#Arcades - Shooting Cores

1 messages · Page 3 of 1

vestal wagon
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This is a port of the classic Taito arcade game Kick And Run for the MiSTer FPGA platform by Pierco. The core is currently not compatible with Kiki Kaikai due to the lack of an MCU dump. However, I am actively working on it and I started to recreate a custom ROM in assembly. I hope to make the core compatible soon.

zealous sapphire
restive spade
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This is good. Raki is working on gradius 1 and Jotego working on the second game

flint rover
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Gradius syndrome incoming!

small rover
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Getting somewhere, at least these titles are booting after some resets.

bronze rune
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Maybe someone here can help – I am trying to map the buttons in Battle Bakraid on the MiSTer core but 1. it doesn't save and 2. when I go to play, pressing down goes sideways, can't go down etc. Like super weird. So it's saving something but not correctly. Is there a config file to maybe fix?

flint rover
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Sounds similar to Battle Garegga where you need to map down/up as right/left, etc. It's weird.

bronze rune
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Ah - so instead of just configuring the buttons, then I have to remap

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OK let me try that

dawn moat
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@steep forge first, I hope the cruise is going well. Second, when you’re back and want to troubleshoot, I’m still seeing minor jitter issues on the air assault core in DV on the tink. I tried to capture it with this video, but I’m not sure it’s easy to see. It’s very minor, but something is up.

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I know something is funky with the core, but it’s hard to explain.

When you use the tink’s rotate mode, opening the OSD disables it (so that the OSD isn’t rotated). In the air assault core, the OSD stays rotated, so something is funky there (if that makes sense)

primal mesa
dawn moat
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god that would be perfect for a mister. brushing my teeth and be like “i have one round of 1941 in me”

unreal marsh
dawn moat
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If it’s the same bug, it also only happens on the tink. Morph 4k is unaffected (which is what waka has iirc and why it wasn’t something he could test with the bomberman core)

unreal marsh
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This is why I don’t trust direct video, it’s a shady character skulking around and corrupting our youth

dawn moat
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quiet tubeman! your days are numbered. our flat panels creep ever closer to your precious phosphor trails

steep forge
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Yeah, I have some updates I need to make across all the item cores. I was midway through it and then the holidays hit.

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Luckily those accursed days of rest and relaxation are coming to an end.

dawn moat
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they don't have a good back to the mines gif

warped hare
restive spade
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Great!

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It is available in mister-devel as well

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I'll update wiki later

unreal marsh
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It’ll be interesting to see what Raki does next, they’ve mentioned a bunch of things on Twitter that all seem cool

restive spade
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I believe kiki kai kai

lilac lotus
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Update all didn’t grab it for me.

unreal marsh
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Should change my phone alarm to the bubble system morning music

restive spade
restive spade
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Should be pulled by update_all now

crimson mason
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Is there any reason to keep the Unofficial Nemesis core over the now official Gradius one?

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Or will the Unofficial be removed? At least from the online source?

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And I don't get why there are two separate official cores now? One with Twinbee and the other one with Twinbee, Gradius AND Galactic Warrior?

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Separate TwinBee versions?

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Take the bug section with a grain of salt: That seems like a copy and paste from Salamander. I don't know if there are visible bugs for the new ones as well

small rover
rustic radish
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ALL HAIL THE SQUID! elmorise 🦑elmorise

flint rover
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Ha, I was just playing some Nemesis on my MiSTer last night.

true spade
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Sounds like I better update my MiSTer…

zealous sapphire
small rover
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I don't know any differences on my side, but I'm not an expert on that game.

rustic radish
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They don't specify of course, lol

crimson mason
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In the "Unofficial" MiSTer third party repo there was just Nemesis, if I am not mistaken. Thus if I disable the repo and remove Nemesis manually there should be no loss of cores?

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Squid-loving Rika was (a small) part of the former Nemesis team when that was released many years ago. And she had a lot of time to (probably) improve on accuracy.

zealous sapphire
small rover
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First stage of the bootloader was replaced and no warm up time needed, they kept the second stage of the bootloader on the ROM version (just doing a much faster countdown).

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I've just seen that on the differences from some documentations (MAME and Konami Wiki).

restive spade
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Nemesis core was developed by a team named gx friends. Where raki was part of.

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That repo is using an outdated jtframework, hence it cannot be merged into mister devel

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Although, it would be nice if raki could do us a favor and rework the framework part of nemesis to use mister framework

crimson mason
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But.... Is there any point in having two different cores for the same game? Nemesis = Gradius. Just the UK name for it.

zealous sapphire
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The PCB could be different meanwhile the game is normally the same.
Some cores mix PCBs differences

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In this case each core follow PCB design

restive spade
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Sometimes you can consolidate into one core

crimson mason
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Well, only as a developer, I guess.

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A Daisenpu core could profit from that

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I love Daisenpu, its look and its sedative "feel". The bullets are fast though, thus beware 😉

zealous sapphire
restive spade
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If someone wants to know the difference between Nemesis and gradius

vestal wagon
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so did no one actually try gradius or what. I don't think that mra will work

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refrences gradius.zip, which is not the merged parent

dawn moat
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Didn’t that happen with the salamander release too? Raki was using split sets?

restive spade
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Let me have a look

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You are right....

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It should be nemesis

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I'll do a pull request

vestal wagon
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should probably check the others too

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Raki appears to use non-merged sets

small rover
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I've tested the cores yesterday, only Gradius is not in the merged set.
They use effectively non-merged sets.

restive spade
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Others are fine

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It is only gradius

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Done

crimson mason
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Among the new Furrtek chips there is now a freshly imaged one that is used for nearly all Toaplan games: https://www.arcade-projects.com/threads/toaplan-gxl-02-reproduction.15716/

dawn moat
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toaplan 1 and 2 reworks (and missing cores) coming from co-op collection this quarter (and raizing stuff). gonna be a good couple of months for shooter cores

unreal marsh
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Did they reacquire misters? Or is their work still in pocket only jail?

dawn moat
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pramod dug his mister out. they said that most of their work this quarter is going to be on mister

unreal marsh
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Nice, seems like a big positive turn around from last year

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Will gladly resub if the code ends up in an open source repo

dawn moat
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IIRC, that’s the plan. They have announced a lot of cool shit for the community recently. They are publishing pretty in-depth developer documentation for the cores they have published. All of their future cores are being built on their open source FPGA framework (I assume so they no longer have to leverage JTFRAME - but I don’t know enough to say for sure).

I dunno, seems like they have some cool shit planned for this year….

(they also said they plan to put CPS3 on their framework this year, but they aren’t sure any current FPGAs will be able to run it)

unreal marsh
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Jotego also mentioned CPS3 work in 2025 on Twitter, CPS3 race

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It would be a natural evolution of all his other work for Jotego to do it. Hopefully he prioritizes it

restive spade
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CPS3 will be tricky on de10nano

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Maybe mister2

unreal marsh
dawn moat
unreal marsh
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Yeah hard to unpoison that well

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Cool thanks for the updates

hallow galleon
rustic radish
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No reason not to imo

dawn moat
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Yeah. Their framework supports both. They are focusing on mister this quarter because part of the toaplan project is to rework and optimize the existing cores. I believe porting them to their framework is part of that too.

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They let us vote on what to work on next. It was either the rework or trying to get the next midway chip (t…unit….maybe?…nba jam being the notable addition there) on the pocket. They weren’t sure the latter was possible.

rustic radish
crimson mason
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No fancy 3D stuff

dawn moat
rustic radish
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omg

crimson mason
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No double VDP synchronization madness

dawn moat
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Ok pocket? I thought so. I’d have to look

rustic radish
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I only have a MiSTer.

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A TROG-less MiSTer

crimson mason
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But dual RAM!!

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I have just a Single RAM Mister (and my GF a pocket)

rustic radish
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Single ram is great for Saturn

crimson mason
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I know, jk

rustic radish
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ohhh my bad

dawn moat
crimson mason
rustic radish
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Is TROG cool, I just remember liking the characters as a kid lol

dawn moat
hallow galleon
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Hope that Capcom ZN1 on their roadmap will result in Namco System 12. Tekken Tag! The only arcade board I still own.

rustic radish
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I remember it being a fun little pac man game

crimson mason
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That will need a next-gen board

rustic radish
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I have good news for you

crimson mason
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Or hybrid emulation with the ARM core

hallow galleon
rustic radish
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System 12 only runs at 48Mhz. The N64 is a more advanced RISC processor with the Turbo core running at 80Mhz.

