#NES/FC/FDS/Dendy

1 messages · Page 2 of 1

harsh temple
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I dont understand

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Oh

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For archive

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Just click my discord profile and open it up, direct links are there

harsh temple
hazy widget
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absolutelynotmeirl

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most requests were added to starfox ex

harsh temple
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Any developer worth their salt tries to avoid any and all work

hazy widget
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oof

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I'm a different breed

fierce estuary
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if the feature request can't survive a good logical rebuttal then it shouldn't be implemented

harsh temple
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"logical"

fierce estuary
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indeed

harsh temple
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"I want this thing"

"I dont like that thing. Denied."

fierce estuary
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nah

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it's more like 'Your thing is a waste of resources and serves no actual purpose'

harsh temple
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Mapper 99 is not those things

fierce estuary
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I didn't say no to it either

harsh temple
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Now

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Ill admit partial mapper 256 support just so I can play Scramble and Time Pilot is stupid

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But I still want it

sullen ember
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Someone ported those?

harsh temple
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They were on one of the NOAC handhelds

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It's mostly trash

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But randomly there is a Konami one with those ports

clever scarab
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To be fair, @fierce estuary is very much willing to listen but you need to provide a convincing argument.

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She’s extremely fair honestly

fierce estuary
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if I didn't care I wouldn't answer

harsh temple
harsh temple
clever scarab
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That’s cute

harsh temple
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You know what else is cute

When Robby shows off his collection

clever scarab
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nope!

harsh temple
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Imagine having less than 300 NES carts

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Couldnt be me

clever scarab
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Couldn’t be, wait that is me

harsh temple
harsh temple
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Nintendo 64 sucks*

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Fixed

clever scarab
fierce estuary
harsh temple
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If only

clever scarab
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❤️nintendo❤️

harsh temple
harsh temple
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Covell is so cool, been around for a long time too. He ripped the Rockboard NSF for me and posted it on zophar's domain back in the 00s

clever scarab
harsh temple
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In soviet russia

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dendy play you

clever scarab
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what a great mascot lol

harsh temple
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Babar's soviet nephew

lucid oxide
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LOP0-.;

harsh temple
harsh temple
clever scarab
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Great video of modern NES homebrew that’s worth checking out: https://youtu.be/1KLhFNmmgUo

A look at several modern games launched for the Nintendo Entertainment System. From RPGs, to Legend of Zelda games, the 8-bit NES is a getting a little bit of everything now

00:00 - New Games For The NES ( Famicom)
00:38 - Gold Guardian Gun Girl (Nintendo Entertainment System)
02:14 - Alfonzo’s Artic Adventure (NES)
03:57 - Eyra: The Crow Maide...

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harsh temple
supple ermine
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Anyone played the Jubei Quest fan translation?

harsh temple
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Not in quite a few years

supple ermine
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I'm stuck. There"s this dungeon where you need to hit things to create a song. There's a person in a town that gives you a clue, but the clue 1) is only for the start and 2) is ambiguous because there are two "do" notes.

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Am I supposed to get the rest of the tune by some means other than guessing?

harsh temple
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https://youtu.be/FbG5crokS0E

@fierce estuary I have been told this is called "programmer music". Can you confirm?

Music & Sound: Chris Oberth, Lou Haehn
Sound Driver from Nick Eastridge.

Not to be confused with the game developed by Beam Software for the same platform, this take on the Tom Cruise flick was never released. An ambitious effort by a team of four working internally at Mindscape, it unfortunately was not ambitious enough compared to Beam's effo...

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fierce estuary
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the noise channel annoys me

harsh temple
steep forge
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I got this the other day. I always loved how the cart looks and finally found one without the silver scratched off

harsh temple
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Nice 😁

steep forge
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it's the one where darth vader turns into a scorpion

harsh temple
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Yes, good old Namcot Star Wars

steep forge
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i dont like the game i just thought it would be a cool collectors item. i got a good deal

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i cant do the one hit deaths

clever scarab
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So why the “namcot” name?

harsh temple
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"A subsidiary named Namcot[c] was established in 1984 to act as Namco's console game division."

clever scarab
harsh temple
clever scarab
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Ah sorry. I should’ve made some effort to look it up first.

harsh temple
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Ill never forgive you for this egregious gaffe

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Sit in the corner of the class facing the wall, and wear the pointy cap

clever scarab
quasi gate
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I think they dropped the namcot name around the playstation era

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But yeah it always sounded kind of weird compared to just Namco

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Also that's a super nice condition Star Wars. I was just thinking about that game the other day. Never played it much before but it's one I'd like to go through at some point

harsh temple
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Its super nice. And it seems like most of the carts have the silver flaking off too

solemn sedge
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Speaking of, does anyone know of anyone making reproduction Namcot Famicom Clamshell cases?

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Always loved the look of those.

main narwhal
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Namcot made nice carts

harsh temple
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That they did, looks like you are using the cassette tape rack storage technique

main narwhal
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yep - I love FC carts with end labels

harsh temple
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I labeled the ones that didnt myself

main narwhal
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I might end up going for that big rack... I progressively added small ones

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I can fit a couple more on top of my 14" PVM

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I keep mostly the 1st party Nintendo games on top

harsh temple
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Napa Valley wooden racks, they hold 100 a piece

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cute little pvm

main narwhal
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got two of that size, mostly used for Famicom and PC Engine

shy plinth
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Found it, this the famiclone i had as a child in 2002.
We did have a legit US NES earlier though but I think it was already broken by the time I was born.

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Man, It made me feel like Magic Jewelry was a legit licensed game

harsh temple
livid leaf
harsh temple
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Crazy to see that done

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Graphics need some polish though

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Maybe someone will rip an NSF

quasi gate
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that is pretty neat, I'll have to keep an eye on that

harsh temple
umbral dove
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She's right, the Eggerland games are pretty rad

harsh temple
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Well..

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I fired up that Phoenix Wright port

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The music is.. competent I guess

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The graphics are bitcrunched to hell of course

steep forge
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https://twitter.com/SomethinNerdy/status/1668330840068354049?s=20 i just want this game to come out. it blows my mind that this is running on an nes

Sound effects demo for Former Dawn, a new RPG for the NES. (Turn up your volume!)

Two custom (AD)PCM channels dedicated to SFX so that they can overlap AND not cut out the music.

We're experimenting with custom compression algorithms, but what you hear does work.
#nesdev #8bit

Likes

283

▶ Play video
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and it does this without using expansion audio

harsh temple
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Interesting. Does this use a new or existing mapper?

steep forge
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yeah they made their own mapper for it. it can even do full motion video

harsh temple
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What mapper # is it?

steep forge
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mxm-1

harsh temple
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Thats not an iNES mapper number, Im guessing it doesnt have one then

steep forge
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i think they said they will release it to the public at some point

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https://www.youtube.com/watch?v=WPUYjDNks9Y read the description on this one

Bad Apple playing live on the NES via the new MXM-1 memory mapper. 30.05FPS at full screen (256x240) along with 44.2KHz 7-bit mono PCM. We run this from an EverDrive N8 Pro on an unmodified frontloader NES in this video. (It also works on the Famicom version of the N8 Pro.)

No expansion audio is being used for this. Neither is any co-proce...

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harsh temple
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Hm

clever scarab
harsh temple
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I bet Kitrinx and Greyrogue are super excited to implement mxm-1

fierce estuary
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seems unimplementable

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assuming they ever finish the game, it's just been a stream of social media posts for years now

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it's probably going to just end up like a watermelon game, just a bunch of mcu's and fpga's and drm

harsh temple
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NESdev Wiki

Mapper 99 is a simple mapper used by Vs. System games such as Vs. Super Mario Bros.
It is comparable to CNROM, but without bus conflicts.
The Vs. System has other ports related to coin insertion and DIP switches that must be emulated to get games to advance past attract mode, and most games' palettes differ from the standard RGB NES palette used...

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Hope springs eternal

harsh temple
harsh temple
steep forge
harsh temple
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Die-die-die-die-die

supple ermine
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Or skate.

harsh temple
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ファミコン/FC互換機用ゲーム「OVER OBJ (オーバーオブジェ)」の全6面クリア動画です。
出来るだけボムは使用しないようにしています。
上手く弾を誘導しきれていないので強引なところがあります。
得点稼ぎはしていません。
プレイのご参考になれば幸いです。

https://www.youtube.com/watch?v=VS3kpRQKPBY

【取り扱い販売店】(2023年6月現在)

BEEP
https://www.beep-shop.com/ec/products/list?category_id=1471

ゲームショップ1983
https://shop.1983.jp/shop/shop.cgi?keyword=LITTLE+SOUND

家電のケンちゃん
http...

