#Sega Saturn

1 messages · Page 114 of 1

celest lake
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He’s moving at the moment (I bugged him yesterday with some Linux shit)

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I think he intends to get back to it at some point

tawny forge
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I’m designing a RetroFi module that will have 2x NeoGeo + 2x Saturn ports that I would love to see fully working on the core elmorise

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Ordering the PCBs today. Should have something working in about two weeks

winter phoenix
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New patches make a bevy of improvements to Virtua Cop 1 & 2 and House of the Dead — from unlocking bonuses right from the start to optionally removing the white flash for those using Sinden light guns, here's everything they do and where to get them:

https://www.segasaturnshiro.com/2026/02/18/patches-improve-trio-of-saturn-light-gun-classics/

SHIRO! community member privateye released a trio of patches over the past month to make quality-of-life improvements to the Saturn ports of arcade light-gun classics The House of the Dead, Virtua …

haughty dove
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Some of those have been ported, such as Fighting Vipers 2 and Virtua Figher 3TB being available in the arcade in certain Yakuza games. Project Justice also got a very recent rerelease in a Capcom collection.

idle gorge
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im just popping to say Tactics Ogre for the Saturn is quite hard, i was expecting this coming in but yea...

wide glacier
visual sundial
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Yeah Daytona 2 being stranded in some random Like a Dragon game is infuriating

wide glacier
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in an ideal scenario, real discs should always be used for testing, but not only is that an extremely tall order given the price and rarity of many saturn games, but game version and drive health can be variables too. besides, i can't think of a single example where ODEs affect actual game performance performance outside of loading times, with the only exception being really extreme edge cases, like the audio stutter in astal. people still use their xstations to compare games against the PSX core, after all

burnt matrix
winter phoenix
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pfft let's not follow the example of PlayStation gamers 💩 🤮

burnt matrix
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Listen, are you even a real Saturn fan if you don’t own Panzer Dragoon Saga?

exotic crypt
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Panzer Dragoon Saga is free if you buy it and sell it back after you're done playing it

visual sundial
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I do actually own Panzer Dragoon Saga, not in the best condition but it’s my original copy from 1998

burnt matrix
wise brook
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removing the white flash becomes a legit accessibility feature for some users

exotic crypt
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Panzer Dragoon Saga was the first game (besides the other two Panzer Dragoon games) that I completed on the Saturn core, first time playing it too

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Honestly kind of liked that it was fairly short and confidently ends when it does

visual sundial
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Yeah it’s exactly as long as it needs to be

drowsy hull
wide glacier
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18 years ago

haughty dove
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I’m still “borrowing” Super Mario RPG from someone. Going on 28 years now, I think.

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Tbf, they got my original copy of Kirby Super Star.

celest lake
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At some point it’s just theft

warped saddle
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maybe if they really loved the game they'd try to get it back

river wing
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I'm still "borrowing" the original Saturn "Panzer Dragoon" since 1996.
The person who lend me the game is a compulsive marijuana smoker so he has probably looooong forgot by now.

idle gorge
pearl harbor
celest lake
sharp forum
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Yes and I just let him in like a fool NotLikeThis

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His Sallad hat lured me into a false sense of security

glossy steppe
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Should be pretty easy to recognize with that mirrored hat

burnt matrix
# celest lake

LOL this is the first thing I see after a long day of work

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what the bell is tailscale is that some furry stuff

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I am happy for people who like that; no judgement, but it’s not for me lol

glossy steppe
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Apparently it's some kind of open source 2FA for IoT devices?

sharp forum
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It’s a VPN

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Usually used for remote access to other machines iirc

river river
burnt matrix
river river
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We need to configure all the MiSTers into one huge shared Tailnet

warped saddle
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maybe this is the future of rom distribution

thorn pagoda
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the way it can do automatic SSL is absolutely crazy

burnt matrix
thorn pagoda
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aren't most people already playing quest64? i know i am

river river
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WIth MiSTer Remote + tailscale you absolutely could load quest 64 on all of them

burnt matrix
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Holy shit

visual sundial
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I wake up in cold sweats at night when I realise I'm not playing Quest 64

burnt matrix
haughty dove
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Red hot mister tonight

rare garnet
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hey guys how do i need to set up files for multi disk in chd format

mortal mist
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All CD images must be in one folder.

sturdy dagger
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I do not know the list unfortunately

warped saddle
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it's in the pins

leaden dagger
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I wonder if hell ever fix controller binding for saturn because I still get asked for a coin input like it was st-v

rich violet
strong osprey
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the complete sega saturn library...

tidal marsh
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Could I use this to play nights into dreams?

exotic crypt
tidal marsh
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Seaman special edition for ps2 I think

exotic crypt
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Huh

wise brook
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yeah

exotic crypt
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That's a USB controller though

tidal marsh
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Yea it’s weird it has usb

wise brook
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ps2 has 2x usb1.0 ports

tidal marsh
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Though there are usb ports on the ps2 I think?

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There’s another one also

wise brook
exotic crypt
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Well yeah I just didn't think any PS2 games used USB for controllers

wise brook
exotic crypt
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It'd likely need to be per game

tidal marsh
exotic crypt
wise brook
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the other port has a few names but sony called it iLink, apple called it firewire

exotic crypt
tidal marsh
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I don’t think these have analog triggers though

exotic crypt
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You should be able to talk to Nights

wise brook
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or the nightopians

tidal marsh
wise brook
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the core does

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but only via snac

exotic crypt
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Not for USB controllers

tidal marsh
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That doesn’t count

exotic crypt
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Which is unfortunate

tidal marsh
exotic crypt
wise brook
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you get something like that with the miitopia games

tidal marsh
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*Where’s my analog trigger support please!

celest lake
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I think you mean "Where is our analog trigger support, comrade?"

noble escarp
exotic crypt
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Yeah, I just haven't seen it for more conventional controllers but I guess that one has a mic built in

noble escarp
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It does. I think it's the only reason for it to be USB

exotic crypt
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Man I'm glad everything is USB now

noble escarp
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Some other devices are PC devices that are compatible with PS2 games. Like the racing wheels.

exotic crypt
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But for typical gaming usecases most controllers being cross platform is nice

tight haven
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I was just curious if we're any closer to seeing cheats in the menu becoming a reality for Saturn, or if the core is still just maxed out/ no headroom?

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I remember it being described that way last time I inquired

thorn pagoda
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loading a cheat cartridge rom through the rom slot definitely doesn't work right

rare garnet
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do rom hacks work?

wide glacier
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general rule of thumb is that if a hack works on real hardware, it will work on a given core

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only exception is N64 and that's only sometimes

burnt matrix
glossy steppe
burnt matrix
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maybe

idle gorge
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is it possible to transfer saturn core saves on mister to a software emulator? Im doing an experiment

idle gorge
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god bless

visual sundial
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This is the list of known Saturn games that don’t work as CHD. Could we pin this?

#1046941029296779344 message

celest lake
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It was pinned at some point. Do we remember why we unpinned it @burnt matrix ?

burnt matrix
glossy steppe
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Feels like it gets a bit buried with everything else all being in that same pin

glossy steppe
# small ore https://savefileconverter.com/#/mister

IIRC that's what I used, but it can be tricky moving then between formats. I had a really REALLY old format when I pulled them off my real Saturn and had to use additinal software to even load them on that site first

tawny forge
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@left chasm wondering if the analog shoulder buttons support you're implementing will support mapping analog stick axes to shoulder buttons?

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Especially from neutral (0x7F) to max (0xFF) from the analog stick to min (0x00) to max (0xFF) to the analog shoulder

left chasm
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I don't understand your last line, the poc is assigning an axis per each trigger (L/R)

tawny forge
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I was thinking about the possibility of mapping X/Y axes from an analog stick to the shoulder button analog values. Like, for example, using the right analog stick axes of an analog PS1 controller as shoulder buttons (seems weird, but I’ve got an use case for it)

noble escarp
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This would also be handy for maping a HOTAS to be used as saturn mission stick (with it's Z axis)

harsh seal
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hi there everybody ... can someone help me i noticed i can't no longer play at "dynamite deka " on ST-V core. i get "error on cartridge" everytime i launch it. Die hard arcade works fine but why come the japanese version doesn't? thanks very much to all of you

ripe valley
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Do you have access to the Alternative BIOS option on the OSD with that game ?

