#Sony PlayStation

1 messages · Page 44 of 1

manic citrus
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the big change in spring of last year was the updates for the new i/o board

tropic stratus
manic citrus
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one thing that potentially touches sysmem in the i/o board change

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set_false_path -to   {sysmem|fpga_interfaces|clocks_resets*}```
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that's also the update/same time as the mysterious audio issues on the new i/o boards that get fixed by seed changing

chilly kraken
manic citrus
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CAROLE

tropic stratus
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maybe worth throwing out this false paths and see what happens. Worst case we get some timing failure

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from the looks I can't even see what it does...

manic citrus
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and then you get the fun of 'did this fix it or did I just get 55 lucky builds in a row?'

tropic stratus
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hmm, this clocks_resets module seems to generate the 100mhz clock that is used for scaler ddr3 access?

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I think you found it @manic citrus :
i have some old wonderswan build from 2023 and doing a timing check on this clock, it delivers paths in the scaler.
Doing the same with a recent build it shows zero paths.
So basically it looks like the whole 100mhz clock(used for ddr3) inside the scaler is not timing checked at all

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you could remove that false path line, do a build and check in time quest you see paths for this clock again. If yes, i'm pretty sure it was the root cause

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even easier: check Fmax.
sysmem clock is gone in recent builds

manic citrus
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wonder why sorg added that. guess it is time to build some cores and see if the scaler issue pops up again

abstract drift
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wizards!

chilly kraken
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oh sure, After I build 60 PSX cores :p

manic citrus
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also a deeper conspiracy to go down here. didn't the audio issues sometimes get resolved by changing video output?

chilly kraken
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yes

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no audio issues when it's set to svideo

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has to be RGB or ypbpr

worldly hound
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How do I create a new blank memory card?

serene nebula
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@worldly hound download that

worldly hound
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ty!

serene nebula
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I added it to the important info pin

hidden mistBOT
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misterkunpx __ [ 𝙈𝙞𝙎𝙏𝙚𝙧 ] FaST FaCTs __

Did you know? The PSX core uses memory cards with an extension "mcd" because everyone who uses a MiSTer loves McDonalds and we wanted a way to celebrate that.

chilly kraken
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Ring that bell to subscribe to more

mystic flare
glacial orbit
clear rock
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I am guessing it would take up the SNAC port so you would have to choose between SNAC controllers/memcards or link cable?

chilly kraken
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¯_(ツ)_/¯

clear rock
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Would it be possible to submit a feature request for that disk swap thing I talked about before?

spring elk
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Give a man a core and he's satisfied for a day.
Teach a man how to build his own cores and he's satisfied for a lifetime.

glacial orbit
clear rock
clear rock
glacial orbit
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apparently, its not enough

clear rock
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Huh, well if Robert says so, not like I know anything about this. I looked it up and the serial port uses 7 pins so I assumed that's enough since the SNAC port has more pins than that

glacial orbit
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I mean, if it was viable, someone would've clearly added it by now

tropic stratus
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I looked at it years ago, I cannot remember the details, sorry

tropic stratus
chilly kraken
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My mom always said I was an excellent complainer

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Are you guys pretty convinced this is it? Or can I lend my cpu to some dse?

tropic stratus
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It would be good to have new releases for psx+2x and n64+turbo core with the line removed, because when timing is checked, it's "safe" that the issue is gone for all de10-nano around the world

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This would also be a pretty good test, given how difficult it was to find a good timing build without the issue

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But I haven't yet tested that the scaler clock timing checks comes back when removing the line, will do in the evening if no one else is faster

chilly kraken
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If you check it and it checks out, merge the changes and I’ll start building. (Potentially) not having to deal with scaler stuff makes the whole thing quicker because it’s just about finding the best build out, like, 20

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Which is a 4 hour endeavor, rather than 12

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We can just check the top 7 or 8 turbo builds and see if any of them have scaler issues

tropic stratus
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it could be that timing gets harder to reach if the build process has to care for the scaler<->ddr3 as well

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Also also we need to see what the issue was that led to introducing this line, as it will come back when we remove it

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I mean, the issue will be some timing error popping up. Maybe always, maybe from time to time.
Could be we need a modified false path for a different signal in this module

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So to make things short: first it needs to be tested in 1 core, then merged to template, then cores can be updated and rebuilt

chilly kraken
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I do love a sys update

manic citrus
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it might be worth asking Sorg why he did that and let him know it might be causing issues

tropic stratus
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I currently don't have any contact to him

lusty coral
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I'm always happy to help testing turbo cores as I think they are the best cores for the mister. The hidden gem cores..

manic citrus
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I can at least relay a message, but if he asks me real questions we're out of luck 😉

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I built ten cores and got 3 that met timing and none had scaler corruption, but I have to try them on my pi/qmtech

tropic stratus
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You could ask if he still remembers why he added it and can tell this removes any timing checks on the 100mhz clock used in the scaler and maybe some other parts as well.
Maybe he can still remember which signal really was the issue, so we can strip down the false path or maybe it wasn't even important and we can remove it completly.

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Or maybe I should just install that app and contact him 😅

soft granite
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I know MiSTer has negligible latency and that's top of the reasons why so many such as myself have bought up but I'm curious in comparison how much latency has Duckstation for example. I'm only asking as I've been giving it a runabout over the weekend and it felt to me at least a seriously great way to play PSX games. Granted I wasn't playing any twitchy platformers or the like but everything I did play felt response enough.

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It's unlike for me at least to replace Mister as my go-to way for playing PSX games but as I found out particularly since the emulator itself is now so mature, it's a seriously fantastic way to play PSX and if you didn't have a MiSTer I'd go so far as to say it's perhaps not worth making the leap, if PSX is your sole interest.

frail storm
mortal oracle
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That’s one of the main reasons for jumping to FPGA to me. I no longer need to worry if my computer is good enough, what background processes might start running, or if I’m using optimal settings

soft granite
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Entirely agree and as somebody who's not had anything closer to what you'd label a 'gaming' pc for over 20 years I've generally not dabbled with this type of emulation. However...

While I only have a Microsoft Surface 10 and so no dedicated GPU I still figured I'd give it a shot. At my end I was running PS1 games at 1080/1440p internally with no performance penalty that I noticed. Everything looked and ran great.

This is all with a Surface laptop. Nothing you'd ever buy for gaming. I was even able to play PS2 games via PCSX2 at the same nearabouts resolutions, no small thanks I think to these emulators being very, very performant now.

soft granite
serene nebula
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DuckStation is fantastic, yes

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One of the best emulators out there in terms of maturity, feature set, and user interface,

soft granite
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And PCSX2 - certainly based on my testing over the weekend.

serene nebula
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Yup, and same emulation author helps there too

soft granite
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You can feel that in its DNA.

serene nebula
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DuckStation is my second favorite way to play PS1 games right behind the PSX core. An actual PS1 is my third favorite way to play.

soft granite
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I'm a noob and often can't get these things running but it's about as plug n play as possible.

serene nebula
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Yes, I think emulation authors are realizing that thanks to DuckStation. Accessibility is nearly as important as performance,

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This is why Mednefen is hardly used.

soft granite
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Yeah. Same. I have a PS2 so PS1 backwards compatibility and I find no good reason to hook them up now with these available options.

serene nebula
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You could have the best emulator in the world but if no one knows how to use it, it’s completely useless.

mortal oracle
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fwiw I wasn’t criticising duckstation - just saying that the nice thing about MiSTer is that it’s largely “set and forget”. I very rarely need to think about my settings/config

soft granite
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Precisely. The only thing I changed honestly was the internal resolution, bumping it up to a level that didn't hurt performance for my meager machine. Even I was surprised 1440p worked flawlessly.

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I feel for me at least I needn't ever want to own or use PS1 or PS2 real hardware.

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Not got everybody but for me at least this does the job - and then some.

mortal oracle
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In fact, the only toggles I tend to mess around with are visual ones - e.g. cropping, and that becomes an obvious one that I see, rather than performance options that are less obvious

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No more “this doesn’t feel quite right, I wonder if…”

serene nebula
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I do think this core and several others need a settings consistency pass and a lot of features need to be further gated to minimize option bloat.

Unfortunately I don’t know how to code or otherwise I’d do it,

mortal oracle
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Or databases everywhere elmorise

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||I’m kidding||

hallow quartz
serene nebula
hallow quartz
empty yacht
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Has he removed linux from duckstation yet?

serene nebula
hallow quartz
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Like they didn't have features as basic as integer scaling or a sharp bilinear output option instead of a horrible full screen blur before him. Better frame pacing, input latency reduction options, so many little things that made the output FAR better than it was before, I'm glad they got that stuff implemented.

coral minnow
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Vulkan is always such a nice thing to have in emulators that can make use of the gpu

hallow quartz
# coral minnow Vulkan is always such a nice thing to have in emulators that can make use of the...

Yup, Vulcan gives the blending accuracy setting much lower overhead which is great. It's a shame he left before Themaister's Vulcan compute work was complete, as we could have the accuracy of the software renderer with the speed of a hardware renderer (like the Parallel plugins for N64), unfortunately it looks like that one will stay Retroarch exclusive for the time being. https://themaister.net/blog/2024/07/03/playstation-2-gs-emulation-the-final-frontier-of-vulkan-compute-emulation/

serene nebula
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I remember when our engine programmers were all excited for integrating Vulkan on DOOM 2016. I just made Star Trek jokes lol.

mortal oracle
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Retroarch exclusive? 🤢

mortal oracle
dense wharf
hallow quartz
manic citrus
tropic stratus
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i tried a first build with the n64 core and the timing was horrible for the core cpu. But the 100mhz for scaler are fulfilled (barely) and no scaler issue

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hopefully this was just bad luck

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second build is better but still not great. Probably need to check with DSE if any good are still possible

manic citrus
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Alexey says "it's just resets I don't think it should cause such problem". I think we need better proof. he also doesn't remember why he added it, lol

tropic stratus
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i mean, he can check the timing on the "sysmem|fpga_interfaces|clocks_resets|h2f_user0_clk" on any build. There are no paths, but there should be some 🙂

manic citrus
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10 cores that met timing, none have obvious scaler corruption on de10/qmtech/pi

chilly kraken
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If you want to send them to me, I can check on my misters as well

manic citrus
tropic stratus
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thank you for building and testing. I only have a small sample size for n64 now (also no scaler issues), haven't used DSE yet

chilly kraken
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So no obvious scaler issues but builds 12868, 22621, 4134, and 6183 have a bob bug. hold on, let me get a video

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See how jumpy it is?

