#Nintendo 64
1 messages · Page 9 of 1
Oh yeah, you're right it's boot.bin
I just load the bios from the folder 😋
I wonder if Saturn has the same kind of diagnostic tools that N64 does. I feel like it's a different problem since it seems N64 doesn't have the bandwidth issues that Saturn has.
It's more about making sure someone doesn't delete the bios , you don't need a file with the name boot.bin
I am really so blind? Saw a newer version of the n64 core here. Now I have put the sdcard in my computer, I can’t find it anymore. Was it deleted?
#1096015979055697940 message
Thx, i was blind... 😂
Chopper attacks framerate is atrocious
My Saturn developed a strange RAM issue, I looked for diagnostic tools but didn't found any.
Perhaps concentrate first on the ean database and simulate the ean was entered in the seach field. I have found a nice litte app for ios, thats add the scanning and some more functions on the keybard, act as a own keyboard. So no need to add this to the web. Think similar app is done for Android.
I will try it with the app and the function "Textscanner" meanwhile
Simple Games like Daytona USA works with the textscanner, just testet. 👋
@wanton sun it’s always fun reading your patreon updates, and as an embedded guy it’s interesting to see how you handle the peculiarities of the chips. It would be interesting to see you handle something like hexagon but there’s no fun to be had there sadly
Debugging baseband code is beyond tedious
Tracing shared register shifts over out of order execution makes my head hurt
same same. that is my go-to n64 game asap
back when I was a kid I traded like thousands of dollars worth of legos that I had in a huge tub for $50 just so I could buy Mystical Ninja after renting it
i need to go delve into it more, i got through the intro segment
I don’t think Goemon could work that board with those polish sausages he calls fingers
I wanted to take a quick crack at it.
It's extra funny (to me) because the tag line is literally change the system
Goemon: "More, more cowbell!"
needs moar brian tho
Gotta wait for the OpenAI one
haha, I'm using my own custom realistic model, but using a reference image it really wants to keep it animated. and it doesn't have any ganbare goemon data to do it from scratch :/
I've been screwing around way too much with trying to disable both AA and Dithering. I can't seem to turn off the horrible dithering. At this point I think I'm better off waiting for the core than original hardware
Was there anything else Brian was in? Like comics or something? I have never thought to look at all. Maybe there is deep Brian lore out there.
Yes
Wow, they even called it "Brian's Quest "
Also it's Jean-Jacques McCulloch to you
Yeah that wasn’t bad
@zinc dew Q uest64 should be unbanned 😄
not my call, I’m just cursed with it
Quest64
I have 64 questions
shoot
I like that Brian 64 is such a dead brand that someone can just claim to be the official Twitter for it and nobody cares enough to challenge this meme account
The cover photo is immaculate
@cerulean elk - “I really don’t want to have to play Quest64 for a video”
🧐
I always assumed that it would be his 50K subscriber special. Gotta keep the tradition!
He knows he is going to have to demo it at some point. It is the mascot of the n64 core haha
I'd be happy to play brians game. Because it would mean the core is pretty complete and with that many people talking about it it must be good. Right?!?
I want this as a papercraft 🤔
But I’ll do it…at 50K
At my sub rate expect that…spring 2025
is there a logical reason for brian's hair to look like a question mark
other than akira toriyama already did a little boy with a tail
so the artist ran all out of good ideas
I saw that lmao
😉 good - your eyes work perfectly
Hahahha good one 👌🏻
ahoge (plural ahoges)
(fandom slang, usually in the context of Japanese-style art) An exaggerated cowlick (lock of hair). It adds cuteness to a character and is usually indicative of character traits like airheadedness.
I wonder where that trope came from
There's probably an origin point in an anime or manga the rest derive from where the cowlick means idiot or often "near delusionally over confident"
But that in of itself must have come from somewhere
if the trope itself is purely old enough
you might be able to attribute it to media exports from the US during the immediate post war period up to the sixties (which impacted film and manga at the time as john ford films influenced kurosawa and disney was a primary influence for Tezuka) so for all we know that whole could be born from, lol, fuckin Alfalfa from little rascles and then adapted to their storytelling from there.
lol
I thought it was a “in tall grass” finder for when your character is in tall grass
My money on on Alfalfa and his innocense / lack of wisdom
They really exaggerated the cowlick over the years.
"It's what Americans call a cowlick: that one section of hair that, when you comb it, always wants to go in a different direction.
Imagine a society where ideal boys have clean, pressed clothes and neatly combed hair. The most rambunctious in any group will be the first to wiggle around so much that his shirt gets untucked, his socks fall down, and his hair gets mussed up.
The exaggerated cowlick, then, was used as a sort of shorthand to indicate the stock-character cute-but-mischievous, wiggly, or cheeky kid.
His opposite is the stock-character hyper-polite little girl with perfect curls in a starched, ruffled dress and shiny shoes."
It's also important to note that Little Rascals were also movie serials and alfalfa had the top pointed cowlick for a lot of them
It still feels weird that Mario's facial hair/eyebrows don't match his hair.
But it feels weirder when they do.
oh cool i hate that, thanks
Quarmio
let’s try to minimize gifs if we can, sorry to be a downer
you can't minimize gifs in discord, they haven't implemented /collapse yet
Brian disapproves
I knew the power would go to your head
sorry it’s not that, I’m just trying to follow-up on mod team requests
I love animated gifs myself
don't lie for them
You seem like a genuinely kind person, Robby.
but he loves GIFs
as long as we have Qυesτ64, it'll be ok
Lol don’t go buck wild on the gifs, keep it to general, off topic, or memes
Shoot forgot
now you must beat quest64 10 times!
Thus is my penitence ! Has decreed by the Robby
You should fashion a flail out of quuuuuest64 carts and n64 controller cables and whip your shoulders bloody
It’s the path to purity
This channel is going to get pretty crazy, in a good way, once games start working
I think it’s a cool walk cycle but entirely too distracting for game use.
theres a few other ones that are even wackier than that
I've seen one at 120fps where every part of mario jiggles like a cartoon
haha that’s cool
Albeit one that doesn’t like fun!
I feel like we can add some more frames and really make it unsettlingly smooth.
discord only gives you a certain number of gifs per month for the server and once you go over Robby pays for them out of pocket
so simmer down
LOL
A day that will live in infamy. 
Got my kitsch-bent replacement parts today. Will be interesting to see how much of a difference they make.
What things did you get
Video killed the @zinc dew star
Two sets of sticks, bowls and gears.
Nice!
