#Computer Cores

1 messages · Page 7 of 1

void belfry
waxen brook
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I should mention it's specifically the TIE Fighter CD-ROM version that has the hi-res mode. don't want you to go through the trouble of installing the disk version to find its just the 320x200 version

waxen brook
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Anyone still using the Top 300 pack, these are the games that are marked as not working, and seeing as the pack doesn't seem to be getting updates anymore you can free up a lot of space (12GB+) by removing the CD games:

--CD
Constructor
Death Rally
Discworld 2  (dw2)
Flight Unlimited
Gobliiins  (gob1)
Gobliins 2  (gob2)
Heroes of Might & Magic 2
Lands of Lore - Guardians of Destiny  (LLGD)
Mortal Kombat Trilogy  (Del other Mortal Kombats also- handled better by other cores)
NASCAR Racing 2
Oddworld
Pro Pinball - Big Race USA  (PPBigRac)
Rayman
Rayman Forever
Scorched Planet  (ScoPlan)
Star Trek Judgement Rites Collectors Edition  (stjudgec)
The Incredible Machine 2  (TIncM2)
WipEout


--Disk
King's Quest 2 Fan Remake
Railroad Tycoon Deluxe
Shadowgate
Troddlers
The Chessmaster 3000
The Oregon Trail Deluxe
Ultima 2
Wizardry 6
Wizardry 7```
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I've been in dire need of space on my SD card for a while and wish I would have removed these long ago. Disk games not so important since they're relatively pretty small, and are just on the VHD anyways. If you want to clear up some room on the VHD for custom game additions it could be helpful to remove some of the larger ones though

void belfry
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WipeOut also needs FPU apparently 🙂 It "runs" with Q87, but yeah, same as Quake not playable

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without it, yes, it craps with artifacts and some loong error (probably stating the missing coprocessor)

void belfry
waxen brook
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I don't know. it was just marked as not working. i didnt test them

void belfry
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Think Goblins work too if i am not mistaken. tried only briefly a while ago. Cannot vouch as for Heroes 2 lol 🙂 L.E: They (Gob 1/2) doesn't seem to work indeed, my bad, probably I mistook for Amiga maybe

fast kraken
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i kinda made it so top300 is cool if you only want to load some of the cd-images

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if it goes to use one and its missing you'll get a graceful error

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also you can convert them to CHD if you want to save even more space, top300 will work with them no changes needed

waxen brook
void belfry
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Lands of Lore - Guardians of Destiny (LLGD) - also "works" with Q87 but only with EMM386 (not with QEMM). At high resolution it crawls, at low res is playable I'd say, but sadly it would also artifact A LOT of the images, so again not much of a solution:

void belfry
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On the same note as Quake/Tomb Raider/WipeOut, so is Abe's Oddworld. Apparently also needs FPU but it would be unplayable (1-2 frames) with the use of Q87

steep nest
burnt timber
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Found it

steep nest
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Nice

severe hull
# void belfry

This is some amazing work! I had no idea there was a DOS FPU emulator

void belfry
void belfry
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I wish this (abandonware imho) software could be acquired free/small fee whatever. Else it is up to each one to either patch it themselves (3-4 mins at most) or get onto shady distros/sites/whatever

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And I do know how hypocritical it sounds, especially that I never bought software back then in the 90's 😄 Except for some CDs I won as prizes on various contests, mostly crap (except a BSD release and some Win NT stuff, can't quite recall)

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Admittedly, Q87 only helps on a single game (FX Fighter), but it shines on fractal generation, AutoCAD stuff and gives a nice boost on MS-DOS graphic browsing with Arachne. So far as I tested in a nutshell, but also helped identifying games in need of FPU (without the obvious Quake).

torn arch
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FPU Emulator for AO486?

void belfry
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yup

void belfry
woven lava
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does anybody know a good way to create floppy disk images in Mac System 6 or 7?
I have a few floppies I want to convert to disk images to use on MiSTer and emulators;
I can just copy things into folders into 1 hard drive image, but a dedicated program would be faster

void belfry
fast kraken
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ha thats funny

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the core can play flacs but not actual cds 😄

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oh i misread, conversion not playback

void belfry
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neah, it is too much (with Q87) for ao846 to reasonably play mp3s, let alone flac

burnt timber
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You do the craziest things with that FPU emu

void belfry
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Also "working" a.k.a crawling is the PC Atari 2600 Emulator 😄

burnt timber
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Nesticle you did already I bet

void belfry
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yes, that works actually ok but doesn't need FPU. Neither ZSNES

burnt timber
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Interesting

void belfry
burnt timber
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Those GUIs are a blast from the past

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I remember when roms were being hacked, like MMC5 Castlevania 3 just to work with Nesticle

void belfry
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hah, think I accidentally found another program which runs with FPU emulator: XTC-Play (for all kinds of MODs, WAV and even MP3, though on this core it won't load what I have at hand). Used it A LOT on my real DX4

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Need to double check this, but pretty sure it doesn't work without.

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Hah !!! indeed it doesn't work without FPU (makes sense for mpeg decoding). Another win for Q87 😄

burnt timber
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Important research

void belfry
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haha, my notes files are getting bigger and bigger 😄

burnt timber
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ooh

void belfry
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I distinctly remember XTC-Play, as my 100MHz DX4 didn't cope too well with winamp (well, not at full at least), so this DOS player fit perfectly

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i have to dig after my very first mp3 rips (on the same DX4). either by reconnecting that old hdd or for sure I have it archived somewhere lol

void belfry
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and because I got bored a bit, why not some MathCAD under Win NT 4? 😄

waxen brook
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Quest for Glory II, full playthrough on the AO486 core:
https://youtu.be/ydh3TCJR5Eg

HQ 1440p/60 - For best result with my EGA monitor filtering, raise local display brightness ~20% while playing! This is the story of Shapeir, with all dialogue and sequences logically in order & time given to read along. I tried to keep grinding to a minimum & work it in while battling in the desert for the most part, which you can skip vi...

▶ Play video
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Timestamps are a work-in-progress, only got about halfway with them so far.
EDIT: completed. Timestamps galore 😅

burnt timber
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In this episode of PC-88 Paradise I play the original version of Hideo Kojima's "Snatcher". Long before Death Stranding, before Metal Gear Solid, Kojima made this unique adventure game in 1988. How is it different from the English language Sega CD version that came out in 1994.

I want to give a special thanks to Bowl of Lentils for lending his ...

▶ Play video
torn arch
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Is it possible to change the CD-ROM driver to a less generic one in AO486? The current method does not support long filenames in Win9x so more than half of the game's won't install. DOS and Win3x is fine. The problem is something like this cause it doesn't find certain files on discs during installation in 9x.

storm maple
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have had that happen in 3x as well didn't realize it was a long filename thing

torn arch
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I tried installing like 100 games in win9x and like half of them (or more) would not install and just gives an error. I think File Not Found or something like that. I did some research and it appears the problem is the generic driver we are using

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A handful of the games I was able to find alternate revisions or versions of the games that ended up working, but most of the time they don't.

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we just need a better CD-ROM driver

fast kraken
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for windows98?

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you can change it in dos i know that, i'm not sure how that interacts with windows though

torn arch
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95 and 98

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many games wont install

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DOS doesnt have the issue

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I think all of the DOS stuff has short filenames on discs

burnt timber
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I was never able to get Direct X installed on 95 in ao486 to run Road Rash

torn arch
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which directx?

burnt timber
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It was the one on the Road Rash ISO

torn arch
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you can install up to 7 or something

burnt timber
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I cant remember which

torn arch
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higher than that wont

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98 comes with 6.1a or something.... but it seems 6.1 is the best cause diablo runs like crap on 6.1a... anything higher doesnt install

burnt timber
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Is there any big performance drop in the core using 98 over 95

torn arch
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ive only used 98lite

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it was pretty good but you cant reliably downgrade the directx it comes with

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it causes issues when you do

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so I think 95 is the best route

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also there are cd-rom issues with 98Lite

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on mister

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you cant explore the cd-rom drive in my computer

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so to injstall things you need to know the exe to run manually

burnt timber
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Hm. Thats with the regular core CDROM option? Maybe a 9x drive emulator would solve that

torn arch
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yea maybe.

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98Lite Sleak runs just as good as 95

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just Diablo and maybe a handful of other games run better on DirectX 6.1 instead of 6.1a

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We really need a new CD-Rom driver first

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I cant find directx requirement for Road Rash, but it does require Pentium so it probably won't run good either way

burnt timber
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Ah okay

torn arch
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at least we got the PSX version, and Saturn.... and maybe one day 3DO

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3DO is where I use to play it back then

burnt timber
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3DO and Win95 are the only ones with the cockpit mode but realistically the Win95 version looks nicest

torn arch
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nice... yea I imagine the PC is the best

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3DO would need an overclock Turbo

burnt timber
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I think the framerate is a lot lower on the 3DO original

torn arch
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most framerates are too low on 3DO

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thats really the main problem with the system

burnt timber
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I should compare Starblade between 3DO and PSX sometime

torn arch
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is that an FMV game?

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didnt know it had an arcade version

burnt timber
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It's a simple looking 3D space shooter kind of game

ancient hazel
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Starblade is FMV with untextured polygonal enemies, on the 3do

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Still a fun game. Namco just wasn't interested in putting much effort into that game when porting it to the home consoles

torn arch
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oh I forgot, not only do we really need a new/better CD-ROM driver on AO486 but also need cd audio support

lunar trellis
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I do find it odd nobody has tried to add Redbook audio into the 486 core yet

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Maybe there is something I am missing though

surreal marsh
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Isn't Amiga also missing CD audio?

thick pendant
surreal marsh
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Even in cd32?

thick pendant
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I think most of the adventure games (talkies) stored the audio as digital. you just could not fit much audio otherwise.

surreal marsh
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The cd32 problem is what I was thinking of... whether it os Redbook or something else.

lunar trellis
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CDTV and CD32 need other work done to the Amiga core to get support, it is more complex than just adding CD and audio support to the core sadly. Some people were looking at adding it but looks like parts of the core would need refactored in addition to adding the missing parts.

thick pendant
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most of the good CD32 games have been converted to whdload

surreal marsh
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I play mostly RPGs, don't think the cd32 had many..
I did play a few gold box games on an Amiga emulator though.

