#NES/FC/FDS/Dendy
1 messages · Page 3 of 1
I thought for a moment it wasnt loading, but the grey screen was just temporary as it loaded
yes
I mean theoretically this should work for all the unisystem games
So.. bonus
Wasnt expecting to get this today, thank you
some of them are mapper 99
most
if you can test all the dips for me, that would be helpful
they are all scattered around

is mapper 99 just mapper 3?
Dips for VS Castlevania work well
Gonna uhm.. "acquire" the others and do some tests
Im so rusty and out of practice 
haha yeah just assigning them to 3 makes most work, but it's slightly different
I should just add this now
I can test the rest if you want to do that yeah
@fierce estuary how much would it cost to keep this core update from being released, no reason just curious
most of them just have messed up title screen graphics but correct game graphics with just mapper 3 heh
NOOOO
ahh you have to do is ask robby and I will withhold it forever

So will I need to change the ines header from 99 to 3?
no, I just hotwired it in that core I posted
well i'm bored of this, im gonna watch some movies
XD
@fierce estuary With genuine sincerity I think it’s so wonderful you’re doing this.
Wait I cant find the ROMs... nooo...
That’s a modern twilight zone episode plot
dumps of the retrousb repros?
"For your consideration.. batty loses her fucking mind"
No, .nes of the originals
Okay I gottem
I dont have a zapper or a crt
So I cant test Vs Duck Hunt
@clever scarab do you have a zapper?
I do
Wanna help Kitrinx?
I can’t hook my MiSTer up to a CRT though
...why though
No analog board
Because I really wanted a little power switch on the side lol
I got a GunCon 3 though, would that work
Oh, might work.. I think you need a CRT for light gun anything though
I can do light gun testing without SNAC, the GunCon 3 works on the NES core
If that’s helpful
it is, but I dont think it will work without a crt being used.
Oh damn how come?
oh yeah, snac will completely break the dip switches
sorry
they aren't compatible
Well VS Duck Hunt/VS Gumshoe/VS Hogans Alley wont boot currently anyway
Oddly VS Freedom Force does
Cant get VS Clu Clu to load at all, on my end
Its been about 4 minutes
Maybe its mad at the dip switches
Okay, pebkac on my part
This page shows the PPU easily
those palettes are better
they are desaturated a bit so they arent as horrific as the originals probably would be
Bonus. I did find the originals in my palette folder too
But yeah, Mach Rider is female on the VS Mach Rider
Barbarella vibes to say the least
I pitched Nintendo a Mach Rider follow-up 
That the Mach rider was a lady?
Yeah
Nope! I found that out waaaaaaay later
Life Force NES Vic Viper pilot also female.. but of course only in the Famicom version
I have snac and a zapper, so I can test
Her updates make some of the VS - NES hacks start working too
I also have the FC gun, but it doesn't seem to like being hooked up to both a FC to NES adapter and SNAC
I do have the misters hooked up to S-Video and Composite, but that shouldn't be an issue.
Not at all. Ill DM you the err.. files
I already have the VS files, though I may have to fix the headers in a couple.
Oh, well. I already sent them
ok. thanks
Tried a couple Zapper games with the Vs. System. Freedom Force is the only one where the buzzer didn't go off, but I couldn't get the Zapper working with any of them. It does work for the Vs. Duck Hunt hack, though. I heard Zapper is mapped to port 1 for Vs?
couldn't get Vs Gumshoe to boot, but Vs. Duck Hunt and Hogan's Alley booted. Both with ear piercing alarm buzzer.
Also, Vs. Excitebike seems to have lost its 4 way mirroring.
Don't forget about homebrew Vs. games (also on standard NES). Neat Tetris variant with a kracken. https://mhughson.itch.io/from-below
The Vs. version works with mister since it's mapper 0.
Speaking of NES games with ladies. Gun Nac for famicom had extra cutscenes that showed a female pilot
Intro from one of the best famicomshmups !
https://www.romhacking.net/translations/2892/ Thankfully, this exists.
The cut images are actually viewable in the US version via in game cheat code, but all dialog related to them was removed.
Thanks for helping with the testing, and thats cool about gun nac as well ❤️
The VS Duck Hunt hack has soft dips implemented, so could be a fine solution for the moment. It's the main reason to use a zapper with a VS game, as its the version that has the bonus round in it
I'm sick with a miserable cold.... seeing Kitrinx working on the NES core though brightens my spirits!
Awesome. Adding to my test MiSTer now.
VS. Super Mario seems borked. It loads but with tons of graphical glitches. I haven't had a chance to play with dips and settings yet. Unfortunately, have to work for a bit. Will do some more testing at lunch. @fierce estuary Thank You for working on this! But looking forward to it for a long time.
Test the hacks too
mapper 99 isnt implemented so mapper 99 games arent going to work right
Wow this is amazing! Now to pluck up the courage to do Vs Castlevania, because Castlevania was already such an easy game it really needed to be made more difficult 😂
That explains the glitching. Poor Mario. He dies as soon as a level starts. 😢
I thought that was a dip switch thing
but yeah, there's no bank switching implemented, just a stub for 99
coin counter increments by two which is wrong but easy fix
Oh, yeah, might be....I already forgot I messed with the dips. This is what I get for giving up caffeine a few months ago...
there's a few things
probably dips should reset to off between games
technically there is nes 2.0 helps for choosing palettes and things too
but im afraid nobody but me will have them set correctly
It's not dips, timer doesn't work at all. It's sadly unplayable. As you said, mapper 99 not implemented. The hacks of it work though. Been enjoying those for quite a while.
Pinball has a corrupted title screen, but otherwise seems playable. Will do some more testing after work. Again, thanks for looking at this!
Set dips to hard, 2 hit death, then one hit death later.
DM me if theres anything extra I need file wise
I truly can’t imagine the Dracula fight with only one hit and that’s without the extra short time limits… Sounds like one hell of a challenge, wonder if someone somewhere has streamed it?!
There's also a later version of the hack that does away with the dips in favor of presets.
Oh cool
Not sure if it's an improvement, though. Normal mode is stuck with five lives.
1.4 of the Vs. Pinball hack reversed the controls during the bonus rounds, which wasn't an issue with 1.3. 1.5, which was released after the pack of patches, thankfully fixed that.
I like Vs. Pinball better in some ways, but I don't like the disappearing flippers.
I need to try the VS SMB hack
I like how that one has a menu with the dipswitch settings. One confusing thing is that the dip switch lists I have seen have the defaults at 100 coins, but most places had it at 200 coins.
I’ve noticed that I was not the only one who had this issue, so I wrote it up.
Thanks for submitting that issue. It’s always awesome to see!
Hopefully it’s a menu typo or something really easy
It’s an incredibly easy fix. Apparently I completely botched my directory structure. Closing the issue.
昔、地方局で数回のみ放送されたCMのVHS撮りをコピーを重ねて入手した映像!
という、ありがちな設定で作成したファミコンゲーム「オーバーオブジェ」のCMです。
実際に制作販売してる、ファミコン、ファミコン互換機用のゲームです。
BEEP
https://www.beep-shop.com/ec/products/list?category_id=1471
ゲームショップ1983
https://shop.1983.jp/shop/shop.cgi?keyword=LITTLE+SOUND
家電のケンちゃん
https://kadenken.com/view/category/ct188
で販売中。
作った人:小さな音 https://twitter.com/ls_create
...
Neat commercial, always nice to see someone go the extra mile for their projects
For sure, it'd be cool if they teamed up with someone outside Japan to get it more easily distributed. Though, I guess retrobit is really the only company I can think of that could do a large print run
What the hell alternate universe crap is this https://www.youtube.com/live/Y9lltL0jeT0?si=mStV1F514ptcMwIx
I wanted to test the Famicom 3D games - I haven't played them in years and thought it would be a fun stream to check them out again. Yes, I realize anyone w...
Is it bad, haven’t watched the video
seems to be garbage level 3D
Ohhh, well it was the 80s after all
Probably not any better or worse than the SMS
Oh hey you’re here
Ive only used 3D glasses with Famicom
@harsh temple have you played grand master
Yes, it's a good game
I’m watching the famidaily video on it
I have the 3d adapter and glasses. 3D is similar to SMS and the glasses can even be used on SMS and vice versa. Highway Star looks nice with it. No red/blue 3D.
I also tried a 3D hack of FZ for famicom. Pretty nice, though some parts aren't 3D like bosses.
I always thought JJ looked best out of all the 3D games personally. I wish it was Falsion, but the 3D effect made the incoming objects too hard to gauge for me.
FZ?
Fantasy Zone
Oh, interesting
Sunsoft version
Neat that Konami had the ship from Falsion in Gradius Gaiden
JJ is interesting. Pretty much 3D Worldrunner on speed.
IIRC Cosmic Epsilon was decent in 3D too. I wish Tetrastar the Fighter supported it. I think Famicom 3D is the only kind to not give me a headache, oddly.
So what's the best jrpg on nes?
Dragon Quest 4, or Final Fantasy 3
I only played dq1-3, should really check out 4. Thanks!
