking about this already

chilly ember
rose elbow
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i get the feeling not being able to backflip has something to do with the gamecube controller L Button having 2 states (half push/full push). 🤔

inner garden
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all Nintendo games are high quality even the bad ones

amber saffron
chilly ember
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Most games will use 6102, that's the default

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6102 for the banjo tooie everdrive hacked version

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Original uses 6105

amber saffron
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Stoked on Mario 64 hey

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It plays perfect (except for the intro face) now

orchid nimbus
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@amber saffron you know why this is right?

zinc dew
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because his MiSTer is haunted?

orchid nimbus
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http://en64.shoutwiki.com/wiki/N64_TLB which is used by the following games
Armorines Conker's Bad Fur Day FIFI soccer 64 (USA) (EN,FR,DE) Gauntlet Legends (USA) Goldeneye 007 (USA) Indiana Jones and the Infernal Machine (USA) Jeremy McGrath Supercross 2000 (USA) Monaco Grand Prix (USA) NBA Jam 2000 (USA) NFL Quarterback Club 99 (USA) Paper Mario (USA) Perfect dark (USA) Shadow Man (USA) South Park (USA) Star Wars Episode I - Battle for naboo (USA) Turok - Rage Wars (USA) Turok 2 - Seeds of Evil (USA)

amber saffron
chilly ember
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Shadow man is haunting the rom

amber saffron
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Funny thing is my N64 is right there, even has Mario 64 in the slot

chilly ember
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Mine has goldeneye

amber saffron
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Nice!

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No expansion pak in mine though 😦

rose elbow
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ive got 2 expansion paks here heh

chilly ember
rose elbow
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i thought the first one off ebay i got was dodgy cos i was having some issues with the everdrive and the 2nd one worked fine

chilly ember
amber saffron
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Did you manage to get it fixed?

Even if it's dodgy someone will buy it (hell I would). The ram in those is very hard to come by and can be used to create a new expansion pak with open source PCBs etc

rose elbow
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i honestly dont even kno if its working or not , i never troubled shooted it much once i got the 2n one working

brisk drum
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This is an outrage

amber saffron
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This project is awesome, has the parts needed to create a new expansion pak if you can find some working ram.

Either from a dead expansion pak or dead N64 motherboard.

rose elbow
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the grill design on the top is different!!!

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its gotta be a dodgey bootleg piece of crudd

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wait no its not its identical just weird angle LOL

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i have no idea

zinc dew
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I got an aftermarket ram adapter and an original

rose elbow
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all i know is i hate the one that doesnt work and it's evil

amber saffron
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if it's bootleg it would probably have 2x 2MB ram modules inside.

Those often crashed due to poor heat dissipation. They can still be fixed or used as donor memory for a new pak 😄

amber saffron
rose elbow
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tbh anyone can have it if they want it

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shipping from aus to internationa will probably be like $60 or something LOOL

amber saffron
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Oh shit, I'm in Australia

rose elbow
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awesome, ye if u want it i honestly dont mind passing it up

amber saffron
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I'll send you an auspost shipping label tomorrow if you're still keen

lone geyser
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Give this a rip. @bronze tree's autodetection. Checks if a controller stick has exceeded 110 on a cardinal and only scales if it has, so you may notice a jerk the very first time you use it (and every time you reboot)

rose elbow
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its possibly 100% working

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cos i was also troubleshooting everdrive stuff at the same time

amber saffron
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I guess this is the time of day Australians are on :p

rose elbow
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its one of those things where i cbf selling it on ebay coz it means testing it to confirm if its working or not

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and at a certain point i lose interest thinking about it lol

amber saffron
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Yeah I get that

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I don't actually have any games that use it

This is a good excuse to get an everdrive too

zenith orchid
lone geyser
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Yes

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Or in the game menu

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I think it even works in the core menu

zenith orchid
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Oh that's cool

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Maybe there could be pop up message in the corner of the display that could say "analog stick calibrated" when it happens. Top left for P1, top right for P2, bottm left for P3 and borrom right for P4 😄

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it might be a cool effect

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So people don't file a bug report when it jerks in-game

lone geyser
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I can look into it

desert nest
zenith orchid
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"P# analogue stick calibrated"

zenith orchid
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Or, the core could automatically boot a rom with a spiffy MiSTer logo, and a message to calibrate your analog sticks in the rom. 😄

lone geyser
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There might be one more change to make to get autodetect working correctly. I might've missed a commit

zenith orchid
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I remember hearing about default roms which show a cool MiSTer logo, as well as the console's logo

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So you don't boot a core to a blank screen. Analog stick calibration could be a part of the N64 one

desert nest
chilly ember
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Last update feb 25

zenith orchid
#

that is wicked cool

desert nest
#

I mean, it's not like they need to be updated 😂

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They still work

zenith orchid
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the 32X one is misleading, because the core doesn't support 32X CD

chilly ember
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Of course but there needs to be a n64 version now

zenith orchid
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@amber mica would you consider making one for N64?

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I guess to combine something like that with real-time analog stick calibration might require that the rom can somehow access information from the mister file

inner garden
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I still have problems on various controllers where the up and down part of the analogue stick don’t work

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any ideas?

chilly ember
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Cold reboot and define joystick buttons

inner garden
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did

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will try again

chilly ember
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I've had the odd occasion where i've had my controller configuration trip out from build to build on the n64 core but an in core reconfiguration solves it

inner garden
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I can’t control my angle in F-Zero Z. When the core asks for up/down/left/right can I use analog for that?

chilly ember
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Speaking of Weird controller issues, are the turning controls in buck bumble not registering for anyone else?

