#Sega Saturn
1 messages · Page 95 of 1
it should be as close to what a day 1 normie should get
obvs we’re testing what will become the next stable
so the latest unstable has the RAX fixes right?
ok, don't mind doing that, sure I have a spare sd on hand.
There is only one way to read that https://www.youtube.com/watch?v=NrrLZl_VEU0&start=123
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Is just me or the sound volume for Batman is too low? The sound volume for the others STV games seens ok
possibly a specific result of the soundboard?
you’d have to ask og hardware owners if it has a lower master volume compared to other STV games
Maybe @naive whale has some recordings from his board?
You can volume up in the Test Menu
has anyone had any luck getting audio on a single ram setup?
how much ram you got?
Yes, single ram here, sound is working great
make sure your MRAs are updated
zakk had to hook up the sound (and kicks)
I'm getting a real kick out of this latest ST-V core update!
boo this man
I love getting RAXXED
This st-v core really getting developed at the speed of sound
not enough, need to add some 😛
I don’t but I can dig it out but from memory yes default volume levels are lower than normal
cool to see this bug got fixed
It's hard to tell with this game what's a bug and what's intentional lol
@winter phoenix ST-V got updated again
The floor was missing in mame
Oh damn!
I know 😖
MiSTer wins again 
oh sorry lol
SRG is too fast, I can't keep up
Mame shmame
no it's OK, thanks for the shout out. It's just stressing me out a little because I'm overdue for writing about the core
Haha it keeps tripping me up seeing you in here. I keep thinking it’s my server
I did come across a glitch that I haven't been able to reproduce, where opening the Volume Adjust menu causes the audio to clip horrendously to severe levels, until the MiSTer is rebooted. It only happened once and I don't know what caused it, but this the first build with audio so I'm not sure how to report this.
Had the same issue the first time I loaded the game when doing a Volume Adjust.
the board itself is also an implifier with amplified stereo outputs so it sounds like the amplification signal may be higher than it should be in the core code itself
almost none of the arcade cores on MiSTer use separate amplifier boards. You see that a lot more in later arcade games in 3D that weren't based on console hardware. So if its clipping that badly that just sounds like the signal is well above where it would be nominally
@brisk ridge File it
If I can figure out how to recreate it, I'll file an issue.
repo RAX boards have RCA jacks that aren't present on the OG hardware and its amplified L/R and Mixed L/R with an unamplified combined out. But the stereo pair audio is run through an on board amplifier before being sent to the speakers
there is no potentiometer volume pot on the RAX per memory as its all handled in the test menu. I will try and find it in the "closet of doom" and pull it out this weekend
And it could be an issue on original hardware.
I did it but the volume is still very low
I haven't been able to reproduce the glitch since the first time I booted the core. If there's some kind of config file that's created when the core is first launched, I might try deleting it and starting over.
I wonder if the test menu default values on initial boot cause an issue and once you actually alter them its writing something?
The test menu options don't appear to be saved. The starting volume level is 230, and I raised it to 255 and it doesn't persist after a reboot.
The default difficulty is also EASY, which in practice is actually the hardest mode because it mostly affects super meter consumption rate. On easy difficulty, the meter is drained slower, and this works against you because you need to increase level to regain health. On easy difficulty, you have fewer opportunities to do this.
Changing the difficulty is not saved either.
yeah, I keep meaning to bring that up. I'm not sure he really understood what I was getting at with nvram/eeprom
We're trying to reproduce it.
As for filing it, it should really be better to know a protocol for easy reproduction for srg320.
talking about the test menu options saving, not the loud noises
I just opened the test menu in MAME and it doesn't save anything either, not even internal bookkeeping stats.
I could be missing something here.
well, I guess we can change the channel desciption from WIP to Established now
mame doesn't save bookkeeping, but go into 'each game assignment' in something like cotton2 and change the difficulty
that will save
It turns out I was missing something. EEPROM isn't written until after a credit is over.
I changed some settings, started a game as Robin and intentionally got game over, and everything saved even after a cold reboot.
It's all lost after a power cycle of the DE-10 Nano though.
Related to this, I tried Die Hard Arcade to see if it has the same issues, and I found that its page of bookkeeping stats has invalid data on page 3. Clearing backup data fixes it.
It doesn't save anything on power off either, not in the core or MAME.
Is there something wrong with how EEPROM is handled in emulation, or is ST-V just like this?
I don't want to file a report without confirmation that real ST-V hardware doesn't write to EEPROM as frequently as I think it does.
More pertinently, high scores aren't saving either.
did st-v even save high scores on real hardware?
I can only assume it did because there's options in the test menu to erase them.
But in Batman Forever, some of the bookkeeping stats are mislabeled, so I'm not sure how far to trust it.
How’s the newest build? Batman working 100%?
shit he’s outside my house again
Not exactly 100%, because I'm still getting that audio level clipping glitch intermittiently. Occasionally it starts the moment the attract mode starts and I have no idea what's causing it randomly.
Ah that sucks. I’ll try to repo on my end too.
I'm also confused about EEPROM not saving on this core or latest MAME once the game is closed.
Then I suppose it's coincidence that saving in MAME 0.275 is also not working despite it saving EEPROM files in the nvram directory.
Some cursory searches about the ST-V hardware show that it uses a CR2032 for battery-backed RAM, same as the Saturn.
That def isn’t in real hardware
No they already tried and failed at implementing the Y and T unit on mister, analog pocket yes
Ram too slow
Just because someone tried and failed doesn't necessarily mean it isn't possible with a different approach.
totally. for their approach, the ram was too slow, but that may not be the case if someone attacked it from a different angle
it's what is going to make CPS3 so interesting because a lot folks say it isn't doable on MiSTer - but you're going to have two groups gunning for it this year
I'm sure no internet drama will ensue
yeah………..yeah 😦
you know what can't run on mister? a script outside of the Script menu
What groups are currently working on CPS3 this year again?
don’t tempt wizzo
😡💢
NOT TODAY BUT MAYBE TOMORROW
JT and Coin-Op
Interesting. I thought JT gave up on it.
Apparently he is going to try again this year
it wasn't giving up, it was 'if we have to decap these chips it will take too long'
otherwise known as 'I can't afford to not have consistent releases and this would take too much time away'
why we still decapping? no one has a CT scan hookup ?
Coin-op does now (I think)?
it wasn't even the 'decap' it's the implementation after that he deemed to take a lot of manpower
also remember this was in the dark days of neogeo pocket
Hey look I decapped a chip
Rip to a real one
Was in the dark days? But we're still there 🥲
You can dig out his old statement, but if I recalled JT said it would take someone working full-time like 18 months to trace out all the decapped chips. And then it would be time to turn the chips into cores and try build the working system.
I love the NYOUD PYORT
ITS TRYING OK
YARP
Imma load up a NGP game right now.... oh dammit
I want to know which director brought the bags of money to JT’s house to get him interested in the NGPC
and why that money has apparently dried up
there's no way it was worth it in the end
lol look at Zakk aura farming over here
he just had to keep redoing stuff, even had an entire person try it and fail
If someone did actually pay $10k for a NGPC core I imagine they are not best pleased now
what kinda silly person does that
Time to dig into the old savings.
like if you look at how much time he spent he probably lost money on that thing
What is aura farming and what ten year old taught you that? 😆
My beloved
I will always have the Neo Geo Pocket Color collections on my Switch at least. 🫡
one day he'll finish the color
We must double our guilting efforts
Can you please virtual game share it with me
I refuse! 
