#Arcades - Shooting Cores
1 messages · Page 3 of 1
This is good. Raki is working on gradius 1 and Jotego working on the second game
Gradius syndrome incoming!
Maybe someone here can help – I am trying to map the buttons in Battle Bakraid on the MiSTer core but 1. it doesn't save and 2. when I go to play, pressing down goes sideways, can't go down etc. Like super weird. So it's saving something but not correctly. Is there a config file to maybe fix?
Sounds similar to Battle Garegga where you need to map down/up as right/left, etc. It's weird.
Ah - so instead of just configuring the buttons, then I have to remap
OK let me try that
@steep forge first, I hope the cruise is going well. Second, when you’re back and want to troubleshoot, I’m still seeing minor jitter issues on the air assault core in DV on the tink. I tried to capture it with this video, but I’m not sure it’s easy to see. It’s very minor, but something is up.
I know something is funky with the core, but it’s hard to explain.
When you use the tink’s rotate mode, opening the OSD disables it (so that the OSD isn’t rotated). In the air assault core, the OSD stays rotated, so something is funky there (if that makes sense)
I legit thought this was one of those glass panels with an integrated digital display.
god that would be perfect for a mister. brushing my teeth and be like “i have one round of 1941 in me”
Seems like something to fix on the tink side no? It doesn’t jitter like that on a CRT last time I played
It definitely could be, but the same thing was happening with the super bomberman core, and it was something waka fixed on the core side
If it’s the same bug, it also only happens on the tink. Morph 4k is unaffected (which is what waka has iirc and why it wasn’t something he could test with the bomberman core)
This is why I don’t trust direct video, it’s a shady character skulking around and corrupting our youth
quiet tubeman! your days are numbered. our flat panels creep ever closer to your precious phosphor trails
Yeah, I have some updates I need to make across all the item cores. I was midway through it and then the holidays hit.
Luckily those accursed days of rest and relaxation are coming to an end.
I was about to make a 'back to the mines with you' comment. Great minds, or something . Well done. 😊
It’ll be interesting to see what Raki does next, they’ve mentioned a bunch of things on Twitter that all seem cool
I believe kiki kai kai
Update all didn’t grab it for me.
Should change my phone alarm to the bubble system morning music
soon
Should be pulled by update_all now
Is there any reason to keep the Unofficial Nemesis core over the now official Gradius one?
Or will the Unofficial be removed? At least from the online source?
And I don't get why there are two separate official cores now? One with Twinbee and the other one with Twinbee, Gradius AND Galactic Warrior?
Separate TwinBee versions?
Take the bug section with a grain of salt: That seems like a copy and paste from Salamander. I don't know if there are visible bugs for the new ones as well
Some games were released on Bubble Memory, and Twinbee was re-released on ROM format later.
ALL HAIL THE SQUID!
🦑
Ha, I was just playing some Nemesis on my MiSTer last night.
Sounds like I better update my MiSTer…
Do you know if there is any differences apart the stored format for the game ?
I don't know any differences on my side, but I'm not an expert on that game.
According to Hamster, who does the Arcade Archives, there are "differences" - https://www.hamster.co.jp/american_hamster/arcadearchives/twinbee.htm
This site is the official site for download-only games "Arcade Archives" series for PlayStation4.
They don't specify of course, lol
In the "Unofficial" MiSTer third party repo there was just Nemesis, if I am not mistaken. Thus if I disable the repo and remove Nemesis manually there should be no loss of cores?
Squid-loving Rika was (a small) part of the former Nemesis team when that was released many years ago. And she had a lot of time to (probably) improve on accuracy.
The hash is different so who knows 😅
First stage of the bootloader was replaced and no warm up time needed, they kept the second stage of the bootloader on the ROM version (just doing a much faster countdown).
I've just seen that on the differences from some documentations (MAME and Konami Wiki).
Nemesis and gradius are different
Nemesis core was developed by a team named gx friends. Where raki was part of.
That repo is using an outdated jtframework, hence it cannot be merged into mister devel
Although, it would be nice if raki could do us a favor and rework the framework part of nemesis to use mister framework
But.... Is there any point in having two different cores for the same game? Nemesis = Gradius. Just the UK name for it.
The PCB could be different meanwhile the game is normally the same.
Some cores mix PCBs differences
In this case each core follow PCB design
Yes there is
Sometimes you can consolidate into one core
Well, only as a developer, I guess.
On an unrelated note: Furrtek decapped the Seta X1-007 chip: https://caiusarcade.blogspot.com/2023/08/seta-x1-007-reproduction.html?m=1
A Daisenpu core could profit from that
I love Daisenpu, its look and its sedative "feel". The bullets are fast though, thus beware 😉
so did no one actually try gradius or what. I don't think that mra will work
refrences gradius.zip, which is not the merged parent
Didn’t that happen with the salamander release too? Raki was using split sets?
Oh no...
Let me have a look
You are right....
It should be nemesis
I'll do a pull request
I've tested the cores yesterday, only Gradius is not in the merged set.
They use effectively non-merged sets.
Among the new Furrtek chips there is now a freshly imaged one that is used for nearly all Toaplan games: https://www.arcade-projects.com/threads/toaplan-gxl-02-reproduction.15716/
The 'GXL-02' is a custom chip (in DIP42 package) found on most Toaplan arcade PCBs but you'll never encounter it with this part name but instead differently marked.Here's an overview :
"FDA MN53007T0A" on Hell Fire, Out Zone, Fire Shark :
‘TOAPLAN-02 M70H005" on Truxton/Tatsujin ...
toaplan 1 and 2 reworks (and missing cores) coming from co-op collection this quarter (and raizing stuff). gonna be a good couple of months for shooter cores
Did they reacquire misters? Or is their work still in pocket only jail?
pramod dug his mister out. they said that most of their work this quarter is going to be on mister
Nice, seems like a big positive turn around from last year
Will gladly resub if the code ends up in an open source repo
IIRC, that’s the plan. They have announced a lot of cool shit for the community recently. They are publishing pretty in-depth developer documentation for the cores they have published. All of their future cores are being built on their open source FPGA framework (I assume so they no longer have to leverage JTFRAME - but I don’t know enough to say for sure).
I dunno, seems like they have some cool shit planned for this year….
(they also said they plan to put CPS3 on their framework this year, but they aren’t sure any current FPGAs will be able to run it)
Jotego also mentioned CPS3 work in 2025 on Twitter, CPS3 race
It would be a natural evolution of all his other work for Jotego to do it. Hopefully he prioritizes it
Did they say if mars is being worked on at all anymore? I assumed they were just quietly getting through it in the background but maybe it’s totally abandoned
They haven’t said anything. My assumption is that they are still working on it, but that is based solely on the fact they haven’t said they aren’t. (And, at this point, bringing up mars in public spaces just brings out the worst in people)
Why mister? I thought all their cores should work also on the analogue pocket, unless they have unannounced ones that do not fit.
Yeah, I assume they’ll support both
No reason not to imo
Yeah. Their framework supports both. They are focusing on mister this quarter because part of the toaplan project is to rework and optimize the existing cores. I believe porting them to their framework is part of that too.
They let us vote on what to work on next. It was either the rework or trying to get the next midway chip (t…unit….maybe?…nba jam being the notable addition there) on the pocket. They weren’t sure the latter was possible.
This is their roadmap for 2025 (this was before the vote) https://www.patreon.com/posts/coin-op-2025-115560631
Someone please tell them that we don’t need arcade games with a billion consoles ports. What the public really wants is TROG
System16 - The Arcade Museum. Detailed Hardware information on Arcade Hardware and Systems.
I don't know. Saturn has 2× Hitachi SH-2 @ 28.6 MHz, this has just one SH-2@25 MHz.
No fancy 3D stuff
Lol. I believe Trog was a byproduct. 🙂
What, they have TROG working?
omg
No double VDP synchronization madness
Ok pocket? I thought so. I’d have to look
Single ram is great for Saturn
I know, jk
ohhh my bad
Look what you could have for only 220 dollars
My guess is that CPS3 should work nicely on the MiSTEr. I don't see anything that should be unfeasible.
is the vertical stretching free or is that extra? HUEHUEHUE
Is TROG cool, I just remember liking the characters as a kid lol
Free but you have to pay shipping
Hope that Capcom ZN1 on their roadmap will result in Namco System 12. Tekken Tag! The only arcade board I still own.
