#Misc. Other Cores
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It has a PS2 port on the old Hamster Oretachi Gesen Zoku series.. which were just roms on a disc with an ancient version of mame running them. At least the bonus materials were nice.
The music is actually kind of neat.
Yes, more interest for kusoge ~
which disc/compilation was it?
Single disc, the old Oretachi Gesen Zoku releases were one at a time for retail about $20 USD equivilant at the time. They were mame emulators on CDs, but the bonus materials they came with made up for it.
Best method for experiencing Genesis/Mega Drive music in-game on the Mister? Like, are any settings most people tweak?
No Filter, YM3438, Hifi PCM Yes. YMMV, there are a handful of games that dont sound good unfiltered.
Also if you play Hellfire turn the FM chip back to YM2612, or use a hacked rom as it utilizes a bug in the 2612 that got corrected in the YM3438
Sweet, thanks
No filter... Heretic! 😄
Genesis sound and "best way" will forever be a hot button topic.
Kinda like what the proper palette is for NES. I just use Kitrinx's.
Technically the Kitrinx palette is the actual correct palette since it’s taken from the design docs iirc so I just use it anyways
none of those things is true
there is no such thing as a correct palette, and it's not taken from design docs, it's mathematically generated based on the way the internals of the PPU work, learned from voltage measurements and decaps of the chip
composite is such an absolutely abysmal standard you often can't say what it should look like, it's subjective based on the thing decoding it
especially in cases like NES where there are colors that are literally undefined
Never The Same Color Twice
I was waiting for someone to say that. 🙂
plus, some aspect of the G and later PPU revisions caused the colors the skew based on luma
PAL is the same
it's equally bad
Well a mathematical approximation is a lot better to me than what it supposedly looked like on someone’s crappy TV from the 80s lol
I would imagine any time you take all the chroma and compress it down into a single format with luma there will be shenanigans and irritations
what you can say about my palette is it's a realistic interpretation of what you would see on a television of the day from a real NES
the luma values of each colors are correct and sane
the hues are within a reasonable range of where they would be and a good aproximation of the skew and out of bounds colors are applied
having the luma's correct is probably the most important thing
Does it get tricky when you factor in the luminance bit at all?
not really
RGB PPUs dont even support it
I assume you mean the three color emphasis bits
I believe so yes
I can understand why the RGB ones don't
they just change the length of the colors in the composite wave
they're barely used though
Any thoughts on the official PAL PPU? It seems designed really badly, lots of useless changes made to it either through incompetence or on purpose to make NTSC games not play right
everything about the PAL NES is a dumpster fire that should be erased from history
Fair enough. I thought the Dendy PAL PPU was made a lot better
I had a German NES, it had lots of weird things about it. They put diodes on the controller ports to region lock them and other bizarre things
the PAL versions were really pretty half assed
most games didn't run properly at all, even the european versions
There's a handful of PAL exclusives that count on the different vblank timing, like Elite, Asterix, etc.. but its a small list. I think someone NTSC hacked Asterix actually
I was reading that Elite probably couldnt be hacked for NTSC for technical reasons, it went a bit over my head though
That's okay, he wasn't known for his speed
elite was the most picky of them, but all things considered it's a pretty bad port of Elite
The lack of a keyboard input for that game is a bit of a hinderance
I respect the coding involved though
There is apparently an ntsc version of Elite that was in development but ultimately unreleased cuz it was just so late
Someone’s got a prototype but it isn’t online
One website had a hacked version that was supposedly NTSC, but it only "works" in emulators (it's not really NTSC).
the vblank times were different for pal and ntsc nes' and Elite took advantage of that. that's how I remember it anyway, so might be hard to hack
Easter treat from @unkempt basalt, two new console cores! Thanks mate!
Which cores?
Does the Abyss "Cruisin 5" demoscene prod written for an Arkanoid machine run on the MiSTer Arkanoid core?
This is the winner of the wild demo competition for a 1986 Arkanoid arcade machine, released April 9, 2023 at Revision Demoparty in Saarbrücken, Germany.
Credits: Dexter, Rufus, Dano, FadeOne, Meo., Targhan, Weasel, Fluxgold, Mister MAME, Bartman, Bort, Bob, Ju
that would be a great lightgun game
Do you have a repository of vampire gifs at the ready?
I wonder how the NES FPGA core on the N64 Everdrive compares to the MiSTer NES core.
NES starts at 0:16
Sure, looking for something in particular?
No, I’m jealous of how on-brand you are lol
So the My Vision core only loads bin files and my games are .zip. 
just rename the zip to bin and make sure you create a matching cue file for it
Hankering for some classic board games are we
Hankering for something, I always add games to every console core.
Tell me all about the Commodore 128 games you added
What is inside the .zip files?
It depends, for Hanafuda it's three files: f1, f2, f3
For Gomoku Narabe Renju it's just two files: rj1, rj2
Hmm, that's odd. I wonder what set Flandango used
Very odd.
Will try look into a solution for this sort of this in the next few days
@limber dagger you're awesome, thank you
Hah, I can't change anything in the core but maybe I can make getting the right ROMs easier
Sorry for not posting instructions on the roms.... I did this back in December and totally forgot about it.
So to get the Roms going...extract the contents of the zip file then merge them...so if you take Hanafuda....
Using Dos/CMD:
copy /B f1 + /B f2 + /B f3 Hanafuda.bin
Using Linux/Mister:
cat f1 f2 f3 > Hanafuda.bin
Thanks!
Thank you very much! I submitted a PR that updates the Readme with those instructions. Hopefully this helps but feel free to use or discard either way. Was just trying to show my appreciation by helping out where I could.
@limber dagger ^ Flandango posted instructions on how to convert the files
I tested it this morning and it works for me. Now to figure out how to actually play lol.
It's looking pretty good and sounding great.
Did you have to compile it?
Thanks!
From your legal btoads (dot zip) dump, you'll need to rename some files and place them in a Battletoads folder in /media/fat/games
btc0-p0.u120 -> btc0-p0.bin
btc0-p1.u121 -> btc0-p1.bin
btc0-s.u109 -> btc0-s.bin
I put the rbf directly in the _Arcade folder (with all the MRA files)
Load each bin in the OSD after you launch and toggle service menu to Yes (it's currently reversed)
Woah did this come out of nowhere!?
srg320 is a beast.
Probably need @turbid harbor to update the Mame database to grab the Battletoads rom
Is anything else on the same board as Battletoads?
What is interesting here is the reverse of two important chips.
https://github.com/srg320/TMS320C1X
TMS34020 is used on Smash TV, NBA Jam, Mortal Kombat 1 to 3, Terminator 2...
It will be nice to play MK1 sometime
Yep can confirm it runs in the MiSTer core - There's a download at pouët.net with all you need
https://www.pouet.net/prod.php?which=94113
It does seem that various people's jobs of releasing big titles like Mortal Kombat just got made a hell of a lot easier, because srg320 got bored and wanted to play Battletoads
can't wait to see those midway games, Sergey is awesome
It's already shaping up to be a hell of a year for MiSTer and Robert hasn't even announced his next traffic stopper of a core
Pardon my screengrabs, Im set to narrow H/V integer
Working pretty darn good for a first release
Is it pretty playable?
Its very playable, it just needs work on sprite priority and some other little things
Very nice
So, does anything else work on this board or was it just used for Battletoads?
i don't find MRA files inside the pack, or GITHUB , are released? Thanks
No MRA yet. You have to manually put files in a folder and navigate to them on load. They also have to be renamed.
#1046942006942900304 message
There isn't even a MRA yet
If somebody wants to create a DB for these kinds of releases, I made an easy way to allow you that with this template: https://github.com/theypsilon/DB-Template_MiSTer/
ooh, thanks, i'll try, i renamed files as descript, 😉
Then integrating that new DB in downloader.ini would be pretty simple
Much easier than manually putting the files in the proper places
I have Battletoads up, but configuring controls only gives me directions, three buttons and start. How do we “insert coins” 🤓
The 'C' Button
That worked. For one reason or another my DS5 was giving me disconnects and or fits
I made a mgl file.
It works great
Do we have a list of WIP cores people need to manually put the files onto MiSTer? I have learned how to make databases so could set up a WIP database for things like this to be added to
thanks for the files 😉
If someone can be a star and send me the exact files needed and what directory each needs to go in then I have a database ready to go
Its all in that rule breaking zip file you can scroll up to find
Dang!! I could not imaging standing that long at one cab in an arcade. Played through it, appreciate we have it, but Rare could have done better.
