#Sega Saturn
1 messages · Page 43 of 1
Two systems I didn’t own at the time, but only played at friends’ houses. Getting the chance to relive an alternate childhood is so much fun 😄
Hey out of curiosity is there a way to include the unstable core script in update all ?
I've created the issue today, as I can't fix it or find a simple solution on my side.
Astal works fine for me 🙂
Try to launch Astal (1S) or (2S) directly from the core, without launching anything before.
ok will check
Pocket Fighter (Japan) could be fixed with the black line of the left part of the screen by adjusting some parameters on the SMPC.
I've seen at least 3 users with the issue, I tried it myself and the game refuses to load on these two revisions, only the 3S version could work immediately.
I've heard you can enable the unstable updater in update_all's options but I haven't tried myself. Maybe @devout dawn knows
SMPC bug.
I've updated my internal build and I could boot the game immediately on the 3 revisions.
I've opened and updated some issues, as srg320 seems really active on it.
(I know, I should be off for the rest of the week, but I fear to miss something important to be done on the issue tracker). 😅
Vacation (self) denied
thanks i'm gonna check for that today
I've created a version with a revert on the SMPC changes since 20240204. The whole INTBACK command (and sub-commands) are from 20240202.
The rest of the core is from today's build (20240214).
Upside : the Capcom games which have regressed are working now as intended (Vampire series, Cyberbots, Pocket Fighter, Tenchi wo Kurau II) + Astal.
Downside : I had to break the support of Primal Rage and Discworld once again. I tried the trick with a WAIT command like last time, but it won't work again.
No rest lol
No fun allowed.
I’m way behind on core testing .. but fighting vipers is looking solid
No more random slowdown
But what about my severance package ?
SECURITY!!!
@sudden tusk but seriously - there are a lot of JP entries
a lot probably require the knowledge of the Japanese language
We got phones ! Let’s do this
Good luck with the Winning Post games.
Hello guys, i have a problem with my 8bitdo saturn modkit. When i map osd buttons combinaison with start+R, i have not not osd but autofire delay on/off toggle..
If i map start+L buttons, no problem, osd appears...anyone Know where is my problem???
I map correctly my controller..
@pine tundra do you need autofire? Try turning it off in your ini settings and then try mapping Menu to Start+R again and see it if works
@analog totem thanks for the idea, i will test
Also let’s not mince words. Saturn is the best console here lol
(Runs away to avoid the fight)
You only need to run into the open arms and warm embrace that is the Saturn.
Gotta play that Powerslave!
IT'S SO GOOD
What was the script that you need to run so that the Saturn core doesn't crash the MiSTer when launching it, again? I had to reinstall the MiSTer OS and I forgot what I did previously to prevent the Saturn core from crashing the system
hmm I’ve never had that issue with the Saturn core…I don’t believe you should have to run anything extra at this point to use the core
Weird, I know I have all the BIOS files in the right places
I’m not really sure what you mean by “crashing the system”….in my mind, that means everything freezes…controller stops responding, OSD doesn’t come up when you press the Menu button…is that what happens?
also, the only bios file the core uses by default is boot.rom and that should be in the Saturn folder. Any other bioses would be game specific and named cd-bios.rom and placed inside of the game’s folder that you want to use that bios. Which bios do you have set as boot.rom?
anyone know if there will be some audio upgrades with time?
At a later time.
From what I've seen since last month, srg320 is working actively on the VDP, SMPC and SCU chips in priority.
The sound chip will be later.
Correct, the system becomes totally unresponsive and only shows a black screen when launching the saturn core. My CRT shows no signal during this time, too
@half hornet analogue io board or direct video? have you checked on an hdmi display to see if it happens there too?
Analog IO board - on an HDMI display, it shows no signal there either
ok interesting
what type of ram do you have? specifically, what version is it and where did you purchase it?
just a single stick of 128MB RAM, and I got it from MiSTerAddons, and it's never caused issues in the past - I'm also certain that I'm using the single-stick-RAM version of the core
hmmm
do you know the revision version? 2.5 sticks and below have been known to cause issues sometimes (though usually not a complete crashing of the MiSTer)
I'm not sure, I got it back in like, 2020
ok so that’s at least a 2.5
if not earlier..?
have you run the memtest core on it to see the results?
well, I got my ram stick from MiSTeraddons in early 2020 and it was 2.5, so I’m betting yours is too
Audio is back to being messed up for me in Powerslave
ooooh a game I actually know something about…let me check on mine real quick Robby to see if audio’s good for me on that one
"Sounds" like a problem!
@burnt matrix seems Ok over here…only played through level 1, though
It does a quick loop repeat over and over for me. Starts right at boot up. I wonder if it’s MGL related.
oh interesting
does Powerslave utilize the ram cart?
dang
What bios are you using?
region free US
boot.bin right?
hi-saturn v1.03
You could try also with that special build I've done today, just to be sure if it's SMPC related or not.
#1046941029296779344 message
As the chip is also partially responsible on some parts of the sound control and srg320 added some delays on multiple commands these last days.
I missed that, thank you. Unfortunately same issue for me.
Audio is garbled and does a one second sound loop.
Very strange. I tried a buncha things but nothing worked, ah well.
boot.rom
Okay, thanks for the test, as I've seen some move on the SNDON and SNDOFF commands on the SMPC that could be the culprits.
So, it's maybe another bug related to what I've heard on Astal.
@ripe valley it’s interesting that I didn’t have the sound problem, though 🤔 unless it’s something that can be attributed to variances in ram?
Oh man and I just said how good it sounded too lol
Regressions happened but I was enjoying the sweet sounds of Powerslave
I think I’m in the minority or likely the only one with that issue
I don't have a response at the moment, I'm just trying to understand some parts of the code (very limited from my part).
oh for sure, I wasn’t expecting one, just pondering out loud
Me, the last week when reading the source code of several SW emus and the core.
We should also add a final BUT, WHY?! on that meme.
That is the SEGA Saturn special baybee
I can reproduce the sound bug on Powerslave with my Dual RAM 2.9 system at least - with the 20240214 core version.
Adjusting a parameter on the SMPC seems to fix the problem on the game.
Normally the two TESTVERSION I've uploaded earlier are working correctly as they have the adjusted value on the INTBACK CNT_WAIT (that same value that breaks once more Discworld and Primal Rage).