I remember it being a fun little pac man game
Tekken tag kicks so much ass
Namco 12 is the one that doesn't give me any hopes for MiSTer or Pocket
That will need a next-gen board
I have good news for you
Or hybrid emulation with the ARM core
Why? isn't it just a higher clocked ps1 with more VRAM?
System 12 only runs at 48Mhz. The N64 is a more advanced RISC processor with the Turbo core running at 80Mhz.
It’s 100% doable. 💪
Tekken 3, Tag, Soul Calibur are the heavy hitters.
oh shit, right, calibur too
I was part of the IGDA during that period and I made sure I told the board “fuck that piece of shit”
also a bunch of other people shared similar sentiment
So I wasn’t exactly being pioneering there LOL
Yeah the only reason we don’t have system 11/12 is because Robert doesn’t have an interest in arcade and no other dev has picked up the torch. You need that ven diagram intersection of talented enough to work on PSX core and interested in arcade games to happen
I’d say hassle Ash but he will see the VHDL and scram
Can’t spell “hassle Ash” without Ash
robert has done enough. he can take his ship into the west
Oh yeah not saying he should be interested. People like what they like
no no, I know. I just wanted to make a lord of the rings reference
because it's....wednesday
It’s Wednesday my dudes frog
I don't really get the CPS3 obsession though. I remember sf3 and third strike were largely ignored in the arcades, at least the ones I went into. Tekken 3 and Tekken Tag were way more popular, and that's where my quarters went. Even sf alpha 3 was more popular. Maybe I am in the minority here but my most wanted cores now would really be system 12 and PGM.
CP3 had one banger. But have an accurate reproduction of it would be really helpful to arcades and things like Evo. Last year, evo did SF3 on the big stage, and it took 90 minutes for them to set it up because of how finicky the hardware is.
Also, isn't CP3 the one that suicides?
Some component of it does
Oh yeah, I forgot that, they have a suicide battery.
Evo they used FPGA for other games in competition?
SSF2X on mister was used at Evo
SF3 was on 2 candy cabs iirc. I think there is still debate on if CPS2 is too fast
The 1:1 is kind impossible for sure
Well, everything is upped a little more from the standard Playstation. If PS1 just fits in MiSTEr, the Namco System 12 might not. Eg. R3000 --> R3000A, 34 MHz --> 48 MhZ
The ps1 core has many extra features a real ps1 did not, getting rid of those to reclaim space could be the way, also you wouldnt need a cd drive on the arcade boards.
Filled with hope you are, my friend 😉 (Yoda gif cannot be inserted)
Maybe stripping the CD drive might free enough resources, that's true. Of all that PS1 knockoff arcade boards the Namco 12 is the only one that I really WANT. The others are rather nice to have. Maybe ZN-1 but just for Brave Blade 😉
I recommend not worrying about whether something will fit on mister or not. It will or it won’t, the value is the reverse engineering work that will eventually make it possible on some fpga platform.
You're not, SFA3 was resoundly ignored in the arcades at the time. It built up a cult following shortly after once it got ported to home consoles though.
So the fervor for it now is just coming from the FGC and doesn't represent the silent majority at all.
But its a cool ass game and I'd love it on my MiSTer too so I don't mind at all if that's what they want.
CPS2 suicides as well
But can be resurrected
I think both can?
CPS3 also just dies of old age, it doesn’t even need to kill itself prematurely
I replaced the batteries in my CPS2 boards because I’m a simple man who doesn’t need fancy infinikeys to live
Yeah 3rd strike came out when arcades were dying fast and hard. I think almost all of the interest is ‘modern’ really. That EVO moment with all the parries is probably enough to hype it forever. I think I remember reading it didn’t even start life as a street fighter title
But yeah never got into it since arcade were crapping out regionally. Has a lot of fans now though and the hardware dies a lot so I hope they succeed with a core / research
Here’s the error I have when launching Gradius (even after update_all)
known bug. Toya did a pull request fix #1047332718674968617 message
I just manually downloaded gradius.zip yesterday after it not pulling it from update all. Worked like a charm! I just assumed it was a problem with update all. 😅
raki likes split mame sets. If you don’t want to wait for the fix to hit mister_devel, you can open the gradius MRA in your notepad of choice and edit this line to add the nemesis.zip file ```
<rom index='0' md5="None" type='nonmerged' zip='nemesis.zip|gradius.zip'>
hat tip to Toya on that as well
Thanks for the tip! I think I can live without it a few days! So many games to play 😅
Why split versus merged? Just a philosophical reason?
no concern for saving space and a desire to just have setname.zip contain everything needed for said setname
merged == less deduplication, as you only collect one chip and share all the common ones between subfolders (parent/child) inside a same archive.
actually, raki's stuff isn't split, it is nonmerged
Personally, I'm using split sets since like 20+ years, as it is much faster for reconstructing sets and updating them each month with tools.
But for the end user, it could be better to use non-merged or even merged.
most of the time if you just google for mame roms you get split sets
(10 year old split sets)
Does anyone know what refresh rate twinbee is running at? Something is funky with its direct video output
Doesn’t the OSD say?
Says 16.01khz for horizontal scan rate and 60.6hz for vertical for me
Not sure if that’s correct or not
I was seeing 60.6 too, but I didn’t know if that was because I turned on triple buffering on the tink
Wouldn’t work with genlock
(I was seeing 60.6 on the tink - forgot about the osd)
I don’t know what causes this, or how to write it up, but this is why I suspect something is funky with the direct video implementation.
Normally, if I rotate a game on the tink (using the tink’s tate feature) when I open the osd, the tink will disable tate so that the menu isn’t rotated. On games where something is funky with DV, the menu stays rotated.
I dunno what to test for, or what that means, or how to write it up. But every game with funky dv seems to do that
🤷 I just rotated my head for the tube I tried it on (too lazy to go to my vertical setup)
Raki merged my PR
Thanks dude, awesome of you to do that!
Anyone knows if the Cave 68000 core will be fixed someday? It's still impossible to use gamma correction and 2 games are still broken (Fever SOS & Guwange Special)
he finally worked on Gradius 2!
I was trying to get air gallet support in that core but that turns out to be a bigger problem than I initially though
wasn't aware Fever SOS doesn't work. I know that game has some protection on it
and is easily patchable
That went out of Debug into Beta today, BTW.
did he get the sprite collision thing fixed?
Yes. skutis corrected the schematics
It is tricky to fix. Written in Scala and not many people know Scala
If jotego does his version, it will be written in verilog, and all games supported. But he hasn't started or commited yet.
I've looked at it. honestly the scala part isn't that bad but it does lead to a bit of 'what crappy verilog did this thing generate'
also the blocker for Air Gallet is it requires running the Z80 at 8Mhz instead of 4Mhz. and at 8Mhz the program data in sdram doesn't always arrive in time so the cpu starts executing the wrong code
Easily fixable with a little catchup logic. At 8Mhz there should be plenty of clock enables to spare
right, but that all requires figuring out how the sdram stuff works in the core. it's all a web of a custom sdram controller in chisel and custom implemented arbiters
I agree it's doable i just wasn't up for untangling the web at that point
also I think that game or one of the others added an additional yamaha chip with a corresponding rom so it's even more sdram access. also air gallet uses a different/better/bigger sprite format so it might require some digging into the video chip implementation
Dangun Feveron works but the Export version (Fever SOS) gives me a black screen on boot.
lmao, it's just a typo in the mra
Way to go, Zachariah!
I'm not sure if I may have found a bug with the Parodius core. When booting the game from the MiSTer menu, it works fine; however, if I reset the game from the core menu, I get either no sound or a bunch of sound issues.
Update-all was used in the process of getting the core setup so I'm assuming the Parodius file would be the same as any other.
I'm just wondering if anyone else is able to replicate this?
I'm not; I've logged it as an issue over at the GitHub though
I just saw, nice work
so here is something interesting: if I let the whole attract cycle go through, it plays sound on the 2nd cycle
Weird stuff starts to happen. In one instance, I was fighting the big penguin boss and the sound faded out even though he wasn't dead yet
Oh well, thanks for checking that; I'm glad you were able to replicate it!
posted in the issue as well. thanks for reporting that
Hoping this helps! Parodius was the first shoot 'em up I ever played; mainly because I was a stupid kid and thought the PS1 boxart looked pretty.
I had no idea it was a shooter lol; ended up loving it even though I was (and still am) terrible at it
Well, the arcade might have have been different from the PS1. The Deluxe packs were not 1:1 emulations but instead mostly really close ports.
