#Arcade - IREM
1 messages · Page 3 of 1
Are we talking public holidays or annual leave?
My old boss in Kansas always mocked the UK for how many public holidays we had, but the US have just as many ???
25 -26 days holiday plus 8 bank holidays is pretty standard in the UK if you have a decent job.
Thanksgiving (2 days), 4th of July, Memorial Day, Labor Day and Christmas are probably what would be considered national holidays in the US.
20 days, 4 weeks, would be on the higher end of paid vacation. I think.
I had the same thing at my last job but they always had projects that fell over my times planned. So I took every Friday off for 24 weeks in a row. They didn’t care
lol I bet your colleagues did. If you have a small team that always fooks you over.
Whoa whoa whoa! We get New Year's Day as well 😭
the number of places that don't give 2 days for thanksgiving would astound you.
35 + bank hollidays here
Always run into problems by the end of the year because i usually havent used them up yet (witch you have to for the most part)
we have 1 month per year, then 2 days for personal affairs. This is common in private business. The public employees have more days. Then, as a we are culturally catholic, we have a lot of christian holidays in the year. Saint Joseph, Saint John, Epiphany, Holy Friday and Resurrection Day in Easter... a lot. Then there are local holidays too.
Awesome update! Thank you!
I am pleased to announce that tomorrow May 18th at 5pm PDT we'll be talking with @stuck hatch about MiSTer FPGA, Irem M92 Arcade hardware, how video is handled in arcade boards, MDfourier, M.A.M.E. and much, much more.
We will talk live with Martin Donlon, aka Wickerwaka, about MiSTer FPGA, Irem M92 Arcade hardware, how video is handled in arcade boards, how MDfourier was u...
Turbo function when? 
Probably a week or two.
Technically turbo is done. “Not turbo” is what needs the work.
devs are the cool ppl
😮
Gun Force 2 is so significantly better that I feel the current version cannot be accurate
@terse rune wake up turbo mode just dropped
Congratulations @stuck hatch this is now the best way to play In The Hunt of every port/version
You tried it out?
Oh yeah
Wow at Gunforce II
Cannot overstate how cool this is, this core is better than a real arcade pcb
That's very cool to hear
When the other folks wake up and see this they'll be happy too no doubt
I noticed that the last time I played R-Type Leo, the stage music didn't start with "3,2,1 let's go!" anymore. Did something change recently?
did you lower the sfx to better hear the music..I mention it because that is said to possibly affect some of the music channels
Turbo mode ftw
What is turbo mode?
Scroll up, slowdown on m92 is squashed thanks to wickerwaka
There is no turbo mode as an option yet, but there is an rbf that runs at turbo speed.
Oh wow how exciting!
Dern tootin' bobert
It’s really impressive. To not only make an accurate reproduction of the games but also implement an improved version that removes slowdown. We are very fortunate.
Indeed
Only for Game Boy Color MISTer FPGA
Thank you 😊
Superior soldiers anyone ?
Forget SF6
Superior Soldiers is the way
You ready for the beta bro ?
I'm gonna download it and take it to work. I'm on night shifts from Friday - Monday.
One of the guys on my team plays SF, so we'll hopefully try some out (in-between vids)
I have pre ordered it now
Im so ready .. to make some people rage!
Turbo eh? Now I’ve gotta open up the news video edit and add that in 😂
Go home…you are drunk. Drunk on jank games
How do we use the turbo version?
Just pick the core. It’s auto pegged as turbo it seems
So once the RBF is in right place a game will know to use the Turbo version?
Nope, you 'll have to make new MRAs accordingly
Just replace the current core with the turbo core, rename the turbo core to the name of the existing core.
This turbo version is amazing, shame we didn't get the same with the neogeo core. There's a hacked version of the core with overclocked cpu X2 but it's all over the place with most games.
Maybe @stuck hatch you could have a look at it when you'll have time ?
You mean the 18 and 24Mhz rbfs on the forum from September?
https://misterfpga.org/viewtopic.php?p=59591&sid=1a22bc6ce3f61ae17af787598565baf5#p59591
Never say never, but I don't see myself looking at this any time soon. I can implement this on the M92 core because I understand all the potential dependencies on the cpu speed. I don't have that same level of knowledge of the neogeo.
Anyone looking for an MVS for some reason will likely be pleasantly surprised at the price of them from decommissioned cabs on AliExpress, they are like 50 dollars
Looking forward to listening to this chat, miss the MiSTer events Artemio hosted, hope they come back 🙂
@opaque flax hopefully they have their plastic cart guides still, for some reason secondhand MVS pcbs seem to have them removed a lot of the time
Yep, most do!
Yes that one, it works only with some few games like metal slugs. The others showed only a mess of garbled graphics.
Oh, explains why I didn’t see any issues. All I played with it was Metal Slug. 😂
Yep, I get it. I don't think it should be very difficult for a seasoned fpga dev like you tbh. Crossed fingers.
Try Pulstar, you'll see 😓
I see @stuck hatch is going the capcom route and instead of a new core he is just adding turbo to everything
Love the turbo btw!!
Absoultely amazing @stuck hatch . Tried Gunforce II and now there's no slowdowns 👍
Big thanks , @stuck hatch : https://youtube.com/shorts/Ti4IvXhLu3c
TURBO_IremM92.rbf - 17th of May 2k23 by Martin Donlon aka wickerwaka
Replace the core
And boy, does it work.
This turbo function for M92 has caused an immense nerd out reaction from me
Wickerwaka could make horrible insinuations about the maternal side of my family and Id still forgive him
I don't know them, but I'm sure they are lovely ladies.
I don't really frequent those parts of town.
Depends if you want both versions to live together. I like to have the core "faithful" to original arcade games (i.e with slowdowns) and the overclocked version as well. Here are the MRA's made for turbo mode
Sure, you're welcome
That's awesome
Thanks
Is it possible to get this and the Turbo Core pinned?
Turbo is pinned. To the floor baby
doing some capturing now
hats off to the turbo core
Indeed
Is the original core running at the exact same speed as the arcade board? I thought there was questions about the slowdown in gunforce, for example.
V33 needs to be verified I believe
It is not, mainly due to differences in how sdram works vs really hardware. There are probably situations where the core is faster and slower.
Yes
I’m interested in what you manage to figure out here 🙂
Ah right. Is the turbo core an intrim until an uodated release or will there be separate cores?
Eventually Turbo will just be an option in the OSD.
Truly the Street Fighter 2 Turbo of M92 cores.
Champion Edition
Super Irem M92 Turbo Championship Edition
Super Irem M92 Championship Alpha Turbo Hyper Fighting: New Challengers Anniversary Edition SD Remix
I believe it's just called "Superior Soldiers"
MDFourier on IREM M92 Arcade hardware and MiSTer FPGA
https://www.patreon.com/posts/mdfourier-on-m92-83451007
I like to think of it as “Inferior Soldiers” myself lol
I want to play through Superior Soldiers one of these days
Do you?
Thats fantastic
Arabian moon is such a way better character
Shit I forgot superior soldiers works now
Get on that shit asap!
A flood of poverty
Definitely, and in turbo mode too 😀
Elfmania for the Amiga
I was going through In The Hunt last night and noticed severe slowdown on the final boss when I got there on 1cc. the red mines from the previous phase also continued to scroll and spawn above the water. hadn't noticed this previously without continuing and also haven't seen this on 1cc (supposedly) PCB captures. will try to repro with capture this weekend
Which version? World, US or Japan?
World, 20230510 rbf
welp can't seem to repro if i lose 1cc during final boss fight :/ this game is a rough one for me at the moment to 1cc. sorry can't be of more help for a repro here
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
If you loved WickerWaka and his Irem M92 MiSter FPGA core but didn't love the original games slowdown in titles such as In the Hunt and GunForce II...you are in luck! Because retro gaming arcade love knows no bounds and now that MiSTer has a brand new work in progress TURBO core fo...
@stuck hatch amazing work!
Thanks for the video!
Release wen 🤣
Best thing to happen for that hardware
Good question. Work, life and other projects have been stealing cycles from this
Whenever he feels like it
My fav video to make; comparisons that are painfully obvious side by side. Perfect visual comparison
Spreading that wickerwaka love.
as it should be
Who needs SF6, when you got Super Soldiers running in turbo.
the feeling continues
where do i've to copy MRA__TURBO_IremM92.zip ony ms sd card?
You need to delete iremm92 rbf from _Arcade/core folder
And then place the irem m92.rbf file in that folder
hmmm, im being dumb and cant find the latest turbo core 🤔
oh ok, if its the 5/17/23 version, i already have that 😅
super cool stuff, really makes these games feel different
looking forward to this being a toggle in the core
Newbie question about this: why are the MRA needed for the turbo core? In other turbo cores (NeoGeo, PSX...) the original files work with the turbo. Just curiosity 🙂 thanks
You can update the MRA to let them live side by side. Example, copy the In The Hunt MRA and update this section to point to the Turbo core - now you have a Turbo alternative but still have the original hardware accurate version available without swapping the RBF files. Currently there's no turbo switch in the core itself, so they are two separate cores.