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I'm using a dualshock 4

lone geyser
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@zinc dew this is the one. Verified working with autodetect as well as scaling and clamping. Enjoy, everybody.

charred coyote
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how do i get a xbox one controller working with the core, it doesn't see the anglog stick?

rose elbow
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@charred coyote @inner garden back out of the N64 to the main MiSter Menu and "Define Joystick buttons". the n64 analogue stick is automatically assigned to the Left Stick from this

charred coyote
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oh ok, that makes senes

inner garden
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I did that @charred coyote a few times

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but it hates

rose elbow
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yeah. i'm not too sure beyond that unfort 😭

charred coyote
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i got super smash to work so that's sick, none of the YTers have even talked about that game, unless i missed it

mossy needle
#

Remix already works

manic basin
#

Yep, solid too.

mossy needle
#

I think Esoterica reported Smash worked

charred coyote
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oh ya i just must have missed it in there

mossy needle
#

Exciting regardless and its great to see such an awesome game

inner garden
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I’ll try again

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going to record myself setting up the controller

hearty oar
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You either have to add an entry to your N64-database.txt, or just boot the unmodded game first

inner garden
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I did add it

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trying by loading regular smash first

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that worked

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cool!

hearty oar
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Nice

inner garden
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now if only my up analog worked

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I’ll try another controller

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actually I CAN boot remix now from fresh

deft tree
#

Remix is sick

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I’ve been playing it a lot last few months

hearty oar
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I like it, although the 1P remix single player mode is a bit romhack-y

inner garden
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now I can’t make any analog sticks work at all

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I tried switching controllers and remapping and nope

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very weird

cyan pagoda
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Damn I’m late to the party but this core is out of this world.
Ran F-Zero and Super Smash without any problems with the NSO controller wow like just wow.
Too bad Mario crashes at some point for now but wowowowowowow

rose elbow
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the NSO controller is chefkiss

weary perch
#

wave race shindou still fails to boot, but ique wave race is actually also the shindou version, with the ghosts and updated music

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and works pretty well

inner garden
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hmm I think only if I remap the controls in the core it breaks

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but if I reset core settings its ok

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yep!

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ok the up and down are still weird. I found out left and right work on stick but up and down works on dpad

ebon oyster
#

Anyone else using the Brawler wireless/Bluetooth NSO controller? If so, are you connecting it via Bluetooth dongle or via a universal wireless dongle like the Mayflash MAGIC series?

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I ordered one to try out, just hoping I can get it paired and working.

dusty tusk
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Wheres the n64 stick check rom? Trying the updated Mister unstable, I think it's better, but I'm still getting a bit of drift

rose elbow
ebon oyster
# rose elbow im using this thing, https://www.amazon.com.au/dp/B0775YF36R?ref_=pe_19115062_42...

Thanks. I've got a really good Bluetooth USB dongle, so as long as the NSO wireless can be made to at least pair with ordinary Bluetooth, then I should be able to make it work one way or another. I've found the Mayflash MAGIC series work better (lower and more consistent latency, more reliable connection) than ordinary Bluetooth, so I'm hoping those will work. I know they'll pair with a Switch Pro Controller, so hoping they will pair with NSO controllers, too.

rose elbow
#

i think i remember the mayflash had like different settings to cycle between or something?

ebon oyster
#

Yes. The Mayflash MAGIC-S or whatever model number is the latest and greatest works with basically everything.

rose elbow
#

ya i actually like the more generic one for being a lot simpler at just doing 1 thing

ebon oyster
#

Xbox controllers, PS4/PS5 controllers, Switch Pro Controllers, 8bitdo Bluetooth controllers, etc.

hearty oar
ebon oyster
hearty oar
#

All third party switch controllers are a crapshoot, they error out trying to init themselves

#

If it can be used in direct input mode it’ll be fine, just not switch mode

ebon oyster
#

The Mayflash adapters handle all the wireless connectivity and just present as a wired gamepad to whatever you plug them into, so maybe they will work around that.

manic basin
manic basin
#

I'm using @lone geyser's main, if that makes a difference.

spark granite
#

Hmm, for ages the only game I tried was Mario Kart 64 and it ran fine, with the latest build it runs super fast

ebon oyster
#

I specifically needed wireless, and I specifically hate the original baterang N64 controllers, so after hours of hunting around online, the wireless NSO Brawler seemed like the best available option, if it will pair and work.

spark granite
#

so I thought I'd try some other games and nothing else seems to work

#

Mario 64 boots but crashes after a couple of seconds

#

everything else just gives black screen

hearty oar
manic basin
ebon oyster
spark granite
#

ah ok. What else should work?

#

I tried f-zero, ocarina of time, smash bros, all black screen

#

do I need hacked versions of everything?

manic basin
ebon oyster
spark granite
#

oh ok, all I did was copied the core and put the boot.rom in the games/N64 folder

ebon oyster
rose elbow
#

you need the database file and update mister to unstable (the n64 updater does both of these)

lethal wren
#

You also may need to use the unstable MiSTer

spark granite
#

ah ok, so it was just dumb luck that Mario Kart was working great for me all this time lol

#

it was the only thing I tried

ebon oyster
spark granite
#

I didn't watch any youtube videos

rose elbow
#

ya some games work without switching to unstable so it can throw some people off when random games work but some don't

gritty current
#

What's the plan for submitting a pull request for the joystick max value change ?