If the bug remains after that on some systems, no clue.
Nintendo 64, SEGA Saturn, and PS1 are all pretty jank, it's just the PS1 had the advantage of being the least jank.
Like you hear about the convoluted stuff developers did to take advantage of these consoles, and you just think "wow they were barely held together with a hope and prayer."
You mean as far as the ease in making games for the system?
I hope so because arguably PS1 looked the most jank in-game
So is it correct only guns are broken with regards to SNAC?
Not sure if it's only guns, but yes guns don't work yet. I can confirm that the 3D controller works great, including the analog triggers.
Funny I have a GUN4IR MiSTer vid going out in one minute and I was thinking I hope I can play some Saturn light gun games soon
does the October release that update_all pulls down require bios to be named boot.rom or boot.bin? I can’t remembere
nope
nope what? It works as boot.rom?
boot.rom 🙂
ok cool
this was fixed before the beta core release in update all
trying to help someone having issues and they’re using the October release…maybe they should use a newer test build…it’s odd because their ram seems fine (sent me memtest screenshots) and they claim they have 2.9 ram (though they did buy from AV)
checking bios next
it’s interesting because when they show me their file list from the Saturn folder as it appears in the OSD, I see “boot” listed which is odd because on mine “boot.rom” does not show in the list. I’m guessing their bios file is named incorrectly
Build incoming
wow great update !
Hah, who needs a mouse when you can just use a GUN4IR? 😉
Oh good, some of the things I reported on are being fixed.
I will say the only real problem I have with those is the fact that it is a boutique product and thus my chances of actually getting one are pretty low
Lol I got a comment like that. So weird
People confuse me sometimes 🤣
Where can I get those sensor
Haha, yeah that is what I was referencing. I have to imagine it is just poor attempts at trolling
I had a feeling. I don’t get people. Just want to bitch about nothing
“Here is new technology that allows me to enjoy my favorite games in a new way that will drastically increase their lifetime as old hardware dies”
Yeah, but it looks like you have to aim it at the screen! My old zapper would just register when I hit the button and work!
new build hype intensifying

No commit notes. A mystery
Another day another build?
Unfortunately, but the problem with the flashing image in the NBA Jam menu will return
Ahh I must have been looking in the wrong spot
Astal works fine again 🙂
New build posted now
Gotta scramble some eggs to make an omelette lol
Nah that’s how it always looked lol
Haha I love it
This is like N64 core when we had three eyed Pikachu and quad eye Mario
however, I recommend skipping this core version when recording new material on YT 😛
Wipeout 2097 is broken too
Haha these cores are all so “the same” I’m talking less and less about each individual core now and more “the last couple of cores”
I think that this problem srg320 will solve quickly 🙂
I think everyone knows this but it's interesting how Inception in the movie doesn't mean a dream within a dream or whatever but it's been turned into a reference to that
Does anybody fancy testing Monster Slider on the 20240214 core - upon finishing the first level the game locks and boots you back to the Saturn Bios screen. I want to see if anyone else sees this before I report to Github.
i could try it if it doesn’t take too long to beat the first level
what bios are you using?
Hi Saturn 1.02 - it's a puzzle /tetris / columns type game so will only tale a few minutes
ok
win or lose it boots back to bios
Burning rangers
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/123
@umbral radish
https://streamable.com/1gp1jc https://streamable.com/5v8mhg Monster Slider has a general problem where it struggles to load cutscenes. For example the cutscene where the two characters interact str...
@umbral radish the unskippable “cut scene” before this first match is annoying 
Cheers @analog totem. Can't seem to skip that cutscene
ahhh I see that’s part of the bug
not sure if it’s skippable, but it’s longer than it should be and incomplete
bingo ! 🙂
I don't have time for testing and some possible debug today, so let's wait for srg320 in the next days.
Thanks for your tests here and the quick issue report.
What did I win ?
eternal glory
I didn't realise it had already been reported on github @analog totem
You have won... all our esteem.
@umbral radish probably a fluke, but I just loaded it with my trusty region free us bios and forced a loss and it plays the cut scene after the match and I was able to continue and do a rematch
ok, let me try that!
Wow ! What a fulfilling morning !
The position tracking for the lightgun still needs some work done inside the core itself. Once that's added, it should be pretty quick to get both SNAC guns and USB guns working
@umbral radish it’s probably just random…did the rematch and lost again and it booted back to cd player screen
Tripping Rangers
@analog totem same results, crashed with US Region Free Bios
Back to looking at some of the more playable Japanese catalogue!
nice! Yeah, testing these JP games has been a blast. It helps a lot that I’ve already curated my collection to only stuff I should be able to actually play without knowing Japanese 😅 there’s been some cool stuff I’ve come across and most of it is playable
Based on the preliminary results from this build, I’ll probably wait for the next build to test again in earnest
same here! When I got my Mode years ago I separated out the playable from the unplayable, so I've just duplicated that on the MiSTer
oh nice! honestly, I’d love to see your list compared to mine haha
Seems like I should probably skip today's build update and wait for a hotfix? 
I went through all the japanese stuff fairly meticulously…took me over a year of working on it here and there to finish
I think like 70% of the library are Japan only releases? Might be wrong, but there is definitely a noticeable gap.
my "playable list" is not perfect by any means, but was done woth the help of one of those marathon Youtube vids that went through every game. If it looked playable to me it went into my playable folder. All of the JRPGs, marjong, dating sims went to another folder
ah nice
I pretty much just dumped all of those ones haha
didn’t really see the point in keeping them
I only kept them just in case they ever got translated. While I have put these back onto my MiSTer I can't see myself testing these.
Alright Bouken Katsugeki Monomono is fixed.
I’ve got 379 Japan titles (including translations) vs. 256 US titles….that Japan number is after dropping tons and tons of stuff with heavy Japanese and stuff that also came out in the US or Europe, so I’d bet you’re right that JP releases take up well over half the library
So is Dragon Master Silk
Dragon Island is partially fixed
Still has problems with the audio breaking.
Monster Slider is not changed at all. Not surprised since I doubt it's related to the VDP1 or VDP2
Also asking same
Anyway time to my usual thing of pulling up random games to see how they run on the new build.
