#Nintendo 64
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Does the ps1 core support rumble
Oh yeaaaaaah
Yeah, also GBA and GBC core has support for the games that utilised it
I had the rumble catridge for the ds
It was useless
Only worked with metroud prime pinball
I still have mine lol
I only have a red fat DS to use it with though, it’s less than ideal but that game is so good
No issues? Try running pole position... 😆
F1? I'm just curious to understand if I'm missing something in setup, not really trying to run games yet I think it's fair to say!
Certainly on the Patreon others have got "HelloWorldCPU16BPP320X240.N64" to run as one of the first examples. I must be missing something.....
I’m getting the weird color issue on Namco. What was the fix for that?
Latest test core?
Oh thanks!
so I'm guessing rdp and rsp are next? the essential functions?
Yes. Robert is up in Tibet on a mountain training to become ultra instinct mode.
It's just exciting knowing he has the experience of making a software emulator, he knows exactly which are the critical functions of each of those components, so he can develop it in a sequence that every update makes the most noticeable difference in game compatibility
I don't think he is making a software emulator though. I can't wait for all the games that will start booting in all their broken beauty wen enough of the components are assembled. 🙂
He always builds a SW emulator first
then he can use it to debug issues in the FPGA
Its thje way Robert works
He already has
It's not one you'd use for gaming though as it runs too slow but it functions as a test bed
Didn't know that. Thought he'd just use a common software emulator.
Nope it's part of his method he builds a barebones software emulator to learn the components then uses that knowledge for the FPGA core
His emulator is Cycle accurate so so slow it can never be used to play games
It can be used with save states from his FPGA work to help him find bugs without the overhead of the FPGA compile
Like iron man’s origin. He secludes himself and builds a software emulator from a box of scraps and uses it for testing purposes.
What really gets me is the state of Nintendo 64 emulation in general. It stagnated for YEARS, and only recently have there been any significant advancements. I'm not sure what happened, but it almost seems like N64 emulation was an absolute headache.
Then Robert comes along, and just sort of bangs out a cycle accurate emulator like it was nothing...
Some of it was complex to solve, and nobody was that interested for a long time. Most games worked with hacks and workarounds, and a patchwork of plugins.
Cycle accuracy probably wasn't really on most people's minds because it's not playable at all.
Even right now, it's definitely an accuracy vs playability situation for most N64 emulators. It's nice to see Ares making strides but even then there's plenty of stuff broken on it.
I still remember when 3 point filtering became a thing, and it was after... Like, what... Ten years of nothing?
And then emulation finally got WAY better. Indiana Jones and the infernal machine was FINALLY playable. ( For what that's worth)
Parallel-RDP is really cool at least, no idea how accurate it is but I love the idea of emulating retro GPU fixed functionality in compute shaders
N64 seems to be a console where removing the limitations is more appealing than keeping them for most emulators
I'll admit, it's output really hasn't aged well at all.
It was blurry, choppy, clunky. The only time it could shine was when an obscenely talented developer got their hands on it...
Hmm, I was about to compare it to the number of great games for the PS1, but there was more to that than just the output.
It's such a dilemma; where would the N64 be had it used CDs? It's not such an easy question to answer. On the one hand, carts allowed data to be streamed in ways CDs weren't able to do. On the other hand, take a PS1 game, and put on the 64, and it will outperform it every time. (Minus MK trilogy, of course... Barf. But that's probably a media limitation.)
I dunno...
I'm all over the place 😆. But would the 64 have been at an advantage had it used CDs? Would Zelda have been possible? Conkers Bad Fur Day?
The biggest impact probably would have been better third party support. Square might have stayed
Nintendo's licensing practices were also really bad back then.
Care to expand?
I don't remember all the details, but Nintendo was well known for charging a lot for production. And one of the reasons they went with cartridges for the N64 was to control production so that third parties would have to go through them to manufacture their games.
Hiroshi Yamauchi was cut throat. He held a major grudge against Squaresoft for moving to Playstation.
Oh, yeah. I actually forgot about that. It wasn't until the GameCube were they able to figure out a proprietary disc based solution, and it was actually pretty snappy, as well. I wonder, then, how things may have been different id Nintendo had access to that tech during the 64 era.
I can confirm Nintendo has some backwards thoughts on things from around then.
Nintendo was worried about online accounts and a big concern was that people would buy a console, the name the want would be taken, and they’d sell the console or abandon it.
N64 is probably the second worst Nintendo Console
Virtual boy
N64 had some good games
for the time it was cool
most games didn't age well
And still everybody is feverishly anticipating quest vierundsechzig.
ultrahle came out and it blew everyones mind, that the n64 could be emulated at high level. Then we got project64 and zilmar made good progress for a few years and then the whole project stagnated.
people focused on plugins to fix problems and add features
that was in 1998, I was a teenager. I'm now 41 and project64 has not really had any meaningful advancement. Rogue Squadron wasn't playable and as far as I know it still isn't.
the advances in PS1 emulation over the years have absolutely blown away the n64
not to mention gamecube and wii emulation which is largely done and only took half the time
Agreed which is wild because I still love it. Wii U was dead on arrival but the homebrew scene saved it a lot.
There’s been real advancement in N64 emulation in recent years, just elsewhere - angrylion RDP was a big step for accurate, LLE rendering, which was followed by the aforementioned parallel-rdp to accelerate it on the GPU and enable up scaling again
Idk as a WiiU owner the system that whole system was quite a bungle. Like N64 it has some good games but idk the sluggish OS and poor third-party support put it below N64
But also, if it’s 2nd worst that’s okay. 2nd worst Sony system is PSP, 2nd worst Sega system is Dreamcast. Own and enjoy both.
Yeah WiiU is worst the N64
Oh where is VB then
I don't consider that a console
Fds was a Famicom addon
Yeah but like sega cd it gets its own library so it could be considered its own thing
Like 32x etc
Could say ps2 is an add on bc it required ps1 chip to function until the slim
Not that there didn’t sell it separately but does that mean if Neptune made it past poc that it would be in a different camp?
Or someone that bought turboduo only to play CDs etc
Idk if add on is the question more like does it’s own library separate it in any way from the original console
Like could I unironically say that I consider sega CD library as genesis games etc
I don't think so in the fds especially since most were ported to cartridge
Yeah I hear you not many differences aside from audio and pre-bb saving etc
Nintendo 64 is better than GameCube
Switch > SNES > N64 > DS > 3DS > NES > GB/GBC > GameCube > GBA > Wii > Wii U > Virtual Boy
neva! Metroid Primes, Resident Evil Remake/ Zero, Wind Waker , Twilight Princess, RE 4, Soul Calibur II
GC is a great console
It really is
haha yes , West 64
I stopped reading after “Switch > SNES”
I think I might be the biggest Wii U apologist on the planet, I just love the thing
The problem with it is that it’s so good because it plays so many games not actually made for it
After you cut out the remasters and VC stuff you have virtual boy amounts of games left
And once you take out the games ported to Switch, you're left with Xenoblade Chronicles X. Which is a great game, but it's a tough sell to buy a whole console for that one game now 😄
(The Wii U emulator Cemu is pretty good, btw)
Eh I still fondly remember it for what it was at the time - I played so much Splatoon 1 it’s insane, and the sequels on Switch never grabbed me the same way
Eh, you should add shovelware to your list
Otherwise there are still thousands lol
I still have mine plugged in, although tbf mostly for occasionally dumping another WiiU game disk to play on Cemu
Wii U barely had shovelware
Or beta-testing the dumping homebrew software Dumpling.
