#Sega Saturn
1 messages · Page 108 of 1
Nope
Where to get them please ?
If your MRAs are in their own folder, delete that folder.
MRAs are now officially distributed in the general arcade folder
Use those
I was just doing my duty, which does not need gratitude. So I do not accept your thanks for I am a….
尺乇ㄒ尺ㄖ 尺ㄖ几丨几(ザの縁)
i did not find a solution
all my mras are in /media/fat/_Arcade/_ST-V/
also some others in here
should i just delete _ST-V?
seems like im on the right track
i put my dualsd saturn unstable, renamed, in cores
and launched batman forever from under the general arcade games selection
rather than where i used to, under stv
and its running
Yes and find games directly in Arcade list
will they have a group in arcade organizer?
Nope
Not here 🤔
arcade organizer is disabled by default in updated versions of update_all
make sure it's enabled
Solving lots of mysteries for a lazy sunday
God is in heaven, all's right with the world
That reminds me, is there a reason that the default versions of many arcade games seem to be the Euro release instead of the US or Japanese one? If it's just a preference thing of whoever set that up, is there a way to make it prefer US versions for games that had one over the EU versions?
It’s all based on mame. Main arcade MRAs are based on Mame “parent” roms, and Mame often ends up choosing the European version as the parent. I didn’t get the reasoning either until I asked a couple of weeks ago.
Mame tries to choose the version that
A) is more likely to be in a recognized language (usually English)
B) avoids unnecessary screens in the attract mode (winners don’t do drugs, fbi warnings, regional warnings, etc)
So that ends up being the European version a lot of the time
Ah, but aren't the European versions usually modified?
Good question. I would assume not but @wet hull is the person to ask about that stuff
Fair enough
So I am guessing this means there is no option somewhere where I can choose that it gives me the US versions instead
I know there is the organizer for alternate versions, but I would have to know that's a EU version and that a US version exists first
Not that I know of but I’m hardly an expert.
Thanks
honestly most of the time the EU and US versions are identical except for splash screens asking you to not get high and/or narc on your friends
typically the modification was JP -> (not JP)
Yeah, I know the Japanese versions are least likely to have changes
Well, not every change was unwelcome though, sometimes they added features or fixed bugs, but yeah, most of the time it was content removed/altered
Heh, I remember some of the arcade games I booted up on my Mister had the splash screen say "Not for sale or use in the US, Japan, Europe, Mexico" ... and I forgot what other countries... what exactly is left?
when in doubt use jp or eu, else you might encounter a shitty ost
Genreally I go US if avaliable, otherwise EU then JP
Though there has been the rare game that had a JP and EU release, but not US, such as Vib Ribbon or that megaman racing game
There is a short list of criteria that dictates which arcade game is chosen to be the preferred choice for the parent in MAME:
- Most recent revision from the manufacturer
- English language
- No country-specific warnings, such as the FBI warnings for many US games
There have been occasions when a game of a certain region was the parent but then changed to clone whenever another region/revision was dumped and added that better fit that criteria.
It can also be traced back to MAME's roots, with some of the early development efforts being traced back to the European region, as well as many of the early arcade dumps coming from that region as well. It just became common practice and expected.
The no FBI/Drug warning feels like an odd one
We (the US) didn't even want to see that crap. I can't imagine why anyone else would want to. 😉
Am I weirdo in that I enjoy the nostalgia of those FBI Don't Use Drugs warnings 😄
sounds like something a narc would say
dave is a cop https://tenor.com/ZYji.gif
My favourite game of all time
As Zakk mentioned, the difference is usually the splash screen.
Imagine playing an arcade game without an FBI warning, couldn’t be me!
Back when the FBI used to mean somethin' man.
Whats.going wrong when trying to boot saturn here? Getting this in alot of saturn games
You need to use the latest unstable version of the core.
You can find it in the pinned messages as always.
#help message
jesusfish you just referred me from help to this subforum lol
So i got the unstable saturn file ill just replace my core with this file then thanks
For context, those screens warn you about not having enough space to save data. There are actually a lot of unique screens per game, similar to how games will have unique messages if you try to read the disc from a music player.
i'd like to have a talk with william s. broccoli
wow no one talked in the saturn thread at all yesterday... is that a sign that the core is finally finished
Release wen
srg320 is working on his own at the moment, especially some parts of VDP2 if I understand correctly the VDP2 testrom he left on the issue log.
SRG’s Saturn must be being logic probed to death to discover obscure system functionality like this
he is just prepping for the innevitable accuracy coin rom for saturn
he posted a pic of it once iirc
you can barely see the actual pcb for the thousands of wires coming off it
If you're running with an analog IO board, did you try the little switch on the side?
What does it do?
That was a response to a message from longer ago than I thought. Damn Discord on web.
Or whoever posted it deleted the message. Either way.
Sorry, I had the wrong .ini settings. Thanks.
To answer the question in a mostly non-technical way, it's a sync on green switch via the VGA/DB15 output connector on the IO Board. Toggling it usually helps with wavy or flashy video issues on a CRT, especially when using a component cable.
Euro is selected by default b/c most of the time it's in English and won't be censored for sex/religion like the US version and won't be censored for violence like the Japanese version. That is why the UNIBIOS on NeoGeo also defaults to Euro.
I think many games fall into this catagory outside of NG, so the MAME team defaulted that way like 30 years ago and it's stuck. Not sure if it really holds outside NG myslef, but it's easy enough to change.
Isn't it actually the American versions of NEO GEO games that tend to be censored for violence?
e.g. US Metal Slug defaults to white 'sweat' vs red blood in Japan, US Samurai Shodown has censored fatalities vs full gore in Japanese version, etc.
IIRC, The Metal Slugs are still censored by default when set to EU, as well. Magical Drop 2 and 3 are censored and missing modes for the EU version, IIRC.
and voices in Spanish for some reason.
though a few like the Metal Slugs have a toggle via dipswitch settings
Yeah, I prefer to just set the region to Japan for every NEO-GEO game
that's what i do. the english translations are completely nonsensical anyway lol
Magical Drop... is censored?
The violence, the sex, the nudity?
it's mostly missing the various voice clips from the JP version
Japanese voice clips?
seems so
New version of the Saturn tests suite appeared.
srg320 is informed now.
What are the changes ?
I will see in the next hour, I'm not with my Dual RAM system at the moment.
thanks 🙂
Some tests have a new entry : Reset (Clock change).
And many refined tests, new discoveries and such.
The SMPC test is completely changed.
We have a basic VDP1 test.
Release now. Tests later. Wen
Whenever a stable core is requested to be released, its release will be delayed by one week. 😏
Is there anything holding up a 32x stable?
The SH2 new test exposes something not right on an instruction timings, if I read well the results of the test.
And only srg320 knows when he wants to release a new stable version.
I remember needing to flick ‘a’ switch to get output on my crt tv (iirc sync on green function, but it’s been a few years) with a custom scart cable. In the end i just used an old crt vga moni. And now just hdmi…
i will delayed also 3DO 😅
Oops, another week pushed back. Dang it Robby!
saves have been broken for a month. what’s another few weeks at this point
in my day we learned to 1CC games
Yeah almost had a heart attack when I tried to load my NBA jam profile .. I was like 8 teams away from defeating every team in the NBA with the Utah Jazz ..
This was literally me …
yeah, unfortunately, I think this is going to be an issue/question for a couple of months just due to the staggered nature that folks update
My room growing up was Jazz penants, jerseys, pictures, etc. and then all of the posters that came from early Genesis games. Good times! Mid to late 90's Jazz were fire
I was a bulls fan , I purely play as the jazz because the Carl Malone/stockton duo really fit my playstyle .
Hornacek is aight I suppose
Anybody testing the new Main unstable ?
I don't recall, but I think you could change the blood color in the dip switch settings?
The Genesis part of the 32x core is still based on the old genesis core I take it?
I remember finding a test rom, and the nuked core passed nearly every test, I renamed the rom to 32x to try it on the genesis core and it failed al ot of them, same ones as when I tried it on the old genesis core
Actually, I don't recall if the nuked core passed every test or only failed one, but regardless, it passed a lot more than the old core/32x
There probably isn't the headroom to try swap in parts of the Nuked core
I have no idea how much space the 32x core takes up, I assumed it was likely just too much work for parts that maybe no 32x game uses. Though if it is possible I think it would be good to work on that someday to make it more accurate, same with segacd core
The 32x did leverage the genesis hardware when running the games after all
There is a lot of room for work on all three of those cores, but not a lot of room in the actual FPGA for more work to be done. I believe SRG has to disable features just to get signal tap to work.
Maybe once we decide on the next board, and work slows elsewhere, someone can tackle a rewrite for all three cores. Would be nice to have a combo core like TG16
I meant room on the FPGA when I said that
And yeah, would be nice to have a single core that does Genesis, 32X, and CD, and even 32XCD games
yeah exactly
With nuked core level accuracy
and there just isn't room for that right now, even without the nuked core (which is a large type pokemon)
Though, that would just bring us accuracy on the genesis side, would have to rewotk the 32x and cd cores
rework*
The children yearn for Corpse Killer
isn't there a saturn version?
..... a what?
Large type pokemon
What does that mean?
What?
(the nuked core is large - takes up most of the FPGA)
that's why it's not the basis of the megacd core or the 32x core
it's too big to fit anything else
I know little about coding for FPGAs, but I am confused how a core for the genesis alone can take up nearly as much space as say, a saturn or n64 core
Now I'm getting out of my depth, so forgive me...but I believe the way the nuked core is written (or...ported...i guess) is that it's a literal wire for wire recreation of the genesis. It isn't really optimized for an FPGA. So it takes up most of the cyclone V
I see, so it's basically the actual transistor geometry on a fpga chip?
