#Sony PlayStation

1 messages · Page 35 of 1

sinful thicket
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Already syncing 480i to HDMI and black transitions. Will try the vblanks!

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What does fixed vblanks do exactly?

mortal oracle
tame mango
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Do you guys know if it is possible to get the dual ram version of cores via update all?

tame mango
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Okay no worries. Thank you

mortal oracle
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(For the PSX core it’s not worth it though)

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Only the Saturn and Jaguar need it/benefit from it 🙂

tame mango
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Ah okay, good to know!

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I am not even sure it's worth digging up the other dual ram versions if the benefit is minimal.

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Is there a technical reason why there are generally two different builds instead of an option for either single or dual ram in a single build (sorry not psx related, but curious)

mortal oracle
tame mango
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Ah okay cool. Thank you!

mortal oracle
tame mango
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Okay that makes sense. Anyways appreciate your help

mortal oracle
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No problem. Happy to try and help 🙂

serene nebula
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Anything above 1080p might cause visual issues. The hdmi chips are only rated for 1080p, anything higher than that and you’re pushing the silicon lottery.

sinful thicket
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I thought it was a pixel clock issue, which 1920x1440 stays under

serene nebula
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Because right you’re doing pixel repetition with 1920x1440p

mortal oracle
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How many r’s in the word “strawberry”? Muahaha

desert otter
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honestly 1920x1440 via HDMI is fine as long as you aren't an unfortunate soul who bought an HDTV that can't handle a 4:3 image properly

heady cypress
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My lg can handle that res coming from the rt5x but not the mister directly over hdmi

desert otter
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weird

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my old ass $300 TCL can handle just fine lol

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it seems to handle all kinds of resolutions from consoles and PC, HDR signals, etc. without issue

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you would think a more premium brand would just work

fallen vessel
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Today I learnt that the mister works with deulshock 3 perfectly. And since Sony changed allmost nothing since the DS1 it's an authentic PS1 controller too.

gentle stump
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And DS4, and DS5... I'm using DS4 controllers on mine.

fallen vessel
somber steppe
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I hate the analog triggers for psx! Wish there was a decent wireless option.

silent bridge
fallen vessel
silent bridge
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My original DS3s can last for a few days but nothing like other controllers do

fallen vessel
desert otter
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as for being able to find an oem wireless PS2 and not some reproduction knock-off that's in working condition that's a whole other story

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otherwise could take a chance on these aftermarket options. maybe get yourself a nice transparent colored one

spring elk
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Not so much the batteries that are the problem with most of my DualShock 3 controllers.
It's the rubber on the analog sticks that are destroyed.
Most of mine feel like they're coated in melted roofing tar... and that crap is nasty. Takes forever to clean off.

lusty coral
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Died to the first Licker in the RPD station in RE2. I am losing my touch.

chilly kraken
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probably because you're playing it on the wrong system!

somber steppe
chilly kraken
storm barn
mortal oracle
silent bridge
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I like hot pie too

waxen elk
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Just got a 2tb SD card to swap out with my USB HDD. Give me some games that often run into CD read bottlenecks on slower drives

chilly kraken
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Is that a thing? The PSX had a 2x drive. Surely the SD card can read faster than 300kb/s

serene nebula
waxen elk
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Nah, the SD card is great. I just wondered if there's a game that really hit the CD hard to see how much fi difference I'm getting compared to my HDD

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My HDD was terrible...

chilly kraken
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really?

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that’s wild

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I probably don’t fully understand how the cd read is emulated. But, from my position of ignorance, it seems wild that a hard drive would have trouble with 300k/sec

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I feel like I could read the data aloud faster than that

serene nebula
waxen elk
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My old HDD spun down a ton which I believe caused issues

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It was a western digital black I got for dirt cheap

spring elk
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Aww man, I just picked up some Dogshit micro SD cards during Black Friday...
I knew I should have gotten SanDisk instead. 😦

lilac scaffold
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what brand? i normally stick to sandisk/samsung too

spring elk
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Robby said Dogshit brand was no good. 😏

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(it was a joke)

lilac scaffold
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derp, shoulda read further back :p

chilly kraken
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Works fine in my machine

desert otter
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issues with reading an external USB connected HDD could come from it being an older drive inside, as well as much older interface and storage controller, coupled with the boot up and spin up time, there could've been just enough delay to start reading data that it errored out.

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and if you weren't connecting that HDD to external power then that is probably what really did it in cuz the USB ports on the MiSTer setup don't supply enough power I don't think for full proper operation of the drive

waxen elk
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Hey, I don't have to lug around am external drive anymore so it all worked out

tulip moat
desert otter
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I think it actually just shows how RAM works in general

slow escarp
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When NPCs stay still and I walk around their sprite stretches. Didn’t see anything mentioned about it but Discord search is terrible.

void scroll
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That's the first village isn't it? Just had a look and everything looks normal to me. Maybe you have an unsafe option turned on?

abstract drift
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looks supiciously wide - 16:9 hack on?

slow escarp
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I never usually mess with any settings

desert otter
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Fun fact, if you enable widescreen on ff9 at the very beginning of the game while in the dark room, the other character that bursts through the door is loaded on and he ends up sliding out in front of the door where you can see him before you're supposed to and he is just standing there

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And the different levels of widescreen affect how fully or partially his character model moves to the left through the door

ivory verge
desert otter
slow escarp
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Yep still happens. Here are my settings.

