#Sony PlayStation

1 messages · Page 50 of 1

forest robin
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is that Tomba? I thought it didnt work on mister

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or was i fed wrong info

dull ledge
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It works. I’m on unstable though so unsure.

digital zinc
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Tomba works just fine, I beat it last year on the core

chilly kraken
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I can't believe ChatGPT would lie about TOMBA

forest robin
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maybe im thinking of conker's bad fur day or something

chilly kraken
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that works too

forest robin
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wow, what a world i live in

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full of lies

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next youre going to tell me the earth is round

digital zinc
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I would believe your eyes, and the testing sheets vs anything in videos or on reddit

chilly kraken
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discworlds are rounds

forest robin
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i think the only test sheet ive seen was an outdated one so that explains a lot

sand minnow
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What systems are the 60s Batman Joker, Adventures of Batman Joker, and various comic book jokers?

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and TAS Joker?

forest robin
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Romero Joker would like the colecovision maybe

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Adventures of Batman Joker uhhh i feel like it would be the Snes because everyone loves him or one of those horrible tiger electronic toys i had as a kid because the Joker is also evil and wants everyone to suffer in funny ways

sand minnow
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It's funny that the Heath Ledger joker has Angry Birds

clear rock
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I was a NES kid, what does that make me?

proven seal
proven seal
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that's you twin

clear rock
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I have a twin? 😮

ivory verge
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I finished Parasite Eve 2 again after 25 years :))

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Finally, I played something haha

forest robin
tacit fox
ivory verge
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I had to check if everything was working properly 😅

dull ledge
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i never fully finished PE1, i get very close ... i need to finish it this year ... never played PE2 is it good?

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does anyone use the fast loading or any other tweaks on the core? does it introduce instability? I wouldnt mind loading times to decrease on ps1 ....

ivory verge
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Some games are sensitive. From what I remember, there is a problem with .chd at x6 or x8?

ivory verge
ivory verge
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Unfortunately, I have to admit that I never played PE1. I simply missed that title; it was never released in Europe

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I'll catch up

somber steppe
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PE1 is amazing. Never played 2 or 3rd birthday but from what I heard it's all down hill.

digital zinc
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It's like the evolution of the dino crisis series.
I played PE1 and PE2 last year, and PE1 was fantastic but PE2 took everything in a far more action oriented direction that I didn't enjoy very much in comparison, and it totally jumps the shark in 3rd birthday.

languid geyser
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3rd Birthday?

somber steppe
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3rd birthday is the third game in the franchise. It was released on psp and is supposedly terrible.

clear rock
ivory verge
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There is some note in readme "The higher speed rates are more unstable and require proper storage to be usable with bin/cue files reaching higher performance than chd."

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Tests: #psx-chat message

manic citrus
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you can probably sustain x6 with chds made with the matching chunksize

clear rock
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My games would not fit if I used bin/cue, I would prefer it but... space...

manic citrus
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8x miiight work but I don't 100% remember

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(probably game dependent)

serene nebula
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Loading isn’t that bad, I’m sure 4x is good enough

chilly kraken
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Maybe with your chunksize.

manic citrus
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no body shaming plz

chilly kraken
forest trench
chilly kraken
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yeah, but I think they are looking for which of kuba's updates specifically fixed it

forest trench
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lol it's the game's dev

ivory verge
chilly kraken
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would you like to post that, kuba? Or do you want me to? I don't want to steal valor

ivory verge
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I am always happy to help, and when I manage to fix a game, it makes me very happy.

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If it weren't for the great community here, I would never have been able to complete any fixes :))

ivory verge
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Don't use cheats 😅

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PAL ver.

ivory verge
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I definitely prefer DC1

abstract drift
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i like both but they're very different

ivory verge
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I finished DC2 once, it's okay, but I still prefer DC1

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After all these years, however, I now look at games a little differently

abstract drift
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i kinda like how casual and easy DC2 is after playing DC1 which is pretty hard

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you can blow through it in no time too

ivory verge
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When DC2 came out, I was surprised at how different the game was.

abstract drift
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yeah i remember at the time being like "why are we going back to pre-rendered backgrounds we fixed this"

ivory verge
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I'm trying to start playing Parasite Eve 1, but I can't get into it after finishing PE2

crimson dust
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Dang, I just started playing PE last night! Never touched it before. I dig it so far so we'll see if it holds my interest.

abstract drift
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i could never get on with PE1 but really enjoyed PE2

wild sinew
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Play it. It isn't a long game at all

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There's also Third Birthday on the PSP. They didn't want to pay for the license. Which isn't relevant to most of the game except nobody says "mitochondria".

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The plot of Third Birthday is a mixture of things you can figure out if you are very clever, and things that don't make sense even if you are very clever.

minor spruce
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anyone got yume nikki working on the core?

minor spruce
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Ah looks like the dev updated it and the update broke it working on the core...

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Previous version works fine though

ivory verge
abstract drift
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is that like a new homebrew?

ivory verge
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#1046940919607345272 message

ivory verge
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ver. 0.00.1 works great

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so the problem is with 0.00.2

keen sky
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It used to be my primary PS1 device before the core and I'd get a lot of weird hangs and glitches I never got on MiSTer

ivory verge
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The previous version works perfectly on Mister

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v0.00.2 (2025-11-10)

  • Optimize Snow World perf + don't crash when renering too many prims there.
  • Fix the game hang during igloo enter/exit while jumping.
  • Fix the bug with chair appearing when when you re-enter Mado's appartment while riding the chair.
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Unfortunately, I don't know what could have caused the problem with the latest version of game

keen sky
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Honestly I wonder if it's just you, I could try 0.00.2 later

ivory verge
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I started checking it because someone reported that the latest version wasn't working.

lusty coral
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The discussion first started in takis discord as someone tried it on a superstation

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Whatever the latest version of that demo thing, it doesn’t work on Mister. But the older version works

serene nebula
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What’s this homebrew game about anyways

ivory verge
serene nebula
ivory verge
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Yeah it's in latest stable release

ivory verge
digital zinc
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It does, I bought one last month and have used it just fine with a few games already

ivory verge
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Thanks for confirming !

ivory verge
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In version 00.2 Yume Nikki, there has been a change that affects the GPU, because we get E4. Interesting

minor spruce
digital zinc
minor spruce
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ah yea i just looked and wew

serene nebula
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pins updated

ivory verge
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Not my best run, but I need to check if it works correctly with the latest unstable version 😉

chilly kraken
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Kuba showing us all up playing the dang game

ivory verge
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RE2 is a great game.

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and Requiem will be out soon, so I'll probably disappear for a while. I try to play every RE game

chilly kraken
strong hill
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Using the latest PSX core, called PlayStation Dual, I only see images on the LCD and nothing on the CRT?

chilly kraken
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playstation dual sounds like the dual ram core

digital zinc
ivory verge
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Which one is the latest dual core?

chilly kraken
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i literally just built on this morning that meets timing elmorise

ivory verge
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I have one too 😉

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but I don't remember when was the last time we gave a test core in the dual version

chilly kraken
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I'm building a dual ram repo this morning, so there will be a fresh one with the latest changes there

serene nebula
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it’s literally a worse version

lusty coral
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With all this dual ram talk

serene nebula
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the single benefit, audio, is literally impossible to tell, and the GPU timing is less accurate as a byproduct. Literally worse.

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literally

serene nebula
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literally

chilly kraken
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It's schrodinger's PSX core. It is both more and less accurate, and as long as you don't look at it, it's whatever you need it to be

lusty coral
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I wonder if there’s going to be a future core that must require dual ram.

serene nebula
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only if dual ram is a requirement of future hardware

chilly kraken
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depends on if kuba wants to tackle the gpu stuff. apparently it can be made more accurate and fix some bugs with dual ram...

serene nebula
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literally Kuba

somber steppe
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Dual ram! elmorise

dark mountain
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🐏 🐏

serene nebula
clear rock
# serene nebula

"Future hardware" still holding hope that the DE-25 actually goes anywhere for the MiSTer project since from what I understand it would allow for dual-ram AND analog, so I can see many more people using dual-RAM if it becomes a thing

chilly kraken
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turbo release candidate (it met timing wtf)

somber steppe
mortal oracle
chilly kraken
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honestly, explains a lot

somber steppe
keen sky
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Ironically, even if future hardware could do both analog and dualram, while it definitely wouldn't be a popular decision I'd almost prefer the mister project omit analog support for more bandwidth in a future iteration, so they can squeeze just a little more out of existing and future cores and even use those extra pins for other things too, honestly I'm well aware that I'm the type of person that shouldn't be speaking for everyone, but I'd take accuracy over analog support

