#Computer Cores

1 messages · Page 26 of 1

bitter yoke
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I'll look at it but probably only get as far as you did

elder cove
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Is that the Windows version of Gingerbread Man? If so, does it have the manual in the box?

lunar trellis
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I will have to check tomorrow, pretty sure that is the one that doesn't (the other two do) but may be booklet in the CD

bitter yoke
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Installed and yea same thing, readme just says to refer to manual for troubleshooting mci so be cool if you got a manual 😛

lunar trellis
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I can go quietly check in a few

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Are the manuals for the other two helpful?

bitter yoke
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Damn no luck for me disabling wing accelerator, same message

lunar trellis
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My connection is terrible but hopefully these manual images finally upload

bitter yoke
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Coudn't get it to work on windows 3.1 but tested it out on windows 95 without changing anything and booted up first try

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Know that using windows 95 isn't desirable but Ginger Bread Man is working there

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actually nevermind 😛

hollow ice
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Oh that sounds fun. If no one gets to it in the next couple of days I can take a look at it.

bitter yoke
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I tried again with winG disabled and got a similar error

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Just different time

hollow ice
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Trying to get enough karma knocking out some of these easier mister main ide errors (assuming that is what it is) that maybe someone will fix the bios-isa switch bug.

bitter yoke
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That would be awesome 😄

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Thought maybe it was a bad dump i was using so i found redump version and converted that to chd and tested it on windows 95. It's not throwing errors in the same spot anymore

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Still gives the mci error in windows 3.1 though

elder cove
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I’ve definitely encountered Win 3.x-era games that work better on 95, just because the libraries matured and became more stable.

bitter yoke
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Its working but not sure if these are graphical errors or not. I would assume so

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Game is weird af anyways

exotic prairie
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what in the genesis album art is happening here

elder cove
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Multimedia, ladies and gentlemen

bitter yoke
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I'll mess with some more and see if anything weird happens

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I mean its all weird but error wise

lunar trellis
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Anyone trying to run this who has never come across The Residents before is in for a wild and unnerving ride

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Have those manual images all uploaded? I think there should be six of them. I have an internet outage in my house that won't be fixed until Friday (joy) and I only get sporadic phone reception in the house (yay)

bitter yoke
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The images for the manual uploaded for ginger bread man

lunar trellis
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Nice. I could do the other two tomorrow if they are helpful

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Would be surprised these aren't archived somewhere, feels like they should be

bitter yoke
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Might as well, I couldn't find any manual online for ginger bread man so the other two might not be

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might be uploaded somewhere but not easy to find

lunar trellis
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I was thinking, maybe as a larger sister project a DB for game manuals could be made for the included games, that are saved out as .pdf files and downloaded to the docs folder on the SD for 486. Then you could just bring up the OSD and select help and select the manual you want and it would load. I did this the other day for the controller overlays for the Jaguar and it works really well. Is a cool feature on MiSTer that is really underutilised

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I suspect there must be a big archive of these somewhere that could be grabbed and converted if need be

bitter yoke
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That would be neat and useful

lunar trellis
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It would be pretty easy to set up, if the manuals are out there prescanned. I wonder if @lethal condor is aware of any such archive or effort to scan and preserve manuals for old DOS/3.1/95 era PC games

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It could be done for any system though, if say there was a benefit of having all the say N64 game manuals on your MiSTer then if they are scanned then that would be easy to make into a DB

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Which could be downloaded via update all

fast kraken
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you could even potentially match to the running gameid on something like n64

lethal condor
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@lunar trellis I've only done a few that were sent to me. ExoDOS might have the best current set?

merry valve
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Beavis and Butthead Virtual Stupidity seems to be my first success with a Win95 game... so far so good. I will try to upload to IA. I also got Chuck Yeager working, but the cracked exe causes issues with Mister (freezes up 50% of the time and will even lock up Mister entirely) so unfortunately it needs the manual for copy protection.

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Also have Blackthorne working. Again there is issue with the Joystick exe patch (not worth going into) so it needs keyboard mapping if you use a controller.

elder cove
bitter yoke
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I think I got through mostly all the songs last night and didn't get errors, it changes the positions on the menu for them every time so can't be 100 % I got all of them

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No errors is the important thing though

lunar trellis
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I can take pics of the manuals for those two if needs be

elder cove
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No, I hadn't posted them yet, but I've had working configs of Freak Show and BDOTM for a while. It was originally going to be my next set after 9: The Last Resort all the way back in February, but I was waiting to release them as a triple pack once Gingerbread Man was figured out.

As for taking pictures of the manuals, please do! I don't know of another source at present for the PC versions of those (looks like most other sources are from the Macintosh releases), so it would be good to get copies preserved.

lunar trellis
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Random aside... If you tried to play a PC CD in another core as a music CD would that work? Never thought about that until now, but we used to do that back in the day skipping the first data track

round wave
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I vaguely recall someone sharing a link in here the other week, a 0mhz template of sorts.

I was looking for Scooters Magical Castle as a 0mhz pack, but couldn't see if anyone had made it yet

hollow estuary
round wave
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Cheers!

elder cove
elder cove
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Hmm - you know what, testing this, it only seems to work immediately on the Saturn and Sega CD cores. (Oddly enough, though, trying to load Sega CD games specifically on the Saturn leads to a black screen.)

The PS1 core hangs, and CD-i loops on the Play CD-i option, even when manually engaging the CD audio servo.

Interestingly, it does work on the PS1 core if I load a proper Audio CD first, then swap the disc by opening the virtual tray. I’ll test this with other titles.

elder cove
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The Residents: Bad Day at the Midway is going up:

elder cove
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The Residents: Freak Show is going up:

stiff steeple
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they just don't make 'em like they used to

copper slate
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I think leapfrog still makes them

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lol

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But yeah, I dunno why we’re all scared of bright colors in our multimedia gadgets

bitter yoke
rocky kayak
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This just shows why all the work that is being done here is so important. Keeping old tech running on modern hardware in the most authentic possible way, as it's inevitable that old hardware will eventually degrade if enough time passes, as none of it was intentionally build to last for a lifetime.

A cool thing that is happening in the music industry is that more guitar amps from the early 90s are now being re-issued, produced with some nice modern quality upgrades without altering or potentially degrading the tonal integrity of the guitar amp in question. Meaning you don't have to try and track down some old, dusty and beat up amp in questionable condition that could potentially zap the life out of you if something were to go wrong to get that 100% authentic tonal experience, however these products come at quite a high cost, but at least they are available.

I have always wondered why retro consoles are not being remade the same way as there is still plenty of demand, but it likely has to do with consoles and handhelds not being financially viable or attractive by themselves, with most of the profit being made by games, which are however strongly shifted into a digital only sales model, so the whole concept of re-issue handheld and consoles makes less sense from a business perspective, also as plenty of people still own their original games and or everdrive like products.

Fortunately I seem to be less attracted to old hardware outside of gaming handhelds, but I'm still wondering why not a single company is producing LCD screens in PVM themed designs, or at least retro themed screen bezels for modern displays to turn them into 4:3 aspect ratio, or why we don't generally see more retro themed devices, Win 98 build cases, or exact clone copies of popular devices.

granite umbra
elder cove
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To help make releases of new Windows 95 packages simpler, I’ve decided to post the Mini-9x VHD I’ve been using as a base for many of my 0MHz configs.

It’s heavily based off work done by Andy D, as implemented in Terrorgrafx’s Incredible Toon Machine pack, and comes with a lot of improvements off a standard Windows 95 install - the most significant being a dramatic improvement in performance and no ScanDisk or Safe Mode selection screens if the OS isn’t shut down cleanly from the menu.

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While I only have it in one size, it essentially serves as an equivalent to the template packs available for DOS and Windows 3.1, being a quick and easy way to get 0MHz packs for the OS up and running.

ruby bramble
elder cove
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Got it - I’ll update the post with that info. Thanks!

wet monolith
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What is the best resouce to learn about C64? I want to learn to use the system. I have only very basic understanding and would like to read up to be better at using this computer?

hollow ice
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use how?

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Commodore provided extensive and thorough documentation, a search of the archive for c64 users guide will give you pretty much everything you need to know for general use

wet monolith
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Thanks I will find the user guide and read through 😁

hollow ice
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You will be surprised at how much documentation commodore provided for it. If you want more in-depth information, the programmers reference guide is also available. Both are night and day better than anything you will get with modern computers 😄

woven lava
# rocky kayak This just shows why all the work that is being done here is so important. Keepin...

I tend to think of games consoles as early "walled garden" ecosystems, which shape has mostly evolved into online services. Many consoles were infamous for being sold at a loss (or at lesst barely breaking even)

From that point of view, re-issuing an old console is adding competition to the modern offering... so there arent much incentives to do it.

Whereas the music amps were sold as a product with a standalone profit margin, so re-issuing a new one is servicing a niche market who isnt buying your fancy newer model

loud swallow
exotic prairie
copper slate
copper slate
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I wasn’t being sarcastic!

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Anyways check out this sweet T-shirt

tidal epoch
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@wet monolith The C64 Programmer's Reference Guide is the sequel to the User's Guide when you get that far.

woven lava
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and there have been mini consoles released, which are products (not platforms), but they seem to have been one-offs

elder cove
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There are new machines from the original companies that play the original carts & games, too.

Things like the Atari 2600+, ZX Spectrum Next, and upcoming Commodore 64 Ultimate.

deft estuary
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Hi all!
Is it possibile programmatically set RAM in the core AO486?

The Readme of the core says:

Core options under Hardware:

CPU Clock: 15MHz, 30Mhz, 56MHz, 90Mhz (90MHz)
L1 Cache: On, Off (On)
L2 Cache: On, Off (On)
RAM Size: 256MB, 16MB (256MB)

and

sysctl.exe: Used for setting core options and cache referenced above from command line. Usase: SYSCTL SYS/MENU 90Mhz/56Mhz/15Mhz L1+/L1- L2+/L2-

But I cant' see any option to set RAM size with SYSCTL.

thick pendant
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it does not have that capability

deft estuary
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ok thanks!

tall grotto
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Do we know if the X68000 core is having any current work being done on it? I know that the dev pops in every now and then to touch the core between his other computer core projects.

