#Misc. Other Cores
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oh that's really neat
Is there anything like a GUI core that would let one view cover/box art, pdf manuals, and such?
Nope, but you can use the help option to access each core's Readme directory to add those as PDF files.
You can do this on your smart phone with Wizzo's remote script
This is a great script! I just wish it could display box art, it would be an ideal front-end solution if it did that.
it does
pretty dang sure
I have no clue I've never used it
This video is about the Remote script for the MiSTer FPGA developed by wizzo.
Links:
Interview with wizzo: https://youtu.be/VN-JytXekdU
Support wizzo’s work on ko-fi: https://ko-fi.com/wizzo
wizzo’s GitHub page: https://github.com/wizzomafizzo/mrext
Chapters
0:00:00 Intro
0:00:13 Installing remote script
0:01:53 Control Page
0:03:38 Menu Page
...
@cerulean junco Wizzo remote script supports box art doesn't it?
I have it open now, but it doesn't display box art
I don't see any options for anything like that
maybe I'm wrong
This is an immensely useful tool tho
Honestly I’ve never tried it
On my long list of things to look at
Nah that’s my British brother @flat salmon
More accent, less attractive
I'm probably just imagining things then and it doesn't have box art
I did a little research, and it looks like Mistercon has that functionality. It is similar to Remote but isn't as snazzy and has less features. Hasn't been updated for a long time - missing N64
I see
That makes me think Remote should be able to do it too, maybe in a future update?
I dunno, Wizzo doesn't hang out here any more I think
Really wish I knew how to program cores, because there's still a lot of great older Taito arcade stuff I'd like to see on MiSTer.
Not sure if it'll run F3, but stuff like Metal Black, Cadash, and Growl should still be possible.
Super Locomotion core in the works: https://x.com/RCAVictorCo/status/1801983334215827646
Hope raki can finish it. It’s been wip for a long time
seems like the core has progressed quite a bit in the last few days
beta available here: https://github.com/ika-musume/ikacore_SuprLoco
anyone has a build system at hand?
MRA and RBF are available on patreon. I can confirm that the core works (and I need to learn how this game is supposed to be played)
I think @supple iron said there's paddle support via SNAC in her 7800 core? How do I get that working? I'm trying to test these paddles on multiple devices to figure out if they're just broken or if it's the ancient Ataris I keep picking up.
not sure I ever merged that
Hmm. I saw "Analog" as a SNAC option and one of the buttons seems to work on the paddle but I know the paddle interfacing is a maze of twisty analog passages, all alike.
(I gave up on flash carts and bought two 7800 games recently as ROMs because they're legitimately good and I'm enjoying playing them. ARTI and EXO. And 1942 is sweet too.)
not really
paddles are pretty simple
you touch literally any of the things that work and it assigns it for you
I think the Atari paddles need some special ADC chip to work with SNAC.
Yes paddles connected with SNAC used the ADC input, but those adapters seem to be getting more rare. A USB adapter is fine though, it is not as if you are going to notice tiny amounts of latency with a paddle controller.
Any sense in reporting graphical glitches in the game gear core (I only saw it because it came up in SAM)
Definitely raise any issues found in cores on GitHub, if you find any that is helpful
I really need to ask around here soon about getting the PC/XT core up and running. Feel like I had a VHD that worked forever ago, and I couldn’t get it working last time I tried. I feel like the bios file I have is bad
IIRC the github for the core has a .sh file you can run on your MiSTer to build the bios for you
Is the BIOS file something that could just be added to the BIOS DB that update all grabs?
possibly
not sure about the license. some XT BIOS are open source
It doesn't matter if open source, none of the ones in the BIOS DB are, it isn't part of the official MiSTer project
either that or make a tutorial on how to build the bios
you can run the .py file on MiSTer itself to get the files
but that's advanced wizardry for all those users who've never seen a command line
Looks like the last model clickwheel ipod 'classic' used an ARM7TDMI chip, same as in GBA, but at a much higher speed. So it 'might' be possible. But I'm not a dev, just good at Googling.
misc is where it's at
kinda wanna make a kim-1 core at some point. But that's a computer not a misc
this exists btw if anyone else wants to try to port it https://github.com/JeremyJStarcher/kim1-fpga
Has someone got the games on the PCXT core to display correctly on 15kHz TVs?
The core itself works right, and everything text mode looks perfectly well, but games go into garbled display mode.
Since games are CGA and CGA was compatible with composite video, any idea on what's wrong?
I finally got BBC Bridge Companion keys mapped to a controller and it seems to me that there should be an easier way to make a shareable joystick->keyboard map, or that BBC BC should have a joystick map instead of just keys
zxcv = ludr, asdf = xyab, 1 = rb, bs = lb
this is the mapping, but I think it will only work for DualShock 4
Oh, paging @kind solar
Did I not do support for controllers at all? Oops! I should probably sort that out, can be a 1st job for the new year 😅
Hah, nice one. Probably needs a .sys update to support the 4K scalers as well
Definitely necessary for such a graphically extravagant core 🤣
It's more than cores that haven't been updated seem to display very broken or not be usable via a scaler, or people have to add exception lines to their .ini for the cores. Most are done now but there are a few stragglers, mostly some of the things in Utilities and Other, and some obscure computers
Ah fair enough, I have been mostly out of the loop on updates for a while, didn't realise we'd had so many big changes!
I just pushed an updated core that has joypad support and should default to your suggestion, as well as a sys refresh. Happy new year 😆
Happy New Year, brother. Thanks for all the awesome stuff you do! 🍻
I just wonder if there's an ounce of interest into making a core for SegaSonic the Hedgehog (System32, I believe?)
A funny isometric game with a trackball for movement that boils down to being the worst, most stressful day of Sonic's life (also Mighty and Ray's)
Yeah that would be super cool. I know the game isn’t “that good” but it’s still a real neat part of history and it being a trackball seems like a fun addition to our meager trackball supported game list.
Hello, someone knows if a core for exelvision exl100 computer have been done for the mister? I can find a Mame version and would really interested in have It for mister.
I’m sure if it’s doable on mister that it’d likely be on jotego’s radar somewhere down the line as it’s sega system 32. My most wanted system. As of now though nobody has made a peep about system 32 yet.
Pretty cool
The EXL 100 is a computer released in 1984 by the French brand Exelvision, based on the TMS 7020 microprocessor from Texas Instruments. This was an uncommon design choice (at the time almost all home computers either used 6502 or Z80 microprocessors) but justified by the fact that the engineering team behind the machine (Jacques Palpacuer, Victo...
Ohh yes, that One. I would love to have this nice computer added on the mister. I don't know if someone have a core for It to download .
Latest NGPC core seems to be broken for me.
When you try to save some settings, the core freezes.
I've left an issue ticket to Jotego's.
Quite nice spec, 4.9mhz cpu, custom sound chip, 32k migbt be a bit small though. INteresting though.
Guess I'll ask here, curious if anyone has gotten the homebrew Intellivision game Intellivania (Castlevania port) to work properly on the core? For me the controls don't quite work, I can't get Up or Down to work. Jump and Attack work, but not the others.
The demo of the game works fine, but the final ROM does not, so not sure if I'm missing something or what. If anyone has gotten it to work, I'd love to know a solution.
I don't have an Intellivision, but it's an Intellivision game so it works on console.
If it definitely works on consoles, and not just software emulators (i.e. it got a cart release, or people have been using it with a flash cart) then it should be able to support it. Does it have a new unique mapper perhaps?
Are you able to add an issue to the core GitHub page if this is confirmed to work on real hardware?
Unsure if it uses any special hardware. The ROM I've got works fine on emu (Bizhawk), and the demo works on the core, so idk what the issue is. Like it works on the core, but I can't get Up/Down to work. And no, never done anything on GitHub.
Dumb question but have you tried remapping your controller?
Yes
Is this ROM easy to find (without directly sharing it, as against the server rules)?
Maybe someone else can double check
intellivania_final.rom MD5 7431758763B233AB4B14155C4CF0F001
controls seem OK on that one, not sure if its the same
Damn that looks pretty cool
its 86.5KB
vs 50.5KB for: cvdemo.rom MD5 879611EC96A7D38A504A834B18E4592B
@maiden depot
Interesting, seems like the same ROM I have, but Up/Down still doesn't work. Demo fine. Tried deleting input config and didn't fix it, so I've got no idea.
I reset the core's settings and still working OK after, just mapped dpad and buttons within the core
Try a different controller
odd that dpad would work OK in the game's demo
so you cant duck or climb stairs at all?
Alright, I tried mapping another controller and it works, and then tried with my regular SNES controller and now it works too 🤷 so idk what the problem was, haha
It’s a hobbyist project that’s a miracle it’s even so well put together. Any manner of electrical or setting weirdness could’ve caused it.
I’m glad to hear it’s resolved for you though.
Anyone working on a McDonald’s Tetris McNugget core?
no but someone just did the donut core - https://github.com/MiSTer-devel/Donut_MiSTer
it’s in mister devel and everything, haha
I can’t even get it to boot games.
I will check within the next hour.
Don’t bother with that core right now, friends. You need to assemble exodia voltron to make it work. And even then only some games work
It works as intended at the moment, just Millenium Fight isn't okay.
Do any fighters besides fatal fury and kof r1 work?
Last I checked, they were all broken aside from that
Some games are working with older sets as they are 'dirty', some save flags are already set inside the ROMs.
The current 'best' set from NI have all the games correctly redumped, without save flags already set (like brand-new carts).
I tried to leave a message for Jotego on the issue log but no reply since then.
And I recently explained that the core have a problem when we tried to save settings in the OSD menu, but it was closed as duplicate by Jotego (and I was mostly surprised because it had nothing to do with the original problem ticket mentioned).