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I feel like that'd be poking the bears a bit though

mortal oracle
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I wonder if future MiSTer hardware will allow me to play games from 30 year old consoles better than it currently does, even though it’s currently basically perfect aside from a very very small handful of edge cases? I’m gonna keep asking this question constantly or talking about how the DE-25 Nano was suspiciously made purposefully to overcome the limitations of the DE-10, so therefore it must be MiSTer 2, even though it’s not clear that the benefits outweigh the drawbacks

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Hope that helps @somber steppe

keen sky
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Lol

somber steppe
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Thanks y'all. Almost numb enough to face work now.

keen sky
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The only benefit I could see is features that can't be implemented due to the FPGA being "maxed out" afaik

mortal oracle
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You can have analogue support and dual ram people - just buy a DAC

keen sky
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And idk a few obscure consoles

mortal oracle
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Honestly I do wish people would shut the hell up about MiSTer 2. It’s getting pretty annoying now

keen sky
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Dreamcast maybe but smarter people than me have made it seem like 6th gen stuff likely doesn't benefit from FPGAs as much, especially since games are less dependent on strict timings and are working off a bunch of abstractions anyway

proven seal
keen sky
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Current devs haven't made it seem that negligible

somber steppe
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This analog stuff is only relevant for the tube men anyway. They play on their tiny, 40 year old tubes that smell like old cigarette smoke. Y'all should join the scaler boys. It's basically the same but artificial like your chicken nuggets.

proven seal
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nuggies...

keen sky
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Honestly though we likely don't need a MiSTer 2 or MiSTest too soon

manic citrus
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the scaler probably takes up 10x more than the analo gsupport

proven seal
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the scandoubler had to be removed for the 5th gen cores, after all

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the only way i'd ever be onboard with the omission of analog video is if direct video was perfected or at least improved. while it's current state isn't bad, it's nowhere near as compatible or reliable as a proper analog I/O board

keen sky
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The scan doubler is for the analog stuff, though

proven seal
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yes, and it had to be removed for cores like PSX because of space concerns. older system cores aren't really hurting for space

keen sky
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Things like that could be ommited if it's not needed, it's redundant for what's already covered by the video processing

proven seal
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well, the scandoubler is great if you're hooking up to a VGA monitor. it has less lag and is more straightforward than the scaler

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though personally i think all of this should be moved to the I/O board

keen sky
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It'd mostly benefit constrained cores but it'd still be a benefit if the project didn't have to focus on that stuff

proven seal
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i don't think it's going anywhere. too many people still use older displays, and direct video is lacking

mortal oracle
keen sky
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I'm talking about the distant future if it ever happened, likely once there's any announcement of depreciation of hardware currently in use (like DE-10 or Cyclone V)

proven seal
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if we're talking about a bigger FPGA then there's even less reason to get rid of it lol

keen sky
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Not now, and idk if it'd be wise to jump to new hardware immediately with things being stable rn

keen sky
proven seal
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well, maybe it could be a "deluxe" I/O board in the future or something

keen sky
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Honestly I still wish I never got an analog board, (personally, in case it needs to be said) I used it a few times with a VGA monitor and never again

proven seal
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i mean, it's not terribly expensive, and if you don't need it, you don't have to use it

manic citrus
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why would you even bother moving the scandoubler external, it's really not that big of a resource. it's not in the psx because it doesn't support interlaced modes, not in saturn half for that reason and half for squeezing just a bit more out of the space needed

mortal oracle
manic citrus
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and if you deleted hq2x from it it probably wouldn't take that much roomn

keen sky
keen sky
proven seal
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so then get dual RAM

manic citrus
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this entire conversation is basically 'I htink the mister should stop using this thing I don't use'

keen sky
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I ended up wanting to use the Saturn core more and Grandia became more flickery

mortal oracle
keen sky
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That's the thing lol

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I just haven't bothered yet

proven seal
mortal oracle
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~£100 all in, or as much as a MiSTER Pi, but now I can lord it over everyone, which I do, daily

keen sky
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But I'd have to replace three parts unless I get an I/O board with the mezzanine

mortal oracle
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No. Same as before. I didn’t even change the whole thing, just the different panels 😅

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I enjoy my fan and heatsink too much smugnep

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Cos it seems to get some people angry on here

somber steppe
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Nothing like your mister sounding like a leaf blower.

mortal oracle
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I literally can’t hear anything

keen sky
somber steppe
mortal oracle
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I don’t know what fans some of you guys were using, but mine is silent at the distance I sit from my MiSTer

manic citrus
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the fans on my terasic de10 were always fine, every fan I've gotten on qmtech/misterpi has been a piece of crap rattlle

mortal oracle
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Noctua baby chefkiss

somber steppe
keen sky
ivory verge
keen sky
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Though most modern devices don't support analog video anymore, MiSTer is unique, my PS4 doesn't support analog video, none of my PCs do, but my obsolete monitor in a closet does, but they also stopped making that thing, and one day it will die, I don't count on it being supported by new products in the future, I don't know of any currently produced things that support that not currently produced monitor other than MiSTer and maybe some extremely niche industrial appliances

proven seal
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the whole point of the mister project is to play old video games though lol

keen sky
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And it does, with modern and partially open source hardware, supporting new accessories via current standards of connectivity

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It brings older games into the current day with no small amount of effort, even if it makes it look effortless

proven seal
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that's true but it's no reason to eliminate support for legacy input and output devices for those who want to use them

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i still use original controllers and CRTs with my mister, as many others do

keen sky
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Oh SNAC is a necessity tbf

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But for accessories that don't have easy analogues

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MiSTer is still meant to replace these older consoles/computers and similar I/O capability is expected for that

runic edge
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They can take my analog io board from me when they pry it from my cold dead hands

keen sky
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Though one thing I still want to try is using a VRU with the N64 core and a Gameboy Printer with the Gameboy core

keen sky
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(FYI nothing I'm saying is an intent to stir the pot, I understand a lot of people use analog video out, I'm just wondering "what if", like if something must be given up)

long storm
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You have to lose analog output to get dual ram right?

keen sky
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Mostly Saturn and Jaguar

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Iirc PS1 is less accurate with dual ram even if it makes sound better

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And tbf the Saturn core is mostly pretty good on single sdram but some games need it and fast timings isn't always enough

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That'd be nice

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It's impressive how this project keeps solving edge cases like that which seemed previously impossible, though I also wanna not be too optimistic for the sake the the devs, can't keep expecting miracles

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The N64 core was supposed to be impossible but it happened

ivory verge
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laxer3a is here

keen sky
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Hm

ivory verge
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I think he will answer any questions if anyone has any

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and the topic of VRAM is not that simple at all

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But I understand that people have different expectations and dreams 🙂

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Just like a GPU for dualsdram, it may not solve the problem at all. Of course, we won't know until we try. But someone has to be motivated to do it because it's a big task

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So I'm keeping my fingers crossed that it all comes true on de10 nano

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There are, of course, certain things that can be improved, and if I didn't believe that, I wouldn't try to fix anything

proven seal
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which project are they working on now?

abstract drift
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wasn't laxer involved with mars

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oh or maybe replay2 actually

ivory verge
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Yes Replay, I also tested the laxer's core at that time.

serene nebula
hasty jay
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I was playing Policenauts with a wired mouse and the response of the cursor feels very laggy. I wonder if this is just my setup (I'm using HDMI), something with the core, or something with the game.

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I can check some other games or other cores which have mouse support, like the CD-i

tropic stratus
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Played Starcraft and 007 on n64 with mouse and it felt ok

ivory verge
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I tried the mouse with PSX Core and didn't notice any problems, I'll check with policenauts soon

dark mountain
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No issue for me on Policenauts.

clear rock
# somber steppe Every time someone mentions future hardware I drink a shot.

Really? EVERY time future hardware is mentioned? That sounds crazy, people talk about future hardware often here. I can't imagine would it would be like taking a shot every time someone says future hardware. Especially with the DE-25 stuff so people talking about future hardware has increases since that could be the future hardware for MiSTer, and even if it's not the future hardware that will be the next MiSTer there will definitely someday be some future hardware that will use-... Quirrin? Hello?

somber steppe
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💀

clear rock
hasty jay
hasty jay
mortal oracle
clear rock
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Ok Lance Boyle 😛

tropic stratus
proven seal
mortal oracle
clear rock
clear rock
scenic ledge
# clear rock No, it's evil because it's a giant netlist

I wish we had netlists for everything. That's the closest thing to a mostly 1:1 replication. To cover things not (yet) understood. I am here for things like that. And integrated analogue out. If I wanted saving or rewinding or something I would just use a PC?

clear rock
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Not like netlists don't have drawbacks, they make it hard to understand what's going on, to make any changes, and they take up a lot more space

nimble pond
chilly kraken
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Sorry, I meant to post something this morning. That core didn't have the latest changes because I forgot to merge them into the turbo branch because my brain is broken

nimble pond
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ahh ok

cosmic tulip
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nvm

ivory verge
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fun game 😄

ivory verge
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i must try it

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There is progress, the top of the screen is no longer displayed at the bottom, only flickering remains.

abstract drift
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nice, what game is that?

ivory verge
abstract drift
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oh i love the pal version of that heh

chilly kraken
lusty coral
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Yep it is correct

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Got 30fps standing still when Duke Nukem Time to Kill is playable (On non 2x core it’s very choppy initially and doesn’t stay near 30 at all)

chilly kraken
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I’m disappointed because this one wouldn’t meet timing

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did 200 builds

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still can’t believe the last one met timing

shrewd pasture
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wow 200 builds!
Nice that it actually met it tho. You have to start backwards next time 😄

ivory verge
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"This area updates dynamically as the game is rendered. This does not happen on original hardware. This is visible on both analog video output and HDMI video output."

