#Atari Jaguar
1 messages · Page 22 of 1
If numsticks is on then the numpad doesn't work. It seems to have a way of turning itself back on after a reboot... like when you save settings, it doesn't always stick.
@mental briar - So the numpad on the NTT works for me as long as numsticks is turned off. How about you? I don't have unstable main though.
Gonna check in a little bit
Thanks for looking, duder
i've flip flopped on the default on or off of numstick a few times
it should save
before release ill increment the settings version so they all reset
that way there wont be any phantom ones you cant change anymore
Has anyone got Black Ice White Noise to work? Have several versions and revisions as .cdi none boots in the game, only title screen. Sadly only have single ram
CD-i: I haven't tried that one. Will have to hunt it down and give it a try.
yeah, I have not seen that one
I didn’t know you could do that, that’s great
yes but it's not great to use unless there are radical/breaking changes because it resets the settings for everyone and that's annoying
I shared my undumped CD homebrews somewhere in an archive in the internet
Will dump my physical copy of BIWN as well and try again, but maybe it just doesn't work in the core
LOL, due to your post I started looking, got distracted, found another jaguar game, casually happened to click the OG link for it, it lists the people who worked on it, turned out the music was done by an ex-collegue 15 years ago. I never new. Sheessh, small world.
The issues with the BIOS DB have been resolved, if you deleted your old boot1.rom then you will get Kitrinx's new one
May as well delete all 3 and make sure you are on the fresh ones, the BIOS DB doesn't override files
If yuo turn it off does it then just let you use the analog stick in place of the d-pad like most cores do by default?
BugerTom rom has this behavior on the core
Do you have the Homebrew option on?
Yes, I tried it to set off and reset the core but it is still the same
Both work for me in BigPEmu.
I didn't try to play it because I don't have a controller at the moment... but can try it when I get home this evening.
same for me
BurgerTom and ClassicKong both worked for me.
Ah interesting 😃
it depends if the version is built with gamedrive support or not
it was disabled in some builds
I disabled stuff to make the builds faster
Ok will try another build thanks 👍
there's going to be a new build pretty shortly as grey and I get the code in order
burgertom should work there
note: it loads slowly
dual ram, ya?
Always.
Working but the image seems to be shifted to the bottom for two or three lines but maybe it is normal not tested on bigEmup
Is this the new build you’re referring to or an older one? Just want to make sure before I put it on the MiSTer
you can change to full if you dont want the cropping on in the settings
homebrew misuses the registers a lot
you arent really supposed to draw to the very last line like that either
I see thanks 🙂
overall the crop is desireable so it defaults to on
it trims all the non-drawn space and tries to enforce sane video setup registers which is probably a good practice, especially for things like primal rage
this core uses a new automatic aspect ratio module I made, so the AR should stay correct no matter what it trims to
BurgerTom looks really fun. I may have to switch back to dual ram.
that’s cool stuff! Is there any other cores you know of where a module like that could be useful?
Atari 2600
ZeroPage Homebrew (the YouTube Channel) had a video from earlier today where they show four "new" (cart ordering available RSN) Jaguar games from Songbird... well two of them are for sure... but they show VROOM, some matching game I forgot the name of, BurgerTom and ClassicKong. Oddly, I already had a ROM for BurgerTom from some time ago... so I don't think it is new... just new perhaps as a cartridge offering. Just throwing that out there if anyone wants to check it out. They have so much stuff in their videos about their cats that I don't really want to link it in here because it was a bit annoying to me but luckily one can move the playhead as needed. 🙂
Anyone tried CD+G on the core Kit released today? Curious if it was working. Won't be able to try it until after class this evening.
I have tried about a dozen CD+G media and they do grow on you. Many of them they put a lot of effort into the art design and execution. Although, I'm a bit scared to ask as Kit might animated .gif flame me.
it should work as that branch was merged into main
The current version may be running a little slow. I accidentally checked in a change to swap back to the old 68k I was debugging with
it does work on that core
oh that's got the broken shitty cpu?
we really should delete that from the repo
I like to keep it because it is much easier to debug. I also wonder if it runs faster than the accurate one with turbo on. Might be useful for single ram
Playing with the new core with some CD+G samples. Fun. I guess I should check out the other media too.
I do hear some noise distortion when playing back game audio. I hear it in the jag roar and during TK2 opening music. A continuous popping / crackle. Can anyone confirm?
Are you doing analog out?
Nope. HDMI. If I go back to a previous build, it disappears.
I’ll check it in a sec
the problem is that it doesn't service the real clock or mid-cycle signals accurately
it's always off by a whole cycle so it's technically slower
you can overclock it to make it faster and even less stable
that's why I swapped it for the decap one. We didnt need another netlist.. it just actually works better when in the same decap paradigm, since we are technically in a clk*4 domain, not a clk domain
so it needs clk*4 accuracy in practice
Even if it doesnt work for faster turbo, it is still easier to debug

im just a simple girl. I just smile at cpus and they usually will try to help me out
Confirmed. Something with the latest build
might just be metastability
hmmm
I can get lord british in here to make you a video if you want
that build also does have a new i2s decoder but it might have got a little scrambled, there was some mistakes made with merging things
if only I could be so lucky
Nobody was safe lol
Isn't there an easter egg in one of the ultima games where you can kill him?
IIRC it's a referance to a real life event that almost killed him
One game where you can kill him? https://wiki.ultimacodex.com/wiki/Killing_Lord_British
Huh, I thought ht was supposed to be unkillable in most games
Most of these seem to be abusing the game's system to do a ridiculous amount of damage and/or bypass intended invunerability though, and in some versions he's just invincible instead of has a ton of hitpoints
Ultima VII
Every day at noon, Lord British stays in the doorway to the throne room. Reading the plaque above the door will cause it to fall, beheading the king. This was inspired by an incident at the Origin building; a metal bar, where the magnet on the door attached to it, fell on Garriott's head, warranting a visit to the hospital.
This is the one I was talking about though.
at least one
in ultima7 there's multiple ways
the sign and the sword
the black sword kills him if you want it to
Anyone have a spare jaguar and 5 games?
Wow is that really the highly sought after EGM jacket from 1991?
The one and only!
So when we’re playing the Atari Jaguar do we say we’re ”jagging it”?
ill trade him a core that emulates all those things and then use that jacket as a dog blanket
No but that’s awesome.
oh god phew, sometimes I make a joke and wonder if that’s the one that crossed the line
I do that a lot so I know the feeling. I got no filter sometimes.
this guy should list it on ebay
How goes it?
I did send my Jaguar Gamer's Guide book to the dude to get scanned in.
Oh nice one!
Been playing with Heber's GB/GBC (and in the future, GBA) cart adapter for the MultiSystem 2. Makes me want an adapter for Jaguar carts which includes JagLink and i2s input for the VLM. I assume that since they can read and play a cart that it shouldn't be too much trouble to write it out to a ROM file... but I'm guessing that is a feature folks aren't wanting to implement... and support for such things will remain a third-party fork.
You don't have this game with the manual do you?
Do I have what game with the manual?
Did the image not load?
I don't have any printed manuals. I have no idea what happened to the game boxes and manuals for all of the Jaguar games I have.... probably buried in my garage somewhere. I was moving some boxes in the garage today and found a box full of Infocom adventures boxes.
I did not see an image.
I guess Songbird released that but I don't have it.
Not having a JagCD, I don't have any JagCD physical media.
Oh sorry, I thought you did
Songbird does link to this additional documentation on the Robinson's Requiem product page:
https://songbird-productions.com/wordpress/wp-content/uploads/2020/03/RobReq_White_Booklet.pdf
CD-i had that rare CD game I'm forgetting the name of... that had the MemoryTrack Plus manager on it... so I'm guessing CD-i has an interesting collection.
Songbird has this text: The game includes a printed manual, however there is an additional document which may facilitate your survival. Download the RobReq_White_Booklet now.
Oh, interesting
I have Robinsons Requiem, yes. If anything is needed from that Just ask.
The White book is not the manual it has some hints and valuable information needed in-game. It was part of alle the computer releases. On the jaguar version songbird seemed to wanted to cut costs and just provided the pdf online
I have also the Atari falcon version which had manual and the white book
I'm looking at the Robinson's Requiem manual online right now (the White Book appears to be missing pages for the version online that I have). Do you have the white book and Jaguar CD manual for Robinson's Requiem?
If so, DM me please
Yes I do
moondandy - So what was it like when that bullet shaped rocket crashed into your eye?
What was it like? It was like levelling up.
does the current jaguar core support DV1?
Yep
Look, it's porkchop.
What is DV1?
Digital Video?
Direct Video... whch is where you use a cable with the HDMI port to get analog from? I need to look up a wiki page on that and learn more about it.
https://mister-devel.github.io/MkDocs_MiSTer/advanced/directvideo/
What's the 1 after the DV though?
It’s short hand for turning direct video on (direct_video=1). The scaler people got me saying it and I can’t stop
actually it got labeled that because the spd packet is 'DV1'
the '1' is a version, but I think that's a pretty meaningless flag since we're clearly never going to change the version to 2
I want to be a DV2 truther
Is there a way to find all of the builds which have been shared in this channel? A "show all files" options I'm missing? I'm not looking for the latest build, I can see the pins. I'm looking for another couple of builds from earlier this year.
I don't have much Discord-fu but other than scrolling up and hunting for them.... not that I know of. I have a bunch I've downloaded at home. Do you know what specific versions you are looking for? Just out of curiosity, what are you looking for in older versions?
I'm looking for a build - I'm sure it was shared as a dual/single RAM pair of builds - from probably February or March this year. I thought they were bugged but they might just be really accurate.
