#Nintendo 64
1 messages ยท Page 29 of 1
Wasn't meaning to sound like I was complaining just wanted to mention what happened as feedback.
Kinda curious what the difference between the NUS CIC 6102 and the Aleck 64 5102 is. Very little information about it around.
Vampiers Script worked well for the psx and the Saturn core. Let's not forget, that this is for testing, therefore you can not expect it to have 10 options for every need. It's made for people that know what to do if something breaks
Apparently you can just slap proms from NTSC games into a Aleck cart with the 5102 CIC and they work so can't be too much different.
No complaints about his script was just testing it out. Can do everything it does by hand just fine personally.
thanks @safe robin ๐ I just checked the script
if wget -q -P $tmp2 $main; then
echo "[Info] Latest Main MiSTer Core ($mainbase) File Downloaded"
echo "[Action] Remove Old MiSTer Main backup file"
rm $rootDir/unstable_MiSTer.old
echo "[Action] Backing Up Current MiSter Core to unstable_MiSTer.old"
mv $rootDir/MiSTer $rootDir/unstable_MiSTer.old
echo "[Action] Putting New Mister Unstable Core into Place"
cp $tmp2/$mainbase $rootDir/MiSTer
reboot
else
fixed the unstable_mister.old mistake I made
now reflects the correct name
this script has been used for over a year
nothing really changed except the corename and some paths
and I had to create some php file that shows the latest core I uploaded to the dir
<?php
$basedir='/LOL_yeah_sure/N64/Builds';
$files = scandir($basedir, SCANDIR_SORT_DESCENDING);
$newest_file = $files[0];
$md5=md5_file($basedir.'/'.$newest_file);
$size=filesize($basedir.'/'.$newest_file);
//echo($newest_file);
?>{
"base_files_url": "",
"db_files": [],
"db_id": "vampier_FAQ_N64",
"default_options": {},
"files": {
"_Unstable/<?php echo($newest_file);?>": {
"hash": "<?php echo($md5);?>",
"size": <?php echo($size);?>,
"url": "https://vampier.net/N64/Builds/<?php echo($newest_file);?>"
}
},
"folders": {
"_Unstable": {}
},
"timestamp": <?php echo(time());?>,
"zips": {}
}
since I'm a lazy bastard when it comes to quick prototyping
I bet this could be put straight into the 'repo' file that update_all uses
I looked at the script and found that this works as expected
with enough checkpoints in place to make sure it doesn't brick the mister with normal use
How can I make it brick my MiSTer?
should not be able
if wget fails it doesn't continue but reverts to ```bash
echo "[Warning] Download Failed - Please Try Again Later"
could I have made a better script - sure - I could have checked the md5 hash against what was expected... but this isn't a nuclear reactor or a bank process. this is just to download and keep a copy of the latest MiSTer and rename it to unstable_mister.old because update_all.sh uses mister.old
this was a request I implemented back when this was requested for the PSX
to just keep things seperated
Might have been update all that caused my issue then. Because it was mister.old and I did start it quick and close it before I thought it actually started.
Wanted to see if it was all scripts that weren't starting or not.
wonder if they will bring a 4 player snak adapter.
Not bringing peaple over now.
We decided online world is better idea.
Online multiplayer. pc gaming or emulator online.
The MK64 char select screen looks so good with Scanlines + Shadowmask + HDR ๐
Whole generation will never know how much fun they missed at LAN parties. ๐ข
netbui FTW!!!
some places still do LAN parties. there was one in Munich a few years back with like 50 people. but it didn't feel quite the same. maybe because it's bigger than the LAN parties I was used to back in the day
I rember when kids at school brought their Xboxes together and called them lan parties
Probably because nobody had to hump around a 21" CRT monitor. it builds character.
umm, if they did it then, why wouldn't they do it now? lol
16 player Halo was a pretty good time.
I bet lol
Was joking. Nobody uses CRT monitors anymore I was saying.
That's the only part of LAN parties I don't miss.
heh yeah. unless you have a retro section setup
I've been to DreamHack several times
For years I brought a 17" Panasonic with me everywhere. Then when I got my 21" Mitsubishi, I couldn't wait to show it off. That was the first and last time I took it to a LAN party. Screw that. ๐
what is that accesory called ? And where can i buy it ?
Neato bandito
Itโs the SNAX adapter from MisterAddons - https://misteraddons.com/collections/parts/products/serial-native-accessory-converter-snac
And Iโm using the N64 controller adapter, also from MisterAddons - https://misteraddons.com/collections/parts/products/hdmi-controller-adapters?variant=40250232832133
LOTS OF DETAIL, PLEASE READ CAREFULLY REQUIRES IO ANALOG 6.1 / IO DIGITAL 1.2 AND NEWER SNAC is the most direct way of interfacing cores with their native accessories (controllers, light guns, etc). You can not mix and match peripherals between cores. NES core requires NES accessories, etc (technically SNES controller
PSX SNAC ADAPTER REQUIRES SNAX. PSX BLISS ADAPTERS ARE NOT COMPATIBLE WITH SNAX. PC-Engineย adapters are now in stock! Note that 6 button pads are not supported and Turbo doesnโt work 100% like the original console due to the fast response time required by the original hardware. If either of those are requirements youโl
The SNAC enabled core is not publicly available yet, Iโm just doing some limited testing for amazing people who are working hard alongside Robert to make this core incredible.
Pls send me that green controller kthx 
i remember sniping in 4 player blood gulch in college with halo 1, good days
On some level, i kinda want to hollow out an n64 for those snax
Like what i did with a psx and psone but n64 is too big
You don't want stable fps and ability to save?
@viscid nebula where is Star Fox 64 EX
is starfox playable? i thought i tested it in the new build this morning and i couldn't see the buildings even in the first level

mmmmm....pass
Itโs your own fault for making Star Fox EX so good
๐คฃ
its one hell of a hack to set the bar thats for sure
if only I can convince agg23 to finally do the pocket core I can cut it down to one branch as well, and just detect mister and hardware for the hardware limitations
Didn't you leave or something? I love StarFox EX btw
Iโll be sure to demolish it with my Stunt Race FX EX hack
I did, I'm back
and ty!
Thanks for the heads up
My rom hacker name is willdowillu
lmao
Ill have to workshop it
How hard would it be to port Starfox SNES soundfont to N64 starfox?
The music in the N64 one is so lame compared to it's predecessor
music is always better when there's limitations imo
Anything sounds fine except for gba
If only we could get more gba games patched with the superior sound driver
Is there a list of the ones that have one?
I don't know if any have been actually released
I just saw one or two proof of concept videos
I just think maybe Koji Kondo wasn't it for Star Fox
yeah but Koji kando is
@viscid nebula Yo glad you're back!
hey all. Anything new or interesting going on?
maybe, are you subscribed to MiSTer+ ?
I bought a usb n64 type contoller on ebay. its probably crap but it was $15
It's definitely crap
But what if it isnโt?
