#Computer Cores
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that's why I gave up on AO486... it is incomplete, buggy and abandoned... doesn't reflect any real/complete 486 system...
ao486 also achieves it's speed through cache
two very large ones
a lot of software is incompatible with that
some instructions execute way, way faster than a real i486 and others execute much slower, like similar to a 6mhz 286
so it just means performance can be all over the place
I think it's neat that it all actually works and I'm glad we have it
but I really hope that after N64 that Robert decides it's time to revisit x86
Robert made that too?
What a cool guy.
Oh, okay
He's got a Ferrari, money, and he makes us cores. That orange gi guy has nothing on him
Like I said .. LEGEND M8!
YAH M8, SHOEYS ALL AROUND
What's the state of the Amiga and Atari St cores?
Are they also buggy/inaccurate like the Ao486?
A lot better overall
Amiga is in great shape
havent tried AtariST
Im tempted to just throw the $10 at that one guy who made the Atari ST HDD image
Maybe this counts
https://www.zuiki.co.jp/x68000z/
So there is going to be a X68000 mini
already is one
comes with gradius and a new version of cho ren sha in the box too ^-^
Do tell/link
here is the board with heatsink removed:
Huh, cool. Does it run on ARM?
Messing around with the x68000 Z a bit more with a few hours of sleep. The system will work on a DVI monitor, but Iโm not able to auto adjust the image. Also, I canโt boot into the setup utility menu as well. Next up is trying out to see what controllers can work on it.
166
wow looks like Exact is doing a re-issue of some classics for X68000 too:
https://twitter.com/gosokkyu/status/1649627566410727425?s=20
coming from BEEP this July: EXACT PERFECT COLLECTION -1990ใ1994- for X68000, a physical reissue containing Naious, Aquales, Etoile Princesse & Geograph Seal on to 3.5/5.5" disk, ยฅ16280 https://t.co/8orZtiCoqC๐ฏ๐ต
great selection there, some of the best I've played for the system
Oh wow, cool for collectors
Im guessing all of these minis use emulation, as is standard
So Chorensha 68k ver1.10 for the X68000 Mini not only has revised graphics for the backgrounds and some of the sprites, but this little surprise at the end.
Hinting at something extra, maybe?
Oh I uhh.. dont suppose that ROM is dumped yet..
no clue. it will be in time for sure. cho ren sha is a beloved shmup favorite
Full kit with keyboard and mouse. the mouse has a removable top for trackball mode like the old one also
Urrgh.. I dont like mini but.. its x68000.. temptation
wondering what midi support will be like, if at all
maybe the CPU is powerful enough to also run MUNT and Fluidsynth.
or at least a USB midi device which mt32-pi can do directly now on certain PIs
would be awesome if possible. mt32-pi paired with an x68000 mini sounds like a great combo.
I think there is 99% chance it will eventually be hacked to support USB MIDI
if it does not do it out of the box. All the parts are there.
it's tempting to get one just for the keyboard
would be even more useful if it would work with X68000 core ๐
Aren't they disgusting expensive for an emulation box?
No idea :))
Exciting tease from Pierco:
https://twitter.com/pcornier/status/1650506121138896896
You involved in this one @waxen nymph ?
Maybe
Working on translating the fm-7 manuals.
Running into ocr issues. Need to take a few days and tackle it.
Nice ๐
also thinking, by looking to Wiki on this system : Interfaces: RS-232 ๐
For a second I thought that guy is SaltBae
Oh nice, good to hear your translating is working. Are you using an AI or Google lens for the heavy lifting?
Was hoping Pierco would finish off his Basic Master Jnr core before moving onto another Japanse PC, I think it is pretty much done apart from it doesn't have cassette loading so you can't load anything. It boots up though.
There is the rbf is anyone wants to load it
what is basic master jnr ๐ฎ
MB6885 was successor of MB6881 (Basic Master Level II 2).
This machine had 256x192 graphics feature. Color display was also available with optional color-graphics adapter. These new feature was great in "Basic Master Level2 series" but not enough in Japanese market.
There isnโt a Video RAM, so both the micro processor and the video interface use the main memory using tricky techniques.
Hitachi thought the MB-6885 as a hobby computer. But the hobby computer market was a fierce battlefield with NEC (PC-6001) , VIC-1001(Commodore) , JR-100 (Panasonic) and etc. MB-6885 was too weak for that battlefield.
did it even have a software library?
We have typeins for it
oh nice nice
We still need PC-6xxx core... how do we get someone like Pierco interested in it ๐
there are 70 games listed for it in mobygames, I think I have a bit more than that, and countless type-ins in magz like I/O
The ocr is a bit of a mess. But I have some prompts to get chat gpt to fix the ocr and translate. I have some python to read and write word files. I need to fix the ocr->word process. Tried abbyy, acrobat and omnipage.
Oh very neat workflow, do you think it could be used by others to try get more things translated once you have the kinks ironed out?
Haven't heard from Jason in awhile but he has a Sharp X1 core that was quite far along, but he got stuck (I think on loading files) but it boots if I recall. He has been looking for some help back when he was actively working on it. So there is a core quite for along if any Dev wanted to pick up where he left off and help finish it off.
@Alan, do you know what model of FM-7 it might be? Do you think it could be a later FM-77 or too early to know?
neat... this should work on Minimig core --> https://youtu.be/YatNtEO17K4
โผ๏ธ Check out my sponsor PCBWay at https://pcbway.com for all your PCB needs! โผ๏ธ
Watching Youtube videos on modern games consoles is something we take for granted, but is it possible to watch Youtube on a vintage Commodore Amiga CD32, released in 1993? I give it a try!
AmiTube 1.4: https://blog.alb42.de/programs/amitube/
AGABlaster: https://m...
Probably faster too because the core can do PPP at 230K BPS
@lunar trellis
it does, I played with it last year
Anyone speak French? ๐
Better scan
I tried OCR-ing it and running it through a translator.. it's gibberish lol
Futurama Episode S02E15 - Professor Farnsworth describing the French language
cries in PCJr
The big upgrade of my PC hardware orchestra. 512 floppy disk drives, 16 hard disks and 4 scanners. What do you want to hear next? Write it in comments!
Playing: Entrance of the Gladiators (by Julius Fucรญk). More details on how it works - http://silent.org.pl/home/2022/06/13/the-floppotron-3-0/.
Patreon: https://www.patreon.com/floppotron
the Amiga version was very disappointing..
I am fairly well versed on all Castlevania games.
I can say without a shadow of a doubt that the Amiga version of Castlevania 1 by Novotrade is the worst licensed Castlevania game ever made.
I seen much better games for Amiga written in AMOS basic
maybe they should have used that ๐
People complain about pcjr not being on mister
people should spend less time complaining and more time learning to code.
๐
My brain is too full of 65816
No room for more
Itโs too old
Iโll code you some starfox stuff though!
you could hack the pcJr bios to use a proper KB interface and it would work with PCXT core
or just hack it to boot past KB errors and make a small TSR to drive the KB
I saw what TO I think did on the forum, hacking the bios as he did was already past my understanding, though I did try to follow
I may poke at it again
The only real difference between the Tandy and pcJr was just the crappy NMI keyboard interface.
Why was it bad to read kb during nmi?
Can't reliably use keyboard and COM port at the same time... that's kinda contrary to what people actually do with computers.
Ahh
its just a silly cost cutting idea, similar to PC gameport
https://youtu.be/TYo22k4hr2E
Apidya playthrough on MiSTer's Amiga core. 1cc hard difficulty
WATCH IN HIGHEST QUALITY 1440p! In order to record high-quality 1440p, I had to play through the OBS capture window since I don't own any displays over 1080p. This was ridiculously challenging- especially the 3rd stage boss where I couldn't dodge the one-hit kill attacks & is the only place I died here. The game is very responsive normall...
hard difficulty? on a Euro game? You are a masochist ๐
I played the game in an OBS capture windows in order to record 1440p also.. don't have any displays over 1080p and it was the only way to record with the filtering used.
I'll have to watch in my 4K TV then, but it looks great on my 2560x1080 monitor
like the filter
have to remember to turn that option off in NVIDA control panel that upscales videos in youtube
youtube does an admirable job of scaling videos anyways, generally
Yes, this is a AI enhancement thing for the 3000 and 4000 series cards
"Super Resolution"
I surprised you could do that playing with the OBS capture lag...
vsync_adjust 2, 1080p monitor with 2.7ms lag and years of playing PC emulators certainly helped ๐
I estimate there is 4-5 frames lag in the capture window. ~80ms
||There are places that freeze the blood as soon as you set foot there.
Some atmospheres petrify you after ten seconds. There are castles that make you scream "mamaaaaaan" just looking at them straight through the turrets. All these impressions apply to the mansion of Count Dracula.
Note, everyone must not think the same thing, because I just saw, just now, a sort of muscular barbarian enter through the gate of the park. Moreover, he walked with a determined step, and I even thought I saw a slight smile on the corners of his lips when terrible howls rose up, coming from the castle itself. Personally, I'm monstrously cowardly, my mother always told me: "Jocelyn, you're just a sissy, and you'll never be a hero", but the willies that agitate me are much inferior to the curiosity that lives in me. That is why, to my chagrin, I followed the recklessness materialized in this young hero.
Oh, he was indeed determined, and very strong too. Besides, the monsters that approached him didn't last long, he blasted them for you with loud whiplashes, that it was moving. Yes Yes.
Of course, when he sank into the depths of the castle, I still had the option of turning back, and forgetting what I had seen, but the creatures that presented themselves to him were so vile that my curiosity took over.
This mansion was huge, the enemies there were numerous and more and more dangerous, and from one part of the place to another, he had to fight against monsters even stronger than the hordes of dogs or zom-Dies who preceded. Of course, our hero was clever, and he knew how to recover objects to make weapons, and he even unearthed hiding places where there were axes, or even explosive potions.
But the battle would rage until the ultimate fight against Dracula himself, and his servants were not determined to let us approach their master.||
||Castlevania is a very old title having, among other things, made the heyday of computers
MSX, remember. The production quality of this old version contrasts a bit with what we were entitled to ask of an Amiga in 1991.
Of course; the interest of the game is always there, and it is great. Of course the tables are very numerous. and hard action. But the graphic side, and the animations. as well as the maneuverability of the character, are far from meeting our legitimate expectations.
In fact, it is above all the character's response time that is very annoying. Because as much to tell you that at the beginning, when you are sandwiched by a wolf-dog and a zombie. by the time the character turns around, you've had time to get eaten ten times. This big flaw tends to disappear with practice, the player gets used to it and anticipates.
