#Sega Saturn
1 messages · Page 110 of 1
The 3 "impossible" cores
Now we are in Beyond The Impossible™
we're going vegan?
Interesting, I got the mister in dec 2019 and lurked the forums in 2018,and don't remember that. It must have been right before Peip showed up with his core out of the ether
Everyone says something is impossible until a capable programmer steps up.
It’s impossible for a capable programmer to step up
Gotem!
Okay but where is the PS5 core then?
there'd be no games to play on it
Honestly, the first couple of years owning a PS5 and XSX, the only saving grace for me was that they were better at running games than the previous generations.
Absolute shit launches lol
switch 2 in the very least has 2 whole new games
Kart World is the best 3 star game
-# looses a star for lack of true battle mode and another for the wasted potential of the free-roam single player mode
Dankey Kang was great at least
true
it finally delivered on the promise of video game physics that disappeared mid gen7
being able to rip a level to its bare skeleton is so awesome
They’re better now?
My PS5 is my favourite PS4
Honest question, becasue I'm out of the loop with modern consoles: Is there even a point to owning a PS5 or XSX other than for improving performance of the previous genereations games? Seems like they don't really have exclusives and the most desirable games are on PC outside of like that Astro game.
most of my friends who own a PS5 just use it as a "PS4 pro pro"
the PS5 has been on the market for 5 years and there's barely over a dozen exclusives for the thing. it's kind of embarassing
if you don't care about the performance boost for PS4 games, or the PS5 exclusives, i see no reason to own the console
god damn i wish there was a psp core
But why? Lumines remastered is on everything.
PSP & DS have a lot of Saturn Vibes about them
i love the DS library but i'm not really a fan of playing them on the original hardware. software emulation via melonDS is great, but an fpga core would be superb
I’d argue no. I mean, I don’t have a PC, so current gen games are a reason for me rather than exclusives per se (although I have all 3 consoles)… but there really aren’t a huge number of current gen games worth buying
But maybe I’m underestimating the number, or modern games don’t appeal, or I dunno
The rate of releases is really gonna have to increase for me to consider a PS6 at this stage
my dream is for sony and microsoft to stop making consoles and for the next console war to be nintendo vs valve 😉
I’d rather not get into PC gaming at this stage
I don’t have the huge steam library of humble bundle games, so the steam-based stuff has no appeal from that perspective
But I do have hundreds of PS4/5 games 😅
(Only 100-200 actually)
Yeah I agree. People seem to want backward compatibility and PC has that in spades. I feel like Sony could have a massive win with PS6 if they implemenet BC from PS1 forward. Kids seem to be into retro so why try to punish emulator authors. Work with them. Sell some hardware and open up your online store for old games.
Give me that and a disc drive and I’d be happy
Same. I feel like it would be akin to when many families bought PS2s in order to have a DVD player and, well, look at that I can get some games too!
I would buy a PS6 for the BC and, well, since I have it maybe look at some PS5 and PS6 games too.
Anyway, sorry, off topic. 🙂
Sony likes to pretend that nothing before their currently sold consoles exist
i refuse to believe anyone has ever actually used that feature
The PS5 is worth it for Astro Bot alone. 😉
the ps5 finally gets a good game
it's mario
IMO, the DualSense is what really sets the PS4 and PS5 apart, not the base hardware.
I believe that people have used it... but I refuse to believe that anyone actually enjoyed it.
Is it still a controversial opinion to say that Astro Bot is better than Mario Odyssey? I love Odyssey but Astro Bot goes hard.
In addition to being a superior game, it has the added bonus of excellently applied haptic feedback from a superior controller.
Even now, this is in my opinion the worst generation of console gaming. Obviously there are some solid games and all that, but overall ... Extremely underwhelming
The own goal was supporting PS4 as cross-gen for most of the generation (even still?)
I guess the plus side of that is that hopefully more games are 60fps on PS5?
But it feels like PS4 support has held back a lot of games, or at least made it feel like less of a jump forward
SOME PS4 games on it.... https://www.youtube.com/watch?v=T1zra3UDxpg
This game is one of many NOT on Sony's officially incompatible on the PS5 list by the way, Sony apparnetly considers this fine....
does anyone have a link to the saturn 240p test suite? danthrax's is dead
There is one here but I am not sure if it's outdated
Here is my 'original game' entry: Pixel Poppy Pong!
https://segaxtreme.net/resources/pixel-poppy-pong.282/
Still working on it, but at least I have something working that can be entered. I'm actually pretty happy with what I have so far, even if there are things that I don't like or aren't...
Yeah, that one is outdated
I think thats the one I have, not aware of any other versions that were publically relessed, sorry 🙁
This is the most recent pin in the 240p Discord, but if you are going to be digging into anything may be worth jumping into the Discord and asking if there is a newer version
That’s the one. .3 is the latest beta ❤️
do the SNAC adapters support the 3D Analog Controller
They do
I have both a standalone SNAC adapter and SNAX64 hdmi dongle and both work with the 3D controller
in addition to that, SNAC is the only way to actually use analog triggers with the core. the driver for usb/bt controllers doesn't support analog triggers at the moment
This is just the state of modern computing. Most people on PC are on old 4 core CPUs and around 1060’s at best. So modern games tend to have that as a bottom threshold. Hell, up until just a couple of months ago the Switch was a least common denominator. If you have to make a game work on Switch why wouldn’t you also have a PS4 version? I don’t blame Sony at all. I’d put more of the blame on greedy PC component manufacturers and Nintendo for having such an anemic console for so long.
God bless Nintendo for keeping sub-480p alive till the mid 2020’s
VGE’s mom also has a bottom threshold
a bottom threshold, huh ?
This is why Valve is inventing the Gabecube actually. There are so many people on these dogshit setups they wanted to make a clear upgrade for them with no effort
Allegedly.
Aye, I think it’s more basic than even that. Just want to have an agnostic OS that people can use to play games wherever they want. Eventually everything will be a Gabecube. They are actually doing what Microsoft says they are doing. Add in the fact that their VR headset runs on arm how long before we have Steam on our cellphones, tablets, etc? SteamOS for cellphones, ha
I mean they had been trying the latter for a bit now because steam was running on chrome books for a period
Realllllly, didn’t know that. That’s cool. I just like how much it’s driving gaming support on Linux. Sucks for Microsoft but it’s a huge win for everyone else. I play most of my games not through Steam but still reap the benefits
Makes me wish I could trade my 3080 for a 9070 or 9070xt. Driver support with Nvidia on Linux is not the best
I'm curious how well the gabecube is gonna sell, the price is either gonna make or break it. From the sounds of it, its not going to be priced the way people think it's going to be
I've seen a lot of speculation about the price and if it ends up more than a PS5 Pro it's dead in the water.
I’m in the minority I guess because I was so glad that the Switch got a nice long support window. I don’t need 4k ray traced graphics and haven’t really found that the modern era of video games had really wowed me. I understand there are experiences that wouldn’t exist on previous gen consoles, but I’m willing to “miss out”’in order for games to be more affordable and accessible. I’ve built gaming PCs all my life and am switching to Linux / Steam Boxes and just staying relatively low spec for the foreseeable future and staying away to non-Nintendo modern consoles. My Xbox Series X collect dust.
I want a new gpu but I don't the new melty cable they come with lol. I've been fine with a 2060 super for five years at this point.
It seems fast timings is no longer sufficient to get fast bronx running at full speed on a single ram setup 🙁
VF2 seems fine though
Fighters megamix also slow
Fighting vipers too
DOA also slow. VF1, remix and kids seem fine but hard to tell
(Just in case anyone is interested)
But this is all latest stable, so maybe a bit out of date now
this just means we need a model 2 core 😉
Would be cool to know how they are on dual RAM. I might upgrade 
Fast timings was never enough to get those games running at full speed. It was better than with the setting off, but never as good as dual sdram.
The annual SegaXtreme Saturn homebrew competition is morphing into a showcase — but there will still be prizes, plus a 'zine! Here's what Emerald Nova has planned this year:
Thanks for the heads up. Goddamn people are awesome. I love everything about this.
Yeah I’m glad the Saturn community has this. It’s super cool
Robby wants to show up and tell them all to beef it up
I will show up to encourage them to mod Sonic Jam and use its 3D engine to build more Sonic stages.
That’s just a long way to say beef it up
this is why i love you
No, we should use the alpha engine from Sonic XTreme to make a Mario game!
i never had a saturn but stuff like this always make me smile. 
stuff like the cacowards for doom, the sega fangame events or be it gamejams for consoles.
old IP/consoles getting new love is always something heart warming to me
Someone tell pandemonium to stop reviewing new Saturn games; he still has a massive backlog of old ones 😆
Left field question: did we ever determine what caused crashing with DOA on dual ram systems? I know it was the 32mb chip
The Dual RAM core wouldn’t start on mine the other day. Turned out my USB-C charger’s voltage wasn’t high enough.
