#Misc. Other Cores

1 messages · Page 3 of 1

primal ridge
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Might end up being low hanging fruit at some point

static lava
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It has a PS2 port on the old Hamster Oretachi Gesen Zoku series.. which were just roms on a disc with an ancient version of mame running them. At least the bonus materials were nice.

hidden sparrow
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The music is actually kind of neat.

static lava
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Yes, more interest for kusoge ~

static lava
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Single disc, the old Oretachi Gesen Zoku releases were one at a time for retail about $20 USD equivilant at the time. They were mame emulators on CDs, but the bonus materials they came with made up for it.

warped anvil
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Best method for experiencing Genesis/Mega Drive music in-game on the Mister? Like, are any settings most people tweak?

static lava
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No Filter, YM3438, Hifi PCM Yes. YMMV, there are a handful of games that dont sound good unfiltered.

Also if you play Hellfire turn the FM chip back to YM2612, or use a hacked rom as it utilizes a bug in the 2612 that got corrected in the YM3438

warped anvil
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Sweet, thanks

static lava
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That's Hexen to you sir

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Filtered simulates a model 1 circuit so it is just fine

keen forum
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Genesis sound and "best way" will forever be a hot button topic.

static lava
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Kinda like what the proper palette is for NES. I just use Kitrinx's.

hasty venture
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Technically the Kitrinx palette is the actual correct palette since it’s taken from the design docs iirc so I just use it anyways

supple iron
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none of those things is true

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there is no such thing as a correct palette, and it's not taken from design docs, it's mathematically generated based on the way the internals of the PPU work, learned from voltage measurements and decaps of the chip

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composite is such an absolutely abysmal standard you often can't say what it should look like, it's subjective based on the thing decoding it

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especially in cases like NES where there are colors that are literally undefined

static lava
#

Never The Same Color Twice

keen forum
supple iron
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plus, some aspect of the G and later PPU revisions caused the colors the skew based on luma

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PAL is the same

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it's equally bad

hasty venture
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Well a mathematical approximation is a lot better to me than what it supposedly looked like on someone’s crappy TV from the 80s lol

static lava
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I would imagine any time you take all the chroma and compress it down into a single format with luma there will be shenanigans and irritations

supple iron
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what you can say about my palette is it's a realistic interpretation of what you would see on a television of the day from a real NES

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the luma values of each colors are correct and sane

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the hues are within a reasonable range of where they would be and a good aproximation of the skew and out of bounds colors are applied

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having the luma's correct is probably the most important thing

static lava
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Does it get tricky when you factor in the luminance bit at all?

supple iron
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not really

static lava
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RGB PPUs dont even support it

supple iron
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I assume you mean the three color emphasis bits

static lava
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I believe so yes

supple iron
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I can understand why the RGB ones don't

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they just change the length of the colors in the composite wave

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they're barely used though

static lava
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Any thoughts on the official PAL PPU? It seems designed really badly, lots of useless changes made to it either through incompetence or on purpose to make NTSC games not play right

supple iron
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everything about the PAL NES is a dumpster fire that should be erased from history

static lava
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Fair enough. I thought the Dendy PAL PPU was made a lot better

supple iron
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dendy used a bit of a hack with the vblank times

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kind of clever

static lava
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I had a German NES, it had lots of weird things about it. They put diodes on the controller ports to region lock them and other bizarre things

supple iron
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the PAL versions were really pretty half assed

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most games didn't run properly at all, even the european versions

static lava
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There's a handful of PAL exclusives that count on the different vblank timing, like Elite, Asterix, etc.. but its a small list. I think someone NTSC hacked Asterix actually

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I was reading that Elite probably couldnt be hacked for NTSC for technical reasons, it went a bit over my head though

haughty vortex
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I agree... PAL is EVIL

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I suffered SLOW SONIC.

vast tiger
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That's okay, he wasn't known for his speed

supple iron
static lava
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The lack of a keyboard input for that game is a bit of a hinderance

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I respect the coding involved though

primal ridge
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There is apparently an ntsc version of Elite that was in development but ultimately unreleased cuz it was just so late

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Someone’s got a prototype but it isn’t online

fading birch
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One website had a hacked version that was supposedly NTSC, but it only "works" in emulators (it's not really NTSC).

oblique gull
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the vblank times were different for pal and ntsc nes' and Elite took advantage of that. that's how I remember it anyway, so might be hard to hack

static lava
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50hz! GET IT OUT GET IT OUT

limber dagger
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Easter treat from @unkempt basalt, two new console cores! Thanks mate!

static lava
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Which cores?

tiny lintel
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Does the Abyss "Cruisin 5" demoscene prod written for an Arkanoid machine run on the MiSTer Arkanoid core?

lime cargo
fading cosmos
lime cargo
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NES starts at 0:16

static lava
fading cosmos
fading cosmos
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So the My Vision core only loads bin files and my games are .zip. bowserthink

loud turret
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just rename the zip to bin and make sure you create a matching cue file for it

fading cosmos
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lol

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I did try renaming it to .bin though just in case

static lava
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Hankering for some classic board games are we

fading cosmos
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Hankering for something, I always add games to every console core.

static lava
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Tell me all about the Commodore 128 games you added

limber dagger
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What is inside the .zip files?

fading cosmos
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For Gomoku Narabe Renju it's just two files: rj1, rj2

limber dagger
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Hmm, that's odd. I wonder what set Flandango used

fading cosmos
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no file extension

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Yeah, this one is new to me.

limber dagger
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Very odd.

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Will try look into a solution for this sort of this in the next few days

fading cosmos
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@limber dagger you're awesome, thank you

static lava
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Moondandy gonna fix it

limber dagger
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Hah, I can't change anything in the core but maybe I can make getting the right ROMs easier

unkempt basalt
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Sorry for not posting instructions on the roms.... I did this back in December and totally forgot about it.
So to get the Roms going...extract the contents of the zip file then merge them...so if you take Hanafuda....
Using Dos/CMD:
copy /B f1 + /B f2 + /B f3 Hanafuda.bin
Using Linux/Mister:
cat f1 f2 f3 > Hanafuda.bin

dawn elm
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Thanks!

fading cosmos
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@limber dagger ^ Flandango posted instructions on how to convert the files

fading cosmos
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I tested it this morning and it works for me. Now to figure out how to actually play lol.

stark breach
neat abyss
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It's looking pretty good and sounding great.

static lava
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Did you have to compile it?

plucky tapir
static lava
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Thanks!

neat abyss
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From your legal btoads (dot zip) dump, you'll need to rename some files and place them in a Battletoads folder in /media/fat/games
btc0-p0.u120 -> btc0-p0.bin
btc0-p1.u121 -> btc0-p1.bin
btc0-s.u109 -> btc0-s.bin

I put the rbf directly in the _Arcade folder (with all the MRA files)

Load each bin in the OSD after you launch and toggle service menu to Yes (it's currently reversed)

fading cosmos
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Woah did this come out of nowhere!?

neat abyss
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srg320 is a beast.

limber dagger
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Probably need @turbid harbor to update the Mame database to grab the Battletoads rom

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Is anything else on the same board as Battletoads?

stark breach
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TMS34020 is used on Smash TV, NBA Jam, Mortal Kombat 1 to 3, Terminator 2...

static lava
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It will be nice to play MK1 sometime

short igloo
limber dagger
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It does seem that various people's jobs of releasing big titles like Mortal Kombat just got made a hell of a lot easier, because srg320 got bored and wanted to play Battletoads

oblique gull
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can't wait to see those midway games, Sergey is awesome

limber dagger
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It's already shaping up to be a hell of a year for MiSTer and Robert hasn't even announced his next traffic stopper of a core

static lava
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Pardon my screengrabs, Im set to narrow H/V integer

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Working pretty darn good for a first release

limber dagger
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Is it pretty playable?

static lava
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Its very playable, it just needs work on sprite priority and some other little things

limber dagger
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Very nice

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So, does anything else work on this board or was it just used for Battletoads?

knotty otter
# plucky tapir

i don't find MRA files inside the pack, or GITHUB , are released? Thanks

neat abyss
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#1046942006942900304 message

turbid harbor
knotty otter
turbid harbor
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Then integrating that new DB in downloader.ini would be pretty simple

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Much easier than manually putting the files in the proper places

warm hamlet
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I have Battletoads up, but configuring controls only gives me directions, three buttons and start. How do we “insert coins” 🤓

wary fog
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The 'C' Button

warm hamlet
signal tartan
limber dagger
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Do we have a list of WIP cores people need to manually put the files onto MiSTer? I have learned how to make databases so could set up a WIP database for things like this to be added to

knotty otter
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thanks for the files 😉

limber dagger
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If someone can be a star and send me the exact files needed and what directory each needs to go in then I have a database ready to go

static lava
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Its all in that rule breaking zip file you can scroll up to find

warm hamlet
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Dang!! I could not imaging standing that long at one cab in an arcade. Played through it, appreciate we have it, but Rare could have done better.

vast tiger
limber dagger
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OK gang, thanks to Wark for helping me out (I'm a real newb at using GitHub but learning fast) here is a database for WIP cores (currently just Battletoads files):

To use it simply copy and paste the below to the bottom of your downloader.ini file (found at: /media/fat/downloader.ini )

[ajgowans/wip]
db_url = https://raw.githubusercontent.com/ajgowans/wip/db/db.json.zip

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I've tested it and it grabs all the correct files and puts them in the right places, so you can just load Battletoads from the Arcades folder. Works great.