On the sound side, it's very successful, the music is beautiful, and the atmosphere is well rendered.
Despite a not very extraordinary technical side, Castlevania is a game that does not deserve the softs guillotine. In the purest spirit of Japanese arcade games, where you have to knock against walls to make chests appear, the game is full of little tricks in this genre, it brings a lot. After the period of nervousness, we take a real pleasure to move forward in the castle, and we only dream of meeting Dracula, history of sprinkling him with holy water, at daybreak; after throwing a few cloves of garlic while driving a stake through his heart.||
I know enough to clean up the ocr and use translate.
Awesome, thank you!
The top -
The heroes of Konami have a peach from hell. They are in such good shape that they decided to kill Count Dracula.
Peach from hell being slangy for badass or healthy or up to it
Feeling great
โNote that we also often say โjโai une pรชche dโenferโ โ โI have a peach from hellโ โ meaning that you are feeling particularly great. โ
I forgot to ask if there was something specific to the pcJr that the Tandy can't run?
No I honestly just want to see that glorious boot screen
thats all I really remember from childhood
its stupid, I know
thats the one ๐
nice review - he's a bit too generous on the scores given what he says though
For C64, found out about this during my chats on Quantum Link : https://github.com/retrocomputacion/retroterm
works nice as far as i can see, streaming SIDs is just awesome lol
57600 baud speeds reached on C64 core with it, will test it out for more later
The pcjr had cartridges- http://retrograde.inf.ua/pcjr.htm
Look what I found in the closet, Winchester MFM. Donโt forget the park command before shutdown
The 57600 works with the C=64 core?
it appears so, though I don't really understand how. At least that is what it says when connecting (ofc after setting to 57600 baud)
same dev made https://github.com/retrocomputacion/retrobbs , that was what I was testing to connect to
sure enough it seems to be working at 57600... i would have not though possible
that might just be the speed it operates at
TCP/IP does not really have a set speed as such
anyway, connecting to RetroBBS i mentioned (didn't find any other functional atm) , SID streaming works, same as image streaming, only PCM streaming doesn't look to work, or Youtube snapshots
but yeah, didn't test it out in Vice to see if on BBS side
Wiki through that BBS works nicely, and IRC as well
since this terminal is based/optimized on Zimodem, i expect some things correlated to that BBS also to not function
The friend from QLink that recommended this has already a wifi Zimodem, and for him (on real C64) says even that radio stream works
Cool, I put that in my MidiLink.DIR and now i'm connected.
SID streaming FTW lol ๐
did you have to configure dual SIDs somewhere?
nope
what do you have right SID port set as?
both mine are 8580
what address?
same on right side
ah, then its just using both together
just PAL, both SID 8580, right sid port same, nothing extra
they need to be set to different addresses do work independently
did you try the streaming audio with NTSC? maybe it makes a difference as the machine is slightly faster
hmm, worth a try to test SIDs at diff addresses, as well as NTSC
what key to go back a menu?
streaming audio is working for me
sorry, same key, but no shift
listening to starship - we built this city
i'm in PAL.. strange
"she's like the wind" plays too
its breaking up on me now
did any radio worked for you ?
ok, breaking up also on mine
press X (several times) and wait to stop on its own
i think it was working better in PAL mode
Do you have also real H/W (plus Zimodem/Swiftlink related stuff) to compare as well ?
no
from my friend: "Download files works as following: download a file as your choose, then you have to press RUN STOP, and then RUN the file" - but then again, he is using real C64 (and sometimees UltimateC64) with a wifi Zimodem
I also have seen a lot of other C64 recently developed apps using Zimodem (an ESP driven wifi modem with some enhancements after all)
so to say the heavy powerlifting on TCP connections with outside world is done in that ESP
or at least that is my understanding on how it works
do you know what CBM + F7 is?
nope
just what it says on github Basic configuration screen by pressing C= + F7, terminal screen is not preserved., never tried it yet
right, but i can't seem to figure out the mapping. wonder if one can configure stuff like dual SID in there
SID 6581 seems to work better also
I'm listening to Neil Armstrong's message from the Moon lol
it didn't work on 8580 before, also that creepy Celine Dion's song
to be precise :D))))
Dance Monkey too,so I might have used the wrong SID after all. SID 6581 ftw so far
no breaking up as well on songs so far
and no breakups on Starship song
Radio streaming also works
I AM BLOWN AWAY.
Internet radio PCM (11khz sure) streamed online to C64 core
This is one of the moments when it feels like hitting the jackpot in a very nerdy and satisfying way with our little bundle of joy called MiSTer and its awesome cores
for me at least
Youโve got my childโs attention when you mention Dance Monkey ๐
Back to SID version issue, I'll confirm tomorrow with my friend if he uses 6581 (though I am almost certain he does) as well on his real h/w
but so far, Retroterm on that BBS I mentioned delivers most of its services. SID/PCM/Internet PCM Radio/Wikipedia/Weather and IRC services/streams work just fine on MiSTer
probably uses a 6581 unless its a C=64c or C=128, but no hard rules on that
commodore seemed to throw whatever parts they had on hand together
I'm still listening to online radio lol. It just seems surreal
switched between available stations without any issue
Next days I will stress test this against C64 core and its shenanigans, but so far this is in a nutshell what I did :
Go to https://github.com/retrocomputacion/retroterm/tree/master/build and grab RetroTerm
Get the User Port "u" one (eg. rt_u_v0.20.prg) , as the 232, sl, ulti versions refers to Turbo232, SwiftLink, Ultimate and are not implemented/tested on MiSTer
In the Mister C64 Menu, go to "Hardware", set the "Expansion" to "RS232", "RS232 Connection" to "Internal", "RS232 mode" to "VIC-1011" and save it.
Set Uart Mode to Modem / Link TCP Baud 57600. Reset UART connection and save modem config
In the Mister C64 Menu, go to Audio&Video, Set both SIDs to 6581, Right SID Port same, video PAL - for the time of testing seems to work best
Load RetroTerm prg and ATDT your way to lu8fjh-c64.ddns.net:6402 to enjoy SIDs/PCM files and even Internet Radio (PCM 11kHz) streamed online on C64 core
I'm using the UP9600
i guess, no difference ? I kept VIC1011 as I mostly use C64 for QLink
and my default baud rate was (until today lol) 1200
you can also add "rbbs = lu8fjh-c64.ddns.net:6402" to MidiLink.DIR so all you have to do is type "atdtrbbs"
the newer midilink lets you have different sections like [C64] [MiniMig] [C64+MiniMig] etc...
nicey, I have to explore more on it ๐
bloody hell, over 1hr of internet radio listening and still going without issues. On C64.
Gotta admit, I have listened these hours more Spanish (Argentinian to be precise) internet radios than my entire life (and I do not regret it a bit, surprisingly good selection and especially that I did it on C64)
Do you understand Spanish?
a bit ๐
I am Romanian, so Spanish, French,Italian and other latin languages are in some degree easy for me to understand
I lived in Miami area for 15 years, so I started eventually understanding it, but now that I have been away 5 years I've forgotten most ๐ฆ
I'm much better with computer languages ๐
Nice, I grew up there
its under 3 hours away. I can still go there if I want, but I never do
recently I got close, went to see Scorpions concert at Hard Rock, but that's not really Miami.
MiSTer FPGA - C=64 core - RetroTerm - TCP/MODEM - LU8FH BBS
Somehow this works @57600!
Retroterm:
https://github.com/retrocomputacion/retroterm
BBS:
rbbs = lu8fjh-c64.ddns.net:6402
Me too!
somehow it bitbangs 57600 BAUD using a 1mhz 6510 and that works so well on the C=64 core.
Check out my other channel: @LoadingGeekExtra ๐
You can become a member if you'd like to support my channel and get access to perks, Thanks!
https://www.youtube.com/channel/UCxpMGDjWkZVQxhhHOCwOO2w/join
#toughguy
Platform: MS-DOS
Developer: Panda Entertainment Technology Co., Ltd
Publisher: Panda Entertainment Technology Co., Ltd
*Ye...
What happens if you do forget?
I'm not sure if park is parking a floppy reader or means something else.
My first computer was windows 95 I'll admit. I only messed with a commodore 128 once but that was without any accessories, and I could only toy with it for the day.
So they just put Grace Jones in a game without telling anyone?
Looks interesting!
found a weird quirk in the AO486 core.. disabling joystick 1 seems to make the core slow down dramatically. no idea why, but i needed to do this so that joystick doesnt interfere with mouse control in TIE fighter in the menus. its a real pain in the ass
supposedly fixes for joysticks with multiple axis. this is probably the fix for this one. man so much of this stuff would be lost without the internet archive..
Probably noting if you don't physically move the computer around, but if you do the head can damage the platter...
the sidewinder 3d pro patch for tie fighter didn't fix all the issues. still has cursor movement for every damn axis on the sticks when in menus, which makes it so you have to set throttle exactly to center to avoid the cursor moving by itself and having to fight against that with the mouse to do anything
installing the disk version now
disk version doesnt have any of the input issues of the CD version. crazy how the "Collector's" CD versions are such a mess for these. X-wing CD nukes the mt-32 music and the tie fighter CD makes controls an absolute mess
nobodies ever stiched together some definitive version patch?
kinda surprising for such a revered game
RIPterm being just gorgeous on ao486 core lol ๐
The Remote Imaging Protocol and its associated Remote Imaging Protocol Script language, RIPscrip, is a graphics language that provides a system for sending vector graphics over low-bandwidth links, notably modems. It was originally created by Jeff Reeder, Jim Bergman, and Mark Hayton of TeleGrafix Communications in Huntington Beach, California ...
I knew back then it was a thing, but never truly experienced it until now lol (also helped being reminded about it by retrobits YT vid : https://www.youtube.com/watch?v=uyEj4Rm8mzE )
Before home Internet was commonplace, there emerged a competing technology for displaying color graphics and text called the Remote Imaging Protocol (RIP). A look at the history of RIPscrip and how it worked.
Channel Membership: https://www.youtube.com/retrobitstv/join
Patreon: https://www.patreon.com/retrobits
Amazon: https://www.amazon.com/sh...