Arcade bugs were sometimes fixed, thus I always recommend to look for YouTube Videos from real PCBs
I think in this case it's quite difficult as I'd be looking for a specific arcade PCB holder who has filmed themselves resetting the board (not even sure if you can do that?)
I've checked stuff out like that before though; I always thought the dodgy fade out in Street Fighter II was an emulation issue back in the MAME days but it looks as though the legit PCB does that
Small Question about Twin Bee: I use update_all occasionally and just noticed that i get two entries for twin bee - twin bee and twin bee (bubble system). Now both start with a countdown (twin bee is much faster though and counts down from 60 or so instead of 90). On the info page both show bubsysrom but with different dates (one from 23 the other from 24). Does this mean i can safely delete the slower twin bee (bubble system) or are these two different cores?
it is two different cores
thanks!
If you delete it, update_all might bring it back, though.
If its two different cores i will just keep them.
Don't delete. As Zakk says it is two different cores
There’s also small differences between the games.
What they are I don’t know.
On the other hand, it is an old unsupported beta core and chances are that you want to play the other core
Which one is old unsupported?
neither of them are old or unsupported
My impression was that the core from the Unofficial Repo was left in Beta. From 2020 or 2021?
But I could be wrong of course. That was long before I got my MisTer
which core?
I think youre mixing up cores.
User is asking about twinbee. Raki released two cores. One that is the rom version and one that is the bubsys version.
The "unofficial" one is nemesis. Different game
I asked Raki if nemesis could be added to bubsysrom repo, but it is a different hardware and it is not possible
Oh, I was under the impression he was talking about Nemesis. Sorry about that.
Jotego just released (beta only for now), Gradius 2!
Now we have nemesis, gradius 1 and gradius 2 and salamander on mister
Yeah some historically significant shooter holes are filled now, it’s awesome
and Life Force 🥰
Yes correct
I pray everyday for an IGS PGM core for Dodonpachi Dai Ou Jou, Espgaluda, Ketsui and Dodonpachi 2 Bee Storm
Life Force is clearly better than Salamander. The initial Salamander was rather bug ridden in the arcade and I would prefer the TG-16 version to that. Above all the M2 tweaked version from the Mini console
Not for Bee Storm. But the others rule.
Bee Storm also rules
Isn't the issue with PGM that a lot of the games have additional custom hardware?
yeah, there's a number of custom asics that do some protection and other things
and a few have an arm7 on the cart
the cave pgm games are all single board pgm-based boards that might be more doable
And Parodius Da!
Yes
Parodius is life.
I suppose the Cave games are the ones most people are truly interested in.
Demon Front for me, and Martial Masters.
Definitely for me. But yeah, Demon Front is another I'd love to have. But I'd be more than happy with just the Cave games.
PGM is my most wanted arcade core.
I'd love to see Gradius III
Yeah the SNES version is a great port. I'd even say that the non SA-1 hack version is ideal because I'm bad at it and the slowdown helps me 🤣
I am a bad shmupper as well. But I love them.
Yeah that game was tuned for the slowdown, removing it and the game is crazy lol
Arcade Gradius III is insanely difficult.
I suppose this is as STG-related as anything else: has anyone worked on or expressed interest in working on an SSV core, if that's viable on the current FPGA platforms? It's the hardware with games like Vasara and Change Air Blade. I didn't find anyone talking about it last time I looked it up, but that search would miss Patreons and Discord.
I know there are some other mid-'90s arcade platforms that weren't considered viable on MiSTer last I looked/heard, but I don't know if SSV is in the same boat or if it just gets ignored by everyone because half of its library is porno mahjong or whatever.
Glancing at it, it doesn't look impossible, but there is a lot of hardware that would need to be implemented. V60 CPU, soundchip and the custom video chip.
The V60 is also used in Sega System 32 and Model 1
I remember there being some issue with lack of instruction timing info for the V60, which is why there are issues in mame with change air blade
I know someone that had an emu that had it correct, but they couldn't disclose anything due to various work related NDAs
cant get the Formation Button in garegga to be mapped correctly even though i do set it in the game control mapping itself (the rest of the buttons work correctly, even pause), any clues?
@dawn moat r u there
ye
I got new 3.0 ram and can load all the Raizing core games lol without issue.
My older 2.5 gave me issues. I wonder if that can help pram0d.
They are porting them to a new framework, so I think that will solve most of those issues? 👀 https://bsky.app/profile/pr4m0d.pram0d.com/post/3lfs5td6tr22g 👀
Let's just say I know a LOT more about the MiSTer during our framework creation in the past few weeks than I did during the past several years actually making cores for it. I think we can make some magic happen here! #CoinOpCollection
That seems like a big turnaround from past comments or whatever
Cool things in the future is always welcome
Have you tried putting the 2.5 back in?
you're not playing one of the weird alternative versions, are you?
Yes but in the second slot.
i think i was doing that....then i changed to your (?) version of the core and everything went fine
Has someone got the first Touhou titles run on the MiSTEr? Especially interested on Lotus Land Story (Touhou 4)...
Maybe Touhou 5: Mystic Square
nop the PC98 core doesn't support the HDD for the moment
if you have floppy format maybe you can try on the core but it could be slow also
I guess if no one had that working before there is not much point fiddling with it
on a semi-related note: "Touhou Fantastic Danmaku Festival Part III" will have its demo released February 12, 2025, 10 AM. Until March 3, 2025, 10 AM we can play the tutorial stage and the first three stages for free then. Part III will be a remake or new interpretation of Touhou 8: Eiyashou - Imperishable Night.
will save states come to DDP core or others?
I guess that nobody is working at the Cave cores ATM. Nullobject is sadly AWOL
I don't think that there are any arcade cores with save states.
nope, I’m also pretty sure
that there are no arcade cores with save states 
at least we can credit spam 
No
I had a discussion with Jotego a while back about this, and it is not easy.
@clever tulip Parodius bug fixed. Thanks again for reporting that. 🙂
Awesome!
I wonder how much more advanced Sexy Parodius is as that's my absolute favourite
I've got it on Saturn so it's all good
Do you prefer the Saturn version? I guess the PS1 version might just be a little bit sharper
I've put them side by side and couldn't really see a difference
I think they run at the same resolution
Waiting for the day that someone makes Tutankham and Tempest FPGA Cores...
The real gauntlet
@crimson mason maybe this comment will help you
https://nfggames.com/forum2/index.php?topic=7024.msg47749#msg47749
I didn't check on my side but if it real the HDI contains floppies
Trying to find a needle in a hay stack. Does anyone know what game the set name hangly corresponds to? I was taking notes of the games that didn't get a profile made by @cinder urchin's awesome script, and I wrote down hangly without notating what game it was. I assume it's an alternate, but I have no idea what game (it's not hangon as far as I can to)
look it up on adb.arcadeitalia.net
Oh awesome. This is exactly the type of site was looking for. Thanks duder
it’s…uh…pac-man?
there are an infinite amount of weird pac-man clones
if you ever get turbo bored, there is something very satisfying about going through the arcade list and making sure each one is properly rotated on the tink. the brain worms are vibrating
Are you using DV1 with RoTATE or are you changing something else? I've not been able to figure out how to rotate
It's always a surprise when I see my site linked like this. 😊 👍
thank you for maintaining it 🙂
Yeah. Rotating and then cropping (autocrop sometimes messes up when it’s rotated)
Sweet thanks!
I wonder what the hell 'mra.exe' does in this technos16 assember
oh, the mra converter from mist
I hope that this is all update_all'able at some point
Did anybody hear about new Sega System 2 efforts recently. Last year I heard that somebody was working on it. But I cannot remember who it was.
It's a shame that nobody picked up where blackwine left. I don't know if most games work or not on his old git repo: https://github.com/blackwine/Arcade-SEGASYS1_MiSTer
Sega System 1 for MiSTer. Contribute to blackwine/Arcade-SEGASYS1_MiSTer development by creating an account on GitHub.
That fork fixed lots of issues, but introduced a regression in pitfall
That was the latest info
If I don't care for Pitfall, would it be advisable to just copy the MRA and RDB files over from the blackwine fork? Or will that be overwritten by update_all? How do you handle that, @Toya
I don't use that fork
It comes with outdated framework
But yeah, you could manually download. I don't think update_all will overwrite
you can create a second directory named "_Arcade 2" at the same level
and put mra on it
the update all will not modified it
hypothetically, how hard is it to update a core to use the latest framework?
One thing I'm finding in my adventures of DV1 profiles for everything is that there are a handful of cores that need updates.
