#Nintendo 64
1 messages · Page 42 of 1
I bet it uses that for physics or rendering efficiency
He has a very detailed developer blog.
I'm sure he goes over all the tricks. His latest addition is vertex lighting.
maybe you can do a search and see if he mentions TLB
But simplified.
I'm almost positive he uses it
Problem is, on the core you can't get past the initial 'pixel puke' on load. Perhaps it could be patched.
I'm just super impressed with the work he's done.
https://www.youtube.com/watch?v=OCBHdgbickE his latest video
Lots of polish for the game including vertex lighting
Latest ROM Download
https://github.com/lambertjamesd/portal64/releases
N64 Homebrew Resources
https://discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
https://crashoveride95.github.io/n64hbrew/modernsdk/index.html
lIf you want to use an open so...
Oh yeah than it might not be TLB, since Smash has the same problem and its not a TLB game
doesn't SM64 have pixel puke when you try to get to the face screen?
It does, but just at the top third.
However, it's definitely got a pattern. This is more like 'whatever was in the video buffer when the core started' by look.
Portal vs SM64 Face
My religion
Have you tried the iCue version yet? I know it's not the same, but it is neat to play some Smash on MiSTer.
Did not
Fox's cheeks are caved in. Kirby has eyes on his crotch. It's bonkers. And all in Chinese. But it loads!
Has anyone tried Dinosaur Planet
Expansion cart error for me.
I haven't seen a patch for it come out. But maybe there is one.
No, smash bros iQue
Oooh, gotcha.
I try dinosaur planet every build
Same.
Dinosaur planet doesn't boot yet
Tried out Majora's Mask and died instantly soon as the intro cutscene finished lol. Then when I got to town the dog killed link in one hit so I tried that again and game soft locked on death
That dog is a jerk!
Yea that dog is annoying lol
The music in Evangelion is outstanding. I would have been blown away by this back in the day....
I remember renting it as a kid and not getting very far but I thought it was pretty awesome. I played more of it on gamecube version
I got my butt handed to me by my own umbilical cable. But it's pretty neat. Heavy, but I mean...it's mechs who are tied into the city power grid. It should be a little heavy.
You can get revenge on the dog once you get the Goron mask.
"I'll get you my pretty, etcetera etcetera!"
Say his name.
He has a name? Haha
In life he had no name. In death, his name is Ruffbert Paulson
(he's a construction dog)
did he also have man boobs?
Six of 'em.
Tried Majora's Mask again and got stuck at the Great Fairy when she gives you your bubble power. Die immediately after cutscene ends and spawns back in cutscene repeating the same thing
(OK, no joke...doing a machinima style Fight Club with Majora's Mask engine might be really cool)
Are the deaths part of the copy protection like the ocarinas?
That's what it looks like
ocarina's in menu are actually all ocarina's. i figured they'd be just a placeholder glitch
Flash....aaaAAAAH RAM. Savior of ... the game....iverse.
It's pretty amazing to see a wall of them.
go through the controller setup again from the main mister menu, not the n64 core. pay special attention to when it asks for analog input.
Super Smash Bros ique rom cutscene before start menu
would be interested to know what causes those issues with eg. the eyes on kirby, the modern graphics programmer in me says wrong texture address mode, if that's a thing on n64
Looks nice
like it looks like it's mirroring when it should be clamping to edge
link's moustache is incredible
also good to see mario is allowed to have eyes in this one
Kirby really doesn't need four eyes. Neither does Mario.
Four eyes let Kirby see better
Whatever the error, it looks identical to what I found playing through all of Snap on several different Pokémon. Like parts of the faces were duplicating and wrapping around or something like that.
Pikachu, 3 eyes on Electrode, Lapras, and so on
Out of these texture errors what is your favorate:
3 Eyes Pikachu/Kirby/Mario/etc
Missing textures so everything is monochrome
Funny transparency
Those wireframe lines seem to be somehow related to when objects have more than one texture applied, for example in racing games there are second texture for reflections like in "Roadsters" or "Top Gear Overdrive"
Wrap vs clamp maybe?
yeah probably looking at it vertically
I would imagine all of the basic texture address modes are implemented already, so it might be a garbage in, garbage out situation, ie something else is causing the wrong modes to be fed in to the RDP here
but I can only speculate, I'm just a silly person that doesn't know anything lol
The third track on WaveRace still has them, but all the other tracks don't. Which is really interesting.
There are different rules for what to do when the polygon is bigger than the texture, whether to repeat the pattern, mirror it or stretch the last pixel.
The N64 SDK defines them as:
#define G_TX_WRAP 0 #define G_TX_MIRROR 0x1 #define G_TX_CLAMP 0x2
I don't think this is fully implemented yet. 🙂
Got through super smash bros and beat the master hand. I am so rusty on super smash bros lol
that's very close to what we have in modern APIs, which I guess shouldn't come as a surprise given it was SGI themselves that developed the OpenGL API originally
OpenGL has been around since 1992 🙂
yep, and it's pretty much the progenitor of all modern graphics APIs
but yeah no doubt the N64 API was just a thin layer over the SGI hardware, which itself informed the design of OGL
To share another bug, Snap had what looked like Z-Buffer issues. Smoke visible through walls.
Do any other games still show that kind of effect? Might be a useful one to debug in time. Or it may well be a different aspect of the core altogether
Thanks! 
Core has tonsa color banding since there's stil no dithering.
Reminds me of thr PSX core back in Nov.-Dec. 2021.
hmm yesterday I couldn't get fzero to work
Yep! Enjoy the void races!
The iQue version worked for me, not the original carts. I dunno if that's what Turbo is talking about.
ah , thanks 🙂
interesting that more of the games work via iQue versions
I wonder if they removed some stuff from the games so that they could simplify the hardware and make it cheaper
Never said it works... 😆
Also Sarges Heroes runs... Like crap. So authentic!
😛
I didn't see any tracks on the ique fzero, so I kept crashing and driving off them
As much as Sarges Heroes doesn't run well, that is honestly one aspect emulators never seem to get right. They usually hit 60.
Ha!
so it's supposed to be slow?
Oops, had write back turned on ..
It rarely maintained 30 fps, never mind 60.
Ooh, high res mode works! You know, just in case it wasn't running bad enough for you...
I wonder the same.
yeah since it's only a third, it seems to indicate a crash before it could draw the rest of the screen
so yeah I don't think it's a TLB related issue based on the pixel puke
Guess I was wrong...
And that's with high resolution turned on.
I’m In Robert’s local time zone for the next 10 days. No mister with me, though
I hope one day to have a portable MiSTer setup
This would be awesome 🙂
ikr? there was once a screen attachment you can get for the psone consoles. something like that setup would be cool
Tried spider man, doesn't crash immediately but after finishing the first level it does
Thought spiderman was sram, it isn't?
blues brothers gets into game now. I ran around until a guard whacked me with a billy club. lol
Spider man is controller pak save
its amazing how many more games work now.
Vigilante 8 seems to run well with the high resolution mode on
Some text isn't displaying right but it's playable
Ooh, how about running it on the hidden max resolution mode?