So, I'm not helping more on that matter at the moment, we have better fish to fry.
seriously, I have been stoked to give that core a try and it’s just been a very long wait
I kind of wish Jotego would just say he’s dropping it and let someone else pick it up
It’s a super bummer because the NGPC is a fantastic system
Is there a way to load tapes on the Astrocade core? The only option i see is .bins
Sadly I don't think so off hand, @primal ridge knows that one well. Astrocade is one core that would benefit from some TLC and being expanded to support more formats and features
I don't know offhand how well those binaries will load with how the core is set up - there is a way to make BASICarts but I don't think there's a guide for how to do it with any given program posted
I'd rather the core just add the feature
I know tape loading is in-theory possible because the C64 core does it, but that might be an apples-to-oranges comparison
Iirc the tape files for c64 arent .wav, but i forget what they are
c64 is tap and prg
There’s a few cores that allow for audio loading
Jason has gifted us with a test build for a new console core of the RCA Studio II 🙂
https://discord.com/channels/647909397477195803/1346599128343253032
Nice! I’ll test it out tonight and give my thoughts
Has there been any work done on a Atari System 2 Arcade Core? 720 would be awesome! Not begging for a core, just curious. ✌️
Paperboy and Supersprint was also system 2. 🙂
Hmm, looks like there are a few custom chips on that board that I am pretty sure we don't have
System16 - The Arcade Museum. Detailed Hardware information on Arcade Hardware and Systems.
Main PCB : A042571 ATARI SYSTEM II CPU
Main CPU : DEC T11 @ 10 MHz (DEC 21-17311-02)
Sound CPU : MOS Technology M6502 2.2 MHz
Sound Chips : Yamaha YM2151 @ 3.579545 MHz, 2 x Atari Pokey @ 1.789772 MHz, Texas Instruments TMS5220 @ 625 KHz
Oscillators : 14.31818 & 20.000
VLSI : 645 V D727B, VGC7205-0672, 137304-2002 [40pin DIP, row 7]
Other Chips : 8645 137430-001 [40pin DIP, row 6/row 7]
Protection Chip : Slapstic 137412-1** - Slapstic F.A.Q.
Video Resolution : 512 x 384
Board composition : A main board and a video board, with eeproms in both.
Hardware Notes : The most notable difference between System 1 and 2 was the upgraded graphics, now running at medium resolution and requiring a newer medium resolution monitor
-although do we have them in a System 1 core already? I lose track of all the arcade systems we have these days
Nah, System 1 is different chips for the most part:
https://www.system16.com/hardware.php?id=768
System16 - The Arcade Museum. Detailed Hardware information on Arcade Hardware and Systems.
Probs just the main cpu and the protection, weve got the 6502, Atari Pokey, not sure about the YM2151, although the ST had a YM2149, so something might have it. So probs the DEC chip and the Slapstick chip???
The YM2151 was used in many arcade game system boards, starting with Atari's Marble Madness for the System 1 hardware in 1984, then Sega arcade system boards from 1985, and then arcade games from Konami, Capcom, Data East, Irem, and Namco, as well as Williams pinball machines, with its heaviest use in the mid-to-late 1980s. It was also used in Sharp's X1 and X68000 home computers. The Commander X16 8-bit hobbyist computer also contains a YM2151 chip onboard for sound generation.[2][3]
We must have at least one implementation of that YM2151
Never heard of Commander X16, looks to be a modern release, we may have all the parts for that one and presumably is well documented assuming it is open source
@dawn elm Any chance of adding tape and disk write-ability to the Coleco Adam core? Without that functionality, all tape and disk games lock up at the high score table, and it is impossible to save any data in application programs.
Maybe someone else can. I'm overwhelmed with work lately.
@dawn elm Thank you for replying; I appreciate it. Do you happen to know of any Mister developers who might have an interest in the Adam core?
@next ingot made the Adam core, maybe he has some insight here
@earnest hull is working on fixing the write bug in coleco adam. It works in verilator but not on device. Something is off by one.
Oh, sounds like he is close, hopefully that can be fixed
@next ingot Thank you! I have a couple of Adams (tricked out with very modern hardware updates). It will be really wonderful if I will be able to fully use the Adam Mister core.
I have sat there in the debugger and tried to fix it. We are very close. I know it is being worked on again.
I always was intrigued with the Adam - and actually worked with someone on the Adam team when I was an intern (elsewhere). Kind of crappy build quality unfortunately
It is a nice core to get, thanks for making it 🙂
Is there anything the Colecovision core does, or does better, than the Adam core or has it been made fully redundant now?
@next ingot The Adam was actually, save for one or two channels on the sound card, essentially a more advanced American incarnation of the Japanese MSX. With the homebrew "Super Game Module" from Opcode Games, it becomes capable of playing numerous MSX games, which various homebrewers have released as cartridges and ROM images. It also plays the entire library of Sega SG-1000 games, and most have been released on physical cartridges and ROM images by North American homebrewers.
But it was also a very capable system on its own, and even more advanced than the MSX1. Although it was not in production for more than maybe two years, Coleco released a good amount of software for it. It can run numerous software in its native EOS (Elementary Operating System) or CP/M. Can get on the Internet with various expansion boards or FujiNet.
@limber dagger Without addressing the cores, I know that the actual physical Adam computer contained the entire hardware of the ColecoVision, plus a great deal more. Even when running standard ColecoVision cartridges (e.g., cartridges that do not require a Super Game Module), the Adam can do something that the CV cannot do: the Adam has native composite out, in addition to the RF out that the CV has. Beyond that, the Adam's 64K of RAM is accessible even when it is operating as a CV; thus, for games that require a SGM when played on a CV only for additional memory and not for additional audio channels, no SGM is necessary when playing those games on an Adam.
Some folks have released quasi-SGM boards that add only the additional audio, as a cheapee alternative to the full SGM for Adam users.
The Adam was my first computer. We received a hand-me-down Adam from our neighbors in the late 1980s. It was the first computer that I learned word processing and BASIC programming on. I really loved the games that I had on the system. It will always hold a special sentimental value to me.
The Adam is super advanced and had very interesting hardware. It just had terrible quality problems.
I always wanted one.. still might get one some day. Meanwhile I will play with mister.
@next ingot Absolutely. I have replaced the Adam DDP drives (special super-fast tape drives) in my Adams with SD-card DDP emulator drives. That basically resolves most of the annoying reliability problems with the drives, startup/shutdown EMP surges that wipe tapes left in the drives, etc. The other big annoying problem was that the PSU was in the printer, so the printer had to be attached and turned on in order for the computer to receive any power.
I have replaced the printer with much smaller, stand-alone PSU units. They work great.
And the F18A is compatible with the Adam. A friend helped me to install the F18A in one of my Adams, so it does VGA out. Looks great on a modern display.
Is anyone working on the arcade version of Buck Rogers: Planet of Zoom (known in Japan as Zoom 909)? It was an incredible arcade for its time in both the standup and cockpit versions.
I am not
What are the specs for that one?
@limber dagger Does this help? https://www.arcade-museum.com/Videogame/buck-rogers-planet-of-zoom
@limber dagger And here's the direct link to the arcade manual, which has pretty in-depth technical information: https://www.arcade-museum.com/manuals-videogames/B/BuckRogersPlanetofZoomManual4200881_00004.pdf
No one is.
But maybe you just put it on someone’s radar?
@fading cosmos I hope so. It's a really great game, especially for its era.
Curiously no specs on system16
System16 - The Arcade Museum. Detailed Hardware information on Arcade Hardware and Systems.
"This is a very primitive way of sprite zooming - the slower the clock, the larger the sprite on screen will be."
😮 😮 😮
Strange alright https://segaretro.org/VCO_Object
VCO Object arcade hardware was used by Sega for a brief period between 1981 and 1983. It was Sega's second attempt at creating hardware specifically designed for sprite scaling (after the Sega Fonz hardware in 1976), something that would be widely used in the Super Scaler series of arcade hardware (Sega Hang-On, Sega OutRun, X Board, Y Board, Sy...
Think it's doable on Mister?
Anything from 1983 certainly should be, but finding someone who wants to work on the system is another matter, especially if it is using weird hardware and not standard chips used elsewhere.
@limber dagger FunSpot arcade in New Hampshire has a cockpit edition of Buck Rogers. It is a really, really fun game.
Respectable ports were made for various home systems, and probably the best of those was the Super Game tape edition for the Coleco Adam computer. But the arcade machine is a world beyond even the Adam port. The arcade version is really incredible. It feels like it is real 3-D.
The enemy UFOs move so fast, and enlarge so quickly as they move "closer" to the player. And stages scroll very rapidly. It really captures the feeling of rapidly flying through another planet. The trench stages feel like the attack on the Death Star in the original Star Wars movie.
Has anyone floated the notion of penning a Cerberus 2100 core?
The father of the Coleco Adam computer passed away on March 19, 2025: https://www.legacy.com/us/obituaries/wfsb/name/arnold-greenberg-obituary?id=57943227
Tiki-100 was a desktop home/personal computer manufactured by Tiki Data of Oslo, Norway. The computer was launched in the spring of 1984 under the original name Kontiki-100, and was first and foremost intended for the emerging educational sector, especially for primary schools. Early prototypes had 4 KB ROM, and the '100' in the machine's name ...
Beautiful
very pretty
looks deliciously uncomfortable to type on
I miss HJELP keys on modern computors
the Amiga had it
VCO controlled sprite scaling seems wild
was it semi analog then?
crazy if the sprites would change size when the system heats up
Was watching some videos on it here https://spillhistorie.no/2020/04/10/se-innsiden-av-den-norske-datamaskinen-tiki-100/
Visste du at det ble laget en norsk datamaskin på åttitallet? På åttitallet fantes det en bråte ulike datamaskinplattformer, og en av dem var norsk. Den het Tiki-100, og debuterte i 1984. Maskinen var hovedsakelig ment for skolemarkedet, og sjansene er ikke helt små for at du har vært borti en slik maskin om du
the Swedish equivalent
COMPIS
they still used these in school when I was like 14-15
it also ran a kind of CP/M but oddly enough used the Intel 80186
had the aggressive sounding UTPLÅNA (destroy, eradicate) key
utslette på norsk
by my time they were only used to practice "typewriting"
Is it possible to play Ms Pac Man Twin on Mister?
