#Computer Cores
1 messages · Page 22 of 1
right click on the mouse (or emulated mouse)
then you can left click and drag it into view
I also just tested it with a disk game and it did work in-game for me. Seems like maybe it only works when launching disks and not HDFs
definitely useful for games where you want to use a controller but you need a couple buttons to navigate menus or change sound settings, etc.
I wonder if it's because the keyboard is baked into the boot hard drive that is used for launching disks? Maybe that HDFs just don't have that baked in idk
ok, so it seems like maybe virtual keyboard is a game by game basis...if you load it fast enough when loading an HDF, it comes up as well but it disappears when the game starts...gonna have to try some more games to see
actually, I think it's probably that the game needs to have mouse support
Is there a way to load tapes on the Astrocade core? The only option i see is .bins
I thought it was an arcade core? Did it have tapes?
It was a home console
The Bally Astrocade (also known as Bally Arcade and initially as Bally ABA-1000) is a second-generation home video game console and simple computer system designed by a team at Midway, at that time the videogame division of Bally. It was originally announced as the "Bally Home Library Computer" in October 1977 and initially made available for ma...
Also just realized im in the wrong section, whoops lol
Ah sorry the arcade word threw me
Looks like just bin files alright
I think its a marketing thing, like "have the arcade right in your own home"
Damn, saw a game that looked interesting on Atari Archive but its a cassette
Which game is it?
Try this maybe https://groups.io/g/ballyalley/message/18723
I'll take a look
Appreciate it!
It was a one-off curiosity i saw in a video so don't worry too much bout it lol
But i am curious to see if its possible to get it to run on the core
It's surprising they arent all available in bin
That particular game seems to be ultra rare so im not terribly surprised
@summer dragon saw you upload NHL 94 n 95! Freaking sweet! I look forward to seeing if you can get a decent frameate outta NHL 96. Only way I could was low red mode and disabling the crowd and other details
Yeah, I’m gonna start slowly adding more games soon and was going to look at that one soon
Is there a way to increase the volume of the Mt 32 pi? It's so quiet
the archive of games you're referring to it's the official 0MhzDos one that I can use the .sh script to retrieve?
The non-official ones don’t have a script.
Is there an official tutorial on how to convert games to the 0mhz format? I’ve been searching online, but have only found bits and pieces
Formatting for 0MHz is pretty straightforward. It’s essentially this:
- Copy a uniquely configured install for your specific game, complete with all disc images, in a unique directory under games/ao486/media (ie. games/ao486/media/Myst). This is usually done by putting the commands to start your game in autoexec.bat (DOS) or the Startup folder (Windows 3.1/Windows 95). Compress any disc images to .chd with MAME’s CHDMAN tool to save space.
- Create a .mgl file to auto-launch any hard drive and disc images as needed. If the title is multi-CD, name the CDs in a way that it will be clear to the player which is which, and set the first or most common CD to load as default. (I recommend taking a look at some prebuilt 0MHz configs if you’ve never built one before - they’re pretty straightforward to figure out from an existing install.)
-
Add the .mgl file to a directory based on the operating system you are using, with an _ at the beginning so it shows up in the main menu. (For MS-DOS titles, this is traditionally _DOS Games .)
-
Compress this together with the games/ao486/media/{game directory} folder structure with your VHD/CHD files inside, and you've successfully made a 0MHz install.
With Windows titles, it does seem to have one nitpick that different individuals seem to make here, and so I have to ask this:
Which do people prefer, “Win 3.1 Games” or “Windows 3.1 Games” as the name of the directory? I’ve noticed the same for Windows 95 games - tends to be a mix of both formats, “Windows 95 Games” and “Win 95 Games”.
For 0MHZ when copying things over it keeps wanting to overwrite the CFG. Is that cool or are they all specific to that game? Saw a few tutorials mention the popup but not what to do.
Yep, that’s normal.
Thanks!
Good to know! I had wondered the same thing myself!
Hi guys, is this trackball supported by 7800 core or Atari 8 Bit core?
@young gust giving NHL 96 a try
Woooo
I'm guessing it's just to much to get a solid frameate but when you disable stuff like the crowd there's still some fun to bad had. I played the ever living fuck outta this game back when I was 13
Literal obsession
Then waited for the 3DO version that never came 😭
hmmm didn't seem that bad...but I think I also setup the control wrong and wasn't actually playing haha
huh when I try to use the joystick, I can move but don't have buttons
that said, the framerate seems fine>?
compared to a youtube video it seems comparable
it might be a tiny bit less smooth comparably...but not by a lot
one thing I double checked was that the Vsync in the core was set to variable so it's running at 70.1Hz, not forced to 60
it seemed pretty much fine forced to 60 too, though
uploading now...will be up soon
@young gust try it when you get a chance and let me know if it's better than when you tried it or if it's still a bit off...there might be another way to gain a little more performance from it
I feel like it seems fine, but I never had this one back in the day
Ok. I'm laying down here for like 2 hours cause I feel like crap and when I get up I'll try it out
yeah...it's probably gonna take that long to upload anyways 
Runs pretty much the same as when I installed it
Where are the NHL games? I don't see them in the 0mhz collection archive.
Found them. Thanks.
ok and it’s running slow you think?
For sure..when I used to play this on my old PC it was pretty smooth
huh, interesting
it seemed fairly smooth to me I guess...maybe just the slightest bit of slowness
@young gust and you definitely made sure that you set the core's Vsync setting to "Variable" and the MiSTer's Vsync setting to "2"?
huh, this game seems to do some resolution switching...menus are 60hz, game is 70.1, but the MiSTer doesn't always seem to output it correctly...right now it says the game is outputting 70.1, but MiSTer says its outputting 70.5
Since no one seems to mind one way or the other, I’m going to recommend for 0MHz packs going with “_Win 3.1 Games” and “_Win 95 Games” in future. (That way it stays uniform, and it eliminates copying an extra folder onto your drive.)
Refresh is set to variable. As far as the Misters Vsync setting, would that be in the .ini file? Whatever it's default setting is would be what it is. I've never messed with that before.
yeah it’s in the ini file vsync_adjust
that said, after looking at it a bit more, I think you’re right and that no matter what it’s just a bit sluggish maybe…looked at a youtube video again and it does seem a bit smoother there
I tried to see if I could swap the dos4gw extender for dos32a to eke out a bit more performance (since I’ve heard that can work), but when I did it and tried to launch the game, it threw an error
I figured the way it was was the best it was gonna get.
yeah...it is possible I didn't patch the right file for nhl and if I could get it to properly switch to dos 32/a we'd see it perform slightly better
nah, actually i'm pretty positive I patched the right file
Hey it's no biggie. I kinda figured that one may be pushing things a bit to hard. But I disable the crowd and it runs well enough that it's playable.
I'll be interested to see if you're able to get Afterlife to boot
This core in general has played so many DOS games well enough that I'm having such a blast with it
I'm gonna try my own install of Flashback: The Quest For Identity. Tried the MT-32 MHz but there's no music or sound.
Well to hell with the CD version of Flashback. Crashes on sound card detection, but it also has the terrible FMV's instead of the original ones
I'm not sure yet, but I might've fixed the crash in Worms...
that’s why you play it on Jaguar like God intended
lol
I absolutely despise the Atari Jaugar. Everything about that console screams low rent
Let's release a console to the public where you connect your A/V cable to exposed motherboard
that totally makes sense
Does the Jaguar play Flashback? Yes
Does the ao486 play Flashback? No
Seems pretty black and white imo
I enjoyed the 3DO Version of flashback, but it also has the crappy revamped FMVs
In general, I just think the Jag is SO bad, AvP is cool, just wish it didn't run at 4 fps
hell yeah, I can reproduce the crash in Worms on the version downloaded from 0MHz every time, but can't in my new one...will upload it
sweet!
should be there in a couple hours
Worms used dos4gw, so I replaced it with dos32/a and I also gave the VHD a little headroom spacewise since it only had 400kb or something free. I thought using dos32a was the fix, but now I’m wondering if the VHD was just too full before 😅
There is a Mister 0mhz build of win85 on the ahem, site that archives everything, has Duckman (Point and Click Adventure). Fallout (RPG), Hover. Night Trap, Road Rash, The Neverhood, Captain Quazar, Yoda Stories, Horror Tour 3, Killing Time, Plumbers Don't Wear Ties, Puyo Tsuu, Antman 2, Encarta 95, Microsoft Dinosaurs, Microsoft Bob, Microsoft Cinemania '96. Me, personally I'd like to see more done like that. Win95 with a pile of stuff on. 🙂
Speaking of Win9x games, need to do some more play tests, but think also NT 4 can be a better alternative for some very few games (Panzer General 2 and AoE comes to mind as working somewhat better)
Hello again and thanks for watching :)
This is a capture from #misterfpga ao486 core running Age of Empires under Windows NT 4 Workstation.
For more information on #MiSTerFPGA project, you can visit https://mister-devel.github.io/MkDocs_MiSTer/
I’ll take a look at this one too
wait, there is a normal, non-MT32 version of Flashback in the standard 0MHz pack….did that one not work? You mentioned it crashing on sound card detection, but it should be preinstalled
The 0mhz Flashback non Mt 32 works fine. The mt32 pack game me no audio whatsoever. So I downloaded the CD version myself and when installing it it, the installer crashes on soundcard detection.
ohhhh I see
I’m actually getting an MT-32 Pi very soon (should be here tomorrow), so I will be able to test that soon and also start adding some more games that support it
I’m also attempting to get some of the bugfixed games I added to get updated in the actual 0MHz pack, but so far I haven’t heard anything 😅
You'll love the MT-32 Pi
I grew up on a sound blaster awe 32. I wish there was support for that, but DOSBOX doesn't support it either. You can download the sound fonts for it, and replace them in your general midi on windows so DOSBOX will use it if a game supports general midi but it's not always accurate.
I’m pretty sure I just had a lowly sb16 😅 …I really don’t even know, I just know it was “sound blaster”
The Sound Blaster 16 was a great card too
I was buying sound cards long after onboard sound became good. I just refused to believe that onboard sound could sound as good as a dedicated card (it did, and I was a fool)
I still remember the first time I did the spatial audio demo with my A3D card. It was like magic
I hear ya,\
I still to this day find it odd I don't use a dedicated sound card
just feels wrong lol
@zenith charm has dropped three new computer cores ready for community testing:
VTech Laser 350/500/700
Exidy Sorcerer
LM80C
#test-builds message
They all require boot.rom BIOS files. People using the WIP DB will have everything they need and cores in their Unstable folder. :-).
This is awesome, thank you!