Does the N64 core work on a crt?
It works on analog IO technically but your milage may vary
Huh, interesting
Even without that but again, milage may vary
Is it worth adding level select to Daikatana?
Taco would probably think so
If someone will use it I will give it a whirl.
Ghidra with the N64 module is pretty nifty. Makes the patches quicker to sort out.
When people say that the TLB is difficult to implement, is it really the TLB itself that is complicated? Or is it the virtual memory stuff behind the TLB is which is challenging?
I think it's mainly that it's nonessensial
Most games work without it
In an alt universe where every N64 game used it, I wouldn't be surprised if Robert would've done it after FPU
If I understand it right, the difficulty is that the calculations or the comparison is done in one cycle for the hole entries. One cycle is shortest possibility.
The logic doesn't seem too hard, but it's about lowering the impact it has on the critical path. Doing it within one cycle really hurts the maximum MHz the core can run at.
http://www.jaytheham.com/zcw/Majora's_Mask_Crooked_Cartridge_-_48_Ocarinas guess majora's mask bug is due to issue with saving so guess that won't be playable really until flash saving is implemented
We will see what happen here. Let’s first see, if AA has a impact or not.
Interesting on the TLB, thanks.
what is difficult is mostly to fit the design in the fpga when tlb is used, not to understand how the tlb works
as pointed out, the maximum clock rate could drop significantly
Tlb is only used by nintendo and rare?
Does the OOT hang at the point that it tries to initialize the sram?
From what Ive heard, yes
I wouldn't be surprised if F Zero and Smash have the same problem
Smash is a TLB game, that I know
It is not
checks sources
It's an SRAM game but works without TLB
checking intensifies
Huh. It is in fact not a TLB game
At least according to old Project64 settings I dug up
F-Zero is?
F Zero is not but I can check again
Yeah no its not TLB either
So why does the iQue version boot, but not the normal Nintendo 64 version?
That would be my guess too
iQue games don't have SRAM
Is there an iQue version of OoT?
Yes
I'm guessing the lack of SRAM is also why Banjo-Tooie fails to boot? It has that same pixel vomit screen.
Banjo tooie is eeprom but it has some weird anti piracy stuff happening that might be preventing it from booting
I love the project but his videos are long winded and unecesarry. I assume they are for a Patreon audience
Mario needs to get better sleep
What are some games that are perfectly playable on the latest core that people recommend?
wipeout 64, mario kart, star fox
Dr Mario
Chameleon Twist
Please do if you got time
Indeed I would !
Crusin' World is perfect, but not the greatest game
Daikatana is the best fps on N64 deserves all the best
I think Aidyn Chronicles might be fully functional. If you like Brian 64, it seems like a less whimsical version of that
Well this is not reassuring 😦 Hoping for the best.
Snowboard Kids
Shadowgate 64, but needs controller pak. I now sure Controller Pak is on the roadmap
MIckey Speedway USA is almost there... It is really close
such a unique game
It’ll be fine dawg
Im just glad daikatana doesn’t have tlb
Fully Playable:
These games have no major issues and can save progress, but random crashes may still occur. All games are US unless otherwise noted.
- 1080 Snowboard
- Airboarder 64 (EU/PAL)
- Animal Crossing (JP & translation patch)
- Banjo-Kazooie
- Bomberman Hero
- Chameleon Twist (US, JP & translation patch)
- Chopper Attack
- Clayfighter 63⅓ + Sculptor’s Cut (original cart doesn’t save)
- Cruis’n Exotica
- Cruis'n USA
- Cruis’n World
- Cubivore (JP & translation patch)
- Diddy Kong Racing
- Doubutsu Banchou (JP & translation patch)
- Doubutsu no Mori (JP & translation patch)
- Duck Dodgers Starring Daffy Duck
- Dr. Mario
- Earthworm Jim 3D
- Excitebike 64
- Indy Racing 2000
- F-1 World Grand Prix II (EU/PAL)
- F-Zero X
- Kirby 64: The Crystal Shards
- Legend of Zelda, the: Majora's Mask (use save to bypass Princess Zelda ocarina softlock - #1096015979055697940 message)
- Legend of Zelda, The: Ocarina of Time (GameCube & Master Quest versions only)
- Mace: The Dark Age (original cart doesn't save)
- Mario Kart 64
- Mario Party + 2 + 3
- Mega Man 64
- Mickey’s Speedway USA
- NBA Courtside 2 featuring Kobe Bryant
- Neon Genesis Evangelion (JP)
- Pilotwings 64
- Pokémon Puzzle League
- Pokémon Snap
- Pokémon Stadium 2
- Premier Manager 64 (EU/PAL)
- Rocket: Robot on Wheels
- RR64: Ridge Racer 64
- Sin & Punishment (JP & translation patch)
- Snowboard Kids 2
- Space Station Silicon Valley
- Star Fox 64
- Star Soldier - Vanishing Earth
- Star Wars: Shadows of the Empire
- Star Wars Episode I - Racer (set core's ram to 4mb)
- Super Mario 64 (must be patched - #1096015979055697940 message)
- Super Smash Bros.
- Taz Express (EU/PAL)
- Tetrisphere
- Tigger's Honey Hunt
- Utchan Nanchan no Hono no Challenger (JP)
- Wave Race 64
I’m not counting anything that needs controller pak to save.
We also got every game where save doesn't really matter
Long shot, but does Goldeneye use TLB in game or just the intro like Mario does? Wondering if a hack to skip intro might make it playable
Goldeneye afaik is a full on TLB game
Sin & Punishment!
Yeah? Fully playable with no issues impeding gameplay or saving?
Exactly
Wow that’s awesome, thanks
30 fps very very stable
Shadows of the Empire
Bomberman Hero gets far. Like first world far. I havent frozen it yet
"Game completed with no crashing, developer-unintended slowdown in areas of graphical intensity. Minor graphical issue (dark subtitles, certain alpha textures, missing fog). Note that chapter 3-3 has a cutscene portion that shows FPU accuracy issues; this occurs on real hardware as well." from Mark_Eire, It's Jae! in MiSTer N64 Testing (EverDrive 64 2023-05-15)
https://n64squid.com/wizard-of-the-board/
Shared it earlier but it’s been 100% for awhile now. Fun 30min chess dungeon puzzler.
Isn’t the framerate really low
with cache its close to feeling correct
w/o cache its slow
I had it in a previous video. Fast and responsive on cache
Oh great!
like maybe its gonna freeze ten seconds after I stopped playing but I got through the first five levels no issues on capture
Forgot Banjo-Kazooie
Yeah, that's almost perfect now.
@cerulean elk I said good games so I can’t include Bomberman Hero
you are just dead to me
lol, just tried it out and the framerate gets down below 10 which is rough
Don’t mind me going to reorganize pins
@zinc dew the compatibility list has this feature already
it tells you what is playable
We need to distinguish more though
Playable has a very broad meaning right now
This reminds me of the ultrahle days when only a few titles worked but the list was growing. Unlike those guys though, Robert doesn't have to hide from the police lol
We need to calibrate our evaluations
bowser isn't a dinosaur, he's a turtle
I've tried the debug SRAM fixed version of OoT yesterday night.
