#Sega Saturn
1 messages · Page 111 of 1
Which controller exactly?
this one
I have this on too, works fine for me in default mode on Mister.
do you use the dongle or wired?
Via the white dongle
this is weird, the controller's green and blue lights are blinking. i dont know if it its stuck in pairing mode
is there a way to factory reset the controller and then update the FW again?
The Genesis Mini Controller has it's own Firmware Udate. It works different to other 8bitdo Pads.
ty imma try that
Follow the English readme inside the zip
And don't forget the RR Receiver Update (for the white dongle)
If it still doesn't work then try this.
the first part worked but the dongle update wont do anything
usb update is grayed out
You have to press L+R and the "-" button together for 3 seconds (It's called "select/mode" in the manual pdf). Then you can update. Select the .dat file and the update process begins.
Just tried it. Works fine.
ok i think the issue is that its not picking up my controller wirelessly still
You can't update the receiver?
no and im trying to repair it now but wheni hold mode the status indicator doesnt blink
On the PC?
yea
Strange, especially on the PC it should reconnect easily. But now you might have an older firmware on the receiver and the latest on the controller.
I find it odd that L+R+Mode/Select button combination doesn't allow you to flash the .dat file.
yeah nothing works
its weird
it just wont pair
so something weird, when i put the dongle in my my mister i can navigate the menus going up and down but the actual buttons dont work
Mister side won't solve it.
There is no real factory reset for this controller. It's not bluetooth.
It should just work.
yeah, this is weird
And what about a wired connection? Is it still working?
testing
if yes, then maybe the dongle is broken
the problem with wired is it wont let me do direct x input i think
when wired its only the green light
No function?
it works but controls for certain games are messed up since its not x input
its weird though, when i connect the dongle i can move the controller and navigate just cant use my buttons
a, b, c etc
You tried all 3 modes?
Home+Up: X-input
Home+Left: Nintendo Switch
Home+Down: D-input (Genesis mini)
the other inputs only work with the dongle right?
in the PC you can easily see the mode it's at. and with xinput you need the mapping like this picture for face buttons #controllers message
in the mister gamepad mapping (not core one)
as the UI shows a 4 face button controller
I thought it worked before correctly in Mister?
Did you ever mapped it in the Mister Input Config = Define Joystick buttons?
I read there's an automatic mapping going on that I haven't explored, that a MiSTer dev made. But if enter the mister input mapping menu, I guess it supersedes that
I meant Vyadis. It's not clear for me.
wired it works partially, i cant switch to the other inputs though and im assuming im not on x input because the light is green.
im trying to map it now
If you don't get a solid blue on both, controller and dongle, it might not work.
on the dongle i get a blue
correction: the dongle is blinking blue
when the controller is not plugged in it is solid blue
Then it's not connected correctly. I still think your are in a wrong input mode
do you think i could try re-pairing them?
Well, when the 3 seonds hold on the Mode button doesn't work..
Home+Down (Genesis Mini Mode) also doesn't work?
well the issue right now is that i can only move up and down
i cant use other buttons
I thought it's solid blue now, both?
ill try hang on
With the dongle in the USB port, of course
now the problem we have is that windows picks up the dongle but not my controller wirelessly
Dongle is still solid blue?
yes
question
does the 8bitdo controller need bluetooth by default to get picked up on the pc or should the dongle do that?
No, it should work with just the 2.4GHz dongle. Maybe you have plugged in other intput devices? I would remove everything
im checking now
btw: Windows 10 detects the pad as "6button Controller"
im on windows 11
Or try another USB port.
trying that
Hubs can be nasty in detection
its suppose to look like this right
It's normal. But when you press L+R+Mode for 3 seconds it should allow you to click on USB_Update.
For today’s SATURNDAY, I made art representing every RPG on the Sega Saturn:
🐉
⚔️
A fat baby fighting his natural enemy, the dragon
I fail to see how this represents the best RPG ever on the Saturn: Funky Fantasy! https://www.youtube.com/watch?v=pBWEh2FDHJo
DESCRIPTION
Funky Fantasy is a Strategy game, developed by TOSE and published by Yoshimoto Kogyo, which was released in Japan in 1996.
wow. Fascinating what the fixes are like now, really showcases how hopeless it was to try and program for this thing on any kind of timetable or budget
What? You mean a system that operated on quads and instead of tris and had like six processors that you all had to keep in sync in assembly was difficult to develop for?
quads vs tris is a red herring, it’s the other stuff. The bus contention alone boggles the mind.
Quads are easier to build with
they are the native primitive of the hardware, from a time when there was no particularly dominant standard
Yeah tris were not AS a universal standard yet, but both their heavy competition was using tris, as was just about every consumer pc 3d accelerator
They also caused problems attempting things like transparencies
Is there a plan to add support for Action Replay or Gameshark cartridges in Saturn core?
I dunno but there are cheats I think
I tested all revisions in .BIN format but I only have a bootloop. As there’s no cheats in Saturn core, it would be a great addition
Oh ok no cheats, glad I could help
Why is my Astal sound still borked !?
With latest unstable mister main?
Because you touch yourself
Yes
With fast timings Level 1 seems ok, normal timings leads to distortion. But with fast timings on Level 2 has distortions later on in the level.
No nut November ended long ago sir!
Yep it’s kinda random for me as well
Sometimes level 1 plays fine and distortion on level 2 and vice versa
Yeah, maybe it's just random. This would need more tests.
I’ll go back to testing in a few , got sidetracked testing the new Cdi unstable
Looks like this unstable did fix the sound issues on WWF in your house ! Its still a little glitchy but definitely a huge improvement
Hi everyone! Is it just me, or have all the 2025 stable Saturn core builds been showing more slowdown in Castlevania: SotN than real hardware? I'm using a QMTech MiSTer with 128MB SDRAM, and the game is the Ultimate 1.1 version. I was watching a video of someone playing on a real Saturn using a SAROO, and at the beginning with Alucard, killing those wolves was much smoother. I'm also getting heavy slowdown when running up the stairs to the Dracula fight as Richter at the beginning. Has anyone else noticed this regression?
I'm not sure someone running it from a Saroo is the best benchmark. Can you find a video of someone playing it from disc or another ODE like a MODE or Fenrir?
MiSTer wins again!

Considering how mature and accurate the Saturn core is, I'd just assume it's replicating real behavior until you can see it running on an actual Saturn off a disc.
Castlevania is a nightmare on saturn. There is a reason it didn't come to the states
And what robby said. The saturn core is in a very good place, so you will want to confirm against youtube videos of real hardware
waiting for the decomp to be finished so no one has to play saturn SotN anymore
That would be sweet
There's a hack which translates and fixes almost everything in Saturn Castlevania except the extra pixel problems
"fixes" is an overstatement lol
Slowdowns are accurate to real hardware , stairs https://github.com/MiSTer-devel/Saturn_MiSTer/issues/331
Isn't there still considerable slowdown in NiGHTS on single RAM that's not present on real hardware?
yes, and many others. steam heart's slows down considerably, and someone reported lag in sonic R as well
For now, there is no other way to make everything work at 100% speed.
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/251#issuecomment-2482401756
It would be nice to have a list of games with slowdowns on single ram
If only I could get my Saturn's controller ports to work, I could try to do some comparisons
Good luck for doing the whole list.
Sometimes it is just a single slowdown during the ending of a game.
I don't think I could manage the whole list, but it could be interesting to know which popular games are affected
I'm surprised nobody did that already, with all the youtubers covering the platform
Because most games run perfectly and the scant few games with perf issues are mostly mitigated with the fast timings option on single sdram or using dual sdram.
Most perf issues that have been brought up have been confirmed to be accurate hardware behavior.