RIPterm 2.3 shareware edition works perfect (shareware limitation is to some print functions anyway, rest is 100% full), just set Uart to Modem (115200 works ok) and rest is just mostly mouse GUI driven. Also tested only so far on DOS 7.1
This is lovely
dunno yet other BBS than blackflag.acid.org:24, but most probably there are others too
I had a really hard time to choose what to upload, those are my faves so far
else would just spam discord more lol
some are animated, it's quite a feat and as well a feast for the eyes (or what would have been back then a teenager ones for me)
small "movies" also, like ANSI ones, but colored and vectorized ๐
Looks like dosbox has a similar issue with TIE Fighter CD with the mouse cursor moving by itself and making the game impossible.. and there is some workaround by using "timed=false" for the joystick config in DOSbox, whatever that means:
https://github.com/dosbox-staging/dosbox-staging/issues/784
anything similar that I could do on MiSTer/AO486?
found definition for that variable
(timed=false => a specific amount reads to decide when to release an axis)```
x68000 even has doujin bomberman x street fighter crossovers heheh
Yasss
Just gotta sift through all the (admittedly cool) doujin shmups to find this stuff
Mid Garts by Wolf Team says "Fuck you" when you exit the pause screen lmao
HISTORY:
SideLine is a 2D side-scrolling shooter for DOS computers, created in the mid-90's by a Taiwanese group called EMAG (Electronic Music and Animated Graphics, also GAME backwards). EMAG was born when a group of people, some of them students in Taiwan's National Chiao Tung University, gathered together and pursued their dream of creating g...
This looks pretty great
@void belfry this isnt in my year to year packs (1996), you think it would run well on ao486?
My experience with 50gb of game pack hdd images:
Oooh that game looks awesome, let me go try it! Oh itโs not here.
I have that experience only with weird shit
My packs have Rusty and Totsugeki Mix, I did not expect Japanese stuff in there
Though it was a popular foreign model in the U.S. during the 1960โs, the Citroรซn hasnโt been sold in North America for over 40 years. Back in 1974, the US National Highway Traffic Safety Administration officially prohibited passenger vehicles with height-adjustable suspension.
The CX, first introduced in 1974, was a huge success for a while but...
In Living Color S01 E05
Season 1 Episode 5
XD
seems fine afaik. Workable setup seems to be with EMM386. No sound/music, but didn't yet ran sound setup, just confirming it works, FMVs as well afaik (died easy lol)
ok, all works fine, music and sounds (MIDI with MT32Pi, FMV music and game effects)
nice music btw
this also caught my eyes lol
Gotta admit, FMVs are also spot on
For the lolz, it runs also under W95 on ao486, but while FMVs are somewhat acceptable (some sound hiccups now and then), gameplay feels like cheating due to slowness
at 640x480 that is, didn't test it lower
maybe playing around with res and speed would make it also playable lol
and it works lol. on Fast Speed setting, game feels and play normal
looks pretty awesome. hadn't heard of that one before
me neither ๐
on a side note, it won't work/craps out on NT 4.0. I would expect it also to work, though way more slower, on W98, but I don't have a good image to test out
as for OS/2 Warp in DOS compatibility, I won't even try unless very drunk
so bottom line after 2 or so hrs of testing, SideLine compatibility winners on ao486 are DOS 7.1 with EMM386 and W95 with Fast Speed setting while on 640x480
Thanks @void belfry , I will try to sort out how to build a boot HDD image for it
as before, easily to manually be added on @vestal ginkgo VHDs, that EMM386 option is a dead giveaway
for DOS that is
How does the menu recognize a new game being added?
I guess nice... I didn't try it myself since a very long time ago, mean I could add some of my faves and all
I must play this
yeah, I really enjoyed it so far. And the fact that it also run smooth (except FMVs) on W95, is a bonus on my side
Hm, the game is quite large, over 500mb
it won't use much HDD, it runs off CD
I guess I could have copied it entirely and probably FMVs in windoze would be better, but heh
Oh, so I need to setup DOS cd drivers
almost 2 megs on HDD for DOS
ok, got a very old and not updated top300, mounted CD, installed it to e:\Sideline, manually added and works perfect with EMM386 setting from boot menu
Allright, Ill try on the 1996 VHD
sure, it should work the same
Okay, I have it installed. How do I get to the screen to add the game into the menu?
Not even tipsy (one beer and a half) but couldn't resist to not do a quick test on OS/2. All versions (L1 cache on/off or not ones) while installing without issues, would crap out (no surprise, I have no EMM386 there anyway lol)
I've no idea, this is what I have on my old vhd, i go to manually added, then Edit, Add
OK, it is different in the year by year vhds. I will check into total DOS launcher documentation
anyway, most important is that it works with given settings
lol its so jank. ken spamming uppercuts to become invincible from bomb blasts lol
Okay, I see how this works. Total DOS Launcher runs a python script and indexes everything in a directory, then that gets copied over to the DOS machine
im still using this older version also. need to upgrade to 2.02 soon here
Oh hell yes!
Now I have to play it!
TDL is kind of a nuisance to update, I think Ill just grab the top 300 and add it in on there
Might be a good one to throw into the random game challenge rotation at the locals
Ok, this looks interesting to check it out lol : https://github.com/jhhoward/MicroWeb
"MicroWeb uses Michael Brutman's mTCP networking library for the network stack." - music to my ears
and yeah, on ao486 it just flies ๐ for now on http sites, for the https needs an external proxy/ssl offloader , but as I did for ChatGPT client or Amiga's Ibrowse, it can be easily done
Hmm
Well I can get it running, but I cant get sound. I have sound on in the dossetup utility but the game is silent
have you ran sndsetup.bat ?
Doh, sure havent. Sorry about that
I dont have one yet
But this regular midi music will be fine in the meantime
Wish it had OPL2 or 3 support
lol, microweb on PC XT core ๐
OMFG ! Browsing web pages on PC XT core ! ๐ and it's blazingly fast
Near as I can tell it is not possible to use a joystick with this game. Sure, it has options and calibration.. but no combination of those or any of the OSD menu options will result in anything but the ship flying straight up into the wall and exploding lol
minor details ๐
Keyboard it is
sry mate, that game, no matter how fun it is, just lost the match for my interest against MicroWeb on XT ๐
"not yet supported https"
Dont sweat it, I dont think it can be fixed lol
FrogFind proxy-like almost works, but only for main page
Sideline proved to be an easy one, Rusty was a bit more tricky (with that L1 cache off)
I forgot I had L1 cache off so I was like "Why it slow?!" lol
ahaha lol, yeah, it happens to me even today
ao486 is reminding me of how tedious it was back in the 90s getting games running. I remember some of them just never ran right, or the gravis never worked with it, etc etc
yeah, that's why I love having multiple setups (diff mem managers/drivers etc)
config.sys menus were a savior then, it is as well now lol
I remember building an early MAME "console" in a Compaq portable III case with an ATI All in Wonder pro to play on the family's CRT TV back in the day
DOS MAME, and all
my main issue back then was having a small HDD (272 megs), but still managed to do some funky stuff with that beloved 486 dx4 i had, even "compressing" W95 to some 30 megs or so if I recall right
no, deleting unnecesarry crap files, like help and so on ๐ hence my "" on "compressing"
I remember we ran doublespace or some such and it destroyed the OS
doublecrap prog failed miserably
that Doublespace and "double the RAM" "optimizer" ones were such a scam back then
For real
lol, maybe someday I'll give them a test against ao486, though pretty much sure they won't work at all (or in case of RAM optimizers will fail miserably)
68k.news site by Action Retro guy works like a charm and so (very fast as it is only text) would most of HTTP sites
So yeah, just get that MicroWeb executable (https://github.com/jhhoward/MicroWeb/releases), transfer it to XT vhd, follow same instructions for DOS PPP as for a486 and that's that. Mouse is a bonus ๐ HTTPS proxy tests would follow next days
Also TIL that MCGA resolution games can work with the scanline filters in ao486. Neat
MCGA is pretty much VGA mode 13
Yep, pardon my nomenclature
Many games dont work with joystick properly in AO486 it seems. Rebel Assault also has issues. No combination of settings in the hardware menu seem to be able to get it to work.
TIE Fighter CD is impossible to properly play also because the forced "two joysticks" option makes the mouse cursor move from any axis it detects, so you have every axis fighting to move it in some direction.
Darn. Well, at least its not just me
has anyone tried getting BeOS working?
I have a feeling soon I'm gonna have a few dozen vhd images with different windows versions
i tried at some point, but think it requires FPU if my memory serves me right. and probably some other issues
ah
In a nutshell :)) Sorry, could not resist exploring Intel 387 utilities disk ๐
Hello again, very old friends ๐ actually needed only TASM, but oh well...
Not still giving up, tested another version of Q387, specifically shareware 3.5 and at least from one test, FX Fighter for DOS works full for the 20 mins of 387 emulator. On 4.13 , game would play from 10-15 mins at most (again, shareware time limited version tested)
Running 2nd stress test (meaning 4 CPU tournament lol )
Sheba and Siren seem to be the toughest ๐
stress test 2 took the same of max 20 mins. Also without DOS32A, another thing to explore
and it was without dos32 because i simply forgot in rush to type it lol, so it might not be needed after all
3rd test (and 2nd with default dos4gw) went smooth as well (Jake won this time) for the 20 min limit of Q387 v3.5 (and I did skipped all the cutscenes/FMVs/whatever to just let the raw polygon 3D stuff take action)
does anyone have running/licensed Q387 version 3.5 to test out more ? And yeah, I realize how far fetched it looks like (Q387 V3.5 Math Accelerator and Emulator that is)
and 4th test went exactly as predicted (Sheba won again), so there might be hope after all
didn't try this version of Q387 with other requiring FPU games, will see on that at some other time
5th (and probably last for today) test went to absolutely same results as the previous, 20 mins tests Magnon won, with Venam breathing on its neck
So yeah, anyone knowing more about QuickWare Q387 products, please DM me, I am very curious to test out some more on FPU requiring software for ao486
Rest assured, I am not asking for your (what it possibly be abandonware) license keys for this software, just if you can replicate my experiment on this game (and possibly some other) using this 387 emulator on your own MiSTer under same conditions as I did (OS/mem manager wise)
Here's a neat Japan-only Star Wars game that many folks likely haven't played before, with the iconic music arranged/adapted by Yuzo Koshiro! The John Williams vibe to the Actraiser soundtrack makes more sense now. This game has some historical significance also, being used as an example of "prior art" in the infamous case against Sega when th...
Playthrough including the cinematic mode replay on MiSTer's X68000 core
I wonder why this never got a PC port
I played this the other day on your previous post and it's pretty damned awesome!
They are still in share-media.
Hehe.
Great controls, great music and overall I found it to be a stand-out star wars game also. Unfortunately has a lot of the issues that plague other X68000 games on MiSTer, but gameplay is mostly unhindered thankfully.