Oh I guess he made a typo and is quickly fixing it?
I think so yeah lol
wow and here I was thinking “surely by tomorrow” 😂
SRG DA GOD!
but why, no more lsd effects 😦
just take some real LSD and problem solved 
Haha
Tool fans be like "looks great"
Sonic R is suffering from the regression too.
that’s only for Arcade games!
….unless there are games on Saturn that display that 🤔
Using the most recent commit?
In 20-30 min it will be fixed 😛
is that the average build time? 20-30 min.?
Last one took 38mins
That's why I'm not reporting on anything yet, since I'm assuming it will be fixed anyway.
I've seen the typo like 40 mins ago, he fixed it just 1 minute after I was getting to leave him a message on the issue report from Kuba.
(So, nevermind, he found it.)
ahh ok nice
I think Shinobi Legions is broken again. Not sure if it's related to the recent build or not.
man, it’s crazy how one misplaced '!' can make us feel like we’re on drugs
works ok with second contoller disabled
Welcome to the magical world of 🌈 ✨ PROGRAMMING ✨ 🌈
I didn’t know until the other day that the Shinobi bug with 2P happens on real hardware too…very interesting stuff
Okay so false alarm, Shinobi Legions booted up like normal. Must of been a fluke.
It's suffering from the same regression as other games.
you're fired.... again 😄
quick, someone put in a github ticket with a feature request for LSD mode
we got LSD emulator on the PS1 - wrong channel for Lysergic acid diethylamide games
it;s masterpiece
TWO BUILDS 1 DAY
Oh it's now uploading!
Eat your heart out, Robert 😂
So the new build fixed Sonic R and Shinobi Legions. I'm assuming the other games impacted by the regression are also fixed.
yes, all games i mentioned earlier are fixed
I need to verify some Capcom games.
get em Serg!
Seeing new cores drop every ~2 days for both the Saturn and N64 over the last few weeks has been so exciting 😄
Double build day! What does it mean!? 🌈 🌈
It means he was annoyed he missed one line and broke stuff so he did it again lol
Two builds at the same time? Then I shall sacrifice one and marry the other!
Like when I export a long video and realize I forgot to dupe the stereo VO track for 20 seconds
Kuba, and the build fell. SRG, his eyes open.
Build time is probably the same as a render too 🤣
He was distracted from looking at a double rainbow.
That’s what your moms calling em these days?
My esoteric jokes aren't hitting! 
According to one dubious viewer, Awbacon talks like the Micromachines guy, so does that mean all his videos are one long joke!?
They’re all done in one breath. He gives you 45s to listen in the middle to huff pure oxygen
I got used to holding my breath for long periods of time because of your mom 🤷🏻♂️
🤣 @drifting crown I hope you know my sense of humor. @pearl harbor does but I try to remember not everyone does
My mums dead
She’s not really but she has been lonely since the divorce. She says thanks for the visits.
I’m just glad her state allows conjugal visits
Supermax style
That’s beating it like it owes you money
i did notice on the boss it would rarely cut out the music
and then it just felt awkward
like i was hitting them with a stick that just made a loud thud noise while they stood still
only bug i noticed though
Yeah , it's already on github
it was rare enough to only happen with 1 boss.. the mushroom dude
and i really meant he did nothing. easiest boss in the game
Do we have crappy ram fix in already?
Yes, works better than 3.0
WUT
you have no idea what i went through. i played this on the psx side with my buddy over. he watched it. i was getting smacked down by many bosses, but there was a point where all of a sudden, the bosses did nothing. except sigmas last form.. that form was absolute bullshit. i had beaten his first two forms so many times, i did it with my eyes closed.
then after i got killed i think over 50 times
he finally told me about zeros slash cancel with dash
The codebase seems quite stable now.
The regressions from all those 2 last weeks are gone, except the reintroduction of the flickering on NBA Jam.
Yeah I noticed that everything is a lot more stable. A lot of the issues are stuff like the CDDA and gouraud shading still being broken and maybe some minor VDP1/VDP2 stuff.
The SMPC is working as intended, the Capcom games are working once more and some graphical regressions on Rockman 8 and Pocket Fighter are gone.
VDP1/2 are quite stable, but need some refinements.
I will keep the source code somewhere, it could be useful.
Powerslave works without that atrocious sound.
@ripe valley Could you check Burning Rangers please?
Maybe you can see where the problem comes from 🙂
that was my favorite part. there was a time i booted that game up and i thought it was cursed
straight out of one of those haunted game stories
Does elevator action returns still have the chipmunk noise rock vocals
thats a bonus not a bug lol
Okay, I'm finishing on Darius Gaiden before.
I've just seen a problem with After Burner 2, could you check if the game boots or not on your system ?
I've seen that InfernoHabanero have reopened the issue the other day.
Space Jam had non-stop announcer quips when I tested it. It was hilarious.
I had that bug on real hardware with the fenrir ODE once
I see the problem.
A decoding error on the VDP2 NBG1 with transparent sprites.
I don't know how to fix it, we should report it to srg320.
Thanks !
@ripe valley I couldn't get AB2 to boot either. Also, 'exiting' from the Space Harrier II menu locks the collection.
I'm gonna try a cold boot.
Schrödinger AB2.
<Corsican Bros Reference>
That's what my mom said about you dad.
fun, big and lasts 15 minutes
the video I mean!
Welcome timing issue somewhere on the spaghetti of code.
No sound as well.
Yep
That or one of the 10^23 instances where a WO chip process triggers one of the 50 different register locks that are not idempotent so it's like storing a state machine in an array of superpointers.
I understood everything.
We are monsters.
Yeah. 😦
They broker SO much between the multiple processors with collision resolution instead of cleaning up the pipeline. It's almost like they rushed it to market after shoving in a new function with a hammer and some spackle.
please its "woodscrews, spit and a prayer"
as in "the Saturn's hardware is held together with wood screws, spit and a prayer" 😆
If this reality truly is a simulation somebody must put a few too many “!” Into the code
Oh shit my ram is coming today, early
Also yes lmao this is something
If Bulk Slash (English twinsticks patch) still works well that's a game I've been meaning to play through...
... With twinstix baby
Also if virtual on finally works on this new ram. Will finally get to try twinsticks there too
I also bought this but I don't think 🤔 that this is gonna be handy for the Saturn core lmao
may be a dumb questsion.. is Oct 2023 the latest "stable" core?