Usually not difficult.
clone the repo. Delete the sys directory. Copy the sys directory from the template core. Build.
oh nice. is it worth doing a PR for the original depot after testing? or should the cores be considered unmaintained?
I forget what the updated framework does. 
needed when new features are added, analog video out with new 24-bit IO boards is one that comes up a fair bit
#general-banter message
You can put the mras in a subfolder of _arcade to separate them, but they'll try to use the official RBF by default (at least wonder boy does)
Can rename blackwine's RBF and edit his MRAs to use that name
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A special...
Marcus was supposedly working on it for Pocket. @rich nimbus ?
Ok I did some digging, gyurco actually added support for sega sys 1 and 2 for MiST that included some fixes
So if someone is up for it, they could port the fixes to MiSTer
It’s in the vault with the rest of his unreleased cores. We pray that some day they will be let out.
Like the Disney vault
I’m still holding out for IremM72
he says it’s done…but it lives in the vault
the isle of misfit cores
there is actually a core for system 1 and 2, is not on update_all, but never got it to work correctly, couldn't find the correct choplifter rom
from blackvine
sorry, i'm stupid lol
the ROM from a merged 0.270 set works
If someone gets bored, try loading up Vindicators Part II and see if you get a missing rom error. I tried the mame .274 rom but the same error. MRA is expecting .225 but I can't source that from anywhere
Did you try changing 225 to 274 within the mra file? Maybe that's enough?
you will never get rid of that error
that rom with that crc does not exist in any mame set I've ever found
Yeah, I wondered if that would end up being the case
it's not even an obvious typo. when I was redoing the arcade db I went though every version of mame metadata for the past 15+ years and it wasn't in any of them
WARNING: In order to play Vindicators part 2, you must run the python script "descramble_2J.py 136059-1184.2j 136059-1184.des.2j" then copy the binary output file 136059-1184.des.2j into the zip file with the original ROMs.
FPGA implementation of Atari's Gauntlet arcade game - d18c7db/Gauntlet_FPGA
(The error bugged me in the past once too)
oh nice find @true spade. @vestal wagon ^^
So easy to do in the core!
it might not be, actually
it's one rom out of a blob of 4 that is 32 bit interleaved
and for just that one rom, the address lines are scrambled, 0-2 are shifted left by 11, and everything else is shifted right 3
PR incoming in 3…
Hello. Was the 1942 core in MiSTer-devel incomplete and subsequently disabled in preference for jotego's core ?
I didn’t even know there was a 1942 core in MiSTer-devel
Looks like that one was by Jotego anyways
I also had no idea, but it’s the Jotego core
Written by Jotego's doppelgänger no doubt.
Ricktego
Jotestop
Sorgtego
Yes, appears to be based on his core. Just ported it to the Mega65 but looks unfinished so ill have to merge code from jotego's core to get it fully working.
The demo of Fantastic Danmaku Festival III is out on Steam. Playable until March 3rd. An imperishable Night remake. Not MiSTEr related, but... Just in case you are interested.
Came across this game on YouTube. Looks amazing! I wish I had the skills it took to make a core for it.
Played by: SCHLAUCHI
A shmup where you can pick up stuff with your airplane and hurl it around?
A shmup where you can ride cars, elephants, tanks, giraffes and pogo sticks?
Yep this can only be a Data East game ;)
Unfortunately there are some heavy graphic glitches in one of the stages :( -
Disclaimer: Most videos by...
It's quite nice. Shmup Junkie covered it in an "Arcade exclusives" video.
Maybe some patreon director can propose in to Jotego?
Some others still missing: Cannon Dancer (not a shmup), XEXEX, Boogies Wings, Dogyuun, Cyvern,...
Does anybody know the arcade version of BlaZeon? Looks interesting. Like a horizontal Dogyuun with a slight IREM look.
Also has a really good soundtrack
Music from the SNES version of BlaZeon. Composed by Tsukasa Masuko.
Wait that must be SNES version, arcade one is way better
Download Blazeon (Arcade) (gamerip) (1992) album to your PC for free as MP3. Free Blazeon (Arcade) (gamerip) (1992) soundtracks, Blazeon (Arcade) (gamerip) (1992) MP3 downloads. Browse our great selection of Blazeon (Arcade) (gamerip) (1992) music.
Raki update ```Before March, let me outline what I'm currently working on.
City Connection core: I should be able to release a silent alpha core in March, and if I'm lucky I'll be able to make it to beta(with sound). Right now, the tilemap is done, and I will check over the weekend to see if I can get some video output.
Seta X1-001A: This chip has been used in so many games. Even beyond the cores that JTKIWI supports, a lot more games like Chuka Taisen and Daisenpuu use that chip. However, a minor issue is that MAME uses game-specific patches, since it has not been clearly understood. I don't like any hardware per-game patches, so I decided to reverse engineer the chip.
My semester at grad school has started again, and I may pause billing sometimes, for the next two years.
Thank you for your support.```
I would have preferred her to finish Salamander first by reverse engineering the last missing (security?) chip. But yeah, that Seta chip sounds promising (Chuka Taisen and Daisenpuu/Twin Hawk!).
I wonder if somebody is implementimg Namco System 2 at the moment. All those needed Namco Cxxx chips are already reverse engineered by Furrtek, but are listed as "under embargo" on his git pages for many, many months. Maybe Namco NB-1/2 but my bet is that we might see Dragon Saber at some point.
Her?
AFAIK Raki is female student (or professor?) from South Korea. But I might be mistaken.
You might be right. I just assumed they were a he.
Raki is a male
Oh, sorry then
In this day and age I don't know why we don't just go for 'they' as a first choice. 😊
I can answer this, it’s hard to break habits. I always used to say “you guys” and honestly didn’t know how to address a group of people without that. Took me a bit and the confidence of being in Texas to swap to “y’all”.
I use peeps. Sup peeps! 
I just assume everyone is male until they send me a photo of their genitals. It’s the polite thing to do.
sensible
incoming pm
I started using 'you guys' because it was gender neutral. I could address a crowd of men, women or mixed groups and no one would bat an eye. That it became a gendered thing 30 years later was sort of a surprise. Now I just go with 'you fuckers'. The aces hate me but ya can't please everyone. 😉
I snorted. Well done, sir, and or whatever.
https://github.com/MrLightgun/MiSTerSindenDriver
The script will download all files and modified cores.
You do need a manual install for a Saturn modified core as it has not been made available using the script.
Thanks @hallow galleon for posting that up in #general-banter, wanted to put it somewhere I'd be able to find it again!
tbf it's not much arcade but anyway
Stratofighter / Raiga will probably be available as a Beta in maybe a week from now.
Jotego just made the first git commits for the Ninja Gaiden core.
niiice
I wonder why Tecmo made so few Shmups after Star Force which proved quite influential (a lot of unofficial Sequels -> Star Force Famicom version, Star Force NES, Super Star Force Famicom, Final Star Force on Arcades, Star Soldier and its massive Tgx-16 offspring).
Probably didn’t sell well for them?
Obviously Hudson Soft grabbed the money instead. The franchise itself was long going. Just without much Tecmo involvement
Pleiads 1981 Tekhan
Star Force 1984 Tekhan
Gemini Wing 1987 Tecmo
Silkworm 1988 Tecmo
Strato Fighter 1991 Tecmo
Final Star Force 1992 Tecmo
Eight Forces 1994 Tecmo
Eight Forces and Final Star Force were rather poorly received, though. Seemingly unfinished feeling.
The others are rather well received. Star Force (sadly not on MiSTer yet) and Silkworm rather staples in Shmups history
Cool, thanks for the info, @crimson mason !
Yeah, Final Star Force is merely okay. I actually played through the Arcade Archives version recently. It's fun for a mindless run through, but it definitely feels lacking overall.
@crimson mason, for Star Force I’m watching https://x.com/maddoka - as he’s been working on schematics for it recently (as well as releasing some Namco chip stuff at his GitHub account).
昔はゲーム業界でした。現本職な医学系の話は滅多にしません。基板修理とリプロ品作りが当面の課題です。1980年前半までを守備範囲としています。基板保存は再生品を作れるようにすべきと考えています。修理→FPGA→チップ解析とハード系にどんどん傾いています。
That is good to read. I guess that missing sound chips are the reason that MiSTer still lacks Namco Pacland, Namco System 86 and Namco System 2 cores. Dragon Saber, Ordyne, SkyKid and SkyKid Deluxe come to my mind. But also Phelios, Metal Hawk, Cosmo Gang...
