#Nintendo 64
1 messages · Page 21 of 1
Funny how you can get better framerate on the Chinese and Shindou versions of SM64, just because of some silly optimization flag. (-o3)?
@weary palm are you really doing the decomp code?
is it higher FPS on the core also with these versions?
Nintendo basically didn’t know what they were doing with the hardware at the start either with their games
Yes, if I'm not imagining things. 🙂
Can you add a note to the DK one to set the CIC? Just so other people aren't as stupid as I am?
Or just add the md5 to your database file, dunno what's more preferable.
which CIC?
6105
Cool, I will have to teach myself how to do it.
Isn't there a German guy optimizing the code so that it runs much faster on the N64 itself?
need to try. this would prove it's only CPU holding back the core (datacache)
Could this bring Luigi back?
Patreon: https://www.patreon.com/Kazestuff
🎥 https://www.twitch.tv/kazesm64
🐦 https://twitter.com/KazeEmanuar
MERCH: https://kazemerch.myspreadshop.com/all
Videos Referenced:
Walls: https://www.youtube.com/watch?v=TSCzC-WECw8
Render blows: https://www.youtube.com/watch?v=uYPH-NH3B6k
Vampier you beat me to it
Love Kaze
Shows how unfamiliar Nintendo was with their own code at the beginning
I have seen some really fun stuff (programming wise) on youtube regarding the n64
I'm not really a coder (I'm a scripter) but it's fun to see all the stuff they come up with to make it faster/optmized etc.
I probably don't understand how this works at all but how does the decomp produce a rom that is one to one with the old compiled rom? Doesn't it use a different compiler and libraries?
i think the decomp is a 1:1 documentation
That is really interesting.
It doesn't recreate the same code. Just compiles to the same binary. Libraries and stuff can be decompiled, too
Think of source code @mild ether when you do a BUILD, you are compiling all the source code with the assets to produce a build. The source code is then BUILT and no longer in its original source code state. Decompiling can render that source code back out
Is this a PC recompile or a native N64 one?
You can use a bunch of tools. Ghidra is popular. We’ve decompiled some M2 stuff on the PowerPC side with it
native
Windows or Linux based on the GitHub documentation
So modern tool sets
You can't decomp variable names and comments, so that needs to be analyzed and manually redone
Usually both
But definitely native
Most of Kaze's stuff runs on real hardware
Lots of stuff in the video is N64 specific
Yes it’s not perfect. Sadly there is no one button “decompile to perfect source code”
But he's does generic optimizations to account for very new ideas on how to make 3D graphics happen
Can someone read this for me, please? 😉
I got that part but I didn't think the new compiler would produce the exact same results as an old compiler. Like it might have new solutions in assembly.
If using a different compiler, you account for that
You can coax your source code to produce certain instructions, even on modern compilers, although yes it’s very difficult with modern compilers and archs
Like for a large modern software trying to get gcc, clang and msvc to produce the same output would be a fools errand
Ok, thanks. I got a new rabbit hole to go down this weekend.
I had to roll back so many of my tools to compile the decomp stuff. The major repos are fine (Lin/win) but any of the forks for specific hardware are locked in time to when they were abandoned. Clang threading changed massively since 2020.
But holy shit is it cool to play 720p SM64 on an Xbox.
You can also use it to get a port of SM64 on switch that is a million times better than Nintendo’s “efforts”
Well a hacked switch of course
Some of the M2 tools have been modernized recently. I didn’t do it but we have a modern OS laytool now for fully bootable images with signing based on reverse engineering the few signed original pieces of software I’ve managed to acquire
So now at least we can get out of OS 9.2.2 to build M2 images
Code signing is like a 'through gritted teeth' thing for me. I am happy to have it 99.9% of the time to ensure my software is safe. But now that there are no open source cert issuers for free...ugh.
I had keys but sadly they had been superseded by a new key in a new rom version for the hardware we were targeting so an end run was made by borrowing files from working software and rebuilding the assets we needed back in and executing them after the key was verified by the boot rom
Apple comes to mind…
"dont piss in the fountain"
Luigi is in another castle Mario
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
FPGAZumSpass apparently never sleeps! Because we have Z Buffer in the WIP Nintendo 64 MiSTer FPGA core!
FPGAZumSpass (also just known as Robert) just dropped a bomb on the MiSTer FPGA community letting everyone know he is attempting to get the Nintendo 64 working on MiSTer FPGA! W...
heyo
lol game play counselors didn’t have any access to the programming team in Japan, they made that up.
Yep
Yea I figured :p but that was the rumor forever
Game counselors were mostly 19 year old Redmond kids who didn't want to go to college.
Someone did pixel comparisons to other known texture text and came up with:
A Secret Star
lie here~
Which if you squint.... kinda.
I mean don’t get me wrong. If I were management there I’d probably put together a throw away explanation too just to have an official reply if I kept getting the same questions.
video now has 100% more Superman 64 jokes for @manic basin
That’s really cool, I didn’t know
I hear if you run around the fountain 2000 times, you unlock luigi. Make sure to stream your attempts
If I run around in the other direction does he die? Asking for an uncaring universe....
Mario reverts to baby form
also that’s straight up random squiggles with zero meaning
Yoshi has his work cut out...
like when Superman changed time by circling the globe. He did that yeah?
went back to stop the devs of Superman 64
or to meet Richard Pryor?
they wrote about my life!!
An apologist once insisted that the earth 'appeared to go backwards because he himself was flying faster than the speed of light.' Which doesn't explain him turning around to restart it. But it was a good theory up until then.
your fans are worried for you @wanton sun kinda sweet actually
It says "Go Listen To The Buck Bumble Theme Song"
and be sure to pay the copyright trolls
song wasn't even claimed by an actual owner. Some shell sounding company that apparently abuses copyrights
Yeah I can't believe that happened
they should be worried. You and @fallen sparrow do more videos on the core than i can watch 😛
haha well technically you watched it first as you compiled it and tested it
I've just finished working on a MARSFPGA video today.
I wonder how that will play out 🤔
Likely devisive, but it's interesting to me!
can it play Superman 64? if not...boooo
Haha, probably not
Some people seem pretty not happy about splitting the community into classes, but we're hitting the limits big time now, so 'what's next' is a valid question.
I wonder if NARC is getting abandoned on MiSTer for MARS.
Pram0d seemed highly interested in mars.
not going to get dual ram
I know we are probably supposed to take this convo to another channel...but NARC isnt worth building a dual ram setup for. Funny and charming game but its not one of those "arcade bangers" I always prattle on about
If you don't have an analogue iO board then it only costs $20/£20 to move to a dual ram set up, you only need an extra 32MB in slot B
now if Total Carnage needs dual ram...there's your banger
NARC will always be a banger to me.