Didn't the sound chip have analog parts though?
Someone smarter than me would have to answer that
I don't know the ins and outs
only that it's super accurate and large
So if that is true, it would be possible to optimize it so it's better suited for a FPGA while retaining all of it's accuracty but take less spacE?
though that sounds like a massive undertaking
If it's even possible without starting from scratrch
yeah exactly. it sounded to me like it was possible, but, again, better to wait until we have the next thing so that it can be optimized for that
I mean, we might not have a next thing for a long time
DE-25 might end up to be nothing
It's ohly a slight upgrade to the DE-10
Nuked is really inefficient with space, as it is tracing out every line, when it could be done more efficiently. Apparently rather horrible to work with as a result.
We might end up sticking with the DE-10 because it's not worth it
Might have to just add another de 10 to the stack lol
Is that the reason the software version of nuked is so abrusdly slow? I mean, a transistor level accurate emulator would be slow anyway, but it's insanely slow
I think the FPGA on the 25 is like, 135K LEs over the 10's 100K or something like that?
Dosen't sound like enough space to put nuked +32x or cd, much less all three
for information the core Genesis tooks 51% LE , S32X it is 82% , 94% LE for Megadrive Core and MegaCD 71% of LE in de10nano
I assube by genesis and megadrive you mean old and new core?
yes
Then yeah, the DE25 would not be enough to add 32x or cd, much less both, to nuked
we will see
ehh, I wouldn't be so sure
remember the s32x and megacd core both come with that 51% of the genesis core as a starting point
So the old core is in the 32x and cd cores right?
So that means th emajority of those cores is the old genesis core?
(it's not that straightforward but a good guestimation)
Sounds like a 32xcd core with the old genesis core would be possible on de25 at least, but nuked in it's current form would be a tight squeeze to add anything to it
Defnitely would need optimization at some point
it would need to be optimized
Yeah, with optimization a nuked32x or nukedcd might be possible on the de10 even
maybe just merge core MegaCD and 32x without genesis part (cart and vdp of virtua racing)
How? Both need the genesis to function
I know a few SegaCD games ran entirely on the SegaCD unit, but that dosen't mean most did
Hmm, how much space does VDP take? Yeah, it's for one game, we could axe that for a combined core or better 32x core since there is a better version of that game on 32x anyway
And that game does not work if you havea 32x plugged in anyway on real hardware
Shame the cores from what I understand have to be loaded as one piece, you can't load a genesis core and then only add in VDP to it if you play the Genesis version of Virtua racer
I don't mean to be dismissive because I have the exact same questions and wonder the same stuff. But speculating without more familiarity is probably not a good idea. My hope is that SRG (or someone) has time to look at mega drive at some point and maybe comes up with a way to better optimize it and roll that stuff up into Mega Drive and 32x
Because Fahrenheit isn't going to play itself
Yeah, at the very least I would love to see a more accurate genesis side to the 32x and cd, even if we can't get a 32xcd
and the people need saving
Especially if it can be done on a de10
Also funny that the 3DO keeps being brought up here, I was testing a FMV game that would not boot at all on the CD-I core, and that game was ported to the PSX and Saturn and DOS and many other systems.... but apparently, the best version... is on 3DO
XD
Though I hear the game itself sadly isn't that good, Brain Dead 13
Saturn and 3DO versions are the only two-CD versions IIRC, rest are 1 CD
Though the CD-I version requires the DVC card
Saturn version does not need the MPEG card
Hey, here's an idea - if the 4K scaler can go onto a daughterbaord, we can potentially get rid of the ASCAL scaler in the cores and free up some space
genesis+scd+32x combo core would be a dream come true
I think it's taking up something like 10-15% of the LEs
I mean the easiest solution is to... well build an addon based on the ossc pro. It has analog out addons and all that So it can pass signal to Analog monitors AND digital monitors from the same signal It has adequate HDR and can go up to 1440p
and it can take Direct Video if I recall
More like missing content and dialog scenes. Maybe censored was the wrong word since stuff like The World is still intact.
and anyone else who wants a more powerful system can upgrade to the rt4kpro
we could but that's probably not going to happen. I can't see Sorg being down with removing the scaler and telling people 'go buy this pixelfx specific board'
'that probably costs nearly as much as the de10/de25'
mayyyybe he could be convinced to produce a mister i/o board with a smaller fpga on it and just use the mister scaler code in it, but even that feels like a lot of effort
hahaha. I'm not saying to do that with all the cores. I'm saying that some cores might be possible that way, which otherwise wouldnt' be
Kind of like the dual-RAM situation
...At least if people are thinking that "25% more LEs is not a meaningful difference"
I don't think creating yet another alternative config for cores is a good idea either
just wait for the de-25 and move the scaler stuff to a digital i/o board
Well, insofar as many developers say "disable the scaler and test on analog" for faster compiles, this external board would be nice.
Even if just as a development tool
I would buy one (I don't have RGB monitor)
but also, I think it could help diagnose if video signals weren't correct
I think in those examples you are correct, but I believe in the Eurovision, you can undo the violence censoring if it’s not off by default
This is why I suggested basing a scaler daughter board based off Open Source Scan Converter Pro, ridiculous as the suggestion still is. The design is open source as is the firm ware. So its not like one would have to make any deals, just appropriate attribution, right?
you might as well just use ascal.vhd at that point
also if you want to fully move the scaler off the main board mister, you are going to lose some features unless you come up with some way to share memory across the gpio
(morph 4k hat will have this issue too)
also the ossc pro uses a cyclone V, sooooo
SLI DE10s it is then
Has there been any mention of using the Replay2 FPGA for Mi2Ter?
No, that's the Replay2
If it ever exists. I am really hoping it does, but am also very skeptical at this point.
Remember the whole mess with Mars?
I don't think it is really fair to put them in together. MikeJ wasn't on youtube making dreamcast videos
Yeah, the Mars was... a whole can of worms, Replay2 is nothing like it in terms of that, just that it feels like it's been in the works for nearly a decade and still not even a picture of prototype hardware
If you type Replay2 in google the first result is a dev blog post from 2017...
There has been many updates since that, but I meant that it's been in development for a very long time with so far nothing to be seen of it
replay2 sounded really cool but the more i looked into it the less faith i have
i pop in their discord every now and then and every time it's just "almost done routing the board. oh wait i have to reroute this section"
on repeat for who knows how long
Well, I see posts from 2024 saying how to board's design is almost done, and the latest update on the website is from June of this year saying how the board's design is almost done...
Which is a shame, because that thing looks amazing if it can become real
The chances of it coming out and having things that can't be done on DE-25 Nano MiSTer 2 seems incredibly low at this point
It supposedly would be capable of Dreamcast, I highly doubt the de-25 can do that considering just Saturn is maxing out the DE10's FPGA and the N64 had to cut sime parts out, and the 25 is just a little bigger
dreamcast isn't happening anytime soon no matter how big the next board is
Yeah, anyone promising FPGA Dreamcast should be considered a magic bean salesman.
I mean, I heard those same things about PSX or N64 on Mister a few years ago
The DE-10 was the main issue there and it took an incredible Dev to pull it off on the board. The complexity of the Dreamcast is a bigger blocker.
imagine if it did happen how many times a week someone would show up and ask about the VMU
What do you mean?
"will this core support the VMU games?" for eternity
Imagine if someone does do it, and it isn't as good as playing on original hardware... Which can still be got and modded to play images and connect to a modern display easily and fairly cheaply...
It was a valid concern, since the hardware limitations of the DE-10 meant the more complex systems were going to be compromised in some way.
The goal of MiSTer is to replicate the original hardware as much as possible, so when you have to make sacrifices to make putting stuff like the Nintendo 64 and SEGA Saturn on MiSTer possible, it does feel counterproductive in a sense.
I do hope someone does make a VMU core though, that is very doable on the DE-10 Nano.
Would be hard to take anyone serious who was taking about doing a Dreamcast core if they hadn't already done the VMU that could have been done years ago
Not expecting anything from the Dreamcast for at least another decade.
I don't think doing a VMU core is like some prerequisite for someone that wants to do a DC core
It doesn't really matter how "accurate" a core is from the get go, if someone is willing to put up the work, then the community could fine tune things to make it accurate.
is dreamcast really more complicated than saturn? it definitely has less chips
of course
the leap from saturn to dreamcast is astronomical
even if we got the replay2 or an equivalent board today, you wouldn't be playing dreamcast/naomi games on it for years
in performance yeah, but that comes mostly from higher clockspeeds, not complexity
are you at all aware of the difference between the sh2 and sh4 lol
and powervr
gpus tend to just be made of the same elements repeated a lot though
sh4 is not a gpu
i agree its very difficult, i just dont think its because of complexity
De25 nano could run Dreamcast, maybe using a hybrid emulation approach? CPU on arm cores, GPU on FPGA. Long shot perhaps, but not really impossible until someone tries and fails. Not really sure if that approach is actually worth it vs pure software emulation though.
I am honestly hoping for a PocketStation core too, though I am guessing that is not possible to also have it run with the PSX core. Problem is that some games require the Pocketstation to run to perform whatever features they have on it
FF8 sadly is one of those
Number of chips dosen't mean much, the CPU and GPU in the Dreamcast are considerably more complicated than anything gen 5, regardless of number of chips. Though the PS2 and later are also that much more considerably more complicated than the Dreamcast. There was very exponential progress in CPU and especially GPU development in that era. Though I still think Dreamcast on a more poweful FPGA is just barely within reason, beyond that though is pipe dream territory if you don't want to pay more for FPGA than you would a car.