Dragon Saber, Phelios and Metal Hawk are classic TATE verts.
Namco System 2 would be worth it for Valkyrie no Densetsu (The Legend of Valkyrie) alone.
@karmic shadow But that's just the Japanese version AFAIK. You can have it in English with the Namco Museum on PSX.
what's the shooter developer name that starts Nich (i think)?
Definitely startes with an N and is a long name
Nichibutsu?
yes!
wanted to track down the cores to see if they had their framework updated (I assume birdy and alan got them - but the cores are messy in DV)
how bout u nichi deez butsus
I see Robby is speaking in his native tongue today.
Terra Cresta, Terra Force and (Formation) Armed F are my recommendations
yeah, totally. I was having trouble with the tink's auto crop and auto decimate feature with them, so i was going to see if I could update the framework on the core - but I can't get it to open in quartus, so I just did all the rotating and cropping manually
terra force is super cool
FYI: There is a Terra Cresta 2 on the PC Engine. Not as repetitive as the arcade one and one (later) level is even styled like the arcade game (which is just one design just like Xevious). It is not as well regarded as the arcade games but worth a look.
Excellent music in the first stage of Terra Cresta 2. I hadn’t played that one before.
Have you tried Sol Cresta? I personally loved it.
It breathes "old school".
Namco System 86 is next for Jotego. BUT Sky Kid Deluxe is NOT listed as a supported game. Probably closer to System 1. Just:
Genpei ToumaDen
Hopping Mappy
Rolling Thunder
The Return of Ishtar
Wonder Momo
From a STG perspective System 2 would have been more interesting. But I guess that I am happy. I know most games from their PC engine ports and those are always a bit watered down.
system 2 is quite a bit more complex
"skykiddx" is not included in the initial list, but it is listed later on. Thus we will probably see the Sky Kid in this core
Btw, I love Genpei Toumaden! Such a great qirky game. As asian as it gonna gets.
Dude, thank you for sharing that. Very excited!
What is missing from Konami? We know sunset riders and TMNT 2 are coming. I can only think of GI Joe as the one I have left on my wishlist, but don't think many will have it on theirs.
We don't have Gradius III and the later Parodius games.
As far as STGs are concerned: Shmups: Xexex, ThunderCross 2 and Detana!! TwinBee (Saturn and PS1 ports don't have proper Tate) would be my wishes.
And the newer Konami GX+ stuff: Salamander 2, Fantastic Journey Parodius, Sexy Parodius, Pop 'n Twinbee, TwinBee Yahoo! (But those are presented rather perfectly on Saturn/PS 1, thus not on my wishlist of "needed" cores.
Gradius IV/V are certainly out of scope for MiSTer (Voodoo 1 card on the Hornet Arcade cab!)
Also missing Quarth........QUARTH!
The monster swings a subway train at you
I’m in
Had no idea he was working on cave 68k. I thought jotego was planning to take over that.
everyone has plans I guess
I don' t rmember why the existing cave core doesn't support it
honestly I got stuck at airgallet and never looked more into the others
Mazinger Z seems like a strange hybrid of EspRaDe, Sonic Wings 2 and maybe Batrider.
I remember that it was teased by them already in autumn 2023
I hope that the work on it clears the path to Gazelle's Air Gallet. And maybe Hotdog Storm 😉
the current core does hotdog storm, I'm not sure if the mra ever got put in the release folder
Will do. Looks like fun
Sailor Moon next? (Poll from Jan 2024)
sailor moon is closer to air gallet. they both use the same sound setup. I think the video chip is also shared
gallet/sailor moon have some system where there is two way communication between the 68k and the sound z80. I think sailor moon cares more about the responses than gallet does. gallet just seem to give a crap at initilization and then just sends commands and ignores responses
Josh's github? Cannot find it there? Or the MiSTer one?
I think it was in beta when nullobject hung up their hat
Always there and I didn't see that
I think that I didn't play that before. Looking forward to it 😉
yeah, the core had been modified but he never released it. I think when all the framework updates happened when we built it the hotdog storm changes came with it
If it is in the mister GitHub /mras why can't it be downloaded automatically (or added to downloader)? Does it need someone's permission? I had no idea it was available.
it's probably not great to do it without nullobject's blessing
Noted. Manual download it is.
Meh, he publically stepped back and the core is part of mister org. It probably should have been done last update
I don't know what the proper etiquette is. If you think it's fine, then it would be awesome to add
Just sent PR to arcade offset for ST-V: Radiant Silvergun EX and a Guardian force de-lag hack
Is rotation possible on the stv core?
no, not yet
I guess srg couldn't have foreseen the Saturn core needing that feature. Hope he can fit that soon.
it's also more ddr3 memory pressure to worry about
SRG has been quiet for almost a week. Probably just the Batman sound chip….unless…..
Yeah, that’s true.
also unrelated to stv, I will also PR mars matrix input lag reduction once trap actually releases it
Did the PSX core got rotation for Tate games?
merged
Yes
Not rotstion, but at least screen flippinh
it is labelled 'rotate' but it is flip
If I am not mistaken Jotego has (possibly) released Vulcan Venture today
yeah, email update mentioned jttwin16 is now public
VV and X-men
??
probably in alternates
no, _Arcade Offset
#1047332718674968617 message
sorry, that’s what I meant
I did a comparison between the arcade version of Gradius and the version on Saturn’s Gradius Deluxe. The arcade version looks terrible in comparison, so washed out and the colours are really muted. Also, it’s a shame there are no controls for hori and vert screen adjustment, because it’s way off center on my CRT.
When testing my new display, I noticed that the "gaplus" core is broken for me.
the alien sprites are broken and gameplay is not possible
could someone please check their installation if the error is there as well?
I can look in a bit. what display are you using?
error is the same with lcd and crt
I noticed that I have duplicates of some of the arcade cores, but removing older versions did not help
it might be worth just blowing up your /_Arcade and /games/mame directories, and just have update all grab everything again
but I can look in like 10
redownloading core and mame zip
Arcade-Gaplus_20240526.rbf from mister github works fine
Gaplus_20240902.rbf that was on my sdcard does not work
why did I have a newer core? idk...
it now works with the latest released core. No clue why I had a newer one
Jotego has a bug with new core proposals (Gunbird 2, Vanguard and Megazone is listed there).
On the weekend he added Caliber 50 (Seta 1st generation) and Run and Gun (Xexex). On the Seta side quite a lot of Shmups are available: Daioh, Strike Gunner S.T.G., Meta Fox, Twin Eagle II, Thundercade...
Not saying that those are coming anytime soon, but it is considered at least.
Just played through Hotdog Storm. A fun time.
Yeah, but reviewers were right that it is a bit unremarkable for 1996. In 1991 it would have been received much warmer.
'gunbird 2' brings a ton of good shit with the same hardware. dragon blaze, sol divide, strikers 2 and 3, TGM2, space bomber
Isnt pskiyo board 2 that gunbird 2 is on a hitachi sh2 ? Is that the cpu from the saturn?
yes
Will jotego possibly used the sh2 from the saturn core ?
no idea
I asked him about that for some other core and he said he evaluate it.
Oh yeah it's absolutely pretty unremarkable even today in retrospect. But hey, at least it has a banger of a title screen!
Having played Shienryu (ST-V version) a few days before that was definitely miles better than Hotdog Storm. And I am not sure if even the former managed to surpass a game like - let's say Batsugun. Batsugun was so ahead of its time.
Batsugun 1993, Hotdog Storm 1996, Shienryu 1997.
Yes, with PGM that would be my dream core. Best of Psikyo in one core.
Only Samurai Aces would be missing then. That was never ported to Saturn or PSX.
PGM has so many gems.
I remember when Jotego did a vote between that and CPS3, and CPS3 won the vote, I was like whyyyyyyyy!? I get that Third Strike is amazing. But it's practically the only thing on that system worth playing. PGM has countless incredible games!
Well, we got neither of those systems thus in the end it was some kind of draw.
womp womp
But I am fine with Jotego filling the low hanging gaps
I do wish he'd finish Neo Geo Pocket Color.
I don't know. I guess that he is often waiting until chips are newly reverse engineered. And fixes stuff then.
I feel like now that he sort of 'broke the seal' with a 'mame core' he could implement some of the cps3 and psikyo sh2 stuff like that and then just come back to them when they are decapped, if ever
The Gaiden core? It guess it depends. If Mame was already based on mostly reverse engineered stuff, a straight port of that was probably more reasonable than starting from scratch.
