#Nintendo 64
1 messages · Page 18 of 1
Even if i can't get the database thing working it was pretty neat to watch Earthworm Jim play the accordian.
You know what I love?
Vivid Dolls?
baby don't hurt me
A game I can't mention?
No more
having the mario kart 64 demo running you can see all the courses
with varying results
I'm finally home to test some things now
A video testing a few games in latest build
https://youtu.be/QHU34zn71nA
Robert Peip aka FPGAzumSpass has been working tirelessly on bringing the N64 over to the MiSTer FPGA DE10 NANO. A lot of progress has been made, and EVEN MORE GAMES boot up and characters in game can be controlled. If you're impressed with Robert's work and wish to support him, please find a link to his Patreon below. Anyway, share your thoughts...
All of us right? 
MiSTer community is genuinely the best community I’ve ever had the honor to be a part of ❤️
The love that just keeps on giving.
other than my days as a Miami cocaine cowboy
But I can’t legally talk about that anymore
Glad to see that the menu issue in Mario Kart 64 has been figured out! Looking forward to testing it out tomorrow!
That explains why when I was testing Clayfighter that both characters would move and attack at the same time! I was wondering why that was happening! 😅
I'd agree, but the brotherhood of the secret fist was pretty tight.
All these double lives! 
Oh damn, it's not secret fist anymore. I guess MiSTer it is then.
@wanton sun I have a better idea, could you make an error code when TLB is called that says "TLB" in it? That way we'll know not to test it until you start working on TLB?
making a HTML table N64 controller
for the FAQ
does it look clear
I'll clean it up a bit
looks beautiful
Needs the claws.
Up up
WHERE Z
where is the damn Z located
lol
At the booty
Z for zap
It really is like the booty. Right under the stick.
Behind the stick
thats for playing podracer on the n64. You can control each engine independently in that game with a cheat code. That guy made that controller maybe 15, 16 years ago
he actually did a reall great job
If I am not mistaken, the DPad on Mario 64 works as the same as the C buttons. On MK Triology, the Dpad works as a regular Dpad and the C buttons as punch/kick/block
the dpad in mario 64 does nothing
In Kirby 64 the analog does nothing
sorry if i'm re-asking noob alread-asked questions, but i have the rbf robert sent in the patreon post late last week. is there a more up to date version? also what do i name the rom folder?
you're right
I think they wanted kirby to be easy for kids to play
hence why you just push right on the dpad the entire game and occasionally hit the b button
@dreamy ridge its in the test builds channel #test-builds
/games/N64
I highly recommend you check the pins in this channel for the bulk of the information you need
beautiful, got it. thanks!!!
man theres a lot of new people in this chat
the livestreams are really bringing them in
there'll be many more, especially when z-buffer and the most important texture modes are added
n64 is a lit core nearly everyone had written off as impossible lol. it's a draw
its bussin as the kids say
Surely lots of people willing to buy a mister now to avoid that ultra HDMI tax
N64 brings the crowds in
As a reminder; I’ll be here doing my best to make sure the latest build is pinned
The more capable the core the more interesting it is to people. Playing janky, probably soon lees janky mk64 is a way better proposition than to talk with us about the nature of the n64 die.
my goodness, starfox 64 made quite a significant stride!
You’re absolutely right but I love janky N64 lmao
The mind boggles at the graphical corruptions. Like why is half the screen perfect but the other half a shadow world abomination
Jank64 will be a real hashtag in no time
maybe it'll be used in speedrun challenges
I don't mind the janky games, but I'm so tantalized by the many games you can hear the gameplay but see nothing!
Does the core have multiple display modes or can I make a modeline so analog signal is not jittery?
I don't think spending a lot of time playing half working games is for me, but I'm loving watching the results everyone is posting here and seeing how things develop
so 240p and 480i
yeah
does anything use 480i
‽ ‽ ‽
composite/s-video?
with rgb output you can get 240p, but some expansion pack games only do 480i
Didn't re2 pull a 240p gameplay/480i menu thing on psx? Dunno if it does the same on n64.
Sounds like they trimmed off some overscan to better improve rendering time
I don't think all the buttons are square 🤡
that might be part of the reason the game runs so smooth
i can load into the n64 menu, i can select a game and it loads (mario kart), but i get a black screen. do i need to toggle these menu options in a certain way?
I like the half broken games MORE…just because it’s so diff than what I remember anything being like. It’s as if the N64 is new again after decades
Mk64 should work without any patches/adjustments. You got the pif and the database text file?
Now the dpad is wrong 🤡
thanks quirrin. i don't have those...where to find them please?
the z trigger shape is not in the right orientation 😄
Pif is a secret to everybody. It's like the bios.
ahh okay i will track it down with my internet sleuthing skills
Database textfile is on @orchid nimbus 's website, which should be pinned somewhere
its the earliest pin on this channel
thanks guys. do you know offhand what directory i drop this pif
got it. thanks again!!!
You're very welcome
I love how we’re witnessing the evolution of @orchid nimbus as a graphic artist
Implementing the controller
@zinc dew this is just HTML and CSS
I've been doing this stuff since 1997
Did I mention it's 3am where I am and I can't sleep?
Umm
Gotta make it responsive bro
@dreamy ridge friendly reminder that all that info is in vampier's website in the pins
Pscht than nobody will think I'm smart when reading it to them. 😄
@lament escarp what?
being efficient isn't smart? 😄
Would just using an image work?
Looks warped
Is a controller layout even necesarry? Is anyone here playing this that doesn't know the controller?
yes - but what's the fun in that?
I could slice it up and export it as html
I like to do this... shut up 😄
Here surely, but at some point people who never played n64 will want to try
Do an SVG
Aleck 64 PIF works and the N64 PIF bios needs "no intro" of course. Magic words.
Thanks! You may want to edit his pinned post to say something like "Full Setup Guide" in addition to the link. Just a suggetion!
After that work I did...
I had to look up what a pc engine and sms controller looked like to map them correctly.
It's a really handy recource.
N64 controller could have been good for Capcom fighters
It works great for KI Gold for the same reason. Good d-pad, 6 button layout.
Here you see the layout of the controller for the N64 core - I have A and B linked to my Left and Right Analogue stick push. The N64 Analogue Stick Always get's mapped to Analogue Stick 1 and does not need to be configured.
I actually really like the n64 controller. It's a cool concept which doesn't follow the dualshock design which most other mainstream controllers did.
Would you mind editing this message with the phrase "Full Setup Guide?"