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Dunno if I changed something awhile back but it’s very odd

ivory verge
slow escarp
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DE10

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Single ram. Not sure if that matters though.

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I’m working but from home today so I can test stuff out when on break.

ivory verge
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I tried with single too

ivory verge
slow escarp
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Nope nothing just the original game. I actually turned the cheats option off to be sure. I was using a shadow mask but turned it all off to test.

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I’ll go back later to make sure nothing stayed on.

tulip moat
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Probably a bad dump.

slow escarp
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Never had an issue with Redump before and it works on other devices but it could be.

spring elk
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Probably try deleting the psx.cfg file in the Config folder and let MiSTer recreate it the next time you launch the core. That way you're sure to be using the core defaults.

ivory verge
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it could even be a corrupt savestate , I suggest you start the game over and see if the error still occurs. Unless , you have already checked it

slow escarp
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I’ll delete the core later and redownload it. I never use save states so that can’t be it.

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I powered the Mister down and restarted the game this morning before work and had the same issues. That’s when I took the photos.

serene nebula
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What core version?

ivory verge
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sorry for all these questions , I want to understand better what is going on

slow escarp
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No worries ask away!

slow escarp
serene nebula
storm barn
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For best compatibility, if the game itself offers anamorphic Widescreen support, enable it, then set the aspect ratio to fullscreen or 16:9, try the widescreen hack option for games without anamorphic support.

chilly kraken
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I also can't reproduce the star ocean bug

abstract drift
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weird one

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chd or bin/cue?

chilly kraken
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bin/cue

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redump set

abstract drift
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its meant to just happen anywhere in the world there are people?

chilly kraken
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I played to the point in Shiny's video

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even tried to get that nice lady in town to stretch

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she would not

abstract drift
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is it worth posting a save or savestate?

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idk how long that takes

chilly kraken
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10 minutes. I should have made one. Maybe Shiny has one

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might be helpful as I seem to remember there being weirdness with an oddworld save state a while back

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and the bug only happened in the save state

abstract drift
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it could be one of those weird ones but i think they said they didn't use savestates

slow escarp
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Sorry was at work and couldn’t check til now.

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Yep I didn’t use save states or even save yet. This is the opening town.

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After the intro sequence

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After work I’ll try some of the things here like deleting the core and redownloading the game.

spring elk
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First try just deleting the psx.cfg file in the Config folder and see if that helps.

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That will ensure the core is using default values.

bitter lintel
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star ocean - the second regression

slow escarp
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Well, I turned it on to test and everything works. I didn’t change anything yet.

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So that’s a real uneventful ending.

chilly kraken
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And unsatisfying

slow escarp
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Wait actually one sec lol

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I’m messing with setting and think I found it

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I had a single cheat on. Infinite SP. even turning off Cheats keeps the effect once it happens.

spring elk
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Awesome.

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Yeah, some cheats do crazy unintended things. Understandable when you're messing with contents in RAM.

desert otter
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@slow escarp you said single stick of RAM, but what version?

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if it's older than 2.9, it's possible it could be bad hardware.
only way to really know it's nothing with the software is to do a clean SD card setup and test again but that's a bit of an annoyance

slow escarp
steel rover
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mulidisc games wont start on the playstation core

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nvm i guess i had a bad metal gear solid dump

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the other games boot

dusk berry
ivory verge
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yes , it's a normal thing

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overscan area

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use crop option

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"Fixed Hblank as well as Fixed Vblank can help delivering correct aspect rations and keeping the screen in sync with e.g. shaking animations. Both also offer crop options for games that depend on CRT viewports to hide artifacts at the edge of the image."

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hard to count how many times this has been reported 😄

forest trench
sharp bloom
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For Monster Rancher 1/2, is there some way to find or create simple iso files to generate monsters? like small files to put in the MR game folder to easily load through mister menus?

random bridge
forest spoke
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offset

serene nebula
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Updated the pins to include the noreset.txt info.

sharp bloom
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got it, that's definitely good to know. i'm now trying to figure out an easy way to get the monsters i want, lol

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so i imagine i could just drop those files into the game folder, then load the cue file through the menu when summoning, right?

waxen elk
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I wonder if it would make more sense to eventually add a "swap disc" option to make things a bit more intuitive

tropic stratus
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and what would be the difference to the current "open lid" logic?

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we could of course have a load option with reset and one without, but it's very hard to describe with few letters

mortal oracle
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Personally I think what’s there already makes perfect sense and works fine blobshrug

tropic stratus
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yes, we talked about all this more than 2 years ago in detail and i cannot even remember all the good arguments for each position.
But what we agreed on was assumed to be the best solution and it is what we have now.
Probably not the best for everyone, but that's unrealistic anyway

tropic stratus
feral swift
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When I first saw it I actually really liked the open lid option. Feels very authentic to how the console works. I say that cautiously as I haven't yet switched any discs.

mortal oracle
feral swift
mortal oracle
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The “standard” way: put all disc cue/bins (or chds) within the same directory. That way it shares the save automatically. And I think there’s some magic there to potentially not reset the core when changing discs within a directory, but I can’t remember 😅

bitter lintel
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when i change discs on mister i click open lid and then i go over to it and pat it on it's back to give me that nostalgic feeling of physically touching the console

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then i sit back down, puff my pipe and reminisce of the good old days when games looked as shit as the ps1

somber steppe
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Could the user button be used to open the lid? So you actually have to get up and press a button to open the lid, change discs and press it again to close it.

