#Sony PlayStation
1 messages · Page 35 of 1
Do you guys know if it is possible to get the dual ram version of cores via update all?
It’s not, sorry
Okay no worries. Thank you
(For the PSX core it’s not worth it though)
Only the Saturn and Jaguar need it/benefit from it 🙂
Ah okay, good to know!
I am not even sure it's worth digging up the other dual ram versions if the benefit is minimal.
Is there a technical reason why there are generally two different builds instead of an option for either single or dual ram in a single build (sorry not psx related, but curious)
Well it’s required for the Jaguar core (which is still very early). For the Saturn core, dual ram is more accurate, and is noticed more significantly in fighting games - there’s a “fast timings” hack to somewhat mitigate against the issues for single ram builds (only to be used for specific games), but if you have dual ram, you’re better off using that build
Ah okay cool. Thank you!
I think they just require radically different routing and things like that within the FPGA, so it’s not possible to do it in a single build. I’m not a core developer though so I might be wrong 🙂
Okay that makes sense. Anyways appreciate your help
No problem. Happy to try and help 🙂
Anything above 1080p might cause visual issues. The hdmi chips are only rated for 1080p, anything higher than that and you’re pushing the silicon lottery.
I thought it was a pixel clock issue, which 1920x1440 stays under
Yeah you’re right, thanks for clarifying that. I’m just so used to giving that stock response.
Because right you’re doing pixel repetition with 1920x1440p
Robby is ChatGPT, confirmed
How many r’s in the word “strawberry”? 
honestly 1920x1440 via HDMI is fine as long as you aren't an unfortunate soul who bought an HDTV that can't handle a 4:3 image properly
My lg can handle that res coming from the rt5x but not the mister directly over hdmi
weird
my old ass $300 TCL can handle just fine lol
it seems to handle all kinds of resolutions from consoles and PC, HDR signals, etc. without issue
you would think a more premium brand would just work
Today I learnt that the mister works with deulshock 3 perfectly. And since Sony changed allmost nothing since the DS1 it's an authentic PS1 controller too.
And DS4, and DS5... I'm using DS4 controllers on mine.
DS4 and DS5 are different. Though yeh I normally use a DS5 for most cores
I hate the analog triggers for psx! Wish there was a decent wireless option.
How’s your battery life tho? Aren’t all the batteries of life support now?
I don't use my mister wirelessly as I haven't brought a Bluetooth adapter yet. But my DS3 has a fairly decent battery though haven't timed it if I where to guess 10 hours
My original DS3s can last for a few days but nothing like other controllers do
My triggers are so fucked it feels like a PS2 2 buttons :p, never reseated the spring properly while fixing it
an official wireless PS2 controller connected via SNAC either directly to the one USB port or as a universal controller via reflex would pretty much be the most premium way I think of achieving this.
as for being able to find an oem wireless PS2 and not some reproduction knock-off that's in working condition that's a whole other story
otherwise could take a chance on these aftermarket options. maybe get yourself a nice transparent colored one
these ones on Ali are half as much cost from eBay
https://www.aliexpress.us/item/3256806216410882.html?
Not so much the batteries that are the problem with most of my DualShock 3 controllers.
It's the rubber on the analog sticks that are destroyed.
Most of mine feel like they're coated in melted roofing tar... and that crap is nasty. Takes forever to clean off.
Died to the first Licker in the RPD station in RE2. I am losing my touch.
probably because you're playing it on the wrong system!
Had to check if I'm in the n64 channel 
Well played.
An Anbernic? 
I like hot pie too
Just got a 2tb SD card to swap out with my USB HDD. Give me some games that often run into CD read bottlenecks on slower drives
Is that a thing? The PSX had a 2x drive. Surely the SD card can read faster than 300kb/s
Unless it’s a dogshit micro SD card, you should be good. Is it A2 rated?
Nah, the SD card is great. I just wondered if there's a game that really hit the CD hard to see how much fi difference I'm getting compared to my HDD
My HDD was terrible...
really?
that’s wild
I probably don’t fully understand how the cd read is emulated. But, from my position of ignorance, it seems wild that a hard drive would have trouble with 300k/sec
I feel like I could read the data aloud faster than that
Crash Bandicoot killed PS1 cd drives
My old HDD spun down a ton which I believe caused issues
It was a western digital black I got for dirt cheap
Aww man, I just picked up some Dogshit micro SD cards during Black Friday...
I knew I should have gotten SanDisk instead. 😦
what brand? i normally stick to sandisk/samsung too
derp, shoulda read further back :p
Works fine in my machine
issues with reading an external USB connected HDD could come from it being an older drive inside, as well as much older interface and storage controller, coupled with the boot up and spin up time, there could've been just enough delay to start reading data that it errored out.
and if you weren't connecting that HDD to external power then that is probably what really did it in cuz the USB ports on the MiSTer setup don't supply enough power I don't think for full proper operation of the drive
Hey, I don't have to lug around am external drive anymore so it all worked out
It's kind of interesting how you can take out the disc and the game can still be played.
I mean, it will eventually crash (harhar), but it shows how the dynamic loading worked.
I think it actually just shows how RAM works in general
Having weird sprite issues in Star Ocean: The Second Story.
When NPCs stay still and I walk around their sprite stretches. Didn’t see anything mentioned about it but Discord search is terrible.
That's the first village isn't it? Just had a look and everything looks normal to me. Maybe you have an unsafe option turned on?
looks supiciously wide - 16:9 hack on?
Nope it shouldn’t be. I’ll check options tomorrow and see.
I never usually mess with any settings
Fun fact, if you enable widescreen on ff9 at the very beginning of the game while in the dark room, the other character that bursts through the door is loaded on and he ends up sliding out in front of the door where you can see him before you're supposed to and he is just standing there
And the different levels of widescreen affect how fully or partially his character model moves to the left through the door
I can't reproduce this error , I tried with all the unsafe options to bring it up
if you do a hard reset on the console (either with button or via menu with press and hold on controller/keyboard) and load a save file (not save state) does it happen again?
Yep still happens. Here are my settings.
Dunno if I changed something awhile back but it’s very odd
de10 nano or clone ?
DE10
Single ram. Not sure if that matters though.
I’m working but from home today so I can test stuff out when on break.
I tried with single too
No hack , no cheats, retlanslation , etc ?
Nope nothing just the original game. I actually turned the cheats option off to be sure. I was using a shadow mask but turned it all off to test.
I’ll go back later to make sure nothing stayed on.
Probably a bad dump.
Never had an issue with Redump before and it works on other devices but it could be.
Probably try deleting the psx.cfg file in the Config folder and let MiSTer recreate it the next time you launch the core. That way you're sure to be using the core defaults.
it could even be a corrupt savestate , I suggest you start the game over and see if the error still occurs. Unless , you have already checked it
I’ll delete the core later and redownload it. I never use save states so that can’t be it.
I powered the Mister down and restarted the game this morning before work and had the same issues. That’s when I took the photos.
What core version?
sorry for all these questions , I want to understand better what is going on
No worries ask away!
Not positive but I ran the update about a month ago I think. It was after the Internet Archive came back up.
No problem! Check the date in the “About” option when you bring up the core menu.
For best compatibility, if the game itself offers anamorphic Widescreen support, enable it, then set the aspect ratio to fullscreen or 16:9, try the widescreen hack option for games without anamorphic support.
I also can't reproduce the star ocean bug
its meant to just happen anywhere in the world there are people?
I played to the point in Shiny's video
even tried to get that nice lady in town to stretch
she would not
10 minutes. I should have made one. Maybe Shiny has one
might be helpful as I seem to remember there being weirdness with an oddworld save state a while back
and the bug only happened in the save state
it could be one of those weird ones but i think they said they didn't use savestates
240922
Sorry was at work and couldn’t check til now.
Yep I didn’t use save states or even save yet. This is the opening town.
After the intro sequence
After work I’ll try some of the things here like deleting the core and redownloading the game.
First try just deleting the psx.cfg file in the Config folder and see if that helps.
That will ensure the core is using default values.
star ocean - the second regression
Well, I turned it on to test and everything works. I didn’t change anything yet.
So that’s a real uneventful ending.
And unsatisfying
Wait actually one sec lol
I’m messing with setting and think I found it
I had a single cheat on. Infinite SP. even turning off Cheats keeps the effect once it happens.
Awesome.
Yeah, some cheats do crazy unintended things. Understandable when you're messing with contents in RAM.
@slow escarp you said single stick of RAM, but what version?
if it's older than 2.9, it's possible it could be bad hardware.
only way to really know it's nothing with the software is to do a clean SD card setup and test again but that's a bit of an annoyance
V3 so it should be good hopefully
mulidisc games wont start on the playstation core
nvm i guess i had a bad metal gear solid dump
the other games boot
yes , it's a normal thing
overscan area
use crop option
"Fixed Hblank as well as Fixed Vblank can help delivering correct aspect rations and keeping the screen in sync with e.g. shaking animations. Both also offer crop options for games that depend on CRT viewports to hide artifacts at the edge of the image."
hard to count how many times this has been reported 😄
Yeah!! You are right!