But you can still enjoy crap
And if my grandmother had wheels sheโd be a wagon
This guy did one in a DAW https://youtu.be/TzUM4co_tHM?feature=shared
Is there a single quote in Star Fox 64 that's not a meme yet?
MP3: https://www.dropbox.com/s/qgoje6ane8uty1r/Boss B SNES.mp3?dl=0
MPTM available upon request.
thank you! ๐
The controllers on my N64 are crap too, lol
anyone still have that patch I uploaded a while back with mario 64 with no face intro part?
New patches, check here - https://vampier.net/N64/
Watch out for the hyenas
ahh thanks
I should try the widescreen hacks at some point.
Bottom of number two
Super Mario 64 - Widescreen - No Face - US Version BPS
I dun want widescreen
tis ok
I got what I needed ๐
it worksssss

MARIO HAS NO FACE HELP
I'm calling nintendo
It's the no face patch broski
something is clearly wrong with myc art
literally
No buttons either but his pants remain on ๐ค

I dont want to release it and people start asking robert why it doesnt look right
There is an issue on analog right now where the hblank shifts every other line. Analog out is not on the priority list, so you'll have to wait ๐
@modern sleet good thinking, thank you for being so considerate
anyone find any mario 64 romhacks that work yet?
ooh Super Mario Star World (2011) by Skelux works
The Bomberman Hero mod for Super Mario 64 works. You load up the Bomberman Hero rom and you are playing Super Mario 64โฆexcept itโs Bomberman Hero and thatโs better!
Marioโs a shy guy now?
lmfao
most of these romhacks couldnt resist making an RDP title screen face to mess with
ugh
For anyone running this in a CRT, using RGB/YPbPr. This artifact is due to the analog output module not being complete. It will get fixed later on when the core is much more mature.
itโs always the left field jokes that get me, I legit laughed out loud at that ๐
I'm extremely excited. Can't you tell?
Iโm here every night. Donโt forget to tip your servers!
Super Mario and the Grand Star working
2020 hack
its running smoother than vanilla
lmao
oh no it froze
;_;
cmon sm64 land....
noooo
sm64 ocarnia of time
nope
damn you rdp
or whatever it is
that hard thing
lol I love how these cheap ass n64 usb controllers have the clip in the back for a rumble pack but no connection
Mario's Little Odyssey (2018) by kaze emanuar works
oh wow its got hat mechanics
you guys gotta try this one
you can possess npcs
Donโt mind the shoes
game crashes if you lose all lives
doki doki mario 64 (2018) by kaze works (ish, crashes going into a door)
Super Katamario Damacy 64
Ah, that makes sense. Line S6 explains it pretty well.
I was thinking the same thing
Ah, yes, I see it now. Good eye.
A1 says boob
are there any shooters on n64 that work ?
Starfox kind of works
This looks fun. So now we can find out what the error codes say?
You said using RGB.
Does this mean I can use YPbPr for now?
RGB/YPbPr should work
Yeah I'm using RGB now and have the wavy lines like your Pic
Was wondering if they'd go away if I setup YPbPr instead
Nah, I've looked into it a bit, its just how the Hblank is driven in the core, the pixel clock and system clock dont line up when writing the hblank output so you see a shift
Ah cool. I took the RGB too literally in your comment earlier
So only the red lines are active?
Super handy, thank you.
Just thought how can so much be wrong in sm64 ๐
Now I can find out why I'm not playing oot right now.
Very nice! According to this post though, 1000 should be bit 12, but I get bit 0 : #1096015979055697940 message
i think the bit significance is reversed
Still don't know what is on s6. ๐
lol
255 = 100100100100 ?
yeah I messed up
epic fail on my end
damnit
I confuse myself
hex not dec
I don't believe save states were implemented yet
Reload works, but you have to use Robert's save states. The core can only reload, he made the save states with his emulator.
hey is the error code bigendian?
He explains it a bit more here : #1096015979055697940 message
Idk why my links dont seem to point to the correct messages ๐
Well... when I create them they dont. After a few minutes they're working as expected.
heh... my hex conversion gives the same for ff00 and 00ff
thats pretty darn stupid
I get the same answer for 1, 2, 4, 8, 16, etc. As if bit 0 was always the most significant, so it's like the labeling that's reversed.
Before you go dinosaur hunting, always remember to do your stretches. Tal'Set remembered...
is it just me or is the analog stick way oversensitive on turok
I've found it to be oversensitive on everything
oh ok
Well, in all fairness, most games compensated for the play in the N64s stick.
lol imagine testing an n64 console as it was being built chip by chip
this really is so cool
I think there was something on https://vampier.net/N64/ about fixing analog sensitivity
i went the other way with it and just quickly adjusted my thumbs ๐
@mortal apex check again
fixed
I had a massive derp - been a long day
of course the bits need to be read in reverse ๐
and not from L to R
Yeah it got me confused too. I've seen Robert explain it to a few people already, your tool is going to make things easier for sure ๐
@orchid nimbus thanks for your efforts btw, the webpage makes all this so much easier
Do you maintain these for other cores in test/beta as well?
Does Robby Love N64?
I had no idea anyone read this page!
lol @viscid nebula
Robby doesnโt even like games.
Exclusive exposรฉ from me.
blasphemy
I will merge with the main page now
Why play games when you can just look at them?
so that it's all in the same page
I heard he likes to play update_all
Too fancy, just update
Who likes to play update_all. Its all I play, I usually beat it like once a month
If you own a MiSTer and aren't playing update_all, what are you even doing with your life!?
It was sort of explained, but basically the gate on the N64 controller restricted it to a bit over half its theoretical maximum, so games are calibrated to max out at about half tilt. It will have to be adjusted once the core is further along
are you using any extron box? mine is squashed, maybe I try my PVM
Anyone got a hash of working Mario Kart?
Finally got update all to complete properly, ran the n64 update script, found a working bios. I'm ready to boogie and I'm hopeful my issue is purely non working game roms
Cecil on my FAQ you can click on a link that brings you to a link of an archive
it has all the .z64 files you want
@cerulean elk any word on porks reflex adapter?
Or anyone for that matter
I just put another $130 usd of stuff in my cart wanting to try it out lol
Big endian?
Autoupdate 64 sayes to put scripts here /media/fat/Scripts , Mine is just /scripts for all others is there some reason it is written this specific
Ahhh finally.
Alright, this is very important and usually I've found it doesn't matter, but my problem was I had my boot rom and txt file in the SD card despite running with a USB N64 folder
ty for the info
ah yeah, I do the everything on SD card but games on USB setup as well
I had to modify the script a bit
question I have about the core, if I turn "save games on sd card" off, does it put them on USB, or nowhere?
So I'd make a note in the faq to say put the files in the USB N64 location if you have one
nowhere
they stay in memory
Put everything into usb0 folder again, keeps working. I'm so happy guys. Thanks for putting up with my nonsense
Don't worry everybody. Sesame Street Elmo's Letter Adventure works just fine
Got mine on the drive to Boise! Thank goodness for email alerts!
