#Arcades - Fighting Cores
1 messages · Page 5 of 1
Need to check what the tink does. It’s such a weird res, though. If they were going to force 4:3, why didn’t they use a 4:3 res?
pixels do not have to be square
aha
Imo Capcom probably wanted a wider par because it would look better for fighting games
CRTs accept unlimited horizontal resolutions - bigger number only means that more detail will need to be drawn in less time (before jumping to the next line). This extra detail may not always be fully resolved in a low end CRT, and that is why PVMs exist.
thank you 🙂
No problem. Just think of it this way: the goal is to produce a horizontally denser, more detailed, 4:3 image, while keeping a 15kHz signal.
Those types of 3p/k things have been tournament legal in other street fighters for ages now, and not nearly as cheap as playing on hitbox, so i don't see the issue
they've never been legal in any of the CPS2 era games
it was basically SF4 that first allowed macros in tournament
3P macro in versus games opens the door to this kinda nonsense lol
Fightcade 2
Marvel Vs Capcom Marvel vs Capcom - clash of super heroes (980123 Euro)
FT5 Match
AdNair- (Philippines)
NightcloudX (Philippines)
Dont forget to like and SUBSCRIBE!!
#online #fightcade2 #marvelvscapcom
To be fair mvc1 is kind of nonsense no matter what
Went and looked up old srk threads. Mvc1 had such goofy drama on srk and ggpo
Lol those same goobers are still arguing on fightcade about ft10s that happened in 2008
That's dedication honestly. Nobody else even comes close to keeping beef alive that long aside from running jokes like dsp taking 4th on the sf collection st
I just wish the neo geo core allowed for macros so that the local crew for sam sho Vsp could fully embrace mister over ps4 lol
that game was very much not made for pad players
Tell them to git gud 
the TO hacked together a workaround using the alternate button arrangement but it's so fucky that if more than like 8 people enter you need ps4
I’m going to say some ignorant shit but you’d think fighting game players would be against macros.
that left the building when consoles became the primary platform (so around SF4). also we're all getting old
Makes sense
however people want to enjoy and play games is awesome
I just have this outdated perspective of the fighting game community being extreme sticklers for authenticity and not modding
Which I genuinely do respect
look I watched an 11 year old kid destroying people at third strike while sitting at a cab but using a plugged in leverless controller
we're well beyond that
You can plug your own controllers into cabs?
there is still pockets of people yelling about the only way to play the game is in a cab
they have mods, yes
Wow that’s super cool
not really
damn thing hasn't gotten fw updates for years, making it incompatible with newer hardware since the vid/pids are unknown to it
retro usb controllers only!
"Undamned" sounds like a tattoo you'd see on someone and it's written in the font of a metal band
no ragrets
Not with all the baby’s blood I’ve been drinking
I apologize
it got a firmware pushed out for evo last year w/ the 3s tourney
Thanks,
Good to know
Oh someone beat me to it lol
But yeah at this point you have to be a certain kind of diehard to want a pure arcade cab experience over using whatever weirdo controller
What about a cool guy who has an arcade1up?
Don't
He said pure arcade cab experience
"dad desperately hoping his kids are somehow also nostalgic for a game made 30 years before they were born"
aka cool guy 😎
Aren't we all?
HOT ARCADE1UP TIP: install laggy bluetooth speakers so that your audio isn't too far ahead of the laggy LCD display.
This speaks to me! 😅
My kids love playing on our arcade cabs, Third strike, Marvel series, Metal Slug, and Cave games are popular in our household
Video play test with my son and I as he learns to play Capcom's classic Street Fighter III 3rd Strike on a Taito Vewlix C via rebuilt Taito Type X3 running Launch Box/Big Box/Retroarch/Steam/RPCS3/TeknoParrot
Filmed with the following:
Canon EOS RP
Canon EF 50mm F1.2L Lens
DaVinci Resolve
#SF3ThirdStrike #Vewlix #Arcade #SF3 #ThirdStrike
NGL an A1U reignited that journey (Money pit)
modded ours day 1 way back in 2019. Still have it today.
now we have a dedicated floor for these
Love it! I find myself on it more often than my Vewlix. Then again it’s in a convenient spot in my office., where I spend most of my workday. My cabs are a couple floors up.
Looks like a low rolling shop chair with a backrest
Thanks! Vyper chair. Originally bought for my garage. It worked out so well on this instead haha
nice thanks for the reply
It is! Haha
what is the pc desk with the built in viewlix panel>?
I suggest waiting for a sale, I’ve seen these go as low as $300
man every time i see an astro city cab i kick myself because i saw one on craigslist near me 19 years ago for 150 bucks
More shots of my setup https://www.reddit.com/r/fightsticks/s/kk4BmPTrlL
sick, i love the side shelves
Yea I remember those days. You can buy them in bulk. The we saw a spike during the pamdemic.
lol @ everyone asking about the chair
Haha
that viewlix cab with the mvc fighting collection running on it is sick too, i love the panel light
Reminds me I need to put the side shelves back on mine now
I took them off when I had the 2p panel on originally because your knee would bang into them
Excuse the carpet… I have 2 dogs and 2 cats and that’s what it looks a day after vacuuming lol
carpet may be excused, but having two kinds of chairs? That's damnation for you
It’s either matched ikea chairs or 1 ikea 1 nice stool
hey i had those monitors, those were low lag classics back in the day
the 'evo monitor' VH236H
lol me too
mine did a literal triple cartwheel out of my hatch onto the parking lot end over end at a tournament a year and a half ago and when tested it afterwards the iamge was expectedly all fucked up....
so it sat in the corner of a room for a year because I couldnt bear to throw to throw it away. Then I decided like a year later it was finally time, but i might as well test it once more before i toss it.
hook it up and its good as new, no worse for the wear
just needed to sleep it off lol
but the low lag over hdmi made it worth it
Ebay or somewhere else?
Through Qanba. They have holiday discount counts that stack with sales.
Sweet, good to know!
someone on offerup is selling a victrix pro fs for 100
but it has the usb disconnect issue
i might buy it and try to repair it if it isnt too tough
Jasen Hicks does a great tear down of this stick.
Breaking Down the Stick Episode 5: Victrix Pro FS
I dive deep into the Victrix Pro FS and reveal the inner-workings, point out some mod points, and offer my opinions on what you can and should do to upgrade this fight stick. If you are curious about the latency or the more commonly, and improperly used term "lag", I didn't test that. There are...
Nice I saw that
He stops just short of the USB module 😭
Crazy that a stick that expensive has such an issue
He may have an EZMod Kit, allowing you to easily add a Brook UFB or similar PCB
That would be nice, I ordered one from him to convert my TE to an allbutton
you should beable to also bypass the factory USB
Cheatboxes and cheatboards are too cheap for old games
Most people who play 3s are like 40 anyway. The biggest convert group is probably melee players who are also obsessive about original hardware
But nowadays they do wire converters to the board for people that use an external controller
The leverless = cheating crowd will never not be amusing.
i mean, old games were distinctly not made with them in mind, and they let you do some pretty cheaty stuff
It's kinda like bringing an aluminum bat to the major league on certain games
same with PPP macros
You're not gonna win just because you have it, but its damn sure gonna make things a lot easier when you do connect
Oh I agree when it comes to old games.
even on SF5 it was distinctly better because you could walk a few frames and block while skipping neutral, and in a game with ~4F of baked in input delay, that meant a lot when fishing in footsie battles
Oh interesting. I thought they fixed the leverless shit with that game after the daigo leverless shit at combo breaker
it all boils down to SOCD creates fucky situations in every variation
a lever has to physically pass through the middle. a leverless is using code to skip that
Yeah, but in those situations, isn’t something like the PS5 d-pad in a similar situation? Or do they handle it differently?
so the dpad alone is not
but dpad+analog allows you to do the fucky stuff
holding left on the dpad + right on the analog does screwy socd-y stuff
and is reliant on the game itself handling it right
(in mvc3 left on dpad + right on analog will block left and right at the same time)
oh wow, and that would have been something that was relevant at the time too, no? Leverless controllers weren’t popular then, but dpad+analog stick controllers would have been
Not in arcade, and I have to think about games even accepting analog input from back then
hitbox started becoming relevant in 2010, vanilla MVC3 was feb 2011 and Ultimate was late fall 2011, So theres been relevant hitbox players for most of marvel's life
the marvel arms race started with a played named fullschedule who put a bunch of extra buttons on his joystick with UF/UB on them so he could do superjump canceled ground pounds with Cviper super super fast
Or people just didnt came up with the idea, the max I csn think about was cvs2 eo with its shoetcuts
and that was deemed illegal because it was a 'macro' of multiple inputs
but somehow SOCD was deemed kosher because hitbox was pumping lots of money into advertising at events
even though the original SOCD hitbox used was asymettric.