lethal wren
#

I had the same situation as you: only Mario Kart was working... But with unstable, lot of games are good! (PAL bios at my side)

ebon oyster
#

One of my gripes with Discord is that it doesn't do a good job of surfacing pinned posts in an obvious visible way. I had no idea there even were pinned posts here with lots of info until someone pointed it out. Slack has its own problems, but at least they've got a persistent "pinned stuff bar" along the top of each channel to make things like FAQ docs super obvious and discoverable.

rose elbow
#

i was gonna suggest, game running too fast sounds like it might be a PAL rom running at 60hz

lethal wren
rose elbow
#

or solar flares yes

ebon oyster
#

I'm only half joking. Did you know that Microsoft accidentally built the world's largest solar flare detector when it first rolled out Windows Error Reporting?

dusty tusk
#

When at rest, my Xbox one controller is consistently 7-12 units to the right

ebon oyster
inner garden
#

trying playstation 1 controller

#

please work

rose elbow
#

playstation 1 controller o,O

spark granite
#

sweet, on the latest unstable mister now and stuff works

fallen sparrow
rose elbow
#

have you been using wired or wireless?

spark granite
#

my NSO controller is still unopened in the box. What's the latency like with it on MiSTer?

fallen sparrow
#

Bluetooth

rose elbow
#

i would love to be able to test and tell you the numbers but no idea how

fallen sparrow
#

I think @graceful radish has tested it

mild ether
#

Wonder how many times it's actually cosmic rays flipping bits vs convenient excuses for bugs.

fallen sparrow
#

There aren't really many or even any 2D games I'll be playing on the N64

rose elbow
#

but the d-pad isn't shitty either, if u use the left handle

fallen sparrow
#

That's usually where I feel latency

rose elbow
#

ah

#

so any button presses ?

fallen sparrow
#

Sorry, I am more prone to feeling latency on 2D games

rose elbow
#

nah no sorry, without any testing or numbers we're just speaking anecdonatelly :D

inner garden
#

yeah I tried so many controllers

#

there must be something wrong

#

a bug

manic basin
inner garden
manic basin
#

To clarify, it's not switching on PC either. Just sitting in D-input.

fallen sparrow
fallen sparrow
manic basin
#

Brawler

fallen sparrow
#

Oh, gotcha

#

I have a wired tribute as well but much prefer the NSO

daring mulch
#

yeah i ordered one and was skeptical... its awesome

dusty tusk
#

Doing some more tests, looks like F-Zero X just has the smallest dead zone in the world

manic basin
rose elbow
#

i'm dying to see the numbers on latency

dusty tusk
#

Nvm, DKR also drifts, although not as much

#

Wish mister had dead zone options

fallen sparrow
chilly ember
#

Pixel cherry missed out on the platformer games on N64 as he admits on his videos so he won't be as sensitive to the deadzones as some of us

manic basin
# fallen sparrow I have a wired tribute as well but much prefer the NSO

I have to say, I don't normally like Retrobit controllers (the Saturn one I got was really bad AND they lied in their marketing about the 3D stick...it's just a digital pad...they admitted it after a lot of folks asked on Twitter) but this one is solid. Great construction overall. I am still learning the ins and outs of their interface, which I do not like a lot, but it's more because it's made for Switch I think. Feels good in the hand though.

weary palm
fallen sparrow
manic basin
#

Yep, that's how I felt about the Saturn and the Big 6.

rose elbow
#

im looking at this and already confused. trying to find any documentation on the NSO controllers having different modes is really hard .. isn't this referring to 8bitdo here? o.O

pulsar vessel
#

just to report that i must set with last build from 0909
[N64]
vsync_adjust=1

#

in my mister.ini or with 2 : black screen

#

i have an ipad scrren and with 0908 it works with vsync_adjust=2

dusty tusk
#

Hell with it, I'll just use my pro controller

rose elbow
#

heh

chilly ember
#

I've been using a dual shock 4, it gets the job done

heady mason
#

ahhh, I thought the "no face" was a texture patch, making them double faced or something, as to help make the graphics look less buggy or something. But was wondering why the Mario face part was missing.

rose elbow
#

the thing is, ive tried bouncing back and forth between the ds4 and NSO n64 controller and (personally, anecdotally) can't tell any in dfference in lag lol

chilly ember
#

That's awesome to hear but which one do you prefer?

dusty tusk
#

Weird, I can't set secondary buttons on my pro controller

rose elbow
chilly ember
#

That makes sense as it should

manic basin
#

English is a jerk.

chilly ember
#

Hatchets

weary palm
manic basin
#

Ackseez

#

Ja

chilly ember
inner garden
#

trued pairing a switch pro controller bluetooth and still can’t get stick to work

manic basin
weary palm
#

What about Z? And Å and Ä and Ö?

manic basin
rose elbow
#

i tried to film a vid showing a button press and how long it takes for it to be recognized on screen but its not very scientific so probably not worth posting LOOL

weary palm
#

Zod?

manic basin
weary palm
#

Bye bye drift

inner garden
#

I think tomorrow I will try to delete the n64 and all the settings and reget fresh

#

there must be some weird bug

#

the stick does work in OSD menus

#

not like it's non functional

manic basin
#

Let us know how it goes!

chilly ember
#

There's mario 64 hack for testing input delay

inner garden
#

but that includes brain delay

weary palm
#

And it's quantized to 60 times per second.

manic basin
chilly ember
#

Nope lol

#

I did not

#

I just saw it had console compatibility

weary palm
#

Oh, thread 5. That little bastard.

manic basin
#

Best debug spew ever, though. Mario cries in the backgrouns. "Wowwwwwww!"