The best I think you can do is use filters, in the search box you can use has:file in:Atari Jaguar and try and search for stuff from users like from:Kitrinx or from:GreyRogue since they're the ones sharing them... but this also gives you images even though that's its own filter
You can't use text, because the files won't match against it sadly. Discord search is kinda shit
I'm writing a game, using this core. Someone tried it on real hardware for the first time today and the game has a bug where the player's bullets go right through the enemies. Thing is, I found the exact same "bug" with a version of the core earlier this year. No other version had, and in this case the dual RAM showed this behaviour but the matching single didn't.
You can also use date range filters if you have any idea about when this was
I'd like to find that build (a) to fix my code, and (b) because it might just be more accurate, which would be interesting.
sjc: Hopefully those search tips will do you.
Yes, thank you both. I've got the filtered list of builds, now I'm just working through them.
With this core, Rayman crashes for me, has music absent some times then crashes, etc..
I am on doubleRAM MiSTer. Older builds ran well.
I'd recommend the previous build. We were already aware of some issues with the most recent core... as the audio has some popping in it. I wasn't aware of issues with game playback but I didn't continue to test it after I reported the audio issue.
I did use it for VLM effects and CD+G playback... and it worked great for that. The main feature of that latest build was the addition of CD+G playback... and Kitrinx said she had updated the i2s audio stuff and that something went wrong with the build. She is busy working on the VirtualBoy core so the Jag core activity has slowed down a bit.
I'm not very good at Rayman as I can barely get through the second stage. Yep, I'm that bad. But I can try and test it tonight. I have occassionally seen T2K start up with no audio, but usually restarting the MiSTer fixes it.
Also, in that last build, if I understood correctly, it brought in the previously used Motorola 68000 design rather than the more cycle accurate 68000 design they switched to some time ago... so that was just a bad build.
it probably has some broken artifacts sorry
In case this is of interest to anyone: The core Jaguar_ReworkDual_20261215.rbf + (what I think is) the K BIOS reproduces a weird bug someone has seen with my game on real (K model) hardware. The latest pinned core (plus all other cores I've tried over the years) with the same K BIOS does not.
I don't know if more recent cores contain anything to work around K BIOS issues?
The main workaround from real behavoir that comes to mind is the vint change I made. I described the issue on atariage. https://forums.atariage.com/topic/296040-tom-revision-10-11-differences/#comment-5609376 Enabling or disabling it has changed in builds. It was originally Vint Fix, but turning on Max Compatibility or Homebrew support can also force the fix on (depending on the build). Latest removed all but the Homebrew option.
they are all tied together now, off is stock system, on has all the extra goodies
none of the goodies actually have any negative effects im aware of
Right. But if trying to test a bug in hardware it might be useful to turn it on and off. I do not think it needs individual control just giving all the options in case testing with an old build.
The bug is entirely in my game code: Collision detect between the player's bullets and enemies fails, while all other similar code works. This is 68k code and doesn't use any of the other hardware in any way. My problem. But I thought it was interesting that it happens on real hardware and only this particular build of the core.
im a little confused by that build
20261215 indicates it's from this upcoming december?
or do I have my years wrong?
No, I'm just a tired idiot.
20251215
Originally posted here: #1055574003810578503 message
And only the dual RAM has this "issue". Single from the same post doesn't.
Is it being done in an interrupt handler. Or if the interrupt handler does not happen will it fail?
No, from non-interrupt code. Only interrupt handler set up is the vblank, and if that failed nothing would be displayed, so that's running fine.
is it the same with homebrew compatibility on or off?
Yes. Trying all 4 combinations of "Max compatability" and "Vint fix" makes no difference.
hmmmm
well I don't have an idea what grey was working on at the time
I didnt think the base core changed that much
I know he swaps the cpu around between the legacy and the new one
When (if) I work out what my bug was I'll drop a note here.
And to be clear, I don't think this is an issue with the core. I'm just flagging that this one weird build manages to replicate an equally weird issue with one version of the real hardware.
Of course my bug was un-initialised memory. It was always going to be un-initialised memory. But it's interesting that (as far as I've found) only the combo of that core + the K BIOS leaves RAM filled with non-zero values, which is what appears to also be happening on the K model hardware. Using the K BIOS with more recent builds still leads to zeroed-out RAM, as does using the M BIOS with that core.
Maybe a release would be a good idea.. an "stable" core for both Dual and Single RAM, even if it misses some of the latest additions. Just as a suggestion. I love this core 🙂
Robinson's requiem hangs on this screen every time I boot, latest single ram core. Image from redump set. Anyone can confirm? Does it work in Dualram so you get in-game?
that's a problematic game
that last build isnt good, it has like a bad cpu and other issues
the code is really scrambled right now because of some git issues and I need to spend an afternoon manually sifting through it and fixing it
Single ram as well?
I didn't make a single ram build
and nobody else can build it
'cause the code isnt pushed yet
I know I use the latest single ram build pinned
oh, I have no idea, that's very old
Yeah 29.3
Jaguar, Jaguar, Jaguar.
I was playing Tempest 2000 on the single dram core, and noticed frame rate was very choppy the more I played. Is that just normal for that game, or due to only using single dram? I used to own a Jag with T2K but that was many years ago and can't really remember how framey it got, but I do seem to recall the frame rate did bog down when a lot was happening in later levels. But maybe I'm wrong.
Yes, it is due to single RAM. Plays much better with dual-RAM.
The vast majority of games play fine on the single-RAM. T2K and Rayman have some slowdown.
Oh well. I still love my SuperStation One. 🙂
Are you new to T2K or a veteran?
Well, I bought a Jag when it first came out. Sold it all off 20 years ago though.
Oh, duh... finally read all you wrote. Yeah, T2K can be a little choppy in the very busy levels on real hardware. I play both single and dual and it is... what adjective should I use? It is pretty playable on single-RAM... but yes, smoother on dual.
Single-RAM just gives one more of a challenge. 🙂
I'm waiting for my SSO/Dock combo to arrive someday.
Maybe it'll get shipped next week.
If my order # falls within the 1,200 Docks they currently have to ship RSN.
Also worth nothing that the single-ram core has not been updated in a while, it's still a work in progress so the unstable cores have been just dual-ram for a while now, with plans to make it single-ram once work is finished on it
Huh, it was updated recently - 💬 Atari Jaguar
Don't click his goofy link! 🙂
( me hits Robby with a trout )
It's a LARGE trout!
What would be the last "usable" dualRAM build, please? Latest pinned build has Rayman broken...
Any before that would be fine.
@Robby - We need a different pinned item for the Dual-RAM core. Perhaps this one is the one to go with: #1055574003810578503 message
Ok done, thank you
So, any timeline for buttoning up the Jaguar core so it can be released into the wild... so it can get out of the asymptote cycle of always being closer and closer to finished but never quite getting there? Asking for a friend. Whatever the answer, I'll continue to be patient.
Now the race for me is between getting my SuperStation One in Classic Gray with Dock... and the Jaguar core. Which will arrive first?
I never expected it to be as good as it is... and all of the work that was put into fixing and enhancing the BIOS/firmware is spectacular. More folks need to check it out.
What do you think the Jaguar core needs to be considered ready for public release?
Ready unannounced homebrew relying on current era addons, ready to be released three days after core release, just to annoy kitrinx
Didn’t Kitrinx just take a week long vacation? Core probably wouldn’t release before she returned
Has Grey Rogue finished everything he was working on?
I have lower standards and I think it could be released as is... but Kitrinx has very high standards and, for whatever reason, would likely be horrified.
I’m the same. I’ve always found the long wait times from unstable to stable release on MiSTer to be really puzzling.
But I also don’t have to deal with any bugs or people complaining about something not working lol.
I think she still needs to clean up the code some more, I think everything is committed now though
That wait for save states on SNES to hit main was brutal, but how sweet it is that us stable main normies can now save our states!
How come you didn’t do unstable?
Honestly, I feel it
Hey Robby, can you do me a favor and pin a message for me?
It's the first message in the Games Manual Databases channel
Ok
I am currently actively looking at Robinson's Requiem stability. The only other things I know about are audio regressions since Kitrinx changed the ADC implementation, reenabling cheats, and readding one fastram for single ram builds (used for memtrack - should be possible to use it conditionally).
Is Highlander loading still a bit iffy?
I found the cause of the Ants (possibly other homebrew) instability on Friday https://forums.atariage.com/topic/389838-object-list-pointer-bug/
No. Not Highlander. Robinson is the last cd thing showing issues I know about.
Sorry misread that. I think I got Highlander stable last week.
Nice
The only issue is if trying to to fix Robinson breaks Highlander. I am trying to make timings compatible everywhere.
I understand why Highlander was failing. I cannot yet say the same for Robinson
When you get Robinson's requiem to run stable don't investigate the constant audio clipping sound in the background it's on real hardware too
Sweet rims and fire decals on the side
Yeah, but I am still waiting for the SA-1 behavior toggle, and unlike save states that's definiely not a priority 🙁
completely unrelated, i was watching a yt video and spotted you in the comments. thanks for your work on Nintendont
i use that thing weekly
A picture from a decade ago getting the Nintendont equivalent of SNAC working:
finally updated to the latest core which probably means a new version will drop tomorrow 
( me don't know what Nintendont is and looks it up on the interwebs )
( Nintendont is a Wii homebrew project that allows you to play your GameCube (GC) games on a Wii or vWii on Wii U )
Wii officially can only play disks of GC games, and WiiU can't play them at all, Nintendon't lets you load isos (dunno about burned disks) of GC games on a Wii, or ISOs of GC games on a WiiU (The WiiU disk drive physically cannot handle GC disks)
I wish. The latest one (not the pinned one) did add CD+G playback but it does have a number of issues... crackling in audio and the lesser preferred Motorola 68000 design... and I heard Rayman doesn't work right.
