#Nintendo 64
1 messages · Page 14 of 1
there should be only 3 bios regions i thought; brazil, japan/us, and europe
Yeah, that is them. Although there is this Aleck64 one to throw into the mix now
we just ignore that one existed 😏
Although, I think the Aleck64 files we have are converted anyway, right? They aren't raw dumps?
the alex64 is just an arcade system right? was it identical to the n64 hardware?
Pretty much
It's literally the same hardware. The Aleck64 games can even play on a Nintendo 64 with hacks.
what do the hacks do, just account for remapping inputs to something that isn't JAMMA or something like that?
The "hacks" part is the devil in the details there
well we better hope that this stunning library of games is prioritized above all else, i can't wait to play vivid dolls
One of them seems to be booting a bit already, I think they are hacked with an NTSC N64 as the target so should just work fine
Are there pure dumps of them? Is that a thing?
I shall play mace the dark age and war gods to remember how far fighting games have come
I was racing (?) in Beetle Adventure racing! Of course the screen was completely black, but it made engine revving noises when I held a button down! It said "welcome to adventure racing" and I made several "good choice"s in a row on button presses, and it welcomed me to whatever track I was supposedly on and then beep boop beep started a "race." I could see it all in my imagination.
was early up today, because i wanted to test something before work 😅
for those who are interested in such things: it shows over time how long the rendering process takes and how much rsp and rdp are busy within that time
the small peaks in the line fifoout_wr are the actual writes of pixels to the framebuffer
so it's clear that the rsp is WAY too slow currently
having the decode stalling from the last patreon article implemented would bring the rsp time down to 25-33% of what it currently takes
I have the IQ of an old sponge, how do I build the build on GitHub? where's the big red fisherprice button that I hit with my meat paw?
?
download quartus 17.0/17.1, download the repo, press button, wait....wait....wait, copy rbf
#1096015979055697940 message
muchas thankas
Thanks for the update, what you thinking is the next task? To optimise the rsp?
yes, i should really implement the correct behavior, at least for the vector unit stalling. Probably not running scalar/vector unit in parallel, that is more complicated and yields much less performance
Translation, RSP needs to be this
🙂
yes, currently it runs the vector unit with 125 MIPS instead of 500
but as a game runs now (more or less) it can be much easier implemented, so all is good 🙂
The RTL engineering YouTube chap said that the PS1, N64, and PS2 CPUs are all "similar"
if that's true, what would be the MIPS on the PS2 CPU?
MIPS is actually a confusing word. It's both "million instructions per second" and "microarchitecture without interlocking pipeline stages" or so. The first measures how fast a CPU runs, the second describes a CPU architecture
and yes, ps1, ps2 and n64 all use CPUs with MIPS architecture
Thanks Robert, I knew I'd missed something
I wonder where it lines up (per above image) in the ranking?
PS1 - 33
N64 - 93
PS2 - 500 ?
there is one generation step between each of them, so you cannot run things natively
PS2 in this case would be 294, but i'm not sure if it can already execute multiple instructions per cycle
also it got vector units built in, just like the RSP (which is just a MIPS cpu + vector unit)
it gets harder to measure in instructions per second with later architectures. Old systems with just a plain CPU for calculation are so much easier to judge 🙂
got to wonder how powerful they are. I know konami said they levered the heck out of the VUs for Metal Gear Solid 2
oooff
wikipedia says the ps2 can do 6.2 billion floating point operations per second. Not sure if the number is correct, but anything in that range would be insane
mega bandwidth!
that's easily 10 times faster than n64, but then n64 doesn't need much floating point as the graphics were not that accurate, it could still calculate with less precise numbers
For domestic users (affordability) seems a hybrid FPGA / CPU system may be the most viable?
i'm not a big fan of hybrid systems, due to the high latency between CPU and FPGA, even in current high-end FPGA that have e.g. a ARM cpu integrated. It's much slower than any native bus in the original systems, so having cycle accuracy is more or less impossible and it generates a lot of problems
maybe for very slow coupled components, but then it's mostly useless i guess
or systems that don't require exact cycles, e.g. emulating a PC where the FPGA might do the graphics card?
Yea it doesn't sound efficient at all, and efforts made in this direction might be later squandered when/if FPGAs become cheaper
you also need developers who are good at even more topics. I'm not sure how many people exist that are familiar with all the tasks required for a hybrid approach AND want to spend several years for complex systems that would require it
Talk about a barrier to entry!
btw, thanks for patience when I moved the chat somewhat off topic folks, and thank you Robert for the info shared.
ok, so we have to spam start to get into Mario Kart.
Can't believe my eyes seeing this WIP on MiSTer
The spacecraft that launched years ago to check out Pluto, the new horizons probe. That had on board the same mips cpu used in the PlayStation 1. Pretty cool huh
Even if I don't understand all of it, I still find these technical updates fascinating. 🤯
Clay Fighter 63 1/3 goes almost to in-game now. Music is nice. Graphics are, of course, mostly absent but it's fun to look at.
Also Dr. Mario goes in game - no playfield but you can see and control the capsules, putting them down makes them disappear though. Kinda like an expert mode :p
interesting how priorities shift around. RSP would for sure need to be optimized at some point anyway, but seeing how fixing some graphical issues lead to games becoming less stable due to slow downs, suddenly the texture modes aren't quite as important as the RSP optimization now
25-33% increase in RSP speed would be phenomenal
Way I see it it’s all got to come together at some point
So it’s not too important what happens first
I think it's called "integration hell", when all the part's are there but getting them to work together is the problem. 😄
Can someone please tell me what directory to find a current test build of N64.rbf I tried "unstable-nightlies is this the wrong directory? I counldn't find the rbf. Maybe I just missed it. The only one I've found was on the creators Patreon.
Latest build I've seen on Discord;
#1096015979055697940 message
Also can be useful to check here;
https://discord.com/channels/647909397477195803/737506076806611064
Custom Robo (J) does boot into a broken menu and has Sound 🙂 It's one of those games I want to play. It even got a translation now
Just played a race in Mario Kart with the NSO N64 controller and even in this state, something magical happened in my brain. I was transported back to a simpler time. Robert, you old dopamine-peddler you.
Yeah, via bluetooth and honestly I didn't even think about it. I'm sure there was a little lag there but because I was already expecting a less than perfect experience I probably just ignored it. More the point I suppose, there wasn't enough that it took me out of the experience. I'll cast a more critical eye over it once my daughter is in bed.
Thanks.
I'd love to get an RF N64 controller. I'm hoping 8bitDo make one in the future
It would have be a real outlier amongst the other switch controllers to have low latency, they have been measured at approx 15ms Bluetooth which somehow gets worse wired
Thanks, it's crazy to think some controllers perform worse wired then over Bluetooth
I mean, maybe Nintendo fixed it for this one, but I wouldn’t bank on it
15ms is one frame (just under), I'd love to try one, as I don't feel latency as bad on 3D games as I do on 2D.
I play modern PC games via an 8bitdo controller (pictured), and honestly I don't feel any lag. If I was to connect it to the MiSTer and then loaded a 2D game, I'd feel it straight away lol
This actually a great controller, USB C charging, the battery is removable by user, no tools needed. If the rechargeable battery dies a few years from now, you can use AA's
Yeah, makes sense, I’m perfectly happy playing Switch games on the system itself, but yeah wasn’t particularly impressed with the NSO SNES controller when I tried it on MiSTer
that's why I only use the optimal gaming device, the BUFFALO CLASSIC USB GAMEPAD
it may be mushy, but it's very very low latency
(too bad they don't make 'em anymore)
does it also work on the PSX Core as Dual Shock Controller?