The future passed us by 
I’m pretty excited to share cool recommendations with people once games are playable. I mean Quest64 is meme lol material but there’s some really awesome games that not a lot of people know about.
That’s pretty cool! My Toys R Us was never stacked like that tho.
Party like its 1999
I never got to see Toys R Us until I was an adult sadly
What, did you grow up in a small town?
Toy R US - for me it was just some legend , someone wrote something no one saw haha
Did see the occasional toy store and some kind of Gamestop or variant at one point
Same lol
Kind of like 7/11 now lol
My family was always too poor to buy me gaming consoles, mister helps me redo the childhood I always wanted lol
Im sorry to hear but also welcome to the fold, brother. Glad you could be with us! 🍻
Thanks a lot.:)
7/11 isn’t the worst thing to miss out on. It’s rare IMO to go to one that isn’t dirty with shady characters hanging out and the stank of desperation
I collected money with my brother for a Snes, then a PSX ,we have succeeded 🙂
lolol, growing up that was the place I’d go to for a slushee and to play arcade games
Love the juxtaposition of US vs Japan 7/11
Yeah maybe it’s a New England thing that they are typically pretty shabby. Can’t say I’ve gone out of my way to visit them when traveling
I desperately want a fan translation of Animal Forest. that would be a cherry on top of the MiSTer gaming library
Other than Japan when I visited a couple convenience stores including them just to see how it was
Yeah I don’t think they own a mop, they just replace the cheap linoleum when the filth gets too high 😉
I kid, they never replace it
In New England 7/11s most of the shady people are playing keno. That's the only game I've seen played in there
Don’t forget spending their entire weekly income on scratch tickets
Hmm this is N64 chat? What are we even doing? God someone moderate this
Same 😁 visiting all these games that were impossible to find back then since we never had official support from publishers.
Note to all N64 fans...dont bother playing GASP btw lolol
thems fighting words
but we did have a lot of trees
lol
and no keno in VT either
i had to play deadly arts in the mystery tourney at combo breaker last year, its so fucking bad
It’s terrible. Which is funny because Konami made good fighting games
Check share media as an example. I did a vid on Battle Tryst and GASP…basically half the same game
for some N64 news: systemtest works now despite 2 things. I completly removed the TLB from the test suite and some memory exception that would crash a game i didn't implement yet(the 4 failed cases in the screenshot)
hopefully i find time today to complete the rsp->rdp interface and can upload a new build. No idea if any game would be happy with that already and play some music
next days i will implement texture loading and texturing, Probably the first chance to see something more, as nearly all games use some kind of texturing(it's also used for sprites) and the RDp currently crashes if such a command is issued
if we can get buck bumble to play it’s menu music then it will all be worth it 
Great Progress ! How full is the FPGA now ?
still 56%
Good work
texturing will however be an ongoing process. While PSX only really had 3 different texturing modes, N64 has 20. So i will implement only the easy/most common ones first and add more later
(or better: i will implement the ones that MK64 needs)
have to start somewhere 😅
Good to know. Lets see the fillrates, i am so exited
I bet we will see dirty tricks of the developers too.
Does your software emulator have all 20 texture modes?
Oh my gosh are you kidding? why so many lol
I didn’t even know the PS1 had more than one!
it's 5: RGB, YUV, Palette, Alpha and Grey but also 4 different depth: 4,8,16,32bit
so each mode can in theory be used in all depth, but some are not allowed according to the documentation
that doesn't stop games from using them
my emulator is still missing 10 out of those 20, 8 of them are forbidden in theory, the other 2 i have not seen yet
most important for now are RGB in 16 and 32bit, that covers like 50% of the cases
Think 8 and 16 bit depth is more common if with depth the count of the colors meant.
psx has 16bit RGB or 4/8bit palette
ohhh right, thanks for explaining it!
What texture modes MK64 needs?
4 bit grey, 8 bit grey, 8 bit color lookup, 16bit rgb and 32bit rgb (ingame)
only checked the first track
When texturing is done, then only TLB is needed to complete the RDP ?
TLB is not need for RDP, it's CPU
texturing unfortunatly is only 10% of the RDP
it also need color blending, color combining, mip mapping, z buffering, alpha calculation, dither, noise, ...
Sounds complicade. Can you reuse some Parts of the PSX core ?
no 😦
but at least i have a c++ implementation that seems good with a lot of games already, so i know where i have to start
and i can always compare rendering results against it and simulate the RDP alone with display lists
So i guess thats the better looking games will run later?
well, my emulator can run Banjo, Majoras Mask and Perfect Dark, so i would say it's not that far off
the bigger problem are seldom used modes
e.g. conker and mario tennis use a forbidden 8 bit mode
OK, thats sound not bad. Have not expected that perfect dark run on your emulator.
Why are they forbidden ?
haven't tried any of these for longer, but at least it runs until ingame
the documentation says you shouldn't use it and doesn't tell you what they do
but it's not impossible to find out. Angrylion does implement all forbidden modes, so the knowledge is there in theory
Luckily there aren't as many games for the N64 as there are for the PS1, so should be a lot more manageable.
Sounds like the 3DO M2 SDK docs. It will just straight up say “don’t use this”…and never explains what will happen if you do. Just a black box warning
probably it makes it even more interesting for some developers...."Oh I should not use, let's try....looks good and is forbidden, so extra cool, let's keep it"
Do you build in a trigger so that you recognize when a non-existent mode is addressed, or is it your long-term goal to build in all modes?
it's like little kids. The forbidden exerts a special charm.
I'm really curious how much FPS you will be able to get at the beginning. I still can't really believe that the FPGA here achieves more speed than your software emulator.
yes, my emulator already has a trigger for it and the core will trigger a error code
that reminds me that i need to add an option to turn it off, there are really many error flags now 😅
RDP will get like 8 more for all the submodules and their different modes
Oh hey I had a question on a vid @wanton sun will there be a toggle to reduce down the ram to just base spec? Apparently there are a few edge cases where the ram expansion causes some odd issues. Space Station Silicon Valley being one? And I wanted to get an informed answer
(SSSV apparently freezes in the intro with the ram expansion inserted on real hardware)
yes i will add this at some point...i actually have to implement the 8mbyte expansion mode fully before and can add 4mbyte in the same step. Currently games can use more than 8mbyte....
the internal bus allows for more address bits and when you read behind the available ram you get zeros. It does not wrap around like other systems do it
👍 thanks for letting me know. I didn’t want to answer the comment til I checked even though I highly assumed there would be
It would be interesting to see if there are games that simply take all the memory that is additionally available.