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It’s 100% doable. 💪

dawn moat
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System 12 is tekken 1-3+tag+soul edge?™

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fuck you tim langdell

hallow galleon
dawn moat
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oh shit, right, calibur too

rustic radish
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also a bunch of other people shared similar sentiment

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So I wasn’t exactly being pioneering there LOL

unreal marsh
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Yeah the only reason we don’t have system 11/12 is because Robert doesn’t have an interest in arcade and no other dev has picked up the torch. You need that ven diagram intersection of talented enough to work on PSX core and interested in arcade games to happen

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I’d say hassle Ash but he will see the VHDL and scram

rustic radish
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Can’t spell “hassle Ash” without Ash

dawn moat
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robert has done enough. he can take his ship into the west

unreal marsh
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Oh yeah not saying he should be interested. People like what they like

dawn moat
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no no, I know. I just wanted to make a lord of the rings reference

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because it's....wednesday

rustic radish
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It’s Wednesday my dudes frog

hallow galleon
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I don't really get the CPS3 obsession though. I remember sf3 and third strike were largely ignored in the arcades, at least the ones I went into. Tekken 3 and Tekken Tag were way more popular, and that's where my quarters went. Even sf alpha 3 was more popular. Maybe I am in the minority here but my most wanted cores now would really be system 12 and PGM.

dawn moat
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CP3 had one banger. But have an accurate reproduction of it would be really helpful to arcades and things like Evo. Last year, evo did SF3 on the big stage, and it took 90 minutes for them to set it up because of how finicky the hardware is.

Also, isn't CP3 the one that suicides?

thin sluice
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Some component of it does

hallow galleon
zealous sapphire
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Evo they used FPGA for other games in competition?

hallow galleon
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SSF2X on mister was used at Evo

dawn moat
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SF3 was on 2 candy cabs iirc. I think there is still debate on if CPS2 is too fast

zealous sapphire
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The 1:1 is kind impossible for sure

crimson mason
hallow galleon
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The ps1 core has many extra features a real ps1 did not, getting rid of those to reclaim space could be the way, also you wouldnt need a cd drive on the arcade boards.

crimson mason
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Filled with hope you are, my friend 😉 (Yoda gif cannot be inserted)

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Maybe stripping the CD drive might free enough resources, that's true. Of all that PS1 knockoff arcade boards the Namco 12 is the only one that I really WANT. The others are rather nice to have. Maybe ZN-1 but just for Brave Blade 😉

steep forge
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I recommend not worrying about whether something will fit on mister or not. It will or it won’t, the value is the reverse engineering work that will eventually make it possible on some fpga platform.

rustic radish
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So the fervor for it now is just coming from the FGC and doesn't represent the silent majority at all.

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But its a cool ass game and I'd love it on my MiSTer too so I don't mind at all if that's what they want.

unreal marsh
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But can be resurrected

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I think both can?

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CPS3 also just dies of old age, it doesn’t even need to kill itself prematurely

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I replaced the batteries in my CPS2 boards because I’m a simple man who doesn’t need fancy infinikeys to live

unreal marsh
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But yeah never got into it since arcade were crapping out regionally. Has a lot of fans now though and the hardware dies a lot so I hope they succeed with a core / research

sacred void
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Here’s the error I have when launching Gradius (even after update_all)

dawn moat
flint rover
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I just manually downloaded gradius.zip yesterday after it not pulling it from update all. Worked like a charm! I just assumed it was a problem with update all. 😅

dawn moat
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raki likes split mame sets. If you don’t want to wait for the fix to hit mister_devel, you can open the gradius MRA in your notepad of choice and edit this line to add the nemesis.zip file ```
<rom index='0' md5="None" type='nonmerged' zip='nemesis.zip|gradius.zip'>

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hat tip to Toya on that as well

sacred void
rustic radish
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Why split versus merged? Just a philosophical reason?

vestal wagon
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no concern for saving space and a desire to just have setname.zip contain everything needed for said setname

small rover
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merged == less deduplication, as you only collect one chip and share all the common ones between subfolders (parent/child) inside a same archive.

vestal wagon
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actually, raki's stuff isn't split, it is nonmerged

small rover
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Personally, I'm using split sets since like 20+ years, as it is much faster for reconstructing sets and updating them each month with tools.
But for the end user, it could be better to use non-merged or even merged.

vestal wagon
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most of the time if you just google for mame roms you get split sets

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(10 year old split sets)

dawn moat
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Does anyone know what refresh rate twinbee is running at? Something is funky with its direct video output

unreal marsh
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Doesn’t the OSD say?

unreal marsh
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Says 16.01khz for horizontal scan rate and 60.6hz for vertical for me

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Not sure if that’s correct or not

dawn moat
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I was seeing 60.6 too, but I didn’t know if that was because I turned on triple buffering on the tink

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Wouldn’t work with genlock

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(I was seeing 60.6 on the tink - forgot about the osd)

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I don’t know what causes this, or how to write it up, but this is why I suspect something is funky with the direct video implementation.

Normally, if I rotate a game on the tink (using the tink’s tate feature) when I open the osd, the tink will disable tate so that the menu isn’t rotated. On games where something is funky with DV, the menu stays rotated.

I dunno what to test for, or what that means, or how to write it up. But every game with funky dv seems to do that

unreal marsh
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🤷 I just rotated my head for the tube I tried it on (too lazy to go to my vertical setup)

restive spade
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Raki merged my PR

rustic radish
sacred void
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Anyone knows if the Cave 68000 core will be fixed someday? It's still impossible to use gamma correction and 2 games are still broken (Fever SOS & Guwange Special)

dawn moat
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I believe jotego is going to work on cave 68k

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No idea when

vestal wagon
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he finally worked on Gradius 2!

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I was trying to get air gallet support in that core but that turns out to be a bigger problem than I initially though

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wasn't aware Fever SOS doesn't work. I know that game has some protection on it

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and is easily patchable

crimson mason
vestal wagon
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did he get the sprite collision thing fixed?

crimson mason
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Yes. skutis corrected the schematics

restive spade
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If jotego does his version, it will be written in verilog, and all games supported. But he hasn't started or commited yet.

vestal wagon
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I've looked at it. honestly the scala part isn't that bad but it does lead to a bit of 'what crappy verilog did this thing generate'

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also the blocker for Air Gallet is it requires running the Z80 at 8Mhz instead of 4Mhz. and at 8Mhz the program data in sdram doesn't always arrive in time so the cpu starts executing the wrong code

steep forge
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Easily fixable with a little catchup logic. At 8Mhz there should be plenty of clock enables to spare

vestal wagon
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right, but that all requires figuring out how the sdram stuff works in the core. it's all a web of a custom sdram controller in chisel and custom implemented arbiters

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I agree it's doable i just wasn't up for untangling the web at that point

vestal wagon
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also I think that game or one of the others added an additional yamaha chip with a corresponding rom so it's even more sdram access. also air gallet uses a different/better/bigger sprite format so it might require some digging into the video chip implementation

sacred void
vestal wagon
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lmao, it's just a typo in the mra

rustic radish
clever tulip
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I'm not sure if I may have found a bug with the Parodius core. When booting the game from the MiSTer menu, it works fine; however, if I reset the game from the core menu, I get either no sound or a bunch of sound issues.

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Update-all was used in the process of getting the core setup so I'm assuming the Parodius file would be the same as any other.

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I'm just wondering if anyone else is able to replicate this?

dawn moat
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👀

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Yup, confirmed. Are you in JT's discord?

clever tulip
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I'm not; I've logged it as an issue over at the GitHub though

dawn moat
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I just saw, nice work

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so here is something interesting: if I let the whole attract cycle go through, it plays sound on the 2nd cycle

clever tulip
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Weird stuff starts to happen. In one instance, I was fighting the big penguin boss and the sound faded out even though he wasn't dead yet

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Oh well, thanks for checking that; I'm glad you were able to replicate it!

dawn moat
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posted in the issue as well. thanks for reporting that

clever tulip
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Hoping this helps! Parodius was the first shoot 'em up I ever played; mainly because I was a stupid kid and thought the PS1 boxart looked pretty.

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I had no idea it was a shooter lol; ended up loving it even though I was (and still am) terrible at it

crimson mason
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Well, the arcade might have have been different from the PS1. The Deluxe packs were not 1:1 emulations but instead mostly really close ports.

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Arcade bugs were sometimes fixed, thus I always recommend to look for YouTube Videos from real PCBs

clever tulip
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I think in this case it's quite difficult as I'd be looking for a specific arcade PCB holder who has filmed themselves resetting the board (not even sure if you can do that?)

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I've checked stuff out like that before though; I always thought the dodgy fade out in Street Fighter II was an emulation issue back in the MAME days but it looks as though the legit PCB does that

restive sable
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Small Question about Twin Bee: I use update_all occasionally and just noticed that i get two entries for twin bee - twin bee and twin bee (bubble system). Now both start with a countdown (twin bee is much faster though and counts down from 60 or so instead of 90). On the info page both show bubsysrom but with different dates (one from 23 the other from 24). Does this mean i can safely delete the slower twin bee (bubble system) or are these two different cores?

vestal wagon
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it is two different cores

restive sable
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thanks!

crimson mason
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If you delete it, update_all might bring it back, though.

restive sable
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If its two different cores i will just keep them.

restive spade
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Don't delete. As Zakk says it is two different cores

rustic radish
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What they are I don’t know.

crimson mason
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On the other hand, it is an old unsupported beta core and chances are that you want to play the other core

restive spade
vestal wagon
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neither of them are old or unsupported

crimson mason
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My impression was that the core from the Unofficial Repo was left in Beta. From 2020 or 2021?

