#Computer Cores

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summer dragon
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could also be a missing bios

tawny egret
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That did the trick ! Thanks a lot, everythingโ€™s working now

ebon tundra
sterile ether
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it's from 20th october ...

robust monolith
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For flips sake, I looked as well!! ๐Ÿ™‚

void belfry
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Aaah, what a rare delight nowadays to browse a 90's HPAV CD under Win NT on ao486 Muahaha (Disclaimer: NSFW etc Don't do it at home etc lol)

shy imp
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damn how bad ass with that red text and SKULL gifs

shy imp
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i enjoy the term HPAV it sounds like some sort of red air conditioning technology

void belfry
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I didn't know about this specific compilation lol, I was actually looking for a DOS one (and most probably by another group) which I had back then on my DX/4 (iirc it had some menus/ansi graphics/nice text reader for the content, but other than that is bit of fuzzy memory)

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btw, reason I am running this on NT 4 is because stability ๐Ÿ˜„ On W95 I got fed up with constant IE/Netscape crashes. NT is smooth sailing

granite umbra
fast kraken
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thats cool, sounds like its feature complete now

undone anvil
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Yeah NT4 is for sure the most stable way to have a win9x experience on ao486

hollow ice
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If your windows install isnโ€™t crashing why even retro windows? ๐Ÿคก

undone anvil
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It's a good point, ao486 overall isn't a good core for win9x gaming.

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It's probably better for Windows 3.11 or DOS gaming

copper slate
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@summer dragon throwing out a 0mhz game idea - Bad Toys 3D an FPS for Win 3.1

https://youtu.be/swYIBX-yIWk

The longplay footage for Bad Toys 3D via DOSBox with Windows 3.11 installed. This was meant for the Bad Toys 3D video which released on July 3, 2023. This also contains small bonus footage at the end.

Timestamps :
0:00 - Attract Mode
7:56 - Level 1
11:26 - Level 2
19:32 - Level 3
40:08 - Level 4
52:12 - Level 5
1:03:18 - Level 6
1:16:23 - Level...

โ–ถ Play video
summer dragon
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oooh didnโ€™t know about this one

hollow ice
waxen brook
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Ken's DEC Mini MiSTer build is awesome, check it if you havent seen this yet:
https://youtu.be/KLdEn2B49mk?si=zuFurKkshmPPYJWN

I fondly remember walking through the Digital Equipment Corporation office back in the late 90s. To this day, I still remember taking in the sights and smells of decommissioned DEC hardware, piled up in fenced cages in the basement. So when I came across Lorenzo Herreraโ€™s DEC Mini build, I immediately knew that I had to build one.
The DEC Mini...

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hot tundra
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Omg that is great ๐Ÿ˜ƒ

winged void
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is Ken in this Discord?

waxen nymph
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That is a great build!!

void belfry
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VT52 terminal core would look just perfect on this build imho chefkiss

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or any Linux/Unix with green on black color scheme

granite umbra
spice hound
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Is there any update to the apple //gs core?

sterile ether
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@spice hound not for now but it still in dev

spice hound
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Really???!!

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That is an amazing news!!

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I don't have to buy an Apple //gs then!!!

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Just the fact it is not halted and still in development is the greatest news ever

waxen nymph
granite umbra
lunar trellis
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Great find Alan. Yeah, would be worth raising a ticket on the SNES core for the failed tests, srg320 will likely fix them regardless if they are noticeable in the SNES or not (and maybe some of them might be somewhere obscure)

waxen nymph
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I converted the cpu to verilog. So I need to think about the best way to handle it. I think a lot of them are failing in 6502 emulation mode - which the SNES software doesnโ€™t use as much. Also from the test repo the test data has a few bad entries.

copper slate
lunar trellis
waxen nymph
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I will definitely do that. I am going to fix a couple bugs and test. Then maybe see if I can hook the same testbench up to the vhdl version

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I am rusty with my ghdl skills

lunar trellis
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Nice one. Great to see you back devving on your computer cores. ๐Ÿ™‚

Did you see Hubz has won another undumped RX-78 cart?

lunar trellis
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This one:

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Buyee

Buyee - Bid for 'ๆœช็ขบ่ชโ–  RX-78 GUNDAMใ€€ใƒŸใƒฅใƒผใ‚ธใƒƒใ‚ฏ ใƒžใ‚นใ‚ฟใƒผ PERSONAL COMPUTER, Other, Video Games, Games' directly on JDirectItems Auctions in real-time and buy from outside Japan!

waxen nymph
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Now we need to get it running on the core!

lunar trellis
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Oh wow, thanks for doing that!

frosty cosmos
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Stunt Car Racer C128 port. Much faster than the C64 version.

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I adapted the original C64 version of Stunt Car Racer to run natively on the C128, using all the extra features of the machine to eke out as much performance as possible. Taking advantage of the extra RAM, the MMU and the higher clock speed in the borders adds up to a roughly 50% boost in the frame rate.

Get the C128 port here: https://csdb.dk/...

โ–ถ Play video
granite umbra
random grail
granite umbra
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Thank you ๐Ÿ™‚

granite umbra
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if someone managed to build the boot.rom for FMR50 inform @lunar trellis

lunar trellis
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Yeah, seems the files required to build the boot rom are not all easily found...

void belfry
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00000-3cfff: Kanji font 3d000-3d7ff: Ank8 font 3d800-3ffff: Ank16 font This is the same layout as the FMT_FONT.ROM used in unz.
This part above might be doable with either making it with MAKEFONT util (http://retropc.net/ryu/xm7/index.shtml) , make it with dd under Linux or maybe using fmt_font directly (I have to check what is it composed from exactly) ?
40000-43fff: First half of FMR50 IPL 44000-47fff: Second half of FMR50 IPL
Now this is the tricky part, I could not any FM R-50 (or any other R series) IPLs dumped and shared, only programs to do it on real machines (some on above link or referenced in Takeda Toshyia's blog, where also puu-san commented http://takeda-toshiya.seesaa.net/article/395953695.html#comment)

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so... who has a working FM R-50 ? ๐Ÿ˜„ @wind dew maybe ? :))

granite umbra
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yes with dos floppies maybe with REIPL.com ๐Ÿ˜…

lunar trellis
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This is the worry, that he has made a core for a computer only he has the dumps for and being Japanese isn't going to share them.

void belfry
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option B: who's going soon on a trip to JP ? with some "shareware" DD floppies just happening to be in the bag ? Muahaha

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joking aside, those roms/bioses being still under Fujitsu copyright, slim chance to see them shared, and especially NOT by a Japanese lol

lunar trellis
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Any idea how rare/expensive these computers are?

fleet cave
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Computer Cores gearing up to be baited by another puu-san core

void belfry
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not a clue, but can look on fromjapan site (I used this in the past with very nice results, including a re-capped MSX 2 instead of a "just for parts" one )

granite umbra
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not many software (games) mostly for entreprise I think

void belfry
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somehow I like this 9 kg beast ๐Ÿ˜ fmr-30hx "transportable"

lunar trellis
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Surprisingly cheap right now, but maybe it will shoot up

void belfry
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yeah, saw also some fmr-70 at similar prices.. dirt cheap for a 486DX

granite umbra
lunar trellis
lethal condor
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Hmmm i can't get that link to pull up for some reason, what'st the computer? FMR50?

bitter yoke
lethal condor
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Haven't heard of this one before interesting

lunar trellis
waxen nymph
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Silly question - assuming we have roms, is there software somewhere?

lunar trellis
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Good question

woven lava
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the game often becomes installing the machine / getting it to work ๐Ÿ˜… (for real hardware too and not just for this machine...)

hollow ice
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Perhaps the real software are the friends we made along the way?

void belfry
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Trashed one of my VHDs chefkiss good thing I got backups to backups to my clean templated one lol. And tracked down some nsfw software I remember having around as a kid... you know, for research purposes and all

void belfry
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https://discmaster.textfiles.com/ - this site will keep me entertained for quite some time ๐Ÿ™‚ Best way to search for specific old software, including the ability to view/extract the file(s) you need specifically (even directly on MiSTer with wget download_link in case it is some nsfw stuff ๐Ÿ˜› ). After work will test it from ao486 (W98 with K-Meleon browser first) and Amiga (with IBrowse i think it will work)

void belfry
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Probably I am the first to test out Duke Screw 'Em 38D on ao486 ๐Ÿฅณ Sry, no screenshots (nsfw)

void belfry
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yup

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๐Ÿ˜„

copper slate
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omg

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too spicy

void belfry
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too explicit ? ๐Ÿ˜„

copper slate
void belfry
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I'm kinda tempted to propose an 18+ adult themed 0MHz sub-collection ๐Ÿ˜„ /jk

exotic prairie
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@summer dragon make it so

void belfry
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Interactive cd-roms area is another rabbit's hole , quite curious to test out some of them, especially from early 90's, especially for DOS/W3.1 as I expect those from W95 up to be maybe too much in terms of performance

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side note, Kodak Photo ones work fine usually

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I'm still searching for some compilation I remember it contained some nice interface/text reader, under DOS and contained A LOT of programming and electronics stuff (from compilers to text books/schematics and tons of sources, Pascal, C/C++ and assembler). Unfortunately I have not the foggiest idea what it was called or who produced it, but surely it wasn't something main stream commercial. And yeah, digital needle in haystack

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might have been something circulated on BBSes first (and would make a lot of sense), so another reason to abuse the discmaster search engine ๐Ÿ˜„

lunar trellis
void belfry
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please... Virtual Valerie ๐Ÿ˜›

exotic prairie
lunar trellis
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Yeah, the Amiga one is apparently better, I am just teasing

void belfry
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quite a number of adult games were created back then lol... probably most of them are janky, but still..

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'90s were quite naughties :))

lunar trellis
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I guess someone could do an "After Dark" collection, the games are all likely going to be quite quaint. How explicit could you really get on DOS in the early 90s?

void belfry
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I can't post sshots, Robby's lurking around banhammer ๐Ÿ˜„

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but yeah, most are simply laughable in terms of being explicitness

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some might surprise you though, and I have not even looked in the direction of JP ones (probably needing DOS/V or Japanese Win/OS2. So convenient I have clean VHDs for those OSes variants lol )

lunar trellis
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Oh, Japanese games are probably a completely different kettle of fish, I hadn't thought of that. Western releases I imagine are just silly and very tame.

copper slate
void belfry
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you do know there are also adult themed screensavers, right ? ๐Ÿ˜„

deft hemlock
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Hi! I'm Troy McClure. You may remember me from such releases of Win95 titles to the old archive, such as Fallout, Grand Theft Auto and of course, Virtual Springfield. These titles seem to improve in performance with every tweak that I find - please let me know of anything you find that will improve performance!

