#NES/FC/FDS/Dendy

1 messages · Page 3 of 1

harsh temple
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I need to patch the tile issue too dont I

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in the file

fierce estuary
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maybe

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lets see what the nintendo world champion thing needs

harsh temple
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I thought for a moment it wasnt loading, but the grey screen was just temporary as it loaded

fierce estuary
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yes

harsh temple
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I mean theoretically this should work for all the unisystem games

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So.. bonus

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Wasnt expecting to get this today, thank you

fierce estuary
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some of them are mapper 99

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most

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if you can test all the dips for me, that would be helpful

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they are all scattered around

clever scarab
fierce estuary
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is mapper 99 just mapper 3?

harsh temple
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Yeah I can test them all

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looks at nesdev article on 99

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Erm.. hm

fierce estuary
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it's super simple

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its just writing one bit in 4016

harsh temple
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Dips for VS Castlevania work well

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Gonna uhm.. "acquire" the others and do some tests

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Im so rusty and out of practice cringe

fierce estuary
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haha yeah just assigning them to 3 makes most work, but it's slightly different

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I should just add this now

harsh temple
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I can test the rest if you want to do that yeah

clever scarab
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@fierce estuary how much would it cost to keep this core update from being released, no reason just curious

fierce estuary
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most of them just have messed up title screen graphics but correct game graphics with just mapper 3 heh

clever scarab
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NOOOO

fierce estuary
clever scarab
harsh temple
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So will I need to change the ines header from 99 to 3?

fierce estuary
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no, I just hotwired it in that core I posted

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well i'm bored of this, im gonna watch some movies

harsh temple
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XD

clever scarab
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@fierce estuary With genuine sincerity I think it’s so wonderful you’re doing this.

harsh temple
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Wait I cant find the ROMs... nooo...

clever scarab
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That’s a modern twilight zone episode plot

quasi gate
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dumps of the retrousb repros?

harsh temple
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"For your consideration.. batty loses her fucking mind"

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No, .nes of the originals

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Okay I gottem

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I dont have a zapper or a crt

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So I cant test Vs Duck Hunt

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@clever scarab do you have a zapper?

clever scarab
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I do

harsh temple
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Wanna help Kitrinx?

clever scarab
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I can’t hook my MiSTer up to a CRT though

harsh temple
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...why though

clever scarab
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No analog board

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Because I really wanted a little power switch on the side lol

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I got a GunCon 3 though, would that work

harsh temple
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Oh, might work.. I think you need a CRT for light gun anything though

clever scarab
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I can do light gun testing without SNAC, the GunCon 3 works on the NES core

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If that’s helpful

harsh temple
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it is, but I dont think it will work without a crt being used.

clever scarab
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Oh damn how come?

fierce estuary
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oh yeah, snac will completely break the dip switches

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sorry

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they aren't compatible

harsh temple
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Well VS Duck Hunt/VS Gumshoe/VS Hogans Alley wont boot currently anyway

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Oddly VS Freedom Force does

harsh temple
fierce estuary
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hmm that's weird, you're using the new core I posted?

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some games take a minute

harsh temple
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Its been about 4 minutes

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Maybe its mad at the dip switches

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Okay, pebkac on my part

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This page shows the PPU easily

fierce estuary
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those palettes are better

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they are desaturated a bit so they arent as horrific as the originals probably would be

harsh temple
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Bonus. I did find the originals in my palette folder too

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But yeah, Mach Rider is female on the VS Mach Rider

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Barbarella vibes to say the least

clever scarab
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I pitched Nintendo a Mach Rider follow-up marioohno

harsh temple
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Neat

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Did you know?

clever scarab
harsh temple
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Yeah

clever scarab
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Nope! I found that out waaaaaaay later

harsh temple
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Life Force NES Vic Viper pilot also female.. but of course only in the Famicom version

granite pivot
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I have snac and a zapper, so I can test

harsh temple
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Her updates make some of the VS - NES hacks start working too

granite pivot
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I also have the FC gun, but it doesn't seem to like being hooked up to both a FC to NES adapter and SNAC

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I do have the misters hooked up to S-Video and Composite, but that shouldn't be an issue.

harsh temple
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Not at all. Ill DM you the err.. files

granite pivot
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I already have the VS files, though I may have to fix the headers in a couple.

harsh temple
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Oh, well. I already sent them

granite pivot
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ok. thanks

granite pivot
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Tried a couple Zapper games with the Vs. System. Freedom Force is the only one where the buzzer didn't go off, but I couldn't get the Zapper working with any of them. It does work for the Vs. Duck Hunt hack, though. I heard Zapper is mapped to port 1 for Vs?

granite pivot
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couldn't get Vs Gumshoe to boot, but Vs. Duck Hunt and Hogan's Alley booted. Both with ear piercing alarm buzzer.

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Also, Vs. Excitebike seems to have lost its 4 way mirroring.

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The Vs. version works with mister since it's mapper 0.

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Speaking of NES games with ladies. Gun Nac for famicom had extra cutscenes that showed a female pilot

granite pivot
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The cut images are actually viewable in the US version via in game cheat code, but all dialog related to them was removed.

harsh temple
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Thanks for helping with the testing, and thats cool about gun nac as well ❤️

harsh temple
solemn sedge
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I'm sick with a miserable cold.... seeing Kitrinx working on the NES core though brightens my spirits!

harsh temple
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Lots of working VS content now

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Check DMs

solemn sedge
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Awesome. Adding to my test MiSTer now.

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VS. Super Mario seems borked. It loads but with tons of graphical glitches. I haven't had a chance to play with dips and settings yet. Unfortunately, have to work for a bit. Will do some more testing at lunch. @fierce estuary Thank You for working on this! But looking forward to it for a long time.

harsh temple
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Test the hacks too

fierce estuary
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mapper 99 isnt implemented so mapper 99 games arent going to work right

lost plume
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Wow this is amazing! Now to pluck up the courage to do Vs Castlevania, because Castlevania was already such an easy game it really needed to be made more difficult 😂

solemn sedge
fierce estuary
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I thought that was a dip switch thing

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but yeah, there's no bank switching implemented, just a stub for 99

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coin counter increments by two which is wrong but easy fix

solemn sedge
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Oh, yeah, might be....I already forgot I messed with the dips. This is what I get for giving up caffeine a few months ago...

fierce estuary
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there's a few things

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probably dips should reset to off between games

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technically there is nes 2.0 helps for choosing palettes and things too

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but im afraid nobody but me will have them set correctly

solemn sedge
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It's not dips, timer doesn't work at all. It's sadly unplayable. As you said, mapper 99 not implemented. The hacks of it work though. Been enjoying those for quite a while.

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Pinball has a corrupted title screen, but otherwise seems playable. Will do some more testing after work. Again, thanks for looking at this!

harsh temple
harsh temple
lost plume
granite pivot
harsh temple
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Oh cool

granite pivot
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Not sure if it's an improvement, though. Normal mode is stuck with five lives.

granite pivot
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1.4 of the Vs. Pinball hack reversed the controls during the bonus rounds, which wasn't an issue with 1.3. 1.5, which was released after the pack of patches, thankfully fixed that.

granite pivot
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I like Vs. Pinball better in some ways, but I don't like the disappearing flippers.

harsh temple
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I need to try the VS SMB hack

granite pivot
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I like how that one has a menu with the dipswitch settings. One confusing thing is that the dip switch lists I have seen have the defaults at 100 coins, but most places had it at 200 coins.

topaz siren
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I’ve noticed that I was not the only one who had this issue, so I wrote it up.

clever scarab
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Thanks for submitting that issue. It’s always awesome to see!

topaz siren
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Hopefully it’s a menu typo or something really easy

topaz siren
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It’s an incredibly easy fix. Apparently I completely botched my directory structure. Closing the issue.

harsh temple
harsh temple
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#share-media message

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New NES homebrew

harsh temple
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昔、地方局で数回のみ放送されたCMのVHS撮りをコピーを重ねて入手した映像!
という、ありがちな設定で作成したファミコンゲーム「オーバーオブジェ」のCMです。

実際に制作販売してる、ファミコン、ファミコン互換機用のゲームです。

BEEP
https://www.beep-shop.com/ec/products/list?category_id=1471
ゲームショップ1983
https://shop.1983.jp/shop/shop.cgi?keyword=LITTLE+SOUND
家電のケンちゃん
https://kadenken.com/view/category/ct188
で販売中。

作った人:小さな音 https://twitter.com/ls_create
...

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quasi gate
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Neat commercial, always nice to see someone go the extra mile for their projects

harsh temple
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Needs bigger print runs for the physical version

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But yeah I like the old CM

quasi gate
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For sure, it'd be cool if they teamed up with someone outside Japan to get it more easily distributed. Though, I guess retrobit is really the only company I can think of that could do a large print run

waxen shoal
clever scarab
waxen shoal
clever scarab
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Ohhh, well it was the 80s after all

harsh temple
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Probably not any better or worse than the SMS

clever scarab
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Oh hey you’re here

harsh temple
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Ive only used 3D glasses with Famicom

clever scarab
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@harsh temple have you played grand master

harsh temple
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Yes, it's a good game

clever scarab
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I’m watching the famidaily video on it

granite pivot
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I have the 3d adapter and glasses. 3D is similar to SMS and the glasses can even be used on SMS and vice versa. Highway Star looks nice with it. No red/blue 3D.

