#NES/FC/FDS/Dendy
1 messages · Page 2 of 1
Oh
For archive
Just click my discord profile and open it up, direct links are there
Any developer worth their salt tries to avoid any and all work
if the feature request can't survive a good logical rebuttal then it shouldn't be implemented
"logical"
indeed
"I want this thing"
"I dont like that thing. Denied."
nah
it's more like 'Your thing is a waste of resources and serves no actual purpose'
Mapper 99 is not those things
I didn't say no to it either
Now
Ill admit partial mapper 256 support just so I can play Scramble and Time Pilot is stupid
But I still want it
Someone ported those?
They were on one of the NOAC handhelds
It's mostly trash
But randomly there is a Konami one with those ports
To be fair, @fierce estuary is very much willing to listen but you need to provide a convincing argument.
She’s extremely fair honestly
if I didn't care I wouldn't answer
That’s cute
You know what else is cute
When Robby shows off his collection
nope!

If only
❤️
❤️
Gamers was a minor VHS series for videogame previews and reviews put out by the "Video Magazine Company". As you can see, it is as weird as weird Japanese TV can be, while still getting around to covering some games.
This episode is one of the earlier gaming videos, coming out around October 1988. It covers releases such as Final Fantasy II...
Covell is so cool, been around for a long time too. He ripped the Rockboard NSF for me and posted it on zophar's domain back in the 00s
what a great mascot lol
Babar's soviet nephew
LOP0-.;
its that time again bois
thanks for 400 subscriber!!!!!!!!!!!!!!!! i couldn't have done it without u guys!%!E@DTD F!YYU
music used: https://youtu.be/l3F_6_s1bQs
Made in Blender
Ultra Hot Video Nintendo Preview Music Jam Series I VHS
Great video of modern NES homebrew that’s worth checking out: https://youtu.be/1KLhFNmmgUo
A look at several modern games launched for the Nintendo Entertainment System. From RPGs, to Legend of Zelda games, the 8-bit NES is a getting a little bit of everything now
00:00 - New Games For The NES ( Famicom)
00:38 - Gold Guardian Gun Girl (Nintendo Entertainment System)
02:14 - Alfonzo’s Artic Adventure (NES)
03:57 - Eyra: The Crow Maide...
Anyone played the Jubei Quest fan translation?
Not in quite a few years
I'm stuck. There"s this dungeon where you need to hit things to create a song. There's a person in a town that gives you a clue, but the clue 1) is only for the start and 2) is ambiguous because there are two "do" notes.
Am I supposed to get the rest of the tune by some means other than guessing?
@fierce estuary I have been told this is called "programmer music". Can you confirm?
Music & Sound: Chris Oberth, Lou Haehn
Sound Driver from Nick Eastridge.
Not to be confused with the game developed by Beam Software for the same platform, this take on the Tom Cruise flick was never released. An ambitious effort by a team of four working internally at Mindscape, it unfortunately was not ambitious enough compared to Beam's effo...
the noise channel annoys me
The Battle of Olympus is an easy new favourite of mine for NES. It has all the great makings of an adventure game with a great translation, challenging combat, and a very immersive world that I really enjoyed exploring. Play this one! 🍖
The introductory animation and outro text were created and designed by Saad Azim.
Twitter: @hungrygoriya...
I got this the other day. I always loved how the cart looks and finally found one without the silver scratched off
Nice 😁
it's the one where darth vader turns into a scorpion
Yes, good old Namcot Star Wars
i dont like the game i just thought it would be a cool collectors item. i got a good deal
i cant do the one hit deaths
So why the “namcot” name?
"A subsidiary named Namcot[c] was established in 1984 to act as Namco's console game division."
Was this information available on Wikipedia? 😓
leans in uncomfortably close
Yes
Ah sorry. I should’ve made some effort to look it up first.
Ill never forgive you for this egregious gaffe
Sit in the corner of the class facing the wall, and wear the pointy cap

I think they dropped the namcot name around the playstation era
But yeah it always sounded kind of weird compared to just Namco
Also that's a super nice condition Star Wars. I was just thinking about that game the other day. Never played it much before but it's one I'd like to go through at some point
Its super nice. And it seems like most of the carts have the silver flaking off too
Speaking of, does anyone know of anyone making reproduction Namcot Famicom Clamshell cases?
Always loved the look of those.
That they did, looks like you are using the cassette tape rack storage technique
yep - I love FC carts with end labels
I might end up going for that big rack... I progressively added small ones
I can fit a couple more on top of my 14" PVM
I keep mostly the 1st party Nintendo games on top
got two of that size, mostly used for Famicom and PC Engine
Found it, this the famiclone i had as a child in 2002.
We did have a legit US NES earlier though but I think it was already broken by the time I was born.
Thank you to GungHo Online Entertainment for sponsoring this video! Download Ninjala for free today: https://bit.ly/Nintendrew_Ninjala
BECOME A MEMBER! ▶▶ http://bit.ly/drewcrew
Patreon: https://www.patreon.com/Nintendrew
Facebook: https://www.facebook.com/Nintendrew
Twitter: https://twitter.com/Nintendrew_
Twitch: https://www.twitch.t...
Man, It made me feel like Magic Jewelry was a legit licensed game
Valid: The Fantasm Soldier (Mugen Senshi Valis) (夢幻戦士ヴァリス) Animated commercial 1987 #HideakiAnno #庵野秀明 #NishijimaKatsuhiko #西島克彦 #anime
So apparently some absolute lunatic is converting the first Phoenix Wright game to NES and making it open source on Github. At first the ROM crashed when I tried to play it, but turns out the ROMs just have the wrong mirroring setup. This is insane!
https://t.co/OyfZVj2jRn
151
Crazy to see that done
Graphics need some polish though
Maybe someone will rip an NSF
that is pretty neat, I'll have to keep an eye on that
She's right, the Eggerland games are pretty rad
Well..
I fired up that Phoenix Wright port
The music is.. competent I guess
The graphics are bitcrunched to hell of course
https://twitter.com/SomethinNerdy/status/1668330840068354049?s=20 i just want this game to come out. it blows my mind that this is running on an nes
Sound effects demo for Former Dawn, a new RPG for the NES. (Turn up your volume!)
Two custom (AD)PCM channels dedicated to SFX so that they can overlap AND not cut out the music.
We're experimenting with custom compression algorithms, but what you hear does work.
#nesdev #8bit
283
and it does this without using expansion audio
Interesting. Does this use a new or existing mapper?
yeah they made their own mapper for it. it can even do full motion video
Clip from The Matrix playable on the NES via the new MXM-1 memory mapper. 30.05FPS along with 44.2KHz 7-bit mono PCM.
No expansion audio is being used for this. Neither is any co-processor, decompressor, video decoding, etc.
(Note: this is not DPCM...it is the real thing!)
This technology has been developed for the upcoming NES game cal...
This is a demo of the FMV capabilities of the MXM-0 memory mapper. Only background tiles are used to produce these graphics; no sprite overlays!
Now with DPCM audio. To our knowledge, this is the first full screen, full motion video for the NES in history.
What mapper # is it?
mxm-1
Thats not an iNES mapper number, Im guessing it doesnt have one then
i think they said they will release it to the public at some point
https://www.youtube.com/watch?v=WPUYjDNks9Y read the description on this one
Bad Apple playing live on the NES via the new MXM-1 memory mapper. 30.05FPS at full screen (256x240) along with 44.2KHz 7-bit mono PCM. We run this from an EverDrive N8 Pro on an unmodified frontloader NES in this video. (It also works on the Famicom version of the N8 Pro.)
No expansion audio is being used for this. Neither is any co-proce...
Hm
seems unimplementable
assuming they ever finish the game, it's just been a stream of social media posts for years now
it's probably going to just end up like a watermelon game, just a bunch of mcu's and fpga's and drm
Mapper 99 is a simple mapper used by Vs. System games such as Vs. Super Mario Bros.
It is comparable to CNROM, but without bus conflicts.
The Vs. System has other ports related to coin insertion and DIP switches that must be emulated to get games to advance past attract mode, and most games' palettes differ from the standard RGB NES palette used...
Hope springs eternal
Die-die-die-die-die
Or skate.
ファミコン/FC互換機用ゲーム「OVER OBJ (オーバーオブジェ)」の全6面クリア動画です。
出来るだけボムは使用しないようにしています。
上手く弾を誘導しきれていないので強引なところがあります。
得点稼ぎはしていません。
プレイのご参考になれば幸いです。
https://www.youtube.com/watch?v=VS3kpRQKPBY
【取り扱い販売店】(2023年6月現在)
BEEP
https://www.beep-shop.com/ec/products/list?category_id=1471
ゲームショップ1983
https://shop.1983.jp/shop/shop.cgi?keyword=LITTLE+SOUND
家電のケンちゃん
http...