silent bridge
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As cool as that could be, let it be optional 😅
I’m far too accustomed to not getting off the sofa to change games or discs.

lost coyote
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Does this work on the core?

serene nebula
random bridge
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From time to time I get the CD error appearing when I play PSX games. All games are in .chd format and stored on the SD card. It also happens when the games are on a powered HDD. It is unlikely a core issue so I wanted to know if you have any idea what could cause this? Last time it happens was during the intro of Tekken 3 and the image just froze with the music going on...

dark mountain
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Did you do the CHD files ?

void scroll
manic citrus
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beware powered hdd idle spindown

random bridge
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No I did not create the .chd files. Yes, I should try another Tekken Iso but it doesn't happen all the time, which makes me think this is likely unrelated to the file itself... I also have this problem from time to time with FF7 and I did test different files, without success. Again, 80% of the time the game run without any issues. I am aware of HDD idle spindown but this also happens when the games are on the SD card and the hdd unplugged from MiSTer

waxen elk
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1.5tb and 2tb SD cards exist, I highly recommend making the jump if only to have less shit sticking out

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Wait, SD card too? What brand and model

tropic stratus
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what do you mean with CD "error"? just the overlay coming up? Because that would only mean that your storage is not fast enough or your using CD speedup modes

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image freeze and sound still running i can't see how you think this is a CD error, that's why i'm asking

random bridge
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Yes the overlay appearing. My SD card is a SanDisk Ultra 256 Gb

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On Tekken 3 the image froze today

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It happens on both the stable PSX core and the Turbo core (but I know this one is experimental only).

serene nebula
random bridge
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I just have my dual sense controller connected (wired)

serene nebula
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Delete your PSX configs

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Try again

random bridge
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Yes, good idea.

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In config I have some files called PSX.s2 and PSX.s3 should I also delete them?

serene nebula
random bridge
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OK, will do!

serene nebula
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You could back them up if you want

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Copy over to your local pc first

random bridge
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Yes, good idea!

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So I deleted all PSX config files and tried Tekken 3. The intro run as it should, but it did before too most of the time. I'll keep you updated if the problem happens again

serene nebula
random bridge
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Hopefully, yes!

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Thanks!

random bridge
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And here it comes again.... On Wip3out Special Edition this time. just the CD overlay appearing, no issue with video or audio.

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I was using SAM to test several games, if that changes anything

desert otter
random bridge
desert otter
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and is it CHD or Cue+Bin?

random bridge
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chd

desert otter
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have you tried Cue+Bin?

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I've had some issues in the past (as have others) with CHD on certain games and setups

random bridge
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Redump ones

desert otter
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redump is typically the best quality source so sure

random bridge
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Were you issues consistent? Because in my case that is random. As I said most of the time this works perfectly.

desert otter
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my issues were different depending on the game. freezing, slow loading, stutters etc.

random bridge
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What I mean is that could you consistently replicate those issues on the same game?

desert otter
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at the same exact time and spot in the games? not sure. didn't bother trying to test such a thing and rememeber. I just swapped over to C+B on said games, stopped having the issues, and didn't think about it any further cuz it was irrelevant to do so for me

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I personally don't care about sacrificing a few more megabytes of space if it means not having problems

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point is, have you tried?

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if using C+B doesn't fix your problems with said games, then obviously need to look further into something else like maybe a faulty RAM module

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or perhaps something as dumb and annoying as just needing to wipe the SD card and redo a fresh whole MiSTer setup

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that happened to me once

random bridge
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I did try with FF7 yes, not with Tekken 3 or Wip3out 3 Special. On FF7 that did not help

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I formated my SD card 2 weeks agao, I had similar issues before that

desert otter
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faulty SD card could also be a thing for you. as unfortunate as that would be to have to try an get a replacement card.
only way to test that I think is to pop it into a PC and run tests on it

random bridge
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But yes, I can use bin + cue on tekken 3 and Wip3out 3 Special and see if this happens again

random bridge
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The thing that makes me wonder is that it also happens with my external HDD

desert otter
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not off the top of my head. I know there are storage testing tools out there, just can't name any lol.
Crystal DiskMark is the only thing immediately popping into my head but that's for benchmarking speeds not testing for faulty bits

random bridge
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But yeah, better eliminate the chd variable to be sure

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OK, I'll check if I can find one, thanks!

desert otter
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something in the same vein as MemTest86 for RAM but for storage lol

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otherwise perhaps some other faulty hardware variable on the setup. hopefully not with the DE10 though

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that would suck

random bridge
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What other part of the setup would have something to do with the CD read?

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the ram I guess and the DE-10?

mortal oracle
# random bridge Redump ones

Unless you converted them to chd yourself, you might have problems. There is no “redump chd” - just redump bin/cues that someone else converted to chd - possibly with a very very old version. Better to do the conversation yourself, if you’re set on using chd

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I suspect your issues may go away once you try bin/cue though 🙂

spring elk
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Or cherry pick from the MAME Software List CHD set.

charred smelt
desert otter
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didn't know there was a choice in compression level

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thought that it was just one compression

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as dictated by the MAME project where you get the CHDMan from

serene nebula
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Yeah I use a less aggressive compression level so I can do higher CD reads on the PSX core

spring elk
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So aggressive...

mortal oracle
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I do what Robby told me to do 😅

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Although I generally keep the speeds at whatever the default is

serene nebula
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This is what I do:
for /r %%i in (*.cue, *.iso, *.gdi) do chdman createcd -c cdzl,cdfl -i "%%i" -o "%%~ni.chd"

spring elk
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If the --compression or -c option is not supplied, it defaults to cdlz,cdzl,cdfl.
Source

serene nebula
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oh, lol

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I guess I'm not using cdlz?

