#Sega Saturn
1 messages · Page 114 of 1
I’m designing a RetroFi module that will have 2x NeoGeo + 2x Saturn ports that I would love to see fully working on the core 
Ordering the PCBs today. Should have something working in about two weeks
New patches make a bevy of improvements to Virtua Cop 1 & 2 and House of the Dead — from unlocking bonuses right from the start to optionally removing the white flash for those using Sinden light guns, here's everything they do and where to get them:
https://www.segasaturnshiro.com/2026/02/18/patches-improve-trio-of-saturn-light-gun-classics/
Some of those have been ported, such as Fighting Vipers 2 and Virtua Figher 3TB being available in the arcade in certain Yakuza games. Project Justice also got a very recent rerelease in a Capcom collection.
im just popping to say Tactics Ogre for the Saturn is quite hard, i was expecting this coming in but yea...
good catch, though those are all emulation though no? also not really a fan of how sega hides away some of their best arcade titles in a yakuza game lol
Yeah Daytona 2 being stranded in some random Like a Dragon game is infuriating
in an ideal scenario, real discs should always be used for testing, but not only is that an extremely tall order given the price and rarity of many saturn games, but game version and drive health can be variables too. besides, i can't think of a single example where ODEs affect actual game performance performance outside of loading times, with the only exception being really extreme edge cases, like the audio stutter in astal. people still use their xstations to compare games against the PSX core, after all
Oh well, guess they need to sit down!!
pfft let's not follow the example of PlayStation gamers 💩 🤮
Listen, are you even a real Saturn fan if you don’t own Panzer Dragoon Saga?
Panzer Dragoon Saga is free if you buy it and sell it back after you're done playing it
I do actually own Panzer Dragoon Saga, not in the best condition but it’s my original copy from 1998
My copy is my friend’s game I’ve been borrowing for like 18 years now lol
i’ll try that on MiSTer with gun4ir later
removing the white flash becomes a legit accessibility feature for some users
Panzer Dragoon Saga was the first game (besides the other two Panzer Dragoon games) that I completed on the Saturn core, first time playing it too
Honestly kind of liked that it was fairly short and confidently ends when it does
Yeah it’s exactly as long as it needs to be
when was the last time you told him this fact?
18 years ago
I’m still “borrowing” Super Mario RPG from someone. Going on 28 years now, I think.
Tbf, they got my original copy of Kirby Super Star.
At some point it’s just theft
maybe if they really loved the game they'd try to get it back
I'm still "borrowing" the original Saturn "Panzer Dragoon" since 1996.
The person who lend me the game is a compulsive marijuana smoker so he has probably looooong forgot by now.
its a beautiful game and im looking forward to beating it on the core
Just like Robby with his Saturn collection!
Yes and I just let him in like a fool 
His Sallad hat lured me into a false sense of security
Should be pretty easy to recognize with that mirrored hat
LOL this is the first thing I see after a long day of work
what the bell is tailscale is that some furry stuff
I am happy for people who like that; no judgement, but it’s not for me lol
Apparently it's some kind of open source 2FA for IoT devices?
You can even run it on your MiSTer if you're that way inclined...
@warped saddle how we get this on the official distribution and running automatically for all users?
We need to configure all the MiSTers into one huge shared Tailnet
maybe this is the future of rom distribution
tailscale is a really cool vpn system, i just set mine up this week, highly recommend if you want to access your home server resources from elsewhere (phones etc)
the way it can do automatic SSL is absolutely crazy
What if, theoretically every MiSTer had tailscale installed and only I had access to them. Could I theoretically force load Quest 64 on anyone’s MiSTer remotely? Theoretically.
aren't most people already playing quest64? i know i am
WIth MiSTer Remote + tailscale you absolutely could load quest 64 on all of them
Holy shit
I wake up in cold sweats at night when I realise I'm not playing Quest 64
Red hot mister tonight
hey guys how do i need to set up files for multi disk in chd format
All CD images must be in one folder.
I’d also be careful of Chds for Saturn. Some games do not work as Chds
I do not know the list unfortunately
it's in the pins
I wonder if hell ever fix controller binding for saturn because I still get asked for a coin input like it was st-v
the complete sega saturn library...
Was this a tie in controller for some game?
Seaman special edition for ps2 I think
Huh
yeah
That's a USB controller though
Yea it’s weird it has usb
ps2 has 2x usb1.0 ports
Well yeah I just didn't think any PS2 games used USB for controllers
the light guns connect via usb
It'd likely need to be per game
Yeah which is convenient for using them now
the other port has a few names but sony called it iLink, apple called it firewire
Oh it's probably because of the mic
I don’t think these have analog triggers though
You should be able to talk to Nights
or the nightopians
I guess the core doesn’t so no big deal
Not for USB controllers
That doesn’t count
Which is unfortunate
I will simply use a seaman controller
There needs to be more Seaman/Hey You Pikachu Em Ups
you get something like that with the miitopia games
*Where’s my analog trigger support please!
Lot's of playstation 2 USB devices.
Racing wheel, mic, flightstick, train controller, trance vib, that seaman controller
Yeah, I just haven't seen it for more conventional controllers but I guess that one has a mic built in
It does. I think it's the only reason for it to be USB
Man I'm glad everything is USB now
Some other devices are PC devices that are compatible with PS2 games. Like the racing wheels.
Well except display connectors and Ethernet, but even Display Port alternative mode is built into USB-C now
But for typical gaming usecases most controllers being cross platform is nice
I was just curious if we're any closer to seeing cheats in the menu becoming a reality for Saturn, or if the core is still just maxed out/ no headroom?
I remember it being described that way last time I inquired
loading a cheat cartridge rom through the rom slot definitely doesn't work right
do rom hacks work?
general rule of thumb is that if a hack works on real hardware, it will work on a given core
only exception is N64 and that's only sometimes
It’s like three games and two of them are mahjong
I am going to assume this is supposed to be a joke
maybe
is it possible to transfer saturn core saves on mister to a software emulator? Im doing an experiment
this may work
god bless
This is the list of known Saturn games that don’t work as CHD. Could we pin this?
#1046941029296779344 message
It was pinned at some point. Do we remember why we unpinned it @burnt matrix ?
It’s in the important info pin @visual sundial
Feels like it gets a bit buried with everything else all being in that same pin
IIRC that's what I used, but it can be tricky moving then between formats. I had a really REALLY old format when I pulled them off my real Saturn and had to use additinal software to even load them on that site first
@left chasm wondering if the analog shoulder buttons support you're implementing will support mapping analog stick axes to shoulder buttons?
Especially from neutral (0x7F) to max (0xFF) from the analog stick to min (0x00) to max (0xFF) to the analog shoulder
I don't understand your last line, the poc is assigning an axis per each trigger (L/R)
I was thinking about the possibility of mapping X/Y axes from an analog stick to the shoulder button analog values. Like, for example, using the right analog stick axes of an analog PS1 controller as shoulder buttons (seems weird, but I’ve got an use case for it)
This would also be handy for maping a HOTAS to be used as saturn mission stick (with it's Z axis)
hi there everybody ... can someone help me i noticed i can't no longer play at "dynamite deka " on ST-V core. i get "error on cartridge" everytime i launch it. Die hard arcade works fine but why come the japanese version doesn't? thanks very much to all of you
Do you have access to the Alternative BIOS option on the OSD with that game ?
It's either an incorrect Cabinet Type, or an incorrect BIOS region.
yes but that's the same for the alt bios it's doesn't work ... that's strange though it's works fine a couple of months before
What advantages would fenrir have over mister with just one ram module?
Some games will work better, like some 3D fighting games, but otherwise, the MiSTer is much better than a Fenrir solution, in terms of accuracy in general.
The Fenrir fails all CD Block accuracy and timing tests.
The game isn't even correctly loaded on the Service Menu, I don't see the cart at all.
Maybe a MRA revision is necessary.
I don't see a fault on the core right now and other games work correctly.
I guess in theory, although that code is a bit hard to follow so we'll have to test
from my mental model of it anyways
Found It!
The MRA is incorrect, some parts were copy/pasted from other MRA files and the start address mapping of fpr19114.13 is incorrect.
I could correct it manually and it work once again.
Could someone do a PR on the MRA-Alternatives Git, please ?
If you can beat input.cpp you can beat anything in life 
you guys kinda convinced me, im gonna save for a dualram set
There was a commit after all ST-V MRAs were moved to the alternatives that fixed an issue with the interleaving field because there was a change in that behaviour in main.
All the ST-V alternate MRAs are currently broken because they never got this fix.
I've sent a PR to fix all the alternates
Thank you.
