#Sega Saturn

1 messages · Page 95 of 1

wise brook
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ideally just update all and drag the newest mister main and core of your choosing

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it should be as close to what a day 1 normie should get

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obvs we’re testing what will become the next stable

ocean burrow
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so the latest unstable has the RAX fixes right?

floral saddle
celest lake
cursive tree
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Is just me or the sound volume for Batman is too low? The sound volume for the others STV games seens ok

wise brook
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possibly a specific result of the soundboard?

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you’d have to ask og hardware owners if it has a lower master volume compared to other STV games

hallow fossil
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Maybe @naive whale has some recordings from his board?

eternal mantle
ocean burrow
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has anyone had any luck getting audio on a single ram setup?

eternal mantle
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We got Kicks!

ocean burrow
eternal mantle
ocean burrow
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i tried replace the rbf and sound aint coming

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could you send yours?

celest lake
ocean burrow
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ohhhhhh

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ok

celest lake
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zakk had to hook up the sound (and kicks)

pearl harbor
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I'm getting a real kick out of this latest ST-V core update!

wise brook
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boo this man

celest lake
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SRG is batting 1000%

ocean burrow
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I love getting RAXXED

wise brook
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in a few minutes it’ll be 25

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just confirming on another setup

ocean burrow
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This st-v core really getting developed at the speed of sound

mortal mist
naive whale
ocean burrow
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cool to see this bug got fixed

burnt matrix
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@winter phoenix ST-V got updated again

ocean burrow
burnt matrix
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Oh damn!

winter phoenix
hearty marten
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MiSTer wins again elmorise

burnt matrix
winter phoenix
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SRG is too fast, I can't keep up

hearty marten
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Mame shmame

winter phoenix
# burnt matrix oh sorry lol

no it's OK, thanks for the shout out. It's just stressing me out a little because I'm overdue for writing about the core

naive whale
brisk ridge
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I did come across a glitch that I haven't been able to reproduce, where opening the Volume Adjust menu causes the audio to clip horrendously to severe levels, until the MiSTer is rebooted. It only happened once and I don't know what caused it, but this the first build with audio so I'm not sure how to report this.

ripe valley
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Had the same issue the first time I loaded the game when doing a Volume Adjust.

naive whale
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almost none of the arcade cores on MiSTer use separate amplifier boards. You see that a lot more in later arcade games in 3D that weren't based on console hardware. So if its clipping that badly that just sounds like the signal is well above where it would be nominally

celest lake
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@brisk ridge File it

brisk ridge
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If I can figure out how to recreate it, I'll file an issue.

naive whale
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repo RAX boards have RCA jacks that aren't present on the OG hardware and its amplified L/R and Mixed L/R with an unamplified combined out. But the stereo pair audio is run through an on board amplifier before being sent to the speakers

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there is no potentiometer volume pot on the RAX per memory as its all handled in the test menu. I will try and find it in the "closet of doom" and pull it out this weekend

muted cradle
cursive tree
brisk ridge
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I haven't been able to reproduce the glitch since the first time I booted the core. If there's some kind of config file that's created when the core is first launched, I might try deleting it and starting over.

naive whale
brisk ridge
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The test menu options don't appear to be saved. The starting volume level is 230, and I raised it to 255 and it doesn't persist after a reboot.

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The default difficulty is also EASY, which in practice is actually the hardest mode because it mostly affects super meter consumption rate. On easy difficulty, the meter is drained slower, and this works against you because you need to increase level to regain health. On easy difficulty, you have fewer opportunities to do this.

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Changing the difficulty is not saved either.

warped saddle
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yeah, I keep meaning to bring that up. I'm not sure he really understood what I was getting at with nvram/eeprom

celest lake
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maybe worth filing

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?

ripe valley
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We're trying to reproduce it.

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As for filing it, it should really be better to know a protocol for easy reproduction for srg320.

celest lake
brisk ridge
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I just opened the test menu in MAME and it doesn't save anything either, not even internal bookkeeping stats.

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I could be missing something here.

muted cradle
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well, I guess we can change the channel desciption from WIP to Established now

celest lake
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art is never finished

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only abandoned

warped saddle
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mame doesn't save bookkeeping, but go into 'each game assignment' in something like cotton2 and change the difficulty

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that will save

brisk ridge
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It turns out I was missing something. EEPROM isn't written until after a credit is over.

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I changed some settings, started a game as Robin and intentionally got game over, and everything saved even after a cold reboot.

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It's all lost after a power cycle of the DE-10 Nano though.

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Related to this, I tried Die Hard Arcade to see if it has the same issues, and I found that its page of bookkeeping stats has invalid data on page 3. Clearing backup data fixes it.

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It doesn't save anything on power off either, not in the core or MAME.

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Is there something wrong with how EEPROM is handled in emulation, or is ST-V just like this?

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I don't want to file a report without confirmation that real ST-V hardware doesn't write to EEPROM as frequently as I think it does.

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More pertinently, high scores aren't saving either.

warped saddle
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did st-v even save high scores on real hardware?

brisk ridge
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I can only assume it did because there's options in the test menu to erase them.

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But in Batman Forever, some of the bookkeeping stats are mislabeled, so I'm not sure how far to trust it.

burnt matrix
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How’s the newest build? Batman working 100%?

celest lake
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it’s done

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3DO here we come

wise brook
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the average 3do enjoyer

celest lake
wise brook
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shit he’s outside my house again

brisk ridge
burnt matrix
brisk ridge
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I'm also confused about EEPROM not saving on this core or latest MAME once the game is closed.

warped saddle
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I'm not confused about it not saving on the core

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that isn't implemented at all

brisk ridge
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Then I suppose it's coincidence that saving in MAME 0.275 is also not working despite it saving EEPROM files in the nvram directory.

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Some cursory searches about the ST-V hardware show that it uses a CR2032 for battery-backed RAM, same as the Saturn.

naive whale
static jetty
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No they already tried and failed at implementing the Y and T unit on mister, analog pocket yes

celest lake
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Ram too slow

hallow fossil
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Just because someone tried and failed doesn't necessarily mean it isn't possible with a different approach.

celest lake
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totally. for their approach, the ram was too slow, but that may not be the case if someone attacked it from a different angle

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it's what is going to make CPS3 so interesting because a lot folks say it isn't doable on MiSTer - but you're going to have two groups gunning for it this year

warped saddle
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I'm sure no internet drama will ensue

burnt matrix
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lol at people who think “it can’t run on MiSTer”

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It always does

celest lake
warped saddle
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you know what can't run on mister? a script outside of the Script menu

pearl harbor
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What groups are currently working on CPS3 this year again?

burnt matrix
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NOT TODAY BUT MAYBE TOMORROW

celest lake
pearl harbor
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Interesting. I thought JT gave up on it.

celest lake
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Apparently he is going to try again this year

warped saddle
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it wasn't giving up, it was 'if we have to decap these chips it will take too long'

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otherwise known as 'I can't afford to not have consistent releases and this would take too much time away'

wary needle
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why we still decapping? no one has a CT scan hookup ?

celest lake
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Coin-op does now (I think)?

warped saddle
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it wasn't even the 'decap' it's the implementation after that he deemed to take a lot of manpower

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also remember this was in the dark days of neogeo pocket

burnt matrix
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Hey look I decapped a chip

celest lake
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Rip to a real one

river river
hallow fossil
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You can dig out his old statement, but if I recalled JT said it would take someone working full-time like 18 months to trace out all the decapped chips. And then it would be time to turn the chips into cores and try build the working system.

burnt matrix
celest lake
burnt matrix
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YARP

river river
celest lake
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I want to know which director brought the bags of money to JT’s house to get him interested in the NGPC

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and why that money has apparently dried up

warped saddle
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there's no way it was worth it in the end

burnt matrix
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lol look at Zakk aura farming over here

warped saddle
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he just had to keep redoing stuff, even had an entire person try it and fail

hallow fossil
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If someone did actually pay $10k for a NGPC core I imagine they are not best pleased now

burnt matrix
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what kinda silly person does that

pearl harbor
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Time to dig into the old savings.

warped saddle
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like if you look at how much time he spent he probably lost money on that thing

native dagger
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What is aura farming and what ten year old taught you that? 😆

celest lake
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Listen…all we need to do is convince Kit that it’s an Atari core

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Problem: solved

burnt matrix
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Katari

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hue hue hue

river river
celest lake
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My beloved

burnt matrix
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Katari Rinx

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hue hue hue

pearl harbor
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I will always have the Neo Geo Pocket Color collections on my Switch at least. 🫡

warped saddle
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one day he'll finish the color

celest lake
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We must double our guilting efforts

burnt matrix
pearl harbor
celest lake
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Listen…come close….between you and me, I’d take the NGPC core over CPS3 any day of the week but that’s just me

warped saddle
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or we convince robert he likes the NGPC and we get a core with save states and a bunch of features

celest lake
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All we need to do is get the CFC battle music stuck in robert’s head

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once that sucker digs in, you’re done

pearl harbor
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I put way too much time into that game a few years ago.