I very much dig it.
dunno what happened, maybe got caught by the spam filter for rapid-firing comments instead of consolidating them into one?
Knowing that Yuzo Koshiro re-composed the cantina theme for X68000 is amusing to me
No, Im dumb and my replies were in the other channel
Are the voice samples higher pitched because of core issues?
yeah. I noted all the issues I observed in the description including that one. All games that have voice samples seem to be effected by that issue in the X68000 core
Bummer ๐ฆ
@burnt timber DF actually runs super well.
Midi, the only issue is I used a gamepad and it didn't like non-joystick input. Skip ahead to 1:12 for the payoff.
Ah good, runs fine.
Yeah, this is better than the first machine I ran it on back in the 90s for sure.
MSX finally gets a real YM2203 (OPN) sound cartridge. (It actually contains 2 such chips.) While most people will probably be happy playing back OPN based music on the much more common OPM, OPNA, or OPNB based cartridges, there is just something special about using the real deal original OPN chip. Instead of going for the obvious choice games...
Star Wars: TIE Fighter (disk version) on MiSTer's 486 core:
https://youtu.be/5EBlEffTDPM
The two best upgrades in this follow-up to X-wing are "speed match" (Enter) and time dilation (Alt+T). These are immensely useful QOL additions! Difficulty also has better balance with a steady increase along the missions to help learn the basics. Avoid the CD-ROM version on MiSTer! (see notes below) Music quality has been steadily downgrade...
TIE Fighter and Xwing vs TIE Fighter are probably my favorite SW games, including new releases. I just had more fun with them than any other of the games.
Plus I always liked saying 'frigate.' Felt like getting away with a swear.
I had Rebel Assault, not X-Wing or Tie Fighter so I'll just watch and enjoy some of what I missed.
I really like the sprite artwork in this.
it's really great. My storage flood wiped out ALL my OG Lucasfilm/Lucasarts games. I had big boxes of everything (even Freddy Farkas). With a full set of The Adventurer...I subscribed from issue one. I wasn't a collector, I just happened to keep them. And, well, time makes fools of us all.
Damn, sorry ๐ฆ
Damn
It's been over 20 years now. I'm over it. It was my first apartment and it was trash. I should have never stored anything in the storage unit.
But yeah, it sucked.
This vid is making a day that was going south pull a 180. Thank you... my nostalgia tanks are filling.
Im enjoying this too, such good pixel art
Agreed. They replaced some of the intro pixel art with rendered video sequences in the CD version but it still looks pretty great though. Shame joystick support is a complete mess there. It's nearly unplayable on MiSTer, perhaps unless you have an older stick that lacks anything but X/Y control. Probably the joystick options in the 486 core need to be improved so that games like this can work properly.
Its just as bad for gamepads in a lot of stuff, as we disccused the other day
Yep
theyre my favorites also. It's been a joy revisiting them finally on MiSTer's 486 core ๐
Some later star wars games are good, but none of them attempted precision joystick controls as the main interface because it's not what folks mainly had on computers/consoles anymore. When the game is build from the ground-up with that in mind, like these were, it's just such an engaging experience. Takes a bit to learn all the controls but well worth it, and not all of them are necessary.
I suppose an issue report should go in for joystick control issues in the 486 core for games like TIE Fighter CD and Rebel Assault. That one also doesn't detect a stick properly, likely because of the multiple axis' throwing a monkey wrench into its detection routine.
PC analog joystick is like the worst interface ever created. You have to time the discharge of a capacitor by counting CPU loops. But to get accurate results you have to disable interrupts.
i think it was possibly somewhat better before the dual-stick type stuff was added for psx?
So the faster your CPU is, the more clock cycles you burn. 486 probably uses 10-20% total CPU just to read the stupid joystick.
like you couldn't use a throttle axis back then but it also didn't have these problems
not sure I understand, Throttle axisis simply joystick B general axis
yeah but before we had it, you could play tie fighter cd with a stick
i know because i did
you get 4 buttons 4 axis
the problem with the current core is that the extra axis always being there does not work with some games. tie fighter CD for some reason allows all of those axis to move the mouse cursor, and it makes the menus a complete mess to try and control, with the cursor constantly moving by itself while you try and fight against that with mouse
Couldn't resist to experience 1-2 FPS Quake on ao486 :D)))
3d accelerator when?
3dfx core with just enough pentium to get by would be nice ^-^
there is someone who made a FPGA port of quake, or was working on one
Q5K: Quake level viewer in 5K LUTs on a low cost, low power ice40 up5k #fpga! Custom #GPU, @risc_v CPU and SOC, capable of rendering #Quake's level with lightmaps.
How? Thread ๐
(Written in #Silice, here running on the #mch2022 badge fpga)
347
huh someone ported quake 2 to fpga also:
https://course.ece.cmu.edu/~ece545/F16/reports/F09_QuakeII.pdf
oh both are hybrid with linux on the cpu being used also
Fingers crossed, in 8 mins I will find out if my FX fighter test with not time limited Q387 is successful or not ๐
Ok, it seems I solved it ๐ FX Fighter for MS-DOS definitely works on AO486 core.
It was a tough cookie to crack but the winning solution is: EMM386/QEMM setup for mem management (only DOS 7.1 tested so far, also QEMM seems more stable), QuickWare Q87 math coprocessor emulator loaded (versions 3.5/4.13 20 mins demo and 4.13 no time limit tested)
Gameplay I find it fluid, no noticeable slowdowns for my very untrained eyes ๐
So the one who can track down the creators of this Q387 emulator and obtain free licensing/approve for being considered abandonware/open source status would be the real MVP, at least so far for this game
My google skills failed to find any reasonable trace of the ppl behind QuickWare (the one that created this tool, nowadays ones have no affiliation other than the name coincidence)
40+ mins already and no game crash ๐
2nd session test, now with DOS32A instead of game standard DOS4GW
Nice work, TO!
Thank you, but really I was just following some hints from an older forum thread: https://misterfpga.org/viewtopic.php?p=8631#p8631
Q87 (didn't yet test the "special for Quake" Q87X) allows also to run Quake. Abysmal performance, but you can still amaze your nerdy friends
Other games might have a very marginal boost, if at all. FX Fighter seeems to just be a lucky case
Will see how old CAD software would fare, maybe also some graphical rendering stuff
@gloomy bolt & @burnt timber - check out this patch for dark forces! adds mouse look and advanced control configuration, amongst other things:
https://web.archive.org/web/20220504190501/https://df-21.net/downloads/uploads/1811576435/dforcedh.zip
original host is down so i checked wayback machine, and sure enough its preserved there!
runs in windows or dos and I can confirm it works in DOS Dark Forces at least
does the AO486 core support middle mouse button? doesnt seem to work in dark forces for me
Thatโs pretty cool
can disable auto aim, add a crosshair if you want. lots of neat stuff
fix the mouse controls so it's a linear scale instead of changing speed depending on how quickly youre moving
Oh well, it appears the emulated FPU would not transcend, whatever that Intel test was ever about
AutoDesk AutoCAD r10 confirmed working flawlessly as well on ao486 with Q87 FPU emu as far as I can test. Rendering those samples took between 2 to 5 mins, depending on complexity ofc
Colony Wars 2492 smth (a german RTS) would recognize that you use a virtual FPU and refuse to run. Maybe there is some trick to that game to work with emulated FPUs, but I don't know german and have little interest at this momment to explore it
Falcon 3 ( with hi-res setting that requires FPU) might need also need some more fiddling with unloading unnecessary stuff from conventional mem while using QEMM model, but that would be the fun for another day
Oh wow! You're actually making FX Figher run, good work
Im working on making an image for ease of use right now
For FX Fighter
Just wrangling the autoexec and config sys files
Sadly, the solution cannot (to the extent of my google-ing stuff or even BBSing for stuff knowledge) cannot be applied fully for all as this software is not free/legal limbo
I did a lot of research on this Q87 (as well as on Terminate - probably the best ANSI terminal, but another story) and couldn't find a mean of contacting the authors (all modern references you might find about QuickWare that made this lead to dead-ends)
So yeah, "the crumbs" are mentioned in the forum post that I linked, rest is up to each one's behaviour.
I do not encourage it and really wish someone (maybe could be possible as MiSTer gets a lot of traction in all retro communities) could reach out and find a better solution (I would pay gladly a sum for this gem if could be made possible again, or declare it abandonware/opensource by original devs etc)
Okay, I think I have this image sorted out and ready
ao486 does not support CDDA music, otherwise this game is running fine now with the Q87 program.
for giggles I am running comparative tests with https://www.philscomputerlab.com/dos-benchmark-pack.html
including the ones that previously not possible, as quake lol
Thanks to @void belfry for figuring all this out in the first place
Glad I could help, this opens the door to many previously non working stuff ๐
I've always wanted to run Autodesk 3D Studio MAX on ao486... maybe it would work with that FTP emu
only found out working AutoCAD r10, didn't test other products that CAD versions
I just remember taking AutoCAD in college and trying a SW 287 emulator which was pretty unusable to I ended up getting a 287 FPU
that was my first FPU
ain't this a throwback in the past lol ? ๐
then next I ended up getting a Weitek 387 clone
anyway, discovered things I didn't know about myself: I am able to stay calm at Phil's lab Quake test on ao486, Still going lmao
freaking impressed
best part: at this framerate you can get perfect timed screenshots ๐
Hitting the right arrow key on the picture post is similar to actual FPS in game
And this is in 360x480.
@void belfry what do you think the right memory manager is for One Must Fall 2097?
not a clue, never played/tried that ๐
Its a lot more fun than FX Fighter lol
was it tried it before ?
It runs fine, but randomly crashes
Intriguing :D)))
272Mhz huh
You can tell it's getting more accurate because it's now lying on benchmarks.
Not cycle accurate CPU, its like an emu
Just like real hardware!
Only the best for us
I had a friend who was a device driver writer for Diamond MM, anyway he told me he just made a stub driver (meaning it did nothing) implementing all the API calls. Anyway it was still slower than ATI's driver at that point... So, ya, they all cheat, re-implement and patch GDI or whatever, do whatever...
cache strings
maybe even slow down the system clock
When I was on the Kindle team at Amazon, we cheated our asses off. I hated it. All of the primary java benchmarking sites in Silk were detected and threaded completely differently than standard sites.
Got worse when they moved to cloud rendering. Then they finally ditched that half baked crap browser entirely. Thankfully.
and ofc depends on the software ๐
I had the Fire phone... thank your employer for the awesome support.
Is that sarcasm or did you actually get good support?
