#Sega Saturn
1 messages · Page 94 of 1
What a fat filter board
Haha it’s not small
This is why collecting non-JAMMA boards sucks. Some are just huge
There’s a translation patch in the works for the Saturn port of Capcom beat-em-up Dungeons & Dragons: Tower of Doom! Find out how far along it is in my story:
https://www.segasaturnshiro.com/2025/03/14/english-patch-for-dd-tower-of-doom-nears-completion/
Hah! The preview text foiled your plan on getting me to click to see how far it is!
Hope someday someone release a translation patch for SFZ3!
Malenko started to do that a couple years ago but got bored with it. You can download a partial translation patch here: https://segaxtreme.net/resources/street-fighter-zero-3-barebones.223/
I saw this post on reddit:
I have already been poking around with the Zero 3 files and knew how to do what was asked. I was/am focused on trying to get world tour translated but its not an active project. This is the gist of what's patched:
It's Saturnday!? Praise be! 🙏
Main MiSTer with fix for music
ok I closed my three submissions on github
Regressions fixed, another step to core perfection
corefection
what do you think “cancel the fix” means?
has he changed some prior code related to loading/syncing audio?
There was a "fix" done for the wrestling games, but it broke everything else. So that was reverted and a wrestling game specific hack put in
int lba_ = this->toc.tracks[toc_pos].start + 150 + this->GetSectorOffsetByIndex(toc_pos + 1, 1); - srg320 reverted to the previous code here and threw in a hack for wwf , this change was causing a problem with the beginning of the songs
int lba_ = this->toc.tracks[toc_pos].start + 150;
if (wwf_hack) lba_ += this->GetSectorOffsetByIndex(toc_pos + 1, 1);
But I don't know if I can still use the core now.... this is a hack, it is not accurate enough.... 
Muh wrestlers
The latest English translation patch from Team Meduza is now complete — Arcana Strikes, a Saturn-exclusive card-battling RPG by Takara and Red Company! Find out all about the patch and where to get it in my story:
https://www.segasaturnshiro.com/2025/03/14/english-patch-for-arcana-strikes-is-out-now/
OutRun looking great again! 🎉
wtf this game is so fucking good ( my wife picked a random game and started playing it, this is her playing)
arcade game! by atlus, that explains it
Purikura Daisakusen btw
I didn't get bored, I'm just not interested in doing the work to have people complain I named Dictator "Bison" or that I named him "Vega" 🙂 Menus was just a proof of concept AND to make it easier for me to save the game.
Fair enough!
omg you're here, I'm so excited
I have to ask
are you a Juggalo
or a wrestling fan
Yeah it had an i so I wasn't sure
@ruby rampart I am probably your biggest Logic Puzzle Town fan. I think I play that game nearly every other day.
Thank you for translating it!
Thanks for playing it, super niche game but Ive been having fun with it.
Yeah one of the more popular STV games, I don’t have the real cart but it’s on my multi-cart, fun game
I wonder if Ced could give some feedback on the WWF thing. The last non-experimental firmware for Fenrir addresses issues with some WWF games, and it may be the same ones (don't actually know).
In the last mister fpga saturn core the author include one hack for WWF game. I don't know exactly technically what is the problem with these games 😅
Is it confirmed if this core needs more ram yet?
Yes, DualSDRAM is needed for best compatibility. It affects only a few games.
There was another Princess Crown translation release a few days ago
Version 0.9.5
Cool. Wish he or someone could finish this translation. World Tour is great and unfortunately my japanese is way worse than my english😀
Does not need, no. The single sdram core has a Turbo option to mitigate any slowdown issues from fighting games based on the VF2 engine.
Dual sdram core doesn’t require that option (and it doesn’t have it available).
Also the core isn’t done. There might be improvements down the line to improve single sdram compatibility or even figure a clever workaround to the VF2 engine issue.
Do not make any purchasing decisions based off an unfinished core.
I made purchasing decisions based off an unfinished core. 
lol me too 
I made purchasing decisions based on cores that don't even exist
i always tell people new to mister on forums not to bother with dual ram, but they often still do it
like the 10,000 other games arn't enough they need that dual ram for those few games that maybe maybe need it
I do the opposite now you can get a second ram stick for $15-20
It isn't worth the want anymore for most people, may was well just do the cheap upgrade
Yeah. If you're on HDMI, it's a no-brainer to go dual RAM.
If you're looking at CRTs it leads to a longer "okay these are the options" session
and then they show up asking for the dual ram psx core because they heard it was better
that second gpio on the de10 is usually used up for me, although i mainly have my misters in arcade machines
128MB ram sticks that cheap now? from where?
Yeah if you are using analogue iO board then it isn't an option, but for anyone using digital iO board going dual ram is now a cheap upgrade. Can you even get a carton of eggs in the US for $15 these days 😉
Taki sells them
and do those cheap ram modules work with raizing cores is the question too 🙂
nice, it's pre-order though
For the record I have no affiliation with Taki, and don't use his ram, but have heard no complaints about them (after the initial N64 issue that was fixed in the core)
Yeah, seems it is sold out right now
Unsurprisingly his stuff goes quickly but he seems to restock regularly
id also like to see it working with those picky SDRAM cores like the raizing ones, battle garegga and those games crash a lot on old SDRAM
They are reworking those cores on their new framework, maybe will improve for those with old sticks.
there was an issue with taki ram and the n64 core shortly after they were released, but robert fixed it. since then, we haven't found any reproducible issues that I have seen
Ah, those the pram0d cores? Those are just not coded properly on the ram side. That's for him to fix, not for you to change your ram
I haven't seen any updates from them recently, but I assume they are still working on the toaplan and raizing cores. The plan was to release them this quarter iirc
Also, if you are buying one of these Taki sticks to go in slot B then you wouldn't be using it for anything other than the dual ram cores (Saturn, S-TV, Jaguar, PSX)
i don't think so? I do know the history there with Pramod though so i see your concern. Armed Police Batrider
they are pram0d cores
ah ok
The issue is how he coded them, not the ram sticks
i'm not a FPGA dev so i can't comment, all i know is those raizing cores stress the SDRAM enough that the older sticks will crash, pretty much guaranteed
issues with devs aside - would be interested to know if the new taki sticks work with it
There’s always a lot of issues reported with those cores and ram but I don’t get crashing. Must be superior quality rams 😉
The problem with pricing by taki stuff is you can’t just buy it, it’s part of some batch or other and people were writing that the last December batch was never shipped. At least qmtech just comes in and out of stock periodically
And old reliable misteraddons you can just buy it right now without some weird batch/preorder system
Good info, i'm australia based so i try to buy from australia resellers. For some reason some sellers in the US try to charge like $100 for shipping on a $20 thing, but i guess that's just how it is heh
not mister related - but analogue were the worst for that
Postage to the UK from the US is also ridiculous now, it's pretty much not worth it for most things. A new vinyl record can often cost more in postage than the actual cost of the LP. Analogue just take the piss though, they just aren't interested in offering a cheaper shipping option when there are available options.
I love that is was like 40 dollars to ship my last analogue product….from 5 hours away from my house. Someone definitely made some money on that
That's ridiculous, but I am not surprised
They don’t crash, their ram timings are way out of spec so unless you win the silicon lottery with your ram they don’t properly load the roms.
And a lot of people have no issues with the core but also a lot of people do.
They’re revising it anyways so it’ll get resolved.
Repeating myself for clarity. Those cores are way out of spec. Which is fine but it’s the core that’s the issue not your ram.
I agree with what you are saying, but when you have a egret II with the 29" crt in TATE orientation and some of the must have games don't work, you just buy the premium ram that works :). I'm sure it'll get sorted out and i'll be glad but hey maybe i'm selfish a bit :).
Hell yeah brother me too lol
Well I don’t have your cool setup
I just got new ram, latest revision and that fixed it for me
Raizing 
but yes i have seen the drama from the core author and all of that, i don't want to get involved at all, but i do understand. He seems to have an anti mister stance which isn't great
Also apologies if I sound harsh or preachy. I just say these things so people don’t feel compelled they need to spend money to fix all their issues.
no problem at all, likewise back at you
But if money is no object then who cares and to the point of the other mods. An extra stick of ram is like $20 now lol.