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goes away if I select weave

opal carbon
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My limited understanding of Bob is that it’s bad at static images in general? Does the new method mitigate that in a way that’s not happening in some of the builds?

manic citrus
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I'm not even 100% sure which bob these builds have now that I think about it. can't remember if I pulled latest

abstract drift
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they should all be the same though right? thats odd

frail storm
manic citrus
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we're still investigating things...

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really Robert and Sorg need to talk about it

mortal oracle
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A meeting of the elders of the FPGA council

serene nebula
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WE ARE SUMMONING THE FPGA ELDER COUNCIL

wild sinew
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One of the Megadrive games that uses it is Sonic 2.

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Never mind, that was an old message

manic citrus
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yay. Sorg removed it in the template

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Jesusfish CPUs spin up

mortal oracle
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The council has decreed that scalar issues shall be no more!

spring elk
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...if that was indeed the cause of it. 😏

chilly kraken
spring elk
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"Your scaler is mine!"

chilly kraken
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21 builds (2 met timings), zero scaler issues across 3 misters

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@manic citrus Your new bob is a purity detector. I only get the shakey screen (again, only under some cores) if vsync_adjust is set to 0

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It punishes sin.

manic citrus
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bob (even old bob) starts to be weird if the input and output framerates don't match

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the more they don't match the worse it gets

chilly kraken
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but shouldn't that be consistent across builds?

manic citrus
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one would hope

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the best part is weave reads just as much data out of ddr3

nimble pond
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Hey guys

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Casual conversation for anyone who's into it

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What is all this "seed 10,seed 8," stuff? It sounds like the compiler is quirky or something

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If its even called a compiler

abstract drift
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basically the compiler is none-deterministic - its solving travelling salesman (very famous math problem) using an approximate method that relies on some randomness

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the seed affects the randomness so changing it can get you a better build sometimes

nimble pond
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Randomness means in this context that it will screw up?

abstract drift
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not always screw up, just different

nimble pond
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And what is the methodology to get the right one? Testing amd seeing?

abstract drift
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yeah there's no methodology

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just have to try it

restive plover
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think of it as the path you picked on your gps gets a traffic jam making it less than ideal

nimble pond
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Testing and seeing is a methodology 😂

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Good old trial and error

abstract drift
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its unusual for this to be such a problem, its worse because the PSX core uses up most of the fpga resources

nimble pond
abstract drift
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yeah trial and error but also like, you can't binary chop, there is no actual like, contiuum or anything where seed 7 might be bad and 9 good and 8 somewhere inbetween

nimble pond
abstract drift
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some people dont even bother with the seed value you can just add random whitespace to the code and it has the same effect

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probably not no

manic citrus
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you can still run into it, it's just less likely because the process has more room to work with it so it can path things better/easier

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there are physical constraints to this pathing. like you want things that use sdram to be near sdram pins etc

abstract drift
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the most common effect people notice is the scaler tends to start glitching out so you'll get some weird colored pixels etc

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its kind of the canary in the coalmine though in theory it could be anything

nimble pond
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Interesting stuff

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But now I'm wondering why the scaler is the most common to break

chilly kraken
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because Robert is a wizard and the scaler hates magic tricks

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sorry illusions

nimble pond
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🤣

chilly kraken
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(really it looks like something that was added a year ago with new IO boards that sorg just removed - so it may no longer be an issue)

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more testing required

nimble pond
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And all Compilators are like this?

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Or is this quartus exclusive?

abstract drift
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all fpga compilation is like this

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regular software compilers dont do it

nimble pond
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Point for software compilers

clear rock
tropic stratus
# nimble pond But now I'm wondering why the scaler is the most common to break

The randomness only means that your starting conditions are different.
Imagine 5 people driving to some destination.
The only thing that matters is that none of them needs longer than 30 minutes.
If they drive in a city without other cars and traffic lights(Atari2600), this is easy.
If they drive in city with godzilla walking around(PSX), one of them might get screwed, so you might change the conditions for a better chance.

Now this all seems reasonable to solve, unless their cars are just not fast enough to do it even without traffic(n64, AO486).
However, if for one of the 5, you do not measure the time it took at all, (scaler clock path not constrained)
then it's pure luck if it was below 30 minutes or above(causing the random bug).

I hope this is somewhat understandable?

clear rock
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No way to do automated testing of it? Like, generate 10 or so and make them all perform the same task and record the result?

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I remember reading years ago someone was using a rudamentary neural net to create some kind of audio filter on a fpga with that method

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(Though it failed miserably for other reasons related to how it was creating the filter)

tropic stratus
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Yes, you can multiple at the same time. That is what the "design space explorer" is for.
It also measures the timing itself and tells you which is fulfilling timing or at least closest.
The only issue is if you miss to have timing constraints like we had for the scaler until recently.
It's solved, will not happen anymore, we can trust the timing analysis again.
If it says: no timing failure, then the FPGA will work the same as a different one with no timing failure on all FPGAs ever sold by Altera. That is their promise.

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(also the reason the n64 core works at all, their promise is so good, FPGAs are typically about 50% faster than they claim they are)

clear rock
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The engineer in me feels like that's a redundancy just to be safe than a it's so good thing. Kind of like how CDs can technically hold close to a gig of data if you used the space normally reserved for error correction to just plain store more data

chilly kraken
tropic stratus
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Unlikely, unless they use the same 100Mhz clock as the scaler uses.
More likely is that it's either another timing constraint/false path or external constraints that the tool doesn't cover at all, e.g. SDRAM

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I can still remember someone here also having some issue with one DE10-Nano since I made some SDRAM controller change in the PSX core, but no one could ever reproduce

clear rock
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Are the cores starting to push the hardware to the point where small manufacturing differences that would be whthin tolerance can actually cause problems?

tropic stratus
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not if timing is fulfilled. If it isn't like for n64 and ao486, maybe, yes. But mostly if you push them (ao486 at 90 or 100mhz, n64 turbo core)

nimble pond
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Amazing explanation, thank you zumspass

spring elk
north oracle
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Hi, I am having a issue when playing certain games on the PSX core with SNAC. Sometimes during certain screens on some games inputs are very unresponsive. For example on Gran Turismo 2 in the menus, and Tales of Phantasia on the save screen, etc. Has anyone experienced what I am talking about?

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I can record some examples if needed

clear rock
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Hmm, wonder if that is related to saving since the memcard port and controller port are esentially the same port

north oracle
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Hmm interesting. Also to note that all inputs have the same effect as a turbo/autofire feature (Gran Turismo 2 Title Screen). It's very strange. Seems to vary alot depending on the game

north oracle
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but now i cant save and load data haha

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oh dear

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i dont have a SNAC that can read a real card

clear rock
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Well, you have to use Virtual cards if your SNAC adapter does not let you use real ones

north oracle
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i was using virtual yeah

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i guess ill flip it to virtual whenever i want to save and swap it to real when playing

short heron
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"Memcard Pro 2 doesn’t work via PSX Multitap"
Yeah, you have to power these externally because the Multitap itself doesn't provide enough power 🙁 Had the same issue with my PSxMemCard Gen2, but it works fine with external power (via USB). To be fair, this is an issue affecting real hardware as well, so it's not the SNAC (or SNAX64 in my case) to blame assuming the same is true of Memcard Pro 2.

clear rock
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Does the memcard pro 1 or 2 work on mister without a multitap?

short heron
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They both should, in theory, if the adapters being used are providing the same voltage/current to the port as the original console's internal mem card ports, but I haven't got the means to test anything like that.

north oracle
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Very nice, I noticed on misteraddons it states that PSX memory cards are supported for SNAX64, but I don't see any adapter available to use them.

serene nebula
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Man, that is really nice but $75 + shipping for something that only works on the PS1 core is tough to swallow.

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And it requires its own power adapter?

proven seal
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it's nice for playstation fans i suppose

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considering one so i can use the pocketstation...

spark ermine
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It comes with a sticker too

glossy geyser
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The SuperStation is another option with built-in Memory Card slots if you're good at playing the waiting game

serene nebula
serene nebula
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Maybe if I didn’t have a MiSTer or a multi tap?

glossy geyser
serene nebula
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Ok good lord, this de minions thing sucks. Ok so $75 + $31.46 shipping + $11.25 tarrifs means the grand total for that PSX SNAC adapter is an insane $117.71 and it only works on the PS1 core!

That is such a hard pass, for me.

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But it looks so nice!!

glossy geyser
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Afaik the memory card shares the same data lines as the controller on PS1. If you're good with a soldering iron you should be able to make your own memory card slot on an existing SNAC?

serene nebula
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I have no clue what I’m doing so I need to pay the dummy tax lol.

opal carbon
cosmic tulip
serene nebula
clear rock
clear rock
serene nebula
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It looks so good

north oracle
cosmic tulip
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the optional stickers makes it feel like hefty and real and shit

opal carbon
clear rock
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I don't have a multi-tap, and that's a bit of a mess to just have memorycard support, I would rather get a SNAC adapter that just has memorycard ports

cosmic tulip
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Those exist too

short heron
serene nebula
opal carbon
# short heron That's interesting... I'll need to see if that happens to me.