You can play the game from the title screen.
They are performance problems at the moment on the Kokiri Forest, but I bought the shield, found the sword and gone to the Deku Tree without a crash at all.
I don't know if the iQue version could work as well, like with Smash Bros and F-Zero X.
Could someone try that idea later ?
Another thing from today - a cracked version of Banjo Tooie existed when the Everdrive can't bypassed or simulated the CIC challenge back then.
Maybe we should try that version later on the core (or create just a metaversion with the crack without the EEPROM-->SRAM fix from that crack - hex editing 'fun' times).
ill have OOT in the video at 4 today. Works great til the crashes
seem to be brought on so randomly
Okay.
Playable is a very broad term. That list I put together represents games that ideally you could sit down and play without any major issues and save your progress to come back to to later. Basically “I’m new and I want to play a game for fun”.
exactly
Wave Race 64 crashes randomly on my side if you leave the data cache on to its default values.
Whats causing the performance problems in OoT? I thought we had the cache and the CPU running at full speed?
I've tried Major'as Mask as well, and we're suck at the fairy mountain at the moment, as you die each time the save needs to be overwritten (like when the fairy gives you some power or replenish your health).
Or is the CPU not at full speed?
Lol I realized we both used “broad meaning” lol
I agree we need @worn delta to update the rating system I guess 🙂
with playable/minor imperfections/perfect
Playable Mario 64 is fantastic, but latest core kept crashing before I could get my first Bom Omb star.
Set Cache Delay to 10
@chrome quest set cache delay to 10
If we come up with criteria with definitions I can draft a rubric
or 11 😛
Thank ye both! Will do tonight
I thought Mario parties are suppose to be in the playable with progression working list no?
Yeah, I was just about to type I think I need to make the ratings system less obtuse. Working was meant for 100% perfect, no bugs. Issues was for nearly there bug there are known bugs
Yeah definitely. This is just interim.
I could change Issues to Completable and Working to Perfect
Would benefit a full row highlight for games that are completable so they’re easier to spot as you skim down
No, that would screw with formatting for other columns
I think this would be the simplest solution
Im used to Excel so maybe not possible in Google Sheets
Then have descriptive solutions
isn't this going to give people the wrong impression, they may still experience issues
if they experience issues then it won’t be perfect
but does the end user know the difference between an issue and how the game plays on real hardware
Probably not
Good boy
because banjo tooie slows down a lot on real hardware, and I mean a lot. If I were testing it on the mister and have never played the original, I would think the issue is on the misters end
might need a short note on how the game performs on real hardware, that way people know where to set the bar when testing
like if the game experience issues on actual hardware, they can take that into account
That’s a good point and one to be cognoscente of. But the more we complicate these things and have requires reading the less beneficial this FAQ’s use is for regular Joe.
can someone eli5 what the cache delay setting is doing? just curious
We are going to read the FAQ but most people will likely just jump in and skim the list to see what to play.
If anyone reports bad framerate and lack the education to know any better, we can’t fix that unless they bring it to our attention and we can go “do you even n64 bro”
lol
no problem, just don't like the idea of robert chasing down problems that have nothing to do with what he's doing and were already there to begin with
100%
It sincerely is a good point. We sometimes see it pop up in #1046940919607345272
Man I’m hyped for SNAX to be added to the core. I know it needs testing but this core feels like Christmas. I just see the presents and I’m getting antsy.
You can try an earlier version of the core with SNAX support now if you’d like
OK on the US tab Issues is now Completable and Working is Perfect, but at this stage nothing should be marked as Perfect
So feel free to mark in the completable games
I’ve been using the one pinned. Feels so good.
I’d agree. At the most in a video I say “someone completed this. Maybe you can too. It might still freeze 🤷🏻♂️ so don’t be surprised”
Otherwise people take that and run with it and expect perfection
Will take me a while to bring that to the other tabs as Google conditional formatting is really buggy
emulation is never going to be perfect, best you can do is red, yellow, green
red is won't run
yellow is playable with issues
and green is playable without issues
Just got mine, where do I place the file in the MiSTer. Also, can the controller be used wired?
Thanks in advance
at least thats the way I remember it from the ps2 emulation days
Fourth category; gold. For Bomberman Hero
What we have now will work fine until we move to having issues in GitHub
fourth category is "works on my machine"
Media/fat/linux
Yeah, it’s a resource mainly for “us” honestly.
Average Joe won’t even open it most likely.
And the sooner we move to GitHub (when Robert feels the core is in a good enough place) the better as it’ll help minimize Average Joe bug reports who don’t understand perf on the original hardware. To @topaz otter’s point.
Can it be used wired? Is it only wireless?
I haven’t tested wired but wirelessly works great.
Only negative is you have to resync every time, at least I do.
I forgot to order a Bluetooth adapter, that comes tomorrow lol.
Maybe I can pair it with y 8bitdo Bluetooth dongle. That'll be handy if it works.
Will give it a shot, might be a bit more difficult to patch into the rom directly than I thought.
OK, Perfect and Completable are now on US, Japan, UK and ROW tabs so all retail
It isn’t lol 
It's Bluetooth, so will definitely have latency
Feel free to start using Completable for ones you can finish without using a hack (e.g. Mario 64)
It’s “good enough”
There's never "too many" breathing holes.
I know bluetooth has latency but its also Nintendo which it should have more than it should
like unecessary amount
Nintendo doesn't care about latency
it might even have 20 to 30ms of latency
im sure we will know the exact amount soon
If I don't like it, it's easy to sell
true
I think I am just gonna get a Reflex adapter when in stock... and OG controllers, then fix the sticks with Klipsch-bent parts
used N64 controllers seem to be about $60 now on ebay... they use to be $30 a couple years ago
NSO works well wired also, no idea on latency vs Bluetooth tho
that is cool if it works wired, but knowing nintendo that might not matter much
If the .txt database has been updated with more roms added it may be worth checking the ones flagged as Missing again and see if those don't show the message on launch now (i.e. are in the database)
@primal bolt and a SNAC enjoyer I can’t tell the difference between it and Reflex
yeah its too close to tell
Whoever "Tested" FIFA 98 and FIFA 99 on N64 and said they worked.... no they don't. They have never worked on the Core!
basically no difference
Let's put a pin in it and come back to it. 😉
Both games Do Not Boot.
Looks like it does, shows 'usb' under its icon when connected
i just read that it only charges when plugged in
Can anyone explain in 1 quick sentence..... what is the deal with airline food!?
Kidding, what is mister unstable? What is its reason to live and be used? What is its purpose?
but I have no idea
Unstable means new features or fixes are implemented but not fully tested. Other things can happen as a circumstance
yea but is it still using bluetooth when playing
World Cup 98 should be playable
I've got the pro controller wired comms option enabled on the switch, prob needs that
Different game but I will try it.
disconnect the bluetooth and see if you can use it
On MiSTer unstable, while there may be other versions waiting for a merge, FYI this version fixes analog stick range.