Voltage or amps? Taki recommends a 5 volt one, not one that can offer more than 5 volts, but I had brown-outs when trying to use a MT-32Pi with such AC adapters
Regardless of how much amps they output
It was voltage. 4.88V at 1.45A wasn’t enough. Replacement charger was 5.2V, same amps.
(that’s not the charger’s rating, i had a meter hooked up)
That’s within USB spec, but my Mister no likey
Quick question regarding the ST-V core, is there any way to define buttons for the core itself instead of mra by mra?
I have a 8bitdo wired M30 that works perfectly with Saturn games, but I'd like to avoid having to define buttons for each and every ST-V game.
Or am I doing something wrong?
Answering to myself, seems like the way it is as not all games have the same buttons number for example.
Oh well.
yeah, I think that was the problem, unfortunately
The other answer (and I mean this in a matter-of-fact way, not a "how could you be so foolish" yway) is that all of those games are also just on the saturn.
However, I imagine there are differences that tickle some people's brain worms in a way that they don't tickle mine
Fair enough ! And not sure about the differences, it's just that for most systems I do a selection of games, like what's considered in the top 10, plus games I knew from then.
Except for arcade games, where I leave update_all do it's stuff.
So basically I have more ST-V games than Saturn ones. 😄
lol, that's fair
Regarding update_all, seems it's skipping download of some files, BTW.
Like magzun.zip.
Not that I really miss it, but...
I'll have to look against what I need to fill in a report...
what game is that? trying to find it
OH
that may be one of the weird ones that needs bespoke hardware to work
I wonder if that was one of the ones that was added early but then it was determined it needed extra hardware
I will have to look if it's included in the repo now
(after this meeting)
That would be more a case of removing the mra than adding the rom then I guess?
I tried to add it but it failed to launch, so it's totally possible.
And well, no rush, I don't even know what this game is. 🙃
Funny. I wish there was a way to do the opposite, to define a custom control setup per game on the Saturn core XD
there is - MGL files 🙂
MGL files using the <setname> tag specifically https://mister-devel.github.io/MkDocs_MiSTer/advanced/mgl/#mgl-format which must be a unique name per controller setup. Games that would share a single controller setup can reuse the same setname.
Ok, 11 hours later, I have your answer. It's unsupported. All of the ones in this folder are unsupported https://github.com/MiSTer-devel/Saturn_MiSTer/tree/main/mra_unsupported
hmmm, so i have the bios setup for the core .... catridge is on "none" should this be changhed?
i start to get a game loading and then it ends up going back to main menu
make sure you're using the most recent unstable build of the saturn core. yours is a few versions behind
oh i see
sorry how do i this easily?
i see people can set updates to unstable nightlies?
best to install them manually from the #unstable-nightlies channel
can just drag and drop the unstable .rbf file into your console cores folder
thanks ... what about the bios file?
which BIOS are you using? most people use the hi-saturn one since it's region-free
yes, same i believe
that should be fine then
i tried multiple games
yes, not sure if it's recommended delete the old core first, but i would just to avoid confusion
the one he loaded in the video was super puzzle fighter II X
it popped back to the menu for me too, but it loaded after I hit reset
i cant read japanese but seems to be some ram issue? Im having same issue
hmmm
let me try
I have cartridge set to none
Tried with cartridge none or default dram 4m
I translated it using ChatGPT.
**“The system RAM backup is not yet prepared.
On the Sega Saturn’s save data management screen, please delete all records in the system RAM (initialize it).
Press any button to proceed to the multiplayer screen.”**
it's asking you to format the backup RAM
is their a guide lol, i didnt know i had to do this
dunno why it's asking you to do that honestly. maybe try setting the cart type to backup
if that doesn't work then i've no idea
hmmm, same error ... could it be from a bad bios? ... i remember update all wasnt retrieving the saturn bios for some reason so i had an old mister setup that i took it from
worth reacquiring a known-good BIOS dump i suppose
could try going to the memory management screen and formatting the saturn's internal memory like it's asking
ok working now, trying some games ... i think there is only 1 im having issues with
i think it may be the roms i have now ... some games are working while others are not ... game not recognized
i believe i got them from the same source
verything working now, thanks
nice, glad you got it working! enjoy the saturn core
Make sure to play the best Saturn game, Bug!
Strange that it's downloading them anyway but that the filter is on rom download only, no?
I mean It would be the opposite I wouldn't even have noticed, but with this behavior the games appear in the list but can't be launched...
It shouldn’t be downloading them anymore. When stv was first available, it grabbed all the mras, but that collection was trimmed over time, as we figured out which ones would be supported
What’s your downloader.ini file have
Indeed. Deleted the whole arcade folder, changed file_checking to exhaustive and launched download_all again, and it didn't redownload those mras.
Thanks!
A huge ! list under mister without any "positive" tag so I don't miss out if something new is released, basically.
But yes, found the issue, it's just that I had those MRAs lying around that I don't remember how I installed, and update_all didn't delete them.
Everything's fine now, nice and clean. 😉
Ok great!
The Virtual Hydlide fanbase in shambles.
That’s number two behind Bug!
Better than Bug Too!? We back baby!
152 / 5,000
Hi, where can I find the latest compiled version of the Dual RAM Core for Saturn? (I understand it's available here, but I don't know where.)
Thanks
#unstable-nightlies message
Thanks, but it says I don't have access
Thank you very much, dear.
no prob!
I'm maybe missing something but some games like Fighters Megamix play with some slowdown. Is that because of the core? or are there a combination of settings to get it to play like native?
I have a Mister Pi, if it helps
You might try enabling “fast timing” if you are on a single ram setup. Most games are fullspeed on dual ram
I actually don't know if the Mister Pi is dual RAM. Starting to suspect it isn't tho
you would know if it is
i think if you bought any of the pre-configured packs, it'll be single RAM
some saturn games don't run at full speed on single RAM configurations. memory on the saturn core has already been optimized as much as possible to fit on the cyclone V, so it's either upgrade to dual RAM or wait for more powerful hardware
you can mitigate/eliminate it in many games by enabling the fast timings option in the core though
i mean the listings of mister pi i've seen say it's 128mb and if it was dual ram it'd be 256 right?
how would I know, for example?
analog output wouldn't work either if you had dual RAM installed
I got the preassembled case. If 128mb is indeed single ram I think that's what I have
you need a video DAC for analog video with dual ram
definitely single RAM
I see they sell a separate ram module. That wouldn't fit in the case by itself, right?
that's true, but you can't get analog video over the VGA output on a typical I/O board, only via the HDMI port with an external DAC
you can't have dual video output with dual ram is more approriate
some I/O boards don't have VGA, but other ports (retrocaste and misteraddons use saturn din)
yes, those are nice and a great way to have dual RAM whilst retaining analog video output. taki's mister pi uses the reference 9.2 I/O design though if i recall correctly, which uses a DB15 connector for analog video output
being someone who requires VGA and primarily plays Saturn, it's a tough spot 😄
it can indeed be a hassle
I also keep the latest cores pinned - #1046941029296779344 message
I think the current MiSTerPi and QMtech boards have soldered in RAM now?
correct
TIL
Do you guys know why if I have scandoubler set to true in the Mister config, why the doubler would get turned off when launching the Saturn core?
saturn doesn't support scandoubler
PS1, saturn and N64 don't support the scandoubler. for those, you'll have to use the scaler and set up some custom modelines
Ahh ok thank you
It will. You'll just need to do some disassembling and reassembling to add another module.
I'm amazed by all the features on the saturn CD player
It even has a freakin rocket ship
Yeah so what's the visual motif? I'm piloting some sort of space ship through the galaxy while I'm playing audio CDs?
Later models of the psx had a rather intricate cd player, but it didn't have a cool spaceship motif
It was heavily customizable though, to the point where you could save the customizations to a memory card
I love the little space ship but the visualizer in the PSX was very cool
Fun to get high and watch go.
I predict a fresh build is dropping today !
Gotta love playing Sega Saturn SOTN with a Playstation controller…. Makes it so much more enjoyable to me
Also Playstation with an SNES controller….
Love that MiSTer is so flexible
SNES controller works surprisingly well with many PS1 games
it's just like how you imagined it as a child
i can't give you the PS1 controller on saturn though. that's a crime
play N64 controller with all consoles as god intended
i'd rather play with that than a dualshock
I use my N64 controller on Saturn 
based
i always saw the dualshock as a jack of all trades, master of none
-directional buttons are worse than the saturn's d-pad
-analog sticks are good but not as good as the gamecube's
-face buttons in a diamond configuration, but not as comfy as the SNES pad
-L and R triggers that aren't as satisfying as the dreamcast's
Sony knew this…. Shoulda been the Nintendo Playstation
Just for SOTN. The PS1 was the only place I ever played it so it just feels right to me
Yeah bro, play however you want to play. Get wild n crazy with it.
Come on Robby, you're better than that. BE A REAL MAN and use a CD-i controller for your Saturn needs! 🤡
That’s a good idea lol
speaking of which, limited run games had cdi controllers for sale today
in case anyone was looking for one
i'd rather play jaguar with a gamecube controller
actually, i'd rather not play jaguar at all
Your moment of zen https://www.youtube.com/watch?v=1J9ffRgADRU
Gravações para o lançamento do jogo no XBOX LIVE e PSN.