L+R = N
U+D = U
(because it let you do more cheaty stuff)
hitbox had a team, didn’t they? I seem to remember a couple in the mkx scene
yeah they had a hadnful of sponsored players at any given time for a while
It still astonishes me that they were able to patent that thing
agreed
patent what exactly? a leverless controller?
the button layout
that is so weird 😄
and then they went after a bunch of smaller leverless makers
and forced the bigger leverless makers to sign on to a licensing agreement
Has been a while, are they at least sony licensed?
so if you just add an extra button, would that no longer apply?
from the looks of it, they haven't really gone after any of the bigger companies, I think its one of those patents they rather not pursue or get challenged
yeah, maybe 8bitdo and razer are different enough, but I cannot image that is the case
that patent looks more like a marketing move: "Hey, we're the ORIGINAL Hitbox, don't buy anything else."
is there an overclocked neogeo core updated to support 24bit analog i/o boards?
Don't think so. The older neogeo overclocked core also broke most games so it was kind of usless outside of Metal Slug 2.
And it's so out of sync with the latest framework updates; it's not at all recommended to be used.
Wanted to use it exactly for MS2, thank you anyway!
there is a hacked rom for ms2 that solves the slowdown iirc
Yes, rather use a rom with the Turbo hacked in. Some IREM games from wickerwacka feature a turbo as well
I'm already playing with 2T, I was hoping to use those cores to eliminate all slowdown from MS1-3, but it's no big deal anyway
yeah sorry dude, maybe someone will take the existing core with the updated framework and do a fork with the speed hacks again
the Metal Slug Core ™
Is the core on GitHub?
Inpersonate the Neogeo Core with MGL 🙂
It was on the forums, I forgot where
Every time I bring an AES system to a convention, it becomes a Metal Slug system.
Hell yeah, brother!
(I didn't test it but it met timings)
wow, i'll try it as soon as I can, thank you!
The best one
I meant what I said, and I said what I meant. It's a me Mario 100%
This one should have all the upstream updates
The turbo core was a mistake. It is based on old asynchronous code of Neo geo
This code shooooould be up to date with the proper neo geo core (assuming I did everything correctly)
But yes, it’s still a mistake
i was finally able to try it: yes, there are some graphical glitches in ms1-2 (only tried 2turbo though)-3, I'd say 3 is borderline unplayable. 1 however is AWESOME, it's incredibly cool to play it without slowdowns
huge sprites tend to glitch but it's still playable, an amazing experience
and i realize how much muscle memory relies on those slowdowns 😄
works fine on a 24bit i/o board, thank you!
yeah, it was a good learning experience figuring out how to make it work - but it prooooooobably shouldn't exist. I don't think I'll petition it to go into the alt build repo :p
i agree, it's still an awesome curio
I was reading on github that unibios 4 added support for overclocking so I didn't think there would be any glitches...but yeah, the games are kind of a mess
PC-2-NEO says 18mhz, I don't know if that's related
I think I've read some games are playable up to 14-15, others up to 18mhz on original hardware
still cool as hell, thank you again
Maybe talking about the possible CPS-III core here instead ?
@cosmic vault "We need CD Cracks" => There is some hack (not NOCD) ?
I wonder if NOCD is official version or kind of bootleg
It's like a black CPS-II.
Capcom sold some limited Export version to Asian countries with games already preloaded on the SIMMs.
and there's a darksoft multi
simms/roms for this thing are kinda big, like 128+64 for the biggest game
gonna be 'interesting' on the de10
Dual ram!
anyone had any luck getting sailor moon going on a 15khz monitor? i have a custom config just to make it run properly on lcd but i cant get the dang video signal to sync properly on my arcade monitor. everything else runs fine but when you load up sailormn the screen scrolls vertically
That one isn't available through update_all right?
correct
That's the coin op/MARS guys isn't it? If so you will need to take it up with them, there seems to be a lot of issue with their cores using their own unofficial FW
ufw eh. cool thanks. sucks this game isnt ready yet.
dude i had that too and i loved it. had the snes copy too. it wasn’t until a few years back that i watched a youtube comparison of all the ports where i noticed the flaws
omg why did the app show me a 2022 post. i won’t delete it because the thought stands
dos mk and mk 2 slapped though
i think there was a dos mk
def a dos mk 2 on cd
epic port
Yep works great!
Only issue I experienced relates to running the game through HDMI, solved with a default mister.ini.
Runs fine on my Astro City with 15khz monitor as well as a couple of CRT TVs i got at home so i guess you may have a configuration problem. Are you sure you're using the latest update of the core ? (it has been updated to address some of the video output bugs when air gallet was released 2 monthes ago) 🤔
AURA FARMING
Holy shit man! Congratulations ! That Honda of yours is a beast!!
I haven’t played in a week! I’m about to hop on
“Bash” “bash”bash” lol ima be saying that all day
He has that on a stream deck button and was mashing it all weekend
Way to represent in France!
You went to Euro France?
Wow!
That’s seriously really cool
Also the expo center looks like an airport
That’s awesome lmao
Ohhhh, wickerwaka went there too
That’s super cool
Oh hell yeah
Oh damn I had idea he was there or i woulda tried to say what’s up
There was an Asuka 120% tourney on mister
What core was being used?
Nice, you think people are moving onto the Saturn core full time now?
For that game yes
I remember hearing that Yakuza games were the defacto way to play emulated Saturn
Were these custom painted / wrapped vewlix? Neat
Hand painted by wicker
Waka is 100% a jinx main
They’re custom cabs, vewlix styled but not a vewlix
They had a ton of them
Neat they look nicely done
dat fortnite money
or is 2xko league?
i forget
the name is awful. but the streams i’ve seen make it seem like a cool marvel style fighter
in 25 years people will be posting in here “look what i found” and it’ll be that dope looking cab jammed full of mister 64s
It’s league
Guess it is a lot deeper than a vewlix panel (walked by mine to get laundry)
Good knock off
I'm new to MiSTer (bought a Mister PI) and this server. I'm having trouble understanding how to install the Sailor Moon rom from coinop and wasn't sure to ask here or in help
As per the tutorial, I made the layer2.dd.rom and created the sailormnd zip file. Do I just take sailormn.zip and sailormnd.zip and place them in the games/mame folder?
I believe you put sailormnd.zip into saliormn.zip (with the other files in there)
That makes more sense. I'll test it out when I'm by my PC next
Please continue to ask for help here but just a heads up the CoinOps stuff isn’t related to MiSTer at all so it will behave differently and possibly unexpectedly.
I will keep that in mind, thank you!
This is what your updated ROM should look like
Only difference is CoinOps is not part of the main mister branch. 100% compatible with Mister hardware. They have their own framework and process. Typically when their games are out of 'beta' they will play and load just like every other game.
I'd argue their release is superior, esp with recent Turtles in Time between them and JT.. 6 Months ahead and run's alot more accurate. JT still has some bugs for the cycle accurate guys...
The only point I’m making is that it’s not part of the main MiSTer repository and not under the same scrutiny as the other official cores and does not need to adhere to the same framework requirements. That can and has had produced discrepancies in the past, as with any other non-official core.
TLDR - we ain’t responsible for fixing it if it needs fixing lol
I still don't understand how they can take from multiple sources and still not release any of their code, their own "framework" makes no sense if its runs on MiSTer and they also use Furrtek's Chip RE
Eh not open source and their re-releases on the new framework like the raizing games are buggy unless something’s changed. Not very praiseworthy
Thank you so much.
No one is responsible for fixing anything aside from those devs. The whole 5 of them.
lol none of those are complete. They typically open source when out of beta.
Null Object Josh didn’t even complete them originally either.
We’re lucky a dev team took it on at all after Josh’s exit.
It seems CoinOps are rebuilding cave under their own framework. Hence the initial bugs.
What’s your deal with open source unless you’re planning to work on that code. Release something relevant. Most people gaming here have no business with that code aside from free games lol
Get it working?
I meant like batrider and those cores. They freeze for some people now. They did before too for some people but now they do for others that were previously able to use them. Also the source was closed after that re-release. Open source matters because 1.) other devs can contribute. 2.) other people can reuse parts of the code in other cores with the same chips 3.) there’s no way to say anything about quality or accuracy without the source
Believe me I get your points. I agree. In the case of Coin-Ops, they are completely rebuilding those cores with their framework. No one else but them will know what to do with it. I don't recall if Josh leveraged JT's framework for Cave, if he did I believe he has a transaction of some sort for the pleasure of leveraging scalability and resources.
what does that last sentence even mean
and no, he didn't. I think it used one or two jt sound chips
Other devs you speak of are far and a few. I know for fact they may not communicate publicly, they do behind closed doors
Yeah so they aren’t contributing to the community or preservation then, which is fine but I’d never recommend their work over an open equivalent even if it currently has issues to resolve
Somehow you're probably playing those games silently. It's all good. We're all here to play games.
Let's wait and see once these games from Coin-Ops make public if they open up their source, until then.... It is what is
AFAIK they seem to be actively releasing content
That’s cool, I didn’t know there were 5. The TMNT core is pretty great.
lol a handful for arcade at least, i dont now if its actually 5. 🤣
Admittedly, I haven't tested it yet. I'm waiting on some cables in the mail so I can play on the CRT. I may have to just test the game on a modern TV however, considering how screwed the mail situation is atm
Happy to help lmk
@topaz prairie bro kick my ass at vampire savior .. got fightcade all setup again
I’m running a bracket right now
★ DATA FGC Links ★
Twitter ➜ https://twitter.com/data_fgc
Twitch ➜ https://www.twitch.tv/datafgc
Please subscribe.