Whoo, finally a fix for the ST-V alts!
Brought this up recently as well.
Would be nice if the Puzzle & Action Treasure Hunt mra was the default and not the alt mra since that's the english version of the game, and this is a game that is quite difficult to play without being able to read it.
The arcade folder tries to follow mame when it comes to parents and clones. That may be why the Japanese version is in the main folder
Does this have any known effect on games though?
(Also what about other ODEs like the Satiator or MODE? I know Saroo is way way worse)
i think the audio stutter in astal that was discovered a while back turned out to be a bug with the fenrir?
saroo is only "worse" accuracy-wise because it emulates the entire CD block and i think has to do some per-game patching, mostly to achieve the faster loads. you can edit the .cfg file to tighten up timings and fix a lot of issues though, and a new firmware update was released just a few days ago that should address glitches people were running into
They fixed several isues but opened other ones.
Several games exhibit stuttering or slight inaccuracies in data transmission because the timings aren't being followed on the Fenrir.
No one seems to notice or complain about it.
And if I hadn't mentioned it, you wouldn't know.
Which is rather amusing, because people complain about core issues but can't seem to detect larger errors in their favorite games using a SAROO or a Fenrir ODE.
For the Satiator or MODE, I will take care of the tests at another time later in the year.
Nice, curious how the Satiator handels it since I prefer ODEs that let me keep the disk drive
Sadly, the person making the mod for the Fenrir that let you keep the disk drive stopped selling it
Annoying that they re-designed it to make it a "lite" version that's cheaper, but didn't consider to have some option for people to keep the disk drive. The CLONES of all things on places like Aliexpress actually all come with that mod built-in for around the same price.
I know from Ced', the creator of Fenrir, that a new version should be released soon.
But I don't know the exact details yet.
Better DRM 😏
Ced' hasn't talked about it much, just a short message on X during May 2025. A simple message that he's going to try working on a new Fenrir and that he hopes for a proof of concept within a year.
But for the moment, he's selling his GB/GBC flashcard under the new brand name Ryuutek.
many thanks .....merci beaucoup 🇨🇵 🫶 it works thanks for everything
I think he mentioned something about the VCD port
I was on the discord for a while because I bought a fenrir lite and it simply didn't want to work, and I was not the only one having this issue
I’d be interested in how the Satiator does with those tests
Folks, I keep getting that “Initialize the RAM” for literally every Saturn game I try to boot on my mister. I have no idea why this happens
When I load the bios, am I supposed to press play, and then load the game itself?
You don't need to manually load the bios provided you have the right bios file under the right name. You might need to update main.
I don’t think I’m gonna blow anyone’s mind here but I was messing around with Last Bronx in the different Saturn cores and found some older cores where it actually runs pretty good on single ram.
I’m not an expert on the game, in fact I’m very casual and I’m purely going by feel here atm. I’d also have to compare it to the fixed timings as well to see if it’s better than those. But Im pretty sure it is.
Was just curious that if the result was positive if anyone would want like a Mra setup on archive for this game that hooks into the specific core where it works the best?
Also if anybody has any additional info on this game and the core for me that’d be super helpful.
Right now I’m on the 24.06.28 core and it feels fine with only the very occasional minor hiccup for me
But I really need to test more
I played through arcade mode as Joe and to me it seemed fine enough that it if it performed like that in the normal core I’m not sure if I’d even have taken notice of it, aside from the odd minor stutter that may or may not be part of the game on hardware. I’m a fighting game pleb so take that with a grain of salt.
It all depends on which direction we want to go, towards real hardware? We have to accept certain problems with single SDRAM. If we want to go towards inaccuracy, we can enable fast timing permanently and forget about it. Older versions played back in a less accurate way. The only problem is de10 and the limitations associated with it.
Oh I’m aware this doesn’t help development at all, I was just looking for a solution for the people that wanted to play the game on their set ups in the best way.
Gauging interest
The question is, is it really that much effort to enable the fast timing option for these games on the vf/vf2 engine? Unless we change the game every minute and do it 100 times.
I was under the impression that last Bronx in particular still didnt play well with fast timings
I'm just thinking out loud
The other games may or may not be fine, but that one is like a stutter fest
I started this out by thinking out loud myself. I’m not innately familiar with any of these games or the differences in the ram timings, nor am I developer. I’m also not aiming for accuracy, that’s a job for srg320, I’m just simply looking for an experience that people can play and enjoy with what they have.
Fighting vipers plays reasonably snappy on 24.03.23
Maybe I’ll put together a compilation of these and their respective cores and call it the “Saturn single ram copium pack”
mednafen mode wen
It plays pretty well on dual sdram 
When I finally do have a dualram setup do i need to dl seperate cores?
Yes
They’re pinned
Dual ram cores will not be automatically downloaded from update or update_all
We want to have them automatically downloaded but who knows when that functionality will be implemented.
@devout dawn might know wen
Yeah I imagine it’s on someone’s timetable, but I don’t want to give anyone false expectations that it’ll be soon
And I believe we can drop single SDRAM since dual SDRAM is the way to go 
working on it right meow
Ohhhhhhh wow
I can't get the downloader entry to work yet. I pinged José about it (and possibly adding it as an option in update_all) https://github.com/TheJesusFish/Dual-Ram-Console-Cores
Best Fish ever! 
Maybe someone with a Large Linux Brain can figure out why this isn't doing anything [TheJesusFish/Dual-Ram-Console-Cores] db_url = https://raw.githubusercontent.com/TheJesusFish/Dual-Ram-Console-Cores/db/db.json.zip
All cores should become dual ram, even when there’s no benefit
and single sdram version should be banned 😂
they should self destruct
Well there goes my MiSTer, then. 😛
Mine is still on the original 32MB of RAM.
F*ing hell, if I'm to get back to core development, I need to get this shit replaced.
I want to play mega man x4 on saturn but still need to adapt to the controls
feels weird going from psx
I honestly prefer the Saturn version.
I prefer what ive played of the Saturn version but i struggle more doing saber dash cancel
Minus downgraded transparencies and lower quality sound effects, this used to be the only version of MegaMan X4 to have proper seamless looping in the music (seamless loops were added to the PlayStation version in MegaMan X Legacy Collection), the music itself is of higher quality (full 44.1KHz rather than 37.8KHz CD-XA), some songs get slightly extended segments and the synths sound they're a bit more refined, sometimes having a slightly richer sound than on the PlayStation.
the loop of zero's theme on skylagoon is so much better
That was added to the PlayStation soundtrack in MegaMan X Legacy Collection, although it loops slightly later after the last note is hit.
That said, the Saturn version's synths sound better.
isnt legacy collection with the horrible input lag
I know the latency was horribly high with the PlayStation 4 version, not sure about the others.
ive seen enough posts to know it was bad for steam too
🤔
I never felt like it was much of a hindrance for the PC release.
That reminds me: I need to add back the Saturn soundtrack to that version.
Saturn.
However, I prefer to play the Japanese version. The acting in the English version just doesn't work for me.
same
I know @sharp comet wanted some form of MiSTer ram detection to automate which version of a core you’d get. Is that even feasible? Otherwise yeah a separate repo you opt into is best.
Sorg shot it down iirc. Theypsilon talked to him about it like 6 months ago?
Oh well
and it would actually be bad for me because I run a single shared core folder for all my misters
so it would pull the dual ram core and half my misters wouldn't be able to use it
I think just have the dual ram cores as an optional setting to enable in Update_All. Just like the Alt cores ( like 2XPSX). Could even place the dual ram cores in the same alt folder too
I like to MST3K the English version.
How do these people talk to sorg? Is that from the top of some mountain or something? 🤔
facebook messenger? I think?
I would like to add him on Telegram
Sorg, on the top of the highest mountain.
Have you miserable mortals come to ask something?
Is 32MB as the second SDRAM module ok?
Ok, according to what I've just planned here, I will end up with 3 dual-SDRAM MiSTer Pis + Direct IO from Mr. Express! 
The ultimate MiSter setup! 
Pending another Direct IO purchase, but that's going to be next month
Yah
Thanks!
Good

How dare you
Maybe if you didn’t have 8000 MiSTers you’d be able to have dual sdram in all of them 
Everyone knows you’re only allowed one
better get your dual ram before ai comes for the misters next
AI is already fucking us up in regards to storage
Had to get a 256GB micro SD because anything over that costs an arm and leg
Whatcha gonna do?
Whatcha gonna do when they come for you?