I find the 8bitdo 2.4ghz to do a good job
I haven't tried, I only use it on PC
if it's got them rumbles, it should work.
If I get a chance later, I'll try it
it should still work anyway as a "dualshock" you just don't get the shock part
I don't care about the shock part in general. even on N64 the Rumble Pack support could be the last thing that needs to work 😄
Does 8bitdo email when the n64 kit ships?
It was supposed to ship on 8/10
I've never really been a fan of controller vibrations in general.
That's with the exception of Psycho Mantis of course
8bitdo are releasing a Bluetooth board for n64 controllers, don’t know if it will be any better than the NSO one for latency https://shop.8bitdo.com/products/8bitdo-mod-kit-for-original-n64-controller
Thanks
Thanks for trying it so quickly
There is a very tiny amount of lag but honestly it's extremely low, almost imperceptible. I don't feel like I'm having to compensate for it or anything.
No problem.
I'm still sitting in my front room cussing DLC
Ah, I should start thinking about what kind of usb adapter to get for my original N64 controllers
Some people here have it already
Raphnet v3 probably safest. 2 players in one adapter, and supports the various paks on pc emulation so more hope than others to one day work on the core, at least rumble maybe. Transfer Pak and all that probably very complicated without SNAC
There might not be room for it, but my hope would be that you could load the save files from the OSD to a virtual transfer pak
perhaps it could be part of the memory card management feature, and it could be among the options for controller attachments
I never owned or needed a transfer pak, but it seems to be essential for a couple games
I use a bliss box and it works well for me.
hmm, doesn't that leave you with a mess of hdmi adapters?
Mine are organized but yes it's a bunch of adapters.
Bliss Box is tempting, though raphnet is a quick and cheap solution
if I go the blissbox route, I would need to buy two adapters
two more for party games.
This is also a great option to consider - https://misteraddons.com/products/reflex-adapt
Full Disclosure: I am biased as Porkchop is a friend and I’ve been testing it early before release.
This is a landing page. ETA on stock is late August 2023 :) What is it?The best USB converter for classic gaming peripherals is here! With the Reflex Adapter you can play with your original controllers on modern devices with the lowest input latency possible. Uses your existing HDMI style controller adapters to work wi
But I wouldn’t recommend it if I didn’t love it.
it's not a dualsense or a buffalo classic gaming pad
so like, I dunno
will I be able to cancel chain with starfox or whatever in smashbros64 with this with negative frame latency
Not as low latency, but looking at the lag megalist, the Retroflag USB controllers that come with their RPi SNES and Genesis cases are shockingly low latency
I think as low as 1.5-something?
Double the latency of the Buffalo, but dirt cheap off Aliexpress and Amazon
although I do have and use that pad, I was being tongue-in-cheek when I said that
it's not available anymore and latency numbers that low don't really have much gain over something that feels better
the buffalo pad feels almost like they stuffed it with mashed potatos
I mean, that sounds like a positive to me 🤤
yeah, the bandwidth required would probably need one of those multi thousand-dollar PCIe FPGA dev boards to run it
mash potatos are good with bacon, not buttons
ok dad!
A small price to pay to play The Bouncer on an FPGA core.
it seems comparable to blissbox in features and price, only blissbox is actually available.
I think the ReflexAdapter is about to go on sale
Hmm, I haven't checked the prices of the hdmi controller adapters though
I suppose for now I could just use the DS3. left stick as analog stick, right stick as c-stick, Z as L2
if I could set the right analog stick directions as c buttons
I haven't looked at all the current options available but I have owned my bliss box for years and it still works great and I got controllers for pretty much every console that works with it.
yeah they discontinued the octopus/spider one. which is kind of a shame because N64 is truly a party system and it's nice to have 4 controllers hooked up to it
That's a shame, I have that one.
yeah, I should have gotten one while they were still around
its I think like, $70 for two adapters, $140 for 4.. is that similar to how much the OG costed?
and yeah thats not counting the hdmi adapters
It's been so long I don't remember but it wasn't cheap.
Kuwest64
yeah, love that game
This work no rumble using usb cable
Brian's Journey should have been called Quest8
reflex will probably be pretty good for this too
You rang?
anybody could share the N 64 core and boot.rom
the n64 core is in here if you scroll up but no-one can share copyright roms on here, please dont ask for them
No, in the games/N64 folder
and it should be called boot.rom ?
yeah
must be doing something wrong. I can see the rom loading bar for 1080 Snowboarding but then nothing happens at all
or maybe that's just the state of 1080...
Nothing much works right now
roger, wasn't sure how far the general catalog would get into boot
If you load up Mario Kart and spam start on the splash screen you can get into play, and race, but you are a black box and a lot of graphics are missing.
This is very-very-very early days and is amazing anyting is appearing on screen TBH
Are you using the htgdb everdrive pack?
I'm satisfied, haha
That is the best one to use
I don't know to be honest
It's very organized, so maybe
Has the 1 through 5 folder structure
With collections and hacks
Also, there was a SM64 rom that has been posted here that removed the mario-head intro screen. That is probably want you'll want to use if you want to get farther and actually play.
I didn't think ab this, is the current test version 2 ram or 1?
Single
Roger
check the pins for the IPS patch you need to apply
kandowontu made a patch so you can run it by skipping the face intro
@zinc dew can we pin the patcher too? I keep linking people to it
Web browser patcher that does what you need
ok, first shot of implementing vector unit stalling optimization went...not good
this happens when doing a lot of code changes in the blind, thinking it should work. Have to debug tomorrow
once this gets back to 100, could be that games also work again with it or i have to debug more, lets see
when all goes well, MK64 rendering of RSP should be about 2-3x speed
Nice success rate 👌
With the current early state of the core I’d rather keep pins focused on core-specific stuff. If someone doesn’t know how to patch a game they can wait until the core is more stable.
I demand a pin. I suggest this
That's still not a bad success rate, sure you will get it licked tomorrow 🙂
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Just wanted to say it might be a long time before Robert starts working on tlb, and most likely the game will be fully playable well before that time. if the question comes up frequently, would you reconsider?
Or just everyone remember that link lol
Or maybe I’m just out of the loop and I’m wrong lol.
@cerulean elk / @zenith orchid Can one of you link to it and write what it’s for? Thank you.
https://en.wikipedia.org/wiki/Quest_64
Play the greatest game on the N64
Quest 64 (Holy Magic Century in Europe, Australia and New Zealand, Eltale Monsters (エルテイル モンスターズ, Eruteiru Monsutāzu) in Japan) is a role-playing video game (RPG) developed by Imagineer for the Nintendo 64. It was released in North America in June 1998 by THQ, Europe in September 1998 by Konami and July 1999 by Imagineer. It is the first role-pl...
There you go Robby
I unpinned my game suggestion list, I don’t like having my comments pinned regardless. Feels self serving.
I sent you a DM with info @zinc dew
cant pin a DM
I’m sorry I meant so I could pin it
You ahve to do it in Channel
Whats up with this specific game?
Here is a jpg !