Hard to count how many times I've seen this blurb reposted with "aspect rations" making me want to do a pull request to fix the readme
For Monster Rancher 1/2, is there some way to find or create simple iso files to generate monsters? like small files to put in the MR game folder to easily load through mister menus?
offset
Updated the pins to include the noreset.txt info.
got it, that's definitely good to know. i'm now trying to figure out an easy way to get the monsters i want, lol
well there is https://legendcup.com/make-a-monster-mr1.php that can generate .cue/.bin files
Make Any Monster at the MR1 Shrine for Console or Emulation or , No optical drive required | The Shrine
so i imagine i could just drop those files into the game folder, then load the cue file through the menu when summoning, right?
I wonder if it would make more sense to eventually add a "swap disc" option to make things a bit more intuitive
and what would be the difference to the current "open lid" logic?
we could of course have a load option with reset and one without, but it's very hard to describe with few letters
Personally I think what’s there already makes perfect sense and works fine 
yes, we talked about all this more than 2 years ago in detail and i cannot even remember all the good arguments for each position.
But what we agreed on was assumed to be the best solution and it is what we have now.
Probably not the best for everyone, but that's unrealistic anyway
could you add a sentence for multi cd games to be in the same folder and use noreset.txt only for games that need completly different CDs?
When I first saw it I actually really liked the open lid option. Feels very authentic to how the console works. I say that cautiously as I haven't yet switched any discs.
Yeah. That’s exactly how I felt too. I did use it once or twice when I put all my bin and cue files in the same directory - until I saw the light 😅
So how are you dealing with multi disc games now?
The “standard” way: put all disc cue/bins (or chds) within the same directory. That way it shares the save automatically. And I think there’s some magic there to potentially not reset the core when changing discs within a directory, but I can’t remember 😅
Yep, I remembered correctly: https://mister-devel.github.io/MkDocs_MiSTer/basics/cd/#multi-disc-games
when i change discs on mister i click open lid and then i go over to it and pat it on it's back to give me that nostalgic feeling of physically touching the console
then i sit back down, puff my pipe and reminisce of the good old days when games looked as shit as the ps1
Could the user button be used to open the lid? So you actually have to get up and press a button to open the lid, change discs and press it again to close it.
As cool as that could be, let it be optional 😅
I’m far too accustomed to not getting off the sofa to change games or discs.
Does this work on the core?
Assume every standard PlayStation controller works with the core either through SNAC or a USB adapter.
From time to time I get the CD error appearing when I play PSX games. All games are in .chd format and stored on the SD card. It also happens when the games are on a powered HDD. It is unlikely a core issue so I wanted to know if you have any idea what could cause this? Last time it happens was during the intro of Tekken 3 and the image just froze with the music going on...
Did you do the CHD files ?
Never had that error myself, and I play Tekken 3 quite a lot, why not try a different iso?
beware powered hdd idle spindown
No I did not create the .chd files. Yes, I should try another Tekken Iso but it doesn't happen all the time, which makes me think this is likely unrelated to the file itself... I also have this problem from time to time with FF7 and I did test different files, without success. Again, 80% of the time the game run without any issues. I am aware of HDD idle spindown but this also happens when the games are on the SD card and the hdd unplugged from MiSTer
1.5tb and 2tb SD cards exist, I highly recommend making the jump if only to have less shit sticking out
Wait, SD card too? What brand and model
what do you mean with CD "error"? just the overlay coming up? Because that would only mean that your storage is not fast enough or your using CD speedup modes
image freeze and sound still running i can't see how you think this is a CD error, that's why i'm asking
Yes the overlay appearing. My SD card is a SanDisk Ultra 256 Gb
On Tekken 3 the image froze today
It happens on both the stable PSX core and the Turbo core (but I know this one is experimental only).
Is that with the powered HDD disconnected?
Yes
I just have my dual sense controller connected (wired)
Yes, good idea.
In config I have some files called PSX.s2 and PSX.s3 should I also delete them?
Probably not necessary but might as well
OK, will do!
Yes, good idea!
So I deleted all PSX config files and tried Tekken 3. The intro run as it should, but it did before too most of the time. I'll keep you updated if the problem happens again
Sorry, there’s probably a way more accurate and specific fix for the issue you’re seeing. but it’s sometimes just easier to delete configs and try again from scratch. I hope it works for you!
And here it comes again.... On Wip3out Special Edition this time. just the CD overlay appearing, no issue with video or audio.
I was using SAM to test several games, if that changes anything
just to clarify since it didn't look like you responded to what ZumSpass said (unless I just can't read) do you have any CD speed hacks/modes enabled?
No I didn't. And I suppressed all config files following what Robby said afterward. I just reactivated the CD overlay in the options.
and is it CHD or Cue+Bin?
chd
have you tried Cue+Bin?
I've had some issues in the past (as have others) with CHD on certain games and setups
Redump ones
redump is typically the best quality source so sure
Were you issues consistent? Because in my case that is random. As I said most of the time this works perfectly.
my issues were different depending on the game. freezing, slow loading, stutters etc.
What I mean is that could you consistently replicate those issues on the same game?
at the same exact time and spot in the games? not sure. didn't bother trying to test such a thing and rememeber. I just swapped over to C+B on said games, stopped having the issues, and didn't think about it any further cuz it was irrelevant to do so for me
I personally don't care about sacrificing a few more megabytes of space if it means not having problems
point is, have you tried?
if using C+B doesn't fix your problems with said games, then obviously need to look further into something else like maybe a faulty RAM module
or perhaps something as dumb and annoying as just needing to wipe the SD card and redo a fresh whole MiSTer setup
that happened to me once
I did try with FF7 yes, not with Tekken 3 or Wip3out 3 Special. On FF7 that did not help
I formated my SD card 2 weeks agao, I had similar issues before that
faulty SD card could also be a thing for you. as unfortunate as that would be to have to try an get a replacement card.
only way to test that I think is to pop it into a PC and run tests on it
But yes, I can use bin + cue on tekken 3 and Wip3out 3 Special and see if this happens again
Do you have recommendations for the tests?
The thing that makes me wonder is that it also happens with my external HDD
not off the top of my head. I know there are storage testing tools out there, just can't name any lol.
Crystal DiskMark is the only thing immediately popping into my head but that's for benchmarking speeds not testing for faulty bits
But yeah, better eliminate the chd variable to be sure
OK, I'll check if I can find one, thanks!
something in the same vein as MemTest86 for RAM but for storage lol
otherwise perhaps some other faulty hardware variable on the setup. hopefully not with the DE10 though
that would suck
What other part of the setup would have something to do with the CD read?
the ram I guess and the DE-10?
Unless you converted them to chd yourself, you might have problems. There is no “redump chd” - just redump bin/cues that someone else converted to chd - possibly with a very very old version. Better to do the conversation yourself, if you’re set on using chd
I suspect your issues may go away once you try bin/cue though 🙂
Or cherry pick from the MAME Software List CHD set.
I faintly remember some people having trouble after using too high a compression on their CHDs too. Keep it moderate!
didn't know there was a choice in compression level
thought that it was just one compression
as dictated by the MAME project where you get the CHDMan from
Yeah I use a less aggressive compression level so I can do higher CD reads on the PSX core
So aggressive...
I do what Robby told me to do 😅
Although I generally keep the speeds at whatever the default is
This is what I do:
for /r %%i in (*.cue, *.iso, *.gdi) do chdman createcd -c cdzl,cdfl -i "%%i" -o "%%~ni.chd"
If the --compression or -c option is not supplied, it defaults to cdlz,cdzl,cdfl.
Source
oh, lol
I guess I'm not using cdlz?
the file sizes are a little bigger then normal compression
And I thought you were serious about CHDs. Pffft...
I'm not mad.
I'm just disappointed. 😉
make a file format called VGN that does everything a CHD does but worse
seeing the CD overlay doesn't always mean anything bad happened, you can always just turn it off
Is there a huge repository for memory card saves for all of the games? My friends and I are having a bunch of fun playing all of the fighting games on PSX, but I’d like to play with complete saves in the future
honestly the biggest thing for performance with chds is making the chunk size smaller. even without compression algorithm differences a smaller chunk size will let you hit at least x6, maybe even x8
you'll have to either rename them or mount them manually on mister
Today I learnt my issue with um jammer lammy is muscle memory
For some reason I'm going better on a Saturn controller than a DS3
Much appreciated!
Thanks for all your answers! Yes, I will first try bin cue on the games that have issues and see how it goes. Also thanks for the info on chd compression. I will certainly look into this!
I started turning it on initially a while back to see if some of my issues came from my HDD being too slow when I was still using a HDD (so issues with CD read). But yes, I realised that some time I see it poping and nothing special happens. Also that makes me think, before I hid it I had error E2 on the N64 core when playing F-Zero X, but the game was playing normal. No idea if this is important or if all this is related, because obviously this is not a chd issue in this case.
the CD overlay will state that the data wasn't read in time.
To be clear: I have that always on just for statistics and haven't seen it in many hours when playing from either SD card (some of the faster San Disk) and 1gbit connected NAS.
If it pops up, the core tries to pause the whole system until data arrives, so the internal PSX timing will not be broken. This pausing doesn't always happen in time, as depending on what the core does, a pause doesn't work so easily.
In these rare cases (or when you disable the "Pause when CD slow" functionality) the game can indeed break.
That's why I really recommend to use a fast SD card if you see these issues, before anything else. bin/cue instead of chd can also help.