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(At least, 0MHz styled releases)

merry valve
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Virtual Springfield doesn't work. It still has the same bug that I encountered when I packed it. If you go into an interior and click on anything... the game will eventually bug out and you can't exit back to the street. You can however fix the music by switching to OPL3 in the mister settings.

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if you want to test go into the movie theater or quickie mart and click on a bunch of stuff.

deft hemlock
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I didn't encounter that bug when I tested it - thanks for the info!

merry valve
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I tested it with you build. Maybe I'm not using the latest unstable? Mine is from June I think

deft hemlock
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Oh yeah I think I (mistakenly) had the MGL shortcut pointing to "ao486_unstable" instead of "ao486" on that particular upload - but I wouldn't expect that to be the source of this issue

deft hemlock
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Weird - I can definitely click on interior stuff without causing any bugs but I will continue my testing

void belfry
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Can one run a telnet BBS on ao486 ? Ofc ๐Ÿ˜„ (Synchronet BBS v3.0c on NT4)

merry valve
deft hemlock
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I don't really remember, I'll definitely test it some more tonight

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I am happy to fix up any DOS issues or early Win95 stuff - I was still a software engineer when these things were new lol

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But I have just found something that is making Fallout DOS run slow due to the audio driver - if I can fix it, it will improve the game speed a lot

outer sun
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Question based on doing research while investigating potential of buying one of these. From what I understand the ao486 core's MMU has issues which result in executables needing to be repackaged from the common for the era DOS/4GW Memory extender to the later FOSS DOS/32 Memory extender, and there's some form of the Time to Crash bug in the current MMU which means similar to the bug infamously bug present Oblivion https://www.youtube.com/watch?v=0qongMqNOqc&pp=0gcJCQMKAYcqIYzv All DOS software run in ao486 effectively have a hidden timer until they crash. Has work been done to address that issue?

To learn for free on Brilliant, go to https://brilliant.org/Whatcookie/ . Youโ€™ll also get 20% off an annual premium subscription.

Stop! You've violated the law.
Hopefully you can avoid misusing floating point math now.

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Th...

โ–ถ Play video
surreal marsh
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However fixing DJGPP etc. exposed some other bugs that are still issues.

outer sun
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Understandable, but if my understanding of how the 0Mhz collection works is programs packaged up with images, at least in short term the larger problem can be bypassed.

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Time to Crash is a different issue than... versioning fiddliness while the MMU implementation is properly fixed

outer sun
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Slightly obnoxious question. The github for ao486 lists: CPU Clock: 15MHz, 30Mhz, 56MHz, 90Mhz; Now I'm aware of the 3:1 v. 486 clock figure and thus the 90MHz is trying to imitate a 486SX33. I'm presuming 15MHz is meant to be a moderate early 90s 286 analogue ala when Wing Commander came out, 30MHz a fast 286/slow 386, and 56MHz a fast 386 analogue. Given... well there was a reason the Turbo button was thing back in the day, and in the Win 9x days you had software designed to specifically run stuff slower than it normally would to deal with those kinds of issues. From there the PCXT is of course targetting the 8088 with ability to kind of pretend to be an 80s era 286. Is that correct?

outer sun
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Effectively found an answer to my question...

woven lava
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hey thats my old spreadsheet ๐Ÿ˜„

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yes I wondered the same as you

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so I ran some benchmarks to test

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it's not 100% accurate, but good enough for most games

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one surprise learning from that test is that you should never turn both caches off

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use PCXT if you need that level of perf

outer sun
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Well I mean... the purpose of the cache is effectively to provide an intermediary between RAM and registers. So removing cache from something meant to have cache seems like it would just tend to cause thrashing as the front-end has to deal with behavior different from what it's really meant to be doing.

woven lava
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the results showed it was worse than an accurate PC XT, which itself is slow ๐Ÿ˜„

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I mean, there is the 90Mhz with cache off,

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which is super slow AT performance

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but even so, as far as I can tell the PC XT core at max speed can match it

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I do think there is room for a "286" core with a VGA card though

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to fill the gap between PCXT and ao486

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at least one game wants a 10Mhz (or was it 12Mhz) AT-level performance, or runs too fast

outer sun
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Well... From what I understand PCXT is targeting systems [8088/286] which normally didn't have cache, while ao486 is targeting systems that did [386DX/486SX] In turn in the case of effectively forcing Cache Misses would mean upping the clock isn't necessarily going to do that much on the issue of waiting on RAM, and potentially doing a flush and reloading the que.

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It's not like the simulated core is superscalar. If it cache misses it can't do those tricks to smooth out the Cache Miss penalty, ala a Pentium.

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So my expectation would be PCXT isn't thrashing, while ao486 is resulting in that behavior.

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Similar but not as extreme as... the performance issues that cropped up when systems started paging with HDDs, before m.2 NVMe effectively neutralized that problem being overly noticeable.

surreal marsh
final zephyr
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Wing commander 1 and 2 run fine on. Ao486 but wing commander 3 is awful on it

deft hemlock
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There have been discussions that the 100MHz config is stable now, but I cannot confirm this yet so I still max it out at 90

outer sun
# final zephyr Wing commander 1 and 2 run fine on. Ao486 but wing commander 3 is awful on it

To be fair Wing Commander III[DOS] was intended to run on a 486DX@50 with a Pentium being recommended https://www.pcgamingwiki.com/wiki/Wing_Commander_III:_Heart_of_the_Tiger / https://www.wcnews.com/wcpedia/Category:Wing_Commander_III:_Heart_of_the_Tiger#System_Requirements and as a Flight Sim would be using the FPU/x87 code extensively. So it's kind of surprising it would run at all on something approximating a 486SX@30

woven lava
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so all else being equal, PCXT should be preferred when the games fit

outer sun
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Well... the primary reason the Turbo button was thing back in the day was because when we're talking the systems PCXT is targeting it tended to be designed for those systems, and would result in undesirable behavior if allowed to just run what say a 486 or Pentium was truly capable of. Hence it's really important that's sync'd up, while... After Wing Commander [1992]->Doom[1993] happens and there's a demand for more powerful processors quickly iterating from a norm of 286es to Intel's actual latest and greatest. For instance while Doom documents as 386 it really wanted a 486 to perform as intended, meaning as a rule what followed tended to be reasonably tolerant of say being run on a Pentium 200 MMX.

void belfry
void belfry
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was smth like this, but a bit more fancier ๐Ÿ˜„ with hyperlinked cross-references iirc

copper slate
fleet cave
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my pc?

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my privacy!

woven lava
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wow! thats great news

merry valve
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What is a MyPC?

hollow ice
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Interesting. I didnโ€™t realize there was an 8087 implementation

outer sun
outer sun
# hollow ice Interesting. I didnโ€™t realize there was an 8087 implementation

Having dug a little deeper on it and noting stuff in the documentation, my largely uninformed impression is the problem isn't so much that they can't figure out how to implement x87 80-bit instructions but that... In simulated silicon terms it's expensive to implement it via FPGA instead of some trick with the Bochs x86 methodology ao486 is based on. Hence even with talk towards significant optimization it's sitting at 78% utilization of the Cyclone V where this spreadsheet https://docs.google.com/spreadsheets/d/1wHetlC0RqFnBcqzGEZI8SWi6tlHFxl_ehpaokDwg7CU/edit?gid=0#gid=0 put ao486 at 81.25% utilization and... It doesn't appear that a Soundblaster [ao486] or Adlib[PCXT] analog was implemented.

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Supporting that notion... https://www.stuffedcow.net/files/henry-thesis-phd.pdf This thesis on creating a Superscalar Out of Order x86 CPU in FPGA via 28,700 ALM also involved the designer opting to not implement an actual FPU in favor of that Bochs approach despite the real CPUs with Superscalar+Out of Order started with Pentium Pro/Pentium II which had x87 and MMX implemented

scarlet spear
young gust
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My dad LOVED After dark. I gotta find this and set it up. My dad passed away unexpectedly 3 months ago. He was a huge gamer and loved DOS gaming. He loved all those silly screensavers too. My brother is coming home from Japan for Thanksgiving. It'd be cool as hell to have After dark running when he's here.

void belfry
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Sorry for your loss as well ๐Ÿ™

young gust
# void belfry Sorry for your loss as well ๐Ÿ™

Thanks man. I can't even put it into words how hard it's been. Was more than just my dad, he was my absolute best friend in life, and we always would chat about what game we were playing and looking forward to

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One thing my brother and I have done, is compile a list of all of his favorite games, from DOS onward, and are gonna play thru them all. He was really excited to play Little Nightmares 3, so this weekend I'm gonna start that one up

void belfry
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Sounds great and a proper way to remember him ๐Ÿ™‚

cedar isle
cedar isle
young gust
granite umbra
lunar trellis
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If there is a new .rbf I can update the WIP DB

woven lava
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he mentions he uses 8MB to emulate a floppy.... are they doing some kind of low-level emulation?

granite umbra
lunar trellis
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Thanks, added

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I will leave the old one on there for now as well

lunar trellis
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Curious if anyone has any more luck with this one

frosty cosmos
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This Fm-towns core doesn't load anything for me. Tried games in .d88 and .iso format (New Zealand Story).

granite umbra
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dinosaur and brandish shows some part working or ms DOS, towns OS hangs, very little for the moment

lunar trellis
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Does it work any better or worse than the core from last year?

granite umbra
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i have just tested things I have on my sd but no change maybe I need to check more

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but if townos still hangs maybe not many new things could work

copper slate
copper slate
undone anvil
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FM Towns?? sweet! finally we can play the definitive version of ultima ๐Ÿ˜„

neat lintel
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Iโ€™ve been pleading for the FM TOWNS core to become a thing man for a while now lol

still wren
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In here for the FM TOWNS CORE!

lunar trellis
still wren
lunar trellis
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I honestly wouldn't get excited, I would be amazed if his work ever resulted in an stable and easy to use core for a non Japanese user

neat lintel
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So theoretically the FM TOWNS core probably wouldnโ€™t be stable to use for like another few years?

frosty cosmos
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Booting CD games wouldn't be that hard for a non japanese person. Everything HDD related, like installing software, is a bit more challenging.

lunar trellis
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More likely not ever. He has never delivered a stable, easy to use core. Not to knock the work he does, but the PC-88 and x68000 took a hell of a lot of work from others to be useable on MiSTer and even then there are a lot of problems. His PC-98 core hasn't advanced in years either.

neat lintel
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well :/

waxen brook
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Amiga/Pinball fans - we're playing Slam Tilt for the current #game-challenge. Separate boards for all 4 tables in the game. Feel free to join any/all of them.

ebon tundra
fast kraken
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i still cant believe they found space for a gus in the famously crammed ao486

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its like, a gigantic soundcard not at all simple

granite umbra
bitter yoke
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I still gotta give the gus core a go and see what i've been missing