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Hope this gets dumped soon

shy plinth
harsh temple
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8 bit music power (all 3), Alwa's Awakening, Astro Ninja Man DX, Gaplus, Indivisible, Legends of Owlia, Micro Mages, Mystic Origins, Pac Man Championship Edition, Super Bat Puncher Demo, etc..

timber lava
harsh temple
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wdym

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Oh

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I assume its dumped based the footage

timber lava
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it seems the same level as Haradius Zero and Haratyler HG. I wonder what kind of mapper is used for OverObj

harsh temple
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I think it looks better personally

harsh temple
harsh temple
timber lava
hazy widget
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I personally like mapper #68263191.5

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Much better than mapper #38278369

fierce estuary
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that's understandable

hazy widget
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I've heard about all of your contributions to the NES core...I knew you'd understand.

harsh temple
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The mapper numbers are up to 512 now

hazy widget
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jesus

clever scarab
hazy widget
clever scarab
# hazy widget of course

Damnit, I want to do Kando emotes too, I just thought you did funny goober, I didn’t know you did serious goober too

hazy widget
clever scarab
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Lmao that one is great

harsh temple
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Gingers have no souls

Neither does kando

hazy widget
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accurate

harsh temple
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tintint

hazy widget
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@clever scarab just join my discord, enjoy all the kandojis

fierce estuary
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why is the nes channel filled with creepy emojis 😦

harsh temple
hazy widget
clever scarab
harsh temple
harsh temple
steep forge
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https://www.youtube.com/watch?v=fhp0ySFnB5g wtf can this be added to mister?

Note - this pack was a group effort! Please make sure to check out the Readme to see a full list of credits. And remember, it's just a resource pack - you'll need your own ROM - And please support Nintendo by buying official Nintendo products.

**Forum download link: http://www.romhacking.net/forum/index.php?topic=31559.0

A Mesen HD Pack is now...

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steep forge
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😦 would be cool though

fierce estuary
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making shit for exclusively one emulator that isn't even in active development anymore is kinda dumb

hazy widget
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agreed

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but mesen is still in active development

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mesen 2.0 is its new fork

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still, if it doesn't work on hardware, I don't want it

fierce estuary
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oh someone is trying to take over sour's work? well whatever, it's still one program which may or may not last

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it can't work on original hardware or original displays

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the assets are like 1080p resolution iirc

fierce estuary
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he unretired?

hazy widget
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It supports snes, nes, gameboy and pce

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Yeah

hazy widget
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A real romhack in the works

harsh temple
graceful field
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I hesitate asking about this because I don't want to put pressure on people to build things, especially for something free! I saw this reply a while ago on github though and my curiosity has finally gotten the better of me:

https://github.com/MiSTer-devel/NES_MiSTer/issues/340#issuecomment-1387649667

I'm curious if some of this work is still actively being considered or worked on (ppu alignment etc). Again though, no pressure either way!

I do a lot of speedrunning on the mister and, while those features don't affect the game I run in a meaningful way, I love explaining the mister to other retro runners and casual players and I'd love to see the adoption grow. I think features like that will definitely help!

GitHub

I found a bug in the number of steps between enemy encounters in Final Fantasy I (US), can someone please look into it? Final Fantasy I has a set table to determine when each enemy encounter occurs...

half pasture
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NES core is not behind a paywall, so no worries, no developer will feel pressured! 🙂

hazy widget
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glares at Kitrinx

harsh temple
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Look at those cold dead eyes

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As if you could win a staring contest with her

hazy widget
fierce estuary
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yeah yeah ill do it

hazy widget
fierce estuary
graceful field
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Thanks for the update! Exciting! cheer_blue cheer_green cheer_purple cheer_red

harsh temple
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Not NES, but arranged from the most NES inspired game of all 🙂

harsh temple
waxen shoal
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I can’t load NES games anymore on latest 🫠

harsh temple
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TIL Mega Man Maker uses NSF files for all its music, including all the non originally an NES game music.. they play nicely in the NES core's NSF player

quasi gate
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nice

harsh temple
alpine meadow
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Sorry if this has been answered, but do hacked NES games habe trouble on MiSTer?

harsh temple
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If it runs on real hardware, it will run on the MiSTer NES core

alpine meadow
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I will have to test it on my AVS or NES then

harsh temple
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This was in Metal Slug Awakening's APK file

harsh temple
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So apparently the first Famicom was a microwave.

harsh temple
steep forge
tepid umbra
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I know this is kinda subjective, but which palettes do you prefer on the nes core?

harsh temple
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Kitrinx's, as it's derived from the PPU's internal color values before CVBS output

tepid umbra
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That's an interesting approach. I only knew the nes gives out a rather wonky signal with much guesswork regarding the colors. Will test it when I get home.

livid leaf
fierce estuary
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I applied a desaturation to the colors that would normally come from composite, but there's a version of my palette that is fully saturated as well

clever scarab
tepid umbra
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So far I've been using the nestopia palette, as I like the more vibrant style. Will try your palette when I get home.

fierce estuary
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if you light bright colors try the full saturation version of mine

tepid umbra
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So far I'm torn between kitrinx34 high saturation and nintendulator.

fierce estuary
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that tests a lot of intersactions between the contrast and the blending of colors

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oh, also metroid, starting area

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the way the blue/green blocks look

quasi gate
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Mario 1 sky color is usually the one I always think about. It's always been vaguely purple-ish when playing on real hardware on my displays

fierce estuary
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it's only really blue on sony pvms

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but that's just a single color

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there's a lot more to a palette

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technically 51 other colors

quasi gate
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Lol fair, I just look at that one color and go "eh, rest of the palette is probably fine enough"

livid leaf
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I prefer the sky in Super Mario Bros. to have a slight purple hue.

fierce estuary
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that seems to be the intention when making it if miyamoto in the interview is to be taken at face value

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technically speaking most tv's will clamp the out of range blue signals somewhere in a range where it ends up purple

tepid umbra
fierce estuary
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chocolate is candy

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nintendulator palette isnt close at all to mine

harsh temple
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The entire palette debate with NES is kind of a joke at this point on some levels. it was CVBS off the chip, everybody's memories and preferences are tied to the old RF or composite only TV they had as a kid, and consequently the tint knob.

I just use kit's because that's about as accurate as can be logically done in an RGB color space.

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Image quality is more important, I tolerated a PC10 PPU in my NES and Famicom consoles for years before NESRGB existed just for the quality improvement, and just dealt with the garish colors and no intensity bit support. NESRGB was the next step.

supple ermine
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I never had a NES though I had a famiclone in the post NES era. I don't really remember what colors it had and the game I'm using Mister NES for isn't one I had back then.

burnt knoll
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Anyone know if theres a retron 1 or retron hd pallete lol

fierce estuary
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I dunno there's a pack of palettes

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you can download them from anywhere and use them if you want to

near cloak
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OMG STEREO FOR THE NES CORE JUST ANNOUNCED ! @harsh temple

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I heard Someone was gonna port Qsound to NES !

harsh temple
harsh temple
alpine meadow
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I read this today on Substack:
"Evolutionary biologists believe that every human action can be distilled down to one of the “Four F’s,” our most basic, most primal drives: fighting, fleeing, feeding and… uh, mating. But perhaps we might add a fifth F, for Famicom..." - Matt Alt

That tracks. For pandas, too.

harsh temple
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But does it.. Famitrack?

fierce estuary
harsh temple
clever scarab
harsh temple
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ファミコン/FC互換機用ゲーム「OVER OBJ (オーバーオブジェ)」の全6面クリア動画です。
出来るだけボムは使用しないようにしています。
上手く弾を誘導しきれていないので強引なところがあります。
得点稼ぎはしていません。
プレイのご参考になれば幸いです。

https://www.youtube.com/watch?v=VS3kpRQKPBY

【取り扱い販売店】(2023年6月現在)

BEEP
https://www.beep-shop.com/ec/products/list?category_id=1471

ゲームショップ1983
https://shop.1983.jp/shop/shop.cgi?keyword=LITTLE+SOUND

家電のケンちゃん
http...

