#Computer Cores
1 messages ยท Page 16 of 1
I lost the silicon lottery for 100mhz. Vhds wouldnt boot half the time, and it actually corrupted a vhd i was using, so I had to redownload it lol.
i may just try ecstatica 2 in dosbox on mister and see what it does for fun
at that point its just for my own personal enjoyment
i just love the bizarre spheroid 3d engine that both the ecstaticas use. i fell in love with the look.
in the core its plenty playable, im just not sure if its "enjoyable" lol
You can always recompile the core with different seeds to see if it will work better on your de10?
dosbox on mister? ๐ค
Is the overclock just "MAX (Unstable)"? Or are you folks using a debug core with 100Mhz specified? Looking at the SV, it looks like MAX doesn't have the distinct overclock toggle like Debug menu options do. I'm guessing that's what it is, but I just want to be sure before I go kicking tires and whatnot.
Why not? We already have ScummVM and I think there's a Basalisk build for the platform as well.
Hehe
i think max unstable is the same because i got very similar performance and oddities
but dont quote me
You ain't said shit.
Cruisin' down the street in your '64...
Thanks, I'll try it on all of mine. I'm guessing I'm a lotto loser since I started after the second board refresh, so all of my boards are a tiny bit newer...may not play a role, but I've heard they have less lenient tolerances.
(I have the Rev C clock generator on all my boards)
OH GOOD FOR YOUU
Yeah, it sucks.
Well, I assume it sucks. I've been told it sucks. I have no idea, in praxis, how true that is. But their cost savings moves always seem to be downgrades.
oh well, it doesnt matter too much. even if it worked for me i wouldnt be able to upload anything thats overclocked anyway
Truth
Well, I mean, technically you'd be ABLE to. Hehe.
But not doing it is the right call.
if ecstatica 2 is dramatically better in dosbox id share that
for anybody with a spheroid fetish
Noice. I've never played it.
Those pics you shared though.. .it looks insanely neat.
you shoukd play the first one. early shades of resident evil and it came out in 1994
i still have to play all the alone in the dark sequels and time gate
most of those are also pre resident evil i think
Alone in the Dark is one of those 'back when it came out, I endured it for the story' games.
I don't think I could honestly sit down with it today.
i finally played through it all the way
I really didn't like it back then.
We had it on a Power Mac in the school lab.
you have to be im the mood for its controls
I have a headache
once i learned that all these games have built in save states then it clicked for me
otherwise theyd probably be unplayable
i jumped right into alone in the dark 2 after i beat 1 and i immediately hated it though lol
that one just throws you in the deep end
Have you tried the David Harbour remake yet? It interests me a touch.
yeah it looks really good
dont jave a next gen console though
and my pc isnt current enough
Ah. Since I edit video I get to justify game ready machines. Hehe.
im an illustrator so i do 90 percent of my work on ipad nowdays
but for mister stuff i use a 10 year old laptop
Hehe, that's not so bad.
ita an old chunker
i would never play games on it, but its great for working on this stuff
So the Ecstatica source is fully available?! Make a dedicated core! (j/k)
im thinking i might get that mt32 pi lite
oh really?? thats interesting
if i had any level of skill i'd consider it
The sound from it is really really amazing
X68K has some really amazing music you can use with it
Parodious Da!, Bosconian and Cho Ren Sha all have some amazing music, though only Parodious Da! technically supports the MT-32 specifically
The Castlevania game does too or is that a different core
Oh i have an mt32 already, i know how glorious castlevania x68000 is, i just want the lite to keep my mister all in one piece lol
i do like the little screen, i would miss that, but i dont like how it hangs off it. i just want it all in one for travel.
Ohhh, is the mt32 lite an internal solution?
Nice. That is a lot cleaner solution than the one I have.
No screen or buttons, so all control is via the MiSTer menu (OSD overlay is an option for the dancing bars etc)
Well thatโs pretty neat
It's an official Sorg design, in the MiSTer_hardware repo. Mild PITA to solder the USB plug on.
It would be a nice internal solution for certain cases
i wish it came in purple for my aluminum case
but what can you do
there is a supplier that sells one premade, but it's $70 and it also only comes in white 
like if it was black and gold like the ultimate mister one I'd honestly pick the second one up :S
I'm frustrated because the MiSTer Addons' MT-32-pi has a mount to attach the standard Pi Hat design, but I can't find ANYONE that's made a mount to attach d0pefish's pi zero 2 w aluminum case version
And his version isn't even out of spec!!!
I have d0pefish's pi zero 2 w model but I'm kind of wishing I had waited for another option
what another option
like the lite one mentioned
doesn't have a screen ๐
honestly I would have forgone the screen if I had realized I literally never use it
also everything can be controlled from the MiSTer as far as volume and tracks go, so .... while maybe a little more convenient, I never use those features on the actual MT-32pi
so... yeah the moment I can get a black one or maybe muster up the lack of care for the white color, I kind of want to replace it
If you can solder up your own it costs about $15 for five sets of PCBs and $10 for a bag of USB3 plugs. And a Pi Zero 2 for each.
I don't have soldering experience
you need more than that since you'd also need the plate, and the separators, etc
he sells a kit for just the kit without the pi, and it has the thermal pads too... for $37
so honestly I wouldn't be saving much going DIY
The $15 is for five sets of the three PCBs, they're crazy cheap - I made myself one and gave the other four sets away for cost of postage ๐
I see... didn't notice you mentioned SETS
Castlevania (and a few other X68K games) have a slew of options. There's a specific SC55/88 option that adds voices and it's delightful if you have the gear to hear it. The MT32 option is bespoke and not just an MPU401 catch all, so it sounds excellent as well. Even the PCM is totally rocking on that game. Love went into those sound options.
Or fear. Probably fear.
So this video has a free sample pack attached. SpringDoom via soundfont...?https://www.youtube.com/watch?v=5VGLPP70Xtw
DOWNLOAD LINKS BELOW:
just thought i would SPRING into action haha do you get it?
DOWNLOAD MP3 HERE:
https://drive.google.com/open?id=19I35wENzuSurflfOdhULE2F1Ypwe7TLR
DOWNLOAD SAMPLE PACK HERE:
https://drive.google.com/open?id=1SQtXcp4Jk7_2yaQl58u7ZUz30CkJh8fW
Check my Soundcloud:
https://soundcloud.com/rah153
My sad Twitter:
https://tw...
Blast from the past, but given that now the official MiSTer_main has the setname w/ same_dir attribute included, should this be made standard for all releases going forward? Then custom controller/display configs will be easier to distribute. And I think it creates configs for core settings like CPU speed etc.? In case a core doesn't like running on a fast CPU.
@mortal hazel yeah it seems like it might be a good idea to standardize it that way going forward for sure. I donโt really see a downside.
I did a recompile of the AO486 core with different optimization options and a new seed (thanks @hollow ice) and it is running WAY better on my system in general. Doom is far more playable, Fallout is more playable, a lot of games have fewer issues. If anyone wants to give it a try. I'm noticing some significant performance (though my core seemed to not play nice with my MiSTer in the past).
nice! Iโll have to give it a try!
No problem! I don't have any tests to run and it may not be in spec, but it seems much nicer over all and doesn't lock up my MiSTer when I choose maximum. It still has stability issues on my capture MiSTer max, but it starts to load the HDD at least.
will this be released to update_all.sh later?
Probably not. I'll share my settings with the maintainer, though. I'm not a contributor currently.
And it needs testing. Just because it works for me doesn't mean it's going to improve anyone else's experience.
But I'm hoping
I was hoping for the audio in Dune to be fixed but no dice.
Dang
It completely fixes The Neverhood for me on one of my MiSTers. A second one has some flashing still.
So I'm pretty happy.
Tek War is also way better!
Most of my releases have had it for quite some time ๐
Newest uploads on archive: Crusader no remorse, crusader no regret and D-generation
(crusader games arent perfect but very playable. They have a lot of setting combos, so let me know if you find a combo that works better than what I've set)
@gloomy bolt can you make a recompile with this mod please ?
https://misterfpga.org/viewtopic.php?t=6582
to have a real genuine intel response with cpuid inst
honestly it'd be better for someone to make a PR request and just merge it
I'm not sure why they didn't... it's a very simple change
someone on September 26 posted "please submit PR" and that was the last day his account was active on the forums
so I don't think they plan to :/
Should I submit a PR? xD
Honestly I'm not equipped for that
But it's clear the poster isn't going to
oh really? ๐ฎ thatโs really interesting
Sorelig responded to my suggestion with a "it changes with any code change" so unless someone has Robert time to build over and over, I think this is essentially rejected. I'll be doing it personally when a change hits because it's really improved so much for me. But it's definitely a time sink and needs automation built around it to be viable.
