#Sega Saturn
1 messages Ā· Page 68 of 1
All that ripfuel
is that why you got kicked out
Yes : (
or was it because you were touching bumblebee in his stinger
The transformer?
oh wait is that disney
oh that isnt disney is it
thats universal isnt it
whatever
shut up
wind blaster
runs
blast wind?
blast wind
its like what if technosoft made a game that isnt complete memo
but unfortunately has input lag which gives it a real memo feel
Would you take that or Hyper Duel for a dessert island
I would probably opt for TF Collection vol 2
Hats are not an option
You can make hats and other things out of palm leaves
https://youtu.be/z_oJqj_ls8c for those that dont know blast wind - I was able to squeek out a clear
Note: THIS HAS SCANLINES from the RetroTink! Please view in " fullscreen " and select 4k if you can for the full "effect"...! Storytime below...
WENT BACK IN FOR HARD MODE... and it was ... STILL HARD!!! This game has about 5-6 frames of input lag on my setup which includes a real japanese sega saturn and a retrotink ( round trip ) which is the...
this is before I realized that my capture card had issues with RGB so the colors arent QUITE right I think? I cant remember, I did fix that though eventually - whole saga
I could also make a hat out of the case of technosoft games
Very nice capture quality tho
thanks š yeah
totally
I have been tuning my retrotink setup haha
legit I cant do technosoft games
I have tried time and time again
and they just feel really weird to me, cant clear tf3, tfac, tf4
hard is still hard har har har
I got some super-clean results using this old e1s card with HDMI in
hard is soft when you're around tho (robby)
Robby is the boner killer
what retrotink can do for ps2 is really really nice
surprising tbh
ps2 usually a piece of shit to capture properly
should play more tf5 tho
It's killing me, as I have a whole PS2 setup and need something to heal the 480i
never really gave that one a full thrust
the tink does it
you wanna see my tink?
I can put on some interlace for you š
Canāt spell boner without Robby
check
Mate
Whatās in the bubble wrap
Thatās cool
And I got one of these to pair with it
here, let me show you what PS2 can do
It can connect keyboards!!!!
I am make funny joke!
I actually have a behemoth HD CRT sitting in storage
It should be great for PS2, though it probably murders 240p
PS1 also benefits, stuff like Bloody Roar
And Saturn, and N64
I needs me a Tink or comparable
ok bye bye plane taking off
Bye bye Los Angeles
Which is Spanish for āthe Angelesā
Check the wings for gremlins
you need one of those planes with starlink
Check, please
International man of culture
Lol wtf
bitd I bought a PC Engine Hori Fighting Commander for Street Fighter 2, and when I finally got home I tragically realized it didn't fit into the Turbografx
so it went untouched for decades ;p
I use it now that I finally got a turbo duo though
anyone own this snac adapter by any chance? https://akicus.shop/collections/snac-adapters/products/snac-adapter-saturn-black (just got one of the caseless ones with an oddly loose feeling input port)
SNAC adapter for MiSTer FPGA - Sega Saturn Black.Designed to be used with the MiSTer I/O board (Analog I/O 6.1 or Digital I/O 1.2), this SNAC adapter provides a lag-free connection for users. It is compatible with SEGA Saturn controllers on supported cores for MiSTer, offering a seamless gaming experience.The PCB is crafted with an ENIG-surface ...
not sure if this is a known issue but mine appears to be recognizing the controllers in a strange manner; 3d pad ends up freezing the system and a digital pad barely functions
both controllers on a raphnet usb adapter read fine
you can try not plugging into the saturn port all the way, leave a gap. The loose connector might be the problem.
if you search my posts I put up a controller test rom that will let you know when you have a good connection
When you think about it, it's pretty wild that we have this magical SBC that can play pretty much every system that matters from 1996 and back at the transistor level with Bluetooth controllers and wireless latency down to sub frame times, NFC loading of games, and light guns compatible with LCD screens, and yet a reliable Sega Saturn controller port continues to be an enigma to 3rd party manufacturers. Somehow this is where the true limit in modern retro gaming lies.
just grabbed that controller test rom and the behavior still persists even by leaving a gap
3d pad crashes the test program even with the slightest connection, and the digital pad [which starts on (02) FC FF] i see that the action buttons and R do nothing, but half the d-pad works while left causes some odd zooming behavior with the red test ball, and L resets that ball back to position
think digital pad should give 02 FF FF when nothing is pressed
the other test rom(the pskai one) gives the buttons pressed
yeah those have been a pain with saturn
was able to give the digital pad a further look with the pskai save data manager, it looks like the inputs of the dpad also crossover with the XYZ and R for some reason, while B and C stay held and A inaccesible
and R itself does nothing and L crosses over with Start (which also does nothing on its own alongside the action buttons themselves)
3d pad seems to basically disable all inputs as soon as you try to connect it
if your io board has a jumper next to userport is it set to io6?
so i got a mister multisystem which has a tiny switch next to the SNAC port, and that did fix the digital pad's input actually!
shoulda suspected that really, though it seems the 3d pad is still not cooperating
there's also a jumper above that switch, i ought to take a closer look at that
good, that seems like it was it. You'll probably be able to get the 3d pad working others have.
yeah looks like its workin fine now actually
flipped the analog switch on my pad and its workin wonders now
thanks for this levelheaded check on this!
š the test roms help, the FC probably meant that one pin wasn't working right, so that could have been the jumper/switch or a connection problem with one pin.
I keep having issues with the core losing where the saves are located. i think itās confused because my image files are on an external drive and not the SD card
Try doing a synlink on your sd card to the external drive location
iāll try when i get home tonight. Is there a tutorial about synlink somewhere i should follow? Iām not familiar with the term
I use WinSCP in windows to make them. Hereās a guide - https://winscp.net/eng/docs/task_link
WinSCP is a free file manager for Windows supporting FTP, SFTP, S3 and WebDAV.
Amazing! Thank you for the quick response š
ooh neat
Do we not support analogue triggers?
No support on the Main MiSTer file.
Been quiet lately...
Calm before the storm.
While this not happen... Blueretro + saturn snac solves the problem
Why would analog triggers be needed ? What core requires them ?
this one
Might it be added? Outrun (arcade) uses them too, maybe other arcade games that may or may not have cores...
Some saturn games uses analog triggers
I think Saturn + Outrun is a compelling reason to add them. Future arcade cores could also use them.
saturn invented analog triggers
saturn be like
Still counts 
analog button support would benefit the NeGcon too
Yeah it had that too 
the current implementation is a bit of a hacky thing
current implementation just works ok for racing wheels
ao486 could use analog triggers aswell i think for flight sims
Single analog trigger!
Sega beats it with dual analog trigger bro!
DAMNIT
Robby believes that the L trigger is analog on the negcon?
ITS FAKE ANALOG. FAKE! SONY LIES!
Iām not an analogician, I wouldnāt know! 
analog triggers and stop basing the 'virtual' controller on SNES. the last year has made this a limitation that prevents true 'plug in controller and go' for at least three really popular cores
although one of them is hopeless for auto-mapping I guess
Not a bad work around, and I already have the BlueRetro receiver. Still, I'd like to see MiSTer main receive support some day. Fingers crossed. š¤
I hope so!
