#Sega Saturn

1 messages · Page 92 of 1

upper dust
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If I delete the sym link then it shows this:

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And after manually making the sym link:

river river
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Before you manually made the symlink was there anything at /media/fat/_Arcade/cores/ST-V.rbf?

upper dust
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nope

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this is what I used to make the sym link manually
ln -s /media/fat/_Unstable/ST-V_unstable*.rbf /media/fat/_Arcade/cores/ST-V.rbf

river river
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Ah ok, I know what the problem is

subtle tusk
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I also had to set the symlink manually this morning

river river
upper dust
sterile marsh
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will the st-v core be cycled into the update_all script, outside of the normal allow nightly stuff

warped saddle
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eventually

thorn pagoda
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oh stv got broken out? nice

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making a saturn core is crazy enough by itself without it also being an arcade core

sterile marsh
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play virtual fighter how it was meant to be played

wise brook
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I think it’s pretty cool that Sega offered a budget virtua fighter cabinet to arcade vendors

sterile marsh
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was it a 32x shoved into a milk crate?

wise brook
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it was the stv

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probably cost a 3rd or less than the model 2 hardware

upper dust
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32x VF and Virtua Racing are pretty good though!

burnt matrix
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I won’t front, that’s pretty great 😂

pearl harbor
wise brook
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arcade2down

high bramble
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Arcade5across
"4-letter word. Sounds like a synonym for 'dismember', 'hack', or 'mangle'."

visual grove
sacred goblet
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Saturn Day !!!!!!!!!!!!!

wise brook
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STVDAY

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-# doesn’t have the same ring to it

high bramble
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Yay, Batman Forever buttons fixed.

celest lake
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we did it chat!

river river
high bramble
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In progress

river river
warped saddle
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time to build more mras if he rearranged the buttons

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also you get to remap everything!

celest lake
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finally

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why are there 2 builds for each?

high bramble
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That's what I was wondering...

celest lake
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I wonder if the 2 still going are saturn

river river
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There's single and dual ram versions of the Saturn & ST-V cores

celest lake
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because they have many more commits

high bramble
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But all 4 are labeled 'STV'

river river
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STV is the commit message

high bramble
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Ah

celest lake
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aha

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I am good at github thanks for asking

river river
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Honestly I spent a hot minute looking at it and wondering the same thing lol

high bramble
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I knew it all along. Was just seeing if you knew what it meant. 😏

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You passed.

river river
ripe valley
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I left for 20 minutes and, bam! ST-V update.

visual grove
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The STV work is good times. Feels like he’s doing the impossible trying to cram in these last bits of one off hardware into an already full FPGA

celest lake
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do we need to wait for new MRAs?

high bramble
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...aaaand all done.

ancient surge
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SEGA Saturn build also got updated? I thought it was only for ST-V.

river river
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Its the way the build works since the Saturn & ST-V have the same codebase, so the same build process that outputs separate core files

old pasture
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Got back from work. I kid you not. I just had beans on toast for dinner.

I wanna stream the latest ST-V core.

A couple of questions, if someone will be kind enough to help.

  1. Any advantage in dual ram over single?

  2. Will latest unstable paired with latest MRA set do the job, especially with games like Batman and Astral Superstars running?

Any other useful information, I should know before streaming?

Thanks in advance.

high bramble
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There have been some under-the-hood changes with regards to buttons, so it's probably a bit too early to tell without some testing the most current batch of MRAs.

old pasture
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Help is coming

river river
celest lake
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zakk is going to give batman his kick back

old pasture
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More help

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Working on the thumbnail

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WIP

warped saddle
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yeah, button arrangement changed and 2 games need flags. should have it done soon

sinful reef
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It's perfect.

celest lake
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You could also make a "why not just play these on saturn" joke

old pasture
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Can I just add STV core to arcade>core folder?

celest lake
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yup

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If you haven't grabbed dave's update script you should

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makes it super easy

rich violet
old pasture
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Thanks

old pasture
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TY

hallow fossil
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What files are inside the S-TV BIOS zip?

old pasture
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Limited time. I'm gonna go live in a minute

warped saddle
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done

old pasture
warped saddle
old pasture
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Photo Finiish

analog totem
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ooooh I see it's BatmanForeverDay

old pasture
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5 mins to go

high bramble
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Awesome job. Thanks Zakk.

sacred goblet
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Decathlete now is working !

pearl harbor
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Saves the old core so he can continue to experience Decathlete LSD Edition.

warped saddle
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no need!

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edit the mra and remove the rom index=0 section!

pearl harbor
high bramble
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Now everyone can experience it in all of its janky glory.

eternal mantle
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No Kick Button yet for Batman Forever, right? Decathlete works and Astra Superstar graphics are correct now. Nice!

analog totem
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@eternal mantle new build just dropped that's supposed to fix that bug in Batman Forever

eternal mantle
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I mean, Astra graphics are not corrupted anymore, but some elements are missing, like life bars and counter numbers

eternal mantle
celest lake
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yeah, if folks can confirm that (kicking in batman), I will close the ticket. I am not in front of my mister to check atm

cursive tree
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Batman Kick doesn’t working at my side, using todays core and MRA set 8

upper dust
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same - can punch, jump and coin only (ST-V core)

celest lake
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poor batman

eternal mantle
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Re-tested here and really no kick button. Batman left his legs at home.

warped saddle
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go into test mode, 'each game test' and go into the batman specific input test and see if 'kick' registeres there

warped saddle
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how....weird

eternal mantle
celest lake
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now this is a scooby doo mystery

wet hull
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I got some request to add STV to arcade organizer. While we can do that, some have the same setname (stvbios) . @warped saddle I think it is better if you come up with setnames for those

upper dust
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strange - if I press punch and kick, you block and can roll. So it's registering something in game

warped saddle
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they all have setnames

warped saddle
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the only weird ones are the _JP Bios ones because it's the same setname because it's the exact same rom with a different bios. I'm kinda hoping there's another way to handle region bios

copper furnace
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Saturn Bomberman (U) music is partially not playing. At the same time, Saturn Bomberman (J) music is playing, but it seems like the beginning of the track was cut off a little

hallow fossil
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How are arcade BIOS files handled by update all? Which part of that grabs the BIOS files for the various arcade cores that need them? Pretty sure the BIOS DB doesn't and only does consoles and computers

warped saddle
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they aren't

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because they're part of arcaderomdb

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and generally loaded via mras if they are required

ripe valley
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I've seen from the name at the very first second on the video that you used an old dump from Darkwater or such (with incorrect music tracks extraction).

copper furnace
analog totem
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@copper furnace just look for a redump version

hallow fossil
# warped saddle because they're part of arcaderomdb

Cool, so when the core is ready to go live they should wind up in arcadedb, that's good to know. Sadly the person who took over the BIOS DB has been MIA for the last year so good they don't need to go in there

old pasture
pearl harbor
old pasture
old pasture
river river
celest lake
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these things are mutually exclusive

celest lake
high bramble
# warped saddle go into test mode, 'each game test' and go into the batman specific input test a...

I can confirm as well, though there is some wonkiness with the order of the buttons in the core still.

Based on the order of the button names on the control panel, if you configure the MRA as below, they are incorrect and activate out of order in the game's Input Test (which coincides with srg320's changing B3 to B1 for this game, which didn't make sense to be honest):

names="Jump,Punch/Gadgets,Kick,-,-,-,Start,Coin,Service,Test"

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Although, with the buttons configured like this in the MRA, each button activates and registers properly on the Input Test:

names="Kick,Jump,Punch/Gadgets,-,-,-,Start,Coin,Service,Test"

However, as stated, Kick simply doesn't work in-game.

warped saddle
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yeah, I the fact it doesn't work in game is weird

high bramble
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Very...

warped saddle
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we're going to find out it was routed through the sound board or something

celest lake
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the fact that kick doesn't work, but the combo kick+punch works is my favorite part of this

high bramble
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lol

celest lake
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did we update the story? i can do it if not

high bramble
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Oh, that combo works? I must've missed that. I didn't even try.

