#Sega Saturn
1 messages · Page 92 of 1
Before you manually made the symlink was there anything at /media/fat/_Arcade/cores/ST-V.rbf?
nope
this is what I used to make the sym link manually
ln -s /media/fat/_Unstable/ST-V_unstable*.rbf /media/fat/_Arcade/cores/ST-V.rbf
Ah ok, I know what the problem is
I also had to set the symlink manually this morning
I've just updated it so now if there's no symlink it won't silently fail.
nice - deleted my manual sym link and ran the updated script and worked fine, thanks!
will the st-v core be cycled into the update_all script, outside of the normal allow nightly stuff
eventually
oh stv got broken out? nice
making a saturn core is crazy enough by itself without it also being an arcade core
play virtual fighter how it was meant to be played
I think it’s pretty cool that Sega offered a budget virtua fighter cabinet to arcade vendors
was it a 32x shoved into a milk crate?
32x VF and Virtua Racing are pretty good though!
I won’t front, that’s pretty great 😂
Arcade3up, easily
arcade2down
Arcade5across
"4-letter word. Sounds like a synonym for 'dismember', 'hack', or 'mangle'."
More rugged then your 1Ups, same height
Yay, Batman Forever buttons fixed.
we did it chat!
Who else is watching and waiting for https://github.com/MiSTer-unstable-nightlies/Saturn_MiSTer/actions to finish...
In progress

time to build more mras if he rearranged the buttons
also you get to remap everything!
That's what I was wondering...
I wonder if the 2 still going are saturn
There's single and dual ram versions of the Saturn & ST-V cores
because they have many more commits
But all 4 are labeled 'STV'
STV is the commit message
Ah
Honestly I spent a hot minute looking at it and wondering the same thing lol
I left for 20 minutes and, bam! ST-V update.
The STV work is good times. Feels like he’s doing the impossible trying to cram in these last bits of one off hardware into an already full FPGA
do we need to wait for new MRAs?
...aaaand all done.
SEGA Saturn build also got updated? I thought it was only for ST-V.
Its the way the build works since the Saturn & ST-V have the same codebase, so the same build process that outputs separate core files
Got back from work. I kid you not. I just had beans on toast for dinner.
I wanna stream the latest ST-V core.
A couple of questions, if someone will be kind enough to help.
-
Any advantage in dual ram over single?
-
Will latest unstable paired with latest MRA set do the job, especially with games like Batman and Astral Superstars running?
Any other useful information, I should know before streaming?
Thanks in advance.
There have been some under-the-hood changes with regards to buttons, so it's probably a bit too early to tell without some testing the most current batch of MRAs.
Thanks. Some live testing then.
Help is coming
I'm no expert but to me this looks like the button arrangements have changed enough to need new MRAs
zakk is going to give batman his kick back
yeah, button arrangement changed and 2 games need flags. should have it done soon
Thanks.
How's this?
It's perfect.
You could also make a "why not just play these on saturn" joke
yup
If you haven't grabbed dave's update script you should
makes it super easy
Updates MiSTer ST-V symlinks and MRAs. Contribute to davewongillies/MISTer-update_stv development by creating an account on GitHub.
Oh wow, srg320's on fire lately
Thanks
I've added .sh to scripts folder
TY
What files are inside the S-TV BIOS zip?
Limited time. I'm gonna go live in a minute
done
Thanks Zak
Photo Finiish
ooooh I see it's BatmanForeverDay
5 mins to go
Awesome job. Thanks Zakk.
Decathlete now is working !
Saves the old core so he can continue to experience Decathlete LSD Edition.

Exactly!
What's the point of playing if Robin can't kick? 😄
Now everyone can experience it in all of its janky glory.
No Kick Button yet for Batman Forever, right? Decathlete works and Astra Superstar graphics are correct now. Nice!
@eternal mantle new build just dropped that's supposed to fix that bug in Batman Forever
I mean, Astra graphics are not corrupted anymore, but some elements are missing, like life bars and counter numbers
Yeah, I'm using todays build and Mras release 8, but no kick button for me. Gonna re-check
yeah, if folks can confirm that (kicking in batman), I will close the ticket. I am not in front of my mister to check atm
Batman Kick doesn’t working at my side, using todays core and MRA set 8
same - can punch, jump and coin only (ST-V core)
poor batman
Re-tested here and really no kick button. Batman left his legs at home.
go into test mode, 'each game test' and go into the batman specific input test and see if 'kick' registeres there
Yes, it does
how....weird
now this is a scooby doo mystery
I got some request to add STV to arcade organizer. While we can do that, some have the same setname (stvbios) . @warped saddle I think it is better if you come up with setnames for those
strange - if I press punch and kick, you block and can roll. So it's registering something in game
they all have setnames
Same here
the only weird ones are the _JP Bios ones because it's the same setname because it's the exact same rom with a different bios. I'm kinda hoping there's another way to handle region bios
Saturn Bomberman (U) music is partially not playing. At the same time, Saturn Bomberman (J) music is playing, but it seems like the beginning of the track was cut off a little
How are arcade BIOS files handled by update all? Which part of that grabs the BIOS files for the various arcade cores that need them? Pretty sure the BIOS DB doesn't and only does consoles and computers
they aren't
because they're part of arcaderomdb
and generally loaded via mras if they are required
Change your US version of the game with a fresh dump.
I've seen from the name at the very first second on the video that you used an old dump from Darkwater or such (with incorrect music tracks extraction).
From here?
https://retrogametalk.com/
Community for retro gaming enthusiasts. Discover in-depth articles, reviews, and discussions about classic video games across all platforms. Explore the golden age of gaming today!
@copper furnace just look for a redump version
Cool, so when the core is ready to go live they should wind up in arcadedb, that's good to know. Sadly the person who took over the BIOS DB has been MIA for the last year so good they don't need to go in there
Working great. I even won my race. I have proof.
Teach me how to high jump! 
I didn't have a kick button. Only punch & jump
Eat less fart more
these things are mutually exclusive
This will cook your ~noodle~ beans, if you hit punch and kick, you will get the special move. So kick is registering...but batman doesn't wanna
I can confirm as well, though there is some wonkiness with the order of the buttons in the core still.
Based on the order of the button names on the control panel, if you configure the MRA as below, they are incorrect and activate out of order in the game's Input Test (which coincides with srg320's changing B3 to B1 for this game, which didn't make sense to be honest):
names="Jump,Punch/Gadgets,Kick,-,-,-,Start,Coin,Service,Test"
Although, with the buttons configured like this in the MRA, each button activates and registers properly on the Input Test:
names="Kick,Jump,Punch/Gadgets,-,-,-,Start,Coin,Service,Test"
However, as stated, Kick simply doesn't work in-game.
yeah, I the fact it doesn't work in game is weird
Very...
we're going to find out it was routed through the sound board or something
the fact that kick doesn't work, but the combo kick+punch works is my favorite part of this
lol
did we update the story? i can do it if not
Someone mentioned it did
I need to confirm, then I'll add it to the story
#1046941029296779344 message
Yep... I missed that. Thanks!
