#Sega Saturn
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🏎️アーケード版&セガサターン30th祝賀盤🪐
#光吉猛修 & #幡谷尚史 完全監修 で贈る、公道に轟く攻防サウンド!
~新規Re-Arr Ver.を3曲収録! あの #目黒将司 氏が🎸で参戦の曲も!!~
💿SEGA RALLY CHAMPIONSHIP - 30th Anniv. Album -
🛒2024年10月17日(木)発売
https://t.co/5OPBGDFkSS
#セガラリー
SEGA RALLY 30th Anniv CD will be released on 17th Oct.
Game over, yeah!
oh, goddamn
I thought they were going to do a HD remake of Sega Rally for a second
😦
I'm still waiting for Sega to bless Over Jump Rally with the license.
hey all. been a minute. I did a thing: https://github.com/MiSTer-devel/Saturn_MiSTer/pull/249
I will test it tomorrow when I have some time.
Policenauts time exactly.
hah, that's why I did it, actually
was playing Policenauts with my friend and he was like "this seems like it should be a mouse game"
Nice PR indeed.
A thing has indeed been done! Good job! 🙂
Now we can play Virtua Cop with better controls than a digital pad. Until lightgun support comes in.
yeah, I tested with Virtua Cop as well. Someone pointed out that Die Harder in Die Hard Trilogy also supports, but only as p2
so I got that working as well
I believe that saturn and megadrive mouse uses the same protocoll, right? If the MD core does not have mouse support yet, I thinkg it can be ported to it
looks like
- it's already supported
- it's similar but not the same
The Shuttle Mouse (シャトルマウス) is an official mouse peripheral for the Sega Saturn. It is a successor of sorts to the Sega Mouse, released for the Sega Mega Drive some years prior, and was designed to be used with simluation-orientated games where a standard control pad is hindered by the style of gameplay. It later became an accessory to assist in...
Here's a list of games that supported the Shuttle Mouse
yeah, it's a big list. I only tried a handful
That's so cool. Is it different from normal mouse support? Def gonna try virtua cop with it
shuttle mouse is normal mouse, as far as I can tell. there's also the netlink mouse but apparently identical?
I haven't checked but there weren't mouse support before in some form? I'm honestly surprised to see how extensive the list of games is, makes more sense now that I look at it
there was some mouse support already in the core, but it was pretty borked
some bits of it were there for joypad analog as mouse
but like, the buttons were inverted, so it'd think you're pressing all 4 buttons when you were pressing none
and a bunch of other weird things
Yea I chalked it up to some quick hack "for fun" but now I see that there's some real use for it, I was just ignorant of the mouse support but it makes sense with amount of virtual novel adjacent stuff
Ps1 as well it seems, I incorrectly assumed it was all like for the n64 with two or three supported titles... it was basically the last generation that supported a cool little mouse though
looks like ps2 supports mouse/keyboard via usb for some games
Yea I'm simply wrong, there's continued support for mouse and keyboard
I was going to say that it died with the dreamcast but it seems to be a thing with the xboxes and ps3s and ps4s which is a bit weird to me, wouldn't those people have a big advantage in online fps and rts
Now I need to find which official keyboard+mouse combo is the coolest...
Ideally you'd have something like a n64 mouse modded into being an optical one
Working fine with :
- Virtua Cop;
- Virtua Cop 2;
- Tokimki Memorial;
- Sakura Taisen;
- Sakura Taisen 2;
- Policenauts.
Just a reminder (as I've done the same mistake), only the JPN version of Discorworld have the mouse support.
I tried to make it work on the EU version and the sequel.
Not on the list. 😅
It's either learning japanese or getting the pc version
I've tried some more JPN games, so far so good.
Left that list on the PR, just to remark that the code have been (quickly) tested in-game.
find anything surprising?
Sakura wars looks like a mix of everything requiring mouse, it has a fan translation even, is it good?
did you also try joypad analog as mouse?
Not at the moment and I need some sleep now.
Someone else could try it.
Not at the moment, seems to respond quite well.
Really good if you like that genre of games.
amazin!
I like policenauts and snatcher but not sure I qualify as a true visual novel fan because of that, it sounds like it has a bunch of other stuff tho
does it seem reasonable to link to the rbf on the PR?
Good stuff @quartz mantle
We should let srg320 evaluate the code, but I think integration will be acceptable to him too.
Is Panzer Dragoon Saga still the only multi disc game that supports saves between discs in this core?
? Policenauts does
Policenauts does it too.
are there multi-disc games where this isn't working?
I thought that PDS was the only one that worked. Might have been outdated info
There are some regressions on the SCSP side if you used the 2024-09-02 version of the code as base.
Up to you if you want to upload the RBF file @quartz mantle
done
Be great to see proper mouse support in the core. Has there been any attempt to add keyboard support yet?
I think I saw a todo thing in the code
What's something worth playing with keyboard?
List here
Duke Nukem 3D US
The Saturn NetLink was my first real foray into the deep dark depths of the internet.
Retro dad and modern lad presents The Sega Saturn Keyboard - Works With More Games Than You Think !!
This video investigates the sega saturn keyboard game compatibility. First taking a look at the current list of keyboard compatible games commonly posted around the internet, then undertaking testing on released games that are not stated as keyb...
This says Duke nukem 3d doesn't actually let you use the keyboard. Only to chat post match on net play
There's a list in the comments of that video that shows like 80 more games that support keyboard
Weird
Meanwhile, SEGA Retro cites these games that had keyboard support.
I don't know what is exactly accurate.
Also it's worth noting that a good chunk of these games are basically useless due the online servers being shut down, so the keyboard support in practice is actually a lot more limited.
rattboi is back, nice job 👏
I want to see Dragon's Dream eventually get a homebrew server to restore the online functionality, if it's even possible.
It's a bit of important history that is sadly lost.
@quartz mantle Hell yeah 😎
Oh hey, @tardy estuary . Didn't know you were on this server
I mostly lurk lol
As an aside, I was keeping an eye on this thread for ages as there was a plan to document and emulate a prototype PSX keyboard adaptor, but looks like it died off
https://www.psxdev.net/forum/viewtopic.php?f=54&t=140&sid=249e2fe8cdd24431425488ae1fdc3f82&start=60
Can you use lightgun as mouse with this version?
I was thinking about this as well, maybe GunCon 3, Gun4IR, Sinden, Wiimote type light guns might work as a mouse?
I have a sinden and perhaps they could be interesting to see that and make their version (with the white bars). Perhaps the mouse support is completely on their side though.
I wanna use my Virtua Gun so badly, haha
Mouse input on mister is just for relative position (ie: common mouse). Lightguns outputs as absolute position and this does not work on mister
#1046941029296779344 message
@quartz mantle Why are you refactoring mouse butts?
They are using them to refactor, can’t you read?
No 
Like eye of newt, tail of iguana, butt of mouse
oh he’s an FPGA wizard, now that explains it!
We all know the Saturn core is magic
@mortal mist Did you kept the SCSP.sv and corresponding package files before all the changes from Aug-17-2024 on the SCSP ?
I wanted to create a compilation with the recent updates minus the SCSP (that affecting X-Men vs. SF & SEGA Rally), but I've not upstream'd the correct files to my personal repository the other day.
And I've not kept another copy elsewhere.
Thanks!
no prob!
You're saving me on that one.
Do you have also SCSP_pkg.sv from that same time ?
As the two files are working in tandem.
I'm glad I could help
Go, go, Zet-sensei ranger! 🎵
I'm more a Super Sentai series fan, but you have the reference.