They failed pretty hard on the dpad though
@zenith orchid it's not
then, whatever it is? the link by itself isn't very informative it seems
oh you meant to say the message itself
@orchid nimbus I bought an NFT of your website, according to the blockchain it’s now my website
yeahh
@orchid nimbus can you add the aleck64 pif SHA1 hash?
sorry I was unclear
@native mesa sure
it could just be me, the old school internet taught me to not just click random links lol
just give me the SHA1 and what it is
I took a screen shot of your profile pic and sold it as an NFT for 10 cents!
well I'll put your mugggg back on it then
@dreamy ridge I remember those days lol
fml I got bodied twice in a row lol
in text
Lol
crist - I'm not going to type that
I use the same one - it's all over the internet
dumped in 1994
SHA1 hash of boot.rom:
9174eadc0f0a2654c95fd941406ab46b9dc9bdd
Certutil: - hashfile command completed successfu
SHAl hash of boot.rom:
9174eadc0f0ea2654c95fd941406ab46b9dc9bdd
Certutil: - hashfile command completed successfu
Region free I believe
It's arcade and the output is RGB
Says Region: Nunya? Know if it?
added
holy SMOKES this is so incredible...mario kart 64, the menus, the music, you can complete a whole race, he has made WILD progress. unbelieveable
Someone put Aleck 64 eproms in a NTSC cartridge and it booted but did not work in a PAL cart.
Let me look at the mame sauce for it.
Check again tomorrow, if you're lucky we'll get z buffering by than, which should make everything even better.
robert is genuinely a hero
That will make a lot of things playable if the madman does it
I'd say poor Robby, but....you know.
||Just kidding, we love you man!||
Best part is the fpga is still only 65% used. So it's a really good chance it'll fit without many compromises
lmao why are you doing victory laps on me fml
@languid dune has got you on the ropes
Fatality!
Looking forward to checking out tomorrow's build so we can finally play flower and star cup in Mario Kart 64.
As soon as daikatana starts working I’m hoping on the core
Appearently there is a fixed version of aydin chronicles which should help with the crashes.
FRIEND, AMIGO, BROTHER
Does it help with the gameplay tho
Found a reddit page with links to different versions, but I think they prepatched and not patches themself. So shouldn't really share the link right?
Yah please don’t, thanks for asking though. Very much appreciated!
Didn't last time I checked
Dang it
There are patches for custom partys and stuff. Dunno much about the game, but chances aren't bad there's something there that makes the game better. Not like it could get much worse 
So many wonderful games to play, Daikatana, Quest64, Aidyn Chrinicles, Superman, Carmageddon, Clay Figjtrr
I am so very excited
Yeah, dunno why Robert focuses so much on these plumber games. What a troll.
I hear sometimes they wear ties

Plumbers don't wear ties tho
Never, too dirty. Dips in the toilet bowl
Where do you hail from @orchid nimbus ?
For some reason I thought the USA but you spell analogue like the queen
Or king big ears now I suppose
Can someone do me a physics equation on how Mario could spin around two ton bowser like that? His shoes must have mega friction
The amount of friction needed for Mario to spin Bowser around while anchoring his heels to the ground would depend on various factors, including the coefficient of friction between Mario’s shoes and the ground, the length of Bowser’s tail, and the force Mario can exert.
To simplify the calculation, let’s assume:
1. The coefficient of friction between Mario’s shoes and the ground is sufficient to prevent slipping.
2. Bowser’s tail is long enough to allow Mario to swing him around comfortably.
3. Mario is able to exert the necessary force to start and maintain the spin.
In this idealized scenario, the frictional force required to spin Bowser around in a circle can be calculated using the following formula:
Frictional Force = (Mass of Bowser * (linear speed of Bowser)^2) / Radius of the circle
Assuming Mario is swinging Bowser in a circular path with a certain radius, the linear speed of Bowser would be determined by how fast Mario can spin him around.
Keep in mind that this is a highly simplified and hypothetical scenario, and in reality, it would involve complex physics, including torque, angular momentum, and more. The actual frictional force required would depend on these factors and would likely be much greater than what a human of Mario’s size could realistically generate.
You are four parallel universes ahead of us
I am a mix - I should spell check more
haha not at all, I use both depending how lazy i feel (from Australia)
@iron dove I live in California but I am born in the Netherlands
just wondered 🙂
Change that title to Turok 3, and see if it'll fry the Mister.
I always read your name like vam pee ay
Vam-peer
Given a radius of 5 meters and a rotational speed of 1 rotation per second (1 Hz), we can calculate the approximate frictional force required to spin Bowser around in a circle using the simplified formula mentioned earlier:
Frictional Force = (Mass of Bowser * (linear speed of Bowser)^2) / Radius of the circle
1. Mass of Bowser = 1600 pounds = 725.75 kilograms (assuming Earth’s gravity).
2. Linear speed of Bowser = 2 * π * Radius = 2 * π * 5 meters/second = 31.42 meters/second.
3. Radius of the circle = 5 meters.
Now, we can calculate:
Frictional Force = (725.75 kg * (31.42 m/s)^2) / 5 m ≈ 14,431.96 Newtons
So, the approximate frictional force required for Mario to spin Bowser around with a 5-meter radius and a speed of 1 rotation per second would be approximately 14,431.96 Newtons. This is a substantial amount of force and far beyond what a human-sized character like Mario could realistically generate, especially considering the enormous size and mass difference between Mario and Bowser.
I sentence you to be EXPOSED before Vam-peer
Vam-pierre
What was Miyomoto thinking. He expects us to believe Mario can achieve that level of friction with is shoes?
poor guy doesnt need to see that
he expected us to believe a lot really
Mario never skips leg day
How deep do you think jolly Rogers bay is
This is the same plumber who was able to fly with wings that were WAY too small for their purpose, all while attached to a hat that was sitting on his head. I mean, how TIGHT was that hat?!
Like 10 metres max lol
@orchid nimbus boot.rom JP RGB 60HZ Aleck 64 9174EADC0F0EA2654C95FD941406AB46B9DC9BDD
That is all correct. I checked the specs and was only released in Japan.
in sunshine water seems to be compressible, that tank sure holds a lot
Game developers cannot be trusted to educate our children
You know how many fence posts I ran around, hoping money would fly out?
I’ll change it when I come home - thanks for confirming 🙂
I think Marios brain would be mush if he actually went to the bottom of jolly Rogers bay
coins can be hard to breathe, tho i cant speak for japanese ones
50 yen and 5 yen coins have holes so maybe that makes them less of a choking hazzard
I think a human could survive the depth of jolly Roger Bay. There is a pool irl that goes down to 40 metres and they let people free dive and scuba down
The more you know ⭐
World’s Deepest Swimming Pool
hotel terme millepini pool
Located at the Hotel Terme Millepini in Montegrotto Terme, Italy is the world’s deepest swimming pool. That’s right this swimming pool is in a hotel! This 4 star hotel in Italy features 100 rooms which are priced around $100 to $200 a night. Now it may seem bizarre that a hotel pool is ...