If it’s not here or here, then no:
somebody here might find this interesting
I made an FPGA version of a KIM-1 / arcade board chip called the MOS 6530 RRIOT,
https://blog.paulsajna.com/fpga-mcs6530-rriot/
I was planning to do the first advent of code puzzle of the year on my KIM-1 replica in the winter, but eventually I realized I misunderstood the problem and would actually need a ram expansion to finish it, and the friend who was gonna help me with that had a lot of other stuff going on, so time kind of got away on me. Maybe next year!
I noticed there's a new option for filters in the latest MiSTer unstable (20250430) labeled Intl filter. Any idea on what it does?
It's an interlacing filter. Previously when interlaced content was detected, the vertical filter would be switched from whatever it was set to, to instead use the horizontal filter.
This behaviour changed and now this new interlaced filter will be used instead of the vertical filter when interlaced content is detected.
Try setting a soft filter like GS sharpness 005 as intl filter. Then run sonic 2 multiplayer and compare with the filter on vs off. That's why the feature was added. To avoid weave combing artifacts on 480i content.
Thanks a lot guys, I presume it would also help with PSX, Saturn and N64 interlaced content as well?
Yes, it works on every core that uses weave deinterlacing. With the filter enabled it is currently the best built in option for deinterlacing in mister.
What about the scan filter? I read somewhere that the combination of vertical and horizontal left it useless.
I've never needed to use the scan filter. It is used with the scandoubler iirc.
Wark, do you know why naughty boy doesn’t come down with update all?
Maybe it is not added on the wiki
it is required to be dl by downloarder.sh
Yes it is not present
https://github.com/MiSTer-devel/Wiki_MiSTer/wiki/Cores
Ahhh
Do we think the dev knows it needs to be on there?
Maybe not but someone could add it after checking with the dev it is ready to be shipped 🙂
I’ll write up an issue for them
Yeah I added it manually myself
same. I dunno if they just don't know, or if they are not ready for it to go out with update all
I can add to wiki soon
Done
should it come down with update all now?
This game didn't work on here, the screen is all messed up
Working on here. How do you have your mister hooked up? Hdmi? LED tv or crt?
Hdmi
Led
I tried with the latest .rbf
It didn't work, I checked.The ROM is ok following the mra
what's it look like
The image goes crazy
can you post your MiSTer.ini file?
and is that the only core that gives you trouble?
Like does Q'Bert load ok for you?
Just him, I even I adjusted:
vsync_adjust=0
Vrr_mode=0
Vscale_mode=0
To make sure this wasn't changing it, now maybe it's because I'm on the latest main unstable version
See if Qbert and Breakout work ok
Qbert gave black screen, Breakout Works fine
You have vsync_adjust set to zero, so refresh rate shouldn't matter, but qbert and naughty boy are ~61hz
This mister is hooked up to a scaler - let me check on the one that is just hooked up via hdmi
Maybe the cores are already starting at 61hz, I think they should start with a vsync that is more compatible with TVs
yeah, it shouldn't be the refresh rate - it's just weird (and the video looks like your tv trying to grab sync)
So, is the problem with your tests the same? I think it's a good idea to open a bug report on GitHub.
no, I need to test on straight HDMI. I'll do that in a second. Two more games to try while I do that: Jackal and Finalizer
Everything was good going straight hdmi. Both with your settings and with the settings I use
Jackal here same thing Black screen
I think your tv has trouble with 61hz
Probably yes, it's a 4k 60hz monitor
finalizer, iron horse, dottorikun and ladybug are all 61.1hz games - you can see if those are black
What's weird is that it shouldn't matter that they are 61.1hz - you have vsync_adjust=0. You verified that, yeah?
I'll redo another mister.ini to make sure everything works.
it's entirely possible that there is a some quirk of adjust=0 that makes 61hz funky. But when I loaded it up straight HDMI with adjust=0, it reported 60hz
I remade the .ini from scratch, without changing anything and it worked qbert, finalizer, jackal. ALL work now
Very strange
computers ¯_(ツ)_/¯
Thanks for the help
anytime, duder
****************I suggest everyone reads the forum today - 0mhz co-creator, EmuBastard has died ********
my condolences to collaborators and the family involved 😟
Sweet, thanks for updating us!
There is rubar lumber in flstory core it is very similar to Pengo I like those kind of game 😊
I dunno what kind of dark magic the ChannelF core uses, but it updates based on the MiSTer.ini file in real time (I was enabling and disabling DV without restarting the core)
His code has been out for a long time, and a few Devs looked at it and it didn't get it working or it was going to be a lot harder than initially thought
I know Alan and Birdy looked at it a good while back and couldn't get it running
Nice it is coming, although a shame it is a JT core and not official MiSTer. Presumably will be in "beta" for a good while
Although better he did it than Coin Op MARS gang who were also saying they were doing it
Pleased about Pacland, didn't he give the source to Atrac?
Can't wait to try it after work tonight.
I think he just released what he had, so various Devs had a stab at it and both JT and Coin Op said it was going to be released by them.
But for what one would assume would be a fairly simple core to make considering the age, and with the code provided, it turned out to be a lot more difficult than people initially thought
Which is why years later it is only coming out by soneone
I like Jotego, for a few quid a month, they churn them out almost every week.
Awesome! Is it in beta?
Awwww, well that’s ok.
out of interest, how many pac games are we missing?
Not counting the modern games that can’t run on MiSTer?
there are modern pacmans?
Yeah, a whole bunch. They mostly came out during the GameCube/PS2/Xbox era. But a few more came out after. I think the most famous of those is Pac-Man 256 and the Championship Edition games.
He gave it to Coinop dev then the coinop dev gave it to another developer if I remember correctly
And Championship on NES is the best!
Well, whoever passed whatever to whom, it's out, that's the main thing!!! Just pulled it down.
Still in beta though, right?
Yes, Jotegos are generally in beta, that's the whole point. 6 months of beta testing by Patrons, bugs fixed, then released as normal. But as I said, a few quid a month for a new game each week is a bargain!
As is supporting as many of the devs as you can on Patreon.
Sometimes less than 6 months
Mister X had an….. interesting reason as to why they didn’t want to release the source code of the core. They didn’t want to get into trouble with Bandai Namco
It will certainly NOT be 6 months from now. If no bugs are reported, a beta phase can be much shorter.
But I can see that Jotego will eventuelly port the other Pac-Land PCB games to the core first.
That can take some time, depending on how easy or hard it is.
Gradius II was released on Jan 17th as Beta and went public on Mar 19th.
That's just 2 months.
Hooray!
Bunch of cool games on Pac Land’s arcade hardware - https://www.system16.com/hardware.php?id=520
The music of Pac-land, as if engraved in my skull for several hours.
Baraduke & Metro-Cross are fun.
But those are not added yet and still missing to be even mentioned in the cfg folder. That means that no further action is planned (which would indicate a fast public release) or just not looked at yet (waiting for a PCB or a RE for a chip).
But I would love if Jotego keeps riding the Namco train a bit further. Namco System Pre-86 (=Pac-Land) finished and Namco System 2 would be really nice.
So many creative classics with a distinctive style and character
Though, the next games will be the great Genpei Toumaden and Return of Ishtar. I guess that those are mostly finished by now and just wait to be released.
And they are looking at Sega Sytem 18 again. Laser Ghost will be their next zapper game. And the last issues of the core hopefully fixed.
Sky kid is one of them, though the Deluxe version came first.
Check out Jotegos twitter. He has Metro-Cross booting up on the Rolling Thunder core
That's interesting. Here is a release timeline:
I guess that Baraduke and Sky Kid might also run on the System 86 PCB when Metro-Cross can.
Anybody here knows how to add the new interlacing filter to a preset ini?
the entry is ifilter
ex/ ifilter=Upscaling - Recommended/GS_Sharpness_030.txt
Thanks!
Baraduke is actually in the pipeline to be released alongside Metro-Cross, both on the System86 core.
Furrtek on the other hand is busy RE'ing another missing Konami chip, the k054539
Here is a list of possible games to profit from this list
Retro game music, chiptunes ripped from hundreds of games. Play directly in your browser or download vgm, vgz or ogg files.
Coin-op collection teased Gaiapolis already and GI Joe
And Jotego once teased Cowboys of Moo Mesa and Run and Gun, maybe one or two X-Men soundbugs can be fixed
Is Cowboys of Moo Mesa a cool game? I vaguely remember the cartoon.
sure
It is a good one 🙂
It's sunset riders with cows, what's not to like
How do the cows hold the guns?
With great accuracy
Oh man that is cool
I never saw that game in the arcades
If Coin-op Collection teases something, does that mean it's not coming to MiSter? Thought I heard something about them releasing games only on Analogue Pocket?
Because that would suck to not get GI Joe or Gaiapolis (which would also shut the door on Metamorphic Force and Violent Storm.)
They are back on mister, and have said that all new cores will come to mister if possible. They have been releasing games for mister since the start of the year.
OK, thanks for clearing that up.
Additionally, that does not mean that someone else will pick it up and release it anyways. See Jotego doing Pacland.
Jotego Does Pacland was my favorite 70s adult film.
Teases mean nothing till a real core is released. Even an in progress core doesn't mean will be finished. Jotego showed tmnt2 working, but coinopcollection actually released it. Coinopcollection was supposed to release tecmo16, jotego did it first. We are still waiting for cps3, teased for years. I even remember jotego mentioning PGM, MK, Sega model 1 years ago.
The father of Gauntlet.
Ed Logg.