I think this might’ve been asked but I can’t seem to find it in the search. Is there a good possibility that there will be a turbo or performance option in the N64 core to improve the slideshow frame rates that many games experience on real hardware?
I will be happy to get original Speed. Any other is luxus that have to be later checked. There should be some possibilities, but dont expect higher clockrates 😂
Nice work Robert
Access Google Sheets with a personal Google account or Google Workspace account (for business use).
Guess I will drop this here now 🙂
It is very very basic, but it is a start non the less
That spreadsheet is not public, needs access permissions
We have a testing matrix made up if you are wanting to join in when we have a new build
USA
Game,Status,Build,Tester,Notes
007 - The World Is Not Enough (USA).z64
1080 Snowboarding (Japan, USA) (En,Ja).z64
AeroFighters Assault (USA).z64
AeroGauge (USA).z64
Aidyn Chronicles - The First Mage (USA) (Rev 1).z64
All Star Tennis 99 (USA).z64
All-Star Baseball 99 (USA).z64
All-Star Baseba...
Hoo boy this is getting really exciting!
Yup! It's feeling realer than ever 😄
I bet a lot of homebrew uses CPU instead of RDP. perhaps the implementation of RSP might already do a lot for such software
Does a single 128mb ram stick still suffice? I read something about the saturn core running better with 2 sticks.
Suffice for the n64 core I mean
sorry, my brain is on overdrive lol
No worries, we're all excited about the n64 core right now 🙂
I only just gulped down a shot of espresso 🤣
@cerulean elk stated in a recent video that 128MB would be enough and cited Paper Mario as a reference (64MB) but isn’t Resident Evil 2 256MB?
personally I think dual ram is a joke. only a certain jaguar core actually requires it.
any core that really makes use of it is either in development or still in very early stages of development
Unless of course you want to reduce a few nano seconds of audio latency in the PSX core 😄👍
Then I'll wait with a potential upgrade until the n64 and saturn core are finished and see if the saturn core still recommends it. 🙂
Paper Mario is 40MB (I've not commented the small typo on the video, as it was explaining the idea of having only a single RAM that should do the trick normally) and RE2 is 64MB (as long as Conker).
Yeah I'm waiting until I see a real benefit for the upgrade. If I were really eager to play Tempest on an experimental Jaguar core, maybe I would go for it
SOME paper Mario’s are 40. Some are 64. Region diff
I didn’t have a RE 2 cart to showcase
Apparently the PAL Paper Mario is 64MB. Now I haven’t taken apart a cart to confirm because…I don’t have one lol
You need a second 8MB stick if you want to play expansion games 
PAL Paper Mario is a strange case as I've written a note some years ago about the dump being incorrect and overdumped.
Confirmed by another preservationist and the dump was corrected.
The header is incorrect and physically the chip is only 48MB.
Older dumps mirrored and added some data at the end of the ROM file.
Even Nintendo used a 48MB file on their Virtual Console back then.
I may buy an RE 2 cart if I need another illustrative example but also I don’t really need another copy of RE 2. I’ve got like five
There's never enough RE2. 😋
Lol we shall see
RE 2 is 64MB OR 512Mbit
Difference in bit vs byte. MiSTer has 128MB or BYTE RAM sticks. Biggest N64 game is 512Mb or “megabit”. Largest Neo Geo Game is 7xx megabit. If that makes sense 🙂
Let's scrap everything and count with Mio/MiB now. 😂
The biggest N64 game is 42069 megakajiggers
So much kaijuu.
N64 games can't be that big. There was a NES game that could hold godzilla AND mothra, that must be huge!
It's worth noting that Space Station Silicon Valley does have a patch that fixes the RAM expansion pak bug.
Truer words were never spoken.
It also fixes the bug where one of the collectibles lacks any hitbox.
Oh did they finally fix that?
I remember that back in the day
Needs access permissions to view it or just edit it?
I honestly love the N64 version of RE2, because it has the option for non tank controls. It breaks the game, but it feels so much better to play.
All I want is RE 0 N64 Vers to leak one day
That and the alt versions of RE 4
I don't mind tank controls in resident evil games. The tank controls in tomb raider though... I always run into walls.
That would be awesome. Same with the N64 version of Eternal Darkness.
Things will leak eventually, they always do
Like old peoples bladders
I feel like I'm already old people...
Same as that buddy
👴
Haha I feel old this week. Fucking sinus infection
Hope you feel better soon!
Feeling a bit better today. Yesterday was that “head in a Vice grip” vibe all day. I watched three John Wick movies in a row
I always watch showa era godzilla movies when I'm sick. Highly recommended.
I binge watched Secret Invasion this week.
That and some Ducktales lol. Random zag
To view it
Ducktales woo hoo
Damn, I am not at home this week let me see if I can change that on my phone
@solid crest can you try again?
Should be anyone with the link can now view it
It works now
I might make editing it public later but for now you will need to request access to edit
Thank you
If you check the sheet I posted earlier, it covers everything in the HTGDB that a group of us decided was the best to work from, so everyone is on the same page. Be great if you are wanting to test when we have a new build you work on that one with the rest of us 🙂
Ohhhh OK, I can do that then 🙂
Ace! Just request access to edit and I will give you rights
Although it will be next week when I get home
Requested access
Done
Thank you 🙂
I am trying to remember, were there any N64 ROMs in the various gigaleaks?
Some tech demos at least.
some source code, some resources for the most part
Ah yeah, there were some things that looked like animations, I remember now
Are those all in the HTGDB Everdrive pack?
we got some unreleased stuff for gb/gbc because the lotcheck collection leaked, so any rom that was submitted and done was held on to
I will make a mental note to check what was all in the leaks for N64 when I get some time next week, am sure I have them all somewhere
ram discussion: we will need 1 mbyte of SDRAM for the 9th bit of the RDRAM and another mbyte(less in reality) for flash/sram/eeprom. the rest can be used for the game rom, so 16 mbyte roms for 32mbyte RAM modules and all games fit on 128Mbyte module. Second sdram would be nice, so ROM and 9th RDRAM bit could be used in parallel (eg. rendering while ROM data is fetched), but given how slow the ROM access is (<10mbyte/s) it's not really an issue to share it and i have no motivation in maintaining 2 designs
Many would see that as wonderful news
i thought about dropping 32mbyte module support altogether, as it would be nicer to handle, but well, invest 1 hour more and have those old devices still working with some games is worth it
As an analog IO board man I am excited. I think more than one ram module is also not possible for jammix and ironclad folks
new build with RSP->RDP interface running. RDP will likely crash fast in most cases (error code 0x400 / error bit 10), so don't expect too much. 70% of the RDP commands are still missing. I don't test any games at this state
Fancy!