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Since it doesn't appear on real hardware, I'm just checking why it's here

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It's not a critical error that prevents gameplay, but I'm curious, just for fun 🙂

chilly kraken
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Do I have a brave enough soul to do some analog audio testing for me? I want to do it but I haven't been able to find the time. Before you volunteer:

  • You need to have a stock 9.2 board (the two piece board - not any of the custom boards by like Porkchop or Antonio), and you need to have analog audio hooked up
  • I will give a zip file full of PSX turbo RBFs and 2 Mister.inis
  • I need you to load up the PSX core and load, say, parasite eve, and let the intro play - once with one ini, then again with the other
  • rinse repeat

Robert may have found the solution to the analog audio bug, but I haven't tested enough, and this would help with that.

Don't feel bad if this doesn't sound like a good time. If it were a good time, I would have done it already :p

scenic ledge
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I have a 6.1 qmtech. Plus I get a 9.2 grey SS1. But God knows when it is shipped. But I would if I only could

clear rock
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I have the Pi 9.2 board, was having sound issues with it on the segacd core before, never really messed with alternate inis though

dark aspen
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Hey so I had a really dumb idea for Link Cable support

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What if you could use the extra MicroSD slot for that. Since cores no longer use it for anything, isn't it basically just free pins?

manic citrus
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it's probably not enough pins

manic citrus
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it does link cable stuff?

abstract drift
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i thought we had enough pins for link cable support

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that was never implemented btw, that ps1digital feature, your ai is hallucinating

ivory verge
abstract drift
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yeah someone just needs to like, do it really

manic citrus
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man, that was worse than a moondandy AI paste

abstract drift
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tbf, that is exactly what they claimed it would do

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no idea if it would've worked or what

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rob said the code was hardly any work he just didn't want to make the hardware for it

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i always thought linking up 2 misters with an A-A cable would be an easy place to start with no hardware design needed

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does duckstation do link cable stuff?

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it could vary by game ofc

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i'd expect doom to be highly robust given its origins

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yeah but doom like, invented online gaming 😛 ofc that works

proven seal
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do we have a mod for doom PS1 that uses the original music yet

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b-but the pretty lighting...

proven seal
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fine. i'll concede for now

clear rock
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Can't we just use the snac port for link cable?

dark aspen
clear rock
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Oh I agree, but IIRC the second slot only uses like four pins. I proposed it could be a second SNAC port in the past but it doesn't have enough pins

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Right now it might be at best just possible to use it to slightly extend the current SNAC port to allow for Jaguar controllers

dark aspen
clear rock
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I said might, currently there hasn't been any secondary use for that slot even though it's basically obsolete

dark aspen
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Though then I'd need to buy a different IO board and possibly case

manic citrus
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and likely all new snac converters etc

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also no one has seriously considered this but like 3 people on this discord server

clear rock
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Would be easy to have a converter to continue using current snac devices. Could also just simply have a second port like a usb 2.0 shaped port and any snac devices that need both just plug into both

dark aspen
clear rock
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The standard SNAC port is already 3.0

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Which has much more pins than 2.0

manic citrus
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"I wish it used a somehow more fragile connector than it already does"

clear rock
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And to clarify, I mean it's using a USB 3.0 port, not that it's actually USB

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Also, micro USB 3.0 is an abomination

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Just look at that thing

ivory verge
shut escarp
keen sky
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Oh that's an annoying limitation

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The one usecase for the multitap having extra slot that made sense to me is for managing/consolidating saves across multiple memory cards

serene nebula
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What multitap do they use? That’s also important.

keen sky
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Yeah but from the bios seems more useful than in game, at least in the context of back in the day

clear rock
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IIRC the multitaps even have an icon indicating to put the memorycard in slot 1, it was never meant even on real hardware to read memorycards from slots 2-4

north oracle
#

is there a hotkey to open / close the cd lid?

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i know you can in the menu, but i used to do this with certain games while growing up, like ff7 in battle when you open the lid, it pauses the battle essentially allowing you to regen hp etc

digital zinc
dawn wind
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I imagine people have played the shit out of Gradius Gaiden enough to compare it to OG as well as PS2? It irks me that one of the games I utterly love for PS1 is one of the handful of games that also has noticeable compatibility problems on PS2.

ivory verge
#

It works fine on MiSTer. I tested it a few days ago.

serene nebula
#

@ivory verge + @scenic reef + @chilly kraken + @tropic stratus seems like we’re ready for a 2XCPU core update, right?

ivory verge
#

#1046940919607345272 message

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We have one 💪

dark mountain
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I saw the PR earlier for pushing a new stable version; good job everyone involved these last weeks, and especially @ivory verge for everything done on the core 🫡

serene nebula
ivory verge
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Yes

serene nebula
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That’s amazing, thank you.

chilly kraken
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Yeah. It’s in alt-cores too

shrewd pasture
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I played a bit of need for speed on it and saw no problems

mortal oracle
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Dual ram exclusive smugnep

ivory verge
#

😵

ivory verge
ivory verge
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I have recently tested many older and newer Japanese games, and they all work correctly, which makes me very happy.

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I also finished several games, which is a great success 😅

tacit fox
#

Thanks for making the core even greater, @ivory verge !

crisp ether
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@ivory verge what were your findings on Warhammer: Shadow of the Horned Rat? I saw your comment on the GitHub issue saying it happens on PAL too and is also totally random. Curious how much of this game you played haha

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now i'm wondering if it happens on any other emulators

ivory verge
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It was right after the second mission.

crisp ether
#

was it at "PLEASE WAIT..." again?

#

the game seems to have two different loading screens, LOADING... and PLEASE WAIT... all the lockups I've seen happen on the latter thus far. Curious if you saw any different

ivory verge
#

I think it was LOADING

#

I will come back to this topic in a while, maybe I will be able to find the cause.

crisp ether
#

if that's the case, it's incredibly random

#

i was hoping we could at least slightly narrow it down

#

the fact it happens on PAL, too. hmm. the game is doing something dumb lol

ivory verge
#

Yes

crisp ether
#

spam the screenshot button to bypass the crash 🙂

ivory verge
#

I haven't had time to look into it yet, but I'll investigate what the game does when reading data in these problematic areas. Maybe I'll find something.

ivory verge
#

I'd rather have someone tell my fortune with a crystal ball.

chilly kraken
frail storm
ivory verge
#

Without knowing the real cause, the code, anyone can guess that the problem is the CD because it happens during data reading. This may be unusual behavior that the core does not always handle well. Maybe one change in the line of code is enough? Many problems can sometimes be circumvented by reducing the read speed, etc. This option could fix, for example, Parasite Eve 2, but does it solve the real cause? No, it's just a workaround. Here, it's not enough.

crisp ether
#

if you want to use LLMs to work on issues like this, you can't just ask. you have to feed them tons of perfectly accurate context and keep prodding. otherwise you're optimizing for "i can say whatever bullshit i want and will get headpats"

#

gemini doesn't know a damn thing about this game...

tacit fox
#

@serene nebula would've given the same answer! elmorise

dark aspen
#

Obscure Japan-only PS1 title is being released on modern platforms

dark mountain
#

I saw it the other day.

The producer of the original game was also very intrigued by this new release.
He hadn't been informed about it until he saw the trailer.

proven seal
#

i saw this, nice to see the game finally get some love. it's one of the best PS1 games to never leave japan

#

will the game itself be in english though? i'd only be interested if you can extract the disc image and play it on real hardware/mister lol

dark mountain
#

Implicit Conversions' AOT (Ahead of Time) recompilation technique could allow for the on-the-fly insertion of cutscenes and subtitles.

This is the same technique used for the recent Rayman 30th Anniversary compilation to create the 16:9 aspect ratio of the PS1 version.

#

The original game serves as a base, and they build bricks around it to modernize it.

ivory verge
#

Looks great

proven seal
ivory verge
#

But I don't know how to play it yet 🤣

chilly kraken
#

I have been confusing this channel and the saturn channel all day. I saw kuba's screenshot and thought it was a screenshot from the newly released Saturn version of Prize Fighter and thought "huh, that's not how I remember prize fighter"

dark mountain
# ivory verge

I love that game, because it's all the Getter Robo tropes from the 70's I saw during my childhood.

dark mountain
#

The game have eyecaches, sponsor calls, openings, endings...

