#Sony PlayStation
1 messages · Page 36 of 1
oh my god I was JOKING
There's a meter for how hard you can hit the ball that uses the pressure sensitivity
If I have a english translation of a game, do I need to name the folder + files something standard in order to get the cheats menu to be available?
Right now it has something like (Full english) at the end
I'm pretty sure it goes on game/disc ID rather than filename
looking in /cheats/psx/, seems it can be either
most use game ID tho
Runner introduction starts at 0:00
Run starts at 3:20
Commentary is provided by CavemanDCJ, Joester98 and Dr4gonBlitz
Charbunny is host
This speedrun was recorded during Awesome Games Done Quick 2025, a week long charity speedrun marathon raising money for the Prevent Cancer Foundation. Awesome Games Done Quick 2025 is just one of the many char...
this basketball/fighting game looks kind of awesome lol
Maybe Silent hill 2?
I know on the PS2, depending on how hard you press one of the buttons, it determines what type of melee attack you do.
racing games use them quite a lot for analog accelerate/brake
i used the pressure sensitivity on mgs3 a lot where i aimed around and carefully let go of the button to cancel
Mgs2 on xbox
A bunch of racing games
I dunno why but this always amuses me
makes me really understand how the graphics were done
-# well, kinda
but not really
don't you get it? it's more strength
now you're playing with strength
I assumed Doom's walls were software rendered like in Duke Nukem Total Meltdown, but nah it's honest polygons
John Carmack (i.e. the original game's engine creator) worked on the Doom engine for the Jaguar, which became the base for all of the other 5th gen console ports. He was using a NEXTStep development box at the time that could do some early 3D polygonal stuff. It's the same dev kit he used for Quake a year and a half later.
Looks like the PSX devs got to work closely with Carmack too:
https://doomwiki.org/wiki/Doom_(Sony_PlayStation)#Development
What’s the best MiSTer core ||and why is it the PSX||?
You misspelled MemTest...
Clearly, it's the 240pSuite
Revel in ||exposing how shitty your CRT actually is||
Looks fine on my HDMI LCD display 😅
Tell me about it.
My old Sony KV-34XBR910 widescreen Wega was horrible with edge distortion, and I never realized just how much until I started using that. I spent hours trying to calibrate and correct it, to no avail.
That 200 lb monster is long gone now...
Does someone know if R2 one will use the core from FPGAzumSpass?
it says its 'mister fpga compatible', cant see him developing another
i think taki's new console is just a mister in a playstation-style shell. he didn't do a very good job communicating that in the announcement post, if the questions i've been seeing are anything to go by
A refitted Mister Pi with USB and other IO into single board even
As far as I can gwess
would be silly to make a single-console FPGA system using a de10 and not let folks run all the other amazing cores
'de10'
SS in SS One clearly means shegha shaturn
SegaSPGA
cyclone V is the real SVP
He said it plays all mister cores so I feel like it’s similar to the in development 2nd version of the multisystem where it’s a custom board and the components are arranged differently
No
Maybe
Yes
💪

R2 would have to exist first but thats #fpga-platforms not here
Yes thank you. Let’s keep conversations about projects external to the MiSTer to #fpga-platforms
If you use a ps1 memory card with one of those adapters on the ps1 core, does the core automatically save to the memory card just like a normal ps1 or do you still have to push the save manually by opening the core menu just like you do if you save to sd card? I don’t have a mister right now so I can’t test myself.
saves to the memory card just like a normal ps1, you don't have to open osd
I couldn’t reproduce it after this one instance but I figured I’d report this just in case it’s a problem with the core and not a glitch in the game itself. This happened in Tom Clancey’s Rainbow Six after dying twice and taking control of my 3rd character.
Thank you! This is really great news.
You're doing the lord's work. I'd never see that bug because I'd reload my save if Ding died. Testers like you make this all possible.
Thank you being bad at video games is a tough job but somebody has to do it.
look what i found - https://github.com/kevh182/MisterPSX_2_MCP
neat
I could use a bit of advice from anyone that’s had some experience with this. So I’m trying to play Monster Rancher 2 using disc swap images to generate the monsters. I saw the pinned message about adding the noreset.txt to location of the game’s image so I made a folder for it and did so.
My first hurdle was anytime I tried to open the folder it would boot straight to the game which wouldn’t be an issue if my monster images weren’t in the same folder. Went back and made a separate directory for the monster images and went to try the shrine generation. Opened the OSD and picked the image from the directory that I needed with no issues. Had to switch back to the game image and upon trying the game resets.
I guess what I’m trying to ask is if I can get this up and running in a way that every game on my PSX folder doesn’t have the noreset.txt affecting it but allows me to pick images from the monster directory then return to the game image without resetting the game? It’s probably a simple solution and I’m just not seeing it. I just want to keep everything organized.
Didn’t exactly find a solution that used the noreset.txt file but I managed a workaround using the lid open/close toggle in the miscellaneous settings. It’s a few extra steps but I don’t really mind taking them.
One neat thing I did get to test was the .chd files I made from the from the .bin/.cue combos on the Make a Monster generator work flawlessly without all the garbage data from the .bin/.cue combos so if I get really bored I might throw together a quick collection of those for Monster Rancher 1 and 2 for all three or four people that might care about them on here. I’ll keep everyone posted if I commit to that.
No, not software rendered.
See here for a proper breakdown:
https://fabiensanglard.net/doom_psx/
Perhaps because they could afford more time, the PSX developers managed to solve the perspective-correct texture mapping problem by re-purposing the GPU polygon renderer into a line renderer.
I said "back everything up (no source control back then!), we’re going to do something completely different". We wound up using the hardware to render triangles that were one pixel wide columns or rows, just like the PC asm code, and it worked well. The more common Playstation approach turned out to be tessellating geometry in two axis, but I was always pretty happy with how Doom felt less "wiggly" than most other Playstation games of the time.
John Carmack (Game Engine Black Book: DOOM)
Fascinating
-# AND YOU HAD TO RUIN THE SATURN PORT MANDATING SOFTWARE RENDERING BECAUSE OF WOBBLY WALLS
Thank you for sharing. I wrote this script to simplify renaming the saves from the Mister PSX core to the file names (and folder structure) the MemCardPro from 8bitMods expects. And then the same from MCP to Mister.
I hope others find this as useful as it has been for me. Please consider it a work in progress and backup your data before use.
Oh, I didn’t know you were here or otherwise I would’ve pinged you and thanked you for this really cool tool!
Thank you for this really cool tool!
No worries. I’ve been lurking in the background here to keep up to date on all things Mister. I’m happy to contribute where I can.
Typical Robby being ungrateful as usual. Take, take, take! That’s all he does!
He took my money for doom 2016 and doom eternal! 😭 he never wants to give me a code for his latest games for free!
I had to open a Bethesda account just to ask Robby a Question
I send all my robby questions in magic trick form because I understand that that's how they communicate at his new gig
I hope at some point Robby drops me a dm where he just complains about how fucking weird Randy Pitchford is for minutes on end. 😅
"have you seen my jumpdrive?"
Maybe wait until after he leaves the company! ||Or gets fired.
||

Do you guys know where I can find the dual ram PSX build
one second
Oh I can’t find it lol
Okay no worries, thank you for trying though
You’re welcome, I’m sure someone here will help.
Did you want the Turbo core?
Sure, if you have it handy
LOL I forgot I pinned it
Dual Ram - #1046940919607345272 message
Turbo - https://github.com/MiSTer-devel/PSX_MiSTer/tree/2xCPU/releases
Oh sweet! thank you good sir
My pleasure. Have fun, amigo!
Robby pinning something and then forgetting about it when someone asks about it. Classic Robby!
@serene nebula @tame mango here is the latest dualsdram core #1046940919607345272 message
Is the turbo core some kind of consolation prize?
Thank you, I must’ve missed it. I updated the pins too.
Has anyone looked into the feasibility of arcade cores based on PS1 hardware, such as densha de go and Tetris the Grand Master? Goes for Saturn as well.
I suspect the issue is there being a dev who’s interested rather than a hardware limitation
electronash had a go at running some ST-V (sega arcade hardware based on saturn) on the saturn core, with some success
the turbo core fixes the cutscene desynch on Crash 3 I noticed
Having a problem with a ps1 snac adapter in dualshock mode
And its only in some games
Ff8 is the worst example of the inputs being super messed up when in dualshock mode
Other games like ctr works fine in dualshock mode so i really dont know whats going on
What adapter?
Ps1 snac
what dual shock mode. Dont you just set the port to SNAC and set nothing else
You already said that
Like on the controller itself
It's like saying "I'm having an issue with my car" and I ask "what car" and you respond with "my car"
My b
yep where did you get your SNAC
Aliexpress, or is it a Snax 2 or 3 from Misteraddons
and you do have it plugged into the user port and not a random USB port
did you try without the extension cable ?
