#Computer Cores
1 messages · Page 26 of 1
Is that the Windows version of Gingerbread Man? If so, does it have the manual in the box?
I will have to check tomorrow, pretty sure that is the one that doesn't (the other two do) but may be booklet in the CD
Installed and yea same thing, readme just says to refer to manual for troubleshooting mci so be cool if you got a manual 😛
I can go quietly check in a few
Are the manuals for the other two helpful?
Damn no luck for me disabling wing accelerator, same message
My connection is terrible but hopefully these manual images finally upload
Coudn't get it to work on windows 3.1 but tested it out on windows 95 without changing anything and booted up first try
Know that using windows 95 isn't desirable but Ginger Bread Man is working there
actually nevermind 😛
Oh that sounds fun. If no one gets to it in the next couple of days I can take a look at it.
Trying to get enough karma knocking out some of these easier mister main ide errors (assuming that is what it is) that maybe someone will fix the bios-isa switch bug.
That would be awesome 😄
Thought maybe it was a bad dump i was using so i found redump version and converted that to chd and tested it on windows 95. It's not throwing errors in the same spot anymore
Still gives the mci error in windows 3.1 though
Hmm - is it still throwing errors under 95 in different places, or does it appear to be mostly working as intended now?
I’ve definitely encountered Win 3.x-era games that work better on 95, just because the libraries matured and became more stable.
Its working but not sure if these are graphical errors or not. I would assume so
Game is weird af anyways
what in the genesis album art is happening here
No, that looks about right lol
Multimedia, ladies and gentlemen
I'll mess with some more and see if anything weird happens
I mean its all weird but error wise
Anyone trying to run this who has never come across The Residents before is in for a wild and unnerving ride
Have those manual images all uploaded? I think there should be six of them. I have an internet outage in my house that won't be fixed until Friday (joy) and I only get sporadic phone reception in the house (yay)
The images for the manual uploaded for ginger bread man
Nice. I could do the other two tomorrow if they are helpful
Would be surprised these aren't archived somewhere, feels like they should be
Might as well, I couldn't find any manual online for ginger bread man so the other two might not be
might be uploaded somewhere but not easy to find
I was thinking, maybe as a larger sister project a DB for game manuals could be made for the included games, that are saved out as .pdf files and downloaded to the docs folder on the SD for 486. Then you could just bring up the OSD and select help and select the manual you want and it would load. I did this the other day for the controller overlays for the Jaguar and it works really well. Is a cool feature on MiSTer that is really underutilised
I suspect there must be a big archive of these somewhere that could be grabbed and converted if need be
That would be neat and useful
It would be pretty easy to set up, if the manuals are out there prescanned. I wonder if @lethal condor is aware of any such archive or effort to scan and preserve manuals for old DOS/3.1/95 era PC games
It could be done for any system though, if say there was a benefit of having all the say N64 game manuals on your MiSTer then if they are scanned then that would be easy to make into a DB
Which could be downloaded via update all
you could even potentially match to the running gameid on something like n64
@lunar trellis I've only done a few that were sent to me. ExoDOS might have the best current set?
Beavis and Butthead Virtual Stupidity seems to be my first success with a Win95 game... so far so good. I will try to upload to IA. I also got Chuck Yeager working, but the cracked exe causes issues with Mister (freezes up 50% of the time and will even lock up Mister entirely) so unfortunately it needs the manual for copy protection.
Also have Blackthorne working. Again there is issue with the Joystick exe patch (not worth going into) so it needs keyboard mapping if you use a controller.
Did you say someone already made packs for Freak Show and Bad Day at the Midway? If not, I can add my two packs for those while InsaneFriend works on testing Gingerbread Man.
I think I got through mostly all the songs last night and didn't get errors, it changes the positions on the menu for them every time so can't be 100 % I got all of them
No errors is the important thing though
Hah, I thought you had made them! I was sure it was you who mentioned making 0hmz versions a couple of months back here
I can take pics of the manuals for those two if needs be
No, I hadn't posted them yet, but I've had working configs of Freak Show and BDOTM for a while. It was originally going to be my next set after 9: The Last Resort all the way back in February, but I was waiting to release them as a triple pack once Gingerbread Man was figured out.
As for taking pictures of the manuals, please do! I don't know of another source at present for the PC versions of those (looks like most other sources are from the Macintosh releases), so it would be good to get copies preserved.
Random aside... If you tried to play a PC CD in another core as a music CD would that work? Never thought about that until now, but we used to do that back in the day skipping the first data track
I vaguely recall someone sharing a link in here the other week, a 0mhz template of sorts.
I was looking for Scooters Magical Castle as a 0mhz pack, but couldn't see if anyone had made it yet
dos-win31-vhd-templates-misterfpga-ao486 on archive.org
Cheers!
Yep, it should if it has CD audio tracks. Same with Sega CD and PS1 games
Hmm - you know what, testing this, it only seems to work immediately on the Saturn and Sega CD cores. (Oddly enough, though, trying to load Sega CD games specifically on the Saturn leads to a black screen.)
The PS1 core hangs, and CD-i loops on the Play CD-i option, even when manually engaging the CD audio servo.
Interestingly, it does work on the PS1 core if I load a proper Audio CD first, then swap the disc by opening the virtual tray. I’ll test this with other titles.
The Residents: Bad Day at the Midway is going up:
they just don't make 'em like they used to
I think leapfrog still makes them
lol
But yeah, I dunno why we’re all scared of bright colors in our multimedia gadgets
Old computers and technology aren't made to last forever. Let's go over some of the common problems old laptops, desktops and mobile technology are beginning to face thanks to the cruel passage of time! #retro #computer #fails
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This just shows why all the work that is being done here is so important. Keeping old tech running on modern hardware in the most authentic possible way, as it's inevitable that old hardware will eventually degrade if enough time passes, as none of it was intentionally build to last for a lifetime.
A cool thing that is happening in the music industry is that more guitar amps from the early 90s are now being re-issued, produced with some nice modern quality upgrades without altering or potentially degrading the tonal integrity of the guitar amp in question. Meaning you don't have to try and track down some old, dusty and beat up amp in questionable condition that could potentially zap the life out of you if something were to go wrong to get that 100% authentic tonal experience, however these products come at quite a high cost, but at least they are available.
I have always wondered why retro consoles are not being remade the same way as there is still plenty of demand, but it likely has to do with consoles and handhelds not being financially viable or attractive by themselves, with most of the profit being made by games, which are however strongly shifted into a digital only sales model, so the whole concept of re-issue handheld and consoles makes less sense from a business perspective, also as plenty of people still own their original games and or everdrive like products.
Fortunately I seem to be less attracted to old hardware outside of gaming handhelds, but I'm still wondering why not a single company is producing LCD screens in PVM themed designs, or at least retro themed screen bezels for modern displays to turn them into 4:3 aspect ratio, or why we don't generally see more retro themed devices, Win 98 build cases, or exact clone copies of popular devices.
Sorry it took so long ;) What it does:
fixes the overlapping options bug I introduced (caused by forgotten X-s in prior work),
adds mouse X invert option (for both cores, popular demand),
adds opt...
To help make releases of new Windows 95 packages simpler, I’ve decided to post the Mini-9x VHD I’ve been using as a base for many of my 0MHz configs.
It’s heavily based off work done by Andy D, as implemented in Terrorgrafx’s Incredible Toon Machine pack, and comes with a lot of improvements off a standard Windows 95 install - the most significant being a dramatic improvement in performance and no ScanDisk or Safe Mode selection screens if the OS isn’t shut down cleanly from the menu.
While I only have it in one size, it essentially serves as an equivalent to the template packs available for DOS and Windows 3.1, being a quick and easy way to get 0MHz packs for the OS up and running.
Hey Terrorgrafx here lol, just wanted to clarify that Andy D made that windows 95 vhd for us to test with. He put in all the hard work, not me.
Got it - I’ll update the post with that info. Thanks!
What is the best resouce to learn about C64? I want to learn to use the system. I have only very basic understanding and would like to read up to be better at using this computer?
use how?
Commodore provided extensive and thorough documentation, a search of the archive for c64 users guide will give you pretty much everything you need to know for general use
Thanks I will find the user guide and read through 😁
You will be surprised at how much documentation commodore provided for it. If you want more in-depth information, the programmers reference guide is also available. Both are night and day better than anything you will get with modern computers 😄
I tend to think of games consoles as early "walled garden" ecosystems, which shape has mostly evolved into online services. Many consoles were infamous for being sold at a loss (or at lesst barely breaking even)
From that point of view, re-issuing an old console is adding competition to the modern offering... so there arent much incentives to do it.
Whereas the music amps were sold as a product with a standalone profit margin, so re-issuing a new one is servicing a niche market who isnt buying your fancy newer model
Where are these going up?
Nice try, officer
Great breakdown, I enjoyed it.
@wet monolith The C64 Programmer's Reference Guide is the sequel to the User's Guide when you get that far.
rereading it, my post seems a bit pedantic🥸
and there have been mini consoles released, which are products (not platforms), but they seem to have been one-offs
There are new machines from the original companies that play the original carts & games, too.
Things like the Atari 2600+, ZX Spectrum Next, and upcoming Commodore 64 Ultimate.
Hi all!
Is it possibile programmatically set RAM in the core AO486?
The Readme of the core says:
Core options under Hardware:
CPU Clock: 15MHz, 30Mhz, 56MHz, 90Mhz (90MHz)
L1 Cache: On, Off (On)
L2 Cache: On, Off (On)
RAM Size: 256MB, 16MB (256MB)
and
sysctl.exe: Used for setting core options and cache referenced above from command line. Usase: SYSCTL SYS/MENU 90Mhz/56Mhz/15Mhz L1+/L1- L2+/L2-
But I cant' see any option to set RAM size with SYSCTL.
it does not have that capability
ok thanks!