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Well, RPGs and RPG adjacent games like Zelda.

lunar trellis
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CDTV and CD32 support will be nice for console gamers, essentially consolising the Amiga core so people can download a couple of packs of CD images and load them from the OSD. Easy peasy Amiga gaming. 🙂

thick pendant
void belfry
lunar trellis
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Sorry, I am not the most technically savvy, how did you run the FPU emulator on the core? Is it something that you run within DOS then launch games and the two run concurrently, or is this something that you made the core run on the ARM side?

void belfry
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I ran it under DOS, yes. As mentioned, you would also need EMM386 or QEMM

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after running it, I would just launch the game/app and it would work

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The emulator will reside in the expanded memory (hence the need of those memory managers)

void belfry
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That's why I mentioned Top 300 pack, it already has EMM386/QEMM profiles and if my memory doesn't fail me (can't check now) it also contains the Q87 emulator shareware version (think in UTILS or smth like that). It failed, it was on a completely different one, maybe Shareware, can't really recall

copper slate
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This is me texting my British friend this morning

void belfry
copper slate
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lol

void belfry
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pretty much like that i pronounce it lol

void belfry
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hah, ChatGPT hits one right (after some trials and errors :D) Privateer 2: The Darkening do needs FPU. So far the videos and first area seem to work (I don't know the game at all). EMM386+Q87 seems to be the winner combo, trying to figure the game out lol

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Just made it to some space flight, dunno how to control it but at some level it is functional (my personal opinion ofc)

fast kraken
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i love that game for some reason

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one day i'll actually figure it out enough to finish it

void belfry
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well, now you have the chance to do it on ao486 :)) Before definitely adding it to the list, will give it myself some more testing if I can over the weekend

pearl tree
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I'm gonna test conquest of the new world Deluxe edition with the ao486 running at 100mhz as well as Versailles witht the Q87, I'll report in this weekend, or before if I can. I expect great things!

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:p

woven lava
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new toy... my PCXT game selection works great with it

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I didn't get the 8087 expansion as (accordiing to the manual) it is quite power hungry

stiff steeple
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that cga is painful

woven lava
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I"d have preferred Tandy or even EGA, and better AR. But its fun to use as a portable machine

copper slate
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CGA has cool 1980s colors don’t hate

burnt timber
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Composite CGA is interesting in how it works, manipulating NTSC encoding to get more colors. Too bad its still composite.

stiff steeple
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and cga

burnt timber
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Any thoughts on Tandy Kitrinx?

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TGA rather

woven lava
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CGA monochrome sometimes looks much better than color mode

stiff steeple
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vga is pretty much my cutoff for acceptable

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I can tolerate some systems that do like 64 ish colors

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but mono and 16 color is rough

burnt timber
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Even EGA huh

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Technically that means you accept MCGA though

pallid cradle
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EGA is cool, and can look great with a CRT monitor. See: Monkey Island 1

thick pendant
woven lava
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Tandy is better than EGA in that respect

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but EGA won

copper slate
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You haven’t lived until you’ve played Rocky’s boots in CGA

woven lava
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loved that game, but had it for Apple II

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I still have the box somewhere

copper slate
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@woven lava that’s awesome!

gritty sun
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Guys i updated the ao486 exo top 300 pack and for some reason phantasmagoria is no longer in the game list… was this a game that wasn’t compatible? It worked before i updated it… any way to get it back besides deleting everything an re installing it?

thick pendant
gritty sun
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hmmm thanks, i'll look into getting that working i guess

gleaming aurora
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Hello, all. Total newbie here. I am just learning to program FPGAs and wanted to be useful and try to fix a few of the bugs in the Amiga minimig core. Is this a good place to ask about how to go about that? I have the core and Quartus Prime. Takes 30 minute to compile and get ready to push to the nano board. Would it be useful to write a testbench just for the particular circuit I am looking to fix? (I am looking at the audio bug for speedball in particular https://github.com/MiSTer-devel/Minimig-AGA_MiSTer/issues/152
Does it make any sense to write a testbench and try to expose and fix the bug before committing to a 30 minute compile to test on the actual hardware? What do ya'll think?

woven lava
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#dev-talk might be a better place to ask that

thick pendant
woven lava
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a test bench may help you understand the core better at least

gleaming aurora
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@woven lava thank you!

tulip atlas
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I wonder could the Top300 pack be improved by activating smartdrv? Or is it already active?!?

tulip atlas
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I just tried it and it seems to make no difference, maybe worse.

thick pendant
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Maybe you could put your VHD on a old slow drive, then smartdrv would help...

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Smartdrv was a substantial improvement back in the day...

waxen brook
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Huh, theres still an active community for the DOS game "Stunts", with monthly track time challenges and everything..

cedar isle
copper slate
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Where’s the Big Red Racing community? 😢

waxen brook
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going to run some tests later on this week to see if full speed in the core is putting the game speed much faster than it should be, as it seems a bit too quick, though I'm using a particular version of the game that is known to be a bit faster also, after comparing all three releases. I think I only owned the initial 1.0 release back in the day, and had no idea about the differences in later releases until now.

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FM towns version is pretty interesting too. I wonder what kind of control options it supports

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interestingly the AO486 core has an issue with the MT-32 soundtrack that was also observed in Dosbox more than 10 years ago. I figured it was a MUNT issue at first, but don't really know what's causing it. Shrill high pitched tone when the game starts with MT-32 sound selected

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found mention of it in an old thread, by NewRisingSun of course 😅

thick pendant
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If I remember I'll try it with my MT-32 Rev0

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I remember liking this game back in the day...

waxen brook
# thick pendant I remember liking this game back in the day...

It's a great game, but the various versions are a minefield of odd issues. Best version seems to be the Broderbund 1.1 release, though MT-32 sound is broken in that version. If it's important to you, use the Broderbund 1.0 or Mindscape 1.1 release for working MT-32 music.

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all versions have the problem with the high pitched tone when launched with MT-32

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I'll list the version differences I found in the description of an eventual video for it. Still in the planning stages for that one, but should be soon

thick pendant
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will be able to hear the high pitched sound? I can't hear CRTs whine anymore...

waxen brook
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maybe not on an actual MT-32 actually,

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seems to only effect DosBox/MiSTer/MUNT but I don't know which one causes it

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im guessing MUNT since it happens in both dosbox and MiSTer with it, but who knows, maybe part of the 486 core borrows from dosbox in ways and has a similar issue?

wintry forge
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i have physical mt32/sc55-mk2 modules. since i don't own the intelligent midi module (and it's ridiculously expensive) would softmpu here fill in the gaps?

thick pendant
wintry forge
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yea, i suppose it wouldn't work for amiga/sharp x68000 😦

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probably should just put together a mt32-pi

thick pendant
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To use a MT-32 with a real Amiga you need a serial to MIDI adapter for the Amiga.

wintry forge
thick pendant
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I remember 7th guest was the first game on CD I bought for my new CD ROM drive...

wintry forge
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i was looking at the autoexec.bat for this image and it looks like softmpu is REM'd on all the configs. im not even sure its loaded. hmm.

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im running the exodos 300 collection

waxen brook
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Stunts/4D Driving on MiSTer's 486 core, played with wheel and pedals:
https://youtu.be/GRop6sOiQ4o

It's been over 30 years since I last played this and it holds up surprisingly well! During the course of playing over the past week, I found the game has a tangled web of different versions with various strengths and weaknesses, which I documented below if you want to give it a shot. I also found there are communities still doing regular track...

▶ Play video
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@severe hull I got the idea to try this from the list you shared of games to try with wheel before, but this one doesn't specifically support wheel. It works well enough via the generic analog joystick support, but only in version 1.1 released by Broderbund. There's more info on this in the video description.

Going to try another of the games you mentioned soon, probably Nascar. The hardware toggle for my pedals I mentioned before turned out to not be a "split axis" option, but is instead an axis inversion option, so it wasn't helpful here. Only way to split the axis is through the windows drivers unfortunately. In Stunts it worked very well with a single pedal though, as you drive more efficiently by going directly from gas to brake by letting off the pedal, and the brake isn't analog in this game anyways.

cedar isle
waxen brook
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Give those challenge sites a try if you get into it, lots of fans for this one still!

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I'll probably run a custom track for a #game-challenge here at some point.

turbid karma
woven lava
thick pendant
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Although kinda strange, I did like the top-loader design though...

severe hull
waxen brook
vestal goblet
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scummvm finally merged my old patch that allows per-resource palettes. In QFG1, KQ4, and SQ3, just making the “ego” (player character) resources use the Amiga palette instead of EGA palette is simply amazing. it’s only an additional 4-5 colors on screen at once, but it solves legs disappearing and other issues of limited palette

waxen brook
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Neat! I've found in prefer the EGA palette for sierra adventures for the most part, particularly because of how skin tones seem a bit more red on Amiga and already are a bit too reddish in EGA.

thick pendant
woven lava
vestal goblet
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oh yea, the merges were completed 3 years ago. The PR from the FreeSCI branch was closed as not merged, but it was because they did it piecemeal as direct commits per the comments here: https://github.com/scummvm/scummvm/pull/1087

GitHub

This branch adds an RGB rendering mode (16/32 bpp) to the SCI engine.
This rendering mode has three purposes:

Avoid mode changes when showing RGB videos (Mac Quicktime)
For screen transitions, all...

