#Sega Saturn

1 messages · Page 65 of 1

ancient surge
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But otherwise it does work like it should.

ripe valley
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🏎️アーケード版&セガサターン30th祝賀盤🪐

#光吉猛修 & #幡谷尚史 完全監修 で贈る、公道に轟く攻防サウンド!

~新規Re-Arr Ver.を3曲収録! あの #目黒将司 氏が🎸で参戦の曲も!!~

💿SEGA RALLY CHAMPIONSHIP - 30th Anniv. Album -

🛒2024年10月17日(木)発売
https://t.co/5OPBGDFkSS

#セガラリー

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SEGA RALLY 30th Anniv CD will be released on 17th Oct.

hearty marten
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Game over, yeah!

hearty carbon
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oh, goddamn

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I thought they were going to do a HD remake of Sega Rally for a second

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😦

kindred peak
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I'm still waiting for Sega to bless Over Jump Rally with the license.

quartz mantle
ripe valley
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I will test it tomorrow when I have some time.
Policenauts time exactly.

quartz mantle
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hah, that's why I did it, actually

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was playing Policenauts with my friend and he was like "this seems like it should be a mouse game"

ripe valley
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Nice PR indeed.

high bramble
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A thing has indeed been done! Good job! 🙂

noble escarp
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Now we can play Virtua Cop with better controls than a digital pad. Until lightgun support comes in.

quartz mantle
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yeah, I tested with Virtua Cop as well. Someone pointed out that Die Harder in Die Hard Trilogy also supports, but only as p2

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so I got that working as well

ripe valley
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That seems really good.

noble escarp
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I believe that saturn and megadrive mouse uses the same protocoll, right? If the MD core does not have mouse support yet, I thinkg it can be ported to it

quartz mantle
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if someone feels like giving it a shot. I've only had one beta tester

quartz mantle
ancient surge
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Sega Retro

The Shuttle Mouse (シャトルマウス) is an official mouse peripheral for the Sega Saturn. It is a successor of sorts to the Sega Mouse, released for the Sega Mega Drive some years prior, and was designed to be used with simluation-orientated games where a standard control pad is hindered by the style of gameplay. It later became an accessory to assist in...

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Here's a list of games that supported the Shuttle Mouse

quartz mantle
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yeah, it's a big list. I only tried a handful

violet wolf
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That's so cool. Is it different from normal mouse support? Def gonna try virtua cop with it

quartz mantle
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shuttle mouse is normal mouse, as far as I can tell. there's also the netlink mouse but apparently identical?

violet wolf
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I haven't checked but there weren't mouse support before in some form? I'm honestly surprised to see how extensive the list of games is, makes more sense now that I look at it

quartz mantle
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there was some mouse support already in the core, but it was pretty borked

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some bits of it were there for joypad analog as mouse

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but like, the buttons were inverted, so it'd think you're pressing all 4 buttons when you were pressing none

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and a bunch of other weird things

violet wolf
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Yea I chalked it up to some quick hack "for fun" but now I see that there's some real use for it, I was just ignorant of the mouse support but it makes sense with amount of virtual novel adjacent stuff

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Ps1 as well it seems, I incorrectly assumed it was all like for the n64 with two or three supported titles... it was basically the last generation that supported a cool little mouse though

quartz mantle
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looks like ps2 supports mouse/keyboard via usb for some games

violet wolf
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Yea I'm simply wrong, there's continued support for mouse and keyboard

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I was going to say that it died with the dreamcast but it seems to be a thing with the xboxes and ps3s and ps4s which is a bit weird to me, wouldn't those people have a big advantage in online fps and rts

burnt matrix
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elmorise @quartz mantle elmorise

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YESSSSSS

violet wolf
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Now I need to find which official keyboard+mouse combo is the coolest...

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Ideally you'd have something like a n64 mouse modded into being an optical one

ripe valley
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Working fine with :

  • Virtua Cop;
  • Virtua Cop 2;
  • Tokimki Memorial;
  • Sakura Taisen;
  • Sakura Taisen 2;
  • Policenauts.
high bramble
ripe valley
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Just a reminder (as I've done the same mistake), only the JPN version of Discorworld have the mouse support.

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I tried to make it work on the EU version and the sequel.
Not on the list. 😅

violet wolf
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It's either learning japanese or getting the pc version

ripe valley
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I've tried some more JPN games, so far so good.
Left that list on the PR, just to remark that the code have been (quickly) tested in-game.

quartz mantle
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find anything surprising?

violet wolf
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Sakura wars looks like a mix of everything requiring mouse, it has a fan translation even, is it good?

quartz mantle
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did you also try joypad analog as mouse?

ripe valley
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Not at the moment and I need some sleep now.
Someone else could try it.

ripe valley
ripe valley
violet wolf
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I like policenauts and snatcher but not sure I qualify as a true visual novel fan because of that, it sounds like it has a bunch of other stuff tho

quartz mantle
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does it seem reasonable to link to the rbf on the PR?

ripe valley
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Good stuff @quartz mantle
We should let srg320 evaluate the code, but I think integration will be acceptable to him too.

amber heart
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Is Panzer Dragoon Saga still the only multi disc game that supports saves between discs in this core?

quartz mantle
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? Policenauts does

quartz mantle
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are there multi-disc games where this isn't working?

amber heart
ripe valley
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There are some regressions on the SCSP side if you used the 2024-09-02 version of the code as base.
Up to you if you want to upload the RBF file @quartz mantle

quartz mantle
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done

hallow fossil
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Be great to see proper mouse support in the core. Has there been any attempt to add keyboard support yet?

quartz mantle
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I think I saw a todo thing in the code

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What's something worth playing with keyboard?

hallow fossil
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List here

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Duke Nukem 3D US

hearty carbon
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The Saturn NetLink was my first real foray into the deep dark depths of the internet.

quartz mantle
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This says Duke nukem 3d doesn't actually let you use the keyboard. Only to chat post match on net play

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There's a list in the comments of that video that shows like 80 more games that support keyboard

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Weird

ancient surge
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Meanwhile, SEGA Retro cites these games that had keyboard support.

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I don't know what is exactly accurate.

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Also it's worth noting that a good chunk of these games are basically useless due the online servers being shut down, so the keyboard support in practice is actually a lot more limited.

inner token
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rattboi is back, nice job 👏

ancient surge
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I want to see Dragon's Dream eventually get a homebrew server to restore the online functionality, if it's even possible.

It's a bit of important history that is sadly lost.

tardy estuary
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@quartz mantle Hell yeah 😎

quartz mantle
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Oh hey, @tardy estuary . Didn't know you were on this server

tardy estuary
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I mostly lurk lol

thorn pagoda
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mouse support? awesome thanks

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psx and saturn had a LOT of mouse games

hallow fossil
sacred goblet
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Happy saturnday

quartz mantle
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did I just get merged?

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yay 🙂

brisk ice
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Can you use lightgun as mouse with this version?

undone oyster
brisk ice
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I have a sinden and perhaps they could be interesting to see that and make their version (with the white bars). Perhaps the mouse support is completely on their side though.

tiny flare
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I wanna use my Virtua Gun so badly, haha

wise brook
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ds5 trackpad working?

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i can test gun4ir later

noble escarp
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Mouse input on mister is just for relative position (ie: common mouse). Lightguns outputs as absolute position and this does not work on mister

shell musk
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#1046941029296779344 message

burnt matrix
trim nimbus
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They are using them to refactor, can’t you read?

trim nimbus
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Like eye of newt, tail of iguana, butt of mouse

burnt matrix
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oh he’s an FPGA wizard, now that explains it!

trim nimbus
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We all know the Saturn core is magic

ripe valley
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@mortal mist Did you kept the SCSP.sv and corresponding package files before all the changes from Aug-17-2024 on the SCSP ?
I wanted to create a compilation with the recent updates minus the SCSP (that affecting X-Men vs. SF & SEGA Rally), but I've not upstream'd the correct files to my personal repository the other day.
And I've not kept another copy elsewhere.

mortal mist
ripe valley
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Thanks!

mortal mist
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no prob!

ripe valley
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You're saving me on that one.