If’s be awesome you could verify, and I’ll keep my fingers crossed that time doing something wrong somehow. I’d love to find a solution. I have a dedicated SNAC adapter with a memory card slot but will one day want to play a multitap game and save. My current workaround is to use a normal memory card which is totally fine but I’d love to use my MCP2

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The multitap is probably the cheapest non DIY way to get a real memory card port. SNAX lets you use other peripherals so you don’t need a dedicated adapter and I’ve never paid more than $20 for a multitap (had to buy two because one of mine had a bad memory card port lol)

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For me I have the fewest issues in the core with SNAC and real memory cards (using a SNAC adapter with memory card support built in) and the mcp2 is REALLY nice to use with gameID support in MiSTer. All the convenience of virtual memory cards and I never have to remember to commit my memory cad file to memory via opening the menu. Plus automatic cloud backup! That being said, now that I worked out the issues I was having with my Reflex Adapt that setup is really nice, although my PSOne controllers still don’t work with it and there is some part of my brain that feels happier knowing that the analog signals are getting to the core the same way they were back in the day. Not really latency concern more of a “things are working like they should with no software in between” thing.

serene nebula
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We call those brain worms.

short heron
# opal carbon If’s be awesome you could verify, and I’ll keep my fingers crossed that time doi...

Yeah, I'll check if it affects my setup by tomorrow, as the only difference I have is that I'm using the PSxMemCard Gen2 instead of Memcard Pro 2, but they seem to have similar (if not identical) power demands and quirks, I'm really curious to see if this works or will have the same fault you're experiencing... if there's any difference, I will be surprised and it will end up requiring even more research elmorise lol.

But I am wondering the exact scenario that this happens in. I guess I can start by just testing with some games with analog support and see if I notice any such issues... Curious to know if you're using a DualShock or a DualShock 2, as that might be relevant info.

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I have both DS1 and DS2 on hand to test, but I want to try and reproduce your issue as closely as possible just so I can say definitively "yep, happens to me too" or not.

opal carbon
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I’m using first gen DualShocks SCPH-1200 and you’ll notice it pretty fast in GT2 if you have the same issues. The analog button shouldn’t stay lit for long and the sticks will stop working.

short heron
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Cool, I'll give it a go.

opal carbon
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Super appreciate it! I’m traveling but happy to test specific things on my end as well when I’m back in a few days.

short heron
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Most I can do is confirm whether it happens to me or not. As far as finding an actual solution, I'll probably be pretty useless 🤣 took me a while to think of trying to power the memory card externally before I figured that one out, even.

opal carbon
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Same! Then I was bummed when it stopped working. Hoping that maybe I’m just doing something weird or my mcp2 is configured weird.

short heron
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Wondering if it doesn't work for me because I'm using CHDs or if it's something else.

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Or I need the patched BIOS... which I guess I could also do 😅
Edit: yeah, that did it.

short heron
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Hmm, interesting. I did finally experience a cut-out, but it didn't happen until my fourth lap...

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Got it to happen again, so it's definitely not just you at least. Seems most likely that it's a voltage issue with the multitap (the same kind of thing that makes the memory cards require external USB power, funny enough).

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It's possible this would also happen on real hardware, and I might test that if I get super bored sometime.

opal carbon
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Glad you found the BIOS patches! It works great, although as I start digging deeper into weird issues I might swap to OEM BIOS just to eliminate variables. It shouldn’t matter but 🤷. Bummer you have a similar issue - it does seem like a multitap voltage thing but I’m confident that my setup is feeding it the proper 7.5V at the controller port.

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I don’t have real hardware to test with but I’ll mess with my setup more and see if I can find any kind of rhyme or reason.

short heron
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Yeah, I'm curious so I'll probably end up testing on a PS1 and PS2 as well. I do have a strong suspicion this will happen on the PS1 at least, and likely not the PS2, based on the fact that the PS2 ports, in my testing, have even been able to correctly handle the PSxMemCard Gen2 in the multitap... something MiSTer and PS1 seemingly cannot do.

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It may also be worth noting that in my limited testing, this happened with the DualShock but I haven't been able to get it to happen with DualShock 2 yet.

serene nebula
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What’s the bios patch for?

short heron
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GameID support on SD2PSX type memory cards.
Basically handles automatic VMC creation and switching per title.

serene nebula
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that’s necessary for the mem card pro?

short heron
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Not necessary, just an extra feature.

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Without it, VMCs need to be switched manually, as desired, and VMCs are labeled with card numbers rather than by the GameID.

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Alright, I'm preparing myself to be surprised if this doesn't behave the same as on MiSTer.

serene nebula
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That’s cool

short heron
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Time to eat my hat. Can't reproduce on real hw...

opal carbon
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This sounds crazy but I wonder if the patched BIOS has anything to do with it. When I get home I’ll test with the stock BIOS and see.

#

I also will test with my PS2 controllers and my SCPH-110 (PSOne) controllers and see if there’s any difference. I actually find the PS2 controllers to be less finicky I just don’t like the button feel as much.

clear rock
#

Wonder if it would be possible to have this feature added to the PSX core, the game ID thing so the MemcardPro can auto-switch, ODEs on PSXes already do it, and even tonyhax I think can do it

#

Hmm, speaking of SNAC as well, has anyone done any sort of pinout for connecting an actual PSX controller port to the SNAC port? As in, pulled out of a broken PSX? The two controller and memcard ports appear to be a single unit connected by a ribbon cable.

#

I still have mine from my old broken first PSX

grand sage
grand sage
#

Should be able to see what each of the pins maps to if you look close enough to the PCB. Currently I'm abroad, so that old picture is the best I could do.

clear rock
#

I remember seeing that when I was looking into it, but any way to not have to cut it in half? Is there a way I can just plug the existing ribbon cable into a pcb?

grand sage
forest trench
#

I imagine that's what's being used here

#

Not sure how it's connected inside that adapter, but you could just do a custom PCB with the same ribbon connector

opal carbon
clear rock
#

But I meant if these are some kind of standard than maybe I can get a connector for it

#

If not well, pretty sure the ribbon cable is not soldered on the other end either, I can probably find replacements

clear rock
opal carbon
#

Not sure! I suspect you can read gameid out of the iso as you’re mounting it in main but patched BIOS seems just as good?

clear rock
#

Does the patched bios cause any problems with anything else? Or if you use virtual cards?

#

Or just an original real card?

opal carbon
#

Not that I know of. Normal cards seem to work fine. @short heron and I both are experiencing some instability with SCPH-1200 Dual Shock controllers via the multi-tap while using Memcard Pro 2 but I don’t believe the BIOS is the cause of that issue. Need to test more when I’m home from vacation.

#

There are issues using virtual cards and SNAC combined, but that’s not due to the BIOS

short heron
#

I'll expand my tests too. Some things I still need to try, like using an official memory card. Might as well narrow the issue down as much as possible so we can really figure out what's the cause.

clear rock
#

But yeah, I would love to be able to use a memcard pro on my mister, without having to use a multitap or running into such issues

opal carbon
#

I’m using a Crown Arcade SNAC adapter and the Memcard Pro 2 works great with it.

hearty cliff
#

Hi folks, could someone please help me diagnose this issue with the graphic corruption. I have tried, various PS cores, changing PSUs, changing HDMI cables, changing monitor, changing bios (all checkout as MD5 correct), toggling all display options in the core, removing AV board, different region options and I am completely out of ideas. 😕

chilly kraken
#

what game is that? I can take a look

ivory verge
#

Bios game 😅

chilly kraken
#

oh, the best game

#

Have you done a memtest, @hearty cliff (apologies if you have - this is the first time I've seen your issue)

hearty cliff
#

@chilly kraken - Not sure if this helps but this is what memtest looks like after 5-10 minutes

chilly kraken
hearty cliff
#

It came from retro remakesbatch 4

#

Same one I posted about in the help thread yesterday

chilly kraken
#

ahh right right

#

now I remember

#

date on your PSX build is 25.08.25 yeah?

hearty cliff
#

Yes the very latest

#

And I tried the previous core posted in this thread

#

PSX_20240922.rbf

chilly kraken
#

my batch 4 (hopefully) gets here tomorrow. I'm curious if I can reproduce on that. Does teh issue show up in games too?

hearty cliff
#

Yes so games boot but the video is a mess

#

Other cores are all good

#

No hurry, keen to hear how you get on with your batch 4 board

chilly kraken
#

@shadow root @shadow kiln If you guys see this, can you boot up the PSX core and let us know if it looks weird to you

#

Looking for weird graphical bugs like #1046940919607345272 message

chilly kraken
hearty cliff
chilly kraken
#

ok, definitely a standard metric mess

fluid raft
fluid raft
chilly kraken
#

Perfect thank you 🙂

shadow root
chilly kraken
#

ok good

serene nebula
opal carbon
hearty cliff
#

@opal carbon Yep other cores perfectly fine

opal carbon
#

Wild. Even the Saturn core?

hearty cliff
#

Yes - I still memory alerts from a couple of titles but majority are fine

#

I wonder if installing mister on an ultrawide at 1600p done something crazy to the video settings

#

Contemplating a clean install at this point

chilly kraken
hearty cliff
#

Success !!! - I think there's some confusion about which bios files to use

#

There's no need for scph5500.bin scph5502.bin etc if you have used update_all.sh - woops (sorry new to this project and still learning)

#

Thank you everyone who replied in this thread - I'm so impressed with the mister community spirit 🙂

lilac scaffold
#

the bios DB is a lifesaver

hearty cliff
#

There needs to be a big sticky that says run update_all before you do anything else

#

For newbies

lilac scaffold
#

it's not an official part of the mister 'ecosystem' due to the stuff it does, but still... yeah 🙂

glossy geyser
opal carbon
#

Did some further testing with the Memcard Pro 2 through a multitap using a SNA(X) adapter. Tried my Crown Arcade SNAC adapter (with 7.5v power supply) that can power the MCP2 just fine directly, but when I attach a Sony Multitap the MCP2 boot loops until I provide it with USB power. I use Gran Turismo 2 Arcade mode to test and during a race my SCPH-1200 and SCPH-110 both will shut the analog sticks off after a few seconds (light goes off, sticks are inoperable) if the MCP2 is in the card slot. My PS2 controller seems to work fine and I can complete many laps with no issues, rumble works, etc.