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So good.

burnt matrix
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What’s CFC

warped saddle
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the things that put holes in the ozone

burnt matrix
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Cantucky Fried Chicken

warped saddle
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Canadian Frozen Chicken

pearl harbor
celest lake
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fucking so good

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and it works on the core right now

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but you can’t save

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I wonder what robert’s commission is…..

somber jacinth
floral saddle
wise brook
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good stuff my dude

naive whale
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making a good looking Batman Forever thumbnail is so hard. Game just looks janky

visual grove
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It looks like how it is

naive whale
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best I can manage haha

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and I am making Alicia Silverstone do the heavy lifting since Robin looks like a melted action figure

green swift
wary needle
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are the stv and saturn sprites identical or is there a bit more jpegging on saturn ?

burnt matrix
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I wasn’t being a smart ass just in-case. I tried looking it up and couldn’t find info.

amber heart
celest lake
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I bet it sounds better too

burnt matrix
wary needle
burnt matrix
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Forgot to link that earlier btw, it’s a good resource to understand the improvements that ST-V brings

wise brook
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just finished another round of tests

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all good so far no regressions

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did a couple of original hardware comparisons too

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SRG might benefit from having the two DoA crash/freeze issues closed and replaced with a single specific issue for slowdown when fighting a duplicate of one’s self; either on stage 8 or with vs

radiant karma
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Is that slowdown also present with dual ram? I haven´t really noticed it.

floral saddle
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It's there with dual ram, I mentioned it a few weeks ago.

wise brook
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same, it’s just the issue tickets currently are for a crash that doesn’t occur anymore

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the divide by zero issue

floral saddle
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Here's a potential bug I just noticed on Die Hard Arcade if someone could confirm. At the start of the game the Fox Interactive logo appears and it's audio jingle plays, once complete it starts again before being cut off as the screen transitions. As far as I can tell it shouldn't start again., can anyone with real hardware check?

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Unpatched USA version BTW.

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Latest unstable main and core.

wise brook
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confirmed on original hardware

floral saddle
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Good to know, thanks for checking.

wise brook
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admittedly i’m playing off an ode but that’s the most accurate i can get

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will check some old yt video

wise brook
floral saddle
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Awesome, thanks again!

wise brook
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hmm, some uploads don’t have it

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probably a seek time issue

floral saddle
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Worth raising a github ticket?

mortal mist
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Why not 🤷‍♂️

floral saddle
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Ticket raised....

wise brook
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adding a seek delay or increasing the current one hopefully an easy fix

celest lake
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I wonder if it's related to that music starting late bug

celest lake
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This is why I don't program

wise brook
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good news everyone

hearty marten
kindred sundial
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Played through Batman Forever today. What a delightfully unhinged jank game

obsidian lotus
ancient surge
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Yeah Airs Adventure is pretty bad, but it's kind of interesting because it has some pedigree behind the production.

craggy scaffold
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Yes Batman Forever blew my mind when I tried it a few years ago

topaz tartan
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So does Batman's legs and ears work now? :D

green pebble
topaz tartan
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Well I'll be damned. They actually did it

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so what's the next meme of things not working?

green pebble
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apperantly 3DO, but I wish it was the myraid of Playstation arcade PCBs like the Saturn/STV. Seems like an easy 3-4 cores to knock out as Saturn to STV only took a few weeks.

warped saddle
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I'm not sure any of those are as straightforward. the ST-V is basically a saturn. all those psx based arcade systems have something extra weird. like the addition of qsound. I guess we'll eventually get zn1 from coinop tho

wise brook
obsidian lotus
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Oh I see. c:

obsidian lotus
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I should get another pair of the HD Retrovision Genesis component cables. I only have one so I have to switch it between my PlayStation and Saturn.

green pebble
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similiar to SS/STV

warped saddle
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I think there's extra sound hardware?

naive whale
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Closest is Konami Baby Phoenix. 1:1 spec but a SCSI cd rom

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Next is Konami GQ with extra ram and SCSI but stock everything else

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I dunno about their Bemani stuff. Never cared much for rhythm games

warped saddle
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that checks out

naive whale
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The rest of the Namco sys 10/11/12, Capcom ZN 1 and 2 / Taito G-Net and FZ-1A and 1B have some changes

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Can’t remember all from memory

green pebble
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Not meaning the same board, meaning the same effort, maybe!

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I'm not a dev, so I'm talking from where the sun don't shine

naive whale
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G-Net got ZOOM. Taito loved their hardware

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Or I think ZN got q sound. Again so many variants I can’t keep track

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I’d say Taito has the best sound quality for a long time though. The ZOOM sound chips were very good

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Used them all the way up through Type Zero

ocean burrow
high bramble
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Yes, according to System16, both ZN-1 and ZN-2 have QSound (PS chip is ignored).

tawny compass
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Anybody here having problems with update_all?

celest lake
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is that the error you're getting

tawny compass
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yep

warped cliff
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Zophar just endorsed this core on his twitch stream during his virtual hydlide speedrun, to feeling convincingly like a real Saturn, but with faster load times.

forest heart
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zophar rules

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the domain was the first website i can remember ever going to

warped cliff
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oh yeah, it takes me back

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I'm sure a clip will be made of him saying that. he said it within the last couple minutes 😄

river river
tawny compass
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on it

brisk ridge
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Zophar is a living legend.

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He says he has less involvement with Zophar's Domain than most people think after it launched, but that site immediately raised the standard for emulation resources singlehandedly.

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He also insists on playing the Working Designs versions of games on real hardware unpatched. Who does that?

tawny compass
river river
wary needle
pearl harbor
subtle seal
# pearl harbor <@574968044380749826> endorsing the core for Virtual Hydlide is pretty big!

Here's the clip if you ever have someone skeptical of using the core that you can share. I can honestly say - using virtual hydlide, a game I know very well - it's without a doubt by far the closest you can get if you can't use original saturn hardware and a great experience! https://www.twitch.tv/zophar1/clip/SlickTenderSardineBrokeBack-3lwsGVgBpZXvLife

Twitch

Watch Zophar1's clip titled "Virtual Hydlide Speedrun WR Attempts | !vods"

▶ Play video
tacit viper
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Today I learned people speedrun Virtual Hydlide. What a world we live in.

cobalt rune
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The way I'd speed run Virtual Hydlide is by opening the disc tray as fast as possible to stop playing it

naive whale
brisk ridge
ripe valley
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I cannot reproduce it at the moment, I've checked the whole effects and done some recordings frame by frame.

Mister Pi, Single RAM, Rayman (USA), core version 2025-03-27.