▶ Play video
hazy widget
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found something well hidden and normally not usable

harsh temple
harsh temple
hazy widget
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Mmc5 fix eh

harsh temple
harsh temple
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Dudebros rejoice, Tecmo Super Bowl has been updated for the 2023 season.

clever scarab
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Are those Ninja Jajamaru RPGs worth checking out?

livid leaf
harsh temple
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Over OBJ becoming available fairly soon, hopefully.

harsh temple
quasi gate
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I guess Over Obj restocked so I ordered a copy today, but I eagerly await a dump to appear lol

harsh temple
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Here's hoping

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Apparently runs fine on MiSTer too

quasi gate
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New shmup that only has a physical release in Japan right now

harsh temple
hushed remnant
harsh temple
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Interesting graphics style choice

hushed remnant
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Looks clean

quasi gate
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So far I've been really impressed with Tengo Project's output, I was curious how they'd handle a Famicom game compared to Super Famicom. Looks interesting so far

timber lava
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Over Obj is listed on No-Intro 😁

harsh temple
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:O

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It must be out there somewhere then

timber lava
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at least someone dumped it. For the moment it is on private dats.

quasi gate
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Awesome, saves me the trouble of trying to dump it this week when my copy shows up

harsh temple
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Its been dumped privately for a while, but maybe just now provided to nointro

arctic tangle
harsh temple
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Yeah, its out there now :)

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Phew, well the game is as advertised. For AQ shooters lol

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Ill have to practice

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Very bullet-helly, weaving through is the name of the game

quasi gate
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Didn't have any luck finding it but, I'm sure I'll find it eventually this week. And if not guess I'll just try dumping it myself lol

harsh temple
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I can DM it to you

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I think you have DMs locked down though

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Nah you can stay

quasi gate
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Oh okay 👍

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Thanks again

timber lava
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👍

harsh temple
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Did you need it, wark?

timber lava
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Yes

timber lava
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thank you 🙂

harsh temple
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np

solemn sedge
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Looks neat. I need to find it so I can know it's safely on my NAS and then conveniently forget to ever play it.... 🙂

harsh temple
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Check DM

grand jewel
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Dumped the game earlier too, same hashes.

harsh temple
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For anyone wanting to learn more about the Famicom library, in chronological order this is a good series. Chrontendo is good as well.

clever scarab
harsh temple
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There will be no Dendy, Robby

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Communism is too pure for Famicom.

sand palm
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Love chrontendo, but haven’t seen famidaily, thanks for sharing

alpine meadow
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Also does anyone know how this works and knows which controller I need?

verbal holly
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wow, I can see why they call it Over Obj, this really is flicker town, population 10000 bullets

harsh temple
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Yeah, turn on extra sprites for that one heh

harsh temple
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An important work in the history of the Famicom

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The Game Center CX episode is fun too :)

clever scarab
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@harsh temple thank you for sharing that youtube channel. It's incredible and I have a ton of fun watching all the vids.

harsh temple
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Easier to digest than Chrontendo and very "educational"

harsh temple
harsh temple
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Confirmed Robby learned nothing!

clever scarab
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@harsh temple ummm, trying to think. I learned that Mickey Mouse 3 is the sequel to the two Japanese crazy castle games for Game Boy. I also learned how Kemco handled IP application to their games depending on region.

harsh temple
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Oh, you're not watching them in order are you

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Good stuff though

harsh temple
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Quality final boss

hushed remnant
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I haven't played the Kid Klown version of it

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And thanks @harsh temple for the channel, will have something to watch

harsh temple
harsh temple
harsh temple
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@fierce estuary Good morning. I wanted to ask about Vaus controller compatability over SNAC for the NES core. The US and Famicom vaus controllers use different joypad bits due to EXP port vs regular controller port. I was wondering if the core does any kind of mapping to make the NES Vaus work with the Famicom Arkanoid games/Chase HQ, or the Famicom Vaus work with US Arkanoid?

Im also wondering if daisy chaining 2 Vaus together with the Arkanoid 2 Famicom Vaus controller will work.

fierce estuary
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I don't really know how famicom peripherals interface with snac

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the port has way too many wires to be accurate for that

harsh temple
fierce estuary
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I think it probably just maps any compatible pins used to their NES counterparts

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if it uses a pin that doesn't exist or there's inadeuqate wires to represent, then it wont work

harsh temple
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NESdev Wiki

The Arkanoid controller (commonly called the Vaus controller) was included with Arkanoid and Arkanoid II, and is only used for these and Taito Chase HQ. Multiple versions of this controller were produced. The Famicom and NES versions use different joypad bits and must be handled by software separately. The Arkanoid II controller has a Famicom ex...

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Im just pulling my information from here

fierce estuary
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my lack of knowlege is how snac hardwre manages a 15 pin port

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I have no idea how it routes things

harsh temple
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So if I am understanding correctly, the vaus option is just for the US NES Vaus then?

fierce estuary
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I dont know what vaus option you are talking about

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the one to use a spinner with mister?

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that has nothing to do with snac

harsh temple
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Ohh I see. Vaus is under the periphery menu not SNAC. Sorry about that. How does this work? Im guessing it wont work with an original Vaus controller then?

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This does not seem to be documented well, unless I am missing something

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Okay, so it uses a USB spinner

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Seems like Arkanoid 2 does not work with it tho

fierce estuary
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is it supposed to?

harsh temple
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I would assume it should since Arkanoid 1 Famicom works with it

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A USB spinner would be fine I guess for 1 player, in Arkanoid 2 if its made to work but 2 player in Arkanoid 2 uses daisy chained 15 pin pin Vaus 2 controllers

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From what I can tell the Famicom side really isnt supported properly due to all those pins on the 15 pin connector. Maybe a better solution could be made for special use cases that dont use a lot of pins, or a special usb encoder that core support could be added for.

fierce estuary
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it could be added, probably nobody wanted to make it confusing by having multiple different forms of the same controller

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it's annoying USA and Famicom games of the same title read ports differently

harsh temple
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Understandable, seems like just a side effect of the 15 pin port pins being shifted to the EXT connector on the NES

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I dont think there are any 15 pin to SNAC adapters even being made actually, unless Im missing something. I guess Id have to build my own if support was fully added

fierce estuary
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there's not enough pins to support it fully so a famicom to nes adapter is the best you will do

harsh temple
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I guess Ill put in a feature request

fierce estuary
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ill tell you there the same thing I just told you

harsh temple
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It never hurts to do things through proper channels, and to have a request on record in github

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At least that way people doing due diligence will know if something has already been asked and rejected for reason a/b/c/d

harsh temple
#

US/NES Contra has a MSU-1 Nested hack that works decently on MiSTer with 128K SRAM set. Right now it has the Xbox Live Arcade AST, the Arcade OST, and probably tomorrow MET's AST for pcm packs.

solemn sedge
#

The nes core does MSU ?

quasi gate
fierce estuary
#

no it's some kind of tortured nes emulator for snes

harsh temple
#

Should have posted this in SNES channel, whoops

viral halo
#

There is a Famicom SNAC adapter, but I don't know if it works with the Vaus controller (don't have one).

#

The support for controllers is a bit spotty.

#

It doesn't work with the Hori one that comes with speakers.

#

Which makes sense I guess. The product page mentions it wasn't tested with anything containing speakers or a microphone.

#

It seems to have been designed primarily for the 3D glasses.

harsh temple
#

TIL there is a Famicom port of Sasuke vs Commander hidden in Guevara

harsh temple
#

The Turbo File devices from ASCII Corporation are external storage devices for saved game data on various Nintendo consoles. They have been sold only in Japan, and are mainly supported by ASCII's own games. The first one was designed primarily to allow players transfer data between the Wizardry games released on the Famicom (and later Game Boy a...

#

So with 15 games instead of battery backup you had to buy a separate proprietary device to save... including the japanese version of River City Ransom

solemn sedge
#

I see these on Yahoo Japan all the time. Thought of picking some up to use with SNAC. I'm surprised there isn't any modern recreation/solution.

harsh temple
#

Also learned there was a collection of Double Dragon / Kunio Kun games released with some new translations in 2020. Ill have to see if I can find the dumps from that

solemn sedge
#

There is a similar type device for the PC Engine that does appear to be built in to the core.

#

Apparently there is also an adapter to use the Famicom Turbo File on the Super Famicom. Some RPG allows you to take your character between games IIRC.

#

Scrolling through Yahoo Auctions Japan you find all kinds of weird peripherals we never got 😦

fierce estuary
#

i've never heard of them so I dont think they are supported, but it looks pretty easy

harsh temple
solemn sedge
harsh temple
#

Looks like the Megaman hack isnt supported in MiSTer, because of CHR-RAM being present for mapper 26

#

Played on an AV Famicom using EverDrive N8 Pro.

Follow Me On Twitch! - https://www.twitch.tv/oppaiman100

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#

The VRC6 conversion just seems to be a general performance update for the game too, which it kinda needs

fierce estuary
#

people need to stop doing shitty things that aren't right for mappers

#

more wasted logic and slacks for a single hack where someone had to be special

clever scarab
#

but are they having fun

harsh temple
#

The hack for 2 runs fine, and I had a great time with it

#

Hope this can be added

harsh temple
harsh temple
clever scarab
quasi gate
#

Remember when Natsume was a sign of a fun game? And not bad harvest moon entries?

harsh temple
clever scarab
#

I like that game

harsh temple
#

The spiritual sequel is a lot better. Has an english translation too

#

But that is a good game

clever scarab
#

What’s the spiritual sequel?

harsh temple
#

But yeah its pretty excellent

clever scarab
#

Ohhh that’s also fun

harsh temple
#

its nice to have famidaily, he's maybe 100 away from being done so any obscure game I like has a little video for it now to link

harsh temple
granite pivot
# fierce estuary it could be added, probably nobody wanted to make it confusing by having multipl...

I think it's more than just the systems reading the ports differently. The JP Vaus Controllers are wired differently. They don't even work from the second port on the NES like the Zapper does. There is a Arkanoid 2 hack that lets you use the US Vaus with it, though (confusing thing is romhacking.net has two hacks (last I checked). One works and one doesn't. US Arkanoid should work with a US Vaus using an adapter from the expansion slot, but the other way around doesn't work.

fierce estuary
#

It's really the same pins. Is just where you send them

harsh temple
#

I didnt know about that hack, thats cool.

