#Misc. Other Cores

1 messages · Page 4 of 1

stark breach
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On previous builds many months ago, you had a big message, now you just can't coin-up on the machine and no controls are activated with a pause menu.

fringe sleet
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oh that's really neat

cedar furnace
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Is there anything like a GUI core that would let one view cover/box art, pdf manuals, and such?

fading cosmos
vast tiger
cedar furnace
vast tiger
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it does

cedar furnace
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!

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How do I enable it?

vast tiger
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pretty dang sure

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I have no clue I've never used it

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@cerulean junco Wizzo remote script supports box art doesn't it?

cedar furnace
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I have it open now, but it doesn't display box art

vast tiger
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I'm guessing you have to scrape

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I haven't used it though

cedar furnace
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I don't see any options for anything like that

vast tiger
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maybe I'm wrong

cedar furnace
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This is an immensely useful tool tho

cerulean junco
vast tiger
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duh sorry

cerulean junco
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On my long list of things to look at

cerulean junco
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More accent, less attractive

vast tiger
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I'm probably just imagining things then and it doesn't have box art

cedar furnace
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I did a little research, and it looks like Mistercon has that functionality. It is similar to Remote but isn't as snazzy and has less features. Hasn't been updated for a long time - missing N64

vast tiger
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I see

cedar furnace
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That makes me think Remote should be able to do it too, maybe in a future update?

vast tiger
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I dunno, Wizzo doesn't hang out here any more I think

golden drum
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Really wish I knew how to program cores, because there's still a lot of great older Taito arcade stuff I'd like to see on MiSTer.

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Not sure if it'll run F3, but stuff like Metal Black, Cadash, and Growl should still be possible.

gray timber
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could always learn

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plenty of people on here have

lunar bone
trim field
lunar bone
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seems like the core has progressed quite a bit in the last few days

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anyone has a build system at hand?

lunar bone
remote token
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I think @supple iron said there's paddle support via SNAC in her 7800 core? How do I get that working? I'm trying to test these paddles on multiple devices to figure out if they're just broken or if it's the ancient Ataris I keep picking up.

supple iron
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not sure I ever merged that

remote token
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Hmm. I saw "Analog" as a SNAC option and one of the buttons seems to work on the paddle but I know the paddle interfacing is a maze of twisty analog passages, all alike.

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(I gave up on flash carts and bought two 7800 games recently as ROMs because they're legitimately good and I'm enjoying playing them. ARTI and EXO. And 1942 is sweet too.)

supple iron
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not really

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paddles are pretty simple

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you touch literally any of the things that work and it assigns it for you

tiny lintel
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I think the Atari paddles need some special ADC chip to work with SNAC.

noble dust
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Yes paddles connected with SNAC used the ADC input, but those adapters seem to be getting more rare. A USB adapter is fine though, it is not as if you are going to notice tiny amounts of latency with a paddle controller.

flat mica
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Any sense in reporting graphical glitches in the game gear core (I only saw it because it came up in SAM)

limber dagger
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Definitely raise any issues found in cores on GitHub, if you find any that is helpful

wind badger
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I really need to ask around here soon about getting the PC/XT core up and running. Feel like I had a VHD that worked forever ago, and I couldn’t get it working last time I tried. I feel like the bios file I have is bad

heavy violet
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IIRC the github for the core has a .sh file you can run on your MiSTer to build the bios for you

limber dagger
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Is the BIOS file something that could just be added to the BIOS DB that update all grabs?

heavy violet
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possibly

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not sure about the license. some XT BIOS are open source

limber dagger
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It doesn't matter if open source, none of the ones in the BIOS DB are, it isn't part of the official MiSTer project

heavy violet
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either that or make a tutorial on how to build the bios

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you can run the .py file on MiSTer itself to get the files

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but that's advanced wizardry for all those users who've never seen a command line

cedar condor
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Looks like the last model clickwheel ipod 'classic' used an ARM7TDMI chip, same as in GBA, but at a much higher speed. So it 'might' be possible. But I'm not a dev, just good at Googling.

gray timber
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i forgot about those

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i seem to recall breakout worked really well with the wheel

wicked fiber
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misc is where it's at

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kinda wanna make a kim-1 core at some point. But that's a computer not a misc

strange sun
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Has someone got the games on the PCXT core to display correctly on 15kHz TVs?
The core itself works right, and everything text mode looks perfectly well, but games go into garbled display mode.
Since games are CGA and CGA was compatible with composite video, any idea on what's wrong?

mellow stirrup
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I finally got BBC Bridge Companion keys mapped to a controller and it seems to me that there should be an easier way to make a shareable joystick->keyboard map, or that BBC BC should have a joystick map instead of just keys

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zxcv = ludr, asdf = xyab, 1 = rb, bs = lb

limber dagger
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Oh, paging @kind solar

kind solar
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Did I not do support for controllers at all? Oops! I should probably sort that out, can be a 1st job for the new year 😅

limber dagger
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Hah, nice one. Probably needs a .sys update to support the 4K scalers as well

kind solar
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Definitely necessary for such a graphically extravagant core 🤣

limber dagger
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It's more than cores that haven't been updated seem to display very broken or not be usable via a scaler, or people have to add exception lines to their .ini for the cores. Most are done now but there are a few stragglers, mostly some of the things in Utilities and Other, and some obscure computers

kind solar
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Ah fair enough, I have been mostly out of the loop on updates for a while, didn't realise we'd had so many big changes!

kind solar
fading cosmos
unborn sapphire
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I just wonder if there's an ounce of interest into making a core for SegaSonic the Hedgehog (System32, I believe?)

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A funny isometric game with a trackball for movement that boils down to being the worst, most stressful day of Sonic's life (also Mighty and Ray's)

fading cosmos
leaden stirrup
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Hello, someone knows if a core for exelvision exl100 computer have been done for the mister? I can find a Mame version and would really interested in have It for mister.

steel basin
somber scroll
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The EXL 100 is a computer released in 1984 by the French brand Exelvision, based on the TMS 7020 microprocessor from Texas Instruments. This was an uncommon design choice (at the time almost all home computers either used 6502 or Z80 microprocessors) but justified by the fact that the engineering team behind the machine (Jacques Palpacuer, Victo...

leaden stirrup
# somber scroll Pretty cool

Ohh yes, that One. I would love to have this nice computer added on the mister. I don't know if someone have a core for It to download .

stark breach
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Latest NGPC core seems to be broken for me.
When you try to save some settings, the core freezes.
I've left an issue ticket to Jotego's.

livid ember
maiden depot
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Guess I'll ask here, curious if anyone has gotten the homebrew Intellivision game Intellivania (Castlevania port) to work properly on the core? For me the controls don't quite work, I can't get Up or Down to work. Jump and Attack work, but not the others.

The demo of the game works fine, but the final ROM does not, so not sure if I'm missing something or what. If anyone has gotten it to work, I'd love to know a solution.

naive valley
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does it work on a real machine

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if not then its a sw issue and not a core issue

maiden depot
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I don't have an Intellivision, but it's an Intellivision game so it works on console.

limber dagger
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If it definitely works on consoles, and not just software emulators (i.e. it got a cart release, or people have been using it with a flash cart) then it should be able to support it. Does it have a new unique mapper perhaps?

Are you able to add an issue to the core GitHub page if this is confirmed to work on real hardware?

maiden depot
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Unsure if it uses any special hardware. The ROM I've got works fine on emu (Bizhawk), and the demo works on the core, so idk what the issue is. Like it works on the core, but I can't get Up/Down to work. And no, never done anything on GitHub.

fading cosmos
maiden depot
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Yes

limber dagger
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Is this ROM easy to find (without directly sharing it, as against the server rules)?

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Maybe someone else can double check

kindred zodiac
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intellivania_final.rom MD5 7431758763B233AB4B14155C4CF0F001
controls seem OK on that one, not sure if its the same

fading cosmos
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Damn that looks pretty cool

kindred zodiac
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its 86.5KB
vs 50.5KB for: cvdemo.rom MD5 879611EC96A7D38A504A834B18E4592B

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@maiden depot

maiden depot
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Interesting, seems like the same ROM I have, but Up/Down still doesn't work. Demo fine. Tried deleting input config and didn't fix it, so I've got no idea.

kindred zodiac
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I reset the core's settings and still working OK after, just mapped dpad and buttons within the core

kindred zodiac
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odd that dpad would work OK in the game's demo

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so you cant duck or climb stairs at all?

maiden depot
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Alright, I tried mapping another controller and it works, and then tried with my regular SNES controller and now it works too 🤷 so idk what the problem was, haha

fading cosmos
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I’m glad to hear it’s resolved for you though.

reef gorge
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Anyone working on a McDonald’s Tetris McNugget core?

dawn elm
fading cosmos
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it’s in mister devel and everything, haha

frosty lintel
stark breach
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I will check within the next hour.

flat mica
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Don’t bother with that core right now, friends. You need to assemble exodia voltron to make it work. And even then only some games work

stark breach
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It works as intended at the moment, just Millenium Fight isn't okay.

flat mica
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Do any fighters besides fatal fury and kof r1 work?

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Last I checked, they were all broken aside from that

stark breach
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Some games are working with older sets as they are 'dirty', some save flags are already set inside the ROMs.

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The current 'best' set from NI have all the games correctly redumped, without save flags already set (like brand-new carts).

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I tried to leave a message for Jotego on the issue log but no reply since then.
And I recently explained that the core have a problem when we tried to save settings in the OSD menu, but it was closed as duplicate by Jotego (and I was mostly surprised because it had nothing to do with the original problem ticket mentioned).