Really wondering if the DE-25 can help with that someday since it appears like it would be possible to go dual-RAM on that thing without sacrificing the standard analog board. Then other than price there would be little reason not to just go dual-ram
Honestly, I think it’s an issue that can get figured out with some clever hackery.
But is it worth a core devs time? I don’t know.
The issue is the DDR3 latency.
.... which ironically the DE-25 (at least from it's specs) also mitigates
Yeah I’m aware. But those issues can get figured out with enough time.
like every other issues has been solved for the core prior
Not that I am saying "Hey, everyone get a de-25" mind you
Just looking into what can be done if it can't be done on the de-10
For all we know mister will never be ported to the de-25
but maybe a solution to that ddr3 latency workaround would make the core more inaccurate? Who knows.
srg320 exposed clearly on a previous statement how he proceeded with the Fast timings, and the dual RAM core.
But the de-25 has both 128mb of on-board SDRAM while still having all 40 GPIO pins that the DE-10 has, and has 1GB of DDR4 RAM that is dedicated to the FPGA and not shared with the CPU which is what causes the latency
N64 has that latency issue too wit the FPGA and CPU using the DDR3 at the same time
Yup, and that’s the solution from here on out or until he decides to spend a lot more time digging into it. Maybe the fast timings is a permanent option that gets turned on since we’ve yet to find issues with it being on?
(Though it appears to lack the RTC header? Don't think it has an rtc built in either)
IIRC it does cause issues in some games if it's on
Some games (could) break with inaccurate timings.
That's why it isn't activated as default.
Hmm, anyone tried any tech demos/homebrew with fast timings on? I would assume stuff like that might be the most likely to break if it's sensative to it
I think figuring out what games break with fast timings being on, if they do at all, would be way more beneficial than seeing how the single sdram core performs against real hardware with that option turned off,
That’s just my opinion though.
I agree.
I could never manage to control that homebrew FPS with """raytracing""" correctly on the Saturn controller
Oh nice, you’re a super smart dude, so that makes me glad I didn’t say a crazy thing lol.
Technicallty you DID just say "a crazy thing"
only that it can happen randomly in every game
Oh right, speaking of controlllers, still no analog trigger support
Need main to support that for it to work
And saturn would be the only core that would be able to use it... for a handful of games
srg320 took already several weeks for optimizing the RAM system on the core and speeding up everything to the max.
I think my perspective can be misunderstood, for which I am sorry. I come from a position of believing he can keep achieving the impossible, given enough time.
Sadly we are really really hitting hardware limits
That’s what they always say
It dosen't matter if the most genuis programmer spends a million years optimizing it, they still would not be able to ge Crysis running on a Commodore64
Also you have to understand that part of my job is telling programmers to do the impossible lol
so both our lines of work are pissing off programmers XD
Yes but that’s an outlier situation
"We need to call Carmack"
Most of my past roles were to mess with what programmers made until it breaks then tell them it's broken and to fix it XD
Ironically usually by creating smaller programs of my own that try to break said programs
.... or servers
........ or both
But uhhhh, if beggars can be choosers, I’d rather SRG work on the 3DO than Saturn. 👀
Relax, I am sure the 3DO will happen after Saturn is perfected, and the JaguarCD is perfected, and the CD-I is perfected, and the Virtual Boy is perfected, and the Game.com is perfected, and the Mattel Hyperscan is perfected, but I am sure after that the 3DO will happen
... no idea if the mister can even handle the Hyperscan, but I mean, there is a REASON that's about the only console ever to have never had an emulator even to this day. You would be better off getting an Apple Pippin
Oh right, but that's Jotego...... is that ever coming out?
I am under the impression that he’s abandoned it for the moment.
I could be completely wrong so please correct me if I am.
OH! Moonwalker finally came out? Didn't notice that. Been waiting on that one since I got my mister
For the issue ticket on Sonic R, I will close it next Monday.
Everyone, enjoy your New Year's Eve, and stay awesome.
More importantly, SEGA Saturn Shirou!
Does anyone have really simple instructions on converting a bup to what the mister needs?
https://savefileconverter.com/#/mister
i think this is what you want
Converts save files for retro consoles: MiSTer, srm to sav, sav to srm, GameShark (sps and gsv), PS1, GameCube, N64, DexDrive, Action Replay, Dreamcast, Sega Saturn, Saroo, Sega CD, Nintendo Switch Online, Retron 5, Wii Virtual Console, emulators, various flash cartridge formats, and save states from online emulation websites. Decrypts PSP saves...
thanks, do you know if I need both a bup and another file to have it convert?
What format is bup?
dunno, it's a new one to me so that's why I was asking
I've seen people bring it up here and there
Just the BUP file.
Ok, when I try that site the convert option stays grayed out. I set .bup for the external memory save and wrote a filename in the output filename field
i think the site is actually broken for this
Why does bup format sound so familiar....
I could have sworn I messed with it recently
it doesn't seem to allow you to convert .BUP files at all right now. i think the dropdown should probably have two entries for Saturn rather than one with two browse dialogs
I think I used either that or another app to convert some saves to or from bup recently
N64 has two entries in the dropdown
none of the other entries have two browse options
and yeah, neither work
the site has a dropdown
if you look in the dropdown menu, there are 2 entries for N64, but only one for saturn, but the Saturn one has two Browse entries... and is broken. doesn't work at all
i'm thinking it should be like the N64 one
there's a github for this, let me see if i can track it down
Looks like I used either "SaturnSaveConverter" or "SaturnSaveConverter" when I was doing it
yeah there are other tools for this that should work
i'll make an issue on the github for the site
I recall convering my old old OLD saves from when I pulled my saves off my saturn using a 4-in-1 and a ISA Comms card to I think BUP so I could then convert them using that site
To then put them on mister
My original saves had no format at all, not even an extension
Hey thank you, really appreciate you checking it out 👍
(In fact, the extension was part of the filename since saturn saves could have 11 characters in their filename, so it just saved something like "BURNINGRANG" as "burningr.ang"
Could have sworn I bup worked though
lol a bup
I just think of Toad when I hear "bup"
OK i figured it out
you need to convert the .BUP file first
go here first: https://savefileconverter.com/#/sega-saturn/emulator
click the left arrow in the middle to change the direction, then upload your .BUP file
that will create a .bkr file which you can use in the prior menu
bup means back up
it can be used to contain a blob of saves from the saturn internal memory
save game copier homebrew (for real consoles) lets you back up the bups
"Hey bup"
Thank you everyone for the info and steps 🤘
just saturn things~
I guess what I proposed would cover my very specific need of knowing when to choose MiSTer over real hardware when I want to play something (if I can fix those ports), but yours is much more useful 😄
Worked perfect, thanks again!

@wide glacier that is the cutest emoticon I have ever seen in my life


AHAHAHAHAHAHAHA
AHAHAHAHAHAH
AHAHAHAHAH
THIS IS EVEN CUTER
CUTE OVERLOADED -- explodes --
The I'm allergic to adorableness clip from AsdfMovie 2.
http://www.youtube.com/watch?v=tKB4h9gvmm0
All rights go to TomSka.
Christmas NiGHTS isn’t just for Christmas
Clockwork Knight 2, too (North American version … I don’t think PAL has different screens for holidays)
puyo puyo sun has some christmas outfits for the characters in the credits sequence iirc
Play in our Christmas NiGHTS game-challenge!
It's in the sound test. Arle, Schezo, Draco, and Satan all wear Christmas themed costumes during December.
Waku Waku 7 should have a New Year message, if I remember well.
Twinkle Star Sprites has an easter egg, where the animation of Load Ran flying across the company logo changes based on the date. There are variations for Halloween, Christmas, New Years Day, and Valentines Day.