#

I have two of each controller and each pair exhibits the same behavior.

#

Next I’ll test the same sets of controllers via the multitap going through a SNAX adapter and a Retrocastle PSX adapter. The Retrocastle PSX adapter is also able to power the MCP2 directly, but in the past had the same issue through the multitap (but I will test again more rigorously to confirm).

#

One other weird datapoint is the MCP2 will only boot in the multitap while connected to USB power but will remain functional when I remove the USB power adapter. It seems to only need it for boot, and boot loops right before the WiFi connection is made. I’ve tried deleting the WiFi network saved in the card but I don’t think it’s possible to disable the radio completely. If I remove the USB power from the card after it boots the card functions but the controller problem persists as if power was connected, which seems super weird to me.

#

I also tested the same controller configurations briefly with a standard memory card (it’s a cheap third party card) and the controllers seemed to work properly while using the multitap.

lost coyote
north oracle
opal carbon
#

It sounds crazy but you can fix it by loading a random virtual memory card into slot 2 and choosing Save Settings so that the core auto loads that memory card in slot 2 every time. Having something in slot 2 seems to fix it and it’s a mystery as to why.

#

Virtual memory card + SNAC is a hack and it seems like some games get upset. GT2 seems like the ultimate SNAC stress test for some reason, it’s my go-to test game.

cosmic tulip
#

Is there a blank memory card we could download somewhere

forest trench
cosmic tulip
#

thank you

north oracle
lost coyote
# north oracle Dualshock 2 & Dualshock 1

After creating a save file, 2 out 3 times, my GT2 (JP version) worked with SNAC using a Dualshock 1 with the memory card set to virtual. In the other instance though, no input was being read by the game even from the start.

opal carbon
#

Interesting! Looks like more testing is required.

serene nebula
#

Back to the testing mines!

#

🪲 ⛏️🏃

opal carbon
dusky ore
#

(Along with a real controller for SNAC)

dusky ore
#

I don't know if it's been explained but I have a suspicion I know why this happens; I'm not as familiar with the PSX core's source but I did see something that stands out to me

#

Let me actually check something in GT2 to confirm, it's been a while since I've played it.

#

Right, think I'll need my real PS1 to check what I'm thinking here. Basically I need to check and see when and how often GT2 sends memory card commands

opal carbon
#

If you’re using a real card this shouldn’t happen, so the test case is virtual slot 1 populated with GT2 memory card and virtual slot 2 populated with any memory card.

#

And then, yeah, a real Dualshock controller. Seems to happen with SCPH-1200, SCPH-110 and the Dualshock 2

#

As well as the Negcon

dusky ore
#

So to confirm, when both virtual slots are populated, SNAC controller works fine?

opal carbon
#

Yes

#

In my testing at least

#

GT2 seems to really be a good test case since instability should happen within one lap

#

I use the Arcade disc

dusky ore
#

Good news is I have my PS1 (still got a bunch of stuff packed from a recent move but I found it)

#

Bad news is I know where my oscilloscope and logic analyzer are and the answer is "not in this state"

#

I'm actually missing all of my diagnostic tools and I need to grab a multimeter to diagnose an espresso machine so I'll find a basic logic analyzer (as well as a PS1 memory card)

clear rock
#

I don't understand how you are supposed to toggle dualshock mode on/off. you need to press up and down at the same time? how?

opal carbon
#

One direction is on and one is off

clear rock
#

Oh, I thought it was a toggle

opal carbon
#

It is with the Dualshock 4, clicking in the touchpad toggles dualshock mode on and off. Not sure why the other combinations are not toggles, since they’re also not re-mappable but that seems to be the case!

clear rock
#

I guess somehow the Mister is able to recognize the extra buttons of the PS4 controller

#

The xinput or directinput or whatever the spec is called that generic controllers use does not allow for extra buttons, it's a rather insnaely stupid move

#

My controller actually has an R4 and L4, they can only be used as a shortcut for other buttons, not as their own buttons, because of that nonsense

#

Which means for simulationg a dualshock, it would use up all the buttons in that spec and not be able to assign anything else as an extra button for mode toggle

#

And anything made to act as an Xbox or generic PC controller uses said spec

serene nebula
#

Behold, the best games for the PS1

clear rock
#

Though I'm one to talk, yesterday I was playing some weird Japanese PSX game where I was defusing a bomb in an orange

dusky ore
#

Suzuki Bakuhatsu is really good though

lilac scaffold
#

i think pressing the dualsense trackpad acts as mouse click, which also acts as analog/digital PSX dualshock toggle

lilac scaffold
clear rock
#

Spare button? But wouldent every button that Mister recognizes from a usb controller be used up for the buttons a dualshock would have?

lilac scaffold
#

mister can recognise a lot of buttons, they just dont all get mapped in the main menu
Eg the SNES NTT pad with its full numpad

#

on a current xbox controller you have a full set of DS1 inputs with xbox button for OSD and share button for digital/analog

#

or could use a 2-button combo for OSD and use xbox button for savestates or FF

dense wharf
serene nebula
tulip moat
#

I'll give Bubsy 3D credit for having the balls to make both endings fall on a sour note, where Bubsy gets trapped due to a mishap and the Woolies win.

It's like the game is self-aware that it's bad and is telling you that you will always lose no matter what.

dense wharf
dawn axle
#

Hey now Gex 3D was NOT that bad 😭

vagrant moat
#

Damn, Spider-Man has very scratchy sounding audio on the opening cine via PSIO

#

I wonder if that still happens if I use the core on MiSTer.

#

Part of my "which thingy shoudl I use more often" research

proven seal
#

we need a better playstation ode solution

#

for the time being the mister core is definitely the best way to play though imo

cosmic tulip
#

The Xstation guy is working on Mstation

#

whenever that will be done? fuck if I know

proven seal
#

love rama's work but i'm not holding my breath for the mstation coming out anytime soon with how slow his output tends to be

#

but i would love to be wrong

vagrant moat
#

Soooo... I played on my MiSTer and it hands down beats the PSIO.

#

Audio sounds much better, not scratchy and distorted like on the PS1 with PSIO.

#

Crazy.

#

Usually I prefer to play on the 'real deal' but if MiSTer is a better experience, that's what I guess I'll use?

#

Oh well, glad I have choices. I'd sure love another ODE solution tho.

serene nebula
#

With absolutely zero evidence to back my claim up, the MiSTer is the best way to play PS1, yes even over original hardware

proven seal
#

i do worry about weird bugs and edge cases with the psx mister core, but it's not enough to dissuade me from using it

vagrant moat
#

However, it seems to me the Playstation core is indeed superior possibly to the PSX that I got right here (modified)

#

I used to have the actual Spiderman disc, and I do have a mod-chipped PS1 I wouldn't mind testing a disc on

#

Just wanna see how the audio is in that Spiderman cine

serene nebula
#

I’ve got an unmodded PS1 and forty thousand games for it

vagrant moat
#

If it's clear on Mister, and the PS1 does worse audio, I might just go with Mister from now on

#

As for the NES and SNES, you do get much better picture thru MiSTer

#

Seeing the NES in RGB was quite something

serene nebula
#

And with the SNES the MiSTer core is more accurate than original hardware

vagrant moat
#

And seeing the SNES without that slight red shift color bleed thing was cool too

serene nebula
#

Crazy but true!

vagrant moat
serene nebula
#

Just the click cycle thing

vagrant moat
#

Or are you referring to the speed/hertz

proven seal
#

i think what robby means is that some components can drift out of spec over decades

vagrant moat
#

Well, the SNES is weird...

#

It's the only console where teh chips seem to die more often than others

#

Some I just couldn't revive

proven seal
#

but honestly i prefer the snes core over a real snes + fxpak pro if for no other reason than it can play the spc7110 games

proven seal
#

nes can look good with expensive rgb mods, and snes can look good if you hunt down a 1chip console... but the mister already does that out of the box without having to drop a fortune

vagrant moat
proven seal
#

for sure

#

more accurate sa-1 implementation than the fxpak pro as well

vagrant moat
#

I thought about doing it, I have multiple NES consoles, not sure if I will tho

proven seal
#

same here. nesrgb is great but expensive and can be difficult to install

vagrant moat
#

also, in some ways, i find the look of composite on an nes feels more 'right' in certain situations

#

it is what i remembered

#

so i kinda like having both options

#

messy composite, which i grew up with, and rgb if i am in a wine sipping mood

proven seal
#

most nes consoles don't even output rgb so composite is arguably the "truer" or more accurate look

vagrant moat
#

yes, true NES look is composite

#

i would guess that's what the devs saw when they made the games too

proven seal
#

i would imagine many devs tested their games on composite monitors

vagrant moat
#

especially in the 1980s

#

so many nes games were made in 85 and 86 i kinda doubt they used something else

vagrant moat
#

And holy crap the hoops you need to go through just to use the PSIO

#

The installation of the switch board is crazy

#

But maybe necessary

#

But the silly stuff is the whole deal with the challenge response stuff

#

To show you have an authentic copy...

proven seal
#

the switch board was needed at the time but nowadays i think there are ways to bypass the protection in software

#

the whole business with the psio firmware though is just a mess. the creator is an asshole and when he finally released the most recent update, it still wasn't what was promised. i'm glad both the psio itself and the firmware got cracked

#

even when it's all working, some games still have compatibility issues, and then there's the nonsense with cu2 sheets

vagrant moat
#

So I just updated my firmware for the first time since 2020

#

And the first bug it says it fixed was the one which crashed my Playstation

#

"Going back to the BIOS from the options and enabling the CD-ROM will no longer lock-up the system" which is exactly what I did lol 😄

#

Well, at least they're fixing bugs

vagrant moat
#

Not Bitcoin yet, somehow???

proven seal
#

that's true, but it seems to happen faster when the creator(s) is actively against it lol. it's like purposely challenging people

vagrant moat
proven seal
#

i think the hacked russian firmware actually might fix some more bugs than the official one

vagrant moat
#

Just so many issues... lol

vagrant moat
#

The Russian version is essentially open source, kinda?

proven seal
#

seems so, thankfully

vagrant moat
#

More eyes on software and able to fix bugs is a great thing.

proven seal
#

for sure!

vagrant moat
#

To me the PSIO company just seems 'off' in many ways, including the weird behavior of the guy who made it.