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I also tried a 3D hack of FZ for famicom. Pretty nice, though some parts aren't 3D like bosses.

harsh temple
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I always thought JJ looked best out of all the 3D games personally. I wish it was Falsion, but the 3D effect made the incoming objects too hard to gauge for me.

granite pivot
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Fantasy Zone

harsh temple
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Oh, interesting

granite pivot
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Sunsoft version

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Neat that Konami had the ship from Falsion in Gradius Gaiden

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JJ is interesting. Pretty much 3D Worldrunner on speed.

harsh temple
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IIRC Cosmic Epsilon was decent in 3D too. I wish Tetrastar the Fighter supported it. I think Famicom 3D is the only kind to not give me a headache, oddly.

calm jay
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Nice! Mapper 99 in development

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Thanks Kitrinx

tepid umbra
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So what's the best jrpg on nes?

harsh temple
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Dragon Quest 4, or Final Fantasy 3

tepid umbra
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I only played dq1-3, should really check out 4. Thanks!

harsh temple
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There are many of them, but those are the most advanced ones for the platform commercially released during its lifespan IMO

granite pivot
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What does the Crystalis female patch do with the spell that turns you into a woman?

harsh temple
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I havent played through it yet, been busy with all my music packs.. its on my list though.

granite pivot
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cool. I like that there's also a translation out for the JP version, though the US translation is still not bad considering Nintendo's censorship back then.

harsh temple
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#share-media message

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Ive always kinda liked this one, how did Micronics manage to make one decent game so late in the system's lifetime

harsh temple
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#share-media message

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Fun video about Mega Man 5's Robot Master AI

verbal holly
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Micronics making a decent game is news to me

harsh temple
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Weird innit

granite pivot
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The first Aero Fighters (AC version) had some Micronics staff and that one wasn't bad.

wide void
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I am using an OEM NES controller on my MiSTer via 4dapter. Does anyone know if it is possible to toggle turbo fire on and off with this controller?

harsh temple
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I dont see why not. Are you using an NES controller with built in turbo fire or a 4 Score?

wide void
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@harsh temple no

dreamy marten
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Ex: start + select + b

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That's if your menu button combination is start + select

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I have gotten it working with that

wide void
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@dreamy marten problem with that is my NES controller is not set up to control the menu - my 8bitdo controller is. If I set up the NES controller to control the menu then it screws up my other controllers (N64, Genesis, SNES).

dreamy marten
wide void
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@dreamy marten at present, the only way to set up turbo fire is to have each of my 4 controllers (NES, SNES, N64, Genesis) is to have each mapped to control the menu but then that creates issues with controlling games in their cores

magic fog
wide void
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Hmm I guess I need to update the 4dapter firmware

magic fog
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The readme outlines exactly how to map - if you map the N64 then the NES/SNES and Genesis align correctly.

wide void
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I currently have the N64 controller access the menu

magic fog
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I’ll have to look into the turbo setting some more on MiSTer - I’ll see if I can dig into that this week

wide void
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@magic fog I am sure the ability to turn turbo on and off using the menu button is a MiSTer limitation. I suppose ultimately I would need a controller for each that had physical turbo switches but I really don't want to have to do that at this point.

vestal root
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Would anyone be willing to test a particular NES rom for me?

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It doesn't work on Nestopia, seems better on FCEU, I would like to know if it works on Mister

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Basically if you can get to the first level, that's good enough

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obv you need the original rom and a patcher

median whale
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oh wait

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working! (guess I hit pause accidently), seems to work fine

vestal root
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thanks!!

harsh temple
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^_^

harsh temple
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#share-media message

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Joy Mech Fight! Love this one.

solemn sedge
harsh temple
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Ooh, some vintage Dendy nonsense!

clever scarab
sharp geode
# clever scarab

The best russian console clone of Famicom in 90's (name giving by Steepler)

glacial turtle
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Does this dodgy Russian gambling thing work on the core or does it have some exotic pirate mapper?

harsh temple
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Probably a standard one, but who knows. Is it even dumped?

sharp geode
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yes

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on cah4e3 page

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but game will not starting without inserting game card with real money

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just game stuck at this screen

harsh temple
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Looks like the mapper is supported, but not the proprietary peripheral that it interfaces with

sharp geode
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other mappers are supported like bootleg games?

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from Super Game, Hammer Team

harsh temple
#

Let’s look at (almost) EVERY horror game released for the NES & Famicom! Over 80 games covered here including briefly diving into some adjacent sub-genres like dark fantasy, yokai hunting, and deep space spooky times. Homebrew horror games are not included this time, but I may give them their own feature soon! I've also got a pinned comment be...

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quasi gate
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huh, I had never heard of the Dark Seed bootleg before

sharp geode
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this is my childhood

sharp geode
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Contra (J) with 20230223 version core, crashes in Sound Test, using last unstable version, it works

lost plume
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I keep meaning to update to the latest unstable NES core, it’s been out a few months now so surprised it’s not been pushed to main yet

harsh temple
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Assumably there will be a stable core pushed out, whenever Kitrinx has the time to work on VS mapper support more and integrate it all in

fierce estuary
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Oh yeah

harsh temple
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It wasnt a nag, just a prediction on my part

lost plume
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On a totally separate but NES related note, anyone had any experience with this? I don’t need it, have multiple NES consoles and MiSTer, but kinda still want it 😂

harsh temple
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Id guess it all boils down to mapper support

sharp geode
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VS. games cool

harsh temple
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10年前に作成したVRC6コナミミュージックメドレーVol.1のリメイクがてら、大幅に曲を追加しました。

0:00 イーアルカンフー / Yir Ar Kung-Fu
3:20 F-1 SPIRIT
17:05 火の鳥 鳳凰編 我王の冒険
27:36 METAL GEAR(MSX)
38:44 バンパイアキラー / Castlevania: Bloodlines
1:15:46 RF-2 / Konami GT
1:19:15 ゴーファーの野望 エピソードⅡ / NEMESIS Ⅲ
1:52:24 モトクロスマニアックス / Motocross Maniacs
2:00:16 ファルシオン (FALSION)
2:13:27 エキサイティングサッカー (Exciting...

▶ Play video
dreamy marten
lost plume
dreamy marten
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I think usb 1.0 and 1.1 since xbox 360 controllers are probably 2.0. Xbox 360 is the oldest I have, so I'm trying to find something older.

lost plume
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I did see that some people have them setup with a ESP32 and are using Bluetooth controllers, probably not great in the input lag front but convenient I guess if USB options are limited to 1.1

oak egret
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@dreamy marten eBay older Logitech controllers.

harsh temple
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#share-media message

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Maybe the most interesting Datach game on Famicom.

lost plume
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Can’t find the info anywhere documented, but on the NES core what do the Hide Overscan and Mask Edges options actually do? I’m running in VScale mode 4 video mode to maintain integer scaling so what would be the impact on changing those settings?

harsh temple
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NES loads graphics data in the overscan area of the video signal a lot of time, so hiding overscan will make that not show

lost plume
harsh temple
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@fierce estuary

fierce estuary
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hide overscan extends the vblank down by 8 lines on the top and bottom

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the aspect ratio is maintained

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the NES never uses 4:3

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mask edges literally makes the edges black and doesnt change the image size at all

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it hides common edge distortion in scrolling games

harsh temple
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Thank you for explaining

lost plume
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Thanks @fierce estuary that’s really helpful. What aspect ratio is the NES? So I’m fine to mask edges and hide overscan and it won’t have any negative impact on the integer scaling, scanlines etc?

topaz moonBOT
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.ARX((!ar) ? (hide_overscan ? 12'd64 : 12'd128) : (ar - 1'd1)),
.ARY((!ar) ? (hide_overscan ? 12'd49 : 12'd105) : 12'd0),
fierce estuary
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right neither option will cause problems

lost plume
fierce estuary
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PAL however will not be the original (worse) aspect ratio

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it will be a better more appropriate one

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PAL games by default are usually skewed

harsh temple
#

#share-media message

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This is a great little game, mostly slept on

clever scarab
harsh temple
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He tends to hate on games a lot

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But I really like that one

dreamy marten
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wow AND Keroppi!

fierce estuary
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All NES games are good, some are just less good than others

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except chetahmen 2

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there is no goodness there

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MiSTer core supports Cheetahmen2 though

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@glacial turtle to you, it's a hidden gem. You should play it.

lost plume
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Never heard of it… certainly looks interesting though

harsh temple
clever scarab
harsh temple
quasi gate
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I used to have the WR for Cheetahmen 2, because nobody had bothered to speed run it before. Unfortunately this caused at least like 5 or 6 other people to run it over the years. So much time that could have been used for better things 💀

clever scarab
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yeah that joke is real dark, I’m 50/50 on deleting it

quasi gate
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Jeez lol all of those folks are actually quite nice, that I can say for sure.

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One of them became a good friend of mine, he just found my run randomly and bugged me about strategies.

clever scarab
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that’s awesome! Yeah I deleted the joke, sorry about that.

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I love speed running

quasi gate
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Swing and miss, no worries

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But for real, I don't recommend ever running the game, it has some of the worst controls I've ever had to internalize

quasi gate
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And now I see a cat 🙂

fierce estuary
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cheetahmen2 is a game without merit

quasi gate
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I mean you can kind of have fun with the nunchuck guy, he can just infinitely cancel his jumps with attacks so you can just float over the stage

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It's fun for a few seconds at least lol

fierce estuary
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im surprised it's actually possible to beat

granite pivot
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Funny how that meme SMB parody used its music.

clever scarab
main narwhal
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wonder if anybody tried to patch that

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there is this at least ^

harsh temple
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I had this CIB in its metal tin box

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Its not a good game or anything, but it is interesting. I think Ill fire this up

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The way the NES core handles auto disk flipping and loading really would improve playing it a lot too

quasi gate
# main narwhal https://www.romhacking.net/hacks/778/

this is the patch we use for the speedrun, mostly for the fact that it lets all levels progress normally lol the original rom is just kind of random whether or not you get to play the last half of the stages. But it really only makes the game marginally more playable

main narwhal
#

fair enough

harsh temple
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Mythbusters proved you can in fact polish a turd, I guess.