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Honestly I've mainly been excited about the X68000 since it's probably the most WIP computer core on the MiSTer that's in the normal distribution

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Kind of sad imo...

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But I know why.. Japanese documentation giberish and all

granite umbra
exotic prairie
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We are buttering @limpid tiger up in the hopes he will start dev on it 😄

copper slate
limpid tiger
exotic prairie
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not familiar enough *yet

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😄

lunar trellis
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It would be interesting to know what Puu updated in his core that was never brought over to the Main core (because it was too painful due to him not bringing over the fixes and updates from Main and carrying on working outside of GitHub)

limpid tiger
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Did Puu ever use GitHub ?

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I don't think he did

lunar trellis
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He didn't no

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So trying to read and bring over any updates he has done will be less than fun

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Maybe AI could help compare between Main GitHub and however his code is presented?

fleet cave
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I thought someone already did a build that grabbed some of his changes

lunar trellis
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Hmm, maybe some but not all?

limpid tiger
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AFAIK, the changes have been extracted and pulled over individually instead of in bulk

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...and not many at that (although I don't know how many had been made)

lunar trellis
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I suspect there could be more

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Could maybe do with a sys update if it is being looked at, looks like last was from 7 months ago. Could this one benefit from Zakk's Bob interlace option?

limpid tiger
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I don't know what has actually changed in sys since January... sorgelig did the last one

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And I don't think it makes use of interlace

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(but I could be wrong)

storm marlin
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Granada uses interlace mode if you switch to 15khz in the options, but it only uses them for the graphics between levels

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Also Detana Twinbee does the same thing

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There may be more, not sure. It’s usually not the main display mode, though

lunar trellis
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If you can get the PC-98 core working then please feel free to start a channel and let us know how you get on 🙂

exotic prairie
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now now, we let robby have his virtual boy channel

lunar trellis
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All the files you need are in the WIP DB, and I know some people who are familiar with the computer have got things running, but it is too convoluted and esoteric for me to have ever tried

undone anvil
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You'd think we'd have content creators in this community who could whip up a tutorial for us 😄

woven lava
granite umbra
tall grotto
strong yoke
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(Their mouse/trackball is also cute as heck but less essential)

lament raft
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Hmmm. My dialup connection in Windows 95 on ao486 stopped working. I followed the guide on the official docs and had it working at some point, but now it just fails with "You have been disconnected from the computer you dialed." when trying to connect. I've gone through the docs again and made sure the setup is still the same. The only thing I can think of is that my router has changed since the last time this worked. I saw that the DHCP pool on the router ranges up to x.x.x.249 and that mister defaults to .254 so I updated ppp_options to match my router's pool. But no bueno. I'm out of ideas. Anything else I can try?

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Oh, I also updated the pool on the router to range up to .254 but it didn't make a difference.

shy imp
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noooooo my web

young gust
fleet cave
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the former hardware leasing division/arm of AT&T still has customers. leasing landline phones

thick pendant
lament raft
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I did not. I can try that.

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Will probably only get to it tomorrow though.

elder cove
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I thought I should ask - would there be any interest in a Protoweb package for 0MHz?

proper zodiac
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hey guys, does anyone have the directions saved somewhere for italian grandma's vhd kitchen app? Trying to make a quick link for Busy Town on ao486. Has anyone else tested that one and knows that it works?

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seeing the directions are pinned lol

proper zodiac
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got it working with the bg music but the animals say nothing when they talk, guessing that's a soundcard issue

proper zodiac
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now i got talking animals with no music lol

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ok figured it out

summer dragon
proper zodiac
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Yeah the setup on first boot you have to pick the right sound card options, took some trial and error

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I want to see if I can get the Toy Story activity center and Aladdin math quest working, I think I need to install via windows like I did for yoda stories

elder cove
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Nice!

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I believe there should be an existing pack for the Toy Story Activity Center. Don’t think anyone’s done the Aladdin MathQuest yet, though.

proper zodiac
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I just tried to install it manually on my windows 95 vhd but I didn't have enough hard drive space. Can I make a new VHD with more space and just move the files over?

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there's a couple of other CD based computer games I want to get going, the other one being nightmare ned. I am feeling a little unorganized because before 0mhz I put a lot of the humungous entertainment games on SCUMMVM which I got to work on mister, then I have games like yoda stories where I have to boot into windows to play, in addition to having the mgl files for a bunch of other games, like busy town

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and for some reason dune always autoboots on the core, Idk what that's about but would like to change it

summer dragon
proper zodiac
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ok cool, cuz installing windows from dos was a pain as I remember

summer dragon
proper zodiac
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ohh dope ok

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ty

summer dragon
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i think i accidentally did that with the top 300 pack recently because i’ve been noticing lately that when i boot 0mhz stuff it always starts booting that first elmorise

copper slate
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In a core menu’s select the mounted disc or drive and press backspace to unmount it.

proper zodiac
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huh, opens in 7zip just fine

proper zodiac
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ok copied files from the original win 95 vhd which was about 2 gigs to a new vhd about 5 gigs, but it doesn't boot on the core, dos says "this is not a bootable disk."

summer dragon
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now that I think about it, that might be what I had to do before

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I wonder if I could modify VHD Kitchen to have options for Win3.1/95 🤔

proper zodiac
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what's the latest version of VHD kitchen? Just making sure I've updated

summer dragon
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.34 i think whatever is on the forum

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i originally intended to make a 1.0 and add more features letting you set individual configs and specify your game files, autogenerate mgls, etc. but I never finished

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the goal was to have it create the entire pack for you but i probably got too picky about what was “good enough” 😅

proper zodiac
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ah that's cool, it is def a nifty little tool as is, I wouldnt know how to make a vhd on my own because im an ape lol

summer dragon
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i’m glad it’s useful! I’ve found it to be pretty much rock solid at creating base dos7.1 vhds

proper zodiac
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You were right someone did set up Toy Story activity center for 0mhz. It’s interesting though it seems to run on a shell of windows or something. It differed from the standard 0mhz template.

Trying to figure it out so I can apply it to other games ie aladdin math quest lol

abstract trout
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Does anyone know how to launch Beavis and Butthead from the windows 95 desktop?

bitter yoke
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Hmm came across the weird bug in Virtual Springfield where you can't exit out of something in a building. Very strange. Wonder if it's an issue with the core or something with the game. Made sure to find redump version to test with too

summer dragon
bitter yoke
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Windows 95

merry valve
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Had something similar with Beavis Butthead Do U but was finally able to get it working.

bitter yoke
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Yea i remembered you had this issue so wanted to confirm and it feels like a core issue if anything

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Can't find anyone reporting this issue with this game anywhere else

bitter yoke
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Windows 95 is 30 years old today 🎉

elder cove
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Here's a rather unique pack I've been working on for a bit - it's one of the only games released in English for Sony's Electronic Book (EB) format, Adventure 101:

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EB was a proto-eBook format, designed primarily for Sony's Data Discman handheld readers. While primarily intended for reference software, there were a small number of games also developed for the format, including this one. Essentially, the game is a choose-your-own adventure, following a down-on-his-luck writing professor trying to find adventure & romance (despite being quite poorly equipped for both). Tsunami, the studio behind this one, was also involved in a number of other well-known titles from this era, including Flash Traffic, Blue Force, and Silent Steel.

This package uses SEBAS, a piece of reader software for DOS. If you removed the discs themselves from their plastic caddies, you could actually get them running on a good number of other systems with some specialized reader software. Several of these reader programs were made, including for hardware like the Sega CD and Philips CD-i, however many of these are now lost media (especially internationally, where the EB format was met with far more limited success).

void belfry
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Pick OS (https://en.wikipedia.org/wiki/Pick_operating_system, a database oriented OS formerly known as GIRLS then renamed after one of its devs, Richard "Dick" Pick) running on ao486 🙂
More info (including install disks, how-to) here: https://www.retrowiki.es/viewtopic.php?p=200149136 and here: https://github.com/Krowemoh/R83/tree/main
Later, when I have a bit of time, will put out a forum post with some more details
A nice video here https://www.youtube.com/watch?v=pWZBQMRmW7k (it's how I found out about it , then googled some more lol)

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However, it doesn't like extended memory, so had to disable it at boot

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With it enabled, it will get stuck in a loop

void belfry
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security is for pussies 😆 (in context, SYSPROG is kinda the admin/root account)

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seems to like max 64 megs of RAM out of 256, works fine with 16 as well

hollow ice
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I hope we never run out of newly discovered gems.

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And what an unfortunate name.

void belfry
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Yeah, digital archaeology is so much fun 😄

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Generalized Information Retrieval Language System (GIRLS) vs Dick Pick OS... trolling level 100, no wonder army hated it lol

hollow ice
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Haha

void belfry
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speed-wise of this OS on ao486... it just flies lol

elder cove
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Never heard of this OS - will enjoy experimenting with it.

thick pendant
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its still out there. i seen jobs looking for people with Pick experience. never knew what it was

void belfry
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I'm curious about the communications support on this OS, apparently it has serial support, so I guess it was used to dial in/be dialed in from dumb terminals as I read so far ¯_(ツ)_/¯

void belfry
void belfry
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yeeey, first Pick Basic program compiled and running 😄

hollow ice
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nice…can it do the 10 print maze?

void belfry
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Found a way to import files from a DOS formatted 720 KB floppy image (though I think HD ones would work too, didn't test that yet)
The setback is actually the formatting, need to figure out what characters replaces cr/lf, tab etc

void belfry
chilly rain
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Oh engineers and their acronyms

winged void
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does anyone here know how to use the Amiga core?

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or the Commodore 64 core?