chilly ember
#

Most mario 64 hacks do that in my experience

#

If they even load

manic basin
#

Oh shit, it's almost 1 here. Gotta get to bed. G'night all!

dusty tusk
#

There night be a bug with the button key remap feature. I've completely lost L and ZL functionality in the core

slate sundial
#

is the resolution higher here in PAL?

dusty tusk
#

Couldn't map anything as secondary, so I decided to try the button/key remap. Even after clearing they're completely non functional in core

weary palm
bitter fjord
#

this one doesn't seem to work even on real hardware

mild ether
#

What is "poison gas" in sm64?

quaint rune
#

The stuff in hazy maze cave ???

sharp beacon
#

yellow mist in hazy maze cave

quaint rune
#

Hooraaaaaay I knew it. Now gimme 5 dolla

chilly ember
#

It's mustard gas obviously

#

Jk it's probably an over abundance of star dust that isn't healthy to breathe in

dusty tusk
#

So was able to do alternative mappings with xbox one controller but not my switch pro. Weird

wanton sun
#

examples of what is fixed in the current build:

dusty tusk
#

It registers the buttons, just won't let me map them

bitter fjord
#

@wanton sun any plan on using the brazilian PIF as boot2.rom? xD

chilly ember
#

Ooohhh hexen

shrewd peak
#

oh boy

wanton sun
daring meteor
#

Quake gonna work?

bitter fjord
#

ok xD, I copied it just in case though xD

wanton sun
#

i didn't test much, leave that to you. Have not more time today

daring meteor
#

Oh wait build is out already haha

mild ether
#

I still haven't found a rom with the Brazil PIF that works differently from the NTSC PIF.

#

They are functionally the same it seems.

bitter fjord
#

they aren't, Brazilian PIF is actually the PAL PIF with a different region and video code

wanton sun
#

anything that had z-fighting issues could be improved. Also games with 2 pass rendering showing weird polygon edge effects

bitter fjord
#

only 2 bytes difference with PAL PIF

mild ether
remote hatch
vagrant ivy
chilly ember
#

Not enough true 2d sprites

iron trail
#

Thank you Robert for including the analog out workaround. It makes a massive difference, and thank you @daring meteor ❤️

mild ether
#

No messages that it's the wrong region or anything as long as it's a NTSC version of the game.

#

They only seem to care about the 50hz or 60hz.

chilly ember
#

ntsc or nothing :p

bitter fjord
#

So I found a descrepancy, on real hardware this rom doesn't even boot. On MiSTer it shows the N64 logo (at 60fps) before crashing.

rose elbow
#

oooh clean non-jaggy lines no CRT 🙏

chilly ember
#

Really? 😮

storm vessel
#

Might there be a way as the core progresses, to have varying degrees of N64 filtering? Sometimes the raw pixel look is nice but a tad rough, likewise the filtered version looks typical N64 muddied in various games. Something like steps of filtering could be cool if possible (I think I saw something like that in the GBA core, but perhaps that's just a 25/50/75 CRT filter in which I'm thinking).

vagrant ivy
#

space may be tight

#

best to let the core develop

#

also every option is more pain on the GUI

knotty zealot
#

yo, devs! space may be tite

storm vessel
#

Well, yes. I think it was more of a thinking outloud thing more than a request. 🫢

chilly ember
#

I play with the anti aliasing patches on ever drive on real hardware and i haven't been offended by the core yet

#

Worst case scenario for me is anti aliasing toggle isn't implemented but there are game shark codes for that and those can applied directly to a rom (apparently)

#

i wonder if this might fix anything else, most likely not. maybe doom64 deserves a look

mild ether
#

GameShark codes can't exactly be directly applied to the rom file but they can tell you where to look for what needs to be patched.

chilly ember
#

ok good to know just seen people posting things that have ability to apply gameshark codes directly

#

the last two days

#

probably not very stable

dusty tusk
#

The biggest issue with Doom 64, which is still present, is the red pixels aren't being set to alpha

#

They also look really dark

visual mortar
#

Hello guys, n64 core is working With analogue output now??😍😍😍

daring meteor
#

Yes

wanton sun
#

probably not perfect, but should be better than before

quick arch
#

The water of Diddy Kong Racing is better

wanton sun
#

oh, the transparent wireframe issues are gone?

knotty zealot
#

is that unreal engine 5.3?

wanton sun
#

i need to try in wave race

dusty tusk
#

Would bugs in controller remapping be core centric?

wanton sun
#

no

visual mortar
dusty tusk
#

Okay then, not gonna bother you with it then elmorise

daring meteor
daring meteor
#

The update fixes the wavy lines problem

rose elbow
visual mortar
daring meteor
#

Send ini
I tested this fix on VGA to SCART specifically hahaha

visual mortar
#

Line to modify on my mister.ini

#

??