There's been a very spirited discussion about MARS in the FPGA-hardware channel if anyone missed it
oh I really do like it. Its just below banger status
I truly cannot be bothered, the VGA setup I have already is so convenient, and you lose dual output
spirited = angry? lol. I hate the angry fray
I wouldn’t say angry, just rightfully cynical until we learn more
NARC was amazing to me when it come out. Digiitised graphics in a game that isn't awful (looking at Pit Fighter). Gameplay was so-so though
that makes sense
With very good insight from Robert
I am confused by the pivots to MiSTer considering what limit has it hit? But I get it...FPGA is the new hotness
I don't know I would go dual ram for I though because the medium resolution emulated version is totally playable without cycle accuracy.
It's a crime that Guardians of the Hood never had a home version, its only redeeming feature is that one of the enemies is called Nigel.
oh dear god that game
it almost made Janktoberfest Part 2 for september but I cut it...for jankier unported arcade games
Same tier of awfulness as Pit Fighter. I didn't play either much at all in the arcade
I dare say worse
Primal Rage is another terrible Atari game of the time
I would go dual ram for the masterpiece Tattoo Assassins.
DONT SPOIL JANKTOBERFEST
Better in theory, but the arcade controls were so ill conceived. Some moves required you hold down three buttons, do a negative edge movement and release
Makes Taito's Dino Rex (released earlier) look like a half decent game. Now that is a jank game
@cerulean elk once again an awesome video bro 🙂
that was Janktoberfest back in april
thanks...and thanks to @manic basin for helping me too. He gets some accolades. I dont care what people say about him...I think he's great! 😆
I was in the country with my wife yesterday doing some orchard picking so he helped capture
yeah Andy D is great with helping with captures
we now have fruit for eons. Jam, preserves..all the goods incoming
❤️ @manic basin
@zinc dew gets credit too. Because Robby
I only saw it in one arcade, next to the janktastic Gladiator. I played each game once.
I still can't believe this is happening.
I cannot say a single good thing about @manic basin, I can only 1000s of awesome things about Andy.
A true gentleman
I dont want to spoil all of Janktoberfest 2 but its filled with some REAL shit
Jank is good
Aww, thanks everyone. I just really like experimental stuff. I will probably never touch N64 after it's complete. Hehe.
There's good jank, and there is Dino Rex/Gladiator jank
but Dino Rex makes funny jank
Haha, I think that goes for many of us lol
Gladiator had a spin off/sequel but I'm unsure if I ever saw Blandia (probably an apt name)
Hopefully it is jank^2
It’s happening because we have wonderful people who share their talents with us and a wonderful community who appreciate all the effort and hard work that goes into it. 🍻
Core development at times must be like a second job for Robert, the amount of time he spends on it
But a job you don't get paid for, but enjoy it and the community
we pay him in virtual hugs
thats as good as cash
I was already flabbergasted when we got SNES and GBA.
honestly everyone should check out his patreon if they have extra cash. speaking of which, I should rejoin since I'm working again https://www.patreon.com/FPGAzumSpass
I'm trying to run the core but i get black screen.. I've renamed my blabla.bin rom into boot.rom but not sure what I'm doing wrong do I need a custom mister version?
yeah, you need an unstable Main that you can find scrolling up in the test-builds channel, and you also need the .text file also posted there
ahhh I see... thanks!
oh wow thanks!
there we go. and resubscribed
probably should custom pledge $3.50
except for the core 🙂
already went for $6 :)
An option that isn't Patreon would be nice. I know people like them but a lot of people don't.
I have one because people ask. Id rather just get deliveries of rum and gin
yeah I'd probably do ko-fi in addition to patreon personally, especially since they don't take a cut
GODDAMN LOCKNESS MONSTER!
Tree-fiddy
I am concerned Patreon will end up dominating the space and then make decisions about who can monetize things. Like they become a monopoly and decide that making FPGA cores is piracy and shut it all down. Haven't done that yet but they have shown they are willing to make distinctions like that arbitrarily.
nah. They basically let pseudo porn slide. I dont think they care
Since taking VC the answer is simple. Does it make them money? They'll allow it.
Now if Nintendo sues and it costs them....
As long as there are alternatives that's not a huge issue. It doesn't matter if they monopolize the FPGA market because jumping ship is easy in a meltdown scenario. It's only a problem if they monopolize fan subscription services in general. Which they can't seem to do
They get a nice cut, I'm sure they they wouldn't ever close one down. I can't see Nintendo going after a NES core developer
I am MOSTLY surprised YouTube hasnt banned patreon links
since they have memberships and super likes built into the platform
or, indeed the N64!
I've been a bit leery of patreon since they laid off their security staff in one fell swoop, but that's just me
the issue with different platforms is that I want to do development and not tax management. So i rather only have one and if it doesn't fit for some, it's totally fine, as everyone can still get the core and code
taxes on Patreon, YT royalties, etc is a pain in the ass every year
my business P&L, deductions, blah blah takes a solid two days of my time
Just don't try to put the core on Steam Robert and you'll be okay. 😅
and in the end I owe someone money after all that work
at least Patreon does all my taxes as EU citizen, so i only have like 1 hour work every 3 months
@wanton sun just a random question; what's your avatar?
not like the good old USA where taxes are "hey you guess. If you are wrong...were coming for your ass"
Yeah I have always wanted to know this 😂
Heh, MiSTer FPGA cores on Steam is making me laugh
Lemming on a bike?
the character of my first larger project, a 2D top-down RPG in the style of Diablo
That seems like a fair reason to want to use them.
Wanna play now 🙂
Rocket turtle
I'll wait for the FPGA version
it's not great, but took me 2 months, so i'm still happy i did it
they are onto you @wanton sun
Meth around and find out.
I have been to Red Bull headquarters in Austria. Wild place filled with cutting edge sports medicine stuff. Fun times
and free red bull obv
They have a doctor on staff who can actually give you wings
well, the screen on the first track of mario kart is working, I don't see why you guys feel there's anything else to do on the core
still can't believe we're getting N64
Hmm, 11pm here and I'm in the office tomorrow. Debating if it is still gin o'clock.
cryo chambers to aid in blood flow muscle recovery, altitude training, etc
Who am I kidding
are you still alive?
if so...gin oclock. Whats your fav?
I default to Monkey 47 for G&T
Citadelle for a Martini
still getting black screen.. do I need to rename the game roms somehow?
By the desk I am sat at is some Greenfall's
Plymouth Navy Strength for all Tiki needs
Ah, try Mario 64, a lot of the games are black screen still
I have quite a few different gins to hand
never tried that one
Bombay Sapphire is a classic
I keep a "ginfinity" bottle. Four ounces of every new gin we buy goes into a decanter. Never gets drank to the bottom
same with Whiskey; we genre it to American, Canadian and Japanese
The core is extremely early so most things won’t work, just a heads up. Mario Kart 64 is the current target for Robert so that game will show further progress than others.
(Wetrix laughs in ...whatever language it speaks)
Yeah I actually did play a round of Wetrix yesterday. It’s a neat puzzler.