Hope this gets dumped soon
Speaking of which, what are good aftermarket NES/FC games (not including the ones in famiclones like Magic Jewelry)
8 bit music power (all 3), Alwa's Awakening, Astro Ninja Man DX, Gaplus, Indivisible, Legends of Owlia, Micro Mages, Mystic Origins, Pac Man Championship Edition, Super Bat Puncher Demo, etc..
you mean it existed ?
it seems the same level as Haradius Zero and Haratyler HG. I wonder what kind of mapper is used for OverObj
I think it looks better personally
Here is episode 1 of Video Power, in full with it's Power Team cartoon segment (10/1/90).
Apparently it uses a proprietary mapper 2 tweak
Thank you for the information! We will see if it could run on Mister or not 👍
that's understandable
I've heard about all of your contributions to the NES core...I knew you'd understand.

The mapper numbers are up to 512 now
jesus
Is that you too
of course
Damnit, I want to do Kando emotes too, I just thought you did funny goober, I didn’t know you did serious goober too

Lmao that one is great
Gingers have no souls
Neither does kando
tintint
why is the nes channel filled with creepy emojis 😦

https://www.youtube.com/watch?v=fhp0ySFnB5g wtf can this be added to mister?
Note - this pack was a group effort! Please make sure to check out the Readme to see a full list of credits. And remember, it's just a resource pack - you'll need your own ROM - And please support Nintendo by buying official Nintendo products.
**Forum download link: http://www.romhacking.net/forum/index.php?topic=31559.0
A Mesen HD Pack is now...
No
😦 would be cool though
making shit for exclusively one emulator that isn't even in active development anymore is kinda dumb
agreed
but mesen is still in active development
mesen 2.0 is its new fork
still, if it doesn't work on hardware, I don't want it
oh someone is trying to take over sour's work? well whatever, it's still one program which may or may not last
it can't work on original hardware or original displays
the assets are like 1080p resolution iirc
No it’s still sour
he unretired?

I hesitate asking about this because I don't want to put pressure on people to build things, especially for something free! I saw this reply a while ago on github though and my curiosity has finally gotten the better of me:
https://github.com/MiSTer-devel/NES_MiSTer/issues/340#issuecomment-1387649667
I'm curious if some of this work is still actively being considered or worked on (ppu alignment etc). Again though, no pressure either way!
I do a lot of speedrunning on the mister and, while those features don't affect the game I run in a meaningful way, I love explaining the mister to other retro runners and casual players and I'd love to see the adoption grow. I think features like that will definitely help!
I found a bug in the number of steps between enemy encounters in Final Fantasy I (US), can someone please look into it? Final Fantasy I has a set table to determine when each enemy encounter occurs...
NES core is not behind a paywall, so no worries, no developer will feel pressured! 🙂
glares at Kitrinx

yeah yeah ill do it


Thanks for the update! Exciting!

I can’t load NES games anymore on latest 🫠
TIL Mega Man Maker uses NSF files for all its music, including all the non originally an NES game music.. they play nicely in the NES core's NSF player
nice
~TaleSpin NES Soundtrack~
Publisher: Capcom
Developer: Capcom
Composer: Minae Fujii
Release Year: 1991
Sorry if this has been answered, but do hacked NES games habe trouble on MiSTer?
If it runs on real hardware, it will run on the MiSTer NES core
I will have to test it on my AVS or NES then
Sharp created a "Famicom" in 1979!? Yes, and they trademarked the word too! This gave Nintendo quite a headache in 1983. In the end, everything was made right. Here is the story of what happened! (More Below!)
Not exactly "chapters," more like bullet points!
(and much better that I write them rather than YouTube doing so automatically)
0:00...
So apparently the first Famicom was a microwave.
https://www.youtube.com/watch?v=yVptueTMwt0 this game is dope
Out Now on NES, Nintendo Switch, Xbox & Steam! Coming soon to PlayStation!
A new experience awaits you in Full Quiet, developed by Retrotainment Games.
Out here, static is the enemy...
Get lost in this challenging, mysterious, open-world adventure as you encounter strange creatures, solve puzzles, and figure out how to restore the radio relay...
I know this is kinda subjective, but which palettes do you prefer on the nes core?
Kitrinx's, as it's derived from the PPU's internal color values before CVBS output
That's an interesting approach. I only knew the nes gives out a rather wonky signal with much guesswork regarding the colors. Will test it when I get home.
I like to use the NES Classic one.
there's no right answers for the chroma, but you can get them kind of in an ideal range that a tv of the time might read. Luma however you can get perfectly accurate
I applied a desaturation to the colors that would normally come from composite, but there's a version of my palette that is fully saturated as well
So far I've been using the nestopia palette, as I like the more vibrant style. Will try your palette when I get home.
if you light bright colors try the full saturation version of mine
So far I'm torn between kitrinx34 high saturation and nintendulator.
good tests are: zelda 2 just outside the starting palace, zelda 2 in a battle scenario that has forest/moss on trees, castlevania 1 just inside the castle, zelda 1 overworld, super mario bros, teenage mutant ninja turtles, the arcade one
that tests a lot of intersactions between the contrast and the blending of colors
oh, also metroid, starting area
the way the blue/green blocks look
Mario 1 sky color is usually the one I always think about. It's always been vaguely purple-ish when playing on real hardware on my displays
it's only really blue on sony pvms
but that's just a single color
there's a lot more to a palette
technically 51 other colors
Lol fair, I just look at that one color and go "eh, rest of the palette is probably fine enough"
I prefer the sky in Super Mario Bros. to have a slight purple hue.
that seems to be the intention when making it if miyamoto in the interview is to be taken at face value
technically speaking most tv's will clamp the out of range blue signals somewhere in a range where it ends up purple
I tested those except for ninja turtles, as I don't have that one at hand. Colorwise they seem pretty close to each other, though the kitrinx seems a bit darker in places. It's like choosing between candy and chocolate.
The entire palette debate with NES is kind of a joke at this point on some levels. it was CVBS off the chip, everybody's memories and preferences are tied to the old RF or composite only TV they had as a kid, and consequently the tint knob.
I just use kit's because that's about as accurate as can be logically done in an RGB color space.
Image quality is more important, I tolerated a PC10 PPU in my NES and Famicom consoles for years before NESRGB existed just for the quality improvement, and just dealt with the garish colors and no intensity bit support. NESRGB was the next step.
I never had a NES though I had a famiclone in the post NES era. I don't really remember what colors it had and the game I'm using Mister NES for isn't one I had back then.
Anyone know if theres a retron 1 or retron hd pallete lol
I dunno there's a pack of palettes
you can download them from anywhere and use them if you want to
OMG STEREO FOR THE NES CORE JUST ANNOUNCED ! @harsh temple
I heard Someone was gonna port Qsound to NES !
I read this today on Substack:
"Evolutionary biologists believe that every human action can be distilled down to one of the “Four F’s,” our most basic, most primal drives: fighting, fleeing, feeding and… uh, mating. But perhaps we might add a fifth F, for Famicom..." - Matt Alt
That tracks. For pandas, too.
that was written by a man clearly because it completely ignores nurturing babies which is quite primal, unless that's counted as "feeding" but that seems quite reductive
That is a great point
I’ve got an awesome romhack to share: https://www.romhacking.net/hacks/7915/
It’s called Celeste Mario's Zap & Dash! and it plays like the game Celeste in the Mario Bros game!
ファミコン/FC互換機用ゲーム「OVER OBJ (オーバーオブジェ)」の全6面クリア動画です。
出来るだけボムは使用しないようにしています。
上手く弾を誘導しきれていないので強引なところがあります。
得点稼ぎはしていません。
プレイのご参考になれば幸いです。
https://www.youtube.com/watch?v=VS3kpRQKPBY
【取り扱い販売店】(2023年6月現在)
BEEP
https://www.beep-shop.com/ec/products/list?category_id=1471
ゲームショップ1983
https://shop.1983.jp/shop/shop.cgi?keyword=LITTLE+SOUND
家電のケンちゃん
http...
That's a straight line if I've ever heard one.
Mmc5 fix eh
Dudebros rejoice, Tecmo Super Bowl has been updated for the 2023 season.
Are those Ninja Jajamaru RPGs worth checking out?