Hmmm, actually
No but i can try
It wouldn't work if it was plugged into a normal USB port
be careful not to put too much force on the socket
Mhm
Same thing as in the video
It works for some games properly but not others huh. And this is only when analog is enabled?
Yes
Yeah
did that game support Analog. I dont remember every PSX game the console didnt have Analog at the start
It did
Ff8 and 9 should work fine with analog. Is your power adapter more than 2a?
I tested it on my actual ps1 and it works fine
3 amps
Yes real de 10
I built this one from scratch
and you are not doing something silly like running a billion adaptors/ usb keyboards and a small nuclear warhead at the same time ?
Yeah, even with direct connection without extenders this is happening
No i unplugged everything else to see if thats what was causing it and it still happens
Not sure why it's registering so many extra inputs. Polling issue was my first thought but you have enough power that it's not cutting out.
And it works fine in other games so it's not just universal.
Is it the turbo core?
You have the same problem?
Yes
No not turbo core
You have the same analog io board as me?
Thats very weak sauce
Is the HDD externally powered?
the default power brick isnt much use beyond powering the De10
My power supply is a raspberry pi 5v 3a
if you are running an external HD you should get a Meanwell 4A 5V ps
USB 3.0, but the USB hub is powered
2a is fine for a MiSTer stack, bt+ WiFi dongle and PS4/5 controllers wired (because they have batteries)
Usb c cause thats what the analog io board uses to power the whole thing
But if throwing anything else at it 2a might have issues
Can i see a picture of your mister stack?
Just to rule out if its because of the mister addons board
Only other thing to try before assuming it's a hardware issue is wiping the PSX core and it's configs, making sure you are on the latest MiSTer main unstable, and then throwing a fresh copy of the core on there and running it
@steel rover what's that other thing you have connected to USB ?
thats a playstation socket
Snes to usb adapter with an 8bitdo snes 2.4g dongle attached
But like i said i unplugged everything and it still has the issue
ah my skills are looking at blurry pics is bad !
So if doing a fresh PSX core doesn't work then perhaps it's just that snac adapter. Only way to know would be to get another one that is guaranteed to work like the snax from MiSTeraddons
Nothing special blue IO Analogue board, oh DE-10 Nano
Barrel jack PSU that also powers the hub
Copying the game to SD card to test without hdd
All generic, all from China type build just mine
might try disabling the virtual memory card, and setting controller port 2 to none, see if that has any effect
ooooh interesting
Is this a documented issue with the virtual memory card?
we always speculated this was possible but never found an actual case of it
Weird
Yeah I confirm that works
It also happens in silent hill and ff9
Something to do with PocketStation or it's weird amperage thing?
controller and memory card shares the same bus right?
you're using a pocketstation?
Thats what i thought
It kinda behaves like if I put a blueretro dongle for PS2 into my real PS1
yeah all controllers and memory cards are on the same bus on ps1 its the wild west
The controls shit itself with the memory card in
Guess im gonna have to use a real memory card
I can't, it's not an option for me
But thats annoying
or a usb controller
Tru
I guess DS4 is fiiiiiine
you can get a psx->usb adapter for like £3 on amazon
But which usb controller i like having the feel of a real ps1 adapter
idk if its worth logging a bug for this, it might be fixable
you should really get a short usb extension cable to plug the psx snac into
its quite a lot of strain on the port like that
Yeah I have one
oh cool
Should we
This is very similar to PS2 controller shitting itself with PSXMemCard on a real PS1
It seems like something that would be fixable maybe
at least then it'd be documented this happens for others
even if it isn't fixable
You have any ps1 core devs i could ping or how do i submit an issue
on the github
dont ping devs directly its poor form
Yea i thought so
yeah they'll see it when they see it
I dont like pinging people if i dont have to
Idk how i messed that up like 5 times lol
this guy might be having the same issue
@timber cove did you ever try disabling the virtual-memorycard for your GT2 issue?
No, I can try though.
what's games again? FF8 and
Ehh, it's a bit embarrassing, but it appears that my SNAC is SNAFU. I don't have working equipment at the moment to test the game. Sorry.
What does snafu mean? I know what fubar is
So similar to fubar
Yeah, I think that fubar got eventually adopted by programmers and evolved into foobar.
FF8 US disc 1 seems fine for me. I used a scph-1200 that's dualshock 1 , red light on(dual shock mode), and virtual memcard. I had port1=snac, port2=ds. I tried snac and snax and didn't get the weirdness in the main menu.
Gran Turismo seemed fine with that same dualshock 1, I didn't go look for my DS2. didn't seem to have either problem there
is this an issue with PS One pad? (SCPH-110)
@steel rover was that the PS One white pad?
yes it was the ps one branded one
i can try my ps1 branded dualshock to be sure
nope still happened
with an scph-1200
hold up
setting the second controller to ds fixed the issue
nvm
i forgot to activate the ds mode on the controller
ok not really sure what's happening for you guys, I don't have a SCPH-110 here to try.
very strange
which io board do you have? if you know
It could be like a really long usb extension cable, which I don't think you're using.
same snac you showed in the pic but i tried snax also
my usb cable is 10 or 12 inches on snac
yeah
I've never seen it spelled foobar lol.
I've only ever known FUBAR because it stands for Fucked Up Beyond All Reason/Recognition
Hard to read a programming book without foobar coming up somewhere. They'll often separate it as foo and bar and then use string concatenation to combine them.
[#FF] for future use
#FF Final Fantasy?
I can’t wait for final fantasy 255
That one will finally be the final.
They should have stopped after 7. They’ve never topped it
Even I wouldn't sacrifice 9.
That’s because you’re a depressed gamer etc etc
I'd say it had it's highs and lows but was pretty decent until 12. After that? Burn. It. All. Down.
But lightning? 🥺
They only topped it by remaking it. 😏
I'd love to see something like Chrono Trigger get that kind of treatment.
Remake is bad but rebirth is worse.
We discussed exactly that in #1312772542091497472 the other day 😄
Wait until afterbirth comes out
I'll give it a chance then I guess.
I feel like if you’re two games deep you might as well finish it
If only for the final boss battles
Yeah, phalacy that sunken cost and all that.
At least I'll always have ff1-9 on mister.
Exactly this
But seriously I do think the game built up towards a high, so I can see a third game being good
Maybe I'll eat my words and the final part will make everything before it a masterpiece.
I'll say this again, I think the FF7 remakes being even longer, even more padded, with another storyline that people are arguing about is the biggest trick they've pulled. They've taken the things about FF7 which were notable at the time and scaled them all up to meet modern standards. And it ended up being a game that people seem to either love or hate, just like FF7
People keep talking about how it compares to the actual FF7 when I think them pulling off something that people have Opinions about is more impressive.
The remakes don’t prevent the original from existing, so having something that’s a bit different can only be a good thing
And we can play the original on our MiSTers! 
The only issue I've been having with ff7, is sometimes I get a bit lost. Then end up with 3 or 4 extra battles as a result from running around
But I am enjoying it. I figured I should play them before the final fantasy release for mtg
Mister is all I need really. Only bought ps5 pro so I can be more like @tawny palm who is a real man and role model. Didn't work out. 😦
I was really interested in them until people started reporting back on the length and padding. I took a hard look at myself and knew I'd never finish them.
@somber steppe One can never live up to my standards! But you did try, so you get a nice pat on the head. 
So I failed yet again!
So, I have my 5-key Beatmania Pro controller hooked up to the MiSTer via a 2-port PlayStation to USB adapter.
I can navigate the menus with the turntable & buttons, but what type of pad should I set it to for the PS1 Beatmania titles? There’s no option for this controller, just the Pop’n Controller.
digital
regular ass digital gamepad because those pad buttons are just going to register as normal digital controller button inputs. you can play beatmania using a controller btw (last I recall anyways)
Yep, that works. Thanks!
I like that the remake exists, dunno if I like the remake, though
late but for clarity: pop'n music identifies a pop'n controller by having specific inputs always held down, hence the option. beatmania (original and IIDX) are just basic digital controllers and identify to the console as such.
as long as you're not trying to use a modern Konami USB IIDX controller you can "probably" have something working
hey everyone, anyone ever tried using the densha de go double lever controller on the mister? I bought a ps1 SNAC but I can't make it read any input from the controller. I plugged the snac into the snac port, tried both digital and snac input via the menus but no luck.
I use the original Densha De Go PS1 controller and it works perfectly
Snac input on port 1
@serene nebula too uses it without issue
managed to get it to work, suddenly clicked. what a game, kept getting whistled
I would use it for every console if I could.