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Looks like only one game been uploaded to 0mhz last time I checked

short compass
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Whoa Nukeykt REโ€™d the GF1? Based.

copper slate
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Can someone post the rbf here? I can pin it.

bitter yoke
wet hound
# fast kraken

But they had to take away the soundblaster to make space for the GUS ๐Ÿ˜”

copper slate
copper slate
fast kraken
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oh is that how they did it? heh fair enough

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i think its reasonable to switch core for something like that

ebon tundra
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there is sb16 support in the AO486_gus core.

thick pendant
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I remember having a SBpro and a GUS and a adaptec scsi and it was a real challenge to get all that working in one box due to limited number of IRQ/DMA

wet hound
granite umbra
sterile ether
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@wet hound can you send your version of mentel demo because i can't get it to run even with normal ao486 core

mighty barn
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It may be an issue with that demo in particular, as Soundblaster still works for me in the GUS build - just checked with Doom. By default GUS is on IRQ7 and SB on IRQ5 according to the doc, which may be different from before

wet hound
granite umbra
lunar trellis
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Any update on if the required BIOS file is obtainable?

granite umbra
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for the moment i don't have the information regarding someone shared it

lunar trellis
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Maybe Puu can be tempted to burn it onto CD and literally mail it to someone, as it is a bit ridiculous he is doing this and literally nobody but him can even run it.

bitter yoke
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I have searched the internet high and low and couldn't find the bios anywhere

lunar trellis
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It doesn't seem to be in the wild, the assumption is Puu has dumped his own machine.

bitter yoke
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Gotta be, I jumped in some vintage computer discords and never even seen it mentioned when I searched

void belfry
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Same here, exhausted all my search ideas/places.. So again.. anyone in JP ๐Ÿ˜„ ?

neat lintel
bitter yoke
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Looking for the fmr-50 bios

neat lintel
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Ahhh

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So thatโ€™s why nothing boots in that core

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Or maybe Iโ€™m wrong on that

deft hemlock
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I have published a (slightly) optimised version of GTA to the old archive, in my tests it certainly has better fps than my last effort but that isn't saying much..

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details/GTADOS

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Changing the VHD cluster size to 32KB seemed to have the biggest gain, which is interesting

lunar trellis
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If you use the WIP DB and know how to use an FM Towns machine you can try use it, you will have the files you need downloaded. This FMR-50 isn't useable until the BIOS is in the wild.

void belfry
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Was watching This Week in Retro and found this gem of a picture chefkiss

ruby charm
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Thanks for the picture, had me looking at the specs and the programs and zooming around ๐Ÿ˜„

void belfry
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Well, at least we have one of them as MiSTer core ๐Ÿ˜‰

waxen brook
#

early windows gaming preservation hit a new milestone recently. Such a massive project, and it seems to have turned out great
https://youtu.be/OJrC5YdB6hk?si=rTLrL31dKfzNMD5l

eXo

It's really really real. eXoWin9x is out, and you can download it now at www.retro-exo.com.

0:00 Introduction

00:20 Announcing eXoWin9x

00:43 How Did We Do It?

06:20 A First Look at the Project

09:00 Game Extras

10:30 Launching a Game

12:21 Saving Your Game

13:50 Favorite Games

15:57 Remote Networking

โ€ฆ

โ–ถ Play video
bitter yoke
#

I'm curious how well the multiplayer stuff works

#

Gonna check it out later when i'm back at home

floral obsidian
#

Does this have similar input lag as console software emulators vs real hardware ?

deft hemlock
floral obsidian
#

and dosbox-x input doesn't feel right from what I'm seeing on google/reddit.

waxen brook
# bitter yoke Gonna check it out later when i'm back at home

I have never played through the original Diablo. If multi-player works as well as the demonstration in that video, I'd like to get a group together to play through on discord here. Maybe we can make it #game-of-the-month and rekindle that, allowing ports like the ps1 version for accessibility

waxen brook
#

It's hard to say that would be definitive though, given the use of several different emulators throughout the library

#

Likely the testers & devs favored the lowest input lag options for first person shooters and other demanding twitch-response games.

#

This is a fun watch- much kusoge shown and I haven't heard LGR laugh this much since before his house was destroyed. The world feels like it's healing

bitter yoke
waxen brook
#

Hah quake was precisely the reason I never made it all the way through Diablo. I'd be 100% down for either or both.

deft hemlock
#

I put a 0mhz style copy of Diablo on the archive for ao486

undone anvil
#

The eXo archives are so great

deft hemlock
#

It's huge for software preservation, many titles are already very rare. I have a few portable SSDs especially for eXo

young gust
# undone anvil The eXo archives are so great

The undertaking of these projects is absolutely amazing. I can't even begin to imagine the amount of time it takes to create these. It's not just gathering the games, he puts together magazine scans, manual scans, soundtracks, walkthroughs... It's just crazy. I absolutely love it

proud pasture
#

Not been keeping up for a while. Do the exo archives work with mister?

bitter yoke
#

Closest you'll get to Exo on Mister is the 0mhz collection

void belfry
#

This ExoWin9x got me into thinking (will do some tests next weekend) into IPX related stuff.
From what I read so far, it might be possible to also add IPX support on Linux kernel and pppd as well. So need to check later if our MiSTer Linux/ppp daemon has it and if not if I can add it, which makes me think it would be then possible to link a MiSTer running Win9x games with a PC running eXo (in a LAN ofc)
For direct serial connection, it should work actually out of the box from MiSTer side, I have no clue yet how it is done on eXo

young gust
void belfry
#

In the Dark Ages of primitive LAN/Internet connections, before TCP/IP we are using now even if we don't know about it, there was another data transport protocol for networks called IPX, mostly used by now a defunct giant called Novell.
And thus, DOS and early Win games relied on that IPX to relay game data between nodes/computers, which is nowadays a bit of an hassle to add that obsolete support for IPX on modern systems, including the Linux on our MiSTer.

#

Now, I dabbled a bit 2 years ago into DOS IPX stuff with iFrag/Dali/Kali, found that you can actually do multiplayer Doom between MiSTers with minimal effort (if modifying a line is effort) ๐Ÿ˜›
But that uses a TCP/IP wrapper around IPX packets, so not much of an use other than id games.

void belfry
young gust
#

๐Ÿ˜‚

void belfry
#

not really joking much, network one :)) hence my interest in this kind of stuff lol

young gust
#

Sounds very cool

void belfry
#

I'm probably the first to use ao486 as a packet traffic generator for debugging some tooling server, as well as POV or fractal generation and other wacky stuff ๐Ÿ˜›

#

because it is slow and can actually read between lines of tcpdump :)))

#

anyway, back to eXo topic, really curious on how they do the multiplayer part

#

IF it can be reproduced on MiSTer, then you can impress your friends at future LAN parties ๐Ÿ˜„

young gust
#

That would be really awesome

weary umbra
#

"Future LAN parties", now that's what I call an oxymoron. Last one I attended was 2003. or 2004.

void belfry
#

Yeah, yeah, heard about that "online multiplay"... Not much fan, i leave it to the young'uns with their fancy new toys ๐Ÿ˜„ /jk

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Actually, if I think of it, my last LAN party was 5-6 years ago, me and some colleagues teamed up and used some lab switch and few laptops to play some Quake 2, Unreal Tournament, Bomberman and of Starcraft 1

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That was a great weekend lol

final zephyr
#

Exo9x 1997-1999 is going to be crazy awesome

woven lava
#

I watched some of the release vid on ExoWin; he makes a good point that many games would need a 200MB+ image just for the OS,

#

so they optimized for that

#

ideally for 0Mhz we'd need something similar or the size of these older games will be large

#

basically: instead of every game shipping with the full OS; they have the OS as separate VHD and have a mechanism to apply changes

sweet scarab
void belfry
deft hemlock
#

One method is to include a "boot floppy" per game (that configures the OS HD if needed) and to ensure the boot priority is floppy disk first - that can even swap-out the "startup shortcut" for Windows

#

Just want something seamless and uncomplicated

#

The boot floppy method works OK in my tests - I can even drop a script into windows to add things to the registry and self-delete etc.

deft hemlock
#

That script handles registry entries/shortcuts etc

#

It is very tidy

#

But for the MiSTer we need to be even more lean - we only install DirectX if we absolutely have to, for example - so perhaps we need four or five OS images to pick from

woven lava
#

many OS images could work... with some curation to preinstall shared components

granite umbra
#

IIgs (thanks for who working on this core :))

sterile ether
#

claude works on iigs ๐Ÿ˜‰

safe quest
#

That progress bar didn't fill at all for a long time. We can actually boot IIgs software now, but a lot of stuff is still missing/broken.

waxen nymph
#

You can play arkanoid because it doesnโ€™t need the y axis working correctly on the mouse ๐Ÿ

safe quest
#

And it doesn't need the keyboard to work right.

waxen nymph
#

Stephen is the real star not Claude. He fixed the issue that had been plaguing us for 2 years

#

I think zany golf โ›ณ๏ธ should work once we flip the y axis

granite umbra
#

Great !

sterile ether
#

battle chess iigs running

#

mouse y axis is flip

safe quest
#

Also the keyboard is screwed up. And the floppy drives don't work. And the hard drive shows up on multiple unit numbers. And there's still some kind of shadowing or address decoding glitch in the super-hires buffers. And sometimes you have to run the self-test for a few seconds to properly initialize the system...

ruby charm
#

Wow!!! Incredible!! The GS is legendary! ๐Ÿ˜ฎ
These computer cores are a treasure for me, really... Computers and the CD-i (and PSX) is what has me hooked to the MiSTer these days!

granite umbra
#

On Total replay II with keyboad we can select game per letter but it hangs after

waxen nymph
#

It doesn't handle two of the same character in a row - try typing something else first

granite umbra
#

ok !

safe quest
#

It might also be that you just happened to load a game that didn't work. Because of floppy drive issues and the focus on getting ProDOS-16 stuff to boot, we haven't tested a lot of IIe software.

granite umbra
#

so Total replay may rely on floppies I see I will check again when the floppies works

safe quest
#

It doesn't, it's just that most other IIe software does, which means we can't test/debug it yet. Whereas most IIgs software doesn't care whether it's running from floppy or HDD.

waxen nymph
#

Total replay kind of works but the broken keyboard makes it a bit unusable

granite umbra
#

found IIgs working ๐Ÿ™‚

karmic fog
#

incredible work!

#

very exciting stuff

waxen nymph
#

I pushed TK2000 btw - very odd computer

exotic prairie
#

nice work ๐Ÿ™‚

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Moondandy will be excited ๐Ÿ™‚

lunar trellis
#

Great work Alan! Good to see you get that over the line. You should do a forum news post so it gets promoted in the News channel.

waxen nymph
#

I thought I did a forum post.. it has been so long I feel like I must have missed a step somewhere?