I think Dos4GW was fixed from some time in the stable core, see this commit https://github.com/MiSTer-devel/ao486_MiSTer/commit/a4745c04849f04257a4bcd8d838e7e2e6ce1a1aa
@deft estuary that's awesome! All I know, is I patched that file and Worms started working...I think just so I know for sure, I'll make another copy with the original exe that uses dos4gw and place it in the larger VHD and see if that version also doesn't crash
@deft estuary just tried to put the old Worms exe that used dos4gw into my newer VHD with more space for funsies and I could still reproduce the crash. In this case, it does appear that switching to dos32a fixed it 🫡
@summer dragon also, if you happen to use the AmigaVision core, there are games in the Amiga core that use the MT-32 as well! I think there's even some use for it with the Sharp X6800 core also but not positive on that
Definitely on the x68k but not always obvious how to enable it.
Castlevania is always the go to example since it is a menu that happens before you play.
The x68k might be one of the biggest reasons to have the mt32(pi)
yeah, x68k is one of the reasons I'm getting one actually!
Hah that's awesome. I got a dive into the 68K one of these days
Anyone played Discworld on the AO486 core via the 0MHz pack? It seems to crash right at the start of the game...
I just tried Amiga out for the first time in my life last month
Discworld is one of my all time favorite games!!
I skipped the intro and I messed around a bit in rincewinds room and it didn't crash
if you get a chance, try starting the game and then walking out of the first room and walk down the stairs and see if it crashes
doesn't seem to crash until you go down the stairs ha
Ah ok I'll try it right now
someone on github said they fixed it by changing from 256 to 16MB of ram, but that isn't working for me
Playing some Sword of Vermilion right now and was bout to play some final fantasy xiv with my daughter but she can wait one sec while I try out discworld lol
ok, actually, EMM386 was enabled and I just disabled it and got down the stairs
ope spoke too soon...I got mostly down the stairs
looks like this is one where they also switched dos4gw for dos32a...wonder with the recent fixes if maybe switching it back to dos4gw would work
if my understanding about these extenders is correct though, it shouldn't matter...then again, Worms had an issue with the extender so 🤷🏻♂️
ok, emm386 disabled, 16MB of ram...seems to be working now I think
Man they really butchered the music in the DOS version
Yup mine crashed
when I changed it to 16MB I was able to get down the stairs but if I went back up it crashed again
I wonder if it crashes if I keep progressing forward
not that it really matters...it shouldn't crash ha
Thing is throughout that game you will go up those steps a few more times
You have to go back to your room once you get the broom to hit your luggage off the wardrobe
I remember too much bout that game lol
The couterwise wine section was such a pain in the ass
Counterwise
huh, booting the game direct from CD, there's no sound
it looks like there isn't an install for this game on the disc
ah mouse driver also doesn't work completely
yeah doesn't crash now...but also no sound, so that might help it not crash
ok, got a version from exodos that still has dos4gw
ok, crash seems to be gone!
works with 256MB as well...the only difference I think is that the exe uses dos4gw instead of dos32a? Not really sure
Hey if she works that's what matters! I'll have to delete the one I got and get the new one when it's up
this game supports MT-32 too...once I have mine I'll go back and start adding more of those packs
not really sure why 0MHz just didn't use menus so you can easily switch sound configs and made them separate packages...I guess the idea was that you shouldn't have to make any decisions whatsoever 😂
oh wait
I let the game just sit here for a bit and it crashed
damn
oh wait
if I move really fast to get into the game it crashes reliably
Ouch that sucks
for some reason my mouse is all messed up too
It'd be cool to hear how Discworld sounds on the MT-32
I loved how it sounds on PSX. Next time I do a Discworld playthrough i was gonna try the Saturn version to see how different the music is
huh, a mister reboot fixed my mouse issue and now i can't reproduce the crash that was happening by starting the game really fast
guess I need to wait for the game to sit for a bit again
huh, yep, crashed again
I wonder if EMM386 is actually needed for this game
pretty sure I've seen similar crashes when it was turned on unnecessarily
seems to run without it...now to let it sit here with no input for a bit again...
still crashed hm
maybe this one's another case where it needs QEMM or something that's not EMM386
Discworld is being a tricky bastard
I can't reproduce any crash at this game. As usual, DOS 7.1, QEMM and EMM386 tested. Installed it from CD (EU version apparently) and it just works.. Also patched to ver. 1.04, seems to fix some sound related issues
ok, I’ll try building it fresh later
oh btw, don't think it matters, but I use MT32-pi for the music (and SB16 for digitized sounds)
I should have an mt-32 pi waiting for me when I get home 🙏
it is still running (now it has that nice screensaver lol) for some hours already
You'll love that little thingie 😄
Finally, you can ascend
It has been awhile since I tried the PC88 core, and it has had a lot of work on it over the past year, are there any tips for getting games to run on it? I remember when I last looked a few years back it was esoteric to say the least and I only managed to get a version of Mario Bros to run I got off of Gaming Alexandria.
Ah, looks like you still need to reset the core after loading a d88 file
@vestal isle mister main was released with my changes. I haven’t cycled back around to do any more work, but maybe you can make magic happen like you did for the other bsd release.
I'll look at it in a day or so, got some honeydoo's in the mix.
@kevind What changes were made to ao486/mister so I can see if they help with the bsds?
main thing is addition of some cd packet commands that netbsd had been complaining about and then the cfg file where you can override spt to something openbsd likes
I haven’t cycled back to bang my head against the unacknowledged “read”…the OS makes a request for data at position 0, mister main sends back the packet, and then….nothing
You can emulate the AWE32 in PCem/86Box. There are some games that really benefit a lot from it, like Obsidian.
Great work, Can you tell me how one uses the WIP DB?
Have a wee read here:
#1096872957030174750 message
Very enjoyable, been my BGM for the several hours I let the game run 🙂 Love the screensaver also lol
The first Discworld just has a special charm about it.
The 2nd one is good as well, but man the first one is just perfect
It's also got a funny easter egg where eric idle says he wants to be the first person in a video game to say the word fuck which the devs snuck in some early releases.
and then they made an easter egg about that in the 2nd one lol
you had to click on a specifc pixel at the end game like 20 times or something to trigger it
After it was hidden for some 20 years, i've finally found how to trigger the (in)famous Discworld Eric Idle easter egg.
Long story short : near the end of Discworld development, some developper hid a recorded line of Eric Idle claiming the honor to be the first person in a video game to say "Fuck" (turned out he wasn't the first : https://www....
and this is from Discworld 2
The first of the Discworld 2 Easter Eggs
Rincewind meets his earlier incarnation and has a chat.
To view the instructions go to the lead programmer's site:
http://trueblueaussie.com/
Would you be willing to put together a 0MHz package for this one under NT 4? Performance looks pretty good.
I've noticed some people here use DOS 7.22, the tutorials I saw online said to use DOS 6.2 is there any performance gains or better compatibility in AO486 using one over the other?
7.1 is basically the internal DOS removed out of Win9x. 6.22 was the last official version of plain MS-DOS.
Some titles, which expect a Windows install but run under the DOS subsystem, run better under DOS 7.
People probably use DOS 6.22, it was the last standalone MS DOS release. No performance gains, just bug fixes from 6.20. There is no 7.22.
ah
I had a job setting up PCs back when 6.20 and 6.22 were current. The only reason to install 6.20 over 6.22 I came across at the time was because you didn't have 6.22 disks on you.
hahahaha
Yeah, I just use DOS 7.1 for everything since all the 0MHz games use that
Same, i'm using the china dos 7.1 but it does lack a lot of basic software in 6.22, but 6.22 lacks fat32 support and has it's issues with himem
Question - how would everyone recommend imaging 3.5" DOS floppy disks? I have a USB floppy drive, I'm just not quite sure what software everyone would recommend for creating the disk image.
There's a game called Free D.C. I want to create a 0MHz package for, but I feel like the preservation for it has been a bit inadequate. So, I'd like to rebuild it from the original floppies.
@elder cove I think WinImage is the generally used solution for that?
at least, I’m pretty sure that’s the one
Yeah, was about to say, WinImage if you're on Windows. If you on Mac then probably just Disk Utility, and linux dd
Sounds good - I'll use that. Thanks!
Was there even a difference between 6.20 and 6.22 outside of the removal of doublespace then addition of drivespace?
alright, Discworld 0MHz version is fixed thanks to @void belfry 
Wonder now if Discworld 2 has any issues
didn't see any reported on the github
if you take a look and find any, feel free to let me know
Will do
Thanks for trying! This is very strange, it would be interesting hear from a dev if Dos4GW is only partially fixed!
@deft estuary other games with dos4gw seem to run fine (i.e. Discworld)...seems like it was just Worms for some reason (so far)
ok thanks, maybe you can open a issue on github if this now is an isolated case? Thanks!!
not sure if I have enough information really...it could be something different that fixes it and maybe running it with dos32a is just a coincidence that it works
currently trying to get another dos4gw game to work...Toonstruck...it kinda works, but the cutscenes have like a faux scanline looking effect on them and I can't figure out how to fix it
...and no, I don't accidentally have any video filters turned on 
seem playable...I'd just love to get the video looking right
the game kinda freezes briefly on occassion, though
It’s a speed issue. The game does that with the animations at 1/2 resolution if it detects that the video could stutter otherwise.
ahhh
I used a newer version of univbe than what the game came with because interestingly the version it came with doesn't work
Thanks for your work on the new 0mhz stuff
Random x68000 question, does MIDI/MT-32 music work for anyone on Gradius II: GOFER no Yabō with your MiSTer and mt32pi?? I keep seeing lists where its mentioned as working with the MT-32 but at least my copies of it don't seem to work.
Although I noticed that for the games that mt32pi does work with that most of them seem run some midi related commands before starting the game. Is that maybe part of it?
Ah found how to enable it:
Enable it by holding down F4 while booting (at the same time as holding down the button to enable arcade mode).
Yeah, some games require you to hold keys down. I don’t know how to enable arcade mode though. You either need a keyboard or a mouse to do it, unfortunately
And to enable arcade mode:
Hold Up and buttons I and II while the game is loading. Keep holding the buttons until the title screen appears.
GameFAQs to the rescue https://gamefaqs.gamespot.com/x68000/934083-gradius-ii-gofer-no-yabou/cheats
For Gradius II: Gofer no Yabou on the Sharp X68000, GameFAQs has 2 cheat codes and secrets.
OK, so F4 isn't needed at all. On the title screen you just arrow down until the Sound Mode option is selected then press A to go into the menu and change it from internal to MT-32 music
Sounds pretty great
This slaps
can’t wait to try some X68k games with mt-32…mine didn’t get here today after all
hopefully tomorrow or friday 🤞
For when you finally get it @summer dragon https://www.vogonswiki.com/index.php/List_of_MT-32-compatible_computer_games
I’m gonna def be putting together some 0MHz packs for mt-32 once I have it
We need an mt32pi organized set of mras/mgls for compatible games 😄
Heh, Nemesis '90 lets me enable mt32 but there's no midi output and when you start the game it hangs on a blank screen
does that one work without enabling mt32?
