#Computer Cores
1 messages · Page 13 of 1
maybe i was already on mymenu and forgot
the one game i installed myself is still here
lol this dvd video
yup. I actually made that one for the video test
it still shows a bug in AO486 as it stutters but doesn't on a real machine/dosbox/86box/etc
lol my pillow guy
That was bbond. He thinks it is VERY funny, and it is
That is true
you can add all the AfterDark screensavers as well if you copy over the ADDOS directory and set it up in the e:\mymenu\mymenu.ini file
its weird they made two fate of atlantis games
yeah arcade and adventure. I seem to remember he arcade being not that good...
ooh mt32 street fighter lol
i still miss the bootleg SF2 i had that had terry bogard in it instead of vega
mortal Kombat II MT32 is funny as well.
Btw if anyone needs me, I'm here
@torn delta do you know if there is an official way to unmount a saved vhd using an mgl file? Besides just setting to to “” or bogus data?
Are you saying that VHD's are being left in their slots when you change images/MGL's?
Sorry I'm probably behing on the discussion
no worries
booting an MGL will leave stuff in slots 0-1 yeah
Well shit
or a CD mounted
That explains what I was seeing.
And no I don't think there is a way to remove them unless like you say you've got an MGL that specifies a blank, which I have not tried.
no what I am saying is there are some legacy people that have saved with my Top 300 pack, that puts IDE 0-0 and IDE 0-1 as VHDs, so now that you are doing MGLs and if you don't set 0-1 then Top 300 stays, that will break anything that tries to access either D:, E:, or even F: if that one VHD is mounted in 0-1
Because I'm using MGL's, I kinda don't see how it's not going to screw up your collection tbh.
so 2 options, 1. set setname for each game, that makes it have its own config, 2. clear our 0-1 with <file delay="0" type="s" index="3" path=""/> or <file delay="0" type="s" index="3" path="*.VHD"/>
yeah I don't care about my collection, I can just do an MGL for that as well
Had I known, I would have blanked out the VHD's for ever game.
But alas, not there are 20GB's of stuff to fix 🎉
right.
just so you know, if anyone complains about D: then you know it is left over from my pack
as I have a stub partition in the second VHD, so it takes over D: and E: from DOS, then I assign F: to D: for the cd discs. It was a crappy hack that we have to live with.
the new setname + the latest unstable core is interesting
but then you'd have a new config for everygame
I still got it 😄
lulz
noones really complained, they just report black screens etc lol
because they missed a step
anyway, if Top 300.....VHD is in the IDE 0-1 slot and people load your MGLs and you aren't setting that, they are probably broken. I think I saw one on the forum.
maybe not as big of a problem as I think
maybe just add a FAQ to the website for now
"make sure to unmount any vhds if you have issues"
I'll let lemi know.
He's the front end guy. I do the grunt work lol
I wonder if he's in here
Unemployment does wonders for you hobbies lol
Ya it's insane. Making VHD's by hand and blaaaaaaa
ha ha, Top 300 is from Covid days
The best part is when people are actually fixing and contributing that back.
sitting at home twiddling my thumbs
I assume you have Space Quest 4 in your collection?
sugggestion: can you make a clean vhd for non cd games and one for cd based games as a template people can use
I think I can.
I have a dos7.1 boot image I use when I'm creating the VHD's. I like to put more on the website but who knows if microsoft will care about dos 7.1. I probably should do it with FreeDos
here are the lists: https://github.com/flynnsbit/Top300_updates/tree/main/_mister/_Packlists
@vestal ginkgo what version of dos are you using?
technically 7.1 for Fat32 and LFN needs
So ya that's why I went with Dos7.1
if you feel froggy, the Top 500 out there is community curated list. IF you run out of games in your list
Lol.... I'm so overloaded.
rofl
Lemi says we will top out around 200
I had asperations to do 7000, imagine how crazy I was back then.
well now you can lol
oh come ON!!!!
🙂
302 games at least
i actually wonder how hard it'd be to make something that could take a vhd template and then convert an exodos game
and create the MGL
etc
yeah but like spit out a zip file and vhd etc
i think the hard part would be building the vhd i guess
https://github.com/dougpuob/vhdmount interesting
it just runs diskpart lmao
I think the issue with wholesale converting eXodos has mostly to do with the core speed of ao486 needing to be mucked with.
yeah I had to add all of that manually after the fact
BTW, we are planing to do a "classic" collection of older CGA/Tandy/EGA games once we get this part done. That runs onm the PCXT core.
lots of work
ive know some scenes that have made like a table that you could bundle with the conversion tool that would track all that
but also :effort:
Oh I need to send you my VHD of that, I got through maybe 100 games. you can at least use it as a reference
maybe gen 1 would be create the zip of the MGL/VHD without fine tuning
gen 2 would let you input overrides before
gen 3 would reference some list
oh well
not me
lol
maybe if i was funemployed
If I were insane. I would eventually create some kind of database that has runtime descriptors that combines a lot of tools like DOSContainer etc to build for multiple targets and tracks game patches and versions and all Kinds of stuff
surprised thats not already part of exodos
always great to have feature lists. It's the burn out that will getcha
maybe exodos does have some kind of system, to deal with the cycles for DOSBOX that could be roughly converted over to a sysctl.exe command to change the speed in ao486 I dunno
But I bet they have some of that info
I feel like that is the native feature in dosbox that is taking care of it
cpu "cycles" either set to normal/Auto or Dynamic.
If only we had that
Bas from the forum sounds like he is working towards some of that with his containers idea
But speaking of street fighter, has anyone managed to a) get super street fighter 2 turbo on the core functioning decently b) controls working well?
no I don't see anything in the exodos run files for speed, just sound options. They are letting dosbox handle
I checked Monkey Island, One Must Fall, and Wing Commander
I am guessing the better way to handle controls is just map keyboard to joystick. I think I eventually used a sidewinder to get 6 buttons but it has been decades since i played that game on real hardware
I thought the slowdown before the fight starts was normal and then it was okay. If it's the same street fighter. One had terrible dos code that always lags until the fight starts and that had nothing to do with the core
yeah now that you can save, thats what I would do
Hmm, I don’t remember that at all on my copy, but like I said it has been decades
@vestal ginkgo may I add you?
But yes, that is what I experience with your pack
yes of course
I'm pretty sure I spent some time on that one and found a bunch of references about it, maybe on vogons
So do games like Flashback and Another World not support controllers? Are they keyboard only?
Consult the manuals for this stuff in DOS games. Very handy. Many times you need to look up a scan for the "reference card" or "data card" for the game, that was often put in the box separately
From the Flashback manual:
From the Out of This World reference card:
for out of this world, you would need to start the game with "J" at the end of the executable name in DOS
so in the DOS prompt, type: WORLD J
(joystick also needs to be enabled in the OSD for the AO486 core)
since the game hails from a time where folks only had analog joysticks/flight sticks, that seems to be the only supported option for another world/out of this world. given thats the case, you may just want to map all the keyboard buttons to the gamepad in the core instead
Heck yeah! Love this series. Good memories playing with my siblings.