He also sings the Japanese Burning Rangers intro song (Burning Hearts). So cool!
Wings we have of shining white
Japan doesn't realize it but this man is a national treasure
Partial revert of the SMPC code only for Single RAM systems.
The unstable version for single RAM systems (since version 2025-11-04) doesn't allow you to play Shinobi-X/Legions anymore.
This regression really seems due to a change in the timings of the INTBACK command on the SMPC.
The Dual RAM version does not appear to be affected.
If I revert back the state of the timings for the INTBACK command, the game works once again.
The drawback : if you want to play Die Hard TRILOGY, you need to declare two controllers otherwise you will have a black screen instead of the FOX logo.
2025-12-05 : Added the recent sys module changes from Taki.
Willy Wombat, the Japan-exclusive Saturn 3D platformer from Hudson and Westone, already had English voices ... but now, thanks to Exxistence's new patch, the menus and on-screen choices are translated, too! Get the details here:
The fan community does it again
The fan communities across all these old platforms have me more excited for consoles of the past than anything going on in gaming today
yep, the community is awesome!
oh my god I had no idea someone was working on Cyber Doll. That's awesome!
lol, I wonder what the Sega community will do once they finished translating every game for the Mega Drive and Saturn.
Why're you side-eying me

The name is suspect and I ain’t looking it up!
It's a real game I swear! 
OU SHIT it’s the game with the hilarious English intro!
My friend owns it and he put it on one day when we were playing Saturn lmao
Could be worse, there is a game called N.U.D.E. on the original Xbox... only released in Japan. No it's not an adult game
And then on the NES...
I like the names "Action in New York" and "Final Mission" better
SCAT would’ve passed me by as a kid lol
or through you, because you were pooping your diapers, amirite? #1327740812951289990
I definitely had no idea until years later, I remember trading it for my copy of Skate or Die. I liked the game but never got far, it was pretty hard. No continues IIRC.
Even had a very small amount of voice acting
Ive been hoping for an english patch for Cyber Doll since I saw it in Majuular's Saturn RPG video. It has a unique futuristic cyberpunk take on RPG battles. https://m.youtube.com/watch?v=_900EwYcZ5s&t=1766s
The console wars of the 1990s may not have been kind to the Sega Saturn, but time certainly has. Over the years, the console's oft-overlooked software library has gained a level of appreciation it never had in its heyday. Still, many of its best (and strangest) games remain celebrated by a relatively small group of enthusiasts.
Looking at an RP...
The Cyber Doll intro is so unintentionally hilarious.
You should see the intros for Funky Fantasy (IIRC it had two that play if you wait at the title screen). They were the weirdest, most confusing, most WTF intros I had seen in a game in years.
Steam-Heart's, a shooter well known for its lewd scenes between stages, hides quite a few cheat codes that no one knew about until now! See what Bo Bayles uncovered in his latest Under the Microscope:
https://www.segasaturnshiro.com/2025/12/09/under-the-microscope-steam-hearts/
Move aside Sexy Parodius, an even sexier shmup has arrived
Oh hey, I remember that one. Err, umm, I mean, I remember hearing about that one.
Now you can just jump straight to the problematic parts with the visual test 😆
There are none in the saturn version anyway, IIRC it came out just around the time SEGA banned pornographic games on the Saturn, I think there were a few that came out before
But the game just cuts to a black screen during those scenes
Though the audio is still there, but I have no idea what they're saying. Shame it's marred by being an adult game because it is a fun shmup
The still images before the black screens are still kinda lewd. And the audio throughout is quite lewd...
Interesting. This game was also out on PC Engine
Yeah, the PC Engine IIRC is the original and uncencored... or was it something else like PC(Bunch of numbers here)?
Anyway, Saturn version is a cencored port
maybe the PC-98 version was the uncensored one
Steam-Heart's hit the Saturn a full two years after Sega banned red-label games so it wasn't even close to when it could have been uncensored
Yup
PC-98 in 1994. PC Engine in 1996. Saturn in 1998
The Variable Geo games went through the same thing. Yeah there is still some softcore elements, but it's a far cry from the "loser gets raped" premise of the PC-98 version.
Even the OVA based on the first game didn't go that far.
Fun fact, Sega's cutoff for red-label 18+ games was Oct. 1, 1996. Two games got in just under the wire on Sept. 27: Haunted Casino and Mahjong Yon-Shimai: Wakakusa Monogatari
Of course it was a Mahjong game
ofc, ofc
PC-98 version = fully uncensored
PC Engine = partially censored
Saturn = most censored
Ahem! Or so I've heard! 👀
As a shmup though, Saturn = best version by far.
An article on Grandia on Saturn got to the front page of hacker news today. Of all titles, had to be one that MiSTer struggles with 😅 (single ram)
that has to be one of the longest outstanding, weirdest bugs we've seen on the platform at this point
even that bug where like 4 people globally couldn't play the ff6 intro on snes got fixed eventually
We know what the problem is iirc. If SRG clocks his ram way down, it would happen to him
it's hacker news, tell them to overclock the ddr3
yeah but why does it happen to some people at like, full ram speed, and not others
didn't one person have it on one sdcard but not another?
ram is shared, and variability in ram performance + variability in whatever linux is doing + the scaler is doing equals 'if you're on the edge already changing any part of the system changes the outcome'
also i think even for people where its not obviously glitchy the floor is desynced from the world in a way that doesnt happen on real hardware
I recall someone saying that the DE-25 has 1GB of RAM that is dedicated to the FPGA and not shared with the CPU? Would that fix the issue?
like they dont update on the same frame as they should
yes the de25 does. I don't think anyone here can answer if it will fix the issue or not. it's also not the same type of ram
Was the N64 the system with the fastest ram out of all the cores the Mister supports? If its at least faster than the N64's RAM should that be enough?
ram use/access patterns are too complex to just assign a 'it's faster than X' and say it is enough
I see
Though sounds like a lot of mister's issues with cores that can't hit 100% are either FPGA speeds, LE capacity, or RAM access with the CPU also accessing the same RAM
The DE-25 sounds like it would alleviate at least the last two (Not sure if it's fpga is any faster)
there can be one of two ways to consider RAM faster. Is it faster to respond (latency) or is it faster at transmitting a certain amount of data (bandwidth). Usually if it's faster at the latter, it's slower at the former and vice versa.
So saying it's faster or not kinda depends on what you mean 😛
Not sure about saturn, but from my understanding in the case of the N64 it's because it's basically competing with the CPU accessing it at the same time. I assumed it was the same with saturn
Yeah in that case that's like the same data lines being hammered by multiple things wanting to request from it too quickly.
That can be both a latency thing and an architecture thing. It's sometimes fixable by adding a FIFO but in a core pushing the limits it can be hard to stretch it out more with a FIFO and then that can have cascading effects on meeting timing closure too by adding a critical fifo in there
Hey folks, is this game “Ninja JajamaruKun Onigiri Ninpouchou Gold” working for anyone?
It’s the only Saturn game where it doesn’t load past the menu screen
Not sure if I have a bad rip or
It worked on previous versions, but I haven't tested it again for at least a year.
Works fine for me on the core from 06.11.2025. Just the normal redump version.
Yeah it doesn’t work for me and it’s oddly the only Saturn game that doesn’t work
Tried to copy a fresh downloaded redump image on your SD card? It actually needs no special settings to work.
I’ve done that, still having the same issue, all the other games work
I tried the Ninja game in .chd and .bin/.cue format, and I’ve having the same bug where past the title screen, nothing loads
Oh well, I have an actual Saturn that’s been modded with an ODE, I’ll just play it on that if I really wanna play that, or play the PS1 port instead
Last thing would be to delete the cfg files for Saturn on your SD card. And maybe redownload the latest test core from 06.11.
I could do that!
I use a standard Mister with Intel DE10 nano, no Mister PI. Single SD Ram.
I left a message on the issue log for Shinobi-X/Legions, with a compiled core version for the single RAM users (with a partial roll-back of the SMPC code just before 2025-11-04).
It contains the last sys module update too.
Same one as I posted here on 2025-12-05, so we could more easily access it if necessary.
Same
let me try. are you using the unstable or the stable core?
Just tested and it works fine on both my QMTech and original MiSTer single/dual RAM with the latest unstable
yeah, working ok here
Maybe a bad dump?
yeah, if you can, check the CRCs: http://redump.org/disc/24247/
Redump - disc images information
I think unstable
I’m not sure exactly, the last mister build I have is from May 2025 if you remember from when my last RAM was faulty I had to change it
I’ll update it though
i do recall. but this sounds more like a dump issue
I dunno where you are sourcing your legally compliant cd images, but it could be that they have a bad dump
Do you have your Saturn core set to a standard controller? I had mine set to default to the 3D Pad which appeared to cause issues in some games booting or crashing
Probably
I’ll get the latest unstable .rbf Saturn file and see if that works
hey fellas, for the single ram version of mister how stable are the following games:
- Panzer Dragoon Saga
- Shining Force 3
- Street Fighter Zero 3
Played through all of PDS earlier this year and had no issues
Isn't it more an issue of games having extra slowdown than less stability?