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I'd like to write music for them

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maybe I'm better off making my own system... like I was thinking, but that's more work

terse totem
# winged void does anyone here know how to use the Amiga core?

I finally got around to setting up the Amiga Core for my MiSTer, and boy is it amazing. It's so easy to set up, if you haven't set it up yet, then stop what you're doing and get it up and running right now.

*Note - Check out the pinned comment and replies for useful information.

Required Link
https://amiga.vision/

Amiga Vision Documentation
...

▶ Play video
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Google is your friend

winged void
tidal epoch
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A dual-SID chip C128 is where I got my start as a musician. I prefer tracker-style editors on the Amiga or others to the Stereo SidPlayer editor on the Commodore 8-bit.

winged void
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I also prefer trackers for writing music

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That's what I have used almost exclusively

tidal epoch
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The only "professional-grade" digital audio workstation I use today is the Linux version of Renoise.

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It's a tracker with some soft-synth extras.

thick pendant
thick pendant
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maybe soon i'll finally find out if they work

void belfry
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Made some progress deciphering this Pick OS, meaning I learned how to create a Basic program (or any other file), compile it and run it, as well as importing data from files on a DOS FAT 720KB floppy image.
The editor is a bit weird to work with, but the manual gets you covered in the end:
ED BP item_name - creates a new item in **BP **(Basic Programs)
Within the editor, some useful commands (accessible at the editor's dot prompt) are:
**I **- Lets you insert text on current line, CR on a blank line will exit editing mode
T - moves to the top of the file
L - List line by line
L number - lists a number of lines
**? **- shows current line number
**R 1 **- lets you replace current line's content
R number - lets you replace a number of lines starting with current one
**EX **- exit without save
**FI **- File Item save
FS - File Save

BASIC BP item_name - compiles the program just created
RUN BP item_name - runs it after compilation 🙂

For importing files (got these: https://github.com/Krowemoh/PickGames), I made a 720 KB FAT floppy image and copied over the files. Did it in Linux as it was quicker for me at the time:
dd if=/dev/zero of=pick_games.img bs=512 count=1440 mkfs.vfat pick_games.img mcopy -i pick_games.img games/* ::

On Pick side:
SET-FLOPPY - attaches the floppy (without arguments it will be the first one, A: from DOS)
IMPORT A:\file_name TO:(BP

This will create an item in BP called as the DOS file name (unless specified otherwise).
If neither the F nor T option is specified, the IMPORT process will translate the DOS character X'OD' to X' FE'.
This causes every DOS line delimited with a carriage return to become a PICK attribute. The linefeed X'OA' and null X'OO' characters are deleted.

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Still fiddling with the IMPORT process, hopefully in the end I can import those Basic games in Pick, compile and catalog them into Basic Programs area

worn oxide
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Okay

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Wanted to play some Metal Gear 1 and 2

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Found out the MSX core will only take .vhd

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So I found a .vhd off archive

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And I am confused on how to work with .zip files

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SofaRun, got it

void belfry
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cute, deleted the entire BP (Basic Programs) catalog/folder by misusing DELETE-FILE instead of simple DELETE... good thing I backed up this vhd lol UhHuh

void belfry
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I so have a feeling this will be a long love-hate (in equal parts) relationship with this OS lol

hollow ice
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DROP TABLE BP;

void belfry
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somehow, weirdly, I am also drawn into this lol

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against my hatred for DBs

void belfry
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F*** DBs (for today) ! Switching to Xbox for a bit to keep what's left of my sanity intact 😄

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if anyone around plays world of tanks or warships. lemme know /end offtopic

worn oxide
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Kinda wonder

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What's proper aspect ratio for MSX2s - this is with vga scandoubler off

shy imp
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should be 4:3 like everything else of the era right

worn oxide
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Konami and Bluepoint present both Metal Gear and MG2 in Narrower HV-integer setting equivalent

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This is a bit wide

shy imp
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doesnt look bad from my point of view

worn oxide
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One point of reference

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Okay, maybe not that bad at all

storm marlin
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Aspect ratio looks right to me, it’s similar to my real MSX. I can take some pictures in a moment

worn oxide
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Please do

storm marlin
worn oxide
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Thanks!

hollow ice
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Hah, who said mister couldn’t benefit you?

granite umbra
frosty cosmos
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And it's clever made, with a .sav file in fat/saves/c64. Works great! Autosaves the file, fetches the save game when your restore it from the original CRT image

granite umbra
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it is officially release today also 🙂

frosty cosmos
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Yep, got it today and tried Pirates!, Oil Imperium/Black Gold and Maniac Mansion. No issues.

deft hemlock
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Yeah I haven't found an EasyFlash image (with cart saves) that doesn't work and I've checked the ones in csdb

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There maybe some (homebrew cart images) that are being sold, I won't have tested those

granite umbra
lunar trellis
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That's interesting, what is our current implementation of that chip like?

hollow ice
#

I figured ai powered reverse engineering would be a thing. Wonder how well it is working for them.

arctic timber
#

@limpid tiger

On your X68k-test build, I'm getting drifting problem when using Mega Drive 3-button setting with games using 2-button setups - is this an incompatibility issue?

granite umbra
#

it is for which game ? You need set Mega Drive 3 button just for game required it like Chelnov

limpid tiger
#

The game has to support the controller type - this was a period where lots of special controllers were created, and none of them were compatible

lunar trellis
#

Will alert @waxen nymph to this in case he misses it
#1047332497492553799 message

waxen nymph
#

?

safe quest
#

Probably the thing above about the custom chip in Coleco Adam.

waxen nymph
#

Oh. I missed that. Huh, I don’t remember how we implemented that

lunar trellis
#

Oh well, maybe get a more accurate that can be swapped in at some point. Seems an odd thing for this guy to make a core for, I wonder what his thought process is or he has any plans for it. Seems pretty random.

#

If he likes tracing out and making cores for random chips, just for fun, then he could be a real asset to MiSTer

granite umbra
#

His work could be used to replace this chips on real ColecoAdam

waxen nymph
#

The last major issue with that core is some slight off by one in the disk / tape writing code. But no decap will help because it is a completely new system to emulate disks and tapes.

meager mural
waxen nymph
#

We will get back to it shortly.. I am deep into the iigs, and now that MiSTer Main was released I need to finally release the TK2000 core

woven lava
#

great job getting the .dsk write support working!

waxen nymph
#

Should I push tk2000 with some known bugs (flickering pixel in some games) and fix it later, or wait to release it until I can take another pass at fixing it?

ruby charm
waxen nymph
sullen surge
#

Hi everyone. I've been mucking around with the ao486 core and figured out that COM1 on the FPGA side maps to /dev/ttyS1 on the Linux side. Is this consistent between all the cores that implement a serial connection?

limpid tiger
sullen surge
#

Would be nice to know how it all works. I'm developing a program to tunnel serial connections over ethernet on the Linux side but not sure what the MiSTer core devs need me to do to support their side in the FPGA

thick pendant
#

if you wanted to connect 2 MiSTers via TCP then you'd select UART:MODEM/TCP in the OSD and with a term program type ATDTmister2 and they should connect.

#

if you wanted to connect via UDP then you'd need to edit '/media/fat/linux/MidiLink.INI and set UDP_SERVER=(other MiSTer) on both machines

hollow estuary
sullen surge
thick pendant
#

I don't think the PSX supports the uart but i might be wrong there

sullen surge
#

It doesn't currently but I'd like to work on that

thick pendant
#

maybe it is suppoeted but not just enabled in the OSD?

sullen surge
#

Thought making something more general to all cores might be the way to go

thick pendant
#

with UDP you don't need to do anything in the core side

#

and UDP is less latency, although with the TCP the nagel algorithm is disabled so pretty low latentency there too

sullen surge
#

My plan was to use Layer 2 networking so you could plug the MiSTers Ethernet cables straight into each other and treat it like a COM to COM or SystemLink cable

#

I'm curious how ao486 knows what to do when switching UART mode though. Does that happen in the OSD program itself or does it somehow know which Linux binary to start/kill?

thick pendant
#

check out /sbin/uartmode script

#

probably answer most of your questions

#

OSD calls that which makes sure appropriate daemons are running on /dev/ttyS1

sullen surge
#

That script is answering all my questions, thank you

#

So to dev test my own program I could basically add or edit an entry in that script 👍

thick pendant
#

so might need a modified ethernet cable

sullen surge
#

Fair point, I'll test that out

thick pendant
#

also remember to change MAC address of at lest one DE-10

sullen surge
#

I just connected them directly to one another with Ethernet. Great new! They both assigned themselves a 169.254 address and can ping each other

thick pendant
#

haha, bet that confused you for a sec

sullen surge
sullen surge
#

I appreciate you bringing up the fact that the Ethernet ports might not support auto crossover by the way. Looks like they do (at least between Mister Pis) and now we know

thick pendant
#

you don't have to do static IPs or something and it just works?

sullen surge
#

I wouldn't call it a plug n play friendly solution but both Misters basically do this and you can get the IP of one to ping from the other and it'll work

copper slate
meager mural
#

I am not a native C64 user, but I am extracting some old games and found that some have no file extension. They are not 171K, so I assume that they are not disk images. Is there a way to discern whether they are T64 images or PRG files?

#

(I would like to give them the appropriate file extensions so that the Mister C64 core will recognize them.)

void belfry
#

can you give some example ? maybe they are BASIC programs/games and you just need to put them on C64 formatted floppy (Vice emulator is a good option to do this) and they just need to be LOAD/RUN from a floppy

#

*not a C64 "native user" also 😄

meager mural
#

They are some old game images from the now-defunct Arnold. I believe that they are part of a collection called "CIS," although I have no idea what "CIS" stands for.

#

I dropped them into Vice and they ran great, but I can't tell on Vice whether they are T64's or PRG's. Vice auto-runs them, so it isn't telling me what they actually are--only that they work, whatever format they happen to be in.

rotund dawn
#

Ended up fixing my MiSTer, just took it apart and got a new card to be safe. Either way, resolved.