OK, to clarify on Afterburner 2, it is random, not related to image. I got differing results across the board with RAM, chd/bin, etc. with both the JP Ages standalone and the NA Ages collection. Neat.
that box looks like it says Pooper 2 😆
left a present in #share-media
poopsie twopsie
I believe so, work on the core picked up pretty recently, but as you can see from the commit comments, lots of breaking changes, probably be a while before another stable push
I dunno if stable is the right term but its the last core in main / update_all
after the Oct update_all core everything else has been unstable nightlies
U da man
Gracias
bgm in Radient Silvergun is working better, still getting some glitchy hi frequency stuff in between tracks, but its playing more of it. definately a noticable improvement.
With RAM on Saturn core is speed essentially the concern or is there a reason to need a specific module
lol two people dislike good news and Sega glory
I bet its when I called Saturn more technically complicated of silicon than N64 because of its odd design vs N64 being actually well developed hardware
I remember running my ram though the test and it was clocked at the faster end
I'm trying to think of the biggest remaining things that still need to be addresses on the core. The remaining audio issues, gouraud shading implementation, and lightgun support? Anything else that would be as major as those?
Wow, recently SRG320 is REALLY on fire. He's literally updating the core everyday
Crappy RAM fix is what’s missing
it's a race with Robert it seems
its a suppository dont forget
Sega Really Good 320
yeah I see its got the little grippers to make sure I get it up the credit card slot and seated properly
remember to keep the right side facing out 🤣
let me grab a mirror, jokes aside I think we are good there
soo uh
Sega Rally still White Screens after first stage
is that the correct behavior on 3.0?
sound seemed WAY more stable tho, and cutout a lot later
Your sound still cuts out? I thought that was fine for better ram?
Anyone else know what Thunder Force V plays like on real hardware? I don’t remember the amount of slowdown.. within the first 30 seconds transition between sky and water and big enemy spinning. Perhaps it’s my ram or it’s just not there yet
whoa also sokyu gurentai crashed after the first stage lol it might also be the new core not sure haha
althoguh I THINK the sprites look better in souky
yes 100% they look better on this ram / core (2 variables...)
but I crash after stage 1, this is a regression
that has happened to me twice now
1 step forward 1 step back
hyper duel with sound in menus and stuff! yay! 3.0 wins here
blast wind still has sound issues with new core / 3.0
3.0 seems more finnicky about making sure to COLD REBOOT before EVERY GAME
trying again to confirm
gonna try the netlink edition instead of the usa version for shits
yup cuts out
same way
or I have a bad copy? I got it from redump...
still white screens after stage 1
Are you using external HDD or SD?
sound is much BETTER with 3.0 but it goes in and out
sd card
I wont ever have an external hd for my mister
Latest main and core?
yes
Which bios?
its the same behavior ive been having forever so no big there
hisaturn 1.03 region free
bios changes didnt do much for me before, placebo at best
could try another bios ?
but wont for now
unless ther's another one people use that is specifically more popular
I haven’t had a white screen in sega rally championship in ages. And I have crappy ram.
I dont do that either
I just stick with the bins
wonder why im havin issues with thatone
oh well
core's not done 😛
cotton 2 crashes at the same spot with 3.0 ram
I don’t think people with 3.0 ram are having the issues you are having though
No
cotton 2 crashing in stage 1
The hokey-pokey, but that's it
Too advanced for the core, tone it down
lmao
One thing that comes to my mind. Heatsink + fan
Do you have them?
You should unless you have one of those neat aluminum cases
VR Troopers got way more sound
and is stuck here
better sound but same behavior as before game wise
yep got a standard mister
I've played Cotton 2 with today's build until the end of stage 4, no problem at all.
what ram do YOU have?
magic ram?
thunderforce 5 runs with 3.0 ( did not with 2.5 ) - has sound but then cuts out
Dual v2.9 RAM coming from UltimateMister in early 2022, mesured at 149Mhz.
TF5 was running fine on my crappy ram
never ran on mine
Gotta try it again with latest core
@ripe valley you on 3.0?
He just said
ooops
149Mhz whoa
Whats the speed of your ram when running ramtest for 15min @gloomy hedge ?
no idea I literally got it 1 minute ago haha
Normally, it should be between 145-150 for the correct specs.
my old one was like 145 or somethin
whoa manxTT with sound
will it chipmunk in game
lets find out
yep chimpmunky
in race
actually not as bad as before, but yeah no good sound during race
butI got menu sound clean as a whistle
Layer section 2 with sound!
awww nevermind cut out
then crashed
based
At the moment, I don't know, with a v3.0 RAM, you should have SEGA Rally working, Cotton 2 working too.
Ramtest core for sure
for you asses
Burning Rangers, if you have the full animated intro.
dont think I have that game actually
is it a good game
145
I dont think its gonna change
started at 150, went down to 145 and is sitting there, last time did the same thing
(on my 2.5)
A little bit low but remains in the specs for the MiSTer.
My 2.crap sits at 145 too
Sega rally sound cuts out for me, but it doesn’t white screen, it’s weird how variable it all is
yeah the white screen annoys me more than the cutouts
I think mine was about 143
maybe I will re DL the dumpy dump
Chd on a usb stick for me
ewwwww usb stick! hehee jk
SEGA Team doing a firefighter game with JAPAAAAAAN everywhere.
that sounds kinda great
lol, yeah given how cheap big sd cards are these days there’s not much point
does the "cartridge" setting matter at all btw?
I mean for games that dont really need it?
Only 1 or 2 games don't want a cardridge at all on the system.
what do y'all keep it on?
But it's late or very early, I don't remember right away the impacted games.
I'm using the region free HiSaturn BIOS, with the 4MB card ON generally. And only moving it to 1MB for SNK games + reset the core (after that change).