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the file sizes are a little bigger then normal compression

spring elk
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And I thought you were serious about CHDs. Pffft...

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I'm not mad.
I'm just disappointed. 😉

rapid garden
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make a file format called VGN that does everything a CHD does but worse

abstract drift
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seeing the CD overlay doesn't always mean anything bad happened, you can always just turn it off

neat rapids
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Is there a huge repository for memory card saves for all of the games? My friends and I are having a bunch of fun playing all of the fighting games on PSX, but I’d like to play with complete saves in the future

manic citrus
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honestly the biggest thing for performance with chds is making the chunk size smaller. even without compression algorithm differences a smaller chunk size will let you hit at least x6, maybe even x8

abstract drift
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you'll have to either rename them or mount them manually on mister

fallen vessel
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Today I learnt my issue with um jammer lammy is muscle memory

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For some reason I'm going better on a Saturn controller than a DS3

neat rapids
random bridge
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Thanks for all your answers! Yes, I will first try bin cue on the games that have issues and see how it goes. Also thanks for the info on chd compression. I will certainly look into this!

random bridge
# abstract drift seeing the CD overlay doesn't always mean anything bad happened, you can always ...

I started turning it on initially a while back to see if some of my issues came from my HDD being too slow when I was still using a HDD (so issues with CD read). But yes, I realised that some time I see it poping and nothing special happens. Also that makes me think, before I hid it I had error E2 on the N64 core when playing F-Zero X, but the game was playing normal. No idea if this is important or if all this is related, because obviously this is not a chd issue in this case.

tropic stratus
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the CD overlay will state that the data wasn't read in time.
To be clear: I have that always on just for statistics and haven't seen it in many hours when playing from either SD card (some of the faster San Disk) and 1gbit connected NAS.
If it pops up, the core tries to pause the whole system until data arrives, so the internal PSX timing will not be broken. This pausing doesn't always happen in time, as depending on what the core does, a pause doesn't work so easily.
In these rare cases (or when you disable the "Pause when CD slow" functionality) the game can indeed break.
That's why I really recommend to use a fast SD card if you see these issues, before anything else. bin/cue instead of chd can also help.
I'm sorry that it's so restrictive, but please keep in mind that the core is doing realtime processing unlike software emulators and therefore really depends realtime CD data being provided. The required speed is much higher than the throughput of the original CD subsystem due to additional work, e.g. transferring data from Linux to the core and internal core handling

random bridge
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Thanks for your answer. When you say fast SD card, how fast are we talking? The one I use is 100 Mb/s. Maybe it is faulty?

manic citrus
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I would be shocked if any modern brand name card was too slow. I mean I'm sure they exist but you'd have to go digging for it and/or have been defrauded

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(or you're using the absolutely terrible sd card that came with the de-10)

random bridge
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No, no. As mentionned before my SD card is a SanDisk Ultra 256 GB microSDXC Class 10 U1

abstract drift
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I had to upgrade to sandisk black to get the cd overlay fully gone in wipeout

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It’s not about throughput it’s about reliable iops

tropic stratus
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i'm also using this or even a slower one (have 2 mister with 2 different san disk and both work fine). However, my cards are only 32gbyte 😅 But that should not be the reason, this card you have is fine

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be aware that i have no other background tasks running on the mister

random bridge
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OK, I will first try with bin cue and if the problem persist I'll get another SD card.... thanks!

serene nebula
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I’ve never seen the CD overlay speed issue myself but I’m running a class A2 rated card.

serene nebula
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Those games aren’t any fun on software emulators. 😵‍💫

forest trench
spring elk
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For low latency, DualShock 4 or DualSense via USB is the way to go for PlayStation controllers... or the PlayStation Classic controller (if you're really masochistic).

vestal thicket
serene nebula
vestal thicket
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There is still some lag, plus the TV lag, and then any controller lag depending on your setup. Even using a DS4/5, which are pretty low lag, still adds a little. I’ve never tried something like parappa the rapper with the setup but I suppose that could be difficult depending on the total lag you have in the chain

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Some modern TVs are down into the single digits for input lag but with a wireless controller, scaler, etc you’re probably still looking at close to a frame of lag in a lot of cases. I doubt DDR would be a great experience even with a frame of lag if you couldn’t adjust it. I am not sure if there is a scientific way to adjust the delay within the game but I do it by feel and have it set after 2-3 songs.

serene nebula
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Let me have a win plz 🙏

spring elk
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You're absolutely right, Robby. I completely forgot that, too! 😉

hallow gorge
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Can o play psx games from an external usb cd drive reading from disc?

shut escarp
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no

regal terrace
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Sorry to necro this but it was the only result I could find for this particular game. I just started using my Mister again after about a year hiatus, and when I loaded up my Persona save, I notice the world map now has a really annoying constant flashing effect. This is while using the most up-to-date core. I'm sure I didn't notice it the last time because honestly, it makes it almost unplayable. I tried turning off Turbo and messing with other settings at default level and it didn't change anything. Is there something else I can try? I'm using a CRT, for what it's worth.