Kick also works when you grab an opponent in the game. It just doesn't work when pressing it on its own when Batman is attacking normally.
so now the question is
does batman kick on his own on real hardware?
there is a saturn version, yeah?
he kicks on his own in mame
maybe he's holding out until SRG releases the 3DO core. protesting until he can play megarace
well I'm out of ideas
im i missing something using the script it doesnt work
find: media/fat/unstable/ no such directory
- Did you setup unstable nightlies? https://github.com/davewongillies/MISTer-update_stv/?tab=readme-ov-file#prerequistes
- Did you set anything in
/media/fat/Scripts/update_stv.iniand if so, to what?
stv_rbf_path=/media/fat/Unstable
stv_rbf_type="DualSDRAM_unstable"
Do you actually have a directory named /media/fat/Unstable?
yea i gotta chnage the name its _unstable
Also your error message says media/fat/unstable/ which seems odd to me
/media/fat/_Unstable is the default so you can leave stv_rbf_path unset if its actually that
yup that it thank you
ok so today's big update is Release 8 of th MRAs?
Where you been?
oh I see, new cores
went into the office for an all day design summit
pins updated, sorry for being so late on that
So like buttons now work correctly?
Oh damn Astra Superstars now looks correct
Sorry I mean, ASTRASS
Oh no working health bars
Not Batman... yet. Some definite weirdness with that one.
The Kick button now registers in the game's Input Test screen, and the button appears to function in-game when used in combination with other buttons for combo moves... but when pressed by itself, none of the characters will actually kick.
They can be per-game. Individual input files are created for each set name.
Oh, then how is it working across all games for me? Are you saying I can override that behavior too?
it has defaults assigned
I'm also confused why everyone keeps saying astra is better. nothing changed regarding it
yeah!
I still see it on Tanto-R
Tearing on the polygonal models
Some polygonal stretching on the fish models in Sea Bass Fishing
Yeah that’s it
It was like this
You can hardly tell..
Also lol the little inset picture of your controller
Are you making an instructional video?
Probably so Robby can git gud
My wife's fault hehe
Let me tell you now it’s not happening
Your wife takes pictures of your hands and adds them to your photos? Interesting
Yes, I've made three videos already about the Stv core
yeah, my astra looks nothing like that
Wrong bios? Bad dump?
Do we have all the parts needed for the Batman audio daughter board already from other cores?
Haha I thought you were talking about the table cloth under my hands
all that stuff matches by crc, so no
It is a screenshot from my video
I thought maybe the answer was basically "not quite", but I may be remembering wrong
Is anyone else having the following texture issue w/ Taisen Tanto-R Sasissu!? Single SDRAM, happening with both original and fast RAM timings. Nothing mentioned on compat list other than it's playable.
Yes, happens on dual ram too
Any point in reporting it? I'll at least update the spreadsheet, haven't checked the github repo for comments tho.
I say report everything
Of course there’s a point. This is one of the Saturn’s 1,000 most beloved games. It’s important to get it looking correct!
is this one on Saturn?
Oh is it a Titan game?
not doing a bit , just wondering if it had a port to the console
Well it’s one of the Titan’s 50 most beloved games 😆
I dunno, I’d never heard of it
I thought of parappa as well
Looks like there’s no Saturn version
Saturn has compilations of older Puzzle and Action games but not this one
In worst case, we can add _jp in the setname for those
But we can take it later
Is there still remaining bugs on saturn core or the core is now finished?
A core without a TATE screen flip or even proper Tate Resolution switching is not finished. 😁
And remember: every dev working on 3DO is one less dev to work on IGS PGM. The missing crown-jewel of emulation goodness 😉 (just in case you would propose that he could work on 3DO instead).
He’s going to work on 3DO though, it’s inevitable like death
Is anyone else having trouble getting the test button to work in any of the service menus in the current STV core?
I've remapped it any which way I can think of, and I can go in and out of the service menu but I can't flip between the menu options.
I got it working on one of the cores, but also any button mapping I'm doing is not implementing properly.
Couldn't get it working on others
Well, I downloaded a fresh dump (redump), and the music in Guardian Heroes and Saturn Bomberman is back. However, the problem with cutting out a few seconds from the beginning of the track is still there. Any ideas what it could be?
ST-V support just got added so there’s going to be a lot that isn’t working. Best we can do is verify it’s an issue with the core and not original hardware, verify others are running into it and is reproducible, and report it.
Well, I'll try to return the MiSTer file to the stable version, for now
I've tried with the latest unstable versions of Main + Saturn cores and Guardian Heroes.
No problem at all on my side.
So there is an issue elsewhere probably on your side.
Sam for Saturn Bomberman (US and JPN).
So the beginning of the track isn't cut off?
Nope, the track is read completely without any loss or missing first seconds.
Dual and Single SD RAM systems.
MiSTer v20250220, Saturn v20250226.
Hi-Saturn BIOS 1.03 Region Free.
Guardian Heroes (Japan), dumped myself from the original disc (and same results as the Redump version).
CHD done myself with CHDMan 0.272, game read from an external USB Thumb Stick.
I've got something to say, based on only emotion and zero consideration, and that is this: Shienryu is the greatest sounding arcade game of all time.
Like the audio is great, the premise is great, or the name is great?
The sound robby!! You know!! What comes out of the thing!!
Jeez!
It goes in your ears
AirPods?
My fingers?
your ears slurp up the sound
So that’s how ears work
Tiny vacuums
I wonder if I can clean my keyboard by holding it up to my ear
I have found out empirically that core files do not affect playback. But, as soon as I installed the MiSTer file from the stable version, the tracks were played correctly, without cutting off at the beginning of the track for several seconds. But the delay in Elevator Action Returns remained. If I installed the unstable version of MiSTer, then the delay in Elevator Action Returns disappeared, but in games such as Guardian Heroes, Saturn Bombreman and Sonic R the beginning of the track was cut off...
There is another assumption, and if it takes place, I will write about it here.
So far, this is the only pattern I have
computers are wack
Good investigation, thanks for piecing that together
Just one person having this problem makes me think it has nothing to do with the core. Maybe it's Filezilla corruption, or the RAM being defective.
idk just spitballing to maybe narrow it down.
I can take a look after my meetings today
@copper furnace Can you reupload your video? It’s not loading on my end. There is a bug in the mobile version of discord where if you take and post a video with the app, it will only post a thumbnail
First of all, I can’t believe you would skip the bios screen like that. Perhaps this is a punishment
no i think about it isn’t it weird the ps1 wont let you skip its boot animation
It’s because it’s giving you time to prepare your body for whatever horrors await
System 32
core developers are heroes no matter what core they're working on 🙂
What ist the most efficient way to get all the st-v games/mras/roms.... is there a script or something to add to update_all.ini?
For roms we can’t help you, source them on your own. For the MRAs and core there’s a convenient script that’s in the pins.
I’ll link you - https://github.com/davewongillies/MISTer-update_stv
thanks
@copper furnace Yup, I hear it too. Latest unstable. Guardian heroes' is missing the drums at the start of the song
Check the timestamp here (1:10) https://www.youtube.com/watch?v=Ap6uaxWu9yA&start=70
There is so much content to unlock in this game which requires multiple playthroughs. 45 characters to unlock and branching paths throughout the game that can change the storyline entirely based on your decisions at the end of each level. So it takes about an hour going through 8 levels for each playthrough. But if you want to see all 30 possibl...
those drums are not present on the latest dual ram unstable core + unstable main
I'm using a redump set
bin and cue
@ripe valley @mortal mist Can you guys check guardian heroes again and confirm that you hear the drums at the start of the song?
currently most of my arcade roms files are in games/mame/
Do the STV mras from the update_stv script look for the roms in the same directory?
yes
On my Single SDRAM, I hear the two drums impact at the start of the song.