Yeah
hdf
potentially worth trying that game with mt32 on disk too maybe
lol, the speed when loading from floppy disk images is very um, period accurate
yes it is brutal 
Hmm the only d88 versions of the game exhibit the same problem, oh well
ah well, worth a shot
Disckworld 2 runs but sound is heavily distorted
There is an Win NT 4.0 vhd on Archive, but for 0MHz it's bit too large 😄 Will see if a smaller one (maybe with a secondary to contain the game(s) and a primary to boot) can fit the bill
I guess... Tried it also under W9x, it is a slideshow 😦
That sucks
I'll try it later under my NT 4 which has DirectX 5 beta, though I don't have much hopes tbh
oh dang, didn’t realize the second one had issues
has the same distorted/noise sound (not for FMVs though) as Fallout 1 for DOS
interesting (though I am pretty sure it doesn't use FPU), under DOS 7.1 with EMM386 (not QEMM) plus Q87, sound is no longer distorted but it stutters and game is kinda same slideshow as under W9x
Also need to play it more than first 2-3 missions. I worry it will slow down considerably when in larger maps/armies/etc
anyone know of a minimal windows 95, start menu, progman etc is not needed, thinking of making a 0Mhz for early windows games
No, don't think I heard about such thing. The ones from archives are just standard installs I think.
yep they are, was just wondering if someone had created one, no point in reinventing the wheel 🙂
i should probably go for the RTM version, i remember it was a lot faster than the OSR2 back on my old 486 SX
You have also windows 95 lite https://crustywindo.ws/Windows_95D_Lite_1.5a
Maybe required less ressources to run
Windows 95D Lite 1.5a is a bootleg Windows 95 OSR2 edition, which was created by Kugee and TheOneGoofAli (who made the modified AutoRun and the 95D Lite logo). It released on December 23, 2021, and was added to the archive on February 15, 2022. The rest of the Windows 95D Lite versions were added on July 25, 2024.
98 have also the same windows version
oooh I didn’t know about that version
Oh i like this, i can use this as a base and remove tools (ie who needs defrag etc for gaming and it's on a SD card anyway)
@willow pond if you do that and make a new base Win95 image, I’d love to get a copy 😀
I'm a simple network engineer, I see this, I press Like 😄
98lite Professional is a utility to customize windows 98 and windows Me. 98lite can remove internet explorer and many other windows features by adding them to the add/remove dialog.
sure, i dont mind 🙂
I need to check again Diablo with lastest updates of AO486 core
before it is quite slow maybe very is some improvements
size wize it's like RTM as far as i remember (it's been so long since i installed that version), back in year 1997 i think it was
I’ve run this on a Pentium Overdrive in a 486 machine with 16MB ram. It…ran.
Yes it ran but quite slow when I tested it 2023 last time
is there anyone in here who I haven’t talked to who has uploaded packs for 0 MHz on archive? I’m thinking of consolidating all of the community uploads to a single page to make things easier for people
I wanted to try and make sure that everybody that uploaded was OK with me including their stuff and of course I would credit them
that said there is also part of me that thinks I don’t really need to ask for permission…. any opinions on whether I’m doing things the right way or being “extra” about it are also welcome 😅
people do seem to pop up who don’t know there’s been any community additions since the first 0mhz drop, so consolidating them and explaining duplicates or filtering out stuff that doesn’t work, or explaining when there’s likely to be performance issues or problems, seems like it’d be a public service.
yeah, that's true...there are definitely duplicates out there
it'd be nice to have one place where people can report issues or share tips/fixes, etc.
does anyone know of a way to query archive so that I could get a list of all users that have uploads tagged with "0MHz"?
Wow, 532 results
@hollow estuary what did your search look like? I only get 381 when I search for "0MHz"
maybe I need to add more because maybe some people didn't use that 0MHz tag
and of course, it appears that archive records "uploader" but they use the user's email address and don't actually have a field for "username" 
and of course, I can't export "uploader"...which makes sense, but yeah, kinda unhelpful for this purpose
ahhh
I shared a link before and didn't realise that @strong wharf removed it
Yeah sorry, can’t post a link to that site.
We are very strict against linking to places that host copyrighted material. It’s for the community’s benefit.
Again apologies and thank you for understanding.
Understood. I don't know if the bot is capable of this but it might be useful to have a message other than "This server has ratelimited links!"
Uhhh not sure but I’ll look into having the bot provide better feedback. Thank you!
@summer dragon The official search term for the 0MHz collection is “0MHz DOS Collection”. That’s the result which you are directed to from the download button of the 0MHz homepage.
ahhhh, where is that supposed to be placed? as one of the subjects I guess?
I never did it like that I guess...I just did 0MHz
@void belfry Can I bug you on the side about x68k hdf creation? I have been following the directions here and referencing this forum post but I am still having trouble. Id love if you could look at an image for me and tell me what I'm missing (if you have time, of course)
That will only yield the official 0mhz downloads. ItalianGrandma is trying to find any upload that's tagged 0mhz
@hollow estuary no worries, @elder cove is aware and they have been a big help in helping me get this stuff going 
We've basically already got all the community uploads catalogued...the next step is for me to actually download everything. Then I can cleanup the packages where needed, de-duplicate and take the best versions and whittle things down to a "Megapack" so to speak
That's a hell of an undertaking! I salute you!
ha thanks! I've been hoping someone would do it for a while and I just got to the point where I figured I might as well just try and do it
Once everything is fully organized. I'll look at the best DOS games by genre, see what's missing from the collection and see how many run well in ao486 and try to get as complete a collection as possible for people to enjoy.
Nothing brings me greater joy than introducing someone to a game they never heard of before, them playing it, and enjoying the hell out of it
I've been wanting to start up a retro gaming podcast too dedicated to hidden retro gaming gems across all retro consoles and DOS/WIN 3.1 thru XP.
My wife just had a baby 2 months ago once things settle down n return to normal I think I might just start it up
sure, DM me
@summer dragonit seams that version of win95 is too unstable, i've reinstalled it multiple times, same result...
In any case i'll try out RTM, otherwise ill need to strip down OSR2 instead
Having some fun with a core I "neglected" for a while, the Elan Enterprise
OSR2 is the way to go. I didn’t install the original win95 at all, but waited for the real one
there are communities that have grafted parts of Windows 2000 and XP back into it to maximize app compatibility and fix some security problems
check your DMs 🙂
So in prepping this new supplemental 0MHz pack, I've discovered after some testing that setnames don't care if there are spaces in them and nor do the associated CFG files. I was thinking of doing this for maximum readability in the config folder...so for example:
<setname same_dir="1">AO486 - 9 - The Last Resort</setname>
produces a config file in the config folder named:
AO486 - 9 - The Last Resort.CFG
Can anyone smarter than me think of a good reason I shouldn't use spaces in the setnames? 😂
"Real men use underscores" ? ¯_(ツ)_/¯
haha
sry Grandma, mgl is not really my jam 😄 But still, jokes aside, why not use _ ? Think is same as elegant
AO486 - 9 - The Last Resort.CFG vs AO486_-_9_-_The_Last_Resort.CFG
Personally I prefer spaces
AO486_9_The_Last_Resort.CFG
So the setname would need to be <setname same_dir="1">AO486_9_The_Last_Resort</setname> 🤔
I don't really see what the problem is with the spaces. How often are people actively going to be interacting with the .cfg files?
me neither, but let's say to alleviate potential issues ?
come to think off it now, guess my "dislike" of spaces in filenames comes from the mid-to-late 90's lol
not_a_virus.exe
I was just thinking I could do AO486-9_The_Last_Resort
so AO486-Game_Name
maybe it's better for scripting purposes...like for any downloaders that pull this stuff down or future scripts someone might write to manage cfg files, launch games, etc.?
I'll leave it alone for now in case others have opinions on this
that's what i'm thinking too, easier to parse
should it be AO486-9_The_Last_Resort or AO486_-_9_The_Last_Resort?
first one
+1
i'm down with it
so, the new supplemental pack will have it's own config file with it
err
each game in the new pack will have its own cfg file with it
but it will just still be a generic config, but when you save changes it will save it per game
are you going to redo the ones in the existing pack?
now that said...the folders and filenames for the actual game files DO have spaces and always have with 0MHz stuff...
I'm spaced out ova here 
what games have spaces in their filenames ???
If we have spaces in dos directories my immersion will be ruined
I mean the folder names and the files stored in games/ao486/media
oh but ya know what
ah, ok.. but guess you can quick rename them. I'm no powershell/bash expert, but think it can be done automatically
no, nothing needs to be renamed
because they already function perfectly fine with spaces in the names
out of just complete overprecaution, I will stick with a AO486-Game_Name convention
MT-32 on AO486 question....I presume the core itself needs to be set to use MT-32 in the audio settings?
Not sure. Do the mt32pi MGLS do anything differently?
well I was gonna use setname anyways
but I can also bundle a specific mt-32 cfg file with those that already turns on mt-32 in the core
i notice that the cfg file for the mt-32 packs in the official 0MHz donh't have a different name or anything
well, I can test and see if it's any different
oh so it's calling a different VHD
sooo
<rbf>_computer/ao486</rbf>
<file delay="0" type="s" index="2" path="media/stunts.mt32/stunts.mt32.vhd"/>
<reset delay="1"/>
</mistergamedescription>```
so i'm wondering if when you typically load those games, do you have to go toggle mt-32 on
no, not when you load the mt32pi version
oh wait
The mt32pi is always on in cores the support it. I believe it's whether or not the core sends data to it
there is no setting you have to change in the core for mt32 i see
only a volume ctl setting
FM mode should be set to OPL3 too right?
so in that case...should MT-32 versions AND their non-mt32 counterparts just share the same set name?
or is there a reason to just make them unique per version
Probably should just share it. I can't think of any use case where they would benefit from being split, and many games just put the MT-32 / Sound Canvas options inside the same .mgl via a simple DOS menu anyway.
yeah...I also had the thought of consolidating the mt-32/regular versions and using a menu selector
buttt I think the original idea of 0MHz was basically "you don't have to make decisions, just pick your version and run it"
we'll see how many mt-32 titles I end up with after cleaning these up
I don’t think it’s necessary
yeah that's kind of what I was thinkin'
I feel like the only additional information folks need is if it’s mt32pi or not. It being a CD doesn’t affect how it works, right?
I was thinking more along the lines where some games have multiple versions
floppy vs. CD
now, really, I think we're just trying to go with CD versions here anyways if available
eh screw it, I'm just not gonna worry about
it
Don't over think it brother
I'd say include the format if it comes with a significant content difference (ie. voice acting or remastered graphics) & another version is already preserved in a 0MHz pack.