There are many of them, but those are the most advanced ones for the platform commercially released during its lifespan IMO
What does the Crystalis female patch do with the spell that turns you into a woman?
I havent played through it yet, been busy with all my music packs.. its on my list though.
cool. I like that there's also a translation out for the JP version, though the US translation is still not bad considering Nintendo's censorship back then.
#share-media message
Ive always kinda liked this one, how did Micronics manage to make one decent game so late in the system's lifetime
Micronics making a decent game is news to me
Weird innit
The first Aero Fighters (AC version) had some Micronics staff and that one wasn't bad.
I am using an OEM NES controller on my MiSTer via 4dapter. Does anyone know if it is possible to toggle turbo fire on and off with this controller?
I dont see why not. Are you using an NES controller with built in turbo fire or a 4 Score?
@harsh temple no
Try pressing the menu button combination + button-you-want-to-be-turbo
Ex: start + select + b
That's if your menu button combination is start + select
I have gotten it working with that
@dreamy marten problem with that is my NES controller is not set up to control the menu - my 8bitdo controller is. If I set up the NES controller to control the menu then it screws up my other controllers (N64, Genesis, SNES).
Hi @magic fog . can you get a separate controller ID for NES or do you have any suggestions on how to have separate menu button combinations with 4dapter?
@dreamy marten at present, the only way to set up turbo fire is to have each of my 4 controllers (NES, SNES, N64, Genesis) is to have each mapped to control the menu but then that creates issues with controlling games in their cores
The NES and SNES overlap on the 4dapter due to lack of USB endpoints. The latest firmware has a few updates to make common mapping across the 3 end points (NES/SNES, Genesis, N64)
https://github.com/timville85/4dapter/tree/main/4dapter_FW-HID
Hmm I guess I need to update the 4dapter firmware
The readme outlines exactly how to map - if you map the N64 then the NES/SNES and Genesis align correctly.
Yes I figured that out some time ago. It would be nice to turn turbo fire on/off without having to map each controller (SNES/Genesis/N64) to control the MiSTer menu
I currently have the N64 controller access the menu
I’ll have to look into the turbo setting some more on MiSTer - I’ll see if I can dig into that this week
@magic fog I am sure the ability to turn turbo on and off using the menu button is a MiSTer limitation. I suppose ultimately I would need a controller for each that had physical turbo switches but I really don't want to have to do that at this point.
Would anyone be willing to test a particular NES rom for me?
It's this romhack: https://www.romhacking.net/hacks/4917/
It doesn't work on Nestopia, seems better on FCEU, I would like to know if it works on Mister
Basically if you can get to the first level, that's good enough
obv you need the original rom and a patcher
Gets stuck at the "SHRINE ROOM 1" screen on my MiSTer
oh wait
working! (guess I hit pause accidently), seems to work fine
thanks!!
^_^
When can we get our Russian Gambling fix on the NES core? lol https://cah4e3.shedevr.org.ru/bonza.php
Ooh, some vintage Dendy nonsense!
The best russian console clone of Famicom in 90's (name giving by Steepler)
Does this dodgy Russian gambling thing work on the core or does it have some exotic pirate mapper?
Probably a standard one, but who knows. Is it even dumped?
yes
on cah4e3 page
but game will not starting without inserting game card with real money
just game stuck at this screen
Looks like the mapper is supported, but not the proprietary peripheral that it interfaces with
Let’s look at (almost) EVERY horror game released for the NES & Famicom! Over 80 games covered here including briefly diving into some adjacent sub-genres like dark fantasy, yokai hunting, and deep space spooky times. Homebrew horror games are not included this time, but I may give them their own feature soon! I've also got a pinned comment be...
huh, I had never heard of the Dark Seed bootleg before
enabled 9999 in 1 rom on MiSTer, with Dendy mode, and, i drop tears 🥹
https://www.youtube.com/watch?v=_9HYL21d8gQ
An updated version of the demo with right pitch of the sound and speed of the music.
Project page: http://veg.by/en/projects/unchained/
this is my childhood
Contra (J) with 20230223 version core, crashes in Sound Test, using last unstable version, it works
I keep meaning to update to the latest unstable NES core, it’s been out a few months now so surprised it’s not been pushed to main yet
Assumably there will be a stable core pushed out, whenever Kitrinx has the time to work on VS mapper support more and integrate it all in
Oh yeah
It wasnt a nag, just a prediction on my part
On a totally separate but NES related note, anyone had any experience with this? I don’t need it, have multiple NES consoles and MiSTer, but kinda still want it 😂
Id guess it all boils down to mapper support
VS. games cool
10年前に作成したVRC6コナミミュージックメドレーVol.1のリメイクがてら、大幅に曲を追加しました。
0:00 イーアルカンフー / Yir Ar Kung-Fu
3:20 F-1 SPIRIT
17:05 火の鳥 鳳凰編 我王の冒険
27:36 METAL GEAR(MSX)
38:44 バンパイアキラー / Castlevania: Bloodlines
1:15:46 RF-2 / Konami GT
1:19:15 ゴーファーの野望 エピソードⅡ / NEMESIS Ⅲ
1:52:24 モトクロスマニアックス / Motocross Maniacs
2:00:16 ファルシオン (FALSION)
2:13:27 エキサイティングサッカー (Exciting...
Just got one. Waiting on usb ports to arrive to play. However, I just noticed it's only "low speed usb" controllers and that even the xbox 360 is too new.
Oh nice! Not sure what would count as low speed USB though! Guessing not Daemonbite that would be way too convenient!
I think usb 1.0 and 1.1 since xbox 360 controllers are probably 2.0. Xbox 360 is the oldest I have, so I'm trying to find something older.
I did see that some people have them setup with a ESP32 and are using Bluetooth controllers, probably not great in the input lag front but convenient I guess if USB options are limited to 1.1
@dreamy marten eBay older Logitech controllers.
Can’t find the info anywhere documented, but on the NES core what do the Hide Overscan and Mask Edges options actually do? I’m running in VScale mode 4 video mode to maintain integer scaling so what would be the impact on changing those settings?
NES loads graphics data in the overscan area of the video signal a lot of time, so hiding overscan will make that not show
Sorry I should have been clearer, what I should have asked is how does it achieve that? For example I assume it crops the image by a number of pixels, but in doing so that presumably then no longer makes the image a true 4:3 so integer scaling won’t work, or it’ll stretch the image and distort it to force it into 4:3
@fierce estuary
hide overscan extends the vblank down by 8 lines on the top and bottom
the aspect ratio is maintained
the NES never uses 4:3
mask edges literally makes the edges black and doesnt change the image size at all
it hides common edge distortion in scrolling games
Thank you for explaining
Thanks @fierce estuary that’s really helpful. What aspect ratio is the NES? So I’m fine to mask edges and hide overscan and it won’t have any negative impact on the integer scaling, scanlines etc?
.ARX((!ar) ? (hide_overscan ? 12'd64 : 12'd128) : (ar - 1'd1)),
.ARY((!ar) ? (hide_overscan ? 12'd49 : 12'd105) : 12'd0),
right neither option will cause problems
Awesome, thank you
PAL however will not be the original (worse) aspect ratio
it will be a better more appropriate one
PAL games by default are usually skewed
Damn a Bomberman + Zelda hybrid sounds awesome.
wow AND Keroppi!
All NES games are good, some are just less good than others
except chetahmen 2
there is no goodness there
MiSTer core supports Cheetahmen2 though
@glacial turtle to you, it's a hidden gem. You should play it.
Never heard of it… certainly looks interesting though
"For a given value of good."
I thought you hated NES lol

I used to have the WR for Cheetahmen 2, because nobody had bothered to speed run it before. Unfortunately this caused at least like 5 or 6 other people to run it over the years. So much time that could have been used for better things 💀
removed bad joke
yeah that joke is real dark, I’m 50/50 on deleting it
Jeez lol all of those folks are actually quite nice, that I can say for sure.
One of them became a good friend of mine, he just found my run randomly and bugged me about strategies.
Swing and miss, no worries
But for real, I don't recommend ever running the game, it has some of the worst controls I've ever had to internalize
And now I see a cat 🙂
cheetahmen2 is a game without merit
I mean you can kind of have fun with the nunchuck guy, he can just infinitely cancel his jumps with attacks so you can just float over the stage
It's fun for a few seconds at least lol
im surprised it's actually possible to beat
Funny how that meme SMB parody used its music.
I like seeing QoL romhacks that make kusoges bearable. like the one for ET
wonder if anybody tried to patch that
there is this at least ^
I had this CIB in its metal tin box
Its not a good game or anything, but it is interesting. I think Ill fire this up
The way the NES core handles auto disk flipping and loading really would improve playing it a lot too
this is the patch we use for the speedrun, mostly for the fact that it lets all levels progress normally lol the original rom is just kind of random whether or not you get to play the last half of the stages. But it really only makes the game marginally more playable
fair enough
Mythbusters proved you can in fact polish a turd, I guess.