@torn delta hey! Quick question...how would I go about enabling EMM386 for certain games? I tried going into Config.sys and uncommenting the second line (and commenting out the first line), but I end up getting a message that says "EMM386 is not installed" and then "This game needs XXXX bytes of memory to run":
the exe is there in that folder, but maybe there are other files missing or other spots in the config(s) I need to change..
uncomment Himem.sys line
EMM386 is the expanded memory manager of Microsoft's MS-DOS, IBM's PC DOS, Digital Research's DR-DOS, and Datalight's ROM-DOS[1] which is used to create expanded memory using extended memory on Intel 80386 CPUs. There also is an EMM386.EXE available in FreeDOS.[2]
Himem.sys is a DOS driver for using extended memory (over 1 meg iirc)
so basically you need to load extended mem driver first, then emm386 will take residence in upper memory and provide expanded mem (8 megs in this config) for games who uses it
QEMM is a more all-in-one solution, providing XMS, EMS etc mem, and it might work better in some cases than EMM386
@void belfry cheers, that did it!!
@torn delta another question…is there any chance you might add QEMM to the 0MHz package at some point? For instance, that would fix the crash in Bio Menace’s title screen and not require the workaround of entering the menu with a keyboard before using the joystick
maybe I could try my hand at adding QEMM as an option to a VHD, but I'm kinda lost on how to initialize it properly...maybe I'll take a look at the Top 300 VHD and see if I can use that as a template for adding it
Yes, I should’ve also said thanks and I love this project before immediately peppering him with questions

it seems like using this and the 100MHz overclock, I’m finally succeeding in getting Jurassic Park to run acceptably
that said, I should try a password for an FPS level and see how that runs…
you can manually copy the QEMM folder from Top 300. As for config.sys, you can get it from under [QEMM] from @vestal ginkgo VHD. Mine looks like this, mileage may vary:
` [QEMM]
device=c:\qemm\dosdata.sys
SET LOADHIDATA=C:\QEMM\LOADHI.RF
DEVICE=C:\QEMM\QEMM386.SYS RAM BE:N FRAME=D000 ARAM=D000-DFFF ARAM=B000-DFFF RF X=CE00-CFFF
device=c:\qemm\dos-up.sys @c:\qemm\dos7-up.dat
DEVICE=C:\QEMM\LOADHI.SYS /RF C:\QEMM\QDPMI.SYS SWAPFILE=DPMI.SWP SWAPSIZE=1024
DEVICE=C:\QEMM\LOADHI.SYS /RF C:\DOS71\SETVER.EXE
SHELL=C:\QEMM\LOADHI.COM /RF COMMAND.COM /P /E:640
DOS=HIGH,UMB
DEVICE=C:\QEMM\LOADHI.SYS /RF C:\DOS71\IFSHLP.SYS
DEVICE=C:\QEMM\LOADHI.SYS /RF C:\DRIVERS\XCDROM.SYS /D:IDE-CD
[COMMON]
FILES=50
BUFFERSHIGH=35,0
FCBSHIGH=16,0
STACKSHIGH=11,512
LASTDRIVEHIGH=Z
NUMLOCK=ON`
ooooh
awesome @void belfry ! I’m definitely going to make an attempt at this in a bit
ah, forgot the X=CE00-CFFF - meaning to exclude from using that mem zone for misterfs to work
@void belfry thank you so much, that worked great!! @torn delta I have a new VHD for Bio Menace that fixes that crash now using QEMM
oh wait actually i should probably double check with a config where my joystick isn’t mapped as a keyboard 😅
ok yep, fixed!
I guess the only issue with my VHD is that it’s probably a few MB bigger than it needs to be
I don't think that is a problem and don't see how you would standardize a VHD image for this purpose. After all, is just the minimal DOS + required drivers/mem managers + the full install of the game which may wildly vary
well, it’s because I’m copying existing 0MHz VHDs and modifying them instead of creating my own
I was close to automating this stuff but I've hit a wall
the problem is.. okay for a start, shrinking volumes are right out
so I was thinking.. what if we start from a 2mb volume and grow
but windows doesn't support that, paragon partition manager does but only on the paid version
aeomi partition manager only supports it from the command line if you pay for iti
and I can't find a free command line partition manager that will let me expand it
if you're not afraid of Linux and DOS, you can just use "dd" to generate a VHD raw file, then boot up DOS 7.1 floppy, fdisk and format the VHD
I'm trying to find a way I can automate it though without having to dual boot linux
yeah i think this is the method i’ll try next
alternatively you can use a working primary DOS VHD and do all the work from there on secondary VHD
yeah that's what I've been doing but I've not been able to resize it
I've managed to increase the vhd size by script
but I'm struggling to find a way to increase the partition size by the CL for free
just use a SSH terminal (Putty is the easy choice) and do all the linux shenanigans directly from PC 😄
and honestly actually aoemi won't let me increase the partition size in general
into a remote linux machine?
into MiSTer's Linux directly
oh like that
for example (other project of mine) :
cd /media/fat/games/ao486
dd if=/dev/zero of=450M-QNX.vhd status=progress bs=1M count=450
easy as pie
or PI ? 😄
is it possible to expand a fat16 partition like that?
I don't want to have to install dos every time on these machines
after that, is all work on ao486 core. from partitioning the disk, formatting it with whatever fs etc etc
my ideal route is I copy and paste a working vhd, resize it based on the spec, mount it, move the files in, generate the file structure and then send it over to mister
sure but my computer has a good cpu haha if I'm going to be doing this to 7000 files I would rather find a way to do it all locally
you can make several blank/minimal config VHDs, one of 10 megs, one of 20 and so on. Resizable, no. Fixed only
well, you can resize the vhd in windows and it still works
you can increase size
I have a scripit that is reading the size, reading the directory size and increasing the vhd size accordingly
the only problem is the partition
am I to understand it's impossible to increase the size of a fat16 partition?
primary partitions ? I don't think so
i mean, not without destroying the partition and remake it to new size
maybe some tools, but never tried it and probably never will 😄
I thought as long as a partition is not mounted it's possible to expand
but I don't know if it's true for a fat16 dos partition
You will need a new partition table for the new volume, so it won't just work by expanding the VHD
@round carbon where’s my big red racing vhd
I don't even know what that is
#didnotread - Is there any way to create .mlg files from iso files for 0mhz "core" ?
@copper slate I can try my hand at it in a bit
I will forever be on your debt!!!
okay right, I managed to find software that would extend the partition
and guess what!!!!!!!!!!!
