#Sony PlayStation

1 messages · Page 37 of 1

manic citrus
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anyone know of a psx game that has resolution switching, but the switch is NOT interlaced<->progressive?

abstract drift
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FF7

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the menus are a different 240p than the field screen

chilly kraken
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castlevania too, i think?

spring elk
desert otter
abstract drift
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nah

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chrono-cross is 480i in menus

manic citrus
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FF7 works. it just gets...wider I guess

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not interlaced

abstract drift
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yeah

desert otter
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it probably gets wider for the sake of reading text or something

abstract drift
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ff7 also plays music that continues throughout that transition unbroken

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so the slightest blip you'll hear it

desert otter
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jumping flash looks promising for testing

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unless what you're looking for is vertical res changes

scenic reef
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Yeah ff7 world map <-> menu switch is basically 224p and 240p back and forth I think if memory serves me right.

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Metal gear solid should switches for the codec screen too

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I think vagrant story switches when you go to the menu. I know Valkyrie profile switches when you go to the menu

weak widget
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Ff8 also had two different progressive modes, in game and menu I believe.

waxen elk
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Isn't the Silent Hill menu also really thin in width, I remember emulators cropped it weirdly for a hot minute

somber steppe
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Silent hill menu is 480i though.

rose ermine
polar horizon
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How can I get cheats to work with multi-disc games, FF9's cheats appear for disc1, but not disc2

devout jolt
lilac scaffold
lilac scaffold
polar horizon
lilac scaffold
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symbolic link
like a shortcut to the original file, instead of a copy of it

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new name/path, but just a reference to the source file

polar horizon
lilac scaffold
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for FF9 i'd try copying the zip file for disc one and renaming it to match disc 2

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if it works then cool, but yeah not ideal if theres many games with the same situation

polar horizon
lilac scaffold
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cheater

polar horizon
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Or revisit old towns/dungeons for treasures I missed, without being forced to battle low level enemies

lilac scaffold
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if it works for disc 2 i'd guess it'll work for 3 and 4, just a cpl more copies of the zip

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give it a shot ¯_(ツ)_/¯

polar horizon
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Koudelka is another game I love, but when doing item cleanups through each disc, it gets hella tedious dealing with random encounters when trying to back track. It can be time consuming

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I can't seem to find the cheat file for FF9, hmm

lilac scaffold
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You don't have /cheats/PSX/SLUS-01251.zip ?

polar horizon
lilac scaffold
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That's for US release

polar horizon
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I found it

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Yeah, its not working unfortunately

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Renamed it to the discID of disc2, placed it in the folder where my ff9 discs are stored and it still won't enable

lilac scaffold
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Try having it in /cheats/PSX/ like the original one maybe

polar horizon
lilac scaffold
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Sweet 🙂

polar horizon
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Damn, working with Misterfpga is cumbersome, I hate it lmao

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Ok, now onto disc 3 and 4. Just need to get the gameID for those two

devout jolt
lilac scaffold
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You may be able to have a single zip file named to match the folder the discs are within

polar horizon
lilac scaffold
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That's a complete guess, unsure if the core looks for disc filename or uses the parent folder name like it does for saves

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When it's matching on filename not game id that is

polar horizon
devout jolt
polar horizon
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The cheat I use is just for overworld and map encounters to save time, since I'm time limited when playing these games. I'm loving FF9, but man, these random encounters are rough

devout jolt
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Excessive random encounters is one sure fire way for me to lose interest in an rpg

polar horizon
# devout jolt Excessive random encounters is one sure fire way for me to lose interest in an r...

Yeah, I agree. Honestly, I also didn't grow up with this era of RPGS as I was too young, so its also something I'm not used too. Same way I didn't grow up with arcades and quarter eating machines. I generally don't enjoy using cheats, but I really do have limited time sometimes, and if I can save a little time, I don't mind doing so. Other than the overworld map and when I backtrack, I've been loving FF9

devout jolt
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Gave up on Lunar because of it. Although I read they fixed it in a later port

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Backtracking to slash every bush and blade of grass in Link’s Awakening is the worst slog I ever did

polar horizon
devout jolt
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Shining Force CD was excellent, you just go from battle to battle

polar horizon
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I've come to realize I like 20-40 hour rpgs the most, occasionally 50-60 but I don't think I'll ever play Fire emblem three houses or persona 5 ever again lmao, it was too long

devout jolt
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Been tempted to buy three houses but I might check out some of the earlier titles in the series first

polar horizon
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@devout jolt I see you have a arcade stick as your PFP, are you really into arcade stick modding by any chance? I have a Quanba drone that has a Sanwa stick and buttons, I placed them in years ago, but I think it's time to upgrade the springs, its kinda loose now 😅

devout jolt
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I haven’t really done much of it, but I did build a fightstick a while back using the 34yo Happ stick in the photo 🤠

polar horizon
# devout jolt

NICE!!! That's really cool, I wouldn't mind building my own custom fight stick someday

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Or a hit box, either one would be fine for me

minor spruce
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just curious does anyone have a snac with memory card and a memcard pro/pro2?

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@somber steppe I see you have a memcard pro... Happen to have a psx snac with memcard slot?

somber steppe
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No sorry.

minor spruce
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Rip

somber steppe
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I used the memcard pro with xstation before I got mister.

minor spruce
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im kinda wanting to get a memcard pro and i see theres a bios patch to enable gameid passing but curious how that works out on a mister

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the modified bios boots just fine on mister but whether or not its actually doing what it needs to for the memcard pro i have no idea

sinful bloom
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my memcard pro2 is still stuck in "awaiting flight" since jan 9

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unfortunately my snac only has controller ports

desert otter
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PS2 controllers work perfectly fine for PSX core with snac right?

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I might be interested in getting some ocean blue controllers to use with my SuperStation when I eventually get it later this year.

polar horizon
minor spruce
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Bios boots on mister just fine but no idea if it actually passes gameID to the MCP

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And I don't have a MCP or snac that has a memcard port lol

polar horizon
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Third party ps1 cards with page switches also have the same issue when manually switching pages

polar horizon
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@minor spruce Which bios are you referring too when you're mentioning GameID being patched in?

minor spruce
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I've seen the MCP working on mister but not with gameID

minor spruce
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Just kinda curious if with the bios patch if the MCPs gameID function actually works

odd glen
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If I recall correctly, it does

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Been a while since I tested it

minor spruce
odd glen
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Sure. Will probably be a while but I can do that

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Later tonight

minor spruce
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Nice thanks

minor spruce
clever pendant
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It's really good. I need to finish it

final salmon
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I should play it more too, only launched it pretty much, very cool work though!
Can use focus energy for that sweet badge boost glitch 🙂

somber steppe
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Aye, somebody read the description. 😅 makes me really happy.

final salmon
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I read and downloaded and booted it 🤣 Just need more time to play

somber steppe
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Btw there is a 1.2v I never uploaded since rhdn is dead. It's just some minor adjustments to be in line with stadium and to integrate mew a bit more naturally.

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DM me if you want to play that version.

mortal oracle
somber steppe
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Dunno if it's ok to post the patch file itself and I don't want to get the mister discord in trouble.

final salmon
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That's fair, unless a mod says different. Shame about them. Wonder where the place to share would be these days

somber steppe
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As mentioned, I'll dm the patch if someone is interested. It's basically just level adjustments to the few pokemon you could get as a reward in stadium so they match that and a guy mentioning mew. It's not a big thing. So if you're on 1.1 (or 1.0, since 1.1 was really just the og version) you're also good.

visual depot
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The original releases pull over the voltage that the user io port can provide natively. So you would have to get a snac adapter that's externally powered.

desert otter
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since that other site doesn't take submissions anymore

somber steppe
desert otter
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I think so yes. I don't think you can just be creating and posting shit anon

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supposedly another site called Romhack Plaza is looking to take on hosting hacks in place of romhacking

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Vimm's Lair has added a ROM Hacking section to his site now as well.

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GameBanana is where I would get mods for BotW though lol.

