#Sony PlayStation

1 messages · Page 45 of 1

dawn axle
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Mama mia!

clear rock
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???

tropic stratus
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Original drive speed would only matter if it was directly connected to the FPGA. As it's connected to HPS it has to live with all kind of overhead.
Kind of like you cannot emulate a n64 on a 93MHz cpu from 1998 without seeing issues.

abstract drift
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its less about raw straightline throughput and more about consistent random iops too iirc

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like, any sector on the disc in under 11ms or you stutter

tropic stratus
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Yes. And you have to deal with the whole Chain:
FPGA -> HPS -> Linux -> USB -> HDD -> USB -> Linux - HPS -> FPGA

abstract drift
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its not impossible for a mechanical drive but its prretty tough

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even some flash devices can struggle

tropic stratus
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I have good experience with NAS(GBit ethernet) and fast HDDs, but I don't know how much the NAS caches or prefetches

north mesa
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I very much appreciate everyone chiming in! I think I'll be getting an SSD based solution thanks to all your input, to be on the safe side. And, whilst we're here: thank you @tropic stratus for all you've done (and are doing) for this community!

red lodge
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Do you think the core would ever support the PS1 link cable over SNAC?

feral swift
clear rock
manic citrus
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yes, but we're saying comparing hdd speeds to original cdrom speeds means nothing

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it's not a matter of 'well those cdroms were slower than modern hard drives anyways'

tropic stratus
rose ermine
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While I definitely suggest a cheap ssd (even a crappy QLC, no dram cache ssd will do just fine) you can get around HDD spin down by writing a script that pings the drive every four minutes. You can even load it on startup as well. It is jank? Yes. Does it work? Better than not having it. Would I recommend it? No.

clear rock
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Also depends on the HDD, some let you set their spin down behavior, especially external ones. But I think even internal ones designed for 24/7 use like RAID or Survilence drives have little to no spin down.

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I remember years ago with an external hard drive I got for my Wii, looked for a specific model because it allowed you to turn off its spin down which caused problems with ISO loaders back then

visual depot
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Why do you need 2TB for the MiSTer?

Honestly I had full HTGDB sets of everything for GBA/N64 and smaller, the full 0mhz set, and some cherry picked titles for PS1 and Saturn and I got away with a 512GB micro SD

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Unless you're trying to run full PS1 sets (which there's so many crappy games), I really don't see why you would need that haha

clear rock
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Yeah, I was very VERY liberal in choosing what PS1 games to include, I think I ended up with over 500 PSX games, and they only take like 300GB as bin/cue, and around 150 in chd format

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Though the only other system that I chose more than a dozen at most CD games for was Saturn

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But still, even if I go all out with MSU1 hacks, the 0mhz/amigavision/etc sets, etc I can't imagine using more than max a 1TB microsd card for now

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Unless I go for fullsets of cd-based systems, which other than the JaguarCD I have no intention of doing... mostly because a full Jaguar set was like 7GB

proven seal
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i can't imagine needing more than 1tb on a mister

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unless you wanted to download literally every game for every core

clear rock
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Same, 1TB will be more than enough space for me to go totally wild for every core

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Even the PC ones

void scroll
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I would only consider higher than 1tb if a DVD player core ever shows up.

rapid garden
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i got a 2tb external for my mister and it isn't even anywhere near full. not even half full. i ended up using it to store videos i didn't have room for on my computer lol

serene nebula
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Man y’all are crazy. I have a 512GB with 60GB left over and I can’t think of anything else to add that I’d ever play.

oak atlas
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Yeah i don’t have a large incentive to go beyond, i think I have 256GB

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I try to download only games I want to actually check out

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But a lot of times when I play mister it’s a bunch of trying games to get a sense of what they are and then choosing one to commit to

dusky ore
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I run 2TB to include as much as I can, though I have a custom script for pruning titles in a given region to remove revisions, demos etc.

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The MiSTer ends up getting a lot of use with SAM to do some romdiving, we've run into a lot of games that have actually been enjoyable that we would've never touched otherwise

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For games that I explicitly want to play, I just use a thumbdrive with "exactly those games on it" to avoid the paralysis of choice

bitter lintel
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ocd much

clear rock
tacit fox
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4TB on mine for peace of mind when playing completely offline in a remote island! 😌

serene nebula
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I am jealous of people with the larger hard drives lol

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I wish there were micro sd cards that were affordable at those sizes

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My only issue with external drives is that it enlarges the MiSTer stack. I don’t move mine so kind of a silly thing to complain about lol.

zenith flower
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I actually have one of these drives, but ran into issues still rarely depending on the game on PS1. I also wasn't using the correct compression settings for PS1 games at the time, as well, though, but I remember Star Ocean 2 giving me a few rare issues even uncompressed.

Just due to my own issues, for Saturn and PS1, I just use a large SD Card and keep the rest of my stuff on the SSD.

nimble pond
digital zinc
nimble pond
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But there are so many new arcade games every time I update

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And if I look into mame, sizes exceed 20-30MB after 1993 or so

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And games with CHDs yikes

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Speaking of which, would be nice to see killer instinct on the mister

digital zinc
nimble pond
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🤔

digital zinc
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Disc based systems take the bulk of my SD card, I've curated my own collection and I don't take multiregion stuff. I'm in the same boat as Robby, 512GB SD card with 40GB left over, and I couldn't think of anything that will take all of that space outside of new translations at this point.

serene nebula
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But if not that’ll give me a good excuse to upgrade to 1TB lol.

nimble pond
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I upgraded to 1TB because aside from curated collections for CD systems, you have MD+, MSU-1, etc

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I have like 256GB free left but you gotta be sure

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New translations coming out for PS1 / Saturn seemingly every month

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Or PC cdrom games I didn't know about

gusty hatch
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the 512 is more than enough and now i just use the hd as a back up just in case

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it’s shorter than a playing card and as thick as a bar of chocolate

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just leave it next to the mister unplugged

opal carbon
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I do full library dives at friends’ houses and while “camping” so my 2tb drive is almost half full with just a deduplicated PSX library and all the translation ROMs I could find

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Well, actually it might be less I can’t remember what the whole library takes up in CHD. I want to say it’s 700gb.

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I could see going to 4tb one day

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It makes the stack taller but it’s still pretty mobile. Having the short cable going from the SATA to USB adapter is a little annoying I guess but I just unplug it before I throw the stack in my bag.

dusky ore
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I may've actually upgraded to 4TB recently lmao

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This is missing Sega CD and PC-Engine CD

chilly kraken
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You can fit full redump sets of everything mister compatible, including bin/cue saturn dumps, for a little under 5gb iirc

dusky ore
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I hope you mean under 5TB unless you have some magical compression tech

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Like I know Zstd is hot shit in the compression world these days but it's not a miracle worker rofl

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None of this is CHD-compressed yet either, I keep meaning to do another pass across it and keep forgetting (I have a separate script written for handling it though, including skipping stuff with the extra indexes etc.)

chilly kraken
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I think even with 1g1r and chd compression, you're still over 1tb

dusky ore
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Right, I know of one good 1G1R solution and it's no longer being maintained, so more dupes/clones are able to come through

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I'm fine keeping e.g. the JP and US versions of a given title, just filtering out revisions and other re-releases does a fair bit to prune

proven seal
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i just do curated selections of every console personally

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like, i'm never gonna play any of these. that's already a few gb saved lol

zenith flower
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i generally just keep the newest revision of official US releases and translations/hacks for every system i'm interested in. that's still a lot but i was able to fit it on 2TB, and with me splitting it now between SD and SSD, my SSD is mostly empty lol.

timber flint
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I just bought an 8 TB hard drive, loaded it up with everything n called it a day and still have tons of space left.

dusky ore
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I keep basically all game data on the SSD, microSD is for everything else

vestal thicket
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I just keep cd-based games on the NAS. Loads faster anyhow

zinc jungle
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Outside of the snax adapter from misteraddon, are there any other known snac adapters for PSX?

lilac scaffold
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ultimatemister and misterfpga.co.uk have them, based on the original design from blue

spark ermine
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Random thought of the night

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Resident evil Dualshock gets shit on it for it's soundtrack but someone transcribed the basement track and fixed it and i'd love a mod/romhack where this version was added in

lusty coral
proven seal
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has anyone tried the sotn english retranslation patch on the core? it's a good translation, but it seems to be rather glitchy. it crashed at different points on both my psio-modded ps1 as well as the mister core

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it worked fine on my xstation (when i still owned it), but there were graphical glitches in the opening text crawl. really weird

clear rock
feral swift
feral swift
clear rock
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WTF? Why would they do that?

serene nebula
clear rock
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... this is going to be a rabbit hole isn't it?

serene nebula
oblique glade
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I had never played the directors cut BITD so I had to YouTube the music.

Wow.

Like a toddler on a Yamaha keyboard.

clear rock
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I read it, it wasn't a long article

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I thought it was going to be some kind of insane rabbit hole but it was pretty concise

nimble pond
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Wasn't there a hack that fixed the music?