Didn't survive long enough to get buried in shovelware
It was too unpopular to be worth picking up the shovel
Weren't you talking about switch
Nintendo did anyway 🪦
No, Wii U
Oh okay two sentences above was about Switch, my bad
Wii U was meh
Great system to hack
Still a couple of games to port to switch then we can forget it lol
Oh without question, stop being stuck in the past!
The Wii U did somehow give Nintendo confidence to go all in on making the Switch handheld though, so deserves kudos for that
confidence/desperation, who can tell, who can say
Worked out pretty well for them
Lucky they were able to find exactly the right 2015 tablet chip to make it work on the cheap…
Nintendo has infinite money, they’re in zero risk of anything. I think it was trying to find any talent to support the Wii U when the 3DS was doing great to be really difficult.
maybe we'll get a definitive edition that's actually finished
That'd be nice
I think it's weird we don't have WWHD and TPHD for switch yet
X brought so much lore and nothing has been done with it
by this point they should be able to port them from wii u to switch in their sleep
Truuuuue
1 had a nice substory side quest all about the war between the giants and spiders
Wii U going to be crazy expensive in a few years
Everyone who was shitting on it will all go “you know, the Wii U wasn’t that bad. That tablet was kinda cool”
Always happens!
also backward compatibility with hdmi
yeah that’s how I finished Xenoblade lol
Yup yup
my problem with the tablet was the awful compression they used that made reds stupidly fuzzy
The whole 'clone your Wii -> WiiU's vWii' was great
I'm a man of the people.
but it's the definitive way to play games like Wondeful 101, Lego City Undercover, and Xenoblade X
I bought all those, I liked the Wii U
Lego City Undercover caused me to get into a Twitter doomscrolling habit
The level loading was soooooooo slooooooooow
Replayed it on PC. Bit crashy, but much quicker
The Wii U was fine honestly, too bad it tanked
It was stupidly slow, yet somehow every port of it has even slower load times
Friend of mine wrote most of the dialogue 🙂
Imagine if Twitter existed when the neo Geo CD was fresh 💀
the Wii U was perfect for me because I would put my kids down for a nap or for bed and I’d keep playing on the tablet
Nothing like loading up lego city undercover on ps4/5 and seeing it take even longer to load then only run at 720p and 30 fps
Almost forgotten about the platinum games, wonderful 101, Bayonetta 2…and Star Fox Zero…
We can keep forgetting about Star Fox Zero
zero deserves to be forgotten tho
Zero isn’t even the worst star fox exclusive on Wii u
lol you talking about Guard
LCU was wonderful with its nonstop puns and pop culture references and homages
Nintendoland is the best star fox on Wii U
I wonder if Tantalus will do any more Switch ports, I work with one of the guys who worked on SSHD, so of course he cannot say now…
Blame Graham Goring for most of that. He used to do a podcast, Pig Ignorant Indie Gamers, which is probably still funny
I'm super curious which one is worse. If you don't count the 32X and SEGA CD there are still the SG-1000 and Master System.
Damn these are some hot takes. NES > SNES > game boy > gamecube >= n64 > 3/ds > switch > wiiu > virtual boy > Wii imho
I refuse to take the virtual boy > Wii bait
they aren't equal
the n64 has mario 64
mario sunshine is not as good as that game and its certainly no mario 64 2
I agree there, somewhat, but as a whole GameCube stomps N64.
Like, it’s not even close.
the gamecube has more shovelware, third party trash(not as bad as the wii), and movie games
you could argue that luigi's mansion is good but its a tech demo
The N64 wasn’t even good enough to get shovelware.
which is why the N64 library is as pure as Brian the Wizard's pure soul
the gamecube does has rogue squadron II and III
N64 library is as pure as exhaust fumes from a 60s car.
but the first rogue squadron is one of the best star wars games of all time
putting the franchise in space didn't really make it better, RSII is just a bigger badder version of the first game but with a worse story
These takes are so bad the British Museum wants to hire you.
I'm curious what are some blockbuster titles on the gamecube
the ones that really moved systems off the shelves
Wind Waker, Mario Sunshine, Luigi's Mansion, Metroid Prime probably?
Twilight Princess I suppose
Metroid Prime/2, SSB Melee, Sunshine, F Zero GX, wind Waker
Pikmin
Animal Crossing
What was that mature game that was black and white and red
The whole "Gamecube is for kiddie games" chicken egg thing was really annoying
You talking about MadWorld for Wii?
I was gonna say Pico
Although everyone knows the greatest GameCube game of all time is Gotcha Force
What a flawless masterpiece of robot collecting, and amazing voice acting
I remember seeing Pikmin in a demo kiosk at target. The sheer number of characters onscreen blew me away!
N64 gang rise up, we’re winning against the GamePubes
Paper Mario, RE4, Super Monkey Ball
I swear it was for GC but maybe
TimeSplitter 2, Viewtiful Joe
man Super Monkey Ball was a great game and had good shit for party gaming too
yeah Super Monkey Ball is legit
lol, best pause music of all time
yeah
Road rash 64 is pretty neat. The first game I remember that had something resembling crash physics.
And of course, the seminal classic. Donkey Konga 😎
ER, wait... Where even are we?
This is a GameCube chat now.
Oh... (Switches hats)
We’re letting the HeathenCubes fight it out while us N64 upper crust watch from the bandstands.
Yay (Brandishing my trident controller)
I’m kidding btw, I love GameCube
i love lamp game
I got the freeloader swap disc for mine to play imports
Japan got the better game cases imo, smol little bois
Yeah but with paper sleeves
but smol
Yeah they’re cool
... What's the matter with you?
You got to play Barbies adventures...
Lol
As for me, I'm looking forward to the day I can defeat the Great Mighty Poo on MiSTer.
I guess you could call them system sellers, when they are the only games worth selling on the system lmao
Huh?
Gamecube had a lot of good games so I'm not sure what that means
It was back when they actually had competitive hardware so a lot of multiplatform games were on GC as well
If they hadn’t skewered 3rd party with n64 GameCube probably would have enjoyed better success
But honestly anything coming up against the PS2 at the time isn’t really a fair comparison to now
Probably the only time a year lead really decimated any chance of fair competition in market share
Sure but the existence of the PS2 doesn't negate the good games on GC
I’m saying it would have been bigger without going up against a juggernaut like ps2. If they hadn’t ruined their 3rd party support with the previous gen they probably would have had more like 75-80 million sold
right
I like GameCube, their main problem with ports was that controller
I played a lot of Tony Hawk on GameCube and hoo boy
It was all I had and I enjoyed the controller
Top kidney button for ‘grind’ is 🤮
it was my first console since Genesis
The controller is fine when games are designed with it in mind, nice even
But the face button layout specifically in conjunction with the dpad, not to mention games that want you to hammer the shoulder buttons were all issues with 3rd party games
Like that controller got the grip shape and the analog stick down so well
Everything else kinda eh on it
Then the GameCube had the Wavebird. Best birthday present I ever got!
I've grown weirdly attached to using the gamecube controller in place of the original for N64 games, thanks to the virtual console, it's probably what I'll end up using for most games on this core
even though yeah the button layout isn't always ideal
It really is interesting picking button mappings on... Any controller, really.