!!!!!!!!!!!!
it absolutely did not work lol
so that's a dead end, I guess the best way to automate this really is to just.. have a bunch of vhds that are of various starting sizes
I wish I knew more about disk formatting because I'll bet there's some awy of doing this if you actually know what you're doing
Seems to work, roughly tested on DOS 7.1, HIRAM and EMM386 mem managers tested. Game uses around 41 megs of HDD space , I dunno what to expect in terms of speed, never played this game before. As for ao486 side, all stuff to max (90 mhz/L1/L2 etc)
love the CD Audio tracks
QEMM seems to work as well too
UNSATISFYING SOLUTIONNNNNNNNNNNNNNN
how can it be, how can it be, that i can nary expand a fat directory
ha, I just sent this to Robby, but it didn't seem like I had the CD audio working
everything else seemed fine
@waxen nymph i have been doing some research and i now think we should change the MacPlus core to use 1:1 PAR (square pixels), maybe with a toggle to use the current aspect ratio. i'm not entirely sure where the existing aspect ratio came from, but the Macintosh was always intended to have as close to perfectly square pixels as possible, and was marketed on that fact in the 80s (as no other microcomputer was doing square pixels at the time)
some pictures to support my claim attached
From the episode "Armageddon Now: Part 1" of the TV show "Hercules: The Legendary Journeys."
i'm suspect there's some level of "accuracy" to the current implementation, but it's kind of counterproductive imo
Looks like I have all the tracks in folders, but I had no disc image
Should work by default (assumed you have the CD loaded and the drivers/CDROM extensions loaded in config.sys/autoexec.bat like oakcdrom/xcdrom and mscdex/shsucdx)
lazy used one extracted from an archiving site zip, probably made for dosbox or smth
this article by Andy Hertzfeld (Apple software wizard and heavily involved in the creation of the Macintosh) is pretty unambiguous that the Macintosh used "square dots" (1:1 PAR) rather than rectangular pixels
let's say theoretically I were to do this by ssh, what would be the process
I scan the directory for how big it needs to be, run that ssh command from before and that will just create a vhd of the correct size in mister linux?
then can I copy the files over or would I then need to install dos manually, and is there any way I could do that remotely or would it require me to use a keyboard on the mister
then I'd presumably have to then grab the .vhd with ftp, move it to windows, mount, move the files over, then ftp back in and overwrite it on the mister
does that sound about right? @void belfry
you can do it all within MiSTer
I want to automate it
I have files on my computer, I want to programmatically interpret them and put their data appropriately onto vhds
I just need correct size vhds with all the common files on them that are actually dos compatible, I can supply the size I need
I don't want to have to type anything manually into the dos terminal
you still need to install the game manually in most cases, unless taken from DosBox premade images (GOG comes to mind). But those are not quite most reliable, as they are customed for using in modern OS-es/PCs
the way I've been doing it I don't need to install the game
@void belfry ok, I think I know what I need now, thanks!
I'm using exodos
if they don't work then they don't work but I want to automate the process from a zip to an mgl, optional iso and vhd
which would be reasonably trivial if I could get a vhd
but I ideally want correct size vhds not ones full of extra empty fluff
https://www.msx.org/forum/msx-talk/hardware/emulating-msx-on-the-mister-fpga?page=2 -- you might find this interesting. It is for OCM MSX core, but after all it is FAT 16, so maybe it can be used as a starting point
VHDs of various starting sizes seems fine... you have to have room for save games etc
over optimizing on VHD size will limit you
you could also do a lot of this on WSL on a windows install
if you can't expand a VHD, you should just look into creating VHDs, mounting them, installing DOS on them or configuring them to be bootable, then copying the files etc
or use premade VHDs of varying sizes
I have tried to create a vhd, mount, make them bootable and copying but it didn't work
I suspect it's mbr related on a guess
I don't know if anyone's managed to make a vhd entirely in windows
well a vhd by itself is an unpartitioned drive
so you'd have to partition it correctly
on top of making it bootable
sure but then partitioning it for dos has not worked for me
someone linked a youtube video, I used aoemi in the same way to make a fat16 partition, then I copied over everything including the system files from a working drive
yeah that's still missing a step
but it wasn't recognised by dos
that the DOS installer does
making it bootable?
maybe it's something I could do locally on dosbox by cli?
or something I can just magically configure
also partitioning it. DOS installer calls fdisk in background, partition the disk, then calls for format and so on
yes but I formatted the partition
never used aoemi
I used it because lu's retro source did that https://www.youtube.com/watch?v=inG-I2YIUEI
The AO486 core needs a virtual hard disk(VHD) in order to run software. The Windows disk management utility can create these images for you. However, for some reason, FAT16 formatted VHD's through Windows don't seem to work with AO486. You still have to manually format and partition them in AO486. However, AOMEI Partition Assistant can format th...
as i said, i rely on good old "dd" then just use the normal process 😄
right but I need this
lu's video doesn't make it bootable
it just makes it accessible from dos
I know, but I then copied over the config.sys, io.sys, msdos.sys, and file system from a working vhd
and it still doesn't work. which leads me to think it's the mbr
right but this is going back in circles, I want to make an automated script
I know you can do it through dos
I don't want to manually set up 7000 partitions
then see if it boots
alright I'll give it a shot
well i'd just check
you want me to select volume c and active
to make sure that your OS volume is still active
is there a command for check active
myabe it doesn't matter on windows 11
all my current drives are GPT i guess
it's gpt
you should be fine then
if that still doesn't work then you still have to deal with MBR
now that I'm thinking about it, I feel lize Pezz82 had an old video I used to make a self-booting VHD
of course, he deleted all of his content 😢
Because I have a self-booting VHD that I made back in like 2020
@summer dragon the BEST, Big Red Racing is working!!!!
I am sure there is some wizard sitting in this chat who just knows like one sentence that would immediately fix all of this
and just hasn't seen the struggle
https://misterfpga.org/viewtopic.php?t=1243&start=90 this thread might have clues lol
#quakenet dos there will be some guy who has an uptime of 29 years there who's like "yeah that's easy just go into powershell and type bibbidy boopity boo X:"
fdisk /mbr from dosbox / dos lol
https://gitlab.com/doscontainer/games ah he's already gathering specs and putting them in yaml for his container project
I am assuming it's possible to boot dosbox with a command so I can auto do that
I didn't want to have to install dosbox but if it's the way..
yeah but he has the thing setup to take game files + .yaml and spit out a bootable vhd
right it's a docker container?
i wonder of 0mhz and bas should just work together to create .mgl files as part of his script
maybe I should just use dosbox
but yeah he already did all the work to do mass vhd builds in linux
I don't want to go down a 3000 hour rabbithole trying to configure my nas to actually use this container and not fuck up
it's not a docker container
maybe emubastard is using his framework lol
it's literally two shell scripts
either way I am in a different country with only one machine with me other than my mister and it's a windows machine
dosbox is the preferable option of those 3
no universe where I'm using virtualbox for this, I'd rather claw my own eyes out
but yeah knowing bas already has bash script and is working on a rust version... i would just leverage that for any games i'd want to make vhds for
what version of dos should I be working on?