Even MicroSDs? Wow
So glad I got dual ram before gippity bought it all
Yep
These are the most expensive memes and plagiarized art and software ever
#FuckAI
Is there no error? Looks like the GitHub action generated the db ok
https://github.com/TheJesusFish/Dual-Ram-Console-Cores/actions/runs/22279724782/job/64448336831#step:4:1
No error. Just never downloads
It just worked for me 🙂
_Console (Dual SDRAM)/Jaguar_20251215.rbf
_Console (Dual SDRAM)/PSX_20260222.rbf
_Console (Dual SDRAM)/Saturn_20260216.rbf
Did you already have those files on your MiSTer I'm guessing?
No. That’s why it’s weird. I have no idea. I have have the check set to strict too. So weird
@river river is this the downloader entry you used?
Yep! Cut & pasted it exactly into my downloader.ini
worked on a different mister with the exact same downloader.ini. Theypsilon made a change a couple months back and I have found update all to be less reliable ever since. Like sometimes it just doesn't pick shit up
weird
So I think what happened was that the first commit had a .gitignore file, and the database stuff doesn't like that, so update (on the main mister) was like "yo, get this shit out of here, it's bothering me"
So then I made that change but the script didn't check the repo again?
Try nukeing the /media/fat/Scripts/.config and try again
ehh, it's on the NAS now, so it's fine. But if I hit that issue again, I will try that
saturn version is arguably the best, though you can't go wrong with either that or the playstation release. there's not nearly as much of a difference between consoles as there was with mega man 8. it is worth noting though that there's an undub + retranslation patch for the playstation version, so if you use that, you can play with the japanese voice acting and an improved english translation
controls are a non-issue since you're on mister; just use whatever pad and mappings you want. definitely avoid the classic and X legacy collections though. they have pretty terrible input latency and are just mediocre compilations overall. we already got a better X collection on playstation 2 almost two decades ago anyway
How do you not play the game in English with those bangers lmao
I cannot imagine Mega Man 8 without DOCTAH WHYWEE
What about the PC version?
i don't think it's all that different from the PS1 release
I just remember Bass/Forte being adult Link/Viral/Guy from Gaogaigar
so the Jap version wins
gaogaigar mentioned
It's the PlayStation version with really badly downsampled music (all the way down to 22.05KHz!).
he also plays a tire monster in Gosei Sentai Dairanger
"Boss Kamikaze" if i recall correctly
when was the last time you ran update all?
Maybe like a couple months ago??
run it
It’s running
I have the October 3rd, 2025 RBF for Saturn
but why is that almost every game I boot now has this “Initalize the ram” screen for whatever reason
There are some steps to get a DB running, will ping you
Nooo, don’t do that 🙁 If you want all the files to have an integrity check, so that filesystem corruptions show up, use file_checking = verify_integrity. And if you removed some tiny file and you want it to get reinstalled use file_checking = exhaustive. Thats unnecessary when the removed file is >= 512kb (like the vast majority is) , in that case it will be reinstalled without having to touch anything
It’s documented in downloader readme since nov release
TIL. As a person paranoid about file integrity, I’ll turn that on right away
(Personally I think it should be the default to always check)
Ugh really? Im interested in knowing more about that
yeah, and then I deleted it again to test it, and no mister would grab it. I assumed I set the repo up wrong, but it was working for others
I even did verify_integrity and it wouldn’t’ pull it
I wonder if it was because it was a new directory?
new directory + I’m using CIFS. Some sort of unorthodox combo of settings. I dunno. I eventually just copied them over
It’s a bit slow, the updaters check integrity of the installed files whenever they are installed BUT, mister uses a ExFAT filesystem that in very rare occasions can get corrupted when you switch the device off in the middle of some operations. There is no way to fix that without changing the filesystem format which is not gonna happen unfortunately, so the verify_integrity is a mitigation feature more than anything
Well I periodically run md5sum -c on most of my games, so checking cores every now and then isn’t a big deal either 😅
We can troubleshoot that, if you dont mind sharing some files for me to check
totally, but I dunno if I have already overwritten any files you need
also, i sent you a DM re: dual ram repo
Would verify_integrity or exhaustive overwrite any intentionally modified bios files?
yeah, because it's verifying the hash
Hmm, dosen't seem to do anything, wonder if I am using it wrong. I know I used it before
Tried the search function without result.
In "Dragonheart Fire & Steel" after finishing a level and saving into backup ram, then select continue game, the game freezes on black screen. Tried with us and pal version CHD. Latest stable single ram core, same with timing "fast" or " original".
However when rebooting the game and loading the save game the game loads the next level fine
Can someone verify that?
whos the best newbie character in guardian heroes
Why is it that Saturn often ends up being the best port?
[Screams in Castlevania SOTN]
Even in the case of SotN where the port was bad, the devs did put effort in
It technically has bonus characters too
as much as i love the saturn, i'd say it only wins maybe half of the time, but it's something you have to determine on a game-by-game basis
yeah, SotN on saturn is rough. the extra content is awesome, but it's really only worth a play if you love the original game, and you can live with the comparatively terrible visuals and performance
Well, the Meduza patch rectifies a lot
it does, but many graphics were left untouched, and the performance is still pretty awful
I think when we're talking action games, yeah sure. But it's so weird that the Saturn got a lot of enhanced ports like in the case of Ogre Battle or Policenauts
Reminds me indirectly, the Tokimeki Memorial PS1 and Saturn ports are basically in a funny translation race by happenstance
I'm almost hoping the Saturn version wins
i'd be happy with either tbh, but the saturn is the tokimeki machine to me lol
They're pretty similar ports AFAIK
Yeah. The Saturn port is apparently slightly better though
Yeah, I've heard
Though the PS1 is the only console to have exclusive side games
Yeah and you basically need to reserve an entire memory card to them for voice synthesis which is nuts
Konami really goes overkill with their dating sims. Other interesting things I know:
- One of the Arcade games has a heartbeat sensor
- The GBC ports of Tokimeki Memorial have it so Shiori may randomly join a club you can't join because of the version you're playing
- Love+ on the DS has a mode where you can play day-by-day
They design dating sims like they're action games
fun fact, one of my windy cabs was actually converted from a tokimeki memorial: oshiete your heart machine. it still has provisions for the heart rate monitor and photo printer on the rear lol
I really appreciate the charm of the Saturn’s Biohazard port. I really like how the transparency is handled for example.
My favorite custom arcade stick build ever https://vxtwitter.com/scottoland/status/1714684290938613795?s=20
bon mot = proper word en francais 😆 i don't remember in which episode we could see that ? Maybe early season 🇨🇵 c'est marrant de revoir ca
S05e08.
inconceivable
that's a pretty deep cut ngl, and a crazy mashup to boot
A+
I guess it would be something like "Witty remark" in that context?
im so excited for my OEM saturn controller, said itll be here by the third
hopefully it works better than my now broke 8bitdo genesis one
https://www.youtube.com/watch?v=PK7B6MR_i-8
mister still the best way to play panzer dragoon !
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
The Panzer Dragoon Zwei Remake is out on Steam for Steam Next Fest and you KNOW I am going to talk about it as the original game is one of the best Sega games of all time...and the original The House of the Dead Remake was so incredibly bad as was The House of the Dead 2 remake fro...
it still rings true
All three games work pretty well even without fast timings in single sdram builds
Fyi the uploader of that video already posted it in #share-media
Dual RAM build Q - any size secondary module will do as long as I’ve already got a good 128MB module, yeah?
yeah. I think the 32mb thing was a power issue if I remember correctly
Interesting. What was that 32mb thingie? 🤔
Meaning the original DE10 power supply wasn’t enough for a dual ram build? Or something else?
Cuz I was thinking to pickup a 32 or 64MB module for Saturn
Nothing like that, it's just that the new sdram revisions are more stable. For example, I used a Pololu switch (MOSFET) and it caused instability with 32MB. 2.9+ handles it without any problems (has improved voltage regulation for better stability at high speeds).
After connecting the power supply directly to the de10 nano, the problem disappeared for me with 32mb or 128mb rev. 2.4/2.5
But that was my specific problem, I don't know how it is for others.
Forever Entertainment should be given a restraining order from video games
The thing is people will buy that remake because they want to "support the series" even if they think the remake is bad
When idk all that teaches them is "you can keep remaking games without respecting the original work and people will give you a gazillion bucks"
I do think older games deserve to be like re-released and accessible to an audience that won't emulate but not always remade if they're already good (and not even if they're "bad", "bad" movies are respected in their original form by rereleases, re-scans preserve crappy SFX and it's fine)
I think they should only remake games that haven't already been made.