I am also a hypocrite
I don’t follow my own advice lol
When I ordered the Taki Mister , I got everything cause , well, why not? So I have the extra RAM because with my luck, if I didn't, I need it.
thats the shellI printed that I found on thingiverse next to my pi5 dust collector
TheBrigandier's case is preeeettty clean
agreed, I like the black with the woodgrain in his pix
@mint sparrow Are you having trouble setting the start button in the OSD? Or are you setting it there but the game isn't seeing it?
Im setting in the gamessetting menue on mister while core is started
but the game isn't seeing it? Are you on the latest MRAs?
then I would maybe try reinstalling as the start button is working ok for me
just this game is not working that way
are you using dave's update STV script?
nope not yet
install and use this: https://github.com/davewongillies/MISTer-update_stv
it will make sure you're all updated
Placed the sh in the scripts folder.
Got error no such file found..
The original S-TV core is placed in Arcade/cores
did it say you had release 9 of the MRAs?
grab this again and unzip it into the _arcade folder https://github.com/zakk4223/STV-MRA/releases/download/release9/STV-MRA.zip
overwriting everything
but yeah, if you have the latest core and release 9 of the MRAs, then I'm not sure what the problem could be. I am running a single ram qmtech stack here and the start button worked fine (after I did the bindings obv)
ok thanx ill go for it... let you know if its working or not
thanx alot so far
OMG thats why you called jesus 😄
I installed the MRA over it and it worked :/....
DualRAM from my understanding seems to be mostly for early work-in-progress cores, but over time the requirement gets dropped as the core becomes single RAM tolerant?
At the very least, I couldn't justify it myself since my system primarily runs on a CRT, so no space for a second slot. But that's the trend I see, and the majority of cores seems to be fine with one stick.
If you want to use my script there's a couple of steps to set it up (and copying the script isn't one of them)
Sure yeah
Yes correct. The goal for every core is to always work with just one ram stick and that isn’t changing any time soon. However as we develop cores for much more complex systems it might become a necessity to allow for dual ram use to get around problems limited by ram. But even with that, core devs still work tirelessly to solve those issues and get parity with single sdram when possible.
But since everyone here is super hardcore, you’ll often see a lot of people use dual ram so they can enjoy latest and greatest of work-in-progress cores.
Also, things are seemingly impossible until it’s not. Every time someone says dual ram is required that always ends up being false.
The MiSTer core devs are some of the brightest programmers in retro gaming. They always get it figured out.
Im also willing to buy the upgrade ... just need to order...
This S-TV is such a Monster... Played Terra Driver... Man this is one of the best shmups since a long time i played.
And help in here is awesome !!!
I would be surprised if most people who own a dual ram setup really enjoy any significant benefits of the dual ram. I think it's an exception rather than the rule. Like for people to sate potential fomo of early release cores, and even then they probably don't get around to it, or try it for a little bit to resolve their curiosity. Even moreso those with dual 128mb, generally 32mb as a secondary is enough to satisfy bandwidth requirements.
It's funny when I see people complaining about how expensive the MiSTer is, and it turns out they have a dual 128mb setup 😄
and a rather luxurious case to boot.
It was getting a fairly expensive hobby to jump in on, until the clone boards came along and massively reduced the cost of entry.
It has never been cheaper or easier to get a MiSTer set up
yeah these days its insane how much the cost has dropped.
If the successor ever drops (DE-25 NANO?), expect history to repeat.
but now that there are established clone companies, they'll likely compete to quickly push out a clone for it. at least that's my hope
Potentially. It is something I have wondered as well. They will certainly be able to make cheap iO boards etc. For it once those are designed, but we will have to wait and see if it will be as viable for them to clone a successor board.
I got my MiSTer around September 2023, the MARS people were still claiming they were aiming to release by Christmas that year. I really wasn't sure if I'd done the right thing at the time, but I'm soo glad I got it.
Anyway, that's when they were also claiming DualSDRAM was needed for MK. So I got Dual, and I've not regretted that either.
two more weeks
MARS turned out to be vaporware huh?
Yeah ive also noticed these "Mister is expensive" discussion in several Forum but.... To be honest...is there any alternative ? Sure...you can buy plenty of China pseudo retro machines or an update of an updated Pandora 10.X .... My personal opinion is....only on Mister you can play every system up to N64 era nearly perfect and thanx to plenty of shaders does those system look awesome on regular LCD ... I own some retro machines but for my daily After Work Game Experience Mister is the absolute best choice and the price is worth...any single cent.
I have spent maybe usd600 for my mister build. Started with a de10 with analog board and hub, 128mb ram. Then added a retrocastle case with their analog board. Then upgraded to the aluminum case with digital Io and dual sdram. Started this in 2011. Since then PSX N64 Saturn was added. Jaguar, cdi, and maybe 3do? Best gaming investment I have ever made.
You are under $200 for a fully kitted out MiSTer stack now, so the question is "expensive compared to what alternative?"
Alternative is only worth to discuss If you compare similar systems related to the same performance and there is non on the market...imho
At that price you are competing with a mini PC with a Intel n100 running emulation. You get more systems but worse lag. And is a nightmare to setup.
I guess it is "expensive" compared to a raspberry pi running software emulators, but that is a tired argument comparing apples to oranges
The successor to the DE-10 Nano will probably not be the basis for the next MiSTEr platform if there will be any. It's not tailored for gaming and most limitations other than the size of the FPGA itself will still apply. PS2 and on are not going to be reverse engineered. A new MiSTer platform just for Dreamcast and Naomi?
Assuming Sorg is happy with the DE-25 Nano, that will almost certainly be the MiSTer successor board. He is currently testing the DE-25 board for Terrasic.
Oh I didn't know he was testing it, there's pretty cool
Fingers crossed for 4K HDMI
Wishful thinking.
I love emulation of all kinds, software, hardware, vaporware. It’s all great.
Everything has plusses and minuses and there’s fortunately a solution out there for everyone. I don’t think there’s any wrong answer, just depends on what you want out of it.
The “too expensive” crowd only say that to make themselves feel good about their purchasing decisions. Or they say that because they feel what they have is good enough. And to be frank I can’t fault ‘em. Sometimes good enough is all you need.
I have two friends. One of them is pretty hardcore about games and my other friend isn’t hardcore. I recommended the MiSTer to the hardcore friend and once he got his MiSTer he’s agreed it’s the absolute best way to enjoy these retro games.
My non-hardcore friend I recommended a Pi build. Because it gives him a fun little PC and an easy way to run emulators. He won’t notice inaccuracies, lag, or any other potential issue. Those Pi emulators get you there 90% of the way and that’s perfect for him.
It’s all great imo, just depends on what you prioritize for emulating and compare that to what makes budgetary sense to you.
Totally. Pi was my gateway to the MiSTer. It's a good barometer to if you want to go the extra step to a MiSTer.
Spending close to $200 on proprietary hardware just to play emulated games when you can do that for free on your PC is always going to be a tough argument. But who cares, those people are happy and they should be. We have an abundance of riches surrounding us.
I wanted a magic little emulation box that’s super simple, works with everything without any setup fuss, and I can hook it up to whatever display I want. The MiSTer is that and then some. I am extremely happy.
Portable, low power, 0 lag, and EZ CRT hookup make it better than a Pi for me. N64 and Saturn make it impossible to compare though.
But Pi and RetroArch taught me the basics of emulation that I was able to apply to the MiSTer. It's all a good thing.
For me it's not only that the Mister is the only emulation device able to perfectly capture the feeling of playing on these consoles, it's also that it's a perfectly stable and consistent experience each and every time. Where as I constantly had issues with Windows or driver updates changing or messing up something within Retroarch, requiring hours of testing and tweaking to get everything to work as it should again.
I still have some Anbernic handheld devices which I use for PSX and N64 emulation occasionally, and they are good fun as well. But I will most likely just end up selling or giving them away as soon as a handheld Mister product becomes available.
Figured. I was just thinking out loud aha 😜
Though I will say that PC emulation still has the advantage of a better variety of arcade cores and the UX with a frontend, even with RetroArch, is still better than what MiSTer provides, even with understanding the limitations that the MiSTer OSD seems to have; being able to have different settings for different games in a single core for starters. As far as I know, doing something similar on MiSTer requires using some preset files that launches cores with arguments? But none of that is particularly clear for a starting user.