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Can confirm the issue on Die Hard Arcade with the sound on the Fox logo.

mortal mist
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Same for me , Rayman works fine

ancient surge
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Maybe it's a bad dump?

pearl harbor
naive whale
celest lake
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@warped saddle Did we determine if the kick was tied to the soundboard - or was it just something that SRG had to hook up?

mortal mist
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Srg added special button mapping

native dagger
teal steppe
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I just tried Dead or Alive on the single ram core. Is it normal that this game has this huge slowdowns?

ripe valley
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Use the Fast Timings option.

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DoA can't be used with the Normal timings on the Single RAM.

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Same for Fighting Vipers and Fighters Megamix.

teal steppe
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ah I see

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thanks

wise brook
ancient surge
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If it's so accurate it becomes inaccurate, does that make it accurate?

naive whale
burnt matrix
craggy scaffold
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You don't want it to be original hw snes accurate

burnt matrix
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Less performant is undesirable, over performant is fine but not preferable for me, exact performance is my favorite

ocean burrow
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Noticed a weird bug on decathlete

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Noticed sometimes during the attract mode when it shows the shot put event it lags for some reason

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But after that it's fine

wise brook
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fast timings

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you’re on single ram, so use fast timings

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in this instance

ocean burrow
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Thank you

wise brook
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don’t overuse the feature

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or

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swap to dual ram

ocean burrow
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Cool

wary needle
celest lake
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when SRG decides it’s time

cobalt rune
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Randomly when you pick a game on mister that was disc based "Sorry can't boot, disc rot!"

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cart based games "blow on cart, try again"

tulip nimbus
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Hi , i saw there is a new unstable saturn cores that can run stv batman with audio

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i can start core but i dont understand how to load the game...I have games on stv core

tulip nimbus
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still no audio if i launch last stv unstable

tulip nimbus
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no i will try

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another strange behaviour of my mister i updated last unstable main with script but continue to be in stable 2024

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if i rename the unstable main in Mister i have black screen at mister startup

undone oyster
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It needs to be called MiSTer and nothing else, no extention, no underscores or anything like that, also don't just replace it, rename stable to MiSTer.old or .bak whichever you prefer

tulip nimbus
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ok btw now batman have audio

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with new mra

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thanks

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i renamed old core and new unstable

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main sorry

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and now always black screen

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i have the update main mister unstable script and when i launch it tell me i have the last 2025 version

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but like you see i am still on 2024

dense sundial
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okay, I am dumb

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what is EXTENTION MEMORY?

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the 4mb DRAM cart??

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..yeah

undone oyster
tulip nimbus
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yes done

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black screen

undone oyster
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Hmmmm

tulip nimbus
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now i done update

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and after update main unstable

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and i am on 2025314 and seems everything works

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mistery....

thorn pagoda
undone oyster
thorn pagoda
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lol

tulip nimbus
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yes really

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btw it is an opensource so we have to be happy like that

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and always thanks people efforts to bring updates

dense sundial
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okay yeah I don't think I can run HOD proto on my MiSTer

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that either works with WASCA, SAROO, or on Yabause with memory spoofing

undone oyster
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Do you set the memory cart to the 4MB one and connect a 2nd controller?

dense sundial
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yeah, there's only DRAM 4M option (others are ROM 2M, DRAM 2M, and BACKUP) and with second contro---

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it launched, damn

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did it seriously needed the second controller

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I just assumed MiSTer passively "plugs" an invisible virtual controller (when it's not set to None)

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okay, no, it just faded to black..

dense sundial
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yeah, every single time after 1 minute load nothing happens

ancient surge
#

Does Heart of Darkness even run on original hardware? It's a prototype, so I figured it would be fickle to get it to run.

dense sundial
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it runs on Saroo

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and using WASCA cart too

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it needs a 48mbit development cart, officially

ancient surge
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Oh yeah, the core does not support that.

dense sundial
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oh well

hallow fossil
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Is this development cart documented? I haven't heard of it before. If it is just 48mb or ram it may be straight forward to support it like the other ram carts

ancient fractal
jolly reef
tulip nimbus
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I use filezilla

burnt matrix
#

FileZilla claims another victim

celest lake
#

we have that pinned somewhere, don't we?

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in Help maybe

burnt matrix
celest lake
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look at that, great minds

deft verge
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i'll quickly check what i have filezilla set to

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okay, SFTP was already set, but also set the binary option now

burnt matrix
#

Can you make sym links in FileZilla?

deft verge
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i dunno, haven't tried so before and a quick search isn't helping

burnt matrix
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I can’t find an ftp program on Linux that lets me make sym links on external files. But I can with WinSCP for some reason.

warped saddle
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are they ftp programs or sftp programs?

burnt matrix
brittle tulip
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Is filezilla an issue? Its what im using and havent had an issue

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im not doing anything fancy though, just transfering from pc to mister

celest lake
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Only an issue if you have the transfer mode as "auto detect" or whatever. Set it to binary

pearl harbor
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Ironically, I always thought I had it set to binary all this time, since I've been using it almost daily with my MiSTer for 3 years and never had an issue. But I recently checked it, and it was actually set to auto detect this whole time! I changed it to binary just in case. But definitely seems that your milage may vary with auto detect.

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But yes. Just set it to binary to play it safe.

exotic elk
#

don't put crlf in your save files, people

brittle tulip
#

so is the issue that filezilla can incorrectly transfer files if its NOT set to binary?

warped saddle
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yeah, the auto detect fails for certain file types, most typically the main MiSTer binary

topaz tartan
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(Since I've been using Linux for like three years now, it's not something I've had the displeasure of running into - and Dolphin makes for a pretty neat FTP client in a pinch)

outer relic
topaz tartan
winter phoenix
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oh that damn April Fools icon got me again. linknoo mmping

proven spade
#

Cyberduck as a FTP client works well for me

leaden dagger
#

I use winscp

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never lead me astray

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Why do I have a flex icon?

green jacinth
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flashfxp since the olden days, one of the very first pieces of software i actually paid for on pc

patent crest
#

I also use WinSCP. I like to have just 2 windows (like oldskool Norton Commander)

deft verge
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i would need windows for winscp as far as i know, so that isn't an option

burnt matrix
ruby rampart
burnt matrix
#

@naive whale + @old pasture + @winter phoenix ^^^

naive whale
#

Not clicking link. $10 says its Rick Astley. 100-1 odds Robby went rogue and its "I spin you right round..." if people remember that 🤣

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I made and subsequently did not air my April fools video this morning; commenters have been WEIRD lately and it was too much of a troll. Maybe next year

naive whale
#

I made a whole "3DO M2 core on MiSTer FPGA" and used a bunch of half finished ports from arcade to console versions we have...missing graphics, slowdown, etc etc...and basically said I sat down and made a core. It's just not finished. I even have a core file that boots on MiSTer and just says 'APRIL FOOLS' and then I felt like a huge dick 🤣

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lol I love you can hover over the link @burnt matrix and see it goes to YT. So it IS Rick Astley isnt it?

burnt matrix
timber marlin
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I am encountering an audio desync during the burning village intro in Albert Odyssey. Here's a short recording to show the issue https://youtu.be/-uT4Vi_A27Y. I am using a redump iso in bin/cue format and the recording was made with the latest dual ram unstable saturn core and unstable mister main. I have also tried playing it on the stable core on stable mister main and the desync is even worse. I'm running the core through direct video into a crt. For reference, this is how the intro should play on real hardware. https://https://youtu.be/_8EWma_uxVs. Anyone also encounter this issue or is it just occurring on my setup?

The video and audio are not in sync during the burning village intro of Albert Odyssey with the audio running faster. Easy to spot during the short combat sequence between Pike's father and a goblin as seen in the video.

▶ Play video
wise brook
#

i can finally finish the last chapter of Sakura Wars

celest lake
timber marlin
#

It's the intro sequence that will play when you press start from the title screen.

celest lake
#

cool. i’ll take a look in a little bit

timber marlin
#

Sd card.

wise brook
proper prism
#

How exactly do you use the STV core? I followed the instructions on this page -> https://github.com/zakk4223/STV-MRA and now I'm getting a black screen. (I was at least seeing the Saturn screen beforehand.)