I tried Mario64 - Peach still baked him a cake and he's eating it right now and he doesn't have time to play
Translation: not working? Lol
?
you making fun of my grammar click eager boy?
😛
it's time to rejoyce and have good time
Bomberman Hero still doesn't work. Sorry @cerulean elk
sorry, really don't expect anything from that version
unless you like to run testroms 🙂
some demos now play music more 🙂
really? which?
Hard pom
Heavy 64
can't remember if I heard these tunes before
but they don't sound familiar
Heart broken. Gonna go cry now
cry good hard - feel happier after
The new narc arcade core may need dual ram to work according to the dev.
the "2 Blokes and an Armchair by Tesko" Demo has stuttering sound
time for trumpton 🙂
I’m waiting for Superman 64. The preeminent game on the system
ha - the core plays the music fine - I made a recording and it sounds horrible
Who deleted Aubrey Plaza
Careful, the West Sixty Four legion will come for you!
did not test any of the demos in the last weeks, but it seems RSP did help with some of them. Several have at least audio
I admit - I didn't test a lot with the previous core
is this from kroms repo?
yes
wow, the size...116mbyte?
We have sound on the Dragon's Lair demos, DEVO video and the Bad Apple demos since days too.
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yes
this one for badapple
ok, thanks
I8LZRLEVideo
I4LZRLEVideo
YUV16LZDIFFRLEVideo
YUV8LZDIFFRLEVideo
ResidentEvil2
Pixar-Geri'sGame
MenWithoutHats-SafetyDance
Devo-TimeOutForFun
All have sound since about one week.
Quest 6 4 works perfectly !
No changes booting games for the moment.
Namco Museum doing the same as always, same for Rayman 2 and Donald.
I've tried just moments ago : Super Mario 64, Mario Kart 64, all 3 main Turok, Goldeneye, Wave Race, Yoshi's Story, WWC No Mercy, "Brian 64", StarFox 64, Mystical Ninja, Killer Instinct Gold, Mischief Makers, Wonder Project J2...
And i've tried the "Styx" demo too, and we now have just a black screen with the E400 code instead of scrambled graphics (EDIT : on that last demo).
That's dedication! 
I half thought tetrisphere would play some music since it starts up before displaying anything, but no :c
My friend Nate was the rigger and animator on that.
I love seeing it still being used.
Big Buck Bunny is used a lot for VLC for example
Yeah, for sure.
It's used to bench video playback on a lot of stuff. So cool that he got to work on it.
I miss him. He went back to Japan for a bit and then is going to Amsterdam again for a while. He'll eventually drift back to Seattle though. He always does.
Confirmed 🙂
Custom Error message for the greatest game
Robert disabled the game because its too awesome for mortals
should be Q064
The Krom demo RDPModelInput.N64 starts to show things and when we move register it raise E400.
yes, this one does allow to test various blend modes and other things. It will not work without texturing unfortunatly
E002 on most of those retail games i've tested
So the ones that loaded a bit last time progress any further?
Rayman 2 is the same, Dr Mario as well, but I dont think its going to progress more until Robert has a bit more time
#1096015979055697940 message
Wait, games raise E002, not E400? Any particular reason for that?
that bit triggers on unimplemented CPu instructions. It seems to happen on way too many games to be TLB instructions, which should be the only ones missing, so maybe something else is going on. I will check after some RDP work
Ah, alright
wasn't there a list of error codes somewhere?
seen E040 a couple times; not sure what it is
I would go for a single ram core like Neo Geo. There can be make a list wich games are running with 32 Meg. Believe that 70-90% of mister user has 128MB meantime. 😁
the numbers are in hex, so you can use your windows calculator
40 hex = bit 6 set = CPU exception
i'm sorry the new error system is more cryptic than the one in PSX, but it has the advantage of being able to show multiple errors and not just hold the first
this way i can even show simple warnings and it will not make the core blind for real issues
oh hex 🙂
The error system should assist and help you, so it is not needed to understand it all. 😂
This is better:
yes 🙂
i always forget to update the readme when new bits are added...will do it tomorrow
Do Nintendo Ninjas hang out here? Should we be concerned for Robert?
Nintendo has nothing on Robert, no law against developing your own N64 emulator as long as you aren't using any stolen/leaked documents, which he is clear to show he is not through documenting his development process. 🙂
I didn't know Ninjas cared about the law
And it's all open source
They killed this kid.
And it’s The Sun and Daily Mail so you know they did extensive research and verification.
Yes, Bild spoke first with the dead 😂
Damn they fit that game in 64MB? I remember seeing, I think, an MVG video talking about how it’s a technical marvel but I thought he said it was 256MB. My mistake! Thanks for checking 👍
No worries. And yes it has some impressive compression to get the fmvs in
it also features a partial randomizer which is pretty neat
It even has an analog mode if you hate tank controls
RE2 could actually be on one PS1 disc. There was an audio issue that they miscalculated and just said whatever two discs. Fun fact.
Yeah the audio went over disc space budget
Angel Studios were wizards.
Yeah the compression was insanely impressive. Here’s a presentation on how it was done: https://ultra64.ca/files/other/Game-Developer-Magazine/GDM_September_2000_Achieving_Full-Motion_Video_on_the_Nintnedo_64.pdf
MVG always has something so blatantly wrong in all his videos that at this point I'm not sure if he's an idiot or if he does it intentionally to keep other people from stealing his work
really?
Name a few items please
Or 1
Talk is easy - I have seen quite a few of his videos and his videos are mostly factual correct - not enough divergence to come to the conclusion that he’s an idiot
Sometimes he’s too focused on the field he grew up with and his current field of expertise - he tends to ignore things outside this field of interest
Which certainly is normal given that you can’t be an expert on everything
I like most his stuff. He was pushing limited run hard when he was doing work for them but guys gotta get paid. He was big in the Xbox modding scene back in the day.
Got hours of enjoyment out of all his emulator ports on the original xbox
And the other stuff he ported
It blows my mind how fast you work, Robert. I remember being in college dorms when UltraHLE hit and people going crazy, but it felt like for many years after that and compared to most other consoles of its or preceding generations, N64 emulation was so much harder to figure out. The pace of progress is crazy.