#

😍😍😍

daring meteor
#

Send me the mister.ini I will tell you

visual mortar
#

OK thank u, juste one minute

rose elbow
dusty tusk
#

I have not gotten a single patched game to run since 4 revisions ago including Mario

chilly ember
#

That is very odd

dusty tusk
#

It stopped working after an update all I did to grab some scanline updates. Even rolling back, something else must have changed

daring meteor
#

Check your N64 database?

rose elbow
#

unstable mister ?

pulsar vessel
#

@remote hatch put
[N64]
vsync_adjust=1
in your mister.ini

dusty tusk
#

All updated several times

chilly ember
#

patched won't be in database, have to manually select cic or add MD5 to database

chilly ember
#

i'm lazy and just select right cic

quick arch
#

The shadows for shiren 2 are ok now 🙂

wanton sun
#

drake lake in wave race now looks perfect, no more transparent wireframe waves 🙂

chilly ember
#

Nice time for some wave race then

pulsar vessel
#

@wanton sun it seem that something is broke in too last build because i (and kuba i think) have a black screen with vsync_adjust=2

#

all is good with 1 or 0

daring meteor
wanton sun
#

if yes, please tell me which build exactly broke it

pulsar vessel
#

yes with today build i see the screen but with a lot of desync in 2 none in 1

#

the build from 0908 work with 2

wanton sun
#

but yesterdays build has no change if you don't use PAL

pulsar vessel
#

i use pal (sorry i'm french 😉 )

wanton sun
#

so you used PAL on builds before 0909?

pulsar vessel
#

yes

wanton sun
#

then it was no PAL, it used ntsc timings 🙂

pulsar vessel
#

but i have replace the two bios files

wanton sun
#

you can still get them if you switch to NTSC in system settings by hand

#

but they are wrong for PAL

pulsar vessel
#

i take only pal rom (as i have with my real n64)

wanton sun
#

well, PAL timing is a hack currently. So you might have to use vsync adjust 1 until it's fully done

pulsar vessel
#

ok i have set it in mister.ini

wanton sun
#

horror kid light rays are also fixed 🙂

dusty tusk
#

You can add it under [N64] specifically in your ini for the time being

pulsar vessel
#

it's what i have make

versed cairn
#

transparencies are also fixed in banjo tooie intro 🙂

wanton sun
#

jailbars still there, right?

versed cairn
#

yeah sadly

dusty tusk
#

Hm, did the map always work in Diddy Kong Racing?

remote hatch
trim seal
#

Doom is working now. Though the sprites all have red cellophane over them.

quick arch
#

It is much better before we have just garbage

dusty tusk
#

Doom has worked for a bit

remote hatch
#

For me Doom works , but crashes quickly

trim seal
dusty tusk
#

Simcity 2000 works. A woman even sexily reticulates your splines

trim seal
#

New Tetris is booting and playable now.

hollow rune
hollow rune
quick arch
#

Pokemon Snap has the fog correctly render in the intro

chilly ember
blissful plaza
#

Rainbows are correct now on Diddy Kong Racing intro (and main hub) too.

trim seal
#

So wave race is looking sexy a.f. - the intro movie eventually hangs though - is that how it was previously?

remote hatch
trim seal
chilly ember
#

Wave race runs better without crashing with cache delay of 10

hasty kayak
#

Has anyone had any luck getting the European Version of Mario Kart to work? For me it shows a black screen with E00042 😦

remote hatch
#

do you have boot1.rom ?

#

for pal

hasty kayak
#

Ridge Racer 64 still has the black track textures in some areas (apologies if Today's core release doesn't cover that).

#

Yes followed Vampier's guide and have a PAL PIF as boot1.rom

remote hatch
#

ok, works ok here

trim seal
#

It works great with the pal boot rom, though now you can call it boot1.rom and have it in the folder with the ntsc one, it autodetects. Maybe check your pal boot rom.

quasi storm
#

Oh, dang. I just updated to the September 9th core, and a new one dropped 15 minutes ago.

hasty kayak
#

What a Dave oversight...

#

My Boot1.rom for some reason was much bigger than the NTSC Boot.rom...

quasi storm
#

I'll come back when testing has died down to post my meme. 😆

hasty kayak
#

So a Dave Error for the PAL games 😉

#

I told Robert we needed a Dave Error code just for my mistakes 😉

soft stirrup
#

hello, is there a written guide for the n64? bios and other stuff for example

quasi storm
#

Check the pins

hasty kayak
#

Go here.

quasi storm
#

There is a...

#

Yeah that

hasty kayak
#

I have noticed a difference in Music Pitch when it comes to the European Mario Kart 64 on the Core compared to my Original Hardware (which is a PAL N64).

The pitch of the Music in game is lower on the Core.

#

However, Guessing that will be sorted further down the tracks 🙂

visual mortar
#

Hey guys, now its working on my crt, but ratio is bad....anyone have à solution? 😁😁😁

quaint pewter
#

Shadows in Shiren translation are fixed but save doesn't persist. I don't know if it's core or database tho.

visual mortar
#

i use this option :

#

[N64]
vscale_mode=1
vga_scaler=1
video_mode=320,8,32,24,240,4,3,16,6048

teal sail
# wanton sun oh, the transparent wireframe issues are gone?

Great update! Wireframe is improved, but after checking a few games I must say there is still some problem. It feels like the lines are there but just invisible, in some games it is almost unnoticeable but often you could see some random rainbow colored pixels showing trough these gaps, often around edges on polygons. And in some games as if those line are wider and you can see the background through them. (Worst examples for the last one are - Automobili Lamborghini, Roadsters, Top Gear Overdrive)

inner bronze
#

Some rounding error maybe?

viral swift
#

CRT looks sweet now 😁

visual mortar
viral swift
#

I have not used any ini settings

visual mortar
viral swift
#

Nope, analog out 😁

visual mortar
#

with analogue out, i have not good ratio 😦

dusty tusk
#

There seems to be a bug with switch pro controllers on MiSTer unstable builds past #unstable-nightlies message

#

If anyone is having issues, you might want to use the unstable in the pin on this thread. Specifically this one. #controllers message

quaint pewter
#

Ah... Shiren uses pack for save? I didn't know because the "controller pack not present" didn't pop up and it usually does in games that need it.