Tonight is Limehouse gin
ok! I've tested mario 64 and mario kart 64 with no luck! I'll keep trying
I need to get the NSO controller aparently. It's almost uncontrollable on my 8bitdo. But it's VERY functional!
Do you have the unstable MiSTer build as well?
@rotund fox I hope someone can help you
very likely it's the pif (boot.rom) not there
Good point
yes: I've replaced the mister core
unstable main missing should still boot mario kart i guess
and I have the boot.rom in the root folder
root folder is N64 folder?
yes
do you mean in the N64 folder?
yes n64 folder
and not root of the SD card
is it exactly 1984 bytes in size?
yes it is
ok cool @rotund fox thats correct
then i have no clue...you can check this rom. if that also doesn't work, your boot.rom is not good
ok I'll check!
@rotund fox if you have unstable, the current core, the correct PIF, the text file...and the PIF is renamed to boot.rom and placed inside the N64 folder with the txt file...you should be booting
Since I've only been doing captures really, I've not tried the core on a CRT yet. Looks SUPER good.
probably the boot.rom is not good
To your good health all.
I need to try it on m PVM
cheers
know how to pull a checksum on it?
mmm no 😦
Is that Guaraná?
ok @rotund fox try that file @wanton sun sent. If that doesn't work I am editing right now so you can DM me and I can try and help you out. I will be here for the next hour or so working on stuff before I get up for the day
It's a gin and tonic, but the colour has come out darker
So it's a ginger tonic....
this works!
sounds like you have bad files then perhaps. Game files
nointro is the preferred but I have had plenty of luck with the roll up packs for the multi carts
those roms works with mupen64plus tho
mmmm I'll try to patch mario 64
with no face patch and try
The Aleck 64 PIF for mame works just fine for me and it's easily found.
Very few games work.
ok at least my setup is fine 🙂 so I'll help testing in the future!
Thanks friend, looking forward to your support!
Sorry wrong server entirely Lolol
Could have been legendary if it wasn't for those meddling competition.
hey thats pretty cool! easy to use mouse controls and 144hz is smooth as butter. just finished my first quest
there is an M2 arcade board up for sale on eBay in Australia right now. Hell Night / Evil Night. Hardware error on boot but I can fix that easily. If anyone wants to own an M2
needs at least a new RTC chip and perhaps an EEPROM donor with the code written to it too
easy stuff
You’re an RTC chip that perhaps needs an EEPROM donor
fine DONT own a piece of gaming history. Ill get my 14th M2 😆
I got a Total Vice board here but haven't set it up yet.
you know the disc rev version? Just so I know if its dumped
I have five discs but there is one region I know that exists and I haven't been able to get a dump for archive yet
What! No new Core today?! Sheesh.. 😜
@rotund fox is set up correctly and playing Mario now. He's good
It's boxes away right now not sure. The plan was to do a polystars conversion but life happened.
I have those files if you ever need them. For the conversion. Ready to go for all Total Vice variants
😄
that's quite incredible to see mario running on mister!
Thank you. I will ping you when I get it out of storage and find out if it all is working.
great job @wanton sun
no RTC on Total Vice so as long as the hardware is working and your disc matches the EEPROM checksum checks for Total Vice should boot fine
if not just DM me. I can fix them up pretty easily
Ive got spare M2 bits for days lol
lol, just heard that Buck Bumble's opening theme threw up a flag on your video. 🤣
Polystars seems like a fun game and I heard about the conversion possibility so I bought it.
straight bucked over
Tons of fun. Hidden gem status IMO. Total Vice is no slouch though
only game NOT worth playing is Heat of Eleven 98 / World Soccer Championship
Quoting this post for the A+ joke
Cause you suck at soccer
kickball just isn't fun
but of course @floral snow gonna come shit talk me anywhere 😆
Soccer game point total 1-0. 10/10 sport to watch. 
I will bite my tongue about soccer due to this being an international audience. 😂
The homebrew Dexanoid runs pretty well (CIC 6101)
I haven't been hitting them much since retail games started booting, but a lot of demos are in much better shape. Still no Commander Keen yet....
all this Mario talk and now we are talking about taking the decomp project and porting it to M2 lol
I call fake! That n64 isn't even on!
Did you try the NES emulator?
The most worthwhile port of them all.
Not yet. But I love doing that. stuff. I got SMB running at about 2fps on a Mac on Amiga on MiSTer once.
weve discussed Doom too. Because it has to run Doom
Anything that doesn't run Doom isn't a real device.
Even my Playdate has a version of Doom.
My pacemaker runs doom
die in game die in real life
I hate when that happens
the question was never "can it run Doom?" but rather "should it run Doom?"
...and the answer is always yes to both
E1M1 plays in my hearing aid
If you haven’t played DOOM 64, it’s a wonderful game that I’m sure will be fantastic on the core. Strongly suggest the brightness patch though lol.
Brighten the game, lower the IRL lights
The brightness, or lack thereof, is a killer. Didn’t a dev just make a mistake on a value before shipping? Or something like that
That was one of the first things I asked Kevin Cloud when I started at id, that and what was up with Quake 2 not being at all like Quake 1.
I played DOOM 64 on Switch…loved that game
Doom 64 and Silent Scope Collection are polar opposites with massive brightness issues; Doom 64 needs light and Complete requires so much brightness for the gun to register you can barely see anything
Basically some producer at Midway screwed up. Before making the build the Producer assumed the current default value was the max value and adjusted the settings before publishing.
the default value was the default value, what a surprise!
because the Producer “went rogue” no one caught it before manufacturing
The equivalent of someone going into a completed Resolve project and adjusting my color values back to baseline then going to distro
it was 100% that
no clue who it was or if they had a job after that lol
Probably got a promotion. Fail up
One time before submitting a build report to Atari for a game I worked on, I had a feeling I should double check my document before I emailed it. Turned out our Project Manager decided to insert random elementary school cuss words randomly throughout the document when I wasn’t looking.
That would have sucked
I learned that I should lock my computer before going to the bathroom and our Project Manager was a very not smart person.
Yeah, hard to look at someone the same way after something like that
“Dear Atari, please see attached milestone builds for the current project. We feel that BOOBIES we are on track to complete our next PENIS milestone by 8/23. If you have any questions don’t hesitate to DICK ask. Robby FARTALOT”
boobies and fartmaster were on the list lolol
Also that was like 100% what it was like
In hindsight I probably should’ve sent it, it was Atari, who cares lol
I almost wrote fartmaster in all honesty
hey all! anything new, other than Robby being a Fartmaster?
I don't believe so
So it boots, but won't load the merged rom. E1000.
Yeah KI intro animation works now. Fun to see
Got hooked up with the dpad controls rom patches I needed too. AA disable, dpad for all 2D games. Good to go.
toggle
Headphone warning... loud noises!