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but that plaza place seems decent. they have a link right on the top of the site for an online patcher and whatnot

minor spruce
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kinda sad that RHDN basically stopped submission hosting iirc

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can post news but no longer adding to the romhack db if you will

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ive heard of romhack.ing but yea no idea what people use these days

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just to be sure make sure you are sharing a patch not the actual modified rom itself lol

desert otter
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The Plaza site is just Romhacks org rebranded so I would say they are the next best thing

minor spruce
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i think the thing that sucks the most is say i update my patch, unless you know to look at the github the RHDN one will always be outdated lol

somber steppe
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Yeah I'm actually quite annoyed that you need to make a login for all these sites and when you upload it's on every site anyway since they just lift it from the first.

minor spruce
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could post your asm edits on github..... open source it if you will and make the patch a release

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whether its ips/xdelta/whatever

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another benefit is you can then make a site for it too thanks to github pages

somber steppe
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I don't want all the work of posting it. 😦 that's why it took me like 2 years to release it in the first place. And like literally a month after I put it on rhdn the site dies. FML.

desert otter
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@solar fable quick question:
with the way your SuperStation is set up, with the composite output port on the side, does that mean all I have to do is plug the composite sync connector of a GunCon into it for things to work?

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or perhaps I should just get a GunCon2

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still would need to know if using the composite output on the system would work or not. (I would like to assume it would, but need to know for certain)

polar horizon
visual depot
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But I believe the user io only does either 3.3 or 5. I can't remember.

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Most accessories didn't use that much... But the gen1 memcard pro's fpga had to.

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Someone makes an $80 PS1 snac adapter using official PS1 connectors

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And it's externally powered

polar horizon
visual depot
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Crown Arcade Shop

PSX SNAC makes Playstation controller/memory card to be used on MiSTer FPGA.   Features : Compatible with MiSTer FPGA (only works with PSX core) Two controller, memory card slot Two RCA connector for GUNCON 1 7.5V/1A DC adapter for more powerful vibration (EU/JP/US) USB3 male to male cable (30cm) Beautiful 3D printed h

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I believe they're here but I can't remember who

polar horizon
somber steppe
solar fable
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I don't believe a PSX SNAC composite port can be used for video output

desert otter
desert otter
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I wasn't referring to the snac composite port unless the one in the pictures is only for snac and it's intended to be a normal composite output?

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it was next to red and white audio ports

solar fable
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That port is a real composite port

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But I don't think it can be used for SNAC

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It should because the original controller would use that port, but I don't know.

desert otter
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hmmm. perhaps worth testing then when I get it lol.

solar fable
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In any case, there is a con port to the side of TOSLINK

desert otter
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also I distinctly remember the site having pictures of the unit with the side panels taken off showing the plugs, but now I don't see them 😂 am I going crazy with mandella effect or what?

solar fable
desert otter
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I don't mean that, I mean just pictures that show the actual ports rather than this

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I could've sworn there was pics that showed those covers removed

desert otter
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but maybe I'm just imagining things. or perhaps you shared them on Twitter or something and that's where I saw them

solar fable
desert otter
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yeah I found them again. they were there on the landing page, I just had to hit the little arrow to scroll images lol

solar fable
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1.1 wasn't ready when I needed to make pictures.

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1.1 has that and the female dock connector

desert otter
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I get that. I was just like "I could've sworn I saw some pics that showed the composite output though" lol

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btw, I was thinking about how it doesn't have a user port and thought about how it's possible you could've used a switch of some kind to physically switch connections between the SNAX and say the USB port on the front so that only one is connected at any given moment and that way you could have a user port still.

was this something you ever thought about and decided against or did it not cross your mind?

I got the idea about it from the fact that I have this little 4 port USB hub that has these spring loaded buttons on top each port to enable or disable the port and thought "couldn't something like this be done in this situation as well?" @solar fable

solar fable
desert otter
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I get that. may not be able to use SNAC for other cores, but could still use something like the reflex adapt on the front USB port to get nearly the same thing

minor spruce
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though i take it portable is next after SSOne?

solar fable
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Yes, you can travel with it. It's self-contained with a power source and screen.

desert otter
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what's this PVM we talk about? like an actual PVM with MiSTer built in or something?

chilly kraken
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Oled with a mister built in

tacit fox
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Batch 3 wen

sinful bloom
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this has been shared before, but still

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first of all, is this real?

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second, is there room to implement it or it's the 24bit depth option?

chilly kraken
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24 bit option is in the core already

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and yeah, I assume it's real. @mystic flare posted it

mystic flare
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get yourself a very early Japanese PS1, and you’ll see it

sinful bloom
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Good, I was wondering about that option for a while

tropic stratus
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early model only has 5 bits per color for shading and blending, newer has 8 bits but only 5 bit for storage. 24 bit option in the core has 8 bits for shading+blending+storage

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without 24bit option, the core behaves like the newer model.
There would be space to implement the older one as option but .... no 🤣

sinful bloom
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I would vouch for replicating this blur on SNES core too

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Blurry video output from most SNES consoles has long been the most disappointing thing about the system when it comes to RGB gaming and upscaling. A pair of new mods for "2CHIP" systems now offers an alternative that can provide results close to 1CHIP systems in sharpness! Let's see how our modded console fares on CRTs and various upscalers, fro...

▶ Play video
tender tartan
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It's an effect of the analogue circuitry. The core outputs color at pixel clock rate, while this effect is continuous.. Find a bad DAC and you'll get the effect for free. 🙂

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If using the scaler (or an external one) you can get kinda close with a blurry horizontal filter

minor spruce
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same ones that have said audio menu exploit?

mystic flare
minor spruce
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i think i have one...

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though i only used it for audio exploit to dump the bios lol

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PU-7 also has FMV issues right?

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Cause I know mine has FMV issues

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yea just checked

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its a PU-7

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Are there any upsides to this even outside of audio menu exploit lol

sinful bloom
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With this revelation I am going nuts over the color banding

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My PS1 is in SCPH-5000s but MGS1 got plenty of color bands on textures baked in to annoy me

polar horizon
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Question, I have the Digital IO board and use HDMI out. Would there be any issues if I enable render 24 bit?

sinful bloom
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nope

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the render is internal to PS1, it's not related to HDMI output

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it's also enabled by default what the hell, am I having onset alzheimers?

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I always forget I have an option to mangle artistic vision too

polar horizon
mortal oracle
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Generally default = original hardware

polar horizon
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Has anyone brought up the topic of alternating scanlines on Mister? Or would that be out of the scope for what the mister is capable of. Similar to CRT simulate on the retrotink 5x

abstract drift
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its been discussed a fair bit, nobodies tried it yet

polar horizon
abstract drift
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i'm not sure really, the main scaler developer isn't around much anymore

sinful bloom
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is there a reason why rumble doesn't work on DualShock 4 when I enable analogue mode? (pad is "DualShock")

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it started working after reset with analog turned on..

desert otter
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Are you setting it to on before or after you load the game?

sinful bloom
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after

desert otter
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Try enabling it, then loading a game

sinful bloom
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the full chain of events is: I turn on MiSTer > turn on DS4 already paired and preconfigured > launch PSX core > launch MGS > go to Options > test motors (Weak/Strong options) > turn on analog (L3+R3+Up) > the motors stop working > turn off analog (L3+R3+Down) > the motors start working

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And after that turning on analog and resetting works out

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I use DS4 instead of DS1 through SNAC because it has a very weak faint rumble and I need to record Psycho Mantis' shenanigans for a friend who's playing MGS1 right now for the first time on PC

polar horizon
sinful bloom
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no, I've connected DS4 through BT

polar horizon
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What Bluetooth dongle do you use?

sinful bloom
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the usual

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I have no pairing problems, it's something in the core

polar horizon
polar horizon
sinful bloom
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the rumble is good enough through BT but yeah

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rumble on DS1 through SNAC is pathetically faint but maybe it's because of my 5v2a PSU

polar horizon
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I use the Meanwell PSU that's reccomended

sinful bloom
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oh, well, I also have wi-fi and usb hdd plugged in, and 2.4ghz keyboard dongle...

polar horizon
tacit fox
sinful bloom
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Okay, I might be dumb

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how am I supposed to fight Psycho Mantis the right way on MiSTer with bluetooth gamepads

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no matter what I did I could not reassign single controller to player 2

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luckily SNAC works

chilly kraken
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You can fail 3 times and then the colonel will call

sinful bloom
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yeah but I have to idea how to plug a single bluetooth controller into "port 2"

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I guess it works fine if you got a second one already connected

abstract drift
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if you turn off pad one in the OSD then your controller shouldlike shift over to port 2

sinful bloom
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Didn't work

abstract drift
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hmmm

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maybe we never applied that to the psx core

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if you turn off pad one, and then grab a second, real pad, then that should work\