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There's worse games on the platform. I'd rather play Cheetamen 2 than Super Monkey Daibouken or Bats and Terry

main narwhal
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Transformers: Convoy no Nazo

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I unknowingly got the cart for that 😅

harsh temple
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Better quality

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Yikes... that is some god awful 2C33

main narwhal
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the FDS version is better😅

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by 0:48 you will understand the infamy of this thing

quasi gate
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Yeah, I don't think I'd really want to spend much time playing transformers or Super Monkey Daibouken...not familiar with Bats and Terry but, I know the Famicom has some deep dark evil lurking it's in library well enough to continue not knowing anything about that game 🥲

main narwhal
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I tell my friends that Takeshi's Challenge is an early Yakuza game

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it was ambitious for the time at least

sharp geode
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general "kusoge" game

harsh temple
fierce estuary
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it's a little too noisy for nes

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so many channels it loses the purity of channels that nes is known for

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and it's a little cheating because they arent leaving a channel for the sound effects

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good use of saw though

harsh temple
fierce estuary
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some

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vrc7 for sure

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most dont use more than 1-2 extra channels

harsh temple
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VRC6 was designed to be used in tandem with 2A03 IIRC

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Yeah

sharp geode
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VRC VII also planned for Tiny Toon Adventures 2 on Famicom, but not used at full

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game music playing like MMC3

harsh temple
# fierce estuary it's a little too noisy for nes

Created with Famitracker
Download full album (includes NSF/NSFE/FTM): http://www.wallychantek.com/
Expand description for track listing.

Original from Gradius III
Composed by Konami Kukeiha Club

Tracklist

00:00 Konami Logo
00:02 Prelude of Legend
01:02 Catapult
01:33 Smash Up!
01:41 Coin
01:43 Invitation
03:19 ...

▶ Play video
fierce estuary
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im okay with this

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it's pleasing

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they use a lot of cpu on those twangy notes

harsh temple
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I added it to the SNES version with MSU-1. It is heresy, but I like it lol.

fierce estuary
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eh

harsh temple
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¯_(ツ)_/¯

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I've been committing gradius music heresy in general a lot lately though

steep forge
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so im into the custom keyboard hobby and found out i can use the family basic famicom keyboard on pc with a raphnet adapter. just bought one lol, im so excited!

harsh temple
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Oh neat, should work on MiSTer too. It lacks a fair bit of keys though

steep forge
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look how clean this thing is. just bought it on ebay

harsh temple
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No yellowing, nice

steep forge
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comes with the box

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heres another pic

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it's missing tab but i can remap stuff in games. i usually play fps games so the missing keys shouldnt be a big deal

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should be fun for a little while at least

glacial turtle
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Does the Famicom keyboard work via SNAC now?

sharp geode
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it should be via extension port 15 pin

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how about Russian console keyboard? 😄

glacial turtle
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Ah yeah, I am forgetting it used that expansion port not controller port

sharp geode
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@steep forge 8bitdo Famicom Keyboard also works on real Famicom

solemn sedge
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Nice Mario Overworld Remix#share-media message

steep forge
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i had no idea that keyboard existed. it's also hotswap so that's a big plus. i might check it out someday but it sounds kinda loud compared to my custom board

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if i wasnt deep into the keyboard hobby i would buy that in a heartbeat. really good deal for what it is too

sharp geode
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Dr. Mario with Grayscale filter is impossible to play 😄

dreamy marten
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Haha yeah maybe try the gameboy version with the shaded capsules

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Oh i see you're on the av famicom.

sharp geode
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Gameboy just little easy distinguish capsules

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why i mention Dr, Mario with black and white filter, just like in 90's

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old CRT and RF cable

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just like in this video https://youtu.be/rJQr3tnjHlg?t=382 6:22 timing

Фильм рассказывает о появлении и распространении в России в 90-ых годах 8-битных приставок и всего, что с ними связано. Денди, Стиплер, приставки, клоны, картриджи, игры, аксессуары - всё это вы увидите здесь. Я расскажу вам не только о том, во что и как мы играли, но и о том, через что нам пришлось пройти, чтобы поиграть! Что пришлось пережить ...

▶ Play video
sharp geode
#

snac for NES arrived

clever scarab
harsh temple
clever scarab
#

I do love it! fatyoshi

harsh temple
#

Is this true love? Or just fatbaby nonsense?

harsh temple
#

@clever scarab and his kids

#

... why does the NES have stereo RCA output

#

(╯°□°)╯︵ ┻━┻

oak egret
harsh temple
#

Reeeeee

granite pivot
#

They actually animated a fake DK with incorrect music. Most shows just use sound effects from the 2600 version.

granite pivot
#

(not that I expect Family Guy to be realistic)

#

Donkey Kong isn't the first game I would use to show off the NES, though that homebrew port with tate is nice.

#

Also, Peter Griffin pretty much said "Nintendo Nintendo Entertainment System"

granite pivot
#

I wonder if he also played Space Harrier on his Sega SMS

lean stag
#

i had a quick question, i was playing super mario 3 yesterday and noticed that the sound was going in and out and skipping while the game was running, anyone knwo what might cause that? i saw something online that said the vsync being set to 0 might be the reason?

lean stag
#

the most up to date one

sharp geode
#

230223 stable, or unstable 230728?

sharp geode
#

i might be trying to testing myself

sharp geode
#

played 2 worlds in SMB 3 - nothing problems i didn't saw about sounds

#

in last unstable core

lean stag
#

Stable core

sharp geode
#

stable core has problems, that's why i use unstable core

#

you can download there #unstable-nightlies message

harsh temple
#

ダウンタウン熱血物語 ●グレード・アップ・アレンジ・ヴァージョン● カセットテープ音源
■ストーリー解説付
■カラーピンナップ/ロゴ・ステッカー
 A面
1.オープニング~ダウンタウン熱血物語のテーマ 0:00
2.公園/河原にて~ひとときのやすらぎ~ 3:17
3.中ボスのテーマ 5:25
4.♡長谷部~愛のメロディ~ 7:13
5.倉庫/工場~小林 登場~ 8:19
 B面
1.お買物ソング 10:19
2.大ボスのテーマ~五代/豪田 登場~ 13:05
3.冷峰学園~対決!!~ 14:20
4.ダブドラ兄弟のテーマ~竜一・竜二 登場~ 17:03
5.大決闘~最後の闘い~ 18:38
6.エンディング・テーマ<ゲーム未収録曲> 20:13
※他の GAME MUSIC はこちら→...

▶ Play video
sharp geode
lean stag
#

Awesome thanks for the help

solemn sedge
harsh temple
#

I wish I could say the same.

glacial turtle
#
NESdev Wiki

iNES Mapper 215 is used for later single-game as well as multicart releases from Sugar Softec. They use an MMC3 clone with a selectable scrambling pattern.

Submapper 0, UNIF board name UNL-8237:
Earthworm Jim 2
Mortal Kombat 3 (SuperGame, not Extra 60, not to be confused by similarly-named games from other developers)
Mortal Kombat 3 Extra 60 (...

#

Wonder if this one is a difficult add

harsh temple
#

Difficult, probably not. Desirable, also probably not

sharp geode
#

hmm, very interesting

#

Super Shinobi (Super Game) on mapper 4 - works

#

but 2 in 1 version with MK 3 mapper 215 - nope

harsh temple
#

Try changing the mapper to 4 in the ines header

sharp geode
#

for 2 in 1 rom or MK3?

harsh temple
#

For whichever you like. Im just curious.

sharp geode
#

in emu crashed

harsh temple
#

Emu?

sharp geode
#

emulator

#

used Mesen

harsh temple
#

Oh.

sharp geode
#

having ines header to changing mapper

#

in last unstable core also crashed

harsh temple
#

Worth a try.

clever scarab
#

Does this core support the mapper used by Mario 3 Beads?

#

Katronx?

supple ermine
#

They have to add support for the Nintendo Cereal System first.

fierce estuary
harsh temple
#

the workhorse of the platform, most cloned mapper

fierce estuary
#

batty has the whole yarn on it

harsh temple
#

ready to knit via fds

median whale
#

there was also a Gameboy Color Powered Sewing Machine:

fierce estuary
median whale
#

it has been recreated with a generic knitting machine:

lean stag
sharp geode
#

whatever

#

i did once update_all script (when i got MiSTer), then download core and works

#

ver. of mister is 231018 to me atm

steep forge
#

it has arrived! its pretty cool but not great for gaming lol. if you press asd at the same time it types R for some reason making me reload. the keys are also very tiny but it's just fun to have anyway. always wanted to try one of these things out

#

seems like it bugs out if you press more than 2 keys at the same time

sharp geode
#

oh my

steep forge
#

it feels like cherry reds but only actuates when the keys are fully pressed down

sharp geode
#

time to write something on Family BASIC

main narwhal
#

i have two of those, one was DOA. Wonder if its repairable

#

I like how the keys are tinier than normal,feels rsther different than a normal keyboard

harsh temple
granite pivot
#

Adventures in the Magic Kingdom is an odd game. Invisible timers suck.