#

I've also kind of come to the conclusion that those original Vaus controllers are of very cheap build quality though so..

granite pivot
#

I'm also of the conclusion that the Namco Volume Controller is a glorified Vaus.

harsh temple
#

Thats the PSX one right?

granite pivot
#

yes, though the build quality does seem a slight bit better. Still a plastic paddle, though.

harsh temple
#

It works with Puchi Carat and.. nothing else. Weird. I was asking wizzo if he could maybe make that one work as a USB spinner, but he found a really nice looking buildable one on thingaverse that can be built as USB or 15 pin Famicom (assumably NES too)

granite pivot
#

It also works with Arknoid R/R 2000 and JP Namco Museum volume 2. Could technically work with some negcon games, but is lacking the buttons for most.

#

and some JP Arkanoid clones

harsh temple
#

Ohh..

#

I guess Ill check the PSX core for USB spinner support

granite pivot
#

and the only games that require it are Bomb Bee and Cutie Q in JP Namco Museum v. 2. US (and I assume EU) version replaced them with Super Pac-Man.

#

The others are compatible with the mouse and Arkanoid R 2000 has surprisingly decent dual shock support (still prefer mouse or paddles, though).

harsh temple
#

Neat, another good 2D game to add to the PSX folder

granite pivot
harsh temple
#

So PSX has Arkanoid Returns and Arkanoid R 2000, is the latter just an upgraded port and I dont need the original?

granite pivot
#

yes. The latter also has a cool extra mode.

granite pivot
#

Tried US Vaus on FC using Misteraddons NES to FC 2p adapter. Works great on US Arkanoid, moving the paddle back and forth acts as the trigger in some lightgun game (flashing only, not able to hit anything, and doesn't work with JP Vaus games, including Chase HQ.

#

It's possible to set the mouse as spinner for NES, but doing so interferes with using the mouse as a Zapper.

clever scarab
#

@harsh temple ^

harsh temple
#

Ooh

#

Yeah thats what I thought would happen

#

Good to see confirmed tho

harsh temple
granite pivot
#

Kirby Mass Attack had a reference to that game. A hidden unlockable shmup, Strato Patrol EOS. Plays very differently, though.

#

Odd seeing a shmup without score. That game is also one of the games that takes advantage of the extra sound channels of the MMC5. Makes use of Nintendo's big FC cart too.

harsh temple
#

Those big nintendo fc carts are neat, they seem to be designed similarly to nes carts. I think of the commercial fc games that used the mmc5 extra channels only Just Breed used them specifically for music

clever scarab
#

Thanks for linking the vids.

harsh temple
#

As a small aside, the recent Celeste Mario hack uses the MMC5 extra sound channels for music as well

half pasture
harsh temple
harsh temple
#

Some of the image links are broken, but this helped break down the Eggerland/Lolo series for me some since it gets a bit complicated

clever scarab
#

You’re a fat marble who hates snakes and loves puzzles. What’s so complicated about that? blobshrug

harsh temple
#

You forgot that he and his girlfriend hate Kirby for some reason

clever scarab
#

That’s cause they’re roundcists

harsh temple
#

I think you have a round cyst on your brain

harsh temple
harsh temple
harsh temple
#

I'm just going to keep posting up the videos covering the interesting/obscure titles I like

clever scarab
#

I appreciate it!

harsh temple
#

If there are spam complaints please lmk

sand palm
#

I’ve been sticking famidaily on in the background whenever my YouTube queue is empty since you first linked it. It’s great, thanks for the rec.

harsh temple
sand palm
#

Yeah, I already watched chrontendo but sometimes there’s extra context here, and since I’m working when I play them it doesn’t hurt to be told things multiple times anyway

harsh temple
lost plume
#

Does anybody know if there’s an ETA for the next release of the NES core? Or if it has the PAL MMC5 fix for Castlevania 3 as it looks like there’s a commit for it on GitHub

tulip socket
lost plume
harsh temple
#

One of my favorite games on the system, its really nice

#

He isnt so hot on it, but I enjoy it a lot

quasi gate
#

It's a very pretty looking game, I remember trying out the fan translation but not getting very far. But still, it's incredibly pretty for a Famicom game

#

Another one that I have to come back to some time

harsh temple
#

There are so many flawed but interesting games on the Famicom/NES, the variety is really high because of the different stages of the industry it lived through

#

If I posted a video to every one I liked it would be a spam flood

alpine abyss
#

I need to get back and continue my playthrough of time twist

#

I got through like the intro part, saved, and then got distracted

harsh temple
#

Its kind of a crappy game, but its so bizarre

#

I feel the same about Tao

alpine abyss
#

it's basically just a visual novel, so I think going into it with that in mind set gets you over the crappy "game" ness of it

#

it's pretty neato imo

harsh temple
#

Did you mean adventure game ^_^

alpine abyss
#

yeah アドベンチャーゲーム aka visual novel

harsh temple
#

That genre leaf made up spun off from sound novel?

alpine abyss
#

I like my novels light and quiet

#

tyvm

#

I read them in my mansion

harsh temple
#

A good Bandai/Tose licensed joint

#

Whoda thunk it

solemn sedge
#

Are there translations of these that you're posting, or do know Japanese?

harsh temple
#

I have middling skill in the language, though some of them have translations to english

harsh temple
#

Unrelated to all other versions of the game, more like a Konami made sequel

alpine abyss
#

does it feature woody harrelson

harsh temple
#

Alas

alpine abyss
#

worthless

harsh temple
granite pivot
#

Too bad there was never a game based on Cheers.

supple ermine
#

Hmm, googling finds a page that seems to be a hoax. Also a guy selling stickers to fake there being one.

granite pivot
#

You mean the VGA graded games on ebay (when the actual game sells for cheap)?

granite pivot
#

I didn't find anything about stickers on bing or google, though. The Rampart FC game is definitely real.

harsh temple
#

Cheers is fake for sure, Rampart FC is real though lol

granite pivot
#

Cheers does have Woody Harrelson in it, though

#

(stupid me didn't realize he was also in a movie named Rampart)

#

Nothing to do with the game, but sometimes with the way some of these video game movies are, it's often hard to tell.

granite pivot
#

The Rampage movie really went out of its way to have animals becoming larger mutant animals instead of humans mutating into animals.

harsh temple
clever scarab
#

That’s a surprisingly cool game

harsh temple
#

Yep, some of the Sanrio games are really cool

clever scarab
#

They are! Shows me I shouldn’t judge a book by it’s cover,

sand palm
#

Balloon kid is a fantastic Gb game, I need to play that hello kitty version.

harsh temple
#

I think I might put together a playlist of the games Id recommend from the series

sand palm
#

Do it!

harsh temple
#

Will do

#

He's pretty close to done, maybe 50 episodes or so left

sand palm
#

It’s a massive achievement, I’m looking forward to working through it all

harsh temple
#

He isnt terribly hot on this one either, but I think it's quite good. The gameplay is methodical like Prince of Persia, and takes some getting used to but its pretty well done

steep forge
#

moon crystal is great. it has some rare nes mechanics like hanging on ledges and double jumping. i love how his legs dangle when hanging on stuff, they went all out on the sprite animations

fierce estuary
#

I keep checking this channel because I think there's some development related thing I need to see, but it's just youtube videos. Could you post those in #share-media instead please?

steep forge
#

give it a try, it's up there with my favorite nes platformers. it was a famicom exclusive but has a translation

#

i used to play through it a lot when i got deep into nes games

harsh temple
#

It's really good. The later more challenging segments take some practice with the controls, but they arent as unreasonable as he made them out to be

harsh temple
fierce estuary
#

just for obviously non-related re-occuring media posts like this. That's what that channel is for, sharing music and stuff like that.

harsh temple
#

Okie dokie

fierce estuary
#

an occasional link to a game or something relevant is fine

harsh temple
#

Its not a big deal

dim relic
#

I like moon crystal too.

harsh temple
#

TIL Sunsoft was one of the few (maybe the only?) publisher/developer allowed to use their own mapper chips in NES releases, the FME-7 (basically Sunsoft 5B without the YM2149F) used in Batman: Return of the Joker, and Mr. Gimmick (PAL). Not sure how they were able to swing that.

gilded idol
#

late to the convo but Moon Crystal rocks. Liked that one so much I played multiple times until getting through without dying
https://youtu.be/fpzGGE4oPKc

#

filtering was a bit too sharp in this video because we only had the sharp and soft options back then. was hard to find a happy medium there

quasi gate
#

maybe they agreed to lower print runs or something, but yeah that is interesting. I guess they were super close to Nintendo towards the end there

harsh temple
#

Can't link those videos anymore but the new Famidaily for Just Breed is good. I always liked that one, and it's the only commercially released MMC5 game to use the mapper's extra sound channels for music.

fierce estuary
#

as I mentioned you can link them in #share-media where more people will see them anyway

harsh temple
#

Eh, Im good.

harsh temple
#

#share-media message

#

Its not a good game, but it is interesting.

granite pivot
#

Is the Barcode Battler II the same thing that came to the west as Barcode Battler? IIRC, the cards and handheld came here, but none of the NES or SNES games compatible with it. Does it still work with the JP games?

harsh temple
#

Well TIL that Japan uses a completely different kind of barcodes than the US. So Id guess not.

clever scarab
harsh temple
solemn sedge
# granite pivot Is the Barcode Battler II the same thing that came to the west as Barcode Battle...