#

I put it on the wiki (thanks @stiff steeple )

stiff steeple
#

they added that capcha so the bot can't pull the news from the forum anymore til I find one that can evade that

lunar trellis
#

Ah, that's annoying. AI causing us problems already.

waxen nymph
#

Oh - that makes sense. It keeps thinking I am a bot. Should be easy to use AI to bypass ๐Ÿ˜œ

#

If anyone can dig up a iigs keyboard tester app thingy that would be great.

#

I think there might be one on the diagnostics disk. I wonder if there is a finder one as well

copper slate
lunar trellis
# waxen nymph I think there might be one on the diagnostics disk. I wonder if there is a finde...
Internet Archive

This Apple Service disk includes Diagnostic version 4.0 for various Apple II systems. The copyright date on the disk is 1989. The disk is a 3.5 800K floppy...

waxen nymph
#

I need to get the keyboard working better. I canโ€™t type accurately enough to use that disk. I do have some keyboard fixes coming together

#

One minute to connect.

neat lintel
#

@lunar trellis @bitter yoke I know this is very stupid to ask because itโ€™s not like Puu is in this server (I wish Puu was) but is he using a whole different FPGA software or whatever? Because he provides a .qar file instead of a .rbf file everytime he makes a new post

limpid tiger
#

qar is a quartus archive which seems to include the whole project

#

Well, enough to recompile

#

I don't think RBF is part of it

neat lintel
#

Makes sense

lunar trellis
#

What I would say, is unless you have experience successfully using these actual Japanese computers, PC-98, FM Towns, then I wouldn't bother worrying about them, you aren't going to get anywhere.

neat lintel
#

why isnโ€™t Puu publishing his work on github for everyone else to see is beyond me

lunar trellis
#

That being said, if you use the WIP DB you should be set up with all the files already to try them out

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He is Japanese

neat lintel
#

Whereโ€™s the link to that

lunar trellis
#

There is a thread here in MiSTer Related

neat lintel
#

Wasnโ€™t able to find it

granite umbra
limpid tiger
#

It's been a while since I looked at those

worn wyvern
waxen nymph
fast kraken
#

have we actually got any exowin9x experts on? i'm trying to play it but stuff keeps launching at 48hz for no apparent reason?

#

possibly a dosbox expert would suffice

gusty sluice
#

I have interesting issue with Amiga/MiniMig core.
Installed OS 3.2.3, Picasso96+RTG driver.
Set resolution 1280x720x32, Work bench runs fine, however when I start some other app e.g. DirectoryOpus 4 that opens screen Amiga freezes, looks like it freezes when tries to draw text.

Anyone had similar issue and has solution? Thanks ๐Ÿ™‚

wet monolith
#

I would first try to go down to 16-bit color mode and see it it fixes it

#

It could also be memory runs out. Make sure you have >16MB of fast ram

gusty sluice
#

Thanks I'll try WinUAE test because I can't do RTG on my real amiga.
I'm using MAX possible ram 384MB of fast ram.
Tried all modes and lower RTG resolutions with same freeze outcome.

rocky sedge
#

Whats the best way to contact the author of the CBM-II Core?

wet monolith
gusty sluice
thick pendant
#

or maybe contact @small ore here

rocky sedge
copper slate
#

Donโ€™t go chasing waterfalls while testing this new build out

wet hound
# copper slate

It does the job though ๐Ÿ˜‰... This demo always displayed ugly black duplicate shadows in many sequences and they're now completely gone and everything is clean. Cannot complain, any improvement to that core is good to have imho ๐Ÿ˜

burnt pelican
#

You've got me wondering how the '030 core is doing now...

terse totem
terse totem
#

It gets detected as 030, the mmu is not yet properly detected, but the registers and at least some of the mmu instructions are working (tested with VATestProgram)

#

I got to figure out what makes AIBB lock up the system on AIBB's launch

random onyx
#

I assume computer cores are harder to setup?

#

I want to play police quest 1 for dos. How do I go about this?

bitter yoke
#

There are some templates on the archive to use that make setting up a game easier

burnt pelican
thick pendant
hollow estuary
granite umbra
#

Space Ace IIGS ๐Ÿ™‚

ruby charm
granite umbra
sterile ether
#

Last commit for iigs break some part โ€ฆ wait for a new commit

waxen nymph
#

i tried to fix the line that you see in space ace on the left, and the border on the right. plus the double disk problem in gs/os

meager mural
granite umbra
#

Thanks Alan ๐Ÿ‘

granite umbra
#

EXO IIgs pack proposed games installed with PRODOS

woven lava
#

so great to see progress on the IIgs! thanks Alan!

waxen nymph
granite umbra
#

all games i have tested on this pack boot

bitter yoke
ruby charm
short finch
#

No sound for me, at least.

#

But the games boot.

granite umbra
#

no sound for the moment.

copper slate
#

ao486inside ** ๐ƒ๐จ๐ฐ๐ง๐ฅ๐จ๐š๐ ๐‚๐จ๐ซ๐ž **

WIP Core Downloader - [LINK]
-# โ€Ž โ€Ž โ€Ž โ€Žโ†ณ follow instructions in link to automate downloading all work-in-progress cores

Manual Install:

#

(Last Updated - Apr. 28th, 2026)

#

hell yeah I found it

safe quest
lunar trellis
#

Am a bit confused, is the IIGS core a separate core from the current Apple II core, or is the current core being enhanced to be a IIGS?

safe quest
#

It's a separate core.

lunar trellis
#

Is the pinned link correct? It downloads a file directly

#

Do you have a link to the GS repo?

safe quest
#

I didn't see a pinned link for IIgs, but I didn't think we were uploading a .rbf anywhere yet.

lunar trellis
#

Ah, of course, was started by Pierco that's why I couldn't find it

#

Many thanks

#

Was/is the RTC Alan did for the II+ able to be ported over to this core?

safe quest
#

There is some (buggy I think) RTC code in there, no idea how much of it came from the IIe core as IIgs has its own onboard RTC.

waxen nymph
#

i wrote a prodos test and it seemed to read the clock - but gs/os and a2desktop don't seem to.. need to debug it some more

neat lintel
#

Our friend was mentioning something about the โ€œfloppy controllerโ€ for the TOWNS core, but he lost me. Anyone knows what this person is talking about?

copper slate
safe quest
#

IMO things are probably still moving too fast for that to be helpful. But we've made a lot of progress in the past couple of weeks.

copper slate
#

Thatโ€™s awesome.

#

Also I wonโ€™t pin unless yโ€™all are comfortable with it.

#

You call the shots, Iโ€™m just here to help.

hollow ice
#

Robby sure is o-pin-ioniated

lunar trellis
#

Great to see you guys making such rapid progress on this core, is going to be an exciting one for people to play with when it is ready.

granite umbra
#

and better graphics for Apple II games

waxen nymph
granite umbra
#

It is quite better for Total Replay and I think "L'appel de Cthulhu" is correct now

neat lintel
#

@granite umbra @lunar trellis would you two happen to know what that person was talking about in the screenshot I sent regarding the floppy controller for the TOWNS core?

granite umbra
#

Towns core is early WIP.

neat lintel
#

Ohhh got it, that makes sense with that message at the bottom of the screen. Thanks! @granite umbra

neat lintel
#

Iโ€™m gonna say with a hunch that by mid 2026, we will have a working TOWNS core!!

neat lintel
#

@granite umbra do you have the link to Puu-sanโ€™s home website page

granite umbra
#

here : #1047332497492553799 message

neat lintel
#

Thank you!!

round token
#

I was planning to play some lemming multiplayer tommorow but had issues getting the 2 player mouse recognised. Using the search i reached this......so assuming amiga 2 player lemming on mister is (currently) just not possible? i guess i could try it on AO486....

round token
#

Will need more than luck, pc version is sp only ๐Ÿฅฒ

copper slate
#

pins updated

vestal goblet
#

Great! I had the damndest time with TI99 core a few weeks ago

granite umbra
#

the unstable seems lock for two days

lunar trellis
#

If you use the BIOS DB then you should be good to go on the TI99 core if you wanted to load up the core and play some games. Great QOL update from Flandango.

vestal goblet
#

I'll give it a shot sometime over the weekend ๐Ÿ˜„

#

TI99 was the first real computer we had, and what I really learned to first program on. I have a physical one re-capped with some key software and manuals, and it is a nostalgia slingshot to hear some of the educational title games beeps and bloops

#

BurgerTime was one of my absolute favorites on that platform, and it is pretty remarkable how well it looks/plays

thick pendant
#

I had the Timex Sinclair 1000 (basically a ZX81) and a TI99/4a prior to the C= 64 but I don't really consider those to be real computers...

#

especially the Timex ๐Ÿ™‚

rocky sedge
#

The Timex 1000 has double the RAM and is way more useable without expansion so

latent heath
#

Good morning everyone! Posting as a new user, got my de-10 board last week and finding the whole thing fantastic.
So, part of the reasons me getting a mister is to try to connect it to the front plate of the altair-duino, and passing the signals to the emulated Altair 8800 core. before investing too much time into figuring out it wont work, would anyone have insights on getting this to run? Idea would be to pass the signals through the arduino to the mister over GPIO, and then adapting the core to read from the free gpio. Is something like this achievable?

#

Thanks!

waxen nymph
latent heath
fallow topaz
waxen nymph
#

Interesting. I wonder why he needed a 6502. I havenโ€™t tried to validate the 6502s just the 65816. I think our 65816 is pretty correct.

rocky sedge
#

the 6502 CPU is rather limited - has nearly no registers (registers are in-menory in the zeropage) - i'd better wish to have a Z80 with a real 16-bit ALU

waxen nymph
rocky sedge
#

my first own computer had a 6509. the first computer i came in touch a Z80 (ZX81)

ruby charm
waxen nymph
rocky sedge
#

How to get in contact with the CBM-II Core Developer? There is a issue open (even in git) which he cannot reproduce but several people have.

fallow topaz
limpid tiger
waxen nymph
#

We have an enhanced iie so we definitely have a core that claims to handle 65C02. It is completely possible they would fail a validation test. I was surprised how bad the 65C816 was considering the SNES seems so good.

safe quest
#

IIRC there are also multiple variants of 65C02 (Rockwell, Synertek, WDC) that don't all support the same instructions.

limpid tiger
#

Yeah, "in theory", 65C02 was supposed to just be a CMOS reimplementation of the 6502, but they cleaned up some weird behaviours and added a few instructions.

woven lava
#

I thought T65 was already a good implementation

#

but maybe that's only 6502 and not a full 65C02?

limpid tiger
#

right

#

I think there's also a change in the behaviour of the undocumented instructions.