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Ah yes, here it is

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If you don't mind the GC remake videos insertion

serene nebula
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@tropic stratus do you think we could get a PSX core based on the PS2’s emulation of it?

proven seal
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robby i can't tell if you're joking or not lol

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either way, i love the psx core, easily in my top 5 or even top 3 mister cores. i'm hopeful we'll see improvements to it when/if the de-25 nano becomes the base for the next mister

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mostly would like to see whatever's in this list be tackled

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maybe perspective-corrected textures as well :p

serene nebula
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for maximum trolling potential! elmorise

tropic stratus
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Touching psx would only make sense for two things:

  • low level CD controller
  • having cycle accurate memory (needs 3 low latency memories, e.g. triple SDRAM)
    both together would solve like 90% of the open bugs
void scroll
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My de25 nano triple sdram setup goes as planned then. Or maybe then sorg adds external SRAM, I think that would help some devs issues with more advanced systems.

opal carbon
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Here’s hoping a future platform makes those changes worth it but for now it’s one hell of a core.

desert otter
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Can I get a quick summary of what's new with PSX? From whatever Robert has done as well as this new GPU thing I caught wind of from Kuba?

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Thanks 😎

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And please ping me otherwise I'll forget to come back here lol

tropic stratus
restive delta
rancid anchor
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I'd really love to know the real story about why some localized games used X as confirm, and why many games throughout the ps1/2/3 used Triangle as the cancel button, instead of X/O, but I doubt this is in the book

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I guess the description does mention "controllers and design studies", so maybe it could have something?

glacial orbit
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its not that deep, its just how japan UX works

rancid anchor
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right, I've heard the story about how O is confirm in Japan, and maybe it would confuse westerners so they switched it to X, but not all games did this, so it wasn't really a Sony thing I don't think

cosmic tulip
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Nope just a standards and practices thing that some people adhered to and some didnt

rancid anchor
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doesn't explain why Triangle was sometimes used instead of O, or why the layout was never consistently applied

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when Japanese games used the same consistent layout all the way up to the PS4

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it's just always something that has bugged me 😛

glacial orbit
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I used to do Playstation Compliance, its a mess as it is

rancid anchor
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sounds like you're exactly who I would want to ask these questions to!

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so there was a standard NA/western layout that Sony wanted publishers to conform to?

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the earliest games I can think of is FF7 (used O for confirm, X for cancel) and Symphony of the Night (X for confirm, Triangle for cancel)

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it seemed both Capcom and Konami favoured the Triangle as cancel thing

glacial orbit
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I could only speak for PS4, but yeah, we had a test case for NA releases abiding to X as confirm.

rancid anchor
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but Working Designs also used it on a few of ther earlier games

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ah okay, PS4 definitely seemed more consistent

dawn axle
rancid anchor
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it's pretty easy to speculate on a reason, but I'd like to hear it from the mouths of the localizers who made these decisions

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I also thought it was interesting that the dreamcast original used the X/Y/A/B layout (makes sense as an evolution from the 6 button genesis/saturn controllers) and microsoft was involved in designing the os/software for the dreamcast, and then inherited that button layout for the xbox

serene nebula
dense wharf
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windows 12 will be more comfrotable for gamers by replacing the X to close the window with a circle to close the window

rancid anchor
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they should have just changed the X to a red X, and O to a green checkmark (and then triangle to blue?)

clear rock
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Technically, it's the "cross" button, not the X button. I think Japan sees it as more of a criss-cross symbol or like a "versus" symbol than as the english letter

dense wharf
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a green O would have worked lol

clear rock
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The PSX buttons are all supposed to be shapes, so they are the triangle, square, circle, and cross buttons. not the triangle, square, O, and X buttons

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Which would add some more explination to why it's generally the no/cancel button in Japan instead of accept

dense wharf
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i dont think anyone thinks theyre letters, but the shapes of O and X match up so its quicker to type than writing circle and cross button

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if there was a square and a triangle on the keyboard people would use that!!

clear rock
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I have definitely seen peopel surprised to hear it's called cross and not X

rapid garden
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i know at least one video game, Spyro 2, referred to it as X and not Cross

clear rock
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▲ ■ X O

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Well in English speaking regions I can see why that would be the case

dense wharf
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in english a non-letter cross can be referred to as "ecks"

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like on a treasure map

clear rock
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That's just sounding out the letter though

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Like when someone says ecks dee

dense wharf
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on a treasure map its not the letter its a cross to mark the spot!!

clear rock
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But it's a common phraise to hear "Ecks marks the spot"

rancid anchor
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I read once that: O was confirm/forward, X (cross?) was cancel/back/stop, Triangle was a "perspective" or "camera" button, and square is a piece of paper, used to access a menu/stats

clear rock
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What would select be for then? Also, that's a little silly, it's implying one action button

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Like an atari 2600

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With the other buttons being for menues and such

rancid anchor
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yeah, it may have been an after the fact justification

clear rock
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BTW, why does EVERYONE hate Start and Select now?

rancid anchor
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I don't really know of any games that used square for menu, other than a few that used triangle for cancel, and that was only the localized version

dense wharf
clear rock
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On Nintendo it's now plus and minus, on Plsytation it's Option and... umm... clicking in a touchpad, and on Xbox it's... umm..... two small squares interectiong each other and... three horizontal lines?

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If they were going to "rename" them coulden't they have at least used english letters?

rancid anchor
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probably the idea is to make it universal, but I don't mind start/select at all

clear rock
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Might as well call it "The button formally known as Start"

rapid garden
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push the fart button

clear rock
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But yeah, it was start/select or start/back, and then suddenlt everyone decided that's not good enough anymore and just went bonkers changing them

dense wharf
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i like + and - the most of the start/select usurpers

clear rock
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At least those make the most sense

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What the hell is THIS supposed to be?

rapid garden
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push the triple rectangle 🙂

clear rock
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I always forget which is which, and even then, what do you even call those?

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Also it's REAL fun switching between Nintendo and Xbox controllers, since A/B and X/Y are swapped, so I keep forgetting which is where >.<

dense wharf
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push the pingas button

dawn axle
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The Nintendo layout is the correct one btw

abstract drift
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start/select buttons that dont suck to press need to make a comeback

dense wharf
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its also not the xbox layout

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its the dreamcast layout!!!

dawn axle
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True, we can’t give microsoft credit for things

rapid garden
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the Xbox is basically the Dreamcast 2

abstract drift
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at least with ps5 games you can usually hit the touchpad instead

clear rock
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A tiny vertical knub to the side is "select" and a massive touchpad you have to click down is "start".... or is it the other way around? I assume option means select

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You know what? Just create this and be done with it, every console will be happy

rancid anchor
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I really want to press the/an infinity button

clear rock
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Don't! That will doom us all!

rancid anchor
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I know it's been said before, but I really like the Gamecube button layout, it's efficient

clear rock
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Heh, everyone seems to love the Gamecube controller, but personally, I hate it.

rancid anchor
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you have one primary button, and then move a little bit out of the way to hit the others

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I guess that's kind of similar to confirm at the bottom in many ways, though triangle/Y is a little too far away

clear rock
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It's a frankenstined mess if you ask me. Micro-DPAD, one side has two shoulder buttons, one has one, and the middle has a giant A button, a tiny B button, and kidney-shaped X and Y buttons orbiting said A button. It looks like a joke a kid made in MS paint

rancid anchor
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and doesn't work great with right stick heavy games on the camera, you need something closer

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oh yeah, the only thing I like is the face buttons and the analog stick (so sticky)

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Z trigger is like an afterthought, no select button, tiny d-pad sucks

clear rock
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Oh yeah,and it's dual-analog but the two sticks ar also different

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Also, why is the Gamecube the ONLY Nintendo controller with analog triggers?

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It was the first console with analog triggers in the standard controller, then others started doing it and it's a standard now, but nintendo to this day still has not used them again

dawn axle
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Because they already made super Mario sunshine on the GameCube therefor analog triggers were no longer necessary

dawn axle
clear rock
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Also when I needed to go to school I went uphill, both ways, through the snow. Get off my lawn you whippersnappers!

rancid anchor
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I'd love analog triggers on the Switch controllers, but I also play a lot of Splatoon which it wouldn't work well for

clear rock
rancid anchor
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really curious about the 8bitdo pro3 switchable triggers

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if it wasn't a physical switch, but maybe the game could control it

clear rock
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The Gamecube had digital buttons the triggers pressed if you pulled them in all the way

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You could feel the switch pressing

rancid anchor
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wii classic controllers also did this, but the wii pro controller didn't

clear rock
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The 8BitDo controller with TMR sticks has that actually

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And it has a switch version

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There is a switch onthe back to flip the triggers between analog and digital mode, and on digital they just press a button

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With a short travel

dawn axle
clear rock
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The Ultimate 2 Wireless, not to be confused with the Ultimate 2C

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Or the 4534534 other "ultimatE" controllers they made

dawn axle
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But to be honest, I don’t think most games actually need analog triggers. Racing games definitely can benefit, but I feel like most games just treat the triggers the same as the shoulder buttons

clear rock
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Depends on the game

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But games that don't need it can easily just register just pressing it in a little as a press

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... then you have the PS2 controller's preassure sensative buttons which very few games used, and even less used in a mandatory manner

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I know that Mad Meistro had it mandtory... can't think of any others where it wasn't optional

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I also can't find any single controller that would be good for both emulating and modern games, or even just emulating most of gen 3 to 5. Mostly because I can't find a dual-analog controller that has 6 face buttons and analog triggers. They ALL have some drawback. Either they don't have a second analog stick, only two shoulder buttons, or the shoulder buttons are not analog.

rancid anchor
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the most recent game I can think of that really make good use of analog triggers was The Outer Wilds, you use it for your up and down thrusters

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digital triggers would be really tricky to pull that off I think, some of the delicate landings

cosmic tulip
sinful bloom
cosmic tulip
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A lot of racing games actually

sinful bloom
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or Share/Option buttons on Sony's consoles

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it sucks, but you don't hear atari fans lament the extinction of digit buttons

desert otter
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I still call them Start/Select buttons

mortal oracle
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“Press option to start” doesn’t have the same ring to it

clear rock
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Thankfully, we moved past "Just toss some surplus membraine numberpad in it" after Gen 2

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..... most of us

timber flint
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That controller is an absolute abomination

agile snow
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Menace to society

dense wharf
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OPTION KEY!!!!!!!!!!!!!!!!!! SONY RIPPED OFF ATARI JAGUAR!!!!!!