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It's either an incorrect Cabinet Type, or an incorrect BIOS region.

harsh seal
idle gorge
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What advantages would fenrir have over mister with just one ram module?

ripe valley
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Some games will work better, like some 3D fighting games, but otherwise, the MiSTer is much better than a Fenrir solution, in terms of accuracy in general.

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The Fenrir fails all CD Block accuracy and timing tests.

ripe valley
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Maybe a MRA revision is necessary.

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I don't see a fault on the core right now and other games work correctly.

left chasm
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from my mental model of it anyways

ripe valley
tawny forge
idle gorge
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you guys kinda convinced me, im gonna save for a dualram set

small ore
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There was a commit after all ST-V MRAs were moved to the alternatives that fixed an issue with the interleaving field because there was a change in that behaviour in main.
All the ST-V alternate MRAs are currently broken because they never got this fix.

small ore
ripe valley
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Thank you.

pearl harbor
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Whoo, finally a fix for the ST-V alts!

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Brought this up recently as well.

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Would be nice if the Puzzle & Action Treasure Hunt mra was the default and not the alt mra since that's the english version of the game, and this is a game that is quite difficult to play without being able to read it.

celest lake
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The arcade folder tries to follow mame when it comes to parents and clones. That may be why the Japanese version is in the main folder

glossy steppe
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(Also what about other ODEs like the Satiator or MODE? I know Saroo is way way worse)

wide glacier
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saroo is only "worse" accuracy-wise because it emulates the entire CD block and i think has to do some per-game patching, mostly to achieve the faster loads. you can edit the .cfg file to tighten up timings and fix a lot of issues though, and a new firmware update was released just a few days ago that should address glitches people were running into

ripe valley
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They fixed several isues but opened other ones.

glossy steppe
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I thought it has to patch most games ot even get them to boot?

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Saroo I mean

ripe valley
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Several games exhibit stuttering or slight inaccuracies in data transmission because the timings aren't being followed on the Fenrir.
No one seems to notice or complain about it.
And if I hadn't mentioned it, you wouldn't know.

Which is rather amusing, because people complain about core issues but can't seem to detect larger errors in their favorite games using a SAROO or a Fenrir ODE.

For the Satiator or MODE, I will take care of the tests at another time later in the year.

glossy steppe
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Nice, curious how the Satiator handels it since I prefer ODEs that let me keep the disk drive

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Sadly, the person making the mod for the Fenrir that let you keep the disk drive stopped selling it

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Annoying that they re-designed it to make it a "lite" version that's cheaper, but didn't consider to have some option for people to keep the disk drive. The CLONES of all things on places like Aliexpress actually all come with that mod built-in for around the same price.

ripe valley
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I know from Ced', the creator of Fenrir, that a new version should be released soon.

But I don't know the exact details yet.

glossy steppe
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New version?

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Have they said what it does?

ripe valley
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Better DRM 😏

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Ced' hasn't talked about it much, just a short message on X during May 2025. A simple message that he's going to try working on a new Fenrir and that he hopes for a proof of concept within a year.

But for the moment, he's selling his GB/GBC flashcard under the new brand name Ryuutek.

harsh seal
jagged spire
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I was on the discord for a while because I bought a fenrir lite and it simply didn't want to work, and I was not the only one having this issue

winter phoenix
proven mural
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Folks, I keep getting that “Initialize the RAM” for literally every Saturn game I try to boot on my mister. I have no idea why this happens

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When I load the bios, am I supposed to press play, and then load the game itself?

tawny forge
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You don't need to manually load the bios provided you have the right bios file under the right name. You might need to update main.

dry hinge
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I don’t think I’m gonna blow anyone’s mind here but I was messing around with Last Bronx in the different Saturn cores and found some older cores where it actually runs pretty good on single ram.

I’m not an expert on the game, in fact I’m very casual and I’m purely going by feel here atm. I’d also have to compare it to the fixed timings as well to see if it’s better than those. But Im pretty sure it is.

Was just curious that if the result was positive if anyone would want like a Mra setup on archive for this game that hooks into the specific core where it works the best?

Also if anybody has any additional info on this game and the core for me that’d be super helpful.

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Right now I’m on the 24.06.28 core and it feels fine with only the very occasional minor hiccup for me

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But I really need to test more

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I played through arcade mode as Joe and to me it seemed fine enough that it if it performed like that in the normal core I’m not sure if I’d even have taken notice of it, aside from the odd minor stutter that may or may not be part of the game on hardware. I’m a fighting game pleb so take that with a grain of salt.

mortal mist
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It all depends on which direction we want to go, towards real hardware? We have to accept certain problems with single SDRAM. If we want to go towards inaccuracy, we can enable fast timing permanently and forget about it. Older versions played back in a less accurate way. The only problem is de10 and the limitations associated with it.

dry hinge
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Oh I’m aware this doesn’t help development at all, I was just looking for a solution for the people that wanted to play the game on their set ups in the best way.

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Gauging interest

mortal mist
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The question is, is it really that much effort to enable the fast timing option for these games on the vf/vf2 engine? Unless we change the game every minute and do it 100 times.

dry hinge
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I was under the impression that last Bronx in particular still didnt play well with fast timings

mortal mist
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I'm just thinking out loud

dry hinge
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The other games may or may not be fine, but that one is like a stutter fest

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I started this out by thinking out loud myself. I’m not innately familiar with any of these games or the differences in the ram timings, nor am I developer. I’m also not aiming for accuracy, that’s a job for srg320, I’m just simply looking for an experience that people can play and enjoy with what they have.

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Fighting vipers plays reasonably snappy on 24.03.23

Maybe I’ll put together a compilation of these and their respective cores and call it the “Saturn single ram copium pack”

tawny forge
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mednafen mode wen

hearty marten
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It plays pretty well on dual sdram smugnep

idle gorge
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When I finally do have a dualram setup do i need to dl seperate cores?

burnt matrix
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They’re pinned

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Dual ram cores will not be automatically downloaded from update or update_all

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We want to have them automatically downloaded but who knows when that functionality will be implemented.

burnt matrix
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Yeah I imagine it’s on someone’s timetable, but I don’t want to give anyone false expectations that it’ll be soon

tawny forge
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And I believe we can drop single SDRAM since dual SDRAM is the way to go elmorise

burnt matrix
celest lake
tawny forge
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Best Fish ever! elmorise

celest lake
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Maybe someone with a Large Linux Brain can figure out why this isn't doing anything [TheJesusFish/Dual-Ram-Console-Cores] db_url = https://raw.githubusercontent.com/TheJesusFish/Dual-Ram-Console-Cores/db/db.json.zip

hearty marten
mortal mist
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and single sdram version should be banned 😂

idle gorge
manic moss
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Well there goes my MiSTer, then. 😛

idle gorge
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same

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but ill have dualram in a few months, stock depending

manic moss
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Mine is still on the original 32MB of RAM.

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F*ing hell, if I'm to get back to core development, I need to get this shit replaced.

idle gorge
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I want to play mega man x4 on saturn but still need to adapt to the controls

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feels weird going from psx

manic moss
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I honestly prefer the Saturn version.

idle gorge
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I prefer what ive played of the Saturn version but i struggle more doing saber dash cancel

manic moss
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Minus downgraded transparencies and lower quality sound effects, this used to be the only version of MegaMan X4 to have proper seamless looping in the music (seamless loops were added to the PlayStation version in MegaMan X Legacy Collection), the music itself is of higher quality (full 44.1KHz rather than 37.8KHz CD-XA), some songs get slightly extended segments and the synths sound they're a bit more refined, sometimes having a slightly richer sound than on the PlayStation.

idle gorge
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the loop of zero's theme on skylagoon is so much better

manic moss
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That was added to the PlayStation soundtrack in MegaMan X Legacy Collection, although it loops slightly later after the last note is hit.

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That said, the Saturn version's synths sound better.

idle gorge
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isnt legacy collection with the horrible input lag

manic moss
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I know the latency was horribly high with the PlayStation 4 version, not sure about the others.

idle gorge
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ive seen enough posts to know it was bad for steam too

manic moss
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🤔
I never felt like it was much of a hindrance for the PC release.

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That reminds me: I need to add back the Saturn soundtrack to that version.

idle gorge
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which X version would you say is the definitive then?

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of 4

manic moss
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Saturn.

