#Sony PlayStation

1 messages · Page 47 of 1

ivory verge
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yes, If anyone knows how to play this, please complete the second mission without using old savestate :))

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I couldn't finish the first mission, but I don't have time to learn how to do it

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new test build is alive

chilly kraken
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or someone post a save state near the end of level 2

ivory verge
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Now Parappa the Rapper, this is going to be a challenge.

somber steppe
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Leaving the best for last, huh? NotLikeThis ||chrono cross 💀 ||

celest kelp
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Has street fighter EX plus Alpha been reported to have gfx glitches on the stages? I noticed there are some minor faint lines that appear on the 2D backdrop during the stages. It’s also, apparent on the character selection screen.

ivory verge
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No, but I know you already reported this in the previous stable core.

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i will check it

hallow quartz
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Can't see any gfx glitches, all good for me.

ivory verge
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Unsafe options ? Maybe bad dump

celest kelp
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I’m using a redump image that I also use with Xstation.

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I’ll check the options in the core but I don’t really mess with any and leave it default

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I will do a screen shot in a bit

lyric pagoda
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since PSX core is getting a lot of fixes I can report 2 games that have minor issues

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Crash 3 intro cutscene is desynched

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and Donald Duck Going Quackers automatically skips the intro when using Analog controls (it also happens on every emulator)

chilly kraken
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If folks see issues, it will be much better if they are reported here. Discord chat can be kind of ephemeral, and stuff can get lost.

Please include as much information (and screenshots) as possible so that folks can try to reproduce.

ivory verge
lyric pagoda
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yes

ivory verge
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I also remember that you mentioned it a long time ago

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this is interesting, I'll check it out :)))

celest kelp
ivory verge
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I don't think I've ever seen that in this game

proven seal
# celest kelp

it looks like you have some texture filtering enabled. maybe try changing that setting to see if it helps

dull ledge
ivory verge
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Only Japan version

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Desync in intro

celest kelp
chilly kraken
ivory verge
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The most important thing is that it works fine.

proven seal
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yeah, no worries lol. glad it wasn't anything serious 🙂

chilly kraken
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Crash Bandicoot Warped's intro cutscene is weird. it loses sync during the bad guy exposition scene, and stays desynced until the final intro cutscene, where it syncs back up

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gonna see if I can find a real hardware video

mortal oracle
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MiSTer wins again? elmorise

lyric pagoda
chilly kraken
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Definitely could be. But is it less synced than the video because the video seemed pretty spot on to what the core was doing

lyric pagoda
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I got the original PSX and Crash 3, that thing is perfectly synced

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Crash 3 had very impressive lip sync for its time

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hence why its so noticable on the core

chilly kraken
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Ahh ok, that’s what I was asking because, in that video, it’s desyncing like it does in the core. But on your original psx, it’s completely synced?

lyric pagoda
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yep

crisp ether
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all seems fine, game is hard but fun

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gotta hire all extra troops and reinforcements is the main tip i think

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great work on these bugfixes

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i'll comment on the github issue

abstract drift
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crash does something quite advanced to perform its lipsync iirc

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some kind of spu-readback thing thats barely ever used?

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its been a problem game on lots of things

crisp ether
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editing my comment

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seems the screen in question is not specifically after mission 2 but there's some other element to it

ivory verge
proven seal
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i need to start playing more weird and obscure japanese PS1 games again so i can report any bugs

proven seal
proven seal
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honestly not many PAL games i'm interested in outside of a select few titles that were translated to english for a european release, but never brought to north america

lost summit
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you have this series CT SPECIAL FORCES (3 titles) only available in PAL

proven seal
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that said, one of my favorite things about the PSX core is the ability to force PAL-region games to run at 60hz

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super-helpful feature, especially for those of us who use CRTs

coral minnow
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how useful would reporting PAL bugs be? i remember a crash on european CTR a while ago

ivory verge
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Works fine

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Needs libcrypt

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I spent hours in this game

coral minnow
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hm.. i'll recheck when i get home

ivory verge
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But that doesn't mean nothing can happen; for me, only recurring errors matter. A completely random freeze means nothing.

coral minnow
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yeah, it's been a while, but it was repeatable.
start game in german, new adventure, enter crash cove

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i'll check again when i get home

ivory verge
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The European version of the game is LibCrypt protected. If LibCrypt is tripped, the game will crash at the loading screen if the player selects any of the levels, or if the attract demo attempts to load a track. Additionally, in Adventure mode, the player can drive around the hub level, but the game will crash on the loading screen when the player enters any of the available levels.

ivory verge
coral minnow
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sounds like it's probably that then

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more bugtesting, more work now also in my sparetime smugnep

ivory verge
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I'm glad that there's more happening on the PSX channel again 🙂

coral minnow
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it was a little weird i remember stumbling over that showing stuff off to my brother and he was annoyed at the japanese voice for Aku Aku so i wanted to show him some of the european ones

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normally i play the ntsc versions

coral minnow
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@ivory verge i completely missed that about PAL games, user error then

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my bad

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i'll have to look into that

charred smelt
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Hey guys, I don't know if this is the right place or not. I've been dumping cheats all over Final Fantasy VII (EU) on a throwaway run. It worked fine until I reached Disc 2 when the cheats stopped.
It happened because we name the cheats after the disc ID (e.g. in this case was SCES-00867). I had to copy the SCES-00867.zip in the Cheats folder to SCES-10867 and SCES-20867 respectively.

Do the cheats need a filter for PSX so all discs get covered? I'm no pro in the matter, but it looks like the first digit of the five is the disc number.

serene nebula
crisp ether
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yes, they are non-linear, though this is limited early on (the first significant branching path is a few missions after the one i crashed on). i'm thinking this is a factor in why the original bug tester and i crashed on different levels. i'll add the save state later today @ivory verge

celest kelp
ivory verge
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Nice!

coral minnow
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also just confirmed i was just missing the .sbi files, oops 😅

ivory verge
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Thanks for checking 🙂

coral minnow
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well, it was a case of the mistake being placed between controller and chair blobfoxinnocentmlem

coral minnow
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right! i have custom controller to play games using my feet, how did you know?

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are you the Robby the all-knowing perchance?

serene nebula
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I am Bubby the all knowing mubby

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Blublublublublublublublub

coral minnow
crisp ether
ivory verge
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Many thanks 😍

lyric pagoda
serene nebula
ivory verge
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I have an idea for this problem 🙂

ivory verge
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Do you have a recording from real hardware?

dark mountain
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Much better in blue. 😉

ivory verge
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Thanks 🙂

chilly kraken
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Basically exactly what happens here: #1046940919607345272 message

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I’ve been meaning to set up this elgato thing. If you need me to capture something from the core, I can do that

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I think?

ivory verge
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It would be great if someone could record a video with real hardware.

atomic kindle
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I've been playing Driver 2 on the latest core and there's some pretty bad stuttering/slowdown that doesn't happen on software emulation, or any playthroughs I see on Youtube. It's immediately noticeable on the 3rd mission where you have to keep up with an elevated train. Right at the beginning of the mission, you have to slalom around a few piles of dirt, and go through some small pieces of trash on the street. The slowdown is extreme. Is this a known issue?

abstract drift
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it has famously terrible performance on real hardware

somber steppe
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Could try the turbo core for it

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Or play the subjectively best version. 😎

coral minnow
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that case is pretty

somber steppe
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Thank you. I bought it myself. 🥰

spark ermine
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Didn't driver 2 get a pc port too? Not officially

digital zinc
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I do see Driver 2 is having some severe slowdown lasting multiple seconds that I don't see on a purported real hardware capture. Turbo core does not alleviate it, CD read speed settings are causing crashing so those can't help. No errors or CD slow overlays are shown when enabled and slowdown is occurring.

atomic kindle
atomic kindle
digital zinc
ivory verge
lyric pagoda
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At work atm but I can do it after

ivory verge
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As for Driver 2 the drops are up to 9 fps.\

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If we are to compare it, then certainly not to emulators.

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I checked the old cores and the same thing is happening

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Maybe someone could test the game on a real hw and compare it to Mister in the same situations?

ivory verge
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Thanks. It definitely works better than on Mister, there are no such drastic frame drops.

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there is workaround

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PSX2XCPU + turbo high

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the minimum number of frames is 23

proven seal
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that's pushing things pretty hard just to get the same performance as original hardware though no? i wonder what's causing it to slowdown on the normal core

abstract drift
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that is kinda weird usually mister is slightly faster than real hardware if anything

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could be some kind of a bug like that one that caused FF9 to spend tons of gpu resources rendering rain thats outside the frame

cosmic tulip
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Some kind of culling bug? I can believe that

clear rock
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Didn't FF9 play through several scenes if you left it at the title screen? Been a long time since I played it

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And IIRC they were not FMV

abstract drift
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that rain effect was only used pretty deep into the game iirc

dawn axle
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I played through FF9 on the core within the last year and didn’t recall any weirdness in spots with rain?

ivory verge
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#1046940919607345272 message

mortal oracle
tropic stratus
hidden prism
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That was a great article! a good “tracer bullet” through the layers of the hardware and software stack

opal carbon
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That article was so insightful and well written, even I could (mostly) understand it!

mortal oracle
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So it was just slow but looks fine? I can remove my “NotLikeThis”!

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“just” = probably hours of work for Robert to fix 😅

abstract drift
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it was fixed within hours of discovery so if you played it like, idk anytime after that pdf was written you'd never of seen anything amiss

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was back in the pre-1.0 days

mortal oracle
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The benefits of being a latecomer smugnep

frail storm
# ivory verge https://discord.com/channels/647909397477195803/1046940919607345272/107532470284...