(the rbf tag points to the Turbo core, not the original core)
With those other cores, you're loading the core, then the romset. With arcade, you're loading the instructions for cooking the rom from the available zip files in the mame folder and telling the MiSTer which RBF file to load and pipe that assembled ROM into. So it's not 1:1 with the console cores. Hope that makes sense, because I often confuse myself.
Yes, makes a lot of sense. I too forget that console cores and arcade cores are very different. Thank you for the explanation!
The turbo option will also eventually be added to the core so you won't need a separate core for both.
Mornin' all! My Astro City monitor is down for repair, so I'm using my MiSTer on a 31kHz (Naomi) monitor for the first time. Most games I load up work fine, but the IREM cores don't obey the system-wide 31kHz setting from the ini. And since they launch in 15kHz which I can't see, well... I can't see, if I want to hunt for options to change this.
Am I doing something wrong, or is this a bug, or <other>?
Whatever mode they launch into, my Irken JAMMA Expander does NOT like the sync. Its displayed H/V sync rates are totally ridiculous. In 15kHz mode, it likes 'em just fine.
how are you setting that system wide 31khz setting?
something forced in the standard ini file, I forget the wording.
I suppose that's important. I'll go find it.
forced_scandoubler=1
m92 or m72 cores?
I tried Hammerin' Harry and Mr. Heli
The former wasn't 72, the latter didn't give me the option
Okay, those are both using the M72 core, it might have an issue with the scandoubling
I'd love to know what you find.
There are waves on the screen every time I play In the Hunt.
Because it's in the ocean.
Honestly though, if it's JUST I92, that's odd. But it could be environmental if it happens with any other inputs. Lights, bad power from the wall, underpowered MiSTer (are you using the original power supply that came with the DE10 Nano?), poor shielding/yoke issues with the TV....I feel like if it were a core problem we'd be hearing about it a lot. But that's not to say it's NOT, just Occam's razor stuff, you know?
Sorry if this has been already asked, but is the turbo feature going to become a menu option in the official M92 core, or will it always be seperate?
Yes it is being added to the main core so you won't need to install a separate turbo core.
Oof. Though, recaps can be fun. A little zen.
Yeah, I reached out to them long ago but never got a response.
Ah too bad
Motivated me to release stuff openly by default. Who knows when I will have to focus on other things, at least what I have done is out there.
Japanese developers are known for keeping things in private for some reason
they were unable to read the words of Richard M. Stallman
Hi wickawacka im a bit stumped as to what setting for my mister resoluition and scaler wise will display m72 cores full screen with the wider
hv integer . sorry
Integer scaling will not typically fill the screen with the m72 core because it is 256 lines tall and that doesn’t divide into most display heights.
laughs in 1024x768
What the fuck
Too much ? Fine I’ll remove my joke ..
I thought it was pretty clever
I can't claim to know everyone's sense of humour, but it seemed to be quite a stretch to me.
It was
I'm trying to get a full US set of M92 games, but even though I am close, I love the ease of this core! Thanks again for making it (and if anyone wants to sell off theri M92 PCBs, please PM me!)
Got an RType LEO yet?
Can anyone give me some clues for setting P2 controls? I'm using an irkenlabs Jamma Expander, if that makes a difference. The main menu of MiSTer easily allows P1 controls to be set, but when I start a 2P game (IREM M92 core in this case) I can't easily set P2 controls, P1 controls both players.
What's funny is I've only ever played it multiplayer with wired because I ran into that exact issue when I tried wireless.
Well, I'm not 100% sure how the jamma expander presents itself to the MiSTer. Is it a pair of pads, or a keyboard? Or <other>?
Dunno why the main system menu only configs P1 either.
Also, @stuck hatch - when I do a reset of Air Duel via the system menu, the game does not boot back up. Garbage screen, sounds, colours. That's it.
The jamma expander support is kind of spotty. M92 core supports the standard mame keyboard mapping for four players.
MiSTer supports it too for 2 players with some ini options.
I don't think it supports remapping in either case.
docs say it has a gamepad mode too?
although that section is sort of a mild rant about mister's input mappings, lol
yeah I've never had to deal with 2P before, when it doesn't work the same as 1P, I figured I'd ask.
I think I do need to delve into that soon.
It does (see @vague vessel's reply) but, yeah. Different from the standard MiSTer 1P config.
I can totally see his point. It is a bit of a mess (and I don't know how it wouldn't be, really)
I've got a Jamma Expander and I use it on my Neo 25 Cab, switch it into gamepad mode and give it a try. I'm pretty sure you can just map P1 controls and Skip the P2 start. I'll double check tonight when I get home.
Irkenlabs wants to be extended with a usb hub and external keyboard.
With that you can move trough menus more easily and also go into the locked mode where the menu is not opened by it (good decision letting holding start be the input, there is no game ever which uses holding start as an input, no sir)
At that point though you are almost at mistercade price. And I guess there you see someone who sees it as their focus and not a side hustle
New Expander has 4 usb ports so you don't need a hub, anyway this is veering off topic. I'll check my settings and report back.
It’s not something I’m planning on adding since I don’t think the results are very good. You can use the hv adjust to get the most important part of the picture in frame.
FWIW I can confirm I only mapped player one controls and player two controls work fine separately. This is in gamepad mode.
I guess I should try game pad mode. I never have, AFAIK. Thanks for the tip.
Are you grinding an axe here? As mentioned, the irken board has a built in hub, feature parity with the mistercade, as near as I could tell, and a few extra features which are very useful (like a screen, which will tell you if your voltages are off, sync is bad, inputs are working, etc).
I need to put some real effort into this, I guess. When I enabled gamepad mode, the P2 controls stopped responding entirely, and I couldn't use the MiSTer config to even set P2 Start.
Less grinding and more venting.
But onboard usb hub is an improvment
Hi folks can someone explain how to get the turbo games running please?
You need to replace your iremm92 rbf with this file: #1089922738682089554 message
Is that all ? used the turnbo mras and renamed the said file to no effect? can someone tell the process from start to finish please?
MRA contains the name of the core - IremM92_Turbo, this must match
so you just put in the turbo mra files and the turbo rbf? do you need to rename or remove the old rbf and rmas?
put IremM92_Turbo.rbf where you have the other cores , you don't need to delete anything, as you probably noticed the MRA files have a different name (turbo at the end )
so do i need the turbo mras too ? aswell as the standard mras? or just one set of mras? thankyou
The MRA files point to a specific core name (ignoring date info). If your core name doesn’t match what’s there then it won’t load.
When i try and boot a TURBO mra i get the message no rbf found?
What is your core name?
The cores as named , i tried renaming it to the last m92 core and the games just do nothing and go back to the mister list screen. Ive tried renaming the turbo rbf and the turbo mras to the names of the normal rbf and mras but to no avail.
The turbo mras needs to go into _arcade folder, I tried to use them in other folders and they didnt worked.
You can in the _Arcade folder create a sub folder called Irem m92 turbo
Hopefully, wickerwaka will have time to adding turbo inside the main core
Hi toya thae folder method doesnt workfor me.
I have both rbfs(turbo and standard) in my folders and both mras (turbo and standard) and that doesnt work . ive used the folder method toya suggested and that doesnt work and ive renamed the turbo rbf and mras to the normal names and that doesnt work? Does anyone have any ideas?
Your setup is wrong
What is the turbo mras pointing to?
rename "TURBO_iremM92.rbf" to "iremM92_turbo.rbf" It should work
Thankyou schnoogums that worked 
Just played in the hunt turbo and wow what a difference it makes , transform the game for me . Thankyou martin . looking forwards to your next project.
Messing around with some M92 stuff again.
Need to start investigating this chunky boi too.
hope you like soccer
Oh, what are you digging into now on M92?
I am porting my test rom to C then:
- Working on timing/turbo
- Reversing important parts of the M107 board
- Same with M90
In no particular order
I am not familiar with this PCB, what is it?
Oh, M107 or M90
M107
Did my incessant obnoxious bitching motivate you?
I can dial it up if you like, Im always glad to help ❤️
Continuing the wickerwaka legend. 🤘
- disclaimer - may not be fire or barrel, your results may vary
it's okay, no one understands batty's "humor"

あなたは面白くないから、他人に迷惑をかけないように静かに死んでください。
まだ理解できない
「あなた」って呼ぶな、オマエ!俺はもう心に死んでいるので、あんたに聞かされた必要ないよ
あなたの空想を現実にしてください
ファミコンにペニスを突っ込んでいい?
ふざけんな、バカな厨房
追加料金が適用されます
負けているときにナンセンスに頼る
「厨房」って知らないんだな。それはあんたのことが完璧に表現してる。古いネットスラングだけど
キッチンは、私がまた彼をからかった後、dpが私にサンドイッチを作りに行く場所だ。
バァァァカ。gtranslateの代わりに辞書を使お
Wtf
Who shot who in the what now?
Hey @stuck hatch I never did ask, how clean was that FB conversion? Is it EPROM swap only or were any PAL/customs changed?