I'm able to OC on two of my MiSTers now stably
why does it change with any code change?
Looking at it, the diff changes the autogen. This is generated every time on build so the edit the guy came up with is kind of .... Not how you go about doing this lol
I have an apple 2 question. Can a person use a real apple 2 joystick or hook up a real apple 2 disk drive on mister ?
Yes to using tapes via the ADC-in. But as far as using a real Apple II joystick, I don't think a SNAC adapter exists.... yet
I know joystick to usb adaptors exist. But I dont know if they work with mister.
Ooh but what about real disk drive not tape. Can that be used?
if they work with a PC, then in theory they should work with MiSTer
It's a seed. Any single bit update completely changes the entropy of pseudorandoms. I lucked out (and there are likely even better seeds), but it's not deterministic. So as far as I know, you just have to keep building with different integers and test, which is insanely time consuming to do manually.
Most things do, but theres been notable exceptions. Like the ikari warriors stick. The apple 2 joystick is analog too, so thats something to keep in mind.
๐
It's a good reject. I am just tenacious.
He went from Andy to Tenacious D
sadly I don't think so... not sure though
Well its likely for the joystick, it just requires a bit of research
As @ruby bramble said you could look for a USB adapter that interfaces through directinput or xinput
Snac is
as long as that usb adaptor supports analog and plays nice with mister you should be golden
if it uses those standards I'd expect it'd be fine
But that is not guaranteed and your money get hit
How do you know it does?
MiSTer is running like a PC
if theres no forum posts or accounts from users, you could email whoever makes the adaptors and just ask
if it acts as a controller that a PC can recognize, it should be recognized by the MiSTer
yeah it's just running linux lol
yeah mister recognizes like 95 percent of things
Oooh
Most controllers and adapters translate their driver along with the device... however if it uses xinput or directinput those just use standard drivers
it just gets more iffy when theres special functionality. like with flight sticks that kinda thing
Ooh
or in the case of apple 2, the analog x and y axis. probably fine, but something to double check
So Linux is like bios of mister?
but I could see a USB adapter just translating the joystick to a normal controller stick and whatever buttons it has
then you can just map them on the MiSTer
Oooh
MiSTer is running linux as the overall operating system, but it loads cores in the FPGA for running consoles
so all the file access and device access is handled by Linux
im 99 percent certain you can get it to act like a digital stick no problem. but you really want analog for karateka and a handful of others
and handed off to the cores
it's not 100% 'if it works on a pc it works on mister'. if the linux drivers don't know of that particular device/vid/pid there may be no driver for it
Yeah like bios. Does the janitor back end stuff
take it as somebody whos first console was the apple 2
but as I said, if it uses one of those two standards, there's a likelihood it would work. And some adapters will send the driver with the handshake over USB but ... yeah it depends I guess
K. So all I do is order original apple 2 joystick find that usb and test it on pc
ill look into some usb adaptors because i would like my old joystick on mister. as crappy as it is lmao
they send the what over what?
It works on pc mister does work
not guaranteed but likely
just realized that may be a windows-only capable feature. Some devices can provide the driver to the host when it connects
Apple 2 joystick is the best joystick in human history
You cannot destroy it even if you intend to do it
It survived y hands of four BOYS
That should tell you
They are rugged. the brown and orange one?
i had that exact thing in brown and orange
also had this one at some point
im looking into it
Thank you!!!๐
no sweat, our interests align. so its no trouble
I fired off an email for you
ill let you know what i get back
This is the description
Joystick Shield from RetroConnector
$45.00
This is the Joystick Shield from RetroConnector.
This adapter allows connecting an Apple II analog joystick to a modern computer via USB.
It is recognized as a standard HID component
not a lot of info
Thank you! Want my email address?
just dm me, way simpler
Yes. It is for the placement algorithm. It relates to how the pieces are configured โonโ the fpga. Conceptually I would image it as laying out components on a breadboard (and maybe some developer has a better metaphor). As such, changes to any of said components will mean that the same seed will result in a different placement because the โshapesโ are different.
This also explains why it varies from mister to misterโ depending on the silicon lottery, different interconnects will perform differently on each fpga.
Sadly, the sweep tool is only available in paid Quartus.
Sounds very useful for finding the most efficient seed.
But I haven't got $1200.
HAH! Do the licenses transfer or are they locked to a version? I still can't afford it, but if they are valid in 21.x AND 17, that's more compelling for trying to make that happen.
sounds like we need to crowdsource this license for @gloomy bolt . Iโd happily toss in a few bucks 
Nonono...definitely get it to someone with more skill in that realm.
^--- more skill than me
won't lie, this slaps.
What were the optimisation options other than the new seed? I know jack about Quartus but I'd love to have a muck around with it in my spare time.
Assignments > Settings > Compiler Settings
I set it to aggressive (this can cause the fitter to use more room, but there's enough overhead in the core that it's not an issue until something else gets added at least).
Just uploaded 15 Korean dos games to archive. Platformers, shooters, a shmup, and other random quirky stuff. Most of the games have rad soundtracks too. I also have 3 or 4 other korean titles on my archive too.
archive/ @william_miller353
So if you like imports, then have fun! I had a lot of fun discovering these games (not as much getting them to work tho lol)
Does anyone do work on MiSTer cores?
no one, they appeared via entropy
https://misterfpga.org/viewtopic.php?t=7943 -- finally assembled most part of my notes/findings about QNX 4.25 running on ao486 in a more readable/useful form ๐ Hope you enjoy it!
I had one of the first of those and had to modify it to fit the acrylic case
fantastic work! thank you! ๐
still researching/testing to have at least 800x600x256 colors in Photon GUI, default one is not that impressive/useful
I mean... just lol, it was the most weird Doom experience playing it in 16 colors windowed mode (never did on Windoze at that time, so yeah)
Dual booting (instructions will be added these days as well, still needing to make some screenshots/organize notes etc)
have you tried it on real hardware?
No, I don't have anymore a DX/4 ๐ฆ but I'm sure same how-to would apply, minus the mods we have to do due to ao486 quirks
All I have left of my 486 DX/4 from the '90s is the 272 megs Seagate HDD, which I also recently backed up and transferred Betrayal at Krondor, Dungeon Master 2, HOMM 2 saves/related stuff on my ao486 setup. Quite a nice blast from the past ๐
In the '90s all I tested from QNX was that demo floppy, which spread around that time. Downloaded it at school, rawrite it to 2-3 floppies to be safe and carried it home
good times โค๏ธ
yeah, been also very lucky in the high-school having two great teachers, one brought me into asm/C/C++ and the other into Unix/Linux/networking. Hence my interest in MiSTer computer cores and their networking capabilities 30+ years later lol
I wish I had such teachers ๐ฆ
Although one of them did tell me about a fabled and magical OS called UNIX
and Linux
he failed to provide me with a copy to try
probably he thought I might end up destroying my family's computer HDD and my parents would come complaining to him ๐คฃ
so once I had broadband access to the Internet (as opposed to dial-up), I stumbled upon an ISO for SUSE linux
burnt it to a CD
and it would not boot up because my CPU was not 64-bit compatible
so I just foolishly assumed that Linux is too advanced for consumer PCs and it meant to be for servers/workstations
that was the early 2000's, mind you
not many 64-bit consumer CPUs existed
anyways, a kind friend from France sent me a boxed version of Mandrake
and this time it was an x86 copy
My ex-teachers also created a summer and winter IT camp for local high-schools (and not only), and during them we learned how to write/compile/use a lot of HPA/V stuff, beside normal OS/kernels/whatever apps. Off the normal teaching hours ofc. But they believed that also teaching us some of that stuff, we could understand better what we are into. And tbh, they proved 100% right, though their methods would not have been approved by any school board lol
no ๐
Hacking, Phreaking, Virii (viruses) related stuff
think A stood for Anarchy, but don't quote me on that, been quite a long time lol
usual stuff back then, as we didn't had any laws for that, so we were quite eager to embrace this kind of stuff, plus we didn't really had the means to buy the software and so on :))
plus we were teenagers, and our teachers were just graduated from University ๐ perfect combo
we only studied BASIC on 8-bit computers, then on P3 computers... ๐ฅฑ
well, normal authorized school program was to learn Turbo Pascal and Fox Pro. Ofc we didn't learn that more than to pass the official exam, we went straight for what we considered the "good stuff" like asm/C/C++/linux/networking ๐
when I say we, is a bunch of 10-15 colleagues from different classes during my high school
rest went to the official crap and most of them never worked in IT afterwards
I missed most of 8-bit (and 16-bit somewhat) computers/consoles back then, except a clone of ZX Spectrum (and an Atari 5200 clone). They weren't that accessible, so in the 90's we went straight for 386/486 and so on on x86 path
in my country's case we got stuck with 8-bit and 16-bit computers in the 1990s because of sanctions
things got better in late 1990s though
still you had a cool MSX (I dig some of the Alamiah designs, besides my all-time fave Sony F1XD-mk2 :P)
we had smth like this (and some other clones) : http://forofpga.es/viewtopic.php?f=72&t=342)
Speaking of, tried to fool around with the Speccy rom and make this machine, but failed on MiSTer. Didn't tried on my MiST (forgot since I powered it lol)
indeed, my first computer was the Sakhr version of Sanyo Wavy ๐
but in school we used a different 8-bit platform
is this a speccy clone?
