#Arcades - Shooting Cores
1 messages · Page 2 of 1
didnt do anything
my latest JT core too is without YC support
any idea what i can do ?
ended up figuring the mystery
i had to add vga_mode = svideo
no switch like the one MikeS configured himself
EXA Arcadia Review - Is It Worth The Money? At last I have been able to get my hands on the extremely expensive Neo-Geo style arcade board the EXA Arcadia - which in total costs around $5,000 when paired with a game. (The games are very expensive as well). Thank you again to the patron who let borrow his board for this review. In today's video I...
I think it's a real shame that Japanese developers in general still prefer to develop for consoles and things like this.
So, apparently you have to send this thing in if you want to update the firmware or whatever and I came across this post:
'Anyone have an issue where a game appears fine on the game selection screen but picking it eventually returns you to game selection instead of loading the game? I already sent support an email, but figure I'll ask in case anyone else ran into this. It's the first time I'm trying to run my exA after getting it back from the last round of updates :('
Sounds like a dreadful user experience with too much down time if this is actually the case. I don't get the appeal, but I am curious about the specs, especially after coming across this:
'Comparable in power to the Playstation 4 Pro or Xbox One X game consoles.'
https://primetimeamusements.com/exa-arcadia-all-you-need-to-know/
If anyone actually bought one of these, do tell. This has me morbidly curious.
the exa seems like a sad user experience, but I thought it kind of is in the arena of competing with all that arcade hardware that's subscription based, offering an alternative where you can just pay once (like the old days)
Okay, I have no idea as to how things are arranged in arcades, since I haven't been to a proper one for probably a decade now.
There are people who actually bought these things for private use from what I can see.
yeah there's definitely private buyers of the EXA but I think they sell to operators as well
Yeah there’s a local operator by me that has two exa machines
It’s actually a good idea overall, particularly not having to deal with internet connections and revenue sharing
For private use it seems fine too, but you are paying arcade board price tags
I'm glad exa employs people I know and lets them do stuff they enjoy, but 'arcade board price tags' are way too high for a bunch of arrange modes of 20 year old games
Then don’t buy one
they seem really cool, the only thing that worries me is apparently if the CMOS battery dies the system becomes unbootable, which is fine if it happens now while the company is still operating in its present form and you can just send your box back to get it fixed, but obviously that becomes a future preservation concern
otherwise yeah, I love the idea that people are out there making classic arcade style hardware, even if in reality its just a PC with some DRM baked into it...
I have mostly been playing on PC this past decade, so I already take a dim view to modern consoles for how closed they are.
Where’d you hear about the cmos thing? Google is failing me
EXA Arcadia Review - Is It Worth The Money? At last I have been able to get my hands on the extremely expensive Neo-Geo style arcade board the EXA Arcadia - which in total costs around $5,000 when paired with a game. (The games are very expensive as well). Thank you again to the patron who let borrow his board for this review. In today's video I...
I now realise that was already linked above…
I like the comment from the actual arcade operator
I'm not completely new to shooters but I'm not particularly good so far so I liked this idea of a guide for 1cc completion for beginners. Though i don't think it has a lot of older games on it yet https://youtu.be/uaA_6tjLGso
THE Beginners List! - Save the link, download, enjoy! https://docs.google.com/spreadsheets/d/1MZz8Q_8HdGyh2QU9BX4lNgyVAP9JZxxuy_YYbOLf1CM/edit
Free Bullet Hell Shmup - Blue Wish Resurrection Plus: https://www.vector.co.jp/download/file/winnt/game/fh452584.html
Touhou resources:
https://www.thpatch.net/wiki/Touhou_Patch_Center:Download
https://...
For the arcade cores when assigning buttons does it ask you to input the buttons from left to right as they would appear by default in an arcade or do I need to check them individually somewhere?
it should prompt you for which button is being assigned in each core when you map controls
however, they are not guaranteed to be in any sort of order (left to right) or otherwise
so if you don't just know which button is which in the original arcade then you'll need to check elsewhere
I assumed as much. I just noticed that they were in order for a few I happened to remember what the order was and thought maybe there was some kind of standardisation.
Arcade button layouts vary quite a bit though. Sometimes the stick is even on the right side.
That was due to people building custom cabs or converting old cabs though right? I think every manufacturer had a recommended default set-up. The stick being on the left or right is not something I care about personally.
No, I think some games are just designed around the control scheme.
For example, there was a recent video someone posted here about Buriki One.
The buttons on the left are primarily used for movement.
Then you have the twin stick games.
Since I wasn't raised in an arcade like some people, I've been looking up the button layouts and mapping accordingly on my fight stick to get things as close as possible.
@steel ledge Yep pre-Jamma era games the control layouts varied and were often custom depending on the # of buttons. Some cabinets had two sets of player controls, others just one. Scramble/Super Cobra cabinets had one joystick, but two sets of buttons so you could play left/right handed.
That's very considerate.
Hey all- I'm having a hard time getting Section Z to work on my HDCRT... Got it working fine on flatpanel LEDs etc but not CRT. Can someone please advise? Been looking around online for the solution and can't figure it out. Please let me know if I should post this question elsewhere. Thank you!!
arcade boards are an even worse user experience!
Having experienced neither, I'm going to believe you!
Some of us have whole arcade cabinets in our homes!
I have real arcade cabinets in my house too, all from arcade1up
Those dont count
Konami sound module replacements, not even once
Yes they do, I don't see a "arcade officiator" label on your jacket
Does it have a flatscreen monitor in it?
y/n
y - doesnt count
Ok I can't continue this joke, I give up
Oh no, I saw it and I realized what I was getting myself into
like we were going to go two layers deep
A "Layer Section" if you will
revenge of the nerds laugh
lol
I do own three arcade1up cabs and they make me happy, I got one of them for only $50 cause Walmart was liquidating it
I think I own too many though
BUT, when you're interviewing for a game design position they look authentic in the background and that's like IMMEDIATE nerd points
I had a modular cab that served me well, but Im just an old hasbeen anyway I dont own shit
ooh
all that to say I regret it but it ended up helping me I guess lol
I wish I had a real arcade cabinet
but after owning the arcade1ups in all their fisher price flimsy glory I realized that life isn't for me
so I just need a friend who has an arcade cabinet lol
Yeah, its weirdly violent, like.. the troopa's neck is broken
Nice pull out drawers. One 6 button for Street Fighter/Capcom fighters, one MK3 one with run button for MK games
Power switch in the drawer, molex power connector jack in the back
Ah wow, really awesome, I love seeing that stuff
Cab was only $250 (Only! x.x)
I miss when arcades were still common.
Sometimes a supergun is better though
Then use this little combination, to play VS Castlevania with an NES controller
Man I wish I could cram a couple cabs in my house
Arcades are fun, really sinks into your bank account though 🤣
https://twitter.com/hyp36rmax/status/1605944089517559808?s=20
IREM M92 on and SNK SC19, Capcom MiniCute #MiSTerFPGA #MisterCade #Arcade @wickerwaka
110
I turn up here in 2021 and it seems that everyone and their grandmother has a cabinet. Essentially unheard of up until that point. I think I will always fall into the normie camp though. One consumer CRT is probably the most that I'll ever be able to accommodate.
it's really not that many people, it's a small niche community. pandemic priced out many folks looking to jump in.
what really drew arcade folks into mister was Mistercade and CPS2 Core
Well, price is one thing. Space is another.
Arcade collecting community has been going strong since the 90s
everything used to so damn cheap in early 2000s. I remember buying a SF2 board for $30
they were so common people just used them as a test pattern generator
prices starting climbing around ten years ago, and I thought were getting bad 5 years ago. But post-Covid holy crap has everything shot up in $$
I jumped in during Covid with a Vewlix, Capcom Mini Cute, Neo Geo SC19, Taito Egret II and the more common New Astro City and Blast City. I've heard stories all those were around the $500-$1500. People practically gave them away. Now they are upwards of $2000-$5000
Three of those (Mini Cute, SC19, and Egret II) is the price of a Car or Down payment towards a house in some parts of the US haha
Mr. Do, SF2 Hyper Fighting, and a candy cab, that's the lineup for me. And Centipede for my wife I suppose
one day
Mortal Kombat 2, DK Jr w/ DK, Jr, DK3 on switcher, Eyes, Scramble, Neo Geo 2 Slot, Tempest, Joust, Nintendo Red Tent is my current line-up
Used to have a Blast City but I sold it
Still need a good horizontal cab, would like a Jungle King
MK2 is a beast, would like to sell it but might have to chainsaw it in half to get it out of the basement 😆
MORTAL KOMBAT! I went all out with this collection haha. Got a Sega Panel for candy cabs.
I'd also grab an exa, in all honesty, though literally any of these would require me to have more spending money than I do at the moment
who knew that daycare was expensive, who knew
Same, i'd grab an EXA for shmups
for sure
it's got a good lineup there
Sam Sho V Perfect also has appeal, I love that game a lot
my plan is to get an exa before i need to do daycare
I'm kind of hoping my book sales will help make up the difference
If you use the UK (or World) ROM for Nemesis, instead of the US one, it’s much less shocking. There are still differences, e.g. the volcano erupts for a much shorter time, but there’s none of this “overload of upgrades when you die” nonsense.