#

I need someone to explain this to me like I'm 5.

celest lake
#

check the pins. There should be a walkthrough there

ripe valley
#

Yeah, check the pins, the instructions are more up-to-date there.
The instructions on the GH page aren't correct anymore.

neon python
#

#1046941029296779344 message

green jacinth
#

odd thing about the pinned tutorial

#

i set up stv maybe a week ago for the fist time, and i found a conflicting info about renaming the ,rbf to either saturn.rbf or ST-V.rbf

#

in my case saturn.rbf launches most stv games

#

but if i name it ST-V.rbf it just dumps out of launching the game back into the mister menu

proper prism
#

Now it's not doing anything.
I've got the MRAs and the .rbf properly named and in the arcade folder.
I've got the games and the bios in the mame folder.
Nothing is happening.

#

I'm clearly missing a key piece of info

green jacinth
#

try renaming ST-V.rbf to saturn.rbf

warped saddle
#

the proper name is ST-V.rbf, if 'Saturn.rbf' is loading games you have old MRAs

brittle tulip
#

that happened to me yesterday

green jacinth
#

okay will check my setup

brittle tulip
#

i ended up running update all

green jacinth
#

and try new mras

#

thx

brittle tulip
#

and i implemented the mra script and that fixed it

warped saddle
#

'nothing happening' is likely a symptom of a bad rbf

#
  1. is it named /media/fat/_Arcade/cores/ST-V.rbf and 2) did you use filezilla
brittle tulip
#

oh, and i was using filezilla and switched it to biniary, but that was AFTER it was working

proper prism
celest lake
#

I cannot stress enough how much easier using @river river’s script makes this. Grab it from the pins #1046941029296779344 message

#

follow the instructions on that and the process will be near automatic (you have to run the script, but that’s it)

warped saddle
#

it goes in _Arcade/cores

#

also did you use filezilla

celest lake
#

MRAs in _Arcade/STV. Core in _Arcade/cores - but seriously, just use the script

proper prism
green jacinth
#

i updated my setup and now using stv updater

#

all seems to be fine now

#

appreciate the input

#

batman is now booting for me, on my single ram setup

#

i get a lot of garbage background noise in it tho

#

is that a known issue?

#

looks great tho

proper prism
#

Thank y'all for the help.

#

I'm sorry. I'm kind of a dumbass sometimes.

winter phoenix
#

Saturn homebrew development promises to be even easier with the newly released Saturn Ring Library! Find out what it brings to the table in my story:

https://www.segasaturnshiro.com/2025/04/01/saturn-ring-library-releases-to-the-public/

There’s a new tool at Saturn fans’ disposal to make development of homebrew games on the console even easier: a software development kit called Saturn Ring Library. Its lead developer, …

green pebble
burnt matrix
wise brook
#

today is the only day you can play as Reala unless your a dirty cheat

celest lake
#

Sorry it took so long to check. Got side tracked

timber marlin
celest lake
#

I need to check on hdmi. That was direct video too

wise brook
#

i’m currently driving myself mad watching the yt video you linked and playing the opening cut scene with a 1second delay to see if if the audio/video gets weird

#

so i went thru the opening,

#

my observations

#

the black transitions went much faster on MiSTer, probably because no seek times

#

audio stayed at the same second delay between sources

celest lake
#

oh interesting

wise brook
#

audio seemed to proc at the exact moment in the cutscene it was supposed to

#

so, sorry @timber marlin i couldn’t make anything weird happen

#

for reference my MiSTer uses dual ram with a retrocastle dac/io board

celest lake
#

I can't reproduce over HDMI. So far I've only seen it in one build, and that was over DV (I think the slightly ahead one may just be correct and I'm being picky).

Anyway, on HDMI, both builds had the correct timing.

#

I'll retest DV when I'm downstairs again

timber marlin
#

That's interesting. I tried playing through hdmi and I got the same results as I did on direct video. Also tried the other redump iso and the timing is indeed different. But both of them are incorrect on my setup. Such a strange issue.

rich violet
#

They're on v1.0 release candidate 2

visual grove
#

I lost the bubble on this, is this the old one picked back up or the new one?

ripe valley
#

Old one (modified by eadmaster).

ruby rampart
#

Eadmaster is the one that started out based on a fork of the old one, released by someone who wasnt part of the original work a decade ago.

winter phoenix
#

Who's ready for a Mario Kart twist on a Micro Machines-style game? That's just what JBeretta is giving us in his new Sega Saturn homebrew game, Micro Motor Mayhem! Get the details on this great new racer in my story:

https://www.segasaturnshiro.com/2025/04/02/new-homebrew-game-micro-motor-mayhem/

Miniature cars hit the streets — or rather, the tabletop — in Micro Motor Mayhem, the newest Saturn homebrew game. Developer JBeretta, known for last year’s SegaXtreme Game Contest original g…

teal steppe
#

@radiant karma I just tried the deinterlace stuff with the saturn core. Is there a way to switch the core interlacing off? I just can switch between bob and weave but not off. Is this intended for Saturn?

warped saddle
#

the core is sending interlaced video, therefore you have to deinterlace it somehow

teal steppe
#

yes I wanted to try the new interlacing filter option in the last unstable build.

warped saddle
#

yeah, so set a filter and it will be used for weaved interlaced content. unless someone added 'new bob' to saturn, in which case it will be used for that too

#

I guess I don't understand what you are asking about because there's no such thing as 'turning off' the deinterlacer for interlaced content

#

although I guess technically 'bob' is "turning it off' but it's kinda yucky

radiant karma
teal steppe
#

alright that was the confusing point. Also thanks Zakk 🙂

#

picture looks great in any case!

radiant karma
warped saddle
#

yeah, it just lies to the scaler about the interlacing

rich violet
#

Is there enough space for 'new bob' on the Saturn core?

radiant karma
#

Might be better to just replace old bob with new bob. No reason to keep a wrong implementation. I wonder who would prefer new bob to weave+intlfilter though. I would like it corrected just for core completeness sake, same with the PSX core.

hushed hinge
#

^^ yes ^^

warped saddle
#

yeah, it'll get updated eventually. Sorg has a few...ideas so it might be a bit

muted cradle
#

@Zakk, regarding your new filter: can there be a filter for 240p content be loaded at the same time as your your 480i filter? Didn't ever try to load two filters at once (if that works at all).

vestal night
#

Is it possible to somehow use cheat codes in the Saturn core at the moment?

warped saddle
#

what do you mean, loaded at the same time? if you have a normal vertical filter set, it is used for non-interlaced content.

sharp mauve
#

What a hell are you gonna make?

exotic elk
#

man someone has a boutique crt

quick sorrel
#

just thought it was pilfered from an arcade cabinet

winter phoenix
#

Eadmaster's Princess Crown English translation patch is nearing the finish line after uploading a new "release candidate" this week — get the details here:

https://www.segasaturnshiro.com/2025/04/04/eadmasters-princess-crown-patch-nears-completion-with-1-0-release-candidates/

Eadmaster is nearly finished with his English fan translation patch for Saturn action RPG Princess Crown after uploading a pair of “release candidate” patches in the last two weeks, bot…

subtle tusk
#

There's a Shining Force III release that compiles the whole thing and supplemental materials onto two disks, but I haven't been able to get it to run on the MiSTer.

native dagger
#

Check out this final weapon. Just a big powerful hand

lofty spire
#

yo powerslave

#

Lobotomy Software did magic on the Saturn

native dagger
#

On the last few levels, it's been a lot of fun!

high bramble
stone sky
rich violet
native dagger
#

The fun thing I've found about the end levels of powerslave is when you get ||levitate|| the level design starts accounting for it and you're just ||flying|| all over the place

native dagger
#

It is done, good game muscleleft

#

Oh has anyone seen this?