It looks like only the roms were changed. It’s possible the PALs were changed too, but the labels look original.
My only complaint with it is that none of the ROMs are labeled. Other than that it is a very clean board and conversion.
Would it be worth changing this channel name to IREM now and cover the other boards?
IREM okay with that.
"Arcade - IREM" maybe.
Wow, so it might be an easy "conversion" if it's just EPROMs. Maybe I'll try to buy one... or, I just wait for your awesome core! I don't even play my M92 PCBs anymore! Once more, thank you for your work!
silly question: can I have both the standard and turbo & all necessary mra files on the same setup
Good questions, whcih I can't answer but I think the final, end goal is that the core just has a toggle button for turbo mode so it would be the same core for everything. The timeline for that is not clear.
Here's another question for the team. UCC version differences. The Alpha Renewal version keeps the English text and restores the Japanese moveset, music, and some background graphics. So, what's the difference between the US AR and World AR versions? Why are there both sets in the core folder?
Yup! Just make sure your MRAs are name differently or are in different folders
king
In theory , this is the most powerful and a multi on real hardware witch can include M92 is possible . M107 is the boss
In don't think a multi would be practical. It is possible because the hardware is more powerful, but it has some differences. Some tricks that M92 games do aren't needed, but also aren't possible, so they would need some software patches.
Got some code running on the M90 board last night. It's a very simple piece of hardware. Basically an M72 but with all of the sprite and tilemap hardware replaced with a single custom chip.
The custom chip is not as capable as the M72, but it has a lot in common with the custom chips in the M92. Seems like they designed a board targetting pretty simple games.
Great work
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Topical
"Ireem" :)
I scream, you scream, we all scream for R-Type
Only Leo, because I am an R-Type pleb.
Turbo.rbf is the definitive way to play Superior Soldiers 😃
It makes a bad fighter, well if I'm honest, bad
One could call it....Superior Superior Soldiers.
Slightly Less Inferior Soldiers
Adequate Soldiers
Poverty Soldiers
Russian Soldiers 
Lead-free Solders
Wait, I'm playing a different game...
😂
Can any one point me at how to get the turbo core going along side the default core?
you need a set of mra files with 'core' field changed to the turbo core's name
I don't know if someone has a zip of them anywhere
looks like someone does
#1089922738682089554 message
Thank you. Mras still seem like a dark art to me
forbidden knowledge like teaching dolphins to read
I for one, welcome our new dolphin masters.
Ecco for president
They already have sex for pleasure, must they do everything better than me???

@stuck hatch thanks for the great work on the irem cores and all the other cool stuff you've added.
What filter is this?
Irem art was just amazing
Their hardware wasn’t significantly more capable that other hardware of the time. But how they used it….
yeah that detail is incredible
No joke, Irem's art team was incredible.
Pentile I think
The R-TYPE LV 1 boss is the LV1 boss in R-TYPE 2, but in part 2 the boss has armour a neat touch.
I hope I'm right, as this was my observation.
You are indeed correct on that.
The iconic Dobkeratops
Really, so this is not a crt?
Aah, so it's under LED. I never even tried those masks. Thanks
I'm obsessed with those video filters cause i'm really trying hard to emulate CRT as closest as possible
That's a fools errand. Best you can do is find something that looks decent from the couch. If you're pixel peeping it'll never quite by the same.
Pentile and the imaging science & technology filters have given the most pleasing looks to my eye anyway.
the real trick is in motion clarity anyway, without BFI it doesn't look the part either
and then of course you need HDR to pump up the perceived brightness of the image after BFI and scanlines darken it
Then of course you're sacrifing a couple frames of display lag. It's compromises all the way down.
you're right, some of those RGB masks look so beautiful and 100% real when your face is 2 inches from the screen,but from thr distance...hopefully one day I'll put a good arcade crt in my cabinet (i can only dream of a genuine Candy cabinet though)
Thanks for the tip! Looks gorgeous on my Z9K
Hey Wickerwaka, any updates on the M107 core? That's the one thing I really want to see on the MiSTer from Irem!
Nothing yet. With the long summer days I haven't been that excited to spend evenings in my office probing stuff. So I've been messing around with projects that I can do from anywhere.
plz just move to southern hemisphere from the months of June-Sept
Understood and no pressure, I was just wondering! It's hot as ballz here, I think we're hottest September in record for DC, I can hardly be movitavated to go ouside.
is it out yet?
I cant get this core to run
Are you sure you have the correct rom files? It should just work with update_all.
what is this @low geode ?
Is it just selected tracks?
Yes, it isnt a full AST for any particular game
I cant link to it in here, but if you want it I can DM you
Would be a fun romhack to get those in game
Id like that a lot
don't know if the sample rom can be made large enough
Probably not, I dont have a full AST for Leo anyway, just that one track.
The only full AST that I know of is from R-Type Dimensions, and I already put that into R-Type Complete CD on PC Engine
Was the Turbo ever implemented into the main core or is it still just on the separate build?
Re: IREM M72 & M84 Core (R-Type, R-Type II, Image Fight, Ninja Spirit, Gallop : Armed Police Unit)
Post by kold666 » Fri Nov 11, 2022 8:26 pm
Today I sent to mame dumping union the undumped romset of Gallop running on M84 hardware
I put it here in annex if the core devs want to update the core
Just wondered if youve seen this martin?
Hi, thanks for the great work on Irem M72 & M92 games !
I use to own a Irem M72 with the multi from darksoft and i played Lightning Swords / Ken-Go on it, i was wondering if you could add it to the playable games on the hardware ? I like this game a lot, it would be great to have it on the MISTer Platform...
Thanks again, it is so cool to be able to play in the hunt 2 players wihout slowdowns ! 👍
I believe it has encryption?, maybe @stuck hatch can enlighten us here about it
I'm surprised to hear that the multi supports kengo. The mame M84 version uses a V35 CPU instead of a V30. Maybe the multikit is using a ROM that has been ported to the V30 CPU, it wouldn't be too difficult.
Don't really trust mames or system16s categorization of arcade hardware.
Anyway, the M90 also uses the V35 for its main CPU (M92 uses it for audio). So once M90 is done getting kengo working would be easy enough
I'm guessing M82 is the V30 version and M84 is the V35
Maybe this is just me, but I have no real desire to play the M92 games with slowdown so I just replaced the regular core rbf with that one.
Maybe there is some intentional slowdown somewhere on R Type Leo or something that people prefer for gameplay reasons I dunno
Thank you for the info 🙂
Yeah true. Hopefully it can somehow be integrated into the main core
wickerwacka is the In the Hunt savior, making the first nice slowdown reduced/free version
I gotta install the turbo core, is it on wickerwaka's github (I don't see it on first glance)
I guess it's on an alt branch
remember it needs renaming in some cases
Someone made alternate mras for the turbo core a while back
@stuck hatch , I've sent you a DM (I know discord doesn't notify for new conversations most times, at least for me)
same
qq. Is there still slowdown in gunforce 2 using the turbo core?
I pinned the Turbo version of the core along with a post that has updated MRAs which use the Turbo core.
Thank you Robby 🙂
Excellent, thank you. I was using the turbo core, but knew something wasn't right with the games running slow.
Thank you for reminding me!
If you don’t care about having a turbo core and a regular core, you can just rename the Turbo rbf to whatever the regular core is named and overwrite it.
That’s what did yesterday
I think I already did that, but didn't have the new mra's
Thanks again. I know some people like to be true to the original, but I welcome removing slowdown. Sometimes it can really impact gameplay.
I copied the turbo core and turbo.mra's to their respective folders, but when selecting any of games it just returns me back to the menu, not loading. Any ideas what I am doing wrong here?
Its saying no .rbf found, but it is on the arcade cores folder. Does it have to be renamed?
Yeah rename the rbf to whatever the MRAs are looking for
Can you give me an example, for say in the hunt?
Thank you Robby
so the Turbo MRA called "In The Hunt (World) Turbo.mra"
if you open that up with any text editor, near the top there's this line:
rbf>IremM92_Turbo</rbf>
so you'll want to rename the Turbo RBF core to IremM92_Turbo
oh LOL
ah, the one I downloaded is spelt in reverse.
some of the MRAs have it named differently
ok I'm gonna re-do this
make it simpler for everyone
keep your RBF named the name, I'll edit all the MRAs to point to the one pinned by WickerWaka
You sure, I can just rename the core 🙂
you can, that'll take care of it for you
But I'm doing this anyways to make it easier for others
Thanks again.
my pleasure, always happy to help a friend
Turbo MRA files
Only for use with the pinned turbo core! - #1089922738682089554 message
Copy the contents of the zip into
/media/fat/_Arcade/These MRAs point to the turbo version of the core so you can play both versions; the original and the "turbo" versions which removes slowdown.
(thanks to @mighty gazelle for originally making these)
That's awesome, thank you
but this isn't the final way it's going to be done right? Like one day the official core will have a toggle or something?
Yes! That's the spirit!
||Sure would be nice||
how is "In The Hunt" on MiSTer?
