#Sega Saturn
1 messages · Page 112 of 1
I need to get a new save together which has more items and magic in stock but the intro is so long.
enjoyed that game though
That's the problem, that intro.
Yep, it's a slog!
I could do it over the weekend and give you the save file if that will be useful?
I don't promise to check everything right in the next day after that.
Sounds like many modern games 
"Stop interrepting me every 10 steps to tell me the obvious and let me play already!"
More for future reference, so the issues can more easily be checked with new builds.
Panzer Saga does have quite close draw distance. To my eye it doesn’t look worse than real hardware
zwei gets more impressive the more saturn games i play
3D models popping up 'late' is not a sign of an incorrect memory timing, and should be quite normal compared to the real system and real disc.
More like, scrambled textures and/or general slowdowns could be signs.
what is the current unstable core main release relationship? Specific combo needed or does released main contain everything needed right now?
unstable main has everything
I think stable main does too
it won't have the latest fixes for astral
but it's not missing like save games
You know, now that I think about it, astral seems like such a likely word to use for a videogame title, but AFAIK there isn't a Saturn game with it in the title. There is Astal and Astra but not Astral
it's definitely one of those that the latest main fixed
I honestly keep forgetting if it's spelled Astal or Astral myself 🤣
And I believe it's Astal that was fixed, the other is a fighting game
I am not exactly sure you actually finished Rayman 1 on PSX as a kid. Really, you don't know how hard that game really is.
I am one of the very people who unfortunately cannot have dual ram due to my own laziness and my stubbornly belligerent attitude. Rain down upon me your sympathy now.
single ram pleb
Now I just need to get myself a 4k upscaler and I can become a proper retro gaming snob
Just so you guys know - when my dual ram arrives, I intend on becoming ||even more|| insufferable 
I need more ram, one of my saturns is 13 frames faster with the grandia intro
that is between two japanese proper hardware saturns
your dependency on snac disgusts me
YouTube tells me that MiSTer is the best way to play every console
Better than your stinky original hardware
it is called smell of life
The stinky stench of wretched retro
I'll never go dual ram! You hear me!! NEVER!!
Its the goddamn principle!!!
(Disclaimer: I might go dual ram a some stage.)
I was kind of hoping MiSTer 1.5 or whatever would come soon enough that it wouldn't be necessary
analog video output is too important to me to consider dual SDRAM
(yes, i know about direct video. it's fickle at best)
get a dac bro
it's never worked well for me on any of my tubes
i cannot wait for a successor platform to put all these edge case issues to bed
Replay2 can’t come soon enough
that shit's never coming out lol
or even a jailbroken analog3d
that's not happening either
i think MikeJ would be quite surprised to hear that
hey, i would love to be proven wrong, but it's been in development now for what, 7 years? every progress report is "we're almost done with the PCB"
sounds like you’d rather be proven right
i'm all for more powerful hardware being available. but, it's a moot discussion if it never comes out, and even then, it would need the devs to support it
Devs is the big one
very true
I think it should be pretty good now based on how many people are using it
But I bet one of the scaler bros can correct me
But it’s another cost to add
i'll have to give it another shot sometime, perhaps with one of the dedicated I/O boards from misteraddons or retrocastle. though i'm still concerned with overall compatibility; i don't think the X68000 core supports it at all, for example
scaler bros not helpful here since they aren't running to crts
and honestly every time I test direct video related stuff I hate it
Thanks for correcting. I know nothing about analogue so I defer to the experts here
TIL I’m a scaler bro 
But a single ram pleb too 
I am a scaler daywalker AMA
Hey guys, how do I go quadruple RAM on my mister?🤪
pour milk on it
Duct tape
Just put four RAMs in it, easy
Contact The Impossibles (or the Super Globetrotters) and get help from Multi Man
four sticks of dedotated wam???
Magic Knight Rayearth soft-locks when leaving the Tree of Life at Lairy, the next area won’t load.
can you share a save?
Okay, where is the save file on Mister?
should be in /media/fat/saves/saturn
Thanks. Is it boot.sav? I can't see one for Magic Knight Rayearth.
are your games not in their own folders?
Games are as chd
If you are hyping up it's difficulty like that, might as well be a mandela effect tbh
I wasn't any thing special back then ao that's a possibility 🥲
The only other Saturn game I'm playing is Power slave and there is sav file for that, but not for Magic Knight Rayearth, just a boot.sav. Does it save there?
Maybe it's because I'm using dram 6m dev as my cartridge. Should I switch to backup?
I don't know what changed, but it's working now!
Are your Saturn game CHDs just all in the "Saturn" folder or is each of them in it's own subfolder within the Saturn folder?
The subfolders are how it knows to create a different save for each game, otherwise it would just create one save for everything
Are we sure that’s still the default behaviour? My games are all .chd not in individual folders but it’s creating a separate save for each game/disc. I can even select save from the ‘Mount Backup RAM’ option
Are you perhaps confusing internal and external backup? With separate folders for each game, a separate internal backup is created.
Realistically though, what does dual ram get you with Saturn? Is it just a couple of the 3D fighters that are faster?
Single core also has the fast timings option
The single ram core has the fast timings option? What is that?
It’s a core option you can turn on to mitigate the slower performance on those few games
the reason why it’s not on by default is because it hasn’t been heavily tested
so don’t know if it works for every game in the library
Ah, thanks. Having easy dual HDMI and analog video output is something I really love so I don't think I could ever give that up
Reassurance that things run as accurately as they can on the MiSTer. Whether this makes a practical difference in games is not something I want to worry about
The main ones are probably those 3D fighters, but then people say “no actually, Nights needs it too… oh, and Sonic R, oh.. and radiant silvergun, oh, and…”
I mean you can also not worry if things run as accurately as possible
I don’t want to spend my time second guessing whether or not the game needs fast timings because we haven’t tested every minute of every game
Then why the hell would I want a MiSTer?
Yes, I mostly concerned if I can feel a problem but if it's just something that's measured in milliseconds it doesn't bother me
If I’m happy with slop, I’d just use a pi
you can also not spend your time second guessing if the game needs fast timings or not
It’s a measurable difference
People who know the games notice the difference immediately
Even the single RAM Saturn core is better than software emulation in my opinion
Try Last Bronx, even with fast timings, and see how it feels
and they’ll come here and they’ll report it and if it can be fixed then awesome, if it can’t be fixed then oh well
most definitely
although Ymir is pretty badass
Mah not super interested in that game
See, don’t have to worry about it
srg320 believes that what we have at the moment is the best that can be done with single ram. I have no reason to doubt him
Easy
For me, really easy analog video output is why I like a misSTer
I wasn’t advocating for everyone getting dual ram, or saying single is bad - just giving my personal perspective and why I’m happy to go down that route. It doesn’t mean others wont have different priorities
I play 2D 99% of the time on Saturn so I don't think I'll notice
I’m going to be your retro game therapist and help you through this issue
But as I said, “set and forget” is the number 1 reason to get a MiSTer for me
If I wanted to fuck around with configs or have an inaccurate experience I’d just use retroarch
I’d also argue that unless someone here told you you’re having an inaccurate experience you wouldn’t even know
But this is the point - I want the most accurate experience and to not have to worry about whether or not I’m getting that. If I didn’t care about how accurate it was, I’d save the £500 or so I spent on my MiSTer and just use retroarch
Yes, you could not care about how accurate any core is, but then I’d question why you’re even here in the first place
I just want to play the games as Miyamoto intended. What’s so wrong with that?

Then you should own an original Saturn tbh
No core is perfect
No, but it’s a balance of many things. It’s not perfect, but it’s pretty much the closest you’re gonna get with all the other benefits that MiSTer offers
By that logic the MiSTer shouldn’t exist and we should all use original hardware or retroarch based pi machines
You specifically said you wanted most accurate experience
Either everything is perfect and we can never get there, or we don’t care at all and just want to play games
I hope that Nat at misterfpga.co.uk is happy
I think it's kind of a miracle that we have Saturn at all on this little device
Yup
I play Saturn with slowdown because it teaches Naka a valuable lesson
Should’ve worked for Nintendo
Oh, it still slows down dual, from what I can tell. The difference is it slows down just right 
You enjoy each frame for precisely as long as Miyamoto intended you to
I'm just happy we have options. Though I do try to use my dual RAM MiSTer when playing Saturn 'just in case' even though in most cases it's likely not necessary. I'm just glad we have the core at all. SRG could've have just stopped development when single RAM limitations were presented.