For those that may have missed it
#controllers message
I guess my real question is....
Why would you develop on unstable?
Like do the devs of mister and n64 work in tandem to incorporate fixes thst can aid?
unstable gets pushed to stable after testing things dont break
Thanks,
Fifa 98 works for me
Yes World Cup 98 is. did someone "Assume" because that does that FIFA 98 and FIFA 99 both work? if so... tut tut....
Once things are verified as stable, the things in the unstable get pushed to an official stable release.
You have to test before you know things are stable for a stable release.
And what better way to test than to have those brave enough to try an unstable build test with/for you?
FYI the picture of the last N64 core is not so bad on CRT TV
(without specific settings on the mister ini file)
Man the pushback hate on N64 is real
If I turn off pro controller wired comms the 'usb' logo goes away, or also shows this
Idiocy.
I understand a dev and a prod environment.... but ... why build a house that js supposed to be solid on unstable ground
I guess j could see the "so less people try it" reasoning...
Otherwise a bunch of random people would be filling up a problem sheet with either the same problem or known problems
I assume this means you cant use it wired, only thing wire does is recharge it
Im pretty sure it's using USB
The USB text goes away on controller menu when USB pro controller comms setting is disabled but controller is still charging.
It also loses sync when disconnecting USB if wired comms setting is enabled, doesn't if it's disabled
It’s just to test things that seem to run okay but haven’t been tested over a long period of time with different possible configurations. If it’s okay then it gets moved to stable. This is something that even alot of softwares for computers use. Like my animation program, there’s stable and unstable builds.
And enabling that setting specifically says no NFC over wired comms
You get it out so that those eager enough can try out some new things, but label it appropriately so people don't complain or post bug reports when it's not completely ready for full publication. It's basically a public test stage, instead of limiting it to developers. The feedback from those willing to use unstable builds helps to really streamline the process so that the next stable release is as stable as possible.
OK, all tabs on the sheet updated
"Issues" changed to "Completable"
"Working" changed to "Perfect"
I honestly don’t like that change.
we don't "build on unstable" we build on stable, but any build between 2 releases is just released as an "unstable" build
I would argue all development is unstable until stable.
I can’t imagine living like that.
Except for GameCube obviously.

It’s fine if you don’t like something. But people have to argue YOU shouldn’t like it either 😫
Probably just @zinc dew and his alt account
Definitely.
Some people are just shit. Ignore them.
This was my assumption..
But was curious if Robert decided to build on ubstable incase he needed mister to do something, like "I need mister to allow the ability to access x when y occurs during boot and this ks the rule you can implement to still keep things safe"
But my ultimate guess was so the few and not many are out there testing...and the 300th person hasn't found a git repository to complain that majora fails after intro
So few people are testing. They are all here
Do 7500 views on a N64 preview vid, every comment with people testing are here lol. Everyone else is just “awesome! Can’t wait to play it when it’s done”
Fifa - Road to the World Cup 98 is absolutely loading for me and working
I think the number of people testing is probably like 100 or less and they all live here
Well… not everyone 😬
Yeah, pretty much that
Neither that or 99 are loading for me.
Robert needs Mister to tell the core what format the game is and convert it, which Markun gladly did
Saturn I get the same answers. “Can’t wait to try it when it’s done”…so unscientific hypothesis…it’s just mostly us testing
I started my career in QA testing mobile games, this isn't how we would have logged things professionally - but people testing aren't professional QA and we aren't using the same testing techniques and tools. I think for what we are doing having No Boot/Boots/Playable/Completable/Perfect seems an easy to understand scale for people who want to test.
Will try another ROM for 98
I wouldn't ever say worst...
But I definitely wouldn't say best.... if it had a cd rom...it may actually have been the best...or a huge contender
It has A small library of really solid games..and that's why it wins my heart, but if someone took a hammer to my n64...I'd be like 'you owe me $110...and then I'd sell my multicart. And buy a steak dinner and be ok thar I no longer own one
98 gives me a sync problem
So if your monitor doesn't detect it, it might be it
It works otherwise tho
Yeah man! It allows for much more positive discourse about things that are wrong, so that the dev can have an actual conversation about the processes and settings people are using and troubleshoot the issue in order to fix or correct things along the way to a stable release. Otherwise, it would be hell for a dev to weed through the people yelling and acting entitled, or even just the multiple repeated findings of the same bug, to find the actual conversations that will help speed along development.
@viral portal
I just don’t get the “I hate it. I hate you because you like it. Let me be a dick now” attitude
I don’t like ketchup. Foul. But I’m not gonna go on an anti-ketchup crusade
Not a true gamer....that's the facts....
Well, now I have to go on a tirade to get awbacon banned for hating ketchup. BRB
is namco museum 100% now?
Could you believe I got told my opinion didn't matter???
Tried a different FIFA 98 ROM and get E00028.....
Miserable adult or edgy child? Always a fun game to play in the YouTube comments.
FIFA 99 does the same
Then simply edit the sheet then 🙂
Uhh no worries if it’s too much hassle ,
One of my favorite YouTube videos ever was a very young boy being very sad he got banned from a youtube channel for "having an opinion" 🤣 sadly that account was shut down one day and I'll never see it again.
Mostly was just concerned with working being changed to perfect. Because perfect to me would mean a game behaving in a way that when compared to original hardware, you wouldn’t notice difference results. Because alot of things can work, but aren’t perfect. The scale you have is good though.
I’m all for distinctions that’s all
To do it with more sophistication would require training and that just doesn't make sense
Mario64 vs goldeneye... who wins?
GoldenEye
Who’s hating on the N64??
My YT commenters lol. I was implying you had burner accounts lol
My vote goes mario 64
lmao what losers
did that convince you they’re not my burner accounts?
I’ll accept it lol
https://youtu.be/gtp2eth_eWE
why not both?
As a QA person myself, I don't think applying our workflow would be ideal, its pretty meta because we're not testing games, but the core, and we have little to no control over it lol
The best is really booting, playing and compiling data
It’s also hard because replicating issues across the multiple instances of varying hardware would not be fun. What ram version? What build? Speed of SD card? Or are you on SSD…so many variables vs a dev kit where it’s “you all have identical hardware instances”
And also what rom? What file extension. Is that rom dumped improperly? Test a WIP build of a game from a dev and you know every build is 1:1 identical
Applying QA guidelines to MiSTer would be like herding cats
Yeah, there's too many variables at this stage, but so far, I haven't seen anything that would require MORE in-depth testing 😛
I need to in-depth test more Bomberman Hero lol
“The Bomberman Hero Core…oh and other games I guess”
and keep in mind, not all QA is alike, I have some pretty choice words for modern Video Game QA 😂
just catching up here...majora's mask is loading now?!?
This is unbelievable! Props to FPGAzumspass. He is a beast! Thanks for the list!
I'd rather see odd job doing the mario 64 3 jump lol
For the pervert who really wants to "play" Vivid Dolls, it's not added to the .txt databse yet but is now booting into a Test Mode Menu, but controls don't seem to work. E00408
Where’s OoT love?
bleehhh
It's decent
I agree, MM > OoT - but OoT is still very good and a much more important entry than MM.