Christmas NiGHTS had several time-based events, it's a reason why there is a clock and date on the title screen
IIRC there is an April Fools event too, and it rains acid on some really far off future date
Bust-A-Move 2: Arcade Edition, known in Japan as Puzzle Bobble 2X (パズルボブル2X) is the sequel to the arcade version of Bust-A-Move. Like its prequel, Bust-A-Move 2 also started life out in the arcades, but was brought to home consoles including the Sega Saturn in 1996. Bust-A-Move 2 adds staples to the series such as the branching, ...
Reminds me of that one episode of Phineas and Ferb with Meep and the planet where cuteness is king.
I just wrapped up Policenauts with the translation patch last week. No issues at all.
I also completed Shinobi about a week before the update to fix that game, and I detected no problems … at least not any that I thought were the core’s failings.
I think that I’ve wrapped up my backlog on Saturn, and that’s something I thought would never happen without a much more concerted effort just to be able to play at all.
This core was the reason I got a Mister to begin with, and I’m happy I did.
MiSTer wins again!

The scheduler has chosen you robby
I'm assuming that works fine with single SDRAM ?
I have a dual RAM system, but I was using the standard single RAM core, so yeah.
I actually bought my Mister a while back when we weren’t sure what Saturn would need, so I got the dual RAM, but I haven’t actually used it yet. It seems the games that benefit from it aren’t really of much interest to me anyhow.
Sounds good, thanks !
No problem! Enjoy!
There's a new Miami Vice-like first-person shooter for the Sega Saturn by homebrew developer Riccardo Campione named Vigilant Paradise! But it might not be as new as you think ... get the details in my story:
(I haven't had time to test this on MiSTer yet but I'll bet it works!)
Holy shit incredible.
Came out of nowhere and got shadow dropped by the creator. What a stud.
Yeah haha
anyone here tried it yet? Thinking about grabbing it
Dude I love the look of that game. I gotta try it.
Yep, it’s pretty cool! Also it definitely works on MiSTER:
Using the latest unstable, single RAM
There’s a rather unpleasant audio bug during the opening cutscene before the title screen that doesn’t happen on real hardware, but thankfully it goes away once the cutscene ends
The loading times are extremely long, but it’s like that on real hardware, too. SegaXtreme guys think it’s because the dev is using a slow command in JoEngine for loading files, plus he’s using folders, which slows it down more
Got the bug again during the maze training portion. Before that, in the first target practice area, it whiffed on playing a voice clip. Didn’t get those problems on Bizhawk (Mednafen fork) or real hardware via Satiator.
I think this “clicking” audio bug happens every time the Redbook music tries to loop the track
Could it be a bug in the game that the Bizhawk and Satiator manages to bypass?
speaking of quads, the new game from Q Games (makers of the PixelJunk series and Tomorrow Children) called Dreams of Another goes all-out with quads: https://store.steampowered.com/app/3561230/Dreams_of_Another/
A World Shaped by Musician Baiyon’s Vision
Director Baiyon, originally a musician and later a multimedia artist, brings his unique vision of games and art to life through this title. This one-of-a-kind experience comes together as one unified experience of game, art, sound, and story. The concepts of “No Creation Without Destruction” e…
$22.74
turned up to max settings, it's beautiful and amazing. like a parallel timeline of rendering tech
I remember this, saw it's demo last Steam Next Fest being advertised on gaming sites as an anti-FPS or reverse-FPS, where shooting things creates instead of destroys. Though, when I played the demo it felt kind of boring and lacking in things to do
Testing the core as I document it. Seems like the BIOS files for auto load end with .rom (given by main_mister), but to select a BIOS in the OSD, it expects *.bin and I can’t load them. Would it make sense to suggest it uses the same extension, so we don’t need to duplicate bios files?
I was naturally expecting to load the bios I have via the menu 😅tiny polish, but maybe I can do it later
I would definitely say it challenges expectations and is meant to be experimental. Not for everyone, but the way they’re using async GPU compute to the quads and lighting is pretty innovative
these are the same folks who accomplished multi-bounce path traced lighting in The Tomorrow Children for PS4.
cross share, if core experts spot major issues https://github.com/MiSTer-devel/MkDocs_MiSTer/pull/89/files
I guess that's possible. I dunno.
I guess the only way to really know would be to burn it to a CD-R and play it on a Saturn that way
Semi-related, but did you ever try Bridget Bishop on the Saturn core? I couldn't get it to work.
No, I haven't yet
I'm reading some backlog messages.
Okay, I will take a look tomorrow night or the day after too.
Yo
Ok awesome! I screws up somehow so I’ll try again. Very impressive demo!
Try this
(unzip it first obvs)
Shining Force 3 is fun
instructions unclear, threw mister into ceiling fan
Can you not see someone throwing the RAR on their SD card and then asking why it doesn’t work?
||not Robby tho ofc||
I remember years ago people asking why their burned PSX games did not work, only to find out that they burned the ISO file itself onto the disk. So yeah, I can definiely see that RAR thing happening too
There's a picture of Chiquito de la Calzada on this Saturn game! 😮
I love the different vampires portraits in that room 😆
The Count from Sesame Street always sends me
Esa Saturn de la Pradera
Vigilant Paradise you mean?
Is Vigilant Paradise completable on Mister?
The sniper level keeps freaking out on my real Saturn + Satiator. I'll have to try with a disc. Solution: Try a different Saturn.
I can't see the issue with Thunder Force Gold Pack 1&2 neither, on my single and dual RAM systems.
Someone is reporting some FMV corruption at the beginning.
I have them as separate entries (Thunder Force Gold Pack 1 and Thunder Forfce Gold Pack 2). Is that correct?
Correct.
If you want the ticket.
I can reproduce the issue & I've seen some CRT gameplay videos for showing to srg320.
The original game seems to have some (other) issues too when I read the itch io page.
I'm filling a ticket right now.
Later in the game you also find el Ecce Homo of Borja 😄
yes but the american version tastes worse when you eat them
sounds about right to me
srg320 asked us to check the end of the music files on Vigilant Paradise.
The stuck sounds seem to be present on the player too.
I'm not available at the moment for doing it, as I'm working on completely something else on my side.
I listened to the tracks on PC, and they sound fine. The problem is definitely with the core. (srg320)
More like, just sorting thousands of photos from some recent exhibitions.
No 3DO involved here, nor Saturn system.
"check the end of the music files"? What exactly does that entail?
I need to check later if there is still a pause in the Sonic 3D intro
The music have the same issue on the Saturn music player (on the core).
The audio tracks work correctly on a PC player, so the problem is with the core.
srg320 replied and has already checked on his end while I was asking to check here.
ah OK
Hello everyone.
Is shining force III playable on single ram?
Everything is playable on single ram
For the very small handful of games that have issues, single ram has a fast timings option that mitigates it as well.
Playable but has a graphic bug. https://github.com/MiSTer-devel/Saturn_MiSTer/issues/290
Damn, he’s fast!
Srg added support for the 6mb cart?
Yeah, quite a few months ago
Is that the max the Saturn could address?
The cartridge connector has at least 25 address pins (maybe 26, docs say 25 but on schematics there's clearly 26) so in theory it should be able to address 32Mbytes. The core uses 25 wires for CART_MEM_A which checks out.
https://playnautic.itch.io/vigilant-paradise
New Saturn game. Did anyone here try it yet ?
of course 🙂
It seems to have quite a few bugs though
The developer's working on fixing them: https://playnautic.itch.io/vigilant-paradise/devlog/1307793/v1000-issues
I'm very satisfied of the results on Astal right now.
And I leave it one last time to the person who opened the ticket to check if the warbling music on stage 2 is fixed.
But on my tests some minutes ago, it was perfect on my MiSTer Pi system.