Picked one of these up locally for a good price under the auspices that it wouldn’t turn on, but with my TRIAD power supply, it does
If AV output works (and I hope it does), it’ll be an absolute steal
Most people don't know that the Jaguar won't turn on if you don't have a cart plugged in so they think it is broken.
... people test cartidge-based consoles with no cartridge?
I think i ended up buying a Doom cartridge before buying the Jag. Probably a few months difference. I guess I did it the opposite way
I traded in an old Xbox One X for credit. Used said credit for a boxed Atari jag
oh my gosh
I wanted something in my collection that stood out
And I guess it’s either the Jag or Gamecom
Why not Vectrex
I wouldn’t have the room for one and I don’t believe CEX sells them
Good point good point
Got what seems like a reasonably stable build.
Will check it out this weekend.
This doesn’t seem to work in direct video
Yeah, analog video is borked
Not something I changed. It has some incomplete changes from Kitrinx that likely affect blank timings and such that might be problematic.
Is .cdi the only supported format for CD games or can the core accept other formats?
Lynx has the same quirk. Found that out the hard way
cdi only
Is there a recommended utility to convert bin/cue files to cdi?
Redump2cdi works (even though it says it's for DC games) https://dreamcast.wiki/Redump2CDI
So those INSERT GAME screens are when it's not reading them correctly?
never new! TY!
doh. I might have gotten mixed up. It refuses to turn on if you put the cart in wrong
No you might be right - according to https://atarilynxvault.com you are correct: Note: Atari Lynx will not turn on without a cartridge inserted.
the atari lynx is the good atari console i think
It’s honestly got a fun library.
Not sure if I like it more than Game Gear.
i am sure i do like it more than game gear
Why are you so bold yet so brave
atari lynx is cool and unique hardware, game gear is low resolution master system
This was my childhood dream portable. Managed to get it when they were dumping it at a computer fair. Had a huge pallet full of them, got it for cheap, and then they were also dumping the games for next to nothing at some point, so I got a lot of them. Still should have it + the boxes somewhere. Klax was my fav game on it by far, but loved a bunch of others, too.
Too bad we can’t play Klax anymore, no time for it
I'm sure. Even the screen looks better. SMS games look terrible on the GG.
Carts work great, CD games (even Robinsons Requiem) work great, VLM playback works great, and CD+G works great. If DV was working, this would be a release candidate in my book.
ok
im home from vacation now
I can look at it
I have no idea why that would have broken with my changes but ill check
I hope you had fun and relaxation on your vacation. Welcome back.
BigPEmu v1.22 is out today. I haven't read what's new. I guess Mr. Whitehouse plans on doing a PSX emulator next. Weird.
- Added a new "cheat_codes" script module. When this script module is active, the user will be prompted to toggle any available cheat codes (provided by cheat_codes.json) any time a software image is loaded. Cheat codes are provided for every cartridge and CD title in the Jaguar's retail library. Many of these cheat codes were adapted from jguff's BigPEmu scripting work, you can find the relevant scripts (and more) here: https://github.com/jguffer/BigPEmu_Scripts
- Implemented the Blitter GPU interrupt. (mainly for developers; this functionality isn't used in any retail software)
- Lots of new scripting API functionality, as well as some minor fixes/additions for existing scripts.
- Reworked a bunch of BigMaster stuff under the hood. You may need to re-enter some of your BigMaster credentials when updating from a previous version of the application.
- Fixed various potential bugs related to using per-game configs in network mode.
``` Nothing too relavent to MiSTer. I was going to look at translating more of those cheat codes. Cheats were disabled in the build I did for timing, but I should see if it makes it hard to get a good build with them enabled.
I noticed I had messed up the hsync line on my last build. Maybe it was messing up dv1. Also I switched to normal builds so cheats, numstick,etc are enabled as well with this build. edit - Deleted this build. Use the one below.
Also, I'm getting full-screen no matter what on HDMI... rather than the original 4x3 aspect.
I.e. There isn't any difference between Original and Full Screen in the Aspect ratio setting.
( me hums Lazing on a Sunday Afternoon... look it up )
what's the last single ram build?
0329 i think
Merged everything I have into latest
nice, direct and analog video are working again
good
is that sound regression still there?
someone said there was one
also check saves please
Sound regression? Lemme look
oh in robinsons? I will check it now
oh no wait, cdi said that was normal. let me scroll some more
I don't see anything about a sound regression
Saves appear to be good as well
cdg will have to wait for dowdle, but I will test tempest rq
tempest (and the bios) sounds fine to me
CD-G imagery seems non-persistent with this core.
Ok, will check it out. Was helping to remodel my older son's bedroom. Will get on it right now.
From earlier, the sound issue was gone.
okay it may have been related to some of the half-baked cpu stuff or something
I don't know what media you were playing but it looks and plays fine to me. Some designs draw the screen in a recognizable way and others sort of randomly... that is by the choice of whoever designed the imagary.
At least the Amedaus(sp?) one works great... will try a few others as I work my way around.
Rock Paintings, it came with my Sega CD and worked with the previous version.
Same disc image with version 26.04.15 of the core.
So you ripped that yourself and converted it to a working CD+G .cdi file. Congrats. I tried three different ones I did and they worked fine. Search for JAAAAG and you'll likely find 12 or so.
It's the only CD-G I've ever owned. The disc plays fine on a TurboDuo and my current X'Eye, and in the previous Jaguar_Reworked core. 🤷♀️
Are you using the fixed BIOS? The official cd bios has a bug in cdg processing.
I'll try a few more of the 12 I converted. I played a smattering of cart games including about a half dozen homebrew and aftermarket games... I loaded several CD games including Robinson's Requiem(sp?), Battlemorph, Vid Grid... and VLM and CD+G work great. Will try a few more CD+G. The wide-screen only issue is gone and the audio is great... no crackling.
I belive so, both versions of the core are using the same BIOS. I can run the previous core and it works, run this one and it doesn't.
Plus you can edit and save VLM effects in the fixed CD BIOS.
I even loaded a cheat into Alien vs Predator (unlimited shotgun ammo) and that worked too.
The cores reset the OSD menu version and may lose settings when swapping between them.
You said it works sometimes and not others? Does it always work if you cold boot and run it first?
Always works with 26.04.15, doesn't work with 26.05.03.
I didn't test numsticks as I have a Jag controller hooked up... and I don't have any way to test DV output.
DV is fine
You using network-based storage or local microSD files?
Local microSD.
Also, try any of the ones I converted and see if they work for you or not.
Glad to hear that. Yeah!
How 'bout them there numsticks?
Fleetwood Mac CD+G is working great.
Stereo channels are correct.
Information Society CD+G working as expected.
Do I have to test Highlander? Ok.
Highlander is working as well as Highlander works. I went to the screen on the right and then got beaten to death by two dudes.
The onlly CD+G that looks a little sus is the Jimi Hendrix one.... but I'm not familiar with the source imagery and it is very colorful and psychedelic so it is hard to tell... but some lines in what appears to be laygered images... some lines seem to be on top of images when I would expect them to be in the back... but again... that might be exactly how the original is.
Looking at the same playback on YouTube, it seems correct:
https://www.youtube.com/watch?v=vHPmI5ExM2c
CD+G decode (graphics only) of Fire by Jimi Hendrix Experience from the album Smash Hits
More extensive testing would be great... but so far... "ship it". 🙂
Soccer Kid works.
consider this basically a release candidtate
do you want to build a single ram and have us test that?
(I assume that's what will get released)
The copy I converted using my scripts from the img cdg files looks like your working one.
On the 0503 build (and the 0415 build). I am using the official cd bios at the moment, but I do not think it matters
59075bed20aba4f07853aeb1e4fb0771 Jaguar_Rework_dualram_20260503.rbf
Make sure you are using the new build. I posted another one earlier with the same name. I am going to delete it now.
I would like to have a dualRAM release too, for authentic 100% speed in every game.
Nowadays, dualRAM is perfectly compatible with analog video via Direct Video, so it's a very logical alternative to singleRAM.
it's in the dual ram repo right meow
Yes, I mean the release. These RCs are mostly dualRAM, yes.
There is a good chance that build will be the release.
Yes, that's why it's in the dual ram repo. It's likely the release. I assume (and grey rogue can correct me) that the mister-devel release (that comes down with update all) will be single ram
are cheats enabled and tested?
we should probably update sys
I did load a cheat into AvP and it worked. (unlimited shotgun ammo)
is this the first open source jaguar emulator with cd support?
I think so?
I think Mame has some support in it.
CD-Rom emulation, chip codename Butch (the HW engineer was definitely obsessed with T&J somehow ...)
Appears to have some support in virtualjaguar as well https://github.com/djipi/Virtual-Jaguar-Rx/blob/master/src/cdrom.cpp
oh, I dont know why I thought that was not done
I can’t wait to play that sweet smelly garbage (Highlander)
That was a reply to an old comment apparently lol. I hit submit and discord scrolled a ton of responses.
I don't know how well those other work with cds yet. Maybe the code is only in progress.
we have nearly full compatibility now I think
I can't vouch for 100% of the homebrew but it seems pretty comprehensive
and the vlm is fantabulous, which is arguably the only useful thing for jaguar cd
Well, there's Baldies, Robinson's Requiem, Blue Lighting, Myst... not many games, but there's some good ones
which ones of the one you listed was good
I like all of them. I am not kidding. And I also like the Dragon's Lair version it has: it's full motion video, unlike the static background version of the MegaCD/DOS-PC versions, and has audio tips for playing.