We shoved so many cameras into that thing I don't think there was room for a phone, actually.
I think maybe 1/5th of the team actually accepted that (we had a choice between FF and Thor, the 8th gen Kindle and the last good one....we almost all took Thor)
It was an good deal bundled with prime, but they cut off support, but the last thing they did do was send down something that loaded it with a bunch of spam apps
Yeah, that sounds about right. I think it lasted like what... 18 months? If that?
13
the hardware was actually nice though
but they make apple look good as far as supporting it long term
Yeah, it had a good proc and would have been really nice if every single (EVERY SINGLE) feature's pri 0 goal wasn't 'get their data into the garden.'
Andy Jassy's mantra.
I still have TONS of the earbuds in boxes all over the place. When we were testing on them, we just tossed out the accessories, and I kept all the earbuds I came across.
Great 'lose them, I don't GAF' earbuds.
the screen was nice, and for whatever its worth the 3D effect (using al the stupid forward-facing cameras) was at least unique
I remember when they upgraded from Ice Cream to Jellybean on the firephone and we just immediately started burning proc for zero reason. It was a sleep state/threading state thing and tombstoning (going into a suspended state for background) was just keeping all the tabs alive on the high perf cores.
Yeah, that was pretty cool And the backgrounds they bundled with it looked neat.
the hardware was at parity with iphone I think, but obviously apple handed them their asses
The RAM was a little low. Eveyrone was at 3 or 4GB at the time and we were 2.
I never bought "Fire" anything ever again...
The reasoning was 'save money, offload to the cloud.'
Apple might have been 2, as well. But they managed it way better than our jank FireOS reskin of Android.
yeah, but they fatal blow of their last update with all the BS just was rude.
I wasn't there at that point. I got canned along with the rest of QA in May of that year.
We had to train dev to do two jobs and then were told to send our desired exit date in May ( we all chose the last work day). They used that to deny us unemployment. But they forced us to choose a day. It was .... Amazon. It was Amazon.
I think I paid $200 for it with a year of prime included, but just cutting off support so fast while finally saddling it down with an update so devoted to advertisement spam that made it basically unusable still makes me feel like i got shafted.
even though i was still using the prime
like the prime sub outlasted the phone
Yep
I can draw Bezos rocket in ANSI
I mean, that's Kindle's goal. Get you in the ecosystem as cheaply as possible. Set you up to buy at around cost (sometimes subsidized) every 2 years.
8==>
I knew it was coming and I still chuckled.
Thank god that fucking dicked got Shatner home safe
He is a Canadian national treasure...
Sad to see him doing NFTs, but it's also like...quaint in a way?
We're not in the eye of the storm anymore.
His Futurama turn is still my favorite 'playing himself' role. "And I when I directed, I got a great performance out of me because I respected ME so much."
I like him in 3rd Rock from the Sun
I saw him at a comic con panel. He was an incoherent mess but it was still enjoyable to listen to.
The Big Giant Head was great. The Twilight Zone gag is one of the funniest things I've ever seen. At least it was at that point in time, TV wise.
https://www.fractint.org/ - some fun with fractal images generation on ao486
Rendering at 320x200 and even 640x480 res on ao486 is ok-ish given the circumstances but the generated images are gorgeous.
Increasing resolution and complexity ofc increases rendering time.
At 1024x768, while seeing it rendering line by line (~2 lines/min), I can almost hear ao486 screaming in Verilog: "Stop torturing me ! Promise to be a nice core to you" ๐
The Fractint Developert team web page is the WWWhomepage dedicated to the Fractint Freeware fractal generation program.
and yeah, I stopped the 1024x768 one, would take probably 4-5 hours at least
Planning a silly test, spanning probably several days/weeks: stress testing/time measuring by generating all resolutions and all images on non-FPU normal setup versus emulated-FPU one
Easy and raw doable by adding an "echo.|time > namet1.txt" and "echo.|time > namet2.txt" respectively before and after "FRACTINT" commands on main batch file, in order to measure delta rendering time per each image and per each resolution used
Then just let it render (it will also save in GIF format the work) over dead times on MiSTer/overnight etc
most probably could automate/find a more elegant solution on it more, but I'm lazy ๐
I know I can cheat and fast generate them in PCEm or whatever, but where would be the fun in obtaining those nice images lol and also benchmarking the core in a funky way ?
Usefulness other than getting some cool wallpapers (that are 100% already made online but who cares) and the giggles ? I can think it would also be a good way to measure Q87 FPU emu's stability/gain as well.
Also, did I mentioned nice MiSTer self-generated wallpapers ? ๐
very first results (and only 320x200 , all non-FPU Plus one with Q87):
Rendered results are quite nice, spotted a few for my MiSTer wallpapers once I will have them at higher res
Further tests and Q87 really shines:
I know it is a fringe weirdo experiment, but so far Q87 has its usefulness in running FX Fighter and AutoCAD R12. Falcon 3.0 (on high fidelity requiring FPU that is) is crapping out with QEMM, will further investigate with EMM386 variant and such
Those are pretty cool
Thanks ๐ (well, it's the programmer's work actually and the sweat of ao486 lol). But if interested, once rendered, I can share them easy (forum comes to mind)
unfortunately even with Q87, at higher resolutions rendering times will grow fast. Will see
On already working games (but who might benefit off an FPU), I expect marginal improvements (if at all, and remember the bound to EMM386/QEMM that Q87 has, so for some games you really need to shrink down memory loaded stuff to even make that game run, again Falcon3 comes to mind)
that game is a menace for DOS PC memory lol, only conventional it needs 604 kB lol
So how do we use this q87
you simply need to run it before your game/application. Attention, it requires EMM386 or QEMM, as it doesn't load into conventional memory
is there any way to set the irq to something besides 9 for MIDI in the ao486 core? im using the top300 pack, dont know if that limits my options there
need to set it to something between 2 and 7 for a program i'm trying to run
Most things using the 401 MPU don't need an interrupt
I'm not sure if the MPU 401 emulation on ao486 even supports an Interrupt. It's not a true "Smart" 401 MPU. Its fake smart...
If there is something that needs an 401 IRQ, most likely it does not need 386 32bit mode, so probably SoftMPU can work using the SandBlaster Interrupt.
So, if its something on the SoftMPU compatibility list, then you can use that...
It's a series of demos by the group called "The Phoney Coders"
Ecargxus
Even Better Than The Real Thing
X-mas 92
all three supported roland sound, but ask for an irq selection and its only between 2 and 7
Also, has anyone gotten the demo Unreal by Future Crew running on the core? It always locks up on me in the Texture segment late into the demo.
seems hard coded to 9 from what the readme says
humm
Try 2, IRQ 9 I think is cascaded.
so XT had 8 IRQs, but when 286 came out they cascaded IRQs meaning 2 was IRQ 9...
9..15 i mean
Meaning IRQ 9..15 always trigger IRQ 2
i tried 2. didnt work
Try SoftMPU then
As I said earlier, Q87 is not abandonware to the extent of my knowledge. For sure, there are already cracked versions, but I don't have/use one.
You can however patch it yourselves to accept a general code, it is quite simple and requires 3-4 mins at most.
I don't think I can write that mini how-to in public channel lol, but if interested in short DYI, DM me
Was looking for a way to use a keyboard shortcut to swap disks in the C64 core, and found this feature request with the exact same purpose
https://github.com/MiSTer-devel/C64_MiSTer/issues/100
wish there were at least an option to use both disk drives available in the OSD and have them work in a sequential mode with a shortcut key to swap the disks. minor gripe but it would make for a cleaner presentation mid-demo
Couldn't agree more
And man I would love it if the secondary sdcard could be used as an IEC storage for the C64 core
Or a VHD perhaps
Star Wars: Dark Forces, Hard difficulty played in MiSTer's AO486 core ๐คฉ
https://youtu.be/gMqeUzZdTQ0
First half of Dark Forces on Hard difficulty. This is my last Star Wars video for now! Been on a heavy SW kick the past month, both revisiting some DOS favorites and seeing Return of the Jedi in theaters again. Dark Forces was one I bought right when it released in '95 and it's such a great game! The maps can be complicated/maze-like, but th...
[1440p/50] Demo by Miracles and Lepsi De: https://csdb.dk/release/?id=102318 - This won 1st place in the C64 demo competition @ Silesia Party 5 in 2011. The music is so outstanding here that I recorded it with three different SID setups. First loop is fully 8580, second is fully 6581, and the final loop is mixed 6581/8580 with 25% stereo cross...
Awesome demo for the C64, recorded here with three different SID configurations ๐
Is that the one that got MVG copyright struck?
I love demos.
(er, just content matched)
No idea. Didn't have any matches/restrictions for me
Ah, it was Cubase64. This was just another demo in the video.
Cubase starts with Tom's Diner
Original producers of demo tunes getting a cut of any ad profit I get doesn't bother me in the slightest. good for them
Truth. In this case though, it's Suzanne Vega's producer. Hehe.
I had some matches on my last video I did for the RetroTerm streaming on C64 core. Obviously for the Starship and Patrick Swayze songs, but they said "no effect on video" so I guess that is OK...
omg there's an FMTowns core? Does it work?
Oh, you must have added in dandy's list to update all
yeah that core is useless right now
PC98 is farther along though
I didn't, was just perusing to see what I needed to update.
@burnt timber PC9800 worth trying out?
Oh okay. Well moondandy has a nice addition to it that will grab all those cores
I like PC98 a lot, if you want to try it out I can help you get it running
Its not a complete core by any means but it runs some stuff
I'll just wait then, I appreciate the offer. Very nice of you
I have a database you can add to the update all script by copying and pasting two lines to the bottom of your downloader.ini file that grabs Puu's most recent PC98 and FM Towns (and various other WIP) cores and the required BIOS files, and puts the cores in the unstable folder, if you are interested in playing about with these sort of cores
On the AO486, there are games like Rise of the dragon that has mt32 option but cannot be selected. @vestal ginkgo @thick pendant do you guys know what is wrong here?
My mt32 pi is working fine
Did you try SoftMPU?
No, I donโt know how to use it
Is there a special way to load it?
Run SoftMPU specifying the base port address and interrupt of your Sound Blaster, and the base port address of the MPU-401 interface, e.g.
SOFTMPU.EXE /SB:220 /IRQ:5 /MPU:330```
Getting the optimal experience in DOS requires some effort.
I don't know why the Roland option is disabled. Maybe the setup program is simply not detecting the ao486 MPU-401 (Which SoftMPU may help), Maybe files are missing... honestly no idea.