Maybe... it could be a good idea to have an alternative dualRAM PSX core that uses secondary SDRAM for VRAM. I already proposed this idea, but I don't know if it's a lot of work. But if things get to a point where certain games like Chrono Cross or Driver 2 are impossible to fix on single SDRAM, maybe it could be the way to get them right.
On the Saturn core, for example, dualRAM is the only way to have many games run at their correct speed: even with the Fast Timings hack in that core, it's not enough so dualRAM is required.
Nowadays, losing the analog output is not such a loss because we have pretty good Direct Video based solutions to keep using CRTs using the HDMI output on the DE-10.

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Just guessing, but since the PSX core already accesses a second SDRam, that must be a controller is already in place so moving the VRAM there shouldn't be that hard..? Just guessing here, really

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I tend to view things as a C developer which is was I used to be in the past, so I am sorry if I am talking out of my ass here 😄

ivory verge
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unless I'm doing something wrong

cosmic tulip
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I guess you need to keep playing til it happens?

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It might be a glitch that occurs overtime

crisp ether
# ivory verge I used your savestate, completed the Ambush mission, and the game continues. It ...

i think if you want to be sure the bug is fixed you probably need to at the very least reach a "please wait" loading screen. not 100% sure but i think loading screens i saw before the blackscreen were "loading..." with a gear visible. this one was "please wait" which is the same one you see if you load that old savestate from the thread before it crashes edit: i see the please wait screen in your video

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but yeah i suspect you are seeing what i saw before i kept playing: finishing a specific mission is not the trigger

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that was the original bug tester's assertion but i think that idea can be thrown out at this point haha

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OK, i watched the video, and you did get to a Please Wait loading screen there

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all i can say is that i bypassed the point the original tester crashed without issue, only to crash a few stages later

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so i think there is more going on here

crisp ether
crisp ether
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i'm going to try retesting on my end

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i see the new PSX build with the mechacon change so i'll try using that one

tropic stratus
# frail storm Maybe... it could be a good idea to have an alternative dualRAM PSX core that us...

yes, it would be the best solution, however:

  • only a fraction of users could have it
  • developing it isn't that easy, as the current design is made to circumvent the DDR3 issues. Needs a complete revision of the GPU. Could be easily some months of work.
  • some extra features like 24bit rendering are not possible anymore
  • as chrono cross is some racing condition, it could still not be fixed if the root cause is outside the GPU
abstract drift
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more interesting to wait and see what de25 can do 🙂

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(that has dedicated ddr3)

dense wharf
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de25 has dance dance revolution?!?

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fantastic!!!

dawn axle
scenic ledge
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@acoustic lily , do you know if there is a PWM build available for the latest PSX release?

acoustic lily
desert otter
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Maybe he will maybe he won't.
Can always ping him and ask. @manic canopy 👀

light cloud
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Spent a few hours play testing dave mirra the maximum (used to be consistent crash) with the build linked in test-builds, and didn't see any crashes. I'll try to test a bit more but seems like fixed ❤️

ivory verge
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Thanks for testing! ❤️

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My wife also became my tester 🤣

manic canopy
desert otter
ivory verge
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Maybe I'll be able to fix Parappa the Rapper (JP), but I don't have enough time for anything else. I'll leave the rest for next year.

manic canopy
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Ok, updated PWM build, I will make another build when all the other kuba-j fixes are included

lost coyote
dark mountain
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Like, an adjustment on some seek timings on the CD drive to be checked, as it seems to read an incorrect sector previously, which displays a white screen for a fraction of a second.

lost coyote
proven seal
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it's so people with the older 6.1 analog I/O boards don't get color banding in certain games

desert otter
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The older analog boards are limited to 18bit color and PWM is a sort of hack that attempts to simulate the wider color range of 24bit via the 18bit output so you get less banding and sharp gradient points on 24bit content.

It's only really useful for those who want to output 24bit with PSX and N64 even though the games originally didn't do that and for PSX FMVs that are 24bit as well as all those who use component or RGB output cuz they aren't getting any composite dithering to hide the limitations so the banding is even more aggressive looking

lost coyote
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Oh I see

lost coyote
silent bridge
chilly kraken
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Add this to downloader.ini [Jokippo/MiSTer_PWM_Cores] db_url = https://raw.githubusercontent.com/Jokippo/MiSTer_PWM_Cores/db/db.json.zip

silent bridge
chilly kraken
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Ya

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On its own lines

silent bridge
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Thx!

steel rover
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what game is this?

clear rock
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Threads of Fate

mortal oracle
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Does the mechacon backward seek fix (latest test build) affect any specific games, or is this just an accuracy thing?

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Scrolled through the history and wondered if it was related to Dave Mirra or something else

ivory verge
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Related to Dave Mirra

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and accuracy

mortal oracle
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Thanks

somber steppe
tropic stratus
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I really wonder how you find these kind of issues and even find a place on where to integrate this into the current code.
Outstanding work 🏆

ivory verge
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Thanks!! It's not that simple for me. I didn't start getting interested in this a few weeks ago, but several months ago. There's no other way but to learn how the code works and what each signal is responsible for. We're very lucky that Rama gives us a lot of hints on where to look. DuckStation also helps a lot (other emulators too), and it didn't seem so easy to me at first. For a long time, I was trying to fix the wrong thing. I can't count the hours and number of cores I compiled to get there. I had to focus on only one segment of the core (CD). Otherwise, I would have gone crazy. I need a break now because I spent a lot of time on this instead of with my family, and they're not very happy about 🙂

ivory verge
tropic stratus
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Maybe it just seems so easy for you because you are pushing out fix after fix 🙂
I don't doubt that you spend many many hours.

mortal oracle
mortal oracle
somber steppe
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Yeah. Still seems like Robert basically just sneezed out the n64 core.

mortal oracle
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(The game isn’t that good)

abstract drift
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didn't BMX XXX have the same issue

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oh, probably not considering it's a ps2 game

dawn axle
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BMX XXX core when?

clear rock
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We would need a gamecube core first 😛

hidden prism
ivory verge
chilly kraken
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For folks with 9.2 boards, the current unstable has the sound bug. Use this build

stable perch
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So does that mean the sound issue is understood - from the point of "what caused it" ?

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From the above, it sounds like the build didn't meet timings - and that's what caused it - but another build (of the same code) did meet timings, and is good ?

chilly kraken
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I think Kuba just built their own build and it met timings. The analog audio bug doesn't have a timing trigger (that we know of), so you basically just have to build until you have a build that doesn't have it. It probably pops up in 10-15% of builds with "good timing"

stable perch
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🙁

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That sounds like there is an aspect of the core/framework which isn't addressing the specific hardware properly (a divergence from the datasheet)

serene nebula
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I want to highlight the amazing members of the community who provide support on this core. I'm adding people who've done major contributions to the [Core Developer](#1046940919607345272 message) pinned post.

@ivory verge thanks for being such a badass!

tropic stratus
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You could also add :

  • Markun(Cheats, Libcrypt, Multitap)
  • Sorgelig (CD data transfer from Main to Core)
  • Paulb (Analog out, MDEC fix)
  • Blue1 (SNAC)
  • Kitrinx (Video out, Aspect ratio)
  • Also several people helping on controller/gun side and Mister Main side for PSX (e.g. Zakk, Nolan, Sonik)
    I probably didn't name everyone, please forgive me.
serene nebula
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Core devs are still front and center but I'm trying to celebrate community members who also help because its all of us working together that makes the MiSTer amazing!

ivory verge
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It's a great honor for me, but compared to the others Robert mentioned, I'm very low on the list. Thank you very much.

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I'm just glad I can help and do something. The PSX is a very important console for me.

serene nebula
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It’s my favorite console of all time!

tropic stratus
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You solved some bugs that I spend significant time without result, you deserve it for sure 🙂

ivory verge
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Thank you for this awesome core!!

somber steppe
cosmic tulip
# chilly kraken

Is this a build with all previous fixes or the build with JUST the dave mirra fixes

chilly kraken
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All previous + Dave mirra

cosmic tulip
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Thank you very much

chilly kraken
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All the previous fixes are part of the main core now, so anything kuba does is in addition to that

nimble pond
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Kuba is the new FpgaZumspass

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Good work Kuba!

tacit fox
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KubaZumspass elmorise

cosmic tulip
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I keep trying to make PSX2XCPU mgls and they always fail (just load the regular PSX core without a game
can someone tell me what I am doing wrong here

river otter
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Have you tried putting / in front of media/fat?

digital zinc
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Normally it takes relative paths, based on the cores game directory. In this case it's trying to look in /media/fat/games/PSX/media/fat/games/PSX2XCPU. You need to give it an absolute path with the / infront if you want to do paths this way.

cosmic tulip
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Okay my Mgl is completely fucked for my 2xcpu core?