hey guys
I want to download all the scummvm games possible as well as these collections:
and DOS games. What type of folder name do I need to use for these?
It's just a VHD, all the games are inside it. Just load it using the ao486 core and use the DOS menu to pick the game
but what folder name do I put the vhd in?
I have games/PSX
what about those dos games and scummvm? Do I have a folder called DOS and another folder called scummvm under Games?
Are capitilization a factor with exFat file system and that they all have to be capitilized or it is not important?
Put it in the ao486 games folder
Even for scummvm
You're biting off a lot trying to get the VHDs to work with ScummVM. You can find scummvm packs out there prebuilt and you'd be better off going with them. You'd have to mount and extract each VHD into the ScummVM folder in individual folders. Here's the layout (where ScummVM Games is assumed as the folder where they're stored. In linux, I believe they are stored under home/ ~/)
It's a lot of work for something that probably has a better solution out there.
https://docs.scummvm.org/en/v2.6.1/use_scummvm/game_files.html
Not the whole VHD, mind you, just the game folder.
yeah, https://sizeof.cat/project/ice-felix-hc-2000/ , as most of Romanian computers around 1990 were based on Speccy
I tried a while ago to make a HC 2000 rom to work on Spectrum core following the work from forofpga site I linked above, but it didn't work (more probably I missed smth during rom making). At some point I'll try it on MiST maybe, if I get some time to play again with it
@trim herald there's literally (not even) dozens of us ๐ and I know I've asked before but I'm prepared to bribe you now so would it be possible to set up a bug bounty or something for you to repair the broken composite support in AO486? ๐ฌ https://misterfpga.org/viewtopic.php?p=85271&sid=48e859cb64c61a21fa6619baceeed90b#p85271
oh wow interesting
are you based in Bucharest?
no, in the west part of Romania
https://retroit.ro/galerie-foto-muzeu/ -- in a nearby city
too bad I didn't get a chance to get out of Bucharest when I was in Romania last summer
why the speccy though?
because in the communist regime, we went with Z80 based Spectrum clones as most of the soviet block. And not quite Z80, but various clones of it ๐
MSX is also Z80 based and AFAIK it was popular in the USSR
it even went all the to Myr ๐
think it was some kind of global decision in the eastern Europe to have architecture based on speccy
we didn't had any MSX here or 6502 based
16bit was almost non-existant as well
We did get 16-bit but they were very rare
also missed BBSes entirely (couldn't make outside calls then lol)
and PC clones were very expensive
I got stuck with a 486 all the way from 1990 to 2000 haha
think O connected to one or two local ones in the very early 90's from a friend who had modem, but that didn't last long as internet/www came along
same ๐
me too, but I loved that DX/4 and have very fond memories trying to squeeze all the power outta it
I was playing Operation Wolf during the millennium eve ๐
and Fable (not that RPG game!) when local TV was live broadcasting 9/11
the adventure one iirc ?
I know it lol, played it
I just found out recently that there is a Windows 95 version of it that has an alternative ending ๐ฎ
I wonder if I can make it run on AO486 
no I meant the Win95 one
ahh.. right..
I tried to run it on my WinXP machine but it didn't work
it kept complaining that it was not installed properly
I have some very bad news for everyone... I just uploaded this on archive. Godspeed gentlemen.
Ecstatica 1 runs nicely in AO486 I think, but pretty sure the sequel wont. I never got around to try it
its funny you mention that im literally playing that now lmao
I made a video running Starcraft and Diablo 1 on AO486, they are playable... if you really want to. But its below original speed. And I guess I only played the first map and level and even then it began being slow, so its probably even worse later on.
I know someone made a video running Age of Empires and Diablo 2 as well, both can run, but certainly not playable. Its so slow its slideshows I think. Not as bad as Quake 1 which I think runs at maybe 1 fps, but still not great. Maybe 5-8 fps.
I remember playing through the game using a walkthrough, and I am not sure but I probably also used something to give me infinite health or something.
ecstatica 2 is playable but ive been looking into eays to extend performance as it can chug in certain spots
so I've been tinkering with the Apple II core and implemented better palettes
can somebody give it a try before I raise a pull request?
im also playing at high resolution
low resolution crushes the detail too much for me
Hello again and thanks for watching :)
This is a capture from #misterfpga ao486 core running Age of Empires under Windows NT 4 Workstation.
For more information on #MiSTerFPGA project, you can visit https://mister-devel.github.io/MkDocs_MiSTer/
AoE and Panzer General 2 worked better for me on ao486 under NT than under W95/98. Not full speed for AoE, of course, but somewhat playable. PG2 is not that demanding
Give the AO486 recompile I shared above a try. Fallout was barely running, but with the optimized compile, I'd call it playable. It's better than the first computer I played it on. Still not exactly a buttery experience, but much more playable. Diablo, however, is massively playable now.
#1047332497492553799 message
new build, cleaned up a bit and added the AppleWin palette
Nice work @woven lava those comparison images looked great
thanks! can somebody help me put it in the test-builds channel?
will wait a day or two before merging to mister-devel
to get feedback
@void belfry thanks for the write up on the forum!
Demo team Fairlight dropped a new demo at X`2024
https://youtu.be/j7AEmnsP4Do
Demo available for download at: https://csdb.dk/release/?id=242855
Running on the MiSTer Commodore 64 core by Peter Wendrich, ported and maintained by Sorgelig.
Demo Credits:
Code .... Trident of Fairlight
Music .... Danko of Fairlight
Fegolhuzz of Fairlight
Graphics .... Soya of Fairlight
The Sarge of Bonzai, Fairlight
Design ...
Download link in the description. It's freeware, so I think it would be fine to post, but...it's in the video desc.
where is it that channel... I could not find it...
You need to enable it in Channels and Roles.
Trying out 0Mhz-pack - Wolfenstein 3D keeps giving me Divide Error-crashes upon trying to set up the joystick
try and reduce the cpu speed
For some reason it's greyed out in the core's Hardware-settings
Might have to go edit the VHD I guess
It's probably set to 'User Defined' which you set via the SysCtl tool in rungame.bat in the 0Mhz VHDs. If you move it to 486 (highest) you should get the CPU speeds back.
If you find a good speed, it would make sense to edit rungame and file an issue on the project for that game.
In the core, setting it to MAX (Unstable) just makes the CPU-speed disappear (so I'm stuck with CPU presets)
I tried to modify the rungame.bat to change the speed to 486 but it doesn't seem to do anything
It has to be set to User Defined. MAX is 100% unstable and probably should not be used globally and only applied game by game.
Also 486Mhz isn't valid.
It should be 90, 56, 30, or 15.
Here's the readme: https://github.com/MiSTer-devel/ao486_MiSTer/tree/master/sw/sysctl
GitHub
ao486 port for MiSTer. Contribute to MiSTer-devel/ao486_MiSTer development by creating an account on GitHub.
Okkay - but why greyed out tho?
Because it's set to an incompatible setting for using menu speeds.
Here, I'll grab a video and show you.
OOOH, ok, I think I know what you're saying now.
You're not saying the 286/386/486 presets are greyed out, you're saying the informational ones are greyed out for user defined...yes...they're just telling you what sysctl has set them to. You change them using the app inside of the core.