uncut gyro
#

Did anyone in the modding community ever “backport” the model improvements from Mario 64 on DS?

limber willow
#

VI: horizontal length dividable by 10 (more stable analog out)

omg, does this fix the 1-pixel offset when using direct_video on a crt??

quasi storm
#

Hey, Duke Nukem 64 now has proper depth!

hearty oar
vapid moat
#

Can't make any controller test-roms boot on my end

hearty oar
limber willow
#

This looks amazing now

#

Better than my real N64

slate sundial
lament escarp
silent marten
#

Menus on A Bugs Life is fixed in today's build

weary beacon
#

@wanton sun do you know what is causing the random crash in games like SM64 or Wave Race? Thank you.

silent marten
#

Set cache delay to 11

vapid moat
#

First test with OEM Controller + Mayflash N64 Adapter (old version)

#

And 2nd

minor fog
#

Q: does this need the 128mb sdram board or is it worth trying with my poverty spec 32MB?

ocean lily
#

I think the SDRAM is used for ROM storage, though I could be mistaken

trim seal
#

Quick qn - were the thwomps in MK64 always missing their stone textures?

fair stump
wanton sun
compact depot
#

Do you think it’s going to be a pain to debug those random crashes?

wanton sun
wanton sun
lean spruce
#

@wanton sun Congratulations with the amazing progress! Who would have thought we could all be playing games already? I´m not able to test anything this weekend as I´m travelling in work, but I have been luking and looking at all screenshots. Amazing work!

wanton sun
#

thank you 🙂

vapid hawk
wanton sun
#

i still have plenty, but there might be a time for it 🙂

chrome quest
#

Robert, did you ever see any reason some games don't see the expansion pak?

wanton sun
#

yes, the ram is not initiliazed. There is a special position in ram that hold the size after booting up

#

seems like some games use that instead of checking themselves

vapid hawk
#

oh interesting, is that what the cheat forces off

#

(there's a cheat you can use on any n64 game that forces it to not use the expansion pak, its quite useful as most games are really worse with it)

wanton sun
#

i still need to investigate why it's not there. I assumed the pif boot would write it, but that seems not to be the case. When i find out, i will implement it

chrome quest
#

That's really interesting, thanks for answering. Amazing how well the core is working without being completed.

vapid hawk
#

its not possible that the expansion pak itself somehow sets that is it?

#

it is on the memory bus afterall

wanton sun
#

someone has to write the memory. documentation says it's the pif, but maybe it's really the pif and not the pif boot rom which gets executed by the cpu

vapid hawk
#

ah

hearty python
#

Never see the PCB of an expansion pack, but if there are only ram chips, the bios control it.

vapid hawk
#

someone just designed an opensource expansion pak so i guess it's easy to check

blissful plaza
#

Just a kind message @wanton sun as we are playing/rediscovering Mario Kart & Banjo-Kazooie today with my family's children.
Thank you for the N64 core.

wanton sun
#

so i guess for most of the issues we currently see, there are bugs preventing them from working

#

i will try to work on flash saving next week to also rule that out

hearty python
#

Wich rendermodes missing, or all done now?

wanton sun
#

RDP is missing: dual texture, LOD, 8 and 32bit framebuffer mode, YUV textures, dithering and some special blend modes. Maybe i forgot something...

vapid hawk
#

hey cool RR64 is working

lean spruce
orchid nimbus
#

update_n64 can be ran - going back to bed 5:15 here

wanton sun
#

RDP LOD is always texture LOD (Mipmaps). Mesh LOD is CPU/RSP

vapid hawk
#

oh so there are no mipmaps right now?

wanton sun
#

currently LOD is ignored, so you will get a random LOD level. In worst case that means the game shows the texture that should be used when very far away while you stand on them 😅

vapid hawk
#

haha

wanton sun
#

the other way around is less critical, as using a higher res texture will only cause noise

vapid hawk
#

i guess this might also cost some performance if you're always using the higher res textures

hearty python
#

But none of the missing stuff prevents games from starting? Except TLB

wanton sun
#

no, the textures are completly in texture ram anyway, it costs nothing

#

games very rarely read back the drawn image, so they should not hang because something is drawn wrong. A good example is the screen in the first track in mario kart 64 which needs readback of the framebuffer

#

as you know, even in this case the game doesn't hang, but just shows garbage

#

what however can happen is that the RDP overwrites data in the RDRAM where e.g. code to execute for the CPU is located. This can easily crash games

hearty python
#

@orchid nimbus Perhaps add the notice, that only with 128 MB Ram all games will be playable in the faqs, cause of the use of the first 8MB for the core usages.

silent marten
#

Robert if you want a fast hang to look at when you are ready V Rally 99 hangs 1 second into the title screen unless you mash start then you can get in game and then it will crash pretty fast as well

zinc dew
junior pine
#

Is Banjo Kazooie supposed to boot without patching by now?

hearty python
#

Or is there a error handling, that says ram to small?

silent marten
blazing heath
#

How do i even patch? Dont get Mario to work. :/

silent marten
zinc dew
#

Reposting this for the new crowd. If you’re looking for one of the best 3D platformers that’s fully playable then check out Rocket: Robot on Wheels!