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It seems

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fixed it

river otter
cosmic tulip
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in the larger 2xcpu mgl core? Just fucked up a line when I made it

river otter
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So what was the fix exactly?

cosmic tulip
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setname to it

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I don't get it myself

digital zinc
# cosmic tulip I don't get it myself

So your first attempt was probably loading the correct core, but it was still using your PSX configuration file. setname will change the config file to something else so you can keep your turbo settings separate, but it also has the side-effect of changing the Games directory it starts looking in as well. If you use <setname same_dir="1">PSX2XCPU</setname> you can keep all your games in the same PSX directory, and you can also shorten the path to be, from your example, path="Silent Hill (USA)/Silent Hill (USA).chd", because it will already start looking inside /media/fat/games/PSX by default as the PSX core normally does.

cosmic tulip
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Yeah

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Unfortunately I need to go to bed

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I had separate files to test the two cores

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But now I think I just want a unified list

cosmic tulip
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Hey @ivory verge I don't know if its relevant but I loaded up that parasite eve save from the github... And I'm not getting that visual glitch. Is the glitch locational. Or did the dave mirrah fixes change something lol

digital zinc
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The glitch has always been funky, but it has been independently encountered by me and another at different times. The save file itself I couldn't get it to trigger either after loading and getting into fights but I wasn't able to spend an exhaustive amount of time doing so because it's very time consuming. It is not specifically locational as far as I can tell, I have encountered it in every area you fight those enemies. The save state should have the glitch active, and in those areas you can encounter it.

cosmic tulip
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... I wonder if its tied to save states

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But it does suck that it's not cleanly repeatable

ivory verge
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It's hard to figure out what's causing it. savestate probably already has this error, and even if it were fixed, it would still be visible when reloading ss.

cosmic tulip
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Gotcha. Also I meant the act of savestating causes the glitch because I've seen stuff like that before on software emulation

ivory verge
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Not in de10

serene nebula
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Probably close the issue since it’s a won’t fix?

proven seal
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what's wrong with constructor

serene nebula
proven seal
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that's odd. wonder what other games do the same

serene nebula
proven seal
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lol

serene nebula
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I wish I could moderate bugs for all the mister repos, there’s so much shit that should be closed

proven seal
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that first one looked like a real gun for a second what the fuck

serene nebula
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Probably is, got confused as to why it doesn’t work with his video games

digital zinc
ivory verge
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Yeah there is many issues that could be closed

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looking at the huge library of games psx has, 20-30 bugs is a drop in the ocean

cosmic tulip
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yep no luck reproducting the bug in the screenshot location either oh well

serene nebula
cosmic tulip
ivory verge
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Unfortunately, some bugs cannot be fixed, as I found out after spending dozens of hours trying to fix something. I take my hat off to @tropic stratus ,for achieving so much in such a short time and being able to eliminate so many bugs, thanks to which we have this wonderful core.

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And I also understand why someone wouldn't want to spend weeks fixing a misplaced line in some niche game.

serene nebula
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Yeah, the juice isn’t sometimes worth the squeeze

ivory verge
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I know everyone would like a 100% functional core, but we have to accept certain limitations.

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Maybe one day 🙂

obtuse dune
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How many games aren't working correctly at this very day. Can't be that many, right?

ivory verge
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there are very few of them

serene nebula
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6

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I made that number up

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lol all six thousand PS1 games

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I also made that number up!

digital zinc
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I think Robby just volunteered

serene nebula
obtuse dune
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Robby seems very bored today. Give him work!!

serene nebula
obtuse dune
ivory verge
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My opinion is that when it comes to such mature cores, just play your favorite games. For me, there's no point in purposely testing 5,000 games. If someone has the time, that's fine :))) How many new bugs have appeared in recent years?

obtuse dune
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I have app. 200 of my own PSX classics and some i always wanted to play on SSD. Surely no Mahjong or Dating Sim stuff.

ivory verge
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I tested always after changes in core 100+ games

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To be sure it's ok

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Yes

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Not yet

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But I've already checked several scenarios.

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No luck for now

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I try to spend a few hours searching, then I give up and come back after a while. Otherwise, you can go crazy.

clear rock
ivory verge
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I'm leaving the core here. In my spare time, I completed a few things from the to-do list that is in the code. I expanded seek times and added a few conditions. The positive result is definitely a properly functioning intro from Darius Gaiden (without freezes). Maybe it has some other positive effects that I don't know about yet 🙂 I'm not sure whether to add this to test builds now.

mortal oracle
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What happened to spending time with your family? flushedshy

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But thanks!

ivory verge
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I'll start my vacation tomorrow until January 7th, it'll be ok 😅

desert otter
cosmic tulip
dark mountain
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I'm not kuba, but all the other fixes have been integrated into the main branch, so I think the previous fixes are also present.

cosmic tulip
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okay

cosmic tulip
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what I was hoping to check is if those changes were incorporated

tropic stratus
ivory verge
mortal oracle
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Spent a bit of time playing the PSX core tonight. Thanks @tropic stratus ❤️

serene nebula
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I didn’t play any PSX core tonight, thanks FPGAzumSpass ❤️

somber steppe
clear rock
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Quick! Somebody port Quest64 to the PSX!

mortal oracle
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Why does Robby hate the PSX?! NotLikeThis NotLikeThis NotLikeThis

golden ginkgo
#

wow big if true

mortal oracle
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Sad how he abuses his power to crush any conversation about the PS1 😭

serene nebula
#

playstation one, morelike asstation ass

mortal oracle
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I knew it NotLikeThis

crisp ether
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this seems to be where duckstation issues get logged

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the stenzek repo doesn't have issues enabled

rare gyro
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I think Robby might be a 3D0 fan CDI

ivory verge
#

My collection consists mainly of PAL versions.

#

In the end, the worst possible bugs remain, such as music looping in Duke Nukem. These games do strange things that are unusual in 99% of other games, just like Captain Commando or Dave Mirra and Trasher.

hallow gorge
#

I have a PSX game question to ask. If I try to run Breath of Fire IV and watch the cutscene introduction and it freezes half way..exactly on taht spot and the audio goes in repeat freeze mode..like TATATATATATATATATATATATATATATATATATATATATATATATATATATATA and then after 4 minutes of TATATATATATATATATATAT it skips th eintroduction cutscene and goes to the menu. I press start, I enter the name of the character and then it goes into blackscreen forever, is that a core issue or a cd image issue?

digital zinc
#

Just in general not specific to BoF IV, before you consider something to be a core problem Vs. a bad dump and unsafe settings. Pre-made CHD files may also cause problems from bad settings for the core when created, and where and what hardware the game is streaming from (USB drive, network) may also cause issues unrelated to the core.

serene nebula
#

If so then your core is already dead

hallow gorge
#

aaah

#

that is super hot reply even @serene nebula's one hehe

hallow gorge
#

It is 1 TB and that is where all the cores of my games are stored there.

#

For now, I am playing breath of fire III...turned my misterfpga into a full fledge PSX console hehe

digital zinc
hallow gorge
#

soo ..mechanical hard drive is perfect for cores like apple ii, commodore 64, atari, msx, amiga, nintendo consoles, etc

#

even scummvm games are fine or dos games are ok with mehcanical hard drive

#

it is cores that use CD images like PSX for example

#

that is a problem..because we are dealing with two mechanical devices one cd image and one mechanical hard drive and that cause problems in long run

#

Am I right?

#

So...what you recommend is...get an SSD 1 TB instead for MisterFPGA move the files from mechanical to that SSD and use the mechanical somewhere else, am I correct?

serene nebula
#

Oh shit that game is cool

mortal oracle
#

CD cores are very latency sensitive. Mechanical drives are prone to spinning down when inactive

#

Best to use an SD or SSD

hallow gorge
#

Exactly

#

take the contents from mechanical..move it to SSD and take the mechanical one and use it somewhere else

#

like additional storage on a pc or something

mortal oracle
#

Sure

hallow gorge
#

I will use it for my MorphOS machine

mortal oracle
#

An SSD will overkill for the MiSTer though because it’s USB2

hallow gorge
#

1 TB for MorphOS is perfect for large games or movies

#

You are saying SSD uses USB 3 and MisterFPGA uses USB2?

mortal oracle
#

SSDs are very fast, you won’t get the full speed over USB2, no. I’ll be fine for the MiSTer, but you may be able to get away with something cheaper

#

I use an SSD, but I had one lying around

hallow gorge
#

I don't think what with prices are becoming so cheap, that 1 TB SSD is any more expensive than 1 TB USB stick for example

#

let me see the price for 1 TB SSD

#

hmmm

#

100 dollars

clear rock
#

Hmm, I have a redump verified BOF4 that I converted to CHD as well as a fanpatched version, let me try those

hallow gorge
#

this is perfect

#

samsgun 870 evo sata

digital zinc
#

It's a used SSD, from a seller with a 4 rating. Purchase with extreme caution.

clear rock
#

Drives are generally NOT recommended to be bought used, especially solid state storage as there are a ton of fake/bootleg ones

mortal oracle
#

Yep, you’re asking for trouble

hallow gorge
#

I will just buy it from a retail store

#

I have a 2.5" SATA enclosure

#

I will get the SST itself and use my enclosure

clear rock
#

Many hack the firmware of SSDs, usb flashdrives, and even SD cards to make say, a 8GB one report that it's 512GB, and it will appear to work fine at first... but once you cross that 8GB mark the data will just be corrupted, or even start overwriting from the start of the 8GB amountit has

hallow gorge
#
  • SSD itself
mortal oracle
#

You could get by with a cheaper one, like a crucial

clear rock
#

And even if you get an authentic drive, it has been used, flash storage can wear out

mortal oracle
#

Since performance is irrelevant

mortal oracle
clear rock
#

Hell, the card that came with my 3d printer was fake! I didn't find that out until a print went haywire one day

hallow gorge
#

I really hate it when they do this fake crap thing

clear rock
#

And it was a mere 1GB card! I had no idea where you can even BUY 1GB cards anymore in 2015... but it wasn't even 1GB, it was 128MB hacked ti appear as 1GB!

hallow gorge
#

really hate it. Why? Why sell fake? To rob people of money?!

clear rock
#

Yes?

hallow gorge
#

-- sigh --

clear rock
#

That's obviously the reason, they are ripping people off to make money

hallow gorge
#

-- sigh --

clear rock
#

Hoping to trick those that don't know better with a deal that seems way too good

#

Anyway, so far the BOF4 intro played through three times over without issue on the original USA image, going to try the fan patched one now

hallow gorge
#

thank you

#

so if all goes great

#

then it is either my img or mechanical hardd rive unable to keep up

mortal oracle
clear rock
#

I can't imagine that the drive is unable to keep up, even a HDD from the PSX era is going to be much much faster than it's CD drive was

mortal oracle
#

The intro before the start screen?

hallow gorge
#

yes

#

the cartoon animation

mortal oracle
#

Running now

hallow gorge
#

the one I am using is bin/cue

clear rock
#

At least now with this fan patch I finally know what they're saying in the intro

mortal oracle
#

I’m using chd

hallow gorge
#

ah..i am using bin/cue

clear rock
#

No idea what they were thinking just leaving the voices in japanese with no subtitles

#

Mine are CHD

mortal oracle
#

If it’s fine for CHD, it’ll definitely be fine for bin/cue

#

And yep, fine on my setup

hallow gorge
#

I wonder..maybe I did conversion from chd to bin/cue and that damaged the image maybe?