Finally spending some time with this core and it's so impressive I'm not sure I need my Satiator (bought mere months before this came out) or any original Saturn hardware at all now. Anyone else get rid of theirs without regrets?
I'm keeping a Saturn with a Saroo, just in case.
yeah, at the moment that's the only reason I can think of to keep hold of it - in case the mister dies!
Just wondering if there are any drawbacks I haven't considered yet
Light Gun support is still missing but that’ll get added eventually
At the moment, we're mostly lacking correct 480i support and lightgun too.
Ohhh right yeah
There are also some troubles with games like Dead or Alive and Fighters Megamix which are lagging, but it seems that some VDP intercommunications aren't perfect at the moment.
There is no MPEG card support too, but I think it will be extremely difficult to add.
Sound seems a little off (more harsh and 'scratchy') on some games, such as Guardian Force and TFV, but its entirely possible I'm just misremembering how they sounded on the Saturn
But 95-96% of all the games I've tested, around 700 games are working as expected now.
If there is a problem, it could be relatively small.
Like a priority layer between transparencies that I've (and srg320) missed when beta testing.
Thankfully some other Saturn emudev (fafling) saw that on a VGE video some weeks ago.
Me: I think we’re missing this?
@ripe valley: provides a detailed list of what the core currently doesn’t support
Zat’s da real MVP
Holy shit bows
I'm working with people on understanding and trying to emulate the Saturn system since 25 years.
And we're THIS close to success that time with a FPGA solution.
Sorry for being... intense on that one.
no don’t apologize! I was in awe of your knowledge
You are awesome my dude. We are lucky to have you here. I genuinely mean that.
I'm not a skillful coder, nor a FPGA specialist, but I used to work and be close to people who are literally the second and third FPGAzumspass on the Saturn side.
They don't want to work on FPGA nor have the technicals skills for directly helping srg320, but could share their researches through testroms and correct documentations now.
Mednafen is a marvelous achievement in Saturn emulation, even today.
The FPGA Saturn core is a next step.
Mednefen is awesome!
Yeah the dedication and focus of the people on the ground ferreting out all the details of these systems over the years is insane. I could never do that
Thankfully they exist
Here you are, the core with the SCSP revert for SEGA Rally and X-Men vs. SF.
You can have all the lastest changes on the core without these two games breaking.
Light gun support must be added.
The children yearn for Death Crimson.
Why this reverse?
For the sound effects and music.
The issue you have with the regular core, there is an issue on the loop function that I've opened some times ago.
That function isn't working correctly at the moment, and needs a revert (and some failing tests on the testrom).
And I can't just revert that function without breaking the critical path for the sound.
So I'm reverting to the state of the 2024.08.17 version, that is already more accurate than Mednafen.
We need our Virtua Gun for some Virtua Fun
You have the urge to merge!
this is provided just by main_mister, as far as I can tell. i.e. main_mister translates ds4 trackpad into a "normal mouse". I tried this last night and it does work, but it's pretty slow
like the deltas sent from the ds4 are on the smaller side, so you end up needing to swipe a few times to get where you wanna be
That dilettante @burnt matrix got to try mouse support before me?!
spits on floor
Kidding bro, ♥️ you.
❤️ u too and I learned a new word today
Does mouse support mean maybe lightgun support soon?
Two seperate things.
But you can play the lightgun games with a mouse and it’s fun!
Just, be fast like lightning.
Where is @naive whale , and why hasn't he made my Saturn mouse video yet!? The fans demand content!
IMMA MAKIN THE GRAVY LUIGI
Needs more mouse. 
We don’t eat rodent in Illinois
Then what the heck are you feeding Pepsiman!? If there's anything Tom and Jerry taught us, it's that cats eat mouse exclusively!
Pepsi for Pizza
Was the issue with grandia flickering textures fixed?
Not according to GitHub
Does this new unstable mean we can use a mouse for light gun games while we wait for light gun support?
Can the guncon 2-3 emulate a mouse?
Just played a bit Shanghai via mouse. Works great.
YESSSSS. I’m playing some light gun games tonight 🙂
We cannot reproduce it at the moment on our tests, it's difficult to fix if we can't trigger it on our test systems.
For games supporting originally the feature.
Please check here.
#1046941029296779344 message
I have thankfully preemptively labeled all my Saturn MGLs with what games support mouse. 🙏
Virtua Cop 2 via mouse is quite good. Not perfect, but good enough for me.
I always thought it was a common bug, so it only happens to a minority?
I'm on it.
Seems to only happen to people using SanDisk cards.
Using an external drive even with a SanDisk SD card can't trigger the issue.
Sorry, my other computer for compilation isn't available at the moment, as I've only installed the environment on that other one (i9, 64GB RAM, High speed SSD).
So, let's wait...
Oh, all my sdcards are SanDisk so maybe that's why I am affected. Still why would it happen only on SanDisk cards?
Thanks and kudos to kuba on that one.
Weird!
I've a no-name branded 8GB SD card and a 512GB USB stick for the games.
The system on the SD, the games on the external drive.
I'm quicker to wash my ass off my chair than wait for my network to respond via FTP.
Yeah I have a Samsung EVO Select Micro SD 512GB and never had the Grandia texture flickering issue.
Good call, planning to buy a Samsung and a Lexar one. Hope they don't have the issue.
The only way to be sure if it's a SD card problem will be add a debug on main to get latency reading iso file
I suspect it takes too long
Maybe with a scratched CD in bad condition on the original hardware the glitch would also be there
It's compilin' time! Once again.
Wait, did we just get another update!?
Yep
Can't we compare reading latency between cards under Windows? I am just thinking out loud.
I did the mouse stuff just using a docker container
so that could be an option when you aren't on your beefy machine
ratttop :: ~/code/Saturn_MiSTer ‹main› % ../quartus-mister/quartus quartus_sh --flow compile Saturn.qpf
it...isn't small though
machx428/quartus-mister latest f8a3b3734d1e 2 years ago 20GB
That's nothing for me.
I'm curious. how long does a saturn core compile take for you on your beefy comp?
I'm on my framework 16 laptop, and it's about ~24 minutes
Around 13-14 mins.
Ok, i need a new PC xD
But I'm using the Aggressive option on timing requirements.
So, I could do it within 10 minutes on Normal.
That damn 1-shot PCM End Bug!
literally unplayable
I wonder if Sega Rally works now
the doom(2016) of saturn core releases
goddamnit lmao
It’s not that bad
X-men vs street fighter - Fixed
Doom 2016 was the good one, eternal is the bad one
Poor Robpi probably had more input on that one 😆
Also, Grandia still flickers just in case anyone is wondering.
Okay, the bot was faster this time.
"Damn you!" 😏
seems like you could easily add some github CI to do the main build on every new merge
…doesn’t that happen? #unstable-nightlies
it looked to me like someone had to go fetch saturn main into that unstable repo
but yes, otherwise
I suppose from the bot perspective, it's easier to centralize it
so the trick would be to automate the PR/merge into unstable-nightlies repo
it is automated
the auto pushes are done as him I think
ah, gotcha. great
Okay, I understand better.
The number of known bugs is really getting quite small now
I didn’t read the full commit message. Message suggests it is 🙂
There was some relation between the X-Men and SEGA Rally issues.
I wish people (who aren’t you or Kuba) would close some of the stale issues 😅
there was one report on a samsung card too
Yes , for me the problem occurs with two SanDisk cards, but everyone has different results
it will be hard to figure out where the problem is
especially since srg can't reproduce it
That's why it's not specific, something was probably lost in translation earlier from my part.