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Do you have also SCSP_pkg.sv from that same time ?

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As the two files are working in tandem.

mortal mist
ripe valley
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And sorry for disturbing you.

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Perfect, thanks once more.

mortal mist
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I'm glad I could help

ripe valley
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This time, I'm doing 3 copies before anything else.

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It's compilin' time!

hearty marten
ripe valley
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I'm more a Super Sentai series fan, but you have the reference.

gusty goblet
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Finally spending some time with this core and it's so impressive I'm not sure I need my Satiator (bought mere months before this came out) or any original Saturn hardware at all now. Anyone else get rid of theirs without regrets?

ripe valley
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I'm keeping a Saturn with a Saroo, just in case.

gusty goblet
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yeah, at the moment that's the only reason I can think of to keep hold of it - in case the mister dies!

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Just wondering if there are any drawbacks I haven't considered yet

burnt matrix
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Light Gun support is still missing but that’ll get added eventually

ripe valley
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At the moment, we're mostly lacking correct 480i support and lightgun too.

gusty goblet
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Ohhh right yeah

ripe valley
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There are also some troubles with games like Dead or Alive and Fighters Megamix which are lagging, but it seems that some VDP intercommunications aren't perfect at the moment.

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There is no MPEG card support too, but I think it will be extremely difficult to add.

gusty goblet
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Sound seems a little off (more harsh and 'scratchy') on some games, such as Guardian Force and TFV, but its entirely possible I'm just misremembering how they sounded on the Saturn

ripe valley
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But 95-96% of all the games I've tested, around 700 games are working as expected now.
If there is a problem, it could be relatively small.
Like a priority layer between transparencies that I've (and srg320) missed when beta testing.

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Thankfully some other Saturn emudev (fafling) saw that on a VGE video some weeks ago.

burnt matrix
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Me: I think we’re missing this?
@ripe valley: provides a detailed list of what the core currently doesn’t support

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Zat’s da real MVP

ripe valley
burnt matrix
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You are awesome my dude. We are lucky to have you here. I genuinely mean that.

ripe valley
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I'm not a skillful coder, nor a FPGA specialist, but I used to work and be close to people who are literally the second and third FPGAzumspass on the Saturn side.

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They don't want to work on FPGA nor have the technicals skills for directly helping srg320, but could share their researches through testroms and correct documentations now.

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Mednafen is a marvelous achievement in Saturn emulation, even today.
The FPGA Saturn core is a next step.

burnt matrix
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Mednefen is awesome!

visual grove
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Yeah the dedication and focus of the people on the ground ferreting out all the details of these systems over the years is insane. I could never do that

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Thankfully they exist

ripe valley
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Here you are, the core with the SCSP revert for SEGA Rally and X-Men vs. SF.
You can have all the lastest changes on the core without these two games breaking.

ancient surge
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Light gun support must be added.

The children yearn for Death Crimson.

ripe valley
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For the sound effects and music.

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The issue you have with the regular core, there is an issue on the loop function that I've opened some times ago.

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That function isn't working correctly at the moment, and needs a revert (and some failing tests on the testrom).

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And I can't just revert that function without breaking the critical path for the sound.
So I'm reverting to the state of the 2024.08.17 version, that is already more accurate than Mednafen.

violet wolf
pearl harbor
quartz mantle
# wise brook ds5 trackpad working?

this is provided just by main_mister, as far as I can tell. i.e. main_mister translates ds4 trackpad into a "normal mouse". I tried this last night and it does work, but it's pretty slow

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like the deltas sent from the ds4 are on the smaller side, so you end up needing to swipe a few times to get where you wanna be

burnt matrix
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Damn, just tried the mouse support and it’s pretty awesome!

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elmorise saturn 🖱️ elmorise

kindred peak
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That dilettante @burnt matrix got to try mouse support before me?!

spits on floor

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Kidding bro, ♥️ you.

burnt matrix
ember terrace
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Does mouse support mean maybe lightgun support soon?

ripe valley
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Two seperate things.

burnt matrix
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But you can play the lightgun games with a mouse and it’s fun!

ripe valley
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Just, be fast like lightning.

violet wolf
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I had a virtua cop for pc, I think

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Definitely a different experience

pearl harbor
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Where is @naive whale , and why hasn't he made my Saturn mouse video yet!? The fans demand content!

pearl harbor
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Needs more mouse. face

naive whale
pearl harbor
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Then what the heck are you feeding Pepsiman!? If there's anything Tom and Jerry taught us, it's that cats eat mouse exclusively!

hearty marten
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Pepsi for Pizza

radiant karma
hearty marten
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Not according to GitHub

kindred sundial
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Does this new unstable mean we can use a mouse for light gun games while we wait for light gun support?

radiant karma
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Can the guncon 2-3 emulate a mouse?

rotund steeple
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Just played a bit Shanghai via mouse. Works great.

kindred sundial
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YESSSSS. I’m playing some light gun games tonight 🙂

ripe valley
ripe valley
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Please check here.

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#1046941029296779344 message

burnt matrix
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I have thankfully preemptively labeled all my Saturn MGLs with what games support mouse. 🙏

marble laurel
rotund steeple
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Virtua Cop 2 via mouse is quite good. Not perfect, but good enough for me.

radiant karma
ripe valley
ripe valley
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Using an external drive even with a SanDisk SD card can't trigger the issue.

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Sorry, my other computer for compilation isn't available at the moment, as I've only installed the environment on that other one (i9, 64GB RAM, High speed SSD).

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So, let's wait...

radiant karma
ripe valley
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Thanks and kudos to kuba on that one.

burnt matrix
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Weird!

ripe valley
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I've a no-name branded 8GB SD card and a 512GB USB stick for the games.

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The system on the SD, the games on the external drive.

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I'm quicker to wash my ass off my chair than wait for my network to respond via FTP.

burnt matrix
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Yeah I have a Samsung EVO Select Micro SD 512GB and never had the Grandia texture flickering issue.

radiant karma
sick hare
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The only way to be sure if it's a SD card problem will be add a debug on main to get latency reading iso file

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I suspect it takes too long

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Maybe with a scratched CD in bad condition on the original hardware the glitch would also be there

ripe valley
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It's compilin' time! Once again.

pearl harbor
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Wait, did we just get another update!?

hearty marten
radiant karma
quartz mantle
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so that could be an option when you aren't on your beefy machine

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ratttop :: ~/code/Saturn_MiSTer ‹main› % ../quartus-mister/quartus quartus_sh --flow compile Saturn.qpf

ripe valley
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Why I've not think about it before ?

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Thanks for the tip.

quartz mantle
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it...isn't small though

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machx428/quartus-mister latest f8a3b3734d1e 2 years ago 20GB

ripe valley
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That's nothing for me.

quartz mantle
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I'm curious. how long does a saturn core compile take for you on your beefy comp?

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I'm on my framework 16 laptop, and it's about ~24 minutes

ripe valley
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Around 13-14 mins.

sick hare
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Ok, i need a new PC xD

ripe valley
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But I'm using the Aggressive option on timing requirements.
So, I could do it within 10 minutes on Normal.

quartz mantle
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that's Ryzen 7 7840HS, 16 cores

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but I have 64gb ram + SSD as well

mortal mist
hearty marten
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That damn 1-shot PCM End Bug!

burnt matrix
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literally unplayable

hearty marten
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I wonder if Sega Rally works now

drowsy hull
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the doom(2016) of saturn core releases

burnt matrix
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goddamnit lmao

hearty marten
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It’s not that bad

mortal mist
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X-men vs street fighter - Fixed

hardy lodge
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Doom 2016 was the good one, eternal is the bad one

hearty marten
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Poor Robpi probably had more input on that one 😆

hardy lodge
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Also, Grandia still flickers just in case anyone is wondering.

ripe valley
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Okay, the bot was faster this time.
"Damn you!" 😏

quartz mantle
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seems like you could easily add some github CI to do the main build on every new merge

hearty marten
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…doesn’t that happen? #unstable-nightlies

quartz mantle
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it looked to me like someone had to go fetch saturn main into that unstable repo

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but yes, otherwise

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I suppose from the bot perspective, it's easier to centralize it

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so the trick would be to automate the PR/merge into unstable-nightlies repo

warped saddle
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it is automated

quartz mantle
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this reads to me like theypsilon had to do a thing

warped saddle
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the auto pushes are done as him I think

quartz mantle
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ah, gotcha. great

ripe valley
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Okay, I understand better.

hearty marten
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The number of known bugs is really getting quite small now

hearty marten
ripe valley
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There was some relation between the X-Men and SEGA Rally issues.

hearty marten
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I wish people (who aren’t you or Kuba) would close some of the stale issues 😅

thorn pagoda
mortal mist
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Yes , for me the problem occurs with two SanDisk cards, but everyone has different results

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it will be hard to figure out where the problem is

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especially since srg can't reproduce it

ripe valley
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That's why it's not specific, something was probably lost in translation earlier from my part.

sacred goblet
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What about grandia texture flickering?

mortal mist
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no change

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i have sometimes problems to start the game manx tt superbike, it stays black screen after sega logo, sometimes it starts correctly.