Listen…come close….between you and me, I’d take the NGPC core over CPS3 any day of the week but that’s just me
or we convince robert he likes the NGPC and we get a core with save states and a bunch of features
All we need to do is get the CFC battle music stuck in robert’s head
once that sucker digs in, you’re done
What’s CFC
the things that put holes in the ozone
Cantucky Fried Chicken
Canadian Frozen Chicken
Fake fan here! ||SNK vs Capcom: Card Fighters Clash||
fucking so good
and it works on the core right now
but you can’t save
I wonder what robert’s commission is…..
Really!? Nah man CPS3 next up surely. I got an NGPC somewhere from back in the day.
Hey, got a fresh SD and ran mr fusion, then update_all before updating to MiSTer_unstable_20250314_174472. Tested a couple of cores and everything seems in good order, no problems that I can see.
good stuff my dude
making a good looking Batman Forever thumbnail is so hard. Game just looks janky
It looks like how it is
best I can manage haha
and I am making Alicia Silverstone do the heavy lifting since Robin looks like a melted action figure
That might do the trick. I did some rough calculations and double the guilt, on paper, can penetrate a protective shield that is $36,000/month thick.
are the stv and saturn sprites identical or is there a bit more jpegging on saturn ?
I dunno, you should compare and tell us
I wasn’t being a smart ass just in-case. I tried looking it up and couldn’t find info.
It looks significantly better to me on STV without doing a scientific comparison.
I bet it sounds better too
Works for me! Thanks for checking dude.
I've no way to capture video and/or compare both simultaneously
I don’t think it’s important but I think your impressions would be good to add to the list we’ve got pinned.
#1046941029296779344 message
Forgot to link that earlier btw, it’s a good resource to understand the improvements that ST-V brings
just finished another round of tests
all good so far no regressions
did a couple of original hardware comparisons too
SRG might benefit from having the two DoA crash/freeze issues closed and replaced with a single specific issue for slowdown when fighting a duplicate of one’s self; either on stage 8 or with vs
Is that slowdown also present with dual ram? I haven´t really noticed it.
It's there with dual ram, I mentioned it a few weeks ago.
same, it’s just the issue tickets currently are for a crash that doesn’t occur anymore
the divide by zero issue
Here's a potential bug I just noticed on Die Hard Arcade if someone could confirm. At the start of the game the Fox Interactive logo appears and it's audio jingle plays, once complete it starts again before being cut off as the screen transitions. As far as I can tell it shouldn't start again., can anyone with real hardware check?
Unpatched USA version BTW.
Latest unstable main and core.
confirmed on original hardware
Good to know, thanks for checking.
admittedly i’m playing off an ode but that’s the most accurate i can get
will check some old yt video
looks to happen off disk too
Awesome, thanks again!
These two are marked as real hardware and don't have the issue. https://www.youtube.com/watch?v=_7bE_d6SXRE
Die Hard Arcade Sega Saturn Real Hardware
Output with a Saturn RGB Scart cable, upscaled to 1080P and recorded with an AGPTek USB3 recording device with EZCap
Worth raising a github ticket?
Why not 🤷♂️
Ticket raised....
adding a seek delay or increasing the current one hopefully an easy fix
I wonder if it's related to that music starting late bug
Nope
This is why I don't program
good news everyone
Uh oh, I don’t like the sound of that
Played through Batman Forever today. What a delightfully unhinged jank game
Which ODE are you using?
Yeah Airs Adventure is pretty bad, but it's kind of interesting because it has some pedigree behind the production.
Yes Batman Forever blew my mind when I tried it a few years ago
So does Batman's legs and ears work now? :D
Yes, even Robin's!
Well I'll be damned. They actually did it
so what's the next meme of things not working?
apperantly 3DO, but I wish it was the myraid of Playstation arcade PCBs like the Saturn/STV. Seems like an easy 3-4 cores to knock out as Saturn to STV only took a few weeks.
I'm not sure any of those are as straightforward. the ST-V is basically a saturn. all those psx based arcade systems have something extra weird. like the addition of qsound. I guess we'll eventually get zn1 from coinop tho
phoebe
Oh I see. c:
I should get another pair of the HD Retrovision Genesis component cables. I only have one so I have to switch it between my PlayStation and Saturn.
I think you're right about the Namco S11/12, but what about the Taito G-Net? I think it's just a PSX with card support.
similiar to SS/STV
I think there's extra sound hardware?
Yes there aren’t any “pure” PS1 arcade boards
Closest is Konami Baby Phoenix. 1:1 spec but a SCSI cd rom
Next is Konami GQ with extra ram and SCSI but stock everything else
I dunno about their Bemani stuff. Never cared much for rhythm games
that checks out
The rest of the Namco sys 10/11/12, Capcom ZN 1 and 2 / Taito G-Net and FZ-1A and 1B have some changes
Can’t remember all from memory
So like Batman and the sound board!
Not meaning the same board, meaning the same effort, maybe!
I'm not a dev, so I'm talking from where the sun don't shine
ZN got Q sound
G-Net got ZOOM. Taito loved their hardware
Or I think ZN got q sound. Again so many variants I can’t keep track
I’d say Taito has the best sound quality for a long time though. The ZOOM sound chips were very good
Used them all the way up through Type Zero
wish there was a program to play zoom samples
Yes, according to System16, both ZN-1 and ZN-2 have QSound (PS chip is ignored).
Anybody here having problems with update_all?
#help message
is that the error you're getting
yep
Zophar just endorsed this core on his twitch stream during his virtual hydlide speedrun, to feeling convincingly like a real Saturn, but with faster load times.
oh yeah, it takes me back
I'm sure a clip will be made of him saying that. he said it within the last couple minutes 😄
Run update_all again, it got updated with a fix
on it
Zophar is a living legend.
He says he has less involvement with Zophar's Domain than most people think after it launched, but that site immediately raised the standard for emulation resources singlehandedly.
He also insists on playing the Working Designs versions of games on real hardware unpatched. Who does that?
still not working...
Maybe join the thread over in #help
that's a chonky boi
https://youtu.be/aa4Uxv6CQvc?t=22
This video introduces and demonstrates the reproduction Batman Forever Sound PCB for use with original PCBs or the Darksoft Dark Knight Edition ST-V multi.
PRE-SALES CURRENTLY OPEN. CONTACT ME ON ARCADE-PROJECTS.COM!
@subtle seal endorsing the core for Virtual Hydlide is pretty big!
Here's the clip if you ever have someone skeptical of using the core that you can share. I can honestly say - using virtual hydlide, a game I know very well - it's without a doubt by far the closest you can get if you can't use original saturn hardware and a great experience! https://www.twitch.tv/zophar1/clip/SlickTenderSardineBrokeBack-3lwsGVgBpZXvLife
Today I learned people speedrun Virtual Hydlide. What a world we live in.
The way I'd speed run Virtual Hydlide is by opening the disc tray as fast as possible to stop playing it
It’s a hidden gem! @pearl harbor come in here and show them your custom Hydlide disc!
Knowing a good seed makes speedruns very viable.