I have 2/3 of the orders shipped. With a few units going to friends and developers ๐
Megaman 64 works surpsingly well, despite a little slowdown and pink textures
Dang reflex adapt is already sold out!
They said it was fast!
I just signed up to be notified for the next batch. Really want one for n64
anyone testing homebrew with the latest build?
Hi, I have installed the N64 core using the script and added the PIF bios & roms. Everything seems to work fine, except the left analog stick of my DualShock 4 v2, it does nothing in games. I defined N64 buttons but the analog stick should be mapped by default... Have I missed something?
Remap your controller in the Mister main configuration, then remap it in the n64 core. Seems to clear those issues up.
Just tested latest core,man,this is insane,nice job robert.
@orchid nimbus does yours noface patches fix crashes on game over and "save and quit"?
But how long until dancing frogs?
Thank you, unfortunately I did it a couple of times and the left analog stick still not working ๐
I love this channel
The gate is kind of in between a square and a regular octagon, so the stick gets more tilted in the diagonals that the cardinals. ๐
The range is also way off, n64 is +-82ish, all other controllers +-127ish.
The diagonals are like +-94, if you use the Pythagorean theorem.
Kind of strange, and hard to simulate with a "regular" analog stick.
Its 58 if you use the 82 max and Pythagorean theorem
Octagonal gates are funny
Wait no I am stupid
Hmmmmm
Dang. Sorry.
So a good "middle ground" would be adjust the range from +-127 to perhaps +-90.
@lone geyser has already done a ton of math on it.
Doesn't stop me. ๐
The fact this isn't a regular Octagon tricked me
Just saying 82/84 is to low if you want to reach those diagonals.
I stood at this just watching why is this not adding up before realizing this isn't a regular octogon lmao
Appearently it's something that would need to be implemented in main.
Probably easier
You could achieve a simple 0.75 scaling (128->96) with some simple bitshifting and subtraction. This could be done in the core.
Probably, but as a quick+dirty fix. ๐
Robert will probably implement the cpu chache at the same time. ๐ but I would appreciate it as my controller also has the range problems. But you would need to make it toggleable, as the nso n64 controller has native range.
Afaik all modern controller's use the 127 range. I think a whole calibration utility would be nice, but a toogle would probably suffice
Same controller, but simple64 has a toggle for the range.
yikes
I like how it goes so far left it goes right.
Simple64 uses a max radius of 95
It's open source, right? So it's not stealing if we steal it, right?
You're a poet and you didn't even know it.
It scales the radius to 95.0 and then clamps the x/y to +-85. Yes, it's open source.
And it also have a small deadzone of 5.
If you take code you technically have to consider licenses but its all gplv3
alternatively we can easily code something ourselves ๐
do you know why they don't scale to 85 before clamping?
Because the diagonals have a radius greater than 85
oh, it's not a regular octagon?
Nope ๐
You think a toggle would be easier/better in main or in core?
well, I think the core needs to be extended to provide the toggle, but we can read it from main
similar to how the cartridge properties under "system" are done
15 seconds ยท Clipped by turbochop3300 ยท Original video "What is the BEST N64 Controller? | Nintendrew" by Nintendrew
I know it's not that important right now, but I still hope we get it soon.
Wow, that looks perfect
Yeah, what I thought was to try and add two more analog lines (Like how is done on PSX possibly) and clamp them in main
Well scale, not clamp
Yeah, itโs really good.
Wait for real? I'm about to have a use for my NSO controller ๐ป
Did you expect the NSO controller to not be good for the core?
Tbf I bought it not for Switch but potential of future use case
Or is it you learning the core exists?
I knew both
The gate picture locks in how compatible i tlooks
My NSO controller has gone unused since my subscription ran out
But I heard it works with mister on one of the yt videos for the core this week
N64 is not on main yet right?
Nope, just in testing
NSO is probably full range (as required by the Nintendo Switch). Blueretro is doing the required math here.
Robertโs going ham on updates though.
Thread started in April..
I would not be surprised if it ends up on main before end of year
Yea the yt videos are borderline spam for this core
But Im happily watching progress
Spam being more a testament to Robert's work ethic
Idk what I will play on it first.. Maybe go through Paper Mario finally
More than likely, yeah.
I did the 8bitdo pcb mod for my N64 controller and it works great with the core.
Is the NSO controller similar to the original the way it feels, etc?
I feel like I played a lot of the library over time or have the games on other editions. Like 3DS versions of the Zelda games. Is there anything ppl are looking forward to worth checking out?
Or good imports
It works on the same stick hardware as the original controller
I just always end up playing Wave Race 64 or Conker or Banjo
With all the downsides that comes with.
Or Mario 64/kart
Cool, was hoping as much
NSO one does? I thought some vids reviewing it saw that it has a more restricted gate
Yeah, not a fan of the original stick, even new.
I bought the 8bitdo chode-like one and modded most of my original controllers with it
Like less nuance bc of it. Mario 64 didnt have as fine or granular movement on Switch compared to og
Sorry I mean it works the same way as an original one, not that itโs exactly the same.
Oh ok ic, ty
maybe a crazy idea, but for prototyping different ways of map the controller inputs we could create some file that maps each 256x256 x/y position to another x/y position. Would take up 128KB but would be super flexible and we can try out many different mappings until we are happy.
no formulas required in the main code, just in the program to generate the mappings
then it should be easy to play around with shapes, scaling, clamping and dead zones without having to recompile the binary
That would need to be per-core, as what the N64 core expects would probably not make sense to other cores
Well, only the n64 core expects such weird ranges.
yes, for sure this is n64 specific
A setting in the core would be enough
@compact depot I get that, but I think it's not easy to come up with something first try that makes everyone happy
could be fun to prototype together
And robert needs all the alm he can get for analog out, transfer pack and savestates. So it would be best to do as much as possible in main rather than the core.
anyway, I can just make a test (tonight, I'm still working)
Much appreciated!
Yep! Something from main side would do it!
wow.
Mario 64 plays pretty good. Still some work.
Hopeing for something more complete for the newyear.
Updates seem come every week for most of the cores.
Good stuff.
I wouldn't say the speed of the progress here is the same for "most cores" ๐
I think Robert is just as excited for the progress so it's a lot of fun for him. This is the point where he can see the fruits of his labor
You only need 1/8 of the 256ร256 array to recreate the whole thing with rotation and mirroring.
yes, true
but would require more logic, maybe I just keep it simple and make a python test program to generate a map that anyone can play around with
didn't someone do all the math for this the other day
if the diagonals went to 96 wouldn't the red octogon look different? looking at the pic where cardinal directions are around 85.
yep, for one option
Nice 
i could have swore I just read 96 maybe dyslexia
96 would also make more sense if the cardinals go up to 85. But I'm just glad some smart people taking care of business now.
sqrt(69^2+69^2) = 97.6, maybe the radius is clamped to 96
Wow WipEout 64 is fully playable!! 30FPS too!