Robinson's Requiem is a very interesting game. I have been alone in the spanish forest many times, camping by myself, and that game has exactly the same feeling! 🙂
It has that "something" from the Ishar saga that I love
The PSX has many, many good games, but the Jaguar CD has an small amount of magic too
( me notes that Kitrinx opinions are read-only )
Well, yes, it's small but it's there guys! 😄
Oh no... an animated gif that I have to watch for however long it takes new content to make it scroll off the screen.
to preserve the experience im going to add a 6 hour slow mode
like disneyland versus cartmanland? that kind of magic-level metaphor?
I haven't seen that Cartmanland episode, but I sure would prefer visiting it than Disneyland 😄
I think he meant "magic loo"
that's too bad, it's only for cartman
it's a theme park nobody else is allowed in
In that case I'd stay on my little village where I am happy. I hate traveling anyway 😛
"Ishar 4: Genesis" was in development for the Jaguar CD!
disney magic tastes like sodium inosinate
I think that's similar to the taste of.. urine?
to be fair the two umami nucleotides are fantastic for cooking if you know their secret
you will make a supernaturally good stew or soup or chili with them
don't cook with love, cook with science if you want to win
My secret to stew: add bacon
I use bacon to cook pasta, more than anything.
Humor me and try a pinch of that stuff
You won't regret it
Anyway back to your regularly scheduled Atari programming
Isn't that highly addictive? I remember there was some polemic here in Europe with that. I am not even sure it can be sold around here.
Speaking of that, is Robinson's Requiem supposed to work well on the latest build? It has some sound effect stuck in a loop
Thats what i meant, thats on original Hardware too
it is not
it's naturally found in mushrooms and fish
I think that is correct behavior
So.. the game is broken on real hardware? 😮
Well, it was unreleased so it makes sense, maybe it wasn't fully finished
That or the game auto-equips a brush cutter 😄
It isn't broken, that was a sound design choice.
I don't remember that on the Amiga...?
No that was Not a Sound Design choice. It simply wasn't 100% finished but released by songbird anyway
Oh that makes perfect sense...
what a pitty, it's a good game
Also, it seems that no Ishar III dump was ever released even if it was 100% complete 🙁
It actually is. It's very Experimental and way ahead of it's time with the survival approach
And it looks and runs better then the 3do version.
And plays better with using the numpad
Played on Atari Jaguar through RetroTink 5x Pro
Jugado en la Atari Jaguar a través del RetroTink 5x Pro.
Here is it on original hardware with the same audio bug
Ooouch, we can't have nice things. Thanks for the video @glossy iron
And yes, it's a very interesting game with great atmosphere
I played it a lot on Amiga back in the day, on my trusty Amiga 1200, and had a lot of fun. But it asks a lot from the player, as you have to take care of your needs in-game, like food etc
French games from the 90's were awesome... Dune, the Ishar saga, Kult, Lost Eden...
Oh and Captain Blood!
This Robinson's Requiem game belongs to that generation of experimental gaming by very open-minded people from the old Europe of that long lost period of time, before games became an industrial thing with no soul or margin for experimentation..
I am sure that period will be studied in the future
Yes, french development was very creative in den 90s
don't forget about gobli{1,3}ns
it's not like we can't fix such things
That would be a USP for the core, at least for Robinson's requiem ^^
The md5 checksum matches the core I downloaded. CD playing in general seems flaky despite the same media and CD bios. Perhaps it's something unique to my setup, I'm not sure what it could be though.
Not a priority to be sure, assuming I'm the only one seeing this behavior.
I can't duplicate with any of the media files I have.
I have no idea, but that's the extent that it's working for me. Not a priority, I haven't used the Jaguar core for CD-G media beyond testing whether it works.
FWIW, my MiSTer Pi gives different glitches than my DE-10 Nano. I wonder if it's a timings issue.
I'm using a MiSTer Pi.
My MiSTer Pi looks slightly circuit bent when playing. The DE-10 Nano (mostly MiSTer addons parts except a misterfpga.co.uk digital I/O board) doesn't like it. Jaguar_Rework_dualram_20260501.rbf works on both oddly enough, Jaguar_Rework_dualram_20260503.rbf glitches differently on each.
Again, if it works for others I care more about the game features than the CD-G; but these are my observations.
Some interesting reviews there...
Indeed, it's a game problem, the core is perfectly OK.
And there's some hope as there's an opensource implementation of the engine it uses:
https://github.com/maestun/alis
MSG is all you need
Metal Solid Gear
it's different than msg
it's not a seasoning, it is a nucleotide that makes msg like 10x more effective
Maybe a difference in settings? Cd timing accurate?
I think some of the builds might be using a different number of prefetches when starting playback. 4 vs 10
I believe I have my CD speed at "Normal" rather than "Fast" (or whatever the terms used is). I know there is a setting for that... not at my MiSTer at the moment.
if the cd data is read too slowly it will break stuff. there's a lot of caching but it's not invincible
so if you have a terrible sd card, RIP
Maybe; I left everything at defaults, even moved all the Jaguar* files under config/ to a temporary location to test with a fresh configuration while selecting the same BIOS files. The difference seems to be in the core build from my perspective, since loading the core reliably works or doesn't depending on the version.
My DE-10 has a 1.5tb Sandisk microSD, the MiSTer Pi has a 1tb Sandisk. I have a 64gb Sandisk which I usually boot directly to the Amiga core for testing, if a smaller microSD is better for this particular timing case.
My microSD cards are 512GB these days. I'd love larger ones. 🙂
I bought these before RAMAgeddon started affecting flash prices. They're easily twice what I paid now sadly.
Is this the right tool to convert the JaguarCD games to .cdi from CUE/BIN Redump releases?
https://dreamcast.wiki/Redump2CDI
Or are JaguarCD's .CDIs a different kind of CDIs¿
No special parameters for better performance like with CHDs, right?
nah, just ran it
No digital release of this yet, but one can hope. VROOM:
https://www.youtube.com/watch?v=q2nwhPOm50c
This is the World Premiere LiveStream of VROOM for the Atari Jaguar. This was done in association of Songbird Productions as well as Retrolike. The original livestream was done on the Lancaster City Dragonrats Twitch Channel at 11:00 am EDT on Saturday, April 18th, 2026. VROOM will be released to the general public as a purchase on Songbird P...
I was hopefull that a jaguar version of Vroom will be smoother than the amiga version but on this video (https://www.youtube.com/watch?v=U6bsfmMaFGU) i have the impression that it is not even on par.
The Genesis/Megadrive version (Forumla One) has a faster moving road... but you also have to take into consideration framerate, resolution and clarity. They all have their pluses and minuses.
Agree on the general case, but the resolution seems the same and the frame rate is at best the same.
Is it on the jaguar that a lot of games are atarist conversation running only on the 68k? It seems the case here.
It's just that CJ from the homebrew developer team reboot found a way to arrange things that Atari ST software can be used on a jaguar. Mostly of course by using the 68k. He since has ported many ST games with this approach, and that ist why many of These Ports are Not getting enhancements in content or Performance. Mostly it's controller mapping and a Background Soundtrack mostly lifted as mods from the Amiga Versions
most retail and homebrew is just 68k stuff, yeah
Too bad, it is great for real jaguar owner though.
It does have some improvements over the Atari ST version... including all 18 tracks.
The Atari ST version is good for the system, it feels a bit dated for a Jaguar game. I like the controls on World Tour Racing better, either mouse or gamepad is squirrely in Vroom.
So, how much effort is a single-RAM build going to take? Hoping minimal effort is required. The only issue I've seen with the current dual-RAM is the one CD+G that won't play properly for nyandeyanen. Looking forward to spending some time testing a single-RAM core. I haven''t been getting out my single-RAM system out very much lately.
building single ram is just double clicking on the single ram build file, thankfully
So is Vroom an Atari ST port for the Jaguar? I downloaded a few of those ports, but the ones designed for a specific flash cartridge don't work. Do you know where I can download a game pack that will run properly on the Jaguar core?
Please don't ask for ROM download links / URLs in the MiSTer discord.
Yes, the Jaguar release of Vroom is an enhanced port of the Atari ST version.
But if you are asking about freely distributable stuff, that's fine. For example, Reboot Games has a number of freeware titles.
unfortunately, they are still jaguar games
Hardy har har.
Sometimes the commercial cart vendors will release a free digital version a year or few after the cart release... because their stocks are dwendling and they don't have any plans of doing another production run.
( me notes that archive.org is the library of the Internet )
Well, if you wanna to that, I can help test.
I don't want to build anything because grey and kit may be working on optimizations for single ram
If we only had a way to find out. 🙂
I think I woke up on the sarcastic side of the couch this morning.
There are worse starts than this. It works on the core and is not an Atari ST port. I consider it a better game than most of the commercial library.
https://anderlex.itch.io/jumping-at-shadows-a-platform-game-for-the-jaguar
Yep.
Most of the Atari ST Ports are free Downloads on the Atari age Forums. Only thenone which got published on Cart we're Not available as Download
I was unaware of any that do not work. Do you have example titles?
Just checking, as discussion came up elsewhere, do the LEDs light up as expected when loading and saving Jag CD games?
I believe reading and writing to/from microSD card does trigger a light to illuminate / blink. I would expect that to be a function of the framework and not implemented independently in each core.... but not being a dev, I'm just guessing.