EDIT: This is incorrect information and the menu does NOT currently pick up those values from SysCtl - I've added a feature request. Read below for correct info.
So...core setting:
User Defined (the reported speeds will be greyed out as they are for information)
Sysctl.exe SYS 30Mhz L1+ L2+
That should report 30Mhz, L1 enabled, L2 enabled in the 'greyed out' section.
Ohh, yeah that makes sense
I think you can move control back to the menu with sysctl menu (per those notes). I don't generally use that. Lemme try it.
Yes. So if you want to use the menu settings, run sysctl menu and then re-open OSD and User Defined will have manually adjustable values.
I've added a feature request to have the greyed out control accurately reflect current SysCtl settings. I don't expect it to be taken, but it'd be a nice feature.
Wondering if I did steps right
-
Exited Wolfenstein to DOS command prompt
-
Inputted sysctl.exe which runs
-
Tried to check Hardware-section on OSD but values are still greyed out
What did you edit sysctl to run? You'll only get the menu values if you never run sysctl sys (all of the AO486 games DO as far as I know) or if you manually run sysctl menu afterward.
So for testing, you can edit rungame.bat to:
sysctl.exe menu
(and remove the other sysctl values)
That should restore the UserDefined menu settings.
Sorry for the lag at the beginning and end, I had to wait for my KVM to switch USB.
But this should clarify it.
Making some progress I think? I edited the rungame.bat to enable the CPU speed values
Apparently L1-Cache is why the game gives me the error - while disabling it, this time the game doesn't seem to turn on joystick support despite me calibrating within the game regardless of CPU speed + L2 Cache enabled
honestly for wolfenstein, Iโd recommend just using Button/Key Remap from the core menu to map your keyboard buttons to a controller
then you can get dual stick controlsโฆI doubt the built-in joystick support would let you do that
err actually i donโt think you can do dual stick for wolfenstein, I think you still have to hold a button to strafe
I kinda tried that and it was alright - but I still miss the native joystick support (IIRC it worked fine in the top300-pack)
I liked doing button/key remap because it also let me map 1,2,3,4 to my d-pad for selecting weapons
If memory serves, using MENU instead of SYS doesnโt actually set those specified settings? It makes it so those options arenโt greyed out, but it doesnโt actually preset your defined values
I seem to recall when using MENU for sysctl, it would always just be set to my cfg file defaults regardless of what I tried to set via sysctl
is there anything different about how the game controls with native support vs just remapping the keyboard?
Probably not, I guess for me it's the ease of setup anyway that I wanna take advantage of
Though now I realized there's twinstick setup I could try out
well, if you add a line like this: <setname same_dir="1">ao486-Wolf3D</setname> in your mgl for wolfenstein, you just set the button/key remap one time, save your settings and youโre all set
Been working all day I'll get it posted here. Sorry for the wait amigo
Yes, sorry if that wasn't clear. The video was. My word salad wasn't.
30mhz with both L2 and L1 cache disabled would be:
sysctl sys 30mhz l2- l1-
This would restore normal operation:
sysctl menu
valid options:
menu (default)
sys or sysctl
90 or 90Mhz (default)
56 or 56Mhz
30 or 30Mhz
15 or 15Mhz
L1+ (default)
L1-
L2+ (default)
L2-
```
Nice, I will have to try that ๐
Is that Diablo running under Windows 95 or under Windows NT or something special like that?
just in general NT4 runs a lot better for me on ao486 than windows 95/98.
The main thing that made NT seem slow compared to OS/2 and W95 was the larger memory requirement.
I guess I also need to give NT a try then. I actually once got a original Windows NT CD, but never tried it. Not sure if I still have it somewhere.
95
what makes it faster? I mean, what optimizations were added? I suspect there might be a lot of untapped potential for running PC games on MiSTer, but that it would probably require a new core build from scratch and then that would probably be a really big project.
But we have seen AO486 getting optimized a few times I think. If this works well, I am guessing you will make a pull request for the official repo?
I did a seed that was a little better and I set optimization to aggressive. The seed is problematic. I lucked out. Sorgelig said that the only way is to build many builds and test each, which isn't planned. Automating that before release would be the only way to get something dialed in and would take a long time. I'll continue to do it personally, though. The gains were substantial in some games. It didn't help I/O limited games, though. But anything hitting CPU limits saw small to moderate improvement.
Neverhood went from a flickery mess on all my MiSTers to way less flickery on 3 and 100% perfect on one. OC works on two now, vs none.
Interesting ๐ I will try to test it a bit when weekend comes. I guess if Diablo can run on Windows NT, I will try to see if I can get that to work.
Which NT are you running? For gaming I've been DOS-first, then 3.1 and 95 osr 2 as needed. I have an MCSE in 4.0 but that seems a touch beefy for the core.
So I've never tried it.
I have not tried NT yet at all and have not really considered it, so its mainly because Lord Saucisson suggested trying NT4 and BinaryBond as well.
Windows 95 uses a lot of 16bit BIOS and DOS calls as such there is overhead constantly switching between 32bit and 16bit memory models.
Ah that would explain it. I remember when I first upgraded from windows 98SE to windows 2000, it was such a nice upgrade back in the day.
As far as windows goes, windows 3.1 and NT seem to work best on the core
Fun trivia, ME was supposed to remove those 16 bit calls and replace them with native 32bit code. Our internal codename? Jenga. No joke.
I know Windows 3.11 added 32bit disk access which was a huge performance gain
so. how bout those pc98 and fm towns cores 
you're working on them?!
https://misterfpga.org/viewtopic.php?t=4400 -- NT 4. Some games won't work at all or have corrupted graphics (Fallout 1 come to mind). But in the same time, some will work better than on W95/W98 (Panzer General 2, AoE etc)
one could find something on certain archive site by searching "MiSTer AO486 Win NT 4" ๐
Do you think that any games running on 3.1 could possibly have improvements running on nt?
Not likely I would guess, as those would have 16 bit calls (I think)
And tbh, didn't use 3.1 for gaming much (except Castle of the Winds, that is working great)
I should just try it anyway. I have a pair of point and clicks that are a bit sluggish. Couldn't hurt.
let us know how it goes ๐
I am trying to find a better web browser for NT, SeaMonkey would be on my list for now
oh dang thats a mammoth vhd. i didnt know that era of windows would support a gig harddrive
hehe, I wanted also some free space to play around with software, for games I mostly use a secondary VHD
the other windoze VHDs (95/98) floating around are made very small, so they will have severe issues (swap file etc)
also read smth about patching NT for FAT32 in an old forum thread, have to check what is that about too. Been a long time since I fooled around with NT
do you think the games will expect fat32?
no, it is entirely for smth else, so one can read/write FAT partitions from NT while using NTFS
anyway, need to read/research some more, especially on NT as it has some good opportunities for some games. Some ppl had also the idea of making curated VHDs, but it didn't really went much traction (or they just didn't publish them)
its worth a look. is your 1gb vhd patched for fat by any chance?
hmm, I used FAT actually. Think that patching was reffering when using NTFS
I asked the person mentioning this what they are reffering to exactly
Meanwhile ๐ awesome work from here : https://misterfpga.org/viewtopic.php?t=4006
Got a new image from the OP sajattack, will try it in a few (transferring it now to MiSTer, takes a bit) and with his permission, will put a link in the forum as well
the 0mhz collection image of Rusty for DOS seems to have fixed gamepad input somehow. It boots to 3.1 first, maybe that is it
yeah, it seems it runs best on W3.1, under DOS the music would be too fast
so probably other issues too
I wonder if similar issues could be solved by putting sideline or one must fall 2097 in this image
what's wrong with those ?