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In there the SQ3 screenshots are ones I took literally 20 years ago. The background palette is dimmed by 25% (same RGB distance from EGA light colors to dark colors), ego uses Amiga palette (hence better skin tone), and the relevant item in the scene is +25% EGA

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what got me started on the work was that it annoyed me that Roger’s legs and torso disappear into the floor in this opening scene

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there was also a similar patch I did to Sarien (Sierra AGI project that was absorbed into scummvm), but it looks like that hasn’t been re-proposed

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there’s the fan AGI256 standard for homebrew games, so maybe folks just use that standard

waxen brook
worthy zealot
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This is very interesting 🙂 But... L3 cache? Did anyone try adding L3 cache to the core and see if maybe that would help performance as well?

granite umbra
thick pendant
void belfry
torn arch
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neat

sacred musk
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I ahve a problem saving in the C64 core with .crt files.. they just refuse to save any data.. even highscores. See an example here: https://youtu.be/GWkXcMHiq7s?t=835

I set a new highscore, fill in my name, and it doesnt show up in the scores.

Our July high score challenge game in cooperation with Retro Asylum podcast.

Fix-It Felix Jr. was one of the most popular 2D platform games ever made. Launching in 1982, it became a pop culture sensation thanks to its colorful 8-bit graphics, simple controls, and addictive gameplay. 38 years later, it's time to re-live those arcade days on your...

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but I had the same problem with muddy racers and a pig quest

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anyone knows how to fix it? (maybe felix jr?)

gloomy bolt
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Robin's latest video is pretty fun. https://www.youtube.com/watch?v=CHLzzfEmj3I

Today we look at programming the classic "Hello World" program on the Commodore 64. First we show the trivial BASIC version, and then 6502/6510 Assembly Language, Machine Language, and Machine Code variations in different environments: Turbo Macro Pro v1.2, SuperMON by Jim Butterfield, and a BASIC loader, respectively. To keep it interesting, ea...

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tulip atlas
sacred musk
pallid raven
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Hey, I was looking into trying out the Top 300 pack but I'm curious about how large the VHD is in total?

Just need to know if I can put it on my sd card or my external HD?

vestal ginkgo
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with CD images it's around 90GB's. The shareware pack is much smaller if you are just "trying it out"

opal void
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anyone tried that? how good is it?

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@thick pendant cute cat btw! 😄

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is it even considered a "core"?

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looks like it just runs Basilisk on the ARM CPU

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I could be wrong

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do I have to download the whole repo?

pearl tree
# opal void is it even considered a "core"?

it's not a core but it still awesome and I would recommand using the overclock script for CPU and ram to run this kind of arm running projects, since those emulators should definitely see a tangible improvement with OC. Does someone has compiled new build for Dosbox on the Mister by the way? My only problem with these are usualy the absence of filters which annoys me, as well as vsync off on the sierra game emulator. I don't know if it's still the case or not but anyway. Bbond007 does great things!

opal void
pearl tree
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not really, extensive texting showed minimal temp difference ( 2 degrees tops at 1.2ghz) for the arm

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You need a fan though

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I wouldn't do it without it

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and there is a fan warning when you start the script. 🙂

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there is some lottery it seems for a full stable OC 1ghz seems stable for everyone, 1.1ghz is also stable, 1.2ghz has been stable for me for months (but some reported crashes at this speed) and you get extra speed for core loading and zip decompression. It feels pretty snappy compare to the 0.8ghz default.

opal void
opal void
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thanks!

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emulating Mac inside the Amiga core is also mind blowing

woven lava
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it works surprisingly well

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I still need to figure out how to transfer files nto it though (I only have a prebuilt image)

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(Shapeshifter on Amiga)

thick pendant
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make sure you don't make the mistake of naming another partition or something MAC:

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you'll need to transfer over .sit or other compressed format files and MAC has that whole resource and data fork thing.

woven lava
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I see...so I can't just extract a disk image to manipulate on a Mac emulator

thick pendant
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I suppose you could deal with the two forks manually but I'd not suggest it

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BasiliskII and ShapeShifter offer similar compatibility because they are both written by the same person. On MiSTer, BasiliskII is probably twice as fast (040 speed with FPU) not even considering the overclock factor.

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Both my usints operate just fine at 1.0, but not 1.2

opal void
thick pendant
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Download the install script. Run it. Just like it says in the Readme.

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It will download and unpack all dependencies.

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So you must have internet

opal void
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got it, many thanks! 🙂

woven lava
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Im fixing up a Mac LC III, will see if I can make a Shapeshifter setup that is about the same

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that is "just" a 68030 at 25Mhz so maybe the Minimig core is fast enough

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I guess the core can only go up to 68020 though

thick pendant
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020 vs 030 is like 286 vs 386sx, so like a 20mhz 286 could beat a 386sx 16mhz. Same with MiSTer 020, it's more like 50mhz. So it will be more like a 45mhz 030 speed wise.

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vmac running on the HPS is the most compatible and offers 030 level performance

opal void
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what's HPS?

thick pendant
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ARM

opal void
#

hmm interesting

woven lava
#

in that case using Shapeshifter ought to be enough

#

for my use case

thick pendant
thick pendant
#

Both SS and BLII are great for apps such as andcient PhotoShop and such, but game compatibility better with VMAC compiled for MAC-II spec.

#

VMAC is kinda interesting as it has no real runtime configuration. You compile it for MAC or MAC-II and then have different builds for various resolutions and screen depths

#

But it it use a subset of the libs from BLII so I never did a seperate installer for it

thick pendant
#

@woven lava have you run 8088 MPH or Area 5150 demos on that Book8088?

woven lava
#

I ran a demo that came with it, will check which one it was

waxen nymph
#

I think i fixed the Apple II disk problems by porting Gyurco's changes

woven lava
#

@thick pendant 8088MPH runs... it does complain it's 20% not cycle accurate though

#

but that might be expected given there's a V20 CPU in this thing

#

composite colors does not work obviously - but we see those images in B&W

#

mmh... but it got stuck after the first demo effect (music and effect keeps going but the scene never ends)

#

but Area5150 works fine

granite umbra
#

thank you @waxen nymph we can launch now Exodus Ulitma III

undone anvil
#

is the mockingboard implemented in the apple2 core?

safe quest
#

Nox Archaist floppy version seems to be working in that Apple II test build.

safe quest
undone anvil
#

Ah sweet! thanks!

waxen nymph
#

I added the prodos clock. I see it in a2desktop 1.3

thick pendant
formal whale
opal void
formal whale
opal void
safe quest
#

I think someone made a similar build of SCUMMVM a while ago. It's not very common for people to port software to MiSTer like this because the CPU isn't very powerful, so results with FPGA cores are generally better.

formal whale
#

Because that sounds like it would be a way to do a Pico8 port... 😬

safe quest
#

I think that's been brought up in the forums before, but I don't remember anyone actually doing it.

opal void
#

It was also mentioned once by Lu mister updates, although he claimed that it's a "hybrid" core...

opal void
formal whale
#

Of course, I just didn't know that there was a whole other CPU you could run stuff on that board. 😅

opal void
#

That's how the bare bones Linux system mister uses get to run

formal whale
#

Right, so I didn't think the cores had access to anything outside of the fpga on a mister, but apparently basilisk does, or isn't it a core per se?

opal void
#

Basilisk isn't a core, it's a classic mac emulator

#

You can even run it on a Windows PC if I'm not mistaken

formal whale
#

I know, used it... what 20 years ago? Just fascinated what other developments things like this might open up.

void belfry
thick pendant
opal void
#

What's pico 8

thick pendant
#

Fantasy computer thing.

formal whale
#

Oh, it's not? I thought it was because it ran on the Linux based PocketChip...

opal void
#

Can't it get reverse engineered?

tall grotto
# formal whale Has anyone written any articles about that? I'm curious...

Most cores have their meat in the FPGA. There are a few exclusions that have been made over the years, like the MiSTer not having a big enough FPGA, or there not being enough documentation to replicate the hardware into FPGA form easily.

If we don't have access to documentation of the hardware, making a port to FPGA is most likely not going to happen. The software emulation route was taken most likely for this reason. FPGA hardware-simulation is the MiSTer's bread and butter, so that's what every core project aims to achieve. Some of the computer cores on the MiSTer offload a few mundane tasks to the ARM CPU to assist with performance I believe, but the largest parts are handled by the FPGA.

tall grotto
#

Nvidia drivers to name one

#

As long as the package decides it doesn't adhere to the GPL, and doesn't depend on GPL-based dependencies, it's completely allowed

#

Nvidia drivers are self-contained so they're legal by the GPL's standards

formal whale
#

Yeah, I'm watching the Nvk efforts... about to make Linux as my daily driver on a laptop very, very soon!

thick pendant
#

The other alternative is the TIC80 which I guess is a clone or something...

surreal marsh
#

At one point I wondered about an easyrpg port on the ARM. It seems nobody has done one, but it's probably possible if my 3DS can run it.

thick pendant
woven lava
#

Pico8 may call itself a fantasy console but it's really a software game development framework. There are other similar things (with less good press) such as BennuGD which was big in the DC and GP2X homebrew scenes

#

so what would be needed is FPGA support for their APIs. Its quite a big project (needing brand new hardware design) but would enjoy from lots of existing content

#

BennuGD (also referred as Bennu Game Development or Bennu) is a high-level open-source video game development suite, originally created as a Fenix Project fork by Argentinian hacker SpliterGU. It is officially supported for Windows, Linux, GP2X Wiz, GP2X Caanoo and Dingux, but can also be run on multiple other platforms to some extent, including...

formal whale
#

Pico8 has some amazing content.

woven lava
#

sure but I won't hold my breath for an FPGA core. We'd be more likely to have a Flash core (playing games from swf) since at least there is a version of it in open source already

waxen nymph
#

I put some timing fixes into the Apple II core -- if you have any games that are wonky, try it on the new version in test builds. This comes from gyurco to fix one of the crazy demos: http://www.deater.net/weave/vmwprod/megademo/

#

I see Gyruco changed around the YM chip in the mockingboard too..

thick pendant
opal void
#

same! thank you so much!