#

I don't remember how I got the bin/cue

#

it was a while

clear rock
#

The latest stable core right? Not the current expiremental one?

hallow gorge
#

I do remember I was doing conversion

#

uuuu

#

I have not updated the PSX core for a while

#

at least 2 years

mortal oracle
clear rock
#

So far it's gone through my fan patched CHD twice with no issue, and this patch actually messes with said intro fmv to add subtitles

mortal oracle
#

Game looks good from the intro

#

Now back to Bomberman 93

hallow gorge
#

hheh

clear rock
#

🤣

serene nebula
#

I use one of those freebie USB devices they hand out at the county fair for like pest control. Works fine.

tiny tiger
spark ermine
tender tartan
#

That’s not the PS1 palette, and not PS1 dithering, but it makes some point perhaps

rare gyro
#

Wait so the genesis/megadrive had 8-bit colors?

tender tartan
serene nebula
#

PlayStation/PSX

manic citrus
#

what is this betrayal

somber steppe
#

I don't like this change. cringe

golden ginkgo
#

the context #1046940919607345272 message

chilly kraken
#

is this the Nintendo Playstation channel?

somber steppe
#

Hello is this channel the right place to discuss all playstation games, like ps5? derpsanta

serene nebula
#

I can change it back lol

somber steppe
#

Pandoras box has been opened. NotLikeThis

rigid ruin
#

Where am I..?

golden ginkgo
#

you're in the PlayStation/PSX/PS1/プレイステーション chat, but not all names in the title, easy to miss

rigid ruin
#

Oh it's changed - does it cover other gamestations now too?

serene nebula
#

PlayStation/PS1/PSX

somber steppe
chilly kraken
#

PlayStation

#

If you need help determining what console this is, please ping your nearest mod

serene nebula
#

lol

rigid ruin
#

Oh I love that core

serene nebula
#

including the /PSX was just a holdover so people wouldn't get confused not seeing the "PSX" thread there. But yeah it's just "PlayStation" globally.

#

Easier for new people to understand "PlayStation" than PSX

rigid ruin
#

Can't argue with that

chilly kraken
#

we should probably do Sony PlayStation as that matches some of the other channels

somber steppe
#

Now we have 2 playstation threads

chilly kraken
#

Sony PlayStation

rigid ruin
#

I'd give it a Pat on the back

serene nebula
chilly kraken
#

now to change the mega drive channel to genesis....

serene nebula
#

LOL I'VE BEEN SO TEMPTED

#

SO VERY TEMPTED

chilly kraken
#

just so we are historically accurate!

serene nebula
#

but yeah it's MegaDrive 2/3 major regions so MegaDrive wins

chilly kraken
#

also, it's the mega drive core

serene nebula
#

that too

#

the other troll move would be to rename the Super Nintendo thread to "Nintendo Super Nintendo"

#

or "Nintendo SNES" lol

somber steppe
#

I hope Kit has a stern word with you when she sees what you've done...

chilly kraken
#

Nintendo is hard

#

HOWEVER

#

it shoud proooooobably be the Nintendo Virtual Boy

#

this is not the chat for this channel tho

rigid ruin
#

MegaDrive is valid cuz it came out in JPN before USA, so arguably the original name

somber steppe
#

I don't even know where, when or what I am. Is this the poop channel? Pls advise @serene nebula

golden ginkgo
somber steppe
#

I'm confused and scared. 😭

clear rock
#

I think it's safe to think people were thinking of the PlayStation when they see "PSX". Nobody here assumed this channel was for a core of a Japanese-only PS2 that had a DVR duct-taped to it.

#

???

north mesa
#

Look what father christmas @ivory verge left us!

#

That last one is new, isn't it?

mortal oracle
#

Woah, Kuba fixed the desync in Crash 3?! That’s awesome!

ivory verge
#

I wish everyone Marry Christmas. I'm disappearing for a while to spend time with my family. Have fun with your loved ones ❤️

serene nebula
#

[Download Core](#1046940919607345272 message) pin updated

north mesa
north mesa
serene nebula
#

I could do the funniest thing but I won’t!!!!

north mesa
serene nebula
mortal oracle
still palm
#

mad with power

mortal oracle
#

We established that the other day

#

The people made their opinion known

clear rock
foggy orchid
#

I just bought a MiSTer and just set up with an morph4k was wondering what are the best settings for the psx core

somber steppe
#

Direct video. I have an rt4k myself but I'm sure the morph supports all the same features like automatic per core profile switching.

foggy orchid
scarlet knot
chilly kraken
scarlet knot
#

Thank you

serene nebula
somber steppe
#

Stable? That's for horses! robby

clear rock
mortal oracle
#

Did crash 3 desync because of the analogue stick thing?!

ivory verge
ivory verge
gilded marten
#

do games like ff8 need to be patched due to protection? in past it was. how is it now

dark mountain
#

You need the SBI files with your dumps (which are included with the most recent dumps); these are the subchannel information containing the LibCrypt protection data necessary for the CD simulation.
No further patching is required from the user.

restive plover
#

Here’s how to rip em properly

#

Follow steps mentioning psx

abstract drift
#

doesn’t that only apply to pal games ?

restive plover
#

Some us used it also

lyric pagoda
#

So I tested the new PSX core, @ivory verge

#

Crash 3 desynch is fixed but a new issue is introduced, when trying to use analog to move crash he barely moves

#

I double checked with the main PSX core to see if it was an issue with my controller

#

and it works fine there

#

the analog issue affects every game

serene nebula
clear rock
cosmic tulip
ivory verge
#

thanks for testing!

ivory verge
#

I'll delete this test core. I don't know if I'll have time to fix it now. Sorry for the trouble!

lost summit
#

Have nice end of the year

serene nebula
#

Ok reverted the [Download Core](#1046940919607345272 message) pin to the 12/14 build

restive plover
# clear rock Which ones? Every list I saw was PAL games

Protected Games [US/NTSC]
Breath Of Fire 4*
Cool Boarders 2001
Crash Bash*
Dino Crisis
Emperor's New Groove
Grind Session
Legend of Dragoon
MediEvil 2
Mo-Ho Lost World
NBA Shootout 2001 US/NTSC
NCAA Gamebreaker 2001
NCCA Final 4 2001 NFL Gameday 2001
NHL Faceoff 2001
Resident Evil 3*
Resident Evil: Nemesis
Resident Evil: Survivor
Spyro 3 - Year Of The Dragon
Strider 2
The Grinch
Tomba 2
Toy Story 2*
Vandal Hearts 2
Wild Arms 2

stars mean there is a version without also

#

and for PAL:
Protected Games [UK/PAL]
Ape Escape
Barbie Race & Ride
Barbie Super Sports
Crash Bash
Crash Team Racing
Dino Crisis
Disney Magical Racing Tour
Eagle One- Harrier Attack
Final Fantasy VIII
Final Fantasy IX
Formula 1 99
Formula 1 2000
Formula 1 2001
Galerians
Gekido Urban Fighters
GTA - London - no disc swap
Hogs of War
Jackie Chan Stuntmaster
Le Mans 24 Hour
Legend of Dragoon
Legend of Mana
LMA Manager 2001
Medievil
Medievil 2
Metal Gear Solid 2 Special Missions (NO DISK SWAP)
Mike Tyson Boxing
Mission Impossible
Moho
Mulan
Need for Speed 5: Porsche 2000 N-Gen Racer
Overblood 2
Parasite Eve 2
P.G.A. European Tour Golf
Radical Bikers
Rallymasters
Resident Evil 3 Nemisis
Ronaldo V-Football
Saga Frontier 2
Soul Reaver- Legacy of Kain II
Space Debris
Speed Freaks
Spyro 2
Spryo 3 Year of the Dragon
Super Bike 2000
Sydney 2000
Tarzan
Theme Park World
This Is Football
TOCA World Touring Cars
Tomba 2
U.E.F.A. Striker
UEFA Euro 2000
Un Jammer Lammy- Mod Chip Protection
Urban Chaos
Vagrant Story
Vandal Hearts 2
Vib RIbbon
V-Rally 2
Wipeout 3

#

Protected Games [JPN/NTSC]
Ape Escape
Beat Mania-Gottamix
Biohazard 3
Breath Of Fire 4
Bust a move 2
Bust a Move 2 Dance Heaven Mix
Chase the Express
Chocobo Racing
Clash of the Superheroes EX Edition
Dance Dance Revolution
Dancing blade Katte ni Momotenshi II
Exceed My Corpse
Final Fantasy VIII
Global Force
Guitar Freaks
Gungage
Justice Academy 2
Konami 80's Arcade Gallery
Legend of Dragoon
Legend of Mana
Lord of Monsters Magical Tetris Charange featuring Mickey
Marvel vs. Capcom
Metal Gear Solid Integral
Omega Boost
Parappa 2 (Um Jamma Lammy)
Pop n Music Animation Melody
Poprogue
Robbit Mon Dieu
Saga Frontier 2
Sarugecchu
Silent Hill
Spyro the Dragon
Street Fighter EX 2
Street Fighter EX 2 Plus
Tabidachi
Tabidachi no uta
Tears of Eden
Tokimeki Memorial Drama Series Vol.3
UmJammer Lammy
Wild Arms 2
Winning Eleven 2000

#

thats all the ones that had cracks back in day

fluid raft
forest trench
# restive plover Protected Games [US/NTSC] Breath Of Fire 4* Cool Boarders 2001 Crash Bash* Dino ...