Stuff like that would defeat the purpose of using a FPGA, since you are still partionally emulating in software then. I recall this was preposed years ago for N64.
the hi-spec dream list is DS,PSP, PS2 & DC. anything beyond that… just get a wii to run your GC games they cost a nickel
xbox original are common enough
as is 360/ps3 slim
and that’s the end of the analog era at that point
It could be worthwhile if you can get more accuracy out of it. As I recall it's the GPU part that's more difficult to get right using software emulation.
I recall Robert talking about the possibility of DS on the Mars of all things, and that the FPGA's LEs would be too slow for the memory speeds or something like that, so I guess the DS isn't that crazy? Lack of a touchscreen could be a problem though
But even DC would be a N64/Saturn on DE10 level stretch, I highly doubt PS2 will happen
it was the bram, he needs a lot of bram for the DS
i don't think DS is too out-of-reach. iirc his proof-of-concept core was already performing quite well, and this was years ago
Though the DS sold nearly as many units as the PS2 so it was't exactly hard to get, or hack, either
yeah but playing them with a better controller on a larger display is very welcome
i personally don't like gaming on handhelds, so it would be a big win for me
I only use handhelds for their exclusives too, but the DS had two screens with one of them being a touchscreen, that's going to be a big issue even if a core gets made
i'll have to disagree. it might be cumbersome, but you could definitely map it to a mouse or a touchpad
your dualsense even has a built in touchpad!
Imagine switching between a mouse and controller though
Especially with games that expect you to use the touchscreen while using the other controls
A touchpad doesn't let you see where specifically you are touching, it's also a different shape than the DS screen
could have some kind of on-screen cursor, like the nes/snes cores have for lightguns
there's plenty of ds games that make little to no use of the touchscreen as well fwiw
I can't see DS looking great, as having both screens on a monitor, one above the other, means the top screen you primarily use for playing will be tiny. It will be 1/4 the size of your monitor/TV size.
I mean, people have been able to stream DS and 3DS games, but yeah, it's not ideal
WiiU was ideal for it really
Apparently DS works well via WiiU as you can have the top screen on your TV and the bottom screen on your Wii U pad, that sounds a really nice solution
Though a bigger problem with DS not looking great is that IIRC it was lower res than the N64
Imagine that blown up on a modern TV without uprendering
Not like DS games used CRT effects
i've emulated ds games before, and you can set it up so that the screens are side-by-side rather than top-bottom. for games where it's imperative that both screens be on top of one another, you can use a monitor in tate/portrait orientation
the resolution of ds games is pretty close to older 240p titles; just have some black bars or borders and it looks fine. the gba is even lower res, but it looks fine when blown up
Another slight problem with that is space between the screens. Some games that trreated the screens as one big one took into consideration that there was a gap between them, so if you put the screens directly on top of each other stuff in the middle will look off, others did NOT do this and having a gap would look off
most ds emulators give you the option to have a screen gap of varying size, so it's not an issue. ideally, a core would have the same option
Just saying it's something you need to account for on a per-game basis
IIRC the DS Sonic games did that
so you would just enable or disable the gap as needed; no biggie
could have a database of what games work best with the gap
Wonder if there would be a way to auto-do it from some sort of database
there must be if the n64 core is anything to go by
Oh right, also there was the games where you held the DS like a book
I recall playing, thouhgh I never finished, some noir-like game where everything looked like pencil sketches
That made you hold the DS like that
hotel dusk?
and a precursor on Saturn
also the art style of this DS game is what inspired the new Game Sack intro
Blue Chicago Blues
it even has a fan translation
Feels like a lot of DS games expiremented with artstyles, I loved that
Never heard of that, will definitely need to look into it, especially if it's about my hometown
Oh, it was released on several systems. Also apparently part of a series?
In fact, the first one in the series apparently also came out on DS
And the last one was DS exclusive XD
It does work really well for the games it supports, but the Wii U DS compatibility isn't great beyond them, and for games that used the dual screens as a combined large screen it's not a great mehanism. Using the gamepad on it's own for that kind of game also sucks since holding it horizontally means the screens are squished too small and holding it vertically is mostly unusable.
i think the only ds games that work reliably on a wii u are the ones released officially on the virtual console. everything else has to be injected, and compatibility is spotty
last i checked, super princess peach doesn't even boot
I believe the emulators are directly included in every individual virtual console release, and fine tuned specifically for the game they're bundled with, hence why compatibility is especially spotty for custom Wii U DS injections, which may have different compatibilities depending on which base game you injected into.
It's been a while since I've played any of them, but IIRC Last Window: The Secret of Cape West is a quasi-sequel (same protagonist but otherwise minimal plot connections), and the Trace Memory / Another Code games are technically in the same universe although it basically never matters.
Absolutely fantastic games. I hope they get a switch remake like the another code games did
I’m crossing my fingers and toes for that one
Talking DS/Wii U emulation - while I've not been able to try myself - I'm hearing Steam Deck can now be used as a replacement Wii U Gamepad. Knowing that I'm wondering if it could replace the Wii U entirely.
hold up let me go make an incompatible main change real quick
Saturn MiSTer core gets a HUGE update
I think Freddo’s comment on complexity is more about the fact that Saturn has like 8 chips all working together in a coordinated dance where timings are key in order to get a picture on the screen.
The Dreamcast has 2.
Complexity is more than the size and speed of the chips. Sometimes it’s the dance they do.
that's true but it doesn't change the fact that the sh4 is an order of magnitude more powerful and feature-rich than sh2
No doubting that.
DS is out of reach because of RAM/VRAM bandwidth, It uses like 8-9 independent rams. People are still complaining about dual ram on de10, wait until you need triple sdram on the de25. Just bring it.
Le core Saturn est sorti en version stable il y a 2h.
Après des mois de travail pour srg320 & de tests en coulisses pour moi, qui nous ont épuisés mentalement.
Il reste des points à améliorer, ainsi que celeriyacon ayant sorti en privé une nouvelle suite de testroms.
The Saturn core was released in a stable version 2 hours ago.
After months of work for srg320 & behind-the-scenes tests for me, which exhausted us mentally.
There are still points to be improved, as well as celeriyacon having released a new sequel of testroms in private.
That's just some news for my friends, but thanks for the mention.
After fixing my Saturn and testing it with a Fenrir for the past week, the Saturn core is practically indiscernible from real hardware.
Amazing work taking one of the sketchiest of consoles to emulate and making one of the best ways to experience the system.
Saturn du fromage
MiSTer wins again! 
Are both dual and single going to pushed as stable?
I haven’t keep up on the differences, does single still need a ram OC on some games?
Only the single RAM build gets pushed out.
I think Grandia still needs OC, but still doesn’t fix the flickering completely
Is there a list of games that benefit or need the OC? I might try to set a folder up or something for those games.
Grandia, and anything based on the vf2 engine is how I catalog it in my head
it’s grandia, like 4 fighting games, and a rhythm game
I think the pinned tests spreadsheet have comments on the games that need OC
I haven’t bothered to try with one or my dual ram mistercades since I haven’t put console stuff on them, but does vf2 play correct speed with dual? With single it’s a little slow without OC and a little fast with OC last I tried it when compared with Saturn.
I can’t remember if VF2 is right with dual. I know that Doa and Fighting Vipers still have issues with dual (they are just fewer)
Will make my arriving 6th MiSTer Pi my first dual-RAM MiSTer 
Gotta grab a second one soon 😌
It has arrived! 
de-25 nano (or equivalent) will be very nice for us crt users, since we'll be able to have dual ram without sacrificing analog output
Triple RAM 
does that mean you noticed anything? even really insignificant details?
Not really anything glitchwise or graphically. I don't have the most thorough of Saturn knowledge since I have only delved into the Saturn truly within the last 4 years.
BUT from a pure usability standpoint the MiSTer elevates the Saturn with it's save management, game format compatibility, and all of the MiSTer perks (HDMI, FTP, USB controllers, and you know all of the other consoles it plays, etc.)
Fenrir is nice, but I have one of those Action Replay with RAM carts, so it boots into that first, so you have to button past it (or flash it which I don't really want to do). I put Psuedo Saturn Kai for Fenrir on it as well for better save management, but you still have to make space quite often by dumping saves to the sd card. Finally, I had some issues getting some games to work since the Fenrir really wants separate bin cues, where the MiSTer works fine with almost all CHDs I've made
You can use direct video to get an analog signal.
yeah but compatibility is very hit-and-miss
having to mess with all manner of converters/adapters is no fun either
when it works, it's good. but again, it's spotty, at least in my experience
Careful. You’re going to really upset that guy that gets mad at people who own more than one MiSTer! 😮
Is there a dual RAM build of the release version?
Not if srg built the release himself for optimal timings, the closest would be in #unstable-nightlies or from the pins here
Hm, looking at the commit list on github, latest unstable should be the same as the latest release, right?
in terms of commits, yes, there were no changes since the last unstable
Ok, thanks 🙂
Don't joke, at this rate I would not be surprised if it happened
There are modern workstations with octo-RAM configuations, I say just og full octo-ram as a requirement for the next mister! 
Are you running dual or single ram?
Honestly the biggest revelation here is that Zet is french
gonna take me a while to come to terms with my new reality
Or Swiss!
Or Louisiana and just really loves the lineage.
I can’t believe you would accuse Zet of larping. Have you no shame?
I have a feeling many here would answer no
I only speak French fluently because I studied it at university and was able to work with video game researchers who spoke it as their language.