That's how he do
Awkwardly, it was going to be Battletoads
OK gang, thanks to Wark for helping me out (I'm a real newb at using GitHub but learning fast) here is a database for WIP cores (currently just Battletoads files):
To use it simply copy and paste the below to the bottom of your downloader.ini file (found at: /media/fat/downloader.ini )
[ajgowans/wip]
db_url = https://raw.githubusercontent.com/ajgowans/wip/db/db.json.zip
I've tested it and it grabs all the correct files and puts them in the right places, so you can just load Battletoads from the Arcades folder. Works great.
I can see about adding some other cores to the database (off hand: Jaguar, FM Towns, PC-98, Konix). If anyone can think of any others out there that would be good to add let me know. There are probably some other computer cores on the forum.
Does the Fm Towns core even run software yet?
Good question
According to the forums.. not much
Good job and great idea, I hope it was easy for you the whole process
Yep, even for someone who has never done more with GitHub than raise an issue and add a comment before it was all really straightforward and easy to go through the steps! I will see about adding some more systems to the DB and have them go to the _Unstable folder
Is it possible to point to somewhere on archive.org to grab files from there / is there an example of how to do this?
It's possible but that requires coding, I don't have a template for that or similar
I have documentation for the more tech-savvy people that describes the format here: https://github.com/MiSTer-devel/Downloader_MiSTer/blob/main/docs/custom-databases.md
As an example, some of the DBs from update_all do that already
They are all under my username
It's funny how Easter weekend seems to have given devs a lot of time off hence the slew of releases we're getting now 🙂
Thanks! I think I may be able to use my "work study" time to try get my head around this 🙂
Have added Konix Multisystem and Atari Jaguar to the DB now
Maybe I can support some easy format to add additional external links to the template soon, I'll add it to my todo-list
I'm just a bit wary of having copyright files on my GitHub, even though the chance of getting a knuckle wrap is probably very slim. So being able to point to somewhere else would be safer (same deal with you and BIOS getter and Mame getter, don't really want those on your GitHub repo)
Yeah
Something like this should be easy enough:
external_files.csv
filepath, url, size in bytes, hash (md5)
games/my/rom.bin, http://.../rom.bin, 3434, asdfasdfadsf
size in bytes and hash (md5) are mandatory to ensure correct downloads
Probably call it a night, but here is the current repo if anyone wants to see what is in the DB right now and let me know if there are any other systems that would be good to add (bonus points if you link to, or send me, the required files)
https://github.com/ajgowans/wip
It is working well for me. Would be great to get feedback if anyone has tried it out.
I just added the support for that CSV for external files, here is an example: https://github.com/theypsilon/Delme/blob/main/external_files.csv
Oh ace, will try get my head around this tomorrow 🙂
Any idea why I keep getting these fail emails?
[ajgowans/wip] Run failed: Build Custom Database - main (3a75c13)
You can ignore it, I broke the builder script for a few minutes while working on that CSV but now it's fixed
There is some validation, so if you put incorrect parameters, the row will be ignored. Nothing special, path must be relative and not include ./ or ../, url must be a valid url, size must be integer positive, hash must be a valid MD5 hash.
On top of that, paths also can't touch special MiSTer paths, such as the linux/ folder
Hi! I am trying Battletoads core and i cant play it with 2 players, i only have one coin/credit chute on my cabinet and cant change the dip switchs of the game that is set on two coin/credit chutes, any ideas how i can fix this?
i even tried to physically wire both coin pins on the jamma edge with no luck...
might be a bug...
@orchid whale the core got released in an early state just yesterday and it’s not complete. Consider anything you manually add to be bug ridden and full of issues.
It’s actually extremely impressive it works as well as it does now.
Yes it is impressive! I played on the original board once and i was very impressed with all the sprite scaling and animations all over the levels, sorry i might look a bit stressed to be able to play it 2 players or 3 players mode 😇
Oh no problem, friend! Actually I should clarify that I hope I didn’t come across as downplaying your concern. Thank you so much for posting about it here!
It’s good to share what’s working and what isn’t as I imagine there might be plenty others who’ve run into the same problem you have and don’t know why.
does Battletoads need to be renamed (the core file) as its not popping up on my arcade core list after adding
You need an MGL file to load it from the Arcade menu as well as all the other files in the right place
NVM got it
I did it without an MGL just by root directory setting it up
RBF on SD root, Battletoads folder on root
there is a config file as well
I don't think it works properly without it
I have all the files here in the right directories (although there are a load of other WIP systems in there now as well so a bit harder to read for just Battletoads)
https://github.com/ajgowans/wip
working fine for me outside of some graphical glitches in stage 2
@limber dagger I've sent you a tiny PR: https://github.com/ajgowans/wip/pull/1
Nice one, have merged (my first merge, on a phone at a pub no less!) I need to get the read me formatting cleaned up, will try do that tomorrow.
@limber dagger is there a reason why the mandelbrot core is the older of the two releases in your repo?
https://github.com/jacquesdriessen/MiSTer-mandelbrot/tree/master/releases
Human error on my part, have updated - many thanks for flagging!
Let me know if you see anything else amiss or any improvements that can be made
@limber dagger appreciate your convenient GitHub and db_url!
Thanks chaps, glad it is useful. Let me know if you can think of anything else that can be added. With everything bar Battletoads going into the Unstable folder I figured it may as well grab everything kicking about
Im posting pops gifs but what is your avatar actually based on?
The Moon Dandy was a Victorian automaton
The antique toys sale at Morphy in Denver, Pennsylvania, on Mar 10-11 includes an array of French automata with creations by makers Leopold Lambert, Gustav Vichy and Jean Roullet.
Yeah this sort of thing
Anyone know where I can find a game package for AliceMC10 or APOGEE?
I can't find one on IA
(yes I'm going to get content for every core)
I haven't seen the word TOSEC in over a decade
brings me back
I remember getting them all for MESS
now I have accurate hardware, even better
I have content for all the console cores but I just rely on packs for the PC ones since I’m not hardcore enough, haha.
xD
I think what you’re doing is really cool though
thank you! I just want to get the most out of this thing
its the coolest little thing ever
I feel so powerful having 2 amiga distros to boot into
each with thousands of games
xD
Playing Elvira as it was intended is a privilege
oh sweet there's a nice mister pack with a bunch of these
why are there doom files?
is there a doom core? 👀
Yeah there's a PrBoom setup I believe, but it's software emulation I think
You can play legit Doom with the ao486 core though
(and if you have an mt-32pi you can get that SC55 goodness)
For anyone new and wants to know how to run the WIP Battletoads core, make sure to watch this great video from @cerulean junco !
#share-media message
thanks. Its def a way diff setup than usual
haha don’t thank me, you’re the one who’s making great instructional videos. The least I can do is point people over to your channel. 🍻
they are not great videos.
...they're FANTASTIC videos
So Haunted Castle is patreon only? I spent about $1000 an Akumajo Dracula JP and $250 on Haunted Castle US back in the day, I am feeling pretty entitled to this core for some reason
Is there not a Sega Genesis/S32X forum?
Why are these horrible Zelda games so expensive? 🤔
Speculation/collectards
The memes
you know there's no copy protection on the CDi ... >_>
Does one really "play" CDi though
As much roll their face across the "controller" and hope for the best
Man, I would love to see Tumble Pop make it into an arcade core:
Data East needs love
Played by: SCHLAUCHI
Move over Indy, here comes Edward! -
Disclaimer: Most videos by World of Longplays use SaveStates!
Some fixes today (also on the TMS34020).
Thanks! I was just setting up Quartus to try and build this.
Y’all are good people. Appreciate the builds for us less technically inclined folks.
How it works? The MRA?
Anyone have the skillset to get this one built? I replaced all of the absolute paths with relative paths, dropped the referenced JT repos where they belong, but there's a cyclic reference in the rom_loader module that I can't resolve. https://github.com/furrtek/Arcade-TMNT_MiSTer
No MRA for Battletoads yet. You need to pull and rename 3 files out of the MAME zip. There's an easy to follow setup guide from resident pencil tip pointer @cerulean junco here: https://www.youtube.com/watch?v=tyEmMUDy5-M
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
It's a good thing I had the day off yesterday as out of nowhere the Srg320 dropped a bonus Battletoads Arcade core AFTER updating the work in progress Sega Saturn FPGA core! And who wouldn't want another amazing arcade exclusive beat em up on MiSTer FPGA! Retro gaming bonus!
