#Handheld Cores
1 messages · Page 9 of 1
It’s like you took a victory lap on me lol.
but that wasn’t your intention so no harm no foul.
Ah that explains it. In German the word "kurzsichtig" means the same thing in the pure visual sense, but is also used when an opinion or decision lacks greater context or is only focused on the readily apparent facts, without being insulting to my knowledge.
Well maybe other people wouldn’t be bothered by it? Maybe it’s just my mood at the time? 🤷♂️
You just caught me catching fee fees
Well, you are a very sensitive young man. And your feelings are valid and important.
thank you 🥹
I didn't even knew the word myopic before today. Regardless, I vote for everyone being more nice to Robby.
He is doing a great job here and always trying to help out and very kind.
Unless I missed some context of him asking for it and I'm now making a fool out of myself. But in that case I can accept that 🙂
(this was not pointed to you Quirrin, more to the random things I read from time to time)
I try to be as nice as I can!
Ok, Robby will get 3 free passes when I agree to his opinion even though I strongly disagree!
Also this btw:
I'm at like 130/151 for the DX Violet hack of Pokemon Red. But the last 20 or so are such a drag
DX Violet, huh? Heard good things about that one.
especially since you can't rematch any trainers except the Elite Four, meaning that grinding up 10 levels just requires going to Victory Road for hours
DX Violet is great, though. I'd rather play it than the original Red/Blue, by a long mile
Missingno is also an option. I heard there is a new version of it btw. With a lot of bug fixes for the original game. Gym Leader rematches are planned but the dev is a very lazy bum so it probably take some time.
I did the Cinnabar Island surf trick to get Tauros, and even that felt dirty
The 2.4 version has a fix that stops missingno from corrupting your hall of fame, so the secret is kept.
There is also a fun new version that uses the original sprites but with spaceworld backsprites. I heard.
No transparency at all! 
What did I say lol?
Robert understands .
Shush, don't scare my little fan!
I’ve found crystal clear to fit the bill for me, switches things up a bit and enhances some aspects of gen 2 I dislike (like the vastly truncated dungeons in kanto)
Yeah but crystal clear is like a complete conversation. It's fine as it's own game but it just isn't crystal.
Wait there, we have to be nice to Robby now? 
I also think the two game thing for Pokemon sucks. Surprised it’s still viewed as acceptable today
Is there a way to play the GBC games that had GBA-exclusive content on the gba core?
you can just do it on the GBC core iirc
those games were only ever looking for some tiny indicator of a GBA, not really using the GBA hardware so someone just made the GBC core do that
Is there anything specific I need to do on the GBC core or is it just automatic?
can't remember sorry, might be an OSD option or might just be on all the time
Found it
That for Shantae?
Under the “bootroms” option in the core menu, change “GBC/GBA mode:” to GBA
If I remember Kitrinx added that in ans it was just using the GBA BIOS
There is a GBA mode switch under bootroms
Thanks, found it
also includes Wendy Every Witch Way, and the two Zelda Oracle games.
I forgot what else
Doesn't do anything the GBC can't handle just a way for Nintendo to push GBA. There hacks that unlock the stuff without a gba
Yeah, though in the case of Oracle (not sure about others) it also washes out the colors
GBA the gift that keeps on giving 🤣🤣🤣
You can patch the games to enable GBA mode
IIRC it was on purpose because the GBA's screen was darker
I think it was mostly to make it visible on the gba's screen tbh
Not even the sun could make that thing's screen visible
A non backlit GBC is just as bad to me. Last time I tried playing on a gbc I was like "how the fook did I used to see this thing?!"
I had to have been under light that peeled the skin off my face
Even most GBA SPs were not backlit, most were frontlit. I got a backlit one once and it's a very clear difference in color quality
Though the screen slightly ghosts more
I realize that I'm probably just spoiled by the chromatic and analogue pocket now.
HEh
Here is a backlit (left) and frontlit (right) GBA:SP that I have side to side: https://imgur.com/a/gba-sp-ags-101-backlit-vs-ags-001-frontlit-screen-comparison-Mhuo2Vv
The difference between a headache and no headache 😁
Which is which in this case? 
I would say the brighter one is backlit
Sadly like 99% of GBA:SP models were frontlit, there were very few ones with a backlit screen, and there are like... three color options for them, two if you don't count that one of them is a rare color that goes for a high price
It's not really just brighter, it's more that it's not washing out the colors because it's lighting through the screen from the back rather than basically shining a light on it from the front
Yeah the front lit is the equivalent of what you would get under good lighting with no screenlighting
My favorite version of Gameboy was the Gameboy pocket. It's the OG Gameboy with no green tint no backlight or front light but the screen seemed to catch light really well and the batteries lasted forever
I want to mod my GBA one day to have a backlit screen, never liked the SP, it cramps my hands
I prefer the horizontal design of the original GBA to the vertical design of any other gameboy
I had the original GBA the micro and a sp..loved the sp for the way it folded up
I think the original GBA worked really well for connectivity to the GameCube it felt like a controller
true
I'm proud to be 1 of 20 that actually used that functionality..lol
If you lived in a sunny environment and played outside, the screen is beautiful
That screen makes the GBA such a terrible controller for the GC indoors though 😭
I'd honestly suggest hacking shantae or using the cheat over using GBA, it ruins the colors
Oh wow I just connected those dots. Hey thanks for all your work! I am indeed a fan!
I seriously didn't think anyone would play it. 🙈 Thank you for putting your time into it!
the Spaceworld bit is a good idea, since the back sprites in RB are extremely ugly
and lookit this guy
But I've really enjoyed it! Everyone has their own idea of how janky Pokemon "ought" to be. I grew up with FireRed and have come to think even that was a little too plasticky, but the original Red/Blue are just a little bit too janky for me to properly enjoy them
If you want to I can DM you version 2.4. It had a lot of fixes like fixed effectiveness text, some sound and visual fixes and way better text for the mew trade to make it more organic and fit in the world. There is a full color, og and space world version. Save SHOULD be compatible, but I make no guarantees.
I'm okay for now - I'm already post-game and did the Mew trade. I enjoyed thinking up my own lore for that trade, lol
If you do crack gym leader rematches, though... 👀
I've implemented brock and misty but they act like they were already rematched... maybe I'd have to start a new game for the event to be set directly, but right now I'm into digimon so I don't want to put in 5 more rematches and beat the entire game again. 🙈
How'd you like the new cut and flash? HM were always such a punishment.
The fog of deception has finally been lifted!
I'm shy! ||and people could be mean!||
When I used them, I really liked them! It's tough to get over the mental block of HMs being useless, especially since in RB there is no Move Deleter - so even if the attack is good but not perfect, I'm stuck with it regardless. But I put Cut on my Bulbasaur more eagerly than I would have otherwise
Any easy way to re-adjust the colors for TV?
Pretty sure the only difference is tinker bat being unlockable. Everything else is just color palletes
This hack gives the best of both worlds
anyone know if there is a list somewhere that lists the GB/GBC/GBA games from all regions that have link cable/multiplayer support?
was looking earlier and didn’t find anything that looked comprehensive
Don't know about a list but the htgdb roms sets have add on sets that organize the roms into categories 1 of which is multiplayer.
yes! wow what the hell…why was that not coming up when i searched for it
I like to put only multiplayer games in my 2P core folders and noticed today that I’m probably missing a lot of stuff
That's what I did and I basically I copied the multiplayer folder over from the rompack I was using
I use symbolic links so the games stay in the GB folder but is referenced in the 2P folder
Why do you call them symbolic links instead of their usual name, symbolincs
That’s what they are called! 
no no no they are called “slinks” 
@rotund flume that’s a good idea though. Do you use a script for that?
Nah, I just do it manually through WinSCP
I didn't think about using symbolic links even tho I use it for other stuff on the mister
I use them a whole lot. I use them for my favorites folders; where I symlink the MGLs I made for games and the arcade MRAs so I have a much smaller list of games to go through.
I also symlink all the arcade core video and audio configs per general hardware so I can change settings for a large swath of arcade games at the same time.