Do we know if the X68000 core is having any current work being done on it? I know that the dev pops in every now and then to touch the core between his other computer core projects.
Honestly I've mainly been excited about the X68000 since it's probably the most WIP computer core on the MiSTer that's in the normal distribution
Kind of sad imo...
But I know why.. Japanese documentation giberish and all
There is a dedicated channel if needed https://discord.com/channels/647909397477195803/1351743248850227360
We are buttering @limpid tiger up in the hopes he will start dev on it 😄
VIRTUAL BOYASYAYHASASDASKDASLDKASDFMNL
For now, I'm looking at adding controller types and maybe the Zuiki X68000 keyboard remake. I'm not familiar enough with the internals to make any deeper changes, but controllers and keyboards are quality-of-life improvements.
It would be interesting to know what Puu updated in his core that was never brought over to the Main core (because it was too painful due to him not bringing over the fixes and updates from Main and carrying on working outside of GitHub)
He didn't no
So trying to read and bring over any updates he has done will be less than fun
Maybe AI could help compare between Main GitHub and however his code is presented?
I thought someone already did a build that grabbed some of his changes
Hmm, maybe some but not all?
AFAIK, the changes have been extracted and pulled over individually instead of in bulk
...and not many at that (although I don't know how many had been made)
I suspect there could be more
Could maybe do with a sys update if it is being looked at, looks like last was from 7 months ago. Could this one benefit from Zakk's Bob interlace option?
I don't know what has actually changed in sys since January... sorgelig did the last one
And I don't think it makes use of interlace
(but I could be wrong)
Granada uses interlace mode if you switch to 15khz in the options, but it only uses them for the graphics between levels
Also Detana Twinbee does the same thing
There may be more, not sure. It’s usually not the main display mode, though
Is there one for PC98?
If you can get the PC-98 core working then please feel free to start a channel and let us know how you get on 🙂
now now, we let robby have his virtual boy channel
I'm hoping someone will 🤞
All the files you need are in the WIP DB, and I know some people who are familiar with the computer have got things running, but it is too convoluted and esoteric for me to have ever tried
You'd think we'd have content creators in this community who could whip up a tutorial for us 😄
Nome of those are the original companies though... the original brands yes
nope
I didn't know this was made this year. Thanks!
Supporting the Zuiki keyboard would be absolutely awesome! That’s the biggest new feature I’ve hoped for for this core and it is very much the best part of the Zuiki offering
(Their mouse/trackball is also cute as heck but less essential)
Hmmm. My dialup connection in Windows 95 on ao486 stopped working. I followed the guide on the official docs and had it working at some point, but now it just fails with "You have been disconnected from the computer you dialed." when trying to connect. I've gone through the docs again and made sure the setup is still the same. The only thing I can think of is that my router has changed since the last time this worked. I saw that the DHCP pool on the router ranges up to x.x.x.249 and that mister defaults to .254 so I updated ppp_options to match my router's pool. But no bueno. I'm out of ideas. Anything else I can try?
Oh, I also updated the pool on the router to range up to .254 but it didn't make a difference.
noooooo my web
Honestly it's kind of wild it even existed to this point
the former hardware leasing division/arm of AT&T still has customers. leasing landline phones
did you log in via ssh and make sure the pppd process is running?
I thought I should ask - would there be any interest in a Protoweb package for 0MHz?
hey guys, does anyone have the directions saved somewhere for italian grandma's vhd kitchen app? Trying to make a quick link for Busy Town on ao486. Has anyone else tested that one and knows that it works?
seeing the directions are pinned lol
got it working with the bg music but the animals say nothing when they talk, guessing that's a soundcard issue
glad you figured it out! Was it just an in-game setting?
Yeah the setup on first boot you have to pick the right sound card options, took some trial and error
I want to see if I can get the Toy Story activity center and Aladdin math quest working, I think I need to install via windows like I did for yoda stories
Nice!
I believe there should be an existing pack for the Toy Story Activity Center. Don’t think anyone’s done the Aladdin MathQuest yet, though.
I just tried to install it manually on my windows 95 vhd but I didn't have enough hard drive space. Can I make a new VHD with more space and just move the files over?
there's a couple of other CD based computer games I want to get going, the other one being nightmare ned. I am feeling a little unorganized because before 0mhz I put a lot of the humungous entertainment games on SCUMMVM which I got to work on mister, then I have games like yoda stories where I have to boot into windows to play, in addition to having the mgl files for a bunch of other games, like busy town
and for some reason dune always autoboots on the core, Idk what that's about but would like to change it
yea, you should be able to use my tool and make a bigger vhd and then copy your win95 setup over
ok cool, cuz installing windows from dos was a pain as I remember
you probably saved your standard core config with that game mounted. just boot the core directly without using an mgl, and if that game boots just unmount it and then save your config
i think i accidentally did that with the top 300 pack recently because i’ve been noticing lately that when i boot 0mhz stuff it always starts booting that first 
In a core menu’s select the mounted disc or drive and press backspace to unmount it.
tried downloading my win95 vhd from mister to tranfer to larger vhd, but when I try to mount on modern windows it says "the disc image file is corrupted"
huh, opens in 7zip just fine
ok copied files from the original win 95 vhd which was about 2 gigs to a new vhd about 5 gigs, but it doesn't boot on the core, dos says "this is not a bootable disk."
hmmm maybe that doesn’t work…you can. always just create a vhd and then reinstall 😅
now that I think about it, that might be what I had to do before
I wonder if I could modify VHD Kitchen to have options for Win3.1/95 🤔
what's the latest version of VHD kitchen? Just making sure I've updated
.34 i think whatever is on the forum
i originally intended to make a 1.0 and add more features letting you set individual configs and specify your game files, autogenerate mgls, etc. but I never finished
the goal was to have it create the entire pack for you but i probably got too picky about what was “good enough” 😅
ah that's cool, it is def a nifty little tool as is, I wouldnt know how to make a vhd on my own because im an ape lol
i’m glad it’s useful! I’ve found it to be pretty much rock solid at creating base dos7.1 vhds
You were right someone did set up Toy Story activity center for 0mhz. It’s interesting though it seems to run on a shell of windows or something. It differed from the standard 0mhz template.
Trying to figure it out so I can apply it to other games ie aladdin math quest lol
Does anyone know how to launch Beavis and Butthead from the windows 95 desktop?
Hmm came across the weird bug in Virtual Springfield where you can't exit out of something in a building. Very strange. Wonder if it's an issue with the core or something with the game. Made sure to find redump version to test with too
wouldn’t be surprised if it were a core issue. Is it running in DOS or Windows?
Windows 95
I spent a lot of time on this. A few different rips etc and could not get past this issue.
Had something similar with Beavis Butthead Do U but was finally able to get it working.
Yea i remembered you had this issue so wanted to confirm and it feels like a core issue if anything
Can't find anyone reporting this issue with this game anywhere else
Windows 95 is 30 years old today 🎉
Here's a rather unique pack I've been working on for a bit - it's one of the only games released in English for Sony's Electronic Book (EB) format, Adventure 101:
EB was a proto-eBook format, designed primarily for Sony's Data Discman handheld readers. While primarily intended for reference software, there were a small number of games also developed for the format, including this one. Essentially, the game is a choose-your-own adventure, following a down-on-his-luck writing professor trying to find adventure & romance (despite being quite poorly equipped for both). Tsunami, the studio behind this one, was also involved in a number of other well-known titles from this era, including Flash Traffic, Blue Force, and Silent Steel.
This package uses SEBAS, a piece of reader software for DOS. If you removed the discs themselves from their plastic caddies, you could actually get them running on a good number of other systems with some specialized reader software. Several of these reader programs were made, including for hardware like the Sega CD and Philips CD-i, however many of these are now lost media (especially internationally, where the EB format was met with far more limited success).
Pick OS (https://en.wikipedia.org/wiki/Pick_operating_system, a database oriented OS formerly known as GIRLS then renamed after one of its devs, Richard "Dick" Pick) running on ao486 🙂
More info (including install disks, how-to) here: https://www.retrowiki.es/viewtopic.php?p=200149136 and here: https://github.com/Krowemoh/R83/tree/main
Later, when I have a bit of time, will put out a forum post with some more details
A nice video here https://www.youtube.com/watch?v=pWZBQMRmW7k (it's how I found out about it , then googled some more lol)
However, it doesn't like extended memory, so had to disable it at boot
With it enabled, it will get stuck in a loop
apparently there are few more games created for Pick/MultiValue (https://github.com/Krowemoh/PickGames), will see if I can get them working lol
security is for pussies 😆 (in context, SYSPROG is kinda the admin/root account)
seems to like max 64 megs of RAM out of 256, works fine with 16 as well
Yeah, digital archaeology is so much fun 😄
Generalized Information Retrieval Language System (GIRLS) vs Dick Pick OS... trolling level 100, no wonder army hated it lol
Haha
speed-wise of this OS on ao486... it just flies lol
Never heard of this OS - will enjoy experimenting with it.
its still out there. i seen jobs looking for people with Pick experience. never knew what it was
I'm curious about the communications support on this OS, apparently it has serial support, so I guess it was used to dial in/be dialed in from dumb terminals as I read so far ¯_(ツ)_/¯
https://seeinggreen.typepad.com/my_weblog/2020/10/the-poet-the-physicist-and-the-immigrant.html - Story of Pick by one of its devs, Chandru Murthi
https://www.youtube.com/watch?v=6ms0yvJAUAk - Circa 1990 marketing video produced by Pick Systems giving a history of the Pick database featuring Dick Pick
Circa 1990 marketing video produced by Pick Systems giving a history of the Pick database featuring Dick Pick.
yeeey, first Pick Basic program compiled and running 😄
nice…can it do the 10 print maze?
Found a way to import files from a DOS formatted 720 KB floppy image (though I think HD ones would work too, didn't test that yet)
The setback is actually the formatting, need to figure out what characters replaces cr/lf, tab etc
can try in a few
does anyone here know how to use the Amiga core?
or the Commodore 64 core?