Who mentioned that the Konami game was his inspiration
ah
Not sure anymore, if Logg himself said that:
From the Gauntlet wikipedia: "Another game that Gauntlet bears a striking resemblance to is Time Bandit (1983), especially its Atari ST version released in 1985, which led to claims of one possibly being a "clone" of the other. However, Time Bandit designer Harry Lafnear stated that his game was based on Konami's earlier arcade game Tutankham (1982), and that he only found out about Gauntlet after the Atari ST version was completed in late 1985. He believes neither game copied each other, but that their similarities stem from being inspired by earlier "maze shoot 'em up" titles such as Tutankham.[16] In 2008, Retro Gamer magazine called Tutankham "an early Gauntlet".[17]"
So probably the quote from Harry Lafnear was in my head. I hereby invent the term: "Maze 'em up" 😄
@orchid flume Might be something on my side but it looks like everyone's favorite arcade hit "Pop Flamer (Bootleg Conversion)" isn't coming down from the arcade DB. MRA is looking for popflamn.zip (I just renamed popflame.zip from the latest mame and it worked fine)
this important piece of history
what core is that?
ah right got it
yeah, mra is wrong
it needs to list the parent rom too
zip="popflame.zip|popflamn.zip"
NaughtyBoy
Very Important Question™ Is Red Baron (Revised Hardware) working for anyone else? Boots to a black screen for me
same here, the normal version is OK
Thanks duder. I’ll file it when I’m back in front of my iPad
I hope sorg and alan drop everything to address this https://github.com/MiSTer-devel/Arcade-BattleZone_MiSTer/issues/3
Has there been any progress on enabling writing of disk and tape images in the Coleco Adam core? The Adam remains largely un-usable as a computer without the ability to write to disk and tape images. (Even games lock up and hang permanently when they read the high score screen and are unable to write a name. And application software is a complete non-starter without write-ability.)
Not sure if @next ingot has any insight on this one
It works in simulation but not on the FPGA. I feel like we have an off by one. Maybe in the simulation?
It is super close
@next ingot That sounds promising! I will hope that it comes to the Mister core soon.
A few months ago, I attended the wake for the late President of Coleco. Wanted to let his family know that some of us out there still love the Adam computer.
I'm having issues getting the new Coin Op build of "Pretty Soldier Sailor Moon" working on the MiSTer. Has anyone had any luck? https://www.patreon.com/posts/coin-op-presents-132165001
yeah, you need to run the patches on the roms, and then put everything back into the mame zip
It wasn't working. I needed to set vsync = 2
Can you give me your ini? I am curious what happened
Sure thing. I was told it's a bug. Another user reported that they could only get the game working on their CRT, because of the refresh rate.
This is the ini file with vsync set to 2. When I loaded up the game while it was set to 0, I wouldn't get any signal on the screen.
That was in reply to another user who had a similar issue, although they were unable to fix their issue at all.
Just tried it, same problem here. Fine on analog output, but the hdmi signal is very weird
with vsync_adjust=2 it works
If anyone is feeling gracious could they message me about getting the patched rom going
Same here, same goes for any of the coin op messed about with roms. Thanks.
I did exactly what they wrote on the Patreon post:
- Download the core+mra+tools zip archive from Patreon, unzip.
- Find the corresponding ROM zip from Mame (do not ask for it here)
- Unpack the mame zip to a directory
- Patch the 2 rom files using the online-patch-site linked in the blog and rename the created files by removing the "patched" part (or use any IPS patcher program for your OS)
- replace the rom files in the mame directory with the patched ones
- for Sailor Moon: Install python, copy the required ROM files to the tool directory and run the BAT script and copy the newly created file to the mame directory
- create a new zip archive with all the contents of the mame directory. Name it exactly as directed in the patreon post
- copy RBF and MRA files to the Arcade directory on Mister, copy the renamed zip to the games/mame directory
Oh interesting. I don’t think you were supposed to replace the files in the zip. The generated files were supposed to be added in addition to the files there (as I understood it)
nope
did you put the patched files in a folder named sailormnd folder in sailormn?!?!
i put all files in a zip of that name
Weird. Thats definitely not what the instructions say
it looks for the names without "patched"
I mean, it works fine here, so I cannot complain
i followed the guide exactly too and it works for me!!!
the MRA defines this:
<!-- maincpu - starts at 0x0 -->
<interleave output="16">
<part name="bpsm945a.u45" crc="898c9515" map="12"/>
</interleave>
<interleave output="16">
<part name="bpsm.u46" crc="32084e80" map="12"/>
</interleave>
<!-- eeprom - starts at 0x280000 -->
<part name="sailormn_japan.nv" crc="ea03c30a"/>
<!-- audiocpu - starts at 0x280080 -->
<part name="bpsm945a.u9" crc="438de548"/>
<!-- oki1 - starts at 0x300080 -->
<part name="bpsm.u48" crc="498e4ed1"/>
<!-- oki2 - starts at 0x500080 -->
<part name="bpsm.u47" crc="0f2901b9"/>
<!-- layer0 - starts at 0x580080 -->
<part name="bpsm.u53" crc="b9b15f83"/>
<!-- layer1 - starts at 0x780080 -->
<part name="bpsm.u54" crc="8f00679d"/>
<!-- layer2 - starts at 0x980080 -->
<part name="layer2.dd.rom" crc="9ea60deb"/>
<!-- sprites0 - starts at 0x1980080 -->
<part name="bpsm.u76.d" crc="efe92b53"/>
<part name="bpsm.u77.d" crc="76eefa34"/>
</rom>```
so it works both if you only put the (renamed) patched files in the sailormoond.zip AND have the sailormoonn.zip as well (first file has priority)
or it works if you smack it all in sailormoond.zip (which I did)
@dark mulch patch the two files, rename them, assemble the layer two rom, then take those three files and put them in a folder called sailormnd. Put that folder in the mame merged set. Should work fine then
yes
Anyone having issues with Sailor Moon needs to delete their Mister.ini, it will work TRUST
It's fine if you you're using merged set and follow directions to patch
bpsm.u76 and bpsm.u77
You also need to process bpsm.u57, .u58, u60, .u61, .u62, .u3, .u64, .u65 with latest version of Python with generate_layer2 to create layer2.dd.rom
Place layer2.dd.rom into sailormnd.zip and have fun!
My best practice to create layer2.dd.rom with required files is to place it in the same python directory when running the script.
Removing mister.ini worked for me, I was the first public person to create the rom and test. We were troubleshooting this with multiple .ini parameters, hardware .etc. It's possible my .ini was deprecated with older settings or ones that was not compatible with the rom.
Mazinger Z built from the same core did not have issues. Sailor Moon on the other hand has additional requirements the team is requesting added to mister dev. All this patching is a temp solution if you want to play now, NOT the final intended product.
Works perfectly after removing mister.ini. Don’t need it to run unless you want specific parameters…
it should be pretty trival to figure out what in the ini is causing an issue. the lack of an ini is just 'defaults' so that's an easy comparison
These Coin-Op Collection updates seem so complicated. Pretty sure I can't build the custom rom for Sailor Moon using a Mac. And I'm afraid to update the Cave core anyway since the last time I did that it broke all my Cave shmups and I needed to roll back to the old Cave core.
Saw them on Twitter basically insult someone who mentioned that it was complicated too by saying "You drag and drop two files and click a button on a website." Looking at the directions and it is literally not that simple.
these won't update your cave core, it is separate from the 'official' one
if the one that runs ddp/esprade etc broke in an update we should fix it. although it is fine for me
They did some sort of update a few months back that definitely broke it for a lot of people. I'm not the only one that needed to roll back to fix it.
Ah, yeah that sounds right.
Couldn't remember exactly what it was.
Ah well, either way, I have no means of building that custom Sailor Moon rom.
Sounds like it's a Windows PC only affair.
i added [sailormn*] vsync_adjust=2; video_mode=0;vrr_mode=0 at the very bottom of the ini file, worked a treat
any idea which one of those three is the problem?
I'll have to try it tomorrow then. But I'm not optimistic. I assume I need to use Terminal to do it, and there a lot of scripts that just don't work on it without a bunch of hoops to jump through.
@orchid flume i will try deleting each one and see what happens
vsync_adjust=2 fixes the stutter
oh, I thought this was some 'video doesn't work at all' thing. is it just scroll stutter?
ok wasn't too hard to get going once I actually downloaded the merged romset
first boss is an absolute pain though
Yeah I’m not bothering with all that.
you can if you just run the python script in python, I imagine python is on mac, but yeah these things are way too complicated for their own good
well if anyone is stuck I can offer some help in the form of 21mbs
Vague enough, nice job
Why can't they just use the Mame ROMs like every other arcade Dev does?
they explain it in the patreon post 😉
I am not interested enough to go to patreon to read their excuses
I am being lazy to be frank, do you mind giving a quick explanation? No is fine! I just wanted to be upfront about my laziness lol.
I'm paraphrasing and summarizing. The roms used are encrypted and interleaved. They state there are issues with mra loading lacking support for this type of interleaving (then intend to do a PR to correct this in the future), and the loader (unsure if this is theirs or part of main) doesn't properly handle encrypting, but they also plan to resolve this in the future.
I interpret this as, this is a beta, and future releases will not require these manual steps.
So have they not done the encryption chips and rely on cracked roms?
They provide ips patches and python scripts to decrypt the roms.
As stated, this is all explained in their Patreon.
I had this issue also when identifying root cause, it was mainly related to Vsync_Adjust settings. ALSO keep in mind the rest of your Mister.ini which could be conflicting.
I dont see a problem with running default settings and creating a new Mister.ini
that will fix both no video and stuttering
This is temporary until Mister Main adds features to support AND they complete their rework for the loader and SDRAM handling.
LOL.... What?! Some entitled bs.
Why does not being interested make me entitled?
It's clear with your responses, if you didn't care you wouldn't say a thing...
You do care, you would be playing if CoinOps used regulare mame roms like everyone else, they would and probably are once they get everything lined up
I actually don't care about playing a sailor moon fighting game. There are scores of fighting games already on MiSTer I haven't played. The antics of these coin ops/mars guys is just tiring at this point.