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Crazy...

celest lake
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Someone mentioned it did

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I need to confirm, then I'll add it to the story

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#1046941029296779344 message

high bramble
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Yep... I missed that. Thanks!

pearl harbor
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Kick also works when you grab an opponent in the game. It just doesn't work when pressing it on its own when Batman is attacking normally.

celest lake
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so now the question is

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does batman kick on his own on real hardware?

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there is a saturn version, yeah?

warped saddle
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he kicks on his own in mame

celest lake
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maybe he's holding out until SRG releases the 3DO core. protesting until he can play megarace

warped saddle
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no way

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only criminals use a 3DO

celest lake
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well I'm out of ideas

zinc vine
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im i missing something using the script it doesnt work

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find: media/fat/unstable/ no such directory

river river
zinc vine
river river
zinc vine
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yea i gotta chnage the name its _unstable

river river
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Also your error message says media/fat/unstable/ which seems odd to me

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/media/fat/_Unstable is the default so you can leave stv_rbf_path unset if its actually that

zinc vine
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yup that it thank you

burnt matrix
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ok so today's big update is Release 8 of th MRAs?

high bramble
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Where you been?

burnt matrix
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oh I see, new cores

burnt matrix
high bramble
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"Look what we came up with!"

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"We worked through lunch on those..."

burnt matrix
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pins updated, sorry for being so late on that

burnt matrix
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So like buttons now work correctly?

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Oh damn Astra Superstars now looks correct

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Sorry I mean, ASTRASS

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Oh no working health bars

high bramble
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Not Batman... yet. Some definite weirdness with that one.

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The Kick button now registers in the game's Input Test screen, and the button appears to function in-game when used in combination with other buttons for combo moves... but when pressed by itself, none of the characters will actually kick.

burnt matrix
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Haha weird

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I love how all the stv games use the same controller binding now

high bramble
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They can be per-game. Individual input files are created for each set name.

burnt matrix
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Oh, then how is it working across all games for me? Are you saying I can override that behavior too?

warped saddle
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it has defaults assigned

high bramble
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There is a default unless overridden per-game.

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Yeah... what he said. 😉

warped saddle
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I'm also confused why everyone keeps saying astra is better. nothing changed regarding it

burnt matrix
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I had bad texture tearing before

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But that went away on this new build

high bramble
burnt matrix
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yeah!

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I still see it on Tanto-R

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Tearing on the polygonal models

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Some polygonal stretching on the fish models in Sea Bass Fishing

burnt matrix
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Yeah that’s it

eternal mantle
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It was like this

visual grove
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You can hardly tell..

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Also lol the little inset picture of your controller

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Are you making an instructional video?

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Probably so Robby can git gud

eternal mantle
visual grove
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Let me tell you now it’s not happening

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Your wife takes pictures of your hands and adds them to your photos? Interesting

eternal mantle
warped saddle
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yeah, my astra looks nothing like that

visual grove
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Wrong bios? Bad dump?

hallow fossil
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Do we have all the parts needed for the Batman audio daughter board already from other cores?

eternal mantle
warped saddle
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all that stuff matches by crc, so no

eternal mantle
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It is a screenshot from my video

analog totem
slate karma
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Is anyone else having the following texture issue w/ Taisen Tanto-R Sasissu!? Single SDRAM, happening with both original and fast RAM timings. Nothing mentioned on compat list other than it's playable.

slate karma
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Any point in reporting it? I'll at least update the spreadsheet, haven't checked the github repo for comments tho.

celest lake
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I say report everything

winter phoenix
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Of course there’s a point. This is one of the Saturn’s 1,000 most beloved games. It’s important to get it looking correct!

winter phoenix
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Oh is it a Titan game?

wise brook
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not doing a bit , just wondering if it had a port to the console

winter phoenix
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Well it’s one of the Titan’s 50 most beloved games 😆

winter phoenix
wise brook
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it’s art style is so good

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like a saturn cousin to Parapa

exotic elk
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I thought of parappa as well

winter phoenix
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Looks like there’s no Saturn version

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Saturn has compilations of older Puzzle and Action games but not this one

wet hull
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But we can take it later

sacred goblet
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Is there still remaining bugs on saturn core or the core is now finished?

muted cradle
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A core without a TATE screen flip or even proper Tate Resolution switching is not finished. 😁

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And remember: every dev working on 3DO is one less dev to work on IGS PGM. The missing crown-jewel of emulation goodness 😉 (just in case you would propose that he could work on 3DO instead).

visual grove
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He’s going to work on 3DO though, it’s inevitable like death

ocean phoenix
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Is anyone else having trouble getting the test button to work in any of the service menus in the current STV core?

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I've remapped it any which way I can think of, and I can go in and out of the service menu but I can't flip between the menu options.

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I got it working on one of the cores, but also any button mapping I'm doing is not implementing properly.

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Couldn't get it working on others

tribal burrow
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IGS PGM ...

copper furnace
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Well, I downloaded a fresh dump (redump), and the music in Guardian Heroes and Saturn Bomberman is back. However, the problem with cutting out a few seconds from the beginning of the track is still there. Any ideas what it could be?

burnt matrix
copper furnace
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Well, I'll try to return the MiSTer file to the stable version, for now

ripe valley
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I've tried with the latest unstable versions of Main + Saturn cores and Guardian Heroes.

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No problem at all on my side.

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So there is an issue elsewhere probably on your side.

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Sam for Saturn Bomberman (US and JPN).

copper furnace
ripe valley
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Nope, the track is read completely without any loss or missing first seconds.

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Dual and Single SD RAM systems.
MiSTer v20250220, Saturn v20250226.
Hi-Saturn BIOS 1.03 Region Free.
Guardian Heroes (Japan), dumped myself from the original disc (and same results as the Redump version).
CHD done myself with CHDMan 0.272, game read from an external USB Thumb Stick.

polar mountain
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I've got something to say, based on only emotion and zero consideration, and that is this: Shienryu is the greatest sounding arcade game of all time.

burnt matrix
polar mountain
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The sound robby!! You know!! What comes out of the thing!!

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Jeez!

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It goes in your ears

exotic elk
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AirPods?

burnt matrix
polar mountain
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It comes out the game then gets tucked up by your ears

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Jeez

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Tucked up

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Sucked

lofty spire
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your ears slurp up the sound

polar mountain
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Yes!!

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Finally

visual grove
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So that’s how ears work

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Tiny vacuums

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I wonder if I can clean my keyboard by holding it up to my ear

copper furnace
# copper furnace Well, I'll try to return the MiSTer file to the stable version, for now

I have found out empirically that core files do not affect playback. But, as soon as I installed the MiSTer file from the stable version, the tracks were played correctly, without cutting off at the beginning of the track for several seconds. But the delay in Elevator Action Returns remained. If I installed the unstable version of MiSTer, then the delay in Elevator Action Returns disappeared, but in games such as Guardian Heroes, Saturn Bombreman and Sonic R the beginning of the track was cut off...
There is another assumption, and if it takes place, I will write about it here.
So far, this is the only pattern I have

lofty spire
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computers are wack

burnt matrix
ancient surge
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Just one person having this problem makes me think it has nothing to do with the core. Maybe it's Filezilla corruption, or the RAM being defective.

idk just spitballing to maybe narrow it down.

celest lake
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I can take a look after my meetings today

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@copper furnace Can you reupload your video? It’s not loading on my end. There is a bug in the mobile version of discord where if you take and post a video with the app, it will only post a thumbnail

burnt matrix
celest lake
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First of all, I can’t believe you would skip the bios screen like that. Perhaps this is a punishment

wise brook
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no i think about it isn’t it weird the ps1 wont let you skip its boot animation

celest lake
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It’s because it’s giving you time to prepare your body for whatever horrors await

lofty spire
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core developers are heroes no matter what core they're working on 🙂

coarse night
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What ist the most efficient way to get all the st-v games/mras/roms.... is there a script or something to add to update_all.ini?

burnt matrix
coarse night
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thanks

celest lake
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@copper furnace Yup, I hear it too. Latest unstable. Guardian heroes' is missing the drums at the start of the song

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There is so much content to unlock in this game which requires multiple playthroughs. 45 characters to unlock and branching paths throughout the game that can change the storyline entirely based on your decisions at the end of each level. So it takes about an hour going through 8 levels for each playthrough. But if you want to see all 30 possibl...