(Dum-Dum)
On the Dual SDRAM too, nothing is missing and the timing is correct.
A little blank, two drums impact and and the song.
Just out of curiosity, but is the music getting cut out related to the sped up timings on the single RAM build?
Yeah , for me music is cut
No drums
they're at the beginning of a song?
Bin/cue
Yes
probably his latest main change
srg did also warn that where the files are stored can impact games too, so maybe there is a relation?
It's a new MiSTery.
Redump, bin/cue , micro sd card
CHD on external thumb stick.
Otherwise, Kuba and myself have a rather equivalent system and OS/core.
thanks for checking Kuba (just got out of my meetings)
I'm excited to see him solve the batman kick mystery
@mortal mist that input bug you just filed with Grandia? when you get 'stuck' toggle fast timing to on and you'll be able to move again. but it will let you move into invalid/greyed out slots
although it is kinda inconsistent
on dual i can't use fast timings 😛
and have the same issue
so weird
I usually blame main on input freezing but that doesn't seem to be the case here
for singles yes , I used fast timings, moved a few fields and it stuck again
I have never tested the item menu on the core
i wonder if this would be a good MiSTer Saturn controller, it’s even got the analog triggers
sadly it’s ugly as sin
That controller has the MOST "Guest Controller" vibes since the prime Mad Catz 90s knock off controllers
hori also do a fighting controller, looks nicer but sadly the triggers are all digital
the fight pad in graffiti writing on the right is kinda funny
I was ready to hate on that controller, especially at $179 but it looks like its modular. You can swap out the buttons on the right with a 4 button + analog stick module.
nah, do you remember the Mad catz controllers of the 90s? That controller is just looking like its doing too much
haha fair
got the latest ST-V core and found that inputs other than Coin and Test (which is labeled as Coin for some reason) aren't working; any important steps to setup i'm missing?
Did you grab the latest MRA release as well?
the one from yesterday (r8), right? that's the one i currently have
Release 8? If so, yes that's the latest
Which games have you tested? I don't think there's been any reports like your's, just the weird Batman not kicking bug so far
Did you try remapping?
Funky Head Boxers and Dynamite Deka
same behavior across both even after remapping
gonna try resetting the core config files just in case in a bit
Dynamite Deka works OK for me
I think(?) Funky Head Boxers is working, I've never played it before
double check you don't have multiple things in /media/fat/_Arcade/cores that start with 'ST-V'
just got the latest release itself
so interestingly the inputs ARE working after having checked the input test mode on Funky Head Boxers, yet Start is not
labeling on the latest core seems to be Coin = Test & Test = Service; Coin, Service and Start are unknown and seemingly unused buttons
Sorry for the unrelated question, but anybody here knows hot to add favorites from the _Unstable folder using the favorites script? The _Unstable folder is not shown when I run the favorites script...
Looks like you can create a favorites.ini file and set ALLOWED_SD_FILES in it to include the _Unstable folder https://github.com/wizzomafizzo/MiSTer_Favorites/blob/main/favorites.sh#L26C1-L37
ALLOWED_SD_FILES = {
I'll give it a try, thanks. BTW, great work on the STV script, appreciated.
Finally getting around to testing STV. If a game gives me “operation of cartridge is disallowed in this country” does this mean I need a different bios file or a different rom?
There's a JP BIOS folder, go into that and there should be another MRA for the same game which should then launch
I’m going game by game but so far these 2 I got that error:
Columns 97
Critter Crusher
Columns 97 has an MRA under the JP Bios folder https://github.com/zakk4223/STV-MRA/tree/main/_ST-V/_JP Bios
Critter Crusher's MRA may not have been corrected yet. It needs a different BIOS specified (epr-17954a.ic8 instead of epr-17952a.ic8).
that’s easier than traveling to Japan to play like I’ve been doing
Hey, I 'm just dumping the st-v mras into the aracde folder, and I saw a Jap bios folder containing more mras. Do they all go into the root folder of Arcade?
they can go anywhere under _Arcade you want
Left them in the jap bios folder in the root
So you just load a game from arcade and it plays. Is there no ST-V core in a list? I mean thats what I did and it worked, but just want to confirm that is 100% coreect way to load the rom
If you drop the _ST-V directory into the _Arcade directory when you browse into the Arcade menu in the MiSTer UI there'll be an ST-V folder to browse into instead of them being mixed in with the rest of the arcade games
I see that update_all script download st-v mra files. What is the difference with mra downloaded by st-v_update script?
Oh it does now?
I was not aware of update_all downloading anything st-v related
Perhaps i'm wrong but when i do update_all i see in the stdout of the script list of mra files. Does this correspond to mra downloaded by the script or mra already present in arcade folder and already downloaded by st-v script?
that's probably the organizer
When I run the st-v script, I get no unstable directory exists?
Do you have an unstable directory on your sd card?
Did you setup unstable nightlies as per the setup instructions? https://github.com/davewongillies/MISTer-update_stv?tab=readme-ov-file#prerequistes
Or did you perhaps set stv_rbf_path=/media/fat/Unstable in your update_stv.ini
Updates MiSTer ST-V symlinks and MRAs. Contribute to davewongillies/MISTer-update_stv development by creating an account on GitHub.
I finally got around to writing about the latest Princess Crown translation patch updates:
as someone who knows nothing about this game, but wants to play it after seeing videos and stuff, would you recommend jumping in now? Or should I wait?
Nah, no worries, its all sorted manual and working. Can't be assed to keep copying and pasting everything. The manual setup took 2 mins
(if that’s in the article, feel free to tell me to RTFM)
The OCD in me refuses to allow me to play anything less than 1.0
It's ... nuanced. If you want to try it out now, it's entirely playable from start to finish and it's looking pretty nice. One the other hand, the original translators who did not sign off on eadmaster's patch are still working on their own and it probably will have an excellent translation — but who knows when it'll be finished. So it's up to you
see that’s kind of where Im at. the early access problem
I mean, it would be cool if you'd read my story regardless 😅
I will 🙂
Taisen 2 👀
Hmm?
downgraded to 20250224 as a workaround to my issue, though input mapping labels still seem scrambled; Button 4 is now Start, Service is Test, and Test is Coin
at least i'm able to play the games though!
I would really double check your mras
i deleted them and downloaded release 8 again just in case and nothing's changed
did you previously map buttons in those games?
nope, just setup the core for the first time today
what controller?
dualshock 4, gonna go ahead and check with an 8bitdo-modded saturn controller right now
looks like the problem was caused by update_all actually, whoops
forgot to replace the stable MiSTer build it installed with the latest unstable and now the inputs are fine
prior to that it downloaded older MiSTer and zImage_dtb binaries, though i imagine only the former was the culprit to begin with
...and that's why I still prefer to do things manually. 😉
Is Zen Nippon Pro-Wrestling Featuring Virtua - running on STV?
Having the same problem. I had the opposite, in that only test but not service, or only service but not test. Occasionally both, but then any remapping I did didn't translate into correct buttons or "test" stopped working.
Thanks for the tip, will try this.
Nope. reinstalled the latest unstable main, Still the same problem, and remapping isn't working. Dualshock 4 issue maybe? Sigh
I don't think the stv core depends on unstable main to work?