I'm on stage 5 at the moment.
do you have musical training or just lots of experience ? i can never tell when a core has audio issues unless its extremely blatent
i'm always shocked when people make recordings and i can finally hear it
Does the dac frequency even match the og samplerate, resulting the sound veing wrong by default?
Lots of experience on some games + around 25 years of beta testing emulators.
Astal sounds good now, indeed. Stage 3 and no distortions yet.
I can't see the testing sheet anymore on the pinned messages, is it normal ? @burnt matrix
ye
s
Oki Doki Loki.
Maybe, I will test some more games tomorrow after my work day.
Okay, some good news, and some bad ones.
Today, I was on a new testing spree with the Saturn core.
Most of the games work correctly and seem even perfect on it (71,5% of the whole licensed library tested, yeay 🎉 )
But, I have found some others that can't work at all or just loadable.
- Virtual-On for Sega Net cannot go in-game, as it requires a valid Xband modem connection, that title is a paperweight nowadays.
- I added 3 titles on the issue log just a moment ago : Cat the Ripper, Deadalus (JP name of Robotica), Jikuu Tantei DD - Maboroshi no Lorelei.
I am confident that srg320 will one day find a way to solve the first two problems, but the last one concerns loading the second disc and will probably involve changing the entire method of loading games onto multiple discs.
The game exists on the PS1.
I should work on the PSX core.
If you REALLY want to play it (and I question your mental health if you want to play it voluntarily). 😏
Whoa! What in the holy hell is Cat the Ripper!!!
Does the xband disc work on any software emulators?
None, from my personal knowledge so far.
Ah, that is a shame. I was thinking maybe they figured out a way to spoof it to get it to at least load something
Sometimes, I miss some Saturn emudev, like Steve Kwok (NOVA).
He was the sole one who was interested to emulate some peripherals and the MPEG card.
And he was the first one to create a correct SCSP implementation of the chip, far more advanced than Mednafen, and even Ymir at the moment.
He even emulated the floppy operator system on an undisclosed version of the emulator.
It's a shame he abandoned his emulator after that.
It’s an FMV game with anthropomorphic animals.
Wait no I was thinking of a different game lol
I'm looking at a video of it
Dang it, Robby.
I was thinking of “Curiosity kills the cat? Koukishin wa Neko o Korosuka”
that’s for PS1 tho
My bad!
What a great hobby this is with all these crazy games to discover
The Japanese were on a whole ‘nother level of weird during the mid 90’s adventure game boom.
Let's look back on a great year of Sega Saturn news with SHIRO!'s top Saturn stories of 2025:
https://www.segasaturnshiro.com/2026/01/09/the-top-sega-saturn-stories-of-2025/
Translation patches were crazy this year. Still blown away that Princess Crown was finally done.
Is it one of those games that doesn't let you save before switching discs? Can't we just use the noreset.txt method the PSX core uses?
I think there is some kind of Revival project, I remember seeing a demo of it on YouTube about a year ago
the saturn uses the same reset logic as the psx core already, but without the noreset.txt thing. if you have a multi-disc game that you don't want to reset the console, put the images in the same directory.
So it's some different multidisk issue?
Yeah what’s the problem with Jikuu Tantei DD?
You cannot let the game continue on the second disc.
Even if you have the two discs on the same folder.
@mortal mist Have you tried AFTER the title screen for Cat the Ripper ?
The first video before the title screen works, and the loading time is correct against a real Saturn system.
Okay, you're right, I got lost in this game 😄
Works with dualsdram fine
We have another game that only works on Dual RAM. 😏
Too bad, it's a really (NOT) 'good' game. 🤭
I don't think people will do tantrum because that game only works on Dual RAM systems.
For Deadalus, that was my USB stick which isn't fast enough.
I tried with a better one, the game loads fine.
I choose to close the issue ticket, the game works only on Dual RAM system.
And if people wants to play it absolutely with a Single RAM system, the game is available on the PSX too.
You underestimate people’s abilities here, I think
Saturn core is sh**, it doesn't allow to play Cat the Ripper on Single RAM.
50 YT videos and so on, I know.
Why Saturn emulation is still a mess in 2026
Saturn core doesn’t support libcattheripper
I took the liberty of testing all the PC and Raspberry Pi emulators (under Batocera 42 & an internal version of Recalbox 10.0.0-4 Patreon) for the Saturn yesterday, using the latest test ROMs.
I also verified & calibrated them against real consoles.
I even set up some tests with the help of a local classic gaming association, which lent me several machines, to check the synchronization & possible lag. Between a real console and a real disc of SEGA Rally vs. Fenrir vs. SAROO (the Satiator wasn't available).
When I say that the Saturn core (especially with a Dual RAM configuration) is what resembles the most to a real system with a real optical disc reader, it's not just an opinion or a trivial remark.
It's a proven fact, based on measured and detailed evidence.
Even the Fenrir and the SAROO cart don't pass all the tests that the core does.
Without going into all the technical details, the Fenrir can't even read the CD Block test and crashes on the first (simplest) one.
On some games like Astal, we have a bug on the music, that's why srg320 had to seek a real Astal disc & test it on his modfied Saturn with the logic analyzer.
The SAROO, during the packet conformity & CRC32 hashing tests, loses packets 1 to 2% of the time, or even fails to hash them.
On 4 different consoles.
The flaw on my tests is that I had only a SAROO for testing, that will probably need multiple more tries from other people, I asked privately some friends to test their SAROO in the following weeks.
lmk if you need any tests using MODE, that's what in my Japanese Model 2 Saturn
I forgot about the MODE, touché.
Yeah, maybe at a later time, I will try to note down that : to ask for some private tests with the MODE.
Thanks.
thank you for your efforts with this core and MiSTer in general!
I'm a passionate person.
I love many things, and when I become interested in a subject, I want to be a part of it, pushing the field as far as possible (sometimes at the expense of my health, mea culpa).
This trait isn't always appreciated, even inside some preservation organizations as I can often seem to hog the spotlight, and I apologize if that's the case.
I've been intrigued by MiSTer and FPGAs for almost seven years, particularly regarding their energy efficiency for certain tasks, even before considering the other advantages we know (but also taking into account the limitations, especially the latency of DDR3).
The greatest reward is when a child sits down with a controller in front of it, and enjoys playing games like SEGA Rally, when I come with my MiSTer to conventions.
Thank you for your support, as well as everyone working on the project.
Without everyone here, positive user feedback, and constructive criticism, we wouldn't be able to reach this level of excellence.
I don't know if what we do makes sense sometimes or if it's always right, but we try to do it with heart.
I want to see a MiSTer booth shot
That's some SEGA CD games.
Not Saturn ones.
Use the SEGA CD/Mega CD core for these.
Also for anything that looks interesting on SegaCD, prepare for disappointment 😉
Damn he deleted the messages now we look CRAZY
The Internet remembers.
have you tried messing with the sector_delay option in the .cfg file? there were some folks on github who mentioned that setting it higher helps it not produce checksum errors
Nope, I didn't had that info during the tests.
I could do a counter-test sometimes next month, most probably.
EDIT : Or, I should ask to someone I know of who uses it next weekend.
Thanks for the info.
So yo Dawgs what's up with cat the ripper I can't play my favorite game over here on sdram y'all any reason?
Because you touch yourself at night
That's not for you to decide!
Just touch yourself during the day, problem solved

I'm just waiting for a hacky AND reliable solution to eliminate slowdowns in NiGHTS and other major titles, so I can have an excuse to not fix my Saturn's controller ports 
a 2nd ram stick
Just got my Mister recently and am trying to get the Saturn core running, I get the boot screen, but then when I try to load either bin/cue or chd and the bios itself says 'Game disc is ot suitable for this system"
Yeah
Auto did the job thanks
update_all isn't grabbing new BIOSes for some reason
Trying to get it to fetch the Saturn BIOS boot.rom but it isn't
nvm
i hate the hisaturn bios
lol
Can't do, I exclusively use a CRT and SNAC for my precious lightgun games 🙁
same, and i do it all on dual ram
how?