Yeah Main handles it, but the way the Saturn is implemented it doesn't work like other CD cores
Do i have to rename any of these before putting them in the folder to use ?
Yes. Or load them from the menu
They are all in the BIOS DB in update all you have them all set up already
Hopefully biosdb uses 0.03 cdbios
It has the CDG fix the original official BIOS has broken
Yeah we updated to your latest one when you dropped it awhile back
-caveat, BIOS DB doesn't overwrite files so if you get an error saying the boot.rom already exists as you ran it awhile back you need to delete the version you have and run again
more like caveat emptor amirite
running on emptor
Update from days later: It did, and I have now sent it off to get recapped and to get Zaxour’s JaguWATT + HAIRBALL mods installed on it
nice 🙂
Distributor Spotlight on Reboot (Jaguar)! Interview with Lawrence Staveley / CyranoJ
https://www.youtube.com/watch?v=FdnLcaTU7r4
@tropic rock - How goes progress on a single-RAM build?
You have to listen for a couple of minutes, but the Reboot-Games guy mentions the MiSTer FPGA Jaguar core and GreyRogue:
https://youtu.be/FdnLcaTU7r4?si=eMT9jjzSAUTnHXiZ&t=6296
ZeroPage Homebrew: Your BEST source for the NEWEST Atari games!
Twitch Livestream: 20260507
00:00 Intro/News
02:57 Interview with Lawrence Staveley @CyranoJ
12:35 Downfall
17:34 Kobayashi Maru Redux
32:05 HMS Raptor Oxygenated
38:38 Xenon 2 Megablast
1:01:04 Last Strike
1:17:01 Block Em Sock Em
1:30:37 Jumping at Shadows
1:37:12 Rocketeer Rebou...
Cool that the Jag indie guys are watching the Mister core from the sidelines
I've been playing "Jumping at Shadows" this weekend and it really is a high quality, fun game... from last year... available as a reasonably price digital release. Who'da thunk?
What up, britches?
My belt holds my pants up, but the belt loops hold my belt up. I don't really know what's happening down there. Who is the real hero?
-Mitch Hedberg
The waist
Something else to like about the MiSTer scene: philosophy
I haven't worn a belt in years. It's a scam by big pants
If I didn't wear a belt, my pants would just fall to the floor! ...I haven't bought a new pair of pants since I lost almost 60 pounds. 👀
And we wouldn't have it any other way!
Belt and suspenders.
i make mens fashion fun by having a PURPLE belt that you never see anyways
we have functional pockets!
Counter point.
doesn't count, these are cargo pants
I wouldn't be surprised if those were only cosmetic aka non-functional pockets.
So much storage
I think I have a belt on a pair of Tripp pants, but something has to hold up the chains.
Also, all Levi's 501 jeans have real pockets.
I have a whole bag 🙂
What's in the bag? A single-RAM build? 🙂
Super MSG
Lettuce pray! 🥬 🙏
So, how about June 1st for a target date for a single-RAM build? I haven't heard about any issues with the dual-RAM build. Will give it more testing this weekend and notate the testing spreadsheet if needed.
( me howls at the sun )
chirp, chirp, chirp
Any news on the Jaguar release candidate? Are we still waiting on some code changes?
I don't think that bowling ball is ever gonna hit any pins.
jaguar is the forever core
tbh I actually forgot what we were working on
is it broken?
what are the current bugs
you had a RC ready to roll
it was a matter of whether or not you were going to build a single ram core for the actual release
but I put the dual ram core in the dual ram repo a week ago because I think it was good to go
maybe there was a VLM bug?
oh, well once I finish virtual boy and game.com and fix the nes tests ill get back to it
@tropic rock do you think we're good for a first release?
I have nothing pending that I can remember
I think you wanted to update sys
I am not aware of any bugs or issues in the dual core
Except one person was having issues with their self ripped copy of a cdg title that worked in a previous build. I converted the same title myself but was unable to reproduce the issue. Maybe something specfic to the timing. The only changes I could see affecting it were the change in the number of sectors cached before signaling a seek was done or ...
Huh. Maybe my last two changes did not get merged in correctly
Yeah, we were just wanting a single-RAM core with feature parity with the most recent dual-RAM core... and then testing it... and then... drumroll... public release.
ok
Some things are missing from the main branch. I should have time tomorrow to sort it out.
give it a check, I got stuck when my branch got all borked but I think you you straightened it out
when you say main is 100% ill do sys and then build single ram I guess
Other CD-Gs had similar visual glitches as well, but previous versions of the core work. I'd say ship it if it's only an issue with my DE-10 and Mister Pi.
"I swear, if this %^#$%^%$ ball says "reply hazy" one more time..."
It isn't like there aren't subsequent releases with fixes in every core.
A stable release shouldn't depend on a CD-G fix imo. Such a niche use case that can be fixed later
That's basically what I'm thinking. I'm fairly sure it's just timings on this instance of the core build being tight enugh to fail for GD-G playing on my MiSTer systems. Other features and a build for people without dual RAM sound more compelling.
There will be another build before release, so can be checked again, maybe next build will be fine for this
Ok. I forgot what state I left things. I had my changes in the patchcdg branch. I just did a pr to push them to the main branch. The only changes I think that could affect the cdg issue I could not reproduce were here: https://github.com/MiSTer-devel/Jaguar_MiSTer/commit/d897e8a215f5da9b16fb62e5ba1024bea39aaba3#diff-643a6adc7555bf38403541e3f6a82e97d94cf26ca9b50f4449d0e98a8eb6a81fR216 (I thought the previous build was using the same value but maybe not) and here: https://github.com/MiSTer-devel/Jaguar_MiSTer/commit/505f8a65a44e5ed0540424e0fe56913547e8bf89#diff-23eafefad7f263a57404db293bc376bb3fe92243146556211165cb98d34fb30fR2259-R2261 (I don't think this should change anything except remove the warning but maybe it is not equivalent)
Do you want me to pull sys from the template?
sure
I swapped the two settings I thought might affect the cdg. Does this work for your cdg?
Yes, this one works with my CD-G on the DE-10 and another one I tested. I'm not sure why the other one would have worked for others though?
ok. Let me see if we can figure out which of the two...
Ok. This puts back the prefetch sector to 10 instead of 4. Still working?
This one doesn't seem to load the BIOS? It goes directly to a black screen.
Maybe it is just build timings.
Maybe! I loaded the Jaguar and Jaguar CD BIOS files several times and eventually it loaded the interface. It goes back to the black screen state every time the core's reloaded, I'm not sure what causes it to eventually start; even cartridge games don't load. Also, when it works, CD-G works.
ok. Let me try the other setting now
This goes back to 4 depth and uses 111 for updresp
This one loads and seems to play the CD-G normally.
ok. I am pretty sure that it is just a timing issue.
Slack will vary with each build
Release candidate with latest framework
it's probably cheats
it makes them super unstable
lightgun also dings them pretty hard but I reworked it so it's a lot better
The RC seems fine with whatever I threw at it last night, FWIW; a few cart and CD games, CD-G, and cheats in Rayman just to see if it worked.
I still had gran.mother at 2:47 in the Information Society CD+G... but I can live with that. 🙂
Which BIOS? Does it work in other cdg players?
Stock BIOS. Can try modified later. I don't know... if it works in others. I just compared it to a YouTube Video of someone playing it on a MegaCD. I guess I could try it there. (when I get home this evening)
The stock cd bios has a bug that can cause glitches. It is fixed in Kitrinx's version. But that might not be the issue.
Errors in the subcode of the img might also glitch it.
Or something I missed in the code. Sounds like you did not test it this closely before. (Just verifying it did not used to work in the core).
I think it might just be INSOC CD-G rip, the same track is on the Rock Paintings disc and the glitch doesn't show up there.
Yeah. I would guess a mistake in the subcode rip if it is just that one error.
I only noticed it because the Sega CD happened to be my first CD player, and the Rock Paintings disc got a lot of play.
I am pretty sure I have a script here somewhere that can pull the subcode out of the cdi to make it easy to analyze.
Looks like the archived version has a single bit wrong in the color field.
Should be color 2 instead of 6.
More context
You are meant to be asking where the single ram build is, you are slacking. 😉 Fingers crossed we have an official release for both configurations asap it seems like the (first) finish line is here or very close.
Well, I put in a comment last week asking if June 1st was a good target date... but alas, I was a tree that fell in the woods... with no one to hear. On Saturday Kitrinx and GreyRogue got together a plan... and GR has been working on it. I can't complain. I guess once GR has the Dual-RAM build buttoned up (and from a user perspective, it has been but I don't know from a coding perspective)... and then Kitrinx was going to update sys (not exactly what that is but I'm guessing it is related to the MiSTer Framework) and then finalize both builds. At the time I felt like I was a patient in the hospital and the doctors had just come into the room doing their rounds. 🙂
I did the sys. The build has it.
Try a single-RAM build yet?
probably should
Not sure what state this is in
Very quick rayman-only test worked no probs, but this was just a bit of running around quick test, so more testing might be warrented.
Joystick numpad is still very cool
Worth getting the readme together at this stage. Maybe AI can spit out a first draft, sure people here could help cover the rest. The CD player and all the bells and whistles would be good to have covered before it goes live.
I'll break out the single-RAM system and give it a bunch of testing this evening.
you can test it on dual ram
A single ram build will ignore your second stick of ram
I need to do updates on my multisystem2 anyway. It hasn't been out in a while.
Ok, everything I tested worked great including cart loading (including homebrew and aftermarket titles... and cheats), CD game loading and game save, VLM playback, and CD+G playback. The only regression I noticed was that Robinson's Requiem no longer gets in-game. Highlander worked as did "Soul Star (Beta)".
is the robinson issue on single ram only? or did the new dual ram build also not make it to gameplay?