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So, I'm not helping more on that matter at the moment, we have better fish to fry.

flat mica
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agreed

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he doesn't seem interested in working on it at the moment anyway

fading cosmos
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This is the most painful core tease in existence LOL

wind badger
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seriously, I have been stoked to give that core a try and it’s just been a very long wait

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I kind of wish Jotego would just say he’s dropping it and let someone else pick it up

flat mica
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It’s a super bummer because the NGPC is a fantastic system

grim dust
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Is there a way to load tapes on the Astrocade core? The only option i see is .bins

limber dagger
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Sadly I don't think so off hand, @primal ridge knows that one well. Astrocade is one core that would benefit from some TLC and being expanded to support more formats and features

primal ridge
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I don't know offhand how well those binaries will load with how the core is set up - there is a way to make BASICarts but I don't think there's a guide for how to do it with any given program posted

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I'd rather the core just add the feature

grim dust
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I know tape loading is in-theory possible because the C64 core does it, but that might be an apples-to-oranges comparison

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Iirc the tape files for c64 arent .wav, but i forget what they are

somber scroll
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c64 is tap and prg

primal ridge
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There’s a few cores that allow for audio loading

limber dagger
hasty venture
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Nice! I’ll test it out tonight and give my thoughts

warm hamlet
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Has there been any work done on a Atari System 2 Arcade Core? 720 would be awesome! Not begging for a core, just curious. ✌️

livid ember
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Paperboy and Supersprint was also system 2. 🙂

limber dagger
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Hmm, looks like there are a few custom chips on that board that I am pretty sure we don't have

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Main PCB : A042571 ATARI SYSTEM II CPU
Main CPU : DEC T11 @ 10 MHz (DEC 21-17311-02)
Sound CPU : MOS Technology M6502 2.2 MHz
Sound Chips : Yamaha YM2151 @ 3.579545 MHz, 2 x Atari Pokey @ 1.789772 MHz, Texas Instruments TMS5220 @ 625 KHz
Oscillators : 14.31818 & 20.000
VLSI : 645 V D727B, VGC7205-0672, 137304-2002 [40pin DIP, row 7]
Other Chips : 8645 137430-001 [40pin DIP, row 6/row 7]
Protection Chip : Slapstic 137412-1** - Slapstic F.A.Q.
Video Resolution : 512 x 384
Board composition : A main board and a video board, with eeproms in both.
Hardware Notes : The most notable difference between System 1 and 2 was the upgraded graphics, now running at medium resolution and requiring a newer medium resolution monitor

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-although do we have them in a System 1 core already? I lose track of all the arcade systems we have these days

livid ember
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Probs just the main cpu and the protection, weve got the 6502, Atari Pokey, not sure about the YM2151, although the ST had a YM2149, so something might have it. So probs the DEC chip and the Slapstick chip???

limber dagger
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The YM2151 was used in many arcade game system boards, starting with Atari's Marble Madness for the System 1 hardware in 1984, then Sega arcade system boards from 1985, and then arcade games from Konami, Capcom, Data East, Irem, and Namco, as well as Williams pinball machines, with its heaviest use in the mid-to-late 1980s. It was also used in Sharp's X1 and X68000 home computers. The Commander X16 8-bit hobbyist computer also contains a YM2151 chip onboard for sound generation.[2][3]

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We must have at least one implementation of that YM2151

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Never heard of Commander X16, looks to be a modern release, we may have all the parts for that one and presumably is well documented assuming it is open source

dapper valve
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@dawn elm Any chance of adding tape and disk write-ability to the Coleco Adam core? Without that functionality, all tape and disk games lock up at the high score table, and it is impossible to save any data in application programs.

dawn elm
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Maybe someone else can. I'm overwhelmed with work lately.

dapper valve
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@dawn elm Thank you for replying; I appreciate it. Do you happen to know of any Mister developers who might have an interest in the Adam core?

limber dagger
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@next ingot made the Adam core, maybe he has some insight here

next ingot
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@earnest hull is working on fixing the write bug in coleco adam. It works in verilator but not on device. Something is off by one.

limber dagger
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Oh, sounds like he is close, hopefully that can be fixed

dapper valve
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@next ingot Thank you! I have a couple of Adams (tricked out with very modern hardware updates). It will be really wonderful if I will be able to fully use the Adam Mister core.

next ingot
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I have sat there in the debugger and tried to fix it. We are very close. I know it is being worked on again.

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I always was intrigued with the Adam - and actually worked with someone on the Adam team when I was an intern (elsewhere). Kind of crappy build quality unfortunately

limber dagger
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It is a nice core to get, thanks for making it 🙂

Is there anything the Colecovision core does, or does better, than the Adam core or has it been made fully redundant now?

dapper valve
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@next ingot The Adam was actually, save for one or two channels on the sound card, essentially a more advanced American incarnation of the Japanese MSX. With the homebrew "Super Game Module" from Opcode Games, it becomes capable of playing numerous MSX games, which various homebrewers have released as cartridges and ROM images. It also plays the entire library of Sega SG-1000 games, and most have been released on physical cartridges and ROM images by North American homebrewers.

But it was also a very capable system on its own, and even more advanced than the MSX1. Although it was not in production for more than maybe two years, Coleco released a good amount of software for it. It can run numerous software in its native EOS (Elementary Operating System) or CP/M. Can get on the Internet with various expansion boards or FujiNet.

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@limber dagger Without addressing the cores, I know that the actual physical Adam computer contained the entire hardware of the ColecoVision, plus a great deal more. Even when running standard ColecoVision cartridges (e.g., cartridges that do not require a Super Game Module), the Adam can do something that the CV cannot do: the Adam has native composite out, in addition to the RF out that the CV has. Beyond that, the Adam's 64K of RAM is accessible even when it is operating as a CV; thus, for games that require a SGM when played on a CV only for additional memory and not for additional audio channels, no SGM is necessary when playing those games on an Adam.

Some folks have released quasi-SGM boards that add only the additional audio, as a cheapee alternative to the full SGM for Adam users.

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The Adam was my first computer. We received a hand-me-down Adam from our neighbors in the late 1980s. It was the first computer that I learned word processing and BASIC programming on. I really loved the games that I had on the system. It will always hold a special sentimental value to me.

next ingot
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The Adam is super advanced and had very interesting hardware. It just had terrible quality problems.

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I always wanted one.. still might get one some day. Meanwhile I will play with mister.

dapper valve
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@next ingot Absolutely. I have replaced the Adam DDP drives (special super-fast tape drives) in my Adams with SD-card DDP emulator drives. That basically resolves most of the annoying reliability problems with the drives, startup/shutdown EMP surges that wipe tapes left in the drives, etc. The other big annoying problem was that the PSU was in the printer, so the printer had to be attached and turned on in order for the computer to receive any power.

I have replaced the printer with much smaller, stand-alone PSU units. They work great.

And the F18A is compatible with the Adam. A friend helped me to install the F18A in one of my Adams, so it does VGA out. Looks great on a modern display.

dawn elm
dapper valve
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Is anyone working on the arcade version of Buck Rogers: Planet of Zoom (known in Japan as Zoom 909)? It was an incredible arcade for its time in both the standup and cockpit versions.

flat mica
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I am not

limber dagger
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What are the specs for that one?

dapper valve
fading cosmos
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But maybe you just put it on someone’s radar?

dapper valve
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@fading cosmos I hope so. It's a really great game, especially for its era.

limber dagger
strange sun
somber scroll
# limber dagger Curiously no specs on system16 https://www.system16.com/hardware.php?id=690
Sega Retro

VCO Object arcade hardware was used by Sega for a brief period between 1981 and 1983. It was Sega's second attempt at creating hardware specifically designed for sprite scaling (after the Sega Fonz hardware in 1976), something that would be widely used in the Super Scaler series of arcade hardware (Sega Hang-On, Sega OutRun, X Board, Y Board, Sy...

dapper valve
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Think it's doable on Mister?

limber dagger
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Anything from 1983 certainly should be, but finding someone who wants to work on the system is another matter, especially if it is using weird hardware and not standard chips used elsewhere.

dapper valve
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@limber dagger FunSpot arcade in New Hampshire has a cockpit edition of Buck Rogers. It is a really, really fun game.

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Respectable ports were made for various home systems, and probably the best of those was the Super Game tape edition for the Coleco Adam computer. But the arcade machine is a world beyond even the Adam port. The arcade version is really incredible. It feels like it is real 3-D.

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The enemy UFOs move so fast, and enlarge so quickly as they move "closer" to the player. And stages scroll very rapidly. It really captures the feeling of rapidly flying through another planet. The trench stages feel like the attack on the Death Star in the original Star Wars movie.

wicked vale
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Has anyone floated the notion of penning a Cerberus 2100 core?

dapper valve
somber scroll
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Tiki-100 was a desktop home/personal computer manufactured by Tiki Data of Oslo, Norway. The computer was launched in the spring of 1984 under the original name Kontiki-100, and was first and foremost intended for the emerging educational sector, especially for primary schools. Early prototypes had 4 KB ROM, and the '100' in the machine's name ...

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Beautiful

torn quiver
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very pretty

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looks deliciously uncomfortable to type on

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I miss HJELP keys on modern computors

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the Amiga had it

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VCO controlled sprite scaling seems wild

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was it semi analog then?

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crazy if the sprites would change size when the system heats up

somber scroll
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Visste du at det ble laget en norsk datamaskin på åttitallet? På åttitallet fantes det en bråte ulike datamaskinplattformer, og en av dem var norsk. Den het Tiki-100, og debuterte i 1984. Maskinen var hovedsakelig ment for skolemarkedet, og sjansene er ikke helt små for at du har vært borti en slik maskin om du

torn quiver
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the Swedish equivalent

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COMPIS

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they still used these in school when I was like 14-15

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it also ran a kind of CP/M but oddly enough used the Intel 80186

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had the aggressive sounding UTPLÅNA (destroy, eradicate) key

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utslette på norsk

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by my time they were only used to practice "typewriting"

mystic bronze
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Is it possible to play Ms Pac Man Twin on Mister?

wicked fiber
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somebody here might find this interesting

I made an FPGA version of a KIM-1 / arcade board chip called the MOS 6530 RRIOT,

https://blog.paulsajna.com/fpga-mcs6530-rriot/

I was planning to do the first advent of code puzzle of the year on my KIM-1 replica in the winter, but eventually I realized I misunderstood the problem and would actually need a ram expansion to finish it, and the friend who was gonna help me with that had a lot of other stuff going on, so time kind of got away on me. Maybe next year!

scenic dock
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I noticed there's a new option for filters in the latest MiSTer unstable (20250430) labeled Intl filter. Any idea on what it does?

unborn viper
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It's an interlacing filter. Previously when interlaced content was detected, the vertical filter would be switched from whatever it was set to, to instead use the horizontal filter.