#

Like a real anime from the 70's.

#

And very limited animation with desynchronized voice acting

proven seal
#

i think the opening was even sung by isao sasaki, who also sang songs for getter robo, grendizer, gaiking and others

dark mountain
#

Hironobu Kageyama sings during the game too, you know him from Saint Seiya and Dragon Ball (Z) at least

#

That's right, it's Sasaki-san who sings the opening theme. I saw the game one day in 2001, on an old CRT television, in an import shop.

I bought it immediately after hearing a few songs and seeing the attract mode.

remote holly
#

Hi all, It seems that Playstation core doesn't run on a VGA Monitor.
Seems it lacks scandoubler.

will this ever be possible in the future?

chilly kraken
#

I believe all three gen 5 console cores lack the scan doubler for space reasons?

#

someone smarter than me can confirm that

manic citrus
#

it's more that the scandoubler doesn't support interlaced video input

#

saturn is most certainly for space

wise cargo
#

Yeah Saturn used to have the scandoubler option and it was removed bc of space

manic citrus
#

but also a bit because of the interlace thing. cores like saturn/psx change to interlaced modes too much for the scandoubler to be an option for vga crts

quasi idol
chilly kraken
#

Thanks man, I guess I should update and say I ran a test and it didn't solve the problem - it can still pop up :/

quasi idol
#

Sad to hear that - but please hit me up if you need future help testing!

serene nebula
#

I’m glad that Jesus and the man who thrusts his pelvis are friends

chilly kraken
muted wyvern
#

Would anyone happen to know why only in the PSX core I get these horizontal green lines? I'm using a Panasonic CT1389VYD and it doesn't happen on any of the other cores I've tried.

I'm using S-Video

#

but super noticeable across backgrounds that are static

#

super immersion breaking on games like Final Fantasy 🥹

chilly kraken
#

which stack do you have?

muted wyvern
#

I'm using a Superstation

chilly kraken
#

edit your ini and try vga_mode=svideo

muted wyvern
#

thanks will try that

#

hmm, unfortunately that made my image monochrome and super dark, looks unaffected on my OLED which I'm also outputting to

#

I also tried unplugging the HDMI cable going to my OLED to see if that was causing any weird behavior but that wasn't the case

#

I've been using a vga output option of subcarrier that seems to not have the monochrome issue with any cores that support s-video

chilly kraken
#

oh ok, so the svideo port isn't hooked up via traditional YC, it's sub carrier only

#

yeah, I wasn't sure if Taki included the Y/C decoder as well as the subcarrier stuff

muted wyvern
#

ahh okay I wasn't aware that this was that nuanced

chilly kraken
#

@dark mountain When you have time/energy, can you look at [this](#1046940919607345272 message) and see if you have the same

#

can you make a quick save state for folks to use to test?

#

just so they don't have to go through the opening

muted wyvern
#

sure!

dark mountain
#

@chilly kraken I will try it later today and see what I can do.

#

@muted wyvern Have you tried running Update_All recently, for example yesterday or 2 or 3 days ago? This helps to verify that you have the latest stable version of the main MiSTer file in the root of your SD card.

#

And also if you have the latest stable version of the PSX core which was released 3 or 4 days ago (revision of 19/02/2026).

ivory verge
#

Unfortunately, I don't have SS1, the digital signal works fine, there are no errors, rgb too, but I only checked it on MiSTer. It's definitely not a core error.

muted wyvern
chilly kraken
#

It's possible that this is a subcarrier thing. Subcarrier and PSX have a very weird relationship

dark mountain
#

That's why I want the user to update the SuperStation One through Update_All too.

muted wyvern
#

I ran Update_All and it is still happening on the updated PSX core

muted wyvern
dark mountain
#

I can't reproduce the issue on my system, sorry.

muted wyvern
#

No worries thank you for trying, it may be like what JesusFish mentioned regarding how the S-video port is implemented in the Superstation

dark mountain
#

I don't have a S-video connection at home, only VGA to SCART, or VGA to YPbPr.

#

I don't know if we don't have to use vga_mode=subcarrier on the MiSTer.ini, or just svideo.

chilly kraken
#

It’s gonna be an svideo thing. Svideo is the one that struggles with subcarrier

muted wyvern
#

When I try using just svideo, my colors are monochrome, tested with both the stable and unstable PSX cores, the video brightness is also very dim

chilly kraken
#

Well and composite

#

Oh wait, copy save has svideo hooked up.

dark mountain
#

Let's try to ask him.

chilly kraken
#

@solid seal when you get a sec can you check this out #1046940919607345272 message

dark mountain
#

I never used S-Video with a MiSTer system, so I'm shooting blind.

muted wyvern
#

You reckon it would be a good idea for me to copy my initial posting along with that savestate to Taki's discord in the superstation help channel?

chilly kraken
#

Yeah, might be useful. Get more eyes on it

#

I just don’t know who here has super stations hooked up with svideo

muted wyvern
#

Just crossposted there for visibility

solid seal
chilly kraken
#

Perfect. Using their save state, you don't see anything here: #1046940919607345272 message

muted wyvern
#

Thank you for testing this, I've looked at my .ini via the MiSTer Ini Settings script and everything checks out here, maybe my S-video cable isn't adequate?

chilly kraken
#

definitely could be the case. I just want to see if copy can get to the dump because the banding will be more prevalent there

muted wyvern
#

I did just try a different cable and saw the same behavior in the dump, it's possible they are both bad quality though 😂 (they were bought from Amazon, currently waiting on an S-video cable from ebay I ordered a few days ago from a reputable seller)

solid seal
#

Seems ok with the save state location. FYI I also ran update_all just before and was using the 2/19 core.

#

CRT svideo

#

1080p LCD

#

Any chance it could be the PSU? I'm using a 20 watt one.

muted wyvern
#

hmm, I wouldn't imagine so, using a Steam Deck PSU as that's the one Taki advised but I will try one additional thing - plugging the PSU into a wall socket as opposed to my UPS

solid seal
#

OK cool - never know with the PSU. You don't have anything else plugged in via analog right? I noticed composite dimmed slightly when I have component plugged in.

#

Just odd it only affects the PSX core

muted wyvern
#

Darn it, that didn't work either. Now that you mention it I do have RF cables plugged into the right side, lemme go ahead and see what unplugging it does

#

well one RF cable since the TV is mono lol

#

sorry not RF, RCA

solid seal
#

Oh sorry I meant on the super station itself, but hey anything is worth a try

muted wyvern
#

No worries, it was into the super station sorry, been a long day lol, unplugged the RCA cable from the right side but still seeing the same behavior

#

I also tried unplugging the HDMI but that also didn't do anything

solid seal
#

It should only affect composite timings, but good to check

muted wyvern
#

I'll check it out! Will only take a moment since I still haven't set up SSH yet, going to just check the SD directly

solid seal
#

Hmm, well only other thing I can think of is removing/backing up the psx file in the /fat/config folder. The core generate a new default one when you boot it up again.

muted wyvern
#

ooh I will try that

#

Would I also want to back up and delete the PSX_scaler file or is PSX adequate?

#

Backed up and deleted the PSX config but that sadly didn't rectify the issue 🙁

#

Won't totally give up until that new cable comes from eBay unless there's anything else I can try

#

I did double check an arcade core/game besides PSX (Radiant Silvergun) just to double check it's not my tv but that didn't seem to have any banding

solid seal
river otter
#

You don't really even need to use those scripts for unstable builds, just this needs to go into /media/fat/downloader.ini

[unstable_nightlies_folder]
db_url = https://raw.githubusercontent.com/MiSTer-unstable-nightlies/Unstable_Folder_MiSTer/main/db_unstable_nightlies_folder.json

(side note: they're useful if you need something that'll configure the unstable main)

solid seal
#

Does that include MiSTer main now?
I will say the subcarrier method is relatively new and it's possible some bugs need ironed out.

river otter
#

It downloads it but its just in /media/fat/_Unstable, it doesn't configure your MiSTer.ini to use the unstable main

solid seal
#

OK - that's what I thought. I updated the link to just point to the main unstable script.

river otter
#

Although I think you probably should have an unstable core specific section to go with the unstable main anyhow nope you can't do that I'm wrong, you'll need to raw dog unstable like a tough guy like @chilly kraken

chilly kraken
#

I just raw dog unstable main

#

real tough guy shit, you know?

solid seal
#

Same - bleeding edge. I like the MA script so you don't have to swap "main" files over FTP.
I use the entry in my downloader.ini for unstable cores.

chilly kraken
#

yeah, I use the script for main

river otter
#

Hmm, how do you set a MiSTer.ini section for a specific unstable core?

manic citrus
#

you can't

#

it is based on the internal core name

#

so it will apply to stable too

river otter
#

doh!

manic citrus
#

you gotta mgl it

river otter
#

Can you mgl an unstable main menu?