NOTE:...
TMNT is done?
🤷🏻♂️ news to me. I put it in April news with a “maybe it’s out by now. Who knows” statement
There was chatter, but it looks like a few things are still behind non-public githubs.
It's missing a number of qip files (I synthesized a couple but don't have the info for all of them). The repo is public now though. And just...FULL of absolute file paths. C:\Users\Furrtek... etc.
Maybe it was an accidental push to public and it caused the hornets to buzz.
One less special video this week I guess 😂
If I can get it built, I'll let you know. Visual Studio Quartus is not.
Patience, my friends. We have other beat em ups to tide us over.
Ah, but building is the puzzle game I'm playing today.... I won't even play Turtles until it's finalized. Hehe. But if I can get it built, bronze trophy.
Does the title screen logo show yet?
I’m not a fan of distributing cores before the creator has a chance to do it.
I avoided pushing changes to GitHub when m92 was getting close because I didn’t want people making videos about it until I felt it was ready.
I’ll wait till it’s “out” myself
Seems like that’s just a few days off anyway and I’ve made enough spur of the moment Mister bits lately
Yeah I appreciate the enthusiasm a lot of people have for these cores, but dang guys, can you wait just a little until the devs are ready lol?
I'm going to just wait a bit, but saw JT retweeted this guy:
Wanna play the latest WIP #TMNT #Arcade game core for the #MiSTerFPGA?
Well then watch this easy to follow tutorial
⏬⏬⏬⏬⏬
https://t.co/HRYe7yed0t
A special thanks to @furrtek & @terminator2k2
#FPGA #FPGAming #FPGAgaming #RetroGaming #Cowabunga
hopefully audio soon
Public core updates. Public core gets built. I feel like there's weird reverence on this one, but I tweeted Furr yesterday (Note, I didn't build it, I was just using the update notification as a trigger to look at it since I'm trying to learn Quartus a little better...trickier build setups are more interesting and this one uses outside dependencies) and he was totally cool about it. But ultimately, a hobbyist group doing a hobbyist thing with an open repo seems way less malicious than folks are making it out to be.
I learned a ton from this one, too. It was a cool experience trying and solving some of the problems with moving code to a different dev environment.
new career for you...code man!
That's exactly why I'm getting into this stuff. Losing my job means I have time to try things and see if it fits!
careful...thats how you end up at the ER and your x-ray gets passed around for the laughs!
Throckmorton sign is lit!
(maybe leave safesearch on if you Google that joke at work)
Everyone is excited and happy to play it. It’s worth celebrating such an amazing game coming to MiSTer! 🥳
me...call me when we get something good 😹
(kidding obv)
I played through Shredder's Re-Revenge today and am still utterly gobsmacked every time I go through it. I realize the art lifting was done for Revenge, but the small details, the enemy tweaking...all so good. Especially if you're hurtin' for a turtyouknowwhatno....I heard it as it was spilling out of my fingers....
wonder if we'll ever get tiger electronics cores
Well those Tiger LCD games may actually work on the G&W core, but it would require someone to try assemble them and see if they work and sadly nobody has tried yet. Once someone does that then maybe we will know if they work or what development work would need to be done to the core to get them to work
r-zone core when
https://www.ebay.com/itm/134515198037 why is there a panzer dragoon r zone "game"
love your handle ha
Wow, where was I when R-Zone games were $.50. It's a terrible system, but I would have picked up the whole library at those prices.
hopefully you were off spending your money on better things lol
I was probably picking up cheap Jaguars and 3DO games.....
I clearly remember getting my second Jaguar for $29.99 from K•B Toys, and picking up 3DO games for $4.99 from a WalMart in upstate New York.
@supple iron nothing special but just got a real 7800 so if you need something tested... still working on getting a flashcart
cool, if you notice any difference let me know, but during the core development I had people chase down everything I could find for me
The biggest issue for me still is the Sega Phaser light gun offset on both the 7800 and SMS cores.
There is a consistent offset from where I aim to the position it ends up being. (tested on 3x separate Phasers)
The Atari XG-1 light gun however, has no offset issue (tested on 2x separate XG-1 guns).
The reason this is important is that while the Phaser has the offset, it is a consistent more accurate device.
The XG-1 is not as accurate but its natural offset on the MiSTer is consistent with its real world behavior on real hardware
--
as a reminder, here's the Phaser on a real SMS (same on a real Genesis):
here it is w/ the SMS core
same behavior even on a different CRT
the 7800 core behaves the same way
that's cool but the offset is fixed so if an offset is added in, it'll be more than good enough to address the issue
like the way some cores have image H and V offset adjustments?
there's no offsets for snac
it's just wires
that's it
it's up to the hardware to do things correctly
you can't make signals get there faster if they arrive late
Does V1 snac no longer work with the latest MiSTer build? I dug out my old V1 and it's not registering button presses at all. That said, for funsies I tried SNAX and the latest SNAC and both are delayed. I doubt v1 would be any better, but I figured I'd give it a go anyway.
I'm not a masochist, so I didn't try the MT-32 snac passthrough. Hehe.
Is it possible that the video timing is shifted somehow from original hardware?
it works on real hardware?
yes
There are timing offsets in the Sega Genesis core for variances in different lightguns, but that's not the same as this I think.
yeah it's consistent across 3 different copies of the Sega Phaser and 2 CRTs
// Lightgun device and timing offsets
if(cart_id == "MK-1533 ") begin // Body Count
gun_type <= 0;
gun_sensor_delay <= 8'd100;
end
else if(cart_id == "T-95096-") begin // Lethal Enforcers
gun_type <= 1;
gun_sensor_delay <= 8'd52;
end
else if(cart_id == "T-95136-") begin // Lethal Enforcers II
gun_type <= 1;
gun_sensor_delay <= 8'd30;
end
else if(cart_id == "MK-1658 ") begin // Menacer 6-in-1
gun_type <= 0;
gun_sensor_delay <= 8'd120;
end
else if(cart_id == "T-081156") begin // T2: The Arcade Game
gun_type <= 0;
gun_sensor_delay <= 8'd126;
end
else begin
gun_type <= 0;
gun_sensor_delay <= 8'd44;
end
the same 2 CRTs and guns are fine on both the Genesis and SMS sepately
Different games needed different delays here
So those are Genesis games right?
The signals might be coming too fast. If they are coming too late, Kitrinx is obviously right, you can't do anything about that all other things considered equal.
Yes
From your video it looks like it's happening too fast
unsure if there's a difference in your explanation but the offset issues are with the 7800 and SMS cores
@lament gulch added the delays in the Genesis core, maybe he'll be interested in doing it here in these cores too.
Those delays are for lightgun emulation only
Ah nvm
I didn't add any for real lightguns connected via SNAC
Snac it won't matter, you're right
Looks like snac is slightly faster than real hardware on that potentially.
I've seen different lightgun behaviors between different people with SNAC
Hmm
like in the SMS core I had wildly different results than someone else in terms of horizontal position
Since the image is drawn from lef to right in lines, the dot is to the left of the cross hair and all
FWIW, the Zapper works great.
don't know if the diff way it works makes a difference
no overscan tweaks in the core?
Maybe we just need a setting where we add a little delay buffer if configured?
It won't help if the lightgun is too far right though
That's another good point. Turn on the border in the SMS core and test again
Ah, good call
ok trying
That should impact video timing and all
But also... At least in the SMS core the CRT timing was adjusted by someone for PAL, and I don't believe it was based on any measurements from hardware.
It was some visually.
Which could result in weird issues like this.
Yeah, that looks the same.
The issue being slightly to the left? Does it get worse as you move left and right or about the same?
seems about the same
Also, do you have real hardware to compare?