See https://tcrf.net/Nemesis_(Arcade): the only things that affect gameplay in nemesisuk are the starting lives and game flow, and those are quite minor.
Done on Normal difficulty on World version.
Played on MiSTer FPGA.
So, I didn't know this until today as I haven't been interested in STGs until recently. There are high level players who use save states to practise.
A lot of detective work seems to have paid off. Vimana and Zero Wing were the reason I worked on the MAME core over 20 years ago. Back then Vimana didn't have sound because of the HD647180 MCU. I think Toaplan made …
Neither Dodonpachi nor ESPrade currently boot for me, up to date cores and the correct ROMs. Any tips?
Dodonpachi works for me but the audio is choppy as hell.
Main issue seems to be if it is in a folder or not. Weird
Anyone know what the difficulty dip switch settings mean for Same! Same! Same! / Fire Shark? The default seems to be set to "B", but there are also A, C, and D settings. Is "B" normal? Does that mean A is easy and C and D are hard and very hard?
BGM 006 Breeze Stage 1 BGM (arcade game music)
#arcadegamemusic
I can dream.
Read somwhere bout Batsugun being in development?...but cant find anything...Wishfull thinking?
for some reason, I tried the cave 68000 core now and it works perfectly on my analog IO through rgb
I dont know what new updates happened but it works great
dont even have to change it to 60hz
Wonder boy in monster land core not working. I think there is a bug in the latest update of the sega system 2 core.
Wonder boy in monster land is not supported on official core of Sega System 1
You need to use the core of blackwine (System 1 & 2)
Does anyone else get scratchy/crackly sound in the Raizing games (Batrider, Batsugun, Bakraid)?
it's not
ok wanted to make sure
Oh sorry, batrider/bakraid and garrega
I thought it was weird they all started with B.
I have some trouble getting sound working with DoDonPachi when enabling direct video. When using scandoubler only sound seems to work perfectly but when enabling direct video I get zero audio, while working in other cores. DoDonPachi is just one core I don't get sound when enabling direct video while for example 19## core all work perfectly.
I get sound in that core using direct video.
Seems to be core dependent, none of the DoDonPachi cores has sound, but all of the 19xx cores have.
And I'm not sure, but I think possibly I can make out some distorted audio very faintly from the speakers.
It's connected through a JVS expander. I will try to connect directly with the Mister to the audio to see if that make a difference.
I'm using a JAMMA expander (both irkenlabs, unless I'm mistaken?). I'd be surprised if that was the problem, though I am regularly surprised. =/
Any update on the IGS PGM dev?
I thought Jotego was the one that was going to work on that? But Capcom CPS3 won a vote from his patreon to do that first. Unless I'm misremembering it. I assume he will work on that after CPS3.
assuming he works on cps3. I'm not sure what approach he decided on regarding all the custom chips
Damn, as cool as SF3 and JoJo are, I would much rather play the more interesting games on PGM
All in good time I hope
Same. PGM has some excellent Cave games.
I think his approach at the moment is “set that aside and work on neo geo pocket for now”
This!
Could play an actual version of KOF98UM, if PGM2 was ever supported
Dunno if pgm2 is doable, but pgm1 should be
Seems like as good an excuse as any to look up the specs
Custom CPU and graphics chip I guess. Not exactly clear what they are based on. 68000 I'd guess but I dont know.
aw yeah
JB sells those? The website doesn't list anything at the moment.
where you based?
Australia. Maybe it was just the way it looked on mobile before, but I see listings now. Just all sold out.
Do the Dangun Feveron/DonPachi/DoDonPachi cores support YC output? They’re the only games I play that don’t seem to output in color on my CRT TV - just trying to see if it’s something on my end or an expected limitation for now
Not all cores support CVBS/SVHS output currently, it is an ongoing project requiring manual changes to every affected core. This can be bypassed with a retrocastle VGA to CVBS/SVHS adapter which is a simple transcoder, and will work with any 15khz output from the Analog I/O. The caveat is that this method produces slightly less optimal picture quality.
gotcha, thanks for the info
Heey any idea of what's missing to have Gi Joe Arcade working ?
Easiest way to remedy this is to download the YC Arcade cores (think you can do this as a toggle in update all and puts it as a separate menu item) then select one of those games from the YC arcade menu, open up the OSD, and change the output to YC
Ok cool I’ll try that out later, thanks
Any plans for a strikers 1945 core?
Psikyo SH2/gen1 cores would be awesome...doubt any1 is working on it tho :/
Id love to see more arcade shmups on MiSTer
Daraku Tenshi would be a nice bonus for such a core as well, though not a shmup :)
Jotego had a Gunbird 2 PCB on his shelf in pic on his patreon a while ago, along with a bunch of other stuff. Doesn't mean he's gonna work on it though. One can hope.
Hah, looks like TGM2 is on the same board, there’s no doubt a small subset of people out there that will go bonkers for that on MiSTer
Yeah it's a good board with a lot of bangers.
psikyo SH2 schematics were extracted, but that board is basically an SH2 + a custom chip. shelved until they can reverse engineer the custom chip
obviously you are of course referring to all the mahjong games and not the psikyo shooters
Well I play mahjong for a living...
no way, that's actually rad! I'll know who to ask for pointers next time I'm trying to beat the minigame in Yakuza/LaD 😆
hmm, appears one of the other reasons he couldn't continue is his GB2 is on loan and he couldn't break it
Gunbird 2 isn't crazy for a pcb, like $350 last i looked.
I'm pretty sure I have one in the pile
same
Looks like Raki is working on a Salamander for his Gx400 core, Hell Yeah!
イカビク
@RCAVictorCo
cycle-accurate YM2151코어랑 68000, Z80, 검증된 GX400 비디오 보드 코어에 기판 2장까지 집에 있는데 올해 내로 코어 완성 못하면 내가 인간이지 오징어 아니다리
Translated from Korean by
cycle-accurate YM2151 core, 68000, Z80, proven GX400 video board core, and up to 2 boards at home.
This is the GitHub the previous post mentions - https://github.com/MiSTer-devel/Arcade-Salamander_MiSTer
Awesome!
Wish Gradius would finish up and head to main
any updates or news on the CORE core?
It seems fine other than YC support from what I’ve played
Jotego released his first game, The Final Round, for his Konami Twin 16 core. Hopefully Gradius II will come out for it soon.
SHOOT THE CORE
Did the raiden cores ever get released?
I didn’t even know they were being worked on
If they did, they were never publically released and included in update_all. At least we have the PS1 ports of Raiden 1 and 2, which are very good.
He's posted very recently about the chips for Raiden, showing a photo of several customs removed from the PCBs.
with the Nemesis core, is there an MRA file floating around for one of the Gradius versions that works with it?
much prefer the difficulty curve for Gradius vs Nemesis
Been trying to find one, and I can only seem to find the two MRAs. Odd.. doesnt seem like it would be terribly hard to make ones for Gradius though considering the merged romset has a subfolder with the needed files
Near as I can tell the core was abandoned while it was still in beta so.. I dunno
the roms aren't interchangeable, gradius has a bigger cpu rom than nemesis
Well, there you go. Bummer.
and without the source to the core, there's no way to know if it is capable of handling it
hopefully the incoming Salamander core can also do gradius
Incoming? Huh. Must be Ace's
nope. RCAVictorCo/ika-musume
weird, I thought their psychic5 core had been put into the official repos but I guess not?
weird, I didn't realize the Nemesis core was literally just an rbf drop, but there you go
hopefully they will release the source eventually
Well, theres an obscure Jaleco game. Neat. I'll be downloading that core
Im.. fairly sure this had a Famicom semi/spiritual sequel
<skeleton_at_computer_meme.png>
Huh, neat little core. I like it's manual H/V refresh rate adjustment option
I wonder why they are keeping them closed? Not like you can really profit off this stuff other than using patreon or somesuch
fingers crossed
I know Konami's hardware is super weird but I'd imagine there's at least most of the same components
Are the Cave shmups doable with the de-10's specs?
which ones?
Later stuff like Mushihimesama
I dunno. maybe. it would really depend on the details of how they use memory and if it is very high bandwidth
that and the fact there's no available sh3 cpu out there. oh and the fact the boards have an fpga on them that handles some of the video operations
Oh man, didn't even know things were that complex
Are all of the dodonpachi variations currently available?
just dodonpachi
Does the hardware vary that much between the different versions?
oh, and donpachi
No wonder people are paying 6 grand for muchi muchi pork boards lmao
yes, DOJ is on effectively PGM hardware, and everything else after that is on cv1k, which is the above referenced hardware
Ah, gotcha
Pgm is probably doable
yeah, I expect that at some point
and then you will all experinence the glory of ddp2
Without going to galloping ghost
A bit of a flight for me
I remember when you could finally emulate ddp2, that was fun. I look forward to PGM support one day with ketsui and ddp2. And some martial masters
I've been hooked on Espgaluda lately and have been checking for PGM core way too often
which arcade darius games can you play on mister?