Very powerful.
My games folder on my SD card and SSD are linked the Genesis and mega drive folders are linked Gameboy is linked with the super Gameboy folder
I don't really need to link stuff like Genesis and mega drive or Gameboy and super Gameboy. I'm using a 4tb SSD I got plenty of space
When I started was only using 1tb tho
You don't have nothing on that you don't actually intend to play I bet..lol
Yeah it’s all hand picked dude haha
I like having sets to try new stuff. I have a lot of favorites now that I only found later on through emulation.
symlinks slinks are da best
yeah i can do that too, it’s just…a lot of slinks 
I could probably gpt write a script
This makes me wonder if anybody has tried connecting a MiSTer to three other gameboys using that 4 player link cable, or that custom one to have 16 players in faceball.
I assume so but I don’t remember hearing anyone talk about it so 🤷♂️
Why not go big and connect 4 misters
ARE YOU MAD!? Can you not imagine the singularity that would result?!
Damage to the space time continuum?
misterer with GameCube support connected to a mister to play four sword adventures
What about 16 MiSTers then? Imagine this 16 player Faceball, but with all MiSters in place of the Gameboys! Glorious!
do you want skynet? because that is how you get skynet
One of the most useful is symlinking the GBA2P and GBA ROM folders
Or the Atari2600 folder into the Atari7800 folder
If only you could actually run the generate HTGDB packs with symlinks. Would save so much space
But the symlinks on the MiSTer are a bit of a hack so you can't transfer ones you make from your computer.
But I also save craptons of space symlinking the PCM files for all the duplicate MSU1 packs I have with the same PCM files but different ROM hacks
If you zip up symbolic links you can transfer them between devices
tar gz or whatever nonsense it’s called on Linux
I've dreamed of doing that for months.
Sixteen MiSTers assembled in a cuboid formation. The Faceball Battle Blockade.
My everdrive gbx3 I ordered for use with my chromatic was in delivery today but got canceled for some reason. Nothing sadder than to come home to disappointment. 😢
I bought my gbx3 on Black Friday of 2017, only received it 6 months later.
Seems like you have to wait for the materials to be mined melted down and pressed into chips to make everdrives..
Krikkz in a basement somewhere putting them together himself
Though for the SNES the SD2SNES/FXPak is kinda better than the SNES Everdrive, which Krizz also sells
Had no idea Krizz has black friday sales though, someday...
To be fair, in my case it was a Black Friday, lots of orders.
I got my everdrive! 🎉 so far the gbx3 seems to work just fine with the chromatic, unlike my gbx7. Apart from pokemon crystal I don't need the x7 anyway.
Which game should I play first? Probably dragon warrior 1.
Dead Heat Scramble and Parasol Henbee.
Remember to return to menu to backup save data when playing Dragon Warrior.
The frog for whom the bell tolls
Lunar Chase?
More good suggestions than I thought I would get! I'll start with dragon warrior and then try to give each a turn.
Dragon Warrior is always a good choice
Dragon Warrior isn’t good
I hear the speedruns of that game are hot stuff
You mentioned any enemy of dragon warrior is an enemy of yours, so I'd rather not chance it. 😅 I'm sorry for Robby, his wrong opinions got him in trouble again.
I think he just misspelled Final Fantasy 🤣🤣
War it is.
You're all wrong, the answer is Hydlide
Are we talking about nes games or Gameboy games?
Actually, I'm confused now. didn't realize I was in the handheld channel, was dragon warrior on gameboy?
Pretty cool port too it's based on the super Famicom version
I can't wait for the HD 2D remake from what I've seen it's gonna be expanded a good but to align with the later games
Oh shit I’m sorry!
Dragon Warrior is an ALL TIME CLASSIC!
I totally forgot I follow up on my shitty joke 
It's cool..I realize I may be a bit bias with it being my first rpg..lol
I legitimately love the series. It wasn’t my first RPG but it hits what I want out of that genre. Straight forward story, morality plays, lots of small bit sized subplots, and a giant overworld that’s fun to explore. I think the only game from that series I didn’t like was VII.
But VII is a good game, just too much preamble at the beginning.
imo of course
That the one on PS1?
I never got past the beginning of that one.
I hate games that do that..it's what kept me from really experiencing The Witcher 3 it starts you in a small area but it's really worth pushing through.
Yeah although they remade it for the 3DS and it’s a lot more streamlined.
Sorry sorry
I finished dragon warrior 7 on mister and it was great! 
Guess y'all are not REAL rpg fans.
You didn't finish it!
Sure I did. Got the ending screen and all. Even posted it.
Because the translation is buggy and crashed.
Sooo... oracle of seasons or oracle of ages? Which order do y'all prefer?
Seasons
I did Seasons first, but the story will adapt if you do Ages first.
I did both back then.
I got seasons first as a kid and ages months later. Overall I think I preferred ages more.
I think I just preferred having a rod that could command the weather
But if you could travel 300 years into the past you could actually afford to buy a house.
I did ages then Seasons. I strongly preferred Ages, and found seasons a bit repetitive. It might be more enjoyable the other way around
Agree. Seasons is based on action in a game that isn't based on action. I still think ages -> seasons is the better order since the password system peps up the otherwise simple seasons while ages can get really complicated really fast when you play it as the sequel.
I played seasons when it was contemporary, ages closer to 08
I don’t think it matters at all. Just do whatever sounds more interesting to you.
The differences are mostly cosmetic, such as ||the animal buddy you picked in the one you played first reappearing in the second one and remembering you||, or ||which game you fight the true final boss in||. The story very very minimally changes IIRC but even that dosen't matter because once you ||clear the second game with linked data you can do a New Game+ where you start a playthrough with that one as your first game this time||.
cheats
Oh nice. Seems like a fun homage.
Found out how to make my own SGB borders 👑
Hahaha, that fits the TV perfectly
There is a tool that allows you to insert your own borders into the bios. I did something similar but I just replaced the Gameboy logo with the mister logo
Gato Boy
Are GBA saves under 8KB padded to be 8KB?
Was trying to copy over my old saves from my actual GBA carts to my mister, and noticed that two of my saves that were 1KB were 8KB on mister
1KByte is not any official size. 512bytes is (small EEprom) and 8 KByte is (large EEprom), as well as even larger ones for SRAM and Flash.
On mister we don't do 512byte ones, EEprom is always 8Kbyte, so in case a game only uses 512Byte, the other 7,5KByte are empty
Anyone else seeing weird black lines on the gba+2p core when you have osd pausing on and pause the game that way? (Looking at it over hdmi.) Idk all the stuff it happens with but kirby nightmare in dreamland def had that issue. I only had osd pausing turned on to stop the bios from flashing while I boot up a game anyways so it's whatever, mostly curious why it's happening.
Sounds like scaler stuff. Lemme see if I can build another one
Try this one
Will do once I get off work
Yeah that fixes it
Thanks. Had no problems just simply renaming all my other save dumps to .sav but I had to use a converter for some of my games that had saves under 8KB. I thought it was zero-padded but apparently not.
Got a little cover for my GBA since I basically just use it as a controller for MiSTer
wait how do you use it as a controller for MiSTer?
GBA to GameCube adapter into an 8bitdo Gbros
Also need to put the GBA into controller mode I use a flash cart with a Rom that does it but I forget the name
Damn that’s super smart and looks cool
ah!
I have a GBA and a GBA to GCN adapter, but not the rest (except I've got a flash cart somewhere)
I don't have the 8bitdo Gbros.
I have never even heard of that
Another GC to USB or Bluetooth converter will also work
It should be doable then
I'll have to think about this for at least GBA games
I just realised the official cable won’t fit the screen cover 💀
Hmm, if the GBA core ever gets updated to be accurate enough to have a link port through a SNAC adapter, technically it would be possible to do this just by uploading a controller ROM to it. The GBA supported link-play with just one cart for some games by having player 1 upload a game into the second GBA's RAM.
Don't worry friends. I have you covered https://github.com/MiSTer-devel/Main_MiSTer/pull/1042
Hah, good man. Are the other dodgy Asian handhelds covered?