#

computer cores need more attention 🙂

burnt timber
#

Still holding out hope for more improvements to the X68000 core

safe quest
#

I haven't really been following X68000, but it's such a cool little niche of gaming/computing history. Did things eventually get merged somewhere "authoritative" or is it still a mess of test builds and downloading .qar files from a blog?

burnt timber
#

Kitrinx took one of puu's builds and improved it immensely last year or so, and its pretty good.. but Akumajo Dracula is still buggy

safe quest
#

Last time I tried to dig in to X68000, it seemed like it was fairly well-documented overall, but ~all of the good documentation is in Japanese. Makes me wonder if machine translation would be better now.

burnt timber
#

AI aided translation might be the long term solution for development on Japanese PC cores

safe quest
#

Or maybe the answer is that somebody just has to spend a lot of quality time with SignalTap and a disassembler. 😅

burnt timber
#

I have access to a XVI Compact that I could get in the hands of a western developer, but I don't think there will be any takers (none so far at least)

safe quest
#

I think jotego expressed interest in doing an X68000 core at one point, but I haven't seen anything about it lately. I could probably be convinced to put some effort into improving it (although Apple IIgs would take precedence), but I don't have the kind of lab setup needed to really take advantage of original hardware.

burnt timber
#

My understanding is that the core is locked to 800x600 in the scaler which is why a lot of the video options won't work on it

safe quest
#

I seem to remember that puu originally wrote it on a different board (DE0-CV?) with no HDMI scaler, and sort of hardcoded the output to work on VGA instead of putting out original timings, which is why there's so much weirdness around video modes and scaling.

burnt timber
#

Im guessing that would not be easy to fix then, requiring a bunch of rewritten code

thick pendant
burnt timber
#

I still have one sitting in my closet. I like the sound/music from that model.

thick pendant
#

Sound chip was from the same engineer as the C=64 SID

burnt timber
#

Cool, I didnt know that.

thick pendant
#

Bob Yanes unless I'm mistaken

safe quest
#

And a much more clean/efficient design, as I understand it. I read an interview with him years ago where he talked about essentially copy/pasting multiples of a whole synthesizer for SID to deal with manufacturing and schedule constraints.

thick pendant
#

Robert Yannes (born 1957) is an American electronic engineer who designed the SID audio generator chip for the Commodore 64 and co-founded digital synthesizer company Ensoniq. He designed the Ensoniq 5503 Digital Oscillator Chip (DOC) which was used in both commercial synthesizers and the Apple IIGS home computer.

safe quest
#

ES5503 has some quirks and flaws, but it's a very regular architecture overall. Maybe a strained analogy but it's like SID is CISC and ES5503 is RISC.

thick pendant
#

I also had an Ensoniq Soundscape 2000 card for my PC. Loved it

#

Before that I had the Gravis Ultrasound and liked the Soundsape much more

safe quest
#

I had an Ensoniq (maybe after Creative Labs bought them) AudioPCI card years ago. Solid product on the merits, but I think my motherboard chipset might have hated it. Hard to nail down what causes a hard lockup of a system, but it was apparently a known incompatibility. 😢

waxen nymph
burnt timber
#

Ah, interesting.. thank you for very much for working on this

safe quest
#

I do wonder how jargon plays into it. I at least learned a Japanese word by trying to figure out Gradius/Nemesis schematics a few years ago. Turns out where the English metaphor is "scrolling" the Japanese one (at least for Konami engineers in the mid-1980s) is "slipping".

waxen nymph
#

chat GPT is amazing at the jargon, and if i turn tables into markdown tables it does well with one character/word translations - it understands the concept of a table

#

the problem really is the formatting -- how do you take the OCR turn it into word?!?! and then translate it, and dump word or something back out so you keep the tables and images with text on top.

#

not sure if i have any translated ones up there right now

woven lava
#

I wonder if we could use AI for translation romhacks

#

not just the language but figuring out where the text is, encryptions etc

burnt timber
void belfry
#

yeah, X68000 is indeed a nice computer 🙂

#

Checked up a bit what puu-san is doing, he's concentrating on FM TOWNS as per his blog: http://fpga8801.seesaa.net/article/498502300.html and http://fpga8801.seesaa.net/article/498419020.html

8801 on FPGA

やっとDOSが起動出来たところだったので16色がやっとだったのですが、ふと思い立ってWindows95をインストールしてみよう、という気を起こし、インストーラを起動してみました。TOWNSのWindows95インストーラは640x480x256色を使用しているらしく、色々表示がおかしな所がありましたので修正しています。

wheat folio
#

Can Ao486 "dial" an ip address for serial/modem connections?

void belfry
#

I would expect to happen the same with Warcraft 2/other games

thick pendant
#

Tyrian works

void belfry
#

now, if it comes to external ones... i would just guess as you that would involve some port forwarding on each party member router side (which might work on some/not work on others)

#

depends on each one's ISP

thick pendant
#

when using modem TCP, you really only need to forward the for the party receiving the "call"

void belfry
#

right, I was thinking more on BBSes that could theoretically been held on some MiSTer's cores

#

and again, thinking on tcp/ip :D)))

wheat folio
#

I've not used Ao486, but I know my wifimodem lets me do like ATDT127.0.0.1 to "dial" a certain IP address which allows programs that expect a modem to work.

#

I thinker with my PC so much I should really tinker with Ao486 as well.

void belfry
#

if both wifimodem on PC and MiSTer are connected to same LAN, you should be able to see each other easy

void belfry
thick pendant
#

if port is omitted then it assumes 23

wheat folio
#

Sweet

tulip atlas
#

When you use ethernet with two MiSTers at home, be careful to give one of them a different Mac Address (there's a script for that I think). If you use WiFi, there are no such problems since each WiFi dongle comes with a different Mac address already.

wheat folio
#

Why should I change my MAC address?

#

He’s the one that sucks

void belfry
burnt timber
#

Made some bootable HDFs for X68000 to play MDX music with

sterile ether
#

please can you share your hdfs for noob like me 😉 ?

torn arch
#

Can someone add a Windows 95 CD-Rom Driver to AO486, so that discs with long filenames will install without giving an error of File Not Found? Half of the games you try won't install.

#

The current CD-Rom Driver is really only good for DOS and Win 3.1

#

maybe this could fix it... editing autoexec and config.sys

granite umbra
#

What is the dos you use to try install or use WIn95 ?

torn arch
#

I think it comes in the bios and you just edit the autoexec. you dont actually install anything

#

oh you mean DOS version?

#

I think 6.1

#

the one before win98 dos version

#

but I have tried both

#

95 and 98... they both have the cd-rom issue

#

the cd-rom driver we have is very generic and basic it needs a better one as far as I can tell

#

I dont know if a real PC would have the same issue, but MiSTer does

granite umbra
#

You need to use version 7.x of DOS to be able to use long filenames
if you want to install windows 95 you have floppy disk to boot dedicated for Win95 and Win98 installation

void belfry
#

The MSCDEX (Microsoft CD-ROM Extensions) system was introduced to support CD-ROMs under MS-DOS. This system is also referred to as "Real-Mode Drivers". These drivers are usually provided by manufacturers of CD-ROM drives, and involve entries in the Autoexec.bat and Config.sys files. MSCDEX only supports short file names ("8.3"), whereas modern software applications need to use file and directory names longer than 8 characters.

granite umbra
#

and for drivers of cd rom you could use shsucdx

void belfry
#

i dunno is shsucdx supports long filenames..

granite umbra
void belfry
#

hmm, that could work 🙂

granite umbra
#

i use the same driver for Dos 6.22 or for my previous tests Win95 and Win98 but the core is too slow for those system so I stick on dos 6.22 and win 3.11

void belfry
void belfry
torn arch
#

so using DOSFLN and SHSUCDX, games with long filenames on CD will install on Win9x?

torn arch
#

the same issues exist on 95 and 98 regardless of DOS version

#

but to be clear im not talking about installing DOS games.... just windows 9x exclusives. There are a lot that run good as long as they dont require pentium+

#

some pentium requirement games are ok, like Diablo 1... although it wont run good on DirectX 6.1a that comes with 98, so that one you need win95 as downgrading directx in 98 causes other issues. Another one that runs ok on 6.1 but unplayable on 6.1a is monkey island 3. Something about dx 6.1a over 6.1 makes games extremely choppy and skippy. So for this alone Win95 is what I would call the limit on MiSTer. Even though 98Lite Sleek runs just as good as 95, there is the DX problem and a bug where you cant explore CD-Rom drive.

#

basically anything requiring dx 6.1a or higher wont be playable

#

well you ant even install a higher version

#

6.1 and below is fine

void belfry
#

you may wanna try on NT though...

undone anvil
#

diablo and mm6 work on NT?

void belfry
#

MM6 doesn't work, was justa fun teest at some point

undone anvil
#

haha I see

#

I have had NT on ao486 for a while.. is 95 just as stable in terms of crashes and BSODs?