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But I could be wrong of course. That was long before I got my MisTer

dawn moat
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which core?

restive spade
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I asked Raki if nemesis could be added to bubsysrom repo, but it is a different hardware and it is not possible

crimson mason
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Oh, I was under the impression he was talking about Nemesis. Sorry about that.

restive spade
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Jotego just released (beta only for now), Gradius 2!

restive spade
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Now we have nemesis, gradius 1 and gradius 2 and salamander on mister

unreal marsh
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Yeah some historically significant shooter holes are filled now, it’s awesome

restive spade
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Yes correct

sacred void
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I pray everyday for an IGS PGM core for Dodonpachi Dai Ou Jou, Espgaluda, Ketsui and Dodonpachi 2 Bee Storm

crimson mason
# sacred void and Life Force 🥰

Life Force is clearly better than Salamander. The initial Salamander was rather bug ridden in the arcade and I would prefer the TG-16 version to that. Above all the M2 tweaked version from the Mini console

crimson mason
vestal wagon
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Bee Storm also rules

steep forge
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Isn't the issue with PGM that a lot of the games have additional custom hardware?

vestal wagon
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yeah, there's a number of custom asics that do some protection and other things

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and a few have an arm7 on the cart

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the cave pgm games are all single board pgm-based boards that might be more doable

restive spade
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Yes

small rover
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Parodius is life.

crimson mason
small rover
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Demon Front for me, and Martial Masters.

flint rover
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PGM is my most wanted arcade core.

brittle smelt
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I'd love to see Gradius III

crimson mason
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SNES Gradius 3 is very good with the SA-1 hack

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At least there is an alternative

brittle smelt
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Yeah the SNES version is a great port. I'd even say that the non SA-1 hack version is ideal because I'm bad at it and the slowdown helps me 🤣

crimson mason
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I am a bad shmupper as well. But I love them.

rustic radish
flint rover
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Arcade Gradius III is insanely difficult.

cloud spoke
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I suppose this is as STG-related as anything else: has anyone worked on or expressed interest in working on an SSV core, if that's viable on the current FPGA platforms? It's the hardware with games like Vasara and Change Air Blade. I didn't find anyone talking about it last time I looked it up, but that search would miss Patreons and Discord.

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I know there are some other mid-'90s arcade platforms that weren't considered viable on MiSTer last I looked/heard, but I don't know if SSV is in the same boat or if it just gets ignored by everyone because half of its library is porno mahjong or whatever.

steep forge
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Glancing at it, it doesn't look impossible, but there is a lot of hardware that would need to be implemented. V60 CPU, soundchip and the custom video chip.

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The V60 is also used in Sega System 32 and Model 1

vestal wagon
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I remember there being some issue with lack of instruction timing info for the V60, which is why there are issues in mame with change air blade

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I know someone that had an emu that had it correct, but they couldn't disclose anything due to various work related NDAs

little bridge
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cant get the Formation Button in garegga to be mapped correctly even though i do set it in the game control mapping itself (the rest of the buttons work correctly, even pause), any clues?

rustic radish
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@dawn moat r u there

dawn moat
rustic radish
# dawn moat ye

I got new 3.0 ram and can load all the Raizing core games lol without issue.

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My older 2.5 gave me issues. I wonder if that can help pram0d.

dawn moat
# rustic radish My older 2.5 gave me issues. I wonder if that can help pram0d.

They are porting them to a new framework, so I think that will solve most of those issues? 👀 https://bsky.app/profile/pr4m0d.pram0d.com/post/3lfs5td6tr22g 👀

Let's just say I know a LOT more about the MiSTer during our framework creation in the past few weeks than I did during the past several years actually making cores for it. I think we can make some magic happen here! #CoinOpCollection

sage kayak
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That seems like a big turnaround from past comments or whatever

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Cool things in the future is always welcome

steep forge
vestal wagon
rustic radish
little bridge
crimson mason
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Has someone got the first Touhou titles run on the MiSTEr? Especially interested on Lotus Land Story (Touhou 4)...

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Maybe Touhou 5: Mystic Square

zealous sapphire
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if you have floppy format maybe you can try on the core but it could be slow also

crimson mason
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I guess if no one had that working before there is not much point fiddling with it

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on a semi-related note: "Touhou Fantastic Danmaku Festival Part III" will have its demo released February 12, 2025, 10 AM. Until March 3, 2025, 10 AM we can play the tutorial stage and the first three stages for free then. Part III will be a remake or new interpretation of Touhou 8: Eiyashou - Imperishable Night.

frigid torrent
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will save states come to DDP core or others?

crimson mason
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I guess that nobody is working at the Cave cores ATM. Nullobject is sadly AWOL

flint rover
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I don't think that there are any arcade cores with save states.

frozen abyss
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nope, I’m also pretty sure
that there are no arcade cores with save states marioohno

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at least we can credit spam chefkiss

restive spade
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I had a discussion with Jotego a while back about this, and it is not easy.

dawn moat
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@clever tulip Parodius bug fixed. Thanks again for reporting that. 🙂

clever tulip
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Awesome!

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I wonder how much more advanced Sexy Parodius is as that's my absolute favourite

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I've got it on Saturn so it's all good

crimson mason
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Do you prefer the Saturn version? I guess the PS1 version might just be a little bit sharper

clever tulip
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I've put them side by side and couldn't really see a difference

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I think they run at the same resolution

leaden topaz
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Waiting for the day that someone makes Tutankham and Tempest FPGA Cores...

crimson mason
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The real gauntlet

zealous sapphire
dawn moat
#

Trying to find a needle in a hay stack. Does anyone know what game the set name hangly corresponds to? I was taking notes of the games that didn't get a profile made by @cinder urchin's awesome script, and I wrote down hangly without notating what game it was. I assume it's an alternate, but I have no idea what game (it's not hangon as far as I can to)

vestal wagon
dawn moat
#

Oh awesome. This is exactly the type of site was looking for. Thanks duder

#

it’s…uh…pac-man?

vestal wagon
#

there are an infinite amount of weird pac-man clones

dawn moat
#

if you ever get turbo bored, there is something very satisfying about going through the arcade list and making sure each one is properly rotated on the tink. the brain worms are vibrating

clever tulip
warped hare
zealous sapphire
dawn moat
clever tulip
#

Sweet thanks!

vestal wagon
#

I wonder what the hell 'mra.exe' does in this technos16 assember

#

oh, the mra converter from mist

crimson mason
#

I hope that this is all update_all'able at some point

crimson mason
#

Did anybody hear about new Sega System 2 efforts recently. Last year I heard that somebody was working on it. But I cannot remember who it was.

restive spade
#

That fork fixed lots of issues, but introduced a regression in pitfall

#

That was the latest info

crimson mason
#

If I don't care for Pitfall, would it be advisable to just copy the MRA and RDB files over from the blackwine fork? Or will that be overwritten by update_all? How do you handle that, @Toya

restive spade
#

I don't use that fork

#

It comes with outdated framework

#

But yeah, you could manually download. I don't think update_all will overwrite

crimson mason
#

Apparently a Xevious clone named Gardia was to reason for him to pick it up.

zealous sapphire
#

you can create a second directory named "_Arcade 2" at the same level

#

and put mra on it

#

the update all will not modified it

dawn moat
#

hypothetically, how hard is it to update a core to use the latest framework?

#

One thing I'm finding in my adventures of DV1 profiles for everything is that there are a handful of cores that need updates.

steep forge
#

Usually not difficult.

#

clone the repo. Delete the sys directory. Copy the sys directory from the template core. Build.

dawn moat
#

oh nice. is it worth doing a PR for the original depot after testing? or should the cores be considered unmaintained?

flint rover
#

I forget what the updated framework does. NotLikeThis

lean moth
#

needed when new features are added, analog video out with new 24-bit IO boards is one that comes up a fair bit

lean moth
restive spade
#

Ok I did some digging, gyurco actually added support for sega sys 1 and 2 for MiST that included some fixes

#

So if someone is up for it, they could port the fixes to MiSTer

dawn moat
unreal marsh
#

Like the Disney vault

dawn moat
#

I’m still holding out for IremM72

#

he says it’s done…but it lives in the vault

#

the isle of misfit cores

desert pasture
#

from blackvine

desert pasture
#

sorry, i'm stupid lol

lean moth
crimson mason
#

Kiki Kaikai delayed.

dawn moat
#

If someone gets bored, try loading up Vindicators Part II and see if you get a missing rom error. I tried the mame .274 rom but the same error. MRA is expecting .225 but I can't source that from anywhere

crimson mason
#

Did you try changing 225 to 274 within the mra file? Maybe that's enough?

vestal wagon
#

you will never get rid of that error

#

that rom with that crc does not exist in any mame set I've ever found

dawn moat
vestal wagon
#

it's not even an obvious typo. when I was redoing the arcade db I went though every version of mame metadata for the past 15+ years and it wasn't in any of them

true spade
#

(The error bugged me in the past once too)

dawn moat
#

oh nice find @true spade. @vestal wagon ^^

steep forge
#

So easy to do in the core!

vestal wagon
#

it might not be, actually

#

it's one rom out of a blob of 4 that is 32 bit interleaved

#

and for just that one rom, the address lines are scrambled, 0-2 are shifted left by 11, and everything else is shifted right 3

true spade
spare plinth
#

Hello. Was the 1942 core in MiSTer-devel incomplete and subsequently disabled in preference for jotego's core ?

rustic radish
#

I didn’t even know there was a 1942 core in MiSTer-devel

#

Looks like that one was by Jotego anyways

dawn moat
#

I also had no idea, but it’s the Jotego core

flint rover
#

Written by Jotego's doppelgänger no doubt.

dawn moat
#

Ricktego

karmic shadow
#

Jotestop

vestal wagon
#

Sorgtego

spare plinth
crimson mason
#

The demo of Fantastic Danmaku Festival III is out on Steam. Playable until March 3rd. An imperishable Night remake. Not MiSTEr related, but... Just in case you are interested.

tiny yarrow
#

Came across this game on YouTube. Looks amazing! I wish I had the skills it took to make a core for it.

https://youtu.be/zBJaVkJdvsc?si=LyRnx-_3nFWrgXpo

http://www.longplays.org

Played by: SCHLAUCHI

A shmup where you can pick up stuff with your airplane and hurl it around?
A shmup where you can ride cars, elephants, tanks, giraffes and pogo sticks?
Yep this can only be a Data East game ;)

Unfortunately there are some heavy graphic glitches in one of the stages :( -
Disclaimer: Most videos by...