I don't mind doing work myself that I know will work for me, I'm not switching operating system or creating virtual drives to solve an mbr problem, there must exist a way to do this in windows that doesn't allow some ridiculous stack of architecture
and I'm adhd so I won't care about this in 4 days so the timer is already ticking on whether I convert the entire exodos 7000 this week or don't
not waiting on other people I will just see if I can get dosbox to work by the cli
well you need to solve the mbr/vbr and active problem on your vhds
sure but surely that's just a case of booting the vhd in dosbox and doing fix /mbr
likely
yeah so I can automate that without having to reconfigure planet earth
assuming it works. wait let me try on my mister first to see if it actually does
okay booted dos on 0-1 and my thing on 1-1, and the drive is recognised and the stuff is found
okay I did fdisk /mbr
nah even with fdisk /mbr it didn't work, do you need to specify the disk or will it just do it on that disk. like I was in D:
but maybe it operated on C because that's the OS drive
when I display the partition in dos I get
C: 1 status:A type: PRI DOS, volume label DOS7_FB, mbytes 100 system fat16 usage 100%
so it is set to active
yeah you have to boot a dos boot disk with the drive in 0-1
unless you can fdisk /mbr on a different drive
this is like 90s stuff and PC's didn't have multiple bootable harddrives or boot records
so these tools don't work like that lol
not sure if that's the case, but how would I boot to a different disk with the drive in 0-1, in the core menu?
oh right yeah boot 1st boot 2nd
you get a dos boot disk and mount it on A:
and then put your new VHD on C:
i suppose
when I run fdisk though it does display C, all that info above was about that vhd
let me check a working drive
oh actually yes fdisk must be C: yeah
ah but I can change current fixed disk drive
okay yeah it can switch
you cannot set other active partitions than on Disk 1 (IDE 0:0, the C drive). So as w00tazn said, use a floppy
with fdisk, that is
how can I make a boot floppy though when the whole problem is I can't even make a bootable drive
you got to archive.org and download a dos boot disk
and then I mount that in 0-1 and then set boot option 1 to floppy in the core right?
ah okay I see
so I want a .img
dos 6.22 is fine I guess if all I'm doing is doing fdisk /mbr
okay I copied that floppy
police should be arriving any moment
okay
haha fdisk bad command or file name
I'm on 6.22 for sure
okay I can boot fdisk on A:
okay and it does look at C:
it could be in other disk from thatversion. Just use Flynnsbit's floppy, based on 7.1. Iirc it has also its corespondent fdisk
okay it's possible it just worked
or just make an empty FDD image, format a: /s it and copy over fdisk. whatever it suits you
oh! this time I got a difefrent error
I got booting from hard disk... error loading operating system
before it was just booting from hard disk...
okay so even if I make a blank vhd, copy everything over from a working vhd, set it active and fix the mbr in dos it still doesn't work. there must be something else it's doing
I'm going to try doing one more from scratch from zork because it's small
or hugo bceause it's smaller still and I know it works
here I'll just play by play what I'm doing so you can spot if I do something dumb or wrong
gonna make it a bit bigger actually
if you using dos 6.22 or older you need to use fat16
sorry aoemi is being straight up weird now it isn't even letting me make partitions atm so that's fun
checked lu's video again to see if I was hallucinating but nope, did everything the same and it's misbehaving
okay trying again
okay that worked
okay interesting, so.. when he does it in his videeo
it goes to fat16, but when I do it it's fat 12
he selected fat I selected fat
maybe it's the version of aoemi, that was 2 years ago
is it based on the disk size maybe?
haha and using aoemi or easeus from the cli makes you pay for it, wonderful
well okay, formatting it in dosbox is probably the way
I prepared the current version v3.6.7 of Nethack for DOS here, for inclusion in 0MHz-DOS (the game is freeware): https://files.coolatoms.org/nethack.vhd
https://files.coolatoms.org/Nethack.mgl
Use guiformat to format your mounted VHD with FAT32: http://ridgecrop.co.uk/index.htm?guiformat.htm
Ridgecrop Consultants Ltd - high quality IT consultancy services
Use Dos7 in ao486 to support FAT32
I'm trying to make a fat16 drive
I knew how to do that once.
the partition managers that supposedly work want to make fat12 drives
I can't use an uninitialised drive through dosbox because apparently modern dosbox doesn't accept vhds (maybe an old version??)
But once your vhd is mounted in Windows, you can use diskpart, or not? diskpart diskpart select volume E: format fs=FAT
let's see
vhd doesn't have to be formatted to be mounted in Windows.
I'm trying to format it though
I think it is possible to create the vhd and mount it using the standard windows disk management tool. Then format it to FAT16 using diskpart.
I always use FAT32 and MS-DOS 7 with ao486, though, it is more versatile.
well I can't select it in diskpart unless it's already formatted
why does this process have to be so dumb lol it's just ridiculous, I've tried 300 different approaches and every one is just stupid
format to fat32 just so you can format to fat16 immediately after
there has to be a non stupid way of doing this, I'm losing my mind
I once made this gigantic Windows 95 .vhd for ao486. Everytime I wanted to change something, I just connected to my MiSTer via SMB, mounted the .vhd via Windows disk management tool, and then copied files into it as if it was a local volume.
even if this was a way of doing it I'm trying to automate this, I'm not formatting every drive twice as part of the process, there must be some tool out there that can format to fat16
FAT16 is dead, let it rest 😉
It seems formatting and partition managing is a complete scam fest on the web.
Any search results in some super shady partition management software.
even searching with github
like surely making a partition is just some simple algorithm
I don't even want a UI I just want it cli
Somehow those shady companies selling "Partition Wizard," "Partition Magic," "EaseUS" etc. just sell you a different interface to the built-in Windows functions.
all of them seem identical
and you can't choose a FAT type, just FAT, if you set cluster size to 16kb is that fat16?
I don't think so. I think "FAT" and "FAT32" are distinct options?
nope it's 64kb
The cluster size is a rabbit hole in itself.
I wonder if FAT in that menu is really FAT32
Ok weird. Why is there no FAT32?
all of these tools are the same program and they only do fat12
maybe it's based on the drive size?
I wonder how much malware you got by installing those partitioning tools 🙂
nope
^ Supposedly, FAT is an option only if the .vhd is less than 4 GB in size.
it's 10mb
insane that I'm going to have to use linux for this, insane
how hard can it be to format a drive?
