#Computer Cores
1 messages · Page 14 of 1
Hi there! I'm using 0mhz_downloader.sh script to dowload/update the 0mhz collection. I launch the script via SSH from my Mac but, when the timeout time of the SSH connection finishes, I get disconnected and the scripts stop. There is a way to mantain a connection until a script has finished its job? Thanks
Anyone that's good with DOS want to take a look at this game Rusty I'm trying to get working in the 0MHz pack? I already succeeded in getting it working, but the game speed seems slightly fast and the music is wayyy too fast. All in all, it seems like an actually potentially good Castlevania clone for DOS (I guess it came out for PC-98 too): https://www.youtube.com/watch?v=8yBxsej8Lkc&t=244s
I finally managed to get Rusty running under DOSBOX without crashing! The crashing/font glitch issues were caused by the DOSJP, which came with the copy of Rusty I downloaded. DOSJP is needed to run Japanese games in DOS, but it sucks badly. Thankfully, there's a superior alternative: DOS/V. Replacing DOSJP with DOS/V and updating the play.b...
If anyone is willing to take a look at it, just DM me!
I am digging that soundtrack!
I would be one of those people who know less than zero about DOS! 
It stands for Dudes Over Sixty, I think.
I always thought it stood for Doesn't Operate System.
yeah, I know a bit, but when it comes to using memory managers and setting up these configs, I don’t know much 
It's a GoGoBootsVania
try prefixing the command with nohup: https://en.m.wikipedia.org/wiki/Nohup if that’s too janky or doesn’t work, a lot of people use tmux or screen to keep sessions running, but those both have a pretty steep learning curve (though it’s worth it, tmux in particular adds so many features to an ssh session)
nohup is a POSIX command which means "no hang up". Its purpose is to execute a command such that it ignores the HUP (hangup) signal and therefore does not stop when the user logs out.
Output that would normally go to the terminal goes to a file called nohup.out, if it has not already been redirected.
Turn L1 cache off #1047332497492553799 message
and in general, do search the forum/this discord, many of these games have been discussed 🙂
@void belfry ha, I’m pretty sure I did that but I will definitely give it another shot!
I actually may not have done it the right way because sysctrl may have been overriding the settings I was trying to set manually in the core
Thank you to everyone in this thread making amazing contributions to the 0mhz collection.
Agree
@void belfry Ok, so L1 cache off definitely makes the game (Rusty) better, but I have yet to get the music sounding quite right. Do you remember any of your other settings? What version of DOS were you using, etc.?
it’s like if I slow things down to 15MHz, the music sounds right, but the game is sluggish. If I turn it to 30MHz, the game feels fine, but the music’s too fast 
Just use the turbo button
I don't think it needed something else, but will check later. Been a year or so since I tested that. I mostly use DOS 7.1, with several mem configs (hiram, emm386, qemm)
I did try the game in Dosbox on MiSTer and it seems to play everything at the correct speed there (edit: there are a couple spots where the game seems to hang briefly if certain things are happening on screen)
edit 2: So actually, it seems the my DualSense is sending ghost Esc key presses (?) and Esc pauses the game
…gotta try and figure out why that’s happening and then at least Rusty will be perfect in Dosbox
edit 3: got it working with a controller and it seems to be running fine 👍🏻
I'm still looking for guides for C64 and Atari 800. C64 works for the most part, but will just display weird memory addresses when attempting to load some games.
That is normal
I own ultimate 64 myself so to me c64 core in my soon to be mister is redundant
big ass 0mhz collection update for MT32 👀
oh god, now it's up to 67 updates
Well that was a delight... I forgot how fun and dumb that was.
What's your starting memory on C64? Try 'reset and detach cartridge' if it's under 38K free. Also are you using DolphinDOS or an OG boot ROM?
I played this a while back...it's insanity.
DolphinDOS, which I believe was acquired with update_all. I've had some games boot successfully though.
You cool if I DM you?
I'm having what seems like some sound problems with Gabriel Knight in the 0mhz collection. The music plays fine, but the dialogue gets skipped for some reason. I can make it appear by setting the voices to text-only mode. Did not encounter any problem with the other games I've tried on the collection. Could anyone try to reproduce this?
Amazing. Happening fast.
I'll give it a go.
Same. Looks like voice is trying to use SBPro and audio is standard SB. Swapping music to MIDI fixes it.
What the hell are these Leisure Suit Larry questions lmao
Captain Kangaroo’s sidekick? Where’s the beef?
LSL7 unfortunately gets unplayable when you reach the cruise ship
Where is @naive imp when you need him? Robby left himself wide open here.
at the very least, I got Rusty working well in MiSTer Dosbox with a controller
still very curious if your setup for it in ao486 works well since that would definitely be preferable
They were checking your age by asking things that older people would have known... decades ago when it came out.
Clara Peller. Something Moose. Monty Moose?
Mr. Moose (I had to look it up)
I only know Clara Peller from MST3K.
let's talk over DM 🙂 Didn't had the time to check again Rusty, but can easy share the config.sys/autoexec.bat I usually prefer
@coral barn Thank you so much for creating the 0MHz Updater script
I tried to modify the script based on the pathname but unfortunateley the pathname (that you can read in .mgl) is not 1:! equivalent to the zip file, eg. "duke nukem ep1 -> Duke Nukem Ep1" -> "Duke Nukem Ep1.zip" vs "Duke Nukem Ep 1.zip" and so on...
referenced_zip_in_file=$(grep -o "media/[^/]*" "$mgl_file" | sed 's/media\///')
referenced_zip_in_file_uppercased_initials=$(sed -E "s:([^[:alnum:]_]|^)a:\1A:g; s:([^[:alnum:]_]|^)b:\1B:g; s:([^[:alnum:]_]|^)c:\1C:g; s:([^[:alnum:]_]|^)d:\1D:g; s:([^[:alnum:]_]|^)e:\1E:g; s:([^[:alnum:]_]|^)f:\1F:g; s:([^[:alnum:]_]|^)g:\1G:g; s:([^[:alnum:]_]|^)h:\1H:g; s:([^[:alnum:]_]|^)i:\1I:g; s:([^[:alnum:]_]|^)j:\1J:g; s:([^[:alnum:]_]|^)k:\1K:g; s:([^[:alnum:]_]|^)l:\1L:g; s:([^[:alnum:]_]|^)m:\1M:g; s:([^[:alnum:]_]|^)n:\1N:g; s:([^[:alnum:]_]|^)o:\1O:g; s:([^[:alnum:]_]|^)p:\1P:g; s:([^[:alnum:]_]|^)q:\1Q:g; s:([^[:alnum:]_]|^)r:\1R:g; s:([^[:alnum:]_]|^)s:\1S:g; s:([^[:alnum:]_]|^)t:\1T:g; s:([^[:alnum:]_]|^)u:\1U:g; s:([^[:alnum:]_]|^)v:\1V:g; s:([^[:alnum:]_]|^)w:\1W:g; s:([^[:alnum:]_]|^)x:\1X:g; s:([^[:alnum:]_]|^)y:\1Y:g; s:([^[:alnum:]_]|^)z:\1Z:g;" <<< $referenced_zip_in_file)
echo "zip_name ${referenced_zip_in_file_uppercased_initials}.zip"
# Iterate through the mgl_with_missing_paths array
for mgl_file in "${mgl_with_missing_paths[@]}"; do
# Replace the .mgl extension with .zip for each file
# zip_name="${mgl_file%.mgl}.zip"
zip_name="${referenced_zip_in_file_uppercased_initials}.zip"
DM me
tysm for taking the time to try it out and finding a fix!
are there any computer cores that require a full keyboard
or theoretically is a keyboard with no numpad good enough
trying to get something compact and bluetooth but that can still run all games
and that includes "well you could rebind the numpad to xyz", if it requires the numpad to configure or me to ssh in and change a file then it's the same as needing a numpad
I'm unable to reproduce the problem @cursive coral is having with Gabriel Knight. Any takers?
ill have to take a look at the mt32 0mhz mgls
@torn delta checking @cursive coral ‘s issue now real quick…
@cursive coral do you mean how the dialogue plays, but the subtitles aren’t showing up?
Because I’m seeing that too…I have dialogue, but no subtitles
looking on youtube, it should have both
The subtitles show up but they disappear in a flash for me. I can get them to display correctly by changing the options for voices to text only in the game. Voices without text might be the default, cant remember.
MacPlus core test build with corrected aspect ratio
@cursive coral ok so by default it looks like text was set to off…restarting to check
ok i turned on the text and it’s displaying fine
with the voices
so yeah, I guess I can’t reproduce it either, sorry!
@cursive coral one annoying thing is it doesn’t save the setting when i turn the text on…it probably does if you save the game i’m guessing
no worries, thanks for looking it up! I've tried Andy's fix but it didn't do it for me. I'm currently running update_all on another sd card to see if I get different results.
Yeah I think youre correct
hey guess what it works on that sd card
so your hunch was correct @torn delta
No way
The weird thing is that on the other card I could get voices no problem using the other collection. Anyway its amazing to be able to launch the games with mgls, I'm sticking to the new method haha
same as above (corrected aspect ratio), now with the latest framework files
Sorry for the late reply. Go right ahead!
Done and done
If anyone has a nice MacHard drive to with that core 🙂
What a long shot eh 🙂
search MacPack for FPGA on a certain archive
I was not aware anyone actually used DOSBox for MiSTer 🙂
Anyone having an issue loading 0MHz games, it just opens black screen?
What kind of display are you using? It shows no boot info at all?
Make sure the MGL entry you're launching 100% matches your SD card file system. And I'd personally avoid CIFS for it as the AO486 core requires some special handling if you want to get that going well.
If you have any duplicated files, it can cause failures in loading the media.
Bios files aren’t in the right place
ah crap, I use CIFS
Try renaming /games/AO486 to something else on your SD card (and make sure the boot roms are copied over to the CIFS share).
I'm not entirely sure how the MGL stuff works. You might have to edit each one to point to /media/fat/cifs/games/etc.
ok so dos is cool and all but when are we going to see good games, like on windows 3.1
Windows 3.1 is just DOS with extra steps.,
I was going to set up a Windows 3.1 drive for Chex Quest, but then I realized you can just pull the non-AOL crap out and do it all in DOS.
imagine playig gross dos games whem you could be playing this
better than ultima @stiff steeple
wow that game was burried in my memory
youve been ultim-owned
that unlocks some galaxy of games nostalgia
I mean, I play a ton of Windows games on MiSTer... just not from a pack. Hehe.
listen here fancy pants we all cant be smart and good looking like you
some of us need packs
Shouldn't be too hard to set up. Add WIN, then make windows auto launch the app. Lemme see what I can do with the existant MGL setup.
im kidding
You sure? I could whip it up in a few...