▶ Play video
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those drums are not present on the latest dual ram unstable core + unstable main

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I'm using a redump set

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bin and cue

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@ripe valley @mortal mist Can you guys check guardian heroes again and confirm that you hear the drums at the start of the song?

coarse night
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currently most of my arcade roms files are in games/mame/
Do the STV mras from the update_stv script look for the roms in the same directory?

celest lake
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yes

ripe valley
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(Dum-Dum)

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On the Dual SDRAM too, nothing is missing and the timing is correct.

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A little blank, two drums impact and and the song.

ancient surge
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Just out of curiosity, but is the music getting cut out related to the sped up timings on the single RAM build?

mortal mist
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No drums

warped saddle
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they're at the beginning of a song?

mortal mist
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Bin/cue

mortal mist
warped saddle
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probably his latest main change

ancient surge
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srg did also warn that where the files are stored can impact games too, so maybe there is a relation?

mortal mist
ripe valley
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It's a new MiSTery.

mortal mist
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Redump, bin/cue , micro sd card

ripe valley
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CHD on external thumb stick.

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Otherwise, Kuba and myself have a rather equivalent system and OS/core.

mortal mist
celest lake
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thanks for checking Kuba (just got out of my meetings)

ripe valley
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I've also left a note.

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Let's see what srg320 will say.

celest lake
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I'm excited to see him solve the batman kick mystery

warped saddle
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@mortal mist that input bug you just filed with Grandia? when you get 'stuck' toggle fast timing to on and you'll be able to move again. but it will let you move into invalid/greyed out slots

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although it is kinda inconsistent

mortal mist
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and have the same issue

warped saddle
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so weird

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I usually blame main on input freezing but that doesn't seem to be the case here

mortal mist
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for singles yes , I used fast timings, moved a few fields and it stuck again

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I have never tested the item menu on the core

wise brook
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i wonder if this would be a good MiSTer Saturn controller, it’s even got the analog triggers

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sadly it’s ugly as sin

neon python
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That controller has the MOST "Guest Controller" vibes since the prime Mad Catz 90s knock off controllers

wise brook
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hori also do a fighting controller, looks nicer but sadly the triggers are all digital

burnt matrix
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the fight pad in graffiti writing on the right is kinda funny

river river
pallid pier
neon python
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haha fair

untold flame
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got the latest ST-V core and found that inputs other than Coin and Test (which is labeled as Coin for some reason) aren't working; any important steps to setup i'm missing?

river river
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Did you grab the latest MRA release as well?

untold flame
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the one from yesterday (r8), right? that's the one i currently have

river river
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Release 8? If so, yes that's the latest

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Which games have you tested? I don't think there's been any reports like your's, just the weird Batman not kicking bug so far

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Did you try remapping?

untold flame
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Funky Head Boxers and Dynamite Deka

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same behavior across both even after remapping

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gonna try resetting the core config files just in case in a bit

river river
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Dynamite Deka works OK for me

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I think(?) Funky Head Boxers is working, I've never played it before

warped saddle
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double check you don't have multiple things in /media/fat/_Arcade/cores that start with 'ST-V'

untold flame
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just got the latest release itself

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so interestingly the inputs ARE working after having checked the input test mode on Funky Head Boxers, yet Start is not

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labeling on the latest core seems to be Coin = Test & Test = Service; Coin, Service and Start are unknown and seemingly unused buttons

tawny compass
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Sorry for the unrelated question, but anybody here knows hot to add favorites from the _Unstable folder using the favorites script? The _Unstable folder is not shown when I run the favorites script...

river river
coarse tokenBOT
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ALLOWED_SD_FILES = {
tawny compass
kindred sundial
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Finally getting around to testing STV. If a game gives me “operation of cartridge is disallowed in this country” does this mean I need a different bios file or a different rom?

river river
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There's a JP BIOS folder, go into that and there should be another MRA for the same game which should then launch

kindred sundial
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I’m going game by game but so far these 2 I got that error:
Columns 97
Critter Crusher

river river
kindred sundial
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Ahh okay let me try that

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Thanks @river river ! That worked

high bramble
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Critter Crusher's MRA may not have been corrected yet. It needs a different BIOS specified (epr-17954a.ic8 instead of epr-17952a.ic8).

visual grove
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that’s easier than traveling to Japan to play like I’ve been doing

west quail
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Hey, I 'm just dumping the st-v mras into the aracde folder, and I saw a Jap bios folder containing more mras. Do they all go into the root folder of Arcade?

warped saddle
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they can go anywhere under _Arcade you want

west quail
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Left them in the jap bios folder in the root

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So you just load a game from arcade and it plays. Is there no ST-V core in a list? I mean thats what I did and it worked, but just want to confirm that is 100% coreect way to load the rom

river river
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If you drop the _ST-V directory into the _Arcade directory when you browse into the Arcade menu in the MiSTer UI there'll be an ST-V folder to browse into instead of them being mixed in with the rest of the arcade games

sacred goblet
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I see that update_all script download st-v mra files. What is the difference with mra downloaded by st-v_update script?

river river
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Oh it does now?

celest lake
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I wonder if it grabs the roms and bios too

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Zakk would know

warped saddle
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I was not aware of update_all downloading anything st-v related

sacred goblet
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Perhaps i'm wrong but when i do update_all i see in the stdout of the script list of mra files. Does this correspond to mra downloaded by the script or mra already present in arcade folder and already downloaded by st-v script?

warped saddle
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that's probably the organizer

west quail
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When I run the st-v script, I get no unstable directory exists?

celest lake
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Do you have an unstable directory on your sd card?

river river
# west quail When I run the st-v script, I get no unstable directory exists?

Did you setup unstable nightlies as per the setup instructions? https://github.com/davewongillies/MISTer-update_stv?tab=readme-ov-file#prerequistes

Or did you perhaps set stv_rbf_path=/media/fat/Unstable in your update_stv.ini

GitHub

Updates MiSTer ST-V symlinks and MRAs. Contribute to davewongillies/MISTer-update_stv development by creating an account on GitHub.

winter phoenix
celest lake
west quail
celest lake
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(if that’s in the article, feel free to tell me to RTFM)

green swift
#

The OCD in me refuses to allow me to play anything less than 1.0

winter phoenix
celest lake
winter phoenix
celest lake
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I will 🙂

burnt matrix
#

Taisen 2 👀

winter phoenix
burnt matrix
untold flame
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at least i'm able to play the games though!

warped saddle
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I would really double check your mras

untold flame
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i deleted them and downloaded release 8 again just in case and nothing's changed

warped saddle
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did you previously map buttons in those games?

untold flame
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nope, just setup the core for the first time today

warped saddle
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what controller?

untold flame
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dualshock 4, gonna go ahead and check with an 8bitdo-modded saturn controller right now

#

looks like the problem was caused by update_all actually, whoops

#

forgot to replace the stable MiSTer build it installed with the latest unstable and now the inputs are fine

#

prior to that it downloaded older MiSTer and zImage_dtb binaries, though i imagine only the former was the culprit to begin with

high bramble
#

...and that's why I still prefer to do things manually. 😉

carmine flower
#

Is Zen Nippon Pro-Wrestling Featuring Virtua - running on STV?

carmine flower
#

my bios may be janky

#

thanks

ocean phoenix
ocean phoenix
ocean phoenix
#

Nope. reinstalled the latest unstable main, Still the same problem, and remapping isn't working. Dualshock 4 issue maybe? Sigh

river river
#

I don't think the stv core depends on unstable main to work?

celest lake
#

You do not unless you want lightgun support

#

And even then I think it’s just sinden and retroshooters

#

Gun4ir should just work?