I cannot reproduce it at the moment, I've checked the whole effects and done some recordings frame by frame.
Mister Pi, Single RAM, Rayman (USA), core version 2025-03-27.
Can confirm the issue on Die Hard Arcade with the sound on the Fox logo.
Same for me , Rayman works fine
Maybe it's a bad dump?
Here it is! It was a curse blessing bestowed upon me by a certain bacon loving Youtuber.
Most valuable copy of the game ever
@warped saddle Did we determine if the kick was tied to the soundboard - or was it just something that SRG had to hook up?
Srg added special button mapping
Review! 69/70... it's Like having fun + putdiusin work at the SAME TIME!
I just tried Dead or Alive on the single ram core. Is it normal that this game has this huge slowdowns?
Use the Fast Timings option.
DoA can't be used with the Normal timings on the Single RAM.
Same for Fighting Vipers and Fighters Megamix.
if we can make the core more accurate than my actual Saturn that’s wild
If it's so accurate it becomes inaccurate, does that make it accurate?
I have very poor handwriting
Accuracy is a bell curve of performance where you want to be in the middle, the peak for complete accuracy. Under performing or over performing is the same level of inaccuracy.
You don't want it to be original hw snes accurate
Less performant is undesirable, over performant is fine but not preferable for me, exact performance is my favorite
Noticed a weird bug on decathlete
Noticed sometimes during the attract mode when it shows the shot put event it lags for some reason
But after that it's fine
Thank you
Cool
when do we start simulating components degrading out of spec from space radiation and age ? 
when SRG decides it’s time
Randomly when you pick a game on mister that was disc based "Sorry can't boot, disc rot!"
cart based games "blow on cart, try again"
Hi , i saw there is a new unstable saturn cores that can run stv batman with audio
i can start core but i dont understand how to load the game...I have games on stv core
still no audio if i launch last stv unstable
Do you have the latest mra files?
no i will try
another strange behaviour of my mister i updated last unstable main with script but continue to be in stable 2024
if i rename the unstable main in Mister i have black screen at mister startup
It needs to be called MiSTer and nothing else, no extention, no underscores or anything like that, also don't just replace it, rename stable to MiSTer.old or .bak whichever you prefer
ok btw now batman have audio
with new mra
thanks
i renamed old core and new unstable
main sorry
and now always black screen
i have the update main mister unstable script and when i launch it tell me i have the last 2025 version
but like you see i am still on 2024
Can you not do it manually, FTP into MiSTer with WinSCP, get the latest unstable main from the unstable nighties channel and copy it over?
Hmmmm
now i done update
and after update main unstable
and i am on 2025314 and seems everything works
mistery....
lol
yes really
btw it is an opensource so we have to be happy like that
and always thanks people efforts to bring updates
okay yeah I don't think I can run HOD proto on my MiSTer
that either works with WASCA, SAROO, or on Yabause with memory spoofing
Do you set the memory cart to the 4MB one and connect a 2nd controller?
yeah, there's only DRAM 4M option (others are ROM 2M, DRAM 2M, and BACKUP) and with second contro---
it launched, damn
did it seriously needed the second controller
I just assumed MiSTer passively "plugs" an invisible virtual controller (when it's not set to None)
okay, no, it just faded to black..
yeah, every single time after 1 minute load nothing happens
Does Heart of Darkness even run on original hardware? It's a prototype, so I figured it would be fickle to get it to run.
it runs on Saroo
and using WASCA cart too
it needs a 48mbit development cart, officially
Oh yeah, the core does not support that.
oh well
Is this development cart documented? I haven't heard of it before. If it is just 48mb or ram it may be straight forward to support it like the other ram carts
Apparently this cartridge supports the HoD prototype https://github.com/hitomi2500/wasca
What is your ftp program you use to update main and is it transferring in binary mode?
I use filezilla
FileZilla claims another victim
#help message
look at that, great minds
i'll quickly check what i have filezilla set to
okay, SFTP was already set, but also set the binary option now
Can you make sym links in FileZilla?
i dunno, haven't tried so before and a quick search isn't helping
I can’t find an ftp program on Linux that lets me make sym links on external files. But I can with WinSCP for some reason.
are they ftp programs or sftp programs?
SFTP, I think. I use FileZilla but I can’t figure out how to do symbolic links with it. I also installed Krusader, which does let me make sym links but only on local drives.
Is filezilla an issue? Its what im using and havent had an issue
im not doing anything fancy though, just transfering from pc to mister
Only an issue if you have the transfer mode as "auto detect" or whatever. Set it to binary
Ironically, I always thought I had it set to binary all this time, since I've been using it almost daily with my MiSTer for 3 years and never had an issue. But I recently checked it, and it was actually set to auto detect this whole time! I changed it to binary just in case. But definitely seems that your milage may vary with auto detect.
But yes. Just set it to binary to play it safe.
don't put crlf in your save files, people
so is the issue that filezilla can incorrectly transfer files if its NOT set to binary?
yeah, the auto detect fails for certain file types, most typically the main MiSTer binary
Is there even a reason for carriage return plus line feed these days? Other than Windows Notepad and some other random text editors will just stick that shit in for laughs?
(Since I've been using Linux for like three years now, it's not something I've had the displeasure of running into - and Dolphin makes for a pretty neat FTP client in a pinch)
How will my teletype machine know that it needs to go down a line and return to the beginning of the line?
Because as we all know, teletype machines have access to the internet via IE 8. 😉
oh that damn April Fools icon got me again.

Cyberduck as a FTP client works well for me
flashfxp since the olden days, one of the very first pieces of software i actually paid for on pc
I also use WinSCP. I like to have just 2 windows (like oldskool Norton Commander)
i would need windows for winscp as far as i know, so that isn't an option
Because you are strong, we are strong
not me, too many discords do it. It is super annoying tho.
Thanks Robby 💪
Kitrinx X Robby; "Propane Edition"
Not clicking link. $10 says its Rick Astley. 100-1 odds Robby went rogue and its "I spin you right round..." if people remember that 🤣
I made and subsequently did not air my April fools video this morning; commenters have been WEIRD lately and it was too much of a troll. Maybe next year
Video later at 3:59pm
I made a whole "3DO M2 core on MiSTer FPGA" and used a bunch of half finished ports from arcade to console versions we have...missing graphics, slowdown, etc etc...and basically said I sat down and made a core. It's just not finished. I even have a core file that boots on MiSTer and just says 'APRIL FOOLS' and then I felt like a huge dick 🤣
lol I love you can hover over the link @burnt matrix and see it goes to YT. So it IS Rick Astley isnt it?

I am encountering an audio desync during the burning village intro in Albert Odyssey. Here's a short recording to show the issue https://youtu.be/-uT4Vi_A27Y. I am using a redump iso in bin/cue format and the recording was made with the latest dual ram unstable saturn core and unstable mister main. I have also tried playing it on the stable core on stable mister main and the desync is even worse. I'm running the core through direct video into a crt. For reference, this is how the intro should play on real hardware. https://https://youtu.be/_8EWma_uxVs. Anyone also encounter this issue or is it just occurring on my setup?