I just got ahead of the fucking red car EVEN THO
blue car fuckin brake checked me
dick
and yeah white screen right after
smh
I've not tested SEGA Rally today, as I was focused on other games with those regressions.
any vsync-adjust issues or anything like that?
well for me its 2 variabls unfortunately
but it was a "no-gression" lol
Yes. 😅
its just one of my faovrite games of all time
here
before I get banned for sharing media contraband
😏
Like when the core status was 6-7 months ago.
that run is setup for a 1cc and yet.... smh
forest = white scrzn
my official stance on the 3.0 RAM - its better, but not worth "upgrading" at the moment, its not like it blew my mind. it is definitely better though
@unkempt kelp @naive whale fyi - I will continue to test, but my opinion is that its definitely better, but its not like suddenly making the core amazing for me ( yet )
There is something else that must escape us.
FUCK ITS THE FUZZ
There must be another factor here than just the ram
No it’s not a silver bullet. It’s more of a “confirming it’s core, not ram” issues cropping up
understood
On 2.5V it was always “well is it the core or the ram”
true true
This basically just indicates “ok my ram is in spec. So it’s NOT that”
so it could still be something finnicky with the core or maybe my dump
Verifying by process of variable elimination until you are left with a result
I will re-DL sega rally from redump to make triple sure
Cotton 2 as well, basically stuff that I expected to "run like how people above are saying" isnt yet
Because funny enough my 2.5V ram had zero issues. Ran fast, ran stable. But I had blessed ram on that stick
yeah ive heard similar stories
robby didnt shoot me, ... must have misplaced his bullet
gotta run off to dinner, will test more soon, the core is rad! ❤️
Some Holy water on it and that should do.
😛
Shall I call a Belmont ?
@burnt matrix shoots blanks
2.5+3.0 = more
Don't forget the switches on the DE10-Nano if you go Dual RAM.
I don't intend on it but yeah thank you
This is my mister btw just in case there's any clues but it's pretty standard
Sega Rally Championship running good here
Get past first stage? Sound?
Got to the second race with zero issues
Without sound cutoff?
No sound cutoff
Haha 😅😃😂
I'll try tomorrow with my 2.4
Lemme run memtest
screams into a pillow
I'll get a redump again I dunno
I'm not completely incompetent at getting the right rom I swear
Ewww
What are you capturing mister video with Aktane
Geez it dropped to 140
Maybe the core likes slow ram more now? Lol
Lemme try Thunder Force 5
My Powerslave audio repeat issue is due to CHD compression.
Oh I was running the wrong core version
I want the saturn_unstable
Lemme try Sega Rally Championship again
Ah, I didn't even realize it could read CHDs now
That new?
Been in there for a few months
The loud loop on the sound you mentioned yesterday ?
Yes, sir
All good with latest core here for Sega Rally Championship
I tried two different CHD compression methods and it produces that issue. Reverting back to bin/cue and I don’t have that loud loop on intro anymore.
Strange too, as I could reproduce it with yesterday's build, but gone with either my SMPC Revert version or the last today's build, and it was a timing issue.
And I'm using only CHDv5.
@tawny forge I had a run on sega rally where it didn’t cut out on first two races, but when I tried again it cut out. Also it cut out earlier when I had it in cockpit.
Yeah, I was able to complete all three races without any problems. Only issue I could notice was sprite tearing on the dirt effects but wasn’t sure if it was a problem on original hardware too.
How can I tell which CHD am I using? I grabbed from latest MAME release.
It's the v5.
Oh ok, thank you
Yeah, eventually it always cut for me too
ElGato HD 60S+
It's really annoying because on "mode" changes it sometimes loses tracking
But it's fine
This is why that mem test aint really too important haha
And what is the SD card you're using ?
A white screen and sound cuts offs/freezes are generally a lack of data received on-time.
So, it could be the core, a slow RAM, a slow SD card, slow network drive...
Many factors possible.
I dunno SanDisk or something probably
Okay, it's not a knockoff brand.
I haven’t done it recently but in the past I tried running the game from the sd card and a usb stick and there was no difference
Thats what I got
Grade 10 - A1 speed, okay, pretty good.
it could still be 👀
So, it should not be the card, and not the core (as we are using the same from the Unstable nightlies here).
Yep
I'll grab another redump to rule that out
But I'm gonna say probably not that. So the only thing left is the weather
Oh ok from Amazon and from Sandisk themselves 🍻
It wasn’t on the testing sheet and I didn’t add it, but I just wanted every diehard Saturn fan here to know that Eyeful Home works
: https://m.youtube.com/watch?v=foptp3oiLk4
Here is some footage of Eyeful Home for the Sega Saturn. With only 50 or less copies made, the game can command thousands of dollars at auction.
Props to http://www.segagagadomain.com/ for the only footage of the game I can find to review. A dump of the game does not exist as far as I can tell.
Do you use the passthrough feature on the Elgato by chance? I have the same capture card and had issues until I just put an hdmi splitter in front of it and stopped using the passthrough.
I do and I have no issues with passthrough
But I see what you mean as in - you're saying that you have less issues with tracking loss?
yes
Yeah that very well could be the case
my video would drop more often before I switched
And certain chores that aren’t exactly 60 Hz would give me problems
I didn't have any issues with that part
I just get drops only on mode switches and I just turn it off and then on in OBS and we're back
but once I switched to using the splitter, I can do vsync=2 with no problem generally
Yeah I'm vsync 2 for life
ah interesting
I think it could be because my monitor can do those hz?
Like I run cave core at 57, Sharp core at 55, etc.
my monitor can too but the card had problems with it when i’d use passthrough
the cave core was what motivated me to try a splitter
and I actually had to try two splitters because the first one video looked choppy
Yeah I really didn't want to use a splitter so I'm glad I didn't have to
also, passthrough does chroma subsampling so you get 4:2:2 colors instead of 4:4:4
I noticed the difference and to be fair it’s not super noticeable but still
Oh wait really? On the HD60S+ specifically?
yes
Shminteresting
Thank you that's good to know
After the passthrough I have a switch that lets me pick between my Yoko and Tate monitor
Like a very simple button switch
yeah again it’s really subtle but when I switched back and forth I could see the difference
since you’re doing that I would recommend a splitter so you’re not compressing the signal before sending it to your monitors
and as an added bonus you shoullld notice less dropouts in OBS
You mean because of the colors?
yeah
oh for sure
I know that feeling
One day I'll say fuck it and add something to it but I spent a while trying to get something to help me stream and also stay on top of things
The good news is I use analog audio and the passthrough IS lagless
So that's great. So far so good 😳
I was just about to tag you in #share-media
Right, I sent you that so you could join in on the testing spreadsheet 🙂
Always down to help! But worried my experience is not the same as others so far but definitely down!