They're pretty straightforward Dragon Quest clones, so you might get some enjoyment if you like the older Dragon Quest games.
Over OBJ becoming available fairly soon, hopefully.
I guess Over Obj restocked so I ordered a copy today, but I eagerly await a dump to appear lol
What’s that? New game?
New shmup that only has a physical release in Japan right now
I was going through some old video and noticed a commercial for Yume Kojo '87! When I looked closer, I noticed that this commercial was something I had not seen before! So, let me share it!
If you have time after that, why not watch the two videos I made about Yume Kojo in the past?
What Was Yume Kojo? (2016 version) https://youtu.be/KL9o9zzCU...
TENGO PROJECT 16ビットリメイク第4弾 特報トレイラー
特設サイトはこちら:https://www.natsumeatari.co.jp/kage/
Interesting graphics style choice
Looks clean
So far I've been really impressed with Tengo Project's output, I was curious how they'd handle a Famicom game compared to Super Famicom. Looks interesting so far
Over Obj is listed on No-Intro 😁
at least someone dumped it. For the moment it is on private dats.
Awesome, saves me the trouble of trying to dump it this week when my copy shows up
Its been dumped privately for a while, but maybe just now provided to nointro
Found it..
Yeah, its out there now :)
Phew, well the game is as advertised. For AQ shooters lol
Ill have to practice
Very bullet-helly, weaving through is the name of the game
Didn't have any luck finding it but, I'm sure I'll find it eventually this week. And if not guess I'll just try dumping it myself lol
👍
Did you need it, wark?
Yes
thank you 🙂
np
Looks neat. I need to find it so I can know it's safely on my NAS and then conveniently forget to ever play it.... 🙂
Check DM
Dumped the game earlier too, same hashes.
For anyone wanting to learn more about the Famicom library, in chronological order this is a good series. Chrontendo is good as well.
Love chrontendo, but haven’t seen famidaily, thanks for sharing
It is funny you posted this cause I was thinking of doing some writing on NES and Famicom games. Maybe this will inspire me
Also does anyone know how this works and knows which controller I need?
wow, I can see why they call it Over Obj, this really is flicker town, population 10000 bullets
Yeah, turn on extra sprites for that one heh
https://www.youtube.com/watch?v=KBmG8c8ExVc&list=PL1sb8k4ZPagagqXy965qb50LMbUS4hKXP&index=72&pp=iAQB
Challenger holds a place as one of the most important games in the early days of the Famicom. But is it worth playing now?
Famidaily is my attempt to catalog all of the commercially released Famicom games.
An important work in the history of the Famicom
The Game Center CX episode is fun too :)
@harsh temple thank you for sharing that youtube channel. It's incredible and I have a ton of fun watching all the vids.
Easier to digest than Chrontendo and very "educational"
Have you learned some interesting Famicom related things @clever scarab?
Confirmed Robby learned nothing!
@harsh temple ummm, trying to think. I learned that Mickey Mouse 3 is the sequel to the two Japanese crazy castle games for Game Boy. I also learned how Kemco handled IP application to their games depending on region.
It's the game your parents were scared video games were like: a Satanist heavy metal band going as edgy as you could on the Famicom in 1986. You'd think the devil could get better programmers, though.
Footage of the band is from https://www.youtube.com/watch?v=ckvDPDTz49k
Famidaily is my attempt to catalog all of the commercially released Fam...
Quality final boss
Oh I loved this Mickey Mouse 3 game so much. The boss music is stolen from Mega Man I feel 😂
I haven't played the Kid Klown version of it
And thanks @harsh temple for the channel, will have something to watch
The Famicom is one of the very few video game platforms where the style of the packaging is a big selling point for collectors. So what kind of Famicom cartridges are out there?
Space cops, transforming armor, and Metroidvania. What more could you ask for?
@fierce estuary Good morning. I wanted to ask about Vaus controller compatability over SNAC for the NES core. The US and Famicom vaus controllers use different joypad bits due to EXP port vs regular controller port. I was wondering if the core does any kind of mapping to make the NES Vaus work with the Famicom Arkanoid games/Chase HQ, or the Famicom Vaus work with US Arkanoid?
Im also wondering if daisy chaining 2 Vaus together with the Arkanoid 2 Famicom Vaus controller will work.
I don't really know how famicom peripherals interface with snac
the port has way too many wires to be accurate for that
I saw that SNAC has a Vaus option so I thought I'd ask. Is there anyone else I could contact that maybe might be able to answer my question?
I think it probably just maps any compatible pins used to their NES counterparts
if it uses a pin that doesn't exist or there's inadeuqate wires to represent, then it wont work
The Arkanoid controller (commonly called the Vaus controller) was included with Arkanoid and Arkanoid II, and is only used for these and Taito Chase HQ. Multiple versions of this controller were produced. The Famicom and NES versions use different joypad bits and must be handled by software separately. The Arkanoid II controller has a Famicom ex...
Im just pulling my information from here
my lack of knowlege is how snac hardwre manages a 15 pin port
I have no idea how it routes things
So if I am understanding correctly, the vaus option is just for the US NES Vaus then?
I dont know what vaus option you are talking about
the one to use a spinner with mister?
that has nothing to do with snac
Ohh I see. Vaus is under the periphery menu not SNAC. Sorry about that. How does this work? Im guessing it wont work with an original Vaus controller then?
This does not seem to be documented well, unless I am missing something
Okay, so it uses a USB spinner
Seems like Arkanoid 2 does not work with it tho
is it supposed to?
I would assume it should since Arkanoid 1 Famicom works with it
A USB spinner would be fine I guess for 1 player, in Arkanoid 2 if its made to work but 2 player in Arkanoid 2 uses daisy chained 15 pin pin Vaus 2 controllers
From what I can tell the Famicom side really isnt supported properly due to all those pins on the 15 pin connector. Maybe a better solution could be made for special use cases that dont use a lot of pins, or a special usb encoder that core support could be added for.
it could be added, probably nobody wanted to make it confusing by having multiple different forms of the same controller
it's annoying USA and Famicom games of the same title read ports differently
Understandable, seems like just a side effect of the 15 pin port pins being shifted to the EXT connector on the NES
I dont think there are any 15 pin to SNAC adapters even being made actually, unless Im missing something. I guess Id have to build my own if support was fully added
there's not enough pins to support it fully so a famicom to nes adapter is the best you will do
I guess Ill put in a feature request
ill tell you there the same thing I just told you
It never hurts to do things through proper channels, and to have a request on record in github
At least that way people doing due diligence will know if something has already been asked and rejected for reason a/b/c/d
US/NES Contra has a MSU-1 Nested hack that works decently on MiSTer with 128K SRAM set. Right now it has the Xbox Live Arcade AST, the Arcade OST, and probably tomorrow MET's AST for pcm packs.
The nes core does MSU ?
https://github.com/Myself086/Project-Nested is what they were referring to
no it's some kind of tortured nes emulator for snes
Should have posted this in SNES channel, whoops
There is a Famicom SNAC adapter, but I don't know if it works with the Vaus controller (don't have one).
The support for controllers is a bit spotty.
It doesn't work with the Hori one that comes with speakers.
Which makes sense I guess. The product page mentions it wasn't tested with anything containing speakers or a microphone.
It seems to have been designed primarily for the 3D glasses.
TIL there is a Famicom port of Sasuke vs Commander hidden in Guevara
The Turbo File devices from ASCII Corporation are external storage devices for saved game data on various Nintendo consoles. They have been sold only in Japan, and are mainly supported by ASCII's own games. The first one was designed primarily to allow players transfer data between the Wizardry games released on the Famicom (and later Game Boy a...
So with 15 games instead of battery backup you had to buy a separate proprietary device to save... including the japanese version of River City Ransom
I see these on Yahoo Japan all the time. Thought of picking some up to use with SNAC. I'm surprised there isn't any modern recreation/solution.
They work with SNAC? Interesting. So does the core not support the save function for those already natively?
Also learned there was a collection of Double Dragon / Kunio Kun games released with some new translations in 2020. Ill have to see if I can find the dumps from that
I don't know if they work with SNAC or not on Famicom due to different controller/expansion port pin numbers. I 'assume' the Super Famicom ones would work with SNAC on SNES core as it hooks up to standard controller port. And same with gameboy ones with SNAC gameboy port. But again, haven't tested. I may get some, 'for science'. But I don't see any emulated/recreated options in the cores.
There is a similar type device for the PC Engine that does appear to be built in to the core.