Street Fighter Zero 3 could be played on the CPS2 core as well of course
- I don't know if the magic spell issue has been resolved on Shining Force III at the moment.
All the emulators I know, as well as some of their users, have reported this kind of problem with this game in recent months, mentioning graphical corruption when using a spell. I will need someone here to check voluntarily at a later time.
- Panzer Dragoon Saga have a really small visual bug in the distant horizon during a scene (almost faint & during 2 secs max), otherwise the game is completable & really seems indistinguishable from the original hardware.
- SFZ3 works correctly & I checked some timings against a real hardware + real game disc some weeks ago.
FYI that Panzer Saga bug can appear in any battle or aerial cutscene if the camera is positioned in a certain way, it isn't just that one cutscene. I just used the example on github as it was repeatable and easily accessible from the save I had. I would have missed it if only that cutscene showed the issue!
I only saw it once, but my eyesight is really bad.
One of the rotation parameters appears to be not entirely accurate, but no one knows the actual accuracy of the calculation.
Is there an example of that PDS bug in the github? Curious what it looks like now
Thanks
i think i heard in a video shining force 3 worked near perfectly but im not sure 100%
in regards to the shining force 3 bug: https://youtu.be/VwGmIECA3ec?t=43 this vid says its fixed
Sega Saturn on MiSTer FPGA is now on update all and while its still in beta there are still a ton of of best Sega Saturn games and Sega Saturn hidden gems to play! MiSTer FPGA Saturn core fun times! and the FPGA Core has been updated again! Bringing in some important fixes to some of the best Sega Saturn games! so let's do ANOTHER testing update...
"Too old."
That video is over a year and half old, and the Saturn core has received many substantial updates since then that may have broken it again.
There was a regression since then.
That's sad to hear, so SF3 is back to freezing during a specific spell?
ive never owned a mister but in terms of updating is it done through the device via ethernet/wifi or do i need to disconnect my micro sd each time and connect to the pc?
i mean, i have one arriving soon
You can update it either way. Personally I think its easier over ethernet/wifi though
id rather do it that way, i hate fiddling with those micro sd cards tbh
significantly easier to just run the update script, and FTP over unstables if you want early updates. No need to fiddle with your storage at all outside of the device.
If you have unstable nightlies configured in your downloader.ini you can even skip the FTP step
Not freezing, but there is a graphical issue.
Reported some weeks ago.
oh ok that's fine then
Brings back memories. I remember helping with the spell freezing fix by opening the github issue for it and sending srg320 my save file with instructions on how to replicate it.
He got it fixed very quickly after that.
I can deal with graphical glitches, i was just worried about it freezing. Thanks for your help fixing the glitch!
my biggest excitement is being able to play on my crt and not having to deal with the god awful latency of beetle saturn. Im ordering an 8bitdo saturn pad but eventually switching to real saturn pad + snac. im just low on money this Christmas and the oem controllers were higher
I also love the MiSTer, but there's no god awful latency in beetle saturn: configure your system to use 120Hz + Vulkan + VRR (and disable C-STATES and DF C-STATES in the BIOS if you want smooth VRR as it's VERY sensitive to frame time deviation...) and you get no more input lag than the original system (on the same display), probably even less.
That's on GNU/Linux where it's possible to know and control what is your system doing. But if you use Windows... then.. who knows / who cares.
In any case, it's not beetle saturn's fault.
but can you do that with only <10W?
How can they do any of that when they said they're playing on a 60 hz CRT
No vrr
No 120 hz
well, i have a pc too with a monitor that's at least 12-hz bit id rather just play my mister on a CRT
honestly kinda tired of software emulation lately on my pc
So you guys think mister is better than pc emulation?
its a very debated topic
Saturn is my favorite console and my saroo is loaded with games. I'm curious as to why you think mister vs pc tends towards mister. Is pc emulation very off? I haven't followed
saturn still requires a fairly capable PC to emulate, and there's the usual variables that come with software emulation (latency, graphical and audio hiccups, etc.)
while the mister core isn't perfect, it runs on much lighter hardware, is easy to set up and output to a CRT, allows use of original peripherals, and has relatively few bugs/glitches (outside of the slowdown on single RAM configs)
SRG320 has just done a better job emulating the Saturn's components than any software emulator dev has
I've been rather quiet these past few weeks, but I've continued my in-depth testing of the core: almost flawless performance, even compared to a SAROO board, in terms of timings and instruction precision.
However, some RAM timings aren't quite optimal based on current tests and our understanding of the system, when tested with a current single RAM build.
The fast timings option was added for this purpose; it is generally very effective, except on Fighters Megamix in particular.
For my part, I've had the honor of assisting several Saturn emulator developers in the past (SSF, Mednafen, NOVA, Kronos), helping them with beta testing and reporting any bugs we find.
In my opinion, the core is the closest thing to a true Saturn system available to date.
But my sentence could have been distorted quite recently, in an article that was misunderstood or taken up too quickly, to make a pompous, or even pretentious, headline.
Which srg320 had to deny personally, which I also didn't like when I found out about it.
Keep in mind that the console has never revealed all its secrets, and research is still ongoing or can always be improved.
So what you're saying us that it's so accurate that it's now more accurate than real hardware! Every news site must know about this immediately!
Joking aside, I really appreciate all you've done. The progress has been amazing. Saturn emulation felt so lacking for so long
And SRG320 too of course
Celeriyacon and srg320 did 99.99% of the technical work; I was just a facilitator and an interface between them.
Just, we had some luck and passionate people, at the right place, during the right time.
The stars were correctly aligned.
Who said consigliere ? 😏
And, hell yeah, we have the Saturn now on MiSTer! 🥳
That's eff'ing great. 😁
MiSTer wins again! 
Is the core done at this point, with the remaining issues ”unfixable” with current MiSTer hardware due to RAM timings? Or are there still things that can be fixed?
I'm assuming development of the SEGA Saturn core is on a temporary hiatus, since SRG is busy researching the SNES to improve that core.
He's not exactly the transparency type, so I could easily be wrong.
I mean, look at the recent additions that happened to the NES core. Also just a few years ago people considered Saturn, PSX, and N64 to be impossible
There is always a chance someone can find something more to improve
srg320 never said whether he had finished or not, not even to me.
Art is never finished, only abandoned
But the core is really in a great state, even on single ram
srg320 is a complete magician, and the dedication of everyone else involved in the testing, bug reports etc have made this a great way to play the system 
The only problem that concerns me is that Shinobi-X/Legions does not work with the latest version of the SMPC code.
I had to revert it partially for the Single RAM build.
Must be an INTBACK command timing issue somewhere, but I don't know how to do it correctly.
And it works already with the Dual RAM build without that revert.
The testrom said that it should be correct like that.
So does that mean another official build soon?
Can you ask SRG if he plans to eventually add cheat support to the Saturn core?
I will try to ask one when possible for me.
For an official build, I don't know at all if/when it could be done.
I'm also leaving for several days, rough week on some external projects & I need some rest too.
Thank you Zet!
32x is also missing cheat support. Not sure if Saturn or 32x cheat support is something maybe @mortal mist is interested in post fixing up PSX, or @final mantle who recently added cheats to the Jaguar core.
32X never had a game shark so dunno if there are codes out there or not
Jaguar and Sega CD never had GameShark type cheat devices either, but here we are!
Makes sense, since cheating devices like GameShark and Action Replay act as bridges to modify code in the software. So hypothetically anything can use these type of cheats.
Yeah, there are a load on gamehacking
https://gamehacking.org/system/32x
We even have a MiSTer pack set up ready to go for that one too
Ah that's freaking awesome
Second ram module has arrived! It's fackin Saturn time babeee.
just remember your sw0-sw3 switches
many folks put the stick in, reassemble and then aaaaaaaaaaaaaaaaaaaa
i’ve woke up from the worst sickness bug i’ve had in 20 years for just this purpose
lol I'm glad you're feeling better! it was meant to be
the choice of switch position changes based on your IO board so consult that if you’re in any doubt
if it’s from ADDONS or retrocastle
if you have a 9.2 based io board, you don’t need to flip any switches
there are switches, but you don’t need to flip them
the framework detects it now
so they can all be off
nice!
I have problems with my saturn save files temporarily or permanently disappearing, seemingly at random. How would I go about completely initialzing all save data from the Saturn cores in order to start fresh?
Your save files should absolutely not be vanishing for any reason.
Have you enabled auotsave in the OSD and are you remembering to open the OSD to actually commit the save after saving ingame? Do other cores have this issue?
Your save files should be located at /media/fat/saves/Saturn
Save files are initialized on a per title basis, possibly when you load the disc for the first time.
If you have enabled autosave and are opening the OSD to commit them and you cannot find your Saturn save files in that location, there could be something wrong with your SD card or storage device. They should not be vanishing for any reason unless you are deleting the save files.