#

But yeah; you don’t need it to run stv

static jetty
mortal mist
#

I corrected one more thing for ST-V h/v (CRT) , I will add it later, I equalized the offset for high and low resolutions horizontally. The high resolution image will shift more than the normal one. Thanks to this there is no visible too much difference in offset for hires and lowres , the image is aligned.

#

check in Radiant Silvergun or Cotton Bumerang, should be better

wet hull
#

I'm not home to test yet. But I checked the PR

coarse tokenBOT
#
"P1o[69:65],CRT H offset,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,-15,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1;",
"P1o[74:70],CRT V offset,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,-15,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1;",
wet hull
#

I think it is better to reduce the offset numbers

#

Up to 7 is the "golden number" that jotego found

#

Higher could lead to issues

mortal mist
#

Thanks

upper dust
humble epoch
#

Played some Lunar 2 with the newest translation patch. Beautiful game. Can’t wait for that to get completed. Between that, Sakura Wars 2, and Princess Crown there is a lot of good Saturn gaming to look forward to.

#

Also I just bought a 3DO so we should be getting a fully compatible core any day now.

high bramble
burnt matrix
upper dust
#

lol - right. I had just bought my first Saturn, replaced the PSU and put in a Fenrir then... Saturn core

burnt matrix
#

Taisen 2 👀

river river
acoustic sable
#

Github does that sometimes. I blame Microsoft.

humble epoch
#

Always a good choice. Been dealing with them a lot at work and I too blame Microsoft.

exotic elk
#

I have a wisdom tooth poking out of my gum and I blame Microsoft

winter phoenix
burnt matrix
#

Sakura 2 👀

wise brook
winter phoenix
burnt matrix
winter phoenix
#

It happens, it happens...

thorn pagoda
#

i like how srg320s new job is to make space in the core so Kuba can fill it back up again 😄

burnt matrix
#

What else are we missing that people want? Cheats?

thorn pagoda
#

i want a pony

#

240/480i hack
zakks new deinterlacing....
yeah i guess cheats would be next

#

rapidly running out of todos

burnt matrix
#

I know people asked for mpeg card support but lol

noble escarp
#

I want mesh transparency as real transparency

thorn pagoda
#

i'd rather have like, 10 QOL features than mpeg card support tbh, sorry fans of whatever that one game is

#

did anyone try doing cheats by just shoving the rom of a cheats system into the cores cart slot?

noble escarp
#

How complex would be to make the Adaptive Blend feature to work over mesh textures?

thorn pagoda
#

are they actually textures or are they like, line drawn

noble escarp
#

Texture. Then the console renders it like a checkboard

thorn pagoda
#

you need to blend it after its been rendered into the 3d scene though or it'd stop working as an actual transparency

noble escarp
#

Yeap

thorn pagoda
#

maybe you could actually like, convert it into a true semi-opaque texture when it hits vram

#

by spotting the checkerboard

noble escarp
#

Thats the idea. Some emulators can do that

thorn pagoda
#

but then idk how you convince the game engine to actually render it correctly if it doesn't want

noble escarp
#

How does Adaptive Blend works?

#

It's a post processing? It detecs a pattern then apply blending?

thorn pagoda
#

it works like at the sprite layer level, after its compsited into the scene iirc

noble escarp
#

Works pretty good on some megadrive games

#

Oh it's only at the sprite layer? That's why it does not work on some games then

thorn pagoda
#

it also only works on vertical striping iirc not checkerboards

noble escarp
#

Yes

#

On saturn it would not need to detect the pattern

high bramble
#

Current implementation works poorly though... no disrespect anyone who implemented it.
Often it fails to properly detect the checkered pattern (whole or partial) where it needs to apply the blending, and it sometimes applies blending irregularly where there is no pattern whatsoever (such as the fonts on the top and bottom of the Sega CD boot screen).

noble escarp
#

I use it only on some games. Works pretty good on sonic's waterfall

high bramble
#

It actually works really nicely with Crusader of Centy.

drowsy hull
winter phoenix
#

Here's why checkerboarding is used for a lot of faux transparencies in Saturn games...

When the Saturn's VDP1 graphics processor renders a frame, it shoots it over to the other graphics processor, VDP2, which treats VDP1's frame as a layer that it combines with all of its own layers. VDP2 layers often are the so-called "Mode 7" floors, or skybox backgrounds, or HUD elements ... generally 2D stuff, as VDP2 can't render polygons on its own. Programmers can combine these VDP2 layers with VDP1's "layer" in any order they want.

So VDP1 cannot see anything that VDP2 is rendering, since its stuff gets rendered first and given to VDP2, which combines the full image to send to your TV. Because of that, if a transparent polygon (or 2D sprite) on VDP1 is overlaid on top of an area of the screen that will be filled in by VDP2, like the sky in the background, it's just going to render it as opaque, since VDP1 can't see anything back there. It's blending that transparent polygon/sprite with blackness, basically.

On the other hand, if you have a VDP1 transparent polygon/sprite being rendered in front of other VDP1 polygons/sprites, it can do the transparency calculation just fine.

And if you set a VDP2 layer — say, a HUD element — to have transparency, that'll work fine, too, since VDP2 is laying it on top of the incoming VDP1-rendered "layer" and can blend it without issue.

So developers had to be really careful about how they set up their game if they wanted to use transparency, and if it just wasn't possible to avoid having VDP1 elements on top of VDP2 stuff — or devs didn't give a shit to worry about it — they'd have to use checkerboarding faux transparency instead.

noble escarp
#

Would be cool to enhance that feature on the core, at mininum by using composite blend over meshed textures. Real opacity would be better but might be too complex to implement.

ancient fractal
#

VDP1 blending modes come with pretty severe limitations and performance hits, so I wouldn’t say it can do transparencies just fine.

Use of the transparency bit in VDP1 framebuffer during VDP2 compositing is probably the most common type of transparency you see with sprites/polygons

vernal sun
celest lake
#

the PSX version is in English.

high bramble
#

It's true.

#

Can confirm.

vernal sun
#

Well, sounds like the Saturn version is now too haha

#

Was hoping the community had a solid list. Biggest complaint from PSX is battle length. Each battle takes way longer than on SCD. Was hoping the Saturn version was closer to SCD in that regard

static jetty
#

Is STV part of main update_all? Or still need to run stv_update script?

river river
#

update_all downloads the core files, but they get downloaded to /media/fat/_Unstable if you have unstable nightlies configured in downloader.ini, so for now we still need update_stv to create the symlink in /media/fat/_Arcade/cores and also grab the MRA files

static jetty
river river
burnt matrix
zealous karma
#

I get graphics corruption on latest STV core in Final Fight Revenge

#

Several stage backgrounds have corruptions

humble epoch
steep isle
#

apologies for asking if this is in the wrong spot. stv files, in \games\stv or \games\st-v ? (or neither?)