This behaviour changed and now this new interlaced filter will be used instead of the vertical filter when interlaced content is detected.

ripe cave
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Try setting a soft filter like GS sharpness 005 as intl filter. Then run sonic 2 multiplayer and compare with the filter on vs off. That's why the feature was added. To avoid weave combing artifacts on 480i content.

scenic dock
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Thanks a lot guys, I presume it would also help with PSX, Saturn and N64 interlaced content as well?

ripe cave
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Yes, it works on every core that uses weave deinterlacing. With the filter enabled it is currently the best built in option for deinterlacing in mister.

scenic dock
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What about the scan filter? I read somewhere that the combination of vertical and horizontal left it useless.

ripe cave
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I've never needed to use the scan filter. It is used with the scandoubler iirc.

signal tartan
flat mica
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Wark, do you know why naughty boy doesn’t come down with update all?

signal tartan
flat mica
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Do we think the dev knows it needs to be on there?

signal tartan
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Maybe not but someone could add it after checking with the dev it is ready to be shipped 🙂

flat mica
fading cosmos
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Yeah I added it manually myself

flat mica
trim field
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I can add to wiki soon

trim field
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Done

flat mica
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should it come down with update all now?

trim field
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Yes, now

gray vigil
flat mica
gray vigil
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Led

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I tried with the latest .rbf

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It didn't work, I checked.The ROM is ok following the mra

flat mica
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what's it look like

gray vigil
gray vigil
flat mica
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can you post your MiSTer.ini file?

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and is that the only core that gives you trouble?

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Like does Q'Bert load ok for you?

gray vigil
flat mica
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See if Qbert and Breakout work ok

gray vigil
flat mica
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You have vsync_adjust set to zero, so refresh rate shouldn't matter, but qbert and naughty boy are ~61hz

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This mister is hooked up to a scaler - let me check on the one that is just hooked up via hdmi

gray vigil
flat mica
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yeah, it shouldn't be the refresh rate - it's just weird (and the video looks like your tv trying to grab sync)

gray vigil
flat mica
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no, I need to test on straight HDMI. I'll do that in a second. Two more games to try while I do that: Jackal and Finalizer

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Everything was good going straight hdmi. Both with your settings and with the settings I use

gray vigil
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Jackal here same thing Black screen

flat mica
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I think your tv has trouble with 61hz

gray vigil
flat mica
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finalizer, iron horse, dottorikun and ladybug are all 61.1hz games - you can see if those are black

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What's weird is that it shouldn't matter that they are 61.1hz - you have vsync_adjust=0. You verified that, yeah?

gray vigil
flat mica
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it's entirely possible that there is a some quirk of adjust=0 that makes 61hz funky. But when I loaded it up straight HDMI with adjust=0, it reported 60hz

gray vigil
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Very strange

flat mica
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computers ¯_(ツ)_/¯

gray vigil
flat mica
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anytime, duder

livid ember
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****************I suggest everyone reads the forum today - 0mhz co-creator, EmuBastard has died ********

unborn sapphire
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my condolences to collaborators and the family involved 😟

fading cosmos
signal tartan
flat mica
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I dunno what kind of dark magic the ChannelF core uses, but it updates based on the MiSTer.ini file in real time (I was enabling and disabling DV without restarting the core)

signal tartan
lunar bone
limber dagger
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His code has been out for a long time, and a few Devs looked at it and it didn't get it working or it was going to be a lot harder than initially thought

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I know Alan and Birdy looked at it a good while back and couldn't get it running

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Nice it is coming, although a shame it is a JT core and not official MiSTer. Presumably will be in "beta" for a good while

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Although better he did it than Coin Op MARS gang who were also saying they were doing it

livid ember
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Pleased about Pacland, didn't he give the source to Atrac?

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Can't wait to try it after work tonight.

limber dagger
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I think he just released what he had, so various Devs had a stab at it and both JT and Coin Op said it was going to be released by them.

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But for what one would assume would be a fairly simple core to make considering the age, and with the code provided, it turned out to be a lot more difficult than people initially thought

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Which is why years later it is only coming out by soneone

livid ember
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I like Jotego, for a few quid a month, they churn them out almost every week.

fading cosmos
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Awwww, well that’s ok.

torn quiver
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out of interest, how many pac games are we missing?

fading cosmos
torn quiver
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there are modern pacmans?

fading cosmos
# torn quiver there are modern pacmans?

Yeah, a whole bunch. They mostly came out during the GameCube/PS2/Xbox era. But a few more came out after. I think the most famous of those is Pac-Man 256 and the Championship Edition games.

trim field
cedar condor
livid ember
#

Well, whoever passed whatever to whom, it's out, that's the main thing!!! Just pulled it down.

fading cosmos
livid ember
#

Yes, Jotegos are generally in beta, that's the whole point. 6 months of beta testing by Patrons, bugs fixed, then released as normal. But as I said, a few quid a month for a new game each week is a bargain!

#

As is supporting as many of the devs as you can on Patreon.

trim field
#

Sometimes less than 6 months

#

Mister X had an….. interesting reason as to why they didn’t want to release the source code of the core. They didn’t want to get into trouble with Bandai Namco

mystic bronze
#

It will certainly NOT be 6 months from now. If no bugs are reported, a beta phase can be much shorter.

#

But I can see that Jotego will eventuelly port the other Pac-Land PCB games to the core first.

#

That can take some time, depending on how easy or hard it is.

mystic bronze
#

Gradius II was released on Jan 17th as Beta and went public on Mar 19th.

#

That's just 2 months.

fading cosmos
#

Hooray!

stark breach
#

The music of Pac-land, as if engraved in my skull for several hours.

#

Baraduke & Metro-Cross are fun.

mystic bronze
#

But those are not added yet and still missing to be even mentioned in the cfg folder. That means that no further action is planned (which would indicate a fast public release) or just not looked at yet (waiting for a PCB or a RE for a chip).

#

But I would love if Jotego keeps riding the Namco train a bit further. Namco System Pre-86 (=Pac-Land) finished and Namco System 2 would be really nice.

#

So many creative classics with a distinctive style and character

#

Though, the next games will be the great Genpei Toumaden and Return of Ishtar. I guess that those are mostly finished by now and just wait to be released.

#

And they are looking at Sega Sytem 18 again. Laser Ghost will be their next zapper game. And the last issues of the core hopefully fixed.

fading birch
acoustic current
#

Check out Jotegos twitter. He has Metro-Cross booting up on the Rolling Thunder core

mystic bronze
#

That's interesting. Here is a release timeline:

#

I guess that Baraduke and Sky Kid might also run on the System 86 PCB when Metro-Cross can.

scenic dock
#

Anybody here knows how to add the new interlacing filter to a preset ini?

unborn viper
mystic bronze
#

Baraduke is actually in the pipeline to be released alongside Metro-Cross, both on the System86 core.

#

Furrtek on the other hand is busy RE'ing another missing Konami chip, the k054539

#

Here is a list of possible games to profit from this list

#

Coin-op collection teased Gaiapolis already and GI Joe

#

And Jotego once teased Cowboys of Moo Mesa and Run and Gun, maybe one or two X-Men soundbugs can be fixed

fading cosmos
torn quiver
#

sure

somber scroll
#

It's sunset riders with cows, what's not to like

flat mica
#

How do the cows hold the guns?

somber scroll
#

With great accuracy

fading cosmos
#

I never saw that game in the arcades

kindred zodiac
golden drum
#

If Coin-op Collection teases something, does that mean it's not coming to MiSter? Thought I heard something about them releasing games only on Analogue Pocket?

#

Because that would suck to not get GI Joe or Gaiapolis (which would also shut the door on Metamorphic Force and Violent Storm.)

ripe cave
golden drum
#

OK, thanks for clearing that up.

dawn elm
#

Additionally, that does not mean that someone else will pick it up and release it anyways. See Jotego doing Pacland.

neat abyss
#

Jotego Does Pacland was my favorite 70s adult film.

ripe cave
#

Teases mean nothing till a real core is released. Even an in progress core doesn't mean will be finished. Jotego showed tmnt2 working, but coinopcollection actually released it. Coinopcollection was supposed to release tecmo16, jotego did it first. We are still waiting for cps3, teased for years. I even remember jotego mentioning PGM, MK, Sega model 1 years ago.

signal tartan
mystic bronze
#

The father of Gauntlet.

torn quiver
#

Ed Logg.

mystic bronze
#

Who mentioned that the Konami game was his inspiration

torn quiver
#

ah

mystic bronze
#

Not sure anymore, if Logg himself said that:

#

From the Gauntlet wikipedia: "Another game that Gauntlet bears a striking resemblance to is Time Bandit (1983), especially its Atari ST version released in 1985, which led to claims of one possibly being a "clone" of the other. However, Time Bandit designer Harry Lafnear stated that his game was based on Konami's earlier arcade game Tutankham (1982), and that he only found out about Gauntlet after the Atari ST version was completed in late 1985. He believes neither game copied each other, but that their similarities stem from being inspired by earlier "maze shoot 'em up" titles such as Tutankham.[16] In 2008, Retro Gamer magazine called Tutankham "an early Gauntlet".[17]"

#

So probably the quote from Harry Lafnear was in my head. I hereby invent the term: "Maze 'em up" 😄

flat mica
#

@orchid flume Might be something on my side but it looks like everyone's favorite arcade hit "Pop Flamer (Bootleg Conversion)" isn't coming down from the arcade DB. MRA is looking for popflamn.zip (I just renamed popflame.zip from the latest mame and it worked fine)

orchid flume
#

this important piece of history

#

what core is that?

#

ah right got it

#

yeah, mra is wrong

#

it needs to list the parent rom too

#

zip="popflame.zip|popflamn.zip"

flat mica
#

Ok, I will PR it

#

assuming i can figure out where the heck it's coming from

orchid flume
#

NaughtyBoy

flat mica
#

gotcha

#

phew, another crisis averted

flat mica
#

Very Important Question™ Is Red Baron (Revised Hardware) working for anyone else? Boots to a black screen for me

kindred zodiac
#

same here, the normal version is OK

flat mica
#

Thanks duder. I’ll file it when I’m back in front of my iPad

flat mica
dapper valve
#

Has there been any progress on enabling writing of disk and tape images in the Coleco Adam core? The Adam remains largely un-usable as a computer without the ability to write to disk and tape images. (Even games lock up and hang permanently when they read the high score screen and are unable to write a name. And application software is a complete non-starter without write-ability.)

limber dagger
#

Not sure if @next ingot has any insight on this one

next ingot
#

It works in simulation but not on the FPGA. I feel like we have an off by one. Maybe in the simulation?

#

It is super close

dapper valve
#

@next ingot That sounds promising! I will hope that it comes to the Mister core soon.