I would think the relatively narrow tube would limit water pressure but I'm not a water scientist
Me either 😅
Megaman 64 gets in game but no graphics, some models moving on start menu tho
I played an entire game. But it looks like the single control port maps to all inputs. Which made for some fun.
Robert has fixed that but hasn't commited change yet
said was gonna clean up code and release tomorrow
I gave up in the menus but seemed stable.
"Prerendered cheerleader's got dead eyes. Like a doll's eyes. We're gonna need a bigger pom pom."
The Buccaneers are generous lovers.
omg wave race intro shows the water and has polygon outlines
Yeah, it's nuts!
testing out a cool ass script to simplify game testing, it auto launches games in alphabetical order, waits a set amount of seconds, then launches the next game. Should make things way easier to see library-wide improvements
Going through my N64 collection now, just watching
omg Mario 64 through the ages boots
There are a few games that take up to 60 seconds. so that's a huge time saver in testing!
@maiden wyvern’s the mad lad genius behind it. What an amazing script/tool he’s making. He’s too kind.
That's awesome
He has a bunch of awesome extensions - https://github.com/wizzomafizzo/mrext
Once it’s ready to go live I think it’ll be posted in that link above.
age of*
oh damn, Clay Fighter - Sculptor's Cut has a working intro
neat!
I always wanted a web interface
tried to make one myself with some python but never really got serious into it
You're right, I should've added "in comparison to most other games at the moment" lol
It's great in comparison to 90% of the games 😂
Gex 3 deep Cover Gecko intro video displays models but still crashes after a minute
Tried out PAL-boot.rom for PAL-games but looks like PAL-mode's not yet been fully implemented (games run a bit faster than they should)
Also do not judge me trying to play the games on PAL-versions lol - being an European that grew with them and can't find same nostalgic sounds from NTSC-versions (SM64's PAL-version has slightly different SFX or voice pitches for example)
TLB No face patch for iQUE Super Mario 64 (CHN)
TLB No face patch for Super Mario 64 (Japan)
it takes a bit of making sure you skip the intro, and then flying blind in the menu, but with the latest core I can sorta get in game in Sin & Punihsment for some seconds before it freezes
great success
Star successor
TLB No face patch for Super Mario 64 (Japan) (Rev 3) (Shindou Edition)
@mild ether are you making these patches?
Trying the ique patch
Yes you can include them.
can you sent me them all in a zip file?
I'll break them out and will document them
when I am finished patching I will send them your way.
thanks 🙂
TLB No face patch for Super Mario 64 (USA) (LodgeNet)
@orchid nimbus check messages
TLB No face patch for Super Mario 64 (Europe) (En,Fr,De)
Thats all of them.
Can probably make patches for the level select too but I think its to late to start tonight.
No worries, I'm just bored with a capture card :p
Was curious if it would get any farther than usa/na version
No idea what the differences between all those versions besides language,
Shindou has some bug fixes
Can't do the stair glitch
Speedrunners hate it
I think ique is also shindou
No so long gay bowser in shindou
Lodgenet probably is a later compiled version also.
I don't know anything about the lodge net but it could be shindou version too
Just the games they had you could pay to play in hotel rooms. It was run on a central server and you just had a controller by the TV in the room. It wasn't around until a while after launch of n64.
I remember seeing one in a motel around the time
It was stupid expensive to play so I never tried it
yep.
Yeah, the game is looking increasingly moist with every update!
Looks awesome but in my end doesn’t look like that oh well
I'm using the ique version with justz00t's no face patch so there's some black squares for the HUD that are not presently showing in in the USA release in this version of the core
Did you use patch to get past the face before the file select?
it's not so easy, as many other games also touch the TLB instructions to initialize it, but then never use it. That's probably the reason you often see bit 1 (e.g. E0002) as error code
@zenith orchid
Probably easier than to just pin a list with known tlb functionality
some i still remember: Mario Tennis, Mario Golf, Bomberman 64, Castlevania, BattleTanx, Re-Volt, All-Star Baseball 2000
Dengit, even castlevania? Guess it's gonna be a while.
Oh okay got it, but does the game crash when it initializes TLB on the current core?
no, it ignores the cpu intruction and prints the error code instead
so if the game really needs the instruction to work, it will crash
Oh okay, and it can't easily be diagnosed as a TLB related crash, and thus have a matching error code? What I'm aiming to do is save people time of testing games that are blocked by TLB related crashes until they're ready to be tested
even if the game uses it, it's unclear when. Could be instantly or could be when it goes ingame
sorry, can't really do much there
So the best way to tell would be to use a software emulator with a debugger?
i can tell you easily with my emulator as i can set a breakpoint in debugger when the tlb is really used, but to do that, it must be implemented
But that doesn't really help you, as i cannot test all games for tlb
Yeah I understand. What about implementing TLB just enough to return an error code? Or would that be more effort than it's worth?
i would rather not touch the tlb until i implement it, costs too much time
found my old list of games that are black screen on my emulator where i researched the reason. These are all games that need tlb instantly before showing anything:
Yup
armorines - TLB
conker - TLB
fifa soccer 64 (usa) (en,fr,de) - TLB
gauntlet legends (usa) - TLB
goldeneye 007 (usa) - TLB
indiana jones and the infernal machine (usa) - TLB
jeremy mcgrath supercross 2000 (usa) - TLB
monaco grand prix (usa) - TLB
nba jam 2000 (usa) - TLB
nfl quarterback club 99 (usa) - TLB
paper mario (usa) - TLB
perfect dark (usa) - TLB
shadow man (usa) - TLB
south park (usa) - TLB
star wars episode i - battle for naboo (usa)- TLB
Turok - Rage Wars (USA) - TLB
Turok 2 - Seeds of Evil (USA) - TLB
Oh okay
These ones too?
these should crash later
Which patcher did you use
i think mario tennis shows the camelot logo before it needs tlb
Ah okay, but ultimately none of them let you go ingame due to TLB crashes
I can make note of this on the testing spreadsheet
Thank you for providing this
it's likely not a complete list. I only auto-tested every game for about 20 seconds
It's better than nothing though. but if you know of an n64 software emulator that can tell you when a game actually uses TLB in its debugger, I can go through all games and label them accordingly in the spreadsheet
you could probably easily compile project64 or ares to show something on screen when a read through tlb was performed
Ah, I don't have the expertise, but if anyone who does would be willing to do that, I would certainly put it to good use.
i don't want to spend the time currently for that, but if some programmer is here, they could do i guess. project64 compiles easily in visual studio under windows, ares compiles easily under linux
if the change works can be tested fast with mario64 when the tlb warning comes up with marios face
Yep, that's exactly how I intended to test it 😄
or you could all just enjoy summer and autumn and we meet back end of the year with tlb 😉
Haha yeah, just wanted to save the testers some time. It would be convenient if TLB related crashes showed the same kind of visual artifacts every time
No crash on bowser 2 anymore
Yeah, when you say that it'll probably be finished way before the end of the year. 🙂
I really don't understand why bowser is so easy in SM64, that was always a let down for me.