OK, again headphone warning, but this one is cooler. The SMS emulator is running at about 1/8th speed. This is now officially the best Castlevania game on N64.
That's cool as shit. Emulation inception.
It's pretty great!
Master of Darkness! Someone has good tastes
It's a great ame. Though memorizing where the downgrades are is a pain. Hehe.
Or is it not? Now im thinking the HUD isn’t right?
Maybe I’m thinking of the Master System HUD
It's the gg version. That's what the emulator supports on N64.
Ahh that’s why I was second guessing myself
RIP
So it's JP in addition to being slightly different.
it seems the title screen is compacted to 64pixels on the left 😄
buffer overflaw - NOP CPU power!!!
scream in the mic 😄 DIEEEEEE!!!!!
did he give you the long answer or the short answer
On what?
Ok computer
lol typo, I meant “on”
Yah this was a decade ago
@weary palm I finally started adding stuff to the N64-database.txt file but nothing I add is working. I went through the thread and nothing calls out anything special. I'm getting the MD5 hash (whole file) inserting it with the cic ...example for DK no pak:
0745b6d00fa8607cd314b6097c63c45d ntsc|cic6105|eeprom2k|rpak # Donkey Kong 64
But it still fails lookup. I'm probably doing something super boneheaded. I'm using N++ so it shouldn't be extra characters from Notepad or anything. I did use an uppercased MD5 hash, but I did tolower as well (as seen above) and neither worked. Tried it for a number of unlisted roms and none work. Again, I'm 100% sure it's something I'm doing wrong. I just don't see it with my cavebrains.
I should note all roms are z64/BE
Which seems correct.
it's a hash of the first 4KB, not the whole rom
ah; didn't know it could be either
But lemme try it just to be safe. My powershell MD5 skills are.... less than great.
is there a way in the core yet to just override/specify the CIC chip? Seems like that's needed for just yeah, booting any rom hacks that may come along that have modified their first 4 kilobytes in any way...
short of yeah, having to calculate the hash yourself and put it in the database file
Yeah, I'm doing all that.
haha, yeah I can see that, thus my question
a lot of people probably won't want to/be able to
Yeah. But as you said, you can manually set it (using a tool like the N64 RTool CRC checker or something to get it from the rom).
I just want to be lazy the hardest ways possible.
OK, so the info about the full file being used seems to be wrong. @ocean lily ...be vindicated! Hehe.
4096 bytes works perfectly.
Seems like it should be possible to modify the PIF file to not care what the CRC is at all.
I made a small c# tool to grab the first 4096 if anyone wants it. It's not robust, but it works. (this only works on z64 so I'm removing it since that's not helpful for most homebrew. I need to get a handle on n64 N64 - byteswap is easy but endianess isn't something I have to deal with often).
Easier to use than Python scripts for most, I'd wager.
If I read it correctly the PIF compares the value from the cartridge bootcode and compares that to CIC and if it doesn't jive it halts the CPU.
@weary palm Ignore that last message. I'm sorted. Seems like the 'whole file' info was wrong.
You totally just doxxed Robby's last name. How could you?
I wish it was my last name. Well, time to marry @zinc dew I guess.
it's literally in the FAQ
does anyone actually read the whole thing? 😄
The list contains MD5 hash values over the first 4096 bytes in a ROM file. If you add a non existing entry you can use the full MD5 hash value
I found the lag to be almost zero wireless. Like, surprisingly low. Haven't checked the latest build though.
🤞 this one could be an anomaly, maybe Nintendo actually got it right this time?
(their other Switch controllers are among the few I find to have noticeable latency)
@wanton sun do you think it would be possible to support the direct mode of the Raphnet n64 USB adapter?
Feature wise it sounds something like SNAC:
"Perfect accuracy: The controller stick works exactly as it would on a N64 system, without any calibration or tweaking.
Rumble Pak, Controller Pak (mempak), Transfer Pak and Bio sensor support.
N64 Mouse support and VRU support.
Low latency"
There are implementations for emulators, eg https://github.com/raphnet/pj64raphnetraw
I'm assuming the protocol could be gleaned from that (or just asking the dev)
Just Connected MiSTer back to my CRT to look at N64. And the core has like a jagged effect across the whole screen, even the OSD screen has this effect. I assume it has to do with interlacing not dialed in yet?
The OSD look normal when the core displays 480i
Yes it does for me too like when loading PSX core. But I wondered what’s causing this on the N64 core
Analog video hasn't been touched
It’s still developing
Way too early for that
Yeah I know, just wanted to confirm it wasn’t my setup.
Anyone wanna recommend a game that I should try when my everdrive arrives? The only single player games I've played on the 64 is mario 64, Zelda oot and 007 - the world is not enough.
Leaning towards goldeneye or banjo
Paper Mario
Quest 6 4 of course
Robotron 64
Sin and Punishment
Wave Race 64 🙂
I won a round in MK4, in spite of only the health bars being visible. That was kinda fun playing by audio only :p
oooh I should try out my corio to see how much better it looks without vaseline on a crt
Shadows of the Empire or Rogue Squadron
Bakuretsu Muteki Bangaioh
Mischief Makers
Sin & Punishment

but it's still connected via USB? so that means if at all, main would have to do that, not the core
in case you want visible drivers in mario kart but are sad that the black boxes are gone, i have a solution for you:
still plenty of bugs in the palette colors as you can see, so more work to be done
have no more time today, will continue this weekend
Gonna do it anyway, wanna see how this develops
Works pretty OK so far, OSD's looking jaggy but it's not important rn
test build? 🙂
😮
better no, it flickers all over the place, you just cannot see because of the static image
ok 🙂
very nice teaser of things to come regardless, looking forward to it!
It is a very nice tease, weekend is gonna be a great time to test this
I would like to know if there are textures on the ship in Star Fox now though 🙂
I know Chameleon Twist is mostly black. I wonder if it will show more stuff now
BTW, has the PAL-speed been implemented yet? PAL-roms still run too fast
This will be later
Looking forward to the weekend 😍
Wow, Clay Fighter 63 1/3 is quite playable - visible sprites and health bars. No backgrounds though, but surprisingly functional.
Does the player sprites in mario kart animate properly? @wanton sun
Let's wait till the weekend and let him work out the issues with these latest render modes 🙂
@wanton sun Very impressive, I had a lot of fun 😃
wow, not sure how many have ever completed it. How long did it take?
I am a total noobie and play slow. I also collected all the abilities so about 4-5 hours.
the birdy-throwing baddies 😠 heh
It's not too bad. I think it took me 2-3 hours last time i did maybe 2 years ago, but i knew it, so the difference isn't that huge
what is that?
FPGAAzumSpass made it
back in the days where i was still searching for projects to spend time on 😅
Are the black boxes a missing blend mode?
Is last unstable Main plus N64 test build core all I need to start messing with it?