I'm sorry that it's so restrictive, but please keep in mind that the core is doing realtime processing unlike software emulators and therefore really depends realtime CD data being provided. The required speed is much higher than the throughput of the original CD subsystem due to additional work, e.g. transferring data from Linux to the core and internal core handling
Thanks for your answer. When you say fast SD card, how fast are we talking? The one I use is 100 Mb/s. Maybe it is faulty?
I would be shocked if any modern brand name card was too slow. I mean I'm sure they exist but you'd have to go digging for it and/or have been defrauded
(or you're using the absolutely terrible sd card that came with the de-10)
No, no. As mentionned before my SD card is a SanDisk Ultra 256 GB microSDXC Class 10 U1
I had to upgrade to sandisk black to get the cd overlay fully gone in wipeout
It’s not about throughput it’s about reliable iops
i'm also using this or even a slower one (have 2 mister with 2 different san disk and both work fine). However, my cards are only 32gbyte 😅 But that should not be the reason, this card you have is fine
be aware that i have no other background tasks running on the mister
OK, I will first try with bin cue and if the problem persist I'll get another SD card.... thanks!
I’ve never seen the CD overlay speed issue myself but I’m running a class A2 rated card.
When I got the MiSTer I learned that playing rhythm games on anything but OG hardware + CRT or a MiSTer is like handicapping yourself lol.
Those games aren’t any fun on software emulators. 😵💫
DS3 has relatively high lag (both wired and wireless)
For low latency, DualShock 4 or DualSense via USB is the way to go for PlayStation controllers... or the PlayStation Classic controller (if you're really masochistic).
I play DDR through real hardware and RT4k. Works well. But DDR allows you to adjust offset. If it didn’t then it’d not work at all and be a terrible experience
Oh yeah, scalers are awesome. I forgot they have like zero lag, haha.
There is still some lag, plus the TV lag, and then any controller lag depending on your setup. Even using a DS4/5, which are pretty low lag, still adds a little. I’ve never tried something like parappa the rapper with the setup but I suppose that could be difficult depending on the total lag you have in the chain
Some modern TVs are down into the single digits for input lag but with a wireless controller, scaler, etc you’re probably still looking at close to a frame of lag in a lot of cases. I doubt DDR would be a great experience even with a frame of lag if you couldn’t adjust it. I am not sure if there is a scientific way to adjust the delay within the game but I do it by feel and have it set after 2-3 songs.
Let me have a win plz 🙏
You're absolutely right, Robby. I completely forgot that, too! 😉
Can o play psx games from an external usb cd drive reading from disc?
no
Sorry to necro this but it was the only result I could find for this particular game. I just started using my Mister again after about a year hiatus, and when I loaded up my Persona save, I notice the world map now has a really annoying constant flashing effect. This is while using the most up-to-date core. I'm sure I didn't notice it the last time because honestly, it makes it almost unplayable. I tried turning off Turbo and messing with other settings at default level and it didn't change anything. Is there something else I can try? I'm using a CRT, for what it's worth.
Everything else has been fine, also.
Maybe try deleting the core configuration file, and test the game again. I'm not at home right now to test with the new core and see if there's anything in this new version, but I finished the game without problems
I finished this game using my dell 2007 fpb, which is an LCD monitor, but I played using a CRT at the time and my pvm worked normally, without problems.
Did you make sure to update to the latest mister main as well?
Months later, but thanks for this. I had to recompress a good chunk of my games, and doing it this way let me use some of the high speed options for some. I didn't even know about the cdzs options until I started checking in here if anyone was using certain options.
Glad it was of use
I found out here also, Zakk mentioned it having lower decompression overhead 🙂
I'm out for a family gathering, have a happy PSXmas folks
Hmm, unless that is done through the updater script, I don't believe I have. It's been so long I feel like I have to learn everything again, lol. What's the process for updating the main, if you don't mind?
Heh, I guess I could search that...
Hmm, so I ran the update all script initially, but I ran the other two as well (downloader and update) because I couldn't remember which one was the old one. Could that have messed something up? I know one of them updated something but NOT the cores (I saw the dates didn't change).
I have the new cores now though, to be clear.
Load any core, open OSD, press right and choose 'about"
what version does it list for 'MiSTer' (eg 'MiSTer v240912')?
Running 'downloader' and 'update' wont cause any issues
'Downloader' is almost the same script as update_all, it just doensnt do some of the 'extra' stuff like get BIOs files
'Update' is, confusingly, the exact same script as 'downloader'. It's just named differently in the initial setup from MiSTer fusion
If your 'MiSTer' file is an older version that I listed above:
-Grab the latest from https://github.com/MiSTer-devel/Distribution_MiSTer/raw/main/MiSTer
-Rename the MiSTer file on root of microsd to MiSTer.old
-Copy the new one over
and cold reboot
any of those 3 scripts should update MiSTer main to the latest version, but sometimes they just seem to not do so and it can cause issues
Just checked it and it appears to be right one. The only other thing I can think to try is maybe using an older version (or new test version) of the PSX core and see if that fixes it. Are we able to download those on the website?
Thanks for the help, btw!
I don't think there's any updates to PSX. It was finished a long time ago. Other than maybe an update with some updated RAM timings for MiSTer Pi setups
But that would've been published as a main version and would've been downloaded with update script
If you allow me to infodump for a moment, I thought about the best possible set up without a CRT and came up with this. If use a monitor or TV that has 10ms or less of latency at 60Hz as measured by rtings (they measure latencty in the middle of the screen, so a CRT measured in the same way as rtings would have 8.333ms), or get yourself a time sleuth and test yourself. Lowest on Rtings (also taking pixel response times into consideration) are some of the LG oled monitors at around 9.1-9.3ms. The oled TVs are actually pretty similar with one of the samsung oleds hitting 9.3ms at 1080p60. There are some monitors that get 8.4ms for essentially zero latency, but have much slower pixel response times, somewhat negating that advantage.
As for controllers. you can avoid more latency on mister with SNAC, for a total of less than 1ms of lag from controller and display. If you want a more modern controller on mister some of the fighting game boards like the brook or the GP2040 based ones get around 0.8ms of latency, with some of the simpler 8bitdo controllers like the sn30 and nes30 being similar. For a controller with analogue sticks though, ps5 controller wins at around 1.8ms. Still a total of around 2-3 ms of latency. That's about 80-85% of inputs coming out of the correct frame and 15-20% coming out one frame late assuming that you're hitting the buttons roughly in the middle of a frame with a normal distribution.
If you are playing OG console and using OG controllers, RT5x or RT4k both can get as low as about 1-2ms of added latency at 60hz if you use frame gen or gen lock instead of triple buffer, again adding up to that same 2-3ms of added latency over straight in on a CRT.
In relation to rhythm games, the best rating on DDR has one frame of leeway either way of the exact frame, while pump it up apparently has sub frame latency of half a frame either way. That could be a problem, but the saving grace is that the most important visual information is at the top of the screen, further lowering latency. That 2-3ms probably wouldn't be too bad on DDR, Hell, because of the way it works (the correct frame is the one where the arrows line up) I could see someone adjusting to a single full frame by simply adjusting their timing based on the visuals, ie hitting the frame before the arrows match instead of the exact frame. Would take bit of time to get used to, especially if you're going back and forth between different set ups, but I could see it being doable. Pump it Up on the other hand, I can definitely see being an issue. Can't find timings on Parappa, so can't comment there.
what's a psx game that's not a multi disc game but has some mechanic where swapping discs is a thing? wasn't there at least one with some sort of audio cd based thing?
Monster Ranger afaik. You can generate different monsters buy swapping to audio cds.
Ridge Racer does the audio CD thing.
oh hmm I never actually messed with it/looked deep into it. you don't need the 'noreset.txt' thing if you're swapping TO an audio disc.
I guess it does end up being a bit of a surprise if you try to make a monster from another psx game
I did that a lot with various music CDs. You just had to find ones that had track 2 and 7 (been too long to recall correctly) and a certain length to them to get the most of the song to play. That or be good at making audio CDs back then, but my friends and I weren't. Though now, it might just be easier to replace the track on the game disc itself.
I'll keep the current instructions as-is based on that point. What do you think?
If you have multi-disc games, like Final Fantasy 7, then place all discs in the same folder.
If you have a game that reads data from other discs, like Monster Rancher, then create a file named noreset.txt and place it in the same game folder.
yeah, that's the current state of things
I'm experimenting with long press -> noreset
although even current noreset is a bit weird, but probably nothing anyone would notice. I don't think it stops cheats from being reloaded and it causes the save state name to switch to the new image's name
That latter point will likely cause confusion. Weird no one has brought it up before though.
well luckily for something like monster rancher you switch back to the game cd right after
so unless you for some reason make a save state right after you insert the audio cd you'll never notice it
if you use noreset: save file is remounted with new name, save state name is switch to new name, cd is mounted
and cheats are initialized with the new name
if the image is an audio cd: save state/save file remain untouched, cheats are switched to new file name (it basically skips a bunch of the reset logic if the first track isn't data)
and in same dir/"same game" : save file untouched, save state changed, cheats changed
at least it's consistent and easy to remember 🙃
I can’t wait for someone to ask why they have an Alanis Morossete save file
I think same dir behavior is ok, that seems like it would be what should happen for multi disc games to work as you'd expect
audio cd probably needs to have the cheat thing fixed since there's no situation where you're gonna load cheats for music
I almost feel like noreset.txt should act like audio cd does too. but maybe there's some use case I'm missing where you want all the save files/states/cheats to switch to the new disc but not reset the console
i can't see a use case for that. Ideally cheat, savegame and savestate would still point to the reset-game
Jagged Little Save
The Ridge Racer audio thing is a fun one. It's listed on so many sites as like a "cheat", but it isn't seemingly intended at all! It sounds like a mess. As d.d.d. noted, there might be some hidden logic to working out what data it pulls from an audio CD, but very much not something that works as cleanly as described!