But the MiSTer platform is a hell of a lot more efficient, it's small and cheerful, and works with analog equipment and vintage/original console accessories much easier, so it's really just a set of tradeoffs to me.
A portable that can run the MiSTer ecosystem would be very interesting, but I'd like to see the UX improve a bit before then, like having per-game settings, integrating some of the extras like updaters and system toggles into the main interface, clearer button labels and indicators about where the user is within the OSD interface, etc. - otherwise it's still just as much tinkering as with a PC setup, just a different kind.
The minimalist OS was a conscious decision as the glut of a media heavy front end was felt to be detrimental.
These are all great notes, thank you.
on the STV core can the buttons be defined at once for the core or do they have to be set per game?
I think it’s at once for the whole core. I’ve seen my settings carry between games.
Yeah, I think you set buttons 1-4 and then the MRA tells the core which buttons it wants
Nice
I saw on VGEs setup video when he defined the keys, his said "define saturnstv buttons". When I try it it says "define gamename buttons" so I wasn't sure it would be per game or core wide
Yeah, different core revisions I imagine. The Saturn ST-V really isn’t like a traditional arcade core. It’s actually still the Saturn core but with different options and features applied. It’s why you see the Saturn and ST-V cores always built at the same time.
ok thanks. Ill try to set them and see if it sticks for all games
they have to be set per game
mras were given unique setnames after the core was split
oh ok. I was afraid of that. Thanks for the info
Oh so any instances of the buttons being the same was just due to the default mapping?
yeah
Anyone know how to exit the Continuous Hardware test on STV? It says "If you want to exit, please power on again" but this is all I can get it to do.
That is in part what I meant by "even with understanding the limitations that the MiSTer OSD seems to have" 🙂
Like it's a design decision/compromise and I get it. And I don't dislike the minimalism at all - just wished some parts of it didn't feel... terse. Or rigid? iunno how to describe UX things well lol
It's one of the things with OpenFIRE that I'm nearly constantly having to revise for the sake of smoothing out user onboarding so that it's more immediately intuitive. But that's also a different beast on a different platform(s) with different requirements. 🙃
a-Anyways I know I at least commented on a few open MiSTer threads regarding OSD things so I think I'll just shut up lol. I still use it regardless on the old tube regardless and it's just so magical how well it stands in for hardware I both don't and do already have.
(Keep in mind though that me getting into this hardware is in part because A: significantly cheaper hardware, and B: I was gifted that cheaper hardware. If this was a year or two ago and I had to invest in a DE-10 and all the other shit, I would definitely be singing a much different tune aha)
the thing literally everyone forgets about the mister UI is it has to run in 240p and it has to use basically zero resources since its getting compiled into every core
also over the years dozens of people have attempted to make their own UI with blackjack and hookers and they have never produced a single thing
i conclude it is as good as it can be realistically or extremely close to it
oh except some of the webui/phoneui type attempts, some of those are pretty good
but they don't actually run on mister so that makes sense
the menu is also very easy to understand. my 6 year old son conquered it with very little assistance
I still don't know how to use retroarch
yeah i gave up on that years ago lol
batocera kinda hides it from you enough that i can stand it
its kinda funny how there's like a core, running retroarch ontop to give it a prettier interface, running batocera ontop to hide the entire thing lol
yeah, the downside to batocera is that it's linux - I'm struggling with getting it to output sound reliably right now
i kept having issues with it assigning all the sound to the dualsense
lol
had to just stop plugging it in
the best speaker
yea like wtf lol
its not even a real speaker
i was legit worried it might damage the haptics
You need a degree to navigate retroarch
Some of the most basic functions are hidden in like 7 sub menus that make absolutely no sense
I've figured out where the stuff I need to access is but it's ridiculous
yeah, that's all I can think about when people talk about wanting a "better" gui
RetroArch’s UI is the second worst thing after cancer
I can never find what I want without backtracking
I use RetroBat as my frontend and some of the UI themes are perfect
the themes menu on Switch
I'd love a simple Mister ui that just showed box art front n back but it's not the end of the world
how on earth did nintendo of all people not find a way to offer more than just light or dark?
what other colors are there to have
pokémon and stuff too
ah yes, light, dark and Pokémon, the three platonic themes
i’m more an aristotelian (iwata era) nintendo fan
Robby, don't.
Hopefully that tune would be more positive since you’d be use to the UX flow.
The UI could, without question, see more improvements. But those improvements must adhere to the minimalist and efficient UX design that’s in-place. There are requirements to that UX as outlined above (working on a CRT) but aesthetically this is exactly what it needs to be and runs very purposefully counter to the media rich front ends that exist out there. We do not want those, they have no place here.
Feedback is always welcome and great. Thank you again for contributing your feedback.
The main thing that confused me about the UI was how saving worked. There's nothing that tells you to open up the OSD for autosave to properly work, so beginners frequently fell into that trap of thinking they saved their game, but get confused when their data didn't save.
Yeah it’s not ideal. I’ve had it explained to me why it is the way it is and it all makes logical sense. It’s still not good and we need to come up with a better solution.
But beggars can’t be choosers so I just randomly poke people about it lol.
There is an unused secondary SD slot on the DE-10 Nano. Why can't that be repurposed as a memory card for saves to offset the issue of excessive SD card reading?
The speed of the osd is also important. If I want to play Sega Rally I'm like click, clickity click, tap tap tap, click, tappity tap, boom!
my favorite POD song
the cores see that 2nd sd card as a raw device, so unless you want to use an sd card per save you gotta squeeze some sort of file system implementation into cores too
Zakk over here talking bout squeezing raw devices lmao
not on the lord’s day, surely
I don’t think so. They had a proper hardware unit available for preview at a retro event. My gut tells me they brought things back in to focus on software to support it through their CoinOps group
They are focused on transitioning away from JTframe to their own more open framework. Once that’s ready and tested bet they will jump right into marketing Mars again.
Who know how much advancement they are at with hardware now.
Hardware is only as good as the software driving it.
Let’s keep any MARS speculation to #fpga-platforms platforms please.
I have a story for you guys
sooo
my saturn scart cable from retro gaming cables is all fucked right
I attempt my darndest to fix it
but its just being a little bitch
its all fucky
I have a kumite in 25 minutes with terra cresta 3d
in my efforts to not be pissed off I failed and we are here :
bit of a temper tantrum but honestly need to resolder it
but I dont have time
MISTER FPGA TO THE RESCUE AKTANE IS BACK ON THE SATURN CORE BABY CANT WAIT FOR IT TO NOT WORK FOR ME SPECIFICALLY
jk tho seems to be great
guessing the latest core is Jan 13? or whatever
#test-builds message or should I use this one? if its just for terra cresta 3d, I shouldnt care right
that fix is just for RSG?
I had the same thing with the cable for psx
Yes
smh
I jsut bougth their scart switcher, at least thats not cables
I guess you win some you get some up the ass
I corrected it and it works fine , but it's not what I expected , I was hoping for a good quality product
no shit for that cost it should be
i had a ps2 cable from them with a broken stereo wire and no idea where the damage is in the line
that came brand new recently like that?
they've gone downhill or something i've got practically every cable they make and never had problems
yep
What game is that?
To each their own I guess. I daily RetroArch (and Linux ;) ) just fine but I still stumble sometimes with the OSD pages in MiSTer. 🙂
Terra Cresta 3d
Thank you! Is it cool?
Well...It is ok😅
So for a second there I thought Terra Cresta 3D sounded like an amiga doom/wolfenstein clone or smth
well there's your problem, it ernt connected
i got several pricey cables from RGC right when they decided to use some sort of defective rubber for certain connectors. which later all cracked spontaneously
i don't think anything has cracked yet on the DC Scart cable i got from them
New PWM build by @latent wigeon is online: https://misterfpga.org/download/file.php?id=11687
For all those analog-outs with a 6.1 I/O-Board
Can you link to the post?
@burnt matrix
The Important Info pin was updated with a link to the latest PWM build for this core.
pulse width modulation
reduces color banding on older analog IO boards on the N64, Saturn, and PSX
Does anyone know of any open source or community created bios for Saturn?
