#Sony PlayStation
1 messages · Page 45 of 1
???
Original drive speed would only matter if it was directly connected to the FPGA. As it's connected to HPS it has to live with all kind of overhead.
Kind of like you cannot emulate a n64 on a 93MHz cpu from 1998 without seeing issues.
its less about raw straightline throughput and more about consistent random iops too iirc
like, any sector on the disc in under 11ms or you stutter
Yes. And you have to deal with the whole Chain:
FPGA -> HPS -> Linux -> USB -> HDD -> USB -> Linux - HPS -> FPGA
its not impossible for a mechanical drive but its prretty tough
even some flash devices can struggle
I have good experience with NAS(GBit ethernet) and fast HDDs, but I don't know how much the NAS caches or prefetches
I very much appreciate everyone chiming in! I think I'll be getting an SSD based solution thanks to all your input, to be on the safe side. And, whilst we're here: thank you @tropic stratus for all you've done (and are doing) for this community!
Do you think the core would ever support the PS1 link cable over SNAC?
You'll be much happier with an SSD setup, and it will also be completely noiseless.
? To clarify, I was just saying that a HDD would be more than fast enough and you don't need a SSD to play CD-based games on a Mister, I wasn't trying to argue that the access speeds should match the original.
yes, but we're saying comparing hdd speeds to original cdrom speeds means nothing
it's not a matter of 'well those cdroms were slower than modern hard drives anyways'
There have been several reports of people seeing issues with USB HDD. Mostly caused by spindown probably, but not 100% sure.
In most cases the core will just pause and continue, so you only see a small stutter, but some games also showed issues down to crashes, because the core is not able to pause fast enough on slow CD reading.
While I definitely suggest a cheap ssd (even a crappy QLC, no dram cache ssd will do just fine) you can get around HDD spin down by writing a script that pings the drive every four minutes. You can even load it on startup as well. It is jank? Yes. Does it work? Better than not having it. Would I recommend it? No.
Also depends on the HDD, some let you set their spin down behavior, especially external ones. But I think even internal ones designed for 24/7 use like RAID or Survilence drives have little to no spin down.
I remember years ago with an external hard drive I got for my Wii, looked for a specific model because it allowed you to turn off its spin down which caused problems with ISO loaders back then
Why do you need 2TB for the MiSTer?
Honestly I had full HTGDB sets of everything for GBA/N64 and smaller, the full 0mhz set, and some cherry picked titles for PS1 and Saturn and I got away with a 512GB micro SD
Unless you're trying to run full PS1 sets (which there's so many crappy games), I really don't see why you would need that haha
Yeah, I was very VERY liberal in choosing what PS1 games to include, I think I ended up with over 500 PSX games, and they only take like 300GB as bin/cue, and around 150 in chd format
Though the only other system that I chose more than a dozen at most CD games for was Saturn
But still, even if I go all out with MSU1 hacks, the 0mhz/amigavision/etc sets, etc I can't imagine using more than max a 1TB microsd card for now
Unless I go for fullsets of cd-based systems, which other than the JaguarCD I have no intention of doing... mostly because a full Jaguar set was like 7GB
i can't imagine needing more than 1tb on a mister
unless you wanted to download literally every game for every core
Same, 1TB will be more than enough space for me to go totally wild for every core
Even the PC ones
I would only consider higher than 1tb if a DVD player core ever shows up.
i got a 2tb external for my mister and it isn't even anywhere near full. not even half full. i ended up using it to store videos i didn't have room for on my computer lol
Man y’all are crazy. I have a 512GB with 60GB left over and I can’t think of anything else to add that I’d ever play.
Yeah i don’t have a large incentive to go beyond, i think I have 256GB
I try to download only games I want to actually check out
But a lot of times when I play mister it’s a bunch of trying games to get a sense of what they are and then choosing one to commit to
I run 2TB to include as much as I can, though I have a custom script for pruning titles in a given region to remove revisions, demos etc.
The MiSTer ends up getting a lot of use with SAM to do some romdiving, we've run into a lot of games that have actually been enjoyable that we would've never touched otherwise
For games that I explicitly want to play, I just use a thumbdrive with "exactly those games on it" to avoid the paralysis of choice
ocd much
Currently a 512GB with 122 left over, but that's likely going to all go away once im done sorting through all these MSU romhacks.
4TB on mine for peace of mind when playing completely offline in a remote island! 😌
I am jealous of people with the larger hard drives lol
I wish there were micro sd cards that were affordable at those sizes
My only issue with external drives is that it enlarges the MiSTer stack. I don’t move mine so kind of a silly thing to complain about lol.
I actually have one of these drives, but ran into issues still rarely depending on the game on PS1. I also wasn't using the correct compression settings for PS1 games at the time, as well, though, but I remember Star Ocean 2 giving me a few rare issues even uncompressed.
Just due to my own issues, for Saturn and PS1, I just use a large SD Card and keep the rest of my stuff on the SSD.
You might run out of space eventually with the arcade cores downloading every so often?
Arcade cores take up less than a GB of space, and old versions are deleted after, and ROMs for existing cores that are just updated don't change.
But there are so many new arcade games every time I update
And if I look into mame, sizes exceed 20-30MB after 1993 or so
And games with CHDs yikes
Speaking of which, would be nice to see killer instinct on the mister
jotego rebuilds ALL of his cores after he does an update to anything, those don't update the ROMs. Outside of that there's rarely a new arcade core.
🤔
Disc based systems take the bulk of my SD card, I've curated my own collection and I don't take multiregion stuff. I'm in the same boat as Robby, 512GB SD card with 40GB left over, and I couldn't think of anything that will take all of that space outside of new translations at this point.
So far so good. I think it’ll be fine since they’re compressed rom files which aren’t large in size.
But if not that’ll give me a good excuse to upgrade to 1TB lol.
I upgraded to 1TB because aside from curated collections for CD systems, you have MD+, MSU-1, etc
I have like 256GB free left but you gotta be sure
New translations coming out for PS1 / Saturn seemingly every month
Or PC cdrom games I didn't know about
yeah i bought a 1tb ssd because i thought i bricked my 512 microsd but all i really did was copy unstable mister in ascii
the 512 is more than enough and now i just use the hd as a back up just in case
it’s shorter than a playing card and as thick as a bar of chocolate
just leave it next to the mister unplugged
I do full library dives at friends’ houses and while “camping” so my 2tb drive is almost half full with just a deduplicated PSX library and all the translation ROMs I could find
Well, actually it might be less I can’t remember what the whole library takes up in CHD. I want to say it’s 700gb.
I could see going to 4tb one day
It makes the stack taller but it’s still pretty mobile. Having the short cable going from the SATA to USB adapter is a little annoying I guess but I just unplug it before I throw the stack in my bag.
I do something similar with mine, I have a USB drive bolted on the bottom in a 3D printed thing I whipped together quickly
I may've actually upgraded to 4TB recently lmao
This is missing Sega CD and PC-Engine CD
You can fit full redump sets of everything mister compatible, including bin/cue saturn dumps, for a little under 5gb iirc
I hope you mean under 5TB unless you have some magical compression tech
Like I know Zstd is hot shit in the compression world these days but it's not a miracle worker rofl
None of this is CHD-compressed yet either, I keep meaning to do another pass across it and keep forgetting (I have a separate script written for handling it though, including skipping stuff with the extra indexes etc.)
yes, sorry, t's not g's
I think even with 1g1r and chd compression, you're still over 1tb
Right, I know of one good 1G1R solution and it's no longer being maintained, so more dupes/clones are able to come through
I'm fine keeping e.g. the JP and US versions of a given title, just filtering out revisions and other re-releases does a fair bit to prune
i just do curated selections of every console personally
like, i'm never gonna play any of these. that's already a few gb saved lol
i generally just keep the newest revision of official US releases and translations/hacks for every system i'm interested in. that's still a lot but i was able to fit it on 2TB, and with me splitting it now between SD and SSD, my SSD is mostly empty lol.
I just bought an 8 TB hard drive, loaded it up with everything n called it a day and still have tons of space left.
I keep basically all game data on the SSD, microSD is for everything else
I just keep cd-based games on the NAS. Loads faster anyhow
Outside of the snax adapter from misteraddon, are there any other known snac adapters for PSX?
ultimatemister and misterfpga.co.uk have them, based on the original design from blue
Random thought of the night
Resident evil Dualshock gets shit on it for it's soundtrack but someone transcribed the basement track and fixed it and i'd love a mod/romhack where this version was added in
Remember the awful basement music of Director's Cut that sounded like someone blowing a trumpet out of their rear? Well, I wanted to see what it sounded like if the instrument was changed after being transcribed and it was fixed up a bit.