I think there are some disk swap antics in some Final Fantasy speedruns? Can't find anything searching now, but other than like FF9 I think where opening the disc tray can force a cutscene skip, there might be some where you can move around in the wrong cutscenes... Odd stuff certainly
FF7 PC version (
) can do swap antics. I thought something on PSX did it too
A game shark.
Or as was discovered recently you can use a copy of one of the alien games to then swap and load burned copies of games
finally I can pirate psx games on my mister
Lol
Damn, that's a bummer. You'd think if there were games still having issues like this, there'd still be a reason to keep working on it. Like I mentioned earlier, this wasn't happening when I was using the older version of the core.
The core developer can only fix bugs that are known. If this is a new and easily reproducible issue then please post it here - https://github.com/MiSTer-devel/PSX_MiSTer/issues
Thanks for sharing it with us here. Maybe someone else can try and reproduce it on their end.
Did you try this (I didn’t see if you responded to it) #1046940919607345272 message
Somehow I'm too stupid to get PSX running. I have USA and EUR .chd files of Tekken. When I load them, nothing happens. I read somewhere that it has to be 1 game per folder but that didn't either.
Does the psx bios boot when you load the core?
It's not that you're too stupid but the MiSTer isn't a consumer level device where it all is just plug in play and works with minimal setup. That's of course the goal for MiSTer but there's a fair amount of tech savviness required. So don't feel bad, you'll learn and get used to all the quirks of the device. 💪
@serene nebula play this - https://www.youtube.com/watch?v=jD88RYDzd-Q
Full Game Longplay of Chippoke Ralph no Daibouken: The Adventure of Little Ralph for PS1. Complete Gameplay, Walkthrough and Playthrough.
▶PATREON - https://www.patreon.com/virtualgaminglibrary
▶BECOME A VGL MEMBER AND SUPPORT US - http://bit.ly/VGLMember
▶More PS1 games - https://www.youtube.com/playlist?list=PLKAsY1n2dIeBATV6qyen73vDnlMHN9r-...
you don't have the bios files in the PSX folder most likely
boot0.rom = Japanese BIOS
boot1.rom = English BIOS
boot2.rom = Europe BIOS
Maybe you are not using update all or not enabled the bios downloader option inside it?
I definitely did and it's even showing a progress bar loading it at the beginning.
As previously explained, have a look inside your games/PSX directory to see if the bios files are there alongside your game files. You need a directory for each game. Is it only the psx core that has issues?
Could also be a problem if e.g. games are on an external drive and bios files are on the SD. They need to be in the same directory
How well do the Final Fantasy games run in the PSX core? I've been meaning to play them but not had the chance to go on my Mister yet.
I put them in separate folders. Then I load any CHD, open the OSD and load the same CHD again. Then it works.
As if the first load is for it to detect the region and I need to load it again afterwards
As I said I already have the BIOS files thx to the updater. 🙂
Assume every game runs perfectly unless there’s a bug listed here - https://github.com/MiSTer-devel/PSX_MiSTer/issues
Sweet , thank you
I know it sounds silly but the core really is that good. It’s also a subversive way of encouraging people who do find issues to report it on GitHub lol.
So what you're saying is that we should report you to the GitHub? 
I don’t know who needs to hear this but somebody (not me) ported Dragons Lair 1 and 2 plus Space Ace to ps1.
I usually find these games to be pretty unplayable but these game’s easy modes are actually pretty fun to play through. I played through about half of dragons lair and finished space ace. All of them are on archive.org
Those are commercial titles still being sold by Digital Leisure.
Just FYI...
Mentioning its been ported is fine but yeah they're still commercially sold games.
Those versions are being sold??
Is there a known issue with games not saving?
Not using save states but I’ll save at a save point in game, turn off my mister, and the next time I play my save it the one that I overwrote. Like the game didn’t actually save.
The games that are the source of those ports are still being sold, on various platforms.
A few seconds after saving, make sure you open the menu if you have the auto save enabled before shutting down your Mister. If you don't have auto save enabled, you need to open the menu and select the "Save Memory Cards" menu entry.
I find the rules confusing in this regard because we openly promote amigavision and 0mhz despite them containing commercial sold ip as well. Not sure where the line is.
You’re right, it sounds confusing. I don’t want to come across as being hypocritical. I think we’re safe if we don’t directly link or give clear instructions to users on how to access it.
It’s murky and confusing and I’m sorry. I’m still figuring it out too.
Sorry for the delay. Yes, I gave that a try but no luck, unfortunately. I'm going to submit the issue to the github,
Thanks, I have a short clip showing the issue on both my CRT and LCD displays. I'll try to add that to the github.
Amigavision is just a front end, generated by a set of build scripts that compile disk images.
https://github.com/amigavision/AmigaVision
It contains no commercial IP itself
Nothing stops someone from building the project and uploading it somewhere themselves, of course
No different than MiSTer cores really, we can discuss how a core works with different games, but the ROMs themselves are not provided.
A front end whose link contains all the roms for essentially every single amiga game ever.
I think you misunderstand, take a look at the project github
There are no ROMs, nor any links to ROMs, nor any link to a version of Amigavision containing ROMs
the GitHub might be squeaky clean but this isn’t, and this is them
The ultimate Amiga games & demo scene setup for MiSTer & Pocket FPGAs, emulators, and real hardware. Open source, community driven. Formerly known as MegaAGS.
Again, there is no link to ROMs, simply a link to a search
Whether the files are there based on a search term is something they can't control
Right then I don’t really understand where I did it differently
It's no different then saying "Use google for games for the PSX core
It’s grey. That’d be like if I put a thing on my website that directed to “google: cdromance Mario bros 3 USA rom”
Oh no I know, I’m just trying to understand the rules
Not really, archive.org is not a website for piracy, regardless if it is used by some for such
Neither is mega
you wrote cdromance in your example
But I couldn’t post a link for that
Yeah that’s true lol
I just equated the use of archive’s resources to that of using mega’s
The result is piracy just with one added layer of extraction
Looking at the original reply, I'm pretty sure the point trying to be made was simply "for the specific game you are discussing, versions are still being sold today by the rights owner".
If you are just generically talking about "you can find Amiga ROMS on the internet", it's more of a general statement that references nothing in particular
I don’t want to sound like I’m turning my nose up at these things and how people get around this stuff. I’m grateful for all of it. Just sometimes it seems a bit silly to me, and I’m trying to make a bit of sense of it is all.
But I’m also a filthy Canadian unconcerned with copyright things
This is completely off-topic for https://discord.com/channels/647909397477195803/1046940919607345272
It’s challenging for me to see the difference in promoting an entire game library for free distribution in their original form without legal rights to do so. That statistically across the entire library will have loads of games that are on sale currently.
Versus a trilogy of games homebrew ported to a platform (psx) they were never on that just so happen to be on the market currently.
Okay I’ll stick to talking about ps1 now
Oh sorry, my reaction was entirely based on the posted image that was a screen grab of the archive with the name of the page that hosts the copyrighted material.
I removed it which is what people aren’t seeing. I thought the image was a little too clear on telling people how to find it. That’s all.
Fair enough. So how bout that Bubsy 3d? Hell of a game
https://www.patreon.com/ulillillia --- Uploaded on May 21, 2007
Having played around in level 2 for nearly 500 hours total (it's my top favorite level of all), I discovered many bugs and secrets during all that time. Ever wonder how you can get on top of that rocket? Want to know the very highest point you can stand on or the highest point you ...
- there is a level 2
- someone played long enough to reach it
- they admitted it
- society seemingly did not shun them
- they made a video
ok the last one isnt much of a secret given the link. I'll try harder :p
without even looking at who made the video, I knew it was Ulilililila
I unironically love the low poly aesthetic of bubsy 3d, and like floating runner.. a few other games had it
Yeah me too, you might also like the aesthetics of Guardian’s Crusade if you haven’t played it yet
I remember the ad for it but I’ve never played it. It looked cool
There’s one ps1 game. Cosmic race I think it’s called. It’s godawful but the aesthetic is cool
https://youtu.be/qPscEYp_7Hc?si=S84PPiyUjaN6em4L
barely functional racer that looks like a net yaroze special
A playthrough of the PSX classic: Cosmic Race with commentary.
Playlist:
lol incredible
I don’t think it gets any better than jumping flash though, but I’d love to find something
Internal Section is a great example of that
Ohhh Tobal 1 and 2
Love all those games. Twinbee RPG
I know it’s not a priority but it’s still a bummer that the Metal Gear Codec reverb is still off (and the GitHub notes seem to indicate that Duckstation fixed it at some point)
Oh I didn’t know that. Is there a bug for it on GitHub?