#

I like Uridium and liked the NES port, despite using a movie license and having nothing to do with the movie.

granite pivot
#

I also like Hyper Sentinel quite a bit.

solemn sedge
#

I have a sudden urge to put on boxing gloves.....

granite pivot
#

Is there any way to directly support the FC expansion port? Not all controllers are wired to the Zapper pinout. US Vaus works in the FC Expansion port with US Arkanoid (and only US Arkanoid), but JP Vaus does not work in port 2 on NES, even with JP Arkanoid games. JP Vaus only works with JP Arknoid games using the expansion port on Famicom.

#

Arkanoid II FC seems to use NES port 2 as a debug port.

#

When some Famicom controllers are using SNAC, the behavior is more like port two of the NES rather than the expansion port.

#

I should test, but does the passthru port on the 3D adapter work when using SNAC?

harsh temple
granite pivot
#

I got some weirdness when I played JJ right after 3D World Runner. 3D is red/blue (but still set for shutter glasses) and HUD is more like World Runner.

#

Probably uses some of the same code.

granite pivot
#

3D works great, though. Tried with JJ and the FC Fantasy Zone 3D hack. World Runner went to an odd full color 3D mode that lacked the shutter cues after playing JJ.

#

and JJ does the opposite after World Runner. Red/Blue, but keeps the shutter cues.

#

JJ also has his original, more cartoony, sprite.

#

Apparently the game data is still in RAM before going to the next game?

#

Hudson Joycard works through the 3D adapter and is detected as the first controller. (Proper FC style expansion support really needs to be added).

dire lodge
#

Playing FF1 first time and somehow I thought the gear I bought gets auto-equipped until fiddling in the gear menus and seeing it's actually manual

I somehow made my party fight bare-handed a couple levels wondering was this game really like this for everyone

granite pivot
#

Yeah, there were some QoL additions to later games and it's definitely noticeable after playing one of the SNES games before FF1.

#

Reported the JJ and World Runner issue on github. Is it possible to access the World Runner JJ sprite normally? It's clear the games definitely share code.

harsh temple
#

As I recall, JJ was the best overall looking game compatible with the 3D shutter glasses. I wanted it to be Falsion, but the incoming objects just didnt translate well

granite pivot
#

I should try that GG code to see if World Runner is secretly compatible, but I have a feeling I'll have the same results I had when I played 3D World Runner right after JJ (3D is normal colored, but still not designed for shutter glasses).

#

Also, the hard mode code cutscene played with a GG code on World Runner and a variation showed up in JJ when I started it right afterwards

harsh temple
#

Odd

granite pivot
#

yeah, I don't think the internal RAM is being cleared before starting games.

harsh temple
#

Oh, I didnt know it had a mode for shutter glasses

granite pivot
#

It may not. When that weirdness happened with switching between games I got a regular colored 3D mode that didn't work with the glasses and vice versa for JJ

granite pivot
#

Tried the Worldrunner cheat code after figuring out how to do it (I can't just place a GG code in a file?). It only changes the color, it doesn't change the timing, so it doesn't work with the shutter glasses.

#

and the tcrf article makes it sound like the FDS version has a toggle, but, as far as I can tell, that one is also stuck with red/blue non-active 3D.

#

Someone made a SMB 1 hack with reverse scrolling, the ability to pick up shells, controllable jumps, and readable signs.

#

I don't like having to change the swap controllers setting for the 3D glasses. I don't swap controllers to use them on an AV Famicom.

fierce estuary
#

what is JJ?

#

and yes, ram is never cleared prior to starting games, by design

granite pivot
#

JJ - Tobidase Daisakusen Part II is a Japan only sequel to 3D World Runner, though in some ways it's more like a rom hack than a sequel.

#

So it's not surprising that there are leftovers from the original Tobidase Daisakusen.

granite pivot
#

I'm not even sure if the stages are different in JJ. It's pretty much 3D World Runner on speed with better 3D (full shutter glasses support) and altered graphics. Even the cheat code that is given at the end of the game is exactly the same.

#

I didn't think of trying it, but would the 3D Glasses work on a NES with a FC to NES adapter in port 2? And if I did that, would a Joycard work through it like it does on MiSTer?

steep forge
#

i think you need the enio expansion board to get stuff like that working on the nes

granite pivot
#

Depends on the controller and MiSTer doesn't work like the FC works and seems to behave more like port 2.

steep forge
#

ENIO Expansion board.

This board plugs into the bottom expansion port on front-loading NES systems. It enables people who are playing Famicom games (via a modified adapter) to hear the expansion audio used in those games. It also includes a port that allows you to use Famicom peripherals, such as the keyboard and 3D glasses.

#

the board does support it

granite pivot
#

I know what it is. You misread.

steep forge
#

oh i was just double checking

granite pivot
#

The mister behavior acts more like NES port two and I had to change the swap controllers setting to use the glasses.

#

which I wouldn't have to do on an actual Famicom

steep forge
#

hmm that would be cool if it does work

#

how is the 3d on the glasses. i've always been a fan of 3d and was wondering if it's any good. some people online say it's terrible

granite pivot
#

yeah. Might not be wired the same since it's a special setting. I found it to be pretty good, definitely much better than the red/blue 3D of Rad Racer (though I heard that one is broken since the shutter cues weren't removed).

steep forge
#

nice, im guessing i need a crt?

granite pivot
#

yes

steep forge
#

if you have vr i recommend checking out 3dsen vr. it's a nes emulator with some 3d conversions in vr

#

it's pretty cool and the supported games list is getting bigger

#

it would be nice to have a crt again but the hunt for a good one seems like a hassle

#

i just play on my low lag gaming monitor these days

granite pivot
#

Tried the adapter on NES. Doesn't work from port 2, so the implementation in MiSTer is confusing. Earlier posts mention using the adapter and playing games with it on MiSTer. Sorry for the confusion.

#

at least the glasses work in mister

fierce estuary
#

there's a special adapter for 3d glasses. I implemented it but I dont remember hte details, maybe @tame flame remembers

tame flame
#

The Famicom 3D glasses require a Famicom SNAC adapter. The glasses have a box with 2 3.5mm audio jacks so you can use 2 sets of glasses at the same time.

#

You can also get Asus glasses. SMS also works. Some of the glasses have inverted phase so you have to flip them upside down. SMS is opposite Famicom. I can’t remember if Asus matches SMS or Famicom.

#

A CRT is required since modern displays drift in and out of phase for some reason

granite pivot
#

Yes, I have been using your SNAC adapter. I love it! Also, I "tried the adapter" on NES (using a raphnet FC to NES adapter in port 2) in the previous post. I said the implementation was confusing on MiSTer, not becuase I didn't get it to work (the opposite), but becuase I had to swap controllers to get the p1 controller to work, which is not how it works on Famicom.

#

Some controllers only work from the expansion port on FC, but detect the port as port 2 on the NES on Mister.

#

I also have the Asus, FC, and SMS glasses. I think Asus is closer to FC since they seemed to work better with FC when I used them.

granite pivot
#

I should check to see how MiSTer handles JP four player games. The expansion port is used for extra controllers for FC games and it works differently from the four score. Four score can be used on the AV Famicom, but only with the US NES games that support them (via everdrive or FC to NES adapter). There's a translation hack for Moero Twinbee that adds four score support, but removes expansion support.

granite pivot
#

Mister currectly doesn't support expansion port multiplayer and only has one multitap option. 😦

granite pivot
#

P1 controller isn't swapped on the FC, but I have to swap it (hudson joycard in 3D Adapter passthrough port is detected as controller 1 with SNAC option turned on for 3D glasses) to use the USB controller on MiSTer. I edited my earlier post to clarify.

#

There's already a post on github about the multitap issue. Why isn't there an option to directly set a controller to the expansion port?

#

Using the JP Vaus controller in SNAC starts a 2p game in Arkanoid 2 and acts glitchy. Similar behavior to plugging it in to port 2 with a NES to FC adapter IIRC

#

At least FC controllers do work through the 3D Adapter passthrough on MiSTer.

harsh temple
#

Part of the problem is that the SNAC interface does not have enough pins to normally account for the Famicom's 15 pin expansion port

granite pivot
#

yeah and I don't think the Vaus is 100% supported by SNAC. The multitap thing isn't snac exclusive. Even with three USB controllers plugged in, I can't play JP multiplayer games in 3-4 players. No problem doing that with the misteraddons NES to FC expansion adapter on an actual AV famicom.

#

well, no problem testing it at least

fierce estuary
#

there's not enough pins and most of the peripherals that matter are supported

#

I dont care about controllers

#

only the special ones

granite pivot
#

FC 4 player works differently from Four Score and is supported by emulators and AVS

#

There should be an option for FC Multitap, not just multitap

#

I understand the lack of pins, but there should be a way to make it so the controller doesn't act like it's plugged into an entirely different port

#

Also, it's not just with snac. Even SNAC-less expansion port support is lacking

#

especially for multiplayer games

#

and "peripherals that matter"? We're talking about two extra standard NES controllers!

#

The FC adapter from 2600 adapter also behaved with the Vaus controller as if it was connected to the wrong port.

#

IIRC

fierce estuary
#

yeah I know how it works

#

the controller stuff is mostly geared towards american versions of the game, snac stuff is hopelessly convoluted in that regard

granite pivot
#

Is there a way just to get Mister to detect controllers 3 and 4 from the expansion port (SNAC or no SNAC)?

#

Anyway to have the expansion port as ports 3 and 4 instead of replacing port 2?

#

and the American Super Dodgeball doesn't have 4 players normally and still needs the expansion port if hacked with game genie or something

#

I understand some controllers can't be supported due to pins, but I'm mainly talking about having to swap controllers to use stuff from the expansion port and stuff past port 2 not being detected.

fierce estuary
#

the entire core would need some concept of knowing it's japanese first

granite pivot
#

That's the issue. FC stuff should be better supported.