He also might have said megabit too (although 256Mb would be even more impressive)
make sure to have a config file for every rom 😄
Don't worry everyone. I'm spreading the Qwestsixtyfourness with my Cemu moderation powers

That’s on Tink5xPro right
He’s pretty good. I watch his stuff now and then
i can only do all that because research was already done for many parts by endless developers before me. If that was not the case, it would takes so much longer
Yes, it’s allways a help when knowledge is shared and archived in any form
commited the first change for texture loading. It works in simulation, but as the data is not used yet, quartus just optimized it away. Also there are some bugs introduced i have seen in NICCC. Don't bother trying it even. I just wanted the status to be saved after so many changes, that 's why i uploaded it
Great news either way 🙂
I remember the glide plugins to get it to work, the hacky nature of it, and being able to play ocarina of time which was still being commercially sold on a piece of software on my pc. Now it didn't run great, but the fact that it ran at all is mind blowing.
IIRC it was years until PJ64, which was the next step forward, but even then nothing ever wowed like ultraHLE 1.0. And yeah, dealing with plugins… rice, glide… such a headache
And Nintendo was absolutely livid, so much so that epsilon and realityman got chased off the internet.
I still hate plugin shit. But at least they're starting to get vulkan now
Its weird I remember trying ultrahle back as a kid and no n64 emulator ever really worked on any hardware I had up until now
then there was also this bad boy
NESticle is a Nintendo Entertainment System emulator, which was written by Icer Addis of Bloodlust Software. Released on April 3, 1997, the widely popular program originally ran under MS-DOS and Windows 95. It was the first freeware NES emulator, and became commonly considered the NES emulator of choice for the 1990s. Initially offering few feat...
I don't know if any modern N64 emulator is plugin based any more?
RMG
I keep hearing RMG what is RMG lol
weird
I wonder why they're going with plugins
Having multiple RSP (HLE & interpreter) and video plugins (angrylion, parallel & GlideN64).
The plugins already exist, so for a launcher to take them under its wing is only sensible
Any progress is good progress!
because they work
And it’s easier
diffrent people could work on different parts
What? Plug-ins are not easier lol
I thought that was the point of that one plug in they all use now, what was it called
It was supposed to unify them
Heh. Obligatory XKCD.
Man's a machine
I have such fond memories of those very early days of emulation, visiting sites like zophars and retrogaming(?), specifically those few years where nes and snes emulation seemed to take major leaps forward every so often. Nesticle, pasofami, snes96/97, esnes, nlksnes, Zsnes, etc. Obviously it’s so much more enjoyable to just load and play with an FPGA core on mister or pocket and not have to tinker with settings or hacks, but I loved the scene back in those days.
Just wanted to say I appreciate y’all for keeping the gifs light on the on-topic channels. You’re awesome! 🍻
I am, and modest too
lol it backfired on me 
Gifs are always on topic
look what I got to work on the 'core' 😄
already installed in prep to test the core to be honest
I hope mupen64plus is a good choice
I've got a whole batch of animated PNGs ready to get around the GIF rule. Loop hole hype! 
||Don't worry, I'm kidding. ......or AM I!?||
My favorite chihuahua
Gifs not allowed now or something? Lol
Or on Saturn? I must have missed something lol 🤷🏻♂️
sticks head in
wall of gifs
😮
At least not in the main on-topic threads. They can be used in General, Memes, and Off Topic.
Lol nothing makes sense any more
It was a dark day indeed.
Yes
And no one learned anything!
YAY! :D
Some people enjoyed the freedom so much, that there is no space anymore for the freedom. It’s not really funny to view 50 time the same gif or picture. It’s like a kindergarten in some threats. It’s a shame… just my 2 cents as a personal meaning as a normal user.
lo siento
Accepted
So…how bout that N64 core? Lol
I am exited to test the next version with some rendering build in. I personally had never an n64.
There are some great games. Not many, it's true, but still - can't miss a whole Nintendo console, so much history in it.
Being in the transition to 3D a lot of games have aged terribly badly, from being early design experiments. And they're very hard to play with hands used to dual-stick controllers.
How is making an emulator that uses plug ins made by other people not easier?
Oh who cares about the end user? lol
Every game a different plug in, forget that lol
Well he's me, so I do
If your front end comes with profiles for them then no-one needs to know.
I just use the real thing, tbf. I've not used an N64 emulator since UltraHLE. Well, outside another Nintendo console anyway. I replayed Ocarina and MM on 3DS.
For me, however, it is amazing how quickly progress is made, especially because an n64 core was considered impossible for a long time.
And I so love watching Robert work 🙂 Always been a huge fan of dev diaries.
not in a creepy way
Still such a clunky method lol
Meh. The alternative is either a perfect emulator which is a biiiiiig job, or just compile all the plugins into a monolithic exe and call it a day 😄
Penguins do love melons
Yes, I enjoy also roberts explanations of things.
I Wonder how many games was released for so low console sales
you know whats crazy? Croc for ps1 had made more money than banjo kazooie, but its a worse platformer. at least banjo kazooie is fun and funny ☝️ 😮 #themoreyouknow
I've never undestood the juggernaut that the PS1 was, but it definitely was!
For the N64 - 388 games over six years. Not many at all. https://en.wikipedia.org/wiki/List_of_Nintendo_64_games
banjo kazooie doesn't even have any gobbos
That many games for such low sale basis. Don’t forget that the competition’s was on cd drives. That make conversations hard and expensive. Wii U have only 170 games although it was cd based and stronger as ps3 and x360.
I remember PS1 games being quite a bit cheaper, so I imagine that helped
That time I bought my ps1, Nintendo was a child thing in my eyes.
is it safe to say that the n64 was the one time during the console wars where they had a grip on sony in terms of raw processing power
My first Nintendo was the Wii, as my daughter was 5 or 6 years old.
Eh the Gamecube was more powerful than the PS2 as well.
but where was that really shown in terms of games, besides resident evil 4.
GameCube was arguably on par with the xbox
A lot of GCN games looked miles better than PS2 stuff.
Metroid Prime, F-Zero GX, RE4, etc.
Plus a ton of GCN games supported 480p. But only a handful of PS2 games did.
Iirc Xbox was fastest.
Xbox was definitely the strongest, but not by much compared to GCN.
in terms of clock speed, but the ppc cpu of the gcn was much more efficient
Xbox had fully programmable shaders, it was easily the most forward looking console of that generation
The fact that Doom 3 could run on it was super impressive, even if the performance was not quite there
@manic basin If you feel so inclined lol
there's a reason ps3 and xbone went with ppc cpus
doom 3, thats a impressive looking game even now
Xbox was a Monster also in space consuming
that reminds me, the ps3 cell! but its heading too off topic for this channel specificly so im gonna pose what im gonna say in off topic in relation to that
ah, back when sony thought the cell was so powerful they wouldn't even need a gpu
What I love now on Nintendo consoles is the small power consumption. No real head and no loud noises
I am unsettled by all the gifs
Please subscribe, my wife left me. : )
that game is alot longer than it seems. or maybe its because i died so much trying to 100% it
There I gave you something to be unsettled about
Please people stawwwwp!