Unless using the right analog stick for c buttons doesn't bother you. Good luck playing MK with that, though.
have all roots but still miss some shrines. mostly the ones that are in caves and i cannot find the entrance. also have some quests open that require a lot if searching, like the wells. will maybe play some hour occasional over the next months, but all the grind now...its not much fun anymore
but i will not complain. still the best new game i played since a long time
I waited on opening my collector's edition because I just did not want it to be another BotW where I played it for a rush and then shelved it because of being another open world game with a lot of content that's repetitive with no direction for the player, all in a baren world.
But I've heard enough good close friends tell me they gave botw a 7/10 for the same reasons... and this is the best game they've played in a while... so I think I'll open it up and give it a go.... once I'm done finishing up Xenoblade 3's side story
There's a way to see cave entrances in game!
How? Im only aware of shooting the blue rabits trick
Wii U was such a nice System. Think that any Switch games would also run on the Wii U. Not 1080p, but 720p seems possible in my eyes. I love the systems where you put a game disk in and instantly get start with the games. Nintendo go all in with the switch. Hope they get not in trouble with the switch 2. in Wii U eara there was also the 3Ds as a second platform, that minimizes risks. I think you have to count the sales of the 3Ds to the stationary system to see the needed amount of sales. If I can decide, the next system came in 2 versions. Handheld and stationary for the Big tv screen.
(cherry tree)
Oh right, I found one that highlighted nearby caves, are there multiple such trees
Yes
Ah kk
In total I find myself exploring the overworld less compared to botw
Because you can just Glide everywhere from sky islands / towers
That's an advantage to me because in BOTW it felt like I was wandering around an empty field
ooooo what game is that
Quarst 64 obviously
If this game were rebooted as an anime i think it would have potential
It would need a new modern anime title: "I Was The Only Boy In An All Girls School Then I Fell Down A Hole And Now I Am Called Brian And Am Stuck Inside An Obscure 90s RPG"
yes, but unfortunatly i also didn't found it in the areas where i still miss shrines
on the other hand it's not really important to me. Those hidden shrines all seem to have nothing inside, the only quest is to even find them
Some of them you trigger elsewhere and then they appear, like one where you jump off a sky island on your shield and wind up snowboarding all the way down a mountain and at the end a shrine appears
this might also be a reason why i can't find the cave 🙂 but does the radar detect them?
it's tough...i think getting all without guide is very hard, but using a guide or detailed hints is also pointless in the end
I use a guide if I can't find one, which is unusual
Zeldadungeon interactive map was my last resort for a few i couldnt find
I used a map after beating the story. Fun to see the sights.
Accurate.
I know some shrines were in caves whose entrances were annoyingly out of the way and pretty far off from the radar ping. You'll get it!
I still haven't got the radar thing, I don't know where Robbie went after the first time I met him in the depths and how to find him again, will probably need to look it up
I've managed to not get the well quest either somehow
It's amazing how you can just miss things in this game it is so big
Now this is interesting, anyone tried it on the core (asuming it is the right format)?
This is a curious comment as well:
It runs some tests a bit differently if 4MB, 6MB, or 8MB of RDRAM are detected. If you don’t think 6MB was ever a thing, try asking around about 64DD support in Ocarina of Time ;*)
Anyone know what this 6MB for Ocarina 64DD support is about?
it is kind of 3d stuff so no point to check it for the moment.
I tried on Ares none of the test are fulfilled
Maybe useful for Robert to try pass the tests, interesting none of the emulators do
Very curious about this 6MB 64DD comment if anyone knows more
Oh, it's a post from @lapis sequoia! Any idea what this comment is about?
Honestly this release was way over my head on the tech stuff lol
basically my role was just to get it a home and publicized
Perhaps a 2MB Buffer to reduce loading time for DD?
maybe worth checking when we run out of open source homebrew testroms that fail. First will be the easy things and having source code available makes it like 100 times easier
Does having the 'source' for some of the decompiled games like Mario 64 and OOT help as well? Does (or will when the time comes) having those games decompiled help flesh out parts of the core and help give those games a much higher chance of running 100% vs not having it?
At the very least I hope the decompilation projects lead to rom hacks for said games running much better on original hardware, MiSTer and emulators
https://www.youtube.com/watch?v=t_rzYnXEQlE <--- relevant
No anime has potential
The better radar can detect anything you want. Veins are common in caves
It does when it features the most popular n64 mascot of all time
Seriously. My wife and I have about 100 hours in and it feels like we’ve only seen 20% of anything
In a good way. Constant discovery
Ken griffey jr
with the last commit of today we go further of two Ubisoft games

Back when Ubisoft had love and care put into their games.
Oh wow, what has Robert added that has got more games working?
Is the new version available to download anywhere?
EEPROM save suppport with yesterday commit and some rewriting of the RSP I/F with today's
Oh nice, didn't realise EEPROM sabve was coming so soon
he said t was necessary because many games that used this functionality would block
Dang. Eeprom saving already? Saving is usually much later down the pipeline. Good news!
Makes sense, but it'll be fun to know that when games like Super Mario 64 start running, we can save it
added the rsp dma. Not sure what it does for that games, as the RSP is still missing. Maybe just some deadlock is avoided
i'm currently doing a change in the ddr3 handling of that dma. Once that works, i will upload a version here in the channel. But don't expect too much from it
eeprom handling is implemented, saving to sdcard is not yet. So you can save ingame, but it will not persist a core reload
unfortunatly the savestate system currently only allows to load states, not save them as that saves a lot of ressources. Need to see if all fits in with full savestate support
Cool, I saw a few days ago also the Ubisoft screen, but than nothing else. Don’t remember wich game it was, cause tested so many. 😂
Just wanted to be prepared if things move faster than expected 😁
Any luck trying to boot Mischief Makers?
Need to shake shake the MiSTer first
Just a black screen.
Damn.
Do we need a bios?
At least the NTSC PIF ROM named as 'boot.rom' inside the N64 folder.
Is there a preferred ROM set? Tried loading Pac-Man and get a black screen
Edit: Nevermind. Ms. Pac-Man seems to work. I guess Pac-Man is busted lol
Also write “FPGAzumSpass” on a piece of paper, cut your finger and place a drop of blood on it, then cast it into a fire.
@wanton sun is an FPGA wizard but he demands blood sacrifices to perform his dark arts
The GAME THAT SHALL NOT BE NAMED was based on his life. His rise to true FPGA wizardry.
So can FPGAzumSpass expect a large donation once the Game That Shall Not Be Names becomes playable? 😂🤣
I am using the Everdrive collection of ROMs, which is very comprehensive and could load Namco Arcade on previous core so set seems a good one to grab (on archive)
Thanks for the heads-up!
On that day the prophecy will be fulfilled!

That's the one I used to make the testing matrix, so hopefully other people are wanting to use that set as well
normally the core is only able to load big endian roms
Is this set big endian? Namco loads up
when do you move onto matrix reloaded and matrix revolutions testing?