I'm curious if it's an aging capacitor in the lightgun itself or maybe a difference in voltage with the SNAC adapter
no wait. just retested....
looks like a bigger offset on the left vs the right side of the screen
yes, here it is on real hardware. behaves the same whether it's on the SMS or Genesis:
Thanks!
also I have three copies of the Sega Phaser. same behavior
also the Atari XG-1 light gun is accurate on the 7800 core but not the Phaser
I'd jump all over it if I had time 😦
That's what I don't get.
if it's a timing thing, why doesn't it affect the XG-1 ?
but hooking up the same phaser to a real 7800 is accurate?
my understanding is that it works similarly except with just diff pin assignments
Having seen how wildly different the sensor behavior in different guns can be, I wouldn't put stock in them triggering the signal at the same time
But it will might be nice to have a "phaser" mode with a static offset for the 7800 core
also I have two XG-1 guns
meaning, I have multiple CRTs, guns, real hw, etc.
and this offset behavior is consistent
How does an XG-1 into an SMS behave?
snac is too slow
and it's going to vary from implementation to implementation of it
it's not really the core's problem to be messing with what is a hardware issue
snac should be agnostic
things like the XG-1 aren't affected becaue they are likely read once per frame, and not in a timing critical way
the light gun is read constantly
just a matter of cycles off will make it inaccurate
Hey @lime cargo can you try an old build? think snac was added to sms in the june 2nd 2020 build. I'm going to retest tonight hopefully, last time I tried it was off to the right alittle more than I remember.
You could briefly try without the level shifter also, just to see if you notice a difference
yeah sure, send me a link to the version you want me to try
https://github.com/MiSTer-devel/SMS_MiSTer/tree/master/releases take your pick, not sure if all of them will work or not.
want me to try the 2020-06-02 one?
ok I tried current build and june 2nd 2020 build. Gangster town aiming a center of R. both builds seemed of to the right for me. hit around the line of the box around S.
"both builds seemed of to the right for me"
did you mean off to the right?
yes sorry *off to the right
Maybe something happened to my cap or something, because at one time I had move the front sight to see where I was aiming it was so dead on.
I forgot yours was off to the left til I watched your video
Ok just tried that June 2020 build and the offset is the same amount and direction (left) as the current build.
I assumed that since this affected the 7800 core too when using a Phaser that it would help narrow down the issue
i wish i had another Sega SNAC
I think brightness has some affect on things, with middle brightness my aim is off to the right. if I turn brightness up it seems to move where I hit to the left. and if I turn brightness down it seems to move it to the right. So maybe we can adjust the aim a little like that.
I think that explains why I got different results today compared to older tests.
pretty sure thats "a thing" my dreamcast lightgun is only happy with contrast/brightness over a certain level
XG-1 is read the same way as the Phaser isn't it?
different wire I think but otherwise the same
phaser isn't a real option for sega consoles
it's something people just hacked to do
I thought XG-1 was a controller
but I guess it's a light gun
It's the Atari lightgun
What's interesting here is that the aim is to the left and not the right
I've seen this before with SNAC
Could be a slightly brighter image with MiSTer vs a real console like blue mentioned
But yeah, I don't think this is a core issue for sure. I don't think it's even a SNAC issue really.
adding arbitrary delays to wires isn't an acceptible solution to me
probably a Pot on the snac board is the right move
I tried to reduce the brightess to min and max per @oblique gull 's suggestion but no diff in the offset behavior
I'm using misteraddon's analog I/O board.
Maybe @idle crater has some insight
https://misteraddons.com/products/io-boards?_pos=17&_sid=f01ff7db9&_ss=r
TLDR: If you NEED dual video out and don't care about potential dual SDRAM, get the Analog IO. If not, get the Digital IO board. Currently the PSX core will work on single SDRAM but dual SDRAM might allow for additional features. Common features between analog and standard IO: HDMI out via the DE10-nano Cooling fan Sys
I guess the 7800 core does a digital rewiring of this adapter?
https://133fsb.wordpress.com/2010/05/08/sega-light-phaser-to-atari-xg-1-adapter/
yes
I have a switch to swap the wires
it's just basically reversing two wires, I don't love messing with it but it's minimally disruptive enough that i'll tolerate it given how rare the other gun is
and inverting the level I think
yeah the XG-1 guns are pricey. I lucked out with a bid of an Atari XEGS that came with two of these
Great gun for testing since it works on the 2600, 7800 and Atari8bit computers
if you used a real adapter it'd probably be fine
i'll probably do that one day.
although I'd like to see a reverse one. adapter so I can use an XG-1 on an SMS
I don’t have any insight. The board I sell is the official design with no modifications 🙂
I blame you personally for all missed shots :-p
Ok that’s fair
"Including the ones you didn't take. -ShaneLynch" - Michael Scott
I think it's odd that his is off to the left and I was off to the right. that seems to indicate some external factor
FYI, @oblique gull 's delayed tweaks definitely makes a diff in shifting the registered positing to the right
mine is pretty much always off to the right as well
(with the light phaser in both SMS and 7800)
Could you try to mess with brightness or contrast some time to see that has any affect for you?
i jacked it up to the max on my television last I tried. same result, though i only tried a couple games.
I wish I would have compiled a list of games that had significant offset back when i tested the entire libraries in both of those cores
neither are massive or anything so i'll probably just set aside a day off sometime soon and go through them all again with brightness jacked up and see how they fare
shoot was hoping that would help for you, it seemed to for me.
it helped get the light gun recognized in Wanted. last time I tried, I thought the core was broken because it wasnt picking up my gun at all. turned out i needed to jack up the brightness, but even then I think the aim was a bit off? Need to recheck to be sure.
When you had me tried that, min and max brightness didn't make a diff in position.
However, it was interesting that once I had it low enough, when the TV settings menu for brightness came up, it has an even darker background box/window.
my phaser's tracking didn't work in that dead zone but ok around it. that was neat
I believe it, think there was another game that was really dark and people had trouble we it. maybe on psx
Huh, Trojan got removed from Jotego's public database - jtcores_mister
Now we no longer have protection
Well you can just get it again from here - https://github.com/jotego/jtbin/tree/master/mister/trojan
Might want to log a ticket, stuff does seem to keep disappearing lately and often seems to be an error his end
Anyone have some arcade side run 'n gun recommendations that's on MiSTer?
Played Demon Front?
Nah, but is that a core on MiSTer?
Gunforce 2 on Irem M92?
yeah another good one
let me put what I've got so far
- Bay Route
- Bionic Commando
- Chelnov - Atomic Runner
- Contra
- Cosmo Police Galivan
- E-Swat
- Gun Force II
- M.I.A.
- Rush'n Attack
- Sly Spy
- Xain'd Sleena
How about non arcade ones?
Hm I guess Neo Geo wouldnt count in this case
I count it, but I didn't want to confuse
Midnight Resistance is good if you can setup the rotary controls
Secret Agent is fun if you like Rolling Thunder clones
ah right yeah, Sly Spy in the US
I.. guess Karnov counts
lol I guess
I like that game but its not amazing
Would X68000 Arcade ports count? I guess not since you're listing
nah, but thank you
I have a pretty good list of 15 games, I'm pretty happy. Thanks again for all your help!
A MAME setup is never a bad idea btw.. there is a lot of stuff not on MiSTer
too much!
research, curate, or ask bathead
Best viewed in 720p. I'm player 1, Ken is player 2, Giga is player 3, and Tenta is player 4. Links to their channels below.
http://www.youtube.com/user/tenta01/
http://www.youtube.com/user/gigax571/
Otherwise, you miss out such cool stuff
that is pretty cool
Come to the dark side
I don't enjoy playing emulated games on my PC
I like the idea of building a little tiny ITX budget machine with a controller enabled gui frontend a lot better than loading up emulators and roms normally
Ohhhh that sounds great
I also dont enjoy the mundanity of loading up emulators on my PC
I work on my PC so if I'm aiming for casual play I prefer to stay away from it lol.
It's why the MiSTer is the perfect solution for me. It's everything I want from a retro game machine.
I just love arcade games so much, every time a neat arcade core comes out on MiSTer Im delighted
as someone who doesn't have your knowledge or insight, I feel the exact same lol
MAME is great but its always better to have a MiSTer core
The one arcade genre that’s lacking decent representation is Racing
Are Outrun/Turbo Outrun in a decent state yet?
I thought the framebuffer was still busted in Outrun
Plays well enough for me, what issues should I look for?
Seems ok other than some sprite tearing
Sprites are glitched at the beginning of the level, passenger's hair transparent.. when was it last updated publicly? Maybe Im out of date
I mean that’s how it is, hoping for Jotego to fix those issues.
Hopefully x.x
It’s still pretty playable, give it a shot
I shall be patient
would be great to see an arcade core to the ~1985 Sega Choplifter!
Hmm, which board is that one on?
sega system 2
Thanks!