Now, I need dire help getting two things set up in the Atari ST core. Links or guides would be super appreciated.

  • need to figure out how to get Viking to work (where to put the file, maybe even the correct file?). Anything I’ve tried, haven’t been able to get HD for Cubase or the core in general.

  • need help making an HDD in the C drive on my MiSTer for the Atari ST core so I can save anything

wheat folio
woven lava
#

awesome

sullen surge
# thick pendant check out /sbin/uartmode script

So I found out a neat party trick related to this after playing around with it for a while. At least with ao486 core, COM1 on the core is always mapped to /dev/ttyS1 in Linux, even if UART mode is set to None. This makes it pretty easy to test out whatever you want on the Linux size through a SSH session. For example if you do set UART mode to None then do: cat /dev/ttyS1 then whatever the core sends will print on the terminal.

mental moat
#

I imagine the PET or Apple II cores would be the go

strong yoke
#

So I presume it's already up and running on the pet core? I've never fired it up

mental moat
#

Yeah probably. I'm just interested in building from this source.

It looks like it would be as simple as running an assembler that targets the 6502 and then loading up the resulting bin file from the core menu

#

I'll try it later today

dark yarrow
#

I'm trying the 0mhz DOS games on the ao486 core & almost every game gives me "Boot failed. Could not read the boot disk Fatal: no bootable device" Does anyone know why?

summer dragon
#

@dark yarrow try mounting a VHD of a game directly instead of launching from the MGL file and see if it works

#

mount a vhd and then do a reset and apply from the osd

hollow estuary
#

I had that error when I had my mgls on the SD card but vhds on my nas

dark yarrow
#

Yes I tried loading it manually from Windows 95 & it seems to work

#

so I guess I will just do that

summer dragon
#

so

#

hmm the mgls should work though

#

@dark yarrow try launching with an MGL again and then open the OSD and see if the first hard drive slot is actually pointing at the right file

#

I would select the mount option for the first hard drive and see what folder you end up in and whether it matches the path the MGL is supposed to load from

dark yarrow
#

where are the mgl files?

#

oh nvm

#

is it case sensitive maybe?

summer dragon
#

where are your vhds stored and where are your mgls

#

i believe if you’re using external storage and that storage is formatted NTFS then it is case sensitive

dark yarrow
#

mgls are in /media/fat/_DOS GAMES/
vhds are in /media/fat/games/AO486/media/ *whatevergame

summer dragon
#

wait are the vhds each im their own. folder?

#

or are they all just directly inside the media folder

dark yarrow
#

they're in their own folders

summer dragon
#

ok open an mgl in a text editor…does the path have AO486 or is it ao486

dark yarrow
#

<rbf>_computer/ao486</rbf>

summer dragon
#

i meant the folder path

dark yarrow
#

<mistergamedescription>
<rbf>_computer/ao486</rbf>
<file delay="0" type="s" index="2" path="media/dune 1.mt32/dune 1.mt32.vhd"/>
<reset delay="1"/>
</mistergamedescription>

summer dragon
#

you could try renaming your AO486 folder to ao486

#

i forgot the path was relative d’oh!

dark yarrow
#

uh oh

#

it disappeared when i tried to rename it

#

wth

summer dragon
#

whoah whTt

#

refresh?

dark yarrow
#

eeehrrrrrr

summer dragon
#

sd card issue? (maybe)

dark yarrow
#

WinSPC

#

I probably did it wrong

summer dragon
#

hmmm

#

well shucks

#

maybe take the sd out and check directly

dark yarrow
#

I can't my PC wont read it it goes nuts

#

thats why I use Winspc

summer dragon
#

wow that’s weird!’

dark yarrow
#

haha welp

#

I can get it back & try again

#

thank you for your help

summer dragon
#

yeah

#

i tried lol

#

have a good one i’m off to bed

terse totem
#

Did anyone try to play the new Outrun port on the minimig core with Akiko?

hollow ice
#

Not really fast enough.

thick pendant
terse totem
#

It seems that there's some issue with Akiko on MiSTer

#

I was chatting with them yesterday on their discord

thick pendant
#

I've not tried it yet on MiSTer MiniMig core. Just PiStorm32

void belfry
#

also Heretic inside Doom 🙂

#

and why not on 4 screens at once lol

woven lava
#

I'm afraid to ask for the FPS

void belfry
#

Don't be, it is running very well

#

Similar speed as normal game on ao486, just copy the files from release zip over to your Doom 2 folder. kgdid.wad is for Doom, kghid one for Heretic (be sure to copy also the heretic wad into the doom 2 folder)

#

Run with doom2 -file kgdid.wad (or the other one), enter one of the 3 rooms and switch to the "other game" and back with F12

thick pendant
#

or seeing it run raather... not sure if i ran it myself

elder basin
#

Doomception

void belfry
#

Initial rabbit hole https://itrunsdoom.tumblr.com/ LOL
Got sucked into that after an innocent google sweep, I swear

worn wyvern
robust ibex
#

Was trying out The Immortal on amiga and it looks like it runs well, but at certain points the music gets way too fast/glitchy, do i need to use a slower cpu/model or is that purely an audio issue?

summer dragon
#

are you running it in Amigavision or from the disks?

sterile ether
waxen nymph
#

Is Adam (the author) on discord?

fleet cave
#

yes, same username

terse totem
#

Yea

#

It's still borked

#

The last rbf I built was booting on DiagRom, but the bottom half of the screen was borked, so some corruption probably in decode was present.

#

Lol

terse totem
#

The Codex on the Plus plan lets you do stuff, then you'll have to sit in the corner for 5+ days... Frocking genius when they bill you for a month of use

waxen nymph
#

I have codex on a pay per call. $100/month Claude plan. And Gemini by the call. Gemini has been most expensive

#

But I think it is when I tried to convert the pdf gs manuals to md. It screwed it up but I didn’t realize. Only when I went to use them after spending ~100

dark yarrow
#

Is there anything similar to the 0mhz-dos collection file setup for the C64 core? Where you load individual games as their own core?

bitter yoke
#

I believe not 🙁

#

Would be cool though

dark yarrow
#

Right on

#

I'm just wanting to get back into the C64 core again, it's been a while

#

but i remember it being a bit of a pain loading games

bitter yoke
#

I want to get into it for the first time lol, I've not got into it

#

I know AO486 because it's just dos and old school windows but that's where my computer core knowledge ends

#

I'm too young to have had to deal with anything else in the past

#

My grandpa was a computer teacher for high schoolers when commodore 64 was relevant but he passed 2 years ago and the last 10 years before he had bad dementia so I unforunately never got to ask him anything about commodore 64

dark yarrow
#

Oh man I remember going to my friends house and watching his older brother make games on a c64. But mostly playing Ultima. It was mind blowing at the time

#

He had this game making game called AGCK

#

but I remember he also programmed a lot of his own games

exotic prairie
#

There is a C64 collection, but it's like amigavision

#

not like 0mhz

woven lava
#

i forgot the name., something like Oneload collection or something

#

many games will load out of a .crt file

dark yarrow
#

Oh even better

summer dragon
#

One load collection yes

woven lava
#

but the bigger and more complex games require .dsk

dark yarrow
#

and this working on mister?

woven lava
#

yes

#

.crt work on real hardware too

dark yarrow
#

i'll search around thanks

bitter yoke
#

Is it even possible to make a collection like 0mhz with the commodore 64? asking as someone who knows nothing about commodore 64

#

Where you load everything from a mgl file and it's plug and play is what i mean

summer dragon
#

it seems like maybe that would be somewhat possible, but I think some games would require manual intervention once you start them?

#

or maybe even all games?

bitter yoke
#

That's what i've gathered with my miniscule knowledge of commodore 64

summer dragon
#

that said, I thought there was recently some updates for that Coar and there might be auto launching now in some cases? I might be remembering wrong.,,

dark yarrow
#

So this One Load situation says 'download link in the Youtube video" How does that even work lol

bitter yoke
#

You have to download the youtube video and use a hex editor to find the link /s

dark yarrow
#

dont give people any ideas

woven lava
#

you can do a collection that loads from mgl files, but it would be such a waste of SD card space. The mgl file may take more space then the C64 disk/rom it launches...

#

might for for .crt

#

for .dsk you may need something extra, like autoloading the first file from .dsk etc

#

.prg also works

bitter yoke
woven lava
#

just use the MiSTer OSD

#

but technically, curating specifically for a few games that need no keyboard input, you could do external launchers

dark yarrow
#

oh I thought that was for Mister. I got excited

#

now I am sad

bitter yoke
#

I knew immediately after I saw it looked like a everdrive ui

woven lava
dark yarrow
#

I noticed!

#

i mostly have .d64 files though

woven lava
#

ok that needs a keyboard

#

or I think one of the custom / commercial bios have features for auto launch

dark yarrow
#

yeah I'm gonna look around for some stuff

hollow estuary
dark yarrow
hollow estuary
#

It's just missing the https:// bit so you have to copy and paste it into your browser

dark yarrow
#

ah mustve missed that

plucky sleet
void belfry
granite umbra
sterile ether
#

Après la bnd#5 je pourrais aussi lui envoyer l’asic du plus comme pour les 4 premiers (mon pré asic est mort pour la bonne cause 😜)

woven lava
#

c'est boulot de fou... chapeau Furrtek

short finch
#

French baguette wins again.

granite umbra
#

Vive la chocolatine 😅

limpid tiger
#

Oh, you're from Toulouse ?

granite umbra
#

Yes my parents but born another place in France

limpid tiger
#

pain au chocolat is so much more common

granite umbra
#

yes it is

short finch
#

The Japanese bakeries have found some kind of truce between us : "pain à la chocolatine".