Except freezone bioses based on originals, me no...
none so far
used the Saturn 240p test suite to dial in the Trinitron color/geometry settings
my little widescreen crt compared to an oled
it’s so little 🥲
what is that tiny sonyyy??
KV-16WT1U
What a cutie pie 😄 I had no idea that wide CRTs existed that small
teh bebe
Wow. Not been on the STV for a while. It's improved a LOT!
Hell yeah, brother!
I need an MRA of that train game though.
choo choo
Ah okay, thanks for responding! 😄
addendum, there was a proposal to integrate the FDD into the bios from the code on the FDD software disk, never happened but is likely doable
Did anyone succeed to get that Extra hack of Radiant Silvergun working?
(ST-V version?)
I think the last issue at this point for Saturn/STV is the sound and kick button for Batman (STV), right? For me it would be great if he could take a look at the issue with 32X core too (Knuckles Chaotix)
but....3DO
srg already works on that in between projects
who’s to say if he’s not already continuing his work
I can probably produce a MRA with a radiant silvergun extra patch
3DO, Saturn, SNES, PC-E, Battletoads… 🤯
is there a new update fo Battletoads core?
First, thank you for doing that! Second, when this finally gets into Update All, would the patched version be in that arcade offset or is that something we'd have to move manually?
You could submit that mra to arcade offset repo
Thanks, that was what I was thinking and forgot the name!
Anyone try groove on fight?
That was the only one i got to run and for some reason despite mapping all the buttons in order, coin and start are switched with two kick buttons
are you on the latest core and MRAs?
I think that I tried that and it works
remember this rhyme, “if their name is all in white, they didn’t follow the instructions right”
Sounds like either you mismapped or need an mra upgrade
Grab the latest and just drop them into the appropriate folder then remap
am white name, can confirm
There's no autofire in panzer dragoon, right? My wrist was dying by episode five last night with all the mashing
there is not
It seemed like as the game went on it wanted to rely less on the homing shots so I just had to mash
hit the home button while holding one of your shot buttons
set it to auto fire
That's cheating 
I'll have to try it out in the future. I had to use the level select code to finish out the game. Credits were an interesting choice
Oh and invincibility so I cheated anyway 
I haven’t tried the STV core. Are there any games that runs better on it than on Saturn?
yeah there’s a pin with many noticeable differences listed
huh, that pinned stv script is very helpful, time to check out some stv later
also i wasn't aware about that unstable option
Any idea when stv will be on update all ?,
No, only when the core developer feels it’s in a good enough bug free state to release. But the good news is we’re nearing that soon.
I am eagerly awaiting for the Saturn dual ram version to be available on update all.
what will that do
Make more people buy dual ram 🤣
but is there an actual benefit now?
I can play Grandia without flickering textures, and Dead or Alive/FV/Last Bronx/VF kids without slowdowns. Basically that's it.
The fighting games do have that turbo option on the single ram core that seems to do a solid job of addressing those issues. But I still use my beloved dual ram core! 
That said, I honestly doubt the dual ram core will ever be added to update all.
Single RAM peasants eat well
My ocd doesn't let me have more than one core per system. So I keep deleting the stable releases. Which comes back every update-all run. I also hate that it says unstable.
I can't convince myself, I know it to be unstable. 🤣
if you don't care about the stable release just filter them
The pro of rename is that once a new stable version comes out, it’ll get replaced. If I understand how it works correctly
But it won’t replace it with an older date
I tried that on the SNES core, but it also removed the cheats so I stopped thinking about that as a solution. But now that I think of it Saturn has no cheat support. Will give that a go.
I tried this, deleted stable saturn, renamed Saturn_Dualsdram_unstable to Saturn, but update all still fetched the stable version, so I ended up again with 2 saturn cores. So I don't think renaming helps there.
I made my own folder for my cores I wish to use
Fixes everything
Made a folder called _MyConsoleCores
Copied everything I wanna use in there and update it myself as needed
Have brought it up and the team is figuring it out but it might continue to require a manual install initially. At least until we figure out an elegant delivery mechanism through the update script.
The dream would be that the script can query how many ram sticks you have and provide you either the base or dual ram core. This way users don’t have to figure anything out on their end and the scripts takes care of everything for them.
Thanks for the update! Hope the team can sort it out! An idea is for both cores single and dual to be downloaded as default. So everyone is happy, no one left behind sort of speak. Then using the downloader filters, filter out one of them if that's what you want. Kinda like the Megadrive and genesis core currently.
Update all just downloaded a couple of stv game roms and bios. Is an official release coming soon?
no, that was probably the stuff in _Arcade Offset
wouldn't expect any real release until srg320 finishes up batman sound
Odd as I don't have arcade offset enabled. Unless something changed with the downloader 2.1 update.
you'll get the roms regardless
Zakk, thanks for adding that game to AOS
Need help for the ST-V core, i follower this by the letters, but when i launch a ST-V game, it come back to the Mister FPGA first screen
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
The ultimate retro gaming console is here! and its MiSTer FPGA! Sega Saturn emulation with the Sega Saturn MiSTer FPGA core time! with the MiSTer FPGA Sega Saturn core on MiSTer FPGA is now on update all and while its still in beta there are still a ton of of best Sega Saturn games...
I tried 4x different stvbios files
I got the last MRA files too
Don't understand what i miss
Did you copy the rbf to the _arcade/cores folder (or create a symlink)?
This is not the guy to follow for tutorials. I learned that early.
@floral flume Follow the steps here. @river river put together a script to keep it up to date.
Yeah that’s the safest and easiest way honestly. I do have manual installation instructions pinned if you want.
The most important step. VGE explained it perfectly and i just did it wrong.
After changing it to the right folder S-TV runs flawless or nearly ....
Yeah, I seem to remember Bacon’s and PCN’s videos being good. It’s what we were pointing to until Dave simplified it
don’t make me repeat the rhyme
Really? Never had a single issue with any of his tutorials including the one in question here
Then no links.
please do, I love it
"If their name be writ in white, they hath not followed the instructions aright."
Jaekespeare
Beatiful 
Could you please send me the stvbios.zip file to see if it's the problem?
can't share that here, unfortunately. copyrighted material and all that
you wouldn't download a die hard arcade stand up
It work now thanks
Tested the stv core today, surprised how good it runs
Thanks! That did it!
Out of curiosity, even if update_all installs the STV core and it's fw now, it doesn't install the dumps themselves, right?
Update_all doesn't install the stv core atm unless you have unstable nightlies configured. There's also no firmware, unless you're talking about the BIOS, which it doesn't do
Once the core gets officially released then update all will grab all the files and game ROMs you need if you have it set up to do so
Oh nice
add swap joystick option
i wonder what it will affect?
IT HAS BEGUN!
SEGAAA SAAAAATURN!! 
~ mortal kombat techno plays ~
Pins updated!
If you’re new to Sega Titan Video, please read this pin for instructions on how to add it manually or a link to a script to do it for you - #1046941029296779344 message
Next up...3DO Core!!
What's that one about?
have you ever wanted to swap a joystick?
how
I'll tell you when you're older
so this is just a pull request
Did some testing on mame and it seems the same thing happens over there
yeah, I don't think he wants mame tests unfortunately
from the Batman arcade manual - Advertise sound - Sound is set to play for 2 minutes then be
silent until any button is pressed.
what a cursed demo sound setup, what in the hell
some arcade games usually have the option to mute the attract mode after so many loops then play for so many and repeat
T2k2 knows how to RTFM 😉
attract mode should be either on or off. not 'on but times out'
imagine if everyone did that!
you'd walk into an arcade and it would be...silent?!?
the whole point of arcade attract mode is to be so loud you intimidate all the machines near you
Doesn't make any sense at all. Why play it at all if it's silent the rest of the day.
It's even a contradiction in itself: can silence "attract"?