“Web based ROM patcher for Nintendo 64 Roms. Accepts the following patch formats : APS • BPS • IPS • MOD (Star Rod) • PPF • UPS • VCDiff (xdelta)”
An insider, aye. Dankeschön @orchid nimbus
Some flavor text too @zinc dew
Close buit no Cigar. The Flavour text and the link needs to be one message so it can be pinned
Thought it was lol. Hold on
https://hack64.net/tools/patcher.php
“Web based ROM patcher for Nintendo 64 Roms. Accepts the following patch formats : APS • BPS • IPS • MOD (Star Rod) • PPF • UPS • VCDiff (xdelta)”
I hope I don’t come across as not wanting to write it myself. I’d much rather see someone else’s name be up there. Like if someone reads the pins they know who to thank for the great info. It’s silly but I like seeing the community be celebrated instead of some doofus with an orange name.
But AWBacon forgot Please Like and Subscribe it really helps the channel.
or
The Music is great lets listen for 45 secs while I sleep
All you come across as is “Robby” lol
Dr. Mario The Grand Master Terror-Instinct
And I don’t even know what that means
Dr. Robby The Grand Robby, Robby - Instinct
GoldenRobby
Robby64
Super Robby 64
All Star Robby '99
Robby's bad fur day
Earthworm Robby 3D
Robby has left he building 😦
What's a Robby
Oh god. It's Robby-ception.
its a Robby Armageddon
Robbygeddon
Ahem...anyway...how about that N64!
Put it inside a gif and it shall get pinned
Robby pinning GIFs would be the equivalent of him starting a Robellion. 
@zinc dew awesome! thanks for doing that. so when someone posts a screenshot of their crashed sm64, its as easy as: "check pins for the no face patch, there's also a link to a web based patcher in the pins"
followed by whats a pin ? and then someone linking it anyway !
maybe we should also pin this video: https://youtu.be/3A5v37b7ZTc
0:00 How to Check (Find) Pinned Messages on Discord Desktop App
0:37 How to Check (Find) Pinned Messages on Discord Mobile App
Also, check out maschituts.com for more Discord tutorials.
this next update regarding RSP should be huge, it might take a while, but its a good thing it's being done so early in the core's development.
What a weird game
Started life on the 3DO M2
It was ClayFighter III on M2 then Extreme on PS1
The Lost 3DO M2 ClayFighter III and the Nintendo 64 ClayFighter 63 1/3 Connection!
https://youtu.be/6a91HoWSywU
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
Everyone knows the 3DO video game console...but not everyone knows about the cancelled 3DO M2! I have been doing my best to bring this rare and obscure retro gaming platform to everyone...and today I have something extra special...a video about the cancelled 3DO M2 version of Clayf...
A fun little history of it
Sadly nothing remains. I’ve talked with devs, no files out there I can find
Awbacon did you ever see clayfighter for the 32x?
No. Was there supposed to be a version for it?
Welcome to MAMEWorld Forums - the largest MAME messageboard on the net!
Truth be told I do NOT like ClayFighter. My interest in it starts and ends at the M2 version
read the 1st line in that post 😛
Oh I do remember that actually.
Twas you
Go find a good version would ya! The M2 one 😂
I told porchy to keep it
no good to me
he soon after quit the dumping scene - people started just selling his dumps.... that's not why we do this stuff
Cause it’s for us, not everyone else
we don't do this for the money
The Teknoparrot took the Castlevania dump we got modded and playable for free, did it a diff way then put it behind their patreon pay wall. What can you do 🤷🏻♂️
Lol I lose so much money on the stuff I do
openMSX has cost me close to $12K in 20 years
and that's not including the time I spend on the project
I don't care to be honest
but it pisses me off when some a-hole is putting it up on ebay
Yeah. It’s never fun to see someone take your work and make money off your generosity
Hence why I strike every channel that steals my content without asking lol
I'll share my Dreamcast core. It's fine
My M2 Core is only available when AWBacon publically shreds all his M2 HW !
pretty stoked to get one of these at some point
not sure if its just me, but SM64 on the core feels more responsive than me messing around with Mupen
Lol we have chips for scanning now. Never say never to a core
PPC 602s are well known and CE32 there are spares as well. Board itself went in for schematic work up too
yeah I'm starting to feel like this core will beat every N64 emulator out there in terms of responsiveness, there'll just be no comparison
The PSX core is second to none, its insane
It's better, for the most part, than a real PSX. Really cool stuff!
I do wonder sometimes how it must compare to an hdmi modded PSX with an ODE. assuming you don't mess with the enhancement features on the core. I bet they would feel almost exactly identical, though with the core maybe just a hint faster
Lets put it this way, zilmar has been working on project64 for 25 years
Robert has made more progress in three months
Than these guys did in decades
please don't take this the wrong way, some people make these kinds of comparisons as a joke, and so I'm not sure if you're joking or you're serious. but it sounds to me like zilmar went in blind, and had he not done that, Robert's work would be 100x more
Robert on several occasions referenced the project64 repo in regards to how certain games run
to be fair, PJ64 and other Emus have a lot going against them
LLE just isn't viable
I think the groundwork was laid with ultrahle, zilmar had a working emulator by 1998
Yeah, we should really appreciate the work back then, it opened up so much
Agreed
Robert upgraded to a really beefy CPU, and the low level emulator he built is "playable sometimes" 😄
which really says a lot about how far we are from the kind of power a PC needs to emulate N64 low level at full speed
?
Its blacklisted
Zilmar did a great job with Project64. Given the power of PCs at the time it appeared, it's a micracle it could even run games at full speed. Of course cycle accuracy was not the goal by that time. I had contact with him some weeks ago and the project is still alive, trying to improve accuracy towards LLE. Keeping that motivation over so many years, all i can do is giving it all honor i can
Regarding LLE on N64: there is a LOT of progress lately. Ares just received LLE RSP emulation with cycle accurate timing, compared against real hardware with random microcode. Lemmy(N64-systemtest creator) is working on a recompiler with very high accuracy, not distinguishable from current interpreters. Many others researching the hardware. It seems like the scene was never more active than today, it's amazing
It would be great to also contribute to that. For now i'm still doing baby steps towards "simple" games being able to run stable and look right. It will still take some time until i can think about working on the edge cases of the system
Still praying for the day software emulator devs make an N64 emulator that completely ditches the plugin system.
It's about time we get past that.
I do believe retro gaming, like many other things, run in cycles, we're definitely past NES and SNES, its the N64's turn in the limelight
I agree. It's also really funny to me that we have Switch emulation that's doing pretty well, all things considered, and N64 still feels incohesive and scattered.
i give you one example: Rasky(Ares dev) created this page about the RSP pipeline behavior in the last 2 weeks! Guess what i'm currently working on? Exactly what is written here. If he didn't research it together with Invertego, i would implement in the blind now and have to test and verify later. In the last 2 weeks! That tells you how active N64 emulation development is
I love that 🙂
What i want to say is that i would have been so much slower when all the exists work, code, infos, ... did not exist. It was realy the right time
And I'm glad it is
Someone in the future is sure to benefit from your work on the core as well. It's a win-win situation.
One could say its easy to look like a giant when you stand upon the shoulders of giants, but even so, you're doing the work, and a remarkable job at that 👍
And I thought Copetti's documentation was complete: https://www.copetti.org/writings/consoles/nintendo-64/
I'm following too the advancements from Rasky (and the help of Invertego), that's quite impressive.