#

Seems like not to my untrained eye

solid seal
#

@muted wyvern not to make you spend more money, but you can also get svideo over the Mini Din 10 port on the back with a Sega Saturn AV cable. Guess it's worth a try to determine if your svideo port is bad on the Super Station.

muted wyvern
#

I will probably try that once the ebay s video cable arrives if that doesn't fix it

solid seal
#

I'm using a cheap Amazon one. Nothing fancy.
Side note - that update to YPbPr on the latest unstable main cleaned up a light magenta hue I was getting on the right side of the screen with the Super Station over component

lilac scaffold
river otter
manic citrus
#

you mean main?

river otter
#

I guess? Sorry was just going off the name of it in the _Unstable folder

manic citrus
#

oh, that's not loaded with any core

#

that's a core itself

river otter
#

OK, so if you want to use the unstable main its all in then?

manic citrus
#

you can specify a main binary per core in the ini. but for unstable cores you'll have to do the mgl thing with a different setname

#

and use that setname as the ini section name

river otter
#

Aaah, ok now I get it

manic citrus
#

I just go all in usually, rarely is main unstable really broken. I mean, other than when I had to change a save index for saturn and the transition was awkward

lilac scaffold
#

the unstable db for update_all gets unstable menu.rbf but not unstable main (MiSTer)

river otter
#

ok I give up, I don't really care that much about this

lilac scaffold
#

fair enough, if you wanted to do it you'd need an MGL with custom setname as above, download the [lastest unstable main](#unstable-nightlies message) and save to root of microSD, then add this to the end of your mister.ini

main=MiSTer_unstable_20260304_07feb2```
#

I'd go with JesusFish and Zakk and just replace the stable 'MiSTer' file on root of microsd with the latest unstable and use it everywhere 🙂

lilac scaffold
#

I've been doing that for years and had very few issues, if latest unstable has observable regressions they get called out pretty damn quick round here

strong hill
#

Sorry for the question, but I’m lost. The last psx core called PlayStation + (2x), located in the alternative cores folder, recreates an enhanced PlayStation (overclock) or does it have other features? Is there a link where you can find information about it?

Thank you

lilac scaffold
strong hill
#

I’ll try to play a game of final fantasy 8 to understand better. Tekken 3 pal I think it turned very well.

lilac scaffold
#

the normal core has a turbo setting, 2x core lets it clock even higher
Otherwise features are the same

strong hill
lilac scaffold
#

yeah any overclocking can cause issues with some games, if you encounter a problem its good to set all options back to default and see if its still present

#

running the CPU at 4x its original speed is kinda nuts but very cool 🙂

strong hill
#

But then theoretically with the current FPGA, if you can make the core psx go fast, recreating the namco system 12 could be feasible, since it is nothing more than a slightly more powerful psx. Correct me if I’m wrong.

lilac scaffold
#

I'm not a dev/not aware of the exact HW differences so honestly not sure
If its very similar to PSX itself then its likely possible, if theres a developer who's interested in working on it
Robert the PSX core's dev is interested in console stuff more than arcade

proven seal
lilac scaffold
#

excellent 🙂

proven seal
#

i hope to see cores for all of the PSX-adjacent arcade stuff someday. thankfully system 12 isn't drowning in custom hardware like some of the other namco hardware

#

(also sorry for the ping duckula, that response was meant for @strong hill 🙃 )

muted wyvern
#

@solid seal @chilly kraken BANDING ISSUE SOLVED

Taki advised me to grab the backup svid ini that shipped with the Superstation and then flip dip switch 3 up on the right side, this solved two issues:

  1. the banding
  2. switching to svid on the main screen no longer makes the image monochrome
#

additional benefit is I don't have to switch to the unstable core anymore to get color over svid

chilly kraken
#

Oh perfect, so he does have the yc chip on there too. That’s great news

silk gust
#

Already asked in the 2x cpu core thread. Would it be possible to add a shift option in the core?

#

The ps1 is way more to the right in front of CRTs then other systems.

solid seal
ivory verge
#

but this leads to other problems

#

you have many different resolutions, it would not look good.

#

I've already done that once, and the shift doesn't look the same for every game.

#

This makes sense for arcades where each game has individual settings.

#

unless someone has a good idea how to solve this. I haven't been able to.

silk gust
#

Okay, I didnt know. I just experimented with it with a linux pc and xrand modelines for crts. Its nearly the same like crt emudrivers, where you can just change a little bit the porch values and the image moves a bit.

ivory verge
muted wyvern
#

Can post the thread when I get home but currently on mobile and grabbed that screenshot from my private discord I use to take notes 😂

muted wyvern
lofty violet
#

Hey, sorry to come in here with what's probably a dumb question, but I'm struggling to find some good info on it: do chd files run slower or worse than bin/cues in the PlayStation core? Trying to figure out if I can get away with the more compressed file size or if I'm better off going the bin/cue route.

forest trench
#

From the pins here:
If you are converting your games to CHD, then use the following parameters so that they work at higher disc speeds in the core: -c cdzs,cdfl -hs 9792

silk gust
random bridge
#

Anyone tried using the PS1 controller from the PS Classic with MiSTer? I use a wide range of controllers but this one, I do not know why, constently connects and disconnects. Am I the only one?

ivory verge
#

Yes, I use it all the time, I haven't noticed any problems.

random bridge
mortal oracle
#

I use one occasionally with high polling and it seems fine

#

Is it me, or is it smaller than an original PS1 controller, or am I just imagining it because the DS3 is bigger?

#

I feel like a giant holding it

random bridge
#

As far as I can tell it is the same size

mortal oracle
#

Ah, so they just got bigger over time. Makes sense

#

As a kid I wouldn’t have noticed

random bridge
#

OK, I will do some other tests to try to figure if my pad is faulty or not...

mortal oracle
#

Good luck!

#

FYI it’s internally connected via microUSB or something insane like that - so if it turns out to be a dodgy cable, you can replace it

#

If I remember correctly anyway

forest trench
#

Fun fact:

The original Japanese PS1 controller (SCPH-1010) is 18% smaller than the western version

proven seal
#

i think the mega drive 6-button pad was made larger for the USA as well

tacit fox
#

Japanese mega drive six button compared to the NES pad size

#

It really feels on the smaller side

forest robin
#

I really love the Japanese/Type 2 Saturn controller

#

im very happy with mine to the point i might buy a second

mortal oracle
ivory verge
#

Left is my japan pad and right is classic

#

So it's match to western version

mortal oracle
#

Wow, the Japanese one must be tiny then

#

Feel tiny*

clear rock
mortal oracle
#

I think you still need to enable it on the MiSTer side of things. The controller can support polling faster, but the MiSTer would need to be set to the higher rate afaik

clear rock
#

thanks

mortal oracle
#

But it’s a one time thing

#

Not something to run every time you turn it on 🙂

#

So just set and forget, unless you have any problems with a specific controller, but it’s very rare, from what I know

clear rock
#

I don't remember if I rever ran it or not. Also, can't enavling it cause problems for other devices that are not high polling rate?

mortal oracle
#

I’ve never heard of it causing issues

little frost
#

can’t say I’ve seen anyone report issues with fast polling either. At this point, it should probably just be enabled by default (if it’s not already?)

manic citrus
#

in a lot of cases, at least for wired usb you're likely already polling fast. depends on the controller though. that setting just forces it no matter what the controller advertises

clear rock
#

My controller already advertises 1000hz anyway XD

#

... oh wait, I think my second controller does not

#

It dosen't matter what I have plugged or not plugged in when I enable it right?

abstract drift
#

no but probably reboot after to be sure its kicked in

sand minnow
#

Funny thing is that the MD Mini version of the 6B controller has about the same cord length as a US 6 button controller

ivory verge
#

What are you playing today?

dark mountain
#

G.Darius and some Neo CD games for me.

ivory verge
#

I also checked the gun

ivory verge
forest robin
#

I have one

clear rock
forest robin
#

8bitdo Ultimate has 1000 polling? News to me, i think i own one

#

Its the fatter looking controller with the dock you connect to its underside right?