This one, right?
For people wondering about their SD cards
Predict the capabilities of any drive system for recording and playing back of various resolutions and codecs
You can use this to perform read/write tests on basically anything
If you have davinci resolve you also have access to BlackMagic Speed test, which will assess read speeds on your SD cards
Don’t believe you have a SanDisk just because it’s “sold by Amazon”….they throw all that shit in a big bin and the Amazon one is next to the “big Charley’s discount SD cards and George Foreman Grill emporium” batch
I recommend if you are having random issues on modern 2.9/3.0V ram that you test your cards capabilities to ensure it’s up to the job
Both utilities are free and from trusted vendors
Nothing comes into my bin of cards, camera or MiSTer, without a full speed test 🙂 it’s worth the time
Basically test every variable until you can rule them all out. Check ram speeds. Check disk speeds. Confirm they are all in line with minimum specs. Then make sure you have the correct dumps of games that are confirmed working. If it fails then you can point to the problem confidently
(And trust me. I’ve purchased memory cards from every damn vendor under the sun. I’ve found counterfeits that won’t pass checks from all of them)
@unkempt kelp I saw you had an audio repeat issue. I had a similar problem with Powerslave, I fixed it by just using a bin/cue. With CHD compression it had issues.
So far only game I’ve run across with that weirdness on my MiSTer.
Also noticed that the DBZ French game works. It’s been a while since I tested but it was interesting to check it out.
I think I reverted from CHD to BIN/CUE for all of my systems. If Space Jam works for you I'll update the sheet.
Digital Pinball Necronomicon has a pretty metal intro lmao
you think sd cards can change the way teh saturn core behaves forreal?
just blows my mind because its the only core that requires all of this rigor
k now what bacon
Network fileshare should be consistent and fast enough for any core right?
You fine lol
Some bootleg ass cards will read in the basement. Bootleg garbage you’ll see 10-15 MB/SEC which I think will cause problems
A lot of times it appears more as read/write errors. I put my camera cards through full write and read cycles before they go on a set. But that’s way too much for anything MiSTer related
I’m also the dummy who pops Extreme Pro class SanDisk in his MiSTer because “well I’d use it for my camera…should be good here too” 🤣
But it beats the V90 SDXC cards my cameras take. $130 for 138GB and that’s considered “cheap”
It’s an unorthodox and incredibly complex machine. The core isn’t fully optimized either. I’m sure by the time it’s done things will be very stable.
Grab checksums on yours vs @burnt matrix that would actually be useful
So if we know it’s truly diff or actually the same
Checksum on what
The dumps
fuck @naive whale I didnt clear
It would be interesting to know if Aktane’s “same dump” is actually diff
Dump of what
Dumps in your trunk
Core is getting there lately with the updates? I haven't really looked much into saturn core because I don't know 100% of how things should be working
its on dude ima get this 1cc
also A2 rated cards are the best for MiSTer, they have much faster random read/writes
Yeah, little by little stability is improved and bugs are being ironed out
^^^
I know it’s a bit much but I think on these “it works on mine but not yours” tests (same ram version, same core, etc) if we could get checksums off both dumps we could really look at whether it’s just bad files for those individual games
oh what game do I need to do a checksum on
9th in stage 1
I say that because my Steam Deck tutorials…100/100 times I get “I put the bios files where you told me and it didn’t Work”….checksums of the zips are not correct
guess what just happened
I got the white screen
WHAT THE FUCK
huhhh!?!?!
I have the footage
is it because I put a score in ? hahaha
I think this core only works for people who truly have love for SEGA in their hearts
❤️
❤️
dont you FUCKING EVEN FUCKING DARE
saturn was my first console
forreal forreal
the kids made fun of me for it
they all had ps1s
and n64s
would this footage be useful to anyone?
I never knew anyone with a saturn
it shows a full race and then a white screen of death after stage 1 when I finally have a sick time
wait what if its white screening ME because Im actually GOOD at this game
not like you posers
what game
what if the white screen is specific to my amazing ability 😛
sega rally championship (usa)
Oh, I’ve beaten all three races because the core knows that I love SEGA
ha jokes on you there's 4 races
@gloomy hedge just raced so fast @burnt matrix he got ahead of the code execution and crashed the game. You need talent for that. Not some Texas half assery!
I play the plus net link CC edition for cool people
thats right!
lolol
I'll upload it to yt or osmethin
damn look at my cool iMac
Nah that's an emachine
AMachine. Alamo Machine
holy shit is that an ouya mixed with a stadia
One of these days @burnt matrix is going to snap and open up a tank of pro-pain on the channel.
Not with that narrow urethra he won’t
yup 😄
Hard not to test the JP library with sega saturn
yup
Oh weird, my copy of Powerslave is CHD too and I didn’t have any audio issues with it 🤔
Guys is there a small modification I can make to downloader.ini so that it pulls down these Saturn builds through update_all?
yes
when the script starts push up
and select what you want from the unstable channel
otherwise use:https://vampier.net/Saturn/update_SaturnSingle.sh
@gloomy hedge maybe a power issue? What psu and what do you have connected?
I think he was just using bad dumps at the end of the day?
He had problems with a bunch of games, not just Sega Rally. Maybe return that ram and try another one. Could be just bad luck of draw
Meh
I’d be tempted to wipe the sd card and start again.
Yeah I’m convinced it’s just me with the problem lolol
Which is good because it means I’m in the minority or an outlier and it works great for most people. 🍻
better play Saturn on Pi
https://youtu.be/IDljJkL3IkA?si=ADU2cqW5eC01c6UB yeah although after I "redumped" I finally got through a race, right after I got the WSOD as seen here
Wouldn't this affect other cores? It's the PSU that came with the mister via MisterAddons back in 2020, has a double headed thing with a power switch
@naive whale did mention maybe it was a copy to SD error or something?