#

One thing that bugs me too...if I made the PSIO, I'd at least make it so you could install your own background music. The more user configurable stuff the better imo

vagrant moat
#

Ouch, playing a game on the PSIO and again, the audio starts skipping.

#

I am almost wondering if I shouldn't just give up on it.

#

Can't remember if I modded this thing to play burned CDs or not...
But the PSIO doesn't disable to the optical disc I believe?

#

As someone who did not own a PS1 back in the day, was it common to hear audio skip or distort?

proven seal
#

it shouldn't be

#

since you mentioned it earlier, i just got out my psio to mess around with, and i'm already reminded why i stopped using it lol

deft sphinx
#

Apparently, for reasons unknown this game uses a nonstandard mouse that no PS1 emu appears to support. Anyone tried the game on the core?

lilac scaffold
#

they tried, but photo hunting on the net inexplicably remained more popular with young males 🙂

clear rock
clear rock
lilac scaffold
#

yeah it can depend on the controller (mode) / driver, but there's plenty of good options with enough buttons

#

current sony/MS controllers work nicely

stiff ferry
#

I was checking up on GitHub and noticed there was a new version released with a “new Bob”? What’s this about? I can’t find any information in the docs about it, the CL itself isn’t descriptive, and the new version wasn’t posted on the Mister forums update thread so there’s no release notes? Why is it so hard to find information about changes in versions?

dense wharf
#

new bob deinterlacing i assume

#

bob being a form of deinterlacing

serene nebula
buoyant plinth
stiff ferry
buoyant plinth
clear rock
#

We've got Bob and Weave but no Dodge or Parry, we're never going to beat Dark Souls at this rate

coral minnow
#

but maybe we can still beat king's field

buoyant plinth
steel rover
#

Anyone have any good ideas for a ps1 to usb adapter for mister ps1 games

#

I dont want to use snac because for some reason its givin me problems with ps1 games

#

Also i want to navigate menus

little frost
#

Reflex Adapter from MiSTeraddons with a PSX adapter

dawn axle
#

Seconded. Even supports rumble with a dualshock(2) now

last kraken
#

Reflex adapt all the way. You can also get adapters for a variety of other controllers.

vagrant moat
#

How does the MODE on PS1 go?

#

Pretty good experience? I have used my MODE on both the Saturn and Dreamcast and it's very solid (though I think the Satiator is an overall better option for the Saturn in the end)

proven seal
# vagrant moat How does the MODE on PS1 go?

no idea, i don't have experience with the mode on other consoles as it mostly only interests me for dreamcast. i imagine it's fine, but it requires soldering like the psio and xstation, at which point i would probably just install an xstation

vagrant moat
#

Just love it.

serene nebula
#

I want a Dreamcast ODE

proven seal
#

i'm gonna stick a mode in my dreamcast eventually. more expensive than the GDEMU clones, but seems like a much more solid and stable option

serene nebula
#

Is a mode an ODE

proven seal
#

"yes" in the sense that it replaces and emulates the original disc drive

#

but some people like to get pedantic about it

#

"x ode doesn't simulate the pits of a disc like y ode does" or some shit

serene nebula
#

lol wat

#

tell them to your emulate your pits

proven seal
#

lol

serene nebula
#

is there anything for Dreamcast as simple to install as the Flippdrive

proven seal
#

simple how

#

as in no-solder?

serene nebula
proven seal
#

both gdemu and mode are plug 'n play i believe

last kraken
#

I just installed a MODE in my Dreamcast and it’s super simple. No soldering or nothing. You do have to remove the disc drive though

proven seal
#

the only sticking point with the gdemu is that you have to either mod the original psu or get an aftermarket one so it doesn't overheat

#

does the mode require that as well? not sure

dawn axle
#

Nope, MODE works perfectly fine with the stock PSU!

#

at least im not aware of any need to change out the PSU

#

I played through all of Sonic Adventure 2 and Skies of Arcadia on my mode with no noticeable issues

dusky ore
#

The MODE puts a little bit of load on the 12V rail if it's present, yeah

proven seal
#

ah very cool, thank you both for confirming. i prefer to use original power supplies when they're internal, so that's very nice to hear

dusky ore
#

Honestly, the alternative to removing the 12V rail with a GDEMU is to just put some kind of dummy load

dawn axle
#

Yeah the manual seems to suggest you don’t need to do anything with the 12V rail

dusky ore
#

Something like three 1K resistors in parallel is what I've seen suggested, and you could technically pull it off without soldering

dawn axle
#

I’ve been very happy with my MODE but it’s definitely the Ferrari of dreamcast ODEs

dusky ore
#

"buy once, cry once" honestly

#

I have a GDEMU and it's...fine, but I'm well aware of its compatibility issues

#

I would consider upgrading to a MODE at some point since I'd like to have organized storage without having to use some extra application and numbered folders

proven seal
#

yeah, the gdemu's menu and folder system is pretty jank. as someone who likes to organize things as much as i can, it's a real turn-off

forest trench
dusky ore
#

Correct, but I'm in the bucket of "bought the bootleg one"

forest trench
#

Ah ok

opal carbon
#

I run a GDEMU on a stock Japanese Dreamcast PSU, no issues. GDEMU creator doesn’t believe it’s necessary, good enough for me.

#

I have a Mode in my Saturn. Works well. Don’t love the creators (firmware requires registering an account, were kind of jerky online when I was interacting with them), bought a Fenrir Lite and a SAROO for the second Saturn I’m building.

vagrant moat
#

But I got rid of that once I got the Robot Retro thing

#

Saves you a cap replacement too...

#

Wait, why are we chatting about the Dreamcast in the PSX room hehe

#

go with the flow

steel rover
#

Idk why i never looked into this all the way

#

This looks dope

steel rover
oblique glade
#

MODE is great but support from TerraOnion is nearly absent now. Fortunately it run 99% of games without issue. Homebrew and hacks work well too.

proven seal
#

that's the main problem with terraonion's products; lack of support

#

the most notable thing they've done over the last few years is dickride some neo geo homebrew game on twitter

#

meanwhile the super HD system 3 came out over 4 years ago and still doesn't play supergrafx games correctly

little frost
lost coyote
ivory verge
steel rover
#

Which causes them to die

#

But this was years ago when he said this and im probably not explaining it correctly

steel rover
#

Kinda crazy

clear rock
clear rock
# vagrant moat https://www.robotretro.com/collections/sega-dreamcast-and-saturn

I don't understand the point of these, USB-C power supplt replacements. I understand using them for systems that had a barrel-jack connector or some other proprietary or semi-proprietary AC adapter, but the Saturn and DC just used a standard AC cable that you can get for like $5 or less from anywhere and is used in many devices as standard, including from what I understand just about every non-slim PlayStation from PS1 to PS5. Replacing one of the most common, interchangeable, and cheap power cables with a USB-C port sounds like a downgrade, now you need USC-C AC adapter that has a high enough wattage for the console. As common as USB-C is nowadays, the cable used in these systems is far more common, not to mention far cheaper than a USB-C adapter. Only advantage I can think of is that I guess you can run it off a power bank? But these are not portable systems, you would still need to plug it into a TV anyway, nor are these consoles really small or made to be moved while in use.

clear rock
lost coyote
#

The right side becomes slower and becomes laggier

clear rock
#

Oh, I thought I was supposed to be looking for banding like in Tomb Raider

river otter
clear rock
#

The GPU running slower sounds.... like it would cause a lot of compatbility problems from older games runnning on the newer GPU, sure it wasn't just slower loading or something?

clear rock
river otter
clear rock
#

But you are adding time and effort, as well as cost, to using it. And honestly, USB-C is also a much less resilient connector than the original

river otter
#

You're not adding time and effort, I just explained that

clear rock
#

Like I said, in it's usage because now you need to hunt down a USB AC adapter with the appropriate wattage instead of using a very cheap and common cable

#

For no real benefit to the user

river otter
#

sighs

abstract drift
#

several consoles can run from one USB-C supply. USB-C cables are thinner than AC cables, having no AC voltages inside the console makes it safer to perform modifications inside

#

it also reduces heat inside the console since thats all handled by the bricks

#

modern USB-C bricks are much more efficient than the old supplies, and have no idle power draw

clear rock
#

At least you bring up some good points, though I don't really agree with are why would you leave it plugged in if you are making modifications

abstract drift
#

thats a minor benefit yeah

clear rock
#

Do they make replacement PSUs that still use the original port too

river otter
#

No

clear rock
#

Seems the most common one for both PSX and Dreamcast uses... a barrel connector? Ugh, that's even worse

river otter
#

And USB-PD is much nicer than DC barrel connectors

clear rock
#

Yeah, I would take USB-C over a barrel connector

#

Or Nintendo's propitery connectors

#

Just not over that common AC cable

vagrant moat
#

Initial reason I bought the Retro Robot PSUs was for the Saturn (Japanese one). Runs slightly cooler now (Japan is 100v and here is 115v). But picked up a DC one too.

Now a Nintendo Switch 2 power unit does the work.