And I can speak other languages more or less fluently. Like today, when I had to switch between Italian, German, Spanish and Japanese.
my life is so boring and meaningless by comparison
I have both. Single RAM is what I use mostly so I can do multi displays. I have a Dual RAM for taking to friends places for the 3D fighters that need it. There is no difference except just for those few games that run slow. Even Grandia on my single RAM is fine since I guess I have good DDR3
NiGHTS has a lot of slowdown on single ram without turbo, burning rangers too
burning rangers is like "what if we crammed a dreamcast game onto the saturn"
Is this a recent change? Seemed to be fine the last time I tried (months ago)
No idea, I tried a few weeks ago and it was like that
Saturnday!!!!
Update all again?
Seems like its in devel
Yeah, posts on the forum (which might not have been seen because of its recent AI attacks), and on Patreon. Looks like he finalized a release.
Not sure what is left to be solved though, but at least the current stable will be excellent
New tests were privately released, so he's likely going to be focusing on cleaning up edge cases again.
Sounds good to me. Even PC Engine needs a release from time to time as minor things get fixed/added
Hope Sorgelig looks for the open issues for Sega CD next
Three Dee Oooooh
You mean, srg320.
I hope sorg looks at it too because the megacd unstable fixes the audio issues :p
We can only hope
Looks like I’ve gotta do a Saturn video for 4 tomorrow now
sorgelig and srg320 are not the same person.
I mean have we ever seen them in the same room though? Could be the biggest ruse ever. Like Batman and Bruce Wayne
I'm not buying it
KunMan. MiSTer Kun the crime fighter lol
Yes, my bad
😞 my bad
You needed a Saturnday to lift your spirits after that Saturday Cubs loss am I right? 😏
It may make sense for srg320 to hold off on refactoring Mega CD until DE-25 Nano MiSTer is up and running, as my understanding is there is no room in the core to enable signal tap, which makes working on it much more arduous. Maybe he can refactor it for the DE-25 Nano and then port this back to the DE-10 Nano
Will De-25 nano replace the the De-10 for the Mister project? Is that a fact?
It won't replace it, certainly not for many years until the DE-10 Nano is no longer made which won't be for a long time, and even then there are hundreds of thousands of them out there. The DE-25 Nano MiSTer will live along side DE-10 Nano MiSTer.
yeahhhh not the best game one
you gonna get some tix @pearl harbor ? I am gonna grab one for game 3 unless its 0-2 and the Cubs could be done. Not dropping that kinda cash for a 50/50 chance of it sucking
A third pillar, if you will. 
It’s probably just the same as in real hardware. I tried to play Radiant Silvergun on my single ram MiSTer just recently and I felt it very laggy. Compared to an YouTube video and it was just the same 
People are just getting used to turbo modes and forgetting how things were sluggish back then
We need @naive whale to do some comparisons on the laggy games
Hope that don’t become a Mega Drive - S32X - Saturn situation
Radiant Silvergun needs Fast Timings on Single RAM setups
Whoa! That's news to me! 😮
agreed. I suspect that initial DE-25 builds will just include all the debugging necessary to get diagnostics for, and potentially solve, some of the last 1% bugs
Nah, I'd love to go, but I have a fear of crowded places these days because of my condition.
The last 1% of bugs are often things we don't know about the original console. DE25 will not change that.
And initial DE25 builds are going to try to get the existing functionality to work
The tools are a bit different, the chips are a bit different... there are bound to be lots of issue to solve, just surrounding the existing designs
Do we even know that sorg is planning to adopt the DE25?
One thing I noticed today on the new core is the intro to Sonic 3D Blast stutters in the beginning at spots on a single RAM build
He's looking at it, but it will be months before a decision is made.
If you could, please respond to this question with that answer if/when you see it. I've repeated this nearly daily for a month now.
Of course. Thank you
And sorry that I haven’t already seen that. You’d think with the amount of time I spend on here, I might have 😅
hahaha
It's always different channesl
I'm sure I'm not the only one saying this either
Mr Fusion isn't working on my de25 nano. anyone else?
Core only works on dual-RAM setups now! 
I was making a cheeky sarcastic jab at how Nintendo claimed that the DS was a "third pillar" of product lines and not meant to replace the GBA, even though it did become a direct replacement for the GBA.
I guess that we might be better off without a MiSTer 2
Soo much manpower wasted to port stuff just to make it work again
i'll have to disagree. even though the de-25 nano isn't a super massive upgrade over the de-10 nano, i think it would be a welcome upgrade for both developers and gamers. the additional fpga space and extra ram would be great for the 5th-gen console cores (psx, saturn, n64), and might afford us some more arcade cores as well
I mean..., this is Terasic's page about people reviewing the DE-25... https://www.terasic.com.tw/cgi-bin/page/archive.pl?Language=English&Cateogry=11&No=1365
We don't know what the next gen mister is yet
Can confirm i get the same results but i am using chd for the rom tested with stable and unstable main, there is some slight stutters on the fmv intro. It seems like the fast timings option fixes the stutters.
Fast Timing default on wen
3DO core with fps boost wen
Well yes, but evaluating a board doesn’t necessarily mean adopting it
But dshadoff already clarified the situation
agreed, and for several of the N64 and other console bugs that are hard to catch in the act, we can't instrument the core at the same time as having something accurate that gets the game in the state where the bug (sometimes) happens. porting is non-zero work as well, but there are a few cores that will no longer have to choose between traceability/debuggability and base functionality. understanding what those games do timing-wise, then sometimes attempting to reduce those to a test suite case(s), get the test suite to pass on real hardware, etc. right now we're stuck earlier in that pipeline a lot of the time, as I'm sure you know 🙂
Sure, every little bit counts
Is the current test core the latest or the update-all stable one the latest?
lol I thought the top left guy was Tommy Lee Jones
That’s Tommy Lee Bones. He fux
Alexey looks kind of like a young Bruce Wayne
Lord, give me the strength to sort this fresh redump set into managable folders
not sure what you're trying to do precisely, but could be the kind of thing you can use a bash script for? chatgpt etc seem decent at writing small bash scripts
yeah that's not a bad idea. My brain worms decided it was time to maintain redump sets (rather than downloading them and assuming that was it). So I had to redownload the set, and now I need to put it in USA/Japan/etc folders
been doing it by hand for the other CD cores
but saturn is 2400 titles (which is only an appetizer for PSX's 10k)
I was futzing with mister organize but it is based on 1g1r, which is fine, but takes fiddling - may give that another try tho
the approach of a folder that we just dump ROMs to, and some code figures out properties and organises data (via symlinks), is pretty nice. I used that sort of approach professionally for data engineering pipelines 😅 it allows you to not care about the data results, you can delete it and recreate it v quickly. As opposed to maintain the organised folders/symlinks directly.
So you just worry about 1) the source roms folder 2) the code working well.
One day you improve the code, you delete folders+symlinks and boom all gets created perfectly from scratch to that new/improved logic
curious if Taki's UI will make its own gamelist (recursively from a rom folder) and do this parsing, as opposed to exposing the filesystem again
it will be interesting to see how he is doing a bunch of that stuff
Hopefully he does PRs so sorg can consider it for main (I have no idea if it makes sense for main or not - but it would be nice to have the conversation)
there's nothing to PR, his thing is a completely separate program
ahh ok. I thought he was positioning it as something to replace the menu
I mean yes, but he's running a framebuffer based executable to do it
main is still sitting there running as far as I know
regardless, mister main using the filesystem was a purposeful decision so that is unlikely to change
ahh yeah, I guess I was more thinking the UI portion - I didn't expect any of the filesystem stuff would be looked at
that UI won't work over VGA
soooo
like however Taki has that setup to run on boot, you'll just do that on your mister if you want it
oh I thought he had it working on CRT
I really should watch videos
too busy sorting roms
I dunno does he? the framebuffer doesnt' work on CRT unless you use vga_scaler
there is a crt in that video
and he was talking about how the rendering at 1080p@60 was gllitchy, and that's not a CRT resolution
https://youtu.be/a7ER1rDxXTA?t=1126
sorry going off topic btw, I mentioned this wrt to worrying about parsing and organising these saturn rom files, or whether the UI backend would handle metadata from filenames (so not needing to organise dirs)
yeah, the only way to do that is probably vga_scaler for menu core, or the direct_video trick
vga_scaler probably fine as long as the user knows wtf they are doing. lots of 'oops, sent 1080p to my crt' potential there
I see update_all pulled down Saturn_20251003.rbf but not Saturn_DualSDRAM_20251003.rbf. From where can I download the corresponding stable dual SDRAM core?
#unstable-nightlies message
The latest unstable is dated 20250927, not 20251003.
and there is no stable dualsdram distro
but have same content
Okay, thanks. I wish this versioning convention were clearer or more consistent.
Why not?
Is the stable release the same as that last unstable with the .sys update?
There were no new commits between last unstable and stable release
yes, should be
The md5sums are different though. Different builds?
yes
Probably compiled by srg to ensure it met timings for a stable release
SRG likely built a bunch and grabbed the best fit
I was wondering if thepsylon changed how unstable works, so it doesn't run off unstable if stable is released
To what are you referring?
Does update_all now have the ability to fetch the latest unstable cores so I can stop having to do it by hand?
There was discussion a couple of weeks ago about unstable nightlies potentially changing to not run off a build if identical to stable, but I don't think anything has changed there (yet)
You can add a line to your download ini to grab all the unstable builds
oh you mean on the github CI side?
Say what now? A hidden setting not exposed by the update_all configuration menu?
I'm not seeing how/where to do this in downloader.ini. Can you point me to whatever magic entry I need to add or change?
I don't have the line handy, I am sure someone will though, but you just paste it into the bottom of your .ini, same with adding other DBs not in update all
[unstable_nightlies_folder] db_url = https://raw.githubusercontent.com/MiSTer-unstable-nightlies/Unstable_Folder_MiSTer/main/db_unstable_nightlies_folder.json
OMG, that is going to save me SO much hassle and time. Thank you!