A few months ago, I attended the wake for the late President of Coleco. Wanted to let his family know that some of us out there still love the Adam computer.

radiant bolt
flat mica
#

yeah, you need to run the patches on the roms, and then put everything back into the mame zip

radiant bolt
#

It wasn't working. I needed to set vsync = 2

flat mica
#

Can you give me your ini? I am curious what happened

radiant bolt
#

Sure thing. I was told it's a bug. Another user reported that they could only get the game working on their CRT, because of the refresh rate.

#

This is the ini file with vsync set to 2. When I loaded up the game while it was set to 0, I wouldn't get any signal on the screen.

#

That was in reply to another user who had a similar issue, although they were unable to fix their issue at all.

lunar bone
#

with vsync_adjust=2 it works

exotic schooner
#

If anyone is feeling gracious could they message me about getting the patched rom going

livid ember
#

Same here, same goes for any of the coin op messed about with roms. Thanks.

lunar bone
#

I did exactly what they wrote on the Patreon post:

  • Download the core+mra+tools zip archive from Patreon, unzip.
  • Find the corresponding ROM zip from Mame (do not ask for it here)
  • Unpack the mame zip to a directory
  • Patch the 2 rom files using the online-patch-site linked in the blog and rename the created files by removing the "patched" part (or use any IPS patcher program for your OS)
  • replace the rom files in the mame directory with the patched ones
  • for Sailor Moon: Install python, copy the required ROM files to the tool directory and run the BAT script and copy the newly created file to the mame directory
  • create a new zip archive with all the contents of the mame directory. Name it exactly as directed in the patreon post
  • copy RBF and MRA files to the Arcade directory on Mister, copy the renamed zip to the games/mame directory
flat mica
lunar bone
#

nope

dark mulch
#

did you put the patched files in a folder named sailormnd folder in sailormn?!?!

lunar bone
#

i put all files in a zip of that name

flat mica
lunar bone
#

it looks for the names without "patched"

#

I mean, it works fine here, so I cannot complain

dark mulch
#

i followed the guide exactly too and it works for me!!!

lunar bone
#

the MRA defines this:

#
        <!-- maincpu - starts at 0x0 -->
        <interleave output="16">
            <part name="bpsm945a.u45" crc="898c9515" map="12"/>
        </interleave>
        <interleave output="16">
            <part name="bpsm.u46" crc="32084e80" map="12"/>
        </interleave>
        <!-- eeprom - starts at 0x280000 -->
        <part name="sailormn_japan.nv" crc="ea03c30a"/>
        <!-- audiocpu - starts at 0x280080 -->
        <part name="bpsm945a.u9" crc="438de548"/>
        <!-- oki1 - starts at 0x300080 -->
        <part name="bpsm.u48" crc="498e4ed1"/>
        <!-- oki2 - starts at 0x500080 -->
        <part name="bpsm.u47" crc="0f2901b9"/>
        <!-- layer0 - starts at 0x580080 -->
        <part name="bpsm.u53" crc="b9b15f83"/>
        <!-- layer1 - starts at 0x780080 -->
        <part name="bpsm.u54" crc="8f00679d"/>
        <!-- layer2 - starts at 0x980080 -->
         <part name="layer2.dd.rom" crc="9ea60deb"/>
        <!-- sprites0 - starts at 0x1980080 -->
        <part name="bpsm.u76.d" crc="efe92b53"/>
        <part name="bpsm.u77.d" crc="76eefa34"/>
    </rom>```
#

so it works both if you only put the (renamed) patched files in the sailormoond.zip AND have the sailormoonn.zip as well (first file has priority)

#

or it works if you smack it all in sailormoond.zip (which I did)

flat mica
#

@dark mulch patch the two files, rename them, assemble the layer two rom, then take those three files and put them in a folder called sailormnd. Put that folder in the mame merged set. Should work fine then

dark mulch
#

yes

lilac fjord
lilac fjord
# lunar bone so it works both if you only put the (renamed) patched files in the sailormoond....

It's fine if you you're using merged set and follow directions to patch

bpsm.u76 and bpsm.u77

You also need to process bpsm.u57, .u58, u60, .u61, .u62, .u3, .u64, .u65 with latest version of Python with generate_layer2 to create layer2.dd.rom

Place layer2.dd.rom into sailormnd.zip and have fun!

My best practice to create layer2.dd.rom with required files is to place it in the same python directory when running the script.

lilac fjord
# radiant bolt That was in reply to another user who had a similar issue, although they were un...

Removing mister.ini worked for me, I was the first public person to create the rom and test. We were troubleshooting this with multiple .ini parameters, hardware .etc. It's possible my .ini was deprecated with older settings or ones that was not compatible with the rom.

Mazinger Z built from the same core did not have issues. Sailor Moon on the other hand has additional requirements the team is requesting added to mister dev. All this patching is a temp solution if you want to play now, NOT the final intended product.

#

Works perfectly after removing mister.ini. Don’t need it to run unless you want specific parameters…

orchid flume
#

it should be pretty trival to figure out what in the ini is causing an issue. the lack of an ini is just 'defaults' so that's an easy comparison

hollow maple
#

These Coin-Op Collection updates seem so complicated. Pretty sure I can't build the custom rom for Sailor Moon using a Mac. And I'm afraid to update the Cave core anyway since the last time I did that it broke all my Cave shmups and I needed to roll back to the old Cave core.

#

Saw them on Twitter basically insult someone who mentioned that it was complicated too by saying "You drag and drop two files and click a button on a website." Looking at the directions and it is literally not that simple.

orchid flume
#

these won't update your cave core, it is separate from the 'official' one

#

if the one that runs ddp/esprade etc broke in an update we should fix it. although it is fine for me

hollow maple
#

They did some sort of update a few months back that definitely broke it for a lot of people. I'm not the only one that needed to roll back to fix it.

orchid flume
#

oh

#

you mean raizing stuff

#

that is different

hollow maple
#

Ah, yeah that sounds right.

#

Couldn't remember exactly what it was.

#

Ah well, either way, I have no means of building that custom Sailor Moon rom.

#

Sounds like it's a Windows PC only affair.

orchid flume
#

nah, the patcher is web based and the script is just python

#

macs have python

jade lotus
#

i added [sailormn*] vsync_adjust=2; video_mode=0;vrr_mode=0 at the very bottom of the ini file, worked a treat

orchid flume
#

any idea which one of those three is the problem?

hollow maple
jade lotus
#

@orchid flume i will try deleting each one and see what happens

#

vsync_adjust=2 fixes the stutter

orchid flume
#

oh, I thought this was some 'video doesn't work at all' thing. is it just scroll stutter?

lunar bone
#

in my case it was "no video"

#

(to be exact: video signal was rejected by the monitor)

exotic schooner
#

ok wasn't too hard to get going once I actually downloaded the merged romset

#

first boss is an absolute pain though

fading cosmos
dark mulch
exotic schooner
#

well if anyone is stuck I can offer some help in the form of 21mbs

fading cosmos
#

Vague enough, nice job

limber dagger
#

Why can't they just use the Mame ROMs like every other arcade Dev does?

lunar bone
limber dagger
#

I am not interested enough to go to patreon to read their excuses

fading cosmos
cedar condor
#

I'm paraphrasing and summarizing. The roms used are encrypted and interleaved. They state there are issues with mra loading lacking support for this type of interleaving (then intend to do a PR to correct this in the future), and the loader (unsure if this is theirs or part of main) doesn't properly handle encrypting, but they also plan to resolve this in the future.

#

I interpret this as, this is a beta, and future releases will not require these manual steps.

limber dagger
#

So have they not done the encryption chips and rely on cracked roms?

cedar condor
#

They provide ips patches and python scripts to decrypt the roms.

#

As stated, this is all explained in their Patreon.

lilac fjord
#

I dont see a problem with running default settings and creating a new Mister.ini

#

that will fix both no video and stuttering

lilac fjord
lilac fjord
limber dagger
lilac fjord
#

It's clear with your responses, if you didn't care you wouldn't say a thing...

#

You do care, you would be playing if CoinOps used regulare mame roms like everyone else, they would and probably are once they get everything lined up

limber dagger
#

I actually don't care about playing a sailor moon fighting game. There are scores of fighting games already on MiSTer I haven't played. The antics of these coin ops/mars guys is just tiring at this point.

lilac fjord
#

Fair SailorMoon isnt really the core issue here. Its more your sentiments on that team

#

So you shit on everything related to them

#

it is what is

limber dagger
#

They have chosen to not be part of the MiSTer project, and have shown to be generally unstable and unsavoury characters.

supple iron
#

are we talking about the coinops trolls again?

#

it feels like their entire tactic is to be edgy and antisocial enough to keep people talking about them

#

you'd think after all the mars and fake youtube strikes and everything else people would ignore them by now

cedar condor
#

Some people put in some effort to make more games playable on MiSTer. I'm happy for that. 🙂

supple iron
#

lots of people do

#

plenty of them do so without being horrible

lilac fjord
#

Could it be possible they are a product of the environment? A large majority of Mister users are here for free games on their cool but glorified FPGA. If people don't get free games or doesn't work to their expectations they get upset. We've seen this happen with most of handful of Mister devs (Not many of them), they get shit on for not getting things right for the many "mister FPGA fans"

CoinOps team just happen to bite back. AND still releasing games

supple iron
#

they have a pretty long pattern of unstable and antagonistic behavior

lilac fjord
#

Does it stop you from playing their releases?

supple iron
#

yes

lilac fjord
#

I commend you for that

#

Others are all talk and silently playing their releases

#

Lets end this discussion. Free games for all 🙂

supple iron
#

they aren't free for the developers of said games and systems

lilac fjord
#

You're right, thats not what Mister FPGA end users are thinking

supple iron
#

a lot of the systems I love i've had to spend a lot of time getting to a state that I find them acceptable

#

even some systems I very much do not love coughataricough

lilac fjord
#

Yes and you've contributed to many yourself, that we are all grateful

supple iron
#

and while I understand that my personality is divisive, at least I can always say my intentions have always been firmly focused on the greater good of the project

orchid flume
#

#1 atari fan

supple iron
#

those coinop guys hate mister

#

they try to sabotage things when they can and be difficult and at the same time after having failed their little MARS project, slink back and still use it to try to garner attention

#

it's hard to respect them

dawn elm
# cedar condor I'm paraphrasing and summarizing. The roms used are encrypted and interleaved. ...

their explanation is not really correct. they could deal with this on the core side, they just don't want to and don't like this idea so they choose to make it about some kinda dig at MiSTer. If they really noticed this problem so long ago and wanted the feature they could have submitted a PR. In general sorg doesn't care much about the arcade stuff, so a PR to the MRA loader has a good chance of getting through especially if it doesn't mess with current functionality, just adds something for a unique use case.