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I checked on two misters , I also downloaded new game images

ripe valley
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Okay, for the tests ; Manx TT, SEGA Rally once more and SF Zero 3 for me.

mortal mist
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Sega Rally works fine for me

ripe valley
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So, SEGA Rally is fixed, X-Men vs. SF too.
Accuracy tests are OK.

SF Zero 3 have that issue at the intro of the intro, too fast when ending, probably a timing with the VDPx.

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Manx TT refuses to work if booted as first game on the core, resetting or changing to another game without resetting works each time for me.

mortal mist
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I also have a problem with Fighting Vipers

ripe valley
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Same problem ?

mortal mist
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wait for the intro, and skip it

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for me = black screen

ancient surge
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Oh yeah, I reported on that a while ago.

ripe valley
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That's an issue on all SW emus and the core.

ancient surge
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Fighters Megamix has that same issue, probably because both games share the same engine.

ripe valley
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The game does something funny here.

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I never knew why, nor some emudevs.

mortal mist
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understood 🫡

ripe valley
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@mortal mist I let you open the issue for Manx TT Superbike.

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I gotta go for today.

vestal night
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Guys, what version of core does the music in Sega Rally work on?

hearty marten
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Today’s

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(Second build today)

vestal night
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thx

cinder hawk
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funnily enough, a friend tested it on his end with a SanDisk card and it works perfectly for him

dapper yarrow
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Sorry didnt mean to send that as a reply lol

gusty goblet
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I assume this is well documented at this point, but I had a funny issue with Layer Section II where the music played too fast on stage 1 until I paused the game, after which it resumed at normal speed, and the boss music was INTOLERANCE, the final boss' theme

ancient surge
dapper yarrow
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Thanks! I’ll check that out soon

radiant karma
cinder hawk
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I haven't tested different cards yet, but at least putting the game on an external drive or loading it remotely did not fix the issue on my end

other users seem to have it fixed when trying different cards, but the whole thing is a bit weird and inconsistent

radiant karma
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Tried the 8gb card and still flickers, so maybe I am just one of the unlucky ones. Does it also happen in the JP original version? I am using the translated version. edit: nevermind, just looked at the issue under github and it also happens in the original version.

small gust
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people with the exact same type of card, some has the issue and some don't.

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@ripe valley had the idea to take the first core from april where the regression was first introduced, and revert the changes one by one, create builds for us to test, and see what breaks the game for some of us.
But if I recall correctly, this was a little bit to complicated to do in the end right?

kindred sundial
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Virtua Cop 2 with a mouse worked great!

polar mountain
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Poor Virtua cop dude trying to process how many people he had to kill in the last 30 minutes

pearl harbor
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I forget, can a Guncon 3 be treated like a mouse on MiSTer?

tiny flare
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Supposedly not: #1046941029296779344 message

hearty carbon
quartz mantle
ripe valley
small gust
polar mountain
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Either way he got alot to think about

ancient surge
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It's just kind of strange how only Grandia has this specific problem. There are genuinely no other game that breaks depending on your storage configuration?

thorn pagoda
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none i've noticed here

drowsy hull
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Grandiabis known to be somewhat picky, I remember the esrly days when the translation patch was released

thorn pagoda
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the moments where it happens it also seems kinda unlikely it's loading anything in particular, you're moving back and forth like 1 meter inside a tiny room

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there is also the entire floor juddering all the time thing actually though

ancient surge
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I know Grandia is one of the more complex SEGA Saturn games. It doesn't seem like a lot on the surface, but under the hood the developers did a lot of little tricks to make the world feel large and alive.

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The first town at the beginning of the game is a good example of this. The game is rendering stuff like smoke, water, buildings, birds, NPCs, etc. using a mixture of sprites, polygons, and textures in a pretty big space. This is why it has a habit of lagging in the more complex areas.

muted cradle
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It's fascinating that just a few weeks ago the sound support was so weak that it is still mentioned in the README.ML. But progress was so fast that the SCSP is on the verge of perfection now.

ripe valley
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When you know was it is lacking and have some hints how to do it correctly (testrom + source code), adding the right developer.

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One of the major problem on the Saturn system emulation/simulation was some timing issues on the SCSP.
The VDPx intercommunication and cache coherency will be another beast.

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You need to see much further and as modules inside that FPGA code, like with what JT have done.

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The SH2 code could help for developing a SH3 one and perfecting the 32x core too.
The SCSP could help for developing future SEGA arcade boards (even after the MiSTer).

ancient surge
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For context, the SCSP was used for the Model 2A-CRX, Model 2B-CRX, and Model 3.

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None of those are feasible on the MiSTer, but maybe in the future when we have access to a more powerful FPGA.

ripe valley
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We must trace a path.

visual grove
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Yeah I have a spare VF2 (model 2a-crx) with no sound I tried troubleshooting a little. The bottom board in the sandwich has a SCSP on it

ripe valley
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I see also a perfected FPGA SCSP could lead in the future for the development (and adaptation of the code) and creating new spare parts based on ASIC or something close.
Like I've seen some people recreating SA-1 and CX4 chips for SNES games.

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That could maybe salvage 'junk' machines and arcade boards.

polar mountain
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Get outta there UNK!

wise brook
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if you haven’t seen this anime btw i highly recommend it

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all about Saturn

polar mountain
kindred sundial
wise brook
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Isekai Ojisan

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Uncle from Another World

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it’s funny, sweet and dripping in sega love

humble epoch
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It’s great. I haven’t finished it but have loved every episode so far.

mortal mist
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Does the House of the dead work for you?

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Sometimes I manage to boot the game, but usually a black screen appears after the sega logo.

ripe valley
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It used to work normally.

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I will check later, so much stuff on the MiSTer today.

visual grove
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I wouldn’t describe it as all about Saturn necessarily but Saturn or Saturn games are referenced constantly either directly or indirectly. Lots of great comedy

ripe valley
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You need to reload the core if you try to launch it first.

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Could you add the game to the opened issue ?

mortal mist
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sure, thanks for checking

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done

zealous karma
hearty marten
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RAM initialisation?

ripe valley
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Incorrect initial register state or RAM state on first boot ?

zealous karma
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but why only for certain games, thats what I dont understand

quartz mantle
ripe valley
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I didn't had time to ask.

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Quite intense week outside of the MiSTer for me.

rich violet
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I think it was because merging the PR auto-closed the issue, and srg320 seems to prefer to let the person who opened it do the close

tawny forge
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It wasn’t closed automatically. Maybe he found some issues.

rich violet
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"srg320 closed this as completed in #249" -- #249 is the PR

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The PR has "Closes #146" in the description, so when it gets merged, the linked issue is automatically closed

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That describes the behavior

tawny forge
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Didn’t know about that feature! Thanks!

ripe valley
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If I need to close the issue later, let me know.

quartz mantle
#

seems like the issue as stated is no longer open ¯_(ツ)_/¯

#

unless people found mouse issues or I broke the core build or something

kindred sundial
ancient surge
#

The House of The Dead doesn't support the shuttle mouse, so it's likely something else.

sinful verge
#

I get 1 garbled frame on Pyon Pyon Kyaruru no Mahjong Hiyori opening. I tried last few unstable releases. It's fine on real saturn running the same image burned to disc. Please double check. Thanks!

ancient surge
ancient surge
#

I see the corruption on the latest build and main firmware. It's difficult to get a good capture since the glitch is so brief.

quartz mantle
#

Didn't know this before, but you can navigate the system menus on the saturn with the shuttle mouse. Funny.

ancient surge
#

There we go! Had to record and manually skim through footage in order to get this screenshot.