Dual-Ram worked.
Hmm, I tried to reassign the BIOS files in single-RAM... and then my core died a horrible death. I reset the core settings and it is still hosed. Load a cart and just get a red screen. Will see if I can get it working again.
Switching back to the single-RAM core dated 26.03.28 makes it work (I can load carts). New core from today, I can no longer load carts. Just red screens. I can load CD games still though.
Will try an Settings reset and a power cycle.
Hmm, maybe I just need to nuke the directory and install all of the jaguar files from scratch. I don't know what killed it... although trying to reassign the BIOS files (and I was selecting the ones pinned with the filenames they had).
Pshoooo, deleting everything with Jaguar as part of the name from the configs dir made it all work again. I don't think I want to mess with the BIOS reassignment.
huh that shouldnt bother it
This is an updated build with external I2S input. I've also created a VLM cartridge for it that has removed the CD control UI and adds last effect saving and on-screen help.
Wow. Have a short video?
Have an SNAC i2s input adapter design you are happy with?
Adapter is not necessary, I use the same pins as the MT32pi
I'm not set up to capture video at the moment.
What is the name of the archive of all the CD+G games in the .cdi format?
Are Bad Apple and the CD+EG disc in the format?
no-intro had a CD+G archive in bin/cue + format. They had 31 titles. That went away when the archiving site they were using went away. There are many other partial no-intro archives but I haven't found any that were mirroring their CD+G archive. There are 12 .cdi files converted from their archive on the main archive. JAAAAG
No idea on the Bad Apple and CD+EG questions.
Thanks, I was hoping they would have all been converted over to .cdi and be in a pack
The no Intro discs should also be on archive as all their rips go there
I have searched and haven't been able to find them. If you can suggest a search term that would aid in success, I'm all eyes.
If I can find their 31 title collection again, I'll convert them to .cdi
Forgive my ignorance, but what cable can provide that? I have an MT32pi cart just no Pi Zero to put in it until probably Oct.
You're good then.
I am? Here's what I have:
https://heber.co.uk/wp-content/uploads/2023/03/Heber_Multisystem_PiMMS_Cartridge_Datasheet_80_23157_Issue2_17_11_2022.pdf
But I don't have a Pi Zero to put into it yet.
Or are you saying, once I put a Pi into it, I should be set?
Yes, once you have a Pi Zero running Moode or something similar on it.
Don't know about that. But what I want is that someone makes an archive about the Roman goddess of wisdom, justice, law, victory, and the sponsor of arts, trade, and strategy.
Minerva as a search term didn't help.
Well, That software only helps with a single word.
🙂
Wow.
The ox be gazing on those that be grazing
Ok, located the CD+G archive and will convert it all to .cdi once I get a chance.
All converted.
Hmmm, ok... turns out the .cdi files I created this evening don't play properly.... so not sure what I did wrong.
Ok, found my notes from before and will try again.
Got it working now. Yeah.
Yeah, that new single-RAM core works great until something happens. Usually trying to save settings or select BIOS files. Then it just dies. It happened to me again and deleting all of the files with Jaguar in the name from the config/ dir didn't fix it. With everything the same, the single-RAM build I have dated 260328 works. I switched to the one dated 260518 and I just get a black screen. Anyone else having issues with the 260518 single-RAM build? Or is it just me?
I don't sully my hands with single ram builds
Maybe some different seed builds might get a better version
i've never heard of a core dying so hard it never works again
I had similar issues with the new single core while testing, it worked for a bit and then stopped responding on my DE-10 based MiSTer. I haven't tried it on the MiSTer Pi yet.
With the new single core build I felt the framerate in T2k even in early levels was worse than it has been in previous single ram cores (felt particularly on the pixel shatter enemy explosions).
I think there is less fast cache in this build than in previous builds. That will slow it down. It might be possible to use it conditionally.
Looks like I misread it. I agree.
You can see if this is any better. I reduced the max cheat codes from 32 to 16 and I think it reduced the slack a little.
I wish I still had a MiSTer here at work with me.
Version 20260521 is loading properly on my MISTer at least. CD+G works, World Tour Racing works, several commercial and homebrew carts have worked so far.
Ok, spent some time with the new single-RAM build. Everything worked great except the usual suspects. Carts, aftermarket and homebrew worked fine (except for Attack of the Penquins or whatever it is). Cheats worked. CD games (except for Robinson's Requiem) worked great and I was able to save and load a game save. VLM worked great. Settings were saved. CD+G playback worked great. I was able to switch back and forth between the various mediums without any issues. I was able to select BIOSes and save settings... and it all just worked.
I did play an extended game of Tempest 2000 and while it is slower than the dual-RAM, it worked fine and was playable. It did not seem any slower than I remembered. If I had to guess, I'd say it's 5% slower. I didn't get around to playing Rayman... but will give everything more testing this weekend.
Last I checked, it does work in the dual-RAM core.
Robinsons is very dependent on timing. The different timing on single ram is likely causing issues.
Attack of the Penguins can sometimes be influenced by which fastram is chosen. Maybe it can be profiled to pick a better cache range.
BurgerTom works. Sweet! Thanks Jaguar devs.
Does this single RAM rework build show up in the beta update all? For some reason I see multiple Jaguars all over my MiSTer at this point and I’m not sure which is which.
no, it hasn't been added to anything yet
Trying Jaguar Single RAM core in SuperStation with the provides bios result to this:
y try to play rayman but don't boot
anything im doing wrong?
FIrst time working with it? Or have you used it previously and it was working?
First try at booting, but don't pass of this screen
What format files are you using for carts?
the rom is in .rom format
the bios too
y use this bios and rename for the original jaguar bios boot.rom, CD bios boot1.rom and the other boot2.rom
Given the screenshot, that is to be expected if you don't have a cart loaded. 99% of the carts I have are in .j64 format so I suspect the one(s) you have tried aren't compatible.
if you see that screen, the bios is loaded
it means it doesnt like the cart for some reason
ok y try with a .j64 rom
Worth confirming, are you using the BIOS in the BIOS DB or did you add it yourself?
im using the bios pinned in this channel
yep is fault of the rom file, loaded and working so far!
one more question Jaguar CD games where are located? in the same folder?
Yes, you can put them in same directory as Jag carts... you can also make sub-directories within there to organize if desired. You just have to navigate a bit when the item selector (not sure if that's the proper name) comes up.
Haven't messed with the custom bios stuff, but everything has been working fine just jumping around games (carts and CDs) with yesterday's single RAM core
CRT looks slightly too far to the right
Unfortunately, that depends on the TV
Gotcha - I see the Visual Area setting and changing that to "Original" filled the space
the video timings aren't really negotiable, it's how they are
the games actually program them themselves
I take some liberties with cropping
but it doesnt change the syncs
Yeah after trying out different games the picture positioning is fairly inconsistent, so I'll chalk it up to being another lovable Jaguar quirk
On gamehacking.net I see many codes that are listed as address out of range, but they don`t appear to be out of range. Any ideas as to why they show up like this? It seems like they are left out of the group zips if they are listed as not valid.
maybe @mild sapphire could elucidate
Probably something I need to fix, I can probably look at it this afternoon
Hmmm sounds rimsky, be careful
Did more testing with the single-RAM build and it is working great.
I need to check the slowdowns on Rayman, on the Forest Swamps.
Do it!
Here's what I think we should do:
https://www.youtube.com/watch?v=ZjKeQw0KxLU
If you like this video, check out some of my other videos and let me know what you want to see next.
The single ram build will not run as fast as dual ram.
Yeah, I would expect the slowdown to still be there. Don't want that, get a dual-RAM build.
I know, just checking if it is manageable, and yes not perfect but very more manageable now.
Like playing the game on PAL. 😂
European players will feel right at home.
Lol, lock the single ram to PAL
It's mostly a region free system and most PAL games run just in 60Hz.
Vroom Atari Jaguar Review - https://www.youtube.com/watch?v=pCFr2INhTtg
Today I return with a review of a port from the Atari ST line of computers, brought to the Atari Jaguar. Vroom was originally released in 1991 with an Amiga and MS DOS port coming shortly there after. But it was in 2026 when Songbird Productions brought it to our favorite feline console, the Atari Jaguar!
It's claim to fame is the sparing u...
I thought that was a racecar themed jaguar and I was about to open ebay up
Why are there so many Atari ST ports to the Jaguar? Is the hardware that similar?
they were trying to add good games
They both use a Motorola 68000 processor so I think it’s fairly easy to port them over.
it's because those codes are presumably patching ROM addresses, but in the RAM range. Does the jaguar copy and execute from RAM?
in any case they should export to the mister now
It can run from rom or ram. Both should work or can be made to work if it doesnt now.
Thanks. I will try to test later.
Rom addresses should have the top bit set. ie 0x800000-DFFFFF
Good to know, that’s how it works now
Because they were both Atari products and a lot of Atari ST users had bought Jaguars... and porting ST games to the Jaguar, with some tools they had (I assume) was easier than from scratch. All of that happened, to the best of my knowledge, after Atari went under.
General reminder we could do with the readme being updated...
Quote from GitHub:
"In summary: still a fair bit of work to be done. lol
ElectronAsh."
"Works now
Kitrinx"
is jag link in the core? or is that still a separate build?
@humble bluff probably knows the answer to that
It's there
@mental briar - What adapters can we use to make that work?
@tropic rock what do you say, time to release?
we can always update later, seems like it's in stable condition
It is in better shape than most first releases.