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or on snac you can physically change ports

sinful bloom
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yeah, I tried it again, single DualShock 4 paired through bluetooth

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not a big deal, really, but kinda funny

ivory verge
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one of the best games of my life

silent bridge
manic citrus
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good example of a psx game were bob deinterlacing is superior to weave?

somber steppe
abstract drift
ruby sleet
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The Tobal games. Ehrgeiz. Any of the 480i fighters like the ones listed above.

tulip moat
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The tl;dr

Bob for anything in motion, Weave for static images.

serene nebula
shut escarp
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No fucking way lmao

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A friend has a gruesome obsession with the fighting game mini game of this lmao

obtuse dune
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Nice, one of the best 2D platformers for the PSX.

grand sage
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oh damn, this finally got an english translation! i knew it had gotten translated to other languages in the past so i guess it was just a matter of time

mortal oracle
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Has anyone heard of this game “Final Fantasy VII”? I tried playing it on the MiSTer core and it seems pretty good

chilly kraken
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too emo

ivory verge
kind ravine
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chilly kraken
ivory verge
chilly kraken
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well if you want to form an opinion on it, this is the game for that

ivory verge
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Of course I am joking, I spent hundreds of hours with ff7

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Legend

serene nebula
chilly kraken
frail storm
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Like 15 years ago, we had a group in my town to fight against an stupid australian mining enterprise that wanted to establish an uranium mine nearby. We did some things I won't talk about here, and in the end the awful mine was never opened.
We called our group "Avalanche".

mortal oracle
wild sinew
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How can it be final when it's number 7?

chilly kraken
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its a threat every time

rapid garden
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i keep hoping it'll be THE Final Fantasy every time... but they keep making a NEW one

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so frustrating

somber steppe
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Is that why they make them progressively worse since 10 so people stop buying them and they can stop making them?

rapid garden
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you might be onto something

abstract drift
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thats kind of unfair

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12 is decent, and 14

rapid garden
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there are some real freaks for 11 too 🙂

chilly kraken
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hey now, 16 was great. probably my favorite remix of the ff je ne sais quoi. Story was mid, but the world was awesome

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fun battle system too

abstract drift
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i was going to say the latest one looks potentially playable but hadn't looked into it

somber steppe
somber steppe
abstract drift
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i never got on with wow but i enjoyed playing through 14 for the story

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that part of it feels distinct

chilly kraken
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The best Final Fantasy games are 4, 10, Lost Odyssey, and 16 imo

abstract drift
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i remember lost odyssey being good but not why lol

chilly kraken
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it was just ffx's battle system with a oppressively sad story

abstract drift
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didn't it have some story mechanic with like, letters? that were just VO basically

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but intensely well written

chilly kraken
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yes!

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and fucking depressing

abstract drift
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i should replay that on an emulator, it was a bit scrappy technically

chilly kraken
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I should really play through 6. I feel like 6 has the same problem as 7 as that, for folks who haven't played it, it will never live up to what you've been told about it.

abstract drift
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also the opening was one of the best cgi to gameplay blends i'd ever seen at the time

rapid garden
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6 was the only Final Fantasy i've finished 🙂

abstract drift
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possibly for me it'll never be topped, was the first time i'd seen that trick

chilly kraken
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yeah, lost odyssey was special. I'm not sure it would be good now, but it is one of my favorite 360 games for sure

rapid garden
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FF5 ||killed off a player character but basically immediately replaced him with someone with all his abilities so it didn't matter. unlike 7 where Aerith is just Dead dead and no one else can use her equipment||

abstract drift
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i'm in the same situation as you with 6 i think, never played it back in the day and its just kind of a chore to play 😦

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maybe i should just hack/cheat it up and blast through the story

chilly kraken
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But folks should check out 16. Good writing, non-irritating main character, fantastic world. Folks were talking about how it's Final Fantasy Game of Thrones or whatever, but I think that's only because they say fuck and it has underboob in it

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I wish they would get off the fucking crystals though

abstract drift
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is that one set in the crystal-chronicles-verse?

chilly kraken
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they all are now

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15 was

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14 is

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13 was(?)

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it's fucking crystals all the way down for whatever reason

abstract drift
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lol

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i thought 13 was scifi/future

chilly kraken
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I'm preeeety sure there were crystals in it. I got to the last disc and gave up

rapid garden
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that's the secret, they're all scifi, the first game ||has your party time travel||

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FF4 ||you go to the moon|| FF6 ||characters have mechanical walkers|| the sci fi influence was always there

somber steppe
viral inlet
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and, iirc, the whole thing is a ||time loop|| you're trying to break

mortal oracle
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Every channel becomes #1312772542091497472 if you try hard enough elmorise

somber steppe
hollow delta
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Is parrapa the rapper impossible? I have no lag at all and every other game plays well. Maybe i am old and suck at it

mortal oracle
hollow delta
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Will try

azure hatch
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try playing the game with the lowest audio latency possible as well, like via the analog/optical audio out or your tv/monitor's speakers/headphone port

abstract drift
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don't feel bad, it's famously janky

azure hatch
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i actually find that following the video prompts is what you want to do on the first game weirdly enough, lammy doesn't suffer from this issue fortunately

abstract drift
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yeah they fixed it on later games

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it was early days for rythm action

azure hatch
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strangely enough this issue also applied to jung rhythm, even if that game feels like its more falling apart than parappa 1

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it actually plays just as well just keeping that same "follow the prompts" logic in mind

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but let's leave further discussion of that one more on saturn chat lol

mortal oracle
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In the rain or in the snow

ruby ermine
mortal oracle
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Did you check the toilets on the right?

sinful bloom
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Did you che che che check the toilets on the le le le le left

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It sounds like bullshit I made up but it's real

hollow delta
#

i should burn that CD

mortal oracle
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You gotta believe you’ll finish it

frail storm
# hollow delta i should burn that CD

Stupid Parappa yet addictive is stupid game. No way around it. I played it somewhat successfully back in like 1997/98, and now I seem to be playing it better, but it's a broken game: I initially though it was me, but it's the game. It's simply badly implemented: It's not you, it's not the lag, it's not the core. It's the stupid game.

Try Enix's Bust A Groove for a rythm game that registers input correctly and with a working logic. Parappa is just fu**d.

frail storm
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I don't even believe that the game expects you to freestyle, nooooo, it's WAY worse than that: by free-steeling, you accidentally do the inputs when the game expects you to do them, and it kinda works.

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But it's a workaround, so to say

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Agh, how I love and hate Parappa at the same time... stupid nice game

serene nebula
frail storm
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Oh man now I have to play Parappa...

serene nebula
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Parappa rocks but yeah the timing is weird

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The sequel fixed that

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Not Um Jammer, Pa Rappa 2 on PS2

frail storm
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Ahh

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PS2, good luck with that thing from the future, no FPGAs yet for that

hollow delta
#

not enough FPGA pixies for that one

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yet

serene nebula
#

If you want to play a super ghetto but funny Bust A Groove clone then check out Dance! Dance! Dance!

hollow delta
#

i am writing down all this stuff !

serene nebula
#

Also a DDR styled that plays like Pa Rappa - Superstar Dance Club #1 Hits

#

it’s super bargain bin

serene nebula
frail storm
#

I really learned to dance with Bust A Move, and I DID execute some of the moves on the disco back in the 2000's and had a moderate success with girls. Not kidding, my life is that ridiculous.

serene nebula
#

But it came out that way anyways lmao. It has Cossack and Rockabilly dancers so it redeems itself.

#

Ok last one, Pop’n Music games on PS1 are fun, especially if you have the controller.

frail storm
serene nebula
austere otter
#

when will the latest unstable be pushed to stable? Is work still happening in the core?

desert otter
#

Didn't know the core was still in development?

#

Could've sworn it's been finished for like a year now

#

Aside from stuff like the PWM builds

abstract drift
#

yeah i'm pretty sure everything on unstable is on stable too at this point

#

last major change was the mdec fixes

chilly kraken
#

There was an unstable fix for some game in January. Can’t remember which. there is still an unstable that isn’t live

#

#unstable-nightlies message

ivory verge
#

yes motor toon

abstract drift
#

anyone remember why it wasnt pushed?