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Everything else has been fine, also.

pseudo plinth
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I finished this game using my dell 2007 fpb, which is an LCD monitor, but I played using a CRT at the time and my pvm worked normally, without problems.

desert otter
zenith flower
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Months later, but thanks for this. I had to recompress a good chunk of my games, and doing it this way let me use some of the high speed options for some. I didn't even know about the cdzs options until I started checking in here if anyone was using certain options.

lilac scaffold
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Glad it was of use
I found out here also, Zakk mentioned it having lower decompression overhead 🙂

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I'm out for a family gathering, have a happy PSXmas folks

regal terrace
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Heh, I guess I could search that...

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Hmm, so I ran the update all script initially, but I ran the other two as well (downloader and update) because I couldn't remember which one was the old one. Could that have messed something up? I know one of them updated something but NOT the cores (I saw the dates didn't change).

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I have the new cores now though, to be clear.

lilac scaffold
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Running 'downloader' and 'update' wont cause any issues
'Downloader' is almost the same script as update_all, it just doensnt do some of the 'extra' stuff like get BIOs files
'Update' is, confusingly, the exact same script as 'downloader'. It's just named differently in the initial setup from MiSTer fusion

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and cold reboot

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any of those 3 scripts should update MiSTer main to the latest version, but sometimes they just seem to not do so and it can cause issues

regal terrace
desert otter
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I don't think there's any updates to PSX. It was finished a long time ago. Other than maybe an update with some updated RAM timings for MiSTer Pi setups

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But that would've been published as a main version and would've been downloaded with update script

rose ermine
# vestal thicket Some modern TVs are down into the single digits for input lag but with a wireles...

If you allow me to infodump for a moment, I thought about the best possible set up without a CRT and came up with this. If use a monitor or TV that has 10ms or less of latency at 60Hz as measured by rtings (they measure latencty in the middle of the screen, so a CRT measured in the same way as rtings would have 8.333ms), or get yourself a time sleuth and test yourself. Lowest on Rtings (also taking pixel response times into consideration) are some of the LG oled monitors at around 9.1-9.3ms. The oled TVs are actually pretty similar with one of the samsung oleds hitting 9.3ms at 1080p60. There are some monitors that get 8.4ms for essentially zero latency, but have much slower pixel response times, somewhat negating that advantage.

As for controllers. you can avoid more latency on mister with SNAC, for a total of less than 1ms of lag from controller and display. If you want a more modern controller on mister some of the fighting game boards like the brook or the GP2040 based ones get around 0.8ms of latency, with some of the simpler 8bitdo controllers like the sn30 and nes30 being similar. For a controller with analogue sticks though, ps5 controller wins at around 1.8ms. Still a total of around 2-3 ms of latency. That's about 80-85% of inputs coming out of the correct frame and 15-20% coming out one frame late assuming that you're hitting the buttons roughly in the middle of a frame with a normal distribution.

If you are playing OG console and using OG controllers, RT5x or RT4k both can get as low as about 1-2ms of added latency at 60hz if you use frame gen or gen lock instead of triple buffer, again adding up to that same 2-3ms of added latency over straight in on a CRT.

#

In relation to rhythm games, the best rating on DDR has one frame of leeway either way of the exact frame, while pump it up apparently has sub frame latency of half a frame either way. That could be a problem, but the saving grace is that the most important visual information is at the top of the screen, further lowering latency. That 2-3ms probably wouldn't be too bad on DDR, Hell, because of the way it works (the correct frame is the one where the arrows line up) I could see someone adjusting to a single full frame by simply adjusting their timing based on the visuals, ie hitting the frame before the arrows match instead of the exact frame. Would take bit of time to get used to, especially if you're going back and forth between different set ups, but I could see it being doable. Pump it Up on the other hand, I can definitely see being an issue. Can't find timings on Parappa, so can't comment there.

manic citrus
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what's a psx game that's not a multi disc game but has some mechanic where swapping discs is a thing? wasn't there at least one with some sort of audio cd based thing?

lilac scaffold
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vib ribbon lets you swap in audio cds

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JP/PAL only

somber steppe
tawny palm
manic citrus
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oh hmm I never actually messed with it/looked deep into it. you don't need the 'noreset.txt' thing if you're swapping TO an audio disc.

#

I guess it does end up being a bit of a surprise if you try to make a monster from another psx game

silent bridge
# tawny palm Ridge Racer does the audio CD thing.

I did that a lot with various music CDs. You just had to find ones that had track 2 and 7 (been too long to recall correctly) and a certain length to them to get the most of the song to play. That or be good at making audio CDs back then, but my friends and I weren't. Though now, it might just be easier to replace the track on the game disc itself.

serene nebula
manic citrus
#

yeah, that's the current state of things

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I'm experimenting with long press -> noreset

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although even current noreset is a bit weird, but probably nothing anyone would notice. I don't think it stops cheats from being reloaded and it causes the save state name to switch to the new image's name

serene nebula
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That latter point will likely cause confusion. Weird no one has brought it up before though.

manic citrus
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well luckily for something like monster rancher you switch back to the game cd right after

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so unless you for some reason make a save state right after you insert the audio cd you'll never notice it

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if you use noreset: save file is remounted with new name, save state name is switch to new name, cd is mounted

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and cheats are initialized with the new name