#

But some of the 6502-specific things like "branch across a memory page takes an extra cycle" (i.e. from $20FC to $2101) were likely fixed

thick pendant
rocky sedge
#

you need to read the whole sentence

#

the original z80 has a 4 bit alu (very slow) and cost 3 times a 6502

meager mural
waxen nymph
#

The flash of nostalgia I am getting booting all these old games.. I guess this turns out to be my sweet spot. I still hate this computer. Joystick works now. Lots more bugs to fix. I think Thexder is playable

ruby charm
waxen nymph
#

I didnโ€™t see it moving down. That could be because of what value is center. I probably am not reporting center correctly. The issue I had was doing math off of phi2 which is variable instead of a fixed clock. So it only working in slow mode. Hence all the test programs in dos or a2desktoo worked but iigs games like guantlet and thexder didnโ€™t

sterile ether
ruby charm
waxen nymph
#

Try adjusting the joystick so 128 is the center in mame.

ruby charm
# sterile ether

What can we expect with this build? Full sound and games working? Anything special to bear in mind for testing? ๐Ÿ™‚

ruby charm
waxen nymph
waxen nymph
#

Games I think work: thexder, zany golf, arkanoid 2

ruby charm
#

Yay! Thanks! ๐Ÿ™‚

tulip atlas
#

The ao486 core seems to save some kind of absolute path in the config. I select a vhd on SD Card in games/ao486/test.vhd (on /media/fat) and save settings. I then turn the MiSTer off, connect a HDD which has the same .vhd in games/ao486/test.vhd (on /media/usb0/), but now the core cannot find the vhd. I have to manually re-select it and save settings again.

fresh stream
#

Found something special in my work's e-waste bin today.

I am in North America, I have no idea how this got here.

sterile ether
#

@waxen nymph this build support .po

limpid tiger
#

That is very non-North American. Although if you're in Canada, we were a bit more aligned with the UK back then than we are now.

#

Still.... at a company ? Odd

lunar trellis
#

Damn, yesterday someone here finds an N64 and hundreds of dollars of games in a dumpster, and today someone finds a Jupiter Ace in a work bin? Madness. Do people know realise people actively hunt down old hardware and they can be valuable?

#

I hate to think how much decent older hardware is still being destroyed today. Literally one man's trash is another's treasure.

spice hound
#

Is there any new update or new version of zx spectrum next core?

ruby charm
#

Doesn't the MacPlus core use fx68k instead of TG68??

granite umbra
ruby charm
karmic fog
#

i'm going to try and test the bug again shortly today

#

it's quite a nasty one, so hopefully this fixes it

#

if you use TG68K 68010 or 68020 options in the core in conjuction with an SE rom, your .vhd will corrupt itself on the first reboot

#

i'm not actually sure what having the 010 or 020 instructions does for any software. the actual clock speed is a separate toggle in the core so it doesn't make things faster necessarily

#

there are a few pieces of software that want 020, i think it might only be useful for that

#

some of that stuff you can use software to tell it you have an 020 and it'll work

#

i guess i'll be able to test it more robustly if this fixes the .vhd corrupting issue

#

the SE rom is nice because the SCSI implementation on Mac Plus hardware is kind of dogshit lol

#

i haven't really benchmarked this on the core but presumably it benefits similarly to hardware from the vastly better SCSI implementation in the SE rom

random grail
spice hound
#

Nope. If it reached perfection that it is all.

safe quest
valid dune
granite umbra
granite umbra
#

but if you search first three word on my previous comment on google you normally find it

valid dune
#

then i found a wiki page

granite umbra
#

on the pack you have games with po extension

#

and with the core they could be loaded

valid dune
# granite umbra and with the core they could be loaded

I have managed to find the system disks with .po and htey work fine. I found another Apple II .po file that works, The Space Ace ,po files need a prodos file to work. but when i search for IIgs Exo Pack, I just can't seem to find it. Are you able to send me snapshot of what the download page looks like.

#

Found it.... had to use ducducgo......

valid dune
granite umbra
#

Great !

waxen nymph
#

I am trying to get the floppy working. Also we will need 2 or 4 hard drive images to make all of this easier. I think we know how to do it. (Maybe)

lost nest
#

First image

hollow ice
#

What am I looking at here? Is that your new Indy core? ๐Ÿ˜‰

granite umbra
#

MO5/6

woven lava
#

MO5 ... we had a bunch of those networked to an old IBM PC at a French school

#

we'd often ignore then and run North & South on the PC with Hercules graphics ๐Ÿ˜…

void belfry
wet hound
woven lava
#

I'm trying to remember what games I played on MO5

#

I mostly remember two,

#

a footbal manager kind of thing (very simplified), and some kind of maze game with a helicopter

#

the helicopter one was wrtiten in BASIC, and I remember I managed to modify it to get infinite lives

#

I think it was "FOX" ?

short finch
#

My sole memory of the machine was some Space Invaders clone from Infogrames.

woven lava
#

that name sounds like it was specifically chosen to pass as an "educational" title๐Ÿคฃ

woven lava
granite umbra
waxen nymph
#

i think there are a bunch of playable games right now

granite umbra
#

yes ๐Ÿ˜‰

#

thanks ๐Ÿ™‚

waxen nymph
#

i just hooked up a second drive (tried to do 4, but that is harder)

#

I haven't tested out of simulation, but that would allow us to try WITA

#

I am hoping Claude can get the floppy working ๐Ÿ™‚

#

The mouse not making it to the bottom of the screen, and the arkanoid paddle bug are irritating.. not sure how to fix those. But i did fix a bunch of graphics bugs yesterday, but they didn't seem to "fix a lot of issues" they just seemed to fix the ones I was working on. Task Force is still really screwed up.

#

4th and inches is fixed

#

GBA basketball splash is fixed, but seems to hang

granite umbra
#

I tried also Gauntlet but still black screen after user selection

granite umbra
#

Dragon's Lair III is more straigh foward with 2HDD no need to swap now ๐Ÿ™‚

#

4 HDD is used for which cases ?

#

The Immortal works now it goes in game

#

but the character move alone goes down the screen if we don't move him with the gamepad

waxen nymph
waxen nymph
#

The WITA doesn't seem happy. I wonder why.

meager mural
waxen nymph
#

We are making good progress. Little things, now it boots to the bouncing apples, and reset gets me to a basic prompt.

meager mural
#

"I just want to tell you both good luck. We're all counting on you back there." Sir Leslie Nielsen, O.C., in Airplane!

bitter yoke
#

Checking out the IIgs core, I have no idea what I'm doing because I have 0 experience with it but looks like Great Western Shootout is working somewhat

safe quest
# bitter yoke Checking out the IIgs core, I have no idea what I'm doing because I have 0 exper...

IIgs is pretty odd in general; I think Alan had real experience decades ago, but for me it's like diving into an alternate timeline where Apple II became "the" consumer standard instead of IBM PC. That's also not helped by the fact that the current core is running everything from a hard drive controller card adapted from AppleWin (which doesn't emulate IIgs), instead of running things from a realistic IIgs floppy. That being said, we're working on it.

bitter yoke
#

Looks like its going alright so far. I'll be very interested in checking out more of the game catalogue as the core progresses

meager mural
#

Running something like HyperStudio from floppies can become very cumbersome. An HDD helps with stuff like that.

#

And today, software collections like Total Replay and Wizard Replay run as 32 MB HDD images.

waxen nymph
#

I donโ€™t think the hard drive situation is as bad as Stephen makes it out to be. So far one disk (Gate) wonโ€™t boot because it is hardcoded for the floppy. Otherwise I havent seen anything that complains about our iie hard drive. We can improve it later

waxen nymph
shut oak
#

Oh, awesome!!
The new Computer cores (X68K, Ao486, TI994a, etc.) don't display on my CRT, but the IIGS core does! I'm pretty pleased about that

wise drum
#

Any RBF release with sound, yet? Happy to test

worthy zealot
shut oak
shut oak
#

Mmhm! Seems all well! Though I do wish there was a way to adjust the position of the screen as it seems to be cut off by a lot of overscan

sterile ether
#

a bit better

proud crest
#

The //gs has a ton of overscan top/bottom (25 rows?), and 7 cycles left, 6 cycles right of overscan.

shut oak
sterile ether
#

work on my two mister ?!?

#

check startup device is normal run on real iigs without hdd

shut oak
sterile ether
#

???

shut oak
#

No luck, the menu still doesn't open

meager mural
#

BTW, in order to play many Apple II and //gs games, an analogue joystick is necessary. The Apple II and //gs joystick port did not have digital position inputs; it read analogue joystick positions as if one axis was analogue paddle 0 and the other axis was analogue paddle 1. Each axis returned a value between 0 and 255.

Some Apple II and //gs games can work with digital inputs, but many cannot.

#

A side benefit of tbe joystick essentially functioning as a pair of paddles was that the joystick had two fire buttons: the fire button for paddle 0 and the other fire button for paddle 1.

bitter yoke
#

I guess it's hard not to assume that wasn't the case for something from that era

meager mural
#

Many aspects of the Apple II result from cumulatively adding on to the original 1977 design without ever starting over from scratch, in order to preserve total backwards compatibility.

In 1977, paddles for playing Pong programs (like Wozniak's Little Brick Out) were the most useful game interface. Several years later, when joysticks became the norm, Apple designed its joysticks to use the existing paddle interface. If they had started over from scratch, perhaps they would have done a digital stick. But everything was grafted on to the 1977 design. Same reason that the Apple //e, released in 1983, continued to have cassette ports for I/O until it was discontinued in 1993, and never had a floppy disk controller built onto the board. The original 1977 Apple II had cassette ports, and the Disk ][ floppy drive & controller did not come out until 1978, so it was all grafted onto the original 1977 design.

(The 1984 IIc and 1986 IIgs finally eliminated the cassette I/O ports and built the floppy controller onto the motherboard. But the //e remained in production for longer than both.)

#

The //e, like all Apple II models, could use floppy disks, but only with a Disk ][ controller card (practically always installed in Slot 6). Only the IIc and IIgs had the floppy controller built onto the motherboard (and hard-assigned to Slot 6).

#

Because cassette I/O was built onto the motherboard in 1977, calling cassette routines never requires reference to any slots. All floppy routines always require reference to slots.

waxen nymph
meager mural
waxen nymph
#

And the digital maps similarly to a left button

lost nest
#

Original Apple ][ paddles didn't even have a proper connector, the cable was directly plugged into a DIL16 socket on the motherboard.

safe quest
#

Do many games actually use analog input? I didn't have an Apple II back in the day, but I did have a PC with a game port joystick (also analog position, slightly different implementation), and it seemed like practically all games just treated it the same as the arrow keys. I'm sure it's important for stuff like flight simulators.

meager mural
# safe quest Do many games actually use analog input? I didn't have an Apple II back in the d...