Can we combine softmpu and SBEMU together? 
i dunno.. never used SBEMU
SoftMPU is open source and easy to compile with Borland "Turbo" toolchain, so You could combine it with anything I suppose.
Like that similar util that makes adlib work over parallel port.
I don't quite get the purpose of SBEMU... Why not just use PCem or one of the DOSBox variations?
SBEmu is like dosemu except you don't wanna run Dosemu
SBEmu only emulates the sound card part, the rest runs natively. I mean, even on the MiSTer we emulate midi cards, so it does not seem like a big issue.
Running DOS on a modern machine is not really a problem on its own it seems, the issue is the lack of sound cards that DOS supports. So SBEmu solves that.
I have not tried DOS 7.x or 6.22 yet though. I suspect it might not just accept using my USB mouse and keyboard like FreeDOS did.
I am guessing the benefit is you wont be wasting CPU cycles on emulating the rest of the machine... if you are using an older machine then this should help run DOS better. I suspect the best thing is if you have a machine that runs Windows 98 and / or Windows XP very well, but is too modern to support DOS fully due to lack of ISA or old enough sound cards. More modern PCs can just run DOSBox anyway of course and you wont have to boot up into DOS.
It wont help with Windows 9x or XP support, because they would still lack drivers to support the hardware. Not really sure why or how DOS manages to work with modern GPUs, CPUs and RAM... but I guess all the original x86 instructions are still supported by modern CPUs and... I guess there is something similar for GPUs? Some basic functionality that covers what DOS needs. Strange how its not the same with sound cards, unless you count the PC speaker. I am pretty sure that is the same on modern PCs as well.
so I guess it might be well suited for this AMD X2 box I have with nForce chipset?
There's only one way to know
I used it with my desktop computer, it runs AMD Ryzen 5700G and some ASUS motherboard. x570 I think. Seemed to work quite well. A 3080ti GPU. Was quite surprised to see it booting into DOS. Still need to test with Dos 7.x, it might be working mainly because FreeDOS supports modern hardware.
If anyone is curious about it, found this Desktop environment/GUI for DOS https://psychoslinux.gitlab.io/DOS/INDEX.HTM
Since I don't really have my own FreeDOS VHD, imported it in @vestal ginkgo Shareware pack and yeah, for basic stuff it seems to works ok. Full mouse driven interface, quite nice imho.
Also imported it on a DOS 7.1 install (mostly to test out programs that require FPU in conjunction with Q87 emu)
Not all included programs would work out of the box, some would require more fiddling with their config files, some I could not yet find a way to start them
its File Manager many of you would recognize the (at least for me) amazing DOS Navigator ๐
install is pretty easy: D/L the zip file, extract it and just copy it to your VHD. MisterFS must be ruled out as it won't play nice with long file names. So either mount the VHD in windoze or just mount it on MiSTer's linux, copy the files over, unmount it and all done
I used the install_scummvm script but I don't know how to actually use it? Not seeing it on Computer core menu
I think it is in misc? It isnโt really a core, it just runs on the arm processor from my recollection
type ```
cd /media/fat/Scripts
wget https://github.com/bbond007/MiSTer_ScummVM/raw/master/Install_ScummVM.sh
so it does wind up in computer cores?
I keep meaning to go through your scripts and get them installed, you did doom, basilisk and scumvm, right? Did I miss any?
it goes in Scripts
has anybody seen this? not a MiSTer core but I'm sure our ao486 images would work great on it
What I find more incredible is that thereโs a big enough audience where a company can make and sell a proprietary handheld dos gaming machine.
Oh I guess? I donโt really follow whatโs sold there. Thatโs really cool though.
I saw this and their 8088 portable the other day
was very tempted but then didn't
its probably just some dude, not a company
Iโm still stuck in the โbringing new product out is a ton of research and capitolโ mindset I guess
Never underestimate the capabilities of temporarily underemployed engineers with spare time.
Do want, they also have an 8088 one with 640K
right - that one is a different form factor though, and the screen seems a bit small
but its tempting too
sold out
but honestly, I hate CGA
if it had tandy GFX or EGA or even VGA, i'd consider it
I like the form factor of the 8088 one with the 386/VGA capabilities
of the other
also 640K is jank... needs to have EMS
its cool though
no mention of a turbo though... 4.77 XT really is painful
nobody has fond memories of a 4.77 PC/XT
everything simply was terrible without turbo
for sure
I'm guessing these are built around available SoCs, maybe there is a market for 4.77MhZ XT CPUs for old software
I'd like to see run 8088 MPH.
Great Scott
or Area 5150
it ran out of stock real quick... within less than a day I think...
I have fond memories of nethack and rogue on one of those.. on an amber monitor with hercules video card.
I also acknowledge that in retrospect it completely sucked.
i dunno Hercules was at least as good as Apple Mac as far as resolution.
I seem to remember playing Top Gun for DOS on that machine too.. but I could be wrong
I remember running some sort of CGA emulator for Hercules that made LSL work on a computer at my school.
also DOSBox
not really useful
I am making some AO486 game intro recordings (MT-32 and Soundblaster) for example: https://youtu.be/WMH3VwOuZ50
Recorded from MiSTer FPGA AO486 core v221217 and MT32-Pi v0.13.1. Since the MT32 volume is freely adjustable, here's a recording with my favorite setting.
Equipment:
- MT32-Pi running on a Raspberry Pi 3 with Innomaker HIFI DAC hat, connected to MiSTer with two ESI Midimate eX interfaces
- Maker Hart Loop Mixer with five 3.5mm stereo inputs and...
I noticed some flickering lines on the recording that weren't visible on my monitor on the pass thru signal. It turned out that's because the core runs correctly in ~70 Hz like a real VGA MS-DOS PC would. I am also always using the vsync_adjust=2 low lag mode. My capture card is designed for 50/60 Hz PAL/NTSC and so it sometimes chokes on the odd refresh rate a little bit, resulting in flickering little lines. I guess that is a good problem to have, since it showcases the core's accurate refresh rate. On a later recording of Lands of Lore, I forced the core to 60 Hz using the core video option "60 Hz" instead of "variable", and those flickering lines went away.
It looks like Dosbox can't do such refresh rate changes correctly yet, at least according to this open issue: https://github.com/dosbox-staging/dosbox-staging/issues/2312
dosbox staging is a fork of dosbox, not mainline dosbox. Although people forked it in the first place because they never released anything.
Indeed.
Is there an acceptable emulator that can replicate a P3 1000/Voodoo 5000 yet? I have so many games for that era. Wish I could play them.
Technically not Emulator but wine
by the time the voodoo 5000 came out I had switched to nvidia
Prior to that I was running a VoodooII SLI config with Matrox Millennium 2D card.
so that's like 3PCI slots, but fortunately no extra IRQs required ๐
isn't that kinda what dgVoodoo does?
hello, i'm using a mister fpga, but i also have a mist fpga, both running amiga / workbench - it appears networking is supported on the mister core, but not the mist - does anyone know how hard that would be to 'port' to the mist core? my nic is detected fine on the mist menu status, as well as within the atari st - but, the minimig core doesn't see it ๐ฆ
The Amiga is using PPP (serial) to connect to Linux network stack running on the ARM HPS. MiST has an ARM, but I don't think it runs Linux or has a network stack. You could however connect your MiST to your MiSTer (or other Linux device) via USB serial and null-modem connector and spin up a pppd and get your MiST online that way...
I used to connect my Minimig 1.1 via a bluetooth serial adapter to my PC and connect using Roadshow (which runs on a 68000)
interesting okay
yeah i found a tutorial on using an esp2866 i might give a shot
sucks it 'just works' on the mist w/ the atari st /mistery core
was hoping it'd be the same on minimig
And this I think concludes my tests with FXFighter and Q87 FPU emu. Setting the floor textures to high (or switching to perspective mode) would lag out and/or crash the game. On medium floor detail + high detail on players seems to be the best combo, no crashes and game is fluid as far as i can say
Another FPU needing program solved with Q87 ๐ FontEdit 2.0 by Sterling Christensen. Not that I am inclined to create any fonts in MS-DOS, but yeah ๐
I found the same settings to be right in my experiments, its what I set to default on my bootable vhd
I'm very satisfied with this emulator, even if it is for one game and 4-5 apps (so far)
Strange little thing to need, but you never know
hoped to be the resolution for high-fidelity mode on Falcon 3.0 or some benefit for others like MS Flight 5.0, but not such luck
26-ish hours of rendering with ao486 and Q87. Without Q87, it would have been at least double for this 1024x768 3 images pack ๐
I can't seem to find docs on adding a serial port to the mister for use with computer cores. I want to hook the mister up to my ham radio setup :p
Is there a particular chipset USB to serial adaptor that works? Or is there a SNAC adaptor?
Related question: is there a way to get microphone input?
The kernel has support for FT232 USB serial converter
for other ones you may need to compile a new kernel or kernel module.
you'd select the MODEM/USB option from the OSD
this is the adapter I bought --> https://www.ebay.com/itm/153104025639
Awesome thanks @thick pendant
The SNAC option may be better because then you can also use the TCP modem, and there are cheaper Ft232 adapters but that one came with a gender-changer.
Any idea on what I'd need to get in order to do it with SNAC? is there something pre-made I can order?
I'm not super familiar with SNAC. Probably need something with a MAX232 or similar to convert the voltage.
Understood, I'll go with an FTDI for now and figure SNAC out if needed later
I'm not familiar with what you can do with Ham radio and a computer. What BAUD does it run at?
either 1200 or 9600 generally
there are some faster protocols/encodings out there, but those are the most common.
There are still a heap of packet radio BBS running too
here is a screenshot I took after downloading a picture (shown there) from my local packet radio BBS.
I'm keen to try it out on older hardware, hence getting the mister setup for it
There are also international messaging networks as well
https://aliexpress.com/item/1005005528944178.html If it was still in stock I would've bought one. Amazing!
I think it was determined that it used an edited open source bios illegally and with the original author's credits removed.
I would have been more interested in the 386 VGA one...
i've found when recording you are best off with vsync_adjust=0. scrolling will be smoother and it just gives a better fit for the signal that youtube and other platforms expect, as they don't support 70hz. In a game like dune its not much of an issue even if you do gameplay videos.
leaving it at 70hz in the core is functionally no different whether vsync adjust 2 or 0, as far as the recording is concerned. letting youtube or re-encoding software try to "sanitize" a 70hz video gives a less smooth and less consistent experience compared to letting MiSTer handle it at the video output stage, in my experience.