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my personal daily driver
addons has a similar solution
its so easy simply buy a new mister
I will try next time when it will be possible, but I will hide peoples faces too - for privacy reasons.
that's cool, but for 650+shipping+import duties i'll buy a shiny new gold-plated saturn
I always wear a mask when using MiSTer, so that the radical emulation party can’t hunt me down
There are much cheaper ways to do it. You just need something to covert the hdmi direct video signal to analog.
Any dac that does that will work
yeah, the prism is real cool. But you could also do an io direct (which is slightly cheaper) and keep everything in the stack
The MiSTer Pi can do SNAC with dual RAM right?
yeah, I believe addons has an IO board that can drop onto a de-10 or MPi
Unlock the analog potential of MiSTer FPGA with IO Direct! Boasting accurate analog video, crystal clear analog audio, soft power toggle, and compatibility with the incredible MiSTer passively cooled aluminum armor case. Limited quantities available now. Will keep restocking! Features Reference-quality analog video and
only reason I held off on getting one myself was confusion about the whole sub carrier update
What about the I/O board the Pi comes with?
you could drop the analog bridge put a second ram stick in and use an external DAC
I meant the SNAC still works in that in a dual ram config right? The only thing that gets disabled is the DB15, 3.5mm, and optical audio ports?
By removing the bridge
Yeah SNAC is supported
Good to hear, might have to start considering it
... Before AI increases the prices of this several decades old type of RAM XD
So I love SNAC, but it’s only really useful for things like esoteric controllers or light guns.
With the USB polling rate increased by default and adapters like the Reflx, daemonbyte, and timville, you can use any original controller with the MiSTer now
I find it useful for anything that didn't have a controller that's similar to modern ones, like the N64 or Genesis
yes don’t let me dissuade you, do what you makes you happy
I only mention this because I feel like I have to as a mod lol
I wish I could just get a modern controller with six face buttons, that would fix the Genesis/Saturn issue for me
And by that I meant a six button face controller that still has dual analog and four ahoulder buttons with the back to being analog
Literally just an Xbox controller with six instead of four face buttons
I have been searching for a controller like that but have not found one, all of them seem to be missing something like the second analog stick or four shoulder buttons, or the back two are not analog, or something else
Like I said, literally a current Xbox controller but with six instead of four face buttons
Hell, I don't even care if the 5th and sixth face buttons are just duplicates of two of the shoulder buttons, no system that I am aware of had six face buttons and more than two shoulder buttons anyway, so that would still work for me as an all-in-one for most consoles on MiSTer
So, unpopular opinion probably but you don’t really need a second analog stick for PS1
Unless you’re like an Ape Escape fan number one
Or really like using the joysticks in Gran Turismo
Analog triggers are also not supported and maybe not anytime soon either
Well, I would want that controller to be an all-in-one for everything for me. I would also use it on my PC for both modern games and emulated
Currently I'm loving the Gulikit ES PRO, finally a modern dual analor controller with a good d-pad, and TMR sticks no less
Put two more face buttons on it and it's perfect XD
Ok another unpopular opinion
I want what you want btw, only playing devil’s advocate
But aside from Capcom fighting games, what else needs six buttons? I know obviously the Saturn pad has six buttons but most games don’t use them all.
Genesis and Saturn both had them, and it's just easier to play games when the buttons are in the correct locations. The problem is even though games generally didn't use all of them, usually, which ones they did use differs so there is no one size fits all button mapping that works out well for ones with four face buttons.
And even software emulators generally don't have per game mapping options, MiSTer certainly does not
I've had many Saturn games where suddenly the main primary button is now a shoulder button, and others where it's not
Because I would have to map two of the six face buttons to shoulder buttons
Yeah not ideal
Trying to look up a video of that Cat the Ripper game that was mentioned... It's just still images?
Remind me of when I played games on Newgrounds
Also, I have found the right stick useful for games like SmashTV or Xenocrisis, I can map the buttons in a way where basically the games become a twin stick shooter XD
I did try a DAC+BNC converter to connect another CRT in tate mode, but isn't the SNAC port part of the analog I/o board?
IO Direct
The SNAC port is in the analog board generally isn't it?
IIRC so is the second SD slot but thats been obselete for a while, my analog board dosen't even have it populated by a slot anymore, though it has the pads
Is that even used by anything anymore? Wondering if the pins could be repurposed for something else now if that is the case
I am not sure it was a pin thing
I think the only core that still uses it is SharpMZ? And I think Alan is trying to cut it out of there too
I thought the pins of the second SD slot connected directly to the FPGA like the SNAC port does?
... Speech to text kept trying to replace "thought" with a rather vulgar word instead
Bad! Bad speech to text!
I am pretty sure (but not 100% sure) that all SD card stuff travels through arm first
it does not
I see, would be pointless to repurpose it then, I thought they were GPIO pins
well there you go. I was literally typing "I hope zakk comes and corrects me"
yeah
I see. If it's not used anymore maybe it would be better to repurpose the pins for something else by this point. Especially if there is only one core left that still even supports it and even that is considering removing it
repurpose them to what?
I read pins and was like “what I need do!”
need you to pin the triple sdram core build
would be a nice machine, double better than puny single ram
Next time, a Double DE-10 Nano MiSTer sandwich system.
One per VDP chip & per SH-2.
Dont even need that
https://misteraddons.com/collections/kits/products/reflex-prism-hdmi-to-analog
THE FIRST BATCH OF REFLEX PRISM IS HERE! I ordered a small quantity for the first round, as this is a new product. However, I enabled pre-orders for the next batch as a separate variant! Features: Lag free 1:1 digital video to RGB, YPbPr, and S-Video conversion - no resolution (upscale/downscale), or crop/aspect ratio
Possibly a larger/second SNAC port for the systems where their controller ports used too many pins for more than one player, like genesis or Saturn.
ya need some sort of IO for snac of course
but yeah bang on
You mean sync for lightguns?
i’d say get addons direct board
if you’re going down that route sure. depends on the lightgun
Yeah that just converts Digital to analog, you can use it with basically anything
Didn't the extra SD card pins already get repurposed? for 24 bit RGB and they may have already been used for dual ram, I can't remember.
no, the 9.2 board still allocates them for sdcard
ok, I was thinking they got dual purposed or something but am probably wrong.
I think porkchop proposed that and auto detecting the secondary card slot was in use? But that might be wrong
yeah it was something like that, I might have did some of the test code for it. Sorg probably came up with a better way
If it makes people feel better, I picked up a real Saturn with a Fenrir installed. Thunderforce 5 and Nights do have a bit of slowdown on real hardware as well, so the core is pretty accurate.
that's true, lots of saturn games have plenty of slowdown, as with plenty of games of the era. the problem though lies in games that slowdown on the core where they don't on real hardware
Nobody is saying that the Sega Saturn didn't have slowdown, they're saying that the core, especially with single ram, can slow down even more than the real hardware did
I definitely expirenced considerably more slowdown in NiGHTS on single RAM without the fast timings hack than was there on the original hardware
Maybe we need a slowdown testing spreadsheet
Capture games where people think there may be slowdown, then compare fast timings and dual ram to actual hardware
That would at least give a consistent answer when anyone asks the question, coordinate testing, and allow people to see the value for dual ram before buying
Zet-sensei was saying that "finding games that need the fast timings option is really, really complex", I had the same doubt (I asked in Taki's discord)
I didn't follow up to understand where the complexity exists, is it maybe related to randomness of core builds (hence some builds of other cores having issues or not depending on seed?) or differences in ram frequency? No idea, just noob speculation
because global use of this may cause problems in random places
"The FAST option makes half of Saturn's components (CPUs, SCU, ROM, RAM-L, CD block) inaccurate (faster than the original). It is needed to save a few cycles, which PARTIALLY compensate for ddr3 delays when accessing RAM-H in single sdram build."