Is there a win 3.1 version of Fool's Errand? Or is it Mac only?
Cool, there is! And it's just dos straight up. I may have to add that one.
0MHz, I believe.
Looks like they've been doing some win packs too, but not part of the big distro.
oh i wasn't that far off
MGLs should work just fine on CIFS without editing paths assuming the filesystem is setup right
// /media/fat
// /media/usb<0..5>
// /media/usb<0..5>/games
// /media/fat/cifs
// /media/fat/cifs/games
// /media/fat/games/
// if the core folder is not found anywhere,
// it will be created in /media/fat/games/<dir>``
Hopefully that can get @uneven cliff on the road to troubleshooting. I've personally absolutely seen it fail if you have an AO486 directory with boot roms on both CIFS and SD. Which is what I'm guessing.
I setup windows 3.1 once on mister but I lost that VHD like a year or so ago and I don't want to set it up again 
So you're saying a pack would be a Win/Win situation?
Perhaps yes. 3.1 mister collection ftw
damn link got destroyed too fast for me to click on it
everything is a ping on this blessed day
other discord
Yea that was the ping for the day, It's still there because
Whatever I'll just pull out my AMD K6 2 PC that's gonna run it better anyways 😎 it has a math coprocessor. Windows 98 real hardware ftw
Looking now, got side tracked by kid bedtime
Yes, thank you!! At least for one game so far I couldn’t get working in the core it worked perfectly in DOSBox, so I’m hoping if I find others that won’t work in the core that DOSBox can save me 😅
Wootazn/Andy, thanks it's working
I ran update_all, which was recommended by @coral barn after they experienced same issue, and it's working now....
I wasn't paying attention to what it pulled down, maybe bios
I used to use it to run stuff that uses tandy/pcJr gfx, now we have the PCXT core
and on CIFs, FYI
Try Monkey Island 3.
It technically runs on the core, but .. no, it doesn't.
what’s wrong with it in the core?
Do you like power point?
If so, nothing.
Once you're in-game it's....OKish. But any time there's an animation it's a slideshow.
The fact it even tries is kind of amazing, given the spec sheet.
< 1/10th the required CPU and it kinda almost rolls over once or twice.
256 MB ram minimum?!
Yeah
ahhh release date 1997 kinda explains it but still seems a little high for a point and click
I mean, it's a fantastically beautiful game.
Lots of frames of animation for the style, high res graphics comparitively.
The crysis of dos games
"Yea your dos system is awesome but does it have enough ram to run Monkey Island 3?"
You can still get a pretty sweet CMI (THX parody) cap off of it though.
OK, as I'm watching it now, it's not AS bad as I remember last time I tried it.
It's still pretty bad.
Again, still kind of amazing.
ah interesting, well maybe DOSBox could handle that one. I’ll give it a shot soon
That would be much better under ScummVM
I was just going to say
oh yeah scummvm
The Scummvm on HPS is probably totally fine
I actually use a Jetson Nano for all my ScummVM stuff.
Because what the hell else am I gonna do with it?
I just wish I could launch these scripts via MGL so I could organize dosbox/scummvm games in a folder other than Scripts
Starting to experiment with the 0hz collection.. moved a few games over and look / run ok, but just tried simcity 2000 (mt32 version and normal) and seems to freeze the whole mister before getting into any splash screens. Anyone else had this or do I have something funny in my config ?
@carmine thunder I’ll try and test tomorrow if no one else beats me to it
Ok cheers. Booted it a few times , and seems every say 1 out of 5 it'll show "EMM386: Unrecoverable privilege operation error #7 - press ENTER to reboot' which is interesting.. (but still frozen). Simcity 2000 does seem to work fine under my top 300 pack.
nice that’s a good starting point
if it works there and is busted in 0MHz, it should definitely be fixable
Yeah true
@summer dragon Here's a capture on the AO486 core.
You can see the video is...okish. But once it gets to the game it's a slog. Especially the cannon bit. https://youtu.be/Q-ahuPz8Ouo
Waaaay below spec for this game, but I wanted to see if it ran. And it did!
Sorry about the stretch. I forgot I had the capture card set up for a different aspect.
@14:00 ish is the shooting gallery bit. It's painful.
those specs are for GOG/steam re-release for modern PCs 🙂 https://www.mobygames.com/game/4972/the-curse-of-monkey-island/specs/
Huh, I pulled that off of a site that had the 1997 version listed.
Go fig.
Still way low on the proc side. Also, DX5 doesn't love the 2MB card very much.
yup
But it ru...it walks.
yeah, I tried it too a while ago 😦
I really want to get Tully Bodine running but it has a spec check...the thing is, the core beats the spec, it's just something isn't returning right.
I guess it's time to track down an old copy of BlackIce and jmp out of that.
It's on Sega CD, of course, but that has like twelve colors and seven of those are on loan from C64.
i'll give it a test later, never heard of this game until now 😄
Yeah
It's a trip. Brian Moriarty (Loom) and Elon Musk...
On the dev side.
Ned Beatty and Tony Cox are in it... a bunch of other 'hey, that person!' actors, too.
hah.. another game related to Elon Musk :)) I remember trying his first game, Blastar or smth like that on SVI/MSX
I got it running in DosBox .. the Rocket 'test' program is a pile of crap (which makes me wonder if...nah, I don't wanna start that thread). But forcing 77000 cycles seemed to make it happy.
edit: OK, I kinda wanna start the thread. Rocket Science, the company that made Tully Bodine got involved in a micropayment scheme along with a company called CyberCash. They got bought by Verisign, but then sold off to a small payment processor called... PayPal.
So there's literally a direct line from Tully Bodine to "I'm sad and I'm going to make it everyone's problem by buying [REDACTED]."
It's interesting, seems to run ok if I boot into the top 300 dos98 , mount sim city 2000.mt32.vhd from 0mhz and then run it from there. Definitely something in the environment config.sys/autoexec of this 0mhz image that it's not loving or is missing but no idea what ... so be interested to see if anyone else can actually run it
it crashes right in the beginning?
Yeah exactly, before any splash screen just freezes when MiSTer changes to 640x480 res
@carmine thunder well, I'm happy, but also sorry to report that the game boots just fine for me with the 0MHz pack version, so I can't reproduce your issue
@carmine thunder did you double check that your AO486.cfg file is the one that came with the 0MHz pack?
@summer dragon + @torn delta without linking or going into too much detail but apparently there's a script that can be included with games to let the end-user select between Sound Blaster or MT-32? Maybe that's a potential option so you don't need seperate MGLs or VHDs for those games?
@copper slate yeah, that'd be up to @torn delta since I am but a peon helping when I can, but that sounds like it'd be preferable to splitting the VHDs. Especially if the setting is saveable and you don't have to select which one you want every time
I mean, even if you do, it's probably still better than splitting VHDs....I'd presume the drivers needed for MT-32 don't take up much extra space in the VHDs where that is a concern, but then again I don't know much about MT-32 and don't own one
Ok good to know, thanks. Thought I was using correct cfg but will double check !
I’m using an mt32 and yeah have just been dropping to dos and rerunning setup for the games that don’t default / come with an mt32 version (like doom).
A one time script / prompt or something could be more useful than a split version
The point of 0mhz is to do as little configuring as possible. If you want the MT-32 version, download that one, etc etc.
If you want more configuration options at runtime, I highly recommend the Top 300 collection.
All the games that can support MT-32 should be online now.
Let me know if I missed any.
I see, so no options at the start. Just launch it and go. Makes sense!
The end user can decide between which ones they want since it's all individually installed.
I'm sure you saw his reply up above but I agree with him. Well that and it's his project so he calls the shots, haha.
But there's a lot of logic there. It's presented as a piece meal solution for people so they can grab what they want. That means the current way of distrubting it makes sense as people may want the MT-32 option or not, likely not both.
Yep, that makes perfect sense to me as well. After I responded before, I reconsidered it exactly from that pov 😅
honestly getting games to switch configs like how top300 does it is way more effort than its worth
the whole thing works by like, stashing/overwriting/deleting config files every time you boot a game, it also means you constantly lose any custom config you do (like trying to set keybinds in doom)
its way way smarter to just not
yeah, I'm liking the simplicity of 0MHz....just boot the game and it starts
Was more accurate to say I was reconfiguring to switch to Sound Canvas / general midi to have it play out of the mt32, which wouldnt be what you would be referring to as mt32 as isn't 100% I guess, so dont think any are missed from that perspective
would be good to have some general midi versions
mainly for doom but i'm sure there's others
Yeah though it has seemed easy enough to reconfigure the games by just exiting and finding it's setup app , so assuming they dont need too much more config than that it's pretty painless..
So discovered the issue, it was due to a video mode I had in my config to get DOS text rendering well on my VGA monitor
[[email protected]]
video_mode=720,15,108,46,400,13,2,34,27983,0,1 ; [email protected]@31.48kHz DOS Text
for whatever reason switching between this (when it's starting up) to 640x480 (when the game starts) would cause the freeze
you need to comment out that label
oh wait you already did its just the line wrapping
Yeah, the video mode works well enough, and simcity works fine with it when I'm running under the config of top 300 (even when running same sc2000 file set as provided by 0mhz).
But something is either included or missing in 0mhz that's causing an issue
I'm not even sure if I need that video mode anymore, it may be covered just as well by my main ao486 config
[ao486] video_mode=720,400,70,cvt
which when using that doesnt cause the same issue
yeah, maybe you just don't need that anymore
or if for some reason you do, you can use setname in the mgl to launch whatever setup actually needs that (i.e. one where you're actually using the dos prompt)
and then you just change that first line above the video_mode line to [setname]
ah ok, that's interesting to know, was wondering how to target a config per game
wouldn't setname work with that now too. [SimCity2000] and then a different video mode. Though the mgl updater is probably going to remove the setname if you update it. But with setname you could have custom video moves for each game that is finicky
you beat me to it, back to work
@carmine thunder oh, one thing to note is this: If you use setname in an mgl, the mgl will look for a subfolder inside your games folder named the same as your setname. The folder has to have the ao486 bios files in it and the game files in it for it launch. Having said that, the best solution is to just make a symlink pointing to the ao486 with that setname...
Now having said that (😅 ), the best way to do it currently is to use latest unstable MiSTer main and then add a line like this to the MGL:
<setname same_dir="1">MyGame</setname>
That makes the set use the standard ao486 folder to find the bios files and game files, but will allow you to use a separate config file and specify different ini settings
Why is this so complicated, I just want to play games. 😉
kidding, kidding, everyone calm down.