Vsav top 4 stream from this weekend
What's the dealio with the core resets? button checks?
Yeah typically
with a name like that i don’t have to click the link to know it’s an all offense anime fighter and the best character is a cat girl with mix ups
Cat girl is ~4-5
#1 is a Zombie Rockstar with an unblockable j.LK that combos to super for 45%
dark stalkers?
or this game also has a zombie rock star. if it does…… nice
Vampire Savior = Darkstalkers 3
To be fair climax of night 7 could totally be an anime fighter 😂
i thought it was
that was my joke about anime fighters earlier
celestial ocean blue sky: under the table and dreaming; fighting universal destiny remix hyper rev 9: the last of the mohicans rev shift over the rainbow cross tekken
Climax of Night is a tournament that is based around French Bread (a developer) games, which include:
Melty Blood: Actress Again: Current Code
Under Night in-Birth EXE:Late[cl-r]
Dengeki Bunko: Fighting Climax
so the branding is a bit of a cheeky take on all of those games and their absurd subtitling + adult swim aesthetic
i see. my old sf6 discord got die with under night
dengeki bunko is great because its all your favorite characters from a bunch of crummy light novels fighting on green hill zone
and akira yuki is there too
Fightcade anyone ?
13 days late reply but I got around to testing it and the game boots. Thanks!
Awesome!
I made this video comparing CPS1 HF
The newest CPS core on MiSTer runs the game too fast anyone know how to correct this so I can re-run the test.
3 Way showdown between CPS1 Real Arcade Hardware, Fightcade FBNeo, and MiSTer JTCPS1 Core.
I thought this had been addressed in the latest update published 3 weeks ago 🤔
Hi, Street Fighter 2 Hyper Fighting runs way too fast. References videos: https://www.youtube.com/watch?v=UUTSosokEDk https://www.youtube.com/watch?v=2nJiMnxXYVA (indicates 210131 build was basical...
@rugged plaza Amazing thank you! Will post an updated video
Hi, Street Fighter 2 Hyper Fighting runs way too fast. References videos: https://www.youtube.com/watch?v=UUTSosokEDk https://www.youtube.com/watch?v=2nJiMnxXYVA (indicates 210131 build was basical...
If only Robin Hood: Prince of Thieves had come out two years later, we would have a fighting game for it.
I dunno. Men in Tights came out a couple of years later and we didn't get a fighting game for that either.
Fighting games were serious and not a place for live action comedy.
Here's the new Arcade General chat we can use to talk about games that arent Shooters or Fighters.
https://discord.com/channels/647909397477195803/1453063377436807410
I was happy to learn that there was a PSX Jaleco Collection with many of their Arcade games that don't have a core yet: Argus, City Connection, Field Combat, Formation Z
I was very unhappy when I learned that they ported just their NES ports and NOT the arcade games though.
I’m hoping Jotego or the Coin-Op team picks these up eventually. Raki mentioned City Connection as a potential project, but it seems he hasn't moved forward with it—similar to what happened with Kiki Kaikai.
Oh hey, some good news https://x.com/i/status/2004551158283862213
huge huge
Apparently you can already test it here : https://misterfpga.org/viewtopic.php?p=103272
tried street fighter 2 turbo (cps1), the speed feels right.
Did he release the updated cores? I will retest vs my real PCBs in the coming days if it's out on update all. 🙂
OK will retest and post on youtube
Just confirming what is the core build for the fixes I've done my recording and just double checking it's the following:
I’m not sure what the core build is to be honest because JT doesn’t use dates
But if you ran update all, and it grabbed all of JT’s stuff, then you’re golden
Spoilers?
Speed test of Super Street Fighter 2 Turbo running on real CPS2 arcade PCB and Updated MiSTer FPGA CPS2 core!
#SuperStreetFighter2Turbo #SSF2T #MiSTerFPGA #Fightcade #Arcade #fightinggames
Much better showing
wonder why it still desyncs after some time? you're right that it's much better than it was though
It's pushed MiSTer as 2nd best option to real hardware now.
Before it was really really bad
over 1K frames faster
Did people want to see CPS1 Hyper Fighting test too?
I don't think cps1 was touched
but I could be wrong about that?
id be curious to see for sure
Just recorded CPS1 it's better
Looks like he said that turbo mode was on in ST and HF
MiSTer FGPA Updated JTCPS1 Core vs Real Arcade Hardware.
#misterfpga #arcade #streetfighter #hyperfighting #retro
I'd advise you to read this thread on Jotego's github and you'll get all your answers there 😁https://github.com/jotego/jtcores/issues/1295
https://www.youtube.com/watch?v=ORlk69plAlA The CPS2 games (B-board) all run on 16MHz chips. From the first round, the timer on the Mister core expires about ~8 seconds ahead of the CPS2 hardware.
Tested my two CPS2 setups just to confirm everything is running like it should
I'm sure Jotago or someone that takes over the core for the FGC will continue to improve it. 🙂
Two CPS2 boards tested head to head one is unmodified while the other has Darksoft CPS2 installed.
What is Darksoft CPS2?
A specialized, high-quality multi-game hardware solution for classic arcade systems like Capcom's CPS2,, allowing players to play entire game libraries from one board on original hardware, offering fast game switching via a...
It reads like Jotego will sacrifice one or two full weeks of work to get those cps fighters even closer
I think actually he decided not to do this, but would help anyone who wanted to
https://www.youtube.com/watch?v=ORlk69plAlA The CPS2 games (B-board) all run on 16MHz chips. From the first round, the timer on the Mister core expires about ~8 seconds ahead of the CPS2 hardware.
"It looks like the SDRAM latency is causing problems again. We'll have to go through the pain spending a week on #511 and moving part of the SDRAM contents to BRAM to eliminate access latency."
That's the latest comment on the matter 😉
If a community developer wants to contribute by making the changes in #511, we will provide assistance and guidance.```
i for one would love to see them fixed. i've heard that people in the competitive use the mister in place of real CPS hardware these days, so i'm sure they'd appreciate it too
I'd love for them to fix it :/
maybe someone here knows enough about what needs to do be done and do a PR
5 hours ago in https://github.com/jotego/jtcores/issues/1313
as seen in this video, now the issue is the game runs too slow https://www.youtube.com/watch?v=kqzQ4_SdxA0
Ahah, nice. I saw it was closed yesterday + his other post and assumed that was it. thanks for pushing me to look again, Amano 
a new issue too. maybe it will be fixed. I'd love to have CPS 1 and 2 being accurate enough for the FGC
No promises though, just wanted to let you know
I guess I would prefer a close to perfect CPS2 to a CPS3 which is maxing the MiSTer out and will not be usable in a competitive environment either.
why not usable?
we will need to see if JT can get it to fit on the MiSTer - that's kind of been the question. I would much rather have a perfect CPS2 than a CPS3 that isn't a drop in replacement for folks with CPS3 cabs
@MMG2: Well, it will not be allowed in tournaments if it is not close to 1:1
Thus not "usable in a competitive environment"
I guess CPS and CPS2 have much more chances to be 1:1. And the videos above show that those are not there yet. Thus, I am happy that Jotego is giving a new try on them
https://www.youtube.com/watch?v=fR3D0fbRo2w
this shows CPS2 is OK.
https://github.com/jotego/jtcores/issues/1313 is specifically for CPS1 (sf2t)
Speed test of Super Street Fighter 2 Turbo running on real CPS2 arcade PCB and Updated MiSTer FPGA CPS2 core!
#SuperStreetFighter2Turbo #SSF2T #MiSTerFPGA #Fightcade #Arcade #fightinggames
as seen in this video, now the issue is the game runs too slow https://www.youtube.com/watch?v=kqzQ4_SdxA0
Just wanted to thank you hardcore arcade dudes for helping make these cores better every day.
guys, i just got a random question: does the arcade version of Primal Rage work on mister fpga?
no
ok thanks
https://www.youtube.com/watch?v=vVf8tRSZbII Did another test this time CRT recording of both also another stage since people were requesting a less "random" stage
Speed test of Super Street Fighter 2 Turbo running on real CPS2 arcade PCB and Updated MiSTer FPGA CPS2 core this time on a Sony CRT both hooked up directly and recorded using a Sony A6400.
Note: Stage was changed at the request of people; Each stage is a different speed on real hardware keep that in mind.
#SuperStreetFighter2Turbo #SSF2T #MiS...
The drift seems around the same ballpark as your previous cps2 video?
Stage speed changes things since every stage on ST is diff speed but overall it's a bit worse on Cammy stage
But the Saturn port of Primal Rage should be a quite competent port.