#

and the core has FDS and expansion support

#

and it has Dendy stuff in it!

#

Why is that more important than FC? (it isn't)

fierce estuary
#

de facto, it is, because nobody has really asked for it before

#

guns and glasses work which is almost all of the important famicom peripherals

#

there hasn't been a need to further complicate it

#

you seem to want the option to use a third controller on a specific game I assume?

#

what's the use case you need again?

#

four players in specifically japanese versions of games?

#

that's not a thing people need often

granite pivot
#

It's mainly Kunio games that use it. There is one FC game that's hacked to use the four score (Moero Twinbee). There was one odd game that seemed to support both. I think it may have been Nintendo World Cup, but I'm not 100% sure on it supporting both.

harsh temple
#

Sorry to interject but

#

Does the NES core support USB spinners? I thought it did, but I can't seem to get mine working with Arkanoid with any of the OSD settings.

granite pivot
#

I was able to get it working with mouse in the ini file, but it interfered with the zapper option

#

did play nicely that way, though

harsh temple
#

That would be fine with me, I dont have a CRT anymore. What setting, in what ini file? I can change it

granite pivot
#

I think it's under the spinner settings. But it shouldn't interfere since you have an actual spinner.

#

MiSTer.ini

harsh temple
#

Okay, Ill try that. Thank you.

granite pivot
#

; use specific (VID/PID) mouse X movement as a spinner and paddle. Use VID=0xFFFF/PID=0xFFFF to use all mice as spinners.
;spinner_vid=0x1BCF
;spinner_pid=0x0005

#

oh it is mouse movement. doh

harsh temple
#

I tried setting it like this:

;spinner_vid=0xFFFF
;spinner_pid=0xFFFF

#

But it did not work

granite pivot
#

Did you remove the semi colon?

harsh temple
#

I removed it.. same issue though. It is registering the button on the USB spinner to start the game, but the spinner isnt making the paddle move

#

The spinner works fine with arcade Arkanoid

granite pivot
#

I think I may have had to swap joysticks, IIRC.

granite pivot
#

The JP Vaus does not work in port two on NES for the JP Arkanoids, but the US Vaus works in the expansion port of the AV Famicom with the Mister Addons NES to Famicom expansion port adapter (but only for the US Arkanoid).

#

Famicom Daptor supports the Vaus in mouse mode, but it was jittery on MiSTer. I don't remember if it detected it as a US Vaus in settings, but I think it did. I didn't get the same jitter on PC. Maybe same grounding issue as D9?

#

I do want to play Kunio games (including one of the only official fighting games on NES) in 4 player on MiSTer. Finding people to play with, that's the hard part. But I also want to see some things work more like FC works, or an option to choose NES or FC features. It feels weird using a Famicom exclusive device that has a passthru and the controller being detected in a way that's not possible on the Famicom.

#

Why is something that only plugs through the expansion port being detected as controller 1?

#

I should be able to use the 3D Glasses without being forced to change the controller settings.

#

especially since it's not possible to use them through the controller ports on the NES

#

Most of the 4p games don't require Japanese to play, though there is some text in the menus. A few of them have fan translations. Not to mention the US Super Dodge Ball where the 4p mode is accessable with a game genie code, but only works from the expansion port.

#

So there is at least 1 US game that can use 4p with controllers from the expansion port (but not without a GG code or hack).

granite pivot
#

I want FC stuff because I want the core to be as true to the original hardware as possible. I feel there should be a setting that acts like the FC where accessories can be used without interfering with controller 1 and 2 (epecially since they are hardwired on the original FC). It's not possible to use the glasses in slot 1 or 2 in real hardware, so why do they take it up?

#

I understand that some controllers can't be supported, but it should at least be possible to detect controllers being plugged into the expansion slot instead of controller 1 or 2 on the NES?

#

Anyone try that thing with 3D World Runner and JJ on real hardware? I wouldn't be surprised if it worked. JJ is pretty much an edited 3D World Runner anyway.

#

I actually have the NES Satellite, but I haven't mentioned it becuase it sucks.

harsh temple
#

IR solutions arent too hot, no

granite pivot
#

I actually did try playing a game of Gauntlet II with that. It was fun when it worked, but controllers wouldn't stay in sync.

harsh temple
#

Do you have a 4 score?

granite pivot
#

yes. I do now. Didn't back then.

#

It was hard to find info on the FC method, but it's actually as simple as plugging in controllers.

#

but games have to be programmed for it. Four score actually works with the AV Famicom for the games that support it.

harsh temple
#

From the technical side, in terms of the Famicom vaus, 4 player adapter, etc it is just reading different memory address ranges. Support would needed to be added by a developer.

granite pivot
#

yes

#

but it seems Taito went out of their way to make sure the JP Vaus doesn't work with the US Arkanoid and vice versa.

harsh temple
#

I think some patches are on romhacking.net to get different combinations working, but I think we discussed this before so I am probably not telling you anything new

granite pivot
#

yeah. I posted a link to the Nekketsu Fighting Legend one. Not sure why they renamed the game Riki Kunio for the translation patch.

harsh temple
#

I meant for using Famicom or NES Vaus controllers on vice versa

granite pivot
#

oh yeah. There's a hack for Arkanoid II for the US Vaus.

#

and another hack where I have no idea what it actually does

#

Vs. mode isn't playable with it, but there isn't much to that mode anyway

#

I'm not even sure it has power ups

#

The US Vaus partially works with SNAC, but the range circles around oddly

#

Now that I think of it, I did have similar issues when I was trying to get the JP Arkanoid II Vaus to work with Arkanoid via that Famicom-daptor from the 2600dapter place. I had to set it to mouse mode and I had issues with the button starting the game and the paddle not moving.

#

I'm not sure what the differnce between Vaus and Vaus (A-trigger) was supposed to be. I assumed that the latter was for the FC Vaus, but that doesn't seem to be the case.

#

Does that Taito spinner work in MiSTer now? I haven't tried it lately, though I found out the Egret II had another update. Made the first stage of Arkanoid much easier with unbreakable blocks only in the top row like in the original (but they still had to use a different layout thanks to Atari).

#

and another adapter I used (the one from RetroUSB) was supposed to work with Arkanoid, but the sensitivity was way too low and it didn't even work well on PC.

granite pivot
#

Tried Arknoid II JP with mouse as spinner. It works!

harsh temple
#

Good to know its working. I still need to sort my USB spinner out with the NES core

harsh temple
granite pivot
#

Nice some of the best CV music out there too.

tepid umbra
#

Is there a recommended romhack of final fantasy for bug fixes?

quasi gate
#

I kinda just poked around and I haven't tried any of the hacks myself but, this one sounds like what you're looking for, though according to this review, don't max out a blackbelt/master or the game will crash 😞 https://www.romhacking.net/reviews/9474/#review

tepid umbra
#

I just cleared the marsh cave and so far the patch really works well. I have a fighter, thief, black mage and white mage, as I always avoided the mages because the bugged int stat made them useless. Thanks a lot!

quasi gate
#

Good to hear!

harsh temple
#

みんな大好き、スペースハリアーのメインテーマを、現代の知識と情報を駆使して、ファミリーベーシックV3だけで鳴らしてみました。分割ロード必要なしです。ファミリーベーシックV3があればだれでも鳴らすことができます。

0:00 タイトル~プログラム読み込み画面
0:40 音楽再生開始(イントロ)(Stage 1)
1:05 メインメロディー (Stage 2)
1:54 メインメロディー 8va
2:43 サブメロディー1 (Stage 4)
3:07 サブメロディー2
3:32 メインメロディー再び
4:21 2ループ目の再生
8:25 演奏停止、残り容量表示
8:43 プログラムリスト表示

訂正:動画中の字幕内の「MXV」は、MDX再生ソフトではありますがWindows用ソフトでし...

▶ Play video
sharp geode
#

NES core gets stable version

#

Mapper 156 added, following games:
Metal Force (K)
Buzz and Waldog (K)
General's Son (K)
Koko Adventure (K)

calm jay
#

Now we just need mapper 99 and I’m goood

sharp geode
#

VS. System, how much longer will the wait last?

calm jay
#

@fierce estuary did some work on it. Hopefully she manages to find time to implement it 🙂

glacial turtle
#

Was just reading about Death Race on the NES, using Mapper 144 that seemingly everything other than MiSTer supports. If this is it then it looks pretty cool:

https://www.youtube.com/watch?v=nRo0Iv99CXw

A playthrough of AGCI's unlicensed 1990 combat racing game for the NES, Death Race.

The video shows my playing through three circuits (amateur, professional, and world class), and the final Gauntlet run, which is the only way to see the proper ending.

Death Race on the NES is an improved remake of the hugely controversial 1976 arcade game De...

▶ Play video
#
NESdev Wiki

iNES Mapper 144, allocated for the game Death Race, describes a intentionally defective variant of the Color Dreams board (mapper 11).
This game's PCB (labelled 50282) is almost identical to the revision B Color Dreams boards, but a 300Ω resistor was added between CPU D0 and the combination of mapper hardware and ROM. This addition means that on...

harsh temple
#

For anyone wanting a zip with all the VS core files shoot me a DM

harsh temple
clever scarab
#

is there a mapper that makes famicom games good

#

oh wait that’s not needed, Famicom games are great!

tepid umbra
#

But they're not super.

fierce estuary
#

super famicom games exist

harsh temple
#

Must they?

tepid umbra
#

I finished final fantasy 2 today. It's as weird as all it's other versions.

rocky bison
#

is it somehow possible to map the FDS button to a keyboard when playing with a controller? i'm using a NES controller so there's no button left

#

when i go through the mapping process with a keyboard it doesn't ask for the FDS button for some reason

#

or alternatively, a 2 button combo? i tried pressing 2 buttons but it doesn't seem to work

tepid umbra
#

You mean the button to bring up the osd? I'm using a modded nes controller so I use start+select for that. I think the combo registers when you release the buttons in the mapping screen, so take your time when pressing both.

harsh temple
#

I think they mean the FDS side change button

rocky bison
harsh temple
#

The mic button and fds side change button are something I'd enjoy having on a standard feeling NES controller. I kind of wonder if there isnt a good quality NES style controller with 4 buttons instead of 2, and the extra 2 above the original a/b without making a diamond configuration.