If not, who is the target to be attracted? The man who turns on the machines in the morning?
at least it wouldn't be silent all day. it would play for 2 minutes after someone stopped playing
Could an Alarmo be of help in this type of scenario?
lol finally a test I could have run
Yes many arcade games can either set attract sound to off or on and some will have setting for how many loops it plays for or even “play every X loop”
was just about to put this on the github
Nice catch, T2k2. The real question is: can Batman kick?
seriously that's more important than the sound
“Batman can kick for 2 minutes”
That was my first guess - That the pimped out sound was so obnoxious that they offered a way to reduce the noise pollution
Certain cabs really stood out as Extra Loud
That's fucking weird. I do know some cabinets have "sound on every other demo" or the like, but can't say I've run into demo sound timeouts that are perpetual until user interaction is detected.
I figured the loud sound was deliberate, because of how arcade machines need to grab your attention in order to make a profit.
yes
it was quite common to my memory to have long stretches of silence and then suddenly announcements and music
flipper was the same
I mean pinball... I'm a foreigner
So I finally have my Mortal Kombat from hell up and running (long story short, I bought it broken for $40, broken really meant someone swapped almost every part for a broken one), turns out that the board was the only thing in it that worked. (Bad items included: PS, monitor chassis, monitor...
Sooo I actually ran into this when I had my MKII board on a monitor to test it after a recap. (No idea why I was using MK that day)
But I came back and no attract sound and I thought aww fuck I don’t even love this stupid game and now I have to fix it. But nope
I bet everyone kicked fine tho
maybe batman only kicks if the demo makese noise
It’s not common but it’s not unheard of
Hello everyone 👋 I was playing Panzer Dragoon Zwei yesterday and I came back today and my save isn't loading (no "Continue Game" and my options aren't saved). I verified that the save data was created and in the folder, so it did save something. I also verified that I could load my Arcana Strike save from yesterday and I could. Autosave is on by default. Anyone else run into this issue?
Did you return to the OSD after saving in the game? That's required to commit the save data to the SD card
Or possibly they didn’t reach a save point so the only thing saved are the options. Or additionally they did reach a save point but forgot to open the OSD therefore only the options are saved.
It's been too long since I played Zwei, can't recall how saving the game works (in the game, not in MiSTer)
Yes I did and I found the .sav file on the SD card
Options are not saved
Does the date on the .sav look believable for when you played?
I game overed to the boss on episode 4 and hit "Save and End"
Ok cool, I’ll try to check it out on my end.
(Assuming you have clock time set on the MiSTer via Internet or RTC chip)
it says created Mon 24 Mar 2025 07:42:24 PM EDT
about 15 minutes ago
so when I booted the game up today
guess it overwrote the previous save data?
Is there anything that could have caused this to happen?
While I’m here, quick question: do analog triggers work on Mister? I own a *Saturn 3D control pad, but I heard the analog triggers don’t work on Mister or something?
They don't work yet. There's an outstanding request to implement them
MiSTer grew up in a small town where all you really needed in life was an SNES controller
Gotcha, thanks 🙏
Lmao
Not just for saturn either, but for MiSter as a whole. The framework doesn't support analogue triggers.
Are there other consoles/games on Mister that have analog triggers?
Not that I can think of. The game might modify the timestamp on loading too though... would have to experiment (Robby was threatening to so I'll leave that to him)
Not yet 😄
Saturn, PS1 (NeGcon), and a couple of arcade games
Ahhh negcon
that is, those systems could use analog triggers if MiSTer supported them, but MiSTer doesn't yet
I don’t like what I’m looking at right now
It’s…wrong
Mister doesn’t need to support the NegCon xD
The centre is an analogue twist axis
If PS1 gets NegCon support before analog offset I’m gonna be pissed
PS1 already mostly has NeGcon support - you can map the sticks to the NeGcon axes
I want to twist it 720 degrees
meanwhile, Sorg has a firm stance against putting analog h/v adjustment in console cores, since "you should just adjust your CRT"
Your wrists will undo if you try
Everytime for just his core huh?
Dope
it's more than 'you should just adjust your crt'. it's that consoles often have multiple resolutions and there's no guarantee that a single H/V adjust value will properly work for all of them
@grim snow saving works just fine, I died on level 3, saved, rebooted my MiSTer and was able to continue without issue.
Before you get too mad at the NeGcon, though:
- it's really fun to play with, in a weird way
- the NeGcon allowed some games to have analog accel/brake that wouldn't have had it otherwise, meaning (for example) if the framework had analog triggers, you would be able to use analog triggers in Gran Turismo via a NeGcon mapping even though the original DualShock didn't have analog triggers
2B. you can use the NeGcon mapping to get sick-as-hell racing wheel support
oh hmm. I had a hacked in analog axis remap thing but I never thought to try it with negcon mappings
all that being said, the analog face buttons on the negcon are really bad
I understand that but PSX is offset so much I get black bars in the right and top of my CRT
I’m mostly being silly, that does sound really cool though
Does PSX core support analog face buttons???
I thought that was a PS2 thing
They aren’t analog face buttons like the PS2. They are their own axis.
I died on episode 4
To that fish boss
I understand but saving won’t break per different episodes.
Gotcha. Thanks for checking Robby 🙏 if it keeps happening I’ll make a ticket but maybe it’s user error idk
Arcana Strikes saved at least
Yeah my pleasure, sorry you lost your progress.
It’s all good, I enjoy the game, and it wasn’t a lot of progress. I just wanted to see those water graphics again and show them to my roommate lol
Zwei has some crazy graphics
Huh?
I do not understand lol
Oh sorry. Well someone else who is way more knowledgeable than me can explain better but the NeGcon analog buttons are like full on triggers. Meaning they have their own analog axis.
The PS2 buttons are pressure sensitive and just measure amount of pressure applied thus increasing conductivity.
Because it’s not handled like an analog trigger there’s not a whole lot of emulation support and if there is it requires utilizing a controller that has pressure sensitive buttons to function.
TLDR; pressure sensitive buttons are not the same as analog axis, which is what the NeGcon buttons use.
The good news is that while there isn’t USB support for analog triggers you can use a SNAC connector to use the Saturn 3D pad. Not a perfect solution for everybody but it’s one that works right now.
Wait so analog triggers work on snac?
Yup they sure do!
Awesome! That’s what I have. Thanks Rob 🙏
My pleasure! Happy to hear you’re situated. The dream of course is to get analog trigger support for usb controllers so everyone can enjoy it, but it’s a rather difficult problem to solve.
I will keep pestering lol
That would be awesome to see for sure
Btw is anyone else having issues with Nights into Dreams audio?
As far as reporting the data, a PS2 face button is also an analog axis - instead of 0 to 1, it's 0 to 63 or whatever.
The physical feeling is different, since the NeGcon button has noticeable travel, and the PS2 face button is more just "push harder after you already bottomed out"
In my personal opinion, analog buttons are bad either way
Ohhh is that why my PS2 controller doesn’t register my button press at all when I press it all the way down but lightly?
Thanks for correcting me. My bad on being wrong.
You're right, with caveats!
negcon is the canonical way to play wipeout games
when they build actual flying racecars that'll be the controller for them
If only the Titan Submersible had a negcon
This does not work well and there is actually a problem with centering the image for all cases. For Satrun, for a trial I did something like dynamic image centering with h/v shift, but it still doesn't cover all cases. PAL is completely different when it comes to offset
So it's a real problem not resistance to the introduction of this to the console cores
Anyone know why my Saturn core has a green dot in the middle of the screen? Ive tried the last 3 unstable builds and the update all build loses sync on my crt
turn off lightgun controller imputs?
the green implies player 2 is set to virtual lightgun
ahh thanks, haven't updated the core since it was added in
happy new year. The saturn is the only real hardware I have left
but easier to use usb sticks on saturn core
you’ll still need it for a couple edge cases.
and a few more if you’re not gonna go dual ram
but i’m confident dual ram will be perfect for the standard library
anyone report an extra scanline effect across the screen on a crt? other cores not doing it
probably should do an update all before asking questions
Scanline/mask filters will only appear if you enable vga_scaler, so maybe you have an override that does this in the ini?