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However, I prefer to play the Japanese version. The acting in the English version just doesn't work for me.

idle gorge
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same

burnt matrix
celest lake
burnt matrix
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Oh well

celest lake
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and it would actually be bad for me because I run a single shared core folder for all my misters

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so it would pull the dual ram core and half my misters wouldn't be able to use it

burnt matrix
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That’s a sacrifice I’m willing to make

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lol

sturdy dagger
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I think just have the dual ram cores as an optional setting to enable in Update_All. Just like the Alt cores ( like 2XPSX). Could even place the dual ram cores in the same alt folder too

next bronze
tawny forge
tawny forge
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I would like to add him on Telegram

ripe valley
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Sorg, on the top of the highest mountain.

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Have you miserable mortals come to ask something?

tawny forge
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Is 32MB as the second SDRAM module ok?

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Ok, according to what I've just planned here, I will end up with 3 dual-SDRAM MiSTer Pis + Direct IO from Mr. Express! elmorise

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The ultimate MiSter setup! elmorise

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Pending another Direct IO purchase, but that's going to be next month

burnt matrix
tawny forge
celest lake
hearty marten
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Maybe if you didn’t have 8000 MiSTers you’d be able to have dual sdram in all of them smugnep

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Everyone knows you’re only allowed one

burnt matrix
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better get your dual ram before ai comes for the misters next

tawny forge
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AI is already fucking us up in regards to storage

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Had to get a 256GB micro SD because anything over that costs an arm and leg

ripe valley
hearty marten
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So glad I got dual ram before gippity bought it all

tawny forge
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These are the most expensive memes and plagiarized art and software ever

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#FuckAI

river river
celest lake
river river
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Did you already have those files on your MiSTer I'm guessing?

celest lake
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No. That’s why it’s weird. I have no idea. I have have the check set to strict too. So weird

river river
celest lake
river river
celest lake
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worked on a different mister with the exact same downloader.ini. Theypsilon made a change a couple months back and I have found update all to be less reliable ever since. Like sometimes it just doesn't pick shit up

river river
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weird

celest lake
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So I think what happened was that the first commit had a .gitignore file, and the database stuff doesn't like that, so update (on the main mister) was like "yo, get this shit out of here, it's bothering me"

So then I made that change but the script didn't check the repo again?

tawny forge
celest lake
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ehh, it's on the NAS now, so it's fine. But if I hit that issue again, I will try that

wide glacier
# idle gorge which X version would you say is the definitive then?

saturn version is arguably the best, though you can't go wrong with either that or the playstation release. there's not nearly as much of a difference between consoles as there was with mega man 8. it is worth noting though that there's an undub + retranslation patch for the playstation version, so if you use that, you can play with the japanese voice acting and an improved english translation

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controls are a non-issue since you're on mister; just use whatever pad and mappings you want. definitely avoid the classic and X legacy collections though. they have pretty terrible input latency and are just mediocre compilations overall. we already got a better X collection on playstation 2 almost two decades ago anyway

burnt matrix
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I cannot imagine Mega Man 8 without DOCTAH WHYWEE

wide glacier
idle gorge
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I just remember Bass/Forte being adult Link/Viral/Guy from Gaogaigar

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so the Jap version wins

wide glacier
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gaogaigar mentioned

manic moss
idle gorge
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"Boss Kamikaze" if i recall correctly

proven mural
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I get this screen for every single game…

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I have no idea why

celest lake
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when was the last time you ran update all?

proven mural
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Maybe like a couple months ago??

celest lake
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run it

proven mural
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It’s running

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I have the October 3rd, 2025 RBF for Saturn

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but why is that almost every game I boot now has this “Initalize the ram” screen for whatever reason

celest lake
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you need to update main

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update all will do that

hallow fossil
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There are some steps to get a DB running, will ping you

devout dawn
# tawny forge Try nukeing the /media/fat/Scripts/.config and try again

Nooo, don’t do that 🙁 If you want all the files to have an integrity check, so that filesystem corruptions show up, use file_checking = verify_integrity. And if you removed some tiny file and you want it to get reinstalled use file_checking = exhaustive. Thats unnecessary when the removed file is >= 512kb (like the vast majority is) , in that case it will be reinstalled without having to touch anything

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It’s documented in downloader readme since nov release

hearty marten
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TIL. As a person paranoid about file integrity, I’ll turn that on right away

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(Personally I think it should be the default to always check)

devout dawn
celest lake
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I even did verify_integrity and it wouldn’t’ pull it

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I wonder if it was because it was a new directory?

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new directory + I’m using CIFS. Some sort of unorthodox combo of settings. I dunno. I eventually just copied them over

devout dawn
# hearty marten TIL. As a person paranoid about file integrity, I’ll turn that on right away

It’s a bit slow, the updaters check integrity of the installed files whenever they are installed BUT, mister uses a ExFAT filesystem that in very rare occasions can get corrupted when you switch the device off in the middle of some operations. There is no way to fix that without changing the filesystem format which is not gonna happen unfortunately, so the verify_integrity is a mitigation feature more than anything

hearty marten
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Well I periodically run md5sum -c on most of my games, so checking cores every now and then isn’t a big deal either 😅

devout dawn
celest lake
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totally, but I dunno if I have already overwritten any files you need

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also, i sent you a DM re: dual ram repo

glossy steppe
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Would verify_integrity or exhaustive overwrite any intentionally modified bios files?

celest lake
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yeah, because it's verifying the hash

glossy steppe
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Hmm, dosen't seem to do anything, wonder if I am using it wrong. I know I used it before

ocean wasp
#

Tried the search function without result.
In "Dragonheart Fire & Steel" after finishing a level and saving into backup ram, then select continue game, the game freezes on black screen. Tried with us and pal version CHD. Latest stable single ram core, same with timing "fast" or " original".
However when rebooting the game and loading the save game the game loads the next level fine

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Can someone verify that?

celest lake
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try the unstable core

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it may be that the bug is fixed there

idle gorge
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whos the best newbie character in guardian heroes

dusky delta
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Why is it that Saturn often ends up being the best port?

exotic crypt
dusky delta
exotic crypt
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It technically has bonus characters too

wide glacier
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yeah, SotN on saturn is rough. the extra content is awesome, but it's really only worth a play if you love the original game, and you can live with the comparatively terrible visuals and performance

muted cradle
wide glacier
dusky delta
exotic crypt
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Reminds me indirectly, the Tokimeki Memorial PS1 and Saturn ports are basically in a funny translation race by happenstance

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I'm almost hoping the Saturn version wins

wide glacier
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i'd be happy with either tbh, but the saturn is the tokimeki machine to me lol

exotic crypt
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They're pretty similar ports AFAIK

dusky delta
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Yeah. The Saturn port is apparently slightly better though

exotic crypt
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Yeah, I've heard

dusky delta
exotic crypt
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Yeah and you basically need to reserve an entire memory card to them for voice synthesis which is nuts

dusky delta
exotic crypt
#

They design dating sims like they're action games

wide glacier
sturdy dagger
sharp forum
harsh seal
ripe valley
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S05e08.

green jacinth
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that's a pretty deep cut ngl, and a crazy mashup to boot

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A+

hexed mountain
idle gorge
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im so excited for my OEM saturn controller, said itll be here by the third

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hopefully it works better than my now broke 8bitdo genesis one

hard narwhal
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https://www.youtube.com/watch?v=PK7B6MR_i-8
mister still the best way to play panzer dragoon !

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The Panzer Dragoon Zwei Remake is out on Steam for Steam Next Fest and you KNOW I am going to talk about it as the original game is one of the best Sega games of all time...and the original The House of the Dead Remake was so incredibly bad as was The House of the Dead 2 remake fro...

▶ Play video
wide glacier
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it still rings true

exotic crypt
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Fyi the uploader of that video already posted it in #share-media

quick sorrel
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Dual RAM build Q - any size secondary module will do as long as I’ve already got a good 128MB module, yeah?

celest lake
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yeah. I think the 32mb thing was a power issue if I remember correctly

tawny forge
celest lake
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DOA 🙂

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but I think kuba mentioned that once he swapped power supplies it was fine

quick sorrel
mortal mist
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Nothing like that, it's just that the new sdram revisions are more stable. For example, I used a Pololu switch (MOSFET) and it caused instability with 32MB. 2.9+ handles it without any problems (has improved voltage regulation for better stability at high speeds).