What about grandia texture flickering?
no change
i have sometimes problems to start the game manx tt superbike, it stays black screen after sega logo, sometimes it starts correctly.
I checked on two misters , I also downloaded new game images
Okay, for the tests ; Manx TT, SEGA Rally once more and SF Zero 3 for me.
Sega Rally works fine for me
So, SEGA Rally is fixed, X-Men vs. SF too.
Accuracy tests are OK.
SF Zero 3 have that issue at the intro of the intro, too fast when ending, probably a timing with the VDPx.
Manx TT refuses to work if booted as first game on the core, resetting or changing to another game without resetting works each time for me.
I also have a problem with Fighting Vipers
Same problem ?
Oh yeah, I reported on that a while ago.
That's an issue on all SW emus and the core.
Fighters Megamix has that same issue, probably because both games share the same engine.
understood 🫡
Guys, what version of core does the music in Sega Rally work on?
thx
in my case I have a Samsung card (2020 model) and it triggers the issue. tried putting the game on an external ssd as well as remote CIFS (system still on SD) and the grandia flicker happened on all of them
funnily enough, a friend tested it on his end with a SanDisk card and it works perfectly for him
Is there a way to use integer scaling on the saturn core?
Sorry didnt mean to send that as a reply lol
I assume this is well documented at this point, but I had a funny issue with Layer Section II where the music played too fast on stage 1 until I paused the game, after which it resumed at normal speed, and the boss music was INTOLERANCE, the final boss' theme
There is a general integer scaling option in the MiSTer.ini file.
The SEGA Saturn core itself also has an option to correct the horizontal width to be pixel accurate, similar to the Mega Drive core.
Thanks! I’ll check that out soon
Mmm. So only a few fixed the issue with another card? Maybe it depends not only on brand but also capacity. I remember a while ago I tested 2 SanDisk cards, 400gb and 64gb, both had the flickering. I do have a 8gb one that came with mister. Might do a test and go from there.
I haven't tested different cards yet, but at least putting the game on an external drive or loading it remotely did not fix the issue on my end
other users seem to have it fixed when trying different cards, but the whole thing is a bit weird and inconsistent
Tried the 8gb card and still flickers, so maybe I am just one of the unlucky ones. Does it also happen in the JP original version? I am using the translated version. edit: nevermind, just looked at the issue under github and it also happens in the original version.
same for me, samsung evo card, 512gb, and I got the issue. When there was some discussion about this issue a couple of weeks ago, there were people with cards from various brands and sizes, and there was no consensus on if the sdcards even matter.
people with the exact same type of card, some has the issue and some don't.
@ripe valley had the idea to take the first core from april where the regression was first introduced, and revert the changes one by one, create builds for us to test, and see what breaks the game for some of us.
But if I recall correctly, this was a little bit to complicated to do in the end right?
Virtua Cop 2 with a mouse worked great!
Poor Virtua cop dude trying to process how many people he had to kill in the last 30 minutes
I forget, can a Guncon 3 be treated like a mouse on MiSTer?
Supposedly not: #1046941029296779344 message
maybe nobody. Maybe they did an all justice shot run.
yay, I'm glad it worked for you! I didn't try that game (but I'm not surprised it works)
I can try something else later that week, without any promises.
Pretty busy at the moment.
I didn't mean to push work upon you, it was more of a conclusion to the previous discussion. But with that said, it would be awesome to get to the bottom of what change did it.
Maybe, or maybe he emptied at least a full clip into each perp while they jerked and spun around all over the place.
Either way he got alot to think about
It's just kind of strange how only Grandia has this specific problem. There are genuinely no other game that breaks depending on your storage configuration?
none i've noticed here
Grandiabis known to be somewhat picky, I remember the esrly days when the translation patch was released
the moments where it happens it also seems kinda unlikely it's loading anything in particular, you're moving back and forth like 1 meter inside a tiny room
there is also the entire floor juddering all the time thing actually though
I know Grandia is one of the more complex SEGA Saturn games. It doesn't seem like a lot on the surface, but under the hood the developers did a lot of little tricks to make the world feel large and alive.
The first town at the beginning of the game is a good example of this. The game is rendering stuff like smoke, water, buildings, birds, NPCs, etc. using a mixture of sprites, polygons, and textures in a pretty big space. This is why it has a habit of lagging in the more complex areas.
It's fascinating that just a few weeks ago the sound support was so weak that it is still mentioned in the README.ML. But progress was so fast that the SCSP is on the verge of perfection now.
When you know was it is lacking and have some hints how to do it correctly (testrom + source code), adding the right developer.
One of the major problem on the Saturn system emulation/simulation was some timing issues on the SCSP.
The VDPx intercommunication and cache coherency will be another beast.
You need to see much further and as modules inside that FPGA code, like with what JT have done.
The SH2 code could help for developing a SH3 one and perfecting the 32x core too.
The SCSP could help for developing future SEGA arcade boards (even after the MiSTer).
For context, the SCSP was used for the Model 2A-CRX, Model 2B-CRX, and Model 3.
None of those are feasible on the MiSTer, but maybe in the future when we have access to a more powerful FPGA.
We must trace a path.
Yeah I have a spare VF2 (model 2a-crx) with no sound I tried troubleshooting a little. The bottom board in the sandwich has a SCSP on it
I see also a perfected FPGA SCSP could lead in the future for the development (and adaptation of the code) and creating new spare parts based on ASIC or something close.
Like I've seen some people recreating SA-1 and CX4 chips for SNES games.
That could maybe salvage 'junk' machines and arcade boards.
Get outta there UNK!
if you haven’t seen this anime btw i highly recommend it
all about Saturn
Oooo I haven't and I will check it out!
What’s the name of it? Is it really about the Saturn? Sounds cool
Isekai Ojisan
Uncle from Another World
it’s funny, sweet and dripping in sega love
It’s great. I haven’t finished it but have loved every episode so far.
Does the House of the dead work for you?
Sometimes I manage to boot the game, but usually a black screen appears after the sega logo.
I wouldn’t describe it as all about Saturn necessarily but Saturn or Saturn games are referenced constantly either directly or indirectly. Lots of great comedy
Same issue as Manx TT.
You need to reload the core if you try to launch it first.
Could you add the game to the opened issue ?
what a weird issue! Why would a game work if another game have been loaded first? I know we´ve had this issue before on PSX core but it just doesnt make sense to me
RAM initialisation?
Incorrect initial register state or RAM state on first boot ?
but why only for certain games, thats what I dont understand
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/146 so do we know why srg320 reopened the issue immediately afterwards?
I think it was because merging the PR auto-closed the issue, and srg320 seems to prefer to let the person who opened it do the close
It wasn’t closed automatically. Maybe he found some issues.
"srg320 closed this as completed in #249" -- #249 is the PR
The PR has "Closes #146" in the description, so when it gets merged, the linked issue is automatically closed
That describes the behavior
Didn’t know about that feature! Thanks!
If I need to close the issue later, let me know.
seems like the issue as stated is no longer open ¯_(ツ)_/¯
unless people found mouse issues or I broke the core build or something
I also just experienced it not opening a few times. I booted another game then went back and booted HOTD. That did the trick. There is no mouse support for HoTD though right?
The House of The Dead doesn't support the shuttle mouse, so it's likely something else.
I get 1 garbled frame on Pyon Pyon Kyaruru no Mahjong Hiyori opening. I tried last few unstable releases. It's fine on real saturn running the same image burned to disc. Please double check. Thanks!
I remember this working fine on older builds of core, so it's possible this might be a regression.