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ps4 fans be like "we love our original console", yet they do not know all they love about it was stolen from atari jaguar

tacit fox
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A clear patent infringement!!!

trim gull
# clear rock

It still bewilders me why Atari integrated a keypad into it when everyone else already figured out how to put all functions on a game within much less of that

serene nebula
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The start button has become the hamburger button

clear rock
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Colecovision and Itellivision just tossed a numberpad in their controllers too

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... that proved to be too much, and not comfortable to use. So for their next system Atari.... had two buttons.

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While this nonsense is going on we have the 3rd and 4th gens where controllers were finally starting to get more understood and even ergonomic

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Then come the 5th gen Atari..... sticks a numberpad in their controller again

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No wonder this company went under, this among many other boneheaded decisions

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(Making their expensive cd addon for their already expensive console resemble a toilet I am sure didn't help...)

rose ermine
# clear rock I know that Mad Meistro had it mandtory... can't think of any others where it wa...

Allow me to nerd out for a moment. Star Ocean with the flute also required soft presses and is impossible to finish without it. PS4 release puts it on the triggers for that very reason. Getting a bit more murky with the definition of mandatory, Silent Hill 2 and The Bouncer both required it for certain attacks and MGS 2 and 3 both needed it for aiming without firing (particularly with full auto weapons where holding square will just start spraying the moment you start aiming). You can play those games without those functions, but you're not able to access every move in your arsenal without the pressure sensitivity, so I'd be hesitant to call it optional. That's unlike racing games where you could get often analogue from either buttons or right stick and so I'd call that fully optional.

trim gull
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AFAIK retro fighters makes the only current PS 3rd party controller with pressure sensitive buttons

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Not that great for PS3 and their BT model with SIXAXIS gyro sucks

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But for PS1/PS2 specifically they’re great

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Not sure if the pressure sensitivity is compatible with emulators like PCSX2 but they are with real hardware

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Modern remasters and remakes have found ways to bypass this with alternative control schemes like what was said above

clear rock
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Wonder if there are any good hall effect stick replacements for my PS1/PS2 controllers since mine are drifting a bit now

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I know there are some suspeciously cheap ones from "brands" that seem like just a bunch of random letters were mashed on a keyboard, but no idea if theyare any good

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Actually, is there any downside to using a PS2 controller over SNAC on the PSX core?

rose ermine
# clear rock Wonder if there are any good hall effect stick replacements for my PS1/PS2 contr...

It might not be your taste, but I actually got around to latency testing the wingman PS2 converter with the GPDL latency tester earlier this week. Using a controller with baseline 5.5ms latency, it went up to about 8ms when using the usb connection on the wingman to a pc and was only 7.7 when the wingman was plugged into the same PC via a retro adapt with the psx conversion port. They're a bit pricey, but seems to add very little latency and then you can just use whatever controller you like. Even supports the pressure sensitivity when using a ps3 controller to convert to ps2.

clear rock
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Not really what I am looking for, not big on wireless controllers, also IIRC the PS3 controller lacked preassure sensativty in some of the buttons the PS2 had it in

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... and my PS3 controllers are in an even worse state than my ps2, I swear, those things were imported from Temu by Sony

rose ermine
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Oh these can be used wired. It's how I tested them and how I use them. Plug pretty much any USB controller directly into the converter, plug the converter into the PS2 and you're good to go.

From what I've tested using a pad tester on a PS2 the PS3 controller running through the converter seems to have the correct sensitivity on all of the buttons. X, O, Square, triangle, all of the dpad directions, R1, R2, L1 and L2 all work correctly. Obviously, start, select, L3 and R3 are not pressure sensitive.

smoky cave
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how do i convert game saves i download from gamefaqs to work on my mister?

proven seal
lost coyote
sinful bloom
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That's where I found a complete save file for a person that was playing Neon Genesis Evangelion for N64 that way

restive delta
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this core can't read zip as directory eh?

digital zinc
restive delta
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ah right thanks

clear rock
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Also you might want to use the "-c cdzs,cdfl -hs 9792" settings when compressiong to CHD, it will make it compress a bit worse, but cause less potential problems with accessing the disk image quickly

dawn axle
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That or if you don’t mind redownloading, the readily available redump chd collection hasn’t given me issues yet

clear rock
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It's super easy to just convert your images to chd though, I made a bat file to do it automatically with those settings and folders

dawn axle
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I’m aware, I think chdman even comes with batch scripts already made

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That’s how I do when I need to patch a game first

clear rock
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Yeah it does, but they don't apply those settings, nor do they move them to folders

desert otter
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I've got one that recursively searches a source directory so it doesn't matter if stuff is unzipped into sub folders, and will create folders for each disc. It unfortunately requires me to manually go and consolidate multi-disc games into just the one folder, but that's not that big a deal especially when there's not that many of them. And once it's done it's done I don't have to think about it again.

clear rock
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Yeah, mine will search sub folders, create a chd, if successful it will put the chd back in that subfolder and delete the bin/cue

polar ginkgo
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Is "-c cdzs,cdfl -hs 9792" recommended for saturn games as well?

restive delta
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I managed to get a batch file to put chds into a folder with chatgpt. I was shocked that it worked

clear rock
clear rock
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It also helped me weed out a few bad CUE files I had because I also added an error counter

#

Though it's still not perfect, I realized this when compressing CD-I games, it fails to delete the originals if they were in iso or wav format

#

Though it will still create a CHD

lilac scaffold
#

for /r %%i in (*.cue, *.bin) do DONTdel "%%i" just add more extensions in the parentheses, and remove the word DONT

trim gull
#

I have some batch files for conversion I got from here

lilac scaffold
#

yeah, most folks use a slightly eited version of the cue or GDI one from there

#

for /r %%i in (*.cue) do chdman createcd -i "%%i" -o "%%~pi%%~ni.chd" -f -c cdzs,cdfl -hs 9792
that, a prompt to delete the original bin and cue files or not, then the delete line above 🙂

clear rock
#

This was the frankensteined one I made out of a combintion of the ones that came with chdman, an AI writing some of it, and then me editing it some more.

lilac scaffold
#

yo can do the same thing in 2 lines 🙂

clear rock
#

Searches subfolders for cue files, makes a chd, puts the chd back in that folder, deletes bin/cue if successful, and tracks how many it failed to convert at the end

#

That last bit was useful for finding cue files that had errors in them

lilac scaffold
#

fair, its not looking for .iso as a source so prob best to not delete them

clear rock
#

Yeah, like I said that's one mistake I made. I didn't account for iso instead of bin or wav instead of bin, it still converts the chd correctly but fails to delete the iso and/or wav files

lilac scaffold
#

the only call to chdman is within the loop of for each .cue file, recursively

#

is .cue + .iso a thing?

clear rock
#

Apparently, I ran into bin/wav, and iso/wav when doing CD-I

lilac scaffold
#

yeah normally bin/wav/cue

#

hadnt seen .iso and .cue, that the script wont pick up .iso to compress

clear rock
#

Hmm, not CD-I. I don't recall what system it was then

lilac scaffold
#

yeah i dont recall seeing em, but then id almost forgotten about .cdi until the jagcd core 🙂

clear rock
#

Ah, I had some for Amiga, and one for Neo-Geo CD

#

In fact, the Neo-Geo CD one was ISO/WAV

#

Like I said, it did still convert because it looks for a cue file, just failed to delete the originals after

lilac scaffold
#

ive just not seen games that came with .iso and .cue (just .iso or bin and cue)

clear rock
#

The Neo-Geo CD version of Xenocrisis was apparently distrobuted as iso/wav/cue. I think I recall some games I backed on Kickstarter having wav instead of bin for some reason when they released digital copies.

desert otter
#

I'm someone who likes to have control over that stuff, so I like to go through and test all the games to make sure they boot and run before I go deleting the original bin/cue

lilac scaffold
#

TIL

clear rock
#

Oh, the CHD was just for my mister since I needed the space

#

The are still in their original bin/cue on my pc

desert otter
#

oh, you are doing the conversions on the mister or on the SD directly?

#

that's.... odd

#

👀

clear rock
#

On my PC

desert otter
#

yeah, and you said you have your script set to delete the bin/cue

#

and I said, I don't personally do that

clear rock
#

I just copied them to another folder, ran the script there, then copied the converted images to my mister sd card

lilac scaffold
#

haha yeah dont run the script on your main/only copy of the games on PC

#

i keep em in the .zips they came in, extract what i want to convert which gives ya one game per folder, run script to convert n delete bin/cue

clear rock
#

I also have the CHD images on my backup PC that has a smaller HDD for storing those images, but yeah

desert otter
#

making extra copies seems unnecessary to me lol. just have the script make CHDs that get put into their own output folder separate from the one that has all the bin/cue. then you don't need to delete anything.

clear rock
#

Also the originals are generally needed if you apply fan hacks or translations

#

Yeah but just in case it screwed up somehow I dind't want it running on my main set of copies

lilac scaffold
#

ive never extracted the full set from the .zips they came in, so same number of copies just doing it as needed

clear rock
#

Oh, I didn't get full sets, I just hand-picked them

#

..... and might have gotten carried away since I hand picked like... 500... though that's counting repeats due to fan translations

#

... funny, thanks to this conversation I was just looking at my images and noticed I had made a mistake

#

forgot to consolidate that multi-disk game into one folder

desert otter
#
@ECHO on

ECHO 

REM Variables

SET chdman="G:\..chdman\chdman.exe"
SET src_path="%CD%\cue"
SET dst_path="%CD%\chd"

REM Execution

IF NOT EXIST %dst_path% (
    MKDIR %dst_path%
)

FOR /R "%src_path%\" %%i IN ("*.cue") do (
    ECHO "%%i"
    MKDIR "%dst_path%\%%~ni"
    %chdman% createcd -c cdzs,cdfl -hs 9792 -i "%%i" -o "%dst_path%\%%~ni\%%~ni.chd"
)
#

this is my script

#

it takes whatever is inside one folder (the cue folder) and outputs CHD to the CHD folder.