You do not unless you want lightgun support
And even then I think it’s just sinden and retroshooters
Gun4ir should just work?
But yeah; you don’t need it to run stv
I did try stable and it was fine
I corrected one more thing for ST-V h/v (CRT) , I will add it later, I equalized the offset for high and low resolutions horizontally. The high resolution image will shift more than the normal one. Thanks to this there is no visible too much difference in offset for hires and lowres , the image is aligned.
check in Radiant Silvergun or Cotton Bumerang, should be better
I'm not home to test yet. But I checked the PR
"P1o[69:65],CRT H offset,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,-15,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1;",
"P1o[74:70],CRT V offset,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,-15,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1;",
I think it is better to reduce the offset numbers
Up to 7 is the "golden number" that jotego found
Higher could lead to issues
I ran update_all and it showed the ST-V .mra stuff (I do have arcade organizer on).
Oddly, it deleted the st-v_update script and did not update the sym link to the new version of the core
I had to manually recreate the sym link again with this to get things working again:
ln --symbolic --force --verbose /media/fat/_Unstable/ST-V_unstable*.rbf /media/fat/_Arcade/cores/ST-V.rbf
Played some Lunar 2 with the newest translation patch. Beautiful game. Can’t wait for that to get completed. Between that, Sakura Wars 2, and Princess Crown there is a lot of good Saturn gaming to look forward to.
Also I just bought a 3DO so we should be getting a fully compatible core any day now.
Saturn isn’t good
IT’S AMAZING!!!!! 🥳
🎉
lol - right. I had just bought my first Saturn, replaced the PSU and put in a Fenrir then... Saturn core
Taisen 2 👀
idk there's something weird going on with github where the downloader db for update_stv was returning 404 file not found (which previously worked). Anyhow I've updated the db now so that shouldn't happen
Github does that sometimes. I blame Microsoft.
Always a good choice. Been dealing with them a lot at work and I too blame Microsoft.
I have a wisdom tooth poking out of my gum and I blame Microsoft
Sega only made one version of the Taisen Cable
Sakura 2 👀
the second version
I'm afraid there was no sequel to Sakura Momoko Gekijou: Coji Coji and it's a Dreamcast game anyway
Oh ok, you’re right. I get so easily confused. 😵💫
It happens, it happens...
i like how srg320s new job is to make space in the core so Kuba can fill it back up again 😄
What else are we missing that people want? Cheats?
i want a pony
240/480i hack
zakks new deinterlacing....
yeah i guess cheats would be next
rapidly running out of todos
I know people asked for mpeg card support but lol
I want mesh transparency as real transparency
i'd rather have like, 10 QOL features than mpeg card support tbh, sorry fans of whatever that one game is
did anyone try doing cheats by just shoving the rom of a cheats system into the cores cart slot?
How complex would be to make the Adaptive Blend feature to work over mesh textures?
are they actually textures or are they like, line drawn
Texture. Then the console renders it like a checkboard
you need to blend it after its been rendered into the 3d scene though or it'd stop working as an actual transparency
Yeap
maybe you could actually like, convert it into a true semi-opaque texture when it hits vram
by spotting the checkerboard
Thats the idea. Some emulators can do that
but then idk how you convince the game engine to actually render it correctly if it doesn't want
How does Adaptive Blend works?
It's a post processing? It detecs a pattern then apply blending?
it works like at the sprite layer level, after its compsited into the scene iirc
Works pretty good on some megadrive games
Oh it's only at the sprite layer? That's why it does not work on some games then
it also only works on vertical striping iirc not checkerboards
Current implementation works poorly though... no disrespect anyone who implemented it.
Often it fails to properly detect the checkered pattern (whole or partial) where it needs to apply the blending, and it sometimes applies blending irregularly where there is no pattern whatsoever (such as the fonts on the top and bottom of the Sega CD boot screen).
I use it only on some games. Works pretty good on sonic's waterfall
It actually works really nicely with Crusader of Centy.
The one other game it works in a nice way
Here's why checkerboarding is used for a lot of faux transparencies in Saturn games...
When the Saturn's VDP1 graphics processor renders a frame, it shoots it over to the other graphics processor, VDP2, which treats VDP1's frame as a layer that it combines with all of its own layers. VDP2 layers often are the so-called "Mode 7" floors, or skybox backgrounds, or HUD elements ... generally 2D stuff, as VDP2 can't render polygons on its own. Programmers can combine these VDP2 layers with VDP1's "layer" in any order they want.
So VDP1 cannot see anything that VDP2 is rendering, since its stuff gets rendered first and given to VDP2, which combines the full image to send to your TV. Because of that, if a transparent polygon (or 2D sprite) on VDP1 is overlaid on top of an area of the screen that will be filled in by VDP2, like the sky in the background, it's just going to render it as opaque, since VDP1 can't see anything back there. It's blending that transparent polygon/sprite with blackness, basically.
On the other hand, if you have a VDP1 transparent polygon/sprite being rendered in front of other VDP1 polygons/sprites, it can do the transparency calculation just fine.
And if you set a VDP2 layer — say, a HUD element — to have transparency, that'll work fine, too, since VDP2 is laying it on top of the incoming VDP1-rendered "layer" and can blend it without issue.
So developers had to be really careful about how they set up their game if they wanted to use transparency, and if it just wasn't possible to avoid having VDP1 elements on top of VDP2 stuff — or devs didn't give a shit to worry about it — they'd have to use checkerboarding faux transparency instead.
Would be cool to enhance that feature on the core, at mininum by using composite blend over meshed textures. Real opacity would be better but might be too complex to implement.
VDP1 blending modes come with pretty severe limitations and performance hits, so I wouldn’t say it can do transparencies just fine.
Use of the transparency bit in VDP1 framebuffer during VDP2 compositing is probably the most common type of transparency you see with sprites/polygons
Any big differences between Saturn and PSX versions?
Well, sounds like the Saturn version is now too haha
Was hoping the community had a solid list. Biggest complaint from PSX is battle length. Each battle takes way longer than on SCD. Was hoping the Saturn version was closer to SCD in that regard
Is STV part of main update_all? Or still need to run stv_update script?
update_all downloads the core files, but they get downloaded to /media/fat/_Unstable if you have unstable nightlies configured in downloader.ini, so for now we still need update_stv to create the symlink in /media/fat/_Arcade/cores and also grab the MRA files
Hey mate thanks, I have the STV update script working, we did a bit of work on it earlier this week, going by comments in the last 12 hours above it seemed that the update all was pulling the STV core now, was wondering if this was the case or it's still via your script mate.
My script never pulled the core. If you configured unstable nightlies in your downloader.ini, that's what was pulling the core. update_stv just sets up the symlink to /media/fat/_Arcade/cores and downloads the MRA files
TLDR Saturn can’t do transparencies 
I get graphics corruption on latest STV core in Final Fight Revenge
Several stage backgrounds have corruptions
Not sure. It’s my first time playing it.
apologies for asking if this is in the wrong spot. stv files, in \games\stv or \games\st-v ? (or neither?)
(bios also)
games\mame
will try that, thanks!
..\games\mame is common for all arcade ROM zip files.
That’s a known issue for that game
Astal
Bug Too
Already beaten
I like the way you think
Elevator Action Returns
Never played Elevator action actually
I'll give it a go. Do you recommend with an arcade stick or joystick?
Holy shit Lunacy has 10/10 CG and voice acting.