Ok cheers
I lose interest once everything is working
Ok so well it turns out if I get rid of all the custom video mode stuff and just setup my config as such:
[ao486] video_mode=1 vga_scaler=1 vscale_mode=4
then all the resolution stuff to a vga crt seems to 'just work' and simcity 2k loads fine
yeah, I know the custom video modes got simplified quite a while ago, so maybe it has to do with that
Yeah, vscale_mode=4 is the key for all the resolution stuff to work. I really should have left myself some comments though, becuase I already had that in my base ao486 config but still remember needing to put the specific stuff in for some reason. Maybe something has improved since then.
Anyway, I guess the bigger point is it's curious as to why it was causing instability under the 0mhz environment and not top 300
yeah hm
Joe Flaherty died today. Most people know him from Happy Gilmore or SCTV, and I love those, but he was Dr. Fred on the first video game to TV adaptation that wasn't a Saturday morning affair I'd ever seen. Maniac Mansion.
https://deadline.com/2024/04/joe-flaherty-dead-reaction-martin-short-adam-sandler-1235874190/
(Maniac Mansion, in a lot of ways, was a proto Schitt's Creek)
He was great as the Dad on Freaks and Geeks too. RIP Joe 😔
I'm mostly unfamiliar with MS DOS games, so aside from Fallout are there any other big ones missing from the 0mhz collection?
I've been loving the regular updates and just enjoy seeing all that's available on the core
there's like 7000 dos games (literally) so probably
gotcha, well i love bioshock and elder scrolls, so having system shock and es 1&2 is incredible
i know it's win95 territory, but is something like StarCraft too much for mister?
at least it's on the n64 😆
Mrchrister updated 0mhz downloader script fyi if you didn't see elsewhere
https://github.com/mrchrisster/0mhz-collection/blob/main/0mhz_downloader.sh
If you run this script does it download 30gigs of games?
Oof, that is going to take awhile
probs best to do the initial load via pc and just use the updater after
I take it that after you have the files it only downloads any that have been added/changed going forward?
It's too much for MiSTer. It plays, but it's really rough.
that's still awesome to see! takes me back to playing modded starcraft maps with my friend, like dragon ball z ones and mods where you level up a single unit like a traditional rpg
This is what I did... and seems like new updates everyday which is easier to digest.
How about Grim fandango on windows 95? Any chance that would work?
I tried it a long time ago, and it was a complete no go. Same with Full Throttle.
Isn't Full Throttle in the 0mhz collection ?
it is…haven’t tested it, though
but I also don’t think I’ve seen anyone report that it doesn’t work
Can someone get Internet Archive that Time Warner 500Mbit or something
The version I have on disc is windows only and it pukes. Didn't even look at 0Mhz for it. Thanks for the tip!
It's one of my few surviving big box cd games.
I wish I'd kept it complete.
Ah fair enough , maybe dos version is a bit more forgiving
Yeah I had it back in the day too, wish I’d also kept it hah
But I took out The Adventurer and the other pack in stuff and that all got lost in a storage flood. 😦
Oh, wait....it looks like I did install it on my 95 image...I wonder why I thought I hadn't.
Ah, ok. That's why.
The one in the 0mhz collection works well, at least the begining.
This script is great , somehow missed it when I first installed.. and so dragged over 50 games thinking there must be a better way ha.
It's still a little raw and being updated frequently but name of the game
Hah... Betrayal at Krondor CD works when converted to CHD, the bin/cue was not working on ao486.
I didn't think to convert to CHD before, so many thanks 😄
Fallout DOS version crawls and have sound issues. It however plays the FMVs just fine. Fallout Windows version works much better, but no FMVs (must be skipped) under W95. It is reasonably playable, finished it without much hassle: https://www.youtube.com/watch?v=pZTJgbiP2IM or https://www.youtube.com/watch?v=Zkkj4fsuv7I
Hello and welcome back to my channel :)
Fallout, developed and published in 1997 by Interplay, is one of my favorite video games of all times, and I am happy to finish it on MiSTer FPGA ao486 core.
In this video, I gathered 5 of my fave random encounters plus the ending video (and consequences of my actions through the game).
Sadly, I forgot N...
Just a raw capture of first encounter with Mysterious Stranger companion after getting the perk :D Fallout 1 ran on ao486 core of MiSTer FPGA
King's Quest 7 seems to run well. At least it does in the Top 300 pack.
macplus with fixed aspect ratio. minor additional sys updates i missed the first time. i've submitted a pull request
I had to share this here, was working on NBA Jam TE for 0MHz and to test I downloaded an old-school "rip" of the game. To reduce the size of it (to 6MB!) they substituted all the redbook audio with background music from a Mortal Kombat game 😄
Yeah, just noticing for some reason it wants to download the mt32 version of the 7th guest each time it's run
I'd like to work on an AfterDark VHD for 0MHz unless someone did already. Like an old school screensaver
That's done already, it just might need 0Mhz formatting if there is a standard
it's already archived, look for my username
I did Afterdark and Johnny Castaway
someone will have to get it over to 0mhz correctly
Johnny Castaway is total 'core memory unlocked' fodder for my wife.
I leave it on randomly and my wife will yell at me from the other room about the "dude stuck on the island again"
his sounds are unique
Winner of the Revision 2024 Demo Scene party's Amiga demo competition, recorded on MiSTer with 6x PAL integer scaling to 1080p via AmigaVision: https://youtu.be/V9XKbXqkEMs
Please watch in fullscreen 1080p/50 quality Demo by Darkage: https://www.pouet.net/prod.php?which=96598 Celebrating both the winner of the Amiga demo competition at Revision 2024 and the new release of AmigaVision. Recorded on MiSTer FPGA using AmigaVision's custom scaling (settings below.) https://amiga.vision/
Thanks to the many folks ...
Fans of the AmigaVision project should pay attention to their twitter account later today also 🙂
Seems like its really designed for 060
yep! 68040+ is what they suggest IIRC. framerate is pretty low on the 68020
Perfect. I'll dig.
Looks like maybe the 0mhz_downloader.sh script is redownloading all MT-32 images each time, dont think the check for if they already exist is working quite right
Did you run it with the D-Cache turned on? It looks like something that would benefit handsomely from it.
@coral barn fyi
I’d chucked an issue in github a bit before
Hi optiroc 🙂
No i havent tried that. i'll give it a go
Thanks for letting me know. I switched from using GitHub s API to downloading all mgl files as a zip since the API gets rate limited.
I won't have access to my mister until the weekend so updates to the script will take a bit of time
Speaking of demos, love this one 🙂 https://www.youtube.com/watch?v=V_akDC1ztXQ
Released at Revision 2024 Demo Party
Credits
h0ffman - Code & Music
Hooverphonique - Code
Iridon - Graphics & Design
NE7 - ASCII
Other links..
https://www.pouet.net/prod.php?which=96552
https://demozoo.org/productions/342185/
thanks @hybrid flame for pointing to it , very nice one
__ __
/\ \/\ \ __
\ \ \ \ \ __ ___ ___ _____ /\_\ __ _ __
\ \ \ \ \ /'__`\ /' __` __`\/\ '__`\/\ \ /'__`\/\`'__\
\ \ \_/ \/\ \L\.\_/\ \/\ \/\ \ \ \L\ \ \ \/\ __/\ \ \/
\ `\___/\ \__/.\_\ \_\ \_\ \_\ \ ,__/\ \_\ \____\\ \_\
`\/__/ \/__/\/_/\/_/\/_/\/_/\ \ \/ \/_/\/____/ \/_/
\ \_\
\/_/ ```
NP 🙂 I've been a fan of the demo scene since 1993 when I first discovered it
Same here, while randomly perusing BBS'
I saw you posted one Revision2024 demo yesterday
I must go back and watch the shader compo. I only saw the Amiga and PC demos at the end of the night
I'm so basic. State of the Art was my first demo and it's still my favorite because of that.
Imagine if .kkrieger ran on the core
Nice I'll have to try and run this on MiSTer
where is this?
just on github?
just the mgls?
yeah I just noticed you could update an archive.org link
didn't realise it had new mgls
how does one submit to 0mhz anyway
it's actually foolishness the way this has been put together
it gets the vhd from a different folder
but most of the largest sizes of these files are cue/bin/iso files
which are mutual between mt32 and non mt32 versions
they should've just made the format
blah.vhd
vlah_mt32.vhd
in the same directory
oh the whole pack has been changed to chds
that makes things more annoying
was just gonna manually change them myself
makes sense, but unless you’re downloading both mt32 and non-mt32 versions, does it really matter?
ah yeah for that use case that makes sense
oh that's weird that the 0mhz version of secret of monkey island uses dubbed audio from the remaster
it's so weird, I figured something out about the gene machine on ao486
I thought it was opl3 that was bad
but it's incorrect
the cd audio is just crackly... but then.. you play for a bit then restart
and it's perfect
just reset and apply hdd and voila
very strange
fine after it warms up lol
any idea why that might be a thing
I do think 0mhz nicely prioritises ease of installation , even if the trade off is potential increase disk space in some cases.
Has been nice to easily create new games from one of the existing vhds
Anyone know whats the difference between 4d driving and Stunts in the 0mhz collection. Seems 4d driving isnt cracked for some reason, but any other differences to require needing both ?
It’s a different regional name, same game
fair enough
One addition that could be nice to consider to the downloader @coral barn is an option for a black list of games to filter out from the download.. as per the above 4d stunts driving example, if someone wants to manage avoiding dupes they dont think they need.
cool, cheers
I see all the 0mhz zips have been updated, I assume that means I should redownload the ones I currently have for any settings that might have been optimized?
Yup
will do. these ms dos games are a pleasant surprise for me when i got the mister just for console gaming
Likewise! I hope you enjoy it, friend.
honestly for realies the ao486 core is the biggest reason to get a mister
like having a RELIABLE n64 that is zero latency to analogue and digital and works with bluetooth controllers is sick as hell
and having a jamma switch or whatever
but realistically you could LIVE with a pi running mame or whatever and it wouldn't be the end of the world
but the dos stuff... it's so beautiful
it melts my stone heart
one button to play the gene machine. excuse me can I have some immortality with this core so I can sit here forever
there must be well over 10000 games on dos
I’d rather live with a pi running dosbox than a pi running an N64 emulator 😉
But I agree that the ao486 core is cool
yeah the n64 core is actually just THE way to play n64 now
For sure
It's beyond stellar to have.
extrastellar
Galactic
Intergalactic, planetary, planetary, intergalactic
you sounds like you're from another dimension
he's just intercontinental
Another dimension?
Another dimension.