#

no need to make copies and delete stuff

clear rock
#

I think I originally just ran it on the PSX folder on my Mister's SD card when I plugged it into my PC

lilac scaffold
#

you still get the multi-disc issue still like cyber, unless you manually merge em, needs a bit of regex like natrox's script

#

all 3 scripts work and fit the person's needs 🙂

desert otter
#

I don't know about any "issues" other than each disc in a multi disc game gets it's own folder, but there aren't that many of them out there

lilac scaffold
#

yeah, that

clear rock
#

Well Juggernaut was an oversight, I don't have them in seperate folders like that

desert otter
#

and moving them into one folder takes like 5 seconds per game

lilac scaffold
#

yeah, so it fits what you do
mine are in .zip so extracting then deleting makes sense for me

clear rock
lilac scaffold
#

all require a bit of manual handling occasionally was the point

clear rock
#

I keep mine extracted so I can use them with emulators on my PC as well

#

Too bad there is no easy way to sync my saves

#

Spent all day once copying all my old saves I had backed up off my Saturn, PSX memcards, SNES games, N64 games, etc to my mister

lilac scaffold
#

I only have eyes for the PSX core :p

desert otter
#

...

#

pretty sure I saw your bitch ass in the N64 chat a lot

lilac scaffold
#

lol, for psx games

desert otter
clear rock
#

I don't have eyes for the psx core, or even 3x3 eyes

lilac scaffold
#

if the n64 core starts playing psx also ill have eyes for it, very impressed eyes

clear rock
#

I do have many other games though 🙂

lilac scaffold
#

close but no cigar

#

damn impressive

clear rock
#

Also the PSX version of Gauntlet Legends was.... very very bad compared to N64

#

Hmm, I should consider replaying the MEdievil games since it's October

desert otter
#

please don't

#

those games are so bad

clear rock
#

? I loved them back then

desert otter
#

yeah, cuz you were younger and easily impressed by things

lilac scaffold
#

i tried to play the remaster but my memories were rose tinted

clear rock
#

I was in highschool by that point

desert otter
#

you should play BloodRayne. It's 6th gen but still

clear rock
#

I have it on my 360

#

the 2D one?

desert otter
#

no, BloodRayne is a 3D game series that started on PS2 and the like (6th gen)

clear rock
#

I know there were 3D games, but weren't those bad? Wayforward made a 2D game at one point

#

Hmm, one of the translations I have is listed as version 0.9.... looks like it hasn't been updated since feburary. oh well, still better than no translation

desert otter
#

I wouldn't know about any 2D games sorry. I only know about the first two on PS2

#

only the finest of graphics

#

it got a remaster in 2020 called Terminal Cut

#

I haven't checked it out though lol.

clear rock
#

Hmm, the 2D one did too apparnetly

#

It's called Bloodrayne Betrayal

clear rock
desert otter
#

IDK if that screenshot is the remaster or just the original being rendered at high res

#

it honestly looks more like the original just being rendered at high res

agile snow
#

It's also on GameCube

clear rock
#

And Xbox I am pretty sure

desert otter
#

and Xbox and PC and other platforms

#

I just say PS2 because that's the most popular and common platform most anyone would've played it on (myself included)

clear rock
#

I just remember Xplay ragging on it, and one of the scenes they showed was you tossing an enemy into a fireplace and having them burn to death... then that enemy calling out "I need help over here!"

#

Wasn't really a good impression 🤣

agile snow
#

Lol

clear rock
#

Is still looking through his PSX games list I keep forgetting about Egg

#

What a weird game

desert otter
clear rock
#

Back then?

#

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desert otter
#

Yeah, back then. show me a modern game that has a hidden easter egg where there's a dude in a room alone with a goat on a bed?

#

I'll wait

agile snow
#

GTA II was great. You could blow people up and land them on top of buildings

clear rock
#

IIRC you can run into a corpse burned to death next to a dead fire elemental and a potion of fire resist lying next to them in Oblivion

desert otter
#

bruh, that game came out in like 2006. that's a "back then" game

clear rock
#

What? No no no, 2006 are still modern state of the art games. It wasn't that long ago! 🧓

desert otter
#

lolol

#

360 and PS3 are retro now bro.

#

you can try to split hairs on a game by game basis with the stuff released on the consoles near the end of their lifespans if you want though

#

like GTA V

clear rock
#

The 360 is only 20 years old! How can a HD console be retro! NotLikeThis

desert otter
#

cuz it's TWENTY FUCKING YEARS OLD!

#

it's almost old enough to legaly drink in the US

rare gyro
#

720p and 1080i are totally retro 😄

desert otter
#

actually, facts

#

My HD CRT from 2001 does 1080i

clear rock
rare gyro
#

If you think about it, the NES used a knockoff of a cpu from the 70s

desert otter
#

My Switch looks great at 1080i on my HD CRT

rare gyro
#

GameCube might have been the only time they used relatively modern hardware for its time

desert otter
#

and it's got virtually no input latency cuz I use an HDMI to Component converter that scales 1080p to 1080i output and has virtually no lag (at least not that I can feel)

clear rock
desert otter
clear rock
#

Honestly, Nintendo systems were cutting edge until the GC failed badly

#

then they did the opposite and it was one of their best selling systems so...

rare gyro
#

So Nintendo is known for releasing consoles with semi retro hardware

agile snow
#

The Wii was like 1.5 GameCubes

rare gyro
#

So it becomes full blown retro in like half a generation

clear rock
#

And WiiU was like 2.5 gamecubes

desert otter
#

The Wii honestly doesn't need to be any more than 480p. At least for me. The art style of any of the games worth playing lends itself well to lower resolution, and the fact that I play it on an HD CRT makes it look far nicer than it does on an LCD. for everyone else though I would recommend them to use Dolphin and render at higher res.

clear rock
#

480p widescreen is painful for wii

#

it just renders a squashed 4:3 image and expects you to use your tv to stretch it

desert otter
#

since my CRT does just that it's fine lolol

clear rock
#

At least the WiiU properly will output a widescreen Wii game in 16:9, and do it over hdmi

desert otter
#

but any LCD worth it's salt will also have an option for that

clear rock
#

Yeah, but I am saying it looks bad

rare gyro
#

Anamorphic widescreen is just not worth it. The loss of horizontal resolution is all bad

desert otter
#

which makes it looks worse than if you just output native 480p from the Wii

clear rock
#

WiiU's HDMI output I have seen generally compared to HDMI mods for the wii, and sometimes still is considered better

desert otter
clear rock
#

Shame about the lack of GC support, otherwise it would be a perfect replacement for both the GC and Wii

#

And yes, I know nintendo't exists, issue is you can't paly your disks or use your original accessories like on a wii

desert otter
#

you mean for physical discs right?

clear rock
#

yes

desert otter
#

I only use Nintendon't and a flash drive for GC on my Wii

clear rock
#

Also you can't use your controllers without a usb adapter, and that adapter still won't let you use memorcards or the gba link

rare gyro
desert otter
clear rock
#

I mean, the wii dosen't exactly look like a 2006 console anyway

rare gyro
#

Ah well if it isn't anamorphic then it's for sure a lot better. Though 720x480 still isn't 16:9 so it'll scale unevenly

#

But on a CRT it should be fine

clear rock
#

Are you sure? I am pretty sure the Wii can't output 720x480

desert otter
#

anamorphic widescreen (at least proper modern 480p) is 720x480 sqeezed into a 4:3 aspect ratio. with the right tech in your TV you can expand it out width wise just fine and it looks pretty good

rare gyro
#

I know that's how dreamcast does it

desert otter
#

on an LCD it might look not quite as right as a proper full width resolution for 16:9 but honestly, only if you're pixel peeping

clear rock
#

"it's called "anamorphic" resolution, the Wii displays the resolution internally at 640x480 but resize it to 720x480 if you set it to 16/9"

#

So it's output at 720x480 but is a resized 640x480 image?

rare gyro
#

And then that is further extended to 16:9 right?