The video and audio are not in sync during the burning village intro of Albert Odyssey with the audio running faster. Easy to spot during the short combat sequence between Pike's father and a goblin as seen in the video.
do you have a save file around there? will be useful to test with (especially for folks who want to test on real hardware)
It's the intro sequence that will play when you press start from the title screen.
cool. i’ll take a look in a little bit
on sd card or external storage?
Sd card.
i will investigate my end too
How exactly do you use the STV core? I followed the instructions on this page -> https://github.com/zakk4223/STV-MRA and now I'm getting a black screen. (I was at least seeing the Saturn screen beforehand.)
I need someone to explain this to me like I'm 5.
check the pins. There should be a walkthrough there
Yeah, check the pins, the instructions are more up-to-date there.
The instructions on the GH page aren't correct anymore.
#1046941029296779344 message
odd thing about the pinned tutorial
i set up stv maybe a week ago for the fist time, and i found a conflicting info about renaming the ,rbf to either saturn.rbf or ST-V.rbf
in my case saturn.rbf launches most stv games
but if i name it ST-V.rbf it just dumps out of launching the game back into the mister menu
Now it's not doing anything.
I've got the MRAs and the .rbf properly named and in the arcade folder.
I've got the games and the bios in the mame folder.
Nothing is happening.
I'm clearly missing a key piece of info
try renaming ST-V.rbf to saturn.rbf
the proper name is ST-V.rbf, if 'Saturn.rbf' is loading games you have old MRAs
that happened to me yesterday
okay will check my setup
i ended up running update all
and i implemented the mra script and that fixed it
'nothing happening' is likely a symptom of a bad rbf
- is it named /media/fat/_Arcade/cores/ST-V.rbf and 2) did you use filezilla
oh, and i was using filezilla and switched it to biniary, but that was AFTER it was working
I got the latest from the unstable nightlies here in the Discord. I renamed it ST-V.rbf and put it in the _Arcade folder
I cannot stress enough how much easier using @river river’s script makes this. Grab it from the pins #1046941029296779344 message
follow the instructions on that and the process will be near automatic (you have to run the script, but that’s it)
MRAs in _Arcade/STV. Core in _Arcade/cores - but seriously, just use the script
I just followed those instructions. Now this is happening.
[1356628938557751428](#1046941029296779344 message)
i updated my setup and now using stv updater
all seems to be fine now
appreciate the input
batman is now booting for me, on my single ram setup
i get a lot of garbage background noise in it tho
is that a known issue?
looks great tho
That's where I went wrong. I had the .rbf files in _Arcade folder with the MRAs.
Thank y'all for the help.
I'm sorry. I'm kind of a dumbass sometimes.
Saturn homebrew development promises to be even easier with the newly released Saturn Ring Library! Find out what it brings to the table in my story:
https://www.segasaturnshiro.com/2025/04/01/saturn-ring-library-releases-to-the-public/
Cool!
Man, I have no friends, yet I still spent and hour trying to "fix" it. Well played Discord room, well played.
We’re all friends here, bud. 🍻
So this is weird.
Albert Oddysey (RE), the sound is too slow
Albert Oddysey, the sound is slightly too fast
Can someone confirm on real hardware? Both of these are redump dumps
Sorry it took so long to check. Got side tracked
This is indeed weird. Wasn't aware there's another redump dump. Thanks for helping to confirm the issue.
I need to check on hdmi. That was direct video too
i’m currently driving myself mad watching the yt video you linked and playing the opening cut scene with a 1second delay to see if if the audio/video gets weird
so i went thru the opening,
my observations
the black transitions went much faster on MiSTer, probably because no seek times
audio stayed at the same second delay between sources
oh interesting
audio seemed to proc at the exact moment in the cutscene it was supposed to
so, sorry @timber marlin i couldn’t make anything weird happen
for reference my MiSTer uses dual ram with a retrocastle dac/io board
I can't reproduce over HDMI. So far I've only seen it in one build, and that was over DV (I think the slightly ahead one may just be correct and I'm being picky).
Anyway, on HDMI, both builds had the correct timing.
I'll retest DV when I'm downstairs again
That's interesting. I tried playing through hdmi and I got the same results as I did on direct video. Also tried the other redump iso and the timing is indeed different. But both of them are incorrect on my setup. Such a strange issue.
The Princess Crown translation is very close now: https://github.com/eadmaster/pcrown/releases
They're on v1.0 release candidate 2
I lost the bubble on this, is this the old one picked back up or the new one?
Old one (modified by eadmaster).
Eadmaster is the one that started out based on a fork of the old one, released by someone who wasnt part of the original work a decade ago.
Who's ready for a Mario Kart twist on a Micro Machines-style game? That's just what JBeretta is giving us in his new Sega Saturn homebrew game, Micro Motor Mayhem! Get the details on this great new racer in my story:
https://www.segasaturnshiro.com/2025/04/02/new-homebrew-game-micro-motor-mayhem/
@radiant karma I just tried the deinterlace stuff with the saturn core. Is there a way to switch the core interlacing off? I just can switch between bob and weave but not off. Is this intended for Saturn?
the core is sending interlaced video, therefore you have to deinterlace it somehow
yes I wanted to try the new interlacing filter option in the last unstable build.
yeah, so set a filter and it will be used for weaved interlaced content. unless someone added 'new bob' to saturn, in which case it will be used for that too
I guess I don't understand what you are asking about because there's no such thing as 'turning off' the deinterlacer for interlaced content
although I guess technically 'bob' is "turning it off' but it's kinda yucky
Just set it to weave. The intl filter is meant to be used with it. You won't ever get a deinterlacing off option in the scaler as it doesn't support 480i output
alright that was the confusing point. Also thanks Zakk 🙂
picture looks great in any case!
Noted, so the new intl filter does not work on current bob. Is that because it is not really sending an interlaced signal?
yeah, it just lies to the scaler about the interlacing
Is there enough space for 'new bob' on the Saturn core?
Might be better to just replace old bob with new bob. No reason to keep a wrong implementation. I wonder who would prefer new bob to weave+intlfilter though. I would like it corrected just for core completeness sake, same with the PSX core.
^^ yes ^^
yeah, it'll get updated eventually. Sorg has a few...ideas so it might be a bit
@Zakk, regarding your new filter: can there be a filter for 240p content be loaded at the same time as your your 480i filter? Didn't ever try to load two filters at once (if that works at all).
Is it possible to somehow use cheat codes in the Saturn core at the moment?
what do you mean, loaded at the same time? if you have a normal vertical filter set, it is used for non-interlaced content.
no
man someone has a boutique crt
just thought it was pilfered from an arcade cabinet
Eadmaster's Princess Crown English translation patch is nearing the finish line after uploading a new "release candidate" this week — get the details here:
There's a Shining Force III release that compiles the whole thing and supplemental materials onto two disks, but I haven't been able to get it to run on the MiSTer.
Check out this final weapon. Just a big powerful hand
On the last few levels, it's been a lot of fun!
I've already finished it on the PS1, and now I play it on my Saturn, I'm still missing the new version which seems to be a remix of the best of the PS1 and Saturn versions.
Ooh, it's cool to see the original translation is still going. I'd not seen this thread before: https://www.romhacking.net/forum/index.php?topic=39984.0
The fun thing I've found about the end levels of powerslave is when you get ||levitate|| the level design starts accounting for it and you're just ||flying|| all over the place
It is done, good game 
Oh has anyone seen this?