#

The top junk is flashing in and out

#

The text scrolled up and over it so it was like a messed up background layer or something

#

So I can't confirm this is real hardware but it looks like that's supposed to be a water ripple effect in the background https://youtu.be/03j4P-ewtSw?si=1lRFiZI-lHWLKj_M

Longplay of PowerSlave, played as the NTSC version on the Sega Saturn. This game's version was released on Nov. 31st, 1996. Tell us what you think by leaving a comment down below!

0:00:00 - Start
0:00:25 - Intro
0:02:53 - Ramses Tomb
0:07:06 - Karnak
0:09:47 - Karnak Sanctuary
0:16:13 - Karnak (2)
0:18:19 - Sobek Pass
0:23:04 - Sobek Mountain S...

▶ Play video
ripe valley
#

Is it easily reproducible ?

native dagger
#

I'll have to reload my save later and try again. Reaching credits isn't too hard

ripe valley
#

Okay, I should need your save later.

#

Issue opened with some infos.

ancient surge
#

You sure this isn't another case of overscan hiding garbage?

ripe valley
#

The water ripple effect is completely missing.

native dagger
#

Thanks and will do, I may give further instructions on how to reach credits depending on where my save reloads

ripe valley
#

Too much info for the hidden overscan too.

native dagger
#

I realized I had been playing on an old core version so I tried again and still got it. Using mister v250305 and Saturn v250327

#

Follow this to reach the credits (timestamped to last level) https://youtu.be/aWkCqSFbtTI?si=oem6zWH-cRoPl-OZ&t=9773

http://www.longplays.org

Played by: MadMatty

Powerslave for the Saturn developed by Lobotomy Software and published by 1996 by Playmates for the US market. The game is also known as Exhumed in PAL territories.

"Welcome to the nightmare of Ramses' Tomb. Destination: The ancient Egyptian city of Karnak, Alien forces possessing horrifying powers...

▶ Play video
burnt matrix
#

@native dagger Thank you for your excellent work in further delaying the 3DO core huehuehuehue elmorise

ripe valley
#

I can do it with the PCE core too.

#

😏

visual grove
#

Nice, let’s keep srg working on good things

winter phoenix
#

Like Castlevania SotN

thorn pagoda
#

anyone tried that new micromachines-like homebrew?

wise brook
#

that a good idea

#

after D&D tho

topaz tartan
ruby rampart
#

paul met did a patch and so did knight0fdragon

clear nova
#

Hi, I don't know if this was asked, but is there a way to flip the screen for tate games on STV?
I saw Shienryu for the first time and i really liked it but unfortunately it's the wrong orientation on my cabinet.

wise brook
exotic elk
#

TAYTE

clear nova
winter phoenix
# topaz tartan There's two for SotN?

Saturn fans rung in the new year with an updated patch for Dracula X: Nocturne in the Moonlight — or as it’s better known in the West, Castlevania: Symphony of the Night. The patch comes from…

topaz tartan
#

I always knew of Knightofdragon's, but I wasn't aware there was a newer hack out. Neat!

#

A part of me is a little irked though that both patches only source translation and audio from the PSP port instead of the PS1 version... I've always much enjoyed the extra ham. But having any options at all to play the Saturn port is still a plus.

#

(Though I think I get why, probably for consistency with the dialogue pre/post vs. Maria which didn't exist in the PS1 version. Or just preference. But it is a mild shame that there doesn't seem to be a source available for the modifications so that someone could try shoving in the original localization. At that point though, I'm just nitpicking, and I realize the irony that nitpicking is the worst thing for me personally to deal with, aha.)

green pebble
#

Nah man, pick those nits, for, what is a man…?

high bramble
severe whale
teal steppe
deep latch
#

Anyone using gun4ir with Saturn? I was able to make off-screen reload work for titles like virtual cop, hotd, but only by configuring the "shoot in the corner" off screen reload option in the gun itself, which is known to cause issues during calibration in mister. Wondering if there is a better way I missed

wise brook
#

i don’t recall myself

#

didn’t cause any issues with calibration for myself tho

static jetty
#

Hi guys, quick question and apologies if this has been asked before with the STV core do the ingame service settings save normally as they don't in the current or previous core.

wise brook
static jetty
#

Thanks for the link to common issues above

ruby rampart
topaz tartan
# high bramble

I opened myself up to this, and it gave me a hell of a chortle this morning.

plush pelican
#

I love this game. I jave always wanted to play. Yeah, the saturn version was cool, but now at SVT performance? 😱

brisk prawn
#

Really mashed that credit button

plush pelican
native dagger
#

Check out MiSTer deep pockets over here SureSure

sudden tusk
#

I love this game as well! Beat it with every single character in the game on the hardest difficulty !

burnt matrix
#

Final Fight is playable on the STV core?

sudden tusk
#

Don’t know i played the Saturn release .. but now im wondering if there’s any extra content on the stv version

plush pelican
# burnt matrix Final Fight is playable on the STV core?

I managed to enjoy the STV version without any bugs I could personally perceive.

Because I didn't play it when it came out, I have fighting game logic from later 3D fighting game brain so its hard for me to get the movement and timing down but I still enjoy it.

high bramble
#

All those credits, like it's Dragon's Lair or something...

mint sparrow
#

One Q ....
ON STV Batman do not have sound ?

kindred sundial
#

It does now. Make sure you are using the newest core and mras from the pin

mint sparrow
#

ah damn thanx .. like the last time 🙂

vestal night
#

Is it possible to manually set a dead zone for the dualshock 4 stick, in the saturn core (3d pad) in a quiet position, the stick slightly pulls to the side...

high bramble
vestal night
winter phoenix
#

Hey @mortal mist what was the ALM savings on the Saturn core when the ST-V was split from it?

winter phoenix
#

I finally got around to putting the ST-V core on my MiSTer. I was surprised to find no story segments in Cotton 2! Big downgrade from the Saturn version badeline

gloomy hedge
#

No story means no shame skipping all that crap when doing many runs

winter phoenix
#

The story segments are charming and funny! They’re not crap dd

gloomy hedge
#

Try going for a 1CC and watching them over and over again

#

It adds up, it's a LOT of time lol and makes you cold for the next part haha

#

They are charming and funny the first 10 times

#

But having to do runs and then splice in the story stuff in post is a hassle 🤣

#

Unfortunately it doesn't matter cuz I NEED the shortcuts for the fighting moves anyways that makes the arcade version unplayable for me regardless

wise brook
#

stv games might use the full resolution of the screen without concern for the overscan area as they were on calibrated arcade monitors

winter phoenix
#

Interesting point!

lofty spire
#

i will now mentally refer to "st-v games" as "steve games"

wise brook
#

the pinned comment on stv mentions some games having sharper sprites and i figured that was the likely reason

winter phoenix
#

Yeah I saw Toya’s big rundown

gloomy hedge
#

Perfect

winter phoenix
#

I just realized that Robby’s pinned walkthrough for the ST-V core uses forward slashes instead of backward slashes. waaaaah

winter phoenix
winter phoenix
#

(I noticed while finally putting together a story on the Saturn core for tomorrow)

hearty marten
#

(If you’re referring to paths)

rich violet
#

Princess Crown translation release candidate 3 was released

winter phoenix
mint sparrow
#

or do i need latest unstable ?

mint sparrow
#

no the update script dont work so i always install it manually

wise brook
#

have you added the extra lines to downloader.ini as instructed on the git?

gloomy hedge
mint sparrow
burnt matrix
pearl harbor
#

I see that 3DO has sucked the lifeblood out of the Saturn thread today! Which makes me both sad and happy! How do I choose!?

wise brook
#

don’t apply a zero sum mentality to core development

#

one’s gain is not another’s loss

#

if anything this keeps him from burnout

#

bounce between projects

celest lake
#

SRG is too busy rewriting the PCE core

gloomy hedge
pearl harbor
trim nimbus
#

Would sega really have even existed without mega race? Pretty sure there is a chapter in the pandamonium video around the 13 hour mark that shows it wouldn’t.