Until then.. I've made a usb to saturn adapter that I can use on a real saturn and on mister with snac. (going to release it as open source soon)
I love how most Saturn racing games that use the 3D Pad have analog gas and brake
which specifically is this a problem for?
psx, saturn, n64
Is there an N64 peripheral with analog triggers?
no idea
Is the Densha De Go one two analog "triggers"?
Technically no, but the Ultra Racer 64 has an analog trigger thatās really mapped to one of the analog stickās axis
Nah, theyāre all wacky mapped to regular N64 buttons.
Yeah I think n64 just has the two analog axes. I had a wheel with analog pedals and they were mapped to up and down on the stick.
Tomorrow is going to be an extra scary Saturnday, being the last Saturnday of October. So I think we should dig into something scary for the occasion.
SEGA Saturn has several games that fit the bill, like Enemy Zero and Baroque, to try out on the core.
Mr Bones lol
Yeah, Mr. Bones is great
Ed Annunziataās best work imo
And with a killer soundtrack by Ronnie Montrose
This is one of my favorite songs from the rockin' retro game, Mr. Bones, featuring original music by Ronnie Montrose, Merle Kessler, and Jim Hedges.
Photo credits, in order of appearance:
http://www.fs.fed.us/
http://www.westchestergov.com/
http://www.openingpage.com/
http://www.wcg.org/
http://newsimg.bbc.co.uk
http://www.gitaarnet.nl/...
If you have a 3D Pad, I highly recommend playing Baroque with that. Best way to play the game bar none.
It REALLY adds to the fluidity of the game and the immersion overall.
Yeah. No joke, I remember the controls feeling stiff when I first played it, and then upon finding out it supported the 3D pad, I instantly felt it make a world of difference.
Holy crap Princess Crown english fan translation is actually out!!
Or at least an early version of it. Fully translated, but apparently needs testing for bugs still.
Just tested it, and so far it's working great on MiSTer.
How is it so far? Says it's in 0.3.
I've only tested it a bit since it's late and I need to get some sleep, but it seems solid so far. Only issues I've noticed are the lack of the variable width font, and that the new game option at the start of the game wasn't translated. All the dialog in the game has been in english so far though.
I did notice that the uhh...romantic CD place mentioned that the v0.3 is a typo, and that it's actually v1.0.
No idea if that's correct info though.
I don't usually trust info from the romantic CD place
The hell
Like, if youāre gonna say that, at least cite a source or something. Unless if someone on the official team uploaded this, and in that case, why didnāt they just fix the number in the Github release?
Weird
Either way, it seems playable
They did not say that. They said that there's one zero--that is, there is a single zero. It is a refefence to the cdromance download being 0.03 when it should be 0.3.
One zero doesn't mean the digit 1 before the zero.
Oh, well that's a very confusing way to word it.
But yeah, either way it seems very playable so far.
Omg princess crown
Happy š s p o o k y š» Saturnday!
Been waiting on Princess Crown translation! My OCD is going to prevent me from playing anything less than 1.0 revision even if 0.3 is an arbitrary number so Iāll just keep watching people having fun from afar.
Is princess crown actually good
lol, my friend worked for her studio
Had the chance to meet her some years ago.
Very, very kind.
So good
It happened finally!
getting footage now
Thatās cool, excited to finally play the game
Im excited to finally understand it
some of the text boxes have some issues but otherwise so far seems stable
on the core...I tried Mednafen for the vid to give people the info and it would not launch
ill try Saroo later
If you've already applied the Princess Crown patch, open up Track 1 in a hex editor and change the 07 to a 04 at these three locations:
0008F17C
0008F194
0008F1A8
That decreases the spacing between letters:
(Paul Met figured this out for the pre-patched locations and Ateam wrote a tutorial for it that helped me figure out the post-patch locations)
hackerman
good to know it emulates
yeah, it works in Yaba Sanshiro and regular Mednafen, but not in Bizhawk or SSF. I haven't tried any others
mednafen would not work for me
even with the proper files I couldnt get it to NOT open to a custom audio playback menu
I grabbed it from that romantic site that shall not be named
was fine on MiSTer. Just threw it on Saroo. Launched. Mednafen just sees it as an audio cd
vid tomorrow 4pm. Today's spot is Mega Splatterhouse
Looks like I have Mednafen 0.9.48 ... I don't use a GUI version, I just drag and drop CUE files onto Mednafen.exe
There's a link to the new github project there.
Ohh.. looks like he forked it before the original was deleted
Sounds barbaric!
It is! š
maybe the GUI was fucking it up
maybe.
Fun fact: Opening the patched game in the Sega Saturn Patcher and ripping it as BIN/CUE yields a version that opens up just fine in Bizhawk. (SSF still doesn't like it, though)
Is it normal for the track 1 to be an iso?
I'm trying to open that in a hex editor, and I can't find those locations anywhere in it.
This patch likes it to be an ISO, which is a bit unusual, yeah.
search for this hex string: 611CE207 ... should come up three times, all near each other
change the 07 to 04 for each of them
This is for afterpatching the game. If you haven't patched it yet, the locations will be different than what I said above
Thanks! Found them. Out of curiosity, I assume that this one can't be converted to a chd file due to the iso? Not that I need it in that format. Just curious.
No idea. I never work with that format.
Just tried it, and I can confirm that it does indeed work as a chd file. š¤
ah, nice
The text with the decreased letter spacing looks much better. Love it!
Yeah it does. The only caveat is that when you have to highlight choices, though, the highlighting box is off because it expects the more spaced out text leading.
Hey guys! I have a Bluetooth 8bitdo m30 when I try to map the buttons, XYZ donāt register for some reason
How did you turn it on?
You need to use X-Input I think, so switch it on with X+Start
I did this and it still didnāt work
Strange.. I had no issues whatsoever mapping them. Did you also map them on the main menu before trying to map them on the core?
I mapped as many buttons as I could but C and Z arenāt mapped cause they use snes style controllers on the menu
WAIT it works now
Nvm all the buttons are completely messed up
Up on the dpad doesnāt work in core but it works in menu
Delete your controller configs for the core and remap
Or just remap in the core menu
Played princess crown right away. After the 1st dragon fight game hangs and loops.
Using latest nightly core
I suppose it's the early patch but who knows
Mmm this doesn't sound good
https://bskyx.app/profile/pandamonium.bsky.social/post/3l7gx3itxwf2n
Okay so the freezing isn't related to the core at least.
If the original game is playable on at least 2-3 chapters, that won't be the core.
I've seen the freezes earlier this morning.
Bummer that it turned out like this. Was so exciting last night when this came out. But yeah, it is indeed quite buggy. It seemed fine at first, but it didn't take long for the issues to start piling up. I barely had a chance to try it out last night, because it was so late when I saw it. Once I had a chance to sit down with it more today, I started running into the issues.
At least progress is now being made and available publicly
I suppose so. And the message seems to confirm this
Will try to load my save with a Japanese game tomorrow
give a man a fan translation, and heāll be eating good - for a time.
but if a man teaches himself Japanese, heāll be eating good - for a lifetime.
Not everyone can or has the time to learn multiple languages. I know three and adding a fourth is a bit tough. Fan translations open games up to a much wider audience of people who can enjoy these games.