This is why these remakes annoy more than usual. For most people, these dire versions of the game will be the only versions they have access to. It’s a bit different if the original is easily accessible
the only thing they should remake are the studios they keep sacrificing to the AI sector and quarterly earnings reports
Why rerelease a game for the current gen if you've already released the definitive version without those crusty graphics or "aged" gameplay
very rarely you get the opposite
HD 2D now
Which is less bad now I guess, it's usually 3D games that get the worst treatment
Sometimes 2D games get upscaled with the bad mame filters though
Well no I mean 3D games are what are usually getting explicit remakes that attempt to redo the graphics because now people have started to accept low res 2D
Honestly the ideal would just be releases that run the game in their original native resolution, especially for 5th gen titles
6th gen and up tend to look a bit more graceful in native HD
Honestly the fact that Pokémon can get old games released in their original presentation, even if ridiculously expensive is progress towards the right direction imo
I see. So as long as the module is a 2.9+, the size should matter , right?
*shouldn’t 🤦♂️
Oof, hey. Sure, the Panzer Dragoon 1 remake was not very good, and the Zwei remake is total trash, but surely they will get the significnatly longer and more complicated Saga remake correct ,right? .... right?
I don't think that is a fair comparison. The GBA has many limitations, especially in being able to display the visuals of even the flash original. This was still the era in which having a game portable meant a lot of comprimises. The game was fine in it's PS2/GC/Xbox versions.
hey, i hear if you have Zwei data on Saturn you get extra content in Saga, could you elaborate on this?
the tragedy of not being able to be the KING of the BRAVE on sega saturn
It’s the opposite - It unlocks the Pandora’s Box in Zwei, which you usually have to unlock by completing the game
Which is weird because Saga came out years later
They started development around the same time though so I guess they planned ahead
I think Saga simply shouldn't be touched, not even get a "good remake"
Anything would do it a disservice
But I also think it's original artstyle is beautiful and even painterly in moments
I don't remember all the details but that is true. I recall you get a music box at your campsite that lets you listen to music, some thing that just displays a SEGASEGASEGA message, and I think there was some mini-quest you could do to take out some boss that apparently you never got to finish off in Zwei (or even the original) and it unlocks another form for your dragon, basically the original form in the first game, and it's the most powerful one IIRC.
I read up all this years ago, likely on GameFaqs, it shoul be documented in many places by now
It’s a top 3 game for me and my first ever RPG. Please don’t touch it 🙁
I think (and maybe it's pretentious) remakes are simply disrespectful if you don't like the original game enough to think it needs "improved"
Eh, I see a remake as another telling/version of the game, the original still exists
People that want people to believe video games can be true art need to treat it like art
I love the remake of the first RPG I played
Also in the case of FF7 it's both a remake and a sort of stealth sequel
It ends up being the only accessible version of the original game for a lot of people who won't emulate, and no other medium gets remakes as much as games
Oh FF7R is a rare exceptional case of doing something cool through the framing device of remake
Even if it's messy
The issue for me is that if it’s a poorly executed remake like the Forever Entertainment ones are, I’d hate it to be people’s first experience of the game
I’m not against remakes in principle
Me either but the conversation needs to move to "what are remakes supposed to accomplish?" and I'm not sure people clamouring for them and studios demanding they go into development at the behest of developers that would rather be doing anything else are really sure
I mean, any game good or bad can be people's first expirence of something
I don't think remakes shouldn't ever happen but they should happen less
If the original version was inaccessible outside of emulation then I don't see how that's a problem with a remake being accessable, it's not like the remove removed acessability
More straight ports would be better
There is also the blurry line of remaster and remake
Mario RPG is a remake technically, but it's closer to a remaster, it's exceedingly like the original down to like 90% of the script being the same
Unfortunately it's hard to do something 1:1 like scanning film
I tend to agree, since for me the objective is greater access to gaming history rather than pure sales
I can buy a bluray of an old movie and it's job is just to pull back the veil and get closer to what audiences experienced in theaters
Seen the Phantasy Star port on Switch? Or Virtua Racer?
Those are great ports
A lot of those can be poor transfers that look and/or sound horrible
M2 does fantastic work
I think remakes and the original game can coexist, the issue with something like Panzer Zwei is that it’s not very accessible to a modern audience without specific hardware
Pretty sure Virta Racer is a remake
Yes but I'm saying it's a little easier to do it with films
It's running at 1080p 60fps and can do up to 8 player local co-op, no way can the original code do that, also pretty sure it was software rendering originally, it's clearly hardware rendeirng on switch
Oh right it is, but it still attempts to be faithful and basically ship of theseus it's way to being 1:1 the original game
that's any saturn game though
Also thank SEGA for removing all their retro games from steam and consoles recently
Even from mobile
M2 likes to add optional features that don't change the game if you don't use them
I can't say that I entirely mind that
Yeah, which is why it’s so bothersome that Forever are doing stuff like Panzer and HotD
Gotta love that Sonic Origins has Denuvo, because yeah, you need to put the most controversal modrn DRM on ports of 40 year old games that people had been emulating off floppy disks since the 90s
Sega is kind of flippy floppy on PC
That's a shit developer sadly, remakes or new games, they would have been shit
No they're not! They never released games on floppy, and I am pretty sure they never used flippy disks ever
🙂
They do that but then they remove Denuvo later, but they also release unencrypted ROMs, take those down, hire some guy who did a pretty good PC remake of Sonic CD, etc
SEGA is not known to remove Denuvo, they are one of the two publishers that are infamous for keeping it.
They have only removed it like, 2-3 times ever
They have on Mania and Puyo Puyo Tetris iirc
And I am pretty sure one of them was because they implemented it in a very buggy manner
puyo Tetris still has the warning on Steam
Don't see it on 2 though
I'm just agreeing that their values around this stuff seems to be messy and I'm not sure how serious they are about any of this ever
S-E is also pretty infamous for adding it to everything, but they are very likely to remove it after a while.... except for old games
S-E even added it on FREE games
Yeah, can't have people pirating a game they can legally download for free
Yeah, SEGA either is obsessed over anti-piracy to the point they don't care about continuing to pay for denuvo well past it's effective date, or they have some old grandfathered contract that lets them use it cheap or something. IIRC they were one of the first to use it
You know, speaking of all this, a new version of the original FF7 just dropped on Steam... and GoG
Backgrounds look bad but it's something
I hear it was super buggy when it first dropped and was patched quickly
Not a fan of the backgrounds being so blurry though
this is a HUGE problem with tactics ogre, not one but TWO remakes, i had to scour some obscure, arcane places just to get decent info
also the demons souls remake is ugly and for all the wikis its used now lmao
Technically, isn't Star Fox 64 a remake of the first game?
... wait, I guess that's more of a reboot
And I don't mean this:
Come to think of it, that was rebooted recently
This is starting to hurt my head
There’s a lot more love for Reboot than I expected (esp around excitement about that group recovering the original masters). I watched at least a season of it when it aired and thought it was cool they made a CGI show but that the show overall was kind of crap
I do appreciate the kind of effort they are going through to preserve it though even if I’d never rewatch
I only watched it on tv when I was a kid because I didn't have any other options. It's a canadian show so they likely pushed it alot more on our tv stations
We had it in UK too though I don’t remember much about it
Apparently the Reboot PS1 game is cool according to the UK man with the wipeout YouTube visuals
I've never seen this game in my life.
I don't feel like I've lost anything 😅
yes he says the funny haha coconut cream pie at 58 seconds in
SHOW YOUR SUPPORT FOR THE SHOW! BUY THE SEASON 1 BOXED SET! http://amzn.com/B00TJ57SWA
From Donkey Kong Country, episode Raiders Of The Lost Banana.
I do not own this clip.
The whole Donkey Kong Country cartoon feels like a fever dream.
How do you simulate a twin stick over usb for virtual on and such? Do you put the input to dual mission?
Oh wait
I found this. This might be my answer
(For context I’m using the Sony dual flight stick with an adapter)
any port in a storm, I guess
yeah, the Saturn's twin stick controller is not analog at all
as that table above illustrates, each stick's direction translates to a button on the standard gamepad
the Saturn itself just sees it as a standard gamepad
It depends really. Pretty much as long as you could do art in videogames there have been rereleases with more content. The definition of "remake" isn't necessarily a clearcut one. I think if you use a purely technology-oriented definition, you could count something like Persona 4 Golden as a remake of Persona 4. They switched engines
According to the funny bad reviews man (No, not that one, the other one) the game is horrible.
Also funny, Reboot was about the only 3D show from that era I didn't watch. I watched Beast Wars and Donkey Kong
Beast Wars is the shit!