Fantastic!
guess I better check it out today lol
Real arcade experience 🙂
Also a Turbo Core if you don't want the slowdown
Yeah, it's amazing. All of the M92 stuff works incredibly accurately. Turbo is ... aces....is that what the old folks say these days? So pick your poison. 
All of the Irem games are amazing on MiSTer! Even the...interesting...games!
<wiggly fighters.gif>
Hello! Newbie here, excuse my ignorance. As a Bomberman fan, I am interested in both Irem M90 and M97 hardware. From the specs they seem to be basically same hardware as other existing Irem boards (although I am sure there's small differences!), is there any plan to support them, anyone working on them? Thanks in advance!
Ohh I found a message from @stuck hatch that is workin on M90! Is there a core to test? Or a sub forum?
And please don't forget about M97 😉 🙏🏻
I don’t know if m97 is functionally any different than m90 hardware. I’ll have to look into it.
MAME lists it together with m90
Test please Bomberman World (arcade) in your m90 and see if it BLASTS! 😁
M77 probably my most desired arcade core, as it has Kickle 🙂 Love the NES game but never played the arcade version.
It probably has more in common with the M62 hardware than the M72 or M92
Or maybe M75
Yeah, it's definitely a more simple board compared with the later IREMs you've done, but as yet nobody has taken it on sadly
The penis screenshot is an eye catcher
Is there an issue with Dream Soccer 94 attract mode? If I load up the core, let the attract mode play out, it starts a demo game after the intro animation. In the demo game when the ball reaches the right hand goal, the scrolling glitches out pretty bad , snapping back and forth.
Ahh, many thanks! I wasn't sure if this was known or not 🍻
Hey, bump. Any update on the Fire Barrel core? I thought I heard something about it...
@stuck hatch I have a question about M72 / M84 hardwares : do you know if there would be even the slightest difference between R-Type 2 running on either of these hardwares ? R-Type 2 is running on your M72 core and also on the Apocalypse M72 multi board and I was wondering if there was any compromise made compared to the original M82/M84 versions. The Sytem16.com website says something like "Similar base hardware to M72, but all with slight differences." about both M82/M84 boards and I thought that with your knowledge of these hardwares you could bring some more details.
I don't know. The M72 core was developed from the R-Type schematics and then changes were made for the various variations based on MAME and looking at what game roms were doing.
maybe someday the boards will be cheap enough and I can get one
you're like 15 years too late
Maybe if you tweet someone might send you one on loan or as a donation. Works for JT
and then you can get that person occasionally getting irritated on twitter like 'WHERE IS THE CORE'
Wikka clicks mute
The nice thing is you can buy a board, figure it out, then resell it for more. Just tell your wife it's an investment.
How much do they go for these days?
I recently went through the beep website and found all the stuff they had up for sale that I also own
let's just say....pretty good investment!
M92? Minimum like $1000 for the most common one. Or do you mean m72/m84? Etc...
M84 is like 600-2000 depending. M72 is 800-2000 on ebay
So yeah, not cheap.
Ouch
most ebay prices are fantasy tho
Darn those games being so good and popular.
Sure. They could either be overinflated OR the unit is not original chips or not fully working, etc...
like tons of listings for "rare-ish" arcade stuff are people just relisting beep or yahoo stuff at inflated prices and then buying it when someone wins the auction
There's that one guy who always posts pictures of "working" ones and the arcade monitor on his workbench.
He apparently has a bad reputation
that behavior is part of why beep has an english site, I think
often times the ebay listings will use the images from the yahoo jp listing
M92 has regular sales at around $500-600, it just depends on the title. Right now there is a very nice Hook for sale for $1k OBO, but that one is pretty rare. I think he'd go lower, but I wouldn't...
MT2 use to be a $150 game that people would convert to other games. A shame as it's pretty good as is! Now the price has creeped up to $250-300.
@stuck hatch how is the FB going? Has there been some roadblocks in the core or have you just taken a break (which is totally cool or course)?
I’m reimplementing the cpu because the m107 board runs at a higher clock speed.
NOICE
Oh shit son!
Dis just got real!
ooooooooo shit
Oh, very nice! What are all the tangible improvements over the old core?
I'm getting no audio in In the Hunt...but the turbo toggle works great!
Also service mode causes the core to hang on ROM OK.
Sound works in NBBM, but I'm seeing a weird artifact on the sprite deforms for shadows.
(If this isn't intended to be a 'test it' core, ignore all of this)
Weird, I have audio here.
Yeah, there is some artifacting there that I need to work out. Some other cores have some artifacts too that are more apparent in turbo mode.
No, but good call out.
Really just a more accurate CPU implementation which will probably fix one or two know buys (In The Hunt going crazy sometimes and the Dream Soccer scrolling getting messed up)
Putting this out so people can try to find some new CPU bugs which I work on validating all of the timing.
Is there anything I can grab to help narrow it down? It's fully reproducable for me. I'm up for any help I can provide.
If you have them, see if any of the alternative roms work, different regions
If I want to try this, do I just swap out the dated rbf from the arcade cores folder, or can they both be in the folder together?
I removed the old one and left this new one in and In the Hunt with turbo works great and I have all the audio
Can confirm I am also seeing the ninja baseball graphics glitch though
Was there anything I had to do to get past the ram/rom check in superior soldiers?
Thanks, disabled service mode and all good. Now I can play the best game
The normal/turbo difference in Dream Soccer is dramatic
Oh yeah? I didn’t know it had much slowdown.
OK, I've tried the other two romsets (JP and US) and they had audio. But then I noticed there IS a small blip on my timeline from the World/Default core. So I cranked up the gain and the audio is there, it's just extremely quiet. Both are set to use IremM92.rbf in the MRAs and I've made no other changes to settings.
Headphone warning on the video...the quiet one is first.
(To be clear, FX volume is set to Normal in all cases, no other core based audio processing is turned on...HDMI capture, I've not tested analog out)
Do the M92 roms not automatically download with update_all?
They do
Enable Arcade rom database in update all
I thought they did - just wanted to check cuz I saw Andy saying he used a different set - so it’s automatic but we can manually use others 👌
Check the volume settings in the OSD menu that is all the way to the left
I'll check tomorrow. That's probably it. My cat has stomped my keyboard and changed the volume before....I've not touched it since it goes through a capture setup, but that's the most logical thing. I'll let you know.
I checked tonight. Yep, that was it. I should have checked that first but never change it, normally (and I stupidly thought the core volume would be tied to the rbf, but of course it's going to be tied to whatever the menu uses). Thanks! The settings DIP issue does seem to be real, though.
Cat said protect your ears
I had it in it Super Attract Mode rotation when I was running that a few months back and a few cores got messed up by little cat feet. I got over the mode quickly (I still think it's really cool, it just didn't need it on this one....still a neat idea after a little work...don't run it default if you have Amiga in the rotation though, unless you occasionally want suggestive imagery popping up from demos).
Dream Soccer seems way too slow in non-turbo mode
Non turbo did leave me with a bit of a "I guess people were ok with this" feeling but I'm completely unfamiliar with it 😄
It was a fun showcase for turbo even if it may be incorrect
@stuck hatch Ok, I have now gone through all the games, and here are my findings:
- Ninja baseball Batman has graphical issues. It is visible in the title screen where the shadows are messy
- Undercover cops has a graphical glitch on the left-hand side. It is spotted when entering the first stage
Otherwise, the core is stable and I checked the service menu for all games and they function as expected.
I cannot recreate this
Some games requires you to press buttons to continue after the ROM OK
Maybe that's it. I just expected it to continue. I hit buttons, but likely not the right one.
I'll try it now.
Ah, I have to push both torpedo and mine at the same time. Thanks!
@stuck hatch awesome work will test this out later today too 👍
Having the switch is SO awesome. It's a game in and of itself. Switching it when you experience slowdown is really fun. Feels like getting a wish granted at the arcade.
I LOVE IT!!!!
Classic Roberto
Well, those two hours of depression and self doubt were totally worth it.
Most delayed classic Robby punchline!?
I’m sorry I forgot lol
And here I thought you were playing the long game. You disappoint me! Ignorance would have been bliss!
Fuck yes, thank dude
So we drop this into fat/arcade/cores but how do we launch the M92 games with the turbo core?
I removed the old rbf for the time being and the games launched with the turbo one automatically
Ohhh. That's a good idea 😅 👍 I suppose it is to supplant the regular core eventually since there's the option for normal/turbo.
Yeah, I removed all pins for the turbo core and MRA alternatives. This new core update is all y’all need.
Thanks. Niesh.
Is the new core in update all or is it still wip?
Still WIP
@stuck hatch Any news on your work?