Right now I think the closest you're going to get are the home ports (e.g. G-Darius on PS1)
Darius 2 on the saturn core. The recent Megadrive port of Darius 1 is extremely close to the arcade as well, sans 3 screens
I really like the Mega Drive port of Darius, they added an easy mode and continues and stuff so you can just pleb your way through
looks and sounds really nice too
its great. the ar seems anamorphic also and as a result it works very well in 16x9 fullscreen: https://youtu.be/0SGoUOMGOGo?si=HygqTb68BiBSvA4w
So lets discuss the elephant in the room here immediately: 16x9 stretch in retro games. Usually I am completely against this, and value sticking with the original aspect ratio. Darius MD is a special instance where I believe the port was intentionally made with 16x9 forced-anamorphic assets.
I have reviewed the game thoroughly in both aspect ...
Darius 1 core, I don’t even know how you’d make it work
I guess however X men inevitably does it
I assume the same way the Darius arcade collection on consoles does it. Simple include the full resolution of the game with black bars on the top and bottom of the screen. Also the same way any of the current arcade cores handle it for non standard resolutions.
This is how it's done on Switch:
maybe
I will say the 2 screen Darius II would be a fun one to do the analog+digital out trick that the game boy 2p cores do
Just uploaded a "hack" I finished that adds arranged music to the Saturn version of Darius 2. I cant link to ROMs here but there is a link in my discord profile to where it can be found.
Wonder how the DDP core fares in this comparison. Didn’t know how terrible everything was aside from the original in MAME. https://youtu.be/1jURSk4JVIQ?si=qtg1kB8Vm0WKIq5A
Dodonpachi is my favorite shmup, I have played it for over a thousand hours at this point. Due to wanting to demonstrate it at AGDQ or Shmupmania in the future, which do not allow emulation :-(, I decided to take an in-depth look at all the commercially released versions of the game and see how they stack up to the superb ShmupArch emulation.
h...
Bees not giving meter in Ps1 or Saturn port.

DDP core seems to be pretty good in general despite some small sound issues
Wonder if anyone has done a side by side
Compared between original PCB and MiSTer FPGA core.
The uploaded video and audio are slightly faster than original 57fps due to 60fps encoded when finalized.
But note that MiSTer had properly played with 57fps. While there are some difference points, those are actually negligible to affect the game play (such as non-controllable scene).
Since ...
Mark did a great review
Dodonpachi MiSTer FPGA Ultimate Review! Is This the Best Way to Play Dodonpachi? The time has finally arrived for the public Dodonpachi MiSTer Release! I have been following this project closely since the very first beta and had even heard whispers about it over a year ago. So the question is, did the MiSTer core do the game justice, or is it an...
Don't forget to checkout the trainer too: https://github.com/originalgrego/ddonpachj-trainer
I was just watching this one last night. Didn’t realize he had that up until after I sent the message lol.
His spreadsheet of input latency has been a good reference
Ah, good info thanks for linking those
From September 25th through October 2nd, Steam SHMUP Fest will have an entire week full of discounts and demos celebrating shoot 'em ups, twin-stick shooters, and bullet hell games.
We're not talking first person shooters here: inspired by the chaos of old arcade shooters, these games feature power-ups, lots of enemies, and more bullets than ca...
In case anyone plays on steam deck or pc
Ooh, nice
If anyone comes here looking solution to an issue where Battle Garegga and Battle Bakraid fail to start with ROM#0 Bad ~90% of the time:
Try unplugging several USB devices before loading the game... I tried a lot of other things, but this was what fixed the issue on my end.
I'm guessing it's the 2A power supply not being able to handle the power draw while loading the ROM, but not 100% sure.
I only have a WiFi usb accessory plugged-in, I’m using a Meanwell 20w 5v 4a power supply, and my ram runs without fail at 148Mhz.
Every other core works perfectly for me. The issue is with the core’s programming, not hardware.
But either way I appreciate your optimistic post @minor wagon and I’m glad you found a workaround to circumvent the core’s deficiencies.
Anyone know why the Github repo for the Raizing cores isn't up anymore?
https://github.com/MiSTer-devel/Arcade-Raizing_MiSTer 404s 
Oh, does that mean they dont come down on update all anymore?
I'm guessing the cores are moving to coinop collection, but I think that's available in update_all right?
also as far as I can tell the cores weren't updated with fixes or anything, it's just restructuring
Since we have some cave gen 1 games already done is esp rade possible?
Oh wait, nullobject did it already. Totally missed that.
Dang, now I got something to play tonight.
Is PGM2 much more advanced tha PGM1?
yes
For CPU part PGM is a 68000 PGM2 is ARM cpu named (IGS036)
Looks like it varies too, I guess.
PGM1 is 20Mhz (68K)
PGM2 is 100Mhz (IGS036) according to Mame
so it is huge difference just for CPU part
Alas. But I wouldn't complain at all about a core that ran Demon Front ^_^
Excellent game. Metal Slug-level graphics and a very enjoyable run and gunner
Not Dead... (yet) ;)
Happy to announce the
RC.1 of Nemesis #MiSTerFPGA core (source included!)
Corrected audio and updated to latest framework.
it should sound great now.
Enable unofficial in Update-all or download manually here:
https://t.co/RQov3wxniK
Well that’s exciting! Shame it’s not part of the official repository.
yes ... but we cannot force people
and it is great the souce is opened now and the project could be taking by another person if the dev not working anymore on it
Woke up to an email from GitHub saying that was updated. Hooray!
That’s a weird alarm clock. 
If they’d push more updates out to Konami shooters maybe I wouldn’t be late to work every day.
Can’t remember if I ever asked this…but do you think later Cave games like Muchi Muchi Pork and Pink Sweets could ever see a core on MiSTer?
if those are CV1000 games then the answer is "probably not"
IIRC that hardware itself uses an FPGA for video
and a SH3 CPU at too high a clock speed
#saturn-chat message
Sir, this is a MiSTer FPGA retro game discord. Not a restaurant.
Is the phelios core being developed by someone?
Me too, I played it back in the day 🙂
Is that on the same board as Splatterhouse that Jotego is developing?
Hmmm, I guess not
I guess Phelios is system 2
Not arcade, but we're playing a shooting game in the current #game-challenge if anyone's interested!
Zanac Neo by Compile, on PS1
we'll get Dragon Spirit and Galaga 88 out of it at least
Both fun games.
If you play the World version, sometimes also know as UK, it’s much closer to Gradius. See details here: https://tcrf.net/Nemesis_(Arcade)
So what arcade cores actually have light gun support?
I've been trying to google it, and can't seem to find any sort of list.
I don’t think there are any light gun arcade cores. Would be nice if there was though. I’d love an operation wolf core.
Update to the Cave core? Can someone explain in english what those changes actually do? 😅
mostly changes so composite/svideo work
It made it so the Cave core now works on my moody Philips CRT which I am using for a tate display via component.
I'm wondering why a similar fix isn't used for all the cores that have sync issues on some crts?
Will the core now work with direct video?
because there's no singular 'sync issue'. a variety of things can cause it and in this case it was maybe one or two particular things
We're currently playing Einhänder on PS1 for a #game-challenge if any shooter fans are interested. Single credit score challenge on normal difficulty
yes, I would really like this; PS2 only version is a bit fiddlesome
I’m getting some weird graphical corruption followed by slowdown on the “In the hunt” arcade core. Is this a known issue?
By slowdown, I mean like really slow - 1fps
Ah, nevermind. The tried and tested power cycle did the job. (Odd that a cold reboot didn’t fix it. Oh well…)
Is Carnival by Sega considered a SHMUP? Because I would love the arcade core to be playable on the MiSTer, my father and mother used to play the Colecovision port back in the day, and I would like to check out the original arcade version.
ZANAC COMPILE 1986年
ZANAC(ザナック)より、全曲アレンジです(未使用曲は含みません)。過去作を全て再調整してまとめました。STGの中でも最も好きなゲームの1つです。一度でもアレンジしてみたいと思ってDTMを始めるきっかけとなりました。もう何パターン作成したのかわかりません。
※未調整バージョンはニコ動にあります。
I have a WIP core that includes Carnival but it's not quite done and life got in the way 🫤. Carnival itself is the most finished game on the core though so maybe I'll try and find some time this holiday to just tidy it up and get at least that game out!
Awesome, maybe my mother and father can enjoy it, if they want. They aren't really much gamers anymore though
Playing Galaga '88/'90 for the current #game-challenge for anyone interested. Love this one- such a great evolution of the original
Yeah I only discovered it about 10 years ago and now I love it. Such a fun greatest hits type of game
I have a soft spot for games that let you damage pixels or individual voxels on an object.
That boss fight tickled the shit out of me.