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After connecting the power supply directly to the de10 nano, the problem disappeared for me with 32mb or 128mb rev. 2.4/2.5

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But that was my specific problem, I don't know how it is for others.

visual sundial
exotic crypt
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The thing is people will buy that remake because they want to "support the series" even if they think the remake is bad

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When idk all that teaches them is "you can keep remaking games without respecting the original work and people will give you a gazillion bucks"

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I do think older games deserve to be like re-released and accessible to an audience that won't emulate but not always remade if they're already good (and not even if they're "bad", "bad" movies are respected in their original form by rereleases, re-scans preserve crappy SFX and it's fine)

polar mountain
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I think they should only remake games that haven't already been made.

visual sundial
exotic crypt
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Yeah

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Remakes are seen to "replace" the need for the original

wise brook
exotic crypt
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Why rerelease a game for the current gen if you've already released the definitive version without those crusty graphics or "aged" gameplay

wise brook
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very rarely you get the opposite

exotic crypt
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HD 2D now

wise brook
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before - after

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the gba port is almost a demake

exotic crypt
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Sometimes 2D games get upscaled with the bad mame filters though

exotic crypt
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Well no I mean 3D games are what are usually getting explicit remakes that attempt to redo the graphics because now people have started to accept low res 2D

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Honestly the ideal would just be releases that run the game in their original native resolution, especially for 5th gen titles

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6th gen and up tend to look a bit more graceful in native HD

exotic crypt
quick sorrel
quick sorrel
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*shouldn’t 🤦‍♂️

mortal mist
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2.9+ is only 128mb

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32mb is 2.2

glossy steppe
glossy steppe
# wise brook before - after

I don't think that is a fair comparison. The GBA has many limitations, especially in being able to display the visuals of even the flash original. This was still the era in which having a game portable meant a lot of comprimises. The game was fine in it's PS2/GC/Xbox versions.

idle gorge
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you know what im sad we never got

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A gaogaigar game on saturn or even ps2

idle gorge
strong osprey
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the tragedy of not being able to be the KING of the BRAVE on sega saturn

visual sundial
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Which is weird because Saga came out years later

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They started development around the same time though so I guess they planned ahead

exotic crypt
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Anything would do it a disservice

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But I also think it's original artstyle is beautiful and even painterly in moments

glossy steppe
# idle gorge hey, i hear if you have Zwei data on Saturn you get extra content in Saga, could...

I don't remember all the details but that is true. I recall you get a music box at your campsite that lets you listen to music, some thing that just displays a SEGASEGASEGA message, and I think there was some mini-quest you could do to take out some boss that apparently you never got to finish off in Zwei (or even the original) and it unlocks another form for your dragon, basically the original form in the first game, and it's the most powerful one IIRC.

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I read up all this years ago, likely on GameFaqs, it shoul be documented in many places by now

visual sundial
exotic crypt
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I think (and maybe it's pretentious) remakes are simply disrespectful if you don't like the original game enough to think it needs "improved"

glossy steppe
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Eh, I see a remake as another telling/version of the game, the original still exists

exotic crypt
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People that want people to believe video games can be true art need to treat it like art

glossy steppe
glossy steppe
exotic crypt
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Oh FF7R is a rare exceptional case of doing something cool through the framing device of remake

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Even if it's messy

visual sundial
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The issue for me is that if it’s a poorly executed remake like the Forever Entertainment ones are, I’d hate it to be people’s first experience of the game
I’m not against remakes in principle

exotic crypt
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Me either but the conversation needs to move to "what are remakes supposed to accomplish?" and I'm not sure people clamouring for them and studios demanding they go into development at the behest of developers that would rather be doing anything else are really sure

glossy steppe
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I mean, any game good or bad can be people's first expirence of something

exotic crypt
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I don't think remakes shouldn't ever happen but they should happen less

glossy steppe
exotic crypt
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More straight ports would be better

glossy steppe
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There is also the blurry line of remaster and remake

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Mario RPG is a remake technically, but it's closer to a remaster, it's exceedingly like the original down to like 90% of the script being the same

exotic crypt
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Unfortunately it's hard to do something 1:1 like scanning film

visual sundial
exotic crypt
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I can buy a bluray of an old movie and it's job is just to pull back the veil and get closer to what audiences experienced in theaters

glossy steppe
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Seen the Phantasy Star port on Switch? Or Virtua Racer?

exotic crypt
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Those are great ports

glossy steppe
exotic crypt
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M2 does fantastic work

visual sundial
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I think remakes and the original game can coexist, the issue with something like Panzer Zwei is that it’s not very accessible to a modern audience without specific hardware

glossy steppe
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Pretty sure Virta Racer is a remake

exotic crypt
glossy steppe
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It's running at 1080p 60fps and can do up to 8 player local co-op, no way can the original code do that, also pretty sure it was software rendering originally, it's clearly hardware rendeirng on switch

exotic crypt
glossy steppe
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Also thank SEGA for removing all their retro games from steam and consoles recently

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Even from mobile

exotic crypt
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I can't say that I entirely mind that

visual sundial
glossy steppe
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Gotta love that Sonic Origins has Denuvo, because yeah, you need to put the most controversal modrn DRM on ports of 40 year old games that people had been emulating off floppy disks since the 90s

exotic crypt
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Sega is kind of flippy floppy on PC

glossy steppe
glossy steppe
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🙂

exotic crypt
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They do that but then they remove Denuvo later, but they also release unencrypted ROMs, take those down, hire some guy who did a pretty good PC remake of Sonic CD, etc

glossy steppe
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SEGA is not known to remove Denuvo, they are one of the two publishers that are infamous for keeping it.

#

They have only removed it like, 2-3 times ever

exotic crypt
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They have on Mania and Puyo Puyo Tetris iirc

glossy steppe
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And I am pretty sure one of them was because they implemented it in a very buggy manner

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puyo Tetris still has the warning on Steam

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Don't see it on 2 though

exotic crypt
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I'm just agreeing that their values around this stuff seems to be messy and I'm not sure how serious they are about any of this ever

glossy steppe
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S-E is also pretty infamous for adding it to everything, but they are very likely to remove it after a while.... except for old games

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S-E even added it on FREE games

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Yeah, can't have people pirating a game they can legally download for free

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Yeah, SEGA either is obsessed over anti-piracy to the point they don't care about continuing to pay for denuvo well past it's effective date, or they have some old grandfathered contract that lets them use it cheap or something. IIRC they were one of the first to use it

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You know, speaking of all this, a new version of the original FF7 just dropped on Steam... and GoG

exotic crypt
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Backgrounds look bad but it's something

glossy steppe
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I hear it was super buggy when it first dropped and was patched quickly

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Not a fan of the backgrounds being so blurry though

idle gorge
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also the demons souls remake is ugly and for all the wikis its used now lmao

glossy steppe
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Technically, isn't Star Fox 64 a remake of the first game?

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... wait, I guess that's more of a reboot

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And I don't mean this:

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Come to think of it, that was rebooted recently

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This is starting to hurt my head

visual grove
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There’s a lot more love for Reboot than I expected (esp around excitement about that group recovering the original masters). I watched at least a season of it when it aired and thought it was cool they made a CGI show but that the show overall was kind of crap

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I do appreciate the kind of effort they are going through to preserve it though even if I’d never rewatch

left hollow
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I only watched it on tv when I was a kid because I didn't have any other options. It's a canadian show so they likely pushed it alot more on our tv stations

visual sundial
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We had it in UK too though I don’t remember much about it

burnt matrix
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Apparently the Reboot PS1 game is cool according to the UK man with the wipeout YouTube visuals

mortal mist
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I've never seen this game in my life.

mortal mist
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I don't feel like I've lost anything 😅

idle gorge
ancient surge
idle gorge
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ultimate tech

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MORTAAAAL KOMBAT

dry hinge
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How do you simulate a twin stick over usb for virtual on and such? Do you put the input to dual mission?

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Oh wait

I found this. This might be my answer

dry hinge
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(For context I’m using the Sony dual flight stick with an adapter)

winter phoenix
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any port in a storm, I guess

winter phoenix
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yeah, the Saturn's twin stick controller is not analog at all

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as that table above illustrates, each stick's direction translates to a button on the standard gamepad

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the Saturn itself just sees it as a standard gamepad

dusky delta
glossy steppe
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Also funny, Reboot was about the only 3D show from that era I didn't watch. I watched Beast Wars and Donkey Kong

haughty dove
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Beast Wars is the shit!