This is what always happens
Devs donāt do anything for a decade, someone else does somethingā¦and bamā¦controversy. Nothing in gaming comes without a pissing match
I made a custody note of it in the vid description but otherwise ignored it for tomorrow. Iām so tired of all these manufactured hurt feelings and āwoe is Meāsā
(VGE is over this week š¤£)
@burnt matrix come say something positive
Help us Robby! We need your brand of chaos!
Itās a silly complaint from the original devs. They donāt own the game or the IP, they have their code available out in the open, the new guy actually released it to the public.
Ultimately whatās most important are the players, not silly squabbles over things you donāt even own.
Honestly no one should be giving their complainants the time of day. Drama happens because we let the spotlight shine on it.
Haha canāt wait to see tomorrows comments
But for real this game more so than so many others deserves the chance for people to fully enjoy it so Iām glad some progress has been made
Thatās the only thing that matters.
I donāt know who the original dev is and to be frank I didnāt care. But the GitHub name dropped him right at the top. If anything the dude should be thankful heās being celebrated.
Exactly. Credit was given on open source code. Thats all thatās needed to continue the project
im not robby but at least this brings light to the project and hopefully the devs release something since they're now in the light
Also thanks to your video more exposure is going to be made and the traction will just keep getting stronger. Some bugs but itās there! People will help pull this game over the finish line.
careful thanking bacon though
next thing you know
bam 20 gifs in this channel
and you have to ban the guy
and they're all 3D0 M2 porn gifs too
wildly inappropriate
we have an update story on the SHIRO! website clarifying the Princess Crown situation with the original translators' comments. I don't know if it would be out of pocket to post a link here, though.
I donāt know the phrase āout of pocketā but youāre always welcome to share links to yāallās awesome website.
š OK thanks Robby
"We would not have chosen to give permission to use our work like this" ā The original Princess Crown translators respond to the new patch, saying there was no communication between them and eadmaster. Read their full comments:
āCyberWarriorX and I are sitting on a version 0.9ā
Obviously itās up to them, but since the genie is out of the bottle, I donāt understand why they wouldnāt release that in the same state.
Well, I do understand it, but if it were me and I felt my work was being misrepresented, Iād probably post a newer version just to clarify any misunderstandings
How do we know you're not actually Robby's alter ego? 
one day people will learn not to attach GPL to code and then hope people don't do stuff with it based on 'vibes' or whatever
if you wanted people to get your approval to 'release' it, then don't GPL it
Wait, there was a GPL on the repo ?
yes
OK, yeah - that's on them
reading some forum posts I don't think these people really understood that you can't retroactively revoke GPL on published code
Oof. Yeah that'll do it.
Shit they're onto us @burnt matrix
Common misconception
They think a license change means ānope nothing is allowed nowā and not āno longer allowed past the date of the changeā
but you didnāt say āno takesie backsiesā so Iām pretty sure I can
Simple fix: Release your most up-to-date work to the public.
"Embarrassed that people are looking at it..."
Well, then release something you would be proud to have people look at.
If you don't do it, someone else will... so if something is going to be released, might as well be something you do approve of.
Iām not changing the vid tomorrow. Left a small note in the description. Iām over all these hurt feelings š¤£
Like a boss!
I understand why they havenāt released it yet, but I would honestly happily play an 0.9 version that still has a few bugs.
Glad I found this out before I tried the translation. It sounds like itās utterly unplayable.
It's playable ... for a short time
There are always reasons why you wouldn't want to release a version that's ... untested, or worse, tested and has major issues.
There are always people who will say, "I'd happily play that", and there will always be people who will file bugs or send emails, or request fixes on things they found that are not working on that version. And some people are actually in both groups.
Who would want to receive bug requests and requests about a known-bad version that you didn't even release ?
Hope that doesn't happen
Sorry I just had to reference that
Everything lately comes with a side order of drama and peopleās hurt feelings
I've seen more folks playing Japanese games by holding their phone up to the screen and letting it auto-translate. Even a buggy translation is better than that.
Random game crashes with this patch, takes away my desire to play š
Fair. The crashing is a problem.
Iāve done that too but man itās such a pain for me lol
Live footage of Robby playing Princess Crown.
i hate that I want that
I'm surprised there isn't an emulator or a plugin that runs your game through Google translate.
I think retroarch has that option but Iāve never toyed with it.
Yeah if anyone is doing it, it would be retroarch
There is but itās a massive process
You can feed screens from RetroArch through some translation service you need a membership for. Itās a multi step process and I believe you need to pay that service money (not RetroArch)
With AI I feel like we are only a few years off from āfully machine translatedā anything gaming wise. Might not be perfect but itāll be playable
Hereās the full rundown
Or one of them. Thatās the one I tried some time ago. It was fine but it felt intrusive
SHIRO! interviewed eadmaster to ask about what he has done with his version of the Princess Crown translation patch so far, his plans for future updates and his response to concerns raised by the original translation patch team. Find out what he had to say:
Iāve never seen a more āabsolutely no controversyā¦controversyā š¤£
Itās GPL. Who gives a shit. Canāt wait for the comments at 4 š
Eh. I can see the original team being peeved; if the releasers had mentioned it to them they could have pointed out they had newer stuff and that the code in the github is busted.
Tortoise and the hare
OG devs chose the tortoise route it seems
Hopefully, this is the cattle prod to either finish the project, or at least release it as it is.
The way I see it, is as long as we get a fully working translation that can be played from start to finish, we're all winners. I say let them race each other to the finish if they're not willing to work together.
I feel bad for the EAD dude. He used GPL code and credited the original makers for their contributions. And now the OG devs treat him like he stole something and want to drag him in public
Twitter sentiment seems to be āmeh take ten years thatās what you getā
I guess they originally put up the code when they were asking for help or something. and then when they no longer wanted that they just deleted the repo but...surprise GPL
I think the scene has matured a lot since 2014. If they had kept their code updated on GitHub the project would probably be done by now.
Yes and no. I don't think "the scene" was ever going to contribute a bit of effort - and even if it had, it would probably have been rejected.
In many ways, I'd say that the scene (at large, at least) has become far less mature.
And itās not like the maturity bar started very high either sadly
True, back in the late 90s, it was about 5 leechers for every dev. Now, it's thousands. And there are many vocal ones who are not just rude and entitled, but also unstable.
IT's true that there are probably 5 times more developers since back then, but...
That's not a very good ratio
Oh def some unstable people out there. The emailed threats can be on things as simple as me saying a game is good that someone else dislikes
How dare you like the Saturn version of Castlevania SotN! How dare you! Everyone knows it's the worst version! No fun allowed! Play the PS1 version or else!
lol literally one vid that did get someone to email me and tell me I should āneck myselfā
So edgy š¤£
Did they try to cut you with that edge?
Not sure if that's a positive meaning or a negative one
It seems pretty necking weird
Oh man, thatās such a classic
Retro threats
I assume that means something different over in trumpville rather than snogging yourself?
I had to google it. Guess it means āhg yourselfā lol. Just a generic ākl yourselfā email
I like to think he was just saying you should go French yourself. With tongues and everything.