As for the cord being usb C that’s not really the draw for me but it’s cool

clear rock
#

Who designed that mess. There are like, over a dozen different sizes for both the outside barrel and inside pin, and could be any voltage, polarity (though the vast majority are positive pin) and could even be either DC or AC

river otter
#

Another advantage of these USB-PD replacements is that it makes the consoles dual voltage. Not something that everyone cares about but I do.

clear rock
#

That's fair

#

Though I suppose technically you can do that with a replacement PSU that takes AC too, but it would be more expensive and work to do

river otter
#

That wouldn't make it dual voltage, I just end up having to get a different region

clear rock
#

? Why would it not? If a replacement PSU could take an input from 110V to 240V? Most stuff nowadays that does not have a motor does

river otter
#

Does such a PSU even exist?

#

Like are there aftermarket Saturn or DC power supplies that take AC and are dual voltage?

clear rock
#

Like I said most stuff these days does that, not sure if there are any replacement PSUs for retro systems that do since I haven't looked into it, but it's obviously doable since that's how many digital devices these days operate. My PS4 Pro supports 110V-240C at 50hz and 60hz

river otter
#

I'm just talking about Saturn and DC since that was what we started talking about here

buoyant plinth
#

Haven't seen any, they all offload the AC-DC conversion to a wallwart with barrel jack or USB-C blob

river otter
#

So it seems you're just making things up or something

clear rock
#

I am just saying you don't need USB-C to design a PSU that can do it for a saturn

#

Also you are just simply offloading the voltage conversion to the USB AC adapter anyway

#

Which is doing the 110-240 conversion

river otter
#

✌️ I look forwarding to see your replacement Saturn AC PSU

clear rock
#

tears open a USB adapter and just hard wires it's guts into one of those replacement PSUs Oh look, here's one

buoyant plinth
#

Be very easy to do, eg dreampsu takes up a third of the space of the original power board leaving plenty of room for a mains socket and onboard AC-DC.

#

I've not looked at psx or saturn ones but I'm sure they're the same kinda thing

clear rock
#

Yeah, pretty much. The USB-C PSU is essentially as if a standard AC PSU is in two parts, one half is in the console and the other in the USB adapter

#

And they tend to be much smaller than the original PSU, so you could definitely do it, though it would be a very jury-rigged way of doing it

buoyant plinth
#

Quite tempted to do that in my Dreamcast now; barrel connectors are way too easy to blow shit up with when you use the wrong one

clear rock
#

in terms of DC though my bigger conscern is that AFAIK there are no ODE options where you can keep the disk drive 🙁

#

Yeah, if my choices were USB-C or barrel connetor, I would go USB-C

#

I want to keep or switch to standards, not replace standards with less standard connections

#

That's the same kind of PSU that I kept finding whenever I searched for a replacement PSU for a PSX or Saturn just now by the way, that white one with the barrel jack in that DC

buoyant plinth
#

Simple, cheap, works

clear rock
#

By the way, what is that small black board on the right?

river otter
clear rock
#

I am guessing you would be using the PD feature to tell the adapter to deliver whatever voltage the barrel jack would normally be taking in?

river otter
#

Yes

buoyant plinth
river otter
#

Unlike regular DC barrel jacks USB PD negotiates so you don't have to worry about plugging in the wrong DC voltage or polarity and blowing up your vintage console

clear rock
#

Just as long as it's not an NES since that took in AC power XD

#

But I would rather use a USB-C PSU than replace the original one with a barrel jack

#

Been messing with deciding how to power my MisterPI properly over USB-C too actually, weird how PD can not transfer over a simple power switch

#

I think I might switch to a PD based adapter even if it will run hotter, since just standard 5V USB-C can seem to sometimes undercurrent it if I have too many accessories connected

river otter
#

If you need the extra wattage then do it, the increase in temperature is why it's got a fan

clear rock
#

Yeah, a non-PD one can't seem to handle a MT-32 Pi being plugged in

#

At best it reboots when I turn it on, worst case it keeps rebooting

#

works fine with a PD adapter

buoyant plinth
#

Huh. I'm still running my MiSTer off the Terasic 2A psu, with mt32-pi (wifi/bt/keyboard/mouse also)

clear rock
#

Mine is a Pi so it uses USB-C instead of a barrel jack

lost coyote
clear rock
#

Ouch

dawn axle
proven seal
#

i don't mind TO's firmware protection since most of their products are decent, but i wish they would actually, you know, update them more often

#

and by "more often" i mean literally at all

forest trench
abstract drift
#

terraonion did say they'd update MODE for the new VMU Pro. we'll see if it happens but they're not completely absent

opal carbon
#

Crap that was supposed to be a reply to @steel rover re PS1 rumble support with the reflex adapt. Need coffee this morning.

steel rover
#

In xinput mode?

opal carbon
#

Yes. One player only.

steel rover
#

Thats fine

#

Hows the latency

opal carbon
#

Incredibly low

#

The only issue I have with my adapt is SCPH-110 controllers do not work. These are the common DualShock controllers that came with the PSOne and are usually in fun colors.

#

Original DualShock SCPH-1200 and DualShock 2 work great.

#

I think highest measured latency on the adapt is still under 3ms

steel rover
#

They dont work?

#

I have the earlier ps1 dualshock but i prefer the later ones due to how the sticks feel

opal carbon
#

Neither of mine do. They’re both SCPH-110s, in different colors from different eBay sellers. Not familiar enough with the SCPH-110s to know if there are other revisions or what but that’s all I can report.

steel rover
#

@humble thorn

steel rover
opal carbon
#

I mentioned it in the MisterAddons discord but we didn’t get into troubleshooting. Sonik has had success with SCPH-110s and I had other controllers I could use so we didn’t dive in but I’m confident there is some wonk with at least some revisions of that controller. These same controllers work great via SNAC

steel rover
#

The main reason im not using snac is because i have an adapter and its givin me problems with dualshock controllers

opal carbon
#

What kind of problems?

steel rover
#

Has weird weird delay issues on some games

#

Its weird cause its varies on the game

opal carbon
#

Which games and which adapter?

steel rover
#

Im p sure ive talked about it in here before ill try to reply to that message

opal carbon
#

Yeah you have the virtual memory card issue

#

right?

steel rover
#

Here it is

steel rover
opal carbon
#

It still happens when you set it to Real Memory Card or whatever the option to use memory cards over SNAC?

#

Have you tried unmounting both memory cards slots? You can do this by going to select a memory card and then hitting backspace on a keyboard

#

I’m gonna try FF8 on my setup right now and see if I can replicate it

steel rover
#

Ill have to test it again to be sure but im pretty sure it still happens with virtual memory card disabled

#

But id like to use vmcs if possible tbh

#

Just wayvmore convenient

opal carbon
#

You SHOULD be able to use VMC if you just mount a bogus memory card in slot 2

#

That fixes it for Gran Turismo 2 at least

#

Yeah confirmed it’s SUPER twitchy for me when I switch to VMC. When I use the Real Memory Card that issue you video’d goes away for me.

#

Loading a card in slot 2 seems to fix it for me when using VMC

#

Try that. What I was doing was loading a random card in slot to and then saving the core settings. It will then automount that card every time you boot the core. If you ever need to use slot 2 you can just swap the card.

#

I’d love to know if this work around is stable. I’m using a SNAC adapter with a real memory card slot and the memcard pro 2 now so my setup doesn’t really have this issue.

steel rover
#

Ill test that when i can

#

Gotta head to work soon

steel rover
#

Okay yea it works normally if virtual memory card isnt used @opal carbon

steel rover
opal carbon
#

In the menu, there’s an option to mount a card in slot 2

#

So you can put the VMC you want to use for the game in Slot 1 and anything in Slot 2

steel rover
#

Oh wtf

#

That worked lol

#

Ff8 works fine now dope

#

Thanks for helping me out with this lol

clear rock
#

Main reason I am not using SNAC for PSX is because I can't find one that I want that dosen't cost at least like $80 🙁

proven seal
#

it's quite polished and pretty customizable

clear rock
clear rock
#

PSIO had no updates for like three years because Matt insisted on putting more DRM on it because there was chinese clones of an already even at the time outdated firmware revision, started banning people who got angry, finally came out with the update.... updated it like, one other time,and ... that's been it

#

Oh, also the new firmware update was cracked on a Russian forum in like a week

proven seal
#

yep, that's the firmware i've been using lol. fuck matt and his drm

#

there were a couple of attempts at some alternate psio firmwares from other developers, but both were met with threats of legal action from matt. so again, fuck him

clear rock
#

He knew damn well that people were not happy either, he used to keep trying to spin the argument of why the PSIO has not been updated yet, at one point comparing it to people these days having little patience due to cellphones... then finally begrudingly admitted it was because of adding DRM... people did not take it well, and after a while he started to threaten to ban people if they kept bringing it up

clear rock
hidden mistBOT
#

‎ 🎩

🧿👄🧿 pissfingers
‎ 🫴

clear rock
#

Fishier than a cannery

proven seal
#

i hope someone makes custom firmware and releases it someday just to spite him

clear rock
#

I recall Matt also saying if the new DRM was cracked he would just stop updating, wonder if he is staying true to that now

proven seal
#

yeah, that's what i was referring to lol. would be fine by me

clear rock
#

Let's not forget, when the new firmware came out you had to register your PSIO now, and if you had not bought it from matt, it cost like $10 to transfer the license or whatver, you would also have to do this if you bought it used

#

I think it was even found that Matt had used the offiial PS1 SDK to make his PSIO? And nothing came of that

proven seal
#

i think stoneagegamer actually paid that fee for some users. good on them for stepping in, but also ridiculous that it even existed in the first place

clear rock
#

Yeah

serene nebula
#

man who makes piracy device gets mad when his device is pirated

proven seal
#

right 🤣

clear rock
#

Many such cases

#

I recall Alcohol 120% was like that too

#

He was OBSESSED with people copying his device, putting all of his attention to that instead of his actual customers