#

Another form of truce.

limpid tiger
#

Well, Here in Anglophone Canada, they are referred to as "Chocolate Croissants"

#

But I'm pretty sure Francophone Canada is unified with "Pain au chocolat"

thick pendant
thick pendant
#

transfering it over now.... will give it a shot

thick pendant
#

not working. but i'll try it on uae tomorrow to see what to expect

#

might need MMU or something

void belfry
#

from the UAE file I see the author made it on A4000, with 68040, FPU and MMU. Kinda expected

final zephyr
#

68040 core is needed so badly

#

Mac os 8...

#

9 needs ppc lol

void belfry
#

we can only hope one day we will have such core 🙂

final zephyr
#

A PowerPC core would make Apple pippin and 3do m2 possible

#

Maybe in MiSTter 2.0

void belfry
#

meanwhile, compiled linux kernel 6.12.7 for 486SX, boots just fine under ao486, now need to work my way out with some partition/busybox/filesystem/bootloader/whatever else stuff to have a very custom ao486 "distro" :))

#

starting 6.15 they dropped support for 486 and Pentium 1st gen iirc, so it should be on the safe margin with 6.12.7

granite umbra
#

With the last update of apolkosnik works on 68030

granite umbra
burnt pelican
granite umbra
#

just needs to compile the sources of the core

burnt pelican
#

Despite the "Prime" reference, the filename is just Quartus Lite

strong yoke
hollow ice
#

It might need fpu too though.

#

It does

void belfry
hollow ice
#

Ah, bsd doesn’t

void belfry
#

bsd does this

#

then frezes the core

hollow ice
#

Still, that is great that the 030 is getting closer. Would love to see some of the higher end ataris as well.

void belfry
#

tested with kick3.1 rom (my A1200 for OS3.2 is not even that friendly, just enters in software error)

#

but only the images already available on aminet, so I can't say more on this, didn't try yet to install bsd in winuae

hollow ice
#

Having 2091 support would be great too so we can run amix

void belfry
#

Debian as well detects it as 68030, but yeah, needs FPU as well 😄

thick pendant
void belfry
thick pendant
#

ah, missed that. thought you were trying that 7.1

void belfry
#

neah, for 7.1 need to create a hdf , too lazy atm

burnt pelican
strong yoke
#

It was very close!

granite umbra
void belfry
granite umbra
#

thanks

void belfry
#

iirc puu-san also tried at some point to get into scsi stuff for X68000, but abandoned the idea (think he didn't had h/w or so).

granite umbra
#

lately he posted some messages on his blog regarding SD SCSI but no mention if it is linked to TOWNS core or other cores

terse totem
granite umbra
#

thank you for your time on this CPU it is so great it will helps also X6000, some macs, etc ...

split cove
#

Hi, I was wondering if there's a way to play the new Illusion City translation on either of the MSX cores. I've been trying to make it work by myself, but no luck so far. It works on RetroArch and I could play it through Groovy MiSTer, but I'd rather play it on MiSter if possible.

granite umbra
#

nope because there is no support of MSX TUrbo R for the moment

split cove
#

That's what I thought, thanks.

granite umbra
#

you can use openmsx if you want

split cove
#

Would OpenMSX + MisterCast be better than GroovyMiSTer + RetroArch?

granite umbra
#

I have never used those solution (GroovyMiSTer or MiSTerCast) but OpenMsx is for me the better MSX emulator

split cove
#

I'll definitely check it out, thanks. First, I have to finish Panzer Dragoon Saga, I'm on the 4th CD.

lunar trellis
#

Does Open MSX support the Laserdisc games?

granite umbra
final zephyr
#

68030 means NEXT

void belfry
#

for me it means Cisco 2500 series 😄

void belfry
#

rummaged through my old stuff, thought I still had one or two Cisco 2500 🙁 Seems I only kept a 2611 XM but that's based on MPC860.. and donated some times ago the 2500s.. oh well 😄

#

/end off-topic 😛

hollow ice
#

Hah, waiting for the new “network” section. Can’t wait to run a telephone exchange from the mister.

elder cove
#

With 030, I’d love to see a dedicated Color Macintosh core, too.

Would be there ASAP with 0MHz-style packs for Burning Monkey Solitaire, Marathon, Over-Ring-Under, and ZPC.

lunar trellis
#

Trying to catch up on this, do we now have a working 68030? Is this part of that project to recreate all the Atari Falcon chips?

sterile ether
#

Apolkosnik is doing a 030 for minimig core

lunar trellis
#

Ah, very nice

terse totem
#

It passes as 030 on AmigaOS, but I guess that for Falcon the tg68k needs things like bus errors and a bunch of other things

#

I'm still trying to debug the MMU, and fix up some pesky errors

hollow ice
#

Falcon needs a lot, probably easier to do tt030?

thick pendant
terse totem
#

I already started playing with making tg68k use dual sdram

#

Well anyway...

lunar trellis
#

Would your work on an accurate 68030 be usable to make accurate 68010 and 68020 cores that could be used instead of the less accurate switching tg68k core?

waxen nymph
#

“Final RBF” hahaha

terse totem
terse totem
hollow ice
#

I wonder if it could take Robert’s fpu code and the 68k fpu documentation as context and generate an fpu as well 🤡

terse totem
#

I have the fpu in flight

#

It's just stuck on the FSAVE, but all the backend seems good to go

#

I was plagued by FTST.B D1 skipping over the next instruction or two (FSAVE usually follows it), then FSAVE not behaving as expected. I guess, I should have learned doing it the right way, and not employing trillions of monkeys on typewriters 😉

lunar trellis
#

Oh nice, potentially a 68881/68882?

terse totem
#

68882

lunar trellis
#

Nice

#

Do you think there will be space in the core for it?

terse totem
#

Yeah

lunar trellis
#

That's ace, could it potentially be used in the 486 core?

terse totem
#

I'll probably merge in a week or two if I get the mmu functional

lunar trellis
#

That's brilliant if it works and is space

terse totem
lunar trellis
#

Ah, what type of FPU would be needed for the 486 core?

terse totem
#

Intel

#

487

hollow ice
#

Yeah, I would love a real vt525

#

Or at least an fpga implementation

#

I gave away some vxt 2000s, would love to have one of those as well b

#

It is basically a dumb x11 terminal powered by a vax processor

#

With apolkosnik’s success for the 030…makes me think I should see how close ChatGPT could get with an early vax/mips processor.

void belfry
final zephyr
#

Is a 68040 viable on the de10 nano?

strong yoke
final zephyr
#

Do you need to implement an entire fpu to advertise fpu support? Or could you implement individual opcodes. E.g i have software that only uses squareroot calculations on ao486. There isn't enough room for the entire fpu.

hollow ice
#

Not sure. I mainly want fpu support for all the unixy things that need it

void belfry
hollow ice
#

Haha, it has been a year I think since I looked at it last 🤡

void belfry
#

damn, they don't make installers like this nowadays 🙁

#

So far works just fine on ao486 as expected, modified the french AZERTY keyboard layout to US, it's quite a fun modified W3.1 to play with, especially I can do all the install from bootable CD, partition the vhd and so on all directly on the core

#

next will try to install Calmira (a skin for W3.1 to look W95-ish), should work as I tested a while ago

#

plus getting Trumpet then fiddle with the video driver

granite umbra
void belfry
void belfry
#

and apparently google doesn't like Netscape 4.0.8 😄 but who needs it when we have TheOldNet

#

good one lol

#

nothing beats a good MiSTerFPGA wiki reading on ao486 in the morning

void belfry
#

Office/VB need share.exe which is not included in the iso, got around using the one from DOS 7.1

void belfry
#

ppp works as expected with Trumpet, need to work some more on SB driver as well with ET4000 one

void belfry
#

Win93 package has two programs that require FPU, MOD4Win (for MOD/S3M module files) and WinPlay3 (for mp3s) but apparently got around using Q87 FPU software emulator (at least they start, not sure how they will play files though, still need to fiddle the audio part)

#

the MOD player I suspect it will work ok/ok-ish, based on previous experience with XTC-play for DOS. the mp3 one... let's say my expectations would e on the very low side

void belfry
#

and life cannot be complete without BSODs 😍

wet monolith
#

what are the best settings for AtariST core? ST/STe or MegaST? and should you select the highest ram option available?

#

also what TOS should you use?

woven lava
#

I vaguely remember that no, you should not use the highest settings

#

only use the higher modes for specific games that need it

#

otherwise use ST

#

i can check tomorrow what I was using last

#
Memory: 1MB
TOS: TOS v1.02 (1987)
Chipset:ST
Blitter:Off
Viking: Off
Screen: Color
Border: Visible

STE files config:
Memory: 4MB
TOS: TOS v1.62 (1990)
Chipset:STE
Blitter:On
Viking: Off
Screen: Color
Border: Visibile```
#

from the forums ^

wet monolith
#

thanks!

#

I seem to only be able to use a higher TOS with the 3gb HDD image though

#

with lower TOS it boots the image but you dont see the GAME, DEMOS, FUN drives

woven lava
#

oh, there is another recommended config for the vhd image

vestal goblet
#

(unless I'm missing something)

strong yoke
#

Possibly 🙂 someone will have to do it to find out. It would be handy, as the 040 has the richest instruction set of the 68k series (060 dropped a bunch for speed)

hollow ice
#

040 would be a big boon too- opens up a lot of Macs and the next stations

terse totem
#

The current tg68k has a special 4k cache that Sorg bolted on, the cache is not a big problem as long as there're enough resources on the FPGA to implement something compatible enough

#

One can make the 020 core be recognized as 040 with a little effort. Working MMU and FPU are the pieces that would open the door for Macs and Unix/Linux

lunar trellis
#

But presumably it wouldn't work properly if you trick a core into thinking a 020 is a 040, as they are so different. Unless I am misunderstanding this conversation

terse totem
#

If you don't need a cycle exact core, then you can take 020 core and modify it slightly to behave more like 040, but you'd need to add MMU and FPU. The issue on MiSTer is that without dual memory addons, you are stuck on the 16-bit data bus, so the reads and writes to the chipmem would take two transactions

final zephyr
terse totem
#

030 has shed 2 instructions from what 020 had, 040 has a few more. That's just for the integer side.