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if the image is an audio cd: save state/save file remain untouched, cheats are switched to new file name (it basically skips a bunch of the reset logic if the first track isn't data)

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and in same dir/"same game" : save file untouched, save state changed, cheats changed

tropic stratus
#

at least it's consistent and easy to remember 🙃

serene nebula
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I can’t wait for someone to ask why they have an Alanis Morossete save file

manic citrus
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I think same dir behavior is ok, that seems like it would be what should happen for multi disc games to work as you'd expect

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audio cd probably needs to have the cheat thing fixed since there's no situation where you're gonna load cheats for music

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I almost feel like noreset.txt should act like audio cd does too. but maybe there's some use case I'm missing where you want all the save files/states/cheats to switch to the new disc but not reset the console

tropic stratus
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i can't see a use case for that. Ideally cheat, savegame and savestate would still point to the reset-game

final salmon
#

The Ridge Racer audio thing is a fun one. It's listed on so many sites as like a "cheat", but it isn't seemingly intended at all! It sounds like a mess. As d.d.d. noted, there might be some hidden logic to working out what data it pulls from an audio CD, but very much not something that works as cleanly as described!

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I think there are some disk swap antics in some Final Fantasy speedruns? Can't find anything searching now, but other than like FF9 I think where opening the disc tray can force a cutscene skip, there might be some where you can move around in the wrong cutscenes... Odd stuff certainly

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FF7 PC version (NotLikeThis ) can do swap antics. I thought something on PSX did it too

desert otter
manic citrus
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finally I can pirate psx games on my mister

desert otter
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Lol

regal terrace
serene nebula
chilly kraken
icy plank
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Somehow I'm too stupid to get PSX running. I have USA and EUR .chd files of Tekken. When I load them, nothing happens. I read somewhere that it has to be 1 game per folder but that didn't either.

chilly kraken
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Does the psx bios boot when you load the core?

serene nebula
scenic reef
#

Full Game Longplay of Chippoke Ralph no Daibouken: The Adventure of Little Ralph for PS1. Complete Gameplay, Walkthrough and Playthrough.

▶PATREON - https://www.patreon.com/virtualgaminglibrary
▶BECOME A VGL MEMBER AND SUPPORT US - http://bit.ly/VGLMember

▶More PS1 games - https://www.youtube.com/playlist?list=PLKAsY1n2dIeBATV6qyen73vDnlMHN9r-...

▶ Play video
scenic reef
#
boot0.rom = Japanese BIOS
boot1.rom = English BIOS
boot2.rom = Europe BIOS
void scroll
#

Maybe you are not using update all or not enabled the bios downloader option inside it?

icy plank
void scroll
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As previously explained, have a look inside your games/PSX directory to see if the bios files are there alongside your game files. You need a directory for each game. Is it only the psx core that has issues?

mortal oracle
lusty coral
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How well do the Final Fantasy games run in the PSX core? I've been meaning to play them but not had the chance to go on my Mister yet.

icy plank
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I put them in separate folders. Then I load any CHD, open the OSD and load the same CHD again. Then it works.

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As if the first load is for it to detect the region and I need to load it again afterwards

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As I said I already have the BIOS files thx to the updater. 🙂

serene nebula
serene nebula
# lusty coral Sweet , thank you

I know it sounds silly but the core really is that good. It’s also a subversive way of encouraging people who do find issues to report it on GitHub lol.

tawny palm
bright girder
#

I don’t know who needs to hear this but somebody (not me) ported Dragons Lair 1 and 2 plus Space Ace to ps1.

I usually find these games to be pretty unplayable but these game’s easy modes are actually pretty fun to play through. I played through about half of dragons lair and finished space ace. All of them are on archive.org

spring elk
#

Those are commercial titles still being sold by Digital Leisure.
Just FYI...

serene nebula
#

Mentioning its been ported is fine but yeah they're still commercially sold games.

bright girder
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Those versions are being sold??

slow escarp
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Is there a known issue with games not saving?

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Not using save states but I’ll save at a save point in game, turn off my mister, and the next time I play my save it the one that I overwrote. Like the game didn’t actually save.

spring elk
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The games that are the source of those ports are still being sold, on various platforms.

storm barn
bright girder
serene nebula
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It’s murky and confusing and I’m sorry. I’m still figuring it out too.

regal terrace
regal terrace
forest trench
# bright girder I find the rules confusing in this regard because we openly promote amigavision ...

Amigavision is just a front end, generated by a set of build scripts that compile disk images.
https://github.com/amigavision/AmigaVision

It contains no commercial IP itself

GitHub

The ultimate Amiga games & demo scene setup for MiSTer & Pocket FPGAs, emulators, and real hardware. Open source, community driven. This is an Amiga HDF image builder that uses WHDL...

#

Nothing stops someone from building the project and uploading it somewhere themselves, of course

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No different than MiSTer cores really, we can discuss how a core works with different games, but the ROMs themselves are not provided.

bright girder
forest trench
bright girder
#

https://amiga.vision

the GitHub might be squeaky clean but this isn’t, and this is them

forest trench
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Again, there is no link to ROMs, simply a link to a search

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Whether the files are there based on a search term is something they can't control

bright girder
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Right then I don’t really understand where I did it differently

forest trench
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It's no different then saying "Use google for games for the PSX core

manic citrus
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I mean, nothing happened here

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it's not like you got banned or anything

bright girder
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It’s grey. That’d be like if I put a thing on my website that directed to “google: cdromance Mario bros 3 USA rom”

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Oh no I know, I’m just trying to understand the rules

forest trench
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Not really, archive.org is not a website for piracy, regardless if it is used by some for such

bright girder
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Neither is mega

forest trench
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you wrote cdromance in your example

bright girder
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But I couldn’t post a link for that

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Yeah that’s true lol

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I just equated the use of archive’s resources to that of using mega’s

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The result is piracy just with one added layer of extraction

forest trench
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Looking at the original reply, I'm pretty sure the point trying to be made was simply "for the specific game you are discussing, versions are still being sold today by the rights owner".