I didn't use the 0MHz versions of those
there are no 0mhz images for those I think yet
ah, ok. I tested both a while ago and they worked fine. SideLine works nice also unde W95
though not much using controller, but keyboard
Id just rather use actual gamepad input than assigning keyboard keys in the remapper

forum thread updated as well: https://misterfpga.org/viewtopic.php?p=86652#p86652
on my TO DO list for this weekend: get Gentoo online with PPP, so that all 3 Unix/Linux based OSes (that I found working on ao486) would also have network connectivity
i tried sideline for dos recently and it would crash when using bombs while other sprites were on screen, could be something i did
no harm in trying it, but when i made the rusty vhd or any other dos games loading under 3.1 i found that it was good for solving games with weird speed issues that didnt play right as a result. dos under 3.1 for whatever reason sets them straight usually. with the exception of one game, kosmonaut, which would always freeze the second you start playing it under normal dos.
oh and i just uploaded a game metal saver that also benefits heavily from 3.1
sideline is one of a handful of shooters that are works in progress for me. I havent had much luck with any of them. Sideline, starcom, nebula fighter and baryon
oh and fox ranger 2 is another one i cant get going
I am kind of wondering if it would solve the one must fall 2097 gamepad issues too. the implementation of the "486" cpu is a bit weird in this core and dare i say a little hacky. gameport was tied to cpu cycles so im not surprised there are weirdnesses at times
it sounds like maybe you are better at making these images than me though
i could always use more help
im only good at it because ive been doing it for like a month and a half straight lol
it became my weird hobby
sure id be happy to help
i came up on dos
always new things to learn though
seems like a fun little side hobby to me, coming up on it i can absolutely say that the configuration to make games work back in the day was an acquired skill. who would possibly want to deal with that now
โ๏ธ
#1047332497492553799 message
ill give it another look. it was freezing for me when id launch a bomb, but be perfect until then
never played this before, let's see ๐
https://msfn.org/board/topic/186080-xp-running-on-a-486-cpu -- close, but no cigar (yet) @stiff fern
MSFN
Hi, I try to install XP SP3 on the Shuttle Hot 433 board with 486 cpu. But very early in Setup comes a message, that the 486 cpu does not support the hex opcode cmpxchg8b and so XP cant be installed. I also try an XP SP3 from another compi in IDE mode, crash at once. Now I look at the hex wรญth Id...
Test build of the Apple II core after getting some feedback from the forums ^
does anybody have a composite adapter and could try how it looks in composite vs. RGB? (or composite vs. HDMI)
I suppose that the "correct" way to use it with composite is to output a B&W image and let the TV provide the color; but I haven't seen any videos of the core doing that - would be nice to confirm it works
Wait. What does this apple ii core offer?
I can tell you it works via composite-->RF
there is a recent merge (nto yet released) with selectable palettes; to better replicate the colors of a //e (NTSC), or a IIgs/LC with hardware Apple //e emulation (RBG colors picked by Apple)
the latest test build above has a selected palette "handpicked" by looking at photos
would you mind trying a diagnostic program and take a picture of it?
How do I update my mister with this core or future released cores?
google for "Apple_IIe_Diagnostic_v2.1_19xx_-.dsk" and run the Color Bar test - it's what I've been using to compare
you need to download the .rbf, then put in in the /media/fat/_Computer/ folder of your SD card
Oooh the one inside the mister itself? Meaning remove it from back of mister take it to pc and so on?
yes or use a network connection
you can just SFTP to your MiSTer if it's connected to your network
if you open the OSD and go the left panel,
there is an IP address
setup your SFTP program (e.g. FileZilla) to connect to that
No you donโt!
I donโt believe you
Is this what you were asking for? It looks even more colorful in reality... I could get a better camera if you want... but yeah, text is pretty unreadable, at least in that program... ๐ going to test some more stuff now! โค๏ธ
holy shit, wait I can read the text in the iPhone image... that's NOT how it looks in real life! ๐
Here, this one is more true to life.
Do C64 die faster than C64c?
Hey guys
I have issue with teh zxnext.
I have downloaded the boot.vhd file
it asks me to select the proper boot.vhd file
I do. When it boots it asks me to select the proper screen mode. I do. When it says you are happy I press Y
then instantly it goes error unable to save configuration and cannot get zxnet working
any advise
It even complains about these files:TBBLUE.FW and TBBLUE.TBU
@ruby bramble Easy to do a Win 3.1 vhd? I wanted to do Castle of the Winds.
Robby, just install Solaris on the sparcstation core and then use https://en.m.wikipedia.org/wiki/Wabi_(software)
Wabi is a discontinued commercial software application from Sun Microsystems that implements the Windows Win16 API specification. Wabi runs applications developed for Windows 3.1, Windows 3.11, and Windows for Workgroups, interpreting and translating x86 instructions where appropriate, but without providing emulation support for DOS or PC hardwa...
on a serious note, https://youtu.be/6kJvjf7Q-do - for example, few mins work
Here's a video on setting up Windows 3.1 in AO486. Next up will be a video on Setting up Windows 95.
autoexec.bat addition:
LH C:\DOS\MSCDEX.EXE /D:OPTICAL
config.sys addition:
DEVICEHIGH=C:\DRIVERS\VIDECDD.SYS /D:OPTICAL
0:00 Intro
0:19 Requirements
1:32 Install DOS and Windows 3.1
6:15 Install Windows 3.1 Sound Drivers
8:38 Testing audio
9:...
or https://wiki.gentoo.org/wiki/Wine , to remain on ao486 ๐
If the sparcstation core had sound it would be even more amazing. It runs quake pretty darn well, wabi is pretty perormant for win 3.1 and Mae does a good job for Mac.
I remember playing around with dosemu/wabi/wine on highschool's server ๐ fun times
will try it on gentoo at some point for the fun of it, after i figure out the ppp on it (have to read/check some more on how its kernel was built and so on)
Thanks! that looks really close to the "maths" //e palette
it bothered me that "light blue" is more of a light pink, and "brown" is olive color. but your pic confirms that's what NTSC is doing
kinda knew it was a bad idea (compiling gentoo kernel with PPP) directly on ao486 lol ๐
Very easy
setting up windows is the only part thats somewhat tricky, but 3.1 is pretty good overall
Haha, at least it was fast to fail. I imagine that is a pretty long compile.
Most probably ๐ Will try after some sleep to get it done with 86box or pcem
Sorry was out most of the day.
thanks! that looks like what I expected
I have a suspicion that NTSC and PAL monitors end up with different colors
two NTSC pictures (yours and the one above) agree with the "maths" palette
but I've found pics of a //c display with wildly different colors
and some of that is due to calibration; but look at the light blue and brown
I think I read somewhere these monitors are PAL internally, not sure
in any case I think NTSC colors are quite faithful as is
if i knew how to make the actual diagnostic disk I could hook my //c up to a monitor that isn't monochrome and check for ya
Are you familiar with ADTPro?
https://sourceforge.net/projects/adtpro/
You can use it to transfer from PC <==> Apple II. For a IIc, you need a null modem cable, but if you have any earlier Apple II, you can use standard audio cables.
SourceForge
Download Apple Disk Transfer ProDOS for free. Transfer disks and disk images between the Apple II and the real world. Apple Disk Transfer ProDOS (ADTPro) transfers classic 8-bit Apple disk images over a serial, ethernet or audio link to a more modern computer. Based on the seminal ADT, ADTPro can transfer any ProDOS- or SOS-visible volume.
yep ADTPro should work
Hey guys I have a question to ask you. I tried the install_scumm but it returns a return. Do I need to make a folder called ScummVM and if the answer is yes, where would I put the folder?
Does the core support switching to PAL? Because the monitor I'm using supports both but I forget how/why I set it up like I did, I must admit... ๐ (EDIT: Oh, I just read the forum thread now... that's interesting, I didn't know it worked like that... it's really generating all the colors just from artifacts?)
you have to think: it's 1978 and Woz is trying to show off how he can do a computer as cheaply as possilbe
the very first Apple II had no graphics circuitry other than a B&W image
but it runs at a very specific frequency that will trigger NTSC artifacting... and voila! color
but oops - that only works in the US and not countries that use PAL or SECAM...
yeah... that's super cool... but almost makes emulators recreating that color also cool then! ๐
now I just hope that someone can add composite back to AO486 too...
why not use pcxt core for that?
oh, that works with the new Y/C implementation? could someone port that to AO486 then?
oh, sorry. i thought you were referring to composite cga mode
its a headache to recreate ๐
Wow that's neat! I might be able to give that a go.
It is very neat. I was able to use it to preserve some 40 year old Apple II disks I found in the back of a closet, including stuff I wrote in grade school. Out of ~40 disks (well 20 physical disks that I used a hole-punch on to "double") only one couldn't be read. That's better longevity than I've had with supposedly "archival" cd-roms.
Do that as little as possible. The SD card sockets are not designed to be a cartridge port.
You only need to run Install_ScummVM.sh, but you do need the DE-10 connected to the internet.
this part fails
it returns an error
that is pretty vague. can you be more specific?
Script file was downloaded wrong. its in HTML format
I..........