I don't know but the one of no intro is labelled big endian roms or byteswapped
@stoic parcel I was digging through archive.org for a big endian collection, and found a collection of patches that removes AA from a lot of N64 games. I personally wasn't aware of its existence. Wanted to put it on your radar too.
anything with z64 should be fine
Please DM me that, if you dont mind 🙂 Thank you
i think the confusion comes from the core being able to load .N64 (but not .n64) files and people use little endian .n64 files
or even renaming v64 as z64/N64
Same friend. I have an Everdrive N64 and am using the same files from those. They should be the most compatible, but just want to double check. Pac-Man doesn't work but every other game in the Namco Museum does. Anyone else able to play Pac-Man?
Woah. I didn't even realize that .N64 != .n64.
Btw, definitely recommend the Everdrive pack because it includes controller hacks for the Turok games and all those FPS games where the X and Y axis are flipped which is impossible to go back to if you ever played any FPS post Halo: CE
Will little endian ROMs work at some point? The difference is a bit over my head
haha bit
Okay, yeah that was a good one.
Everdrive pack also includes all regions, betas, protos, the arcade games, 64DD, test roms, translations, hacks. All organised nicely into different folders
Everything in there should work on OG hardware as well which is a good mark of quality
probably. The question is if i can convince sorg that the handling(detection + conversion) will be in main or if i have to spend ressources in the core 🙂
but as the roms are relativly large, i want some fast load to ddr3 anyway at some point like the GBA core got
this seems like a good time to support all formats
Well, that was a fast turn around.
Regardless of the method, both would certainly be ideal just from a UX POV.
Otherwise, we’re gonna have a lot of tech support 😂
or you could cast your support behind one format and win the war
Hopefully I'll be able to sell my Everdrive N64 one day. It's the one console I want to be rid of bc my hope is that MiSTer will be capable of running everything through the 5th gen of consoles
Everdrive 4 Life!
I ended up owning most of the n64 library that an ever drive 64 didn’t make sense for me. If I could do things differently I would get an everdrive lol.
Only got an Everdrive N64 bc it's my fav console. Would glady sell it if MiSTer is up to par. Plus I want to be able to play GoldenEye and PD with dual sticks!
You can’t just say you want to be rid of the Everdrive then say Everydrive 4 Life lol
Everdrive ROM set my guy! Everdrive is a stop gap for a glorious FPGA solution
This is top tier brain worm shit.
My uncle works at MiSTer Corp and he told me it’s coming to Super MiSTer.
Wii is also better than GameCube lol not even trolling 🙂
Hmmmmm, I’ll have to think about that one
Wii VC + GC backwards compatibility
oh ok
Not to mention double the amount of games. GC has 600 games vs Wii's 1500 or so
The main thing to know is all the formats just have the data organized in different ways. The file extensions came from the dump tools they originated from mostly. Big endian (usually .z64) is the most native format to the actual way the code is organized on the cartridge. Little endian and byte-swapped are the same data but just aren't organized proper, so that's why no-intro switched to big endian some time in 2018 I think. Old no-intro packs used a different format. You can convert between them. Just use tool64.
Rayman loads now a little further, but dont come over the start screen. E62
Yeah I tried Rayman 2 and Donald Duck. It's crazy that you can press get to the main menu on those games
Wave Race shows now the N64 Logo
Because it is already a gamecube and so much more
Precisely
GC, Wii, WII U are the same evolution with enhacements.
When was that
When they remembered Rayman.
It's pretty interesting when you consider that the Wii and Wii U were the only Nintendo home consoles that were backwards compatible. The Wii U was even backwards compatible with the GameCube if you mod it
Correct!
You had some accessories on earlier consoles that allowed for it
Super gameboy, gameboy player etc
I don't think those are considered home consoles
Actually yeah, he did specify home consoles, I missed that
I think Sony forced Nintendo's hand. The PS2 selling as well as it did made Nintendo realize making the GC back compat with the Wii as well as the VC was likely a result of the PS2's influence
Then Sony forever understood the importance of backwards compatibility
Until the PS4 😢
In fairness to Sony, I don't think there was ever any chance of the PS4 or PS5 running PS3 games
oh it could’ve happened, at great financial loss lol
The fact that they can't at least run PS1 discs with emulation is sad, though.
They can, they just choose not to
It's good to know there is no Quest64 in our future

"Hey, reporting in from the future. I'd just like to say we all love the MiSTer N64 core and we're all happily playing Zelda and Mario hacks. It's a shame we never got that JRPG with that boy Brian to work."
There's plenty of _______ 64 games in our future. The sheer amount of games with 64 in the title is astounding lol
Sorry, time traveler me forgot that was a banned word
muahaha
hey is there a way to have the mister automatically boot to a certain core
neat
The day Qvest works Robby's face becomes the icon for the server
I'm from even farther in the future and you can't allow robert to finish the core, i won't go into details but it involves a certain game that once it becomes playable causes the end of the world
Maybe that is just our fate
We'll need Robert to implement the save pak before we can go Questing with Brian 64, as that game requires it. Not sure if that is on his list before he takes on the big things
PS5 could absolutely have perfect PS1 and PS2 emulation. I reckon it could do a really good job of PS3 as well. I'd love is Sony did more of the M$ route but even better and built in a whole bunch of back compat stuff into the PS5. Then they could sell all of those games digitally while letting those very few people who have physical copies use theirs. Even if they just went pure digital it'd still be a huge win.
Lots of those games you can't play anywhere else (legally) except on original hardware with original discs. That's not right.
no, controller pak is not a hard requirement for games to work, so it will be late in the plan
Makes sense
Was just looking at what games actually used it, is a long list but not full of big hitters
Nintendo 64 games using a memory card to save data
that list also includes the games where it has minor effect. E.g. mario kart is 99% playable without it
Yeah, I think Brian 64 and Mystical Ninja may be the ones that really need it for saving, not sure if any others do
of course it has to be there at some point, but as long as we can have fun without it, i will postpone it
wouldn't be surprised if it works with SNAC before the core can emulate it
Do you think it may be quite involved to add support for it? Is it similar to PS1 memory card support?
about the same, yes
pure logic is like eeprom support, but it's too large to be stored inside the core, so it must have external ram communciation
unlike psx memcard, it probably can be saved online without opening the osd
but that would be confusing: eeprom/flash/sram needs OSD to open, controller pak does not. So better all need it
Ah, that is involved for a lot fewer games that rely on it than PS1
Hopefully rumble Pak is a lot simpler, I don't think it is critical for any game but it does add to the experience on a lot of them
Excitement levels...rising. 
is there an n64 snac adapter available to buy
I am kind of wondering what route I should go to play games. Should I do the 8bitdo replacement board
No, blue is looking to design one though
He mentioned the possibility of having 4 player support that would be very exciting
Then I think that is the ticket. We have 5 controllers in the storage bins
I think my other controllers can be used for most things
It may be awhile yet, and maybe there will be single controller prototypes before then
I hear you. I guess I will just focus on using 8bitdo controllers I already have until more options surface
Yeah, that's my plan
4 player one will all for the full Denshe De Go! Experience if it is possible 🙂
I keep thinking about the order that games will start working
I imagine Mystical Ninja will be latter one, since it didn't emulate well for the longest time
some weird behavior when the camera would roate around the player
I guess 2d stuff will be first
I don't know if emulator issues are going to be as much of a thing here, so I know one of the things emulators really struggled with was the faux camera screens in mario cart around the track and those were working in Roberts emulator right away
that is true
Although Mystical Ninja really needs the controller Pak to save so won't really be worth playing until that is in, which as Robert says will be later in development cycle
I am curious at what point these arcade games will work as I have never played any of those
first (real) game i want to have playable is mario kart. It worked very early in my emulator, so i know it doesn't need anything fancy and it only uses 30% of what the rdp can do. It's an easy choise to work on
That makes sense
if something else works before that's fine, but i will not target it
You get a lot of features for the system out of that one too. Lots of sprite scaling. 4 player. 3D. Different speeds and framerates depending on the modes
Voice files and more standard music
every part of the startup covers different things of the RDP: the spinning logo, the title screen, the main menu and ingame. But it's always small chunks. I could get each of them rendering fine in less than a day in the emulator. It was just a perfect starter candidate
An incredibly popular title too, gonna be a riot in here when that lands
How far into your development of the emulator was Mario 64 from Mario Kart?