I I know there's some 'ultimate' romhack for Directors Cut that includes some cut content, something to do with the cutscene aswell as change what soundtrack you want.
has anyone tried the sotn english retranslation patch on the core? it's a good translation, but it seems to be rather glitchy. it crashed at different points on both my psio-modded ps1 as well as the mister core
it worked fine on my xstation (when i still owned it), but there were graphical glitches in the opening text crawl. really weird
Same, in fact, if I ever upgrade to a 1TB card, which I plan to someday, I will likely switch back from CHD to bin/cue files. I can't imagine even with those and the new files I would add (Mostly for computer cores, and maybe some retro commercial videos for SAM or music for ngb) it would still come close to filling up
Yes, the Resident Evil Ultimate Director's Cut Dual Shock Ver is a rom hack for the Director's Cut Dual Shock Ver featuring the original music and original uncensored color videos, which were actually intended to be in the original version of this game, but they used the wrong movie files by mistake.
Even worse is that the composer for the tracks pretended to be deaf and outsourced all his work to a ghostwriter, so he likely chose the wrong instrument intentionally to make it appear like he wouldn't notice such obvious issue, to help make his lie more believable. I hope that one day it can get fixed.
WTF? Why would they do that?
... this is going to be a rabbit hole isn't it?
Nah, the story is pretty straight forward.
I thought the same. AI gotchu.
I had never played the directors cut BITD so I had to YouTube the music.
Wow.
Like a toddler on a Yamaha keyboard.
I read it, it wasn't a long article
I thought it was going to be some kind of insane rabbit hole but it was pretty concise
Wasn't there a hack that fixed the music?
Ah yes, here it is
If you don't mind the GC remake videos insertion
This one is even better https://www.romhacking.net/hacks/5837/
@tropic stratus do you think we could get a PSX core based on the PS2’s emulation of it?
robby i can't tell if you're joking or not lol
either way, i love the psx core, easily in my top 5 or even top 3 mister cores. i'm hopeful we'll see improvements to it when/if the de-25 nano becomes the base for the next mister
mostly would like to see whatever's in this list be tackled
maybe perspective-corrected textures as well :p
good, that’s exactly where I want everyone to be
for maximum trolling potential! 
Touching psx would only make sense for two things:
- low level CD controller
- having cycle accurate memory (needs 3 low latency memories, e.g. triple SDRAM)
both together would solve like 90% of the open bugs
My de25 nano triple sdram setup goes as planned then. Or maybe then sorg adds external SRAM, I think that would help some devs issues with more advanced systems.
Here’s hoping a future platform makes those changes worth it but for now it’s one hell of a core.
Can I get a quick summary of what's new with PSX? From whatever Robert has done as well as this new GPU thing I caught wind of from Kuba?
Thanks 😎
And please ping me otherwise I'll forget to come back here lol
Nothing new currently. No changes from my side and Kuba still busy
I'd really love to know the real story about why some localized games used X as confirm, and why many games throughout the ps1/2/3 used Triangle as the cancel button, instead of X/O, but I doubt this is in the book
I guess the description does mention "controllers and design studies", so maybe it could have something?
its not that deep, its just how japan UX works
right, I've heard the story about how O is confirm in Japan, and maybe it would confuse westerners so they switched it to X, but not all games did this, so it wasn't really a Sony thing I don't think
Nope just a standards and practices thing that some people adhered to and some didnt
doesn't explain why Triangle was sometimes used instead of O, or why the layout was never consistently applied
when Japanese games used the same consistent layout all the way up to the PS4
it's just always something that has bugged me 😛
I used to do Playstation Compliance, its a mess as it is
sounds like you're exactly who I would want to ask these questions to!
so there was a standard NA/western layout that Sony wanted publishers to conform to?
the earliest games I can think of is FF7 (used O for confirm, X for cancel) and Symphony of the Night (X for confirm, Triangle for cancel)
it seemed both Capcom and Konami favoured the Triangle as cancel thing
I could only speak for PS4, but yeah, we had a test case for NA releases abiding to X as confirm.
but Working Designs also used it on a few of ther earlier games
ah okay, PS4 definitely seemed more consistent
Probably because devs decided to match the face button actions with the Xbox style layout that everything but Nintendo and Sony use
it's pretty easy to speculate on a reason, but I'd like to hear it from the mouths of the localizers who made these decisions
I also thought it was interesting that the dreamcast original used the X/Y/A/B layout (makes sense as an evolution from the 6 button genesis/saturn controllers) and microsoft was involved in designing the os/software for the dreamcast, and then inherited that button layout for the xbox
in Japan it's a common to form an X with your arms as a gesture for no
windows 12 will be more comfrotable for gamers by replacing the X to close the window with a circle to close the window
I've definitely seen this in the animes
they should have just changed the X to a red X, and O to a green checkmark (and then triangle to blue?)
Technically, it's the "cross" button, not the X button. I think Japan sees it as more of a criss-cross symbol or like a "versus" symbol than as the english letter
a green O would have worked lol
The PSX buttons are all supposed to be shapes, so they are the triangle, square, circle, and cross buttons. not the triangle, square, O, and X buttons
Which would add some more explination to why it's generally the no/cancel button in Japan instead of accept
i dont think anyone thinks theyre letters, but the shapes of O and X match up so its quicker to type than writing circle and cross button
if there was a square and a triangle on the keyboard people would use that!!
I have definitely seen peopel surprised to hear it's called cross and not X
i know at least one video game, Spyro 2, referred to it as X and not Cross
on a treasure map its not the letter its a cross to mark the spot!!
But it's a common phraise to hear "Ecks marks the spot"
I read once that: O was confirm/forward, X (cross?) was cancel/back/stop, Triangle was a "perspective" or "camera" button, and square is a piece of paper, used to access a menu/stats
What would select be for then? Also, that's a little silly, it's implying one action button
Like an atari 2600
With the other buttons being for menues and such
yeah, it may have been an after the fact justification
BTW, why does EVERYONE hate Start and Select now?
I don't really know of any games that used square for menu, other than a few that used triangle for cancel, and that was only the localized version
yeah thats my point! its part of why cross became ecks on the playstation
On Nintendo it's now plus and minus, on Plsytation it's Option and... umm... clicking in a touchpad, and on Xbox it's... umm..... two small squares interectiong each other and... three horizontal lines?
If they were going to "rename" them coulden't they have at least used english letters?
probably the idea is to make it universal, but I don't mind start/select at all
Might as well call it "The button formally known as Start"
push the fart button
But yeah, it was start/select or start/back, and then suddenlt everyone decided that's not good enough anymore and just went bonkers changing them
i like + and - the most of the start/select usurpers
push the triple rectangle 🙂
I always forget which is which, and even then, what do you even call those?
Also it's REAL fun switching between Nintendo and Xbox controllers, since A/B and X/Y are swapped, so I keep forgetting which is where >.<
push the pingas button
The Nintendo layout is the correct one btw
start/select buttons that dont suck to press need to make a comeback
True, we can’t give microsoft credit for things
the Xbox is basically the Dreamcast 2
at least with ps5 games you can usually hit the touchpad instead
Yeah, IMO Sony is the worst offender
A tiny vertical knub to the side is "select" and a massive touchpad you have to click down is "start".... or is it the other way around? I assume option means select
You know what? Just create this and be done with it, every console will be happy
I really want to press the/an infinity button
Don't! That will doom us all!
I know it's been said before, but I really like the Gamecube button layout, it's efficient
Heh, everyone seems to love the Gamecube controller, but personally, I hate it.
you have one primary button, and then move a little bit out of the way to hit the others
I guess that's kind of similar to confirm at the bottom in many ways, though triangle/Y is a little too far away
It's a frankenstined mess if you ask me. Micro-DPAD, one side has two shoulder buttons, one has one, and the middle has a giant A button, a tiny B button, and kidney-shaped X and Y buttons orbiting said A button. It looks like a joke a kid made in MS paint
and doesn't work great with right stick heavy games on the camera, you need something closer
oh yeah, the only thing I like is the face buttons and the analog stick (so sticky)
Z trigger is like an afterthought, no select button, tiny d-pad sucks
Oh yeah,and it's dual-analog but the two sticks ar also different
Also, why is the Gamecube the ONLY Nintendo controller with analog triggers?
It was the first console with analog triggers in the standard controller, then others started doing it and it's a standard now, but nintendo to this day still has not used them again
Because they already made super Mario sunshine on the GameCube therefor analog triggers were no longer necessary
Also, no that was the Dreamcast
Also when I needed to go to school I went uphill, both ways, through the snow. Get off my lawn you whippersnappers!