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Just rewatched all of it and Beast Machines with my husband last year. It was my favorite show growing up, but they’d never seen it before. It still hits!

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Beast Machines a bit less, of course, lol. But still way better than 90% of children’s action cartoons.

pearl harbor
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Oh yeah, Beast Wars is excellent.

sterile stump
next bronze
next bronze
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and, of course, there were two Megatron actors in the episode, the other one, Frank Welker, doing triple duty as Fred, Scooby Doo, and Dynomutt.

strong zephyr
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Question any aware of an ‘issue’ with outrun where the screen goes from bright to dark? Was even wondering if the level had a day/night cycle? I will do some more testing and do update all (i think i’m on stable but not 100% sure) but i guess first q is indeed if you lot are aware of a level doing this 😅. I did play a decent amount of md/arc/cannonball/switch outrun but def don’t remember encountering it before. Did play another game to rule out screen or general mister issues. That went fine.

ripe valley
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Don't test with the stable, but with the last unstable version from some days ago.
There was so many changes between the last stable one, especially on the VDP chips.
Thanks.

winter phoenix
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who needs the PS1 core when you can play (the first level of) Tomb Raider 2 on THE MIGHTY SEGA SATURN

mortal mist
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Wow , great news! Thanks for sharing

shy basin
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she surely got a few more polys on her dress...
Would have been nice to have TR ported to N64 too tho

winter phoenix
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gotta find an N64 Tomb Raider fan who's spent the last 30 years feeling jilted

shy basin
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even the Open Lara never got ported to N64 and that even got ported and runs on a GBA!

mortal mist
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N64 Tomb Raider

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No thanks 🤣

winter phoenix
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RetroRaiderJohn has, uh, edited Lara's model on the Saturn version, it seems

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The polygon budget has been reallocated

exotic crypt
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That'd kind of be funny only if the environments become way worse for it to compensate

kindred peak
winter phoenix
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is that what heavy metal does to people?

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||my name is actually a reference to the 1994 PC strategy/space combat game Wing Commander Armada||

idle gorge
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lol that scene messed me up so much as a little child

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now i think its funny af

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bad guy got what he deserved

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it still makes me uncomfortable when murphy is "killed"

winter phoenix
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I thought that was Bug!

idle gorge
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im a bit confused

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i had a message blocked but im not sure what i said that was wrong

celest lake
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It's collateral damage, Salamandes - not your fault

idle gorge
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it was about a game

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oh

celest lake
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we are working on a solution. we outlawed "goon" which, as it turns out, is a part of Panzer Dragoon

idle gorge
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LMAO

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alright

exotic crypt
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Gotta Regex

idle gorge
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Does Zwei need fastings or am i good?

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the game where you fly a avian reptilian creature featured frequently in fantasy

celest lake
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Here is Salamandes' question for folks who know the answer: "Does Panzer Dragoon Zwei need fast timings or single ram or am I good?"

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sorry again. mind our dust

idle gorge
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or was a typo, meant "on" obv

exotic crypt
polar mountain
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The shame... the shame of it all..

exotic crypt
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Zwei works without fast timings fyi

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I have single sdram

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I've played the entire series without issues

idle gorge
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great, cool. going to play it when my saturn controller 2 and adapter arrive

winter phoenix
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Panzer Drag**n

exotic crypt
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There is slowdown, I have no idea if it's accurate slowdown

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Saga also works pretty good on the core

idle gorge
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im fine with slowdown as long as its normal, i get slowdown in mega man x and that doesn't bug me. Its only when its the emulation kinda slow down where my audio starts crackling that i get annoyed

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or crashes

exotic crypt
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No flickering or crashes or major bugs on single sdram in my experience

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Also if you're playing on an OLED try Zwei in widescreen mode ;)

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You'll wanna stretch it with your TV's settings so it's correct

idle gorge
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ill be playing it on my daewoo

exotic crypt
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Like Scanlines - Soft

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But genuinely fantastic experience that way

idle gorge
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i hope it looks decent on my crummy slotmask, dont have an OLED right now

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i do love my daewoo though

celest lake
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crummy slotmask?

exotic crypt
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Well I was suggesting those settings mostly for widescreen, because you don't want to stretch the filters

celest lake
idle gorge
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i dont really think its crummy, i love the tv i was just being silly because most people on reddit act like any crt thats not a trinitron is trash

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it has component and s-vid so im happy

exotic crypt
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I think Baroque does, and so does one of the Nights games

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Wide-screen TVs were obviously less common in the CRT era and a lot of the ones that do exist are the kind of crappy HD ones so being able to experience those games on a modern screen in a way many wouldn't have is a treat

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Of course plenty of games have hacks for that sort of thing but it's not the same as a game that's made for it

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The Guardian Dragon fight is really cool in 16:9

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Zwei's spectacle is honestly still in a class on it's own even by today's standards

mortal mist
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best game ever!

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Everything is there, every FMV.

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Works great on MiSTer

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What can i say... Saturn 😉

thorn pagoda
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are they going to do the whole game?

winter phoenix
celest lake
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Dragoon should be safe again

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Praise Azel

winter phoenix
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yay

warped saddle
#

guess what we're rebranding

winter phoenix
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it came out in Japan only

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I ... I dunno!

glossy steppe
burnt matrix
shy basin
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al tho back in 1996 they didn't all the fancy ucode that indy used

rich violet
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🤯

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This is insane 😍

thorn pagoda
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i wonder how many rays they're actually able to cast

burnt matrix
#

Why do Saturn games look so dark

glossy steppe
#

There are no flashlights on Saturn

burnt matrix
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Oh ok, makes sense. Thank you.

kind bough
#

earth: flashlight and gun at the same time. mars: only flashlight or gun. saturn: only gun

celest lake
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If I am pulling up to saturn

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and I see that

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I'm not parking there

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no sir

burnt matrix
#

Sega fans continuing to prove they are mad geniuses

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Porting whole ass games to the system, implementing modern rendering techniques on 30+ year old hardware, lol

glossy steppe
#

Hey, Nintendo 64 fans are cool too! They umm, err... they put Sonic in Mario 64! And Link in Mario 64! And Megaman in Mario 64! and...

exotic crypt
glossy steppe
#

I know, was just being silly

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There have been many other systems with decompiled games too. SNES, GB, PS1, PS2

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... come ot think of it, are there any saturn decompilation projects?

exotic crypt
#

I think someone might be doing stuff for the Panzer Dragoon games

exotic crypt
glossy steppe
#

I know, I recall seeing someone make a DOS version of Mario64 that ran on a Voodoo2 card

exotic crypt
#

Yeah that stuff is impressive

#

I'd love to see Mario 64 running on an SGI Octane, would feel right

glossy steppe
#

Isn't someone porting it to GBA?

exotic crypt
#

Mario 64 was developed on Silicone Graphics workstations

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I had one in my possession a while ago

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PSU died

glossy steppe
#

Was it? I know that SGI helped design the N64 hardware and that they were used in some Nintendo game development like DKC, but were they used for Mario64?

exotic crypt
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Yes

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Fans documented a lot of the software stack used for the development of the game, lots of in-house stuff, but some off the shelf stuff

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There's been projects to basically reverse engineer how the assets were created too

#

I forgot where to find some relevant stuff because it's scattered all over the place

#

This page mentions that Alias/3 on SGI's Irix OS was used to source a lot of textures

exotic crypt
glossy steppe
#

Reminds me of how people were convinced that one sign in Mario 64 said "L is real 2401" despite that same texture being used for every sign in OOT, and people just didn't realize

winter phoenix
winter phoenix
exotic crypt
#

Honestly I like the "dark" look of Saturn games

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It actually kind of helps set the tone of Panzer Dragoon Saga

strong zephyr
burnt matrix
kindred peak
burnt matrix
#

I’d be big salty

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PS1 getting all these awesome looking RPGs

kindred peak
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I'm sorry. If it helps, it's a really fun game.

burnt matrix
#

And then Working Designs comes out and goes, “here’s a game straight outta da soupa”

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And everyone looks like malformed child with stunt growth problems

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No offense to malformed children with stunt growth problems

kindred peak
#

As someone who at the time chose very poorly and bought a US Saturn at launch... yes. It was a tough ride being a Saturn owner in the moment.