I'd like to write music for them
maybe I'm better off making my own system... like I was thinking, but that's more work
Maybe this? https://youtu.be/uVXpl79U9HI
I finally got around to setting up the Amiga Core for my MiSTer, and boy is it amazing. It's so easy to set up, if you haven't set it up yet, then stop what you're doing and get it up and running right now.
*Note - Check out the pinned comment and replies for useful information.
Required Link
https://amiga.vision/
Amiga Vision Documentation
...
Google is your friend
...sorry. I should have Googled first!
A dual-SID chip C128 is where I got my start as a musician. I prefer tracker-style editors on the Amiga or others to the Stereo SidPlayer editor on the Commodore 8-bit.
The only "professional-grade" digital audio workstation I use today is the Linux version of Renoise.
It's a tracker with some soft-synth extras.
no idea if they work. got them many years ago form a dude who supposedly took them out of a MIDI device.
maybe soon i'll finally find out if they work
Made some progress deciphering this Pick OS, meaning I learned how to create a Basic program (or any other file), compile it and run it, as well as importing data from files on a DOS FAT 720KB floppy image.
The editor is a bit weird to work with, but the manual gets you covered in the end:
ED BP item_name - creates a new item in **BP **(Basic Programs)
Within the editor, some useful commands (accessible at the editor's dot prompt) are:
**I **- Lets you insert text on current line, CR on a blank line will exit editing mode
T - moves to the top of the file
L - List line by line
L number - lists a number of lines
**? **- shows current line number
**R 1 **- lets you replace current line's content
R number - lets you replace a number of lines starting with current one
**EX **- exit without save
**FI **- File Item save
FS - File Save
BASIC BP item_name - compiles the program just created
RUN BP item_name - runs it after compilation 🙂
For importing files (got these: https://github.com/Krowemoh/PickGames), I made a 720 KB FAT floppy image and copied over the files. Did it in Linux as it was quicker for me at the time:
dd if=/dev/zero of=pick_games.img bs=512 count=1440 mkfs.vfat pick_games.img mcopy -i pick_games.img games/* ::
On Pick side:
SET-FLOPPY - attaches the floppy (without arguments it will be the first one, A: from DOS)
IMPORT A:\file_name TO:(BP
This will create an item in BP called as the DOS file name (unless specified otherwise).
If neither the F nor T option is specified, the IMPORT process will translate the DOS character X'OD' to X' FE'.
This causes every DOS line delimited with a carriage return to become a PICK attribute. The linefeed X'OA' and null X'OO' characters are deleted.
Still fiddling with the IMPORT process, hopefully in the end I can import those Basic games in Pick, compile and catalog them into Basic Programs area
Okay
Wanted to play some Metal Gear 1 and 2
Found out the MSX core will only take .vhd
So I found a .vhd off archive
And I am confused on how to work with .zip files
SofaRun, got it
cute, deleted the entire BP (Basic Programs) catalog/folder by misusing DELETE-FILE instead of simple DELETE... good thing I backed up this vhd lol 
I so have a feeling this will be a long love-hate (in equal parts) relationship with this OS lol
DROP TABLE BP;
F*** DBs (for today) ! Switching to Xbox for a bit to keep what's left of my sanity intact 😄
if anyone around plays world of tanks or warships. lemme know /end offtopic
should be 4:3 like everything else of the era right
Konami and Bluepoint present both Metal Gear and MG2 in Narrower HV-integer setting equivalent
This is a bit wide
doesnt look bad from my point of view
Aspect ratio looks right to me, it’s similar to my real MSX. I can take some pictures in a moment
Please do
Thanks!
for real this pick basic is still a thing apparently
Hah, who said mister couldn’t benefit you?
C64 save on Easyflash cart
https://github.com/MiSTer-devel/C64_MiSTer/issues/137#issuecomment-3232239827
And it's clever made, with a .sav file in fat/saves/c64. Works great! Autosaves the file, fetches the save game when your restore it from the original CRT image
it is officially release today also 🙂
Yep, got it today and tried Pirates!, Oil Imperium/Black Gold and Maniac Mansion. No issues.
Yeah I haven't found an EasyFlash image (with cart saves) that doesn't work and I've checked the ones in csdb
There maybe some (homebrew cart images) that are being sold, I won't have tested those
That's interesting, what is our current implementation of that chip like?
I figured ai powered reverse engineering would be a thing. Wonder how well it is working for them.
@limpid tiger
On your X68k-test build, I'm getting drifting problem when using Mega Drive 3-button setting with games using 2-button setups - is this an incompatibility issue?
it is for which game ? You need set Mega Drive 3 button just for game required it like Chelnov
The game has to support the controller type - this was a period where lots of special controllers were created, and none of them were compatible
Will alert @waxen nymph to this in case he misses it
#1047332497492553799 message
?
Probably the thing above about the custom chip in Coleco Adam.
Oh. I missed that. Huh, I don’t remember how we implemented that
Oh well, maybe get a more accurate that can be swapped in at some point. Seems an odd thing for this guy to make a core for, I wonder what his thought process is or he has any plans for it. Seems pretty random.
If he likes tracing out and making cores for random chips, just for fun, then he could be a real asset to MiSTer
His work could be used to replace this chips on real ColecoAdam
The last major issue with that core is some slight off by one in the disk / tape writing code. But no decap will help because it is a completely new system to emulate disks and tapes.
Thank you for all of the work that all of you do on the Adam core. From those of us who still love the old cantankerous machine. 🙂
We will get back to it shortly.. I am deep into the iigs, and now that MiSTer Main was released I need to finally release the TK2000 core
great job getting the .dsk write support working!
Should I push tk2000 with some known bugs (flickering pixel in some games) and fix it later, or wait to release it until I can take another pass at fixing it?
I for one prefer discovering these systems as accurately as possible, so I'd prefer graphic problems to be gone when I play with them for the first time. But that's just me because I am a bit obsessed about systems preservation in FPGA 😄
wow - that is a lot. I think the fixed Apple IIe disk broke loading of some disks for some reason. And the disks for karateka, etc that work seem to have a weird graphics bug. But i don't think either problem exists in the software emulator. (Meanwhile mame doesn't really seem to work at all)
Hi everyone. I've been mucking around with the ao486 core and figured out that COM1 on the FPGA side maps to /dev/ttyS1 on the Linux side. Is this consistent between all the cores that implement a serial connection?
Ah, ok -
Sounds familiar, but I've never used it myself
Would be nice to know how it all works. I'm developing a program to tunnel serial connections over ethernet on the Linux side but not sure what the MiSTer core devs need me to do to support their side in the FPGA
it already does that
and yes
if you wanted to connect 2 MiSTers via TCP then you'd select UART:MODEM/TCP in the OSD and with a term program type ATDTmister2 and they should connect.
if you wanted to connect via UDP then you'd need to edit '/media/fat/linux/MidiLink.INI and set UDP_SERVER=(other MiSTer) on both machines
Didn't know about this, neat. My idea was to do all the connectivity commands on the MiSTers Linux side so that cores like PSX could use it for SystemLink
I don't think the PSX supports the uart but i might be wrong there
It doesn't currently but I'd like to work on that
maybe it is suppoeted but not just enabled in the OSD?
Thought making something more general to all cores might be the way to go
with UDP you don't need to do anything in the core side
and UDP is less latency, although with the TCP the nagel algorithm is disabled so pretty low latentency there too
My plan was to use Layer 2 networking so you could plug the MiSTers Ethernet cables straight into each other and treat it like a COM to COM or SystemLink cable
I'm curious how ao486 knows what to do when switching UART mode though. Does that happen in the OSD program itself or does it somehow know which Linux binary to start/kill?
check out /sbin/uartmode script
probably answer most of your questions
OSD calls that which makes sure appropriate daemons are running on /dev/ttyS1
That script is answering all my questions, thank you
So to dev test my own program I could basically add or edit an entry in that script 👍
It seems like that would require overriding basic networking functionality, also, don't even know if DE10 supports auto-crossover(or whatever its called) that allows you to connect without a hub
so might need a modified ethernet cable
Fair point, I'll test that out
also remember to change MAC address of at lest one DE-10
Yep learned that the other day when I got my second one and threw it on the network without knowing 😆
I just connected them directly to one another with Ethernet. Great new! They both assigned themselves a 169.254 address and can ping each other
haha, bet that confused you for a sec
So layer 2 networking isn't strictly needed to make this work. Looks like dhcpcd will autoconfig like Xboxes do when there's no DHCP server around 👍
Yep, after that I did what I could to stop the cycle https://mister-devel.github.io/MkDocs_MiSTer/advanced/network/#mac-address-configuration
I appreciate you bringing up the fact that the Ethernet ports might not support auto crossover by the way. Looks like they do (at least between Mister Pis) and now we know
you don't have to do static IPs or something and it just works?
I wouldn't call it a plug n play friendly solution but both Misters basically do this and you can get the IP of one to ping from the other and it'll work
I am not a native C64 user, but I am extracting some old games and found that some have no file extension. They are not 171K, so I assume that they are not disk images. Is there a way to discern whether they are T64 images or PRG files?
(I would like to give them the appropriate file extensions so that the Mister C64 core will recognize them.)
can you give some example ? maybe they are BASIC programs/games and you just need to put them on C64 formatted floppy (Vice emulator is a good option to do this) and they just need to be LOAD/RUN from a floppy
*not a C64 "native user" also 😄
They are some old game images from the now-defunct Arnold. I believe that they are part of a collection called "CIS," although I have no idea what "CIS" stands for.
I dropped them into Vice and they ran great, but I can't tell on Vice whether they are T64's or PRG's. Vice auto-runs them, so it isn't telling me what they actually are--only that they work, whatever format they happen to be in.