#

On the display?

clear rock
#

Yes, by your tv

#

Over an analog signal

#

Wasn't this originally called ED?

proven seal
#

they have medication for that now

clear rock
#

There is no way I am letting Dr. Mario near me, he's not a real doctor

#

But I meant Enhanced Definition, was between SD and HD, I don't believe the term really caught on though

rare gyro
#

I guess I'll stick to dolphin if I want 16:9

clear rock
#

It was basically 480p instead of 480i

#

Like I said, the WiiU does a good job if you have one

#

Of just properly outputting the signal at 16:9

rare gyro
#

I have one packed away, not sure if it still works, I heard they have a defect that bricks them after a while

proven seal
#

they do, i think there are workarounds now

clear rock
#

IIRC that was if you had a specific flashrom brand, I think most did not have it

proven seal
#

but still, i'd rather use an original wii for gc and wii games. the video quality is noticeably better

clear rock
#

I liked how the wiiu's controller could also function as a remote for your tv, without even needing ot turn thr console on

rare gyro
#

I have an original wii as well, but it's a last gen black model

clear rock
#

I feel the WiiU's video quality is significnaly better for wii games

#

Espcially for a modern set and not a crt

desert otter
#

after looking into it further you're right, the Wii renders at 640x480 and then turns that into 720x480 and outputs that.

rare gyro
#

Yeah you would have to mod a wii to get the best video quality

desert otter
#

but to clarify, typically anamorphic widescreen works at 720x480 though and it's the case for PS2, Xbox and of course DVDs

proven seal
#

the black wiis already have the best video quality of any models though iirc

clear rock
#

Before I got a Mister I was considering HDMI modding my GC just for the GBA player, though, the core still needs an accuracy update

rare gyro
#

The only reason I didn't know that was because I mainly knew of anamorphic widescreen from PSX and N64. I assumed that GC and Wii were powerful enough to output actual 16:9

desert otter
#

I have an original black wii with GC ports on it myself

clear rock
#

Wasn't it just the red wii mini that had no gc ports?

#

or sd port

#

or wifi

#

or usb

proven seal
#

the later rvl-101 model wiis removed the gamecube ports

desert otter
clear rock
#

And yet, people still maaged to hack it over bluetooth XD

proven seal
clear rock
#

THIS monstrosity

desert otter
rare gyro
clear rock
#

The Wii's disk drive can't have been cheap to make since typically slot-loading drives can't accept mini disks

desert otter
rare gyro
#

I guess 854x480 couldn't become a standard back then

desert otter
#

not in the analog consumer home TV world anyways. in digital on PC it was fine lol

abstract drift
#

in analog video, horizontal resolution is kind of an illusion

desert otter
#

in fact, I think in some rare cases there were DVDs that had the higher width resolution on them? thonk can't remember.

abstract drift
#

anamorphic widescreen could be 854x480p or 320x240

#

(or anything inbetween)

clear rock
desert otter
#

"anamorphic" just refers to the method of getting a widescreen picture is all. squishing the most resolution you can into the standard of your choosing (720x480 for NTSC) at 4:3 aspect and just stretchign it out

proven seal
#

just think of animorphs

abstract drift
#

yeah its just having none-square pixels really

#

even 4:3 video is somewhat anamorphic most of the time

clear rock
abstract drift
#

loads of consoles

desert otter
#

on a CRT 100% works fine and looks great. it's trying to stretch it out on a fixed pixel display such as an LCD that you see issues

rare gyro
#

I always thought of it as stretching rather than squishing. Stretching 720 or 640 to ~854

abstract drift
#

square pixels didn't really become a thing until HD afaik

clear rock
#

Nah, Square had a lot of pixel stuff well before the HD era

desert otter
#

lol.

proven seal
#

all my homies hate square pixels

abstract drift
#

[sensible chuckle]

rare gyro
#

Square pixels was a handheld thing 😄

desert otter
#

at the end of the day I always will recommend anyone to have a quality HD CRT if they have the opportunity for one to use with 6th and 7th gen

abstract drift
#

oh true, handhelds are different

#

idk why but i actually like how those look on interlaced 4:3 sets

desert otter
#

I never want to play PS2, Xbox, GC, Wii, 360 or PS3 on anything else ever again

rare gyro
proven seal
#

same, hd crts are incredible for 480p-1080i

abstract drift
#

xbox in particular really like, maxes out the detail on a crt in a very pleasing way

desert otter
proven seal
#

definitely try to avoid the ones that just shit out everything as 540p

clear rock
desert otter
#

I have an OG from 2001 that's a True-Shiba. does 480p and 1080i natively, but also doesn't do inbetween resolutions and is analog input only

rare gyro
#

It was a wega

desert otter
#

it has a few other small caveats to it but I've come to accept one and work around the other

proven seal
rare gyro
#

But anyway, I ended up getting a retrotink 4k pro in hopes of it being a good CRT substitute

desert otter
#

the first one that I've come to accept is fixable, but I'm just one human and lazy, I would need a friend to help me do it as it requires adjusting the yolk

clear rock
proven seal
#

yeah, those are all gonna be 240p/15khz

clear rock
#

I was using those hd retrivision cables on my genesis

proven seal
#

not ideal to play any 240p/480i consoles on an hd crt unless it's multisync or you have a scaler

clear rock
#

Somehow my 4K 3dtv handles the signal fine

desert otter
#

we are talking about HD CRTs. they don't natively do 15khz which means any 15khz input gets either scan doubled or worse, scaled to a non integer (up to 540p instead of 480p) and it not only makes the content look blah (imo) but adds quite a bit of input latency

clear rock
#

No lost frames or scanline-like artifacts from flickering

#

From directly plugging my genesis into it using component

desert otter
#

there is that "holy grail" of the multi sync monitor that can take in all formats and all signals down to 15khz natively, but even if something like that was readily available to buy and own, you limit yourself on the size and the aspect ratio which I guess for a lot of people the last one wouldn't be a problem, but the size could be for some as I don't think they got any bigger than 20"

proven seal
#

there's a few multisync crts like that, i'm lucky enough to own one. it's very good

desert otter
#

also it wouldn't have any RCA inputs so you would need to have adapters to convert all your analog stuff that uses RCA into VGA or whatever the monitor takes

proven seal
#

there's a very small handful of crt tvs that do accept 15khz and 31khz over the component input, but it's exceedingly uncommon

desert otter
#

for the rest of us plebs, we need two CRTs. one for HD and one for SD. but I'm ok with that, cuz I get to have nice large sets for optimal viewing pleasure without needing to be right up in front of it.

clear rock
#

I only have one CRT left and it's in storage, at this point I think it would be asier for me to just use an upscaler

#

I won't get lightgun support but oh well

abstract drift
#

i've finally moved on from crts for lightguns

#

the retroshooter reaper3's + batocera is killer

clear rock
#

Funny I am saying that, yet I just got the parts to make a spinner controller for my mister

desert otter
#

I gotz the big bois

proven seal
#

toshiba supremacy

desert otter
#

not just Toshiba, but True-Shiba

proven seal
#

indeed

#

orion-shibas can be good though

desert otter
#

the SD set there uses a Phillips tube though cuz at this point in 2002 Toshiba couldb't be bothered to still manufacture premo shit so they asked Phillips to do it lolol

#

some can be good yes

#

earlier models

#

like 2003/2004

proven seal
#

that's neat, never seen a toshiba with a philips tube in it

#

cinema series are crazy good

desert otter
#

ye, it's a very nice looking set with dual focus on the flyback so I can get it perfect if I wasn't so lazy and had a friend to help lol

#

maybe someday.

#

you can see some pics of games running on it via component here

#

(taken by me cuz it's my set lol)

proven seal
#

looks stellar. thank goodness that nasty vm can be disabled

desert otter
#

yes. it's as easy as unplugging the header for the cable

#

sucks to suck for Sorny people

#

they gotta get all fancy with menu option combinations

proven seal
#

lmao

#

mine isn't bad. earlier model that just straight up has a vm setting in the normal menu

desert otter
#

oh, you're lucky then. those are the better ones.

proven seal
#

but i'm over sony crts, as well as flat crts in general ftmp

#

it's very nice

desert otter
#

I wish I could have a 32" curved cinema series from like '99.

#

would be neat

#

I saw one once being sold a goodwill but they wanted $100 and I was like nah, I can't justify it especially when I already have this one

proven seal
#

unfortunate

#

i got a 32" curved philips recently, posted it here #crt message a while back. it's one of the scan card models, so right now limited to composite, s-video and very poorly-processed vga

#

i need to either figure out an rgb mod or find a different card for it

clear rock
#

Curious, anyone here with one of those HD CRTs used a Laggy on them?

desert otter
#

VM also called VSM.

#

I'll post examples give me a sec

#

@proven seal here's a pic of that Toshiba I was talking about at the goodwill btw

#

@clear rock left is with VM enabled, right is with VM disabled.
ignore the differences in brightness and focus. pictures are taken with an older phone I had at the time and at different times.

#

VM (or VSM) stands for Velocity Scan Modulation

#

it shrinks white and expands black to give more punch and definition to edges which looks fine with movies and TV shows, but not so much for finer details like in video games.

#

this example image was taken from my HD set with Super Mario Galaxy

#

also, I think any more talk about CRTs might need to be moved to #crt from here on out

#

I'm mostly to blame for there being so much talk in the first place though lol

clear rock
#

I assume right is with it off? I kinda feel like the left looks better

proven seal
#

left looks awful. it totally mutilates game graphics and art

#

definitely want to leave it off for gaming

proven seal
#

some hd crts (sony is guilty of this) scale everything to 540p, and can have anywhere from 1-4 frames of lag depending on the input resolution and how the tv is configured

clear rock
#

I dunno, the star and text look like they have better colors with it to me

#

And I was asking because I was testing my TV throughly the other day, and was wondering how bad it is compared to a CRT

#

With laggy I mean

proven seal
#

vm doesn't effect colors as much as it just adds artificial sharpness to areas of high contrast. imo it's best to turn it off and leave the rest of the electronics to handle image processing

#

as for latency, a good crt will basically always beat any kind of sample-and-hold display

clear rock
#

I know a good CRT would, I was just wondering by how much my TV is laggier than a CRT

desert otter
#

It makes stuff look crunchy and cooked

#

Especially text

proven seal
#

vm is pretty abysmal. first thing to do when getting a crt that has it is to disable it

desert otter
#

I came across someone who said that having it on made everything look better once. They were on a sony or something though and it was weird, cuz they said turning it on essentially made it look normal

proven seal
#

then they are lost

smoky cave
#

do i have to mount my save file every single time i want to use it??