#

(bios also)

celest lake
#

games\mame

steep isle
#

will try that, thanks!

high bramble
#

..\games\mame is common for all arcade ROM zip files.

prime hare
tacit viper
#

Alright i'm bored, someone pick a Saturn game for me to play

#

and don't say Bug

wise brook
#

Astal

prime hare
#

Digital Pinball - Necronomicon

#

or Shinrei Jusatsushi Taroumaru

tacit viper
tacit viper
wise brook
#

Elevator Action Returns

tacit viper
#

Never played Elevator action actually

#

I'll give it a go. Do you recommend with an arcade stick or joystick?

wise brook
#

oooh good question

#

grab a nice 8bitdo arcade stick or similar and see how it feels

tacit viper
#

🙂

burnt matrix
#

Holy shit Lunacy has 10/10 CG and voice acting.

tacit viper
#

What the heck is Lunacy lol

wise brook
#

it’s got a few names

#

a very atmospheric fmv game

tacit viper
#

I absolutelyu love FMV games

#

One of the only reasons I love the SegaCD lol

burnt matrix
#

By 10/10 I mean it’s hilarious

tacit viper
#

Is there an NA port of Elevator Action?

burnt matrix
#

But it’s pretty cool

tacit viper
burnt matrix
#

I can’t hear what this dude is saying to himself because they went LOUD with the music

wise brook
#

it’s music featured in this episode iirc

burnt matrix
#

I just broke into someone’s house as I fly around the town.

#

Damn this dude just said “don’t let the door hit you on the way out” to someone who just broke into his house, rude

#

“TOUGH LUCK, STUPID” 🤣

#

Holy shit this game is so crazy

tacit viper
#

I gotta say the Saturn core is just so damn awesome

#

Trying really hard not to buy the Virtual On Twin Stick

#

I keep going to ebay and closing out but I know I am going to give in lol

burnt matrix
#

Is moving the camera in Atlantis juddery on real hardware?

#

Looks smooth based on this video that I think is real hardware - https://youtu.be/NQy0F76tR6c

If anyone wants, could you confirm that looking around has choppy movement on the Saturn core?

Sega Saturn A - Z series, where I preview every Sega Saturn game released in the PAL territory, please note the gameplay footage is not a review of the games, but an example of how the games play.

Playlist:
http://www.youtube.com/user/musicman2047?feature=mhum#p/c/9FDEB0FEE12A230F

▶ Play video
tacit viper
#

So you want to know on the Mister Saturn core if it is choppy or on real hardware?

burnt matrix
#

Would be great to confirm if someone else has a choppy camera like me on their MiSTer and also how well it runs on real hardware

tacit viper
#

let me see if I have it one sec

#

Im playing saturn stuff atm so i can checkl

#

Yup do indeed have it

#

one secv

burnt matrix
#

Thanks!

tacit viper
#

Cryo Interactive

#

Cant say I heard of them 😄

upper dust
tacit viper
#

Mine is not as smooth as YouTube video either

#

I'll go pull out the old Saturn tomorrow and verify on real hardware

#

sorry for crappy video, scanlines makes it look really bad 😄

#

It looks like it drops frames as you turn IRL

winter phoenix
#

Break out your racing wheels because we're hitting the track in Hang-On GP for March's SHIRO! Community Challenge! There are prizes, weekly challenges and even a category for those playing on emulators and MiSTers! Check out the full rules and join the fun:

https://www.segasaturnshiro.com/2025/02/28/hang-on-for-march-2025s-community-challenge/

The March SHIRO! Monthly Community Challenge will need you to hang on tight!!! It’s time to once again bust out those Racing Controllers because this polygonal take on the classic arcade motorcycle…

#

(I think this is the first time we've had a specific category to allow emulators and MiSTers for a community challenge, aside from the "book club month" we did for Mystaria/Blazing Heroes)

burnt matrix
visual grove
burnt matrix
#

On mister?

visual grove
#

No that’s a Saturn

#

Mister is choppy

#

Well Saturn with a Satiator

#

Not like I own that trash game

ancient surge
#

Maybe more complex areas cause performance problems?

tacit viper
#

@burnt matrix - Just viewed my Saturn, also smooth

#

Let me know if you need a video

tacit viper
celest lake
#

Someone should file it

somber jacinth
#

This is not a problem, I probably need to go back through the posts carefully but I had issues running Dave's updater. I added update unstable to downloader ini and added his example update STV ini.
Ran update all and it didn't appear to have worked. I think maybe update downloaded a different core and It defo did not update any mra's as the set I had was before batman booted. And this was the same afterwards.
I downloaded the pinned mra's and core and manual install worked as should.
Unsure what I did wrong with the updater but it will almost definitely be my error lol.

Anyway I'm ok doing the manual updates, but can I just clarify does update all now update the latest STV core or is the version in nighties still behind the pinned core?

north parrot
#

first time i ran the script i had to manually drop the latest core in the _unstable folder, after that it worked

river river
river river
somber jacinth
naive whale
#

Great modding enclosure when it’s on sale on Amazon which feels like almost always

wise brook
#

#share-media message

#

saturn fans get. in. here.

brittle tulip
#

No access?

atomic knot
#

@warped saddle It is possible to add a .mra to the stv core of the game "Radiant Silvergun extra"

wise brook
#

i love him so much

wise brook
burnt matrix
mortal mist
#

ver1 is with offset with values - 0..16 , and-15 ..-1 , ver 2 is with offset with values 0...7, and -8...-1 (like in Jotego cores, same approach) - two versions have improved horizontal positioning in hires

#

I don't know which approach is better, I haven't personally found errors with values 0-16

#

I know that no one wants to test it anyway ,but I leave it here 😂

wise brook
#

i am out walking baby, will test upon return

#

Are you specifically looking to see if the range is too much and the CRT freaks out?

mortal mist
#

whether anything bad is happening , yes

zealous karma
#

Im getting a cart region error in STV for Critter Crusher, is this known?

small ore
# zealous karma Im getting a cart region error in STV for Critter Crusher, is this known?

yes, the mras currently give that the wrong bios. If you want to manually fix the mra for now here's the details https://github.com/zakk4223/STV-MRA/pull/5/commits/3fd7a88f372a6b616e45f9c3e6d03cb6249be083

GitHub

To be able to run Critter Crusher, one needs to use the EU BIOS instead of the US one. Source: Saturn/ST-V compatibility spreadsheet. To actually play the game, one still needs a special controller.

zealous karma
#

I get "Error on cartridge" for DeJeon! SanjeonSujeon

zealous karma
#

It also seems you need a special controller, so will skip that one 🙂

small ore
tacit viper
cursive tree
naive whale
#

Bummer yeah finally seems like they cleared the stock

naive whale
wise brook
#

back home, updating my mister and onto some resolution tests

#

crop tests

#

you know what i mean

wise brook
mortal mist
wise brook
#

240p and 480i resolutions tested successfully

#

all green across the board

tacit viper
onyx gulch
#

Is there a way to add a rotate option for Shienryu?

wise brook
#

coding! 🤓

wise brook
visual grove
#

$750 + tax and shipping

wise brook
#

bargain

visual grove
#

Or, and this might seem crazy, you could run the Saturn version 😜

ancient fractal
#

There’s also the Saturn version.. certainly not the ideal way to play though

visual grove
#

Yeah not as good but cheaper than $800+ of hardware or waiting/hoping

#

Get a free CRT

#

Flip it on its side

#

Win

pearl harbor
visual grove
#

All problems are solved by getting that CRT

#

My doctor said I need a new liver so I picked up a CRT

pearl harbor
#

Unless you have a CRT! But what crazy person has one of those things in 2025! ||I say as I make an enemy of the entire Discord! elmorise ||

visual grove
#

Yeah having one is crazy

#

You need > 10

mortal mist
#

todo on list

warped saddle
#

hope the core can handle the extra ddr3 pressure

mortal mist
#

Yeah

#

We will see

warped saddle
#

to be fair it only has to handle it for shienryu

mortal mist
#

I also wanted to do flip for saturn

ripe valley
#

At the moment, I'm flipping my little PVM on the side and playing on the ST-V version of the game.

crisp mortar
#

Had no luck booting the ST-V games. Launching from main menu kicks me back to the Mister Root and launching while the core is loaded give me a "No RBF Detected" message.

burnt matrix
#

@crisp mortar instructions for ya, amigo - #1046941029296779344 message

high bramble
#

Bueno!

crisp mortar
#

Looks to be mostly working! Cheers.

crisp mortar
#

*all working. Fixed up the Bios.

naive whale
#

So wheels work on the core?