I redid the test on my mister setup and I got roughly the same results. going to try turbo 2
yeah its 200 frames slower at least by the first round uh not going to work i guess
i guess super turbo is the last game to get "working" right. i tried it with 2x as well so i guess anyone who keeps saying there's a difference between US and JP are just imagining things
technically, you can just play anniversary edition, or the frame skip fix hacks that exist and you'll be alright lol
Is Jotego even pursuing to fix it? from what I saw, he just opened an issue, but leaving it there if time permits
he re-opened it after he closed it, so I think there is momentum there
This is the newly opened ticket
the good thing is other games seem to work well from what ive seen on the github thread
yeah, he closed it as not planned, then re-opened it 3 days ago. So I think there is hope
The original feeling definitely seemed like "well, if someone else wants' to do it, we'd help them". But now it seems like maybe he wants to do it
tbf, these games are jank as fuck and their implementation of frame skip is very questionable
that's part of the problem too
In the grand scheme of things, his CPS cores are essentially his flagship work, would be odd to not maintain them first
i hope things improve of course, but i would say its not the end of the world from even a competitive standpoint considering players have to adapt to different timings depending on the stage they get which is just bleh
So any speculation on CPS3 progress? The silence is deafening over here, several milestones acheived which JT said needed to happen before CPS3, now we have news they're focusing on NeoGeo Pocket Gamesaves..
Maybe it was discovered to not be possible on the hardware, that's my guess, why not just say it
every week he doesn't release something he loses money. there's motivation to take on side projects
also if something is primarily blocked on someone doing work/research something cps3 related there's no sense having his other workers (or himself) twiddling their thumbs waiting
I imagine CPS3 will come to the de10 nano in some form.
But also, i think the expectations around updates is little ridiculous. If it's June and we haven't heard anything, then maybe speculation is warranted. But I feel like we got a CPS3 update like 2 weeks ago
I don't know about that, he's making money and seems to openly share progress on what's happening, to me it looks like they're shifting gears away from work on CPS3 at least that's how I take it
if they're tracing chips or something why not say so
Guessing if it's not possible and it's said he will loose subs
I mean
Yeah man, I dunno what to tell you. If that is how you feel, I would suggest that you stop supporting him and then you won't feel as though you're being ripped off
I will start working on CPS3 this month. The team will keep working on open issues, especifically in closing up cores in beta phase.
he's literally doing what he said
was that the latest update?
end of the year-ish I think. maybe november
right
I dunno how to tell you this, but you're not entitled to updates. You're paying him to do work on arcade cores
and now we have NeoGeo pocket saves and CPS rewrite on the table
the team will keep working on open issues
you know there's like 4 of them or something, right?
I don't like people's gatekeeping about wondering what's happening
yeah, Rafa is doing the saves on the NGPC core
Seriously though, if it's bugging you, unsubscribe. Then, if/when CPS3 drops, you can resubscribe
Don't tell me what to do fish
Just trying to help since it seems to be bothering you
no one is gatekeeping. saying "I wonder what's going on' is one thing. seeing some unrelated update and weaving conspiracy theories about how he's not working on it anymore or purposefully witholding 'bad news' is just...weird
we're gatekeeping weird here, not updates
Sure
Sorry for not helping with your narrative, duder. I promise you'll be happier if you don't drink poison hoping the other person will die
I'm not the one hyping things up and then letting it sit with no updates
I don't give a shit either way, I'm not on here 24/7 like some, I have a life but it does have my attention
I can see that
it'll get done eventually. de10-nano is still not confirmed to be the target, mostly parallel access of sdram is the concern
I just wish they would put cps3 on hold till something like a de25 nano mister2 arrived with triple sdram support so all bandwidth issues were left behind. In the meanwhile PGM or Namco System 11/12 which should be possible on the de10nano would be a better use of resources.
pgm crowd not loud enough
surprised we haven't seen much in the way of the PS1-based arcade hardware yet with the PSX core being as mature as it is now. i hope it comes to mister in the future, there's some real gems on the system 11/12 and ZN-1/2
probably more work than one would think initially
for instance, where do you put roms in memory in that core without causing issues?
Wouldn't that be similar to how stv and Saturn worked? Srg320 had to add the custom sound board for batman forever though and all those ps arcade boards used different sound chips.
yeah, but I don't think the batman sound thing was very complicated.
but I'm referring more to actual game data. the psx core is designed around that coming from the arm with a certain required response time etc. the access times and bandwidth of roms is different. and everywhere you can load that (sdram, ddr etc) now competes with some critical psx component for access to that memory
of course it's not impossible to overcome, but the platforms probably all have little details that make this a "fun" undertaking
Failing other options you could load the Roms to a second sdram. Don't think any rom is larger than 128MB.
Congrats on your projected superiority.
If you have questions about what Jotego is doing, best to ask in his Discord. They would know best.
Wasn’t really a question just general observation and speculation on my part, was curious to know how others felt not intending to call him out.
I also find it interesting that he explicitly mentions the RAM bandwidth limitations in regards to the older CPS cores, very familiar territory there
I'm not a Patreon subscriber so I don't really have any skin in the game. I also have a ton of different ways to enjoy SF3 so im happy waiting.
Brandon has been working on ZN-1/2, Tetris Grand Master (TGM), unsure how far along they are now, they at least have schematics, should be the foundation for Taito, Tecmo, Namco and remainder of PSX based arcade hardware.
Wow that’s really cool. Is that Tetris game the one that people rave about?
Where do I download the having a life core?
I don’t want to wait through a lot of steps so I sent a photo of my bank statement and my ssn as well
Very smart. I like that gumption.
that's exciting 👀 thanks for letting me know. the ZN and namco system hardwares are some of my "holy grail" cores for sure 🙂
Same! Street Fighter EX, Tekken 1-3 + TAG! DOA. TGM. Awesome title collection from all PSX hardware variants.
That's correct! We have arcade ported version playable as a PSX ISO. having a playable core will be even better.
if you want to try it, there's a hack of TGM 1 that runs on PS1 and is basically a flawless arcade port
ZN-2 would be huge, arcade SFEx2+
not only are the original ZN versions of those games usually better, but there's some exclusives for the hardware too. brave blade, dead or alive++, g-darius ver. 2, and sonic wings limited were never brought to consoles iirc
system 12 would be hype for fighting layer alone
Don't forget the Golgo 13 games on system 12. Hidden gems as they were for Japan arcades only. Looking at the games on system 12, it really is my second most wanted core, after 3do.
Wait people like street fighter Ex now? Retro hobby already trying to gaslight me into thinking CDi and Jaguar were worth playing 😉
Let’s be honest TGM is good and the rest is 10mins of curiosity playing 😜
I’m glad the cores will exist though, sad they won’t be open source despite being based off Roberts work
Unless there was a Christmas miracle for Coin-op and they were visited by 3 ghosts
Just admit you suck at fighting games!
Hey I was hot stuff in the arcade in the 90s. Aka your average modern pre-teen FGC player would whoop me instantly 😅
There's an arcade light gun game on ZN1 and 3d NBA Jam
i dont know if theres many differences between arcade and console strider 2
Oh huh never played 3d nba jam
Huh? SFEX was always huge.
PropaneLit
TGM is amazing, but don't count out the rest of the library; the hardware runs some amazing titles. bloody roar, brave blade, g-darius, ray storm, star gladiator, street fighter EX, strider 2, tech romancer, etc. there's a lot to love here
Going from early 90's arcade cores to PSX adjacent hardware sounds like you're jumping 10 steps, and is it really considered "accurate" if the PSX core takes queues from software emulation?
that also includes CPS3, that's Saturn territory, and not a simple step up, JT might even take awhile to wrap his head around it
stuff like system 11 was early 1990's; it began manufacturing in '94. regardless of how much of a "step up" it is from other cores, most of the PSX-based hardwares are almost certainly feasible on the 10 nano
from what i understand, many cores share at least some things in common with software emulators. plus, as someone who cares a lot about latency and gaming on a CRT, i'd take the mister over MAME any day of the week
its less about the hardware involved, and more about the people working on it, the reason why we have all these cores is because we have different people who can specialize individually. having one team taking on 10 different things will just cause people to get rowdy and expect way too much
jotego and coin-op have proven themselves enough times up until now that i have faith they'll be able to pull this off
even now, JT is already getting enough flack because of his backlog
and the mars team chose their patreon subs over making their console
I’m thankful for both of them. My hope is that coin op opens up their work at some point. Part of the preservation process is making sure the code is available forever
(I have no doubt that they will open up the code as soon as the framework is finalized)
oh shit, Bloody Roar?
Which is better? Street Fighter The Movie or SF EX?
bloody roar 1 and 2!
they are cool games
definitely. both the arcade and playstation versions rock
TGM1 ps1 hack isnt considered ideal because it has 1 additional frame of lag so the only reason people would care is to lose 1 extra frame of lag
which would be cool
so THATS why i havent hit GM yet
It's harder for sure. I wish I knew enough about programming to figure out why there's 1 extra frame of input lag.
I've heard some people even say the switch port is actually on par with arcade? I find that one hard to believe so I'll have to test that
how and who measured it? is the lag inherent to the conversion?
Multiple people have and I've confirmed it myself. It's 100% inherent to the conversion
If you search this discord, some other prominent players in the scene talked about it
I remember when I only played the PS1 hack and when I finally got to try an actual board, it felt like I took all of my training weights off
Something that's not quite accurate but you could do is test groovy mister and the PS1 hack side by side
It's very apparent. Don't use anything fancy like run ahead or whatever
to be fair, most folk are already introducing a frame or two of lag just with the MiSTer's video options and its still noticeably more responsive than a software emulator
I run with a crt so I don't use anything
I wonder if anyone reached out to the person who made the conversion
that's a polite description of Arika. the amount of stuff they've done over the years to alienate the TGM players/community is impressive
and by 'they' I think it is "Mihara"
k so sorry to go off topic but since we're talking about tgm. is 4 worth playing over the old ones at all?