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I can see about adding some other cores to the database (off hand: Jaguar, FM Towns, PC-98, Konix). If anyone can think of any others out there that would be good to add let me know. There are probably some other computer cores on the forum.

static lava
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Does the Fm Towns core even run software yet?

limber dagger
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Good question

static lava
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According to the forums.. not much

turbid harbor
limber dagger
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Yep, even for someone who has never done more with GitHub than raise an issue and add a comment before it was all really straightforward and easy to go through the steps! I will see about adding some more systems to the DB and have them go to the _Unstable folder

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Is it possible to point to somewhere on archive.org to grab files from there / is there an example of how to do this?

turbid harbor
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It's possible but that requires coding, I don't have a template for that or similar

limber dagger
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Got you

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A bit beyond me then

turbid harbor
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As an example, some of the DBs from update_all do that already

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They are all under my username

hasty venture
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It's funny how Easter weekend seems to have given devs a lot of time off hence the slew of releases we're getting now 🙂

limber dagger
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Have added Konix Multisystem and Atari Jaguar to the DB now

turbid harbor
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Maybe I can support some easy format to add additional external links to the template soon, I'll add it to my todo-list

limber dagger
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I'm just a bit wary of having copyright files on my GitHub, even though the chance of getting a knuckle wrap is probably very slim. So being able to point to somewhere else would be safer (same deal with you and BIOS getter and Mame getter, don't really want those on your GitHub repo)

turbid harbor
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Yeah

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Something like this should be easy enough:

external_files.csv

filepath, url, size in bytes, hash (md5)
games/my/rom.bin, http://.../rom.bin, 3434, asdfasdfadsf
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size in bytes and hash (md5) are mandatory to ensure correct downloads

limber dagger
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Got you, that makes sense

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-PC-98 added to DB now

limber dagger
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Probably call it a night, but here is the current repo if anyone wants to see what is in the DB right now and let me know if there are any other systems that would be good to add (bonus points if you link to, or send me, the required files)

https://github.com/ajgowans/wip

It is working well for me. Would be great to get feedback if anyone has tried it out.

GitHub

Database for Work In Progress MiSTer cores not yet in MiSTer Main - GitHub - ajgowans/wip: Database for Work In Progress MiSTer cores not yet in MiSTer Main

turbid harbor
limber dagger
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Oh ace, will try get my head around this tomorrow 🙂

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Any idea why I keep getting these fail emails?
[ajgowans/wip] Run failed: Build Custom Database - main (3a75c13)

turbid harbor
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There is some validation, so if you put incorrect parameters, the row will be ignored. Nothing special, path must be relative and not include ./ or ../, url must be a valid url, size must be integer positive, hash must be a valid MD5 hash.

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On top of that, paths also can't touch special MiSTer paths, such as the linux/ folder

orchid whale
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Hi! I am trying Battletoads core and i cant play it with 2 players, i only have one coin/credit chute on my cabinet and cant change the dip switchs of the game that is set on two coin/credit chutes, any ideas how i can fix this?

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i even tried to physically wire both coin pins on the jamma edge with no luck...

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might be a bug...

fading cosmos
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@orchid whale the core got released in an early state just yesterday and it’s not complete. Consider anything you manually add to be bug ridden and full of issues.

It’s actually extremely impressive it works as well as it does now.

orchid whale
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Yes it is impressive! I played on the original board once and i was very impressed with all the sprite scaling and animations all over the levels, sorry i might look a bit stressed to be able to play it 2 players or 3 players mode 😇

fading cosmos
cerulean junco
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does Battletoads need to be renamed (the core file) as its not popping up on my arcade core list after adding

limber dagger
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You need an MGL file to load it from the Arcade menu as well as all the other files in the right place

cerulean junco
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NVM got it

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I did it without an MGL just by root directory setting it up

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RBF on SD root, Battletoads folder on root

limber dagger
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there is a config file as well

cerulean junco
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whats

limber dagger
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I don't think it works properly without it

cerulean junco
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working fine for me outside of some graphical glitches in stage 2

turbid harbor
limber dagger
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Nice one, have merged (my first merge, on a phone at a pub no less!) I need to get the read me formatting cleaned up, will try do that tomorrow.

mild tangle
limber dagger
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Let me know if you see anything else amiss or any improvements that can be made

fading cosmos
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@limber dagger appreciate your convenient GitHub and db_url!

static lava
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@limber dagger is a fine gent

limber dagger
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Thanks chaps, glad it is useful. Let me know if you can think of anything else that can be added. With everything bar Battletoads going into the Unstable folder I figured it may as well grab everything kicking about

static lava
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Im posting pops gifs but what is your avatar actually based on?

limber dagger
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The Moon Dandy was a Victorian automaton

static lava
limber dagger
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Yeah this sort of thing

granite kelp
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Anyone know where I can find a game package for AliceMC10 or APOGEE?

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I can't find one on IA

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(yes I'm going to get content for every core)

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I haven't seen the word TOSEC in over a decade

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brings me back

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I remember getting them all for MESS

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now I have accurate hardware, even better

fading cosmos
granite kelp
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xD

fading cosmos
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I think what you’re doing is really cool though

granite kelp
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thank you! I just want to get the most out of this thing

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its the coolest little thing ever

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I feel so powerful having 2 amiga distros to boot into

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each with thousands of games

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xD

static lava
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Playing Elvira as it was intended is a privilege

granite kelp
#

oh sweet there's a nice mister pack with a bunch of these

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why are there doom files?

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is there a doom core? 👀

granite crown
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Yeah there's a PrBoom setup I believe, but it's software emulation I think

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You can play legit Doom with the ao486 core though

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(and if you have an mt-32pi you can get that SC55 goodness)

fading cosmos
#

For anyone new and wants to know how to run the WIP Battletoads core, make sure to watch this great video from @cerulean junco !

#share-media message

cerulean junco
fading cosmos
#

haha don’t thank me, you’re the one who’s making great instructional videos. The least I can do is point people over to your channel. 🍻

static lava
#

So Haunted Castle is patreon only? I spent about $1000 an Akumajo Dracula JP and $250 on Haunted Castle US back in the day, I am feeling pretty entitled to this core for some reason

fierce garnet
#

Is there not a Sega Genesis/S32X forum?

static lava
#

There can be, if you make one

iron ravine
#

Why are these horrible Zelda games so expensive? 🤔

static lava
#

Speculation/collectards

loud turret
#

you know there's no copy protection on the CDi ... >_>

neat abyss
#

I mean, playing CDi ....

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"You wanna make a" "nah, I'm good."

static lava
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Does one really "play" CDi though

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As much roll their face across the "controller" and hope for the best

lime cargo
static lava
#

Data East needs love

stark breach
#

Some fixes today (also on the TMS34020).

jade lotus
neat abyss
#

Thanks! I was just setting up Quartus to try and build this.

fading cosmos
#

Y’all are good people. Appreciate the builds for us less technically inclined folks.

haughty vortex
#

How it works? The MRA?

neat abyss
#

Anyone have the skillset to get this one built? I replaced all of the absolute paths with relative paths, dropped the referenced JT repos where they belong, but there's a cyclic reference in the rom_loader module that I can't resolve. https://github.com/furrtek/Arcade-TMNT_MiSTer

GitHub

Contribute to furrtek/Arcade-TMNT_MiSTer development by creating an account on GitHub.

neat abyss
# haughty vortex How it works? The MRA?

No MRA for Battletoads yet. You need to pull and rename 3 files out of the MAME zip. There's an easy to follow setup guide from resident pencil tip pointer @cerulean junco here: https://www.youtube.com/watch?v=tyEmMUDy5-M

SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica

It's a good thing I had the day off yesterday as out of nowhere the Srg320 dropped a bonus Battletoads Arcade core AFTER updating the work in progress Sega Saturn FPGA core! And who wouldn't want another amazing arcade exclusive beat em up on MiSTer FPGA! Retro gaming bonus!

NOTE:...