What the heck is Lunacy lol
By 10/10 I mean it’s hilarious
Is there an NA port of Elevator Action?
But it’s pretty cool
"You almost became a Jill sandwich"
I can’t hear what this dude is saying to himself because they went LOUD with the music
it’s music featured in this episode iirc
I just broke into someone’s house as I fly around the town.
Damn this dude just said “don’t let the door hit you on the way out” to someone who just broke into his house, rude
“TOUGH LUCK, STUPID” 🤣
Holy shit this game is so crazy
I gotta say the Saturn core is just so damn awesome
Trying really hard not to buy the Virtual On Twin Stick
I keep going to ebay and closing out but I know I am going to give in lol
Is moving the camera in Atlantis juddery on real hardware?
Looks smooth based on this video that I think is real hardware - https://youtu.be/NQy0F76tR6c
If anyone wants, could you confirm that looking around has choppy movement on the Saturn core?
Sega Saturn A - Z series, where I preview every Sega Saturn game released in the PAL territory, please note the gameplay footage is not a review of the games, but an example of how the games play.
Playlist:
http://www.youtube.com/user/musicman2047?feature=mhum#p/c/9FDEB0FEE12A230F
So you want to know on the Mister Saturn core if it is choppy or on real hardware?
Would be great to confirm if someone else has a choppy camera like me on their MiSTer and also how well it runs on real hardware
let me see if I have it one sec
Im playing saturn stuff atm so i can checkl
Yup do indeed have it
one secv
Thanks!
Not necessary. Game is in English
Yup, got to the third level. Fun game for sure.
Mine is not as smooth as YouTube video either
I'll go pull out the old Saturn tomorrow and verify on real hardware
sorry for crappy video, scanlines makes it look really bad 😄
It looks like it drops frames as you turn IRL
Break out your racing wheels because we're hitting the track in Hang-On GP for March's SHIRO! Community Challenge! There are prizes, weekly challenges and even a category for those playing on emulators and MiSTers! Check out the full rules and join the fun:
https://www.segasaturnshiro.com/2025/02/28/hang-on-for-march-2025s-community-challenge/
(I think this is the first time we've had a specific category to allow emulators and MiSTers for a community challenge, aside from the "book club month" we did for Mystaria/Blazing Heroes)
Nice HDR video, also yeah mine is choppy like that
No that’s a Saturn
Mister is choppy
Well Saturn with a Satiator
Not like I own that trash game
Maybe more complex areas cause performance problems?
This is the very first scene of the game
Someone should file it
This is not a problem, I probably need to go back through the posts carefully but I had issues running Dave's updater. I added update unstable to downloader ini and added his example update STV ini.
Ran update all and it didn't appear to have worked. I think maybe update downloaded a different core and It defo did not update any mra's as the set I had was before batman booted. And this was the same afterwards.
I downloaded the pinned mra's and core and manual install worked as should.
Unsure what I did wrong with the updater but it will almost definitely be my error lol.
Anyway I'm ok doing the manual updates, but can I just clarify does update all now update the latest STV core or is the version in nighties still behind the pinned core?
first time i ran the script i had to manually drop the latest core in the _unstable folder, after that it worked
Unless you have a specific reason to don't add the example update_stv.ini file, that's probably what made it not work for you
That was due to a bug that's now fixed
Ok thanks. I'll remove and try again.
A man of tastes I see
Great modding enclosure when it’s on sale on Amazon which feels like almost always
No access?
@warped saddle It is possible to add a .mra to the stv core of the game "Radiant Silvergun extra"
set yourself up in channels and rolls
I mean Zakk can do whatever he wants but I think that would fall as part of the romhacks and homebrew category
ver1 is with offset with values - 0..16 , and-15 ..-1 , ver 2 is with offset with values 0...7, and -8...-1 (like in Jotego cores, same approach) - two versions have improved horizontal positioning in hires
I don't know which approach is better, I haven't personally found errors with values 0-16
I know that no one wants to test it anyway ,but I leave it here 😂
i am out walking baby, will test upon return
Are you specifically looking to see if the range is too much and the CRT freaks out?
whether anything bad is happening , yes
Im getting a cart region error in STV for Critter Crusher, is this known?
yes, the mras currently give that the wrong bios. If you want to manually fix the mra for now here's the details https://github.com/zakk4223/STV-MRA/pull/5/commits/3fd7a88f372a6b616e45f9c3e6d03cb6249be083
I get "Error on cartridge" for DeJeon! SanjeonSujeon
thanks, but dont understand how to fix it. Will wait for an mra fix
It also seems you need a special controller, so will skip that one 🙂
You can open the mra and change <part crc="d1be2adf" name="epr-17952a.ic8" map="21436587" /> to <part crc="ff7722da3" name="epr-17954a.ic8" map="21436587" />
Yup, you gave me the idea! lol
Do you have a link for it? Couldn’t find it on Amazon
Let me see. Maybe they are finally all sold?
Bummer yeah finally seems like they cleared the stock
haha nice
back home, updating my mister and onto some resolution tests
crop tests
you know what i mean
no errors to report with the full range of offset in either core
Many many thanks!
I got mine off eBay for retail price
Is there a way to add a rotate option for Shienryu?
coding! 🤓
other than adding a resource intensive frame-buffer that can do rotated output, using an external scaler such as the retrotink 4K, which costs approximately $700, your wildest dreams to come true
$750 + tax and shipping
bargain
Or, and this might seem crazy, you could run the Saturn version 😜
There’s also the Saturn version.. certainly not the ideal way to play though
Yeah not as good but cheaper than $800+ of hardware or waiting/hoping
Get a free CRT
Flip it on its side
Win
Rotating VESA mount 😁 https://www.amazon.com/Maclocks-Orientation-Swivel-Enclosures-VRP-B/dp/B00T78GJ1K
But that version is interlaced, making it impossible to play!
All problems are solved by getting that CRT
My doctor said I need a new liver so I picked up a CRT
Unless you have a CRT! But what crazy person has one of those things in 2025! ||I say as I make an enemy of the entire Discord!
||
hope the core can handle the extra ddr3 pressure
to be fair it only has to handle it for shienryu
I also wanted to do flip for saturn
At the moment, I'm flipping my little PVM on the side and playing on the ST-V version of the game.
Had no luck booting the ST-V games. Launching from main menu kicks me back to the Mister Root and launching while the core is loaded give me a "No RBF Detected" message.
You need the STV rbf in “media/fat/_arcade/cores”
@crisp mortar instructions for ya, amigo - #1046941029296779344 message
Bueno!
Looks to be mostly working! Cheers.
*all working. Fixed up the Bios.