it’s ok #1046941029296779344 chat I’ve averted my attention to riling up #1453762839809491107
I think Robby just likes to wind people up about this @hearty marten, most of us who use the Saturn core a lot go the dual SDRAM route
Listen, as long as we don’t reveal my dark secret
We’re good
Obviously everyone has different priorities and different things that they value, and there’s no wrong way to play the games, but I also think people should be fully informed
🙏
And “it’s only a few fighting games” undersells it a bit, imo
I just like arguing with @hearty marten because he doesn’t pull punches but I know he’s looking out for me
I’ve only been here a week and it already seems to be a recurring conversation lol
It certainly started out that way, but I think it’s clear that it’s a bit more than this now
It is always my fault lol
We good bro. I know u trollin’
yeah it’s perfect, and you’ve already figured out how to shut me up
Which kinda sucks for me but hey you got the cheat code
RobbyShark
Like how do I respond to this
You won, lmao

I just think it’s sad that a moderator of the official MiSTer discord is discouraging people buying things from community sellers 😭

shit
I’m kidding 😄
No but for real
you’re gonna have to help me figure out how to respond to this one
Philosophically there’s this idea that everything should encouraged to work with single SDRAM setups because that’s what most people have. But Saturn is never going to be perfect on single SDRAM
a lot of setups use the other GPIO for other stuff too
You were joking with me because I was in on the joke, but the point is that single ram is the official stance, and people should be informed before spending money
Yeah but you gotta understand
that is such a perfect retort
you immediately put in me in the defensive
Sidestepped the conversation entirely and reframed it with a logical conclusion that clearly paints me as the bad guy
ok sorry, I’ll refocus
But damn
That one is for you amigo
I like Saturn
I don’t get Nights though
it’s ok
just say NO to dual ram IMO :), surely 2026 is the year of a new FPGA platform being adopted
stronger, better, faster and all that
Dreamcast 🤭
got my first mister built in 2018.. it's time for a hardware update i say!
Is the core still picky about RAM?
I have a spare 2.4 module I could use for the 2nd slot
A while back the core had pretty tight memory tolerances and people were having issues with older RAM, so I didn't bother trying dual at the time
I think that got greatly improved
The ram with the four chips might still be an issue
But that was built off spec so it’s the manufacturer’s fault there
Still would recommend upgrading to the latest 128MB module if possible, simply for the best compatibility with everything.
oh I have a 2.9 that works fine as single
I've just been interested in trying dual but didn't bother before due to the issues people were having
I forgot, you just need 32mb for the second ram slot? Right?
I mean you’re right just get 128mb
My 2.4 is MisterAddons from his first 128MB batch, I'll give it a try
Wonder what a good test for dual RAM would be
Something that would indicate it was working without issues
I doubt the dual core build would even work with single? So shouldn't be difficult to check it's working.
I mean with a v2.9 128MB in the main slot (what I have now)
and an older v2.4 128MB in the second slot
I believe 32mb has trouble with DOA. Could be wrong about that, though
that should be totally fine
Oh wow
the 2.4 originally had problems in the early days of the Saturn core using the Sega rally test, back when timings were tight
Hence me buying the 2.9
it should be ok in the 2nd slot though
but the best way to test is to run DOA on attract mode for 20 minutes or so
if it doesn’t crash, then you should be good to go
cool, thanks
To be fair, playing Burning Rangers with additional slowdown sounds like a special kind of hell
#1046941029296779344 message not this
Wait, it runs faster on native hardware?
Burning Rangers slows down on real hardware too. I’m actually impressed by how the dual SDRAM core slows down in games in all the same places that I remember real hardware slowing down. This is a good thing
So single RAM core slowdowns are impossible to improve? Starting to regret my SuperStation One purchase now.
Cool.
Sorry to be blunt. :/
Still a really cool system! I do want an SS One, but I plan to put it in a CRT setup.
OK
Whilst it might be marketed as that. It’s still a Mister. I guess due to the lack of dual ram support, one could compare it to an analog io mister setup
Don’t need to regret the Superstation one. It’s still a mister and will run anything that a normal non dual ram mister setup can run.
Oh I know. Was just wondering if it's really not possible for the single RAM core to improve enough to remove RAM related slowdowns. There doesn't seem to be agreement on the answer to that based on everything I've read.
I steer people away from the niche MiSTers since there are often caveats. If you want full compatibility get a DE-10 nano otherwise accept that you may run into issues.
Single RAM might improve, but we gotta stop with this cope that it’s going to be fully solved imo
Yeah, it's a WIP. Treat it as such.
I just hope it gets "good enough" at some point.
VF2 and NiGHTS are important games to me.
I think it’s a big shame that SuperStation doesn’t support dual SDRAM. It’s a MiSTer with bells on after all
Could always just cancel it and either wait for a mister pi batch or buy a qmtech from AliExpress.
Maybe see some footage first of the games you want to play. I’m guessing someone’s played Nights on a single ram build
Dual ram doesn’t seem to be super popular still
the ss supporting dual ram would have made a bunch of other features they wanted to do way more difficult
I've seen enough footage, yeah. Dual RAM looks like the way to go for my case.
Right. Blocks analog out I think, right?
I think the MultiSystem is largely in the same situation right?
Yeah
Well the superstation won’t support dual ram then. So you probably have your answer.
unless they solved that, but I don't keep up on the niche mister consoles. I like the flexibility.
The clones are cool
BUT they are clones, not DE-10s
so there might still be underlying issues
There’s hope that the Fast Timings option might improve. The dev has said themselves it’ll never be fully solved though
I’d email Taki, request a cancellation, ask when mister pi batch is. Look at qmtech or save for a proper de10 nano
also given srg's description of the memory stuff in that issue, it is likely the dual ram builds are also "inaccurate" but just not enough to feel it. would proably require side by side comparisons and frame counting to even notice it
Thanks. I'll shut up now so I'm not flooding the thread with purchasing advice. 😂
So far so good. I’ve had mine for a year now. Batch 2 Mister Pi. Only issue I remember was the n64 core needing some timings changed. Which the core dev did.
It’s absolutely fine. If you have anymore questions, just ask away
I just got a QMtech in the other day. Still need to set it up.
I’d loved to have gotten a proper de10. But I was too late. Terasic increased the price and never reduced it. Makes sense I guess if people are paying the higher price still
I’m happy enough with my HamGeek/qmtech w/ dual SDRAM. Some people act like they’re somehow really buggy but it just performs like a MiSTer should
(Then again, due to analogues funky fomo shenanigans. I could probably now sell that mega sg and buy a proper de10)
The consolised MiSTers are aesthetically neat but they actually take up more space than a MiSTer in the classic layered cube lol
Regarding the handling of a single RAM module with the Saturn core, it's not possible to improve anything regarding to the last GitHub post about it.
The situation hasn't changed since then: the fast timing options mitigate most extreme cases at possible.
srg320 has already rewritten the SDRAM controller several times and was very clear in that post: we can't do anything more.
Only 5 games are truly affected. The fast timing options significantly improve the situation, but the result isn't perfect.
DDR3 latency is at fault here.
Thanks for this.
fyi Dead or Alive and Sonic R are other known problem games
Any footage out there of performance of those 5 games with the fast timing option set?
I understand that there might be other slowdowns that I haven't detected and/or that could be addressed by this option.
Besides, I don't know every game inside and out; some people might have knowledge or years of experience with specific games that I don't.
However, I'm getting used to the results on the test ROMs. Everything passes on the test ROMs except for a timing test on the SCU, but the test isn't a complete failure like on all emulators, and even some ODEs on the real machine.
I don't know if some of the recordings have been completed yet, and I can't help you at the moment.
I warned yesterday that I needed to rest completely for at least several days because my health is really bad & I can't manage or respond to everyone here for long.
I took the liberty of writing today because I wanted to see what's happening with this current flurry of activity on the thread.
No worries. Thanks for the responses and go take care of yourself. 😉
If someone wants to make a long comparison, with comparative videos with & without the option, I wouldn't stop them and it would even be welcome for documentation purposes.
Get well soon
You're far damn right here.
Enough for not being detected by the current testroms too.
Yeah, Zet. Take care of yourself. Sorry to hear that you're ill.
Don't mind us savages squabbling in the pit. 🙂
do the testroms exercise multiple components at the same time or do they tend to focus on one at a time?
On a first part, all known instructions of a specific chip are listed and tested to ensure their responses and response times are correct.
Known hardware bugs and instruction collisions are also checked.
On a second part, timers are tested back and forth with the other chips directly connected to the first one.
For example, how does the SCU react with the two SH-2s (Master & Slave).
I scratched my right cornea (corneal abrasion) yesterday morning when I broke my glasses during a household accident.
A week with an eye patch and painkillers, and I've seen much worse.
If I've answered everyone's questions correctly, I'm going to take a week off now.
Its a sega saturn and jaguar core relevant only
IIRC it slows down to single-digit FPS on real hardware, so if there's any additional slowdown, that would be hell that no burning ranger could tame
Yeah it was a slide show
Too bad since the game seems great
I might boot it up emulated instead
wait, I think I've heard it has additional slowdowns on single ram, but I haven't tested it
the mister even replicates that weird bug when you connect an analog controller 
My guy, this is a console i only have experience with through mister
So the more nuanced hardware specific shenanigans is stuff i am not aware of
I used to get excited when old games would slow down. Just means the game is too awesome.