- boot.rom
- N64-database.txt
I think everything you need is in the faq from Vampier 🙂
@orchid nimbus is the man!
He sure is
Finally THE game to play lol
Now, can Robert's game be ported to run on any of the core we have on MiSTer?
who has time to read FAQs?
Did someone try Bomberman 64 yet? I'll leave the testing to you guys. I'm more into enjoying than testing 😄
I never got anything but let me try it now
cool, thanks 🙂 Emulation was always very poor with that game
music is too good in that game
this!
No sound either
Looks interesting 😄
Though maybe somewhere there is the faint yelling of "You're mine!"
Panda ears are not that sensitive though
thank you very much for trying
MiSTendo 64
the PC release is great, can't wait to try the N64 original.
I'm hoping to be able to play RE2 this Christmas 🎄
Admittedly the PC release has rendered the N64 original obsolete in terms of playing it, haha
Yeah, rose tinted glasses aside, PC version is the superior one.
Nah, that's like saying NES Mario is obsolete because All Stars exists. Give me that retro experience! ❤️ Give me that original lag, etc. It's an amazing time capsule to see old games as they were
(and all the better if "superior" versions are out there for those that want them of course)
Yeah I agree but that’s why I consider playing it and experiencing it different. Playing it is the utilitarian action of enjoying the game for the gameplay. This is what people who lack the nostalgia want to do.
In DOOM 64’s case however the brightness option is a genuine accessibility issue that hampers the original experience.
But I find enjoyment in that myself, haha
To your point. It’s the retro experience I want. 
Indeed. The option for close to original is a good general point for MiSTer. Doom specifically I've never even played, so accessibility benefits all the way there. Love to see it. Not that all new consoles are great on that front (Nintendo), but retro games are usually lacking. It's great MiSTer works with pretty much anything USB
@chrome quest your point is wonderful. I’ll be more cognoscente of it next time. I think it’s extremely important to celebrate what you’re saying.
So it’s not that the DOOM 64 remake has rendered the original obsolete but has made it easier to enjoy. Thanks for sharing your opinion, it’s very appreciated.
All Stars is not even a good port. Tose made some boo boos in that port, like the brick physics in SMB1. Also I think the graphics for 1, 2jp and 3 don't look great.
I will admit, the first example of Mario came to mind, and I thought "There must be a better one, even NES had good refresh rate right?". I just rolled with it. You get the general point hopefully!
I od like the Switch port of Doom. I never really played it on original hardware though. The SNES one I messed around with a little. Playstation one is apparently good?
I will still play through OoT for the 27th time once it's playable on MiSTer. Because I don't know. 🙂
I will never understand All Stars, its at best a good pack-in game, but can't stand alone
I also think n64 OoT looks better
All-Stars SMB1 has buggy block physics.
I imagine if you were too young or missed the NES it was fantastic
Once you feel it you can't keep going
I grew up with the NES and have SMB1 and 3, I played All Stars at my cousin's and never saw the appeal
I'm 39 years old so I almost missed it. 😉
Omg Robert does it again hahahahahaha
I think the biggest problem is the 3DS, they kinda had to mess with the look to make it portable and easier to see
lol...dude doesn't sleep
Yeah it is so keyed up. Everything is so bright. Ths original woudn't have worked on the smaller screen though
Feels like it hahahahaha
Says non raw modes will take a while, makes a buggy impl in a busy weekday
Robert can wait till the weekend. Give us all a hype break. Our hearts cant take the constant excitement
For sure, if they remade or ported the 3DS OOT, they would have to rework a lot of the lighting and proportions of models to make it look right on a console
Has he mentioned whether he thinks the heavily mipmapped/filtered look of the n64 will be possible on mister? I always assumed that was early hw acceleration and thus wouldn’t be as easy to implement via FPGA?
Of course it's possible.
Even the NES has hardware accelation.
And he implemented filtered textured in the PSX core.
Why does he have a mustache?
having black boxes around the eyes of a lot of the mario 64 enemies in the current test build is hilarious because they all look like evil hamburgler variations of themselves
The stars look a bit sinister. Reminds me of Toree 3D on switch
Thankfully there's a rom hack that fixes this. (What's sad then is that MiSTer no longer recognizes it as the real rom, so cheats aren't available, etc.)
Thank you. The texts used on MK64 is another RDP mode ?
I think the text is there just compacted and repeated
just as the introscreen of 'Pikachu I see you'
Yeah, I think it's just RGBA16
32x32 RGBA textures 🙂
how the heck would anyone test MARS FPGA while it's not even released
until I see it out in the wild it's vaporware for me
I like the idea of a mister successor, we're quickly reaching the limits of the platform
i think it's the copy mode of the RDP, which is currently not implemented. The RDp instead does normal render mode, which will crunch every texture to 4 times the texture. You can also see it e.g. in the mario kart main menu background.
copy mode is basically rendering 4 pixels directly from Texture Ram in 1 clock cycle to RDRAM
Ok thank you for the explanation !
the core instead renders 1, so it misses the 3 other, that's why there is a repeating pattern
That's interesting
i currently fear to implement it, as the texture ram access pattern is insane. I rather tackle easier tasks first to learn more. In software emulation this is much easier, you can just do random access 😅
can you actually tell how stressed the ram is right now or do you just have to keep adding things and see when it breaks?
even if the core development stalls after we can play Mario games / starfox it's been well worth it for this generation of FGPA boards
Is it way too early to know if a single 128mb stick of ram would be enough for the n64 core?
I don't think RAM is the biggest concern here
From what has been said it is not gonna be a dual ram core
Have you ever been on this cord? ---DO I NEED DUAL RAM???? is the ONLY question
@frail jolt take your meds 😄
everyone stares at thier Analog set up, wondering if they will just go digital... or buy a second MiSTer to play Mortal Kombat
"Why cant we just put 1GB of SDRAM on a single stick. Why do I NEED two?!"
Quotes for reasons
bandwith of the GPIO ports
Parallelism
I like mansplaining to n00bs
I've found a nostalgia for games I never played as a kid, but only discovered recently. For example I have the same feeling of nostalgia for Neo Drift Out (which I played for the first time a month ago) as I do for KOF98 which I played 20 years ago - this isn't forced, it just happens.
I guess it's the character of the retro system itself that feels classic. NeoGeo games look sound and "feel" like Neo Geo games in a way that a modern PC indie games cannot quite capture, as the fake hardware limitations feel... fake (not saying they're objectively bad games ofc!)
A better example might be Donkey Kong Country, which I couldn't afford as a kid. I played it for the first time about 5 yrs ago, and it is as close to my heart now as SMW (which I lived and breathed as a kid).
Similar here. Loves SMS but had very few games as a child. Loved beating more on MiSTer, Ys, Wonder Boy.