There are no psx games released in the USA that use LibCrypt protection. The list that you posted from GameCopyWorld is a list of protected psx games in general (read the disclaimer at the bottom), not specifically Libcrypt games requiring .sbi files, which was basically a European thing.

Here is the most accurate list of copy protected psx discs, which includes protection type for each:
https://alex-free.github.io/tonyhax-international/anti-piracy-bypass#protection-types

restive plover
#

thank you for correction

dark mountain
#

Some games were anti-modchip protected.

ivory verge
#

CD: fix seek timing instability during playback

  • Improves overall CD seek timing stability, fixing Darius Gaiden FMV issues and preventing stalls in some demos during extended playback.
  • Makeruna! Makendou 2 (Japan) - boot fine after Datam fmv logo
desert otter
#

@serene nebula

serene nebula
#

I’ll FWD that to #test-builds too

still palm
#

There was a scooby doo prototype that was doing something weird for me like not playing the fmvs, I never reported it though.

#

I'm talking about old builds not the one kuba just posted

ivory verge
#

Please send me the name of this game via priv, I will check it out.

#

I found more issues during testing. For example, Crime Crackers freezes after the opening credits. This is an old bug. If you skip it, the game starts. DuckStation leaves hints about problems with this game. This also needs to be checked.

clear rock
#

Also, that list says that the anti modchip protection only worked on burned copies. I thought that it worked regardless if your game was original or burned as long as you had a modchip in the console? Which was a pretty stupid idea if he asked me does it means people who purchase games legitimately still would have that protection trip if their system was modded, encouraging them to burn a patched modded copy, or just using GameShark to bypass it

serene nebula
#

New build has analog working of course, just thought I’d double check though

hallow gorge
#

heheh my PSX core is soo outdated lol

sinful thicket
#

Is there a known issue with DualShock controllers over SNAX/SNAX64 right now? I swear this used to work flawlessly, and SNAX/SNAC work in all other cores. I’m on stable.

#

Controller has all kinds of missed inputs, phantom inputs, and I can’t enable analog.

#

Multiple controllers tested and adapters. Using MisterAddons SNAX64.

ivory verge
#

nothing has changed in terms of snac for years I guess

#

Yeah last commit is 2023

sinful thicket
#

So DualShock over SNAC/SNAX works for everyone else?

#

Nothing has changed in terms of how I am powering my MiSTer

ivory verge
#

I don't use Snac, so I don't know, I'm just saying that there haven't been any changes in the core for years. So if it worked before, it should work now too.

still palm
sinful thicket
#

Good question

#

Looks like all games. Confirmed behavior persists in Ape Escape and Final Fantasy 8

#

Is my I/O board not getting enough power or something?

still palm
#

ok there was a weird thing reported with FF8. On the title screen if I was using virtual memory card and unmounted both slots(or maybe 1) you would get phantom presses. But it might have worked in game.

#

So to test try NOT using virtual memory cards. Or mount one in slot 1 and 2 if you're using the virtual MCs

#

I think it effects one of the Turismo games too

woeful parcel
sinful thicket
woeful parcel
#

Oh okay. I haven’t used SNAC in a while but have the same SNAX64. I’ll try next time I do some PSX gaming.

clear rock
sinful thicket
clear rock
#

I think I recall seeing some SNAC boards that had the option to add external power, but it's been a long time since I looked at them so I don't remember clearly

#

I just remember trying to find a decent adapter for a while

opal carbon
#

There are issues with virtual memory cards and SNAC in some games.

hallow gorge
#

I have a question to ask you. I am playing breath of fire 3, right? - smacks lip - OK...so I am playing this game, I go to save my game, for some reason, misterfpga accidentally get resetted or I exit the core,etc..then bang all my data is gone

#

I need to start fro the beginning, so I figured I will use save state instead

#

safer ya see

#

so..does that mean it is better for psx saved game to be saved in a real psx memory card or it is ok to use the virtual one?

shut escarp
#

It sounds like user error to me and there are no issues with using virtual memory cards

serene nebula
chilly kraken
#

In america that was super mario bros 2

serene nebula
#

Yeah but it got localized as 8 Eyes

sand minnow
#

Banned 😐

clear rock
#

Oh hey, I remember that

#

Err, I mean, I remember once hearing someone tell me about that... 😇

shut escarp
#

Southern Fried Gaming Expo has had a Dancing Eyes cab most years for the last 5-6

mortal oracle
#

MiSTer core wen

thorny herald
# serene nebula

this reminds me of the "insect" fighting game in the Yakuza series... similar background

clear rock
#

I am curious, has anyone ever tried to use that Libreboot open PSX bios on the mister's PSX core?

chilly kraken
#

Has Legend of Dragoon been completed on the core? @shrewd peak is having [an issue](#help message) that I can reproduce, but I am not sure if it's related to a bad save or not

shrewd peak
#

am trying on duckstation

desert otter
#

@shrewd peak how far into the game is this issue?

#

Cuz if it's not too terribly far I can boot up on the core myself and do a fresh run to see if it happens for me as well.

#

checking whether or not it occurs with a fresh run on Duckstation is faster as well cuz you can speed up the emulator to move through everything faster. IDK if the turbo core turbo being enabled makes everything run super fast though (I think it still all gets locked to 30fps)

spark ermine
#

Think they said it was on disc 3

desert otter
#

oof.

#

can't do that very quickly

spark ermine
#

There's 4 discs I recall so that's at least half way through the game

chilly kraken
#

Yeah :/

#

20 hours according to the save

#

I thought someone beat dragoon recently

desert otter
#

it's more than half way actually. 4th disc was rushed like they ran out of time and money to flesh things out so shit just moves super quick

#

only thing that would make the 4th disc feel longer is boss fights if you are unprepared for them

shrewd peak
#

yes 4 discs .. was on disc 3.. went the wrong way and ended back up here.. can't go back to correct

#

have also been walking through textures the entire time as well
hard to find walking paths and interaction areas

shrewd peak
#

mehh no luck even loading the save file

chilly kraken
#

@shrewd peak I’m not in front of my mister, try this: start on disc 2 first, load the save, go back to serdio

shrewd peak
#

trying now

#

same result

chilly kraken
#

Just cursory googling, it seems like that game is kind of a mess

shrewd peak
#

agreed .. big mess

#

i might have to install the patch

shrewd peak
#

i give up on it for now

cosmic tulip
ivory verge
#

This game has a lot of bugs, probably not everything has been found yet🤣

ivory verge
#

I would like to try to do that

clear rock
#

The voices! They won't stop!

#

Maybe it would be better to have it be an arcade core than add that functionality into the PSX core?

#

The ST-V was done that way I think?

#

What medium did the System 11 games came on? Were they a cart like ST-V? ROM chips? Or were they on a disk?

#

At least that means if it does get done update_all don't have to be pulling isos then

#

Also sounds like teh system12 was very very simlar to the system11? wonder if it would be possible to have both in the same core

#

Apparently just a faster CPU and different sound chip?

#

Faster version of the same CPU I mean

#

Wait, what?

#

The arcade Soul Calibur ran on basically a suped up PSX?

#

And they never released it on PSX?

#

I see

#

I know Tekken is the more popular franchise but I never got into that, would have preferred soul calibur

#

oh well

#

Wait, didn't the arcade version of Soul Calibur have some special effect for the end boss that no console replicated?

#

Also apparently System12 had this monstrosity....

dense wharf
#

isnt the arcade versions of these games the ones nobody plays

clear rock
clear rock
#

A LIE! The arcade conquest mode WAS A LIE!

#

I played that mode so much at uni XD

#

"system246" Damn, they made like 250 of these things? CDI

#

Also funny that the cards were apparently all recalled defective PS2 cards and the arcade game just simply saves in a different way to work around the defect

#

The conquest cards were provided by sony of course. all of them without exception are recalled cards during the PlayStation 2 launch in japan. These cards were recalled due to a bug. their controller chips (More specifically: CXD9585R or CXD9585AR) have a flaw that causes major filesystem corruption on the card when one of the commands involved in saving data to the card filesystem is invoked. Due to this flaw, Namco was forced to develop a custom format, presumably page-by-page encrypted, and there is also the chance that it uses custom ECC format on the card. all these unique and never-seen-before changes to the card's format have made them impossible to replicate on another memory card in these 23 years, wich collaborates to their high prices.