Daytona has 4 wheels running at once, and Sega Rally has 4-8
I feel like STV might need to get its own thread at some point to cut down cross talk when trouble shooting
By making changes for STV, the cores for Saturn are also compiled. It is certainly a bit confusing for people when they check the core and see no changes 😄
Test is important to check no regression 😊
I’m just going to do that when I update pins. All four RBFs have been added as links to that pinned post.
oh i needs to test dual vs single for stv Decathlon
there’s a little bit of slowdown on single-ram when inserting a new credit after a game over
and the javelin throw went real slow without fast timings
then it seemed to go too fast
but my bro and i had a hoot regardless
a delightfully absurd game
maybe the most technically impressive saturn game in some aspects
you could mistake it for some early dreamcast or ps2 games nearly
like ready 2 rumble i guess
Yeah, DecAthlete is super neat looking. I always liked how the ground texture uses a thick border of an in-between color between the white and brown areas that pretty effectively mimics antialiasing
“as you can see if we slow down the footage, there’s at least 6 graphics on screen at once “
idk i don’t watch there frame analysis footage
I laughed out loud at this
Lmaaao
“antialiasing”? yeah it’s called RF round these parts
Can a kind soul tell me the easiest way to switch between unstable kernel and mainline? I replaced the Linux zimage_dtb file via my card reader and now it won't boot -.-
i’m not familiar with what you’ve done here
I thought switching between unstable and main was as simple as replacing the current MISTER file
in which case I would just rename the one you’re currently not using too MISTERold or something
I was testing a mainline Linux kernel
My gun4ir is not being recognized in a core (tried them all) but works on main Mister menu
I got it booting again thx
Pulled out my secondary MisterPi and it's having same issue so nothing with this unstable build I'm running
Fixed it, had to flash my gun4ir to 2.65 firmware
Great to hear!
me too now i can stop screwing around with all this stuff and just enjoy it 🙂
I wanted to get a set of guns working on my crt and opted for the gun4ir
If anyone ever sees this and gets stuck, i've pretty much done every gun on the market with the Mister now
dual ram stv decathlete looking good
Is there any difference between the single sdram or dual sdram ST-V core?
I know we are still early days on the core.
But has anyone experienced any bad performance on single sdram?
it’s rare, and can mostly be mitigated with the fast timings option
there’s currently is no list of every title affected by the single sdram constraints
vampir used to maintain one but that was a while ago
Only with the VF2 engine based games (VF2, DoA, Fighters Megamix, some pop singer promo software) and even then there's a single core specific option called Timing: Fast in the Hardware options of the core’s menu that will mostly fix it.
Oh if you're talking about ST-V, then I don't know, sorry.
i was about to name Funky Head Boxers ST-V as having bad performance on single ram
but honestly it almost seems like that version of the game was just horribly optimized altogether, MAME doesn't run it consistently neither does original hardware it appears
I miss anything? I’ve been up at midnight. 2 am. 4 am. 6 am 🤣
are you comparing against any footage from original hardware?
there's this plus lukemorse1's videos on the game https://youtu.be/N1hMqPJr1B4
This is Funky Head Boxers for the Sega ST-V system which is essentially a Sega Saturn for the arcade.
i guess consistent performance to original ST-V means slower than the Plus version on Saturn though
Here's two of the games using a 315-5881 chip for protection with patches applied (patches in the MRA so works with the regular mame romset)
thank you so much
Woah nice! Thanks for posting that. Dumb questions but what does the patch do?
I’m not entirely certain since they are merely ported over from the Darksoft rom set. But they contain (a) a very small diff to the program ROM and (b) a substantial diff to data. So I’m guessing (a) just removes some check and/or setup code for interfacing with the protection chip, and (b) is a bunch of decrypted graphics.
yeah, the darksoft roms just "pre decode/decrypt" all the data that is protected. I assume the program patches are to just have it not bother to try doing the key exchange/setup of the protection
is that something we’d add to the mra pack? or is the goal to implement the protection chip to keep it as close to original as possible?
I'm not going to add those unless SRG decides that's the direction he wants to go
I hope the direction he is going is towards the THREE DEE OH
you could also just use the DS roms directly, but I don't think they exist anywhere that could be easily added to the arcade rom db
I hope before he moves onto 3DO he adds cheat support to the Saturn core
Why would we want to use the Darksoft roms over MAME roms? Genuine question.
because the protection is cracked, I guess. So games like astra can be played
Man, am I crazy or Astra is already working?
there is something about astra that isn't working iirc. I don't know, i haven't touched it yet
ohhhhhh
I was able to play a round just fine but that’s all I did
I assumed any issues were just the results of early ST-V implementation
I kind assume that srg320 is tackling the 315-5881 protection now since he just did the 315-5838 one for DecAthlete.
It wouldn't be a big loss if it didn't fit. All games using it has Saturn ports, and they're not any top-tier games either...
Yeah sounds like the check code was just removed or NOP’d so it never even realizes it has security or wants to check for it
I know I’m gonna get hate for saying this but that’s been my entire perspective on ST-V support in general.
I’m happy it’s there, I’m happy for people who want it, and sure I’ll probably enjoy it once in a while. It’s just the Saturn versions with extremely minor improvements or if it’s an ST-V exclusive it’s kind of terrible. Well Funky Head Boxers is, I forgot what the other exclusives are. Some advert game for Maruchan ramen? lol
But hell yeah, it’s real neat that ST-V support is there. I don’t get it and it’s not for me. Maybe one day I’ll really get into Funky Head Boxers lol.
Well some games apperently have different music and more frames of animation as well as lower load times, but eh. I never though the Saturn or STV library was super great. I mean, it's not SegaCD bad, but it's just OK. Most of the best games are ports of arcade games...
Funky Head Boxers is also on Saturn though
OH really. Shows what I know, haha,
I hope he finds some more free time to implement the PSX arcade hardware. Maybe he’ll do the Gen 5 arcade hardware victory lap
The Batman Forever: The Arcade Game Saturn version is supposedly inferior to the ST-V Arcade version, so you have Robin's Kick Tornados to look forward to.
Kicking in batman is a sore subject atm :p
oh crap, the only button that matters!
"We will dangle the best Arcade beatemup in front of you, but you won't be able to kick."
its such a cool bug because the kick button registers in the test mode. and if you do kick+punch you do the special move. they just refuse to kick on their own
They must be doing something weird in the game itself
S-TV support must be exciting for people with MiSTercade set ups, or their MiSTer in an arcade cabinet, as these are some of the most advanced arcade games on MiSTer now. There is a benefit from having these games in their original arcade format for sure
yeah, preservation wise, it’s great
Yeah, it makes me want to get an Arcade 1-up (I live in a Condo 😦 ) and JAMMA harness it and add a MiSTer to it...
Tonnes of people mod them to put Pis in them, so I believe so
you basically cut out everything that Arcade 1-up ships in it (some keep the joysticks and buttons, but apparently they are somewhat low quality)
Yeah, the original asking price for the what you got was a pretty good deal if you were interested in an arcade but didn’t want to drop a ton of cash or give up a ton of space
DIY arcade cabinets blew up because of the arcade1ups. It went from a $2k asking price just down to $300 so the modding scene also got huge.
Pi modding was basically there from day 1.
It would be cool if down the line Aleck64 got the same treatment as S-TV and those games were also in as arcade releases with mra files running off the N64 core
Yeah, this is the most advanced arcade platform on the MiSTer now, isn’t it?
This is why I always call bullshit on people who say MiSTer can’t do this, even core devs. You just don’t know how to make it happen yet, not that the hardware isn’t capable of it.
Not literal you, just the figurative you. Person who claims thing can’t do it.
I mean there’s of course a limit to that. Not gonna make PS2 run natively on a MiSTer lol.
been a while since I posted so here's a shit game on the saturn
real hw, not mister
cuz im lazy shut up
that’s the game, yeah I know the game
that is a game
I'm not an arcade expert but think it must be, it's a generation on from Neo Geo and CPS2, right? Aleck64 would be a similar level, as it is basically an arcade N64.