How do you have your games organized? You should have each game in their own folder otherwise they'll share a single save memory which will run out of space all the time, which might explain what you're seeing
I have the games in a couple different folder, for USA, Japan, and Translation.
For example, I can load Sonic R and have my save file not be there, then load the same game again and it will be there again.
Autosave is on, the problem is saves disappearing from view entirely.
I can put all the games in their own folders to see if that solves the issue.
They need their own folder under each folder you have already
I should probably do the same for ps1 games, I guess. Have not had issues with those saves before though (other than memory cards filling up).
If you have games in the same folder, you probably have to reset the core every time to load a new game
Yeah, the CD-based cores are intended for you to have the games in their own folders, this both creates a unique memory card for each game and resets the core when you load a game from a different folder to make it easier
Took me a while, but I’ve enfolder’d all the games.
Made backups of my old saves and gonna see if they still work later if I put them back in. Don’t wanna lose my relationship progress in Bulk Slash.
understandable
I wish Sonic R didn’t have a full second of input lag.
Been a long time since I played the pc/gamecube version to see if it is any better in that aspect. It was one of the first PC games I ever had, actually.
Also, this is the only Saturn game I have that still crashes on Mister. About of 50/50 chance it crashes when retrying a race.
The spinning sonic head graphic usually does some fun things.
interesting, never seen that crash until now. have you tried fast timings?
Fast timings?
Ah, you mean on the single ram core. No, I have not. I only play on the dual ram core.
Currently on the 10.25.2025 build. There’s probably an update I can try.
would be worth a shot on the updated core
Also try getting a new disc dump
Check your power supply too. Sonic R crashed for me and it turned out my USB charger’s voltage was sagging too low
do you have general steps for this? I can poke at it later today. Is it only when retrying a race? is it a specific race?
I can't reproduce it at the moment.
But I only tested with the latest unstable Dual RAM build.
Downloaded the latest unstable dual ram core, checked my dump and its the Redump from Myrient and Internet archive, tried putting the uncondensed bin+cue files in a folder, and also tried compiling a new CHD. Gonna test out now.
Still crashing every time.
Tried unplugging snac adapter and bluetooth as well. The last time the game crashed so hard I lost video-out in the MiSter.
I load into a grand prix race as sonic, on easy difficulty with vocals set to on, no snac controller connected, press start to pause, select retry, and the game crashes on the loading screen.
I don’t know of a better source than the Redump, so I’m gonna guess it must be my power supply? I don’t know how to check for volt sagging.
Yup, game crashed when I tried to retry just now.
looking
I’m using the MiSTer FPGA IO Direct board from MiSTer Addons as well as the ram they sell.
yup crashed here
OKay, I missed something.
The only other problem I have with the Saturn core is occasionally “inserting a disc” will bring me to the Saturn’s main menu and I have to Reset to get the game to actually run.
Crashes on dual ram de10 build and single ram mister pi build
Oh yeah, I’m using de10 as well. Always forget that MisterPi is a thing.
nice catch @haughty dove
3DO core delayed again 
^_^
"It is the Year 3105, rumor has is that the MiSTer 3DO core will finally start development this day..."
My first exposure to 3DO was the first Army Men game on Ps1. “Wait, these people made consoles? Well if the games were as bad as this…”
Still managed to have fun with it in multiplayer mode, though. Technically the first “deathmatch” game I ever played.
LJN Video Art core when? 🤣
xD okay but I would kill for a SEGA Pico core, as one of like five american kids who had that growing up.
Maybe with snac you could get it playable, idk.
Nice catch indeed, srg320 is informed and an issue ticket is opened.
👍 Thanks!
For Sonic R, it seems to be either a long-standing bug, or a bug with the last changes on the Saturn on the MiSTer Main file.
All cores from 2025 can't work with the RETRY button on-screen with the last unstable Main file on my all systems.
Found it.
It's a seek delay commit on Main MiSTer, dated on Jun. 29, 2025 that broke the game partially.
nice👍 good work
Do you think this needs fixed in Main or the core?
I'm DM'ing kuba, as I need help on some tests and I don't have access on my compile environment.
Should probably need another fix on Main.
fix for Sonic R
the bug was caused by forcing a minimum seek delay for zero-distance seeks
First Zet pulls SRG away from 3DO, now he is pulling Kuba away from the hyper-accurate PSX GPU....he must be stopped
Saturn >>> PSX >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 3 hours later >>>>> 3DO
Saturn does what PSDon't
I will do everything. 😏
I needed his ideas here as kuba already touched that kind of code too for the Saturn.
Once the Saturn core is done, @ripe valley will reveal himself to be Yuji Naka, who’s been operating from his jail cell this entire time. Will his crimes ever end!?
Anyway, we could all thank @mortal mist for the quick reply & fix today.
Always a pleasure to work with him.
oh what have i slept thru
oh neat!
We can finally sing "Can you feel the sunshine!" again with every retry on Sonic R.
We've been deprived of that for months.
hey, this is an ancient bump but im thinking of switching to linux and have some questions about this
what build of linux did you use?
arch, btw
well, i cant switch to linux for awhile so i disabled c-states and enabled VRR at 120hz, hopefully that helps some
Or you could use your MiSTer FPGA gaming device
MiSTer does what PCan't
I don’t get it, what’s PCan’t? Is that like a pecan for programmers?
Yes. It's nuts to even try...?
oh i am but my device probably wont arrive til after Christmas at this rate
You know what else is nuts?
deez
May that call and response never die
You never know. I was shocked when mine arrived on Christmas in the middle of the day. Who even delivers on Christmas Day?
well im waitng on a multisystem 2, im 12094 and apparently they were up to 12000 last week but idk if theyre just sending out 5 a day or what
im kind of frustrated tbh but im trying not to be too much of a brat
its pronounced "P-Can-Tee" aka the spiciest coding language known to man....
Aaaaand that is the entirety of my shitpost budget after the day I've had
This language was made in New York City!
mine shipped just now
Debian with my own Wayland compositor, called labwc + latest MESA
so with regards to multi disc games like panzer dragoon saga, What's the naming scheme for the save files
is it for example, Panzer Dragoon Saga (USA).sav ir Panzer Dragoon Saga (USA) (Disc 1).sav
the folder directory is called Panzer Dragoon Saga (USA) in this case with all 4 discs inside of that folder
oh wth
I recovered a save file by renaming a .sav of my bios?
I think we could push the fix for Sonic R on the Main MiSTer file.
If you feel ready too @mortal mist
IIRC the .sav will have the name of the folder containing the disc images
Oddly enough i recovered older pre update savefiles by renaming a saturnbios .sav
Yeah, it seems to be the case, but any idea if a prior core version whrre that wasnt the case?
When I look in my saves folder, I can see some dated 2024 that are named after the disc image; then in 2025 named after the folder.
I want to clarify something, because I think people are making reasonable assumptions that are not true: the saturn save file name is not based on the containing directory, it is based on the filename with stuff like (Disc X) removed
Thanks for the clarification. I think this comes from MkDocs suggests subfolders are used as the save name for multi disc games so I presumed this was the case for all the CD cores. Apologies
https://mister-devel.github.io/MkDocs_MiSTer/basics/cd/#multi-disc-games
saturn should follow the convention but that's not how srg wrote it so here we are
@ripe valley might be something worth bringing up to SRG (if there is a way to migrate smoothly) just for consistency
it may have come up before (sorry if so)
EDIT : Sorry, I read the wrong line.
it's not hard to do, and I could do it. I never changed it because initially I didn't want to change it out from under him when he was in the middle of heavy saturn dev
but it just....stayed that way
that probably is worth raising at this point
like I figured his time was better spent doing core work than renaming all his disc images
Seems like a good time to change it then
Worth raising, yeah. I agree.
just to bring it into line with all the other cores
it till uses the directory for 'same game' determination
however, I'd still expect to get a bit more 'my save file disappeared' if it does change
Such is life. That will be a temporary pain
yeah. we can pin a message to rename the file
or script it probably
I'd bet most people playing games on Saturn don't play many games with saves anyways.
oh yeah good call
yeah i only have like, 2 saturn saves i'd even miss heh
the thing is right now if you had all your images in the Saturn/ dir, saves work
true
and by work I mean 'properly separate into game specific files'
i guess if you can make it more normal without breaking that somehow ok
i dont feel too bad if it has to break though
knowing SRG, he will write it in a way where both options somehow work
it wouldn't be hard to check if the old style exists and load it if it does. thing is if you write it to the new place you end up with double copies which is annoying
that has precedent on MiSTer. after the Main change to break out .sav into .eep / .srm / .fla / .cpk, i have tons of old .sav file duplicates
for N64 ^
Hey guys, first time here...started with mister a week ago, been using saturn core and having some problemns in die hard arcade...sometimes screen flashes (black and return) during gameplay.....using in full hd on a oled G4....any advices?