I think the only games I actually played back in the 90s for n64 was Maro 64, GoldenEye and Perfect Dark. I assume that the later games will be late into your development before they work well.
very far, because it requires the TLB for the face pulling stuff. We have a patch now that removes this screen, so maybe it's working earlier with the core, no idea
Ah, I better get out the n64 and practice Mario Kart.
i mean, going back my commit history it was only 11 days between mario kart and Mario 64, but well, that was the emulator. I doubt it will be that fast on the core. Depends a lot on the priorities
11 days. 11 weeks. Or 11 months. It'll be exciting when it happens regardless of how long it is. 
Or 11 ||nano seconds||! 
The New Tetris doesn't load, BUT, it doesn't give the graphical glitch screen. That's something new lol.
Yeah I am pretty excited to see any games working. I think I will be much more likely to play through some of the N64 library on MiSTer rather than the console itself.
Does the test cart work yet?
i read it mostly tests controller, rsp and rdp, so very unlikely
I meant to download it and see what the format ones, let me go have a look...
What about 240p?
There is one
The Chinese iQue roms are weird. The screen glitches out but then you can see it load a new screen under it. Probably absolutely nothing but the only game I've seen do it.
moondandy — 09/04/2023 03:15
Hey guys, just wondering, what state is 240pTS for N64?
Artemio — 09/04/2023 10:57
Unreleased and incomplete
-I asked about it awhile back in the 240pTS discord
Are you from the future? 🇺🇸
Usually people ask if I am from the past
Do any Aleck 64 games do anything? I don't recall vivid dolls having 3D.
It's a pretty basic game but hilarious that it got released for Nintendo hardware.
So the two testcard files are .n64, one loads to a garbled screen and the other a short bit of garbled graphics then black screen. .n64 isn't supported though is it right now, .N64 is right? As per big/little endian discussion earlier
I'll try the Aleck 64 games now while I am looking at the core and see what happens out of interest
mine are .z64 files, and slow to load...
I think Vivid Dolls would have the most chance of doing something.
Apparently the test ROM is supposed to load garbage at the start
get an E04 on Eleven Beat
Donchan Puzzle and Hi Pai Paradise load to black screen, some corrupt graphics at top on Donchan
Same with Kuru Kuru Fever
and Magical Tetris
Majinsen 3 also just black screen
Star Soldier is full corrupt screen
Super Rwal Majong is black screen
It's wild that we're legitimately in the testing phase of N64 now
Did anyone ever test the recent port of Xenocrisis? It's built with modern homebrew libraries iirc
Tower & Shaft is black with some corrupt at the top
Donchan is pretty basic also Elven is the soccer game and I don't think that would work for quite a while.
Vivid Dolls is another E04
So none load, and only codes are Vivid Dolls and Eleven Beat which give E04
What does that code mean again?
CPU stalls forever
most likely the game does something the core doesn't support yet, so the CPU gets no response for a request
Got you
Should everything have an error code at this point or are there reasons things won't load that don't have a code?
there can be a softlock. E.g. game triggers RSP and waits for it to complete, but as it's missing the status bit will never be set and the game polls it over and over forever
in this case there is no error code
but for now the error codes are not very useful unless bit 3 is set, which should never happen (ddr3 controller hangs)
Wait a second, the filter doesn’t apply to you
insult to injury lmao
I AM THE LAW
I'd be surprised if she doesn't have it already
I aint got that
Have something cute instead
Always some kind of sausage fest request
at least she's a teenager 😛
or whatever
or 150 year old robot
stuck as a teenager, like the girl from Interview with the Vampire
I have no idea how old classic series roll is
Probably 60 by the time Mega Man 11 happens or something
Youd be bored at 700
unlikely
I probably sounded like some villain or something you've seen in a movie
but it's true
What if FTL isnt possible? You'd go crazygonuts in the spaceship when you had to eventually leave Terra
gimme three stacks of high society
a complete c64 set should about take that long to go through
I said go crazy, not experience hell
I mean if you get bored enough people start creating their own problems to solve
like you think those guys in alien didn't know to stick their face in a bunch of alien eggs in space? no
they were bored
they needed some excitement
"Whats the worst 50hz computer system I can play. . . . oh I know ZX Spectrum. So I can be colorblind when I reach Alpha Centauri!"
after 700 years I imagine it would be just starting and ending wars
keep people on earth for your own amusment
Lets start a new war with Britain
assault their tea plantations
Somebody said ZX Spectrum Robocop is better than Arcade Robocop, Im salty
London must burn or something
Some weird homebrew called "77A Special Edition" loads for a few seconds and freezes fyi
did someone say Qυεsτ64?
Spiderman 64 uses it, as do a lot of early third party games
Perfect dark you can transfer your saves to memory card
Turok 2 its required
Almost all rare games use sram
Starfox 64 has a battery but it doesnt save progress
well guys I'm defecting
n64 boards are too expensive now for me to try and fix my portable project
but ps1 boards are so cheap, I think I'm going to replace it with the motherboard from a ps1
Yeah, it saves your medals and unlocked vehicles for multiplayer.
Uses and needed seems different pairs of shoes. 😁
gamecube actually is better than n64 tho, sorry
going by the standard "quality of resident evil titles" its really not even close
Overall I agree but well Resident Evil 2 is pretty impressive for what it is on the N64. Of course the Gamecube version is the best version you can play.
N64 was impressive as it’s time it was announced. But was so long delayed that the specs wasn’t so cool on release.
You can’t compare a 100 MHz Console against a 500 MHz range console 😂
But I agree that this both Maschines are the only ones from Nintendo where the hardware was competitive.
SNES too
If you consider that the NES came out in 1983 as the Famicom then that was pretty advanced too
Agree, but Megadrive was much better than the SNES. The cpu was weak. 😂
I asked me sometimes was could have been, if the SNES was shipped with an 68000 processor as cpu.
But the SA-1 fixed that
Fastrom hacks are good too
I'm pretty sure they could be put in real SA-1 carts
Cool was the rare stuff with donkey Kong pre rendered Grafik,
queue the hanna barbera laser beam noise
Remember when pharoah man punched megaman in the face
Cool Projects @native mesa
Nah, SNES was better than the Mega Drive. Weaker CPU, but a much more capable GPU.
And APU
And PPU
Hard to say, mode 7 is cool of course. But Nintendo packs more often additional chips in the cartridges to compensate Defizite. Is there a game, that was released on both systems, that looks and plays better on snes?
Sunset rider🤘
Ok, i will take a Look. Thx
Earthworm Jim
Tbh, the Megadrive version is awful and a homebrew version, which seems to be close to the arcade version is in the work.