Just rewatched all of it and Beast Machines with my husband last year. It was my favorite show growing up, but they’d never seen it before. It still hits!
Beast Machines a bit less, of course, lol. But still way better than 90% of children’s action cartoons.
Oh yeah, Beast Wars is excellent.
The Megatron 'Yes' Compilation.
This clip is a compilation of every 'yes' said by Megatron in the 3 seasons of Beast Wars.
Enjoy.
Further information on the Beast Wars series can be found here:
http://en.wikipedia.org/wiki/Beast_Wars
All rights belong to their respective owners.
Search related words:
Optimus Primal, G1 Meg...
REUPLOADED BECAUSE: Turns out there were a lot more Frank Nelson clips I forgot to add. But that will be all.
Today would've been Frank Nelson's 108th birthday, and as a tribute to the famous and hilarious actor, comedian, and voice actor, I wanted to make a compilation of the times he has said his beloved catchphrase "E-yeeeeeeeeeees?", whethe...
I was watching Scooby Doo and Guess Who and he (David Kaye) voiced the Blue Falcon in the Dynomutt episode. He was alright, but BF needed more snark like the original.
and, of course, there were two Megatron actors in the episode, the other one, Frank Welker, doing triple duty as Fred, Scooby Doo, and Dynomutt.
Question any aware of an ‘issue’ with outrun where the screen goes from bright to dark? Was even wondering if the level had a day/night cycle? I will do some more testing and do update all (i think i’m on stable but not 100% sure) but i guess first q is indeed if you lot are aware of a level doing this 😅. I did play a decent amount of md/arc/cannonball/switch outrun but def don’t remember encountering it before. Did play another game to rule out screen or general mister issues. That went fine.
Don't test with the stable, but with the last unstable version from some days ago.
There was so many changes between the last stable one, especially on the VDP chips.
Thanks.
The first demo of Saturn Tomb Raider 2 is available now — grab it here! 1996 saw the release of the very first Tomb Raider, hitting the Saturn first, followed by versions for the PlayStation and th…
who needs the PS1 core when you can play (the first level of) Tomb Raider 2 on THE MIGHTY SEGA SATURN
Wow , great news! Thanks for sharing
she surely got a few more polys on her dress...
Would have been nice to have TR ported to N64 too tho
gotta find an N64 Tomb Raider fan who's spent the last 30 years feeling jilted
even the Open Lara never got ported to N64 and that even got ported and runs on a GBA!
RetroRaiderJohn has, uh, edited Lara's model on the Saturn version, it seems
The polygon budget has been reallocated
That'd kind of be funny only if the environments become way worse for it to compensate
First rule of fan ports: be horny?
TBF, this change makes her look a lot better than the pyramid boobs
is that what heavy metal does to people?
||my name is actually a reference to the 1994 PC strategy/space combat game Wing Commander Armada||
lol that scene messed me up so much as a little child
now i think its funny af
bad guy got what he deserved
it still makes me uncomfortable when murphy is "killed"
here ill post cats being silly to help you
there
I thought that was Bug!
It's collateral damage, Salamandes - not your fault
we are working on a solution. we outlawed "goon" which, as it turns out, is a part of Panzer Dragoon
Gotta Regex
Does Zwei need fastings or am i good?
the game where you fly a avian reptilian creature featured frequently in fantasy
Here is Salamandes' question for folks who know the answer: "Does Panzer Dragoon Zwei need fast timings or single ram or am I good?"
sorry again. mind our dust
or was a typo, meant "on" obv
I was testing it
The shame... the shame of it all..
Zwei works without fast timings fyi
I have single sdram
I've played the entire series without issues
great, cool. going to play it when my saturn controller 2 and adapter arrive
Panzer Drag**n
There is slowdown, I have no idea if it's accurate slowdown
Saga also works pretty good on the core
im fine with slowdown as long as its normal, i get slowdown in mega man x and that doesn't bug me. Its only when its the emulation kinda slow down where my audio starts crackling that i get annoyed
or crashes
No flickering or crashes or major bugs on single sdram in my experience
Also if you're playing on an OLED try Zwei in widescreen mode ;)
You'll wanna stretch it with your TV's settings so it's correct
ill be playing it on my daewoo
Use a scanline filter preset that doesn't have shadowmasks
Like Scanlines - Soft
But genuinely fantastic experience that way
i hope it looks decent on my crummy slotmask, dont have an OLED right now
i do love my daewoo though
crummy slotmask?
Well I was suggesting those settings mostly for widescreen, because you don't want to stretch the filters
i dont really think its crummy, i love the tv i was just being silly because most people on reddit act like any crt thats not a trinitron is trash
it has component and s-vid so im happy
There's a few other Saturn games that support wide-screen natively
I think Baroque does, and so does one of the Nights games
Wide-screen TVs were obviously less common in the CRT era and a lot of the ones that do exist are the kind of crappy HD ones so being able to experience those games on a modern screen in a way many wouldn't have is a treat
Of course plenty of games have hacks for that sort of thing but it's not the same as a game that's made for it
The Guardian Dragon fight is really cool in 16:9
Zwei's spectacle is honestly still in a class on it's own even by today's standards
best game ever!
Outstanding work!
Everything is there, every FMV.
Works great on MiSTer
What can i say... Saturn 😉
are they going to do the whole game?
yes, John is working on the whole game, or at least as much of it as he can get working
he's got boats working: https://www.segasaturnshiro.com/2025/09/26/tomb-raider-2-fan-recreation-shows-off-dynamic-lighting-new-animations-and-more/
yay
guess what we're rebranding
Comon, N64 fans werne't kiled THAT badly with Tomb Raider right? There's only so much hardware a game like that could have run on...
We had Indiana Jones, way better!!!!
yeah I was thinking that indy was what TR also could have been as well on N64... high res and all
al tho back in 1996 they didn't all the fancy ucode that indy used
Real hardware ray tracing test! It's still far from being fully optimized, but the performances aren't that bad. I plan to improve it a lot in the future. I'm still using ray tracing, with most of the tests being rays against AABB. Here unlike the last video I posted every single dynamic light can cast shadows, including on world geometry. For e...
🤯
This is insane 😍
i wonder how many rays they're actually able to cast
Why do Saturn games look so dark
There are no flashlights on Saturn
Oh ok, makes sense. Thank you.
earth: flashlight and gun at the same time. mars: only flashlight or gun. saturn: only gun
Sega fans continuing to prove they are mad geniuses
Porting whole ass games to the system, implementing modern rendering techniques on 30+ year old hardware, lol
Hey, Nintendo 64 fans are cool too! They umm, err... they put Sonic in Mario 64! And Link in Mario 64! And Megaman in Mario 64! and...
They decompiled a big part of the relevant first-party library for the Nintendo 64 and created ports for modern platforms 
I know, was just being silly
There have been many other systems with decompiled games too. SNES, GB, PS1, PS2
... come ot think of it, are there any saturn decompilation projects?
I think someone might be doing stuff for the Panzer Dragoon games
Oh and not just modern platforms, you can play MK64 on the Dreamcast
I know, I recall seeing someone make a DOS version of Mario64 that ran on a Voodoo2 card
Yeah that stuff is impressive
I'd love to see Mario 64 running on an SGI Octane, would feel right
Isn't someone porting it to GBA?
Or Indigo or whatever
Mario 64 was developed on Silicone Graphics workstations
I had one in my possession a while ago
PSU died
Was it? I know that SGI helped design the N64 hardware and that they were used in some Nintendo game development like DKC, but were they used for Mario64?
Yes
Fans documented a lot of the software stack used for the development of the game, lots of in-house stuff, but some off the shelf stuff
There's been projects to basically reverse engineer how the assets were created too
I forgot where to find some relevant stuff because it's scattered all over the place
https://github.com/Render96/Render96Wiki/wiki/cobble_stone-(The-Texture-of-Your-Childhood) though there's fun pages like this
This page mentions that Alias/3 on SGI's Irix OS was used to source a lot of textures
Tomb Raider was afaik, that's a Saturn game so makes it topical to the channel again
Reminds me of how people were convinced that one sign in Mario 64 said "L is real 2401" despite that same texture being used for every sign in OOT, and people just didn't realize
because Saturn is a mature console for mature, adult gamers
no because all Saturn games are already on the perfect platform
Honestly I like the "dark" look of Saturn games
It actually kind of helps set the tone of Panzer Dragoon Saga
I hear that. Will do some more runs and indeed upgrade should it happen again. Everything else has been working fine for me so prefer stability over bleeding edge versions especially since i'd need to update mister main as well right.