Squashed what I think is the last CPU bug this morning. My TODO list:
- Gather timing info on the last few opcodes ✅
- Fix high scores on the M92 core ✅
- Add DDR3 loading, because it's too slow in general ✅
- Release M92 update ✅
- Gathering timing info from M107 board ✅
- Update M107 core to new CPU implementation ✅
- Release M107✅
- Use M90 board to implement V35 cpu, based on the current V33 implementation✅
- Gather timing info from M90 board and implement GFX custom✅
- Release M90 core
- Use V35 to implement a V30 core (timing is nearly identical)
- Update M72 core with new CPU
- Implement V35 M72 variation for Ken-Go/Lightning Swords support
Perhaps with your v30 core we can have a new speedup pc xt core 😜
Legend
Maybe new release of the M92 core
- Updated framework to latest version
- New V33 CPU implementation
- CPU Turbo option
- DDR (faster) ROM loading
The faster rom loading requires new MRAs which you can get here
Let me know if you encounter any issues, it has been stable for me the last week or so.
awesome! Can't wait to check this out. Thank you!
@stuck hatch I have tested all m92 games and loading times are impressive, combined to turbo this core becomes incredible! I tested all 1st level's of each and everything seems very stable! Very good job! Thank you!
Thank you!
So I haven't had a chance to test but is that soccer game running the same as the last time I tried turbo?
It runs at the correct speed now
I’m just glad we have a new core to play the systems best game. Superior Soldiers. All the rest of the games kind of suck
Very true
Love disco at the nuclear plant
It’s like a meth binge and a genetic distorted making her entire body double jointed
You fool, the best game is actually Perfect Soldiers.
I saw some wierdness with the score on "In the Hunt" (corrupted display of random numbers/letters), but other than that every game i have tested worked great. I might need to clear my config file for that game. I'll try that tonight.
Hmmm, sounds like it could be an issue with high score loading.
Once its all tested and confirmed a ok, will everything be available from the update all? I see mention of needing other MRA for fast loading.
It will be available on update_all and even the regular downloader because the M92 cores are part of the official MiSTer distribution.
Saw the same thing. Went away when I deleted the nvram file. I’ll need to investigate.
Yes, same thing here, also OK after deleting the nvram file. I don't know if maybe that file was old and contained some corrupted data.
did the core generate nvram files in the old version also? even when it did not support highscore saving..
just finished VO on new vid..."there is one glaring problem with the core we cant ignore. It plays Superior Soldiers"
I'm adding a weird shrunk video mode because they really use the full 240 lines and scores are always cut off
The format shouldn't have changed, so it would have to have gotten corrupted some how and highly unlikely that we would both have the same corrupted data on the same core.
That's specifically for crts because they don't normally show all 240?
oh that looks great, it's really hard to play some of the irem games on a crt as is
Great feature addition. Always had to choose a part of the screen to sacrifice on crt before. Far better than having to adjust service menu settings on the TV just for one game/board
Will probably be more impactful on M72 since it is 256 lines tall. It does distort the image a little bit, but I'm limiting the distortion to the top and bottom of the screen
Legitimately... thank you for your work. This is my favorite arcade core by a lot. You have made me and my group of friends (which I swear I have... I swear) so happy. Not taking the piss. Legitimately I'm grateful for your work!
Actually, the nvm file that was giving the problem was completely blank. It's possible that some beta version of the core I released was writing blank hiscore files and then it was crapping out on load once hiscores were working again.
Okay, officially released
thats awesome congrats
Congrats wickerwaka!
Congrats, i remember some glitch on dream soccer 94 and now it's fixed
Thanks for your great work! And congrats on the release 👍
Nice, Undercover cops visual glitch is now gone as well
@stuck hatch Thanks so much for this core and for this latest release! I do have a regression to report though on this one and am happy to do any testing needed to help in any way: https://youtu.be/p05SXdzYBuI (tldr/video shows previous version syncs well on BOTH my 240p bvm crt and 240p pc monitor. Latest core doesn't sync at all on my sony bvm crt but does sync (some of the time) on my pc monitor.
Hey! just wanna thank @stuck hatch for the amazing work done in this core (and for not givin up on MiSTer) ❤️
for what it's worth, the latest version syncs fine on my 15kHz crt (Commodore 1084 connected to the analog board)
The Wickerwaka don.
Interesting. Have you tried any recently updated cores? The only change that would impact video sync was updating to the latest framework version? Did you try any of the previous core versions that I posted here?
is the turbo option core pinned here only for now?
It is now part of the official mister distribution
I don't know how to unpin a message?
oh ok. I ran multiple updates and when running in the hunt, it doesn't show me any new features in the OSD. Any ideas? before updating, I did a cleanup and wiped out all my MRAs, roms and Arcade cores, plus nvram. Update all has pulled them all down again, but not a new IREMTurbo version.
Did you delete the turbo version?
Thank you for all your work, you're a genius. Is this pretty much all the Irem hardware done now?
Excellent work as always. Can the squished video mode be applied to any arcade core in future. Fair number of Jotego’s cores would benefit greatly.
Sorry for the slightly delayed answer: I had to make sure I'd tested enough updated framework cores. I tested some arcade cores that have the updated framework and all the consoles apart from saturn and psx (I can test those tonight). I haven't tried any of the previous cores you posted here so I can also give that a go within the next hour or so.
@stuck hatch The beta core from february you posted here (20240225) syncs fine too #1089922738682089554 message but the core you posted here a few days ago and the one update all got me doesn't. m72 core syncs fine too so it's just the latest m92 one that has issues on my BVM Crt.
@stuck hatch thanks for hard work, had 0 issues playing dream soccer 94 and In The Hunt, both on Turbo
I'm not even a big soccer fan, but that game is awesome. Perfect speed for ADHD people hahahha
Can you tell me a little bit about your setup? How are you doing analog output, analog io board or direct video. Copy of your ini would@be useful too.
sure. DM or here?
https://pastebin.com/ZnBtmgwn that's a copy of my .ini. Am using direct video out to an extron interface to the Sony BVM. Tested Saturn core now too and N64 and a bunch of other arcade cores, seems only core that won't sync is the latest (and the one from a few days ago) M92 one. The last working one was the february one so if you have any others I could try that would be awesome. Also thanks so much for the responses so far
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
thx
which dac are you using? some can be more sensitive than others
just tried a clean .ini too (copied from example.ini) changing only direct_video to 1. Retried update_all to fully rule out corruption. @Freddo: Tried 2 separate DACs, both are the best available, one is an icybox (best for quality) the other is a benfei (best for compatibility). It's literally just this one core so I'm pretty sure we can rule out the dac and extron/setup but am keeping open-minded and willing to try anything
nah yeah that should cover it
the icybox (or one of them anyway) had some issues with the psx core a while back
Thanks for the idea though: I retested again with the benfei because of your suggestion just to rule that out. Also I think I remember helping someone out with icybox compatibility (if it was the same person). It turned out he had the other icybox one (the 502 or 506 iirc) which I had and can confirm definitely had issues. I'm rockin' the 516 one now which has excellent quality and (so far) perfect compatibility..
thanks for waiting 2 hours after my news vid to release it haha. I was right for a minute 🙂
I prefer my Hoff drunk and on the floor eating a burger shirtless
My Hoff, Hassled.
The height of human achievement
Bacon at the end of this clip, can you cut that part in very high fidelity for me
Whoops I put in wrong arcade channel. Oh well, the video audio doesn't lie.
"it is true, Sanborn is not wrong"
Lol huh? I’m confused
They want to use your praise as a hifi ringtone.
Let me see if I still have the masters @copper belfry
Hahaha
I just need it for my own discord soundboard, where it's the only option to play
That squished 224p option
Thanks Wickerwaka!
Happy with how it turned out, not needed for all games but useful for the ones that do need it.
The distortion is pretty obvious if there is a lot of vertical scrolling. Check out the score display in the mystic riders attract loop.
I've just used it for NBBBM and was pleased to see all the content on the screen. Even if it isn't useful for all games it's still appreciated for the ones it does improve.
Gun Force II is looking great too!
I lost three damn hours to golf on the core last night
You gained three of golf! ⛳
Is the M72 going to get a squashed 224p mode too?
I’ll try it at some point, but the m73 is another 16 pixels taller. It’s a really weird resolution.
Thanks, understood. It’d be nice if it worked but it’s a lot more pixels to lose
Would love to test that (only if/when you try it at some point and only if its not too much bother) as it might provide a clue the sync regression issue I have only on the last couple of m92 core releases.
In The Hunt with turbo is fantastic, thanks @stuck hatch !
@stuck hatch can you check these when you have a spare second. Might be useful to the core? Less than zero rush
The main character sprite goes missing for a second
I didn’t notice it in editing either
It is doing a pseudo-transparent flicker at that moment, if it is playing back the video at 30fps the character could look entirely invisible
Yeah, if you play back the 480p youtube stream the character is invislbe
But is present in higher bitrates
Interesting. So YT is being a piece of shit. Noted. Explains why I didn’t see it in edit. I am looking at the full res full framerate
Thanks for checking on it. Answer was left in the comments
Git better internet and watch 1080p nerd 
It’s always hard when people get weird results with YT because I have the negative in resolve and that’s what I base my VO off of
And 59.97 or 60 depending on what I’m capturing
So when people watch it at 480p30 it’s a wholly diff experience
Transparency must just be perfectly clocked to alternating frames. Had it occurred the frame before in the timeline it would have been fully solid vs fully invisible
They're using 30fps
Oh, @stuck hatch caught it.