But yeah, I want the Psikyo core so much that I concur 😉
the thing is you can't verify if what they wrote is correct without even more documentation than the code. you need to see either decaps or extensive waveform captures etc
I think he did it because the boards are just full of custom chips. basically the same situation with the psykio board
it's like an sh2 + big ass custom
anyone know who developer is on the SLAPFIGHT core, it hasn't worked for a bout 6 months now, I'm wondering how I let the core developer know
Temp fix: Manually deleting config/nvram/slapfighb1.nvm will allow the core to load successfully once more.
For anyone who missed it. Konami actually announced Salamander 3 this morning during the Nintendo Direct!
Developed by M2 and releasing as part of the upcoming Gradius collection.
S A L A M A N D E R
Aaah can't wait https://store.steampowered.com/app/2897590/GRADIUS_ORIGINS/
This collection features 18 versions across all 7 arcade titles in the series, including the first-ever appearance of Gradius III AM Show Version on home consoles.
A variety of helpful new features have been added to the games, including save states, a rewind feature, and Invincible Mode. The new Training Mode lets you adjust settings like rest…
$35.99
Aug 7, 2025
Little bit sad that Gradius IV & V aren't in there but I guess those don't quite fit in with the other games
Also no Gradius Gaiden. Which is kind of surprising actually since Salamander 2 made the cut.
Stylisticly Gradius Rebirth would've fit in well and is an M2 game, would love for that to get a rerelease outside of WiiWare
Yeah, all three Rebirth games are excellent and need to be freed from Wiiware jail.
I do have them on my Wii U, but I honestly just play them on my Steam Deck these days.
I already take issue to Gradius' presentation from what was shown. The video is all blown out like the video circuit has been completely ignored, instead using raw color values from palette RAM.
Also, the aspect ratios are wrong for Gradius and Salamander/Life Force. The PCBs output a narrow image due to their high pixel clock and 256x224 resolution, effectively producing square pixels. If there is no option to change this, it's going to be another knock towards the attention to detail, or lack thereof.
Has M2 blundered on this before?
I kinda nutted when seeing the announcement lmao
💬 0 🔁 0 ❤️ 1 · An average 5th Gradius-fan of 10 in the entire world during March 2025 Direct:
They have done so on more occasions than one, and the last time I saw them handle anything Gradius-related with emulation (which was on the PSP), the end result had a total lack of attention to detail resulting in a number of timing, video and audio inaccuracies.
Gradius Collection?
Also that's kinda shame
Salamander Portable.
But IDK, I guess depends on if they have gotten better since (it's been like almost 20 years since)
Ah
Gradius Collection seems like an in-house hodgepodge of Gradius Deluxe Pack for PlayStation, Gradius III and IV for PlayStation 2 and Gradius Gaiden with its 2-player component removed.
Oh yeah! That checks
Anyway, like I said I guess I wonder if they've gotten better since tho, M2's been kinda been pretty decent job on other ports. Would be interesting to hear what they have blundered on (concerning...)
I can come up with a big list.
Ohh - fire away
And one is recent: the Contra compilation.
Arcade Contra, in particular, has so many issues, some of which are absolutely baffling.
For one, the game has an absurd amount of slowdown, which indicates something isn't right with the HD63C09 CPU emulation.
For two, the PCB wires the YM2151's outputs backwards, which M2 completely failed to account for, which results in the stereo panning being flipped relative to the PCB.
For three, and this is an ENORMOUS oversight: Konami used a custom multiply/divide IC to deal with the rollers in 3D stages. If this chip isn't emulated, the rollers all converge to the right side of the screen. Guess what? M2 didn't emulate this at all.
This one's an older release, but it's one which has some of the worst audio work I can recall: Galaxy Force II Special Extended Edition for the PlayStation 2.
The arcade game, especially, has such terrible emulation quality for the audio, you can choose to stream prerecorded music on the disc, which, guess what, STILL SOUNDS WRONG because none of the extreme low-pass filtering on the SegaPCM chip is present. The emulated audio also lacks this filter, but it also is off-pitch and anything using the YM2151 sounds seriously wrong.
M2 also botched the audio in Sega Ages G-LOC Air Battle for the Switch in a way that really gets on my nerves: there's a music player with proper PCB recordings, yet in-game, the emulation lacks any filtering and the YM2151 emulation still leaves something to be desired. Oh, and the aspect ratio is too wide due to directly scaling 320x224 using square pixels.
That is wrong for the Sega Y-Board hardware.
They also got that wrong in Sega Ages Thunder Force AC, although the sound is good, for a change.
I believe M2 was also involved in a compilation of Konami arcade games for the DS. It's a trainwreck when it comes to audio, often sounding like MAME prior to fixes or otherwise so far off from the real thing, it sounds like a cheap knockoff.
Well dang
Contra is particularly offensive on the DS compilation.
Also, if I'm not mistaken, they worked on the Sega Rally Championship port to the PlayStation 2 that was bundled with Sega Rally 2006 in Japan. They again botched the audio, but worse, the game runs too fast!
Nothing was done to compensate for this, which makes the game much easier than it should be.
Either your car accelerates too fast or the AI are too slow.
So M2 hasn't gotten better? Are they same tier or just worse?
They did get better, but they get far too much credit.
here's hoping we dont' have to patch roms!
Will wait for them to be on update all. Old versions work good enough for me.
Why do people like playing shooter dem ups? You just fly a little teeny tiny plane and fire gum balls. Woweeee!
you just describe doom, but instead of 'tiny plane' it's 'grunty dude'
that is way cooler tho
I can go UNF UNF UNF whenever I please
Can’t do that with a plane
what if I'm not into grunty men
well ok, I guess a plane is fine too
plane go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
why is it when someone says “wow this shootey McUps has great music” it’s always just powpowpowpowpowpowpowpow
can’t hear shit, you’re always shooting yer bullets, powpowpowpowpowpowpow
Shootey McUps was actually my high school basketball nickname
This conversation made me think of the caveman translator @boreal goblet introduced me to. Wonder if it can be even more caveman: https://anythingtranslate.com/translators/caveman-translator/
That good! Talk better, less pain.
Grug like many-rock games
Grug step aside, rock not hurt Grug.
Grug see rocks like spot on leopard, find way near enemy. Throw own rock in enemy face. Then Grug win.
I hope that Jotego keeps on the Namco train for a while:
Namco System 2 and Namco System NA-1/2 would be soo nice to have: Ordyne, Metal Hawk Dragon Sabre, Cosmo Gang, F/A (Fighter & Attacker)...
System 2 is a 5 CPU system and very complex. But according to Jotego's current tweets the Namco System 86 board seems to be equally complex.
Raizing cores are out. There will be a news post soonish
Please feel free to share the post if you can
Are toaplan 2 and raizing core the same?
I think it was for patreon folks only - Atrac said that it will take a while to write up a post and wanted to get them in folks' hands
No, that will be next I think
I remember that their cores had issues with the analog 9.2 board. So mister pi owners had no way to play them on CRT. Hope this update fixes that.
are these all publicly available via update all now or are they patreon exclusive?
They are going to be added to update all I believe
That’s what atrac said in the post
Or message…whatever
cool, thank you for the info
Great!, Raizing, Toaplan 1&2, Cave 68000, they are really catering to the shootemup crowd! Hope they can put PGM and Cave1000 on their roadmap so we will be in shooter heaven.
I wish someone would update the Nichibutsu cores
I am sure they will eventually update all their cores, so nichibutsu is definitively on the table.
Is that them too? I saw that atrac contributed to it, but i didn't know if it was their core
Yeah, I think it was pramod, they included those cores when he joined coinopcollection. Just checked coinopcollection GitHub and they are there.
TIL
no, those were Darren
It is awesome to see people revisit their older work and improve it.
especially beloved titles like the raizing stuff
@hallow galleon I would love to see that and I guess that their patreons are 100% shmup lovers. PGM would fit them soo well. I think that the worst FPGA outcome for 2025 would be two versions of CPS III (and both not cycle accurate bc some of their chips are too big to be RE'd)
Coin-Op Collection right?
Yeah
Thanks! 😀
I think the worst outcome for 2025 would be global thermonuclear war
Oh fpga outcome, I guess it could lead to that
what if we let the fpgas control the nuclear arsenal?
Press A to jump (and end all human life)
More cruelly it could be Up to jump leaving us with double despair
god damn amiga core
I hope they do Outzone next. That’s one I can’t get working on the tink4k.
outzone? I can look at that but I don’t remember it being an issue on the tink. What’s it doing?