𤣠people are weird
lol so far everyone is just stoked for Princess Crown. As they should be!
more like GPL Crown
Watching Baconās video makes me want to play this game
wait the battles are a fighting game?
tf
I wish someone would make rom hacks of Sonic World and make levels for it.
make a level that is just sonic running over the complete text of the GPL license
we have strayed too far from the light
LMAO 
He wants to see renders of two awbacons making out
This was always hell
Odin Sphere is worth a try to see if you would like Princess Crown
He strikes again š¤£
sometimes i think maybe the internet was a mistake
and it was better when these folks had to corner people in bookstores to have human interaction
Oh you know theyād never talk to people in real life
Thatās fair. And I was too harsh. Nothing wrong with bookstore enjoyers.
The only major issue is social media engagement has made people feel like their opinions are important. They arenāt and most people donāt need to share them.
I also find the irony of me sharing my opinion about people sharing opinions funny.
I do enjoy hearing your opinions on propane and propane accessories
The fun part is I could have blocked him from the channel a year ago. But I canāt wait to see what he says next
So kind of like me! 
Your cheese is hilarious
Thank you 
I remember when I recognized you on YouTube and saw you go by Metroid instead.
šļøššļø
I usually go by MARl0 online and METR0lD as my user name on game consoles like PSN.
But sometimes I switch it up like on Youtube.
That brief moment in history when this was your user name here was the greatest few minutes on the MiSTer Discord! One of those "I was here!" moments if you will. 
If you waited 10 years for a translation, you could have learned enough of the language to play it. š
Omg the drama
Good job by eadmaster. At least he awakened the original translators
HARSCH WAKEUP
Yeah, what is the Tl;dr on this exactly?
Dude works on a Princess Crown translation for 10 years, doesnāt update it but code is available out in the open
New guy comes in, compiles the translation, credits the original author for doing all the work, and releases it in its buggy state intending to fix and continue the work
Original dev gets mad he did that because he wasnāt contacted at all about it, even though code was licensed to be worked on by others and out in the open
does the translation actually cause the game to crash or is that just hearsay
it does
damn
Itāll get sorted
Compiles or completes the translation?
Just crashes at points
well i've waited for years for a translation, waiting a little bit longer for a translation that doesn't crash won't be too bad
Yeah I guess letting him know first might have been nice but otherwise itās gpl so even if he said donāt do it oh well
Yeah basically, and I hope thatās given a kick in the butt to the original dev
I get his frustrations but youāre doing it for the people, also the new guy fully credited him front and center
I guess Im just confused what the second translator has done? just packaged up the already available work and just released it as them saying 'thanks to OG translator'?
Yeah basically, and heās continuing to work on it
That.. seems a bit weird? š
Basically saw a completely stagnant project thatās been abandoned for over a decade, instead of starting from scratch he chose that
Honestly thatās smart
probably has to retranslate some lines so that it'll fit text limitations? i think? i couldn't think of another reason to get another translator
Sure I get that bit. But it sounds like they have not added anything new to the work? (Unless Im missing something) and just released it
Yeah released it as a proof of concept and is continuing to work on it.
Heās done some stuff to it
I've also seen some comparisons of the comit on the new fork that have changed the dialogue for the worse in some very odd changes. Hard to be excited at the minute... Hopefully it works out, and tooling work will get something good I'm the end
Yeah that seems .. I dont wana say dodgy. But reminds me of the 30-40versions of Yuzu that sprung up after it got taken down š
I mean if they expanded on the work and added a noteworthy amount of their own stuff to it? then.. sure. Cool, that makes sense (if it was all gpl licenced etc) awsome work translator-person
But if you just take someone elses work, tahts already out there, slap your name on it, release it as is... even if yous ay 'hey this was mostly the work of this other team' thats... kinda fucked
No it isnāt
... like am I missing something??
Also this isnāt their work, this is a game thatās owned by a company
I think 10 years is long enough to wait for someone to update a project before forking it š
Sure, but is it a fork if you release a 1:1 copy ? thats not a fork.
who said it was a 1:1 copy
none of this is bad, itās all good
I asked several times if they had made any changes or just packaged up the work that was already done...
And he said heād drop it if thereās a more complete / better version
Iām sorry you didnāt research it on your own
in any case, i'll be keeping track of this story with interest
Thatās the GitHub
Aka original team releases their updates
Heās worked and added on it
And will continue to work on it
I think trying to view this as negative is bad
I mean hopefully it doesnāt discourage the original team from releasing future stuff open source but really other than not bothering to send a note on a very dead looking project nothing seems amiss
i'm hoping it lights a fire under the OG team's ass and they release updates
get a translation cold war going on
Also I think being frustrated that someone continued your derivative work (that you abandoned for a decade and was fully licensed to be forked) for translating a game you donāt own the IP for or the text is absolutely ridiculous.
But I understand his frustration and sympathize.
I probably would be too at first lol, I just wouldnāt say it publicly
god trying to search for this is just seo click-bait poison garbage, I hate the internet.
Yeah itās shit, sorry dude. News sites have jumped on this.
'Pricess Crown Now in EnGlIsH?!??!?!', you would think that the new patch is 100% feature complete, full english translation etc. when.. I mean obviously that cant be the case
Thatās a good summary
ah well, I mean a game getting a translation is always nice. lets hope it goes somewhere
"original translator" makes one think that Princess Crown was getting an actual, purchasable english release rather than what it actually is which is a fan project
I think the original dev did an awesome job. Like I mean no offense in this, genuinely, but I wouldāve never know who the original dev was if the new guy didnāt put his name front and center in his GitHub repo.
Youāre right
of course i am
It still seems kinda weird and sus to me tbh. But if this new person releases updates etc then.. cool I guess
But Im a jaded sob
mediocre weeb game
Itās good to be jaded, you might be right. I am a bit of an optimist.
I've never even heard of it tbh... but my lack of knowlage about the title dont really mean anything š
you have to have interacted and enjoyed a specific subset of video games to be even remotely aware of Princess Crown so that's fair lol
Am getting like a Oden Sphere vibe from the yt videos though
That's because it was made by the same dev
Really, well, that explains that then dont it
I didnāt like Odin Sphere lol, but itās been so long since I played it
Honestly I only care about the game because all the Saturn fans do
It's typical Vanillaware, just slightly less horny than usual
you say that like its a bad thing... š
I swear I feel some of those games have some sort of weird sensor in them, they are perfectly normal games, fun stories etc.. till someone walks in the room and them BAM! half-dressed 12 year old whos '18, honest wink-wink' shots of underwear etc..
You don't get anything like the sorceress eating pancakes in Princess Crown
odin sphere is so pretty, i really want to like it
Yeah the art is amazing
Ah it was Valkyrie Profile games I played, but still real similar vibes
I never played those, they good?
Yeah, the original devs have said they were at .9 so they are upset that basically their .2 was pushed with their names on it. They didnāt expect it to happen since they had made the GitHub private so long ago. That of course doesnāt change the fact it was forked before that when it was released as GPL
The original Valkyrie Profile on PS1 is legit my fav game of all time. So good
I donāt think anyone did anything wrong. People are just having feelings
Asking the original dev in this case would have been a double edged sword too. It sounds like he would have said no, but the license allows for it anyway⦠so this would still have got awkward fast.
And in the internet that gets nasty quick
I mostly played the second one, they are alreight but I think if you arnt a fan of Oden sphere its not going to do anything vastly different that would make you love it?