I don't really get why its a sqrt like that
and looks great ๐
pythagoras (x^2 + y^2 = r^2), or is that not what you mean?
What's the input lag like on the NSO controllers
unless it's different to all the other Switch controllers, I would assume not so great
Dang nintendo what is you doin
Nintendo 64 NSO controller seems fine. Can do everything in games like normal.
I've noticed setting up the buttons is oddly fickle, as the buttons are really sensitive. But once in a game, it behaves like a normal controller.
I used MARI0's config file didn't set it up in the MiSTer menu and it works fne. Have to pair it after every MiSTer reset, but that doesn't take long to do
would it make sense to have a non-linear rotation at the outer circle for regular controllers so that when the angles get close to the 8 corners of the octagon, they snap to the points?
I don't know how to explain it well..
Nintendo 64 is one of those cases where latency is often going to be sluggish regardless, as the low framerates Nintendo 64 games often have will eat into inputs.
yeah your "same frame %" goes way up when the framerate is 8 and not 60
that actually might be quite neat to experiment with
trying to do in software what the shape of the n64 stick well does
yes, maybe in some games it's beneficial to keep the controller at exactly 45 degrees and difficult to do with regular controller
make it really subtle and use the dualsense haptics to sell it ๐
๐
the most common one is wanting to just walk straight forward probably
a kind of angular dead zone
this sort of thing honestly sounds a lot like the sort of mods that smash players do to their GameCube controllers to hit the perfect angles ๐
Maybe as a separate toggle. Could be nice for smash, for other games maybe not so much.
i'm imagining it would only apply when you have the (real) stick tilted to max, and it would only apply like, maybe 5-10 degrees either side of the cardinal
kind of like auto-aim for the cardinal points
yes
would definitely appreciate something that limited the sensitivity to real n64 levels, especially when using a gamecube style stick, which is close, and has vaguely the right shaped gate, but is a bit too sensitive
The case where I think you have to be careful with is something like the Mayflash n64 adapter. You use an old controller with that that goes to +/- 85 but that gets scaled to +/-127. Then if you clamp that to say 90 depending on how mayflash scales, the stick might max out at what would have been around 60.
ballpark numbers
i like markuns idea of this being a file now actually, similar to controller mapping files
then we can have custom ones for like, special case pads
would that mean we could have an extra file per game? if yes that would be geat for every mister core not just this one.
I didnt pick it up
looks fun, didnt have a use case right now
he did get an order from me yesterday for some spare bits though lol
Like the 4 player N64 prototype?
Does SNAX require a new IO board?
I'm not sure what revision I have but I was looking at the Jammix IO board
snax just requires the blue "user port" that's on io boards, jammix probably has one. the oldest io boards require a mod to fully work. but that won't affect n64 snac, it that happens.
I thought Snax used the HDMI output
between controller and snax is hdmi, but snax connects to mister with usb3
I've got a SNAX that lets me use Jogcon, NeGcon, etc on the PS core. Different seller though.
#controllers message
I think I'll just keep doing the 8bitdo mods. I don't like the idea of dongle city
oh no Robby is here. Cheese it
Oy yo got a loicense for that conversation?!
The Reflex is usb and can give the raw values from n64 controllers, doubt you'll want to mess with that with the descaling or clamping. also NSO.
I don't want people to get worried about ranges, I'm sure will figure out something when we have to.
NOt gonna lie, I have this going in the background while I do other things, I am super overwhelmed by what I gotta do to have a nice experience with analog control on the n64 core. I know my 8BitDo Lite 2 went to far on that controller test rom, wrapped around to other sides of the screen on the top and left. I am not sure what i am supposed to do to get more manageable sensitivity. Do the other 8bitdo dongles allow me to adjust this? don't really want to get into the rat race for an NSO controller. SNAC really feels like the best way to go. I know that the adapters aren't widely available. Has anyone used them?
Want to throw me one as a "congrats on the new baby"????
I am completely kidding, that's the actual reason I didn't pull the trigger tho...maybe in a few months
oh hey congrats!
Not here yet
well...future congrats!
Nah, it won't be complicated when it's done. The smart people will figure it out.
But.. . The doc said my wife dropped.... sooo.. days maybe hours
No longer months or weeks..
Thank you good sir
better bring your MiSTer to the hospital then!
"sorry honey one second. Robert dropped a new N64 core" (crying in background of new baby)
Should update my analog pocket for that actually
Thank you. I was steps away from making a Pepe Silvia string board.
I also only get half the technical talk, but in the end it'll be an unstable main and some fancy file and we'll just do the controllertest and see how our controller's work out.
if you don't mind wired then the Raphnet N64 USB adapter works great
I still really like the Bliss Box but it's pretty disappointing they apparently stopped making the 4 player puck.
Nice to be able to use original controllers on MiSTer and emulation on PC with the same device.
Not the worst idea. Probably a lot of waiting
all this talk about the analog stick is fascinating. It explains why MK64 feels so sensitive compared to the real thing. I hope an elegant solution works quite well. It would make sense if it were a core specific solution
I wouldn't want that limitation on any other core
Brought mine a few months ago to the hospital never found time lol congrats
I ran through the 35 Prototypes in the htgdb pack, a few in there playable with issues. We may have one working flawlessly Tamiya Racing 64 (USA) (Proto).z64, a simple racing game demo. Needs a deeper dive but didn't see any issue at all and no error code. Anyhow, results all on the sheet for anyone curious.
omg please no
guy has 57 issues on old cores he's started and forgotten about + 18 issues on the backlog and he's still keeps starting new cores! ffs
Thwrs my fear... I had like 20 minutes last time...
I watched an episode of weird science the tv show
that's his business model though ๐
Also congrats on the new kiddo!!!
that's why I never supported him in patreon, it's shady af
Thanks happy to know she'll have a N64 core when she's ready
Thars what I'm saying!!!!!
I'm kinda low key hoping there'll be a texture filter in the core soon, just so it feels a little more right.
hope to see llpa, snak support better implemented.
Had troubles the other day with the blister. I just had the ps2 controller on becasue i had to leave for something. was playing psx core.
The kart in mario kart wouldn't move wile playing. But it let me pick the menu's fine. Made no sence to me.
Will try the n64 adapter for sure.
I kind of like the clean look of unfiltered, but yeah some of those pixels are absolutely ungodly. You can tell the devs relied on the filtering being there when applying textures for large surfaces.
yeah the roads on MK64 really need it
The PlayStation 64
oh yeah, I definitely enjoyed the texture filter options in the PSX core
makes Wipeout feel a little more like Wipeout64
if you have updated patches please let me know
I have ordered an 8bitdo N64 Mod Kit
Mine was supposed to ship 20th August, Now 20th sept ๐ฆ
I will however keep the original N64 Stick as I have seen that the newer GameCube style one that comes in the kit doesn't work the same way.