Err for analog IO, not sure on direct
reset settings in the core removed it, must of goofed something up in the past
Core reset settings won’t fix your ini though. Just probably removed the filter. Is this a normal tv or a PC monitor? Generally there should t be a need to use the scaler, in fact you don’t want to unless you are using a tube that doesn’t support 15khz
15khz tv, wiill check ini
If any scanline/filter settings effect analog output for analog IO anyway and scaler is disabled that’s a problem / escaped defect IMO
But I’ve hardly used direct video so maybe there’s some effect on that if that’s your setup
scaler is on 0 and the scanline effect was just in the saturn core
seems normal now as it should be
if you want, I can prepare a core version with settings for h/v
I would personally love that! I love the option on the neogeo core!
I'm unable to get the DualSDRAM cores to run. The single SDRAM builds for Saturn and ST-V run fine, but I get only black screen on the DualSDRAM unstable builds. I configured mister.ini to use the latest unstable main for those cores, and I have a 128 MB and 32 MB module in the appropriate slots. The 128 MB module tests 136 and the 32 MB tests 150. What else might I be missing?
it sounds like maybe the mister isn't detecting the ram in the 2nd slot? When you ran the test on the 32, did you use the memtest made for the 2nd ram slot, or did you just swap them around?
Memtest doesn't test the second SDRAM slot so I swapped them and tested individually.
It hasn't been updated since 2021.
try this
With this tester, the test at 150 starts passing but reports a large amount of errors. I assume this means that the 32 MB is passing at 150, but the 128 MB is failing at 150 like it does with the official Memtest.
I bought both modules in 2019. The 32 MB is XS 1.1 and the 128 MB is XS-D 2.5, both copyright Sorgelig.
Did you toggle the dip switch for dualsdram? I forgot to do so at first.
oh good catch, mike. If you don't have a 9.2 io board, then you need to swap switch 3
I did toggle SW3 to the inward position.
Doing another test with the 2ndrammemtest.rbf build, I'm now getting the same behavior I did with the official Memtest.
I believe that memtest only tests the 2nd ram slot
In that case, 2ndrammemtest.rbf should only report 32 MB but it's showing the same tests as the original build.
The dipswitches are configured correctly and I even reseated the 32 MB SDRAM module in the second slot.
do any of the dual ram builds of anything else work? Jaguar or PSX?
PSX dualsdram core works even without second sdram (option for sound is grayed out )
With only the second slot populated, 2ndrammemtest.rbf reports no RAM installed at all.
I should also note that the 32 MB SDRAM XS module v1.1 has three pins on the inward side that connect to the female headers next to the GPIO pins, and on the other side there are no headers for those pins, so they're unconnected.
Would this affect the SDRAM module's operation for the purpose of dual RAM?
you have to modify it to make it work
Only thing I can think of is the 32mb v1.1 might be too old.
I swapped the modules so the 32 MB is in the first slot and 128 MB is in the second slot, and the RAM in the second slot is not detected by 2ndrammemtest.rbf.
It will; the 32meg won't work in the second pinset without modification to re-route those three external pins.
v1.1 mod
So I should unsolder the P2 header completely for this mod?
I would focus on figuring out why even memtest doesn't see a 128Mb stick in the second slot first
I may have missed this being asked already, but are you using an actual Terrasic DE-10 Nano or one of the clone boards?
Have you definitely set the switch on the board to enable the second ram stick?
I'm using an original DE-10 Nano purchased 2019, and I did flip SW3 in the on position.
Looks right
I followed that guide and it stated "Every current official MiSTer project memory module is compatible with a dual SDRAM setup", and both of my SDRAM modules are official.
If this isn't actually the case and XS v1.1 isn't compatible, this statement is misleading.
I'll just get to work on the mod then.
If that 32MB stick is so old it needs modded it could cause you issues, you might want to think about getting a new 128MB stick. When Taki has them in stock they are $20
But that doesn't explain why, if I am reading this correctly, even your 128MB stick isn't being recognised in slot B, which implies it isn't a ram stick issue but something else, possibly the ram slot
Although I have never heard anyone ever complain about faulty ram slots
We are also assuming that your MiSTer is up to date, i.e. you have run update script, and you are doing the switch changed when MiSTer is turned off and rebooting your MiSTer.
I had an analog I/O board v5.6 installed in that second slot and never had issues with it, so it can't be that the second slot is faulty.
I ran the updater script this morning before doing any of this.
I would try plugging back in your analogue iO board, and see if it still works. It is possible you damaged the pins removing it if it isn't recognising ram plugged into it. Hopefully that isn't the case but you may want to rule that out
The analog I/O board still works after turning SW3 off.
Is buying new ram an option? Genuine question.
That 32MB will not work in that slot unless modified. There’s nothing for the three pins to connect to.
yep I have an older 32MB SDRAM with the 3 pins and replaced it because it wouldn't work in second slot.
That would be incredible. You’re an absolute legend!
I performed the mod but it still isn't detected.
It is detected in the first slot, but 2ndrammemtest.rbf doesn't detect anything in the second slot with the 32 MB module in the first slot.
Are you sure you soldered the wires to the good pins ?
from the right should be the eighth , I do not know if I see correctly but I think you did on the seventh
Unless there's another step I missed other than the image in #1046941029296779344 message , I've ensured that I jumpered the correct pins.
This module by itself still passes Memtest.
That does indeed look like the 7th pin from top right being soldered to
Confirmed (I used both hands to count)
Strangely, even though the 2ndrammemtest.rbf does not report the 32 MB module in the second slot, dual RAM cores now seem to work. I was able to get games started on the dual RAM Saturn, ST-V, and Jaguar cores.
Great!
It appears that the 2ndrammemtest.rbf is not accounting for modded 32 MB SDRAM modules, or else something else about my own setup is baffling its ability to detect more than one module.
Thank you for your assistance.
you did toggle the dip switches?
This is an old unofficial core from @open swan , I am not sure how exactly it works
You might want to give your board a clean, that looks a bit grubby in the pic there
Anyone having trouble running the STV version of steep slope sliders on the latest unstable release? The compatibility list says it’s playable but I can’t get it to load up past “system checking”. I’m on the latest unstable main as well
Works great on my side, check your MRA files and ROM files.
srg320 have published the disassembled source code of the RAX board yesterday (for Batman ST-V).
So, the core implementation will arrive very soon, as he generally does some commit on his GitHub some days before doing an update of the core.
Big day for those that like kicking.
Dude is nuts, nothing seems to stop him lol
He is a juggernaut
Runner introduction starts at 0:03
Run starts at 1:35
Commentary is provided by sharif, Starwin, and giygasblues
Jaidlyn is host
This speedrun was recorded during Awesome Games Done Quick 2025, a week long charity speedrun marathon raising money for the Prevent Cancer Foundation. Awesome Games Done Quick 2025 is just one of the many charity mar...
can't wait for sound 
Robin.
took me way too long to realize how much easier doing infinites was with robin 
The kick button is crucial if you're running Robin.
SRG asking about the OSD issue i logged
so if any of you know of controller issues with the core let me check them out so i can add them to the issue page
i’ve just confirmed the single mission stick is working as it should, dual isn’t & wheels are not being detected by the core whatsoever
I just want to take a moment to recognize that SRG has spent three weeks implementing a custom sound chip for a single game all because he wants that level of accuracy.
A custom sound chip for BATMAN FOEVER THE ARCADE GAME
WE MUST KICK
ALL YOU NEED IS KICK
I can count 60+ stv games on the system16 site. Never thought stv had so many games. Are all those working now? Only issue is Batman sound and kick controls?
most of them, but the print club stuff doesn't and probably never will
unless you want to figure out how to attach printers to a mister
also that game where you beat the screen with a mallet
although mame implements it as a lightgun so mayyyybe
That sounds fun, my kid would love that
Printer in theory could saving an image to the SD, right?
I imagine camera support for these things would be a bigger hurdle
Make America kick again - MaKA
We are out of trifoce pieces so SRG gets the Master Sword if he ever joins 
Even counting out those games that need extra hardware, it is still a pretty impressive number of arcade games to be added. Lots of japanese games. I wonder how big is Mister in Japan.
Very niche, even compared to other parts of the world, as it involves the use of ROM/ISO files.
Copyright laws there are very strict, and people tend to comply with them.
Most of my interactions with Japanese people on MiSTer revolve around these kinds of issues.
srg320 must just fucking love coding right
like he's not looking at cost/benefit analysis of each feature he just goes at it for the love of the chase i think
again, any issues with controller imputs? wheel working for anyone else?
you mean via snac ?