Well, now, don't you tell me to smile
You stick around I'll make it worth your while
My number's beyond what you can dial
Maybe it's because we're so versatile
Someones working on OPL3 in the ao486 core, interesting
Sorg, more or less
It’s Sorgin’ Time
Let’s get this problem sorg’ed?
I am ao486 of Sorg. prepare to be assimilated
*Assemblimated
what's the difference between opl2 and 3
Uh oh, there's a few errors in the 0mhz pack that's been archived.
Hi guys, I've been using and enjoying the AO486 core and the top 300 collection for some time now and was considering using the 0mhz collection but I had a couple of questions if you have a second. Is there an real advantage to using 0mhz vs top 300? Is it true that I can't install and use both? I thought about installing 0hz as a 2nd option, but I've heard you can't do that. Is the 0mhz collection compatible with the MT32-pi?
Thanks much!
you can absolutely run both without issue, it just requires running the top 300 vhd from it’s own dedicated MGL file.
well, it’s not “required”…you can always manually mount and unmount VHDs, but using MGLs to launch the games the way the 0MHz pack does it is the way to go
in the end, it just comes down to personal preference. Using 0MHz is like loading cartridges instead of using actual DOS, so if you like that idea you should give it a try
Also, using 0MHz pack makes it possible to have specific configurations on a per game basis
yeah I used the setname setting to launch Top 300 so it has it's own config files
forgive me, but what's an MGL?
<rbf>_Computer/ao486</rbf>
<setname same_dir="1">AO486_Top300</setname>
</mistergamedescription>```
It's a text file but instead of .txt its .mgl. Inside of it you write extremely simple script commands to launch a core and apply a very limited set of parameters.
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
You don't need to make your own unless you want to get fancy.
Thank you both!
@clear wing also, yes, 0MHz is compatible with MT-32
thanks!
if you use archive to grab the packs, be sure to get the MT-32 versions
the process of adding games to the 0MHz collection is still WIP
but it's missing the mt32 of little big adventure : (
a game I'll admittedly never touch lol
it's mega silly though that the mt32 ones are in their own dedicated folders and so if you want both the mt32 and the non mt32 vhds for games with cds you have to move the chd into a common folder and change the .mgl
i'm actually in the middle of getting the 0mhz torrent right now, are the mt32 versions in there?
they should've just renamed the vhds but not the folder
agreed
yeah good point
yeah they should be if you’re getting the whole thing
ok good,, thx
@round carbon you should file an issue on github…or maybe i will haha
if you do i’ll back you up on that
I'll comment on the post and go "this is a good idea"
@copper slate dont you mean “this idea isn’t good
it’s great!”
My favorite thing about the 0mhz archive is the name of the Uploader
also that it still has their profile name in the link so it doesn't really do much to obfuscate it
but it's a good name lol
The only Little Big adventure I care about. https://www.youtube.com/watch?v=mDFBTdToRmw
LOBSTER POPSTAR TOUR 2024 AND TICKETS: https://littlebig.band/tour
🇵🇱 May 8 - Gdańsk, PL @ B90
🇵🇱 May 9 - Warsaw, PL @ Stodola
🇵🇱 May 10 - Wroclaw, PL @ A2
🏴 May 12 - Glasgow, UK @ Classic Grand
🇬🇧 May 13 - Manchester, UK @ O2 Ritz
🇬🇧 May 15 - London, UK @ The Clapham Grand
🇳🇱 May 18 - Utrecht, NL @ Ronda Room at TivoliVredenburg
🇺🇸 May ...
you are a goddamn national treasure
you know this right?
I am losing my mind, this is amazing
It's great. Fun band, for sure.
skibadi womp pom pah. skibidi wompompompompa
Any X68000 fans have any luck getting The Last Tempest to load? Guessing it's a non-start in the current state of the core. But I figured I'd ask.
did they ever fix the broken MIDI in the X68000 core?
that’s the existing core I want finished the most
Implementing this in the next update....
Anyone know what the big re-update to all the 0mhz files were ? Wondering if worth blowing everything away and redownloading
speaking of the X68k, would the mentioned VHD file in this video work in Mister? https://www.youtube.com/watch?v=bLWc6onuO1Y
Emulate the Sharp X68000 with this pre-made HDD image! Games, music, graphics, plus the brand new Etarikashikoshi 2-in-1 upgrade!
Patreon: https://www.patreon.com/retrobits
Channel Membership: https://www.youtube.com/retrobitstv/join
Shop: https://www.amazon.com/shop/retrobits
Twitter: https://twitter.com/retrobitstv
Part 1 - https://youtu.be/...
doesnt seem directly, it's in hds format while the core only supports hdf
oh sad, hopefully those who are behind 0Mhz and Amiga Vision can prepare something comparable for the X68k 🙂
i'm sure a lot were just general cleanup and adding new stuff, but I'm not really sure
I was surprised to see most of the games reuploaded
has anyone actually been able to play Rayman at any point in the Top 300 pack?
Never worked for me.. but never tried too hard to get it going
Could always play it on ps1 I guess
yeah, I just spent some time messing with stuff and I was able to get Rayman to at least not show all of those random colored characters on the screen…I got it to have a blue bar at the top that said “Rayman v1.12, Ubisoft, yadda yadda” but then it just hung on a blinking cursor
that was using univbe
Rayman is a no-go, I also tested it some time ago with all mem managers/ configs/ DOS shenanigans I could think off
afaik, there are some pre-made SASI HDF images (and if I my memory serves me well, even per-game ones) floating around. Otherwise, with a bit of XM6G software emulator's help, new HDFs with Human68k OS and games/apps can be made with ease (as much as it can in ~41 megs of space that is available)
Installing/using Human68k, Lhes and in general X68000 software (apart that is in japanese most time) is not much different than on MS-DOS , imho. And I never touched this system before getting the MiSTer core lol
Is there a list of games for the 0mhz collection and are they open to requests for adding more games?
There's this issue on github https://github.com/0mhz-net/0mhz-collection/issues/5
https://0mhz.net/2024.03.20 - as for official list (or from github linked above for MGLs which should give a rough idea). But a lot more are added/worked upon/marked not working since then, so proper figure would be on certain archive site. And convos on this Discord/MiSTer forum, as this project is getting shape with various contributions
This is the first proper release of the new 0MHz DOS Collection, and we’re excited to share it with you!
The game I would really like to see is Jack In The Dark, which was a mini game that acted as a sort of promo for Alone In The Dark, where you play a little kid in a basement and a puppet comes to life and slowly chases you
is it already on the Top 300 or related @vestal ginkgo work ? I am not familiar at all with this game
just at very first glance, it should work, I guess, as far as Alone in the Dark works afaik
how does one actually submit to add to the list?
I have a few games that work great
all 0mhz'd up, even mt32'd
but like. you know. can't just be posting that stuff
tried the DCache option on the amiga core @coral coral and it doesnt seem to speed things up for The Deep Meet very much, if at all. Havent checked side-by side though so perhaps there is a small bit of improvement
OK, thanks for checking! I'm not directly involved in MegaAGS/AmigaVision anymore (except for keeping my own private build somewhat alive). Under my watch stuff that basically requires a 060 CPU wouldn't make the cut. 🙂
I think its still neat to have in there- doesn't take much space and still runs admirably well on the core with benefits from the 16x9 PAL 6x aspect stuff that was integrated into AmigaVision/MegaAGS
Alas, no, not in top 300 either
It's a "hidden gem"
awesome, will check it up 🙂
If you know what you are doing you can complete it in like 5 mins, but I remember back in the day as a kid being terrified playing it and couldn't figure out how to get out the rooms
Would love to play again if possible, Alone in the Dark runs doesn't it?
Then Jack In The Dark should hopefully work as well if anyone wants to try it
no that’s what I’m saying, he got Jack in the Dark working, so it does work
I'm trying to setup ao486. Rbf is installed in _Computer and boot0.rom.and boot1.rom in /media/fat/games/AO486/
however, whenever I launch core I get a black screen. Win + f12 on k400r keyboard does nothing. Any thoughts?
do you have any media loaded to boot from? hard drive or floppy?
No not yet, but I thought you have to set that in the core menu which you have to open with win + f12?
well i guess even if you don’t you should still get a message that there’s no bootable device
F12 by itself doesn’t work?
Yes it works before I open the core. As soon as I open the core, it seems to hang
Making me think its the bios but am pretty sure its the right one
do you have a controller with a menu button assigned?
Well I use a controller sometimes but its not attached
It's strange all other cores work
I also made sure Im using latest stable MiSTer
Does mister have error logging somewhere?
Finally had time to download and try out 0Mhz Collection today. First, thank you @torn delta for all the work and @coral barn for the download script. Loving this!
Second, can anyone confirm if they can get a controller working in Mortal Kombat II. I set ao486 to use a 4 button pad, assign buttons, save settings, reset to apply, then relaunch core (and verify setting stayed) ... in MKII, hit F10 to open options, select 4 Button Controller option. The only input that will register on my controller is 'down' which opens the highscore table. Otherwise the game is unplayable with controller. I've tested two different controllers, and verified this works in other game. For instance, this exact same set of actions works in Mortal Kombat, but not MKII. At least for me. Can someone else do an independent test. I'm more than happy to open a github issue, but wan't to make sure it's not something janky with my specific config.
I got the PC98 core running (thanks MFPGA Forums!). PRO TIP ASUKA is NOT Asuka 120%! REPEAT....Asuka is NOT Asuka 120%
The P in PC stands for Porn, it seems.
link?
I assume you mean to Puu's core... here's the thread: https://misterfpga.org/viewtopic.php?t=167&start=150
It's VERY unfinished.
Would love a 486 pc98 core
Yeah, most of the games on this one require downclocking to 2.5MHz. :/
Haha, yeah. I watch a lot of basement brothers stuff. It is pretty funny how everything seems to target the slowest/oldest systems
Dead of the Brain is pretty playable if you have a little Japanese ability. So many references. Cole, the protag, keeps calling Dr. Cooger "Doc" so of course, headcannon is Marty McFly. At least they use the word Zombie rather than some euphemism.
so, I’ve found plenty of games that just don’t seem to want to recognize controllers. The workaround is to use the button/key remap feature: https://github.com/0mhz-net/0mhz-collection/issues/19#issuecomment-2025660853
Located here: https://szanella.tripod.com/joyemueng.htm Tested with my own config of Tempest 2000 in DOS mode. In-game joystick control was flaky but after configuring JoyEmu and mapping keys to bu...
you may have to scroll down to the last comment
if you configure setname properly, you can save that config only for that game
demon cat will eat your soul
pc engine CD version is the only one ive played
The heavy Reanimator influence is great.
stephen king gravestone is hilarious. such a campy horror game, cant help but love it
Yeah, that cracked me up.