My experience with 2 different Gamecube Style sticks: They tend to drift relatively fast..
Same for Sept 20
New sticks are Hall effect and better
Oh, something I forgot to mention. I think I found two roms that won't let you run them on the NTSC pif (boot.rom):
40 Winks (Europe) (En,Es,It) (Proto) (1999-10-07).z64
Sydney 2000 (Europe) (Proto).z64
I haven't tried with a PAL boot.rom, but if someone wants to investigate I finally found 2 that give this message. The US versions of these prototypes do let you load (further) though. ๐
Do you have a link? Are they compatible with original n64 controller?
Yeah there are a couple youtube videos with comparisons
as long as it doesn't drift..
Who is Robby?
Also confirm your fave game is update_all
Favorite game is update_all followed by my second favorite game โmake mgl filesโ
Do they have the same Motion as the N64 sticks? Has anyone controller tested these with a test ROM? I am sure I saw somewhere the Motion Pattern isn't the same
I dont know I havent got mine to test
then I will try to come by one of those Hall Effect Joysticks.. Those chinese ones are horrendous
You should try MEMTEST, it's ace
I had to remove it, itโs too addicting
I know that my RetroBit N64 pad has one of these GameCube style sticks and it doesn't reach the same extents on the Controller test screen as the Original Pad I have got does.
Way too fancy for a connoisseur like @zinc dew
This is the best comparison vid i've found https://www.youtube.com/watch?v=cGLBmfL34Gg
8BitDo has released a DIY wireless replacement PCB that turns an OEM N64 controller into a Bluetooth wireless controller. Combined with a BlueRetro adapter, this kit allows you to use this controller with a real N64!
Is this the new best wireless solution for the N64? How does it compare to the Nintendo Switch Online (NSO) controller and a wir...
33mins? Lord, tl;dr?
At least with the kit I have the choice to keep my original N64 Joystick which is in decent working order on the Pad that this will be installed into.
TLDR he doesn't like the hall effect stick because it's too sensitive
Fair
Yep that settles it, I will stick to an OG Joystick for now.
Mister core may have sensitivity options down the road though
Unless someone comes up with a way to make the HE Joystick less sensitive and more comparable to the original.
I prefer the hall stick on that 8bitdo mod
Kept my 10/10 original in case I change my mind
I don't understand why there is no quality replacement for the original joystick
Money
Because it's a shitty design
Yep keep the original stick and pattern (No GameCube ridges on it) and make it HE but dial in the sensitivity to match the OG. If you could do that ๐ brilliant
the retrobit d-pad isn't great but it's ok - so that makes it a decent stick
But other then muscle memory in MK64, I'm finding the 8bitdo much nicer to control in banjo
Personal preference imo
Quick q: Does the core take zipped roms or must they be uncompressed?
I don't like the GameCube Ridges around the Stick compared to the N64.
can be zipped
If you arenโt literally causing harm to the palms of your hands by playing Mario Party is it even worth using any other stick?
I got you fam. Already made a version that scales proportionally
#1096015979055697940 message
My N64 Roms are in one big ZIP and 0 problems so far. It has the benefits of not being a CD based core ๐
I like Luke's idea
where can I find this program?
8BitDo stick isn't so good then.
#1096015979055697940 message
I mean I do agree with him, the real test is in-games.
I like the slightly modernized one
https://github.com/wermipls/mimi/
I will try it both ways, with my OG Joystick still fitted and then with the New One provided in the Kit to see which I prefer.
Oh neat, Iโll check that out thanks!
Yeah I want to use them but they donโt launch.
Aw dang
Only reason why I link to the original is because of the save state Robert provided that letโs you load it.
Too graphically advanced ๐
I mean Iโm with you!
It does say it has improved graphics! ๐
it seems like n64 nso controllers are the way to go, but how's the input lag?
I think itโll be comparable with the other NSO controllers
Which I think is about one frame?
yikes.. 16ms?
they don't work on the core ๐ฆ @zinc dew @lone geyser
If thatโs yikes to you, then sure.
Robby's does with a savestates I think?
The new ones donโt, the one I linked you does with the save state
Yes thatโs how I tested my controllers
yeah I'll pass then
Controllertest.z64 works with the safestate robert provided
I have no savestate ๐
Itโs in the link I sent you
Can we make savestates or are they in a format only used by Robert's emulator?
#1096015979055697940 message
N64 isnโt possible
this is a theoretical discussion
We are role playing enjoying an N64 core on the MiSTer
Upcoming: Dreamcast
Iโve actually beat every N64 game on MiSTer already.
This is true. How else could robby become a mod?
I did too, The benefits of Tier 99 Patreon and access to the completed core
Iโm actually playing in 4K on MiSTwo
I am playing Roberts Dreamcast core too its very good
wonder when he will announce it to the < Tier 99
The public will get the DC core when L99 Patrons get the GameCube core.
I guess thats fair
This is a really good version of the core. First time I ever really sat down and played a game on it without thinking of it as just a test. Wish I would have had more time to play last weekend.
Dr Mario feels just like it should.
Is Dr. Mario playable already? ๐ฑ
Yeah, after trying out the core even during its initial stages, the feel is pretty unmatched, its a clear distinction that its on MiSTer ๐
Definitely. There are few games that run full speed. Not all of them are fun
I rolled a d20 in charisma
Nat 20 obs
Obvs
Not perfect graphics but totally playable without problems.
if I knew more about Mortal Kombat 4 and could play the whole thing i think you could list it as working
OK, so curiosity got the better of me with these. I made a N64 PAL Testing folder and put both games in with the PAL pif renamed boot.rom (note: I still had my NTSC boot.rom one level up in the N64 folder) and both games still displayed the same wrong region message.
I then swapped out the NTSC boot.rom for the PAL one in the N64 folder and tried again, and both games loaded fine. So can confirm there are games that require a PAL pif/boot.rom. Also, core is taking the BIOS from the top folder, not the one a folder down. Is this how it works on other cores?
it doesn't fit, robert uses pocket universe technology
the de-10 is bigger on the inside
I thought the only place the core would load the PIF is from N64 folder but would be nice if it did load the PIF that was in the folder that the rom was in as an option. So you could have a PAL folder.
I am trying to remember what the logic is in other cores
Iirc he wanted to make a setting
Gosh I wonder why an active development core isnt doing the same as other cores
I had no idea that was a thing in other cores.
Well we haven't confirmed it is yet, this is why I am asking
I thought logic on other cores was to take it from the folder level closed to the rom, but I may be wrong
There is defo another core that has region folders for seperate bios and games
Is it SEGA CD?
๐ค
I blame @vagrant ivy
Iirc, he wanted to make a toggle
Yes I sabotaged the core Its all me
IMO it makes most sense to make a toggle
I also crashed the UK Air Traffic Control
@worn delta https://github.com/MiSTer-devel/MegaCD_MiSTer
support BIOS per game. Place cd_bios.rom in game's folder.```
Yes a toggle between the 4 PIFs would be the way.