#

And yet, Soul Calibur 3 on PS2 is infamous for corrupting your Chronicles mode save data

#

... but yeah, to get back on track, would be awesome to have a System11/12 arcade core, if it's feasable, not sure how much harder adding the small bits of extra hardware and more pwoerful CPU would be

#

But Soul Calibur on MiSter would be amazing, even if it would look nothing like the DC version

#

Boring? How so? A lot of repetitive work or something?

#

... was Silent Scope on System11/12? CDI

#

I didn't realize it only had Namco games on it (Or do I know anything about the Silent Scope franchise other than it's called Silent Scope and it's about being a sniper... and I think one of the recent games let you shoot Hitler's nuts off?)

mortal oracle
#

TIL

forest robin
#

i have a very specific question and dont know if its suitable for this channel but ill try:

I'm running a difficulty mod for Breath of Fire 3 and there is no pre-patched version anywhere, i do have the file, that's not what im looking for. If I put the regular breath of fire 3 bin and cue file in my psx folder everything is normal but if i put a renamed bin and cue file for the modded version it effects BOTH my games. Is this normal?

#

what id like is for the hacked version and normal vanilla one to be playable via the game's list but that doesnt seem possible

serene nebula
#

You should have a hacked cue and a regular game cue

#

make sure the hacked cue/bin are named differently from the regular game cue/bin

#

that's it, also put each game in their own folder

forest robin
#

i tried putting the unhacked game in its own folder but it wont load

serene nebula
forest robin
#

ill do that

#

when do i need to view the bin? notepad?

#

cue

#

my bad

#

ok i think it is

serene nebula
#

yeah notepad

#

can you post the contents of your cue here?

forest robin
#

had to remove the clean

hidden mistBOT
#

🚨 CODE VIOLATION 🚨

@forest robin You have violated rule #104 - posting copyrighted cue information.

forest robin
#

uhnmn im sorry

serene nebula
#

LOL SORRY I WAS JOKING

#

that was me being an asshat

forest robin
#

its ok haha

serene nebula
#

it looked ok

spark ermine
#

Nooooo not the cue

serene nebula
#

as long as the cue for the hack is pointing to the bin of the hack

clear rock
#

What? No, no, I didn't post a cue file, I posted an, umm, err, cuf file! Totally different, extension must have had a typo

desert otter
#

the bot is running on Grok AI now so it makes sense it would fuck this up

sinful thicket
#

Confirmed my SNAX issues with DualShocks persist regardless of the virtual memory card being enabled or not. Phantom inputs from DualShock, can’t enable analog

shut escarp
shut escarp
#

funny enough, Only the Xbox version for Silent Scope supports the gun. but they do actually have a pretty clever solution for the zoom in

#

There's an IR sensor at the back of the gun beneath the base of the scope (which is just a plastic tube with clear 'glass' at each end) - when it senses your face is close, It goes into "zoom in" mode and it lines up with where you're looking through the scope

#

The PS2 version of the silent scope games doesn't support light guns at all

#

very very strange, i know

#

the gun also performs a transformer and turns into a pump shotty for HOTD3

forest robin
#

how do i delete individual saves for a game?

abstract drift
#

mount that mcd manually then use the psx bios to manage the card contents

forest robin
#

thank you, i also learned the hard way to go to the OSD after a save

serene nebula
forest robin
#

yea, i kept wondering why my save wasnt updating in the breath of fire 3 mod i was testing so i had to replay the intro section about 4-5 times but then i randomly found out what was going on

#

its not a big deal, just get use to pressing the button

clear rock
#

Eh, would be nice to have an option though. Also I think even with the conscerns that made sorg refuse to have auto-saves I think it's silly to apply that to memory cards since those were designed around those very conscerns anyway

lyric pagoda
serene nebula
clear rock
#

Yeah, I feel the same way

#

Also you can significantly mitigate the "games that used the sram as actual ram too" problem (which I believe was a minority of games anyway, if any) by having like a 0.5 second delay in writing the save to the card

#

If it's using the SRAM as ram too then that would still only make it save one out of several thousand writes anyway

#

Almost no games constantly saved anyway, even though they technically could just about all games back then required you to reach a save point or manually choose save from a menu, very very few were auto-saving as you played

#

That ironically only started becoming standard around memorycard-based systems of gen6

#

But at the very least, there is little reason to not have the gen5 systems with memory cards auto-save to the memory card, it's not like the memory card would have been treated like sram, they would have been MORE susceptible to wear like that than modern sdcards.

mortal oracle
#

I’m pretty sure Robert/others have given good reasons why having the save happen at only specific times (when the OSD is open) is a good thing, that is also unrelated to SD card wear

#

But I also feel like two things are being conflated - one is saving and automatically writing that to the SD, which is likely problematic for various reasons (slowing down main, corrupting data etc) - the other is having autosave switched on by default and auto saving when the OSD is open

#

Afaik it was autosave being on by default (and committing via the OSD open) that Sorg was unhappy with due to SD card wear. That would be magnified more with constantly saving without opening the OSD, but there are other good reasons why doing that is challenging too, beyond SD wear

mortal oracle
manic citrus
#

someone did autosave for the snes and it worked ok. there's like...11 games you have to block

little frost
#

I feel like I’ve asked this before so apologies if there’s a technical reason this can’t be addressed, but I notice that when you load a savestate on the PS1 core when none exists, the game resets, Would it be feasible to add a check for a savestate and not force a game reset if a savestate file isn’t found?

manic citrus
#

the problem is it's not 'a file' it's 'memory' so it's a bit more complicated. I can't remember if there's a header tho

little frost
#

ah interesting

#

I thought about it yesterday because I was playing GBA and loaded a savestate in a game where I didn’t have one and the game didn’t reset

#

I’m guessing it’s something to do with those games being roms and PSX games being disc images?

clear rock
mortal oracle
little frost
#

I know I’ve definitely brought this up before, but in my mind the best solution would be something added to Main that notifies the user when a savestate or in-game save exists when loading a game…then if no state exists I avoid resetting my game by checking for a state 😅

mortal oracle
#

But if you know better than Robert, go for it

clear rock
mortal oracle
#

Okay, so you want different behaviour for different cores? That sounds like a great user experience

clear rock
mortal oracle
#

I look forward to people complaining even more on the cores that don’t automatically save why their save has gotten lost

dawn axle
#

I choose to trust that the developers of the Mister framework, something I have zero technical knowledge of the inner workings of, had a valid reason to do saves the way they did, else it wouldn't have been done this way

clear rock
#

We already have people complain all the time that their save was lost when they first use a mister because they didn't know you have to open the OSD

mortal oracle
#

But clearly @clear rock knows better

clear rock
#

Why are you being so hostile?

mortal oracle
#

Because I’ve seen this discussed many times, heard why people think it would be a pain to do, but clearly you think it’s trivial

#

So either make the change yourself or be quiet

clear rock
#

And for years I heard people say Nintendo 64 and Playstation would be impossible on mister

mortal oracle
#

#1046940919607345272 message

manic citrus
#

the thing is nothing really writes to psx memory cards during real gameplay. it's always in a very obvious save dialog/point

manic citrus
#

well s/always/mostly

clear rock
mortal oracle
#

Sure, but then you have different behaviour on different cores

manic citrus
#

mister is full of 'this core does something slightly weird' because developer did a thing

clear rock
#

We have plenty of cores that have some special options only for that core

mortal oracle
#

#psx-chat message

somber steppe
manic citrus
#

also sorg keeps 'recents' off by default because of 'sd card writes' when that only writes when you select a game/core. his view of sdcard writes being dangerous is a bit....aggressive

clear rock
#

Agreed, also modern SD cards are a lot more durable than they were years ago

little frost
#

I’ve had recents turned on for 5 years with no issues ||knocks on wood||

clear rock
#

I thought it was off by default?

#

Oh, nevemind,I misread

harsh shale
vestal thicket
# clear rock Agreed, also modern SD cards are a lot more durable than they were years ago

Assuming you buy a real one. Which usually means not on Amazon or any 3rd party reseller on Walmart, Newegg, etc.

For SD cards I have actually found the best deal to be direct from, say, Sandisk vs buying from any retailer. The last few years we have bought as much stuff direct as possible and it’s always a better experience than Amazon or any other online retailer.

#

As for saving, it’s annoying and dumb from a user perspective. It’d be something I’d like to see worked on or changed one day. Ideally it works just like a real console or cart.

Until then I have got into the habit of actually opening the menu and restarting the mister before flipping the power switch. That makes me sure I have opened the menu to save cause even 5+yrs into mister I still forget that it’s a thing I need to do sometimes.

clear rock
#

? Nothing wrong with Amazon, just don't get them third party there either. I always test them anyway

vestal thicket
#

The amount of fake stuff I have received direct from Amazon is too damn high. Or things that are very clearly used.

#

I have received fake SD cards from Amazon, direct not 3rd party.

clear rock
#

? I have ordered so many things from Amazon, and haven't had that issue. Including many sd cards

vestal thicket
#

But yes, always test. You never know even if it’s real if you got a dud or not

#

Are you in the US?

clear rock
#

Yes

vestal thicket
#

The fact that Amazon is almost always not the least expensive option has also made it really easy to avoid. The only thing they win in is speed. Even prime stuff sometimes doesn’t show up for 3-4 days though now so even that has taken a hit

clear rock
#

I literally have to sometimes tell them to deliver slower to my location because they can deliver overnight between like 4-8am and I don't want a package just sitting on my door overnight...

vestal thicket
#

Crazy, well, count your blessings! I’ve received tons of used kids stuff from clothes, bottles, etc. I’ve received used appliances, fake SD cards and SSDs, and a mobo that had clearly been an open box return but sold as new. It worked fine but didn’t leave me with a good feeling.

clear rock
#

Can't say I ever ordered clothes from there

#

The only time I ever got a fake SD card... was one that was included with a $500 printer that I bought from the manufacturer's own website...