I was wrong.
Copettis overview is great, but more in a way to explain it for the normal user. It doesn't tell much insights of the system that would help rebuilding it
With the link that you posted, I can see why.
Nobody has ever gone that deeply technical on the console.
||Kinda wish the Saturn, Jaguar, and 3DO also got the same love like this.||
that's why it's so complicated: if you want to do it really exact, you have to work on the assembler level. That's how i have written my tests for psx and also first for n64. Even finding tiny bits of information can be really tricky and you can fool yourself easily with wrong assumptions. It takes a lot of work and cannot possible be done by 1 dev alone
Don't know bout the Jaguar and 3DO, but I wouldn't dare to judge about the progress of the saturn core after learning the situation of the developer.
Oh, me neither.
But when I talk about the Saturn, I was mostly referring to the same in-depth technical explanations and know-how, similar to N64 currently.
the saturn is getting that love pretty much, have you seen srg320's picture of the probes before? lol
he's using a second de10-nano as a logic analyzer
It's amazing.
and he's using practically 100% fo the available IO
he definitely has his own way of doing things hehe
I think a lot of that comes down to the Switch containing really well documented hardware from Nvidia. Hell, I'm pretty sure the initial RCM/Recovery Mode function of the Tegra was in the official documents for the X1.
Contrast that with custom/bespoke/undocumented hardware in the N64, and that's the difference.
Yep
proprietary SGI technology yeah?
such documentation might have been lost for a long time
Which means that right now, it's nothing but guesswork and trial-by-fire type tests.
yeah, seems like a complete product would be the most accurate approximation possible
that could boot and run literally everything that can boot and run on the original hardware
it's quite fascinating when you think about it
Please don’t thank me. I thank you for being considerate and recognizing a value add for the community and for providing people the right tools.
Yeah, srg320 definitely has his own approach. And the work he's done speaks for itself.
Dr Abrasive also did ground breaking work to develop the satiator, which lead to some significant leaps in Saturn emulation
which I bet is also helping srg320
before that, Saturn emulation was unbearably slow
Don't remind me. Remembers Yabause
I went and added counters to the sheet and started testing through some sections on the latest build (ROW, Aleck64, Tools and Gigaleak). Some big progress on the gigaleak tech demos in the last build from the one before, a lot of things starting to load
USA
Game,Status,Build,Tester,Notes
007 - The World Is Not Enough (USA).z64,TBC
1080 Snowboarding (Japan, USA) (En,Ja).z64,TBC
AeroFighters Assault (USA).z64,TBC
AeroGauge (USA).z64,TBC
Aidyn Chronicles - The First Mage (USA) (Rev 1).z64,TBC
All Star Tennis 99 (USA).z64,TBC
All-Star Baseball 99 (...
For anyone looking to test, be great to get all these TBC entries checked. I found a few games that boot just checking the rest of world section that haven't been mentioned here yet, probably a lot more in there
Well shucks, I appreciate it. though I can't take credit for providing the tool. it was @cerulean elk who knew about it and shared it in chat. 😄👍
I’m always bringing my tool to the party
No you are the tool at the Party 🙂
that may be lost in English Slang
Why you gotta be such a tool?
Get your mom and sister over for drinks and you aren’t wrong 😏
A tool in that context is an idiot !
In my context it’s bringing the pipe to remedy the plumbing…
I’ll see myself out 🤣
Insert rimshot GIF.
I guessed. Thats also slang but not the one I meant
@cerulean elk aren't you from Chiraq?
Yeah I live in a fox hole just to be safe
damn it, what have I wrought
There's no turning back.
ain't no slang passing you my brudda
You opened the door. I Kool aid man’d through it
Dang it! There are so many GIF opportunities here!
Just imagine them!
But I shall refrain! For the good of the thread!
So um, are most racing games on n64 equally good/mediocre? I know there are so many of them
There are a lot of good ones.
quest 6 4 is the best racing game
That's Mortal Kombat 64 actually
Rush 2 is my personal fav. A lot of replayability
Mario Kart 64, Wave Race, 1080, Excitebike, Beatle Adventure Racing, F-Zero X, Rush.
Snowboard Kids
I love the F-Zero franchise so much 
Wave Racer ❤️
A man of culture I see.
Awbacon may or may not be aware of my obsession.
And by that, I mean he definitely is aware.
is Diddy Kong Racing as good as people make it out to be? when it first came out I thought it was so random. like, why Diddy? and who are all those other characters?
DKR was banging, they did a really good job with the single player
Isn't conker in that game as well?
that was his first appearance right?
I think so. And it was before they had decided on his adult personality and style.
@languid dune F-Zero isn’t good
Yeah, it's great!
It’s AMAZING!
it made me wonder if conker and dk are in the same universe.
DKR is everything MK64 is just better
Girls are also amazed how fast I am. 
that good huh? what about crash team racing?
Could we get this pinned if not already please.
Edit - already pinned
It's already pinned 🙂
My bad thanks lol
FYI, error codes defaults to off in the menu so you need to turn that on each time you boot the core to get the error message if you are doing testing and wanting to see what is thrown up (alrthough a lot don't show one when they don't boot)
Maybe Robert will default that to on
Tricky from starfox adventure, his first appearance was in Diddy Kong racing too lol
Was the last core update yesterday?
I wanna get an early night, but if we have a 20230815, I'll stay up and Stream
they needed sega to show them how it's done
That is admittedly my favorite, I got really into it
I love all of them though, they’re all so good for different reasons
also check out Fast RMX. great spiritual successor on Switch
I’m surprised you didn’t comment F-Zero this morning 😂
oh I didn't know that
so the dk universe is connected with conker's and starfox's
that's kinda cool
and it makes sense
talking animals
I can either drive fast, or switch colors. Not both!
Yea that's the obscure one no one knows about
wait, wasn't star fox adventure supposed to be an entirely new franchise?
Dino Planet
Was originally dinosaur planet
Had a fox. Miyamoto was like we have a fox, so they changed it to a star fox game
We have star fox at home!
Been outta loop hard, games can run a bit now?

I thought we'd not see anything ingame until December lol
Hi is there a place where we can download full n64-systemtest ? Thanks
Yeah, there is 100% a reason for it. I didn't mean to imply otherwise. The people working on N64 software (and FPGA <3) emulation are brilliant, talented people. I wish I was half the developer they are.
its so cool to see life out of so many games. I got a waving banner and some demo "shadow driving" demo action in Penny Racers.
Shadow driving is the new driving
yes, and this game leaked recently! you can play it on n64
its a build from before they moved over to gamecube and added starfox elements
what??
yeah dino planet leaked
its incomplete but playable enough to see what they were going for, its pretty impressive looking for an n64 game too
oh man, I'm excited to play this
some people are working on restoring it too
it may even run better on the core than real hardware since we have like, kind of infinite ram
I think with the PSX there's an expanded ram feature for homebrew that utilizes it
that would be a neat feature for the core
oh wow, this game looks absolutely beautiful!
Dinosaur Planet (N64) VS Star Fox Adventures (Gamecube)
Here is a comparison of DarkIce Mines in both games. I tried making it as close as possible, so I had to remove small bits of gameplay or cutscenes to make it match. The start of this area is pretty similar although the part before the Galadon boss battle is completely different.
WishingTi...