There is a specific selection on the htgdb for "better on SNES than Genesis" and "better on Genesis than SNES" which is interesting.
Htgdb ?
Named smokemonster pack before
Thx 🙏 Seems interesting
I've made my own curated lists over the year, but this is the best selection i've seen.
Whenever I see "made for flash carts" I think to myself, that means it's not going to include games that aren't compatible
Speaking of ROMs, what I particularly noticed in comparison to the Neo Geo Core are the comparatively very slow loading times. Is there a reason for ?
Well there are specific versions for mister if i remember well, but yeah for SNES, there was a selection for special chips which has flashcarts in mind. But for most consoles, there is no such pb.
You mean that the neogeo roms are slow to load? I believe it is almost a (sorg) miracle that the loading is that fast. For certain mvs flashcarts, the loading Can tave several minutes 🐌
Rule of thumb is that larger file sizes of ROMs will load slower.
No, N64 is slow compared to the Loadtime of Neo Geo.
And i gues most Neo Geo Roms are more MB as N64 Roms.
Did Neo Geo core get the fast loading implementation that Robert developed for GBA?
I dont know. I'm also unsure if Neo Geo Core rom loading was always this fast
Robert did mention earlier he would try to implement the speedy loading further down the line
The loading isn’t that big of an issue as of right now
I might see it being an issue with the larger N64 games.
I mean I loaded RE2 and games of that size and it's no worse than the larger Neo Geo games imo
It's certainly not an issue right now, unless you are the sort of person who likes loading things up to see if you get a blank screen or an error code...
i.e. me
Lol me too haha
I mean it takes no more than 10 seconds. Compared to original hardware or even switching games on a modern console, it's the same time
Yeah, we are pretty spoiled
Obviously it'd be a nice QoL feature, but it's not a problem for me
if at some point Robert is able to speed it up then that would be lovely, but that's not something we need to think about for a good while and if it's not possible it's no deal breaker
I would be keen to know if Robert's fast loading technique has been added to the Neo Geo core, and if not would it be doable
It's insane how playable the NGCD is now with 4x speed. It works on all games. I tested it a couple of days ago. Way better experience than real hardware
I need to move all my images to the new folder before I can check it again
Sounds like it is almost there though, just a few bugs left
It's extremely close. Like 98% there
Hopefully Paul is up for looking at the other issues on the core, and adding support for the unliscenced carts
I'd love to have a turbo option so Metal Slug 2 doesn't play like crap. Yeah I know there's an unofficial build, but talking about official
There is the rom hack version
Yeah. I've used that and it fixes a lot of the slowdown. Still is present. Tried it with the unoffical core's turbo mode and there's literally no slowdown. It's amazing
Just wish mode that was officially in the core
It would be interesting to see if the synchronous core version could be merged
I got the legendary E64 error code today. It was hype as fudge.
I agree. There's still slowdown. Metal Slug X is a far cry in smoothness.
But Metal Slug 2 looks SOOO much prettier
To be fair, it breaks tons of games. Windjammers for instance doesn't work at all with turbo. So it's only recommended on select titles
Found the Turbo Neo Geo test core: https://misterfpga.org/viewtopic.php?p=20194&hilit=neo+geo+turbo#p20194
Anyone know Cyril1980?
The N64 port of the Uxn ROM “Donsol” seems to be playable on the latest commit of the N64 core from today. It’s a dungeon-crawler card game.
https://hundredrabbits.itch.io/donsol
If anyone is curious, these are the right mgl settings to use to launch games directly:
<mistergamedescription>
<rbf>_Console/N64</rbf>
<file delay="1" type="s" index="1" path="../../../../media/fat/games/N64/USA/Rayman 2 - The Great Escape.z64"/>
</mistergamedescription>
seems like it might be type="f" if your games are .N64
New version?
Yeah, posted earlier today - #1096015979055697940 message
In two builds we will have more playable games, and I know this because of how I've been naming my builds...
I could also keep going with decimals until its true... 63..631..632..
If I get an E64 error does that mean I win the grand prize!? 
Too late! I already won it earlier today.
nooooooooo!
Anything of note loading that’s update worthy :)?
I’ve got the entire day tomorrow to make whatever I want
I’m going though all my games and so far nothing yet. I guess the Nacho64 demo plays nice music.
So should I carve out time for the 64 or wire up another arcade board?
Haha sounds like I’ll move N64 to later then. Thanks @zinc dew
If something cool loads just @ me or DM me tho
Please and thank you obv!
Yeah definitely, I’ll ping ya.
Appreciate it 👍
i fear there will be nothing big the next weeks. RSP will take some time and nearly all games use it. RDP also needs at least texture load and a simple rendering pipeline for drawing it to a rectangle so 2D could work at all.
Neo Geo got it first. I implemented/copied it for GBA. The idea behind it is to transfer the rom from sdcard to ddr3 and then the core copies it over to sdram instead of the traditional way of transfering it over the slow 16bit download bus
in theory this should work for all cores, but it's easiest for those that don't use ddr3
@cerulean elk Tested over 185 games and the only ones that produced any sort of recognizable visuals were:
- Rayman 2 (USA)
- StarCraft 64 (USA)
- Wave Race 64 (USA)
All tested were using the .z64 file type.
A few iQue games I could recognize parts of the instruction screen. About it.
I'm pretty excited about RSP and RDP, I think these are the next major hurdles before there are playable games that we are all excited to play
Step on me, brian-daddy.
Damn. That’s a lotta tests!
Omg that’s probably a fury under there
“Incredibly sweet graphics” EGM
I forgot which magazine I read but they praised the game in a preview and said it was the perfect game to play while waiting for Zelda. I was kinda mad when I rented Quesr64 lol.
Has anyone tested the latency on the 8bitdo drop in replacement board for the n64 controller?
Bluetooth one
Good effort! Let's keep a mental note of these and check them again each build, may become more playable as Robert targets Mario. I am sure he will be pleased to see StarCraft in that wee list 🙂
That's interesting, do you (or anyone here) know if it is in any other cores? I am wondering if any other cores could see a decent speed boost for loading. Trying to think what cores take a noticeable time to load ROMs. 32x would probably benefit
Are you using the Everdrive pack Robby?
Nah, it’s No-Intro. But I noticed they were the same file type.
The GBA core used it i think and also the core Cave.
As mentioned yesterday, the Neo Geo core would benefit the most from a cartridge loading boost
32X is probably second. Otherwise, there aren't any other cartridge systems that have big enough cartridges to make much of an impact
Robert said NG was the first to get cart loading boost and he ported it over to GBA
If Jaguar ever becomes stable that could really use it
Might be interesting to take some timing benchmarks on the cart system cores for load times
Okay so NG does have cart loading boost. That's good.
An attempt to make the game more epic I guess.
Robby, if you are keen to start testing then if you grab the Everdrive pack you could start logging things on my sheet if you would like
To be clear, that’s the one I should use right? Stop using No-Intro?