Yeah, which sucks because a little empathy goes a long way.
Yep
Iām trying to be better about that myself
Totally unique take on the JRPG formula and incredible sprite work, arcade style battles, etc
Certinally worth a punt though. And you can run the second game at like.. 4k with enough modifications in an emulator if you feel so inclined
The 2nd game is gorgeous and borderline Souls-level difficult but the story sux
It's hard to get it running correctly on anything that's not original PS2 hardware
And I can finally say I have played, and finished SotN. at least the main campaign. that is a.. a pretty solid game
Loading times were a bit annoying for sure, But enjoyable for sure (I think I was a bit over-leveled maybe for the last last boss cause he just.. folded like paper)
Yeah, I finished it for the first time this year and that was my takeaway as well. Solid 8.5-9. I think overall I prefer Rondo of Blood and Aria of Sorrow but it was fun.
I dont think I've played Rondo of Blood, Ahh and AoS was real good. Used to have (many years ago now) very long bus rides back from school on a bus that would have.. 2 people on it maybe? so i played a lot of that
Such a great game
Yeah I was living in England at the time and had 2 hours of train rides each day so I was playing a ton of GBA
But yeah, you can where a lot of the stuff from the later games came from in SotN, Im not sure if the Saturn verion is 'better' than the PSX version from my brief testing on Mister vs the real hardware. Its suppsoed to have extra stuff (You can choose between three campaigns) but my understanding is thats just unlockable on the PSX version
(And even that might be a side-effect from the translation patch I used)
i liked Odin Sphere Leifthrasir which was the PS3/Vita/PS4 remaster that changes how the OG PS2 game works but also includes the OG game
Playing as Maria is exclusive to the Saturn.
Maybe this will force the hand of these guys to do incremental releases of their translation patch, instead of keeping it hidden away for a decade. That doesn't seem a great way to operate...
what did they change?
It's interesting that the PSP/PS4 version also has a playable Maria, but it's a completely different take on her. So the Saturn version's take on it is still unique, despite not being the only version with her as playable!
there's a new skill tree system and they changed how attacking worked. originally, you had something like a stamina bar that would go down if you attacked but in Leifthrasir it's a mana bar that only depletes when using special moves
oh so significantly less stressful
also, as gorgeous as the OG PS2 game was, the PS3/Vita/PS4 version has full resolution backgrounds, they had to cut the resolution of the backgrounds in the OG game a bit
but if you want to play the original game and how it worked, that's an option
nice i'll check it out, hadn't heard of it. seems ideal for vita
I've only played the PS2 version of Odin Sphere, and I absolutely loved it back then. That said, it was drowning in slowdown. The PS2 really struggles to push that game's visuals.
slowdown basically is non-existent in the PS4 version at least (that's the version i played)
Oh is that the deal, intresting
There are also a couple new areas added to the castle. That said, the Saturn version has a lot of issues, so it's a matter of how much that new stuff matters to you in the end.
The latest fan-patched version does fix some of the issues though, but some really can't be fixed.
Yeah tahts what I was running the 'ulimate 4mb' patch, it certainly improves things
i'm guessing the things that the 4mb patch can't fix for Saturn SotN would require a full blown remake in another engine or something?
The biggest issue is the uneven pixel scaling, and the team behind the patch have already said that it's basically unfixable with a patch. So yeah, a full blown remake from the ground up on Saturn would probably be the only way around it.
STOP IT WITH THE DRAMA
MAKE ME
:3
I mean ok
release the shit already
Youāre right
dont let us hanging on the door for 10 FREAKIN YAERS
lol
LOL
anyway. I mean if there is one good thing that can come out of this then its that translators can direct there energy on other games that Urgently needs a translation
like that adventure game with a green dragon
I always keep forgetting the name of it
but dang is it a good looking game
oh yeah
Imma drama you!
:/()
I see that the original team that was working on the translation is saying that they have a more up-to-date version that's not out there...but, did he say anything about their plans for it or whether they are still actively working on it or anything?
they dont want to reveal anything
so either they will release it or they will keep it to themselves
if they release it then its obvious that they are doing it because of the pressure from the other guy
my bet is that they wont release it
Sure, I guess it just seems like popping in occassionally to say "hey, we're still working on it!" isn'
t revealing anything
unless they have done that, idk
getting some big 'calling dibs on this core' vibes here
They plan to release a video comparing the publicly released translation to what their translation is like now. Hopefully, there will be pressure for them to release it.
oh nice, that's cool
After learning about it like a week ago I now believe Cyber Doll is the Saturn game most in need of a translation patch.
lol the shred of sympathy the original devs may have had just got torched
Follow the money, as the usual story goes...
Eh how does that work?
I mean what does polymega got to do with a fan patched Saturn game?
TROUBLE IN PARADISE
I just want to play the funny princess game...
Things? Lol
For me, itās Wachenrƶder
Guy Fawkes avatar... edgy screen name... what's not to trust?
You think someone would just tell lies on the Internet?
I bet he walks around like morpheus with his hands crossed behind his back
OK if that does turn out to be true, thatās diabolical
OK uh never mind. Looked at his channel and itās⦠extremely sus. Lots of blatant antisemitic shit. Since heās the only source, Iām gonna wait until I see more people reporting about this.
I could imagine "release your translation when we say to get more interest in selling Polymegas" being a thing but it seems a bit far-fetched. Is this game really that hotly anticipated?
Yeah, at least to a certain niche crowd who knows it was the first game the Vanillaware team ever made
Before they formed Vanillaware
Then again you can buy a Saturn-playing Polymega right now so what's the holdup?
What do Polymega gain by buying out the code to an unreleased fan translation?
If itās true, itās because they see value in an exclusive translation. Not sure what the crossover between obscure vanillaware enthusiasts and poly mega fans is, but they probably do?
I think that video might be, how do you say, bullshit
Yeah
Again, judging from his channel⦠if heās the only one reporting on it, I donāt believe it
A lot of random no-name YouTubers come out of the woodwork and try to stir controversy by making shit up
dude goes 'oh, SamIAm was DMing all the admins on that server saying the other guy licensed the code to someone' and there's.....no evidence presented of that
sorry boys, already witchhuntinā
I have to admit, when you said antisemitism, my brain was like āwell with the situation in gaza, that word does get thrown around a lot. lets just take a look at their channe-OH JESUSā
Yeah, he accuses people of advancing āJewish supremacy.ā Iām not exaggerating.
The layers of drama surrounding some half-done fan-translation of a Saturn game I have never even heard of is just bizarre. Truly bizarre.
Iām actually impressed enough people care about it to make it a big thing
I thought the audience for Princess Crown was far smaller than it actually is
Yeah talking about the tweet above? Yeah went to their Twitter for further context and bounced off
Oh boysie
I have always cared about princess crown the only thing I may want more is Sega-Ga-Ga
YES
Canāt wait for that game to finally get a full translation
It seems like the perfect sendoff to the Sega making consoles era
noā¦no you are not.
I think bacon said the same thing a few days ago, but we canāt be that far from AI just doing this for us? We only will have evaporate a few lakes, but then we can play all games in english
it's not just translating the text
yes, an "AI" can do that, and you'll probably even think it is a good translation and other people will be tearing their hair out at how bad it is
but you have to hack the game code
Iām very skeptical of AI in general
because text needs to be formatted differently
AI translations will always miss that āhuman touchā
Artificial intelligence can't replace people for the simple fact that it can never understand context.