Anyone had any issues with Armed Police Batrider ? Everything else seems stable on my mister but this core seems to crash pretty consistently
- rom i should say, battle garegga works ok
Tell us more
How do you recreate it?
those cores sometimes seem oddly sensitive to sdram
Yeah sorry, a little vague ... either just by adding credits > choosing 'select team' in the main menu it'll either show a stack dump (in the font of the rom) or reset back to the ram check
or just letting it sit there for a bit after loading the rom and it'll reset / show stack dump
So it's not a subtle crash, basically just by trying to play the game
yeah fair enough. I did try an sdram test for what it's worth, and no issues, but I guess it's something more subtle than that
That core is problematic when it comes to SDRAM. We have lots of people come in and have problems with it even if their ram works perfectly fine. I’ve never been able to get the core to work reliably for myself.
I suggest filing a GitHub issue if you have the means.
Ok thanks, will do
Hi folks can someone tell me what rbf does hotdog storm work with ? The last rbf it doesnt load for me thanks.
I think the rbf is locked behind patreon
the code is in the repo but there was never a release that contained it
it's also like 1.5 years behind on sys updates, but looking at the template repo I think the only relevant changes there would be YC stuff
and mike put a pull request in for it a few months ago
Who’s working on hot dog storm? Also why is it called hot dog storm?
lol this logo
Who puts lettuce in their hot dog??!
Does it come down as part of update_all?
Hotdog hotdog hotdiggity-dog!!
Nullobject was working on hotdog storm on his cave core.
there’s a joke in there somewhere lol
Any new on toaplan v2 and Batsugun? Yes i know I can run it on the saturn core.
I need Batsugun
Anyone think Namco NB-1 would be possible on MiSTer?
Never played Nebulas Ray, but it looks pretty darn cool🤩
And of course having Point Blank running would be amazing. PS1 version is of course a good alternative, but it’s just not quite the same😅
Not sure. It does use a 68EC020 @ 24.192MHz....
there are other cores that can handle a CPU like that but... it's all the other chips I'm unsure of
Sound CPU: Namco C75 (M37702 based 16-bit) @ 16.128 MHz
Sound chip: Namco C352 32 channel 42KHz stereo supported 8-bit linear and 8-bit muLaw PCM - 4 channel output
Secondary CPU's : C329 + C137
Custom Graphics Chips : GFX:123,145,156,C116 - Motion Objects:C355,187,C347
Sound CPU : C351
Control Chip : C160
Board composition : Additional "gun" interface board is used on shooting games (seen on 2nd PCB picture)```
Did the Cave Hotdog Storm core ever see a release? It seems to be stuck behind a patreon paywall in beta. Anyone have it? Is that correct?
The code is open
The code can be compiled and you will be able to olay it
Does anyone know if there's a place in internet where I can get the full Arcade Cabinet Arts to download ? I'd like to make to recreate some but in order to do so I need the original arts (controller panel art , marquee artwork , arcade cabinet sides art , arcade bezels etc)
https://youtu.be/eyzJJGmGjsQ?si=ctAKyJHCRHUTKbUh. Do you guys think this mod is worth buying and do you think this works with MiSTer Arcade games if it has the PC mod.
Use the Capcom Home Arcade Stick on the Nintendo Switch, PC or PlayStation 4 with this DIY mod kit. Still able to use the stick as normal, but now you can use it at a 2 player controller on other consoles!
Switch Kit Available here: https://ebay.to/2YBnIYF
PS4 Kit Available here: https://ebay.to/3jdR2fv
Recommended Amazon Products list: https...
if it works as a pc directinput or xinput device should be good. Havent tried it personally though so YMMV!
scratch that, may need a mod kit to work on other platforms as individual sticks? https://youtu.be/G0f0mZRiVBs?si=I1uGcNyg7cOhFSke
A short video of test footage showing a Capcom Home Arcade (with Bluetooth controller mod from IntecGaming) working as a 2-player controller on the MiSTer fpga platform.
The MiSTer recognises the Capcom Home Arcade as two separate pro controllers. Simply pair them both to the MiSTer (I used a cheap generic Bluetooth adapter), remap the buttons,...
Thanks! Did't stumble on this video myself. Now I need to find a affordable mod kit. 😄
Salamander alpha core released. Check my patreon post.
Playable, no graphic glitch(maybe), but no sound.
Good progress. Hope he is working with an updated framework
What’s his patreon?
Exciting!
Gracias
God I love shmups and MiSTer makes lovin' easy
Salamander core alpha 2 demo
First time using my die-shot based YM2151 core, IKAOPM! I used the VLM5030 core from Devsaurus for the voice synthesizer.
Seems like it’s in a great state. Please join their Patreon if y’all can, otherwise it’ll show up on the official repo very soon. 🥳
Can't wait to salamand!
Do we know if that core will also work with Life Force?
I think it is the goal see the subtitle of the repo
https://github.com/MiSTer-devel/Arcade-Salamander_MiSTer
Yeah I just subbed when they announced the first alpha, had no idea they had a patreon though I’ve seen a ton of their various research posts.
unfortunately they now have to reverse a video chip so it might be a while
Hey zakk hows Air Gallet coming along?
For Salamander? Yet another chip to unearth?
Salamander core NOTICE:
I received a report today from a software specialist who follows me, and there's an obvious bug in the sprite engine now.
The cause is in one of the custom chips, and I have to decap the working chip to fix it. It'll be a while before a full release.
Gosh. That's bad news. But I guess that other games might profit from those findings. Which makes it good news somewhat.
Pretty damn cool experts like that come out of the woodwork and really help improve cores
Alpha 3 is out for Salamander.
🤔
Not to be a jerk, but I'm seeing JTFRAME's SDRAM controller in the source code for Salamander. I thought that was not allowed?
That aside, I am curious as to which of the sprite ICs is buggy.
there are plenty of things that use jtX components in mister cores
I mean, I do use his fractional dividers and DC removal thing as a makeshift high-pass filter for audio, though I recall the SDRAM controller being a point of contention in the past.
I'm looking for more vertical shooters that were made for horizontal view. Mars Matrix, 1944, and Giga Wing are my current examples.
Those 3D ones for Saturn maybe
I forget the names.. lots of locking etc
Raystorm
Any NeoGeo shooter will be for a hori screen, they didn't make any vert.
which ones are playable on MiSTer? I have several PS1 and Saturn games in my rotation but they are TATE ports.
RayStorm and RayCrisis are already in my list as well.
Soukyugurentai, Xevious 3D, Guardian Force, Radiant Silvergun, Night Raid, Stahlfeder, Time Bokan, Two Ten Kaku, Blast Wind.
Twinbee Yahhoo is playable on the PSX (and possibly the Saturn) core. Another verizontal game.
Glad the dude is being honest with himself and taking a step back. Also real considerate of him taking down his Patreon too. Good guy, hope he does well.
Good for him, his Cave cores are a wonderful addition to the mister library
What is dead can never die, friends
I thought the Cave cores were finished?
they're still kinda rough, last I checked dodonpachi has some sound sadness
Interesting. Now if only we could get PGM!
Damn, that’s really cool of Jotego - especially not wanting to tread on nullobject’s toes with this.
Jotego seems like real good people
oh, so we're just gonna randomly delete the one in the mister repo then?
I don’t see why we would. I guess if the Jotego revision ends up being an actual improvement, then people might drift towards that - but I guess they can coexist, right?
not without confusion
Clearly Jotego feels he can add some benefit, and it’s his prerogative as to whether he’d rather fork or contribute to the existing repo. Given his usual workflow, I suspect forking and moving to his own framework is what would happen - with the associated pros and cons
Probably not - but that’s open source for ya, right?
The one big happy family with everything in the same GitHub org probably wouldn’t last forever, while ever people are involved.
also you know temper your expectations because he has whatever backlog he's working through
For sure
But I also don’t know the core well enough to know what the current “issues” are
this year gradius 2 for sure
I kinda like the 'now that you aren't working on this I'm gonna rewrite it without using that weird language you used'
to be fair from digging around in that core I don't like chisel either
Although, given his backlog, I don’t quite get “calling dibs” on this
Just below that screenshot I said he should reach out to you because your air gallet work might be on the existing core
oh that's turned into a stupid adventure
You put your socks back on in disgust?
it had all the components for agallet sound due to hotdog storm support already there. but come to find out if you do the 8mhz clock required for agallet the processor randomly gets delayed reads from progrom and falls over in mysterious ways
and the core uses a custom sdram controller written in chisel sooooooo
although it probably wouldn't be too hard to swap it out
CPS3 when
I wonder if the old versions would just go into alternate versions or whatever
they'll probably just get deleted. honestly the chisel thing pretty much assures it will no longer be maintained unless someone comes along who randomly wants to do chisel
I hope that Rikas work on Salamander/Life Force will lead to future Nemesis and Twin Bee cores (fingers 🤞)
CV1000 doesn't seem to be on anybody's roadmap. Not even for the MARS Team. Perhaps simply not doable. Which is sad. I recently read a Twitter post on that.
I thought CV1000 was going to be tough due to lack of info
Might be the reason for this lack of interest. A lack of knowledge. The demanding thing is that this board contains some kind of FPGA by itself. Which probably leads to more questions than answers.