Is the Densha controller the same across consoles? Like did they ever add buttons
Would be tempting to make something to make a single controller compatible across consoles
With reflex adapt, couldn’t you?
Oh yeah I guess I could lol
Interesting Thread raging on the forums
I always thought the sbi.zip was obtained via update all
or am I wrong ? I agree with the poster on the Board and disagree with the guy stating you manually have to add the sbi to each folder
Sbi comes down with update all if you have bioses turned on
yep thats what I thought
When asked to press directions in the PSX button config, do I use the dpad or the analog stick? Do I also need to define a button for "Toggle Dualshock" how does it need to be used?
The analog mapping doesn't kick in until later in the mapping process. So at first directions are going to be your d-pad. It'll specify analog when it gets to it later
The toggle for DualShock would be for toggling your controller is registering as DualShock. That would be a PlayStation controller that has vibration motors in it.
Toggling on or off the analog is a little different. Because that determines whether or not the analog sticks are active and usable, and you should only do that for PS1 games that support it.
Yes, in the main Mister menu it does just that, but when I configure the buttons inside the core menu it only says press "Right", never asking for d-pad or analog.
The core sets the controller pad by default to dual shock. I use an 8bitdo Ultimate 2.4G which has two analog sticks and a dpad, as well as vibration.
Then that means it already understands the analog directions probably from mister main
And it wants dpad
its dpad initially and it will have you do analog right after that
It goes straight to "Triangle" after asking for directions, never asking for any analog stick inputs.
bro just keep pressing the buttons lol
if you mess it up you can just remap it right after
all will be revealed
I haven't mapped my controller in a hot minute lol. In fact, I don't think I have to map it at all cuz it has default mapping already so it just works
I use a DualSense and/or DS4
Ok, so it this how it's supposed to work? Dualshock suppored games can be controlled with both the dpad and analog stick, while dualshock unsupported games only can be controlled via the dpad?
It varies by game
some of the games in the middle will let you mirror
but otherwise yes how you're describing
Iirc there's a setting in the menu you can use to mirror the dpad to the Analog stick for the non-DS games that don't support it
Yeah each game has its own support. When the PlayStation first launched it was just the digital controller. They for a very short brief moment released and analog controller that did not have vibration, then followed up with the dual shock controller. So earlier PlayStation games won't support the analog stick. Some later games either support the analog stick and treat it just like pressing the d-pad, and the right analog stick registers as the face buttons depending on the direction you press. And other games have proper analog support for using at least the left stick for more 360° movement, with the right stick not doing much, or in the case of alien Resurrection you get dual analog first-person shooter controls
a lot of early PSX games will just stop responding to inputs if you turn on Analog
You not being able to map analog might be because analog is disabled at the moment in the OSD.
As I mentioned the analog being enabled or disable is separate. So you not only have to have it set to dual shock controller, but you then need to enable analog mode
That might be what's getting in the way. Not 100% sure though
Got it, it all makes sense. I know all this, but I think what confused me was that I used a logitech controller for such a long time that I could use to switch between analog and dpad directly on the controller and use the analog stick even with games that didn't support it. But then I was always wondering if I was actually using the analog stick correctly or if they were just mirroring the stick to the dpad controls.
I just booted mine up and double checked, and you're right it doesn't ask about analog mapping in the core, Only in the Mister Main
I'm at work, so I couldn't do it lol
it just assumes the mappings from the main for the sticks
and if you want to check analog functionality boot up ape escape
I appreciate the help, now I'm trying to figure out if I can mirror the dpad controls to the stick for the games that don't support the analog inputs.
but assuming you mapped the analogs in main when you first set up the controller you should be good to go
Yes, it's all working correctly.
I just checked the menus and theres not an automatic setting to flip to mirror it
but what you can do is just remap the controller, and when it asks for the Dpad inputs In Core, use the analog
but youll have to to remap it if you go to a proper DS game and need Dpad + stick
Setting the input type to digital in the core menu allows me to use both the dpad and the analog stick for games where only the dpad would work otherwise, while setting it to analog allows me to only use the analog stick. No need to rebind any keys, just chaning the pad1 input type. It seems to vary also on a per game basis.
I think I accidentally toggled one of the fix vblank/hblank options. Is vblank set to on by default and hblank is set to off by default?
Also, do these options fix synx issues over HDMI when the game changes resolution? (sorry if noob question)
There should be a reset to defaults option in the core OSD.
Oh okay sweet, I will use that. Thank you
if you set your pad to digital, in the controller setting
in that mode the analog stick is mapped to dpad
oh you figured it out i see
Thanks for confirming.
They don't make stuff like they used to .Got a psx snac today and took out my ps1 controller that I probably haven't touched for 20 years and it just worked amazing experience. Muscle memory coming back. Hopefully I don't get addicted to snac controllers could become very expensive
yeah, I’ve shifted from collecting games to collecting controllers lol
I probably could've figured it out somehow if I had more time before going to work, but I couldn't make sticks from DualShock 4 work with Ape Escape
rumble and buttons worked, it's just LS and RS remained inoperative even with dualshock mode and being mapped beforehand in the menu
What is a PSX?
It's a weird Playstation variant from 2003 which used the same acronym for its name that peopke had been using for the PS1.
It's a PS2/DVR combo released by Sony.
Yeah, PlayStation X was the codename before Sony landed on just “PlayStation”. However gaming magazines at the time abbreviated it to just PSX and called it that for most of the consoles lifespan. It being called the PS1 didn’t start until the PS2 was announced.
Sony released a smaller variant of the PS1 console called the PSone. It looks like this:
It's as if Microsoft released the xbox and people called it the xbox one and then they released a different console which is called that.
The codename was technically PlayStation X. Game publications abbreviated it. 😉
Yeah true, I’ll edit my post
I mean... I think that's true.
I have yet to be proven wrong... that Sony themselves actually ever referred to it as 'PSX' specifically.
Everyone else seemed to though.
I mean you’re right, what else could it be other than PlayStation X
I didn’t want a PlayStation and was 100% committed to the N64 when I was a kid.
But then in 1997 and the N64’s game dry spell was real bad so I was bored with the console. In the summer they played ads for Final Fantasy 7 in the theaters and it was all over magazine ads and I had to have that game.
But my parents didn’t want to buy me another game console after I just got the N64 last year. So for Christmas I asked for Final Fantasy 7, Ghost in the Shell, and Parappa the Rapper
I got the games and immediately opened them and was excited. But then my dad asked what did those games play on, and I said the PlayStation but I didn’t have one.
He thought I was smart by pulling that trick so he got me a PlayStation the next day lol.
I didn't actually purchase my first PlayStation until I went to pick up my pre-ordered copy of Final Fantasy VII. That was my 'system seller'.
All I knew was that I wanted that game. 😉
It delivered on everything, what a game
Definitely. What an experience back then.
I never once called the original Xbox an Xbox 1. I called it either just Xbox or original Xbox
Some tongue twisters in there. 😵💫
You were a master manipulator, even as a kid
Some might have even called you a master of unlocking ||your dad’s wallet||, back when the PS1 was out
I am having an issue with Vigilante 8 2nd offensive. Using the 24.09.22 core, after the game boots and I choose any of the modes, arcade, story or survival it proceeds to go to a black screen and hang. Anyone else having this happen?
is this a redump Set in the standard core ?
Known issue.
The black screen is fixed only when enable the CPU Hack or using the PSX2X Core
appreciate it!! @dark mountain
Does a setup exist on the mister where it's reading and playing from discs
nah, mister main doesn’t support it
Taki Udon is working on a clone project that will…but no one knows how he intends to achieve that
I remember it being a huge hassle for multi disc games when some discs weren't reading correctly... I'm actually glad it's all just on an sd card with mister.
is there specific set of things I need to do to play Time Crisis 1 on the core with my guncon2?
I set pad 1 to guncon and I defined the buttons using the guncon2 but nothing
Is the psx core finished, or are there patches still being created?
I forget what games had memory issues.
Kinda finished. Maybe Robert or someone else will add further updates in the future, but it’s no longer in active development if that’s what you’re asking
The design for the SuperDock (D²) is almost done. CD/DVD drive, four USB A ports, and a 2280 m.2 SSD bay.
Taki Udon (@takiudon.bsky.social)
The world's first affordable FPGA gaming console. Inspired by the PS one. Supports PS1 games, memory cards, and controllers. Analog/Digital output. NFC/WiFi/BT. MiSTer FPGA compatible. Disc support not pictured.Pricing starts at $149 for founders and friends.
Now how does it even work with current MiSTer menu
We have no idea
Unless maintainers are not telling something big coming up..
you don't have to use the current mister menu if you don't want to. it's open source. you can customize it
the current menu only exists the way it does because it's light weight and get's the job done
How do you know that? You’re just a Pengwen.