Would be worth running through the Aleck64 roms again, tried two and they are booting into things now
Quest 6 4 > OoT
OOT is great but its more linear than MM, if I picked up MM today, I wouldn't know where to start and most people would take different paths, MM would feel fresher in my mind
TLB support was already on the backburner
indefinite back-burner
Sounds like a wait-and-see, compromises may need to be made to get it working with everything else within the space available
I see it like a wait and see, its not like the Core is ready barring TLB atm
At worse we could have two cores? One non-TLB core and a TLB-only core?
Interesting, the TLB system test that used to fail with a 00067 now only fails with 00066 (need to check what the difference is)
Why would it possibly impact speed though? I thought the whole thing with fpgas was regardless of how much was implemented, things related to speed shouldn’t change. Help me understand
What's a TLB only core?
I love linearity. I enjoyed FF16 more than Tears of the Kingdom for that reason, as blasphemous as that sounds from a Zelda fan.
So the test no longer fails with 0 - memory access to unmapped area
memory access to unmapped area
Not sure if possible Vampier, but you can't select and copy test from your tool now, when you try it closes before you can
https://vampier.net/N64/ see blue top line on the FAQ for error code entry 🙂
oh I know - was done on purpose to piss people off 😄
marsFPGA strikes again
@native mesa what they do now?
Replaying a linear game is like re-reading a book. I only do it with the ones I like.
Oh just might have to wait for a new FPGA platform to get full featured N64
vaporware
Also why not just use some javascript in your error code lookup to auto remove the leading E
because it's a hex char
Ironically, I prefer OOT to TotK, I love MM because their side-quests and characters are a strong point, I didn't really dig how TotK is just a massive collect-a-thon with weird pacing
Seriously, don't even worry about marsFPGA. When the time is right almost certainly Sorg will pick a new board that does what people need and launch a MiSter 2 in sister with MiSTer and will run the project as well as he does this one, which has had a phenomenal track record. Don't waste time thinking about some vapourware board with no clear specs, that doesn't exist, being promoted by people with no track record for delivering, let alone maintaining, a platform like MiSTer.
MiSTest
And you can bet whatever succeeds MiSTer the devs will be involved in before we all know about it.
TotK was great, but it really felt like "Oh whoops, let me try that again" next to BotW. OoT and MM are so much more different from each other in comparison.
People doubting. Here we go again. 😉
Robert is the Tom Brady of FPGA 
Oh yeah, it was pretty annoying that the core-loop was pretty identical to BotW rather than flipping the formula like MM
Nintendo took a direction with TotK, but I feel it wasn't THE direction lol
I could talk all day about my nitpicks with TotK, but it's not an interesting conversation for this chat 🙂
Tell meeeeeeeeeeeeeeeeeee
vampier have you tried WCW vs. nWo World Tour with the latest update?
i just wish my the weapons in modern zelda weren't made of glass 😭
I wish they would bring back the arsenal required for puzzle solving. Give me things to look forward to and work towards, not everything all at once and that's it.
I forgot about Pilotwings 64
bro, same. dungeons used to be daunting and mysterious, now we get 100+ nuclearly simple microdungeons
Pilotwings 64 was my first N64 game and I 100%'d that shit before I could afford any other games
I loved it
I always liked pilotwings on SNES and 64 for some reason
but I havent played the N64 one in a long time
Yeah, I kept burning myself out with TotK because you literally don't know what to expect next because the Shrines are random, I hate running into good puzzles when I'm mentally done playing
does pilotwings work good now?
I agree 100% but the ADHD generation loves that shit
i imagine it should being an early game
Doesn't boot
I have ADHD and definitely was preoccupied playing the game, but I wouldn't say I love it. I just hyperfocus and get a lot done. I still prefer the older style Zeldas. Twilight Princess being my favorite.
Yep, I got that and mario64 at launch
maybe pilotwings needs a patch like mario 64
40 Winks is beatable, I used the speedrun route of simply clip OoB and jump to the final boss. I am very bad at the final boss but managed to beat it. No idea how to play the game normally, haha https://streamable.com/r3kppo
Peeps might want to check out the 64DD patched roms in the HTGDB pack... none booted a couple of days ago but tried one and it's booting now...
but what is the patch for
Yeah to load as carts
oh ok
I just played a level, is a shooter
I like the change! Any opposition to a short descriptor for each/some of the labels that identifies specific expectations for each part of the scale? I can take some time today to throw together a short sentence for each. Or would you prefer to keep the labels as is, and rely on tester intuition to place the various games in the respective label states?
try f-zero and make a track
i dont like pal
I need to play around with this on my TVs. Been meaning to
See how non-texture filtering mode looks on a CRT
Ntsc game on pal tv
does it run faster than its suppose to
There's no entry on the sheet that I could see for the retail re-release of 40 Winks, just the protos, so not sure where to put it
Is Die Hard working?
lol i didnt know about this proto
Die Hard 64 lol
lol wtf its an FPS
I was expecting a beat em up
I was blown away when i played Wave Race on my N64 back in the day, and I'm glad its mostly working on MiSTer. I 've been having a blast with it and it still gives me that same feeling as way back when.
came out on gamecube ultimately
the water is impressive on n64 waverace
@worn delta you can now copy and paste error codes
hey vampier whats up... did you get a chance to try any THQ/AKI wrestling on latest core?
is that a no?
you're 95% there
mario64 crashes random(with and without cache), wave race crashes random unless a bad cache setting trick is used
its interesting because i played through all cups in Mario Kart 64 since we got the Data cache and it never crashed for me.
I tried it in my emulator and there is no sram access until after the spinning N64 logo and the core hangs before. So sram alone will not fix it i guess
Thank you!
mario kart is stable, only mario64 is not
ah sorry, i missred
i completed all cups in mario kart 64 🙂 . unfortunatly no new title screen after the extra cups 😦
If it’s any consolation I was able to play a full 7 tracks without a single crash in Wave Race 64.
I think random crashes are expected for a WIP core but I can specify.
just saying in case people start to play it and then report the issue as new
polygon overflow results in crashes - it pops the CPU and then a lock-up
(just speculating)
Yah, added that to the pinned comment.
Good to know, thanks. I was thinking of taking a stab at stopping it from being initialized.
@wanton sun I’m more worried about people playing games and reporting low frame rates, completely forgetting that’s just how it was 🤣
@orchid nimbus how does WCW/nWo Revenge run on the latest update?
yxkalle made a hack that removes sram from oot and it boots then, but i cannot imagine why. Maybe the timing is different due to missing function calls or so
you could also try the Japanese version
That's a good idea, and TBH I should have done this sooner. I've added an Info tab to the sheet which should hopefully make testing and how to use the sheet clearer for people
He's gonna IP block you from his FAQ if you're not careful. 😆
he already did
Nothing to lose then.
one of the mis running
then boot up the core yourself you magnicifent human being
WCW vs NWO - World Tour runs since a few updates
i hope you like fog
nice 😄
the other 2 by Aki did not run last time i checked
Looking good
Yes I do, hahahaha
@primal bolt please don’t harass other members
im not
@orchid nimbus please no name calling
me and vampier go way back
Holy shit this looks amazing
@primal bolt I asked you several time to quit asking me about wresteling games - I already made it very clear that I don't care and I don't test for others.