Ah right I think I read that as well. Can’t exactly go all furtek on an FPGA and learn anything about undocumented functionality. You’d need a wickerwaka style approach.
Maybe that could be a hybrid core with emulation on the arm side and the CV1000 FPGA calls just translated on the fly to verilog?
I would think you don’t simulate the fpga just what it’s simulating which you first have to suss out through writing a lot of test code but maybe not, I’m not a core dev, I’m a core addict looking to score
A possible future CV1000 core on MARS would be more motivation to buy it than any DV/NAOMI/Atomiswave core (if that is doable at all)
Given the prospective author seems to be mired in 3DO ode woes and drama I wouldn’t bank on DC/NAOMI/Atomiswave for a long time
Nemesis is already a thing on MiSTer; it's the same base hardware on the video side of things.
Although I don't think it's an official core.
correct
have they even been keeping up with framework updates?
Nope
It is heavly integrated using jtframework
But I told them to look into officially releasing it. Even if it is through jtcore repo.
Source code is here btw: https://github.com/GX400-Friends/gx400-src
I didn't know about this
Thanks for trying to make/keep all this stuff available and updated for cores outside the official repos. You seem to bridge a lot of groups to try and make that happen. Appreciate it!
I wish Jotego didn't deviate his cores from the official MiSTer framework. Things would be so much simpler. Oh well.
It's the question which framework is saner. All official cores switching to the JT framework would be the other option. But having them separate is a bad thing of course.
JT also supports more than mister
The only annoyance I have is the logo overlaid on the menu
Didn't use to be there
Maybe I need to purchase the beta access again?
I find the whole build system slightly impenetrable at times, esp when it starts pulling in components across cores
it's there with beta access too
it's been there years as best I can remember
It does support the framework but has like one additional thing db15
Do the Toaplan cores work with the new 24 bit boards?
No, cause the framework are not updated on those cores
I guessed it. Thus HDMI only
Wonderboy in Monsterland is another case when a developer started a project in privat and just quit. I hope that Gradius goes another route.
Ah yeah you’re right.
I keep forgetting about that
Thanks for pointing that out
is this possible?
https://wiki.arcadeotaku.com/w/CAVE_CV1000
probably not
I should have googled it. Google linked me to the Cave 68000 thread.
fpga as a blitter/gpu, sh3 cpu @133Mhz. I dunno maybe it could be some miracle core but I don't know the memory speeds etc
133! Jeez
I just released Salamander beta 2 on my patreon page. This version fixes a bug in K005292. Salamander enables the interlaced mode of the video timing generator, which is the cause of the shaking video. I released a fully synchronous model of K005292 for an FPGA(not a CPLD!).
Looks like we are about to find out...
I love these kind of developments!
Thanks for the update!
Am I reading that correctly? CV1000 core for MiSTer?
Hey folks, does anybody know if the changes to archive.org effect the initial “update_all” install of the arcade cores?
the rom downloading thing is fixed
Thanks
Exciting news but cave may go after them, they've always been really iffy about cv1000 and it's support outside of their arcade boards. I remember it got pulled from mame a long time ago. Has that changed?
That has changed since.
Just two games are forbidden on MAME now, as they are exploited by EXA (Shoutime) : Akai Katana and DoDonPachi Sai-Dai-Ou-Jou.
But as the games were supported on previous versions, there are some unofficial builds with those 2 games supported once more.
Gotcha, thanks for the info
Why would they be forbidden?
SDOJ's still making money for exA-Arcadia
Original release was 2012, but it was re-released for exA-Arcadia November 2020
exa technically has like a lot of new versions of older games
that's pretty much their whole business
(expensive) arcade exclusive updates
Shaddy story once more.
Shoutime used to work with MAME but began also to collect rare and one-of-a-kind protos without sharing them.
As he wanted to create his company for reselling them after some time and some development.
That was the creation of the ExA-Arcadia system.
Presently, he is trying to sell a newer version of Breakers (Neo Geo), coming from the Chicago proto.
Long story short.
I find the Arcana Heart Love Max Six Stars Extend situation frustating. PC version will likely never be fixed.
Hmm. On Twitter Jotego hinted at a new core for Friday. I guess that it is not Circus Charly bc that should already be released. I hope that it is Detana!! Twin Bee, Trigon (TMNT2 style PCBs) or Thunder Cross II (TMNT style) bc those should be close to the stuff he works on recently.
He tweets about Avengers (Capcom) this weekend
Aah, yes, I saw the git commits already. My bad. There goes my hope...
What’s the latest Jotego cores to go public?
Neo Geo Pocket.
Wait what, it’s public??
Ohhhh, not the NGPC
I don’t have a Patreon account so I can’t see his posts there
He's also a bit of an asshole!
shoutime has always been a bit of a dick, but he's at least consistent about it. I've known him for decades, we used to hang on IRC back when he still used his old nick. He does his thing, and if you agree with it he's a great guy. If you don't like what his thing is, well. He ain't changing for you.
Circus Charlie was the last core to go public. And I guess Splatterhouse before that.
Awesome, thank you! You’re now my Jotego guy. @gloomy hearth you’re relieved of duty. Thank you for your services! 🫡
We will see if Avengers (Capcom) will go public tomorrow or just to beta. I guess public because the core itself is public already
https://www.retrorgb.com/mister-fpga-news-twinbee-salamander-super-cassette-vision-more.html Twin Bee from Raki in a month time?
https://youtu.be/AAXJFZAGIkE
Salamander
Beta 2 for the Salamander core has been released by developer Raki. This version fixes a bug in the video timing generator that was causing shaking video.
Post : https://twitter.com/RCAVictorCo/status/1834117542966952127
Raki support page: https://ww
probably. it's close enough to salamander. it's just that Raki has like 5 million simultaneous projects going on so who knows
like almost immediately after saying that they started doing a bunch of research for cv1k
TwinBee is a Bubble System game, which would make its hardware more in line with Gradius.
I'd love CV1K for the Cave games. But that is a long term project and it is unclear if it is feasible on any current FPGA. I'd rather want him to work on the IGS board which seems much more within reach of the MiSTer specs. But we will have to wait and see, I guess.
SH3 is like a souped up SH2 like the Saturn one. And if a wrapper can be be written on the ARM side of things to translate the FPGA instructuons into Verilog calls it might be possible. but who knows...
SH3 is also used on KonamiGX but with smaller speed of the CPU
maybe a lot of custom chips on the board also
I really doubt there is a need for some sort of ARM side wrapper
Do you think that the FPGA calls can be sent to the Cyclone V without wrapping them?
it wouldn't work by 'wrapping' them in the ARM side anyways
the behavior of that fpga is pretty well known at this point, you can just implement it
Implementing the FPGA in FPGA?
That's why I wanted to help partially on the Saturn core, on the SCSP (indirectly for the SH2 as the chips are working together).
Working on a SH3 from the SH2 is much easier than doing it from scratch.
Nice didn’t know the fpga behavior bits were known. I think it’s great he’s researching it even if it doesn’t work out because the cost on those boards is too stupid so an FPGA version at some point will be a boon
Plus he seems like more of a researcher than a delivery guy so more in his wheel house. Though we should get salamander fully done in November it seems like.
atrac17 retweeted someone's post to show off a private Gunbird PCB. That made me remember that there's still no single FPGA adaption of a Psikyo PCB. The Saturn core improved the situation a lot bc there is at least Gunbird, Tengai (SA II), Strikers 1945 I+2 (the last one better played on PSX), Sol Divide available there. One Gunbird II board seems to be available to Jotego because he put it on a list of potential future core. That work might lead to a Dragon Blaze core at some point in the future. I miss Samurai Aces the most. No ports in the 90 to home consoles and no fpga/verilog conversion in sight at all.
Psikyo SH2, my beloved...
jotego did the schematics for psikyo sh2, didn't implement it because that board is basically an sh2 + a big custom chip
so the custom needs the furrtek treatment
I know the SH2 has a lot of good STGs but y'all know what the crowd really wants
@warped fable The first one can be played as a conversion to PSX already. Just to let you know.
The MarsFPGA Twitter Account teased Metal Black (Taito F1). I would rather prefer to have the F3 board since Gekirindan is a lackluster Saturn port and Grid Seeker was not ported to home consoles at all back then. I don't know if Metal Black will be Mars or pocket only and if it will come to MiSTer at all. But just to let you know.
I'm aware, though the first and second are different enough. I'm fortunate to have a PCB of 2 at least. I really want an F3 core since there's a few games I don't own and I'm not spending the money on those rofl
Anyone working on / interested in working on a Tutankham arcade core? It's one of my favorite arcade games of all time that has spotty emulation on anything but a relatively modern pc...
I would so love to see this done.
I've just read at the FPGAming Discord that Mazamars (who did the Analogue Pocket Amiga core) has been working on a Star Wars vector arcade core for the Pocket! Let's hope it will be ported to MiSTer.
That’s super cool!