trim nimbus
#

Truly the Sanshiro we deserved

gloomy hedge
wise brook
#

the American Sanshiro

quick sorrel
#

3DO is happening? Didn’t see that

warped saddle
#

you can watch a 40 minute video of it happening!

celest lake
#

In R•E•A•L time

pearl harbor
quick sorrel
#

I miss a ton of stuff when phone browsing ¯_(ツ)_/¯

pearl harbor
#

Well now you know. And knowing is half the battle. ||Go Joe!||

exotic elk
#

which platform was Mr hoob

muted cradle
marble laurel
burnt matrix
thorn pagoda
#

happy saturnsday

hearty marten
drowsy hull
#

game gear says hi

visual grove
#

game gear is definitely the worst

drowsy hull
#

whoa

hearty marten
#

Game gear was awesome aside from the battery life

drowsy hull
#

someone wants to be on my list right below robby

visual grove
#

I bought one when it came out, probably the lowest value in my mind of the systems just barely beating my WiiU

hearty marten
visual grove
#

Keep in mind I was young so modern GameGear experience where you just get every game ever wasn’t on the table

hearty marten
#

Game gear has more high quality games than the Switch 2

visual grove
#

Instead a handful of mostly disappointing games on a “portable” system I always had tethered to the wall made me hate it as a dumb waste

hearty marten
#

I could play games in the car while my dad drove us to places. I was happy

#

Thems was the days

native dagger
#

He may have fixed the powerslave credits already? pengusip I'll have to check that out.

#

Confirmed he fixed it in like less than a day 🤘

ripe valley
#

Issue log updated.

burnt matrix
#

pins updated

green swift
#

We’ve gotta be approaching another stable release soon I would imagine.

burnt matrix
#

I don’t know what the metric is for a stable release but it’s seemingly random

#

I think this time though I think the goal is “mostly working perfectly”

ancient surge
#

It's up to the core creator.

burnt matrix
#

Yah

hearty marten
#

Brings the core to a wider audience

burnt matrix
#

And more people coming in going “can’t get STV to work”

hearty marten
#

As it should be

ancient surge
burnt matrix
thorn pagoda
#

so like, when do srg call it 1.0? feel like all the major bugs are fixed

burnt matrix
#

Anything major left in the GitHub?

floral saddle
#

Nothing major, very minor audio and sprite issues that I doubt anyone would ever really notice and neither remotely effect the gameplay.

muted cradle
burnt matrix
#

I wish I had access so I’d close all this bullshit

muted cradle
#

And the amano guy begging for screen flipping 😁

floral saddle
burnt matrix
#

to be fair I didn’t close my issue until someone pinged me in it so was part of the problem lol

#

But I did!

floral saddle
#

Better late than never!

ripe valley
#

Too much non-closed tickets.

hallow fossil
#

Maybe do a comment on the fixed ones pinging srg320 that the issue is resolved and he can close it off

timber marlin
#

Just an update to the albert odyssey issue where the sound effects and animation are not syncing in the introduction. I tried various bios and mister main versions on my de10 dual ram setup and nothing fix the issue. Then I decided to try the japanese version and the sound effects and animation are in sync. blobshrug

burnt matrix
celest lake
timber marlin
burnt matrix
celest lake
#

Maybe Jae, zet, or kuba can look at it

ripe valley
#

I remember something about the original US game from back then (like 20 years ago), but it needs some hardware verification.
I'm off for at least 8-10 days starting today, and can't help this time.

celest lake
#

no worries man 🙂

#

enjoy your vacation (if that's what this is)

ripe valley
#

Sick leave.

celest lake
#

take care of yourself, buddy 🫂

#

@timber marlin What vsync_adjust are you using?

timber marlin
celest lake
#

this 1g1r version is, in theory, just the redump version - and it's perfectly in sync

wise brook
#

something needs testing?!

celest lake
# wise brook something needs testing?!

Sound output in the albert odssey intro (after you hit start). It was off sync by a little bit in a previous build - but I can't reproduce it anymore so maybe it doesn't need testing

celest lake
#

over standard HDMI, on the newest core, it's totally fine

#

did you check the newest core yet?

timber marlin
#

Yes. I'm on the newest core that just got released.

wise brook
#

Should say scene transition more than a loading screen

timber marlin
celest lake
#

I need to check on direct video. I can do that later today

pearl harbor
#

Saturnday!! sega saturn

exotic elk
#

it's Wonderswansday

wise brook
#

Great little system shame there’s no intuitive way of playing that button layout

celest lake
#

God this bug is so weird @timber marlin. Direct Video > tink 4k, sound is like a quarter second behind

#

same image that is perfectly synced on normal HDMI

tawny forge
#

Wait does the tink4k introduce audio lag?

wise brook
#

i think Mike Chi just sneezed

#

(real g’s get this reference)

thorn pagoda
#

i don't think it can, it doesn't have any sort of audio buffer afaik its all just passthrough

ripe valley
#

I was playing a bit while lying in bed. I noticed some flickering, especially on loading screens and after 1-2 minutes of playing Akumajou Dracula X Ultimate 1.1 on my MiSTer Pi system.

#

Some artefacts too on the left side sometimes or the screen flashing if I leave it some a minute or two.

#

I'm too sick for verifying on other systems at the moment.
Just leaving a note here.

#

Core version 2025-04-09

#

EDIT : Same issue on the anime introduction of Radiant Silvergun EXTRA

#

The Timings option don't change anything.

#

Same with Ultraman (Card ROM hack), flickering on some parts of the intro and on the title screen if I leave for 10 secs.

#

Maybe a borked compilation somewhere. or a timing inside the core have regressed.

wise brook
#

damn

ripe valley
#

I need to rest and go to bed. Need to check tomorrow if I can.

sudden tusk
#

And Elon dore aka the flyin dragon fighting game broke for me latest unstable crt

ripe valley
#

Okay, completely broken for me too on the Saturn.

#

Heavy flickering and the core stays still without any input response.

#

Let me check another compile tomorrow.

#

Before asking to srg320.

#

(Can't even take a sick leave...)

timber marlin
amber heart
# ripe valley

Playing the same game and it’s working fine for me on my Dual ram de-10

timber marlin
#

Just tried searching for more recordings on youtube and found something that might be of note to the albert odyssey issue.

This first video, https://youtu.be/_8EWma_uxVs, plays the sound and animation in sync. An easy way to spot this is to look at the burning village intro and wait for the goblin to slash the woman with the sword. The sound of the slashing and the animation should be in sync.

I've found this other video, https://youtu.be/N2g83BiWY-c which has the sound and animation off sync. The audio is ahead slightly, so the slashing sound happens before the slashing animation.

Both states in the title that the game is played on real hardware. But for the second video that isn't in sync, I can see that it's using some sort of ode to load the game at the start of the video.

Perhaps like what @wise brook said, using an ode loads the transitions faster than the optical drive causing the slight audio/animation sync issue?

Sorry for this long wall of text. Just thought it might be interesting to some. Anyway, the audio seems to be fine after that sequence so it's a minor issue.

Step back in time to the era of the Sega Saturn with us as we embark on an epic adventure in Albert's Odyssey. This classic RPG, originally released in 1997, is an often-overlooked gem in the Sega Saturn's library. Join us as we explore the world of Albert and uncover its mysteries.

Albert's Odyssey features a charming art style and turn-based ...

▶ Play video
cobalt rune
#

I love Albert Odyssey

lone mural
#

guardian force's buttons problem. the bomb button doesn't work (ST-V)

wise brook
#

you have the latest .mra?

muted cradle
#

I am pretty sure it worked for me. But I can test

ripe valley
#

I tried Akumajou Dracula X Ultimate and Ultraman (with the Cart hack) on 4 different MiSTer systems (Single and Dual).
With 4 different USB sticks, BIN and CHD versions.
Same issue with the new version of the core, some heavy flickering during loadings and during the gameplay (at random times).