#

on ao486 specifically

#

95 seems to have a better video driver than NT

void belfry
#

OSR2 is okish.. allowed me to fully play Fallout 1

undone anvil
#

moo2 by any chance?

void belfry
#

moo2 ?

undone anvil
#

master of orion

void belfry
#

hmm, no idea. is a windoz or DOS ?

undone anvil
#

windoz

#

also is osr2 preferable over osr2.5 on ao486?

void belfry
#

i don't think they behave differently

#

no sound though, but it's been a loong time since i mess with Diablo on NT 🙂 sound wworks too

granite umbra
#

Is it slow because on win98 it is the case ?

void belfry
#

i didn't try it under w98

undone anvil
#

how's the framerate? is it overall a better experience than on the psx core?

void belfry
#

i didn't try it on PSX either :)) but probably it's a better experience on PSX. On ao486 is playable, but yeah.. no full speed 🙂

torn arch
#

its faster on PSX than 95..... 98 is unplayable due to DirectX 6.1a

#

on PSX you got overclock too

#

I guess I gotta add the cd-rom driver issue on github

thick pendant
#

Can you use a mouse on the PSX Diablo? Diablo without a mouse would be no good.

formal whale
thick pendant
#

But is not PSX kinda low-rez for Diablo?

#

320x240p?

#

I mean the dos one was 640x480

undone anvil
#

The Diablo sourcecode has been re-engineered based on a file that was included in the PSX version. It would be nice if there were a FastDiablo port, but it's probably not going to happen

copper slate
#

it controls fine though, they added shortcuts to the shoulder buttons

#

Diablo PS1 has two player local co-op which is awesome

thick pendant
#

yikes... diablo without a mouse... just can't do it:)

copper slate
#

yah, it’s definitely not as good as the PC version

#

It’s also starting to get pricey, it’s routinely selling for $110+ now

torn arch
#

oh I thought you could use the mouse.... but yea the resolution is low on PSX

#

seems playable on win95 though

#

maybe borderline playable

#

as long as you have dx 6.1 or below instead of 6.1a or above

#

actually you cant even install directx over version 7, if you can even install 7 I dont recall

#

6.1 seems to be the limit.... 6.1a is (win98) is fine for most games but some make them run worse (Diablo, Monkey Island 3, and something else I saw)

#

you can downgrade 98 from 6.1a to 6.1 but it causes random BSODs

thick pendant
torn arch
#

oh yea, for sure

#

source ports are always better, at least most of the time

#

like that new Rise of the Triad

#

better than playing on DOS at 30 FPS

#

but still cool to have it on mister

fast kraken
#

my favorite doom is still ... well basically doom, technically its FastDoom

#

you can get a pretty solid 35fps with it on mister and it sorts out the mouselook without having to do weird tricks

plain delta
#

Hey speaking of FastDoom, I've been trying to boot that up today on a fresh install of the Top300 pack, and only the middle sound option (SoundBlaster) is working for me. Should the other options (VBD w/ SoundBlaster, and Sound Canvas) also be working? The first just crashes back to the menu, and the last hangs on a black screen. Was hoping there was a way to get to work with the MT32-pi so I could switch soundfonts, but yeah, hasn't been going well so far.

fast kraken
#

if its a really freh install of top300, run the updater

#

there's so many fixes in that i forget but dooms probably one of them

thick pendant
plain delta
torn arch
burnt timber
#

👌 😩

torn arch
#

what is that? sounds amazing

burnt timber
#

Gradius 2 X68000, FM + MT32

burnt timber
torn arch
#

fire

burnt timber
#

So glad I finally got MT32pi

#

X68000 seems to have a fair amount of games that use FM like normal but just use the MT32 to enhance areas of the song selectively which makes for some nice results

torn arch
#

I really want one

#

probably gonna wait for the MiSTer Express case

burnt timber
#

Its worth it

#

I havent even loaded up a0486 or minimig yet to enjoy the MT32 offerings there

torn arch
#

yea its worth it 100%

#

id also like to get a big LED marquee for TTYLOD or whatever

#

i havent really looked into it but i love that

burnt timber
#

I wish there was a way to interface with a PC somehow, to show which game was being played like maybe a little overlay in OBS for streaming

torn arch
#

did you check those custom scripts? I forget who made them

#

Wizzo

#

maybe he can make one

#

there is a script that shows a controller image for streaming and what buttons you are pressing so its possible

#

if i recall correctly

burnt timber
#

Thats pretty cool 🙂

#

@empty jewel what do you think?

torn arch
#

you just want an overlay on stream with an image for the game?

burnt timber
#

Just text showing the file name, which I think would be easier

empty jewel
#

sure

torn arch
#

couldnt you just type it when you load it

empty jewel
#

there's stuff there already to monitor and trigger something off the current game. but i haven't ever looked into how to integrate with obs

burnt timber
#

I think people would appreciate it, honestly

#

People are always asking "What game is this?" Because they werent sitting there when I was going through the menus on stream

torn arch
#

would be cool to have actual logo images instead of just text

#

you would just need to have the logos

#

like you load Contra and it puts this image you have

#

and if you dont have the image it displays text

#

like the text would be a fallback

#

although you would have to configure where it puts the image/text, what size, etc

#

that logo was suppose to be transparent but you get the idea

empty jewel
#

maybe this is helpful

#

i don't know how it works

#

but @summer dragon uses it

burnt timber
#

Hmm

empty jewel
#

it looked pretty complicated to me but like

#

it exists

burnt timber
#

Well, it seems like it might work

#

But yeah this is not very.. user friendly I guess?

burnt timber
#

@empty jewel Thank you very much. 🙂

summer dragon
#

@burnt timber If you need help just let me know! It wasn’t really tooo difficult

summer dragon
#

@burnt timber I use it with both MiSTer and Retroarch for my streams. It’s compatible with Steam too, but I haven’t tried that. I also use it in combination with a script called Kruiz Control and that lets me resize my capture window based on the core that’s loaded

#

actually, I think GameEventHub by itself can change source properties on its own

burnt timber
#

:3

summer dragon
# torn arch would be cool to have actual logo images instead of just text

GameEventHub can do that for sure, but yeah you have to have your images stored locally. Also, while there is a database that helps with matching images to rom filenames, there are a fair amount of cases where you might have to rename an image to match the rom filename (or vice versa) for it to properly match

granite umbra
#

Trying the new test build of Apple II
I mounted two nib disks one for ultima 1 (drive 1) and one I will to save player disk (drive 2)
I created my player and I don't know which option to choose at that screen any hints ?

waxen nymph
#

Slot 6 is floppy

#

Should be slot 6 drive 1 and slot 6 drive 2 I believe

granite umbra
#

Thank you Alanswx I will test 🙂

#

I have this error during the process to erase player disk (format)

waxen nymph
#

I am not sure the emulation lets you format disks for some reason

granite umbra
#

ok I will try to find a nib blank disk or produce one with another emulator

granite umbra
#

I generated my player disk with Mame and I'm able to use it on the core I will see If I can save during game let you know

#

Save and load are working

burnt timber
earnest ridge
#

Cool tune. I'm intrigued how I can also make my religion -AXE- 🤔

burnt timber
#

Study religion under Yngwie Malmsteen perhaps

woven lava
#

I can save and load in Muryaden 2

granite umbra
#

@woven lava have you manage to launch some Wizardry ?

woven lava
#

didnt try it yet

#

not with this build at least

#

I tried it a while back in an earlier prototype build

#

so yes I played it wirh the core at least

granite umbra
#

I try different dsk (convert nib) it seems hangs at some point and I couldn't manage to go in game just show title screens

#

what set of DSK do you use for your previous test ?

woven lava
#

let me check. I definitely got ingame and the dungeon

woven lava
#

this early version is a bit of a pain; if you accidentally reboot your characters will be "OUT" and you need to use the Utilities to recover them

#

and I wish it supported 2 drives to avoid swapping disks

#

but it does work... I used the "patched 40 column" version I found online

#

some of these games are finicky and you have to find the right one... I'd suggest trying in an emulator first to confirm the disks are good

#

looks like the 80 column versions won't load (tried San inc and the "Original" disks on Asimov) - but the 40 column does

woven lava
#

but make sure to reformat a scenario disk before playing; using an older version will not work (freeze on loading it)

#

I think the other versions hang because its trying to check if the disk is write-protected (not supported by core)

granite umbra
#

Thank you I will check all those inputs 🙂

wintry crypt
#

Hey, you know how the Amiga core has that cool little launcher you can get for it with the best games organized all neatly? is there anything like the for Commodore 64? That massive library intimidates my born-in-97 ass.

raven stratus
#

That aside, nothing I've seen that rivals the AO486 Top-300 launcher or AmigaVision's launcher

wintry crypt
#

Ah dang, I really liked those two launchers yeah, but I'll definitely check out those cartridge conversions

undone anvil
#

you could download the roms folder of C64 Dreams, since those games are well curated

#

you can also get the manuals too

#

no fancy menu other than the OSD though

wintry crypt
#

definitely check it out. The full romset for c64 is just insane so a bit of curration should go a long way.

copper slate
undone anvil
#

No problem 👍

#

There should be notes included in each game folder if you're not sure which controller port to use or what the controls are mapped to

#

Not all game developers followed the standards 😄

woven lava
#

I have lists of games that I curate for XT PC DOS and AppleII if you want some names

#

I dont think I got to c64 yet though (even as a top 10...)