Can't wait to do the same for N64, loads of games I'd never got the chance to play 
I've enjoyed discovering games on the MiSTer as much as I did on the original hardware. I think that's a large part of why the system is so popular, there's an authenticity that's hard to put into words, but it's there.
plus playing back in the day chances are you were on a small crt...being able to see the extra details on a massive HDTV scaled perfectly is SO dope
I agree. Ive spent a couple of years dialling in my filters, a hundred little tweaks, and it's "like" (in air quotes before a CRT acolyte opens my skull) having a 65" CRT in my living room.
I played SMW on a B&W 14" CRT in my late great grandmother's bedroom (it became an office)
lmao...probably through an rf cable too
absolutely! but hey, low lag 🤣
Or switch to the new hotness just announced
Interested to hear how that is
I may get that over NSO as I’ve never been in love with the OG design
Curious to hear about it as well. I still profoundly hate that design though. It has that distinct "cheap 3rd party madcatz controller that your friend hands over to you when you go play at his place" vibe to it. And that D-Pad looks ungodly. Way too thin.
I'd love this layout with an N64 stick and not the GC one
No that's not the same model.
I like this layout a lot too.
Oh I see the wireless version moved things around
What's the difference?
it's wired
Ohh wireless.
I was gonna say, the tribute 64 was supposed to be the clone of the old hori mini pad
But I guess this wireless version is a slightly different layout
For 18 USD I will bite on one.
Well for one it's wired instead of wireless. Doesn't have rumble built in (you need a rumble pak)
Ok, I see the slightly different layout now.
I'm on the fence about the 8bitdo board in my og controller
Whether or not to go that route
From what I recall when I used one on a real n64, the wired tribute 64 felt decent build wise. It just had the same issue of the stick sensitivity wasn't good enough
I have an OG controller with a good stick that I'm willing to convert with the 8bitdo just wondering if the wireless and rumble are nice to haves
Looks like this weekend is going to be another epic update!
Anyone have hands on time with the 8bitdo modkit sans hall effect stick?
kInda curious how many people get sucked into Starfield the next couple weeks away from testing new N64 cores.
Side note about Nintendo 64 stuff
https://youtu.be/SdCaj5ZRp-A
WISHLIST NOW!
Steam: https://store.steampowered.com/app/1996770/Turok_3_Shadow_of_Oblivion_Remastered/
Turok 3 Shadow of Oblivion Remastered is a faithful restoration of the classic first-person shooter originally released in 2000 for the Nintendo 64, upgraded through Nightdive Studios’ proprietary KEX Engine for play on modern gaming devices...
I will check it out for maybe an hour lol
Then back to N64 testing
Nice of you to step away from Starfield for a hour.
Lol, I mean I will check out Starfield for like an hour
Armored Core 6 for me.
I mean maybe this one will just work as Todd Howard has not said it just works about this project lol
You mean armored core 64
Well here is hoping it's actually good enough to pull people away.
Is that star ocean-like?
It's a prequel to The Messenger.
But an RPG.
Looks like a Chrono Trigger style RPG.
Friday is considered a loose holiday at one of my jobs because of AC6
Noice.
I see AC6 is doing very well on opencritic reviews. Eeeexcellent.
I've only ever played the AC games very casually but I'm looking forward to 6 a lot this week
Awesome, I didn't think they'd ever do a turok 3 remaster
I'll probably spend ac6 day playing ac1 because I blew all my money on gameboy parts which are now stuck in customs.
Turok 3 is actually the only game in the N64 trilogy that I never played. Should be interesting.
yeah it came out too late for me
i could take a look with signaltap, but so far i doubt the bandwidth is at limit
help: i am experiencing a weird bug: in some games i try like mario 64 my analog controls are not being recognized at all. in some games it works as it should. but i cannot move mario at all. tried different sticks, wired and wireless, even remapped keyboard. known problem?
It makes sense it took them this long tbh as Turok 3 and Arena are the 2 turok games from the n64 era without PC ports. I suspect they used the PC versions of the first two as a base then probably spent the last couple years decompiling and redoing 3 in their engine (Or was it a unity wrapper? I can't remember)
First time I hear of this. Did you try to bind your stick in main & the core? Can't think of much else.
Haven't experienced that myself. You're sure you don't have the analog sticks mapped to d-pad?
games like wetrix/paperboy work totally fine. in mario i get no response at all. but just the analog stick
all other controls work (a,b,z,directional c buttons)
Some games allow for d-pad movement, so that might be your problem.
Maybe try a different rom? And don't forget to patch the face out
And the main has a input tester in utility, you can try if your stick behaves normally there.
But if you mapped the stick to d-pad directions, it will function as a d-pad.
i remapped it dozens of times just to make sure
Paperboy works?
i mapped my controller in the mister. then i mapped my stick settings in the core. in some games the analog stick works as intended, in some there is no reaction at all
jup, paperboy 64 is playable
When the core button mapping asks you to map up, down, etc. you're mapping those to the d-pad or the analog stick?
analog stick
That's the problem then.
i mapped the yellow c buttons to the d-pad
Map them to the d-pad.
okay, trying it now
Is it a good game? Genuinely asking here
You don't need to map the stick at all.
now controls don't work at all 😦
Weird.
When I set it up, I map the up, down, left, right buttons to the d-pad, and the analog stick should be recognized on its own as analog. I made the same mistake in the PS1 core, and had to fix it the same way.
Have you mapped your controller in main properly?
again. symptom. analog controller works for save selection when i start up mario (menu-> select 1 of the 4 saves), then they stop working at all
jup. mapped properly in main. working in other cores
Try a different controller
did. wired and wireless. same problem
What kind of controller are you using?
Also try going through the controller mapping again in the main menu
did that
Delete the core’s config file
Alternatively try also using a default MiSTer.ini (after backing up your current one)
I've used both a PS4 controller and a Nintendo Switch Online N64 controller, and both work without setting up the analog stick in the core. Just mapping the d-pad to the directions. As long as they are set up in main correctly, it should work like that.
i'll try resetting the mister.ini. good tip
Just download more ram
Make sure to clear out the n64 config file too
can i just delete the N64.CFG?
There could be something funky in there?
Yes straight up nuke it
Also the controller mapping too for good measure
It’s in the same folder I think it’s in a folder called input
i deleted all n64 config files found in config and input directory. same symptoms
weird
What controllers are you using?
also i use the example mister.cfg file which i backupped
i tried a ps4 (3rd) party controller through bluetooth and a wired xbox one controller
and if you need to speed up your PC https://imgflip.com/i/27ayzo Click here
Have any other usb controllers around?
i'll try paperboy again to check controllers working. just a sec
Also take note that this core is heavy in development so if things aren’t working correctly it is what it is
Are those controller issues happening in other cores?
nope. just this one. i'll look for different controllers now. (i think robert is a genius for being soooo fast on development, i am not saying something is wrong, i just wanna try mario 😉 because it seems to work for everyone else )
Have you tested Analog controls in the PSX core?
jup. they work in psx core
just tried a ps5 controller. same symptoms. WTF am i doing wrong cryingface
would it help to upload a yt video to troubleshoot or is that too much to ask?