I guess it’s that it may be better in some places but cause issues in others, even within the same game, potentially
In theory you’d have to test every part of the game and compare with original hardware
Which is practically impossible 😅
good one, I linked that comment in the wiki too! https://mister-devel.github.io/MkDocs_MiSTer/cores/highlights/saturn/?h=saturn#fast-timings
I did just get that fast timings can't be used globally, Zet-sensei mentioned knowing titles where the fast timings definitely can't be used. but is there randomness to it across setups? or the same titles will fail for everyone?
Sometimes slowdowns occur in different places, and it is difficult to determine whether this is due to hardware or the lack of fast timings, and this option may cause additional problems.
Since grandia op is slowdown plaza, I might check later if consoles themselves behave different to each other...
Dinosaur Island and the intro of Fighters Megamix are scrambled if you launch them with the Fast timings option.
For some examples I found yesterday night.
But, in-game, Fighters Megamix needs it for compensating at max with the incorrect timings.
What about this one? HORI Fighting Commander OCTA
Someone sacrifice themselves and order that thing
It's OCTA Pro
But shit yeah first one with 6 face buttona and 2 sticks I've seen
No analog triggers though... The search continues
Still pretty good potential for mister
Not sure Ape's escape is any good with that miniscule right stick tho
this guys makes custom controllers maybe ask him to make one for mister
FightWedge V3
Looks like its made of cheddar cheese
fight wedge lol
i respect the dedication but man this does not look comfortable to use
Get something configurable like the eswap x pro. That way you can just reconfigure the controller to any layout you want
Expensive though
Odd, half the photos I find looking that up have no right stick, others there is... something there, not sure if it's a right stick, looks like a heavily recessed nub. Also not sure if the shoulder buttons are analog
The original octa revision did not have a 2nd stick.
I've got 2 of the original xbone ones, and 1 of the PS5 tekken 8 one that has the 2nd stick.
Shoulders are definitely not analog but its a really solid 6 face button pad
It's pretty tempting for mister tbh
I have one of the original octa controllers. It's okay. Buttons feel great, but dpad is pretty lacklustre and stick has a very digital feel. Not great for 3D games.
Yes 
Robby guy getting saved by the rules 😔
Hi guys, what is everybody doing currently to save games in the Saturn core? Is it still just to use the built-in system memory? Because I know that that's very inadequate as far as the size of what you can store. Thanks!
you can set the cores virtual cartridge slot to backup memory for expanded storage!
it’s a per game thing, unless you put a bunch of .chd or bin/cue in the same folder (iirc) then they can share a backup cartridge
i suggest leaving it to just basic storage for most the library, turn it on for games like simcity and romance3k
Do you have all your games in the same folder? The core creates a dedicated save memory for each game, but the games need to be in their own folders for that to work
I do have all of my chds in one folder. Maybe I can separate just the ones that require save files into their own folders
Generally you are meant to use a seperate folder for each game for CD-based systems like the saturn or PSX, it will create a save file for basically each folder
So if you have a folder that for some reason was called "Bluedabadee" and put Disks 1-4 of Panzer Dragoon Saga in it, it would create a file called "bluebadadee.sav" that is a dedicated save file just for Panzer Dragoon Saga
PSX and SegaCD core also works this way, as well as I am pretty sure every cd-based core
Is the backup memory new? I haven't used the core for a while but I thought it wasn't there before.
I was completely unaware of this, so it's just for CD-based systems? If I have all of my CHDs in the Saturn folder it just creates one .sav file called Saturn? You would think you would just create a .sav file based on the name of the game
The problem with creating a save file based on the name of the game is for multi-disk games
Ah, but not CHD
CHD too
That's why I used Panzer Dragoon Saga as an example, since it's a 4-disk game, you would want all four CHDs in the same folder, since you obviously would want them to all share the same save file
Most games which are 1 Disk you would just have a single CHD in a folder, generally with the same name as the game
I get it now. Thanks!
How does saving work for games that don't have save features but do save menu options like a shmup
If the game would write a save file to an actual saturn then it would create a save file on mister too
Oh, also, since you using CHD, check the pinned messages
There are a small handful of uncommon Saturn games that break if coverted to CHD
They should be left as BIN/CUE
Blah it’d take me a weekend to make a folder for every game I have lol
I’m on disc 2 of Panzer Saga right now actually and I’m basically loading disc 1 first, then loading up disc 2. That way it sees the save file from the first disc
There’s def a script to do that somewhere
I used copilot to write a script that would auto-compress my BIN/CUE files to CHD and then put them in their own folders XD
I used something called CHDMan I think and then I had a folder making script but I forget where I got it. Definitely didn’t do it myself
you’ll be shocked at how fast a .bat can do that for you
Yeah I used a bat iirc
Yeah, the bat files that come with chdman are what I modified into that
Also they apply the recommended optimization settings that were mentioned in the psx channel
It helped me find some CHDs with errors, since it also tracks how many it failed to turn into chd
... I found it did have limits though in that it fails to delete the original bin/cue files if the image used something other than .bin, like wav or iso
The CHD files by themselves are on archive so I just got them initially that way instead of converting later
From what I can tell, the core seems to make new save backups for each individual game anyway, so I think folders would really just help for multi disc games, right?
I keep them in Bin format on my PC so I don't want to download them twice, also that would not work out for hacks and translations, especially custom ones I apply myself
In fact, ‘mount backup RAM’ should let me load the backup RAM from any game anyway
Which is cool as I really don’t like having separate folders for what are mostly individual .chd files
So do I really only need individual folders from multi-disc games?
Do you know where the Sega Saturn .SAV files are stored on the Saturn?
go up to root and it’s in the save folder - in the saturn folder
Even then, you should be able to load any multi disc games and use the ‘mount backup RAM’ option to make it load the save.
What I’ve been doing until now (because I didn’t know about any of this) is just loading Panzer Saga disc 1, then popping in disc 2. It sees the save then
So I just switched the cartridge to backup, and now when I try to play magic Knight Ray Earth I get a message but the cartridge ram is not ready for backup because it has not been initialized, it's telling me to erase it but I already did that and I still get the error message
It seems sorted now
I've had that error happen to me. Going into the SEGA Saturn BIOS and restarting the date and time fixed it.
top 3 saturn exclusives:
- Panzer Dragoon II Zwei
- Panzer Dragoon Saga
3.Panzer Dragoon
Just ordered all the stuff required to convert my MiSTer setup to a dual RAM one 
Bye bye £100 😭
But worth it for better Saturn 
No more peasant “Fast timings” for me 
I did so like 1 year ago. Not a single regret! Perfect Saturn makes it worth it
Oh, and Jaguar! 😄
I think the single ram build is a miracle and a great way to play the Saturn, but the #1 benefit of the MiSTer for me is not having to second guess whether my configuration or hardware is causing any deviations from original hardware. I know the dual ram build still won’t be “perfect” due to DE10 limitations, but if it gets closer to that ideal, that’s perfect for me
Up until this point, every bit of slowdown has had me querying whether or not it’s authentic or if I should have fast timings enabled, which weirdly limited my enjoyment a little bit
I guess it’s a brain worm, but I’m the sort of person who never plays with the turbo cores/options because authentic slowdown is exactly what I’m here for. Seeing a core slowdown in the same places I remember from back in the day is one of my favourite bits
It’s great knowing it ‘just works’, I definitely prefer dual SDRAM
Is there a list of tested games and which ones need dual sdram
Generally the 3D fighting games
So virtual fighter?