The top junk is flashing in and out
The text scrolled up and over it so it was like a messed up background layer or something
So I can't confirm this is real hardware but it looks like that's supposed to be a water ripple effect in the background https://youtu.be/03j4P-ewtSw?si=1lRFiZI-lHWLKj_M
Longplay of PowerSlave, played as the NTSC version on the Sega Saturn. This game's version was released on Nov. 31st, 1996. Tell us what you think by leaving a comment down below!
0:00:00 - Start
0:00:25 - Intro
0:02:53 - Ramses Tomb
0:07:06 - Karnak
0:09:47 - Karnak Sanctuary
0:16:13 - Karnak (2)
0:18:19 - Sobek Pass
0:23:04 - Sobek Mountain S...
Is it easily reproducible ?
I'll have to reload my save later and try again. Reaching credits isn't too hard
Okay, I should need your save later.
Issue opened with some infos.
You sure this isn't another case of overscan hiding garbage?
The water ripple effect is completely missing.
Thanks and will do, I may give further instructions on how to reach credits depending on where my save reloads
Too much info for the hidden overscan too.
I realized I had been playing on an old core version so I tried again and still got it. Using mister v250305 and Saturn v250327
Follow this to reach the credits (timestamped to last level) https://youtu.be/aWkCqSFbtTI?si=oem6zWH-cRoPl-OZ&t=9773
Played by: MadMatty
Powerslave for the Saturn developed by Lobotomy Software and published by 1996 by Playmates for the US market. The game is also known as Exhumed in PAL territories.
"Welcome to the nightmare of Ramses' Tomb. Destination: The ancient Egyptian city of Karnak, Alien forces possessing horrifying powers...
@native dagger Thank you for your excellent work in further delaying the 3DO core huehuehuehue 
Nice, let’s keep srg working on good things
Yep! So we’ll have two English patches eventually
Like Castlevania SotN
anyone tried that new micromachines-like homebrew?
Micro Motor Mayhem
Basically a cross between the old Micro Machines games and Mario Kart. Race against 3 CPU players or against a friend!
It's still not totally finished so there will be bugs - please let me know if you find...
There's two for SotN?
paul met did a patch and so did knight0fdragon
Hi, I don't know if this was asked, but is there a way to flip the screen for tate games on STV?
I saw Shienryu for the first time and i really liked it but unfortunately it's the wrong orientation on my cabinet.
TAYTE
Thanks, so there's already a ticket then.
Yep:
https://segaxtreme.net/resources/dracula-x-symphony-of-the-night.83/
https://www.segasaturnshiro.com/2024/01/04/new-castlevania-patch-adds-english-text-speech/
V1.02
The moment everybody has been waiting for, the cross over from translation to improvements.
In this patch, you will find the following updates:
All ending freezes have been fixed.
Beezlebub freeze has been fixed.
After defeating Dracula...
I always knew of Knightofdragon's, but I wasn't aware there was a newer hack out. Neat!
A part of me is a little irked though that both patches only source translation and audio from the PSP port instead of the PS1 version... I've always much enjoyed the extra ham. But having any options at all to play the Saturn port is still a plus.
(Though I think I get why, probably for consistency with the dialogue pre/post vs. Maria which didn't exist in the PS1 version. Or just preference. But it is a mild shame that there doesn't seem to be a source available for the modifications so that someone could try shoving in the original localization. At that point though, I'm just nitpicking, and I realize the irony that nitpicking is the worst thing for me personally to deal with, aha.)
Nah man, pick those nits, for, what is a man…?
Yeah it’s a shame. I wish there was a hack with the ram support for quicker loading times but a plain translation that didn’t rely on the PSP script
the question is which one is better? I am used to the Ultimate 1.1 but that still has a palette bug with one of that big skulls near the end of the game. Not sure if that will be fixed at one point.
Anyone using gun4ir with Saturn? I was able to make off-screen reload work for titles like virtual cop, hotd, but only by configuring the "shoot in the corner" off screen reload option in the gun itself, which is known to cause issues during calibration in mister. Wondering if there is a better way I missed
Hi guys, quick question and apologies if this has been asked before with the STV core do the ingame service settings save normally as they don't in the current or previous core.
Thanks for the link to common issues above
That's a preference thing , I prefer paul met's for the 4MB hack and the shortcut to the map.
I opened myself up to this, and it gave me a hell of a chortle this morning.
I love this game. I jave always wanted to play. Yeah, the saturn version was cool, but now at SVT performance? 😱
Really mashed that credit button

Check out MiSTer deep pockets over here 
I love this game as well! Beat it with every single character in the game on the hardest difficulty !
Mr money bags!
Final Fight is playable on the STV core?
Don’t know i played the Saturn release .. but now im wondering if there’s any extra content on the stv version
I managed to enjoy the STV version without any bugs I could personally perceive.
Because I didn't play it when it came out, I have fighting game logic from later 3D fighting game brain so its hard for me to get the movement and timing down but I still enjoy it.
All those credits, like it's Dragon's Lair or something...
One Q ....
ON STV Batman do not have sound ?
It does now. Make sure you are using the newest core and mras from the pin
ah damn thanx .. like the last time 🙂
Is it possible to manually set a dead zone for the dualshock 4 stick, in the saturn core (3d pad) in a quiet position, the stick slightly pulls to the side...
Perhaps try calibrating the controller itself?
https://blog.the.al/2024/04/09/dualshock-calibration-in-the-browser.html
I did calibration, it didn't help, the Saturn core reacts from the slightest touch to the stick...
Hey @mortal mist what was the ALM savings on the Saturn core when the ST-V was split from it?
I finally got around to putting the ST-V core on my MiSTer. I was surprised to find no story segments in Cotton 2! Big downgrade from the Saturn version 
Sounds like an upgrade to me ! 😜
No story means no shame skipping all that crap when doing many runs
The story segments are charming and funny! They’re not crap 
Try going for a 1CC and watching them over and over again
It adds up, it's a LOT of time lol and makes you cold for the next part haha
They are charming and funny the first 10 times
But having to do runs and then splice in the story stuff in post is a hassle 🤣
Unfortunately it doesn't matter cuz I NEED the shortcuts for the fighting moves anyways that makes the arcade version unplayable for me regardless
some other advances to consider
stv games might use the full resolution of the screen without concern for the overscan area as they were on calibrated arcade monitors
Interesting point!
i will now mentally refer to "st-v games" as "steve games"
the pinned comment on stv mentions some games having sharper sprites and i figured that was the likely reason
Yeah I saw Toya’s big rundown
Hahahahaa
Perfect
I just realized that Robby’s pinned walkthrough for the ST-V core uses forward slashes instead of backward slashes. 
lol you’re the first to notice
I read thick DOS manuals at age 6, I was always gonna notice
(I noticed while finally putting together a story on the Saturn core for tomorrow)
That’s because they are forward slashes on every operating system except Windows
(If you’re referring to paths)
Princess Crown translation release candidate 3 was released
OK here’s my (late) Saturn/ST-V MiSTer core story!
https://www.segasaturnshiro.com/2025/04/08/st-v-titan-splits-off-the-saturn-core-on-mister/
Grapped the latest core from pinned and now Batman not even have the credit button sound... nothing.