For instance, SimCity CD-ROM (referred to in the MGL as SimCity Enhanced) is a good example of this, given that it features a lot of differences from the standard version.
Is there a reason to include a non-cd version when a cd version exists?
preservation sure
Yes - a number of CD games cut or change content from their floppy releases.
Most often surrounding voice acting - developers had a habit of making dialogue trees more limited to save on storage space for audio clips, and would often cut sequences around this. (LOOM's CD version was especially infamous for this.)
but in the pack from a practical standpoint...maybe not...THAT said, once I set the initial pack out, people can add stuff and fix stuff and I'm gonna do my best to be more responsive to getting things updated more frequently
oh that’s interesting. I just assumed that the cd version was always superior
I just liked it when roger wilco talked
Flashback the Quest for Identity also has fmvs on the CD version. I'd argue the CD version is worse
which version does official 0MHz have?
The floppy version.
Yeah, the original versions featured rotoscoped 2D cutscenes, similar to Another World, whereas the CD versions replaced them with 3D CGI FMVs.
ah yes so that’s a significant enough diffrrence
Yeah and the cgi fmvs are terrible in my opinion
I don’t think they’re terrible, but they’re definitely a step down from the rotoscoped originals. The CGI just doesn’t fit particularly well with the art style of the original game.
the rotoscoped versions are so good
100%. I wish more games used that artstyle - apart from this and Another World, the only other instance I can think of off the top of my head is Cruise for A Corpse.
(And ironically, it used it in the opposite way - the cutscenes are hand-animated in some really stellar pixel art, while the onscreen character graphics are all rotoscoped using this 2D vector block method.)
both of those games felt like they didn’t belong in the generation they were in
like we had cracked open the door to some advanced technology, and just a little bit had snuck out
The cgi fmvs were so choppy. That was the worst thing about them
If you guys dig games like flashback and out of this world check out Full Void. It's amazing
I could do without ||the antivaxxer connotations|| of the ending but yeah it’s a fun and well made game. Short too which is a big bonus for me.
I don't recall the ending lol I was tired when I finished it. I don't recall having an issue with it. It's just a story to me. I don't take it to seriously
I'm definitely down for games that I can finish in 3 to 5 hours
Any progress on adding write-ability of tape and disk images to the Coleco Adam core? It's impossible to play most tape/disk games without that functionality.
Which would people prefer for me to work on next - adding more of the Sim series on ao486 (adding things like SimIsle, SimTown, SimPark, SimRefinery, etc.), or adding obscure point-and-click adventure/art games (things like Museum of Anything Goes, The Tale of Orpheo’s Curse, Bad Day At the Midway, four-sight, Venetian Deer, etc.)?
What do you prefer?
yeah Elph, you’re doing the lord’s work - pick your poison
Going to start today’s packs, then, with Are You Afraid of The Dark - The Tale Of Orpheo’s Curse:
Can anyone think of any DOS games that have some vital information needed right off the bat in order to play? For example, @elder cove pointed out to me that 9 - The Last Resort requires you to read a letter included with the game in order to start the game.
Reason I ask is because with the new megapack I’m adding a little banner script that will display when booting games like that (i.e. if you boot up 9: The Last Resort`, you’ll get a message telling you to go read that letter first. The letter will be included in the docs folder too, so you can access it from Help in the OSD). The message will be toggleable so you can always turn it off after first boot
sometimes notes can be as simple as this game has a lot of keyboard controls you might miss, so it’s a good idea to read the included manual (OSD > Help), etc.
One of the things changed in the 2024.10.10 version of AmigaVision was setting the default configuration for MiSTer to NTSC to avoid delays in HDMI switching. We tested this new configuration to ensure that PAL games ran correctly too, but we have since found many games and demos where this is not the case.
@elder cove sorry how can I find your 0Mhz repo?
Please no sharing of copyrighted material. Sorry to be a killjoy on this.
Search it on the archives is what I hear
I know very well that I have to search, I was looking fro a specific search term..
Have you tried searching for 0mhz?
Ok I will DM Elphive thanks
Or you could search for it. If you use Google there's nothing else except for links to this specific thing
uh, that's incredible, thanks!
I’m so sorry
It would be good if there was a 0mhz+ project for things not in the "official" 0mhz project and a corresponding script to grab everything in those ones. Could be crowd sources to add all the games people would like to play that aren't in the official one, which I understand isn't being added to.
@deft estuary genuinely not trying to make things hard for you
I apologize to all, sorry...
#1047332497492553799 message 🙂
Oh nice, good effort picking up the ball there!
Grandma is cooking 🙂
<gen alpha mode> Let her cook! </gen alpha mode>
I don't know if anyone else was looking at this but I was pondering building something that could browse the 0mhz packs and then dl what whatever packs you selected. Got as far as figuring out what I need to query on the IA API side of things. That's about it though.
MrChrisster made a script, but I think it pulls everything + a couple supplemental releases https://github.com/mrchrisster/0mhz-collection
hasn’t been updated in a bit
Haha yeah, at 500+ hits we don't want people pulling everything by default
That script looks neat, maybe I should just PR that to add in the browser
Yeah and like I mentioned I’m working to bring all that stuff into one place on archive with some additional standardization and improvements, so maybe eventually the script could point there
I think once I have that page up, a lot of the other pages may get taken down too
Yeah I was going to ask if there was a plan to standardize the tagging. There's quite a variance in what tags existing packs have atm
yeah i’m just planning to put it all in one place…if I have to split pages, we’re probably only talking like two different pages, so yeah the tagging will be standard
gonna take quite some time to upload everything I’m sure 
Sounds great! I'll wait for you to get things in order before I do anything then
yeah the new pack will have manuals/help docs bundled per game (where available) as well as use setname for per-game configs (and easy access to help files per game)
I was going to say, would it be useful to have a sheet that has every game in the different packs out there and what pack they are in, but sounds like this will be covered? It would be good to have a list of what games are all done (and an easy way for people to request ones not done that would like to play)
yeah, I will probably make a github page or something to store all the game config files, MGLs and folder structures so that people can report/contribute
well I will almost certainly do that, I should say
really the pack just needs a name now…was considering something like 0MHz MiSTer Community Megapack
or maybe I shouldn’t lead with 0MHz and just do MiSTer Community 0MHz Megapack
0MHz II: The Revenge
Yeah, I think the second one is clearer on ownership
I guess 0MHz is enough of “a thing” where people understand what it means.
I was thinking maybe you don’t need to name it 0MHz?
I could forgo having it in the title
I’d still include it. That way it shows up if you search for the project.
I just figured leave it in so that it’s unmistakable that the games are formatted that way
yeah, I’ll be tagging it too of course
It'd be cool if the script showed you everything that was currently uploaded there, and then you could just select what you want
Is there a list somewhere of the games in the format, not part of the original pack, that can be shared without linking to copyright material? Very keen to see what else has been done not in the original (pretty comprehensive) set
I can share the spreadsheet that @summer dragon and I put together - one sec
Ace, thanks!
yeah I think @elder cove noted which games weren’t fully in 0MHz format too
Side question, is Jack In The Dark included as a playable option in any of the Alone In The Dark games in the pack? I played it as a standalone on a floppy way back when. Great, creepy little game.
https://aloneinthedark.fandom.com/wiki/Jack_in_the_Dark
i’ve already completed the packs for a few of those…I’m not too far into the list yet though…lots of review to do yet
Yep, Jack in The Dark has a pack
@lunar trellis I’m almost positive that one is a separate upload
Ace, thanks chaps
That's a lot of games done looking at the sheet, great work, be brilliant to have this all under one umbrella
Yeah a script that could look at the archive and let people select n choose what they want would be bad ass.
Yeah, that’s a great point.
Are all the expansions for C&C and Red Alert covered? Also wondering if Command & Conquer: Sole Survivor would be possible, am curious to see how the practice mode actually plays, even if online play is obviously not doable
Online play, yeah, not yet there (have to go back at some point to the IPX stuff). But LAN could be doable (it was for Doom (and derivates) at least)
THe mrchrs downloader is ancient, and only pulls down the releases from Mister Tea. We need a own on downloader, that pulls down all the releases basically.
Yeah. Need one that examine me the entire archive and then says "pick what you want"
Guy did an awesome job so I appreciate it but a downloader that grabs everything was never going to work for people unfortunately. Especially as more kept getting added.
For sure. That's why I was suggesting if something just presented you with a list of everything and you could pick all that you wanted to download
Yeah 100%, probably a ton of work but that would be the dream scenario.
Also sorry, wasn’t implying that any of us wasn’t appreciative.
well, I hope no one puts the work in on that before I’m done putting everything all in one place 
hoping I can get the megapack page up by the end of the month or at least by mid-April
Godspeed, will be great when it is all under one roof and can select what is desired or grab everything.
Is the second Discworld game too advanced to run on the core? Didn't spot that in any pack (may have missed it)
I thought it was in the 0MHz official pack, but others said it doesn’t run too well
Ah OK, it is from 1996 so maybe a bit too much for the core
another plan that I had at some point was to make a similar pack for the dosbox and scummvm scripts for games that don’t run well in the core….that said, I am not sure what the volume would look like there. The games that don’t run well in the core might simultaneously be too much for MiSTer’s builds of dosbox and scummvm
Probably a good thing to document on another tab on the sheet or elsewhere, games that have been tried that don't run so aren't included
yeah I plan to keep track of those and then maybe try them in dosbox/scummvm later and see if that pack is viable or not
Riven from 1997 ran acceptably on ScummVM, i think that was the most demanding one I tried
no way to get rid of screen tearing, though
There seems to be great coverage already, looking through them all the only thing that sprung to mind I would like to finally try is whatever not-online content was in C&C Sole Survivor, never got to try that back in the day
Oddly enough, it seems like it runs reasonably well but the audio is really messed up & glitchy.
From the notes when you start up the game, it looks like the ingame audio worked on a previous core, but broke at some point.
ohhhh interesting
how does it run on the unstable?
Once ItalianGrandma has finished their work with the community 0mhz collection I'm planning on implementing this
Similar to the current build, I believe. (I primarily run the unstable at the moment, as stable has the green line bug on my unit.)
@elder cove you know what interesting is that the sound for Discworld I was also messed up before I applied a patch to the game…I wonder if there’s an audio patch for Discworld II?
Could be - believe they use the same engine, so it’s definitely worth taking a look.
there is a patch file named dw2patch3.zip it looks like
doesn’t say what it does
ok found some notes on archive…no notes about sound, but there is one about cd access
Interesting - it looks like I’m no longer getting the green line bug with the older core
I upgraded my power supply from a 10W LTE supply from MiSTerAddons recently to a stronger 20W Meanwell supply - wonder if that was causing it?
there was also an update to mister main
True
In either case, good to see that’s fixed.
I confirmed that the same audio behavior happens between the stable & unstable cores on Discworld II.