Fair SailorMoon isnt really the core issue here. Its more your sentiments on that team
So you shit on everything related to them
it is what is
They have chosen to not be part of the MiSTer project, and have shown to be generally unstable and unsavoury characters.
are we talking about the coinops trolls again?
it feels like their entire tactic is to be edgy and antisocial enough to keep people talking about them
you'd think after all the mars and fake youtube strikes and everything else people would ignore them by now
Some people put in some effort to make more games playable on MiSTer. I'm happy for that. 🙂
Could it be possible they are a product of the environment? A large majority of Mister users are here for free games on their cool but glorified FPGA. If people don't get free games or doesn't work to their expectations they get upset. We've seen this happen with most of handful of Mister devs (Not many of them), they get shit on for not getting things right for the many "mister FPGA fans"
CoinOps team just happen to bite back. AND still releasing games
no. They are pretty actively hostile, i'd even go as far as to say hostile in an outsized manner even to pretty reasonable requests or concerns
they have a pretty long pattern of unstable and antagonistic behavior
Does it stop you from playing their releases?
yes
I commend you for that
Others are all talk and silently playing their releases
Lets end this discussion. Free games for all 🙂
they aren't free for the developers of said games and systems
You're right, thats not what Mister FPGA end users are thinking
a lot of the systems I love i've had to spend a lot of time getting to a state that I find them acceptable
even some systems I very much do not love coughataricough
Yes and you've contributed to many yourself, that we are all grateful
and while I understand that my personality is divisive, at least I can always say my intentions have always been firmly focused on the greater good of the project
#1 atari fan
those coinop guys hate mister
they try to sabotage things when they can and be difficult and at the same time after having failed their little MARS project, slink back and still use it to try to garner attention
it's hard to respect them
their explanation is not really correct. they could deal with this on the core side, they just don't want to and don't like this idea so they choose to make it about some kinda dig at MiSTer. If they really noticed this problem so long ago and wanted the feature they could have submitted a PR. In general sorg doesn't care much about the arcade stuff, so a PR to the MRA loader has a good chance of getting through especially if it doesn't mess with current functionality, just adds something for a unique use case.
that being said, it's fine to me personally to add this kinda functionality to the mra loader if it improves things, sweet. just has to be convincing to sorg
Thanks bro, appreciate you
I am too lazy to decrypt my games lolol. I think it’s just down to installing python tbh
It is
snakes are dangerous man!
lol
python 3 is already on mister
you have a trillion pis
Is there python on there
yeah you could technicallyl run a script on the mister to do it
@lilac fjord how do you like your qanba 2009?
the internet is made of snakes
be the old man and let your children figure this stuff out
i've been considering getting the 2p version
Hmmmmm not a bad suggestion
AWESOME my kid knows python
let them earn their dinner
i really wish the unico nova didn't have a ton of problems, i would be saving up for that
@wary fog I don’t care what anyone says, you are a good person
same. someone (Shane Lynch maybe) said the 2 player was pretty tight (like a candy cab)
as a large type pokémon, that kind of turned me off it
I too am a large type pokemon and I will be shameless stealing this phrase in the future.
What problems?
TBF it's designed as a loveletter to a Japanese Candy Cab
I was planning to get one for kids room
We have cabs throughout all three of our floors of our home lol
they usually have pretty good sales around the holidays...that's when it's hardest to resist them
people were saying that the display looked blurry hooked up to some arcade stuff, they had a lot of electrical issues, one person said they smelled smoke when they turned it on and had to wait for months to get a monitor replacement, etc...
it had a rough rocky launch
ahhh
Unicorn Nova isn’t good
i'm picky on displays so i always suspect that display isn't great
I was just staring at my partner's standing desk today and pondering. I twould be more expensive. But thinking of buying standing desk base, adjust it to a smaller width, then build a custom top that protrudes out for arcade stick of your choice, or I suppose you could have it built in, DIY qanba
It’s great!
To me that's an easy fix, they essentially have a supergun and scaler built into these, better aftermarket options. I'd buy it if it was just the frame
Yeah me too
just replace the shitty aliexpress hardware
good job robby
fuck robby ure so good
I know!!!!
Its a solid modern 4:3 ish option
but is the display any good?
what's the weight limit on those things?
i just looked up "largest display for qanba2009" and found your reddit post showing it off with your curved display lol
its OK, no better options out there in that ratio
i wonder how benq's new 3:2 ips is
Haha yea Qanba is fun, i find myself using it more than my vewlix and other cabs
SAmsung monitors are annoying AF! Their OS is trash
I dont need all that smart bs on it
yeah samsung tv's have gotten worse over the years too
Wow, I was actually able to get the game working. That said, their directions absolutely do not apply to Python on Mac. I had to stumble my way through it and somehow made it work. I couldn't even tell you what I did to get it right since it took many attempts. Their directions also weren't clear at all regarding the final steps of combining all the files. I lucked out and got that part right on my first try. But it was pure guessing that got me there, and not their directions.
did you try to run the python script on the mister?
why is this page for a 'coding optimized monitor' something I don't want to use on anything other than a touch device?
and even that pushes it
python on mac is a broken, painful experience
I did not since I only just found about that a few minutes ago. 
it's also weird the sprite stuff is an ips patch, because you can just script that too
But yeah, even ignoring the Mac Python stuff. The final steps in their directions are just bad. They need to be clear on exactly what files need to be combined into a single directory. Simply showing a screenshot of the final directory would have been helpful, and then just say "zip all these files in this folder". Done.
WHAT'S UP SAILOR MOON ENJOYERS
stupid shocked face thumbnail pointing at sailor moon
lol u weeb
Anyway, the game is fine. I already did a full play through of it a few months ago on my Steam Deck, so it's not a new experience for me personally. Just nice to have it up and running on my MiSTer. I usually enjoy manually installing stuff on my MiSTer, but not when directions are that poorly laid out.
They were clear... The generated files was "layer2.dd.rom"
meh, most people aren't gonna deal with all that, they just want it to work like all the other cores do
Absolutely not clear my dude.
it's expected to run into some confusion when you ask people to do that
YEs this is true, this isnt for most people, only those that desire to play today
lol
Anyway, I've said enough on the matter. I got it working.
I agree here, it's beta, takes some level of tech logic although small to do it.
If you can’t make it work the average user is FUCKED
I botched it twice. Core is great. But directions can be a bit unclear. Pluralizations where only one file is generated and the merge directions leave questions
I’m sure it’ll get ironed out via revisions in the future
they seem unwilling to address it on the core side apparently, so we'll see how it pans out.
Also I notated in the vid people may need vsync adj 2 as 0 reports some odd refresh rates. 67.69 and like 118 sometimes
and i can sorta understand why, if they also release it for pocket and they want to not have that code be like that on pocket, then this complicates things on their end slightly
I didn’t teach people how to do it for tomorrows vid. I didn’t have confidence in the success rate and then they blame me
i'm not familiar with pockets equivalent to mra loading, etc...
I’m sure someone will read this and think it’s anti coin op. They made a great core for a fun game. So when you post this to Twitter somewhere include this part 🤣
Also include “69420247365 baby”
That's the thing, avg users isnt using python let alone knows what it is. expectations for a beta is wild, especially for a game that seems to have features new to Mister platform
Your average user doesn’t have Python installed
Actually your average user doesn’t know what Python is
i'd argue even MazingerZ with IPS patch isn't user friendly cause its not load and play without extra steps, to me thats fine in its beta form
haha yea
It’s a dangerous snake!
Did they ever release any code?
Your mother been telling you stories about me again?
Just read their Patreon page as I wanted to try sailor moon. I had previously done the patching for Mazinger z so thought it would be similar. Having to install python is above my paygrade so no thanks, will wait for it to be out of beta. I am excited though as their next release seems to be GIJoe by konami.
Python3 is already installed on your MiSTer
Hope it’s good, I’ve been using a 28” 3:2 with that same 4.5k res for aaaages, from huawei, and I commend the size and shape hugely. Mine was only produced for about a year, which is a shame
I loved that monitor! Got bad luck with them. I owned 2, first one started losing signal / black screen after 6 months and got a replacement under warranty, the second one started doing the same a year later, no longer covered by warranty so just went oled and sent it to the recycler. Later I learned it could be diy fixed with a $2 component. Seems to be a common issue with those. Keep that in mind.
capacitor problem on the power rail?
so many monitors black screen and its down to a cap or two right around the power input
No, IIRC the issue was a fuse, varistor?. And happens to most owners eventually, seems that the component just fails after a while, using it @ 100% brightness is a sure way to make it fail faster. The last batches had a revised board, but you can't know that until you open it.
Yeah you can't get it in the US so I guess BenQ is just rebranding them
I shall! Thanks 🙂
No sign of crapping out yet
But it also has like that display filter tech, the faux-eInk mode
Sounds peculiar. What's that about?
The huawei doesn't have it so that's a benq special if they are rebranding the same screen
The BenQ screen is being pushed as a programming screen so the eInk mode is supposed to reduce eyestrain for text or something
Has a kvm feature too
Which is nice
And it has a couple physical filters on it, that nano-something thing
More eyestrain and glare reduction
My one has a dumb issue where despite having a USB3.0 chipset on the monitor's hub, it's always recognised (at least by Dell and Apple) as a USB2 hub. That's the only downside it has for me
I tried bugging huawei about it and they failed to comprehend the question (possibly intentionally)
Yeah, 4.5k is a lot of pixels to push. Many bandwidths!
60 is fine for my eyes, so I'm okay with it
I've tried 144 and it doesn't do anything better for me
At work my two monitors are 75hz and you get used to it fast
That little bit makes a tiny smooth difference.
Although I require 60 to get usable mouse (30 feels like dragging the pointer through treacle) I don't need more than 60 which is handy for price reasons alone!
Jotego seems to work on Golfing Greats (as part of the riders core).
That’s a good one
It’s no Neo Turf Masters but what is
The sequel on the GX is even better
If only there was a core jotego was working on that supports a version of Neo turf masters 🤔
i think one of these arcade core devs should make a asterix core but thats just me
I'm eagerly waiting for this too.
What hardware is Astrix?
konami m68k/z80
might get us bucky o'hare for free then (or the other way around)
I think they are different
there's a whole variety of konami stuff that is 'm68k/z80' but not really the same. konami also loved customs
yesterday Retro Pals did a stream going through the Astrocade library via Mister, which was both very cool and also highlighted some audio inaccuracies to the core (as well as them being a little bummed they couldn't dip into the BASIC library)
I love Retro Pals
finally.
Oh nice, that going to get added to Main?
Hmm...
This core contains the latest version of framework and will be updated when framework is updated. There will be no releases. This core is only for developers. Besides the framework, core demonstrates the basic usage. New or ported cores should use it as a template.
I see no harm in adding this to "Other"
that's the text from the template core
I don't know just checking github project containing MiSTer on the name ^^
I do the exact same, haha
My first job out of uni was QA on phone games and 3210/3310 were reference devices... Halcyon days...