........-- falls down with a large thud twitter flying above my head --
Seriously??!
yeah
raw or the download arrow pointing down?
raw
oooo
yeah 320K is way too big ๐
the down arrow works too
you are only like the 10,000'th person to make that same mistake with scripts ๐
While I still have your attention before I lose your attention. I have issue with zx next spectrum core. I cannot get IT to work either ๐ฆ
loooooool
its a rite of passage
welcome to the RAW society
I did it too. its so embarassing when you find out
it is hard to muffle myself from waking my family
I know right
and i am a game developer to fall in a n00b trick like this lol
Unfortunately, I'm definitely not the person to ask about Speccy stuff...
i doubt github is going to fix it
why bother
they will tell you click download button'
that is why it is there
Google make confusing stuff with bad UI? never....
looooooooooooooooooool
I did run the zxnext a while bak but I'll have to try again, I forgot how I set it up
you know when it asks if you like this screen setting?
when i press y
it gives an error cannot save configuration
thats odd. could be a write-protected file on the SD card?
its a true form Sinclair emulator, so its not supposed to work....
its not ZxNext, but if you want to tinker with new ZX Speccy stuff,
the regular Zx core has ULA+
i can run zx spectrum core fine
it is the zxnext not working
now if i cannot get it to work
i will buy real zxnext instead
but i want to see if i can get it work 1st
lol well it does work. I will give it a try again when I have time
yes I think it needed a vhd
one second
maybe, can you use the vhd in an emulator?
is there one?
not sure
is there anither vhd you can try?
can i send you my vhd?
you can look into it?
i am going to replace mine with this again
yeah but not immediately. for now, can you make sure your .vhd is not zipped?
The Merlancia guy has a lot of Amiga prototypes like the Walker and CD32 add-on for the A1200
OOh you mean so the file is not huge in size
yeah got it
@woven lava tell me when you are ready.
Also thanks to ftp transfer I no longer needing to keep removing my hard drive from mister and hooking it to the PC all the time causing wear and tear to the USB port and powering on/off the hdd all the time
I will transfer all my games and any files from here and going on through ftp instead
send it whenever, I'll have a look at it later on
but FYI I have two VHDs, one works the other doesn't
I don't remember where I got them ๐ let me see if I can find out
I use WinSCP
anything works as long as you can do SFTP
otherwise you can run into issues for binary files treated as text
took about an hour or so to compile it on a Pentium 120 (think it was) in emulator. But the net/dial-up package needs to be installed and one of the methods is to "emerge" it from Internet, so need to figure out either some momentary connection from emulator to get it or see if I can get it from the live CD
Cool! I saw the walker design at 30 years Amiga in Amsterdam.
I remember liking that pizza box design for the Amiga that they had at one point. Not sure if that was the same company.
The A1000, or something else?
I do love a pizzabox computer
No, it was some time after Commodore bit the dust. I think it had a metallic color. I don't even know if there was a physical version of that design. The Amiga 1000 is an excellent and iconic design,the first Amiga model I got to experience and it was revolutionary.
They were so astonishing ๐
I'll have a look; the only 'dying years' machine I remember was the Walker, that odd blob thing.
@strong yoke found it, doesn't look as interesting as it did back then: https://amigang.com/amigamcc/
Thanks! I'd not seen that before, so appreciate it anyway. It does have a bit of the Walker design style to it, even.
Yeah, I only noticed that now that I saw it again as well.
I have addiction to keyboard based computers like c64, Amiga, Atari, MSX etc
Those are good too!
Addict!!!
Dumb RGB-LED'd towers though? Boorrrrrrrinnnnggg
Boooooorrring yes
I beleve they are called "wedge" computers
Loooove them!!!
Dude cannot have enough of them
My favorite Amiga the Amiga 500
Screams ear defeaning Commodore
Can SAM script include 0mhz games?
i'm a little bit confused: update_all just got a new version of the ao486 core but the changelog only says OPL3. but older unstable release mentions many more changes. so i guess older unstables releases have more functions than the newest stable core of ao468?
The Amiga 500 has a trapdoor expansion as well as a sidecar expansion. But for expansion an Amiga 2000 or 4000 is much more convenient of course.
No, it just means there were less changes in the newer version. The changes from the versions prior will still be in the latest release, it just didnโt have as many changes this time
The A500's trapdoor was limited to memory expansions for the most part.
Yeah! That is why it screamed Commodore 64. You get it now
Answering myself: looks like it does! ๐
True, mostly used for the 512KB of slow memory, which was the max for that on the 500. Any useful accelerator was in sidecar form.
Iโm rebuilding it, the update is now fixed and frees up 3GB
what if I don't like 0MHz ๐ฆ
oh that's amazing
thank you so much โค๏ธ
Removing junk, bad games, etc and Iโll put it back on archive when done
can't wait for it ๐
Reminded me of
After an afternoon attempting to programme one and losing it all to ram pack wobble, that was a common response
/goes off to see how many microdrives can be added to the Spectrum core
Look I want this system
I w...aahahahaha
THIS IS WHY I LOVE WEDGE BASED COMPUTER EVERYTHING IS EXTERNAL
--- hits head with frying pan --
This is the part that cannot be replaced with cores...sorry look at all that chain
What are those cute little chains to the side of the zx spectrum?
are those ram expansions?
I've mentioned it in this discord at some point before maybe in a different thread, but I am really curious about getting rpgmaker2k/3 support on mister. I know there's the easyrpg player which allows steamdeck and PC users to play the games natively. I unfortunately don't know enough about linux to know if these builds might work on mister's linux kernel. I tried to put the player on there, but the .exe doesn't show up in the directory. Anyone have any insight?
https://easyrpg.org/player/downloads/#release-linux
Free and open source role playing game interpreter and editor compatible with RPG Maker 2000 and 2003
and for the record I mean this rpgmaker, not the one that was on playstation and ps2
I doubt .exe (usually DOS/Windows EXEcutable) file you mentioned would work or ARM linux side of MiSTer (simply different OSes). More over, other linux binaries from that game I see (in the name at least, didn't try any of these) they seem to be compiled for AMD64 architecture and not for ARM. Maybe someone compiled/optimized it for ARM.. no clue other than that
And no idea on minimum requirements
if I was more of a programmer person I would try to lead the charge on it
that's good info though
I doubt the requirements would be too taxing, though I have no idea what an FPGA implemenation would entail
I try to understand what you want to achieve tbh. If you try to play this EasyRPG Player from the Linux side of MiSTer, then as I said, it would need to use a binary compiled for ARM (supposedly it would work on our Cortex-A9 ARM CPU which runs the linux side of MiSTer)
yeah I think if the player can work on the mister linux, that's all that's needed
similar to how scumm vm can work on mister linux
If it is about the Win32 exe, then ao486 on W95/98, which I also have my doubts this would work,
ah, ok.. got it
well, no clue other that try to see if there is an ARM compiled binary or try to compile it
they have their source code up as well
https://easyrpg.org/player/downloads/#release-source
Free and open source role playing game interpreter and editor compatible with RPG Maker 2000 and 2003
so it seems like it's feasible
which makes me hopeful
i just think it would be cool to play some of these old games that I used to work on, and other people from that community, which is still active , with controllers, and CRT support etc.
or on an oled
sounds like a fun mini-project ๐
yes!
there are hidden gems, and some even have been published on steam, which I'm curious how that works too
lol bible master
yeah, it is in the sense of "scroll", magic book stuff
and yeah, i realize the irony
anyway, as far as i could play it blindly because language barrier, nice game, kinda usual rpg, cute graphics
wonder if there's a fan translation, didn't check :))
was browsing that out of curiosity too, but besides the binary which I have no clue if there are any pre-compiled for ARM or you have to do it yourself, you also need some other files from a pre-installed system or smth like that (https://wiki.easyrpg.org/user/player/rtp)
yeah the games don'
t run without that RTP which is dumb
i wonder if i can get in touch with the devs, they even have instructions for compiling on the wii
Woah, the X68K core had an update today.
Sys update, don't expect something else.