Vigilant Paradise - Playnautic (Ricardo Campione)
https://playnautic.itch.io/vigilant-paradise
https://www.youtube.com/watch?v=vPTELGSabS4
https://www.youtube.com/watch?v=G7Wh2IVXXUs
Thunder in Paradise (movie)
https://www.youtube.com/watch?v=zKsqDx9VrLs
Dragon Ball Saturn - Nai Adventure
https://x.com/YTNaiAdventure
https://www.youtube.com/wa...
And for fat babies
Magic Knight Rayearth still haunt you?
Ok real talk
I’d be big salty
PS1 getting all these awesome looking RPGs
I'm sorry. If it helps, it's a really fun game.
And then Working Designs comes out and goes, “here’s a game straight outta da soupa”
And everyone looks like malformed child with stunt growth problems
No offense to malformed children with stunt growth problems
As someone who at the time chose very poorly and bought a US Saturn at launch... yes. It was a tough ride being a Saturn owner in the moment.
But in retrospect it all worked out. I eventually just bought a PlayStation and enjoyed the best of both worlds as I started importing Saturn titles.
Saturn kicks ass
The benefit of getting into the Saturn after the internet discovered it, is finding out about all the awesome games I’d never have heard of from friends or magazines
macgi knight rayearth isnt good
It’s?
It’s a neat game but I have zero connection or understanding of the source property
So it’s all just “what is even happening” the game
Weird way to tell us you didn't pay attention during the intro sequence.
3 girls are transported to a mystical realm where they wield amazing powers to help save the world. Basic, basic, basic fantasy stuff.
I think Magical Knight Rayearth inspired Community Pom which is also pretty good (haven't played Magical Knight Rayearth)
Is there a line you can add to grab dual SDRAM with update_all?
I believe JesusFish set this up recently, can be added to downloader.ini:
db_url = https://raw.githubusercontent.com/TheJesusFish/Dual-Ram-Console-Cores/db/db.json.zip```
anywhere on the ini?
not in the middle of another block, so probably best at the end
yeah, I think theypsilon is planning on adding it to update_all, but for now you can add it manually
Where does it put the dual-ram cores? in the console folder with the others?
fair lol
Yeah it would be sweet if it was a toggle
Yep
That’s the hope. He is traveling, though, so I dunno when it will happen
Or if. We only talked about it briefly
yeah I know I had mentioned it too i couldn't remember what the outcome was
Well there were discussions with having them added to mister-devel officially, but sorg didn’t dig that
I dunno why we didn’t just make a repo. Hopefully I’m not angering the gods with this
But with the jag core seemingly in a similar situation to Saturn, it made sense
It goes into its own folder called Console (Dual SDRAM)
Go to https://surfshark.com/triforce or use code “triforce” at checkout to get 4 extra months of Surfshark!
Watching the extended version of this video here: https://nebula.tv/videos/liamtriforce-sega-saturn-retrospective-bigger-longer-and-uncut
A lot of us really missed out by not owning a Sega Saturn. In exploring the Saturn's library, I...
oh wow i didn’t know about this
it will be an option in update all soon
So, anyone try this out?
I don't play translations unless at least 2 people with anime avatars vet them first
it's like tomb raider if it was good
(it isn't)
I watched the first section of the video about how we should be worried about the preservation of these games like “nah, I’m not worried. Can play them all right now just about perfectly.” 🤭
Dual ram supremacy has arrived!
Is the jaguar core included in the dual ram console cores?
The Sega Saturn’s audio DSP can calculate 3D graphics, as Jollyroger from the SegaXtreme server demonstrates in this video: https://t.co/VDmWKdD4Oa
neat!
any saturn cores with save state support?
Nope
core/s ?
there’s only ever been one core
no one else has so much as forked srg’s work
ok, i didnt know. TY.
Yeah apparently there’s just not enough space on the FPGA
It would be nice for Shining Force 3 where some of those battles can drag on and on only to die right at the end lol
I’d kill for a Genesis savestate core, but systems like Saturn don’t super-much benefit from them because save games were already an established thing.
Yeah it’s mainly strat RPGs. Shining Force as I said, but also Sakura Wars. Battles tend to be long and you gotta do it all again if you die
I have "DANTARES!" stuck in my head due to all the times ive had to replay Shining Force 3 episode 1's intro because i forgot to open the OSD after saving during the first two battles
im not gonna lie, i cheese the heck out of save state in the snes core for Fire Emblem 4 and its still hard
I always got the impression that if you need to use save states to brute force your way through a game, then the game isn't fun.
it depends i think plus im being hyperbolic and im playing badly. I think once i beat the game this way ill probably be able to do a more fair run
like, x-com games have iron man achievements but im terrible there too
well...newer x-com games
whenever i play the og X-com im saving every single round lmao
My rule for savestates is that I only use them for time-saving purposes. Am I turning off the game before a savepoint? Sure, plop down a one-time use savepoint. Am I playing a game with infinite lives/continues and I can get past one section perfectly fine but the section after that has killed me ten times? Yeah, use a savestate, why should I have to keep playing the same mastered section over and over again?
Maybe, but I’m also not a teenager anymore. I don’t really want to spend my couple of nights off work replaying the same battles
I understand, but also a huge part of the reason we like old videogames is because we DID have to struggle with them and that gave us a deeper relationship with them.
You could just watch a video of someone playing through alternatively
It’s more like ‘oh it’s 1am now, I’d like to save it and go to sleep rather than play for another hour until I can save, only to die and have to do it again tomorrow’
Yeah that’s completely fair, I even said that that’s how I myself use save-states.
I compare it to pausing and turning off the TV
No difference
Exactly
I do get the argument about replaying being part of game design that’s fosters familiarity. I think the key is not to abuse it. But equally, ‘save scumming’ has been a thing on PCs since the 80s
Shenmue had an interesting compromise where it could save a state that would delete itself upon loading
A lot of handheld RPGs have similar mechanics.
Yeah. The one "dated" design decision in Link's Awakening DX is often how many screens you gotta go through to try for a boss fight
vagueposting: big things coming soon
please do not link retail games or copyright roms/discs
Aww I can't post a link to it but I posted here a couple year ago that we found the unreleased Prize Fighter for Sega Saturn. It is now up on Internet Archive.
It's semi-official. As official as it can be as Josh who owns the rights to these games now gave the go ahead to release it.
Runs great on hardware and the MiSTer core. Can't say the game is great. But it's nice to finally not be sitting on this.
why now?
Coincides with the push for the remake coming out. But also Josh Fairhurst is pretty recent owner of all the Digital Pictures stuff and it's only come up recently in conversation like "hey, we should release this"
are you the same Todd McHenry who uploaded this YouTube footage a few years ago? https://www.youtube.com/watch?v=Foen3xiZb_8&feature=youtu.be
Unreleased prototype dated March 25, 1996 recovered from original build files. Fully playable and tested on hardware, Mednafen emulator, and MiSTer FPGA beta Saturn core (20221016). Footage captured with Mednafen because at this time the sound in the MiSTer core isn't ready for prime time. Sad face.
For all of the "dump when?" comments. Dump no...
that's awesome you found it and preserved it!
This title should not pose any problems for the current Saturn core.
Saw your sentence after my reply.
That's great!
Yeah, MiSTer was the first place I tested this build. But the core was in very early public release and I didn't want to do the game a disservice when I captured it. Nick Broadway (Pandamonium) has had a copy since then and he tested it on real hardware for us and confirmed it all working there.
I'll let someone who is better at this game than me be the first to post footage of it playing on the core
Hey there! I’m Nick. Happy to see this is finally getting released publicly. Thanks for making this happen. 🙂
My ass was getting sore from sitting on it for this long. 😂
I almost beat it. Final boss is tough, Duke the Nuke is no joke.
Saaaaammmme
If you funnel all power points into left arm and stamina, you can cheese your way through most of the game by spamming left jab.
I didn't find it. Tyler Hogle (Screaming Villains) found it I just got it all converted.
Hogle is the man. (You are too.)
what exactly is this a screenshot of?
update_all
Wow. THE @proud wave.
@proud wave not to geek out too much, but thanks for the Rally video! It inspired me to dump hours into a game I wouldn't have given the attention it deserved otherwise
I beat UNK's time but never really got the hang of the Stratos
Oh fuck yeah! Thank you for the kind words, it really does mean a lot. And a huge congrats on beating UNK!!!!!
The Stratos is crazy. That’s a tough nut to crack, and I still struggle with it.
It's so slippey slidey
It has the grace of a shopping cart.