Has anyone, been able to successfully use a racing wheel in AO486? The core was updated with wheel support a while ago but my wheel doesn't work properly.
The problem is with the accelerate and brake pedals. Older PC wheels worked by using the Y axis as the break and acceleration. However it looks like modern wheels use an additional Z axis as for the accel/brake.
And when I configure that to the Y axis on MiSTer, AO486 maps that to either Y+ OR Y-. So accel/brake are both mapped to Y+ or Y-, instead of accel mapped to Y+ and brakes mapped to Y-.
havent tried yet but i have a bunch of experience with my wheel in other cores. what are some good games to try with it in 486?
my thrustmaster wheel also has an option to combine axis for brake/gas so i'm guessing this would work for the aforementioned z-axis issue
I just only tested a joystick test program, but I'll get a list of racing games that support a wheel.
That is making me think of System Shock.
Hello, I'm having a weird issue with MiniMig on the MiST v1.3+ board, using a usb keyboard (from simulant) - everything works, but the 'b' key is, 'a'', and the 'a' key is 'b' - is there a way to remap this?
@waxen brook I finished testing around 40 DOS racing games and the below work well in AO486. Would be good to know if the combine axis option on your wheel would help.
Some games do allow you to use a button instead of an axes for accel/brake, but then you lose analog sensitivity.
Indianapolis 500, Lamborghini American Challenge, Lotus The Ultimate Challenge, Test Drive 2, Grand Prix 2, IndyCar Racing, Nascar Racing, Need For Speed, Stunt Track Racer, Stunts
@severe hull are you making a video about using a wheel in dos games? The flight stick one you did was great. I remember wondering what the stick you used was, or if you had a list of sticks that would be most compatible and work well?
Yes, that's my plan. Right now I'm doing research for the video, but having issues with analog brake/accel controls.
The flight stick I'm using is the THRUSTMASTER USB T-Flight Hotas X Flight Stick
https://www.amazon.com/gp/product/B001CXYMFS/
Thrustmaster is a designer and manufacturer of interactive entertainment hardware and accessories for PC and game consoles. Wide hand-rest for optimal comfort. Programmable: the 12 buttons and 5 axles are entirely programmable. This joystick is not distributed under license or with the approval o...
Any HOTAS stick "should" work. You just need to assign the flight stick to "stick 1" and the throttle/rudder to "stick 2" in MiSTer Main controller mappings.
Awesome, thanks. Iโll be on the look out, it looked like a lot of fun. I thought I heard you saying in the video that newer sticks wouldnโt work as well or something like thatโฆ or was it just that they have a bunch of extra buttons and features that wouldnโt be supported?
What I mentioned was that full Thrustmaster or CH joystick mappings wont work. They have extra buttons that AO486 needs to add support for.
You still will be able to use the flight stick, throttle and rudder. You just wont get support for more than 4 buttons
Ah great, thanks for clarifying that. Looking forward to the wheel video.
Weird Japanese Windows 3.1 commercial
thanks! probably not going to be able to try any of this anytime soon. My MiSTer died tonight and isn't powering on anymore.
Beautiful work. So uhh....got a tutorial for how to properly set this up ๐คฃ
so I got a Hand386 ๐ will see if I can image the CF card, it probably works on ao486
the card comes with win95 installed, booting in dos, and a few games including this Chinese one that looks interesting but have no idea how to play (I dont read Chinese)
but I figure using one of my custom ao486 vhds will be better
aha - that game is called Chinese Paladin
You're so lucky
Noooooooo
Damn thatโs really cool, please post more about it!
figured out my own issue, the mist.cfg had the keys setup reverse for whatever reason. easy fix.
Chinese Paladin has been fan translated into English.
However it seems they fan translated the Windows one. I assume that's the DOS version.
I kinda wanted that thing when i saw it but it was already sold-out.
I got it through a friend who managed to get a last batch. but the seller says he will make more
is the mouse control any good?
there is no builtin mouse control... you have to use an external adapter to connect a ps/2 mouse
I havent had time to try a lot on it yet. it has adlib sound (says its SB compatible but I think without sound FX) and an expansion port to connect ISA cards
which of course makes it leas portable, but neat to have the option
yes it was under a "PAL" folder
Is the screen pretty good?
it's decent. even if it somehow looks better on my phone camera than real life ๐
Pros: very responsive without any ghosting (afaict), the odd aspect ratio seems to actually help in readability (surprisingly) than if it used "correct" AR
Cons: viewing angle is a bit odd, you have to look a bit from the top than straight on,
and I didnt find a way to adjust brightness
I did manage to play Jill of the Jungle in a taxi in broad daylight
awas watching this https://www.youtube.com/watch?v=Eiutn-P7HVQ&t=68s
Thanks https://PCBWay.com - I bought a brand "new" tiny handheld 386sx computer. Let's play with it, take it apart, and see what kinds of shenanigans we can have.
VIDEO LINKS:
๐ Sergey's 8088 BIOS: https://github.com/skiselev/8088_bios
๐ AliExpress listing: https://www.aliexpress.us/item/3256805356267711.html
๐ Video from the creator of the dev...
I got mine from taobao... was half price compared to aliexpress๐
Realistically if I bought one I'd try it for a few minutes and put it in a closet.
Iโm really curious what that game is. My daughter goes to a Chinese immersion school, and games with Chinese is great practice for her reading
I found some info about it
The Legend of Sword and Fairy (Chinese: ไปๅๅฅไฟ ๅณ), also known colloquially as Sword and Fairy 1 (ไปๅไธ), is an adventure role-playing video game developed by the Taiwanese game company Softstar Entertainment. Initially released in 1995 for the MS-DOS platform, the game incorporates elements of wuxia, shenmo and xianxia fantasy, and draws heavy inspir...
theres an older DOS version which the device has
see DM ๐
To sum it up:
For Q87 FPU emulator you would need to use EMM386/QEMM memory managers. So best bet if you don't have your own DOS 7.1 VHD ready, you can use @vestal ginkgo's Top 300 one
Mount the FX Fighter CD and install it unde DOS
Load Q87 before playing the game.
However, Q87 demo version is limited to 20 minutes (https://www.sac.sk/download/utilmisc/q87_413.zip - link is safe, it is the Slovak Antivirus Center)
So either patch it yourself (very easy to do 2-3 minutes work, just need an unpacker and a hex editor) to accept a general code or source yourselves a ready patched/non-demo Q87
Or search on some archiving site (wink, wink) to get a ready FX Fighter VHD made by our Discord colleague @burnt timber
Does someone know what is the best way to play 3DFX games these days? For it's a must that it runs Windows 98 and it's able to use physical discs and easy swappable. ๐
I've never messed with it, but VOGONS.org has like three different forums dedicated to what looks like Glide tools (GliDOS, OpenGLide, dgVoodoo)
doesn't dosbox trunk now support some glide/voodoo hardware emulation?
I know dosbox-x has it, but it runs in a fixed resolution window.
The old window shaker
modern problems need modern solutions, or whatever
F*cking solids...
Mm, EGA scanlines
they really help transform the dithering look from "checkerboard" to "mosaic". Using the "Imaging Science & Technology CFA MYCK (Lighter) [RGB]" mask with 40/70 adaptives here. gaussian sharp 80 @ 1440p Integer.
thanks again for making me this "lighter" variant @dapper otter
looks great in AO486
Ooh, Ill have to try that one
I've just been using the brighter RGB Mitsubishi mask
Closest one to the AM4201R multisync/multiformat I had
what folder path is that one in? always love pc monitor mask recommendations!
sweet thanks
Let me know what you think
Lol
86Box might do the job
i have a pretty good time just using an actual voodoo3
Pcem works well
OpenGEM on ao486 ๐
Nice
had some more fun with Q87 FPU emulator as well, some apps have significant boost, while also allowing to run some which didn't work before:
Games:
FX Fighter
Quake (just for the giggles :D)
Apps:
Autodesk AutoCAD r12
Arachne MS-DOS web browser (works also without FPU, but way much slower)
Fractint (same as Arachne, this works also without FPU, but rendering times for higher res would be atrocious)
FontEdit
Lotus Freelance Graphics
still trying to find a version of 3D Studio Max that would run on this core
Arachne works now quite nice (see the 387+ on the right lower corner. If no FPU, it would write 286+). Since I have now some more free time, I'll do some more tests using also a RasPI as a proxy to try to offload SSL to it
is it just me or the screen is 16:9?
definitely looks closer to 16:9 than 4:3 to me too
Probably @woven lava would know for sure
It bothers me so much to look at a stretched image ๐ฌ
for DOS, very little software outside of demos give a flying'f about any kind of cycle-accurate timing, and there is no real standard anyway.
yes its not 4:3. surprisingly it doesnt bother me. somehow it makes rhe screen more readable
The stretched MSDOS font bothers me a lot ๐ฅด
The real thing that has me not buying the device (even if it was avaliable) is that external VGA competiting with the LCD to make a dim video on both...
I almost like the 8088 one better, but i just can't do straight up CGA... EGA, Tandy, sure...
I just measured the screen, it's 11cm wide and almost 6.8cm high, so it's about 1 6:10 aspect ratio
I've ordered the 8088 laptop, I'm curious (and I get it 1/2 price on taobao vs. aliexpress)
haha, I'll check out taobao.... if it was cheap enough ๐
helps to have friends who can read Chinese ๐
the laptop one is bigger tho. it has the same funky screen as far as I can tell and just a CGA monitor. I wonder if it can do MDA
um ya...
but it can run real CGA 16 color games that wont' work on EGA (e.g. that recent pacman clone with 16 colors)
I have a game selection ready for it that I made for PCXT a while back
well, CGA just sux so bad, shame it cant do Tandy
that would have been amazing
I'd have liked it if the CGA could be toggled to monochrome with a switch though
with PCXT I found out some games looked much better in monocrhome even using the CGA palettes
hercules graphics card?
no - its more the monitor in that case
hercules graphics look a bit different due to the higher res (would be also nice to have tho)
I mean we'd all want to have a portable PCXT core ๐
hercules was a game changer, because MAC looked so nice with the crisp 1 bit gfx, hercules could do the same thing.
with cheap mono monitor
Maybe that could happen on pocket?
maybe; but we don't get a portable keyboard with it, so not quite the same
it could have an on-screen keyboard and mouse emulation with the dpad
I'd still probably just use it docked. I do have the dock now
it would work nicely with a curated selection of games (same as the hand386 really)
well we do have PCXT on MiSTer (and MiST) for use on a TV; options exist ๐
the ao486 shareware pack probably works nicely with hand386; but I don't want to wipe out my CF card; maybe I can find more 2GB ones somewhere
i'm not familiar with hand386, I'll have to check it out...
oh, duh, haha
Hi, I need help from the how-to knowing people. I'd like to play rick dangerous enhanced on minimig but I don'tknow where to start. The game comes as an .lha. As of now, I've just set up minimig with mega-ags which was just a piece of cake. But I don't know if/how I can add a game within mega ags. My guess is it's not so an easy task.