E.g. last bronx is still slow with fast timings
Is burning ranger affected?
VF2 seems okay iirc
Pass, sorry
This is why I bought it. I never want to have to think about it again 😅
I don't have a point pf reference with how these games are supposed to run on og hardware as i experienced them off emulation first then mister
Burning ranger doesn’t seem to be mentioned, so you’re probably fine
But new ones always end up being found
But often fast timings can mitigate issues, at the risk of introducing new ones
Does it have… 2 ram sticks?
Analogue or digital out? If it has analogue out, it’s not dual ram
One sec
MiSTER Pi is a fully compatible MiSTer FPGA development board. It is powered by an Altera Cyclone V FPGA with 1GB of DDR3, and it supports additional memory with an SDRAM add-on. With MiSTer FPGA software, this board is able to accurately create the circuitry for many retro consoles, handhelds, and arcade machines. Th
1gv ddr3 + teh SD 128mb ram
I am not sure if that's what the dual ram set up is
No. Single ram
Well crap
You can convert it to dual ram with minimal cost though
Neither way it wont matter for other cores neither way yeah?
Just take off the top mezzanine IO board, flick a switch, and add second ram
No. You’re golden, unless you want to play the Jaguar core - but maybe that will improve on single ram with time. It’s still early days
Just Jaguar and Saturn, with Jaguar being still WIP core. Jaguar differences aren’t big,
Fuck the jaguar anyways
I’d strongly suggest searching discord before you make purchasing decisions though - my priorities may be different than yours
The saturn has alot of good stuff, i was surprised last year
For me the extra cost is worth the reassurance alone, for other people that may not be the case
If you’re content with single ram, no real need to upgrade to dual ram.
Fast timings is always there
I don't even know if this is hardware accurate or not
But one issue that keeps popping up is sometimes the bios doesn't load the game unless i reset
I mean does anyone really
Also not all bios rips work
yeah sounds like your bios is fuk’d
The reset seems a bit finicky at times, a reset fixes this
I have never once had that issue
If you change games lots of times and quickly it can be an issue, or at least it used to
But it’s 2 secs to hit reset - hardly a big deal
But it might be fixed now. I haven’t had the problem in a long time
I use MGLs to launch games which reloads the core
Because that is what cool people do
🤢
I know the policy is to support single SDRAM, but I don’t think we should downplay the fact that a not insignificant amount of games don’t like single SDRAM. Hopefully the day will come when dual SDRAM isn’t needed, but we’re not there yet
Not possible on the Saturn.
srg320 have already optimized the RAM access as possible on the core.
I mean, I have dual SDRAM and any remaining slowdowns I’ve encountered are those I know exist on real hardware. I’m personally fine just using dual SDRAM going forward
There are not an insignificant number of people who use single sdram, the vast majority of MiSTer users use single sdram,
the official policy is make it work for single sdram, sometimes when pushing the absolute limits of hardware for a hobbyist project there will be a need to leverage everything you can for the most accuracy possible
It’s really just a Saturn thing, people not expecting to use Saturn much don’t really need to do it. I bought my MiSTer as a drop in replacement for my real Saturn so it’s a bit different
The number of games affected is such a minor percentage of the total library that I think people are way overblowing it.
They’re notable games though. Like Dead or Alive
That’s not what I’d call notable at all
Plus it’s on PS1
Additionally there is a faster ram timings option as well.
Dual sdram is great and SRG is fantastic for figuring out a solution for single sdram users and at the same time leveraging everything he can.
Amazing work
It’s one of the more significant Model 2 ports to Saturn, and very different to the PS1 game. But that’s just subjective whether it’s notable I guess
There is an option for faster timings on the Single RAM, but the list of games is not detailed, except for a few games that really demonstrate it.
The list will not be easy to compile, because sometimes it's a slowdown in the middle of a game that doesn't show anything else in the gameplay.
Ok sorry I should rephrase
It’s notable for you and also me
But it’s less widely known than say VF2
DOA Saturn is cool
@ripe valley lol I was like “nooo it was a good point”
But smart to combine it together into one post
@visual sundial I apologize if my single sdram comments are overbearing. I am trying to not make any particular group feel like they have an advantage or they are missing out, if that makes sense.
||pssst Robby has dual ram||
Some people cannot upgrade to sdram because of their setup, so I don’t want them to feel bad about that choice. And they shouldn’t at all.
lol I do, it’s because I really wanted to play Jaguar
It's not DoA 3 nor 4 ao dun care
I don't even have DoA 1 on this SD card
Itagaki's console was the xbox anyways
Play what on it
You know, all the greats
That game with the polygons
Sorry polygon, just one
Zool 2 🤢
Dude, the janguar is like one step above the CDI
And i still want to play the nintendo unc slop on the CDI more
Yeah but Jaguar has the one game
You know, the one with the colors
and uhhhh
It uses buttons
you know
yeah!
Not reloading is an unc mechanic
ok listen, I was drunk at the time and I thought they said “shag war” instead of Jaguar, and I was totally down to go to battle
One day I’ll finally learn what unc means
Great! Now I need need to learn what YN means 
I’m literally only 33 how is this happening to me
Instead of young or old man, its unc. But really, the kids calling you unc are thinking of you as an old man rather than closer to their age
No it’s true, I’ll own the old man identity
Well, Y is young N is.. the N word
Dude in 31, we are part of the same generation
Alright, need some info on how shinobi saturn with the 60hz patch works on this core
Any issues with that game?
I loaded up the Jaguar core with all the games this week then realised I didn’t have any anything to play. I guess it has the second best console version of Cannon Fodder after CD32 lol
Nights into Dreams is affected. Go figure.
Oh well
There's a pc port for that yeah?
I was playing some burning ranger earlier today...
If it ran this horrendously on og hardware, can it get source ported or something?
The odd slowdowns that happen going through the long tunnel in the town in Panzer Saga happens on real hardware, I remember from 1998 lol
Listen, I respect and support your choices but I personally don’t want to play games made by a hardened criminal serving jail time
Because god damn, no analogue cameras and those frame drops is insane
Rayman is great, and so is Tempest 2000. Those two are worth it.
Yeah but you cant buy it on steam anymore
Ray man, a game that's everywhere
I could say the same about every saturn game
Gotta play the better game balan wonderland obviously
That’s fair yeah. I’m a 32X apologist so I have no room to make fun lol
Gog probably has it
DUDE DUDE, I love that game for one very acidic thing
Specific
Hold on
Not exactly. The Jaguar version is the most playable one: PSX and Saturn versions are absurdly difficult.
Eww...well...no
Rayman's first game was okay
Tbh, i only finished the ps1 version as a kiddo
Neither way the work on the core is good for preservation purposes
@ocean burrow ok so I own that game and on the inside there’s an ad for the mobile game Dragon Quest Tact
That’s the game he committed insider trading fraud for LOLOLOL
he learned about that game early in development and invested a bunch of money into the company making it before the news went public
He was leaving clues the whole time!
What was Balan Wonderworld being dogshit a clue towards?
it was really just commentary on modern society, it’s very brilliant
Wrong, Sonic Adventure 2 is a timeless classic
But after that…
Dude i have the GC disc with me still but when i tried to play it again, every mode aside from sonic and shadow's sucked
Skill issue
Enjoying it or not
Every single person who has worked with Yuji Naka does not like him lol. Even the extraordinarily polite Mark Cerny
Sounds like inafune again
Dude famously threw a massive hissyfit at the idea of Sega America using the Nights engine
Does the CDI core have issues without dual ram too?