I wish this were documented somewhere obvious.
It is a power user feature, there is a barrier to entry as there is a risk if it were easy then you would wind up with more special MiSTer users complaining about and logging bugs against unstable builds, not realising... they are unstable builds
But even power users need documentation.
Agree, I could’ve used this too.
I ended up grabbing a script that installs the unstables, which works, but this is probably easier.
What would be really nice is if update_all would also automatically symlink all the unstable cores into their respective top-level folders (_Console, _Computer, etc.) so I wouldn't need to keep doing that manually. I don't want to have to go look in some other folder to see if there's a newer unstable version of a stable core I'm about to launch; I always want to use the latest.
that script basically just runs downloader with that line (I got it from the script).
I feel like it is documented somewhere, but i cannot remember where
Ah, gotcha
Thus why I said "somewhere obvious" 🙂
I think it's already abundantly clear to any user (other than those who wouldn't be deterred anyway due to sheer stupidity) that these cores are unstable, given that they all get pulled into a folder named _Unstable and all have unstable in their name. I think the chance of any confusion there is about 0.00000%
well I think it assumes some level of github savviness because that folder is kind of a mess and most folks probably shouldn't be using it. The repo is here https://github.com/MiSTer-unstable-nightlies
Someone's never worked in support :p
but no, that folder is a mess. there are builds in there that are older than their stable counterpart
it really is only for people who don't want to download the cores from the unstable-nightlies channel and don't mind having to dig through a folder 70% full of outdated stuff
(I am one of those people)
Note: that db/folder is missing the ST-V cores
no wait, you may be right...
so ../_Unstable/ is not a valid relative path from inside the "cores" folder
So relative symlink to ../_Unstable/ST-V_whatever doesn't work from inside /media/fat/cores
no wait, they do come down (I was on the wrong mister that doesn't have the unstable nightlies repo)
Yeah, sorry for that false alarm.
Boy I wish the ps1 and Saturn cores didn’t enable their deinterlacing in direct video mode.
they don't?
make sure you don't have the playstation 'sync 480i for hdmi' option turned on
I'm translating the PC-FX video display compositor/palette controller document now, and yes, it also has interesting sections on various types of interlace/non-interlace modes
I haven’t checked the ps1 code but the Saturn core seems to have weave permanently on regardless of output
I have it connected to a morph via dv and it detects the incoming signal as 480i
The only options are weave and bob. But you can use the video processing options to create a pretty solid deinterlacing effect. I just set the "Intl filter" option to GS_Sharpness_005" from the "Upscaling - Recommended" set.
I just want an off option
Well I don't think that can exist? The original hardware played those games interlaced. The MiSTer isn't a retrotink 4K.
yes, but the mister shouldn’t be deinterlacing the output in direct video though. I want the external scaler to
Isn't it the external scaler's job to do that? And not the MiSTer's job?
that’s what I’m saying
Weave is just basically interlacing.
I guess I'm confused what it is you're trying to do.
but the mister is sending weaved output to the scaler. Which can’t be properly deinterlaced
the scaler cannot properly deintelrace an input that already has weave on it
retrotink 4k and Morph
Saturn core built in deinterlacing is processed to these scalers.
It was always my understanding that retrotink 4K did exactly that?
It can deinterlace a raw signal. It can’t deinterlace an already deinterlaced input
I must misunderstand what it does then. But I've seen people use it as a deinterlacer.
the mister core is sending it as weave or bob. Not raw
I literally just tested it, it is not
I guess I always thought that weave basically was raw.
the deinterlacing only applies to the scaler
Then turning it to Bob or weave should have no effect on output, but it does
Am I tripping here? Is weave not just the raw interlacing?
weave is a form of deinterlacing.
It looks interlaced as heck to me! 
bob and weave do not change anything for me over DV
make sure you dont' have vga_scaler on
it’s not on.
when bro is trolling but you can’t prove it
post your ini
just tried here and same as zakk - toggling does not affect the crt but does affect the hdmi output (using analog io board)
for psx if you turn on sync 480i for HDMI is does affect a CRT, but that should be used for hdmi only setups
Does this just keep adding to the unstable folder or does it delete the previous unsable if there is a new one?
nah, clears out the old
How do you even Symlink something on the mister SD card? I thought Symlinks are not a feature in FAT32/exFat?
mister has mister-specific exfat driver that supports symlinks
Would that cause problems if I plugged that card into a windows machine after creating symlinks?
I see, so it's like the equivaklent of a LNK file for windows?
you can't create or see them on a windows machine, but it won't cause problems
Can't see them? Even if I have hidden and system files set to be visible?
I know they won't work as symlinks on windows
I mean, you can see them if you do that, sure
FWIW, I also am not seeing any de-interlacing with DV and the Mister > Morph
Where can I find out about how to use these symlinks?
Time to read up on creating symlinks in linux then XD
Users shouldn’t have to know about them. But I’ve created problems for myself with for instance sync tools with them (eg FreeFileSync doesn’t copy symlinks properly by default iirc)
(Taking a while to diagnose issues back to it)
Whew, now I don't feel so bad in the moments when I misunderstand a broadly understood concept. In theory, a raw interlaced signal does weave one frame after another, but the deinterlace setting does it in a way that a progressive signal is output. So it'll look interlaced as heck despite being a progressive signal
it looks interlaced in motion
I'm probably doing things that are probably going come back to bite me one day because I don't fully understand them, like sshing into my mister to run update_all when I don't feel like turning on my tv
you won't really be able to tell on static scenes. bob will not look interlaced in motion but it jitters on static
I always forget if it's ./ /. .\ or \. to run a script
... stupid discord control codes
I typically like to use blend on rt4k. It makes it a little blurry, but it pairs nicely with scanlines
Analog output and dv with 480i content displays as 480i on CRTs from Saturn core unless something changed. (Haven’t updated in a while) Looks awesome, Saturn in 480i is 
I just checked saturn on the new core and it seems to not be sending the deinterlacing over...it did on my old core. When i set it to bob in dv1 mode, the health bars in vf2 would would start shaking badly.
yeah, sorry, the old stable did have that (it's been out of the unstable for a couple of months now)
Old bob was system wide iirc (Zakk knows better) and couldn't be disabled. New bob is not and can
For those with dual ram, is it best to still use the latest unstable? I assume the stable is single ram.
yes and yes
the new stable just came out though
prior stable was from june I think? and that had bob sending over when enabled.
Oh interesting. Does that project publish the methodology for divining 1g1r at all? I don't see it in the GH repo.
I don't think so. I read somewhere it was based on the hearto 1g1r set
I dream of someone maintaining a really good 1g1r ROM dat so I don't have to figure out how to
Ah that's what I'm using
Which is great but many of the sets are out of date.
Yeah, I don't know if they are maintaining the set or not
They just seem to be point-in-time one shots, which I totally understand and am very thankful for. I was just spoiled by Retool
yes, they are definitely snapshots
For the folks discussing the PITA that is manually curating a full ROM set: I've been working on a Python-based command line tool for auto-bulk-curating ROMs based on well-known worldly data (lang/local/region/power standard, and how they all interrelate), ROM naming/tagging codes/conventions/syntax, and user preferences. The idea is to enable it to make intelligent choices such as "only include ROMs release in the USA, or in English, or in countries likely to use English, or that have been fan-translated into English, and only include the latest version of any given ROM or fan translation, and prefer USA over World over Europe over other regions, and prefer NTSC over PAL, otherwise no hacks allowed", etc. The idea is that you can run it against a giant folder tree of ROMs and get a "keepers" folder curated per your preferences. It's not done and not published anywhere, but I'm maybe about 70% done with it. There's definitely a need for a cross-platform tool like this that's FAST and accurate, and I wasn't able to find anything that did everything I wanted, so this will.
Super interested in it. Retool was great for this, and AFAIK at this point it's just the romlists that aren't being updated for all the weird corner cases (Which version of Sega Rally should you include, etc).
Or my favorite: which version of Auto Modellista for Gamecube should be the right one for English speakers? The one that was released in the US with the terrible driving model or the PAL one with the Japanese driving model and English support?
If you ask me, it's the PAL one, but there is no right answer.
Maybe you like the US handling model.
At the end of the day, a set of general rules and user preferences/priorities won't handle every weird case you can dream up, so later on I plan to add support for a user-supplied whitelist, and also some kind of data input file that contains the mappings between the different literal titles in different regions or languages that are actually the same game.
That way each user of the tool can have their own special cases list that it will always honor.
But the Commodore 64 ROMs have been a fun testing case. When the same game was released on cartridge, cassette, and floppy, you likely want it on cartridge to avoid loading times.
Have you looked at Retool? AFAIK it does a lot of what you describe
When a game spans multiple floppies, it might use double-sided floppies or not. Some naming conventions use "Disk 2 Side A/Disk 2 Side B", some use "Disk 2 Side 1/Disk 2 Side 2", some just use "Side 1/Side 2/Side 3/Side 4", and some just use "Disk 1/Disk 2/Disk 3/Disk 4"... so my code needs to parse and handle all of those different naming conventions in a consistent way.
(Not trying to discourage you from writing your tool, just might save you some energy if some of the basic stuff was done already)
Pretty sure I did, though I can't remember it off the top of my head. I obviously went looking pretty hard for something that did everything I wanted and did it correctly, and runs on both Windows and Linux, but wasn't able to find anything that didn't suffer from glaring shortcomings.