#

may of just been forgotten

serene nebula
#

Was there a PR and was it merged?

bright girder
# serene nebula

Did anybody else experience graphical issues when you let the attract mode loop? I get like a hall of mirrors effect. Im using the pre patched copy from rgt.

chilly kraken
serene nebula
#

hey kid

#

imma computah

#

stop all the downloadin

ruby ermine
bright girder
#

Mom are you still using the phone? All my friends are on msn right now!

chilly kraken
#

If folks have tested the fix, we could poke Robert about merging it

foggy quiver
#

I noticed a flickering gfx bug in Ghost in the Shell (USA) during the green part of any mission briefing:

#

I am pretty sure that strip on the right shouldn't be there (circled in red)

ivory verge
#

Try crop options

#

Fixed Hblank as well as Fixed Vblank can help delivering correct aspect rations and keeping the screen in sync with e.g. shaking animations. Both also offer crop options for games that depend on CRT viewports to hide artifacts at the edge of the image.

foggy quiver
#

Horizontal Crop fixed it, thanks!

serene nebula
#

The core is that accurate lol

foggy quiver
#

Wow

desert otter
tawny palm
silent bridge
#

I hope it wasn’t on PSX. The load times.

#

But still not the worst port.

bright girder
silent bridge
#

What game is this?

desert otter
#

I just did a reverse image search and found out. it's a fighting game

#

also considered a platformer at times too which is weird

#

after watching a video of it, it's not a fighting game at all but just a platformer

rapid garden
#

that's the adventures of little ralph right?

desert otter
#

and these scenes appear to be only for conversation/dialogue moments and in game graphics look way more blah

bright girder
#

It’s Little Ralph yeah

rapid garden
#

yeah the boss fights are a weird fighting game type dealie

bright girder
#

The one on one fighting scenes are for a couple of the boss fights, the rest of the game is a hack and slash platformer

#

That boss also jumps around the screen with a rocket flame coming out of his literal butthole

austere otter
# serene nebula Was there a PR and was it merged?

All I know is my unstable version has a later date than the stable. I thought it was the resident evil color issue but maybe it was Motor toon.
@tropic stratus are you going to push the unstable to stable release?

chilly kraken
#

Did anyone test the fixes?

#

That should probably happen if it has not

serene nebula
serene nebula
#

I've been running that core and haven't seen anything unusual but I'm not the best tester.

short rapids
tropic stratus
#

The fixes are already pushed, there is just no release yet. As I don't know the timing status of these builds I cannot just push them, sorry

ivory verge
tropic stratus
#

Unfortunatly it's not just one build as people expect the 2x core as well and then some tests.
Don't have time this weekend, but maybe next

feral swift
rigid meadow
#

Possibly a dumb question, but would it be possible to convert a music CD to an iso or bin/cue file and use the PSX core as a music player?

tender tartan
#

Yep, audio CDs can be converted to CHD as well

#

You can use the bios audio player in all CD cores, as well as use them with Vib-Ribbon and the like

rigid meadow
#

That sounds too good to be true. So you're telling me the mister can be a virtual CD player essentially?

desert otter
#

ISO or bin+cue is the default format when ripping a full copy of any CD. It's just the virtual digital equivalent of a physical disc

#

Only thing that matters is whether or not the contents contained in said disc are understandable to the hardware you put the disc in.

And in the case of the PS1 an audio CD is understandable to it

rigid meadow
#

That's crazy.

#

Why shouldn't I just convert my entire CD collection to whatever format works and move it to my mister sd card

#

the DAC should be more than good enough I suppose

tender tartan
#

An “iso” is generally a single track ISO 9660 file system, so in that sense an “iso” never contains CD audio.. but yeah, rip to cue+bin or cue+wav and then optionally compress to CHD

desert otter
#

Rip to flac bb

#

Then chd

tender tartan
#

I keep a bunch of audio CD rips in /games/(Audio CD)/ to have them reasonably easily accessible from all cores. You’ll probably want to put an empty file named noreset.txt there as well

desert otter
#

Or perhaps you just want to use the visualizer on the PSX core on your TV or something for nostalgia reasons while you play the music CDs

rigid meadow
#

Hate it when I find a new thing I want do at 2 AM

#

Don't the mister a/v boards also have spdif output? You could output audio to your own DAC too...

desert otter
#

The same port should be both an analog and optical audio output port

rigid meadow
#

Great, gotta buy a mini toslink cable now

thorn rain
#

Hi there, trying to get my XBox One controller to work with the PS1 core but it won't register up inputs

#

what might be the conflict? checked with the SNES core, works fine

#

like, the up input on the xbox dpad

rigid meadow
#

Haven't touched my mister in a while, but I had this issue once with the Saturn core. It should be creating controller config files, I think somewhere in the core's folder. You could try deleting those from the SD card and trying again.

thorn rain
#

wow I think it's working

rigid meadow
#

Yeah I tried mapping the controls a few times, which created a few config files, and I guess there was some conflict somehow.

thorn rain
#

thx for the tip, I'll remember that for next time

serene nebula
#

I really like the idea of using the MiSTer as a jukebox. It’s hilarious but functional at the same time.

hollow delta
#

I tried winamp on the mister under win95 and the mister had an aunerism

desert otter
#

Didn't the Saturn also have CD support? I haven't tried using the Saturn core to play music CDs yet lol

#

I've only used the PSX core because I wanted to use the visualizers

serene nebula
#

PS1 visualizers or listening to music in your space ship. It is a tough choice.

desert otter
#

I think the visualizer is better lol

thorn rain
#

So uh, also I'm having some really abysmal slowdown in Parasite Eve 2

#

with default settings

#

Also the last time I ran the B Scenarios in RE2, it loaded the A Scenario items and softlocked the game

#

Sorry; it loaded my B Scenarios from the A Scenario Start, softlocking the game because I couldn't lower the ladder to get to the correct B-Scenario start

#

there's problems with this core I think that need to be addresse

#

d

#

Like, are these known problems? I've had corruption with Parasite Eve 2, I've had corruption with RE2, I've had corruption with FF8. Am I using bad dumps or something? I used a collection of redump isos converted into CHD

chilly kraken
#

If you can give us a save state, we can test

thorn rain
#

@chilly kraken thank you, I will send

#

what's the current dev state of the core right now? I know fpgazumspass has moved on

chilly kraken
#

Yeah just attach them here. If you can give us more info about where you’re seeing it, that would help

#

It’s done, for all intents and purposes. That’s why it’s odd you’re seeing slowdown

#

And if we can reproduce it, Robert may be able to look at it

thorn rain
#

If you come to my stream right now, I'll show you. It's on a very difficult game mode, a cutscene that triggers at the end of the fight

chilly kraken
#

I have to get the kids bathed and down. But if you record it, I can take a look later tonight

thorn rain
#

I'll do my best to make a savestate for you, it's difficult to count HP

#

but I'll also have to replicate the same problems I'm facing in RE2 and FF8

#

it's highly possible that all the dumps I have are simply bad

#

but it's way too coincidental that none of the games I have work correctly

chilly kraken
#

Are the games on your sd card?

thorn rain
#

yes they are

#

should I be setting up a network share instead?

chilly kraken
#

Nah. That should be fine

thorn rain
#

isn't the 1gbps on the mister faster than fpga though?

#

err sorry SD card?

chilly kraken
#

Yeah technically. But those images are 600mb. Unless your SD card is busted, speed probably isnt the issue.

What kind of power supply? 5v2a?

thorn rain
#

Should be 5V2A, yes. I'm using uh, fuck, what's it called

#

It was one of the MiSTer consolizer kits, Bob sold it to me a while back

#

one moment, I have a savestate you can use, you just need to keep pressing R1 to beat the boss

chilly kraken
#

I can probably manage that

thorn rain
#

@chilly kraken

#

basically this whole cutscene breaks when you beat the boss

chilly kraken
#

Cool. And then it gets shitty after the boss?