It’s neat but vector games are kind of disappointing on modern displays. Just played Star Wars at a barcade a few weeks ago, I’ll always play vector games when I see them since it’s such a different experience vs emulation
Agreed. But there's also someone who has made a MiSTer VGA to Oscilloscope adapter, which would be cool to use in combination with a Star Wars core.
No colour obviously though. I still hope to see one IRL one day.
Oh yeah good point
He did that for vectrex but an even cooler thing would be to use a vectrex as a display for other vector cores like Star Wars. Though I guess the vectrex home brew / arcade conversions might already cover that (no idea on accuracy though)
The PiTrex (which I have) can't handle all the detail of all the vector games (Star Wars being one of them). Though someone was working on a WiFi solution, where the game is emulated on a PC. Would be cool if that worked.
I wonder if vectrex can be pure display then and the core could drive it, would be cool
I mean I’m sure it could it’s just how much hardware does it take to adapt
That is the case with the PiTrex, the CPU is halted, the PiTrex drives the display directly and receives input from the Vectrex. It is really cool tech.
So maybe the same thing could be done but mister driving. Neat
I got a Zero 2 and asked the developers if it would be supported. They had massive trouble using multiple cores and in the end it is not faster than the Zero 1 sadly.
I think it could be indeed replaced by the MiSTer handling the emulation.
I don't even understand how color vector CRTs work
There aren't red green and blue electrons 😭
Oh wait it's the angle through the mask
Nevermind!
It's still rather magical to me how it works on any CRT.
Wrong channel however.
Every channel deserves crt talk
I still don't quite grasp it to be honest
How do they put the right phosphors in the right spots
Do they have a paint gun where each electron gun is
Or is the mask very very carefully positioned
But the damn rays aren't parallel
The only difference from raster is the fact it can draw at arbitrary XY instead of only the normal pattern. Oh you mean how do they angle the guns when converged to filter through the mask to the correct phosphor color?
Yes that
The illustrations are always ludicrously handwavey
I guess it is a regular enough pattern of dots
But the screen is flattish
So the projection is off
I suppose that explains why most tubes were 90° or 100°
I have no idea how the guns are angled or how they figure that out or how it’s so precise
Like even when you mess with convergence rings you move a color around so I guess the gun is always at some angle to the mask that it hits the right strip of phosphor
But it may as well be magic
Yeah it's geometric I guess
It just can't hit the wrong dots unless the mask moves
But jeez the triads near the edge of the screen must be wider apart, right?
Due to the angle
Blows my mind
Or maybe the electron rays aren't reasonably approximated with straight lines at sll
They're particles with mass and get deflected
Let's just say it's a magic tube
Yeah electrons bent around by magnets + some kind of mask filter magic
Anyone subbed to raki for the salamander beta?
Just waiting for that F3 core...had to settle on the Saturn version
Saturn is a great port of Darius Gaiden though. Nothing to complain about.
It's got a little slowdown in some places so it's a bit easier
Better than the PS1 port 🤣
This is another one that I have a PCB (cart) of so I'm used to the feel of that version personally
Jotego added schematics for Tekhan World Cup to his git account today. I am not too sure if that is the main target (random soccer game even if that is the root of Microprose Soccer and Sensible Soccer), maybe that schematics can lead to implementing Star Force (Arcade version) in the long term which is certainly a big arcade classic that had a great impact on the caravan shooting history. https://github.com/jotego/jtcores/commit/deb02a627834dc6a397680604999e056a0474c77
I can be wrong though, I am not soo sure if those boards are really close or related.
they're completely different
actually wait, maybe not. one of them uses a nec chip, but that's just some z80 clone
so maybe closer than I initially thought
eh different sound chips
Seems like November could bring to us not only Life Force but also TwinBee
Two classics who were sorely missing
Maybe Gradius can be "mainlined" as well...
nice
gradius has other devs tho
I know. But it's open source thus those efforts can maybe combined somehow
These Konami GX boards should be close. Maybe that announcement could be of interest as well:
GP9001 is aToaplan 2 chip. Any findings there might move Dogyuun, V-V (Grindstormer) and Batsugun closer to a potential release. Those are the last Toaplan treasures missing. An alpha core for TwinBee should be close at least.
there's already a GP9001 implementation, just not from silicon reversing. I'm not sure that's holding up those other games
I am not sure either. But any findings from decapping are certainly welcome.
there's also the additional hurdle that the primary devs of the toaplan stuff appear to have sold all their misters, so....
I am pretty confident that we will see further releases. The last one was 3 months ago. We will see. It's open source after all.
The potential for more Toaplan arcade cores has got me interested.
I love it when a toaplan comes together
some NEC cpu used for those games I think that doesn't exist on FPGA
Toa is short for loo in swedish
So that company probably has a well thought out restroom complex
oh neat, I think raki is about to release salamander. uploaded the rbf+mras 30 minutes ago
I look forward to no one being able to get it to work
and wiki update
Yeah
I have the betas running. Excited to get the final
It should be noted that during the boss fight, sprites do sometimes disappear on the real PCB, mostly in the score display, though this sounds like a case where too many of them are disappearing.
wtf why is my autoupdate struggling with those? takes ages
Archive issues, it’ll eventually go through
I just got the European version D working. Did anybody have success with the Life Force versions?
I got Life Force (US) working. Life Force (Japan) doesn't seem to work right on my end. Salamander (version D) works for me, but Salamander (version J) does not.
The MRA is pointed at the wrong roms (they are looking for non merged rather than merged). The fix is ready to be merged, just waiting on Raki.
Well that was an easy enough fix on my own. Just modified the mra myself and they all work perfect now. Thanks!
I've always liked Life Force (Japan), because it uses the Gradius style power up system. Which the NES port also uses.
Thanks for doing that PR
wasn't me, it was @restive spade
I'm just stealing tech support valor
Thanks for telling me that Toya did it and thanks to Toya for doing it
Toya is always working to make our arcade experience better. Thanks Toya
Zakk too, the unsung heroes of fixing other peoples bullshit 😜
Robby make up a heros ballad for them. Maybe just recycle the monkey song
Big ➕1️⃣
Good, sorg merged my pr for Salamander
So if you have merged set, it will launch now
Arcade organizer is updated
Awesome, thank you so much!
Is merged better than non merged?
You have the urge to merge.
Yes. It combines all sets into one
No need to have multiple
Gridiron, Tee'd off, Tehkan World Cup are the possible games for the new Jotego core. Thus no Star Force and no other STG: https://github.com/jotego/jtcores/blob/595fc68dec4b1b55600b5c99ba26d4292864f392/cores/wc/cfg/mame2mra.toml
Any new games gone public?
No, not yet. I guess that the Sega 18 core depends on some fixes for VDP synchronization (Jotego waiting for faster EEPROM to experiment with that) and the Sunset Riders core waits for the decapping results from Furrtek. wrestling superstars and X-Men are rather new).
The others are relatively new. I guess that the next public core will be Midnight Resistance for the Pocket. The last one missing.
Simpsons and Parodius got fixes and should be pretty perfect now.
Thanks for the update dude
(not so good) TwinBee news
Hopefully they can get through it, twinbee is dandy
Don't really understand why TwinBee is different to Salamander in this regard. But obviously it is.
I would love to have Detana! TwinBee at some point as a separate MiSTer core as well. I know that I can play that on Saturn and PSX but both versions are not in proper TATE sadly.
Arcade hardware be that way
I'm not surprised. Konami arcade boards are kind of infamous for their "mix and match" approach to the hardware, which for emulation developers forces them to do a per-game approach.
There's a few platforms that are like that IIRC. The Taito F2 and B system are almost identical but use some different graphic chips, the F2 uses different sprite generation chips depending on the game, the B system uses different audio chips depending on the game...
New update for Salamander/Life Force
I hope that a future PGM core will be feasible. A 68k core at 20 MHz. I wonder why nobody tried to tackle that.
Ok, shmup fans please educate me. Which is better, Life Force or Salamander?
Salamander, as I can choose my options.
The Japanese Life Force is the latest revision of the game. Kind of a "final cut". It has the "Gradius" style control system in contrast to the original Salamander one which is simpler but offers less control.
Ohhhh that’s neat
They’re both worth playing of course but I was trying to decide which one to stick in my favorites list
@rustic radish, any clue, why I cannot post in the Saturn channel anymore?
Maybe you got kicked accidentally, the channel is probably full
I’m on mobile so I can’t kick someone else for you, maybe @fossil obsidian can?
NES Life Force! 
I'm only partially kidding honestly.
Life Force, specifically the Japanese version, plays differently due to the Gradius power-up system (the US version is a lazy edit of Salamander that also loses a lot of stereo panning, for whatever reason) while having some stages with altered enemy patterns. That said, Life Force has 3 new songs for stages 2, 4 and 5 and fixes up the low volume of existing tracks that are carried over from Salamander (albeit at the expense of additional crunch on the real PCB because of Konami's typically shit selection of op-amps). That said, Life Force could be considered the easier game because of the Lord British, player 2's ship, having reordered power-ups which makes it easier to max out the ship's firepower.
It's a toss-up as to which could be considered better, all in all.