CHAOS CONTROL
shadow the hedgehog ass game
Yeah 100%, you also got the System series of PS1 hardware
what's an ass game
a game where you play as a donkey 🙂
Sorry, shadow the hedgehog ahh game
ah it was in Italian American
incredible
you are a genius
I know you are the real robby
prob one of these

oh am I getting banned for the bare butt
fucc it was nice knowing you guys
Excuse me? That "bare butt" is called Robby and a valued member of this discord.
before I go here's a full run of virtua cop 1 beginner course on a real saturn for any comparisons needed for the core
warning: flashing cuz it lightgun
Updated it?
probably a mistake paste
My bad yeah sorry
Is there a list of ST-V exclusives that aren’t named “Pretty Panda Print Shop”.
are you kink shaming again?
😨
like I’m trolling but also serious
I’m gonna about face my ST-V hate from this morning and be an ST-V lover
❤️ 
I like that console generation all looked at the Neo Geo and said “we can do that”.
Except Nintendo kinda forgot the whole “makes easy console ports” part of that arrangement lol.
for st-v, do you have to setup the settings in the ini file per game/core, or can you set it as another system? Im talking about setting the video mode and everything like this:
[SNES]
video_mode=1280,960,60
vsync_adjust=0
vrr_mode=0
yeah, [st-v] should work.
I love that you did the "Gotta check the Statue Of Liberty torch for a power-up" like all proper light gun game enjoyers train themselves to do. "THE DEVS MIGHT HAVE BEEN DICKS AND HID A POWER UP THERE!"
omg feel seen lmao
hahahha
I remember when I was a near terminal Sniper Scope addict in the arcades I would crack off a shot at basically any random thing just to be sure
To play a bit of devils advocate, a large part of the argument was that for these mid-90s systems it is not possible to meet the original memory timings on DE-10 nano. That still stands, and is the reason behind most if not all outstanding issues for the PSX, N64 and Saturn cores.
What’s really cool is whenever a next generation platform pops up, it won’t be too much work to rejig the current cores for an improved memory architecture.
I have compiled a list for you:
Virtual Batting (1994)
Waku Waku Tama & Friends (1994)
Sports Fishing (1994)
Pro Mahjong Kiwame S (1995)
Ejihon Tantei Jimusho (1995)
Final Arch (1995)
Sports Fishing 2 (1995)
Critter Crusher (1995)
Mausuke no Ojama the World (1996)
Super Major League (1996)
Pebble Beach: The Great Shot (1996)
Karaoke Quiz Intro Don Don! (1996)
Name Club (1996)
Magical Zunou Power (1996)
Calendar Club (1997)
Print Club 2 (1997)
Columns '97 (1997)
Aroma Club (1997)
Movie Club (1997)
Waku Waku Shinkansen (1997) train game, Robby!
Maru-chan de Goo! (1997)
Tecmo World Cup '98 (1998)
Taisen Tanto-R Sasissu! (1998)
Waku Waku Shoubousya (1998)
Othello Shiyouyo (1998)
Stress Busters (1998)
Wanpaku Safari (1998)
Danchi de Hanafuda: Okusan Yoneya Desu yo! (1999)
Microman Battle Charge (1999)
Print Club Pokémon B (1999)
Mograpper (1999)
Danchi de Quiz: Okusan 4-taku Desu yo! (2000)
Dancing Fever (2000)
Tottoko Hamtarou Crayon Kids (2000)
Pocket Monsters Crayon Kids (2001)
Dancing Fever Gold (2001)
Doraemon Crayon Kids (????)
Soreike! Anpanman Crayon Kids (????)
Pretty Panda Print Shop (2025)
🎉 🤘
Yeah, great point. Thanks as always for being on the ball with this stuff. 🍻
Also I have full confidence that whoever is having issues with the memory will figure it out.
lololol also holy shit that’s a huge list
Isn't Puzzle & Action: Treasure Hunt only in English on ST-V as well? I know there's a Saturn port, but I don't believe it got a western release.
yeah, that game was released in English as an arcade game but only came out on the Saturn in Japan
Waku Waku Shinkansen isn’t real is it? 🥹
it is, but it's a kids game

omg it looks so cool - https://youtu.be/A4JImjVDQK4
I would like to publicly announce that I regret my words and deeds. ST-V has “Waku Waku Shinkansen” and therefore no expense must be spared to preserve the glorious and incredible Sega Titan Video hardware.
I have wallowed in ignorance and filth all these years but now I bathe in the cleansing golden sunshine of the Sega Titan Video.
🕹️ 
witness the power and the majesty of the Sega Titan Video Game System at work
wow it's an actual simulator
exactly like the real thing
Perfect for Robby and his love of fat babies!
Robby will never escape that meme!
https://retrofighters.com/our-collection/d6-dreamcast-6-button-wireless-controller/ looks good. I have 4 M30s though, so not really looking for another pad for the Saturn core 😅
Yeah, it was discussed in the controllers thread. I decided to bite the bullet and give the thing a try. So I'll leave my impressions there when it arrives.
Am I the only one who has issues with m30 buttons sticking? I have a launch controller and the buttons get stuck in the hole of the controller. It's annoying, and IIRC, it's mostly the b button
I've not had that. I have 2 quite old black Bluetooth M30s and 2 white 2.4g M30s that are ~ 18 months old
May be how I hit the buttons. I am a roller, kind of, so I end up hitting the side of the button vs press down right in the middle. I especially have the issue when I am doing shooters.
Mine is much older. Like March 2019 or something like that
Yeah, March 23rd 2019 is when I got it
Oh, okay, my oldest are probably 3 years old
That looks gorgeous. Really
are the m30s any good? i have the sega licensed wired saturn controller. its ok
i love them
theyre actually the best
2.4ghz for least input lag
also if retrofighters could make a good dpad maybe we could talk but they cant
I just get annoyed with having to charge everything
unless somehow they figure this one out
i have the retro fighters dreamcast controller. it feels good
dude just plug it in
those retrobit have an unaddressed issue with battery drain and it’s wild they can’t stop it
it’s been 6 years
retrobit also get wired
wired always, retrogaming wireless is hilarious
I mean its cool but its like I dunno sort of defeating the point for me
my 8bitdo wireless and an oled is good enough for beating most classics
so you can just play with it plugged into the USB?
yeah im a shmup player so my dpads have to be absolutely perfect
yeah my m30 2.4ghz is always wired
its faster wired than the M30 bluetooth
and also wireless but thats a different metric
yeah for sure its not a huge deal it just depends on how many other factors you have with the input lag
gonna see how well i can handle punchout with the latency
Ive beaten mike tyson on all my controllers
if I cant beat mike, something is wrong
either the screen, the emulator, the controller, something is off
thats my first input lag test
I do it with handhelds as well haha
thats why I returned hte powkiddy day 1
its not just the input lag but its also dpad accuracy, I dont want false diagonals
this one?
yup
yeah its aight, the dpad aint good enough for me tho
my n64 usb controllers d pad arent the best either. i dont notice it on any other controller, but the n64 one
knockoffs or nintendo ones?