Hmmm... I thought we had that for some reason...
That isn't the one that runs as part of the Master System core is it? I am getting all confused now on these Sega boards
choplifter is back Apple 2E maybe a version existed for Master System
this version is playable with the unofficial core of Sega Sys1&2
some games of system1 like Pitfall 2 have issues
Ah nice, new arcade core being developed that supports a lot of great games - https://github.com/va7deo/MegaSys1_A
Yep, Im happy Cybattler will be on MiSTer
..or maybe not
I guess its not type A
Oh well
Well that was fast, enjoy Rodland!
Nice
Yeah I'm, excited by that one. Game is real neat.
I wonder what’s missing on the MiSTer from this collection? 
A Switch core
A bunch of stuff, is the answer
@supple iron do you think we can get a Vectrex core option to add the buzzing sound when using the device? It’s integral to preservation.
I have a better idea
How about vertical orientation option for the Vectrex
So it can be played correctly
Asked for this 2 years ago, never implemented
I don't think a vectrex can be played correctly. It's an oxymoron. Playing it is inherently incorrect.
lmaaaaao
Oh my
alright i'm off, rub my lamp next time you need an evil genie
thank you, bye bye
Soon, making a new server sticker in photopea
Problem with the evil genie metaphor is that genies actually listen and grant wishes, instead of arguing
240p support for vector cores? Also, Asteroids looked blue last time I used it. It's definitely not blue on the arcade cabinet.
Because you touch yourself at night, sinner
how about 480i?
probably would look pretty bad
flickering would add to the look
Tempest X3 looks pretty good on the PS1
Played by: Mad-Matt
Sequel/Remake or Reimagining of the jaguars Tempest 2000 for the PlayStation cunningly called Tempest X3 (3000), not to be confused with Tempest 3000 for the Nuon dvd player. This game was not developed by the original developer of t2K (Jeff Minter) and so certain game elements may nor act how they ...
is the game actually in 480i or just that recording?
I have no idea
what would be the diff in polygon rendering and vector?
A time frame. This guys a comedian
I probably would if I fired it up. I know Super Scaler really isnt done yet
TBH I just want Turbo Outrun running properly, Saturn core will have the superior Outrun on it eventually
Play Search and Rescue while you wait.. better take on that idea IMO
Oh wait
I read that wrong
Storm /=/ Syndrome
yah
Alien Storm rocks
And its bizarre ass endings
Stands to reason
this is where all the cool weird shit is at
I was wondering what people considered the best underrated cores? There are so many old computers that seem like they probably aren't worth the time if I'm not just looking for hidden gems and such.
Adventure Vision is a lot more fun that I expected for an old two colour system with only 4 games
In terms of old computer cores
X68000 is not in a perfect state but is quite a bit of fun
Hm
Well tbh I think X68000 needs more work than most of them
How so?
What was 030/040 for again?
OK but assume I know nothing
What benefit does it provide for ST and Amiga
What are some games we are missing out on?
This is a 'misc' movie, which means it's just a short sample, not a complete longplay. The main purpose is to show a bit from the game.
---------------------------------------------------------------------------------------------------...
Interesting looking fps
Nice
Looking at some Falcon games now
..Beats of Rage on Falcon? lol
"The Ultimate Arena" is a fighting game developed by STeam and released in 1995 on the Atari STe.
00:00 Introduction
00:35 One player mode with Terry (Normal)
00:45 Fight 1 : Terry Vs Sandy
02:30 Fight 2 : Terry Vs Kato
03:13 Fight 3 : Terry Vs Joe
03:56 Fight 4 : Terry Vs Serena *
05:20 Fight 5 : Terry Vs Arvester
06:04 Fight 6 : Terry Vs Terr...
Winner winner chicken dinner
Poverty spotted
yaass
Wow, that character that gets picked
This seems like someone's very specific fetish
They got kind of.. ambitious with some of these stage designs like.. on paper it probably seemed like a cool idea to have a stage that was dark and spooky or one with lots of fog but in practice you just cant see what the fuck is going on
Late to the party but Arduboy is a surprisingly capable little system with a Zelda-sequence game. Highly recommend
I actually bought into the Kickstarter and it’s a nice concept.
I wish it grew more. Only being able to have one program loaded at one time made it cumbersome to really explore the library. Thank goodness for the MiSTer core.
I believe there is a new "FX" addon that gets around the one game at a time limit. But I just use the MiSTer core as well.
Yeah definitely. That’s a great version. I only had the launch unit and was too lazy to order the solder-on kit lol.
Laziness + MiSTer = WIN
there's a very, very wip alpha not a lot works core out there that puu made
(same original dev as pc88 and x68k)
The PC98 core is very WIP, but it will play quite a few games
I was trying out a lot of them a few weeks ago
@limber dagger 's addition to the update all script can pull down the rbf and the bios files
If you are in the market for bundle of WIP cores to bash your head against you can find more info here:
https://discord.com/channels/647909397477195803/1096872957030174750
Just be sure you know what you are getting, these are very unstable and don't log any bugs or bother the Devs about them
I learned the other day that MAME now has added in 300-baud cassette interface support for the Bally Arcade emulator, as well as support for the light pen (and it already had support for memory expansions and the 2000 baud interface since 2019). Now we just need these things on the core and we're set
Hi there
I like to bring my game to the Analogue Pocket.
I know, this may be the wrong channel for me, but hear me out.
I am probably going to use Godot, a modern day game engine.
That one can export games to web assembly.
Now, I dont know if that is in the interest of any of you, but could you imagine, that web assembly may be implemented on a FPGA?
@static lava I’m playing Wolfenstein 3D on the Jaguar core right now. How jealous are you?
I don’t know but the fact that it runs at all and it’s not a glitchy mess has me impressed. Audio still sucks tho.
Doesnt the 3DO port have CDDA?

Why dont more mods use the Doom PSX music
I'm relatively certain nobody has written an fpga web browser, which is sort of required for WASM. You could write an FPGA cpu and port it to real assembly though and it would run.
You could probably design a fantasy CPU that handles that specific binary format of webassembly
wasm requires abstract interfaces though I think
Setting up the MAME computer rn
That is what I imagined
Can you go a little into the specifics, please?
It only has a 64gb SSD in it so I need to trim the fat out of this .255 set
maybe check BennuGD, it was ported to various platforms already and may be easier to write an FPGA interpreter for it than Webassembly in general
(that was ported to GP2Xand Dreamcast)
@manic flower Just wanted to say I’ve really been enjoying your Atari System 1 core for the past couple of months. Thank you for your hard work!
Thanks. I appreciate it 🙂
Is there any chance to see Gaelco World Rally Championship run on mister?
I think so, just need someone who has the interest to work on it and has the PCB for it.
stop making games up
Checking in on status of Virtual Boy core 
is somebody working on one?
@supple iron are you working on the VB core yet?
No
👀 so you’re saying there’s a chance… 👀
No
So that’s a soft yes
What movie/comic is that art from?
It's just fanart
low fi beats to kill doctor wily to
its not so much killing than he blows himself up
foiled by his own cost cutting in safety engineering
Wait is Elon Musk Dr. Wily
Dr. Wily is competent enough to build proper autonomous robots
ChatGPT: Write a simulation of Sega Naomi hardware in Verilog
well, more that I thought it was someone having added support for the console's memory expansions and the cassette interfaces
accuracy improvements to the underlying core for the arcade variant is good too though
Is there a core for this European machine: https://en.m.wikipedia.org/wiki/1292_Advanced_Programmable_Video_System
The 1292 Advanced Programmable Video System is a second-generation home video game console released by European company Audiosonic in 1978. It is part of a group of software-compatible consoles which include the Interton VC 4000 and the Voltmace Database. The 1292 Advanced Programmable Video System included its power pack inside the console inst...
Hmm, I am not sure, if that is the core by Grabulasaur that covers a few European systems like that then there are issues with the core
@limber dagger I am in the USA, but a relative in Germany just found one of the "Radofin" versions of it. It looks to me like a contemporary of the Atari 2600, but with a controller more akin to that of the IntelliVision or to that of the ColecoVision.
Hmm... Is there a ROM pack for this machine?
I have no idea.
Has anyone had any luck getting Gradius (SGM) running on the Colecovision core? it seems to be the only SGM title that won't run on the core. There is only one ROM dump on the internet for it to my knowledge, so Im not sure if it's an issue with the ROM or the core supporting something specific for it.