#

I'm trying a new compile, but I think I will need to see with srg320.

teal steppe
#

Oh another Goemon here XD

ripe valley
#

Elan Doree sems to work once more on my MiSTer PI with that build. @sudden tusk

#

The other flickering problems seem to be related with external drive access and/or CHD decompression time which is affecting the core.

#

I need more tests tough.

ripe valley
#

Okay, it works better with my compilation on the MiSTer Pi.
But. You can't seem to be able to use CHD compression and an external USB drive at the same time for some games (and hacks) that are pushing the limits of the system/core.

#

Same problem as with Time Gal/Ninja Hayate back then.

#

The BIN/CUE versions are working on external drive now for Akumajou Dracula X, Ultraman (4MB Hack) and Randiant Silvergun EXTRA.

floral saddle
#

Noticed a potential bug on Nights that I'm hoping someone could please check on real HW as Youtube capture isn't being very helpful. On Splash Garden, Elliots first stage the second course has a clock face that you pass over, on either side is a wall. Noticed that pretty consistently the game will "blink" for a split second as you pass over those walls, looks like a white flash but is actually all a bunch of the geometry not drawing for a frame.

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The wall:

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The "blink":

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The "blink" frame:

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Its best to fly near the top or bottom of the stage as it is more obvious when the geometry goes missing.

muted cradle
#

If Saturn pushes the DE-10 limits so hard one could think about removing CHD support altogether.

burnt matrix
#

Don’t do this to me bruh

muted cradle
#

Some needed aspects are not covered by the CHD format. Thus it will not work for some games at all. Maybe ever

#

That leads to confusion and bug reports

burnt matrix
#

Yeah but who cares, plus that’s on the CHD dudes to fix.

muted cradle
#

I care 😉

acoustic sable
#

And it's like three games isn't it? NBD for people to keep those as bincue and reap the rewards of chd for the other 99%

#

Perfection is the enemy

burnt matrix
#

Fine ok you care

drowsy hull
#

Chd should have a ignorelist for robbies misters

acoustic sable
#

Nothing ever gets done.

burnt matrix
#

I guess I care too

muted cradle
#

Nobody knows. There is no definitive list

acoustic sable
#

When someone cares enough to make one, they can point the chd people at it

burnt matrix
#

I do!

#1046941029296779344 message

#

It’s in the pins

acoustic sable
#

Space Jam? Dangit, get those chudders to work!

muted cradle
#

That's a list of the known ones. There might be more.

burnt matrix
#

Go tell the CHD people to get on supporting index 2. CHD is widely supported now.

acoustic sable
#

Upstream is (almost) always the better place to solve issues

burnt matrix
#

@muted cradle sorry not being dismissive. You’re right, it has potential to create false bugs and that’s something we need to be keenly aware about. So it’s a great point.

hearty marten
#

You’ll have to pry chd from my cold dead hands

burnt matrix
#

But I don’t want to kill @hearty marten, do you?

drowsy hull
#

Robby is just to lazy to undo chd and tries to point fingers

hearty marten
#

Robby told me to convert my collection, so I did for everything except the handful that are on that list

#

And then deleted the originals, cos I’m that awesome

burnt matrix
hearty marten
#

(Can convert back if you keep the OG cues, iirc)

burnt matrix
#

I actually have all the games backed and uncompressed on an external ssd

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I just only have a 512GB sd card

drowsy hull
#

But they are so cheap

#

Now you have awoken chdman

warped saddle
#

it's probably just external usb+chd, and not really 'the saturn core is pushing it to the limit'.

hearty marten
acoustic sable
hearty marten
#

Finally, someone who knows what they’re talking about 😅

acoustic sable
#

Did we get the list from there, or vv?

burnt matrix
#

Probably there I dunno. @hearty marten where did you get your list?

hearty marten
burnt matrix
#

What seriously

hearty marten
#

Zakk also confirmed

warped saddle
#

also there's no activity. mamedev's position is they will not support it

acoustic sable
#

Likely is a more or less complete list then

drowsy hull
#

Usb was the slowest/most unpredictable source, right?

drowsy hull
#

No robby support in ticket

acoustic sable
warped saddle
#

if you want it to work, they expect you to generate your chds from dumps that contain subcode data and your implementation should query subcode data to implement track indexes

acoustic sable
#

Which isn't unreasonable

warped saddle
#

I think there was a little bit of 'just redump everything if you don't have subcode data'

acoustic sable
#

Which also isn't unreasonable, particularly for the archivist dumpers

floral saddle
warped saddle
#

the problem is someone ALREADY implemented using index tags in the cue sheet for a system to work in mame

#

so their position is a bit odd considering that

hearty marten
warped saddle
#

(the reason is rb merged that, not cuavas)

hearty marten
#

The index > 2 issue is different from e.g. slow storage and aggressive compression/bad chunking

acoustic sable
floral saddle
#

True, but if 2 seperate issues can potentially have an effect on the core when using CHD then that to me is just another reason to stick with cue/bin.

hearty marten
#

If you have the storage, sure

acoustic sable
#

I suspect this'll be one of those cases where procrastination solves everything: storage will get bigger and cheaper and we'll go back to being fine about uncompressed mechanisms as we'll have enough space again.

#

We're almost there already, I'd say

burnt matrix
exotic elk
#

Io takes time as well

hearty marten
#

A whole load of us are gonna have a spare high capacity microSD once we get our Switch 2s 😎

burnt matrix
#

I AM CHDMAN

Compression jockey….

acoustic sable
#

And enough cash to buy half a Switch 2 game

hearty marten
#

Dual MicroSD will be the new Dual SDRAM

exotic elk
hearty marten
#

Sell my beloved Switch 1? Surely it’s worthless now

warped saddle
hearty marten
#

🤠

#

(Not sure if that translates outside of Britain)

high bramble
#

Certainly isn't the first time the MAME dev team have taken odd/contradictory positions.

acoustic sable
#

More the rule than the exception really

#

Very diverse project team 😄

high bramble
#

I used to periodically watch the Bannister forum chat scroll just to see what new shitstorm was getting stirred up between them. Very amusing, to say the least.

winter phoenix
#

Launch CHD into the sun. BIN/CUE for life

burnt matrix
#

wow, look at Mr unlimited storage space here humble bragging

#

I’m sorry I come from the storage middle class where we WORK for our GBs

#

not get handed GBs on a spindle of gold like you upper crust storagers

winter phoenix
#

LoL

hearty marten
burnt matrix
winter phoenix
#

Just gotta pull yourself up by your bootstraps and get a RAID

hearty marten
#

I do. It’s just full ||of chds||

burnt matrix
#

I AM SEGA!

Saturn jockey…

#

saturn
🐓

high bramble
#

You only have GBs??
Wow... me and my TB privilege. 😦

warped saddle
#

my uncle invented GBs

old pasture
#

Gameboys?

drowsy hull
#

No, he was the founder of great britain

kind bough
#

Uncle anglo zakkson

celest lake
celest lake
exotic elk
#

skill issue jockey

burnt matrix
sudden tusk
#

How come no one mentioned WWF in your house was fixed ?

wise brook
#

If you loved it enough, you would’ve already known

hearty marten
#

Along with War Zone, Attitude and Smackdown 1 & 2 - all amazing games

#

Although personally I find the NTSC versions of the Smackdown games too fast

sudden tusk
supple vine
#

CHD is a blessing, but it should have been perfected before release by Mame team. There are so many old versions of chdman that are missing important features.

#

I wonder how much time is wasted by people having to redump because previous dumps were flawed. It seems to happen all the time.

#

The worst was Dreamcast, there are about three borked dumps for every game, until finally the games were all re-dumped correctly as gdi, instead of all that .cdi and cue bin nonsense.