I also recopied the mra File... :/
or do i need latest unstable ?
have you ran the STV.sh?
no the update script dont work so i always install it manually
have you added the extra lines to downloader.ini as instructed on the git?
Danthrax the noticer
omg... didnt updated the latest mra.... now running with sound 😄
I try to keep all the pins updated with latest builds and other files. If you run into issues it might be due to not having latest to check there if you can.
I see that 3DO has sucked the lifeblood out of the Saturn thread today! Which makes me both sad and happy! How do I choose!?

don’t apply a zero sum mentality to core development
one’s gain is not another’s loss
if anything this keeps him from burnout
bounce between projects
SRG is too busy rewriting the PCE core
You take the 3DO and you try to shove Sega rally in it
I can rally behind this idea.
Would sega really have even existed without mega race? Pretty sure there is a chapter in the pandamonium video around the 13 hour mark that shows it wouldn’t.
big lance boyle fan huh
Truly the Sanshiro we deserved
the American Sanshiro
3DO is happening? Didn’t see that
you can watch a 40 minute video of it happening!
In R•E•A•L time
Jooooiiin ussss!
I miss a ton of stuff when phone browsing ¯_(ツ)_/¯
Well now you know. And knowing is half the battle. ||Go Joe!||
which platform was Mr hoob
That has at least good games 😉

happy saturnsday
The greatest Sega console that’s not the Dreamcast, Mega Drive or Master System!
game gear says hi
game gear is definitely the worst
whoa
Game gear was awesome aside from the battery life
someone wants to be on my list right below robby
I bought one when it came out, probably the lowest value in my mind of the systems just barely beating my WiiU
I was going to say game gear as well, but cos it was portable, I left it off
Keep in mind I was young so modern GameGear experience where you just get every game ever wasn’t on the table
Game gear has more high quality games than the Switch 2
Instead a handful of mostly disappointing games on a “portable” system I always had tethered to the wall made me hate it as a dumb waste
I could play games in the car while my dad drove us to places. I was happy
Thems was the days
He may have fixed the powerslave credits already?
I'll have to check that out.
Confirmed he fixed it in like less than a day 🤘
Issue log updated.
pins updated
We’ve gotta be approaching another stable release soon I would imagine.
I don’t know what the metric is for a stable release but it’s seemingly random
I think this time though I think the goal is “mostly working perfectly”
It's up to the core creator.
Yah
That would be nice
Brings the core to a wider audience
And more people coming in going “can’t get STV to work”
As it should be
"Why can't Batman kick?"
This is our generation’s “why can’t Metroid crawl”
so like, when do srg call it 1.0? feel like all the major bugs are fixed
Anything major left in the GitHub?
Nothing major, very minor audio and sprite issues that I doubt anyone would ever really notice and neither remotely effect the gameplay.
Why kick if you can kill?
Also seeing a few fixed issues left open and the Save converter guy asking a question through the issues and not closing it when it was answered lol.
I wish I had access so I’d close all this bullshit
And the amano guy begging for screen flipping 😁
Yeah the list would be pretty tiny if people bothered to close their issues.
to be fair I didn’t close my issue until someone pinged me in it so was part of the problem lol
But I did!
Better late than never!
Me too.
Too much non-closed tickets.
Maybe do a comment on the fixed ones pinging srg320 that the issue is resolved and he can close it off
Just an update to the albert odyssey issue where the sound effects and animation are not syncing in the introduction. I tried various bios and mister main versions on my de10 dual ram setup and nothing fix the issue. Then I decided to try the japanese version and the sound effects and animation are in sync. 
Did you verify that issue against real hardware?
I actually grabbed a new copy of that (I redid my games to be 1g1r) so let me see if it’s still weird
Unfortunately I do not have my saturn anymore. I did find a youtube recording that states real hardware and the sounds are in sync with the animation.
That’s the next best thing, thank you!
Maybe Jae, zet, or kuba can look at it
I remember something about the original US game from back then (like 20 years ago), but it needs some hardware verification.
I'm off for at least 8-10 days starting today, and can't help this time.
Sick leave.
I'm using direct video to crt which I assume vsync_adjust wouldn't matter, but I did set vsync_adjust to 2. I have also tried hdmi to a flat panel and I still get the same issue
this 1g1r version is, in theory, just the redump version - and it's perfectly in sync
something needs testing?!
Sound output in the albert odssey intro (after you hit start). It was off sync by a little bit in a previous build - but I can't reproduce it anymore so maybe it doesn't need testing
that should be adjust 2 because it's direct video
over standard HDMI, on the newest core, it's totally fine
did you check the newest core yet?
Yes. I'm on the newest core that just got released.
i did a left-right test on that.
had two screens and audio in each ear.
they stayed in sync until a loading screen would happen at which point the core would be ahead by a fraction because shorter load times
Should say scene transition more than a loading screen
I see. I will continue testing and post an update here if I ever found out what's causing it on my setup.
I need to check on direct video. I can do that later today
Saturnday!!

it's Wonderswansday
Great little system shame there’s no intuitive way of playing that button layout
God this bug is so weird @timber marlin. Direct Video > tink 4k, sound is like a quarter second behind
same image that is perfectly synced on normal HDMI
Wait does the tink4k introduce audio lag?
i don't think it can, it doesn't have any sort of audio buffer afaik its all just passthrough
I was playing a bit while lying in bed. I noticed some flickering, especially on loading screens and after 1-2 minutes of playing Akumajou Dracula X Ultimate 1.1 on my MiSTer Pi system.
Some artefacts too on the left side sometimes or the screen flashing if I leave it some a minute or two.
I'm too sick for verifying on other systems at the moment.
Just leaving a note here.
Core version 2025-04-09
EDIT : Same issue on the anime introduction of Radiant Silvergun EXTRA
The Timings option don't change anything.
Same with Ultraman (Card ROM hack), flickering on some parts of the intro and on the title screen if I leave for 10 secs.
Maybe a borked compilation somewhere. or a timing inside the core have regressed.
I need to rest and go to bed. Need to check tomorrow if I can.
And Elon dore aka the flyin dragon fighting game broke for me latest unstable crt
Okay, completely broken for me too on the Saturn.
Heavy flickering and the core stays still without any input response.
Let me check another compile tomorrow.
Before asking to srg320.
(Can't even take a sick leave...)
What makes it stranger is that I'm consistently getting the audio slightly ahead whether it's on hdmi or direct video. Also tried a fresh mister install on another sd card and the problem persists on my setup.
Playing the same game and it’s working fine for me on my Dual ram de-10
Just tried searching for more recordings on youtube and found something that might be of note to the albert odyssey issue.
This first video, https://youtu.be/_8EWma_uxVs, plays the sound and animation in sync. An easy way to spot this is to look at the burning village intro and wait for the goblin to slash the woman with the sword. The sound of the slashing and the animation should be in sync.
I've found this other video, https://youtu.be/N2g83BiWY-c which has the sound and animation off sync. The audio is ahead slightly, so the slashing sound happens before the slashing animation.
Both states in the title that the game is played on real hardware. But for the second video that isn't in sync, I can see that it's using some sort of ode to load the game at the start of the video.
Perhaps like what @wise brook said, using an ode loads the transitions faster than the optical drive causing the slight audio/animation sync issue?