I see the corruption on the latest build and main firmware. It's difficult to get a good capture since the glitch is so brief.
Didn't know this before, but you can navigate the system menus on the saturn with the shuttle mouse. Funny.
There we go! Had to record and manually skim through footage in order to get this screenshot.
Posted an issue about this, so hopefully this problem can get quickly fixed.
been wondering how easy it would be for one to make a better mouse mod, or at least a reload button mod for death crimson...
game is absolutely unplayable otherwise, save for just getting a lightgun and a crt tv
@quartz mantle I did try to test some more testing after grabbing unstable build. Most games seem... fine? Or at least stuff that I looked at. Sakura Taisen seemed okay, a couple others in that list, but I've been keeping on it after that Die Hard thing 🤣
I will let other users test the mouse feature for more 8 days.
If nothing goes wrong, I will close the issue at that time.
I'm not tried yet guncon2 on MiSTer but i understand kernel module is added for it and some cores support it
So, main is reporting x,y coords and eventually could be added to core
Happy Saturnday.
https://vxtwitter.com/karaage0703/status/1837342695947391186
FIGHT~~O Saturn, go!
セガ vs SONYの仁義なきロボットバトル #MFTokyo2024
Console gladiator arena is all fun and games until someone brings the og xbox
OG Xbox just dies due to garbage caps and Saturn / PS1 dance around it
guys
I'm having some seeeeerious issues with sega rally
I want a refund
there's definitely at least one pixel that looks to be out of place
and a few smaller issues with the sound
unreleased gba port?
released port 🙂
Played by: MadMatty
Sega Rally Championship is a conversion (not port) of the popular sega arcade game of the same name released in 2003 (US version shown here). The game was also released in Japan in 2002 as just Sega Rally.
Is there any game series that didn't get a a GBA version? Given all the GBA limitations, it n...
no way i can't believe i never heard of this !
@mortal mist @ripe valley sorry to bother, what’s your preferred software for for making your MiSTer sd card
just pondering the Grandia issue again
I've just created my SD card 4 years ago.
And duplicated it with Win32 Disk Imager, but you are limited by the size of the partition of the initial SD card.
Some others use Balena Etcher.
Rufus works quite well too.
i’ve always used balena, gonna try one with rufus
Balena or win32diskimg
I used balena aswell, does Mister fusion reformat the card and create partisions in its process?.
The grandia issue could be a block size issue?
But if the card gets reformatted in the automatic setup process everyone's block size should be the same, if fusion is used.
Mr. Fusion will automatically re-partition and resize your SD card and copy all the necessary MiSTer files onto it
Omg yes mouse support finally
Exactly what I screamed for half a year ago
#1046941029296779344 message
I loath Balena. It always creates cards that can't be re-used without effort, I have to jump through all kinds of crazy hoops to make them work on Windows again.
It happens to me pretty much every time I use it to make a boot able card.
that looks more like the image has some partition table/type that makes windows angry
It happens every time. Windows image, linux image, raspi, mister, whatever. And like, sure, it's something that makes windows angry, but other apps don't do it. ¯_(ツ)_/¯
I played and finished policenauts with a controller and barely remember any shooting.. is it a big thing for that game?
In my mind it's like five shooting sequences but I might be remembering things incorrectly
Same thing for snatcher
cool thing vs necessary thing
Rule of cool trumps.
Do I need to use a lightgun or would it be very cool if I did?
Been testing different SD cards:
512GB Samsung Evo
512GB Samsung Evo (2020 model)
two 256GB Sandisk Ultra
128GB Sandisk Ultra
and all of them had the flicker in the latest stable and unstable builds, while using the 20240409 build works fine. Flicker still happens when trying to load the game out of an external drive
A hack to try to get lightguns going, might be a bug somewhere. Can you test the LG games out and let me know which aren't working?
WHY ARE YOU SO AWESOME
Only SNAC lightguns or will it work with gun4ir and similar? I don't have a stunner, so I can't test that part
SNAC
With GC3 and input set to mouse you can move the crosshair around but its not an absolute position input
so straight away using Virtua Gun via SNAC I can't get the gun to actually register on the screen, even during calibration in the game menu, but it's hard to tell if that's an issue with this core or with the dodgy Saturn SNAC adaptor I have...
because yeah even with regular pads I need to wiggle the connector to get it to work, so it may just be that it's only partially connected
this is in Virtua Cop, he said, realising only now that he neglected to mention which game he was trying...
same story in Virtua Cop 2
I can't actually get House of the Dead to load at all, getting a black screen. Not sure if that's due to this core or not, I haven't tried it on MiSTer before now
ok it does load in the latest unstable build at least
no dice in Death Crimson either, can't get it to register on the screen
Crypt Killer also a no
just busted out the 3D pad with Virtua Cop 2 just to make sure the game and SNAC in general are working and yeah, I can clumsily try and shoot thugs with the analogue stick at least...
I guess that's enough out of me, will see if someone else has any luck
Interesting, I just asked about that like yesterday, and someone said that Guncon 3 couldn't work like a mouse on MiSTer.
with the official core it moves the cursor but not in a controllable way
With the one blue1 posted you can move it slowly around the screen consistently, but you wouldnt want to play like that 🙂
i was just messing around, not an intended use
Ah, so not like a Wii remote then.
nah its just 'move gun all way to the right and cursor starts slowly moving right'
its not getting absolute position from the gun
I was kinda surprised it worked that much
That's it, time to bust out the old Guncon 3 and beat Virtua Cop. Going all chaos on this bad boi! ||I'm kidding of course.
||
Prove your dedication to Sega and the core
Keen for someone else with a Virtua Gun to give this a try, I’m hoping the above results are just my SNAC adaptor being jank
Although not sure what it is with that build not being able to boot House of the Dead, if someone else could give that a try even without the gun on that build that would be cool
I know my SNAC adapter is very finicky with light guns on the PS1 core and needed a shorter cable to work with them. Maybe give that a shot if you have a shorter cable handy? I ended up getting a straight micro usb B to usb A adapter that has a 180 bend and lets the SNAC adapter sit on top of the mister for absolute minimum cable to get it to work consistently
Yeah I’ve got a shorter cable and all that, it’s just the early Saturn adaptors sold by MisterAddons have a flawed connector that isn’t reliable, need to wiggle to get good contact (the website even states that they are improved now lol)
Black screen after Sega logo for HOTD under the lightgun core, boots OK with latest stable core
Did you tried to reload the core after launching the first time that game ?
We know that we have a regression on HotD and Manx TT as these games can't boot anymore the first time they are launching on the core.
ahh ok, yes same issue with Saturn_unstable_20240918_186169.rbf
it boots first time under Saturn_20240628.rbf
I tried reset and also loading the core again from 'cores' menu, but HOTD still didnt load
Yeah , should work after reset
I got black screen with hotd too but I think I reset a couple times and was able to load and play it for a bit. Maximum force did the black screen too for me.
@tiny flare maybe you can try tweaking brightness, it could be the finicky connection but could be brightness also
Vcop 1,2 both worked ok for me
If trigger and start work it's probably the brightness
no one can hear you breath over that funky bass line and gun fire. at least it worked for someone else, thanks for trying 🙂
The Saturn core is AMAZING so far!
I did notice some very very very minor audio issues in Shining Force III. It was mainly with the sound effects. Some of them were incorrect. It was present in all 3 scenarios and the premium disc.
you running on the update all version?
massive improvements in audio accuracy since then
I just updated this morning.
so yes
you’ll need to pull this one
#unstable-nightlies message
or scroll up to the one with lightgun support it’s all good
you know how to manual it across?
version from updater is about 3 months old, srg has been fixing alot in that time.