▶ Play video
crimson mason
#

It's quite nice. Shmup Junkie covered it in an "Arcade exclusives" video.

#

Maybe some patreon director can propose in to Jotego?

#

Some others still missing: Cannon Dancer (not a shmup), XEXEX, Boogies Wings, Dogyuun, Cyvern,...

#

Does anybody know the arcade version of BlaZeon? Looks interesting. Like a horizontal Dogyuun with a slight IREM look.

dense locust
#

Wait that must be SNES version, arcade one is way better

dawn moat
#

Raki update ```Before March, let me outline what I'm currently working on.

City Connection core: I should be able to release a silent alpha core in March, and if I'm lucky I'll be able to make it to beta(with sound). Right now, the tilemap is done, and I will check over the weekend to see if I can get some video output.

Seta X1-001A: This chip has been used in so many games. Even beyond the cores that JTKIWI supports, a lot more games like Chuka Taisen and Daisenpuu use that chip. However, a minor issue is that MAME uses game-specific patches, since it has not been clearly understood. I don't like any hardware per-game patches, so I decided to reverse engineer the chip.

My semester at grad school has started again, and I may pause billing sometimes, for the next two years.

Thank you for your support.```

crimson mason
#

I would have preferred her to finish Salamander first by reverse engineering the last missing (security?) chip. But yeah, that Seta chip sounds promising (Chuka Taisen and Daisenpuu/Twin Hawk!).

#

I wonder if somebody is implementimg Namco System 2 at the moment. All those needed Namco Cxxx chips are already reverse engineered by Furrtek, but are listed as "under embargo" on his git pages for many, many months. Maybe Namco NB-1/2 but my bet is that we might see Dragon Saber at some point.

steep forge
#

Her?

crimson mason
#

AFAIK Raki is female student (or professor?) from South Korea. But I might be mistaken.

steep forge
#

You might be right. I just assumed they were a he.

restive spade
#

Raki is a male

crimson mason
#

Oh, sorry then

warped hare
#

In this day and age I don't know why we don't just go for 'they' as a first choice. 😊

rustic radish
dawn moat
#

I use folks

#

or friends if it’s people I’m familiar with

flint rover
#

I use peeps. Sup peeps! chefkiss

steep forge
#

I just assume everyone is male until they send me a photo of their genitals. It’s the polite thing to do.

dawn moat
#

sensible

unreal marsh
#

incoming pm

warped hare
warped hare
fossil obsidian
fossil obsidian
#

Thanks @hallow galleon for posting that up in #general-banter, wanted to put it somewhere I'd be able to find it again!

#

tbf it's not much arcade but anyway

crimson mason
#

Stratofighter / Raiga will probably be available as a Beta in maybe a week from now.

#

Jotego just made the first git commits for the Ninja Gaiden core.

dawn moat
#

niiice

crimson mason
#

I wonder why Tecmo made so few Shmups after Star Force which proved quite influential (a lot of unofficial Sequels -> Star Force Famicom version, Star Force NES, Super Star Force Famicom, Final Star Force on Arcades, Star Soldier and its massive Tgx-16 offspring).

rustic radish
crimson mason
#

Obviously Hudson Soft grabbed the money instead. The franchise itself was long going. Just without much Tecmo involvement

#

Pleiads 1981 Tekhan
Star Force 1984 Tekhan
Gemini Wing 1987 Tecmo
Silkworm 1988 Tecmo
Strato Fighter 1991 Tecmo
Final Star Force 1992 Tecmo
Eight Forces 1994 Tecmo

#

Eight Forces and Final Star Force were rather poorly received, though. Seemingly unfinished feeling.

#

The others are rather well received. Star Force (sadly not on MiSTer yet) and Silkworm rather staples in Shmups history

rustic radish
#

Cool, thanks for the info, @crimson mason !

flint rover
#

Yeah, Final Star Force is merely okay. I actually played through the Arcade Archives version recently. It's fun for a mindless run through, but it definitely feels lacking overall.

toxic obsidian
#

@crimson mason, for Star Force I’m watching https://x.com/maddoka - as he’s been working on schematics for it recently (as well as releasing some Namco chip stuff at his GitHub account).

昔はゲーム業界でした。現本職な医学系の話は滅多にしません。基板修理とリプロ品作りが当面の課題です。1980年前半までを守備範囲としています。基板保存は再生品を作れるようにすべきと考えています。修理→FPGA→チップ解析とハード系にどんどん傾いています。

crimson mason
#

That is good to read. I guess that missing sound chips are the reason that MiSTer still lacks Namco Pacland, Namco System 86 and Namco System 2 cores. Dragon Saber, Ordyne, SkyKid and SkyKid Deluxe come to my mind. But also Phelios, Metal Hawk, Cosmo Gang...

Dragon Saber, Phelios and Metal Hawk are classic TATE verts.

karmic shadow
#

Namco System 2 would be worth it for Valkyrie no Densetsu (The Legend of Valkyrie) alone.

crimson mason
#

@karmic shadow But that's just the Japanese version AFAIK. You can have it in English with the Namco Museum on PSX.

dawn moat
#

what's the shooter developer name that starts Nich (i think)?

#

Definitely startes with an N and is a long name

vestal wagon
#

Nichibutsu?

dawn moat
#

yes!

#

wanted to track down the cores to see if they had their framework updated (I assume birdy and alan got them - but the cores are messy in DV)

rustic radish
#

how bout u nichi deez butsus

dawn moat
#

Which butsus?

#

can't get the project to open in quartus - oh well

flint rover
#

I see Robby is speaking in his native tongue today.

crimson mason
# dawn moat yes!

Terra Cresta, Terra Force and (Formation) Armed F are my recommendations

dawn moat
#

yeah, totally. I was having trouble with the tink's auto crop and auto decimate feature with them, so i was going to see if I could update the framework on the core - but I can't get it to open in quartus, so I just did all the rotating and cropping manually

#

terra force is super cool

crimson mason
#

FYI: There is a Terra Cresta 2 on the PC Engine. Not as repetitive as the arcade one and one (later) level is even styled like the arcade game (which is just one design just like Xevious). It is not as well regarded as the arcade games but worth a look.

lilac lotus
#

Excellent music in the first stage of Terra Cresta 2. I hadn’t played that one before.

flint rover
#

Have you tried Sol Cresta? I personally loved it.

crimson mason
#

From a STG perspective System 2 would have been more interesting. But I guess that I am happy. I know most games from their PC engine ports and those are always a bit watered down.

vestal wagon
#

system 2 is quite a bit more complex

crimson mason
#

"skykiddx" is not included in the initial list, but it is listed later on. Thus we will probably see the Sky Kid in this core

#

Btw, I love Genpei Toumaden! Such a great qirky game. As asian as it gonna gets.

crimson mason
#

Gradius II (and X-Men) will be released to the public on jtFriday!!

rustic radish
hallow galleon
#

What is missing from Konami? We know sunset riders and TMNT 2 are coming. I can only think of GI Joe as the one I have left on my wishlist, but don't think many will have it on theirs.

flint rover
#

We don't have Gradius III and the later Parodius games.

crimson mason
#

As far as STGs are concerned: Shmups: Xexex, ThunderCross 2 and Detana!! TwinBee (Saturn and PS1 ports don't have proper Tate) would be my wishes.

#

And the newer Konami GX+ stuff: Salamander 2, Fantastic Journey Parodius, Sexy Parodius, Pop 'n Twinbee, TwinBee Yahoo! (But those are presented rather perfectly on Saturn/PS 1, thus not on my wishlist of "needed" cores.

#

Gradius IV/V are certainly out of scope for MiSTer (Voodoo 1 card on the Hornet Arcade cab!)

grim ingot
#

Also missing Quarth........QUARTH!

dawn moat
#

The monster swings a subway train at you

#

I’m in

hallow galleon
#

Had no idea he was working on cave 68k. I thought jotego was planning to take over that.

steep forge
#

everyone has plans I guess

vestal wagon
#

I don' t rmember why the existing cave core doesn't support it

#

honestly I got stuck at airgallet and never looked more into the others

crimson mason
#

Mazinger Z seems like a strange hybrid of EspRaDe, Sonic Wings 2 and maybe Batrider.