#

Posted an issue about this, so hopefully this problem can get quickly fixed.

untold flame
#

been wondering how easy it would be for one to make a better mouse mod, or at least a reload button mod for death crimson...

#

game is absolutely unplayable otherwise, save for just getting a lightgun and a crt tv

tardy estuary
#

@quartz mantle I did try to test some more testing after grabbing unstable build. Most games seem... fine? Or at least stuff that I looked at. Sakura Taisen seemed okay, a couple others in that list, but I've been keeping on it after that Die Hard thing 🤣

ripe valley
#

I will let other users test the mouse feature for more 8 days.
If nothing goes wrong, I will close the issue at that time.

sick hare
#

I'm not tried yet guncon2 on MiSTer but i understand kernel module is added for it and some cores support it

#

So, main is reporting x,y coords and eventually could be added to core

ripe valley
#

Happy Saturnday.

violet wolf
#

Console gladiator arena is all fun and games until someone brings the og xbox

visual grove
#

OG Xbox just dies due to garbage caps and Saturn / PS1 dance around it

gloomy hedge
#

guys

#

I'm having some seeeeerious issues with sega rally

#

there's definitely at least one pixel that looks to be out of place

#

and a few smaller issues with the sound

thorn pagoda
#

unreleased gba port?

mortal mist
#

released port 🙂

thorn pagoda
#

no way i can't believe i never heard of this !

wise brook
#

@mortal mist @ripe valley sorry to bother, what’s your preferred software for for making your MiSTer sd card

#

just pondering the Grandia issue again

ripe valley
#

I've just created my SD card 4 years ago.
And duplicated it with Win32 Disk Imager, but you are limited by the size of the partition of the initial SD card.

#

Some others use Balena Etcher.

#

Rufus works quite well too.

wise brook
#

i’ve always used balena, gonna try one with rufus

mortal mist
#

Balena or win32diskimg

small gust
#

But if the card gets reformatted in the automatic setup process everyone's block size should be the same, if fusion is used.

mortal mist
severe whale
#

Omg yes mouse support finally

#

Exactly what I screamed for half a year ago

#

#1046941029296779344 message

tiny quartz
#

I loath Balena. It always creates cards that can't be re-used without effort, I have to jump through all kinds of crazy hoops to make them work on Windows again.

#

It happens to me pretty much every time I use it to make a boot able card.

warped saddle
#

that looks more like the image has some partition table/type that makes windows angry

tiny quartz
violet wolf
#

I played and finished policenauts with a controller and barely remember any shooting.. is it a big thing for that game?

#

In my mind it's like five shooting sequences but I might be remembering things incorrectly

#

Same thing for snatcher

hearty carbon
#

cool thing vs necessary thing

#

Rule of cool trumps.

#

Do I need to use a lightgun or would it be very cool if I did?

cinder hawk
inner token
#

A hack to try to get lightguns going, might be a bug somewhere. Can you test the LG games out and let me know which aren't working?

tiny flare
#

Argh, I wish I was at home to try it right this minute

#

Absolute legend

full cedar
#

Only SNAC lightguns or will it work with gun4ir and similar? I don't have a stunner, so I can't test that part

kind bough
#

SNAC
With GC3 and input set to mouse you can move the crosshair around but its not an absolute position input

tiny flare
#

because yeah even with regular pads I need to wiggle the connector to get it to work, so it may just be that it's only partially connected

#

this is in Virtua Cop, he said, realising only now that he neglected to mention which game he was trying...

#

same story in Virtua Cop 2

#

I can't actually get House of the Dead to load at all, getting a black screen. Not sure if that's due to this core or not, I haven't tried it on MiSTer before now

#

ok it does load in the latest unstable build at least

#

no dice in Death Crimson either, can't get it to register on the screen

#

Crypt Killer also a no

#

just busted out the 3D pad with Virtua Cop 2 just to make sure the game and SNAC in general are working and yeah, I can clumsily try and shoot thugs with the analogue stick at least...

#

I guess that's enough out of me, will see if someone else has any luck

pearl harbor
kind bough
#

with the official core it moves the cursor but not in a controllable way
With the one blue1 posted you can move it slowly around the screen consistently, but you wouldnt want to play like that 🙂

#

i was just messing around, not an intended use

pearl harbor
#

Ah, so not like a Wii remote then.

kind bough
#

nah its just 'move gun all way to the right and cursor starts slowly moving right'

#

its not getting absolute position from the gun

#

I was kinda surprised it worked that much

pearl harbor
#

That's it, time to bust out the old Guncon 3 and beat Virtua Cop. Going all chaos on this bad boi! ||I'm kidding of course. CDI ||

kind bough
#

Prove your dedication to Sega and the core

tiny flare
#

Keen for someone else with a Virtua Gun to give this a try, I’m hoping the above results are just my SNAC adaptor being jank

#

Although not sure what it is with that build not being able to boot House of the Dead, if someone else could give that a try even without the gun on that build that would be cool

full cedar
tiny flare
#

Yeah I’ve got a shorter cable and all that, it’s just the early Saturn adaptors sold by MisterAddons have a flawed connector that isn’t reliable, need to wiggle to get good contact (the website even states that they are improved now lol)

kind bough
ripe valley
#

Did you tried to reload the core after launching the first time that game ?

#

We know that we have a regression on HotD and Manx TT as these games can't boot anymore the first time they are launching on the core.

kind bough
#

ahh ok, yes same issue with Saturn_unstable_20240918_186169.rbf
it boots first time under Saturn_20240628.rbf

I tried reset and also loading the core again from 'cores' menu, but HOTD still didnt load

mortal mist
#

Yeah , should work after reset

inner token
#

I got black screen with hotd too but I think I reset a couple times and was able to load and play it for a bit. Maximum force did the black screen too for me.

#

@tiny flare maybe you can try tweaking brightness, it could be the finicky connection but could be brightness also

#

Vcop 1,2 both worked ok for me

#

If trigger and start work it's probably the brightness

wise brook
#

forgive the raspy breathing, some ahole came to work with covid and spread it around

inner token
#

no one can hear you breath over that funky bass line and gun fire. at least it worked for someone else, thanks for trying 🙂

proper prism
#

The Saturn core is AMAZING so far!

#

I did notice some very very very minor audio issues in Shining Force III. It was mainly with the sound effects. Some of them were incorrect. It was present in all 3 scenarios and the premium disc.

wise brook
#

you running on the update all version?

#

massive improvements in audio accuracy since then

proper prism
#

I just updated this morning.

wise brook
#

so yes

#

you’ll need to pull this one

#

#unstable-nightlies message

#

or scroll up to the one with lightgun support it’s all good

proper prism
#

That's awesome!

#

I'm going to check it out right now.

wise brook
inner token
#

version from updater is about 3 months old, srg has been fixing alot in that time.