Then with the more odd single ram core issues ive came across made me rethink if this console genuinely run games this badly or is it a single ram core issue
Depends on how severe. Like the summons slowi g down Final fantasy tactics is awesome but during burning ranger? Not really
Also playing star fox 64 on starship made me enjoy the game more
I just accept it as part of the charm of retro gaming.
Dude right now idk if the stuff i see on mister's saturn core is from the way it is or core issues
It's not every game though
Most of them don't seem like they have issues with single ram
Most snes and arcade games ive loved ran 60 then have dips in certain sections then back up
Still felt responsive to play. The n64 and saturn had some bangers i wish ran better like burning ranger
The recent slew it pc source ports made me appreciate these games more
Wait I have a question
why are you so cool?
It's a mystery.
Raytracing on the Saturn (updates 1/4 per frame and smoothly increases the shadows) :
https://streamable.com/t7tb86
I like that it seems to be a universal truth that Sega fans make the impossible happen on any Sega hardware.
They need to make the Shenmue Prototype build happen on my MiSTer 😭
Someone must have it, somewhere
Hot new Sega Saturn homebrew FPS Vigilant Paradise already has an update! See what developer Riccardo Campione changed and still has in store for the future:
https://www.segasaturnshiro.com/2026/01/16/vigilant-paradise-update-addresses-bugs-difficulty/
I don’t know what I like more, the indie game or the handsome and cool dude who wrote the article
oh u 
I tried to warn people about the SuperStation thing being single RAM time ago...
Technically... it looks like it might be possible for the DE-25 Nano to both do dual-RAM while also still giving us analog out with no downsides... technically. 
Bring on triple ram
I just bought a DE-10 Nano 😢
I yearn for 384MB SDRAM
Welcome to the club! Nothing wrong with the DE-10. It’ll give you many years of retro game playing!
With that exclusive ddr4 part, one might call it ready for quad ram!
Pentaple RAM!!
How many RAMs must an FPGA system have, before you can call it cycle accurate? 🎵
We don't know yet if the DE-25 will EVER be used for the mister project anyway
That being said, it seems to have a few changes/additions that feel like they were almost intentionally made with to mitigate some o the DE-10's biggest handicaps in Gen5 cores
Unless it has significant advantages, I think there are significant risks associated with “forking” the community tbh
But maybe it won’t matter
any day now robby and the resident jesusfish will release the de25 port
Like how there are two sets of 1GB of DDR4 RAM instead of one set of 1GB DDR3, one set is shared with the CPU and FPGA like on the DE-10, but the other is dedicated to the FPGA. And it has 128MB of built-in SDRAM while apparently not using up the GPIO pins for it
We just need to wait and see
And of course a bigger (though not massively so) and faster FPGA
The RAM being shared between the CPU and GPU are the reason for many of the existing problems with the N64 and Saturn core, and of course, the amount of GPIO pins means you can either go dual-ram or analog, but if it already has 128mb of sdram built in and the same number of GPIO pins then you can do both
But like I said, no guarantee it will be used
S07E08 - Mother Simpson
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I'm sure that my dream core (||Tumblepop||) will only be possible with the power of the DE-25
Saturn and N64 were big ones for me since software emulation was not that great, especially for saturn, back in 2022
The next big one I would wnat it definitely not possible even on DE-25 so whatever arcades the de-25 makes possible that the de-10 can't I guess
Oh, and virtual boy would be neat, especially if the 3d effect can be replicated somehow (some of us do still have 3d tvs...) but I am pretty sure the de-10 can handle virtual boy
Me too. I mean, I didn’t know if they were possible, but I’m glad they are
Saturn was somewhat far along when I purchased, but still not clear if it would work anywhere near as well as it does now
N64 was still considered probably impossible
I git mine of Christmas of 24
... litrally, it arrived in the middle of Dec 25, 2024. Who the hell delivers packages on Christmas?
Early 23 for me I think
N64 core started very shortly afterwards 😅
So very fun to be along for the ride
The main reason I very belatedly jumped onto MiSTer recently was the consoles I’m interested in, namely Saturn, N64, PS1, 32X, Jaguar and all that era, are well supported now
I'm here for the weirdo arcade cores and convenience. Got most of the big consoles when they sold for pennies (my Saturn was like 20€?), but I can use arcade sticks and stuff w/ the mister (which is especially enjoyable for Saturn games)
RTX is ON for the Saturn: https://www.youtube.com/watch?v=p8rQ47YRbFs
Here is a raytracing test in a small room. The function is pretty simple and could be optimized further : I simply test all the vertices using the BSP. The light source is, for this test, simply the position of the last active dynamic light source (so pretty much the point of impact of the dispersion pistol). The raytracing doesn't affect the en...
That doesn’t look like Toy Story
Big deal, I can trace rays on saturn too
it's all speculation now, but if the mister project does move to the DE-25 nano (or any other next-gen FPGA board), i'm looking forward all of the 5th gen consoles seeing improvements. truth be told, i still use my real saturn and N64 consoles over the mister cores 🤐
as @burnt matrix said, no core is perfect, but many of the older cores are stable, mature and feature-rich enough for me to consider them a viable replacement and even an improvement over the original hardware. right now, the saturn and N64 cores simply don't fall into that category for me, as good as they are
I doubt the DE-25 will outright replace the 10, likely both will be supported for a while
Though I admit I am shocked by the tiny difference in price, the 25 is only $23 more than a 10
Shame it's not like a Raspberry Pi where you could just load the software on a newer one since if the 25 was supported already there will be a little reason to buy a 10 right now unless you're getting a much cheaper clone
i mentioned a while ago that it might be cool to see the 10 turn into the standard configuration, and have the 25 be a sort of "deluxe" board
MiSTer Pro 🤣
I would imagine that if people bought lots of DE25s, tthe price would go up.
I don't think we'd as a community would have much of an impact in comparison to their sales to other industries like manufacturing or education. But I haven't really kept up with who the target market the de25 is for.
DE-25 nano designed specifically for Fighting Vipers enthusiasts
what is the difference between the 23-lite and the 25-nano and 25-standard ?
Relevant to mister, De23lite uses agilex 3, no arm HPS, only one gpio expansion, built in 64mb sdram. De25 standard uses agilex 5, arm HPS, one gpio expansion, built in 64mb sdram, 1gb of shared ddr4. De25 nano, nearly same as standard but 128mb built in sdram, has 2 gpio expansion, 1gb exclusive ddr4 for the FPGA + 1gb shared ddr4. So the de25 nano is best suited for a mister2.
I guess it cones down to if it’s powerful enough to run the next tier of consoles/arcades
It is not about power but about what we can do with that power!!!!! The human spirit is the real engine powering our dreams!!!!!
It's not, it's not going to be close even for Dreamcast, much less the rest of Gen 6, but it could allow for much higher accuracy and supported features for the N64 and Saturn cores, could even help older ones like the Genesis cores.
Some of the changes are suspeciously the EXACT thing the DE-10 is lacking that causes these headaches
(And of course, it's no secret that Sorg was one of the people Terasic consulted when asking developers what they wanted in it)
I has about 20% more LEs and Bram. But it can do speeds above 300mhz. that is a big 4x jump. I don't think Dreamcast is possible, but maybe doing some sort of hybrid emulation as the arm cores are much more powerful. Most limits on current cores are because of memory bandwidth, and even some cores weren't possible like midway mk, with cps3 maybe hitting the same limits. The de25 nano could use triple sdram to get around those limits akin to the de10 nano using dual ram now on some cores.
If only they had listened more carefully
It’s so funny how often this comes up now
Triple SDram, is that even possible? I would think it needs to be multiples of 2s
Also dual-SD+dedicated 1GB of DDR4 should alrady help a lot, i don't think a theoretical trioram can add much to that
Depends what you need to do
Pretty sure you would have to go quad
But there’s really no point in speculating. People are looking into it, we’ll see what happens
I don’t think this is true
Yeah.
Isn’t there a PLL limitation that’s kind of a complete show stopper on the DE-25?
#dev-talk message
What is PLL? Surprised it has limits the DE-10 does not
Phase lock loop. A fractional pll is what allows cores to have their accurate clocks.
If accuracy is the name of the game then a non fractional pll is bad.
Or devs can pull an Analogue and make their cores all 60Hz to accommodate modern TVs.
59.94Hz is close enough to 60
I’m joking of course (but kind of not)
wouldn't that also affect the clock signals used by CPUs and other stuff? those are almost never whole numbers
forcing everything to 60hz would be enough to turn me away from a new platform entirely
I’d kinda like it for an HD tv. It’s what Analogue did for Super NT and Mega SG, maybe others?
But there’s a part of my brain that would know it’s not accurate and I’d like an option for accurate timings.
I’m sure that would play a role, but I’m no dev.
Why?
made a simple shell for the snac adapter by blue1
I don’t play MiSTer for accuracy specifically, I play MiSTer because it connects to my CRT by default and uses original hardware controllers to give a lag-free experience.
I use alternate YC values to get better than hardware display over composite.
In order for me to upgrade from MiSTer, the FPGA device would have to be able to play the PS2 and Dreamcast, and that’s not in the cards.