Apparently there is also an adapter to use the Famicom Turbo File on the Super Famicom. Some RPG allows you to take your character between games IIRC.
Scrolling through Yahoo Auctions Japan you find all kinds of weird peripherals we never got 😦
i've never heard of them so I dont think they are supported, but it looks pretty easy
https://www.romhacking.net/hacks/7899/
https://www.romhacking.net/hacks/7968/
ROM hacks (patches only, no rule violation) for Megaman 1 and 2, converts each to VRC6 mapper and has a new remixed VRC6 soundtracks by RushJet1
Save me from wasting more money on importing stupid things, pretty please??? 😉
Looks like the Megaman hack isnt supported in MiSTer, because of CHR-RAM being present for mapper 26
https://www.romhacking.net/hacks/7899/ https://youtu.be/5Fltiv_Q_Og?si=LgakktFq37l_EnFl A hack has been released for Megaman converting it to the VRC6 mapper, and adding a new soundtrack by Rushjet...
Played on an AV Famicom using EverDrive N8 Pro.
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The VRC6 conversion just seems to be a general performance update for the game too, which it kinda needs
people need to stop doing shitty things that aren't right for mappers
more wasted logic and slacks for a single hack where someone had to be special
but are they having fun
Visit chrislovesjapan.com for more content.
My transcription of the audio:
I, Lord British, welcome thee.
To the quest of the Avatar!
Thou shalt guide our people into the new age of enlightenment!
ウルティマ:聖者への道
9月20日、旅立ちが始まる!
Remember when Natsume was a sign of a fun game? And not bad harvest moon entries?

Oh no, another attempt to make Space Harrier for the Famicom! Surely this won't be good!
Famidaily is my attempt to catalog all of the commercially released Famicom games.
I like that game
The spiritual sequel is a lot better. Has an english translation too
But that is a good game
What’s the spiritual sequel?
For the final time someone tries to make a super scalar game on the Famicom and this time it turns out kind of special.
Famidaily is my attempt to catalog all of the commercially released Famicom games.
But yeah its pretty excellent
Ohhh that’s also fun
its nice to have famidaily, he's maybe 100 away from being done so any obscure game I like has a little video for it now to link
The thrilling conclusion to the Mappy saga is here!
Famidaily is my attempt to catalog all of the commercially released Famicom games.
I think it's more than just the systems reading the ports differently. The JP Vaus Controllers are wired differently. They don't even work from the second port on the NES like the Zapper does. There is a Arkanoid 2 hack that lets you use the US Vaus with it, though (confusing thing is romhacking.net has two hacks (last I checked). One works and one doesn't. US Arkanoid should work with a US Vaus using an adapter from the expansion slot, but the other way around doesn't work.
It's really the same pins. Is just where you send them
I didnt know about that hack, thats cool.
I've also kind of come to the conclusion that those original Vaus controllers are of very cheap build quality though so..
I'm also of the conclusion that the Namco Volume Controller is a glorified Vaus.
Thats the PSX one right?
yes, though the build quality does seem a slight bit better. Still a plastic paddle, though.
It works with Puchi Carat and.. nothing else. Weird. I was asking wizzo if he could maybe make that one work as a USB spinner, but he found a really nice looking buildable one on thingaverse that can be built as USB or 15 pin Famicom (assumably NES too)
It also works with Arknoid R/R 2000 and JP Namco Museum volume 2. Could technically work with some negcon games, but is lacking the buttons for most.
and some JP Arkanoid clones
and the only games that require it are Bomb Bee and Cutie Q in JP Namco Museum v. 2. US (and I assume EU) version replaced them with Super Pac-Man.
The others are compatible with the mouse and Arkanoid R 2000 has surprisingly decent dual shock support (still prefer mouse or paddles, though).
Neat, another good 2D game to add to the PSX folder
I'm not sure about that. I was told the US Vaus frequency uses some of the same pins as the Zapper and the JP Arkanoid controllers use the same pins as standard controllers.
So PSX has Arkanoid Returns and Arkanoid R 2000, is the latter just an upgraded port and I dont need the original?
yes. The latter also has a cool extra mode.
Tried US Vaus on FC using Misteraddons NES to FC 2p adapter. Works great on US Arkanoid, moving the paddle back and forth acts as the trigger in some lightgun game (flashing only, not able to hit anything, and doesn't work with JP Vaus games, including Chase HQ.
It's possible to set the mouse as spinner for NES, but doing so interferes with using the mouse as a Zapper.
THE CHOSEN ONE!
@harsh temple ^
HAL made themselves quite a shoot-'em-up for the Famicom right at the time when people stopped buying shoot-'em-ups on the Famicom.
Famidaily is my attempt to catalog all of the commercially released Famicom games.
Kirby Mass Attack had a reference to that game. A hidden unlockable shmup, Strato Patrol EOS. Plays very differently, though.
Odd seeing a shmup without score. That game is also one of the games that takes advantage of the extra sound channels of the MMC5. Makes use of Nintendo's big FC cart too.
Those big nintendo fc carts are neat, they seem to be designed similarly to nes carts. I think of the commercial fc games that used the mmc5 extra channels only Just Breed used them specifically for music
Thanks for linking the vids.
As a small aside, the recent Celeste Mario hack uses the MMC5 extra sound channels for music as well
Thank you so much for mentioning this game! It's GORGEOUS! 😍
Its a very interesting hack from the technical side of things. The gameplay is not my cup of tea.
The music is quite interesting though. Follows an odd tradition of covering music from other sources, but does it very well.
Some of the image links are broken, but this helped break down the Eggerland/Lolo series for me some since it gets a bit complicated
You’re a fat marble who hates snakes and loves puzzles. What’s so complicated about that? 
You forgot that he and his girlfriend hate Kirby for some reason
That’s cause they’re roundcists
I think you have a round cyst on your brain
What if Rockman was an action-RPG you played in one setting?
Famidaily is my attempt to catalog all of the commercially released Famicom games.
Well this game is over something, that's for sure.
Famidaily is my attempt to catalog all of the commercially released Famicom games.
I'm just going to keep posting up the videos covering the interesting/obscure titles I like
I appreciate it!
If there are spam complaints please lmk
I’ve been sticking famidaily on in the background whenever my YouTube queue is empty since you first linked it. It’s great, thanks for the rec.
No problem, the library can be daunting to sift through and Famidaily makes it so easy. I went through it on my own years ago when I was collecting carts and disks.
Yeah, I already watched chrontendo but sometimes there’s extra context here, and since I’m working when I play them it doesn’t hurt to be told things multiple times anyway
Exunt Data East, pursued by robot tank.
Famidaily is my attempt to catalog all of the commercially released Famicom games.
Does anybody know if there’s an ETA for the next release of the NES core? Or if it has the PAL MMC5 fix for Castlevania 3 as it looks like there’s a commit for it on GitHub
I do not know when it will be released however there is an automated build with that comment. Found here: #unstable-nightlies message
Ah thank you, I’d totally missed that!
HAL's moment of triumph didn't quite turn out how they planned.
Famidaily is my attempt to catalog all of the commercially released Famicom games.
One of my favorite games on the system, its really nice
He isnt so hot on it, but I enjoy it a lot
It's a very pretty looking game, I remember trying out the fan translation but not getting very far. But still, it's incredibly pretty for a Famicom game
Another one that I have to come back to some time
There are so many flawed but interesting games on the Famicom/NES, the variety is really high because of the different stages of the industry it lived through
If I posted a video to every one I liked it would be a spam flood
I need to get back and continue my playthrough of time twist
I got through like the intro part, saved, and then got distracted
it's basically just a visual novel, so I think going into it with that in mind set gets you over the crappy "game" ness of it
it's pretty neato imo
Did you mean adventure game ^_^
yeah アドベンチャーゲーム aka visual novel
That genre leaf made up spun off from sound novel?

The Japanese title of the game is SDガンダム外伝 ナイトガンダム物語2 光の騎士 and an English translation of that is SD Gundam Side Story: Knight Gundam Story 2: The Knight of Light.
Lotta miniature robots in medieval settings lately...
Famidaily is my attempt to catalog all of the commercially released Famicom games.
A good Bandai/Tose licensed joint
Whoda thunk it
Are there translations of these that you're posting, or do know Japanese?
I have middling skill in the language, though some of them have translations to english
This isn't your daddy's Rampart!
Famidaily is my attempt to catalog all of the commercially released Famicom games.
Unrelated to all other versions of the game, more like a Konami made sequel
does it feature woody harrelson
Alas
worthless

I have that. Honestly not sure if I like it better than the US Rampart. It's odd that you are required to kill the small guys in the Konami game.