I can chuck this in WIP until it winds up in Main, assuming he plans to release it
Check your unstable folder if you are using WIP DB
Another one for @limpid thorn to keep an eye on for names.txt 🙂
Bro, at one E3 I was at a launch party for Nokia’s reinvented nGage as a platform initiative and some dude was demo’ing “Snake 2” and I thought it was regular ass Snake so I went “woaaaaaaah it’s Snake!”
He looked at me completely deadpan and went “No it is not Snake. It is Snake 2”. So then I proceeded to call it Snake from that point on and he proceeded to correct me.
It was in some rooftop and they had little RC boats you could drive in the pool. I told the dude I was playing real life Snake with the boats and he was not amused lmao.
Can’t wait to play Borderlands 1 when it comes out in September 
Snake 2 is one of the greatest games of all time though
Very early stages, totally non functional
yes the begining 🙂
gremlins here we come
For some reason I thought we had that one
Nice one.
Friends, countrypeople, lend me your thumbs. (can folks test these to make sure they work ok? I was going to do a release PR for them and, while they work fine for me, I have found that that is not always the best indicator of quality :p)
Thank you !
Cool! 😎 just curious, what changes does this cores have?
Just framework updates so they work with scalers and new io boards.
I see, thanks!
Gamate and Flappybird are live. Waiting for Kit to accept the sys update PR before doing PR for the other three
update Readme of Atari System 2
This is courtesy of a heroic effort by @velvet cove. Updated framework and corrected cropping
I'll be making a larger pull request later hopefully with the rest of the fixes addressed to the graphical issues that I've found
Here is the next release of the core, I have added the horizontal as well as vertical cropping, which I used to fix some glitches In the game atlantis. I also fixed the vblank and hblank registers allowing blockout and great wall street to run without slowdowns.
Though I am currently working an some timing issues, I will submit a pull request to merge with the main repo tonight regardless of whether I fix those issues.
Stuck trying to adjust colour changes on blockout and killer bees - I think I can fix this
Great wall street has text slightly visible when it should be blacked out - I am unsure why this occurs yet
@supple iron that's the pull request sent. I can't seem to get photos to upload on GitHub so I'll put them here
Second picture should be this one
seems good to me
@velvet cove so just for an overview, are these changes based on original hardware behavior or sort of a vibe feature to just hide things that are ugly?
Only vblank_o is considered a "vibe" - it was needed as moving back the vbl_o signal to end 1 scan line earlier caused visual glitches. The rest is based on original hardware
any MRA wizards available to see why this MRA doesn't work? I want to clean up Alan's cores in the _Arcade folder, and the Revised Hardware version of Red Baron is the parent. However, it boots to a black screen (OSD still opens). The normal Red Baron.mra works fine (but it's a clone)
It has a repeated rom listed in it's contents, but it still won't boot even after removing it
it just might be the case the core doesn't support it. the memory map is different and it has an extra cpu rom the other version doesn't have
ahh ok, that makes the decision on which to support easier 🙂
Paperboy and Super Sprint coming 😉
Niiiiice
Paperboy is one of those games that I have fond memories of but don’t like playing lol
Maybe you have sweet memories about what was happening in your life when you were around the game, but you don't really enjoy the game itself.
It happens to me with a lot of SNES games, I had it the same month it was released here in Spain and I had very good experiences in life around that time, and some games trigger very sweet memories, not about the games but about my real life adventures of those times...
It's strange but I love those old NES/SNES games because I loved so many things of my life around that period 😄
The sense that world wasn't upside down back then and I felt there was a future also helped...
Yeah you’re right, it’s probably that. I do think it’s a cool game though.
Ah yes, it is. Very special and also very... "culture specific".
There was no such thing as paperboys here in Europe, press was delivered by the mailman, who's a public employee with a good salary, not some poor boy riding a bike to earn some small money.
Fujitsu FM-77AV status?
Any update on disk and tape write access for the Coleco Adam core? Still can't use tape/disk games after the high score table appears, or application software at all, until that gets fixed.
I am not sure if Phozon was high on anybody's wishlists. Thus the time for a rewrite could possibly be spent for other cores?
he will choose on what he wants to pass time 🙂
When I updated I saw arcade organizer had a Krull mra. Looks like it is based off the Q-bert mra but does not seem to boot. Anyone know anything about the progress on that?
Q-bert core hasn't had an update since June 2024
I just found the answer to my own question by looking at the github......
What’s the answer?
Curve Ball, Insector, Krull and Tylz are all in the unreleased folder but the MRA's are there.
They have weird sounds and flipped dip switches
or just don't boot at all
Hello, someone knows if a core for exelvision exl100 computer have been done for the mister? I can find a Mame version and would really interested in have It for mister.
If someone could create the core, I have the computer and I could help and support in someway.
I am afraid not, having a look this is quite different under the hood from the other computers of the era which were mostly Z80 or 6800 based
Specifications
edit
Release price: 3,190 French francs
CPU: TMS 7020[9][2] at 4.9 MHz[8]
Graphics chip: TMS 3556[10] (40 x 25 character text mode, 320 x 250 pixel graphics mode, 8 colors)
Sound: TMS 5220 (with speech synthesis in French)[8]
Storage: cartridge port, cassettes, optional floppy disk drive
Memory: 34 KB RAM (2 KB RAM + 32 KB Shared VRAM), 4 to 32 KB ROM[8]
I don't think we have cores for any of those TMS chips, would be worth seeing if they are used in anything else
Going to summon @next ingot who is a resident computer expert, he may have come across these TI chips before
Grok says:
TMS 7020: Used exclusively in the Exelvision EXL 100, Exeltel, and Exeltel II computers. No known consoles or arcade boards utilized this chip.
TMS 3556: Used in the Exelvision EXL 100, Exeltel, and Exeltel II for video processing. No known consoles or arcade boards used this chip.
TMS 5220: Used in the Exelvision EXL 100, Exeltel, Exeltel II, TI-99/4A (speech peripheral), and Acorn BBC Micro (speech kit) for computers, and in various unspecified arcade machines for speech synthesis. No confirmed console use.
-so we may have the sound chip in something, but the CPU and Graphics chips we don't have so would likely be a sizable amount of work to make cores for those, let alone wire everything up and get a full system core running
I haven't seen this computer. Maybe @balmy bridge - our resident French computer expert used one as a kid?
Do we have that sound chip in the BBC Micro or another core?
The other two we definitely don't, as they were only in this range of computers
Unfortunately not. I remember the government's initiative named "plan informatique pour tous" in 1985, which equipped schools in France with this kind of computers. But my school was actually equipped with Thomson MO5 and TO7 machines.
I noticed that Jungle Hunt (the pith helmet version of Jungle King/Pirate Pete) seems to be missing from Update All. Any idea why that is?
What core should that be part of?
Taito System SJ
Compatible Games
ROMs NOT INCLUDED: By using this core you agree to provide your own roms.
Alpine Ski
Bio Attack
Elevator Action
High Way Race
Jungle King
Pirate Pete
Space Cruiser
Space Seeker
Time Tunnel
Water Ski
Wild Western
Not Working:
Kick Start Wheelie King
Front Line
Sea Fighter Poseidon
The Tin Star
Maybe nobody ever made an mra for it and tried? Interesting there are 4 games known to not work nobody has got working
Check the Alternatives folder
I don’t see it
I don’t either. There’s no folder listing in the folder for Jungle King, Jungle Hunt, or Pirate Pete, and it doesn’t seem to come up under a search for Jungle Hunt in Zaparoo under Arcade.
Yeah I think @limber dagger is right, maybe no one made an MRA for it.
Anyone here involved in that core beyond routine sys updates?
Adventure Canoe also used the SJ board, and doesn’t appear to be listed in either category. (Granted, it was only found in 2022, but I’d be curious if it would run on the core.)
I didn’t accidentally delete the MRA when i was cleaning, did i?
No, last commit is zakk
it p robably would have been in _alternatives, but I don't think you deleted that.
No, I’m pretty sure I only deleted stuff that I was replacing.
I don’t remember there being a Jungle Hunt MRA
This conversation may be of interest to @orchid flume
Hopefully some quick wins here. May be easy to get a few more of these games supported.
Thinking out loud it would be good to get a sheet made up of all the arcade cores and games on them, and ones for each board we don't support that could be...
This game is so janky it's good, fun fact also called Jungle King and Pirate Pete
In the spirit of the Alternatives folder organization, what should be considered the “main” MRA for this game? Jungle King, Jungle Hunt, or Pirate Pete?
Or since they’ve been all released as different games, they should all be sorted in the main arcade folder?
I think when Mr. Fish did all the reorg he basically went by mame organization. Which means Jungle King is the parent and Hunt and Pirate Pete are clones/alternatives
That sounds good to me. Jungle King was the first.
yup yup
only exception was Ms Pacman
did you Puckman everyone too?
It's Pacman - Puckman
just like it's Rush N Attack - Green Beret
someone else used that, and so I just stole it
that formatting, I mean
That’s good formatting imo
Honestly, I think that Pac-Man should be returned to the Midway version as primary in the Arcade folder, with Puck Man in the alternatives folder.
Most other releases that followed used the international naming, including in Japan, and as such it would probably be the one most people would want to revisit first.
yeah, I was just thinking about that
one of the things I didn't consider was that bomberman still uses the US naming even though the parent is dyna blast.
I just renamed the MRA to the US naming but used the original parent.
So Rush N Attack should use Rush N Attack's mra, rather than a renamed Green Beret one. I think we should still call reference to the parent, but we should probably use the more popular one
does names.txt work on mras?
I don’t think so?
But if you symlink an MRA into like a Favorites folder you can rename it to whatever you want.
you can't solve all of lifes problems with symlinks robby
watch him.
*citation needed
no, I think names.txt works on mras
well what do you guys think? should we do what mame says is correct? or should we forge our own path (in these very specific cases)
its pragmatic to have the more commonly known name i suppose
like on paper its cool to have the original japanese name for a rom but in practice i can never find streets of rage you know
yeah I definitely think we should use the more common name
but it's like rush n attack. right now, that MRA loads Green Beret
Pacman loads Puc-man
I think things like 'Pacman - Puckman' are weird when the game that loads is noticeably different from the primary name of the file. on the other hand mame's parent/clone designation is often arbitrary and just as confusing
I’d be happy to go and mess up everyone’s favorites again. I just want to do what makes sense to folks
For most of my life, I only knew Jungle Hunt as Jungle Hunt since I had the Atari 2600 game when I was a kid. I didn't even know until much later that it was known under other names.