Cutscenes play their audio correctly, but once you get into gameplay, the audio suffers from heavy distortion.
yeah hmm wonder if that patch could help at all
or maybe it’s a sound setting? idk
out of curiosity before I pull needless efforts - how does Tomb Raider 1 run on ao486?
-# does it even run?
Probably at like 5 fps would be my guess.
maybe up to 8 fps with the smallest software window
Unfortunately, the floppies with my copy of Free D.C. proved unreadable, so I wasn't able to archive a full copy of the game. Unfortunately, that means we're stuck with MT-32 exclusively for music, as the Adlib music driver appears to be missing from the commonly available version.
I did, at least, get a chance to scan all the paperwork.
Which told me there's a lot more missing from the game anyway, as there's an ad for a Voice Expansion as a separate purchase which adds more dub dialogue to the game (a really unusual thing for a floppy disk release, as the 5-disk floppy version I have includes some dialogue scenes dubbed as well).
I contacted the original developer behind the game to see if he might have an original copy of the expansion disks. I'll let everyone know here if he responds.
it runs with Q87 emulator. To be precise, it crawls https://misterfpga.org/viewtopic.php?t=6639
Looks like I have to shell out for an actual Pentium and a Voodoo card to play Tomb Raider in late 1996
😔
or play it on PSX core ?
Or don’t and just play the PS1 version 
Tomb Raider Anniversary is NOT TR1
-# I don't wanna go into bs semantics
Or I could time travel to 2025 and install TombATI via Tomb Raider Automated Fix on my steam deck
Or just use OpenLara via luxtorpeda
Or play it on a Saturn core
At least I have an option for cycle accurate(???) lowest spec PC of 1995-1996
It also came out for PS2/360/Wii
cycle maybe not, but for sure accurate in the other aspects (the "pain" of DOS setups)
ao486 is based on a software implementation of the 486 hardware, so I wouldn’t consider it to be cycle accurate to any existing 486 board.
Then again, since each mobo was it's own thing (not to mention CPUs from different makers, different models etc), what's "cycle accurate" when we talk about a 486 SX PC?
Yeah ao486 is one of the least "cycle accurate" cores on MiSTer, built out of a generic open core with a bunch of tweaks and hacks to make it run reasonably well on MiSTer.
A ground-up 486/586 core would probably run better than ao486, but that would be an undertaking on the scale of the N64/PSX/Saturn cores.
it fits well enough in the cyrinx/intel envelope that most things work fine
like its probably more compatible than some actual cyrinx chips
there's been a slow trickle of fixes the last few years that have fixed most of the little oddities too, most turned out to be actual bugs and not really cycle accuracy types of problems
@queen hatch https://www.youtube.com/watch?v=og0JDQcFToI
MiSTer FPGA
Minimig_20210305.rbf
ShapeShifter 3.11 - Mac OS 7.5.5 - 640x480, 256 colors
Just some clips of games I've been able to get running. I've been able to improve performance on the image since this video was recorded, so things should be a little bit smoother now.
the biggest issues with using ShapeShifter outside of inscrutable compatibility issues (and a limited ability to troubleshoot them when they arise) are mostly with i/o - it requires juggling things through the amiga core first, then onto the mac image. not ideal, really
there are various workarounds but it will always be a bit of a kludge just by its nature
Hi folks there is a thing I can't understand with 0Mhz...
within each pack a *.cfg file is included
this *.cfg will overwrite the general config of AO486, isn't?
So each time we launch a game we have to copy manually this file?
This CFG file is not explicitly necessary, the core will generate a default one when launched without it present. It is a core wide cfg file, not a per-game cfg file. I don't specifically know what this cfg file sets, but using the 0MHz pack myself this included cfg file prevented my core from even loading until I deleted it.
It’s included to make sure someone starting from scratch has it working right and someone who had previous CFGs with another HDD set also gets it working right
Easier to tell someone “replace your CFG” then walking em through removing the previous VHD, like with the Top 100 pack
so currently a "per core" cfg is not possible? And what, for example, about to set a custom speed (as from ODS) per game?
Its possible, the games usually have an .mgl file that you probably should be using to launch the game instead. When you launch those, they'll have their own configs
Some games will show up in a "DOS Games" folder in your main MiSTer menu
ok but can I found somwehere a documentation about setting speed? for example, setting "386SX" or "486DX" per game?
Some games also do use set names to create a different core CFG so the game runs correctly.
Heh, I just realised that 🥴
Doh, only a single game that I've downloaded has a setname 😬
Yeah I forgot which one, but I saw it
Most/all? 0MHz games set their CPU settings inside DOS itself using the mister sysctl utility program, bypassing the need for most per game config settings. You can find examples of this in most games rungame.bat script inside the game folders themselves.
Details about these can be found under Optional Programs & Drivers here: https://github.com/MiSTer-devel/ao486_MiSTer?tab=readme-ov-file#core-speed-and-options-and-drivers
Ok thanks so I will use sysctl!
#blessed
got my MT-32 Pi tonight and have been testing it a bit...tested Joe and Mac in DOS and then switched to the version without MT-32 and that version is all messed up speed-wise
I went into the mt-32 VHD and checked for differences and only saw a tiny difference in the RUNGAME.BAT where after sysctl 30MHz L1+ L2+ there was a > nul...I replaced the rungame in the normal joe & mac folder with the one from the MT-32 folder and voila! Now it runs fine?!
the funny thing...I think I may have been the one that got the sound working on this game, so it's possible that was my fault 😂
wtf now all of a sudden it's back to running like crap even after a reboot?!
oh wait
no, this is weird, I don't get it
Gotta love DOS 😂
ok, I think it's joystick
you have to go into the game with a keyboard
but once you're in the game, it works fine to switch to joystick
this game is annoying though because it seems to always default to joystick on startup
err well at least it seems like it does...I gues it might not necessarily
I've always had issues with joystick in DOS and getting games to recognize enough buttons. So I've just mapped keyboard buttons to the controller directly. Has worked for every game. Except I can't seem to map f1 thru 12 to any controller buttons for some reason
ok, it is NOT a joystick issue! It's literally a "don't press ANY buttons until you hear the game music" 
if you press a button before you hear music, you're screwed...if you wait, you're fine
and actually, I mapped the joystick to keyboard, so I was never really using a joystick anyways...joystick doesn't seem to work in Joe & Mac at all
at least mine does not
oh, I also figured out my joystick problem with Rayman...it was literally my DualSense not working with it...I tried a SNES NTTData Pad via Reflex adapter and it worked just fine...wonder if that'd work here in this game too...
huh, this game is really frickin' weird...sometimes it boots perfectly fine and sometimes it doesn't
OK, I'm pretty positive I figured out the problem with Joe and Mac...holy hell
If you set your keyboard controls and exit to DOS...the game saves a PREFS.DAT file....Once the PREFS.DAT file exists, the game runs like crap UNLESS you're playing the MT-32 version!
yup, game booted, ran bad. exited to DOS, deleted prefs.dat, problem fixed 
lol downloading some prefs.dat from a 2004(!) post from vogons, it works fine now!
wtf
I wonder if it didn't like me assigning action keys to Z and X or something dumb
changing the controls after starting with that specific prefs.dat file has fixed the problem..I...I don't.....I need to go to bed
nope...still unreliably boots bad...this is such an odd case
if I exit to DOS without touching anything, it saves an automatic prefs.dat...if I don't touch it at all, it seems the game boots fine every time
ugh now prefs.dat doesn't exist and it's running bad..dude 🥲
100%. I’ve tested just about all the English friendly games. Will try to remember to pull together my notes on what games works and what steps are needed to enable midi
That's so whacky lol
@hollow estuary @summer dragon I’ll do a better job later, but for now, here’s what has worked for me3
Akumajou Dracula | 悪魔城ドラキュラ | MT-32, SC-55 (unofficial support of GM compatibles)
Angel Dive | エンジェルダイブ | SC-55
Arcus Odyssey | アークスオデッセイ | MT-32
Asuka 120% Burning Fest | あすか120% BURNING Fest.| SC-55, Yamaha TG-100
Atomic Robo-Kid | アトミックロボキッド | MT-32
Bosconian (has special midi version)
Choujin | 超人 | MT-32, CM-64 (supports CM-64 expansion cards SN-U110-07 and SN-U110-10), SC-55
Daimakaimura | 大魔界村 | GM compatibles
Detana!! TwinBee | 出たな!!ツインビー | MT-32, SC-55
Dino Land | 超闘竜烈伝DINO LAND | MT-32, CM-32L, CM-64
Etoile Princesse | エトワールプリンセス | SC-55
FZ Senki Axis | FZ戦記AXIS | MT-32, CM-64
Garou Densetsu | 餓狼伝説 | MT-32, SC-55
Gemini Wing | ジェミニウイング | MT-32, CM-64 (supports CM-64 expansion cards SN-U110-07 and SN-U110-10)
Gradius II | グラディウスII | MT-32, SC-55
Granada | グラナダ | MT-32
KU2 | CM-32L, SC-55
KU2 Front Row | CM-32L, SC-55
Motos | モトス | MT-32, Korg M1
Neural Gear
NIKO2 | ニコニコ | MT-32
Parodius Da! | パロディウスだ! | MT-32
Sol-Feace | ソルフィース | MT-32, CM-64
Square Resort | SQUARE RESORT ハイパー戦車戦 | MT-32, SC-55
Thunder Blade | サンダーブレード | MT-32
Xenon 2: Megablast | MT-32, CM-32L
Cyberblock Metal Orange EX | メタルオレンジEX | SC-55
Cynthia v2 | シンシア | GS compatibles (only the one disk version supports midi)
@young gust so I'm up super late because I was helping with a code roll at work and also tinkering with Joe and Mac...I'm starting to think it might be a refresh rate issue with what the core is trying to output (maybe)
it seems like sometimes the MiSTer outputs something slightly different than either 60Hz (if Vsync is set to that) or 70.1Hz (If Vsync set to Variable)...it could be a me problem too maybe, so I'd love for anyone else to try Joe and Mac in DOS and just boot and reboot it a handful of times to see what happens
I gotta walk away from this Joe & Mac issue for now 😂 I tried switching between 60Hz and Variable Vsync settings, tried setting vsync=0,1,2 on the MiSTer itself...it doesn't seem to make a difference. No matter what mode I'm in, sometimes that game just loads up in a slow/choppy state...why the MT-32 version seems unaffected, idk
did you try it disabling the different caches?
looks to be speed sensitive according to vogons…maybe the extra cycles to manage sound are screwing with the performance?
not sure your workflow for getting them working, I assume you did, but might as well suggest it
Would it be possible to add an option to increase the volume of just the MT32pi? I’ve noticed it seems to be mixed quiet on my unit.