▶ Play video
sour mason
#

TMNT is done?

cerulean junco
# sour mason TMNT is done?

🤷🏻‍♂️ news to me. I put it in April news with a “maybe it’s out by now. Who knows” statement

neat abyss
#

There was chatter, but it looks like a few things are still behind non-public githubs.

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It's missing a number of qip files (I synthesized a couple but don't have the info for all of them). The repo is public now though. And just...FULL of absolute file paths. C:\Users\Furrtek... etc.

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Maybe it was an accidental push to public and it caused the hornets to buzz.

cerulean junco
neat abyss
#

If I can get it built, I'll let you know. Visual Studio Quartus is not.

static lava
#

Patience, my friends. We have other beat em ups to tide us over.

neat abyss
#

Ah, but building is the puzzle game I'm playing today.... I won't even play Turtles until it's finalized. Hehe. But if I can get it built, bronze trophy.

neat abyss
#

Someone's got it building with no sound.

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So that's cool.

static lava
#

Does the title screen logo show yet?

neat abyss
#

Not sure, they just shared screenshots.

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Of the Rocksteady fight.

potent night
#

I’m not a fan of distributing cores before the creator has a chance to do it.

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I avoided pushing changes to GitHub when m92 was getting close because I didn’t want people making videos about it until I felt it was ready.

cerulean junco
#

Seems like that’s just a few days off anyway and I’ve made enough spur of the moment Mister bits lately

hasty venture
#

Yeah I appreciate the enthusiasm a lot of people have for these cores, but dang guys, can you wait just a little until the devs are ready lol?

limber dagger
#

I'm going to just wait a bit, but saw JT retweeted this guy:

cerulean junco
neat abyss
#

Public core updates. Public core gets built. I feel like there's weird reverence on this one, but I tweeted Furr yesterday (Note, I didn't build it, I was just using the update notification as a trigger to look at it since I'm trying to learn Quartus a little better...trickier build setups are more interesting and this one uses outside dependencies) and he was totally cool about it. But ultimately, a hobbyist group doing a hobbyist thing with an open repo seems way less malicious than folks are making it out to be.

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I learned a ton from this one, too. It was a cool experience trying and solving some of the problems with moving code to a different dev environment.

cerulean junco
neat abyss
#

That's exactly why I'm getting into this stuff. Losing my job means I have time to try things and see if it fits!

cerulean junco
neat abyss
#

Throckmorton sign is lit!

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(maybe leave safesearch on if you Google that joke at work)

fading cosmos
#

Everyone is excited and happy to play it. It’s worth celebrating such an amazing game coming to MiSTer! 🥳

cerulean junco
#

(kidding obv)

static lava
neat abyss
# cerulean junco me...call me when we get something good 😹

I played through Shredder's Re-Revenge today and am still utterly gobsmacked every time I go through it. I realize the art lifting was done for Revenge, but the small details, the enemy tweaking...all so good. Especially if you're hurtin' for a turtyouknowwhatno....I heard it as it was spilling out of my fingers....

granite kelp
#

wonder if we'll ever get tiger electronics cores

limber dagger
#

Well those Tiger LCD games may actually work on the G&W core, but it would require someone to try assemble them and see if they work and sadly nobody has tried yet. Once someone does that then maybe we will know if they work or what development work would need to be done to the core to get them to work

hollow tinsel
#

r-zone core when

lime cargo
cedar condor
hollow tinsel
#

hopefully you were off spending your money on better things lol

cedar condor
#

I was probably picking up cheap Jaguars and 3DO games.....

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I clearly remember getting my second Jaguar for $29.99 from K•B Toys, and picking up 3DO games for $4.99 from a WalMart in upstate New York.

lime cargo
#

@supple iron nothing special but just got a real 7800 so if you need something tested... still working on getting a flashcart

supple iron
#

cool, if you notice any difference let me know, but during the core development I had people chase down everything I could find for me

lime cargo
# supple iron cool, if you notice any difference let me know, but during the core development ...

The biggest issue for me still is the Sega Phaser light gun offset on both the 7800 and SMS cores.

There is a consistent offset from where I aim to the position it ends up being. (tested on 3x separate Phasers)

The Atari XG-1 light gun however, has no offset issue (tested on 2x separate XG-1 guns).

The reason this is important is that while the Phaser has the offset, it is a consistent more accurate device.

The XG-1 is not as accurate but its natural offset on the MiSTer is consistent with its real world behavior on real hardware

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the 7800 core behaves the same way

supple iron
#

I mean this is a problem with snac hardware

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not something I can deal with

lime cargo
#

like the way some cores have image H and V offset adjustments?

supple iron
#

there's no offsets for snac

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it's just wires

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that's it

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it's up to the hardware to do things correctly

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you can't make signals get there faster if they arrive late

neat abyss
#

Does V1 snac no longer work with the latest MiSTer build? I dug out my old V1 and it's not registering button presses at all. That said, for funsies I tried SNAX and the latest SNAC and both are delayed. I doubt v1 would be any better, but I figured I'd give it a go anyway.

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I'm not a masochist, so I didn't try the MT-32 snac passthrough. Hehe.

potent night
#

Is it possible that the video timing is shifted somehow from original hardware?

lime cargo
dawn elm
#

There are timing offsets in the Sega Genesis core for variances in different lightguns, but that's not the same as this I think.

lime cargo
dawn elm
fading bayBOT
#
// Lightgun device and timing offsets
if(cart_id == "MK-1533 ") begin                          // Body Count
    gun_type  <= 0;
    gun_sensor_delay <= 8'd100;
end
else if(cart_id == "T-95096-") begin                  // Lethal Enforcers
    gun_type  <= 1;
    gun_sensor_delay <= 8'd52;
end
else if(cart_id == "T-95136-") begin                  // Lethal Enforcers II
    gun_type  <= 1;
    gun_sensor_delay <= 8'd30;
end
else if(cart_id == "MK-1658 ") begin                  // Menacer 6-in-1
    gun_type  <= 0;
    gun_sensor_delay <= 8'd120;
end
else if(cart_id == "T-081156") begin                  // T2: The Arcade Game
    gun_type  <= 0;
    gun_sensor_delay <= 8'd126;
end
else begin
    gun_type  <= 0;
    gun_sensor_delay <= 8'd44;
end
lime cargo
#

the same 2 CRTs and guns are fine on both the Genesis and SMS sepately

dawn elm
#

Different games needed different delays here

lime cargo
dawn elm
#

The signals might be coming too fast. If they are coming too late, Kitrinx is obviously right, you can't do anything about that all other things considered equal.

dawn elm
#

From your video it looks like it's happening too fast

lime cargo
# dawn elm Yes

unsure if there's a difference in your explanation but the offset issues are with the 7800 and SMS cores

dawn elm
#

@lament gulch added the delays in the Genesis core, maybe he'll be interested in doing it here in these cores too.

lament gulch
#

Those delays are for lightgun emulation only

dawn elm
#

Ah nvm

lament gulch
#

I didn't add any for real lightguns connected via SNAC

dawn elm
#

Snac it won't matter, you're right

#

Looks like snac is slightly faster than real hardware on that potentially.

lament gulch
#

I've seen different lightgun behaviors between different people with SNAC

lime cargo
#

Hmm

lament gulch
#

like in the SMS core I had wildly different results than someone else in terms of horizontal position

dawn elm
#

Since the image is drawn from lef to right in lines, the dot is to the left of the cross hair and all

lime cargo
potent night
#

no overscan tweaks in the core?

lament gulch
#

Maybe we just need a setting where we add a little delay buffer if configured?

#

It won't help if the lightgun is too far right though

dawn elm
#

That's another good point. Turn on the border in the SMS core and test again

lament gulch
#

Ah, good call

lime cargo
#

ok trying

lament gulch
#

That could throw off counting

#

maybe

dawn elm
#

That should impact video timing and all

#

But also... At least in the SMS core the CRT timing was adjusted by someone for PAL, and I don't believe it was based on any measurements from hardware.

#

It was some visually.

#

Which could result in weird issues like this.

lime cargo
#

seems like the same timing?

dawn elm
#

Yeah, that looks the same.

lament gulch
#

The issue being slightly to the left? Does it get worse as you move left and right or about the same?

jade lotus
lament gulch
#

Also, do you have real hardware to compare?