I wonder if there's some C++ library to do this
hmm
okay I figured something
you can in diskpart create a partition without formatting
but there is no support for fat16 formatting in diskpart
maybe that's why these partition managers don't support it anymore, because they were just hooking into windows and windows deprecated it or something
maybe this lol
I don't get it, even seemingly ancient software doesn't offer fat16, does it require a minimum drive size or something?
oh shit that last one did it!
there's a legacy formatting tool
okay then in diskpart I gave it a drive letter, let's try moving the files over from my working hugo one
guiformat.exe
does it work on the command line?
okay
let's find out if this works
okay so booting from hard disk part didn't work but now let's do the fix mbr
okay did fdisk /mbr
and I set partition 1 to active
"non system disk. please change bootable device and press any key to reboot"
it's identical filewise to a known working vhd, it's definitely formatted to fat16, the mbr was fixed and the partition is active and it doesn't work
so that's the end of the quest, it's just not possible, either you have to use linux, modify a file or prep it in dos
and you can't prep it in dosbox because it doesn't support vhd
I don't know how dos is flagging something as bootable
SYS C: from your floppy?
system transferred
now see if it boots
I'm not even sure I'm happy that worked because how am I going to automate this haha, maybe I could automate that all in an mgl and a bat
but I'd still have to load every one
also I guess I probably want a different dos bootdisc?
it also doesn't help that the partition manager I finally got to do fat16 doesn't have a cli option
check DMs
okay magic discovery in the DMs is that fat12 is fine
so we don't need all these weird tools we can just format in windows
might be able to automate through diskpart lemme see
yep
okay so basically, to automate this what I would need to do is:
ooooh
- scan the games directory
- add on 2mb for saves
- copy and paste a 2mb vhd
- boot diskpart
select vdisk file="[pathToNewVhd].vhd"
expand vdisk maximum=[size in mb]
attach vdisk
create partition primary
select partition 1
format fs=fat
exit - then copy all of the files over intelligently from the game directory, scanning for cds and such
- move over the dos stuff
- edit a dos boot floppy with an autoboot which will make the dive active, fix the mbr and do sys C: (or whichever are needed) (possible??)
- generate a firstboot MGL that will boot the floppy and fix the drive
- generate a normal MGL too
- copy all of the above to the correct directories on the mister
then manually run the boot mgls
maybe I can run a mister script of some kind that will just boot all the games one by one and wait a minute for it to complete then run it overnight? dunno if mister supports that
that would still take 5 days to do the whole of exodos
maybe with Super Attract Mode ?
not really what its meant for but you might get it to do it
I just wish there was a way in dosbox I could do the vhd part
maybe a really old version of dosbox?
or a mod or something
boot an ms dos floppy in A and the vhd in C, do "fdisk /mbr"," fdisk > 3 > 1" or something like that to set the partition active, then "sys C:" (maybe sys C: is enough? dunno?)
is that how you make a disk bootable?
yeah after also moving over the important files
that's to fix the boot record, set it to an active drive and move the dos files over in such a way that it works
I think probably the reason the dos files were wrong is because it cares about order and I should move the config files first then the others, so potentially that part can be skipped but the /mbr part I believe is compulsary
i wrote some powershell for making vhds at one point
and also diskpart can make it active too
mine didn't have to be bootable though i had a slightly different plan
I guess theoretically if I figured out the optimal file order it may be possible to do it all with just the fdisk /mbr part
i guess you can't do fdisk /mbr on windows?
nah it's a dos command
well I mean, I dunno. maybe there is a way
but I think the point is the mbr has to be setup for dos and not windows
I could try just doing clean and convert mbr in diskpart I guess
so if i can take a 0mhz VHD, copy its content to a new vhd and have it still work i've succeeded?
yes
and I have a way to do that right now but it still involved booting into the mister with a dos floppy
here is a hint on the quest that is important I believe
I believe at very least io.sys needs to be the first file on the drive
have you read this whole thread?
https://misterfpga.org/viewtopic.php?t=1243
doscontainer project has apparently cracked this
see create_disk_image and partition_disk_image
you can just use this thing to build images for you tbh it sounds way easier
neat project, can't believe i hadn't heard of it before
these are in linux though afaik right?
that's where things become less easy, I don't have a linux machine in the same country as me
yeah, you can run it on WSL though probably it all just looks like pretty plain bash
also mister is a linux machine if you're desperate
I'm going to try oen more thing which is.. setting the volume active, copying over io.sys first
and..
clean and convert mbr
if the thing I think possibly could work does work, I may have this down to a step by step thing I could whip up in c# in a couple hours
and it would just run an elevated exe and work through your whole game files directory turning them into usable 0mhz little things. maybe they won't WORK
or maybe they'll need individual config, but I could also add that to the mgl with the new sets feature
even if they still need individual config that'd still cut out a lot of legwork
if you know c# you can probably just port some of those functions off doscontainer
they certainly lay out pretty clearly what to do to make a bootable vhd with nice comments etc
@vestal ginkgo FYI, FastDoom got updated a couple days ago, and a lot of the small pauses I was seeing during gameplay are now gone. It runs even smoother now, especially at 100MHz 
Edit: OK, I may have jumped the gun because I was playing with the sound off and didn't realize that FastDoom defaults to no sound/music. So I think it was running a touch smoother because of that 😅 After I turned the music/sound back on, performance seemed pretty comparable to what it was before (still great!)
I still need to figure out how to enable the VBD version or whatever it’s called because the 0MHz pack isn’t using that one apparently
doom has a 35fps cap if you're already hitting that there's not much reason to put more effort in
you can turn on an fps counter in fastdoom
that’s fair, I’m just curious to tinker really!
as is, this is a great way to play especially with this latest version
and it has nice quality of life features even if you don't need the extra performance
oh no way it supports 320x240 now
might be awesome for playing it on a pvm
ooooh very cool
okay, y'all ready, it's r-r-r-rooound 3
FIGHT
going to follow my list of instructions like I'm a program
Hi guys, I'm enjoying the X68000 lately, and I got a cool set of .HDF files on the internet archive, but it's all games. I would love to experiment with other stuff, like music players. especially if they can use the mt32-pi and midi. I'm not asking for links, but does anyone know any terms I could search for that might get e in the right direction? Thankks!
okay, sys C: is necessary
I tried doing xcopy IO.SYS and MSDOS.SYS first and fixing the mbr, didn't help
but.. I don't have to set active in there I can set it from diskpart
just need to see if the mbr step is necessary
okay fix boot isn't necessary
this is my process, still requires the dos boot part unfortunately unless I can find a way to do that in windows simulating dos
lines 10 to 28 can all just be done in a bat
damn if there's some way to get some old version of dosbox or something that supports vhds that would be so juicy I could automate this all to a fine art
think it might be possible
hitting a wall
there's a command in dosbox called BOOT
but if I do
BOOT "E:\boot_dos71.img" "E:\vhds\a4.vhd"
the A: works
but not the C:
okay I give up I'll just use the mister
I've used the doscontainer project mentioned here to create my DOS VHDs. As of now, I've created around 150 VHDs. It's a very cool project and easy to do once set up. I'm using ARCH WSL on Windows 10.
for anyone wanting to use 1:1 PAR on the MacPlus core for now, the magic number is 256:171, e.g.