Yes the Barcode Battler II is what came to the US/West as Barcode Battler, and should work with Japanese Games. I recently imported one, but haven't tried it through SNAC yet. There is a lot of info about here: http://barcodebattler.co.uk/

granite pivot
# harsh temple

Crazy how Vs. Castlevania is actually in Arcade Archives now, though there's a hack to make it playable on NES (though it lacks the dipswitch settings of the Retro USB cart).

clever scarab
#

VS games came in those carts?

harsh temple
#

RetroUSB had a line of them for a while

#

They are discontinued and very expensive now

#

I just want mapper 99

granite pivot
harsh temple
#

Yeah Ive tried these a bit, actually spoke to the author a while back. Ill check to see if he has some new or udpated ones tho

#

Damn, no dip settings for VS CV1 still

#

Maybe someone smarter than me can hack them in to the setting I want

harsh temple
#

#share-media message

#

He finally got to the datach stuff. The Aladdin Deck Enhancer for Famicom.... with barcode reader!

clever scarab
#

omg that’s nuts

harsh temple
#

The weirdness multiplies

main narwhal
#

thats a thing that would need a dedicated core... otherwise how to scan stuff in?

#

(or simulate it by choosing pictures)

harsh temple
#

No mapper support currently. Maybe a usb barcode reader could be supported somehow

fierce estuary
#

type it with a keyboard

#

it's possible to add but annoying

#

barcodes are just numbers

#

alternative you could make binary representations of the numbers as little bin files for just easy of use

#

it's a pretty weird situation since nobody has any of that stuff, the reader or the barcodes

#

or knows about the game

harsh temple
#

Im not particularly concerned about datach, personally

main narwhal
#

picking a file is the easiest. But I suspect the game relies on rarity of cards so it becomes too easy if you have all of them...

#

MAME did it

solemn sedge
#

There are SEVERAL barcode readers for various Nintendo products in Japan. I have the Barcode Battler II, which works with NES/SNES. There is the Datach. There is the e-Reader for GBA. There is a Sega card reader for the DS. There is one for the Gameboy Color. I'm sure there are more, those are just the ones I see more frequently in Yahoo Auctions Japan. They seem to have been pretty popular in Japan. There are other standalone electronic games based on them. Would be great if we had a way to enter them. Some peripherals should work, like the Barcode Battler II via SNAC to SNES. Not sure about the others. Obviously not the Datach.

solemn sedge
fierce estuary
#

barcode readers, the actual hardware, are just keyboards

#

they read the code and type it out

#

you can get usb ones

solemn sedge
#

Yep just need a way to input to core. I’d gladly get a usb barcode reader. Would be a neat MiSTer accessory.

#

It would be a big improvement too as the barcode reader accessories are really jank at actually reading the cards.

harsh temple
#

#share-media message

#

I've always been rather fond of Rockboard, maybe because of it's license I guess.

#

The laid back Woodman theme rendition is cool too

glacial turtle
#

I have a Datach and a Barcode batler 🙂

#

With keyboards already being supported, what would it take to support a USB reader? Is it something that needs added as a controller to Linux?

#

Or actually, maybe it already works? That guy who has a barcode reader connected to MiSTer so when he scans barcodes on game boxes it boots the game

main narwhal
#

Id imagine a linux driver exists but you will need a script to launch cores. It wouldn't work in-game though

#

without firmware and core changes, that is

harsh temple
#

I mean. Honestly I'd be a lot happier to get something like Mapper 99 before datach

#

But thats just me

clever scarab
#

What does Mapper 99 do?

harsh temple
#

It would be VS Unisystem

#

Meaning you could finally shoot the dog in duck hunt

clever scarab
#

Oh that’s interesting. What’s unique about that mapper?

harsh temple
#

It's the second arcade system made around the NES hardware

#

Playchoice 10 was basically just NES games on a timer

#

VS System is the version with dipswitches for difficulty and scoring, and actual code for coin input

clever scarab
#

Ah wow

#

thank you for explaining it

harsh temple
#

All the "shoot the dog in duck hunt" rumors from back then come from the VS version which has an extra bonus round, where you can in fact shoot him

#

VS Super Mario Bros has a completely different set of levels

#

etc

oak egret
#

Batty talking about mapper 99 again? 🥱

harsh temple
#

Yeah yeah

#

I know

#

Its not happening

glacial turtle
#

I asked about what mapper 99 would take awhile back and it's more complex than just another mapper.

It requires some changes to the PPU, motherboard, output, as well as a mapper, add the addition of some concept of dip switches and coin insertion. They used 64 color palettes instead of 52 and they have copy protection.

So quite a shopping list of changes that are needed.

harsh temple
#

I have heard differently from the main developer on the NES core.

I wont go into details. It boils down to what the developers feel like doing, Im at a point now where I just want to respect that be happy with whatever gets done.

harsh temple
#

#share-media message

#

I really like the music on F-1 Sensation

fierce estuary
#

ill eventually do 99

#

and when I do, it will be full featured with dip switches and palettes and coin registers and probably stubs for dual PPU as well

harsh temple
#

Whenever you want, it will be appreciated when it happens. I'm just tired of being annoying about requests, I'd rather be quiet and just wait.

fierce estuary
#

I do love NES, it's my favorite system on mister

harsh temple
#

Me too.

clever scarab
#

my favorite is the famicom, u casuals

harsh temple
#

Oh, you.

clever scarab
#

lol

half pasture
#

@fierce estuary any progress on mapper 451?

granite pivot
quasi gate
#

thank you for supporting whatever mapper runs the biohazard / resident evil bootleg, I was not expecting that to work

harsh temple
#

Might be the same one as Pokemon Yellow/Final Fantasy 7

#

Id have to check

harsh temple
half pasture
harsh temple
#

Its still got the DRM though right?

#
NESdev Wiki

NES 2.0 Mapper 451 is used for the homebrew game Haratyler HP/MP. It is basically a homebrew TLROM-like circuit board that implements the MMC3 register's in an unusual fashion, and saves the high score to flash ROM. The game executes the AMIC A29040B flash ROM chip's "Software ID" command; if the manufacturer and model ID do not match the expect...

#

Its like a lot of these mappers, just a weird mmc3

half pasture
#

It seems to have DRM yeah. Crap.

harsh temple
#

Over OBJ works fine though, if you wanted a new Famicom shmup

harsh temple
#

#share-media message

#

Well I certainly couldn't skip this one.

The 1993 cartridge re-release of Akumajo Dracula is the easiest version of the first Castlevania with an Easy mode built in.

On the other end of the spectrum would be VS Castlevania, which is the hardest version.

#

X6800... cringe

Oh well.

clever scarab
#

Akumajō Dracula stands for Devil’s Castle Dracula.

harsh temple
#

#share-media message

#

Jeremy has me pondering a Vaus hack for Gyruss now

plucky kestrel
#

Is it possible savestates combo for 2 buttons? For example Nes Everdrive can have up and start for save and down and start for load. Is it possible on Mister? Or only given option works ?

clever scarab
#

The controller setup must be done in the main menu.

harsh temple
granite pivot
#

Not Evil Magic Castle Dracula? 😉

harsh temple
#

Shun Goku Satsu Dracula

granite pivot
#

Wish they never touched the first two NES Ikari games. Thankfully, they weren't involved with the third one.

harsh temple
#

I can think of maybe one.. decent game they made

#

Kaiketsu Yanchamaru 3

granite pivot
#

odd thing is Commando lists all Capcom staff but has similarities to Ghosts 'n Goblins, with a similar title screen. It's also extremely glitchy.

harsh temple
#

It might be they farmed out some of the work to Micronics, or brought them in house to assist with development on the down low

quasi gate
#

ikari warriors 2 was one of those weird games my cousins had that I would try to play but it just felt so janky

harsh temple
#

Strider Part TWO: Investigation and fixes for collision, jump canceling, and the Triangle Jump in Strider for NES.

If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - https://www.patreon.com/displacedgamers

Twitter: https://twitter.com/DisplacedGamers
Facebook: https://www.facebook.com/DisplacedGame...

▶ Play video
#

Strider NES is basically a spitshined US release of the Famicom prototype, which was extremely rough

#

Still I was pretty happy to dump and release the prototype in 2014

clever scarab
#

lol she said dump

harsh temple
#

Now see here

#

...