There's worse games on the platform. I'd rather play Cheetamen 2 than Super Monkey Daibouken or Bats and Terry
Commercial for the Transformers Mystery of Convoy Nintendo Family Computer (NES) game.
For more rare Transformers Media visit http://www.TFRaw.com
Better quality
Transformers The Headmasters (FDS) Longplay & Ending
Yikes... that is some god awful 2C33
the FDS version is better😅
You know a game is truly awful when it has a reputation in countries where it was never even released.
Famidaily is my attempt to catalog all of the commercially released Famicom games.
The Japanese title for this is トランスフォーマー コンボイの謎 .
by 0:48 you will understand the infamy of this thing
Yeah, I don't think I'd really want to spend much time playing transformers or Super Monkey Daibouken...not familiar with Bats and Terry but, I know the Famicom has some deep dark evil lurking it's in library well enough to continue not knowing anything about that game 🥲
I tell my friends that Takeshi's Challenge is an early Yakuza game
it was ambitious for the time at least
general "kusoge" game
Composed by Kenichi Matsubara, Michiru Yamane & Kinuyo Yamashita
Arranged by Shimoine
Original game: Haunted Castle/Akumajo Dracula, Castlevania: Aria of Sorrow, Castlevania
Shimoine's YouTube Channel: https://www.youtube.com/channel/UC8C-y_nQViZXmQ2TffO-XTQ
it's a little too noisy for nes
so many channels it loses the purity of channels that nes is known for
and it's a little cheating because they arent leaving a channel for the sound effects
good use of saw though
Could that be said for expansion audio in general?
VRC VII also planned for Tiny Toon Adventures 2 on Famicom, but not used at full
game music playing like MMC3
Created with Famitracker
Download full album (includes NSF/NSFE/FTM): http://www.wallychantek.com/
Expand description for track listing.
Original from Gradius III
Composed by Konami Kukeiha Club
Tracklist
00:00 Konami Logo
00:02 Prelude of Legend
01:02 Catapult
01:33 Smash Up!
01:41 Coin
01:43 Invitation
03:19 ...
I added it to the SNES version with MSU-1. It is heresy, but I like it lol.
Hack by PepilloPEV, pcm pack by myself.
Music source: Option Fire 2A03 album (Wally Chantek)
https://youtu.be/YCMHkhTyHyw?si=RRkqdq_xhTzZjmYY
Recorded from MiSTer FPGA
See youtube channel links for download location.
eh
¯_(ツ)_/¯
Nyokiが作成した音楽 (Music created by Nyokiチャンネル)
Music hack by myself.
Music source: Nyokiチャンネル
https://youtu.be/J6u_RuoZg9k?si=z7wpWKu0RzhYGxl8
Recorded from MiSTer FPGA
See youtube channel links for download location.
I've been committing gradius music heresy in general a lot lately though
so im into the custom keyboard hobby and found out i can use the family basic famicom keyboard on pc with a raphnet adapter. just bought one lol, im so excited!
Oh neat, should work on MiSTer too. It lacks a fair bit of keys though
look how clean this thing is. just bought it on ebay
No yellowing, nice
comes with the box
heres another pic
it's missing tab but i can remap stuff in games. i usually play fps games so the missing keys shouldnt be a big deal
should be fun for a little while at least
Does the Famicom keyboard work via SNAC now?
Ah yeah, I am forgetting it used that expansion port not controller port
@steep forge 8bitdo Famicom Keyboard also works on real Famicom
More #BlueRetro Famicom Family BASIC fun with 8BitDo Bluetooth Keyboard and two Switch FC controllers
💖 8
Nice Mario Overworld Remix#share-media message
i had no idea that keyboard existed. it's also hotswap so that's a big plus. i might check it out someday but it sounds kinda loud compared to my custom board
if i wasnt deep into the keyboard hobby i would buy that in a heartbeat. really good deal for what it is too
Dr. Mario with Grayscale filter is impossible to play 😄
Haha yeah maybe try the gameboy version with the shaded capsules
Oh i see you're on the av famicom.
Gameboy just little easy distinguish capsules
why i mention Dr, Mario with black and white filter, just like in 90's
old CRT and RF cable
just like in this video https://youtu.be/rJQr3tnjHlg?t=382 6:22 timing
Фильм рассказывает о появлении и распространении в России в 90-ых годах 8-битных приставок и всего, что с ними связано. Денди, Стиплер, приставки, клоны, картриджи, игры, аксессуары - всё это вы увидите здесь. Я расскажу вам не только о том, во что и как мы играли, но и о том, через что нам пришлось пройти, чтобы поиграть! Что пришлось пережить ...
MiniTrini!
snac for NES arrived
I do love it! 
Is this true love? Or just fatbaby nonsense?
💸 Support Us:
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📢 Friends of NNN/SB Show:
-----------------...
@clever scarab and his kids
... why does the NES have stereo RCA output
(╯°□°)╯︵ ┻━┻
I believe you mean the Nintendo NES. What a subtle piece of nails on a chalkboard. 😅
Reeeeee
They actually animated a fake DK with incorrect music. Most shows just use sound effects from the 2600 version.
He could have just lazily used a stereo cable and hooked all three prongs to the TV (I have done that by accident before).
(not that I expect Family Guy to be realistic)
Donkey Kong isn't the first game I would use to show off the NES, though that homebrew port with tate is nice.
Also, Peter Griffin pretty much said "Nintendo Nintendo Entertainment System"
I wonder if he also played Space Harrier on his Sega SMS
i had a quick question, i was playing super mario 3 yesterday and noticed that the sound was going in and out and skipping while the game was running, anyone knwo what might cause that? i saw something online that said the vsync being set to 0 might be the reason?
Core version?
the most up to date one
230223 stable, or unstable 230728?
i might be trying to testing myself
played 2 worlds in SMB 3 - nothing problems i didn't saw about sounds
in last unstable core
Stable core
stable core has problems, that's why i use unstable core
you can download there #unstable-nightlies message
ダウンタウン熱血物語 ●グレード・アップ・アレンジ・ヴァージョン● カセットテープ音源
■ストーリー解説付
■カラーピンナップ/ロゴ・ステッカー
A面
1.オープニング~ダウンタウン熱血物語のテーマ 0:00
2.公園/河原にて~ひとときのやすらぎ~ 3:17
3.中ボスのテーマ 5:25
4.♡長谷部~愛のメロディ~ 7:13
5.倉庫/工場~小林 登場~ 8:19
B面
1.お買物ソング 10:19
2.大ボスのテーマ~五代/豪田 登場~ 13:05
3.冷峰学園~対決!!~ 14:20
4.ダブドラ兄弟のテーマ~竜一・竜二 登場~ 17:03
5.大決闘~最後の闘い~ 18:38
6.エンディング・テーマ<ゲーム未収録曲> 20:13
※他の GAME MUSIC はこちら→...
sadly, mapper 215 not supported, but this game is cool
https://www.youtube.com/watch?v=Pcby7_UcCZ8
Unlicensed port of Sega Genesis game "Mortal Kombat II".
Awesome thanks for the help
This actually looks far better than I would have imagined.
I wish I could say the same.
iNES Mapper 215 is used for later single-game as well as multicart releases from Sugar Softec. They use an MMC3 clone with a selectable scrambling pattern.
Submapper 0, UNIF board name UNL-8237:
Earthworm Jim 2
Mortal Kombat 3 (SuperGame, not Extra 60, not to be confused by similarly-named games from other developers)
Mortal Kombat 3 Extra 60 (...
Wonder if this one is a difficult add
Difficult, probably not. Desirable, also probably not
hmm, very interesting
Super Shinobi (Super Game) on mapper 4 - works
but 2 in 1 version with MK 3 mapper 215 - nope
Try changing the mapper to 4 in the ines header
for 2 in 1 rom or MK3?
For whichever you like. Im just curious.
in emu crashed
Emu?
Oh.
Worth a try.
They have to add support for the Nintendo Cereal System first.
MMC3 - Multicolored Macrame Construction mapper
the workhorse of the platform, most cloned mapper
batty has the whole yarn on it
ready to knit via fds
part of me wants this to be real
It was a prototype
it has been recreated with a generic knitting machine:
hey just one last question, will this work with a stable mister build, or do i need the unstable?
whatever
i did once update_all script (when i got MiSTer), then download core and works
ver. of mister is 231018 to me atm
it has arrived! its pretty cool but not great for gaming lol. if you press asd at the same time it types R for some reason making me reload. the keys are also very tiny but it's just fun to have anyway. always wanted to try one of these things out
seems like it bugs out if you press more than 2 keys at the same time
oh my
it feels like cherry reds but only actuates when the keys are fully pressed down
time to write something on Family BASIC
i have two of those, one was DOA. Wonder if its repairable
I like how the keys are tinier than normal,feels rsther different than a normal keyboard
Hope you like garbage because this episode is full of it. We actually have a bonus 11th game that got left out of an earlier episode. The "highlight" of this episode might be The Last Starfighter - a total rip-off of a game. But we also have a terrible Disney game from Capcom.