#

but happy to recommend if you need inspiration

burnt timber
woven lava
#

I have a curate XT list I ise with both the MiSTer core and the Book8088 (XT CGA machine)

burnt timber
#

Thank you! I've been meaning to get more into that core, some of my first gaming was on an XT clone.

undone anvil
#

a curated list for XT PC DOS games? Yes I'm very much interested!

lunar trellis
#

Are the BIOS files needed for the PC XT core grabbed in the BIOD DB grabbed by update all?

woven lava
#

not sure, but the core has a couple of Python files you can run on MiSTer to generate the bios files

#

(it can run anywhere but if you don't have Python installed, MiSTer has it out of the box)

lunar trellis
#

Are these standard files everyone needs? I.e. could the output of the script just be added to the BIOS DB so this step is removed as a barrier to entry for using the core?

woven lava
#

probably but I dont maintain that script

woven lava
#

this is the list file I use with that menu on PCXT - should get you started

#

I've been posting some more details on the DOS section of the classic gaming discord; but feel free to ping me if you want help to setup a menu like that

#

so at least I'm not the only crazy person compiling XT stuff 😄

#

note: I haven't tested all games - so the list is a WIP

cloud anchor
#

Does anyone know why my PS2 mouse stops working on AO486 games, such as Doom and Doom II?

#

It's fine for the first minute, then it start failing until it's completely unresponsive

thick pendant
#

I think there still exists a bug where the mouse just goes batshit crazy

#

it seems to start moving really fast, which kinda translates into random motion as its looping like pacman

#

like some sort of overflow

undone anvil
#

yikes, that sucks

void belfry
#

does it happen when using particular memory managers ? I ask because I only encountered this bug a while ago mostly on QEMM setups (and the game I think was C&C)

#

the symptoms were exactly what BinaryBond007 described

waxen brook
#

It can happen with other memory management also. I had it occur when recording my quest for glory 2 video recently, while using HIRam

#

Some games it will crash when this occurs otherwise mouse just like flies off the screen and is unusable. You can try moving it and see some jitters but it doesn't return to truly usable state until you reboot the core or OS

#

Rare occurrence and annoying. Have to save more often to minimize risk of losing progress because it seems just entirely random

thick pendant
#

It would happen to me inside the Turbo Pascal IDE all the time, and that is not even using 386 protected mode...

median carbon
#

Hi guys - not sure if this is the right section, but how can I get AO486 working with VGA working on a PC CRT with Native 1600x1200? Would it be a custom modeline?

undone anvil
#

as far as I know, ao486 doesn't support higher than 1280x1024

forest musk
#

Hi guys, I don't have the credentials to post in the test-builds section, so I post it in here. I am helping transferring some of the recent changes from the Amstrad MiST core to the Amstrad MiSTer core. If some of you could have a look and do some testing especially wrt CRTC behaviour that would be great! (and support a merge by Sorgelig). The list of changes are here: https://github.com/MiSTer-devel/Amstrad_MiSTer/pull/23. My access to the MiSTer Forum doesn't work at the moment (don't know why?). If someone could relay this post in the Amstrad section, this would be really appreciated. Thanks!

GitHub

GitHub is where people build software. More than 100 million people use GitHub to discover, fork, and contribute to over 330 million projects.

waxen nymph
forest musk
#

According to the description of changes, the demos S&KOH from the Logon System and the “Flying chip" scene in Batman Forever should be used at least. Other than that, any other demos or programs that could possibly make use of these tricky CRTC optimisations

tacit loom
#

It's why you wouldn't see a little 320x240 window in DOS. 5x scale of 240 is 1200

wheat folio
#

VGA 320x200/240 are actually pixel doubled 640x400/480.

#

VGA was weird

#

The video card itself did the pixel pixel doubling so I assume emulators output the “real” resolution of 200/240

thick pendant
modern urchin
#

BTW is there a database somewhere listing the known Sord M5 software, both tape and cartridge?

#

Also was any Sord M5 software released in QD disk format?

#

I recently noticed some just-finished auctions in Japan for Sord M5 BASIC-G tape games I never heard of before

#

"Solar System Forces Series" 1-2-3

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I hope whoever won those considers preservation

uneven cliff
#

can I load up my own games through the Amiga Vision interface?

coral coral
#

Not very easily. MegaAGS is constructed to bake everything out from a configuration database at build time.

#

But you can put stuff in there if you really want. I would recommend using the favorites folder for it.

modern urchin
# narrow tundra look http://www.dlabi.cz, http://m5.arigato.cz Czech community websites

Thank you! I ripped a couple Japanese M5 tapes I have and failed to find the same ones archived. Do you know of any preservation effort for this software? I have WAV and CAS versions of Rainbow Block, Reflection, Snakey, and Barrier Attack. All are Japanese versions with mostly Kana on the loading screens, and a Japanese voice recording in between the two copies of each game on each side of the tape. They were distributed as two games per tape, one on each side.

lunar trellis
lethal condor
#

Oh yeah would love to get those out there

tiny radish
modern urchin
lethal condor
#

I'd say upload them to the Internet Archive with maybe directions on how to load them. I can tweet that out to spread the word.

muted elk
#

Has anyone tried Ultima 6 on the ao486 core?

I am using the Top 300 pack and want to use mt-32 sound. When I play it, the midi music sounds off.

Not my video, but I get the same sound:
https://www.youtube.com/watch?v=UAqOpSohf7s
I tried mt32-pi and UDP to make sure it's not a mt32-pi problem.

Real MT-32 sounds like this:
https://www.youtube.com/watch?v=bElNUSvoXxE
https://www.youtube.com/watch?v=zI_I913Kr7k

When I test the game on PC (from GOG) and set it up with munt, I get good sound like the real MT-32

#

Is this a configuration problem on my end? Or is it just a compatibility issue with mister right now?

wheat folio
#

Sounds like it’s getting the wrong instruments

#

Ultima VI requires an intelligent mode UART so maybe softmpu needs configured?

muted elk
#

I tried loading softmpu.exe /mpu:330 /irq:5 and running the game afterwards, but it's still the same sound (granted I am not that familiar with softmpu and its configuration)

thick pendant
#

That is pretty weird. I'm pretty sure Ultima VI uses default MT-32 soundbank unaltered....

thick pendant
#

that was probably before the MP-401 UART so using SoftMPU for sure.

#

I say U6 uses default MT-32 soundbank, because it seems to sound pretty similar with the MT-32 emulation om my SC-55 MK2.

muted elk
#

I just tested it on SC55mkii running on mt32 mode and it also has the wrong instruments

#

could be a configuration in the top 300 pack?

wheat folio
#

Looks like there are alternate sound drivers for Ultima vi floating around. Maybe the GOG release has those already?

thick pendant
#

I think I got the one I was testing in my vid (from random abandonware site) long before 300 pack existed..

muted elk
#

I just tested copying the game from exodos as well as my GOG installation. Exodos had the same sound issue, but interestingly the GOG one plays the right midi

I ran exodos's version on PC and it also seems to have the problem.
So yeah, it's not a mister problem. It seems like something in exodos's end, which I'm assuming is what was used in the top 300 pack

muted elk
#

ok so the exact reason there is a difference was because of the midi.dat file. the one that comes with exodos seems to be a modified one, replacing it with the gog/original file seems to work

stiff steeple
#

Ultima 6 uses mt32 intellegent mode

#

afaik it uses the default instrument mapping though

#

I guess people said all that already

thick pendant
stiff steeple
#

I use the one off my old ultima 1-6 cd

#

1-7?

#

I have a couple of old ultima collection discs

#

the one that looks like the silver serpent emblem

copper slate
#

Ultima worth playing for someone who’s never touched those games?

stiff steeple
#

7 and 7 part 2 might be

#

before 7 is hard to play

#

and after 7 kinda sucks

#

7 was probably the best in the whole series if you ask me

#

it's kind of mind blowing for a game if you consider when it was made

copper slate
#

All of them or 7?

stiff steeple
#

7

#

but they were all pretty ground breaking

#

until EA

#

EA bought it after 7

#

8 was a huge departure from the series and had frustrating controls and a weird story

#

9 was dissasterrific

copper slate
#

I met Richard Gariott and we chatted a fair bit. I think I was the first person he talked to that never played Ultima lol.

#

thanks for your opinions @stiff steeple I’ll check 7 out

muted elk
stiff steeple
#

why does it not use the real one anyway

#

some hack to make it work in dosbox

#

?

muted elk
#

apparently they tried to modify the midi.dat to add a Sound Canvas mode

stiff steeple
#

that seems terrible

muted elk
#

but they forgot to back up the original file which should be used when using the mt-32 mode

stiff steeple
#

I guess it could technically work in sc-55's compatibility mode

#

but ick

muted elk
#

the original mapping actually sounds good with the sc-55's mt32 mode since it uses the default instruments. the modified one sounds very bad in this mode.
it seems to be for general midi/sound canvas without the compatibility mode

compact comet
#

Robby you might want to check out Spoony’s videos on youtube for Ultima, he covers the whole series pretty decently for those of us that have never played like me. I would love to try 7 myself though. 8 looks horrible.

copper slate
tall grotto
#

Preview video for the work-in-progress Sharp X68000 core. Currently this core is getting rapid improvements and I wanted to share some of the experiences I've had with it so far. This amazing late 80's computer is shaping up into a wonderful core on MiSTer, but has many quirks as you might expect from a Japan-only computer from this time perio...

▶ Play video
undone anvil
# stiff steeple before 7 is hard to play

The old ultimas, you kinda treat like D&D, where each tile is like a bland D&D miniature that serves as a placeholder for your imagination. With that approach one could get really immersed, and it'll look as good as you can allow it to.

stiff steeple
#

6 was okay but still text driven mostly

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with a tiny visual interface

undone anvil
#

6 is when it really started to feel like a fantasy world simulator to me

stiff steeple
#

6 had some great story though

#

it really depends if you can handle text based or not

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6 would have done really well with a remake with a more modern engine

#

fantastic game but hard to play in a modern context

undone anvil
#

There's the Exult remaster right?

stiff steeple
#

for 6? they did that?