Ended up fixing my MiSTer, just took it apart and got a new card to be safe. Either way, resolved.
Now, I need dire help getting two things set up in the Atari ST core. Links or guides would be super appreciated.
-
need to figure out how to get Viking to work (where to put the file, maybe even the correct file?). Anything I’ve tried, haven’t been able to get HD for Cubase or the core in general.
-
need help making an HDD in the C drive on my MiSTer for the Atari ST core so I can save anything
awesome
So I found out a neat party trick related to this after playing around with it for a while. At least with ao486 core, COM1 on the core is always mapped to /dev/ttyS1 in Linux, even if UART mode is set to None. This makes it pretty easy to test out whatever you want on the Linux size through a SSH session. For example if you do set UART mode to None then do: cat /dev/ttyS1 then whatever the core sends will print on the terminal.
I was just about to post this. I'm wondering how hard it would be to build it and get it running on the MiSTer - and which core would be best.
I know that it's trivial to get basic running on many cores and it's built into many easily available bioses, but I just think it'd be cool to build it myself.
I imagine the PET or Apple II cores would be the go
The blog post says "This is the version that shipped as the PET’s “BASIC V2.”
So I presume it's already up and running on the pet core? I've never fired it up
Yeah probably. I'm just interested in building from this source.
It looks like it would be as simple as running an assembler that targets the 6502 and then loading up the resulting bin file from the core menu
I'll try it later today
I'm trying the 0mhz DOS games on the ao486 core & almost every game gives me "Boot failed. Could not read the boot disk Fatal: no bootable device" Does anyone know why?
@dark yarrow try mounting a VHD of a game directly instead of launching from the MGL file and see if it works
mount a vhd and then do a reset and apply from the osd
I had that error when I had my mgls on the SD card but vhds on my nas
Yes I tried loading it manually from Windows 95 & it seems to work
so I guess I will just do that
so
hmm the mgls should work though
@dark yarrow try launching with an MGL again and then open the OSD and see if the first hard drive slot is actually pointing at the right file
I would select the mount option for the first hard drive and see what folder you end up in and whether it matches the path the MGL is supposed to load from
where are your vhds stored and where are your mgls
i believe if you’re using external storage and that storage is formatted NTFS then it is case sensitive
mgls are in /media/fat/_DOS GAMES/
vhds are in /media/fat/games/AO486/media/ *whatevergame
wait are the vhds each im their own. folder?
or are they all just directly inside the media folder
they're in their own folders
ok open an mgl in a text editor…does the path have AO486 or is it ao486
<rbf>_computer/ao486</rbf>
i meant the folder path
<mistergamedescription>
<rbf>_computer/ao486</rbf>
<file delay="0" type="s" index="2" path="media/dune 1.mt32/dune 1.mt32.vhd"/>
<reset delay="1"/>
</mistergamedescription>
you could try renaming your AO486 folder to ao486
i forgot the path was relative d’oh!
eeehrrrrrr
sd card issue? (maybe)
wow that’s weird!’
Did anyone try to play the new Outrun port on the minimig core with Akiko?
Not really fast enough.
"The new 0.91 exe with Akiko support is very fast on MiST (minimig aga core).
About 25fps while playing and 17fps in some heavy parts like the rocks."
It seems that there's some issue with Akiko on MiSTer
I was chatting with them yesterday on their discord
I've not tried it yet on MiSTer MiniMig core. Just PiStorm32
Running Doom inside Doom on ao486 😄 https://github.com/kgsws/doom-in-doom
also Heretic inside Doom 🙂
and why not on 4 screens at once lol
I'm afraid to ask for the FPS
Don't be, it is running very well
Similar speed as normal game on ao486, just copy the files from release zip over to your Doom 2 folder. kgdid.wad is for Doom, kghid one for Heretic (be sure to copy also the heretic wad into the doom 2 folder)
Run with doom2 -file kgdid.wad (or the other one), enter one of the 3 rooms and switch to the "other game" and back with F12
Hopefully on the weekend will have some time to test this as well: https://psdoom.sourceforge.net/index.html. Should be doable (also fun to run it as root :D)
i remember running that a very lone time ago
or seeing it run raather... not sure if i ran it myself
Doomception
Initial rabbit hole https://itrunsdoom.tumblr.com/ LOL
Got sucked into that after an innocent google sweep, I swear
I wonder if it's possible to run a certain Spaceballs scene in Doom. 😉
Was trying out The Immortal on amiga and it looks like it runs well, but at certain points the music gets way too fast/glitchy, do i need to use a slower cpu/model or is that purely an audio issue?
are you running it in Amigavision or from the disks?
Is Adam (the author) on discord?
yes, same username
Yea
It's still borked
The last rbf I built was booting on DiagRom, but the bottom half of the screen was borked, so some corruption probably in decode was present.
Lol
The Codex on the Plus plan lets you do stuff, then you'll have to sit in the corner for 5+ days... Frocking genius when they bill you for a month of use
I have codex on a pay per call. $100/month Claude plan. And Gemini by the call. Gemini has been most expensive
But I think it is when I tried to convert the pdf gs manuals to md. It screwed it up but I didn’t realize. Only when I went to use them after spending ~100
Is there anything similar to the 0mhz-dos collection file setup for the C64 core? Where you load individual games as their own core?
Right on
I'm just wanting to get back into the C64 core again, it's been a while
but i remember it being a bit of a pain loading games
I want to get into it for the first time lol, I've not got into it
I know AO486 because it's just dos and old school windows but that's where my computer core knowledge ends
I'm too young to have had to deal with anything else in the past
My grandpa was a computer teacher for high schoolers when commodore 64 was relevant but he passed 2 years ago and the last 10 years before he had bad dementia so I unforunately never got to ask him anything about commodore 64
Oh man I remember going to my friends house and watching his older brother make games on a c64. But mostly playing Ultima. It was mind blowing at the time
He had this game making game called AGCK
but I remember he also programmed a lot of his own games
i forgot the name., something like Oneload collection or something
many games will load out of a .crt file
Oh even better
One load collection yes
but the bigger and more complex games require .dsk
and this working on mister?
i'll search around thanks
Is it even possible to make a collection like 0mhz with the commodore 64? asking as someone who knows nothing about commodore 64
Where you load everything from a mgl file and it's plug and play is what i mean
it seems like maybe that would be somewhat possible, but I think some games would require manual intervention once you start them?
or maybe even all games?
That's what i've gathered with my miniscule knowledge of commodore 64
that said, I thought there was recently some updates for that Coar and there might be auto launching now in some cases? I might be remembering wrong.,,
So this One Load situation says 'download link in the Youtube video" How does that even work lol
OneLoad64 version 5, the best Commodore 64 games / roms collection is here! With all of the games included converted to cartridge format for the fastest loading possible, it's quite literally game changing!
It has over 2,000 games, including many multiload conversions. So whatever you're using, be it emulators including the MiSTer FPGA, or real...
You have to download the youtube video and use a hex editor to find the link /s
dont give people any ideas
you can do a collection that loads from mgl files, but it would be such a waste of SD card space. The mgl file may take more space then the C64 disk/rom it launches...
might for for .crt
for .dsk you may need something extra, like autoloading the first file from .dsk etc
.prg also works
That's not acceptable, I am not willing to give up 1KB of space per game
just use the MiSTer OSD
but technically, curating specifically for a few games that need no keyboard input, you could do external launchers
using MiSTer is no too different than a real C64 with this: https://github.com/KimJorgensen/KungFuFlash
I knew immediately after I saw it looked like a everdrive ui
the MiSTer menu has a "Load CRT/PRG" option that is just as good
ok that needs a keyboard
or I think one of the custom / commercial bios have features for auto launch
yeah I'm gonna look around for some stuff
It's in the video description. Or you can just search for oneload64 and there should be other links
its not in the description, the uploader said YT disabled links, but he gave me a working link!
It actually is
It's just missing the https:// bit so you have to copy and paste it into your browser
ah mustve missed that
If you are unsure how to load games on older cores here's a helpful cheat sheet https://pastebin.com/pM1XMe5E
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
direct forum link https://misterfpga.org/viewtopic.php?p=193#p193
A bunch of Amstrad CRTCs I was asked to decap a while ago. I really need to get better objectives.
https://t.co/aPMn9QREY7
https://t.co/sbrvySy0VW
https://t.co/lz4ih4zAlI
https://t.co/kWsit5aqEF
Après la bnd#5 je pourrais aussi lui envoyer l’asic du plus comme pour les 4 premiers (mon pré asic est mort pour la bonne cause 😜)
c'est boulot de fou... chapeau Furrtek
Vive la chocolatine 😅
Oh, you're from Toulouse ?
Yes my parents but born another place in France
pain au chocolat is so much more common
yes it is
The Japanese bakeries have found some kind of truce between us : "pain à la chocolatine".
Another form of truce.
Well, Here in Anglophone Canada, they are referred to as "Chocolate Croissants"
But I'm pretty sure Francophone Canada is unified with "Pain au chocolat"
@void belfry not sure if this image will run on MiniMig core or not, but https://www.aminet.net/package/misc/os/Debian-31r8-m68k-hdf
transfering it over now.... will give it a shot
not working. but i'll try it on uae tomorrow to see what to expect
might need MMU or something
damn 🙁 yeah, guess MMU is most probably needed
from the UAE file I see the author made it on A4000, with 68040, FPU and MMU. Kinda expected
we can only hope one day we will have such core 🙂
meanwhile, compiled linux kernel 6.12.7 for 486SX, boots just fine under ao486, now need to work my way out with some partition/busybox/filesystem/bootloader/whatever else stuff to have a very custom ao486 "distro" :))
starting 6.15 they dropped support for 486 and Pentium 1st gen iirc, so it should be on the safe margin with 6.12.7
https://www.aminet.net/package/misc/os/NetBSD-7.1-amiga that would be fun lol
plenty of new things to dig up
Is this... Is this going to make it to MiSTer_Main?!?