I think Everdrive is most comprehensive, and is confirmed to work on OG hardware, and the format works with the core
Here is the sheet I made from the files, so you can see what is all in there:
https://docs.google.com/spreadsheets/d/1H4KYg0gsOWGayioXKSETtlM7d7g3Tk4w0QXqtXvugG8/edit#gid=0
USA
Game,Status,Build,Tester,Notes
007 - The World Is Not Enough (USA).z64
1080 Snowboarding (Japan, USA) (En,Ja).z64
AeroFighters Assault (USA).z64
AeroGauge (USA).z64
Aidyn Chronicles - The First Mage (USA) (Rev 1).z64
All Star Tennis 99 (USA).z64
All-Star Baseball 99 (USA).z64
All-Star Baseba...
Excellent work! Is it too early to note which games are "working"? 1 game is playable and about 3-4 display a copyright logo at least
I don't see why not, You could mark them as "Bootable" list the build and make a note of what happens/issues. I don't think we should be marking ones that don't load at all at this stage but could be fun to track the ones where something happens
If you fancy doing that then just request sheet access
Stick to just "Bootable" right now as how to mark them
It might be interesting to put a PAL BIOS in the PAL folder and check and see what the PAL and Japanese versions of the booting games do
Cool. Just sent my request. I know all the games that "run" off the top of my head
To be fair, it's just the NTSC games I've tested
You got rights 🙂
Made my changes 🙂
Maybe Namco Museum 64 should say: playable with issues. Your call @worn delta
https://vampier.net/N64/ added to the page
thanks
Cool, added in a bit of conditional formatting, that's fine to mark Namco as playable as it is a special case and is pretty much but with caviats
So Rayman 2 is also booting? Did you try that one @modest helm ?
yeah
I tried every retail game USA game lol. I made MGL files for them all and tested if they loaded correctly
it's on the list
@worn delta That's the most comprehensive compatibiltiy sheet I've ever seen. The amount of sheets is astounding. Excellent work!
sad you used a very old Everdrive pack though
They've had heaps of updates since then
The ones on archhive are just super outdated
And I believe they use bad rom dumps for a lot of stuff too
And a number of the hacks were improperly patched
Everdrive pack WAS based on an old N64 No-Intro DAT when I checked some weeks ago.
EDIT : WAS instead of 'is'.
The (almost) whole N64 set have been redone completely these last 3 years and some games were overdumped/badly dumped on older sets/scene sets.
It could be better to test with an up-to-date NI set for the (future of the) core.
@mellow raft where can we find the newest everdrive pack?
I can migrate over to a better one and update the sheet if there is one we can all easily find
Does NI have everything in the Everdrive pack and is it well organised?
NI is about the physical (official, betas, protos and Virtual Console) sets, there are no hacks and translated games.
you build it yourself
just run the script and supply it the roms. bam
Is the Is the htgdb everdrive pack that ends with 202023-05-15.7z the most up to date and comprehensive set?
FYI, on the Namco Museum (USA) entry : Pac-Man works on my side, but Pole Position & Dig Dug can't work anymore (they used to work with the 20230710 version).
Tested with the 20230719 version of the core.
Interesting. Gotta be a difference with the ROM sets
That's why I want to talk about it already and quickly.
For the further tests, it will be important to have a common test base.
We need a set that people can just go and download and use that we can recommend as the best to use, and all be on the same page for testing. If the one I have is out of date, is what is on archive for hdgdb right now the one we should all use?
Indeed. So is it unaminous that the best set is No Intro?
It misses translated and hacked games.
But, for me, if we want to test the core, we should use a proper set without hacks and translated games first.
We could test those games in a latter time.
OK, let me have a look at this no intro set
[No-Intro] Nintendo - Nintendo 64 (BigEndian) (20230114-063942)
This the one?
That's the one. @worn delta
Can anyone confirm how big the file is? and the unzipped pack?
12.1 GB
Which romset are we trying to get working?
The most recent one is "Nintendo - Nintendo 64 (BigEndian) (20230524-110819).zip" and should be 13.8GB.
But the differences with yours are just some beta dumps.
Ugh, it's just every version in one folder isn't it? That's a fucking mess
You need more splitted ones ?
There is a recent N64 everdrive collection on archive.org, look for htgdb-gamepacks @worn delta
Most recent should be 20230527
Not sure what the changes are
Yeah, the way the everdrive pack is split is perfect as all the US official games are in one folder, and all the PAL in another, so no confusion testing, easy to read, and we can put the right BIOS in the folder
Just some more betas.
Figured. Thanks.
OK, is there anything in current no-intro that isn't in the current htgdb everdrive pack?
Could we work off of this everdrive pack instead?
The correct dumps for Mystical Ninja, Paper Mario US and EU, Killer Instinct...
And nobody has update them on the htgdb pack yet?
I can check rapidly.
The best option may be to find out what is out of date, if anything, on htgdb everdrive pack and swap in the updated versions, then we can work off of that, since it has a proper folder structure which we need
I know Birdy has updated htgdb game packs in the past so is doable
I need 4-5 minutes for testing everything, I will test rapidly the last changes on the commercial sets done these last 3 years at NI.
If those SHA256 values are correct between the two sets, we could go to the htgdb everdrive pack.
So, I've tested the last 20 changes on the commercial set.
Green light for me for using the Hardware-Target-Game-Database N64 base that @mellow raft mentioned earlier.
OK, this is all positive. I am going to suggest that collectively we try get involved in making sure that the htgdb N64 pack is the best pack out there for MiSTer (and everything else) and it can become our go to pack that has everything all the others do and is up to date
Do people think this is the best idea for us?
this is always the updated set. This is where the everdrive packs on archive.org originated
I vote "Hay!".
a number of the actual games in the main folders are also bad.
I was the one that pushed a lot of updates to the pack for N64
it was heavily outdated compared to current good no-intro dumps
Thank you for your service! 🫡
AFAIK the roms were not even all big-endian from what I recall
They were named wrong
A lot of cleaning, that's for sure.
It was a lot of work to clean that one up. Nobody was biting the N64 for a while
It needed a lot :S
I remember the time when we didn't have any serious dumping and reporting methods.
Like... this was in December of 2020
lol
So you won't have that
xD
pretty much EVERY rom replaced with that one
It’s just taken over two decades lol
it is... if the dump is actually the correct one. Not all were
As you can see I did a LOT lol
this is just one pr I did
Good effort!
Do you think it is all good now, or does it need more thorough investigation and updates from the No Intro set?
it takes a little effort at first but you can give it an entire set of roms all in one folder of subfolders and subfolders and it will delve through it all
And more...
It's constantly being updated, but mostly hacks. It should be up to date, but it's far more than what you're using
Yours is 100% not matching no-intro since they're all byte-swapped roms
Cool, I will grab this new pack and update the sheet
Is the recently dumped Brazilian pif file in the pack now out of interest?
Also is it worth adding in the new test roms from gaming Alexandria?
The pack tries to stick to commonly accepted items. It's possible those could be added but someone would need to make a PR
For that you have to have the updated pack first and then generate a new SMDB file
like they really don't want to add something if it's not publicly accessible, is what I mean
Some recent ROMs are also not available to the public, as they are aftermarket games that are just released, like XenoCrisis N64.
I'm not sure the brazilian pif makes sense for this. It's a database of games, not bioses and they don't serve a purpose for the everdrive/64drive carts
Hmm, I thought there was a BIOS folder or they were all in there somewhere
AH OK, I must have got mine elsewhere
If the download had them, then it would've been added by the uploader
Be worth adding in the recent Gaming Alexandria files in there I imagine
Indeed. Looks like a collaboritve effort might be our best bet 🙂
OK, sorry if I am asking questions again or am not fully understanding anything, but to get us all on the same page:
- htgdb N64 packs is the one we all agree to use
- It is up to date with all the best no intro dumps of the retail carts
- There is nothing missing from the pack that anyone would like to see added before I download and redo the sheet and we comit to this being what we advise people to download and what we test with
Everyone on board with these?