So many youtubers CAPTURE at 30fps and have huge runs with no sprites...drives me nuts. But default 480p on a phone is a pain from the other side.
I always forget YT throttles frame rates. In my head they throttle resolution only
Yeah, at 480 they give zero shits. 😦 They know people are just poop-watching.
I am not a phone YT watcher. Tv or nothing
Phone is for TikTok tech shit and raccoon videos
But that explains why 9/10 people think cat pen is a hand with a finger. Watching it low res of a phone screen 🤣
so is it best to always capture at 60fps for YT?
Video games should be captured at 60 (with a proper synced output to offset frame drop resolutions) since so many use alternating frame effects, yes.
Awesome. Thanks for the quick answer. I have an elgato but haven't captured anything using that. I used my phone to record some crt footage for helping people out sometimes.
although with some alternating frame effects it'll still look weird unless you exact match whatever 'almost 60fps but not quite' framerate they use
A few big youtubers use 30 and you'll see Simon Belmont just disappear after getting hit because it happened on a frame that isn't captured. In example.
but it'll at least be better than 30fps capture
Yeah, if you match the scalar out put to display frequency the MiSTer does a lot of that lifting for you.
'slightly weird' is better than 'completely missing'
You still miss a single frame here or there (or more likely get a duplicate).
But it's waaay cleaner.
Basically, the setup for capturing is NOT the best setup for playing. It's good to have an ini for both.
@desert path very nice video, thank you
I don’t care what people say about you. I think you are alright 😉
sigh, the money was just resting in my account while I waited to transfer it to the charity
You hear that!? He just thinks you're alright. Whereas I think you're a legend. 😤
🤣
another youtuber getting paid by a developer
He gave me a free large Jets pizza coupon
he gave you chain pizza as a bribe? typical
Have you had Jets? That pizza fucks
We maybe involved you in @warm stratus and my cheese wars 🤣
All respect lost. He was my hero! 
||Oh who am I kidding, I still love you Wikerwaka! ||
there's like 3 or 4 of them in nyc, one not too far from me. I guess I need to pick a time to go when no one else can see me eating detroit pizza
8 corner double turbo crust with extra sauce and bold pepperoni
That’s your order. And you eat the whole thing and walk out like a champion
@warm stratus you got Jets up in that shit backwater you call Wisconsin?
Nah, we got Mike & Angelos. 
Is M92 in update_all now? Followup, does it display as a console core or fall under Arcade cores?
Yes, it is an arcade core
I installed the latest .rbf and not seeing the turbo slider. Can I not have the old Turbo core installed as well?
I don't know how you've chosen to name things, but you should not have the turbo core installed as well
the mysteries of the rbf search function
I have both, have had them both since day one, they work. I'm just wondering why I"m not seeing the turbo slider.
because it's probably loading the wrong rbf
OK, I reinstalled the pinned .rbf for the 2nd time, it works no problem. Update_ all reverts back to two seperate .rbfs. instead of cleaning up the directory.
It's in update_all, just delete anything you installed manually and run update_all
Had a a similar issue, but just wiped them out and run update all again 100% conflicted with something old.
When issues like these arises, it is better to nuke the _Arcade folder and re run update all
Yeah clean slate
Thank you for the replies. I tried removing the _arcade and config folders. no dice. I duped my games folder and did a clean install with Mr Fusion. I had been using that build for over two years, it was time . Also , big thanks to @stuck hatch for the amazing core.
I think the problem had something to do with the alternate version of MiSTer.ini that the Insert Coin script by @FunkyCochise installs. If the script is run it reverts the M92 core to seperate versions. It installs the new version but wont load the ROM, in the Alternate, the previous two versions install, and both work.
I did an update last night and fired up In The Hunt. I tried the turbo ON mode, and then OFF, and got the same graphics glitches fairly early in the first stage (the big ship with the guns under it), and on one run it actually came to a near halt. Like, two FPS.
@fossil bridge Have you had this problem with previous versions of the core?
No, this was the first time it's happened. But it happened again at the same place after a reboot, so there's something weird right there.
If you could@get a video before it happens that would help. I’ll see if I can reproduce it.
@stuck hatch This seems like a predicting the future sort of request but I'll see what I can do. 😁
Just tried out the M92 core on the Pocket. Its cool but a bit of a rough hang with the slow down. Really shows the power difference the mister has
I don't know that it's necessarily a power difference. Could just be that the converted Pocket core isn't as mature yet.
I have an rtype cabinet original with pcb…what do I need to add the mister and run rtype Leo as well and switch to it…I can buy a pcb Jamma switcher to connect to my Mistercade but how do I connect the mister hdmi or vga out to the 1988 CGA arcade monitor?
mistercade outputs an analog video signal on the jamma edge, so it should just work
Oh cool! Wow that is great to hear
I have that exact same cab/pcb. I need to throw one of my MiSTers in there. Though I want to do a swapout control surface.
Can I make it somewhat seamless…making the mister boot right to rtype Leo without a full menu arcade, find rom, load, etc…just like if I have the pcb
I belive so with auto boot and an mgl file.
Kk will research
no need for an mgl, you can boot the mra directly.
bootcore=_Arcade/R-Type Leo (World).mra in the ini
There you go!
it will show a loading bar though and everyone will know you spent $1000 on a mister & mistercade instead of $1000 on an M92 board and they will shun you.
those crts take some seconds to show a picture nowadays, with the faster loading times no one will ever know
Haha
Ok still on arcade cabinet… if I wanted rtype 2 and rtype Leo and still have the rtype pcb…using a 3 way pcb switcher so I need to use 2 misters? Btw for those that don’t know the way the pcb switchers work is you hold down let’s say p1 and p2 arcade control panel buttons and it moves the pcb switcher to the next one in queue aka powers off pcb 1 and powers on pcb2
I'd say it's kind of weird to be switching between two misters instead of just switching the games on the mister.
Yeah and $$. So more about how the person switches it that is not familiar with what the heck to all is..like friends playing
So my question is probably more about how to make the UI and selection bullet proof easy
Funny I saw a 4 pcb Konami cabinet with switcher and 4 pcbs (tmnt, simpsons etc) and price wise it cost as much as 4 misters
If you just wanted to make an r-type cabinet you could probably map a button to cycle between the three cores.
Instructions unclear. I made a Type-R cabinet and it's now drifting through my house.
Good idea
I think the mistercade has headers you can attach additional buttons to, not sure. You could always have a usb input
Ah meaning a button on the arcade that when pressed runs a script on the mister to switch to another core?
Or what about tapto cards?
both could work
or Wizzo's really cool remote mobile app that lets you select which game to load. https://misterfpga.org/viewtopic.php?t=6475
Pretty close on Air Assault/Fire Barrel just need to sort out some alignment and priority issues
Haven't tried the soccer games yet
It’s kind of a shame, it’s a pretty powerful board. Lots more sprites and beefed up cpu compared to the m92.
All that power and barely had a chance to live
Yeah, it'd be fun to port some stuff like In The Hunt and GF2 to it, since they would run great.
but in a lot of ways it is just more of the same. It's still 16-colors, no scaling or rotation, exact same sound hardware.
Nothing is worse than an arcade board that had good specs and barely got utilized for games. So many “new board. Let’s put two things on it. Ok moving on”
M90 says hi
@desert path thanks for calling out the cutoff edges of the screen in your video.
turns out there is a hardware flag to toggle the visible area between 320x224 and 320x240
Haha thought I’d made you mad with “calling out”
Glad it helped. Odd flag. 14 pixels go bye bye
That’s such an issue with Tate shmups that I’ve seen in emulation too. Couple pixels missing on the sides. May very well be a similar situ
I think it is there to make it easier to keep stuff out of the safe area
Irem acrade games are my safe area.
Checks out. Bad geometry and suddenly yeah you’ve lost detail at the edges
GG on M107 updates, wasn't sure where to put that 👏
cool fire barrel
@tepid sail should air assault or fire barrel be the main version?
perpetual mame argument on the internet.txt
I just played through all of AA (unless the level 9 isn't a loop...I dropped after that). It's looking GREAT!
I'm a 'japan is the main version for 99% of arcade games' person but mame has air assault as the parent so you could just go with that and if someone complains just go 'I dunno, mame'
People who say tayte: Air Assault
People who say tah-tey: Fire Barrel
i say rooooooooo-TATE!
It is better to go with parent as main.
Ooh fun
What about people who pronounce it tit-tay
Fire Barrel is brutal with the death setbacks... virtual quarters be damned.
As always, THANKS @stuck hatch!
You have to enable the dip switch setting
somethin wrong with their accent entirely
tahtay
All of the dead spots are me hammering button 3, then every other button on my controller. Hence the pause.
sure you are using the latest rbf?
tit-tay and tate are both enjoyable
Maybe. I built it about 15 minutes before you posted. But that's probably the issue then.
(that is, pulled source and built)
That's why I had a full 9 level playthrough a few minutes after you posted. I just happened to be playing. Hehe.
Yep, that was it. I made an ass out of umption and whatnot.