Dude, amazing answer. Thank you!
Reminds me that I need to wire up a second controller port on my Supergun so I can control the Lord British when playing Life Force on the real PCB. 😛
On a side-note, I hope Raki doesn't mind if, at some point, I make a pull request to add audio filtering and mimic the audio path on the analog side, phase inversion included (I bring this up due to the rather cold reception to Nemesis on this server when the first beta was released, and provided Raki hasn't already added filtering). The current build of the core looks to lack any filtering on the audio side.
Great summary!
I thought people didn’t like nemesis because the core is closed source
Or am I confusing it with something else
It’s not closed source
now
You probably do
I think it was mostly 1) people wanted JP gradius and 2) for a while it wasn't being updated with framework changes
It uses jtframe
And an old version of it that is
I asked one of the developers to include it in the JTCore repo since including it in the mister devel will require them to sort out the structure
Oh cool I wasn’t bothering with it because I thought it was closed source and never finished but it’s just not part of any of the usual distribution?
Also including it in the jt repo will keep the core maintained regularly
It is, unofficial distribution
Oh ha I think I always have that disabled
So that just has nemesis and zx spectrum 48k? Interesting
Perhaps there would be some way to merge Nemesis with Salamander and add flags in the MRAs to reconfigure the core accordingly?
The video hardware is identical, though the memory map and audio hardware differ.
probably possible, but I'm not sure if Raki is interested in something like that. although I haven't looked at how much resources he's used for just salamander
If there are enough, I think the GX400-based games should share a common core, but ultimately, that's his call to make.
I might run a test compile this weekend just to check if the idea is actually feasible.
how different is twinbee again?
That's a Bubble System game and also has a ROM version sharing the same PCB as the ROM version of Gradius.
Another completely different memory map including shared RAM between the Z80 and 68000.
One thing with Bubble System games and their ROM versions is once one game is done, the rest will work with the same core without fussing with core reconfiguration via MRA flagging.
Which is what I do with Iron Horse and Jackal to change the way the core behaves depending on whether original or bootleg ROMs are loaded.
@restive spade I dunno how much this matters, but you might want to talk to Raki about not having the weird romhack salamander as a 'top level' but instead in _alternatives.
Will check
What does the rom hack even do?
I’ll put a pull request to move the files
I'm not sure. like some gradius powerup hack on JP salamander?
It's supposed to be a recreation of some very rare version of Salamander handed out as a prize for... possibly a stage design contest.
Which is, as described, Salamander with the Gradius power-up system.
And maybe 1-ups, which didn't exist except in the Japanese version of Life Force.
@restive spade I think that at least 2 of the official Salamander versions should move to _alternatives as well
Yeah will check
The thing is that if you have Arcade Organizer folder directly in /_Arcade folder (there is a setting in AO where you can set it up like this). Then you will only have the preferred version of each Arcade game. No need to scroll all the way down in the unorganized folder
Difference between version J and D is that J is japanese version and D is west
I'd almost say you need a short 'mra naming and important contents for core developers' document, but I suspect it won't reduce the number of pull requests you have to do occasionally 😉
Yeah... will probably add a section to the wiki just in case...
Did a pull request to Mra alternative repo as well.
I did a similar pull request to CAVE core but nullobject.... well.... objected since he wanted all the different versions visible in the same folder...
is that PR still open?
Ah no, never mind. It was actually merged...
Too bad he bailed, at least Jotego said he might take it over
perhaps added to the queue behind gradius 2
2029 babeee
Merged
What's the plans for Gradius 2?
Vulcan Venture?
like three years ago jotego put out a list of 'plans for the next year' and gradius 2 was on it
after cps3
Jotego is super prolific despite completely handicapping himself supporting so many fpga platforms and working on the NGP. If he didn’t have those leg weights we’d have Sega model 2 by now 😜
The DTACk seems to be different for TwinBee. But the Video on the bottom seems to indicate that we will see Gradius as well.
The text above the video
DTACK fixed. Will release the alpha core soon(no sound)
Quoting イカビク (@RCAVictorCo)
TwinBee core:
The 68k still works anyway, but something is wrong with the DTACK. The data is being transferred incorrectly in tile-wise. It is slightly different from Salamander's DTACK generator and selector, and this might be the cause. The 68k code flow is...
Great. I guess that we will see a mainline Gradius and finally TwinBee soon
Big day for those that juggle bells and get pissed off when you can never get the powerup you want.
That power up system is the worst.
Yep. Love me some 🐝 🐝 , but that power up system always annoys me!
Alpha Core available
https://www.patreon.com/posts/bubble-system-115465797
oh rad
both
I am but haven’t grabbed these alphas
They mention gradius and galactic warrior for the bubble system
But maybe twinbee also applies to the double countdown fix, dunno
Will have to grab this stuff at some point and try it (weekend probably)
yeah, the fix is just for gradius, but the core runs both
I don’t always bother with alphas. I want my beep boops
yeah, I didn't install salamander until there was audio
Posted this in the wrong room. So I will post it here: New twinbee/gradius beta (with sound?)
I will test it too. They said they don't think there is anything missing
which would be wild because I feel like the expectation was it was going to take a few more weeks
Sound is there. He looked at the old Nemesis core obviously.
he has author credits on the old one
Is demons world broken for anybody else. After loading the core (through the mra) i only get a blank screen. No errors, no complains about missing rom - just a blank screen? Any ideas?
Nope, I raised the issue in the forums, probably we should file a bug
Thanks for verifying. Maybe we should contact the author or file a bug report on github?
Maybe they didn't notice yet. EDIT: I filed a bug on github
I played it the other day. Let me try it again.
Demon's World is interesting. It is working on my MiSTer Pi setup through HDMI. I tried it on my older DE-10 setup on a CRT and it was the black screen. I will try the MiSTer Pi on a CRT next. I will also try to update the MiSTer Pi.
The DE-10 MiSTer did run update all more recently than the MiSTer Pi setup.
Direct video issue?
Works on my qmtech board that is hooked up to a shitty hdmi monitor. I’ll check the direct video mister in a bit
I ran the update all on my MiSTer Pi and now it no longer works.
I did a search and found the github that still has the older mra files on it. I downloaded this and placed it on my sd card and it works again.
yeah, these just changed. Let me see if atrac knows whats up
thanks great work!
Ok, fixed. Run update_all to grab the new core
@dawn moat Thanks again! Ran update all, and everything works fine now!
I’m just the messenger 🙂
A fix wouldn’t happen if no one knows it needs to be fixed. Thanks for tracking that down.
@rustic radish I forgot to mention that the coin op crew put Raizing cores on their 2025 roadmap. You may get your wish.
Hooray!!
Those Raizing games are all released, though? Aren't we rooting for the missing Toaplan games? Batugun, Dogyuun and V-V?
Yeah, that's the thrust of the work, getting Toaplan2 games out - but there are optimizations they can make to the raizing cores (which is what Robby was hoping for)
Yeah but for pocket right? I don’t think these guys do mister anymore because they dramatically announced not having misters anymore even before all the other drama that came after
So they are doing an open source framework that is portable to all FPGA's. If the mister/pocket/whatever can support the optimizations they are building, they will release a build for it. I think the pocket stuff is more a byproduct of the fact they have been focusing on Midway stuff for forever, so it's all been pocket
Did they ever open source that wrestling game and the midway games?
They are going to but can't at the moment because they use JTFrame, which cannot be open sourced. Pram0d is building an open source version of the framework so they can
Ah birdybro already pointed out that’s totally false, you can open source the parts that aren’t JTFrame
¯_(ツ)_/¯ I'm just going off what has been said. I only play games
i just like playing shootie games 
I enjoy looking at the flyers and imagining what it would be like to organize them
What's SSG tracking?
I don't know for sure. Maybe tracking a FPGA implementation of the Software-controlled Sound Generator (part of YM2610) https://wiki.neogeodev.org/index.php?title=SSG
Darius II uses the YM2610, thus he probably means Darius II, see https://www.system16.com/hardware.php?id=658
System16 - The Arcade Museum. Detailed Hardware information on Arcade Hardware and Systems.
hey yall! I wanted to play the Fire Share / Same Same Same core, but I cannot for the life of me set the controls!
I have "Same! Same! Same! (2P Set).mra" which I downloaded back in June 2023
the rbf = "vimana_20240404.rbf"
I guess my question is, what is the "2P Set" referenced? I only have one controller plugged in, and like I said, I cannot set my controls
Two player. Have you run update all recently?
run update all, make sure you have the arcade cores enabled
I am not in front of my mister atm, so I cannot check unfortunately
thanks @dawn moat
i should mention, i can play with a regular USB connected controller...but not with my blisster controller (in USB mode)
wait, can you hit the OSD with a blister controller? Or is it like snac?
oh blister seems like a real rat’s nest
that’s the llapi stuff, yeah?
yea, i can. I can play just about all cores (arcade, console, etc) with the blisster
I wonder if the core supports it. Did it work in 2023? I would run update_all, make sure you have the llapi stuff enabled, and then try after that is done.
im getting some answers in the blisster discord. theyre saying the core is missing a line of code or something
they will try and fix and recompile for me
thanks jesus!
weird, the 'usb mode' of the blister just takes normal usb and presents it as normal usb to the mister
can i ask, where does vimana_20240404.rbf get downloaded from (or arcade .rbfs in general)?