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But in retrospect it all worked out. I eventually just bought a PlayStation and enjoyed the best of both worlds as I started importing Saturn titles.

burnt matrix
#

Saturn kicks ass

hearty marten
#

The benefit of getting into the Saturn after the internet discovered it, is finding out about all the awesome games I’d never have heard of from friends or magazines

strong osprey
#

macgi knight rayearth isnt good

hearty marten
#

It’s?

strong osprey
#

it's great!

burnt matrix
#

It’s a neat game but I have zero connection or understanding of the source property

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So it’s all just “what is even happening” the game

kindred peak
#

Weird way to tell us you didn't pay attention during the intro sequence.

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3 girls are transported to a mystical realm where they wield amazing powers to help save the world. Basic, basic, basic fantasy stuff.

exotic crypt
#

I think Magical Knight Rayearth inspired Community Pom which is also pretty good (haven't played Magical Knight Rayearth)

frail token
#

Is there a line you can add to grab dual SDRAM with update_all?

small ore
small ore
#

not in the middle of another block, so probably best at the end

celest lake
#

yeah, I think theypsilon is planning on adding it to update_all, but for now you can add it manually

glossy steppe
#

Where does it put the dual-ram cores? in the console folder with the others?

frail token
celest lake
#

Or if. We only talked about it briefly

frail token
#

yeah I know I had mentioned it too i couldn't remember what the outcome was

celest lake
#

Well there were discussions with having them added to mister-devel officially, but sorg didn’t dig that

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I dunno why we didn’t just make a repo. Hopefully I’m not angering the gods with this

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But with the jag core seemingly in a similar situation to Saturn, it made sense

river river
split heart
split heart
celest lake
#

it will be an option in update all soon

burnt matrix
burnt matrix
#

So, anyone try this out?

celest lake
#

I don't play translations unless at least 2 people with anime avatars vet them first

wide glacier
#

(it isn't)

hollow vine
# split heart https://youtu.be/bG_SoXFbmMo

I watched the first section of the video about how we should be worried about the preservation of these games like “nah, I’m not worried. Can play them all right now just about perfectly.” 🤭

celest lake
hearty marten
#

Dual ram supremacy has arrived!

radiant karma
#

Is the jaguar core included in the dual ram console cores?

celest lake
#

yep

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but not the absolute latest

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waiting for kit to 🟢 it

marble laurel
wise brook
#

neat!

idle gorge
#

any saturn cores with save state support?

mortal mist
#

Nope

wise brook
#

there’s only ever been one core

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no one else has so much as forked srg’s work

idle gorge
#

ok, i didnt know. TY.

visual sundial
#

Yeah apparently there’s just not enough space on the FPGA

#

It would be nice for Shining Force 3 where some of those battles can drag on and on only to die right at the end lol

haughty dove
#

I’d kill for a Genesis savestate core, but systems like Saturn don’t super-much benefit from them because save games were already an established thing.

idle gorge
#

yeah. thats actually the only reason i want SSs

#

the intro is long

visual sundial
idle gorge
#

I have "DANTARES!" stuck in my head due to all the times ive had to replay Shining Force 3 episode 1's intro because i forgot to open the OSD after saving during the first two battles

#

im not gonna lie, i cheese the heck out of save state in the snes core for Fire Emblem 4 and its still hard

ancient surge
#

I always got the impression that if you need to use save states to brute force your way through a game, then the game isn't fun.

idle gorge
#

it depends i think plus im being hyperbolic and im playing badly. I think once i beat the game this way ill probably be able to do a more fair run

#

like, x-com games have iron man achievements but im terrible there too

#

well...newer x-com games

#

whenever i play the og X-com im saving every single round lmao

haughty dove
#

My rule for savestates is that I only use them for time-saving purposes. Am I turning off the game before a savepoint? Sure, plop down a one-time use savepoint. Am I playing a game with infinite lives/continues and I can get past one section perfectly fine but the section after that has killed me ten times? Yeah, use a savestate, why should I have to keep playing the same mastered section over and over again?

visual sundial
haughty dove
#

I understand, but also a huge part of the reason we like old videogames is because we DID have to struggle with them and that gave us a deeper relationship with them.

visual grove
#

You could just watch a video of someone playing through alternatively

visual sundial
#

It’s more like ‘oh it’s 1am now, I’d like to save it and go to sleep rather than play for another hour until I can save, only to die and have to do it again tomorrow’

haughty dove
#

Yeah that’s completely fair, I even said that that’s how I myself use save-states.

frail token
#

I compare it to pausing and turning off the TV

No difference

haughty dove
#

Exactly

visual sundial
#

I do get the argument about replaying being part of game design that’s fosters familiarity. I think the key is not to abuse it. But equally, ‘save scumming’ has been a thing on PCs since the 80s

#

Shenmue had an interesting compromise where it could save a state that would delete itself upon loading

haughty dove
dusky delta
jolly reef
#

vagueposting: big things coming soon

sharp comet
#

please do not link retail games or copyright roms/discs

jolly reef
#

Aww I can't post a link to it but I posted here a couple year ago that we found the unreleased Prize Fighter for Sega Saturn. It is now up on Internet Archive.

#

It's semi-official. As official as it can be as Josh who owns the rights to these games now gave the go ahead to release it.

#

Runs great on hardware and the MiSTer core. Can't say the game is great. But it's nice to finally not be sitting on this.

jolly reef
#

Coincides with the push for the remake coming out. But also Josh Fairhurst is pretty recent owner of all the Digital Pictures stuff and it's only come up recently in conversation like "hey, we should release this"

winter phoenix
#

are you the same Todd McHenry who uploaded this YouTube footage a few years ago? https://www.youtube.com/watch?v=Foen3xiZb_8&feature=youtu.be

Unreleased prototype dated March 25, 1996 recovered from original build files. Fully playable and tested on hardware, Mednafen emulator, and MiSTer FPGA beta Saturn core (20221016). Footage captured with Mednafen because at this time the sound in the MiSTer core isn't ready for prime time. Sad face.

For all of the "dump when?" comments. Dump no...

▶ Play video
jolly reef
#

Yessir

#

Damn, time flies. Been almost 4 years since we found it and got it booting.

winter phoenix
#

that's awesome you found it and preserved it!

ripe valley
#

This title should not pose any problems for the current Saturn core.

#

Saw your sentence after my reply.

#

That's great!

jolly reef
#

Yeah, MiSTer was the first place I tested this build. But the core was in very early public release and I didn't want to do the game a disservice when I captured it. Nick Broadway (Pandamonium) has had a copy since then and he tested it on real hardware for us and confirmed it all working there.

#

I'll let someone who is better at this game than me be the first to post footage of it playing on the core

proud wave
#

Hey there! I’m Nick. Happy to see this is finally getting released publicly. Thanks for making this happen. 🙂

proud wave
#

I almost beat it. Final boss is tough, Duke the Nuke is no joke.

proud wave
#

If you funnel all power points into left arm and stamina, you can cheese your way through most of the game by spamming left jab.

jolly reef
proud wave
#

Hogle is the man. (You are too.)

brittle pecan
celest lake
#

update_all

kindred peak
#

Wow. THE @proud wave.

clear condor
#

@proud wave not to geek out too much, but thanks for the Rally video! It inspired me to dump hours into a game I wouldn't have given the attention it deserved otherwise

#

I beat UNK's time but never really got the hang of the Stratos

proud wave
#

The Stratos is crazy. That’s a tough nut to crack, and I still struggle with it.

clear condor
#

It's so slippey slidey

proud wave
#

It has the grace of a shopping cart.

frail token
visual grove
proud wave
#

The next one I’m working on is going to be large. Hope to have it out soon. 🙂

kindred peak
#

I'm really looking forward to your 4 hour epic about Battle Monsters. Truly.

green jacinth
celest lake
#

No, only console cores. Arcade cores are too hard to make work in all setups

burnt matrix
hearty marten
#

Great game. Much better than other games published by Bethesda

dusky delta
#

So is Castlevania one of those games that benefits from Dual SDRam?

sharp forum
#

Afaik no. It just never ran great on Saturn

#

Dual RAM won’t make games run better than stock hardware, just closer to in a few cases

dusky delta
#

Yeah I know that, but like, SotN runs really badly

sharp forum
#

Yep, that’s just the Saturn port

wise brook
#

but also, real talk; it is necessarily more accurate on dual than the single ram version.
it’s just numbers and timings; the thing is more accurate and that will affect all games of the console library to a greater or lesser degree.
whether you notice or not, is all you.
whether it visibly/audibly affects the games is on you.

sharp forum
#

It does noticeably affect performance in a couple of games yeah. There’s a list somewhere but it’s only a handful at this point

wide glacier
#

the way to fix SotN is to play the playstation version instead

sharp forum
#

I think Virtua Fighter is one of the main ones

kindred peak
#

You'll get slowdown after the first few punches in a fight on single ram

sharp forum
#

I don’t know enough about how the core functions to say why dual ram improves some games but if I had to guess it’s probably due to memory access speed/timing

ripe valley
#

The game lags more with the CHD shared on the Net.

wide glacier
#

punishment for piracy

ripe valley
#

Don't use it and use a BIN-CUE version (and not a shitty SD card/USB).

ripe valley
#

Another possible delay is due to the CD block not receiving the data packet in time, as is the case with some poorly compressed CHDs, according to some tests I carried out last week.