0:00:00 ⚠ Photosensitivity Warning
0:00:11 🎇 Production Logo
0:00:...
Adventures in the Magic Kingdom is an odd game. Invisible timers suck.
I like Uridium and liked the NES port, despite using a movie license and having nothing to do with the movie.
I also like Hyper Sentinel quite a bit.
I have a sudden urge to put on boxing gloves.....
Is there any way to directly support the FC expansion port? Not all controllers are wired to the Zapper pinout. US Vaus works in the FC Expansion port with US Arkanoid (and only US Arkanoid), but JP Vaus does not work in port 2 on NES, even with JP Arkanoid games. JP Vaus only works with JP Arknoid games using the expansion port on Famicom.
Arkanoid II FC seems to use NES port 2 as a debug port.
When some Famicom controllers are using SNAC, the behavior is more like port two of the NES rather than the expansion port.
I should test, but does the passthru port on the 3D adapter work when using SNAC?
I got some weirdness when I played JJ right after 3D World Runner. 3D is red/blue (but still set for shutter glasses) and HUD is more like World Runner.
Probably uses some of the same code.
3D works great, though. Tried with JJ and the FC Fantasy Zone 3D hack. World Runner went to an odd full color 3D mode that lacked the shutter cues after playing JJ.
and JJ does the opposite after World Runner. Red/Blue, but keeps the shutter cues.
JJ also has his original, more cartoony, sprite.
Apparently the game data is still in RAM before going to the next game?
Hudson Joycard works through the 3D adapter and is detected as the first controller. (Proper FC style expansion support really needs to be added).
Playing FF1 first time and somehow I thought the gear I bought gets auto-equipped until fiddling in the gear menus and seeing it's actually manual
I somehow made my party fight bare-handed a couple levels wondering was this game really like this for everyone

Yeah, there were some QoL additions to later games and it's definitely noticeable after playing one of the SNES games before FF1.
Reported the JJ and World Runner issue on github. Is it possible to access the World Runner JJ sprite normally? It's clear the games definitely share code.
As I recall, JJ was the best overall looking game compatible with the 3D shutter glasses. I wanted it to be Falsion, but the incoming objects just didnt translate well
I should try that GG code to see if World Runner is secretly compatible, but I have a feeling I'll have the same results I had when I played 3D World Runner right after JJ (3D is normal colored, but still not designed for shutter glasses).
Also, the hard mode code cutscene played with a GG code on World Runner and a variation showed up in JJ when I started it right afterwards
Odd
Oh, I didnt know it had a mode for shutter glasses
It may not. When that weirdness happened with switching between games I got a regular colored 3D mode that didn't work with the glasses and vice versa for JJ
Tried the Worldrunner cheat code after figuring out how to do it (I can't just place a GG code in a file?). It only changes the color, it doesn't change the timing, so it doesn't work with the shutter glasses.
and the tcrf article makes it sound like the FDS version has a toggle, but, as far as I can tell, that one is also stuck with red/blue non-active 3D.
Someone made a SMB 1 hack with reverse scrolling, the ability to pick up shells, controllable jumps, and readable signs.
I don't like having to change the swap controllers setting for the 3D glasses. I don't swap controllers to use them on an AV Famicom.
JJ - Tobidase Daisakusen Part II is a Japan only sequel to 3D World Runner, though in some ways it's more like a rom hack than a sequel.
So it's not surprising that there are leftovers from the original Tobidase Daisakusen.
I'm not even sure if the stages are different in JJ. It's pretty much 3D World Runner on speed with better 3D (full shutter glasses support) and altered graphics. Even the cheat code that is given at the end of the game is exactly the same.
I didn't think of trying it, but would the 3D Glasses work on a NES with a FC to NES adapter in port 2? And if I did that, would a Joycard work through it like it does on MiSTer?
Depends on the controller and MiSTer doesn't work like the FC works and seems to behave more like port 2.
ENIO Expansion board.
This board plugs into the bottom expansion port on front-loading NES systems. It enables people who are playing Famicom games (via a modified adapter) to hear the expansion audio used in those games. It also includes a port that allows you to use Famicom peripherals, such as the keyboard and 3D glasses.
the board does support it
I know what it is. You misread.
oh i was just double checking
The mister behavior acts more like NES port two and I had to change the swap controllers setting to use the glasses.
which I wouldn't have to do on an actual Famicom
hmm that would be cool if it does work
how is the 3d on the glasses. i've always been a fan of 3d and was wondering if it's any good. some people online say it's terrible
yeah. Might not be wired the same since it's a special setting. I found it to be pretty good, definitely much better than the red/blue 3D of Rad Racer (though I heard that one is broken since the shutter cues weren't removed).
nice, im guessing i need a crt?
yes
if you have vr i recommend checking out 3dsen vr. it's a nes emulator with some 3d conversions in vr
it's pretty cool and the supported games list is getting bigger
it would be nice to have a crt again but the hunt for a good one seems like a hassle
i just play on my low lag gaming monitor these days
Tried the adapter on NES. Doesn't work from port 2, so the implementation in MiSTer is confusing. Earlier posts mention using the adapter and playing games with it on MiSTer. Sorry for the confusion.
at least the glasses work in mister
there's a special adapter for 3d glasses. I implemented it but I dont remember hte details, maybe @tame flame remembers
The Famicom 3D glasses require a Famicom SNAC adapter. The glasses have a box with 2 3.5mm audio jacks so you can use 2 sets of glasses at the same time.
You can also get Asus glasses. SMS also works. Some of the glasses have inverted phase so you have to flip them upside down. SMS is opposite Famicom. I can’t remember if Asus matches SMS or Famicom.
A CRT is required since modern displays drift in and out of phase for some reason
Yes, I have been using your SNAC adapter. I love it! Also, I "tried the adapter" on NES (using a raphnet FC to NES adapter in port 2) in the previous post. I said the implementation was confusing on MiSTer, not becuase I didn't get it to work (the opposite), but becuase I had to swap controllers to get the p1 controller to work, which is not how it works on Famicom.
Some controllers only work from the expansion port on FC, but detect the port as port 2 on the NES on Mister.
I also have the Asus, FC, and SMS glasses. I think Asus is closer to FC since they seemed to work better with FC when I used them.
I should check to see how MiSTer handles JP four player games. The expansion port is used for extra controllers for FC games and it works differently from the four score. Four score can be used on the AV Famicom, but only with the US NES games that support them (via everdrive or FC to NES adapter). There's a translation hack for Moero Twinbee that adds four score support, but removes expansion support.
Mister currectly doesn't support expansion port multiplayer and only has one multitap option. 😦
What I have been trying to say is that I have been using the SNAC adapter for FC, but there's no way to make it function like the actual FC expansion port.
P1 controller isn't swapped on the FC, but I have to swap it (hudson joycard in 3D Adapter passthrough port is detected as controller 1 with SNAC option turned on for 3D glasses) to use the USB controller on MiSTer. I edited my earlier post to clarify.
There's already a post on github about the multitap issue. Why isn't there an option to directly set a controller to the expansion port?
Using the JP Vaus controller in SNAC starts a 2p game in Arkanoid 2 and acts glitchy. Similar behavior to plugging it in to port 2 with a NES to FC adapter IIRC
At least FC controllers do work through the 3D Adapter passthrough on MiSTer.
Part of the problem is that the SNAC interface does not have enough pins to normally account for the Famicom's 15 pin expansion port
yeah and I don't think the Vaus is 100% supported by SNAC. The multitap thing isn't snac exclusive. Even with three USB controllers plugged in, I can't play JP multiplayer games in 3-4 players. No problem doing that with the misteraddons NES to FC expansion adapter on an actual AV famicom.
well, no problem testing it at least
there's not enough pins and most of the peripherals that matter are supported
I dont care about controllers
only the special ones
FC 4 player works differently from Four Score and is supported by emulators and AVS
There should be an option for FC Multitap, not just multitap
I understand the lack of pins, but there should be a way to make it so the controller doesn't act like it's plugged into an entirely different port
Also, it's not just with snac. Even SNAC-less expansion port support is lacking
especially for multiplayer games
and "peripherals that matter"? We're talking about two extra standard NES controllers!
The FC adapter from 2600 adapter also behaved with the Vaus controller as if it was connected to the wrong port.
IIRC
yeah I know how it works
the controller stuff is mostly geared towards american versions of the game, snac stuff is hopelessly convoluted in that regard
Is there a way just to get Mister to detect controllers 3 and 4 from the expansion port (SNAC or no SNAC)?
Anyway to have the expansion port as ports 3 and 4 instead of replacing port 2?
and the American Super Dodgeball doesn't have 4 players normally and still needs the expansion port if hacked with game genie or something
I understand some controllers can't be supported due to pins, but I'm mainly talking about having to swap controllers to use stuff from the expansion port and stuff past port 2 not being detected.
the entire core would need some concept of knowing it's japanese first
That's the issue. FC stuff should be better supported.
and the core has FDS and expansion support
and it has Dendy stuff in it!