Why do you people want to spin discs, what is happening.
Who really wants to spin a disc, it's a worse experience in every way. Cartridges I somewhat understand, but discs?
Such wasted potential with this product design. He could have made it more slimmed down and gotten rid of extra stuff, no built in snac etc... ah well. No one builds my based idea of a Steve Jobs inspired MiSTer hardware still.
Maybe he has a script to automap the CD's UUID with Zaparoo. No data is loaded off the disc, it just launches the rom. Script could also involve a dumper. 🤷♂️
I'm using CDs with Zaparoo and it works great, but I'm doing everything manually.
Not using original discs obviously. Not going to let my kid scratch those up
He gave a really weird evasive answer which makes me think either he hasn't 100% hashed it out or it doesn't work like you'd want it to lol
I currently believe this is what he's got going on but hard to tell 100%
Stop gate keeping my spinning disc fetish
It’s just so alluring

as someone who was given 20 or more optical drives and several do not work, I am so done with physical media
several that I tested so far. Perhaps all 20 do not work
My brain agrees with you but my heart isn’t willing to let go.
ha what am I saying, I still buy computer games at the thrift store
I guess what I'm saying is that when it comes to emulation, I do not want to mix in physical media with it.
I was enamored with the idea in the past. It’s nice to keep using your library of games if you’re a collector. But it’s nowhere near as convenient.
I cope by thinking it's a printed paper disc
No active development. As most bugs are due to the CD submodule, this would need a larger rework first before anything else, but currently I have no time for such a large task. Also the win for the amount of work required is relativly low.
basically, wait until MiSTer 2.0, since the hardware would change it would require some work to be done to port it over, and at that point might as well take the opportunity to do a rework then
I choose to believe that Robert is too busy on a VB core.
Thanks. Sorry it was game patches for memory issues I was referring to.
The core auto patches all roms it needs to.
psx core has no auto patches as far as i know, only n64
ah wrong channel !
I’m using a DualShock4 with the PSX core, what do I need to do to get analog controls set up? I map the stick as alternate u/d/l/r but it seems to not be true analog when I do that, just full speed on or off
Did you map the sticks in main and set the controller to dualshock in the psx core?
Shouldn't need anything more than that.
Hmm. Maybe didn’t map them in main
You can use the input tester in the utility folder to see if the analog sticks work properly.
Bit more info: #help message
map analog only outside of the core, never map them inside the core
and honestly with common controllers like the ds4 you don't even need to bother with the main mapping
just don't map analog inside the core, only digital
(I wish the mister virtual controller was a psx controller not an snes....)
Got it working, tyvm!
You're very welcome.
Just thought it would add to the experience to have the option to use physical media.I could just get an adapter and attach my ps1 to the monitor would probably do it once though and not bother after that.
presumably anyone who was interested to could make a bash or python script for dumping ps1 roms from a usb cd drive
But this wouldn't really be "playing from the disc" but more "dumping and playing the bin/cue from flash storage" right?
yeah but there's no way to literally play from disc
psx's relationship with its cddrive is unique and probably impossible to reproduce through anything other than the actual original laser
unless thats what they've done i guess, you can get ps1 lasers still
How about just a disc shaped nfc tag and a nfc reader in a cd drive case? That way you get to put in the disc. 😅
a good quality plug and play psx disc dumper is a nice thing for sure
in a lot of ways its better than direct from disc anyway
I've always just seen it as the Japanese way of doing things where circle is to select and cross is to cancel 
I made this video a couple weeks ago to illustrate how to play PS1 discs on your mister
If only I didn't see your hand immediately go down to the PS4 controller after you put the disc back
Presumably this disc drive is just checking the disc ID and launching the relevant dump file on the SD card, right? Like the way zaptoo or whatever it is called does. I can't imagine he has got someone to rework Roberts core to read CDs off the disc, or cleanly dump the games quickly before playing. Neither of those options seem viable.
you could maybe modify main to do it, but I question if you can return data fast enough from physical media to satisfy the core's requirements
Is the drive connected over USB? Would there not be speed issues there if it is USB 2 rather than 3?
nah usb2 can keep up with any speed cd drive i think
yeah 52x cd-rom: 7,800 KB/s
should be able to rip any disc in under 2 minutes
Is there any reason the clone consoles don't just update to USB 3?
For what reason?
That’s a hell of a wait if you’re an end user who just wants to play a game
Not really a seamless experience imo
You only need to do it once and it's for weirdos who're really in love with their optical media.
USB 3 would make WiFi a hell of a lot less slow
you can probably hide a bunch of it too
although trying to hide it also makes it more complicated
Takes me 2 minutes just to find the disc.
Im honestly intrigued by this, because last I knew you couldnt use disc drives with the mister.
as many have speculated, the disc drive probably isn't being used in real time and instead it's just a disc reader that's hooked up to a dumber of sorts that will then dump the disc to an NVME drive (hence the M.2 support) that then gets read digitally from the NVME
(we think)
alternatively it's not using a MiSTer as it's internals, and is running custom firmware

but still probably dumping the disc first
Ahhh that makes sense. I was thinking it reading the disc signature like "SCPH-12345" and you would have to have the corresponding game on your storage but that would make more sense
or it's using some kind of middle man mounting system, wherein the mister system is interacting with a fake bin/cue file that is then interfacing with the middle man system that is then reading the data directly from the disc
I saw there was a Tobal 2 translation out there.
I need to find more JP games I might have missed that have translations. 🤔
Lol I was watching Jeff’s stream too and was like “fuck, I kinda wanna check out tobal 2”
76 playable characters or some nonsense
It's me "Mr. Fan of Translations" back again with another fan translation video. This one is about PlayStation translations released in 2024, some of them aren't even from 2024 but that doesn't matter because I'm Mr. Fan of Translations, and I decide what goes in the video. That's my full catchphrase by the way "I'm Mr. Fan of Translations, and ...
Dr. Tracksuit pushing that MiSTer in da hood! Jeff and GB is where I first learned about it - anyone else?
I bought my first MiSTer around the time of this video, but I remember they did couple other streams with it a few months prior.
https://www.youtube.com/watch?v=ZNtinWe4hz8
Crazy how far the MiSTer has come - they weren't even considering a PSX
Same here, Jeff is how I found out about the MiSTer. At the time I was considering paying way more for a Neo Geo + flashcart so this seemed like a better idea. It really is wild how many more platforms/games became available thanks to the core devs.
I didn’t find out about it from Jeff but I was considering an ODE and an HDMI mod for my PS1 but that was more expensive than a MiSTer and the PSX core just got announced.
I've never hated the psx core more than now
Even the dualram version?
I don't consider that one to even exist
It has evaded Zakk’s gaze
Hell yeah, thank you for this.
Anyone know if there's a translation/guide for playing Robbit Mon Dieu?
I love the Jumping Flash games and tried playing it but there's waaaaay more text in the untranslated thrid game.
I'm now in the process of collecting the most notable PSX model variants so that I can analyze them for audio filter development. What would you say are the most important variants or production series to focus on. So far I have decided on these three to cover the most important ones:
SCPH-1002
SCPH-7002
SCPH-102
i think its the 550X models that xstation needs. might be worth including since everyone has that one these days
Can you explain what xstation is?
its an optical drive emulator for PSX
replaces the cd-drive, its incredibly popular
Got it, so it's a widely used version. I'll look into the xstation then and also include the variant that is used most commonly with it.
yeah i just figure, if someone compares your filter to real hardware today, high odds they do it on an xstation equipped psx
Thanks, that's actually very valuable information.
I have an XStation, it's pretty cool
but my PS1 needs recapping pretty bad, at times it freezes with no data load
Do you know which console model number you are using with the xstation?
just had a quick look - these days xstation is compatible with 100x, 500x and 700x models, but when it first launched it was just 700x
SCPH-5500
I'm going to look into the 5502 anyways, but chances are it will sound very similar if not identical to either the 1002 or 7002 model, depending on the specific dac that it uses.
It's just the reality that all old hardware will fail eventually. I'm just glad we have the Mister as I don't see the need to use original hardware anymore.
I'm not agree. Mister FPGA psx core core is not 100% accurate. Gran Turismo replays failed often on mister because lack of emulation precision.