@hollow ice tried disabling caches yeah…tried changing the ram setting
when it does work, it seems to run at the proper speed
you know what I might not have done….is tried disabling L2 cache prior to booting 🤦♂️…just disabled it and hit reset and apply HDD and it is running ok so far…
you know what that might be ot
I was tired last night and forgot to make sure I wasn’t just disabling that cache while the game was running
it’s interesting that it works fine with L2 cache on sometimes
but since I saved my settings as having L2 cache off, it’s booting fine every time
odd…I wonder if that is something that might have cropped up during normal use….the company is out of business as of 2003, and I can’t find a web presence on archive.org
so no idea if they ever had any sort of patch
might and magic was a big series, so I am surprised I can’t find a website
yep, with l2 cache off it seems that both joe and mac soundblaster and mt-32 versions are working fine now
I wonder if that affects any of the early might and magic games…wasn’t ever a huge fan so I never tried them on the core
interesitngly, it seems like the mt-32 versions runs ever so slightly smoother with l2 on lol…it’s really hard to tell for sure but i think it is
yeah mt32 version smoothes out a tad and always boots fine even if L2 is on
Ha! After like 5 successful boots of the soundblaster version of Joe and Mac with L2 off, I booted it again after leaving the mt32 version and it’s slow again!
and same thing with this version…the game definitely runs a bit smoother with L2 on
No idea if it is happening here, but one of the current quirks of the jaguar core is that a game can behave differently if it’s the first game on core boot, or if it’s loaded after another game has been loaded
yeah, that’s true, but this game sometimes behaves this way even on first boot
yeah, i dunno if it’s a thing on any other core. but, on the other hand, computers 🤷
yep
I have the exact same problem and have been wondering this as well
I set the MT-32 gain to 2.0 and the FluidSynth gain to 0.4 in the .INI file. A bit painful to tweak this way, but it works for now. (Would be nice to have a realtime software control either on the MiSTer’s mixer side or on these gain controls, though, given there’s no guarantee every game expected the same mix levels.)
FluidSynth sounds good at that volume, but MT-32 sounds like it might need to be a bit louder still - will continue experimenting.
Oh shit you can tweak it in the ini? awesome. I'm gonna give that a try.
I was playing X-COM UFO Defense and the music sounded so good, but was so quiet.
is this the mister.ini or a different file?
Sorry - .cfg file. MT-32pi.cfg on the root of the Pi's SD card
Here's the poster for Free D.C. after some cleanup work, and with the 16:9 reformat for the 0MHz pack:
never heard of that one
It was a collaboration between a team of ex-Cinemaware developers and Will Vinton Studios, the team who coined the term "Claymation" and invented numerous famous ad characters like The Noid and The California Raisins.
neat
I think, once I finish the collection I'm currently working through, I'm going to do something similar for the "feelies" and books for the Infocom text adventures.
For those who aren't aware, almost all of the Infocom games came with a wide range of items in the box - matchbooks, pens, sunglasses, decoder cards, in-game equipment manuals, stock certificates for ingame companies, you name it. Many of them were actually essential for gameplay, containing key clues for solving the title's puzzles. As such, I want to have versions of the objects you can view from different angles as PDF, as well as 16:9 optimized versions of the books that came with them. (I also think I have a solution in mind for the InvisiClues hint books, which I'll include as well.)
Going to start with Border Zone - it's the only one I own a physical copy of - but after that, any requests?
Bureaucracy?
Sure!
Does anyone know if the game are playable on the AO486 core? Broken Sword: The Shadow of the Templars
Fallout
One Must Fall: 2097
System Shock
The Beast Within: A Gabriel Knight Mystery
The Incredible Machine
The Last Express
Wing Commander III: Heart of the Tiger
Wing Commander IV: The Price of Freedom
The DOS versions
The Incredible Machine and OMF2097 are. I believe Fallout mostly is, but has some issues and I think it works best in Win95 if memory serves. As for the others, I can’t remember offhand
Fallout runs, but is slow. I haven't seen someone tackle Broken Sword yet, but it should work - I'll add it to the docket to test it. If not, it should run on the MiSTer via the ScummVM source port (same for The Beast Within).
Not sure about Wing Commander 3 & 4, but Wing Commander Armada works. You'll probably have a better experience with the PS1 versions of those two, though.
Haven't tested System Shock, but it should run fine. I'll add The Last Express to the docket to make a 0MHz pack for.
wing commander 3 was rough to get running on my 1gz pentium iirc - probably too much for the core
I suspect if that one would run OK it would have been included in the top 300 pack and original 0mhz set
Also seems odd System Shock and the others mentioned, that are big games, would have been overlooked if they ran acceptably
Stranger things have happened though, well worth a look
I recently discovered there was a black and white DOS game based on the 1974 French film "Emmanuelle". Sadly though, I suspect it is too sexy for the 486 core to handle. Don't want your board to overheat.
lol what
Wing Commander 1 was barely playable when I tried that (a couple of years ago) so I'd be absolutely astonished if 3 and 4 work
I am not joking, it is actually a thing
Emmanuelle is an erotic graphical adventure game from Coktel Vision, originally released in 1989 for Amiga, Atari ST, and MS-DOS. The game was developed by Muriel Tramis (better known from her games in the Gobliiins series, Fascination & Lost in Time), and is loosely inspired by Emmanuelle Arsan's Emmanuelle series of novels.
ooo la la
I might have to self report myself for posting that
I doubt that made it into amigavision
i wonder if it's in this bespoke atari st pack that I paid some gentleman in eastern europe for
Everything about that sounds wrong.
But I would be disappointed if I bought a pack of roms out the back of some Russian dude's car and it didn't include Emmanuelle.
I will patiently wait for the "0mhz After Dark" collection.
There's already an existing 0MHz pack for Fascination, another similar production by Coktel. I hadn't heard of Emanuelle, but Fascination runs as part of the Gob engine in ScummVM (same as Gobliiins and Lost in Time).
Wing commander 1 shouldn’t have any problem except running too fast?
Wing Commander 1 & 2 were included in the original 0MHz pack, along with Wing Commander - Academy, Wing Commander - Privateer, and Wing Commander II's Special Operations expansions.
It has been a couple or three years and several core releases since I tried it.
Is the MT-32 talkie version of Monkey Island stable these days? When I last tried it a few years ago it would crash a lot and I got sick of having to go way back to a previous save and do everything over.
I seem to remember the Ultimate Talkie Edition patches were always a bit unstable. I don't think that's on the core.
@lunar trellis ( ͡° ͜ʖ ͡°)
I will never speak ill of Eastern European ROM sellers ever again.
Hand Curated
"From Russia... With love"
I got 100% on both on PC probably six months ago, but have only gotten like an hour into either on MiSTer (no crashes, though). Not sure if the ScummVM script would work better on MiSTer than AO486.
Speaking about this list, has anyone tried Earthworm Jim Special Edition on this core? It runs on Win95, so I'm not sure if the core provides enough performance to run it. I heard that this is probably the best version of EWJ1 existing.
Broken sword works very well. Just takes an eternity to install
That's great! Thanks for the answers. None of these games have 0MHz releases as far as I can tell, so I guess I will need to install them myself.
@strange bluff just in case you hadn’t, be sure to search for game name 0MHz on archive because it may be a separate upload that isn’t part of the main pack
Last time I checked was last week. But I'll check again
Generally, the MiSTer ScummVM script is faster than ao486 when running the same games.
It can run essentially everything minus the ex-ResidualVM 3D cores (things like Myst III, Grim Fandango, etc.) at the full intended speed.
That, however, comes at the cost of games being source ports with occasional software emulation for sound hardware rather than a FPGA implementation of the original game hardware.
I actually found One Must Fall: 2097, but not the others
ScummVM doesn't have MT-32 Pi support, does it?
Does someone still maintain the MiSTer ScummVM? I don't think I have updated my version since I first set up MiSTer years ago, I don't think update all takes care of that one...
Its got ScummVM 2.9.0 in it, which is the latest ScummVM version, so I guess there's no need for updates atm?
But yeah, update_all doesn't take care of it. But the way the mister_scummvm repo is setup doesn't really lend itself to being updateable from update_all. I was actually having a look around at it to see if it could be done and came to the conclusion that it'd be easier to start it from scratch.
I guess it isn't like a regular core that would benefit from Framework updates is it?
ScummVM does have midi support so unless that's stripped from the MiSTer version it should work
The main benefit from having it updateable would just be an ease of use thing I guess
Yes, I believe ScummVM supports the MiSTerPi as a MIDI interface.
I had it previously working with a USB MIDI adapter with a physical MT-32, as well.
it’d be cool eventually to catalog all the worthwhile games that only work with scummvm/dosbox and release 0MHz style packs for those
the only slightly annoying part is you have to launch those from the Scripts folder (unless there’s a way to launch those with MGLs?)…
Creating a single-game script with ScummVM is pretty straightforward - I’ve already done one for Myst: Masterpiece Edition to launch my copy with Zaparoo.
yeah, but you have to run it from somewhere inside the Scripts folder, right?
single-game scripts for dosbox are fairly easy too
Yep. I don’t think it’s possible to load a script from a .mgl file.
yeah, I didn’t think so
I think I saw someone mention you can add the scripts folder to your path so they’ll run from anywhere but idk if that’s a good idea and I didn’t know how to do it
Some of the games uploaded to archive separately are noted as having issues. For example, Some games that user Win95Packs uploaded have these notes:
Road Rash
- VERY slow
- High Res mode is a slide show
The Neverhood
- Plays OK
- Opening FMV stutters
- Graphical flicker (severe enough that it might be unplayable for some people)
Fallout (RPG)
- Slow, but playable
- Long waits whenever changing modes
Anyone have opinions on whether stuff like this should be included in the new community megapack?
in this case I could go either way for Fallout and Neverhood, but Road Rash seems like there wouldn't be much point in including it
For things like this, may be worth keeping aside for when we eventually have the successor board and the 486 core on that is running better. Likely these games that are struggling now will work fine/better on the next board.
true
I could even include them but put them in their own folder to indicate they have performance issues
Yeah that seems sensible
wing commander 3 was in top300
there were 11 wing commander games in top300, pretty sure they all worked
Huh, I thought everything in Top 300 was in the original 0mhz pack
Yeah, but didn't everything in Top 300 get covered by 0mhz?
i don't think they did every single one
no, 0mhz is like 150 titles?
you have to be a pretty dedicated WC fan to get 11 games working, i have no idea why we did it 😄
some were definitely a pita, you can probably use top300 as a reference to see how we got them to run
very speed sensitive iirc
Hmm, probably be worth someone checking what is in Top 300 that isn't covered by 0mhz and getting a list together of what could be made up in 0mhz format, as all of those would surely run fine
Tracking down the top 300 pack is a pita
you'll never get all 300 to run i'm afraid
there were only 299 games in top 300 😄
i've still got access to the top300 github if you want stuff out of that
it hasn't got the games but it has the launch.bat scripts that did most of the logic
Has it been wiped from archive?