If you're asking, you're probably not in the 'hardcore tetris player' enough bracket to care/have it matter
from a couple of my buddies that are more into Tetris seems like its got some minor funky rules changes but overall its just another TGM at the end of the day.
for the record, I'm extremely casual at TGM
KevinDDR commented that the end game felt 'gimmicky' but that's like not relevant for mortals
I was just playing it earlier today during a meeting and it's a fine as a TGM. if you're a top level player you already have Opinions[tm]
Or just load the PCB 🤓
might be more willing to do that if there was such a thing as a ZN multi
There’s a dormant discussion on AP related to a ZN Multi. Obstacle bound. Hammy contributed research towards it.
I feel we’ll get schematics from Core research sooner than a multi. As we’ve seen from Brandon’s work with Coin up crew.
That can pave the way for a multi.
https://www.arcade-projects.com/threads/capcom-zn-conversion-multi-interest-thread.5831/page-4
Yes I have a complete collection of Capcom ZN1 and ZN2 games...
Aside from the Jumpers what do you need?
Sounds like you need a "mod bios" board to do some testing ;)
If you want to try the tetris pal, that would be great.
If you can smashing through dumping all of them that would save me...
good to know, thanks for bringing that to my attention 👀
I stumbled upon that coin op post from 2024. Have there been any updates since then?
The problem that both JT and coin op have is that there isn’t a lack of things to work on
A friend is asking about the exact timings for the CPS2 core (specifically for Vampire Savior and Super Street Fighter II Turbo).
They claim to have seen them for ST and apparently it's '11f faster' than original hardware?
I think that’s a Jotego thing so you might get a quicker response there
@radiant rover It's something JT is working on right now. CPS2 had turbo turned on by default by accident, so now its....0.6f slower. JT is moving it to BRAM to see if that helps
You can have your friend follow along here: https://github.com/jotego/jtcores/issues/511
Thank you!
also for clarity the issue was only affecting ST not other CPS2 games
because of how it handles turbo compared to the rest of em
ahh good shout, Kajoq
ST is such a piece of crap
It's like they bought a bootleg from korea and stuck a logo on it
dont understand what you mean
Due to the broken AI and move sets?
I'm terrible at Street Fighter but I've heard super turbo is a bit... Weird
It's a janky piece of crap
Random stun, random damage, random combos, speeds all over the place
i wonder if that new legacy hack fixes any of those? it seems pretty popular
The stage speeds are definitely fixed
Or normalized rather
Not sure about the other stuff
You can play HSF2 and it has the turbo fixed but the community wont play it even if you play turbo characters only because they fixed a bunch of glitches the community likes
and playing the rom hack new legacy also has its frame skipping fixed
sf2prime Version 0.71 is out
All the CPS2 issues should be solved but i noticed vertical lines on the backgrounds of SSF2 (not turbo) when scrolling left and right. Is this still an open issue?
Oh wow, this bug that bothered me for over a decade in MAME and then the MiSTer CPS2 core has just been fixed, never thought I would see the day!
Yeah, he has been giving some love to cps2. Which is nice since it’s one of the most prominent cores
It's one of the showcase cores, so it's in his best interest to take good care of it.
Love to see long-standing issues like this being resolved, especially on hardware that is one of the main reasons I got a DE-10 in the first place.
I haven’t tried Friday’s cores yet but did he also fix the weird refresh rate stuff? I wasn’t sure if that was a bug or just a bad build. https://github.com/jotego/jtcores/issues/1329
I should look and close that issue if so
Yes, the refresh rate issue was fixed too.
Yes, it was fixed too.
I played some CPS2 games yesterday night and the refresh rate was correct with the last build.
Nice, I’ll close it
So no one sees the vertical lines on the backgrounds in Super Street Fighter 2?
Sorry, can't see the same, looks fine.
what vscale_mode are you running?
VScale is off.
I found the culprid. I had the CRT scale on and somehow. It affects the HDMI output and shrinks the image just a tiny bit which causes vertical scrolling distortion.
makes sense
Really? I didn't know the CRT scale affects the HDMI output. Why?
sorry, I misread. which setting did you have on?
CRT scale
what is CRT Scale?
it's a setting in jt cores under video. I don't remember what it is for/supposed to do
¯_(ツ)_/¯
whatever it did, it gave you non-integer scaling which causes shimmering effects
You can adjust the CRT analog image when using the direct video or the analog output.
I don't think the integer is the issue. It wasn't a shimmer, there where vertical lines from top to bottom shifting.
Try it yourself.
Looks ok here. This looks like it’s an underscan thing
The setting I mean
man, discord massacres that video
Try Super Street Fighter 2
You only see it if you set CRT scale to on and push up some numbers on CRT H offset.
Buttons combos being added to Neo Geo, Neat! I hope we get 3x punch and 3x kick buttons on CPS games.
I'm working on something that just lets you generically do it with all cores
I wish I'd caught that NG PR though, probably would have been better to wait
@timber condor you were asking about the use cases for seeing inputs on screen the other day. Fighting games are another big one to be able to visualize combo inputs and the cadence for them, or to see if they’re doing any like hidden tricks with buffering etc
https://vxtwitter.com/jin_kouma29/status/2021424986943332762?s=46&t=HWVuKjRVwZ90DwvT2xG9-w
Cシオン チェンさんからの課題的なやつ
A射撃ch、押しっぱシールドA射撃とA昇竜始動。
ルートが最適解ではないのは許してください・・・
Oh hey, good point!
After the 3x punch and 3x kick all that is left is the possibility to add cheats like infinite time and infinite life (for street fighter for example) to make the training sessions more easy
There's training mode roms for a few of the major games including Super Turbo that have built in infinite health/time, under Arcade_Offset
I was so stoked to find these ive been making use of the vsav one a lot this week
woow, I wasn't aware about it! thank you!
❤️
I wish there were more fully featured training cores
The fact we have any arcade hacks that are training mode is impressive in the first place
most of the good training modes require lua scripting on emulators to accomplish
Technically it should still be able to be a hack, but it would just probably be a ton of work yeah.
Curious if my understanding is just wrong or if I missed something, but does anyone know why Combatribes isn't in the Coin Op collection on github? Its available in the public patreon post, but I assume since its not in the repo then its not part of update_all.
Its easy enough to grab it manually, but I'm just curious if it was omitted for a reason, or just missed and could potentially tially be fixed.
Thanks!
Realized that I mixed up beatem ups and fighting games 🤦♂️ need more coffee this morning
I guess I don't play enough arcade games, but I would have guessed the core itself would get pulled down?
I'm mostly being lazy and don't want to get out of date if there's an update to the core at some point in the future
They have updated the framework so won't need to patch roms going forward. But no idea when they will update existing cores to do so.
Are wrestling games fighting games?
I would say yes, but I also think beat em ups are fighting games.
Insomuch as contra is a horizontal shooter

Ok so @languid path considers them fighting games, anyone else?
if one wrestler is pinning another, is that a sandwich?
Depends on if the wrestler’s name is bread I guess
no it's a sexual position
Whynotboth.gif
Wrestling games are wrestling games
There’s like next to no overlap in concepts behind the gameplay other than people hitting each other with their fists
Early ones from Technos definitely had an influence on beat em ups, though.
That’s a pretty big overlap!
You’ve got person vs person focused combat in an enclosed arena relying on various form of weapon less combat to beat each other
is doom a fighting game
no because your goal is to reach the end killing as many enemies as possible, it’s a beat em up
soon you'll all be able to remember mk1 and mk2 are terrible
Oh yeah...
how dare you
Lets hope CPS3 will also fit on Mister, then the only popular fighting games remaining would be the ones on ps arcade hardware, tekken tag and soul calibur.
and Killer Instinct
The crown jewel
Thats like...your opinion man
always been aware thx
I love MrGSTAR321's playthroughs of the klassic MK games
Australian man gets mad at bullshit AI, can't go wrong
i never liked mortal kombat at all honestly. i'm mostly interested in the core for the technical aspect, if anything
mk1 and 2 are my dream cores
especially after how crap that legacy kollection turned out
Lag is pretty important on the Kollection.
And some heavy long list of issues.
ugh
Around 105 milliseconds on PS5 and 23ms on PC.
Switch is around 50ms.
Like everytime - release the collection, fix later.
its not the worst collection ive ever played, its not even the worst mk re-release ive ever played
but it was not great
105ms lol. that's as bad as the raiden fighters collection on switch 2
MK3 is better than SF3, change my mind
run button lol
I just bought the PS5 legacy collection and I think they have def fixed a lot of the launch issues I saw especially with the online. It felt pretty good to me. Not hardware perfect but better than fightcade.
Though it has a lot more lag using the PS5 controller. Hooked up a usb stick and it was much much much better lag wise.