#

I built on the latest code but you should probably go with the one from unstable nightlies

proper prism
inner token
#

I wouldn't replace the existing one, you can put it anywhere and boot it. I'd put it in a folder like Testbuilds or something.

proper prism
#

I'm sorry. I'm new to MiSTer. I just got mine the other day. How do I get the unstable nightly builds?

inner token
#

might have to look from the option on discord "channels and roles" abd give yourself access to that channel

wise brook
#

you’ll be alright kid, we’ll steer you to glory

swift cairn
#

What’s the name of the channel? I have it set to see all of them.

proper prism
#

I meant that I don't know to install it.

wise brook
#

it’s just a file placed on the sdcard

#

usually they’re called something like
saturn_unstable_(date)_(more numbers).rbf

inner token
#

you just ftp or samba it over network or maybe pop the card out

proper prism
#

Just put the .rbf file in the _console folder?

inner token
#

you can but you'll see 2 saturn build on the list in main menu then

wise brook
#

that’s how i normally do it, cause i’m a psychopath

inner token
#

could put a folder in _console folder. or you could just delete it later if you don't like the unstable build

wise brook
#

just have 6 versions of the saturn core in a row

proper prism
#

Ok. That's a lot easier than I thoght.

wise brook
#

MiSTer is just different enough an experience from pc based emulatiors that it necessarily comes with a learning curve

upper dust
#

any directories with an underscore at the beginning in /fat/media will show up the OSD menu
so you could put the core in your own _testbuilds to keep things organized

lofty spire
#

but once you get past that learning curve though? oh man

#

you'll ask yourself how you dealt with software emulation

wise brook
#

boot.rom ?

proper prism
proper prism
wise brook
#

yup

#

and you’ll want to use a region free bios

upper dust
#

I use the Navi Hi-Saturn v1.03 bios

proper prism
#

I have all them, so I'll just make sure to use the region free BIOS to save myself the headache.

proper prism
#

OMG! I just tried the latest nightly build. It is AMAZING!

#

I'm not hearing any inaccuracies iso far.

#

Y'all are the best!

wise brook
#

we know son

#

but it’s good to be told

gloomy hedge
burnt matrix
#

It’s awesome

tiny flare
#

That is Virtua Cop 1+2

rich violet
#

I tried the mouse with Virtua Cop 2 and it worked perfectly. I tried with Worms but I couldn't make it work. I tried mouse on both port 1 and 2

thorn pagoda
#

wow, lightgun core? neat

inner token
thorn pagoda
#

i just had the exact same thing when i tried it

#

start and the trigger respond but its basically like i'm always shooting offscreen

#

i've got a saturn on this exact same setup same guns etc etc which works, i did try cranking the brightness which sometimes helps with crankly lightgun games but didn't help

#

using oem guns

#

also i'm using composite video? not sure if thats relevant

inner token
#

huh I tried the oem stunner with composite. I think I have a third party one somewhere I might try, and maybe check a different monitor.

wise brook
#

could this be a voltage/amp issue?

#

when compared to original hardware, is the comp adapter possibly enough of a suck that it might affect performance?

#

OR

wise brook
thorn pagoda
#

er, whichever one makes genesis 6button work

inner token
#

i don't think that pin that the jumper controls is used for gun sensor, i did think of that too.

#

i don't think it's a power thing since buttons probably wouldn't work if so

#

maybe some difference in video, I'm not sure

thorn pagoda
#

my setup is analog IO pro and snax64

#

so using 24bit video? idk if that changes anything

tiny flare
#

Interlaced? The core doesn’t do it right

thorn pagoda
#

nah these are all 240p games afaik

tiny flare
#

My setup is similar, 9.2 IO board, SNAX

#

so 24-bit also

thorn pagoda
#

just trying rgb

tiny flare
#

It occurs to me I haven’t actually tried a lightgun since upgrading to the new IO board…

#

might bust out the GC2 to make sure it still works

thorn pagoda
#

hmm, yeah me neither i should check time crisis

inner token
#

dang it might be snax, just tried it and I'm just getting flashing screen.

#

It works with my adapter I made, and if you look at his pic ジャエリーウス was using an adapter he made.

#

do you have the hdmi snac porkchop made? shig or freddo?

wise brook
#

just saying, every time I notice someone having a problem with using snac; there’s an X in it’s name somewhere

inner token
#

just to be clear I'm asking about the first version he did with the single port

brittle pecan
tiny flare
#

Well no, I have the second one, the one with 2 ports and composite for light guns

#

Not the single port one at least

#

It does work for other Saturn controllers at least, although yeah I guess I haven’t tried it with a lightgun, my only other gun is a GC2

inner token
#

no I want someone to test the single port version.

wise brook
#

besides me?

#

or do you mean some snax thing

tiny flare
#

Ah right, yeah so sorry no dice in that case, it’s the only one I’ve got

inner token
#

yeah I guess I need someone to test the single port hdmi snac porkchop made(i made one too) and with the same hmdi cable test snax or snax64. that may determine something and rule out a connection thing.

wise brook
#

love you @inner token you made a very sucky day much less so

tiny flare
#

I’m stoked this is happening, even if it means I’ll need to DIY my own adaptor to get it to work lol

thorn pagoda
#

i have usb snac, hdmi snac, the smaller hdmi snac, snax and snax64

inner token
#

great, you're the man for this job then

thorn pagoda
#

k so same cables, same gun, try the single port hdmi snac?

#

does it matter which one? i think they're electrically identical

lofty spire
#

have so many snax that you have to call it a feast

inner token
#

they should be the same(hdmi snac, the smaller hdmi snac) I'm going to guess they'll work

#

porkchop's single port version might also

thorn pagoda
#

yeah minisnac works

#

so its something to do with snax?

#

sorry that took so long, i had to play an entire level of virtua cop just to be sure

#

thanks for this, dream come true really 🙂

lofty spire
#

there are worse things that people have to do than play a level of virtua cop

thorn pagoda
#

when i say minisnac i mean this thing, just to be clear:

inner token
#

cool thanks @thorn pagoda we might have figured it out. I guess you can try again with snax without messing with the controller connection to try and verify. snax and the single port ones have different value resistors, I think this is to help with psx iirc

wise brook
#

my complete guess was on the money

thorn pagoda
#

is there anything you can do software side about it ?

tiny flare
#

Am I going to be out of luck? Should I start ordering a mini one?

#

Haha yep

thorn pagoda
#

problem with the mini one is they're like, 1 player only

#

oh actually saturn always is 1p only isn't it

tiny flare
#

I’ve only got the one gun anyway…

thorn pagoda
#

now i remember why i have a real saturn still 😄

tiny flare
#

Mines unmodified PAL, so keen to just replace it with MiSTer 😄

inner token
#

not sure anything can be done on sw side I'd have to look at the signals to see what's happening

#

that single port is on clearance right now though 🙂

thorn pagoda
#

someone tell pork he needs to keep making them 😄

tiny flare
#

Yeah I just went ahead and ordered one lol, can’t hurt, plus I can pick up a supposedly improved Saturn dongle while I’m at it

#

I’ve waited this long, what a little longer 😄

#

Just a shame I can’t help test until then

wise brook
#

this rocks too @quartz mantle

#

finally remembered to test

brittle pecan
#

lighgtgun still not working with my SNAX 😭

tiny flare
brittle pecan
#

ordered a minisnac..I've been yearning for some virtua cop action

violet wolf
# wise brook

Awesome.. only for snac tho, right? Not any old usb lightgun

wise brook
#

just the Stunner for now

violet wolf
#

What model is that? It looks like it has a cool reticle or whatever it's called

wise brook
#

yes!

#

it’s a rare af accessory for the official accessory

#

i think i can link it

violet wolf
#

It looks sick, the little piece of clear pastic. Sure if it's not a hassle

wise brook
#

holy heck

#

actually found one listed for a good price

#

i searched for 18 months

fallow oracle
#

Good luck trying to get it to the US 😭

violet wolf
#

That prize is nothing if I'm seeing things right

fallow oracle
#

Buyee's been real obnoxious about light guns to some folks I know

wise brook
#

1 guy had a listing up for a year, wanted 100’000 yen for it tho

violet wolf
#

I refuse to believe that listing

wise brook
#

must be wrong

#

i remember it equated to £100

#

aha!

#

¥20’000

#

sorry i got my numbers mixed

violet wolf
#

It says 1000 yen

fallow oracle
#

I think they're referring to the previous listing

wise brook
#

yep

#

and £5 for that is actually not too far below normal market value

fallow oracle
#

I'd love to get it if it weren't for the fact that one of my friends tried to get a similar listing and Buyee just wouldn't have anything to do with it

#

It ended up getting destroyed 😭

violet wolf
#

5£ for a gun and mounted sight? And a game? Guess the market is just different in ol nippon

wise brook
#

in japan you have to pay to throw that away

#

so you’re doing them a favor

fallow oracle
#

It's annoying because he actually wanted it

#

But y'know, "it looks like a gun"

wise brook
#

and besides, what kind of madman has a compatible tv these days

fallow oracle
#

A lot of people I know lmao

#

(my 9" PVM isn't really big enough for it, but I suppose I count too)

wise brook
fallow oracle
#

Yeah, they also tried to get replacement arcade parts as a separate order and were refused

#

Frustratingly he ordered a Virtua Cop package like that, so gun, game, box etc.