[MacPlus]
custom_aspect_ratio_1=256:171
i'm becoming convinced that the MacPlus core is for some reason trying to put the screen in a 4:3 box, but the Macintosh Plus screen is not 4:3
it's a bit wider
i may do a pull request for this at some point...
i mean, i say that like i can even figure out where aspect ratio is determined in the repository lol
videoShifter.v and videoTimer.v seemed potentially relevant but i left more confused than i entered 😄
#computer-core-testing message - see those links there, it should help you get most of the stuff
I made a vow once I receive mister fpga FOR ONE YEAR it would be an apple 2 core only
Look at that graphics
-- faints -- It is soooooo beautiful
Thank you very much!
how can I mount a floppy in an MGL?/
is it just <file delay="0" type="s" index="2" path="1" path="path/to/floppy"/> ?
or index 0 even
oh is s just string
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
s is mount drive, f is load file to memory
okay so do I just want to change index to 0?
I don't know why I put 1 there
<file delay="0" type="s" index="0" path="path/to/floppy"/>
like this
s0 is first floppy, s1 is second
kewl
so now you just put in an exodos folder and it will make a one time install file that you run once in mister to make the vhd bootable and the generic file
I did miss one thing which is I didn't missed the relative path a sec and also made a blankline I didn't mean to, quick fix but other than that it should be possiible to just batch the whole of exodos on this
I can also add a toggle for mt32 vs soundblaster
@round carbon good luck helping Benny defeat the Gruzzles
I basically had it all working and then I encountered a weird bug where my program claims the files are open for write, I must be somehow opening them for write twice
even though I'm not using filestreams. very strange. anyway who cares atm I'm playing mario party 3 with my inlaws on the turbo core
wow just had some success getting Tyrian to work without constant slowdown (still some slowdown)…I remember trying it before with different settings and I could never get it to work…gotta keep tweaking
heck yeah! Seems like Tyrian with the default 0MHz pack settings and the in-game detail cranked down to "Normal" does the trick and it's not doing the constant slowdown/speedups I always used to run into with this one in the past 🥳
nice it works fine even with "High" detail, just can't crank it up to Pentium
okay I won at mario party hooray. and yeah it was better
alright going to fix my code but now I have a dos boot disc that automatically repairs vhds on boot
so can just upload a broken vhd, toss in the floppy and it will fix it
I like the usability progress people are making with this. I managed to get keyboard->joystick mapping with it, but now want to work on a way to have custom controller configs per .mgl. Only way I can see so far is to use "setname", but that also means you need a dedicated folder for each game too :/
recent change to main means you don't have to
if you're running main unstable, <setname orig_dir="1">whatever</setname>
sorry
same_dir="1"
Oh, really? So same_dir still points to the core folder (ao486) but it creates a new config? Oh, that's wonderful. Glad I didn't need it sooner, it would've frustrated me no end!
bikerspade doing the lord's work with SimTower today 
I will have to check setname tomorrow and add it to my mgl maker
my program is basically done now, all that's potentially left is telling it to extract exodos games then run in each folder. but right now I don't have a drive big enough to do that so I'll probably just be using it on some select faves
"but alex couldn't you have already converted each one of those manually by now", well I sure could have, that's a great point
but what about the friends we made along the way
okay I've made a few vhds like this and it seems good but I can't test on my mister because my in laws are sleeping in the room with the tv haha
but tomorrow I will probably package it into a command line thing and then when I get a new drive I will run it on every exodos game
@round carbon heck yeah man, I'm definitely intrigued to use that script. I got my VHDs working manually, but yeah having to make them on Windows and then go over to the MiSTer and do a few manual steps is kind of annoying when you're adding a bunch of games haha
it will still need to boot a special mgl to prep the drives on the mister but after that they will boot
for each game I made like a _DOSGAMES setup file and a play file, you run setup once and then it will work
Quick strike him down before he grows more powerful!!!
I think one thing about this script is though, on your own head be it, because it does require admin eleavtion to run diskpart etc. and then does file ops. it doesn't DELETE anything or copy OVER anything so it shouldn't be able to destroy anything but if you put in the wrong commands you could have it dump a bunch of stuff where you don't want it
and if you mess up the parameters you will have to manually delete the vhd you made because I didn't allow it to delete or overwrite stuff
it might be more of a "works well for me but I don't recommend anyone else runs this ever" thing
but my plan is to just make it do the whole of exodos and then walk away for a day until it's done. the problem then is I have to run all the mister floppy things, maybe the attract mode thing is a solution for that
yeah that makes sense
Lots of interesting developments lately. If bas releases his doscontainer rust version it can replace the admin requirement to create the vhd
Looks like he is adding functionality to copy files to the vhd, might be able to set a save location and have it extract saves too
any Windows 95 games that would work in AO486?
I think Win95 runs pretty well in the core as long as you have low standards
Microsoft Entertainment Pack
I have low standards. But she treats me good 
that should be my next thing with this core…finally add a Windows 3.1 setup and a Windows 95 setup
Win95 works great. 95 specific gaming is hit or miss. 3D stuff is rough. Hover is really rough. But something like Lucasarts Star Wars Yoda Stories and low spec stuff like that work fine. You can "run" something like Monkey Island 3 but it's a slide show. FMV games are hit or miss. Some are fine, other's aren't.
Solitaire and Minesweeper are great, of course. </s>
On the 0mhz collection, is anyone else having trouble with alone in the dark 2 and 3? 2, freezes in the intro cutscene and neither game seems to have any music or much of the voice over?
Neverhood would be on my wishlist
okay tested my vhd maker, has two small problems, 1 is that I didn't anticipate dos's character limit on directory names so I have to put the game in a smaller folder
and the other is that the 0mhz cfg doesn't set on Floppy then Hard Drive
so I will have to make a floppy set with its own cfg for that (or set a new precedent that the mgls wipe the floppies and the default cfg is set to floppy then hdd. which is probably easier)
but would retroactively require fixing all the other mgls on the other hand
although they need fixing anyway because they want to be in their own sets
also word rescue goes hard as fuck
this kids game had no right controlling better than commander keen
Does anyone know why 7th Guest in the 0mhz collection always gives me a critcial error when i try to run it. The rest of the games ive tried work fine
i’ll test it
Oh shit, we need the super solver games
HOLY CRAP Robby, you just unlocked a memory for me

totally had that game
Hell yeah, they were great
yeah, I remember having fun with it for sure
i'm sure that'd run fine
there was another one of those with like a submarine I think I had too
well, I went to check and noticed right away that there was a typo in the MGL file, so I'd imagine that's the issue 😅 fixed...
brilliant thank you
yeah, the game boots fine for me
I'll try and test this one in a bit
That doesn’t look like any copy of Math Blasters I ever played
Yeah cause it’s BETTER
Better at wasting your time?
uhhhhh, is yes a good thing?