Why is that more important than FC? (it isn't)
de facto, it is, because nobody has really asked for it before
guns and glasses work which is almost all of the important famicom peripherals
there hasn't been a need to further complicate it
you seem to want the option to use a third controller on a specific game I assume?
what's the use case you need again?
four players in specifically japanese versions of games?
that's not a thing people need often
It's mainly Kunio games that use it. There is one FC game that's hacked to use the four score (Moero Twinbee). There was one odd game that seemed to support both. I think it may have been Nintendo World Cup, but I'm not 100% sure on it supporting both.
Sorry to interject but
Does the NES core support USB spinners? I thought it did, but I can't seem to get mine working with Arkanoid with any of the OSD settings.
I was able to get it working with mouse in the ini file, but it interfered with the zapper option
did play nicely that way, though
That would be fine with me, I dont have a CRT anymore. What setting, in what ini file? I can change it
I think it's under the spinner settings. But it shouldn't interfere since you have an actual spinner.
MiSTer.ini
Okay, Ill try that. Thank you.
; use specific (VID/PID) mouse X movement as a spinner and paddle. Use VID=0xFFFF/PID=0xFFFF to use all mice as spinners.
;spinner_vid=0x1BCF
;spinner_pid=0x0005
oh it is mouse movement. doh
I tried setting it like this:
;spinner_vid=0xFFFF
;spinner_pid=0xFFFF
But it did not work
Did you remove the semi colon?
I removed it.. same issue though. It is registering the button on the USB spinner to start the game, but the spinner isnt making the paddle move
The spinner works fine with arcade Arkanoid
I think I may have had to swap joysticks, IIRC.
The JP Vaus does not work in port two on NES for the JP Arkanoids, but the US Vaus works in the expansion port of the AV Famicom with the Mister Addons NES to Famicom expansion port adapter (but only for the US Arkanoid).
Famicom Daptor supports the Vaus in mouse mode, but it was jittery on MiSTer. I don't remember if it detected it as a US Vaus in settings, but I think it did. I didn't get the same jitter on PC. Maybe same grounding issue as D9?
I do want to play Kunio games (including one of the only official fighting games on NES) in 4 player on MiSTer. Finding people to play with, that's the hard part. But I also want to see some things work more like FC works, or an option to choose NES or FC features. It feels weird using a Famicom exclusive device that has a passthru and the controller being detected in a way that's not possible on the Famicom.
Why is something that only plugs through the expansion port being detected as controller 1?
I should be able to use the 3D Glasses without being forced to change the controller settings.
especially since it's not possible to use them through the controller ports on the NES
Most of the 4p games don't require Japanese to play, though there is some text in the menus. A few of them have fan translations. Not to mention the US Super Dodge Ball where the 4p mode is accessable with a game genie code, but only works from the expansion port.
So there is at least 1 US game that can use 4p with controllers from the expansion port (but not without a GG code or hack).
https://www.romhacking.net/hacks/5127/ It does have a hack for Four Score!
I want FC stuff because I want the core to be as true to the original hardware as possible. I feel there should be a setting that acts like the FC where accessories can be used without interfering with controller 1 and 2 (epecially since they are hardwired on the original FC). It's not possible to use the glasses in slot 1 or 2 in real hardware, so why do they take it up?
I understand that some controllers can't be supported, but it should at least be possible to detect controllers being plugged into the expansion slot instead of controller 1 or 2 on the NES?
Anyone try that thing with 3D World Runner and JJ on real hardware? I wouldn't be surprised if it worked. JJ is pretty much an edited 3D World Runner anyway.
I actually have the NES Satellite, but I haven't mentioned it becuase it sucks.
IR solutions arent too hot, no
I actually did try playing a game of Gauntlet II with that. It was fun when it worked, but controllers wouldn't stay in sync.
Do you have a 4 score?
yes. I do now. Didn't back then.
It was hard to find info on the FC method, but it's actually as simple as plugging in controllers.
but games have to be programmed for it. Four score actually works with the AV Famicom for the games that support it.
From the technical side, in terms of the Famicom vaus, 4 player adapter, etc it is just reading different memory address ranges. Support would needed to be added by a developer.
yes
but it seems Taito went out of their way to make sure the JP Vaus doesn't work with the US Arkanoid and vice versa.
I think some patches are on romhacking.net to get different combinations working, but I think we discussed this before so I am probably not telling you anything new
yeah. I posted a link to the Nekketsu Fighting Legend one. Not sure why they renamed the game Riki Kunio for the translation patch.
I meant for using Famicom or NES Vaus controllers on vice versa
oh yeah. There's a hack for Arkanoid II for the US Vaus.
and another hack where I have no idea what it actually does
Vs. mode isn't playable with it, but there isn't much to that mode anyway
I'm not even sure it has power ups
The US Vaus partially works with SNAC, but the range circles around oddly
Now that I think of it, I did have similar issues when I was trying to get the JP Arkanoid II Vaus to work with Arkanoid via that Famicom-daptor from the 2600dapter place. I had to set it to mouse mode and I had issues with the button starting the game and the paddle not moving.
I'm not sure what the differnce between Vaus and Vaus (A-trigger) was supposed to be. I assumed that the latter was for the FC Vaus, but that doesn't seem to be the case.
Does that Taito spinner work in MiSTer now? I haven't tried it lately, though I found out the Egret II had another update. Made the first stage of Arkanoid much easier with unbreakable blocks only in the top row like in the original (but they still had to use a different layout thanks to Atari).
and another adapter I used (the one from RetroUSB) was supposed to work with Arkanoid, but the sensitivity was way too low and it didn't even work well on PC.
Tried Arknoid II JP with mouse as spinner. It works!
Good to know its working. I still need to sort my USB spinner out with the NES core
Here's the third track I reveal from my arrangements, plus my revisualization of Plant Castle with its bosses.
Enjoy!
Made in 0CC-FamiTracker v. 0.3.14.5
Castlevania II: Belmont's Revenge is a property of KONAMI.
Nice some of the best CV music out there too.
Is there a recommended romhack of final fantasy for bug fixes?
I kinda just poked around and I haven't tried any of the hacks myself but, this one sounds like what you're looking for, though according to this review, don't max out a blackbelt/master or the game will crash 😞 https://www.romhacking.net/reviews/9474/#review
Classic video game modifications, fan translations, homebrew, utilities, and learning resources.
I just cleared the marsh cave and so far the patch really works well. I have a fighter, thief, black mage and white mage, as I always avoided the mages because the bugged int stat made them useless. Thanks a lot!
Good to hear!
みんな大好き、スペースハリアーのメインテーマを、現代の知識と情報を駆使して、ファミリーベーシックV3だけで鳴らしてみました。分割ロード必要なしです。ファミリーベーシックV3があればだれでも鳴らすことができます。
0:00 タイトル~プログラム読み込み画面
0:40 音楽再生開始(イントロ)(Stage 1)
1:05 メインメロディー (Stage 2)
1:54 メインメロディー 8va
2:43 サブメロディー1 (Stage 4)
3:07 サブメロディー2
3:32 メインメロディー再び
4:21 2ループ目の再生
8:25 演奏停止、残り容量表示
8:43 プログラムリスト表示
訂正:動画中の字幕内の「MXV」は、MDX再生ソフトではありますがWindows用ソフトでし...
NES core gets stable version
Mapper 156 added, following games:
Metal Force (K)
Buzz and Waldog (K)
General's Son (K)
Koko Adventure (K)
Now we just need mapper 99 and I’m goood
VS. System, how much longer will the wait last?
@fierce estuary did some work on it. Hopefully she manages to find time to implement it 🙂
Oh nice, a new mapper. have updated the sheet
https://docs.google.com/spreadsheets/d/1iJM0-bT9_d7SZTpBevZ6d0IiJ05T6Cs_5KubpBqpVRM/edit#gid=0
NES Mapper Support
Mapper,Noir JB Support,Nt Nini JB Support,N8 Pro Support,N8 Support,Power Pak Support,MiSTer Support,Description,Link,NT not MiSTer,N8 Pro not MiSTer,P. Pak not MiSTer,MiSTer not on Noir
000,Yes,Yes,Yes,Yes,Yes,Yes,https://wik...
Was just reading about Death Race on the NES, using Mapper 144 that seemingly everything other than MiSTer supports. If this is it then it looks pretty cool:
A playthrough of AGCI's unlicensed 1990 combat racing game for the NES, Death Race.
The video shows my playing through three circuits (amateur, professional, and world class), and the final Gauntlet run, which is the only way to see the proper ending.
Death Race on the NES is an improved remake of the hugely controversial 1976 arcade game De...
iNES Mapper 144, allocated for the game Death Race, describes a intentionally defective variant of the Color Dreams board (mapper 11).
This game's PCB (labelled 50282) is almost identical to the revision B Color Dreams boards, but a 300Ω resistor was added between CPU D0 and the combination of mapper hardware and ROM. This addition means that on...
For anyone wanting a zip with all the VS core files shoot me a DM
is there a mapper that makes famicom games good
oh wait that’s not needed, Famicom games are great!