Sounds like there is a workaround https://github.com/MiSTer-devel/PSX_MiSTer/issues/199
Yes but have to put the core in turbo mode. that's proove that's core is not 100% accurate yet. you do'nt have to put a real psx in turbo mode to avoid these bugs 😉
compatibility is still pretty great
even got junk data showing on overscan gutter in Castlevania SotN over analog just like on my actual PS1
timing is not 100% accurate due to GPU having to use DDR3 for VRAM, which is higher latency than original 32bit sdram and being shared with Linux and Scaler
This throws off the GT replays
future hardware with either nonshared external ram or >1mbyte of internal ram should solve this problem itself (in theory)
Average emulated VRAM speed however is higher than original hardware, to not get into these situations in normal gameplay. PSX is 99% limited by CPU speed anyway
Whilst your here, I have a quick question. Now I don't know how to create a core or anything.
But is it easy to add a setting to the core that implements an FPS lock? For uncapped PS1 games, I could lock to 30?
i tried that a while ago, but the only thing that came to my mind is to halt GPU processing for 1 frame if the previous was already done, which should result in 30fps max.
However, it seems the games i tried cannot manage the GPU being stuck and not reporting back for so long, they hang
Oh yeah 100%. The PSX core is my fav core. It has replaced my PS1. Everytime I'm on my mister, im on the PSX core.
I see, thank you for the write up 🙂 . It's not game breaking as such, it's just some games like Duke Nukem and Rugrats have an uncapped framerate.
I guess I could use the favourites script and launch say the duke Nukem games with the standard PSX core with turbo on. If I was to use the 2x core with turbo, the frames just fly up and down haha.
(alot of the PSX games are locked at 30 with the 2x core)
I fear there no better solution unless someone comes up with a better idea
The core anyway is really amazing. I was dreaming of emulation so clean 20 years ago 😉
amazing core and best console 🙂
Well, maybe the best is Jaguar, but right after it is PS1 definitely 😛
Best console is mister fpga. Stop you backwards ideas of trying to compare cores. Mister is everything.
ultimate warrior - mister fpga 🙂
I wouldn't dare compare cores , just PS1 console is closest to my heart
what if you just like, don't actually scanout frames >30fps
let the gpu render them but not to the screen
maybe by controlling the vsync buffer flip ? 🤔
what's the problem with games that have uncapped framerates? is this some fun thing where some game mechanic relied on a specific framerate to function properly?
dont think so just quality of life
like for example quake2 runs around 40fps on the turbo core, a solid 30 would be nicer
It’s called FRAME PACING maaaaaaaan
which is the pacing of frames
It's like integer scaling for the frametime. If they don't fit evenly into the refresh rate of the panel a higher fps can look more stuttery than a lower one.
All the other frames have to follow the pace frame until the race starts.
That's basically vsync. 😅
It's not really an issue (PSX is the best core). But there's a few games that have an uncapped framerate that unfortunately don't hit a stable framerate. They try and stay at 30, but can drop quite a bit. Duke Nukem Land of the Babes and Time to Kill, are obvious games to see this.
So id try and use the 2x core, but in regards to the FPS, it swings quite a bit. From 20 FPS to 40, whilst a majority is at 30. (If that makes sense)
An FPS cap at 30 for example, would allow me to use the 2x core + high turbo to achieve close to smooth 30 I reckon.
But out of all the games I've tried, I've only come across a few games like that. An obvious one is Alien Resurrection. Somehow that game can reach as high as 60, but you go into another area and you get a lot of drops.
(But this isn't me saying PSX core isn't great. It's the best core, and my most played core so far)
(I guess you could try the games with an uncapped framerate with the normal core + a low or medium turbo)
(hopefully I've explained it well and you get the gist, explaining things isn't my forte I'm afraid)
The entire king's field series on psx has gameshark codes to limit framerate to 20fps now.
https://www.reddit.com/r/KingsField/comments/19dghgu/20fps_codes_for_kings_field_3_2_us_and_pilot_style/
It's a small issue for me really. I took out a real PSX recently, the controller didn't work correctly anymore, FMVs would stutter and music would stop playing because of the laser failing, it was not a very smooth and enjoyable experience at all. And since I play both NTSC and PAL games, this only really works correctly with a Mister. Plus the quality of the Mister output signal to my CRT is so much cleaner and clearer.
Maybe one day we'll find a better FPGA hardware better suited for the requirements of the Mister so that these few existing minor issues can be ironed out. In the meantime I don't think they are a big deal at all.
That's neat.
Going by Japanese Titles: KF1 already had 20fps lock, so no patch is needed.
I love the KF faces.
The fact that those games dont have loading screens is wild
It’s a fun but simplistic souls-like.
When doom eternal is simplistic it's "focused" and "streamlined". When a game from 1994 does it it's "simplistic". 
One of the most important games for me, I spent a lot of time with it. Unfortunately, there was only one KF release in Europe.
The should've released a kings field collection. You know, KFC.
Kings field collection with standardized controls would be nice. Took them until shadow tower on PS2 to get dual analog controls.
I dunno, the controls kinda grow on you. I tried the full analog patches for armored core and weirdly enough, I preferred the original controls at that point.
I believe kf controls rather similarly to ac right?
hello the core for PlayStation single is the same as the hardware 💯 or is there still some compatibility and improvement missing? thanks
Thanks
might be overthinking this but I want to be sure so I'm asking questions. I fell down a deep rabbit hole with PS1 and light gun games. I've been using a GunCon2 on the core but not satisfied with the results so I'm getting a SNAC adapter and a PS1 light gun.
-
Am I correct in saying there were two types of light gun games on the PS1 - Namco ones and non-Namco?
-
Will the core work fine with both types of light gun games?
-
Yes
-
There are patched versions of the Konami gun games to use the GCon.
Save you the trouble of tracking down a Konami gun.
That's good news
nuvee_10-21-11.7z from https://forums.pcsx2.net/Thread-Nuvee-PS1-PS2-input-plugin-supporting-lightguns-by-Shalma has the patches
ty!
Hey! Starting to get into this hobby, heard somewhere that you can get cores preconfigured by the community. Does that just mean sharing .ini files or what?
Not sure - depends on what you are expecting by "preconfigured". All the release ("finished") cores load games as the original hardware would. There are special versions of some cores that run the system overclocked, but I dunno if that is what you're looking for
hi I have a problem with the save state function with r-type delta, once the save state is loaded I start the game, but it starts from the initial gase and not from the saved level, do you know what it could be? thanks
maybe try to save to different slots, usually this should not happen 
it's strange.because the rescue sees it
What's the best way to copy over individual saves to MisterFPGA? Should I use memcardrex and save it as a .sav file?
I'd specifically like to copy over my save of FF9 from my ps1 memory card. I made backups using wlaunchelf via my ps2, but now I'm left with individual saves, and it seems like misyerfpga defaults to loading a .sav
I had a similar situation with ff7 and my savefiles from memcard pro. I got it done but I don't quite remember how I did it.
like I thought, .sav is not the memory card.
.mcd is the memory card
you need to copy your memory card to a virtual file and make it mcd.
if your little memcardx thing only saves .mc that's fine, you can use that and just add the "d" at the end of the file extension
there's also a link to a save file converter in that thread
That's so weird though, I already had created a .mcd file yet it kept creating a .sav and wouldn't show my ff9 save
In this scenario I'm taking the files directly off and OEM card, but it definitely would've been easier using a memcardpro or SD2PSX as I could've taken the whole card image straight off the SD card
gah.... do I actually have to plug in my MiSTer to check this out?
I was gonna have to plug it in anyways later might as well do it now
No worries, I'll figure it out
no no, I have to know for myself now lol
So first of yes the .sav files on mister are the memory card files. You can clearly see it when you try to manually mount them via the osd.
Converts save files for retro consoles: MiSTer, srm to sav, sav to srm, GameShark (sps and gsv), PS1, N64, DexDrive, Action Replay, Retron 5, Wii Virtual Console, Sega Saturn, Saroo, Sega CD, Nintendo Switch Online, emulators, various flash cartridge formats, and save states from online emulation websites. Decrypts PSP saves. Provides help for d...
maybe try using this
Probably best to make a new save on mister, so it creates a memory card for it, copy it to pc, change the file extension so that your program recognizes it as a memory card and then try to import your save files into that one.
Ok, that makes sense then. I was able to manually load the .MCD file, which did show my saves in the ps1's bios. I also just found out that memcardrex can save in .sav format, so I'll do that when I get back home
I can make a new card in memcardrex, import the save, then save it in .sav
Well, try it.
Will do, I'll update when I get back home
Mister will auto mount the memcard with the name of the folder your images are in btw.
I know, I have FF9 discs 1-4 all properly labeled in its own folder, so misterfpga uses one card for that game
Also ff9 is one hell of a game. Just saying.
Im loving it so far! Just crash landed in the forest. I'm a big ff fan, but surprisingly never played the ps1 games. Started with FFX onwards so I've been working my way through them 🙂
I marathoned ff1-9 on mister last year. Really increased my appreciation for the whole franchise.