Dishonored basically required you to save scum to beat the game without killing anyone
All that and mine glitched out and wouldn't give me the achievement lol
Yeah your long form videos are insane, love your work. The VCOP one was my favorite I think. I have no idea how you dredge up all that old footage, amazing job
Thanks!! It’s a very rewarding hobby. I really lucked out with that particular episode.
The next one I’m working on is going to be large. Hope to have it out soon. 🙂
I'm really looking forward to your 4 hour epic about Battle Monsters. Truly.
does this default the STV to dual?
No, only console cores. Arcade cores are too hard to make work in all setups
FREAKING SAME I WAS SO MAD lol
So is Castlevania one of those games that benefits from Dual SDRam?
Afaik no. It just never ran great on Saturn
Dual RAM won’t make games run better than stock hardware, just closer to in a few cases
Yeah I know that, but like, SotN runs really badly
Yep, that’s just the Saturn port
but also, real talk; it is necessarily more accurate on dual than the single ram version.
it’s just numbers and timings; the thing is more accurate and that will affect all games of the console library to a greater or lesser degree.
whether you notice or not, is all you.
whether it visibly/audibly affects the games is on you.
It does noticeably affect performance in a couple of games yeah. There’s a list somewhere but it’s only a handful at this point
the way to fix SotN is to play the playstation version instead
I think Virtua Fighter is one of the main ones
The 480i fighters (especially Dead or Alive) are the most obvious examples still.
You'll get slowdown after the first few punches in a fight on single ram
I don’t know enough about how the core functions to say why dual ram improves some games but if I had to guess it’s probably due to memory access speed/timing
The game lags more with the CHD shared on the Net.
punishment for piracy
Don't use it and use a BIN-CUE version (and not a shitty SD card/USB).
Access to H-RAM is strict on timings for some games (and that RAM is stored on the DDRAM -not the best for the latency- on the MiSTer).
If you miss the correct timings, the game lags.
Another possible delay is due to the CD block not receiving the data packet in time, as is the case with some poorly compressed CHDs, according to some tests I carried out last week.
I'm trying to explain as simply as possible, sorry if it's still too complex even so.
Is there a CHD flag which lowers the level of compression?
Yes, you can change the compression options with CHDMAN, but I don't remember the settings immediately.
I though SDRAM had lower latency than the DDR3
I assume the latency is also a matter of bandwidth essentially
Something something Mario speedrunning video Bus Metaphor
SDRAM is 32 wide and run at the most @130MHz while DDR3 run @400MHz(?) and is 64bit wide but takes while to get started...
Ah sorry, I wrote SDRAM instead of DDRAM...
I forgot to read my sentence before posting, sorry about that.
Uh oh, chd man himself is typing 
there's probably an optimal chunk size, just like there was for psx. I need to look at the saturn code
damnit you guys are gonna make my brainworms make me go back and recompress all my CHD stuff
🫡
I never remember these settings...
I'll look eventually. I kinda ignore most of the shit about saturn slowdown here because it's 99% of the time just dual sdram shitposting
I am aware of the tanking performance issues on Last Bronx and Fighting Vipers, and at the moment, even with fast timings, this cannot be fixed.
I guess that if a burst i running on DDR3 for the ARM cpus then it will be even longer before you get data to the FPGA core sine it has to wait until DDR3 is free to start next burst
Right.
you're also competing with the scaler
seems that also if a write is missaligned you have to read back data first to pad things before writing that back
I have to go, I've spent too much time on FPGAs and MiSTer in a single day.
I vaguely remember testing robert's ddr3 latency tester he wrote and it was hard to push the worst case latency down even with a nearly idle HPS
and on saturn I've had some decent results overclocking the ram
although that was before the major push for all the test conformance, so maybe things have changed
yeah it really hurts when you need oldschool low latency access 😛
new RAM works well with cache...
well on N64 the memory is actually 9bit so the trick was to split the access on both RAMs eg store the extrabit in SDRAM which i find very clever
Must go faster.
Dual HyperRAM, please
Recent homebrew advancements, new official merch, convention booths — the Saturn scene has been active, and I give you the latest in this news roundup:
If you've got Vigilant Paradise, there's an update. And if you like playing In the Hunt on the Saturn core for some reason, you can add the arcade soundtrack from the PC version to it
Okay, Prize Fighter tested quite heavily on the last unstable core, so far so good.
That raytrace demo is pretty damn cool!
Nights can become a fat baby @burnt matrix https://vxtwitter.com/donkozoid/status/2028884652270747670
Don't give him more reasons to besmirch our beloved sixth planet.
Pretty sure we struggled with them because they could not fit longer games that weren't RPGs on most NES carts and they wanted to fight people just renting them XD
(Also we have a LOT more games new and old to play now than the handful of games we had on our shelves as a kid that we played over and over)
Not that uncommon to see by the 6th gen. I have been playing through Dirge of Cerberus lately and it has such an option, I recall the Castlevania games on GBA habing that, I think Tactics Advance too. The idea of having a temp save that is basically a savestate but deletes itself upon loading so you can't use it to cheat has been around for a while, especially for portable devices where one might need to stop playing quickly while on the go.
I’m just saying that playing Donkey Kong Country 2 with only cartridge saves and/or “suspend states” is a completely different game from playing it with save-states.
I do think the important thing to keep in mind though is that these older games were often maybe one of 10 games you had back then, and you already beat 5 of them. You could bash your head at the wall because the alternative was like, stamp collecting. Now every game you play is competing with every other game you could be playing. Which, if you have a MiSTer, is a every game ever made
I just use the settings for CHDMAN that were posted on the sticky in the PSX channel, they were optimized to be able to read the data faster, at the cost of slightly worse compression.
I know, I was just saying that this was a thing games were employing around 6th gen, though it wasn't meant to be a permanent save you can reload more than once.
Also....
This. Like I said, genereally we had a handful of games back then, half of which we had already beaten. So really, our options were to play a hard (or bullshit) game over and over to beat it, or touch grass XD
Already did that once, why not do it again? XD I can easily modify my script to have a PSX and Saturn version if Zakk finds better settings for saturn games. Though I'll have to remember to not compress my games with index2+ in their cue files
ha, my problem is that I did not retain the bin/cue versions I started with due to lack of storage space 
I think you can reverse CHDs
./chdman extractcd -i $INPUT.chd --splitbin -o $OUTPUT.cue
hmmmm
yeah I have that script
but is there any data lost? maybe it doesn’t matter?
I do know that reversing them gives you one associated bin/cue for that game even though some of those games had multiple bin files
but maybe that doesn’t make any difference
--splitbin
oh that reverts it to the original bin/cue structure then I see
Yeah. It should theoretically be a functionally lossless conversion
Maybe if the cue file originally used tabs instead of spaces or something it won't preserve that
oooh ok, so maybe redoing my PSX games will be way easier than I thought
here I was thinking I’d need to redownload everything
it won't recover cue file comments (which means multisession data is lost) and it won't recover indexes besides 00 and 01
is that of concern for PSX games?
no
nice
would it be a concern for Saturn games (minus the ones that have multiple indexes that most run bin/cue for)?
no
interesting ok
it’s basically just that they aren’t truly 100% complete compared to the original bin/cue rips even though functionally it won’t make a difference
I honestly wish the chd format just included a backup of the original cue file. That would take all of what, 1KB?
the 'ultimate archive format' whoever was working on forever was supposed to do that
but you know, lol
Kinda wild that it was developed by MAME. You'd think Arcade games would have a bunch of weird quirks for how they handle CDs
wasn't it originally just a hard drive archive format
I think it was made for HDDs, not CDs
Also, IIRC the CHD format also supports kind of a "diff" system between disks
yeah, delta chds like parent and child sets
Yeah. Although I assume that's more for archival than for active use
the real annoying thing is you cannot add metadata to a compressed chd
we need a new standard
CCD, compressed chunks of data
why can't the metadata sit outside the compressed portion
good question!
apparently at some point it did work but now doesn't. I dunno, there's an issue in their tracker for it but I don't think it is going anywhere
yeah I saw the old github issue
there's enough noise about indexes and CD TEXT etc that maybe something will happen there. but cuavas still holding a hardline 'you should just put the subchannel data in there and parse it like a real system would' stance
(despite the fact that is not done for bin/cue)
oh I love when one person rules the project with an iron fist (and immutable ideology)
though, MAME is kind of the poster child for that
and it's not universal for bin/cue. someone added support for index 02+ and multisession (I think) for some system and rbelmont merged it. but they didn't do it for chd and when the question came up cuavas answered first sooooo
I forgot if it originally debuted with hard drive images for Killer Instinct or LaserDisc images for Cube Quest
When was Cube Quest?
says mid 2000s for cube quest
Oh, that 1999 is when KI was added to Mame? Didn't know it was that long ago, damn, I remember when it was added. I could have sworn it was far later than that
Actually what kind of hard drive images are supported? This sort of thing could maybe be useful for DOS systems on MiSTer
writing is...complicated
Perhaps an overlay-based system?