Haha
ok, booted it and yeah I'm getting no music as well, but sound effects and voices seem to be there
in alone in the dark 3 theres no voice in the intro. maybe a cd track?
oh dang and aitd2 crashed for me and literally the MiSTer froze...can't even open the OSD
orange light on my digital I/O is just solid orange
I have an idea
going to try a different copy of the disc and do a fresh install
hmmm when I go to select FM Card in the Installation, it says "no sound card available"
that happened for me too after the guy is strangled in the intro and he hits the floor
Ok, I have music now
let's see if it gets past that part now
i have voice narration too it seems
i'm not familiar with this game, so not sure if anything's missing, but it seems like everything is there (I think)
I thiiiink maybe the disc image they used was corrupt? I tried to convert their image to CHD and wasn't able to mount it and convert it to ISO first
yep, got past that part, I think this is fixed
i got to the opening credits and it seems to be running fine now
much appeeciated thank you
I'll submit the fix for the pack
want to play through the trilogy. big resident evil fan
i'll check AITD3 when I can in a bit
Ok, Alone in the Dark 3 is fixed now too and submitted
it did something similar where it crashed my MiSTer and I couldn't even open the OSD
the mouse driver was turned off accidentally, there was at least one missing game file, and there was a typo in the autoexec.bat...just to be safe I grabbed a new disc image, converted to CHD and reinstalled to ensure sound/music would work
I didn't have a DOS/Win computer growing up. Y'all are making me want to dive in. But really, I just want Solitaire and Space Cadet Pinball. 😂
@sweet scarab the 0MHz pack makes it more accessible than ever, I'd say
i remember playing midnight rescue back in elementary school
i was the only one in the school that managed to actually beat it lmao
That stupid 'c' tripped me up the first time I was doing captures last week, too.
can anyone think of a fun 5 letter directory name to stick games in
for autoexec.bat
I had it as GAMEFILES but that beomes GAME~1 in dos
MrFUN
STUFF
maybe just GAME is fine actually
haha
also, how does setname stuff work
this new stuff
I read
<setname same_dir="1">MyGame</setname>
is that correct?
I have two use cases here: one is I want a generic cfg file that will always load up a floppy boot up
so I basically want to just have a second ao486.cfg sitting around for floppy setup mgls, where should that live? and if I want per game settings, where should the config files go?
<setname same_dir="1">FloppyCFG</setname> too?
@round carbon yes that’s the proper syntax
config files just go in the config folder like all other configs
I recommend formatting your setnames with a prefix so they stay together…something like DOS-GameName or AO486-GameName so that way they’re organized together in the config folder
I would think so, but I haven’t tried
I think spaces auto shorten in DOS. I need to double check, but I think win introduced spaces in directory names.
everything worked
That's good!
oh, I thought you meant for set names
OK, DOS 5 doesn't allow spaces, 6 - 6.2 does. Verified on pcjs.org (a GREAT site to quickly test DOS stuff, btw)
*does with quotes, obvs.
Huh... I haven't played with pcjs.org much... you can actually create and export hard drive images with it. Neat!
okay here's my vhd maker in action
after extracting an exodos zip it's 90 seconds including clumsy filming and passing an sd card files to playing the game
Hehe, very nice.
Meet the new C64 Edition from the 8BitDo Keyboard line. Packed with programmable keys and an intuitive control panel.. Compatible with Windows and Android.
oh damn and it’s got SA caps in the right color too
fuck I wasn’t expecting I’d want one
Me neither. Looks great imo.
and I do need a more comfy keyboard for my mister setup
Bart's House of Wierd?
yes I have that
let's see
interesting, somewhere I'm clearly messing up with spaces, it doesn't like spaces
I'll have to figure that out
gobliiins
I fucking love gobliiins but afaik that doesn't work right? well we can find out
494 meg really?
that's a big boy
lots of pictures I guess
does this one have a cd?
well it didn't complain
btw someone needs to tell me the simplest interface to connect to the mister without using an sd
I don't want to use filezilla because I don't really like it
@round carbon samba share or WinSCP
what'ss your fave
hmmmm, Samba share since it just maps to a network drive in windows
although, I have been using WinSCP a lot while adding DOS games for whatever reason...I can't remember why I switched to that exactly
what do you mean?
I guess the one thing I like about WinSCP is that you pretty much always know where you stand with file transfers...sometimes when I transfer files over samba it will hang for a few before the progress bar starts moving
regular scp is also very good if you prefer the command line. it uses the same service and auth as regular ssh too so it’s convenient if you’ve been using that
oh, I think I remember why I was using WinSCP more...because last week I was creating symlinks to make setname work...but once setname same_dir attribute got added, I don't need to do symlinks now
I don't, haha I prefer drag and drop like a drag and drop dolt
gobliiins complains I need a microsoft compatible mouse
I do have one plugged in
turn on samba shares and then just access it through windows. \mister
ah interesting it has cdrom.trk is that an image type?
oh sorry, someone beat me to it
I already got winscp haha
wait, gobliiins comes with a 138 megabyte audio flac???
is that part of the game or just this pack lol
hmm something went wrong with the bin and cue
but also I'm not sure about this flac
ahhhh I need to also.. not count cds.. in my megabyte estimation
there's no way this flac was in the game is there
flac was invented in 2001
if using exodos you can delete all the flac stuff
thats them getting cute with dosbox and flac support
same with any MP4 videos you see
okay 11mb then
what port do I connect to mister through?
and do I have to boot something in the menu or something first?
okay 22
media>fat is the ssd right?
I mean sd
oh is it actually reaaaaally slooooow to ftp?
it just depends
personally, I think the increase in time is worth not having to constantly remove and reinsert the SD card
are you on wi-fi or wired?
that's part of the reason I got an SSD and just moved my entire games folder over to it. For really large transfers, I can just unplug the SSD and plug into my PC
laptop wifi mister wired
okay so.. I fixed how bin/cue are parsed
but that didn't stop it from demanding a microsoft compatible mouse
ah okay so it's in the rem list
haha unknow error -100
okay well it's not complaining about mouse drivers anymore
yeah I had that mouse problem with alone in the dark 3 earlier
it might be that me renaming the file structure so it's caled game makes the cds fail
that's a good place to start for sure
might just be something else then, I can try another game based on cds
the thing is, all of the 0mhz collection appears to have stripped the root drive to just mister stuff
it does then put the other stuff in a named directory though, like gob1
I could just do that one and read it but then I have to edit autoexec.bat. which is OK but yeah
I fixed directories and spaces
guess I will start browsing through this for games I know tomorrow
here's a question btw.. I know a game, probably a dos game. it's on the tip of my tongue for like 2 years
unfortunately I have aphantasia so it's realyl hard to describe but even now I'm so close to that sector of my brain that hasn't been accessed in so long
it is a top down game where you are moving through levels that are winding and mazelike
the background is space
sometimes you go across grids where you can see through and look at the space below you
I believe there's like a scifi font to it too
is it a shooter?