You are compromising the legitimacy of our discord with your visual pollution
hahaha, the goal is just to minimize gifs not disallow them. We’re just trying to be friendly to new users
What will the people say!!
woop woop its the sound of the fun police
Dito Nintendo. GC, Wii, Wii U is also only a evolution on the chips. Change came with Switch. Interesting what’s happening if Wii U was a success
......
Woop woop thats the sound of the beast
lol I know, I’m sorry but thanks for listening
lol
Who did that!
There will be consequences!
Hahaha
nesticle was the first time I actually beat megaman 2, thanks to save states
then I got good enough I could beat it on the real machine
Why!!!
you had to use save states to beat mega man 2.......bro...do you even metal blade?

yeah metal man + the droprate in that game
hard not to wind up getting 3 1ups every spawn
I mean I beat all the robot masters on the real console, but the wily castle stages are really hard
I did eventually beat all the megaman games all the way through on the gamecube collection though
despite the stupid A and B button being switched
I was going to ask about that
shame there was no mega man 64.....and NO not counting legends
Well that’s about to change
But it says “Mega Man 64”
thats how they get you
after fifteen years of playing megaman with a being jump and b being fire
I’m so excited for this core i might need adult diapers
then these jokers switch it
@orchid nimbus please
with no option to switch it back
@orchid nimbus Timeout for you.
there was no control option to switch in the collection?
this discords first ban
no, there wasn't
makes me mad because otherwise it was a great collection
but after beating megaman 1-6 I can play it either way
my brain has been rewired
And it wasn’t me
awww muhhh gawwwd stawwwp
That's two.
The point is that we'd like you all to not repeatedly disrupt actual conversation with stupid gifs.
I say "all", but you know who you are.
It’s me isn’t it
gifs are hilarious and they’re fun, but for on-topic channels we just want to minimize them. Lots of new users and lots of discussions happening. That’s all. Thank you for understanding.
This was the ultimate sin. I actually returned the game and exchanged it for the PS2 version at the time. I was surprised they let me do that.
The good behavior lasted a really long time
If Jaime banned me that means I deserved it. He’s a good person.
I just want you all to know that I’ve been reading gif with a soft g this entire time, the way it was intended
jif
Like the peanut butter ?
thats how i say it too
You won’t! Just minimize gifs on the on-topic channel. Always feel free to reach out to me or anyone other mod if you have questions. Anyways we should move on, thank you again.
Preemptively admitting to your future
!
Choosey moms choose GIF.
😼 when the mister documentary is made, the psx and n64 are gonna be huge highlights
I have AA disable patched a set of 2D games for N64, most of them look OK that way, sometimes with a bit of weirdness on certain graphical assets. I still need to find the patches to make the 2D games using the analog stick use the dpad instead that someone mentioned before.
you dont like a little bit of blur ?
Not especially.
Don’t forget the Saturn
oh yeah
The Saturn core has been super fun to follow over the last year.
That is true.
wow. what have you guys done?
The games that took really good advantage of the hardware looked awesome at the time.
Can’t wait to be interviewed for the doc
You abused meming so hard that I literally cannot spell the name of that game without spaces because it's blocked
Worth
you made a core or did something on mister?
He made a taco at least.
I was just gonna say (before I just now discorvered this block) is that the Q game, and the ninja game I remember the first time I tried playing them without a memory expansion pak. it was a nightmare
goemon?
No I been present on the scene since the inception of psx Saturn and n64 cores
Helped test the psx core before it even had sound
Taco has been around
I will talk about the meme wars of 2023
#spicy-off-topic 👇
I think I might have to set up an XP machine to use my N64-usb adapter cable that doesn't have a driver for later OSes, to get my old game saves off those dinky memory cards. Not looking forward to that.
Does exits standalone adapters for the expansion?
For ps3 there was a external reader for ps1 and ps2 memory cards
I've got the datel dexdrive, only works on 98/xp and it has to have a serial port
but its the easiest way to dump turok 2's saves since it takes up an entire memory card
I was hoping not to spend money, but I'll spend money to avoid installing an XP
Damn thing doesn't work in VM, I've tried it
The N64-USB lead I mean
how does this thing connect to the pc
it it usb?
oh
the problem I have had with those old drivers is that xp doesn't care if a driver is signed
but windows 7 and up does
and a lot of these cheap peripherals, especially ones made in china ship with unsigned drivers and in modern windows you have to sign into test mode or download DSEO and sign the drivers yourself
its a pain in the ass
the xbox to usb adapter I have is like that
You can say windows to use unsigned drivers. There is a boot option for that
it doesn't work
in order for the drivers for this gizmo i have to work at all, you have to be in unsigned test mode AND sign the drivers with a certficate yourself
and the boot option only stays for one reboot
so you have to enable unsigned test mode at the command line
all because microsoft wants 10 grand to sign a driver
it sucks
Ok, thats mad
Mystical Ninja Starring Goemon is an awesome game @latent dagger
Wondering that exists not a easy box for reading the packs.
That’s for loading cheats, right?
nah its for reading n64 memory cards to the pc
How will the core manage that? Rumble or mencard, both was not offered simultaneously from Nintendo
I can also do it with the gameshark with the parallel port cable and dump the saves to the pc with gameshark software
but thats even more work
for a datel product it works surprisingly well
the problem is that once you get the saves on pc you can't just dump them into an emulator
That’s because the Xbox 360 is really the 3DO 4
I’ll tell that story in a vid one day
I believe it saved them as .n64
funny way to spell Dreamcast 2
Presumably just a toggle in menu similar to mounting memory cards in Psx core
so the .n64 has to be converted to a .srm
The team at 3DO that developed the chipset architecture went to Samsung, which then sold to MS. 3DO team pitched a design for OG Xbox but lost to the Direct X team. The 3DO team then finally realized their dreams of releasing a PowerPC based console with a unified memory architecture…with the 360
and all the old memory card saves on gamefaqs were done with the dexdrive and are in .N64 format 
Just do an XP VM with USB device passthrough. Might be easier
does that thing work?
what format does it save in
oh it says sony on it lol
sony reads nintendo 64 save files now
lol
I did try that maybe a decade ago and it didn't work then. VMs are better now though, you're right I should do it again
Ughhhh I'll have to find the thing now too...