#

Commenter asked. I don’t have one

clear condor
#

Daytona has 4 wheels running at once, and Sega Rally has 4-8

leaden dagger
#

I feel like STV might need to get its own thread at some point to cut down cross talk when trouble shooting

mortal mist
#

By making changes for STV, the cores for Saturn are also compiled. It is certainly a bit confusing for people when they check the core and see no changes 😄

marble laurel
#

Test is important to check no regression 😊

burnt matrix
#

I’m just going to do that when I update pins. All four RBFs have been added as links to that pinned post.

wise brook
#

oh i needs to test dual vs single for stv Decathlon

#

there’s a little bit of slowdown on single-ram when inserting a new credit after a game over

#

and the javelin throw went real slow without fast timings

#

then it seemed to go too fast

#

but my bro and i had a hoot regardless

#

a delightfully absurd game

thorn pagoda
#

maybe the most technically impressive saturn game in some aspects

#

you could mistake it for some early dreamcast or ps2 games nearly

wise brook
#

like ready 2 rumble i guess

ancient fractal
#

Yeah, DecAthlete is super neat looking. I always liked how the ground texture uses a thick border of an in-between color between the white and brown areas that pretty effectively mimics antialiasing

wise brook
#

“as you can see if we slow down the footage, there’s at least 6 graphics on screen at once “

#

idk i don’t watch there frame analysis footage

burnt matrix
#

Lmaaao

wise brook
#

“antialiasing”? yeah it’s called RF round these parts

tacit viper
#

Can a kind soul tell me the easiest way to switch between unstable kernel and mainline? I replaced the Linux zimage_dtb file via my card reader and now it won't boot -.-

wise brook
#

i’m not familiar with what you’ve done here

#

I thought switching between unstable and main was as simple as replacing the current MISTER file

#

in which case I would just rename the one you’re currently not using too MISTERold or something

tacit viper
#

I was testing a mainline Linux kernel

#

My gun4ir is not being recognized in a core (tried them all) but works on main Mister menu

#

I got it booting again thx

#

Pulled out my secondary MisterPi and it's having same issue so nothing with this unstable build I'm running

tacit viper
#

Fixed it, had to flash my gun4ir to 2.65 firmware

mortal mist
tacit viper
#

me too now i can stop screwing around with all this stuff and just enjoy it 🙂

#

I wanted to get a set of guns working on my crt and opted for the gun4ir

#

If anyone ever sees this and gets stuck, i've pretty much done every gun on the market with the Mister now

wise brook
#

dual ram stv decathlete looking good

hollow pier
#

🤣

#

bit naughty from sega lol

novel carbon
#

Is there any difference between the single sdram or dual sdram ST-V core?

#

I know we are still early days on the core.

#

But has anyone experienced any bad performance on single sdram?

wise brook
#

it’s rare, and can mostly be mitigated with the fast timings option

#

there’s currently is no list of every title affected by the single sdram constraints

#

vampir used to maintain one but that was a while ago

burnt matrix
#

Oh if you're talking about ST-V, then I don't know, sorry.

untold flame
#

i was about to name Funky Head Boxers ST-V as having bad performance on single ram

#

but honestly it almost seems like that version of the game was just horribly optimized altogether, MAME doesn't run it consistently neither does original hardware it appears

naive whale
#

I miss anything? I’ve been up at midnight. 2 am. 4 am. 6 am 🤣

wise brook
untold flame
#

i guess consistent performance to original ST-V means slower than the Plus version on Saturn though

ancient fractal
wise brook
#

thank you so much

burnt matrix
ancient fractal
warped saddle
#

yeah, the darksoft roms just "pre decode/decrypt" all the data that is protected. I assume the program patches are to just have it not bother to try doing the key exchange/setup of the protection

celest lake
#

is that something we’d add to the mra pack? or is the goal to implement the protection chip to keep it as close to original as possible?

warped saddle
#

I'm not going to add those unless SRG decides that's the direction he wants to go

celest lake
#

I hope the direction he is going is towards the THREE DEE OH

warped saddle
#

you could also just use the DS roms directly, but I don't think they exist anywhere that could be easily added to the arcade rom db

cobalt rune
#

I hope before he moves onto 3DO he adds cheat support to the Saturn core

burnt matrix
#

Why would we want to use the Darksoft roms over MAME roms? Genuine question.

celest lake
#

because the protection is cracked, I guess. So games like astra can be played

burnt matrix
#

Man, am I crazy or Astra is already working?

celest lake
#

there is something about astra that isn't working iirc. I don't know, i haven't touched it yet

burnt matrix
#

ohhhhhh

#

I was able to play a round just fine but that’s all I did

#

I assumed any issues were just the results of early ST-V implementation

ancient fractal
#

I kind assume that srg320 is tackling the 315-5881 protection now since he just did the 315-5838 one for DecAthlete.

#

It wouldn't be a big loss if it didn't fit. All games using it has Saturn ports, and they're not any top-tier games either...

naive whale
burnt matrix
# ancient fractal It wouldn't be a big loss if it didn't fit. All games using it has Saturn ports,...

I know I’m gonna get hate for saying this but that’s been my entire perspective on ST-V support in general.

I’m happy it’s there, I’m happy for people who want it, and sure I’ll probably enjoy it once in a while. It’s just the Saturn versions with extremely minor improvements or if it’s an ST-V exclusive it’s kind of terrible. Well Funky Head Boxers is, I forgot what the other exclusives are. Some advert game for Maruchan ramen? lol

#

But hell yeah, it’s real neat that ST-V support is there. I don’t get it and it’s not for me. Maybe one day I’ll really get into Funky Head Boxers lol.

green pebble
#

Well some games apperently have different music and more frames of animation as well as lower load times, but eh. I never though the Saturn or STV library was super great. I mean, it's not SegaCD bad, but it's just OK. Most of the best games are ports of arcade games...

ancient fractal
#

Funky Head Boxers is also on Saturn though

burnt matrix
celest lake
#

I hope he finds some more free time to implement the PSX arcade hardware. Maybe he’ll do the Gen 5 arcade hardware victory lap

neon python
#

The Batman Forever: The Arcade Game Saturn version is supposedly inferior to the ST-V Arcade version, so you have Robin's Kick Tornados to look forward to.

celest lake
#

Kicking in batman is a sore subject atm :p

neon python
#

I have missed something!

#

(why?)

celest lake
neon python
#

oh crap, the only button that matters!

celest lake
#

God is punishing us.

#

We have played too many visual novels

neon python
#

"We will dangle the best Arcade beatemup in front of you, but you won't be able to kick."

celest lake
#

its such a cool bug because the kick button registers in the test mode. and if you do kick+punch you do the special move. they just refuse to kick on their own

neon python
#

They must be doing something weird in the game itself

hallow fossil
#

S-TV support must be exciting for people with MiSTercade set ups, or their MiSTer in an arcade cabinet, as these are some of the most advanced arcade games on MiSTer now. There is a benefit from having these games in their original arcade format for sure

celest lake
#

yeah, preservation wise, it’s great

neon python
#

Yeah, it makes me want to get an Arcade 1-up (I live in a Condo 😦 ) and JAMMA harness it and add a MiSTer to it...

celest lake
#

Can you do that?

#

I thought those things were pretty locked down

neon python
#

Tonnes of people mod them to put Pis in them, so I believe so

#

you basically cut out everything that Arcade 1-up ships in it (some keep the joysticks and buttons, but apparently they are somewhat low quality)

burnt matrix
#

Yeah, the original asking price for the what you got was a pretty good deal if you were interested in an arcade but didn’t want to drop a ton of cash or give up a ton of space

#

DIY arcade cabinets blew up because of the arcade1ups. It went from a $2k asking price just down to $300 so the modding scene also got huge.