I'd love analog triggers on the Switch controllers, but I also play a lot of Splatoon which it wouldn't work well for
Technically Gamecube had both. but yeah, it's weird they don't use analog triggers anymore
really curious about the 8bitdo pro3 switchable triggers
if it wasn't a physical switch, but maybe the game could control it
The Gamecube had digital buttons the triggers pressed if you pulled them in all the way
You could feel the switch pressing
wii classic controllers also did this, but the wii pro controller didn't
The 8BitDo controller with TMR sticks has that actually
And it has a switch version
There is a switch onthe back to flip the triggers between analog and digital mode, and on digital they just press a button
With a short travel
I’m confused what you’re trying to say, the dreamcast predates the GameCube by almost 3 years and had fully analog triggers 😅
The Ultimate 2 Wireless, not to be confused with the Ultimate 2C
Or the 4534534 other "ultimatE" controllers they made
But to be honest, I don’t think most games actually need analog triggers. Racing games definitely can benefit, but I feel like most games just treat the triggers the same as the shoulder buttons
Depends on the game
But games that don't need it can easily just register just pressing it in a little as a press
... then you have the PS2 controller's preassure sensative buttons which very few games used, and even less used in a mandatory manner
I know that Mad Meistro had it mandtory... can't think of any others where it wasn't optional
I also can't find any single controller that would be good for both emulating and modern games, or even just emulating most of gen 3 to 5. Mostly because I can't find a dual-analog controller that has 6 face buttons and analog triggers. They ALL have some drawback. Either they don't have a second analog stick, only two shoulder buttons, or the shoulder buttons are not analog.
the most recent game I can think of that really make good use of analog triggers was The Outer Wilds, you use it for your up and down thrusters
digital triggers would be really tricky to pull that off I think, some of the delicate landings
GTA for driving
the MGS games
Ace Combat had fire rate attacched to pressure
Burnout games
View and Menu button respectively
A lot of racing games actually
or Share/Option buttons on Sony's consoles
it sucks, but you don't hear atari fans lament the extinction of digit buttons
I still call them Start/Select buttons
“Press option to start” doesn’t have the same ring to it
That's because about the only memorable Atari console had a single button, and just everybody sees the controllers that had a phone style numberpad in them as the develpers having no idea how to make an ergonomic controller/how many buttons one would need so they just tossed some surplus phone dialpad in it
Thankfully, we moved past "Just toss some surplus membraine numberpad in it" after Gen 2
..... most of us
That controller is an absolute abomination
Menace to society
OPTION KEY!!!!!!!!!!!!!!!!!! SONY RIPPED OFF ATARI JAGUAR!!!!!!
ps4 fans be like "we love our original console", yet they do not know all they love about it was stolen from atari jaguar
A clear patent infringement!!!
It still bewilders me why Atari integrated a keypad into it when everyone else already figured out how to put all functions on a game within much less of that
The start button has become the hamburger button
Pretty much this. The 2600 had one button, this started to prove to not be enough, so for their next system they had ALL ZE BUTTONZ!
Colecovision and Itellivision just tossed a numberpad in their controllers too
... that proved to be too much, and not comfortable to use. So for their next system Atari.... had two buttons.
While this nonsense is going on we have the 3rd and 4th gens where controllers were finally starting to get more understood and even ergonomic
Then come the 5th gen Atari..... sticks a numberpad in their controller again
No wonder this company went under, this among many other boneheaded decisions
(Making their expensive cd addon for their already expensive console resemble a toilet I am sure didn't help...)
Allow me to nerd out for a moment. Star Ocean with the flute also required soft presses and is impossible to finish without it. PS4 release puts it on the triggers for that very reason. Getting a bit more murky with the definition of mandatory, Silent Hill 2 and The Bouncer both required it for certain attacks and MGS 2 and 3 both needed it for aiming without firing (particularly with full auto weapons where holding square will just start spraying the moment you start aiming). You can play those games without those functions, but you're not able to access every move in your arsenal without the pressure sensitivity, so I'd be hesitant to call it optional. That's unlike racing games where you could get often analogue from either buttons or right stick and so I'd call that fully optional.
AFAIK retro fighters makes the only current PS 3rd party controller with pressure sensitive buttons
Not that great for PS3 and their BT model with SIXAXIS gyro sucks
But for PS1/PS2 specifically they’re great
Not sure if the pressure sensitivity is compatible with emulators like PCSX2 but they are with real hardware
Modern remasters and remakes have found ways to bypass this with alternative control schemes like what was said above
The MGS games are what I was thinking abotu what I said it was optional, I would consider it so since you don't need to do that to beat the game, if possibly even 100% it. Also the ZOE games had it too.
Wonder if there are any good hall effect stick replacements for my PS1/PS2 controllers since mine are drifting a bit now
I know there are some suspeciously cheap ones from "brands" that seem like just a bunch of random letters were mashed on a keyboard, but no idea if theyare any good
Actually, is there any downside to using a PS2 controller over SNAC on the PSX core?
It might not be your taste, but I actually got around to latency testing the wingman PS2 converter with the GPDL latency tester earlier this week. Using a controller with baseline 5.5ms latency, it went up to about 8ms when using the usb connection on the wingman to a pc and was only 7.7 when the wingman was plugged into the same PC via a retro adapt with the psx conversion port. They're a bit pricey, but seems to add very little latency and then you can just use whatever controller you like. Even supports the pressure sensitivity when using a ps3 controller to convert to ps2.
Not really what I am looking for, not big on wireless controllers, also IIRC the PS3 controller lacked preassure sensativty in some of the buttons the PS2 had it in
... and my PS3 controllers are in an even worse state than my ps2, I swear, those things were imported from Temu by Sony
Oh these can be used wired. It's how I tested them and how I use them. Plug pretty much any USB controller directly into the converter, plug the converter into the PS2 and you're good to go.
From what I've tested using a pad tester on a PS2 the PS3 controller running through the converter seems to have the correct sensitivity on all of the buttons. X, O, Square, triangle, all of the dpad directions, R1, R2, L1 and L2 all work correctly. Obviously, start, select, L3 and R3 are not pressure sensitive.
how do i convert game saves i download from gamefaqs to work on my mister?
Converts save files for retro consoles: MiSTer, srm to sav, sav to srm, GameShark (sps and gsv), PS1, N64, DexDrive, Action Replay, Retron 5, Wii Virtual Console, Sega Saturn, Saroo, Sega CD, GameCube, Nintendo Switch Online, emulators, various flash cartridge formats, and save states from online emulation websites. Decrypts PSP saves. Provides ...
Is there a repository for save files for JP versions of games?
Gamefqs have some but not all
Speedrun.com, maybe?
That's where I found a complete save file for a person that was playing Neon Genesis Evangelion for N64 that way
this core can't read zip as directory eh?
You do not want to use zip files with CD images. CHD is a compressed disc format that does work.
ah right thanks
Also you might want to use the "-c cdzs,cdfl -hs 9792" settings when compressiong to CHD, it will make it compress a bit worse, but cause less potential problems with accessing the disk image quickly
That or if you don’t mind redownloading, the readily available redump chd collection hasn’t given me issues yet
It's super easy to just convert your images to chd though, I made a bat file to do it automatically with those settings and folders
I’m aware, I think chdman even comes with batch scripts already made
That’s how I do when I need to patch a game first
Yeah it does, but they don't apply those settings, nor do they move them to folders
I've got one that recursively searches a source directory so it doesn't matter if stuff is unzipped into sub folders, and will create folders for each disc. It unfortunately requires me to manually go and consolidate multi-disc games into just the one folder, but that's not that big a deal especially when there's not that many of them. And once it's done it's done I don't have to think about it again.
Yeah, mine will search sub folders, create a chd, if successful it will put the chd back in that subfolder and delete the bin/cue
Is "-c cdzs,cdfl -hs 9792" recommended for saturn games as well?
I managed to get a batch file to put chds into a folder with chatgpt. I was shocked that it worked
From my understanding it's recommended for just about all disk games on mister
I did the exact same thing, except I used copilot, chatgpt tried dozens of times but kept making me a batch file that didn't work
It also helped me weed out a few bad CUE files I had because I also added an error counter
Though it's still not perfect, I realized this when compressing CD-I games, it fails to delete the originals if they were in iso or wav format
Though it will still create a CHD
for /r %%i in (*.cue, *.bin) do DONTdel "%%i" just add more extensions in the parentheses, and remove the word DONT
yeah, most folks use a slightly eited version of the cue or GDI one from there
for /r %%i in (*.cue) do chdman createcd -i "%%i" -o "%%~pi%%~ni.chd" -f -c cdzs,cdfl -hs 9792
that, a prompt to delete the original bin and cue files or not, then the delete line above 🙂
This was the frankensteined one I made out of a combintion of the ones that came with chdman, an AI writing some of it, and then me editing it some more.
yo can do the same thing in 2 lines 🙂
Searches subfolders for cue files, makes a chd, puts the chd back in that folder, deletes bin/cue if successful, and tracks how many it failed to convert at the end
That last bit was useful for finding cue files that had errors in them
fair, its not looking for .iso as a source so prob best to not delete them
Yeah, like I said that's one mistake I made. I didn't account for iso instead of bin or wav instead of bin, it still converts the chd correctly but fails to delete the iso and/or wav files
the only call to chdman is within the loop of for each .cue file, recursively
is .cue + .iso a thing?
Apparently, I ran into bin/wav, and iso/wav when doing CD-I
yeah normally bin/wav/cue
hadnt seen .iso and .cue, that the script wont pick up .iso to compress
Hmm, not CD-I. I don't recall what system it was then
yeah i dont recall seeing em, but then id almost forgotten about .cdi until the jagcd core 🙂
Ah, I had some for Amiga, and one for Neo-Geo CD
In fact, the Neo-Geo CD one was ISO/WAV
Like I said, it did still convert because it looks for a cue file, just failed to delete the originals after
ive just not seen games that came with .iso and .cue (just .iso or bin and cue)
The Neo-Geo CD version of Xenocrisis was apparently distrobuted as iso/wav/cue. I think I recall some games I backed on Kickstarter having wav instead of bin for some reason when they released digital copies.