#

Ok

thorn rain
#

Yes

#

Disc 1

chilly kraken
#

It says disc2 on the save

thorn rain
#

yeah then load Disc 2 I guess? I actually have no idea where Disc 1 ends and Disc 2 begins because there's event data overlap between both discs as a failsafe

#

so players can swap discs early

thorn rain
#

Resident Evil 2 Dual Shock Memory Card with both B-Scenarios unlocked. Resident Evil 2's A Scenarios play fine from start to finish, but when you load the B Scenarios (which start from the other side of the wreck at the beginning of the game) you load A-Scenario's starting room with a broken camera, and if you make it to RPD, you cannot progress because B Scenario's item and door data is loaded and all the doors in main hall are locked (as they are supposed to be, you're supposed to enter RPD a different way)

#

FF8's opening cutscene doesn't even load, it just throws up on itself and dies

chilly kraken
thorn rain
#

Yes, that's how it's supposed to look on real hardware @chilly kraken

chilly kraken
#

So the primary suspect is your dumps. Can you grab another parasite eve 2 dump just to check?

thorn rain
#

I checked another ISO and it loaded the same

#

I will try another

#

how do I convert to .chd again?

chilly kraken
#

Mine was bin/cue redump

thorn rain
#

See, I swear I got all mine from Redump as well

#

I'll try downloading it again and see what's up

chilly kraken
#

Also, what is the date on your core? Are you using the September core?

thorn rain
#

I updated less than a month ago

#

I'll update again to be sure

serene nebula
#

Did you get premade CHDs?

thorn rain
#

They may have been premade

serene nebula
lilac scaffold
#

default chdman compression settings can cause issues, but normally only if using the higher cd speed (hack) option in the core and/or usb storage
normally seen as the core pausing/stuttering

Doubt it would be an issue here, bad bin/cue would seem more likely
Always good to compress your own instead of downloading pre-compressed tho

Grab the latest chdman and use zstandard compression, ie
#general-banter message

thorn rain
#

I downloaded these like... 3 years ago maybe?

serene nebula
#

Yeah, delete em all.

thorn rain
#

They worked just fine on my Xstation...

#

That sucks.

serene nebula
#

Downloading premade CHDs is usually a recipe for issues.

lilac scaffold
thorn rain
#

what app do I use for that? @lilac scaffold

lilac scaffold
#

chdman.exe from the latest mame release

#

chuck it in the same folder as that script in a .bat file
run it, will compress any games in the same folder or subfolders

abstract drift
#

xstation doesn't even support chd

serene nebula
#

Hmm

#

well either way, @thorn rain, if you can try to grab bin/cue for your games moving forward. CHD compression is awesome but if you have the space you don’t need to do it.

#

I only have a 512GB micro sd so I CHD compress all my games lol

thorn rain
#

so that's exactly it is, I tried bin cue as well

#

I'm pretty sure I got all of these from redump

lilac scaffold
#

do the checksums match?

thorn rain
#

I don't know

lilac scaffold
thorn rain
#

I'm trying to figure out how to use it

serene nebula
#

The reason why we say to avoid CHD dumps online because who knows what settings they use to compress them and how old their software was when they compressed it.

#

You’d be surprised by just how often any issues people run into is because they have a bad game dump.

abstract drift
#

yeah and you can't validate the hash on a CHD right?

thorn rain
#

@lilac scaffold how do I use chdman with these cue sheets I downloaded?

#

Sorry, are we talking about two different programs?

lilac scaffold
#

download latest mame
Place the chdman.exe in a folder

thorn rain
#

Yeah did that

lilac scaffold
#

Copy that script i linked, save into a whatever.bat file

#

copy the bin/cue games into the same folder (good to have each game in its own subfolder, all discs in same folder)
run script, wait

thorn rain
#

okay so create a .bat file then

serene nebula
#

But then you’d say “my emulator loads it fine” and that is genuinely great but often software emulation devs work around bad dumps or are their emulator is more lenient because of how generalized it is. MiSTer is attempting to reproduce the hardware itself so there’s no such leniency here. So if the game is a bad dump it won’t run on original hardware or a MiSTer core.

#

Sucks but at least it helps you figure out what’s a bad dump and what isn’t.

rapid garden
#

xstation is just a Playstation ODE tho. it's the actual hardware right?

thorn rain
#

yes @serene nebula I'm aware of this, I was just lamenting about the fact that the 1.5TB of PS1 ISOs I downloaded doesn't work

#

Let's just pretend I said nothing about Xstation

lilac scaffold
#

if you want to verify the checksum to compare against the redump listing for it


Algorithm       Hash                                                                   Path
---------       ----                                                                   ----
MD5             C2528BBCD164EFAD25C0AACCD8F6982B                                       E:\Parasite Eve II (USA) (Dis...```
serene nebula
#

If they’re bin/cue then you might be fine? But yeah do what @lilac scaffold says to make sure,

thorn rain
#

Still trying to rename the .bat file but I have no fucking idea how to use windows 11 and find out how to get it to show the full file extension

#

nvm found it

lilac scaffold
#

i hate how windows hides extensions by default

#

always leads to boot.rom.bin or whatever

thorn rain
#

okay so @lilac scaffold I directly copypasted the script you linked in that other thread in general banter

#

was I supposed to alter it somehow?

lilac scaffold
#

nope

#

should look like the screenshot above that post

#

will compress each bin/cue game that are present in subfolders of the script

thorn rain
#

folder looks like this

#

Doesn't work

#

because I'm bad at computer

lilac scaffold
#

prob doesnt like the unc path

#

acutally, powershell

#

try .\check.bat

thorn rain
#

same thing

lilac scaffold
#

ive never tested on unc paths, best to map a drive

#

the script is failing to be called

#

not failing to run 🙂

#

i just double click the .bat

thorn rain
#

well when I do doubleclick the .bat it shows for .1 seconds then the window goes away

#

useful functionality

lilac scaffold
#

the last line is pause so it would stay open if the contents are what I posted

#

does esem to be 0bytes

thorn rain
#

0kb yes

#

wait what

#

why is the file blank now what

lilac scaffold
#

not sure

thorn rain
#

that's the one I have

lilac scaffold
#

you dont have the latest chdman

#

it was added mid last year

thorn rain
#

oh my fuck

#

okay

#

I've never used MAME

#

let me go find it

lilac scaffold
#

up to 274 or so something

#

(cd zstandard compression, which has lower decompression overhead than the default) was added last year

#

would need to find a working bin/cue before compressing it to chd tho

thorn rain
#

wait so it just created a .chd

#

a 1kb .chd

#

was it supposed to do that?

lilac scaffold
#

never has for me

thorn rain
#

this is what happened when I ran the script

#

double clicked

#

as copypasted

lilac scaffold
#

bad cue maybe

thorn rain
#

????

lilac scaffold
#

same script

serene nebula
#

What’s the cue file say

#

Open it in a text editor

thorn rain
#

FILE "Parasite Eve II (USA) (Disc 1).bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00

serene nebula
#

What’s the name of the bin file?

lilac scaffold
#

looks OK
Whats the checksum of the bin?

thorn rain
#

how can I find that out?

serene nebula
#

Oh I see it

thorn rain
#

the checksum of the bin

lilac scaffold
#

I can say it works fine with the redump copy of that game, when run from a normal drive path

#

see powershell i posted above

#

or can ssh into mister

thorn rain
#

yeah I am doing this from one of my drives in windows

lilac scaffold
#

openhashtab is handy

thorn rain
#

upon realizing network drive doesn't work

lilac scaffold
#

ok here with the same latest 0.274 (mame0274) chdman also

thorn rain
#

okay I'm just stopping the stream and focusing completely on this

serene nebula
#

Sorry dude, hope it gets figured out for ya

thorn rain
#

I'll just try to find another dump. It's very clear that the .chds I got do not work.

forest trench
#

do you have 7zip installed on your pc?

thorn rain
#

Or hell, even the .bin and .cue I have don't work either

#

yes I have 7zip

#

maybe I was using a fucked version of update_all

#

No, I have PSX_20240922.rbf

#

so it's the most recent one, isn't it?

forest trench
#

if you right click in windows, you should see "CRC SHA" in the context menu for a file

lilac scaffold
#

load psx core, open osd, press right, 'about'
what version of psx and main?

thorn rain
#

MiSTer v241227 OS v 241008

lilac scaffold
#

PSX_20240922.rbf is the current stable release yeah

forest trench
#

if you select "CRC32" from that, you can get the CRC-32 value for the bin, and then compare it to the one on the REDUMP page

#

that will tell you if your dump is good

thorn rain
#

It's incongruous

#

so I guess it means I got bad dumps all the way around

lilac scaffold
#

copy it, load the redump listing, find in page

thorn rain
#

somehow

#

what the fuck

lilac scaffold
#

doesnt match?

thorn rain
#

yeah doesn't match

#

mine is 6C1D82B2 and the one listed on redump website is 4d6a9cbb

lilac scaffold
#

Name: Parasite Eve II (USA) (Disc 1).bin
Size: 588978432 bytes (561 MiB)
CRC32: 4D6A9CBB