As it stands, a more powerful board would only increase a nebulous percentage of “accuracy,” allow a few more arcade boards, and possibly allow savestates on more cores.
I’ve put close to a thousand dollars into my mister at this point. I’m not starting from scratch again for that.
Mister: $93.000 cheap and easy
N64 is also not too accurate?
neither way I got my mister for gen1-4
the main motive was arcade cores, neo geo and snes
switching carts and such on my actual snes isn't as convenient
i think some games still crash on the N64 core. wonder project J2 comes to mind
no 64DD support either which, while not huge, is important for me, personally
summercart 64 plays them natively
really? that's awesome
yeah, no conversions or anything
I like that I don't need to pull out every console and put them on the shelf too
just having the gen 6 consoles on a cart is too much
having one box do everything I own already and more is great
I want the mister to get onto a new FPGA board though, the de-10 is an old one already
many are saying this
hopefully someone that's knowledgable starts working on such a thing
got to give props to all the hobbyists who made these cores and even emulation possible in the first place
What's already possible is impressive
but man, I want cps3 and that one arcade board with all the good cave games
wait, do we have ST-V support on the mister?
isn't that board the one the saturn was based off?
Yes
It's in the arcade folder.
Running update_all will put the games in there as usual.
I need to reorganize that folder
it has repeated rom entries and some that don't work
I would just purge the folder then and run update_all.
thanks for the suggestion
i’d settle for psp, ds, DC and all similar spec arcades
perhaps ps2 becomes the “impossible core” of the next fpga platform
Some of the 3D arcade cores would be interesting. Sega Model 1-2 at least, maybe even Model 3 though that might be a stretch
Would even Model 2 be possible? Isn't the Saturn weaker than a model 2?
The Sega Model 2 (モデル2) is an arcade system board originally debuted by Sega in 1993 as a successor to the Sega Model 1 board. It is an extension of the Model 1 hardware, most notably introducing the concept of texture-mapped polygons, allowing for more realistic 3D graphics for its time.
The Model 2 board was an important milestone for th...
Nope, nope, nope.
(Just passing by)
Huh, I recall hearing that SEGA was not able to port Model 2 games to the Saturn without compromises because of hardware limitations
its probably 2-3x more powerful
just going by daytonna running twice the framerate and higher res
Yeah, so likely outside the limits of the DE-10
Even System 32 might not work on DE-10. Look how difficult it has been to get Outrun running on MiSTer.
well saturn is pretty inefficient with all its complexity but still yeah i doubt it
Is the Model 2 also complicated with half a dozen different processors like the Saturn or is it simpler?
Sega loves kitchen sinky hardware. Just glue on more hardware
its still got loads of processors but the busses a bit less crazy and the processors are the same just duplicated iirc
To be fair Sony did that with features on their systems, which they slowly remove in revisions
Would love to see System 32 on MiSTer though, and the rest of the super scalers. One can hope.
Remember the IR port on the PSP?
We were just talking about what a mess Naomi is on another discord where one user summaries the IO situation as a clusterfuck:
“JVS, Maple, devices wired via Sega's custom RS422, various devices wired via RS232 serial, custom optical comm protocol, ArcNet, Ethernet/TCP, G2 IO boards, and other devices I forgot 🙂”
I thought System 32 was already on Windows? 
Sega never got better at it 😆
The Dreamcast's hardware wasn't a mess though, right?
pretty tidy
Yeah fair, Naomi was more in keeping with tradition of who knows what we will need, dump it all in
Shame they had already sort of lost so much credibility with the SegaCD... and 32X... and Saturn... and it not having DVD support when their main competition did was kind of a nail in the coffin
its pretty amazing how well it can run gta3
not that we really knew that at the time
Yeah, but then they ah-... they made ah-.... they made the ah-ah-ah-ACHOO! Aww man, there goes the Hikaru board I was about to mention
I knew in my heart
Naomi2 was made after where they again just dumped another GPU on there
When will people learn you can't just toss a second GPU in there to fix something?
Then they said screw it and did weird Xbox and GameCube collabs that were also kitchen sinked for IO with the Chihiro and Triforce
.... ignore my SLI PC from 2012
the ps4 pro is basically tossing in a secong gpu
? It is? I thought it was just slightly upgraded
it can be effective depending on your goals
no they butterflied the entire gpu there's two next to each other
on the same die
Oh, like AMD's chiplets?
i can't remember if chiplets physically touch or not
I don't think they do? Or even if they do, they aren't connected that way
its all one die on ps4
Oh, AMD's chiplets are multiple dies under the IHS
So you mean they just added the traces of a second GPU like the SPE's on the cell CPU?
There wasn’t a welcome to die gif
"First, we doubled the GPU size by essentially placing it next to a mirrored version of itself, sort of like the wings of a butterfly. That gives us an extremely clean way to support the existing 700 titles," Cerny explains
Also I thought the PS4 Pro was only a little more powerful than a standard PS4, not double?
Huh, I have a PS4 pro and it dosen't feel twice as powerful as when I have seen people palying on a standard ps4
makes sense to push a 1080p console to 4k
Though, the disk drive in mine is broken >.<
(You know, the disk drive that can't play 4k Blu-Rays in a console that's all about 4K and was advertised with the work 4K every 10 seconds in the hour long presentation...)
Apparently I need to compeltey dissessemble it, including taking the heatsink off the CPU/GPU, to get to the disk drive
Great design
i honestly cant think if i ever used the disc drive on mine a single time heh
Heh, for consoles I buy physical whenever reasonably possible
I actually got a used Xbox One S for $80 from a flea market a few months ago JUST to use as a 4k blu-ray player
Was cheaper than any decent 4k player new XD
Physical media ftw
Agreed
Ironically, for that Xbox One, it wasn't. Because I decided to get Rare Replay for it since it was like $7, but apparently due to some licensing bullshit they can only include Goldeneye 007 on the digital version...
TIL, thank you
Yeah, I literally only got 3 games for it, all of them under $10, since there was nothing else I cared for on it that I didn't have on PC and/or PS4 🤣 Not counting the dozens of 360 digital storefront pages I had from years prior. Like I said, mostly got it because I didn't have a 4K Blu-Ray player and that's what I wanted it for.
More like 3x the frame rate!
My friend Mr. Frederickson lost his battle with terminal cancer over the weekend. He'd worked for a year to translate the sequel to his favorite Sega Saturn RPG "Mystaria: The Realms of Lore" but passed it to others in the community in his final days. His story:
Sorry to hear that, Danthrax ❤️. Hopefully the community can get it over the finish line
I feel you loss...
Incredibly sad. Rest in Peace 😔
Sad to hear 🙁 Rest in Peace
Just bought a SNAC adapter for my 3D controller and Saturn arcade stick today
A fine choice
This is shitty news 🙁 RIP. I hope those he passed it on to will be able to finish it in his honor. Fuck cancer
RIP, looks like he did what he loved on his way out, with a loving family around him. What a legend.
Sorry to hear and I’m sorry for the community’s loss
Oof so young too, RIP
My condolences
@ripe valley Here's a Shining Force 3 save that's past all the intro text, just leave the church and you will go straight into battle. Hopefully this makes looking into the bug easier in future.
Is there multiplayer snac available for saturn? I'd like to be able to play Policenauts using an original controller and gun.
would a multitap (technically called the 6Player adapter) work on the Saturn SNAC?
Good question. If you send me one I can test it for you.
if I had one of my own, I would 😛
For what it’s worth I was being sincere and would of course send it back (and pay for postage to send it back).
I know. You're a good guy, Robby 
it's the one snac I left unconfirmed in the wiki as I saw reports of it not working, e.g. #1046941029296779344 message
https://mister-devel.github.io/MkDocs_MiSTer/cores/highlights/saturn/
It wasn't there in Sept/2024 #1046941029296779344 message and seeing this in the code but I didn't parse how itr works works https://github.com/MiSTer-devel/Saturn_MiSTer/blob/10f380b5143bf9041b13e422ecfdee60861e98b5/rtl/Saturn/SMPC.sv#L1213
end else begin //TODO: keyboard,multitap
I somehow read those were usb/bt controllers being recognised by the core as if the multitap? #1046941029296779344 message
or maybe there's more than one, need to search more
follow the link the one i forwarded and its named SNAC build
I know, the link I shared that mentions usb also points to a snac named build, so I was confused still 😅
The Saturn_SNAC_20230915.rbf build has a option to use usb controllers as a multitap, and snac multitap will work also iirc. The Saturn_SNAC_20240129.rbf build is the last build that supported the snac multitap, I disabled that in later builds because of space.
After that I sent the code to SRG320 and he reworked it and included it in the code as it is now. but I deleted the multitap stuff before because it was hacky and I was worried about space.
So I don't think it will work in current builds, but anyone can add it if they want to try.