Too bad there was never a game based on Cheers.
Hmm, googling finds a page that seems to be a hoax. Also a guy selling stickers to fake there being one.
You mean the VGA graded games on ebay (when the actual game sells for cheap)?
I didn't find anything about stickers on bing or google, though. The Rampart FC game is definitely real.
Cheers is fake for sure, Rampart FC is real though lol
Cheers does have Woody Harrelson in it, though
(stupid me didn't realize he was also in a movie named Rampart)
Nothing to do with the game, but sometimes with the way some of these video game movies are, it's often hard to tell.
The Rampage movie really went out of its way to have animals becoming larger mutant animals instead of humans mutating into animals.
Character Soft brings us a sequel to a Nintendo game.
Famidaily is my attempt to catalog all of the commercially released Famicom games.
That’s a surprisingly cool game
Yep, some of the Sanrio games are really cool
They are! Shows me I shouldn’t judge a book by it’s cover,
Balloon kid is a fantastic Gb game, I need to play that hello kitty version.
I think I might put together a playlist of the games Id recommend from the series
Do it!
It’s a massive achievement, I’m looking forward to working through it all
Hect finally attempts some action and makes something weird.
Famidaily is my attempt to catalog all of the commercially released Famicom games.
He isnt terribly hot on this one either, but I think it's quite good. The gameplay is methodical like Prince of Persia, and takes some getting used to but its pretty well done
moon crystal is great. it has some rare nes mechanics like hanging on ledges and double jumping. i love how his legs dangle when hanging on stuff, they went all out on the sprite animations
i've never heard of this game
I keep checking this channel because I think there's some development related thing I need to see, but it's just youtube videos. Could you post those in #share-media instead please?
give it a try, it's up there with my favorite nes platformers. it was a famicom exclusive but has a translation
i used to play through it a lot when i got deep into nes games
It's really good. The later more challenging segments take some practice with the controls, but they arent as unreasonable as he made them out to be
Allright. I will assume this goes for the other channels under mister-cores as well.
just for obviously non-related re-occuring media posts like this. That's what that channel is for, sharing music and stuff like that.
Okie dokie
an occasional link to a game or something relevant is fine
Its not a big deal
I like moon crystal too.
TIL Sunsoft was one of the few (maybe the only?) publisher/developer allowed to use their own mapper chips in NES releases, the FME-7 (basically Sunsoft 5B without the YM2149F) used in Batman: Return of the Joker, and Mr. Gimmick (PAL). Not sure how they were able to swing that.
late to the convo but Moon Crystal rocks. Liked that one so much I played multiple times until getting through without dying
https://youtu.be/fpzGGE4oPKc
filtering was a bit too sharp in this video because we only had the sharp and soft options back then. was hard to find a happy medium there
maybe they agreed to lower print runs or something, but yeah that is interesting. I guess they were super close to Nintendo towards the end there
Can't link those videos anymore but the new Famidaily for Just Breed is good. I always liked that one, and it's the only commercially released MMC5 game to use the mapper's extra sound channels for music.
as I mentioned you can link them in #share-media where more people will see them anyway
Eh, Im good.
Is the Barcode Battler II the same thing that came to the west as Barcode Battler? IIRC, the cards and handheld came here, but none of the NES or SNES games compatible with it. Does it still work with the JP games?
Well TIL that Japan uses a completely different kind of barcodes than the US. So Id guess not.
I also saw the video you linked lol
Yes the Barcode Battler II is what came to the US/West as Barcode Battler, and should work with Japanese Games. I recently imported one, but haven't tried it through SNAC yet. There is a lot of info about here: http://barcodebattler.co.uk/
Welcome to the Online Barcode Battler Museum! Here we hope to preserve the vast range of Barcode Battler products, released both in Japan and globally.
Crazy how Vs. Castlevania is actually in Arcade Archives now, though there's a hack to make it playable on NES (though it lacks the dipswitch settings of the Retro USB cart).
VS games came in those carts?
RetroUSB had a line of them for a while
They are discontinued and very expensive now
I just want mapper 99
There's some patches here, though a couple still use mapper 99. http://nes.goondocks.se/
Yeah Ive tried these a bit, actually spoke to the author a while back. Ill check to see if he has some new or udpated ones tho
Damn, no dip settings for VS CV1 still
Maybe someone smarter than me can hack them in to the setting I want
#share-media message
He finally got to the datach stuff. The Aladdin Deck Enhancer for Famicom.... with barcode reader!
omg that’s nuts
The weirdness multiplies
thats a thing that would need a dedicated core... otherwise how to scan stuff in?
(or simulate it by choosing pictures)
No mapper support currently. Maybe a usb barcode reader could be supported somehow
type it with a keyboard
it's possible to add but annoying
barcodes are just numbers
alternative you could make binary representations of the numbers as little bin files for just easy of use
it's a pretty weird situation since nobody has any of that stuff, the reader or the barcodes
or knows about the game
Im not particularly concerned about datach, personally
picking a file is the easiest. But I suspect the game relies on rarity of cards so it becomes too easy if you have all of them...
MAME did it
There are SEVERAL barcode readers for various Nintendo products in Japan. I have the Barcode Battler II, which works with NES/SNES. There is the Datach. There is the e-Reader for GBA. There is a Sega card reader for the DS. There is one for the Gameboy Color. I'm sure there are more, those are just the ones I see more frequently in Yahoo Auctions Japan. They seem to have been pretty popular in Japan. There are other standalone electronic games based on them. Would be great if we had a way to enter them. Some peripherals should work, like the Barcode Battler II via SNAC to SNES. Not sure about the others. Obviously not the Datach.
c'mon, you know you love the challenge 😍 It would be more fun for you than Atari systems, right.... right?
barcode readers, the actual hardware, are just keyboards
they read the code and type it out
you can get usb ones
Yep just need a way to input to core. I’d gladly get a usb barcode reader. Would be a neat MiSTer accessory.
It would be a big improvement too as the barcode reader accessories are really jank at actually reading the cards.
#share-media message
I've always been rather fond of Rockboard, maybe because of it's license I guess.
The laid back Woodman theme rendition is cool too
I have a Datach and a Barcode batler 🙂
With keyboards already being supported, what would it take to support a USB reader? Is it something that needs added as a controller to Linux?
Or actually, maybe it already works? That guy who has a barcode reader connected to MiSTer so when he scans barcodes on game boxes it boots the game
Id imagine a linux driver exists but you will need a script to launch cores. It wouldn't work in-game though
without firmware and core changes, that is
I mean. Honestly I'd be a lot happier to get something like Mapper 99 before datach
But thats just me
What does Mapper 99 do?
Oh that’s interesting. What’s unique about that mapper?
It's the second arcade system made around the NES hardware
Playchoice 10 was basically just NES games on a timer
VS System is the version with dipswitches for difficulty and scoring, and actual code for coin input
All the "shoot the dog in duck hunt" rumors from back then come from the VS version which has an extra bonus round, where you can in fact shoot him
VS Super Mario Bros has a completely different set of levels
etc
Batty talking about mapper 99 again? 🥱
I asked about what mapper 99 would take awhile back and it's more complex than just another mapper.
It requires some changes to the PPU, motherboard, output, as well as a mapper, add the addition of some concept of dip switches and coin insertion. They used 64 color palettes instead of 52 and they have copy protection.
So quite a shopping list of changes that are needed.
I have heard differently from the main developer on the NES core.
I wont go into details. It boils down to what the developers feel like doing, Im at a point now where I just want to respect that be happy with whatever gets done.
ill eventually do 99
and when I do, it will be full featured with dip switches and palettes and coin registers and probably stubs for dual PPU as well
Whenever you want, it will be appreciated when it happens. I'm just tired of being annoying about requests, I'd rather be quiet and just wait.
I do love NES, it's my favorite system on mister
Me too.
my favorite is the famicom, u casuals
Oh, you.
lol
@fierce estuary any progress on mapper 451?
Will you also do Mapper 86 to go with 99? 😉
thank you for supporting whatever mapper runs the biohazard / resident evil bootleg, I was not expecting that to work
Oh geez, the DRMed one with mp3 playback for Haratyler.. that one would be a pain to implement I bet
There’s a version of it without extra hardware
Its still got the DRM though right?
NES 2.0 Mapper 451 is used for the homebrew game Haratyler HP/MP. It is basically a homebrew TLROM-like circuit board that implements the MMC3 register's in an unusual fashion, and saves the high score to flash ROM. The game executes the AMIC A29040B flash ROM chip's "Software ID" command; if the manufacturer and model ID do not match the expect...