Depends on the program. Little Brick Out and Arkanoid probably won't work with a digital controller, even with the Mister core fix. Some games, like Where in the USA is Carmen Sandiego, will have constant menu scrolling problems without having a proper analogue number value on the vertical axis.

Where it really comes into play is in programs that use the 0-255 axis values to do things, like positioning a character or a gun along a play field.

Ultimately? I'm going to get a modern flightstick and use that with the Apple //e and IIgs cores. A modern spinner works great with Little Brick Out and Arkanoid, or with other games that only expect a single paddle input. The analogue joystick is really necessary for programs that specifically anticipate two analogue axes or two paddles.

#

But I will admit that playing Chrono Warrior with an NES pad has been a lot of fun. ๐Ÿ˜€

ruby charm
#

@meager mural Do you happen to know if the fact that the IIgs being designed for analog joystick could be related to auto-movement in games when emulating the IIgs in MAME? For example, California Games menu has selection mark moving itself down constantly.

meager mural
#

The program is looking for a range of analog values that it would consider "centered" along the vertical axis, and the default value offered by the FPGA core or software emulator does not fit within that range. If you use an analog controller, you could properly return a value within that "centered" range.

#

Apple II joysticks and Apple II-compatible CH joysticks could be adjusted very finely with knobs on either the bottom (Apple) or top (CH) of the base for situations like that.

ruby charm
meager mural
ruby charm
#

It's California Games. There's an 8bit version, but the IIgs version is awesome with regards to audio and graphics!

meager mural
#

The MAME folks really ought to provide a way to do analogue input for the IIgs core.

golden garnet
#

Hello, Valis II does not work for me on the x68000 core, what can I do?

shut oak
wise drum
#

I am able to open the menu with normal keyboard F12

#

However, it only shows the menu on HDMI output. It does not show up on the 15KHz output. That's probably what you're seeing.

waxen nymph
#

Oh interesting. I moved my 15khz monitor to the pi. I should move it back ๐Ÿ˜€

woven lava
#

the other thing about Apple II analogue controls is that the "throw" of the joysticks were larger than the modern PS-style controllers

#

and there was no deadzone (at least it didn't seem like it)

#

I'd like a modern equivalent, though the best I could find was a USB adapter for my old sticks

lunar trellis
waxen nymph
#

No.. interesting. I never used a vax but I would like to learn. No time now iigs or bust

lunar trellis
#

Hah, definitely don't want you to see distracted from that. Worth keeping an eye on this Vax repo, seems like the guy is actively working on it, maybe can be ported over when he is done

waxen nymph
#

my 15khz monitor shows the menu btw

hollow ice
#

Would love a vax, can use that cpu to do an xterm as well

granite umbra
shut oak
waxen nymph
#

The screen is too tall. I need to fix it.

shut oak
#

Ohh is that why?

waxen nymph
#

Hopefully that is the problem. I need to look at the video info and figure out why in simulation it looks right but on the fpga it has an extra 30 pixels or so

#

Last version there was no border on the bottom. Now the bottom border looks good but the top is doubled or something

shut oak
#

I dunno if it'll be useful, but my TV is a PAL TV, but it can run NTSC 60Hz displays just fine

waxen nymph
#

I have been โ€œfixingโ€ one bug and breaking something else. I am adding to my regression tests.

shut oak
#

You're doin' good! Just don't overwork yourself, okay?

waxen nymph
wise drum
waxen nymph
#

I/O board vga (kind of an old I/O board, i have it one of my oldest misters, i did upgrade the ram in it though)

wise drum
#

strange then... I verified the 12/10 has menu on both video out, but 12/18 only on HDMI. At least the builds I got from this channel.

#

Audio is distorted, but there. Graphics go nuts on games like Arkanoid if I boot from the "whatistheiigs" hdv images, but from the floppy versions (old 2mg converted to PO) it runs OK.

#

So "how" they get run matters.

waxen nymph
#

i can't get the whatistheiigs stuff working - i am not sure why. that is why i put a second hard drive in

#

the 2mg's just need the header taken off and renamed hdv

#

steven is working on fixing the video size and I just fixed another LC RDROM issue - worth rebuild, now total replay 2, and reset (ctrl-F11) to the basic prompt should work

#

the mouse is funky (try lassoing on gs/os and you will see the cursor doesn't go to the bottom but the lasso does), and the arkanoid paddle is drawn funny in Arkanoid I, but works well in Arkanoid II. Gauntlet and GBA basketball are broken still.

wise drum
#

I was able to boot my whatistheiigs images. I had "converted" them to hdv a while back probably just with CiderPress for use on real IIgs with prodos card. Probably they are really just unadorned PO

waxen nymph
#

i can boot 2 of them - and a few games start but most crash

wise drum
#

Yes it's much less reliable than running disk images.

#

For 2mg converted to PO, DOTC asks me to insert the "master disk".

#

I guess it was not completely cracked, or it just knows it's not a real 3.5 disk

granite umbra
wise drum
#

Actually, I think it's on slot 7, not 5, is why it does that. It's mounting as a hard disk

waxen nymph
#

oh.. that makes sense. so i need to get the boot po to work on 5. Gate won't run because it is hardcoded to 5 as well. good catch

#

looks like the cracked version works..

#

i wonder how many "slot 5" issues we have

#

i have been struggling with the 5.25" floppy, maybe i need to move to 3.5" and try to get that working before 5.25"

wise drum
#

for 800k floppy images mounted as PO, those need to be slot 5 not 7.

waxen nymph
#

i know, it is a hack because i don't have floppy support

wise drum
#

who knows how much of the floppy controller (IWM) chip you will have to simulate

waxen nymph
#

you have to start with the realization that I am amazed anything is drawing on the screen at all :-0

wise drum
#

It's great work!

waxen nymph
#

does anyone know of a game with SHRG in 320x200 mode?

granite umbra
waxen nymph
#

Try the video now

waxen nymph
#

I put the IIgs latest build up in the test builds channel if you want to try it. Still super buggy, but not a bad first release. Ignore the floppies - they aren't hooked up.

#

Fun games to play that work well: any sierra title, Arkanoid / Arkanoid II, Zany Golf, and more

granite umbra
granite umbra
#

Space Ace have just grabble sounds not voice is recognizable.

safe quest
#

Something went wrong with some of the recent sound changes. It might just be clipping because we tried to boost the ES5503 volume.

spice hound
#

wait

#

there is an apple iigs core already for misterfpga??!

#

when did that happen? Where can I download it?

copper slate
#

Or if you can click a link, either option works

spice hound
#

WOW!!!
THAT IS HOT

#

HOT

#

hot

#

-- wipes mouth --

#

A buggy apple iigs core - grin -

#

I am getting this still though heheh:

copper slate
spice hound
#

hehehhehehehehhehehehe

copper slate
#

lol

spice hound
#

Yeah..- rubs the back of my head - I should...lower the info status heheh

copper slate
#

Nah man you do you do, Iโ€™m just being an idiot

spice hound
#

heheh - hugs -

#

I have a confession, even if the apple //gs core is perfected...I am still getting that machine.

#

that machine is an ART...AAAAAAAAAARRRTTTTTTTTT

waxen nymph
#

The iigs is such a terrible machine. I have always hated it. But wow did I get such a nostalgia rush playing the games again.

meager mural
#

Because interest in the Apple IIgs is running very high in this Discord at the moment, I just want to let folks know that the Apple II convention, "KansasFest," takes place every July. In 2026, it will be held in Springfield, Illinois. However, if you are interested but cannot travel, you can watch the presentations on YouTube.

I attended a couple of years ago, and it was a great time.

meager mural
waxen nymph
#

I think my problem is that I didnโ€™t have compilers or real software tools. When I got my used SE I got think pascal and the inside Mac books. Then ife got better

meager mural
#

When my Coleco Adam died, I couldn't find a replacement, so I started looking for a used Apple II because Coleco SmartBASIC was a copy of Applesoft BASIC. I really, really wanted a used IIgs, but I settled for a used //e. But I had always wanted a IIgs. I finally got one almost 20 years later. Today, I have more of them than I can count LOL...

meager mural
spice hound
#

I would rather have HAD ALL THE APPLICATIONS AND GAMES ON MAC 68K to be on apple //gs

meager mural
#

This past spring, Arnold Greenberg, the former CEO of Coleco during the ColecoVision, Adam, and Cabbage Patch Kids era, passed away. I drove to his wake (technically a shiva) to thank the family for all of the fun that Coleco gave so many of us back then. I assumed that I would be one of many, but they said I was the only one who came because of the video games or the Adam. I was very glad that I made the trip.

safe quest
#

I think IIgs was in a really weird position where in some ways it was nicer than Mac when it first came out (color, sound synthesizer, ADB, backward compatibility), but the architecture basically doomed it to eventually being irrelevant (especially the way graphics was wedged into the Mega II RAM and limited to 200 lines).

spice hound
#

I have this high to make applications and games for system 6.x on apple iigs for some unknown reason

meager mural
spice hound
#

can I have the serve link to click join

#

I want to join it

#

please

waxen nymph
#

I could use that discord link too please

spice hound
#

I want to learn coding for system 6.x on apple iigs

#

I only want to code for apple iigs system 6 and all my application and game requires system 6.0.x to run

#

Oooooo - shivers - I am getting hot thinking about it..ooff - fans face - it is getting warm here..oof

#

-- closes eyes -- I am picturing new 2025 applications coming in droves for apple iigs system 6.0.x and lots of games too

#

-- grin --

hollow ice
#

Makes sense, iigs convention is kansasfest, held in Illinois

safe quest
#

I think it's for the Apple II family in general. But yeah, that was a little funny to see.

spice hound
#

Funny, I still don't have a discord link though

hollow estuary
meager mural
meager mural
modest scroll
#

Here you go ๐Ÿ˜„

meager mural
#

Thank you!

#

To anyone who joins the KansasFest Discord, you may want to start in tbe #dorm-lobby channel. That's the general-purpose discussion room, named after the lobby of the dorm building where KFest attendees congregate before presentations and events occur in the exhibit lecture hall.

copper slate
#

nevermind, PMD85 was already there, just got fixed

frosty cosmos
#

When do we get the Robby 5000 II? I really need that core.

spice hound
#

Right after Apple IIgs core is perfected

#

that is priority #1

shut oak
# copper slate

How does one convert a 2mg file? I used Ciderpress to convert Wolfenstein 3D into a HDV and PO file, but it always seems to crash upon launching

safe quest
shut oak
safe quest
#

It's been making pretty good progress; a month ago we couldn't boot much other than Total Replay / Pitch Dark, which aren't really IIgs software. But there's still a lot of work to get it into a release-worthy state.

waxen nymph
#

I tried getting wolfenstein running a few ways. It eventually loads and the video doesnโ€™t work. A bunch of games want to be launched from slot 5 but we fake make them hard drive images. And that is why they donโ€™t boot. (Gate, wolfenstein)

#

When I put wolfenstein in drive 2 and booted gs/os I got further but the graphics are bad.

shut oak
#

I'm not too sure where to find IIGS archives, considering most of them are in the 2mg format. I wonder why the core doesn't work with that format anyhow

safe quest
#

As far as I know, there isn't really a good way to support it in the core because the header is not the same size as the sectors. The plan is to eventually add support code for it in Main.

waxen nymph
#

We will get 2mg support working. Just have Gemini make a script to remove the 2mg header.