#

Fully beat the first world and halfway through the second.

blazing heath
#

@silent marten Thanks!

short trellis
#

I've been playing Wetrix for more than an hour, and it works really well! Runs like I would expect, except for the music slowing down when things get busy.

silent marten
junior pine
trim seal
#

Black screen usually means boot rom issue. Are you loading other games ok?

zinc dew
#

nintendo Reminder:

If you have any questions, please check the pins first. Every resource you need to get this core running is in there, especially the FAQ! Thanks for being part of the community! 🍻

silent marten
junior pine
#

Yes, a lot of them work perfectly well, like WaveRace, Mario Kart, Starfox, etc

zinc dew
junior pine
#

Ah wait, that N64-database.txt file went under the radar for me

#

let's see what it is

#

Where's it currently?

raw oriole
#

Note the note

paper orchid
#

Oh hey new core

zinc dew
#

Like @raw oriole said, make sure to carefully read the notes.

#

You’ll have to rename it

raw oriole
#

And admire it

#

And cherish it

paper orchid
#

No fixes to the couple visual issues in S&P I'm currently aware of it but that's fine

raw oriole
#

And replace it when it gets updated

junior pine
#

thanks @zinc dew and @raw oriole , time for some Banjoing!

visual mortar
vagrant ivy
#

you need the unstable Mister @junior pine for the database to be read

raw oriole
visual mortar
raw oriole
#

It can work; it's not expected to though

#

HDMI is the safe bet for now

daring meteor
pallid moth
daring meteor
#

It should be fine on most CRTs but guess some can't handle it

#

59.937hz

junior pine
vagrant ivy
#

Robert is devloping the Core crt output is just a bonus. He heasnt done CRT timings.

daring meteor
# visual mortar Thank you

You can try my build from yesterday if you really want, it had slightly different timings (60.08hz), you can see if it makes a difference

visual mortar
#

Yes i can 🙂

visual mortar
#

Thank you, i try now

slate sundial
cerulean elk
#

Because I heard you love it lol

daring meteor
#

Very odd

visual mortar
#

Odd?

daring meteor
#

Yeah

mild ether
visual mortar
daring meteor
#

It is Strange this doesn't work

vagrant ivy
#

for Odd

mild ether
#

I couldn't delete my existing save in slot one but it loaded up properly.

visual mortar
pale granite
#

etrange, chelou

#

curieux

visual mortar
#

Merci les gars lol

vagrant ivy
#

My french comes from Monty Python

Mon aéroglisseur est plein d'anguilles

blissful plaza
#

"Fetchez la vache."

visual mortar
mild ether
#

Fetchez la vache!

visual mortar
vagrant ivy
#

I had a lot of fun in france by just repeating that bit about my hovercraft to French Customs

#

everything they asked me I replied that

#

when one finally broke and asked me in English I said Oh I thought that meant I didnt speak French !

pale granite
desert crow
#

french crts handle pal ok? was thinking they used secam

blissful plaza
#

They can do PAL/SECAM.

daring meteor
#

French CRTs do RGB

visual mortar
#

Yes

fair stump
#

Deadly Arts no longer has the amazing glitch where the sky box renders over the characters

#

You actually get to see the environment as well which didn't display

cerulean elk
silent marten
cerulean elk
#

so yes 🙂

silent marten
#

Cool cool 🙂

cerulean elk
#

should be fun!

#

ill be out with my wife and some friends drinking so I will have to launch the vid from a bar lol

silent marten
#

Hahaha

cerulean elk
#

funny enough I did that last sunday too

#

on wives days off I really try and do nothing

vagrant ivy
mild ether
#

The animations of Link in OOT are really good looking for a N64 game.

cerulean elk
#

nah that's not true. I do the cleaning/laundry/all the finances...the shit work

#

I dont mind it. She hates it. I hate doing it together

fair stump
#

The pellets in the Mrs pacman maze game no longer have the z index issue of displaying when they should be hidden

limber willow
#

I saw people saying they get crashes in SM64.
I did 2 stars, no crashes with the Chinese / ique version if that's useful for anyone

daring meteor
#

Did someone try Shindou

limber willow
daring meteor
#

Squished OSD was fixed a couple commits ago

#

N64_20230908.rbf fixed it

zinc dew
# cerulean elk Because I heard you love it lol

It’s honestly pretty fun, full on physics simulation 3D platformer. The first world plays a lot with that but then you hit world 2 and it’s all about colors. Really clever puzzles they put together.

#

No one knows about it either.

cerulean elk
#

Robby approved will be in the VO

quasi storm
#

I'm still hooked on Smash Remix, someone help me...

cerulean elk
#

I get amusement from little call outs back to Discord

zinc dew
#

@cerulean elk I’m actually really excited to play Bomberman Hero btw. Waiting for the low framerate to get ironed out though. I thought all the different moves were fun to pull off.

cerulean elk
zinc dew
quasi storm
#

The mad piano from Super Mario 64 makes an appearance. It's "About to fall" animation mades me laugh like an idiot. Am I crazy?

limber willow
#

prepare your ears for the best soundtrack on N64

Big Blue in F-Zero on N64 is pretty special too

zinc dew
rich delta
junior pine
amber mica
dreamy ridge
#

it's crazy that the core is still able to run with the un-implemented parts missing. it just seems to slow down the frames. usually in programming you'd just get a seg fault and crash completely 😆

paper orchid
cerulean elk
#

althought technically he could have wanted Saturn Bomberman too

paper orchid
#

Both go pretty hard yeah

viscid nebula
#

“I’ll be lucky to have the first game running by Christmas”

2 weeks later
“Oh Pac-Man runs”