Gonna try wiping that folded and recopying all my games - some may have been copied via Wi-Fi in the past. Though most were copied via USB adapter (taking out the card)
Gonna try "redumping" or "recopying" cotton 2 because that one still crashes in stage 1 for me
Or sometimes right after stage 1
|| It actually runs fantastically on the pi 5 with mednaffe
||
That is true. Was playing around with it last week
(Damn it I agreed with Robby)
How's the input lag and does it look accurate
I'm gonna guess the answers are 1.) Sus and 2.) Nice but inaccurate
It looks very accurate but there’s input lag.
Oh are they getting better on the accuracy?
Yeah, I think Mednafen and DuckStation are extremely good emulators. I would consider them excellent.
Beetle Saturn was the first time I felt Saturn was accurate enough to actually play, back in 2020 or so
Which I know is just a mednafen fork
But it was better than just mednafen
it really did take a while until we had a decent Saturn emulator didn't it?
I prefer the Saturn core though
for the longest time it seemed like it just wasn't a thing
FPGA FANBOY
That’s what the F stands for
Yeah, the multi chip design made it orders of magnitudes more complex than any other system. Plus emulators are written by hobbyist programmers in their spare time and to be frank a lot of them weren’t up to the task either due to skill or free time availability.
no it stands for Fobby
N64 software emulation is still not what I’d consider good enough in my extremely limited experience.
stop making me agree with you today
Plus even if it was, the N64 core is the best play to play, hands-down
even ares?
I could be wrong, maybe that one is fantastic. I didn’t spend too much time with it. I’ll try it out again today.
I do like ares a lot though. Probably first multi-system emulator that I enjoyed.
anyhow, Saturn did what nintendidn't in terms of making a system that couldn't be emulated reasonably well for decades
Saturn is so wacky I love it
I remember it was so difficult early commercial attempts straight up lied to hide the fact they were using PC source ports instead of actual Saturn emulation
GameTap proudly proclaimed Saturn emulation but when you just looked at the files they were all windows executables and asset files LOL. I remember John Linneman getting big mad when he was called out for being fooled by it back when he went by dark1x.
Most of the development documentations on the Saturn were wrong (especially the English translated ones) and most of the early Saturn emulation was based on those documents.
It didn't help at all.
Haha
We have some corrected documents on the system based on the Japanese bibliography only since 5 years and some emudevs skilled for opening the console + probing directly the chips.
Yeah I don’t think people know just how shit documentation was for Japanese game consoles. They did a poor job documenting their hardware to begin with and don’t bother to translate those docs when handing them out to devs in other countries. Or if they did it was poorly translated.
In terms of pure accuracy, SSF is the best but it lacks some rather needed options and the code regressed on 2023/2024; Mednafen/Beetle is the most practical one.
M2 uses some parts of SSF on the SEGA Saturn Tribute collection.
Mednafen is used on projects like the PolyMega.
It helps explains why Western devs were often behind Japanese back in the 16-bit and shows just how incredible western devs were with the PS1/N64.
Rare beat Nintendo at their own game rather handidly having a major handicap like that. Thats just how good they were.
Near wanted to tackle the Saturn and worked on the 32x beforehand, but they left us tragically.
Hell, when we received 3DS dev kits early on back before its official announcement and it was a giant motherboard with a grafted screen and controls. All the documentation was in Japanese with ZERO assistance from them.
That was in 2009.
I've seen some of the early 3DS devkits, I don't know how you worked with it at all and why Nintendo R&D sent them like that.
and it’s not like you could pay someone to translate them. It was filled to the brim with technical knowledge, acronyms, and highly specific and obtuse Japanese.
It was a shit show lol
I gotta say I'm really glad we're tracking game compatibility for this core now
The entire emulation history around Saturn is pretty fascinating, especially thinking back to the mid-2000s when the only real option was SSF. As a dumb teenager with no knowledge of hardware, I was always confused how more ‘advanced’ systems had better emulation available, I had assumed that it would all be developed chronologically haha
Dude you have no idea lmao. My favorite part was the highly specific three step process to turning on and off the motherboard or else you’d brick the system.
This wasn’t documented anywhere or mentioned by anyone from Nintendo.
We had to figure that shit out on our own after bricking three motherboards and sending them back to Japan to be repaired and sent back. A MONTH LATER.
I remember another dev at Ubisoft saying the same on the process.
They were fed up with bricked devkits.
Ninja'ed.
If the turn around time were like a week it’d be ok. But Nintendo did not give a fuck.
So not only were you under the gun to deliver a launch game but Nintendo themselves were proactively screwing you through negligence.
Imagine how a Saturn dev felt lmao
I remember trying ssf (or another early one) back around 2002 and getting about 1 frame a minute on a P150. Great times.
Which is why I laugh when I see people compare Sega Away Team games against like Sonic Team’s output. Yeah it’s no contest on which one was better but you’re comparing against a team who has the keys to the kingdom and complete documentation in their own native language against a team who is barely able to figure shit out because Sega Japan did not give a fuuuuck about anyone outside of Japan.
My friend worked at Sega during that time so his complaints and frustrations rubbed off on me lol.
😏
So yeah srg320 is frankly pretty incredible for pulling off the Saturn core imo
Something like with Nintendo vs. KONAMI during the SNES/SFC times.
Nintendo delivered an old devkit and SDK for creating Castlevania IV / Akumajou Dracula and kept the up-to-date devkit and SDK to their internal teams.
As they don't want third parties creating better games than themselves for the launch games and first months of the console.
Yeah, absolutely embarrassing behavior.
Cherry on the top, the game was burned on slowROM instead of fastROM chips (and tested in that configuration with final QA), so the game lags like hell on some stages on retail.
when you go into the details and interactions Nintendo had with a lot of developers way back when it’s really not surprising why everyone hated them and defected to PlayStation or Saturn
Like how that company wasn’t burned to the ground for screwing everyone over is beyond me
but I’m glad they weren’t because I love their games and modern Nintendo is much better
Not too much better. Their angst towards developers shifted into angst towards the fans
lol I suppose so
@burnt matrix I used to talk with ShimaX (SSF creator), FCare and Benjamin (Kronos), Steve Kwok (NOVA) and Rypheca (Mednafen) on Saturn researches all these past years.
What srg320 is doing since 2021 is mind blowing, even with their technical skills and personal researches.
Modern Nintendo just sucks in newer and meaner ways
But it takes time, as he wants to do it accurately as possible, sometimes breaking all his code like those last 15 days.