#

that being said, it's fine to me personally to add this kinda functionality to the mra loader if it improves things, sweet. just has to be convincing to sorg

fading cosmos
#

I am too lazy to decrypt my games lolol. I think it’s just down to installing python tbh

fading cosmos
#

snakes are dangerous man!

lilac fjord
#

lol

supple iron
#

python 3 is already on mister

wary fog
#

you have a trillion pis

fading cosmos
#

Is there python on there

dawn elm
#

yeah you could technicallyl run a script on the mister to do it

fading cosmos
#

Oh god there are snakes everywhere

dawn elm
#

@lilac fjord how do you like your qanba 2009?

supple iron
#

the internet is made of snakes

wary fog
#

be the old man and let your children figure this stuff out

dawn elm
#

i've been considering getting the 2p version

fading cosmos
#

AWESOME my kid knows python

wary fog
#

let them earn their dinner

dawn elm
#

i really wish the unico nova didn't have a ton of problems, i would be saving up for that

fading cosmos
#

@wary fog I don’t care what anyone says, you are a good person

flat mica
#

as a large type pokémon, that kind of turned me off it

cedar condor
lilac fjord
flat mica
#

no totally

#

I'm not dissing it all. I still want it

#

but it's....cozy

lilac fjord
#

I was planning to get one for kids room

#

We have cabs throughout all three of our floors of our home lol

flat mica
#

they usually have pretty good sales around the holidays...that's when it's hardest to resist them

dawn elm
#

people were saying that the display looked blurry hooked up to some arcade stuff, they had a lot of electrical issues, one person said they smelled smoke when they turned it on and had to wait for months to get a monitor replacement, etc...

#

it had a rough rocky launch

lilac fjord
#

ahhh

fading cosmos
#

Unicorn Nova isn’t good

dawn elm
#

i'm picky on displays so i always suspect that display isn't great

cedar condor
#

I was just staring at my partner's standing desk today and pondering. I twould be more expensive. But thinking of buying standing desk base, adjust it to a smaller width, then build a custom top that protrudes out for arcade stick of your choice, or I suppose you could have it built in, DIY qanba

fading cosmos
lilac fjord
#

To me that's an easy fix, they essentially have a supergun and scaler built into these, better aftermarket options. I'd buy it if it was just the frame

dawn elm
#

yeah

#

same thing i was thinking

fading cosmos
#

Yeah me too

dawn elm
#

just replace the shitty aliexpress hardware

fading cosmos
#

but I thought it first

#

I win

dawn elm
#

good job robby

flat mica
#

fuck robby ure so good

fading cosmos
#

I know!!!!

lilac fjord
#

Its a solid modern 4:3 ish option

wary fog
#

but is the display any good?

flat mica
#

what's the weight limit on those things?

dawn elm
#

i just looked up "largest display for qanba2009" and found your reddit post showing it off with your curved display lol

lilac fjord
#

its OK, no better options out there in that ratio

dawn elm
#

i wonder how benq's new 3:2 ips is

lilac fjord
lilac fjord
#

SAmsung monitors are annoying AF! Their OS is trash

#

I dont need all that smart bs on it

dawn elm
#

yeah samsung tv's have gotten worse over the years too

hollow maple
#

Wow, I was actually able to get the game working. That said, their directions absolutely do not apply to Python on Mac. I had to stumble my way through it and somehow made it work. I couldn't even tell you what I did to get it right since it took many attempts. Their directions also weren't clear at all regarding the final steps of combining all the files. I lucked out and got that part right on my first try. But it was pure guessing that got me there, and not their directions.

dawn elm
#

did you try to run the python script on the mister?

wary fog
#

why is this page for a 'coding optimized monitor' something I don't want to use on anything other than a touch device?

#

and even that pushes it

unborn viper
#

python on mac is a broken, painful experience

hollow maple
orchid flume
#

it's also weird the sprite stuff is an ips patch, because you can just script that too

hollow maple
#

But yeah, even ignoring the Mac Python stuff. The final steps in their directions are just bad. They need to be clear on exactly what files need to be combined into a single directory. Simply showing a screenshot of the final directory would have been helpful, and then just say "zip all these files in this folder". Done.

wary fog
#

come on

#

it could have been a 20minute youtube video

#

do you want that?

orchid flume
#

WHAT'S UP SAILOR MOON ENJOYERS

#

stupid shocked face thumbnail pointing at sailor moon

fading cosmos
#

lol u weeb

hollow maple
#

Anyway, the game is fine. I already did a full play through of it a few months ago on my Steam Deck, so it's not a new experience for me personally. Just nice to have it up and running on my MiSTer. I usually enjoy manually installing stuff on my MiSTer, but not when directions are that poorly laid out.

lilac fjord
dawn elm
#

meh, most people aren't gonna deal with all that, they just want it to work like all the other cores do

hollow maple
dawn elm
#

it's expected to run into some confusion when you ask people to do that

lilac fjord
#

lol

hollow maple
#

Anyway, I've said enough on the matter. I got it working.

lilac fjord
cerulean junco
#

I botched it twice. Core is great. But directions can be a bit unclear. Pluralizations where only one file is generated and the merge directions leave questions

#

I’m sure it’ll get ironed out via revisions in the future

dawn elm
#

they seem unwilling to address it on the core side apparently, so we'll see how it pans out.

cerulean junco
#

Also I notated in the vid people may need vsync adj 2 as 0 reports some odd refresh rates. 67.69 and like 118 sometimes

dawn elm
#

and i can sorta understand why, if they also release it for pocket and they want to not have that code be like that on pocket, then this complicates things on their end slightly

cerulean junco
#

I didn’t teach people how to do it for tomorrows vid. I didn’t have confidence in the success rate and then they blame me

dawn elm
#

i'm not familiar with pockets equivalent to mra loading, etc...

cerulean junco
#

I’m sure someone will read this and think it’s anti coin op. They made a great core for a fun game. So when you post this to Twitter somewhere include this part 🤣

#

Also include “69420247365 baby”

lilac fjord
cerulean junco
lilac fjord
#

exactly

#

this isnt for an avg user

#

esp in its current state to play

cerulean junco
#

Actually your average user doesn’t know what Python is

lilac fjord
#

i'd argue even MazingerZ with IPS patch isn't user friendly cause its not load and play without extra steps, to me thats fine in its beta form

fading cosmos
oblique gull
#

Did they ever release any code?

cerulean junco
ripe cave
#

Just read their Patreon page as I wanted to try sailor moon. I had previously done the patching for Mazinger z so thought it would be similar. Having to install python is above my paygrade so no thanks, will wait for it to be out of beta. I am excited though as their next release seems to be GIJoe by konami.

cedar condor
cosmic pasture
ripe cave
#

I loved that monitor! Got bad luck with them. I owned 2, first one started losing signal / black screen after 6 months and got a replacement under warranty, the second one started doing the same a year later, no longer covered by warranty so just went oled and sent it to the recycler. Later I learned it could be diy fixed with a $2 component. Seems to be a common issue with those. Keep that in mind.

cerulean junco
#

so many monitors black screen and its down to a cap or two right around the power input

ripe cave
#

No, IIRC the issue was a fuse, varistor?. And happens to most owners eventually, seems that the component just fails after a while, using it @ 100% brightness is a sure way to make it fail faster. The last batches had a revised board, but you can't know that until you open it.

dawn elm
cosmic pasture
#

No sign of crapping out yet

dawn elm
#

But it also has like that display filter tech, the faux-eInk mode

cosmic pasture
#

Sounds peculiar. What's that about?

#

The huawei doesn't have it so that's a benq special if they are rebranding the same screen

dawn elm
#

The BenQ screen is being pushed as a programming screen so the eInk mode is supposed to reduce eyestrain for text or something

#

Has a kvm feature too

cosmic pasture
#

Oh, marketing nonsense! Got it

#

Yeah that seems neato

dawn elm
#

Which is nice

#

And it has a couple physical filters on it, that nano-something thing

#

More eyestrain and glare reduction

cosmic pasture
#

My one has a dumb issue where despite having a USB3.0 chipset on the monitor's hub, it's always recognised (at least by Dell and Apple) as a USB2 hub. That's the only downside it has for me

dawn elm
#

Ah

#

Only downside is it's merely 60hz

#

But at that resolution kinda expected

cosmic pasture
#

I tried bugging huawei about it and they failed to comprehend the question (possibly intentionally)

#

Yeah, 4.5k is a lot of pixels to push. Many bandwidths!

#

60 is fine for my eyes, so I'm okay with it

#

I've tried 144 and it doesn't do anything better for me

dawn elm
#

At work my two monitors are 75hz and you get used to it fast

#

That little bit makes a tiny smooth difference.

cosmic pasture
#

Although I require 60 to get usable mouse (30 feels like dragging the pointer through treacle) I don't need more than 60 which is handy for price reasons alone!

stark breach
#

Jotego seems to work on Golfing Greats (as part of the riders core).

cerulean junco
#

It’s no Neo Turf Masters but what is

#

The sequel on the GX is even better

flat mica
#

If only there was a core jotego was working on that supports a version of Neo turf masters 🤔

dark mulch
#

i think one of these arcade core devs should make a asterix core but thats just me

stark breach
limber dagger
#

What hardware is Astrix?

orchid flume
#

konami m68k/z80

wary fog
#

might get us bucky o'hare for free then (or the other way around)

orchid flume
#

I think they are different

#

there's a whole variety of konami stuff that is 'm68k/z80' but not really the same. konami also loved customs

primal ridge
#

yesterday Retro Pals did a stream going through the Astrocade library via Mister, which was both very cool and also highlighted some audio inaccuracies to the core (as well as them being a little bummed they couldn't dip into the BASIC library)

signal tartan
flat mica
#

finally.

limber dagger
#

Oh nice, that going to get added to Main?

#

Hmm...

#

This core contains the latest version of framework and will be updated when framework is updated. There will be no releases. This core is only for developers. Besides the framework, core demonstrates the basic usage. New or ported cores should use it as a template.

#

I see no harm in adding this to "Other"

orchid flume
#

that's the text from the template core

limber dagger
#

Ah...

#

That makes more sense

signal tartan
fading cosmos
restive helm
#

I’d love for a Nokia version of Snake (and Snake 2) core

#

3210/3310 versions only

limber dagger
#

My first job out of uni was QA on phone games and 3210/3310 were reference devices... Halcyon days...