3
4
A toggle would be good. Glad I tested though, so we know when testing how the logic is working - and for my own sanity confirmed I did see games that gave a wrong region screen a few weeks ago, and found them again.
and people are arguing about what colour is should be painted
No that was in acquisition impulse control
The Aleck64 pif is a padded NTSC pif
PAL 60 PAL 50 NTSC 60 and Aleck 64
Since people have had success with it there's no reason to keep it seperate from the NTSC pif
NTSC, PAL and Brazil are the three - I don't think we need Aleck64 unless the core gets support for raw dumps. The ones we have in htgdb are converted to run on an NTSC 64 I am pretty sure
The Aleck64 PIF is just a regular NTSC pif padded
It's the easiest PIF to find at least.
The Brazil one is an odd one though, as it may not be the best for Brazil games, I think someone will need to do a technical deep dive on this one. It was only recently dumped, so not sure if anyone in the wider community has
You havent mentioned why you want Aleck64 for at least an hour !
Yeah, its easier to find than the NTSC one, since No intro half hides it
Once the core is further along all the BIOS files needed will be in the BIOS DB that is part of update all, like all the other cores needing a BIOS, so pif hunting won't be an issue. But they are a lot easier to find now than they were a few weeks ago anyways
Kinda curious if the Brazil pif will load the Pal roms that give the region lock message.
I could try it
To have rare arcade games in my cabinet. Who wouldn't want that?
I thought you only had interest in 1 game
That's the meme game imo.
How are the BIOS files set up on PSX core again? Is it boot0.rom/boot1.rom/boot2.rom etc for the different regions, them you select from the OSD?
Or is there some clever auto switching?
3 bios files
You donโt select from OSD, itโs auto
But yeah you name them that way for each region
Right, got you.
How does the core tell what BIOS to use i.e. how does it know a PAL game needs a PAL BIOS and a Japanese game needs a JP one?
it looks at the embeded product code
40 winks proto with Brazil PIF
Right, got you. I wonder if the .txt file will be the best way to set the BIOS then
SCES = Published by Sony Computer Entertainment Europe (with one or two exceptions it seems)
SCED = SCEE published demos
SLES = Third/second party published games
SLED = Third/second party published demos
PBPX = In some pack-in demos
in the rom Header is
Addresses 0x3B, 0x3C, 0x3D, and 0x3E constitute a 4-byte string that defines the "game code" field. The developer of the game does not choose this setting; the game code must be requested and approved by Nintendo's product administration. The fourth character of the "game code" field, the "destination code", is stored in address 0x3E. This program/language symbol is not 100% of the time the same territory indicator specified by GoodN64. Its known values that may have been assigned to the release are as follows.
65 0x41 'A' (not documented, generic NTSC?)
66 0x42 'B' "Brazilian"
67 0x43 'C' "Chinese"
68 0x44 'D' "German"
69 0x45 'E' "North America"
70 0x46 'F' "French"
71 0x47 'G': Gateway 64 (NTSC)
72 0x48 'H' "Dutch"
73 0x49 'I' "Italian"
74 0x4A 'J' "Japanese"
75 0x4B 'K' "Korean"
76 0x4C 'L': Gateway 64 (PAL)
78 0x4E 'N' "Canadian"
80 0x50 'P' "European (basic spec.)"
83 0x53 'S' "Spanish"
85 0x55 'U' "Australian"
87 0x57 'W' "Scandinavian"
88 0x58 'X' "Others"
89 0x59 'Y' "Others"
90 0x5A 'Z' "Others"
I thought Nintendo 64 games only used the physical cartridge to "region lock" games, like the SNES.
the text file contains more
PAL games don't work with NTSC but USA and Japan was just a physical difference.
There are tabs on the US and JP carts that stop you inserting them in, but change the cart slot to accept anything then you can play JP on a US console and vice versa fine. However you can't run PAL on an NTSC console and vice versa this way
There was a recent mod you can do that lets you run anything on a console but I don't know the ins and outs of it and it only launched a few months back
Yep, it appears the Brazil PIF just works like the NTSC PIF. Earthworm Jim with the region check only the US version works with it.
Interesting, I wonder what exactly the difference is between it and NTSC one then and if it is even going to be relevant to the core
I think we are just going to need either the NTSC or PAL 50.
Very probably, I tested the Brazil games awhile back with NTSC and logged it, I can't remember off hand but I think they all booted. Could maybe use a retest though to be sure
Actually, there are 3 marked as Brazil and none booted when I last checked
I will keep the Brazil PIF while I am testing the core from now on and see if I run into any differences in compatibility.
If anyone is wanting to test and at MiSTer could be good to fire those three up
Living that lag life
Do a diff in a hex editor?
be honest, how many times per day do you guys check discord test builds for a new Christmas present?
I'm at around 5
for those who didn't see it yet - the FAQ now contains an error decoder:
3 during the week and every time I pick up my phone on the weekends.
Around 5 seems to be correct
It's more wondering why it exists and what it does, I saw someone mention it may be to do with video settings out as Brazil had a mixture of PAL and NTSC formats/support in the country and wasn't just NTSC or just PAL.
PAL 60 is the same resolution as NTSC just different color encoding.
Impressive stuff
OK, so all 3 Brazil roms give a 0005 error and fail to boot
there's some difference between pal60 and pal-m no?
-with the NTSC bios
does it require a Brazil bios
iirc there was some discussion of it not yet being dumped
E0005 =
Memory access to unmapped area
CPU stall timeout
-Brazil pif/bios is dumped
you can easily find it in the no intro set now
As far as I know it's just the encoding of the color. PAL 50 is a different resolution than PAL 60 and NTSC.
based
OK, just to be sure will try these 3 games now but with the Brazil BIOS
fingers crossed
had to go back to my webdev roots a bit - quick and dirty
If it works it works
All 3 Brazil games fail to boot the same way with an E0005 error with the NTSC boot rom and the Brazil one
It's a super handy tool.
I'll probably make one you can direct access instead of scrolling through half the webpage
Was good to be able to just plug in 0005 just now and see what it means, even if it doesn't mean much to me ๐
memory call outside memory and the CPU went into forever sleep
I hope the NSO N64 users are ready for mediocre latency ๐ฆ
I was born in the latency.
nso subs ate whenever gloop nintendo served them and asked for more
No, you merely adopted it
I am not!
Not surprised. Every single wireless controller from them has high latency. Wavebird might be the exception.
so it looks like Resident Evil 2 just throws a PI Error (Bit 5) when starting a new game
When the games are ~20 fps does high latency even matter?
lol probably not
thanks to Vampiers error decoder
You will take your slideshow and love it!