Controllers are simple right? That's what I always hear 😄
push a and the italian man jumps
sure is complicated, I figured I did enough reading of input.cpp etc, tried some logs to figure out what events came from controllers, so much happening. was adding some step to main to try and map analogue triggers, but had to stop for a bit
Adding the usb multitap option seemed pretty easy with the code then, I doubt it would be much harder now(srg reworked the usb controller code when he reworked snac into the core)
I feel like that’s a really good intermediary solution too. We’ve kinda known since before core work even started that 10p support was very up in the air, and the number of people who will realistically get 6 people playing Saturn on their mister is less than 1% of users
Of course I’m not contributing any of the work, so I’ll take what I can get either way! Huge props to yall making it happen in the code
12-player support, technically, is possible with two 6Player Adapters. Sega Retro says only three games use all 12 players, though (two Quarterback Club games and an NHL game)
so to do the usb MT you need to get the right values in the OREG. 16 was the ID for the MT then starts the pads attached, 02 was the pad ID and the FFFF were the button state, and it would just be FF for any unused port it looks like. That pic is two multitaps
Simple
Eventually though with enough pads connected you run out of space in oreg and have to use some mechanism like a paging thing. In the pic it's the standard controller, but other controllers use more bytes the 3 of the standard controller
SRG could probably do it in 10 minutes if @ripe valley wants to ask him about it
pointless brain neuron now wonders about 3d control pad analogue data via multitap 😂
I haven't written to srg320 in weeks.
I think he's earned the right to be left alone to work on the 3DO and/or the SNES for a while.
And I was super busy with my family, I haven't taken the time to look for new possible bugs to submit to him. 😏
I agree don't bug him with this, I just wanted to throw that out there that he's really the expert and decider of what features get in.
I will check Shining Force III this weekend though.
not only that, but also the mission stick, which has both analog control on the stick and also an analog throttle control sort-of-wheel
and you can connect two mission sticks together to play Panzer Dragoon Zwei 😆
A MiSTer owner with 9 friends? HAH
What if I told you I have 9 friends with misters and we’ve all had them in the same place at the same time before
The truth is out there
Fake news. 😏
hey having multiple personalities is cheating
wow, all those 9 CPS3 beta testers
I like the 90s drum n bass background music
one of the players did a live DJ set at the event
That’s awesome
At the moment, I can't trigger any visual issue during that battle on the MiSTer Pi & SS1 with the Single RAM Saturn 2026-01-09 core (Normal timings).
I tried 3 times the combat each time, with using Items, Blaze magic, Attacks and all.
I will check the Dual RAM version at a later time, the TV screen where is it plugged in is out of service at the moment (the T-con board in my TV failed the day before yesterday; I'm waiting for the part to arrive for repair tomorrow).
Thanks for checking, interesting that you aren't seeing any issue with single.
I thought it was makoto's theme from sf3s for a sec
Am still looking to get a replacement for my console .. but it's hard to find the exact same model in my area
Question: I’m trying to play Powerslave, I enabled 3D Pad, the joystick works fine, however strafing with L and R doesn’t work. The buttons are mapped and they strangely register correctly in the game’s "remap controls" menu, however pressing them in-game does absolutely nothing. Also strangely if I switch back to Digital Pad, then the L and R buttons work properly. Is there anything I’m not understanding as to how this is supposed to work? Or is it a bug?
MiSTer cannot handle 3D pad emulation for Saturn.
Something to do with the analog triggers fucks it up. Will cause all sorts of issues.
If you connect a real 3D Saturn pad via Snac adaptor, it will work just fine though.
It just simply has no analog support outside of SNAC. So every input is digital; meaning it's either an input or not, no middle ground.
It’s a shame there’s no way to just force it into a binary, considering idk of any Saturn games that use the analog of the shoulders.
I never even knew they were analog buttons until I got into mister, and I’d actually used the controller before.
I just play the PS3 port of Nights instead of the Saturn version on MiSTer. Still outputs to CRT just fine, and framerate is a bit improved too maybe.
It’s not that it cannot handle, it’s that there was never any reason to support another two axis for analog triggers when back then, literally nothing that could run on the MiSTer used analog triggers
And even now the argument for adding it is debatable for the people who have to do the work to add it.
There are likely less than a handful of Saturn games that use analog triggers in any meaningful way and if you really need it then SNAC exists.
but I do ask from time to time
because I’d like them lol
Little off topic, does pcsx2 even support pressure sensitive buttons? I know Xemu doesn't
Yeah through a button combo
Pressure sensitivity is killing video game preservation.
pressure buttons was a stupid idea to be frank
And also making controllers feel worse and break down faster.
I liked that they tried it though, now we know lol
Lame lol
I have like four ps2 controllers and all of them are busted; you have to press the face buttons so hard just for them to register at all. I just use my ps1 pad on my ps2 now.
Most people aren’t even aware the PS2 controllers have pressure sensitive buttons.
I didn't like pressure sensitive buttons but makes it annoying trying to emulate them without it
MGS2 and 3 are the only games I ever noticed them in.
Most game ignored them as far as I know
Ridge Racer V had em
San andreas had it for driving
Uhhhh the Ace Combats
I still need to buy Ridge Racer 4. Think I have a copy of San Andreas laying around. Oh, I have Ace Combat 4!
Dead or alive used them on xbox, don't know about ps2
Oh yeah Gran Turismo 3
I wish Ridge Racer 5 emulation didn't suck on Steam Deck.
PS2 is about the only system I still buy games on, since the only other way I have to play them is pc emulator and I hate using PC to play console game. Also, my ps2 easily hooks up to the crt.
That’s cool, PS2 is great
Somehow I’m missing all my 3D platformers and idk where tf they went. All the ratchets and slys are gone, as well as the first two DMC games.
Luckily I have the ps3 collections for those three series and ps3 also connects to CRT.
Maybe for the best that DMC2 is missing. 
Current ps2 games I’m looking for are Ape Escape 2, Shinobi, Nightshade, and the Gungraves.
Still have all my PS2 games, but haven't hooked up my PS2 in ages.
Oh and of course Godhand, but that would be very expensive.
Godhand is expensive?
I used it mostly as an RPG machine though, so I don't have most of those games outside of DMC1 and 3.
I mean, God's hand should be right? It's the hand of the allmighty!
PS2 is where I lost interest in RPGs actually, other than loving Final Fantasy X.
Did not like Final Fantasy XII, nor Mega Man X Command Mission, nor Final Fantasy XII-2. Didn’t play Persona 3 and 4 until much later, but Persona 3 is probably my favorite Ps2 game now.
I had a demo disc for the second Shadow Hearts game, seemed cool.
I’ll make my way to Dragon Quest 8 eventually, so far I’ve beaten 1 for SNES, 2 for NES, 3 for GBC, and currently left off in chapter 5 in 4 for the DS.
I liked Dark Cloud 1 and 2
oh lmao God Hand is $160 CIB
throw box away, embrace loose discs
Holy shit Silent Hill 3 is $280 lol
I wish I could sell all this shit in one go instead of holding onto it
MiSTer killed my desire to collect
Retro game prices killed my desire to collect
Ok you’re right that was probably the main reason lol
Covid screwed that right up
All the retail arbitrage normies flooded the market
Miss the days when people would post consoles for like 50 bucks with like 25 games and 7 controllers
That's usually how I collected games, I'd just buy the whole lot and consider the console and controllers a bonus
i still have a few PS2 games lying around, but i mostly play everything from an HDD now. PS2 is sooo easy to mod these days, there's no reason not to
Yea same, though I haven't connected my PS2 up in ages, I keep meaning to
I think my most expensive game is Mega Man Legends 2 but I’ve had it since I was a kid so the quality isn’t even great.
Also it’s one of my favorite games of all time so I probably wouldn’t want to sell it anyways.
Hell yeah MML2 represent
Ignore the chord mess, but the consoles I have hooked up are MiSTer, Wii, Dreamcast, and PS2.
Also to keep slightly on topic, I signed up for the Citizen’s Fire Academy and will be bringing a small portable speaker playing the Burning Ranger’s theme song
Hell yeah!
Can’t MiSTer translate a digital trigger to the maximum analog value? I don’t understand why it’s not working at all.
I do not know. I know it can interpret an analog input as digital but unsure the other way around.
I thought you was Robby?
I am also as stupid as pressure buttons
Hey now, they were cool in ZOE2
Since they incorporated sdl 3. I use a dualshock 3 with it
yeah honestly i thought we had this
thats how negcon works on playstation
you can, but this is a core thing. it just doesn't connecting anything to the analog triggers in that mode, since there's no analog input from hps that matches
But then why do they register in the game’s "remap controls" menu? The core is certainly sending something. I would assume it’s sending the lowest possible value? So it registers in the menu because it treats anything non-zero as being pressed, but in-game the value is so small that the character doesn’t appear to strafe at all? Or perhaps there is a deadzone at play?
that mapping is only for digital buttons, basically the L/R bumpers on normal controller. it isn't a mapping for L/R analog triggers
would that be hard to hook up? people sure do love nights
not for full analog, just send the max value
There's been plenty of talk, some suggestions like mapping the analog triggers to a right analog stick axis should be possible, but until sorg or a dev decides it is worth the time and effort we are ool.
must be a tough decision, it’s been 3+ years
the input and mapping code is hard to follow, not easy to make that change coming from scratch imo
yeah but forget all that complexity introduced by analog, mapping L/R to the max values should be much simpler
I mean, the goal of MiSTer is to be as accurate to original hardware as possible. Which should include emulating the analog controls.