I am pretty sure
I think I have it all on my SD card still
i have a hard drive image
Seems like it would make sense to get everything in there covered by 0mhz if the project is dead
but I dunno if that was how it was initially distributed
its pretty dead at this point and tbh 0mhz is just neater all round
but I thought I read that this was going to be the only official 0mhz release
0mhz is more of a philosophy than a single pack now
i can't even get this 300 vhd to boot. i put the dos98 drive in idea 00 and the top 300 dos in 01 but it says that I need to mount the games drive
in the immortal words of jar jar binks: my give up
Yeah, even if it needs rebranded, having a way of getting all the dos games people want to play in this 0mhz format under one umbrella, that can be maintained and added too would be a wonderful project
Having complete coverage of everything in the Top 300 pack would be very good to have
For some reason I thought the original 0mhz was 500 games, not 150
I was wrong, more like 250 games. 319 total games, 72 are mt32pi variations
Some of them don’t run well but that’s ok
I still have the top 300
I do feel like not everything there actually works, though
but, it could be something about my setup
last I talked to flynnsbit about a year ago, they said they were working on updating that pack but I have no idea if that’s still the plan
but yeah, it probably is worth it to cross check top 300 against 0MHz stuff and add anything that hasn’t been 0MHz-ified yet
I can't find flynnsbit stuff anywhere. It's like it was scrubbed off the Internet and the dude just vanished. Searching for a lot of his stuff is was initially ler me to this discord
not really
it depends
if you run into issues, then you’re just troubleshooting settings really
but most games it’s just:
- Create a VHD of the size you need
- Install DOS 7.1 (or whatever version or OS you need)
- Add/install your game
- Edit Config.sys for what settings you need
- Edit the autoexec bat to launch that game’s exe and load any drivers. Standard practice for 0MHz is to launch it with a rungame.bat that also uses the sysctl program to set the core CPU speed and turn L1/L2 caches on or off, but it’s not necessary now that we can use setnames and per-game configs.
I have a tool posted on the forum called VHD Kitchen in the 0MHz thread that does steps 1 and 2 for you
That's awesome.
i'm surprised nobody has done all the wing commanders yet those are popular
I was under the impression Wing Commander 3 ran pretty poorly on it but haven't tried it yet myself.
TinyCore Linux 5.3 (kernel 3.8.13) running on ao486 core. Still need some more work to get it in a more usable form
Updated list as well: #1047332497492553799 message
that was quick
Installed base OS in Qemu as in here https://firewallengineer.wordpress.com/2013/07/30/first-attempt-to-install-tiny-core-linux-to-hard-disk/
Then installed several TC extensions to compile the kernel/modules as per here : https://github.com/archlabo/Frix?tab=readme-ov-file as I was not in the mood to get another VM with Debian 7/Ubuntu 14 for this task:
tce-load -wi compiletc tce-load -wi perl5 tce-load -wi bash tce-load -wi ncursesw-dev tce-load -wi bc tce-load -wi flex tce-load -wi bison tce-load -wi elfutils-dev tce-load -wi zlib_base-dev.tcz
After that, downloaded http://tinycorelinux.net/5.x/x86/release/src/kernel/linux-3.8.13-patched.txz, applied the patch from above Frix github link and compiled kernel/modules after some more modifications in the .config file.
Repacked core.gz with new modules, copied bzImage as vmlinuz-ao486, modified grub's menu.lst and that's kinda all in a very small nutshell
Now.. that mentioned patch (https://github.com/archlabo/Frix/blob/master/misc/tinycore/patch_ao486) for 3.8 kernel actually got me thinking IF it can be "ported" for newer Linux kernels and then (with tips as well from here https://ocawesome101.github.io/486-linux.html) to create a more modern one for ao486 (also useful link to check where different things are in the source code: https://elixir.bootlin.com/linux/v6.13.6/source)
@void belfry Would you do a 'cat /proc/cpuinfo|grep bogomips and tell me the bogomips?
Speaking of DOS adventure games: https://www.youtube.com/watch?v=EWA-ei3xNP4&ab_channel=OldAndNewVideoGames -- I watch this channel from time to time for inspiration on games to test on ao486
We've covered platformers, we've covered first person shooters, so it's about time, that we touch on the genre of genres - Adventure games. The entire video will be split in 4 parts, but when they're all out, I will also re-render them as a single upload. For now though, take a look at the bottom 20 out of 80 best PC Adventure games of 1990s as ...
for sure never heard before about Rex Nebular and the Cosmic Gender Bender 👀
I asked Bard: what would the bogomips be for a 386 running 90MHz, the response: 90MHz * 0.18 = 16.2 BogoMips.
Still my favorite traffic generator with Backtrack 2 😄 exactly because it is slow (adding 115200 baud PPP in the mix)
How's the PC-88 core these days? Audio board on my PC-8801MA is having issues. Thinking about fixing it up and selling it since I'm tired of messing with it.
I see there's no tape support, but my model doesn't handle those anyway without a very expensive expansion card
there is plenty of updates since 1 year and half from Yosinda.
More games are running.
Sound part the core uses JT part's now
The last fixes are present on unstable
#unstable-nightlies message
Oh, wow. Didn't realize development was still so active
That's very exciting. I'll check it out and compare the sound once I fix my MA
Some really great music on the PC-88
do not hesitate to open issue if you find any (opened one maybe fixed I didn't have time to check last two updates)
https://github.com/MiSTer-devel/PC88_MiSTer/issues
Wing Commander 3 runs badly, cutscenes and on ship sections are ok, but the in space 3D mode runs like ass. It's the point of the game to run there too.
I'd be curious to know why it runs badly. Might be possible to fix it/optimise it.
Asking here as well in case it's a better forum. Interested in any sort of support for flux-based images.
Are there any weird-format protected floppy games from PC/XT days? I don't recall this ever being a thing on PC but I only got started after the AT came out.
Unrelated, but I've noticed a crash which occurs with a 0MHz package recently.
Dark Seed 2 tends to crash for me when playing the cutscene when clicking on the TV screen. The game does this morph animation, then the game gives an exception which crashes the OS.
Has anyone else noticed this?
To be fair, all of the games I ever knew with protection were cracked very quickly, making protection mechanisms more of an intellectual exercise than a practical one.
Some booters in particular. Microsoft Flight Simulator v2.12 for Tandy is one I've been banging my head against for awhile now. I think a Gotek with HxC firmware can emulate it on a real Tandy but I haven't had a chance to test it yet.
Apparently Microsoft Adventure and Jet 1.0 had some exotic encoding methods as well. To me it's less about specific named titles than it is about accurately replicating how original hardware worked.
Fair reason, for sure. ao486 core is very packed so if it takes many LE's...
Amiga is the same; many original games had weird protections but they all got cracked so that didn't matter for playing but does for preservation of the original
Is fdd handling done in the core or in main?
RobSmithDev on YouTube has a fork of the Minimig core where he has proper floppies (yes - plural!) working via the user port (circuit board and two floppies simultaneously). He has a fork with code to make it work too. There hasn't been an update in a fair while though
No need for updates; it works fine (I have a drawbridge here)
He does some real fun stuff
I'm far from an expert but I want to say it's per-core, because the X68000 uses different images than Amiga, ao486, and so on.
All the floppy images are just bytestreams though
I told him if he releases it, I'll buy the board and put a Gotek on it 😄 - I believe his code handles at a flux level
There tends to be a bunch of if/else statements depending on the core.
I think the issues is how the code on the image acts. If it depends on the idiosynchrasies of the hardware it may not work. For example I wrote a custom Greaseweazle diskdef for Flight Simulator to convert it to an MFM bytestream. Turns out I was just replicating what the HxC firmware can do. Problem is it doesn't work on the PC/XT core in Tandy mode.
As best I understand it loads the first track or first few sectors, then bootstraps the system and takes over from there. If I knew assembly I could possibly convert it but that's a whole other ballgame.
Sure, fair enough - for 100% accuracy, it eventually should be done. But it's always a question about which outstanding feature is most important at any given time. And that depends on the feelings of the implementor (and to some degree the feelings of the end users). Also, the perceived difficulty of implementing it. If keyboard mapping is wrong, it may not affect very much - but it might still be more important than something like this (and less work to understand what needs to be done).
It's well off in the diminishing returns weeds for sure
Much of the time, such protections count CPU cycles, and are highly dependent on how the underlying hardware operates - if that is still not 100%, then trying to make protections work properly may be a wasted effort.
So it's layers and layers
As long as people understand that their request may not be implemented then it’s all gravy.
Dang, didn't read thoroughly the Frix github... there is already a link with a TC 5.3 (kernel 3.8.10) image ready to use : https://www.arch.cs.titech.ac.jp/a/Frix/ so you won't need the recompilation dance
Just rename it to .vhd, works ok
Awsome find!
Awesome would have been me to fully RITFM before going through the whole rabbit's hole of TC and spending several days learning some of this distro's quirks 😄 
anyway, for completeness, will have a look on the PPP side of things, to get the correct pppd.tcz version and see how it works out
I never thought it is like a gun
lol, starting to like this game 😄 Well, I like edutainment games (Dr Brain series being my fave)
what game is this?
huh ? it writes in the very title of the video : Crosscountry USA (also archive links for ISO in description)
if you mean what genre... i guess truck edutainment ? 😄
And now I have to search where usually you americans have granite so I can drive there, pick it up and then deliver it to Boston MA, while already being robbed by a hitchhiker. So yeah, truck edutainment to its best I guess 🚚
DOS 7.1, QEMM/EMM386 so far tested on this game (though I don't think it even requires those, just my usual tests)
actually it does need 560K conventional mem, so better use those/loadhi most of things (mouse driver is implicitly needed)
I didn't even see that my bad lol
Happens to us all 🙂 go check it out, it's quite interesting and advanced for the time. Vibes of Oregon Trail 😄
Now really, don't wanna go to google... Where do I find granite (mining areas presumably) in the USA ? Rocky mountains, west side ??
In my defense, I'm from across the pond lol 😄
but... why ? 🥹
dude shit like this is fascinating to me
I mean as silly as it sounds, stuff like this was trying to push boundries back then with extremely limited hardware for what was trying to be accomplished
so yeah this stuff ain't gonna be perfect, it'll have flaws, and that's the charm to it for me.
could not said it better, mate 🍻
This is the whacky stuff i seek out as a retro gamer today
Don't get me wrong...Love playing today's MS Flight Sim in VR and all that, but this stuff is wild that way back when there were devs like "yeah let's just fucking go for it!"
I had not the faintest idea about this town. Now I do, thanks to a '96 game I never played/know about it at that time.
That's so wild
I gotta find this n try it out tonight.