Little more of challenge when you can't see mario hahah
But it's all in timing the throw
Speedrunners still mess it up
it's only a challenge if it's a speedrun or a jank run lol
True :p
This what I get lol
Did you get the latest test build?
One released less than an hour ago
No I did not I’ll get it later on
It's the mega friction shoes that make Mario OP. Given a radius of 5 meters and a rotational speed of 1 rotation per second (1 Hz), we can calculate the approximate frictional force required to spin Bowser around in a circle using the simplified formula mentioned earlier:
Frictional Force = (Mass of Bowser * (linear speed of Bowser)^2) / Radius of the circle
- Mass of Bowser = 1600 pounds = 725.75 kilograms (assuming Earth's gravity).
- Linear speed of Bowser = 2 * π * Radius = 2 * π * 5 meters/second = 31.42 meters/second.
- Radius of the circle = 5 meters.
Now, we can calculate:
Frictional Force = (725.75 kg * (31.42 m/s)^2) / 5 m ≈ 14,431.96 Newtons
So, the approximate frictional force required for Mario to spin Bowser around with a 5-meter radius and a speed of 1 rotation per second would be approximately 14,431.96 Newtons. This is a substantial amount of force and far beyond what a human-sized character like Mario could realistically generate, especially considering the enormous size and mass difference between Mario and Bowser.
Thanks for the controls update @wanton sun just tried a bit of battle mode with my daughter with N64 controller - more chaos than usual but the fun is there!
Fifa World Cup '98 gets in Game 🙂
Awesome! I got in game on 007, I think. After getting a couple songs I got footstep and ambient sounds. Still all black, so who knows. One thing I am enjoying is the background music on these games that are all black. I got in game, or in demo video on one of the star wars games, black shapes on a black background with white lasers.
Can get to attract & menus in Diddy Kong Racing but no sound
🤘🏻, unfortunatly crashes when entering
I let the intro on MK64 running for one hour and no crash 🙂
Is daikatana working ?
Noooo but its making sounds in the menu when you push A
Safe from John Romero for another day
Wave Race 64 Shindou version stops working (E0042) on Nintendo Logo screen
Dang it!
That really will be helpful, as sometimes things like life prevents me from checking the discord 24/7 lol
This is art
Permission to use this please? If the need arises
Sweet
I think if a new build drops today, I'll more than likely do a stream tonight
Earth Worm Jim doesn't hang anymore when you do nothing and let the example gameplay play in the beginning
I'm happy that bowser levels don't hang anymore it would seem
Might actually be possible to speedrun start to finish if it doesn't crash
If anyone can, you can!
Maybe 🙃
Wetrix no longer crashes
this is related to eeprom, works if you turn it off. No idea which save type that version really has
Mystical Ninja gets further in the intro now!
so the info in the database might be wrong?
or the eeprom implementation is wrong and that is stopping the game from working
but strange in any case
need to see what is going on with eeprom anyway, can't get mario64 to save. when i reset the game, the save is lost
😦
@chilly ember will have to finish in one sitting 😀
120 stars, 1 sitting, no death run right xD
He can do it
I can do a 31 star run with the stair glitch 😛
120 would be madness with unrendered levels 😛
Yeah I know 🙂 I was just kidding
Don’t we need a (soft) reset button on that, as came up yesterday?
the mario64 cartridge doesn't save to a battery. it uses some form of solid state memory to store save files.
Which cup?
black square won!
My bets were on the black square winning
Frist cup 50cc
Nice 😄
Thank you I will turn it off for the moment
it will be automatically activated again for each game. Also could be that mario kart needs it to complete the cup
difficult situation currently, need to investigate when the graphics stuff is working better
Hmmm I found something interesting in Namco Museum 64 - Pole Position, it works if you change to high gear straight away and then will crash if you switch back to low gear?!?!
how do you change the gear?
take your time 🙂
R (right bumper)
Interesting
very good, it crashes instantly when gear is down to low, much easier reproducible that way
hmm no, still only a chance
There is no rush to fix it though, I was just checking if the crash was gone in todays build and it wasn't but I put the car in high gear
Banjo-Kazooie goes into the main game, without seeing almost anything I could talk to the mole and attack some enemies.
Robotron still randomly crashes
Ridge Racer no longer gets to display the save data corrupt screen though so that is a regression but again no rush to fix it
could also be related to eeprom settings
yes...as RR64 really uses eeprom, the current implementation must be broken
(if you deactive eeprom, it works again)
OK cool 🙂
Confirmed 🙂
Robert if you can work out what is crashing Robotron 64 that game will actually be almost fully playable
Robotron 64 is dope
it's a different crash likely, right? sound stops working when it crashes? any error bits go up when it happens?
Like even at the moment everything renders just get to the level with the mushroom head
Let me check that
No, E0002 on boot to E1002 at the menu and then whilst playing just a random crash, audio stops and FPS locks at 0
so diffrent then, cpu/rsp don't work anymore...will be more difficult, need to postpone that
OK 🙂 no problem
The only thing that doesn't actually render in the game is text
But that is the same with almost every game right now so when the render mode is implemented for the text it should fix that one too
Niiiice
And the most important game
Is that a ring? 😮
when everything is black in this game it seems it is better 😄
yeah ring
Damn , lex wins
Ninten do what segdon't
Chopper Attack
this is a script so you can sit and watch the core flick through the games
an alternative to Super Attract Mode?
you could use super attract mode too if you want. but this is a little more specific to testing the n64 core
but basically yes, similar results
I like using your remote. sadly the SAM keeps running if i select a game off the remote
might be I've got a setting wrong, but not sure
in ISS 64 only the Player arms are displayed otherwise it runs 😄
San Francisco rush
Thought that was Clock Town first 🙂
Snow bro kids works
someone willing to let mkt run until fail?
Mario kart?
mortal kombat trilogy
Oh, I've forgotten to try Micro Machines 64 Turbo 🙂
With JP version, it crashes when the race starts
thanks, no need to get up and walk to the other side of the room then
I already have my video uploading
though that is more colorful than two days or so ago
this is what the fight looks like in the MKT
Just not alot to see, at least not for me
checked in some changes, but nothing you should notice(optimizations only), just ignore it for now. Mostly a preparation so i can start with z-buffer
Nuclear strike
Star Wars Shadow of the empires goes in game but it seems to loop somehow
Hey dudes, how do I start Mario 64? I did it once but now it doesn't work anymore
When I press start at the mario face (which has been patched away), it goes back to the title screen
Okay, now it went directly to some bonus stage
I don't have this beahavoir.