Sounds like a desync caused by the resolution change. Try using one of the buffer settings in the MiSTer ini file.
yeah, die hard arcade swaps resolutions iirc. As @ancient surge said, if you set vsync_adjust=0 in the ini (assuming you're not using direct video into a scaler), that should resolve it
if you're using a scaler, you'll want to use genlock / magiclock
MiSTer is sometimes too accurate lol
My Mister broke afte 3,5 years. But a new Pi is ordered. I feel naked now, without it. This can't happen.
how it was broken ?
Wow, have mine since 2018 and it's still rocking hard...
I don't now. The DE10 Nano is probably dead. USB Hub was fine (led-wise at least), the nocturn fan was still spinning.
try to remove all daughter boards just to see if it is link to one of them
Well, I guess he should’ve done that in the past before ordering a replacement. A link to the past,
same 2019
Bad luck, i guess. I will check later what exactly broke.
You sure it isn't just something like you took the SD card out and forgot to put it back?
You get a black screen if you do that
I honestly can't think of seeing anyone ever say their DE-10 Nano just broke
Two dead SD cards for me this week. Same SanDisk batch from 6 years ago.
I have some recent spares.
But never seen a broken DE10 Nano.
They are surprisingly resilient and well built
I really can't think of anyone ever saying one just died
I’ve heard of some power related shenanigans killing them
But otherwise they are robust
Their fragile micro usb port is their Achilles heel.
I feel it's better to just switch to the new system, adding checks like that which are only intended to be used one time specifically for people upgrading from an older version to a specific new one can just cause a ton of problems. It's not like the old save files would be deleted, just need to be renamed. IIRC the CD-I core recently went through this too.
I haven't checked yet. The card seems fine. My PC can read it without issues.
Holy shit. I can't believe it. It was indeed a broken SD card. The Mister is still alive! So maybe the second partition on it was broken? I can still access the stored files from the card via Windows PC.
Is the second partition the Linux part?
Well, now i have a spare Mister for later. Can't hurt.
I get's even more embarrissing. I copied the new unstable menu to the SD and forgot to rename it properly. Strange that non of the LED are on then, that fooled me to believe it that the hardware broke. Damn stupid!
we have all been there
I spent 10 minutes troubleshooting a mister that wouldn't boot
only to find the SD card that I took out of it sitting underneath it
But you didn't bought a new one because of that. 🤣
I always wait a few days because I know that srg320 likes to do things like this on its own. If there is no response in the next few days, I will of course do it 🙂
listen, we all know the rules, if you don't buy the replacement, you will never solve the original problem.
I can't find my flipper zero, so I am going to by a new flipper zero
because then I will find my flipper zero
You can never have too many new Mister's 😄
I've had my first one since 2019. Now I have four.
That's true. But now i stop. This is the Sega Saturn channel. Before somebody gets mad
He’s a mod so he’s allowed to have multiple misters
Yeah, one for monday, one for tuesday....
He has multiple MiSTers way before he was orange 
Even before he was blue
the three top leds are fpga controlled so if its not booting up to menu they wont light
Ah, now i know. Thanks to Mister Freddo. 👍
I would runa disk check on it, also try copying a file to it, ejecting it, and then plugging it back in to see if the file is still there. A lot of flash memory when it fails goes into a sort of read-only mode. I have had sd cards that died like that, would no longer "work" in the devices they were plugged into because the devices expect to be able to write to them, but all the data was still there
It wasn't the card. It was a wrong named menu.rbf, menu_unstable_xxxx.rbf or something. So damn stupid. I've updated the WIP files countless times, but here i forgot to rename it.
The most highly anticipated Saturn translation has arrived! Yes, Airs Adventure is out in English, just in time to liven the holidays!!
Credits:
@hitomi2500.bsky.social - Hacking
@snowyaria.goodorevengreat.games - Translation
@nichetopic.bsky.social - Graphics
@blueskyrunner.bsky.social - QA
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Happy holidays — there's a new English translation of a Saturn game to play! It's for Airs Adventure, an "it's so bad it's good" RPG. Read about the team behind the patch and where to get it in my story:
https://www.segasaturnshiro.com/2025/12/19/english-translation-patch-for-airs-adventure-is-complete/
I read elsewhere that using vsync = 2 and vrr = 2 guarantees lower input lag and makes the cores run at the correct console speeds (I saw some running at 59.80, for example)… in the end, is the best option to keep everything at 0 without FreeSync? I noticed the same issue during the PSX boot.
vsync_adjust = 0 adds a frame of latency, but forces everything to 60hz and prevents desyncs. you kind of have to weight your options here
if you set zero, though, make sure you set it for both vrr and vsync
Anyone play this in the core? Is it like so bad it’s good?
It's no Ancient Roman, that's for sure.... Which is always a good thing.
there is a romhack for diehard that will stop it changing resolutions quite as much
Patch for all regional releases of Die Hard Arcade on Sega Saturn which make the following changes :
Forces the game to always run in 240p resolution for better compatibility with modern displays and certain upscalers that lose sync when...
I'm confused to why some savefiles where under the bios .bin name on the saves folder
it might be from an older version of the core dated early 2025 or somewhere around 2024
If you beta tested the core from way back when then I’d assume any save game wackiness is a byproduct of that
Yeah, they were in a different file format back then.
Hey guys I don’t know if I could ask for this here …. But I saw that I could create vsync and vrr settings per core using mister.ini files (desync Saturn and psx) … where I can find the names that needs to be used in mister.ini files? Tks !
For Saturn specific ini stuff, just put it under a [Saturn] header. For PSX use [PSX]
Thanks! Since I don’t have issues with the other cores, I’ll try this solution instead. Should I set vsync and VRR to 0?
Yeah, exactly. If you're setting vsync_adjust to zero, you want to make sure vrr_mode is also zero. There are screens where vrr_mode=2 and vsync_adjust=0 work, but more often than not, it will just result in no video. Better to play it safe
Just tested, everything perfect! Tks
im so excited, my multisystem 2 is set to arrive on the 27th and my accessories and stuff i need will all be here by the 30th. Ready to jump into Saturn
As a recent Saturn convert, this core is incredible and the Saturn has such a wonderfully weird library with a ton of genuine classics.
You're a weird library and genuine classic.
The Japanese Saturn library alone is incredible. So many gems
This is going to sound weird but I don’t think the Japanese Saturn library is good. At least not on the same level as the US library.
If you like Arcade ports the Japanese library wins hands down.
I disagree, I don’t think it wins hands-down
That’s a hot take
It does. Through the sheer amount of games and the quality. Btw: PAL = 240 games, NTSC USA = 247 games, NTSC Japan = 1054 games.
I think the Saturn Japanese library is incredible and destroys all other regions!!!
He got me 
But US gamer never got the magic Japanese/PAL Model 2 gamepad. Only the abomination.
I love the Cool pad so much
That's a spicy take but I respect it
Ah, i see the USA got the good pad later too.
lol sorry, it’s a comedy shtick of mine
basically I say it’s not good because it’s incredible, etc
Ah lol
But I appreciate your honest response
😉
I actually do really enjoy the US library too
Had Sega brought more of those Japanese games over here the console probanl6ly would've done better
I like the US library. It's got some great games.
Just missed opportunities
It’s such a great system with so many varied games
No real sonic game. No new streets of rage etc.
What's been ported is the best stuff on there but there are some bangers within the japan only library
I don't need another sega mascot
Lagi's the best one
You know what would have saved the Saturn?
Shenmue 
I dream of a Saturn prototype of that game leaking out
I don't think Sega had a chance. Looking back we see things very differently. I was managing a game store when the saturn came out, the customers were pissed off about the 32x, my head office was pissed off that toys r us had stock and we couldn't get any from Sega. The saturn games were very niche, the Playstation quickly found a much, much larger audience.
Sega simply didn't have the money to compete, they couldn't make enough units, and Sony swamped them off the line.
They didn't do the whole game development sdk support stuff as well as playstation either
But I loved the damn thing. I bought a unit from TRU with petty cash, rented it out, paid off that 500 dollar console in 3 weeks.
True! They held on to the best tools for their internal devs, by all accounts.
Sony went around to basically all the game dev companies and asked them what they wanted, made deals, communicated with them, etc... before they even announced the system.
Just do multiprocessor programming in SH-2 ASM it’s fine
There are a host of reasons Sega could never have won. But they have the hearts and minds of all 20 of us here. ❤️
To be fair, doing 2d on PSX was probably annoying lol
"what do you mean there is no sprite capability?"
Because Sony discouraged it mostly, haha
"it's all... Triangles??"
Meanwhile Dreamcast "wait it's all... Quads?"
Oh you wanna do music? Here's an snes Apu on copious amounts of steroids
Saturn sound capabilities were epic though, wish it did better
One of my favourite games is Necronomicon Pinball, in no small part because the sound is crisp af.
Wait I thought it was just Saturn that did quads and Dreamcast went to triangles
steve_ballmer_developers.gif
I don't know how Saturn handled it off the top of my head, but DC was quads, thanks to PowerVR
You're making me question my memory now
I'm pretty sure Saturn was quads
I only say this because I was watching something like a few days ago that talked about it.