#

So it's clearly "not a gun"

wise brook
#

might be necessary now to write to them in perfect keigo first lol

#

the are other proxy services so they might be a better solution for lightguns

fallow oracle
#

Yeah, I don't know how FJ is

violet wolf
#

So uh is the mounted sight just a fun thing or you hit things better with it?

fallow oracle
#

At least for lightguns. I got my TGM2 board through them and I had a great time with them

#

They're good with posters too, but anyways

visual grove
#

Oh I didn’t know they had a version with a sight

violet wolf
#

Now you just need a holster for that bad boy and all towns will be too small for you and another person

wise brook
#

perfect for when you play snatcher

#

and you only got to get the gun out once every couple of hours

#

i do have a leg holster for the Famicom gun tho

violet wolf
#

Yea I think that'd be fun, might as well have one if you have a gun, not sure about the look of the 3d printed ones tho..

cinder hawk
mortal mist
#

I bought a samsung evo 128gb card yesterday and I have flickering , on a samsung evo 256gb card I have no flickering 🤣

#

Too much randomness to draw any conclusions from it

#

I also checked the kodak 64gb card there the flickering also occurs

quartz mantle
small gust
wise brook
#

aka Sakura Taisen

#

it’s got srpg segments which i think will really suit mouse input

tiny flare
#

@wise brook, were you able to try house of the dead on blue’s test core? I couldn’t get it to boot past the Sega logo whatever I tried, despite it working fine on the latest unstable

#

Not that I have the requisite equipment to properly test it, we’ve since discovered, but still…

wise brook
#

just fired her up for ya

tiny flare
#

Cool, not sure what was up with it in my setup, I guess it’s not a problem unless it presents in the mainline build…

#

Thanks for giving it a go 😄

hallow fossil
#

Anyone deep into testing the core: has anyone tried a CD+G disc image and see if it plays properly? Saturns support the format, and Mega CD core does, but not sure if it has been tested on the Saturn core.

#

-actually, Zak has just confirmed it doesn't

clear condor
#

@inner token Great job (getting close to) figuring out the SH2 Stunner details!

inner token
#

yeah thanks, it only took a very minor change to get things mostly working.

#

I might have jumped to conclusions, hope nobody thinks I was blaming snax, that part probably needs a little more testing to see what the problem is

next bronze
#

It doesn't work with snax? I tried it with the Ultimate Mister Saturn SNAC adapter and black Virtua gun and it works great (and somehow got that finnicky adapter working off the bat with the core).

#

Virtua Cop 2

thorn pagoda
#

yeah , or at least for 2 people with snax it doesn't

tiny flare
#

Fingers crossed it might eventually be made to work somehow, but the mini SNAC adaptor was on sale so just in case figured I may as well just grab one

next bronze
proper prism
sacred goblet
thorn pagoda
#

maybe it's something to do with the electrical noise sdcards can generate on access?

#

i remember that being a thing with some flashcarts, i know i can hear when the sdcard is accessed on the janky old analog audio out easily

green swift
#

Transcend cards are the ones that acted up on TerraOnion products. I had one that had issues in my SSDS3, but it’s currently in my main MiSTer and it’s working fine.

serene thunder
#

Yep, experienced that with the SSDS3

small gust
small gust
# green swift Transcend cards are the ones that acted up on TerraOnion products. I had one tha...

Don't have a terraonion, but my Turbo everdrive was kind of picky in what sd card would work at all.

Had to shuffle around alot of card for my different gadgets to find one that worked. But speaking to krikkz, he said that was a known problem with that old revision.

But in that case it wouldn't initialize that card at all. So it was quite binary. Unlike the grandia case where everything else seem to be fine except this single game.

serene thunder
#

With the SSDS3 I would hear little clicks in the audio when the SD was being accessed

#

But one brand solved that

quick sorrel
#

FWIW, I’ve not had any flicker and I’m using a Samsung high endurance card.

tiny flare
#

has anyone tested loading from a NAS?

#

for the flicker I mean

radiant karma
#

Some report it is fixed by doing that, some don't. So no one knows. Everyone's flickering issue started after a build in April, so rolling back is the only confirmed fix for those affected. I have read that srg320 cannot reproduce the issue so it is hard to fix something that way. Couldn't we just send him one of the affected microsd cards? I have like 3 of them I could send. No idea how to get in touch though.

small gust
karmic harness
#

Is there an easy way to download the dual ram version of this core say via update_all? or is it a manual process still?

mortal mist
karmic harness
mortal mist
#

there is no difference between single and dual, there used to be a script to download the dual version

#

I guess it's just fun to use dualsdram since I have such a set 🙂

#

But it doesn't give any benefit at the moment

radiant karma
mystic hazel
#

Does the core only support lightgun via SNAC currently?

burnt matrix
mystic hazel
#

Dang well I maybe I need to find a Sega Stunner to keep my guncon 2 and guncon 3s company.

clear condor
#

The hard part of Stunner support was the internal Saturnsy stuff, so USB gun support probably isn't that far behind

polar mountain
#

Will usb gun support have the same issues for saturn as with psx I wonder?

#

It does work well with some cores like snes I think

#

But psx dark areas don't register

#

At least last time I tried that was the case

clear condor
mystic hazel
clear condor
#

Yeah, some people see PS1 games work great with the GC2 all the time; for others, it's really bad. For me, it was really bad

mortal mist
#

Is it supposed to look like this ?

#

I have no way to compare with real hardware at the moment

celest lake
#

It would not surprise me. That was a bad port iirc

mortal mist
#

it's not that bad

drowsy hull
#

If you mean the shadow, then yes it is accurate

mortal mist
#

thanks 🙂

#

I never paid attention to it

drowsy hull
#

Seems to be that weird transparency mode for character shadows which cannot overlap with itself (or something like that)

mortal mist
#

yeah

humble epoch
#

I think it was actually a pretty good port. Especially compared to some of the others Saturn got at the time.

burnt matrix
#

I think it had improvements over the PS1 original too like better character models

humble epoch
#

Yeah, I believe there are a few changes in game that aren’t in any other version as well.

untold lintel
# burnt matrix Correct 🍻

Oh snap I missed this news. Gonna try this out shortly. Finally get to try out the virtuagun I bought like 3 years ago

#

Doh. I’m SNAX so looks like I wait a bit longer

burnt matrix
#

Ah sorry man

untold lintel
#

I’m sure blue and gang will figure it out (or ill get impatient and order the standalone)

inner token
#

😦 no solution yet

#

you could try it but you may just get a flashing screen - like aiming off screen

quartz mantle
#

where's the details about snax?

#

it's some shift register scheme, right?

#

hmm, not reading like it's a shift register scheme

inner token
#

no it's an attempt to use the 7 gpio of the user port hook right to the fpga to act as controller ports.

quartz mantle
#

I'm familiar with snac. just not the snax variant

inner token
#

misteraddons named it snax for his 2 port variant that added support for psx

quartz mantle
#

so what's different about it?

inner token
#

different value pullup resistors

quartz mantle
#

so they can transition faster?

#

hmm

#

or is it to play nicer with ps1 3.3v controllerness?

inner token
#

I think it was to fix something on psx, original snac used 10k, on psx I used 1k on my standalone board. snax is somewhere in the middle

severe whale
#

Any possibility for 480i support on the core soon?

visual grove
#

Srg isnt in this channel so I’m gonna say: absolutely, yes

burnt matrix
severe whale
#

heck that was what people said about moue support last time I asked

#

"mouse support is at the bottom of the list"

#

lol

balmy crag
#

Can someone explain what it is that’s “wrong” with the current 480i implementation? On my CRT, interlaced games do seem quite interlaced

severe whale
#

"ITS A NOVELTY"

#

"NO ONE AKSED FOR MOUSE SUPPORT WHY U WANT IT?"

burnt matrix
#

He does respond to GitHub issues though!

ancient surge
violet wolf
#

There's a fair bit of accessories for the saturn, must they all be added manually or is it something that just works because of snac? Like there's a judge dredd gun

#

There's even a densha de go controller, @burnt matrix SureSure

burnt matrix
#

Maaaaaaan, I’m flip flopping over buying that one. If SNAC support for that gets working I may bite the bullet LOL.