Its like a lot of these mappers, just a weird mmc3
It seems to have DRM yeah. Crap.
Over OBJ works fine though, if you wanted a new Famicom shmup
#share-media message
Well I certainly couldn't skip this one.
The 1993 cartridge re-release of Akumajo Dracula is the easiest version of the first Castlevania with an Easy mode built in.
On the other end of the spectrum would be VS Castlevania, which is the hardest version.
X6800... 
Oh well.
Akumajō Dracula stands for Devil’s Castle Dracula.
Is it possible savestates combo for 2 buttons? For example Nes Everdrive can have up and start for save and down and start for load. Is it possible on Mister? Or only given option works ?
It’s possible, when the controller setup asks for you a main menu button push your two button combination instead.
The controller setup must be done in the main menu.
Close enough
Not Evil Magic Castle Dracula? 😉
Shun Goku Satsu Dracula
Wish they never touched the first two NES Ikari games. Thankfully, they weren't involved with the third one.
odd thing is Commando lists all Capcom staff but has similarities to Ghosts 'n Goblins, with a similar title screen. It's also extremely glitchy.
It might be they farmed out some of the work to Micronics, or brought them in house to assist with development on the down low
ikari warriors 2 was one of those weird games my cousins had that I would try to play but it just felt so janky
Strider Part TWO: Investigation and fixes for collision, jump canceling, and the Triangle Jump in Strider for NES.
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Strider NES is basically a spitshined US release of the Famicom prototype, which was extremely rough
Still I was pretty happy to dump and release the prototype in 2014
Now see here
...
grump
I think game genie codes can be converted into rom patches with a bit of effort, I'll see if I can figure it out to make a patch for Strider to implement Displaced Gamer's fixes
The game definitely has an unfinished feel to it. I was under the impression that the physics worked differently at times and the video confirms it.
Looks like this might work
Here is a patch file to implement the 2 fixes to Strider NES made by Displaced Gamers: Disabling the wall ejection routine, and simplifying triangle jumps.
You’re a neat little Sanrio game
🤣
Hoping someone can help me out. Up until yesterday I had a Wiimote working great as a zapper, but today, seemingly after running update all, it's broken for me. As soon as I go into the input menu and set Periphery: Zapper (Joy2), and then close the OSD menu, the MiSter becomes unresponsive (though if a game was running, it continues to run; but I can't even open the OSD again).
For another test case, if I connect it as the only controller and set it as Zapper (Joy1) I was at least able to re-open and re-close the OSD a couple of times before it all stopped responding then. This is really odd. Wondering if anyone else is encountering this?
I think I fixed it! Sorry for the slight spam. 🙂 In case anyone else ever runs into this, I think what happened was I also updated my video_mode setting in my ini, which changed my resolution, and I have a suspicion that broke the calculations that were used with the lightgun screen bounds. I recalculated them with F10 as soon as I opened the core, which did then freeze again afterwards, but the next time I opened the core everything was finally back to normal. 🥳
Oh good, glad you were able to fix it. Sorry I didnt see your posts, #help is probably the best spot just because it gets more traffic
Cool, cool, cool. No problem. Wasn't sure which would be better because it seemed very NES specific, but all good!
Theres a nice little surprise
”The final stage is treated more like a horizontal shooter in which the player must constantly press the A button to stay high in the air.”
That’s not like horizontal shooter at all. That sounds awful lol.
So you dont like Balloon Fight?
I do but that’s like an arena combat game
Yeah there’s also Balloon Kid on gameboy!
imagines Unreal Tournament with balloon fight gameplay
Yeah, there was that one and Hello Kitty World on Famicom too
ok I’m sounding like a hypocrite here lol
Hear me out
those games still feel like platformers to me, not like gradius at all which is what I think when I read horizontal shooter
yeah, it’s not a horizontal shooter
You know what, I’m realizing I’m an idiot
I just woke up lol
Played by: ScHlAuChi -
Disclaimer: Most videos by World of Longplays use SaveStates!
Timestamped
Thank you
Okay so basically..
Oh yeah the final stage, I never played it
Its like a very simple hori shmup with balloon fight tap to float controls
🫂 hang in there Robby
lol
Its been a while since I played through Kid Ick, I dont remember
Basically this is what happened:
- I think tap to keep in the air sucks
- you bring up balloon fight
- I realized I like balloon fight
- I realized I never played the final level of kid Icarus so the hell do I know
Do you own a Famicom Robby?
Nope 
Oh allright
Well you have the NES core
So you can play all these nice translations
I’m glad you have patience for my bullshit ❤️
Its like 5am here, I really shouldnt by all accounts, but it is Robby so patience seems endless
LOL 
We need to have a Live/Laugh/FPGA sign made
I was actually expecting this was a 2p hack of this game
#share-media message
Im pretty fond of the original FDS version of Bokutte, the extra 2C33 channels are better than the cart version's audio IMO
I wanted to post this yesterday but back on the NES genres were more fluid - less convention, quicker gamedev times per man hour, massively popular system. Lots of experimentation
So what is and isn’t a genre is a lot fuzzier. Something I love about the system
I feel the same. There is huge variety in the library, taking into account every region's releases.
Loving watching Jeremy Parish’s Metroidvaniaworks series for that reason, it’s really cool to see different people riffing on each others ideas and trying all sorts of different gameplay ideas that may or may not always pan out, but are always interesting
I don't think i know this game but this artwork is beautifull.
Seems to be KATO Naoyuki for the illustration.
Guardic Gaiden! Great game.
@clever scarab intercom buzzes across server Robby, attention, Robby. Please make your way to the NES channel please. Attention, Robby"
Hello

Robby, have you played any NES today?
:D
Not sure what Borderbund was thinking with that art. They just based it off a random movie poster. JP version has the best art, but the EU art is good and much better than the US box art.
Yeah I like that one
Is there a single time when the Famicom box art wasn’t the best version?
Contra
I’ll pay that
I'd say Castlevania III as well
Eh, I like weirdly ugly Alucard
mega man 2. famicom art is all cartoon, while the american art had a properly convincing level of realism
Kitrinx, unsure if serious
I love the Mega Man 2 and 3 box arts
I do too. Actually met the artist who did Mega Man 2, Strider NES, etc at one of the PRGEs
That’s awesome!
They really didnt give him much to go on for those covers, he actually apologized to people about the art and everyone was like "No you contributed to NES history you have nothing to apologize over"
Atari actually had pretty good box art for some of their Nintendo ports. https://atariage.com/box_page.php?SoftwareLabelID=2436
Looks similar to arcade and flyer artwork for the games.
Never thought about that before. Though I am quite partial to the black box aesthetic for the NES releases too
Oh no XD
Very tasteful font choices
the logo on the famicom version is 
Gun-Dec gets my vote
#share-media message
Im fond of Jaleco as a developer, they were hit and miss but put out some good titles
On a different note, I am starting to come around to the idea that the original NES controller is not exactly the most comfortable controller in the world to hold. I have one hooked up through a Timville triple adapter and it works very well.
But those non rounded edges kind of dig into the hands a bit. Lots of great memories with this controller but I've been considering switching back to a dogbone as of late, those are really underrated. Also have a Sansui SSS in the drawer, I suppose.
If you have a Famicom player 1 controller the PCB’s between that and the NES are interchangeable, so you could make a more ergonomic and comfortable controller whilst maintaining that familiar NES layout
Neat, I never tried just dropping an NES controller pcb into one of those.
Wonder if the same is true for Sharp Twin Famicom controllers
NES > Famiwrong
Id have to mod it for the wire to come out the top, but that would be a handsome solution indeed
Sadly I’ve never had a Twin Famicom so don’t know if you can do the same with those, but o know it works fine on the OG Famicom controllers as I did one for myself
And if you reeeally want to be wrong but deffo a huge improvement, get some of these PCB’s made up and you can use NES controllers on the like if the Master System, Commodore 64, MSX etc etc basically anything with the DB9 connector
Oh I just use MiSTer these days. But those are pretty cool too :3
Yep, so much so I keep giving very serious thought to selling my hardware! Just patiently waiting in the NES core update for the Castlevania 3 PAL fix, I see it’s been in unstable-nightlies for a little while now so hoping it’ll come around soon
Why not play it in 60hz?