Nice!
the protagonist seemed more interesting before they replaced her with starfox tbh
There's the two protagonist's, the original girl fox had more of a role in the N64 version than Krystal in starfox adventure
I like how they actually speak English in the N64 prototype, instead of that made up language in starfox adventure
Krystal finds the key to Krazoa Palace and returns to the CloudRunner baby who she spoke to earlier. General Scales appears and shows some brutality towards the baby. Krystal tries to help it, but Scales throws her overboard. The CloudRunner who transported her there catches her and they continue on towards the distress signal.
Star Fox Adventu...
I have failed.
It still bugs me that Miyamoto thought it was a good idea to make a down to earth adventure game out of a scifi inspired franchise
I remember seeing Dinosaur Planet on a showfloor TV at E3, I was excited for it. I even got to talk to the dev team on the bus ride to E3 because we were all staying at the same hotel. Man what a cherished memory. They were amazingly friendly.
Dinosaur Planet (N64) Gameplay Walkthrough Part 1 - First 50 Minutes
►More informations about this version:
https://twitter.com/forestillusion/status/1363090008916193282
►Twitter : https://twitter.com/Xcagegame
►Future Walkthroughs / Gameplays: http://goo.gl/wCvNro
►Nintendo ID/ PSN / Xbox Live: Cageccc /Switch: SW-1782-6512-8513
► No Com...
I wouldn't go that far, but GX is absolutely the best game in the series.
I was E3 98? The second Atlanta year.
yeah honestly doesn't seem like miyamotos greatest ever decision
Wii Music was his greatest decision ever
the eshop music specifically?
nah the amazing Nintendo Wii game
Robby flexing his E3 credentials.
lol that was when I was a kid, my dad snuck me in
The only E3 I've ever experienced was in the N64 core.
LOL
Still, that's awesome.
so should i check out wii music or are you memeing i can't tell 😄
if you can't tell that means I have already won 
I think it's worth seeing, it's a fun little novelty toy. But it's also not a "fun game"
oh is that the one where you kind of play instruments? and its not really a game
It was hilariously a major part of Nintendo's E3 presentation for whatever year it came out in
like a major part
yes i remember now ok, it was hilarius looking
https://www.youtube.com/watch?v=WDg-eNpGC1I the only wii music I care about
That e3 presentation was just...🥲
This legend.
It's a jpg, not a gif! ||Please don't kill me Robby.
||
LOL
Not in game dev but having watched plenty of business/corporate stuff, I can see how quickly things can go sour and get awkward. Sometimes people do not put together the best presentations lol
yeah I don't blame them, I think NoA was fed an interesting product and were told to sell it to the wrong audience
the wrong audience being gaming journalists who were a big part of the audience
like showing it off to Walmart, Target, etc. purchasing reps? Of course.
Slam dunk
Yeah definitely
just dance made like a billion dollars off roughly this idea
YUP
I think Ubisoft, for as cringe as they handle the Just Dance E3 stuff, still do it well
is just dance still getting yearly releases on the wii?
probably tbh
Time for me to flex. Back to the topic of the all important F-Zero, I was so into F-Zero GX when it released, that I actually beat the story mode on the hardest difficulty setting and the GP mode on master only 5 days after the game released. It's possible that I was obsessed.
i have never completed the story mode on any difficulty lol
i think its one of the hardest games i've ever played
oh looks like maybe 2020 was the last just dance for wii
someone must be making just dance romhacks / custom games by now surely
Git goo...is shot.
Are you a god?
😇
Anyway, my most anticipated game to try out on the eventual completed N64 core is the NES Excitebike through Excitebike 64. Why play it on the NES core when you can go the logical route of playing it on the N64 core. 
Logical.
ZX Spectrum in Goldeneye
Same energy
why is texas bigger than texas?
that's just how big texas is
And why would anyone insult Texas by putting Canada in Texas.
Angry Canadian noises
is that like a goose honk?
is that a Goose Honk or a Truck Honk?
yeah ted cruz is a mystery
You guys can have him lol
Senator and 2016 GOP Presidential Candidate Ted Cruz does his best impressions of characters from “The Simpsons.”
The BuzzFeed News App: Smart. Interesting. Emojis. Download on the App Store: http://bit.ly/1J4y9r2
Check out more awesome videos at BuzzFeedVideo!
http://bit.ly/YTbuzzfeedvideo
MUSIC
Jax You Devil You
Licensed via Warner Chappel...
wut. 🤣
💨 n64 lookin sharp
I just bought a japanese N64 on ebay to install the N64Digital into that I bought forever ago. I probably would not have bought the stuff at that time if I had known this core was coming lol.
Maybe this core will have shortcomings the real thing don't have. Maybe the opposite is true as well? 😉
I got an everdrive I am probably going to sell if this core works out.
If you're not attached to it for sentimental reasons, sure, why not
Shhhhh don’t jinx it. Only hope for the best 
The opposite is most certainly true
Never had a N64 when it was out only played my friends in GoldenEye really. I think I would rather trade it up for a Twin Famicom and an everdrive for it.
real N64 is one big shortcoming
I never owned an NTSC N64 so even 20 fps OoT instead of 17-ish will be a win. 😉
But the PC port will always be superior...
I will still 100% it on my MiSTer as soon as I got the chance. 😉
The randomizers are fun
So many moments I can't wait to see for the first time on the core. Intro flythrough of OoT, pokemon snap music, madden cheat codes
can't wait to GET BONUS in s&p
Wanna play some 1080 again
I remember 1080 had that one huge ramp level you would spam moves as fast as possible
Next N64 game to get the PC port treatment is Perfect Dark. https://youtu.be/XBnUcETsxxs 🙂
This is Perfect Dark running natively on Windows thanks to the decompilation project. This is the work of "fgsfdsfgs" on GitHub, the repository can be found here: https://github.com/fgsfdsfgs/perfect_dark
To play this, login to GitHub and download the latest build found here: https://github.com/fgsfdsfgs/perfect_dark/actions
As you can see in ...
Coincidentally, Lil' Mush was my rapper name
i got waverace to work in n64 but froze when pressing start
sound and music work perfectly
Mario Kart 64 is a little over half way done being decomped.
Majora was like 80% last I checked
Banjo Kazooie is almost finished
Qu3st 64 is almost halfway done.
Pokemon Snap and Stadium were started but I can't remember seeing info for outside of the announcement.
Looks like Snap's last work was four months ago and Stadium three years ago so those may be abandoned.
@devout leaf I'm pretty sure MK64 is already done
75% per their github
i wonder if any of these will help with core development
like if we have a mysterious bug in mario, we can read the source code and see exactly what its doing
Huh, people told me today that it was ported to various systems
Wait, someone is decompiling Brian 64?!
Func Completion
C File,Function,Matched,Unmatched,Unstarted
Address,Status,Notes
1000.c,0x1000,FILE DONE!,Handwritten init function
func_80000400,100%,The init function,No refs
init.c,0x1050,FILE DONE!
func_80000450,100%
func_800004B0,100%
nnsched.c,0x1130,FILE DONE!,This is a version of the sam...
Not sure how active but someone is working on it.
paper mario, ocarina of time debug, perfect dark and super mario 64 are done
banjo is like 98% done but has been paused for a few months
I can't believe someone is doing Brian 64 over... Everything not done, but more power to them
Ocarina of Time has been a blast on PC
Goldeneye not being done?