THE MAN WORKS MAGIC!
I was reading about OOT and apparently there is a hidden save file that is used in the intro scene somewhere in the rom. So it's not a movie but being done in the game engine everytime the game loads?
Sweet, thanks for adding that. I especially like the note on Perfect, and the word meaningful on Boots. Very specific and good. 
How would I know
he was stupid and used the wrong alpha color in the blender 😦
Don't know though because I honestly never played the game.
adjusted 🙂
it's good to see everybody getting along
the update looks amazing, by the way robert
yea vampier is a really nice guy
a long what?
lol thank you
can anyone else try the games?
nice, slide now has color
Hola.
They don't work Phantasm. world tour still
Did this fix F-Zero?
Thank you, appreciate it
Or was that a different type of texture error
rgw_panda had a No Boot listed on the spreadsheet for Wcw/Nwo revenge on the latest build.
i noticed the lighting is off in Star Fox level 1
@cerulean elk your updates are going to get Foggy 😄
i assume there are lighting functions missing
star fox uses video out gamma, it's not implemented
it's really only gamma however, so you could do it with a filter in mister 😅
Yeah, that's the main one. Working is now Perfect (but nothing retail will be at this stage yet)
Here are definitions I added to an info tab on the sheet:
The status ranking is as follows:
Perfect: This game plays feature completeas well as original hardward with zero issues (note: at this stage no retail will be Perfect)
Completable: The game is 100% completable without patching the rom but there are issues
Playable: It is possible to get into the game and play (without patching rom) but there are issues and it is not completable
Boots: The game boots but is not playable in any meaningful way due to issues
No Boot: The game launches to a black or corrupted screen
-if anyone has anything else they think could beneficiail to be clarified on the info tab then let me know
So technically speaking I can move S&P to completable, right?
I felt like a cool kid for finishing the slide in the dark earlier. But only sort of a cool kid, since my time didn't get the extra star
Sure, if you can confirm that
Good effort
I have some notes on where there's issues, but no crashing on my end
I think quite a few games will likely move on up to Completable. (though spellcheck would tell me that's not a word)
I also think moondandy did a great job with the definitions, cause there's a way to phrase the difference between Boots and Playable that would mean a lot more games can jump up to Playable, which is probably not desirable.
Subtitles are dark, a couple textures aren't quite right (color/alpha issues?), and things like fog are missing, but no crashing on cutscenes or any of the areas where he had crashing before
This is awesome thank you!
Iss64 is working now. Not sure what core in the last week it started working haha. Texture filtering doesn’t seem to have much effect.
Nothing gets me more excited
hmmmmmm...
he's gonna drop another bomb
😄
just wondering if there's a reason and a fix for why I'm getting "auto-detect failed" when I try to load the games?
the categories are very helpful. Later on it might be helpful to have some additional notes that will help fixing bugs, but for now i have enough bugs i can work on 🙂
@loud tartan yes
n64-database
This column is for tracking if the rom is in the required N64-database.txt file
If you load the rom and "auto-detect failed" then it is not in the file - mark these as "Missing"
If you see no "auto-detect failed" message on launch then mark "Yes"
the database was updated yesterday
What set are you using and what roms are you trying to load?
@loud tartan https://vampier.net/N64/N64-database.txt put in /games/N64
Would somebody more knowledgeable about the database inform me if it's possible for the core to autodetect based on filename rather than hash? I would guess very likely not, no?
Filename assumes that everyone can agree on one naming convention yeah
Just use the HTGDB or No Intro packs and those retail games are in the database
This is 2023 and we still have 3-4 different n64 file extensions lol
I am successfully loading quite a few roms without issues, I downloaded yesterday's version of the database, and I think my games are from the HTGP (whatever it's called that replaced the smokemonster packs) so I think I am all up to date ..... just seeing that message about auto-detect failure quite a lot
Fair. I guess I was thinking about a more personalized db file that I could use just for myself. But I don't really think I'd have the time or patience to look into that, plus I imagine that would need to be handled at the core level.
So yeah, scratch that.
Wonder if a tool could be whipped up real quick
Just thinking of a solution for randomizers that have a different hash upon every randomization.
at this point only some homebrew and some demos are missing
Would be good to get 40 Winks added
I actually did find it on there, it was at the very bottom of Unlicensed
@vampier as an example I've just seen it on Aidyn Chronicles, Armorines, Asteroids Hyper 64, bassmasters 2000, battletanks ....... 5 games I've just tried on the belt that all display that message. does it matter what drive the N64 games folder is on?
kinda makes me think that the core isn't picking up on the text file for some reason
Hmm, I still get the auto-detect failed message when loading
Where do you have the text file located?
IIRC it should be in the root of the N64 games folder
it's in the root of the N64 games folder, which is contained on an external hdd
Oh for the database, yeah, I think only the Proto is on there. I just meant the sheet
it 's the unstable version from a week or so ago
ok just making sure 🙂
I noticed that the PAL version of Wave Race works much better, for an hour the game did not crash with the cache at 0, in fact it did not crash at all , I stopped testing 😋 Maybe it's just luck.
may have been from around mid august ... I know it's quite old in the scheme of things given how quickly this is moving
Lol that I’ll def do a “fog or no fog” verbal poll for
Video at 4 today so no fog in that. Maybe Thursday. Or Friday. I’ve got other things I need to hang out
the text file is named as "N64-database.txt"
4am PST/CST/EST?
Thank you for the clarifications. I know I went with working on some of the homebrew stuff because they worked but they just didn't really have any user input
Not really something that would apply outside homebrew I imagine
great, good to know, i will try it...ok tested and the sound and music is to fast 😅
4 cst
But works! 😅
32 minute of 64
for the next test build 😄
scroll up
#1096015979055697940 message
and then down
then up again, just for fun
Where is muh daily core build!? I need muh fix'n! 
then turn it around, slide up yes yes y’all
SO CLOSE I CAN TASTE IT!
Delicious
It’s gonna be a foggy Thursday then it seems on the channel 🤣
so foggy, you were tending to your honeycomb, the beeman sprayed his working bees with the fogger (new core)
i was curious what games relied on tlb and i cant find a list or anything. just mario 64 and goldeneye is what i found
im just curious
Someone made a list here before.
Fog rolling in to next build?
let me see if i can find it
tetrisphere, too
Dr Mario transparancy issues 😛
Scroll up you will need to see it
reminds me of crappy windows games
i had found it
now you have a leg to stand on
🦵
<Bad Santa Half.gif>
You move the stick and mario moves next week
Scrolled up and saw the preview images of the next build! 🎉
Excitement levels...rising!
Thats the delay between nasa and the lunar lander
Sorry, I'm new so hopefully this doesn't come out wrong. Is the TLB just not implemented yet, or is there a design concern that it won't ever be implemented (not enough resources/can't meet timing ect.).