Yeah, I would assume this format is made for read-only considering what it's used for.
If you have notepad++ you can do a search through all your cue files to see which ones to avoid using CHD on
I think I only had two Saturn games they had an index more than 1
But 3DO had quite a few games with an index greater than 1
I used Everything to find those
has anyone succesfully imported Zwei data into Panzer Dragoon Saga on the mister core? I made a zwei save and then started Saga but didnt get any kind of notification
IIRC it's something that unlocks later in Saga, I'm also not sure if you have to have gotten to a certain point in Zwei
I read a post somewhere saying you could just die somewhere and use the save but ill double check
Did you make sure to take your Zwei save and rename it for Saga? That's what I did and it worked fine.
Actually scratch that, I forgot I did the opposite by bringing Saga's save file into Zwei to unlock the Pandora's Box stuff. But I assume doing the reverse would accomplish the same thing.
was this on a mister core or software emulator?
On the MiSTer core.
Basically the MiSTer creates a "console save" for each game you have in a folder. And the save file is named after the game in the folder. So taking your Zwei save (or vice versa) and renaming it to match the other game's file name will have a console save that includes the save from the other game.
ok thanks
Yeah you have to rename because the games make different backups. That’s what I did
Same for the Sakura Taisen games, you can import your saves by copy them and renaming them
so i renamed my zwei save in the folder to panzer dragoon saga usa disc 1 or w/e is that enough?
do i get any kind of confirmation early on if my import worked?
i just saved at the first save spot in saga and nothing so far
do i need to do anything specific in the OSD?
something i looked up said an amount of dyne and an item would be in my inventory upon starting
but nothing has worked so far
on the saturn core you can just swap save files in the osd
like load another save file entirely
Is there a way to make other controllers work in Saturn? Any time I swap the controller design the game doesn't recognize it, even though the game supposedly supports said controller
Can you elaborate on that? Are you saying you’re like, switching it to 3D controller mode?
somehow i haven’t done this yet
ok so lets say i load up panzer dragoon saga, mount backup ram and load my zwei save file?
im sorry if this is super easy and im making it complicated
Yeah. I'm trying to emulate a twin stick controller. Both in Gundam and Virtual-On, and none of the buttons do anything. Is the twin stick controller supposed to go in as player two or something?
RetroFi with a Saturn 3D pad mapping shoulder analog buttons to Right Analog Axes. Core support wen
Nelson was working on it. I think life got in the way
That’s just a hacky way to get analog triggers with what we already have today framework wise
If we could map those axes to the core analog shoulders we could use analog triggers right away
Probably better to wait for Nelson to finish up his cooking though
Can almost smell it 🧑🍳
Sorry
Quick question. I use a Dualsense with my Mister and when I play the saturn core and I switch the pad type to analog I cannot get the sticks to work. They work fine with the PSX core and the N64 core. Any idea of what I do wrong?
Dualsense is a POS on anything besides a PS5 console.
On my pc, I can’t even get the d-pad to work in-game.
firmware upto date?
Yep
Steam will recognize the buttons being pressed on the mapper, but games wont use them (with or without steam being open).
I haven't had issues with my dualsense edge on Steam tbh
someone named en83 ported Celeste Classic to the Saturn: https://en83.itch.io/celeste-classic-for-sega-saturn
I have a problem running this game even with fast timing. It goes through the loading screen but then freezes anyway.
Dualsdram works fine.
DonPachi (Japan)
Verified on the unstable 20260216 core. Single RAM core, with or without fast timings. Got to the bee loading screen and froze. It got to the scores afterwards once but froze regardless.
thanks!
but not for 5 other people 🙂
Yeah i belive you
So, we need to search what is different.
I'm on an USB stick, Taki clones, CHD.
Yes
Do you have a second controller connected on the core ?
Single unstable 20251229 works fine for me
I think i need to build core with good timings and than see
OKay, so we could totally discard the SMPC changes.
I'm okay with your conclusion, let's see the timings during the compilation.
The game works for me on the SD card, with BIN/CUE & CHD formats.
We will see if you can have a better timing closure on your compilation.
I would never really pay attention to that because I don't use the single SDRAM version on any MiSTer. I'm just curious about the reasons 🙂
I'm not particularly interested in clones either, so I probably won't buy them just for testing purposes.
Although I felt like it for a moment, SuperStation looks great in gray 🙂
That's why we are multiple testers. 😉
I have zero problem using the sticks on the PSX core and the N64 core, hence I assume I am doing something wrong or there is a problem with the analog mode (Or is it only for SNAC?)
The problems are on PCs, although I also think Dualsense just feels awful for playing retro games.
Yeah I could see that actually
Dualsense is a bad controller imo I’ve just played so much PS5 that it doesn’t bother me anymore… if I’m playing on my PS5.
It’s heavy and not particularly ergonomic and feels cheap.
Ps4 controller was so much better (except of course for how quickly they would develop drift problems).
I use a Gulikit for MiSTer if I’m not using Snac adapters, and a Series X controller for PC.
Did you want any more specifics to my setup? Off the top I can think of: SD card loading, single RAM, CHD format, 2nd controller connected, tried with regular and fast timing, hmmm yeah
From our friends @winter phoenix and his SHIRO! team - https://www.segasaturnshiro.com/2026/03/06/original-princess-crown-translation-team-has-abandoned-their-project/
Called it, lol
Didn't the patch get released a while ago?
from another team , yes
@ripe valley The build doesn't matter, the game works for me when the second controller is disabled in the menu.
When it is turned on, it does not start up. Unfortunately, I do not know if it behaves the same way on a real Saturn.
I suppose not.
there are some games that do that on real hardware
I was right, it's a SMPC/HPS2PAD thing to check.
That's why I asked about the second controller earlier.
Absolutely mental. Over 10 years of blue balling and a massive huff over someone actually finishing what they eventually could not and still didn't release anything. Thank god someone saved the vestiges of their old work and got it done.
OK, it also doesn't work with core 20251229 with the second pad enabled. I didn't notice this because the change for the keyboard messed up my settings 🙂
Is this good behavior? Because on dualsdram it doesn't matter.
I never saw some documentation about an original game bug for Donpachi.
bUt TeH fOnTs!!!1
Yes, something blocks game progress if I activate the second controller before reaching stage 1.
There seems an issue with the SMPC part.
OREG? INTBACK?
I don't know, we need srg320 here on that issue.
I’m glad.
This is a great example of someone else being able to pick up a project and deliver a result even if a project has been “claimed”
Now if you excuse me I’ll go back to playing the Neo Geo Pocket Color core. Oh. Wait…
Remember how there were two Bangai-O fan translation projects at once, and people were just like
Exactly
Works fine for me too with the latest test core. DE10 Nano board, single ram. Multi Region Bios. Pad one only enabled.
fucking slorp glorpers
I have to wonder why SEGA said "let's do the 32x again. That was fun"
time extension answers the question; “what if journalism was piracy”
just read the Shiro article, after all, they were the ones who broke the story
Probably one of the reasons why the graphics accelerator was canned. They knew from experience that it would be more practical just to put Shenmue and Virtua Fighter 3 on the upcoming Dreamcast instead.
My story’s got more info than theirs 😉 https://www.segasaturnshiro.com/2026/03/06/former-sega-engineer-confirms-saturn-accelerator-was-in-development/
Very interesting
Thank god sega didnt go thru with it though, it would've flopped even worse than the 32X did
Yet, from a perspective of today...it'd be neat to see what it could've been
Yeah, Timextension is not great.
That’s where I first read it! Great article.
yeah the SH-4 in comparison moves some serious floats 😄
What’s scary is the description of how the device works - cartridge slot, using the base hardware for overlays, 2D elements, the floor etc., is exactly how the 32X worked. They didn’t learn their lesson
I wonder how much knowledge from that failed experiment was used in the development of the Dreamcast. Often times projects like that which never see the light of day still give the teams a lot of experience they roll into the next product. Assuming there was overlap of the teams. That was a solid read.
I assume the Dreamcast was why the project was canned. They knew that they didn't want to repeat the same mistake with the 32X eating up resources that kneecapped the SEGA Saturn. That's why it never went beyond concepts.
That sounds exactly like what the person who ran the site would say while trying to deflect suspicion!