#

i tried copying my saves to the virtual memory card and every time i open the game i want to play it just makes a new blank save

cosmic tulip
#

Have you been opening the OSD every time you save?

#

And putting the games in individual folders

clear rock
#

By default the PSX core creates a new blank dedicated memorycard for every game and saves to that, it dosen't use a single shared memorycard across multiple games. You also need to open the OSD to actually save (unless you disabled auto-saving in which case you need to manually save then)

#

... I really don't get why it works this way for memorycards. I get Sorg's worry about games with on-cart saves wearing out SDcards (Even though I think that is very exaggerated) but games that saved to memorycards saved VERY sparingly, if anything the original cards would have been more fragle to repeated writes, so I dont' see why we can't at least auto-save to visual memory cards

cosmic tulip
clear rock
#

(Come to think of what, what if you are usinga SNAC adapter to save to a real memorycard for the PSX or N64? Is that automatic or do I still need to open the OSD to actually write to the physical card?)

clear rock
#

It's also why multi-disk games should have all the disks in one folder

cosmic tulip
#

You need to set it in osd to real memory card before that happens re snac

clear rock
#

and if it's set to a real memorycard it will save on the fly? Or would I still need to open the OSD?

smoky cave
cosmic tulip
#

The literal menu when you hit the guide button on your controller

smoky cave
#

is there a way to turn mcr or mcd to .sav since thats what the mister auto makes

#

no

#

but i haven't been saving anything ive just been trying to get it to open

cosmic tulip
#

...

#

Have you mapped your controller in main

smoky cave
#

yes

#

i just want 100% saves for some games to show up without having to mount the card every single time

#

if thats not possible just let me know im sorry for not being a know it all about the mister i haven't touched the psx core until yesterday

digital zinc
#

You can try using https://savefileconverter.com/#/mister to convert saves

smoky cave
#

i tried using that as well and some files i tried to upload just didnt go through (tekken 3 specifically)

clear rock
clear rock
smoky cave
#

do i have to rename the file or not?

clear rock
#

The extension needs to be sav, and the filename needs to be the same as the folder name the game is in

cosmic tulip
#

It has to be the name of the folder no?

#

Lol same brain cell

smoky cave
#

so place the mcr file in the name of a folder that shares the same name as the rom?

clear rock
#

And rename it to .sav instead of .mcr

#

E.G. if your game's disk image(s) is in "\games\PSX\Ace Combat 2 (USA)" your save file would be "Ace Combat 2 (USA).sav"

smoky cave
#

i will try this now

digital zinc
# smoky cave so place the mcr file in the name of a folder that shares the same name as the r...

Saves go inside /fat/media/saves/PSX
They are named ROM_PARENT_FOLDERNAME.sav
They MUST have a .sav extension
They MUST be named after the parent folder of your disc image.
Ex/ You have /fat/media/games/PSX/Final Fantasy 7/Final Fantasy 7 (Disc 1).chd and /fat/media/games/PSX/Final Fantasy 7/Final Fantsy 7 (Disc 2).chd They are both in the parent folder Final Fantasy 7
Your save would be called /fat/media/saves/PSX/Final Fantasy 7.sav

clear rock
#

Also that save file would go in the saves folder, so in "\saves\PSX\Ace Combat 2 (USA).sav"

smoky cave
#

the files on gamefaqs weren't naturally convertable so i had to convert them to something else before converting them to mister

clear rock
#

most PSX save files on GameFaqs were likely made on a dex drive, which would need to be converted yeah

#

Those are generally .gme format though, not mcd

opal carbon
blissful ruin
#

How do you put gameshark codes in manually to this core?

obtuse dune
#

Booting a Gameshark CD Image, adding codes and save them to the memcard?

blissful ruin
#

Thank you Jablinski Games!!

restive delta
#

pressing X + square is switching between analog & digital controls, how do I disable this?

cosmic tulip
restive delta
cosmic tulip
#

yeah was running into that issue

#

When I skipped over the mouseclick binding for controller it worked much better

clear rock
#

I really wish there was a way to assign a controller button to pressing the analog button and/or an option in the OSD

#

It's annoying having to press L3+R3+DpadUP every time I boot up a game that supports the analog controller

mild forge
clear rock
#

Will have to double check that, though I think the additional buttons my controllers have are not recognized

desert otter
# clear rock Will have to double check that, though I think the additional buttons my control...

if you are talking about those kinds of controllers that have buttons on the back where the grips are, like say an after market Power-A Switch controller, those kinds of buttons can end up being not wired up to be seen by external devices, and are only wired up internally as macros and so can't be used and mapped externally, and purely exist to be programmed to send an output signal by the chip on the board to tell the external system that you sending the same signals as other buttons on the controller.

Weird I know, but that's usually how an internally programable macro button is done on cheaper controllers

clear rock
#

Yeah I know, my controller has three shoulder buttons on each side

#

I thought that the direct input or Xinput or whatever standard is used nowadays for PC controllers didn't allow for more buttons than on an Xbox controller?

mild forge
#

does rumble not work with the dualsense? I could have sworn it worked before with my same setup

desert otter
mild forge
#

Rumble works fine on my 8 bit do controller but not the Dualsense

desert otter
#

could be you did something and it wigged it out and you just need to turn it off and back on again

mild forge
desert otter
#

huh. it's supposed to work so I'm not sure what's going on. I recall someone else in the past having an issue and figuring out what it was though.

#

Just don't remember the specifics lol

mild forge
#

Lmk if you remember the solution

desert otter
mild forge
#

It’s not the wire as I used the same one to connect my 8bit do and the rumble works there

desert otter
#

I was talking about WiFi not BT.

#

not for the controller just in general

mild forge
desert otter
#

hmm ok so not some weird driver conflict over USB issue....

#

@sinful bloom hey, did you ever figure out what the deal was with rumble over USB with your DS4?

clear rock
#

Analog was just... analog

clear rock
#

The PS1 Analog controller AFAIK was... just analog, it didn't have rumble, the DualShock had rumble

forest trench
gusty hatch
trim gull
gusty hatch
#

i want to say i had a sidewinder flight stick for pc that had rumble but that might have also been post starfox as well

trim gull
#

Or maybe I wasn’t loading in games correctly one time

clear rock
#

It creates a memorycard based on the folder you load the image from

trim gull
#

I run .chd, multi-disc games are in one folder together with the specific game

#

otherwise single-disc games are all in the same folder

clear rock
#

If all your games are just in the \games\PSX folder then it's not going to create a save for each

trim gull
#

Ah

rapid garden
#

i'm guessing if i want a game to read a different game's save file i need to put them all in the same folder?

clear rock
#

You can just manually tell it to load a different card

trim gull
#

So you’re supposed to put the games into individual folders like a bin+cue

clear rock
#

Yeah, I have all my games in their own folder, even if they are a single disk CHD, so it creates a memcard for each

#

The other cores function like this too, such as saturn

#

Also that's why you put all the images for a multi-disk game in the same folder

#

The PSX core will also auto-reset when you load a image from a different folder

#

But not if you load an image from the same folder, this makes switching games also more annoying if you use one folder because you have to manually reset the core after loading a new image

#

While if they are in differnt folders it will reset automatically

trim gull
#

Yes that’s something I noticed

#

So for disc-based cores, I should do that?

#

ok

clear rock
#

Yes

#

Also, if you play Monster Rancher, you cna skip the auto-reset by manually openign the disk cover, manually loading a new image, then manually choosing to close the disk cover

trim gull
#

How would I transfer my saves from the single memory card to the per-game setup?

clear rock
#

It's mandatory for that game, and Monster Rancher 2, since those worked by generating monsters by reading data off of any cd

#

So you dojn't WANT the core to reset when switching disks on that one

#

Also, you can put an empty text file called "noreset.txt;" in the folder of a game to prevent the core from resetting when you load a different image, however, it will still reset if you switch back

#

That one is useful for Vib Ribbon since it's main function was to load audio CDs in it

#

And unlike Monster Rancher you donl't need to switch back

trim gull
clear rock
#

one sec, checking something

#

You could manually do it that way if you want

#

Personally though I find it easier to do it on the mister

#

Just load the game after you have put them all in folders, it will auto-create a memcard for it on slot 1, then choose to manually load your combined card in slot 2 and copy it over. If the game has no way to copy the save by itself, Just go to "Miscellaneous->CD Lid" and set it to open, then reset

#

It will load into the PSX bios, where you can copy saves between cards, with both virtual cards still loaded in slots 1 and 2

#

Another way would be to start all your games you want to copy saves for (after putting them in folders) so it creates a save file for them, then rebooting the core with no game loaded, so it goes into the BIOS, and manually set both slots 1 and 2 to copy the saves

#

Not sure if I am explaning it well

#

Do you get what you need to do?

trim gull
#

Yes

#

Also does it work like this for all CD-based cores, or just PSX, so even like PC Engine CD or Sega CD?

clear rock
#

You mean saves based on folder names? I think so

#

I know Saturn does

clear rock
#

Depends on core it seems. Saturn appears to do this, segacd and CD-I appears to ge by filename

#

CD-I even adds the file extension to it... so now I have two sets of saves for CD-I from before and after I switched to CHD... just noticed

sinful bloom
#

the rumble on actual og controllers is pretty weak but that's just my power supply

sinful bloom
#

I didn't think it would be possible

#

MiSTer locked up right here and Menu button isn't responding

#

is there a log I can collect?