Ouuu boi
Just not implemented yet.
thank god, I love Paper Mario !!!
Goal Nets are missing from the Graphics but yes its playable.
The music is SO GOOD
I'd tell him to get in the robot, but he already is.
is it especially tricky, sounds like implementing the syscalls and the graphics/computer functions would be a lot harder. Is it becaues it would take a redesign of the cache?
Tricky timing
ah does it have to do with cache delay? Is there variable delay in the reads?
Yeah, it'll probably be a late addition to the core. But I don't want to speak for Robert.
It has to do with the TLB returning in 1 cycle for some operations
That'd explain it
It's far and away my favorite N64 game. I'm tempering expectations though. TLB is going to be pretty tricky to implement by even the most conservative estimates from what I've gathered.
it always returns the result in the SAME cycle, so it basically is free of cost as long as the tlb has the target address in it's 32element buffer
omg its combinational?
so you have to compare 32x64bit addresses against a 64bit address and do a add + mask on the right one
Alright, finally updated the entry for S&P
I'm sure more games will be modified but I'm happy to at least make this a 1 on the Japan set lol
as this would be insane for the worst path, the instruction cache additionally has a 2 element tlb-cache so only 2 elements are compared
but data cache compares full 32 elements
I for some reason thought majors mask would be the harder game to get working but its playable b4 OOT will even boot
TLB cache, heh
At first glance I saw a dinosaur and was wondering WTF fan hack you are playing 🤣
if things get hairy, i plan to have that kind of buffer with 2 or 4 elements also for the data path. Need to analyze how many entries games really use
that's a lot of resources no? 32 parallel comparators and then a (priority?) decoder on the output?
yes, now you see why i haven't done it yet 🙂
The Legend of Dino Crisis
the compare however is not really on the full 64bit, as each only has a area of different size
yes I do haha. Let me know if I can help with any prototyping. I'm still pretty new to digital design (just entered industry), but I should know something
whats the resources count as of rn?
what do you mean? logic usage of fpga?
currently 74% used. Probably 80% when RDP is really done
the DK64 Rap is out of sync with the Karaoke Text but I'm impressed how good this game (no exp pak version) already runs. Almost no graphical bugs and Id didn't crash so far
oooof.... Not a lot of room for TLB
yes, fitting will be very hard above 90%, so there is not much space left
and there are also some other features missing
right--I'm not going to lose hope till the end though 😦
I see why TLB needs to be last now, so you can try to get around it if needed if you run out of resources
Even if doesn't fit, this is a massive accomplishment.
Absolutely.
in worst case i will use this "mini-tlb" and only compare less in one cycle. Our memory is faster so we can exchange clock cycle credits for tlb access time 😅
And I say that with Paper Mario being my most desired game. lol
As long as I can play Mischief Makers and F-Zero X, I'll be happy!
What's gonna come first, YUV or TLB?
oh that's absolutely true. great idea!
i hope nothing uses YUV...would be great if i can skip that
Do you think there will be CDC concerns with a mini-tlb?
RSp also got some instructions that no official game uses, potentially we can save ressources there too
oh nice!
cdc? clock domain crossing?
if the memory is clocked faster don't you need to cross a clock domain to access it? Wouldn't that need a synchronizer to get rid of metastability?
(and that wouldn't work because sychronizers add latency, so I guess I don't get how it would work lol)
Killer Instinct Gold Projectile effects?
Really?
That's it?
no, tlb will be 93.75mhz just as the whole cpu. The memory interface to outside is only 62.5mhz but it's decoupled
ohhhh okay
nice :)
the mini-tlb is not my idea, the original cpu has that for the instruction path: it only compares against 2 caches entries and stalls the cpu if the entry is not in the "mini-tlb" to ask the big one. However, i'm not sure if that lookup costs 1 cycle then or more, need to test that. We could do the same for the data path then, as i would guess most games don't use plenty of tlb areas the same time
Oh yeah I was about to say we should test that game on today's build (Assuming there will be one)
filtering was 2-3%
It's something
just squint while you play
I'm following this conversation with a blank stare on my face, but I'm enjoying it all the same.
but i don't want to drop that, too many games look horrible without
Some games I can’t move up and down. Is this cos I only have a dpad and don’t have an analog controller?
plus that's a lot of hard work to just throw away
No Filtering, No AA = Not a N64 😜
Ah got it. so the instruction one is easy, its just looks if the instruction matches the two entries in the tlb and returns it. The data one is harder because there are 32 64-bit instructions. On a miss it can take one cycle (stall), on a hit it happens in the same cycle?
Concern being, closing timing between the TLB registers since the FPGA has longer wire delay than the orginal hardware had to deal with + resource usage
yes, many games don't work without analog
Or maybe its one of those things where you have multiple builds
With different feature sets
Thanks bro. Guess I’ll have to buy a new pad
i was thinking if it can't, the game list mentioned i'd be content with playing on something like my steam deck
it looks like PSX without filtering and AA
i would miss paper mario being there though
is N64 really 32-bit?
👀
WOOOOOOOOOOOOOOOOOOOO
hawt
drop some useless options like analog out, scanlines or shadowmasks 😛
Yeah, i like the distinct N64 Look 😜
I also wonder if the Quartus II router is designed for tight capacity? Are there improvements
is her clothing supposed to look ripped?
why it looks 32-bit?
I mean kinda 64bit.
or Mario's face? who needs it
hale no
how did paper mario use tlb? i'm kind of curious about that game in particular
With the decomp being finished, hopefully we can enjoy a native Linux port soon.
wait, thats happening?
what does TLB stand for
translation look-aside buffer. Basically look at your hands to see if you are holding it before reaching to the toolbelt (cache) or going to the truck (memory)
hmm
True Last Boss
You just need to move your hands to use the center handle
Last boss of the N64 core
its a cache that maps virtual memory to real memory
(Me as a kid wondering why I couldn't make the cart turn in MK64)
Thanks Tim
At least that’s how I read it as a shmups fan!
All these disassemblies I am doing are not 64bit they are just plain 32bit.
The decomp has already happened. I'm not sure if anybody is working on a PC port or not, but we at least have source code now.
I imagine it's only a matter of time.
Did a quick check of the Aleck64 games on the sheet with the updated .txt database and some of them don't display the auto-detect fail message. Could be good to run through all the tabs missing an entry for the database or are marked Missing and check what is now in and what is still missing, if anyone with the HTGBD pack is bored 🙂
Yeah only a few games used 64 bit instructions
Have not come across it yet.
nearly all games use 64bit instruction at least for memory load/store and FPU
mostly because 64bit fpu instructions are about as fast as 32bit
the sytsem just looks so close to 32-bit without filtering and AA... in terms of graphics
but maybe not its hard to compare since its the only 64 bit console besides jaguar
I dunno but to me it looks way better than an Amiga 3000
to me it looks a little better than PSX
Amiga 3000 was the serious Amiga and never had AGA.
sometimes worse for textures without filtering
The serious 32 bit amiga
Yes but no
i know the other amigas
We have a fast Amiga
No we have the A1200 in Hyper warp mode
we dont have accurate timings on any Amiga other than the 500/600
oh
1200 runs much faster than a real amiga 1200
I don't think anyone really cares about accurate timings on a 3000 tho
Woohoo! Starfox 64 beat!
now i'm kind of excited for that too.. it makes zelda oot and mario 64 on steam deck my preferred way to play
I'm more excited for perfect dark pc port to get finished
Already a perfect dark pc port out there but still needs some work
are they implementing 4 player splitscreen?