Floating runner is great!
The era of vast control differences has a certain charm. Playing Spyro and at first thought the right stick mapping had got messed up. Of course, it's deliberately omitted given the left stick works. Camera on the shoulder buttons arguably works better!
Yep. It’s kinda minor:
It might even sound a bit better once some filtering is put in place
Discussion also here: #1046940919607345272 message
Wonder which audio filter from the presets helps PSX the best. With disc based consoles it's hard to tell if LPF filters get in the way too much
@feral swift is the resident audio filter guru. Maybe they know 🙂
Currently I use my own N64 audio filter presets for PSX, they were pinned in the N64 channel but I could also send them to you if they are no longer there. There's still more work to be done with the filters so no official release yet.
Oh cool thanks! I'm using your filter with the N64 core already 🙂
It works quite well with the PSX core as well, at least until we'll have proper PSX filters.
I wish there were a way to even approximate the filters from like a MD Fourier difference plot.
So hard to do manual adjustments with those formula for the filter. Doing great work BearOnGuitar
I don't think it would be possible with the Mister even if there was a way to create filter curves based on frequency response graphs, partially for the reason that we have limited resources available with the Mister for the filter curves, requiring to use fairly simple curves to keep the amount of used coefficients as low as possible.
So even if it was possible to create a filter curve from a frequency response graph, ultimately the curve would still have to be adjusted manually for the closest match, where it then would just make more sense to do all the work manually to begin with.
Makes sense. I guess I'd need to spend more time understanding how to go about making the manual adjustments as you did.
IIRC there is some Matlab code someone made that tried to do some optimisation, I think it is in the MiSTer dev files. Could never get that to run properly.
I should experiment some more!
I might at some point create an in-depth guide on filter development, but before I do so I have to have at least created filters for various systems so that I can cover all required aspects.
I think they’re great. You should definitely submit if you’re comfortable with it. You can push updates over time as well.
I use it for the N64 core and it’s 
I assume y'all use filters cuz you don't connect to a CRT
Yeah I do hdmi but I think filters also help on CRT?
Bear's filters are audio not visual
I would assume filters are only needed cuz you aren't doing analog and outputting to more modern audio hardware.
Because the core should be doing audio just like real hardware no?
Only other time I see needing to use filters is for arcade.
I run on an OLED and would never use any filters. I prefer the ultra clean HDMI look
We are talking about audio filters
Someone was asking about ones specifically made for PSX above
I still dont use any Audio Filters
I never had a N64 or PSX so what we have is fine for me
Forgive any blundering mistakes in my poor attempt at an explanation, but I'm fairly sure the audio filter option is relevant even for CRT's.
If an FPGA implementation is notionally perfect, MiSTer has the "advantage" of grabbing the cleanest audio and video and latency etc. 
We need more vasaline! (Output to a CRT or something. Composite naturally does it's thing, etc....)
Audio can be "too clean". Bypassing the original audio channels of the components of original hardware. I would guess (???) that could be implemented in FPGA, but I don't think that aspect is as well documented by and large for every console. You've also probably got the usual fun of analogue devices where there may be no "true" NES colours everyone agrees on.
So.... I think you might still want the filters to play on a CRT, if you want to get as close to original hardware as possible
^ that approximates my incomplete understanding of what’s going on as well 😅
(A fine explanation, I just don’t know enough about it either :D)
It's really interesting though!
The next level is trying to replicate more personal things. In my case, I love the SMS2, which could only output RF, so I would ideally like to replicate that. MiSTer is I believed tuned to the best output an SMS1 would give with RGB SCART. That's "too good"... for me 😄 I've compared the audio with MDFourier so I have a target to aim towards with audio filters, but not got it down perfect yet, and my ears can tell! 😄
Have you tried using the MiSTerAddons RF output device?
(It’s tuned for NTSC afaik, but might be okay with PAL)
PSX will be the same, and so on. One day may we all have filters to match the rough around the edges beauty of the originals.
No RF output no. I'm not sure that would do all the filtering either..... My method to compare as is was running both MiSTer and console through the same VHS (as I had to capture the RF of the original hardware through something). Would RF output do the same? I don't know... I don't think so inherently. I think MiSTerAddons made it "too good" again. Dang it! lol
The idea of using VHS for comparison tickles me. Suitably retro!
The sound quality of a console's audio output is also affected by all of the analog components it passes through in the console once that signal leaves the sound processor. FPGA does not recreate or account for those. That is what filters are for. They are an attempt to adjust the audio characteristics of the FPGA audio signal to match the characteristics of the actual console's entire audio path, not just the digital signal coming out of the sound processor. It doesn't matter what display is being used, or whether the connection method is analog or HDMI. Audio filters are still useful.
I put on filter and go “sound good, me like”
This is all correct and very well explained. My personal opinion is that accurate audio filters are an absolute requirement if we want to have the ability to have correct sounding audio reproduction and fully replicate how the original systems sounded. Each game system has it's own tonal identity worth recreating and preserving for the future.
Yeah but not game-breaking. Though it feels so odd, like if Mario’s jump had a very low pitch. Just something that happens often enough to make it feel off.
I was so excited to replay Metal Gear Solid when I first got my MiSTer but I haven’t done it yet lol.
Same here but with that issue, I might hold off a bit longer. Maybe Robert can implement the Duckstation fix somehow
My psx core is freezing after launch, the leds on the mister pi too. Also I am not sure why I have multiple cores for psx, snes, nes …
For some reason taki includes the extra versions in his offline install image
Does it freeze if you run the 24.9.22 one?
Yeah, that's the latest, can delete the others from /_Console on the microsd
Oh wait, that’s the one in the video
'PSX_20240922.rbf'
I'd delete any files starting with 'PSX' from /config and make sure you have the latest version of MiSTer main
haha
Taki killing us with this offline image
It does freeze with both versions, thanks, I will have a look
yeah that random '.dialogrc' error was confusing
load any other core, open OSD, press right and choose 'about'
what version does it list for MiSTer
There was a new stable release a few days ago so it should be pretty recent if you've run an update
Mister v241227, os v241008. The core was working before I ran the update an hour ago.
deleting the PSX files from /config hasnt helped?
hopefully will,
if not you could try manually replacing main (on the root of the SD) from https://github.com/MiSTer-devel/Distribution_MiSTer/raw/main/MiSTer
and/or the core (in /_Console) from https://github.com/MiSTer-devel/PSX_MiSTer/raw/refs/heads/main/releases/PSX_20240922.rbf
these one ?
yup
just move em to PC or delete, they'll get recreated
will need to set up options within the core afterwards, but it often helps with random issues (especially after updating cores)
I am keeping the most recent cores is that correct (deleting the old one) ?
yeah, you could just move em all to PC then run an update to get the latest
the psx_shift one was one of robert's (psx core author) test builds when mister pis had issues that normal de-10s didnt
the latest core now has the updates to address the issue
random question, you dont have vga scaler enabled do you?
VGA_Scaler is off.
after deleting the PSX files, the core is working, thanks ! however for some weird resons I lost the audio for all cores🤣
open OSD, press left
Maybe I should update_all once more
It was muted ! Thanks
ahh sweet, nice when it's the simple fix 🙂
What abou tthis vga_scaler off ?
it just seemed like it was dropping sync to a 15khz crt, thought maybe vga_scaler and some kinda modeline was in play and making sync drop when it went to the 480i PSX BIOS
random thought, doesnt matter
I have noticed in the update all the text does not fit the screen
yeah, scripts on CRT isnt ideal
you must have vga_scaler enabled for menu, as you can see it at least
best to run scripts on a HDMI display, or SSH in and run it there
theres just not enough res on a SD CRT for it to look decent
I appreciate for the help CountDuckula 🙂
no probs
I will turn off vga scaler the image got wonky
vga_scaler_on
cool, yeah sorry for confusion, with a 15khz crt via (im guessing) component you want vga_scaler off system wide
then maybe enabled just for [menu], which you seemed to have already
key_menu_as_rgui=0 ;
forced_scandoubler=0 ;
ypbpr=0 ;
composite_sync=1 ;
vga_scaler=0 ;
hdmi_audio_96k=0 ; (48khz/16bit otherwise)
keyrah_mode=0x18d80002 ; VIDPID of keyrah for special code translation (0x23418037 for Arduino Micro)
vscale_mode=1 ;
vscale_border=0 ;
;bootscreen=0 ;
;mouse_throttle=10 ;
rbf_hide_datecode=0 ;
menu_pal=0 ;
hdmi_limited=0 ;
direct_video=1 ;
hdr=0 ;
fb_size=0 ;
fb_terminal=1 ;
osd_timeout=30 ;
video_off=0 ;
osd_rotate=0 ;
vga_sog=0 ;
how is the tv connected to mister?
roger, ahh ok its an old ini without the 'vga_mode' setting, which happens to have RGB as a default so it works
It is working fine I'm happy
https://github.com/MiSTer-devel/Main_MiSTer/blob/master/MiSTer.ini
that's the current ini, no real need to replace it (have to migrate your settings over) if things are working
yeah
you can see at the bottom of the file you have a [menu] section that is enabling vga_scaler just for menu
that's why you can see the output of update_all
your settings were correct, VGA_scaler should be off up the top there (sytem-wide, in the [MiSTer] section)
so basically, ignore i ever mentioned VGA_scaler :p
Thanks for the infos !