Dunno. That was one I noticed was bad when I updated. Mike was able to lock it in despite it's weird video freq
I'm about to pick up my package with Dragonyhm and Wicked plague inside. First new game boy games I bought in decades.
Does it count as buying a new gameboy game if it's new to me, even though the game is decades old?
Yes
Needs to be factory sealed.
UPS managed to not deliver my package. Gaaaahhh! 
More like OOPS
Should have gone with DHL…
Didn't get to pick...
Success! Which game do I play first though?
I have the tetris that came with the device. 
That was the (bad) joke
The battery is somewhat newish, but can't be that new, considering I was able to order it with the games from a german retailer.
I already updated and dumped the games to play on mister.
What the fuuuuuck https://modretro.com/products/porta-pro?variant=47662601797934
damn you palmer
I think @rotund flume has a pair of those.
And iirc @timid lark has made his own cfw with added bt support for headphones.
Yeah for the price they are very good. I have a $100 pair of headphones that just edges them out in terms of richer bass.
I soldered on MMCX audio ports, bought a In-Ear-Monitor cable, and replaced the foam pads with acoustic ones. I also added a firm foam band at the top.
God damnit I didn't know your such an audiophile. I only understood half the words but this sounds amazing.
Whish I had such nice, robbynized headphones tbh.
I’m no audiophile lol but thank you
I am an audiophile. Come to me for all your home audio needs. 🔊
Does that mean you have to go door to door in any neighborhood you move into and let them know that you live there?
Pls explain what Robby actually did to those headphones.
He did some cool stuff to make them better suit his needs! ||...I actually don't know much about headphones. I'm a home theater audiophile!||
All I understood was: I did smarty mcsmartpants kinda shit, added some genies level gimmicks and then foamed it all up, like a gooner after, well, gooning for a very long time.
They all said porta pros are good and so on, then I bought a pair and my list of people I listen to had shrunk by a good margin
Is that because you couldn't listen to them, since their voices were blocked by the rich and well-equalized sound of the Porta Pros?
nope, just decided that their opinion did not match mine and thus did not contain any value to me
also found them uncomfortable to wear (already starting with the cables)
I've thought about doing a recable of my PPs. I've had to send them to Koss a couple of times for driver issues though. I dig it! I did a similar mod to a pair of Grados years back.
lol PPs
😄
damn brain
I like recable mods though. THey don't really add anything, but it looks cool and they're fun to do.
I only did it because I wanted to replace the thin cable wiring and to have detachable cables for storing away
Yeah, I don’t know if they bring any improvement to the audio lol
Koss stock cables are spaghetti
I can never notice a difference, but the peace of mind sounds better haha
there’s a following around them, which is fun. I bought them because I thought they looked cool when I saw them on the ModRetro site
Yeah, they've been a big hit for decades. They do truly sound good. There is a certain price point at which you're slitting hairs and there are diminished returns and Koss PPs are right there where the cliff falls off for the returns. The bass is great too. Really all most people need.
Plus, they can be driven by just about anything. No extreme power requirements and even bad circuits can sound pleasant with them.
@rotund flume do you take on commissions? I'd like to have such nice PPs as you do.
My PP is thin and wiry. I'd like to have it thick and girthy like yours. Also I like how yours is detachable, makes it more convenient I bet.
King Missile vibes
So I got a pair of expensive (for me) headphones for a big trip last year and I really do like them. They were $90 USD but the PPs I bought for only $30 and I had to really focus to find any meaningful difference between the two. Plus the PPs are way more portable and easier to customize. It’s such a good value.
Like do you honestly want assistance with it?
If it wasn't a logistical nightmare to send them to you I'd actually pay you for it. Also I could always tell the story of how you handled my PP.
Unironically I think you did a great job and I'd actually buy your variant over the normal ones, but I'm not a big headphone guy so I'd probably never use it.
From what I understood you made the cable detachable and changed the foam?
I mean I wouldn’t charge you, just send it for free
I can't take advantage of you like that. Let me at least buy you a beer! Or whatever the Texan beverage of choice is!
A jug with XXX written on it
There is such a great response to this, but I fear it would end up in ban/warning territory!
You can’t say that and not tell us!
I guess he's insinuating that the texan beverage of choice is ||semen||.
I see
I didn’t know that was true
You learn something every day
I didn't say that it was, just that I think that that is what @solar iron is insinuating.
Not quite. Tried to DM it to you, but didn't go through.
Must be a Sooners fan that said that 😆
Why didn’t you DM me?! I wanted to know 😭
Favouritism!!!
You aren't on my "friends" list. 
Friends can dm me. 😎
I didn't see another chat for neo geo pocket so I'll ask in here
Does anyone know of a neo geo pocket or poker color core that does 2 player? Like the gba 2 player cores.
I wanna play guilt gear petite
Tried googling but couldn't find a github or anything
Neo Geo Pocket is a JT core, and not officially part of the MiSTer project. It's also far from a finished core even on the single player front. Neo Geo Pocket Color isn't even out of beta yet and is locked behind the Patreon still, so probably best to ask there.
Okay. Thank you.
No problem, wish I could help you more!
I personally can't wait for Neo Geo Pocket Color to be buttoned up more and leave beta.
It this stage it’s starting to feel like that will never happen
I know the feeling, the cores used to cme out of beta quickly but it feels like the two I want have been stuck in beta limbo forever, over a year now
Pretty much everything I want is already available but I need neo geo pocket multiplayer and CPS3
Yeah, I've definitely noticed that pretty much all JT beta cores now stay in beta for much longer than they used to. It used to feel like they left beta after only a two to three months, but now most feel like they stay in beta for ages. I don't know if that's to encourage more Patreon subscribers or just due to development difficulties that didn't exist before.
I subscribe even though I basically never play the beta cores. I have no idea what he’s working on at the moment
Or what the recent releases are 😅
I tried subbing once but Patreon charged my card a massive amount of money for some reason, so I had to dispute it and only got a portion of it returned. So I just can't trust Patreon anymore.
Woah. That’s awful
All the ones with a blank entry under "Public Release" are still in beta: https://github.com/jotego/jtbin/wiki/
I've been waiting for that Moonwalker core for a while 🙁
Plus I really shouldn't be subbing to things right now if they're not necessary expenses for personal reasons.
Some good ones and a lot that I’ve never heard of 😅
Understandable
Also seems like a games keep being added to an existing beta core, but it's getting to the point where the core is over a year old and still having games added to it, keeping it in beta
Save the money for Nintendo
I do. And Sony.
Sony Pony. 
But mostly for Falcom these days. They've made me their biznatch.
Btw dragonyhm is REALLY fun
Wow, I dug out my old Game Boy Camera, and all the photos I took on it back in the day are still there.
My sister sure liked having her picture taken back then, because like half the photos are of her goofing off.
So I paid for the Patreon to get the NGPC core. Can somebody screenshot or link where to find it
Just put the jtbeta file in your games/mame folder then use update all to grab it OR just extract the jtfriday folder for the MiSTer to the root of the SD card
All these files are either in the emails you get from him or in the very first post on his Patreon each week
After its installed you load the core from the Arcade folder
Setup instructions for installing jt cores with update_all are here https://github.com/jotego/jtbin/wiki/Beta-Files-FAQ#using-update_all-for-beta-releases-mister
I got the core to work, but none of the buttons on my controller are working?
Is the controller synced to the MiSTer? It doesn’t have Bluetooth natively, so you’re gonna need a compatible adapter. Aside from that, you’d have to define the buttons
Yes I use PS4 Dualshock for my Mister. Works on everything aside from the NGPC core
If you don’t get an answer here try pinging the Jotego discord. Someone there probably ran into that issue.
and here I am -.-
Xelento model ?
Yes
Have you ever heard of this GameCube accessory??
Check out PCBWay - https://www.pcbway.com/
#Nintendo #GameBoy #GameCube
That's what I use too, is a PS1-themed DS4 controller.
I apologize if my formatting of this is wrong, it's been a long time since I filed a bug report. I have found an audio issue in the Gameboy Core that occurs with both the BIOS and with the buil...