#

I'm curious if it's an aging capacitor in the lightgun itself or maybe a difference in voltage with the SNAC adapter

lime cargo
lime cargo
lament gulch
#

Thanks!

lime cargo
lament gulch
#

Maybe a configurable delay would be useful then

#

Or even a static one

lime cargo
#

also the Atari XG-1 light gun is accurate on the 7800 core but not the Phaser

lament gulch
#

I'd jump all over it if I had time 😦

lime cargo
#

That's what I don't get.

if it's a timing thing, why doesn't it affect the XG-1 ?

lament gulch
#

but hooking up the same phaser to a real 7800 is accurate?

lime cargo
#

my understanding is that it works similarly except with just diff pin assignments

lament gulch
#

Having seen how wildly different the sensor behavior in different guns can be, I wouldn't put stock in them triggering the signal at the same time

#

But it will might be nice to have a "phaser" mode with a static offset for the 7800 core

lime cargo
#

also I have two XG-1 guns

#

meaning, I have multiple CRTs, guns, real hw, etc.

#

and this offset behavior is consistent

lament gulch
#

How does an XG-1 into an SMS behave?

supple iron
#

snac is too slow

#

and it's going to vary from implementation to implementation of it

#

it's not really the core's problem to be messing with what is a hardware issue

#

snac should be agnostic

#

things like the XG-1 aren't affected becaue they are likely read once per frame, and not in a timing critical way

#

the light gun is read constantly

#

just a matter of cycles off will make it inaccurate

oblique gull
#

Hey @lime cargo can you try an old build? think snac was added to sms in the june 2nd 2020 build. I'm going to retest tonight hopefully, last time I tried it was off to the right alittle more than I remember.

#

You could briefly try without the level shifter also, just to see if you notice a difference

lime cargo
oblique gull
lime cargo
oblique gull
#

ok I tried current build and june 2nd 2020 build. Gangster town aiming a center of R. both builds seemed of to the right for me. hit around the line of the box around S.

lime cargo
oblique gull
#

yes sorry *off to the right

#

Maybe something happened to my cap or something, because at one time I had move the front sight to see where I was aiming it was so dead on.

#

I forgot yours was off to the left til I watched your video

lime cargo
#

I assumed that since this affected the 7800 core too when using a Phaser that it would help narrow down the issue

#

i wish i had another Sega SNAC

oblique gull
#

I think brightness has some affect on things, with middle brightness my aim is off to the right. if I turn brightness up it seems to move where I hit to the left. and if I turn brightness down it seems to move it to the right. So maybe we can adjust the aim a little like that.

#

I think that explains why I got different results today compared to older tests.

gray timber
#

pretty sure thats "a thing" my dreamcast lightgun is only happy with contrast/brightness over a certain level

lament gulch
supple iron
#

different wire I think but otherwise the same

#

phaser isn't a real option for sega consoles

#

it's something people just hacked to do

#

I thought XG-1 was a controller

#

but I guess it's a light gun

lament gulch
#

It's the Atari lightgun

#

What's interesting here is that the aim is to the left and not the right

#

I've seen this before with SNAC

#

Could be a slightly brighter image with MiSTer vs a real console like blue mentioned

#

But yeah, I don't think this is a core issue for sure. I don't think it's even a SNAC issue really.

supple iron
#

adding arbitrary delays to wires isn't an acceptible solution to me

#

probably a Pot on the snac board is the right move

lime cargo
lime cargo
# supple iron probably a Pot on the snac board is the right move

I'm using misteraddon's analog I/O board.

Maybe @idle crater has some insight

https://misteraddons.com/products/io-boards?_pos=17&_sid=f01ff7db9&_ss=r

MiSTer Addons

TLDR: If you NEED dual video out and don't care about potential dual SDRAM, get the Analog IO. If not, get the Digital IO board. Currently the PSX core will work on single SDRAM but dual SDRAM might allow for additional features. Common features between analog and standard IO: HDMI out via the DE10-nano Cooling fan Sys

lime cargo
supple iron
#

yes

#

I have a switch to swap the wires

#

it's just basically reversing two wires, I don't love messing with it but it's minimally disruptive enough that i'll tolerate it given how rare the other gun is

#

and inverting the level I think

lime cargo
#

yeah the XG-1 guns are pricey. I lucked out with a bid of an Atari XEGS that came with two of these

supple iron
#

the inverted level might be the problem

#

given how open drain works

lime cargo
#

Great gun for testing since it works on the 2600, 7800 and Atari8bit computers

supple iron
#

if you used a real adapter it'd probably be fine

lime cargo
#

i'll probably do that one day.

although I'd like to see a reverse one. adapter so I can use an XG-1 on an SMS

idle crater
#

I don’t have any insight. The board I sell is the official design with no modifications 🙂

lament gulch
idle crater
#

Ok that’s fair

neat abyss
#

"Including the ones you didn't take. -ShaneLynch" - Michael Scott

oblique gull
#

I think it's odd that his is off to the left and I was off to the right. that seems to indicate some external factor

lime cargo
#

FYI, @oblique gull 's delayed tweaks definitely makes a diff in shifting the registered positing to the right

dim brook
#

(with the light phaser in both SMS and 7800)

oblique gull
#

Could you try to mess with brightness or contrast some time to see that has any affect for you?

dim brook
#

i jacked it up to the max on my television last I tried. same result, though i only tried a couple games.

#

I wish I would have compiled a list of games that had significant offset back when i tested the entire libraries in both of those cores

#

neither are massive or anything so i'll probably just set aside a day off sometime soon and go through them all again with brightness jacked up and see how they fare

oblique gull
#

shoot was hoping that would help for you, it seemed to for me.

dim brook
#

it helped get the light gun recognized in Wanted. last time I tried, I thought the core was broken because it wasnt picking up my gun at all. turned out i needed to jack up the brightness, but even then I think the aim was a bit off? Need to recheck to be sure.

lime cargo
# oblique gull shoot was hoping that would help for you, it seemed to for me.

When you had me tried that, min and max brightness didn't make a diff in position.

However, it was interesting that once I had it low enough, when the TV settings menu for brightness came up, it has an even darker background box/window.

my phaser's tracking didn't work in that dead zone but ok around it. that was neat

oblique gull
#

I believe it, think there was another game that was really dark and people had trouble we it. maybe on psx

fading cosmos
#

Huh, Trojan got removed from Jotego's public database - jtcores_mister

static lava
#

Now we no longer have protection

fading cosmos
limber dagger
#

Might want to log a ticket, stuff does seem to keep disappearing lately and often seems to be an error his end

fading cosmos
#

Anyone have some arcade side run 'n gun recommendations that's on MiSTer?

static lava
#

Played Demon Front?

fading cosmos
#

Nah, but is that a core on MiSTer?

static lava
#

Oh, on Mister

#

Xain'd Sleena?

fading cosmos
#

yeah I updated my question

#

Xain'd Sleena is cool

static lava
#

Gunforce 2 on Irem M92?

fading cosmos
#

yeah another good one

#

let me put what I've got so far

#
  • Bay Route
  • Bionic Commando
  • Chelnov - Atomic Runner
  • Contra
  • Cosmo Police Galivan
  • E-Swat
  • Gun Force II
  • M.I.A.
  • Rush'n Attack
  • Sly Spy
  • Xain'd Sleena
static lava
#

How about non arcade ones?

fading cosmos
#

Focusing just on arcade, putting together a favorites folder

#

Cosmo Police Galivan

static lava
#

Hm I guess Neo Geo wouldnt count in this case

fading cosmos
#

I count it, but I didn't want to confuse

static lava
#

Midnight Resistance is good if you can setup the rotary controls

fading cosmos
#

ah, nice

#

I forgot about that one

static lava
#

Secret Agent is fun if you like Rolling Thunder clones

fading cosmos
#

ah right yeah, Sly Spy in the US

static lava
#

I.. guess Karnov counts

fading cosmos
#

lol I guess

static lava
#

I like that game but its not amazing

#

Would X68000 Arcade ports count? I guess not since you're listing

fading cosmos
#

nah, but thank you

#

I have a pretty good list of 15 games, I'm pretty happy. Thanks again for all your help!

static lava
#

A MAME setup is never a bad idea btw.. there is a lot of stuff not on MiSTer

fading cosmos
#

too much!

static lava
#

research, curate, or ask bathead

#

Otherwise, you miss out such cool stuff

fading cosmos
#

that is pretty cool

static lava
#

Come to the dark side

fading cosmos
#

I don't enjoy playing emulated games on my PC

static lava
#

I like the idea of building a little tiny ITX budget machine with a controller enabled gui frontend a lot better than loading up emulators and roms normally

static lava
#

I also dont enjoy the mundanity of loading up emulators on my PC

fading cosmos
#

I work on my PC so if I'm aiming for casual play I prefer to stay away from it lol.