The turbo controllers have that but obviously they would not work. Hm

tepid umbra
#

The 8bitdo pc engine controller can be put in an input mode where the 2 turbo buttons aren't turbo but separate. If thats close enough to an nes controller.

harsh temple
#

Hm, its larger than Id prefer but that isnt a bad suggestion at all, thank you

#

Unless they resized it to be smaller like NES pad sized

tepid umbra
#

Seem about the same size to me.

#

First pic is them on top of each other

harsh temple
#

I like the looks of that

#

Id have to check the wired lag rating but worth a shot

rocky bison
#

well i personally only use first party controllers. so i'd be fine mapping it to a keyboard, or to a 2-button combo. but it doesn't seem to work. maybe it's possible to add it?

harsh temple
#

@fierce estuary any thoughts on this?

rocky bison
#

what's odd is when i go through the mapping with a keyboard, it only asks for the 8 basic buttons. no way to set FDS, mic etc.

fierce estuary
harsh temple
fierce estuary
#

I have no idea how keyboard mapping works, it's part of the framework and not the core

rocky bison
#

what about a 2 button combo for swapping disks? would that be possible?

#

i was actually using auto swapping at first but then i noticed some games having issues with it and go into an endless loading cycle. makes the button kind of necessary

harsh temple
#

Might be best to open an issue on github regarding this

#

The 2 button combo specifically I mean

clever scarab
tepid umbra
#

Reverse that and that's me. 🙃

rocky bison
rocky bison
harsh temple
#

Ive seen some of it a while back, its subtitled iirc. Premium Dendy content ;)

quasi gate
#

Oh yeah, that guy. Used to watch his videos years ago, probably the most I ever learned about famiclones and Dendy stuff.
Like how Bucky o Hare is basically broken on most pirate carts because it's locked into the one hit death mode

rocky bison
#

yeah his Dendy documentaries are pretty awesome. better than what you'd find on the english side of youtube, which makes sense

#

didn't know it's subtitled now, that's pretty cool

granite pivot
#

Looks fairly recent, though the pepsi can recently had yet another change (though there's still some of the previous style left).

#

Interesting famiclone. Looks like it has an expansion port, but no hardwired controllers?

harsh temple
#

Micro Genius if Im seeing it right

#

IQ-501

granite pivot
#

oh cool. Is that the one with a keyboard?

harsh temple
#

I dont think so, seems like decent build quality overall though

granite pivot
#

cool. I wasn't sure, though I knew it didn't have one built in. Micro Genius sounds like the name of one of those companies that made their own keyboard for their Famiclone.

low panther
harsh temple
#

Nice ^_^

low egret
#

Question for anyone with a PAL NES. Checking analog output on my CRT, I get that typical PAL squash I'm used to seeing on Master System.
I'd guess from my basic understanding of NTSC/PAL this is correct, and the aspect ratio on HDMI for PAL is incorrect by default.

What I'm wondering, is were there noticeable borders?
Playing "Star Wars (European ROM)", get a sense the border might extend into the CRT overscan, at least in the visible area of the CRT I'd expect.
Never had a NES to test myself.
If PAL borders did extend this far, would such a request be a good way to get PAL aspect ratio (that's the current workaround I use on SMS and Megadrive).
There's an issue that somewhat touches on this point, but figured it worth asking here as I can't be sure what PAL output from an actual NES is like.
https://github.com/MiSTer-devel/NES_MiSTer/issues/235

harsh temple
#

It varies from game to game. Try Elite on NES, which was coded from the get go as a 50hz game using all the resolution

low egret
#

Same problem for me testing. If Elite had PAL borders, they'd not currently appear it would seem? Need the original hardware test to confirm something is missing. The star wars example seemed a more clear one. Elite looks like it may extend grey, but could as easily just be black

#

Surprisingly hard to find PAL gameplay on a CRT on the internet

harsh temple
#

Hm :( I used to have a PAL deck but not anymore, sorry

lost plume
low egret
fierce estuary
#

it was a particularly touchy game to get working properly so I spent a lot of time debugging with that one

#

on ntsc nes, the border used the color in position 0

low egret
#

That's interesting they were always black compared to the way SEGA consoles seemed to extend out the borders in PAL as well as NTSC, thank you.
In that case, I suppose the border trick to restore aspect ratio won't work.
The more general request would be to get PAL aspect ratio over HDMI then.

#

I do have custom aspect values setup myself, so there is that method for sure. I do wonder if it should just be correct to PAL by default, but last I discussed this on another core I seemed to be in the minority on that one

fierce estuary
#

to be clear, what you want is the messed up aspect ratio to be shown on the hdmi output?

tight lotus
#

Anyone have a BlisSTer setup can test the famicom 3d glasses?

low egret
fierce estuary
#

no, it's messed up no matter where you lived, no games accounted for it and nintendo was just lazy and didn't bother adapting it

#

but you can just set a custom aspect if you really want the image to be warped

#

nintendo expected people to adjust their tv sets

low egret
#

It's just the thought. Nostalgia if it's SMS in Megadrive in my case, never had an NES.
Custom aspect is a great feature. Only the SMS border option both acts as a fix, and resolves the case of games that change resolution in game

#

But if border is correct as is, understand aspect ratio is a different story alright

fierce estuary
#

anyway the majority of people prefer having the right aspect for the games matching their japanese ntsc counterparts, what the graphics were designed for, but what you want can be easily obtained with a custom aspect

#

wide boi mario

clever scarab
fierce estuary
#

they literally stole the cpu for that system

clever scarab
#

how dare you!

#

Nintendo-sama made that CPU

harsh temple
#

Well as long we're getting into the weeds on Nintendo laziness..

The PAL ppu implementation by Nintendo themselves is extremely shoddy, and the "dendy" version of it is done much better IMO. Also choosing mitsumi quickdisk for the FDS media was both lazy and cheap lol

clever scarab
#

lol you said pp

tepid umbra
#

Just finished final fantasy 3. The 8bit final fantasy hold up way better than I would've imagined.

harsh temple
#

FF3 and DQ4 are more or less the best quality JRPGs on Famicom. Surprising to me considering the sheer number of jrpgs on the console, but effective innovation came from Square and Enix

#

You can at least find more variety on Famicom in terms of setting and aesthetic with the genre

tepid umbra
#

I only played the more modern versions of dq1-3 on gbc. Maybe I'll do a dq nes marathon next year before christmas.

#

But yeah, ff3 almost felt like a snes rpg. FF2 will always be weird with it's level up system, tought it wasn't too bad.

harsh temple
#

Famidaily helped educate me more on some of the more obscure JRPGs on Famicom, SD Keiji Blader and the first Heracles seem kind of interesting, though probably not polished.

harsh temple
#

Lagrange Point and Madara are kind of obvious choices to try out I suppose

tepid umbra
#

Sweet home is also a jrpg of sorts, isn't it? Would also like to play it some day, for it's historical value alone.

harsh temple
#

Oh, how could I forget that one

#

Thats a really good game

tight lotus
dire lodge
#

This commercial is Next Level

harsh temple
steep forge
#

are weird faces like peak comedy in japan?

grand jewel
#

Remembering Ken Shimura doing some Baka Tono-sama faces (or even Kato-chan Ken-chan).

urban meadow
#

So I tried booting up Crisis Force on my MiSTer, and noticed that the game no longer seems to run without crashing? It used to run just fine before. I even finished the game on my MiSTer awhile back. But now it crashes consistently shortly after starting the first stage. I even tried downloading another copy of the rom, and that one crashes as well. Did something change in the core at some point that broke this game?

harsh temple
#

When did you run update all last?

urban meadow
#

Maybe a few weeks ago?

harsh temple
#

New stable core should fix that issue

urban meadow
#

Yeah, just searched it and found a discussion about it from back in April. I take it that unstable builld from April 1st was only just rolled out recently?

harsh temple
#

yeah, I dont know why that took so long

urban meadow
#

Holy crap, yeah that was just rolled on December 4th. That is a long time it took.

#

Yep, the game works fine now. Man, that scared the heck out of me thinking that something was wrong with my MiSTer! Because I knew that game worked fine before!

harsh temple
#

Mapper 156 added Koko Adventure and Metal Force. Neat little games.

tepid umbra
#

I took a look at madara and lagrange point. Lagrange point seems really neat, thought the only scifi rpg from the time was phantasy star.

glacial turtle
#

As a general rule if you can it's worth running the update script before playing MiSTer, especially if you haven't got awhile, there are new updates daily across the cores and things behind the scenes

clever scarab
glacial turtle
#

It's up there with Memtest, that's for sure!

harsh temple
harsh temple
#

Let's change Jekyll's walking speed, the bomb explosion size, damage, and more...

If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - https://www.patreon.com/displacedgamers

Twitter: https://twitter.com/DisplacedGamers
Facebook: https://www.facebook.com/DisplacedGamers/
Instagram: https://www.instag...