Like it can learn the words, but not how they're being used. This is why machine translations have a habit of being stilted and incorrect.
That flavor that gives it personality
Translating is the easy part, swapping out all the assets etc. without breaking everything is not
Like, there are many fan translations out there that are really dry, literal translations, and many people arenāt fans of those.
Truly celebrated translations are ones that take the spirit of the original text and recapture that in the other language.
ā¦and then thereās stuff like Working Designs, and idc what people say, Iām a Working Designs defender lol
has it been several weeks since the last Saturnday batch of fixes? or did I miss something
Nah, it's been quiet. Srg must be busy behind the scenes.
cool. the last update was an awesome one, seeing all those test suite timings pass
it's either a big saturn update or he will just randomly release some new core
Fingers crossed for 480i
Sounds like this dude needs to join the MARS team asap !
SEGA Saturn core... 2!
The fudge did I miss?
I guess I need to learn Japanese like all Real Gamersā¢
DrChocoboboboNo is still doing that shit?
Fuck that twatwaffle...
Haha always
I got him banned off Jotego's Discord server a few years ago. That was beautiful. š¤£
Oooo, a known asshat? Tell me more
Useless troll.
Iāll never ban him. Heās too amusing
So long as nobody says anything about anybodyās race / orientation I let people act like morons so I can laugh at them
Fair enough. š
Youāre the most tate caucasian thatās ever tubed!
Upright white guy? š¤£
Nah~ with that chill jazz radio voice youāre clearly a yoko-Caucasian
Damnit, I read that as uptight white guy š¤¦āāļø
Haha nailed it
Itās either dyslexia or I need glasses or a combination of the two š¤·āāļø
Wait heās a real person? I thought he was someoneās alt account lol.
None of us are real people. We're just text that appears on your phone, Robby.
That would explain so much 
I guess somebody else might be real in here but I'm definitely not real
Hey Iām posting on behalf of @faint timber.
heās not able to get the second disc of the Policenauts translation to work. How do you properly setup multi disc games on the Saturn core?
I thought it was just put both discās files in the same folder but itās not working for him.
one thing that is semi-important to remember is the saturn core doesn't do the whole 'same directory, no reset' thing. SRG did some mental shit where he parses the filename and tries to determine if it is the same game and Does Stuff based on that
it should honestly probably be changed but sorg was just kinda like 'open an issue on saturn core' and it was in the middle of pretty heavy dev work so I didn't bother since all that would have done is mess up srg's workflow mid dev
Sounds like something someone would say who actually owned the alt account! 
Please⦠for the love of Sega fans⦠we need a Segagaga translation!!!
I keep a PSTV for all the Vanillaware games š
Interesting, because I started up Mr. Bones and needed to swap discs, and I just selected Disc 2 and reset the core, and it worked.
Saroo at least has keywords for that for the folder names XD
that's what mister is doing, just with the file name. it tries to detect stuff like 'Disc 1' etc and keep the same save and some other things. probably worth looking at again when stuff settles down a bit
IC, so essentially the same as saroo.
But yes, should be a change with foreseeable complexity after all is done and running.
Open the OSD, select the second disc, RESET the core.
The game will detect the disc/you can select 'continue' on the main menu.
thats weird , wasnt it srg who figured out the whole folder-per-game thing for the megaCD core bakc in the day
YES PLEASE!
āCyber Dollā ?
and also Nanatsu Kaze no Shima Monogatari

but mostly Cyber Doll
I swear I will abandon every playthrough of every game I'm playing right now if someone translates Cyber Doll

I've been following this guy's blog for so long I feel like I know him already, even though I don't https://www.nanakaze.com/
I hope he can release it some day
could you please link me to that tweet?
an interesting one for sure, the early patch we got is enough to appreciate how good it is
Look at robby's dirty mind going wild š

Robby enjoys French Cinema classics like La Blue Girl
THIS. Only THIS
but why the heck translate it to a language that far fewer understands š¦
Cyber Doll sounds lewd until you learn it's about a cyberpunk future ravaged by "muscle loosening syndrome"
Still sounds lewd after learning that. Imagine how freaky you can get with all those loose muscles.
iām pretty sure Cyber Doll specifically references AIDs in the storyline as a comparison to the new virus
itās a very complicated game. very cyberpunk.
time to load up duolingo
Real Doll?
I put on my robe and wizard hat
I check for booby traps.
If you mean the spanish translation, the language is spoken by 596 million around the world.
That being said, I brought it up because having a translation ready on any language can make it much easier to translate into english, as all the hacking tools and docs by the original translator will practically have most of the work done for an english translator, except of course for the script in english
The guy has spent over 17 years translating it, on and off
Surely his skills will help the next guy
yeah but compare that with how many speak english
Im not saying you're wrong but one translation can lead to another
I think I saw some forum posts over at romhacking.net where there were people with the intent to translate it into english, and even exchanged info with this spanish translator. Sadly nothing came of it and those guys were never heard from again
I hear its not a good idea to begin to learn hacking with saturngames
I just thought of another saturn game needing a translation real bad, Tengai Makyou IV
there is already plenty of English translation projects, with many more people who formally learned English and can afford to send their time. If someone wakes up with the passion and know-how to do a translation, it doesnāt matter what language itās to. Theyāre still helping with preservation and extending the audience for legacy games globally.
If anything, Iād say they deserve even more respect and support since they may not have ready-made tooling available in OSS, and they have to deal with comments like āwhy not just translate into a language you never learned?ā, which implies their passion is less worthwhile unless it serves someone besides them and their local community.
i like the pointing the phone translator app at the screen thing. ;p
I agree.
One of my biggest gripes with the spanish translation scene is that 99% of the patches being made are derivative work, or games that already had an english version. very few new translation projects are made directly from japanese, usually almost all made by mr nobody, so whenever I see someone like the blogger above, I applaud and celebrate their efforts.
Mizzurna falls, for example, I think it was translated first into spanish before it was translated into english, thanks to Mr nobody.
Glad Iām fluent in Spanish!
Spain?
Nahhhh , Latin American Spanish but I mean I should be fine
The wacky mid life crisis Dino man game is in Spanish?
Si
Thatās cool, I should check it out
I wish I was fluent in Spanish, then I might understand what El Viento means
It means the wind.
Close. It means, the viento.
Thanks, very helpful
"Ay! Ay! Ay! Tradujo el juego a un idioma que no hablo!"
Amazing improvements
Still with one SDRAM š
Whoa, original timings achieved with dual sdram? Gotta get my dualram setup now! 
What do I lose if I take the 9.2 AV board mezzanine off and install another ram module?
Everything that plugs into the mezzanine š
Itās just an IC IIRC? Not sure what is that for though
Like we said, he cooked.
Dual SDRAM lives again 
And with the Jaguar core. Second reason. š
This might actually be significant enough for me to upgrade to the new IO board - cos then I can get a second SDRAM too
(Stuck on old analogue IO board despite the fact I donāt have a CRT. Got it ājust in caseā, but didnāt see the point in upgrading until I got a CRT)
Will make my Taki setup dual sdram
But first Iāll wait to see if the DoA slowdown is completely gone on dual SDRAM and how that compares to single
Looking forward to your test results
Oh, I donāt have dual - but Iām sure some kind soul will tell us how it is. I can at least test single
We're on it.