#

1 week later
Hey Mario 64 runs

zinc dew
dreamy ridge
#

the greatest all time bomberman experience is 4-man multitap, Bomberman 1, speed stage

paper orchid
#

10-player Saturn Bomberman is insanity and I love it

zinc dew
#

@amber mica I’m actually super sad the new MegaDrive core doesn’t load your boot rom. 😢

viscid nebula
#

Who needs TCL

#

overrated

paper orchid
#

Honestly what I really want is like

viscid nebula
#

All we need is a little TLC

paper orchid
#

Bomberman 99, gimme that battle royale bomberman

cerulean elk
#

I have something like 50+ bomberman games lol

viscid nebula
#

Someone call the fbi

cerulean elk
#

Make Operation Tiger Great Again 😆

azure surge
#

@zinc dew Assuming I want to test the N64 without running your script, manually I would just:
*) Switch to the unstable Mister binary
*) Grab the N64.rbf
*) Put N64-Database.txt and boot.rom into /games/N64

That's everything right?

mild ether
azure surge
#

[Putting the manual process on your FAQ would be nice.]

vagrant ivy
mild ether
#

That patch I put up appears to make that your new save for slot 1 in OOT across all the games so backup your original if you want to keep it.

daring meteor
#

Also I think that 2048 byte NTSC pifs would break it now, but not sure

orchid nimbus
#

I hope mister main will be synced soon with live

teal citrus
#

More Tiger!

azure surge
#

Thanks guys, sorry I thought Robby wrote the FAQ for some reason.

cerulean elk
teal citrus
#

😂😂😂😂😂

dreamy ridge
#

what does "use cic 6105" mean

silent marten
#

CIC is the lockout chip N64 had multiple revisions of it 🙂

zinc dew
#

Not my script, it’s @orchid nimbus’s. However I do the exact same as you.

viscid nebula
#

and my 3yo is back to 5 minute sm64 runs

#

he resets the mister all on his own

#

🤣

#

its def crashing more due to the gameshark codes

silent marten
hollow rune
#

Anyone get this sweet crash on Wave Race?

marble cargo
#

Looks like uncooked linguine.

iron dove
#

70s wallpaper mode

dreamy ridge
#

playin' through the bars of your prison cell mode

tidal glade
#

nice scanlines

worn delta
#

Any aspiring farmers tried Harvest Moon on the new build?

hollow rune
#

Background renders correctly on Deadly Arts now making it reasonably playable

hollow rune
worn delta
#

Nice

icy scarab
#

Virtual Pro Wrestling 2 works, that's the most important N64 game sorted. catJAM

worn delta
#

Two builds back you could get into play but graphics were way off and it crashed when you went to your earth plot

stiff storm
hollow rune
worn delta
#

Ah, that's weird and a shame

#

Wonder what is causing it to crash during the intro now

hollow rune
#

Testing the intro a third time and it crashed

hearty python
#

In some games it helps to skipping intros

worn delta
#

Harvest Moon never came out in the UK, and I remember I put an early N64 emulator on my parents PC back when my younger sister was about 8 and set it up for her. She became obsessed with it. Still remember her shouting at the screen "Move you stupid cows! Move!" When they would just stand in the rain and get sick. She is in her mid 30s now and soon to be a Mum and still plays every Harvest Moon game that comes out thanks to this game 🙂

cerulean elk
hollow rune
#

Weirdly the village Tour doesn't crash now

#

Spoke too soon, just does so later

orchid nimbus
#

he's so happy in his purple box

compact depot
#

Magenta

orchid nimbus
#

pink

mild ether
#

Light red

compact depot
#

Pink is not a color

sharp beacon
#

Fucsia

orchid nimbus
#

the wireframes on the spiderwebs in OOT are gone

#

nice

native mesa
#

What builds of OOT work?

orchid nimbus
#

Master Quest Gamecube

#

those boxes around drops are the only thing I can see that are not correct

worn delta
#

Not bad if that is all that is wrong

#

May be an easy fix as well

native mesa
#

PSA to anyone using the custom modeline in INI settings that looks like this.

[N64]
vscale_mode=1
vga_scaler=1
video_mode=320,8,32,24,240,4,3,16,6048

With the latest build this is no longer needed an you can try removing it. @orchid nimbus

orchid nimbus
#

I tried - I failed

#

so analogue out now works @native mesa

zinc dew
native mesa
#

Seems to, for NTSC at least, haven't tried weird rez games yet

orchid nimbus
zinc dew
vapid hawk
#

this is a wendys

mild ether
brisk drum
#

Anybody try quake 64 yet ?

orchid nimbus
#

@native mesa thanks adjusted

mild ether
#

And debug

brisk drum
#

If hexen is fixed I bet quake is fixed as well

mortal panther
#

r/RedGreenMasterRace

vapid hawk
#

quake wouldn't start for me when i tried it on yesterdays build

#

either a black screen or garbage can't remember

brisk drum
#

Todays build mentioned hexen being fixed

#

Quake had the same exact issue

fair stump
#

Quake had no change

#

I had thought the same thing

cerulean elk
#

Some games are getting really close to the “if you didn’t show me the MiSTer I might be fooled into thinking it’s just N64 territory”….unless you pixel peep

zenith orchid
#

Yeah I've been checking harvest moon every build. I guess there's no telling what the issue is. I initially thought it was copy mode

cerulean elk
#

And truthfully I already prefer MiSTer. My N64 looks great on my PVM. It doesn’t look great on my scaler. On my 70” 4K MiSTer is just looking good

weary beacon
#

Analog out works 50% for me in tv crt without the ini settings of vampire.net, games about 320x240 works but games in high resolution gos out of sync, also the osd goes out of sync when loading rom.

cerulean elk
#

Of all the systems in this generation that needed this N64 is at the top of the list

weary beacon
#

Anyway excelent core!