I could check & eventually close the issue ticket concerning Pokémon after tomorrow night.
Is this issue also present on SGB core ?
Speaking of SGB core, it should get an update since the SNES core recently got updated several times too.
The issue doesn't seem present on SGB core
Bandai proposed real stuff 😅
I think you mean "reel" stuff 😉
it works also 🙂
That's the original alpha version for the Playdate. You can tell it's the alpha because they haven't used the signature yellow yet.
So it's a large unwieldly accessory that just mashes the A button when you turn a handle?
And I thought the DDR adapter was a mess
Here's the first footage of our Cardcaptor Sakura WonderSwan English patch!
137
340
soon
Seems to be a visual novel?
anyone else having issues with GameNWatch core not working?
i just randomly went to try it becuase i saw a newer version and its not loading any of my .bin files now
There are two Game and Watch cores, one uses .gnw files and the other uses .bin.
and yes, the older core is the one that updated recently
The core that uses GnW files will sadly likely never get updated again since the core author abandoned it and it’s not officially part of MiSTer.
I have vague memories that the GnW one was 'cooler'/better/supported more games/backgrounds? Or am I completely wrong here?
yeah its the newer core that's not working for me
the one that takes .bin files
not the .gnw one, which i actually really enjoy
but ... i was just sorting some things out and noticed that core wasn't working , not sure why, any suggestions? i don't see a boot rom or anything in those folders? i'm positive it was fine before
I would check your roms then. What kind of computer do you have? Windows? Mac? GodAwfulLinux?
Linux fans in shambles.
just a windows PC
Is there a way to checksum a file on windows?
hmm i think so
certutil -hashfile
if you get me a checksum to one of your roms (crc, md5, whatever) we can compare
I have a weird visual bug that has bugged me for years with the game Cubix: Robots for Everyone - Race’n’ Robots on the Game Boy Color. (If you haven’t played it, it’s made by the people behind the Dizzy games, and is very similar to Micro Machines with a killer soundtrack.)
It has to do with how the Game Boy Color’s stock screen works, and as such, this bug also occurs when running the game on the Game Boy Advance and many IPS screen replacements. Essentially, this causes the title to have flickering lines that appear during screen transitions which either aren’t visible or are significantly mitigated on the original display. I’d love some way to blend these like the display on the original hardware, but the frame blending options on the current core don’t seem to help with this effect.
It's the Circle of Piss
🎩
🧿👄🧿
✨
🫴
One could call it the PiSSTer.
🎩
🧿👄🧿
✨
🫴
I can't seem to reproduce this with the latest core. Can you double check you have updated and then if so, record a video?
- timer_update_rebase branch for maij (fixed Koro Dice music speed);
- Everything from paulb-nl changes since June 2024 until now reintegrated to that branch (fix OAM, audio pops, noise, HDMA, WRAM, SGB, extra sprites, attr_file/Pokémon on SGB);
- Latest sys module update from Taki.
I just hope that I've not missed anything, I will let you that test core for some time.
If everything goes well, I will merge the SNES Test and Gameboy TEST into the SGB TEST branch (some functions/refinements are missing on the last one I tried to compile last week).
attr_file/pokémon on SGB doesn't seem an issue on SGB core for information I'm not able to reproduce the case seen on GB core
Yes, I have not added that on my current TEST compilation, we don't need it for what I saw and your previous comments on the bug report.
thanks 🙂
I remember reading about this port in a 1998 issue of EGM. At that time it was in active development and I couldn’t wait to play it.
Yeah same, ultimately though I think it was the right call to can it.
Probably shouldn’t have even been green light.
Definitely a good call. Hindsight is 20/20. 🙂 Welcome back, BTW!
Thank you. But I still think it’s cool as hell and I’m glad it got made lol.
I was also excited about this back in the day. Having played the beta... It's rough. Impressive... But rough.
I think it'd have been better if they remade it in the style of Gaiden. But I guess having the pre rendered angles and backdrops on the GBC was a selling point.
omg I didn’t know a near complete version was found and dumped today
Guess who didn’t read the link that was posted above, THIS GUY
Oh, does it work fine on the core?
Yes
tried gba core on my crt ... wish i can use more of the screen real estate
You get cool borders though
curious what doubling would look like, and how much would be lost
wouldn't 480i support a perfect 3x scaling?
aspect ratio may look strange
You would lose a fair bit of the outer presentation even on a display with no overscan, and gba games were designed without overscan in mind so even that minimal cutoff could be painful
Current scale is as large as it can go without forced cutoff
(* not counting fractional scaling)
Although it’s a smaller screen. It looks very good on a crt. Tried GBC and GBA
Anyone knows how to get the Game Boy screen to look as close as possible like the DMG? The Pocket does a great job with his DMG filter, but i can't get any near that with the Mister, it stays blue instead of washed out greens. See images
Analogue Pocket DMG Filter
Best i can do on the Mister with the video presets and the custom palette.
Did you try the dmg palette?
yes, that one you see is the DMG NSO palette
i found trashuncle palettes. those look promisable. i will check them later.
Try the preset I put together + HK GB DMG Palette
Does the GBA core handle RTC? I want to play some pokemon romhacks when my multisystem 2 arrives
where can i download this?
The preset is located here:
//media/fat/Presets/Core Specific/Game Boy.ini
Looks like I downloaded the palette from somewhere, I don't remember, but here's the zip!
It does indeed have RTC functionality
Does anyone here have a photo they could share showing how much screen real estate the GBA or GBC core uses on a CRT TV?
do you want the normal or accuracy core?
ok thanks!
thanks for sharing, just wanted an idea of the size
I tried but it still doesn't look as good as the pocket display mode does
This still looks more accurate
Mine doesn’t look like that at all. Are you using the palettes I gave as a zip up above?
Also take into consideration your TV may not be properly calibrated so colors may jut be off on your display.
I’ve got the MiSTer core looking like my own Game Boy display from back in the day. With the frame blend on it’s a fun smeary time lol.
Yes I used those
ah well, at least you got your Pocket then. Cool device.
That shouldn't matter as the Pocket is displaying on the same TV but looks as it should.
Oh ok, I thought you took a screen shot off your device.
No those are both Fotos of the same TV
dunno what to tell you, bud. Lots of palette options out there, if there’s nothing there that matches what you want I think someone here can help guide on your making your own palette if you’re interested.
Yes I know. I will research some more. Thanks anyway.
Sorry I couldn’t help
But I’m glad you’re looking into it
Is the pocket DMG palette available to download
I don't know
If you could get color values you could make your own I suppose
does this help lol
I've got a bunch of the GB palettes from that Pocket pack in MiSTer format although idk if the DMG palette is in there https://github.com/davewongillies/MiSTer-gameboy-palettes/tree/main/games/Gameboy/Palettes/Community
Fairly sure that the actual Analogue DMG palette isn't available as a palette file though
If someone had a dock and capture card you could reproduce the colors and make your own I suppose
i got my multisystem 2 today and have been tooling with stuff but how do i get my gameboy color core to look like that?
There are two gba cores. The one that comes down with update all, and the new, more accurate one that is currently in development. The new one has the boarders #1347219390130688024 message
its not possible to play regular GB/GBC games on the gba core is it?
I don't believe so (but I will be honest, I have never tried because there is a GB core and a super gameboy core that both work pretty well)
Afaik the gba and gba sp had a full gbc chipset inside with a physical switch being hit by the cartridge that dictated which one got booted. That's also the reason why the gba micro (the worst gba) can't play gb/c games since it's missing the gbc chipset entirely.
GB/GBC core has borders also and the Super Gameboy has all the bult in border stuff, however that one won't do GBC, it works just like a Super Gameboy (which did not do GBC)
weird, i cant get GBC to do borders
in the gameboy core?
no i tried gbc core
they're the same core
really? didnt know that, now i feel dumb, i just saw GB and GBC on the list
well there might be an MGL for GBC it's been a while since I looked, but they're the same core so the same options exist
MGL is just a shortcut to a core that lets you set different folders and settings
I can look on mine real quick
ok, thanks
Works perfectly
I turned on SGB in the menu and loaded a border
And yeah there are listings for gameboy and Gameboy color
If you are using the sgb core, press L and R at the same time.