#

It's why the MiSTer is the perfect solution for me. It's everything I want from a retro game machine.

static lava
#

I just love arcade games so much, every time a neat arcade core comes out on MiSTer Im delighted

fading cosmos
#

as someone who doesn't have your knowledge or insight, I feel the exact same lol

static lava
#

MAME is great but its always better to have a MiSTer core

fading cosmos
#

The one arcade genre that’s lacking decent representation is Racing

static lava
#

Are Outrun/Turbo Outrun in a decent state yet?

fading cosmos
#

Yeah, same with Super Hang On

#

Those are all great, would be nice to have more

static lava
#

I thought the framebuffer was still busted in Outrun

fading cosmos
#

Plays well enough for me, what issues should I look for?

static lava
#

Oh NM

#

It's Turbo Outrun thats still janky

#

The one I actually want to play x.x

fading cosmos
#

Seems ok other than some sprite tearing

static lava
#

Sprites are glitched at the beginning of the level, passenger's hair transparent.. when was it last updated publicly? Maybe Im out of date

fading cosmos
#

I mean that’s how it is, hoping for Jotego to fix those issues.

static lava
#

Hopefully x.x

fading cosmos
#

It’s still pretty playable, give it a shot

static lava
#

I shall be patient

lime cargo
limber dagger
#

Hmm, which board is that one on?

signal tartan
#

sega system 2

limber dagger
#

Thanks!

#

Hmmm... I thought we had that for some reason...

#

That isn't the one that runs as part of the Master System core is it? I am getting all confused now on these Sega boards

signal tartan
#

choplifter is back Apple 2E maybe a version existed for Master System

#

this version is playable with the unofficial core of Sega Sys1&2

limber dagger
#

Ah right, Blackwines core

#

What is keeping that one out of Main again?

signal tartan
#

some games of system1 like Pitfall 2 have issues

lime cargo
#

sounds like a challenge!

#

FYI, the above capture is from FBneo

fading cosmos
static lava
#

Yep, Im happy Cybattler will be on MiSTer

#

..or maybe not

#

I guess its not type A

#

Oh well

fading cosmos
static lava
#

Nice

fading cosmos
#

Yeah I'm, excited by that one. Game is real neat.

static lava
#

Sad for no Cybattler, but this is great anyway

#

?

fading cosmos
#

I wonder what’s missing on the MiSTer from this collection? bowserthink

vast tiger
#

A Switch core

fading cosmos
#

@supple iron do you think we can get a Vectrex core option to add the buzzing sound when using the device? It’s integral to preservation.

supple iron
#

how about we just front load it as a "wrong answer" sound from a game show

static lava
#

I have a better idea

#

How about vertical orientation option for the Vectrex

So it can be played correctly

#

Asked for this 2 years ago, never implemented

supple iron
#

I don't think a vectrex can be played correctly. It's an oxymoron. Playing it is inherently incorrect.

fading cosmos
#

lmaaaaao

static lava
#

Oh my

supple iron
#

alright i'm off, rub my lamp next time you need an evil genie

fading cosmos
#

thank you, bye bye

static lava
#

Soon, making a new server sticker in photopea

#

Problem with the evil genie metaphor is that genies actually listen and grant wishes, instead of arguing

fading birch
#

240p support for vector cores? Also, Asteroids looked blue last time I used it. It's definitely not blue on the arcade cabinet.

supple iron
#

vector emulation wouldn't really look right in 240p

#

just not enough resolution

static lava
#

Why is the Vectrex core not vertical

fading cosmos
lime cargo
supple iron
#

probably would look pretty bad

lime cargo
#

flickering would add to the look

lime cargo
# supple iron probably would look pretty bad

Tempest X3 looks pretty good on the PS1

https://youtu.be/S2CNGg8-VwE

http://www.longplays.org

Played by: Mad-Matt

Sequel/Remake or Reimagining of the jaguars Tempest 2000 for the PlayStation cunningly called Tempest X3 (3000), not to be confused with Tempest 3000 for the Nuon dvd player. This game was not developed by the original developer of t2K (Jeff Minter) and so certain game elements may nor act how they ...

▶ Play video
supple iron
#

that's just polygon rendering

#

and also a normal resolution

lime cargo
supple iron
#

I have no idea

lime cargo
static lava
#

A time frame. This guys a comedian

#

I probably would if I fired it up. I know Super Scaler really isnt done yet

#

TBH I just want Turbo Outrun running properly, Saturn core will have the superior Outrun on it eventually

#

Play Search and Rescue while you wait.. better take on that idea IMO

#

Oh wait

#

I read that wrong

#

Storm /=/ Syndrome

#

yah

#

Alien Storm rocks

#

And its bizarre ass endings

#

Stands to reason

wicked fiber
#

this is where all the cool weird shit is at

grave belfry
#

I was wondering what people considered the best underrated cores? There are so many old computers that seem like they probably aren't worth the time if I'm not just looking for hidden gems and such.

limber dagger
#

Adventure Vision is a lot more fun that I expected for an old two colour system with only 4 games

static lava
#

In terms of old computer cores

#

X68000 is not in a perfect state but is quite a bit of fun

static lava
#

Hm

#

Well tbh I think X68000 needs more work than most of them

#

How so?

#

What was 030/040 for again?

#

OK but assume I know nothing

#

What benefit does it provide for ST and Amiga

#

What are some games we are missing out on?

#

Interesting looking fps

#

Nice

#

Looking at some Falcon games now

#

..Beats of Rage on Falcon? lol

#

Winner winner chicken dinner

#

Poverty spotted

#

yaass

#

Wow, that character that gets picked

#

This seems like someone's very specific fetish

#

They got kind of.. ambitious with some of these stage designs like.. on paper it probably seemed like a cool idea to have a stage that was dark and spooky or one with lots of fog but in practice you just cant see what the fuck is going on

cedar condor
#

Late to the party but Arduboy is a surprisingly capable little system with a Zelda-sequence game. Highly recommend

fading cosmos
#

I wish it grew more. Only being able to have one program loaded at one time made it cumbersome to really explore the library. Thank goodness for the MiSTer core.

cedar condor
fading cosmos
lime owl
#

Random but

#

Has anyone ever worked on a PC‐98 core?

loud turret
#

there's a very, very wip alpha not a lot works core out there that puu made

#

(same original dev as pc88 and x68k)

static lava
#

The PC98 core is very WIP, but it will play quite a few games

#

I was trying out a lot of them a few weeks ago

lime owl
#

Sick

#

Might give it a try

static lava
#

@limber dagger 's addition to the update all script can pull down the rbf and the bios files

limber dagger
#

Just be sure you know what you are getting, these are very unstable and don't log any bugs or bother the Devs about them

primal ridge
#

I learned the other day that MAME now has added in 300-baud cassette interface support for the Bally Arcade emulator, as well as support for the light pen (and it already had support for memory expansions and the 2000 baud interface since 2019). Now we just need these things on the core and we're set

static lava
#

That would be lovely

#

Yeah thats it Im building a MAME PC

graceful pollen
#

Hi there

I like to bring my game to the Analogue Pocket.

I know, this may be the wrong channel for me, but hear me out.

I am probably going to use Godot, a modern day game engine.

That one can export games to web assembly.

Now, I dont know if that is in the interest of any of you, but could you imagine, that web assembly may be implemented on a FPGA?

fading cosmos
#

@static lava I’m playing Wolfenstein 3D on the Jaguar core right now. How jealous are you?

static lava
#

Not terribly, @fading cosmos

#

Does it even run right?

fading cosmos
#

I don’t know but the fact that it runs at all and it’s not a glitchy mess has me impressed. Audio still sucks tho.

static lava
#

Doesnt the 3DO port have CDDA?

fading cosmos
static lava
#

Why dont more mods use the Doom PSX music

supple iron
dawn elm
#

You could probably design a fantasy CPU that handles that specific binary format of webassembly

supple iron
#

wasm requires abstract interfaces though I think

static lava
#

Setting up the MAME computer rn

graceful pollen
static lava
#

It only has a 64gb SSD in it so I need to trim the fat out of this .255 set

heavy violet
#

(that was ported to GP2Xand Dreamcast)

fading cosmos
#

@manic flower Just wanted to say I’ve really been enjoying your Atari System 1 core for the past couple of months. Thank you for your hard work!

manic flower
#

Thanks. I appreciate it 🙂

kind ferry
#

Is there any chance to see Gaelco World Rally Championship run on mister?

fading cosmos
#

stop making games up

unborn patrol
#

Checking in on status of Virtual Boy core chefkiss

heavy violet
#

is somebody working on one?

fading cosmos
#

@supple iron are you working on the VB core yet?

supple iron
#

No

fading cosmos
#

👀 so you’re saying there’s a chance… 👀

supple iron
#

No

granite kelp
#

So that’s a soft yes

static lava
fierce garnet
#

What movie/comic is that art from?

static lava
#

It's just fanart

loud turret
#

low fi beats to kill doctor wily to

heavy violet
#

its not so much killing than he blows himself up

#

foiled by his own cost cutting in safety engineering

vast tiger
#

Wait is Elon Musk Dr. Wily

wary fog
#

Dr. Wily is competent enough to build proper autonomous robots

primal ridge
#

Man I saw an Astrocade update and got excited

#

False hope

granite kelp
#

Right?