#

it's definitely not overheating..

#

ohhh, this has to do with HDD because pressing start on the title screen also locked it up

#

while making a funny noise

scenic reef
#

Yeah was just gonna say. Hard disk is probably spinning

#

When the PSX core pauses trying to CD seek it will lock up anything else in the meanwhile

clear rock
#

If I created subfolders in a game's folder, would the PSX see those as the same game and not reset the core if I load an image in those?

sinful bloom
#

JP AC3 has two discs and boots into JP region, resets the core when booting USA

#

this resets the core

clear rock
#

Let me try to explain what I am trying to do

#

So, Monster Rancher 1 and 2 rely on reading data off other CDs to generate monsters, this isn't just limited to PSX or audio cds but any CD that the PSX's drive can technically read. Problem is the core auto-resets if I load a disk from another folder with no way to disable this, and noreset.txt won't work because I need to swap BACK to the disk. I can manually choose to open the cd lid, load another image, close the lid, have the game read the disk, then manually open again, put the game disk back, and close the lid but that's quite a chore to do every time. I was thinking if in the Monster Hunter 1 and 2 folders I could create a subfolder called "CDs", and in that subfolder create symlinks in that CDs folder to the game folders of other systems that use CDs.

sinful bloom
#

Monster Rancher* ?

clear rock
#

So bacially \games\PSX\Monster Rancher\CDs\ and that will have symlinks to PSX, Saturn , SegaCD, etc folders

#

Right, rancher, sorry

#

If I were to do that, would the core still reset if I load a disk from within those symlinked subfolders?

sinful bloom
#

iirc the only way it will be not reset is when all images are within the single folder with the game, not inside a separate subfolder

digital zinc
#

Game images inside the same folder will be treated as part of the same set, if they're not all inside the exact same folder, they're treated as different sets. If you have your discs inside their own folder, the core will treat them as totally separate games. Saves are named after the parent folder, and the core reset functionality is triggered if they're not in the same folder when loading a new disc.

For monster rancher, you can place a filed named noreset.txt inside the game folder, and it won't reset when loading outside of it's game folder

#1046940919607345272 message

clear rock
#

Yes but what if it's a subfolder within that folder? And I mentioned noreset.txt, it dosne't work for Monster Rancher

#

Problem is you need to switch back the monster rancher cd, so unless you also have a noreset.txt in the folder of the disk you are switching back from it will reset when you switch back

#

Stupid typos

manic citrus
#

yeah, the noreset thing is a fucking mess

clear rock
#

It's basically only good for switching once

clear rock
#

So if I had a subfolder within a game folder, would loading an image from that subfolder count as a different game? And if not, would that also work with symlinks in that subfolder?

#

Let me just try the subfolder thing first before I start making symlinks

digital zinc
#

I believe it would reset the core, but moreover something I just discovered is that if a directory only contains a single disc image, and subfolders, it won't let you enter the directory to browse the subfolders, and will just load the disc image.

manic citrus
#

subfolders will reset them. it has to be the exact same folder to prevent reset

clear rock
#

I see, so this won't work then 🙁

abstract drift
#

can you just symlink all your other games into the monsterrancher folder?

manic citrus
#

Robby.txt

clear rock
#

That's litearlly hundreds if not over a thousand games

#

Again, it accepts ANY cd that the PSX's disk drive would have been capapible of reading

#

Which basically means every single disk image on my entire mister, except for CD-I

manic citrus
#

hmm, what happens if you open the lid in the core?

sinful bloom
#

I didn't know you could open the lid and close it but Ridge Racer didn't feel like playing Symphony of the Night's CD audio track NotLikeThis

clear rock
#

Problem is I need to manually go to a sub-menu to open the lid, then load another image, then go back to that sub-menu to close the lid, let the game read the disk, back to the sub menu to open the lid again, load the game disk back in, then sub menu again to close the lid

#

Every time I want to read a disk in the game

#

It's a bit of a hassle

#

I just wish there as an option to put in a disk without reset

mortal oracle
#

It’s less effort than getting up and getting a disc of the shelf etc and doing it IRL

clear rock
#

Honestly, I am not so sure, it's a lot easier to open and close the lid of a real PSX than to navigate menus to do it

mortal oracle
#

How often do you need to change discs? It’s not once every 30 seconds, right?

clear rock
#

Eh, if you are trying for several monsters, it could be

mortal oracle
#

I’ve never rplayed it, so I don’t know

digital zinc
#

You insert a CD, it plays a short cutscene, you get your monster with stats, and you get to choose whether to keep it or not. If not, you're probably going to insert another disc pretty quickly.

clear rock
#

Huh, it was surprisingly hard ot find a video of someone doing it

mortal oracle
#

Would moving open/close lid to the main menu help?

clear rock
#

(I mean a video of just that, not a full playthrough)

mortal oracle
#

Cos I suspect that’s a pretty easy change to make in main

#

Actually I think it’s a core change

#

Cos you’d need to change the confstr iirc

clear rock
#

I just know that my Mister did NOT like me trying to load a CD-I disk in it for this

#

Had no problem with PSX, Saturn, SegaCD, and even a few DOS disks though

clear rock
abstract drift
#

you could do that and build it just for you though

mortal oracle
#

Exactly. That’s what I was thinking

clear rock
#

I feel a better option might be to have like a "Swap CD" or "Load CD (No Reset)" or something like that option under the current Load CD

#

That loads a CD without resetting the console

manic citrus
#

it feels like more noise on the menu and then people using swap cd when they meant the other etc.

#

but I'm not sure what would work better

mortal oracle
#

Agreed

manic citrus
#

at one point I did a test where I made long-press on the file picker skip the reset

clear rock
#

Or maybe an option to toggle the auto-reset on/off

manic citrus
#

but that's just 'random hidden option'

mortal oracle
#

I was wondering if we could hotkey the open/close lid

manic citrus
#

on the other hand this isn't a very common use case

#

adding hotkeys like that are annoying because they show up in the normal binding menu and there's already enough crap there

clear rock
#

Yeah, that I know it's these two games, technically vib ribbon too if you plan to use more than one disk in it

clear rock
#

No idea if there's others

#

Yeah, the PSX controller already uses pretty much every button on a standard modern controller

#

Adding more keys to bind would be a mess

mortal oracle
#

Tbh I’d just fork the core and hack it to do what I want for only those games

#

It’s not like it would need to be updated if it’s just to play 3 games

#

But I also wouldn’t push that code to anyone else 😂

clear rock
#

3 games that I know of, I assume there are likely more

#

Oh wait, some of the DDR games had basically expansion disks too that did this

#

And some let you put in the disk from a previous game to play it's songs

#

I doubt I can still DDR like I used to 20 years ago though... 🧓

abstract drift
#

hotkey it to a keyboard key might work?

manic citrus
#

Now you need a keyboard

clear rock
#

An option to just toggle auto-reset on and off then?

abstract drift
#

true but thats useful for quick-seeking the cdlist anyway

mortal oracle
#

Cyber Akuma needs a keyboard - the rest of us will just use the menu or never play those games 😅

clear rock
#

Could be put in the same sub-menu that opening/closing the lid is

manic citrus
#

locking features behind keyboard access is annoying

abstract drift
#

normally i agree but this feature is... niche

clear rock
#

I guess maybe if there was a list of how many psx games had disk-swapping features we could get a good idea if it's worth it or not

abstract drift
#

menu option to toggle to the behavior seems reasonable? buried in a submenu, most people can never see it

clear rock
#

Some of them are also only for swapping an audio-cd in

abstract drift
#

its like, 4 games or something really

#

and only these 2 need you to do it so much

clear rock
#

Monster Rancher 1, 2, Vib Ribbon, some of the DDR games (not sure which oens, but IIRC there's several)

manic citrus
#

the real problem is the swap BACK to the game cd

digital zinc
#

I made a quick change to main that just extends the noreset.txt functionality indefinitely when a game with it is loaded, until you explicitly reset the core, seems to be working well so far for monster rancher at least

abstract drift
#

oh hell yeah

#

thats smart

manic citrus
#

even noreset.txt feels crappy but it may be the best we have

clear rock
#

That could work too, if it sees noreset.txt it sticks until a core reset

abstract drift
#

look at this guy coding while we debate 😄

mortal oracle
#

The long press was a good idea. Could you do something like holding a button + select? E.g. if R1 is held, it won’t reset?

clear rock
#

I keep forgetting the controller hotkey to unmount an image

manic citrus
#

yeah, although as a generic feature maybe relying on bumpers is iffy

#

but long press works for everything

mortal oracle
#

Sure, I was just picking a random button

abstract drift
#

the osd generally relies only on 2 buttons + dpad

clear rock
#

Feels more like 3 buttons

#

Accept, back, and cancel

mortal oracle
#

Isn’t back, cancel?

clear rock
#

Seems like they perform different functions? Probably naming them badly

#

But one seems to keep going backwards in the folder structure, the other closes the file picker

mortal oracle
#

TIL

abstract drift
#

thats only on keyboard iirc?

#

backspace/escape

clear rock
#

Nope, works on my controller

abstract drift
#

huh

clear rock
#

And it's just a standard xbox360 style dual analog controller

#

Or Xbox one?

abstract drift
#

which button does which?

clear rock
#

Or Xbox Series?