What are you assigning C buttons too
i tried assinging the c buttons to the analog stick now. and they work! but just the c buttons. when i try to use the dpad for movement of mario: still nothing. this is so weird
so it is likely not an issue with the controller.
OK so I assigned left right up and down to D-Pad, C buttons to right stick, A to X B to Square and L/R to L1 and R1 then R2 is Z
I'm facing similar issues. The core won't even let me assign c buttons to a stick, only buttons. But that might be my controller
I have never had an issue with that mapping on a PS5 controller
Try another rom. Maybe your mario rom wasnt quiet right for the patch.
Never had any issues with first party ps4 controller either
Mario 64 doesn't support d-pad movement for Mario. It needs to be an analog stick that is recognized as an analog stick (and not mapped with d-pad buttons). The symptoms still sound exactly like the d-pads buttons are being mapped to the analog stick somehow. That's why stuff like menus work or games like Paper Boy work.
In all fairness @dawn pebble you’re not really missing much by not being able to play N64 games right now lol
tried
@dawn pebble try rebinding the controller in the main OS menu then binding again in the core
jup. i think i'll just wait.
tried that. i am giving up now. waiting for the next core
Oof. Then yeah I’m outta suggestions
Steal @cerulean elk’s MiSTer. That should solve the problem.
Lol i have spares.
Robby advocating theft! What is the world coming to!? 
For the record I also endorse @languid dune’s ban reaction
I actually have one last thing you can test to see if your controller is set up properly in main. You mentioned that it works in the PS1 core, but can you try booting up Ace Combat 3, and let us know if when you use the left analog stick, it either stears your jet, or it moves the camera? I also thought I had it set up it correctly for PS1 for a long time, but it wasn't until I played Ace Combat 3 that I realized I actually had my controller's left analog stick mapped as a d-pad by mistake. The difference being that most PS1 games support d-pad movement, whereas most N64 games don't.
Check out Oot Randomizer if you want to play it like another 10 times in a few weeks span, it's Everdrive compatible
has anyone tried the N64 NSO controller yet on MiSTer?
@dawn pebble
Why do you have A and B mapped to L3 and R3
Not anymore lol
Omg the transparent red is so 🔥
it's a decent controller - just finished Mario Kart 64 race again
Hey, I just ordered that one
I like it more than the original Hori version
Just reposting this for my own pleasure... HNGGGG
Once I saw the RSP tests passing its been non stop of this haha
what are the 2 buttons above the Startbutton for? Mine doesn't have those
one has to be pushed every 108 minutes or Robert Explodes
I think the Jokes Lost on them Robby !
holy shit I laughed out loud at that. It wasn’t even that funny, just the sheer absurdity of it was too much for me
Is that a Lost reference?
yes
It's a bunker buster
Its the same time interval as the Swan button had to be pressed
That's one of the few things I remember from that show. Never finished it
What show? the joke was lost on me!
The Smoke Monster will be coming for you
i lost 😦
doesn't matter it works 😄
it's playable if you don't mind missing backgrounds
@wanton sun would you please release? 😄 we are all bored and want to test
E8000? That's a new code
Yoshi Duplication Glitch
not sure what is going on. The sprite for the driver really seems to be there twice. Likely one should be invisible
Mario Kart 64 X Portal. They drive through the void and come out elsewhere
I have, it works great so far in my experience. Started using it for testing the N64 core as well.
sweet
I got too many controllers for the MiSTer
no way I'm going to get the NeoGeo one too
I did
I have too many controllers for everything
You can never have too many controllers.
Never!
The only odd behavior I noticed with the NSO N64 controller on MiSTer is that the 4 little lights on top of the controller continue to cycle back and forth once it's connected. Which is not something that my other NSO controllers do (Genesis, SNES). It works just fine, but those lights never stop moving back and forth.
my Switch Pro does it as well when wired
OMG things are looking amazing, I really want to test it now 🙂
constantly looking for the Switch
It will answer to the Name Kitt
testbuild is there now
yay!!!
Thank you!!!!!
Yes make Bacon make another video !
🎉
Bring out the whip!
Quick someone post a vid I'm at work!
NO!!
so can I stop working? Its the weekend right?
one little request: there is a bug where the new palette texture sometimes have a random flickering pixel. If anyone find a reproducible situation in a game, still image prefered, where this happens and the Errorcode is without bit15(smaller than E8000) , please tell me where, so i have a chance of fixing it
I love Robert's 'dont expect anything new until the weekend'
never ending
I am backed up on voice overs and trying to get through them today. Cold had my voice on hold for like 10 days
Use an AI trained on your voice
not too much new overall. Some games have text now and some textures are there, but still a lot missing. If you see E8000, the game uses a draw mode that the core doesn't support yet, likely ending in black polygons
black is my favorite color
So we got:
CI4
IA4
I4
CI8
IA8
I8
On this commit, only IA16 and YUV16 missing
star fox intro looks great
Robert on a big roll
BINGO
More things rendering in Tetrisphere
Damn, Mortal Kombat 4 is showing massive improvement! Nearly everything is visible now. All menus, the characters select. Only thing missing are the characters in the matches.
Quest 6 4 is perfectly rendered !
palette in alpha mode is also missing. And of course the other modes that should not be allowed to be used are still used by some games
Quest64.q64
Thats the Invisible Fighters patch
That's fine that's just reptiles invisibilty move
ok ok one more voice over and I will turn my MiSTer on for a tomorrow video
Guessing Palette in Alpha is next on your pipeline?
Time to announce the core will be paid only and on the Mars !
Robert you could milk us patrons for months but you choose not to. ❤️
Interesting that Sub-Zero's ice clone actually is visible in MK4.
Ahhhhhhh txt in starfox menu 😮
anyone try any bombermans?
Really well too.
:shudders:.....mmm delicious!
it has some transparency issues and the framerate is too low without the cpu datacache, but otherwise seems to be fine
how did you get it mapped. Mine seems to be sending phantom keypresses
You say these things like they are a mark of shame lol. It's amazing progress!
so I can't do controller mapping
N64 expansion Pak detected message in the world is not enough 😮
You just have to hold it steady. The analog stick is super sensitive. It took me a few tries.
DK64 still doesn't detect it 😦
The Mario Kart menu doesn't count, right?
Its a still image but obv E8000
it's playable????? 👀
Nice, another awesome update. I gotta be up at 4am to take pops to the airport, so maybe something tomorrow for me
Mario party intro is working. Is that new?
yes, unfortunatly the missing copy mode makes it near impossible to compare the rendered pixels
It amazes me how much hype and popularity there is for the N64 console despite how tiny the library is
I'm a bit behind on everyone's testing 😄
if you don't mind missing backgrounds. The pills and stuff is all there and it runs at full 60fps
Yessssssss!!!
how does bob-omb battlefield look?