It is still very WIP, and it is working with current MISTer Main
just needs to compile the sources of the core
Phew! I saw a lot of messages online about Quartus Lite 17 being difficult to find. It wasn't: https://www.intel.com/content/www/us/en/software-kit/669444/intel-quartus-prime-lite-edition-design-software-version-17-1-for-windows.html
Despite the "Prime" reference, the filename is just Quartus Lite
17.1 isn't the MiSTer-useful one, check the pinned post in #dev-talk for the right downloads
yup
Ah, bsd doesn’t
Still, that is great that the 030 is getting closer. Would love to see some of the higher end ataris as well.
tested with kick3.1 rom (my A1200 for OS3.2 is not even that friendly, just enters in software error)
but only the images already available on aminet, so I can't say more on this, didn't try yet to install bsd in winuae
Having 2091 support would be great too so we can run amix
Debian as well detects it as 68030, but yeah, needs FPU as well 😄
how about this netbsd? https://www.aminet.net/package/misc/os/netbsdamiga92.hdf
#1047332497492553799 message here
ah, missed that. thought you were trying that 7.1
neah, for 7.1 need to create a hdf , too lazy atm
Thank you! I thought it was for some reason. I'll go check it out!
It was very close!
What is 2091 ?
this i think https://amiga.resource.cx/exp/a2091 , the scsi controller
Amiga Hardware Database - Commodore A2091
thanks
iirc puu-san also tried at some point to get into scsi stuff for X68000, but abandoned the idea (think he didn't had h/w or so).
lately he posted some messages on his blog regarding SD SCSI but no mention if it is linked to TOWNS core or other cores
The mmu is being detected, but a lot of things need to be fixed before it's actually working
thank you for your time on this CPU it is so great it will helps also X6000, some macs, etc ...
Hi, I was wondering if there's a way to play the new Illusion City translation on either of the MSX cores. I've been trying to make it work by myself, but no luck so far. It works on RetroArch and I could play it through Groovy MiSTer, but I'd rather play it on MiSter if possible.
nope because there is no support of MSX TUrbo R for the moment
That's what I thought, thanks.
you can use openmsx if you want
Would OpenMSX + MisterCast be better than GroovyMiSTer + RetroArch?
I have never used those solution (GroovyMiSTer or MiSTerCast) but OpenMsx is for me the better MSX emulator
I'll definitely check it out, thanks. First, I have to finish Panzer Dragoon Saga, I'm on the 4th CD.
Does Open MSX support the Laserdisc games?
68030 means NEXT
for me it means Cisco 2500 series 😄
rummaged through my old stuff, thought I still had one or two Cisco 2500 🙁 Seems I only kept a 2611 XM but that's based on MPC860.. and donated some times ago the 2500s.. oh well 😄
/end off-topic 😛
Hah, waiting for the new “network” section. Can’t wait to run a telephone exchange from the mister.
With 030, I’d love to see a dedicated Color Macintosh core, too.
Would be there ASAP with 0MHz-style packs for Burning Monkey Solitaire, Marathon, Over-Ring-Under, and ZPC.
Trying to catch up on this, do we now have a working 68030? Is this part of that project to recreate all the Atari Falcon chips?
Apolkosnik is doing a 030 for minimig core
Ah, very nice
It passes as 030 on AmigaOS, but I guess that for Falcon the tg68k needs things like bus errors and a bunch of other things
I'm still trying to debug the MMU, and fix up some pesky errors
Falcon needs a lot, probably easier to do tt030?
MMU probably help the Mac emulators like ShapeShifter
Would your work on an accurate 68030 be usable to make accurate 68010 and 68020 cores that could be used instead of the less accurate switching tg68k core?
“Final RBF” hahaha
Claude is quite a comedian, I can't write into the registers, and it's already celebrating
It's basically a tg68k with additions, I'm not crazy enough to try a cycle accurate 030 core
I wonder if it could take Robert’s fpu code and the 68k fpu documentation as context and generate an fpu as well 🤡
I have the fpu in flight
It's just stuck on the FSAVE, but all the backend seems good to go
I was plagued by FTST.B D1 skipping over the next instruction or two (FSAVE usually follows it), then FSAVE not behaving as expected. I guess, I should have learned doing it the right way, and not employing trillions of monkeys on typewriters 😉
Oh nice, potentially a 68881/68882?
68882
Yeah
That's ace, could it potentially be used in the 486 core?
I'll probably merge in a week or two if I get the mmu functional
That's brilliant if it works and is space
These fpus are not interchangeable
Ah, what type of FPU would be needed for the 486 core?
so far we have https://github.com/MiSTer-devel/VT52_MiSTer core for that section 😛
Yeah, I would love a real vt525
Or at least an fpga implementation
I gave away some vxt 2000s, would love to have one of those as well b
It is basically a dumb x11 terminal powered by a vax processor
With apolkosnik’s success for the 030…makes me think I should see how close ChatGPT could get with an early vax/mips processor.
This would be fun to have https://www.chrisfenton.com/homebrew-cray-1a/
Is a 68040 viable on the de10 nano?
There's no 040 core, and although it could be done (ie implement all the 040 opcodes) it'd almost certainly be slower than any real 040's
Mips already exists: N64 core
Do you need to implement an entire fpu to advertise fpu support? Or could you implement individual opcodes. E.g i have software that only uses squareroot calculations on ao486. There isn't enough room for the entire fpu.
Not sure. I mainly want fpu support for all the unixy things that need it
have you finished the IDE controller already ? 
Haha, it has been a year I think since I looked at it last 🤡
damn, they don't make installers like this nowadays 🙁
Testing an unofficial french "Windows 93" 🙂 It's a modified W3.1 with Win32s and a couple of nice addons, including GNU bash, sed, tar, gzip etc. http://win93.free.fr/ and a package manager 
NOT to be confused with fun site https://www.windows93.net/ !
If you wanna have fun, get the links for a bootable ISO from here https://retrowiki.es/viewtopic.php?p=200189975#p200189975 (stored on the known archival site, as the original site ones are long dead, except screenshots)
So far works just fine on ao486 as expected, modified the french AZERTY keyboard layout to US, it's quite a fun modified W3.1 to play with, especially I can do all the install from bootable CD, partition the vhd and so on all directly on the core
next will try to install Calmira (a skin for W3.1 to look W95-ish), should work as I tested a while ago
plus getting Trumpet then fiddle with the video driver
remind me an old project done on Delphi during school time 😅
and apparently google doesn't like Netscape 4.0.8 😄 but who needs it when we have TheOldNet
good one lol
nothing beats a good MiSTerFPGA wiki reading on ao486 in the morning
Office/VB need share.exe which is not included in the iso, got around using the one from DOS 7.1
ppp works as expected with Trumpet, need to work some more on SB driver as well with ET4000 one
Win93 package has two programs that require FPU, MOD4Win (for MOD/S3M module files) and WinPlay3 (for mp3s) but apparently got around using Q87 FPU software emulator (at least they start, not sure how they will play files though, still need to fiddle the audio part)
the MOD player I suspect it will work ok/ok-ish, based on previous experience with XTC-play for DOS. the mp3 one... let's say my expectations would e on the very low side
and life cannot be complete without BSODs 😍
what are the best settings for AtariST core? ST/STe or MegaST? and should you select the highest ram option available?
also what TOS should you use?
I vaguely remember that no, you should not use the highest settings
only use the higher modes for specific games that need it
otherwise use ST
i can check tomorrow what I was using last
Memory: 1MB
TOS: TOS v1.02 (1987)
Chipset:ST
Blitter:Off
Viking: Off
Screen: Color
Border: Visible
STE files config:
Memory: 4MB
TOS: TOS v1.62 (1990)
Chipset:STE
Blitter:On
Viking: Off
Screen: Color
Border: Visibile```
from the forums ^
thanks!
I seem to only be able to use a higher TOS with the 3gb HDD image though
with lower TOS it boots the image but you dont see the GAME, DEMOS, FUN drives
oh, there is another recommended config for the vhd image
itit would have to get the caches right, and if it did that but with a slightly more modern cache design with less latency, it would probably be faster
(unless I'm missing something)
Possibly 🙂 someone will have to do it to find out. It would be handy, as the 040 has the richest instruction set of the 68k series (060 dropped a bunch for speed)
040 would be a big boon too- opens up a lot of Macs and the next stations
The current tg68k has a special 4k cache that Sorg bolted on, the cache is not a big problem as long as there're enough resources on the FPGA to implement something compatible enough
One can make the 020 core be recognized as 040 with a little effort. Working MMU and FPU are the pieces that would open the door for Macs and Unix/Linux
But presumably it wouldn't work properly if you trick a core into thinking a 020 is a 040, as they are so different. Unless I am misunderstanding this conversation
If you don't need a cycle exact core, then you can take 020 core and modify it slightly to behave more like 040, but you'd need to add MMU and FPU. The issue on MiSTer is that without dual memory addons, you are stuck on the 16-bit data bus, so the reads and writes to the chipmem would take two transactions
Wouldn't 68030 be closer to 68040 than 68020? There's already a 68030 core in development... Tinkering with Basilisk II and Super Wing Commander runs fine on it under Mac OS 8.1 when the core is set to 68030... despite Mac OS 8.1/Super Wing Commander saying they need 68040.
030 has shed 2 instructions from what 020 had, 040 has a few more. That's just for the integer side.
The real test would be to bypass the CPU check and let it run and see if it actually uses any 040 instructions (for Wing Commander)
Frankly, I just want to get the mmu and maybe the fpu, and picking 030 makes more sense for now
Yeah, agreed.
I thought the '030 was just the bugfix version of the '020, like how the '010 was to the '000?