I believe.. that there are three "characters" to control
no I think it's almost like a chips challenge type of thing where you just go collect things open gates
it may be a shooter but I have no recollection of shooting
are all three characters in play at the same time like a team?
your characters are either something abstract with balls with faces, or like.. dogs with faces or something, I think you are a circle essentially but it looked cool at the time it wasn't like totally dogshit graphics
I can't recall that, I think it was more like you play one at a time
it's so hard because I was like 4 and I clearly didn't imprint a good enough memory
is it turn based or realtime?
realtime
I think you can jump too maybe. like into the z axis into the screen
and like ride platforms
I'm tempted to call it a top down platformer
it's not like climbing things but it is like wakling on things to get past obstacles
I owned an amstrad, a dos pc and a win95 pc, I feel like it must be a dos or 95 game though because in my mind it's smooth
you could fall into space too I think and die
you were probably in a spacestation
any idea what year it was?
I have no idea, could be like a great game for early 90s or a not so great game for late 90s
I imagine between 93 and 97
if I had to hazard a guess I would say 95-97, the same kind of time I was playing sonic 3 & knuckles, destruction derby, operation inner space, command and conquer. but now that I google those games, they all span from 93-97 hahaha
if I had to guess how it looks based on pangs it would be like this
hmm
beats me sorry
maybe someone else will have some idea
or you can try https://www.reddit.com/r/tipofmyjoystick/
oh wow wI didn't know that exists
they're pretty good at it, i've seen them find stuff from way less than you've described
yeah having said that I have a feeling my game is like.. a demo from a magazine in the 90s or something, I don't think it's a game people are just going to know
like the games I played growing up are just such a random array of games no one I know has ever heard of
max and the machines, otter's adventure
if you have any idea what magazine that detail might help
also like, cd or floppy disk
nah no idea whatsoever
annoyingly, I have a 5 years older brother
and he is just like "nope no idea what you're on about"
like come on dude I know you know this somewhere in your brain
while i was browsing dos games seeing if i could spot anything like what you're describing i randomly came across Pinball Illusions
had totally forgotten about that, used to play it for hours back in the day
can't say I've played that exact pinball game haha
Rollin, maybe? https://www.youtube.com/watch?v=OXiO9-3U5Y0
Introduction and gameplay for Rollin, Dos PC game produced by Ticsoft in 1995 - http://www.squakenet.com/download/rollin/8115/
Rollin is a quick-thinking puzzle game which requires reflexes as well as astute thinking. The object of the game is: maneuver the ball from the start to out.
Played through Dosbox emulation platform.
Recorded with origi...
omg
in my head this looked so less shit. you know I was even about to say "maybe it has a cool dude in sunglasses and a girl"
I think this person is looking for the same game as you though. https://www.reddit.com/r/tipofmyjoystick/comments/vkkqhh/pclate_90s_early_00s_topdown_ball_rolling_game/
but it sounded too sillly
maybe they're right that this isn't the right game because I just feel like it was less shit than this. but that might just be kid vision
They have another game called Shards (Ticsoft, the developer) that looks a bit higher quality, graphics wise.
It is not. It's a matching puzzle game. Damn.
rip
Hmm, archive links are blocked?
yes
Google software labs catalog 1995. Might be a good thing to browse in case you are thinking of something that is random shareware
Any plans on adding the three skyroads games (skyroads, skyroads xmas, kosmonauts) to 0mhz.... also maybe Rusty?
not enough Apple II love among MiSTer users ... lots of good titles to play on it!
Karateka on Apple II is still one of the greatest gaming designs of all time.
hold the phone…there are two more skyroads games?!?!
@ruby bramble I already added the first skyroads and submitted it, but it hasn’t been added to the pack yet I don’t think. I’m absolutely going to work on the two others now that I know they exist! Actually, come to think of it, I did know about Skyroads Xmas, but I forgot about it until now 
@ruby bramble be sure to check your DM’s 🫡
got Skyroads Xmas working fine...Kosmonaut crashes as soon as it starts...hmmm
yeah hmm...can't seem to figure Kosmonaut out
maybe Kosmonaut would work on the PCXT core 🤔
I see the Top300 updater repo is down/gone? - https://github.com/flynnsbit/Top300_updates/blob/main/_mister/update/AO486_Update_Top300_updater.sh?raw=true -O AO486_Update_Top300_updater.sh
Any info on being able to update the pack?
huh? it's still there? https://github.com/flynnsbit/Top300_updates
I'm getting a 404 for it, is it just me??
might be github CDN issues
^^ Ah, thanks for that. Ironically, I needed to grab the update.zip to address the vdisk space concers. I was going to build a new vhd
that was said in 2020 though?
^^ Actually yeah, just noticed that! The thread mentions depracated in the title though...
I'm updating it all
larger space, full updated vhd, etc. Too much bitching about it
cool
I get about 10 DMs a day about it
Happy days, I'll delete what I have and wait for ther updated release. Thanks @vestal ginkgo much appreciated!
Freddo, you have access because you are a contributor, in the event I fall off the face of the planet 😉
@boreal drift can just give you the update.zip from the latest if you want, but trying to do some maintenance that has been needed for years
ah
Ah no @vestal ginkgo I'm happy to wait, no rush here. Appreciate it though!
Shareware pack is out there and updated with the full release, I needed to test my dev build process. I know everyone wants shareware games. lol
You cannot deny that archiac, barbaric, primitive, horrible, graphics and audio system does not have this special charm or magic behind it! The worse apple // produces graphics THE BETTER ahahahahahahahAHAHAHAAHAHAHAHAH Aaaaaaaaaaaahahahahahahahaahahh!!!
Look at the graphics...it feels like it is been drawn by a 6 year old hahahahah
And apple 2 is the KING when it comes to adventure games like space quest
I want to PLAY ALL GAMES like that on Apple 2 only if I can. Visualize having a horror game with this system..zombies or alien invasion on apple 2 with it's graphic abilities....- shivers - I feel cozzy - grabs his blanket -
come on...you know I am right - grin -
After all that 4k 3D high graphics fast pace over stimulation...electric guitar rock and roll loud thumping music and sound
You need.....a.....relaxing moment hehe - hear that gentle sound of fountain water -
plenty of good text based games too
but that may be way too archaic for most people
like Taipan or Millionware
@vestal ginkgo is back in business? The return of the king! 
can AO486 do this? 🤡
bochsception
MT-32 configs incoming.
wooo!!
Sierra MT-32. Chefs Kiss.
always looking for more use for mine ^^
Dune I and II sound so good.
I been debating to buy a second one that's the side mounted kind that I could just leave connected.... I love d0pefish's zero 2W design, but there's no easy way for it to mount to the MiSTer Addons case :/
I've just been manually slogging through, exiting games, editing rungame.bat to include the midi flag... I should have just waited. Hehe. LazyNet always wins.
Sorry I wasn’t on it sooner.
Nah, I'm just messing around. It's easy enough to do, but AWESOME for folks who don't know DOS to have someone do it for them! You're doing good works.
Oh I’ve been noticing haha
can someone tell me why accessing BBSes on the computer cores is so much fun? it’s just telnet. it’s just spicy telnet
sometimes it’s spicy telnet with a fucked up character set (petscii). sometimes the ascii art renders perfectly in a way it wouldn’t in a terminal emulator
fuck I think I might get a second mister for this
what is wrong with me
what’s spicy telnet