I have no wheel (and I must scream(?))
snac, digitally
i don't have a saturn wheel here to test
both are completely non-functional as far as i can see
please test the option on osd and an appropriate game
Quite sorry for them missing out really. No way around laws I am afraid.
i’ve got two (including myself) who believe the option is completely busted
Guess what guys, actually TWO games use that STV sound PCB
maybe it got broken when lightguns were added?
and it's a really weird situation
region variants?
the ohter game is NBA Jam Extreme and instead of STV it hooks up to an arcade version of the PS
🙂
i’ve wondered that, if the option and the code base got separated/orphaned
could just be the menu yeah
so I'm hoping, just like I nudged the devs to create the arcade version of Saturn, we can do it for Playstation and the the one other game to use this sound board would already be ready (after it is finished for STV of course)
Here is a picture of the rare PCB
Up for sale is an NBA Jam Extreme PCB setup.
It comes with the main PCB, Audio PCB, Ribbon cable, and some speaker/power cabling.
This is a rare game and usually expensive, it was sold to me as working but I've not personally tested it and have no way to test the audio at present.
If there is...
try reverting to older builds and figure out when it broke - i'd start with right before/after lightguns
Thats the Capcom ZN-1 , Coinop Collection are working on that core. Maybe they will use srg320 code for that game.
Awesome, please pass them the info about the sound board, not many people know about it
srg is investigating now
it's kind of funny that both arcade systems of rival home systems had 1 game each use that board
it’s pretty cool
I don't know the history or anything, but my PCB is what the Darksoft multi was based on and I think when he mailed it back to me, he mentioned the other game, but I hadn't ever heard of it
NBA Jam stopped being a thing for me after Midway! 😛
I do think it came out for Sega Saturn though, so like Batman for SS, it's probably got different sound on the home system
Why would you need an extra chip for batman? Seems like an extra expense when the stv board already had a sound chip.
No idea, let me call my uncle and ask him
oh crap, he use to work at Nintendo, not Sega. NM
For whatever reason, the developers of Batman Forever built it around a daughterboard for audio called the RAX Sound System, and all audio is output through it. Without it, there is no audio ||and you'll never hear what happens when you score a 40+ hit combo.||
Real answer, I think the sound board was going to bring some extra features and voices to the games. I think the sound in BM arcade is pretty good, but I don't mind the home SS version
I'm so excited to see everyone here discover what happens when you press that kick button enough times as Robin.
NBA Jam: On Fire Edition was really good.
Really? I'll have to give it a try.
Graphics look good
Yeah, lots of misses in the series for sure, but I put a ton of time into that on 360.
I always gripe that they underscore Spurs players, but I'm also a bit of a homer.
I'd love to see how they'd handle a player like Wembanyama in a new entry. He's just so... long.
Wemby would be like a hidden cheat code
Just about! He's almost a cheat code now. Hopefully he comes back and tears it up next year.
oh, one other thing that currently won't function on ST-V is the mahjong game. since it has 4 million buttons. if srg320 doesn't look into it I might at some point. I think there's enough button slots on mister to just fit them in.
Wow, any pics of the arcade control panel for that one?
yeah, just google 'mahjong arcade panel' or something similar
SNAC WEN
I really hope there will be an option to rotate screen for Shienryu. The arcade version is so much better than the Saturn one.
Which one is that? There are 2 mahjong games on ST-V
What is better about the arcade version?
More details, less slowdowns and the saturn version has a weird picture ratio
check pins for a more comprehensive list
Same reason MVS beats AES. Unlimited credits.
And still: The Saturn version is still much better than PSX Geki-Oh or how it was called
Wait wait wait, someone is actually working on zn1?
Supposedly
And TPS so I can finally play Dead or Alive++ without having to use the real board
Wheels are back on the (osd) menu boys
srg has fixed them, and the dual mission on SNAC
in fact, Dual Mission on usb/bt is showing life in Panzer Zwei, the aim and movement are separated but the core isn’t correctly using a second analog stick for the position data.
so you just find it aims diagonally up/left
Saw cps3 is on the road map too
Very exciting
Will we ever see stuff like Mortal Kombat 1,2,3 or NBA Jam on Mister?
That was on the road map as well
That's awesome.
Looks like 2025 is gonna be a huge year for new arcade games on Mister!
probably not mister
You can´t port them if they are not open, which they are not now.
Yes, seems jotego is also doing cps3, so hopefully we can have one if not two cps3 cores.
Yeah, the Coin Op pocket stuff is closed because of the JTFRame shit. Hopefully they are able to port them to their new framework
Finally a core race like we’ve been demanding
Oh yeah haven’t been following the latest, have they open sourced anything? Has wrestlefest finally broken free of its cage?
I would prefer collaboration instead of competition, but it is what it is. Coinop Collection had a falling out with Jotego, so decided to do stuff on their own.
Honestly, I’m not sure. they have put a bunch of shit on github but I dunno if the code is on there yet
Can’t wait to see it
I like supporting people on patreon but haven’t been able to because they don’t open source anything anymore so looking forward to that changing
Will jump on board as soon as it happens
Yeah hope it happens this year
No offense to anyone, everyone is a badass for working on FPGA cores but I can’t be bothered unless it’s downloaded to my MiSTer automagically lol
I prefer to wait and see what they can deliver on mister before commiting to their patreon. I always thought they would at least finish the midway alpha core (smash tv, total carnage) instead of abandoning it. I know they have said MK wont fit, but those other games were pretty playable. And yes, they have to sort their delivery system using update-all. Their latest releases are not kid friendly installs, but they are in beta stages so I am confident they will get it done.
CPS3 definitely gives SNK games a run for their money
Yes all three of them
all three of them and they're just different versions of SF3 (and Red Earth i guess)
I would never trade CPS3 for Neogeo, CPS2 vs Neogeo is a much even fight.
SF3 wasn’t even a SF at the outset despite all the recent love. It’s the doki doki panic of street fighters
It’s a cool game but I totally understand why the general public just wasn’t interested in it.
Yeah the weird new roster (probably because it wasn’t a SF) and missing fan favs
SF3 / Tekken Tag were the last games I played in the arcades. Soon after most of them went bust. So they both mark an end of an era for me. High in nostalgia factor.
That’s why we got Puzzle Fighter and people loved that!
It wasn't a sf!!
yeah true, damn
almost Street Fighter means it isn't Street Fighter!
just the avi i wanted to see…
could you check if your old issue with Fighters Megamix is resolved?
oh hang on, mistaken identity
you’re not 🌶️
but your pfp is an inferno so my brain did a thing
Isnt this issue solved for dual sdram?
PowerSlave continues to be cool 🤘 beat ||Set|| via environmental damage and also got the flamethrower
There are several issues that should be closed, as srg320 has said they can´t be fixed in single sdram and are fixed in dual. Single ram users in denial.
It’s the most hyped arcade board for the least games. Always surprises me
CPS 3 has this mythical status where somehow CPS 2, which delivered dozens of “best arcade games of all time” status games gets…”oh yeah CPS2”
I think it happened because combine Street Fighter with expensive, rare and delicate hardware and suddenly it’s coveted
I'm most interested in JoJo's Bizarre Adventure Heritage of the Future.
Third Strike is addmittedly one of the greatest fighting games of all time, even if it wasn't loved much back in the day. But yeah, CPS3 gets way more love than it should overall as an arcade platform considering it's basically three games. Five if you absolutely stretch the definition across the three SF3 games.
you!
is Fighters Megamix still freezing for you?
I'll take a PGM core over CPS3 any day considering it's an embarrassment of riches!
3DO M2 has more original arcade games than CPS III 🤣 it’s a fact. 3DO wins!
Well, even if it's not me I'm still going to pretend it is me and play Fighters Megamix now and you can't stop me!
But how can I know this? It is doubtful anyone can own Batman forever
Theypsilon mentioned that the Saturn bios is in the bios db now. Can anyone confirm? I wasn’t sure if it was Saturn or stv (stv was added last week)
It is the Saturn one only, the ticket I raised back when I was still young has now finally been closed by BigDendy
S-TV BIOS will be added to a different DB where the arcade BIOS files live
yeah, stv will come with arcade/mame stuff. I think it already is there because we added those two hacks to arcade offset
Nice. Yeah, I knew stv was….somewhere. Nice that Saturn is finally there.