Just a reminder for a later time, if you need to test some RARE games (Banjo games, Jet Force Gemini, Mickey Speedway USA...), try with the unpatched/cleaned ones.
As there are also patched ED64 versions inside the pack, for bypassing the CIC protection and PIF challenge.
Is it better to use the non copy protection versions of these games on the N64 core or is that too early to determine?
Maybe, too early to determine, but I'm not the most knowledgeable N64 expert here.
I'm just passing that info right now, it could be useful at a later time when testing with the core.
the latest HTGDB pack removed the "patched" roms.
it was removed late last year
So, null and void previous advice on my part.
lol thanks anyways
'I'm on board.'
hahaha
When reading the NEC VR4300 CPU (N644) manual too.
xD
Most newer products from them seems 1.3ms with BT.
Thanks chaps, I will get the downloaded and sheet reworked over the next few days and let you know when it's done. If there are any updates to the htgdb pack on archive after I have updated the sheet if people can keep an eye on the files and update us here
Nobody maintains any of the packs on archive.org
They're all super outdated
@worn delta
I always recommend building the latest packs yourself. The archive.org are 3-year-old packs that nobody ever updates
I thought the htgdb pack was up to date? Was that not established earlier?
Dates change on the uploads so I assume they are added to
We can't expect people to be faffing about with scripts, that's a major barrier to entry. People will just download a pack of ROMs so we need that back to be decent and if it isn't them collectively we need to take it upon ourselves to make it so
They are.
I said the everdrive packs on archive.org are not updated
Whoever uploaded them there never maintained them
They just built the pack from the github at some random point 3 years ago, uploaded them and never did it again
OK, right, well let's forget this Everdrive pack and we will be working exclusively with this htgdb pack
Everdrive packs ARE HTGDB
The project was renamed
It used to be called SMDB packs or Everdrive Game Database
You are just confusing people now. The htgdb N64 pack is up to date and we should all use that, correct?
Yes
I'm not sure why you're being so hostile about it. 😛
I am not, but we are going round in circles for no reason and even I am struggling to keep up now, I hate to think what people trying to keep up are feeling 🙂
I am Groot
Maybe @orchid nimbus can direct people to where to get the correct htgdb pack on his web page
I was trying to alleviate the confusion by saying these packs come from the same source. You're just using a newer version of them by building your own. 😛
A good time to raise the PIF? If they are not added to the pack (for a decent reason), is there a definitive single PAL and NTSC version we should highlight. Presumably only 1 for each is correct?
I found like 5 different hash value files when I last checked
PIF's have no purpose to be in the pack. They aren't used by Everdrives or 64Drives, which is the purpose of the packs. To run games off flashcarts
But is there only one correct version? To avoid other potential testing inconsistencies
sorry no linking to rompacks on any website I own
I'm not crazy and I don't want to draw attention of big N
Yeah...
Plus they’re easy enough to find
Maybe some angel will upload the latest one to archive when they build a complete one
:3
people can look for archive+htgbdb
The rompack name for what to Google for would be useful to have noted
Holding out for an angel...
?
have you actually tried searching it before recommending to?
Because there are no updated packs on archive lol
Like I said, nobody maintains them. The database is updated on github. So you have to build your own if you want the latest
How many times do I have to say it? xD
N64 - EverDrive 64 2023-05-15.7z looks pretty updated to me
oh lol
The top level stays at original 2021 date, but the contents are updated
I didn't realize anyone maintained that folder still. Every other pack is from like 2021
Yeah that is why I was getting confused, this one looked up to date so we should use that one
link added to a google search
Ace, thanks
with @raw oriole's recommended correction 😉
As you can see I got it wrong myself first time too 😄
damnit @modest helm beat me to updating the spreadsheet
, he is much better and more thorough than me but I still thought I had a chance lol
@remote hatch also was beat by creating one
I had this sheet assembled before the core was announced 🙂
But now I need to go do it again... Good to get it right at this stage though before we get deep into testing though
Does anyone have a comprehensive list of all the different BIOS files (pif files) that are out there?
These are the ones I found;
NTSC:
9174EADC0F0EA2654C95FD941406AB46B9DC9BDD
B7A0070CBE4B9BCAA08EC0B76B8C4955B2AE535A
3A23E4CCCCA2CAD62A83EEA8519C7184FE1F7BE2
PAL:
46CAE59D31F9298B93F3380879454FCEF54EE6CC
15C23C3B671A8828302603F30C81D464B24A7FB1
Topmost being referenced on two different websites as the "correct" versions, but I have no idea personally
Would be nice for Everdrive owners to confirm with the "pif_rom_dumper". Or to know which file Robert is using, if it is unclear which are correct
I noticed Vampier has a US, JP and PAL (presumably UK) ones listed on his site it would make sense we all use, was wondering if there were any other foreign ones it may be worth doing the few foreign versions with (as listed on the sheet) I will also need to make a note of what region each country is i.e. "Asia" would be NTSC while "Australia" would be PAL
But may be fun to put the Brazil pif in the Brazil folder, not sure if any others are out there for different countries
i think pole position never really worked, it always hangs after some seconds. Dig Dug still work here. But every of the games has a chance to black screen on selection...
Thanks for noticing me.
having randomness in doesn't make the testing easier, but i fear we have to live with it for some time
So, I had a 'chance' to have a black screen 3 times in a row on Dig Dug.
sounds a lot, but well, i just checked and had a 1/1 chance of it working 😅
The previous discussion was just to prepare a common basis for regular testing here in the following months.
I know only too well, from the beta testing phases spent on emulators, that this was a sticking point at one time between testers.
It's all fine. I appreciate any help on this. I would have not found namco or the other games showing something now, it costs way to much time to do it all on my own, so it's great
knowing if something regressed is also a big help
Each one up to their task.
hey Rob i just had time to read your FPU deep dive, really interesting i think i finally slightly understand what floating point is about
Yeah, good to get all us testers aligned now before people actually start testing a proper in the coming months 🙂
i'm holding off until like, rob says its mostly complete, kinda like roughly around when PSX got sound
i think it's not worth spending too much time before the RSP is complete. After that there is at least a chance, but most games will render nothing
when texture load + simple rendering is in, at least some 2D games could work
I think we are agree for most of us here, take all the time you need to work at your own pace and testers will be there when it will be due time.
my real value is in completing resident evil once a day to check for regressions so i'm useless till then 😄
Hypothetically would any sdk info help? Not sure if that would have relevant info for fpga development.
no idea, but i won't touch anything nintendo-official
Ok I figured for a clean room.
From past experiences with other emudevs, they always refused to touch anything official.
Clean room reverse engineering, yeah.
N64 emus were soiled with the Omar leaks since the last 90s.
it's always difficult as you never know if existing emulators have also done that and if you don't look at them it would take ages
however, they improved a lot with recent community/open source testroms, so you could argue that is the main driver for current accuracy and not leaks
People like rasky have helped so much these last years.
yes, you wouldn't expect how much research has been done recently when the console is already quite old