#

I remember that it was teased by them already in autumn 2023

#

I hope that the work on it clears the path to Gazelle's Air Gallet. And maybe Hotdog Storm 😉

vestal wagon
#

the current core does hotdog storm, I'm not sure if the mra ever got put in the release folder

dawn moat
#

It didn’t. I had to grab it from GitHub

#

Works fine tho

crimson mason
#

Will do. Looks like fun

crimson mason
vestal wagon
#

sailor moon is closer to air gallet. they both use the same sound setup. I think the video chip is also shared

#

gallet/sailor moon have some system where there is two way communication between the 68k and the sound z80. I think sailor moon cares more about the responses than gallet does. gallet just seem to give a crap at initilization and then just sends commands and ignores responses

crimson mason
vestal wagon
#

mister

#

it's in 'mra'

dawn moat
#

I think it was in beta when nullobject hung up their hat

crimson mason
#

Always there and I didn't see that

#

I think that I didn't play that before. Looking forward to it 😉

vestal wagon
#

yeah, the core had been modified but he never released it. I think when all the framework updates happened when we built it the hotdog storm changes came with it

hallow galleon
dawn moat
#

it's probably not great to do it without nullobject's blessing

hallow galleon
vestal wagon
#

Meh, he publically stepped back and the core is part of mister org. It probably should have been done last update

dawn moat
vestal wagon
#

Just sent PR to arcade offset for ST-V: Radiant Silvergun EX and a Guardian force de-lag hack

hallow galleon
#

Is rotation possible on the stv core?

vestal wagon
#

no, not yet

hallow galleon
#

I guess srg couldn't have foreseen the Saturn core needing that feature. Hope he can fit that soon.

vestal wagon
#

it's also more ddr3 memory pressure to worry about

dawn moat
#

SRG has been quiet for almost a week. Probably just the Batman sound chip….unless…..3do

vestal wagon
#

no, it's batman!

#

also not 100% quiet, he merged some tgfx16 stuff

dawn moat
#

Yeah, that’s true.

vestal wagon
#

also unrelated to stv, I will also PR mars matrix input lag reduction once trap actually releases it

hallow galleon
#

Did the PSX core got rotation for Tate games?

vestal wagon
#

literally the stupidest lag reduction patch ever

#

no, psx doesn't have rotation

crimson mason
#

Not rotstion, but at least screen flippinh

vestal wagon
#

it is labelled 'rotate' but it is flip

crimson mason
#

If I am not mistaken Jotego has (possibly) released Vulcan Venture today

vestal wagon
#

yeah, email update mentioned jttwin16 is now public

dawn moat
#

VV and X-men

crimson mason
dawn moat
#

probably in alternates

vestal wagon
#

no, _Arcade Offset

restive spade
dawn moat
crimson mason
#

Wow, that's a strange repository

#

Dangun Ferveron --> no discomen

#

Interesting 🤔

tiny yarrow
#

I did a comparison between the arcade version of Gradius and the version on Saturn’s Gradius Deluxe. The arcade version looks terrible in comparison, so washed out and the colours are really muted. Also, it’s a shame there are no controls for hori and vert screen adjustment, because it’s way off center on my CRT.

chrome swift
#

When testing my new display, I noticed that the "gaplus" core is broken for me.

#

the alien sprites are broken and gameplay is not possible

#

could someone please check their installation if the error is there as well?

dawn moat
#

I can look in a bit. what display are you using?

chrome swift
#

error is the same with lcd and crt

#

I noticed that I have duplicates of some of the arcade cores, but removing older versions did not help

dawn moat
#

it might be worth just blowing up your /_Arcade and /games/mame directories, and just have update all grab everything again

#

but I can look in like 10

chrome swift
#

redownloading core and mame zip

#

Arcade-Gaplus_20240526.rbf from mister github works fine

#

Gaplus_20240902.rbf that was on my sdcard does not work

#

why did I have a newer core? idk...

chrome swift
crimson mason
#

Jotego has a bug with new core proposals (Gunbird 2, Vanguard and Megazone is listed there).
On the weekend he added Caliber 50 (Seta 1st generation) and Run and Gun (Xexex). On the Seta side quite a lot of Shmups are available: Daioh, Strike Gunner S.T.G., Meta Fox, Twin Eagle II, Thundercade...
Not saying that those are coming anytime soon, but it is considered at least.

flint rover
#

Just played through Hotdog Storm. A fun time.

crimson mason
#

Yeah, but reviewers were right that it is a bit unremarkable for 1996. In 1991 it would have been received much warmer.

vestal wagon
#

'gunbird 2' brings a ton of good shit with the same hardware. dragon blaze, sol divide, strikers 2 and 3, TGM2, space bomber

autumn pine
#

Isnt pskiyo board 2 that gunbird 2 is on a hitachi sh2 ? Is that the cpu from the saturn?

vestal wagon
#

yes

autumn pine
#

Will jotego possibly used the sh2 from the saturn core ?

vestal wagon
#

no idea

steep forge
#

I asked him about that for some other core and he said he evaluate it.

flint rover
crimson mason
#

Having played Shienryu (ST-V version) a few days before that was definitely miles better than Hotdog Storm. And I am not sure if even the former managed to surpass a game like - let's say Batsugun. Batsugun was so ahead of its time.

#

Batsugun 1993, Hotdog Storm 1996, Shienryu 1997.

crimson mason
#

Only Samurai Aces would be missing then. That was never ported to Saturn or PSX.

flint rover
#

PGM has so many gems.

#

I remember when Jotego did a vote between that and CPS3, and CPS3 won the vote, I was like whyyyyyyyy!? I get that Third Strike is amazing. But it's practically the only thing on that system worth playing. PGM has countless incredible games!

crimson mason
#

Well, we got neither of those systems thus in the end it was some kind of draw.

flint rover
#

womp womp

crimson mason
#

But I am fine with Jotego filling the low hanging gaps

flint rover
#

I do wish he'd finish Neo Geo Pocket Color.

crimson mason
#

I don't know. I guess that he is often waiting until chips are newly reverse engineered. And fixes stuff then.

vestal wagon
#

I feel like now that he sort of 'broke the seal' with a 'mame core' he could implement some of the cps3 and psikyo sh2 stuff like that and then just come back to them when they are decapped, if ever

crimson mason
#

The Gaiden core? It guess it depends. If Mame was already based on mostly reverse engineered stuff, a straight port of that was probably more reasonable than starting from scratch.

crimson mason
vestal wagon
#

the thing is you can't verify if what they wrote is correct without even more documentation than the code. you need to see either decaps or extensive waveform captures etc

#

I think he did it because the boards are just full of custom chips. basically the same situation with the psykio board

#

it's like an sh2 + big ass custom

opaque oasis
#

anyone know who developer is on the SLAPFIGHT core, it hasn't worked for a bout 6 months now, I'm wondering how I let the core developer know

#

Temp fix: Manually deleting config/nvram/slapfighb1.nvm will allow the core to load successfully once more.

flint rover
#

For anyone who missed it. Konami actually announced Salamander 3 this morning during the Nintendo Direct!

#

Developed by M2 and releasing as part of the upcoming Gradius collection.

dawn moat
#

S A L A M A N D E R

brittle smelt
#

This collection features 18 versions across all 7 arcade titles in the series, including the first-ever appearance of Gradius III AM Show Version on home consoles.

A variety of helpful new features have been added to the games, including save states, a rewind feature, and Invincible Mode. The new Training Mode lets you adjust settings like rest…

Price

$35.99

Release Date

Aug 7, 2025

▶ Play video
#

Little bit sad that Gradius IV & V aren't in there but I guess those don't quite fit in with the other games

flint rover
#

Also no Gradius Gaiden. Which is kind of surprising actually since Salamander 2 made the cut.

brittle smelt
#

Stylisticly Gradius Rebirth would've fit in well and is an M2 game, would love for that to get a rerelease outside of WiiWare

flint rover
#

Yeah, all three Rebirth games are excellent and need to be freed from Wiiware jail.

#

I do have them on my Wii U, but I honestly just play them on my Steam Deck these days.

rough chasm
#

I already take issue to Gradius' presentation from what was shown. The video is all blown out like the video circuit has been completely ignored, instead using raw color values from palette RAM.

#

Also, the aspect ratios are wrong for Gradius and Salamander/Life Force. The PCBs output a narrow image due to their high pixel clock and 256x224 resolution, effectively producing square pixels. If there is no option to change this, it's going to be another knock towards the attention to detail, or lack thereof.

grim trail
grim trail
rough chasm
# grim trail Has M2 blundered on this before?

They have done so on more occasions than one, and the last time I saw them handle anything Gradius-related with emulation (which was on the PSP), the end result had a total lack of attention to detail resulting in a number of timing, video and audio inaccuracies.

grim trail
#

Also that's kinda shame

rough chasm
grim trail
#

But IDK, I guess depends on if they have gotten better since (it's been like almost 20 years since)

grim trail
rough chasm
#

Gradius Collection seems like an in-house hodgepodge of Gradius Deluxe Pack for PlayStation, Gradius III and IV for PlayStation 2 and Gradius Gaiden with its 2-player component removed.

grim trail
rough chasm
#

I can come up with a big list.

grim trail
rough chasm
#

And one is recent: the Contra compilation.