I got all the discs for cheap, but disc 1 crashes in the FMV when Garnet jumps off the ledge. Looks like disc rot unfortunately :/
I need to play the earlier games aswell. I played 4-6? Whichever ones was on DS
might be able to skip it, in ff9 if you open the disc lid during an fmv it skips
I think on ds were only ff3 and 4s 3d remakes? Could be wrong but pretty sure.
I tried, unfortunately on ps2 when I did that and loaded the disc again, I was met with a black screen
I'm kinda glad we're not reliant on physical media on mister tbh. Especially for reasons like that.
MemcardRex will open Mister’s .sav files without conversion or renaming of the file extension. Just select the “all files” option when opening your .sav file.
Yeah, I think it was 3-4. I definitely played 6 though, was that one on snes aswell as gba? I definitely had some FF gba games
Nice!!
On gba were 1&2 as a double pack and 4-6 as single releases.
I prefer the nes/snes versions with some minor improvement hacks though tbh.
to be clear, I have no idea what memcardrex is.
my assumption was it was a hardware solution of some kind like a memcard pro wherein it can hold saves, and output them.
not that it is a piece of software you run on the computer.
No worries. It’s just a Windows app to edit PS1 saves. You can also use external adapters to read from physical memory cards.
That explains alot, I probably played the gba games on my DS Lite. It's been years, and I was a kid back then so my memory of those games is incredibly hazy 😅
Speaking of NES, I need to give that system some more attention, particularly rpgs. I've always found that era of gaming either overly complicated or lacking in QOL features that I've come to appreciate in newer games. I was always turned off by NES Rpg's for that very same reason
Not saying there isn't some adjustment period, but I actually like nes rpgs quite a lot. Sure, for games like ff1 which are outright buggy I appreciate a fix like ff restored but you can mostly play them as is and have a great time.
Plug for the very friendly #1312772542091497472 thread 😎
Nice! Didn't know that thread existed 🙂
Which also contains our resident Pokemon master, @somber steppe
I’m plugging because it’s one of those “hidden unless you know where to look” things 😅
Never heard of that channel or pokemen.
Ok, I'll give them a try once I work through FF9. In terms of older RPG's, snes has been my favorite, but generally I gravitate towards ps1-ps2 rpgs the most. My favorite as of late has been Koudelka and the shadow hearts games
I feel that, I never check the more channels tab on discord lol
And speaking of Pokemon, I've barely played those games too. Mainly played Gen 1, soul silver, black & white 1-2, and the gamecube Pokemon games
Koudelka is the most amazing rpg in the world! And also she is my waifu. You can have Edward or Roger Bacon.
Im more of a Karin guy if I do say so myself, but Koudelka is up there fr
Like... if you like gen1... don't wanna like, influence you... but there is a romhack. Works well on mister. I may or may not be the author...
I absolutely love Koudelka's story and gameplay, I do a playthrough yearly at this point
That’s at least 4 more Pokemon games than me 😄 (blue only)
And I turned on Silver for like 5 mins once
You got a link? I'll check it out and add it to my backlog
Im surprised I played as much as I did, considering I was a Digimon kid
I’ve heard great things about this romhack
Really great things
From a totally unbiased source 😅
I think @clever pendant is the only person who actually played it and then proceeded to download it 500 times so I wouldn't feel too bad. 😅
Which came first? Over here it seemed like digimon was a ripoff…
Im from the US, Pokemon came first. I was too young to see it as a ripoff, but digimon was cooler imo
I intend on playing it ❤️
Digimon is a "manly" version of tamagotchi to sell to boys (according to bandai) and actually came first, at least in japan afaik.
I watched the anime religiously till Dawn left, I can't remember what season that was but I watched all till that point
Maybe I’ll look into this digimon business one day
Really? That's actually some pretty cool info
The games are cool, but theres only a few good ones. Overall pokemon has consistently better games
Get a dm20 if you're a real fan. Cheap af, completely in English and over 100 digimon to raise.
Pokemon came first
Weren't most of the initially known Digimon games on the Playstation?
Yeah, most Digimon games are on Playstation. I started off with Digimon world 4 on gamecube, but got the rumble arena games a few years later. My favorite ones would be Cybler slueth, hackers memory, and digimon world next order
Digimon world 1 is also great. The digimon world games are very different from one entry to the next.
1 is the template for next order though btw.
Anyone else completely miss that Digimon was a tamagotchi clone growing up? I just remember the show and video games.
I also didn't have cable for the longest time...
The show was most prevalent in Europe for sure. Dunno if we even got the original vpets. But I certainly got a bunch of them now. 😎
Wife put out an order for a couple of the monster hunter ones
I want to grab one for the Godzilla crossover.
The new digimon color are also highly modable, but you need a clamp adapter to read and write the rom on the chip.
Okay, if the made DC2 easily accessible that's impressive
-# but it's still going to be an ass and a half to run on linux isn't it
It's easily accessible already. On mister! 
they did and it seems to be a dx9 renderer from what i can tell on windows so maybe not too crazy for proton etc to handle
Not surprising since they're just the old Windows ports modified to run on modern OS.
That's kind of what GOG specializes in compared to other stores.
yeah although they've been getting more and more advanced over the years
just used to be kinda dosbox wrappers and stuff
I need to pick them up. I'm glad they are doing this stuff. They have a wish list too
Freelancer and NOLF ❤️
the release of resident evil 1 they did recently was respectable too
they actuallylist all the alterations on the store page its nice:
All 2 localizations of the game included (English, Japanese).
Easy difficulty, Dino Colosseum, and Dino Duel included.
Improved DirectX game renderer.
New rendering options (Windowed Mode, Vertical Synchronization Control, Gamma Correction, Integer Scaling, Anti-Aliasing, and more).
Improved music playback and volume scaling.
Enhanced item rendering and fogging.
Improved cartridge boxes alignment.
Smooth video playback, task switching, and game exit.
Full support for modern controllers (Sony DualSense, Sony DualShock 4, Microsoft Xbox Series, Microsoft Xbox One, Microsoft Xbox 360, Nintendo Switch, Logitech F series, and more) with optimal button mapping for both wired and wireless modes.
Validated stability.
Added Cloud Saves support.```
NOLF would be great. They should just do it and see if anyone can get their act together and object, to find out who the rights holder is.
put it out just long enough for people to get a copy of it 😄
Just shadow drop it and hope for the best
Whilst it's great to see gog preserving more old games
Luckily an amazing developer fixed the older pc ports
Patches and fixes for the classic RE trilogy PC ports aswell as the Dino Crisis ports.
yeah at least you can buy the gog version and apply those now though
that is cool but it's always better to just Buy Thing and Have Thing Work
before you were forced to pirate basically to get the base game
I do believe I have a copy of Dino Crisis somewhere in my house
I remember buying it at a car boot sale
See, I'm a fan of modding and tinkering games. Il happily spend a few mins applying someone's patch to fix things.
I wouldn't have a gaming pc if I wasn't into tinkering a little
Oh it's fun, especially getting them older pc titles to run on modern hardware. But thanks to the community and pcgamingwiki, it's quite easy now.
just have to wait a few days for people to figure out how to patch the gog version with the rebirth patches hopefully 🙂
I think the same thing happened with the RE titles that gog re released. As I recall a popular randomizer mod didn't support it straight away.
(as it uses the classic rebirth patches)
That RE original trilogy GoG release was pretty well-regarded
yep
i think 3 had some haters for reusing stuff from RE2
and then the remakes had the same complaint lmao
3 and code veronica are my favs
code veronica is underrated imo, i wish they'd more games in that style
RE2 remake slightly disappointed me. As it didn't have the zap system nor a proper B scenario
they should remake CV imo
I'm surprised they haven't hit it up with the remake treatment
I have the soundtrack on my phone.
Re3 remake, well we don't talk about that.
Code Vernoica was better than resident evil 4
I will be taking no further questions at this time
hot take but not indefensible i think
Yeah, it seemed quite popular. It is such a shame there wasn't a release for console though. I guess it's completely different as gog just re released the pc versions with their fixes and changes.
Damn
(I really don't like resident evil 4 - las plagas was so boring)
That's an interesting take
fighting spaghetti 🙂
I don't disagree to be honest
It's not a correct take. Objectively, RE4 is the better game. But man I loved code veronica and was so disappointed by re4
I like both but id happily play Code Veronica right now over re4
Soundtrack is phenomenal
RE4 was the first RE game i played 🙂
A suspended doll
there isn't really a resident evil game i dont like. except maybe the GBC one
Give it a listen
didn't have a PS1
I could come with you on this. Five has not aged well, but I had a lot of fun playing that coop.
Revelations was interesting.