I built on the latest code but you should probably go with the one from unstable nightlies
I'm not sure, actually. Do I just replace the .rbf file?
I wouldn't replace the existing one, you can put it anywhere and boot it. I'd put it in a folder like Testbuilds or something.
I'm sorry. I'm new to MiSTer. I just got mine the other day. How do I get the unstable nightly builds?
might have to look from the option on discord "channels and roles" abd give yourself access to that channel
you’ll be alright kid, we’ll steer you to glory
What’s the name of the channel? I have it set to see all of them.
I meant that I don't know to install it.
it’s not even an installation
it’s just a file placed on the sdcard
usually they’re called something like
saturn_unstable_(date)_(more numbers).rbf
you just ftp or samba it over network or maybe pop the card out
Just put the .rbf file in the _console folder?
you can but you'll see 2 saturn build on the list in main menu then
that’s how i normally do it, cause i’m a psychopath
could put a folder in _console folder. or you could just delete it later if you don't like the unstable build
just have 6 versions of the saturn core in a row
Ok. That's a lot easier than I thoght.
MiSTer is just different enough an experience from pc based emulatiors that it necessarily comes with a learning curve
any directories with an underscore at the beginning in /fat/media will show up the OSD menu
so you could put the core in your own _testbuilds to keep things organized
but once you get past that learning curve though? oh man
you'll ask yourself how you dealt with software emulation
have you got your bios in the games folder too?
boot.rom ?
I didn't know you could do that. That'll make my life easier.
It asks me manually load the BIOS each time. But if I rename it to boot.rom it'll automatically load it?
I use the Navi Hi-Saturn v1.03 bios
I have all them, so I'll just make sure to use the region free BIOS to save myself the headache.
OMG! I just tried the latest nightly build. It is AMAZING!
I'm not hearing any inaccuracies iso far.
Y'all are the best!
You're welcome 🙃
No your name and profile pic is the best, lmaaaaao
It’s awesome
Thanks, will give it a go later, only reason I didn’t think to try that is because the actual games work on my same TV on my actual Saturn, although yeah not sure if they look brighter or not than on MiSTer…
That is Virtua Cop 1+2
I tried the mouse with Virtua Cop 2 and it worked perfectly. I tried with Worms but I couldn't make it work. I tried mouse on both port 1 and 2
wow, lightgun core? neat
ok interesting, but if trigger and start work the game is detecting the stunner which might mean the connection is ok. it's worth giving brightness a shot
i just had the exact same thing when i tried it
start and the trigger respond but its basically like i'm always shooting offscreen
i've got a saturn on this exact same setup same guns etc etc which works, i did try cranking the brightness which sometimes helps with crankly lightgun games but didn't help
using oem guns
also i'm using composite video? not sure if thats relevant
huh I tried the oem stunner with composite. I think I have a third party one somewhere I might try, and maybe check a different monitor.
could this be a voltage/amp issue?
when compared to original hardware, is the comp adapter possibly enough of a suck that it might affect performance?
OR
what’s your snac output jumper set to?
er, whichever one makes genesis 6button work
i don't think that pin that the jumper controls is used for gun sensor, i did think of that too.
i don't think it's a power thing since buttons probably wouldn't work if so
maybe some difference in video, I'm not sure
my setup is analog IO pro and snax64
so using 24bit video? idk if that changes anything
Interlaced? The core doesn’t do it right
nah these are all 240p games afaik
just trying rgb
It occurs to me I haven’t actually tried a lightgun since upgrading to the new IO board…
might bust out the GC2 to make sure it still works
hmm, yeah me neither i should check time crisis
dang it might be snax, just tried it and I'm just getting flashing screen.
It works with my adapter I made, and if you look at his pic ジャエリーウス was using an adapter he made.
do you have the hdmi snac porkchop made? shig or freddo?
just saying, every time I notice someone having a problem with using snac; there’s an X in it’s name somewhere
just to be clear I'm asking about the first version he did with the single port
wait...theres snac lightgun support now?1?1
Yeah I do
Well no, I have the second one, the one with 2 ports and composite for light guns
Not the single port one at least
It does work for other Saturn controllers at least, although yeah I guess I haven’t tried it with a lightgun, my only other gun is a GC2
no I want someone to test the single port version.
Ah right, yeah so sorry no dice in that case, it’s the only one I’ve got
yeah I guess I need someone to test the single port hdmi snac porkchop made(i made one too) and with the same hmdi cable test snax or snax64. that may determine something and rule out a connection thing.
love you @inner token you made a very sucky day much less so
I’m stoked this is happening, even if it means I’ll need to DIY my own adaptor to get it to work lol
heh yeah
i have usb snac, hdmi snac, the smaller hdmi snac, snax and snax64
great, you're the man for this job then
k so same cables, same gun, try the single port hdmi snac?
does it matter which one? i think they're electrically identical
have so many snax that you have to call it a feast
they should be the same(hdmi snac, the smaller hdmi snac) I'm going to guess they'll work
porkchop's single port version might also
yeah minisnac works
so its something to do with snax?
sorry that took so long, i had to play an entire level of virtua cop just to be sure
thanks for this, dream come true really 🙂
there are worse things that people have to do than play a level of virtua cop
cool thanks @thorn pagoda we might have figured it out. I guess you can try again with snax without messing with the controller connection to try and verify. snax and the single port ones have different value resistors, I think this is to help with psx iirc
is there anything you can do software side about it ?
problem with the mini one is they're like, 1 player only
oh actually saturn always is 1p only isn't it
I’ve only got the one gun anyway…
now i remember why i have a real saturn still 😄
Mines unmodified PAL, so keen to just replace it with MiSTer 😄
not sure anything can be done on sw side I'd have to look at the signals to see what's happening
that single port is on clearance right now though 🙂
someone tell pork he needs to keep making them 😄
Yeah I just went ahead and ordered one lol, can’t hurt, plus I can pick up a supposedly improved Saturn dongle while I’m at it
I’ve waited this long, what a little longer 😄
Just a shame I can’t help test until then
lighgtgun still not working with my SNAX 😭
See above, no bueno with SNAX specifically
ordered a minisnac..I've been yearning for some virtua cop action
Awesome.. only for snac tho, right? Not any old usb lightgun
just the Stunner for now
What model is that? It looks like it has a cool reticle or whatever it's called
It looks sick, the little piece of clear pastic. Sure if it's not a hassle
Good luck trying to get it to the US 😭
That prize is nothing if I'm seeing things right
Buyee's been real obnoxious about light guns to some folks I know
1 guy had a listing up for a year, wanted 100’000 yen for it tho
I refuse to believe that listing
must be wrong
i remember it equated to £100
aha!
¥20’000
sorry i got my numbers mixed
It says 1000 yen
I think they're referring to the previous listing
I'd love to get it if it weren't for the fact that one of my friends tried to get a similar listing and Buyee just wouldn't have anything to do with it
It ended up getting destroyed 😭
5£ for a gun and mounted sight? And a game? Guess the market is just different in ol nippon
and besides, what kind of madman has a compatible tv these days
A lot of people I know lmao
(my 9" PVM isn't really big enough for it, but I suppose I count too)
I had both things happen. They sent out an original Famicom gun after they labeled it appropriately and then a basic gun con was refused service two years later.
Yeah, they also tried to get replacement arcade parts as a separate order and were refused
Frustratingly he ordered a Virtua Cop package like that, so gun, game, box etc.