#

Arcade Contra, in particular, has so many issues, some of which are absolutely baffling.

#

For one, the game has an absurd amount of slowdown, which indicates something isn't right with the HD63C09 CPU emulation.

#

For two, the PCB wires the YM2151's outputs backwards, which M2 completely failed to account for, which results in the stereo panning being flipped relative to the PCB.

#

For three, and this is an ENORMOUS oversight: Konami used a custom multiply/divide IC to deal with the rollers in 3D stages. If this chip isn't emulated, the rollers all converge to the right side of the screen. Guess what? M2 didn't emulate this at all.

dawn moat
#

Oh shit, Coin Op says Raizing coming this weekend

rough chasm
#

This one's an older release, but it's one which has some of the worst audio work I can recall: Galaxy Force II Special Extended Edition for the PlayStation 2.

#

The arcade game, especially, has such terrible emulation quality for the audio, you can choose to stream prerecorded music on the disc, which, guess what, STILL SOUNDS WRONG because none of the extreme low-pass filtering on the SegaPCM chip is present. The emulated audio also lacks this filter, but it also is off-pitch and anything using the YM2151 sounds seriously wrong.

#

M2 also botched the audio in Sega Ages G-LOC Air Battle for the Switch in a way that really gets on my nerves: there's a music player with proper PCB recordings, yet in-game, the emulation lacks any filtering and the YM2151 emulation still leaves something to be desired. Oh, and the aspect ratio is too wide due to directly scaling 320x224 using square pixels.

#

That is wrong for the Sega Y-Board hardware.

#

They also got that wrong in Sega Ages Thunder Force AC, although the sound is good, for a change.

#

I believe M2 was also involved in a compilation of Konami arcade games for the DS. It's a trainwreck when it comes to audio, often sounding like MAME prior to fixes or otherwise so far off from the real thing, it sounds like a cheap knockoff.

grim trail
#

Well dang

rough chasm
#

Contra is particularly offensive on the DS compilation.

#

Also, if I'm not mistaken, they worked on the Sega Rally Championship port to the PlayStation 2 that was bundled with Sega Rally 2006 in Japan. They again botched the audio, but worse, the game runs too fast!

#

Nothing was done to compensate for this, which makes the game much easier than it should be.

#

Either your car accelerates too fast or the AI are too slow.

grim trail
#

So M2 hasn't gotten better? Are they same tier or just worse?

rough chasm
#

They did get better, but they get far too much credit.

vestal wagon
hallow galleon
rustic radish
#

Why do people like playing shooter dem ups? You just fly a little teeny tiny plane and fire gum balls. Woweeee!

vestal wagon
#

you just describe doom, but instead of 'tiny plane' it's 'grunty dude'

rustic radish
#

that is way cooler tho

#

I can go UNF UNF UNF whenever I please

#

Can’t do that with a plane

vestal wagon
#

what if I'm not into grunty men

rustic radish
#

well ok, I guess a plane is fine too

vestal wagon
#

plane go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

rustic radish
#

that’s kinda cool

#

Ok I’m back on board, shooter whoop de doops are awesome

rustic radish
#

why is it when someone says “wow this shootey McUps has great music” it’s always just powpowpowpowpowpowpowpow

#

can’t hear shit, you’re always shooting yer bullets, powpowpowpowpowpowpow

sage kayak
#

Shootey McUps was actually my high school basketball nickname

unreal marsh
boreal goblet
#

That good! Talk better, less pain.

slim drift
#

Grug like many-rock games

#

Grug step aside, rock not hurt Grug.

#

Grug see rocks like spot on leopard, find way near enemy. Throw own rock in enemy face. Then Grug win.

crimson mason
#

I hope that Jotego keeps on the Namco train for a while:
Namco System 2 and Namco System NA-1/2 would be soo nice to have: Ordyne, Metal Hawk Dragon Sabre, Cosmo Gang, F/A (Fighter & Attacker)...

#

System 2 is a 5 CPU system and very complex. But according to Jotego's current tweets the Namco System 86 board seems to be equally complex.

dawn moat
#

Raizing cores are out. There will be a news post soonish

sage kayak
#

Please feel free to share the post if you can

hallow galleon
#

Are toaplan 2 and raizing core the same?

dawn moat
dawn moat
hallow galleon
#

I remember that their cores had issues with the analog 9.2 board. So mister pi owners had no way to play them on CRT. Hope this update fixes that.

dawn moat
#

It does

#

Dv and 9.2 compatible 🙂

sage kayak
#

are these all publicly available via update all now or are they patreon exclusive?

dawn moat
#

They are going to be added to update all I believe

#

That’s what atrac said in the post

#

Or message…whatever

sage kayak
#

cool, thank you for the info

dawn moat
#

Is their discord patreon only?

#

Because they are just in the news channel there

hallow galleon
#

Great!, Raizing, Toaplan 1&2, Cave 68000, they are really catering to the shootemup crowd! Hope they can put PGM and Cave1000 on their roadmap so we will be in shooter heaven.

dawn moat
#

I wish someone would update the Nichibutsu cores

hallow galleon
#

I am sure they will eventually update all their cores, so nichibutsu is definitively on the table.

dawn moat
#

Is that them too? I saw that atrac contributed to it, but i didn't know if it was their core

hallow galleon
#

Yeah, I think it was pramod, they included those cores when he joined coinopcollection. Just checked coinopcollection GitHub and they are there.

dawn moat
#

TIL

vestal wagon
#

no, those were Darren

rustic radish
#

It is awesome to see people revisit their older work and improve it.

dawn moat
#

especially beloved titles like the raizing stuff

crimson mason
#

@hallow galleon I would love to see that and I guess that their patreons are 100% shmup lovers. PGM would fit them soo well. I think that the worst FPGA outcome for 2025 would be two versions of CPS III (and both not cycle accurate bc some of their chips are too big to be RE'd)

dawn moat
stiff falcon
unreal marsh
#

I think the worst outcome for 2025 would be global thermonuclear war

#

Oh fpga outcome, I guess it could lead to that

vestal wagon
#

what if we let the fpgas control the nuclear arsenal?

unreal marsh
#

Press A to jump (and end all human life)

#

More cruelly it could be Up to jump leaving us with double despair

vestal wagon
#

god damn amiga core

lilac lotus
#

I hope they do Outzone next. That’s one I can’t get working on the tink4k.

dawn moat
#

outzone? I can look at that but I don’t remember it being an issue on the tink. What’s it doing?

lilac lotus
#

This. Has issues with rotate.

#

It acts like it will be okay on startup but then has issues when the game starts.

dawn moat
#

oh, boot it up again and, when it looks ok, turn off auto decimate and see if that helps

lilac lotus
#

Cool. Thanks JesusFish.

dawn moat
#

@vestal wagon Atrac is asking if you mind if he includes your version of Garegga with the core

undone glacier
#

I don't think that's the same Zakk dude, he's looking for the guy who hacked Garegga on the PCB.

vestal wagon
#

that would be me, yes

undone glacier
#

lol, oh damn, hey I didn't know it was you, you look different in person...

#

it's Mo, I also shot you a text

vestal wagon
#

lol

#

and yeah, that's fine

#

also Kitrinx expected me to be asian, so no one knows what to expect from me

undone glacier
#

ha, well I'll let JesusFish deliver the good news, he knew it was you first!

#

well shit, now that I know this Zakk (two ks) is the same as the Zak I know in person, you know I'm going to give you a lot more shit on here...

slim drift
#

next you'll tell me @dawn moat isn't a fish

slim drift
#

🤯

undone glacier
#

well dude, presumably he's the fish that jesus made apear, so not a fish per se, but a holy fish?

slim drift
#

oh

#

I was thinking of a Fish Jesus

#

I am forregner

vestal wagon
#

lmao, these new raizing cores are worse

#

batrider crashes, garegga has rendering errors. still feels weirdly laggy, at least rotated

#

let me try another mister

#

ok, better on the qmtech

zealous sapphire
#

is it an old SDRam ?

vestal wagon
#

2.9

dawn moat
#

someone needs to up their ram game

vestal wagon
#

also weird choice of default settings on some games. like enabling special mode AND stage edit in garegga

slim drift
#

what is the current ram version

vestal wagon
#

and rotated garegga still feels oddly laggy. although garegga isn't exactly the most responsive game to begin with so maybe the extra frame from rotate is just enough to finally make it super noticable

dawn moat
slim drift
#

hmhm

#

crap I have the 2.9 too

#

what do I need to get in memtest to be in the clear?

#

and can I mod it to be a 3.0

#

apparently no need

karmic shadow
#

There is no reason to upgrade if you already have a 2.9 module.

vestal wagon
#

I really need to wire up my cab with a led light so I can do lag tests

#

I'm actually unsure what a baseline input delay is for garegga

golden pawn
#

I read that it depends on CPU load, between 3 and 4 frames.

vestal wagon
#

doing lag measurements with led+high speed camera is annoying on crt

#

"did it start moving during that dark band or not?!"

vestal wagon
#

weird, none of the input related stuff in my rom hack works on this core now

undone glacier
#

@Zakk are you in their discord? Do you need an invite over there?'