I'm someone who likes to have control over that stuff, so I like to go through and test all the games to make sure they boot and run before I go deleting the original bin/cue
TIL
Oh, the CHD was just for my mister since I needed the space
The are still in their original bin/cue on my pc
oh, you are doing the conversions on the mister or on the SD directly?
that's.... odd
👀
On my PC
yeah, and you said you have your script set to delete the bin/cue
and I said, I don't personally do that
I just copied them to another folder, ran the script there, then copied the converted images to my mister sd card
haha yeah dont run the script on your main/only copy of the games on PC
i keep em in the .zips they came in, extract what i want to convert which gives ya one game per folder, run script to convert n delete bin/cue
I also have the CHD images on my backup PC that has a smaller HDD for storing those images, but yeah
making extra copies seems unnecessary to me lol. just have the script make CHDs that get put into their own output folder separate from the one that has all the bin/cue. then you don't need to delete anything.
Also the originals are generally needed if you apply fan hacks or translations
Yeah but just in case it screwed up somehow I dind't want it running on my main set of copies
ive never extracted the full set from the .zips they came in, so same number of copies just doing it as needed
Oh, I didn't get full sets, I just hand-picked them
..... and might have gotten carried away since I hand picked like... 500... though that's counting repeats due to fan translations
... funny, thanks to this conversation I was just looking at my images and noticed I had made a mistake
forgot to consolidate that multi-disk game into one folder
@ECHO on
ECHO
REM Variables
SET chdman="G:\..chdman\chdman.exe"
SET src_path="%CD%\cue"
SET dst_path="%CD%\chd"
REM Execution
IF NOT EXIST %dst_path% (
MKDIR %dst_path%
)
FOR /R "%src_path%\" %%i IN ("*.cue") do (
ECHO "%%i"
MKDIR "%dst_path%\%%~ni"
%chdman% createcd -c cdzs,cdfl -hs 9792 -i "%%i" -o "%dst_path%\%%~ni\%%~ni.chd"
)
this is my script
it takes whatever is inside one folder (the cue folder) and outputs CHD to the CHD folder.
no need to make copies and delete stuff
I think I originally just ran it on the PSX folder on my Mister's SD card when I plugged it into my PC
you still get the multi-disc issue still like cyber, unless you manually merge em, needs a bit of regex like natrox's script
all 3 scripts work and fit the person's needs 🙂
I don't know about any "issues" other than each disc in a multi disc game gets it's own folder, but there aren't that many of them out there
yeah, that
Well Juggernaut was an oversight, I don't have them in seperate folders like that
and moving them into one folder takes like 5 seconds per game
yeah, so it fits what you do
mine are in .zip so extracting then deleting makes sense for me
E.G.
all require a bit of manual handling occasionally was the point
I keep mine extracted so I can use them with emulators on my PC as well
Too bad there is no easy way to sync my saves
Spent all day once copying all my old saves I had backed up off my Saturn, PSX memcards, SNES games, N64 games, etc to my mister
I only have eyes for the PSX core :p
lol, for psx games

if the n64 core starts playing psx also ill have eyes for it, very impressed eyes
I do have many other games though 🙂
I mean....
Also the PSX version of Gauntlet Legends was.... very very bad compared to N64
Hmm, I should consider replaying the MEdievil games since it's October
? I loved them back then
yeah, cuz you were younger and easily impressed by things
i tried to play the remaster but my memories were rose tinted
I was in highschool by that point
you should play BloodRayne. It's 6th gen but still
no, BloodRayne is a 3D game series that started on PS2 and the like (6th gen)
I know there were 3D games, but weren't those bad? Wayforward made a 2D game at one point
Hmm, one of the translations I have is listed as version 0.9.... looks like it hasn't been updated since feburary. oh well, still better than no translation
I wouldn't know about any 2D games sorry. I only know about the first two on PS2
only the finest of graphics
it got a remaster in 2020 called Terminal Cut
I haven't checked it out though lol.
Still looks better than that Deus Ex "remaster"
IDK if that screenshot is the remaster or just the original being rendered at high res
it honestly looks more like the original just being rendered at high res
It's also on GameCube
And Xbox I am pretty sure
and Xbox and PC and other platforms
I just say PS2 because that's the most popular and common platform most anyone would've played it on (myself included)
I just remember Xplay ragging on it, and one of the scenes they showed was you tossing an enemy into a fireplace and having them burn to death... then that enemy calling out "I need help over here!"
Wasn't really a good impression 🤣
Lol
Is still looking through his PSX games list I keep forgetting about Egg
What a weird game
listen, there was lots of stupid silly things in lots of games back then 😂 it's part of the charm
Back then?
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Yeah, back then. show me a modern game that has a hidden easter egg where there's a dude in a room alone with a goat on a bed?
I'll wait

GTA II was great. You could blow people up and land them on top of buildings
IIRC you can run into a corpse burned to death next to a dead fire elemental and a potion of fire resist lying next to them in Oblivion
bruh, that game came out in like 2006. that's a "back then" game
What? No no no, 2006 are still modern state of the art games. It wasn't that long ago! 🧓
lolol
360 and PS3 are retro now bro.
you can try to split hairs on a game by game basis with the stuff released on the consoles near the end of their lifespans if you want though
like GTA V
The 360 is only 20 years old! How can a HD console be retro! 
cuz it's TWENTY FUCKING YEARS OLD!

it's almost old enough to legaly drink in the US
720p and 1080i are totally retro 😄
Tell that to the Switch 1 😉
If you think about it, the NES used a knockoff of a cpu from the 70s
My Switch looks great at 1080i on my HD CRT
GameCube might have been the only time they used relatively modern hardware for its time
and it's got virtually no input latency cuz I use an HDMI to Component converter that scales 1080p to 1080i output and has virtually no lag (at least not that I can feel)
And then did a massive 180 with the Wii
and then they said "this is pretty good, let's just do it again but overclocked" and then we got the Wii
Honestly, Nintendo systems were cutting edge until the GC failed badly
then they did the opposite and it was one of their best selling systems so...
So Nintendo is known for releasing consoles with semi retro hardware
The Wii was like 1.5 GameCubes
So it becomes full blown retro in like half a generation
And WiiU was like 2.5 gamecubes
The Wii honestly doesn't need to be any more than 480p. At least for me. The art style of any of the games worth playing lends itself well to lower resolution, and the fact that I play it on an HD CRT makes it look far nicer than it does on an LCD. for everyone else though I would recommend them to use Dolphin and render at higher res.
480p widescreen is painful for wii
it just renders a squashed 4:3 image and expects you to use your tv to stretch it
since my CRT does just that it's fine lolol
At least the WiiU properly will output a widescreen Wii game in 16:9, and do it over hdmi
but any LCD worth it's salt will also have an option for that
Yeah, but I am saying it looks bad
Anamorphic widescreen is just not worth it. The loss of horizontal resolution is all bad
but it does weird whack ass scaling to it though
which makes it looks worse than if you just output native 480p from the Wii
WiiU's HDMI output I have seen generally compared to HDMI mods for the wii, and sometimes still is considered better
you're not really losing resolution. anamorphic widescreen has the content rendered at a resolution of 720x480
Shame about the lack of GC support, otherwise it would be a perfect replacement for both the GC and Wii
And yes, I know nintendo't exists, issue is you can't paly your disks or use your original accessories like on a wii
you mean for physical discs right?
yes
I only use Nintendon't and a flash drive for GC on my Wii
Also you can't use your controllers without a usb adapter, and that adapter still won't let you use memorcards or the gba link
Really? I know for N64 it just increases the FOV while maintaining 4:3 resolution
You are trying to compare a console from 1996 to a console from 2007
I mean, the wii dosen't exactly look like a 2006 console anyway
Ah well if it isn't anamorphic then it's for sure a lot better. Though 720x480 still isn't 16:9 so it'll scale unevenly
But on a CRT it should be fine
Are you sure? I am pretty sure the Wii can't output 720x480
anamorphic widescreen (at least proper modern 480p) is 720x480 sqeezed into a 4:3 aspect ratio. with the right tech in your TV you can expand it out width wise just fine and it looks pretty good
I know that's how dreamcast does it
on an LCD it might look not quite as right as a proper full width resolution for 16:9 but honestly, only if you're pixel peeping
"it's called "anamorphic" resolution, the Wii displays the resolution internally at 640x480 but resize it to 720x480 if you set it to 16/9"
So it's output at 720x480 but is a resized 640x480 image?
they have medication for that now
There is no way I am letting Dr. Mario near me, he's not a real doctor
But I meant Enhanced Definition, was between SD and HD, I don't believe the term really caught on though
I guess I'll stick to dolphin if I want 16:9
It was basically 480p instead of 480i
Like I said, the WiiU does a good job if you have one
Of just properly outputting the signal at 16:9
I have one packed away, not sure if it still works, I heard they have a defect that bricks them after a while
they do, i think there are workarounds now
IIRC that was if you had a specific flashrom brand, I think most did not have it
but still, i'd rather use an original wii for gc and wii games. the video quality is noticeably better
I liked how the wiiu's controller could also function as a remote for your tv, without even needing ot turn thr console on
I have an original wii as well, but it's a last gen black model
I feel the WiiU's video quality is significnaly better for wii games
Espcially for a modern set and not a crt
after looking into it further you're right, the Wii renders at 640x480 and then turns that into 720x480 and outputs that.