I think the ideal approach here is to have a sorted package for the alternatives & Arcade directories, with default position and naming to match by region on a rough regional priority list (ie. America, Asia, and Europe) followed by language translations where applicable.
The individual user should be able to determine the positions of each region in that priority list for default menu releases via the configuration in Update-All.
@fading cosmos We could solve this democratically. Next vote could be:
How should we organize /_Arcade?
- By the mame standard (Puck-man over Pac-man / Green Beret over Rush N Attack)
- By the popular title (Pac-man over Puck-man / Rush N Attack over Green Beret)
'by popular title' is dooming you to have to constantly trawl through and move stuff around and then get people complaining about the fact 'popular title' is a region specific thing
I was trying to come up a way to describe "Pac-man is correct, you fool"
Does going with the US names work?
I think Mame is the way to go, but I do like you double up on names like with Puck man
@flat mica
And that’s why I think having it as something the user can decide in update all is probably the best approach. Have a master database list with everything broken down alongside clones. Have default titles and files for every region - if a regional title doesn’t exist for your region, check for the default in the next region on the priority list for the organizer until one slot for each entry is filled.
You do run into some minor issues with that - most notably Bomber Man/Dynablaster.
I like your idea but it’s a lot a work.
and a lot of work to maintain
Oh hey forgot to ask, did you submit a PR for Jungle Hunt?
But should that Mra load puck man or pac man?
the ghosts have weird japanese names!
no, for instance, dyna blaster is the mame parent for bomberman. the mra is called Bomberman - Dyna Blaster but it loads the clone (bomberman). the Pacman / Puckman loads the parent (puckman)
loading the clone feels right, but it goes against mame
Then yeah do what you think is right. I think they chose wrong for Puckman.
Yes it’s the first one but ain’t nobody calling it Puckman
Bad call on mame’s part
guess which one is the 'original'
mame isn't consistent about 'first release == parent' either, like for a bunch of japanese games the parent is an EU release
so they’re not even consistent
no project that big is going to be consistent. Ok, I'll change rush N Attack and pacman. What is the preferred pacman? Midway?
I kind of naively thought they would be lol.
Midway, yep. That version seems to be the preferred release.
Is that the one with inky blinky Clyde and velveeta cheese
I don’t remember the last ghost’s name
Pinky
and the brain?
The Rush 'n attack name is so great in its pun that it has to be saved. That's for sure.
No Rush N
Me? No 😉
But yeah, I remembered wrong if it's Rush N Attack
I grew up with the NES version, I am too young to have played that at the arcades 😉
Obviously it's not hard science
there's no apostrophe in the arcade game?
I guess in a perfect sense the version should be chosen that is preferred by the community
Community pick in the main folder
Others in alternatives
So many STGs were broken in its US versions
Competitive fighting games should have the competitive version as the community pick
there's no way one person is going to be able to do this, it requires too much obscure knowledge for every single game
and 'communities' don't even agree in many cases.
oh I'm just changing pac man and rush N attack
those are the only cores where I did the known name - parent name thing
and I don't really want to futz with other cores because folks have opnions about what their cores should be named and what they should load
I don't know
I guess it is Rush'n Attack then and I wasn't wrong?
Good move imo
just fix what you want to fix, if people want more changes they can voice it
Found another one missing - MTV Rock N Roll Trivia Part 2 on Pac-Man hardware.
It’s an 80s music trivia game - looks fun, and I'm always a sucker for weird MTV stuff. Apparently, there were several other editions released with new trivia, but this is the only one currently found.
Players select from categories such as Classic Rock, Heavy Metal, General Rock, and Rock Videos. Each category presents multiple-choice questions, and players must answer correctly within a time limit to score points.
The game supports one or two players, allowing for competitive or solo play. Correct answers earn points, while incorrect answer...
I'll start working on a comparison sheet, looking at the MAME sets and comparing them to the current MRAs on MiSTer. There's probably more in terms of alternate sets, and I'd be curious how many can likely be loaded by modifying existing MRAs on current cores.
In the meantime, I'll look and see what I can do for making MRAs for this one and Adventure Canoe as well. (This is all mostly going to be a project for next weekend, though.)
That would be great, likely more that slipped through the cracks or ones that haven't been supported that could potentially be looked at if GitHub issues are made.
Hmm... that's strange, I thought Adventure Canoe was listed on the MAME driver list. Copying it over for the System SJ sheet, I don't see it.
Guess I was wrong - I do have it on the Egret II Mini, and that verifies it is System SJ, but I'd have to figure out how exactly that device stores its games and get it back into a workable format before starting on a .mra.
there's no rom for it
it was one of the e2 mini exclusives that is unemulated anywhere else
and it was basically never released
You can extract the NAND from it with an existing Linux script, and I imagine you can get the ROM out from that with some work.
It's further into the weeds than I want to get with this project, though - though I'll log it on the compatibility sheet with a note, I'll just work on what's in MAME's game lists for the time being.
If it is possible to get the ROM, is there a reason it isn't on Mame?
No idea - haven't looked too far into it. My guess is either lack of interest or some difficulty with how the ROM files are stored.
because mame wouldn't add a rom that was extracted from a commercial product like that
they'd dump it from a board
That appears to be a relatively new change, then - previously, they would include variant ROMs for re-releases as a clone (see fantzn2xps2 for an example, which was the PS2 datafile for the System 16C version of Fantasy Zone II).
We have any idea what is up with the games marked not working on the SJ core? Are there mras?
Not Working:
Kick Start Wheelie King
Front Line
Sea Fighter Poseidon
The Tin Star
you'd have to ask the core author. I assume they didn't make MRAs for a reason
was that a blackwine core? or MisterX?
Anton Gale
Oh nice
Is that Synchronicity or Serendipity? I mix those up all the time
s y n c h r o n d i p i t y
(In all honesty, I believe it's more synchronicity than serendipity, though it has elements of both.
Synchronicity is the coincidence of two apparently related events without a casual connection, while serendipity is the accidental discovery of something you weren't immediately searching for. It was an act of synchronicity that you were both working on the SJ core at around the same time, though it would be serendipity that you discovered he was finishing up new features for the core by looking at his profile.)
As an aside, I think there may still be some Neo Geo hacks that don't work that need some values in the sheet to get them working. I remember someone added one a year ago but there were a few others left he didn't do
It should follow MAME
Arcade organizer sorts out any naming issues, but only in the organized folder
But arcade organizer isn’t installed by default. I’m trying to balance the first boot experience with the established rules.
Would you have puckman and green beret over Pac-Man and Rush N Attack?
And move Ms Pac-Man to the alternatives folder?
(Not rhetorical- genuinely curious on your take because this is more your thing than mine)
PR sent through for the Jungle Hunt MRA.
You are awesome, thank you!
No, because Ms Pac Man is parent
same thing with Pac Man Plus, it is a parent rom so it needs to stay in main folder
There are some devs that places the preferred rom in main and others in alt (jotego did this at one point), but now he follows MAME.
ahh, ms pac-man lists a parent in the mra - thats why i got confused. alright, then we will leave things as is
We keep talking about mame devs but what about the game devs? The ones who made the games? What do they think is the parent rom???
What is the parent rom for Doom 2016!?
Is anyone working on the arcade core of Zoom 909 (Buck Rogers: Planet of Zoom in North America)?
No
Would anyone? It's a wonderful game from 1982. The Coleco Adam port is terrific, but the arcade original is stunning. Incredible 3D style, very colorful, just beautiful.
oh huh, same hardware as Turbo
one point that could be difficult to implement is other screens with scores
I'll waste 80 status bits and display them in the menu
wait 96 so I can also display 'your score'
Speaking only for myself, I could take or leave the scoreboard LEDs. If a Mister core reproduced the entire game perfectly except for the scoreboard LEDs, then it would be reason enough for jubilation.
It is interresting to see what is around the pcb to see what could be implemented or not.
For audio part, it is a discrete circuit so not a sound chip. Mame sound implementation is still tag as imperfect.
Get as close to it as MAME is and I will jump for joy. That game means so much to me. I spent endless hours playing the Coleco Adam version. Having the arcade on Mister would be so incredible. It would be really special to me.
Surely there could be a custom snac hw attachement?
I do not know the answer to your question, but the first word is giving me an irresistable impulse to quote the Rt. Hon. Leslie Nielsen: "I am serious. And don't call me Shirley." 🤪
In my sinple mind the external thing just gets data or is controlled by the main hw.
Yes someone wouöd have to do all the development/manufacturing work, but choosing to be an idea guy in this instance(and ignoring all experience and knowledge about development), I'd guess it should take zakk or wickerwaka two weeks, maybe three
That would be amazing. I would settle for just being able to play the game itself with video and whatever audio is about at the level of MAME's version. But having the LED scoreboard alongside it would be amazing.
Not all machines actually used the external scoreboard. See this machine, for example, which just has the scoreboard on the display:
I am Papa Brad. I love everything RETRO! I grew up in the arcade golden age. As a kid when my parents asked if I wanted to go the toy store or arcade, I always picked arcade. The 80s and 90s arcade games will hold a special place in my heart. The Atari 2600 was the first console that brought the arcade experience home. Today, I have an arcade in...
Thank you so there is at least two different version of the cabinet
The juxtaposition of the Flash theme with that game is so perfect. 😎
Just bc of your name:
Thank you. My name comes from my first computer being a Coleco Adam. The games we had for it were Buck Rogers Super Game, Carnival, Victory, and, of course... Time Pilot. 😀
i wish i had a Coleco during era.