I don’t know who those people are but I’m sure they’re wonderful and influential in helping me enjoy lots of amazing Saturn games so tell them I’m in their debt!!
Some of the brilliant minds behind the Saturn software emulators we used to have.
amazing!!
Steve Kwok can emulate the floppy disk drive and the MPEG card on the last WIP version of the emulator.
Doing that on the MiSTer will be... tricky.
With the last version of yesterday, we are using 96% of LUT on the chip.
It's way higher than with the N64, and I don't see much more optimization on the code that could be done.
Maybe it's also one of the factors that the core could be stable for someone and crashing for another person.
Nintendo were saved from themselves (and the sony juggernaut) by Game Freak's little rpg that could.
how different things would look if Pokémon had come to Game Gear
RIGHT??
even if it couldn't succeed on any other platform, the absence of Pokémon probably would have turned n64 into the dreamcast
I feel like that’s not highlighted enough just how much Pokemon changed the course for Nintendo
I would love to see a fan made GG port of Pokémon red
that thought has never crossed my mind but holy shit that’s an awesome idea
Nintendo’s lawyers would like to have a word….
The lawyers are just a legal front. It's the ninjas that will get you
We were talking about devkits just before, a friend of mine just texted me that he has already finished his week of gamedev now.
Third PS5 devkit which fails on the disc drive at work since yesterday. Very fragile Blu Ray drive.
It would be great if someone made an ODE!
We must text Ken Kutaragi right now with the idea.
🤣
An ODE for a devkit.
(Okay, okay, no more silly jokes for the next hours)
Don't lie
Next question is : does Machi work on the core ? Good question from someone on Youtube.
Lol you been reading my comments?
Yes, sometimes, I like your videos.
someone has to
So, I downloaded the lastest rev of the core and I have still the same (minor) issue than before, I don't know if it's a known issue. In Capcom Generation 5 (NTSC-J) in the "Collection" game mode (where you can access to artworks, and several bonuses), the resolution changes when I pick any options there (I guess it's normal) but there is a weird offset in 50% of the screen. (I play on a CRT TV)
@naive whale Im redownloading and recopying some games... how do I check a checksum?
it really wasnt
also is the 2022 redump better than the 2020? I have a feeling it might be...
Yeah, I kinda envied the people who had and kept their Saturns, as there were quite a few exclusives that you just couldn't enjoy on emulators
I think there are apps too but I just use a dos prompt when I need to verify a file
So this core is really a godsend
its beyond that yeah
literally there is no way to play saturn with proper input lag
which means 99% of the shmups are unplayable
okay I dont mean unplayable but for someone like me who wants to clear the game, yes its annoying
noted hmm I'll learn later maybe
My videos are too complicated for your average Texan
Yeah, there are so many playable games now, even with visual and audio glitches
The only gripe I might have is that the games don't all play at the correct speeds, but at least the controls are very responsive
Tested last unstable on my 2.4 sdram, nothing changed for the issues addressed by ram
Sorry to bother again, but when I press up to enter the config screen, I can't see anything at all related to the unstable channel...
I'm not sure if this has been noted yet but there was a regression on Outrun... Car is invisible
I've documented the issue weeks ago, it's a common problem on all HW and SW Saturn emulators.
The gallery needs a very precise simulation of VDP2 VRAM cycle pattern registers.
then use the 2nd alternative I gave you 🙂 @mortal steppe 🦊
@naive whale 🥓 🥓 🥓 🥓 🥓 🥓 🥓 🥓 🥚
Core isn't completed, still lots of bugs an issues left (but we're getting close). CRT isn't the focus either so I expect that to be improved last.
I'm happy to use the dedicated Vampier script if needed, just wondering now if something is off with my download_all script in that it's not showing me unstable channel options. Does update_all periodically update itself?
It doesn't update itself and it doesn't have an unstable core option - https://github.com/theypsilon/Update_All_MiSTer
Ah, cheers Rob. So the Vampier script is the way to go for Saturn unstables yeah?
Yeah! Or manually adding it yourself from #unstable-nightlies message
Gent Rob, appreciate it
I appreciate you! Thanks for joining us here.
get a room
Of course I understand. I'm extremely satisfied with my MiSTer, Every core than can happened from now are just bonus for me When I bought it I didn't even think a functional Saturn core would be possible and now we even got a N64 core. I'm really glad I bought one even though I have most of the consoles and games I play on it, the practicality and the multiple options and addons available on it are a real blessing for me!
cherry blossom fish?
Yeah you're completely right. The amount of new cores pushing the MiSTer is amazing to see.
I think the Pi emulators are still more cycle accurate
the de10 nano is just very overpriced
even my pi zero does this stuff
Booked 🤔
Sakura means cherry blossom
It also means that also! But Sakura is just the character from Fate/Stay Night
Just an old meme I used to like...
I think you missed the enormous animated GIF I posted
Indeed I did
@tough star is the MSX collection for Saturn worth playing?
what did I just ocme back to
Fish posting. 🐟
it's a konami collection - so if you feel like doing so it's worth playing
Aktane slaps Robby around a bit with a large trout
Should I play those on the MSX core instead?
yes - the emulation on those versions isn't exactly spot on
I mean the emulation in MSX isn't spot on
@frail token after 21 years of working on it the openMSX is the most accurate you'll ever get to document the MSX
every chip has been probed/tested/dissected
every trace has been traced... and every VDP timing issue has been resolved
that's my bad I was thinking X68k core lol
sometimes my brain mixes them up
is OpenMSX the MiSTer core?
I think it’s a software emulator 🙂
software emulator - but a lot of the code was used for the OCM core
that's badass
Steve kwok is always active on nova?
@frail token openMSX is my main gig 🙂 https://romdb.vampier.net/index.php?show=643 although I have spend more time into the MiSTer stuff for the last 2 years
cause you're awesome
I deeply apologize for confusing the X68K for the MSX
not really - I just like this hobby
I will never live it down
@frail token the x86k is awesome too - but more modern
yeah but the core for that has some issues which is what I was thinking of
like Castlevania
so it kinda made sense in my head!
on the MSX it's called Vampire Killer 😄
(yes my nick is based on the game... in a weird way)
So many jokes to make here. But they are all bad 😂
He is working on it, I had some news like 2 months ago and he was rewriting the whole soft.