Itโs knowing the latency. Thatโs the struggle. ๐
Wavebird latency is 10-15ms if I recall
Oh, higher than I thought! Right in line with their other wireless controllers.
no problem @silent marten it's something I meant to do quite some time ago - but just didn't feel like doing it ๐
this really does help us to understand what is going on with the error codes ๐
yup - I can do simple hex-bin conversions
but not in sets of 4 and remember the error codes
probably never get the bits backwards either ๐
when youโre older than 20 does high latency even matter?
yup - I was tired yesterday and forgot to go from R to L and not from L to R
I play Mario and Kart through OBS
the MSX had massive latency due to the z80
just because we're old doesn't mean we feel old
LAG IS LIFE!!!
I need a shirt with LAG IS LIFE!!
moving with them
Still feel plenty young until I have to do anything physical.
xD
@viscid nebula the GIF is from a Dutch movie (from 1993) called 'De Flodders' it's about a trailer trash family who moves into a rich neighborhood
^^ MiSTer user convention picture ๐ (still from the movie)
Unironically, though ๐. Same frame probability is through the roof
I'm REALLY glad I snuck my order in yesterday then. ๐
Sold out now
Iโm wondering if weโll see a price jump in Jogcon over the next couple months
Beetle racing on a Jogcon coming soon
oh interesting I had no idea
Something interesting, and I don't know if any other games/hacks do this, but the Densha De Go! localisation hack (which added a load of extra improvements and features) added in an easter egg where by if you are playing on OG hardware and have a 64DD connected then it displays different content (I think it may just be a different splash screen).
https://www.romhacking.net/translations/2947/
Does anyone know of anything else that does something like this for when a 64DD is connected?
sup all, is there anyway to save games on N64?
Not yet.
I love how Robert has spoiled us so much lately, that even a couple days without a new build feels like an eternity now.
Must mean he's working on something very big! ๐ค
I honestly would be totally fine if he's just taking a break to refresh himself. He works so hard that's he's earned it!
Iโm not very good with discord. Is this correct channel to find the link to test the N64 core
haha I was thinking "that is the neatest trashy woman I've ever seen, she's too well put together"
That looks interesting I will have to check it out.
Sweet sweet free time
Speaking of which Iโm gonna go to the post office today @languid dune
He needs a break so he can have that playable game done in time for Christmas.
How do I get access to that chanell ?
Haha, you've also earned it! ๐
It should be public
It reads "No access" with a locker here.
From channels and roles make sure you have the cycle accurate role
don't jinx it...
I wonder if people know about the auto updater ๐
Oh Iโm not doing any work till tomorrow afternoon
famous last words ๐
And then itโs MiSTer news. But if there is no new core I might run another N64 vid. Testing games I didnโt test. Got a lot of requests for stuff
People just love seeing stuff run
Dr Mario works great if you didn't feature it yet.
Yep itโs on my list for the next video. Whether new core or current
Got sucked into it for over an hour.
Yeah when capturing I have to force myself to move on. I could play one game for two hours if I didnโt make myself keep moving on
Even still with Mario I had 28 minutes of footage and I threw away 25 of it
Now were set.
IDK if anyone posted this.
Will grab this when it's out. IDK bring buddy's over.
They should put a online thing for multiplayer or implement it in the OSD (join to ip or something) . IDK figure something out about the extra lag it may have. I do online gaming for a reason.
https://twitter.com/MisterAddons/status/1695962213830537639
The #MiSTerFPGA #N64 core is making rapid progress and SNAC developer, blue1 has already added experimental 4P SNAC support. My prototype PCB will be here in 1-2 so for now, we hack together a test setup :)
162
Just great that the core is working well enough now you can actually sit down and play games without it just checking if it works at all.
Looks like there might be some movement on the Saturn front as well with srg320!
๐ฉ
Haha
Making silly program to test out different joystick scaling algorithms. ๐
25 of the 28 minutes was you falling off the bridge in thwomps fortress
Robert and srg320 are clearly working together to ensure Awbacon and Pixel Cherry Ninja will work themselves into oblivion! 
Iโm standing firm. Not doing anything till tomorrow afternoon
Crack that pocket open
lol we're like twins #1096015979055697940 message
Planning on implementing a few in ares for people to try. LMK if you find any you like
New cores coming out tomorrow evening confirmed.
Forgot to mention, yesterday I upgraded to a larger micro SD card for my MiSTer, and redid some of my N64 testing just to see if the change in card affected anything. And all N64 games ran exactly the same with one exception. Excitebike 64. On my previous card, I would get the N64 Sports logo, and it would freeze there. On the new card, I don't even get the N64 Sports logo. Interesting!
Is it bad that I don't know what NAS is?
I'm the only guy in my friend group who has a MiSTer so it's got some miles on it haha. Otherwise network storage would be great.
Network Attached Storage
I run CD games off a NAS
Yeah @inner bronze mine is stacked with storage as well. Gotta have the whole library at all times.
Cant take it with me if games are on a NAS
I have a 2TB USB Flash drive
Does good at office parties
Might use it if I wanted to take my Mister somewhere lol
You're all so fancy. I'm using a usb stick.
I dont trust usb sticks
I mean
I trust Crucial MX500s 
I did say I have a 2TB USB stick
Truly the Starfox EX of analog stick scaling algorithms
The main thing that would concern me about a USB stick is the files that get overwritten frequently. Like saves and such.
The problem with the MX500 is it is very expensive
Is it? its one of the cheapest
What's there to trust? It's just the roms on it which are backed up twice on pc.
Its fairly expensive
Its like 55 euros for 1TB
Exactly
In what world is that expensive
My USB drive was like 80 dollars, and if I got a slightly larger one it would be like 70
And that's for 2 Tera
It's about the level of the BX500, all of them
I've been playing around with Desmos this morning, is this function similar to what we're trying to accomplish ?
https://www.desmos.com/calculator/qi4zbxmrjh
You can move the "Square Gate" point and the "Octogonal Gate" point will adjust accordingly.
I've got an excel file with every point and it's conversion, but I'm not sure I've understood correctly how the scaling is supposed to work.
Nah, yours is much fancier.
I'm compiling something right now that does something similar except it scales from a circle of radius 99
You would have to figure out the real shape of the square gate with your approach, on my gamepad it's not really a square.
I'm trying to avoid non-linear scaling in my approach. I want straight lines to be kept straight. ๐
Yeah that's true, it was fun to think about anyway ๐
That's the most interesting part, right ๐
Keep us updated!
Eh, something isn't working, lol
@weary palm your Simple64 one works, lol. Gotta figure out were I screwed up my algorithm
Datacache testbuild is uploaded. It's not very stable yet, but so far i only found random bugs. If you find any REPRODUCIBLE crash that happens with the cache on, but not with it off (OSD toggle), please tell me
Stable as in in-core, or stable as in FPGA wise?
HOLY SHIT!!!! 
despite the lower cpu clock rate, most games i tested run full speed now
the magician strikes again
I hate my life ๐๐๐
there are random crashes. E.g. mario kart crashed after 30 minutes of attract mode. Wave race after 5 minutes of playing and Mario64 somewhere in bob-omb...random
If I play my cards right with @manic basin Iโll have Saturn tomorrow night, N64 weds night and MiSTer news Thursday morning
that's why any reproducible crash is highly appreciated. Not only for debugging it, but also for testing if a potential change helps
Did you set it up to be 63.5MHz just so you could make sure its not an FPGA problem?