#

I should say, do you want an invite there?

vestal wagon
#

nah, I'm good

steep forge
#

coward

unreal marsh
hallow galleon
#

New Raizing core just updated and can't play bakraid (black screen upon boot up) and armed police batrider (black screen at craft selection screen). The other 3 do work though. Not sure why they now default to Japan versions. Using v2.9, hope they can fix that. Maybe they only work on V3.0?

dawn moat
#

Zakk had something similar. Both of those cores take a second (or two) to boot for me, and then they are fine. Not sure if that’s related. What happens if you reload the same core from the black screen?

#

If I boot the core again from within the core, I don’t get that NO SIGNAL black screen

hallow galleon
dawn moat
#

Oooooo

hallow galleon
#

Got my first crash on armed police

dawn moat
#

That’s progress

hallow galleon
#

At least I got as far as into the game this time

dawn moat
#

Is that from booting the core inside the core?

hallow galleon
#

Yes, it seems it needs warming up?

dawn moat
#

Yeah weird. Cool if I post your screenshot in the coin op discord?

hallow galleon
#

Now I can also play bakraid. Spoke too soon. Will only show the 8zing logo and then freezes. Still, it did show something this time.

dawn moat
#

I don’t really want to play telephone tech support, but they should know

hallow galleon
#

I have no issues on garegga, kingdom grandprix nor sorcer striker.

dawn moat
#

Did bakraid crash too?

hallow galleon
#

Freeze right before the main screen comes up

dawn moat
#

So weird that it’s 2.9 ram. I wonder if someone with older ram can test

hallow galleon
#

There is a message error showing on the top but can't see it clearly. Must be similar to what's happening on Batrider. Memory related perhaps.

dawn moat
#

I’d bet it is

#

But it’s weird that (as far as I have seen) only you and Zakk have seen it. Surely it’s not just 2.9 ram…

#

I assume it’s a de10, yeah? You aren’t shoving 2.9 ram onto a taki stack or something

hallow galleon
#

De10, dual ram, v2.9 in main slot, v2.5 in the secondary slot.

flint rover
#

Does the old version of the core get overwritten with update all? Should probably back it up since it's always worked on my end.

dawn moat
#

yes, it gets overwritten

flint rover
#

Definitely doing a back-up then.

#

What's the old core's file name again?

dawn moat
#

actually I dunno if the core is overwritten, might just be the mra

#

lemme look

#

no it does

#

new core is batrider_mister (all the cores are _mister)

#

so grab whatever batrider core you have now

flint rover
#

Wait, I forgot all the games that are part of the core. I have separate rbf files for Bakraid and Batrider.

#

Actually I have two separate cores for both of those.

dawn moat
#

Pram0d said that the SDram controller is the same in the core, so it will have the same issues as the old core. They are swapping that next week

flint rover
#

Well at least I have backups. I also have backups of the old mras in a separate "Favorites" folder on my SD card, so those won't disappear at least.

dawn moat
#

in theory, the new core should work the same as the old

flint rover
#

Just being careful after seeing all issues mention above.

dawn moat
#

totally

hallow galleon
#

I never had issues with the old core, so it is definitively not the same. I didnt back up the old versions so cannot test, but I have been playing those games for years now. Am I the only one with reported issues?

dawn moat
#

nope, 2 of my misters have issues

#

zakk had issues

#

someone on the coin-op discord also had issues

hallow galleon
#

All using v2.9?

dawn moat
#

no, 3.0 and a qmtech onboard ram

hallow galleon
#

If they are planning to swap to their new sdram controller maybe that's the fix. No reason trying to fix something that's gonna be replaced soon.

dawn moat
#

thats the hope

unreal marsh
#

Hmm yeah the old core worked for me so will wait to update

#

Still no source posted either

#

So people are being forced to take the closed source core via update all, that’s shitty, guess I’ll have to add a filter

dawn moat
#

If you turn off the coin-op repository, it shouldn’t download

unreal marsh
#

Oh nice yeah that would be easier

#

And I don’t think it will clear off the old cores to disable it

dawn moat
#

Yeah, I don’t think it will. Also, I wonder if the old cores are in mister devel still

#

since they weren’t getting pulled down from coin-op I don’t think

unreal marsh
#

There’s a public archive here

dawn moat
#

yeah, I was just about to link that

hallow galleon
#

Thanks, will download a backup just in case it takes them too long to fix.

dawn moat
#

Toaplan updates (and toaplan 2 games) are maybe this week? I can’t remember.

slim drift
vestal wagon
#

I don't think that's the right repo for the last version of those cores before this update

#

you want to actually roll back the coinop repo to the commit before the new ones

#

oh, they never updated them beyond that so nevermind

vestal wagon
#

even if you disable all their features the game won't post

#

wonder what other patching they are doing

#

oh I see. 'cheats enable/disable' apparently just enables the menu? even if you disable it any cheats you activated still apply

unreal marsh
#

Cheaters never prosper

thin sluice
rustic radish
sacred meadow
#

Ran update all last night not realising the raizing cores had been updated and garegga freaks out now on my pvm. Did I miss something lol

dawn moat
#

Is it just garegga?

#

or do all 5 games freak out?

sacred meadow
#

Not had a chance to test any others yet but assume not

#

Think the video on all is pretty sinilar

dawn moat
#

I would check. I think the default options that they chose may be messing with your set

vestal wagon
#

I don't think the defaults are any different than before for crt. native refresh rate with no H/V adjust or sync changes

hallow galleon
#

There is now an NTSC option for refresh rate. Maybe worth a try.

sacred meadow
#

Hmm. I'll have a look tonight

granite frost
vestal wagon
#

oh I see what happened. it's not that it defaults to that, it's that they probably redid the settings and the old save file has status bits set that now turn that on

#

I could have sworn Sorg added conf string versioning a while ago, but maybe they didn't bump that

slim drift
#

oof

sacred meadow
granite frost
broken prism
#

here cuz I saw #share-media

#

whats up with the new raizing core updates, any like " patch notes " ?

#

that course select is sick and so are those bullets, ... wondering if those bullets could be pink ...

vestal wagon
#

it crashes on different people's de10s now

broken prism
#

LMAO

#

great update

#

perfect

vestal wagon
#

and I dunno about batrider/bakraid, but it default activates cheats on garegga that no one ever uses. ever

#

luckily you can turn it off

#

oh and it broke my rom hack. and now I'm in ida pro -> ghidra import hell lol

broken prism
#

does it update automatically?

#

i.e. is it in the commit?

vestal wagon
#

atrac/prm0d did. it's in the coinop db

#

also those bullets you are jumping up and down about are probably because whoever recorded that video is playing type 2 or some regional variant

broken prism
#

yeah they said type 2

#

what in dick is type 2

#

so teh cheats are what give you course select?

vestal wagon
#

garegga has it normally you just have to dip switch it I think

broken prism
#

shminterdasting

#

ty for your service @vestal wagon - so what is the update actually supposed to do then?

#

other than brick the core

vestal wagon
#

I guess they improved the video chip, ported to their framework, added cheats

dawn moat
#

Works with 9.2 boards now

#

and DV

broken prism
#

I don't understand what any of this means for a Normy mister user

#

Wtf is a 9.2 board

#

And what the fuck is a DV

small rover
#

9.2 revision of the Newer I/O Boards, and Direct Video which is used for people with upscalers.

broken prism
#

Oh 😳 interesting

#

Yes I've heard of the new io boards

dawn moat
#

if the core was working for you before, just turn off the coin op distro for now

small rover
#

I removed all NVRAM files and config files for these cores yesterday, before updating manually to the Coin-Op ones.
And did not have any issues since then.
I finished Battle Garegga & Battle Bakraid earlier today with a MiSTer Pi setup.

lilac lotus
#

24 bit video also.

broken prism
#

I haven't updated my mister in a while so it's no big deal

dawn moat
#

they are implementing a new sdram controller in the coming weeks which will hopefully solve the crashes

broken prism
#

If it doesn't actually change anything I don't care cuz I ain't playing Garegga with arcade bullets anyways

#

PS4 m2 port for me

#

Need that rank graph too 😁

#

I just got excited cuz I thought the bullets was like a good hack and possibly one where we could make them actually visible like pink...

#

But if it's just like little updates or whatever I go back to snooze 😴

#

Thx for info 👍🏾

hallow galleon
#

That kinda explains the crashes for me. Just enabled the post check in game settings.

#

I guess it should be the same for the others having crashes. V2.9 Memtest stable @ 143

vestal wagon
#

well maybe n ot

#

some of their 'features' patch the rom on the fly and it will fail post

#

so disable everything. no 'special' anything, go into the cheat menu and make sure it is all default

#

make sure guest characters are disabled

hallow galleon
#

Tried that, but they still fail with everything default. Will just have to wait for an update.

small rover
#

When I try with everything at defaults.

vestal wagon
#

one thing to note is that the 'cheats -> disabled' thing doesn't actually disable them

#

I don't think an old save file sets any of them

dawn moat
#

Don't ask how I discovered this - the brain worms are vibrating very loudly tonight.