But they're not super.
super famicom games exist
Must they?
I finished final fantasy 2 today. It's as weird as all it's other versions.
is it somehow possible to map the FDS button to a keyboard when playing with a controller? i'm using a NES controller so there's no button left
when i go through the mapping process with a keyboard it doesn't ask for the FDS button for some reason
or alternatively, a 2 button combo? i tried pressing 2 buttons but it doesn't seem to work
You mean the button to bring up the osd? I'm using a modded nes controller so I use start+select for that. I think the combo registers when you release the buttons in the mapping screen, so take your time when pressing both.
I think they mean the FDS side change button
yeah this one
The mic button and fds side change button are something I'd enjoy having on a standard feeling NES controller. I kind of wonder if there isnt a good quality NES style controller with 4 buttons instead of 2, and the extra 2 above the original a/b without making a diamond configuration.
The turbo controllers have that but obviously they would not work. Hm
The 8bitdo pc engine controller can be put in an input mode where the 2 turbo buttons aren't turbo but separate. If thats close enough to an nes controller.
Hm, its larger than Id prefer but that isnt a bad suggestion at all, thank you
Unless they resized it to be smaller like NES pad sized
well i personally only use first party controllers. so i'd be fine mapping it to a keyboard, or to a 2-button combo. but it doesn't seem to work. maybe it's possible to add it?
@fierce estuary any thoughts on this?
what's odd is when i go through the mapping with a keyboard, it only asks for the 8 basic buttons. no way to set FDS, mic etc.
what are you asking?
I have no idea how keyboard mapping works, it's part of the framework and not the core
what about a 2 button combo for swapping disks? would that be possible?
i was actually using auto swapping at first but then i noticed some games having issues with it and go into an endless loading cycle. makes the button kind of necessary
Might be best to open an issue on github regarding this
The 2 button combo specifically I mean
Reverse that and that's me. 🙃
I see. well for now i found a workaround by connecting a second controller and mapping one of the buttons as disk swap. not really ideal but hey it's not like i'm going to play FDS games that often, let alone those that don't work with the automated swap
lol this guy is actually fun (if you understand russian). kind of like a russian version of early AVGN with less silliness
Ive seen some of it a while back, its subtitled iirc. Premium Dendy content ;)
Oh yeah, that guy. Used to watch his videos years ago, probably the most I ever learned about famiclones and Dendy stuff.
Like how Bucky o Hare is basically broken on most pirate carts because it's locked into the one hit death mode
yeah his Dendy documentaries are pretty awesome. better than what you'd find on the english side of youtube, which makes sense
didn't know it's subtitled now, that's pretty cool
Looks fairly recent, though the pepsi can recently had yet another change (though there's still some of the previous style left).
Interesting famiclone. Looks like it has an expansion port, but no hardwired controllers?
oh cool. Is that the one with a keyboard?
I dont think so, seems like decent build quality overall though
cool. I wasn't sure, though I knew it didn't have one built in. Micro Genius sounds like the name of one of those companies that made their own keyboard for their Famiclone.
I have mine just right here 😄
Nice ^_^
Question for anyone with a PAL NES. Checking analog output on my CRT, I get that typical PAL squash I'm used to seeing on Master System.
I'd guess from my basic understanding of NTSC/PAL this is correct, and the aspect ratio on HDMI for PAL is incorrect by default.
What I'm wondering, is were there noticeable borders?
Playing "Star Wars (European ROM)", get a sense the border might extend into the CRT overscan, at least in the visible area of the CRT I'd expect.
Never had a NES to test myself.
If PAL borders did extend this far, would such a request be a good way to get PAL aspect ratio (that's the current workaround I use on SMS and Megadrive).
There's an issue that somewhat touches on this point, but figured it worth asking here as I can't be sure what PAL output from an actual NES is like.
https://github.com/MiSTer-devel/NES_MiSTer/issues/235
It varies from game to game. Try Elite on NES, which was coded from the get go as a 50hz game using all the resolution
Same problem for me testing. If Elite had PAL borders, they'd not currently appear it would seem? Need the original hardware test to confirm something is missing. The star wars example seemed a more clear one. Elite looks like it may extend grey, but could as easily just be black
Surprisingly hard to find PAL gameplay on a CRT on the internet
Hm :( I used to have a PAL deck but not anymore, sorry
I have a PAL NES, a CRT and a copy of Star Wars so I’ll try and give it a test tomorrow if I find time, else it might be the following day
That'd be great. Thanks very much
pal borders were always black and no data is not getting drawn in that game
it was a particularly touchy game to get working properly so I spent a lot of time debugging with that one
on ntsc nes, the border used the color in position 0
That's interesting they were always black compared to the way SEGA consoles seemed to extend out the borders in PAL as well as NTSC, thank you.
In that case, I suppose the border trick to restore aspect ratio won't work.
The more general request would be to get PAL aspect ratio over HDMI then.
I do have custom aspect values setup myself, so there is that method for sure. I do wonder if it should just be correct to PAL by default, but last I discussed this on another core I seemed to be in the minority on that one
to be clear, what you want is the messed up aspect ratio to be shown on the hdmi output?
Anyone have a BlisSTer setup can test the famicom 3d glasses?
Exactly. At least, messed up perhaps if you're not European. Mind you, if you're the kind of person that would play in PAL mode, I'd personally guess you'd want the PAL experience?
no, it's messed up no matter where you lived, no games accounted for it and nintendo was just lazy and didn't bother adapting it
but you can just set a custom aspect if you really want the image to be warped
nintendo expected people to adjust their tv sets
It's just the thought. Nostalgia if it's SMS in Megadrive in my case, never had an NES.
Custom aspect is a great feature. Only the SMS border option both acts as a fix, and resolves the case of games that change resolution in game
But if border is correct as is, understand aspect ratio is a different story alright
anyway the majority of people prefer having the right aspect for the games matching their japanese ntsc counterparts, what the graphics were designed for, but what you want can be easily obtained with a custom aspect
wide boi mario
Nintendo wasn’t lazy how dare you
they literally stole the cpu for that system
Well as long we're getting into the weeds on Nintendo laziness..
The PAL ppu implementation by Nintendo themselves is extremely shoddy, and the "dendy" version of it is done much better IMO. Also choosing mitsumi quickdisk for the FDS media was both lazy and cheap lol
lol you said pp
Just finished final fantasy 3. The 8bit final fantasy hold up way better than I would've imagined.
FF3 and DQ4 are more or less the best quality JRPGs on Famicom. Surprising to me considering the sheer number of jrpgs on the console, but effective innovation came from Square and Enix
You can at least find more variety on Famicom in terms of setting and aesthetic with the genre
I only played the more modern versions of dq1-3 on gbc. Maybe I'll do a dq nes marathon next year before christmas.
But yeah, ff3 almost felt like a snes rpg. FF2 will always be weird with it's level up system, tought it wasn't too bad.
Famidaily helped educate me more on some of the more obscure JRPGs on Famicom, SD Keiji Blader and the first Heracles seem kind of interesting, though probably not polished.
Lagrange Point and Madara are kind of obvious choices to try out I suppose
Sweet home is also a jrpg of sorts, isn't it? Would also like to play it some day, for it's historical value alone.
Talked to Ulao, he said BlisSTer doesn't support Famicom 3d glasses. SNAX does though.
The full 30 second version of the ridiculous ad.
This commercial is Next Level


are weird faces like peak comedy in japan?
Remembering Ken Shimura doing some Baka Tono-sama faces (or even Kato-chan Ken-chan).
So I tried booting up Crisis Force on my MiSTer, and noticed that the game no longer seems to run without crashing? It used to run just fine before. I even finished the game on my MiSTer awhile back. But now it crashes consistently shortly after starting the first stage. I even tried downloading another copy of the rom, and that one crashes as well. Did something change in the core at some point that broke this game?
When did you run update all last?
Maybe a few weeks ago?
New stable core should fix that issue
Yeah, just searched it and found a discussion about it from back in April. I take it that unstable builld from April 1st was only just rolled out recently?
yeah, I dont know why that took so long
Holy crap, yeah that was just rolled on December 4th. That is a long time it took.
Yep, the game works fine now. Man, that scared the heck out of me thinking that something was wrong with my MiSTer! Because I knew that game worked fine before!
Mapper 156 added Koko Adventure and Metal Force. Neat little games.
I took a look at madara and lagrange point. Lagrange point seems really neat, thought the only scifi rpg from the time was phantasy star.
As a general rule if you can it's worth running the update script before playing MiSTer, especially if you haven't got awhile, there are new updates daily across the cores and things behind the scenes
Update_All is my favorite game to play on MiSTer!
It's up there with Memtest, that's for sure!
Let's change Jekyll's walking speed, the bomb explosion size, damage, and more...