As a software engineer, I'm keenly aware of the fact that the best code is the code you never have to write at all 🙂
Another thing that would be super useful is a database of all known "adult content" / "kid inappropriate" titles, so my code could identify those for exclusion as well. It's embarrassing af when you build a RetroPie or multicade for someone to enjoy with their kids and suddenly they run across yet another strip mahjong game you didn't catch.
There's no reliable ROM filenaming notation/code for it afaict, nor have I found a database that clearly indicates such titles.
Yeah sorry I hope that didn't come across critical, I'm super excited that someone is working on a tool like this!
saturn library isn't super huge, or it's at least smaller than the playstation's. i just watched a video cataloguing every game and curated the ones that looked fun to me
Yeah tools like this are for the weirdos like me who want to be able to dig through the whole library
No, it didn't come across that way at all.
Does GameID help with tools like this? It seems like for some systems it might help deduplicate games, but I don't know enough about how it's implemented (and if it's only relegated to CD based games or what)
I've always wondered about that but haven't come across the answer myself.
Maybe we need a new thread, but also very interested in this. I was at the stage of testing different datasets of games for the types of filters/searches I’d like to do (to then manage ROM sets and discover new games), and prepared a db schema for an app on this. Of the sources I found and tested, only MobyGames covered the majority of the queries.
I looked at a bunch of ROM managers to avoid doing it, but none covered what I wanted too
Seems like there would be a non-zero amount of crossover in the MiSTer community and the 1G1R enjoyers community.
I've just convinced myself that hearto's packs are perfect. Sometimes if I lie to myself enough the bad voices go away.
hearto also publishes the methodology used to create those packs which is very nice of them.
I just hand-pick download the games I want, my SDcard is too small for any type of fullset of a disk-based console
.... except Jaguar CD 
The problem with a concept like 1G1R, what if games significantly differed betwen regions?
Yeah that what I was saying re: Auto Modellista
There isn't really a way to be "right" about a 1G1R list, but software that could get someone in the ballpark would be nice.
I started to write a python script that would just iterate through a ROM directory and try to group ROMs together and ask the user which one they want to keep and have quick links to stuff like the Cutting Room Floor and Sega Retro to be able to start researching.
Not sure what changed in that game, never played it
But there were games that were completely changed in appearance, such as Pandemonium the Japanese version had completely edited graphics and FMVs
US vs Japanese version
And then there are games like Ace Combat 3 which is technically the game game,but had a ton of content stripped out, so much so that the Japanese version is 2 disks and the US version 1
Can't sleep, clown'll eat me
Wasn't just the FMVs, was visuals in-game were changed though evne though the level layouts and gameplay is 100% the same
That’s a huge difference!
Technically, that's a court jester. 🤓
That’s USA vs Japan?
Yup, name was changed too
US was called Pandemonium, Japanese version is called Magical Hoppers
I knew about the name and cutscenes, but not the levels
Yeah the levels are the same, to the point where I assume you can probably record inputs on one and play them back on the other, but the visuals were changed
It was pandemonium in Europe too 
no comment
😉
This also happaned in reverse with Prism Land
Name and visuals changed in the US ... IIRC twice
Called Sorcerer's Maze
This can make a 1g1r set for you
https://github.com/emmercm/igir
1G1R can also be an issue if you need to patch a game and the patch only works on a specific revision
like Princess Crown
.... or games that even had some content changed between revisions like Ocarina of Time
At the same time though, it is annoying to scroll throuhg like 10 entries of essentially the same game
i need a script that sorts by regions, puts demo disks in a demo folder, protos in a proto folder, hacks, in a hacks folder, and whatever is not the latest (rev) in a revisions folder
IS THAT SO HARD
probably not
Heh, I just settled for getting no-intro sets and tossing betas/protos into a "beta" folder
i just need to talk to claude about it
Or at least tried
But seems my scripts missed some
Also there really should be sets (at least for disk games) with a "No yearly sports games" option, because who is seriusly going to play somethig like Madden 95 or NFL 96 on a PSX in 2025?
Those can take a lot of space though in some sets
https://github.com/MiSTer-devel/N64_MiSTer/issues/28 (not a CD system but why it can be important to have all the sports)
Oh, I meant for people who just want a set to play games, not for testing of course
Also for disk games, since gen5 and earlier cart roms aren't really going to take that much more space by having those in there
Then again, my "hand picked" set of games have 25 duplicates due to fan translations alone, so I guess I am not one to talk
Yeah it's partially a space saving thing but more of a "I want to go through a list of every game on this system, how do I make the list as small as possible" for me.
I don't really go through every game but my friends and I go through a LOT of them as a group, mostly we pick by people shouting names they see on the screen that sound interesting.
Like Air Management 96
igir actually has options for filtering demos, prototypes and such
Looks like it even has a --prefer-revision switch
Edit: although that's the inverse of what you're after
I'm going to see if my good friend Claude can cook something up
to my very refined specifications 💅
fwiw the maintainer of igir is very open to feature requests
hmmmm
IGIR is one of those tools that tries to be and do too much. I just need something that takes a folder full of ROM files and curates them based on my preferences. I don't need it to try to be a complete scanner, archive manager, set builder, or renamer. There are already other fine tools for those things. I just need something that can keep only the stuff I care to keep and move everything else into a "not curated" folder. That's what I've been working on.
Ok I posted the news blurb
It's just an inordinately complex problem space due to so many inconsistencies in ROM filenaming tags/codes/conventions.
And due to there being so many prioritized layers to my preferences.
Example: MegaMan Wily Wars for MegaDrive was released in English, but only in Europe, so only as PAL. In that case, I prefer to take either a Japanese version that's been fan translated to English, or the hacked version of the European version that runs at 60Hz.
Its seems like perhaps its working the oppositie of how you think? It does have a move option, but its moving the things you care about into another folder, then leaving behind the stuff you don't
Here’s a new thing to play on the core: https://www.segasaturnshiro.com/2025/10/06/vbt-releases-beta-port-of-mac-cd-flashback-for-sega-saturn/
If you're on Windows, you can try my organization PowerShell script. I may have missed some regions, they may not be 100% correct but it works good enough for me. It will sort into folders - NTSC-U, NTSC-J, PAL, Demo, Prototype, etc. It looks for specific words inside the parenthesis of the filename for the specific tag - (USA), (Japan), (Demo), etc, and ignores the different revision tags - (Rev 1), (1S), etc. It's not perfect but give it a try if you want. https://github.com/kevh182/Rom_Organization_Scripts
Question, with the Saturn / stv cores single vs dual ram, how does update all know which to pull? I have a dual ram setup and wanted to pull the dual version every time there is a new one? Is there somewhere this can be set? Thanks 👍
update_all/downloader only grabs single ram versions
For ST-V, you have to rename or symlink the DualSDRAM core file to the form ST-V_YYYYMMDD.rbf in order for MiSTer's MRA launching logic to actually find and use it when launching any ST-V arcade game. Same goes for unstable ST-V builds.
huh, ive never done that, but have deleted the single-sd version. it still worked
symlinking it means the updater wont' decide to redownload it
Also got a quick question 😬 i know the stable version that just came out fixes the whole saving issue but does it support SNAC or is that still only the unstable core?
Latest stable is latest everything
It only supports SNAC if the core senses your true devotion to the Saturn
I never even knew a Mac version existed! While the game plays, unfortunately the music is all messed up in the cutscenes.
Oh cool does the script ignore symlinked items? I run patched BIOS for the PSX core and was having trouble with update all swapping them out for me.
update all shouldn't overwrite bios files now, I don't think
but it doesn't ignore symlinks, but the way it works is it won't overwrite existing files even if they are different than the distributed one
so if you don't want Saturn_234234234.rbf and want to replace it with something else, just symlink/copy it to that filename
wont' get overwritten until the next time there's a release for that file
You can symlink or you can just rename that file to whatever is the one from update_all and replace it.
Like for latest unstable rbf files, I just rename them to the latest stable core and problem solved
Strange I wonder why mine overwrote the BIOS files a while back.
I assumed it was looking at the MD5 hash or something.
File names are the same. I literally patched the BIOS files that came from update_all
Mysteries!
I just rename the file because linux is witchcraft and my religion forbids it
update_all specifically makes mention that it didn't update BIOS files, and lists the ones it didn't because they're custom, at the end of running it
Patched for Memcard Pro?
Yes
It's entirely possible that I misread the text then, my reading comprehension is like that of a 3rd grader.
The new Flashback port is nice, but it looks like this reminisence version uses a horrible software filter.
please try if Astal works ok , I may need to make a few additional tweaks
was it confirmed what the normal behavior of the music - when played from a disk - was?
"On the original disc, you have a quick silence & just a "dun" sound, no repetition of the first music sample."
interesting
another example of the MiSTer core now being more accurate than a original Saturn with an optical drive emulator @winter phoenix
oh?
cause i always thought it was just a bug(!) with the game
good stuff!
These are the kinds of details we are now looking for in the core.
Wow awesome! I did get the sound skipping with a Fenrir too
Someone should let the fenrir dev know maybe they can learn from the fix
ODEs generally make use of a CPU or FPGA to emulate at least part if not the entirety of the CD system, so yeah, it's not that all surprising to hear that they can introduce bugs that are not there if you're playing the same game off disc on an unmodified system. We really should be confirming hardware behavior off disk rather than ODEs, especially ones like Saroo which employs many hacks to get the games to run
saroo is good for observing general game behavior but when it comes to the nitty-gritty stuff like smaller audio and graphical glitches, testing on original drives and discs is definitely the best
That's why I discard the SAROO at least on my tests.
i too won’t Saroo.
but i draw the line at burning 2000 cd-r
I know indirectly the creator of the Fenrir, if we need to talk a little bit later.