Nice, I played through the fan translation of the PC-98 version last year. Good stuff. Did it on my Steam Deck though.
Well, that's 1000x better for sure. Hehe.
@coral barn 0mhz updater looking good now with that mt32 redownload fix
are you referring to https://github.com/mrchrisster/0mhz-collection/blob/main/0mhz_downloader-wip.sh ?
Yes sorry , the wip version
One thing I just noticed though, it pulled down games that had been updated just recently on 6th April (commander keen etc), which makes sense and seems to be working well too
sweet thanks for testing!
But I guess there's something to consider there for titles where someone might have saved games
As I assume it would blow all that away
I dont know what the answer is, but something to keep in mind possibly
it has some additional logic to only update mgls if the corresponding zip exists with the right files
yeah if you have a save game and it updates the mgl, your vhd will still exist
Hmm, i guess I'm seeing in the -wip version it's updating the .zip as well ?
it does, but the new vhd will have a different name if its a new version
no files will be overwritten when extracting the zip
but yeah the whole save game situation is not ideal
So just running the -wip version then, it's redownloaded the zips for those titles updated on 6 Apr
if you played a game and have a save and a new version is out, you would have to manually edit the mgl to point to the old vhd
Ah ok, I see , it's created a .r2.vhd for all those ones that were updated on 6 Apr
@torn delta heads-up that Alone in the Dark and Little Big Adventure (MT-32) are missing their VHD files
Can someone explain to me the purpose of the mt-32 pack project? Is it preconfigured disk images that autoboot with mt-32 options or something?
I haven't touched dos in a while honestly.
Top300 has some things not working but I guess Flynn is updating it \o/
Curious how that will compare to this 0mhz pack though. Which is better currently for MiSTer? I know top300 isn't necessarily MiSTer focused.
yes, all partameters for the MT32 extention on Mister are done. Works perfectly "out of the box" for me ! THANKS GUYS !
Or at least it wasn't originally.
top300 requires to adjust some parameters game by game on Mister (at least on mine, a lot of games are not running without adjusting RAML type and other stuff).
A bit of a pain as i forgot all that stuff since my 386SX16 first built....
also the BIG difference is trhat teh game list is managed as a ROM list by the Mister. Pretty genious ! As on top300 we need to navigate a menu-list from the included application. Quite nice but not as Mister standard as this new 0Mhz implementation.
how does someone run the doom setup program with 0mhz pack to do simple things like rebinding your keyboard buttons?
Quit Game -> Setup in DOS. Should even quit to the correct directory.
sweet, config should stay after reloading also.
Yeah, it writes the default.cfg file to disk (I think that's the name...it's been a few moons)
I'll check into this
Thank you very much!!
I just downloaded the 0mhz DOS collection to my USB SSD but AO486 doesn't launch the games. Are those games meant to go on the SD card?
do you have them under games/ao486/media/<game directories> on your usb ?
Yes@carmine thunder yes, games/ao486/media/game directories
So when you launch the dos game, is it just saying it can't mount the image or something ?
Do you also have a games/ao486 folder on your SD card ?
@carmine thunder I think so. Just a black screen with white text that I can't read.
I even have _DOS games on the root of my USB SSD. the _DOS games doesn't show in the main MiSTer menu while it is pn the USB SSD, but it does show up if I have the _DOS games folder on the SD card
I do not have any ao486 games on the SD card
Yeah, I'd assume you're meant to have _DOS_Games on the SD. But when it looks for the games directory for a core , it should use a priority system where it checks the sd first and then the usb(s) etc
But do you have a games/ao486 folder on the SD
Yes I believe that is true
even if it's empty
I'm not sure familiar with using a usb, I just use a 1tb SD, so not sure if just having even an empty folder there would trip it up
This is what my SD card looks like. I don't think this 0mhz DOS collection was meant for running off of USB
I may just finally upgrade my 16gb card to a larger one
Yeah fair enough, maybe someone else knows a bit more about how the path priority stuff works with mgl files and relative paths.
But if you just want to get a game going you could mount that vhd manually in the ao486 core. I'd guess you should also be able to edit the mgl file and set an absolute path so it's pointing directly at your usb
Yea that makes sense. I am just gonna put those games on a larger SD card so I don't have to edit every single MGL file
@steep saffron the bios files need to be on your ao486 folder on the usb drive, not on the sd card
@summer dragon good to know. I will try it
I would get ride of that entire folder on your SD card. you ONLY want it on the usb
- _DOS Games folder goes on sd card in media/fat
- ao486.cfg file from 0MHz goes in the config folder on media/fat/
- your games go in media/usb0/games/ao486/media
blank screen means bios didn't load
I should look…I could’ve sworn i just had an empty ao486 drive on my sd card, but maybe it is totally gone
I think the 0mhz collection will run just fine from usb or attached storage, just have to make sure mister isn't finding the bios files from some other location. /fat/ao486 /fat/games/ao486 etc.
yep it works just fine for me off of my external ssd
Every game I try goes to a black screen. My AO486 folder on my SD card is completely gone
If you use the setup script you can expressly set the location the mgl files are generated with. A good test, launch a game, then when it black screens, open the osd menu. Find the vhd for IDE 0, and hit enter. If it's blank, the mgl is pointing somewhere incorrectly. Go up a directory and see what folder it's dropping you in. That will give some info for troubleshooting.
What setup script? When I try to open a VHD via IDE 0 (I even loaded the AO486 core on it's own) I get a message that shows this:
So yeah, looks like it's still trying the sd card. Have you run any other cores off of the usb?
Also, try renaming your ssd directory AO486 (it's case sensitive)
so F:\games\AO486
@gloomy bolt I don't run any cores from USB but all other cores see the USB games
@steep saffron like Andy mentioned, does it work if you rename your ao486 directory on your usb drive to AO486? I think I read yesterday that if your drive is NTFS formatted, it’s case sensitive…maybe that’s true for FAT too but 🤷♂️
@summer dragon & @gloomy bolt it works now after renaming thr ao486 directory to AO486 so thank you for that!
I don't know why but games don't display full screen and shifted to the left. I don't know why it shows these resolutions. I am trying to figure put how to output to 640×480
NTFS is, (ex)fat isnt
So on the SD it doesn't matter, on external drives it depends how it's formatted
Windows APIs hide it to avoid confusion/for backwards compat or whatever
Back into QNX rabbit hole 😄 well, not that many games made/ported for this OS version, but it makes up on networking/dev/OT/pre-IoT embedded stuff
Admittedly, there is still an active QNX forum/community, with most probably have more juicy stuff than of what my searches got me, but I didn't (yet) went that far in checking this OS
made a build of that OPL3 fork:
i'm no OPL expert so i can't tell if its good or not!
Are you on a Vga CRT?
if yes, this is my "pixel perfect" config fo CRT Vga:
[ao486]
;NB: THIS CORE OVERRIDES forced_scandoubler and automatically uses the scaler so you have to define manually the various resolutions and vertical refresh..
video_mode=720,32,96,32,400,8,5,8,25970,0,0
direct_video=0 ;
vsync_adjust=2 ;minimal lag
vscale_mode=1 ;integer scaling
[[email protected]]
vga_scaler=0
forced_scandoubler=1
video_mode=320,24,49,38,200,2,2,20,13535,0,1 ; [email protected]@31.4kHz DOS CGA/EGA/Adventure games with scanlines
video_mode=640,7,108,30,400,13,2,34,24708,0,1 ; [email protected]@31.48kHz VGA era games including 320x200, 320x400, 640x400 @70.1Hz
[[email protected]]
vga_scaler=0
forced_scandoubler=1
video_mode=640,7,108,30,400,13,2,34,24708,0,1 ; [email protected]@31.48kHz VGA Games including 320x200, 320x400, 640x400 @70.1Hz
[[email protected]]
vga_scaler=0
forced_scandoubler=1
video_mode=720,32,96,32,400,8,5,8,25970,0,0
;video_mode=720,15,108,46,400,13,2,34,27983,0,1 ; [email protected]@31.48kHz DOS Text
;experimental modes
[[email protected]]
vga_scaler=0
forced_scandoubler=1
video_mode=640,25,130,75,398,50,29,50,27370,0,1 ; [email protected]@31.46kHz Jazz Jackrabbit
[[email protected]]
vga_scaler=0
forced_scandoubler=1
video_mode=640,40,96,64,480,14,2,31,26430,0,1 ; [email protected] Epic Pinball (temp modeline, still under development)
[[email protected]]
vga_scaler=0
forced_scandoubler=1
video_mode=640,40,96,64,480,14,2,31,26430,0,1 ; [email protected] (temp modeline, still under development)
[[email protected]]
vga_scaler=0
forced_scandoubler=1
video_mode=640,16,96,48,350,37,2,60,25175; Lemmings, Crisis in the Kremlin
[[email protected]]
vga_scaler=0
forced_scandoubler=1
video_mode=800,32,80,112,600,1,3,17,37960
[[email protected]]
vga_scaler=0
forced_scandoubler=1
video_mode=800,32,80,112,600,1,3,18,38220
[[email protected]]
vga_scaler=0
forced_scandoubler=1
video_mode=640,16,64,80,480,1,3,13,23860
[[email protected]] ;Earthworm Jim
vga_scaler=0
forced_scandoubler=1
video_mode=640,448,72,cvt
[video=640x225]
vga_scaler=0
forced_scandoubler=1
video_mode=1280,675,60,cvt
[video=640x200]
vga_scaler=0
forced_scandoubler=1
video_mode=640,600,60,cvt
@deft estuary yes thank you! Should I copy all of that into my MiSTer ini ?
man that is a lot of work.
I only just noticed, but did anyone have a problem with one of the old updater scripts for 0MHz where it deleted custom MGLs regardless of the "unresolved_mgls" flag? I'm missing my Tempest 2000 one. No big deal by any stretch, just seeing if anyone else had the issue.
Speaking of UNIVBE shenanigans : https://misterfpga.org/viewtopic.php?p=85327#p85327 -- I actually expecting to have FPU issues as minimum requirements said about a 50 MHz DX2, but it was the VESA issue instead 😄
A question about the new AmigaVision,
When i try to load Katakis it says:
Please Insert
Katakis Data Disk
In drive 0
Is this correct and how do i do this?
If no one here has an answer please file an issue on their GitHub if you can - https://github.com/amigavision/AmigaVision/issues
oooh what’s this update to the Minimig core do
ahhh ok
It looks like it's a vestigial copy protection thing. Hit F10 a couple of times and it should continue on.
Looks like they jumped the check but didn't jump the screen asking for it.
Looks like what GTA does without UNIVBE
I'm excited to try it... but I can't right now...
haha, did not notice it was already built
when there are updates normally they go up in #news
Oh I see you mean what was in #unstable-nightlies ... not sure 🤔 @thick pendant what changed? Did I miss a conversation somewhere?