What a difference 15 minutes makes! Great freaking work... I've never played this really and it's VERY fun!
this works really good. its a good raiden clone
i guess it only has 1 difficulty level
I vote Fire Barrel as the main
and Tit-tay, tah-tay, and roooooo-tate are all good at my house!
tate moooode
Fire Barrel gets my vote, too, but I know the going thing is to make World the main. Still, Fire Barrel is for sure the one I'll go back to.
I'm going to go with air assault just to mirror mame
I guess tayte wins this round
Just did a play through of Air Assault. Amazing work as always wickerwaka!
Only potential issue I noticed was that the final part of the final boss on stage 8 (where the air ship is down to its smallest part), when it opened its wings, the right wing had most of its sprite missing. Could be that way on original hardware, I have no idea, but it stuck out to me.
Possible there are still some sprite issues that need to be resolved.
I have to sit down and actually play this, I've been looking at the attracted loop for months.
Just watching some youtube videos right now and there are some really nice looking levels
I love the water effect on stage 2.
Interesting weapon system, too. I hate the yellow one unless it's max, then it's kinda radsauce.
DM'd you a full playthrough, but it was on a build from earlier today, not final, so it may not help. But hopefully it'll save you a minute.
Thanks!
This is the part I mentioned. Just took this from a Youtube play through (no idea if its emulator or not, but probably is). The right wing was mostly missing.
Yeah, you can see it pretty well in these caps.
There's an explosion issue on the second one, and the missing wing on the first.
I was doing a big edit today and this was my 'rendering' game. I really dig it.
Yep, that's it. Didn't notice the other issue, but that looks like it isn't as immediately noticable, so it makes sense I didn't see it in all the
of the play through!
"Oh, you want bullets? We GOT bullets..."
The reason why we go with Air Assault (airass) as main is because MAME considers it as parent. It is better to follow that standard, other core developers does it as well. The arcade organizer organizes both anyway so you will see both Air assault and fire barrel in the M107 folder. However, if the parent version is a poo poo version then we would go for the best version
Congrats on the release wicker!
Congrats on the new core!
Any objections to renaming this channel "Arcade - IREM" or something more encompassing than "Arcade - M92"?
Thanks @stuck hatch for this new core !!! I had never played this game before, very nice gameplay !
Arcade - IREM
Is that a Jaleco cab? One of the Pony’s?
No it is some kind of clone (Omaru MAS 18) https://www.hard--candy.com/wiki/candy/MAS_18 but has it's own identity, the panel got a little angle that i enjoy a lot and it's mostly made of wood apart from the control panel. It exists with 18 or 25 inch screen. It is a generic candy cab used by sega in game centers at the time, as far as i know. Mine used to have an 'After Burner' Burn in but i replaced the screen since then...
What are the chances that the one of the last sprites in the entire game is messed up?!
Will have to play through again on my dev de10 and capture it.
37CC play through complete.
The devs deserved those coins.
I like the renaming of the board?channel? Irem!!
Damn near killedrem!
I found a potential solution to the m92/m107 cores (the only cores) not syncing on my crt but need help. Hopefully the fix is just adding something to the bottom of my mister.ini for this core, anyway here's a vid that describes the problem and a clue to the (potential) solution: https://youtu.be/aY41BxEHTdc (end of the video cuts off early but the rest was just repetition anyway)
The M72 core has a non-standard video signal which causes problems with a lot of displays, which is why those options exist. M92 is pretty standard and was working on older versions of the core, so the video timing is not the issue.
Are you using direct video or vga output?
Direct video with no changes to the .ini (apart from turning direct video on). Tried with 2 different adapters. The m92/m107 is the only core that doesn't seem to sync so I was sure it was to do with video timing (as it is reproducible using different video timing on the m72 core). I genuinely think it's worth a try..
Is there any way for me to set it at a different timing using something like [minimig] video_mode=1600,64,192,304,1200,1,3,46,229500,+hsync,+vsync
but for this core - also I have no idea what those numbers do so wouldn't know the correct numbers to try just to get a slightly different video timing
this is going to be fairly dependent on what kind of crt you have
15khz only (240p/480i).
consumer or pvm
Sony BVM (Broadcast Video Monitor). its in the vid in my previous post
okay so pvms/bvms have some light flexibility with vertical refresh, but they are not on the level of multisyncs. can your bvm run r-type in 55hz? x-multiply in 57hz?
r-type definitely. x multiply I can try now EDIT: yes
x68000 core runs natively at 55hz as well
yeah all cores run fine (even m72 at 50, 55 & 57 but not at 60) except the latest m92/m107. I believe all other cores at 60 run fine too.
The video timing between the previous m92 release and the current one have not changed.
But I will look at the direct video sync signals once I can get a direct video mister close enough to my oscilloscope.
Wow thanks so much! I really appreciate anything you can do and even if it's not fixable Thanks so much for all your hard work developing this!
I tried Alpine Ski (59.1hz), arkanoid (59.2hz) and Astro Flash (59.9hz) All syncing fine.
I like the new game and core, thank you
those are all very close to standard ntsc and well within the flexibility of a pvm/bvm
x68000 needs a good core...
given the original code the devs had to work with its a miracle its as good as it is. but yes it would be nice to have something that wasnt totally spit shined up from a de0 implementation and locked internally at 800x600
it's weird it seems like something similar has happened to a few cores with the latest framework update
do you know which other ones? maybe @zealous forum could test with his setup?
wasn't it you who looked at some similar problems on psx?
saw some people saying megadrive had suddenly gone pink for them too somewhere
Happy to test any cores (and post vids if needed). Please feel free to let me know which ones . I've tested all the major consoles today with my least reliable adapter (icybox) and everything works fine (including Psx). EDIT: The bios intro on Psx is a shaky (my crt can't quite handle the 478i resolution that the bios intro uses) but the games play fine.
Tracked this down. Thanks.
Nice! 🤘
I did an update vid for this morning 7:30 and I even remarked it was kind of funny that the one obv bug comes RIGHT AT THE FINAL BOSS. Man that would chap my ass haha
Yes, I can confirm that using direct video makes the video in air assault shaky
Just noticed the same. The core works fine without DV1 via RT4K. Looks like the autocrop function tries to scale/crop permanently something, hence the glitches.
Auto crop is super useful but honestly it’s so quick to do it yourself that’s generally what I do because it can sometimes fight the cores
I hear you. Put the point with proper DV1 support is that don't have to do it manually. It works fine, if properly implemented.
yes I mean its just the early days still so auto crop isnt a magic bullet...yet
Does the M92 core also have issues with DV1?
Just played through Air Assault on the new core. Neat game, seems pretty easy on the first loop but things get a bit dicier on the second one. Sync seems to go out on my CRT when there are a large amount of explosions on the screen or I drop bombs sometimes, I've noticed. Besides that, the only other issue I saw was the aforementioned boss wing which seems like its sprite is rendering below the middle of the ship instead of at the edge.
Nice work on the core @stuck hatch
oh I should have mentioned re: the momentary sync issues, i'm on a consumer trinitron using a 6.1 analog IO board. only video setting changed is Analog H-POS at 10 to lower the image on my TATE crt
reset the h-pos to 0 and it still seems to happen when dropping bombs or when there is a lot of activity/explosions on the screen. Always rolls upwards when the sync goes out (towards the right side of the CRT in TATE orientation)
RGb or ypbpr?
ypbpr/component
air assault blind first loop 1cc ruined by accidental blue weapon pickup :/
Better than yellow
I ended up needing to use a couple credits, but I am rubbish at shooters generally - although it kind of bothered me how much more terrified I ended up being of getting popped by a random mook vs the bosses that had reasonably predictable patterns and seemed to go down pretty fast (unless yeah you are unfortunate enough to accidentally pick up a yellow...)
Yellow the one that shoots 90degree side bullets?
Seemed situationally helpful for one boss but rather useless for the rest of the game when I played through. Even the part with trains on either side it seemed rather useless because you'd have to move up the screen into a position that would put you in much greater risk to effectively use it
@zealous forum I'm going to try building versions of the core against different versions of the sys framework to see if some particular change caused an issue. Can you try this one and see if your display syncs to it?
@crimson wraith curious if they fix your sync loss issues also
I'll give them a try after work tonight
This one made the image roll less compared to the public build and the second one you posted here. still gets synch issues with explosions and when the entire screen changes like when putting a quarter in to get to title screen and then when hitting start and seeing the initial screen. Those transitions always seem to cause the sync issue
It seems like the M107 Alternatives are not picked up and included in "Distribution_MiSTer", what change needs to be done for this to happen?
yeah fixed on 2b79544 which syncs perfectly now (explosions not tested) with just a bit of that weird corruption at the top of the screen (I can post a vid if needed). And acb172e5 is the same as before ie not syncing. hope this helps and let me know if you want the vid.
what do I need to do to recreate the explosions issue? I tried just dropping bombs when there was a lot going on but was unable to cause sync loss on my CRT.
Are there special conditions to have it count as 1cc? Self-imposed ones?