So it's clearly "not a gun"
might be necessary now to write to them in perfect keigo first lol
the are other proxy services so they might be a better solution for lightguns
Yeah, I don't know how FJ is
So uh is the mounted sight just a fun thing or you hit things better with it?
At least for lightguns. I got my TGM2 board through them and I had a great time with them
They're good with posters too, but anyways
for me, both
Oh I didn’t know they had a version with a sight
Now you just need a holster for that bad boy and all towns will be too small for you and another person
perfect for when you play snatcher
and you only got to get the gun out once every couple of hours
i do have a leg holster for the Famicom gun tho
Yea I think that'd be fun, might as well have one if you have a gun, not sure about the look of the 3d printed ones tho..
Some more info on this. Tested a 512GB Sandisk ultra and that one did not have the flicker
Tested two SD cards between two Misters and the results were consistent; the Sandisk without the flicker did not flicker on either, and the Samsung that did flicker, did on both
I bought a samsung evo 128gb card yesterday and I have flickering , on a samsung evo 256gb card I have no flickering 🤣
Too much randomness to draw any conclusions from it
I also checked the kodak 64gb card there the flickering also occurs
Glad it's working well for you. What's the game?
Yes, and also once upon a time, there was a time when no cards had flickering 🙂
What I mean is, the solution should not be to get the right card and size.
Sakura Wars
aka Sakura Taisen
it’s got srpg segments which i think will really suit mouse input
@wise brook, were you able to try house of the dead on blue’s test core? I couldn’t get it to boot past the Sega logo whatever I tried, despite it working fine on the latest unstable
Not that I have the requisite equipment to properly test it, we’ve since discovered, but still…
booted 1st try with no issues
just fired her up for ya
Cool, not sure what was up with it in my setup, I guess it’s not a problem unless it presents in the mainline build…
Thanks for giving it a go 😄
Anyone deep into testing the core: has anyone tried a CD+G disc image and see if it plays properly? Saturns support the format, and Mega CD core does, but not sure if it has been tested on the Saturn core.
-actually, Zak has just confirmed it doesn't
@inner token Great job (getting close to) figuring out the SH2 Stunner details!
yeah thanks, it only took a very minor change to get things mostly working.
I might have jumped to conclusions, hope nobody thinks I was blaming snax, that part probably needs a little more testing to see what the problem is
It doesn't work with snax? I tried it with the Ultimate Mister Saturn SNAC adapter and black Virtua gun and it works great (and somehow got that finnicky adapter working off the bat with the core).
Virtua Cop 2
yeah , or at least for 2 people with snax it doesn't
Fingers crossed it might eventually be made to work somehow, but the mini SNAC adaptor was on sale so just in case figured I may as well just grab one
ahh. I read that some systems don't support 2p for SNAX and that Saturn is one of them.
I'm going to have fun here.

What is the exact model of thé Samsung 512 GB?
a 2020 model and 2024 one
maybe it's something to do with the electrical noise sdcards can generate on access?
i remember that being a thing with some flashcarts, i know i can hear when the sdcard is accessed on the janky old analog audio out easily
Transcend cards are the ones that acted up on TerraOnion products. I had one that had issues in my SSDS3, but it’s currently in my main MiSTer and it’s working fine.
Yep, experienced that with the SSDS3
I have the exact same card as the second link, and it also flickers for me.
Don't have a terraonion, but my Turbo everdrive was kind of picky in what sd card would work at all.
Had to shuffle around alot of card for my different gadgets to find one that worked. But speaking to krikkz, he said that was a known problem with that old revision.
But in that case it wouldn't initialize that card at all. So it was quite binary. Unlike the grandia case where everything else seem to be fine except this single game.
With the SSDS3 I would hear little clicks in the audio when the SD was being accessed
But one brand solved that
FWIW, I’ve not had any flicker and I’m using a Samsung high endurance card.
Some report it is fixed by doing that, some don't. So no one knows. Everyone's flickering issue started after a build in April, so rolling back is the only confirmed fix for those affected. I have read that srg320 cannot reproduce the issue so it is hard to fix something that way. Couldn't we just send him one of the affected microsd cards? I have like 3 of them I could send. No idea how to get in touch though.
But even if you could send an sd-card, there is no way to before hand confirm that it would flicker in his mister(s).
So probably the only way is to send the whole setup to him, or one by one revert the changes made in the broke the game to begin with.
Is there an easy way to download the dual ram version of this core say via update_all? or is it a manual process still?
dualsdram version is not part of update all
I've manually downloaded it and will keep an eye on future updates. Thanks for your help 🙂
there is no difference between single and dual, there used to be a script to download the dual version
I guess it's just fun to use dualsdram since I have such a set 🙂
But it doesn't give any benefit at the moment
I have tested 6 of my SD cards, the ones that flicker and the ones that don't on 4 mister builds. The ones that flicker do in all misters tested, so at least there is a big chance they will end up doing that on srg320 mister.
Does the core only support lightgun via SNAC currently?
Correct 🍻
Dang well I maybe I need to find a Sega Stunner to keep my guncon 2 and guncon 3s company.
The hard part of Stunner support was the internal Saturnsy stuff, so USB gun support probably isn't that far behind
Will usb gun support have the same issues for saturn as with psx I wonder?
It does work well with some cores like snes I think
But psx dark areas don't register
At least last time I tried that was the case
It depends on how quickly the Saturn reads and reacts to its gun. If I had to guess, I'd say it'll have similar problems - but we'll have to try it to find out
I think dark area depends on your individual CRT and settings.
Yeah, some people see PS1 games work great with the GC2 all the time; for others, it's really bad. For me, it was really bad
Is it supposed to look like this ?
I have no way to compare with real hardware at the moment
It would not surprise me. That was a bad port iirc
it's not that bad
If you mean the shadow, then yes it is accurate
Seems to be that weird transparency mode for character shadows which cannot overlap with itself (or something like that)
yeah
I think it was actually a pretty good port. Especially compared to some of the others Saturn got at the time.
I think it had improvements over the PS1 original too like better character models
Yeah, I believe there are a few changes in game that aren’t in any other version as well.
Oh snap I missed this news. Gonna try this out shortly. Finally get to try out the virtuagun I bought like 3 years ago
Doh. I’m SNAX so looks like I wait a bit longer
Ah sorry man
I’m sure blue and gang will figure it out (or ill get impatient and order the standalone)
😦 no solution yet
you could try it but you may just get a flashing screen - like aiming off screen
where's the details about snax?
it's some shift register scheme, right?
hmm, not reading like it's a shift register scheme
no it's an attempt to use the 7 gpio of the user port hook right to the fpga to act as controller ports.
I'm familiar with snac. just not the snax variant
misteraddons named it snax for his 2 port variant that added support for psx
so what's different about it?
different value pullup resistors
so they can transition faster?
hmm
or is it to play nicer with ps1 3.3v controllerness?
I think it was to fix something on psx, original snac used 10k, on psx I used 1k on my standalone board. snax is somewhere in the middle
Any possibility for 480i support on the core soon?
Srg isnt in this channel so I’m gonna say: absolutely, yes
Soon? Likely no. Based on Srg’s current trajectory he’s prioritizing getting the core working as accurately as possible then moving onto controller support. CRT support and niceties likely last on his list.
heck that was what people said about moue support last time I asked
"mouse support is at the bottom of the list"
lol
Can someone explain what it is that’s “wrong” with the current 480i implementation? On my CRT, interlaced games do seem quite interlaced
yeah we kind of don’t know what he wants to do and just guessing wildly lol
He does respond to GitHub issues though!