@void belfry one of the members of the easyrpg discord pointed me to this:
https://community.easyrpg.org/t/arm-binaries-for-easyrpg-player/1250
EasyRPG Community
Hey, here some unofficial ARM binaries for EasyRPG Player 0.8. Some cheap handhelds still bundle 0.6 or older because thats the one available in the internet, so hopefully these files help to get this updated a bit ๐ Please donโt file bugs to the issue tracker when you have problems with these files. They come without support. They were compil...
will have to test it
Hell yeah Would love some Chatles Barkley Shut Up and Jam Gaiden on the mister
"SDL2 >= 2.0.5 for screen backend support."
that is the issue... if it worked with SDL 1.2 then it would likely be fairly easy...
might work
give it a try, why not ?
yeah i will when i get a chance
would this need a custom install script or just throw it on the SD card?
unzip, put it a folder of convenience and try it ( ./file name)
It will need a bunch of libs too
set the "LD_LIBRARY_PATH" to include wherever you put the libs
for sure needs some more stuff checking
same
try idx8
same.
rgb32?
the original resolution of rm2k3 games is 320x240
how about 320 240 idx8?
no dice ๐ฆ
i don't think rgb8 is a thing...
neither am i, but again, I am seeing this stuff firt time lol, just going with insstincts
where did you get that command line? I'm not seeing anything like that in the published man page
i mean this easyrpg
my memory
seems like the dependencies are not failing, otherwise it would never complain about the video mode
probably some parameters/maybe some ini files to be made. Just guessing
i'm calling it a day, see ya around and let us know if oyu progress on this ๐
will do!
this looks surprisingly good
ah, "The older SDL version 1.2 is still supported, but deprecated. Please do not add new platform code for this library."
sooo is that one still useable?
i just tried putting the arm version on mister but it doesn't show up in the folder when I navigate there
the UI MiSTer main UI only shows specific file extensions, so you'll need to use the console.
F9
Oooh
yeah ๐ it works (fine I guess ?) on ao486
With enough patience (especially while waiting for the coffee to make its wonder effect), software emulating a Gameboy on X68000 core is doable ๐
Well, like running Quake on ao486 lol. Good for screenshots, bad for gaming ๐ Still a nice insight on JP software of the era for me and the capabilities of this system
On a more serious note, from what I have tested so far with the new core ( meaning HumanOS/LHes/file editing/scrolling and using listening mdx music, the striking difference was the character corruption is no longer present
didn't test much gaming yet, but think (at least from description/forum/Puu's site) there are some improvements on FDD images, will see
now I can write in my CV I "coded" in Basic in a software emulated Sharp MZ on X68000 fpga core 
X68000 FDC one has XDF instead of D88 on supported floppy images in OSD ๐
A new puu X68000 core update?
yes, and graciously made available/extracted by @autumn hatch : https://misterfpga.org/viewtopic.php?p=86798#p86798
puu's cores dont use any of the code updates for the main mister x68000 core IIRC, so it would be lacking any of that.. but if it can play Akumajo Dracula properly without glitched background tiles it will be useful
ill throw a game or two at it and see
Thought he was working on FM Towns and PC98 though
he is, at least from what i read on his page
That glitch is still there I think. The sound test still looks all garbled up
Improved OPNA on PC88 huh.. wonder if that stems from ika's work
The mt-32 pi implementation in this new x68k isn't quite right either. Beware sudden loud noises
On "You Goddamned Bathhead"!" the lead synth is way too loud and the drums are way too quiet
Yeh its still hosed up. Even OPM is busted.. no idea why he wont implement/adopt the western devs contributions that spit shined his core work into something half decent
that is a long discussion, bottom line it is what it is and let's go having fun dissecting the core's capabilities
The main mister one isnt really bad besides the fact that it was (of course) coded for DE0 and therefore locked internally to 800x600, so issues with some of the types of video filters, + akumajo dracula. Almost everything else I ran on it was fine.
xdf instead of d88 intrigues me now (need to check for older files as I converted most of them to d88 long time ago lol)
OPNA sounding pretty good on The Scheme
@void belfry Oh, been looking forward to hearing your impressions on that core. I don't know how to use PCs older than Windows without a guide myself.
We learn together lol ๐ before MiST/MiSTer and extremely few software emulator cases , I only experienced Z80 clone of Speccy, some clone of Atari 2600 then straight 8086/486
We could use a good X68K core between now and the time we get real arcade cores.
You mean Atari 800? 2600 is a console.
now... update_all got this one , so the plot thickens
That's the one I mentioned yesterday. We talked about it.
yes, i meant the console. A friend of mine had a soviet clone of that (or was it 5200 ?... lol)
No new features on the one from yesterday. Just a new IO board support and general cleanup.
first (brown road one) is the core picked up by update_all (framework related stuff), 2nd (blue background) is the NON-FDC one, the last the FDC named core (until it switches to blue background as well after a min)
X68K and FM Towns are the two most important PCs we don't have full support for
Yeah, non FDC and update _all are the same.
that is under Ko-Windows
SX-Windows seems to works fine as far as I can work my way around it
Id say PC98 is probably more "important" overall than FM Towns in many respects. But I just want as many Japanese PC cores as possible at this point
The thing I didn't realise until relatively recently was that PC-98 wasn't a system, but who range of different models of computer that ran from 1982 until 2000. So when someone mentions PC-98 it is never entirely clear what hardware they are referring to.
The first models from 1982 actually predate PC-88 and ran on an 8086 CPU. The models from the late 90s and early 2000s ran on Pentiums and Celerons.
You can see the whole range of models here:
https://en.m.wikipedia.org/wiki/PC-98
The PC-9800 series (Japanese: PC-9800ใทใชใผใบ, Hepburn: Pฤซ Shฤซ Kyลซsen Happyaku Shirฤซzu), commonly shortened to PC-98 or 98 (ใญใฅใผใใ, Kyลซ-hachi), is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more than 1...
So a conversation is, what model would be needed to play the software people are wanting to play and what hardware is in there, and are these parts viable to make cores for?
We have all the parts for PC-8001 machines from the early 80s, assuming someone wanted to make a core, had the ability, and could get their head around the Japanese language barrier and lack of documentation which has scuppered many Japanese PC cores. But presumably that wouldn't run what people are wanting to play when they say they would like to see a PC-98 core.
At the other end, a pentium CPU isn't happening for a western computer core so it's definitely not happening for a Japanese machine.
I would consider a decent spec 486 model to be desirable for a core base, to run games like Flame Zapper Kotsujin, Rude Buster, Rusty, etc.
What model is Puu targeting?
I dont know, he is working on FM Towns first for x86 cpu implementation reasons I think
Have you owned any of these Japanese machines?
486 would be a similar target for FM Towns, as the Marty has a 386 and does not run some games well
I have owned several Japanese computers, yes
The biggest issue when it comes to Japanese machines is we just don't have any Japanese Devs as part of the project. I thought by this point we might do but it just hasn't happened.
We all appreciate what Puu is doing, but the reality is he doesn't work within the MiSTer framework, or even use GitHub for code control. What he has made is never polished and finished. It was a lot of work for people to get the PC-88 core ported over and working and even then it's buggy and not fun to try get things to run on.
I wouldn't expect a polished experience of more advanced systems to ever come from him and wind up in Main. If it happens then great, but I don't see it happening.
This is a known quantity, yes. The solution to that is getting japanese technical documents translated.
People obviously are free to work on whatever they want, but I can't help but feel he would have benefited from working on simpler systems first and taking those all the way to a complete and polished state before taking on the much more complex machines.
He went for PC-88 and PC-98 before doing PC-6001 or PC-8001
He went for FM Towns before FM-7
He went for Sharp x68000 before Sharp X1
I can't help but feel it is trying run before you can walk a bit with these cores
Ika Musume is fluent in Korean, Japanese, and English and is in possession of many such documents, as well as involved with FPGA development. But not part of the mister "ecosystem" we will call it. Take that as you will.
I am not sure who that is
They made the Psychic 5 arcade core and have mapped out OPNA and other chips used in japanese computers
Ah, did that one not make it into MiSTer Main?
Oh well
Pierco was working on an FM-7 core but doesn't look like there has been any update on that in a while
Have you tried Puu's WIP PC-98 core? If you have experience with that system you might be able to get it running things, some people have had success
Can someone try to see if final fight works with midi in the new core?
Would be nice if the midi changes made sf2 and ff work properly
Final Fight seems to work with midi in the new core. It used to hang once you selected it in the menu, right?
I donโt exactly remember the failure condition but yeah, it would crash pretty quickly.
I'm halfway through the first level it's behaving itself so far
Thatโs awesome.
Never heard this version of the music before, it's pretty good!
Issue with DOS games not working on MisterFPGA. I have downloaded the 0mhz-dos and installed it correctly into MisterFPGA. But everytime I select a game from the main menu the screen goes black screen. Is it because I should download a boot.rom file that is missing?