6 I hated
7 saved the franchise
Survivor was interesting
I do think that VIII is the best one. I think that is that team firing on all cylinders with just incredible confidence
and in VR too
And I love playing games where a team is playing unsafe but also is completely confident in their ability to pull it off
is that the l4d clone
Yeah
oh i'vve also never played the online multiplayer ps2 games whatever those were
can you play them with AI or something?
Nor did I ever play dead aim
Yep
oh dead aim is good i played that recently
esp the second one on ps2
nice maybe i'll check out outbreak
Old Capcom PC ports hate steam overlay and at best gog's RE1-3 releases barely work after numerous hoops with no video for FMVs on my steam deck
I wrote a guide on an steam deck discord site I used to be a part of
From what I recall I used lutris to install the games and I had to enable some extra media settings within lutris.
Then I had to adjust the steam launch options to include the .DLL that classic rebirth implemented. (WINEDLLOVERIDES)
But I used the mediakite/sourcenext versions of the games. Not gog, as they wasn't out on gog.
I think I have the games still installed on my steam deck. Fmvs worked fine.
It was wmp9, 10 and 11 I had to install under lutris/wine.
I even included in the guide on how to get biorand to work too on the steam deck. (Biorand is the randomizer software)
Yeah sadly gog RE1 isn't mediakite version, but classic rebirth seems to convert into it
Yeah, obviously at the time when i created the guide and got the games to work on the Steam Deck. They wasnt the gog versions. But the normal Mediakite + Sourcenext versions do work on the steam deck with classic rebirth.
PSX core doesn't have offset for 5x crop?
trying out different thrustmaster light guns after being really impressed with the Beretta for original xbox
this is the PS1/2 compatible PPK.
great build quality, convenient button location and requires less tv gamma than the guncon for a cleaner picture
hopefully this will also be an excellent choice for the Saturn when ElectronAsh, shanelynch & noblin have successfully make and integrated the code for external gun support.
Is it possible to add a screen offset option when using 5x crop in the PSX core? Games like Valkyrie profile have some of the bottom text cut off in the overworld map
Can anyone confirm that the Namco Negcon works on this core before I buy one?
Yes
Not personally, but I have read of users that have used it without issue
Sweet, thank you!
the core has crop for 5x, just activate fixed vblank and crop to 224 pixels
yes, personally use it. and jogcon
remember it works via a snac adapter
@tropic stratus Majority of the convo related to 5x cropping was had in the settings-workshop thread, but the general issue is when cropping to 224 there's little to no difference in Valkyrie profile, whilst cropping to 216 fills the screen but cuts off the overworld text. I have pretty normal Mister settings, 1080p 60hz, Vscale_mode 1, and Vrr enabled. I tried Vscale_mode=5 which produced some good results, but gave me issues with other cores like the gameboy core.
Edit: I use an LG C3 btw
and then there's me, who does integer scaling over HDMI and has black borders around the picture

3D print some fake bezels to make it appear as though it's filling the whole screen.
I can tolerate black borders on the sides, but having the borders around the entire picture is bothersome, imo. Other cores have an offset option I believe, curious why the psx core doesn't have it
Yeah. I run on a 65" screen, a bit of bezel does not concern me at all!
I solved all my problems by simply using a 1440p monitor.
That's also a good trick
That's fair, I'm using a 42 inch screen so it's quite a bit smaller
If i gotta buy a new monitor after already getting an OLED, I may aswell use the money and buy a Retrotink 4k CE and use direct video. My OLED is the only panel I own
Fair enough. Depends on why someone buys a large OLED in the first place. I certainly didn't do it for retro games, but the fact they look great on it too is a nice bonus.
My reason for purchasing a 65" OLED back in 2016 was for modern content.
To each their own though. 😉
I bought an OLED for both modern and retro content. I primarily use a Retrotink 5x, which at 2560x1440p fills up the entire screen vertically.
I was tempted to get a 65 inch, but honestly the 42 C3 was $750 and realistically fitting a 65 inch in my small bedroom wasn't ideal tbh
I was using my 5x here, but this is my current setup atm. I switched to misterfpga due to my ps1 laser going out
What game is this? Looks super familiar
Hmm, if i had the space I'd definitely cram in a OLED monitor. I can't go back to IPS tbh
Nice! Need more Saturn games to play. Only Saturn game I've played is Grandia
Nothing wrong with IPS. It's only real downside is the comparatively poor contrast... but that's easily remedied with D65 bias lighting behind the monitor.
Yeah, besides the contrast I also really don't like most panels IPS glow. My LG 27GPL850-B had horrible IPS glow. Tried replacing with 3 panels and each one was horrible
Any ps1 games that are known to have issues with fastboot?
you know i don't think we ever found a single one
idk about everyone else though but i'd never use fastboot, love the startup too much 😄 so possibly not been super extensively tested
I will test the games I play, and report back any info I find
I admittedly have no nostalgia for the ps1 startup, and while I do like it, I've been spoiled by being able to hop into games immediately LOL. I think all my modded consoles skip startup, or have a significantly shortened startup.
Most of my ps1 gaming experience was via PSP and PSVITA, which got into the games pretty quickly imo. Ps2 has the Sony logo when the disc is being read, but the initial startup on power on takes so long for ps1
xstation has a similar feature and that has very few reported issues either afaik
I want a Xstation so bad, but all 4 of my ps1's are incompatible. I haven't been able to find a cheap and compatible ps1 in my city unfortunately
Im waiting for Mstation
heh i was about to say, that should sort you out 🙂
Yup! I've been looking into it. Unfortunately I need PU-18 boards or older, and all my ps1's are PU-22 or PU-23
bound to find one eventually, or mstation will come out at some point
I'll keep looking! NYC is horrible for finding deals imo, I may just travel to NJ via train and see what I can find. I did find some ps1's for $20 each but the owner verified that they were PU-22 :/
yeah, fastboot where it skips the bios screen and I think the PS logo works fine in my experience. you get a black screen a couple seconds before it loads everything because it's skipping the scenes but still needs a couple seconds to get everything going
it's CD speed that differs per game as to what's compatible and what isn't
Hi guys. Is there some trick to getting gun con 1's to work with Misteraddons snax adapter? I've tried two different ones and I plugged the sink cable into the back of the adapter and I made sure to turn snack on and the menu and I'm not getting any screen flashes or anything at all
are you using a CRT?
light guns only work with CRT, and more specifically 15kHz (so consumer TV at 240p/480i not a higher frequency and resolution CRT like an HD one or a PC monitor)
aside from that, make sure the game you are playing supports the guncon
Yes, with a Misteraddons analog pro board connected via component. I'm using snax v2.1 with two guncon 1's connected. The composite plug is plugged into the port on the snax. Everything looks like it should be working perfectly but it's not
Well i just unplugged the snac and plugged it back in and it works! Thank you for trying anyway though
lol so it was ultimately the age old "have you tried turning it off and back on again" solution

but glad it's working like it's supposed to and nothing is faulty
Exactly!
Same. Does the job fine
One more thing on these guncon 1's with the misteraddons snax adapter...am I supposed to piggyback the composite dongles into the same port on the snax? When I do, only the one directly plugged in registers shots. The one plugged in second doesnt
yes, you have to piggy back otherwise the guncon won't be getting the necessary signals it needs from the RCA to sync up with the CRT
my psx core has been randomly crashing and freezing mister so that i can't even get the OSD when buttons are pressed during gameplay
could be power supply, could be SD card. what kind of power supply are you using?
its a nintendo switch power supply lol
it froze twice during bushido blade 2 but now i was able to get through the entire game without issue. it's annoyingly intermittent
it has only happened on psx
and saturn
Any cd based systems it doesn't happen on?
I don't know much about USB-PD but that charger is rated at 5v 1.25a and I wouldn't use it on anything but the Switch
More accurate numbers
That’s consumption, not available
I think it’s a 5v2a which should be fine
Unless you have a lot of stuff hooked up
haven't observed it on any other cores
i am looking into getting a more appropriate power supply
Could be sd card then. For cartridge games the whole rom is dumped on the sd ram and not really accessed for much anymore afaik. For cd it needs to fetch data again and again. If there is something funky with your sd card it could be the reason for freezing.
If you have a spare sd card you could check it out.
I actually have a "weaksauce" barrel jack PSU at 5v2a that I am looking a replacement for but I haven't had any issues with CD images running off USB 3.0 enclosure'd HDD
i see. i have a few different sd cards i can try
I still use the default 2a adapter that comes with the DE10
I have a BT adapter plugged into one USB port and usually run wireless DualSense controller and everything works fine for me.