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I thought exult was just 7

undone anvil
stiff steeple
#

wow that's awesome

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exult is kinda flakey but worth it for that probably

undone anvil
#

I'm not a fan of how small the play area is and the night time effect on the Ultima 6 engine, so the exult mod seemed like an awesome project from the day I first heard about it.

stiff steeple
#

yeah

#

there's some other neat mods for that, but for the original games, playing the real thing is better

#

they never quite nailed all the quirks

#

the patch that adds frame limiting to U7 is a game changer

undone anvil
#

Oh I'll have to try that. My only gripe with U7 is how messy the inventory system gets

stiff steeple
#

there's a key ring type mod for u7 too with the same patch

#

it doesnt work with the master key though sadly

undone anvil
#

Yet another game changer 😄

stiff steeple
#

yeah

#

you know the master key?

#

it's on a small island near skara brae

#

it opens any pickable chest or door

undone anvil
#

Whoa! I don't think I knew about that

stiff steeple
#

it looks like the key to the black gate iirc, the funny big gold colored one with the wide complex end

undone anvil
#

There were a lot of things I didn't discover when I last played it, like the flying carpet, and apparently there's another easter egg that was some kind of space shuttle or something

#

Alright, I've promoted U7 on my bucketlist 😄

stiff steeple
#

the kilrathi ship?

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it's in mac's field, part of the Hoe of Destruction questline

undone anvil
#

Yeah that's the one!

stiff steeple
#

it plays wing commander music if you get near it

burnt timber
#

Kitrinx is in the computer cores channel.

Kitrinx dear, the X68000 core needs your attention terribly 🥺

undone anvil
#

Feels like I missed a lot on my first playthrough

stiff steeple
#

I found an X near vesper with a chest on it

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the key is in serpent's hold

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if you get near it the guardian talks and says some gibberish

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I recorded it and reversed it

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and it actually says "I am the pagan lord"

undone anvil
#

Damn, this game seems filled with secrets

undone anvil
#

BETRAYAL!

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BETRAYED ME!

burnt timber
#

Spoony flail

stiff steeple
#

all the people in serpent's hold are named after Star Trek TNG characters too

undone anvil
#

Lord British is such a nerd

burnt timber
#

Lord British has a ship named after him in Salamander/Life Force.

The more you know.

stiff steeple
#

if you hit a parrot with a gavel it gives you coordinates to a treasure

undone anvil
#

How are you supposed to figure that out? 😮

burnt timber
#

shunned, leaves with shoulders slumped

stiff steeple
#

there's a table in rudyom house where they set you up

undone anvil
#

Hmm.. that actually doesn't ring a bell. I'm guessing you've played this game recently 😄

#

Alright, I'm gonna setup a U7 VHD for ao486 when I get back home. The last time I attempted to play the game, I couldn't figure out how to find the coordinates to exit the first town.

stiff steeple
#

you use the cloth map

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you can google the copy protect answers now

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that was the copy protect

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pro tip: the direction you use the orb of the moons in determines where you go

burnt timber
hollow fog
#

Has anyone managed to get the Wing Commander 3 game working? ao486

stiff steeple
thick pendant
burnt timber
hollow fog
#

good game

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I got the furthest to level 4

burnt timber
#

Ill have to see if its in Amiga Vision

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Looks like it could be fun

thick pendant
#

Ah. AGA obviously

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That is amazing

copper slate
#

I found it, the greatest game title of all time

hollow fog
#

the best Worms 🙂

hollow fog
copper slate
hollow fog
#

You win 🤣🤣🤣

burnt timber
#

Classy.

granite umbra
#

An interresting shump for DOS

burnt timber
#

I was playing that one a while back, pretty neat. Only issue I had with it was that I couldnt get gamepad/joystick controls working properly. Apparently there are some existing issues with ao486 with that sort of thing on more than one game.

granite umbra
#

Yes I didn't find the way to use joystick.
During the configuration of the joystick only buttons are set but not dpad.
Also ao486 doesn't have cd audio support so we couldn't use this feature on the game.

undone anvil
#

Has anyone been able to get the lite-est windows 2k to run on ao486?

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I remember a long time ago someone got windows 2k to boot, but it was apparently unbearably slow

silver hamlet
#

Think that’s to much. Windows 3.1x is that was run fine.

granite umbra
burnt timber
#

Is there any particular benefit to using original disks?

coral coral
#

If you regard using disks a benefit, then that is the benefit.

burnt timber
#

That is a non answer.

void belfry
#

nerdy and probably easy way to archive personal disks without original HW ? 😄

coral coral
#

I mean, it is what it is. You could run original disks with copy protection, that can not be ripped to ADF, I suppose.

burnt timber
void belfry
#

same as ppl connect real 1541 to MiSTer

#

*sighs... and here I am, still checking for HAM radio enthusiasts around (unless I don't decide to visit a friend in Newfoundland) to connect MiSTer cores (C64/486 for sure) with ISS 😛

thick pendant
#

I never want to go back to floppies

#

Although it would be interesting to have all my college papers I wrote which were stored on Amiga 720k floppy... if i still had the disk...

umbral oar
#

I like using real floppies with my retro PC, the action of inserting and ejecting them is incredibly nostalgic, as is the noise they make

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But yeah as soon as I need to use like a multi-floppy installer or something a USB floppy emulator is so much more convenient

thick pendant
#

don' have fond memories about the abuse those early copy-protected did to your floppy drives... I only remember being pissed with thrashing sounds (and slow loading time) coming from my drives - which I had no $ to replace.

#

even on a real Amiga, i'd use the Gotek thing

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I still have a A1200 with Blizzard 1260. I think the floppy still works, if my red 3.5 disk I stored my papers on ever turns up 🙂

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Psygnosis copy protection was the most notorious

round wave
#

One other way to perhaps look at the advantage of being able to use floppies is that it could open up a few more routes to preservation/backups.

burnt timber
granite umbra
#

MSX研鑚推進委員会 @mdpc___ さんの真似をして、X68000XVI+SC-88PROで「愛・おぼえていますか」を歌って貰いました~!😆
汎用のMIDIデータの為、モジュールさえ繋げられれば鳴らせるのが良いですね😊
変換に使用したツールはこちら…
https://mdpc.dousetsu.com/utility/midi/wave.htm
#X68000 #レトロPC #レトロゲーム #MIDI

💖 28

▶ Play video
burnt timber
granite umbra
burnt timber
#

Im not much for making music. It's neat though.

inner silo
#

Hello, does anyone know if there are active development of a core for Thomson MO/TO computers ? These were very important to French people with lots of softwares and nostalgia...

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There are amazing emulators (DCMOTO) but on Mister it would be something else!

lunar trellis
#

You can read more here:

silver hamlet
#

Cool, never heard before

umbral oar
#

mo MiSTer, mo problems

undone anvil
#

Or in some other way fakes out the disk drive to read more advanced storage mediums. Kinda like the way you could use a fancy tape connected to a portable CD player in a tapedeck.

undone anvil
#

Heh, I actually keep floppy IMGs on my keychain usb drive. surprisingly enough I use them

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whether I transfer a copy to the MiSTer or load it with a virtual machine

round wave
rocky meadow
#

Found this in my parents house. I think someone gave it to me when I was 12 or so. Couldn't make heads or tails of it back then.

thick pendant
#

Gem is truly outrageous...

stiff steeple
#

I understood that reference

burnt timber
#

^

stiff steeple
#

Jem was so 80s

burnt timber
void belfry
#

oopsie 😄

void belfry
burnt timber
burnt timber
#

Did spring cleaning, and have some stuff to sell at some point. 60hz US Amiga 500 with SCSI side caddy and mouse, Apple IIGS with keyboard, and Epson PC Club PC98 286

burnt timber
#

I'm finally covering the next game in the "Xak" series! "Fray" on the MSX2! Let's also look at the ports to the MSX TurboR, PC-98, PC-88VA, Game Gear, and PC Engine (TurboGrafx).

Follow us on Twitter, Instagram, Facebook, and Patreon!

https://basementbrothers.net/
https://twitter.com/basemntbrothers
https://www.instagram.com/basementbrothers/
...

▶ Play video
copper slate
#

I love that channel.

burnt timber
#

Me too

waxen nymph
#

(I do realize the Amiga is better, but I never learn)

burnt timber
thick pendant
waxen nymph
#

I hated my iigs. I can’t believe I would ask for another one 😜

#

I was so happy to trade it for some cash I used to by a used Mac SE.

thick pendant
#

I never had one, but used one in high school...

lunar trellis
#

Damn, a PC-98? I hope a Dev takes you up on that one!

burnt timber
#

I already tried before, no one wanted it

#

Anything puu is involved with is probably considered off limits or not worth the trouble honestly

lunar trellis
#

😦

#

You know you really want a PC-98 don't you Alan? 😉

waxen nymph
#

We should build a pc-98 core. Maybe @chilly flint needs it.

burnt timber
#

I need it

#

puu's beta core sucks :(

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the core that is

fast kraken
#

are they still working on it? havn't heard much about them for ages

burnt timber
#

Its been months

#

They moved on to FM Towns

#

But also nothing there

#

Japanese PCs need cores more than most other things when one considers the cost of the computer (and shipping) the cost of games, the complexity of doing HDD setups when you do have one, or the scarcity of ODEs or other add ons for them

waxen nymph
#

I agree. I was trying to translate the docs using chatgpt but I got stuck. I should probably offshore some of it.

fast kraken
#

one of the major problems is all the documentation is in japanese? i think i remember kitrinx struggling with it

waxen nymph
#

The ocr -> an editable format wasn’t really good enough.

burnt timber
lunar trellis
#

Has Pierco parked the FM-7 core he was working on?

fast kraken
#

do we really not have a single japanese fluent fanboy with way too much time on their hands to help out?

stiff steeple
#

the documentation is hard to work with in japanese and the code itself is a bit of a spaghetti monster

waxen nymph
burnt timber
#

My Japanese is kinda bad but @crimson fulcrum maybe could

fast kraken
#

could ask natrox? they lived in japan a few years

burnt timber
#

dp lives there now

waxen nymph
#

I would love to first get a Japanese editable version of a couple of manuals - then we could auto translate or pay someone to translate.