No, they have different features and some different opcodes
I think I am the first to launch update_all script from Win NT 4.0 running on ao486 (connected via PPP) using Hummingbird Exceed version 7.0 X server software to run a Raspberry PI's xterm session to connect via SSH to MiSTer's ARM IP and launch the script 
Lol, you could just go straight through the serial port
Where would be the fun ? 😄
next step will be to connect to another MiSTer and send a message to NT4.0 running on this another MiSTer passing by shared directory 😂
Tried NetWare yet?
Ahem... #computer-core-testing message
teaser on my current fun tests 😛
Does. Netware run on mister?
yes, at least version 3.12, see the link above from 4 years ago 🙂 but won't be much usable, we don't have an ethernet card on the core implemented
Bloody discord search on mobile failing again 😄 I was sure you had
Another first (i think): I found out a browser that supports TLS 1.3 on Win 9x, so I could browse some modern sites without the need of a https proxy from Win9x on ao486.
It is K-meleon 1.5.4 (http://kmeleonbrowser.org/wiki/InstallerForWindows98) with the TLS 1.3 patch by roytam1 found at the bottom of this forum page: http://kmeleonbrowser.org/forum/read.php?22,151512
It works on Win98, but for Win95 you need to install Internet Explorer 5.5 first for this browser to function within limits ( not all icons will load otherwise, it needs comctl32.dll from that IE version plus most probably some other files)
on W95 looks like this:
I can’t remember if you ever got ssl compiled in Linux
No, I didn't finish back then. Will have to revisit it some day, hopefully 🙂
With the de25, you might not run into arm contention issues.
Since I have dual SDRAM setup, just for shits and giggles, I've made a minimig core that has been expanded to 32bit bus width, and added the WF68k030L soft core... It actually seems to be working...
At this time, the IDE is still broken, and the addresses are cut at 24bit, but it seems to be able to play some demos
does it run them better?
I'm going through my collection of demos that fail on various CPUs, and it's actually not bad.
Time to widen the address bus from 24 but to 32
Is that the basis of your 030 core or did you extend the tg68k?
So, I first widened the data bus, but noticed that tg68k is made to use 16 bit data bus... Then I remembered WF68k030L was out there and it was 32bit, so I pulled it in, and it works after some finagling.
I have the mmu and fpu in separate branches, and both build on the tg68k
Yeah, I knew about the core- it is a shame since they claim they have a closed source 030 with mmu and fpu already.
I would have bought suska if there weren’t so many variants
I looked and half weren’t available and I wasn’t sure which version was targeting the falcon so, just gave up.
What integration are you using there?
And is that just a straight integration with vscode?
Claude code plugin
The hard drives were turned off because of the silly cpu_cfg... I've added an extra bit, and something somewhere was checking for bit 1,
I also have dual SDRAM for Saturn and Jaguar, and I am sure it's pretty common nowadays, so a better Amiga core would be a VERY good thing in general and I will be honored to try yours.
However, do yo happen to have an idea about the timing issue that OCS/ECS + plain 68K has on the Minimig core? It manifests, for example, as hiccups during Hybris demo mode.
It's just a thing that I'm messing with using the AI tools (for which I pay from my own pocket), no promises that I'm going to finish anything, it's all just a big proof of concept
I'll add the rbf, in the repo, so that it'll be easier to try the builds
AI is crazy, I threw some game formats and asked it to analyse for image data. Its nearly ready for wholesale reverse engineering
meanwhile I have to hand hold it through multiple instances of it just hallucinating mame lua plugin function names from nowhere
You’re right to point out that burnKnucle is not a standard Mame function. I guess it’s been a while since my last fight
Yeah it's really weird like that
Is there some DS memory testing core out there?
Weird thing is that I've built and tested some DS cores on Saturday, and they didn't work on Sunday anymore. I guess, I'll have to take the case apart and test each module separately
I tried to have it pull the burger time sprites out of the rom and it didn’t do well at all. Then I asked it to get coordinates for a burger time sprite sheet I downloaded (just a png) and it failed as well
Sometimes it understands disassembly well and sometimes it gets lost
I do this streamer challenge in October to play “spooky” games and I got The 11th Hour chosen for me. Anyone here played that on the AO486 core or know if it runs well?
too bad there isn’t a cd-i version
There’s a 0MHz pack for it. It’s a bit slow, though - if memory serves, you’re better off using the MiSTer version of ScummVM for that one.
@elder cove ok cool, I think I’ll stream it that way! Any idea if the performance is degraded even on ScummVM?
or is it pretty much fine
Should be fine - Groovie (the engine those games use) isn’t too performance-intensive.
says it needs FPU
its $0.89 on steam for anyone wanting to go legit on it 🙂
oooh
I was told that the play is to buy it off steam and then run it with ScummVM 😅
hmmm, got 11th Hour running in ScummVM, but the audio in the FMVs is really choppy 🤔
audio outside of the FMVs seems fine
perhaps I'll just have to play it on PC instead
Hmm, when does the thing start? Tomorrow?
my stream thing? Thursday is when I'm gonna do the first stream of it
What is your setup? 11th hour in dos?
got the original disc release (I believe) and dropped it into ScummVM on MiSTer
using the latest v2.9.1
seems like it's running fine so far other than the choppy audio
at least in the first FMV
have some cash on steam and was thinking i'll just buy it, but of course the stupid steam app won't give me an auth code so I can login on PC 
Oh, I thought you were using the ao486 core
i figured it probably wasn't gonna work since it was said that FPU was needed
@void belfry has had good luck with the fpu emulator
yeah I've talked with him about that and even implemented it in a couple of the 0mhz packs I uploaded
and yeah actually...maybe that's worth a shot
I don’t believe it requires FPU. There’s an existing ao486 pack for it, and it doesn’t seem to load a FPU emulator when starting up.
Might be worth looking into bringing Q87 into it to improve performance, but it runs if you’re just looking to play it. Cursor movement just gets a bit slow when you get the notification for a new PDA message.
i'm gonna give it a shot here
just made my own vhd with UniVBE and Q87 enabled...seems to run, but there's issues with the colors on screen...I think maybe I need to add the same config line that was needed for star control II to correct the colors (maybe)....or perhaps I'll go grab the existing VHD
sound seems fine at least, but the video's playing in a small window instead of full screen
cursor is very slow though
wonder if it'd run better in Win95
yeah the cursor is just slow in general it seems...maybe laggy is the better word
probably just going to play it on PC in Scumm
tried to add q87 but it wasn't working for me...maybe I'll give it another shot later
if you have issues with Q87, DM me. Never played this game, dunno how better will be on W95. Maybe it will work on W3.1 with Win32s ? I'm at work now, will have a look after
Yeah, the audio is terrible for Steam version of this game anyway 🙁 The sound implementation on the HPS runs at fixed 48Khz so ALSA has to convert all other bitrates to that. Not sure if it has something to do with that or not, but I don't think its a CPU performance issue, but I'l give it an OC to 1Ghz and try again...
Does anybody have a link to a core (rbf probably would be easier) that uses dual SDRAM (that works)? I need something to ensure my dual SDRAM setup is actually working
@terse totem just go to the #unstable-nightlies channel and grab the latest Dual Ram Saturn core. If you can't see the channel, go to the Channels & Roles section and under the topics select Feeds & Test Builds or "I want it all!"
CP/M-68K running on Minimig core 🙂 Not much to do with it, but for novelty
You can get ADFs from here https://github.com/juollila/cpm68k-amiga
You can also check the small icons at the top of the main menu that tell you what the SDRAM setup is
https://misterfpga.co.uk/mister-fpga-memory-menu-icon-meaning/
that doesn't indicate anything about dual sdram tho
You’re right, my bad.
@terse totem or check the pins, latest dual ram builds are always there!
Thank you, that worked!
Okay, my solution is probably "just use HDMI" but I am curious
Running MiSTer through RGB to OSSC and the signal on Sharp X68000 is wobbly
And no LPF setting helps
Just wonder if I can straighten it up
gonna try with VGA, I guess
Nope, exact same wobble
25khz maybe?
OSSC outputs as 568-p 34.02kHz 59.90Hz
What’s the core putting out?
256x512 34.05KHz 59.9Hz
Line2x but even in pass thru there's the same wobble
Allow upsample 2x is ON and off doesn't change anything but scales worse
oh, let's see if I think I know what that setting is in mister.ini
no, forced_scandoubler=0
ohhhh!!!
vga_scaler=1 fixed it!!
Oh no, I am stupid, it's outputting 1080p
So I might just as well use HDMI
okay, playing Castlevania for X68000 and I just wonder what are these corruptions
is it the core, or my game?
there's a funny one in the rising water section
it is actually getting comically worse now
It’s the core yeah
I also noticed it doesn’t display one of the background layers in Stage 2
https://github.com/teiram/calypso-ports/commit/44b6972b0a16030916e1a7f1ab3c0fb965032b9f
if someone with enought skill to report this commit to MiSTer core ...
Thanks if advance
What is this patch adding that we don’t have ?
Invaluable post here, I also suggest adding
[[email protected]]
vga_scaler=0
forced_scandoubler=0
video_mode=640,40,96,64,480,14,2,31,26430,0,1 ; [email protected] (temp modeline, still under development)
[[email protected]]
vga_scaler=0
forced_scandoubler=0
video_mode=800,40,96,64,600,14,2,31,26430,0,1 ; [email protected] (temp modeline, still under development)
Especially you boot into Windows and a 60hz 640x480/800x600 mode you set causes your monitor to blackscreen with a funny pixel clock like ~24-26khz
I've actually found that you want just about every >=400 in forced_scandoubler=0 if you're using a VGA CRT monitor
Support of new cartridge
some fun homebrew games to try on the ZX Spectrum core ^
Cubix is especially impressive - has a Fez vibe
Wow - you weren’t kidding; definitely take a look at this one.
I’m always impressed with what people manage to do with the Spectrum, but that one almost feels like it should be downright impossible. That would be a cool effect for a modern retro revival game on PC hardware, let alone a 40-year-old platform with monochromatic tile graphics.