#

I'm trying to explain as simply as possible, sorry if it's still too complex even so.

dusky delta
ripe valley
#

Yes, you can change the compression options with CHDMAN, but I don't remember the settings immediately.

shy basin
#

I though SDRAM had lower latency than the DDR3

dusky delta
#

Something something Mario speedrunning video Bus Metaphor

shy basin
#

SDRAM is 32 wide and run at the most @130MHz while DDR3 run @400MHz(?) and is 64bit wide but takes while to get started...

ripe valley
#

I forgot to read my sentence before posting, sorry about that.

hearty marten
#

Uh oh, chd man himself is typing NotLikeThis

warped saddle
#

there's probably an optimal chunk size, just like there was for psx. I need to look at the saturn code

ripe valley
#

Yeah, that's the same.

#

It needs an optimal chunk size.

analog totem
#

damnit you guys are gonna make my brainworms make me go back and recompress all my CHD stuff elmorise 🫡

ripe valley
#

I never remember these settings...

warped saddle
#

I'll look eventually. I kinda ignore most of the shit about saturn slowdown here because it's 99% of the time just dual sdram shitposting

ripe valley
#

I am aware of the tanking performance issues on Last Bronx and Fighting Vipers, and at the moment, even with fast timings, this cannot be fixed.

shy basin
#

I guess that if a burst i running on DDR3 for the ARM cpus then it will be even longer before you get data to the FPGA core sine it has to wait until DDR3 is free to start next burst

ripe valley
#

Right.

warped saddle
#

you're also competing with the scaler

shy basin
#

seems that also if a write is missaligned you have to read back data first to pad things before writing that back

ripe valley
#

I have to go, I've spent too much time on FPGAs and MiSTer in a single day.

warped saddle
#

I vaguely remember testing robert's ddr3 latency tester he wrote and it was hard to push the worst case latency down even with a nearly idle HPS

#

and on saturn I've had some decent results overclocking the ram

#

although that was before the major push for all the test conformance, so maybe things have changed

shy basin
#

yeah it really hurts when you need oldschool low latency access 😛
new RAM works well with cache...

#

well on N64 the memory is actually 9bit so the trick was to split the access on both RAMs eg store the extrabit in SDRAM which i find very clever

ripe valley
#

We need a HyperRAM.

#

😏

kindred peak
#

Must go faster.

hearty marten
winter phoenix
#

Recent homebrew advancements, new official merch, convention booths — the Saturn scene has been active, and I give you the latest in this news roundup:

https://www.segasaturnshiro.com/2026/03/03/saturn-news-roundup-homebrew-updates-retroconnection-fest-new-saturn-merch/

Here’s a quick-hit roundup of recent stories around the Sega Saturn scene. Video demonstrates Saturn sound chip calculating graphics A SegaXtreme homebrew developer named Jollyroger demonstra…

#

If you've got Vigilant Paradise, there's an update. And if you like playing In the Hunt on the Saturn core for some reason, you can add the arcade soundtrack from the PC version to it

ripe valley
#

Okay, Prize Fighter tested quite heavily on the last unstable core, so far so good.

warped cliff
#

That raytrace demo is pretty damn cool!

winter phoenix
kindred peak
#

Don't give him more reasons to besmirch our beloved sixth planet.

glossy steppe
#

(Also we have a LOT more games new and old to play now than the handful of games we had on our shelves as a kid that we played over and over)

glossy steppe
# visual sundial Shenmue had an interesting compromise where it could save a state that would del...

Not that uncommon to see by the 6th gen. I have been playing through Dirge of Cerberus lately and it has such an option, I recall the Castlevania games on GBA habing that, I think Tactics Advance too. The idea of having a temp save that is basically a savestate but deletes itself upon loading so you can't use it to cheat has been around for a while, especially for portable devices where one might need to stop playing quickly while on the go.

haughty dove
dusky delta
#

I do think the important thing to keep in mind though is that these older games were often maybe one of 10 games you had back then, and you already beat 5 of them. You could bash your head at the wall because the alternative was like, stamp collecting. Now every game you play is competing with every other game you could be playing. Which, if you have a MiSTer, is a every game ever made

glossy steppe
glossy steppe
#

Also....

glossy steppe
glossy steppe
analog totem
dusky delta
#
./chdman extractcd -i $INPUT.chd --splitbin -o $OUTPUT.cue
analog totem
#

hmmmm

#

yeah I have that script

#

but is there any data lost? maybe it doesn’t matter?

#

I do know that reversing them gives you one associated bin/cue for that game even though some of those games had multiple bin files

#

but maybe that doesn’t make any difference

analog totem
#

oh that reverts it to the original bin/cue structure then I see

dusky delta
#

Yeah. It should theoretically be a functionally lossless conversion

#

Maybe if the cue file originally used tabs instead of spaces or something it won't preserve that

analog totem
#

oooh ok, so maybe redoing my PSX games will be way easier than I thought

#

here I was thinking I’d need to redownload everything

warped saddle
#

it won't recover cue file comments (which means multisession data is lost) and it won't recover indexes besides 00 and 01

analog totem
#

is that of concern for PSX games?

warped saddle
#

no

analog totem
#

nice

#

would it be a concern for Saturn games (minus the ones that have multiple indexes that most run bin/cue for)?

warped saddle
#

no

analog totem
#

interesting ok

#

it’s basically just that they aren’t truly 100% complete compared to the original bin/cue rips even though functionally it won’t make a difference

dusky delta
#

I honestly wish the chd format just included a backup of the original cue file. That would take all of what, 1KB?

warped saddle
#

the 'ultimate archive format' whoever was working on forever was supposed to do that

#

but you know, lol

dusky delta
ivory kindle
#

wasn't it originally just a hard drive archive format

#

I think it was made for HDDs, not CDs

dusky delta
#

Also, IIRC the CHD format also supports kind of a "diff" system between disks

ivory kindle
#

yeah, delta chds like parent and child sets

dusky delta
warped saddle
#

the real annoying thing is you cannot add metadata to a compressed chd

ivory kindle
#

we need a new standard

#

CCD, compressed chunks of data

#

why can't the metadata sit outside the compressed portion

warped saddle
#

good question!

#

apparently at some point it did work but now doesn't. I dunno, there's an issue in their tracker for it but I don't think it is going anywhere

ivory kindle
#

yeah I saw the old github issue

warped saddle
#

there's enough noise about indexes and CD TEXT etc that maybe something will happen there. but cuavas still holding a hardline 'you should just put the subchannel data in there and parse it like a real system would' stance

#

(despite the fact that is not done for bin/cue)

ivory kindle
#

oh I love when one person rules the project with an iron fist (and immutable ideology)

#

though, MAME is kind of the poster child for that

warped saddle
#

and it's not universal for bin/cue. someone added support for index 02+ and multisession (I think) for some system and rbelmont merged it. but they didn't do it for chd and when the question came up cuavas answered first sooooo

glossy steppe
ivory kindle
#

KI, 1999. Mame .36B10

#

CD-ROM came next for Area 51

glossy steppe
#

When was Cube Quest?

ivory kindle
#

says mid 2000s for cube quest

glossy steppe
#

Oh, that 1999 is when KI was added to Mame? Didn't know it was that long ago, damn, I remember when it was added. I could have sworn it was far later than that

dusky delta
#

Actually what kind of hard drive images are supported? This sort of thing could maybe be useful for DOS systems on MiSTer

warped saddle
#

writing is...complicated

dusky delta
glossy steppe
burnt matrix
#

If you have notepad++ you can do a search through all your cue files to see which ones to avoid using CHD on