Also love the boxart showing the arcade cabs
Time Pilot being the best console port of the time. Though i enjoy the C64 port more
We got our Adam secondhand from our neighbors when they moved. The games were fun, and it was the first word processor I used. I started learning BASIC on the Adam. When it broke (at a time before most people had the Internet, so we had no way to locate anyone who could repair it), I used my paper route money to buy a used Apple //e. Because Applesoft BASIC was mostly the same as Adam SmartBASIC. So I have always had a particular affinity for the Adam and the Apple II.
among all, the two things I dislike about the ADAM:
-
no "enhanced" versions or exclusive games that could NOT be played on the regular ColecoVision
-
saving a few bucks with the printer and computer sharing the power supply...FFFFFF
On the first point, that's not true. The Super Games for Adam, on DDP (cassettes), were very much enhanced and could not be played on a ColecoVision. 30 years later, Luc Miron (Team Pixelboy) adapted several Super Games to work with ColecoVision, but only with the OpCode Games Super Game Module installed. A stock ColecoVision cannot play Adam Super Games.
On the second point, you are absolutely right that putting the PSU in the printer was a ridiculously terrible design decision. Fortunately, today, we have external power supplies that eliminate the need for the printer. But yeah, back in the day, that was ridiculous. As was the EMP that sterilized DDPs left in the tape drive on boot.
Today, my real Adams have SD-card DDP and floppy drive emulator drives installed that eliminate the need to use the tapes, and power supplies that eliminate the need to use the printer. So upgraded, the Adam can finally realize its full potential.
yes Super Games Module.
yes not a stock CV.
I have that Chameleon cartridge which has some SGM emulator which runs most SGM games
Was reading about this obscure system today, that seems to be a clone of the SG-1000 and Colecovision and okay carts for both.
The Dina, also known in Taiwan as the Chuang Zao Zhe 50 (Chinese:創造者 50), is a home video game console of the third generation originally manufactured by Bit Corporation, later sold in the United States by Telegames as the Telegames Personal Arcade. It is a clone of both the ColecoVision and Sega SG-1000 consoles, with one cartridge slot ...
"...came bundled with the game Meteoric Shower, which was built into the system."
I haven't looked yet, but is the BIOS dumped and is it possible to boot Colecovision or Adam core as a DINA and play this game?
I don't know. I have never used a Dina in person. It would not be a full ColecoVision clone anyway, b/c (1) the Dina had a single numeric keypad built onto the system itself, rather than on the controller (making 2-players in Mousetrap and similar games requiring individual numeric keypads impossible), and (2) the Dina lacked a ColecoVision-compatible expansion port (the Dina expansion port was sized for the SG-1000 expansion port).
I am more interested if the BIOS is dumped and can it be loaded on one of the various Coleco/SG-1000 cores we have. I haven't had a hunt for the file or checked to see if Coleco and Adam cores can load BIOS from OSD (I know the SMS core can't, which is a real bugbear at this point)
The BIOS inside the Chuang Zao Zhe 50 or the Telegames Personal Arcade is the same.
czz50.rom
I thought Informatique pour Tous was mostly a deal with Thomson? (but maybe not - just going by vague memories)
would love to see more French obscure machines on MiSTer... starting with the Alice 90 (we have 80% of it... just needs a new chip implemented)
namely this guy: https://en.wikipedia.org/wiki/Thomson_EF9345
The EF9345 from SGS-Thomson Microelectronics, Inc., was a semigraphic single chip microprocessor for video image control, encapsulated in a 40-pin DIP and used primarily in the Matra Alice 32, Matra Alice 90 and Philips VG5000 microcomputers. It was also the video processor of the Minitel 1b terminals, built by either Alcatel and Philips at more...
I started a channel for the incredibly obscure Tandy VIS, a system that took on the CDi and CDTV and managed to fail spectacularly. I always assumed it was so obscure with fairly beefy hardware that not worth even mentioning really, however I think we may now have all the parts for it, although be good for someone technical to weigh in and confirm or not. Anyhoo, pop in here if you are interested in reading about this most Moondandy of Moondandy systems:
https://discord.com/channels/647909397477195803/1408461688067330109
It looks like it was released as a standalone cartridge in Europe by BIT Corporation. You can play it using that method on the ColecoVision core.
Ah nice
Will this be added to update_all?
By the way, when the Coleco Adam core is fully finished, someone may want to merge the ColecoVision core into the Adam (in the same way that the 2600 core was merged into the 7800 core). The Adam contains complete ColecoVision functionality (and more).
We could add it.
@trim field could it be on alternative or your repo what do you think ?
alternative already has a bunch of Hbmame stuff, so probably there
Agreed.
For anyone bored who is really into obscure consoles, I went and updated the Consoles Not On MiSTer and their Viability thread on the forum I made years back, since we now have a good few more cores for things that were on the list. For my own amusement I ran through them again in a thread, did a bit of digging, and fired out my current, at best, half-informed (read: ill-informed) thoughts on their viability in 2025.
#1055132056096624650 message
I don't think N-gage is possible. It has a 104 Mhz chip.
Just skimming over and doing image recognition.... we have an r-zone core?
Sadly no, despite the high demand 🙂
The agg23 GnW core covers a fair bit of LCD game jank
Crazy to see the Game & Watch core was updated, though now my agg23 version is vatly out of date... and I don't even remember where I got it from XD
Ah, that's probably where
I noticed that the format my roms are in only seem to work on that agg23 core XD
In addition to my recurrent request for a Zoom 909/Buck Rogers Planet of Zoom core...
...does anyone know whether anyone is working on the arcade core of Two Crude Dudes? TCD was the sequel to Bad Dudes vs. Dragonninja.
Nothing is known yet. It would be an interesting core with "two crude" and caveman ninja, Robocop 2 and Vapor Trail. It was announced once by the Coin-Op Collective: https://misterfpga.org/viewtopic.php?t=6650
But nothing worthwhile resulted from their efforts AFAICT
Maybe it is still in the works, who knows
There is a fine MD port of Two Crude. Just to bridge the time until an arcade core becomes available?
Yes, and I grew up with the Coleco Adam port of Buck Rogers. But I am still yearning for the arcade originals. 🙂
Now having access to arcade core of many of the arcade classics, i simply appreciate the colecovision ports even more!
Didn't you have access to the MAME emulated versions of the arcade games over the last 25 years? I mean, I appreciate lag-free Mister cores as much as anyone, but as far as appreciating the ColecoVision ports, that was cemented for me c. 25 years ago when the arcades became playable on MAME.
Yes. Though it's been a slow evolution of many of those classics via MAME.
For example, the eventual replacement of sound samples as audio systems for each system is simulated
one of my more memorable jumps in the forever accuracy vs playability trade-off in software emulation (not that FPGA is immune) was when the original Mario Bros had this audio subsystem upgrade.
For CPUs modern to the time of this change, it was seemless. Better sound. For older CPUs to that period, the game slowed down so much that it was unplayable.
Obviously over time as people upgraded, it became less of an issue.
furthermore, the appreciation of ColecoVision ports was how good they were compared to other contemporary systems available at that time period.
_
more chatter to the #software-emulation channel but this accuracy vs playability is the primary reason FBAlpha and now FBNeo exists outside of MAME
I’ve been experimenting with VGA video off the MiSTer on my Panasonic DT-2730MS CRT lately. I’ve noticed that some early first and second-generation cores - like Arcadia 2001, AY-3-8500, and Channel F - seem to have issues displaying, and appear as scattered flickering lines across the screen rather than a true image.
Any idea why these cores in particular would be having issues? This monitor is generally quite capable at multi-scan display, displaying things like PAL video, arcade cores, and odd resolutions like a champ, so I’m not sure why it seems to have trouble with these specific systems.
9.2 io board?
@lyric rain Arcadia and Channel F are @patent hare and they mentioned wanting to do the SYS update. Here is AY-3-8500. If it works for you, I'll do a PR
Another issue of .sys being well out of date? I didn't think Pong core was that out of date as well...
AY-3-8500-MiSTer 21/10/2024 04:51:48 Thelypody Active
Hmm, that one isn't really that out of date
it’s not
but it never got a new release with that sys update
so the release was 2022
so I updated it to the latest and cut a release
Oh, weird, my script should be logging when .sys folder was last updated. So did it get updated but no corresponding release for it?
yeah exactly
sys was updated 11 months ago
but no new release from that
latest core is from 2022
I think anyway - it was old
Weird, maybe Sorg forgot
yeah, 2022 AY-3-8500_20220301.rbf
yeah, maybe so
Maybe I need to update the script to flag when sys has been updated but no core since then
I will look into that tomorrow, this is a weird outlier but could be more
The Intellivision core also has the same issue
That’s a grab core too I think?
Yeah, he needs to update sys on his ones
@flat mica continues his reign of conquest across the FPGA core lands. Uniting them all under updated sys.
The single largest valor heist in the history of retro gaming
I updated the script so we know the ones that have fallen through the cracks, it's not too many. Was great to find this though, as was an edge case I hadn't considered
Hopefully this movie dosen't become a tragedy where when he finally gets the last core at long last updated... a new sys format comes out
this tragedy has already happened. and there will be sequels
A neverending series like James Bond
I guess that the 32x core is the most notable core without a semi-recent release. April 2024. Is that recent enough for 9.2 IO?
Yeah. Works fine with 9.2 boards
Is anyone aware of the below NES Test ROM?
https://github.com/100thCoin/AccuracyCoin
The reason I say this, the NES MiSTer Core fails a number of these tests.
Hmm, some are probably to do with the PPU. Kitrinx was working on but didn't get passing all the tests she was using so it never got merged in. She probably knows more about these other fails though.
some of that sounds like bullshit to me
the apu registers are definitely not activated when the address doesn't warrant it
DMA conflicts are hard
I could do that better but there's not much practical reason to, the open bus is fine, it's emulated
they are probably doing some obscure pendantic thing for that that's easily changed
I actually find some of these tests kinda suss, are they validated?
if the frame counter IRQ was wrong like, everything would break
same with all the sprite0 stuff
that's all critical for the thing to work
Do you have any results from an actual NES? Would also be interesting to see how it fairs on the NT Mini and any software emulators if the results for those are kicking about, especially if these seem a bit suspect.
disabling the ppu registers before the first vblank actually varies a little by revision of the ppu, japanese famicoms dont which is why donkey kong can sometimes break on real hardware