So that’s no surprise
Peter Moore famously told him to f*ck off too lol
I should switch over to #controllers and ask for dreamcast controller alternatives
Ok not trolling for a rare moment. We only got one side of the story there and we don’t know the full ask. They could’ve just used the engine or maybe the expectation was for Yuji Nak to provide programming support for the whole team.
No you’re right about that, we don’t know the whole story
I still think the end result is dumb so I agree, but maybe there was an unreasonable expectation on the guy.
like maybe they wanted him to stop his life of crime to help, ok I’m back to trolling
What makes the saturn artitechture so hard to develop software emulation and a mister core for?
Because it took ages for that emulator to become stable
The fact that you have to juggle like 5 different chips at once
Interesting
2 CPUs that cannot access RAM at the same time. 2 VDPs
Multi core/processor programming was also very uncommon in the 90s
And Sega also didn’t provide great tooling in their SDK
This is the main issue for me
Main reason why saturn emulation was stuck in hell for a while
Thank goodness for ymir
Is it just me or is emulation on gen 6 consoles better in feel than the rest?
what is feel
Gen 6 is when a lot of the “modern” graphics technologies started appearing
what is love
It doesn't run game speeds correctly but the stable frames for certain titles is an improvement for too
Saturn has a lot of half finished emulators that largely still haven’t beaten Beetle/Mednafen
What is love? Love is free, free
Gen 6 emulators uses a lot more high level emulation because that’s the only feasible way to emulate some part
[Chorus]
Understand, understand the concept of love (Uh)
Understand, understand the concept of love (Uh)
Understand, understand (Uh)
Understand, understand (Uh)
Understand, understand the concept, the concept of love (Uh)
Oh baby, don’t hurt me. Don’t hurt me, no more
Back to saturn, this core was one that took a while along side the n64 one yeah?
Yep. Started before though iirc
lol JSRF
Is one of the developers based in Ukraine or something?
He was, he lost his home
Thankfully he is safe (I hope), now
So doubly mind blowing that he was able to continue to make progress imo
and that’s why I bought dual ram
lmao call back
Yeah...i dont think i like puyo puyo dungeon much
Listen, dual ram takes more resources which slows down my bitcoin mining script
that’s now how computers work
I’m a computerizor, I’ve computed lots of coms before, I know what I’m talking about
We call them coms in the field btw
Bill Microsoft said nobody will ever need more than 640k of RAM
You’d know if you were a computerizor like me
Linux King 
Microsoft doesn’t even have the word Com in their name. Capcom does, follow the money.
play Saturn Marge vs Capcom
Marvel
If cps3 core is a thing and it needs dual ram, im buying dual ram for sf3rd strike
Konami did the Marge game
Right now no motive
Fair
Some people like parries and footsies, others want low poly jiggle physics
I kept procastinating setting up Patreon, this made me subscribe his right away, so awful. Not finding a way to send a larger one-off, just subscribing monthly
I was told to leave srg320 alone for the SNES PPU (and 3DO), so that's what I've been doing ever since.
Is it normal for the saturn to have an image shifted slightly to the right compared to other cores?
I keep needing to readjust h axis on this CRT
“Stop finding bugs. Leave me alone”
Sorry, I was making a bad joke
I’m sure he appreciates all the work you’ve been doing 🙂
(I know we all do. ||Except for those annoying 3DO fans||)
I think it's on your end, since I've never had this particular problem.
Though I use DV1 and a Morph 4K, so I don't know if you're using a similar setup or are using the built-in scaler.
It's analogue output
It's like a +2 shift to the right
Vs other cores and consoles
a lot of cores are positioned differently on the screen. SNES is different from saturn which is different from PSX which is different from Neo Geo
I would just set your screen up for 240p using the psx 240p test suite and roll with that
I have found, the more and more I dig into analog video, that I will now never know peace
That's what i did but ive been mostly saturnin as of late so had to use the CRT settings a bit
sounds like analog is an anal log of trouble
Dude, as a kid i did not care for overscan but now...
Maybe its your television? CRTs are prone to being off center slightly.
All 3 sets?
if they are all oriented in a way where the tube is angry with the earth's magnetic pull, yes
I have a spot on my desk downstairs where 4 tvs will be off center. Only one of my tvs works there
never know peace
It's fine with SNES, GC, dreamcast, ps1 and ps2 but then saturn needs that a slight adjustment on that
Neo geo and arcade cores are another rabbit hole
yeah, that's likely just a byproduct of the system's analog output. We never noticed as kids because we didn't know any better
But that's probably because of their resolutions and none 4:3 aspect ratios
Just lost an hour of progression on grandia because i didn't hit menu 
Now you get to enjoy the game twice!
MiSTer wins again!

How's Panzer Dragoon Saga and Shining Force 3 on single sdram? I really don't want to resolder my Saturn's controller ports
totally fine
Great thanks, is the Shining Force 3 bug still there?
Maybe I missed it (my brain is still waking up) but I don't see anything on github https://github.com/MiSTer-devel/Saturn_MiSTer/issues?q=is%3Aissue shining force
Don’t even need to flick a switch on the Mister Pi
Sorry, I don’t own one so I didn’t know that. Thanks for correcting
Ah it’s all good. I believe normally on a proper de10 nano you have to. But for some reason with the Mister Pi you dont.
any 9.2 io board doesn't need the switch flipped
so any of the stock ones (which the mister pi uses), pork's, and the new QMtech one - as long as it's 9.2, all the switches can be set to off
I knew there was a reason
yeah, zet said it should be reopened, but that was back in novemeber so I wonder if it's still true
This is so jank
you are not a silicon lottery winner, unfortunately
I don't have the courage to retest the whole first part of the game with the latest unstable so far.
And I need some rest for at least several days.
Presumably that’s to use it for analogue out though. Wouldn’t you have to flip the switches to use them as dual ram?
nah, the framework checks with the board first and ignores the switches if the board is like "yeah, two ram sticks here"
Thank you. TIL
or "nope, one ram and and a DAC"
I will be a digital IO board peasant - since I was previously an analogue board peasant and didn’t see the point in getting the new analogue only to remove the mezzanine, given that I’ll never use it with a CRT
Should have just bought digital to begin with, but didn’t know about dual ram so thought “maybe just in case”…
Need to update to the latest unstable so will do that in a bit and check.
I have 3 setups now…. Single ram Mister through component to CRT. Real Saturn through composite to CRT & a Batocera setup on a mini pc with scanline overlays to a modern TV. The emulation on the PC actually eliminates the “accurate” slowdown on games. The real Saturn via composite gives that fake transparency effect, cheats with an action replay & the mister outputs crystal clear RGB/HV. So, all of this can fry your mind when comparing… however the mister overall is quite a good option.
Also real hardware degradation can affect performance too…. Just to drive you nuts.
thinks transparency effects aren’t real if it’s achieved via video output.
“ignore the evidence of your lying eyes”
I think you don't even need to change the switches for the Pi?
NiGHTS is effected, I would say that's pretty big
is this normal core behavor?
I'm tempted to buy a real saturn to compare side by side at this point
ahh nostalgia
and yes, normal single ram behavior
that was a biggie on this discord a few years ago
Fast timings dosen't help?
NOOO
That's kinda..... tactless of them. 
a lot of tinkering was attempted on the fast timings to eliminate it. couldn’t be done
🙁
I don't recognize normal saturn behavoir or the mister not doing it right with single ram
this is not a console I have any experience with, most of it is off the mister core really
FYI Shining Force 3 bug is still present with the latest unstable.
The background layer corrupts in appearance when using magic, special attacks or items like healing etc.
All emulators do that too.
Shame as it's a game I would like to play some time.