Well, the dump wont load in an emulator either so that kind of answers my question I guess
@dapper valve https://github.com/MiSTer-devel/VC4000_MiSTer
i have a acetronic mpu-1000
@jade lotus Is that the same as the Radofin?
i think they all share the same cpu etc
@jade lotus So does the VC4000 core work & run all of the games for the Radofin system?
the core works with a majority of the games, some dont run properly like horse racing
@jade lotus Thank you; much appreciated.
@dawn elm you did such an awesome job on the Tropical Angel core! Thank you for that, never heard of the game but it found it’s way into my arcade favorites list.
When are we going to see you work your magic on another arcade core?
it wasn't me that made it, I just ported it.
https://github.com/darfpga/ - darfpga made it
I had a lot of help from other developers here since I was very new at the time as well, couldn't have ported it without all the help.
either way you did a great job, looking forward to your next core!
I'd do it in a hearbeat if I could.
people that know the cd support code in Main are better suited to the task
Quick, someone test how this GameBoy emulator runs on the TG16 core: https://www.chrismcovell.com/huboy.html
probably badly, but neat to see
it will get better with time
there are some weird NES ports on PC Engine
like SMB
Awesome!
Also appreciate @hasty venture with the Vectrex question. Good thinking!
Haha thanks. I know that a lot of people have talked about the possibility of making the Vectrex core and other arcade vector games have more authentic graphics. Never hurts asking 🙂
@static lava https://twitter.com/topapate/status/1685345507185463296
AWESOME
Nice to hear, but not really a good indicator of overall core progress.
No, we must keep the hype alive
"we"
Played by: SCHLAUCHI
This game feels more like a console game! -
Disclaimer: Most videos by World of Longplays use SaveStates!
Worth it? You be the judge.
What if I judge and think no? 
It’s a ton of games, looks cool!
The whims of developers are beyond my ken.
I just shitpost.
Batty is but a messenger, not a judge.
Simpsons + TMNT-core coming closer to completion means Parodius DA! will come with it

Is there still progress being made on TMNT?
Jotego tried to fix some shadows some time ago, we can see a pending PR.
I wonder if it would be best if someone just forks TMNT and put it into Main, and can be worked on from there
It's using the official MiSTer FW isn't it?
Does someone know if new release of outr run core is planned to correct remaining bugs?
I thought JT had fixed them all now, what is still wrong with it?
Really? I will update and try. Last Time innotice a bug with the line on the road.
it is still present
Wasnt there some question about whether dual SDRAM would be needed for Outrun/Turbo Outrun to get everything working properly?
I have dual sdram
@manic flower + @turbid harbor what are y’all’s thoughts on adding the Atari System 1 to the other fires in Update_All or getting it added to the official distro? Core has some bugs (as noted in the readme) but otherwise it’s really solid!
Seems to work quite well for almost all the supported games. Hope it gets updated for the remaining issues
I wonder if there are any other rando cores that cant be configured to download through update all
Thanks to @static lava for reminding me. I kinda forgot about it until she reminded me today.
I thought this jerk trolled me, I couldnt find it in my core list lol
Sure you can go ahead and add it. I foresee maybe a number of complaints about the outstanding issues but I'm pretty stuck on progress with those.
The graphics issues I'm fairly sure are due to video address decoding, but the published schematics are of no help, perhaps even wrong. I see MAME used some kind of weird deviation from the schemas which I borrowed and it helped somewhat but hasn't completely fixed the problem.
I’ll add it to the unofficials db
Isn't it Atari System 1 instead of 2?
Would love this as well! Many people praise the neo geo rally games, but this to me is large improvement over those! I even considered adding an evercade to my collection because of this game. (And several others 😅)
Yup! My bad on the typo
[NOTE: This is the first in a series of monthly bonus episodes on pre-NES Japanese console history, which was first uploaded a year ago for video patrons. To see more bonus episodes WAY in advance of their public release, check out patreon.com/gamespite!]
Pinning down a proper "first" in video game history can be a challenging proposition. The ...
Would love to try this on MiSTer one day. Seems like a large task given that each cartridge has its own mini-system contained within. Would be great to try with spinner, mouse or jogcon.
It is definitely System-1 as per GitHub but I assumed it was a simple mistake and we are all talking about the same thing. System-2 uses a T11 processor not a 68K
@manic flower + @turbid harbor thank you very much! Update_all pulled down latest. I’m excited that many more people will enjoy this wonderful core!
00:00 ATTRACT
00:33 TITLE
00:39 CREDIT
00:42 ROUND SELECT
00:54 ROUND START Ver.1
00:59 THEME FROM ROLLING THUNDER 2 (ROUND 1)
03:24 ROUND CLEAR short Ver.
03:3...
I fervently hope for more Namco arcade cores in the future.
Was Toobin' a System 1 or two game?
I have fond memories of that one
I just looked at KLOV for Atari System 2 and they list these games as "Atari System 2" conversion class:
Paperboy
720 Degrees
Championship Sprint
Super Sprint
APB
Toobin
Mighty Mouse
I looked at the flyers for each game (except Mighty Mouse which didn't have a flyer) and only Paperboy and...
Thanks.. I couldn't find that on the wikipedia
"Toobin is NOT a System II game." in the thread lol
a joyful special snowflake perhaps
Is there a reason this Atari core can't be assed to Main?
All I know is that Toobin is not a System-1 game, according to MAME it is neither System-1 nor System-2 but it has its own unique driver
https://github.com/mamedev/mame/blob/master/src/mame/atari/toobin.cpp
which implies it was a custom board just for that game. It's possible the schematic is close to a system-x one but I'll have to check
Probabaly because IMHO is not 100% functional and has some issues
Indy for example, the background sounds sort of dissapear sometimes, though in earlier compilations of the fpga code they were there, there seems to be some timing issue. Road Runner some sprites disappear also Road Blasters has some unseemly green dots on the left hand side of the play field. These graphics issues are in my opinion due to graphics roms addressing issues (wrong memory area is being mapped)
If I follow the SP-282 schematic exactly which works for Peter Pac Rat, Marble and Indy then Road Blasters and Road Runner show completely garbled graphics
If I follow a later schematic SP-299 with a different address decoding that messes up all games graphics.
So I looked at the MAME source code and they seems to use yet another different memory decoding that doesn't match any schematic I know of and that sort of makes most games works except with the issues I mentioned before so I really don't know how to sort out this issue
Does anyone know if the CAVE CV1000B would be possible on MiSTer? Mushihimesama Futari is an amazing game.
Ok I did some quick looking but is there a PC-880x core in development or did i miss it?
thanks - I it still in active development looks like it is stagnate
Just tried Indiana Jones after uodate_all and saw this. Any ideas? Cc @turbid harbor
get the atarisys1.zip manually, it seems to be a like a bios which may not be grabbed
I think the rom database is just wrong the newest merged Mame rom works fine
gotcha. Is there a GH rep I should file an issue in?
thanks for the quick response!
I dont know who does the romdatabase
but if you search for Mame Merged Roms and get the Atarisy1,zip you can do it yourself
But get a modern set > .250
not some random 25 year old set
the only thing I’ve manually placed on this MiSTer since I got it has been jtbeta zip, PSX rbf, and Saturn RBF. I’ve relied on auto update for everything else
I'm pushing 251 for these MRAs asking for the 252 (252 is not available in certain place)
Give it 5 mins and try again
@fierce garnet let me know if it worked
Wondering if there's a possibility now that MK is coming to mister for an NBA Jam core. Boards should be common enough to source.
Technically can play on genesis/32x and psx core but would be cool to have og arcade parity
What's current status for the X68000-core these days?
Pining for the Fjords. Presumed Dead
It's not dead. It's just resting! Beautiful plooOOoomage though in'it
It’s just resting
it plays a mean chourensha 68k at least
I’m traveling, will test when I get back. Thanks for the quick attention!
it did not -- got the same result as the original photo
@turbid harbor lmk if there's any other info I can provide in terms of logs, config files, screenshots, etc
FWIW, all the Indiana Jones variants report the same error
Unfortunately it seems the mame merged sets available are not new enough for this game
If somebody uploaded a newer version in a static url I could fix it
Who can we poke to do that? Is this something @supple iron might know / have privileges to do?