#

nice tip spazer

#

i use openhashtab but most folks already have 7zip 🙂

#

sounds like you should be sorted
If you're compressing a bunch of games at once, best to put each game in its own subfolder (all discs for a game in same folder)
then compress with #1046940919607345272 message
Only difference is it will put the chd file in the subfolder where the bin/cue was, instead of the the folder the script is in

#

can then just delete or move all the bin/cue files from the subfolders and copy over to SD

thorn rain
#

so I got a bin and cue with the correct checksums

#

and uh

#

now the core isn't loading anything

#

not even the bios

lilac scaffold
#

the checksums of the files on SD matched what they were before you copied them over?

thorn rain
#

I replaced them with the new files but

lilac scaffold
#

possibly bad SD if you're seeing other seemingly unrelated issues
assuming bios files are still in the normal place

thorn rain
#

now I'm right clicking the .bin and editing with notepad and now it's not loading jack shit

lilac scaffold
#

when you checked them, was that from the SD card or on your PC after downloading?

thorn rain
#

PC

#

after downloading

lilac scaffold
#

cool so files themselves were bad before being transferred to sd

thorn rain
#

I reextracted to a folder on a local drive

lilac scaffold
#

cant see how core not even booting is related to replacing some game files, odd
I suppose check SD for corruption, delete the core rbf and bios files n let update_all get em again

thorn rain
#

update_all pulls the bios too?

lilac scaffold
#

if you enable the bios DB option yep

#

press up after launching it, theres a bunch of options you may want to enable

#

jotego cores etc

chilly kraken
#

What are you using to move the files over? FileZilla?

lilac scaffold
#

if using filezilla to transfer files over to SD, make sure transfer mode is set to binary not ASCII

#

lol

thorn rain
#

I'm using SMB

lilac scaffold
#

they had UNC paths listed before so im guessing SMB

thorn rain
#

windows GUI

lilac scaffold
#

that should be fine

#

the filezilla issue just comes up too often to not mention 🙂

thorn rain
#

After much struggling, the problem is resolved! Thank you very much for your patience in what is frankly a very embarrassing mistake on my part. 🙂 @lilac scaffold @chilly kraken @forest trench @serene nebula

#

at least for Parasite Eve II it is.

lilac scaffold
#

Nice, NP at all

thorn rain
#

I will now proceed to test RE2 and FF8

#

and I guess redownload my entire PS1 library, sadly

chilly kraken
#

That's like the 4th time I have tested a PE2 bug for someone. Eventually I will have played the whole game

thorn rain
#

what were the other bugs?

#

I can speedrun the game

chilly kraken
#

there was a texture bug that we couldn't reproduce

thorn rain
#

correct dump? I guess so

tropic stratus
#

I always like to see that in the morning: a bug comes up, the whole channel blews up and in the end with joined forces the issue is solved ❤️

manic citrus
#

and most importantly, it required no effort on your part 😉

chilly kraken
#

We have a circle of protection around robert

minor spruce
#

also patched 2 sets of bios (PS1 and PSOne) with the gameID passing... and messing with sound scope mode in audio player for those trippy visualizers

abstract drift
#

oh nice you got gameid working?

#

for memcardpro i guess

minor spruce
#

yup

#

i dont have one yet but had someone else test and it does so \o/

tropic stratus
#

I guess I have chosen the right timezone to live in. Some problems are already solved while I sleep 🙂

#

But this community here will solve most issues anyway, no matter if night or day

lusty coral
# thorn rain I will now proceed to test RE2 and FF8

Oh hey it's Carcinogen. I used to watch your gdq resident evil speed runs. Amazing

I can confirm for you that RE3 runs like a dream.(my favourite Resident Evil). I've done a few playthroughs now on my mister and it works great . I use CHD's.

lusty coral
#

(TBF Ive not found any issues with the games I've played)

serene nebula
#

Sucks you had to go through all that dude.

mortal oracle
#

Using a MiSTer/PSX core as a home stereo is awesome 😂

lusty coral
#

PSX core is the best core

languid parcel
#

kind of a unimportant question, but I've been playing through the first tomb raider using the mister core. this is the first time I've played through it, despite owning it back in the day when it came out. I think like a lot of people I played the first few levels over and over and never really got anywhere.

Anyway, im making my way through it now and i want to ask; While it looks and plays just like i remember, I'm noticing a lot of polygons kind of disappearing showing things behind it. It seems like its a polygon normals issue where it doesnt get triangulated properly and thus cant be rendered. Im wondering, did that happen in the OG PSX version? or is this something in the core? Like I said, I've never played through the OG version, just the first few levels and dont remember it happening. In fact it wasnt really an issue in the first few levels of the mister core either, so I dont know. just looking to see if anyone has any thoughts

#

Here's an example. The save diamond looks normal here

#

But if i rotate the camera...

lusty coral
#

Id test this on my mister but I'm absolutely chock a block with other things to sort out.

Have you got a savestate? (Im not sure how you export it though). Someone might come along and have a look.

languid parcel
#

i do have save states. I also dont know how to export it, im sure its a file somewhere on the sd card though, no?

lusty coral
#

I do apologise, I'm not sure where they are located myself haha.

languid parcel
#

its not affecting gameplay, like i said, i just dont remember if it was always like this or not. I know the PSX texture wobble was because it couldnt do math with decimals, so it could be something with that. I also didn't notice it on any other game. I just played through crash bandicoot and it was "fine"

#

its all good

#

Here's a better example just so it's more clear

#

Bottom is how it should look

serene nebula
languid parcel
#

thats what i figured. like i said, its unimportant, was just curious

serene nebula
#

Because early 3D hardware did weird stuff and it’s been so long for most of us that we forgot all that.

languid parcel
#

100%

serene nebula
#

Like the PS1 does support polygon depth sorting but you had to handle that manually through a an ordering table. The console’s GTE coprocessor helped with that but it was still a manual process that developers needed to do. How wild is that?

languid parcel
#

when i started down the retro game path again about a year ago, i was like "man, did these really look this bad back then?" but now i kinda like it again

serene nebula
#

Also @languid parcel, I consider myself a PS1 expert/fanatic and during the core’s early days I had to constantly reference original hardware and games because of these issues. I forgot all about the polygon clipping issues myself!

lusty coral
#

My only gripe with the PSX is the inconsistent frame rate caps. Well lack off.

There's been a couple games that would run better (on official hardware too) if they were capped at 30

serene nebula
lusty coral
#

I never used to bother with scanlines at all

languid parcel
#

plus, ill say it till im blue in the face. older games are better. they just are. no limit on creativity, no bashing the same dead horse (mostly)

#

the mister was the best purchase ive made in years

#

i've messed with the filters a little, i got something that i thought looked like i remember and then i kinda use the same settings for most of the cores

lusty coral
languid parcel
#

what do you recommend

lusty coral
#

I think I have the scanlines set to 25%? (For most of the console cores) I'm trying to remember what settings I use. Not been on my mister for a while now. Just had other things that's taken priority .

languid parcel
#

understood

hollow delta
#

i cannot play without scanlines

#

sharp pixels hurt my eyes

languid parcel
#

what settings do you use? I have a horizontal filter of GS_sharpness_035, vert filter of SLA_dk_080_br_090, and a gamma correction of 110

hollow delta
#

i think i have a picture somewhere

sinful bloom
# languid parcel

Tomb Raider 1 in general is a funny game with it's visuals, you absolutely do get triangles culled all the time in og hardware

#

Over at #1046941029296779344 I raised an "issue" with Lara being a grated cheese but that's also quirk of that version

languid parcel
#

yeah i figured. and i was tempted to play the saturn version instead, i might still go play through it, but i dont know if its worth it

chilly kraken
#

This is the joy of going back to old systems after 30 or 40 years of memories

sinful bloom
languid parcel
#

and the sound is worse too

#

more compressed if i remember

tulip moat
#

My only problem with filters and scanlines is that it's absolutely awful for recording and streaming. Stuff like bandwidth and compression can easily cause the detail to be lost, creating a muddy mess.