I have, but it’s a weird game, the Japanese version has the better sound, the US version is maddeningly difficult but the PAL version is like a hybrid, it’s a less difficult USA version effectively. I’ve beat all three versions but honestly the US is by far the worst, it’s just so difficult in places it really can feel like a chore
Oh, there might be a nice rom hack to give that to you in 60hz
Interesting though, I didnt know that
Yeah the cutting room floor explains it well
It’s like when people say “Fester’s Quest is really really hard!” but I never really understood why, only to realise that growing up in a PAL region they fixed all the stuff that was broken in the US version which is why folks in the US rage over it and us Europeans don’t understand the fuss lol
Lol
omg Fester’s Quest PAL is a fixed version of that game?
Haha yeah it is, the NTSC version they messed up the enemy health hence why everything takes 1,000,000 shots to kill, PAL fixed that and let’s you shoot through the walls too, it’s a much easier game
This video explains it all really well, it’s worth 15 minutes of your time and I feel sure towards the end the guy gives you Game Genie codes to “fix” the US version so you don’t have to suffer the 50hz of PAL!
Examination of the questionable weapons design and the second release of Fester's Quest
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They also fixed Dragon’s Lair in PAL regions too
There's also a hack at romhacking.net that applies the PAL fixes to the US version. https://www.romhacking.net/hacks/6241/
I find it funny how some Blaster Master sprites were reused in that game. One of the BM bosses is a regular enemy.
Really happy to see this hack this morning
I keep meaning to play Blaster Master and just never getting around to it, I know it’s meant to be awesome but just keeps getting skipped in the queue
Another one I recently imported and yet to play! I use my MiSTer for pretty much everything now but my NES and Famicom/FDS collection is going nowhere, if anything it’s growing lol
I had a pretty decent sized NES/Famicom/FDS collection years ago, but I sold it
I got pretty deep into curated collecting on those platforms
Yeah you have me beat for sure! Prices now are crazy and being in the UK there’s so many less games we got over here I’m at the point now where a good chunk need importing as I have most of what was available here.
I did have some PAL NES carts, I got all the ones I wanted except for Elite
I did learn how to make repro carts so in the event I need to have a game and the Everdrive doesn’t cut it I can build one, just not a big fan of sacrificing working games so finding suitable “scrap” donors is a challenge I imagine
Yeah, there are replacement pcbs and shells available but they arent cheap
I ran 3 separate systems. German PAL deck with BLW and NESRGB, US 72 pin deck with same, and an A/V Famicom with NESRGB and sound circuit mod for better expansion audio mixing. For FDS, after getting tired of dealing with the BS related to Mitsumi Quickdisk format I collected the media but modded a loopy fdsstick into a spare FDS RAM adapter to play them on the A/V more conveniently, and sold my Sharp Twin Famicoms.
My go to at the moment is the RetroUSB AVS, it’s just super convenient being able to play all PAL/NTSC/Famicom carts on one unit and then as you say a RAM adaptor and FDS stick for the Disks because those damn belts and errors on the FDS are a real pain! Before I got an AVS my NES was a real Frankenstein, it’s NTSC, RGB Modded with a Famicom Cart port wired in, a mixer for Expansion Audio and a Blinking Light Win!
I used to have a similarly modded us 72 pin deck, but added stereo audio and a famicom 15 pin port as well.
I had the AVS and liked it for a while, but became frustrated with working with retrousb for mapper support. He insists on doing all QA through email and will often just give up and stop trying to support things
I’m wondering if I bought your console! I forgot those but they’re on this one too
Touch wood not had any issues with the AVS it’s always seemed solid but I don’t think I’ve done anything with any strange mappers either
All in all, the whole experience made me appreciate open source more
Indeed, it’s awesome a whole bunch of crazy smart people can come together and build this stuff and make it publicly available to enhance with features we never thought possible
I love the mister, but I also use the original consoles with Retrotink 5x and CRTs. I like the AVS quite a bit, but it's frustrating that the forums they were tied to changed in a very bad way.
and Scoreboard support went with them
The Mister is awesome and the NES and some other hardware I won’t get rid of, but some stuff I literally never play outside of the mister, it’s that good. The hoarder in me wants to keep it all but the logical part of me feels I should move it on to someone who’ll use it rather than it just sit in boxes
He’s showing feet for free - rookie mistake
I like that FC accessory port adapter from Mister Addons as well. Works with NES controllers, Zapper, and even the US Vaus (but only on US Arkanoid).
I think someone posted up a hack for Arkanoid 2 Famicom that remaps it to work with the NES Vaus
That doesnt help with 2 player daisy chained mode but at least 1 player mode would work
It's good for NES, but on the AV FC, I just use the JP controllers.
Its helpful for MiSTer at least
NES Arkanoid 1 actually has a couple things over the JP version. Stage 3 was adjusted with less lines of unbreakable blocks, and there are three new stages.
true, though finding something that supports the controllers on MiSTer is a pain. The range with snac is odd. Mouse works great when it's forced as a spinner in the NES core, though.
unless that was fixed. I have a FC adapter that supports the JP Vaus, but had issues with jitter.
It's definitely a nice hack, but make sure it's this one. https://www.romhacking.net/hacks/6040/
Not this one. I'm not even sure what it actually does. https://www.romhacking.net/hacks/3249/
though I'll try the US Vaus in the expansion port with the second hack to see if that works.
I opted for a USB spinner similar to a Vaus in design but better build quality, so I cant test these
Tested both hacks with Mister Addons awesome FC adapter.. My initial impressions were correct. NES Vaus works correctly with first hack, but doesn't work at all with the second one. I'm under the impression that the author of the second hack incorrectly assumed the the first JP Vaus and the US Vaus are the same (functionally yes, compatibility wise, no)
Ah that makes sense
folks, what's the best way to experience the famicom controller mic?
turn on a fan
it will emulate the hum that you got when you forgot to mute the famicom mic
there's about 6 games that use the mic, and the two you've probably heard of are zelda and kid icarus. Kid icarus you can blow into the mic to make shopkeepers get angry, and in zelda it kills pol's voice if you blow into the mic.
I’m not impressed
the rest use it in more trivial ways
it was a dumb idea in hindsight
there's also, most importantly, Takeshi's game
Takeshi no Chosenjo (Takeshi's Challenge, featuring Takeshi Kitano who starred in Zatoichi, Battle Royale, Violent Cop etc)
Kitano hates videogames and wanted this game to show its players how futile and pointless their hobby was. Amongst the challenges included in the game were a section where the player must hold a single button for up to an hour, a boss that takes over 1,000 punches to kill and of course the microphone section, where players are required to sing a verse of karaoke or talk whilst playing a pachislo minigame. The microphone section was replaced in later versions of the game once the microphone was dropped from the Famicom.
Atlantis no Nazo (NES = Super Pitfall II) - get the microphone power-up and then yell into the microphone to freeze and kill most enemies.
Hikari Shinwa: Palutena no Kagami (NES = Kid Icarus) - talk into the microphone to bargain for lower shop prices.
Raid on Bungeling Bay (NES = Raid on Bungeling Bay) - ?
SD Kamen Rider -- in one of the mini games, blow air into the microphone to get a windmill to spin.
so we all agree, it's an essential feature and deserves a way to be accurately ||preserved||
I'm wondering if I can get those nso famicom controllers and map them correctly
oh here's an even better list
Takeshi no Chousenjou (unconfirmed)
As was said before there are some parts of the game that requires the mic to proceed. But apparently there is a way to pass these parts of the game without a mic (maybe an added feature in later versions of the game as was suggested before in this thread, I don't know) that was added as an alternative for people with the New Famicom, and thus doesn't have a mic. However many people misunderstood this as a built in function in the New Famicom itself and that it would work in every game that uses the mic. Anyway here's what is said about it:
Use the microphone with the New Famicom: Press DOWN and A buttons on Controller II and after that the A button on Controller II will act as shouting into the mic.Raid on Bungeling Bay
In 2P mode shout in the mic and a mic icon will appear under the score. Keep shouting and it will turn red. At this time up to 6 fighter planes will come attack the heli. It's said that one should shout out "HUDSON!!" into the mic.Star Luster (unconfirmed)
If you call into the mic when energy is low and part of the ship is in NG condition, a mysterious character called Starnoid shows up, refills energy and repairs ship. But this can only be used once.Bakushou!! Jinsei Gekijou (unconfirmed)
This board game which is based on The Game of Life has an event where you need to sing in to the mic.Bakushou!! Jinsei Gekijou 2 (unconfirmed)
The sequel also has an event where all human and computer players are forced to shout into the microphone. You can apparently not proceed without a mic (I guess AV Famicom users are out of luck on this one).Doraemon (unconfirmed)
At the point at defeating the boss in area 3 and if Gian appears, shouting in the mic will defeat all enemies onscreen. But only once.Apple Town Monogatari (FDS)
The mic is used in one of several easter eggs in the game. When the girl is climbing the upper stairs, hold B on Controller II and shout into the mic. After she falls hold both A and B and shout again. I've tried it long ago but I don't remember all details exactly. Strategywiki has this listed.Kamen Rider Club (unconfirmed)
When playing roulette, you can blow in the mic to make the roulette move a bit from the place it stopped at. Also something about the pinwheel. Is this the same game as "SD Kamen Rider" in the first post? Kazaguruma can mean both pinwheel and windmill in Japanese.