What? For what?
you can open a github. Upload the required files, then wait for a possible lawyer informing you of legal action
Ypsilon explained and I’m coincidentally connected with the folks who can help
I suppose a Sunplus core is unlikely.
It's used for many plug and play systems, but there isn't just one version of it.
Ditto for a Xavix core.
Is there support for analog out for the Amstrad CPC core?
I seem to only able to see via HDMI out upon launching
i have a crt on analog board and cpc core display great on this
No go for me with either RGB or Component.
what kind of video did the Amstrad output? Might not work with a 15khz display
15khz RGB IIRC
i have CRTs for NTSC, PAL and SECAM
Does anyone know who the dev for the CPC core is?
or even if anyone else can see it via a 15khz or 31khz display?
It’s sorgelig if you read the wiki page
And yes Amstrad cpc core work ta 15khz on a atari sc1425 monitor via analog io board
Hmm... I wonder where the best spot is to troubleshoot. I'm using the standard analog I/O board and neither VGA, Component or RGB out shows anything. only HDMI from the de-10
it's been a few months since i last ran update_all, gonna try that first
--
interesting. updated and it still didn't come up. but after waiting a few seconds it did.
FUN PARTY PORT FROM HERE --> https://github.com/kingyoPiyo/Tang-Nano_PartyParrot
PARTY DOWN PEEPS

What is this parrot based party core?!
wtf, this is easily the best MiSTer core!
Robert can pack it in, no need for n64 anymore
it's probably the core with the least lines of code in it aside from the template core
the author wrote nice succinct easy to understand code
japanese comments though, had to do a couple auto translates
if you read the readme translated, you will see due to the design constraints of the gowin fpga they used (very little block ram equivalent), they used run-length encoding as a form of compression and stored the animation in a lot less space
Run-length encoding (RLE) is a form of lossless data compression in which runs of data (sequences in which the same data value occurs in many consecutive data elements) are stored as a single data value and count, rather than as the original run. This is most efficient on data that contains many such runs, for example, simple graphic images suc...
compressed down the gif to 1/5th of the original size with that
i just ported cuz i like parrots though
i should add sound to it sometime
thank you @dawn elm 🙂
@dawn elm when will you include SNAC support?
I love that within about an hour of adding it to the tty2oled sheet (AKA big list of cores) this is done:
one of the engineers who developed the system and the ICs used in it has posted a ton of old documentation on his website and is fluent in English so honestly if someone wanted to make a core he'd probably be helpful. He did a lot of work getting the games dumped in the first place
I own a Cassette Vision and while I can't say the games are particularly good even for their time, they are very interesting and deserve to be preserved and playable in some form
awesome! hopefully someone with interest in making an fpga core for it can get in touch with him. any idea what the url is?
sweet, thanks!
Would be great to see this on MiSTer, I know Pierco started but seemed to hit issues and stopped. This one hasn't been emulated before (not publicaly anyway) isn't even in Mame.
Anyone had any issues with crashing on the Arcade Ghosts 'n Goblins core (world 1)? I've been trying to beat both loops and it's crashed a few times. Today it crashed at the very end of loop 2. Very frustrating
twotone8 went live on Twitch. Catch up on their Ghosts'n Goblins Arcade VOD now.
crashes within a minute of this time stamp, just as we were talking about it
That's one of Jotego's cores, have you asked on his Discord server? I see you're a member of it
Oh that's a good idea
Was there an alternate (non kotego) GnG core at one point in time?
Looking through the JT discord it looks like it's on his radar.
Im not aware of any
a long time ago yes, it was jotego's but i don't think jotego was targeting MiSTer yet so sorgelig had forked it into MiSTer-devel early on https://github.com/MiSTer-devel/Arcade-GnG_MiSTer
Is there anything happening with the Namco NB-2? The only game of note is Outfoxies, but the only game of note is Outfoxies
Former pcb owner, do want core
It’s such an inspired and important game right?
It's Smash for adults. ^_^
Genuinely creepy and weird and cool
interesting
how dare you insult mach breakers: numan athletics 2 like that
jk, i had to look it up
What if Mach Breakers is amazing and I’ve just shamed myself
I've never played The Outfoxies, but the name is sweet and the screenshots immediately remind me of Elevator Action Returns for some reason
Yes! That’s not a million miles off the vibe. People kept asking Suda 51 if it inspired his games but he’d never played it, and when he did he bought a cab for grasshopper’s offices, or so I hear
"Kill your enemy by any means"
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Data de lança...
2D games are cartoons and cartoons are for kids. Polygons are 3D like the real world where adults go to work. Smash is the adults game and Outfoxies is for kids.
outfoxies would be awesome as a core
play Smash with me pleeeease
So um will we ever see YC support compiled into the "official" 7800/2600 release @supple iron i actually like a few games on there. not many mind you but a few.
Sure when ever I update the framework
This should be fixed now I believe
Thanks @trim field . I know they pushed a release a few weeks ago after my issue was added to a previous problem record. I played through a few times since and the crash is still happening, but i'll give it another go tonight just in case.
It's been a few days since I tried
@manic flower your continued work on the Atari System 1 core is awesome! Thanks for continuing to improve the games, they're so wonderful to play.
Were they updated?
Yeah, lot of improvements the past couple of days. Everything is perfect except for the green line in Road Blasters.
Oh is it in update all or do I need to download it? I like this core
Thanks for noticing 🙂 The biggest changes lately were
- Fixed Indiana Jones sound stopping randomly, tracked to a buggy 68K core, fixed by updating the core.
- Marble Madness got rid of the trackball module I borrowed from Missile Command and rewrote my own mouse/joystick to quadrature encoder then fed that into a proper faithful LETA implementation by JROK. sorted out the apparent 45 degree rotation of the real trackball on Marble Madness by implementing 45 degree cartesian coordinate rotation of the mouse/joy controls as well as sensitivity adjustemnts.
- implemented proper steering wheel handling in Road Blasters (emulates real steering wheel)
- Tracked down the disappearing sprites in Road Runner to a missing interrupt handling by the hardware.
Now all the games play well and there is only one thing left to fix, the green line in Road Blasters. That just a cosmetic thing but also a real pain as it seems to be related to the ROM decoding circuitry which doesn't seem to match any schematic I could get my hands on from SP-282 to SP-299
Great work!
Hope you manage to fix the Road Blasters issue 🙂
very cool! I'm looking forward to trying road blasters with a wheel on MiSTer!
I only have a 8BitDo joystick to test with so feedback on other inputs would be appreciated.
If the "wheel on MiSTer" emulates a standard mouse or joystick then it should function OK
it can work similarly to a joystick in cores like AO486, x axis is on the wheel, y axis on the pedals
i'll give it a try soon here
just updated and GnG still locked up about a half hour in. Ah well:
https://www.twitch.tv/videos/1957940979?t=38m32s
ah that sucks. someone should put in a report to jotego's tracker
(if there isnt one already..)
Absolutely knocked it out of the park. With that Road Blasters glitch fixed the Atari System 1 core is perfect! Thank you!!
Congrats @manic flower ! Can’t wait to try out the games
Thank you all for your patience. Been a long time since I started this core.
One question, the MRAs that you've built, are they based on split set or merged?
You need the bios roms from atarisys1 and the game rom so I guess split
We have all the patience in the world for such an awesome core!
Anybody able to start a game of Road Blasters? Only thing I can do is insert coins.
Could you please do it merged instead?
Update all fetches the merged set
What controller are you using? After you insert coin it pretty clrearly flashes a message on the screen to press throttle. On a joystick this means push joystick forward. If you have a custom wheel and pedal setup them maybe you need t opress the pedal after presumably mapping your controls properly through the UI
I'm not sure what "update all" does and what it fetches. Maybe we're even talking about different things here. The Atari System-1 need two files to play a game 1) the atarisy1.zip which is common to all games and contains the BIOS and 2) the specific game file for the game you want to play eg indytemp4.zip or marble5.zip or roadrunn2.zip
@manic flower Im using arcade buttons and stick hooked up to a brooks board, I also have a trackball and I was able to play an earlier version of roadblasters with that. I just tested using a Switch Pro Controller and it worked after pushing up on the analog stick like you said to start the game. Is there a way to change the throttle to a different input when doing the mappings?
I also have a Thrustmaster T300 with pedals that I will test out this evening
Oh and I just want to say Marble Madness plays amazing with the trackball now, excellent job!