#

Misterx was going to help but he got busy again. That is why I ended up paused.

lunar trellis
#

We do have a virtual pile of half done Japanese 8-bit machines that need someone to help get them to release stage.

Hitachi Basic Master Jnr - Pierco core boots but needs cassette loading so you can play anything
Sharp X1 - Jason got stuck
SMC-777 - Jason was working on recently but again hit hurdles
PC-6001 and PC-8001 - Jason and others looked at these half done cores but they need more Dev eyes on them

waxen nymph
#

Steven and I are dusting off the iigs again, but I might tackle adding a mouse to the iie first. Seems more manageable.

#

I have a couple of coco2 bugs I need to squash. The timer doesn’t work - very odd. (Works on coco3)

stiff steeple
#

Jotego claimed 68k anyway, I dont see any reason to look at it further.

burnt timber
#

:(

stiff steeple
#

his people will just create friction if anyone does anyway

lunar trellis
#

He hasn't mentioned that in years, no way that is ever happening

burnt timber
#

the idea of someone claiming something in a supposedly open source developer group is strange to me

stiff steeple
#

if I touched it though he'd mention it

#

that's how it goes

#

like if I did some stuff with Jaguar, he'd talk about jaguar again

burnt timber
#

So what you're saying is, you can manipulate interest on his side lol

lunar trellis
#

Hopefully he has learned from the NGPC Afghan trap and sticks with arcades he can release a steady stream off and not get bogged down in a console of computer that is out of his wjeelhouse

waxen nymph
#

We should get the fm-7 docs properly translated first. That is what Pierre wants to work on.

stiff steeple
#

im not getting involved

stiff steeple
#

I dont want anything to do with it

lunar trellis
#

Do you know what the issue is with getting cassette loading added to his Basic Master Jnr core @waxen nymph ?

waxen nymph
lunar trellis
#

Ah, that's a shame

#

Would be great to see these 8 bit Japanese machines get over the line and released, would give us great coverage of that era

#

You still thinking about a Lisa core, Alan?

waxen nymph
#

I think the Japanese cores would be more interesting than Lisa. Not much software for Lisa.

#

I haven’t really had time to work on much. Hopefully in November I will have some solid time to work on new cores.

burnt timber
#

The shined up PC88 core could use some improvements itself honestly

#

(as well as the already improved X68k)

lunar trellis
#

Having to load a game on PC-88 then reboot to get it to start isn't a great user experience, that caught me out

waxen nymph
lunar trellis
#

No, I don't think that is in there

#

I have the rbf in my WIP DB, I can dig out the link...

waxen nymph
#

I see it in the code. We should try it.

lunar trellis
waxen nymph
lunar trellis
#

I know some software for it was typed in by Gaming Alexandria people, will have a look in a bit

#

I know the Mame version of RX-78 has improvements over the core now, we still need cassette loading on that one. Hubz was offering to loan out his unit to any Dev wanting to work more on it

waxen nymph
copper slate
#

Who cares who claims it? You know how I claim things, by DOING IT.

#

it’s all open source anyways!

burnt timber
copper slate
#

I didn’t claim to have an interesting personality, that’s my secret!

burnt timber
#

You drive me towards the chaotic evil side of the spectrum more daily

copper slate
#

No seriously, I’m a complete outsider so my perspective lacks insight but I get frustrated seeing people claim something and everyone else is off limits.

If you want to do something then do it. Don’t let randos from across the planet tell you what you can or can’t do. Do whatever the hell you like! Let the best developer win.

#

And if ANYONE gives anyone here shit because they don’t like them working on their passion project then there will be hell to pay.

#

Eff this drama BS. Core developers are wonderful people who do stuff because this is a passion project. If you don’t make a core then you have no right to intervene or even give your damn opinion. Just shut up and let the big girls and boys do what they want to do.

#

which counts me too, so I’ll guess I have to shut up fml

lunar trellis
waxen nymph
#

it looks like there was some fixes to the interrupts and palette

lethal condor
#

I've honestly not kept up with RX-78 emulation and MAME. There was one game that was dumped that I don't think loaded on either yet. Don't think it was a bad dump either since Sean Riddle did it.

sudden ice
#

I can start develop a psx core if I wanted

#

It will probably not be accepted into the devel but still

copper slate
sudden ice
burnt timber
#

Are there any good games on RX78?

#

I know its named after the OG Gundam model

granite umbra
#

the burger game is interresting and gundam are both game i like on RX78

lethal condor
#

Not really lol, the games are all pretty bad.

crimson fulcrum
modern urchin
#

haven't yet tried those with @narrow tundra 's Sord m5 core but hoping to do so soon

#

if you go the mame route instead all of them work there except for FALC

#

FALC works fine in older MESS builds or in the standalone m5 emulator

#

for cartridges it's mame m5 -cart1 *file*.bin, for cassettes it's mame m5 basici -cass *file*.bin and then type the command indicated in the filename (CHAIN or TAPE) and press return

#

there are .txt files for some but they are incomplete and in some cases have not-yet-fixed errors, sorry 😦

#

Most amusing thing I found during backups was that P-Editor has two built-in TMS 9918 Mode 2 demo pictures stored on the tape. Hopefully someone will succeed in displaying these on MiSTer soon 🙂

junior hemlock
#

Maoi Maoi Kyun~

lethal condor
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@modern urchin Got em thanks!

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Will work on getting them added to MAME

modern urchin
lethal condor
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Thank you for taking the time to dump them.

modern urchin
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No problem! BTW I also have a number of Sord printed materials I haven't seen online and a (not-very-good) scanner. Any advice on how, where, and whether to scan and upload those?

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Also it turns out for JP releases many times a game got two or even three different releases, under Takara branding, old-logo (DEC/PDP-esque boxed letters) Sord branding, and new-logo (plain letters) Sord branding. Also sometimes a cartridge with one branding would have extra stickers added on top of the label to change it to a different one. Sometimes old vs new logo also corresponded to different revisions of the ROM contents

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For example one of these Dig Dug carts is actually Takara branding hiding under old-logo Sord stickers

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Oh and MAME db lists stepup_eu variant but I found the same bits inside a JP cartridge

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Also the same IPL ROM (BIOS) was present in all the JP m5 variants I dumped (3x Sord m5, Sord m5 Pro, Takara Game Pasocom)

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Also despite my initial impression every m5 game controller has two action/attack/fire buttons. It's just that in the circle pad versions the two buttons are hiding at each end of a single piece of plastic

fast kraken
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cd-audio for minimig 😮 @fleet cave you wizard!

vestal goblet
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Where did we end up with an Internet-connected Mac on Mister working? I remember @waxen nymph was fiddling with PPP etc, but can’t remember the outcome

waxen nymph
sudden ice
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@fleet cave woooooooo🥳

rough edge
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We got CD32 now?

vestal goblet
lunar trellis
# rough edge We got CD32 now?

I don't think so, but this is a pretty huge stepping stone to getting it. CDTV may be close to working now, I can't put unstable Main on tonight to check though. Has anyone tried any CDTV (or CD32, why not) discs and see if they work now?

fleet cave
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idefix97 has a 'cd32 emulator' and it plays cd32 stuff with cdda audio now

waxen nymph
rough edge
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I tried the ROM but it didn't work

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The CD32 rom

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Was a pain to even find

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816ce6c5077875850c7d43452230a9ba3a2902db

burnt timber
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Well, it's a start :) Maybe ao486 can get this sometime too

rough edge
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I'm not even sure if its right, mame for some reason doesn't use it but something else?

fleet cave
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it will. sorg will probably do it, although I have it kinda working already. but I think the audio needs to go through the sound card side because soundblasters had a mixer function for cdda

fast kraken
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neat

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there's a handful of games that would benefit but a few classics in there

lunar trellis
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The dream for console gamers is you would be able to just download a pack of CDTV and CD32 CHD files and be able to load them from the Amiga core menu like you can on the console cores. Hopefully we get there one day.

fleet cave
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I assume the amigavision folks will cover you there

rough edge
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inb4 someone just gives a hdf that has idefix97 configured right and it does most of the job

thick pendant
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you'll need a 68020 for that

vestal goblet
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ohhh fair enough

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I guess it was Mac II Plus I installed Netscape 3.x on back in 1997

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was that the first to have an MMU?

thick pendant
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The 030 did not have a built-in MMU. That came with the 040

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perhaps it had an external one.

vestal goblet
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gotcha. sometime in 1998 or so I helped out with putting NetBSD on some 040-based Mac, can't remember the exact model

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(BSD required an MMU, no way to fully disable VMM)

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(at that time)

thick pendant
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yeah, most 040s had MMUs but then they still had some EC (i think) models without...

vestal goblet
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sorry for my faulty memory, I had few touchpoints with OG Macs

thick pendant
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I had the Powerbook duo 230 which was a 030 33mhz with 24MB RAM. That was probably the most slow thing you could run Netscape 3.0 on

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Like I think it used over 8MB just to start

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so that there rules out the 68000 machines

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Most of my mac exprience actually came from running ShapeShifter on the Amiga

hollow ice
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Pretty sure the 030 did have an mmu?

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68EC030 didn’t have the mmu according to wiki

waxen nymph
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I thought gyurco was going to upgrade it to a Mac ii. But he hasn’t dug into it yet.

thick pendant
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oh wow... CDDA added to MiniMig core