Toccata 16bit sound card
ahhh Didn't realize it applied to both..
Thx that does work.
Anyone here that plays with the C64 core?
But for me it does looks like there is some of the screen missing. The score, live and prob some other stuff there.
Yeah it was more me just going "oh that's cool, wonder what it does" and having 0 clue if there is just some "release notes" part of GitHub I'm missing
Not a software guy, I barely can figure out how to save script files from GitHub most days 🙂
ahh gotcha. normally it comes down to viewing the separate commits and just read what was changed. It just depends if the person who published the commits put notes documenting their changes
Some don't follow strict philosophies on that
Sometimes multiple commits are done for an update. Sadly it looks like this is mostly undocumented for this commit so best to just go by #news in this case
Yes, in the MiSTer.ini you're using for VGA output
To some extent yes, especially on OS/networking areas that apply to this core. And for sure a lot more ppl around, so if you have questions that were not yet covered in usual places like core's github/MiSTer Wiki/forum/this Discord server already, you might just ask away 🙂
And even if the answer was already covered, as it is sometimes hard to find the needle in the informational haystack, I am sure someone here will point you to the right direction
looks like the person working OPL3 improvements for ao486 has posted a build of their own:
https://github.com/gtaylormb/ao486_MiSTer/blob/add_opl3_fpga/releases/ao486_20240405.rbf
should be the same as the one i posted the other day i think but if anyone was testing that its probably better to use this build instead
What is OPL3?
The OPL (FM Operator Type-L) series are a family of sound chips developed by Yamaha. The OPL series are low-cost sound chips providing FM synthesis for use in computing, music and video game applications.
The OPL series of chips enabled the creation of affordable sound cards in IBM PC compatibles like the AdLib and Sound Blaster, becoming a de-f...
Oops I forgot I have a computer that I can search on lol
lol we're at ~407 games in the 0MHz collection, most in the official repo and the rest added by others doing the same format
I gotta get back to adding games 😅 I started trying to work on a script to auto build the 0MHz packages, but it’s taking me forever because I’m not a programmer so I’m using chatgpt. I want to make it pretty robust, though, so it’s been a bit of a struggle 
I pretty much already have it in a place where it can build the 0MHz pack just fine, it’s just users would still have to go in and edit their batch files and rename their folders/files…that’s the part i’m struggling with since I was just trying to do basics windows batch scripts
It's funny, when Emubastard and I were talking about how many games he thought they would get to it was like 177. Blew through that number. I expect 99% of the work is done for a converter for 0Mhz already if you used exodos as the base, you need to change the mister.py file to include all the files they use, and add VHD build support.
yeah i figured someone would beat me to it or it was already there…my thought was just to make it something anyone could just do in windows and not needing to really know anything
with my script, I’m basically just prebaking a bunch of premade vhds and tossing them in a zip archive. then just stage up the game/config files, pull the vhd of the needed size and then automatically drop the files into it
whatever everyone is doing is working 400 games working and tested is a lot
I appreciate people adding manuals with some of the games, it's cool
my main issue with this at the moment is that I’d like it to prompt the user and let them enter the name of their game. I want to take their input, lowercase it and strip out any characters that aren’t allowed in filenames, but that’s apparently not easy in straight windows batch scripting (or at least I can’t get it to work 😅). It always strips out '!' no matter what I try and I can’t seem to get it to strip out other special characters…presuming that I need to either use powershell or add some other code library to the script package and do it with that
Nice to see the 0Mhz collection getting a lot of community additions! Where is the place to see the list of everything added now?
Is this being coordinated anywhere?
I have something that does that italiangrandma
here I will just dump my script because why not
use at your OWN RISK
I've been hella busy so haven't been able to make improvements
if I get a couple hours later I will fix the cli input
I just need to add in support to choose your own values for these on the command line
so you can choose where the output directory spawns and the game name and input location
these will make vhds that are the exact right size, strip the discs out and put them in the right place, and automatically attempt to populate the vhd with the right ini files (this is the non mt32 version)
but it also spits out an mgl folder called _dos_games_setup which you need to run first time which will stick dos on your drives, and you need a bot image of dos next to your ao486 core
but once you run that once the mgl will work forever, so if you're testing them too it's no extra time
and it saves you having extra large vhds
but I fell behind, I went on a plane and then I'm home and getting my stuff together now and when I came back now there's chd support and people are zipping things and using mt32 too
i like the idea of 0mhz being Choose your own, i think whatever downloader scripts are kinda misguided in that regard
if anything the downloaders should offer a set of options/choices
or like "heres whats new since you last checked"
instead of just grabbing all 400 vhds
other "feature" enhancements i'd want in something like that would be to somehow pull in the exodos metadata for searching/filtering
you'd also want something that would download manuals in a format that would be available from within the core
i actually wonder with MGLs and setnames if you could name manuals in a way where they would auto open the pdf or md
you could do that with mgls I believe
what you'd do is: make a new floppy image
set it to A:
and in autoexec.bat make it change to C: and then execute the manual
you could just have a execmanual.bat in every vhd
it’s probably better to just use MiSTer’s built-in “Help” option, no?
then put that floppy in the ao486 games folder and summon it with the mgl, and make a new setname called ao486-floppy-autoboot with a new config that is set to use floppy instead of the hard drive
then you dont have to exit your game to view it
yeah im talking about the "help" option
yep
or md/txt file
yeah i feel like many people don’t know about it
if you name the folders correctly the help in the menu will navigate you to the exact set of files you want
well the manuals if they exist and are regexable could live in the folder alongside the discs and vhd I guess
yeah definitely
or i think there might be a default folder that helps looks at
so it might be better to just organize them there
probably best to make a change to the 0MHz folder structure so that the manuals go in the default location that “Help” looks for files in
in theory you can create a core specific docs folder, so if setname works like i think it does then you could just put it into docs/[corename]
oooh yeah maybe that would work
but again not sure if it's required to be on the sdcard
last time i checked in 2023 it only looked at sdcard
it probably is
but you could probably just delete the docs folder from SD and instead make a symlink there pointing to your external location
yeah…but at least it’s an easy bandaid that will just work in perpituity
and it should follow the directory hirearchy that the rest of mister main uses
yeah that’s fair
but it's definitely something to like bundle with a 0mhz zip
like a README and original pdfs
agreed 100%, that’d be great
Update FM Towns Core
http://fpga8801.seesaa.net/
Guess I'm putting quartus on my laptop...exciting!
Wait... I only see 305 on Archive. I'm missing out on games? Where?!
I’m assuming all games that have mgls/configs set can be seen in the github repository
many of the packs themselves may not have been added to archive yet
I’m really excited to check this core out when it’s more mature…looks like the actual Towns OS is still non-functional? I’m guessing that means games can’t be played yet?
Windows seems to work, but not TownsOS at the moment.
TownsOS... TOS owns. </conspiracy>
lol
No ATARI in my Fujitsu.
so many computer cores I need to mess around with, so little time. The few games I did play on the ST were fun, I gotta check out some more
🗻
This image SOUNDS like Arknoid II to me. Because that's usually where I went in the brief time we owned an ST.
I made a feature request :3
Solved problem with black screen when launching ao486 core. Problem was I'm running MiSTer on a CRT instead of LCD. On LCD the core works just fine, but not by default on a CRT. The MiSTer.ini needs to be updated with specific config for ao486 core for this. If someone else encounters this at some point, this thread helps: https://misterfpga.org/viewtopic.php?t=2574
I've been playing around with the FM Towns core, and I see some mentioning of:
"NVRAM (SRAM) will evaporate when the core is reloaded, so set it each time." on the forum post, but I have no idea what this means. Any insight?
Yea there is an option to load ram on the OSD menu for a .ram file but not sure how to go about doing that, I’ll play around with it. Thanks.
does using setname so you can use top 300 or some other vhd alongside the 0mhz collection change the directory used in Games/ as well as the config file?
nm, found the unstable main with the same_dir flag, that should sort me out
okay, @summer dragon found something out, dosbox-x works
so now I can do the sys C: at the command line in windows thank fuck
so now I have it making perfect size vhds and copying the stuff over
now I am just doing chdman
but I have a q
how do bin and cue work in chdman
do you have to chd them both separately?
will it even work with them in dos?
it just looks for the cue
ah okay
Yep! @torn delta suggested it to me a week ago and i forgot about it. Now we can generate VHDs entirely in Windows that are MiSTer ready 
big thanks to @round carbon as he got it going! 🎉
okay great
my script now takes an exodos folder parameter
and then makes the mgl, vhd and chd in it, makes it bootable, makes it the exact right size with a little padding for saves
now I will make it unzip an exodos folder and run it on the contents, so I can just make it run on the entire exodos collection
but I don't have space on here so I will need someone else to run it haha
well I will just make a second exe for that
oh shit I have to do mt32 too
how large is exodos collection?
7000+ games, something around 700GB
oh that’s it huh…not as bad as I thought
okay right iti can do everything now at the command line including unzipping files
and has a cfg where you point to your dos stuff etc.
noww I just need a batch file that will run the exe on everything in the exodos drive
oh and mt32 support
okay so it's all done, made a readme, got it all ready to be packaged up for public consumption
however I just have to add the code to do mt32
(just swap the ini out)
okay eating now then I'll fix that and send it out into the world
heck yeah 
wait so if I call -exit too will it transfer and then quit?
here's the program
you need to supply a dos boot floppy and to edit autoexec.bat and add "sys C:" to the bottom of it
and you also need to extract all the dos/mister driver files from a working vhd. wasn't sure which of those are open source so I didn't include any of them
there's a batch file in there, if you set it up, should theoretically be able to churn out the entirety of exodos
also need to download dosbox-x
nice
i’m gonna look into it hopefully this weekend
kinda sucks because i’m gone the next two days
hooray it does them
even makes the mt32s
and all confirmed working
I will spin that up tomorrow and see if I can make it too like 5000 mgls 0mhz style
night everyone
I already have the top 300 pack installed; is it worth changing to the 0Mhz
@urban fable it's a matter of preference, really. The benefit of 0MHz is that it's basically like using cartridges or discs instead of using DOS. When you launch a game, it just boots you right into the game. The other benefit is that it's easier to make custom configs per game (i.e. keyboard>controller mappings)
technically, you could do that with top300 too, but then you'd be launching your custom MGL for a specific game's config and then having to go into the menu in top 300, find your game and launch it
I'll probably stick with top300 for now
Ghostbusters II for PC and MS-DOS was a pleasant surprise. I came into it expecting an easy and short game, but was instead swept up in its challenging fun. Crafting the perfect run from start to finish was as tedious as it was rewarding, but I was extremely pleased with how much enjoyment I got out of it. It has great graphics and music, some h...