This. Has issues with rotate.
It acts like it will be okay on startup but then has issues when the game starts.
oh, boot it up again and, when it looks ok, turn off auto decimate and see if that helps
Cool. Thanks JesusFish.
@vestal wagon Atrac is asking if you mind if he includes your version of Garegga with the core
I don't think that's the same Zakk dude, he's looking for the guy who hacked Garegga on the PCB.
that would be me, yes
lol, oh damn, hey I didn't know it was you, you look different in person...
it's Mo, I also shot you a text
lol
and yeah, that's fine
also Kitrinx expected me to be asian, so no one knows what to expect from me
ha, well I'll let JesusFish deliver the good news, he knew it was you first!
well shit, now that I know this Zakk (two ks) is the same as the Zak I know in person, you know I'm going to give you a lot more shit on here...
next you'll tell me @dawn moat isn't a fish
🤯
well dude, presumably he's the fish that jesus made apear, so not a fish per se, but a holy fish?
lmao, these new raizing cores are worse
batrider crashes, garegga has rendering errors. still feels weirdly laggy, at least rotated
let me try another mister
ok, better on the qmtech
is it an old SDRam ?
2.9
someone needs to up their ram game
also weird choice of default settings on some games. like enabling special mode AND stage edit in garegga
what is the current ram version
and rotated garegga still feels oddly laggy. although garegga isn't exactly the most responsive game to begin with so maybe the extra frame from rotate is just enough to finally make it super noticable
3.0
hmhm
crap I have the 2.9 too
what do I need to get in memtest to be in the clear?
and can I mod it to be a 3.0
apparently no need
There is no reason to upgrade if you already have a 2.9 module.
I really need to wire up my cab with a led light so I can do lag tests
I'm actually unsure what a baseline input delay is for garegga
I read that it depends on CPU load, between 3 and 4 frames.
doing lag measurements with led+high speed camera is annoying on crt
"did it start moving during that dark band or not?!"
weird, none of the input related stuff in my rom hack works on this core now
@Zakk are you in their discord? Do you need an invite over there?'
I should say, do you want an invite there?
nah, I'm good
coward
Hopefully they put you on a performance improvement plan to be more Asian for next time
New Raizing core just updated and can't play bakraid (black screen upon boot up) and armed police batrider (black screen at craft selection screen). The other 3 do work though. Not sure why they now default to Japan versions. Using v2.9, hope they can fix that. Maybe they only work on V3.0?
Zakk had something similar. Both of those cores take a second (or two) to boot for me, and then they are fine. Not sure if that’s related. What happens if you reload the same core from the black screen?
This is what boot up looks like for me
If I boot the core again from within the core, I don’t get that NO SIGNAL black screen
Oooooo
Got my first crash on armed police
That’s progress
At least I got as far as into the game this time
Is that from booting the core inside the core?
Yes, it seems it needs warming up?
Yeah weird. Cool if I post your screenshot in the coin op discord?
Now I can also play bakraid. Spoke too soon. Will only show the 8zing logo and then freezes. Still, it did show something this time.
I don’t really want to play telephone tech support, but they should know
I have no issues on garegga, kingdom grandprix nor sorcer striker.
Did bakraid crash too?
Freeze right before the main screen comes up
So weird that it’s 2.9 ram. I wonder if someone with older ram can test
There is a message error showing on the top but can't see it clearly. Must be similar to what's happening on Batrider. Memory related perhaps.
I’d bet it is
But it’s weird that (as far as I have seen) only you and Zakk have seen it. Surely it’s not just 2.9 ram…
I assume it’s a de10, yeah? You aren’t shoving 2.9 ram onto a taki stack or something
De10, dual ram, v2.9 in main slot, v2.5 in the secondary slot.
Does the old version of the core get overwritten with update all? Should probably back it up since it's always worked on my end.
yes, it gets overwritten
actually I dunno if the core is overwritten, might just be the mra
lemme look
no it does
new core is batrider_mister (all the cores are _mister)
so grab whatever batrider core you have now
Wait, I forgot all the games that are part of the core. I have separate rbf files for Bakraid and Batrider.
Actually I have two separate cores for both of those.
Pram0d said that the SDram controller is the same in the core, so it will have the same issues as the old core. They are swapping that next week
Well at least I have backups. I also have backups of the old mras in a separate "Favorites" folder on my SD card, so those won't disappear at least.
in theory, the new core should work the same as the old
Just being careful after seeing all issues mention above.
totally
I never had issues with the old core, so it is definitively not the same. I didnt back up the old versions so cannot test, but I have been playing those games for years now. Am I the only one with reported issues?
nope, 2 of my misters have issues
zakk had issues
someone on the coin-op discord also had issues
All using v2.9?
no, 3.0 and a qmtech onboard ram
If they are planning to swap to their new sdram controller maybe that's the fix. No reason trying to fix something that's gonna be replaced soon.
thats the hope
Hmm yeah the old core worked for me so will wait to update
Still no source posted either
So people are being forced to take the closed source core via update all, that’s shitty, guess I’ll have to add a filter
If you turn off the coin-op repository, it shouldn’t download
Oh nice yeah that would be easier
And I don’t think it will clear off the old cores to disable it
Yeah, I don’t think it will. Also, I wonder if the old cores are in mister devel still
since they weren’t getting pulled down from coin-op I don’t think
There’s a public archive here
Thanks, will download a backup just in case it takes them too long to fix.
Toaplan updates (and toaplan 2 games) are maybe this week? I can’t remember.
nice high score
I don't think that's the right repo for the last version of those cores before this update
you want to actually roll back the coinop repo to the commit before the new ones
oh, they never updated them beyond that so nevermind
even if you disable all their features the game won't post
wonder what other patching they are doing
oh I see. 'cheats enable/disable' apparently just enables the menu? even if you disable it any cheats you activated still apply
Cheaters never prosper
Cheaters get rich easier though?
Ran update all last night not realising the raizing cores had been updated and garegga freaks out now on my pvm. Did I miss something lol
Not had a chance to test any others yet but assume not
Think the video on all is pretty sinilar
I would check. I think the default options that they chose may be messing with your set
I don't think the defaults are any different than before for crt. native refresh rate with no H/V adjust or sync changes
There is now an NTSC option for refresh rate. Maybe worth a try.
Hmm. I'll have a look tonight
ahh, maybe just HDMI then
The Garegga core defaults to "Force Scandoubler" or "Scandoubler FX" being on. just need to turn it off and it will fix the behavior you mentioned. Make sure to save settings.
oh I see what happened. it's not that it defaults to that, it's that they probably redid the settings and the old save file has status bits set that now turn that on
I could have sworn Sorg added conf string versioning a while ago, but maybe they didn't bump that
That makes a lot of sense, perfect, I'll plug in the lcd, sort that and get back to losing 👍
Oh cool, good to know! I just thought it was by default because the first time I loaded the new core the same thing happened to me. 🙂
here cuz I saw #share-media
whats up with the new raizing core updates, any like " patch notes " ?
that course select is sick and so are those bullets, ... wondering if those bullets could be pink ...
it crashes on different people's de10s now
and I dunno about batrider/bakraid, but it default activates cheats on garegga that no one ever uses. ever
luckily you can turn it off
oh and it broke my rom hack. and now I'm in ida pro -> ghidra import hell lol
sooo who the fuck updated it
does it update automatically?
i.e. is it in the commit?
atrac/prm0d did. it's in the coinop db
also those bullets you are jumping up and down about are probably because whoever recorded that video is playing type 2 or some regional variant
yeah they said type 2
what in dick is type 2
so teh cheats are what give you course select?
garegga has it normally you just have to dip switch it I think
shminterdasting
ty for your service @vestal wagon - so what is the update actually supposed to do then?
other than brick the core
I guess they improved the video chip, ported to their framework, added cheats
I don't understand what any of this means for a Normy mister user
Wtf is a 9.2 board
And what the fuck is a DV
9.2 revision of the Newer I/O Boards, and Direct Video which is used for people with upscalers.
if the core was working for you before, just turn off the coin op distro for now
I removed all NVRAM files and config files for these cores yesterday, before updating manually to the Coin-Op ones.
And did not have any issues since then.
I finished Battle Garegga & Battle Bakraid earlier today with a MiSTer Pi setup.
24 bit video also.