I really hope the restoration project replaces Fox with whom they originally had in mind
This is the one I'm waiting for.
goldeneye is in progress, but I think goldeneye and perfect dark were different people
PD has been done for months, and the pc port is like very very new, from someone who did a few different ports of mario 64
Anyone doing Mystical Ninja?
I like that there was a Goldfinger mod for 007. hope they include other films/novels
@devout leaf My bad, I got MK64 and SM64 mixed up lol, you right you right
I've seen one for goemon, but it was very early
kirby 64 also has one
basically anything remotely popular for the n64 has one lol
most are not close to being done though
Kind of...hasn't been updated in like 8-9 months
All good my dude!
I think most of these are like 1 person jobs so, updates are sparce
kinda curious what stopped banjo, but I'm guessing it's just compilcations due to how rare programmed stuff
also wow I didn't know sssv was so far along that's super promising
I hope rockstar / take 2 leaves them alone
is there a Sin & Punishment decomp project? cursory google hasn't led me to results
Not that I know of
sad
That's a good list of some that were going on
Neon Genesis is moving along too
Some kind of 64DD file
turok 3, sick
Be cool if they found something hidden in there
desperately need a PC port of that
I know there was an unknown Zelda directory in the leak, not sure if its that
man I forgot about the Eva game
That sounds about right
get in the n64 shinji, or else we're gonna have to make rei play brian 64 again
well, a decomp of the eva game would definitely help with producing a translation patch
Who is working on the Vivid Dolls decomp and do they have a Patreon?
I think if you just toss a few dollars in the nearest gutter it'll make its way to the right people.
Best game to ever grace Nintendo hardware.
#1046941029296779344 message
You nintendorks fired the first shot ..
The core wars have begun
I think the story of Bubble Bath Babes is more compelling. Why is she taking the bath?
Ura Zelda is Master Quest. Not entirely sure what else that decomped file would get.
Ura Zelda was an expansion. After it was cancelled some of the scrapped parts were used to help make Master Quest.
Confession time, I’ve never played OoT or MM on N64, only on GC bonus disc and Wii VC
Pretty sure I remember someone looking into what OoT was set up to replace with the 64DD and it was all just dungeon stuff just like MQ.
As long as you had fun 
that's how I first played it
#1046941029296779344 message
Zelda Ocarina of Time source code has 64DD disk building tools with all the Master Quest maps already setup :)
the gc bonus disk made me a zelda fan
this was during the gigaleak
same guy also did a writeup years ago about it, he ended up writing a functional 64DD expansion for OoT later on
I was asked to write and go into details about my reasoning behind why Ura Zelda is just Master Quest. So I’ve decided to do it.
So what’s going on about Ura Zelda? Let’s put into context what’s...
I said that in jest
You went straight for the jugular
Sega is for the masses not the classes !
Yeah I’ve been in it a bunch. Parts of Ura Zelda were used for Master Quest after it was scrapped. All references to the 64DD are removed from the code and it’s the exact same size as the OoT. I’m sure parts were recycled but saying Ura is MQ isn’t correct.
Is there anything specific that is known for sure is Ura Zelda specific and not MQ? Even interviews just sound like MQ
I know there was a swamp in the files. I’m not saying Ura wasn’t turned into MQ just that things had to be for sure cut. If it was a 64DD game it would have had to be larger. The final MQ is the same size as OoT.
Just saying some things were cut out.
Calling Ura Zelda Master Quest hurts me 😔
Unused stuff from OoT existing in the files isn't necessarily a sign that it would be used later. If anything it seems like Ura Zelda using the 64DD was just used as a way to distribute a second quest, which fits with both how the game is left set up internally and Miyamoto's interviews. For the Master Quest release Miyamoto even says that they "developed Ura for the 64DD but it didn't use any special features, so it was easy to put on Gamecube" (paraphrase). MQ being the same size makes sense when they just swapped the dungeons like the original expansion did.
for real though, Ura Zelda is most likely bits and pieces that were shared along OOT/MM
Nothing here sounds like anything more than MQ
If Ura Zelda was anything bigger I feel like we would've gotten gigaleak stuff for it around the same time that source code with 64DD disk building tools with all the Master Quest maps already setup was out
I think the easiest method is knowing that Miyamoto tends to lie or forget things lol
It's most likely that he hyped up Ura like a separate game/sequel, but ended up being Master Quest
Miyamoto specifically mentioning that "disks were cheaper to make which makes inexpensive sequels easier to release" really makes it sound like MQ, it wasn't anything major lol
my guess is that the DD would've been something that just re-arranged OOT
not sure if they would take from the cart or just load an entirely new rom
OoT is already set up to check the disk for replaced dungeon files iirc
No point in loading an entirely new ROM, in fact at that point why bother requiring OoT, you're literally releasing Master Quest at that point lol
if anything, they could've sold a second game at full price 😄
That is a curiosity, what they would've priced it at
from my understanding, the DD was technically cheaper than carts, so maybe reduced
Considering they made it a pre-order bonus one console later I can't imagine they would've had faith in releasing it full price even back then
yeah, I think they banked on MM rather than MQ
I'm pretty versed in the 64DD to an unhealthy degree
MQ = Ura is what everything has pointed to based on evidence we could find. If anything, maybe more was planned but just never got made since the DD was so shortly lived
yeah, I do think MQ wasn't enough to release and they most likely dropped all the fancy ideas they had
very Nintendo of them
I really wish the lotcheck had leaked when the gigaleak happened, there was definitely some 64 games that were done that didn't release. Wonder if there were any DD games that had finished as well
If there's some timeline where the 64DD actually released at or near launch we probably would have seen MQ ||and Nintendo would probably be in an even worse state considering they needed to canibalize 64DD projects to keep a meager release schedule on N64 lol||
Oh yeah, the DD would've caused more chaos and I think they decided to stick with carts
If you look at what bothered to release on 64DD it's all stuff that was tied way too closely to the DD that they couldn't quite yank it off easily
Animal Forest had to add RTC onto its cart to avoid being stuck on DD
They probably could have ported over Doshin but I'm guessing it wasn't that popular to begin with
Doshin did use the clock and it had a "sequel"/expansion that required constant disk swapping of Doshin 1
Oh I didn't realize it used an actual clock
Not for anything significant that I know of (the only I know off the top of my head is to put timestamps on photos lol)
Ah okay, so that could have been scrapped, but yeah the disk swapping would have forced the sequel to have to be reworked..they probably just wanted to cut their losses and just finished it up enough to push out before the DD was abandoned
I don't like telling people Ura = MQ, I especially wouldn't like to tell it to this guy who in an email I ripped straight from a Randnet disk wrote this...
Oh yeah the Oracle trilogy too lol
Rip that
Forgot what the third game was supposed to be
on a funny note here's something we won't be able to do on MiSTer, because it would require implementing the N64 modem as well and I doubt there's gonna be room for such a niche and pointless addon lol
In this video I show my 64DD and Randnet setup running a webpage off of a local Apache server running on RandnetPi. My setup would be slightly different compared to an "average" setup, since my disk was actually used back then, allowing me to reuse the same CHAP password that was saved onto the disk back then to perform the authentication.
In th...