Have you update your mister main ?
Oops, I ran update all today, maybe the unstable one got overwritten
The text doesn't show in the level select patch
6 up on analog gets to final bowser level
5 is second
yeah US' version the same crashes when entering a race. but menus are running didn't expect that for a RARE Game 🙂
No, same thing when I got the latest unstable mister from https://github.com/MiSTer-unstable-nightlies/Main_MiSTer/releases/tag/unstable-builds
MiSTer_unstable_20230818_116413
analog likes to double input like it's overly sensitive on the level select, have to listen to the sounds
Damn, same thing using the unbranded mister file found in test builds
Oddness
It worked once! And another time it started directly in a bonus stage, and another time directly in the ice level
yes
But mostly just goes back to title screen
International Track & Field 2000 has a nice Shadow Intro. otherwise crashes afterwards
I don't have a level select? I only did the patch away mario face
up and down movement only, throw an A in there and it will spit the logo back at you
In the pins?
Oh, I missed that part, apparently there is a leve lselect
Yes 😛
When will we get Z-Buffer update??
how do you even get to that screen to press start if it's patched out. I don't see that with the patch I used.
Confusing the start screen with level select i believe
very likely not today
I already beat super mario 64 so i'm fine with the wait 😄
i haven't even created the file for the code yet 🙂
This is so cool though! I've never seen N64 graphics with RGB on a CRT before, it looks a lot closer to PS1 graphics (with RGB) now
No more smudgly blurriness
Wasn't expecting today, just curious as to when you was expecting to do it
great
Not a race! Take the time
Man, is all this slowdown in SM64 normal and I just forgot, or is it the core that's not fast enough yet?
not normal
It feels kinda normal 😛 But I don't remember it being that bad
though super mario 64 can dip pretty hard even on real hardware
No CPU Cache yet, it will be faster when that is added but that will also be a long time away
I'm just baffled it even works with all these things being incomplete, very cool!
If I remember correctly Z-Buffer, rest of the Texture Modes, CPU Cache, Saving, Other Stuff, TLB
Then making it play nice with each other
A long-term project.
It's more fun to play with it as it develops
PS1 was the same
A finished core isn't as interesting 😄
Hahaha, true
I've tried it, crashed after 10 seconds in-game.
We really need more Texture modes so we can see anything else in the games that work that is broken
Robert was talking about eeprom so can save in super mario 64, that's most important

Saving right now is not that important
Yea :p probably not
Unless it comes with a texture mode for the floor
But I'm not pushing anything. Robert can choose what he wants to do
Kobe Bryant in NBA Courtside runs with limited graphics
I love to see these cores in this state anyway
OMG Killer Instinct intro is alive! Can’t wait to play this game on MiSTer! Thank you Robert!!
I don't know why but when I think about the completed n64 core, I just think about picking up a trackball and playing this game with it
Milo's Astro Lanes kinda works too 🙂
Fifa 98 makes my monitor flicker like mad, it runs in progressive scan?!
The game appears to boot anyway
My CRT flickers that way with all progressive scan modes
Game sucks, of course, I just wanted to hear the title screen music
the fifa world cup 98 worked for me and I could start a match. with limitations of course 🙂
good call, actually when you press start fast enough you can go into menu. but game crashes soon enough afterwards
at least a beautiful picture of a controller is visable 🙂
Puyo Puyo~n Party now has sound, still can't play it though.
Susume! Puzzle Taisen Dama still locks, but not on the pixel vomit screen.
Oh Glover loads and has sound. No picture though so it's not playable yet.
Diddy Kong Racing loads and shows the title. Even the intro cutscene plays, though it's a glitched mess.
Bust-a-move '99 loads, but immediately freezes on some white boxes on a black screen
Bust-a-Move 2 - Arcade Edition loads. It has sound and shows some graphics, but once you get past the "no save" screen none of the graphics load.
Bomberman Hero has sound and plays the intro cutscene, but it's very buggy. Technically playable, but the lack of picture makes it impossible to play.
Mario Party has sound, but no graphics
Mario Party 2 also has some sound, but it quickly cuts off and locks. For some reason Toad's feet are rendered?
I think that's Toad anyway
Making games for this system must have been very difficult
Like all the different things that have to work all the different kinds of graphics
it is wild
Writing your own microcode sounds hard, but they didn't have to do that.
most games were written in C or C++
Pins updated but otherwise go here for the latest N64 test build - #test-builds message
Either I'm the stupidest person in the world, or the pif.ntsc.rom file is elusive! Where can I get it if only pifdata.bin is posted everywhere?
Sorry, you can’t ask for that here.

Reminding everyone this is a great resource to help with regression testing.
It’s a script you can run that loads each N64 game for 40s before jumping to the next one. Let’s you see what boots and doesn’t very efficiently.
Oh nice, does this do them in order of the folder? This could be great for testing and logging what state things are in
This should be pinned?
I sent you a DM with some info about this question 🙂
Btw, I'll be Live Streaming and testing the latest core tonight.
Drop by if you're free
https://www.youtube.com/live/iUiqoJ8nk0s?si=pXr2cO6d3A1NVlmn
A Live Stream to test the Latest build of the Nintendo 64 Core released earlier today the 20th of August 2023. Expect plenty of glitches and black screens, b...
Is the latest N64 core posted here?
If I can make it I will drop my bro
Thanks! I will test now!
lol you are live streaming and I will have a 4PM extra vid...big N64 Sunday
Nice
editing as soon as I get this MAME vid out the door
Looking forward to that video bro
gonna try to bring it in around 15-20 min. Mega test vid. We shall see how the edit goes
Also a reminder to check pins for all the info you need.
Can't wait to see what you have been testing
You are not wrong
dear @wanton sun please delay awesome new features till tomorrow. K THX 😆
I still love how he said no gameplay in August, Robotron 64 says hi xD
5 levels before crashing is gameplay xD
I’m so curious about whether this is a standard day’s workload for him or if he’s finding himself pushing more because the progress has seemingly come so much faster than he predicted. If feels like massive jumps forward every day.
Who knows. I work in fits and spurts then dont do anything for days. But when I am "onto something" suddenly I HAVE to work at it...chase that thread down
This is just how he works, back when we was all testing the PSX core things went really really fast
when I am editing narrative work and I get on a roll....massive output. When I am blocked...I just get up and call it a day
We expect nothing at all though, but we are always happy to see new features, bug fixes etc etc
I hope he’s having fun
You know his name translates to FPGA for Fun right?
anything fun can start to suck though when it becomes more obligation than joy
in my experience at least
Ohhh for sure, but we know if Robert gets overwhelmed he will take a break
When he changes his name to FPGA zum Stress we should get worried.