No pressure
I have dual, but I'm not familiar with the games that had problems
DoA, Fighters MegaMix are the main two I think
From memory, when Robert was doing the N64 core, I think he was planning on tackling timing issues towards the end. Looking at the commit messages here, lots of them relate to timing. I wonder if that means that srg feels that the core is nearing its completion now, and fixing timing is necessary to get the last few niggles out of the system
DUAL RAM NATION RISES AGAIN 
With the DUAL RAM build.
Fighters Megamix and Fighting Vipers seem fine in-game now.
I DON'T have time to test the intro on Fighting Vipers.
Dead or Alive is mostly fine, but some slowdown spikes appear in-game with some actions + changes on backgrounds (like with the Hayabusa's stage).
Miniskirt Police and Super Tempo are fine too.
I don't have the EN version of Magic Knight Rayearth at the moment on my system.
Still needs the 480i fix...
Each time someone asks, it's delayed by a month. š
going dual-ram means no analog needed 
Dual or single?
Wondering if dual has significant and perceivable improvements
If compared with single
itās there in the commit description
I'm updating the S32x core right now,. Can't be done simply.
Dual has slowdowns still so a commit message is not enough
We need real comparison tests

SH7604 have a pretty important update.
Literally tore mine down last week. š¤¦āāļø
I'm sure his magic will work down to single RAM

Itās happened before š
Might be easier to get it working in dual first, then figure out how to trickle down to single
When you've seen some titles on the CD-i, you won't feel a thing anymore with that title on Saturn.
Will test my beloved Time Gal later tonight š
@kind stump didn't you help out with 480i on the PSX core? any chance you could work some magic on saturn too ?
also happy saturnsday everyone

Simian Sunday tomorrow
pass it along
I have some troubles with the updated S32X.
Will need some more time for getting it to work on my compile environment.
This new version hits hard
In the US, is Magic Knight Rayearth more known as a Sega Saturn game rather than a cartoon or a comic like in other countries?
Magic Knight Rayearth never caught on in the United States. It was officially licensed, but it quietly came and went without much fanfare.
Magic Knight Rayearth seem to be in-sync with the audio.
The video seem to drop some frames during the intro, but I know much more the original JP version.
Any improvement on https://github.com/MiSTer-devel/Saturn_MiSTer/issues/210 ? I could never reproduce that
So, like with Dead or Alive, it needs some comparison with an OG system.
We need someone with the issue to restest with the new version.
I've never reproduced the issue with mine.
Not surprising considering the game looks like a bunch of fat babies with medieval weapons
āļø
The art of SD characters during the 90s.
Now, we have Funko Pop.
gonna fire up the new single core now
I personally think the tragic part about Magic Knight Rayearth is that it barely missed the "anime boom" of the 2000's, thanks to Toonami helping make anime mainstream in the United States.
I'm testing quite rapidly as I will leave for the rest of the week later (and take some time off).
Yeah true, like a year later dragon ball gt sold like hotcakes lol
Anyone can gimme a game with an interlaced video?
Intro at least
So I can check
I'm testing vf2
Any of the SEGA fighting games like Virtua Fighter and Fighting Vipers should work.
Some games like Panzer Dragoon and Sonic Jam also use interlacing on the title screen.
no change on grandia
Okay.
I will try to leave also a message to some issues that should be closed since months.
If srg320 could interfere in that.
i couldnāt get this to freeze fwiw
Ok, I've updated the issue log.
Thanks for the test.
interesting to see dual-ram making a comeback
I've left some notes on the current issues and some that should be closed.
Going back to work (and waiting for the new compile of the Salamander/Jaguar/~~S32x ~~cores).
someones working on jaguar again?
Yes.
Oh my god, the Jaguar will live again??
So far on the Saturn/32x side.
The SH2 code can't be compiled with the S32x core, so I'm leaving it at the moment.
SFZ 3 NO change with the intro.
SCSP is correct (so no regression on that matter).
If there is still dual ram stuff to test later today, I can do that. I have to do actual work this morning :/
I'm busy right now so I can't test the new builds myself either.
I got interlacing working
The core seems absolutly stuffed, but I will still PR my changes
There's probably a better way to do this, but this works
incredible!
Shall be interesting also with the dual RAM version when a PR could be done.
Its up on Github so if you want you can build it
Nice.
Chale!
Holy shit fighters mega mix intro freeze fixed!
Thatās another thing that current emulators canāt do.
When connected to a CRT, and the core displays interlaced, it will show correctly
no its just working interlacing output for crts/scalers
Interlacing was broken, so this new build fixes that.
i say "just" but its exactly what we needed
I've upated the issue log for the 480i analog PR.
If someone has a 31KHz monitor they can check if this does anything there (Dunno)
i think the scandoubler freaks out when its presented 480i
i can't remember because the only 480i cores i regularly use don't support the scandoubler anyway
Itās what @burnt matrix shoulda said
Well looks like Iāll be testing out the 480i with decathlete
I will need somebody to test Shinrei Jusatsushi TarÅmaru at a later time.
There is a boss battle on a boat (at around 15 mins of gameplay) and you should dock just after that.
On previous versions in early 2024, the game crashed there.
But I can't crash it anymore since at least 4 months.
I should need a second test from someone else, for requesting to close the issue to srg320
Any way to add Bob deinterlacing to the already existing weave option? I seem to remember it was very light on resources on the PSX core.
Probably
Looking forward to try out the dual RAM build with the interlacing fix. š
I honestly have no idea lol. I will say, playing the Saturn version inspired me to get the complete series on Blu-Ray. MKRās one of my favorite games on the Saturn.
Fighting Vipers and Fighters Megamix regression on single ram, running slower than the last unstable build. Cannot test on dual ram.
I also checked it some time ago, it works ok
Just taking the PR from @willow pawn to the current build.
I will let the others test it.
Please test it and report back, as I don't have access to an analog out system at the moment.
is there a dual ram build as well? or just single atm?
I've just compiled the dual RAM, @willow pawn compiled the single one.
#1046941029296779344 message
for me today's core dualsdram doesn't work , yours doesn't either
previous ones I have work ok
Ugh.
Could you try to compile it on your side later ?
Or even report back to srg320, as the SDRAM controller may need some adjustments for some people.
Maybe its my old 32mb sdram
Will try later with 128
What about grandia texture flickering?
No change
Just tested the dual sdram with interlace fix build. Grandia texture flickering is gone at least for me.
Ohh great news
Dead or Alive still has slowdown, only during some moves, but it is much improved, definitively playable now.
Same results as mine, for the build and DoA.
Absolutely beautiful. š
Also in Dead or Alive, I could reach stage 9, previously it was reported that stage 8 (Kasumi) would crash. But in stage 9, raidou intro makes the background move up and down.
I havenāt played the game in a while but Iāve been able to beat it multiple times
Did you got the background shaking thing on the last level? It happens only during raidou intro.
guess I can close my interlace video request.
guess the guy who asked the exact same thing a week later will have to do the same off his own initiative or have SRG320 close it
I donāt recall, there were a couple of very minor bouts of slowdown but otherwise the game ran great.