Sorry for this long wall of text. Just thought it might be interesting to some. Anyway, the audio seems to be fine after that sequence so it's a minor issue.
Step back in time to the era of the Sega Saturn with us as we embark on an epic adventure in Albert's Odyssey. This classic RPG, originally released in 1997, is an often-overlooked gem in the Sega Saturn's library. Join us as we explore the world of Albert and uncover its mysteries.
Albert's Odyssey features a charming art style and turn-based ...
I love Albert Odyssey
guardian force's buttons problem. the bomb button doesn't work (ST-V)
you have the latest .mra?
I am pretty sure it worked for me. But I can test
I tried Akumajou Dracula X Ultimate and Ultraman (with the Cart hack) on 4 different MiSTer systems (Single and Dual).
With 4 different USB sticks, BIN and CHD versions.
Same issue with the new version of the core, some heavy flickering during loadings and during the gameplay (at random times).
I'm trying a new compile, but I think I will need to see with srg320.
Oh another Goemon here XD
Elan Doree sems to work once more on my MiSTer PI with that build. @sudden tusk
The other flickering problems seem to be related with external drive access and/or CHD decompression time which is affecting the core.
I need more tests tough.
Okay, it works better with my compilation on the MiSTer Pi.
But. You can't seem to be able to use CHD compression and an external USB drive at the same time for some games (and hacks) that are pushing the limits of the system/core.
Same problem as with Time Gal/Ninja Hayate back then.
The BIN/CUE versions are working on external drive now for Akumajou Dracula X, Ultraman (4MB Hack) and Randiant Silvergun EXTRA.
Noticed a potential bug on Nights that I'm hoping someone could please check on real HW as Youtube capture isn't being very helpful. On Splash Garden, Elliots first stage the second course has a clock face that you pass over, on either side is a wall. Noticed that pretty consistently the game will "blink" for a split second as you pass over those walls, looks like a white flash but is actually all a bunch of the geometry not drawing for a frame.
The wall:
The "blink":
The "blink" frame:
Its best to fly near the top or bottom of the stage as it is more obvious when the geometry goes missing.
If Saturn pushes the DE-10 limits so hard one could think about removing CHD support altogether.
NOPE
Don’t do this to me bruh
Some needed aspects are not covered by the CHD format. Thus it will not work for some games at all. Maybe ever
That leads to confusion and bug reports
Yeah but who cares, plus that’s on the CHD dudes to fix.
I care 😉
And it's like three games isn't it? NBD for people to keep those as bincue and reap the rewards of chd for the other 99%
Perfection is the enemy
Fine ok you care
Chd should have a ignorelist for robbies misters
Nothing ever gets done.
I guess I care too
Nobody knows. There is no definitive list
When someone cares enough to make one, they can point the chd people at it
Space Jam? Dangit, get those chudders to work!
That's a list of the known ones. There might be more.
Go tell the CHD people to get on supporting index 2. CHD is widely supported now.
Upstream is (almost) always the better place to solve issues
@muted cradle sorry not being dismissive. You’re right, it has potential to create false bugs and that’s something we need to be keenly aware about. So it’s a great point.
You’ll have to pry chd from my cold dead hands
But I don’t want to kill @hearty marten, do you?
Robby is just to lazy to undo chd and tries to point fingers
Robby told me to convert my collection, so I did for everything except the handful that are on that list
And then deleted the originals, cos I’m that awesome
There is truth to statement, ngl lol
(Can convert back if you keep the OG cues, iirc)
I actually have all the games backed and uncompressed on an external ssd
I just only have a 512GB sd card
it's probably just external usb+chd, and not really 'the saturn core is pushing it to the limit'.
I could see it coming
That's cool - looks like there's some fresh activity, and the chat around it was educatory too
Finally, someone who knows what they’re talking about 😅
Did we get the list from there, or vv?
Probably there I dunno. @hearty marten where did you get your list?
I got the list by grepping the Redump cues
What seriously
Zakk also confirmed
also there's no activity. mamedev's position is they will not support it
Likely is a more or less complete list then
Usb was the slowest/most unpredictable source, right?
How come
No robby support in ticket
Oh, is smf at the end not active in the mame/chd team? Darn
if you want it to work, they expect you to generate your chds from dumps that contain subcode data and your implementation should query subcode data to implement track indexes
Which isn't unreasonable
I think there was a little bit of 'just redump everything if you don't have subcode data'
Which also isn't unreasonable, particularly for the archivist dumpers
Nah, only last week I fixed the Megamix intro eventually crashing by going to cue/bin, there's no way there aren't more games effected by using CHD in the library.
the problem is someone ALREADY implemented using index tags in the cue sheet for a system to work in mame
so their position is a bit odd considering that
But it’s a case of understanding why they’re affected
(the reason is rb merged that, not cuavas)
The index > 2 issue is different from e.g. slow storage and aggressive compression/bad chunking
Emoji for "aaah so that's it" needed
True, but if 2 seperate issues can potentially have an effect on the core when using CHD then that to me is just another reason to stick with cue/bin.
If you have the storage, sure
I suspect this'll be one of those cases where procrastination solves everything: storage will get bigger and cheaper and we'll go back to being fine about uncompressed mechanisms as we'll have enough space again.
We're almost there already, I'd say
Huh
let's not settle for worse
Io takes time as well
A whole load of us are gonna have a spare high capacity microSD once we get our Switch 2s 😎
I AM CHDMAN
Compression jockey….
Oh heck, that's true! I'll sell off a Switch or both and have two spare 512's
And enough cash to buy half a Switch 2 game
Dual MicroSD will be the new Dual SDRAM
might want to sell it to recover
Sell my beloved Switch 1? Surely it’s worthless now
RB isn't as.....I'm unsure how to phrase this in a public channel
Certainly isn't the first time the MAME dev team have taken odd/contradictory positions.
I used to periodically watch the Bannister forum chat scroll just to see what new shitstorm was getting stirred up between them. Very amusing, to say the least.
Launch CHD into the sun. BIN/CUE for life
wow, look at Mr unlimited storage space here humble bragging
I’m sorry I come from the storage middle class where we WORK for our GBs
not get handed GBs on a spindle of gold like you upper crust storagers
LoL
I didn’t inherit any GBs
Neither did I!
Just gotta pull yourself up by your bootstraps and get a RAID
I do. It’s just full ||of chds||
You only have GBs??
Wow... me and my TB privilege. 😦
my uncle invented GBs
Gameboys?
No, he was the founder of great britain
Uncle anglo zakkson
CHD more like Cowards Hate Discformatsthataresuperiorlikebinandcue
gottem

skill issue jockey
LMAO

How come no one mentioned WWF in your house was fixed ?
Because the rest of us played it on the PS1 core
Along with War Zone, Attitude and Smackdown 1 & 2 - all amazing games
Although personally I find the NTSC versions of the Smackdown games too fast
Ewwwww .. smackdown aside .. the best wrestling games are on the n64 that being said I’m glad in your house works proper now ..
It sounds to me that the people creating the .chd files made mistakes. The .chd format supports raw subchannel data, just has to be created correctly (from raw data).
CHD is a blessing, but it should have been perfected before release by Mame team. There are so many old versions of chdman that are missing important features.
I wonder how much time is wasted by people having to redump because previous dumps were flawed. It seems to happen all the time.