I haven't updated my mister in a while so it's no big deal
they are implementing a new sdram controller in the coming weeks which will hopefully solve the crashes
If it doesn't actually change anything I don't care cuz I ain't playing Garegga with arcade bullets anyways
PS4 m2 port for me
Need that rank graph too 😁
I just got excited cuz I thought the bullets was like a good hack and possibly one where we could make them actually visible like pink...
But if it's just like little updates or whatever I go back to snooze 😴
Thx for info 👍🏾
That kinda explains the crashes for me. Just enabled the post check in game settings.
I guess it should be the same for the others having crashes. V2.9 Memtest stable @ 143
well maybe n ot
some of their 'features' patch the rom on the fly and it will fail post
so disable everything. no 'special' anything, go into the cheat menu and make sure it is all default
make sure guest characters are disabled
Tried that, but they still fail with everything default. Will just have to wait for an update.
When I try with everything at defaults.
one thing to note is that the 'cheats -> disabled' thing doesn't actually disable them
I don't think an old save file sets any of them
Don't ask how I discovered this - the brain worms are vibrating very loudly tonight.
Anyway, the MRA for Nova 2001 (Hack) references the wrong roms. This is the corrected MRA. Before I put in a PR, can someone confirm that the roms in the mame .220 build are named 1_green.6c and 2_green.6d? Thats what they are in .276
Zakk, pinged you on the side about something else
a mra that only references file names, wow
if you're going to PR it, fix it so it contains the crc
Now we are getting above my pay grade. Looking at other MRAs, it seems like it wants a part and CRC? Or do I just need to put the crc of nova2001.zip after the nova2001h.zip filename?
I was just editing the two rom names because I put nova2001h.zip in my /mame directory
no, it's the crc of each individual rom part. I'm not sure what zip programs will show it
you can also see it in the mame metadata on adb.mameitalia.net
look in the details/xml it lists all the roms with crc there
oh weird, they were renamed
Ok, so the original MRA wants
<part name="2(green).6d"/>```
the zip file in the arcade rom db has `1,green.6c`. The split rom zip has `1_green.6c` and `2_green.6d`
Starting to question life decisions I have made
MRA says 220
the crc has not changed, same rom
mame versions in mras are fantasy
the mame getter just uses most recent, unless there's a known set for what's in the mra
there's way too many versions and old ones tend to...go away
when loading arcade mras, crc is given priority over filename
<rom index="0" zip="nova2001h.zip">
<!-- gfx1 -->
<part name="5.12s"/>
<part name="6.12p"/>
<part name="7.12n"/>
<part name="8.12l"/>
<!-- gfx2 -->
<part name="5.12s"/>
<part name="6.12p"/>
<part name="7.12n"/>
<part name="8.12l"/>
<!-- main cpu -->
<part name="1(green).6c" crc="1a8731b3"/>
<part name="2(green).6d" crc="bc4e442b"/>
<part name="3.6f"/>
<part name="4.6g"/>
<part name="4.6g"/>
<!-- sub cpu -->
<part name="nova2001.clr"/>```
Should I do it for the rest of the roms?
nova2001.zip is still missing 2(green).6d - does that matter?
(.276 merged is also missing that rom - the only place I see it is in the non-merged and (probably) split set)
ahhh. Ok, should I do crcs for everything then?
yeah
4.6g is listed twice ¯_(ツ)_/¯
that's fine
hrm getting a nova2001.clr not found error. checked the crc in the zip and it matches
<part name="nova2001.clr" crc="a2fac5cd"/>
change zip file name to nova2001.zip or I guess if we're being includsive nova2001h.zip|nova2001u.zip|nova2001.zip
Ahh right, good call
Phew. Our national nightmare is over https://github.com/MiSTer-devel/Arcade-NinjaKun_MiSTer/pull/15
now do it for the other 2 mras in that repo 😉
Only because you asked nice
ninjakun mra has crcs, was just the nova 2001 mras
and whatever Raiders5 is?
If we are lucky the Ninja Gaiden core will go public today. Thus Strato Fighter will become available
Yup, public
Hooray! Only Jotego game going public?
3 games. Ninja Gaiden, Tecmo Kinght/Wild Fang, Strato Fighter/Raiga
Don't sleep on Tecmo Knight, just know you can only attack 1 enemy at a time.
Have there been any updates on the raizing cores?
Not yet, I had the exact same error as mike911 on a real de10 nano with sdram 2.9 until I deleted the configs and nvram for the raizing games.
I should mention the problems were with Batrider, Garegga and Bakaraid.
Gonna leave Batrider on for about 4-5 hours here and see if there are errors. Ill report back after that.
You guys should roll back - I am not sure when they will be updated with the new ram controller
I had to roll back and disable coinopcollection in update-all. Will keep checking if they update it.
Attract mode on Batrider was still working for me and did not freeze when i got home. So what 6 hours?
I would say if deleting the configs and NVRAM doesnt work then yeah roll back.
ahh, that is interesting because it crashes on the 2nd attract level (right after the announcer says something)
this has become MemTest 2025
Finally, a reason to live again
not sure if or how this relates to the other trouble
been running garegga and bakraid, donpachi and dangun feveron
no issues (I know they're not all cave)
does it happen in attract mode?
no, for me it’s as soon as the fighter select comes up - two different misters have issue with that
both do bat rider fine
err one does, one crashes in batrider attract mode in the second demo level
default settings except for some h/v adjust
Yeah, I think Zakk said that some of the crashes can be mitigated by blowing up the settings the cores shipped with, but i dunno.
I’m just waiting for the updated controller to be integrated
it wasn't anything that shipped with, it was that there were old save files from the old cores
but that mostly caused some options to be turned on
ahh right
I don’t even see the symbols anymore. It’s just blonde, brunette, Warhawk.
I can do 'slightly more visible' bullets but I'm not sure I can pull off m2 style purple flashing ones
Might help if you make the screen flash every time one of those rockets travels 12 pixels
Sorry, I haven’t followed developments. Why has Battle Garegga stopped working?
Did you run update all?
They recently issued some updates to the raizing cores that have issues on some configs
the rollback cores are pinned here if you want to go back to the old core
Any word on the new ram controller? Seems weird they even rolled out without it. Guess to see what breaks for people where it was working?
I haven't heard anything out of that crew, so I imagine they are working. Not sure about the ram controller but I think they said toaplan updates (and the last few toaplan 2 games) were next
Schematics of star force
https://x.com/maddoka/status/1911262063470743810?t=BWmgun-87sPRG-Xa9zhmDw&s=19
スターフォース回路図
3枚目をアップしました。
これでとりあえず揃いました!
何かのお役に立てればうれしいです。
おかしな部分ありましたらご指摘いただけるとありがたいです。修正してできるだけ正確なものにしていきたいです。
That would be sweet if someone put that on the MiSTer. Fell in love with that game on Arcade Archives despite the shrill shooting sound.
Maybe someone should mention that to Jotego on Git or on his Patreon
He is tagged in that post
ooooo
Hi - not sure if this is the right forum. I’m having an issue with the Arcade cores. After doing update / update_all, a few cores launch (digdug) and some just don’t (1941, commando, contra, dodompachi): all these go on black screen.
#help may be a good place to ask
I just did. Ty
I really hope that Truxton 2/Tatsujin Oh sound issue will be solved. I think this was a known problem for a while.
I prefer to wait for a fix than to play it as it is now.
Todd posted a video of the updated Truxton two core on his blue sky recently. Looks pretty good
nice
Playing some Truxton II (thanks atrac17 and CoinOp Collection) on #MiSTer with my new #NeoGeo joystick and Neo2USB adapter. Works equally well on original Neo Geo hardware too!
Curious what the sound issue was on Truxton 2 in the old core. I played through it a couple times and nothing stood out to me.
Funny, when i was playing it last year, an older version, i think that sound was ok.
Now it's really bad - the explosions sound like wet firecrackers, like a blown out speaker.
I listened on YouTube someone playing original PCB and there's a big difference
I can also hear the music speeding up/slowing down slightly, but that doesn't bother me that much.
Did they make the new source open?
You mean Truxton? I have no idea.
trap released his marx matrix 'unfuck' hack. I'll mra+arcade offset it later tonight
where is it?
PR sent, enjoy 2 frames less mmatrix lag
Thanks very much zakk!
thanks
The link to the daifukkat site does not seem to work?
lol, his readme links to the wrong place
And damn, http only in 2025
Trap has some weird priorities, haha
Merged
Battle Garegga is still broken for me 🙁
Is rolling back to previous version really the only option? Wouldn’t I need to do that every time I run update_all in the future?
no, update all won't replace it until they put out a new release