I don't know if we should close that issue or not, as it requires an unstable Main MiSTer build.
At the end of the first stage, just after you step into the elevator, the game plays a cutscene that's supposed to load instantaneously. Now it takes at about a minute, or at least long enough ...
I'm updating the issue pages I've posted in the past. Since the problems are still technically not fixed due to the single RAM build, I'm going to update the pages clarifying that it's only a problem with the single RAM build as of the 10-30-2024 build.
Already merged haha, very nice
oh shiiiiiit
Oh, it turns out I don't have Fighters MegaMix or Fighting Vipers in my games folder. I'll have to fix that later. I have to leave soon for my job, so I can't do that now.
Taste the rainbow (Skittles)
I checked two 32mb sdrams, core does not work at all
With 128mb v2.4 I get errors in dead or alive
I need to take some mister apart and check the 2.9
Works fine with v2.9
My dual sdram kit uses v2.5 and v2.9 ram
2.9 + 2.4 = issues in doa
So we're back to the good ol' RAM compatibility jank days?
2.9 + 2.9 = no issues
For second stick
š
At least in my case
Single RAM is still king then
my my how the turn tables
Magic Knight Rayearth intro fixes!? Finally! Get in here @burnt matrix and play your favorite fat baby game! 
Also, get in here @naive whale and make dat Saturn update video! The fans demand content!
oh for fucks sake why lolol
There is also an overhaul to how the RAM works, which improves the speed in the SEGA fighting games, but requires a second RAM.
#1046941029296779344 message
DUAL RAM IS BACK BABY
There's the list of changes.
so is the interlaced fix just for analog out is this HDMI too? Not understanding that
Fixes the interlacing over analog and Direct Video. Now it properly interlaces.
Magic Knight Rayearth intro fix as well so it finally no longer stutters constantly!
Just tested it myself, and it works!
us or japan?
US
ok so not HDMI out...got it
unless it's direct video, right?
any other fun improvements found? for my capturing
Fighting Vipers and Megamix should work. Dead or Alive works better
Apparently there are reports of Grandia improving over the dual RAM build.
Yep, no textures flickering for me in the new dual ram core, forgot to test if they were also fixed using single sdram.
if anyone is capturing footage lmk
tried out virtua fighter 2 on my crt and the results seemed rough, everything including the mister menu was pretty violently jittery, in addition there seemed to be performance issues i dont remember previously. not sure if its a problem on my end
Single or dual RAM ?
I'm not stupid and uploaded the wrong build am I
(Note that if its jittery like other interlace cores, that's normal)
are the cores in unstable nightlies basically the same as in the channel?
Unless I am stupid, yes
10-4 making sure as I grabbed the buids from unstable channel
@mortal mist it could be interesting to check when this template update is integrated
https://github.com/MiSTer-devel/Template_MiSTer/commit/704dc65ca0cb7bd469236d84a1b101b39f2b0ee9
ok lets see what it does...DV1 into Tink tests go
so much gear for one capture lol
one day I am going to play MiSTer for fun...I swear
DOA on dual core first
looks GOOD
still got slowdown on DUAL though
not as bad but
checking those next
and virtua fighter 2 should look good now....?
Thanks for the info!
still a tiny bit of slowdown in Fighting Vipers
on dual RAM core and build obv
Megamix def improved
Anyone with previous grandia flickers that has tested the game with the single ram interlace fixed build?
I'm trying something with it.
Same with the SNES core, will reply later with some results.
Do dual modules need to be the same size? Wondering if it may be enough to grab a cheapo 32MB module to go with the 128MB already installed
No need for 128MB, 32MB is enough. No benefit of having more than 32MB in ram slot B
Although a dual ram set up isn't used for much at all, if you want to try out the handful of Dev cores that currently utilise it, then it is pretty cheap to grab a 32MB ram stick
Do you guys think the dual RAM will be needed in the future for these improved timings, or do you think it's something temporal?
Hard to say, but realistically we have a decent single ram Saturn core already so nobody will need dual ram to play Saturn
I dont think even srg320 knows the answer to that yet. I am just happy to see improvements on the core.
Yes, I am also happy to see improvements, of course.
But I don't know if I should be starting to assemble a dual RAM setup.. I want perfect Saturn š
Anyway, dual RAM means that analog outputs are gone, right?
single
Well, I did upgrade for the saturn core maybe more than a year ago. I never found a difference, this is the first time I have used it for something other than bragging rights. Common sense would be to wait till the core is done.
At this stage if you don't have a MiSTer set up with a spare ram slot (i.e. You aren't using an Analogue iO board) you shouldn't be running out to buy a whole new set up to get dual ram. Save your pennies for the next board would be my suggestion if money is burning a hole in your pocket.
You can use directvideo as I did on a dual sdram kit, just wont have simultaneous output on analog and hdmi.
If you have a digital iO set up with an empty ram slot B and have a spare 32MB ram stick laying about, then definitely pop that in. That is a free upgrade.
no it wont
Kuba reported it doesnt work with early ram revisions
so 32 mb is out of the question
Whether you want to buy another 32MB ram stick for $25 or whatever they cost now is up to you, is that amount low enough that you would like to try out dual ram dev cores? That's a personal choice.
ill put it at 4
I think its time to stop the Huge Update text on your videos
its an update, describing it as huge is misleading
Wait, are you saying dual ram cores don't work with 32MB stick in slot B?
Kuba reported it worked with 2.8 and not with 2.5
All good ideas, indeed š
I have a second 128MB module lying around already that I could use I guess... But I'd need to get new I/O board and side panels for my metallic RetroCastle setup...
#1046941029296779344 message
@hallow fossil so currently there are no reports of it working with a 32 mb stick
so be careful saying it will work
Also, I wouldn't be surprised if SRG came down the road with a solution for single RAM, it has happened in the past
lol you always have an opinion dont you
Looking now, well news to me, and seems Kuba is saying previously on dual ram builds his old 32MB stick worked fine, so looks like something has changed.
READ between the lines...it's a double entendre
I hate youtube hype and opinion is fine
well then let me be the first to invite you not to watch it š¤£
Or watch it and downvote it š
or maybe...again...get the joke in the thumbnail
well the joke was so thin it was near impossible to see
there is always one so have fun with it. Maybe go run some day of update videos yourself...see how well they do š
maybe ill add the word Extra in front of huge just for my own laughs now lol
I dunno, I read the changes this morning and thought āthatās a huge updateā
but back to core discussion...I did find the dual ram improved some slowdown
but the interlacing fixes are so much more fundamentally HUGE š
Some games can't be fixed without the second RAM module, srg320 was almost absolute on it earlier on an issue discussion.
yeah - still seems pretty jittery to me too
at least now we have something to point to dual ram for outside of Jaguar
but was that on the dual ram ?
no
he only fixed it on dual
I will upload the DS version with the New Template, on Dead or Alive, the frame pacing seems consistent now on my system.
Man, what a cool day
so this is incorrect?
#1046941029296779344 message
slowdowns fixed on Dual Ram only
oh not slowdowns - interlaced video still seems bouncy (playing on a CRT with an analog IO board)
interlace fix was something different I thought