#

I can chuck this in WIP until it winds up in Main, assuming he plans to release it

#

Check your unstable folder if you are using WIP DB

#

Another one for @limpid thorn to keep an eye on for names.txt 🙂

fading cosmos
# restive helm I’d love for a Nokia version of Snake (and Snake 2) core

Bro, at one E3 I was at a launch party for Nokia’s reinvented nGage as a platform initiative and some dude was demo’ing “Snake 2” and I thought it was regular ass Snake so I went “woaaaaaaah it’s Snake!”

He looked at me completely deadpan and went “No it is not Snake. It is Snake 2”. So then I proceeded to call it Snake from that point on and he proceeded to correct me.

#

It was in some rooftop and they had little RC boats you could drive in the pool. I told the dude I was playing real life Snake with the boats and he was not amused lmao.

restive helm
#

Snake 2 is one of the greatest games of all time though

signal tartan
stark breach
#

Very early stages, totally non functional

signal tartan
#

yes the begining 🙂

flat mica
#

gremlins here we come

limber dagger
#

For some reason I thought we had that one

livid ember
#

Nice one.

flat mica
signal tartan
#

Thank you !

solemn bolt
flat mica
flat mica
#

Gamate and Flappybird are live. Waiting for Kit to accept the sys update PR before doing PR for the other three

signal tartan
#

update Readme of Atari System 2

flat mica
velvet cove
#

I'll be making a larger pull request later hopefully with the rest of the fixes addressed to the graphical issues that I've found

velvet cove
#

Here is the next release of the core, I have added the horizontal as well as vertical cropping, which I used to fix some glitches In the game atlantis. I also fixed the vblank and hblank registers allowing blockout and great wall street to run without slowdowns.
Though I am currently working an some timing issues, I will submit a pull request to merge with the main repo tonight regardless of whether I fix those issues.

#

Stuck trying to adjust colour changes on blockout and killer bees - I think I can fix this
Great wall street has text slightly visible when it should be blacked out - I am unsure why this occurs yet

velvet cove
#

@supple iron that's the pull request sent. I can't seem to get photos to upload on GitHub so I'll put them here

#

Second picture should be this one

supple iron
#

seems good to me

#

@velvet cove so just for an overview, are these changes based on original hardware behavior or sort of a vibe feature to just hide things that are ugly?

velvet cove
#

Only vblank_o is considered a "vibe" - it was needed as moving back the vbl_o signal to end 1 scan line earlier caused visual glitches. The rest is based on original hardware

flat mica
#

any MRA wizards available to see why this MRA doesn't work? I want to clean up Alan's cores in the _Arcade folder, and the Revised Hardware version of Red Baron is the parent. However, it boots to a black screen (OSD still opens). The normal Red Baron.mra works fine (but it's a clone)

It has a repeated rom listed in it's contents, but it still won't boot even after removing it

orchid flume
#

it just might be the case the core doesn't support it. the memory map is different and it has an extra cpu rom the other version doesn't have

flat mica
#

ahh ok, that makes the decision on which to support easier 🙂

mystic bronze
#

Paperboy and Super Sprint coming 😉

flat mica
#

Niiiiice

fading cosmos
#

Paperboy is one of those games that I have fond memories of but don’t like playing lol

strange sun
# fading cosmos Paperboy is one of those games that I have fond memories of but don’t like playi...

Maybe you have sweet memories about what was happening in your life when you were around the game, but you don't really enjoy the game itself.
It happens to me with a lot of SNES games, I had it the same month it was released here in Spain and I had very good experiences in life around that time, and some games trigger very sweet memories, not about the games but about my real life adventures of those times...

#

It's strange but I love those old NES/SNES games because I loved so many things of my life around that period 😄

#

The sense that world wasn't upside down back then and I felt there was a future also helped...

fading cosmos
strange sun
#

Ah yes, it is. Very special and also very... "culture specific".
There was no such thing as paperboys here in Europe, press was delivered by the mailman, who's a public employee with a good salary, not some poor boy riding a bike to earn some small money.

hidden linden
#

Fujitsu FM-77AV status?

dapper valve
#

Any update on disk and tape write access for the Coleco Adam core? Still can't use tape/disk games after the high score table appears, or application software at all, until that gets fixed.

signal tartan
#

持ってるフォゾンはこれなんだけど、
︀︀
︀︀FPGA版を作る際に
︀︀とりあえず動くのを公開するか、
︀︀フルで書き直すか…
︀︀
︀︀かなり悩む😕
︀︀
︀︀動けばいいけどソースは汚なすぎ。
︀︀でも作り直すのも手間…

**🔁 2 ❤️ 10 👁️ 159 **

mystic bronze
#

I am not sure if Phozon was high on anybody's wishlists. Thus the time for a rewrite could possibly be spent for other cores?

signal tartan
#

he will choose on what he wants to pass time 🙂

acoustic current
#

When I updated I saw arcade organizer had a Krull mra. Looks like it is based off the Q-bert mra but does not seem to boot. Anyone know anything about the progress on that?

#

Q-bert core hasn't had an update since June 2024

#

I just found the answer to my own question by looking at the github......

acoustic current
#

Curve Ball, Insector, Krull and Tylz are all in the unreleased folder but the MRA's are there.

#

They have weird sounds and flipped dip switches

#

or just don't boot at all

leaden stirrup
#

Hello, someone knows if a core for exelvision exl100 computer have been done for the mister? I can find a Mame version and would really interested in have It for mister.

If someone could create the core, I have the computer and I could help and support in someway.

limber dagger
#

I am afraid not, having a look this is quite different under the hood from the other computers of the era which were mostly Z80 or 6800 based

#

Specifications
edit
Release price: 3,190 French francs
CPU: TMS 7020[9][2] at 4.9 MHz[8]
Graphics chip: TMS 3556[10] (40 x 25 character text mode, 320 x 250 pixel graphics mode, 8 colors)
Sound: TMS 5220 (with speech synthesis in French)[8]
Storage: cartridge port, cassettes, optional floppy disk drive
Memory: 34 KB RAM (2 KB RAM + 32 KB Shared VRAM), 4 to 32 KB ROM[8]

#

I don't think we have cores for any of those TMS chips, would be worth seeing if they are used in anything else

#

Going to summon @next ingot who is a resident computer expert, he may have come across these TI chips before

#

Grok says:
TMS 7020: Used exclusively in the Exelvision EXL 100, Exeltel, and Exeltel II computers. No known consoles or arcade boards utilized this chip.
TMS 3556: Used in the Exelvision EXL 100, Exeltel, and Exeltel II for video processing. No known consoles or arcade boards used this chip.
TMS 5220: Used in the Exelvision EXL 100, Exeltel, Exeltel II, TI-99/4A (speech peripheral), and Acorn BBC Micro (speech kit) for computers, and in various unspecified arcade machines for speech synthesis. No confirmed console use.

#

-so we may have the sound chip in something, but the CPU and Graphics chips we don't have so would likely be a sizable amount of work to make cores for those, let alone wire everything up and get a full system core running

next ingot
#

I haven't seen this computer. Maybe @balmy bridge - our resident French computer expert used one as a kid?

limber dagger
#

Do we have that sound chip in the BBC Micro or another core?

#

The other two we definitely don't, as they were only in this range of computers

balmy bridge
lyric rain
#

I noticed that Jungle Hunt (the pith helmet version of Jungle King/Pirate Pete) seems to be missing from Update All. Any idea why that is?

limber dagger
#

What core should that be part of?

lyric rain
#

Taito System SJ

limber dagger
#

Compatible Games
ROMs NOT INCLUDED: By using this core you agree to provide your own roms.

Alpine Ski
Bio Attack
Elevator Action
High Way Race
Jungle King
Pirate Pete
Space Cruiser
Space Seeker
Time Tunnel
Water Ski
Wild Western

Not Working:
Kick Start Wheelie King
Front Line
Sea Fighter Poseidon
The Tin Star

#

Maybe nobody ever made an mra for it and tried? Interesting there are 4 games known to not work nobody has got working

fading cosmos
#

I don’t see it

lyric rain
#

I don’t either. There’s no folder listing in the folder for Jungle King, Jungle Hunt, or Pirate Pete, and it doesn’t seem to come up under a search for Jungle Hunt in Zaparoo under Arcade.

fading cosmos
#

Yeah I think @limber dagger is right, maybe no one made an MRA for it.

limber dagger
#

Anyone here involved in that core beyond routine sys updates?

lyric rain
#

Adventure Canoe also used the SJ board, and doesn’t appear to be listed in either category. (Granted, it was only found in 2022, but I’d be curious if it would run on the core.)

flat mica
#

I didn’t accidentally delete the MRA when i was cleaning, did i?

#

No, last commit is zakk

orchid flume
#

it p robably would have been in _alternatives, but I don't think you deleted that.

flat mica
#

No, I’m pretty sure I only deleted stuff that I was replacing.

fading cosmos
#

I don’t remember there being a Jungle Hunt MRA

limber dagger
#

This conversation may be of interest to @orchid flume

flat mica
#

big jungle hunt fan

#

(I would be surprised if he wasnt already cooking an MRA)

limber dagger
#

Hopefully some quick wins here. May be easy to get a few more of these games supported.

#

Thinking out loud it would be good to get a sheet made up of all the arcade cores and games on them, and ones for each board we don't support that could be...

lyric rain
#

Got a .mra working for Jungle Hunt:

somber scroll
fading cosmos
#

Or since they’ve been all released as different games, they should all be sorted in the main arcade folder?

orchid flume
#

I think when Mr. Fish did all the reorg he basically went by mame organization. Which means Jungle King is the parent and Hunt and Pirate Pete are clones/alternatives

fading cosmos
#

That sounds good to me. Jungle King was the first.

flat mica
#

only exception was Ms Pacman

orchid flume
#

did you Puckman everyone too?

flat mica
#

It's Pacman - Puckman

#

just like it's Rush N Attack - Green Beret

#

someone else used that, and so I just stole it

#

that formatting, I mean

fading cosmos
flat mica
#

i think I stole it from waka

#

that's what he did with bomberman

lyric rain
#

Honestly, I think that Pac-Man should be returned to the Midway version as primary in the Arcade folder, with Puck Man in the alternatives folder.

Most other releases that followed used the international naming, including in Japan, and as such it would probably be the one most people would want to revisit first.

flat mica
#

yeah, I was just thinking about that

#

one of the things I didn't consider was that bomberman still uses the US naming even though the parent is dyna blast.