I dunno who the dev is… but the repository is likely on mister_devel. However, LLAPI cores are different, so I’m not sure where those live (if that is a LLAPI core)
here is where i thought it should be:
but these are older version of the .rbf
those are coinop collection
Oh yeah, Toaplan stuff is all atrac I think
Toaplan 2 is on their roadmap for next year, and they mentioned going back and looking at old cores, but I wouldn’t hold my breath for blister support
everything I’m reading about blister is basically “TL;DR, don’t”
😦
yea. i got my blisster/mister like 3 years ago
works for most, but not everything
yeah, things basically coalesced around SNAC. There is this reflex stuff that uses HDMI (which is fucking black magic as far as I am concerned), but SNAC has been adopted as the defacto standard for low latency, original controllers
yeah, but you're using a normal usb controller, right?
With fast polling those are nearly the same, probably a lot less of a pain to just do usb mode all the time
oh but you want to use your original controllers
And SNAC / SNAX is a bit annoying because no osd so guess blisster is just slightly in between. I’d get a Reflex Adapt
No weird alt cores
All the blisster benefits
I don’t think the adapters are pin compatible though
I love SNAC/SNAX but I can’t tell the difference in latency between that and Reflex lol
no one expects you to
I expect him to. 
but he is old
No excuses! 
he could go into a training camp
Just got him signed up. The men in suits will soon be at his door to..."escort" him.
@unreal marsh " I’d get a Reflex Adapt
No weird alt cores
All the blisster benefits
I don’t think the adapters are pin compatible though" >>> thanks! What does that mean, the adapters are not pin compatible?
my understanding is if I buy the reflex, i can use my existing SNAC adapters (for SNES, NES, etc) and Im good to go? Original controllers with largely undistinguishable latency compared to blisster?
The misteraddons SNAX / Reflex adapters I don’t think are compatible with the blisster ones but you’d have to ask
The physical pin layout isn’t the same so the data won’t flow through correctly
Oh damn toaplan 2 has some real heavy hitters, I’m down
Some cool stuff potentially coming from that neck of the woods next year
News from the Bubble system games
The simulation worked but there was a bit of a synchronization problem with the Z80 sound chip (as far as I understood)
Jotego teased two new cores this year. One from the 80s (which will obviously be Taito's Fairyland Story).
And one from the 90s, which will be an Xmas present
I guess that chances are that the surprise core will be from Konami since Furrtek and skutis (Twin16) imaged new dies or reverse engineered new stuff.
My best bet is Cowboys from Moo Mesa. Because that was secretly teased already at one time. My second guess would be Violent Storm because a lot of chips dies are already imaged from that by Furrtek. Or Turtles in Time because that is started somehow in git.
My third guess would have been Vulcan Venture because of that skutis Twin16 schematics updates in GitHub lately. But google tells me that this was still from the 80s
So my last guess would be anything other from the TMNT to Xexex boards that is still missing. If we are lucky a new shmup like Gradius III, Detana Twinbee, Trigon or even Xexex itself.
Some on Twitter dream already of CPS3 or even PGM but I don't see that coming anytime soon.
What’s your fifth guess?
Turtles in Time
I guess that Asterix would be a bit more likely in the pot of candidates
I'm probably way off base, but I was thinking Numan Athletics becasue he said "Bear with me" and one of the characters in the game says "Bear with me, ok"
I was looking through what I bought on Arcade Archives on Switch and was reminded of some awesome NMK games. Namely Gunnail, Thunder Dragon 2 and Omega Fighter – all great in my opinion, but none of them on MiSTer. Is there a reason there are so few NMK cores?
Absolutely loving the Fantasy Zone core today 
Oh damn, new Jotego core?
Nah. It’s ancient, I think 😄
I just started playing it on the Saturn last night, and then decided to check if it was in the arcade section - and it was!
No crappy Saturn ports for us! 😉
Both fantasy zones have cores
Err two not sure how many there are
They made the cut for my TapTo cards
Another man of culture
You are missing the maze one!
Even the newly released Fantasy Zone 2 by M2 is supported on mister
It is under Sega System 16C
Jotego added support
In September 2008, Sega released a remake of Fantasy Zone II, as part of the compilation Sega Ages Vol. 33 Fantasy Zone Complete Collection. Developed by M2, the game is unique from most remakes in that it is not an attempt to modernize an older work, but rather a ground-up reimagining of the title as arcade game on System 16 hardware like its p...
If only it was possible to also have the Link Loop Land mode from the 3DS port.
That is a really addicting mode.
Speaking of shmups, I did play throughs of both Raiden and Raiden II yesterday (on the PS1 core). Raiden 1 soundtrack is amazing.
PSX core! 
I don’t think I’ve ever played either of those. I’m a proper shmup noob
Interwebs recommended star parodier as a good “my first shmup”, but I still can’t get through it 😄
(Although I can get pretty far)
I tend to find them much easier with a controller (d-pad) over a stick - but if it’s an arcade game (e.g. Fantasy Zone), then I use a stick because a D-Pad feels like cheating 😄
Oh I had to use save states for Raiden 1. That game is proper brutal. But I did beat Raiden II without cheating. That game is much more fair, and more fun overall.
I can see how save states would be really helpful when learning
I have gotten really close to beating Raiden 1 without save states in the past, but it was hours of die and retry over and over.
Curious about this - I only have the 8bitdo arcade stick because I’m a cheapskate and not much of an arcade player - but it seems like the stick has a really long throw, which makes shmups feel hard for me - is that “typical” of the sticks you’d find on your “average” arcade shmup?
That game has major Gradius syndrome. Death means being reset to the pea shooter, and it is super difficult to power up again after that.
I think it is. I played a lot of games in the arcade back in the day, and have several arcade sticks at home.
Cool. I’ll just git gud then 🙂
Thanks!
(Or use a d-pad because life’s too short :D)
Lots of players use an LS-32 or LS-56 as the throw is short.
A fantastic controller for shmups that would solve your problem would be the 8bitdo Neo Geo CD controller. That thing is godlike for shmups!
Thanks. I’ll make a note of that 🙂
I already have that one! 
Good suggestion, thanks!
(See, I do listen to you! 🥺)
apparently some of the JP shmup people have been switching to JLX-TPML. I might pick up one to see if it is actually good
Hmm...maybe I'll have to reinstate our friendship. 
||All aboard the friend ship! 🚢 ||
Wow, I just saw the flyer for this and it's nuts. 5 point adjustible microswtiches. Wow.
Viper phase 1 core?
Are the Raiden Fighters games on the same board as Viper Phase 1?
That's four fantastic shmups! 🔥
oh right, it's cart based so probably not much variation.
but i386 + customs
and there are single-board versions of various games too
Viper Phase 1 actually just got an Arcade Archives release. But only on Switch! Was supposed to also hit PSN, but that version is delayed for some reason.
Actually. it's stranger than that. It showed up on the PS4 store, but as an add-on. I was able to purchase and transfer it to PS5, but it only showed up on the playstation.com download status page.
So you were actually able to get it running on your PS5?
yes. I went to Game Library after clicking the avatar in the Playstation Store webpage. The game showed up there and I was able to download it.
They actually made a comment on it!
Usually, I they don't say anything when a release is missing from one of console shops.
Rastan III is the next game on AA!
A "Twin 16 beta" core is in development
Final Round and Missing in Action is already available.
finally, a Burning Heat music player core
Will Vulcan Venture finally grace our MiSTers and Pockets? Dark Adventure is being actively looked at at the moment
Ok, I guess that I dreamed that Jotego had Missing in Action available previously. Just Final Round seems to be available from Twin16.
It's leaf switches internally, they don't click.
I just got my SPI board back from the repair shop, it's totally hosed. That '386 + customs' resulted in a board that breaks a solder joint when you flex it, all the damn time. It's a nightmare of a thing. In my case, that's what happened the first time I sent it off. This time, it was a blown PAL chip that couldn't be replaced or repaired. So, yeah, I'd love to see this board properly replicated.
I had a handful of the single board RFJ boards, always something wrong with those things
Even crazier!
Is it the lack of a click that makes it a "leaf?" I think they all sort of have the same way internally of connecting the circuit.
https://www.youtube.com/watch?v=q6nP1FjxAMU&t=36s
Well, I mean, they're all two pieces of metal smacking against each other. 😊
Gradius/Twinbee delayed to January
Kiki Kaikai next from her. Thanks Rika!!
Let's see if she went the extra mile to finish this off by RE'ing K005295? That would benefit Salamander as well.
I think the only thing missing for kiki kaikai is the mcu
the rest of it is already done
and released
Dang it Marvel. I only think of one thing when I see MCU.
yeah, Pierco released Kick and Run which is the same hardware