@analog anvil what brand/model SD card is it you were using?
cuz I feel like it's most likely the SD card assuming that nothing is wrong with the RAM module
Lexar 1tb
sounds like one of those off brands
that would be a shame cuz it cost a pretty penny
I mean... 1TB is 1TB of SD card flash storage so no matter the brand (assuming ones that actually give you what they advertise) it's gonna cost lol
hold on I'm looking up Lexar
I have a lexar 1tb and it works ok
doesn't mean that it hasn't gone bad
but lexar is a good brand
tier 2
looking them up they used to be an american company, but now are owned by a chinese one since 2017. they seem to be more relevant in the photography scene for flash storage from what I can gather.
it's possible it's just faulty which does happen
if it's not too old, and you go it off Amazon where you have a purchase history, you can maybe get a warranty on it assuming the issue is the SD card itself after you test with other cards.
Best way to test that it's not just the MiSTer setup itself (software and files) is to do a straight clone or copy/paste of this SD card to another and test
if it works fine on another card then your issue could be hardware.
if it also has the same issue, consider doing a fresh MiSTer Fusion setup and trying again
looks like it has a 5 year warranty luckily. i'll test some of these SanDisk Ultras i have laying around
if after a fresh MiSTer Fusion setup you still have the issue, then the next thing to look into is maybe the RAM module
or perhaps the power supply you are using
I know that the switch uses some weird non standardized values for USB spec and power delivery
so perhaps use a different USB adapter that supplies 2a if you have one.
I think even a modern desktop PC supplies 2a over USB. Or a modern game console like a PS4
this is the power supply i am using
says 5v3a
I assume you have a Taki Udon clone yeah?
didn't know that was a thing.... I could've sworn the DE10 Nano just uses a barrel jack.
unless he's been modifying the boards
i prefer the barrel jack but its a usbc with the analog pro board
ok so it's power in reverse from the typical
does he still give you the DE10 adapter in the box as part of the bundle though?
Or at least a reflex wall adapter
at least mine came with one
I would say the power supply is suspect
ye, what I'm also trying to understand is if you bought this bundle it should've come with a power supply
he seems to be giving away the DE10 2A adapters for free on his site lol. just pay shipping and handling
it did but the replacement board didn't
and the replacement board uses different setup for power? or?
you got rid of the originally included power adapter?
i needed analog out. the bundle i bought originally had only hdmi out
i have the original power brick that came with it somewhere
ok I'm still not following sorry
porkchop's lack of pictures that actually show his products is annoying asf right now lol.
I can't seem to get a visual on it. can you take a picture
hmmm 
what about the other side?
is there a USB bridge between the DE10 and the USB board on the bottom?
using the micro USB port
yes
ok, so I think (think) the reason he has it set up the way he does is to streamline the power connectivity, but if you were to unplug the barrel bridge and plug a barrel power supply into just the DE10 there will still be enough power coming through the pins on the DE10 that the analog board connects to for power, as well as through the microUSB to the bottom layer.
Just don't try pluggin in external HDD's and other high power devices.
stick to just a BT dongle for wireless controller, or plug straight in with a single USB port for your controller
then test.
that's exactly what i do
not according to the picture above
unless your comment was only in regards to the USB thing
i have a bluetooth adapter on the front for wireless controller
ye, then unplug the barrel jack bridge, and plug the older barrel jack power connector directly into the DE10 port and see if it works
the power buttons on the in board won’t work if you do that - just so you know. also I don’t think the usb board will work either
it's USB. power should still be delivered through it. just not a lot.
i am thinking of getting the GST25A05-P1J and a barrel jack splitter.
well all we're trying to do right now is make sure it's not that cheapo USB C power adapter
like I said, if you have a USB C cable and any other USB power delivery option that can supply 2a you can test with that
like the USB on a PC or a PS4
it is going to be a bit of a slog to narrow this down
you don't have a charger you use with your phone or a tablet?
yeah i do
assuming it's not apple's proprietary lighting connector then I assume it's USB C
and hopefully the charger itself outputs at least 2a
thank you for your help. i will test more tomorrow. i have even a spare ram module so i should be able to get to the bottom of this
as long as it's 128MB
i'll play more bushido blade 2 i guess since i got two freezes out of that within 30 mins
i've had a suikoden 2 playthrough going with 0 issues
but tales of destiny 2 froze once after pressing start during a cutscene or something. its so weird
and these games you are playing are in bin+cue format right? not CHD?
bin cue yeah
k
Keep us updated even if the problem doesn't occur anymore.
Until you don't.
you are getting sucked into the void that is obsessing over testing and fiddling with shit. before you know it, the sun will be up. in fact, it's literally the sunlight hitting your eyes from through cracks in your window blinds or curtains that causes you to snap out of it
this happened to me once. I stayed up all night in my room playing Splinter Cell 1, 2, and 3 on my PS2 and it wasn't until the sunlight hit my peripheral vision while in the middle of 3 that I realized I had stayed up all night
this was a long time ago btw
i found the power supply that came with it. i ordered a barrel jack splitter arriving tmrw. i hate power over usbc anyway. just isn't a snug secure connection
So you played a stealth agent and didn't notice a gigantic plasmaball sneaking up on you. The irony.
it's snug if done properly lol.
the USB C port on the bottom of my magsafe wireless charging phone mount in my car has the cable sitting nearly flush, but bites down on it pretty hard with the teeth inside so it legit doesn't go anywhere lol
bruh, I was so laser focused on the gaming action on my CRT in the corner lol.
I also had one of the most epic and sickest gaming moments of my life playing the first one
I miss splinter cell. All 3 of them. Weird they never made any more.
ok good. you've played them
great game
Pandora Tomorrow
so do you remember in the first game where you had to use a laser microphone to listen in on a coversation in an elevator from across a courtyard?
Yeah. Some embassy right?
yes. so that courtyard that was asymetrical square.... get this
I used my resources poorly prior to this point, and had saved over ona single save file the whole time.
I was in this courtyard.
I managed to take out two of the four dudes.
but got to the third one and had to grab him to take him out by hitting him, but.... the other guy sees me.
I have one bullet
he's across the yard
the hip fire accuracy in this game is dog shit
I somehow get a headshot
it was the dopest thing ever
It's 4:20am already and I didn't sleep. You really gonna make me get up again and play splinter cell?
I started saving to more than one save after that

the other time in my life where I had an epic gamer moment was in the original Destiny.
We were playing the raid boss (pretty sure it was the raid boss), and I went down and one by one so did everyone else.
We were close to beating the boss too.
the thing about destiny though is that even when you're "dead" your super meter continues to fill slowly until it's full.
Another thing about desitny is that when everyone goes down, you don't immediately lose, you get a countdown timer on screen that's like 5 seconds before everything fades to black.
I was playing as one of two warlocks, and the only one with the resurrection power.
Literally as the countdown hit zero and was fading out to black I was spamming the shit out of my super power buttons just praying it would finish filling up at the last possible second, and sure enough just as everyone thought we had lost, the screen comes back to life with the game color as I resurrect like a pheonix with flame bird all cracked out with super power and end up running around and ressing the rest of my team and we beat the boss.
it was one of the most "you are an absolute god" moments in gaming for me lol

oh you know what it was, now that I'm thinking about it more:
it's not that your super keeps filling, it's that when you go down there's a cooldown timer on being able to be picked up by a teammate or to res yourself.
The timer was still counting down as we were all about to lose, but it hit zero and let me res myself just as the screen was fading to full black.
was still the dopest thing ever cuz those raids back in the day were hard asf and took a long time to get through lol.
shortly after this it froze again during a scene transition and i mashed the controller and the MiSTer crashed completely and then restarted
You could have turned on the error displays maybe some error would have shown up in the top left corner of the screen
i've never used that. is it just a core setting?
Yeah it is two settings or so.
Miscellaneous:
Error Overlay->ON
CD Overlay->ON
CD Overlay-> Read+Seek
Just to find out debugging info
i will turn it on before my next try
if the mister completly restarted to the menu core, I would guess it's a power supply issue
that is the first thing i am going to change since it is easiest
game continued without an issue
He got a new hamster for his mister.
the power supply that originally came with the kit and with a dc splitter
The thing is, when I piggyback them, only the one directly plugged in works. The one plugged into the back of the first one does not.
starting to suspect this is an issue w/bushido blade 2
bushido blade, hell of a game
it is intermittent freezing during story mode. sometimes i play all the way through with no issues
i am going to try on a different mister
i have a backup lol
Could be a ram issue. I beat like 3 dudes before giving up
i don't even like the game that much
plugging both composite passthrough connectors into each other "should" work just fine.
these are PS1 guncons? using the PS1 connector right?
You have them connected into a SNAX 2 port at least correct? do you have enough power delivery for both?
Yes to all
do they both work on an actual psx?
its just passthrough, almost seems like bad contacts on an rca jack