#

I mean, it was a 1GB card.... in 2015. Didn't even know you could get cards that small anymore in 2015, except it was hacked to appear 1gb, it was really 128MB... where did they even FIND a 128MB card in 2015? Why even bother to hack it to 1GB? It's not like someone would look at a $500 3D printer in 2015 and go "Oh wait, it comes with a 128MB sdcard, not 1GB, no thanks"

#

.... my guess is they didn't know either and just bought cheap cards from somewhere

tropic stratus
# little frost I know I’ve definitely brought this up before, but in my mind the best solution ...

there is a check if a savestate exists in DDR3 memory using a specific header word.
This issue might come up if you load a game with savestate, then load another game that has no savestates saved, as the memory is not overwritten.
Main could indeed, when no savestate is available, just clear the area with zeros.
The issue is that without any savestate, it doesn't know what area as the save file size is unknown, because savestates are not system specific but general functionality.
So at best case main can currently clear the first savestate but not 2-4.

#

So yes, main would have to notify for each slot if a savestate even exists and each core could then block loading for it.
Or cores report the statestate size.

little frost
#

oooh that would be cool if someone looked into that! I play a ton of games for short periods on stream and make a lot of savestates so it occurs somewhat frequently for me where i check to see if I have a savestate and the game resets because I don’t have any savestates 😅

manic citrus
#

main knows the size, it's in the conf str

#

I'll look in a bit

#

actually, there must be some sort of bug. I just loaded a game I have never loaded before. immediately after launching the core

#

restoring a save state still resets

little frost
#

oh interesting

manic citrus
#

main actually zeros the entire save state slot on initial launch too

little frost
#

I was gonna say, I was pretty certain it happens with every game and it didn’t matter if it was a first boot

tropic stratus
#

i just tried it and when i load a savestate in bios, it either does nothing or completly crashes the core with "ED" error. Very strange.
Can take a look

#

I see the reason: because the core might already hang when a savestate is loaded, there is a reset applied so the statemachine is never stuck forever to wait for the core to get idle.
But this reset is done before the "savestate is valid" check is done.

#

This is not easy to solve, as the savestate logic currently cannot read from DDR3 while the core runs, so it cannot know if the state is valid.
I might have to check savestate status in ddr3 when the initial reset is triggered and remember it for later.

abstract drift
#

some psx games do background saving like spyro the dragon

#

i dont think that precludes some autosaving-to-sdcard though, its not like it does it constantly

#

it would be hard to stop the core from hitching at least a little though i think? its a fairly chunky write that'll block the cd/controller thread?

tropic stratus
#

yes, writing memcard to Linux will stall the core multiple times.

#

Here is a possible fix for the savestate issue. It fetches the state of the 4 savestate slots on reset.
Issue is that the reset is sometimes triggered before the state is written to DDR3 it seems? Maybe Zakk knows more.

#

E.g. I have seen cases where only 2 out of 4 savestates could be loaded, but after a core reset, all 4 are loadable

abstract drift
#

i guess you could maybe reduce the stall lengths by some fancy scheme to only write out blocks that actually change

tropic stratus
#

The problem is that to write anything to HPS can potentially break CD timing, because HPS cannot react fast enough anymore.
So i'm forced to pause the core and because of video sync, each pause is at least 1 full frame. If this happens for multiple packets, you get stuttering for maybe 1 second

abstract drift
#

could you just let a frame tear instead of having to pause for a whole frame?

tropic stratus
#

no, it will throw off HDMi sync

abstract drift
#

hps could really use some kind of a properly multithreaded/prioritized system for... everything heh

#

the video is possibly quite ignorable but the audio will probably stutter too ?

tropic stratus
#

problem is that file handling is always blocking, so even if a second thread would write to sd card, the other one couldn't read CD data from it at the same time

#

yes, audio video and therefore also controls

#

in a typical save screen this would probably be fine. Games doing it on the fly would feel very bad

abstract drift
#

yeah

#

finally a use for the secondary sdcard slot? have dedicated writer entirely in fpga 🙂

tropic stratus
#

When i implemented it i tried with Diablo, due to the long save time and large save amount.
Even with it being a progress bar and you cannot control it, the audio coming from CD was so bad, i skipped the idea

#

@little frost please try the build above. It might work fine and the issue was just me having multiple images in the same folder so there was no auto reset

abstract drift
#

people can always use memcardpro, it essentially offloads the saving problem to an external device

tropic stratus
#

yes, with snac this problem is gone. But you get others, haha 🙂

manic citrus
#

there actually is an 'offload work asynchronously to the other cpu core' capability in main

#

only used in some of the video code paths to stop microstuttering when resolution changes

#

it might be possible to use it, but I'd need to look at what's going on. the fpga<->hps interface is single threaded so it really has to be an operation that is self contained and doesn't require any additional fpga communication

manic citrus
tropic stratus
#

could be my mistake with using a savestate after CD switch in the same directory without manually resetting

#

yes, cannot reproduce when each file is in seperate directory, please try on your side if you want. Can commit the change if it works as expected.

little frost
#

nice! I will definitely give it. try shortly here

vocal flicker
#

Anyone else noticing severe stutter in GTA2 when using the flamethrower?

I know GTA2 isn't the smoothest game on the PS1 but it feels really, really stuttery sometimes

little frost
little frost
#

saving a new state and restoring it seems to work fine (tested in Duke Nukem - Land of the Babes in all 4 slots)

#

@tropic stratus ok, I tested FFVII where I have two states...one in Slot 1 and one in Slot 2...for some reason now, my state in Slot 1 does not load at all and the console doesn't reset. Slot 2 loads fine. When I load my non-existent states for slot 3/4, the console resets....I'm guessing this has something to do with it being a multi-disc game?

EDIT: Ok, after a MiSTer reboot, everything now seems to behave as it should with FFVII...it's a MiSTery robby

#

actually...that was after a reboot and then going straight into FFVII...I'll test states in another game then switch games and try loading states in FFVII

#

ahhhh I just loaded up "The Flintstones - Bedrock Bowling"....no existing savestates for that one:

  • Restored Slot 1. No Reset
  • Restored Slot 2. Console Resets
  • Restored Slot 3. Console Resets
  • Restored Slot 4. No Reset

🤔

#

tried restoring slots 1-4 again and it behaves the same way, so it doesn't seem random

#

ok and then just switched games back to FFVII and now none of my states load (I now have them in slots 1-3), BUT the core also doesn't reset when loading from any slot

#

dang it seems kinda random though....just swapped to Doom where I have all 4 slots used and this is what I get:

  • Restored Slot 1. Existing state doesn't load, but no reset.
  • Restored Slot 2. Loaded successfully.
  • Restored Slot 3. Loaded successfully.
  • Restored Slot 4. Existing state doesn't load, but no reset.
#

yep, as expected if I reboot the MiSTer and then load my Doom savestates, they all load fine

#

so it's definitely usually something where the first game will work fine but if you start swapping games then it's a crapshoot

#

one more game test...switched from Doom to Chou Aniki where I have slots 1 and 2 populated:

  • Restored Slot 1. Existing state doesn't load, but no reset.
  • Restored Slot 2. Loaded successfully.
  • Restored Slot 3. Console Resets
  • Restored Slot 4. Console Resets

EDIT: Ok, I just booted Chou Aniki fresh after rebooting MiSTer and now neither slots 1 or 2 will load. Loading any slot does not reset the console, though.

EDIT 2: Weird, I rebooted again and launched Chou Aniki and those slots still won't load. I even powercycled and they won't load. What did work is I switched to the normal core and loaded those states successfully. Switched back to the the new build and now both slots 1 and 2 are loading properly.

stone ore
#

Hi guys
The Superstation one has (or will have?) a console mode that allows for box art etc instead of the normal mister UI
Is this option available on the mister for the PSX core? If so, can anyone help me with where to find it? Thanks

little frost
chilly kraken
stone ore
#

Ah sorry guys! I saw a ‘X’ post with him demoing it and it was months old (from memory) so just assumed it was available now on SuperStation One.
BTW - The SS looks brilliant but for me I’d like it to run like a console hence the question on the console mode
But there’s literally no benefit I can see to buying the SS if you own a mister (other than form factor)

little frost
#

Well, I think the big benefit is the plethora of built-in video outputs without having to use separate adapters

#

and the built-in PSX snac ports without needing an adapter

shut escarp
#

by and large though, if you already have a mister, superstation is largely superfluous

#

especially so if you already have an active composite adapter + snac

digital zinc
#

What if you already have 10 MiSTers

little frost
#

fair enough i suppose...but I still want one for CRT GRUG

stone ore
#

Can anyone help me change my hdmi display to 1080p? Or is 720p the highest res whilst running vga crt too?x

#

Ini script doesn’t open etc (just kicks me back)

tropic stratus
little frost
tropic stratus
#

hmm, could have some influence, but I'm not sure. Please try to reset manually if it doesn't work.
This would verify that the reset is coming before the savestates are written from SDCard to DDR3.

little frost
#

ok trying Chou Aniki and doing a manual core reset after an unsuccessful attempt to load Slot 1....that works!

#

now slot 1 and 2 load

tropic stratus
#

Ok, so the same as what i was seeing.