Any advise would be greatly appreciate it.
running update_all.sh script should get you all the needed BIOS ROMs
odd I did that before it never downloaded it
must be because back then I never did make the folder for dos yet
maybe
what do you mean?
to the 0mhz?
yup
I added one game already
I can now add more myself
the only limitations is HDD space now
I have yet to learn how to do that
what's your HDD space?
1TB isn't enough for MS-DOS games? ๐ฎ
Actually
no
Let me see
DOS games started in the 1980's and now it is 2024
let me see
Let us say DOS games stopped at say 2005
-- grabs the calculator --
Almost 30 years worth of games
Let me see
DOS games range from 720 KB to 600 MB
and then add 30 years worth of them
'Yeeeeaaah
1 TB Is not enough
then what about PSX games
which lready toke 400 GB
and....- rolls down a large scroll that falls to the grown -...then we have Amiga take takes GB worth, C64, Atari...- drones on for hours -
Yeah...1 TB i snot enough
but for now I can make due with it
Games you actually want to play: less than 40
Time spent acquiring and 0MHz'ing 4700 games: two years
Time spent playing them: 20 seconds each to make sure they work
I'm extrapolating from my own observed behaviour here ๐
It's more than enough
even TDC, which has several versions of many MS-DOS games, is below the 630GB mark
guys what do you think of buying this for MisterFPGA?
This would be great for the Amiga core, would be great for the MSX core, would be great for the Atari core, would be great for the Apple //gs core, would be great for the apple //e core, would be great for....
It is a smart disk drive it even have a build in RAM of almost 300 KB
with very fast CPU
It is a computer/disk drive combo almost
even great for zx spectrum next
I want to buy a commercial boxed zx spectrum game physical copy
I can hook it into the disk drive
and play games that one and of course have option for digital titles
Isn't GreaseWeazle good for only imaging floppy disks?
can't see how you can connect it to MisterFPGA (or using it with Mister)
USB
catweazle is allow it to read/write disks on PC of any of these formats when used with that emulator or software
You saw WinuAE
WinUAE support weazle and it can read/write Amiga disk on the emulator like real Amiga
with the core not linux driver back end but with the core it can communicate to these disk drives as if it is the system's drive.
I saw they are releasing new spectrum or next games in physical form
I would like to use that on mister. Just a thought
I once just used a USB floppy and created a symlink disk.img directly to the /dev/[can't remember] and it sorta worked in ao486. many abort/retry/fail but retry actualy would usally work.
Does that mean that the AO486 core also quantifies as a PC-98 core in a way?
New test build: custom palettes!
The custom colors are defined in a .a2p file.
You can edit/create the files using a hex editor such as HxD: https://mh-nexus.de/en/hxd/
Wait this is a new apple ๐ 2 core?!
Hey guys I have an Amstrad CPC core question to ask.
The current extension ROM of that core only support tape does not support disk drive.
Is there in ghithub the ROM that does suppose disk drive that I missed?
yup a test build, so it gets some testing before I submit the change to the official repo
OS6128 + BASIC1.1 + AMSDOS + MF2 + OS664 + BASIC664 + AMSDOS + MF2```
for CPC you need to buikd your own ROM, appending those files together
some palette examples
I know it wasn't here I mentioned palette randomisers, but... did you?
They look great ๐
top left: NTSC Apple //e
top right: CGA palette 1
bottom left: c64 at default settings (50 brightness, 50 chroma)
bottom right: "idealized" CGA palette of 6 colors (I like it a lot)
how would that work?
Probably with similar levels of variety to the above
I mean it wouldn't be good to have true random, you'd have to constrain them around visibility and variety across your palette, so it'd be some effort. Might be fun though.
you can write a randomizer that outputs palette files
and load those
but not all look good - the better ones are those that give a feeling of a specific machine, or that try to get close to the original Apple II colors
Yeah, but even different monitors have different variances. As long as they were random within some range of โacceptableโ it might be pretty interesting.
To me? I want the top left ๐
easy randomness: just open the folder, press the down arrow, close your eyes then randomly press enter ๐คฃ
this was a good change
i didn't realize the core had this many extra pll files, i never noticed, i wonder what else could be simplified
I'd like to make vhds of the games by wiering software. However all I can find is shareware, if anybody can point me towards full versions in the dms I would very much appreciate it.
maybe they still sell those/didn't release them as freeware/abandonware ?
Nice porting dev writeup for Rainbow Islands to 8/16bit computers http://uridiumauthor.blogspot.com/2018/03/rainbow-islands.html
The C64 version is still my favourite. Graftgold produced some lovely games and conversions
Uploading the english translation of Astrocounter of the Crescents to archive. I had no idea a small handful of korean Dos games had been translated ๐ฒ
I've been away for a bit. Are we still downloading each 0mhz game individually from archive?
https://youtu.be/Yz7kXQadzkA?si=WS4fa_fSaY8StFqR
Play this masterpiece now on 0mhz on archive.org. (my version has music)
EDITOR: ACER
DESARROLLADOR: ACER
AรO: 1996
GรNERO: ARCADE, PLATAFORMAS
SISTEMA: PC VGA
S.O.: MS-DOS
Anybody else seeing horizontal glitches with the latest ao486? Downgrading to 20240409 seems to fix this for me...
Need more info+context. Are you using HDMI or analog out? What game or application were you seeing this on?
HDMI out. Games like Heart of China or Colonization.
I also believe I saw some minor artifacts in dos itself.
This ist the old version
And this the latest obe
If you look at the dark bevel of the buttons, you should see the stripesโฆ
maybe try this alternate build? #unstable-nightlies message
Yes, the current unstable also works...
I had some weird issues actually with #news message - meaning:
the previous unstable worked ( #unstable-nightlies message ) as well as the the latest stable #news message
now, I didn't yet check the graphical corruption you mentioned above, didn't played that much last 2 weeks with ao486
I'm using HDMI (pass-through Elgato HD60S, tested with it and without) , all default INI etc, on my trusty 4 years old UltimateMiSter Pro with the Analog board just in case I would use again a CRT
Don't have the rest of mentioned games installed in my main vhd (DOS 7.1 multiple mem managers setup), but at least on Dune 1, I don't spot any immediate graphical issues... ยฏ_(ใ)_/ยฏ
Different DE10s can have different behaviors with an unstable core
yeah, but the issue I encountered was with the stable 24.05 one, first time I ever had such one
I just mean unstable as far as behavior.
ah, right ๐
Like i remember getting artifacts with Minimig core a long time ago before it met timing requirements on one of my DE10s and not the other
I can't seem to reproduce the glitches other users mentioned, will try later Colonization/Heart of China from 0MHz..
Anyone having problem saving a game using apple // core for the following game space quest I?
I tried last evening multiple games under ao486 (last stable core 28.05 picked up by update_all as usual) and couldn't reproduce the graphical glitches mentioned above/forum/other channel etc. Tests included my own favorites like Heroes of Might and Magic I/II, High Seas Trader, Raptor, Betrayal at Krondor, casual use of DOS Navigator, Win 95/NT short tests as well as Colonization and Heart of China vhds from 0MHz ... They all worked fine..
Ignoring the fact that the nightly fixes the issue: is there anything youโd like to compare?
Maybe ( a very wild guess here) we should also compare the hardware itself ? Mine is a standard UltimateMister Pro since late 2020, with Analog I/O board , but using actually DE-10 Nano's HDMI output.
Also checked .INI files, but I have never modified them, so they are default ones.
The only thing not used from 0MHz collection tests is the cfg/mgl files, I prefer to manage the core on my own
So yeah, can't really pinpoint the issue, but I am excluding software config related issues on my part at least
@void belfry I also ran through all the settings again and no matter what I changed, the end result was the same: current stable has issue, current nightly does not. So something in this one commit must've fixed the issue.
That said, I am not running on "regular" HW - the DE10 is attached to an Ironclad Plus. I tried to verify this on a second MiSTer here, but for some reason none of they cores start with my current setup. Will have to recreate the SD, I guess.
Having said all that - there was another report on the forum, in the 0Mhz thread. Would probably be interesting to see if that's also an Ironclad Plus...
from #help message @vivid seal : wanna share some more details about your setup here as well ?
meanwhile, exploring the possibility to have Thoroughbred OS 6.6.2 on XT core (as well on s/w emulators). Even IF it would work, it would be limited to 7 uses/reboots because it also needs some serial h/w dongle ๐
and as back-up fun for ao486 this weekend : https://github.com/roelandjansen/pcmos386v501