I recommend VMWare Workstation Player
Yep, that's what I tend to
I'll try Parallels first since I'm 98% Mac hosted these days 😄 Then break out the winbox
It's crazy to me that there's memory card managers for ps1 memory cards using that adapter, but the tools only let you dump, completely rewrite, or make a free mcboot memory card on ps2 cards
I have a real xp machine with the gameshark crap already installed on it
oh. you have MacOS
I was dumping some carts for the preservation discord with the gameshark
you might be better of dual booting then lol
I have a games winbox too, just doesn't have any VMware on it (yet)
VMware Fusion is same for mac
does hyperv allow you to pass through a usb port?
No usb
I have at least one of each domestic OS 😄
No, try pro download and you get both
They threatened to discontinue Player but they didn't
interesting
because too many community colleges like mine are still teaching with it
Can always hop over to one of the free VM hosts
Adaptoid! That's the thing I have.

Player is only one vm
Oh, Quest 64 you say? Or rather... you don't

Muahahhahah! /kitrinx laugh
(╯°□°)╯︵ ┻━┻
I've never even played it. I should do.
i don't really play with VMs anymore, i have so much real vintage hardware that its easier to just build something
Fusion for mac is cheap now cause of apple silicon
i got a super socket seven board with an actual AGP port
I'm very sorry
which is rare and expensive
it runs a pentium 1 so it takes care of all my windows 95 needs
I do more VMware since years. No worries about hardware anymore.
Oh lord.``` To install this driver:
a) Insert a blank formatted floppy in the A: drive. ```
i had a bunch of 486 boards and I threw them all away
It's like, they came out with 95, it was pretty bad, then they came out with 98 and it was waaay worse, then 98 SE which was actually decent, then ME which was like, 50 steps backwards, then 2000 which was basically 98 SE with some new fonts, then FINALLY.... XP
the thing that makes xp king is the usb support
98 SE had USB support
being able to plug standard HID devices in and it just works
yeah but 98 SE usb support sucks
lol
even with the unnoficial usb patch
it still forgets my keyboard and mouse dongle half the time
and I have to plug in a PS\2 one to fix it
The NT kernal was a godsend
I'm glad they ditched DOS completely sooner than later
DOS couldn't multitask
With w95 came the real success
microsoft realized they had to make a multitasking OS or else someone else was going to do it first
well.... actaully...
mainly OS\2
such operating systems were already kind of out there. Mac had some bit of multitasking I think
Amiga was in 84 a multitasking System 😂
I mean you had UNIX out there, being a multitasking, multi-user OS
it's kind of crazy to think that we've been on the NT kernal now since basically 2001
Your right, it could work as a doorstop and also act as a stand for the IBM PC
I wonder if they're gonna change that with Windows 12
They'll right-justify the dock taskbar and call it good, I reckon
I'm not even on windoze 11, not looking forward to 12 either
I have enough problems running xp era software on windows 10
used to work fine on windows 7
But most early multitasking systems has no real memory protection. The MMU came later as a chip.
true, also windows 2000 fixed that by running each application in its own protected memory space
if you are adamant about running XP software without any issues, then I recommend just building an XP machine
Without any more issues than any random XP machine, you mean 🙂
Get yourself a Core 2 Duo, and 3GB of RAM (or a bit more if you intend to run 64bit XP)
Ooh I can use my old 2007 MacBook! Ideal for the cognitive dissonance
Core 2, 8gig
And importantly USB-A
ah well, I don't know if you can use all 8GB even with 64bit XP
No, probably not 🙂 I can drop it to a single 4gig SODIMM if needed
Might even have the original 2gigs around somewhere
oh wow, it apparently could go all the way up to 128GB???
supposedly 32bit is limited to 4GB but I remember it being 3
XP/64 could barely boot safely, let alone use 128gig ram
Poor little stub end of technology that it was
N64 + Windows is the greatest combination, what is this anti-windows heresy
Look a that beauty
I do all Systems as vm‘s. As Long as you no need fast 3d all is fine.
AWEsome
I mean, bruh, a core 2 duo, 4GB of RAM, and an old Nvidia card. sick little machine for all your old game and software needs
Gosh, I hope I can actually find the Adaptoid cable after triggering all this ancient-Windows chat...
It's probably in the N64 bits box. But that's under the bed where mrs is sleeping just now.
Depends on the gpu. 4GB can be used. Pae do more than 4GB on 32Bit 😁
Not sure, doesn’t look like 95, too high res
yeh, it's either 2000, or XP with the classic theme
I'm thinking XP though cuz the folder icons are bit more rounded
mario if he real
yeah seriously don't even bother putting more than 3GB in XP
and the issue with XP64 is that it has problems running 32 bit apps
Only confuses the poor thing. It can't count that high.
which what xp program is going to need more than that anyway
Certainly not this 158kB of Adaptoid driver 🙂
a decent dual core xp machine with 3gb of ram running an ssd and with a geforce 7 series
i believe so
Or 3gig with that registry tweak
Ugh I don't believe I still carry all this stupid knowledge around with me
What a waste of brain cells
I don't think you want to use XP without all the extra community patches that have been made to improve it
if you have a program that needs that much horsepower just move to win7
only reason I keep xp around is because they removed gameport support in 7
and my force feedback pro doesn't work
Ouch. Yeah.
this made me mad when I moved to 7, and microsoft does not know the depths of my rage
Only gameport thing I have is a gravis pad, and they're awful so no loss
Gameport was bad. USB Versions work much better.
usb was better but the original force feedback joystick is gameport only, it won't work on usb
Still love my Sidewinder joystick, want to make an adaptor for it at some point
also I had the microsoft game voice
it let you talk to your stupid computer and it would initiate commands in games
it makes you look like a dork, and it uses so much cpu that it causes games to lag
Don’t know if there is a damonbite like adapter exists (based on microcontroller).
if its the regular sidwinder you can just use the gameport to usb thing
but if its the force feedback then that won't work,
Not enough power I bet
because of the bi-direcitonal communication on the gameport
There’s this one by necroware: https://github.com/necroware/gameport-adapter
And the 12V 🙂
Also yeah mine never worked with the USB adaptor on modern systems
Oh hey, they only did 5V. Who knew?
the force feedback pro is special, it needs a bi-direcitonal usb adapter
I think that there may be a project out there for it though
its just easier to use the force feedback 2 on modern systems anyway, its usb
it just doesn't kick as hard
This one works with it, supposedly
My sidewinder pro is lost since 20 years. To many moves 😂
They're super simple. Four axes signalling at 0-5V, four buttons at 2.5V, surely there are a bunch of adapters.