#

Pi modding was basically there from day 1.

hallow fossil
#

It would be cool if down the line Aleck64 got the same treatment as S-TV and those games were also in as arcade releases with mra files running off the N64 core

burnt matrix
#

Not literal you, just the figurative you. Person who claims thing can’t do it.

#

I mean there’s of course a limit to that. Not gonna make PS2 run natively on a MiSTer lol.

gloomy hedge
#

real hw, not mister

#

cuz im lazy shut up

burnt matrix
#

that’s the game, yeah I know the game

gloomy hedge
#

that is a game

burnt matrix
#

Something C

#

Arrrghhhh

gloomy hedge
#

oh wow look at you

#

yes it starts with a C

#

playing guess the game with robby

hallow fossil
burnt matrix
#

shadow the hedgehog ass game

burnt matrix
exotic elk
lofty spire
#

a game where you play as a donkey 🙂

burnt matrix
exotic elk
#

ah it was in Italian American

gloomy hedge
#

you are a genius

#

I know you are the real robby

gloomy hedge
burnt matrix
gloomy hedge
#

fucc it was nice knowing you guys

soft goblet
#

Excuse me? That "bare butt" is called Robby and a valued member of this discord.

gloomy hedge
#

warning: flashing cuz it lightgun

burnt matrix
#

Updated it?

celest lake
ivory veldt
#

My bad yeah sorry

burnt matrix
#

Is there a list of ST-V exclusives that aren’t named “Pretty Panda Print Shop”.

celest lake
#

are you kink shaming again?

burnt matrix
#

😨

#

like I’m trolling but also serious

#

I’m gonna about face my ST-V hate from this morning and be an ST-V lover

mortal mist
#

❤️ saturn

burnt matrix
#

I like that console generation all looked at the Neo Geo and said “we can do that”.

#

Except Nintendo kinda forgot the whole “makes easy console ports” part of that arrangement lol.

brittle tulip
#

for st-v, do you have to setup the settings in the ini file per game/core, or can you set it as another system? Im talking about setting the video mode and everything like this:
[SNES]
video_mode=1280,960,60
vsync_adjust=0
vrr_mode=0

celest lake
#

yeah, [st-v] should work.

neon python
neon python
#

I remember when I was a near terminal Sniper Scope addict in the arcades I would crack off a shot at basically any random thing just to be sure

ancient fractal
#

What’s really cool is whenever a next generation platform pops up, it won’t be too much work to rejig the current cores for an improved memory architecture.

winter phoenix
# burnt matrix Is there a list of ST-V exclusives that aren’t named “Pretty Panda Print Shop”.

I have compiled a list for you:

Virtual Batting (1994)
Waku Waku Tama & Friends (1994)
Sports Fishing (1994)
Pro Mahjong Kiwame S (1995)
Ejihon Tantei Jimusho (1995)
Final Arch (1995)
Sports Fishing 2 (1995)
Critter Crusher (1995)
Mausuke no Ojama the World (1996)
Super Major League (1996)
Pebble Beach: The Great Shot (1996)
Karaoke Quiz Intro Don Don! (1996)
Name Club (1996)
Magical Zunou Power (1996)
Calendar Club (1997)
Print Club 2 (1997)
Columns '97 (1997)
Aroma Club (1997)
Movie Club (1997)
Waku Waku Shinkansen (1997) train game, Robby!
Maru-chan de Goo! (1997)
Tecmo World Cup '98 (1998)
Taisen Tanto-R Sasissu! (1998)
Waku Waku Shoubousya (1998)
Othello Shiyouyo (1998)
Stress Busters (1998)
Wanpaku Safari (1998)
Danchi de Hanafuda: Okusan Yoneya Desu yo! (1999)
Microman Battle Charge (1999)
Print Club Pokémon B (1999)
Mograpper (1999)
Danchi de Quiz: Okusan 4-taku Desu yo! (2000)
Dancing Fever (2000)
Tottoko Hamtarou Crayon Kids (2000)
Pocket Monsters Crayon Kids (2001)
Dancing Fever Gold (2001)
Doraemon Crayon Kids (????)
Soreike! Anpanman Crayon Kids (????)
Pretty Panda Print Shop (2025)

pearl harbor
#

O_O 🎉 🤘

burnt matrix
burnt matrix
pearl harbor
#

Isn't Puzzle & Action: Treasure Hunt only in English on ST-V as well? I know there's a Saturn port, but I don't believe it got a western release.

winter phoenix
#

yeah, that game was released in English as an arcade game but only came out on the Saturn in Japan

burnt matrix
winter phoenix
burnt matrix
burnt matrix
burnt matrix
#

I have wallowed in ignorance and filth all these years but now I bathe in the cleansing golden sunshine of the Sega Titan Video.

#

elmorise saturn 🕹️ elmorise

winter phoenix
exotic elk
#

exactly like the real thing

pearl harbor
#

Robby will never escape that meme!

rich violet
pearl harbor
celest lake
#

they are still sold out, yeah?

#

oh nm they are in stock 🙂

vernal sun
#

Am I the only one who has issues with m30 buttons sticking? I have a launch controller and the buttons get stuck in the hole of the controller. It's annoying, and IIRC, it's mostly the b button

rich violet
vernal sun
#

May be how I hit the buttons. I am a roller, kind of, so I end up hitting the side of the button vs press down right in the middle. I especially have the issue when I am doing shooters.

vernal sun
#

Yeah, March 23rd 2019 is when I got it

rich violet
#

Oh, okay, my oldest are probably 3 years old

muted cradle
brittle tulip
wise brook
#

i love them

gloomy hedge
#

2.4ghz for least input lag

#

also if retrofighters could make a good dpad maybe we could talk but they cant

brittle tulip
#

I just get annoyed with having to charge everything

gloomy hedge
#

unless somehow they figure this one out

brittle tulip
#

i have the retro fighters dreamcast controller. it feels good

gloomy hedge
wise brook
#

those retrobit have an unaddressed issue with battery drain and it’s wild they can’t stop it

#

it’s been 6 years

gloomy hedge
#

retrobit also get wired

#

wired always, retrogaming wireless is hilarious

#

I mean its cool but its like I dunno sort of defeating the point for me

wise brook
#

my 8bitdo wireless and an oled is good enough for beating most classics

brittle tulip
#

so you can just play with it plugged into the USB?

gloomy hedge
gloomy hedge
#

its faster wired than the M30 bluetooth

#

and also wireless but thats a different metric

gloomy hedge
wise brook
#

gonna see how well i can handle punchout with the latency

gloomy hedge
#

Ive beaten mike tyson on all my controllers

#

if I cant beat mike, something is wrong

#

either the screen, the emulator, the controller, something is off

#

thats my first input lag test

#

I do it with handhelds as well haha

#

thats why I returned hte powkiddy day 1

#

its not just the input lag but its also dpad accuracy, I dont want false diagonals

brittle tulip
#

yup

gloomy hedge
#

yeah its aight, the dpad aint good enough for me tho

brittle tulip
#

my n64 usb controllers d pad arent the best either. i dont notice it on any other controller, but the n64 one

gloomy hedge
#

I hear ya

brittle tulip
#

knockoffs

gloomy hedge
#

the one on the nintendo online ones feel fine but obviously not good compared to an m30 or saturn pad

brittle tulip
gloomy hedge
#

they're stiff, kinda like a big boy to the snes pad

#

yeah I dont have the knockoffs so cant comment on that, but my point is simply that the M30 dpad is the best one out there peeeeriodt

#

in #2 I'll say a genuine saturn pad which is not too worn out but htats hard to find