1cc = 1 credit clear (so I believe the only condition is no continues). https://www.reddit.com/r/shmups/comments/kktiy6/is_1all_the_same_as_1cc/ If that's what you were asking.
Its because the alts havent been added to the mra_alternative repo. I've made a pull request now
The corruption at the top is interesting because it implies it is still having issues syncing to the signal. Do you see anything similar on the M92 core?
What DAC are you using?
I have 2 different DACs: The most reliable one is the benfei which is show in the vid above (perfect on all cores except for that minor corruption at the top only one the m107 core). My other one is an icybox which has a slightly better image but some people have had issues with some other icybox models so I didn't use that for the vid.
Well @vague vessel said their 1cc was ruined by picking up a certain power up. So I thought there were other conditions for that game or otherwise.
I think they probably meant that picking up that power up caused them die and use a continue meaning they had to use more than 1 credit to clear the game.
Ah I misunderstood that then 😅
for completeness of testing I tried with the other DAC and the results were the same: Corruption at the top and the low signal quality at low (-15 to -1) analogue video H-Pos settings.
I mean.. my understanding could be wrong but I think my interpretation seems logical enough..who knows
Yeah, -15 .. -1 will probably cause issues because the irem cores are already so far to the left. If you move it all the way to +15 does anything change about the image?
Also, see if moving V pos does anything with the corruption
from +3 onwards gives a cleaner picture. It gets perfect from around +5 or 6. I'll test V pos now.
Edited: v pos -15 to +3: no effect but v pos +4 to + 15 moves the corruption off the top of screen one line at a time so I think those lines of corruption could still be there but are no longer on screen.
Thanks @tepid sail 👍🏻
Perhaps this is a known issue but i have a blackscreen with the world version of dreamsoccer (there is sound, the osd can be triggered). The japan version works fine.
(i just update my mister)
Another one for you
This one has main sync lock ok like the 9544 core from earlier. The top (or left if I rotate my crt) has the same (or maybe a tiny bit less) corruption. Setting v pos to + 15 again pushes a lot of it off screen. I'll upload a vid to show what I mean
Just noticed the same thing.
Oh, I forgot to push the new rbf. doh
It should get picked up in a few minutes
If you update now it should be fixed
That and fast full scene transitions like described before
I had h-pos at 10 while testing both of those yesterday. I should try changing that again and see if the behavior is different
Someone knows how to play dreamsoccer? I ve made some research but nothing more explicit than the basic explanation. I've seen super power kick, player with dragonballZ style ... aura?, ...
Next board!
Bomberman huh. Neat.
Okay @desert path , tell us what this is just by looking at it!
Looks like M90 to me.
Bomberman
IREM M90. Bomber Man and Hasamu, some kind of Shanghai clone.
I think you mean Dynablaster
I guess you meant Atomic Punk!
System16 - The Arcade Museum. Detailed Hardware information on Arcade Hardware and Systems.
If you really want to see it in all it's glory
Nice. Are there many chips on there you need to make cores for or is this (largely) covered by your other IREM work?
Most of it is covered. I'm going to use it to make a more accurate V35 implementation, like I did with the V33 on the M92 board, but it shouldn't take as long.
Then the GA-25 is the only unique component there.
The audio is identical to the M72
@opaque flax can you pin this? https://discordapp.com/channels/647909397477195803/1089922738682089554/1230930423924789249
Done
@zealous forum @crimson wraith another one
The world version is working but i encounter a freeze. There are always small temporary freeze every time there is a kick or a header but this time it remains stuck. I think there is a small speech each time. I do not know if these small freezes happens on the real HW though.
I watch this longplay https://www.youtube.com/watch?v=DG-pDwd0YPc and the small freezes are there (https://youtu.be/DG-pDwd0YPc?t=68 or https://youtu.be/DG-pDwd0YPc?t=101)
Same as the ones that are completely broken for me and acb172e5 ie. not syncing at all. Exactly like https://youtu.be/aY41BxEHTdc?t=10 (from around 10 seconds into that vid in case the time index doesn't work).
I mean if I'm the only one it's not syncing for then your time might be better spent on m90 and moving your list forward. Either way I'm happy to test whatever you release and very grateful for everything.
Where did you encounter the freeze?
The pauses are there for dramatic effect
It was perhaps my third game, i was finally making an ... acrobatic flip (not sure this is the right word, when you kick the ball head down with the leg up) and it freeze during the dramatic effect (😅 )
Thanks, i thought i knew the basic football english vocabulary 😝
I'll try and test this soon. Not much free time lately so it might be a bit
Also..an Overhead kick is distinct from a 'Bicycle kick, a Bicycle kick requires the player to launch themselves off the floor and swing their legs in a scissor motion before kicking, it requires more skill and athleticism.. see Pele's slo-mo bicycle kick in the movie 'Escape to victory.
Thanks, there is also this distinction en french i think : "coup de pied retourné"/"retourné acrobatique" and "byciclette". I have Always assume it was the same thing 🫣
@zealous forum does this M92 core work for you?
Yes! This one syncs up just fine apart from the top. Also on this one the v-pos doesn't seem move the corruption (lack of top sync or whatever to call that) off the screen. https://youtu.be/3QXtsBKzA0I (ignore the parts where I say the corruption is changing, you can see it clearly isn't) but yeah thanks so much for sticking with this.
@zealous forum another random test
I found something interesting with this one (possibly the previous one too - I'll need to retest that one). Turning on Squished 224 makes (around half of) the corruption at the top go black. I can then use V-pos (around +14) to move the the corruption completely offscreen into that black area. This ALMOST completely solves it but unfortunately moving that v pos moves the score and bottom text off screen. I'll record a vid later today.
https://youtu.be/6R9HPHILWu8 video is only 1 minute long, not sure why it's saying it's longer, maybe I screwed up something (possibly the audio or the end marker) in the edit.
@tepid sail did you say you had issues with the rt4k also?
Yes,
Screen and OSD shakes
Haven't tried latest core
Can you try the latest one and the other 67 versions I have posted, k thanks
Sure, on it
really just the latest one and this one #1089922738682089554 message
latest release still shakes
M92 never had issue
Oh, just M107?
This one shakes
Yes
It is just M107 that shakes
M92 is fine and doesn't shake
Thanks
Can you please check the version of your m92 core (on the about screen). The reason I ask is because I only had issues with the newer m92 cores and the m107 ones.
I’m using the latest released version
had a chance to try this one and it didnt change anything for me. guessing my consumer trinitron just has some issues with the funky refresh
Same ie no change here either: Latest m92 syncs well (apart from the aforementioned minor issues at the top of the screen), latest m72 syncs at every settings apart from 60hz, m107 doesn't sync at all on my Sony BVM crt but does on my 240p supporting LCD.
m107 synchs on my consumer trinitron, just is very distracting when a large amount of explosions are on the screen or bombs are dropped as it creates the rolling upward issue. besides that, works very well. changing the h/v-pos does not seem to make any difference that I could tell, as far as the frequency of issues goes.
direct_video ?
analog IO board vga->component cable
finally found the time to try the M107 with my setup. I can report all works fine here (analog board -> RGB to Commodore 1084). No sync issues, no sync loss with bright pictures.
if you can, try measuring the voltages on your component cable with an oscilloscope. Sync issues when there is a very bright image can indicate that voltage levels are higher than spec.
BTW; My small Sony trinitron is also reacting weirdly to slightly-too-high voltages (esp. sync voltage) - it does not loose sync, but red color is completely wrong and looks orange. Took me a while to find the source of the issue
I do not have a scope, but am using a reference design io 6.1 board which is known to be pretty far off spec. Looking forward to replacing that with one of the new IO boards with 24 bit support and balanced output levels soon here. Probably best to not try troubleshooting output issues with this current one since they're know to be pretty wildly off-spec
yes, the 6.1 analog board delivers "hot" signals. I have an adapter to scart with some resistors to keep the voltages in check. The good thing about the 1084 is that it also accepts TTL levels, so it is totally fine with the Mister rgb output.
without any resistors or anything
my trinitron needed the adapter with resistors and was still unhappy (most likely the signal was still a bit too hot)
Can't help but wonder if the new io board will help with some of the wonky behavior I've had with light guns on MiSTer over the years also. Will be fun to test them all again with the new board soon here 🙂
Thanks so much! I bypassed my extron (rx203i) as I suspected that might be boosting the voltage in some way and I no longer get the wierd syncing issues! @stuck hatch this might help others if they ever have similar issues
The winner of this weekly challenge "World Within a Bottle" is a masterpiece "Hostile waters" by @vierbit.
More info: http://pixeljoint.com/2021/03/29/6364/Challenge_Awards-_World_Within_a_Bottle.htm
Cong…
💖 1.34K 🔁 203
saw this and thought of @stuck hatch
Love it
oh that's great lol
Hey, no worries! This channel is for Irem specifically. Help or General are fine places to ask if you aren't quite sure where to post something. But we're generally pretty relaxed. Except @terse rune. He is juiced, yoked, and ready to throw down. 💪 🤠
To answer your question though, as far as I know it is not on MiSTer and is not being worked on currently.
I AM HERE TO RUMBLE