Which sucks because with ideal settings, it can look great on modern televisions.

sinful bloom
#

My cope solution would be to output MiSTer to OSSC and use it's scanlines

#

While recording through HDMI with no scanlines

#

The fun part is figuring out OSSC settings for the cores

#

It is no different than plugging multiple old consoles and SNES is a tricky fick nonetheless

languid parcel
#

i didnt know ossc was a thing. thats pretty neat

#

i do some streaming (rarely) just for funsies, and perhaps my settings arent too crazy, but the stream looked ok with my scanline setup from mister.

sinful bloom
#

I love muh upscalers

#

VGA-SCART RGB connection from MiSTer to OSSC while using PSX core is virtually identical to my actual PS1

languid parcel
#

nice

sinful bloom
#

It outputs a neat 960p picture with even scanlines

languid parcel
#

what display are you playing on?

sinful bloom
#

It varies , I have both a (shitty) 1080p LG tv right now and a Toshiba CRT

#

Occasionally use a 4k Samsung tv but with my current living conditions its not optimal (my new apartment is being renovated, living at my mom's place)

#

Oh yeah and I use Elgato Game Capture HD60X

#

It can take anything 4k but it shows it's true colors when trying to capture PS2's 480i

#

-# that is, it drops frames so bad it looks horrendeous with OSSCs bob deinterlacing, which is why I got GBS-C with motion adaptive deinterlacing

languid parcel
#

is there a ps2 mister core? or your just running off a pc emulator, or a real ps2

sinful bloom
#

No

#

It only goes up to PS1 and N64

languid parcel
#

yeah thats what i thought

sinful bloom
#

I have a real PS2

languid parcel
#

gotcha

sinful bloom
#

They say PS2 is light years away from getting FPGA replication but I remember people saying that for N64 and that core is already really great

#

Also some preliminary efforts with Dreamcast are already there

languid parcel
#

n64 was the reason i got the mister. now i barely play it lol

#

i have a real dreamcast with the gdemu in it, so im good with that

sinful bloom
#

Oh yeah and Dreamcast over VGA on OSSC looks fantastic

#

The sharpest analog video out of that generation

languid parcel
#

i am using the vga adaptor

#

but its going into my 10 + year old samsung lcd

#

still looks great though

short rapids
#

Has anyone tried the adventures of Little Ralph English patch on real hardware? If you let the game loop the attract cinematic the game will get graphical corruption from the second time it plays on mister.

serene nebula
short rapids
#

it doesn't, so I expect it to be a problem with the patch. But thought best to say something in case it's not

serene nebula
#

Yeah the easy answer is it’s an issue with the patch but you’re right, wonder how the patched game is on original hardware. Unfortunately I don’t have any ODE or I’d check for you.

chilly kraken
#

could also see how it does on emulator, just for poops and smiles

short rapids
#

I can't right now, but I'll give it a go on Duckstation later and see how it is 👍

sinful bloom
#

I will test this immediately on my XStation PS1

serene nebula
#

look at mr humble brag over here, get a load of this guy

sinful bloom
#

I am not proud of it, it shits itself on data save load

serene nebula
#

oh lol, sorry. I was kidding

#

I think it’s cool you have an X station

sinful bloom
#

No offense was ever taken

somber steppe
#

I didn't use my xstation since I got mister.

serene nebula
#

that’s what she said

somber steppe
#

Mister is superior in every way.

#

If someone was a real dev they'd only develop for mister.

serene nebula
#

look at mr humble brag over here, get a load of this guy

somber steppe
#

Not everyone needs to be a real dev.

rigid meadow
#

I converted some music CDs to bin+cue today and played them on a few cores

tender tartan
#

How do you output the audio?

rigid meadow
#

RCA cable to amp

#

guess I gotta get a toslink cable to bypass the analog board DAC

desert otter
#

idk bro, audio sounds like it did back in the day to me on my CRT

#

👀

#

and I guess that's the point. none of these game systems were designed to be high end audio machines connected up to high end audio setups.
just basic machines plugged right into the TV

somber steppe
desert otter
#

so as far as I can tell, the PSX core outputs audio to my CRT correctly

#

and all I'm using is a basic shitty ass 3.5mm to red/white RCA cable

feral swift
sinful bloom
#

PS1 had the highest audiophile quality RCA audio but I can't really tell MiSTer and my PS1 over RGB apart

rigid meadow
desert otter
#

it's possible that the lotterly on the audio connector of a cheap chinese 6.1 analog board is got the better of you as well

feral swift
rigid meadow
feral swift
#

Yes.

rigid meadow
#

But then it's not really like loading a music CD in a playstation though is it?

feral swift
#

If you want to use tracks from a CD, I'd first convert them to .wav format 44100hz 16bit and then convert to raw pcm.

feral swift
# rigid meadow But then it's not really like loading a music CD in a playstation though is it?

You'll need to create a .cue file as well to include all bin files, and then it will read the bin and cue files as an audio cd.

I'm actually literally just doing the same thing today as I make my preparations to burn various test tones and music tracks to an audio cd, to measure the output of several different PS1 consoles, so that in turn I can then develop audio filters of these console variants for the Mister.

rigid meadow
#

Perfect timing lmao

#

I actually never really knew how cue files worked. I'll do more research and figure it out

somber steppe
#

Mister is getting even stronger then elmorise

feral swift
#

The cue file is literally just acting as an index file. You create a .txt file, place all the required information for the invididual audi tracks, then rename the .txt file to .cue file.

#

This is how it's structured:

FILE "Track Name 01.bin" BINARY
TRACK 01 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Track Name 02.bin" BINARY
TRACK 02 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00

rigid meadow
#

Sounds easy

#

I wanted to make NFC cards to play music albums using the PSX core.

feral swift
#

I don't know much about NFC cards, but it's easily doable to create bin & cue format audio cds that the PSX core will play. Feel free to dm me in case you run into any issues and I'll be happy to help out.

rigid meadow
#

Thanks bro. God bless. I'll figure it out

sinful bloom
#

Okay, Little Ralph is in

#

Wow, those weren't one off shitposts, the game has you facing against ||nudist demons||

#

Waiting for it to shit the brick

chilly kraken
#

Robert can go back to sleep

sinful bloom
#

Ralph shat himself

#

The uh, place I got the game on mentioned that it's a patch applied to non-redump image

short rapids
tender tartan
# rigid meadow RCA cable to amp

The analog audio output from the old IO board designs is really quite lousy. You need to use the optical output through an external DAC if decent audio quality is a concern.

rigid meadow
#

Sounds pretty muddy though

rigid meadow
#

It seems to be a capacitor issue on my A/V board actually.

abstract drift
#

i think even on the analog output the audio is getting upmixed from 44.1khz to 48khz

#

its never going to sound as clear as a cd player that doesn't do that

tulip moat
#

Does 96khz make any difference?

feral swift
chilly kraken
#

So I am going to break my own rule and report what I think may be a bug with this and the n64 core (well, it’s a weirdness that I can’t explain - mostly because I don’t understand it).

One of the things that scalers do with the dv information is determine how to automatically crop the frame. However, both the PSX and N64 aren’t automatically cropped (based on the info frame) and have to use the scaler’s (in this case, the tink4k) dumb auto crop (which basically just crops out black).

When I reported this on the tink4k discord, we did some troubleshooting and they determined it was a core issue (because of the info the core is sending to the tink). Now, the problem here is that I don’t understand what the problem is. I have two stats photos that the tink fellas pointed out as the problem ( 1 and 2 ). But, again, I don’t know how this proves anything.

My hope is that someone smarter than me (Zakk?) can come in here and be like “nah, this is correct and the auto crop just isn’t going to work”, but I wanted to report it in case it was a bug that a) existed and b) was worth fixing

#

This is what moro said on the tink discord:

When asking for the screenshots ```i know for a fact that the n64 used both 240 and 224 but ps1 i'm pretty sure used 224 across the board
take a pic of the super nes core and the menu that shows dv1 stuff, then take a picture of ps1 and the same menu,
if they show the same info then it should be cropped

And then, after seeing the screenshots ```notice how the ps1 sends 240 but the super nes sends 224? so at this point it's a core issue, not a tink thing```
So I _think_ the issue is that the PSX should be sending 224? But I am not sure of that, again, because the only part of the problem that I understand is that autocrop isn't working
manic citrus
#

does turning on fixed blank and setting the vertical crop setting change the tink's behavior?

late coyote
#

since searching is cooked because we use threads instead of channels...im wondering what the recommended approach to memory cards on the psx core? my understanding is a virtual memory card is created per directory. so if i have all my chd games in the one folder, there's one memory card for everything, which will get full.

so is the approach to create a folder for every single game? is there a way to make the saving smarter and do it per game automatically without the need of folders for every game?

manic citrus
#

the folder thing also dictates when the core resets on disc swap

#

really recommended you do folder per game

#

(multidisc games all go in the same folder)

late coyote
#

right ok i hadnt considered multidisk games. chatgpt generate me a bat script to put all the files in folders 🤖

serene nebula
#

Also to answer your question that’s how the mem cards are handled and no options to change it

lilac scaffold
manic citrus
#

n64 has a similar setting. honestly I don't remember why those exist/what implications they have

#

it may have been to keep the scaler from wigging out when the psx does weird things, but I could be confusing it with something else

tulip moat
#

It's a known issue that some games that have a shaking effect will bug out if the vertical blank is turn off.

chilly kraken
#

Oh, I turned it on. So we should be good?

slow brook
chilly kraken
#

you must suffer to fuck demons

#

just like real life

kind ravine
#

There’s two patches for that game, one for some random old dump and a newer one for the redump version. Anyone tried the old one?

bright girder
short rapids
lusty coral
#

So my virtual memory cards are per game basis

#

Then for multi disc games like Final Fantasy or Resident Evil 2. I follow the same thing above but keep the .CHD's together

red lodge
#

Good morning! I have a question.