Looks so freaking neat.
i love discovering wild new retro games
Once my life settles down a bit here soon I wanna start up a podcast about unique retro games across all retro consoles and DOS and up to Windows XP
Everyone talks bout FF7 and your mainstream stuff but there isn't much I've come across that delves into the hidden gem stuff
Imho if more edutainment games (and IT overall) would have been taught/allowed in schools since computing age for masses (more or less 70-80's+) all over the world, we would have a better society now
I 100% agree.
In general school should teach more life skills
At least in America, you never learn how to manage money etc.
And it's been that since forever
More life skills should be taught when people are young.
I was lucky to have two very dedicated teachers in high school (one emigrated to SoCal area 2 years after I graduated) who made tremendous efforts to beat up the ex-communist regime from the mid 90s and secure us (the students) as much as they could in terms of that time tech
https://github.com/FlorinAndrei?tab=repositories --- my teacher's repo who put me and hundreds like me in the network/linux (even PoVRay) path we work even today
Are there issues with Return to Zork on the ao486 core? I’m surprised no one’s tackled that one yet.
https://misterfpga.org/viewtopic.php?p=80518#p80518, it had issues when using CD-Audio at that time, didn't check to see if it's still the same
Just a random thought: Betrayal at Krondor also had issues playing the CD tracks, but that got fixed by using CHD instead of BIN/CUE. Worths trying the same with Return to Zork I guess..
Interesting. Next time I have to play around with it I should try to see if there are any ide errors. Might be a similar issue to that Japanese game that I fixed (or might have even been the same error)
These two games I read they had some unusual mix of CD Audio tracks and MIDI which caused issues on OG hardware as well iirc (think it was some Vogons thread but can't recall atm for sure)
Last updates of PC88 (end of previous month) more games are running 🙂
the first megami tensei is top down on pc88? Gonna have to check it out!
Yes it is available also on MSX2, SharpX1 and FM7
nice, I guess that's something to try out tonight then!
And it doesn't work, same issue, converted and tested two of the bin/cue images from archives.
What I found interesting is that when the freezing occurs (mostly every scene), if you re-mount the image (open OSD, double Enter on IDE 1-0) the game plays (including animations/FMVs etc) for that scene. Until you move to the next.
Tested on stable, unstable, QEMM/EMM386, no luck other that the re-mounting "workaround"
The Time Warp of Dr. Brain running on ao486 🙂 This is the 4th Dr. Brain game, needs Win 3.1 (or 95 but I didn't test it yet).
Looks like that’s running well!
My next 0MHz package is Skytrip America, released in 1997 by Discovery Multimedia:
very nice!
yeeey, beat up the Space Invaders minigame 😄
Cooked a proper Time Warp of Dr. Brain vhd using a W31 template, so far tests are not showing any issues. and re-learn to add Programs in Win 3.1 Startup 😄
Nice! Looking forward to it.
Skytrip America is up - I’m working on two other Discovery Multimedia games also developed by Human Code next, referred to as the Team Xtreme series (Operation: Weather Disaster and Operation: Eco Nightmare).
Also recently added the first oddball Maxis sim I’m working on - the once-lost SimRefinery - and Venetian Deer, an exploratory art game in the same vein as Alice: An Interactive Museum.
@void belfry a friend sent me this list- https://cyber.dabamos.de/unix/x11/
Cool, but obscure X11 tools.
Brings back a lot of memories.
nedit, xv! nedit is much faster than most modern GUI editors, good for gigantic text files.
there's actually two Megami Tensei! the one by Telenet is that top down one, the other was made by Atlus for the Famicom
there's also an OVA from 1987 that you can find on Youtube
Right! Only knew about the Famicom version, and thought that the other ones were straight up ports of that one
the telenet one is more faithful to the original novel
Famicom one laid the foundation for SMT, though - as they added more things that were expanded in later games
Team Xtreme Double Pack is going up now - that includes both Operation: Weather Disaster and its sequel Operation: Eco-Nightmare.
Return to Zork** DOES NOT** freeze under Windows 3.1 !!!
I gotta go to town, but basically I took a W3.1 template to mess with Win32s and WinG stuff. On a whim installed RtZ (unrelated to Win32s or WinG), it will require to also put a DOS mouse driver in autoexec.bat as it won't work with the Windoze one. But no more freezes 😄
Will see in the evening to make a proper sized VHD and pass it also to @summer dragon to check as/include in 0MHz collection. That if no one beats me to it 😄
nice work!
Awesome!
I’ve started going through the Encyclopedia Frobozzica and converting it to TV aspect. Currently on F doing layout adjustments in InDesign - thankfully, another individual named John Holder transcribed it digitally around 1997, though that individual appears to have omitted some parts I’ve had to re-add.
Probably going to split it up by letter & appendix for easier navigation in the final version - with expanded fonts for screen reading, this book jumps to over 300 pages.
I also picked up a copy of Bureaucracy to do some better scans for the classic Infocom 16:9 packs. Expect some demos of that over the next few days.
Wow. You didn’t have to go that far for my request, but definitely appreciated
Done the Return to Zork Win31 vhd (also CHD-ed the CD image), tested bit some more, it just works 🙂 I'm quite intrigued lol
pencil for ants 😄
The paper is the registration/subscription/stuff they included I presume ? First time I hear a game includes a pencil in the game box tbh
Yeah - Infocom games famously came with a wide variety of in-box components, many of which were quite silly.
eh, simple things but in the right context.. nice touch
nowadays you pay $ and receive a code 🙂
Think of the pencil as a prop for the game ("feelies" they called them) and not meant to be functional but instead a keepsake. Another example, The Witness came with a matchbook that was a clue and the matches were non-functional (which some consumers complained about).
love the idea
Well, the game is all about ridiculous bureaucracies and the nonsense you have to go through. A useless pencil to fill out forms is on brand.
One of the mechanics is keeping your blood pressure down 😆
Haven’t tried The Witness, but Border Zone also came with matches serving as a game clue (and, like The Witness, they’re also completely non-functional):
So, my theory for implementing Invisiclues is this:
Each question will be included as its own PDF in an InvisiClues folder. By advancing the PDF, you see more answers until you get the full solution.
what is the D0000h-EFFFFh setting in ao486 for ?
I'm considering also doing a ZZT Megapack, built off of the resources archived by the Museum of ZZT.
I do have a question in regards to that, though, and I'd be curious what people think about it.
ZZT is a game engine that runs on top of DOS - I want to include those titles in their own folder, but should I include them in a subfolder of _DOS Games, or put them in their own _ZZT Games folder on the drive root?
Hmm, I’d think subfolder? Not really sure.
I adore ZZT, but haven’t played it in decades. Whenever I talk to folks from Epic, I always mention the epiphany that game was for me by including the level editor for the game in the game.
There's still quite a few people developing games for it, even more so these days since the source code was reverse engineered.
Many of the modern levels do crazy things with the engine - if you haven't taken a look at the scene in a while, I'd recommend giving Dr. DOS's Best of ZZT lists a look:
How far in is that? I can give it a try.
Not too far. When you start, go two rooms over to the living room and click on the TV. It should start a cutscene - whenever it gets to the warping animation from the newscaster to the alien H.R. Geiger painting, it crashes for me.
subfolder for sure. the DOS games folder is already crowded. Or, you could make 1 image with a launcher to select the game on startup
ZZT is small enough to fit inside a DOS boot disk, so I’ll probably just run individual game configs off of floppy images.
I'm gonna try to figure out how to make a 0mhz game tonight so maybe I can start uploading some games and contribute
First one I'm gonna try n work on is Seal Team
@granite umbra thank you for the pull request on x68000
Does it fix games that crashes when turning on midi?
👀
oh the old pull request. Zet-Sensai did a build with the midi fixes. #1351743248850227360 message
(and the keyboard stuff)
It is linked to this issue just make a PR (work of Rebel40 based of Puu-san changes)
https://github.com/MiSTer-devel/X68000_MiSTer/issues/38
Hello, I thought, this is related to my previous issue, but different enough to raise a new issue. I hope you don't mind... I just made some changes and let the mt32-pi run trough em3802 (puu&#...
some games don't crashes with midi activated
oooo
big changes
ohh that’s awesome!
it's basically the zet build but now in the unstable (as soon as sorg merges it)
It happens for me too. Unsure how to go about fixing that. It complains about a DLL file. I’ll muck around with it at some point. Have you played far into it beyond that?
click to skip the FMV ?
this should be the error, seems to be related to IR32.DLL from Video for Windows package. Checked the system.ini in the [drivers] section, it's ok.
Other forums/blogs suggest to replace it, will see later if I can get one around
After the TV FMV starts, click to skip it and game can be continued. Dunno if this will be same case for every next ones, didn't played this one before
If you can point me in the direction of that DLL I’ll give that a try and repackage it.
that DLL (in this case) is installed in \windows\system folder during Video for Windows extra package in the game installation. Already tried 3 different versions of VfW (1.1 b, d and e, e version being the implicit one on DarkSeed II CD image), no luck
Seems like the same FMV issue on Fallout 1 under W95. You have to skip them (mouse click) to not have the game error out
so yeah, not seeing a quick solution than clicking out the TV scene for now.
Oh well, not an issue I can help solve it for now, so high times for a classic
my beloved
This and Curse of Monkey Island were my fave point and click adventure games back then 😄
I played the previous ones (in the series) after playing these lol
also earlier capture , gets me every time
Once you get to the cruise ship the game runs terribly unfortunately
Those were my introduction to point and click adventure games (1-5)
Under DOS/Win3.1 or both ? I'm also installing it now on my regular DOS 7.1 to compare performance
I think it was DOS and I was using the 0Mhz version
One day I’ll play though Sam and Max again
Full Throttle -- that's what I want to play next then finish 3 skulls of Toltecs
other than this area which present a bit of slowness on Larry's movement, the rest so far seem ok-ish ? ¯_(ツ)_/¯
It’s optional no?
I have no idea, probably it has some clue for next/future in game story. But yeah, if I click after TV scene, games continues, I answer the door, receive package, go outside etc.
Maybe it is is mandatory to advance the story, someone who played this can chip in
What I did not try is how it works (if it does) under W95 or NT
Oh nice!
Yeah the version I played it was unplayably slow, corrupted audio, the works.
holly crap !!!
DarkSeed II does work fine under NT 4
Watched all the TV FMV which gives some clue in the story, then the doorbell rings and game progresses fine I guess
re-done the scene already 3 times (saved before) and no freeze, no error whatsoever. Ofc the downside is the NT 4 itself loading time if you're really anxious. Once you're logged in, it's smooth as butter
Damn good work
How long does nt take to boot up?
Will see next W95 (don't really have a "standard image, but yeah)
never measuread tbh, more than 1 min for sure
Windows 95 would be faster I think
more or less accurate due to human between chair and MiSterFPGA