#

No naomi

mighty trout
#

ChatGPT: Write a simulation of Sega Naomi hardware in Verilog

primal ridge
#

well, more that I thought it was someone having added support for the console's memory expansions and the cassette interfaces

#

accuracy improvements to the underlying core for the arcade variant is good too though

dapper valve
#

The 1292 Advanced Programmable Video System is a second-generation home video game console released by European company Audiosonic in 1978. It is part of a group of software-compatible consoles which include the Interton VC 4000 and the Voltmace Database. The 1292 Advanced Programmable Video System included its power pack inside the console inst...

limber dagger
#

Hmm, I am not sure, if that is the core by Grabulasaur that covers a few European systems like that then there are issues with the core

dapper valve
#

@limber dagger I am in the USA, but a relative in Germany just found one of the "Radofin" versions of it. It looks to me like a contemporary of the Atari 2600, but with a controller more akin to that of the IntelliVision or to that of the ColecoVision.

limber dagger
#

Hmm... Is there a ROM pack for this machine?

dapper valve
#

I have no idea.

static lava
#

Has anyone had any luck getting Gradius (SGM) running on the Colecovision core? it seems to be the only SGM title that won't run on the core. There is only one ROM dump on the internet for it to my knowledge, so Im not sure if it's an issue with the ROM or the core supporting something specific for it.

static lava
#

Well, the dump wont load in an emulator either so that kind of answers my question I guess

jade lotus
#

i have a acetronic mpu-1000

dapper valve
#

@jade lotus Is that the same as the Radofin?

jade lotus
#

i think they all share the same cpu etc

dapper valve
#

@jade lotus So does the VC4000 core work & run all of the games for the Radofin system?

jade lotus
#

the core works with a majority of the games, some dont run properly like horse racing

dapper valve
#

@jade lotus Thank you; much appreciated.

fading cosmos
#

@dawn elm you did such an awesome job on the Tropical Angel core! Thank you for that, never heard of the game but it found it’s way into my arcade favorites list.

When are we going to see you work your magic on another arcade core?

dawn elm
#

I had a lot of help from other developers here since I was very new at the time as well, couldn't have ported it without all the help.

fading cosmos
#

either way you did a great job, looking forward to your next core!

dawn elm
#

people that know the cd support code in Main are better suited to the task

static lava
#

Ehhhh

#

Yeah...

#

I closed that today

#

I dont want MD+ anymore

fading cosmos
heavy violet
#

probably badly, but neat to see

#

it will get better with time

#

there are some weird NES ports on PC Engine

#

like SMB

potent night
fading cosmos
#

Also appreciate @hasty venture with the Vectrex question. Good thinking!

hasty venture
fading cosmos
static lava
#

Nice to hear, but not really a good indicator of overall core progress.

fading cosmos
static lava
#

"we"

fading cosmos
#

hyyyyype!

static lava
#

Make yourself useful and get rid of this

static lava
#

Worth it? You be the judge.

fading cosmos
fading cosmos
#

It’s a ton of games, looks cool!

static lava
#

The whims of developers are beyond my ken.

I just shitpost.

keen forum
#

Batty is but a messenger, not a judge.

small grail
fading cosmos
vast tiger
#

Is there still progress being made on TMNT?

stark breach
#

Jotego tried to fix some shadows some time ago, we can see a pending PR.

vast tiger
#

Oh nice

#

I played the other day and noticed there were still some audio glitches

limber dagger
#

I wonder if it would be best if someone just forks TMNT and put it into Main, and can be worked on from there

#

It's using the official MiSTer FW isn't it?

crimson ingot
#

Does someone know if new release of outr run core is planned to correct remaining bugs?

limber dagger
#

I thought JT had fixed them all now, what is still wrong with it?

crimson ingot
#

Really? I will update and try. Last Time innotice a bug with the line on the road.

signal tartan
#

it is still present

static lava
#

Wasnt there some question about whether dual SDRAM would be needed for Outrun/Turbo Outrun to get everything working properly?

crimson ingot
#

I have dual sdram

fading cosmos
#

@manic flower + @turbid harbor what are y’all’s thoughts on adding the Atari System 1 to the other fires in Update_All or getting it added to the official distro? Core has some bugs (as noted in the readme) but otherwise it’s really solid!

https://github.com/d18c7db/atari_system1_fpga

GitHub

FPGA implementation of Atari System 1 LSI arcade. Contribute to d18c7db/atari_system1_fpga development by creating an account on GitHub.

static lava
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Seems to work quite well for almost all the supported games. Hope it gets updated for the remaining issues

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I wonder if there are any other rando cores that cant be configured to download through update all

fading cosmos
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Thanks to @static lava for reminding me. I kinda forgot about it until she reminded me today.

static lava
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I thought this jerk trolled me, I couldnt find it in my core list lol

manic flower
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Sure you can go ahead and add it. I foresee maybe a number of complaints about the outstanding issues but I'm pretty stuck on progress with those.
The graphics issues I'm fairly sure are due to video address decoding, but the published schematics are of no help, perhaps even wrong. I see MAME used some kind of weird deviation from the schemas which I borrowed and it helped somewhat but hasn't completely fixed the problem.

turbid harbor
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I’ll add it to the unofficials db

turbid harbor
stark sky
fading cosmos
dim brook
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[NOTE: This is the first in a series of monthly bonus episodes on pre-NES Japanese console history, which was first uploaded a year ago for video patrons. To see more bonus episodes WAY in advance of their public release, check out patreon.com/gamespite!]

Pinning down a proper "first" in video game history can be a challenging proposition. The ...

▶ Play video
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Would love to try this on MiSTer one day. Seems like a large task given that each cartridge has its own mini-system contained within. Would be great to try with spinner, mouse or jogcon.

manic flower
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It is definitely System-1 as per GitHub but I assumed it was a simple mistake and we are all talking about the same thing. System-2 uses a T11 processor not a 68K

fading cosmos
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@manic flower + @turbid harbor thank you very much! Update_all pulled down latest. I’m excited that many more people will enjoy this wonderful core!

static lava
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00:00 ATTRACT                                
00:33 TITLE                        
00:39 CREDIT                     
00:42 ROUND SELECT                    
00:54 ROUND START Ver.1                      
00:59 THEME FROM ROLLING THUNDER 2 (ROUND 1)                                  
03:24 ROUND CLEAR short Ver.                                
03:3...

▶ Play video
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I fervently hope for more Namco arcade cores in the future.

mellow stirrup
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I have fond memories of that one

manic flower
mellow stirrup
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Thanks.. I couldn't find that on the wikipedia

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"Toobin is NOT a System II game." in the thread lol

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a joyful special snowflake perhaps

limber dagger
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Is there a reason this Atari core can't be assed to Main?

manic flower
manic flower
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Indy for example, the background sounds sort of dissapear sometimes, though in earlier compilations of the fpga code they were there, there seems to be some timing issue. Road Runner some sprites disappear also Road Blasters has some unseemly green dots on the left hand side of the play field. These graphics issues are in my opinion due to graphics roms addressing issues (wrong memory area is being mapped)

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If I follow the SP-282 schematic exactly which works for Peter Pac Rat, Marble and Indy then Road Blasters and Road Runner show completely garbled graphics

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If I follow a later schematic SP-299 with a different address decoding that messes up all games graphics.
So I looked at the MAME source code and they seems to use yet another different memory decoding that doesn't match any schematic I know of and that sort of makes most games works except with the issues I mentioned before so I really don't know how to sort out this issue

dark carbon
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Does anyone know if the CAVE CV1000B would be possible on MiSTer? Mushihimesama Futari is an amazing game.

onyx rampart
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No

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and then someone proceeds to show work in progress a month later

half night
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Ok I did some quick looking but is there a PC-880x core in development or did i miss it?

loud turret
half night
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thanks - I it still in active development looks like it is stagnate

fierce garnet
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Just tried Indiana Jones after uodate_all and saw this. Any ideas? Cc @turbid harbor

oblique gull
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get the atarisys1.zip manually, it seems to be a like a bios which may not be grabbed

naive valley
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I think the rom database is just wrong the newest merged Mame rom works fine

fierce garnet
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gotcha. Is there a GH rep I should file an issue in?