Anyone knows what format the backgrounds are?
bob-omb needs the 2 pass rendering
Dang, Pokemon Puzzle League still not working.
I can probably manage that 🙂 tysm!
I mean it boots, but it's not playable due to visual issues.
Wonder Project J2 works on the Intro then black screen...
Tetris Attack 64?
All of the Mario party intro works, visuals and everything seem to break afterwards
Pokemon Puzzle League
Ah yes!
My main man Bomberman!
Well, now that there's Dr. Mario 64, it's about time I set up N64 on my MiSTer
btw, is the item box visible in MK64 yet?
its a Start 🙂
any signs of life out of Sin and Punishment?
Chameleon Twist works
How does the Ganbare Goemon theme look?
Tiggers honey hunt is displaying some stuff
Rampage!

Sin and punishment is playable... For a couple of seconds
Intro and main menu works. Breaks a little bit into the first mission
Man I can't keep up with this core
Yoshi's Story gets in game now!
paper mario - name entry crash on game start
💣 💣 💣
w00t
great to see all the games coming to life
Rayman2 gets ingame and you only hear music
wunya-ninya
Midway arcade classics gets ingame now
Dang, Doom 64 still mostly black screen. Some HUD elements show up now though.
NFL Quarterback club 98 menus work but they're very hard to parse
well the 'Resident Evil' sample works
cruis n usa works
Incredible progress. It will be ready before Saturn 🤣
So it's working as expected then
Cruisn USA Looks fantastic
yup
Wow that's nuts
This sh## is BANANAS 🍌
Well Robert isn't in a war torn country
Yeah, I was just testing Cruis'n USA. Looks really good!
crusin world also works expect exotica
that's true 👍
Yeah, Exotica locks up at the leg logo.
Oh shit
California Speed works if you press start, but needs 2 pass to render anything intresting
ISS 64
The battle for Hoth seems totally stable
Holy crap, Bust-a-Move 2 looks like an Atari 2600 game.
so, I can hear mario kart, but I can't see it.
this is my first attempt into the core, and I did read the vampier page
Fuck Gamescom, this is so much better 😁
This update is insane
Is there an update script like for the test cores of Saturn and PSX already?
Shadows of the Empire working was one of my biggest anticipations
Bust-a-Move 2
do I need a specific video mode for this core separate from what I use elsehwere?
no
Quake goes ingame but Everthing is DARK 😃
Only via analog output
I am on HDMI, I can hear the games, but I can't see them
Sounds like Quake xD
using today's update, and I have a boot.rom and the N64-database.txt file
Gentlemen ... Behold!!
Most of Beetle Adventure Racing's menus are shown now. But races still crash just as they get started.
nooooo
bootleg
Every journey starts with a first step
OOT any better?
no meme 😂
anyone, completely black screen with sound? dual ram setup, 1440p output
Quest 6 4 works , N64 core is thus completed 
Everything is fine here 1080P output over HDMI
I prefer 1080 Snowboarding. But you do you.
dangit wtf am I doing wrong
are you using ubstable?
doesn't it crash after title screen?
Mystical Ninja intro works. Black screen on actual gameplay
Does banjo kazooie show anything now?
not much
I literally just took a photo of that. 😅
Dang, though I'm not surprised because rareware game
Black screen in game. But foot step can be heard!
best update so far 🙂
Sorry , just kidding , I haven't tested it yet 🙂
"You thrust the hammer into your chest! Blood begins to
flow! Suicide won't help in your quest."
lol I needed the test mister too, do'h
It does display more stuff
Seems fully functional so far
Star Soldier!
Penny racers eventually froze mid race after a minute or two
We have menu!!!
Mr. Dukem Nukem III is showing his colors now as well.
we have player textures 🙂
Fantastic update @wanton sun thank you very much!
gonna start testing as soon as my computer is done with these renders
Make sure to test Star Soldier! Gotta get those viewers numbers down.
Chameleon Twist renders now
it working? I did not xfer that to my card yet
#1096015979055697940 message
Menus work, freezes after loading a minigame
So close to cursed....
missed that. Ok will add it
ok guys, need to leave for today, hope you have some fun, wasn't expecting it to have such huge influence 🙂
oh sweet! just tried this a few days ago and it was impossible to know whats was going on.
Thank you again Robert, enjoy your night
You weren't expecting 6 texture modes to have such huge influence?
I only tried loading one of the mini games. I'm curious if any other game modes work
Quick battle crashes same as it has on recent cores, locks up near instant with grating audio
I didnt even want to be in my office today. 100 degrees in Chicago. so much equipment running lol
I don’t need to try it yet … I don’t need to try it yet … I don’t need to try it yet … I don’t need to try it yet … you guys are tempting me so much omg 😂
Seems to be working
You cannot catch a break VGE!!!
Character moves fast
You sure? It wasn’t even playable in 98.
Haw haw just kidding, I never played that game.
Not playable sadly, but title screen!
Yo Robby we getting closer to the point where you have to convince Kitrinx to clear the filter lol
omg Chameleon Twist is playable!
Also, huge thank you to @maiden wyvern for the remote script. Grabbing screenshots and sharing here is so much faster with that
Nevah!
Holy shut why didn’t I think of that LMAO
just killed Bowser lol. Fun times
yataaaah!
interesting how one bowser fight has floor textures and the other doesnt

I was like "you know maybe the Quest 64 filter is getting a little old" and robby was like "Nooo leave it, in fact make it more strict, people get through it too easily" and I was like "You know what Robby, you're totally right, lets lock this shit down"
@fallen sparrow and @cerulean elk have got to feel like the gif of the guy sweating in Airplane with all these updates
Harvest Moon!
Is there a particular romset you need to use? I have the latest core, MiSTer main and the txt file but can't even get Mario 64 to load past the splash screen
Lol I was trying to follow the no gif rule
That's normal, there's a patch because everyone wants to load Mario 64
there's not a no gif rule
Check the pins that game needs to be patched to get past the Mario face
IIRC you have to patch Mario 64 currently
just dont use too many
Ah ok. thanks
it's more like a "don't be disruptive" rule
Look in the pins
Damn looking good!
Lol, it's all good though. I'm gonna try and do some testing shortly, if timings go well, I may be able to put a video out. I just have to get an early night tonight
Just dont sleep
Also Robby, you look good
haha I wont go till tomorrow
no two in a rows...too much
no u
Nah, early morning airport run.
Dang, Gex is still stuck in the shadow realm.
@cerulean elk @fallen sparrow you guys could start alternating 😂
so dont sleep ! Or just send your Father on a bike !
Bacon X Cherry collab
we are lol
I dont know if we planned it but @fallen sparrow and I chat a ton in the background on who is working on what
I'd still have to peddle
doing Star Soldier now
MK4 went from black screen to very very playable... Crazy 🙂
Thats what Children are for