Yeah you would have to mod a wii to get the best video quality
but to clarify, typically anamorphic widescreen works at 720x480 though and it's the case for PS2, Xbox and of course DVDs
the black wiis already have the best video quality of any models though iirc
Before I got a Mister I was considering HDMI modding my GC just for the GBA player, though, the core still needs an accuracy update
The only reason I didn't know that was because I mainly knew of anamorphic widescreen from PSX and N64. I assumed that GC and Wii were powerful enough to output actual 16:9
I have an original black wii with GC ports on it myself
the later rvl-101 model wiis removed the gamecube ports
not in the analog world. when it comes to widescreen in analog, 16:9 requires a minimum of 720p
And yet, people still maaged to hack it over bluetooth XD
the "family edition" i believe they were called
no, they came out with a normal wii that dropped GC support both with the ports and with with the disc drive.
Ah, so that's why 480p widescreen was actually 720x480
The Wii's disk drive can't have been cheap to make since typically slot-loading drives can't accept mini disks
you can tell these ones apart from the surface by the front text with the buttons. the text is orientated sideways for you to lay the console flat instead of standing it up
I guess 854x480 couldn't become a standard back then
not in the analog consumer home TV world anyways. in digital on PC it was fine lol
in analog video, horizontal resolution is kind of an illusion
in fact, I think in some rare cases there were DVDs that had the higher width resolution on them?
can't remember.
Static text? Pfft, Sony wins again!
"anamorphic" just refers to the method of getting a widescreen picture is all. squishing the most resolution you can into the standard of your choosing (720x480 for NTSC) at 4:3 aspect and just stretchign it out
just think of animorphs
yeah its just having none-square pixels really
even 4:3 video is somewhat anamorphic most of the time
Wasn't the SNES like that?
loads of consoles
on a CRT 100% works fine and looks great. it's trying to stretch it out on a fixed pixel display such as an LCD that you see issues
I always thought of it as stretching rather than squishing. Stretching 720 or 640 to ~854
square pixels didn't really become a thing until HD afaik
Nah, Square had a lot of pixel stuff well before the HD era
lol.
all my homies hate square pixels
[sensible chuckle]
Square pixels was a handheld thing 😄
at the end of the day I always will recommend anyone to have a quality HD CRT if they have the opportunity for one to use with 6th and 7th gen
oh true, handhelds are different
idk why but i actually like how those look on interlaced 4:3 sets
I never want to play PS2, Xbox, GC, Wii, 360 or PS3 on anything else ever again
I had one for a while, it was such a pain in the ass going to the factory menu to make sure everything looked right
same, hd crts are incredible for 480p-1080i
xbox in particular really like, maxes out the detail on a crt in a very pleasing way
then it wasn't much of "quality" set now was it 
definitely try to avoid the ones that just shit out everything as 540p
What about 240p?
I have an OG from 2001 that's a True-Shiba. does 480p and 1080i natively, but also doesn't do inbetween resolutions and is analog input only
It was a wega
it has a few other small caveats to it but I've come to accept one and work around the other
talking about hd crts here though, you wouldn't want to use those for any 15khz content
But anyway, I ended up getting a retrotink 4k pro in hopes of it being a good CRT substitute
the first one that I've come to accept is fixable, but I'm just one human and lazy, I would need a friend to help me do it as it requires adjusting the yolk
15khz? I meant 4th and 5th gen consoles, most could output rgb natively
yeah, those are all gonna be 240p/15khz
I was using those hd retrivision cables on my genesis
not ideal to play any 240p/480i consoles on an hd crt unless it's multisync or you have a scaler
Somehow my 4K 3dtv handles the signal fine
we are talking about HD CRTs. they don't natively do 15khz which means any 15khz input gets either scan doubled or worse, scaled to a non integer (up to 540p instead of 480p) and it not only makes the content look blah (imo) but adds quite a bit of input latency
No lost frames or scanline-like artifacts from flickering
From directly plugging my genesis into it using component
there is that "holy grail" of the multi sync monitor that can take in all formats and all signals down to 15khz natively, but even if something like that was readily available to buy and own, you limit yourself on the size and the aspect ratio which I guess for a lot of people the last one wouldn't be a problem, but the size could be for some as I don't think they got any bigger than 20"
there's a few multisync crts like that, i'm lucky enough to own one. it's very good
also it wouldn't have any RCA inputs so you would need to have adapters to convert all your analog stuff that uses RCA into VGA or whatever the monitor takes
there's a very small handful of crt tvs that do accept 15khz and 31khz over the component input, but it's exceedingly uncommon
for the rest of us plebs, we need two CRTs. one for HD and one for SD. but I'm ok with that, cuz I get to have nice large sets for optimal viewing pleasure without needing to be right up in front of it.
I only have one CRT left and it's in storage, at this point I think it would be asier for me to just use an upscaler
I won't get lightgun support but oh well
i've finally moved on from crts for lightguns
the retroshooter reaper3's + batocera is killer
Funny I am saying that, yet I just got the parts to make a spinner controller for my mister
toshiba supremacy
the SD set there uses a Phillips tube though cuz at this point in 2002 Toshiba couldb't be bothered to still manufacture premo shit so they asked Phillips to do it lolol
some can be good yes
earlier models
like 2003/2004
that's neat, never seen a toshiba with a philips tube in it
cinema series are crazy good
ye, it's a very nice looking set with dual focus on the flyback so I can get it perfect if I wasn't so lazy and had a friend to help lol
maybe someday.
you can see some pics of games running on it via component here
(taken by me cuz it's my set lol)
looks stellar. thank goodness that nasty vm can be disabled
yes. it's as easy as unplugging the header for the cable

sucks to suck for Sorny people
they gotta get all fancy with menu option combinations
lmao
mine isn't bad. earlier model that just straight up has a vm setting in the normal menu
oh, you're lucky then. those are the better ones.
I wish I could have a 32" curved cinema series from like '99.
would be neat
I saw one once being sold a goodwill but they wanted $100 and I was like nah, I can't justify it especially when I already have this one
unfortunate
i got a 32" curved philips recently, posted it here #crt message a while back. it's one of the scan card models, so right now limited to composite, s-video and very poorly-processed vga
i need to either figure out an rgb mod or find a different card for it
vm?
Curious, anyone here with one of those HD CRTs used a Laggy on them?
VM also called VSM.
I'll post examples give me a sec
@proven seal here's a pic of that Toshiba I was talking about at the goodwill btw
@clear rock left is with VM enabled, right is with VM disabled.
ignore the differences in brightness and focus. pictures are taken with an older phone I had at the time and at different times.
VM (or VSM) stands for Velocity Scan Modulation
it shrinks white and expands black to give more punch and definition to edges which looks fine with movies and TV shows, but not so much for finer details like in video games.
this example image was taken from my HD set with Super Mario Galaxy
also, I think any more talk about CRTs might need to be moved to #crt from here on out
I'm mostly to blame for there being so much talk in the first place though lol
I assume right is with it off? I kinda feel like the left looks better
left looks awful. it totally mutilates game graphics and art
definitely want to leave it off for gaming
"direct-view" hd crts should be lagless provided you feed them their native resolution(s); 480p, 1080i, sometimes 600p and others
some hd crts (sony is guilty of this) scale everything to 540p, and can have anywhere from 1-4 frames of lag depending on the input resolution and how the tv is configured
I dunno, the star and text look like they have better colors with it to me
And I was asking because I was testing my TV throughly the other day, and was wondering how bad it is compared to a CRT
With laggy I mean
vm doesn't effect colors as much as it just adds artificial sharpness to areas of high contrast. imo it's best to turn it off and leave the rest of the electronics to handle image processing
as for latency, a good crt will basically always beat any kind of sample-and-hold display
I know a good CRT would, I was just wondering by how much my TV is laggier than a CRT
You apparently missed the part about me taking the photos with a older smart phone and to ignore brightness which will affect the colors. The only thing to take away from the example is the black outlines and how it screws up the graphics
It makes stuff look crunchy and cooked
Especially text
vm is pretty abysmal. first thing to do when getting a crt that has it is to disable it
I came across someone who said that having it on made everything look better once. They were on a sony or something though and it was weird, cuz they said turning it on essentially made it look normal
then they are lost
do i have to mount my save file every single time i want to use it??
i tried copying my saves to the virtual memory card and every time i open the game i want to play it just makes a new blank save
Have you been opening the OSD every time you save?