#

The real test would be to bypass the CPU check and let it run and see if it actually uses any 040 instructions (for Wing Commander)

#

Frankly, I just want to get the mmu and maybe the fpu, and picking 030 makes more sense for now

hollow ice
#

Yeah, agreed.

burnt pelican
#

I thought the '030 was just the bugfix version of the '020, like how the '010 was to the '000?

strong yoke
#

No, they have different features and some different opcodes

granite umbra
void belfry
#

I think I am the first to launch update_all script from Win NT 4.0 running on ao486 (connected via PPP) using Hummingbird Exceed version 7.0 X server software to run a Raspberry PI's xterm session to connect via SSH to MiSTer's ARM IP and launch the script Muahaha

terse totem
#

Lol, you could just go straight through the serial port

void belfry
#

Where would be the fun ? 😄

granite umbra
#

next step will be to connect to another MiSTer and send a message to NT4.0 running on this another MiSTer passing by shared directory 😂

void belfry
#

Ahem... #computer-core-testing message

void belfry
#

teaser on my current fun tests 😛

final zephyr
#

Does. Netware run on mister?

void belfry
#

yes, at least version 3.12, see the link above from 4 years ago 🙂 but won't be much usable, we don't have an ethernet card on the core implemented

strong yoke
void belfry
#

Another first (i think): I found out a browser that supports TLS 1.3 on Win 9x, so I could browse some modern sites without the need of a https proxy from Win9x on ao486.
It is K-meleon 1.5.4 (http://kmeleonbrowser.org/wiki/InstallerForWindows98) with the TLS 1.3 patch by roytam1 found at the bottom of this forum page: http://kmeleonbrowser.org/forum/read.php?22,151512
It works on Win98, but for Win95 you need to install Internet Explorer 5.5 first for this browser to function within limits ( not all icons will load otherwise, it needs comctl32.dll from that IE version plus most probably some other files)

#

on W95 looks like this:

hollow ice
#

I can’t remember if you ever got ssl compiled in Linux

void belfry
#

No, I didn't finish back then. Will have to revisit it some day, hopefully 🙂

hollow ice
#

With the de25, you might not run into arm contention issues.

terse totem
#

Since I have dual SDRAM setup, just for shits and giggles, I've made a minimig core that has been expanded to 32bit bus width, and added the WF68k030L soft core... It actually seems to be working...

#

At this time, the IDE is still broken, and the addresses are cut at 24bit, but it seems to be able to play some demos

winged void
#

does it run them better?

terse totem
#

I'm going through my collection of demos that fail on various CPUs, and it's actually not bad.

terse totem
#

Time to widen the address bus from 24 but to 32

hollow ice
#

Is that the basis of your 030 core or did you extend the tg68k?

terse totem
#

So, I first widened the data bus, but noticed that tg68k is made to use 16 bit data bus... Then I remembered WF68k030L was out there and it was 32bit, so I pulled it in, and it works after some finagling.

#

I have the mmu and fpu in separate branches, and both build on the tg68k

hollow ice
#

Yeah, I knew about the core- it is a shame since they claim they have a closed source 030 with mmu and fpu already.

#

I would have bought suska if there weren’t so many variants

#

I looked and half weren’t available and I wasn’t sure which version was targeting the falcon so, just gave up.

terse totem
#

WF68l30l seems a bit better structured than tg68k.

hollow ice
#

What integration are you using there?

#

And is that just a straight integration with vscode?

terse totem
#

Claude code plugin

#

The hard drives were turned off because of the silly cpu_cfg... I've added an extra bit, and something somewhere was checking for bit 1,

ruby charm
terse totem
#

I'll add the rbf, in the repo, so that it'll be easier to try the builds

final zephyr
#

AI is crazy, I threw some game formats and asked it to analyse for image data. Its nearly ready for wholesale reverse engineering

fleet cave
#

meanwhile I have to hand hold it through multiple instances of it just hallucinating mame lua plugin function names from nowhere

exotic prairie
#

You’re right to point out that burnKnucle is not a standard Mame function. I guess it’s been a while since my last fight

final zephyr
terse totem
#

Is there some DS memory testing core out there?

#

Weird thing is that I've built and tested some DS cores on Saturday, and they didn't work on Sunday anymore. I guess, I'll have to take the case apart and test each module separately

waxen nymph
#

Sometimes it understands disassembly well and sometimes it gets lost

summer dragon
#

I do this streamer challenge in October to play “spooky” games and I got The 11th Hour chosen for me. Anyone here played that on the AO486 core or know if it runs well?

hollow ice
#

too bad there isn’t a cd-i version

summer dragon
#

ohhhh yeah 7th Guest had a CD-i release

#

I saw it’d the sequel to that

elder cove
summer dragon
#

@elder cove ok cool, I think I’ll stream it that way! Any idea if the performance is degraded even on ScummVM?

#

or is it pretty much fine

elder cove
#

Should be fine - Groovie (the engine those games use) isn’t too performance-intensive.

thick pendant
#

its $0.89 on steam for anyone wanting to go legit on it 🙂

summer dragon
#

oooh

#

I was told that the play is to buy it off steam and then run it with ScummVM 😅

summer dragon
#

hmmm, got 11th Hour running in ScummVM, but the audio in the FMVs is really choppy 🤔

#

audio outside of the FMVs seems fine

#

perhaps I'll just have to play it on PC instead

hollow ice
#

Hmm, when does the thing start? Tomorrow?

summer dragon
#

my stream thing? Thursday is when I'm gonna do the first stream of it

hollow ice
#

What is your setup? 11th hour in dos?

summer dragon
#

got the original disc release (I believe) and dropped it into ScummVM on MiSTer

#

using the latest v2.9.1

#

seems like it's running fine so far other than the choppy audio

#

at least in the first FMV

#

have some cash on steam and was thinking i'll just buy it, but of course the stupid steam app won't give me an auth code so I can login on PC NotLikeThis

hollow ice
#

Oh, I thought you were using the ao486 core

summer dragon
#

i figured it probably wasn't gonna work since it was said that FPU was needed

hollow ice
#

@void belfry has had good luck with the fpu emulator

summer dragon
#

yeah I've talked with him about that and even implemented it in a couple of the 0mhz packs I uploaded

#

and yeah actually...maybe that's worth a shot

elder cove
#

I don’t believe it requires FPU. There’s an existing ao486 pack for it, and it doesn’t seem to load a FPU emulator when starting up.

Might be worth looking into bringing Q87 into it to improve performance, but it runs if you’re just looking to play it. Cursor movement just gets a bit slow when you get the notification for a new PDA message.

summer dragon
#

i'm gonna give it a shot here

#

just made my own vhd with UniVBE and Q87 enabled...seems to run, but there's issues with the colors on screen...I think maybe I need to add the same config line that was needed for star control II to correct the colors (maybe)....or perhaps I'll go grab the existing VHD

#

sound seems fine at least, but the video's playing in a small window instead of full screen

#

cursor is very slow though

#

wonder if it'd run better in Win95

summer dragon
#

yeah the cursor is just slow in general it seems...maybe laggy is the better word

#

probably just going to play it on PC in Scumm

#

tried to add q87 but it wasn't working for me...maybe I'll give it another shot later

void belfry
#

if you have issues with Q87, DM me. Never played this game, dunno how better will be on W95. Maybe it will work on W3.1 with Win32s ? I'm at work now, will have a look after

thick pendant
# summer dragon seems like it's running fine so far other than the choppy audio

Yeah, the audio is terrible for Steam version of this game anyway 🙁 The sound implementation on the HPS runs at fixed 48Khz so ALSA has to convert all other bitrates to that. Not sure if it has something to do with that or not, but I don't think its a CPU performance issue, but I'l give it an OC to 1Ghz and try again...

terse totem
#

Does anybody have a link to a core (rbf probably would be easier) that uses dual SDRAM (that works)? I need something to ensure my dual SDRAM setup is actually working

summer dragon
void belfry
mighty barn
fleet cave
#

that doesn't indicate anything about dual sdram tho

mighty barn
#

You’re right, my bad.

copper slate
worn oxide
#

Okay, my solution is probably "just use HDMI" but I am curious

#

Running MiSTer through RGB to OSSC and the signal on Sharp X68000 is wobbly

#

And no LPF setting helps

#

Just wonder if I can straighten it up

#

gonna try with VGA, I guess

#

Nope, exact same wobble

exotic prairie
#

25khz maybe?

worn oxide
#

OSSC outputs as 568-p 34.02kHz 59.90Hz

exotic prairie
#

What’s the core putting out?

worn oxide
#

256x512 34.05KHz 59.9Hz

exotic prairie
#

Weird

#

Line doubling or scaled?

worn oxide
#

Line2x but even in pass thru there's the same wobble

#

Allow upsample 2x is ON and off doesn't change anything but scales worse

worn oxide
#

oh, let's see if I think I know what that setting is in mister.ini

#

no, forced_scandoubler=0

#

ohhhh!!!

#

vga_scaler=1 fixed it!!

#

Oh no, I am stupid, it's outputting 1080p

#

So I might just as well use HDMI

worn oxide
#

okay, playing Castlevania for X68000 and I just wonder what are these corruptions

#

is it the core, or my game?

#

there's a funny one in the rising water section

#

it is actually getting comically worse now

exotic prairie
#

That's expected

#

happens in a few scenes

#

the 68k core has layering issues

storm marlin
#

It’s the core yeah

#

I also noticed it doesn’t display one of the background layers in Stage 2

sterile ether
waxen nymph
quasi ingot
#

Invaluable post here, I also suggest adding

[[email protected]]
vga_scaler=0
forced_scandoubler=0
video_mode=640,40,96,64,480,14,2,31,26430,0,1 ; [email protected] (temp modeline, still under development)


[[email protected]]
vga_scaler=0
forced_scandoubler=0
video_mode=800,40,96,64,600,14,2,31,26430,0,1 ; [email protected] (temp modeline, still under development)

Especially you boot into Windows and a 60hz 640x480/800x600 mode you set causes your monitor to blackscreen with a funny pixel clock like ~24-26khz

quasi ingot
#

I've actually found that you want just about every >=400 in forced_scandoubler=0 if you're using a VGA CRT monitor

granite umbra
woven lava
#

some fun homebrew games to try on the ZX Spectrum core ^

#

Cubix is especially impressive - has a Fez vibe

elder cove
# woven lava Cubix is especially impressive - has a Fez vibe

Wow - you weren’t kidding; definitely take a look at this one.