#

Core reset is initiated by HPS before DDR3 is up to date, so the core fetches the wrong state.

little frost
#

tried switching directly from Chou Aniki to Doom again only Slot 2 will load properly...but after a manual console reset all slots load properly

tropic stratus
clear rock
shut escarp
sinful thicket
#

Final Fantasy 8 and Ape Escape. I assume it would occur with all games.

shut escarp
#

kk, ape escape is what i used to test and it was working fine for me

#

just checking variables

sinful thicket
#

Could I somehow be drawing too much power via other USB accessories? I have a USB hub with a few wireless dongles plugged in.

clear rock
#

Possible, try disconnecting them and see if it makes a difference

#

It could also be your power supply is too weak

#

I was testing different USBC power supplies on my MiSTerPi and some of them had no problem when I turned on my MT-32, some would reboot when it turned on but then work, and others would keep rebooting

#

All of them worked when it wasn't plugged in

shut escarp
#

known brand 3a power supply should be fine

sinful thicket
#

It’s a Triad I bought from Mouser. These things are supposed to be the Rolls Royce of power supplies.

#

I disconnected most of the dongles; no change.

#

I’m certain it did work in the past, is the thing. I’m not sure what could have changed.

manic citrus
tropic stratus
# manic citrus reordering them should be ok, but I guess I need to ask: if you're checking save...

the logic is as follows:

  • on reset all 4 slots are set to invalid
  • then each slot is checked to contain the magic word. if yes, this slot is valid
  • when the user saves to a slot, this slot is marked valid
  • a slot can only get invalid on reset
    I tested creating new states and that worked fine. It seems to only issue is the reset.
    Will try to set up the build process for main and swap the order and see what happens
manic citrus
#

this has the calls swapped. process_ss happens before send_cue_and_metadata

tropic stratus
#

works great, cannot reproduce any issue with this plus the testbuild above, thank you!

tropic stratus
#

new testbuild. Behaves like before, but overlay is no longer triggered if no valid savestate exists in that slot. (please us together with mister main from Zakk above)

little frost
#

will test a bit later today!! Thank you both for looking at this chefkiss

little frost
tropic stratus
#

Probably not....however, i'm a bit concerned to do this for every core with savestates because then it will be effort 😅

little frost
#

haha yeah that was my next thought

little frost
#

@tropic stratus @manic citrus Yep, this build coupled with the new Main seems to work perfectly! Thank you guys so much for looking into that! 🎉

serene nebula
#

omg does this display a “Savestate found” message if it detects one??

little frost
# serene nebula What did it fix?

It fixes an issue where loading savestates when none existed would reset the console. Now if you load a state where none exists no message displays and the console no longer resets 💪

little frost
serene nebula
little frost
#

that’s what I’m hoping! I think it at least revealed that it’s possible to check for the existence of savestates…I’d presume that the same can be done for regular save files too, but I don’t know if that works differently

#

I’ve actually thought about seeing if it’s possible to leverage the Zaparoo script or something on my stream to check and see if a matching save or savestate files exists for the currently loaded game. If that could work then I could trigger icons to display in my OBS overlay or send a Twitch chat message telling me saves exist 🤔

manic citrus
#

where exactly do you people want mister to tell you if there's a save or savestate found?

little frost
#

i was just thinking top left corner where most notifications usually live

serene nebula
digital zinc
#

What's the concept of the PSX core knowing a save is found? the existence of the VMC file, or actual data on the card?

serene nebula
#

Savestates though requires the player to manually load through the OSD and there’s no indication of whether the player has one or not.

little frost
#

that or in the OSD? savestate section could have a line saying whether slots exist already. regular save section could show if a file exists

#

yeah @serene nebula has a good point there…maybe i’m going overboard asking for it show the existence of regular saves

manic citrus
#

honestly I hate the entire save state UI on mister

#

4 slot limitation etc

serene nebula
#

If at all possible, in the OSD would be best because that’s where the function of loading a save state lives and a user can have notifications disabled?

manic citrus
#

you can't generically disable notifications on mister

serene nebula
#

Ok good

manic citrus
#

(another thing I hate)

#

although I no longer see them

serene nebula
#

I think 4 save states are nice. Outside of speed running and extreme save scumming that’s more than enough for most players.

manic citrus
#

or you know, practice

serene nebula
#

I guess!

little frost
#

I can definitely see benefits to having more slots

#

like idk even if the interface was like Load State/Save State and then clicking load literally took you to the directory where the savestates are and it only shows files if there are files that match the name of your game with 1,2,3,etc. appended at the end for slots

serene nebula
#

My only point is that I think 4 is “fine” and having some sort of indicator when there’s a save state available would be a huge improvement.

manic citrus
#

I did it like the M2 shottriggers stuff on consoles

#

dedicated save state menu you could left/right scroll through and it showed date of the save state etc

serene nebula
manic citrus
#

and a dedicated save state button that if you held down just reloaded the last loaded state

little frost
#

ahhh

manic citrus
#

I could probably refine it to allow renaming of the state files but I never got around to that

serene nebula
#

@manic citrus oh dude. You know what would be all that’s needed? Gray out “Restore State” if there’s no valid save state found for that slot?

little frost
#

that’s true

manic citrus
#

it's made a bit more annoying by the fact they can all be fast addressed with keyboard shortcuts

little frost
#

ah yeah

#

that’s where an indicator on load would be nice

serene nebula
manic citrus
#

there's already too many popups that come up on this core on load

serene nebula
#

Why even let someone restore a save state if there’s none there?

little frost
#

well, I could still at least see a message popup if you triggered a load with a shortcut to just say No savestate found! or something

#

maybe that coupled with a greyed out ‘Load State` option

serene nebula
#

People already know a greyed out option means it’s not usable, which is an OSD feature we already support.

#

It’s a logical assessment that if you can’t load a save state for that slot then no save state exists.

#

I think that’s a good solution that’s minimal work

#

Work I don’t have to do

little frost
#

i think the thought is more for someone that just launches in and doesn’t bother checking the OSD first ||shame on them!||

digital zinc
little frost
#

but yeah, that seems like the easiest option to just grey out the load option if no states exist

serene nebula
little frost
#

true

serene nebula
#

Because right now, if I try to load a save state and nothing happens is better than resetting.

#

But then I’d ask myself why was I even allowed to load a save state if none exists

little frost
#

cause I guess if they do the hotkey and nothing happens…they check the OSD, see the greyed out Load option and now they know there was no state

serene nebula
serene nebula
#

I don’t use them, my bad

little frost
#

yeah that’s what Zakk was saying

#

I think your suggestion still works, though for sure

serene nebula
#

That would solve the OSD approach and a pop-up saying no save state found would solve the hot keys

#

I get your point now

#

Then might as well do the pop up if your accessing it though the OSD too

#

well it’s whatever people are willing to do

little frost
#

true

serene nebula
#

Solving the reset is a huge win

#

Thanks for bringing it up dude!

little frost
#

I’m admittedly a bit of a niche use case for this because I play so many random games that lots of people probably don’t touch and I make a lot of savestates…but it’d still be nice to have 😅

little frost
tropic stratus
#

showing the savestate slot status in OSD is not nice to handle, because you need to update HPS for it...depending on which state is selected.
Not impossible, but this whole core<->linux exchange is a bit much sometimes.
For now, I will commit the core changes and maybe @manic citrus would be so kind to make a pull request for main?

manic citrus
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yeah, I can do that

tropic stratus
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Thank you!

lusty coral
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Monthly reminder to say the PSX core is my favourite core. That's until the Gamecom core is released.

serene nebula
chilly kraken
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We need a new unstable main for this, yeah?

little frost
chilly kraken
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ahh cool. I see zakk just posted a PR for that. Do we know what happens if you use the new unstable on the old main?

little frost
little frost
manic citrus
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which is basically the old behavior

little frost
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yea

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so not really needed currently unless you use savestates a fair amount

ivory verge
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Has anyone tested the core from test-builds? I think I should also do pr 😅

chilly kraken
frail storm
crisp ether
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the trigger for the bug is unclear

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it's not a specific mission

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the only way to test is just play a lot of the game

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it could be fixed. someone would have to play a lot of the game

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the first tester got it in mission 2. i got it in mission 4. couldn't personally replicate even on the same core later using save states or saves from before the mission

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it could be that it randomly hangs on the please wait screen some percentage of the time, idk. both our crashes were on that screen

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beyond that, it's unclear

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i don't think it does, but you could check

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as far as i know, the only way to really test this is to actually just play the game. it mostly works fine, i played for over an hour before running into it - this also means proving the bug is fixed will not be trivial unless there's some reliable way to repro

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maybe you could get a save state at just the right moment where it happens every time but would also show something different if loaded on a core where the root cause was fixed

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i loaded a save state where it originally happened at the beginning of the mission, replayed the mission and i couldn't reproduce it

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i don't use CHD files

ivory verge
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When I return from vacation in a few days, I will try to complete a few missions.

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Nope

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Since it is only for audio, it does not affect performance.

serene nebula
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Ok, finally home and had a chance to update the pins.

dull ledge
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having issues with guncon1 being seen by the mister ... unsure if the issue is the SNAC adapter

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anyone recommend any other adapter?

marsh star
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Oof, i've had a hell of a time getting guncons to work with SNAC

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What game are you trying to play?

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Certain games only work with their proprietary light guns. I learned that with elemental gearbolt

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Has anyone ever had ps1 controllers stop working for them on snax64? It's so weird; I can press the "analog" light and it turns on and off. Have tried two different psx connectors, three different controllers, nothing is working

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Other systems work fine with the snax

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These are my settings. Am I missing something obvious?

ivory verge
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That's very strange, another user also reports a problem with Dualshock and Snax #1046940919607345272 message

shut escarp
chilly kraken
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There is the new unstable main. Nice work, gents 🙂