Hahahaha
krombacher and currywurst times...thats what Id do at least
Yeah like, if he wanted to disappear for months and just enjoy himself for a bit, I hope he doesn’t give a second thought to “what happens to the discord folk”
it can get stressful sometimes. I take a vacation and I see unanswered comments on YT...start feeling like I am letting people down. Its a line youve gotta manage
he does sometimes just say like, "ok i'm taking a week off" and stuff quite often
Yeah, he got to play totk, which I'll have to wait for my vacation for.
I still havent finished
game can take forever if you let it
Thats what she said 
If he needs a break he will tell us and then take a break, I think he took like 3 - 4 weeks off working on the PSX core at one point
usually its "you are already done"?
once mario64 is finished (working) i bet he takes a break to finish it
think he did that with spyro before
Understandably.
Yeah it is a long game and he built the PSX core so he could play it 🙂
i think its cool that he actually enjoys playing the things he makes a lot
Did he play it on the core? If so he could write it off as testing and technically still work on the core 🙂
Yeah it really is, it shows he is not just making it for the community and he has said so much in the past that N64 was his favourite console at the time
He did yeah
Whenever he encountered a bug in the game he fixed it and gave us a new core release xD
everyone should check out some of his like lesser known cores, lynx and wonderswan, they're both excellent
Wonderswan is a banger
Was there ever a core he had to capitulate on or take severe shortcuts?
DS apparently
With what he has learnt with N64 and PSX he might even go back to this one
heh yeah it does make you wonder
but i think the DS memory bus is just way too big, its honestly kind of insane how much peak theoretical bandwidth it has
Oh yeah I don't doubt it, only time will tell
DS doesn't surprise me since that system needs to render two images simultaneously.
i don't think he spent too much time before discovering it wasn't viable
He did say to me once during the PSX core development he may have thought of a way to make it fit with what he had learnt, but we also know how much he wanted N64 so obviously that took precedence
DS has some awesome games on it
it has a unique resident evil port so. you know i'd be all over that 😄
it might be one of the most interesting versions of RE1
its like the PSX game, but you can skip cutscenes and doors, it has a quick turnaround button, and a quick knife button
some of the puzzles use the touchscreen
That sounds really interesting
I'd love to play infinite space and radiant hystoria on a ds core.
I think Robert may go back to this after N64 but let's let him finish this core first
That's only in the reareanged mode though, you can also play classic mode, which is pretty much the ps1 version.
one impossible core at a time 😛
yeah if you don't want the new puzzles you can turn them off
I wonder what the next impossible core for MiSTer would be that someone could tackle
pentium
Didn't someone release a FPU for ao486 that kinda worked recently?
I heard aydin chronicles has severe crashing issues, but not sure if thats only on software emulators or also on real hardware. I'd like to play it, even if it is worse than brian 64.
time to edit
don't think so, unless i missed it. pentium isn't just an FPU though the pipelining is arguably more important
Hurry before he does the next test build!
A PC 586 core fast enough to do late 90s 2D games like Rollercoaster Tycoon, Baldur's Gate, Fallout, Diablo 2, Age of Empires etc would be incredible.
And the next core will drop at 3:59 lol
i think asking for voodoo graphics ontop would be too much 😛
We'll just have to be satisfied with StarCraft 64
You can already see the title screen with the current core
I don’t even know what else I’d want after n64. I’m sure there are still devices or arcade games folks are keen on but Saturn, ps1, N64… far beyond my wildest dreams when I bought my first de10 a few years ago
I'm intending on doing a wonder swan video. I even have my cousin swan that I've borrowed for when I begin shooting
yeah lol i bought this thing to play snes and genesis and that was basically the full extent of my expectations
everything else has been ridiculous
I wanted a MiSTer since early on and pulled the trigger when SRG first announced he was working on a Saturn core. I have been very happy with what else has come out in that time.
MiSTer needs to support everything it can run and after this I guess CD-i and 3DO will be mostly the only things missing
And Virtual Boy
I'm still holding out for PalmOS and Pocket PC cores.
Is 3do missing because it's a complex core or because it sucks?
Both
Hahaha
It's difficult on the order of PS1 with way fewer games to justify the work
It would still be good from a preservation stand point and CD-i needs a core as there is basically no real working software emulator for it
Some things should stay buried ominous music
Never
music intensifies
Think the core devs must have fun for it first. So no fun - no core.
there are just fighting words
3DO is great. We need a core
@neat sierra said things should stay buried and he awoke a @orchid nimbus xD
Fun is pretty subjective, some people like having sensitive parts of their bodies stomped on so I’m sure someone exists that would make a 3DO core
It’s rule 34a
I like that as well, but I won't make that core. I'm too stupid anyway. 😄
If fun isn’t enough, perhaps can a bribery helps. Send over the hardware that they get fun 😂
I discovered MiSTer while I was looking into buying an Analog Super NT to have a perfect SNES replica, after being disappointed by the limitations of the default built-in emulator of the SNES Classic. Since the Super NT requires actual cartridges, I was also looking at an EverDrive for it, which suddenly made it quite an expensive affair just for SNES games. And so I discovered MiSTer, which for pretty much the same total price, provided all the other retro consoles of that era that I could possibly be interested in. It was a no-brainer, and I would have been satisfied 100% even if it stopped at the SNES. So what we’ve been seeing those last two years has been nothing short of mind blowing to me.
The Venn diagram intersection of “smart enough to make a core” and “likes 3DO” is probably vanishingly small 😜
Virtual Boy will definitely happen but 3DO is very debatable. I don’t expect CD-I at all,
if we get VB we better get PC-FX. Half the same hardware
The research doesn’t exist for CD-I right? Can’t magic that out of nothing
I found out about it after blowing up my mini snes with half my entertainment system. Only got it for nes/snes tbh. But what a doozy the other cores have been, never imagined I'd be playing mega cd or such.
Wow really? So odd!
same CPU
I wanted the Neo Geo and Amiga. That two alone was it worth
I think it will all happen eventually.
Theres been a lot of renewed interest in the retro market for 3do since these ode's started dropping
3DO was the worst ever purchase I made and I had one from New. A core would be good to show everybody what a terrible thing it is
Virtual boy with a 3d Glas via snac is a cool dream
I would hope so but I wouldn’t expect it. Unless an FPGA whizz programmer rises out of that extremely small minority of fans, there’s not enough interest or desire from outsiders to even consider working on it.
The problem with 3DO is that there really isn’t any compelling exclusive games and the name itself has no caché. 3DO was never an underdog or a beloved name brand. It was a one and done deal followed by a metric ton of army men games. No one really has any love for it or is nostalgic for it in the grand scheme of things.
you are dead to me
Killing Time!