Anyway, the MRA for Nova 2001 (Hack) references the wrong roms. This is the corrected MRA. Before I put in a PR, can someone confirm that the roms in the mame .220 build are named 1_green.6c and 2_green.6d? Thats what they are in .276

Zakk, pinged you on the side about something else

vestal wagon
#

a mra that only references file names, wow

#

if you're going to PR it, fix it so it contains the crc

dawn moat
#

Now we are getting above my pay grade. Looking at other MRAs, it seems like it wants a part and CRC? Or do I just need to put the crc of nova2001.zip after the nova2001h.zip filename?

#

I was just editing the two rom names because I put nova2001h.zip in my /mame directory

vestal wagon
#

no, it's the crc of each individual rom part. I'm not sure what zip programs will show it

#

look in the details/xml it lists all the roms with crc there

dawn moat
#

oh weird, they were renamed

#

Ok, so the original MRA wants

<part name="2(green).6d"/>```
the zip file in the arcade rom db has `1,green.6c`. The split rom zip has `1_green.6c` and `2_green.6d`

Starting to question life decisions I have made
vestal wagon
#

old versions of mame named them 1(green).6c etc

#

like up until 0.195

dawn moat
#

MRA says 220

vestal wagon
#

the crc has not changed, same rom

#

mame versions in mras are fantasy

#

the mame getter just uses most recent, unless there's a known set for what's in the mra

#

there's way too many versions and old ones tend to...go away

#

when loading arcade mras, crc is given priority over filename

dawn moat
#
    <rom index="0" zip="nova2001h.zip">
        <!-- gfx1 -->
        <part name="5.12s"/>
        <part name="6.12p"/>
        <part name="7.12n"/>
        <part name="8.12l"/>
        <!-- gfx2 -->
        <part name="5.12s"/>
        <part name="6.12p"/>
        <part name="7.12n"/>
        <part name="8.12l"/>
        <!-- main cpu -->
        <part name="1(green).6c" crc="1a8731b3"/>
        <part name="2(green).6d" crc="bc4e442b"/>
        <part name="3.6f"/>
        <part name="4.6g"/>
        <part name="4.6g"/>
        <!-- sub cpu -->
        <part name="nova2001.clr"/>```
Should I do it for the rest of the roms?
#

nova2001.zip is still missing 2(green).6d - does that matter?

#

(.276 merged is also missing that rom - the only place I see it is in the non-merged and (probably) split set)

vestal wagon
#

it is part of the parent

#

2.6d

dawn moat
#

ahhh. Ok, should I do crcs for everything then?

vestal wagon
#

yeah

dawn moat
#

4.6g is listed twice ¯_(ツ)_/¯

vestal wagon
#

that's fine

dawn moat
#

<part name="nova2001.clr" crc="a2fac5cd"/>

vestal wagon
#

change zip file name to nova2001.zip or I guess if we're being includsive nova2001h.zip|nova2001u.zip|nova2001.zip

dawn moat
#

Ahh right, good call

vestal wagon
#

now do it for the other 2 mras in that repo 😉

dawn moat
#

Only because you asked nice

dawn moat
#

ninjakun mra has crcs, was just the nova 2001 mras

vestal wagon
#

and whatever Raiders5 is?

dawn moat
#

oh shit, missed that one. I'll do it now

#

I'm good at github

crimson mason
#

If we are lucky the Ninja Gaiden core will go public today. Thus Strato Fighter will become available

dawn moat
#

Yup, public

rustic radish
#

Hooray! Only Jotego game going public?

grim ingot
#

3 games. Ninja Gaiden, Tecmo Kinght/Wild Fang, Strato Fighter/Raiga

#

Don't sleep on Tecmo Knight, just know you can only attack 1 enemy at a time.

sage kayak
#

Have there been any updates on the raizing cores?

grim ingot
#

Not yet, I had the exact same error as mike911 on a real de10 nano with sdram 2.9 until I deleted the configs and nvram for the raizing games.

#

I should mention the problems were with Batrider, Garegga and Bakaraid.

#

Gonna leave Batrider on for about 4-5 hours here and see if there are errors. Ill report back after that.

dawn moat
#

You guys should roll back - I am not sure when they will be updated with the new ram controller

hallow galleon
#

I had to roll back and disable coinopcollection in update-all. Will keep checking if they update it.

grim ingot
#

Attract mode on Batrider was still working for me and did not freeze when i got home. So what 6 hours?

#

I would say if deleting the configs and NVRAM doesnt work then yeah roll back.

dawn moat
#

ahh, that is interesting because it crashes on the 2nd attract level (right after the announcer says something)

slim drift
#

this has become MemTest 2025

dawn moat
#

Finally, a reason to live again

slim drift
#

not sure if or how this relates to the other trouble

slim drift
#

I've got guwange running attract

#

hope it's helping

slim drift
#

been running garegga and bakraid, donpachi and dangun feveron

no issues (I know they're not all cave)

dawn moat
#

I think Bakraid is the most problematic one

#

at least, in the tests on my mister

slim drift
#

does it happen in attract mode?

dawn moat
#

no, for me it’s as soon as the fighter select comes up - two different misters have issue with that

#

both do bat rider fine

#

err one does, one crashes in batrider attract mode in the second demo level

slim drift
#

hmm

#

I'll give it a go

#

no issues here

dawn moat
#

nice

#

you have won the sd ram lottery

slim drift
#

default settings except for some h/v adjust

dawn moat
#

Yeah, I think Zakk said that some of the crashes can be mitigated by blowing up the settings the cores shipped with, but i dunno.

I’m just waiting for the updated controller to be integrated

vestal wagon
#

it wasn't anything that shipped with, it was that there were old save files from the old cores

#

but that mostly caused some options to be turned on

dawn moat
#

ahh right

vestal wagon
#

when debugging goes too far

#

lol wtf

dawn moat
#

I don’t even see the symbols anymore. It’s just blonde, brunette, Warhawk.

vestal wagon
#

I can do 'slightly more visible' bullets but I'm not sure I can pull off m2 style purple flashing ones

proud dock
#

Might help if you make the screen flash every time one of those rockets travels 12 pixels

tiny yarrow
#

Sorry, I haven’t followed developments. Why has Battle Garegga stopped working?

dawn moat
#

Did you run update all?

#

They recently issued some updates to the raizing cores that have issues on some configs

#

the rollback cores are pinned here if you want to go back to the old core

unreal marsh
#

Any word on the new ram controller? Seems weird they even rolled out without it. Guess to see what breaks for people where it was working?

dawn moat
#

I haven't heard anything out of that crew, so I imagine they are working. Not sure about the ram controller but I think they said toaplan updates (and the last few toaplan 2 games) were next

zealous sapphire
#

スターフォース回路図

3枚目をアップしました。

これでとりあえず揃いました!
何かのお役に立てればうれしいです。

おかしな部分ありましたらご指摘いただけるとありがたいです。修正してできるだけ正確なものにしていきたいです。

https://t.co/zjFz2lJZZk

grim ingot
#

That would be sweet if someone put that on the MiSTer. Fell in love with that game on Arcade Archives despite the shrill shooting sound.

crimson mason
#

Maybe someone should mention that to Jotego on Git or on his Patreon

restive spade
#

He is tagged in that post

grim trail
#

ooooo

rough talon
#

Hi - not sure if this is the right forum. I’m having an issue with the Arcade cores. After doing update / update_all, a few cores launch (digdug) and some just don’t (1941, commando, contra, dodompachi): all these go on black screen.

sage kayak
rough talon
stoic oriole
#

I really hope that Truxton 2/Tatsujin Oh sound issue will be solved. I think this was a known problem for a while.
I prefer to wait for a fix than to play it as it is now.

dawn moat
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Todd posted a video of the updated Truxton two core on his blue sky recently. Looks pretty good

slim drift
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nice

dawn moat
flint rover
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Curious what the sound issue was on Truxton 2 in the old core. I played through it a couple times and nothing stood out to me.

stoic oriole
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Funny, when i was playing it last year, an older version, i think that sound was ok.
Now it's really bad - the explosions sound like wet firecrackers, like a blown out speaker.

#

I listened on YouTube someone playing original PCB and there's a big difference

#

I can also hear the music speeding up/slowing down slightly, but that doesn't bother me that much.

unreal marsh
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Did they make the new source open?

stoic oriole
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You mean Truxton? I have no idea.

vestal wagon
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trap released his marx matrix 'unfuck' hack. I'll mra+arcade offset it later tonight

slim drift
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where is it?

vestal wagon
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PR sent, enjoy 2 frames less mmatrix lag

golden pawn
slim drift
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thanks

thin sluice
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The link to the daifukkat site does not seem to work?

vestal wagon
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lol, his readme links to the wrong place

thin sluice
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And damn, http only in 2025

warped hare
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Trap has some weird priorities, haha

restive spade
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Merged

tiny yarrow
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Battle Garegga is still broken for me 🙁
Is rolling back to previous version really the only option? Wouldn’t I need to do that every time I run update_all in the future?

vestal wagon
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no, update all won't replace it until they put out a new release