If you are just generically talking about "you can find Amiga ROMS on the internet", it's more of a general statement that references nothing in particular

bright girder
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I don’t want to sound like I’m turning my nose up at these things and how people get around this stuff. I’m grateful for all of it. Just sometimes it seems a bit silly to me, and I’m trying to make a bit of sense of it is all.

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But I’m also a filthy Canadian unconcerned with copyright things

mental root
bright girder
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It’s challenging for me to see the difference in promoting an entire game library for free distribution in their original form without legal rights to do so. That statistically across the entire library will have loads of games that are on sale currently.

Versus a trilogy of games homebrew ported to a platform (psx) they were never on that just so happen to be on the market currently.

Okay I’ll stick to talking about ps1 now

serene nebula
#

Oh sorry, my reaction was entirely based on the posted image that was a screen grab of the archive with the name of the page that hosts the copyrighted material.

I removed it which is what people aren’t seeing. I thought the image was a little too clear on telling people how to find it. That’s all.

bright girder
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Fair enough. So how bout that Bubsy 3d? Hell of a game

shut escarp
# bright girder Fair enough. So how bout that Bubsy 3d? Hell of a game

https://www.patreon.com/ulillillia --- Uploaded on May 21, 2007

Having played around in level 2 for nearly 500 hours total (it's my top favorite level of all), I discovered many bugs and secrets during all that time. Ever wonder how you can get on top of that rocket? Want to know the very highest point you can stand on or the highest point you ...

▶ Play video
lilac scaffold
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  1. there is a level 2
  2. someone played long enough to reach it
  3. they admitted it
  4. society seemingly did not shun them
  5. they made a video
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ok the last one isnt much of a secret given the link. I'll try harder :p

serene nebula
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without even looking at who made the video, I knew it was Ulilililila

bright girder
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I unironically love the low poly aesthetic of bubsy 3d, and like floating runner.. a few other games had it

serene nebula
bright girder
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I remember the ad for it but I’ve never played it. It looked cool

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There’s one ps1 game. Cosmic race I think it’s called. It’s godawful but the aesthetic is cool

serene nebula
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lol incredible

bright girder
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I don’t think it gets any better than jumping flash though, but I’d love to find something

solid seal
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Internal Section is a great example of that

serene nebula
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Ohhh Tobal 1 and 2

bright girder
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Love all those games. Twinbee RPG

silent bridge
serene nebula
final salmon
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Floating runner is great!

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The era of vast control differences has a certain charm. Playing Spyro and at first thought the right stick mapping had got messed up. Of course, it's deliberately omitted given the left stick works. Camera on the shoulder buttons arguably works better!

mortal oracle
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It might even sound a bit better once some filtering is put in place

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Discussion also here: #1046940919607345272 message

solid seal
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Wonder which audio filter from the presets helps PSX the best. With disc based consoles it's hard to tell if LPF filters get in the way too much

mortal oracle
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@feral swift is the resident audio filter guru. Maybe they know 🙂

feral swift
solid seal
feral swift
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It works quite well with the PSX core as well, at least until we'll have proper PSX filters.

final salmon
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I wish there were a way to even approximate the filters from like a MD Fourier difference plot.
So hard to do manual adjustments with those formula for the filter. Doing great work BearOnGuitar

feral swift
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So even if it was possible to create a filter curve from a frequency response graph, ultimately the curve would still have to be adjusted manually for the closest match, where it then would just make more sense to do all the work manually to begin with.

final salmon
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Makes sense. I guess I'd need to spend more time understanding how to go about making the manual adjustments as you did.
IIRC there is some Matlab code someone made that tried to do some optimisation, I think it is in the MiSTer dev files. Could never get that to run properly.
I should experiment some more!

feral swift
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I might at some point create an in-depth guide on filter development, but before I do so I have to have at least created filters for various systems so that I can cover all required aspects.

serene nebula
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I use it for the N64 core and it’s chefkiss

desert otter
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I assume y'all use filters cuz you don't connect to a CRT

serene nebula
full nimbus
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Bear's filters are audio not visual

desert otter
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I would assume filters are only needed cuz you aren't doing analog and outputting to more modern audio hardware.

Because the core should be doing audio just like real hardware no?