So is there any esay way to run the game without setting the whole amiga environment, kickstart and stuff aside of mega-ags ?
i have no idea about mega-ags, but if you can find an adf version of it, you can just boot that?
Sadly there isn't, I managed to get an WHDL version but I have no clue what to do with it lol . It's packed in a lha
Can't 7zip open those?
you can unpack an lha with "lha"
you need an Amiga OS setup with workbench and lha
to extarct it lha x file.lha and click on the executable
lhx x [filename.lha]
also you have a Win64 version of the game it is maybe more simple
https://z-team.itch.io/rick-dangerous-amiga
Yeah thanks for the advice. But after tinkering for a while, I managed somehow to set up Tinylauncher which is very convenient for what it does : launch whdl games. It's quite a straightforward process to add games once set up.
AmigaVision (latest rebranded AGS version) has a mode that launches as an Amiga 500 on desktop, that could be an easy way to get a desktop setup
I don't know if it has lha installed though
but it can also be installed via MiSTerFS/Shared folder: https://retrogamecoders.com/mister-fpga-amiga/
normally tinyLauncher have lha builtin
so normally you can unlha the file with the amiga shell
Hi, can you help me with tinylauncher? I have set up everything, and can start games from tinylaucncher but while loading it gives me a "DOS-error 218 (device (or volume) is not mounted) on locking SaveDir "WHDSaves" " I suspect it is something about the TinyMemoryCard.vhd, I put it as the second drive, where do you have to put it?
does anybody know a good tool to install DOS on a 1GB image?
I want to setup a 1GB CF card with DOS (for my hand386) but I only have 2GB images.
Tried dumping a blank FAT16 formatted image for it then opening it up in PCEm, to install DOS 6.22 from floppies
but I only managed to create a 504MB partition (and it doesn't boot) so I'm doing something wrong
I could make a copy of my 1Gb image
I think itโs 1Gb
Itโs on a 1Gb CF card at least
should work
Maybe an interresting post with changes on AO486
https://misterfpga.org/viewtopic.php?t=6582&sid=e199a3580be5ec550bf3db63f8b9a46a
Hmm. I wonder if the "memory problems" known to exist are related to CPU detection.
It doesnโt seem dos4gw probs arenโt gone
Adding to the list (more of a novelty than real use, but still)
+++ Jukemp3 works with EMM386 (needs a lot of conventional RAM, didn't try yet to offload QEMM stuff) - mod/s3m/xm play ok, mp3... neah, same as below.
+++ Aegismp3 (this one works on QEMM, not EMM386 ) - just that it runs, no real use as mp3 decoding is too slow on what I had at hand
We are happy to announce that the latest release of AmigaVision/MegaAGS is available!
๐ฅ
Iโm not a fan of the Amiga but the amount of nitpicking theyโre doing over pixel aspect ratios makes me inordinately happy.
It's pretty neat. ๐ After the last update to MegaAGS I said it was the last one I would work on, but I couldn't leave my TODO list unfinished.. So I've spent quite a lot of time implementing favorites and the dynamic PAR thing, along with much more. NOW I'm done. ๐
I've really enjoyed using it
Is there a way to incorporate other games yourself into MegaAGS/Amiga Vision?
There's a bull in a china shop game I really need to find and play....
It's awesome that you got favorites in. I remember requesting this back when first trying MegaAGS because the Amiga library is dauntingly huge and can be somewhat difficult to remember which games you liked with such massive lists to peruse. Thanks for your continued work there ๐
Time to convert my text documents to proper a favorites list ๐
MegaAGS / Amiga Vision is a dream come true for someone who wants to enjoy the Amiga but has no idea where to start or what to play.
It is truly a wonderful gift
I just finished my Quest for Glory II video, clocking in at nearly 11 hours ๐
Really wanted to import the character-save file from my video of the DOS original to the sequel on Amiga when I saw it had MT-32 support, but the loading times would have easily made this video ~15 hours. Perhaps I'll use the "suck blue frogs" cheat and do a quick play of it on there instead though, just to showcase the palette differences and MT-32 performance in the Amiga core.
Btw I responded with this to another user who had a lot of favorites..
โThe regular operation is as such: When you add a favorite a new entry will be written to WHDSaves:Favorites. There are also a few special cases for demos, disk mags and such (they get stored in their own subdirectory).
But the Favorites directory is of course just a normal directory on the file system that is parsed by the AGS menu as any other. So after adding stuff it's simple to just move the entries around into new subdirectories (which need to have the .ags suffix to be picked up by the menu program). So with a bit of manual file management you should be able to have this new feature fit even the more advanced use cases you mentioned...โ
Bottom line: if youโve added a lot of favorites that youโd like to organize into sublists: open up DOpus, navigate to Saves:WHDSaves/Favorites and organize away
Noted, thanks!
Again from the ao486 and Q87 FPU possible uses, one very impractical/useless but fun nonetheless is the VICE - DOS version of C64 (and others) software emulator - runs with QEMM and Q87 FPU emulator. Well... crawls would be more accurate term, but it runs ๐
From same package: XVIC, XPlus4 work. X128 doesn't seem to work or I didn't give it enough time :))
fast giveaway for what that program needs ๐ same helped me spot other progs needing FPU
I didnt even know you could do that
my recent notes: --- Nesticle - DOS NES emulator works (2-3 games quick tested),
Bad Apple demo is a bit .. hasty on video, let's say ? - sound i have to cross-check more with NES core
--- ZSNES - DOS SNES emulator - QEMM needed, no sound so far, only 2-3 games quick tested to run
went all "Inception" ๐ software emulating on a fpga core ๐
Nesticle, the good old days
to my surprise works pretty well on ao486
not that I would play any game in it, but yeah, was fun to see it run ๐
Nostalgia
Marginal effects of Q87 on Descent 2 (640x480), maybe like +2 FPS at most, but still playable
if you drop the res down it gets much more playable
I remember everyone back in the day praising this game over Doom
its more technically advanced than dooms engine
It blew my mind as a kid. Definitely impressed me more than Doom, but I came back to Doom much more often. Still do.
i remember it being like insanely hard
it isn't really, playing it now with years of fps experience
yeap. wanted to test at higher res to see the gain of the FPU emulator.
the fpu emulator doesn't get tomb raider to run does it?
I read at some point that Descent 2 needs FPU, but yeah.. it works without and if any gains, they seem a bit marginal (to my very untrained eye and ofc taking in account it is a software emulator)
didn't try that yet lol
will see ๐
๐
I would have been genuinely blown away if at least would have worked on my real old 486 DX4 (lousy graphic card, 12 megs of ram and some ESS SB clone)
seeing it on ao486 seems a bit unreal and bridge over times lol
As for setup, used DOS 7.1, QEMM and Q87 FPU emu before launching the game. Directly from CD image, didn't test anything else (like sound)
Without FPU emulator, it would just froze at cave entrance. Also, game menu is very fluid/responsive with Q87
Dunno if DOS32A instead of DOS4GW would improve things much (it does for other games), but will see
whats the fps like? playable at all?
a few... but clearly better than Quake, you can almost control the character ๐
you wont get much in the way of audio, its almost entirely redbook
hah, feared so ๐
like you'll get some sfx and i think a few voicelines but no music at all
couldn't make it sound at all ๐ as i said, just ran it off CD image. And "install" program doesn't seem to save the audio config. Maybe a lousy iso
nupe.. as I said, probably weird iso, just one of the first i saw on archiving site
maybe it as smth to do with that file (for convenience, I also moved CD contetc to VHD).
doesn't seem to change, though it looks like a good candidate for a config file. Again, I might be dead wrong on this lol, just browsing it around
bad iso, disregard lol
Sound works and all, now watching (first time LOL) the FMVs
huh.. i wonder if Q87 would help the high res mode for TIE Fighter actually be a playable framerate
noted to check. Didn't help on Falcon 3.0 hi res btw
there was a racing game i tried that had a higher res for DOS also that was nearly playable but not quite.. trying to think of the name
oh yeah! Hi Octane
heard of that at some point...
visuals in that one kinda remind me of the descent engine
what's the fire key in Tomb Raider lol ? figured Space is unholster guns
nvm, figured ๐
here end my patience :D)) it's a fun experiment, but I don't have the nerves to finish first area
there's nothing scarier than the combination of tank controls and wolves and bears
I'll do a proper forum post at some point with my findings on use cases for Q87 FPU emulator on AO486, but until then these are my findings:
Games:
FX Fighter - check above Discord findings, suffice to say game runs very well with Q87
Quake (just for the giggles :D) - not playable but the fact that runs is a feat itself for this core
Tomb Raider - also for the giggles, it is too slow to be playable on this core even with emulated FPU, same as Quake
Apps:
Autodesk AutoCAD r12 - works fine, renders ok... I am not too familiar with CAD products, but imho this one is a winner for Q87
Arachne MS-DOS web browser - works also without FPU, but way much slower >>> operating speed gain observed when using Q87
Fractint (same as Arachne, this works also without FPU, but rendering times for higher res would be atrocious, didn't dare to go over 320x200 without FPU). Reasonable with Q87 except one, see below screenshot with rendering times, went up to 1024x768.
FontEdit - For some reasons this requires FPU. Works fine as far as i can tell
Lotus Freelance Graphics - Works fine with Q87, I never used this ever before
Adding to the list (more of a novelty than real use, but still)
+++ Jukemp3 works with EMM386 (needs a lot of conventional RAM, didn't try yet to offload QEMM stuff) - mod/s3m/xm play ok, mp3... neah, same as below.
+++ Aegismp3 (this one works only with QEMM, not EMM386 ) - just that it runs, no real use as mp3 decoding is too slow on what i had at hand in terms of mp3s
+++ VICE - DOS version of C64 emulator - runs with QEMM and Q87 FPU emulator. Well... crawls would be more accurate term, but it works ๐
--to test as suggested or read about: World Rally Fever, TIE Fighter, Hi Octane, FLAC decoding, maybe more on Falcon 3.0 hi-res/MS Flight 5.0 hi-res in conjunction also with GenuineIntel modded core ?
***still trying to find a version of 3D Studio Max that would run on this core