Gameboy color won't work in that core
If you are using the Gameboy core, it won't have full support for that, it just has borders in the core menu with no animation support.
Wdym, you can use Gameboy color games with a real sgb. Now I'm confused, is the core incomplete? Full Gameboy color doesn't work on a real sgb either yeah.
You cannot.
Oh okay you just don't have the palette files
One sec I'll link you
Wait do you have them in the Gameboy core?
Okay, that's the Gameboy core, the palette files should have downloaded with the updater.
It should be in the Gameboy folder
Yeah this is the issue I bet
Cause GBC core changes folders
So just need to navigate to the Gameboy folder probably
Ah, yeah if you use the mgl...
Yep
I always forget those were added. That can be a bit confusing hehe
Right 😊
sorry for thelong wait but this is what it looks like
nm, i think i realized borders and screen size increase dont work on analog
Working ok here
is that the super gameboy core?
Gameboy core with supergameboy enabled
and youre on crt right?
that's weird, i dont know why it doesnt work for me
when i go to pick a border there's nothing but i checked the folder on my sd card and it has the files in the directories
Are they the right extension? I had to download one from the forums: https://misterfpga.org/viewtopic.php?t=2344
Navigate to games/GAMEBOY
But when I saw they were empty, I assumed it was looking for a different file extension
That's probably where they are
You can either copy that to GBC, make a symlink or just navigate there
Nah, I don’t think they are in htgdb
ok sorry if this h as been answered but i just put the borders in my game directory for gb right?
the border option is looking for borders, not palettes
i dled the first one off the forum
Sorry yeah but same idea
Yeah, I just put it in the root, to test
It can live anywhere you can navigate to
I think we are traveling on different lanes on the same road. Palettes definitely work
back
the good news is i got it to work
the bad news is well
is it suppose to be cut off like this?
Yeah I was trying to do too many things at once and misspoke lol
My bad
Yeah, that’s the AR of the gameboy, I believe
Yeah should be superimposing Gameboy resolution into 320 x 240 right so that might be correct
There's limited resolution to fit the graphics
Discord won't load over my wifi wtf is going on right now lol
ok, it works now thanks for the help!
Yaay!
thanks i will try these today
The pocket DMG screen mode is still unmatched for me
What is the DMG screen mode doing? Something the MiSTer core can't?
I think it's just a palette
Have you seen this custom one? Looks spot-on based on the guy's photo - https://www.reddit.com/r/AnaloguePocket/comments/1n8wurv/way_to_adjust_dmg_colors/
He added instructions on how to make it, which seem a bit dodgy lol
If you'd like to add this palette it's super easy. Go to ChatGPT and say:
"Please read this URL and generate a .pal file with the following values: https://www.analogue.co/developer/docs/custom-palettes 4A6653, 5F7056, 79874D, 90913B, LCD Off: 90913B"
Once it generates the file, download it and move it onto the SD card in this directory: /Assets/gb/common/palettes. Then you'll be able to load it in a game. Feel free to DM me if you have any questions!
I think the palette alone will no make it. The dmg display mode on the pocket doesn't use the palette.
Palettes only do colors. But it's also about the grid and the shadow mask.
Maybe you can get close with the right combination of palette and filter
Finally a translation for a good game?!
Thanks. But I already tried all combinations. None match the Pocket one.
you tried the LCD filter? I think it looks really good
the palette you'd have to try and make yourself maybe
Of course. I tried them all
I anyone comes close to this display mode please send me your settings. thanks
Just to be clear: just the colors or also the subpixel lines?
Everything 😅
made a mister gb palette with the colors from the picture dont know how to make a pocket gb palette.
It doesn’t look like we currently have an effect profile which directly mimics what the Pocket does at integer scaling (which is what’s being seen in the above image from RetroMister).
On the Pocket, it’s sharp 100% opacity green-white outlines around each pixel. If we apply a similar effect with a shadow mask or the HV filters using the options available in the current stock shadow masks/filters, the outline seems to decline in brightness in dark colors because of how it overlays that color onto the video feed.
See these examples with the Chocolate palette & Alleyway as an example:
It's going to be tough getting something the same given the Pocket's 1600x1440 screen resolution
Well, he’s comparing it on the same TV in what seems to be the same resolution.
The Pocket has an output dock which does 1080p, the same as the MiSTer, so it should be possible to get something pretty comparable in terms of output.
In fact, we can already do something almost identical with black outlines instead of white by using LCD - Integer Only/LCD_NN_Type0_020_HV.txt under Horz filter with Vert filter set to Same as Horz. It’s just not with white outlines, so it doesn’t look much like a Game Boy screen:
Best results I could get with mimicing the Pocket’s look was LCD - General/LCD_Effect_Br_02_HV.txt & the Shadow Mask set to Integer HV/Nintendo Game Boy (1989).txt:
It’s not 100% sharp, though, and the outline seems to get less intense on dark colors as stated above.
There's one with white outlines too but apparently it doesn't look close enough to the Pocket one, I think it looks good but must be different
I tried to compare the chromatic subpixels to the simulated rt4k subpixels and you can kinda tell what's what. Still looks better than without on the big screen.
There is also a mode that completely blocks certain subpixels like on a real screen but that looks weird on a tv.
Hello! My first mister setup is arriving in a week or two and the Gameboy core is one of my primary interests in it.
A few quick questions: I understand that the "stabilize video" option is needed for games like Links Awakening or Pokemon where the LCD is disabled during transitions. Does anyone know how much lag is added when enabled? And does it affect the accuracy of the core at all or is it simply a frame buffer?
is it possible to take a save file from analogue pocket and put it on mister fpga?
yeah it should use the same format
It does work. I did that back when the Apotris menu used to crash the game when changing the background colors. Changed it on the Pocket and then transfered it to MiSTer.
ok great
i have a chikrota in crystal legacy with near perfect DVs so i wanted to keep it
That's exactly the issue as it seems
yes, but that's the Game Boy Color. Mimicing color LCDs works much better. My issue is only with the super cool DMG look the Pocket can simulate.
I don’t have it on and it’s fine for me
I actually need that setting since I use an external scaler and it loses sync on transitions when it's turned of.
yeah, I would just have it on. I don't think it's less accurate. but it's definitely more stable
I don’t think it adds any lag at all either
||I have no idea if that’s true but if it’s wrong someone will correct me!||
Iirc 1 frame on average, but I could very well be wrong
I play on a CRT usually and need it on when playing pokemon or it stresses the tube out with desyncs
Pokemon is the goat! And not stinky at all!

Only the people who play Pokemon are stinky!

We are!
but we still deserve to be loved! 😭
Found the Skuntank trainer
@frank pasture is this what you wanted?? 😢
I just play romhacks of gen1-5 anymore
the legacy hacks are lots of fun
They change too much for my taste.
how do i enable RTC on the GB core?
if i have internet connection (wifi dongle) do i even need it
There is no way to enable/disable it, it's built into the core itself..
The RTC on the core is a part of the gameboy cartridge hardware for games that used it, and the time and date on your mister is used for RTC games in lieu of the internal clock the real hardware has.
You may be confused with the battery backed RTC support on MiSTer itself, where it keeps time without an internet connection to poll an NTP server. If you don't have an RTC module, or an internet connection on your MiSTer then RTC support in games will not function properly.
ok, i have an internet connection
near perfect chikorita
The RTC module itself if you installed one needs to be enabled, that might be what you were confused about, but if you don't have one it will just get the time from an internet connection. The module is mostly useful for keeping time without needing an internet connection
thanks!
i have a problem with the GB core: I have wifi enabled but whenever I play pokemon crystal it says the clock is wrong, i set it and go into the game the day/night is rapidly cycling
@wary fjord I’m playing the Neo Geo Pocket Color on the MiSTer and it’s incredible! Works perfectly!