Hilary is here!!
I enjoy Killing Time but it’s got such limited appeal to people who didn’t play it when it was new.
hands down my fav game of all time
this explains so much
You have very low standards !
I’m kidding of course lol
I may own a few copies. OG, Black mail in disc, multiple betas, PC version, Mac version, original hand drawn art from the 3DO office walls
lol
I’m being a downer again I’m sorry
"Robby Downer"
I’ll try to spark interest in 3DO. Because I personally would love a core too.
A core that will be less popular than the Game Duck !
cd-i
Anyway this is a Nintendo Channel there is already a 3DO channel
Awbacon parks his car across from the designer of killing times house and just watches
It’s okay, he’s just watching
Yeah, try to focus on brian and aydin more.
I also love to see some vtech kids consoles like smile vmotion. They have so many games for kids between 4-6.
Mah boi
Thanks for reminding me @hearty python.
Any member of this Discord is free to create a new post* to talk about game platforms you’re interested in!
- If there’s an existing core you don’t see being talked about then make a new post under #1046940348917760021.
- If there’s a game platform you’d like to share your excitement for a potential future core, then make a new post under #1049874847330738286.
***** Please title your post as the name of the game platform.
That means they will be too advanced for Robby ! Thats just mean
edit came in at 22 minutes of testing. Should be fun
Very nice
VO and upload next
So more adverts and you tube millions for you !
oh yeah that extra $600ish a month YT brings in. Better call Ferrari and pre-order my car
I better hear some banging music about a bee with a gun xD
you will get music. It wont involve a bee
I represent the IRS thank you for you tax Declaration. We will send an agent round shortly
oh its all reported on my taxes. Has to be
how else do you think I write my MiSTer builds off?
I write mine off by rubbing all the pins with a 2000 V power supply
I really have written off my MiSTer builds though. Its allowed
Thats what Al Capone kept saying
basically anything purchased in the tax year that appears on the channel is an allowable write off
I pay the IRS enough as is lol
haven't seen a return in two decades
Very Suspicious. I will have the boys do an invasive Audit !
Damn, I need to make YouTube videos with my favorite whisky sitting in the background.
remember how juicy returns used to seem when you were just working summer jobs?
I paid 0 Tax in the US for the last 50 years
I paid 0 Tax in the Netherlands for the last 20 years
I paid 0 Tax in Bulgaria
same!
all I fucking do is pay tax
wat maakt het ook uit? Belasting betalen is voor eikels die niet weten hoe ze de wet tegen de belastingdienst kunnen gebruiken
Fed, State, city...taxes on this, taxes on that...someone is always reaching in my wallet to get something off my ass
oh a new build 🙂
yeah income tax as recently as like 1910 when it was first implemented was like %3
and then death by papercuts over the next century+
add 4 player controls << and this is the first adjustment I have to do to the page as my page directly contradicts what this does 😄
@fallen sparrow
Hey loving yiur commitment to the Mister project, always look forward to your videos. It would be great to showcase different video filters for arcade and consoles and wondered if a compilation of best settings might be worth covering with recommendations from the developers. Just an idea not a demand. I often see alot of questions about this and some people showcasing screenshots of what they use.
Keep up the fantastic work.
will not make it today. But did you notice that bomberman hero goes ingame? you cannot see anything but you can hear him jump and throw bombs 🙂
oh hes in the video dont worry lol
Any time I get a chance to hype Bomberman Hero I will
Thanks, much appreciated. Definitely a possibility for a video in the future.
I want a full english breakfast tutorial vid
I'd have to ask my wife. She spoils me
Pixel Cherry Misses
and uploading. Vid at 4 CST then you got @fallen sparrow live at 4:30. Gonna be a real N64 sunday evening
or morning. Or midnight...wherever TF you are lol
Lol, a packed N64 day/night
Thats chicago standard time, right?
Central Standard but yeah...I am in Chicago proper lol so I like the way you think
Paper Mario boots pretty nicely, but then at some point after pressing A and start a couple of times the audio becomes very glitchy, sounds a bit like before when the core was not in reset during the loading of a rom.
oh baby, i always forget about that game on n64. first playthrough will be on mister, can't wait!
not many graphics on the screen at this point 🙂
Good to know, in case my ears stop bleeding from last time. 🤡
as i was dropping test roms going down the full roms list i was getting bursts of joy over games i'm going to get to replay and also games i never could afford back when n64 was a modern console. so excited about this core
I beat a whole cup on Mario Kart 🙂
ah, I see a nice register dump screen. @orchid nimbus was that also Paper Mario when you got that?
And I won 1st place 🙂
I love the end of race screen getting highlights of black boxes doing their thing
Lol yup
the old black box shimmy
I can't wait for more texture modes
wave race is so funny to watch, it seems like the players spend most of their time under water 🙂
It's not a question of games becoming playable, just of becoming visible
Turok is a great example to show; you can tell its Turok...but its just pure silhouette mode
yeah it is gonna be great when we can see what we are doing lol
Whenever CI8 is implemented, ha
I think z buffer will also do a lot for sm64
SM64 is visable; Just the incorrect parts
yes, for sure
This video will help to see what could be fixed when Z-Buffer will be added
https://youtu.be/7mOWO-tZhxY?feature=shared
Aight be back, more sm64 coding stuff. Quick lesson in computer graphics: basically a z buffer (aka depth buffer) is the thing that helps games determine if a pixel is supposed to be behind another one, so like if you put a chair in front of a table the z buffer helps make sure the chair gets drawn on top. So like, if someone were to remove the ...
this core is going to support Complete in Box?
CI8
this core is going to support Complete in 8ox?
Hopefully
🤞
that looks so similar 🙂
yeah 🙂
gonna be interesting to see what is missing when Z-Buffer is implemented
I see you woke up this morning and chose violence.
Wow z buffer adds a lot more than I imagined.
Probably CI8
Didn't realize the reason the water looking the proper proportion was just z buffer working for example.
Can’t remember I think it was - it was a 1st party Nintendo game
This looks like the current core almost
^^ This is why I share this video. I was impressed
While I can see why Nintendo chose to use their characters instead, Black Box Kart 64 can still get pretty intense
Looks like it will be very playable with z buffer in place.
Thank you. I was just taking a look at the level select right now. I will see if can add the level select to the rest of the roms today sometime.
I should really bookmark your Saturn and N64 sites
I'll put some links on the front page
my main domain is only used for the FAQs
😄 what a waste of hosting
The patch for the original USA SM64 is not in the pack and I am not sure who did the original work so might want to credit them if you put it in. I just found what needed patching from their work and applied it to the rest of the SM64 roms.
I will do the same for the level select.
big mood. I had a portfolio website that hadn't been used for six years (as I am employed.) Got rid of it to save money after my dad died
who made the original?