Interlaced content is supported, but the interlacing process itself is partially implemented. This causes the core to misinterpret the signal as a progressive resolution and produces a distorted picture, most apparent over analog signals or using the Direct Video mode.
There's a fair bit of accessories for the saturn, must they all be added manually or is it something that just works because of snac? Like there's a judge dredd gun
There's even a densha de go controller, @burnt matrix 
Maaaaaaan, I’m flip flopping over buying that one. If SNAC support for that gets working I may bite the bullet LOL.
I have 5 Densha controllers and one Jet De Go controller. 
psx had something similar early on in development basically the interlaced resolution doesn't quite come out right so it looks super wrong on a crt. it's something to do with the first line in interlaced resolutions needing to be half-width or something?
wish MikeS was around he could probably fix it in 10mins
Here's an example of the interlacing problem, using my Morph 4K over Direct Video. Notice how the resolution on the bottom of the OSD is wrong.
the core is filling the FPGA. It can only be fixed if there is enough space left
it's not a huge change i think when psx fixed it it took like, 5 lines of code
Sorry, I ran the numbers and we can’t afford those five lines
are you trying to break Robby's wallet?
A lot of the controllers are supported through snac and virtually. which ones aren't supported that you're interested in?
Please Rob-sama, my family is starving. Just one line...
is there actually a bug open for interlacing? srg320 may just of not noticed
For you, anything. I’ve increased code allotment to 20 lines to cover overage.
if you don't have a crt or use an external scaler its not really noticeable
kinda weird labelling it a feature request but there it is
Srg typically focuses on cleaning up the smaller bugs first, then adds more major changes once he's confident enough that it can be added with no issues.
He must assemble all the densha de go controllers for he is the chosen one
I probably wont get anything for saturn tbh, it was more an inquiry about how snac functions, if it requires specific work once it has a gun, a mouse and some analog sticks/triggers
I assume 90% is just variants of that and should simply work
i thought snac already worked for all the weird controllers except lightgun (until very recently)
There's even this thing that lets you play with a snes controller. Will it work? It's a mystery
Don’t tell me that lol
there's people painstakingly cloning the steel battalions controller, surely someone is working on a 3d printable generic densha-de-go controller?
What the hell, are they really
I have a steel battalion controller, I love that game
There's like 3 or 4 control modes for saturn. 1 for regular saturn controller, 1 for MD stuff, 1 for everything else saturn, and another rarely used one direct for lightguns. The MD one isn't in the core currently. there may be a some things that don't work in the everything else mode -multitap and keyboard(untested). but I think most things should work with snac.
been a while since i read their discord but someone was slowly chipping away at reproducing all the PCBs
i also have a copy that game is so fucking cool lol
i havent used the core in a while does it not work on CRTs? i only really use mister on CRT
like it's literally worth $300 or whatever i paid for it when it came out just to do the mech start sequence
works fine on a crt it's just interlacing looks weird, its not used in many games anyway
there's still like, idk maybe 50 people still playing it online regurlarly somehow
wait, there is an online component? I spent the money, did the mech startup, and then never played it again 🤡
There's a separate release with online features
Densha de go should already work over snac. It's just a digital pad.

I hate you guys lol
Get just one. I'm working on adapters for them... 😉
just pretend it is an investment into your future as a DART operator!
I’ll be in Japan in a couple of weeks I’m actually going to look for one to save some cash lol.
haha
I need to travel to Japan again.
Got interested in densha de go after my first travel there.
Now I need to complete the circle. Travel by train after playing the games 🙂
I’m forcing the family to go to the Kyoto Train Museum lolol
a long time ago I worked with someone who had a boyfriend/husband that was really into trains
and every so often she would get trapped at some miniature train meetup for an entire saturday
that will be your family
by rail
which other controller modes don't work other than keyboard? I know wheel acts very strangely
wheel seems a lot like mouse, just with absolute positioning and one axis instead of two
but also.. if wheel were implemented, what do you map it to? I guess just joypad analog?
there's no usb wheel support in main_mister, right?
I don’t think 3d triggers because that isn’t supported by main_mister either?
That was my understanding from getting the first pass of SMPC peripheral support in. By default it'd just be joypad left stick X - but actually, there is wheel support in main!
densha de?!?!?!
been a long time, so I could be completely wrong
No, you're correct - those axes aren't passed through
As your financial advisor I'd recommend you to buy it. It even has free shipping. What's the difference between this and the n64 version tho? The games I mean
are there no analog triggers on any playstation controller? seems like there is on the uh, negcon?
I guess if you wanna use negcon, you're probably using snac
N64 is based on the second arcade game but includes Shinkansen tracks and voice support which is cool. Also it’s the only translated one.
The Saturn version is an improved version of the first arcade game with better graphics and extra train lines. It’s the definitive version of DDG 1.
Those are all my DDG games, I’m too lazy to pull all the train controllers together lol
I'm not a ddg completionist but that sounds very much like both are worth having, might have to play through n64 in hopes of being able to play it untranslated tho
Wow even a boxed switch version.. I kind of like how the difference in fidelity presents you with different versions of japan even if they are the same tracks
NeGcon has four axes: twist, I button, II button, and left analog - so you can fit it in the four analog axes already communicated by MiSTer for the sticks. This is how the PS1 core passes USB wheel data to the NeGcon, if I remember right. So basically it's been possible to hack around it 🙂
ok, so that works because the wheel is already mapping to the 4 axes main_mister already supports, yeah? but main_mister will ignore usb analog triggers because those are beyond the 4 axes being mapped, right?
I can definitely sense the presense of your collection just by that stack of boxes forcing itself into view, very impressive
steel battlion spotted

didn't know you were talking to the DDG expert?
Someone really likes flight sims…that subwoofer is suspiciously aimed
lol
If there’s no rumble in the jungle then you can’t feel the leaves in the breeze
don’t ask me what that means, I just made it up
I gathered that much but I have a hunch the collections extends far beyond that, he's stacking them like tetris

I just received a DDG controller in the post! 😃 hooray!!
I understand Srg to set interlaced as low priority, this isn't complex, hsync, vsync and odd fields to control but is preferable close complex issues first
yeah steel battalion: Lines of Contact
uses the same controller though
hmm, wonder why I never bought it, oh well, I am assuming my xbox motherboard hasn’t melted in the last 20ish years
you can find them pretty easily here, I had one but gave it to a friend
the newest cabs of DDG are nuts, they have like 3 screens and a booth you sit inside. There is a hook outside that holds a conductor jacket lol
THAT IS SO GREAT
if you hunt one down, I request a selfie with the jacket on haha
there's a clock cap you need to remove
The jacket and hat are too small for this westerner
that's the good one
I was witness to a friend having a round in it
he did not make it far
Me neither, but it was 2018 and I had never played a DDG and can't read japanese so
Now I have to imagine robby trying it, thinking his knowledge with the trivial psx/saturn versions would help
His love of trains conquers all
and that is not even trying to troll robby.
They have touchscreens and shit lighting up now
It's a see-through seat...
concern
Robby didn't mind.
It’s how you pay
Insert Coin 1up
omg 😂🤣
I saw something about mouse support that also works for the lightgun shooters.. does the wiimote work for this purpose as a cheapo lightgun, or would that require full lightgun implementation?
Just gave it a try.. I can move the cursor by tilting, but it doesn't show a pointer and I can't seem to fire
Not going to work at the current state of the core
Is the significantly delayed audio in Mizubaku Daibouken already a known issue?
hi, what core version ?