Mortal kombat with a kontroller instead of a fight stik? Hmm
Huh, isn’t dual sense 6ms over BT? Maybe it’s a lot worse on PS5 than mister
Could be the game adds latency when it detects you not using a stick
Could be in my head as well. That's a very anecdotal comment from me and totally based on just vibes.
I still think Legacy is the best home console release to exist but the bar for MK2 is so very low and I've played all of them through the years. A MiSTer MK2 core is a holy grail core for me. Also Killer Instinct.
I would love KI on mister, but I think that platform is a bit too much for the de10, you need like 100mhz cpu.
I've been ready for MK Mister... known for a bit. This shot was taken from Pocket release.
I really got my pocket just for MK. Will put it on sale once the core hits mister.
It was a pleasant surprise to have a functional Arcade MK on pocket. More so now with Mister. Amazing development with their own K3 framework allowing this level of utilization to solve problems within hardware constraints
It's interesting how MK seems to be so difficult to get working on FPGA
Is it because it's so real, it hurts?
My understanding is the memory constraints and second audio board is a challenge.
This is the thing about FPGA work today. Core value (Literally) is schematics research and reverse engineering. People go around saying cycle accuracy, when in reality the back end has hardware constraints with current available tech. Although game may play as it should shortcuts, hacks, and intuitive solutions are more common than people think.
I believe 1:1 cycle accuracy is the ability to translate schematics without limitations to hardware. We're not there with most cores today. But they at least play very close for now until we have access to hardware allowing less to zerio shortcuts.
I was really expecting a de25 nano mister2 and triple sdram to solve the bandwidth issues in the midway core. Glad to know they found a workaround. Gives me hope CPS3 will be possible.
Same, i guess we'll see
As of today the only accurate FPGA game is Jrock Williams Multi that i'm aware of
Williams FPGA repro hardware
WSF Benchmarking
Hoping one day we have a larger FPGA and memory to port existing cores to 100% without compromise.
How accurate are the MiSTer versions of these games? I think the core with Joust and Robotron was recently updated?
The work put in now documents hardware in a really thorough way that will hopefully make cores on future hardware faster to implement. Everyone is learning the pain points right now.
Exactly this! Another benefit to help us reproduce chips no longer available to refurbish existing hardware. Fuck you CPS3!! Prone to damage lol
Except coin op doesn’t make the source available to be able to reuse said chips
The might at some point. We don't know. At least they share some documentation
If you reuse others code and don’t publish your own other than some partial schematics some of the time you aren’t really participating in a preservation effort and aren’t interested in letting the greater community build off your work. Can’t wait to be proven wrong and have them release their code but it’s been a couple years so 🤷
If they haven’t released anything yet, then why would they now?
Yeah no idea and that’s fine it’s their prerogative just don’t get mixed up thinking because they care about preservation. Saying something is different than doing something afterall
I care about preservation except I don’t release these unreleased and unknown games I have, explain that
What are you going to use the code for? Toaplan has been available for several years, no one has done anything with it. Everyone expecting pr4mod to complete.
You’re always calling it out. I’m confident they will release code once ready, they have in the past.
What good would it do now that it’s designed for their k3 framework?
Bread and butter is the schematic and reverse engineering out put anyways. They also submit their findings to mame.
What have you contributed?
yeah, the 'what would you do/what have YOU contributed' rebuttal to people not happy about others clearly pushing the limits of GPL licensing is just ignorant
Sure zakk
Same q to you. What would you do with the code once released?
What about code that has been released. As a fellow shmup guy Toaplan is ready and visible.
Regardless of GPL, no one is truly entitled to any of the original IP.
This is not entirely true. I did a framework update for the toaplan cores (so that they would work on 9.2 boards) and did a PR, but Atrac told me they were in the process of porting it to K3, so it would have been redundant (which makes sense). Another person updated the sound module in zero wing (which I believe atrac ended up using when he did the re-release).
I think talking about this stuff without acknowledging the very public falling out that happened a couple years back is disingenuous. Did people not update pram0d's cores because they didn't want to? Or was it because they didn't want to start a potential fight? Coin op only started working on MiSTer stuff again in the last year (which I'm super thankful for), but there is a long history before that (that predates me), and pretending that didn't happen here paints an incomplete picture.
With that said, I absolutely believe they will open source their stuff eventually. I think Pram0d has figured out some potentially really cool performance stuff, and I hope he shares it. I don't begrudge them for holding it until it's ready.
Now this is a productive response!
Not many folks will get intimate with the code. Most want to play. There are only a handful of devs willing to work on back end operations.
I know they are open for others to provide feedback. Been working with them during earlier days when everyone was aligned with JT lol.
as someone who has their own code in the GPL parts of the mister framework (like the scaler) I would prefer people follow licensing if theyr'e going to release even beta binaries of things. it was crappy when JT wasn't doing so too (he does now). so don't give me this "you wouldn't do anything anyways" response
@plucky otter knows our history haha
Vast majority isn’t doing anything with it…. All I see is complaining from folks who have no business doing so
no, the entire point of licensing like gpl is it only works when people who "have no business doing so" complain
I agree JT wasn’t innocent early either lol
Then people will just need to be upset… while enjoying games released…
People will get their codes once they are ready. Most of their content and deliverables are beta anyways
I know atrac, pr4m0d and coinop folks personally they are not satisfied until its near 💯 playable.
Share code will permits other FPGA platform's to port those cores like MiST (and clones) or Tang.
I agree, however it’s not useful when it’s not complete. Why waste time? Unless some one ports their k3 framework they will need to start at square one.
There are innovative solutions and shortcuts leveraged to overcome hardware constraints.
Sure when it is ready but just want to share that point because MiST Dev's also contribute time to time to MiSTer.
That’s the thing it’s never ready
Well not never, just to the satisfaction of the dev
from the looks of it, lots of people wil be working off of Robert's and srg320's work, pretty sure nobody is writing PSX and Saturn work from scratch for CPS3 and Arcades
Yeah crazy times 😬
Raising awareness. This is an open source project. Not everyone cares about that but if they do they should be made aware the source is closed unlike the other cores so they can decide if they want to support them, particularly financially if they signed up via patreon.
Golden Era, everyone got along ~ish lol
is that an HSS-0130 you got a custom panel for?
I get you. Have you addressed this concern directly in a productive calm way? Otherwise this is noise.... it will come down to elements used from Mister project. grey area now is their own K3 framework is an abstraction layer between Mister and Coin-Op cores. (Similar to JT's Framework). To your point we don't know what elements of K3 is leveraging Mister Code. They could be using independent HDL interfacing with Mister, that alone may not trigger GPL, unless K3 leverages Mister GPL modules.
This is a bit more complex than most folks understand. on the surface yea would think release the code! GPL! Depends on how much if any of the mister hdl is used. I dont know, just ask...
No, I have an HSS-130 also. This build is a Blast City CP Chassis
Panel from Alberto
neat
i did another build with Virtual on Twinsticks in another Blast CP Chassis
https://www.reddit.com/r/fightsticks/comments/1ffatma/lets_build_a_virtual_on_twin_stick/
very nice
I've got a pile of the PDP MK sticks
and I had a standalone MK3 control panel (from a not-midway cab) but i sold it at the tourney flea market this weekend lol
Such a classic stick to me. Shows my age lol
ive got 2 of the regular and 3 TE versions lol
Nice! MK setup is such a niche of a niche niche niche niche lol
same!! MK has such a sentimental piece of my gaming heart. Growing up with it is on par with Street Fighter 2.
I have my trilogy + 4 in the metal scanline city cases.
niceeee those are sick
I lucked out with a Taito MK Japanese release
my MK1 and 2 were a surprise
I bought a second UMK3 cab that was a dynamo conversion, and whenI got it home and pulled out the PCB tray, it had MK1 and 2 inside also
the JP moves insert is super sick
That is lucky! Love to hear stories like this. were they both connected to a switcher or classic mounted and manually change jamma?
just manually swapped jamma
Its super cool, just beat up, been looking for a replacement, or maybe have it redone properly.
I want to complete my Killer Instict PCB set, i only have 2 with the CF card mod. Still waiting on a metal case or make my own lexan one.
Here it is:
https://x.com/pr4m0d/status/2029585418337792297?s=20
"Generally, right now the cores Y, Z and T are good quality on #MiSTer thanks to the extreme high performance capabilities of the K3 Framework developed over the last year and a half. We are using all in house modules, audio modules and controllers, and we do not use any open source libraries any longer. There is still work to do to optimize the pocket version to fit. All the cores are in the high 90s utilization wise, so care has to be taken to make it fit and work well too."
Work KONTINUES on the T Unit ADPCM and DCS sound boards...
The DCS in particular may be the most difficult sound board that has ever been attempted in FPGA up to this point in life by anyone. The x2610 I did for Syvalion was also fairly hard I think, but not close to the DCS. It
oh boy a bespoke scaler
More like current Mister module may not be optimized enough, hence the reason to develop custom logic
its clear as day... they were not going to be able to overcome technical hurdles without building their own.
Its also clear Pramod is doing this for the love of the game from an engineering perspective reverse engineering, timing reconstruction, and hardware analysis.