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thanks for the quick response!

naive valley
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I dont know who does the romdatabase

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but if you search for Mame Merged Roms and get the Atarisy1,zip you can do it yourself

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But get a modern set > .250

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not some random 25 year old set

fierce garnet
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the only thing I’ve manually placed on this MiSTer since I got it has been jtbeta zip, PSX rbf, and Saturn RBF. I’ve relied on auto update for everything else

naive valley
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it works mostly

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Atari system 1 isnt complete though

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the Author released it as is

turbid harbor
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I'm pushing 251 for these MRAs asking for the 252 (252 is not available in certain place)

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Give it 5 mins and try again

turbid harbor
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@fierce garnet let me know if it worked

languid thistle
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Wondering if there's a possibility now that MK is coming to mister for an NBA Jam core. Boards should be common enough to source.

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Technically can play on genesis/32x and psx core but would be cool to have og arcade parity

small grail
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What's current status for the X68000-core these days?

naive valley
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Pining for the Fjords. Presumed Dead

cedar condor
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It's not dead. It's just resting! Beautiful plooOOoomage though in'it

remote token
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It’s just resting

wooden marsh
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it plays a mean chourensha 68k at least

fierce garnet
fierce garnet
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@turbid harbor lmk if there's any other info I can provide in terms of logs, config files, screenshots, etc

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FWIW, all the Indiana Jones variants report the same error

turbid harbor
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If somebody uploaded a newer version in a static url I could fix it

fierce garnet
supple iron
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What? For what?

naive valley
fierce garnet
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Ypsilon explained and I’m coincidentally connected with the folks who can help

fading belfry
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I suppose a Sunplus core is unlikely.

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It's used for many plug and play systems, but there isn't just one version of it.

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Ditto for a Xavix core.

lime cargo
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Is there support for analog out for the Amstrad CPC core?

I seem to only able to see via HDMI out upon launching

plucky tapir
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i have a crt on analog board and cpc core display great on this

lime cargo
wooden marsh
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what kind of video did the Amstrad output? Might not work with a 15khz display

lime cargo
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i have CRTs for NTSC, PAL and SECAM

lime cargo
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Does anyone know who the dev for the CPC core is?

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or even if anyone else can see it via a 15khz or 31khz display?

plucky tapir
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It’s sorgelig if you read the wiki page
And yes Amstrad cpc core work ta 15khz on a atari sc1425 monitor via analog io board

lime cargo
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it's been a few months since i last ran update_all, gonna try that first

lime cargo
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--
interesting. updated and it still didn't come up. but after waiting a few seconds it did.

dawn elm
dawn elm
dawn elm
limber dagger
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What is this parrot based party core?!

dawn elm
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I SQUASHED FOR BEST COMMIT TITLE MEME

wooden marsh
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wtf, this is easily the best MiSTer core!

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Robert can pack it in, no need for n64 anymore

dawn elm
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it's probably the core with the least lines of code in it aside from the template core

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the author wrote nice succinct easy to understand code

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japanese comments though, had to do a couple auto translates

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if you read the readme translated, you will see due to the design constraints of the gowin fpga they used (very little block ram equivalent), they used run-length encoding as a form of compression and stored the animation in a lot less space

https://en.wikipedia.org/wiki/Run-length_encoding

Run-length encoding (RLE) is a form of lossless data compression in which runs of data (sequences in which the same data value occurs in many consecutive data elements) are stored as a single data value and count, rather than as the original run. This is most efficient on data that contains many such runs, for example, simple graphic images suc...

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compressed down the gif to 1/5th of the original size with that

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i just ported cuz i like parrots though

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i should add sound to it sometime

signal tartan
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thank you @dawn elm 🙂

fading cosmos
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@dawn elm when will you include SNAC support?

limber dagger
primal ridge
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I own a Cassette Vision and while I can't say the games are particularly good even for their time, they are very interesting and deserve to be preserved and playable in some form

dim brook
primal ridge
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I think the 777 is the chip used in the Cassette Vision games

dim brook
limber dagger
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Would be great to see this on MiSTer, I know Pierco started but seemed to hit issues and stopped. This one hasn't been emulated before (not publicaly anyway) isn't even in Mame.

versed ingot
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Anyone had any issues with crashing on the Arcade Ghosts 'n Goblins core (world 1)? I've been trying to beat both loops and it's crashed a few times. Today it crashed at the very end of loop 2. Very frustrating

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crashes within a minute of this time stamp, just as we were talking about it

static lava
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That's one of Jotego's cores, have you asked on his Discord server? I see you're a member of it

versed ingot
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Oh that's a good idea

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Was there an alternate (non kotego) GnG core at one point in time?

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Looking through the JT discord it looks like it's on his radar.

static lava
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Im not aware of any

dawn elm
grim stone
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Is there anything happening with the Namco NB-2? The only game of note is Outfoxies, but the only game of note is Outfoxies

grim stone
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It’s such an inspired and important game right?

static lava
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It's Smash for adults. ^_^

grim stone
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Genuinely creepy and weird and cool

dawn elm
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interesting

dawn elm
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jk, i had to look it up

grim stone
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What if Mach Breakers is amazing and I’ve just shamed myself

wooden marsh
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I've never played The Outfoxies, but the name is sweet and the screenshots immediately remind me of Elevator Action Returns for some reason

grim stone
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Yes! That’s not a million miles off the vibe. People kept asking Suda 51 if it inspired his games but he’d never played it, and when he did he bought a cab for grasshopper’s offices, or so I hear

static lava
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"Kill your enemy by any means"

fading cosmos
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2D games are cartoons and cartoons are for kids. Polygons are 3D like the real world where adults go to work. Smash is the adults game and Outfoxies is for kids.

hollow tinsel
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outfoxies would be awesome as a core

remote token
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So um will we ever see YC support compiled into the "official" 7800/2600 release @supple iron i actually like a few games on there. not many mind you but a few.

supple iron
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Sure when ever I update the framework

trim field
versed ingot
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Thanks @trim field . I know they pushed a release a few weeks ago after my issue was added to a previous problem record. I played through a few times since and the crash is still happening, but i'll give it another go tonight just in case.

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It's been a few days since I tried

fading cosmos
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@manic flower your continued work on the Atari System 1 core is awesome! Thanks for continuing to improve the games, they're so wonderful to play.

static lava
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Were they updated?

fading cosmos
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Yeah, lot of improvements the past couple of days. Everything is perfect except for the green line in Road Blasters.

static lava
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Oh is it in update all or do I need to download it? I like this core

static lava
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Ah yes it is, good

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We really need to get Ika's Psychic 5 into update all

manic flower
# fading cosmos <@717651079382171699> your continued work on the Atari System 1 core is awesome!...

Thanks for noticing 🙂 The biggest changes lately were

  1. Fixed Indiana Jones sound stopping randomly, tracked to a buggy 68K core, fixed by updating the core.
  2. Marble Madness got rid of the trackball module I borrowed from Missile Command and rewrote my own mouse/joystick to quadrature encoder then fed that into a proper faithful LETA implementation by JROK. sorted out the apparent 45 degree rotation of the real trackball on Marble Madness by implementing 45 degree cartesian coordinate rotation of the mouse/joy controls as well as sensitivity adjustemnts.
  3. implemented proper steering wheel handling in Road Blasters (emulates real steering wheel)
  4. Tracked down the disappearing sprites in Road Runner to a missing interrupt handling by the hardware.
    Now all the games play well and there is only one thing left to fix, the green line in Road Blasters. That just a cosmetic thing but also a real pain as it seems to be related to the ROM decoding circuitry which doesn't seem to match any schematic I could get my hands on from SP-282 to SP-299
trim field
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Hope you manage to fix the Road Blasters issue 🙂

dim brook
manic flower
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I only have a 8BitDo joystick to test with so feedback on other inputs would be appreciated.
If the "wheel on MiSTer" emulates a standard mouse or joystick then it should function OK

dim brook
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i'll give it a try soon here

versed ingot
dim brook
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(if there isnt one already..)

fading cosmos
static lava
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Another update?

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Oh green line is the last thing

trim field
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Congrats @manic flower ! Can’t wait to try out the games

manic flower
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Thank you all for your patience. Been a long time since I started this core.

trim field
manic flower
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You need the bios roms from atarisys1 and the game rom so I guess split

fading cosmos
acoustic current
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Anybody able to start a game of Road Blasters? Only thing I can do is insert coins.

trim field
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Update all fetches the merged set

manic flower
manic flower
# trim field Update all fetches the merged set

I'm not sure what "update all" does and what it fetches. Maybe we're even talking about different things here. The Atari System-1 need two files to play a game 1) the atarisy1.zip which is common to all games and contains the BIOS and 2) the specific game file for the game you want to play eg indytemp4.zip or marble5.zip or roadrunn2.zip

acoustic current
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@manic flower Im using arcade buttons and stick hooked up to a brooks board, I also have a trackball and I was able to play an earlier version of roadblasters with that. I just tested using a Switch Pro Controller and it worked after pushing up on the analog stick like you said to start the game. Is there a way to change the throttle to a different input when doing the mappings?