#

I think I only had two Saturn games they had an index more than 1

#

But 3DO had quite a few games with an index greater than 1

glossy steppe
#

I used Everything to find those

idle gorge
#

has anyone succesfully imported Zwei data into Panzer Dragoon Saga on the mister core? I made a zwei save and then started Saga but didnt get any kind of notification

glossy steppe
#

IIRC it's something that unlocks later in Saga, I'm also not sure if you have to have gotten to a certain point in Zwei

idle gorge
#

I read a post somewhere saying you could just die somewhere and use the save but ill double check

pearl harbor
#

Actually scratch that, I forgot I did the opposite by bringing Saga's save file into Zwei to unlock the Pandora's Box stuff. But I assume doing the reverse would accomplish the same thing.

idle gorge
pearl harbor
#

Basically the MiSTer creates a "console save" for each game you have in a folder. And the save file is named after the game in the folder. So taking your Zwei save (or vice versa) and renaming it to match the other game's file name will have a console save that includes the save from the other game.

idle gorge
#

ok thanks

visual sundial
#

Yeah you have to rename because the games make different backups. That’s what I did

ripe valley
#

Same for the Sakura Taisen games, you can import your saves by copy them and renaming them

idle gorge
#

do i get any kind of confirmation early on if my import worked?

#

i just saved at the first save spot in saga and nothing so far

idle gorge
#

do i need to do anything specific in the OSD?

#

something i looked up said an amount of dyne and an item would be in my inventory upon starting

#

but nothing has worked so far

warped saddle
#

on the saturn core you can just swap save files in the osd

#

like load another save file entirely

dusky delta
#

Is there a way to make other controllers work in Saturn? Any time I swap the controller design the game doesn't recognize it, even though the game supposedly supports said controller

sharp forum
#

Can you elaborate on that? Are you saying you’re like, switching it to 3D controller mode?

wise brook
idle gorge
#

im sorry if this is super easy and im making it complicated

dusky delta
tawny forge
#

RetroFi with a Saturn 3D pad mapping shoulder analog buttons to Right Analog Axes. Core support wen

celest lake
#

Nelson was working on it. I think life got in the way

tawny forge
#

That’s just a hacky way to get analog triggers with what we already have today framework wise

#

If we could map those axes to the core analog shoulders we could use analog triggers right away

#

Probably better to wait for Nelson to finish up his cooking though

#

Can almost smell it 🧑‍🍳

drowsy hull
#

Sorry

dreamy ravine
#

Quick question. I use a Dualsense with my Mister and when I play the saturn core and I switch the pad type to analog I cannot get the sticks to work. They work fine with the PSX core and the N64 core. Any idea of what I do wrong?

haughty dove
#

Dualsense is a POS on anything besides a PS5 console.

#

On my pc, I can’t even get the d-pad to work in-game.

wise brook
haughty dove
#

Yep

#

Steam will recognize the buttons being pressed on the mapper, but games wont use them (with or without steam being open).

idle gorge
#

I haven't had issues with my dualsense edge on Steam tbh

winter phoenix
mortal mist
#

I have a problem running this game even with fast timing. It goes through the loading screen but then freezes anyway.

Dualsdram works fine.

#

DonPachi (Japan)

quick sorrel
mortal mist
#

thanks!

ripe valley
#

The game works for me on the SuperStation and the MiSTer Pi.

#

Same core version.

mortal mist
#

but not for 5 other people 🙂

ripe valley
mortal mist
#

Yeah i belive you

ripe valley
#

So, we need to search what is different.

mortal mist
#

I use only de10 nanos

#

Bin/cue

#

Micro sd card

ripe valley
#

I'm on an USB stick, Taki clones, CHD.

mortal mist
#

Works fine with dualsdram

#

So timings

ripe valley
#

Yeah, I saw that.

#

Do you the same MiSTer main file on the Single RAM ?

mortal mist
#

Yes

ripe valley
#

Do you have a second controller connected on the core ?

mortal mist
#

Single unstable 20251229 works fine for me

#

I think i need to build core with good timings and than see

ripe valley
#

OKay, so we could totally discard the SMPC changes.

#

I'm okay with your conclusion, let's see the timings during the compilation.

#

The game works for me on the SD card, with BIN/CUE & CHD formats.
We will see if you can have a better timing closure on your compilation.

mortal mist
#

I would never really pay attention to that because I don't use the single SDRAM version on any MiSTer. I'm just curious about the reasons 🙂

#

I'm not particularly interested in clones either, so I probably won't buy them just for testing purposes.

#

Although I felt like it for a moment, SuperStation looks great in gray 🙂

ripe valley
#

That's why we are multiple testers. 😉

dreamy ravine
haughty dove
#

The problems are on PCs, although I also think Dualsense just feels awful for playing retro games.

burnt matrix
haughty dove
#

Dualsense is a bad controller imo I’ve just played so much PS5 that it doesn’t bother me anymore… if I’m playing on my PS5.

#

It’s heavy and not particularly ergonomic and feels cheap.

#

Ps4 controller was so much better (except of course for how quickly they would develop drift problems).

#

I use a Gulikit for MiSTer if I’m not using Snac adapters, and a Series X controller for PC.

quick sorrel
burnt matrix
#

Called it, lol

quick sorrel
#

Didn't the patch get released a while ago?

mortal mist
#

from another team , yes

mortal mist
#

@ripe valley The build doesn't matter, the game works for me when the second controller is disabled in the menu.

#

When it is turned on, it does not start up. Unfortunately, I do not know if it behaves the same way on a real Saturn.

#

I suppose not.

thorn pagoda
#

there are some games that do that on real hardware

mortal mist
#

Yes i know

#

But works fine with single core 20251229

#

Now it's not

ripe valley
#

I was right, it's a SMPC/HPS2PAD thing to check.

#

That's why I asked about the second controller earlier.

small ore
mortal mist
#

OK, it also doesn't work with core 20251229 with the second pad enabled. I didn't notice this because the change for the keyboard messed up my settings 🙂

#

Is this good behavior? Because on dualsdram it doesn't matter.

ripe valley
#

I never saw some documentation about an original game bug for Donpachi.

ripe valley
#

Yes, something blocks game progress if I activate the second controller before reaching stage 1.
There seems an issue with the SMPC part.
OREG? INTBACK?

I don't know, we need srg320 here on that issue.

green swift
# burnt matrix Called it, lol

I’m glad.

This is a great example of someone else being able to pick up a project and deliver a result even if a project has been “claimed”

#

Now if you excuse me I’ll go back to playing the Neo Geo Pocket Color core. Oh. Wait…

dusky delta
green swift
#

Exactly

rotund steeple
# ripe valley

Works fine for me too with the latest test core. DE10 Nano board, single ram. Multi Region Bios. Pad one only enabled.

wise brook
#

fucking slorp glorpers

dusky delta
#

I have to wonder why SEGA said "let's do the 32x again. That was fun"

wise brook
#

time extension answers the question; “what if journalism was piracy”

#

just read the Shiro article, after all, they were the ones who broke the story

ancient surge
winter phoenix
# dusky delta https://www.timeextension.com/news/2026/03/the-last-and-greatest-mystery-of-the-...

The long-rumored Saturn graphics accelerator was real, according to an interview between former Sega hardware designers Kenji Tosaki and Junichi Naoi published this week. Not only that, but Virtua …

cobalt rune
#

Very interesting

#

Thank god sega didnt go thru with it though, it would've flopped even worse than the 32X did

#

Yet, from a perspective of today...it'd be neat to see what it could've been

burnt matrix
burnt matrix
shy basin
#

yeah the SH-4 in comparison moves some serious floats 😄

visual sundial
#

What’s scary is the description of how the device works - cartridge slot, using the base hardware for overlays, 2D elements, the floor etc., is exactly how the 32X worked. They didn’t learn their lesson

vernal sun
#

I wonder how much knowledge from that failed experiment was used in the development of the Dreamcast. Often times projects like that which never see the light of day still give the teams a lot of experience they roll into the next product. Assuming there was overlap of the teams. That was a solid read.

ancient surge
#

I assume the Dreamcast was why the project was canned. They knew that they didn't want to repeat the same mistake with the 32X eating up resources that kneecapped the SEGA Saturn. That's why it never went beyond concepts.

trim nimbus