#

i own this one

chilly kraken
#

I think you have to buy the one that has 1000 polling

#

I believe its the wired one

forest robin
clear rock
#

They have like, several "Ultimate" controllers, and it's not obvious which is which, I think there is another Ultimate that's even better but does not have a 2 in it's name

chilly kraken
#
clear rock
#

Personally I prefer Gulikit now, their d-pad is much better, and they don't instantly shadow-ban you from their reddit if you have anything to say that isn't positive 😛

#

Upgrading my 8BitDo controllers is a mess too

#

I have an 8BitDo Xbox controller, Ultimate controller, and Ultimate 2C controller. Each one needs a DIFFERENT app to update it

forest robin
clear rock
#

And some of them you cna only get as a download, some you can only get from the windwos store

#

It's really not clear which is which and for what controller. Why the hell not just have a single app that just updates all your controllers?

forest robin
clear rock
#

Uhh, that's a store page

forest robin
#

oh woops

#

sorry

clear rock
#
forest robin
#

oh i like the look of that dpad

clear rock
#

Personally, I wish there was a wired only version, but eh. It's d-pad is a LOT more accurate than any of the 8BitDo controllers I have. They tend to register diagonals when I mash left/right or up/down, my gulikit does not

#

Also TMR sticks, and it regulatoy goes on sale

forest robin
#

oh that sounds wonderful, i might buy one

clear rock
#

I just wish the start and select were in the center

#

But it's copying the switch format in that they're on the top, to make room for switch's silly home and capture buttons

#

Since it can also function as a Switch/Switch2 controller

sand minnow
#

I like that and the elves 2, as well. Both have surprisingly low lag in BT and low lag wired and 2.4g, as well.

#

Both also wake the switch 2

serene nebula
#

I ain’t buying no controller called elves

#

now a dwarves controller, that’s a real gem

sand minnow
#

What about gnomes?

serene nebula
sand minnow
#

dwarves love to steal impossible catch phrases

#

"Rally-ho!"

dawn wind
dark aspen
#

Surprisingly after converting to the more MiSTer friendly version of CHD, the collection only grew by about 300MB

tacit fox
#

What is this MiSTer friendly CHD thing? 🤔

#

What are the benefits?

manic citrus
#

it just aligns the chunk size with the buffer size requested from main

#

it only really matters if you push the cd speed higher than default

dark aspen
manic citrus
#

yeah, although I think that contributes less than the chunk size

sand minnow
somber steppe
#

It's the junk size, I mean chunk size that matters? 🤔

serene nebula
#

I hope someone over at CHD Headquarters gets off their butt and fixes the index thing!!!

dark aspen
#

The other annoying thing about CHDman is that it just chugs along if you give it a flag it doesn't understand

#

I was really confused when the --multibin wasn't working

#

Until I realized that I had a version of CHDman which was older. Every tool I've used before would spit out an error if you used an unknown flag

devout jolt
#

Pro tip: skip writing pesky error-handling code by letting things fail silently

dark aspen
devout jolt
#

You’ll know steak isn’t on the menu when they don’t bring you one

scenic ledge
#

@manic canopy , thank you for the new PWM builds. For those poor old school 6.2 io souls

sinful bloom
#

hi, it's me again, and I am gonna bother you about aspect ratios here

#

any reason why default settings don't display in proper 4:3 and it's skinny?

#

aside from vertical crop I have to switch fixed *blanks to get it looking how it should

#

-# umbrella logo superimposed for reference

#

it's almost a close match but it's slightly wider (superimposed frame from PC version's fmv on the right for reference)

charred smelt
#

I did a thing a little while back. I started a game I wanted to play, paused the emulation when the Sony Playstation logo popped up and measured the X and Y axis of the Diamond in millimeters. I then took those measurements to set a custom aspect ratio. (eg 75x73 would become 73:75, or at least I think it's that way around). When the diamond was perfectly square I knew I had it right.

Then in MiSTer.ini

[PSX]
custom_aspect_ratio_1=73:75

Will give you an extra option in the Aspect Ratio setting.

serene nebula
#

Does it really matter if it’s slightly off

chilly kraken
#

Is it off on a CRT?

somber steppe
chilly kraken
#

See? He has the soul of a poster

serene nebula
somber steppe
#

I stared playing fear effect 1 yesterday. Really good game. They don't make them like they used to. I like that the puzzles are actually puzzles.

sinful bloom
#

also a game where save states in the core is a godsend

#

you can save anywhere, you are just bypassing the load time

sinful bloom
charred smelt
#

Play with fixed HBlank/VBlank. Or maybe flip the aspect ration to 75:73?

#

It's a bit hazy. I have it perfect on my Checkmate monitor though

sinful bloom
#

those aspect ratios don't work, but thanks for pointing me for this kind of experimentation

#

I got a perfect square but it doesn't match the rhombus (the "ghost" part is from the PS5 theme boot logo); RE1 save icon taken from internet is slightly skinnier than the video output on Original with 216p crop and fixed Hblank Off and Vblank On

#

yeah, going by various official media it is not a perfect square

abstract drift
#

i always think there's a problem with the psx core being just slightly too narrow but really good developers tell me the math checks out so its kinda confusing

charred smelt
#

It's usually at this point I start questioning the cheap TV I had back in the day and just how good its aspect ratio was 😄

abstract drift
#

also, if you played pal as a kid i think ntsc is a little skinnier

#

240p test suite is probably the place to go to find a perfect rectangle etc

ivory verge
sinful bloom
#

it's the custom 73:75 aspect ratio

lusty coral
#

I’m not even going to get involved with aspect ratios and whatnot

#

(Still can’t believe I was playing stretched all this time)

sinful bloom
#

the difference on Normal with crop is not too noticeable compared to the new Jaguar core

charred smelt
# sinful bloom it's the custom 73:75 aspect ratio

Hi there! That was just an example - you'll need to actually use the measurements in (as mentioned by @abstract drift) 240p Test Suite. I used the PS rhombus thinking it was perfectly square... Don't use 73:75!

sinful bloom
#

yeah I keep messing with values

sinful bloom
#

no change

clear rock
#

Feels like it differs for each game

#

For example, Spyro clearly enabling "Wider V-Integer" was the correct aspect ratio

#

But on other games I am pretty sure it's stretched

#

This is over HDMI mind you

tulip moat
#

Yeah Spyro and Crash games have a wide aspect ratio as a rudimentary "anti-aliasing" trick, similar to Nintendo 64 games.

sinful bloom
#

also the same

long storm
hallow quartz
#

The pixel aspect may be different but the display aspect ratio is still intended to be 4:3.

abstract drift
#

they use 512 width vs 320or 256 which was more common

#

probably a lot of tvs back then dont even resolve that much horizontal res

tropic stratus
#

Revolt uses 640 width. Makes it unplayable slow, but at least it looked good 🙃

abstract drift
#

wonder if you could romhack it down to 320

#

probably not without messing up all the 2d elements

rare gyro
tropic stratus
#

2x + turbo high is so fast, the game cannot handle it, you have to use medium.
One of the reasons I never tried to get it even faster.

shrewd pasture
#

perhaps the instability from to high clocks actually stems from the need to cap the frame rate to 60 FPS?

rare gyro
#

At the same time I think it also has debug options that we don't really touch these days

rose ermine
#

I know it doesn't apply quite the same given that it's a pretty extensive mod, and I haven't tested it on core, but the CTR Unlimited mod allegedly requires 1000% CPU speed on duckstation, as well as a lot of other settings, like 8MB RAM and so on. Other CTR mods work fine on the core though, including the mod menu, retro fueled and the playable Oxide mods.

ivory verge
#

Error (11802): Can't fit design in device. Modify your design to reduce resources, or choose a larger device.

#

but 2x + turbo high is more than enough

somber steppe
#

Is fear effect 1 or 2 better regarded? I only played 2 as a child and I loved it. Finished 1 for the first time yesterday though. 😎

ivory verge
#

And what are your impressions after completing the game?🙂

somber steppe
#

Loved it, but I remember the second one being even bigger and better.

clear rock
tropic stratus
#

The core at 2x + cache should easily be faster than 3x overclocking on duckstation.
Main difference is that the game cannot know from cycle counting that it is faster 😅

ivory verge
#

I need to catch up

rancid anchor
#

anyone know if there are specific settings that aren't compatible with the Cave Story psx homebrew? haven't been able to run it on the core in a while

ivory verge
#

Works fine

#

Latest stable

rancid anchor
#

what format are you using? I had assumed I needed to convert the iso to bin/cue so I did that

ivory verge
#

Just iso + cue

rancid anchor
#

okay that did it, I guess something in the bin/cue conversion changed it somehow

#

thanks for your help!

ivory verge
#

no prob!

rancid anchor
#

just heard the Cave Story rap today, and then had the urge to play it on mister

lost summit
#

I wonder if Megadrive version could be better still updated in 2025

rancid anchor
#

I thought it was pretty good?

#

psx version feels almost perfect, other than some longer than expected load times

#

and not being able to map weapon swapping to L/R for some reason

rose ermine
feral swift
desert otter
#

I have a Wii so Cave Story+ on Wii is the only way I'll ever play that game.

#

With a Classic Pro controller

crystal ferry
#

is it expected to have some stutters/hitching in FMV or audio when using network share on PS1? i'm playing RE3 and the cutscenes seem to stutter a bit

lilac scaffold
#

not over ethernet, wifi is normally OK too

ivory verge
#

I finished Re 1-3 on the last core, no problems at all, but I'm only using micro sd card

serene nebula
#

Also what cd speed you using

crystal ferry
river otter
# crystal ferry I'm using Ethernet to the router. Might have to do some troubleshooting. Is ther...