#

grump

#

I think game genie codes can be converted into rom patches with a bit of effort, I'll see if I can figure it out to make a patch for Strider to implement Displaced Gamer's fixes

granite pivot
harsh temple
#

Looks like this might work

harsh temple
#

Here is a patch file to implement the 2 fixes to Strider NES made by Displaced Gamers: Disabling the wall ejection routine, and simplifying triangle jumps.

harsh temple
#

#share-media message

#

Another neat little Sanrio game

clever scarab
harsh temple
solar root
#

Hoping someone can help me out. Up until yesterday I had a Wiimote working great as a zapper, but today, seemingly after running update all, it's broken for me. As soon as I go into the input menu and set Periphery: Zapper (Joy2), and then close the OSD menu, the MiSter becomes unresponsive (though if a game was running, it continues to run; but I can't even open the OSD again).

solar root
#

For another test case, if I connect it as the only controller and set it as Zapper (Joy1) I was at least able to re-open and re-close the OSD a couple of times before it all stopped responding then. This is really odd. Wondering if anyone else is encountering this?

#

I think I fixed it! Sorry for the slight spam. 🙂 In case anyone else ever runs into this, I think what happened was I also updated my video_mode setting in my ini, which changed my resolution, and I have a suspicion that broke the calculations that were used with the lightgun screen bounds. I recalculated them with F10 as soon as I opened the core, which did then freeze again afterwards, but the next time I opened the core everything was finally back to normal. 🥳

harsh temple
#

Oh good, glad you were able to fix it. Sorry I didnt see your posts, #help is probably the best spot just because it gets more traffic

solar root
#

Cool, cool, cool. No problem. Wasn't sure which would be better because it seemed very NES specific, but all good!

clever scarab
harsh temple
#

Theres a nice little surprise

clever scarab
harsh temple
#

So you dont like Balloon Fight?

clever scarab
#

I do but that’s like an arena combat game

harsh temple
#

There are scrolling modes

#

.. arena combat...

plucky rover
#

Yeah there’s also Balloon Kid on gameboy!

harsh temple
#

imagines Unreal Tournament with balloon fight gameplay

#

Yeah, there was that one and Hello Kitty World on Famicom too

clever scarab
#

ok I’m sounding like a hypocrite here lol

#

Hear me out

#

those games still feel like platformers to me, not like gradius at all which is what I think when I read horizontal shooter

harsh temple
#

Oh

#

Have you played Kid Icarus?

clever scarab
#

yeah, it’s not a horizontal shooter

#

You know what, I’m realizing I’m an idiot

#

I just woke up lol

harsh temple
#

Timestamped

clever scarab
#

Thank you

harsh temple
#

Okay so basically..

clever scarab
#

Oh yeah the final stage, I never played it

harsh temple
#

Its like a very simple hori shmup with balloon fight tap to float controls

clever scarab
#

Yah

#

So the US version got rid of the tapping to float?

harsh temple
#

🫂 hang in there Robby

clever scarab
#

lol

harsh temple
#

Its been a while since I played through Kid Ick, I dont remember

clever scarab
#

Basically this is what happened:

  • I think tap to keep in the air sucks
  • you bring up balloon fight
  • I realized I like balloon fight
  • I realized I never played the final level of kid Icarus so the hell do I know
harsh temple
#

Do you own a Famicom Robby?

clever scarab
#

Nope marioohno

harsh temple
#

Oh allright

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Well you have the NES core

#

So you can play all these nice translations

clever scarab
#

they are really nice

#

it’s like they never stopped making games for the NES

clever scarab
#

I’m glad you have patience for my bullshit ❤️

harsh temple
#

Its like 5am here, I really shouldnt by all accounts, but it is Robby so patience seems endless

clever scarab
#

LOL ty

harsh temple
#

We need to have a Live/Laugh/FPGA sign made

harsh temple
half pasture
harsh temple
#

#share-media message

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Im pretty fond of the original FDS version of Bokutte, the extra 2C33 channels are better than the cart version's audio IMO

plucky rover
#

I wanted to post this yesterday but back on the NES genres were more fluid - less convention, quicker gamedev times per man hour, massively popular system. Lots of experimentation

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So what is and isn’t a genre is a lot fuzzier. Something I love about the system

harsh temple
#

I feel the same. There is huge variety in the library, taking into account every region's releases.

verbal holly
#

Loving watching Jeremy Parish’s Metroidvaniaworks series for that reason, it’s really cool to see different people riffing on each others ideas and trying all sorts of different gameplay ideas that may or may not always pan out, but are always interesting

plucky rover
#

Might play some guardian legend later

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SHMUP/action adventure hybrid

visual yarrow
#

I don't think i know this game but this artwork is beautifull.

grand jewel
#

Seems to be KATO Naoyuki for the illustration.

harsh temple
#

Guardic Gaiden! Great game.

harsh temple
#

@clever scarab intercom buzzes across server Robby, attention, Robby. Please make your way to the NES channel please. Attention, Robby"

clever scarab
#

Hello

clever scarab
harsh temple
#

Robby, have you played any NES today?

clever scarab
#

Nope : (

#

I forgot to say I have Guardian Legend cib

harsh temple
#

Good man, Robby

#

Now go beat the game

clever scarab
harsh temple
#

:D

granite pivot
#

Not sure what Borderbund was thinking with that art. They just based it off a random movie poster. JP version has the best art, but the EU art is good and much better than the US box art.

harsh temple
#

Yeah I like that one

verbal holly
#

Is there a single time when the Famicom box art wasn’t the best version?

harsh temple
#

Contra

verbal holly
#

I’ll pay that

harsh temple
#

I'd say Castlevania III as well

verbal holly
#

Eh, I like weirdly ugly Alucard

fierce estuary
#

mega man 2. famicom art is all cartoon, while the american art had a properly convincing level of realism

harsh temple
#

Kitrinx, unsure if serious

clever scarab
#

I love the Mega Man 2 and 3 box arts

harsh temple
#

I do too. Actually met the artist who did Mega Man 2, Strider NES, etc at one of the PRGEs

clever scarab
#

That’s awesome!

harsh temple
#

They really didnt give him much to go on for those covers, he actually apologized to people about the art and everyone was like "No you contributed to NES history you have nothing to apologize over"

granite pivot
#

Looks similar to arcade and flyer artwork for the games.

harsh temple
#

Never thought about that before. Though I am quite partial to the black box aesthetic for the NES releases too

plucky rover
harsh temple
#

Oh no XD

verbal holly
#

Very tasteful font choices

steep forge
#

so hard to choose on this one lol

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they're both awesome and bad at the same time

verbal holly
#

the logo on the famicom version is chefkiss

harsh temple
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Gun-Dec gets my vote

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#share-media message

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Im fond of Jaleco as a developer, they were hit and miss but put out some good titles

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On a different note, I am starting to come around to the idea that the original NES controller is not exactly the most comfortable controller in the world to hold. I have one hooked up through a Timville triple adapter and it works very well.

But those non rounded edges kind of dig into the hands a bit. Lots of great memories with this controller but I've been considering switching back to a dogbone as of late, those are really underrated. Also have a Sansui SSS in the drawer, I suppose.

lost plume
harsh temple
#

Neat, I never tried just dropping an NES controller pcb into one of those.

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Wonder if the same is true for Sharp Twin Famicom controllers

clever scarab
#

NES > Famiwrong

harsh temple
#

Wait.. what

#

.. makes coffee

harsh temple
#

Id have to mod it for the wire to come out the top, but that would be a handsome solution indeed

lost plume
# harsh temple

Sadly I’ve never had a Twin Famicom so don’t know if you can do the same with those, but o know it works fine on the OG Famicom controllers as I did one for myself

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And if you reeeally want to be wrong but deffo a huge improvement, get some of these PCB’s made up and you can use NES controllers on the like if the Master System, Commodore 64, MSX etc etc basically anything with the DB9 connector

harsh temple
#

Oh I just use MiSTer these days. But those are pretty cool too :3

lost plume
harsh temple
#

Why not play it in 60hz?

lost plume
#

I have, but it’s a weird game, the Japanese version has the better sound, the US version is maddeningly difficult but the PAL version is like a hybrid, it’s a less difficult USA version effectively. I’ve beat all three versions but honestly the US is by far the worst, it’s just so difficult in places it really can feel like a chore

harsh temple
#

Oh, there might be a nice rom hack to give that to you in 60hz

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Interesting though, I didnt know that

lost plume
#

Yeah the cutting room floor explains it well

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It’s like when people say “Fester’s Quest is really really hard!” but I never really understood why, only to realise that growing up in a PAL region they fixed all the stuff that was broken in the US version which is why folks in the US rage over it and us Europeans don’t understand the fuss lol

harsh temple
#

Lol

clever scarab
harsh temple
#

Yeah Im curious too, gonna look on tcrf

lost plume
#

Haha yeah it is, the NTSC version they messed up the enemy health hence why everything takes 1,000,000 shots to kill, PAL fixed that and let’s you shoot through the walls too, it’s a much easier game

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This video explains it all really well, it’s worth 15 minutes of your time and I feel sure towards the end the guy gives you Game Genie codes to “fix” the US version so you don’t have to suffer the 50hz of PAL!