#

I have no idea wnaymore withMS's crazynaming

abstract drift
#

when you do controller mapping you only define okay/cancel

clear rock
#

Let me double-check, evne i feel confused about it now

mortal oracle
clear rock
#

Ok, so on my Xbox style controller A is accept, B is cancel, and Y goes back a folder

#

X, O and Triangle for PSX controller

hallow quartz
mortal oracle
#

Aside from vib ribbon, how many good games need this? smugnep

digital zinc
#

@clear rock
Here's a version of the latest unstable main that extends the noreset.txt functionality indefinitely until the user explicitly loads a new game and manually resets the core.
Stops noreset.txt games from resetting when doing multiple swaps to new discs, such as when creating monsters in monster rancher.

manic citrus
#

I kinda hate magic files for this, but honestly I can't come up with a sane menu UI to do this so magic files it is. I guess you could also add the toggle to the core, and then always launch these games with an mgl so you could save the setting permanently via <setname>

digital zinc
#

Was there any rationale behind noreset.txt only lasting for a single disc change?

manic citrus
#

I doubt it

#

I'm not sure when it was put in if anyone even considered the case where you had to swap back to the original disc

clear rock
clear rock
clear rock
digital zinc
serene nebula
clear rock
#

Robby's config folder when it tries to find anything:

tropic stratus
digital zinc
#

Aye, I figured if they're adding noreset to a game, it's a very conscious action on the users part and they're aware of what it's doing and the consequences of it

storm barn
#

Maybe set a differently named no_reset file to make it full extend the functionality and keep the current file for the other games?

digital zinc
tropic stratus
#

if it would be only swap back the the previous disk, ok.
Swap to any other disk in any other dir...not 100% sure

#

But then, I never used that really other than to check it works, so I can't give best advice

manic citrus
#

I wouldn't complicate this more. I'm skeptical changing the behavior of the current noreset.txt is really going to impact anyone

#

so it's probably fine to just change it

#

it's also trivial to have main read a status bit, so you could add something to the hardware sub menu that indicated 'don't reset' and query it. I dunno if that's really a better approach tho

tropic stratus
#

yes, maybe we should just change and wait if someone will complain ever again

storm barn
manic citrus
#

I doubt that file is really common. like the 3 Vib Ribbon enjoyers

desert otter
#

Tell me again why this can't be a toggle option? Have the option for open lid still in the same place but additionally in the main menu but hidden and have a toggle next to the sub menu one that reveals the main menu ones.

digital zinc
#

It affects a very small number of games, and as far as I can think of, if you're playing those games you'd expect to be able to swap discs multiple times. They also have to deliberately create this file for these games in the first place.

desert otter
#

For the select vib ribbon and monster rancher people

storm barn
#

A CD lid switch control would be nice. On the real hardware we can open and close the lid after all.

#

Maybe then loading a disc with the lid set to open would never reset the console.

manic citrus
#

there already is one

mortal oracle
#

I must be the only person who used that the first time they used this core 😅

#

I did the whole open, load disc, close, reset thing

#

Maybe I took “hardware accuracy” too far

#

But I also had all my files in the same directory until I learned better

desert otter
#

Lol

tulip moat
#

I like taking out the disc just to see how different games react to the disc being gone. Some games are surprisingly playable when the disc is removed.

clear rock
#

I can see the pros and cons of both changing the behavior of noreset.txt or adding an option to toggle auto-reset on/off in the sub-menu. Having a text file means you don't need to manually do it when using such a game since you can just put that folder in the directory of any game that you need it for, but then if you want to switch to another game you have to either reboot the core or start manually loading/unloading disks. The reset option prevents you from needing to reboot the core if you no longer want that behavior but it means you would have to manually set it every time you load a game that needs reset disabled.

cosmic tulip
#

This is a really stupid question but I feel like I gotta ask it.
What exactly is stopping each console from having an OSD setting that says "save per game setting" below "save core settings" That just saves everything to a userdatabase.txt file. So you can set up say... dual sticks in goldeneye... or a psx lightgun game

#

Or widescreen for silent hill on psx2xcpu

manic citrus
#

honestly the big stopper there is computer cores

cosmic tulip
#

ahh so conformity of settings across all emulated systems?

#

maybe just have a flag in main that blocks those settings for the specific computer cores you dont want affected?

manic citrus
#

it would need to be more generic than that, unless you want ot just have a massive if x or y or a or b etc etc

#

you also need to do some UI work so it is obvious what you loaded the setting from and which one you may or may not be clearing when you reset settings

cosmic tulip
#

And it would save the current settings, path and core options as an mgl to a "custom games launch" menu/folder or something

#

Really the thing is I just hate manually writing MGL files, lol

#

and feel something to help... automate the process would help user experience

golden ginkgo
#

And then maybe you'd want to override one setting for all but keeping some settings per game, and quickly on retroarch territory perhaps 😅 🤔

manic citrus
#

flycast just has a button on the settings screen 'game settings' and you click it and now you are using game specific settings

#

it likely doesn't need to be more complicated than that

golden ginkgo
#

I was wondering if the UI could solve it, that's it

manic citrus
#

the real complication is controller bindings and video filters/masks

cosmic tulip
#

that way you can say, bind dpad controls to the analog stick for horror games like Dino Crisis

#

of which dreamcast is the best version

#

Because IT HAS A FUCKING HEALTH DISPLAY (me getting mad at Dino crisis on psx and PC for a full ass minute)

manic citrus
#

yeah, the problem is due to mister's UI, it makes it more difficult to know what is going on regarding such things. just as an example the controller binding isn't even on the same menu screen as the core settings

cosmic tulip
#

yeah

#

I know it sounds like a broken record at this point but I really do think the UI needs an overhaul

golden ginkgo
#

The ideal settings are the ones good out of the box, not needing to change. Just brainstorming, if there is a general consensus on these (on a per game basis)? The focus could be on that

#

But doesn't remove the need of handling user changes, but would get less used.

manic citrus
#

no, a number of them are subjective

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a lot of the n64 stuff is literally 'the game won't work without this'

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there's not a lot of that with this core

opal carbon
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Would be a nice to have for sure and I assumed I would run into a lot of corner cases where a game would need a setting changed but so far I haven't with the PSX core.

serene nebula
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The problem is convincing someone to overhaul the UI.

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Because right now it’s not great but it definitely works.

mortal oracle
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You got that wrong

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You’re supposed to say:
“The MiSTer UI isn’t good”

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“It’s great!! elmorise elmorise elmorise

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Whenever anyone complains about the UI, we should remind them of RetroArch cringe

golden ginkgo
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There’s always worse examples in a category, but even a v good one can be better 🙂 MinUI is a real pleasure to use

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From discussions I’ve read, maybe it helps to go over very concrete examples

storm barn
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Retroarch was fine until someone have the brilliant idea of force tying a core with an info file.

serene nebula
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I am hoping the move to a new platform means there’s availability to fix a lot of longstanding UI issues and implement accessibility options.

manic citrus
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setting yourself up for disappointment so early

fading imp
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I'm seconding MinUI being excellent.

clear rock
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Yeah, that's a problem with N64. It's... unique controller means it's difficult to have a one-bind-fits-all setting if you aren't using SNAC. The default of using the right stick for the c buttons for example isn't going to be viable for something like a fighitn game that makes use of AB and all four C buttons as a 6-button fighting controller

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Same goes for Atari Jaguar and others with more unique controllers, especially ones with many buttons

mortal oracle
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Just buy more controllers smugnep

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I have one of every layout for the consoles I play. Works perfectly 😎

golden ginkgo
mortal oracle
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Please god, no. No electron-type shit on my MiSTer NotLikeThis

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If it runs any JavaScript it goes out the window

golden ginkgo
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triple ram, here it goes

clear rock
bright girder
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For anyone curious Silent Hill crashes on occasion with widescreen turned on.

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I’m save stated at the church where you enter and a cutscene plays, where it consistently froze after the cutscene plays.

Having widescreen off works fine, having it at 3:2 also seemed fine, 5:3 also freezes but partially loads the next scene with garbled graphics and does other weird things, 16:9 goes to a black screen with 1 second of music looping

Silent hill really hates 5:3 ratio for some reason, as it seems to freeze in different ways every time I load that same point

During gameplay it would freeze after a couple seconds of extreme slowdown, usually during a transition of some sort, which is not normal for the game.

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The only other option I have turned on is the “render 24bit” and the dithering is turned off. But it doesn’t seem to affect the freezing at all

desert otter
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Widescreen in and of itself is a hack and last I checked has a letter U next to it for potentially Unsafe

mortal oracle
somber steppe
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The medal of honor games on psx are so good. Like, better than modern shooters.

bright girder
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Also I don’t think widescreen actually has a (u) next to it…? But I would assume it’d be unsafe, this is the first instance I ran into of stuff freezing with it

north mesa
# mortal oracle I have one of every layout for the consoles I play. Works perfectly 😎

Same, recently got a 8bitdo m30 for all things sega, cd-i, and jaguar, their new n64 one for n64, and their arcade stick for all things arcade. paired with a ps5 controller i'm mostly set for psx/nintendo/atari/others. Not sure yet how to best deal with numpad based controllers - atari 5200, collecovision, and jaguar (the m30 is not perfect for that). Also still looking for a DIY spinner

serene nebula
trim gull
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I hope Jaguar will get SNAC support

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Reflex adapt sounds interesting but I think it doesn’t support Saturn 3D controller analog

serene nebula
trim gull
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Yep that’s why I hope Jaguar will get SNAC so I won’t have to buy two separate types of adapters

chilly kraken
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It won’t unfortunately. Too many pins for snac