Byproduct will be all of us being able to play games impossible with current Mister HDL dependencies.
For a moment, I thought this was a LinkedIn post 😄
Linked in would be more AI centric lol
"The DCS in particular may be the most difficult sound board that has ever been attempted in FPGA up to this point in life by anyone."
Awfully pretentious wording right there
No one has
JT is the only person who would, he had a conflict of interest related to that audio board...
fair to take that win. end of the day most folks just want to be able to play the game. no one truly cares how
Meanwhile srg320 quietly makes the most accurate Saturn emulator somehow fit on mister and says nothing
last I heard, JT was respectful and super cool about not touching the Midway stuff, he has a ton of other things to look into
Both him and Robert are awesome, they wouldnt be able to fit 1:1 in Misters current hardware. They made it as accurate as possible with limitations, via short cuts and optimizations.
There's a reason for JT not touching it, He was. Originally it was a focus point early after CPS2.
JT has a conflict of interest related to the audio board itself with his at the time real world job
I wonder if JT and srg could collab on CPS3, would be a rockin'
i dont know now
JT was the reason I bought Midway boards, they were intended to be sent to him along with Taito F3
This was when Atrac was still working with JT
fell through... i have a spare F3 now lol
I think maybe the thing that is missed here is that the point isn't playing the game. Playing the game is great, it's great that they have it running on mister, that's really awesome, I can't wait to fuck with it (especially the updated raizing stuff).
But we can play those games right now on emulators.
The reason people are asking about the open source aspect is because the point is to preserve the game. As you well know, at some point, the hardware these games are played on won't exist, so we need to preserve the games. You really cannot ensure preservation without open source.
Playing the game is great, and making sure the game is playable until the heat death of the universe is the goal.
I'm withyou with preserving. Code and Schematics are two very different things...
Schematics and reverse engineering, they are 100% open to, you should know this working with atrac on the side
Code itself is transitioning to their own K3 framework
they will eventually release that, you and I both know this
The real preservation artifact here is the hardware knowledge, not the code. Code itself is just interpretation of the hardware
Clear Coin Ops team is widely open about this. Especially Pramod! He breaks thing down for non technical people
Atracs patreon post dives into technical aspects most of the time
I am not saying they won't open source it (in fact, I think I have been pretty clear that I believe that they will) but ignoring the reason why folks are
ing the project is silly. We both know that the elephant in the room is that there is a lot of animosity here. Some of it earned, some of it inherited, and it all sucks.
many folks conflating Code = preservations... its not. Hardware understanding is preservation.
Pramod in this case is massivly providing preservation as he documents and walks us through recreating complex systems such as midway t, wolf, and DCS audio boards. Despite code not immediatly released, knowledge gained from reverse engineering is invaluable.
I could argue that code is significantly more important than physical documentation/schematics, I'm pretty sure the reason why we saw an uptick of new cores is because of what's available now and re-purposed
thats the thing, code is simply interpretation of said hardware. You can always re-wreite code, its only as good as where it will be executed, in this case K3 framework. One would need to leverage that for it to properly function. Same code on JT's or Misters own framework will not operate at all...
No one is writing code from scratch without understanding hardware they are reverse engineering....
documentation / schematics are required
Lets focus on DCS audio system for a sec... Work done here is probably one of the largest preservation contributions in arcade FPGA scene.
Board includes dsp processor, complex DMA behavior, and audio compression setup. Very little documentation exist for this.
Pramods efforts reverse engineerin this hardwre creats knwoeldge that didnt exist before
we can then fix boards
which is valid, at the same time, being overprotective of open source work is just an odd stance if you're doing it "for the love of the game"
have you read any of their write ups? vast knowledge here
its difficult to believe when you're also taking in money, which is its own conflict of interest
you're also not wrong, code is important to build from, only if it aligns with where it will be executed to. sure same moduels shared across, sometimes custom is made due to it being optimized allowing for magical shit to happen otherwise wouldnt.
At that point its not restricted by GPL
Between JT and Coin OP, thats a very clear divide who is using their platform as a business...
Coi OP doenst make enough to consider this as a business prop.
I know for fact funds are used for capital
as in buying boards to reverse engineer and understand
decapping
they sell boards to buy new boards
Maybe it's time for us to switch to ReplayOS
some of my boards were used for their research
R U N A H E A D
Mazinger Z, DAngun Feveron rewrite of CAVE, We talk about Banpresto MAcross all the time lol
If a chip is used in another board though what makes more sense, use the code someone spent a year figuring out or read the docs and do it again spending another year for the same outcome? All of MiSTers success and the only reason we’re here are due to it being open source and first inheriting the work of a couple dozen developers from prior decades as well the new work of current devs. You really can’t minimize the value of open source while using the project
Gumby's work on PCFX will likely lead to a Virtual Boy core. Two cursed cores thanks to the fact the chip implementation is open source
put it on the box
You have a valid point Misters growth is built on open source. You can't ignore true preservation is hardware knowledge. Realistically ecosystem thrives with BOTH. reverse engineering creates the knowledge, open source implementation allows that knowledge to spread and evolve.
The main draw here is current Mister OR JT Framework cannot support what K3 framework is doing. This isn't about openness anymore, its about architectural limits of the platform layer. This is where we are at with Coin-Ops work now.
Again, this is all highly dependent on what modules K3 is working with to execute their code. seemingly all rewritten. If they are using customs then they are not obligated to share any code. We know they will eventually.
K3 framework exist becuase the architecture demands it, not because someone wanted a closed code. intent matters.
i'm out of my depth talking about this but my take is that i'm in favor of whatever gets us more cores/games running on mister. don't care about whatever drama occurs behind the scenes
This is majority of people haha
lets all jsut play fucking games 😄
Nice! Does this use those LS-57s?
SANWA JLV2-GF2-F0
https://www.sanwa-d.shop/shopdetail/000000000066/
Cool! Both make nice sticks.
oh yea, nice to have arcade famliarity. if only SEGA would reinvigorate this IP
i bult the stick to connect with my bast city and naomi running VOOT
That’s such a weird take, so when a dev has written a better sdram controller as has happened many times for many cores, they should keep it closed source because they don’t want to they have to, because reasons. Welp we can agree to disagree, I’ll keep promoting the important of open source making projects like this possible since it’s the community that makes them thrive
Also have harness for a brook board to play on PS4 version of Virtual On masterpiece collection
i am in favor of open-sourcing code wherever possible. whether it's 10 weeks or 10 years, someone will be able to make use of another person's work eventually. i don't really see a point in monopolizing code when we all have the common interest of preservation in mind
LOL That isn't what I said... Sounds like you're interpreting my position as if a dev improves something they should keep it closed because they can....
My point is Open source helps Mister grow... Reverse engineering preserves hardware, Ecosystem needs both.... K3 was developed due to limitations. Code onligations depend on modules used. if they are using customs then are outside of misters own GPL. its module dependent... I dont think you understand...
K3 exist becuase of arch limitations, which is very clear, they have said this time and time again, they couldnt even do things within JT's framework. Midway was not going to happen with tech available to them back then, hence the reason to develop a new layer allowing them todo this. Pramod says its about 90% capacity already with K3...
Sounds to me youre stuck on ethical grounds dude... you dont even understand technical to go in like this...
Its also such a wild paradox: "our framework is next level, but nobody can see it" 😄
i didnt make the rules... GPL is explicitly grounded on what is used. if they didnt use any of mister stuff then can you really blame them. again its about schematics and reverse engineering if preservation is what we're discussing
its not a mister thing, you guys should read GPL...
Yeah you’re right I’m just a dumb principal engineer who’s been writing software professionally for 26 years. Me too stupid. How computers go?
again, I think you're missing the point here, duder. this isn't mister vs k3 and who has the better framework. I'm glad they figured out something better because then that can be used to make other things better. These platforms aren't clean rooms - they build off of each other to make preservation better
and cut this shit out, please
i never said you were stupid, i said you misinterpreted what i said, seemingly dont understand the discussion. youre fixasted on 'preservation' and openness while ignoring the facts they are clearly sharing their journey
I was on the FPGaming discord speaking to a dev who works on Pocket, they said pretty much anything that runs on MiSTer falls into the GPL, so you really can't avoid it
Its like Jotego's work, as much as his framework is beneficial, he's also liable to provide source
I believe JT's Pocket work differs slightly because Analogue owns some proprietary stuff, so he removes that and posts the rest of his work
This discussion is becoming kind of cyclical and unproductive. I think we all believe that open source is the best way to do game preservation. We also all trust that the coin op team will open source their framework when they are ready to, and I think we are all excited to win 50 battles in order to get bodied by noob saibot. Probably best to leave it at that?
Not at all i completely understand where you are all coming from. the fact GPL is based on what Mister HDLs are used falls under what should happen. no one here has control of this.
If parts of Mister framework are used then YES, the expectation is that those portions follow GPL, if they've rewritten the modules and bult their own framework layer, then the obligations change. thats simply how the license works...
At the same time, reverse engineering work being shared (schematics, timing reconstructions, understanding subsystem, is still meaningful preservation regardless of when code is released, and it will.