At some point I would like to see if caching the non-fast dram helps single ram, but that can wait.

The README actually has the pin info Jaglink uses over SNAC. Rx is on User In 2 and Tx is on User Out 1. This is the same as the gb link cable. It can be used with or without level shifters if directly connecting 2 MiSTers (both or neither shifted). The cables crossover if directly connecting (not using gb cable or jaglink hardware). @humble bluff correct me if I am remembering this wrong.
( me refrains from reposting the Prince "Release It" music video YouTube link )
You're correct 🙂 You can use a GBLink cable, or you can build some of these for long-distance or to connect to a real Jaguar. https://github.com/kconger/JagLink-SNAC
I just ordered 4 GB Link SNAC adapters.
Note that I am pretty sure you can only connect 2 jag cores together using gb. If you want to do 4 misters all connected you need jaglink. This is based on my understanding that each gb repeats received commands to the next chained gb, while jag combines multiples in to a single pin.
That's what I assumed. If and when I have 8 MiSTers and I wanna do a hella multiplayer with Battlesphere, I'll invest in some real JagLink adapters... that would hopefully also allow real Jaguars as well.
why don't you go ahead and pull the trigger then, since you did most of the really hard stuff. You found that error in the transcription I never would have found in 100 years.
How is dualram release done?
@mental briar Handles that I believe
atm it's third party, but i've been nagging sorg to add some official avenue to detect dual ram and get that instead
Good job gang, you're going to make jag fans really happy
#1 fan might already be here 🤔
I can build a dual ram unless I shoudl just use the one in the channel
The one in the channel is tested. I would just use it.
I am just going to rename the single build.
Robby should update the pins too... when he gets a chance.
you should also throw the two blank memory files into the release folder
they will auto-distribute
In the base release directory? Do you have empty ones named correctly?
dual ram repo is updated
rejoice ye atarians, for the day of rapture has come
holding out for CD+EG
That would be a new cd bios/cart. Not a new core.
Assuming it doesnt need extra ram.
shhhhhhhhh
3RAM
I think moondandy said he was writing a cd+eg player cart
I'm not sure his laptop is new enough
Atari engineers were able to build them in a cave, with a box of scraps!
in a hot tub
Do you want the overlays file for the docs folder?
Go ahead and do a pr
Do you want me to put it in the unstable repo? Or do you prefer to hand roll test builds still?
whats the latest dual ram build
The overlays .pdf is here if it can be added to download with the core
https://github.com/ajgowans/wip/tree/main/docs/Jaguar
#1055574003810578503 message
I’m testing the new Jaguar single RAM rework. I’m loading Vid Grid, and clocked the loading time at 6 minutes, then I get a black screen. Is that CD game not supported yet, or maybe I have something wrong with the format etc.? It’s cdi format.
Does anyone know the proper MGL syntax to load Jaguar CD games?
Works fine for me. Loads within 15 seconds or so (I didn't time it but guessing) and works fine... on both single-RAM and dual. Has it ever worked for you? If not, perhaps you have bad media.
The games script might be able to generate it for you?
CD games are mounted not loaded
"Stream"
Figured it out. I'll post the MGL syntax for posterity:
<mistergamedescription>
<rbf>_Console/Jaguar</rbf>
<file delay="1" type="s" index="1" path="../../../../media/fat/games/Jaguar/1995_Atari Jaguar CD/#-Z/Baldies {Overlay}/Baldies (USA) (Rev 1).cdi"/>
</mistergamedescription>
So the released core is singleRAM with slowdowns on some games?
Yeah, I recall playing this before, I believe, however, in the GUI, I see options for “Load CD * .CDI” and also “Load Bin *.BIN, CDI” and the option for “CD Enabled.” I have CD enabled on. And I have Quick CD disabled. I have clicked both of the options to load CDI but I’m not sure which is correct, but both result in 6:00 loading and a blank screen. I’m probably doing something wrong or missing something.
But I use the dualRAM core: for me it's perfection or nothing! 😄
Is there a dualRAM build of the released core?
yes, it's in the dual ram repo (you can enable it in update_all)
Direct link to where update_all pulls it from https://github.com/TheJesusFish/Dual-Ram-Console-Cores/tree/main/_Console (Dual SDRAM)
Although I think we are trying to find a more official way to release it.
yeah, that's the hope
Yes, please. For some cores, dualRAM should be the default I think...
like 2 cores
ideally dual ram will be the default for people who have dual ram
im trying to work with sorg on it
Ahh! I see! Many thanks for working on that! 🙂
can't wait for the AI cores to just stop at dual ram functionality
Here's the updated README for anyone interested: https://github.com/MiSTer-devel/Jaguar_MiSTer
Tolblat released to his patreon subscribers a new build of Doom that he has dubbed ResetDoom(v4). It adds music, lighting affects, some new enemies, some more complex textures... etc. In the past I think he was only playing it on BigPEmu because he didn't have it very optimized yet.. but today he was saying to play it on real hardware and see how it goes... so I played it on the Dual-RAM core and it does pretty well. There is some occasional sound stuttering when there are various sound effects and music going at the same time. I turned the music up higher than the effects and I don't notice it too much. I don't know how well it plays on the higher levels where there are more enemies. He has a video he made that he posted with it that is some of the higher levels so you can judge for yourself. I don't know when he might release it publicly for free but I expect that will happen in the not too distant future. I think he is just wanting to reward subscribers first.
Until the latest post is unlocked, non-subs can only see the first 30 seconds of the video:
https://www.patreon.com/posts/members-only-159423474
I also deleted all of my Jaguar cores and did an update_all and got both cores so that is working now. 🙂
Occasional sound stuttering? Is it me, or the video shows the audio effects constantly stuttering? 😮
Got the impression too. Sound stutters constantly and the slowdowns are severe, even in the first 30 seconds. I know the game very well an it never slowed down so much at this level.
Sadly doom Slayer edition never made it. It looked cool but then the devs sat on it and let it rot
Congratulations on releasing the core! It's been a long time coming and it plays great. Thanks for all of the effort to make the Jaguar more accessible
I'll admit the video doesn't give a good impression... but the experience I had with it was fine. Admittedly, I've never gotten that far in Doom.
well, if you want to play doom, I have some good news for you
you can play it on... anything!
A Petri dish is my preferred platform for Doom
well, actually, the petri dish is playing the game
not running it
so I hope it's having fun and not using the jaguar version
Playing doom.... WHILE tasting delicious. Yummy brain cells... said every zombie everywhere.
Here's a mention of the Jaguar core release:
https://youtu.be/N_n-Ko0ZR6w?si=dpKrrXmVMOojSiVm&t=423
Ways to Support the Channel
https://www.youtube.com/channel/UCEozS0uaZibXKTQSu10XgSw/join
https://www.patreon.com/PixelCherryNinja
Buy a Octopus TR Fightstick (affiliate link)
https://www.trfightstick.com/?ref=PCN
Click link then use code "PCN" for $25 Off
Buy a FightBox R10-Pro Arcade Stick with Trackball & Spinner
USE CODE "PixelCherryNinja" f...
Did it go live? If so should get a news post
Jaguar is kind of in a weird place bc the technically official version is the Dual RAM but there’s no way to distribute Dual RAM cores as part of main.
But yeah, there should’ve definitely been a news post about the single RAM being in Main
In unrelated semi-work/personal news... we have to by lab computers every year... to rotate through a number of computer labs. Dell used to give us quotes that would last a year. Now they only honor them for 14 days. So we got a quote, got it approved and like a week after the 14 days, the new quote is for ~$350 more a computer... x70... is a bit of extra money. As with the Jaguar, DO-THE-MATH.
I think @tropic rock didnt post it in the new on the forum
which is where mostly the news gets distributed from
Oh. I did not. I guess I can.
The day has arrived! The cat is out of the bag! Official release! Huzzah! 🎉 
ooh is this core 1.0 now? i've been waiting to try it
"Instead of office chair, bag contained jaguar. Would not buy again."
Oh. I forgot how it worked. Go ahead and do it there.
I was playing Doom on the Jag and couldn't remember how to use your joystick-keypad thing.
you just hold the stick over the right number for half a second and it selects
We never trust discounts in our environment. If it's cheaper great, otherwise we assume full retail.
You could also mention your BIOS builds. In the news forum.
My sticks just seem to be sticks, no numbers (right or wrong)
turn numstick on under the input options
The Bios stuff? I dunno, I pass them to moondandy in an unmarked envelope
Bios DB for the MiSTer Downloader . Contribute to ajgowans/BiosDB_MiSTer development by creating an account on GitHub.
games/Jaguar/boot.rom,https://archive.org/download/mister_bios_db/Jaguar.zip/Jaguar%2Fboot.rom,131072,6e844759720226e58d55ecaf33608a13,bios,overwrite:false,
Looks right
im not sure I should post that on the forums
Hah, was in pub last night, so around tonight. Do we want the BIOS in the BIOS DB or are you buccaneering enough to say they are not bound by any copyright and stick them in the main repo so they download to everyone that way?
If so you could do a line in the readme stating as much
Also, did the overlay wind up in the docs folder so gets distribution to everyone that way?
Umm, News posts are generally done in the forum not the news channel so they distribute more widely to here and elsewhere... 🙂
atari said it was ok
what overlay
#1055574003810578503 message
The controllers overlays pdf so people can see what the buttons do in the games
oh neat, make those into some reasonable format and you could put them behind the numstick
Wait it’s possible to get the overlays to show up over the numstick? I’m the creator of the controller overlays PDF so I’d be glad to assist.