Is this unpatched pokemon crystal or crystal legacy? Does the mister show the correct time/date after turning it on in the main menu?
its crystal legacy actually
let me check
the mister clock says 17:21 and its 12:21 here
i guess ill set the clock manually, i did automatic
That's weird.
yea, got the time fixed and crystal legacy still asks me to change the time then i start the game and night/day is seizure flashing
wait wait
am i suppose to be using the gb or gbc core?
Doesn't really matter afaik, I use the gb core for everything.
But I think your mister has an issue getting the time in general instead of it being core related tbh. Might be good to ask in https://discord.com/channels/647909397477195803/737505468670279710 about that.
i got an issue, everytime i set my time and restart my mister there's no longer a time/date til i set it again
ok
And that it doesn't get the time from the server even though it's connected to the internet as you said.
I just tried pokemon crystal, patched crystal and crystal legacy and the clock works fine in all 3.
odd, i fixed my mister fpga issue with time not updating but pokemon still acts the same way
and when i boot from GBC core it doesnt even have updated time
GB core always asks me to update the time then does the day night flashing thing
You could try deleting your game boy config, might be something weird there.
good idea
hey, i think you were on to something. the time is different but i didnt get the day-night seizure light
The game doesn't use the time of the system directly, it's more that it saves at which time it was saved and when you turn it on again it calculates the difference. So let's say if the time is 10 am and the game thinks it's 11 am and you save and turn it off for 5 minutes the game should think it's 11:05am, the difference is what's important.
thanks for all your help
You're welcome, just let me know what it was when you solved it, I'm curious now. 😅
im not quite sure because now my dongle works too, it seems deleting the old gb core ini helped or it may have been a coincident
ok more info: If i change the internet adapter on mister and go back to the save without deleting the previous gb core config it recreates the flashing problem
but deleting it again fixes it
hope that helps people with the same problem i had
Glad to hear it's working for you now. Pokemon is just too good to not work. 😅
If you ever want to check out more "vanilla" themed romhacks that keep the game as is but remove all the predatory trading mechanics and other artificial bullshit you should check out dx violet for gen1 and patched crystal for gen2. They're my favorites.
those are pretty much the only pokemon games i play anymore tbh, i love the Legacy romhacks but im a bit bummed out their next project is the first 3ds game. I really prefer the 2d pokemons
Crystal Legacy is so great, it does away with so many design flaws with gen 2
Legacy is cool but a bit too much for me.
Give crystal clear a go too, I quite like all the secrets the author added
Works great on the mister core, even has a working dynamic sgb border if you use the patch that includes it
I think all in all it's fair to say: MiSTer wins again!
and Pokemon isn't stinky at all! 
@frank pasture
I love mister
my only issue with pokemon is i get weird flashes with screen transisition, i think its because i need a transcoder, its tolerable but not ideal
luckily i found an old transcoder laying around, just need cables
You can try using the Stabilize Video option for the gameboy core in the OSD menu to see if that helps at all.
ok, ill make a note of that when i playp okemon again
Yeah the gb had a habit of turning the screen off at some transitions
Have borders been added to GBA main/stable core yet?
Not sure if they ever will be, it's only a feature in the newer accuracy core
How difficult would it be to get gba games running in a stretched 4:3 resolution on CRT using MiSTer?
I suspect it would take an alternate core GBA core, if it were possible at all.
MiSTer has a pretty powerful video scaler, it does require a custom GBA core but only these 2 lines need changing:
.ARX((!ar) ? 12'd3 : (ar - 1'd1)),
Aspect ratio is currently set to 3:2 so just change that to 4:3 and compile and then you have a gba core stretching to 4:3
GBA on CRT? But the GBA's screen was LCD, it's not like it used a composite signal for effects like console games did on CRTs
It looks fine on component though. Composite is indeed messy.
What part of the 12’d3 line indicates 3:2? Also, I haven’t compiled a program since 2008, so IDK how to go about doing that anymore, lol.
12’d3 means it’s a 3 represented in 12 bits. That’s the 3 in 3:2, the next line is the Y which is the 2
Oops meant 12 bits, not bytes
Ah. So I’d have to input 4 in 12 bytes (whatever that might be), followed by 3 in 12bytes (12’d3)
Yeah. Just need to change 12’d3 to 12’d4 and then the next line to 12’d3
Okay, neat. And also find a compiling program, I guess.
MiSTer, activate 3d3d3d3
@verbal heath when Miyamoto finds out you’re playing his games in 4:3, he’s going to cry
That only makes me want to learn how to compile even more.
poor Miyamoto 
It seems this will be too complicated to compile for me.
I’d need to connect the mister to the pc somehow and then download Quartus Prime and figure out how to work that.
Why the hell would you want to play the games stretched? Is this a meme?
The children yearn for Darius.
I play pokemon yellow stretched to 21:9 on my 16:9 tv
Listen, I paid for the screen and I intend to use all of it!
Yeah, I just don’t black bars. I’d be able to deal with it better if my tv didn’t have such noticeable sagging on the right hand side.
Oh dude, I’m sorry. That wasn’t a reference to you at all. I just wanted to make people upset lol.
I actually don’t mind or care how people enjoy their games. It doesn’t matter and people should mind their own business imo. The only thing that counts is that they’re enjoying retro games.
Agreed.
My tv sags a lot, so filling up the screen helps. You can see the black bars descending in non-4:3 content in this image.
I actually don’t mind or care how people enjoy their games. It doesn’t matter and people should mind their own business imo.

Gatekeeping is my passion 
Like this?
I still don’t know if I’m wrong for replacing my analog board with IO Direct just to have dual-ram Saturn, lol.
you are not.
All my fans have a dual ram setup.
non-canon setup, not lore accurat
broken tv gang
Dual ram is the best 
I have dual-ram for Saturn and Jaguar, and I constantly use Direct Video via a cheap HAMA-branded adapter that works with everything 🙂
#1046941428758102086 message
I am proud to be a @hard sinew fan
I am considering going dual-RAM too since I pretty much don't use the analog outputs outside from having occationally used the 3.55 jack for headphones
And saturn support was a big one for me
This is amazing thank you
I keep seeing some new ultrawide monitor advertized and I think about this every time I see it lol
Poor Mario has a 20:1 aspect ratio
Initial impressions are very good 🙂
I have two rams in my mister pi. I tried DoA on the dual rams core and didn't notice any slowdown.
Of course not!
it's pure magic!
I’d say it’s only peasants that use single ram nowadays 
I wish there was an easy way to switch between dual and single ram mode without having to open the system and take things apart
There is - a second MiSTer and a series of switches 
Like, that L-shaped connector/bridge on the 9.2 analog boards, wonder if there would be a way to also put the ram on that and have maybe some kind of togglable software setting on the mister to choose one or the other
I think one of the devs said signal integrity is the main issue of having switchable RAM
But I agree it would be nice if it were toggleable
Didn't realise even SDRAM would be that sensative
I know with modern DDR4 and especially DDR5 we are hitting signal integrity problems
But yeah, if there was a way to have it just be setup so you can choose if you want dual-RAM or the analog out without having to open it up that would be ideal
Course, being able to do both (without directio) would be the total ideal but that's not possible with the de-10
Maybe the de-25, assuming the built in SDRAM does not take up any GPIO pins
i got dual ram ages ago but i was cheap about it and got the lowest capacity. is there anything that needs more?
The dualram version of certain cores and maybe some dip switch adjustments (don't remember that much, been ages) and a condescending tone towards single ram users of course. 
There you go.
yeah i just wondered if any cores required more than a 32mb 2nd ram stick
or if any are likely to soon
That I don't know.
No, it's the additional bandwidth that is important, not the size.
on the GBA core, what exactly does 2xresolution do?
does it literally double the internal resolution of backgrounds and sprites?
Mode 7 layers are 2x rendering res.
thanks
are there border background options too?
to load those up on analogue video out
like one that's styled after the gameboy advance player
Nope
As @regal holly says, it’s the bandwidth that matters, not so much the amount of memory
so it's what you do with it not how big it is?