I have 5 Densha controllers and one Jet De Go controller. NotLikeThis

thorn pagoda
#

wish MikeS was around he could probably fix it in 10mins

ancient surge
#

Here's an example of the interlacing problem, using my Morph 4K over Direct Video. Notice how the resolution on the bottom of the OSD is wrong.

stiff patrol
#

the core is filling the FPGA. It can only be fixed if there is enough space left

thorn pagoda
#

it's not a huge change i think when psx fixed it it took like, 5 lines of code

burnt matrix
#

Sorry, I ran the numbers and we can’t afford those five lines

inner token
#

A lot of the controllers are supported through snac and virtually. which ones aren't supported that you're interested in?

ancient surge
thorn pagoda
#

is there actually a bug open for interlacing? srg320 may just of not noticed

burnt matrix
thorn pagoda
#

if you don't have a crt or use an external scaler its not really noticeable

#

kinda weird labelling it a feature request but there it is

ancient surge
#

Srg typically focuses on cleaning up the smaller bugs first, then adds more major changes once he's confident enough that it can be added with no issues.

violet wolf
#

I probably wont get anything for saturn tbh, it was more an inquiry about how snac functions, if it requires specific work once it has a gun, a mouse and some analog sticks/triggers

#

I assume 90% is just variants of that and should simply work

thorn pagoda
#

i thought snac already worked for all the weird controllers except lightgun (until very recently)

violet wolf
#

There's even this thing that lets you play with a snes controller. Will it work? It's a mystery

thorn pagoda
#

there's people painstakingly cloning the steel battalions controller, surely someone is working on a 3d printable generic densha-de-go controller?

burnt matrix
#

What the hell, are they really

#

I have a steel battalion controller, I love that game

inner token
#

There's like 3 or 4 control modes for saturn. 1 for regular saturn controller, 1 for MD stuff, 1 for everything else saturn, and another rarely used one direct for lightguns. The MD one isn't in the core currently. there may be a some things that don't work in the everything else mode -multitap and keyboard(untested). but I think most things should work with snac.

thorn pagoda
#

i also have a copy that game is so fucking cool lol

peak narwhal
#

i havent used the core in a while does it not work on CRTs? i only really use mister on CRT

thorn pagoda
#

like it's literally worth $300 or whatever i paid for it when it came out just to do the mech start sequence

#

works fine on a crt it's just interlacing looks weird, its not used in many games anyway

#

there's still like, idk maybe 50 people still playing it online regurlarly somehow

trim nimbus
#

wait, there is an online component? I spent the money, did the mech startup, and then never played it again 🤡

peak narwhal
#

There's a separate release with online features

noble escarp
noble escarp
#

Get just one. I'm working on adapters for them... 😉

trim nimbus
#

just pretend it is an investment into your future as a DART operator!

burnt matrix
#

I’ll be in Japan in a couple of weeks I’m actually going to look for one to save some cash lol.

trim nimbus
#

haha

noble escarp
#

I need to travel to Japan again.
Got interested in densha de go after my first travel there.
Now I need to complete the circle. Travel by train after playing the games 🙂

burnt matrix
#

I’m forcing the family to go to the Kyoto Train Museum lolol

warped saddle
#

a long time ago I worked with someone who had a boyfriend/husband that was really into trains

#

and every so often she would get trapped at some miniature train meetup for an entire saturday

#

that will be your family

quartz mantle
#

which other controller modes don't work other than keyboard? I know wheel acts very strangely

#

wheel seems a lot like mouse, just with absolute positioning and one axis instead of two

#

but also.. if wheel were implemented, what do you map it to? I guess just joypad analog?

#

there's no usb wheel support in main_mister, right?

trim nimbus
#

I don’t think 3d triggers because that isn’t supported by main_mister either?

clear condor
clear condor
trim nimbus
#

been a long time, so I could be completely wrong

clear condor
#

No, you're correct - those axes aren't passed through

violet wolf
# burnt matrix

As your financial advisor I'd recommend you to buy it. It even has free shipping. What's the difference between this and the n64 version tho? The games I mean

quartz mantle
#

are there no analog triggers on any playstation controller? seems like there is on the uh, negcon?

#

I guess if you wanna use negcon, you're probably using snac

burnt matrix
#

Those are all my DDG games, I’m too lazy to pull all the train controllers together lol

violet wolf
#

I'm not a ddg completionist but that sounds very much like both are worth having, might have to play through n64 in hopes of being able to play it untranslated tho

#

Wow even a boxed switch version.. I kind of like how the difference in fidelity presents you with different versions of japan even if they are the same tracks

burnt matrix
#

I have the full box for the N64 version, again too lazy lol

#

lol

clear condor
quartz mantle
#

ok, so that works because the wheel is already mapping to the 4 axes main_mister already supports, yeah? but main_mister will ignore usb analog triggers because those are beyond the 4 axes being mapped, right?

violet wolf
# burnt matrix

I can definitely sense the presense of your collection just by that stack of boxes forcing itself into view, very impressive

celest lake
#

steel battlion spotted

burnt matrix
inner token
trim nimbus
# burnt matrix

Someone really likes flight sims…that subwoofer is suspiciously aimed

burnt matrix
#

lol

#

If there’s no rumble in the jungle then you can’t feel the leaves in the breeze

#

don’t ask me what that means, I just made it up

violet wolf
burnt matrix
polar mountain
#

I just received a DDG controller in the post! 😃 hooray!!

sick hare
#

I understand Srg to set interlaced as low priority, this isn't complex, hsync, vsync and odd fields to control but is preferable close complex issues first

thorn pagoda
#

uses the same controller though

trim nimbus
#

hmm, wonder why I never bought it, oh well, I am assuming my xbox motherboard hasn’t melted in the last 20ish years

topaz mica
#

the newest cabs of DDG are nuts, they have like 3 screens and a booth you sit inside. There is a hook outside that holds a conductor jacket lol

topaz mica
#

if you hunt one down, I request a selfie with the jacket on haha

thorn pagoda
acoustic sable
drowsy hull
#

that's the good one

#

I was witness to a friend having a round in it

#

he did not make it far

acoustic sable
#

Me neither, but it was 2018 and I had never played a DDG and can't read japanese so

drowsy hull
#

Now I have to imagine robby trying it, thinking his knowledge with the trivial psx/saturn versions would help

high bramble
visual grove
#

His love of trains conquers all

drowsy hull
#

and that is not even trying to troll robby.
They have touchscreens and shit lighting up now

burnt matrix
#

We had the localized arcade cab here in Dallas for a year it was so awesome

acoustic sable
#

Everything's smaller in Texas

#

Also what the heck is that seat? A sheet of plexi?

high bramble
#

It's a see-through seat...

acoustic sable
#

concern

high bramble
#

Robby didn't mind.

visual grove
#

It’s how you pay

acoustic sable
#

Insert Coin 1up

burnt matrix
#

omg 😂🤣

soft goblet
#

I saw something about mouse support that also works for the lightgun shooters.. does the wiimote work for this purpose as a cheapo lightgun, or would that require full lightgun implementation?

strong hull
#

That works as a mouse it seems

soft goblet
#

Just gave it a try.. I can move the cursor by tilting, but it doesn't show a pointer and I can't seem to fire

noble escarp
#

Not going to work at the current state of the core

amber heart
#

Is the significantly delayed audio in Mizubaku Daibouken already a known issue?

amber heart
#

Can also confirm that the issue is the same even with alternate rom dumps

mortal mist
#

ok , thanks for the info , I'll check it out later

amber heart
severe whale
ripe valley
amber heart
mortal mist
#

Mister Pi setup ? 😄

burnt matrix
#

I mean, it’s a legit question at this point.

ripe valley
#

Delayed audio comes generally from incorrectly dumped SEGA discs.

burnt matrix
#

Ohhh

ripe valley
#

Both SEGA CD and Saturn, as older dumpers disc drives and programs auto-generated 2 secs by tracks for pregap offset.