I´m getting into C64 and was wondering if I should use original C64 kernel rom or DolphinDOS 2.0 or SpeedDOS plus 2.7?
I dont know how I got the DolphinDOS and SpeedDOS kernels, must have come with a MiSTer pack long time ago
I just want the most compatible solution
In most cases using the basic kernel is best for compatibility...if you use the cartridge conversions of the games, you shouldn't even need to worry about the alternate kernels
another option is to use the 128 core and the 1571 drive
thanks!
If you have to use a lot of disk images (D64) with cracked games (single PRGs) or demos on it, DolphinDOS is very convenient. But don't use it for uncracked original games in e.g. G64 format.
Every game/demo that uses the standard kernal load benefits from DolphinDOS. If they have custom fastloader you should just use the standard C64 kernal.
I somehow got "stuck" with Masterom 64 kernal for a few years now 😄 (see more info/links: https://www.youtube.com/watch?v=Et7ZM9f1mec) Worked just fine for my needs (casual gaming, OS and networking stuff, demos).
and more in-depth : https://www.youtube.com/watch?v=z-4XWjp-7-0
MASTEROM 64 is a Commodore 64 KERNAL ROM replacement created by Norland Software Products of Milton, Ontario, Canada in 1987. It replaces the cassette ROM routines with other features of more use to disk users. This software was nearly lost and forgotten until MindFlareRetro was able to meet the creator and archive both the ROM and documentation...
That channel has some great technical c64 content. Now that I think about it, he did a video about benchmarking using the Sid chip- I wonder if the mister core produces the same sound as a real c64.
yeah, learned A LOT from this channel 🙂
The original SID chip has analogue components. Every built chip sounds a bit different, even in all the revisions. Mister can't reproduce this exactly. But it sounds nice enough.
Ben Daglish once told me it was at much at 30%, so what sounded great on yours, didn't sound as good on your mates, and vice versa.
Well, the benchmark was frequency, so as long as the sound is output it shouldn’t matter the quality.
Long shot, but here goes
I want to play Vampire Killer for MSX2 with Game Master 1 for obvious reasons
When I enable it in SofaRun it loads Game Master 1 menu, but Game or Modify options do nothing
The GM1 cart needed to be inserted into Slot 1 and the game needs to be in Slot 2, but I don't see anything like that in SR
How can I do that?
Okay, in fMSX it works when loading Game Master to Slot 2
nevermind, I am never playing this game ever again, especially not without save states
Nice. That should hopefully get applied to the other commodore repos too- 128 and c16
I guess the vic20 repo might benefit as well?
For vic20 I'm not sure g64 support is present
More that the via update might be a good improvement.
The 8580 SID on MiSTer is spot on now and they all sounded the same. Its the 6581 that had variance on the filters but the filters are adjustable in the core. Most newer games and demos use 8580 anyway
I am glad the switchable Digifix was added to the 8580 SID as that was amplifiing noise in certain demos
Not all SID musicians used the filters heavily which was handy
Protected games (in G64 format) should work now.
Instead of storing the disk sector by sector, the G64 format stores the "raw" GCR encoded data that the drive reads from the disk. In doing so, it was able to correctly image many protection schemes that relied on "long tracks", non-standard sector sizes or even non-standard densities on the disk.
Interesting. Will test some original games later. In emulators or the Ultimate 64 FPGA G64 support works pretty good, with all the copy protections intact.
There was some chat around 68030 recently @terse totem - have you seen this? http://www.experiment-s.de/en/boards/suska-iv-b/
"WF68K30 has a MMU and 4K instruction and data cache but no FPU."
The core isn't open but they do apparently intend to release it at some point, so worth keeping an eye on: https://www.atari-forum.com/viewtopic.php?p=483463#p483463
Experiment-S, mit FPGA und VHDL bauen wir uns einen Atari ST(tm). With a FPGA and some VHDL we build an Atari ST(tm)
At this point, I'm still trying to get the wf68k30L to work
Yeah, the full 030 has been around for quite some time for the suska project, so probably not a good bet to assume it will open anytime soon.
Assume closed source until pull request
My second favorite method of checking the weather forecast (other than looking through the window) with a simple "curl wttr.in/cityname" on Debian 4 with AmiWM ran on ao486 🙂
hmm... no Dyna Blaster on 0MHz ? Been a very long time since I played this, will give it a try on ao486 later
https://misterfpga.org/viewtopic.php?t=9699 -- niiice 😄 never had the pleasure to use a Gravis, was too poor for that :))))
also based on Nukeykt work great !
I wonder if we will start to see demo packs. A lot of demos would use the GUS.
i just tried a few demos using the GUS core and it is catastrophic so far... Either the demos crash or when they don't the sound is weird and wrong sounds are played 😔
something tells me the 'Dma doesn't work" might be important
Is there a legally obtainable bios for the PC/XT core that has both ROM BASIC and support for two floppy drives? I found only 1 bios with the ROM BASIC and the B drive is completely broken with it.
It also has no hdd support
It is a massive pain to have only 1 disk
I patched the IDIV handler in the MCL86 EU core which is used in the MiSTer PCXT. New code on GitHub. @gloomy void
I missed that last message. Thanks for the fix!
Trained Assassin seems to crash after some seconds on the first level on Amigavision, after some tests.
I opened an issue ticket earlier.
i saw the developer of picoGUS was helping out testing
I'm surprised there's any room left on the DE10 for anything else AO486! This is a welcome addition!!
Would a DE-25 have room for anything we have no room for now?
It's got about 25% more LEs
But also some things may condense (or expand) more due to internal characteristics such as fan-out and clock coherency
the de-25 has specific elements for modelling FPUs that could be really useful
Anybody know the reason for not having a 68040 cpu in the Minimig core? Is it due to DE10-nano constraints or is it becuase there is no open source FPGA of the cpu?
It doesn't exist AFAIK. There is someone working on a 68030 at the moment however
interesting. I wonder why it doesnt exist since we´ve had it for a long time in software emulation
Work
And there are several FPGA programmers whereas there are thousands of software emulation programmers. And software doesn't tend to get too bogged down on cycle accuracy
I mean, if you want to tbe the guy, the project is all yours
Yeah, I was wondering about accuracy. I know WinUAE has had it for ages, but I was under the impression that it was optimized for speed, not accuracy (because people running 040 Amiga stuff generally want it to go fast).
I´m not asking as a disrespect, i was genuinely asking if its due to any shortcomings of the DE10-nano. And yeah I understand its work...
The truth is, it may or may not be. People have only got so far on that. There've been other interesting things to go and try to solve. 68000 is "good enough" in many ways
Pipelining makes designs significiantly harder
I´m very happy with the minimig as a 1200 machine.
I was contemplating getting the latest Minimig hardware but it doesnt support AGA yet
I mean, honestly the question is kind of like "why did somebody make a N64 emulator before Virtual Boy ?"
It's all about resources, and who can program it, and is that a project that they actually want to do ?
yeah but in some cases it can be shortcomings of FPGA also
Well, certainly complexity and uncertainty of completion would be factors as to why somebody might not want to start a project. But then again, so is "something similar already exists"
True. I guess the 040 is vastly different so not much is gained by the 020 code
I don't think we have cycle accurate 68010 and 68020 cores do we? The core we have that covers those isn't accurate. Someone is working on a non-cycle-accurate 68030, so you can see we are a good few building blocks away from both a non-accuate core, let alone an accurate one, if someone wanted to spend a lot of time working on a 68040.
I think there was an 040 commercially available, but no open source one
I'm the madman working on an 030...It's basically a tg68k with things bolted on, trying to get the MMU to work
At this stage, it has a 32bit address bus, and the cache registers, and some more things implemented like MOVES instruction, and the separate stack pointers, and the MMU registers, and the basics for paging
The MMU instructions are still in flight
Ok really silly question…but has anyone made a ZSNES dos image yet??? Nostalgic for the good old days days
I seem to keep core dumping when I run the ZSNES.EXE
Im guessing the assembly is accessing some instructions not implemented yet by AO486
What version is that? I think they dropped 486 support at some point.
Ok just tried zsnes 0.2 and it didnt core dump. But it also never showed the GUI. Also tried running with a rom as an argument
Readme looks like it supports 486
we don't even have an accurate 386 core...
zsnes 1.337 loads in to the gui on dos 6.22 on mister.
Will try that out
ZSNES 1.337 hangs for me. I don't have much experience with ao486 and haven't set up a proper MS-DOS system from scratch in ages. It's probably missing something. I already tried adding SET BLASTER and loading EMM386 and CuteMouse.
Same
i got it to work on the newest ao486_gus core 25.10.17
Ok ill try that
also works on ao486_unstable 25.08.09
Ok progress it runs but says “you dont have enough memory to run this program”
what do your mem say ?
It runs on the unstable nightly 25.08.09 for me with the same drive image, so I guess something must have been fixed/added in the core itself. Performance is unsurprisingly pretty bad (maybe good enough for playing turn-based games without sound?).
Have any suggestions for me??? Im a DOS noob
I had removed EMM386 from my config, so I thought it might be EMS support that's doing it, but I tried that and ZSNES still loads.
try add this to you config.sys DEVICE=C:\DOS\HIMEM.SYS /TESTMEM:OFF
DEVICEHIGH=C:\DOS\EMM386.EXE AUTO 32768 RAM FRAME=D000 D=64 X=C000-CFFF I=B000-B7FF I=D000-EFFF
#1047332497492553799 message QEMM is also a good alternative for EMM386. Was working fine with ZSNES two years ago when I tried it lol
This is surprising to me as I´ve had no issues with the 020 core, but I only game and play demos. Maybe there would be issues running amiga software on the core
I mean productivity programs
I wish you luck and thanks for trying 😀
At this point the foundation is in place, the MMU and the FPU need some fixes to get the things going further
Very exciting! Amiga is my preferred vintage computer
I've started on 8MB chipram mod this morning, will have to update the MiSTer Main for the extra menu options
Now you are getting me all excited hehe!