#

.cue plus separate tracks is like the worst format ever IMO. It should have never been created. Sometimes people even compress the audio as separate lossy .mp3

warped saddle
#

ok, now go find dumps of entire game libraries that have subchannel data

#

and it must include P/Q

supple vine
#

MDS MDF format (Alcohol 120) correctly supports raw subchannel data. Bin/Cue format never supported that. IIRC.

#

CCD format was also a complete dump IIRC.

#

Basically, Bin/Cue is trash, does not contain 1:1 the same data as disc.

vernal sun
cobalt rune
supple vine
#

I am pretty sure CHD supports more accurate data than bin/cue, just has to be created correctly.

vernal sun
#

Also allowed for custom soundtracks on some games which was a novelty

#

I just use redump to verify my games and have zero issues. Works great all the time.

warped saddle
#

in general storing P/Q subchannel data is kinda pointless since as long as you have the index timecodes you can recreate it on the fly

#

(ignoring weird copy protection schemes of which I'm sure at least one exists)

#

also mamedev neglected chd for a long time because someone was writing some uber cdrom/disk image archive container that ultimately took too long or was deemed not suitable

teal steppe
#

is there a game compatibility list yet?

acoustic sable
high bramble
#

There is a testing sheet in the pinned comments.

acoustic sable
#

Always check da pins 🙂

#

Robby puts his heart and sole into those

#

🫀 🦶

high bramble
#

Every time someone doesn't check the pinned comments, God kills a Robby.

teal steppe
#

😆

acoustic sable
#

It's a good thing Discord finally shows thread pins in the mobile clients

#

So many Robbies

high bramble
#

Oh, it does?

#

About time!

acoustic sable
#

As of a couple weeks back

#

Still stupidly hidden of course

serene thunder
#

Turns out, bin/cue is still the best

exotic elk
#

is BenQ the same thing

burnt matrix
#

Begun the disc format wars, have pengusip

hearty marten
#

Losing team has to convert their games to the other format

#

So better hope bin/cue doesn’t win or Sandisk are gonna make a mint

dense sundial
#

I just store every CD game on my 1tb ssd

hearty marten
#

Hey, everyone! Look at Mr storagebags over here!

celest lake
exotic elk
#

I never used it because the name is absurd

sharp dove
sharp dove
#

(The translation's still worked on and I aw this now but lol)

cobalt rune
hearty marten
teal steppe
ancient surge
#

Yeah you can't even download one Call of Duty game on that.

hushed wind
#

For the Princess Crown translation, does the EX version work on the core? or is that just an emulation enhanced version?

cobalt rune
teal steppe
#

that should do it

hushed wind
#

cool, no reason to not go with it then

high bramble
#

There are supposedly minor graphical glitches with the EX version, but I haven't encountered (or noticed) any yet.

pearl harbor
#

I only tested it a bit myself. But what I did test didn't have any issues that I noticed either.

mortal steppe
#

Don't know if it's useful, today i tried the fighters game that have issues with timing on single sdram builds (last Bronx, Fighting Vipers ecc..
) and the PAL versions does not have issues (setting original timings or fast does not change anything) maybe it's because they are normally slower for the PAL standard? The NTSC versions have the slowdowns with original timings. Tried with latest unatable.

pearl harbor
#

Yeah, I'd guess that is indeed due to the 50hz in those versions.

sudden tusk
burnt matrix
pearl harbor
#

What rightside up Robby said.

winter phoenix
#

Fafling just submitted a Doom fix patch to the SegaXtreme Game Competition: https://segaxtreme.net/resources/doom-fix-patch.287/

#

(it's technically an update but he did a ton of stuff in this update)

cobalt rune
#

If only he could fix it'd framerate

dense sundial
#

I am surprised Doom community didn't rally to make a new homebrew Doom port with rendering tech similar to Powerslave

wise brook
#

many ways to build a doom engine

#

maybe the best saturn implementation would be built off the 32X resurrection fan project

#

but then that didn’t work with anything like the VDP1/2 combo or the SCSP

dense sundial
#

They ported prboom+ to GBA at least

ripe valley
#

I'm not available until beginning of May, sorry.
Maybe someone else here.

burnt matrix
exotic elk
winter phoenix
humble epoch
floral saddle
humble epoch
#

Yw!

cobalt rune
winter phoenix
#

The SegaXtreme Sega Saturn 30th Anniversary Game Competition deadline has passed — what homebrew projects will the judges be checking out this year? We take a look:

https://www.segasaturnshiro.com/2025/04/11/more-than-two-dozen-entries-in-segaxtreme-30th-anniversary-game-competition/

The deadline for the SegaXtreme Sega Saturn 30th Anniversary Game Competition passed this morning, shortly followed by competition coordinator EmeraldNova revealing the entries, which totaled more …

deep latch
#

Does anybody know if it's normal to not be able to shoot close to the left edge of the screen in hotd? The screen lights up but neither reload nor shoot are triggered close to the left edge. This is happening both with controller and gun4ir, other games like virtua cop are fine. I'm assuming this happened also in real hardware but find it odd

supple vine
#

Is ten player Saturn Bomberman possible on MiSTer?

noble escarp
#

I believe it's not currently possible.

#

Mister supports up to four usb/bt controllers but I think the core only supports one or two.
On top of that you will also need to use snac with a real multitap (for up to 6 controllers)

pearl harbor
#

ElectronAsh did release a build that fixed the right side as well, but I don't believe it was ever merged with srg's builds.

winter phoenix
#

Y’all remember that Doom fix patch I linked yesterday? Check out this side-by-side the developer Fafling recorded: https://www.youtube.com/watch?v=N-quj7-CK80

The fix patch is available here : https://segaxtreme.net/resources/doom-fix-patch.287/
This is recorded via an OSSC using an original PAL CD on a PAL Saturn switched at 60 Hz.
The original Japanese release is played with the original CD.
The fix patch is played with a burned CD that a Pseudo-Saturn Kai cartridge allows to boot (no cartridge RAM ...

▶ Play video
#

The difference is absolutely wild

exotic elk
#

gosh drangit

#

that's amazing

forest heart
#

thats incredible

hearty marten
#

Nice to see what they’ve been Fafling about with

stone sky
cobalt rune
dense sundial
#

Binary transfer?

ripe valley
#

You're into the Sega Saturn channel @zealous karma
Maybe you wanted to write it into the GBA one ?

zealous karma
#

thanks Zet-sensei, yes wrong channel

radiant karma
# deep latch Ah, interesting 🤔

I use a retroshooter reaper and have no issues shooting or reloading on either side. HOTD low framerate makes it a very hard game though.

lucid vortex
#

I've been out of the loop a while here ... Is there any way to get 8 player Bomberman going yet? Multi-tap support?

deep latch
deep latch
#

ok so in gamepad mode I can shoot everywhere, in lgun mode both with an analog stick and lightgun, it seems like there is an invisible margin on the left and if you shoot there the gun will reload instead of shooting. Since it doesn't happen in other games, and accuracy is fine otherwise, I assume it's by design (since most players reload by shooting left). The game is playable in any case (low framerate aside, it's still fun)

#

model2 in mister, one can only dream 😉

rich violet
#

There are some homebrew Saturn games that support 12 players

noble escarp
#

OEM multitap is 6p max.

rich violet
#

You can have 2

alpine pagoda
#

I think Saturn snac is 1p only

rich violet
#

Ah, okay 🙂

tender axle
#

Hi, i've tried and game is glitched, is it a known prob ?

#

Without patch, no prob

stone sky
#

If it happens in other setups and is reproducible, it is good to register the error in guithub in as much detail as possible, and SRG320 should check it

celest lake
#

And does it work on real hardware?

visual grove
#

Gotta always tap the “does it work on real hardware?” sign with hacks and mods

#

Before bothering the dev that is

celest lake
#

that and "ask but assume it's on your end"

thorn pagoda
#

and are you on the latest core

ripe valley
#

Confirmed on my side.