it is accurately preserved, there's a feature to emulate blowing into the mic 🙂
just the button press right
again I wonder if the nso controller with its mic can be mapped appropriately
it cannot
I like the way Nintendo would forget what a terrible idea the famicom mic was, and then do it all over again for the DS, which also just boiled down to blowing into it for the vast majority of games that used it
I know people bring up from time to time adding a real mic to mister
it really is quite pointless
because few actual real mics work as poorly as the famicom controller mic, the button is actually more accurate
real mics will be too clear and precise
it wont work as well
As if regular noid wasn't bad enough, there's a starnoid too for ruining space pizza
BuT It’s nOt pReSeRvAtIoN
I should buy a bunch of nes games and put them in specimen jars filled with fluid as shelf decorations
preserved games
Part of me hates that, part of me loves it
Make sure they're undumped unique prototypes
Shhh
lol
Wow, Beat Takeshi is a mega-troll
"Don't waste your time playing games kids, instead watch my ultra violent existential Yakuza films"
Am I right in thinking it’s mapper 99 that lets things like Vs Castlevania have usable dip switches?
Yes
Its not implemented
There are only rom hacks right now to other mappers, some with soft dips some without
Cool, I have the Vs Castlevania NES patch thing to run the game but I recall there was a repro you could buy where there were physical DIP switches to alter the game mode. I’m assuming Nintendo World Championships would be a mapper 99 also due to the DIP settings?
nah that's mmc1 with some weirdness
There's some confusion over whether Vs. CV is mapper 99 or not. Not all Vs. games use mapper 99.
A hack of Vs. Castlevania for NES was supposed to change the mapper and it turned out the mapper was already a standard NES mapper and didn't need to be changed.
Unless I read the post wrong, but it gave me the impression that Vs. CV didn't use mapper 99
Interesting… I’m always intrigued by how some of these non-standard mappers get configured and implemented, especially some of the weird stuff that crops in in those random bootlegs
4E 45 53 1A 08 00 28 09 20 00 05 07 00 03 00 04 00 01 02 03 04 05 06 07 01 01 03 01 02 01 01 FF 01
that's the correct header for vs castlevania
02 is the mapper?
wait no, 20
no, 02
jesus
im out of practice
so it's just a simple game
same as the original castlevania
I might be wrong but I thought that the mapper changed to 2 once it had been NES patched, might be totally wrong though!
So the mapper is 02, but it just has the code added in for dip switches and coin input
whelp, this was a pleasant surprise
Replacement pcb, USB Im guessing?
yep, this guy is making drop-in pcb to use oem controllers on MiSTer
lemmie try loading it I gues
I mentioned to him this morning I was interested in this for famicom. and boom
looking thru his stuff. he's making them with the kinda parts needed for low lag
I was asking about adapting a Player 1 Sharp AN505BK to MiSTer yesterday, this might be a simple solution
My controllers are all 1ms lag via daemonbyte except the PSX Classic USB at 2
@pharacelcus do jump in the MiSTer discord if you use the platform. lot of good folks there. and robby.
I am not good folks
hope he joins in.
My lag test is always “Does Mike Tyson knock me out in the first 90 seconds” - if he does there’s lag
No matter what solution I choose, Im going to have to drill a hole in the top of the controller
Yeah. Different palette, coin input, dips and code changes for dip settings.. and title screen
should be able to accommodate a usb port
cool
this works
the mic button inserts coins
no idea why
go figure
there's an error with the tilemap
okay this palette is annoying me
need to generate vs palettes
The plot thickens. Maybe Kitrinx will bless us with support for these after her other ... Atari (
) work is done
Atari work eh? It wouldn’t be a certain Jaguar perchance would it?!
That looks like there’s some sort of messed up mirroring too unless it’s just me
yeah that's the tilemap I mentioned
the mirroring is wrong
it may be that way in the header or we didnt respect it in the mapper
one thing at a time
I have code for generating these palettes already
uint32_t RP2C04_0001[64] = {
0x755,0x637,0x700,0x447,0x044,0x120,0x222,0x704,0x777,0x333,0x750,0x503,0x403,0x660,0x320,0x777,
0x357,0x653,0x310,0x360,0x467,0x657,0x764,0x027,0x760,0x276,0x000,0x200,0x666,0x444,0x707,0x014,
0x003,0x567,0x757,0x070,0x077,0x022,0x053,0x507,0x000,0x420,0x747,0x510,0x407,0x006,0x740,0x000,
0x000,0x140,0x555,0x031,0x572,0x326,0x770,0x630,0x020,0x036,0x040,0x111,0x773,0x737,0x430,0x473,
}
uint32_t RP2C04_0002[64] = {
0x000,0x750,0x430,0x572,0x473,0x737,0x044,0x567,0x700,0x407,0x773,0x747,0x777,0x637,0x467,0x040,
0x020,0x357,0x510,0x666,0x053,0x360,0x200,0x447,0x222,0x707,0x003,0x276,0x657,0x320,0x000,0x326,
0x403,0x764,0x740,0x757,0x036,0x310,0x555,0x006,0x507,0x760,0x333,0x120,0x027,0x000,0x660,0x777,
0x653,0x111,0x070,0x630,0x022,0x014,0x704,0x140,0x000,0x077,0x420,0x770,0x755,0x503,0x031,0x444,
}
uint32_t RP2C04_0003[64] = {
0x507,0x737,0x473,0x555,0x040,0x777,0x567,0x120,0x014,0x000,0x764,0x320,0x704,0x666,0x653,0x467,
0x447,0x044,0x503,0x027,0x140,0x430,0x630,0x053,0x333,0x326,0x000,0x006,0x700,0x510,0x747,0x755,
0x637,0x020,0x003,0x770,0x111,0x750,0x740,0x777,0x360,0x403,0x357,0x707,0x036,0x444,0x000,0x310,
0x077,0x200,0x572,0x757,0x420,0x070,0x660,0x222,0x031,0x000,0x657,0x773,0x407,0x276,0x760,0x022,
}
uint32_t RP2C04_0004[64] = {
0x430,0x326,0x044,0x660,0x000,0x755,0x014,0x630,0x555,0x310,0x070,0x003,0x764,0x770,0x040,0x572,
0x737,0x200,0x027,0x747,0x000,0x222,0x510,0x740,0x653,0x053,0x447,0x140,0x403,0x000,0x473,0x357,
0x503,0x031,0x420,0x006,0x407,0x507,0x333,0x704,0x022,0x666,0x036,0x020,0x111,0x773,0x444,0x707,
0x757,0x777,0x320,0x700,0x760,0x276,0x777,0x467,0x000,0x750,0x637,0x567,0x360,0x657,0x077,0x120,
};
there we go
I do still have my pc10 code
Oh, you implemented all the VS RGB PPU palettes in it too
yes the mirroring was just a header issue
it should be vertical mirroring but was set to 4 way
seems totally playable
Hm, so mirroring fixed, palette working, coin via mic input. That leaves dip switches. Maybe just a value that could be patched to the ROM I guess
you want everything
My interest in VS is mostly playing VS Castlevania with the dipswitches set a certain way for the hardest difficulty
Interesting
hold my beer
Okie dokie
okay, we'll let that build
what is that
onomatopoeia for like "excited"
if you've watched Spy x Family, Anya says it a lot. Waku Waku
doki doki for me
夢の中でだけ
so MIC is actually the service button
I guess they used the same memory address or whatnot
the same bit in 4016
the service button seems to mostly just insert a coin though
so win
it's okay, I added a coin button
maybe it'll work
I shall test it
Were you putting this up on github
@harsh temple can you give me dip settings for castlevania?
cool
ooh
there's a menu for dip switches, and you can map a coin button
Thank you very much
castlevania uses vs palette 2
Is this anything youd consider putting into the main for NES?
wow, hard is hard