Oh, I legit just watched your video the other day lol didn't realize it was you
I know from experience playing the GC Animal Crossing, and wondering why nothing was progressing, and realising my battery has died so clock wasn't saving, and game progressing, that is Animal Forest is the same then you won't have a good time without an RTC
It's super cool we can tinker with old networking stuff on consoles even if the capabilities are pretty limited
idk where people are seeing my vid from, i should check analytics
I think luigiblood had shared it
oh right
thanks youtube for removing features from me now that i started to upload more often
They live to serve
And then your video gets flagged for nudity or something and your channel gets deleted
most of them related to streaming which i dont care about, but taking away "Add external links to your video descriptions" is really BS
Oh wow really? That's fuckin lame what the hell
unless I give them video or ID verification which im sorry google no thank you
Yeah, that's some BS. I know it's to cut down on spam and stuff but, how about just filtering videos better instead 🫠
..... I just wanna play conkers bad fur day
does the current test build work over analog?
I wanna keep track of:
• Star Soldier: Vanishing Earth
• Bomberman 64 (2D waifu Japan, and 3D piggu USA)
• Killer Instinct Gold
• Conker's Bad Fur Day
• Twisted Edge
||+ all PS1 games with N64 counterparts that had 4 player support||
also might be a good time to buy up some Brawler 64 controllers for USB.
Robert, with LOD currently missing does that mean assets always render at their highest quality? And if so, will it impact performance for the mister core?
This fella was pretty noticeable in the switch port
lol, yeah it was super noticeable on Switch. I remember not even noticing it on my N64 back in the day.
I'm playing through it now on a 14" Crt and I only noticed the low poly model once when triggering it on purpose.
That's model LOD - managed by the game code on the CPU, separate to any texture LOD functionality on the GPU.
Aaah, that makes sense 😅
@wanton sun what do you use for drawing your block diagrams? Inkscape?
not really. especilly it does a horrible job with multitexturing then. i had a screenshot of banjo on twitter to show the difference
just libre office presentation
nice, thanks
whaaaat someone is decompiling Mystical Ninja ! what a time to be alive 😄
And the Ship of Harkinian devs are currently working on their own Perfect Dark ports: https://twitter.com/Graslu00/status/1691398849389019138
Yeah, I saw that. Can't be the same port. A few days isn't a little under a year.
I been trying this one out 🙂 it works really well
And I also been playing Ship of Harinian
With mods that make it look amazing and it runs at 60+ FPS
Do you have a link to the playable PC perfect Dark please?
In your DMs bro
Sweet, thank you
They update it very frequently
Nice, I'm on my way to a friend's house for some offline Street Fighter (a rare treat nowadays), but I'll look into this later.
It's public transport too, as there's no parking near him
Spamming = This is the way
Why shouldn't it work on the Multisystem compared to other mister setups?
Well the multisystem is more of a custom board that isn't part of the traditional stack, so I just said I'd post that the Core running on the Multisystem is in line with more popular stack configurations. I didn't intend to imply otherwise.
heart is the same , de10 ❤️
Every board is a custom board. All Mister Setups are the same in the running of cores and game. The only difference could be double ram for some work in progress cores.
exactly. all other parts are just accessories. The DE-10 nano does the work.
Thanks for the info, I'm quite new to Mister
If you use the lodgenet rom for Mario Kart you don't have to spam the start button.
Welcome to the hobby
Cheers!
hey a new MiSTer user! Welcome!
Thank you, I always watch your VGE content, keep up the great work!
aww thanks. Plenty more coming
Id be VGE here too but @brisk drum made be change back lol
You have a favorite core, yet?
Can I grab that dm too please
thank you!
the 2nd link I don't have access to. but, the first thing worked thanks.
WHUT I do?
You got upset when I appeared as VGEsoterica lol
You and @languid dune I think 🤣
I did ? … no way bro
Haha nobody liked if I don’t think
I believe you need to add the Cycle Accurate role here on the discord. Should be an option one of the channels. Not sure which
I’m only Awbacon here now. VGEsoterica everywhere else
Thanks even though I've had an account here for a while I don't use it often. So I appreciate the asistance.
Sent
oh nice new e-mail from the master
Mario looking a few polygons short of being a bitmap
yeah I saw it in this morming. Fun stuff
Is this the roblox all the young'uns keep talking about
@woeful grove can you please block the word Roblox or any variation of it thereof ..
For eternity .. I find the mention of that game offensive ..
maybe a roblox bot would boost server engagement
I can niether confirm nor deny this. 👀
Why don’t you love me as much as Robby!
lol
Come over here Taco. There there. 🫳
I should keep a timeline on milestones
first public release
first game playable - Namco Museum
first 3D games show life
when was the first public release?
First legendary E64 error code achieved.
That's a cool idea actually
You could go on Patreon/twitter and research older cores too
yeah I am thinking about adding it to the FAQ
Jokes aside, that is a fun idea.
5/26/2023 First Public Release
7/9/2023 Namco Museum Playable
7/10/2023 Sound Added
will fill in the details later
It is possible with Xeno Crisis 🙂
Yep, that was my first as well. 😅
You are hereby anointed chronicler of the N64 core
work started on emulator: 2023/01/16
well, testroms before, oldest is from 2023/01/06
so more than 8 months already. psx at that time was far ahead...but i don't want to complain
oh to 2023-01-06 N64 Core Exploration starts
2023-01-16 Work on Emulator Starts
After work I'll fill in some gaps and will add links
it's not a race 🙂
Felt like the christmas demo and oxygen demo running for the first time was a nice milestone.
Christmas demo came first.
Impossible to single one out, the entire Mister project is jaw droppingly phenomenal....I say that as a collector of original hardware and as someone who's been emulating since the late 90a. Mister and all of its cores and contributors and incredible.
2023-12-24 full release with most commercial games working flawlessly. 😛
I am missing a bunch - but I'm working at this moment
had some downtime
links will be added
Why do PAL roms boot with the NTSC PIF it seems without issue? Is the part that is supposed to halt the CPU not implemented or is this what would happen in real hardware?
I swear I previously got a "this game is for a different region" message, trying to play a PAL game but have yet to see that again.
The arcade PIF also seems to work without issues using whatever rom also which is great but I am just curious as to why that is the case. It's more interesting if this reflects what would occur in real hardware.
I don't think it can be overstated enough at how impressively far everything has come already. You're working unbelievably fast to me.
That was kinda what I expected to see also but I am not sure if it's games that would say that are just not booting period right now or the games that do boot right now just don't care if it's PAl on NTSC.
There must be some way to get around it, everdrive happily boots whatever region games on any system
Hey dudes, is Mario Kart 64 supposed to just work or do you need to do something ?
I just get a black screen once the rom has been loaded
I have a big endian rom with the name Mario Kart 64 (USA).z64
Using direct video (so a CRT)
No, where do I put that? N64 game folder?
Yeah
@visual forge https://vampier.net/N64/
I assume the Everdrive just fakes the CIC region identifier to make it happy.
Hasn't it only been seven months?
So you'd be doing even better than you gave yourself credit for.
Is that the 64dd bios? Only mention I can find of such a thing online
boot.rom is the PIF bios file for N64 there is the NTSC, PAL, PAL Brazil and Aleck 64 PIF bios out there in the usual places you need to download and rename boot.rom
Thanks man, I found the file
I get E047 when the rom has loaded, and a black screen
New testbuild is uploaded. there are several steps to be done to make it work, please read everything and ask here if you have questions. @silent marten can also support 😉
Almost all of the work was done by @bronze tree
ok I'll add the file to the webpage now 🙂
oh, i understand to the help page 🙂
it was 🙂 but the help page didn't have it yet
now it does
new release!!!!
there 😉 to get some attention lol
Majoras Mask ingame (probably, it was taken after entering name)
but i can't be sure, haha
I've been waiting for zelda! Thank you so much!!