And putting the games in individual folders
By default the PSX core creates a new blank dedicated memorycard for every game and saves to that, it dosen't use a single shared memorycard across multiple games. You also need to open the OSD to actually save (unless you disabled auto-saving in which case you need to manually save then)
... I really don't get why it works this way for memorycards. I get Sorg's worry about games with on-cart saves wearing out SDcards (Even though I think that is very exaggerated) but games that saved to memorycards saved VERY sparingly, if anything the original cards would have been more fragle to repeated writes, so I dont' see why we can't at least auto-save to visual memory cards
I'm pretty sure this is dependent on folder structure
(Come to think of what, what if you are usinga SNAC adapter to save to a real memorycard for the PSX or N64? Is that automatic or do I still need to open the OSD to actually write to the physical card?)
Yes, it creates a memorycard based on the folder, though generally it's recommended to have each PSX game in it's own folder for this reason
It's also why multi-disk games should have all the disks in one folder
You need to set it in osd to real memory card before that happens re snac
and if it's set to a real memorycard it will save on the fly? Or would I still need to open the OSD?
idk what that is so probably not
The literal menu when you hit the guide button on your controller
is there a way to turn mcr or mcd to .sav since thats what the mister auto makes
no
but i haven't been saving anything ive just been trying to get it to open
yes
i just want 100% saves for some games to show up without having to mount the card every single time
if thats not possible just let me know im sorry for not being a know it all about the mister i haven't touched the psx core until yesterday
You can try using https://savefileconverter.com/#/mister to convert saves
Converts save files for retro consoles: MiSTer, srm to sav, sav to srm, GameShark (sps and gsv), PS1, N64, DexDrive, Action Replay, Retron 5, Wii Virtual Console, Sega Saturn, Saroo, Sega CD, GameCube, Nintendo Switch Online, emulators, various flash cartridge formats, and save states from online emulation websites. Decrypts PSP saves. Provides ...
i tried using that as well and some files i tried to upload just didnt go through (tekken 3 specifically)
Just rename it, it's the same format
It should auto-mount the card at boot if one already exists
do i have to rename the file or not?
The extension needs to be sav, and the filename needs to be the same as the folder name the game is in
so place the mcr file in the name of a folder that shares the same name as the rom?
And rename it to .sav instead of .mcr
E.G. if your game's disk image(s) is in "\games\PSX\Ace Combat 2 (USA)" your save file would be "Ace Combat 2 (USA).sav"
i will try this now
Saves go inside /fat/media/saves/PSX
They are named ROM_PARENT_FOLDERNAME.sav
They MUST have a .sav extension
They MUST be named after the parent folder of your disc image.
Ex/ You have /fat/media/games/PSX/Final Fantasy 7/Final Fantasy 7 (Disc 1).chd and /fat/media/games/PSX/Final Fantasy 7/Final Fantsy 7 (Disc 2).chd They are both in the parent folder Final Fantasy 7
Your save would be called /fat/media/saves/PSX/Final Fantasy 7.sav
Also that save file would go in the saves folder, so in "\saves\PSX\Ace Combat 2 (USA).sav"
i finally got it sorted, this is what did it for me
the files on gamefaqs weren't naturally convertable so i had to convert them to something else before converting them to mister
most PSX save files on GameFaqs were likely made on a dex drive, which would need to be converted yeah
Those are generally .gme format though, not mcd
Saves on the fly. I run a modified BIOS that sends GameID to my Memcard Pro 2 and I never open the OSD to commit saves.
How do you put gameshark codes in manually to this core?
Booting a Gameshark CD Image, adding codes and save them to the memcard?
Thank you Jablinski Games!!
pressing X + square is switching between analog & digital controls, how do I disable this?
This is probably a product of setting up mouseclick in mister main
ah ok I'll look into that thanks
yeah was running into that issue
When I skipped over the mouseclick binding for controller it worked much better
I really wish there was a way to assign a controller button to pressing the analog button and/or an option in the OSD
It's annoying having to press L3+R3+DpadUP every time I boot up a game that supports the analog controller
That’s already an option as part of the button mapping within the core. I use a Dualsense and assigned the analog button to the microphone button
Will have to double check that, though I think the additional buttons my controllers have are not recognized
if you are talking about those kinds of controllers that have buttons on the back where the grips are, like say an after market Power-A Switch controller, those kinds of buttons can end up being not wired up to be seen by external devices, and are only wired up internally as macros and so can't be used and mapped externally, and purely exist to be programmed to send an output signal by the chip on the board to tell the external system that you sending the same signals as other buttons on the controller.
Weird I know, but that's usually how an internally programable macro button is done on cheaper controllers
Yeah I know, my controller has three shoulder buttons on each side
I thought that the direct input or Xinput or whatever standard is used nowadays for PC controllers didn't allow for more buttons than on an Xbox controller?
does rumble not work with the dualsense? I could have sworn it worked before with my same setup
it does. but the controller in the core needs to be set to analog. digital PS1 gamepads didn't have dualshock
I tried it set to both DualShock and analog and it still isn’t working. I know it’s at least recognizing the sticks since I’m playing ape escape
Rumble works fine on my 8 bit do controller but not the Dualsense
have you tried just relaunching the core and then the game?
could be you did something and it wigged it out and you just need to turn it off and back on again
Yup, still nothing
huh. it's supposed to work so I'm not sure what's going on. I recall someone else in the past having an issue and figuring out what it was though.
Just don't remember the specifics lol
No worrries. It’s not a huge deal but definitely strange
Lmk if you remember the solution
do you use a USB wifi dongle?
No I connect it via wired usb
It’s not the wire as I used the same one to connect my 8bit do and the rumble works there
Oh no sorry. I use Ethernet
hmm ok so not some weird driver conflict over USB issue....
@sinful bloom hey, did you ever figure out what the deal was with rumble over USB with your DS4?
Analog was just... analog
Meant to reply to this
The PS1 Analog controller AFAIK was... just analog, it didn't have rumble, the DualShock had rumble
psycho mantis in shambles
The Japanese version of the Analog Controller had rumble, but I believe it was single-motor. Apparently it's possible to mod the North American version by adding a motor.
correct. mainstream rumble didn’t become a thing until nintendo 64 / starfox 64. psx came out before n64. dual shocks soon followed
Hmm, my PSX core doesn’t do per-game saves
i want to say i had a sidewinder flight stick for pc that had rumble but that might have also been post starfox as well
Or maybe I wasn’t loading in games correctly one time
Are all your games in a single folder?
It creates a memorycard based on the folder you load the image from
I run .chd, multi-disc games are in one folder together with the specific game
otherwise single-disc games are all in the same folder
If all your games are just in the \games\PSX folder then it's not going to create a save for each
Ah
i'm guessing if i want a game to read a different game's save file i need to put them all in the same folder?
You can just manually tell it to load a different card
So you’re supposed to put the games into individual folders like a bin+cue
Yeah, I have all my games in their own folder, even if they are a single disk CHD, so it creates a memcard for each
The other cores function like this too, such as saturn
Also that's why you put all the images for a multi-disk game in the same folder
The PSX core will also auto-reset when you load a image from a different folder
But not if you load an image from the same folder, this makes switching games also more annoying if you use one folder because you have to manually reset the core after loading a new image
While if they are in differnt folders it will reset automatically
Yes
Also, if you play Monster Rancher, you cna skip the auto-reset by manually openign the disk cover, manually loading a new image, then manually choosing to close the disk cover
How would I transfer my saves from the single memory card to the per-game setup?
It's mandatory for that game, and Monster Rancher 2, since those worked by generating monsters by reading data off of any cd
So you dojn't WANT the core to reset when switching disks on that one
Also, you can put an empty text file called "noreset.txt;" in the folder of a game to prevent the core from resetting when you load a different image, however, it will still reset if you switch back
That one is useful for Vib Ribbon since it's main function was to load audio CDs in it
And unlike Monster Rancher you donl't need to switch back
Would I just need to extract the files from the mcd and drag and drop into correct folders?
one sec, checking something
You could manually do it that way if you want
Personally though I find it easier to do it on the mister
Just load the game after you have put them all in folders, it will auto-create a memcard for it on slot 1, then choose to manually load your combined card in slot 2 and copy it over. If the game has no way to copy the save by itself, Just go to "Miscellaneous->CD Lid" and set it to open, then reset
It will load into the PSX bios, where you can copy saves between cards, with both virtual cards still loaded in slots 1 and 2
Another way would be to start all your games you want to copy saves for (after putting them in folders) so it creates a save file for them, then rebooting the core with no game loaded, so it goes into the BIOS, and manually set both slots 1 and 2 to copy the saves
Not sure if I am explaning it well
Do you get what you need to do?
Yes
Also does it work like this for all CD-based cores, or just PSX, so even like PC Engine CD or Sega CD?