Big Dendy's ears must have been twitching as I was going to message theypsilon about it and some other things today, I am going to get a bundle of other ones over and try speed up getting them in there and ready to go for some other systems
Dunno what the etiquette is around bioses not in update all, but…
Yeah exactly that 🙂
Beat me to it
There was a bug in the bios database with the unibios. That’s what woke Dendy up. theypsilon poked him
So yeah, let’s strike while the iron is hot 🙂
@wise brook @ancient surge thanks for following up on that ticket, it’s closed as resolved! 
imo third strike is so important it easily justifies a whole core, the fact cps3 has any other games at all is just a bonus
If it can be played at tournaments, it’s absolutely worth it
TFW your CPS3 has a multicart but you never bother load anything else otherwise
Bacon said you have to load the whole thing into memory on boot?
are there any/many romhacks of third strike? i kind of assume there must be
only when switching games iirc
Rooting for both teams to get it done. It isn’t much of a core, but it’s an important one for preservation
But first, and most importantly, Batman must kick
I’m working my hardest to find some other bullshit to keep srg320 off the 3DO core
I must kick and I have no scream
All you need is KICK
Battletoads is right there
It crashes my mister because I don’t think it works with DV
that's probably just a framework update. the actual core is close, there's like one obvious bug
Yeah. It also loads via mgl?
I have mra fixes for it
never bothered with a PR because it can wait until batman isn't handicapped
Spirit Bomb?
personally I'm rooting for the sound board being required for kicking
That would be so odd...
sprite swap 
If the sound board is tied into the kicking, there should be a ROM hack where it plays a trumpet note every time you kick someone (if the game wasn't insane enough)
This is the best outcome.
The sound board was the only thing that could handle Val Kilmer’s grunt in lossless audio
The sound board was also required to contain Jim Carrey.
Please fix it 🙏
and, perhaps more importantly, Chris O'Donnell's grunt
preach
RRRAXXXX
isn't adding an extra sound board to the saturn a bit like strapping an extra engine to your ferrari?
its already amazing at sound - wonder why they did it
devs new to the platform in general iirc, not to mention the genre
its trying lol
SRG is a machine
maybr srg is ai lol
It’s a nice outcome if an ai that became sentient decided to make us cool video game stuff
SRG is Kick
32X core need a fix (Knuckles Chaotix freeze)
Saturn may have seen a regression for Rayman, during the special effects after clearing a stage a chunk of the sprites seem to distort. It's pretty low priority though, this literally just happens at the end of stages and doesn't affect gameplay at all.
Playing on Single RAM since I switched to analog. I don't recall this being an issue previosly though when I used to use single RAM. Using the latest unstable.
For reference the ripple effect is normal - it's one of the effects after clearing the stage but you can see the sprites are sorta corrupted too.
Yeah, single. It's close to a non-issue but I figured I'd report it-
the github could do with a specific issue tab for dumping all the single ram issues in
for the specific needs of your setup are you planning to go dual ram plus direct video in the future?
Specific needs, I ended up picking up a PC CRT so it's become my go-to for the mister.
if you ever want to splash out Retrocastle makes a great io + dac
Addons has one too for the more traditional triple stack
a convenient way to keep the shape of the mister intact with dual ram
and analog
I'll check that out, thanks!
someone please find a new issue on the Saturn core
We cannot allow the 3DO nerds to have fun
I knew I could depend on you
they can have their FMV core for sickos when this core is polished to a shiny gleam
No problems with the core? Better bring up Grandia again.
See this issue has been closed but it still black screens if you leave the intro to run long enough. Latest unstable with dual ram.
I'll check it out. How long are we talking?
lol finally we have sound and kicks on the Batman game we only care about because its on MiSTer. A mid game made top tier by FPGA lol
thats what I was saying yesterday. SRG cares so much that he took 3 weeks to implement a sound board for a fucking batman forever arcade game
A good half hour or so, came back from getting a bite to eat and it was an unresponsive black screen.
Lunch was all good though.
ok that works. I have a meeting in 30 so I can let it sit for a while
STV Build failed
Maybe it happens on real hardware too?
Nah, such a thing would be well documented by now if that was the case.
WTF do you mean mid game!?! It's Mid Plus, thank you very much!
mid minus is the best I can do
Get ready to kick around and find out. And turn your speakers all the way up.
Clearly it's b/c you are playing it without kick and in a silent room where you only hear your tap tap taps of your controller of choice.
I know why the ST-V build failed, stupid case senstivity thing. WIll PR
Got it to happen again, black screen after the FMV stopped playing.
Took about the same amount of time to happen too.
Way to go
Still have control mapping problems with stv core im in last main unstable and last mra and unstable core
whoa, i didn't know NSFW stuff was allowed
only for Batman's RAX
kidding that's just a photo of @burnt matrix last halloween
Delete your controller mappings and try again
Probably a specific file? Check media/fat/config/input
okkkk
Robby is thr king of linux, believe him when he says to do a rm -rf /
Me and Linus Linux are best friends. I call him Sudo as a nickname.
sudo -p ITS PROPANE TIME
RAX
The bot will be faster than me for compiling the ST-V core, so let's wait a little bit|| (and check the Nintendo Direct).||
it was alright
MP4 made my heart skip a beat
glad someone still knows how to code for the Switch
I am excited for MP4 and it looks fun + exactly what I wanted. But my designer brain wasn’t impressed with the unique selling point.
but I haven’t even played it or seen it in detailed use, so I’m not judging it
Mine has been running for 90 minutes without crash. Using Redump Bin/Cue
"we gave Samus psychic powers! 🙂 " Samus puts a magic orb from one plinth to another i'm hoping that's just the first ability and not indicative of the whole thing
Gonna leave it running through lunch but it's been totally fine for me
dual ram, today's build from earlier
I can't test the STV core right now, but I expect kicking gifs
Lemmie check with the new build that's just been posted, sure I was on the latest but just in case.....
Could not being on the unstable main make a difference?
Doubtful? But I am on that too
I think it’s adding unique ways to interact with switches so it’s not just a push button action, but it’s still just opening a door. I do think steering your projectile is a neat feature but that’s a major pace breaker and the video didn’t do a compelling job showcasing the need for it.
"hey remember TotK? That did super well. Can you give Samus some of those abilities? No we aren't asking we are Nintendo so jump boy or we will bankrupt your studio by EOD....k thx"
Latest unstable, crashed after a little over 10 minutes now, that's 3 for 3. Will try the latest unstable main, see if that makes a difference.
Are you using CHD?
no, bin/cue
Will try bin cue first, then try unstable main.
I guess we need new MRAs because I still don't get sound in batman and kick still doesn't work
same
batman got his whole tiddies out what the hell
get him a bat bra
same here @ batman sound/kick
Maybe the Batman game will finally find the praise it deserves
...deserves?
Have been testing Fighters Megamix for one hour. I am using the latest dualsdram build, stable main, bin/cue. No crashes, so it seems I cant replicate it. Will leave it running while I lunch but doesn't really seem to be a problem.
Thanks for checking, switching over to bin cue seems to have done the trick, so far so good....
no pins no fun!
Are there new mra's (I'm on release 9)
sometimes i do think someone at nintendo just played HL2 finally about 5 years ago and was like "omg have you guys heard of physics puzzles?"
Not yet, release 9 is still the latest
bin cue and not an issue after running the intro for twice as long as previously, thanks for helping!
We can blame Index 02 and move on with our lives
would you be willing to format a spare fresh SD card for science ?
Finally, Crime is over
Holy Gainers Batman! It Works!
My speedrunning begins
Not if I can help it tbh, will be real hassle to get everything back on the card as it is now. What were you thinking?
just the 1 game, basic setup, add update all
BATMAAAAAAAN
this will eliminate a bunch of variables
to the same sd card that i have been using?
oh goodness no, just any old spare that meets the minimum requirements
ok, can do that over the weekend. want me to test chd and a bin cue seperately and see how they both get on? unstable nightly?