I’m always impressed with what people manage to do with the Spectrum, but that one almost feels like it should be downright impossible. That would be a cool effect for a modern retro revival game on PC hardware, let alone a 40-year-old platform with monochromatic tile graphics.

wet monolith
#

I´m getting into C64 and was wondering if I should use original C64 kernel rom or DolphinDOS 2.0 or SpeedDOS plus 2.7?

#

I dont know how I got the DolphinDOS and SpeedDOS kernels, must have come with a MiSTer pack long time ago

#

I just want the most compatible solution

hollow ice
#

In most cases using the basic kernel is best for compatibility...if you use the cartridge conversions of the games, you shouldn't even need to worry about the alternate kernels

#

another option is to use the 128 core and the 1571 drive

wet monolith
#

thanks!

frosty cosmos
#

If you have to use a lot of disk images (D64) with cracked games (single PRGs) or demos on it, DolphinDOS is very convenient. But don't use it for uncracked original games in e.g. G64 format.

#

Every game/demo that uses the standard kernal load benefits from DolphinDOS. If they have custom fastloader you should just use the standard C64 kernal.

void belfry
#

I somehow got "stuck" with Masterom 64 kernal for a few years now 😄 (see more info/links: https://www.youtube.com/watch?v=Et7ZM9f1mec) Worked just fine for my needs (casual gaming, OS and networking stuff, demos).

void belfry
#

MASTEROM 64 is a Commodore 64 KERNAL ROM replacement created by Norland Software Products of Milton, Ontario, Canada in 1987. It replaces the cassette ROM routines with other features of more use to disk users. This software was nearly lost and forgotten until MindFlareRetro was able to meet the creator and archive both the ROM and documentation...

▶ Play video
hollow ice
#

That channel has some great technical c64 content. Now that I think about it, he did a video about benchmarking using the Sid chip- I wonder if the mister core produces the same sound as a real c64.

void belfry
#

yeah, learned A LOT from this channel 🙂

frosty cosmos
#

The original SID chip has analogue components. Every built chip sounds a bit different, even in all the revisions. Mister can't reproduce this exactly. But it sounds nice enough.

robust monolith
hollow ice
#

Well, the benchmark was frequency, so as long as the sound is output it shouldn’t matter the quality.

worn oxide
#

Long shot, but here goes

#

I want to play Vampire Killer for MSX2 with Game Master 1 for obvious reasons

#

When I enable it in SofaRun it loads Game Master 1 menu, but Game or Modify options do nothing

#

The GM1 cart needed to be inserted into Slot 1 and the game needs to be in Slot 2, but I don't see anything like that in SR

#

How can I do that?

worn oxide
#

Okay, in fMSX it works when loading Game Master to Slot 2

worn oxide
#

nevermind, I am never playing this game ever again, especially not without save states

granite umbra
hollow ice
#

Nice. That should hopefully get applied to the other commodore repos too- 128 and c16

#

I guess the vic20 repo might benefit as well?

granite umbra
hollow ice
#

More that the via update might be a good improvement.

elfin oxide
elfin oxide
copper slate
lunar trellis
#

What does this mean in practice?

#

What is "disk wobble"?

short finch
#

Protected games (in G64 format) should work now.

#

Instead of storing the disk sector by sector, the G64 format stores the "raw" GCR encoded data that the drive reads from the disk. In doing so, it was able to correctly image many protection schemes that relied on "long tracks", non-standard sector sizes or even non-standard densities on the disk.

frosty cosmos
#

Interesting. Will test some original games later. In emulators or the Ultimate 64 FPGA G64 support works pretty good, with all the copy protections intact.

strong yoke
#

There was some chat around 68030 recently @terse totem - have you seen this? http://www.experiment-s.de/en/boards/suska-iv-b/
"WF68K30 has a MMU and 4K instruction and data cache but no FPU."
The core isn't open but they do apparently intend to release it at some point, so worth keeping an eye on: https://www.atari-forum.com/viewtopic.php?p=483463#p483463

terse totem
#

At this point, I'm still trying to get the wf68k30L to work

hollow ice
#

Yeah, the full 030 has been around for quite some time for the suska project, so probably not a good bet to assume it will open anytime soon.

final zephyr
#

Assume closed source until pull request

void belfry
#

My second favorite method of checking the weather forecast (other than looking through the window) with a simple "curl wttr.in/cityname" on Debian 4 with AmiWM ran on ao486 🙂

void belfry
#

hmm... no Dyna Blaster on 0MHz ? Been a very long time since I played this, will give it a try on ao486 later

void belfry
granite umbra
copper slate
void belfry
granite umbra
#

also based on Nukeykt work great !

languid sparrow
#

I wonder if we will start to see demo packs. A lot of demos would use the GUS.

wet hound
#

i just tried a few demos using the GUS core and it is catastrophic so far... Either the demos crash or when they don't the sound is weird and wrong sounds are played 😔

fleet cave
#

something tells me the 'Dma doesn't work" might be important

fast kraken
#

i'm quite amazed they found room for it

#

isnt the gus really complicated

quiet stone
#

Is there a legally obtainable bios for the PC/XT core that has both ROM BASIC and support for two floppy drives? I found only 1 bios with the ROM BASIC and the B drive is completely broken with it.

#

It also has no hdd support

#

It is a massive pain to have only 1 disk

north haven
#

I patched the IDIV handler in the MCL86 EU core which is used in the MiSTer PCXT. New code on GitHub. @gloomy void

hollow ice
#

I missed that last message. Thanks for the fix!

short finch
#

Trained Assassin seems to crash after some seconds on the first level on Amigavision, after some tests.

#

I opened an issue ticket earlier.

fast kraken
#

i saw the developer of picoGUS was helping out testing

burnt pelican
#

I'm surprised there's any room left on the DE10 for anything else AO486! This is a welcome addition!!

surreal marsh
#

Would a DE-25 have room for anything we have no room for now?

limpid tiger
#

It's got about 25% more LEs

#

But also some things may condense (or expand) more due to internal characteristics such as fan-out and clock coherency

sterile ether
fast kraken
#

the de-25 has specific elements for modelling FPUs that could be really useful

limpid tiger
#

yes, could be

#

But lots of early FPUs were based on microcode

wet monolith
#

Anybody know the reason for not having a 68040 cpu in the Minimig core? Is it due to DE10-nano constraints or is it becuase there is no open source FPGA of the cpu?

burnt pelican
#

It doesn't exist AFAIK. There is someone working on a 68030 at the moment however

wet monolith
limpid tiger
#

Work

#

And there are several FPGA programmers whereas there are thousands of software emulation programmers. And software doesn't tend to get too bogged down on cycle accuracy

#

I mean, if you want to tbe the guy, the project is all yours

safe quest
#

Yeah, I was wondering about accuracy. I know WinUAE has had it for ages, but I was under the impression that it was optimized for speed, not accuracy (because people running 040 Amiga stuff generally want it to go fast).

wet monolith
limpid tiger
#

The truth is, it may or may not be. People have only got so far on that. There've been other interesting things to go and try to solve. 68000 is "good enough" in many ways

#

Pipelining makes designs significiantly harder

wet monolith
#

I´m very happy with the minimig as a 1200 machine.

#

I was contemplating getting the latest Minimig hardware but it doesnt support AGA yet

limpid tiger
#

I mean, honestly the question is kind of like "why did somebody make a N64 emulator before Virtual Boy ?"

#

It's all about resources, and who can program it, and is that a project that they actually want to do ?

wet monolith
limpid tiger
#

Well, certainly complexity and uncertainty of completion would be factors as to why somebody might not want to start a project. But then again, so is "something similar already exists"

wet monolith
#

True. I guess the 040 is vastly different so not much is gained by the 020 code

granite umbra
lunar trellis
#

I don't think we have cycle accurate 68010 and 68020 cores do we? The core we have that covers those isn't accurate. Someone is working on a non-cycle-accurate 68030, so you can see we are a good few building blocks away from both a non-accuate core, let alone an accurate one, if someone wanted to spend a lot of time working on a 68040.

terse totem
#

I'm the madman working on an 030...It's basically a tg68k with things bolted on, trying to get the MMU to work

#

At this stage, it has a 32bit address bus, and the cache registers, and some more things implemented like MOVES instruction, and the separate stack pointers, and the MMU registers, and the basics for paging

#

The MMU instructions are still in flight

torpid vale
#

Ok really silly question…but has anyone made a ZSNES dos image yet??? Nostalgic for the good old days days

#

I seem to keep core dumping when I run the ZSNES.EXE

#

Im guessing the assembly is accessing some instructions not implemented yet by AO486

safe quest
#

What version is that? I think they dropped 486 support at some point.

torpid vale
#

Ah ok will have to look into that.

#

Good ol NESticle

torpid vale
#

Readme looks like it supports 486

woven lava
ebon tundra
torpid vale
#

Will try that out

safe quest
#

ZSNES 1.337 hangs for me. I don't have much experience with ao486 and haven't set up a proper MS-DOS system from scratch in ages. It's probably missing something. I already tried adding SET BLASTER and loading EMM386 and CuteMouse.

torpid vale
#

Same

ebon tundra
#

i got it to work on the newest ao486_gus core 25.10.17

torpid vale
#

Ok ill try that

ebon tundra
#

also works on ao486_unstable 25.08.09

torpid vale
#

Ok progress it runs but says “you dont have enough memory to run this program”

ebon tundra
#

i dident try to run any games.