np
If I want to go back and forth between a crt and a modern tv I would have to make a second ini file with slightly different settings ? Then replace the ini file in the sd card ? Or is there a simpler way to do it ?
with your setup you should be able to do it with a single ini
set direct_video=0
then set a video_mode to suit the HDMI display, 8 for 1080p or whatever
due to that [menu] section at the bottom of your ini, that allows you to see scripts on CRT, the main menu will display at 320x240 on HDMI also
but cores will follow the main video_mode setting towards the top of the file
you need to remove the ; from the start of the ;video_mode=0 line, to un-comment it
https://mister-devel.github.io/MkDocs_MiSTer/advanced/ini/?h=#alternate-mister-ini-files
you can have multiple ini files and swap between them, if you wanted to do it that way
with just direct_video=0 and video_mode=8 in your current ini, you should get native console output to your CRT and 1080p scaled output to HDMI at the same time
it's not that he's including 'extra' versions. it's that he's updating the repo with newer versions, but the repo still has the "original" downloader.json he used to create the image. so when the user runs update themselves, the file the updater thinks it should delete is no longer there
@solar fable
I'm not sure that's the solution either
that probably ends up with all the cores being duplicated.
bugger
the json in his repo lists '_Console/PSX_20240922.rbf"
nicoyama-san ended up with that, PSX_20240418.rbf and the 'bonus' test build PSX_shift240.rbf
really wish he just told ppl to use mister fusion
thought the point of the offline install was coz chinese folks couldnt access github, but its hosted on github
they can access github releases, but raw.github is blocked I think
ahh, random
well, prob well thought out for some nefarious reason i cant think of atm
Whilst I think the offline installation is good in theory.
Id always suggest to setup your own via Mr fusion.
Also I can't praise the PSX core enough. Nearly all of my Mister gaming has been with the PSX core.
Yeah, I bought my friend a new card and did a fresh new Mr fusion install. I don’t bother with prebuilt setups.
I just clone my card. Best of both worlds.
Ewww
I've been using the same one for years at this point
littered with random crap from dev experiments
Even with the latest psx dualram core? 
no, I'm not weird
u sure about that dot gif
@hallow relic were you interested in getting the script menus to output to your CRT or did you already figure that part out or perhaps you are just fine using HDMI out to another display for that?
I have got this resolved, thank you Pengwen 🙂
I know this is kind of pointless, but can you make cue files of audio discs and play them on the core?
should work
does that not use index 02 or whatever?
Maybe I will try it tomorrow
Good for Vib Ribbon too!
audio files CAN use indexes, but that's like a relic of the 90s
and it wouldn't cause it to break, you just wouldn't be able to seek to mid-song index
can play the cdaudio tracks of games too #psx-chat message
most dont use cdaudio tho, how am i gonna listen to bad religion without playing THPS2
playing something from a CHD, so MiSTer is now a FLAC audio player
I mean I would love to play a Carly Rae Jepsen album on the PSX core. This is my goal.
the visualiser isnt too bad, no milkdrop of course
For people who like to play Motor Toon Grand Prix , I thought someone might find it useful - cores with fix for spu - https://github.com/MiSTer-devel/PSX_MiSTer/issues/304
Cool! Will this be merged to main in PSX-MiSTer on GitHub?
certainly after some time
I just learned there is a version of ultima underworld for psx. Which only released in japan, but has a fan translation. Seems interesting.
Sounds like the ultimate version of the game!
Why did you bold the text like that
Whoosh 😄
Ultima Underworld...
ultimate...
It's a riddle wrapped in an enigma.
You did it again
do you know you're doing it? Is it a keyboard thing?
thanks again for doing the builds. Should commit the change -> done
Is Vagrant Story worth playing?
Yes. Very much so. Actually you should be in jail for even asking!
I knew Quirrin was the cops! Everyone, hide your shit!
If I was a cop she'd had a bullet in her chest and my knee on her neck.
STOP RESISTING ARREST
Forgive me father, for I have sinned! ||I bought Vagrant Story on day one back in the day. Played it for a bit. Didn't like it. And proceeded to sell it shortly after—never to return to it again even to this day!
||
You go sit next to the kid ||that didn't like xenoblade!|| we will culture you filthy cavemen yet!

can you use a wiimote as a gun for the PSX core? before i go digging in my storage?
MiSTer FPGA Light Gun with Wiimote
Tutorial to setup a Wiimote as a Light Gun for NES, SNES, SMS, Genesis and Mega CD Cores
Overall there is still a bit of work to be done and a Wiimote is a sub-optimal substitute for the real thing however it will work with any display.
00:00 - MiSTer FPGA Lightgun with a Wiimote
00:05 - What is covered in ...
I don't think you can do it with PSX though
Lets see thank you! ❤️
should work OK in PSX also, supported as a generic usb/BT 'gun'
Like GC3 but less good
Yes it works with PSX for sure , I checked long ago with Time Crisis. It is not an ideal solution, but it works
If you want to make it even less of an ideal solution, place two candles above your TV! lol
Speaking of gun usage, are there still any issues with using a Gun con 2 on mister?
The one issue with wiimotes is there's inherent lag with the technology that's not there with real light guns. It's better than nothing, but can make several games quite a bit more difficult
y'all hear about this Bushido Blade?
Nope, is that a kitchen knife?
Cuts through a car door
People like to poop on Bushido Blade 2 but I think it’s still a lot of fun.
Those people have never used Tony Umeda to slice open opponents from his sheathed katana stance and they should be ashamed of their words and deeds.
A shame that the Bushido Blades are the 30 fps fighters in a world of 60 fps fighters on the playstation
i could never understand how the single player was meant to work in that game but i remember the multiplayer being kind of amazing
Don't do that it could rust the blade!
It’s also on GitHub:
https://github.com/MiSTer-devel/N64_MiSTer/tree/main/releases_turbo
(That’s the “official” place)
That's the n64 turbo core, I was asking here in the PS1 thread for the PS1 turbo core 🤣
but thank you~
I've got em both up and running now
I’m so stupid. Sorry!
Got my threads mixed up
fwiw, I read “turbo” rather than “2x” and my head went straight to N64 😅
turbo is build in as OSD option in the normal PSX core, use 2X version only if need even more speed. Very few games really make use of that, but the risk that they hang is much higher. 2X with Turbo high can bring the CPU to 3-4 times the original speed, which is sometimes to much
Is it common for games running from usb storage to cause slight audio 'underruns'? I am getting this with FF7 using a redump CHD from a sata SSD. Could be decompressing on the fly just being too much?
Haven't tried running the same game directly from SD card yet. Though I did read some stuff about usb storage being ever so slightly slower than directly from SD.
It’s almost certainly due to the speed of your usb storage. I’d try the game in bin/cue to see if that fixes it, otherwise get a faster drive or run the game off the micro SD.
It's a SATA SSD, I doubt it would be slower than a real psx drive 😛
(tbh I never played FF7 so I wouldn't know if maybe the original game had similar hitches too when loading in stuff on original hardware haha)
Oh damn never mind, I thought it was a USB stick
yeah sorry should have mentioned haha
Nah no worries
I recommend a good power supply
I used the Steam Deck's power supply for this. Should be sufficient. I have a usb-c powered board.
I'll try with some different power supplies though See if that makes any difference.
From what I remember when I used ssd + bt + wifi I had problems with 5V/3A. I don't know what parameters the one from steam deck has.
5V/3A yeah
You can change the compression method chdman uses to reduce decompression overhead, it's normally only an issue if using the higher cd speed options in the core tho
#1046940919607345272 message
I've recently been playing ff7, which I converted to .chd to save space. The game is located on my micro SD card.
I haven't noticed any audio issues.
USB causes delays and there are additional access delays via SATA controllers and the SSD controllers, as well as Linux, the decompression and so on. It all adds up.
The core depends on real time data reading, otherwise it will pause. Having high throughput doesn't help much, it needs lowest access time. A fast SD card beats a super fast SSD via USB easily
to give you some number: 150 sectors per second in 2x speed mode => 1000/150 = 6.6 ms per sector. Subtract 2-3 ms for transmitting the data from Arm/Linux to the core and core internal processing and you get less than 4 ms for fetching data from your drive + decoding. Real time as in no-excuses allowed 🙂
If the core notices that the data was not received until about 1ms before it's needed (because around 640us are required to copy it), it will try to pause to core so the game will not notice that the CD is failing the expected timing
as each pause is minimum 1 frame you get stutter when your storage is to slow
I use a SATA SSD to USB 3.0 adapter and have not had any issues with disc based systems, but I only have the SSD and a single controller plugged into the MiSTer using a 5v3a PSU. If I had more USB devices I would opt for another amp or 2
Yeah I figured it was something like that, maybe not running from CHD's would solve that. Just uncompressed bin/cue it'd prolly be just fast enough.
Yeah that's what I have too. Are you running from CHD's or regular bin/cue's ?
or ISO's even.