▶ Play video
steep forge
#

it has a ton of characters to choose from giving it some replay value. you can play as robots that have different heals and status effects that require robot specific items and skills

#

it actually has a story too unlike most nes rpg's that are mostly level grinding

tepid umbra
#

I got a translation of it, but I'll probably not play it this year, as I just marathoned the nes final fantasy.

#

There is such a variety on nes, 16bit processors were a mistake. 🤡

sand palm
#

Thanks for sharing, that's great. Super Max 3 looks awesome 😂

harsh temple
#

hehe

clever scarab
#

I WON A REGIONAL IN MIAMI

#

for the SNES one

urban meadow
#

I remember that segment! I live in the Milwaukee area.

harsh temple
#

Oh, the SNES one.

#

That doesnt count here Robby

clever scarab
#

is it pronounced Milla-ukee?

oak egret
main narwhal
#

#share-media message

#

they had save states for Famicom in 1990 in Hong Kong! ^

graceful field
#

I just wanted to show this to highlight some mister savestate usecases and also a tool that I build that is helpful (at least for me). It is in a real alpha state now so I am not ready to share generally though I'm giving it to a few mister speedrunners to try.

#

Basically, it connects to the mister for nes savestate management. It helps to make lots of organized savestates per game.

#

It also was my "hello world" rust learning exercise 🙂

tepid umbra
#

I like it

clever scarab
fierce estuary
#

I love that sprite hack

dire lodge
dire lodge
harsh temple
#

Huh.

#

Ill look into this, thank you

harsh temple
#

@fierce estuary VS when :D

clever scarab
#

aren't there rom hacks for VS

harsh temple
#

Your face is a rom hack

clever scarab
harsh temple
#

Also there are many that dont work yet, and dont have hacks, or the hack isnt very good

fierce estuary
clever scarab
harsh temple
fierce estuary
#

do I get a reward, like goldfish crackers or maybe fruit by the foot

harsh temple
#

..dont make me beg :(

clever scarab
harsh temple
#

Yeah, thats you getting choked there Robby

clever scarab
#

I'll stop joking around, I want VS too only because @harsh temple wants it

#

❤️ 🦇

harsh temple
#

What else is left to implement? Crappy chinese bootleg mappers?

VS plz

fierce estuary
#

do you want a throat rub robby?

harsh temple
#

No

#

He wants mapper 99

clever scarab
#

what she said

fierce estuary
#

very well

#

ill do it sometime

clever scarab
harsh temple
#

Oh.

#

Sometime.

rare edge
#

please tell me the game is Galaxian(J)! won't start, why? P.s. pirated versions work...

tepid umbra
#

What's VS?

urban meadow
#

VS arcade?

tepid umbra
#

Only know VD.

urban meadow
#

What is my prize!

harsh temple
#

Waiting for the VS implementation to be completed. Do you have the beta core already?

urban meadow
#

I do not!

#

I do have the VS Duck Hunt conversion though that runs on the NES core. But that's not the same thing obviously.

harsh temple
#

Okay, Ill send a DM

calm jay
#

Yay mapper 99

granite pivot
harsh temple
#

Im guessing a 2.0 headered rom would fix it then

#

Kitrinx made a big python script to fix/convert rom headers

harsh temple
clever scarab
sand palm
#

I saw he just posted a 4 hour snes video too, dude must be a time lord

harsh temple
#

Learn more and support us here! https://gamehistory.org/?p=25517

About Ed Semrad and the rest of our finds: https://gamehistory.org/ed-semrad-roms/

Super Sushi Pinball ROM available on Hidden Palace: https://hiddenpalace.org/Super_Sushi_Pinball_(prototype)

(add an end parentheses to the above URL, YouTube's auto-link breaks it)

WCES 1989 foo...

▶ Play video
#

Nothing terribly interesting about it, besides a very odd localization choice in some spots. Always nice to see lost media recovered.

granite pivot
#

The SNES Super Pinball is more interesting (and completely unreleated, aside from being a pinball game).

#

tough Kaze was at their best on Saturn

#

When did Rock 'n Ball come out? It seemed by the time Super Sushi Pinball was slated to come out, the more interesting NES Pinball games were already released.

harsh temple
#

March 1989, apparently

#

Though these old release dates are notoriously unreliable

verbal holly
#

It’s pretty tough when the street date was “as soon as the trucks arrive at the store”

harsh temple
clever scarab
inland blade
#

Does this hack work for you on the MiSTer NES core?
https://www.romhacking.net/hacks/5097/
Strangely, works on the NES core on the Pocket, which is a port of the MiSTer NES core.
But on the MiSTer, it hangs before tittle screen appears.

glacial turtle
#

Did Kevtris not port over his NES core? Are you definitely using a port of the MiSTer core to play this?

inland blade
verbal holly
verbal holly
#

strangely enough it didn't work for me on the agg23 port of the MiSTer core on Pocket, black screen on load

#

but it worked fine on the "Spiritualized" core

#

would be interested to see the results someone with a flash cart on real hardware gets with this hack

fierce estuary
verbal holly
fierce estuary
#

what do you mean?

#

the kevtris cores are their own thing, agg or whatever used the mister core

#

but apparently it was altered in some way porting

verbal holly
#

Yeah, I mean in their post it sounds like they are saying they tried agg’s core and it did work, and then they tried on MiSTer and it didn’t work, but I had the opposite experience, MiSTer worked fine and agg core didn’t work

fierce estuary
#

who posted it?

verbal holly
#

#1091056042667937944 message

fierce estuary
nocturne haven
#

so many palette options!! I have no nostalgia for the NES, but I can't stop cycling different palettes...

clever scarab
#

whatever you do don’t use the Kitrinx palette. The sky is periwinkle!!

nocturne haven
#

Was playing some Gimmick! that game rules

clever scarab
#

Yeah it does!

#

The Famicom is so cool. It’s like an endless stream of games. There’s always something new to discover.

nocturne haven
#

any random recommendation you would throw at me?

clever scarab
nocturne haven
#

k I'll give it a shot lol

nocturne haven
#

that invincibility tune is a jam

#

reminds me of that balloon fight gameboy game

clever scarab
urban meadow
median whale
#

Red Tent version is cool, each player gets a side so you sit across from each other and you get your own controls and monitor.

gleaming crag
glacial turtle
#

No, just the one. The two cores situation being discussed is on the Pocket

primal ether
#

Star Luster is rad as fuck. I can't believe people didn't like this when it came out.

#

First time playing it.

clever scarab
#

If I remember it’s effectively the same game

#

But yeah Star Luster is cool

primal ether
#

Starmaster, Star Raiders, also cool.

clever scarab
#

Was it Star Raiders?

#

Shows what I know lol

primal ether
#

There's two games. I think Star Raiders was the one that needed the keypad.

clever scarab
#

Ohhhhh

chilly sky
#

Any chance we can get flash saving supported for mapper 30?

chilly sky
#

Is there a proper way to go about requesting that feature be added?

clever scarab
inland blade
#

There's a mouse hack for Maniac Mansion (NES) here: https://www.romhacking.net/hacks/7718/
Of course playing on the Atari ST, XT or Amiga cores is a much better idea, but anyway, should it work on the MiSter NES core somehow?

glacial turtle
#

There was no mouse for the NES or Famicom so this must have been made for an emulator rather than real hardware

verbal holly
#

It says in the description it uses a SNES mouse, which makes sense, NES and SNES accessories are pin compatible, just need to adapt the plug

#

Pretty sure it would work fine on real hardware with the right adaptor

inland blade
#

Oh well, back to XT Maniac Mansion I guess 😛

verbal holly
#

Which means it would also work fine on MiSTer via SNAC in theory

chilly sky
#

My NES homebrew NEScape uses a SNES mouse that can be hooked up with a SNES > NES adapter.

#

Cool to know this exists. I'll have to check it out.

solemn sedge
#

I wonder if the code the SNES core uses to handle USB mouse input could be easily adapted for NES?

verbal holly
#

I was just thinking about that, ie could it work without SNAC

solemn sedge
#

I love SNAC, but the SNES mouse doesn't exactly hold up that well.

quasi gate
#

Hyperkin released a modern styled replacement, it's not perfect or anything but I used it a while back and it worked quite nicely. Not sure if it works on SNAC though, this was on real hardware

glacial turtle
#

Anyone got the gear needed to try it out on the NES core with a SNES mouse?

#

As a sidebar, does the SNES SNAC work on the NES core if they are pin compatible?

verbal holly
#

like on original hardware it actually maps the A/B buttons to Y/B on the SNES controller

#

(which I actually prefer anyway 😄 )

urban meadow
#

Yeah, I play Mike Tyson's Punch-Out!! with my SNES controller through SNAC.

#

I do have a SNES mouse. Never even thought of using it on the NES core.

glacial turtle
#

Oh that's good to know

#

That should be documented somewhere if it isn't

#

Anyone got a mouse to see if these hacks work?

solemn sedge
#

Yeah I have the SNES mouse, can probably test this out a little bit later tonight.

#

Ha, trying to patch Maniac Mansion now, the README mentions SNES to NES adapter from MisterAddons. Also says it is compatible with and can tell the difference between the SNES mouse and Hyperkin Mouse.