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lagrange point is awesome once you get a couple hours into it. amazing soundtrack, really cool world and graphics. i beat it on the real cart i got translated like last year
it has a ton of characters to choose from giving it some replay value. you can play as robots that have different heals and status effects that require robot specific items and skills
it actually has a story too unlike most nes rpg's that are mostly level grinding
if you plan on playing it this was very helpful https://rko.jp/lagrange_point/index.html
レトロゲーム攻略サイト「RKO First Labo」の「ラグランジュポイント」攻略コンテンツのインデックスページ。
I got a translation of it, but I'll probably not play it this year, as I just marathoned the nes final fantasy.
There is such a variety on nes, 16bit processors were a mistake. 🤡
Thanks for sharing, that's great. Super Max 3 looks awesome 😂
hehe
I remember that segment! I live in the Milwaukee area.
Nice ^_^
is it pronounced Milla-ukee?
I just wanted to show this to highlight some mister savestate usecases and also a tool that I build that is helpful (at least for me). It is in a real alpha state now so I am not ready to share generally though I'm giving it to a few mister speedrunners to try.
Basically, it connects to the mister for nes savestate management. It helps to make lots of organized savestates per game.
It also was my "hello world" rust learning exercise 🙂
I like it
@fierce estuary congrats on the game - https://www.romhacking.net/hacks/1704/
I love that sprite hack
You had me for a second
Me too~
there is a real OVA of Spelunker
@fierce estuary VS when :D
aren't there rom hacks for VS
Your face is a rom hack

Also there are many that dont work yet, and dont have hacks, or the hack isnt very good
what's in it for me
damn, that sounds like a YOU problem
My eternal useless gratitude, and maybe hugs you dont want
do I get a reward, like goldfish crackers or maybe fruit by the foot
Ah fruit by the foot, my high school nickname.
..dont make me beg :(
Yeah, thats you getting choked there Robby
What else is left to implement? Crappy chinese bootleg mappers?
VS plz
do you want a throat rub robby?
what she said
please tell me the game is Galaxian(J)! won't start, why? P.s. pirated versions work...
What's VS?
VS arcade?
Only know VD.
What is my prize!
Waiting for the VS implementation to be completed. Do you have the beta core already?
I do not!
I do have the VS Duck Hunt conversion though that runs on the NES core. But that's not the same thing obviously.
Okay, Ill send a DM
Yay mapper 99
It has the smallest ROM size of any FC game and the NES 1.0 header doesn't support sizes that small.
Im guessing a 2.0 headered rom would fix it then
Kitrinx made a big python script to fix/convert rom headers
Thanks! I love RndStranger's videos
I saw he just posted a 4 hour snes video too, dude must be a time lord
Learn more and support us here! https://gamehistory.org/?p=25517
About Ed Semrad and the rest of our finds: https://gamehistory.org/ed-semrad-roms/
Super Sushi Pinball ROM available on Hidden Palace: https://hiddenpalace.org/Super_Sushi_Pinball_(prototype)
(add an end parentheses to the above URL, YouTube's auto-link breaks it)
WCES 1989 foo...
Nothing terribly interesting about it, besides a very odd localization choice in some spots. Always nice to see lost media recovered.
The SNES Super Pinball is more interesting (and completely unreleated, aside from being a pinball game).
tough Kaze was at their best on Saturn
When did Rock 'n Ball come out? It seemed by the time Super Sushi Pinball was slated to come out, the more interesting NES Pinball games were already released.
It’s pretty tough when the street date was “as soon as the trucks arrive at the store”
What is this Famicom Disk System thing anyway?
The legend returns!!
Does this hack work for you on the MiSTer NES core?
https://www.romhacking.net/hacks/5097/
Strangely, works on the NES core on the Pocket, which is a port of the MiSTer NES core.
But on the MiSTer, it hangs before tittle screen appears.
Did Kevtris not port over his NES core? Are you definitely using a port of the MiSTer core to play this?
He ported his NES core, but I am using agg23's MiSTer NES core port.
can confirm the latest version of this hack works just fine on the MiSTer NES core for me at least
strangely enough it didn't work for me on the agg23 port of the MiSTer core on Pocket, black screen on load
but it worked fine on the "Spiritualized" core
would be interested to see the results someone with a flash cart on real hardware gets with this hack
must have been some issues porting
Just confused because it sounds like we got opposite results, unless yeah this person is indeed unknowingly using the totally not kevtris spiritualized core
what do you mean?
the kevtris cores are their own thing, agg or whatever used the mister core
but apparently it was altered in some way porting
Yeah, I mean in their post it sounds like they are saying they tried agg’s core and it did work, and then they tried on MiSTer and it didn’t work, but I had the opposite experience, MiSTer worked fine and agg core didn’t work
who posted it?
#1091056042667937944 message

so many palette options!! I have no nostalgia for the NES, but I can't stop cycling different palettes...
whatever you do don’t use the Kitrinx palette. The sky is periwinkle!!
Was playing some Gimmick! that game rules
Yeah it does!
The Famicom is so cool. It’s like an endless stream of games. There’s always something new to discover.
any random recommendation you would throw at me?
Hello Kitty World
k I'll give it a shot lol
Yup! The sequel to Balloon Fight was on the Game Boy but it never came out in Japan. So Nintendo released it on the NES through their joint company with Sanrio and added a Hello Kitty presentation.
How the heck did I never know this!? I've played the Game Boy sequel a bunch of times, but had no idea that there was an NES port with Hello Kitty branding. 
Red Tent version is cool, each player gets a side so you sit across from each other and you get your own controls and monitor.
Is there two NES cores for MiSTer? I only use the one available from update all
No, just the one. The two cores situation being discussed is on the Pocket
Star Luster is rad as fuck. I can't believe people didn't like this when it came out.
First time playing it.
I think it ripped off Starmaster for the 2600
If I remember it’s effectively the same game
But yeah Star Luster is cool
Starmaster, Star Raiders, also cool.
There's two games. I think Star Raiders was the one that needed the keypad.
Ohhhhh
Any chance we can get flash saving supported for mapper 30?
Is there a proper way to go about requesting that feature be added?
It's already been requested through the following two GitHub issues:
- https://github.com/MiSTer-devel/NES_MiSTer/issues/282
- https://github.com/MiSTer-devel/NES_MiSTer/issues/284
It's up to the developer to address it so now we play the waiting game.
There's a mouse hack for Maniac Mansion (NES) here: https://www.romhacking.net/hacks/7718/
Of course playing on the Atari ST, XT or Amiga cores is a much better idea, but anyway, should it work on the MiSter NES core somehow?
There was no mouse for the NES or Famicom so this must have been made for an emulator rather than real hardware
It says in the description it uses a SNES mouse, which makes sense, NES and SNES accessories are pin compatible, just need to adapt the plug
Pretty sure it would work fine on real hardware with the right adaptor
Oh well, back to XT Maniac Mansion I guess 😛
Which means it would also work fine on MiSTer via SNAC in theory
My NES homebrew NEScape uses a SNES mouse that can be hooked up with a SNES > NES adapter.
Cool to know this exists. I'll have to check it out.
I wonder if the code the SNES core uses to handle USB mouse input could be easily adapted for NES?
There is also a mouse hack for Shadowgate https://www.romhacking.net/hacks/7742/
I was just thinking about that, ie could it work without SNAC
I love SNAC, but the SNES mouse doesn't exactly hold up that well.
Hyperkin released a modern styled replacement, it's not perfect or anything but I used it a while back and it worked quite nicely. Not sure if it works on SNAC though, this was on real hardware
Anyone got the gear needed to try it out on the NES core with a SNES mouse?
As a sidebar, does the SNES SNAC work on the NES core if they are pin compatible?
yep, I've tried it with a regular SFC controller at least
like on original hardware it actually maps the A/B buttons to Y/B on the SNES controller
(which I actually prefer anyway 😄 )
Yeah, I play Mike Tyson's Punch-Out!! with my SNES controller through SNAC.
I do have a SNES mouse. Never even thought of using it on the NES core.
Oh that's good to know
That should be documented somewhere if it isn't
Anyone got a mouse to see if these hacks work?
Yeah I have the SNES mouse, can probably test this out a little bit later tonight.
Ha, trying to patch Maniac Mansion now, the README mentions SNES to NES adapter from MisterAddons. Also says it is compatible with and can tell the difference between the SNES mouse and Hyperkin Mouse.
SNES mouse on NES through SNAC does not appear to work. There is obviously no option for 'mouse' in the SNAC menu. I tried 'Controller' and 'Zapper' and neither had no effect.
What's the most accurate pallette? I'm really digging this composite one. Feels right
I assume code needs to be added to support mouse through SNAC, much like in the SNES core.
Worth making a post on the Mapper request thread in the forum about this one, so it's documented and maybe Kitrinx or PaulNB or someone may have a look at some point
Does it look like there are going to be more NES games getting mouse support?
Hold the Presses! I was wrong, didn't realize I needed to plug it into the second port on the SNAX adapter. The mouse WORKS via SNAC. If you have a two port SNAX (or I assume a SNAX64), plug the mouse in port two. I selected 'controllers' from the SNAC menu and I'm able to move the cursor on screen.
@glacial turtle to answer your question, yes, looks like the hack author did Shadowgate (posted above) and was/is working on 'Deja Vu' and others.
sweet!