I just renamed the MRA to the US naming but used the original parent.

#

So Rush N Attack should use Rush N Attack's mra, rather than a renamed Green Beret one. I think we should still call reference to the parent, but we should probably use the more popular one

gray timber
#

does names.txt work on mras?

fading cosmos
#

I don’t think so?

#

But if you symlink an MRA into like a Favorites folder you can rename it to whatever you want.

gray timber
#

you can't solve all of lifes problems with symlinks robby

flat mica
#

watch him.

gray timber
#

*citation needed

orchid flume
#

no, I think names.txt works on mras

flat mica
#

well what do you guys think? should we do what mame says is correct? or should we forge our own path (in these very specific cases)

gray timber
#

its pragmatic to have the more commonly known name i suppose

#

like on paper its cool to have the original japanese name for a rom but in practice i can never find streets of rage you know

flat mica
#

yeah I definitely think we should use the more common name

#

but it's like rush n attack. right now, that MRA loads Green Beret

#

Pacman loads Puc-man

orchid flume
#

I think things like 'Pacman - Puckman' are weird when the game that loads is noticeably different from the primary name of the file. on the other hand mame's parent/clone designation is often arbitrary and just as confusing

flat mica
#

I’d be happy to go and mess up everyone’s favorites again. I just want to do what makes sense to folks

hollow maple
#

For most of my life, I only knew Jungle Hunt as Jungle Hunt since I had the Atari 2600 game when I was a kid. I didn't even know until much later that it was known under other names.

lyric rain
#

I think the ideal approach here is to have a sorted package for the alternatives & Arcade directories, with default position and naming to match by region on a rough regional priority list (ie. America, Asia, and Europe) followed by language translations where applicable.

The individual user should be able to determine the positions of each region in that priority list for default menu releases via the configuration in Update-All.

flat mica
#

@fading cosmos We could solve this democratically. Next vote could be:

How should we organize /_Arcade?

  • By the mame standard (Puck-man over Pac-man / Green Beret over Rush N Attack)
  • By the popular title (Pac-man over Puck-man / Rush N Attack over Green Beret)
orchid flume
#

'by popular title' is dooming you to have to constantly trawl through and move stuff around and then get people complaining about the fact 'popular title' is a region specific thing

flat mica
#

I was trying to come up a way to describe "Pac-man is correct, you fool"

limber dagger
#

Does going with the US names work?

fading cosmos
#

I think Mame is the way to go, but I do like you double up on names like with Puck man

#

@flat mica

lyric rain
# orchid flume 'by popular title' is dooming you to have to constantly trawl through and move s...

And that’s why I think having it as something the user can decide in update all is probably the best approach. Have a master database list with everything broken down alongside clones. Have default titles and files for every region - if a regional title doesn’t exist for your region, check for the default in the next region on the priority list for the organizer until one slot for each entry is filled.

lyric rain
fading cosmos
#

and a lot of work to maintain

#

Oh hey forgot to ask, did you submit a PR for Jungle Hunt?

flat mica
fading cosmos
#

Oh

#

it’s not just a name thing huh

orchid flume
#

the ghosts have weird japanese names!

flat mica
#

loading the clone feels right, but it goes against mame

fading cosmos
#

Then yeah do what you think is right. I think they chose wrong for Puckman.

#

Yes it’s the first one but ain’t nobody calling it Puckman

#

Bad call on mame’s part

orchid flume
#

guess which one is the 'original'

#

mame isn't consistent about 'first release == parent' either, like for a bunch of japanese games the parent is an EU release

fading cosmos
#

so they’re not even consistent

flat mica
#

no project that big is going to be consistent. Ok, I'll change rush N Attack and pacman. What is the preferred pacman? Midway?

fading cosmos
#

I kind of naively thought they would be lol.

lyric rain
#

Midway, yep. That version seems to be the preferred release.

fading cosmos
#

Is that the one with inky blinky Clyde and velveeta cheese

#

I don’t remember the last ghost’s name

lyric rain
#

Pinky

fading cosmos
#

and the brain?

mystic bronze
flat mica
#

No Rush N

mystic bronze
#

Me? No 😉

#

But yeah, I remembered wrong if it's Rush N Attack

#

I grew up with the NES version, I am too young to have played that at the arcades 😉

#

Obviously it's not hard science

fading cosmos
#

there's no apostrophe in the arcade game?

mystic bronze
#

I guess in a perfect sense the version should be chosen that is preferred by the community

#

Community pick in the main folder

#

Others in alternatives

#

So many STGs were broken in its US versions

#

Competitive fighting games should have the competitive version as the community pick

orchid flume
#

there's no way one person is going to be able to do this, it requires too much obscure knowledge for every single game

#

and 'communities' don't even agree in many cases.

flat mica
#

oh I'm just changing pac man and rush N attack

#

those are the only cores where I did the known name - parent name thing

#

and I don't really want to futz with other cores because folks have opnions about what their cores should be named and what they should load

mystic bronze
#

I guess it is Rush'n Attack then and I wasn't wrong?

fading cosmos
#

just fix what you want to fix, if people want more changes they can voice it

lyric rain
#

Found another one missing - MTV Rock N Roll Trivia Part 2 on Pac-Man hardware.

#

It’s an 80s music trivia game - looks fun, and I'm always a sucker for weird MTV stuff. Apparently, there were several other editions released with new trivia, but this is the only one currently found.

lyric rain
#

I'll start working on a comparison sheet, looking at the MAME sets and comparing them to the current MRAs on MiSTer. There's probably more in terms of alternate sets, and I'd be curious how many can likely be loaded by modifying existing MRAs on current cores.

In the meantime, I'll look and see what I can do for making MRAs for this one and Adventure Canoe as well. (This is all mostly going to be a project for next weekend, though.)

limber dagger
#

That would be great, likely more that slipped through the cracks or ones that haven't been supported that could potentially be looked at if GitHub issues are made.

lyric rain
#

Hmm... that's strange, I thought Adventure Canoe was listed on the MAME driver list. Copying it over for the System SJ sheet, I don't see it.

Guess I was wrong - I do have it on the Egret II Mini, and that verifies it is System SJ, but I'd have to figure out how exactly that device stores its games and get it back into a workable format before starting on a .mra.

orchid flume
#

there's no rom for it

#

it was one of the e2 mini exclusives that is unemulated anywhere else

#

and it was basically never released

lyric rain
#

You can extract the NAND from it with an existing Linux script, and I imagine you can get the ROM out from that with some work.

It's further into the weeds than I want to get with this project, though - though I'll log it on the compatibility sheet with a note, I'll just work on what's in MAME's game lists for the time being.

limber dagger
#

If it is possible to get the ROM, is there a reason it isn't on Mame?

lyric rain
#

No idea - haven't looked too far into it. My guess is either lack of interest or some difficulty with how the ROM files are stored.

orchid flume
#

because mame wouldn't add a rom that was extracted from a commercial product like that

#

they'd dump it from a board

lyric rain
#

That appears to be a relatively new change, then - previously, they would include variant ROMs for re-releases as a clone (see fantzn2xps2 for an example, which was the PS2 datafile for the System 16C version of Fantasy Zone II).

limber dagger
#

We have any idea what is up with the games marked not working on the SJ core? Are there mras?

Not Working:
Kick Start Wheelie King
Front Line
Sea Fighter Poseidon
The Tin Star

orchid flume
#

you'd have to ask the core author. I assume they didn't make MRAs for a reason

flat mica
#

was that a blackwine core? or MisterX?

orchid flume
#

Anton Gale

flat mica
orchid flume
#

oh look

#

what timing

limber dagger
#

Oh nice

flat mica
#

Is that Synchronicity or Serendipity? I mix those up all the time

lyric rain
#

s y n c h r o n d i p i t y

(In all honesty, I believe it's more synchronicity than serendipity, though it has elements of both.

Synchronicity is the coincidence of two apparently related events without a casual connection, while serendipity is the accidental discovery of something you weren't immediately searching for. It was an act of synchronicity that you were both working on the SJ core at around the same time, though it would be serendipity that you discovered he was finishing up new features for the core by looking at his profile.)

limber dagger
#

As an aside, I think there may still be some Neo Geo hacks that don't work that need some values in the sheet to get them working. I remember someone added one a year ago but there were a few others left he didn't do

trim field
#

Arcade organizer sorts out any naming issues, but only in the organized folder

flat mica
#

But arcade organizer isn’t installed by default. I’m trying to balance the first boot experience with the established rules.

Would you have puckman and green beret over Pac-Man and Rush N Attack?

#

And move Ms Pac-Man to the alternatives folder?

#

(Not rhetorical- genuinely curious on your take because this is more your thing than mine)

lyric rain
fading cosmos
#

You are awesome, thank you!

trim field
#

same thing with Pac Man Plus, it is a parent rom so it needs to stay in main folder

#

There are some devs that places the preferred rom in main and others in alt (jotego did this at one point), but now he follows MAME.

flat mica
#

ahh, ms pac-man lists a parent in the mra - thats why i got confused. alright, then we will leave things as is

fading cosmos
#

We keep talking about mame devs but what about the game devs? The ones who made the games? What do they think is the parent rom???

hollow maple
dapper valve
#

Is anyone working on the arcade core of Zoom 909 (Buck Rogers: Planet of Zoom in North America)?

trim field
#

No

dapper valve
# trim field No

Would anyone? It's a wonderful game from 1982. The Coleco Adam port is terrific, but the arcade original is stunning. Incredible 3D style, very colorful, just beautiful.

orchid flume
#

oh huh, same hardware as Turbo

signal tartan
#

one point that could be difficult to implement is other screens with scores

orchid flume
#

I'll waste 80 status bits and display them in the menu

#

wait 96 so I can also display 'your score'

dapper valve
signal tartan
#

It is interresting to see what is around the pcb to see what could be implemented or not.
For audio part, it is a discrete circuit so not a sound chip. Mame sound implementation is still tag as imperfect.

dapper valve
wary fog
#

Surely there could be a custom snac hw attachement?

dapper valve
wary fog
#

In my sinple mind the external thing just gets data or is controlled by the main hw.
Yes someone wouöd have to do all the development/manufacturing work, but choosing to be an idea guy in this instance(and ignoring all experience and knowledge about development), I'd guess it should take zakk or wickerwaka two weeks, maybe three

dapper valve
#

That would be amazing. I would settle for just being able to play the game itself with video and whatever audio is about at the level of MAME's version. But having the LED scoreboard alongside it would be amazing.

lyric rain
#

I am Papa Brad. I love everything RETRO! I grew up in the arcade golden age. As a kid when my parents asked if I wanted to go the toy store or arcade, I always picked arcade. The 80s and 90s arcade games will hold a special place in my heart. The Atari 2600 was the first console that brought the arcade experience home. Today, I have an arcade in...