Let me try and outline the separation point. The core receives inputs from the hps îo in the form of either mouse data or joystick data (analog or digital). The physical controls you use (the actual objects you hold in your hand) plug into the MiSTer likely though usb and they emulate one of the standard expected controls that are sent to the core (mouse or joystick). There is also an option to (re)map your controls but that functionality is totally outside the core which only sees a mouse or joystick regardless of what physical object you use to control the game. Even a real trackball is eventually translated into a mouse or joystick input and sent to the core.
Basically I’m saying you’re sort of on your own when it comes to mapping your controls to game actions I’m not fully versed with every variety of physical controllers out there and technically the mapping is done in the outer layer of MiSTer and not related to the game core at all
The mra file is pointing to the merged zip
I guess that’s why it’s beeing fetched by update all
I believe the standard MiSTer setup has some utilities on the main menu. Like the ram tester and there is an input controls tester. If you run the input controls tester and manage to map your physical controller to perform@the basic up down left right actions on screen and well as some of the select buttons than you should be able to play the games as expected
I don’t really use the update script and I transfer my own roms via sftp. Maybe bring the guy in charge of that script into this conversation and we may find a suitable solution. I assume if the script fetched the correct roms we wouldn’t be having a problem though what the “correct” roms are is perhaps up for debate 🙂
@manic flower Well I couldn't wait and tested the Thrustmaster with Roadblasters and it works, just need to mess with some settings with the wheel range but im pretty sure its gonna work just fine. I couldn't even do this in MAME so this is awesome, thank you again!
I think gonna try my Spaceorb with road blasters
I tried the dual sense with road blasters and it works great. Road Runner works great now too. No more disappearing sprites.
Atari 2600 Road Runner is interesting. It was started before the arcade game was released and based more on the prototype.
@manic flower Thank you very much for updating and improving the System 1 core. It has a bunch of awesome games that really shine on Mister.
There is an issue with the mameversion of these MRAs and the availability of that merged set in a certain place, and since that’s unresolved, some roms won’t be corrected
In short, people in charge of that content (not the core dev) needs to fix it first. The only fix I could do on my end in the meantime is removing that core from the fetching list
But I think people prefer to have it available, even if some games are broken
@trim field after a quick chat with @turbid harbor we decided to go with mra files for merged ROMs. These updated mra files are now pushed into the release folder on my repo
Thank you 🙏
@safe agate thanks for updating the tecmo core!
Thanks, the mameversion 245 should the trick.
🥳
Umm you mean .254 surely 🙂
Finally got around to reinstalling Quartus and scala in WSL so I could get to Joshs cores, I've reached out to him to see if he wanted to update the cores but I've not heard anything.
Tecmo is much in need of the new framework though
There's a version of the Sega System 1 and 2 core that adds support for Wonderboy in Monster Land and Choplifter, fills the screen better in component/RGB analog video, but lacks Y/C support. https://github.com/blackwine/Arcade-SEGASYS1_MiSTer
@manic flower Don't know if you intended to make an offical release of Atari System-1 by adding to MiSTer-devel but you need to make some changes if you want the updater to pick it up. Move the stuff from the "MiSTer" folder to the root of the repo (at least the releases folder), and we also need to add it to the wiki so it gets picked up (can help you with this) 😊 Thanks for making such a great core.
@mint pond yeah my bad, I messed up the directory layout but I fixed it now. Also updated the wiki but you can double check that all is OK
Nice! Looks good now 🙂 Thank you!
Hey folks, it seems I have the Atari System-1 games, but not the cores. I'm getting an error.
The error says "games/mame/atarisys1.zip/none none not found."
Congrats on the core 🙂 These are amazing titles
Thank you
Interesting read about Bomb Jack, it is also one of my cores through I was not the one who did the porting to MiSTer
It was Sorg who did the porting
The following mra files don't work as expected.
Indiana Jones (cocktail).mra graphics tiles incorrectly offset, directional controls not working.
Indiana Jones (set 3).mra upside down corrupt or missing graphics, text is OK.
Are this still the case @manic flower ?
Yeah I have no idea why these partivular ROMs refuse to play well with the hardware when all others seem to work fine
Perhaps rom version?
This could be a challenge for a rainy day (or week) but it seems low priority to me as these are just variants on other games that already play well
I doubt it, I think these ROMs work in MAME
Yeah
Agreed
@manic flower awesome to see your amazing work is part of the official repository. Thanks for doing that.
One of my favorite arcade cores. So many cool games!
Ran into an issue with the SGB core, hoping it's just me flubbing something up
It's just stuck on this screen
That game uses an actual SNES rom and there are PAL and NTSC versions of the game. It did work on the SGB core last I tried it, but I haven't tried it on the latest one.
Greetings gamers. This is a modification of the Colecovision core to use the DDR3 board memory. It can work with SDRAM as well. I am publishing the binary first to get bug reports. I ported some VHDL parts to System Verilog. I have being testing it with several ROMs and looks quite stable. No hangs or weird things. I only see 2 games with issues but this could be the original core. Joust has no sound and Supercobra starts with weird chars on screen (partially working). I also tested with some homebrew games. All the rest working with 0 issues with both RAM types.
Please report any issue you could find (I am still learning HDL)
The Joust prototype has no sound, that's just how it is
Great job!
Ahh ok thanks. I was wondering if I introduced some issue with the modification. I had to correct like 3/4 bugs with signaltap to get things 100% stable.
Thanks.
You could use the Coleco Adam core as another reference, all the Colecovision ROMs (should) work there
Beat the original Shinobi for the first time ever today! I've played this game off and on throughout the years, but never really committed to actually trying to beat it until today. Very fun game considering its age. 
We need a Xavix-based plug and play core...
https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=122994&page=3
Mame is starting on Casssette Vision
Yeah, that's exciting, hopefully it encourages Pierco to go back to his core and helps him get past his blockers, or for someone else to throw their hat in the ring for this one
We have a thread about the system here:
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
That’s good, the recent videos on the CassetteVision, especially RndStranger’s amazing chronological series was fun to watch.
This is (I think) all off the preservation work that @muted gyro and people involved in Gaming Alexandria have been working on for awhile now. I think next up is Gakken TV Boy, so hopefully we see that being emulated in the not too distant future as well. 🙂
https://en.wikipedia.org/wiki/Gakken_Compact_Vision_TV_Boy
The Gakken Compact Vision TV Boy (Japanese: TV ボーイ, Hepburn: TV bōi) is a second generation home video game console developed by Gakken and released in Japan in 1983 for a price of ¥8,800.The system was made to compete with the Epoch Cassette Vision, which had a market dominance of 70% in Japan.
The console was released months after the Nintendo...
That’s awesome
It’s on update_all - https://github.com/MiSTer-devel/Arcade-Atari-system1_MiSTer
Amazingly well done core. @manic flower knocked it out of the park!
I get the following error on attempt to run any Atari System-1 game. I’m guessing I may have to adjust update_all settings to pull down the relevant files. Any guidance here would be appreciated.
You could search online for that file and add it to games/mame too if you’d like
I’ll try the manual route. Cheers
Just enable the MAME getter option
I ama surprised it's not on by default though
Press up when you run update all to see the menu options and turn on if it isn't already
Then go out for the night as it downloads every arcade rom for the first time if it hasn't already
Thought I had this enabled already but I’ll check. Thanks
Need a snac adapter to twinge your eyelashes when you flip images.
Oh, this is the vhs console, not the image disk viewer. Cool!
Anyone had issues with the JT arcade cores recently? I updated last which brought me to the 4/20 release and I had some real odd corruption going on. Makaimura had audio issues plus a bunch of visual glitches, vendetta, parodius and others had an issue where they started with a pause menu on top of the game that couldn't be disabled but the games were still running in the background and no inputs were being read.... really weird stuff. Others of his stuff worked fine (tmnt notably since it just came out)....
I deleted my whole arcade folder and rebuilt it via update_all and that didn't fix it
Yeah I've heard before that people had audio issues.
If you are in jotegos discord you should report those issues there.
Make sure to check to see if other people have already reported it first before reporting something.
I am not in there currently but will drop in and check, TY
@sullen perch I can't seem to reproduce the issues.
For the cores, I'm on 4/27 release.
Vendetta & Parodius are on beta stage at the moment (jtsimson core), you need to be a Patreon and have access to the current beta key for playing these games.
Otherwise "they started with a pause menu on top of the game that couldn't be disabled" like you mentioned.