😦 sorry to hear
@bronze tree why can you load N64 and n64 extentions? what's the difference?
I have no idea. I just grabbed it when I saw it uploaded here.
If I get a raise in the next 2 years. I'll probably pay for it again
I'll google it and will add it
@sullen harbor I have my own virtual private server for $4 a month
I was using squarespace
cheaper than any of these so called 'hosters' 😄
Gives more version of SM64 to test if one of them locks up in a particular place.
I'm a storyboard artist so I needed an easy template to show my work via gallery. And unfortunately I have no clue how to make a website
The problem is the last 6 years I've been working on a major Cartoon and everything I do is under NDA lol. So I couldn't update the bloody site lol
I usually just put stuff up behind a password for perspective clients when I have NDA / not shareable work
@sullen harbor there are a few others on this discord that work in the 'cartoon industry' 🙂
it was made by sunlitspace542, contact to them was kandowontu
If I didn’t show people the work I’ve done that was technically not allowable I’d have to work to show
I work on Paw Patrol
Or I private host on Vimeo with passwords for work that I can’t distribute / upload
@wanton sun the core lists N64 and n64 as accepted extentions
isn't that redundant?
I mean I can add the episodes I've written But I also have a long ass Imdb page I can use currently as my CV
You can include my patch too if you want, vampier. The one with the level select. It's for the US ROM.
@weary palm I just downloadedit
Yes, give sunlitpace542 his credit for original work and the USA sm64 patch.
i'm not sure how mister handles case sensitivity for it, but there really exists two formats.: N64 is big endian, n64 is little endian. very nice use for the case there 🙂
you made the patch?
Yes
@wanton sun
The following formats are supported:
n64 - Little Endian
z64 - Big Endian
v64 - Byte Swapped
With the help of the decomp project
The good times...they're over.
Is there an explanation of these terms
endianess?
@cold pollen I'm not a teacher 😛 I document
I made a joke about this for todays video
Nice.
Litle and big Indians
“And Superman 64 works but barely shows graphics. Which means it’s better than playing it for real”
I consider this an improvement over the original
wikipedia even has a overview, funny that this page exists and is not deleted as "not relevant" https://en.wikipedia.org/wiki/List_of_Nintendo_64_ROM_file_formats
It actually gets into gameplay now. I got like ... 10 rings. Which might be a record for me, even with textures.
I showed it as still a bit broken for the joke. I tried it this morning with the slightly newer core but I went for the low hanging joke fruit
Good choice.
What's weird is Clark Kent doesn't show graphcis in the same way...hmmmmm.....
It’s at like minute 21 so it’s just a joke for the die hards
Is the endianness autodetected or is it strictly by file extension?
Yeah I would expect something like that to be on something like Emu Gametech wiki
so you're a documenter
I mean definitions can be documentation
I only ask because I still have no clue what those terms mean and everyone throws them around constantly
I want to keep it short and simple and easy to read
markun made a autodetect, so you can stuff little endian and name it .z64
and it's lazier for me to wait for someone to explain than for me to google
yes
oh, so what you're saying is that you want it little endian
@wanton sun that's awesome.
it's the order of bytes, so you can have a word of 4 bytes as 0x12345678 or 0x78563412, both are the same if you swap the endianess
this is all due to the choise of n64 being big endian, which is just horrible for all sane people
Konami did that too. Some M2 arcade games on the fly swap endianness due to a few games clearly being moved from one architecture to the M2
Thank you lol
Yes, big endian will drive you nuts when you are tired making changes in hex for hours. I always second guess myself if I did it correctly.
I know I’m being ignorant but I could never understand the need or desire to have multiple rom types for a single platform. We should just choose “the one” and make an effort to phase out all lesser format differences.
insert Star Fox General Pepper "Good Luck!" sound effect here
yeah and I want peace in the middle east too
Big endian is awful? Great, ditch that and if people complain then tough luck.
again I know I’m ignorant here
N64's native big-endian byte-order
Sir Mixalot is disappointed.
big endian is the truth for n64, so if it all, z64/N64 should be the only ones
Oh ok
Im only speaking from an end-user who doesn’t know and doesn’t want to know the differences. game is game
but it's not that bad. rotating the bytes in software is like 10 lines of code
let's just drop endian and go for Indian
GAME IS GAME
Womp womp
It's not awful it just isn't natural to read things that way so it can trip you up sometimes.
old_man_yells_at_cloud.png
Was it really? 
Well you declared Nintendo's Chosen format was wrong
and the Big N never makes Mistakes
in Soviet Russia, uh.... Game is also Game?
@manic basin there’s that DK patch
that’s why I said I’m ignorant, isn’t that like a freebie pass
Must resist ......
You’d have better luck trying to get a herd of puppies to solve a crossword puzzle than you’d get for gaming enthusiasts to agree on anything 🤣
@vagrant ivy you know I’m setting you up now for easy slam dunks right? snarky Tim is best Tim
The Multi Formats are basically a result of Dumpers being made to be incompatible with each other
ah, purposefully incompatible? Yeah that’s obvious, I should’ve thought of that.
so you couldnt move from One Flash Card maked to another
Nintendo's biggest issue is a weakness to household items. Paperclips and tweezers are to much to handle.
Team Twiizers hacking the Wii with a pair of tweezers is always going to be legendary.
Meh Sega and Sony were even funnier. Just fast hands and a piece of tape
and the switch was hacked in a similar manner
in this case, wouldn't it be big n-dian vs little n-dian? 🤣
Those are also great lol. The small oversights that turn into absolute nonsense for companies are something to see.
Mil-CD was the best. Feature that barely ever got used opened Dreamcast up 100%
Oh the poor Dreamcast. After years of Sega fighting Sega they release a solid console that was ahead of it's time....and hacked within days.
would pliers being used to cut tabs on SNES / N64 count? Or using a screwdriver on an original NES cart to remove the Famicom adapter?
Seems like household items bypassing Nintendo security has been a thing since the beginning lol
Yeah I'd count those. I remember my friend back in the early 90s showing me Atlantis No Nazo with the convertor inside Gyromite.
I dunno if physical lockouts even count
My fav is the impressions in FDS games though
Did the DD have any protection? That’s one I don’t know about
Not that I know of honestly.
Don't know if it makes sense to state that, but big-endian in the preferred format (and the default when the detection failes) and requires no extra conversion overhead when the rom is loaded.
Security by obscurity
windowsCE lol
I am so dyslexic I confuse my endianess. 😂
Everyone talks about big endian and little endian. Nobody ever remembers “giant endian” 😂
Goldilocks and the three endians
or Red Endian
overcompensating endian
Endian Restaurant
endian helldesk
Where do the baby endians come from? 😳
endianness