Way worse, with heavy stuttering after added too.
in it's defense, i do think the saroo is very good, especially for the cost. compatibility can be greatly improved by editing the config file, the faster load times are a godsend in many games, and it makes saving game data easier than ever
kuba-j left me some instructions for retesting Astal. I'm in a unplanned rush right now and will get back later today.
I apologize for the delay.
Any drawbacks about using fast timings all the time on single?
Probably. Some things are overclocked to compensate for RAM timing delays.
Glitches and some games refused to work correctly.
But I didn't kept a specific list.
If you use MGLs to launch games, you could do a “setname same dir” option to launch the game with a unique core config that turns on fast timings for the handful of games that need it
^ That is a great idea
That wouldn't mess with the bog standard config if one were to save settings in the Saturn Menu while playing one of those boosted games?
i need to start booting all of my games via mgl. thank you for showing me the light robby
That’s how I do it because I am a crazy man lol
Also because I didn’t want to fiddle with settings to play games lol. So I’ve got my light-gun games with that controller option on, WonderSwan set to be vertical, etc,
Databases! 
Wish there was a way to set per-game settings other than having to create an MGL for each game
But that would require heavy rewrites of the main
Yah, that’s what the CD32 stuff ended up having to do
A unique core config/gamma/filter/shaman file per game lol
Anybody else still having slowdown issues with Thunder Force 5 on the Saturn?
I just wanted to see if srg320 was aware
It’s been reported on before by me I just wanted to check back
Single or dual RAM ?
We tested it ourselves (at least I did – 3 levels) and didn't notice any slowdowns, other than those already present in the original game.
I was going to ask if we were able to cross check those slowdowns against real hardware first,
I'm always open if I forgot to check or didn't see something different from original game behavior.
We checked that a few months back, slowdowns were accurate to real hardware, at least on dual ram they were.
@cosmic heath ^
And by we I mean I was sceptical of a couple of points of slowdown being accurate too and Zet and srg320 showed they were. Didn't mean to take credit for others hard work....
Hmm okay . It’s strange though because I use a model 2 Saturn with a terraonion mode installed and it ran flawlessly
With mister the slowdowns are everywhere mainly when big things happen on screen and yes I use the Dual Ram build as well
In that case the best thing you can do is raise the issue on github detailing the differences and when they occur so srg320 can look into it.
I’ll take note of that for sure thanks again everyone
yeah, if you have video you can share, that would be super helpful. This is the the type of stuff Zet and SRG live for 🙂
Ok I’m not going to get over my ignorant biases here so help me but doesn’t using an ODE have an impact in how games are loaded and could have unintended side effects?
That's possible and we saw some differences in a recent past.
Yes, it can. There are a few games using a Fenrir that can act a little weird if you don't hard reset, and I believe MODE for Saturn use has even more quirks than that.
Oh ok thanks for answering that both of you
It's not totally feasible, but the only way to be absolutely sure is to use a disc, whether real or CD-R.
Yeah that’s the reality, but it’s good to know that people are aware of potential differences if they exist
I wasn’t aware of that I apologize
Don’t apologize! Using an ODE may not have any side effect with this game.
And it’s awesome you mentioned it
Like @thick oriole said, it’s just going to be reality for like 99% of the people testing, but knowing there is a potential in a side effect is all that matters
I mean you could have 100% original hardware with a bad disc drive and that could have side effects too
That is true
Well there’s always the PSX version I can play on the mister so it’s not a biggie. Just thought I’d help out with the core.
Yeah and that’s awesome you’re doing it. If there’s a ticket out there and you’ve got availability it would be awesome to get to it feedback on it. Everything helps!
To be blunt you’re helping more than me, I just shit post here lol.
Yeah, it's just a bunch of edge cases. Most stuff runs just fine and accurately with an ODE.
Nothing to apologize for, for sure!
Please, test, just note what you're using, most folks will know if an ODE has a quirk with certain games at this point.
(I should also be testing more, but I just usually lurk and read updates here, haha.)
Yes, please test, always better to have multiple people verifying.
Yes
Absolutely man anytime
Saves are working again for MiSTer users who use the main branch of the Saturn core after it was updated over the weekend — here's what happened and what else is fixed:
https://www.segasaturnshiro.com/2025/10/08/saturn-core-update-on-main-mister-branch-fixes-saves/
It still blows my mind how good this core is now.
srg320 is a dang wizard.
Not to mention all the folks here that help him out. Thank you for all that y'all do.
It's even more impressive when you consider how far behind pure-software emulation for Saturn has been compared against other 5th gen consoles.
Yeah, software saturn emulation has been poor for a while
Though ymir is going great
The saturn core still has issues with single-ram though in some of my favorite games 🙁
Yeah it's finally getting to the point where the software emulation is getting decent as well, which is great. More options means more people get to enjoy the library.
But this core is truly a work of art.
For testing games on CDs, I’ll admit I haven’t burned a CD in like 10 years. Are there settings / gotchas I should be aware of when burning to ensure the test CD burns properly and doesn’t exhibit any weirdness? I assume it either works or it doesn’t but figured I would ask the experts.
usual advice is burn slow
in my experience its more like, burn at whatever speed your burner is best at, which seems slightly random
Use CD-Rs only, no RWs, use a decent disc drive, and a program such as Alcohol 120% which uses DAO writing method. Also enable the options to finalize the disc and buffer underrun protection. Try to figure out what the best speed is to use with your drive, generally lower is better.
Both CDs and drives have a minimum speed, so you will need to pick one that both support
I've had some image burners when I tried to burn at a speed slower than my drive supports go "Oh, I can't use that speed, oh well, max speed it is!"
And burning too fast WILL cause problems, especially on cheaper media
Unfortunately my burner is some Dell external thing, but I'll play with it. Nice to see Alcohol 120% and DAO + finalize are still the way to go, that brings me back.
Nah, Mednafen's been excellent for nearly a decade now.
Really? I'd tried it several times over the years and it had compatibility issues with the games I was trying (mostly Virtua Fighter 2 engine games)
But I didn't go deep with it
I am running it on an iPad now and it seems much better
Mednafen is a bit of a hassle to use since it has no gui
Really. I have no doubt the core we are now enjoying would not be as good as it is without everything Mednafen has documented and worked out. Only the other day I saw srg320 mention how they looked at Mednafen to work out an issue which went into the last unstable build.
And before that even SSF was solid, really only let down by high input latency.
Use mednaffe or medgui reborn if you want a gui.
I tried those, they are better than no gui but I had a lot of issues with them mis-recognizing game disks, especially if it's a fan translation
I had just resorted to using Bizhawk, but there is Ymir now
I hope it doesn't sound like I think Mednafen or any of the other Saturn emulators or trash or not valuable, I was just remarking that compared to other 5th gen consoles Saturn software emulation seemed less mature. I probably shouldn't have said 'behind' since that would imply there is some schedule I expect developers who are dedicating their free time doing difficult thankless work should be on, which is not how I feel at all. It's a gift that we have any of this!
But it sounds like the experiences I had weren't representative of the true state of the art
I think Saturn's quality of emulation has been unfairly put down over the years. When SSF was offering highly compatible Saturn emulation most people were still using per game setting setups for epsxe or god knows what plugins for N64, imho they were in a far worse state. I often thought the biggest problem wasn't that good emulation didn't exist, it was that no one was using it, being pointed towards poor options like Yabause instead and then being disappointed.
I mean, I feel N64 has been and somewhat still is pretty lacking too, though not as much as Saturn was
Sadly it's based on popularity, there is still not much to offer in terms of 3DO or CD-I emulation compared to something like NES or SNES
And the Switch is better emulated than the Xbox or Xbox360
The only gamecom emulator is the ancient official one from the dev kit, and I don't think anything emulates the hyperscan
.... yes I know nobody would want to, but I am talking about why nobody cares to
The Zaparoo would be the perfect MiSTer accessory for the Hyperscan... one can dream
Wasn't there a ton of cards?
That was the whole schtick of the console, reading RFID off cards
I am pretty sure the hyperscan is too advanced for the DE-10, but even if it wasn't, I can't imagine people wanting to scan real cards in
That reminds me, does the GBA core have e-reader support?
Virtual ones obviously
ares n64 emulator is really good at this point
Yeah, ares has gotten real good
But for a long time N64 was in a pretty poor state
Mednafen did a good job of understanding the major hardware items, how they worked, and major scenarios of operation. Whihtout knowing these things, basically no games would run at all. HOWEVER - and I know this because I've been updating a fork of it - it does not do things like track wait states, clock domain boundary crossings, and other precision timing things.
There's effectively too much complexity for Saturn to run with that level of granularity on a procedural model, and still run at near-normal speeds.
As is the case for virtually any (procedural) emulator at any stage in emulation development up to now, there were scenarios where the author said "That situation is too hard to calculate deterministically; I'll either make a stochastic choice, or generalize the scenario for simplicity"
...which inevitably leads to finding edge case failures in published works
OR... there was a scenario (such as memory wait states or clock domain-crossing) that a programmer simply didn't envision was taking place because they were dealing with the machine at too high a level. They may understand that "something is slowing down memory writes", but not understand how to model it.
-> this is a distinct situation from understanding the problem and deciding not to implement it for simplicity's sake
What fork are you updating? I am very curious 🙂
There is no Mednafen root on github; I took a published version and started making updates relevant for PC Engine and PC-FX devleopment and testing. Trying not to damage other cores, but also not testing anything other than those two
I have tried to look at more closely simulating memory access and CPU-Video controller access timing, but it's not written in a way that is conducive.