VHD wen? 😅
Never heard of this one before watching. actually looks pretty interesting. Might be fun to play through with a NES controller especially, given that theres a (frustrating looking) segment with a nice pixelated rendition of one
Top 300 is everything at once. No choice in game selection but it’s much simpler to get going and it’s a self contained menu system.
0mhz’s approach is to separate each game so you can fully customize what you want to add. Not as simple as Top 300 and game selection is done entirely in the MiSTer menu.
Neither is really better than the other, just depends on what you prefer. I do both.
I think the main advantage of the 0Mhz is that every game can have its custom config.sys/autoexect.bat, starting only the stuff that is really needed for that game (no reason to load a mouse or cd-rom driver if the game doesn't use it), and you won't have to remember which configuration you need to boot into (himem only, emm386, clean) so, it's a more console-like experience, while Top300 is more like having a full-blown PC install with extra utilities and things you can tweak.
Yeah I like choosing between mt32 or other sound cards with my pi and the update script for the top 300 is nice to have
is there a guide for getting an existing top300 working along with the new 0mhz way of doing it... seen conversation people are doing it but how?
I mostly followed Italiangrandma’s steps in an earlier post, only change was that you need to be using unstable main to avoid duplicating or symlinking a bunch of stuff. Have to run right now but happy to help later if you can’t find the steps.
lol people are really adding the weird shit now
“Spellcasting 301: Spring Break” lolol
calling my favorite game "weird shit" 😦
Holy Tater Tot Hot Dish, the accent!
This is excellent. What a weird, neat game. Subscribed.
Wait, the Bubsy thing is legit? I thought it was a joke edit!
Goriya is great. Lots of awesome YouTube videos and she streams on twitch frequently too
Algorithm is funny like that, I just watched her neutopia video because youtube recommended it to me for some reason, but then no subsequent recommendations. I don’t log in to google for youtube, so I am at the constant mercy of the algorithm and my tracking cookie.
Check out her Ultima videos if you're a fan of the series. Moreso than most other videos of folks playing them I've seen, she gets it. True walker of the virtues.
I’ll have to go back and do that, I have a coworker who is a massive ultima fan. I also lived very close to “Lord British”’s model town for like 10 years
not sure if I can share it here directly, but if anyone’s interested I just made a VERY basic autohotkey program where you specify a size for a VHD and it’ll just generate it and make it MiSTer ready with DOS7.1 in the 0MHz format. At the moment you still have to add your game files, adjust settings if necessary and add your own mgl file, but I’m gonna make it better soon. Plan for “v2” is to autocalculate vhd size, lets user picks the settings needed, and generate the MGL and the pack structure. If anyone wants to give it a whirl just let me know!
it requires dosbox-x…it’s all covered in the readme
How often do the games in the "archive search" get added to the official repository pulled in the script? (Or do they).
I would think the updater just pulls anything and everything from archive…so if it’s on archive, the updater should just grab it? (I couod be wrong)
where are you seeing 400 games tho
I run the updater and it found like 1 new game
oh, its other games added to IA
yeah they’re separate uploads
waldo tried
Realms of the Haunting got added? 
What's IA? I've been using the Archive.org list to grab things as they get updated since I want to pick and choose, are you saying there's somewhere else I could get more from?
IA (Japanese: イア) is a humanoid persona voiced by a singing synthesizer application developed by 1st Place Co., Ltd., headquartered in Meguro, Tokyo, Japan. They use Yamaha Corporation's Vocaloid 3 singing synthesizer technology. Her voice is created using samples of Lia. She has performed at live concerts onstage as either an animated projectio...
I'm loving the 0mhz AO486 DOS pack, there's just a couple other games I have images of that I'd like to add to my library ideally functioning the same way as the 0mhz files, but I don't know how. Is there a guide anywhere?
@turbid swallow are the images you have already self-booting VHDs? If so, you just need to make a new mgl file that points to the path of your vhd (and chd if needed). You can just copy an existing mgl from the 0MHz pack, rename it and edit it
That may be the problem, I have ISOs and am not sure how to convert those to VHD, I did some googling but I got a little overwhelmed with the research.
does anybody know how to remove dos copy protection? virtuoso is the game id like to patch
Depends on the game and the implementation. You will probably have to run a disassembler of some type like Ida and find where it does the checks. Some DOS games are intensely complex and do multiple checks at multiple points throughout the game. Looks like that game uses a manual validation...there may be an existing patch for it.
Wow....I forgot about this gem.
@turbid swallow if you let me know the game i can add it to my to do list
Dog the Bounty Hunter in Dukepocalypse land.
That is generous, I'd be very grateful! I was looking for Simon the Sorcerer 2, Legend of Kyrandia Book 1, and Quake - I did see multiple people request Quake on Github, maybe that one has problems?
Yeah, the Quake benchmark just crashes the core.
Can't even get to the OSD after running it on my end. :/
yeah I figured it wouldn’t run
never played it there, I’ve only played it on Switch, actually
Oh nice! I was going to ask if there were any other versions on different cores available, the N64 version is a little ehh
that reminds me, I need to buy Quake II on switch
If you don't have a mouse and keyboard, modern controls are A++, so good way to play it.
There's what....PSX, Saturn, and N64 in total?
Though, if you're gonna play that kind of game, Exhumed/Powerslave on Saturn is, IMO, the way to go.
Thanks for the rec, I will check it out!
I like Powerslave on Saturn a lot, but that damn first water level has me stuck
I need to build the motivation to try and play it again
I am really excited for getting 3D pad support back into the core (hopefully soon!) and that game is a reason why. I love it with the stick.
But, Sega Rally is definitely the big one.
yeah actually I have a 3d pad so I want to test that for sure
Oh you mean non-snac 3D pad support?
Like with analogue triggers and all?
Currently SRG's official SNAC doesn't support anything but digital. Blue's does.
Analog triggers would be great, but I'm not holding my breath for the HPS update.
Ohh right, yeah I use Blue’s latest build
(Also, I haven't tried the latest build yet, but I didn't see any controller updates)
OK, I've made a VHD/MGl with Virtuoso and a 'press enter to bypass' crack (you'll still see the request but if you've lost your manual - wink - you can just hit enter and it will continue).
It works pretty well.
oh wow thanks for that! I lost my manual i wouldnt mind a copy 😉
DM sent!
on ao486, only with an FPU emulator and at 1-2 FPS https://misterfpga.org/viewtopic.php?t=6639
it's impressive that it can run at all
Seeing you guys adding a lot of games to Archive separately. A lot of really great ones there so thank you very much... especially the Dynamix games as they were always my favorite. We need Red Baron to complete it! Such an amazing game; maybe only Chuck Yeager's Air Combat was better (need that one too!)
Any chance the two Sierra "Eco Quest" games (or at least the first one) can get added to the 0Mhz Collection? They were the last in the series of "Quest" games Sierra released, and lots of people liked them. Thanks!
Marty PC just had a 0.2 release, I used to use it to test out 5150/XT era programs before moving them to MiSTer
holy shit we're at 465 releases
Thanks to whoever added Word Rescue, me and my five year old are playing it now and he loves it!
does anybody have a windows 3.1 vhd build thats 200mb or bigger? ive had no luck building one myself
trying to install darkseed 2 (i have a 40mb install alrrady, but i want the full 150mb)
@ruby bramble decent 2 is 275, just search for *.vhd in the collection and look through the disks
that was very helpful thank you
anyone having issues with ao486 via analog io RGBHV?
the text is kinda garbled for me
Changing the aspect ratio to full screen makes it readable and cut off on the left side, but there's some artifacting
I ran the 0mhz downloader script but this is all I see and it doesn't appear to work. Any ideas how to get it to work properly?
If anyone is interested in an easy way to generate VHDs for launching games 0MHz style, I've got an updated version of my script posted on the forum that is now booting all VHDs on MiSTer correctly unlike my first version
: https://misterfpga.org/viewtopic.php?p=85633#p85633
This runs entirely in Windows and uses Windows Diskpart and DOSBox-X (included).
Extra Note: I did bake in a check that looks for the first available open drive letter on your machine and assigns the VHD to that, so it should never do anything like unmount an existing drive or mess with it. I also format the VHD partition itself before assigning a drive letter, so their should be no danger of formatting an existing drive, but as always, use with caution!
it's still some assembly required in terms of adding your game files and adjusting rungame.bat and autoexec.bat and changing any necessary configs, but it makes the process a lot faster. The default right now is a standard HIMEM setup with DOS 7.1. CD drivers are not enabled by default, nor is EMM386
Ok, had to update, but it does actually seem to be working now: https://misterfpga.org/viewtopic.php?p=85616#p85616
I had an errant line in my install batch file that was formatting the drive again so I think that was still breaking it
fixed now 
Kickass
i compiled it as an app
this is so nice now because I can get back to adding games and add them more quickly 
well, except for the fact I’m gonna still make this app better, so I guess I’ll actually be doing that first 
you didn't get the script, but the github HTML page (if using wget, point it to the "raw" link: https://github.com/mrchrisster/0mhz-collection/raw/main/0mhz_downloader.sh)
Anyone able to get the sound effects working in Tyrian? My DOS is VERY rusty and I can't fix it. Music is working though.
@merry valve I have it working inside of a 0MHz style VHD...I'm pretty sure it was all working...I'll check shortly
Hmm I guess the script I had was incorrect?
I'm probably using yours if it's the one on IA. Just sound effects not working for me
@merry valve if it's in the official 0MHz repository it could be mine...if it's not, it's probably not mine
@merry valve Ok, yeah, I went into the game setup and sound effects were off....that said, I turned them on and they still don't work 🤔
might be something about the sbctl settings in the autoexec....I can take a look at it later to see if I can fix it
Anyone know how to fix Syndicate Plus from 0mhz pack? You are able to choose between Syndicate and Syndicate:American Revolt, then the game exits/crashes to DOS.
Edit:
This proved relevant: https://www.vogons.org/viewtopic.php?p=195929#p
I made some progress, after you exit to DOS: enter "cd syndicat" followed by "intro" to watch the intro cutscene, or "main" to play Syndicate - however, SFX seem to be missing! music is present
To play American Revolt, you'll need to "cd datadisk" instead, followed again by "intro" for the cutscene or "main" to play American Revolt.