Yes
Depends on core it seems. Saturn appears to do this, segacd and CD-I appears to ge by filename
CD-I even adds the file extension to it... so now I have two sets of saves for CD-I from before and after I switched to CHD... just noticed
no, but it's been a while since I've used DS4 with MiSTer
the rumble on actual og controllers is pretty weak but that's just my power supply
I didn't think it would be possible
MiSTer locked up right here and Menu button isn't responding
is there a log I can collect?
it's definitely not overheating..
ohhh, this has to do with HDD because pressing start on the title screen also locked it up
while making a funny noise
Yeah was just gonna say. Hard disk is probably spinning
When the PSX core pauses trying to CD seek it will lock up anything else in the meanwhile
If I created subfolders in a game's folder, would the PSX see those as the same game and not reset the core if I load an image in those?
not sure what folder layout you're going for
JP AC3 has two discs and boots into JP region, resets the core when booting USA
this resets the core
Let me try to explain what I am trying to do
So, Monster Rancher 1 and 2 rely on reading data off other CDs to generate monsters, this isn't just limited to PSX or audio cds but any CD that the PSX's drive can technically read. Problem is the core auto-resets if I load a disk from another folder with no way to disable this, and noreset.txt won't work because I need to swap BACK to the disk. I can manually choose to open the cd lid, load another image, close the lid, have the game read the disk, then manually open again, put the game disk back, and close the lid but that's quite a chore to do every time. I was thinking if in the Monster Hunter 1 and 2 folders I could create a subfolder called "CDs", and in that subfolder create symlinks in that CDs folder to the game folders of other systems that use CDs.
Monster Rancher* ?
So bacially \games\PSX\Monster Rancher\CDs\ and that will have symlinks to PSX, Saturn , SegaCD, etc folders
Right, rancher, sorry
If I were to do that, would the core still reset if I load a disk from within those symlinked subfolders?
iirc the only way it will be not reset is when all images are within the single folder with the game, not inside a separate subfolder
Game images inside the same folder will be treated as part of the same set, if they're not all inside the exact same folder, they're treated as different sets. If you have your discs inside their own folder, the core will treat them as totally separate games. Saves are named after the parent folder, and the core reset functionality is triggered if they're not in the same folder when loading a new disc.
For monster rancher, you can place a filed named noreset.txt inside the game folder, and it won't reset when loading outside of it's game folder
#1046940919607345272 message
Yes but what if it's a subfolder within that folder? And I mentioned noreset.txt, it dosne't work for Monster Rancher
Problem is you need to switch back the monster rancher cd, so unless you also have a noreset.txt in the folder of the disk you are switching back from it will reset when you switch back
Stupid typos
yeah, the noreset thing is a fucking mess
It's basically only good for switching once
ah, sorry, missed that
So if I had a subfolder within a game folder, would loading an image from that subfolder count as a different game? And if not, would that also work with symlinks in that subfolder?
Let me just try the subfolder thing first before I start making symlinks
I believe it would reset the core, but moreover something I just discovered is that if a directory only contains a single disc image, and subfolders, it won't let you enter the directory to browse the subfolders, and will just load the disc image.
subfolders will reset them. it has to be the exact same folder to prevent reset
I see, so this won't work then 🙁
can you just symlink all your other games into the monsterrancher folder?
Robby.txt
That's litearlly hundreds if not over a thousand games
Again, it accepts ANY cd that the PSX's disk drive would have been capapible of reading
Which basically means every single disk image on my entire mister, except for CD-I
hmm, what happens if you open the lid in the core?
I didn't know you could open the lid and close it but Ridge Racer didn't feel like playing Symphony of the Night's CD audio track 
It prevents the reset
Problem is I need to manually go to a sub-menu to open the lid, then load another image, then go back to that sub-menu to close the lid, let the game read the disk, back to the sub menu to open the lid again, load the game disk back in, then sub menu again to close the lid
Every time I want to read a disk in the game
It's a bit of a hassle
I just wish there as an option to put in a disk without reset
It’s less effort than getting up and getting a disc of the shelf etc and doing it IRL
Honestly, I am not so sure, it's a lot easier to open and close the lid of a real PSX than to navigate menus to do it
How often do you need to change discs? It’s not once every 30 seconds, right?
Eh, if you are trying for several monsters, it could be
I’ve never rplayed it, so I don’t know
You insert a CD, it plays a short cutscene, you get your monster with stats, and you get to choose whether to keep it or not. If not, you're probably going to insert another disc pretty quickly.
Huh, it was surprisingly hard ot find a video of someone doing it
Would moving open/close lid to the main menu help?
(I mean a video of just that, not a full playthrough)
https://www.patreon.com/Piggoesmoo
Monster Rancher Command & Conquer Red Alert Disc 2 CD Pure Pixie PS 1
Cos I suspect that’s a pretty easy change to make in main
Actually I think it’s a core change
Cos you’d need to change the confstr iirc
I just know that my Mister did NOT like me trying to load a CD-I disk in it for this
Had no problem with PSX, Saturn, SegaCD, and even a few DOS disks though
I guess that could work, but I worry it might be confusing for some to put that option in the main menu like that. They might think you need to manually do it to load a disk.
you could do that and build it just for you though
Exactly. That’s what I was thinking
I feel a better option might be to have like a "Swap CD" or "Load CD (No Reset)" or something like that option under the current Load CD
That loads a CD without resetting the console
it feels like more noise on the menu and then people using swap cd when they meant the other etc.
but I'm not sure what would work better
Agreed
at one point I did a test where I made long-press on the file picker skip the reset
Or maybe an option to toggle the auto-reset on/off
but that's just 'random hidden option'
I was wondering if we could hotkey the open/close lid
on the other hand this isn't a very common use case
adding hotkeys like that are annoying because they show up in the normal binding menu and there's already enough crap there
Yeah, that I know it's these two games, technically vib ribbon too if you plan to use more than one disk in it
Ah, that sucks
No idea if there's others
Yeah, the PSX controller already uses pretty much every button on a standard modern controller
Adding more keys to bind would be a mess
Tbh I’d just fork the core and hack it to do what I want for only those games
It’s not like it would need to be updated if it’s just to play 3 games
But I also wouldn’t push that code to anyone else 😂
3 games that I know of, I assume there are likely more
Oh wait, some of the DDR games had basically expansion disks too that did this
And some let you put in the disk from a previous game to play it's songs
I doubt I can still DDR like I used to 20 years ago though... 🧓
hotkey it to a keyboard key might work?
Now you need a keyboard
An option to just toggle auto-reset on and off then?
true but thats useful for quick-seeking the cdlist anyway
Cyber Akuma needs a keyboard - the rest of us will just use the menu or never play those games 😅
Could be put in the same sub-menu that opening/closing the lid is
locking features behind keyboard access is annoying
normally i agree but this feature is... niche
I guess maybe if there was a list of how many psx games had disk-swapping features we could get a good idea if it's worth it or not
menu option to toggle to the behavior seems reasonable? buried in a submenu, most people can never see it
Some of them are also only for swapping an audio-cd in
Monster Rancher 1, 2, Vib Ribbon, some of the DDR games (not sure which oens, but IIRC there's several)
the real problem is the swap BACK to the game cd
I made a quick change to main that just extends the noreset.txt functionality indefinitely when a game with it is loaded, until you explicitly reset the core, seems to be working well so far for monster rancher at least
even noreset.txt feels crappy but it may be the best we have
That could work too, if it sees noreset.txt it sticks until a core reset
look at this guy coding while we debate 😄
The long press was a good idea. Could you do something like holding a button + select? E.g. if R1 is held, it won’t reset?
I keep forgetting the controller hotkey to unmount an image
yeah, although as a generic feature maybe relying on bumpers is iffy
but long press works for everything
Sure, I was just picking a random button
the osd generally relies only on 2 buttons + dpad
Seems like they perform different functions? Probably naming them badly
But one seems to keep going backwards in the folder structure, the other closes the file picker
TIL
Nope, works on my controller
huh
which button does which?
when you do controller mapping you only define okay/cancel
Let me double-check, evne i feel confused about it now
That’s gonna catch someone out, but I like it
Ok, so on my Xbox style controller A is accept, B is cancel, and Y goes back a folder
X, O and Triangle for PSX controller
Good timing, I went through this all a couple of weeks ago when sorting my PS1 games folder. Beatmania has 8 append discs, Dance Dance Revolution 3, Guitar Freaks 1 and Pop'N Music 2.
Aside from vib ribbon, how many good games need this? 
@clear rock
Here's a version of the latest unstable main that extends the noreset.txt functionality indefinitely until the user explicitly loads a new game and manually resets the core.
Stops noreset.txt games from resetting when doing multiple swaps to new discs, such as when creating monsters in monster rancher.
I kinda hate magic files for this, but honestly I can't come up with a sane menu UI to do this so magic files it is. I guess you could also add the toggle to the core, and then always launch these games with an mgl so you could save the setting permanently via <setname>
Was there any rationale behind noreset.txt only lasting for a single disc change?