Yes but there’s SNAC
would it be fair to say there is probably 1 billion-ish controllers in existence with analog triggers?
cheap, plentiful, available
you may have one already
why just this morning i found one down the back of my sofa
Most consoles from 6th gen onwards had analog triggers, only the Nintendo switch 1/2 skipped them. So yeah, plenty of controllers to choose from.
stop using logic!
I’d argue SNAC is extremely niche compared to people using USB controllers. 😅
I get why analogue triggers aren’t supported yet, but imo it’s a major omission for the reasons mentioned
Let’s hope someone implements them eventually

I see no reason analogue shouldn’t be included. I would hope that it’s ’on the list’ but I don’t know. I’ve never heard a good reason to not support it. I think it’s just the overall pieces of software that uses them is pretty small when you take into account the whole mister ecosystem and all the software it can play. You’re talking about a feature that benefits 1% of mister.
So I get it, maybe not the highest priority but I’d love to see it eventually.
Analogue triggers involves changes in Main and from memory based on what Sorg said GitHub about it years ago, there are considerations and complications around how it could be supported. It isn't like say keyboard support, or midi peripheral support, where it is a straightforward, modular thing, that would just be added to the core, but hasn't as it is very low priority
It’s OSS, if we want something done, options are to do it ourselves or try and sponsor someone
yeah but that's so much more work than just complaining that it isn't supported and then expecting someone else to do it 😢
It is ultimately something that when it comes it will come from Sorg, but maybe he is waiting for more usecases in other cores than just Saturn
Anyhow, here is the ticket and you can read the comments
Currently analog triggers are not polled as full byte values. They can be mapped as digital but cannot be read for xinput byte value. This is (currently) specifically an issue for the Saturn core, ...
Are there other potential usecases for analogue triggers on systems that already we have cores for, or potentially we could have cores for in the future?
Maybe some arcade games, or fancy joysticks for the 486? I honestly have no idea
TLDR if you want analog triggers then you implement it
I don’t know how so I just complain to Sorg once in a while lol
Well damn, if it was that easy I would have done Saturn 5 years ago! I think the majority of us are in the same boat of having zero knowledge of where to even start to implement something like that on mister.
I think it’s less complaining and more whittling down the list of things still left on the plate of the core to get it as close to OG hardware as possible. You see it more now vs a year ago just due to the state of the core and how solid it is
I can’t wait for everything to be 100% besides specific parts of an obscure Japanese mahjong game so I can hop in here and complain like I actually care about it.
"you can play that title on the PS1" 😂
nope
I should use that one more often
The Saturn has higher resolution nipples. I’m a man of culture, hence I play the Saturn version
Yeah if anyone responded with that to me I’d just quietly accept defeat
there is no scenario where arguing that has you coming out the winner
wait I mean it from its icky perspective
Not that they’re right lol
For the record I’m not even asking for proper analog triggers, I just want them to work even when mapped digitally. The problem seems to be that the digital implementation is sending either the lowest possible value or a value that is out of range for what would work when strafing in Powerslave.
Sorry, I am playing devil’s advocate
I lost those thing so people understand the perspective their up against
I don’t agree with it but it’s easy for me to say since I don’t have to do the work, but I do want it too
Asking someone to just buy a SNAC adapter and an old aging controller is logical but not everyone can do that
I cannot use SNAC on my dual SDRAM setup, but I ultimately I accept that I just have to wait for someone to implement analogue triggers. I do not have those skills
Huh how come? The dual ram IO boards should come with a SNAC port
On Qmtech at least, the user port is on the analog IO board that has to be removed to use dual SDRAM
oh wacky
You can solder a wire to the USB can be restored without using GPIO and I suppose that might restore the user port too
The Qmtech design is neat if you intend to just use it as it is. It's a pita if you don't actually want to use their IO board
But pitas are tasty
Again, with Analogue triggers it is a Sorg implemention in Main and not an srg320 only implementation in the Saturn core. Sorg has a lot of things he is working on.
if there's a good/reasonable PR, guess he would take it (edit: by he I mean Sorg in main)? sorry not following
It's funny how Nintendo was the first to put analog triggers as standard in their controller with the GameCube... and then never used analog triggers ever again while everyone else adopted it as a standard. (And I man actual analog triggers with travel, not the pressure sensative essentially digital buttons the PS2 used)
I don't know if that's on purpose to just being a sarcastic but two obsure Japanse mahjong games are actually the only games that don't work on the SNES core 🤣
Actually, speaking of the Saturn 3D controller, is there a way to map a button to the analog on/off switch? It's been a while but I don't remember if that was an option in the controller settings, pretty sure it wasn't.
Many saturn games did not work with the controller set to analog mode
Technically the Dreamcast was the first 🙂
Forgot about that
I think Saturn is the only console on MiSTer to have analogue triggers, not counting potential arcade stuff. So I can understand it just not being a priority
just mapping digital buttons to the virtual analog pads trigger max values is all thats really needed to get most games playing
negcon on psx has this exact issue, and solves it just like that
this doesn't any remarkable new analog trigger support in main or linux, it's all core side
Yeah, on MiSTer Saturn is the only one, and only a handful of games on Saturn support it
.... if there is ever a FPGA that can handle Dreamcast though it will definitely become important
the biggest benefit would be to negcon on psx, its supported in hundreds of titles
Can't you just map that to the left or rigth analog stick?
thats what it does yeah, but its kind of compromised, you cant for example accelrate and brake at the same time on a scheme like that
wheras you can on the original pad
I thought it was for steering?
its got a steering axis and 3 others
two of the buttons and one of the triggers are analog
Ah, I thought it was just the steering axis
I am no expert, but I as I have said I do know it is a Main change rather than just the core. Maybe @warped saddle knows what it would all take to support Ananlogue triggers, and why Sorg has said he needed to consider how to do it. It seems logicial to assume if it wasn't complex someone would have just done it by now though, but I have no idea what would all be involved.
Isn't it something that would need to be added to main? And sorg is very very conservative about messing with main?
gotcha, yes seems big change in main. I had a first stab at changes to add 2 axis during the main mapping, but app is crashing during mapping and need to figure out why
IIRC there are still fixes to being able to save on the saturn core that are not in stable yet becaue they need to be added to main
just seeing how analogue sticks get mapped and info sent to cores, no idea what I'm doing otherwise. lots of prints from controller events, struggling lol
I mean, technically only a handful of PSX games used the right stick but analog input of that is implemented
... I love using that thing for stuff like Smash TV on SNES or Xenocrisis on Genesis to turn them into a 2-stick shooter
you'd need to change the main mapping to ask about each trigger individually. (just like it asks about analog sticks) and then modify the core framework to accept another two analog axes.
So every time you map your controller it would also ask about ananlogue triggers in the already never-ending process?
for sure, got that bit! I wrote a doc with the plan, after mapping out the code mainly
I didn't want to bother you Zakk until I advance some more and I'm confident I'll see it through, to not waste your time 😉
Ideally we'd use Zakk's work to load from the db mappings, for most popular controllers
yes, but that dialog would now have two more steps for analog triggers
and the on-disk input mapping format would have to be bumped and migrated
I was just using a new version, was hoping to leave to users to migrate (by remapping) but that's nicer
yeah, you have to migrate. asking people to remap a bunch of cores for a change that is irrelevant to those cores is probably a poor experience
it is, being lazy. I'll do it as last step of code, if I get there
another thing I need to go back and sort out is supporting the 'negative axis' thing in the sdl gamecontroller db
although I suspect this is a 'nintendo sucks' thing mostly
Every core would have to be updated?
you dont actually need full analog trigger support to just map to the max value
yeah, that's just a core change
i'm honestly surprised its not already in there
does nights actually use the full analog-ness of the triggers?
not according to this gamefaq from 1996
We know, IIRC that's what it already does. People want actual analog input
someone was saying it doesn't do that, at least in nights
IIRC NiGHTS only used the triggers for tricks, which have no analog input AFAIK
yes tricks and camera change? iirc it wasn't important, checked the manual yesterday
Taht being said, I did have a lot of issues with nights though on the tricks
But I think something was double-bound
Let me try again
I mean, a single pixel being drawn by accident in the corner of the screen because of a bug isn't important either but that bug was implemented in the NES core since it was accurate behavior 😛
Hmm, nope, NiGHTS still has broken controls for me 🙁
we have a mapping flow with triggers, the mapping file, and a segfault. progress 😂
the segfault is the most important part
Segfault is short for Sega’s fault
I’m not saying everything has to be dropped right now to get all hands on deck on fixing saturn analog, but the day that Saturn emulation became viable on MiSTer was the day analog support became a necessary feature to eventually include.