Both the most recent stable build and the most recent unstable for both single and dual ram
Can also confirm that the issue is the same even with alternate rom dumps
ok , thanks for the info , I'll check it out later
I appreciate it. The sound effects are fine but the actual music tracks all start a few seconds later than they should, which causes the “level complete” jingle to abruptly get cut off among other issues.
It works but games that output interlaced signal such as Virtua Fighter 2, Dead or Alive etc have combing artefacts because it doesn’t output the signal like original hardware
Please verify your ISO dump.
Can't reproduce, seems to be a CUEsheet file error with incorrect track beginning.
I’ll try another one when I get home tonight
Mister Pi setup ? 😄
I mean, it’s a legit question at this point.
Delayed audio comes generally from incorrectly dumped SEGA discs.
Ohhh
Both SEGA CD and Saturn, as older dumpers disc drives and programs auto-generated 2 secs by tracks for pregap offset.
But it's incorrect.
Sensei fits you!
On games like Snatcher, those incorrect pregaps offsets literally freeze the game during transitions when trying to go with your vehicle.
my question was rather humorous , but actually hit 2000 units on the market , hard to verify everything later , hw error or user error ?
in celebration of light gun support on MiSTer
also;
lubed up the trigger spring to remove its squeak.
fit a battery into the handle grip to improve its weight distribution
Sorry, you reminded me that people asked me to change my name lol.
And I couldn’t have a normal name
Reminds me of Kenshin.
is using a battery for that really wise? thats going to leak someday isn't it
you can also put a battery in the barrel of the gun but i specifically went with weight in the grip
i usually use stacks of pennies for that kind of thing
non alkali
oh is it only alkali batteries that leak?
i’ll see about getting an a4 size metal weight if they exist
stacks of coins are... cheap and easy to get 🙂
just glue them all together ofc so it doesn't rattle
Stacks of arcade coins on mine.
i've got some virtua gun trigger mods to fit somewhere come to think of it
I'm far behind on Saturn tests this week, because : CD-i set verifications from Elphive folder structure, N64 issues with Taki I want to follow, SNES SA1 issues, Zelda & poor health.
I just hope a better Saturnday for everyone (and many issues fixed and new features).
Feel better soon, @ripe valley!
Still need to try CD-i
Just been watching like a creeper
Also feel better
watching sickos meme
is the cd-i core starting to work?
Yes cd-i yes, ha ha
thats cool
Some demos and games show some gameplay.
Yeah it seems to be doing a lot more than I’d have thought already
Even Zelda games, too bad.
i wasn't expecting anything so soon
We're opening a Pandora's box here.
is there a cd-i thread anywhere before we go crazy offtopic
I've closed the issue for the Shuttle mouse as nobody complains since last week.
Yes #1103404843512631357
No, DE-10 build from mister add ons
Am I most likely good if I switch all my bin/cues to chd? If it is the rom this wouldn’t be my first time with this issue so I might as well change them all
Most of the games work fine in CHD except a certain list as they use a multi-index inside a same track, and we don't know how to present them for the CHD format.
Please check here #1046941029296779344 message
I want to say the CHD situation is a per game basis issue. I've had a really egregious problem with Monster Slider being incredibly unstable, but I didn't notice anything strange about PriCla (Princess Clara) Daisakusen.
But maybe just to be safe, I would still run them using BIN/CUE files.
Basically don’t play weird games and you’re fine with CHD
Sports confirmed weird!
It’s true!
Same for Magical Drop for me.
But Chase HQ and Monster Slider have some serious issues with CHD.
if something that isn't multi-index has issues, that indicates that either the core is way way more sensitive to cdrom timings (even more so than psx) or there's some really weird bug
Or a bad dump, I've seen some CHD set foating on the Net, done with some old Darkwater rips or badly dumped with CDRWin.
is the chase-HQ issue the irritating voice line that seems to repeat constantly?
Yes.
what a bug
Looping back on the first index of the track.
Could pass for a feature on a Sony game. 😏
"It's not a bug, it's a feature."
oh, I missed it in the multi-index list. yeah that makes sense.
I wonder if it is possible to poke mamedev into fixing this. there were changes made to the internal representation of cd media to allow multi-index (and multi session) but it wasn't extended to chd
well it used to be that mame didn't even do multi-index AT ALL, even for bin/cue
now it does
so the cue/toc/wtf ever parser handles it. it's just that no one made it work for chd because the person who did that work doesn't care about chd I guess
yeah, and it wasn't even possible until those changes rb mentioned in the last comment. it would just be a new metadata tag (probably) in a chd now
Like for the PS1 games with LibCrypt info ?
are those in chd metadata tags now? I never looked
There was some work about it and Stenzek referenced it during the last months on DuckStation.
But I've never tried.
oh, that was probably reading subchannel data
TRACK:4 INDEX:27 START:11046.
Metadata: Tag='CHIX' Index=74 Length=29 bytes
TRACK:4 INDEX:28 START:11267.
Metadata: Tag='CHIX' Index=75 Length=29 bytes
TRACK:4 INDEX:29 START:11431.```
well that wasn't too hard
Can this be merged into the SEGA Saturn core for testing?
The 3d controller
I've got to figure out why the right trigger activates the special attack in PDZwie
I don't think mister has support for triggers, since the saturn core is really the only thing using it and it was believed initially that saturn couldn't be done
outrun (the arcade core) could kinda use them
and psx for its negcon mode
but yeah
Mister has support for those?
MiSTer does not support analog triggers via USB
Only with SNAC with original hardware
I’m hoping it will in the future now that there’s a good reason (Saturn core)
So what, did I accidentally lie about the 3d controller
I thought that was the reason for triggers not working
I don’t think you did at all, sorry if my post came across that way
Lol didn't mean it like that, I'm just repeating what I vaguely remember from trying out duke with a usb controller and specifically triggers being weird
robby 😔
You were right! 🍻
But why are the triggers for the 3d controller not working if they're working for the negcon? Is it something that has to be implemented? 🤔
Considering he snac'd the controller, I mean
Oh damn that’s a good question. I think it’s because it’s treated like a steering wheel?
With a regular controller you’d have to support 6 axis; two analog sticks and two triggers.
🤷♂️
Or maybe not steering wheel but a variation of the existing four controller axis that are currently supported.
negcon was created out of the desire to use a standard dualshock controller.
being a dualshock it had of course limitations and only utilizes analog input for I/II by reusing the right stick data. Rest is essentially digital 100% strength
unless robert changed something
Wait what? Did support for the 3D controller's triggers disappear through SNAC now? They used to work!
And at one point I think sorg just hacked wheel support on top of that
also only uses half resolution for I/II since those are proper 256 values each on og hardware but had to be mapped to 128 values each since that's all the analog stick has.
Though there could have been a mode where right stick x/y axis might have been used for I/II, but selfish reasons did not think about such a use case back in the day.
Just tested it, and yeah the analog triggers do still work. What is this maddness of saying they don't work!
Soo it's not really getting real trigger data but translating it into analog stick and reading it as a trigger? Or maybe I misunderstood completely
They do work, I was just confirming what he said.
I didn’t know you knew things
it is called remembering
Refer to goonspiracist's last message, I might just have read too much into it. It could just be a problem for him or for that game or maybe the special attack should be on the trigger idk 🤷♂️
I know many a thing. Mostly regarding 3DO, F-Zero, and them sweet sweet frame rates.
despite my unblueness, 2/2 changes I made to mister are part of mister
/flex
both simply due to selfish reasons, but they are there!
Please, take flexing to #flex-general
@quartz mantle
🖱️