#

But it's incorrect.

burnt matrix
#

Sensei fits you!

ripe valley
#

On games like Snatcher, those incorrect pregaps offsets literally freeze the game during transitions when trying to go with your vehicle.

mortal mist
#

my question was rather humorous , but actually hit 2000 units on the market , hard to verify everything later , hw error or user error ?

ripe valley
#

Robby doing some keigo, that's cute.

wise brook
#

in celebration of light gun support on MiSTer

#

also;
lubed up the trigger spring to remove its squeak.
fit a battery into the handle grip to improve its weight distribution

burnt matrix
#

And I couldn’t have a normal name

ripe valley
#

Reminds me of Kenshin.

thorn pagoda
#

is using a battery for that really wise? thats going to leak someday isn't it

wise brook
#

you can also put a battery in the barrel of the gun but i specifically went with weight in the grip

thorn pagoda
#

i usually use stacks of pennies for that kind of thing

thorn pagoda
#

oh is it only alkali batteries that leak?

wise brook
#

i’ll see about getting an a4 size metal weight if they exist

thorn pagoda
#

stacks of coins are... cheap and easy to get 🙂

#

just glue them all together ofc so it doesn't rattle

ripe valley
#

Stacks of arcade coins on mine.

thorn pagoda
#

i've got some virtua gun trigger mods to fit somewhere come to think of it

ripe valley
#

I'm far behind on Saturn tests this week, because : CD-i set verifications from Elphive folder structure, N64 issues with Taki I want to follow, SNES SA1 issues, Zelda & poor health.
I just hope a better Saturnday for everyone (and many issues fixed and new features).

hearty marten
#

Feel better soon, @ripe valley!

visual grove
#

Still need to try CD-i

#

Just been watching like a creeper

#

Also feel better

#

watching sickos meme

thorn pagoda
#

is the cd-i core starting to work?

visual grove
#

Yes cd-i yes, ha ha

thorn pagoda
#

thats cool

ripe valley
visual grove
#

Yeah it seems to be doing a lot more than I’d have thought already

ripe valley
#

Even Zelda games, too bad.

thorn pagoda
#

i wasn't expecting anything so soon

ripe valley
#

We're opening a Pandora's box here.

thorn pagoda
#

is there a cd-i thread anywhere before we go crazy offtopic

ripe valley
#

I've closed the issue for the Shuttle mouse as nobody complains since last week.

ripe valley
amber heart
amber heart
ripe valley
#

Most of the games work fine in CHD except a certain list as they use a multi-index inside a same track, and we don't know how to present them for the CHD format.

#

Please check here #1046941029296779344 message

ancient surge
#

I want to say the CHD situation is a per game basis issue. I've had a really egregious problem with Monster Slider being incredibly unstable, but I didn't notice anything strange about PriCla (Princess Clara) Daisakusen.

But maybe just to be safe, I would still run them using BIN/CUE files.

burnt matrix
#

Basically don’t play weird games and you’re fine with CHD

ancient surge
burnt matrix
#

It’s true!

ripe valley
warped saddle
#

if something that isn't multi-index has issues, that indicates that either the core is way way more sensitive to cdrom timings (even more so than psx) or there's some really weird bug

ripe valley
#

Or a bad dump, I've seen some CHD set foating on the Net, done with some old Darkwater rips or badly dumped with CDRWin.

warped saddle
#

is the chase-HQ issue the irritating voice line that seems to repeat constantly?

ripe valley
#

Yes.

warped saddle
#

what a bug

ripe valley
#

Looping back on the first index of the track.

ripe valley
#

"It's not a bug, it's a feature."

warped saddle
#

oh, I missed it in the multi-index list. yeah that makes sense.

#

I wonder if it is possible to poke mamedev into fixing this. there were changes made to the internal representation of cd media to allow multi-index (and multi session) but it wasn't extended to chd

ripe valley
#

Issue already opened since years.

#

No technical solution at the moment.

warped saddle
#

well it used to be that mame didn't even do multi-index AT ALL, even for bin/cue

#

now it does

#

so the cue/toc/wtf ever parser handles it. it's just that no one made it work for chd because the person who did that work doesn't care about chd I guess

ripe valley
warped saddle
#

yeah, and it wasn't even possible until those changes rb mentioned in the last comment. it would just be a new metadata tag (probably) in a chd now

ripe valley
#

Like for the PS1 games with LibCrypt info ?

warped saddle
#

are those in chd metadata tags now? I never looked

ripe valley
#

There was some work about it and Stenzek referenced it during the last months on DuckStation.

#

But I've never tried.

warped saddle
#

oh, that was probably reading subchannel data

warped saddle
#
              TRACK:4 INDEX:27 START:11046.
Metadata:     Tag='CHIX'  Index=74  Length=29 bytes
              TRACK:4 INDEX:28 START:11267.
Metadata:     Tag='CHIX'  Index=75  Length=29 bytes
              TRACK:4 INDEX:29 START:11431.```
#

well that wasn't too hard

ancient surge
#

Can this be merged into the SEGA Saturn core for testing?

warped saddle
#

no

#

it would require a custom chdman

delicate mantle
#

Got the snac running, now that theio board is finally installed.

violet wolf
#

The 3d controller

delicate mantle
#

I've got to figure out why the right trigger activates the special attack in PDZwie

violet wolf
#

I don't think mister has support for triggers, since the saturn core is really the only thing using it and it was believed initially that saturn couldn't be done

thorn pagoda
#

outrun (the arcade core) could kinda use them

#

and psx for its negcon mode

#

but yeah

violet wolf
#

Mister has support for those?

burnt matrix
#

Only with SNAC with original hardware

#

I’m hoping it will in the future now that there’s a good reason (Saturn core)

violet wolf
#

So what, did I accidentally lie about the 3d controller

#

I thought that was the reason for triggers not working

burnt matrix
#

I don’t think you did at all, sorry if my post came across that way

violet wolf
#

Lol didn't mean it like that, I'm just repeating what I vaguely remember from trying out duke with a usb controller and specifically triggers being weird

drowsy hull
#

robby 😔

violet wolf
#

But why are the triggers for the 3d controller not working if they're working for the negcon? Is it something that has to be implemented? 🤔

#

Considering he snac'd the controller, I mean

burnt matrix
#

With a regular controller you’d have to support 6 axis; two analog sticks and two triggers.

#

🤷‍♂️

#

Or maybe not steering wheel but a variation of the existing four controller axis that are currently supported.

drowsy hull
#

negcon was created out of the desire to use a standard dualshock controller.
being a dualshock it had of course limitations and only utilizes analog input for I/II by reusing the right stick data. Rest is essentially digital 100% strength

#

unless robert changed something

pearl harbor
drowsy hull
#

And at one point I think sorg just hacked wheel support on top of that

#

also only uses half resolution for I/II since those are proper 256 values each on og hardware but had to be mapped to 128 values each since that's all the analog stick has.

#

Though there could have been a mode where right stick x/y axis might have been used for I/II, but selfish reasons did not think about such a use case back in the day.

pearl harbor
#

Just tested it, and yeah the analog triggers do still work. What is this maddness of saying they don't work!

violet wolf
#

Soo it's not really getting real trigger data but translating it into analog stick and reading it as a trigger? Or maybe I misunderstood completely

burnt matrix
burnt matrix
drowsy hull
#

it is called remembering

violet wolf
pearl harbor
#

I know many a thing. Mostly regarding 3DO, F-Zero, and them sweet sweet frame rates.

drowsy hull
#

despite my unblueness, 2/2 changes I made to mister are part of mister

high bramble
#

/flex

drowsy hull
#

both simply due to selfish reasons, but they are there!

violet wolf
#

Please, take flexing to #flex-general