The premier Saturn game in the US market, Nights into Dreams, has its knees broken on the MiSTer.
It’s not just the tricks that don’t work, Nights also floats upwards uncontrollably after depositing chips and completing tracks (tested on two controllers, one of which is hall effect, so not a result of stick drift).
Um, excuse me, Madden 97 was the premier saturn game in the US market
the floating thing may be a legit core bug? the analog triggers not working shouldn't cause that
I think you are joking, but I still had to check the US release dates for Saturn games and that made me really sad because holy shit what a bad lineup we got compared to Japan.
Madden 97 technically outsold nights (which was number 2), but yes, I was joking
I really never understood nights popularity. I remember renting the game but it never grew on me and returned it after a couple of days. So I don't have much nostalgia for it.
Yeah, for being the best selling game, it’s…uh…pretty mid
sorry, 2nd best selling game
I didn’t play Nights until I was in my 20s. It’s a great game! One of the best original titles I’ve played on the system for sure.
That's the game where you fly through rings right?
I’m still basically a newbie at the game despite getting the true ending multiple times.
Yeah, I keep expirencing this too, even on a TMR controller it's still happening.
I have used three controllers on my mister by now, two hall effect and one tmr, all three had that happen, as well as tricks not working
@left hollow Yeah in Nights you fly around rotating circular tracks collecting items to deposit in bank to get an item that lets you complete the lap. While going around the tracks, you do tricks, go through loops, and complete other stage interactions to get points. Your points along with your clear time determine your rank. You have to best every stage with at least an overall C rank in order to be allowed to play the final stage.
And you need an A rank in every stage if you want the ending to not make your ears bleed 😛
XD that is what unlocks the adult version of the theme song right?
Yup, rather than the one sung by kids
I think I played it a couple times but got bored after couple minutes and never went back
Maybe I didn't play it long enough for it to click
It’s not super player friendly. The thing meant to rope you into the game and want to memorize the courses is the 3D analog control…
It’s a score attack game based on replayability and fun control. Although there is also the meta game aspect that I’ve never interacted with much.
Each stage is basically a fish tank living environment that your actions effect, eventually changing the amount and type of npcs present and the music that plays in the stage. Nights was the first use if the A-Life system later used in Sonic Adventure’s chao gardens.
Yeah, I remember the first time I played it at a Best Buy kiosk, hated it, it was just confusing and hard and made no sense. Years later I saw a trailer and it looked amazing, got a Saturn (Back when you could get a Saturn, multiple controllers, and several games together for like $50 max) and loved the game
I have very little experience with real Saturn hardware. A friend of mine eventually got one when I was in college and he let me borrow it one Summer. I played Nights until my thumb hurt every day.
The 3D pad’s stick is kind of overly large. I don’t exactly love it, which is why I don’t want to get a saturn snac adapter and 3D pad just to play one game.
i love the 3D pad. genuinely one of the best 3D controllers ever, and miles better than the dreamcast controller imo
having a d-pad that doesn't destroy your thumb helps
also, hall effect and whatever, but those springs inside the dreamcast analog stick have aged horribly
The thing with Nights is that it's a classic score chasing arcade game at its core. You're supposed to be chasing the highest scores on each stage. But people just play through the stages and don't understand what the big deal is
Nights really does need analogue because you're constantly making 360 degree movements for the entire game
Dreamcast controller is so bad. I need to buckle down and buy a modern third party one someday.
it's just very underwhelming as a flagship title
The stick is the least bad thing about it and it’s still too slippery (my thumbs are smooth and slip off of that style of plastic cap).
I would agree with this. It's no Mario 64
I have the opposite problem, that bumpy texture always made my thumb hurt, and I played a lot of dreamcast
Saturn not having a “real” flagship title was a huge problem. In Japan, it was supposed to be Daytona and Virtua Fighter 2. But both those ports turned out so mid that they had to redo them later on.
The Dreamcast controller is baffling because they took the Saturn 3D controlelr but made it worse - removed two face buttons, replaced the best D-Pad ever with the worst. Even the cable comes out the controller backwards
it's the kind of game that would have been a beloved, japanese-only cult classic on the playstation
but they marketed it by throwing a playstation from a tall building
Saturn is an arcade game monster, with a few followups to the Genesis library as extras.
It was never going to succeed in America, even if we did get that one killer app game.
i feel like it's the true successor to the 16bit school of gaming, while Nintendo and Sony tried to do something different
I’m glad it did well enough in Japan to get a ton more game releases, because damn do I want to play games like that more these days than uh scrolls through ps1 library Tomb Raider.
Sega never really stopped being an arcade company at its heart. They never really understood the bigger scale, longer single player home games that were going to come to dominate the industry. The whole pitch of the Saturn was taking those $30,000 arcade machines into the living room. Sega Rally could get away with only having 3 cars and 4 tracks because it was an arcade game at home. But that wouldn't have flew on other platforms
nights is perfect when you realize that sega was always best at making arcade-style games and the purpose of the saturn was to bring that home
it just wasn't a good fit for america at the time
something like Sega Rally and Daytona would have worked on the very early days of Playstation, but Sony managed to evolve while SEGA didn't
Ridge Racer?
Like, if you're not chasing links right until the last few seconds of the timer, you're not playing Nights properly
funnily enough, one of the prototype dreamcast controllers is quite literally a saturn 3D pad with a VMU slot. i would've much preferred that
The problem with the Saturn 3D controller compared to something like the DualShock is that far fewer games supported it, but makes it a bigger deal with you add in the other problems: That you have to manually switch it between analog and digital mode because it uses a physical switch, and most of the games that didn't support it would not work with it set to analog mode. A few games would even have problems if it was plugged in at all even in digital mode.
Meanwhile the DualShock would start in digital mode and automatically switch to Analog if a game supported it, and I don't recall hearing of any PSX games that had issues with it plugged in
that aspect of it is definitely primitive by today's standards, but flicking the switch takes the least amount of time and effort imaginable
Also it's clear they were planning to do more with the 3D controller but never got around to it, anyone who has owned one would see how you can oddly unplug the cable from it and it reveales some kind of edge connector
I think towards the end of the PlayStation, that would have been more difficult
at least there are people making use of that today. there's a USB adapter for it, and i think someone was working on a wireless module at one point
Yes, the switch is easier than the DualShock's button only because the button is depressed, but I literally never had to use the button, it would auto-switch to analog if a game supported it
Rage Racer and R4 are so damn good. Those games could still exist on ps1 because of the low cost of development. PS2 is where Ridge Racer no longer had a home. Just became a series of endless ports after that.
Like how there was homebrew to use the never-officially-used IR port on the launch model PSPs XD
i've tried a few third party ones and even those don't get it right imo
Or all the homebrew devices to use the unused ports on the GameCube...... for ISO loading 
I think PS1 is just as arcade driven as Saturn when you look at the library.
insane take, sorry
It's true if only because of the size of the library and support from Namco, Taito etc, it's stuffed full of arcade ports.
PS1 also has just such as insane depth and breadth to its library that you can find plenty of examples of most kinds of games
PS1 had a ton of arcade games too, because PS1 had a ton of games, period.
yeah, the only reason there's so many arcade ports on PS1 is because of the sheer size of it's library. it's not like the saturn where arcade ports are practically it's bread and butter
Didn't the PSX literally not support 2D and any 2D games were basically running in 3D?
You could release an arcade port for like 20-30 bucks and make back your development cost and more back on ps1, because people were buying so many more games than they used to.
PS1 has way more arcade puzzle and music ports than Saturn too, it's so strong there in comparison.
The Saturn was made specifically for arcade style experiences though, so those same sorts of games tend to play better on Saturn. PS1 often had to include a lot of extra features as incentives to play them on there instead.
The point I was trying to make really was that Sega as a company never lost its arcade sensibilities
And now Sonic is on Nintendo systems...
@visual sundial sorry unrelated, but what band are you pictured with in your avatar?
Hanabie
I thought so!
I saw them in Connecticut last(?) year, and I’m seeing them again in March for my birthday.
Yeah I went to a meet and greet last November, got a signed poster too 🙂
Enterprise Earth is supporting their US tour which sounds epic
Not sure if I’ve played Sega rally outside of arcade. Just know I played the two Daytonas on saturn.
One game is a beloved classic and the other game was made by a criminal who’s locked behind bars. You be the judge!!!!
don't really care for either saturn version of daytona honestly. sega rally stomps them both
Sega Rally is the best Saturn racer even though Daytona is the better game, imo
Both Daytona ports are fundamentally flawed for very different reasons
Naoto Oshima isn’t behind bars, lol. And if you look at his dev history, he was clearly the creative force behind Nights, not Naka the Programming Prodigy.
Can’t trust those filthy programmers… glares daggers at John Carmack
They’re coming for him next after Balan Wonderwall!!
XD
God I wanted to like that game, but the demo was just a terrible impression. Idk. Maybe I’ll buy it next time it goes on sale for 5 bucks again.