▶ Play video
signal tartan
dapper valve
#

The juxtaposition of the Flash theme with that game is so perfect. 😎

lime cargo
dapper valve
lime cargo
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Also love the boxart showing the arcade cabs

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Time Pilot being the best console port of the time. Though i enjoy the C64 port more

dapper valve
# lime cargo Also love the boxart showing the arcade cabs

We got our Adam secondhand from our neighbors when they moved. The games were fun, and it was the first word processor I used. I started learning BASIC on the Adam. When it broke (at a time before most people had the Internet, so we had no way to locate anyone who could repair it), I used my paper route money to buy a used Apple //e. Because Applesoft BASIC was mostly the same as Adam SmartBASIC. So I have always had a particular affinity for the Adam and the Apple II.

lime cargo
dapper valve
# lime cargo among all, the two things I dislike about the ADAM: * no "enhanced" versions or...

On the first point, that's not true. The Super Games for Adam, on DDP (cassettes), were very much enhanced and could not be played on a ColecoVision. 30 years later, Luc Miron (Team Pixelboy) adapted several Super Games to work with ColecoVision, but only with the OpCode Games Super Game Module installed. A stock ColecoVision cannot play Adam Super Games.

On the second point, you are absolutely right that putting the PSU in the printer was a ridiculously terrible design decision. Fortunately, today, we have external power supplies that eliminate the need for the printer. But yeah, back in the day, that was ridiculous. As was the EMP that sterilized DDPs left in the tape drive on boot.

Today, my real Adams have SD-card DDP and floppy drive emulator drives installed that eliminate the need to use the tapes, and power supplies that eliminate the need to use the printer. So upgraded, the Adam can finally realize its full potential.

lime cargo
limber dagger
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Was reading about this obscure system today, that seems to be a clone of the SG-1000 and Colecovision and okay carts for both.

https://en.m.wikipedia.org/wiki/Dina_(console)

The Dina, also known in Taiwan as the Chuang Zao Zhe 50 (Chinese:創造者 50), is a home video game console of the third generation originally manufactured by Bit Corporation, later sold in the United States by Telegames as the Telegames Personal Arcade. It is a clone of both the ColecoVision and Sega SG-1000 consoles, with one cartridge slot ...

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"...came bundled with the game Meteoric Shower, which was built into the system."

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I haven't looked yet, but is the BIOS dumped and is it possible to boot Colecovision or Adam core as a DINA and play this game?

dapper valve
# limber dagger I haven't looked yet, but is the BIOS dumped and is it possible to boot Colecovi...

I don't know. I have never used a Dina in person. It would not be a full ColecoVision clone anyway, b/c (1) the Dina had a single numeric keypad built onto the system itself, rather than on the controller (making 2-players in Mousetrap and similar games requiring individual numeric keypads impossible), and (2) the Dina lacked a ColecoVision-compatible expansion port (the Dina expansion port was sized for the SG-1000 expansion port).

limber dagger
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I am more interested if the BIOS is dumped and can it be loaded on one of the various Coleco/SG-1000 cores we have. I haven't had a hunt for the file or checked to see if Coleco and Adam cores can load BIOS from OSD (I know the SMS core can't, which is a real bugbear at this point)

stark breach
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The BIOS inside the Chuang Zao Zhe 50 or the Telegames Personal Arcade is the same.

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czz50.rom

heavy violet
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would love to see more French obscure machines on MiSTer... starting with the Alice 90 (we have 80% of it... just needs a new chip implemented)

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The EF9345 from SGS-Thomson Microelectronics, Inc., was a semigraphic single chip microprocessor for video image control, encapsulated in a 40-pin DIP and used primarily in the Matra Alice 32, Matra Alice 90 and Philips VG5000 microcomputers. It was also the video processor of the Minitel 1b terminals, built by either Alcatel and Philips at more...

limber dagger
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I started a channel for the incredibly obscure Tandy VIS, a system that took on the CDi and CDTV and managed to fail spectacularly. I always assumed it was so obscure with fairly beefy hardware that not worth even mentioning really, however I think we may now have all the parts for it, although be good for someone technical to weigh in and confirm or not. Anyhoo, pop in here if you are interested in reading about this most Moondandy of Moondandy systems:
https://discord.com/channels/647909397477195803/1408461688067330109

signal tartan
lyric rain
limber dagger
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Ah nice

cedar condor
dapper valve
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By the way, when the Coleco Adam core is fully finished, someone may want to merge the ColecoVision core into the Adam (in the same way that the 2600 core was merged into the 7800 core). The Adam contains complete ColecoVision functionality (and more).

signal tartan
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@trim field could it be on alternative or your repo what do you think ?

orchid flume
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alternative already has a bunch of Hbmame stuff, so probably there

trim field
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Agreed.

signal tartan
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ok I will prepare a PR

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thank you 🙂

limber dagger
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For anyone bored who is really into obscure consoles, I went and updated the Consoles Not On MiSTer and their Viability thread on the forum I made years back, since we now have a good few more cores for things that were on the list. For my own amusement I ran through them again in a thread, did a bit of digging, and fired out my current, at best, half-informed (read: ill-informed) thoughts on their viability in 2025.
#1055132056096624650 message

fading belfry
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I don't think N-gage is possible. It has a 104 Mhz chip.

wary fog
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Just skimming over and doing image recognition.... we have an r-zone core?

kindred zodiac
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Sadly no, despite the high demand 🙂

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The agg23 GnW core covers a fair bit of LCD game jank

shell breach
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Crazy to see the Game & Watch core was updated, though now my agg23 version is vatly out of date... and I don't even remember where I got it from XD

flat mica
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his repo, probably

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it's an option in update all

shell breach
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Ah, that's probably where

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I noticed that the format my roms are in only seem to work on that agg23 core XD

dapper valve
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In addition to my recurrent request for a Zoom 909/Buck Rogers Planet of Zoom core...

...does anyone know whether anyone is working on the arcade core of Two Crude Dudes? TCD was the sequel to Bad Dudes vs. Dragonninja.

mystic bronze
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But nothing worthwhile resulted from their efforts AFAICT

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Maybe it is still in the works, who knows

mystic bronze
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There is a fine MD port of Two Crude. Just to bridge the time until an arcade core becomes available?

dapper valve
lime cargo
dapper valve
lime cargo
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For example, the eventual replacement of sound samples as audio systems for each system is simulated

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one of my more memorable jumps in the forever accuracy vs playability trade-off in software emulation (not that FPGA is immune) was when the original Mario Bros had this audio subsystem upgrade.

For CPUs modern to the time of this change, it was seemless. Better sound. For older CPUs to that period, the game slowed down so much that it was unplayable.

Obviously over time as people upgraded, it became less of an issue.

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furthermore, the appreciation of ColecoVision ports was how good they were compared to other contemporary systems available at that time period.

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_

more chatter to the #software-emulation channel but this accuracy vs playability is the primary reason FBAlpha and now FBNeo exists outside of MAME

lyric rain
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I’ve been experimenting with VGA video off the MiSTer on my Panasonic DT-2730MS CRT lately. I’ve noticed that some early first and second-generation cores - like Arcadia 2001, AY-3-8500, and Channel F - seem to have issues displaying, and appear as scattered flickering lines across the screen rather than a true image.

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Any idea why these cores in particular would be having issues? This monitor is generally quite capable at multi-scan display, displaying things like PAL video, arcade cores, and odd resolutions like a champ, so I’m not sure why it seems to have trouble with these specific systems.

flat mica
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9.2 io board?

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@lyric rain Arcadia and Channel F are @patent hare and they mentioned wanting to do the SYS update. Here is AY-3-8500. If it works for you, I'll do a PR

lyric rain
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Yep - that fixed it:

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Thanks!

limber dagger
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Another issue of .sys being well out of date? I didn't think Pong core was that out of date as well...

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AY-3-8500-MiSTer 21/10/2024 04:51:48 Thelypody Active

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Hmm, that one isn't really that out of date

flat mica
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it’s not

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but it never got a new release with that sys update

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so the release was 2022

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so I updated it to the latest and cut a release

limber dagger
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Oh, weird, my script should be logging when .sys folder was last updated. So did it get updated but no corresponding release for it?

flat mica
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yeah exactly

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sys was updated 11 months ago

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but no new release from that

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latest core is from 2022

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I think anyway - it was old

limber dagger
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Weird, maybe Sorg forgot

flat mica
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yeah, 2022 AY-3-8500_20220301.rbf

flat mica
limber dagger
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Maybe I need to update the script to flag when sys has been updated but no core since then

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I will look into that tomorrow, this is a weird outlier but could be more

lyric rain
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The Intellivision core also has the same issue

flat mica
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That’s a grab core too I think?

limber dagger
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Yeah, he needs to update sys on his ones

fading cosmos
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@flat mica continues his reign of conquest across the FPGA core lands. Uniting them all under updated sys.

flat mica
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The single largest valor heist in the history of retro gaming

limber dagger
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I updated the script so we know the ones that have fallen through the cracks, it's not too many. Was great to find this though, as was an edge case I hadn't considered

shell breach
flat mica
shell breach
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A neverending series like James Bond

mystic bronze
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I guess that the 32x core is the most notable core without a semi-recent release. April 2024. Is that recent enough for 9.2 IO?

undone citrus
undone citrus
limber dagger
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Hmm, some are probably to do with the PPU. Kitrinx was working on but didn't get passing all the tests she was using so it never got merged in. She probably knows more about these other fails though.

supple iron
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some of that sounds like bullshit to me

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the apu registers are definitely not activated when the address doesn't warrant it

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DMA conflicts are hard

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I could do that better but there's not much practical reason to, the open bus is fine, it's emulated

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they are probably doing some obscure pendantic thing for that that's easily changed

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I actually find some of these tests kinda suss, are they validated?

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if the frame counter IRQ was wrong like, everything would break

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same with all the sprite0 stuff

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that's all critical for the thing to work

limber dagger
supple iron
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disabling the ppu registers before the first vblank actually varies a little by revision of the ppu, japanese famicoms dont which is why donkey kong can sometimes break on real hardware