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They also fixed Dragon’s Lair in PAL regions too

granite pivot
harsh temple
#

Excellent

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Couldnt find a hack for CV3 to apply the Euro difficulty tweaks oddly

granite pivot
#

I find it funny how some Blaster Master sprites were reused in that game. One of the BM bosses is a regular enemy.

harsh temple
#

Really happy to see this hack this morning

lost plume
#

I keep meaning to play Blaster Master and just never getting around to it, I know it’s meant to be awesome but just keeps getting skipped in the queue

lost plume
harsh temple
#

I had a pretty decent sized NES/Famicom/FDS collection years ago, but I sold it

lost plume
harsh temple
#

I did have some PAL NES carts, I got all the ones I wanted except for Elite

lost plume
#

I did learn how to make repro carts so in the event I need to have a game and the Everdrive doesn’t cut it I can build one, just not a big fan of sacrificing working games so finding suitable “scrap” donors is a challenge I imagine

harsh temple
#

Yeah, there are replacement pcbs and shells available but they arent cheap

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I ran 3 separate systems. German PAL deck with BLW and NESRGB, US 72 pin deck with same, and an A/V Famicom with NESRGB and sound circuit mod for better expansion audio mixing. For FDS, after getting tired of dealing with the BS related to Mitsumi Quickdisk format I collected the media but modded a loopy fdsstick into a spare FDS RAM adapter to play them on the A/V more conveniently, and sold my Sharp Twin Famicoms.

lost plume
#

My go to at the moment is the RetroUSB AVS, it’s just super convenient being able to play all PAL/NTSC/Famicom carts on one unit and then as you say a RAM adaptor and FDS stick for the Disks because those damn belts and errors on the FDS are a real pain! Before I got an AVS my NES was a real Frankenstein, it’s NTSC, RGB Modded with a Famicom Cart port wired in, a mixer for Expansion Audio and a Blinking Light Win!

harsh temple
#

I used to have a similarly modded us 72 pin deck, but added stereo audio and a famicom 15 pin port as well.

I had the AVS and liked it for a while, but became frustrated with working with retrousb for mapper support. He insists on doing all QA through email and will often just give up and stop trying to support things

lost plume
#

Touch wood not had any issues with the AVS it’s always seemed solid but I don’t think I’ve done anything with any strange mappers either

harsh temple
#

All in all, the whole experience made me appreciate open source more

lost plume
#

Indeed, it’s awesome a whole bunch of crazy smart people can come together and build this stuff and make it publicly available to enhance with features we never thought possible

granite pivot
#

I love the mister, but I also use the original consoles with Retrotink 5x and CRTs. I like the AVS quite a bit, but it's frustrating that the forums they were tied to changed in a very bad way.

#

and Scoreboard support went with them

lost plume
#

The Mister is awesome and the NES and some other hardware I won’t get rid of, but some stuff I literally never play outside of the mister, it’s that good. The hoarder in me wants to keep it all but the logical part of me feels I should move it on to someone who’ll use it rather than it just sit in boxes

plucky rover
granite pivot
#

I like that FC accessory port adapter from Mister Addons as well. Works with NES controllers, Zapper, and even the US Vaus (but only on US Arkanoid).

harsh temple
#

I think someone posted up a hack for Arkanoid 2 Famicom that remaps it to work with the NES Vaus

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That doesnt help with 2 player daisy chained mode but at least 1 player mode would work

granite pivot
#

It's good for NES, but on the AV FC, I just use the JP controllers.

harsh temple
#

Its helpful for MiSTer at least

granite pivot
#

NES Arkanoid 1 actually has a couple things over the JP version. Stage 3 was adjusted with less lines of unbreakable blocks, and there are three new stages.

#

true, though finding something that supports the controllers on MiSTer is a pain. The range with snac is odd. Mouse works great when it's forced as a spinner in the NES core, though.

#

unless that was fixed. I have a FC adapter that supports the JP Vaus, but had issues with jitter.

#

though I'll try the US Vaus in the expansion port with the second hack to see if that works.

harsh temple
#

I wonder if the second one is to make 2 player mode work

#

Oh, no

#

Hm

harsh temple
#

I opted for a USB spinner similar to a Vaus in design but better build quality, so I cant test these

granite pivot
#

Tested both hacks with Mister Addons awesome FC adapter.. My initial impressions were correct. NES Vaus works correctly with first hack, but doesn't work at all with the second one. I'm under the impression that the author of the second hack incorrectly assumed the the first JP Vaus and the US Vaus are the same (functionally yes, compatibility wise, no)

harsh temple
#

Ah that makes sense

sand leaf
#

folks, what's the best way to experience the famicom controller mic?

fierce estuary
#

it will emulate the hum that you got when you forgot to mute the famicom mic

#

there's about 6 games that use the mic, and the two you've probably heard of are zelda and kid icarus. Kid icarus you can blow into the mic to make shopkeepers get angry, and in zelda it kills pol's voice if you blow into the mic.

clever scarab
#

I’m not impressed

fierce estuary
#

the rest use it in more trivial ways

clever scarab
#

it was a dumb idea in hindsight

sand leaf
#

there's also, most importantly, Takeshi's game

fierce estuary
#

Takeshi no Chosenjo (Takeshi's Challenge, featuring Takeshi Kitano who starred in Zatoichi, Battle Royale, Violent Cop etc)

Kitano hates videogames and wanted this game to show its players how futile and pointless their hobby was. Amongst the challenges included in the game were a section where the player must hold a single button for up to an hour, a boss that takes over 1,000 punches to kill and of course the microphone section, where players are required to sing a verse of karaoke or talk whilst playing a pachislo minigame. The microphone section was replaced in later versions of the game once the microphone was dropped from the Famicom.

#

Atlantis no Nazo (NES = Super Pitfall II) - get the microphone power-up and then yell into the microphone to freeze and kill most enemies.

Hikari Shinwa: Palutena no Kagami (NES = Kid Icarus) - talk into the microphone to bargain for lower shop prices.

Raid on Bungeling Bay (NES = Raid on Bungeling Bay) - ?

SD Kamen Rider -- in one of the mini games, blow air into the microphone to get a windmill to spin.

sand leaf
#

so we all agree, it's an essential feature and deserves a way to be accurately ||preserved||

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I'm wondering if I can get those nso famicom controllers and map them correctly

fierce estuary
#

oh here's an even better list

#

Takeshi no Chousenjou (unconfirmed)
As was said before there are some parts of the game that requires the mic to proceed. But apparently there is a way to pass these parts of the game without a mic (maybe an added feature in later versions of the game as was suggested before in this thread, I don't know) that was added as an alternative for people with the New Famicom, and thus doesn't have a mic. However many people misunderstood this as a built in function in the New Famicom itself and that it would work in every game that uses the mic. Anyway here's what is said about it:
Use the microphone with the New Famicom: Press DOWN and A buttons on Controller II and after that the A button on Controller II will act as shouting into the mic.

Raid on Bungeling Bay
In 2P mode shout in the mic and a mic icon will appear under the score. Keep shouting and it will turn red. At this time up to 6 fighter planes will come attack the heli. It's said that one should shout out "HUDSON!!" into the mic.

Star Luster (unconfirmed)
If you call into the mic when energy is low and part of the ship is in NG condition, a mysterious character called Starnoid shows up, refills energy and repairs ship. But this can only be used once.

Bakushou!! Jinsei Gekijou (unconfirmed)
This board game which is based on The Game of Life has an event where you need to sing in to the mic.

Bakushou!! Jinsei Gekijou 2 (unconfirmed)
The sequel also has an event where all human and computer players are forced to shout into the microphone. You can apparently not proceed without a mic (I guess AV Famicom users are out of luck on this one).

Doraemon (unconfirmed)
At the point at defeating the boss in area 3 and if Gian appears, shouting in the mic will defeat all enemies onscreen. But only once.

Apple Town Monogatari (FDS)
The mic is used in one of several easter eggs in the game. When the girl is climbing the upper stairs, hold B on Controller II and shout into the mic. After she falls hold both A and B and shout again. I've tried it long ago but I don't remember all details exactly. Strategywiki has this listed.

Kamen Rider Club (unconfirmed)
When playing roulette, you can blow in the mic to make the roulette move a bit from the place it stopped at. Also something about the pinwheel. Is this the same game as "SD Kamen Rider" in the first post? Kazaguruma can mean both pinwheel and windmill in Japanese.