Usually iperf would be the way to go but there's no builds of it for the MiSTer. You could use https://github.com/davewongillies/MiSTer-speedtest which is more of an internet speed test but it'll give you a ballpark idea of the speed.

One other thing though, is your copy of RE3 a bin/cue file or chd?

GitHub

Speedtest for your MiSTer. Contribute to davewongillies/MiSTer-speedtest development by creating an account on GitHub.

crystal ferry
chilly kraken
river otter
crystal ferry
#

transferring from PC to mister over lan

river otter
#

6.5mbps seems kind of slow? I just tested with iperf3 with my ethernet connected mister and I get over 500mbps:

Connecting to host 192.168.1.115, port 5201
[  5] local 192.168.1.17 port 45454 connected to 192.168.1.115 port 5201
[ ID] Interval           Transfer     Bitrate         Retr  Cwnd
[  5]   0.00-1.00   sec  63.2 MBytes   529 Mbits/sec    0    198 KBytes       
[  5]   1.00-2.00   sec  63.1 MBytes   530 Mbits/sec    0    198 KBytes       
[  5]   2.00-3.00   sec  63.4 MBytes   532 Mbits/sec    0    198 KBytes       
[  5]   3.00-4.00   sec  59.6 MBytes   500 Mbits/sec    0    208 KBytes       
[  5]   4.00-5.00   sec  63.2 MBytes   531 Mbits/sec    0    221 KBytes       
[  5]   5.00-6.00   sec  63.9 MBytes   536 Mbits/sec    0    221 KBytes       
[  5]   6.00-7.00   sec  63.5 MBytes   532 Mbits/sec    0    221 KBytes       
[  5]   7.00-8.00   sec  64.2 MBytes   539 Mbits/sec    0    247 KBytes       
[  5]   8.00-9.00   sec  62.8 MBytes   526 Mbits/sec    0    313 KBytes       
[  5]   9.00-10.00  sec  63.2 MBytes   530 Mbits/sec    0    313 KBytes       
- - - - - - - - - - - - - - - - - - - - - - - - -
[ ID] Interval           Transfer     Bitrate         Retr
[  5]   0.00-10.00  sec   630 MBytes   529 Mbits/sec    0            sender
[  5]   0.00-10.01  sec   630 MBytes   528 Mbits/sec                  receiver
river otter
desert otter
chilly kraken
#

I would be willing bet the light on their ethernet port was orange and not green

shrewd pasture
tropic stratus
#

probably couldn't fulfill timing and a run without fulfilled it

#

You can try to enable and see if it's good enough

serene nebula
ivory verge
#

BioHazard 3 finished

serene nebula
#

“Looks like it wasn’t so hazardous after all”

ivory verge
#

It's Carlos in RE3

chilly kraken
#

yeah, jeeze robby

#

not every man is leon!!

serene nebula
#

ITS THE MEME

desert otter
#

If anything Leon hooked up with Claire

crystal ferry
somber steppe
desert otter
#

But ultimately they live on opposite sides of each other

somber steppe
#

This sounds like something that can only be solved by a fanfic contest.

spark ermine
#

What about Hunnigan?

somber steppe
#

Hunnigan has the same status as ramon salazar. Actually even less, since you met salazar actually in person and not just over the phone.

oak atlas
#

anyone else playing requiem? I know modern games aren't fully embraced around these parts

chilly kraken
#

I am like 25 minutes in

#

seems good so far

#

the intro was a little too "video game reasoning" with having to go back to the painting, but other than that it's been fine. 8 is one of my favorite games of all time, so i'm excited to get through 9

ivory verge
#

I've already beaten it twice, but I still want unlimited ammo, so I'm in for another adventure 😉

dark mountain
#

@chilly kraken Just to be sure on the last issue report for Worms Armageddon, when you say the previous core worked, you wanted to say the PSX_20251204.rbf version ?

chilly kraken
#

yes, sorry, that was the report

#

I actually didn't get a chance to test the previous version

#

but both folks who discovered the bug reported that

dark mountain
#

Okay!

#

That's a nitpick from my part, but it would be better to write down the version number when doing a ticket/someone reports some info, as we probably need to check much more later.

chilly kraken
#

no no, that's a good shout

#

I wrote it from my phone at a restaurant, so it was not as complete as it should have been

dark mountain
#

I compiled some cores remotely from places you never expect too. 😂

silk gust
#

Good morning,
@ivory verge just asking, did you find the time to look into the shift function? If you hadnt the time or interest, its cool for me, I am just curious.

abstract drift
ivory verge
silk gust
languid parcel
#

i just saw the pinned note about if you convert your iso/bin/cue files to chd, to use those specific parameters. Does it make that big of a difference? if so, what is the difference? is it just load times?

manic citrus
#

it helps if you want to use the higher speed cdrom settings

languid parcel
#

right, but what does that get you? is it worth decompiling the chd and recompiling them?

digital zinc
#

Higher speeds mean faster loading times IF the game doesn't break when using them. Whether that's worth it is up to you.

languid parcel
#

gotcha. thanks for the info

abstract drift
#

could potentially be more reliable if you're somehow borderline on your storage speeds too

#

like a nas or usb hdd (mechanical)

languid parcel
#

ah i see. im using a microsd thats in the onboard slot. i tested some games and they seem to work fine as is, it seemed like it took a little longer to load things, but it could have just me being in my head about it.

dark aspen
#

Also you don't lose that much on compression

#

A 47GB collection → 47.3GB

chilly kraken
serene nebula
#

insulated

#

pins updated

serene notch
# chilly kraken

This update is awesome, fixed some lock ups in the FMV sequence for MK4

little frost
clear rock
#

I keep the original bin/cues on my pc so for me I was just recompressing them again

cosmic tulip
ivory verge
#

Yeah, because another issue has come up in this game, and I'd rather check it out

#

Unfortunately, I don't have much time; I've started a few projects at work

silk gust
#

Will give it a try in the afternoon. Really interesting where the psx core will go

tacit fox
#

Kuba Patreon wen

ivory verge
#

never 🙂

mortal oracle
#

kuba yellow wen

#

@serene nebula 🤔

serene nebula
#

@ivory verge

ivory verge
#

I am not worthy , thank You

manic citrus
#

now we just need to get Robby's color revoked

mortal oracle
#

Thanks mods ❤️

#

And sorry for being a dick and putting public pressure on you 😅

tacit fox
clear rock
silk gust
#

converted 400gb bin+cue roms down to 188gb chds. Today I will test a lot of games. Any recommendations which are a good test for the faster load time?

silk gust
#

I will definitly give it a try in comparison. Its one of our beloved "beef games"

serene nebula
silk gust
#

3 friends and myself meet up once every 1-2 month to fight for the world best gamer Detmolds (our home town). So we compete in various games. The winner gets 3 points but has to drink a shot. All these competetive games we call "beef games" ^^.

serene nebula
#

lol that’s awesome

mortal oracle
silk gust
#

Like with the Saturn and the Saroo flashcard, the Capcom fighters get an insame boost. I tested all games so far with low, mid, high settings, always setting the read speed to x2, x4, x8. Smackdown 2 was a good test with around 45% increase. NfS high stakes around 35%. wipeout 30-50% from low to high. Myst around 40%, but seek let the image dither. Capcom vs SNK, Marvel vs Street Fighter, Marvel vs Capcom all from maybe 1sec on low, up to half the loading time (from 10 to 5 sec) on high.
Only Game so far which didnt like tweaking at all was Touge G max.
And Pamela Anderson V.I.P. was around 15%, if anybody cares ^^

somber steppe
somber steppe
#

Is it just me or is the first half of fear effect 2 significantly stronger than the second half?

mortal oracle
#

Sounds like the devs got lazy and phoned it in for the second half

serene nebula
clear rock
#

The graphics sort of remind me of Brave Fencer Musashi, at least when they are zoomed into the 3d models

serene nebula
#

It’s the Japan-only sequel to the Blaze and Blade that came out in Europe. We never got these games in NA.
This post and all reactions to it are Copyright (c) 2026 Robby

clear rock
#

I see

#

Man, sucks that there were PSX games that released in both Japan and Europe but NOT in the US. I assume that was Sony of America's doing judging the games too weak graphically to dare be allowed here

serene nebula
somber steppe
somber steppe
tacit fox
#

Now imagine them vibe coding games chefkiss

chilly kraken
#

Are there any PSX games that use Index 02 (yes, I know the core doesn't know what index 02 is)

manic citrus
#

nothing in redump does

silk gust
#

False alert, we are lucky. All 3 Mary Kate and Ashley games got load times reduced by 55%.

serene nebula
lyric pagoda
#

Got a question, has the PSX2CPU core been updated recently?