PC-FX runs about double actual speed because accesses to KRAM are assumed zero-wait and never-a-conflict
(not that the games suffer, but development definitely would)
He is absolutely but if it weren’t for the community tirelessly testing, checking, and researching issues it wouldn’t have been anywhere near this good.
This is why I keep celebrating the community, it’s why MiSTer is great. Because everyone works hard to make it great!

<@&1374161661333864478> Oh, most definitely, that's why I thanked all of y'all! (I should also be helping more, at least with perhaps checking how things behave on real hardware when things are reported.)
Thanks!! 🙂
sorry if I'm doing a poor job of using the search utility, but I'm not seeing a clear answer to this: is there a way for me to manually grab the update_all version of the dual ram saturn core at this time? the single-ram version of that is dated 3rd Oct, while the most recent nightly of dual ram is from September. I'm replying to this message because this is the closest to an answer I found in 10 mins of searching.
There is no update all version of dual ram cores, the last unstable from #unstable-nightlies or from the pins in this thread is where you can obtain the latest dual ram core. It is feature equivalent to the single ram stable core from update all.
When playing the intro animation of Sonic 3D Blast with the latest stable from the 3rd of october (single core), the video hangs from time to time and the only way to get it smooth is to activate Fast Timings. That's weird cause with some of the previous unstable (i have one from the 28th of august) the video was perfectly smooth even with original timings 🤔 .
What is your data source (SDCard, USB, network, etc.) ?
Thanks for the update. I have a dual ram misterfpga myself
Radiant Silvergun worked fine without fast timings in single ram at some point, right?
Or was it always slow in single ram without it?
sdcard
Thanks. Yeah, that sounds like an issue. Hopefully it is reproducible by srg320 as well
might be a case of “it will be this way going forward” as improving the accuracy of the core must necessarily come at the expense of users without enough ram
hopefully someone can make fast timings an automatic setting for the games that need it
Obviously he's doing what he can, and I'll trust him until he says he can't go any further
I'll need a second test on "Samurai Spirits - Zankurou Musouken" from someone else here.
I noticed a glitched image on my systems at the start of a level (around 00:05 on the video), just after the characters' portraits (yours & CPU) are displayed.
There should be a zoom-in effect, but just before that, it seems I can perfectly reproduce a glitched image.
If we could reproduce it one more time, it might (just maybe) be related to the glitched image at the end in "Puyo Puyo Tsuu."
And yes, I tried with the fast timings too, and I'm using the 1MB DRAM too.
Stable or can I use dual ram?
I can confirm on dual ram
Assuming this is the glitch you’re after
I see the same glitch with dual v250927.
Yeah, that’s what I tested on as well
Can confirm not seeing it on hardware with Fenrir using Fenrir Loader Kai.
Yeah same doesn’t do it on a Saturn with satiator
Fine on JP Saturn, Model 2, with a MODE and redump image
there appears to be a slight texture loading evident, but its not a glitched out image
also im using a 1MB ram cart
the game needs either a 1mb or 4mb cart, both work
Wow, that’s a lot of fixes all at once
Looks like they’re referencing some new sstest from Celeriycon
And a VDP2 mid frame test
Yes, I left some new tests to srg320 from October, 1st.
celeriyacon worked super hard, especially on the SMPC part and began to share some VDP1 testrom.
New 32X on its away too?
I guess they paid off!
I'm not at home immediately.
You're far ahead from me. 😂
Holy shit, an authentic Saturnday!!!
I guess "re-fix DISP flags latching" is related to the glitched frame in games like Samurai Shodown and Puyo Puyo 2?
Samurai Shodown for sure.
You can retest Puyo Puyo Tsuu!.
🎶 This is the core that never ends!
It just goes on and on, my friend
Some people started testing it
Not knowing all the bugs
And srg320 continues fixing it
Forever just because 🎶
Wowzers - that's pretty invasive change
more chances to "break" it and continue preventing 3d0
@sudden tusk Could you retest Astal on stage 6, please ?
@floral saddle Could you retest Puyo Puyo Tsuu, please ?
In the middle of weekend activities but I will as soon as I get home
Don't worry, it was just a reminder before I'm leaving too for my week end.
Will try but it was pure luck that I managed to complete it last time, the difficulty level is absurd.
I thought srg320 would struggle, I didn't say good luck in the github ticket for nothing!
the saturn core is such a stunning achievement
The graphic bug is still there. Again I didn't hear any audio issue or have any stutter in the end sequence, could be a single ram issue.
No improvements to Shining Force 3, Panzer Dragoon Saga or STV Groove on Fight's issues either, although the latter looks slightly different now.
I just saw it on Groove on Fight.
There are some parts undocumented or incomplete at the moment, like srg320 said one time on the Rotated Scroll Screen rendering calculations.
The new DCC, SCSP, SH-2, VDP1, and VDP2 tests (except for the "VCNT Change" check, which needs to be checked on multiple revisions of the original system), as of October 1st. 2025, pass with flying colors on the current unstable core.
Parts of the new CDBlock & SMPC tests + a new check on the SCU->SH2(M) interrupt timers currently fail (that isn't used in commercial games).
they do pass on consoles of multiple revisions?
I have to check back later next week, I'm a little busy right now.
The glitch on "Samurai Spirits - Zankurou Musouken" before starting a fight is gone with the last unstable 😉 👍
Astal is fixed with the blue flashing screen for some frames when entering 'The Forest Fiend'.
I checked a little earlier with the level select cheat code.
And I can't seem to reproduce the issue with Gokujou Parodius da! opened today.
I asked for a quick video with the current unstable core.
Github won't let me upload video for some reason so here it is. Previously I was able to get the frames to show on every boot, today I only saw it 1 out of 5 times the game was started, not captured is small audio pop after the Konami logo.
Okay, I reproduced it one time after 24 tries on my Single system, and one time after 17 tries on my Dual one.
It will be complex to find out why.
Heisenbugs are the worst ones to report and investigate.
Let me check it in 10 mins.
thanks
OK, it's not working properly yet. It worked on the first try, but now I can hear the stutter again.
Does the music in Astal ever work correctly in the place where it is currently stutter?
It never really worked on the core, neither on some ODEs.
The game does something strange.
If you try to correct, it stutters just after.
srg320 left it at the moment, as a single stutter is less worrying than a continuous one after.
thanks , I can live with that :)) but I'll try a few more things
Hopefully this is of interest to everyone, came across this video showing how to easily load games into Dezaemon 2 via a script which then launch using Zaparoo, works fantastically. There's a few games in the set that I have wanted to play for years so delighted that someone put this together. https://www.youtube.com/watch?v=uBQLWTP7TBA&themeRefresh=1
Dezaemon 2 is a shoot 'em'up construction kit that was released for the Sega Saturn by Athena in 1997.
As of the time of writing there are over 200 "usergames" for Dezaemon 2 that have been created by the community.
Loading these up on real hardware has never been easy. You needed a either mod-chipped Saturn able to read CD-R discs or a Satu...
Thank you 🙂
saw this recently, thanks for sharing. very nice to have an easy way to load the user games on the mister core
i recently began diving into the library of the dezaemon save game manager, and i've found some really incredible games
there's a few titles that are genuinely just as good, if not better, than other full-price releases of the time
i recommend checking out
-Aerial Tale
-Areichalken
-B.LOOD SOLDIER
-DAIOH The Hyper Storm
-Destroyer
-Devil Blade 2
-DEZA no KAKERA
-GrandCross
-Jackal
-Kururin World
-Lemureal Nova Revival
-Letzten Mittel
-Lost Vision
-Motor Device
-Reconquista Plus
-Red Crusaders
-Retro Engine
-Shin-JashinTensei
-Tarai Project
-Tekkihei Jokyoku: The Day of The Riots
-Urban Assault
among lots of others
there's so many hidden gems in the save game manager, it's really worth spending some time trying out whatever looks interesting
Also of note is Mecha, an early version of Mecha Ritz which is now a full game on Steam and is very, very good. He also made Supplant the Gods which is in this set and I can't wait to try out later.
yes, mecha is really good! there's a few other games made by devs who would go on to release full games as well
devil blade 2 and psyche metal come to mind in that regard
I knew of Devil Bade 2 and Shigatake, will have to look up Psyche Metal.
psyche metal is crazy. the whole game is red; just blood and guts galore lol
someday i'd really love to see a dezaemon 2 hack that just puts all the user games onto the disc already, so there'd be no need to fuss around with the save game manager. kind of like dezaemon plus select 100 on playstation
probably a massive undertaking but i feel that more people might talk about it if the barrier to entry was a bit lower
Haha, psyche metal looks absolutely nuts, you weren't kidding!
Yeah an all in one hack would be cool but still really happy this option now exists.
Is there also a known pack for NES ?
Saturn is the only version I know of where the community kept and preserved everything in this manner.
ok thanks !
I need a retest on Die Hard Trilogy (USA).
Maybe that game regressed too with the recent changes.
I tried with a USA BIOS, region forced to USA, only 1 controller, no DRAM cart inserted.
The game loads sometimes, sometimes not (only 1 time on 15 attempts) depending on the reset state.
I've just had Fighters Megamix lock up twice in a row when running the attract sequence, lots of old bugs popping up again!
If you press start whilst the attract FMV is running it black screens too.
I'm glad that somebody has found this Dezaemon 2 usergame save pack .... it was me who put that pack together, and @sand shoal who created the script that was used prior to the changes in the Saturn core that implemented "on-the-fly" save cart loading. I want to thank @ripe valley for his involvement in this little project of mine as well.
Thank you so much, I'm genuinely grateful to you and everyone else who put this together.
Maybe one of the mods could pin this direct link to the Dezaemon 2 Saves PAck so that everyone has easy access to it and doesn't get lost!