One hand steals from the other. Love it
Ship of harkinan devs are working on a port of it too so be interesting to see how it differs
Single ram build for hdmi out, dual ram build for analog out 
RAM =/= logic elements unfortunately
don’t ruin my trolling 
Wow I didn’t know
I really don't get what is taking Robert so long, he can just download more RAM and LE to the board to meet timing 🥱
lmao I love it
Keep them in but make them really bad and use as little alm as possible while still being technically functional. Win-win!
well us Tier 99 Patreons have the finished core already
the current cores already have 2 framework features dropped and no one has complained yet, so i guess i can drop them without risk
Ha but you would save even more getting rid of that beefy HDMI scalar 🙂 😉
What were they?
It boots up now, be sure to get new .txt database and latest core
Its missing the scaling option
wait, even 4: adaptive scanlines, YC, HDMI downscaling and ALSA
ohhhhh
you just want to know so you can complain about them lmao
I like the core but I really miss ALSA, YC, HDMI downscaling, and adaptive scanlines.
||I don’t even know what ALSA is lol||
ok, i add back ALSA if you tell me in the next minute what it even does 😛
LOL you got me!
Advanced Linux Sound Arch
ALSA? Like, Linux sound?
Its vital you rotter !
What would that even do on mister
It advances linux sound
nobody complaining cause we know the core isnt finished
What is advanced Linux sound?
Vital !
chatGPT never worked so hard
ALSA means all lazy sleep afternoon, it's when your just chilling.
without it the core isnt done. The Drama !
When are we just going to ask ChatGPT to write the TLB?
I am going to reduce my Patreon tO tIER 98 UNTIL THIS TRAVESTY IS SORTED
maybe in the end there can be a special YC core and maybe the adaptive scanlines added back. ALSA and downscale really noone needs with this core i guess
for now i just dropped everything i could to keep the development cycle short
What does ASLA actually do?
We ALL want ALSA
Buncha jokers in chat today 
VERY short
Most requested feature
Please keep shadowmasks and scanlines, things don't look good over HDMI without those
ALSA is my fave game on N64
Advanced Linux Sound Architecture (ALSA) is a software framework and part of the Linux kernel that provides an application programming interface (API) for sound card device drivers.
Some of the goals of the ALSA project at its inception were automatic configuration of sound-card hardware and graceful handling of multiple sound devices in a syste...
if the choice was that or Tubro overclock I would choose turbo and get RetroTink for scanlines
from my understanding ALSA is is there to occupy ressources we can get back? oh pardon, i think it allows the linux to play audio in the core
ALSA !
I need new pants!
I may have got a Vowel wrong
Will you get a RetroTink for me? Oh yes? yes? Ohh.. how nice of you
Are one of those missing features why text tends to look kinda squished and unreadable since I'm using a filter preset?
In exchange for stupid "trubo" (hmpf!)
no
Well if cutting it makes space for Rumble Pak support... 🙂
don't worry, i will get the priorities right: transfer pak >>> rumble pak
No, it's because Robert set the minimum number of lines at 139
007 the world is not enough has never seen more boots until now
you don't deserve a free RetroTink if you think filters are more important than performance
donate the money to buy two and I will buy you one
when using only analog output, is it possible to disable the HDMI scaler completely? And can that impact performance in a core that is DDR memory intensive?
Performance is a thing. "Trubo" is another thing
Salsa? Now I want tacos.
But what about Pokemon Stadium Shindou Edition
and what other thing is that?
How am I going to play without HDMI
yes, scaler has big influence
Ho do I disable it
I know N64 core doesnt support analog yet, but asking for other cores
like PSX
It can be disabled when building a core using the DEBUG_NOHDMI flag
you can't toggle it on and off in a given core that has it
oh, ok. Thats too bad
well, let's not slice the FPGA right now when it's not even clear we will run in a short situation. Might be it will all fit well. Also there is still room for optimization in the current design
Thank you for everything you're doing, Robert. ❤️
I was surprised how well quartus fit the psx core.. it just found room to fit everything
Obviously with your magic haha
yes it was amazing. Even builds with 97% worked well
i just fear it will be harder with n64 to get that high due to the much higher clock on all components
but maybe it will just do it's magic 🙂
i'm pretty excited to see how this goes. there are actually only a couple n64 games i really like, but they are big ones for me
Oh so I wasn’t crazy when I was feeling like the scanlines weren’t adaptive! 🤯
@shut sentinel made some really nice adaptive scanlines
the ol "use an extra hidden DSP block" trick eh?
If somehow we can't fit everything inside the MiSTer setup, could we put what fits together as "stable" and call the core Nintendo 63?
one less multiplier in LE's is a good chunk of space saved
a couple is two
there has to be more
listen here bub, maybe its a few, maybe its a couple. it might even be a bundle of games.
its 33
maybe less, maybe more. could it possibly be a bunch?
I just know you would like more than 2 games
you don't know that. maybe its 2. it could be
I know it
my favorite games are everyones favorite n64 rpg, and that one super hero game that is famous
It’s a MiSTery
imagine that FPGAZumSpass travelled into the future to take the code his future version already made - and is just leaking the new code bit by bit 😄
the PSX core led to time travel after he sped up chrono trigger
Enables the cheats menu and invincibility works but not sure how to use the items or level select options. Maybe you can make it work.
Should be able to at least test to game to completion easy with it.
can you make a 60 FPS hack for WWF No Mercy
Probably not.
that would be legendary
as long as it doesnt speed up the gameplay
it probably would though
Something tells me the game cannot go 60fps
probably not without overclock/turbo
@primal bolt just wants to see men wrestle eachother in tight spandex
just as leathered up bikers in stuffy bars
Did that yesterday as well! Such an incredible game, still today!
then the aliens came and wiped out sodom and gemorrah
I can't get over how awful this suit design is. Like, it looks like a placeholder texture that you would use while waiting for the proper texture to be finished. 😂
But does Mario have eyes? 👀
we dont need no stinkin eyes
I know what you mean. I guess I never though about that cause I played this game so much as a kid.
is that road rash
i only tried jail break before
on n64.... other consoles i played the rest
I am having more fun playing with the tools for disassembling n64 stuff than play the core. N64 on MiSTer is good times all around.
hee hee
I will get back to you in years.
a bunch of games are locked at 30 if we can unlock that and add a bit of turbo.... BAM!!!
ask that dude who did the mario 64 60fps hack
I heard about that a little but it sounds like it was just overall improvements to the code that got more fps. I could be wrong.
yea maybe it was
but a framerate lock in games could just be a toggle/hex edit alot of times
I can't even understand C so could not even do anything like that.