#

You are in bleeding edge core use right now. Nothing friendly about it.

#

I will need to add dsk and 2mg to mister main and get it pushed.. that is going to take some doing. But first we need to get the floppies working

#

And we probably need to rename the core.

granite umbra
#

Great with last commit, the paddle of Arkanoid is correctly shown ๐Ÿ˜

#

Alien Mind doesn't hang anymore before the titlte screen ^^

short finch
safe quest
#

I think the Arkanoid thing was incorrect vblank IRQ timing (it's weird because it doesn't correspond to the actual vblank timing, but apparently that's just how it works), but I changed it at the same time as the other vertical timing stuff so I'm not 100% sure.

granite umbra
meager mural
granite umbra
#

Some issues with the joystick on Alien Mind

safe quest
#

The joystick interface on the Apple II family is a little odd. It can be affected by the CPU speed differences. Not sure if that's our issue on some games or if it's something in the implementation of the joystick hardware itself.

granite umbra
#

I see also on The Immortal the character go down the screen if we don't move the joystick, on Alien Mind I couldn't go down with the joystick

safe quest
#

And on Apple IIgs, CPU speed is pretty variable depending on what is happening at any given time (shadowed writes, Mega II RAM access, I/O access, DRAM refresh).

meager mural
safe quest
#

What I mean is that it's not as simple as "2.8 MHz". That speed only happens when running ROM routines that don't do I/O. In real-world software different cycles take different amounts of time. And our timing is almost certainly not fully accurate right now.

#

It also doesn't help that there don't seem to be agreed-upon "correct" values for Apple II joysticks. IIRC some of them were even adjustable, either to compensate for component tolerance/drift or because games didn't all have the same expectations.

safe quest
#

The joystick values look mostly reasonable to me in AppleSoft, although a tiny bit off (center is reading as 131, 131 and the minimum value on both axes is 1 rather than 0).

#

That really only proves that our implementation is compatible with the ROM routine. Some games probably have their own custom joystick reading routines.

waxen nymph
#

The joystick was broken in fast mode. I thought I fixed that. It is probably still broken.

neat lintel
#

Iโ€™ll be posting Puuโ€™s new articles here

#

For towns core updates

#

The question isโ€ฆ

#

What controller to use with the FM TOWNS core ๐Ÿค”

#

Any suggestions?

#

@granite umbra @lunar trellis

granite umbra
neat lintel
#

honestly I know it came out in 1993

#

But it would be nice if someone released a modern adapter to plug in usb controllers, I know you can use a Saturn pad on the real console, but still

#

Welp Iโ€™m probably just gonna use an arcade stick

#

I mostly play shoot em ups/beat em ups anyway

granite umbra
#

For exemple on X68000 if you want to play After Burner, the default controller doesn't work on game.
You need to use a mouse or a specific controller.
Dshadoff implement this controller on X68000 core and you need to select it on the osd to map it with your controller

neat lintel
#

Can you even use USB arcade guns on the mister btw for gun games?

copper slate
#

Lots of people here have the newer higher end light guns and they work well too

meager mural
#

Even for the built-in cassette I/O on the //e, I need to use PEEK/POKE calls to slow down my TransWarp card in order for it to be able to hear cassette I/O data.

#

I know that Alan is not a fan of the cassette I/O, but I would love to see the //e core get real cassette I/O (like the C64 core has!) so that I could load programs via analogue audio with a 3.5mm jack.

safe quest
#

Part of what makes it complicated is that almost all I/O on the system is at the 1 MHz Mega II speed, as are shadowed write cycles. But the CPU cycle doesn't just get stretched to 1 MHz, it's also synchronizing with the Mega II clock, so it's not a fixed period (at least for the first slow cycle in a series of them).

#

Also I guess we already had a thread for IIgs discussion that I either forgot about or never saw, maybe some of the discussion should move there: #1269857027077705729

neat lintel
copper slate
neat lintel
#

you got it! Iโ€™ll check it out ๐Ÿ™Œ๐Ÿฝ๐Ÿ™๐Ÿพ

#

@granite umbra @lunar trellis something Iโ€™ve been thinking about, I wonder with the boot.rom and the current .RBF file for the TOWNS core, I really hope itโ€™s not the same TOWNS OS that runs for Retroarch

#

Because not every game works on that OS, well at least booting through Retroarch

#

Itโ€™s hard to even run Asuka 120% on through any emulation software, even CaptainYSโ€™s Tsugaru emulator so I really wonder how Puuโ€™s core will do whenever itโ€™s stable for use

granite umbra
#

There is more than one Towns computers with hardware differences so software could behave differently on each of them.

hollow ice
#

Yeah, many of the early games donโ€™t like the processor upgrade?

hollow ice
#

Donโ€™t think the pdp-11 ever made it to official. There were some โ€œdiscussionsโ€ on the forum and the person doing the work washed their hands of it.

fleet cave
#

yeah, it would never have been 'official', the licensing issues were too much

chilly rain
#

Asking for a friend, do any of the TouHou games work on the PC-98 core?

chilly rain
#

Also holy crap these were apparently all were made by one person, that's impressive as hell. The entire series.

lunar trellis
#

If you use the WIP DB you have all the files to try use the core, although one of these situations where if you don't have experience with an actual PC-98 then... Best of luck to you

burnt glade
#

Hello everyone, I am trying to run the SparcStation core from the Mister-FPGA forums, but I am just getting a black screen. I'm new to Mister-FPGA so I'm not sure if I'm doing something wrong perhaps.
I have a QMTech model with a VGA CRT monitor connected running at 1024x768@60

safe quest
hollow estuary
burnt glade
burnt glade
#

takes maybe 30-45 seconds to load openbios

ruby charm
#

Has somebody tried the PCXT core over DirectVideo?
For me, it works in text mode but fails in the CGA graphic modes used by games...
For example, in Alley Cat I get this...

summer dragon
#

I really need to try PCXT againโ€ฆI had a VHD a while back that I could never get to work

dreamy comet
#

Talking about PCXT: I wonder if the following work can lead to an even closer XT emulation:

safe quest
#

I thought that microcode was still under copyright, but apparently it might not be due to it still being under the old rules and second-source chips not having a copyright notice (?).

granite umbra
hollow ice
#

Copper and ham fixes?

copper slate
reef gale
#

Is it possible to setup a printer in ao486? Perhaps using an RPI as a bridge protocol?

waxen nymph
void belfry
# reef gale Is it possible to setup a printer in ao486? Perhaps using an RPI as a bridge pro...

You can try with a network one (https://www.youtube.com/watch?v=essroo7FwiM)

Expand for more info.
Printing to my network printer (Brother MFC-7860DW) from my MiSTer FPGA running Windows 95 on the ao486 core.

Installed and worked on:
Windows 95 (I had to replace COMCTL32.DLL with a newer version)
Windows 95 (OSR2)
Windows 98
Windows 98 SE
Windows Me

Link to the files I used (Win95-98\Printer)
https://mega.nz/folder/mXZ...

โ–ถ Play video
meager mural
#

Does 3.5mm audio-in work for loading tapes on the C64 or Speccy cores?

#

(I am working with @waxen nymph to try to diagnose the problem with audio I/O on the Apple //e core, and we want to know whether it is working on other computer cores.)

hollow ice
#

I canโ€™t say Iโ€™ve ever tried.

hollow estuary
#

Its supposed to work at least with the C64 core. I've attempted it in the past but its been ages. I remember having problems but I think it was my crappy soldering to blame. I have a vague recollection of it working at least once and the novelty of loading a game extremely slowly from tape wore off and I never did it again.

waxen nymph
#

I can't get it to work reliably on any of the cores.

hollow estuary
#

I'll see if I can try and get it connected back up this weekend

reef gale
void belfry
#

Don't think so. Maybe (a huge one) an old serial printer via the I/O port (with some adapter i would imagine) can be connected, otherwise a networked one is still your best bet.

#

Now that I'm thinking, C64 also can print via user i/o port ๐Ÿ˜„ https://www.youtube.com/watch?v=Q-g8Mt_xXnU

-- Expand for more info --
Sorry for the poor focusing on the print.
This is a test print from my MiSTer FPGA Commodore 64 core to my MPS 803 dot matrix printer via the MiSTer's external IEC adapter.
Note: This MiSTer and IEC adapter is produced by Antonio Villena.
External IEC Adapter: https://www.antoniovillena.es/store/product/commodore-15...

โ–ถ Play video
#

@modest skiff played with such things, see some more whacky stuff on his channel ๐Ÿ™‚

tame kettle
#

dos or w95 for the ao486 core?

void belfry
#

plus Nt 4.0, W3.1, W98, QNX, OS/2, Minix, Slackware, Debian, NetBSd and so on ๐Ÿ™‚

#

but yeah, for gaming DOS is best suited. For W9x/others YMMV

copper slate
void belfry
#

NT is quite good on some cases as well

mighty barn
waxen nymph
meager mural
# waxen nymph Can you test the Apple II core? <@402621463296868363> has a link for tapes

All of these audio recordings (or at least the dozens of them that I have tested) work perfectly on a physical Apple //e, so @Trifle can use any of them to test the //e audio I/O functionality:

https://asciiexpress.net/gameserver/mobile.html

(I recommend Pac-Man, Ms. Pac-Man, and Mario Bros., but any of the titles are lots of fun.)