#

did it load the gui for you.

torpid vale
ebon tundra
#

what do your mem say ?

torpid vale
safe quest
#

It runs on the unstable nightly 25.08.09 for me with the same drive image, so I guess something must have been fixed/added in the core itself. Performance is unsurprisingly pretty bad (maybe good enough for playing turn-based games without sound?).

torpid vale
#

Have any suggestions for me??? Im a DOS noob

safe quest
#

I had removed EMM386 from my config, so I thought it might be EMS support that's doing it, but I tried that and ZSNES still loads.

ebon tundra
#

try add this to you config.sys DEVICE=C:\DOS\HIMEM.SYS /TESTMEM:OFF
DEVICEHIGH=C:\DOS\EMM386.EXE AUTO 32768 RAM FRAME=D000 D=64 X=C000-CFFF I=B000-B7FF I=D000-EFFF

torpid vale
#

🙌

#

That did it

torpid vale
#

Now just need to package it up 0mhz style

void belfry
#

#1047332497492553799 message QEMM is also a good alternative for EMM386. Was working fine with ZSNES two years ago when I tried it lol

wet monolith
#

I mean productivity programs

wet monolith
terse totem
wet monolith
#

Very exciting! Amiga is my preferred vintage computer

terse totem
#

I've started on 8MB chipram mod this morning, will have to update the MiSTer Main for the extra menu options

wet monolith
#

Now you are getting me all excited hehe!

#

Back in the day we could never afford computers, I wanted the C64 and then Amiga. But to be able to experience it now is just incredible.

frosty cosmos
#

Iirc Toni Wilen said ages ago that every CPU from the 68020 (and higher) isn't documented to 100%, same goes for AGA chipset features. A lot of measuring (logic analyzer) and guesswork is required.

wet monolith
#

that sucks, I guess thats why Minimig uses real CPU in their boards

#

although they only use 68000 cpu I dont think they have made a 020 board yet

terse totem
#

Toni Wilen did an amazing job with WinUAE, and his cputester helped a lot in many projects. I've used it to test tg68k, and I've seen it used in wf68k30l, and even Michal Schulz used it to validate Emu68

wet monolith
#

Interesting, thanks for all the references. I had heard of Emu68 in the PiStorm but I thought it was a cycle accurate emulation core.

#

I wonder what they use in the Vampire boards

#

the A6000 is interesting as well as they have design "the next" amiga cpu. A bit pricey but very interersting

safe quest
#

I sometimes wonder if it would make sense to bolt a 68K or x86 front end onto one of the fancier RISC-V cores, or if that would just wind up being like software emulation with extra steps. I guess it also wouldn't really help with MMU, FPU, or bus behavior.

lunar trellis
#

For the Amiga people: has anyone tried booting the Minimig core with the CDTV BIOS?

coral coral
#

Iirc I got it to display the boot screen but that’s about it

#

That’s the best part of the system though, so, success?

hollow ice
#

If nothing else, winuae should have the cdrom protocol documented, so it might not be too hard to build

#

Oh, the cr version was apparently never released.

terse totem
# safe quest It's been a while since I've read about it, but IIRC Vampire V4 uses a proprieta...

Supposedly it's either 2 or 4 issue, but it used to be as buggy as tg68k, one time I was debugging Nexus7 demo, and the Goraud Pulse scene had the same issue on Vampire as tg68k, I tracked it down to a loop that was setting a bit that's not supposed to be set in BFINS, and shared the info with a guy on Vampire team, then I fixed it on MiSTer/tg68k. So, hard to say if it was something borrowed or not

safe quest
terse totem
#

IIRC, when Majsta was prototyping Vampire he used tg68k

#

I think there's a blog...

#

Later on Gunnar came and they switched over to what they call 68080

woven lava
#

theres a thread in the forums about the attempt

granite umbra
#

@ruby charm what is the issue you see on Hybris. Are you using ADF or WHDLOAD ?

kindred radish
ruby charm
# granite umbra <@528221081031409674> what is the issue you see on Hybris. Are you using ADF or ...

It happens on both, but of course the right way to reproduce the issue is to set up the Minimig core as a plain 68000 OCS Amiga, no FastRAM, Kickstart 1.3, and load any ADF version of the game.
Then, let Hybris enter it's demo mode, and observe the Hi-Score table and points-per-enemy table. By then, you will see juddering on the vertical scroll, while on original hardware that scroll is perfectly smooth.
It is not important from a playability perspective, but it indicates that something is not right with the OCS timings on the core, thus separating it from real hardware.
(WinUAE and my PAL Amiga 500 both don't show that juddering on the Hybris demo sequence).

granite umbra
ruby charm
#

We have perfect NES and the Amiga shouldn't be left behind!
At least I believe precise OCS is possible...

granite umbra
#

Maybe someone have a minimig here to check. It will permits to know if it is a regression or an old bug.

ruby charm
#

I used to have a Minimig, but I don't have it anymore... MiSTer took it all, as the song says

#

I think someone said that the Hybris juddering was also present on original Minimig

woven lava
hollow ice
#

That’s the impression I got from the forum posts.

hollow ice
#

Odd, but semi off topic question, @copper slate - why do the msx and x68000 get their own forum thread, but the amiga, c64 and pc all get lumped together?

exotic prairie
hollow ice
#

Given Robby’s history with the pi, I am surprised he hasn’t created an acorn channel

copper slate
lunar trellis
#

If there was enough specific posts about a certain computer that people felt warranted its own thread we could make one for it, but worry is that there would still be conversion about it in the Computers channel and it would just mean posts in two threads

hollow ice
#

Well, if you shifted the pc discussion out, this would be pretty empty. 0mhz updates and thera’s fun *nix experiments are a big part of this channel.

woven lava
#

Id like to see an Apple II thread but its going to be mostly me 🤣

worn wyvern
#

I just noticed there is no Colecovision thread when looking for posts about the ADAM core.

quiet stone
#

The PC XT is slept on

#

I love MS DOS 1 and 2 as much as 6

hollow ice
#

I still hope to see a pcjr core one day.

surreal marsh
#

Doesn't that just require minor changes to PCXT?

granite umbra
woven lava
#

isnt that very similar to Tandy though?

#

are there games that work on PCJr that wouldnt work on Tandy?

woven lava
#

I see, there's actually quite a few

hollow ice
#

The cartridges are what interest me. I spent most of my time with the basic cartridge as a kid.

#

There was also apparently a secret in the “learn to use the pcjr” program

hollow ice
thin aspen
#

I have a question. I noticed the amstrad core. Got updated with something called Dandanator? What is it and how does it work on the mister? I was a amstrad fan growing up (and used to watch 2 streamers regulary on youtube before I stopped that) Never heard of the Dandanator before

thin aspen
granite umbra
surreal marsh
#

You mean it isn't for watching Dan da Dan?

deft estuary
#

Hi guys, I tried playing the 0Mhtz version of “Laura Bow - The Colonel's Bequest,” but I noticed two big problems. There are two reasons for this: 1) the version has DOS 7 as its operating system, with the result that if, in the first scene, I send Laura to Ethel's room and back and then to Ethel's room again, the game freezes. I also tried with DOS 6, but had the same problem. The game doesn't freeze when using the original MS DOS, version 5. Moreover, to avoid similar problems, I do not recommend using the “Windows 95” version of DOS, i.e., version 7, but rather always using a “period-correct” version. 2) The patch that allows you to bypass the copy protection on the initial screen is incorrect because it destroys the game's random generation algorithm, creating narrative scenarios that differ from the original ones. A wonderful and in-depth technical explanation of the problem can be found here https://www.benshoof.org/blog/case-cracked, along with instructions on how to correctly apply the patch in hexadecimal without altering the original gaming experience. I have already applied MS-DOS 5 and this patch to the package I created, and I can make it available to you if you like!

fast kraken
#

nice detective work ! please do, 0mhz is a community effort

deft estuary
#

ok, can I post it here?

fast kraken
#

oh, no but if you put it on an archive site and label it 0mhz i'm sure people will find it somehow

deft estuary
#

ok!

copper slate
#

Thank you @fast kraken and also thank you @iron scaffold for figuring that out

summer dragon
#

yeah most 0MHz packages start with DOS 7 as the base, but in cases where an earlier version of DOS improves performance they should absolutely be added to archive! I should probably delve deeper into different dos version setups…it’d be nice to have some templated setups at the ready for testing

cerulean rivet
merry valve
#

BTW thanks so much for the VHDkitchen! makes it way easier and it's fun to see what you can and can't get working.

summer dragon
#

I’m really glad it’s been helpful for people!

elder cove
#

Next pack from me is probably going to be for Westwood Monopoly. I’ve finally figured out a bug with a WIP install I had that caused a Sharing Violation error when running the game under Windows 3.1. Let me know if anyone else encounters a similar bug - turns out, it’s a relatively straightforward fix, which only requires copying a single file & editing a single line of the SYSTEM.INI.

Going to run a 6-player game with the AIs to make sure it's stable, then will put it up.

deft estuary
cerulean rivet
#

I hope they have the time to apply your fix. I think in archive.org, the games are still updated.

surreal marsh
#

How did this thing get named 0 mhz? It's like back when an old emulator had a null and a null2 plugin. The null plugin dodn't do anything. The null2 plugin was named after someone with the handle Null2.

#

See also: the no$ emulators that cost $.

fleet cave
#

it's a description of the performance of the ao486 core

limpid tiger
#

It's supposed to make life easy, right ? So I guess it's that there are no "mega-hurts"

copper slate
#

The guy who named it passed away so we may not know.

robust monolith
#

Aye, RIP EmuB.

strong yoke
#

Oh shit. I missed that. 🫡

tawny egret
#

Hi everyone, I installed the 0hmz DOS collection in the root directory of my MiSTer, but I get a black screen whenever I try to launch a game. Could this be a BIOS issue, or am I missing something else ?

jaunty iron