I hear ya
knockoffs
the one on the nintendo online ones feel fine but obviously not good compared to an m30 or saturn pad
they're stiff, kinda like a big boy to the snes pad
yeah I dont have the knockoffs so cant comment on that, but my point is simply that the M30 dpad is the best one out there peeeeriodt
in #2 I'll say a genuine saturn pad which is not too worn out but htats hard to find
and #3 retrobit wired pad
gotcha. i guess one more controller cant hurt lol
lol
its up to you and the games you play
shmup games are really demanding on precision
i have the retrobit saturn controller. its fine
for fighting games I use a stick anyways
oh yeah then dont upgrade, no need to
unless it breaks
i hope Sega Saturn gets an NSO controller in japan only that i’ll have to import for several hundred dollars
Fucking lmao
This is literally right now on my floor
Just an orgy of Saturn shit
the N64 controller just likes to watch 🙂
i have that mess, just slightly hidden by my ikea draws
Oh yeah the one thing that retrobit is better than m30 for is for brook adapter for PS2
Retrobit black on the floor is in PS2 via brook and input lag is much much better
oh hasn’t Addons got some replacement pcb for plugging saturn into MiSTer?
They're great, yeah
i’m doubt the shoulder buttons will be as good as original ones tho
that button is really bespoke
you mean the mouse clicks lol
I got a couple 8bitdo pcbs , yeah first thing you notice is the triggers
but why wouldnt you jhust get a reflex adapt or somethin>
for mister why would you go pcb route
there the ones i’m think of, forgor the branding
my point is
if you have a real saturn pad, and a mister, probably worthit to get snaccy
the reason I flipped the pcbs on my real saturn pads was because I wanted them to work with switch, back in the day
pre-m30
now m30 rules all
the snac adapters have one weak point, the chineseium saturn controller port
my god i wish i had a dead saturn motherboard to harvest an original from
That's one bad moogerfooger.
I have a moogerfooger
oh yeah?
I think the best option is always m30 for mister, saturn pad for saturn and we walk
That's what I was referring to. 😏
Finally tried ST-V core (unstable-nightlies), and when I got to the part to assign input for a specific game, the controller doesn't seem to be assign correctly. When I assigned the coin button, for some reason the test button gives me coins...and coins button I assigned give me the test input. I also cannot start any game, even though I assigned it on my controller. Are the buttons setup still WIP? or am I doing something wrong?
on MOOGER FookER thats in the picture hahahahaa
haven’t seen you round here before, have you got the basics down? setup the controller in main?
Sure you're using the absolute latest MRAs with the most recent button changes?
yeah
Yeah?
?!!
何!
100% the same thing happens to me down to the test button. I did find that some games I can map controls to but most I can't. Going to try to download it all again and give it another go.
before I get OOH banned
The buttons were working for me correctly on the unstable release from 2.26 (I think), then I replaced it with the latest build, and they don't work correctly anymore for some reason... Is there a newer MRA release I don't know about?
I have two, one black and one white. Haven't had any issues with either of them.
release 8 is the latest https://github.com/zakk4223/STV-MRA/releases/tag/release8
Release 8, yes. There were some under-the-hood button arrangement changes that required new MRAs.
the AI in STV Othello is brutal btw
that did the trick, thanks!
Mine shipped today!
How waku waku is it?
Same.
love the look of this and the reported latency numbers. .. but yeah I have an M30
Love seeing that Batman Forever is now playable! Super cool. Is there a trick to getting audio to work, or is that maybe still getting worked out?
It'll need a special board just for audio, so probably not going to have audio any time soon
In the meantime, there's a Saturn port
Thank you for all your help with Superstars. Best game on st-v imo
are the links in unstable-nightlies not working for anyone else? When I click them a new tab opens but nothing is downloading. Never experienced this before so not sure if its just a me and my browser thing
the last 4 links in #unstable-nightlies download OK here
cool thanks I'll try restarting my pc and using a different browser
just in case
thanks!
I forgot all about this one, but I remember it being brought up a long time in the early testing of the Saturn core. That fan translation version of J.B. Harold: Blue Chicago Blues has the video bug where selecting a scene plays the audio, but not the video. Honestly not sure if it's a bug with the fan translation itself, or an issue with the Saturn core. Can anyone else test on their end?
It is intended behaviour that some scenes are audio + still image while others are fmv
@gloomy hedge I also use M30 3.4G with the MiSTer now, but... Does it happen to you that the pad needs like 3-4 seconds to start responding after you get to the MiSTer menu and also when you load a core?
I use it via the wireless 2.4G adapter included.
So to be real with you, I am wired only for retro gaming where possible... But I don't have that issue
There is an issue I have with the 2.4ghz wired on PC where if it's connected when I turn on the PC that it stays in charging mode and glitches out so I have to disconnect the cable and reconnect it on pc
That mode where it glitches actually somehow fucked with games and shit it's funny. The red charging light is on and it's connected via wired. That's how I know it's fucky. You want the green light when it's wired
Well, you can't have that issue if you're wired 🙂
Haha yeah. My stuff is all like in front of my face, wireless does me no good
Wireless > Wired
You probably think automatic is better than stick shift too
It is
Also tank controls better than regular controls
i was surprised at how few Americans learned how to drive manual
speak your truth robby
then you see a video compilation of car jackings where the perp can’t drive it away due to stick shift
honestly it is probably one of the best anti-theft devices here in the states
an education
Must have been Robby, classic Robby deterrent
Doesn't stop em from grabbing the cat tho
I think only VW still ships stick cars in the US?
Nah there's lots of sticks still
really?
I was looking for a stick car about a year ago and it was like just the GTI…or maybe there was a honda thing too
Yes really 😅 Toyota GR, Civic, Subaru Impreza (the WRX variant), I mean it's only sport cars that come with stick
I'm referring to the 86
I dunno about the GR Corolla but if it doesn't have a stick then it's dead to me
Mustangs had stick variants in 2024 at least
And of course the monster escort rs but they don't make that any more
Miata has stick as well
yeah, would make sense that it’s all sports cars
That would then include the fiat 124 so on and so forth
Because I have to share with wife my golf R is dual clutch auto
Would have loved the stick but that's why I have my trusty old Miata.
Oh mini Should still come in stick?
I mean if you're looking for a common solid economy box with stick, that is no longer a thing, true
Yes, they do. We had one for a while. I will never buy one of those again
I've had two, loved both of them. Both cooper standard. Sold the second one for a 86, sold that for a golf R, and recently got the Miata cuz need fun car.
We had a Cooper S that was great for like 2 years, then it was just in and out of the shop until we sold it. Typical BMW experience :p
Totally
The S ones are quick. Doesnt surprise me. I didn't like the new bulky ones. My 2003 was perfect
It wasnt an S but I used to cruise control at 100 mph on the way to client site.
It was so light and quick.
Eventually had to replace the clutch and then I sold it before anything BIG started going wrong, around 120k miles
I'm sure @burnt matrix drives a prius
Wonder if Sega ever made a car
Nah I drive a minivan lmao
while we’re on car talk, what kinda vehicle woul you need to safely move a japanese candy cab
Probably a minivan tbh
You could get away with something like a Honda element
I know at least two arcade head folks that have elements that used them to grab cabs
They're heavy tho, so even getting it in and out you'll probably need two to 3 people
looks like a land/range rover
The element?! Lol no but sure
I have an issue with mine that I'll deal with when it gets here. It's too big for the doorways to my basement. 😔
my bro-in-laws mini van should be up to the task
they’re all suv’s right?
Element is tiny, range Rover is huge
SUVs have changed in size a lot these days. True SUVs are rare
They don't make the element sized ones any more. For a good example look at the rav 4 over the years.