Mostly CHDs but a few bin/cues for games that need them (mostly multi-track games if audio doesn't play)
Guess I'll just be getting a 512gb SD card 😛
Although the SSD was kinda convenient when copying large amounts over. It's quite a bit faster than sd cards.
only other thing I could think of is the SATA to USB adapter running slow, but if it's USB 3.0 it should be fine
And I think it's not noticeable in every game. Probably only that do heavy streaming of data. Steamed audio, that kind of stuff.
I didn't have any issues in Castlevania SOTN for example.
yeah it's set at default, it was way worse when I put it at 2x-4x etc.
fastest media is actually the CIFS mounts to a NAS
(I'm assuming default is 1x?) forgot what it said in the menu maybe... "automatic" ?
so try that way
1x speed would be below default
should be Original
do we even let people pick 1x?
default is 1-2x
1x should be the default since thats accurate
any other option should be a user choice
a real psx cdrom is 1 or 2x depending what the game requests
still CIFS is the fastest media provider
CD Speed = Original = default = 1-2x depending on what the game wants. Forced 1X (U) has the unstable U for a reason. It's mostly there for edge cases where it might come in handy
be aware that CD-DA or CD-XA audio will always force 1x/2x no matter what setting, because otherwise the audio wouldn't work. Only data modes use the setting
I had the exact same problem with FF7 and some other games (Tekken 3). Even on SD card. Try bin/cue I guess....
kind of interesting, my collection is in CHD running from SD, I've had zero IO issues with that set up
I had koudelka freeze once in chd. Reverted back to bin cue to be sure. Didn't test it thoroughly though.
this is not enough for me
i am using the Mister Pi so i use 9v 2a
Ah yes that’s what I’m using too, but I don’t think I can see what PD mode it’s using.
i ordered this to try https://a.co/d/00q4dJO
5V / 5A (27W)
@hollow wasp if you didn't convert the chd yourself and got it from an existing collection of them then most likely that's your issue and those were extra compressed.
You should be getting bin+cue redump and converting yourself. Not specificying a compression level when using chdman will result in a more "standard" compression that in my experience doesn't have any issues with games like FF.
Yah, those CHD converted collections are trash.
They’re using a super old version of CHDMan too.
I've always converted my own CHDs. Never would have been able to though if a friend of mine didn't help me get it working on Mac!
I double dog down with CHD.
Damn!
Excellent, I don’t think I’ve ever had a single issue
What arnrh said
time to compress disks i guess
You’re only likely to have issues if you want to push higher read speeds where decompression overhead might slow things down
If you want to play with faster CD disc read speeds (like 6x)you need to use less aggressive compression than the standard.
But at the default speed it’s usually fine
LOL DAMNIT
😂
ah i see
We’re riffing off each other. Filling in the gaps ❤️
But higher speeds are kinda “unsafe” (might cause issues) anyway
i do have space left but still
So it’s a YMMV kinda thing
bin/cue in there
Oh you have 4GB why you compressing then
On average I think my CHDs were about 40% total volume
its temporary
I have FIVE TWELVE garglebeets
the drive i use is 1tb
Not much space so I needs to chdpress
I have 512GB and it’s probably 70% full, and I have a few hundred CD games
the fun part is that i only play kirby games
so speeds are better with sd vs using something like a usb sata drive?
i was ready to leave the server @serene nebula
#1046940919607345272 message
Look at my little coffee cup
Oh yeah! I love your case.
tytytyty
took me a looooong time with an exacto knife
if someone ask me to do that i will charge $100
did you just order it in pink acrylic or paint it or something?
Vinyl on the bottom?
its vinyl on the inside
oh yeah
Looks awesome though. Nice job!
tytyty
yeah nice one
And no air bubbles!
i have a "custom" case on my other mister
i wetted the vinyl with some soap beforhand
Yeah, that’s a trick of the trade 🙂
this is the big brother
lol holy shit
sorry i hijacked the psx thread lol
it has a tapto inside
it’s like a time travel device
omg
nfc sticker inside
Games on a floppy would actually be perfect imo
She flexin’ on us something fierce
Perfectly retro
i am just a nerd lmao
its a mess inside
That’s really awesome!
I swear I had to defuse one of those on a game recently
no 3d printer so i went with off the shelf stuff
i want to fit my mister into some kind of 90s console or computer shell for that authentic look… can’t decide on anything just yet though
oooo nice
that’s dope
What’s the CD drive for?
Tapto
omg
It uses the CD's UUID, not the data on the disc
Yeah, fair
I’m gonna make a Zaparoo of the dumbest thing. Like jelly beans.
Or like rubber chickens
Plushy cats
Slap the MiSTer with a red rubber chicken to play Mario bros
Ok that’s good
challenge accepted
It's for my kid, so I can drip feed games to him (and give me an excuse to make physical game accoutrements
)
can a regular rubber chicken work? @serene nebula
Yes!
what's your guys' opinion on the morality of using a console for a mister shell... i have a dead pc engine duo that might be a good candidate, but i don't know if i'd feel right cutting it up for use with a mister lol
I personally wouldn’t. Maybe someone can fix the PCE?
But that’s just me
Could always get something like this: https://www.aliexpress.com/item/1005007030970118.html
is the broken PCE going to sit in the bottom of a bin buried in your storage space for the next 30 years? or are you going to pass it on to someone who maybe fixes it
🤷
i'm not a big fan of gutting working shit, but depending on how busted it is, it's just a bunch of plastic effectively
good points. the pcb has some cracking, might be fixable but i haven't done a deep inspection yet. the shell has a broken post or two inside... i'll think about it
I don’t say this to be rude but to empower you to do whatever you want with your property.
It’s a games console, a piece of mass produced plastic, and not rare at all. Who gives a shit what other people think, what matters is that you do something with it that makes you happy.
Someone else mad you hacked up your broken PCE Duo? Fuck ‘em, not their business.
very true!! been brainstorming ways to do the minimal amount of drilling/cutting as possible... might be able to have the best of both worlds. mister on the inside, but stock on the outside :p
You could probably sell the guts online for someone that might need donor chips too.
I like this.
Musing a little…
The PSX is probably my favourite ever console, and one of the things I love about it is how many deep/story-driven games there are, over the more arcade influenced games of earlier generations.
However, that means that when I think of the PSX, I don’t typically think of it as having many “pick up and play” games. What are people’s favourites in this space?
Tony hawks pro skater.
you can just pick up and play like... Crash Bandicoot or Spyro
Need for speed definitely.
Remember hogs of war? That game was amazing.
That’s actually my default 😄
I’m not saying there aren’t pick up and play games - just that they don’t come to mind quite as often 😅
Crash/spyro probably have a bit too much “progression”, but I can see why they were mentioned
If only for Rik Mayall ❤️
Actually the gameplay is rather close to valkyria chronicles 1 and 4 come to think of it.
I might play that tonight. Not played it in ages
Hogs or valkyria?
Hogs. I don’t own Valkyria, yet
1 and 4 are great. But more serious than hogs.
You know I’m in it for the story 🫡
Almost the opposite of my pick up and play comment 😅
Future Cop LAPD
Mr. Driller
Intelligent Qube
Ape Escape
Jackie Chan Stunt Master
Jumping Flash!
Mad Stalker
Mass Destruction (though better on Saturn)
Soul Blade (story mode)
Trap Gunner
Silent Bomber
Vanark
Gamera 2000
Dino Crisis 2 (more arcadey)
there is some progression in these, but they often save and root mechanics are the same throughout
easy to do a level, save and quit
PS1, Saturn and N64 generation was wild and we probably won't get a generation like it ever again
when the professionals were indies, just trying to make something cool
That’s a solid list! Some deep cuts too
thank you for reminding me that i still have to finish it. Last time I finished it was more than 20 years ago on some ancient laptop, then on the core I completed the first few missions and lost track, really have to complete it
I remember playing the german version as a child. The "Ihr Russenschweine!" Cracked me up so hard. 😅
they optimized it so well on ps1...the original required a 266mhz P2 minimum and even on the 500Mhz laptop it was running worse than on ps1 i would say
Resident Evil. I always like playing Resident Evil 1,2 and especially 3.
If I wasn't currently playing 4 Remake, id go back to Resident Evil 3 and finish off the mercenaries mode.
Then you have:
Tekken 3
Silent Hill
Spyro
Medievil
(Not a huge fan of Crash)
Colin McRae rally
Currently playing through Final Fantasy 7 on my mister too. That's been fun so far.
But so far, the most played core for me is PSX. I can't seem to put it down, whenever I go on my mister.
You just described me 😄
I'm sure I've used the core far more than I ever used the original PlayStations I've owned.
Same goes for the N64.
It’s definitely my favorite console of all time but realistically we should be choosing the PS2 since it’s fully backwards compatible,
*fully
I did actually debate phrasing it that way lol
Technically, the PSX is a PS2. 😏
But my phrase is nebulous enough where I had a plausible out if someone posted a list of what games didn’t work lol
The most bizarre thing I've found on that front is the vibration is different going up the MGS elevator at the start of the game on PS2.
I only wanted to test my SNAC rumble, and tested with PS2 thinking it would surely be "close enough".
It still seems so silly to me I must have made a mistake!
Oh shit nice!
does SNAC provide the full 9v for rumble?
It can provide the full amount (whatever it is, in my memory it was around 7V), but depends on the adapter you buy
PS2 holds no nostalgia to me. I skipped it 
Damn how come?