Back in the day we could never afford computers, I wanted the C64 and then Amiga. But to be able to experience it now is just incredible.
Iirc Toni Wilen said ages ago that every CPU from the 68020 (and higher) isn't documented to 100%, same goes for AGA chipset features. A lot of measuring (logic analyzer) and guesswork is required.
that sucks, I guess thats why Minimig uses real CPU in their boards
although they only use 68000 cpu I dont think they have made a 020 board yet
Toni Wilen did an amazing job with WinUAE, and his cputester helped a lot in many projects. I've used it to test tg68k, and I've seen it used in wf68k30l, and even Michal Schulz used it to validate Emu68
Interesting, thanks for all the references. I had heard of Emu68 in the PiStorm but I thought it was a cycle accurate emulation core.
I wonder what they use in the Vampire boards
the A6000 is interesting as well as they have design "the next" amiga cpu. A bit pricey but very interersting
It's been a while since I've read about it, but IIRC Vampire V4 uses a proprietary "68080", an original FPGA-optimized microarchitecture with some kind of custom vector extension, rather than a direct clone of any original 68K CPU.
I sometimes wonder if it would make sense to bolt a 68K or x86 front end onto one of the fancier RISC-V cores, or if that would just wind up being like software emulation with extra steps. I guess it also wouldn't really help with MMU, FPU, or bus behavior.
For the Amiga people: has anyone tried booting the Minimig core with the CDTV BIOS?
Iirc I got it to display the boot screen but that’s about it
That’s the best part of the system though, so, success?
If nothing else, winuae should have the cdrom protocol documented, so it might not be too hard to build
https://amiga.resource.cx/mod/cdtv2.html
a few more custom chips- Grace, Beauty and a 4510 microcontroller.
Amiga Hardware Database - Commodore CDTV-CR.
Oh, the cr version was apparently never released.
https://amiga.resource.cx/mod/cdtv.html looks a little more easily implemented.
Amiga Hardware Database - Commodore CDTV.
Supposedly it's either 2 or 4 issue, but it used to be as buggy as tg68k, one time I was debugging Nexus7 demo, and the Goraud Pulse scene had the same issue on Vampire as tg68k, I tracked it down to a loop that was setting a bit that's not supposed to be set in BFINS, and shared the info with a guy on Vampire team, then I fixed it on MiSTer/tg68k. So, hard to say if it was something borrowed or not
Yeah, situations like that are hard to draw conclusions about. Could be copied code, could be that they both independently made the same easy-to-make mistake, could be that they both reproduced a bug from a common source (Musashi?).
IIRC, when Majsta was prototyping Vampire he used tg68k
I think there's a blog...
Later on Gunnar came and they switched over to what they call 68080
hybrid emulation was attempted for Minimig, but it didn't seem to improve performance much
theres a thread in the forums about the attempt
@ruby charm what is the issue you see on Hybris. Are you using ADF or WHDLOAD ?
Is think this photo might be interesting. This is from the Amiga 40 at Claudes booth. This is a Tang Nano 20k containing a Minimig, and a PiStorm. It's probably the same project as described at the end of the forum thread. https://misterfpga.org/viewtopic.php?t=2397&start=720
Interesting approach and a nice person.
It happens on both, but of course the right way to reproduce the issue is to set up the Minimig core as a plain 68000 OCS Amiga, no FastRAM, Kickstart 1.3, and load any ADF version of the game.
Then, let Hybris enter it's demo mode, and observe the Hi-Score table and points-per-enemy table. By then, you will see juddering on the vertical scroll, while on original hardware that scroll is perfectly smooth.
It is not important from a playability perspective, but it indicates that something is not right with the OCS timings on the core, thus separating it from real hardware.
(WinUAE and my PAL Amiga 500 both don't show that juddering on the Hybris demo sequence).
thanks for the information 🙂
If you are able to reproduce the issue and have communication with someone on the Minimig dev/maintenance crew, please tell'em 😄
We have perfect NES and the Amiga shouldn't be left behind!
At least I believe precise OCS is possible...
Maybe someone have a minimig here to check. It will permits to know if it is a regression or an old bug.
I used to have a Minimig, but I don't have it anymore... MiSTer took it all, as the song says
I think someone said that the Hybris juddering was also present on original Minimig
thats super interesting... seems the bottleneck was the DE10 ARM chip and not the FPGA-ARM bridge
That’s the impression I got from the forum posts.
Odd, but semi off topic question, @copper slate - why do the msx and x68000 get their own forum thread, but the amiga, c64 and pc all get lumped together?
Anyone can make a thread.... 🙂
Given Robby’s history with the pi, I am surprised he hasn’t created an acorn channel
Yeah what @exotic prairie said. I’ve been avoiding making threads so that they don’t appear “mod approved”
If there was enough specific posts about a certain computer that people felt warranted its own thread we could make one for it, but worry is that there would still be conversion about it in the Computers channel and it would just mean posts in two threads
Well, if you shifted the pc discussion out, this would be pretty empty. 0mhz updates and thera’s fun *nix experiments are a big part of this channel.
Id like to see an Apple II thread but its going to be mostly me 🤣
I just noticed there is no Colecovision thread when looking for posts about the ADAM core.
I still hope to see a pcjr core one day.
Doesn't that just require minor changes to PCXT?
spark2k06 said it may not be easy.
Kitune-san has a WIP of PCJr for information
https://github.com/kitune-san/KFPCJr
isnt that very similar to Tandy though?
are there games that work on PCJr that wouldnt work on Tandy?
Vintage computers and retro gaming
I see, there's actually quite a few
The cartridges are what interest me. I spent most of my time with the basic cartridge as a kid.
There was also apparently a secret in the “learn to use the pcjr” program
Unlike most DOS machines, the IBM PC jr has built-in software beyond the BIOS. We take a quick look at the BASIC, the diagnostic program, and discover the hidden secrets in Keyboard Adventure.
To support 8-Bit Show And Tell:
Become a patron: https://patreon.com/8BitShowAndTell
One-time donation: https://paypal.me/8BitShowAndTell
Eugene PCjr Cl...
I have a question. I noticed the amstrad core. Got updated with something called Dandanator? What is it and how does it work on the mister? I was a amstrad fan growing up (and used to watch 2 streamers regulary on youtube before I stopped that) Never heard of the Dandanator before
I'm gonna have a good look at that later. Intriguing..............
You mean it isn't for watching Dan da Dan?
Hi guys, I tried playing the 0Mhtz version of “Laura Bow - The Colonel's Bequest,” but I noticed two big problems. There are two reasons for this: 1) the version has DOS 7 as its operating system, with the result that if, in the first scene, I send Laura to Ethel's room and back and then to Ethel's room again, the game freezes. I also tried with DOS 6, but had the same problem. The game doesn't freeze when using the original MS DOS, version 5. Moreover, to avoid similar problems, I do not recommend using the “Windows 95” version of DOS, i.e., version 7, but rather always using a “period-correct” version. 2) The patch that allows you to bypass the copy protection on the initial screen is incorrect because it destroys the game's random generation algorithm, creating narrative scenarios that differ from the original ones. A wonderful and in-depth technical explanation of the problem can be found here https://www.benshoof.org/blog/case-cracked, along with instructions on how to correctly apply the patch in hexadecimal without altering the original gaming experience. I have already applied MS-DOS 5 and this patch to the package I created, and I can make it available to you if you like!
nice detective work ! please do, 0mhz is a community effort
ok, can I post it here?
oh, no but if you put it on an archive site and label it 0mhz i'm sure people will find it somehow
ok!
Thank you @fast kraken and also thank you @iron scaffold for figuring that out
yeah most 0MHz packages start with DOS 7 as the base, but in cases where an earlier version of DOS improves performance they should absolutely be added to archive! I should probably delve deeper into different dos version setups…it’d be nice to have some templated setups at the ready for testing
There is a github repository, perhaps it is better to fill an issue : https://github.com/0mhz-net/0mhz-collection
A curated collection of configurations for individually bootable DOS games for the ao486 core on MiSTer - 0mhz-net/0mhz-collection
I'm not sure... but I was thinking this might be an issue with games I was trying to package yesterday. Aces Over Europe and Pacific kept giving EMS memory errors that I think need an earlier version of DOS to fix. I also tried to package Metaltech Earthsiege and Terra Nova... both I couldn't get to work but for separate issues. Blue Force was my only success yesterday.
BTW thanks so much for the VHDkitchen! makes it way easier and it's fun to see what you can and can't get working.
I’m really glad it’s been helpful for people!
Next pack from me is probably going to be for Westwood Monopoly. I’ve finally figured out a bug with a WIP install I had that caused a Sharing Violation error when running the game under Windows 3.1. Let me know if anyone else encounters a similar bug - turns out, it’s a relatively straightforward fix, which only requires copying a single file & editing a single line of the SYSTEM.INI.
Going to run a 6-player game with the AIs to make sure it's stable, then will put it up.
Ok, issue opened with the suggested fix!
I hope they have the time to apply your fix. I think in archive.org, the games are still updated.
How did this thing get named 0 mhz? It's like back when an old emulator had a null and a null2 plugin. The null plugin dodn't do anything. The null2 plugin was named after someone with the handle Null2.
See also: the no$ emulators that cost $.
it's a description of the performance of the ao486 core
It's supposed to make life easy, right ? So I guess it's that there are no "mega-hurts"
The guy who named it passed away so we may not know.
Aye, RIP EmuB.
Oh shit. I missed that. 🫡
Hi everyone, I installed the 0hmz DOS collection in the root directory of my MiSTer, but I get a black screen whenever I try to launch a game. Could this be a BIOS issue, or am I missing something else ?
Try renaming or deleting /media/fat/config/ao486.cfg