#

it is accurately preserved, there's a feature to emulate blowing into the mic 🙂

sand leaf
#

just the button press right

#

again I wonder if the nso controller with its mic can be mapped appropriately

fierce estuary
#

it cannot

verbal holly
#

I like the way Nintendo would forget what a terrible idea the famicom mic was, and then do it all over again for the DS, which also just boiled down to blowing into it for the vast majority of games that used it

fierce estuary
#

I know people bring up from time to time adding a real mic to mister

#

it really is quite pointless

#

because few actual real mics work as poorly as the famicom controller mic, the button is actually more accurate

#

real mics will be too clear and precise

#

it wont work as well

harsh temple
#

As if regular noid wasn't bad enough, there's a starnoid too for ruining space pizza

clever scarab
fierce estuary
#

I should buy a bunch of nes games and put them in specimen jars filled with fluid as shelf decorations

#

preserved games

harsh temple
#

Part of me hates that, part of me loves it

#

Make sure they're undumped unique prototypes

clever scarab
#

I love mad scientist @fierce estuary

#

We should get mapper 99 though

harsh temple
harsh temple
#

lol

glacial turtle
#

Wow, Beat Takeshi is a mega-troll

#

"Don't waste your time playing games kids, instead watch my ultra violent existential Yakuza films"

lost plume
#

Am I right in thinking it’s mapper 99 that lets things like Vs Castlevania have usable dip switches?

harsh temple
#

Yes

#

Its not implemented

#

There are only rom hacks right now to other mappers, some with soft dips some without

lost plume
#

Cool, I have the Vs Castlevania NES patch thing to run the game but I recall there was a repro you could buy where there were physical DIP switches to alter the game mode. I’m assuming Nintendo World Championships would be a mapper 99 also due to the DIP settings?

fierce estuary
#

nah that's mmc1 with some weirdness

granite pivot
#

There's some confusion over whether Vs. CV is mapper 99 or not. Not all Vs. games use mapper 99.

#

A hack of Vs. Castlevania for NES was supposed to change the mapper and it turned out the mapper was already a standard NES mapper and didn't need to be changed.

#

Unless I read the post wrong, but it gave me the impression that Vs. CV didn't use mapper 99

lost plume
#

Interesting… I’m always intrigued by how some of these non-standard mappers get configured and implemented, especially some of the weird stuff that crops in in those random bootlegs

fierce estuary
#
4E 45 53 1A 08 00 28 09 20 00 05 07 00 03 00 04 00 01 02 03 04 05 06 07 01 01 03 01 02 01 01 FF 01
#

that's the correct header for vs castlevania

#

02 is the mapper?

#

wait no, 20

#

no, 02

#

jesus

#

im out of practice

#

so it's just a simple game

#

same as the original castlevania

lost plume
#

I might be wrong but I thought that the mapper changed to 2 once it had been NES patched, might be totally wrong though!

harsh temple
#

So the mapper is 02, but it just has the code added in for dip switches and coin input

sand leaf
#

whelp, this was a pleasant surprise

harsh temple
#

Replacement pcb, USB Im guessing?

sand leaf
#

yep, this guy is making drop-in pcb to use oem controllers on MiSTer

harsh temple
#

Yes, says so..

#

mm

#

My only concern is the lag rating

fierce estuary
#

lemmie try loading it I gues

sand leaf
#

I mentioned to him this morning I was interested in this for famicom. and boom

sand leaf
harsh temple
#

My controllers are all 1ms lag via daemonbyte except the PSX Classic USB at 2

alpine abyss
#

I spend a lot of time worrying about lag

#

... to then play JRPGs

sand leaf
harsh temple
#

I am not good folks

sand leaf
#

hope he joins in.

lost plume
#

My lag test is always “Does Mike Tyson knock me out in the first 90 seconds” - if he does there’s lag

fierce estuary
harsh temple
#

No matter what solution I choose, Im going to have to drill a hole in the top of the controller

sand leaf
#

nah, no need

#

the side where the cable comes out

harsh temple
# fierce estuary

Yeah. Different palette, coin input, dips and code changes for dip settings.. and title screen

sand leaf
#

should be able to accommodate a usb port

fierce estuary
#

cool

#

this works

#

the mic button inserts coins

#

no idea why

#

go figure

#

there's an error with the tilemap

#

okay this palette is annoying me

#

need to generate vs palettes

harsh temple
#

The plot thickens. Maybe Kitrinx will bless us with support for these after her other ... Atari (cringe) work is done

lost plume
#

Atari work eh? It wouldn’t be a certain Jaguar perchance would it?!

fierce estuary
#

these were RGB games so it should take but a moment to generate these palettes

lost plume
#

That looks like there’s some sort of messed up mirroring too unless it’s just me

fierce estuary
#

yeah that's the tilemap I mentioned

#

the mirroring is wrong

#

it may be that way in the header or we didnt respect it in the mapper

#

one thing at a time

#

I have code for generating these palettes already

fierce estuary
#
uint32_t RP2C04_0001[64] = {
    0x755,0x637,0x700,0x447,0x044,0x120,0x222,0x704,0x777,0x333,0x750,0x503,0x403,0x660,0x320,0x777,
    0x357,0x653,0x310,0x360,0x467,0x657,0x764,0x027,0x760,0x276,0x000,0x200,0x666,0x444,0x707,0x014,
    0x003,0x567,0x757,0x070,0x077,0x022,0x053,0x507,0x000,0x420,0x747,0x510,0x407,0x006,0x740,0x000,
    0x000,0x140,0x555,0x031,0x572,0x326,0x770,0x630,0x020,0x036,0x040,0x111,0x773,0x737,0x430,0x473,
}

uint32_t RP2C04_0002[64] = {
    0x000,0x750,0x430,0x572,0x473,0x737,0x044,0x567,0x700,0x407,0x773,0x747,0x777,0x637,0x467,0x040,
    0x020,0x357,0x510,0x666,0x053,0x360,0x200,0x447,0x222,0x707,0x003,0x276,0x657,0x320,0x000,0x326,
    0x403,0x764,0x740,0x757,0x036,0x310,0x555,0x006,0x507,0x760,0x333,0x120,0x027,0x000,0x660,0x777,
    0x653,0x111,0x070,0x630,0x022,0x014,0x704,0x140,0x000,0x077,0x420,0x770,0x755,0x503,0x031,0x444,
}

uint32_t RP2C04_0003[64] = {
    0x507,0x737,0x473,0x555,0x040,0x777,0x567,0x120,0x014,0x000,0x764,0x320,0x704,0x666,0x653,0x467,
    0x447,0x044,0x503,0x027,0x140,0x430,0x630,0x053,0x333,0x326,0x000,0x006,0x700,0x510,0x747,0x755,
    0x637,0x020,0x003,0x770,0x111,0x750,0x740,0x777,0x360,0x403,0x357,0x707,0x036,0x444,0x000,0x310,
    0x077,0x200,0x572,0x757,0x420,0x070,0x660,0x222,0x031,0x000,0x657,0x773,0x407,0x276,0x760,0x022,
}

uint32_t RP2C04_0004[64] = {
    0x430,0x326,0x044,0x660,0x000,0x755,0x014,0x630,0x555,0x310,0x070,0x003,0x764,0x770,0x040,0x572,
    0x737,0x200,0x027,0x747,0x000,0x222,0x510,0x740,0x653,0x053,0x447,0x140,0x403,0x000,0x473,0x357,
    0x503,0x031,0x420,0x006,0x407,0x507,0x333,0x704,0x022,0x666,0x036,0x020,0x111,0x773,0x444,0x707,
    0x757,0x777,0x320,0x700,0x760,0x276,0x777,0x467,0x000,0x750,0x637,0x567,0x360,0x657,0x077,0x120,
};
#

there we go

#

I do still have my pc10 code

harsh temple
#

Oh, you implemented all the VS RGB PPU palettes in it too

harsh temple
#

ooh

#

Guess Im making a palette folder tonight under Games\NES

fierce estuary
#

yes the mirroring was just a header issue

#

it should be vertical mirroring but was set to 4 way

#

seems totally playable

harsh temple
#

Hm, so mirroring fixed, palette working, coin via mic input. That leaves dip switches. Maybe just a value that could be patched to the ROM I guess

fierce estuary
#

you want everything

harsh temple
#

My interest in VS is mostly playing VS Castlevania with the dipswitches set a certain way for the hardest difficulty

fierce estuary
#

dip switches are super easy

#

they are just part of the controller reads

harsh temple
#

Interesting

fierce estuary
#

hold my beer

harsh temple
#

Okie dokie

fierce estuary
#

okay, we'll let that build

fierce estuary
#

what is that

alpine abyss
#

onomatopoeia for like "excited"

#

if you've watched Spy x Family, Anya says it a lot. Waku Waku

harsh temple
#

doki doki for me

alpine abyss
#

don't panic on us

harsh temple
#

夢の中でだけ

fierce estuary
#

so MIC is actually the service button

harsh temple
#

I guess they used the same memory address or whatnot

fierce estuary
#

the same bit in 4016

#

the service button seems to mostly just insert a coin though

#

so win

#

it's okay, I added a coin button

#

maybe it'll work

harsh temple
#

I shall test it

fierce estuary
#

hmm it's a bit jumpy

#

good enough for now

#

the coin register is unnessesary

harsh temple
#

Were you putting this up on github

fierce estuary
#

@harsh temple can you give me dip settings for castlevania?

harsh temple
fierce estuary
#

cool

fierce estuary
harsh temple
#

ooh

fierce estuary
#

there's a menu for dip switches, and you can map a coin button

harsh temple
#

Thank you very much

fierce estuary
#

castlevania uses vs palette 2

harsh temple
#

Is this anything youd consider putting into the main for NES?

fierce estuary
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wow, hard is hard