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I also have a Thrustmaster T300 with pedals that I will test out this evening

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Oh and I just want to say Marble Madness plays amazing with the trackball now, excellent job!

manic flower
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Let me try and outline the separation point. The core receives inputs from the hps îo in the form of either mouse data or joystick data (analog or digital). The physical controls you use (the actual objects you hold in your hand) plug into the MiSTer likely though usb and they emulate one of the standard expected controls that are sent to the core (mouse or joystick). There is also an option to (re)map your controls but that functionality is totally outside the core which only sees a mouse or joystick regardless of what physical object you use to control the game. Even a real trackball is eventually translated into a mouse or joystick input and sent to the core.

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Basically I’m saying you’re sort of on your own when it comes to mapping your controls to game actions I’m not fully versed with every variety of physical controllers out there and technically the mapping is done in the outer layer of MiSTer and not related to the game core at all

trim field
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I guess that’s why it’s beeing fetched by update all

manic flower
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I believe the standard MiSTer setup has some utilities on the main menu. Like the ram tester and there is an input controls tester. If you run the input controls tester and manage to map your physical controller to perform@the basic up down left right actions on screen and well as some of the select buttons than you should be able to play the games as expected

manic flower
# trim field I guess that’s why it’s beeing fetched by update all

I don’t really use the update script and I transfer my own roms via sftp. Maybe bring the guy in charge of that script into this conversation and we may find a suitable solution. I assume if the script fetched the correct roms we wouldn’t be having a problem though what the “correct” roms are is perhaps up for debate 🙂

acoustic current
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@manic flower Well I couldn't wait and tested the Thrustmaster with Roadblasters and it works, just need to mess with some settings with the wheel range but im pretty sure its gonna work just fine. I couldn't even do this in MAME so this is awesome, thank you again!

remote token
fading birch
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I tried the dual sense with road blasters and it works great. Road Runner works great now too. No more disappearing sprites.

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Atari 2600 Road Runner is interesting. It was started before the arcade game was released and based more on the prototype.

silk kraken
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@manic flower Thank you very much for updating and improving the System 1 core. It has a bunch of awesome games that really shine on Mister.

turbid harbor
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In short, people in charge of that content (not the core dev) needs to fix it first. The only fix I could do on my end in the meantime is removing that core from the fetching list

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But I think people prefer to have it available, even if some games are broken

manic flower
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@trim field after a quick chat with @turbid harbor we decided to go with mra files for merged ROMs. These updated mra files are now pushed into the release folder on my repo

dawn elm
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@safe agate thanks for updating the tecmo core!

turbid harbor
fading cosmos
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🥳

manic flower
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Umm you mean .254 surely 🙂

safe agate
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Tecmo is much in need of the new framework though

fading birch
mint pond
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@manic flower Don't know if you intended to make an offical release of Atari System-1 by adding to MiSTer-devel but you need to make some changes if you want the updater to pick it up. Move the stuff from the "MiSTer" folder to the root of the repo (at least the releases folder), and we also need to add it to the wiki so it gets picked up (can help you with this) 😊 Thanks for making such a great core.

manic flower
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@mint pond yeah my bad, I messed up the directory layout but I fixed it now. Also updated the wiki but you can double check that all is OK

mint pond
vague marlin
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Hey folks, it seems I have the Atari System-1 games, but not the cores. I'm getting an error.

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The error says "games/mame/atarisys1.zip/none none not found."

trim field
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Updates to Bomb Jack

trim field
manic flower
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Thank you

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Interesting read about Bomb Jack, it is also one of my cores through I was not the one who did the porting to MiSTer

trim field
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The following mra files don't work as expected.

Indiana Jones (cocktail).mra graphics tiles incorrectly offset, directional controls not working.
Indiana Jones (set 3).mra upside down corrupt or missing graphics, text is OK.
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Are this still the case @manic flower ?

manic flower
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Yeah I have no idea why these partivular ROMs refuse to play well with the hardware when all others seem to work fine

trim field
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Perhaps rom version?

manic flower
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This could be a challenge for a rainy day (or week) but it seems low priority to me as these are just variants on other games that already play well

trim field
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Also it seem to be set 3 which is fine

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Let me check version difference

manic flower
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I doubt it, I think these ROMs work in MAME

trim field
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Yeah

fading cosmos
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@manic flower awesome to see your amazing work is part of the official repository. Thanks for doing that.

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One of my favorite arcade cores. So many cool games!

edgy dock
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Ran into an issue with the SGB core, hoping it's just me flubbing something up

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It's just stuck on this screen

fading birch
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That game uses an actual SNES rom and there are PAL and NTSC versions of the game. It did work on the SGB core last I tried it, but I haven't tried it on the latest one.

unreal notch
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Greetings gamers. This is a modification of the Colecovision core to use the DDR3 board memory. It can work with SDRAM as well. I am publishing the binary first to get bug reports. I ported some VHDL parts to System Verilog. I have being testing it with several ROMs and looks quite stable. No hangs or weird things. I only see 2 games with issues but this could be the original core. Joust has no sound and Supercobra starts with weird chars on screen (partially working). I also tested with some homebrew games. All the rest working with 0 issues with both RAM types.

Please report any issue you could find (I am still learning HDL)

https://github.com/waldoalvarez00/colecovision/

GitHub

Modification of ColecoVision Mister Core to be able to use DDR3 or SDRAM on a Terasic DE10 nano. - GitHub - waldoalvarez00/colecovision: Modification of ColecoVision Mister Core to be able to use D...

fading birch
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The Joust prototype has no sound, that's just how it is

unreal notch
unreal notch
limber dagger
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You could use the Coleco Adam core as another reference, all the Colecovision ROMs (should) work there

hollow maple
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Beat the original Shinobi for the first time ever today! I've played this game off and on throughout the years, but never really committed to actually trying to beat it until today. Very fun game considering its age. chefkiss

fading belfry
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We need a Xavix-based plug and play core...

naive valley
limber dagger
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Yeah, that's exciting, hopefully it encourages Pierco to go back to his core and helps him get past his blockers, or for someone else to throw their hat in the ring for this one

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We have a thread about the system here:

fading cosmos
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That’s good, the recent videos on the CassetteVision, especially RndStranger’s amazing chronological series was fun to watch.

limber dagger
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This is (I think) all off the preservation work that @muted gyro and people involved in Gaming Alexandria have been working on for awhile now. I think next up is Gakken TV Boy, so hopefully we see that being emulated in the not too distant future as well. 🙂
https://en.wikipedia.org/wiki/Gakken_Compact_Vision_TV_Boy

The Gakken Compact Vision TV Boy (Japanese: TV ボーイ, Hepburn: TV bōi) is a second generation home video game console developed by Gakken and released in Japan in 1983 for a price of ¥8,800.The system was made to compete with the Epoch Cassette Vision, which had a market dominance of 70% in Japan.
The console was released months after the Nintendo...

fading cosmos
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That’s awesome

fading cosmos
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Amazingly well done core. @manic flower knocked it out of the park!

latent vigil
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I get the following error on attempt to run any Atari System-1 game. I’m guessing I may have to adjust update_all settings to pull down the relevant files. Any guidance here would be appreciated.

fading cosmos
latent vigil
limber dagger
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Just enable the MAME getter option

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I ama surprised it's not on by default though

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Press up when you run update all to see the menu options and turn on if it isn't already

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Then go out for the night as it downloads every arcade rom for the first time if it hasn't already

latent vigil
neat abyss
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Need a snac adapter to twinge your eyelashes when you flip images.

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Oh, this is the vhs console, not the image disk viewer. Cool!

sullen perch
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Anyone had issues with the JT arcade cores recently? I updated last which brought me to the 4/20 release and I had some real odd corruption going on. Makaimura had audio issues plus a bunch of visual glitches, vendetta, parodius and others had an issue where they started with a pause menu on top of the game that couldn't be disabled but the games were still running in the background and no inputs were being read.... really weird stuff. Others of his stuff worked fine (tmnt notably since it just came out)....

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I deleted my whole arcade folder and rebuilt it via update_all and that didn't fix it

dawn elm
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Yeah I've heard before that people had audio issues.

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If you are in jotegos discord you should report those issues there.

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Make sure to check to see if other people have already reported it first before reporting something.

sullen perch
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I am not in there currently but will drop in and check, TY

stark breach
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@sullen perch I can't seem to reproduce the issues.
For the cores, I'm on 4/27 release.

Vendetta & Parodius are on beta stage at the moment (jtsimson core), you need to be a Patreon and have access to the current beta key for playing these games.
Otherwise "they started with a pause menu on top of the game that couldn't be disabled" like you mentioned.

sullen perch
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Aha ok, thx for checking!

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I don't remember the beta cores behaving that way previously