Or N64 tomorrow and Saturn weds. We shall see
yes. As the timing closure is not there for the cpu, mostly 1ns of slack (~85mhz is safe), i just dropped it for now to rule that as reason out
Alright
So n64 tomorrow, by wed this core will be outdated again. ๐
And the random crashes don't occur when Datacache is off, right?
I will push N64 to weds for that reason
But damn if Iโll figure out how to make it happen. Itโs become a point of challenge pride now
(Honestly this is no diff than working with clients who need work asap because they forgot about shit)
If I get any on capture tomorrow Iโll forward you the videos so you can check
as several people already completed games like mario64 or banjo, meaning they ran for several hours on the previous core, i assume that
Alright, will check just to be sure
Btw this is super cool, imagine testing games in the Nintendo factory as they built their board chip by chip
Thatโs what weโre doing
One day Mario will have a face too
I like him better without
Soopah madio
Surprisingly Marioโs little odyssey and Mario odyssey 64 both work (mostly)
Damn, not going to get any sleep now. ๐
We got new Saturn builds! Eat it nerds!
Raining builds
I want to cry lol.
Youโll be all right dawg!
Can't see shit in #test-builds ? ๐ค
Just donโt sleep
Looks like we need a video today now.
Only builds are in the Saturn channel someone put together a single and dual ram build
Pins updated
Maybe two
No! Duty calls
Haha no I am excited. Iโm just joking. I get amped to knock them out
Tetrisphere crashes at the menu consistently @wanton sun
Should we send footage or just report to you? @wanton sun
All reports should be written on a 100 euro note and sent to me
โREMINDERโ
Check the pins for info on how to get the latest build, a link to the FAQ, and the testing spreadsheet where you can contribute your results!
SM64, Duke 3D are running nicely so far
please no videos, takes way too much time to watch
Anything issues in particular you want people to be on the look out for?
And dont hassle Vampier. The update script is not automatic he has to manually upload the build
reproducible crashes
Itโs basically a point of pride now
Can anyone load shadows of the empire? I'm trying and it doesn't seem to work now
It's ok for now ? ๐
Tetrisphere gets glitched for me
interesting, for me directly after booting
I get a white screen crash in SM64 (patched) with data cache on, works with it turned off. MK64 also crashes on the rotating logo with datacache turned on.
tetrisphere crashes with cache on: E8825 plus super grainy audio and visual glitching during intro sequence; seems to be working fine (per usual for current core state) with cache off
full speed mario feels good
Mario kart doesn't boot for me with cache on but with cache off it does.
Cache off works fine
Just got a crash in Star Fox as Peppy says Use The Brake
Running with Cache on, haven't had issues on my side yet
i know that there are random bugs, but reporting every will be too much...please only tag me if you reproduced something (prefered early after boot) that is not there without cache
tetrishphere is a good example
yes, i noted that, currently the best
also one that emulators were notorious with forever
I've made Ouija boards for people, might have to make one of these for fun
Because you didn't listen to him and crashed into an asteroid
Starting Mario Kart with Data Cache on hangs at the Spinning Nintendo Logo.
Starting a race, then switching it on, cases flickering garbage around the Character in race
it's very strange...for some mario kart hangs instantly, for some it doesn't?
@lament escarp @weary palm @mortal apex I've made a thread in #controllers so we can keep this channel uncluttered for Robert's debugging. LMK if you have suggestions
For me it hangs as soon as the Nintendo Logo is about to appear.
Same
It does make the game run at 30FPS though ๐
I have Vamp's script, does that change anything?
i have garabe on the title screen than hangs on attract mode
Shadows of the empire does not boot with data cache on, does boot with very choppy audio with data cache off
It will be hard to show you what I mean with the flickering garbage around the Character.
Vampier script will not have been updated yet so it wont give you tonights build
Actually no it won't ๐ I have a way.
it will not help
@vagrant ivy I meant the Database file, if that changes anything, my bad
if it crashes for some of you and for some it doesn't it must be some timing effect
as the fpga has timing closure, i need to search very deep what that could be
โ TESTING DOโs & DONโTs
- DO add
N64-TESTto your post- DO test games with error reporting on
- DO refer to the testing spreadsheet (in pins) to check whatโs been looked at
- DO include build name and the full title of the game including extension as part of your report
- DO include as much detail as you think is necessary but be succinct
โโโโโโโโโโโโโโโโโโโโโโโโโ- DONโT test with anything other than
htgbor theno-intropacks- DONโT report a crash without attempting to reproduce it first
- DONโT report a reproducible crash without including steps on how to get it to crash
- DONโT report on anything other than crashes at this time.
- DONโT record a video of the issue, a simple image is fine
If you have any questions please reach out to the <@&806015468916703282> team. Thank you!
The sets you use is important too so if your MK64 crashes say which set it comes from and if its Big or little endian
@plush summit / @worn delta can you look over that message and let me know what else should be added?
What version you use?
Mischief Makers it's booting it's intro scene but it crashes after some seconds working
Regression every once in a while is to be expected
mystical ninja starring goemon: noticeable character flickering in intro sequence that doesn't exist with cache off
progress ๐
Yeah Mischief Makers is more stable for me too. Still crashes though.
I have Tetrisphere (USA).z64 70a3a5ce inside a zip
Yes ๐ does it freeze to you?
edited the build message....error reports are not helpful if they only happen for half of the users
Can anyone else confirm crashing on nfl quarterback club 98 when pressing quick play on the main menu? Does not happen when data cache is off
need to dig what could be the reason
Quest40โโ crashes a few seconds after I load the save state with data cache, doesn't seem to happen without datacache. I've tried it 3 times it seems reproducible but timing varies a bit.
Scratch that, it's random
yeah title screen is the furthest ๐ฆ
The only things I can suggest: Vamp's Database txt file (if it still applies), Revision (if applicable), Rom Type
Very curious that it only sometimes crashes
Would asking people to add N64-CRASH to their post be good for easy searching?
probably easier to have a Crash Thread where only crash gets reported
Might need to mention testing is on htgdb or no intro, and not to add any additional rows (someone added a version of Banjo from a different pack with a different file extension which). If you are wanting to test something not on the sheet then contact me about getting it added
I'm looking forward to see that intro fully working
we at least found 3 games now that behave different for different people, so the error reports are not helpful. Sorry guys to deliver such a core ๐ฆ
That is the smarter path but threads get lost unfortunately
i deleted the build
You delivered Miracles dont be sorry
will try again in some days
My lunch is over, those were my impressions for like 10 minutes of fun ๐
you got this
Kirby 64 seems to have regressed with the cache build. Can't even see the title of the game.
This works for me
thanks anyway it makes Spass ๐
one more game then i gotta get back to work :<