It's funny how everyone who has worked with Yuji Naka develops an intense dislike for him, lol
Mark Cerny is too polite to say it, but he clearly hates Yuji Naka too
Reading interviews about when they worked together, what Cerny doesn't say speaks volumes lol
Balan reminds me of Wario World, in that it feels like a game that was developed for the fifth generation but in only the bad ways.
Yuji Naka's commitment to one button design is commendable in a sense, but only if it works
Wow, that game made by a hardened criminal sounds badass!
I liked wario world
No, you’re not supposed to react that way!
@left hollow I love the Wario Land games and I love Treasure and I love the Gamecube and I’ve yet to complete the second level of Wario World even once before I get bored.
I’m trying again now that it is out on the virtual console, but it’s just so… Wario World.
I got all the treasures in wario world so I could use the gba link cable to play wario ware mini games
When I was like 7 and didn't have warioware
Nice lol
I had a demo disc that let you download a special demo for WarioWare on GBA. It was the first world of the game, except if you survived long enough, the text and images of the microgames would change to advertise the full release.
That's how they get yea and not gonna lie that's kinda neat, I didn't know about that
And when it doesn't work you get..... Box Fox.
Video Description: "Here is the ability Box Fox, which transforms you into a box 'when it feels like it'"
(So in case it's not clear, your one button dosen't control when you turn into a box, it only lets you jump, the costume will randomely turn into a box on it's own)
I remember that, it was from a demo disk? Could have sworn it was from a kiosk or something. Though it being a demo disk makes sense since it would need to link to your GBA
This is so terrible that I’m in awe
See why I had to buy the game?
I must study it
... I got it too... on big sale
I still have yet to 100% it, but I beat it
Which... gets you a.. not bad, more like the "ok" ending
Rerez had a good review of it, you need to 100% a world to even know what the victory song after every world is even saying, and even then the story is pretty much not explained at all, they expected you to buy the book (Yes there is a novel, they fully expected it to become a big hit and spawn a new multimedia franchise) to know what is going on
You know, like Concord XD
Can we survive a journey through Wonderworld? (Probably not.)
Support Rerez and get cool stuff! https://www.youtube.com/user/rereztv/join
#SquareEnix #BalanWonderworld #Review #Arzest #Switch #PC #PlayStation #Xbox #Gaming #VideoGames #JustBadGames #Balan
Also that video I posted, where you can find the costume right on top of a hill over a pit, a costume that turns into a box "when it feels like it" that slides down hills? That's the first and IIRC only place to find that costume! They placed a costume that turns into a slidy death trap... on top of a slidy hill!
Hell, the game isn't even technically "one button", the shoulder buttons switch between costumes
... but everything else is A. SINGLE. BUTTON! Even the menues, there is no back/cancel button for the menus! Even the menus are one button!!!
It feels like a game that would be made as a PARODY of one-button design
bro thought he was making the next kirby air ride
funny that actually got made, with Sakurai back at the helm.
I still prefer the first version of Daytona to the upgraded one. Graphics might not have held up today but the gameplay is the same as the arcade. Sega rally is great but I still love Daytona. Might be my top game ever on Saturn.
Yeah it's the better version. CCE is a good racer on its own terms, but it's not Daytona
I prefer Saturn Daytona even over the Dreamcast one, which I didn't really like aesthetically or sonically
Only really the PS360 version tops it
there's a romhack for the dreamcast version that restores some of the arcade sounds
The handling also feels off to me. I can enjoy CCE because it feels like a totally different game that happens to be called Daytona, but the Dreamcast version feels more like an effort to replicate the arcade but falling short
its much better with a wheel than a pad but yeah
I get your love for these ports, but for me it's not a proper Sega racer experience if there's no force feedback 🙁
yeah i think the xbla one has FF
I can’t play the original Saturn Daytona, the graphics are barely keeping it together lol
But maybe I should try again!
the graphics look like they're having trouble keeping themselves together
It's rough for sure, hardly compared well against Ridge Racer on PS1 even if I think Daytona is the better game
Crying in the club because I have to redownload Nights into Dreams on my PS3 with the slowest internet connection ever just to play Nights with analog control on CRT.
It's always annoyed me that the PS360/PC version of Christmas Nights doesn't include the Christmas presents. It's because it's ported from the PS2 version that also does not have these
now that’s a fan project i’d wanna see
some kinda fusion between a decomp and hack to add the christmas assets in
does this go into the publisher chicanery? Naka alleged SE caused a lot of problems
Naka does throw his toys out the pram when he can’t get his own way though so who knows
and SE is a shit ass company ran by generational goobers
studio releases game not called FF
“this failed to meet our ridiculous expectations”
I don't fully remember that episode but I don't think they did. Sometimes they really delve deep into the development of a game they review (Such as Ninjabread Man) but I don't recall if they did for Balan, I think they mostly just talked about the game.
Have you ever wished you could play Sonic R like a regular platformer, finding all the Chaos Emeralds and Sonic tokens at your leisure? Now you can with Bo Bayles' new Sonic R&R mod! Check it out:
https://www.segasaturnshiro.com/2026/01/26/sonic-r-the-rr-mod/
They considered a rumble attachment, a motion-sensing attachment and a light gun attachment https://www.segasaturnshiro.com/2022/06/03/interview-kenji-tosaki-talks-saturn-dreamcast-peripheral-design/
I remember their plan for a sequel to NiGHTS was "Air NiGHTS" where you just sort of... move the controller in 3d space and Nights moves like that, but they didn't have the tech. Likely why the (lame) sequel was on Wii
yes, he mentions experimenting with the gyro prototype with Nights in the interview. he also mentions using the gyro for racing games.
No wonder SEGA did poorly, greasy meat cut into thin strips is a very poor choice for a motion sensing controller
Does anyone else have an issue with panzer dragoon saga? The title screen has pixel errors all over it, and when I play the game, it’s almost like there’s a pixel overlay of this garbage over the entire screen. I’m using the latest update from today in my own rip of the game and I’ve also used an online version and get the same problem. I’m using two ram sticks also.
what kind of stack do you have? de10? qmtech? retroremake?
De10!
Direct HDMI
Panzer Dragoon 2 works perfect.
I’m using the retro castle dual dram I/O I’m new to this but everything else seems to work
lemme see if I can reproduce
are you on the stable core or the unstable? (What is the date on the core)
It happens on disc one on the title screen. It produces strange, visual artifacts that seem to be pixel patterns and during gameplay it does the same thing.
I’m not sure how to check that. I will find out though I use the update all feature and use whatever core comes across with that, but I will boot it up and see what I can find.
oh, it's listed next to the core in the osd (before you select it)
does the corruption look like this: https://misterfpga.org/viewtopic.php?f=30&t=10104
looks like you’ve got the fundamentals down, but you’ll have to manually add the Dual SDRAM core to make the most of your setup.
I did not know this!
i have a way of sensing these things
it’s cool, everyone is new once and there’s a lot to learn
I just took apart my mister to see the brand of the Io board and put in my Bluetooth and keyboard and controller into different ports now all the graphic problems are gone
It seems that whatever I had in a certain port was causing graphical issues because now it’s working perfect
I haven’t been able to play this game in over what seems to be 15 years. I can’t wait.
now, jesus christ, tuck those cords behind something. We aren't animals here
I knew someone was gonna say something I will
It's a good one. I am in the middle of a playthrough myself
Yeah, I beat it as a kid, but I can’t remember hardly anything about it so I can’t wait to play it
I’m on disc 3 myself. First time playing through since 1999
check the spec of your power supply too if you get weird crashes and such. something are under-amped
Good luck Jake make the empire suffer!
I’m using my old 5 V five amp when I have with a USB-C adapter, but I have a new one coming this week
fun fact, the main influence for my D&D world is PDS
I always love the setting
It still feels fresh because there’s not really any other RPG like it
Thank you you guys for the help! I better turn it off and go back to work.
yeah, the game is a highlight for me last year
played it all on this core
single sdram too
I went back to up those numbers lol
get a run of panzer dragoon zwei while at it too
I was devastated when I read that the spiritual closeness points were about how much you pet the dragon and mine was so low 
those are better stats than mine dude
I only went back to do the extra content after the credits
It needs save data from 2 to get everything dosen't it?
I think so yeah
but the zwei data gives you one extra that can be done without
zwei is offically my favorite saturn game though so better play it
You can per the dragon?
I beat the game once but I don’t think I fully understood it.
Liked the first one slightly more.
1 vs 2?
you can pet the dragon in saga
in the camp
I loved my run of 1 and 2 but 2 is better in every way. the routing is really fun in it too with the dragon changing forms depending on which path you take
it's competeing with sf64 for my favorite rail shooter
Anyone call this console the Segsa?
Oh, I thought y’all were talking about Zwei.
zwei has dragon evolution through routing
Zwei has a lot more content but also a lot more dead air. I hate having to play the prologue stage every time I start it up, that level is just garbage outside of the first time spectacle of it all.
eh still fun all 4 times in a row I ran it