At least you’re a dual ram user though so you can lord it over the plebs
oh i have been
All my fans have dual ram! 
i think i got carried away building my mister
does dual ram add borders to the gameboy advance core
The "new" core in the pins of the Nintendo GBA channel has border support.
What colour case did you get? I assume you got your stuff from Nat
clear and yes
the nightly?
The color of the case is very important
Ah, yeah, I think it came up in another conversation actually
No, the new core that is in the pins.
also the clock board, brass heat sink, noctua fan
Now I have a spare case and a spare analogue IO board…
The only logical conclusion here is to buy a second MiSTer
RTC for pokemon! 
Me too 😅
I bought basically everything I could
Copper heatsink*
i got a little cover for that exposed part too but it didn't fit
there's a gba dedicated one?
so i put some kind of silicone stuff over it
Exposed part?
the usb hub connector
Please don’t expose your parts
i am tired and can't remember words
thank you
#1347219390130688024 message this one yes?
warioland 4 rules
I did not expect it to look good off a crt since I'm used to looking at the game off a none backlit gba screen
curious if there are other cores with a fastforward option
I only see that on gbc and gba
I am not 100% sure but I think there is one core that can have problems if the second one is smaller than 64. Also, depending on your configuration and set up you might not need to change any switches
I mean, some of the first things I did after getting mine was get a RTC, Noctua fan, and MT32Pi for it... I might have gotten a little overboard
Oh, and heat sinks
i'd still like to have buttons in colours that actually match the LEDs
(Just a joke, don't use spraypaint)
Which core is that?
I thought it was only Neo Geo and N64 that used >32MB
I don't remember, I think Neo Geo?
Neo Geo doesn’t use dual ram 🙂
But Neo Geo was the core that resulted in 128MB iirc. A handful of games are quite big, hence the increased size
I say go dual 512MB modules and just load the games from CD cores entirely into RAM 
BLAUAGAJEBALAVAH SINGLE RAM IS GOOD TOO GIRGLE GURGLE FIEGLE
Classic Robby
I see you've gotten more eloquent. 
Is that better than halavah?
Is Robby The Globglogabgalab?
when are we getting an N-gage core?
After all the other ones are done
I checked Kit’s master list - ngage is last. Gonna be a while
Joking aside though, would the DE-10 be able to handle an ngage core?
I just want the Gamecom core that plays more game than I have braincells 
Didn't it have like, less than 20 games?
We have all the parts in other cores now for Game Master, Game King and Epoch Game Pocket Computer handhelds. Would be nice if someone were to bang those out at some point. Been a long time since we had a new dodgy-Asian-handheld-core.
You say that like it’s a bad thing
I'm probably the only person in the world that wants the Nintendo Play-Yan, which was an add-on to the GBA with 13 games: https://en.wikipedia.org/wiki/Play-Yan
The Play-Yan (trademarked PLAY-YAN) is a media player designed for the Game Boy Advance SP and also compatible with the Game Boy Micro and Nintendo DS. It uses SD flash memory to play MP3 audio files and H.264/MPEG-4 AVC video files. It can also play 13 bonus mini-games, all of which are available freely on the Nintendo website in Japan. Sales o...
What's most amazing about this console library is that the roms are hosted on Nintendo's website. That's pretty amazing considering this is Nintendo we're talking about
I remember that thing, I wanted it for the GBA
NGP(C) save support should arrive soon, WIP since earlier today.
Nice. How's the core shaping up outside of save support?
No other changes than from last months, I'm checking the commits from time to time.
I just hope they will figure out one day why Gal Fighters & SNK vs. Capcom don't work on the core.
Yeah, my hope is that he finishes it...but it's been a long damn road
Is it JT actually doing the coding or does he have someone else working on it?
I had heard he had someone else working on it. Can't remember where I heard it though. Think it was one of his recent updates on it.
Rafa, one of his guys, is doing the work on the core currently, I believe
Sys module/framework update.
The zip files contain the files modified for a possible PR.
You should just do a PR for any you are doing, they will likely just be accepted
Good to get any ones not updated for awhile up to date for everyone
Although thinking about it, didn't Taki's employee do them all but didn't include a release file?
Nope, I checked earlier.
That's why I completed some of the missing cores, as I can also test them on the SS1.
Robert is pretty happy to accept PRs on his cores
I left the files for a PR, as others know how to do it better than me.
I play MiSTer on my PVM. Is there is a way to make the GBA core display a little more full screen instead of black all around it?
I dont think the screen can be made bigger 😔 however there are really cool borders that can used with the newer gba core.
You can download the new core from the pins in the Nintendo GBA thread.
No
Gba is 3:2, the CRT is 4:3
They have it enlarged as much as possible without stretching the image
It's simply because of the really small resolution of the GBA. It's the same reason why the Game Boy Player has those borders to compensate for the low Game Boy resolution.
Problem is you can’t really enlarge the image vertically on a CRT without either filter heavily or introduce uneven nearest neighbour resampling. Both which look awful at that resolution and destroys pixel art.
The raster scanning pattern on a regular 15kHz CRT can only be adjusted so much. The best option on a PVM would be to repurpose either the overscan or 16:9 mode and adjust it to zoom in as much as possible. (Should be possible on most PVMs and BVMs with an OSD and digital controls)
I thought Cool Borders was on PSX? 
New Pokemon Mini Game: https://www.youtube.com/watch?v=48Mg4YMJGIk
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Nintendo's smallest (and most forgotten console) is the Pokémon Mini. Released in 2003, this console didn't take the world by storm, but it should have! Taking super teeny cartridges, the Pokémon Mini was much more than your typical ...
Video is about making the game, looks like it's linked in the description. Freeware/opensource
https://www.romhacking.net/hacks/8341/ This is cool. It's a shame that as far as I can tell, it loses out on the GBC colors and also probably isn't compatible with Link's Awakening Redux
Nice!
Could someone check the recent homebrew game : Walfie's Nonograms on the GBC core ?
With the last unstable core on my side, I see this.
The game works on the GB version and the SGB core too.
The game is available here.
it works great for me on GBC mode with last update (Gameboy_TEST_20251106.rbf)
I tried my core just a moment ago too, and same result.
Okay, I will check my options later.
Thanks.
Anyone tried the Workboy support in Gameboy core (in Test Builds)? What files are all needed? It working well?
Amazing to see that getting supported, I didn't realise it was feasible.
You just need the Workboy ROM. The keyboard is enabled under, Misc in the core settings.
Workboy? That sounds like something my boss would call me. 
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Today on Game History Secrets, Liam talks about his journey to find the lost Nintendo Game Boy add-on, the WorkBoy. This peripheral has been lost for ...
^ Honestly would kind of love to see this replicated on the Gameboy core
Like it would probably work now with SNAC but this accessory is super rare, (understatement) I'm thinking like USB keyboard support
Well then we have good news for you! #unstable-nightlies message
Aaaaa
Yeah, kconger just went and added support. Absolute mad lad 🙂
Try it out and let us know how you get on
Need to get a wireless keyboard I guess, for my couch productivity needs, you know, where a measly little laptop won't suffice
oh that is a delicious slot mask
and Poly 2.4 for gamma
Horz filter Sharp Bilinear 080
Vert Filter SLA DK 030 br 070
crikey
Finally a way to get some work done
Personally I'm hoping for e-Reader support next
Made me wonder how emulators currently handle ereader data, looks like most ereader dotcode dumps are just the raw binary data, for some reason I figured it would be more convoluted than that
Wait a minute, why is the Game Boy Color itself also masked?
That's Gameboy Advance
Also dosen't the GBA core need a rewrite as it's pretty inaccurate? IIRC it was being worked on
Yeah I know. I'm speaking in terms of handheld cores as a whole
There’s a newer gba core that, I believe, pretty substantially corrects accuracy gaps
Right here
Yeah, like I said, there was one being worked on. Not sure how much it's being worked on though
What would it actually take to get GBA e-reader support? What is in the hardware? Does it have a bios rom in it? What format are the files in?
Does it actually take data from the reader or is it just unlocking content already in the rom?