Now, how to fix the sound effects and make this a more convenient process... I have no idea
I just uploaded megaman 1 and 3 dos, and darkseed 2 to archive for anyone interested
should show up in the search results
Yeah, I tried a few things, but I can't figure it out either. Seems like it should just work. I'm sure it some specific thing you need to set with the soundcard
Hey I actually found LoK1 and StS2 on archive.org, made to work with/like the 0mhz pack! PSA for anyone else looking for DOS games that aren't in the current 0mhz pack, you can search on archive.org and they may be there, check the descriptions
which one of you assholes added the Mega Man DOS games 🤣
On the other hand someone added Quarantine II, which I never knew existed.
the scales are perfectly balanced now
Guilty, the world needed them
You glorious bastard you 
dos castlevania coming soon
ok that one is my fault, I shouldn’t have encouraged it 
How do we go about adding games to the core? I've posted in a couple of places about Tempest 2000 that I made but it's still only in the standalone upload I did on archive.org
When I say "adding", I mean to the official repo
@mortal hazel At least for now, it seems that just uploading them onto archive is what everyone's doing...that said, I hope there's an official way soon that we can get them added. I'm not really a fan of having to sift through the search results and I'm sure people will not look through everything and just add duplicates of stuff that's already there (there probably already are duplicates)
@mortal hazel there is this too: https://github.com/0mhz-net/0mhz-collection-addons
but apart from submitting pull requests to add new MGLs, I'm not sure what would happen exactly after you add them...I guess that's the point where you'd have to actually be using the main build script to make the packs which means supplying your own VHDs
I just tested Tyrian in the Top 300 pack too and sound effects aren't working there either
Cool, thanks for looking into it
Make sure to add "0MHz" to your topics if that's a thing you can do.
I wonder what it would take to turn this project/script into a database that could be added to update all
IA pages have metadata for the files, including the md5 and size, so you can fairly easily generate a downloader db for anything on IA. the biggest annoyance is update all taking forever downloading your 5,000 vhds
That's going to be the same issue with the script downloading though, right?
sure, but at least with the script it isn't part of your normal update all routine
Ohhh, look at this - https://github.com/MaksymB/MiSTer_DOSGamesManager
Yeah, there are duplicates on IA already, notably quite a few Carmen Sandiego games. I do think there's a problem with testing as well, seems a couple have slipped through the cracks that have bugs or copy protection still intact.
Would it be possible to exclude certain game urls that are reported to be broken in tge downloader script?
Maybe? But I think for now it's just best to report them in the Github repo and see if a fix can be pushed out/uploaded. One day I wouldn't mind having a look at the Top300 updater to see how it modifies VHDs, that way all the original VHDs can remain static and any potential fixes (like a cracked EXE or some other patch) can just be run separately rather than having to download a whole new image (and potentially lose saves etc.)
lol I love these deep cuts people are putting up. That H.U.R.L. game is ridiculous.
On archive I uploaded two excellent castlevania 0mhz games...
Rusty and Totsugeki Mix
As well as a bad castlevania game...
Castlevania
I hope you enjoy, rusty and totsugeki took a lot of hair pulling to get going. They are both really stellar games.
Anyone tested some game on fmtowns core?
I see bios but when i load some hdf or floppy i have just black screen
So I'm wanting to get the 0mhz collection set up, although the readme doesn't have a clear guide of what to do.
https://github.com/0mhz-net
I'm not sure what script I am meant to copy over. What are the steps to get this set up on a MiSTer? Any help would be much appreciated.
start from the main project page https://0mhz.net/
It doesn't actually say what the scripts do and how to use them, I can see guides for adding manually, but it isn't clear what script(s) to use, unless I am looking in the wrong place
“Brace your anus, it's Castlevania on DOS”
😂
0MHz is not a script, it's a collection of .zip files that you extract on your mister and run using included .mgl files
there are other folks who have made scripts for it
Ah OK, I thought the script was part of the project.
the archive.org landing page for the collection has usage instructions
just follow the download link on the main site
@ruby bramble is a wizard and got that Castlevania clone I was trying to get to work a couple weeks back (Rusty) and it’s sequel Totsugeki Mix working in the core with a Windows 3.1 VHD - https://m.youtube.com/watch?v=8yBxsej8Lkc
I finally managed to get Rusty running under DOSBOX without crashing! The crashing/font glitch issues were caused by the DOSJP, which came with the copy of Rusty I downloaded. DOSJP is needed to run Japanese games in DOS, but it sucks badly. Thankfully, there's a superior alternative: DOS/V. Replacing DOSJP with DOS/V and updating the play.b...
it’s on archive, so you can find it just by searching for 0Mhz
just look for the one that says something like (this one works)
People like @ruby bramble doing Windows 3.1 games are heroes ❤️
yeah it seems like there’s some games that work fine launching from Windows 3.1/95/98, but not from DOS itself…I’m going to try launching Tyrian from Win3.1 later to see if that gets sound effects working
as a matter of fact, the few games we found that wouldn’t work in the core but worked fine in DOSBox have been fixed using Win3.1. We wanted to release an eventual DOSBox pack for MiSTer for games that are problematic in the core, but now my game count for that potential pack is back at 0 
@copper slate and actually, I wonder if Big Red Racing could see any improvements by launching from Win3.1/95 🤔
If you made Red Baron work you're my hero! It never did on the Top300 pack
oh wowww, you know, I think my Dad actually had that game back in the day
I’ll give it a whirl later for sure
I went back and beefed up my descriptions a bit. I didnt think anybody was going to read them lmao
Hey guys, quick update: 0mhz downloader script runs with aria2 download manager now which should speed up archive downloads significantly https://github.com/mrchrisster/0mhz-collection/blob/main/0mhz_downloader.sh
Uploaded another 3 games to archive for 0mhz. 2 more windows 3.1 games, the highly influential Gadget, the highly unremarkable but strangely charming Johnny Mnemonic, and courtesy of @summer dragon the Dos port of Megaman X. Enjoy!
Oh nice, if I just copy over this script and run it then it will download everything and I will be set up to load the games?
Yes that's how it works
Any DOS wizards here that can help get 0mhz Syndicate Plus working properly? The default SYND.exe or RUNGAME.bat crashes to DOS after the select screen. You can bypass those to get ingame by executing MAIN.exe instead, and the game works but there is no sound, only music. It may have something to do with SYND.inf and/or the DOS settings, I tried a couple things like changing the contents of SYND.inf to "main /c0 /iirq7 /idma1 /iio220" and placing a copy of SYND.inf in SYND/SYND/ but sound effects still don't work.
for me irq set to 5 usually works
That was the default value as received from the pack, 7 was what I changed it to in attempt to fix sound
ahh alright. in 0mhz it boots and has no sound? or it crashes?
Both - when choosing the game from the OSD, it boots and goes to the select screen where you choose between Syndicate or American revolt. Either way, it crashes to DOS. From here you can "cd syndicat" and "main" to get ingame where everything works, even music, but sound effects are absent entirely
How odd. Sounds like an issue similar to that tyrian game. It might need to have the soundcard selected in like a setup.exe or something. Im guessing the music is cd audio?
That seems logical, would explain why music works. I was googling this and a lot of forum threads came up with people having similar problems as far back as early 2000s, that's where I got the idea to play with SYND.inf. From what I remember I think SYND.exe is supposed to setup sound, but for whatever reason it crashes to DOS in MiSTer after the select screen
did we have syndicate working in the top300 pack ? might be some hints there
syndicate is 100% pure adlib sound iirc
I figured it out! In the Autoexec.bat inside the tyrian game folder, add the following line right before launching Tyrian.exe:
sbctl t4
That puts it into SoundBlaster Pro mode and sound effects work after that
that answer was right there on the forum the whole time
- https://misterfpga.org/viewtopic.php?p=48610#p48610
I kept searching for tyrian no sound effect dos, etc. and never thought to search for tyrian no sound ao486 until a few minutes ago 
@turbid swallow miiight be worth trying what I just tried for Tyrian above for SYndicate?
oh in that case, my suggestion above probably won’t work 😅
hmm after looking it up, I think it might use SB 🤔
I’d like to get Tyrian 2000 working as well as Tyrian does…it seems to play identically and sound works if I apply the fix mentioned above, but the music on the title screen and in the in-game menu slows wayyy down
Awesome! Just played for and hour and forgot to say thank you... so thank you!
Also, I seem to remember that bit of music slowdown happened on real hardware back in the day
if that problem isnt solvable isnt all the extra content in tyrian available separately?
i spent ages once trying to get Tyrian to run smooth, these were my best findings:
This runs much better with L2 off and set to medium details for good gamespeed
Does anybody have or know where i can find a prebuilt vhd of both windows 95 and windows 98 thats about a gig in a size and has cd drivers. I want to test a buttload of stuff for future releases. Ive had no luck building my own. and all the preexisting ones i know of are too small in storage capacity. Thanks in advance!
not sure what happened since then because I did the same, but it seems to not be necessary anymore. It runs really nicely now
Unfortunately we can’t share copyrighted material. Someone may provide you a vague hint but no direct links.
Tried adding that line to the default RUNGAME.BAT but it crashes to DOS as usual after the select game screen (via SYND.EXE). I made a copy of that batch file and put it in the SYND/SYND/ directory where it would point to MAIN.EXE instead of SYND.EXE, and the game runs but there's still no sound, only music. 😦
Is that what you have to do so you don't have to install windows every time you use the core? I'm one of the people who finds the computer cores harder to get into so anything that makes it easier I'm all for.
Like what I would like to do is get a few games installed on win95 and be able to boot it like a real computer
no you domt have to install it per use. only once like a real harddrive.
i just want one thats relatively large but small enough to conveniently ftp back and forth. fir my purposes i want to playtest a bulk of windows games and see whats possibke or not possible to package into individual vhds.
as for using it as a pc. i think its very capable for a lot of applications, but im unsure of the game compatibilty. seems spotty. although i think a 3.1 installation should be mostly similar to a real pc
just make your own vhd and install windows 95 on it
im sure flynn has a guide
if you have samba/cifs set up you can just directly mount it in windows and put files on it
although i did download a 2gb win95 vhd from somewhere also
but its not like the 486 will be any good at windows games
well i want to determine how capable it actually can or cant be. I just want to prode it.
but i tried installing it myself and had a frustrating time following a tutorial from lu's retro source. I was just hoping there was a prebuild.
why not just grab the 400mb prebuilt and then attach a second harddrive ?
that's not as fun 
ohhh would that work??
that would make it a lot easier to package releases too because i cab freely resize the vhd that doesnt have windows on it
ill definitely try that.
the only thing that'd be weird is like
installing games and having them mess with the registry i geuss
or having shortcuts
but like you could still bundle the 400mb vhd + your release and have an MGL mount both
i think there's also ways to resize the 400mb windows vhd and then use partition magic to resize the partition
but i dont know how to do that off the top of my head
that would be a clean solution.