What reasonable format would work?
it's possible, but they'd have to be in some simpler graphics format
preferably a bitmap the actual dimensions of the screen
That’s above my level of expertise but I’ll gladly help if someone could point me in the right direction.
Is it possible to get the overlays to show up on a per game basis using auto detect?
Fascinating Captain. What to do with AvP?
parameter int CELL_W = 56,
parameter int CELL_H = 24,
parameter int CELL_GAP = 2,
that's the dimensions
prolly make them loadable
so like, the width should be (56 * 3) + 4
and height (24 * 3) + 4
and for the other 3 numbers, 28 high
Then rom CRC in the file name for per game auto loading like cheats?
AvP is the outlier because it has three different overlays... one for each character... Marine, Predator and Alien.
If we can get single images loading then maybe someone can figure out how to swap between multiple ones for the same game
Reboot Games released this PUZZLE game today. I haven't played it yet but being a subscriber, I was able to pick it up. It will be freely released "in a few weeks". They are also going to make a physical "mini-cart" for sale for anyone who wants physical media (not me).
https://h4plo.itch.io/unison
Wow, the new PDF reader works amazingly well... fast and works. Haven't noticed any crashes.
Oh shit that much of an improvement?
Seems to be pretty substantial. More stable, faster, lower memory use, extra features
#1497305029403742372 message
Hopefully gets PR in and approved soon
What changed ?
The PDF reader is totally usable now and never crashes. The previous PDF reader would not only crash all the time, but couldn't handle different sized pages and would cause the reader to immediately crash. Zooming into pages would also cause crashes and this has been mitigated.
Page rendering speeds are significantly faster now too
It went from suckage to awesome.
Mainly fixed segmentation faults from bad pointer management, updated critical image & rendering libraries to far more recent versions, put a proper cap on cache memory use and added some more efficient rendering methods to stop using unnecessary intermediate buffers and to clip rendering to the framebuffer dimensions so it can't grow uncontrollably when zooming.
Does it work in direct video?
It uses the Linux framebuffer, so I don't think so
If the old one didn't, this won't either. It's not an entirely new program, it's just fixing the old one
Yeah, I guess the question is more like - how did it get fixed ?
Jollybeardo fixed it
That sounds pretty good
Really good, actually
So if I DO THE MATH, that means images sized 172x76 and 172x28, which feels quite squashed, so I assume it will get stretched by all your scaling magic; so: here are 4 bmp's in a zip, 2 for the top half/right stick, 2 for the bottom half/left stick. For each: 1 is stretched/squeezed to the desired resolution, and 1 that is is keeping the original aspect ratios, but scaled to be 172 wide
Oh, that was a reply to your orig hesitation, instead of a reply to your 'yes can do' message
let us/me know if this is in line with what you need or if you need something else!
it seems as if your current implementation has a different aspect ratio to the OG overlays
I did look if we could just cut out the small buttons, but those artists went quite freestyle in some cases with the layouts 🙂
I did look if we could just cut out the small buttons, but those artists went quite freestyle in some cases with the layouts 🙂
this can be cut up nicely and just take the button overlays, but this...
(screenshots ofc courtesy of @timid snow 's PDF)
So maybe the right-stick shouldn't be a square visually
jagar has much higher horizonal resolution than vertical
crt's are limited to 240 lines but horizntal is effectively uncapped
ah, k. but still: presently right-stick renders visually as a square, but the top 9 buttons are even more rectangular than square, so that doesn't match I think?
right because you can't easily select more than 9 which is why its split between both sticks
if you need it on the bottom too, add another row of buttons
so height * 4 + (2 * (height - 1))
Would it look better if just using text instead of images at these resolutions?
probably
Wouldn't that kind of defeat the purpose though? For example, Doom's keypad buttons are images of guns
"purpose" is a pretty loose concept here
they already serve their purpose
this is just decoration
@tropic rock - I haven't received any info relating to shipping on my Classic Gray SuperStation One + Dock order yet, but here is a glimmer of hope:
https://youtu.be/z5lxFY0wCfU?si=2Af6mWXuMqoyOANw&t=1099
Ways to Support the Channel
https://www.youtube.com/channel/UCEozS0uaZibXKTQSu10XgSw/join
https://www.patreon.com/PixelCherryNinja
Buy a Octopus TR Fightstick (affiliate link)
https://www.trfightstick.com/?ref=PCN
Click link then use code "PCN" for $25 Off
Buy a FightBox R10-Pro Arcade Stick with Trackball & Spinner
USE CODE "PixelCherryNinja" f...
@gentle bobcat Mortal Kombat beta v2 released for the Jaguar 🙂
same situation here, also ordered SSO + Dock
No issue, I can wait
If you can swing it, I would love to see a video of you completing the whole game again. 60FPS is quite the bonus... and all of the additional stuff he has added.
I guess I can watch the "Soak Test".
Oh look...
The gameplay has improved alot at 60 fps but still has some bugs 😉
He can't deny the power of the MISTer anymore 😅
Hi all, is there a way to have my *.cdi files in a subdirectory, separate from the regular Jag roms?
Yep. Make all of the sub-directories you want. You just have to navigate to through them with the item selector when you go to pick what you want.
I have many different folders for carts, types of carts, CD games, VLM media, and CD+G media.
Ohhhh, MK b2 even came with 6 overlays.
Example:
Great thanks. Would it then be possible to make an mgl for the Jag core to be say Jag CD, and have it auto look in that subfolder? Also, what about the bios files, can they stay where they are or do they have to live with the disc images?
The default is to have boot.rom, boot1.rom and boot2.rom in the top level of the folder but if you look at the OSD there is an option to pick the BIOS files and you can put them in a sub-folder and name then whatever you want. You do you. Once moved though, update_all may re-download them and put them back in place. I'm not sure.
And the CD eprom save file and the MemTrack save file.
Ok that's great info, thanks for that. I made an MGL there, gave it a name, pointed it to the Jag core, and the set is now Jaguar/CD.....red screen, bios issue I assume. I wonder can I symlink the bios files to the CD folder, and that way update_all will only have one set to deal with and they'll always be updated versions...
I've not worked with MGL files but I know a few folks in here have worked it out for the Jaguar. I do have 10 NFC cards from Reboot Games that launch games and I would assume they also use an MGL file underneath somewhere.
How do you zoom in the pdfreader?
-
- on a keyboard. MiSTer main has to be modified to add controller support for this.
Ok, symlinked bios files worked! I have the mgl pointing to the core, it has an Atari Jaguar CD name, its default game directory is the cd one, and the symlinked bios/eeprom files etc seem to work well.
Someone was talking about it (MGL) this week and gave an example so do a search or scroll up.
Oh look... the production release of the Jaguar core did win (aka happened first)... but I just got a shipping notice from RetroRemake for the Classic Gray SuperStation One with SuperDock.
air fatalities still a thing in mk beta 2
Add it (the MK beta 2 bug) to the new spreadsheet if it ain't already there.
I know a lot of folks have gotten their trans blue SSOwDock orders... but I haven't seen an unboxing video yet. From the very short video in Taki's BlueSky post... it kinda looks like they might ship in the same box?!? Already put together?!? Probably not.
Mortal Kombat beta v2 playable
https://www.patreon.com/trufungames
BigPEmu Version: 1.21
https://www.richwhitehouse.com/jaguar
Please support Rich on Patreon.
https://www.patreon.com/richwhitehouse
changes:
Version 1.21
- BigMaster integration. BigMaster provides various multiplayer services, including server lists and NAT traversal. Re...
Full playtrough for mister Dowdle
The screen seems very small to me
@gentle bobcat do you have the same screen size on your Atari Jaguar?
I will test on my Pal Jaguar @50 fps
does it work in the core?
I am sure it will, going to test it
Even with Kitrinx's amazing formula based scaling for the Jaguar core to get max screen size... MKb2's display does NOT hit the top nor bottom but it is bigger than I remember. Yes, it works as I've already tried it... had to see my name listed among the Kredits. 🙂 Then I put it in "Soak Test" mode where it is CPU vs CPU for a 1 credit clear. It is more centered than in the past too... and I no longer have the color bar at the top. It actually looks like a real pro game now.
(eating scrambled eggs for breakfast and they get cold fast)
enjoy your scrambled eggs 😉
It is probably easier to record when run on a computer rather than the MiSTEer. I've been wanting to make an updated Jaguar Core update video but it is such a pain to setup my recording stuff... since I'm using TV trays. 🙂
I will test it on the MISTer
It does need padding at the bottom and the top for the shaking that happens of the display when people hit the ground hard.
The game is fairly easy to test as you can see, just block then perform an uppercut
The screensize seems to be smaller than before
In the previous version, on my RPi HDMI monitor, the MK display was pushed down with a big gap at the top. Now it is centered.... which to me gives me the impression that the display is bigger. It looks bigger in both directions... but I haven't actually measured. Too bad I deleted the previous ROM or I could have compared them. I still have it somewhere so if I get curious enough, I can try to make a real comparison.
I'll take a few pictures in a sec.
Last one next
All done. Sorry for the photo spam. Just wanted to make it clear, the game, so far as I can tell, doesn't change from one resolution to another.
That's seems pretty big to me.
When it bounces because of a fall... it probably adds maybe 10 vertical pixels
Looking at your video from BigPEmu... yeah, that is way smaller. You might be able to adjust display stuff in an emulator?!?
I can fake it when doing video playback because KDE Plasma has a screen zoom hotkey so everything can be (almost) fullscreen.
Also the aspect ratio in the video looks a bit compressed horizontally.
I haven't ever looked... but is there a frame counter that can be turned on in the Jaguar core?
Thanks for testing 🙏