Sidewinder FFB Pro 9 4 1 1110 Digital, FFB not yet implemented
Ah, I cannot read
Most with more power needed external power
yeah it does some digital wizardry with the gameport
Sounds good
Nice
They used a more capacity micro controller
I am going to play n64 games with my ps4 controller
as our lord and savior intended
I gotta go with the ps controller too. Feels moar comfy
Obviously you are all going to use a GameCube controller, after years of becoming accustomed to playing n64 games that way on the Wii virtual console
…no, I guess that’s just me huh
I missed out on Wii virtual console 😂
i still need to get a bluetooth 5 gamecube controller, do they make one yet? 😏
I wish
much wow
for use with an actual GC or to use with other devices like a computer?
Hope NoClip makes one!!
They don't deserve the truth
The forbidden knowledge of how 3DO shaped gaming for generations to come
It’s like the arc of the covenant for gaming
Yeah, I was fortunate to meet RJ Mical once and got to chat for a long while. Really brilliant dude.
He made the Lynx before the 3DO
And before that the Amiga lol
Oh nice. I’ve chatted with a lot of the team that did a lot of the hardware engineering side on 3DO and worked with one ex dev on that M2 demo disc I released. All fun people
I’ve still got some stuff from the old 3DO offices hanging out in my collection
3DO was almost to expensive for the few games that exits on the launch.
worked on the Fill Mode today: the RDP can fill triangles and rectangles faster in a special mode. Full 64bit per cycle are available there, so for example a 16bit per color framebuffer can be cleared 4 times as fast as with drawing only 1 pixel per clock cycle. You can see this in the image: the yellow background (320x240) is now filled in 0.3 ms, before it was 1.2 ms. This may not sound much, but as most games need to clear 2 framebuffers (one for color, one for z-buffer) every frame, 2.4ms would have been quite a hit for just preparing every new frame. In a 60fps game this would be about 15% of the total time and this is with the RDRAM being always available (haha)
this has never occured to me before
framebuffers have to get cleared before they're rewritten?
i always assumed they just write over
typically games do clear it before, yes. PSX even has a special mode for the VRAM that can clear 256 bytes in a single access
whats the advantage of clearing it?
actually what do they clear it with? all 0s or something?
you can draw on it without taking care what was on it, e.g. when you have transparent objects
ah, yeah if you didn't clear it you might see some junk from previous frames sometimes?
some games clear with black, but it's also very common to clear with a very visible color like purple, so you see while developing if there is a bug that lets the "backdrop" shine through
fascinating thanks
Even today the answer is “it depends”. Depth textures are important to clear to the far value, because obviously you need to make sure you don’t get false rejection during depth testing. Otherwise on some platforms there is a measurable cost to clearing a texture, and so if we can avoid it we do, for eg. other gbuffer textures we can just write over the existing contents without worrying about it
On tile based hardware (mobile phones, essentially) clearing pretty much is for free, and in fact you’d much rather do that instead of loading at the start of your render pass, as these platforms are usually very memory bandwidth constrained
you stumbled upon a mandela effect with that meme :P
she actually says "you like me. right now, you like me" and never said "you like me, you really like me"
oops, was really scrolled up, but thought it was interesting
If you have a skybox it’s common to skip clearing and just draw that as the first operation (and if there’s a z-buffer it would also get set with the largest distance value)
oh, Kaze talked about this for mario64 actually
drawing the skybox was incredibly slow, he found it faster to actually change it from a basic 2d fill to using polygons
Is it worth to synthesize the new commit or does Quartus still optimize it out?
this is why so many games get super graphics glitchy if you break out of bounds of the skybox
I think most people remember them making fun of her on SNL
I like it when I go out of bounds and there is that trippy trailing effect.
on SNL I think they went you like me you really like me
also jim carrey did it in the mask
that sounds strange. which video is that?
Thank you ! Some RDP test roms (raising E400 error) show black rectangle and Vector Demo also.
Can you draw polygons without accessing the Z buffer?
Think we have to wait till the core gets the modi that the software emulator have built in.
Optimization Video: https://www.youtube.com/watch?v=uYPH-NH3B6k
Bird Video: https://www.youtube.com/watch?v=9ieLW58wuCE
Subscribe for more Retro Mods!
Patreon: https://www.patreon.com/Kazestuff
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timestamped for the skybox bit
saves 1.5ms per-frame 😮
I'm sorry, but I can't take that specific render of Mario seriously anymore.
I compiled it, but no wireframe graphics, triangles or other changes seen in official games. The known games have the same results.
sorry, no change for that. polygon can still only show solid color like in the NICCC demo
yes, you can decide when issueing a polygon draw call to the RDP if it shall have gouraud shading, texturing and/or z-buffering. For starting i will render all stuff without z-buffering. It's not THAT bad
i mean, sure i don't want to play like this, but if the core can render this without crashing i'm more than happy
I mean, that’ll still be impressive as hell once you get there 🤩
The Greatest Game runs !
thanks. it seems he compares the normal skybox (2d image, not fill mode) vs a 3d model that is rendered last instead of first. This can be faster. However, drawing pixels is not the only thing slowing down: when drawing the 3D skybox, you still need to fetch the whole image for doing the z-check to see if the new pixels has to be drawn at all
ah
he's also leaving like, no backstop at all so if there's ever a gap in world geometry you're going to see garbage through it
still it seemed worth it for the performance improvement he got
Eh guys? Did you see this yet?
GroundHog day
Now all of this was worth it.
i saw it but i can't tell if anyones being serious so
if it runs or even just shows a Title screen Robert can stop work N64 done
would that be the first real game booting even a sliver?
oh right
Donald Duck
rayman is on n64?
I was hoping that someone saw the bad crop on the mister menu 😄
oh, rayman2 right?
rm2
now once Q-64 works people will not believe it that is actually works
my job here is done
You're playing with my heart.
I'm sure this will be a reality in the not so far future
I did some clickbait in #general-banter 😉
ok, now i have to deliver: place in your savestates/n64 folder, load the rom and press F1 for happyness
I just hope ocarina of time doesn't freeze when you enter zoras domain aa an adult...
😄 @wanton sun 😄
now you will be banned 😛
Is that a thing ?
Tell me, Mr. Vampier, what good is a phone call when you are unable to speak?