#

Surprise, didn't end well, everyone says to avoid the PSIO now, even PSIO owners like me

#

The bootleg ones at the time didn't even have the latest firmware

proven seal
#

meanwhile the xstation took years to clone without any drm nonsense from rama, and when it was finally cloned, he didn't make a big shitshow about it, because he's an actual grown-up

clear rock
#

Exactly

#

I wish the PSIO wasn't the only option to keep the disk drive... I wish more ODE devs would make one that lets you keep the disk drive

#

The Fenrir has a 3rd party add-on that does... but it costs as much as the new cheaper version now, and is a mess

#

I won't get a bootleg Fenrir because I don't want to rip off the dev, but the bootleg ones managed to just make a single board that is not much bigger than the fenrir itself (if not smaller I think) that incorporates that in it and needs far less connectors as a result, for like half the price.

proven seal
#

damn, that's rather impressive and enticing for a bootleg

clear rock
#

Yeah, I wish the real one had that option 🙁

#

Feels like most ODEa devs could not care less about keeping the disk drive even if it would be simple to do

#

Which is a massive shame for Dreamcast considering it's propitery drive

proven seal
#

odes are already kind of a niche thing, and people who want to use both an ode and the original drives are an even smaller niche, so most devs probably don't feel the need to retain the original drive if they don't have to

spark ermine
#

My original drive in my dreamcast was dead anyways so i didn't care swapping it for a gdemu

clear rock
#

I feel like for Dreamcast it is rather important, yet, that's one of the few consoles that has no such option

#

(Outside of VERY outdated methods that run poorly)

#

Though I wish the PSX had a better option than PSIO

dawn axle
#

but that’s the thing imo, if im going through the effort to install an ode in any console, its because i explicitly do NOT want to use the disc drive

#

I can see the appeal to keep both if you have a sizable physical library and or you have a specific edge case where a game doesn’t work on an ODE somehow

opal carbon
opal carbon
mortal oracle
#

What’s the default core behaviour?

#

New GPU?

ivory verge
#

yes

mortal oracle
#

Thank you

ivory verge
#

left images

mortal oracle
#

PSX core best core elmorise

proven seal
#

it is very good

#

i hope to see improvements whenever it and the mister framework gets ported to the de-25 nano

mortal oracle
#

I feel like the most major benefit would be anything timing related - so that the slowdown/turbo options aren’t needed for the very small number of edge cases

#

But I have no idea how much work that would be, and/or whether anyone would be interested in tackling those issues

proven seal
#

i would like to see a lot of the longstanding open issues on github addressed, mostly for accuracy's sake. a notable one is the issue in captain commando where the first boss graphics appear corrupted, because the core can't handle interleaved XA audio data and game data properly

#

perspective-corrected textures would be a really nice feature to see on a larger fpga as well

clear rock
serene nebula
#

Oh wait I’m wrong, the game doesn’t use discs, damnit

#

Gif wasted

#

Anyways this was the game I was thinking of - https://en.m.wikipedia.org/wiki/Dragonseeds

Dragonseeds, released in Japan as Dragon Seeds: Saishū Shinka Keitai (ドラゴンシーズ ~最終進化形態~, Doragon Shīzu ~Saishū Shinka Keitai~; lit. "Dragon Seeds: Final Evolution Form"), is a video game where the player must clone a dragon and train it to fight. The player gets to choose from five basic dragon types and two s...

clear rock
#

There are others, those were just examples

#

IIRC some of the DDR games had add-on disks or let you plug int he disk from previous games to play it's songs

serene nebula
#

Yeah hut Sragon Seeds

clear rock
#

"The game also allows the player to receive extra dragons through the saves files of certain games, if the memory card is placed at the second slot." so similar idea but with save files instead of CDs

#

Feels like you would be a lot more limited in what you can get vs Monster Rancher scanning Cds

serene nebula
#

I knoooooow, I thought I was being all clever and shit

#

I wonder if the bane is good

dawn axle
serene nebula
#

Argle me bargles, I own it!

clear rock
#

noreset.txt doesn't help if you need to swap back

#

That reminds me, the PSX core dosen't support CDI format images right?

opal carbon
#

DRAGON SEEDS! I’ve been trying to remember what this game was called for like 15 years.

lost coyote
little frost
#

I presume there’s a technical reason. why loading a savestate where one doesn’t exist resets the game? It would be so nice if that could be adjusted some day

serene nebula
#

That’ll be $5

clear rock
#

I wonder if Dragon Hopper had any relation to Dragon Seeds, both were monster raising games about dragons

clear rock
# serene nebula Detective Robby always gets his game

I remember hunting down an import copy of Puchi Carat on PSX in my college years. Managed to find a PAL copy with the paddle controller. I assume it's probably much easier to find it now but back then Retro Gaming hadn't really taken off yet and prices were still sane

#

I miss the days of getting Conkers bad fur day for under $20 or Amazon having dozens of sealed boxed copies of perfect dark for $3

serene nebula
#

Yeah im good for that price lol

clear rock
#

Jesus... I don't remember what I paid but it was probably under 30 if not under 20

serene nebula
#

My last stupid controller purchase for the PS1 was Jet de Ho lol

clear rock
#

Not sure if it came with that cardboarf box though

#

Heh, i havent bought much crazy controllers

#

For me the craziest one is probably Steel Battalion

clear rock
# serene nebula https://ebay.us/m/QeuK5Z

Also the animations were significantly cut down feom the arcade version to fit in the PSX's memory, though they added extra modes. Too bad it wasn't released on saturn

serene nebula
clear rock
#

Heh, there worse GBC versions of psx games you could have played...

tropic stratus
still lichen
#

https://eshop.thrustmaster.com/en_us/t-16000m-fcs.html

If i wanted to use this on the psx core, should i be using the analog joystick option or just digital?

sand minnow
#

I was surprised that the Arkanoid Returns actually took some things from Doh it Again on SNES.

clear rock
#

I can't read that name without thinking of Homer Simpson

solar fable
#

Is this core supposed to output c-sync via SNAC with these?

mortal oracle
#

Isn’t that for lightguns to make the screen flash white?

#

So more… input than output

#

But I know nothing so I’ll be quiet until the adults arrive

solar fable
#

That yellow port shouldn’t work without SNAC outputting csync.

dawn axle
#

Oh yeah that’s really weird looking. Normally those light gun adapters had a composite pass through that it tapped into

#

The guncon is supported by the PSX core through SNAC though so it has to be doing something like that

lilac scaffold
#

Yeah csync for guncon, older io boards needed the io jumper set to io6 for it to work

dawn axle
#

I’m guessing it’s for cases where you’re connecting mister to a CRT over something other than composite and still want to use a light gun

lilac scaffold
#

Can be more convenient to connect at the mister than the tv end of the video cable i guess

dawn axle
#

That too

#

Apparently there was a breakout AV adapter that Namco made so that you didn’t have to plug it directly into the TV

dense wharf
#

those adapters do work so i guess they do pass csync

solar fable
lilac scaffold
#

Yeah, it's part of blue's original psx snac design and snax, lots of folks use it

dense wharf
#

i use a snac psx adapter with that composite output, my misters video output is just VGA to a 15khz capable CRT pc monitor

lilac scaffold
#

Needs the 6th io pin on user port, that's default on io9.2 tho isn't it?

dense wharf
#

guncons of course work swimmingly

lilac scaffold
#

'If a guncon is connected and a justifier isn't the needed signal for Guncon will be output through the composite port.'

solar fable
#

If the intention is for the current software to output csync via SNAC on a 9.2 ( or even 3rd party adapters from RC), it doesn't do that.

lilac scaffold
#

Hrm, don't have one myself but nobaddy's saying it works for them, have heard of plenty of folks using it and not many issues outside the io jumper

dense wharf
#

maybe it works some other way, i dont really know. The practical purpose of it is to connect guncons, and it does make the guncons work

lilac scaffold
#

What io board do you have nobaddy?

dense wharf
#

i have a mister pi so i think its a 9.2

#

i havent done anything to it

solar fable
#

I only found two videos of people using their guncon connected via SNAC only. Everyone else seems to be feeding it with a csync cable or connecting it in their composite video chain.

dawn axle
#

Yeah I wish I had a way to test this myself. I have a PS1 guncon (that will eventually be converted to gun4ir one day i swear I’ll get to it) but no CRT

dense wharf
#

i dont have a video of myself using it, but i most certainly have played guncon games on the psx core plugging the guncon into snac only and it works

solar fable
#

The two people:

solar fable
dense wharf
#

hold on

solar fable
#

And VGA to CVBS with VGA mode set to svideo?

dense wharf
#

just vga

#

havent set it to anything

solar fable
#

VGA crt?

dense wharf
#

yes

solar fable
dense wharf
mystic flare
#

i use the ps1 snac from retrocastle

solar fable
lilac scaffold
#

With a guncon connected?

solar fable
dense wharf
#

i have a unmodified batch 2 mister pi

agile snow
#

I connect my light gun using the yellow pass thru with the green ypbpr cable side going into a CRT

dense wharf
#

i took some footage but it doesnt really show anything but the gun successfully pressing the menu buttons

#

(playing time crisis with a single hand is kinda impossible lol)

solar fable
solar fable
agile snow
solar fable
dense wharf
#

no

#

just a normal ps1 guncon

solar fable
dense wharf
solar fable
#

Time to buy a pc crt

dense wharf
#

its a microvitec 1438 meant for later amiga systems, it does 50/60hz and 240p/480i/480p (720x480 is its max resolution i think)

lilac scaffold
#

Wait for Jesusfish, he probably has 5 setups it works on 🙂

chilly kraken
#

I don't do snac stuff, unfortunately. I have 2 adapts and a retropad32 - it's more than enough dongles for one man

solar fable
#

Well, damn.

abstract drift
#

thats pretty neat, people are always curious what it looked like

#

@serene nebula worth pinning i think?

clear rock
#

I thought the core let you choose the old gpu?

digital zinc
clear rock
#

So turning 24 bit off makes it act like the old gpu? That was off by default though

digital zinc
#

No, Turning off 24bit makes it perform like the new gpu, there is no option for the old gpu at all, because robert doesn't want to do it

clear rock
#

Turning it OFF? Odd, I see banding when it's off

opal carbon
#

Does it default to off because that’s how original hardware worked? I haven’t flipped it on, even though I hear it fixes Chrono Cross.

digital zinc
#

It does default to off I believe

opal carbon
#

Oh reading Robert’s comment it sounds like on is what I want.