DM me if you're unfamiliar with the //e and need a hand getting to the prompt in which to type LOAD before playing the audio. (Essentially, press CONTROL+F2 when you see the boot marquee "Apple //e" at the top of the screen. That reproduces a CONTROL+RESET on the original //e. After pressing and releasing CONTROL+F2, you will hear a beep and a BASIC ] prompt will appear at the bottom of the screen. Type LOAD, press ENTER, and play the audio for the game.)

copper slate
#

had to split the [Download Core](#1047332497492553799 message) pin into two posts, but its been updated with the latest PCFX build

waxen nymph
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@lost nest congrats, this looks amazing!!

copper slate
hollow ice
#

Hello moto?

granite umbra
woven lava
copper slate
#

So whatโ€™s better, the Commodore 64 MiSTer core or the new C64 Ultimate (which is also FPGA)?

frosty cosmos
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They are both very good The Ultimate 64/Commodore Ultimate has some more features generally.

ruby charm
#

On the C64 core, I was playing the Wonder Land XIII demo (https://csdb.dk/release/?id=151275) and I noticed that it stays forever at the "Flip disc" scene forever even if you insert the second side disc image on the core menu.
I load the demo by simply load "*",8, so my guess is that it should work.
Does it work correctly on the core for you guys?

mighty barn
waxen nymph
#

Thank you!

frosty cosmos
meager mural
mighty barn
# meager mural Fantastic, thank you! Can you try with Mario Bros. and advise? Also, are you usi...

Yes, Mario Bros worked.

So for this test Iโ€™m using:
*The โ€œLOFIโ€ entry in the โ€œ]โ€_Loader section for titles on that site you linked

*A lightning to headphone jack converter on a phone to play the audio.

*A mono audio cable (a ZX Spectrum Ear/Mic cable) to connect to the MiSTer

Hereโ€™s the waveform in the ADC test core - I dropped the volume on the phone down one press as max looked like it might be clipping

#

BTW when I tried the HIFI version of Mario I got an error at the end - same with msPac

meager mural
robust monolith
frosty cosmos
#

Ah could be. I tried the one from 14.10.

rocky sedge
#

Is there a cray-1 core planned in the nead future?

robust monolith
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@frosty cosmos that's the last stable release I believe, trying the unstable release from the 10th December 2025, and it's also okay, so not sure what's going on there! ๐Ÿ™‚

frosty cosmos
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Confirmed. Wonderland 13 works fine with the August stable release.

robust monolith
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Good to watch it again, been a bit quiet on the full demo releases lately.

reef gale
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I wonder what the most exotic OS people got running in ao486

robust monolith
void belfry
#

or from Linux/Unix based ones , QNX (full list here #1047332497492553799 message)

ruby charm
ruby charm
robust monolith
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Nope, just select it and mount it. The demo then detects it, and loads.

frosty cosmos
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I don't think that the December 10th is the latest C64 core. I seems like just a little adaption for an older core (dated 2022) that Taki wanted for his Mister PI/SuperStation.

#

14.10.2025 is (as far i see it) the latest unstable. And this one has the disc change detection issue. August stable is fine.

ruby charm
robust monolith
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No idea, I'm using a De-10.

ruby charm
frosty cosmos
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Just use the latest stable you get via update_all.script.

robust monolith
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Ah. Something weird going on here, and I've no idea what. I'm just using the standard core, not changed any options or anything, I think!

ruby charm
granite umbra
lunar trellis
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Makes sense to split them out. Do we need a new BIOS added to the DB? Names.txt will need an addition and an extra tty2oled image.

ebon tundra
ruby charm
neat lintel
#

Iโ€™m waiting for Puuโ€™s first article of 2026.. @lunar trellis @granite umbra

lunar trellis
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I would check the gap between his more recent posts and the ones before, I may be wrong but it felt like he would do like one a year

meager mural
gusty sluice
#

Hope this is right place to post, if somebody is interested here is converter for AGS 3.0 to MiSTer working version.
https://github.com/gljubojevic/AGStoMiSTer

PRs are welcome if can be better and more compatible. Understandable not all content is working since MiSTer is just A1200 in essence but all content is included because it might work at some point in time.. hope authors don't mind making converter.

GitHub

Contribute to gljubojevic/AGStoMiSTer development by creating an account on GitHub.

dark yarrow
#

can anyone identify this DOS game?

void belfry
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Not a clue, but I'll go for Satanic Pinball Deluxe ?

dark yarrow
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that should exist if it doesn't

void belfry
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probablly it doesn't exist lol, though i been wrong before.. though it is a nice video game name...

exotic prairie
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looks like devil's crush, but I don't think that came to PC

dark yarrow
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that was my initial thought as well, but neigh

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Tsumera\ๅ‰ตไธ–ๅฝˆ็ ๅฐ (LiNGO, 1996)

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found it.

void belfry
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90's were crazy lol..

dark yarrow
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good old google reverse image search

#

sorry to bother everyone lol I should've tried that first

void belfry
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now the real q: does it run on ao486 ๐Ÿ˜„

dark yarrow
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welp i will try

void belfry
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so it is a satanic pinball deluxe after all ๐Ÿ˜„

#

Download your favourite classic PC games from here / Descarga tus juegos clรกsicos favoritos de PC a partir de aquรญ: http://www.lamazmorraabandon.com

Buy your favourite classic PC games from here / Compra tus juegos clรกsicos favoritos de PC a partir de aquรญ: http://www.lamazmorraabandon.com/modules.php?name=Ebay_Module

โ–ถ Play video
dark yarrow
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"A fantasy-horror themed pinball game from China, similar to Naxat Soft's Dragon's Fury. The story involves an evil wizard defeating and trapping two good ones after an epic battle."

#

two good what? ...balls??

void belfry
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I dig it, still watching the vid lolz

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for a pinball game, seems decent thb but story ? wtf lol ๐Ÿ˜„

#

oh, boss level , intriguing game lol

dark yarrow
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love it

void belfry
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NT 4.0

mossy compass
#

Huh, was there a NT 1.0-3.0?

void belfry
#

check this: #1047332497492553799 message

mossy compass
#

What about KolibriOS?

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IIRC that's the one that runs off a floppy but has a GUI and several sample programs

void belfry
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nope, no dice , it is for pentium

mossy compass
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Aww, yeah, I recall it needed a good cpu

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Actually, is there anything that isn't just a novelty but would actually be useful as a very basic pc? Can it even do any sort of network connectivity?

void belfry
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a very old one it was for 486 , but with FPU iirc, and didn't had much luck getting it to work even after some recompilinf etc

void belfry
mossy compass
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I am also guessing that you can't use usb devices to talk to the guest os on the core, even if you loaded a usb dos driver?

void belfry
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no

void belfry
mossy compass
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Program the mister on the mister...

void belfry
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not quite, that Quartus version is for earlier fpga boards, but still that would be a feat in itself lol

#

I just ran the software lol

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Still would be a nice inception case, eh ?

mossy compass
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Yeah, though I guess technically computers are used to develop computer operating systems and BIOS, but still, a FPGA device running software to develop on itself would be funny

void belfry
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not on itself, but lower ones i don't see why not @mossy compass

short finch
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I'm testing Rastan on the Apple II GS core from today, some remaining graphical issues on the health bar, otherwise the game works pretty well.

safe quest
mossy compass
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? paddle controllers existed for the apple ii?

limpid tiger
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That could affect it by a couple of percentage points

woven lava
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I love the Crush series

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Alien Crush, Devil's Crush, and the less known Jaki Crush

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this seems like a love letter to those

lunar trellis
#

Are 0hmz still being made? Not heard much about the project for awhile

coral coral
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The creator of the project passed away, sadly

young gust
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๐Ÿ™

#

There's been uploads of new games though fairly recently.

#

I'm sure more will come

coral coral
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Yeah, limi is still around as maintainer

woven lava
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oh.. I saw some unnoficial packs but not sure who contributed them

copper slate
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The unofficial packs dwarf the original official release by like 10 to 1.

exotic prairie
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Iโ€™m pretty sure the folks responsible for the unofficial packs are working on a new release.

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Or at least there has been talk about it

copper slate
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Oh thatโ€™s nice. The contributors have done incredible work.

young gust
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The 486 core has been the coolest surprise for me when I got the Mister. I didn't even know it had anything like that.

robust monolith
robust monolith
thick pendant
hollow ice
woven lava
woven lava
waxen nymph
woven lava
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the dev must really like the OS, I guess

waxen nymph
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I am kind of confused.. so you run os/7 on pi or x86 and you still need to emulate the 68k apps. you can then run macpaint. but the o/s is native. I guess you can fix bugs in it? it runs full speed maybe? but an emulator is fast.hmm.

hollow ice
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Yeah, not sure the purpose, but it looks pretty claudish so I assume someone is just having fun with ai

wheat folio
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Maybe they figured 68K emulation was more mature than System 7 emulation so they decided to um โ€ฆ do whatever they did?

reef gale
#

So people have floated the idea of a Doom core. What if instead of that, there could be some sort of RISC fantasy computer core designed with ease of porting apps?

mossy compass
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Can't the ao486 core already run Doom just fine?

short compass
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Only Fast Doom runs well from what I remember.

reef gale
mossy compass
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What would the core even be based on? Doom is software that runs on other platforms. That would be like having a Sonic the Hedgehog core

reef gale
mossy compass
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I don't see the point when we have several platforms on mister already that run doom. The DE10 already has an ARM CPU, why recreate another on the FPGA? The whole point of the FPGA is to try to accurately replicate other hardware, not just make up a platform just to run Doom on which we can already do in several different ways, including directly on the DE10's existing ARM CPU

reef gale
mossy compass
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Again, why create a fake system to then target instead of just targeting the many existing cores or even the existing ARM cpu itself? That's a lot of work for not much benefit. Nobody is going to care to create software for this made-up core when they could create software for an existing core that can also work in software emulators and real hardware

reef gale
lunar trellis
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I think there is already a version of Doom that runs on the ARM, isn't there?

lunar trellis
void belfry
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the best Doom is Doom running on itself (#1047332497492553799 message) ๐Ÿ˜„

hollow ice
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one day I am going to get back to looking at hard drive support and get the real best doom running (doom on nextstep)

hollow ice
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granted, I might give @fleet cave an aneurysm if I touch more of the mister main code thanks to working around Sorg's idiosyncrasies

fleet cave
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you're gonna drown in 60k ide spec documents well before that happens

hollow ice
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oh, I did that long ago

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I still think the issue is switching away from int19h handlingโ€ฆwhat is odd is it looks like the ide handler gets requests for data and it responds with legitimate data, but that response is never captured

fleet cave
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I never got to the point where I looked at much of the ide code in the actual core, I just sort of took it on faith it didn't screw with the incoming registers/data

hollow ice
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I didnโ€™t look at the core either, just mainโ€ฆ.I can trace data flowing back and forth for a while until the os (in this case both netbsd and openstep 4.2) just no longer seem to be able to see the response anymore

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I had started to look at the source of the driver that we use for nt support to see if it is doing some sort of shim to still allow the requests to flow through the bios, but that is around the time I got busy again

hollow ice
fleet cave
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yeah, grabulosaure's original post about it on the forums contained links to images, including a nextstep one

hollow ice
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yeah, I knew that it could run the solaris version of nextstep, but that is different:

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that looks like windowmaker for solaris, but it apparently can also run next applications?

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so basically you still run solaris 2.5, but openstep on top