#

SNES mouse on NES through SNAC does not appear to work. There is obviously no option for 'mouse' in the SNAC menu. I tried 'Controller' and 'Zapper' and neither had no effect.

flat ridge
#

What's the most accurate pallette? I'm really digging this composite one. Feels right

solemn sedge
#

I assume code needs to be added to support mouse through SNAC, much like in the SNES core.

glacial turtle
#

Worth making a post on the Mapper request thread in the forum about this one, so it's documented and maybe Kitrinx or PaulNB or someone may have a look at some point

#

Does it look like there are going to be more NES games getting mouse support?

solemn sedge
#

Hold the Presses! I was wrong, didn't realize I needed to plug it into the second port on the SNAX adapter. The mouse WORKS via SNAC. If you have a two port SNAX (or I assume a SNAX64), plug the mouse in port two. I selected 'controllers' from the SNAC menu and I'm able to move the cursor on screen.

#

@glacial turtle to answer your question, yes, looks like the hack author did Shadowgate (posted above) and was/is working on 'Deja Vu' and others.

verbal holly
#

sweet!

solemn sedge
#

I still think it would be good to have the same sort of USB support we have on SNES. Let me do a little more digging and try to find all current and planned compatible games, and then I'll open a feature request on Github. I briefly looked at the code and it doesn't look that bad, but I have no idea (yet) what I'm doing in Verilog. So probably better if Kitrinx or someone else looks at it.

urban meadow
#

I can confirm that it works with SNAC (single port) as well. Just use the swap joysticks option in the OSD so that the SNAC controller is set to controller two. Also, you need to set the controller to zapper for it to be recognized by the game as a mouse. Only tested the Maniac Mansion hack, but I assume it works with the other games too.

solemn sedge
#

It worked for me in port 2 set to contoller, but did seem a little flakey. But good info thank you.

#

I'm sure there are likely more out there, but here are some games I found that use the SNES mouse on NES:

#

Deja Vu (hack) [in progress] https://www.romhacking.net/forum/index.php?msg=444114
Maniac Mansion (hack) [released] https://www.romhacking.net/hacks/7718/
NEScape (homebrew) [released] https://khangames.itch.io/nescape
NESert Golfing [released] https://rainwarrior.itch.io/nesert-golfing
Shadowgate (hack)[released] https://www.romhacking.net/hacks/7742/
Uninvited (hack) [planned] https://www.romhacking.net/forum/index.php?msg=444114

itch.io

An escape room game for the NES (and your computer)

itch.io

Try to get the ball in the hole.

teal ivy
#

there's also a famiclone mouse that was used in those nutty "windows" styled educational multicarts https://www.nesdev.org/wiki/Subor_Mouse

NESdev Wiki

A mouse came with Subor's SB2000 famiclone system.
Example games:

Educational Computer 2000

#

so i guess those count as mouse compatible NES games? technically?

#

this page lists a few more nes games compatible with the snes mouse https://www.nesdev.org/wiki/Super_NES_Mouse#Example_games

NESdev Wiki

The Super NES Mouse (SNS-016) is a peripheral for the Super NES that was originally bundled with Mario Paint.
It can be used with an NES through an adapter, made from an NES controller extension cord and a Super NES controller extension cord, that connects the respective power, ground, clock, latch, and data pins.
The Hyper Click Retro Style Mou...

inland blade
#

So... what if the core would be able to access the physical USB mouse connected to the MiSTer, just like the computer cores? Wouldn't that be possible and make this widely available?

clever scarab
# inland blade So... what if the core would be able to access the physical USB mouse connected ...

Yup, that’s what this GitHub request is asking for that was posted up above - https://github.com/MiSTer-devel/NES_MiSTer/issues/374

GitHub

As the controller ports on the NES and SNES are wired the same, you can use a SNES mouse on a NES with an appropriate adapter. A number of homebrew and hacks of popular games make use of this. Some...

clever scarab
inland blade
#

Yes, and the uncensored NES Maniac Mansion has mouse support too! 😄

#

That would make it the best 8bit Maniac Mansion version

clever scarab
#

How many games would benefit from a mouse patch I wonder?

inland blade
#

On the NES? Not many I guess. But just for MM, Shadowgate and Uninvited, it would surely be worth it

#

Other than those.. hmm... Arkanoid I guess?

#

Ah, you mean NES-side patches

#

Well, MM, Shadowgate ande Uninvited are alredy done, so only Arkanid comes to my mind

solemn sedge
solemn sedge
solemn sedge
#

@Robby you'll appreciate this as a controller guy, just found out you can hookup a VB controller to the NES, and two homebrew make use of this! https://www.nesdev.org/wiki/Virtual_Boy_controller

NESdev Wiki

The Virtual Boy controller has an NES-compatible protocol, and has been used in homebrew games.

Spook-O'-Tron
Candelabra - Estoscerro
After strobing the controller, the following 16 bits can be read from the data line:

0 - Right D-pad Down
1 - Right D-pad Left
2 - Select
3 - Start
4 - Left D-pad Up
5 - Left D-pad Down
6 - Left D-pad Lef...

chilly sky
#

Highly recommend Estoscerro for those of you who might like dungeon crawlers.

inland blade
inland blade
#

@timber lava No, seems to be mapper 0:

Ines: NES 2.0 (extended iNES)
Ines: 32k PRG-ROM set
Ines: vertical mirroring set
Ines: NTSC set
Ines: mapper 0 set
Board: NROM (non-standard)
Board: 32k PRG-ROM
Board: 8k W-RAM
Board: 8k V-RAM
timber lava
#

It seems it is the NES 2.0

inland blade
#

Isn't this the mapper? --> Ines: mapper 0 set

#

@timber lava Does that mean I should need a different base ROM to patch? Or a different patch?

timber lava
#

Ines: NES 2.0 (extended iNES)

inland blade
#

@timber lava But that's the ROM format, not the mapper, right? I don't understand

timber lava
#

yes the core supports just roms format NES 2.0
But the build of roms for hack or translation could be tricky ...

inland blade
#

@timber lava Maybe I should open an issue for this on github?

timber lava
#

I don't think it is a core issue but how the rom is build

#

the headers are messed up somehow

inland blade
#

ok, I see

timber lava
#

i will try on my side to build the rom

#

I find an old version of the rom in old no-intro set that match the hash of Romhacking page

inland blade
#

Does that work on the MiSTer for you??

timber lava
#

yes I have pm you

inland blade
#

ok, thanks!

glacial turtle
#

Do we have support for that in the core? Wasn't aware of this one.

timber lava
topaz moonBOT
#
// Status : 72/92 - Needs evaluation/No audio samples.                         //
timber lava
glacial turtle
#

Oh, so are the samples undumped?

timber lava
#

I don't know

fierce estuary
#

afaik nobody has them

#

the games are all so unappealing it hasn't been anyone's priority I think

granite pivot
#

Japan has a fanbase for Bases Loaded, but more due to its status as a kusoge and the infamous "bunt home run".

#

City Connection even made a character based on the meme as DLC for Game Tengoku Cruisin' Mix Special. Homura Banto.

main narwhal
#

it's mildly interesting - the sounds are a bit grating but it would have made the game stand out back in the day

fierce estuary
#

they could have just used the dmc tbh

main narwhal
#

maybe the extra chips were an anti-piracy measure?

#

make it more expensive to bootleg... not that the game is that amazing anyway

glacial turtle
#

Although these are obscure I am surprised with the maturity of NES/Famicom emulation nobody has looked into dumping and emulating these sounds and chips. Presumably for someone like Furrtek it would be quite straightforward to dump them at least.

#

Are there any other games on any other systems that have similar undumped and emulated sounds?

quasi gate
#

I wanna say there's a game on super Famicom with a similar situation, might be misremembering though.

fierce estuary
#

it's a pretty minor concern

glacial turtle
#

Yeah but considering how some emulators have mappers for pretty much everything there can't be much left not emulated and these were retail games

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I wonder if most people now realising these aren't emulated yet is a factor

fierce estuary
#

there's always more unemulated stuff

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the problem here isnt that we cant emulate it

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it's that we cant dump it

grand jewel
# glacial turtle Oh, so are the samples undumped?

The samples are dumped since ages, just not integrated inside the NI set.
But you can have them from the MAME software sets/samples or the NewRisingSun ones.
I've already seen an emulation of at least Moero!! Pro-Tennis in maybe 2006-2007 with VirtuaNES.

#

Those sets are sadly using a format with splitted PRG, CHR ROM dumps with an XML file descriptor.

glacial turtle
#

Oh, so do they need new ROMS made for them?

grand jewel
#

NEC µPD7756C/55C for the sound chip.

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MAME could emulate those games with the samples.

glacial turtle
#

Oh, do we have that chip in VHDL or Verilog? Is it used in any other system?

grand jewel
#

I'm just doing some desk archeology from 2006-2007 now.
Some references on dumps done from bootgod during 2007.
The samples are inside MAME samples set.
We have a reference and some decap of the chip on NESdev.

glacial turtle
#

List of games using these sound chips, one uses a Moto one

grand jewel
glacial turtle
#

Sorry, my bad, yep

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It seems odd that the samples are dumped and there but not used and it has been like this way for years...

grand jewel
#

EDIT : Removing some speculations on my part, as they were completely wrong.

glacial turtle
#

Would you also need the NEC chip emulated to be able to play then or would it be the case of playing an audio file?

#

This is all a bit over my head when we get this technical

grand jewel
#

EDIT : At the moment, MAME and some old emulators use some WAV samples playing instead of emulating/simulating the sound chip.
All attempts to dump that chip so far are unsuccessful.

glacial turtle
#

Oh interesting, that makes more sense

#

Is that the same for the Mitsubishi chip as well?

grand jewel
#

` Bandai PT-554 board emulation

This is used by Aerobics Studio. It is basically a CNROM board
with an Mitsubishi M50805 sound chip with an internal ROM which
is not dumpable at the moment`