#

and #3 retrobit wired pad

brittle tulip
#

gotcha. i guess one more controller cant hurt lol

gloomy hedge
#

lol

#

its up to you and the games you play

#

shmup games are really demanding on precision

brittle tulip
#

i have the retrobit saturn controller. its fine

gloomy hedge
#

for fighting games I use a stick anyways

#

oh yeah then dont upgrade, no need to

#

unless it breaks

wise brook
#

i hope Sega Saturn gets an NSO controller in japan only that i’ll have to import for several hundred dollars

gloomy hedge
#

This is literally right now on my floor

#

Just an orgy of Saturn shit

lofty spire
wise brook
#

i have that mess, just slightly hidden by my ikea draws

gloomy hedge
#

Oh yeah the one thing that retrobit is better than m30 for is for brook adapter for PS2

#

Retrobit black on the floor is in PS2 via brook and input lag is much much better

wise brook
#

oh hasn’t Addons got some replacement pcb for plugging saturn into MiSTer?

wise brook
#

i’m doubt the shoulder buttons will be as good as original ones tho

#

that button is really bespoke

gloomy hedge
#

you mean the mouse clicks lol

#

I got a couple 8bitdo pcbs , yeah first thing you notice is the triggers

#

but why wouldnt you jhust get a reflex adapt or somethin>

#

for mister why would you go pcb route

wise brook
gloomy hedge
#

my point is

#

if you have a real saturn pad, and a mister, probably worthit to get snaccy

#

the reason I flipped the pcbs on my real saturn pads was because I wanted them to work with switch, back in the day

#

pre-m30

#

now m30 rules all

wise brook
#

my god i wish i had a dead saturn motherboard to harvest an original from

high bramble
#

That's one bad moogerfooger.

gloomy hedge
gloomy hedge
#

I think the best option is always m30 for mister, saturn pad for saturn and we walk

high bramble
midnight laurel
#

Finally tried ST-V core (unstable-nightlies), and when I got to the part to assign input for a specific game, the controller doesn't seem to be assign correctly. When I assigned the coin button, for some reason the test button gives me coins...and coins button I assigned give me the test input. I also cannot start any game, even though I assigned it on my controller. Are the buttons setup still WIP? or am I doing something wrong?

gloomy hedge
#

on MOOGER FookER thats in the picture hahahahaa

wise brook
high bramble
#

Sure you're using the absolute latest MRAs with the most recent button changes?

wise brook
high bramble
#

Yeah?

gloomy hedge
#

?!!

wise brook
#

何!

pearl cloak
gloomy hedge
#

before I get OOH banned

midnight laurel
pearl harbor
high bramble
#

Release 8, yes. There were some under-the-hood button arrangement changes that required new MRAs.

wise brook
#

the AI in STV Othello is brutal btw

pearl harbor
tribal burrow
tight haven
#

Love seeing that Batman Forever is now playable! Super cool. Is there a trick to getting audio to work, or is that maybe still getting worked out?

upper dust
#

It'll need a special board just for audio, so probably not going to have audio any time soon

clear condor
#

In the meantime, there's a Saturn port

worn nest
kindred sundial
#

are the links in unstable-nightlies not working for anyone else? When I click them a new tab opens but nothing is downloading. Never experienced this before so not sure if its just a me and my browser thing

kind bough
#

the last 4 links in #unstable-nightlies download OK here

kindred sundial
#

cool thanks I'll try restarting my pc and using a different browser

kind bough
kindred sundial
#

thanks!

pearl harbor
#

I forgot all about this one, but I remember it being brought up a long time in the early testing of the Saturn core. That fan translation version of J.B. Harold: Blue Chicago Blues has the video bug where selecting a scene plays the audio, but not the video. Honestly not sure if it's a bug with the fan translation itself, or an issue with the Saturn core. Can anyone else test on their end?

ancient fractal
#

It is intended behaviour that some scenes are audio + still image while others are fmv

river wing
#

@gloomy hedge I also use M30 3.4G with the MiSTer now, but... Does it happen to you that the pad needs like 3-4 seconds to start responding after you get to the MiSTer menu and also when you load a core?
I use it via the wireless 2.4G adapter included.

gloomy hedge
#

There is an issue I have with the 2.4ghz wired on PC where if it's connected when I turn on the PC that it stays in charging mode and glitches out so I have to disconnect the cable and reconnect it on pc

#

That mode where it glitches actually somehow fucked with games and shit it's funny. The red charging light is on and it's connected via wired. That's how I know it's fucky. You want the green light when it's wired

river wing
gloomy hedge
burnt matrix
#

Wireless > Wired

gloomy hedge
gloomy hedge
#

Knew it

burnt matrix
#

Also tank controls better than regular controls

wise brook
#

i was surprised at how few Americans learned how to drive manual

celest lake
#

speak your truth robby

wise brook
#

then you see a video compilation of car jackings where the perp can’t drive it away due to stick shift

celest lake
#

honestly it is probably one of the best anti-theft devices here in the states

wise brook
#

an education

gloomy hedge
gloomy hedge
celest lake
#

I think only VW still ships stick cars in the US?

gloomy hedge
#

Nah there's lots of sticks still

celest lake
#

really?

#

I was looking for a stick car about a year ago and it was like just the GTI…or maybe there was a honda thing too

gloomy hedge
#

Yes really 😅 Toyota GR, Civic, Subaru Impreza (the WRX variant), I mean it's only sport cars that come with stick

celest lake
#

oh right the WRX

#

Isn’t the GR tiptronic?

gloomy hedge
#

I'm referring to the 86

#

I dunno about the GR Corolla but if it doesn't have a stick then it's dead to me

#

Mustangs had stick variants in 2024 at least

#

And of course the monster escort rs but they don't make that any more

#

Miata has stick as well

celest lake
#

yeah, would make sense that it’s all sports cars

gloomy hedge
#

That would then include the fiat 124 so on and so forth

#

Because I have to share with wife my golf R is dual clutch auto

#

Would have loved the stick but that's why I have my trusty old Miata.

#

Oh mini Should still come in stick?

#

I mean if you're looking for a common solid economy box with stick, that is no longer a thing, true

celest lake
#

Yes, they do. We had one for a while. I will never buy one of those again

gloomy hedge
#

I've had two, loved both of them. Both cooper standard. Sold the second one for a 86, sold that for a golf R, and recently got the Miata cuz need fun car.

celest lake
#

We had a Cooper S that was great for like 2 years, then it was just in and out of the shop until we sold it. Typical BMW experience :p

gloomy hedge
#

Totally

#

The S ones are quick. Doesnt surprise me. I didn't like the new bulky ones. My 2003 was perfect

#

It wasnt an S but I used to cruise control at 100 mph on the way to client site.

#

It was so light and quick.

#

Eventually had to replace the clutch and then I sold it before anything BIG started going wrong, around 120k miles

#

I'm sure @burnt matrix drives a prius

#

Wonder if Sega ever made a car

burnt matrix
wise brook
#

while we’re on car talk, what kinda vehicle woul you need to safely move a japanese candy cab

wise brook
#

there’s a guy a mere 12 miles away selling an astro city

#

i’m sorely tempted

gloomy hedge
#

I just bought a cab btw

#

But it's getting professionally delivered cuz it's in SC

gloomy hedge
#

I know at least two arcade head folks that have elements that used them to grab cabs

#

They're heavy tho, so even getting it in and out you'll probably need two to 3 people

wise brook
#

looks like a land/range rover

gloomy hedge
#

The element?! Lol no but sure

#

I have an issue with mine that I'll deal with when it gets here. It's too big for the doorways to my basement. 😔

wise brook
#

my bro-in-laws mini van should be up to the task

wise brook
gloomy hedge
#

SUVs have changed in size a lot these days. True SUVs are rare

#

They don't make the element sized ones any more. For a good example look at the rav 4 over the years.