chilly kraken
lyric pagoda
#

thank you

knotty dune
#

Hi there! A friend of mine bought this QMTECH Mister https://a.aliexpress.com/_EIxXtda and has problems that instead he's not have on its "official" MiSTer on Psx core (latest stable version): He notices slowdown problems with the PS1 core, it freezes at boot at least 3 times, then restarts, then freezes for at least a second when he opens the OSD and when he closes it. The onboard RAM are 2 jtmicron chips, code ihp47 d9shd, so they should be good...

ivory verge
#

If the system freezes when opening or closing the OSD while loading data, I suspect there is a problem with the storage device

#

Or bad game dumps

knotty dune
#

Hi @ivory verge and thanks for your answer! He's using a SD SanDisk Ultra 400GB A1 XC1 but he also used the one loaded on the original MiSTer which is of a different brand but gives the same problem

ivory verge
#

I use sandisk micro sd cards too

#

I suggest trying a different card and using redumps

river otter
#

I have a qmtech mister but it had eSMT SDRAM chips on it. PSX, N64 and some arcade cores wouldn't work at all on it. I ended up taking the RAM from a spare SDRAM card I had and removed the sdram chips on the qmtech with the ones on the sdram card (they were etrontech branded)

ivory verge
#

Yeah , maybe the problem lies with the memory; it's hard to say. I'm not a big fan of clones.

#

Although I have a QMTech, I bought it as soon as the version with SDRAM on the board came out. I haven't had any problems with the PSX.

river otter
#

The one I have I think belonged to a specific batch

#

TheJesusFish knows a bit more about it

knotty dune
#

thanks @river otter I think it's a wrong batch...

sinful bloom
#

is this a quirk of Clock Tower: The First Fear or it's an issue with the core?

#

it is EXACT SAME THING that James had on actual PS1 and for the longest time I thought this is a disc scratch

#

the scream sfx is always reverberating for the other girls and I wonder if it's actually a wonky aspect of the PS1 release

serene nebula
sinful bloom
#

suddenly after resetting ten times for stupid reasons I am having a playthrough where all screams are actually playing properly

sinful bloom
#

I am fascinated by that glitch because it might have factored in me getting the devil idol scenario

#

For which I was doing like 10-20 resets for

#

Other than Clock Tower and Broken Sword games, and Quake II, any other notable mouse games for PS1?

red lodge
#

(Castlevania: Symphony of the Night)

Skull Lord in the inverted castle's glowing red eye sprite displays incorrectly on the current December 2025 stable branch.

#

Have yet to test the most recent unstable version of the core.

chilly kraken
#

try the unstable just to be sure

red lodge
dark aspen
#

I'd say in most cases it might just be your SD card

#

Assuming you're using the default QMtech one

red lodge
#

On the most recent stable and unstable core, the inverted castle's Skull Lord has no glowing eye at all.

ivory verge
#

Please make a save state before enter to the room

ivory verge
red lodge
ivory verge
#

It's old bug

#

I check core 20250825 and looks same

tropic stratus
#

so this never worked and no one has seen it?

ivory verge
#

No one has ever reported this issue. I finished the PAL version and never noticed it....

#

I used the save file from the memory card

tulip moat
#

Maybe it's only in the NTSC version?

ivory verge
#

Same on the oldest core 20220511

#

Sometimes it's red square and sometimes it's blank

sand minnow
sinful bloom
#

oh

#

is it that one arkanoid game that has an insane story in it?

#

or am I thinking of pong?

sand minnow
#

I don"t remember much of a story in Arkanoid Returns, but I should check the attract text.

dark mountain
#

That SOTN issue slipped through my testing playthrough too back then...

ivory verge
#

PAL version

#

after pause , it's turn to blank

upper forge
#

This isn't going to be one of these unfixable vram timing glitches 😢 ?

ivory verge
#

i have no idea

ivory verge
serene nebula
ivory verge
ivory verge
#

behave same on DuckStation

proven seal
#

fairly certain this happens on real hardware as well

ivory verge
ivory verge
ivory verge
#

I know what it looks like, but the skull is also in the normal castle; the problem is probably only in the inverted one.

proven seal
#

iirc it looks funky when played on a PS2 as well, as do a couple of other visual effects in the game

ivory verge
#

I've seen so many reports of issues, and then it turned out that it was just normal game behavior

#

I'll transfer the save file tomorrow and check it out

proven seal
ivory verge
#

yeah sure

abstract drift
red lodge
#

@ivory verge Here's the save state.

#

NTSC US version.

#

I don't have a means of testing this on an actual PS1, but the fact that this appears correctly in the normal castle, but not the inverted castle, leads me to believe that this is a bug.

#

Here's the same enemy in the same location from a longplay apparently played on real hardware.

#

The video's pinned comment mentions using an upscaler, so I'm inclined to believe it.

#

However, if anyone here has access to the original PlayStation version of Castlevania: Symphony of the Night, and can test this on a PlayStation, it would be appreciated in terms of confirming if this bug is in the original game as opposed to a MiSTer issue.

crystal ferry
#

Can you upload a memory card save since real hardware would need that

dark aspen
#

Maybe this'll be one of those weird edge-casses like it'll turn out it's a BIOS or Hardware revision issue

sand minnow
# sinful bloom is it that one arkanoid game that has an insane story in it?

Maybe you are thinking of Puchi Carat? Looked up some of the characters and I was like "what the heck?". Story in that game is bonkers. One character (Aqua) collects clothes and asks the losers to give her their clothes (not shown). One character is a bratty princess that turned her parents into animal like creatures (though Peridot looks mostly human, unlike the dad). The dad is a hamster like creature who can only speak animal talk, and Peridot is a sexy flirt.

sinful bloom
# sand minnow Maybe you are thinking of Puchi Carat? Looked up some of the characters and I wa...

No, I was thinking of this
https://youtu.be/jeT6BNhmU7E?t=116

With special thanks to @SydStatic , here are the funniest moments from the complete Caddicarus Breakout playthrough for the PlayStation - all taken live from @CaddyPlays at twitch.tv/Caddicarus and live from this YouTube channel. MERCH: http://pixelempire.com/caddy

SUBSCRIBE and see ALL my previous streams! http://youtube.com/CaddyPlays?sub_c...

▶ Play video
#

Doesn't look like a mouse game

serene nebula
#

I think you can use the Jogcon with that game

clear rock
ivory verge
#

It's not bug in Castlevania in core @red lodge

#

Real hardware

#

Red square and after pause empty eye socket

#

I hope this clears up any doubts

fluid raft
#

MiSTer wins again

clear rock
#

Yes, but what about different psx revisions? CDI

sand minnow
ivory verge
#

@proven seal on core looks same

#

Like this stuff 😅

#

Fast memory card swap

lusty coral
ivory verge
#

Red square eye , real hw

#

Now I feel like beating Castlevania all over again, it's such a beautiful game

hallow quartz
#

I noticed the horizontal line going through the skull in my playthrough that I see in some of these emulated/core pictures, is that a thing on real hardware too? #1046940919607345272 message

ivory verge
#

Yes

#

Looks same on og hardware

ivory verge
#

Here are two lines

#

Sorry for quality it's hard to catch photo on crt and when sull are moving

#

For real it's more noticable

#

Plus natural blur

manic citrus
#

we need like an 'anti-issue' in the psx repo, that's basically 'things that look like core bugs but are actually correct'

hallow quartz
#

Thanks for the pictures, thought the core was more than likely ok but as you were on the subject had to ask!

ivory verge
#

I have the impression that the problem with the skull display is the moving background with clouds, which affects the display

serene nebula
manic citrus
#

if anything to prevent someone from having to go through verifying it again

serene nebula
#

yeah but you can't blame 'em, it's all in good intention

#

not that you are

hallow quartz
#

I had looked at real hardware footage before but couldn't see it, easy for that to blend with a not too sharp capture.

serene nebula
#

but your idea is good, but very difficult to do

#

I think with how far PS1 emulation has come, you can't really rely on youtube footage anymore to verify. But sometimes its the best one can do.

manic citrus
#

you can use issues to do it and label them like 'thing: verified on real hardware as correct' just as you come across them. then just tell people to look at issues first

#

the only real problem is people who use issue counts on repos to gauge quality of the product

serene nebula
manic citrus
#

'psx core must suck it has 50 open issues'

#

I guess you could just immediately close them

serene nebula
#

I would close so much shit

cosmic tulip
#

Lol

shrewd pasture
clear rock
#

I was joking previously, but now I do wonder if it behaves differently depending on if you have the old GPU that had that banding issue or the new one in your PSX, does toggling that behavior in the core make any difference?

dark mountain
clear rock
#

Could be a very rare example of a game that had something designed specifically for one revision of the PSX's GPU that does not display properly on another

#

Still not a core bug of course, but now I am wondering if that's the reason the game is bugged