The Sega Saturn (セガサターン), is a video game console manufactured by Sega as a successor to the Sega Mega Drive. It is a 32-bit compact disc-based system first released in November 1994 in Japan, before a Western launch across the following summer.
Depending on where you live, the Saturn could be described as either Sega's most success...
Oops! All sprites!
Saturn is quads
ur a quad
fair
The Dreamcast can do tris or quads I believe
But like … everyone was just using tris at that point, I’m sure
does the dreamcast draw sprites in a traditional way or is it like the playstation where everything is just a flat 3D object
Dreamcast was a whole generation newer than PS1.
so no, it wasn't doing it the old way.
I think Dreamcast is almost in its own category because it's based on old-school PowerVR. The rendering algorithm doesn't work quite like either typical fixed-function 3D or programmable shaders.
Is there still any advantages to using dual ram + dual ram core? Last time I checked was a while ago now. I recall some games like Grandia and Virtua Fighter benefiting from it.
yeah, whole bunch of little things that you might not notice unless you pay attention
Decathlete is either too slow or fast if you don’t turn on or off the ram hack at the right times
lotta folks think the inaccuracy doesn’t matter if it means changing their setup tho
Right it's just because someone asked about the SuperStation One (Takis Mister product which is limited to single ram). They wanted a reason why you might want the Mister Pi instead.
I just wanted to clarify on the dual ram situation. As I know it isn't required. But I didn't want to give false information.
So dual ram is still good for Saturn for some under the hood fixes and optimisation?
i’d prefer to say the single ram core is bottlenecked and chokes on the most precise timings.
so yeah, dual ram all the way for me
it only matters if you think the best games of the 5th gen deserve accurate emulation
Thank you for clarifying mate. Much appreciated. (I also run dual ram as I don't see any downside. As I will never use any sort of analog video)
the superstation & multisystem infuriate me for being 90% of what i’d want from a stand-alone MiSTer
maybe when the platform and all its potential is exhausted a perfect little pcb can be manufactured with all the ram and analog output options wanted
those untapped cyclone5 pins
what's wrong with the Multisystem 2? I have one on the way
Nothing is wrong with the Multisystem2, looks like a great device
The criticism comes from it being unable to do dual ram, that’s it.
it cannot do dual ram and therefore will never* perform several key Saturn games correctly.
-# baring some miracle that exists in spite of material reality
it can be the wrong device for you the end user
what’s that old Aristotle quote, “the best judge of the meal is the eater; not the chef” or something like that
i think i saw the games that dont do well without dualram, ill probably be ok
tbf if 2D had been easy on the PS1, I wonder if 3D would have refined itself as quickly as it did. A lot of devs might have still released 2D games
That’s not to say that everything has to be 3D, but some concentrated effort in this early years may have been a good thing
I think so but I’m also a hypocrite as I have dual ram. I also didnt see the same issues in Grandia as others have with single sdram.
2D was not hard on the PS1, it was officially discouraged by Sony. Lomax was an early release, so was Raiden Project. It might not have been a 2D sprite pusher like the Saturn, but making a 2D engine was not a challenge.
Well, discouraged then. Same end result
The words have completely different meanings. 😛
3D was pushed pretty hard by any company with the money to do it. Whether or not Sony discouraged it I doubt the result would have changed at all.

Yeah I dunno. Thinking on it, I was there when it happened. I was at CES when the PS1 was shown for the first time, with Toshinden and Ridge Racer. The games advanced in quality and technology very quickly, probably happening as fast as the tools to do it were created. It was a wild time.
I think 2D was looked down upon in general during that console generation. Journalists and consumers certainly seemed like they wanted flashy 3D over 2D early on.
Oh for sure. To our collective loss.
Which makes sense, we finally have consoles that could do a good job for polygonal games. I’d want as many 3D games as possible.
^
Yeah but do you still think that? This mentality has brought us to ruin pretty much every time. 🙁
People got it out of their system, figured out what worked and what didn’t, and now we’re better off for it
Also, 3D was a very clear “next generation” thing. You want to get people who are happy with their Super Nintendo to buy the new thing? You need to show them things their Super Nintendo couldn’t do
Much easier to just show them a 3d fighter than to try to explain why these sprites are better than those sprites
Toshinden vs Ballz: Fight!
3D was cool back at the time
A lot more of a sense of virtual worlds to explore
Rather than just moving from left to right
i would rather take a baseball bat to my ballz than play either game
You are clearly a person of good taste and strong moral fortitude. Never stop standing up for what's correct and proper, my friend.
Yep, and that is why Super Mario 64 is the worst game in history- it’s like the Motley Crue of video games 🤡
i remember i wasted a weekend renting BALLZ 3D
i'm so sorry
i can still remember the title music
better yet i rented the genesis version https://www.youtube.com/watch?v=SRyIQ_kucOs
[VGM] Ballz 3D - Title Screen, Menus, Winner! (GEN)
Khinsider: https://downloads.khinsider.com/?u=479746
Please like if you enjoyed, comment and subscribe for more!
Tclbmx: https://www.youtube.com/user/sitdownonthemoon?sub_confirmation=1
My old Channel: https://www.youtube.com/user/tclbmx
Thank you =)
#Sega #Genesis #MegaDrive #Ballz3D #Tcl...
Yeah, at least in the US. I recall them being that way with the PS2 as well. Some 2D releases from Japan didn't release here or only as a budget title or something because of it
It definitely was, I remember seeing a scan from a gaming magazine where they were praising Castlevania 64 while mocking Symphony of the Night for being 2D and acting like it's an abomination that it's not 3D 🤣
why could japan, a nation so gimmick-loving and neophile, see thru the whole polygon hype machine when the rest could not?
The industry was a lot closer to them whereas we just kinda had suits importing what they thought would sell?
When I play fighting vipers on the saturn core it runs poorly. Any tips? Is this a game that would benefit from dual sd ram? Or am I just forgetting how they run on original hardware?
@mortal mist thanks. Yeah it helps. Would dual ram be better? For the virtual fighter engine games
I haven't compared the speeds exactly, but I think fast timing solves this problem
I guess they like more traditional stuff? IIRC the Japanese version of DQ8 had a different battle screen that still resembled the NES titles
It had different menus that were changed for the US release but that’s it
I thought the combat system just showed the enemies in line and didn't show your characters?
Nope, the Japanese version had the character animations
A showcase video of most spell/skill animations found in the Japanese PS2 version of Dragon Quest VIII. Timestamps will eventually be included below.
Big thanks to the original video's uploader "chaosgamerz19 Game Ch.". Check out his channel for more Dragon Quest spell/skill animation videos.
chaosgamerz19's channel:
https://www.youtube.com/ch...
Can I ask what saturn fast timing actually does?
@mortal mist you are awesome. I suck at finding github things. I'm loving my MiSTer and loving the community.
Never been so excited about new hardware. Haven't turned on a console or done any pc gaming since thay magic mister box appeared
I can look in a little bit, but if someone has a chance, this may be worth testing unless someone else has done this. ```I've been playing X-Men vs Street Fighter and when I win the last fight, instead of showing the ending screens I get an illegal instruction screen. I guess it's because of my single RAM right?
I know the core is in a beta state but I want to know if this is a core problem or hardware problem.```
He replied back saying a different image of his game solved the problem
its one of those ones that could have been a problem because it was so deep into the game. With that said, I think Jezza has played the shit out of it so we'd probably know if it was an issue
do I still need the separate dual-ram Saturn core or does the newest standard core have that functionality?
hmm based on the pinned comment it looks like the answer is yes, I do 🙂
cores can only be one or the other, not both, unfortunately
Whoa! @celest lake is now a mod! Well deserved as he's one of the best users over here! Congrats, mate! 🙂

It is once again time to play Christmas knights
christmas knights
Can anybody tell me what the current status of Saturn Snac is? I’m considering buying one.
Last I heard it worked with standard pads, the 3d pad and the gun… but nothing else at all?
Is that still the case?
And are there differences between the Saturn snac/snax being sold?
everything works has done since summer 2023
Merry Christmas! Sega Saturn fans got a gift from Exxistance, who released an English translation patch for Delisoba Deluxe today! Get the details in my story:
the cover sold me
Saturnmas
Very fun little game. And made by Cave!
hey, does the saturn core support the ram addon? I can't get Street Fighter Zero 3 to work, i keep getting a messasge in japanese about what i assume is the ram and i want to play it over the arcade edition due to world tour mode
nm i think i figured it out
Post your solution. Might help others that search the Discord. (old forum etiquette)
its in the core's menu, you can adjust the ram addon i think, id go look right this minute but im in the psx core. one sec
ok, its one of the top menu things for the saturn core, it says "catridge" and i opted for 4mb and i was able to play street fighter zero 3
yeah, that game requires the ram expansion cart I think
What's the status of adding a database for loading roms
Cause that's a good example of where it would help
I imagine if someone were to code it then a PR would be accepted. It would certainly be a nice QOL improvement m
Is there any reason not to just have a 4MB RAM expansion be the default cart option?