Well that depends on the e-reader card but they can absolutely contain data that isn’t in the rom. For instance, the Super Mario Bros 3 cards that unlock extra levels actually contain the level data on the card, as well as any custom assets it uses that aren’t in the rom originally
I think e-reader wouldn’t be too bad, we just need a way of reading the dot code binary files into the core
Most of the other stuff is just handled by the e-reader gba rom in software
Come to think of it, I haven’t tried this yet, but I think you can convert most e-reader cards into saves for the e-reader, then use that with the core. Unless saving isn’t supported yet for the e-reader rom.
But I did that with a cartridge dumper and a real e-reader. It’s much easier to inject a save file imo rather than trying to scan the cards in one after the other
There’s the tools needed to convert to e-reader saves, and also to create new e-reader dot codes in general
It boots to a ROM so there is definitely a BIOS, pretty sure I recall it having some savable memory on board too.
There were defintiely cards with data on them. Not sure if any games had content that just simply unlocked what was already on the cart/disk with it, but there were cards that were standalone games you scanned into it to play, even some simpler NES games that you had to scan several cards to load into it.
The problem is the cards that added content to other GBA (or even GameCube) games, you needed to link to a GBA with the e-reader attached. To load those mario levels you had to have two GBAs, one with the mario cart inserted and then link it to another GBA with a link cable.
Very interesting
Holy shit that’s really well organized. Kudos to whoever did that.
No idea, I think it was a raspberry pi enthusiast
so cool! 🤩
In the case of Animal Crossing GC, I believe it even loads a custom program from the Gamecube connection first
In terms of Nintendo hardware, I can't really think of a more disproportionate amount of effort put into a device
64DD?
There are a lot of obscure Nintendo add ons, obviously Satellaview, the barcode scanning Datach system for Famicom, that modem for the Famicom that allowed you to buy stocks and shares and gamble on horses
Those are some of the weirder ones that jump to mind
I mean yeah. The thing that IMHO makes the e-Reader feel disproportionate is that despite all the effort consider what it ultimately "was" was on-disc DLC for Pokémon and Animal Crossing
Was support only in the Japanese GC versions?
Nope. In fact, the American release of Animal Crossing was the one to add e-Reader support
The American release of Animal Crossing was considered such a quality product that they actually rereleased it in Japan with more features added and called it Animal Forest E+
Also on the subject of e-Reader, it might be a bit of a misnomer to say it has a BIOS. It's more like a regular application that goes in the Game slot
Ah, I don't think Europe had support which was what confused me, pretty sure we never got support here
At least Europe got a cool bonus mode in Luigi's Mansion that Americans didn't
The whole mirrored version of the game and stuff
There is also the media player cart for the GBA where the Japanese version could run games made especially for it, that as far as I am aware has never been emulated. Although weirdly when this came up a few years back we found the ROMs were all up on an official Nintendo site to download, which is very bizarre for Nintendo Japan to have done. So the only ROMs Nintendo have up to download for free... Nobody can actually play. Classic.
The Japanese exclusive e+ supported loading villager data from ecards (villagers that didn’t exist in the game already, that is) which is probably one of the two notable uses of the ereader that went beyond unlocking stuff already in the game.
I'm guessing the ROMs were on there in case you formatted the card or something
Yup. It had lots of capabilities and then in practice it's like bleh
Are the Gameboy/GBC cores identified the same over Direct Video to a scaler? I'm trying to make auto-load profiles for both but my Morph seems to think they're the same so making an auto-load profile for one overwrites the other.
Maybe the solution is to try do the yellow color correction from the GB MiSTer core itself so that it doesn't screw up the display on the GBC core.
They are the same, the GBC is just an MGL file pointing to the gameboy core.
It wasn't though, like was said, it depends on the game. E-Reader cards werne't like Amiibo that don't have the space to contain any worthwhile data. They actually could contain a meaningful amount of data on them, some of them contained actual NES games (though this required you to scan like half a dozen or so cards for one game)
Some might have had on-disk/cart DLC, but that wasn't the only option, many did actually read data from the card and wasn't just unlocking content already in the game.
Yes, although the most successful applications were that is what I'm saying
What games just unlocked content already on the cart?
Don’t reveal my secrets!!!
I believe a lot of the Pokémon ones did. Although funilly enough, the e-Reader Berry cards are unintentionally incredibly OP
See the ereader Berries can be mixed to make really strong poffins that have high stats but don't increase the limit stat by much
The people have a right to know what's outside the cave!
Wasn't the Pokémon stuff mostly Standalone mini games that you didn't need the game to use?
There was at least one Pokémon thing where it was a ticket you use in-game
That was for an event legendary, they've been doing that forever. I remember having to go to places like GameStop to get those event Pokemon on the DS and 3DS games
Gaming Alexandria scanned a really rare Pokémon e card awhile back
Actually, seems they did a few of them
What was on the card?
The link there has multiple articles
Seems to be quite a few different sample cards and hyper rare ones that have been scanned by Hubz
timer_update_rebase branch from maij added to the latest main version of the core (Workboy emulation).
It should fix the sound on Koro Dice at least.
I thought Koro Dice was fixed a while ago?
It wasn't added to the main branch.
There was a TimerFix test core version, but the whole timer update branch wasn't pushed and is waiting still for months.
Woulden't it remain in the unstables though?
And these aren't even the fixes needed for SNK vs. Capcom or Gal Fighters to function properly.
Good luck to them, I check the updates on the branch from time to time.
I have absolutely no idea, maybe Maij is waiting for more testing from users and testers before pushing it (but I've been using it for at least two months and I've never seen or heard of any regressions so far).
Apologies, life got in the way. There were a few test roms that were failing despite no audible issues.
@wary fjord
Could you help me resolve this issue ?
These two Robert cores did not have the latest sys module update.
This could be useful, especially for SuperStation users using composite video, according to tests performed today.
Would it be possible to submit a pull request containing the contents of the two zip files, including the necessary components to update the cores, to each repository ?
I am not in a position to do it on my own right now.
Thanks.
#1046941428758102086 message
Yeah I should have time in a bit
Done and done, @gray grail
Have there been any efforts to preserve Bandai handheld games? https://www.handheldmuseum.com/Bandai/BankGang.htm
Y'know how there were GBA carts for the DS? Did any of them have special screens?
Like if you plug in the DS Rumble pack to a GBA, would it just not do anything or would it display a special screen?
Apparently just shows the Game Boy screen
I do remember Gameboy Advance Video carts would show a screen to tell you it can only be used on the GBA
On a Gameboy Player on GC I mean, they work on DS
The DS rumble pak have only the motor and the circuit to catch the rumble signal and enable to motor to run. There is no mask rom to interact with actual GBA hardware.
The video carts shows that screen so the game boy player detects it and stops the GBA hardware from proceeding. Homebrew GBA player enablers can bypass it.
I wonder if anyone tried a ds rumble pak with Drill Dozer while connected to a GameBoy Player using the game cube controller link cable adapter.
There was also a ram cart for the DS for the web browser
IIRC that was not the carts themselves, but the Gameboy Player software that would check if it was a video cart and refuse to play it, there are homebrew replacements for the GBA Player app that both don't have that restriction and work much better
Yeah Gameboy Interface is supposedly way better
But I never got around to doing homebrew on my GameCube pre-MiSTer
For anti-piracy reasons, you know, if someone somehow would want to pirate an episode of a cartoon by playing the lowest fidelity version possible intended for a 3 inch screen on a TV and then plug that into a VCR...
(Paranoid much?)
I had this, unfortunately only had the DS Lite cart with a phat, so had to modify the cart to fit
I had the EZ 3-in-1
Idk why I was determined to use that thing
It kind of sucked
It was pre smartphones I guess
I suspect it's less antipiracy reasons and more licensing reasons
True, could also be that. Some of those terms can be pretty ridiculus
gotta get some hacky gameboy player software so i can make some vcr copies of gameboy quality spongebob episodes
Someone made a GBA video conversion tool
yes ive made quite a few gba videos in my time