I doubt it
I'm not sure when it was put in if anyone even considered the case where you had to swap back to the original disc
I think it might have been for Vib Ribbon, which loads fully into memory and does not need to swap back
Nice, thanks. Though woulden't this get overwritten next time main is updated?
I feel like the least obtrusive way to do it would be to put an option to toggle the auto-reset in the same sub-menu as the option to toggle the lid being open/closed
yes 👍
If it's working fine and there's no issues that might stem from this, and if this is functionality that @tropic stratus is OK with, I'd be Ok with doing a pull request for it.
I have over 2,400 symbolic links i. My config folder 
Robby's config folder when it tries to find anything:
Probably works. If someone really wonders why the new game doesn't load, they will likely hit the reset at some point.
Not perfect with the hidden knowledge, but then, someone who adds noreset.txt somewhere is probably knowing what they are doing.
Updating the documentation for that would be useful.
Aye, I figured if they're adding noreset to a game, it's a very conscious action on the users part and they're aware of what it's doing and the consequences of it
Maybe set a differently named no_reset file to make it full extend the functionality and keep the current file for the other games?
Is there a scenario where you'd specifically want the old functionality: where swapping out the game disc for a completely different disc is only allowed once, and you can't swap back to the original game disc, or another separate disc again, without the core resetting automatically in the process?
if it would be only swap back the the previous disk, ok.
Swap to any other disk in any other dir...not 100% sure
But then, I never used that really other than to check it works, so I can't give best advice
I wouldn't complicate this more. I'm skeptical changing the behavior of the current noreset.txt is really going to impact anyone
so it's probably fine to just change it
it's also trivial to have main read a status bit, so you could add something to the hardware sub menu that indicated 'don't reset' and query it. I dunno if that's really a better approach tho
yes, maybe we should just change and wait if someone will complain ever again
I Was thinking on people coming here for help about why they suddenly can't load other games anymore after loading a game with the noreset file.
I doubt that file is really common. like the 3 Vib Ribbon enjoyers
Tell me again why this can't be a toggle option? Have the option for open lid still in the same place but additionally in the main menu but hidden and have a toggle next to the sub menu one that reveals the main menu ones.
It affects a very small number of games, and as far as I can think of, if you're playing those games you'd expect to be able to swap discs multiple times. They also have to deliberately create this file for these games in the first place.
For the select vib ribbon and monster rancher people
A CD lid switch control would be nice. On the real hardware we can open and close the lid after all.
Maybe then loading a disc with the lid set to open would never reset the console.
there already is one
I must be the only person who used that the first time they used this core 😅
I did the whole open, load disc, close, reset thing
Maybe I took “hardware accuracy” too far
But I also had all my files in the same directory until I learned better
Lol
I like taking out the disc just to see how different games react to the disc being gone. Some games are surprisingly playable when the disc is removed.
I can see the pros and cons of both changing the behavior of noreset.txt or adding an option to toggle auto-reset on/off in the sub-menu. Having a text file means you don't need to manually do it when using such a game since you can just put that folder in the directory of any game that you need it for, but then if you want to switch to another game you have to either reboot the core or start manually loading/unloading disks. The reset option prevents you from needing to reboot the core if you no longer want that behavior but it means you would have to manually set it every time you load a game that needs reset disabled.
This is a really stupid question but I feel like I gotta ask it.
What exactly is stopping each console from having an OSD setting that says "save per game setting" below "save core settings" That just saves everything to a userdatabase.txt file. So you can set up say... dual sticks in goldeneye... or a psx lightgun game
Or widescreen for silent hill on psx2xcpu
honestly the big stopper there is computer cores
ahh so conformity of settings across all emulated systems?
maybe just have a flag in main that blocks those settings for the specific computer cores you dont want affected?
it would need to be more generic than that, unless you want ot just have a massive if x or y or a or b etc etc
you also need to do some UI work so it is obvious what you loaded the setting from and which one you may or may not be clearing when you reset settings
ah see I thought it would work like the n64 database and that saving pergame settings would write to that.
But then maybe a "Save game to MGL file" option would be better
And it would save the current settings, path and core options as an mgl to a "custom games launch" menu/folder or something
Really the thing is I just hate manually writing MGL files, lol
and feel something to help... automate the process would help user experience
And if you'd alter global core settings later, specific game settings would be preserved? Maybe you'd see some users being confused with the global config save not working at that stage
And then maybe you'd want to override one setting for all but keeping some settings per game, and quickly on retroarch territory perhaps 😅 🤔
flycast just has a button on the settings screen 'game settings' and you click it and now you are using game specific settings
it likely doesn't need to be more complicated than that
I was wondering if the UI could solve it, that's it
the real complication is controller bindings and video filters/masks
exactly
Per game settings affect controllers in flycast, if you don't muck with it it just copies the main core settings
that way you can say, bind dpad controls to the analog stick for horror games like Dino Crisis
of which dreamcast is the best version
Because IT HAS A FUCKING HEALTH DISPLAY (me getting mad at Dino crisis on psx and PC for a full ass minute)
yeah, the problem is due to mister's UI, it makes it more difficult to know what is going on regarding such things. just as an example the controller binding isn't even on the same menu screen as the core settings
yeah
I know it sounds like a broken record at this point but I really do think the UI needs an overhaul
The ideal settings are the ones good out of the box, not needing to change. Just brainstorming, if there is a general consensus on these (on a per game basis)? The focus could be on that
But doesn't remove the need of handling user changes, but would get less used.
no, a number of them are subjective
a lot of the n64 stuff is literally 'the game won't work without this'
there's not a lot of that with this core
Would be a nice to have for sure and I assumed I would run into a lot of corner cases where a game would need a setting changed but so far I haven't with the PSX core.
The problem is convincing someone to overhaul the UI.
Because right now it’s not great but it definitely works.
You got that wrong
You’re supposed to say:
“The MiSTer UI isn’t good”
“It’s great!!
”
Whenever anyone complains about the UI, we should remind them of RetroArch 
There’s always worse examples in a category, but even a v good one can be better 🙂 MinUI is a real pleasure to use
From discussions I’ve read, maybe it helps to go over very concrete examples
Retroarch was fine until someone have the brilliant idea of force tying a core with an info file.
I am hoping the move to a new platform means there’s availability to fix a lot of longstanding UI issues and implement accessibility options.
setting yourself up for disappointment so early
I'm seconding MinUI being excellent.
Yeah, that's a problem with N64. It's... unique controller means it's difficult to have a one-bind-fits-all setting if you aren't using SNAC. The default of using the right stick for the c buttons for example isn't going to be viable for something like a fighitn game that makes use of AB and all four C buttons as a 6-button fighting controller
Same goes for Atari Jaguar and others with more unique controllers, especially ones with many buttons
Just buy more controllers 
I have one of every layout for the consoles I play. Works perfectly 😎
if the improved processing power and dev acceptance of a solution based on web tech, lots of reusable tech, like ui libraries, and more devs to contribute (e.g. dumb ones like myself, too long since writing low level stuff 😅 )
Please god, no. No electron-type shit on my MiSTer 
If it runs any JavaScript it goes out the window
triple ram, here it goes
I have bad news.... https://github.com/MiSTer-devel/AcornElectron_MiSTer
For anyone curious Silent Hill crashes on occasion with widescreen turned on.
I’m save stated at the church where you enter and a cutscene plays, where it consistently froze after the cutscene plays.
Having widescreen off works fine, having it at 3:2 also seemed fine, 5:3 also freezes but partially loads the next scene with garbled graphics and does other weird things, 16:9 goes to a black screen with 1 second of music looping
Silent hill really hates 5:3 ratio for some reason, as it seems to freeze in different ways every time I load that same point
During gameplay it would freeze after a couple seconds of extreme slowdown, usually during a transition of some sort, which is not normal for the game.
The only other option I have turned on is the “render 24bit” and the dithering is turned off. But it doesn’t seem to affect the freezing at all
Not using 480p mode either right?
Widescreen in and of itself is a hack and last I checked has a letter U next to it for potentially Unsafe
This. You should play the game as Miyamoto intended 
The medal of honor games on psx are so good. Like, better than modern shooters.
I’m pretty sure miyamoto intended me to chuck any and all PlayStations into the wood chipper
Also I don’t think widescreen actually has a (u) next to it…? But I would assume it’d be unsafe, this is the first instance I ran into of stuff freezing with it
Same, recently got a 8bitdo m30 for all things sega, cd-i, and jaguar, their new n64 one for n64, and their arcade stick for all things arcade. paired with a ps5 controller i'm mostly set for psx/nintendo/atari/others. Not sure yet how to best deal with numpad based controllers - atari 5200, collecovision, and jaguar (the m30 is not perfect for that). Also still looking for a DIY spinner
Get a Jaguar controller with a Reflex adapt.
I hope Jaguar will get SNAC support
Reflex adapt sounds interesting but I think it doesn’t support Saturn 3D controller analog
The MiSTer doesn’t support analog triggers via USB.
Yep that’s why I hope Jaguar will get SNAC so I won’t have to buy two separate types of adapters
It won’t unfortunately. Too many pins for snac