The worst was Dreamcast, there are about three borked dumps for every game, until finally the games were all re-dumped correctly as gdi, instead of all that .cdi and cue bin nonsense.
.cue plus separate tracks is like the worst format ever IMO. It should have never been created. Sometimes people even compress the audio as separate lossy .mp3
ok, now go find dumps of entire game libraries that have subchannel data
and it must include P/Q
MDS MDF format (Alcohol 120) correctly supports raw subchannel data. Bin/Cue format never supported that. IIRC.
CCD format was also a complete dump IIRC.
Basically, Bin/Cue is trash, does not contain 1:1 the same data as disc.
This format had its place in the late 90’s and early 2000’s. Sometimes just reducing the audio quality got you several hundred MB lower which was a huge win when you had 56k or worse
Then don't use CHD. Problem solved
I am pretty sure CHD supports more accurate data than bin/cue, just has to be created correctly.
Also allowed for custom soundtracks on some games which was a novelty
I just use redump to verify my games and have zero issues. Works great all the time.
in general storing P/Q subchannel data is kinda pointless since as long as you have the index timecodes you can recreate it on the fly
(ignoring weird copy protection schemes of which I'm sure at least one exists)
also mamedev neglected chd for a long time because someone was writing some uber cdrom/disk image archive container that ultimately took too long or was deemed not suitable
is there a game compatibility list yet?
Check da pins
There is a testing sheet in the pinned comments.
Every time someone doesn't check the pinned comments, God kills a Robby.
😆
It's a good thing Discord finally shows thread pins in the mobile clients
So many Robbies
Turns out, bin/cue is still the best
is BenQ the same thing
Begun the disc format wars, have 
Sounds like a #community-votes
Losing team has to convert their games to the other format
So better hope bin/cue doesn’t win or Sandisk are gonna make a mint
I just store every CD game on my 1tb ssd
Hey, everyone! Look at Mr storagebags over here!
This is the predominant reason for Alcohol 120%’s existence
I never used it because the name is absurd
(The translation's still worked on and I aw this now but lol)
Quietly moves his 4TB HD under a book so nobody notices.
Bit hoarder! 
4TB is not enough 😔
Yeah you can't even download one Call of Duty game on that.
For the Princess Crown translation, does the EX version work on the core? or is that just an emulation enhanced version?
On my emulation setup on my PC I use a 22TB drive
that should do it
Yes it works on the core.
cool, no reason to not go with it then
There are supposedly minor graphical glitches with the EX version, but I haven't encountered (or noticed) any yet.
I only tested it a bit myself. But what I did test didn't have any issues that I noticed either.
Don't know if it's useful, today i tried the fighters game that have issues with timing on single sdram builds (last Bronx, Fighting Vipers ecc..
) and the PAL versions does not have issues (setting original timings or fast does not change anything) maybe it's because they are normally slower for the PAL standard? The NTSC versions have the slowdowns with original timings. Tried with latest unatable.
Yeah, I'd guess that is indeed due to the 50hz in those versions.
There’s an ex version of princess crown ?
Yeah, it’s one of the three optional patches
What rightside up Robby said.
Fafling just submitted a Doom fix patch to the SegaXtreme Game Competition: https://segaxtreme.net/resources/doom-fix-patch.287/
This is an unofficial patch that makes a number of fixes on the original Japanese Sega Saturn release of Doom.
See the Updates for the list of what it fixes / changes.
If you're interested, the minute details of the patch are listed in 2 files...
(it's technically an update but he did a ton of stuff in this update)
If only he could fix it'd framerate
I am surprised Doom community didn't rally to make a new homebrew Doom port with rendering tech similar to Powerslave
many ways to build a doom engine
maybe the best saturn implementation would be built off the 32X resurrection fan project
but then that didn’t work with anything like the VDP1/2 combo or the SCSP
They ported prboom+ to GBA at least
Anyone?
I'm not available until beginning of May, sorry.
Maybe someone else here.
When he works on patches do you call it “fafling about”
The patch notes say the framerate is improved
Not seeing that issue on my Saturn.
Thanks 🙂
Yw!
Ah sweet, I didn't see that. That's awesome.
The SegaXtreme Sega Saturn 30th Anniversary Game Competition deadline has passed — what homebrew projects will the judges be checking out this year? We take a look:
Does anybody know if it's normal to not be able to shoot close to the left edge of the screen in hotd? The screen lights up but neither reload nor shoot are triggered close to the left edge. This is happening both with controller and gun4ir, other games like virtua cop are fine. I'm assuming this happened also in real hardware but find it odd
Is ten player Saturn Bomberman possible on MiSTer?
I believe it's not currently possible.
Mister supports up to four usb/bt controllers but I think the core only supports one or two.
On top of that you will also need to use snac with a real multitap (for up to 6 controllers)
I know the current build has an issue with the right side of the screen, but this is the first I've heard about the left side having issues.
ElectronAsh did release a build that fixed the right side as well, but I don't believe it was ever merged with srg's builds.
Y’all remember that Doom fix patch I linked yesterday? Check out this side-by-side the developer Fafling recorded: https://www.youtube.com/watch?v=N-quj7-CK80
The fix patch is available here : https://segaxtreme.net/resources/doom-fix-patch.287/
This is recorded via an OSSC using an original PAL CD on a PAL Saturn switched at 60 Hz.
The original Japanese release is played with the original CD.
The fix patch is played with a burned CD that a Pseudo-Saturn Kai cartridge allows to boot (no cartridge RAM ...
The difference is absolutely wild
thats incredible
Nice to see what they’ve been Fafling about with
In the video attached to the forum in the link, it shows improvements in fps
I watched the vid. Very impressive to see.
Binary transfer?
You're into the Sega Saturn channel @zealous karma
Maybe you wanted to write it into the GBA one ?
thanks Zet-sensei, yes wrong channel
Ah, interesting 🤔
I use a retroshooter reaper and have no issues shooting or reloading on either side. HOTD low framerate makes it a very hard game though.
I've been out of the loop a while here ... Is there any way to get 8 player Bomberman going yet? Multi-tap support?
Thanks, good to know it's working for you. It's strange because when I enable the crosshair i can see the everything is well calibrated, etc. I will investigate and see if I can isolate the problem
ok so in gamepad mode I can shoot everywhere, in lgun mode both with an analog stick and lightgun, it seems like there is an invisible margin on the left and if you shoot there the gun will reload instead of shooting. Since it doesn't happen in other games, and accuracy is fine otherwise, I assume it's by design (since most players reload by shooting left). The game is playable in any case (low framerate aside, it's still fun)
model2 in mister, one can only dream 😉
Not with USB. I think it might be possible with SNAC.
There are some homebrew Saturn games that support 12 players
OEM multitap is 6p max.
You can have 2
I think Saturn snac is 1p only
Ah, okay 🙂
Maybe the patch uses some behavior not implemented in the core, maybe it's good to see if it's reproducible, if it's at the same point and it happens in other setups
If it happens in other setups and is reproducible, it is good to register the error in guithub in as much detail as possible, and SRG320 should check it
What does the patch do?
And does it work on real hardware?
Gotta always tap the “does it work on real hardware?” sign with hacks and mods
Before bothering the dev that is
that and "ask but assume it's on your end"
and are you on the latest core
Confirmed on my side.