Considering each game gets it's own internal SRAM save file there isn't really much need for automatic memory card
there's a handful of games that break with it enabled. at least, that's how it is on real hardware
Those are all games that need a 1MB RAM or ROM cart right? Or are there others?
just the ones that need a 1MB cart iirc
Yeah, so the 4MB option would work for every game except those? IIRC it was a very small amount of games that needed the 1MB expansion but did not work with 4MB, every other game it either works if the game supported/needed the RAM expansion or did nothing if the game did not support it. Feels like 4MB being the default makes the most sense and it could either be set manually to 1MB for those few games or have a database of just which games need it to be 1MB.
Not like having the default be a memory cart, ROM cart, or nothing would make those 1MB games work either, and makes less sense to make 1MB the default.
Some games like Die Hard Trilogy don't work with a RAM cart inserted on real hardware.
Same on the core.
does anyone experience slowdown when jumping and killing wolfs when they catch on fire castlevania symphony of the night (akumajou dracula x gekka no yasoukyoku) I swear I had no issues a few months ago I know the core is a work in progress and updates can cause regression in the core with those types of things. Also would really like to know if switching to dual ram would fix that?
Thank you for stopping by. Be sure to Subscribe and hit that like button. Today, we take a look at a Rom Hack for the Sega Saturn. Castlevania Dracula X Ultimate - Release January 1, 2024. Below is the link for the rom patch that you use to patch your legal backup.
Link to Development Team
https://www.youtube.com/watch?v=DyQ9Fcajy7k&t=0s
Rom ...
From real console
There are slowdowns too
When the flame effect disappears, it returns to the correct speed. You can see this with the first wolf.
Dualsdram behave same
ah dang it, I see now core is working how it should. I grew up with the saturn but never had this game. Thanks for clearing it up for me though
Saturn version is a bit notorious for having more slowdown
Tested on core 2025-09-20. Some users have complained of stuttering in the music starting just after the bird is released in the first stage. This problem seems to be present, as with several ODEs,...
Srg320 fixed it 💪
Mister wins again
lol that’s awesome.
NEW STABLE NAO!
There is an issue with Shinobi to take care off, even before thinking about a possible stable.
What branch was being issued for compiling it ?
Last unstable ? And/or does the fix for Sonic R is applied too ?
Yeah with fix for Sonic R
Great!
It's just for me, to know what subversion was used and storing it somewhere locally.
Thanks for your reply!
Is there a place to see what software has issues with single SDRAM? is it pretty small percentage of software?
I really love Mega Man X4 but was wondering: which version is best between psx and saturn?
@warped saddle Hey, could you please confirm that what I am seeing on 480i games is because of the bob deinterlacing and not a core issue? Thanks. https://github.com/MiSTer-devel/Saturn_MiSTer/issues/485
I checked Virtua Fighter 2, but I don't see anything like that in either bob or wave.
If I could do it, I will try later to reproduce the issue on Puyo Puyo during the ending sequence.
I saw it in Virtua Fighter 2 on multiple stages when something is at the top of the screen, with bob.
I don't see it, that's what I was paying attention to when testing VF2.
Tested another 10 or so 480i games, see the same thing in all of them so don't think we are looking at a core issue.
both are very close, but the saturn version edges out as the winner overall. it has shorter load times, a few extra graphical effects, and some additional musical flourishes
How is the FMV quality? Woulden't it be lower on saturn?
(Also isn't MMX4 used as an example of Saturn's transparency effect limits compared to PSX?)
FMVs are a bit blockier but overall pretty similar. the only transparencies that take a hit are the spotlights in the introduction stage iirc
what are some really fun saturn games that run fine on 1 unit of ram and arent guardian heroes, panzer dragoon saga, shining force 3 and the holy ark
got those already
Powerslave
Yep. Has some light Metroid-style progression as well
Kinda feels like Metroid Prime before Metroid Prime
sega rally championship brrrmm
baku baku animal
die hard arcade
virtua cop
nba jam te
oh mass destruction
The ending of Puyo Puyo Tsuu on Practice Mode seems better now too.
I can only hear a click sound during one of Arle's sentences : boku ga CLICK Puyo Puyo master desu.
The other stutters are fixed & one seems 'normal' just before the Yatta! shout when I compare with a SAROO, but it will be better to check against a real system, with a real disc.
That's all for now, as I'm taking a full week off from the project starting now
uhhh i tried remapping my saturn core's buttons but i dont think its working and now resetting them doesnt work
i wanted to make it so the z saber, dash and jump were a,b,c but its not letting me :\
in x4
that could be a lot of things
i'd start by loading another game or other core to make sure your controller is still working as it should
ok
yea, im trying powerslave now and it seems screwed up
is there anyway i can delete button configs on the sd card?
yeah, if you delete the saturn config file it will revert everything to default settings
ok thanks
also, excluding arcade ports, i'd recommend
-astal
-baroque
-bulk slash
-burning rangers
-choujikuu yousai macross
-clockwork knight
-dragon force
-fantastic pinball kyuutenkai
-fighters megamix
-keio flying squadron 2
-kidou senshi gundam
-legend of oasis
-magic knight rayearth
-mega man 8
-nights into dreams
-policenauts
-rayman
-road rash
-saturn bomberman
-shinobi X
-shinrei jusatsushi taromaru
-silhouette mirage
-steamgear mash
-super tempo
-thunder force V
-vatlva
among lots of others. the saturn has a very rich library
thanks!
my controls must be weird because in the silhouette mirage opening it wont let me do the parasite bomb move where you press a+b+c
when i try that on my saturn pad it just does another move
that's weird. what controller are you using?
that's odd. unfortunately i'm not too familiar with wireless controllers, so maybe someone else could chime in?
im using the wired connection
eventually ill just switch to an oem controller and snac but i just wanted a controller for right now anyway
Three SNK games were programmed incorrectly. They have errors if they’re not using the 1 MB cart specifically. They are Real Bout Fatal Fury, King of Fighters ‘96 and Samurai Shodown IV
IIRC one of the modes, d-input or x-input might be causing the buttons to mismatch. I think that was the cause for the M30 not working right when I got it. YMMV.
I have the same one, what's the issue
could test it out on my mister pi if you want to later on
Or maybe they were programmed correctly and it’s all a ploy to sell higher capacity ram carts
Think about it
No issue for me on Silhouette Mirage with some M30 controllers.
Can do a A+B+C on the tutorial.
Please check the mode on the controller eventually.
For Puyo Puyo Tsuu, no issue at all about stutter(s) with my Dual RAM system.
You can alleviate most of them with Fast timings on the Single RAM one, except during a sentence of Arle.
Some people could double-check if they want to.
That's all for me and going back to my vacation.
So does this fix the controller pad issue with Shinobi X ?
NEW STABLE NAO!
J/k it is done when it is done. 🙂
how do i switch between d and x-input on the controller?
i tried using home + up but all it did was toggle some settings about auto fire
Should be B or X (depending the mode wanted) + START pressed for some seconds when activating the controller.
It must be explained with the manual.
that's odd, lemme try again
Sorry : it was the BT manual, let's me search the 2.4G one instead, if we have the correct info with it...
Home+Up: X-input
Home+Left: Nintendo Switch
Home+Down: D-input (Genesis mini)
*On mister, X-input is recommended as it lets you map the minus button separately. *
this is weird
no matter what i press no x input
do you think having two different controllers plugged in could be effecting this
FWIW I used to own the 2.4GHz USB version of the M30 a few years ago and had issues with it. Phantom inputs and dropped inputs. These issues never occurred when the controller was wired. I ended up replacing it with the 2.4GHz DE9 version and adapting it with a Daemonbyte. I've had no issues, but you lose the shoulders when wireless since it is trying to be a Genesis controller. When wired you get independent shoulders so that's the trade off.
I see you're using the controller wired though and to my knowledge the base controller is the same between both 2.4GHz versions?
omg me too, I don't have any issues with the bluetooth M30 though
the white Saturn one
One of the FW fixed the phantomed inputs.
I've been thinking about getting the BT version. Would really like to have those shoulders in wireless.
I needed to do a certain mapping on the main gamepad menu for it to work well #controllers message
this is really weird, no matter everything i try its not swtiching to xinput and im wired
maybe try switching modes while you aren’t plugged in and then plug it in
switching modes while unplugged from the mister?
yeah
im trying to use the dongle now but its not working or pairing
ok, got the pins updated with the latest MiSTer main that has fixes for Astal
Requires the new main MiSTer file too right?
welp in big trouble now
tried updating the 8bit do stuff on my pc and now it wont register any inputs on mister
hold the right-most button on the mister when you're in the main menu
you likely have to rebind everything
Usually not. But worth a try. Updated both, the controller and dongle?
yea, i updated both using this https://support.8bitdo.com/firmware-updater.html
8Bitdo, support, Auto controller recognition. Download firmware update when connected to the Internet, Maunally update the firmware on advanced mode, Enter controller upgrade mode automatically, This does not apply to our old or discontinued models
The software is pretty solid now. The update was successfull?