#

Is there a way to either directly use or simulate PS1 Link Cable support on the MiSTer core?

ivory verge
red lodge
manic citrus
#

I added "better" bob deinterlacing into the scaler. A lot less headache inducing. There are three options for Deinterlacing: Weave, Bob (new) and Bob(old)

#

just be aware I had to shuffle the deinterlacing status bits out to some unused ones. I'm not sure it'll break anything right now if you save, but possibly in the future if someone ever uses status bits in the 100s

ivory verge
#

thanks Zakk!

#

Much better

spring elk
#

What about Bob?

empty yacht
#

We don't talk about Bob in here

tropic stratus
manic citrus
#

it's in ascal.vhd so I'll have to do a bit of cleanup and then PR it to the template. then we can do a core release.

tropic stratus
#

it's behaving strange in ehrgeiz (pal, 50hz), not sure what's going on. Like it drops to 5-10 fps only in new bob mode

tulip moat
#

Maybe the bob isn't PAL optimized?

manic citrus
#

does it for me with a 60hz video mode and vsync_adjust=0. have at least a vague suspicion what might be happening

void scroll
abstract drift
#

some kinda field-ordering problem? (ehrgeiz)

#

i gotta try this out, thanks Zakk!

manic citrus
#

try this one. seems to resolve the 60fps vsync_adjust=0 with 50hz game

#

as far as what is changed: the current/old bob just sends the fields to the scaler but doesn't tell it they are actually fields. so they get treated as progressive frames and are just upscaled. which means there's no adjustment for the field offset so that's why a lot of text looked terrible and it was a bit more 'bouncy'

#

the new way tells the scaler they are fields, and it line doubles each field before scaling. but most importantly it applies the half-line shift so the bobbed frames line up better and don't jitter excessively

#

and it's just a slight variation of 'weave'. with that the scaler buffers each field into a separate frame buffer, and just reads out of them both alternating between even and odd lines. bob now just reads all the lines from a single buffer but reads them twice. except the first one for one field, where it reads it once to shift them appropriately

#

and yeah, any core that has interlaced content can use it. I'm kinda shocked the megadrive enjoyers haven't asked for a bob feature, I bet sonic looks terrible at 480i with all that fast movement

#

but I guess that's only 2 player

abstract drift
#

it does look terrible but its such a minor case on that core i guess nobodies been fussed

somber steppe
#

Any chance to get motion adaptive deinterlacing on mister?

manic citrus
#

no

#

requires too many resources

chilly kraken
serene nebula
void scroll
#

I guess Megadrive's lack of 480i games means no one really needs bob on it, but the only one that does is sonic 2, so quite a big game for the system. The only core with quite a few 480i games and lacking bob deinterlacing is N64, so hopefully it can be implemented.

abstract drift
#

i thought we had bob on n64

#

actually tbh since i put mister through the retrotink i've not been paying attention

void scroll
abstract drift
#

yeah would be nice to have the option there for sure

void scroll
#

Did some quick testing with the "new bob" core. Greatly improved over "old bob". Tested using my usual 480i suspects, the bios menu, Tekken 3 and Chrono Cross. It has a much less aggressive up/down motion, resulting in increased sharpness all around. Thanks @manic citrus !

#

Will this new bob replace the older one? I see no reason to keep the old one around.

tropic stratus
mortal oracle
scenic ledge
scenic ledge
#

Options are nice. But they come at the price of cluttering and confusing.

#

I am not always happy with many core options. Many times it is "FancyTechWord" ON/Off and should be "MoreDescriptive" Original/Improved

storm barn
forest trench
mortal oracle
#

Original/Modern?

serene nebula
#

Real Gamer / Baby Gamer?

mortal oracle
#

As Miyamoto Intended/Flip the tea table

chilly kraken
#

this is a real red button meme

mortal oracle
#

FPGA mode / Anbernic mode

chilly kraken
#

1 / 2

#

easy peasy lemon squeezy

mortal oracle
#

0 / 1?

#

⭕️

forest trench
#

Not Emulation™/Emulation

serene nebula
#

lol

languid parcel
lilac scaffold
#

/_Console

#

Or a subfolder if you like, the folder needs to start with _ to show in the menu

serene nebula
#

To make your life easier name it the same as the latest PSX stable core. That way you don’t have multiple PSX cores and update_all leaves it alone and doesn’t try to replace it.

languid parcel
#

i see. i didnt realize it was a core. I thought it was just setting to add like the scanlines.ini or something

#

Thank you

little frost
#

So, there are some games on the Saturn core that only work properly if you use bin/cue rips and there are even a couple games that only work properly if you use bin/cue rips AND store them on the SD card….

Has anyone come across games where either of those situations (or both) are true for PSX? 🤔

chilly kraken
#

The time gal stuff is wild. I dunno if there are games like it on the PSX

little frost
#

@chilly kraken yeah I ended up making a specific _SD Only folder on my SD card and then adding a symlink on my SSD pointing to that game

chilly kraken
#

There are a couple of things at play with that, it seems.

  1. It's loading huge files (400mb)
  2. the saturn doesn't wait around - either it's loaded or it crashes

Not sure that scenario exists on the PSX with any game

little frost
#

makes sense, so yeah definitely could be just an odd case

chilly kraken
#

Also, some of the bin/cue stuff is because of index02 in the cue file. CHD doesn’t support index02, so it can cause trouble with music tracks in some games. The PSX core doesn’t know that index02 exists, so even if you’re using bin/cue, it won’t matter. I don’t think there are any games affected by that on PSX, but Zakk is the expert there

tulip moat
#

CHD does have some minor impact when it comes to the sped up disc reading hack iirc

dark mountain
#

I had a few discussions a few years ago between fellow Redump/AAru members + Stenzek (DuckStation) and Steve Kwok (NOVA) at different times.

My conclusions.
Sony tended to have better mastering practices and stricter requirements when packaging games from the factory/following best practices.

You may see strange things done on the SEGA CD/Mega CD and Saturn when analyzing cue sheets from all libraries.
What you don't see on the PS1.

minor spruce
#

Just being reminded on what I've seen from silvers (discs before "gold") lol

dark mountain
#

I know only too well.

little frost
silent bridge
serene nebula
#

Here’s the list of Saturn games that uses track02 (which CHD doesn’t support) - #1046941029296779344 message

#

I have it pinned in the Saturn chat for ease of reference.

vestal thicket
#

Do people use anything other than redump these days? I guess the obvious answer is yet but why? Why would you use anything but redump?

minor spruce
#

Because before redump was nointro and tosec

#

Which is also why you saw so many different sets especially if you remember back in the day

serene nebula
minor spruce
#

Yup

foggy quiver
#

I think there were a bunch of arcade games, based on modified PS1 hardware. Could those be supported by the PSX core, just as STV is supported by the Saturn core now?

vestal thicket
#

Aye, I had various sets but with Redump I got rid of all of those years ago at this point. Surprised they are floating around. Like the old iso+mp3 rips from SegaXtreme in the early 2000's for Sega CD, or the Dreamcast rips that fit on CD. I'd think that stuff would be harder to find now vs back then

serene nebula
desert otter
#

We can start a GoFundMe for Robert to do it

#

Give him like $5000 or something

chilly kraken
#

Robert has other plans.......