I still think it would be good to have the same sort of USB support we have on SNES. Let me do a little more digging and try to find all current and planned compatible games, and then I'll open a feature request on Github. I briefly looked at the code and it doesn't look that bad, but I have no idea (yet) what I'm doing in Verilog. So probably better if Kitrinx or someone else looks at it.
I can confirm that it works with SNAC (single port) as well. Just use the swap joysticks option in the OSD so that the SNAC controller is set to controller two. Also, you need to set the controller to zapper for it to be recognized by the game as a mouse. Only tested the Maniac Mansion hack, but I assume it works with the other games too.
It worked for me in port 2 set to contoller, but did seem a little flakey. But good info thank you.
I'm sure there are likely more out there, but here are some games I found that use the SNES mouse on NES:
Deja Vu (hack) [in progress] https://www.romhacking.net/forum/index.php?msg=444114
Maniac Mansion (hack) [released] https://www.romhacking.net/hacks/7718/
NEScape (homebrew) [released] https://khangames.itch.io/nescape
NESert Golfing [released] https://rainwarrior.itch.io/nesert-golfing
Shadowgate (hack)[released] https://www.romhacking.net/hacks/7742/
Uninvited (hack) [planned] https://www.romhacking.net/forum/index.php?msg=444114
Submitted a feature request on the NES core github: https://github.com/MiSTer-devel/NES_MiSTer/issues/374
there's also a famiclone mouse that was used in those nutty "windows" styled educational multicarts https://www.nesdev.org/wiki/Subor_Mouse
A mouse came with Subor's SB2000 famiclone system.
Example games:
Educational Computer 2000
so i guess those count as mouse compatible NES games? technically?
this page lists a few more nes games compatible with the snes mouse https://www.nesdev.org/wiki/Super_NES_Mouse#Example_games
The Super NES Mouse (SNS-016) is a peripheral for the Super NES that was originally bundled with Mario Paint.
It can be used with an NES through an adapter, made from an NES controller extension cord and a Super NES controller extension cord, that connects the respective power, ground, clock, latch, and data pins.
The Hyper Click Retro Style Mou...
So... what if the core would be able to access the physical USB mouse connected to the MiSTer, just like the computer cores? Wouldn't that be possible and make this widely available?
Yup, that’s what this GitHub request is asking for that was posted up above - https://github.com/MiSTer-devel/NES_MiSTer/issues/374
Ah! I see, thanks Robby! 🙂
Yeah my pleasure! It’s a cool feature. Would be fun to try.
Yes, and the uncensored NES Maniac Mansion has mouse support too! 😄
That would make it the best 8bit Maniac Mansion version
How many games would benefit from a mouse patch I wonder?
On the NES? Not many I guess. But just for MM, Shadowgate and Uninvited, it would surely be worth it
Other than those.. hmm... Arkanoid I guess?
Ah, you mean NES-side patches
Well, MM, Shadowgate ande Uninvited are alredy done, so only Arkanid comes to my mind
I've identified 11 games (homebrew and hacks of released games) that are either currently released or planned. I'm sure there are likely more, I keep updating the feature request above when I find more, just to make the request more appealing/justified.
Yep, I tested SNES Mouse through SNAC on the NES core the other night with Maniac Mansion and it was far superior than trying to use it with controller. Though the SNES mouse itself isn't that great. With USB support, I think it would really shine.
Great idea!
Thanks for the information. I've updated the feature request with info and link about Subor Mouse. Also went through the other link you posed and was able to add a few more games/apps/etc to the list.
@Robby you'll appreciate this as a controller guy, just found out you can hookup a VB controller to the NES, and two homebrew make use of this! https://www.nesdev.org/wiki/Virtual_Boy_controller
The Virtual Boy controller has an NES-compatible protocol, and has been used in homebrew games.
Spook-O'-Tron
Candelabra - Estoscerro
After strobing the controller, the following 16 bits can be read from the data line:
0 - Right D-pad Down
1 - Right D-pad Left
2 - Select
3 - Start
4 - Left D-pad Up
5 - Left D-pad Down
6 - Left D-pad Lef...
WHAT
SO COOL
Highly recommend Estoscerro for those of you who might like dungeon crawlers.
Does this hack work for you guys on the NES core? --> https://www.romhacking.net/hacks/3335/
It shows garbled graphics here, but it works fine on Mednafen and Nestopia sofware emulators...
Is it ines2 mapper
@timber lava No, seems to be mapper 0:
Ines: NES 2.0 (extended iNES)
Ines: 32k PRG-ROM set
Ines: vertical mirroring set
Ines: NTSC set
Ines: mapper 0 set
Board: NROM (non-standard)
Board: 32k PRG-ROM
Board: 8k W-RAM
Board: 8k V-RAM
It seems it is the NES 2.0
Isn't this the mapper? --> Ines: mapper 0 set
@timber lava Does that mean I should need a different base ROM to patch? Or a different patch?
Ines: NES 2.0 (extended iNES)
@timber lava But that's the ROM format, not the mapper, right? I don't understand
yes the core supports just roms format NES 2.0
But the build of roms for hack or translation could be tricky ...
@timber lava Maybe I should open an issue for this on github?
I don't think it is a core issue but how the rom is build
the headers are messed up somehow
ok, I see
i will try on my side to build the rom
I find an old version of the rom in old no-intro set that match the hash of Romhacking page
Does that work on the MiSTer for you??
yes I have pm you
ok, thanks!
It is racket attack (japanese version using mapper 72)
https://nescartdb.com/profile/view/4029/moero-pro-tennis
// Status : 72/92 - Needs evaluation/No audio samples. //
and // Status : 38/66 - Working, 38/87/101/140 - Needs eval, 86 - No Audio Samples //
It is Bases Loaded (japanese version using mapper 86)
https://nescartdb.com/profile/view/1549/moero-pro-yakyuu
Oh, so are the samples undumped?
I don't know
afaik nobody has them
the games are all so unappealing it hasn't been anyone's priority I think
Japan has a fanbase for Bases Loaded, but more due to its status as a kusoge and the infamous "bunt home run".
City Connection even made a character based on the meme as DLC for Game Tengoku Cruisin' Mix Special. Homura Banto.
Moero Pro Tennis is one of the few Famicom games that uses an ADPCM sound chip for sampling data streamed in realtime from the cartridge. Please rate, comment and subscribe for more content! Follow me on Twitter: https://twitter.com/nensondubois_ and support patreon: patreon.com/nensondubois also accepting donations via Google wallet at gameboyg...
it's mildly interesting - the sounds are a bit grating but it would have made the game stand out back in the day
they could have just used the dmc tbh
maybe the extra chips were an anti-piracy measure?
make it more expensive to bootleg... not that the game is that amazing anyway
Although these are obscure I am surprised with the maturity of NES/Famicom emulation nobody has looked into dumping and emulating these sounds and chips. Presumably for someone like Furrtek it would be quite straightforward to dump them at least.
Are there any other games on any other systems that have similar undumped and emulated sounds?
I wanna say there's a game on super Famicom with a similar situation, might be misremembering though.
not really, they are a bunch of shitty sports games that are 100% playable without the mediocre audio clips
it's a pretty minor concern
Yeah but considering how some emulators have mappers for pretty much everything there can't be much left not emulated and these were retail games
I wonder if most people now realising these aren't emulated yet is a factor
there's always more unemulated stuff
the problem here isnt that we cant emulate it
it's that we cant dump it
The samples are dumped since ages, just not integrated inside the NI set.
But you can have them from the MAME software sets/samples or the NewRisingSun ones.
I've already seen an emulation of at least Moero!! Pro-Tennis in maybe 2006-2007 with VirtuaNES.
Those sets are sadly using a format with splitted PRG, CHR ROM dumps with an XML file descriptor.
Oh, so do they need new ROMS made for them?
NEC µPD7756C/55C for the sound chip.
MAME could emulate those games with the samples.
Oh, do we have that chip in VHDL or Verilog? Is it used in any other system?
I'm just doing some desk archeology from 2006-2007 now.
Some references on dumps done from bootgod during 2007.
The samples are inside MAME samples set.
We have a reference and some decap of the chip on NESdev.
You mean a Mitsubishi ?
EDIT : I was wrong the first time, so I removed the rest.
Sorry, my bad, yep
It seems odd that the samples are dumped and there but not used and it has been like this way for years...
EDIT : Removing some speculations on my part, as they were completely wrong.
Would you also need the NEC chip emulated to be able to play then or would it be the case of playing an audio file?
This is all a bit over my head when we get this technical
EDIT : At the moment, MAME and some old emulators use some WAV samples playing instead of emulating/simulating the sound chip.
All attempts to dump that chip so far are unsuccessful.
Oh interesting, that makes more sense
Is that the same for the Mitsubishi chip as well?
` Bandai PT-554 board emulation
This is used by Aerobics Studio. It is basically a CNROM board
with an Mitsubishi M50805 sound chip with an internal ROM which
is not dumpable at the moment`