Using a database online will be just for sometimes ?
Eagerly awaiting how to configure the new test build. N64 controller ready to go! Is part of the auto configure BIOS handling?
database is too big it just needs this one line
66de752df1f29346377795a13f2543b1 ntsc|cic6102|cpak # Quest 6 4
probably later on update all can load it
for now we have to copy it by hand
doesnt the CRC change if you are using say the no intro roms over another rom set ?
The first 4096 bytes are picked
ah that makes sense
the file needs to place on N64 directory ?
Thanks 🙂
As per my FAQ
just remember you only need the line I linked since all other games are a pale shadow
I'm really excited for brian 64. What's your favorite magic path? Mine is earth, for sure!
never played it never will I just like the Meme
I assume that new test build of main will disable save support for Saturn?
I know the Saturn save support update just rolled out to stable main.
Can the "MiSTer" file be changed while the MiSTer is switched on? Or do you need to extract the SD card?
does it matter what pif file you use between aleck64 or standard ntsc pif?
any other order may 'brick' it and you'd to remove your SD card to replace the file
I'll make a download script soon enough to fully automate this stuff
Ok, thanks. But no problem doing it while remoted in then? Not so bad then
@chrome quest not as long as you follow those instructions 😄
what actually is CIC type?
its a secret
if you ever find out you would have to be killed
Closet inspection commitee
Commander in Chief
Chamelon Interface Chip
Clearly Impossible Core
The CIC in an N64 cartridge is simply a means of preventing unlicensed games from working on stock N64 systems. In a sense, the CIC is of no concern to the gamer. The N64 system however, requires the CIC in order to start up a game.
Where do I get the n64-database.txt?
I’ve done it before once too. It’s like performing open heart surgery even though you’re the janitor.
#1096015979055697940 message
is the database
you will also need the latest unstable mister
from
#test-builds message
let the channel be flooded by people who don't read 😄
Forget Mario Galaxy, Mario Kart 64 was the first in the series to have black (block?) holes.
Well the game is partially correct. It has 64 in the name.
the Server censors Mario just like the word Quest 6 4
This feels like diffusing a bomb.
the music with save state still working 🙂
Brian was censored by Nintendo itself because it didnt want to risk lowering Mario's popularity
then you should really appreciate what work the people do that create all these auto update scripts 🙂
Got the new "MiSTer", N64_cic.rbf, database file. No errors so all looks good.
Can't get Majora's Mask to load for whatever reason
Has anyone tested if the test main disables Saturn saves? Just not sure I want to do it yet since I'm still testing a lot of Saturn stuff.
Wetrix with some graphics and sound
Banjo 🙂
I knoooowww! I'm talking about the new test main for N64. 
I did as you said and now I don't get any picture out of my mister anymore!
Should I just pull the SD Card out and rename Mister.old back to Mister?
did you use filezilla to copy it ?
Yes
then you didnt turn on binary transfer
you must only use binary transfer when sending things to the Mister
also do yourself a favour and get WinSCP
fun stuff!
and never suffer the embarrassment again
Would this make it worse???
Maybe not new video yet but love to see it!
I've been using FileZilla all this time with no issues! I'm also on a Mac...👀
copying old one back will work but just send the mister file via binary
and then it will be fine
But just dump filezilla and use WinSCP. Its vastly superior
Is there a WinSCP on Mac?
filezilla is fine if you set the mode to binary
its just a shame it doesnt deafult
as we get endless my Mister stopped working when people try !
Saturn saves are still working for me with this Main
You saved my life good sir! We have visual contact again!
Thank you!!
Tom and Jerry in fists of furry get in game and is playable
You earned yourself a super reaction.
You can't see your character tho
yet
@orchid nimbus lmk if something amazing works now otherwise I think I will hold on a new update if there isnt that much "visually" different outside more games booting to mushroom vision
Quest 6 4 now works fully
you should make a video
see here. I made this using the latest core
Longplay of Quest 64 played as the NTSC version on the Nintendo 64. This game's version was released on June 1st, 1998. Tell us what you think by leaving a comment down below!
0:00:00 - Start
0:00:35 - Opening
Earth Orb
0:02:25 - Melrode Monastery
0:06:16 - Melrode Village
0:08:35 - Holy Plains
0:16:28 - Dondoran
0:22:04 - Holy Plains
0:24:38 ...
Is this update more of a games work better or newer games may work thing?
we need a mister unstable? the just updated mister today...
@cerulean elk heh 🙂 you'll read all about it here I'm sure
New games may show small signs of life 😊
whats the database for?
telling the core what to do
the core knew what to do yesterday, now it doesn't?
database is at https://vampier.net/N64/
can we update mister while it's running? My sd card is inaccessible in my case.
It how it works now so either use it or dont. if you dont the new build wont work so your chocie
Can I do it in filezilla
set the transfer to binary
Pokemon Puzzle League now boots up with the intro, and then crashes. Before it was just the audio for that part, now you can see the visuals.
to clarify what the CIC change does: the CIC is a chip on the cartridge that communicates with the console to validate that the cartridge is original. The console then puts a magic word inside the PIF memory and the game checks for it. If the game finds the wrong word it may hang up or do other things for anti-piracy. Until yesterday, a fixed CIC (the one from Mario Kart) was used. Now all are supported, potentially allowing more games to run
e.g. i get sound now with yoshis story, what before was not possible
cool
I get audio now for Mortal Kombat 4.
Was even able to get to the character select screen and select a character! Just audio though.
@wanton sun Will the core always use a database or is this only because some of the system in not implemented?
Star fox gets real far 🦊⭐
Yeah, I made it to the asteroid belt boss already with the previous build. 
I get a small yellow line in the top left corner of oot!
oof
dk64 tells me no expansion pack installed
Mario Paper shows first screens
so rename MiSTer to MiSTer.old in filezilla and then transfer the unstable MiSter?
The splash screens in starcraft lookin crisp
Yes but change transfer to binary first!
Pokemon Stadium is playing some real scratchy music before dying
very nice register print out
0000E+00 😄
address error on store sounds like TLB could be used
thats how I remember it looking
I have a question CIC could be also used for proto games or just retail games ?
the core either needs a database via file or compiled into mister main. We decided to do it with a file, so it can be easily edited for e.g. homebrew, romhacks, ...
where is the new n64 build?
generally prototypes are not signed
there's a similar file on a everdrive iirc, doesn't seem like a big deal
@quick arch you can add anything to the file
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Wow, getting a lot out of Clayfighter Sculptor's Cut.
sure !
Pokemon Stadium 2 shows some Screens
Clayfighter has the whole intro song and a lot of visuals in the intro.
Even got into a match, but only the health bars show once in a match.
Super Mario 64!
No face 64
I can't get into the game because I don't have the patched version
Starcraft 64 boots into title screen
Fighters Destiny shows some very limited 3d graphics and sound 🙂
its nearly playable id say 🙂
Yoshis Story says "auto-detect failed"
we are about to see levels of MiSTer core-ing that previously would not have been thought possible
Custom Robo gets to the name your character screen.