Yeah, rumble works fine for me along with the rumble body attachments you can daisy chain
I only have two, kinda wish I bought four from that eBay listing lol
you are a big boy and can build those yourself
you have weird fetishes
Started that gen with a Dreamcast, I went to the shop to get one later in the gen, they didn’t have it in stock - dad convinced me to get an Xbox instead (Dreamcast 2…)
I had to find out if they worked and they do. You strap em to your wrists like little rocket ships.
I pretty much skipped PS2 as well. I didn't pick one up until late into the slim era.
I think the game I spent the most time with on that one was GTA: Vice City.
I was fairly deep into PC gaming by that point for several years.
I wish I could strap you to a rocket ship by your wrists
Oh, wait…
My bro had a PS2 and spent his life on Vice City too. I also got massively into PC gaming around that time too 😄
I went back to Sony for the PS3 though
Loved the PS3.
what kind of batteries are in those little rocket ships?
Between all the FPS games and MMORPGs (The Dark Times™️) of the late '90s/early '00s, I barely touched any of my consoles.
PS3 is what sucked me back in.
None! They plug into the controller port and you plug your controller into it. The box shows like it’s wireless but it isn’t.
I have two and was able to daisy chain two connectors and a controller via SNAX and had rumble working just fine across all three.
thanks, I thought it was a wireless doodad 🍺
I just started back in EQ1...it's apparently still going strong. Actually having a blast
I joined an open raid force. We had 90 real people show up Saturday night. And apparently this is one of the more quiet servers. Blew my mind that many people still play EQ1
Did EQ through the first few expansions back then, then moved on to Guild Wars for several years. Eventually moved on to WoW for a little while before I quit all of that cold turkey. GW2 showed promise, but I quickly lost interest.
All of those games consumed a decade of my life (first login to EQ was in early '99, last login to WoW was in late '09).
Ugh...
I still log in to GW occasionally just to goof off.
There are 2-3 other forces bigger than this one on the server too. It's way less intense. I play maybe 2 nights a week is all
I enjoyed GW2 for a bit but yeah, it definitely fell off quick
I played the first EverQuest, chose a wood elf, spawned in, walked three feet, then fell to my death. 
Just wondering
Is it normal for PS1 games through VGA
None of these stray lines are on hdmi
That's artifacting from LCD converting the analog VGA to digital. You can try different lower resolutions and interpolation filters to mitigate it
Could be it be a poor adapter?
nah, it's straight VGA to VGA to the LCD monitor
Oh ok, that’s good to know for the future
Looks weird lol. Never seen anything like it. But given it’s a vga lcd, not surprised if it’s some kind scaling artifacting indeed.
I wonder how hard it would be to send the GameID to the memcard like on a real PS1 for memcards like this:
The wait is finally over! The MemCardPRO2 is here! The brand new MemCard PRO2 for the original PlayStation 2 and PlayStation 1 consoles is the last Memory Card you will ever need! No more piles of memory cards, no more guessing where your precious save is, and no more corrupt saves! The MemCard PRO2 solves the problem of storing your game's sa...
I don’t think we support buttfunx here. Memcard pro though is 👌and while I haven’t tested it, it should work with snac and get the gameID just as it does on a normal PSX
you need a custom bios to make it work on a real psx
or an ode like xstation
the same custom bios should work on the mister core though, idk if anyones actually ever got it working
PS1/PS2 with the corresponding late GB/GBC/GBA era was magical. People hate on shovelware but that was the era when games for licensed properties were viable.
You don't see Ed, Edd and Eddy or Sugar Sugar Rune games made for the PS5 unlike the PS2.
There's no Sabrina Carpenter's Dance Beat made by skilled Japanese rhythm game devs
I figured it out, my Pixel Clock was off
By 1
Now it's perfect
my poor XStation modded PS1 likes to crap itself and freeze up and it makes me really wish I didn't spend a dime on it after MiSTer's PSX core
but also wonder if it's possible to do link cable 2P gaming with an actual PS1
Hi, is it worth it to get xstation or is my mister just as good if not better?
I think you would be hard pressed to find inaccuraces in the mister core. I'm sure they exist, but I dunno how many are humanly perceivable.
if I get cables and run MiSTer and my PS1 side by side I would struggle to find a difference nonetheless
especially with my PS1 SNAC
also, you don't need to recap a MiSTer
or HDMI mod it
and you don't need to fuss with memory cards
all that is why I picked up a MiSTer in 2022 lol
I basically ran down the costs and the MiSTer was cheaper
ok I think just the de10 was cheaper, I didn't factor all the other bullshit I'd be buying
shit I should've just modded my PS1 instead 😧
Especially not the 8000 extra controllers
i still need to sell off my unused Xstation
that became obsolete before i got around to installing it lol
Is there any way to assign partial button presses to controllers without analog buttons? For example pressing the square button in MGS1 to aim the firearm without shooting it?
I think the pressure senstive buttons came in at PS2
That’s my concern to a lesser degree - if it plays like it would on an xstation idc how it achieves it
isn’t it just a disc drive emulator? or does it do more than that?
Good to know, thanks!
not sure if the xstation does anything differently than a real disc drive. i think the psx core implements the cd block differently than a real console, but it rarely seems to matter
one of the only issues i know if is in the port of captain commando, the first boss has corrupted graphics because of some way the game interleaves graphic data with game data or something
In the core you mean?
Ahh ok
and I think Classic_Gamer was asking about putting the xstation in a real PSX Vs the PSX core
that's what i meant, the xstation doesn't have this issue
ahh
that reminds me, was going to check and make sure that issue was reported
what rama said in this thread is true. i don't know how much of an affect it has overall, but it bothers me that it's still an issue in 2025
realistically, it's probably not a huge deal, but i would like to see it remedied sometime
Yep, I’m just trying to figure out if I would need an xstation if I already have a mister.
I think if none of the reported issues bother you, then probably not
Oh, I’ll have to figure out where that list is
Oh sorry, right here: https://github.com/MiSTer-devel/PSX_MiSTer/issues
Thanks! I appreciate the link and help - seems to me the mister is all I need 😉
I didn't use my xstation after getting a mister tbh.
Good to know - I just didn’t know if it had slowdown here or there or issues or whatever. Sounds to be accurate enough to play as you’d expect real hardware to.
I think technically it does have some imperfections when it comes to timing. But nothing a human could perceive.
And we're all humans here, right? Beep boop. 😅
Here is what I found on the web for hummus here
I fail those "are you human tests" all the time.
I'll be damned if I notice the difference between my mister and my OG psx, though
This group notices a pixel that's out of place, but us normies will be fine
You mean the turing test? The trick is to just keep talking and play dumb, works every time. 😎
Beep boop.
That pretty much sums up my existence...
Click the parts with traffic lights...
This was my report 🙂
100% right, the only interesting wrinkle was that the NeGCon had two pressure sensitive buttons but they were treated like analog controller axis and had a big throw, so more akin to analog triggers.
I think only racing games took advantage of them.
Oh cool. I didn't know that had pressure sensitive buttons before. I'm once again reminded I should get one... I have the SNAC already after all.
I'd be saving money to buy one!
Well I mean you’re still right, they’re not really buttons
They’re big tall ones, it’s hard to describe
Nejeeecon does look kinda funky but I can see it as a more compact analogue wheel
-# no, it's not NaggCon
best way to play wipeout by far
It’s a super cool controller imo. The twisting motion range and feel is extremely well done. It’s also fun to use once you wrap your brain around it.
Saw a great Ridge Racer video recently that mentioned them too
It was also the first analog controller for the PS1 and as a result a bunch of games support it, all throughout the console’s lifespan.
most racing wheels on the ps1 appear as one
I’m also a big fan of the JogCon but it’s only really compatible with 5 games (one of them being PS2).
its also why we've been able to give most ps1 racing games wheel or analog stick support via core magic
Oh wow, didn’t know!
its really fantastic if you like racers, i'm not even sure if duckstation can do it
great exanple of a core going beyond real hardware for quality of life
I've been playing RidgeRacer4 with a G29 wheel since Walrus did it for the game challenge. It's amazing.
Even though I can't quite chase down any of his times.
wipeout 3 SE. lol. can you even PLAY it on the mister?
For further documentation one day and sharing the info.
Some PAL CHD files with subchannel information intact are starting to appear in the wild, after DuckStation started supporting them a few months ago.
Removing the need to have SBI files or an archive with those games.
Right now you can't use them directly on the core (and probably no one has them here, except me fo some tests yesterday night).
FYI, if you use them with the current "SBI hack" (sbi.zip in PSX folder) on the core, some games crash when checking subchannel information.
Like CTR - Crash Team Racing.
CRASH team racing crashes? really?
I knew that would wake you up. 😏
thats weird shouldn't we load the sbi from the zip automatically for those
i don't see why they will crash when we just fake the sbi check with our sbi info
the game code itself isn't altered?
I've not checked much further at the moment.
Original Xbox also had pressure sensitive buttons
But it's the kind that isn't measuring an analog curve, it's the kind that registers the force in which you used to actuate
I think the PS2/3 was the same kind
PS3 definitely had them but the only game I can think of doing analog buttons is MGS HD Collection
Damn really? Did any game take advantage of it?
Reddit thread said a few, had no idea or I forgot