Ideally the ecosystem benefits from both, hardware knowledge documentation and implmentation eventuallybehing shared so other can build on them.
Define open source
ill wait ive broken it down already 🙂
discussion is over for now, duder. I don't think either side is really interested what the other side is saying, and I'm tired of people using it to take jabs at each other
who is taking jabs? misinerpretation? calling people stupid? that didnt come from me lol
lets leave it here.
i'm excited to play MK and the data east shit that attrac is working on. Thats a lot of machines I zero history with, and that's always cool
oh and nba jam
which data east boards are being worked on?
"DECO 8 and DECO 16," Fish said, confidently, pretending to know what that means https://fxtwitter.com/_atrac17/status/2028846922128117999
Working on the remaining effects for the MXC06 sprite generator used in DECO-8 and the first DECO-16 title, Vapor Trail.
︀︀
︀︀The BAC06 for DECO-8 and D55 for DECO-16 tile generators are completed. The D52 sprite generator is next on the list, then Too Crude!
︀︀
︀︀#CoinOpCollection
oh that's neat
deco-64 is where its at
but now i'm annoyed that there's two separate data east games called cobra command
it has 64 in it so it must mean its good
has code ever been released?
https://github.com/psomashekar answered it myself, no.
staaaaaahp
🥱
I guess we can all agree on Mortal Kombat being superior to Street Fighter then
the only fights i ever got into were in front of a mortal kombat 2 cab - so 💯
Which way to Game Bub please? I think I'm lost
i gotta say Super Turbo were the most intense battles.
Then XvSF and Tekken 3 were the ones that had the most aggression
lol
gansgters played those two. rough at times lol
I beat a dude so many times (by spamming lui kang flying kicks) that I unlocked the noob saibot fight
then he wanted to fight me, and that was about as stupid looking as two overweight junior high kids fighting could look
never was allowed at the bowling alley again
Nice
7/11 SF2's were always an adventure mixed with certain type of people
I never fully got into MK, SF was definitely the better competitive series.
ST still draws a crowd.
MK2 was awesome on the SNES.
#Baraka4Life
I didn't have MK2 near me in the arcades.
MK2 and 3 always had a larger playerbase, not as large as Super Turbo at our arcades
MK1 was everywhere.
Vegas yea MK was huge for some reason
To be fair to MK1, it was better than SF1
Pooping in a bag was probably better than SF1
MK1 console drama truly brought awareness
I hate the block button. I can use it, but am not a fan.
The only game I like the block button in is the souls calibur series.
dedicated block buttons only make sense in 3D fighters. they have no place in 2D ones
Which I can only play on pad, unlike SF, where I need a stick.
Might be called a heretic, but my preferred 6 button arcade stick layout for MK games is block as the 1 button, 4 is run, so 2 and 5 are punches and 3 and 6 kicks. It's what the arcades at my country used at the time.
My instinct always makes me pull back.
Whatever works
same. everything else feels wrong
I did play MK11 online on the Switch, I actually particed combos. I was pwning people online.
But I realised in MK, you don't need to time initial combos, as long as you get the inputs, fast or slow the combo works, it's only on extenders, fancy stuff, where you time stuff, after which the next combo you can do fast or slow, as long as you get the inputs.
MK games, the execution is so much easier.
Than SF
Anyway back to Game Bub
we are dojo masters now
finally
saludos ruben
¡La batalla nunca sonó tan romántica! 🌹 Disfruta de este álbum completo de covers donde la legendaria banda sonora de Super Street Fighter II se encuentra con la pasión del Bolero y el ritmo sofisticado del Latin Jazz. Imagina a Ryu y Chun-Li en un club de La Habana de los años 50.
Esta fusión musical transforma los temas arcade de 16...
We are game bub people now
The Bub will save us
They hate this man, because he told the truth.
when was the last time mk3 was at evo?
can't seem to recall...
(I don't really like 3rd strike either)
i go through phases with 3S, but i don't really care for MK at all, so the choice is easy for me
This is not a sign of quality. Those mothertruckers still play marvel
I wish I could get into 3S, or any fighting game at a decent level really
luv marvel
WHENS MAHVEL
I feel like after a certain level where you can easily beat button mashers, I get completely destroyed by anybody online
3s is a decent game but all i ever see is praise for it and sometimes it feels like the praise is coming from people who've never even played it lol
people who play online seemingly do nothing but practice one game 24/7, so don't feel bad
you gotta get washed to get clean
set little goals for yourself vs people who are better than you
in many ways i think second impact has the better presentation
I don't mind getting wasted when I can understand what's going on
if you just try to win you'll get frustrated
the stages in 3s feel so muted compared to ng and 2i
I'm not easily frustrated, but after like getting to Silver ranking in a SF game I feel like a monkey trying to understand why some guy shot me
if you play smth like sf6 then you can check out your own replays, it'll help you figure out what you can/should do in a situation when you're confused
like your opponent could be spamming something that's super punishable but if you don't know that you'll feel like you can't do anything
I've been playing fgs since around 2020 and honestly i can't remember how it feels like to be a new player, i feel like most fg players don't know how it felt either
unless you surround yourself by people who also play the same game you're always going to feel lost on what to do since you can't ask anyone
huh, haven't thought about replays, thanks!
Looks like JT is already making traction on CPS3, even adding fixes to MiSTer and Mame 😎
I think the jury is still out on whether or not they are “fixes” yet. #1046941029296779344 message
they match the documented spec, but potentially not the real-world behavior
I also like in his weekly update he was pretty explict about 'this is causing the subscriber numbers to go down'
which is fair, considering that srg mentioned that documentation isn't always correct
We had a consensus yesterday and I tested every change individually on the S32X core and the Saturn ones.
2 of 4 propositions could be integrated without changes, no impact on the tests and games so far.
1 needed a subtile mask change.
The last one is rejected, the SH2test explicitly reported a failed test.
optimization within constraints
i'm not sure if this belongs in this channel. it's not a real core it's all software rendered under the hood
it is well described on the readme
Hi. Question: has anybody got the kizuna encounter 4p version to work with 4 players since the last neogeo update that included the NEO-FTC1B multiplayer board?
probably works best with SNAC
i tried it with 4 regular usb controllers with no luck
When loading the battle tag version (the 4 players one) with mame, it uses a different bios. Only two bios allow for 4 players
I tried to change the uni bios for one of the two bios that supports the 4 players but I couldn't "activate" the 4 players version (it has a different title screen)
Damn...
I can’t wait for cps3 so that people will stop asking for cps3
More room for me to be like “Taito f3 would be cool”
real
That’s over here #1329170138234097745

I feel bad that’s such a cute little cat
Indeed, while CPS3 is Capcom's Magnum Opus, its catalog is not as varied as Taito's F3 Hardware.
Most powerful hardware but magnum opus is surely the CPS2
Third strike news! ||still in development||
Keep us posted!
surprised no chat about the coin op midway cores
Are they already out?
Not a patron to them
I thought someone said mister was too weak for midway
Maybe mister is getting stronger 💪
MiSTer is too weak for a full real 486 CPU 1:1 based core but anyway you got AO486 modeled on Bochs emulator... MiSTer is too weak for a 1:1 Nintendo 64 but you got the excellent N64 core using its own tricks and shortcuts to make it possible. So it could well be the same with those midway cores and part of them might have been factored with workarounds to get rid of memory bandwidth limitations inherent to DE-10 board (as far as no source of any kind are available all options are on the table 😄 )
Can we see the source?
Does this mean SEGA System 32 is also 'impossible'TM? what is the true 'upper limit' for the Mister? It'll be tragic if classics like G-AXE-RODA Outrunners, and FPGA implementations of System X/Y games such as Thunder Blade, and Power Drift dont make it.
My question will be will the midway cores remain behind the license check because I dont want to give that much of my info over
license check?!?! that sounds ass
It sounds like, unlike JT, games are going to permanently locked behind the paywall. But we will have to see.
apparently it still applies for games in beta and not public releases
still stand by how ridiculous it is to make a whole system because you don't trust your current patrons
We will just have to wait and see. Bummer that they seemingly are going back on their word to open source stuff. Makes all their hard work worthless for preservation
See the reponse to nukeyt yesterday.
Oh? Why are they dragging nukey into this
wow
my god ...
So do you need a Patreon only key like jt for their locked games on mister? What is that about a license check? I was thinking of subscribing to their Patreon once MK2 releases but if it is anything more complicated than downloading a beta key I might just skip that.
fairly involved
That's crazy
they have a helpful video guide on how to do this, let me find it
here it is https://www.youtube.com/watch?v=kWVFEVWJMz8
Joe plays the "American Fotoplayer". Taken from "California's Gold with Huell Howser".
Licensing issues aside, MK1 works great on MiSTer
After some time you probably won't need a license key?
Lol closed source emulators with drm
🤡
Good opportunity for someone with the skills to find bugs or behavior that only the original module would exhibit and prove that is actually just the same source.
Anybody paying them a single cent is basically foolish.
@young gull Maybe not foolish, there's about 800 of us. I admit, it is a faff to get it to run, but it does work, Smash TV, NARC, and MK. With MK2 out at the start of May. Not ideal, but that's the way it is.