#

It’s def off by default. I assume there is a reason for this given Robert’s thoughtfulness.

solar fable
#

The FPGA code defaults to never outputting csync unless it can correctly identify a GunCon (even when a GunCon is connected and all of the buttons work). In such case, you’d be forced to use a separate csync signal to allow the GunCon to work. There should be a forced override option to get around this detection failure.

opal carbon
#

Interesting. Do you think the guncon is never detected correctly or that it's just not detected in some cases?

tropic stratus
#

24bit off = new 16bit GPU.
There is currently no option for the old GPU. As @ivory verge made this now, we could offer the option if we want.

opal carbon
#

Ahhh okay so off is “stock” new GPU, got it.

#

Neat to have an old GPU option as a way to preserve an experience

solar fable
proven seal
manic citrus
#

maybe they are here listening 👀

abstract drift
#

neat

#

nice to see fixes for saturn aswell

opal carbon
#

I hope that the issue where my VA0 Saturn can’t reset to the MODE menu with controller commands. The Saroo can

little frost
#

probably also partially a preemptive update ahead of the VMU Pro release

opal carbon
#

Very excited about that thing

#

The VMU Pro. I have a VM2 and I really like it but if the VMU Pro is anything like my MCP2 I will really like the VMU Pro.

little frost
#

yeah i’ve got one on the way as well

opal carbon
#

I hope the screen is the right size on the VMU Pro. The only thing I don't like about the VM2 (besides it's price) is the screen is the wrong size.

abstract drift
#

is that out soon? i also preordered

clear rock
clear rock
clear rock
#

I just wish they or someone else would make a proper N64 one, not that Forever Pak nonsense

ivory verge
#

Is off or on?

#

And I assure you that banding is different in the new and old GPU.

#

The Old GPU crops 8:8:8 bit gouraud shading color to 5:5:5 bit before multiplying it with the texture color, resulting in rather poor graphics. For example, the snow scence in the first level of Tomb Raider I looks a lot smoother on New GPUs.
The cropped colors are looking a bit as if dithering would be disabled (although, technically dithering works fine, but due to the crippled color input, it's always using the same dither pattern per 8 intensities, instead of using 8 different dither patterns).

clear rock
#

It's there whether I enable dithering or not, at least in Spyro. It's harder to notice, but it's still there

bitter lintel
cosmic tulip
bitter lintel
#

ok

#

fair. i forgot about that. i've installed the xstation. there was work for sure.

cosmic tulip
#

yeah

clear rock
#

Isn't the Mstation supposed to support more than just the PSX kinda like the MODE? Or did I get that wrong?

proven seal
#

xstation install sucks imo

#

mstation will be nice since it's apparently going to be solderless and work in any ps1 model

proven seal
clear rock
#

Fair enough. I think the dev was also considering letting you keep the CD drive but I think that was dropped too 🙁

vestal thicket
# clear rock Isn't the Mstation supposed to support more than just the PSX kinda like the MOD...

There have been comments eluding to potentially something like that with how the mStation is being built. Basically, it's trying to replicate a CD-ROM completely, and to be plug and play. Which sounds like maybe the tech could be 'easily' adapted to other consoles. I could be off base but that's how I have interpreted what has been said. I know mStation is set to have more/better features and Rama waited for some new ESP chips specifically because he wanted to make use of their power and features so we'll see.

abstract drift
#

yeah thats the theory, but afaik mstation is just for psx

#

if it works out you could see a bunch of others

vagrant moat
clear rock
clear rock
# vagrant moat VM pro looks awesome I want

Same, though I could do without some of the silly extra features like the mp3 player or emulation of 8 bit systems. I assume that was more of a "We have power to spare with this microcontroller so might as well use it for something fun" sort of thing than anything serious

proven seal
#

never understood the fascination of shoving a nes core in things

#

the mega everdrive pro had one, the everdrive 64 x7 had one, the super hd system 3 pro had one, etc. and they always suck. they're novelties at best

clear rock
#

I guess either a lot of work has already been done and/or it's simple to do?

proven seal
#

it's just a weird thing to dedicate space on the fpga to. they're never good anyway, lots of mappers missing and tons of glitches

#

if one of them was on par with the mister core, then maybe it could be justifiable, but again they're all just novelties as of now

#

i think the nes core on the SHDS3P could be cool, as playing nes games on pc engine actually seems kinda fitting, but lord knows that device is in limbo, with most of terraonion's other products

clear rock
#

Well, the FX Pak Pro/SD2SNES Pro has a Cyclone IV on it so you could probably emulate systems even more powerful than the SNES on it

tulip moat
opal carbon
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Huh. Found a weird case where if the PSX BIOS are not on both my SDCard and my USB HDD, in some instances the core won't boot. I have the MiSTer to set to boot the last core, which I found required that I have my BIOS files on the SDCard to work reliably so I removed them from the games folder on the USB HDD. Figured it was taking too long to initialize the HDD. Just got the MiSTer into a state where it cold booted straight to the menu and it would not boot the PSX core because it was suddenly looking for the BIOS files on the HDD and was ignoring the SDCard.

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Not a big deal, just duplicate the files, but weird.

ivory verge
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improved version with the option to switch between old/new GPU. It's more of a curiosity, probably not interesting to many people. The core has good timings :))

abstract drift
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maybe do an MR? this seems like a reasonable feature as long as its clearly labelled

opal carbon
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I think this feature would be rad to have in the main core. I understand if that's not feasible or is too much work but, but just thought I would mention it with absolutely no expectations 😎

clear rock
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IIRC FPGAzumSpass said that inititally he wasn't interested in doing it himself but since others made it it could be offered as an option

tropic stratus
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Yes, I already wrote that: if it's well made and optionally, I don't see why we shouldn't have it.
I haven't seen the change in the GPU, but from what I guess needs to be changed, this probably can be done at a single spot without messing up the code.
So please do a pull request 🙂

stiff ferry
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I tried playing with the New Bob and I love it. It really looks like how PSX games looked on a CRT back in the day, flickery goodness and all. While playing with it though I noticed that after alternating between Weave and Bob a few times while the OSD was opened, the new Bob became broken. The frames were all off and looked offset. Is this known?

opal carbon
#

I also have noticed this but haven't retested

bitter lintel
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"flicker goodness"?

tropic stratus
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@ivory verge not trying to pressure you to work on this, but do you plan to make a pull request for the old GPU change or was it just some experiment for fun?

ivory verge
spark ermine
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It's pretty neat, I've been checking it out tonight to check out the differences

cosmic tulip
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its a fascinating novelty

lusty coral
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I never really had the chance to play any Diablo arpg style games and I've just started Diablo 1 on the PSX core.

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I am hooked

spark ermine
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In diablo 2 you can run

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Might be my biggest issue with diablo 1 is I wanna run and I started with diablo 2 back in 2005 where that was a thing

lusty coral
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I'm just having a blast. The atmosphere and ost in the first dungeon is amazing. I did just die unfortunately. But it's great.

frail storm
proven seal
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@tropic stratus i'm getting error code E2 when playing samurai shodown: warriors rage, specifically when playing as rinka and performing her yuu unchou move (back, down, back-down + slash repeated twice, then slash). this can be easily and consistently replicated in the practice mode

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using the latest unstable core with a known-good game rip. all core options set to default

ivory verge
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This occurs in several games.

proven seal
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gotcha, thanks. it didn't seem to affect gameplay, but i thought it worth mentioning regardless

#

i saw on github that E2 means cpu exception. what causes that?

lusty coral
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That was a while back though

#

That's the one I tried. I had the correct files in the correct location. Just couldn't get it to work

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I can probably try it again but.

frail storm
lusty coral
visual depot
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We even have a snake

tropic stratus
tropic stratus
rare gyro
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Maybe there should be a note in the error code reference that this error code shouldn't be too alarming as some games have their own exception handling implemented

tropic stratus
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Well, the documentation says it like this and I thought it would be clear?
"E2 - CPU exception(only relevant if game shows issues)"

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To me this reads like: no issues -> don't worry. But if it does not, we can find a better wording

north mesa
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Question about storage - I'm looking to buy 2tb of storage; for cost saving reasons, I'm considering spinning disks. WIll that cause problems for CD-based systems - like the PSX?

stable perch
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USB-based disks tend to:

  • draw a lot of power
  • spin down at times
  • take a long time to spin up
    Not recommended
north mesa
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yeah, that's a lot of downsides, I agree

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but it's almost a 50% pricedifference here, hence my question

stable perch
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yeah, you definitely won't like it on CDROM games

gusty hatch
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not sure you could fill 2tb with mister unless you grab every iso ever and every disk image for every pc

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80 for 3.5 drive 114 for ssd. not saying these are good or im recommending them but just giving ballpark numbers

clear rock
# north mesa Question about storage - I'm looking to buy 2tb of storage; for cost saving reas...

The PSX had a 2X CD drive, it would have been considerably slower than even HDDs at the time, much less modern HDDs. The other issues dshadoff mentioned can be problems depending on the drive you use (and if you can't externally power it) but access speeds are definitely not one of them. If anything, CD-based consoles had some of the slowest data access compared to cart-based consoles

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I hav a 512GB MicroSD in mine, and having compressed my games to CHD I still have over 100GB free despite having hundreds of games for PSX and Saturn onit

mortal oracle
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Here we go again…