Only other time I see needing to use filters is for arcade.

full nimbus
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I run on an OLED and would never use any filters. I prefer the ultra clean HDMI look

desert otter
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We are talking about audio filters

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Someone was asking about ones specifically made for PSX above

full nimbus
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I still dont use any Audio Filters

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I never had a N64 or PSX so what we have is fine for me

desert otter
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I play on CRT so I don't mess with any of it

final salmon
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Forgive any blundering mistakes in my poor attempt at an explanation, but I'm fairly sure the audio filter option is relevant even for CRT's.
If an FPGA implementation is notionally perfect, MiSTer has the "advantage" of grabbing the cleanest audio and video and latency etc. chefkiss
We need more vasaline! (Output to a CRT or something. Composite naturally does it's thing, etc....)
Audio can be "too clean". Bypassing the original audio channels of the components of original hardware. I would guess (???) that could be implemented in FPGA, but I don't think that aspect is as well documented by and large for every console. You've also probably got the usual fun of analogue devices where there may be no "true" NES colours everyone agrees on.
So.... I think you might still want the filters to play on a CRT, if you want to get as close to original hardware as possible

mortal oracle
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^ that approximates my incomplete understanding of what’s going on as well 😅

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(A fine explanation, I just don’t know enough about it either :D)

final salmon
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It's really interesting though!
The next level is trying to replicate more personal things. In my case, I love the SMS2, which could only output RF, so I would ideally like to replicate that. MiSTer is I believed tuned to the best output an SMS1 would give with RGB SCART. That's "too good"... for me 😄 I've compared the audio with MDFourier so I have a target to aim towards with audio filters, but not got it down perfect yet, and my ears can tell! 😄

mortal oracle
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Have you tried using the MiSTerAddons RF output device?

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(It’s tuned for NTSC afaik, but might be okay with PAL)

final salmon
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PSX will be the same, and so on. One day may we all have filters to match the rough around the edges beauty of the originals.

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No RF output no. I'm not sure that would do all the filtering either..... My method to compare as is was running both MiSTer and console through the same VHS (as I had to capture the RF of the original hardware through something). Would RF output do the same? I don't know... I don't think so inherently. I think MiSTerAddons made it "too good" again. Dang it! lol

mortal oracle
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The idea of using VHS for comparison tickles me. Suitably retro!

spring elk
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The sound quality of a console's audio output is also affected by all of the analog components it passes through in the console once that signal leaves the sound processor. FPGA does not recreate or account for those. That is what filters are for. They are an attempt to adjust the audio characteristics of the FPGA audio signal to match the characteristics of the actual console's entire audio path, not just the digital signal coming out of the sound processor. It doesn't matter what display is being used, or whether the connection method is analog or HDMI. Audio filters are still useful.

serene nebula
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I put on filter and go “sound good, me like”

spring elk
feral swift
silent bridge
serene nebula
silent bridge
hallow relic
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My psx core is freezing after launch, the leds on the mister pi too. Also I am not sure why I have multiple cores for psx, snes, nes …

lilac scaffold
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For some reason taki includes the extra versions in his offline install image

chilly kraken
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Does it freeze if you run the 24.9.22 one?

lilac scaffold
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Yeah, that's the latest, can delete the others from /_Console on the microsd

chilly kraken
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Oh wait, that’s the one in the video

lilac scaffold
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'PSX_20240922.rbf'
I'd delete any files starting with 'PSX' from /config and make sure you have the latest version of MiSTer main

chilly kraken
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Delete all the psx files in the config folder while you’re in there

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Beat me to it

lilac scaffold
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haha

chilly kraken
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Taki killing us with this offline image

hallow relic
lilac scaffold
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yeah that random '.dialogrc' error was confusing

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load any other core, open OSD, press right and choose 'about'

#

what version does it list for MiSTer
There was a new stable release a few days ago so it should be pretty recent if you've run an update

hallow relic
lilac scaffold
#

deleting the PSX files from /config hasnt helped?

hallow relic
lilac scaffold
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yup

#

just move em to PC or delete, they'll get recreated

#

will need to set up options within the core afterwards, but it often helps with random issues (especially after updating cores)

hallow relic
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I am keeping the most recent cores is that correct (deleting the old one) ?

lilac scaffold
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yeah, you could just move em all to PC then run an update to get the latest

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the psx_shift one was one of robert's (psx core author) test builds when mister pis had issues that normal de-10s didnt

#

the latest core now has the updates to address the issue

#

random question, you dont have vga scaler enabled do you?

hallow relic
lilac scaffold
#

open OSD, press left

hallow relic
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Maybe I should update_all once more

lilac scaffold
#

volumes are set to full in there?

#

how is audio connected?

hallow relic
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It was muted ! Thanks

lilac scaffold
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ahh sweet, nice when it's the simple fix 🙂

hallow relic
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What abou tthis vga_scaler off ?

lilac scaffold
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it just seemed like it was dropping sync to a 15khz crt, thought maybe vga_scaler and some kinda modeline was in play and making sync drop when it went to the 480i PSX BIOS

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random thought, doesnt matter

hallow relic
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I have noticed in the update all the text does not fit the screen

lilac scaffold
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yeah, scripts on CRT isnt ideal

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you must have vga_scaler enabled for menu, as you can see it at least

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best to run scripts on a HDMI display, or SSH in and run it there

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theres just not enough res on a SD CRT for it to look decent

hallow relic
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I appreciate for the help CountDuckula 🙂

lilac scaffold
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no probs

hallow relic
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I will turn off vga scaler the image got wonky

lilac scaffold
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can you post your mister.ini?

#

is that image with vga_scaler on or off?

hallow relic
lilac scaffold
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cool, yeah sorry for confusion, with a 15khz crt via (im guessing) component you want vga_scaler off system wide
then maybe enabled just for [menu], which you seemed to have already

hallow relic
#

key_menu_as_rgui=0 ;
forced_scandoubler=0 ;
ypbpr=0 ;
composite_sync=1 ;
vga_scaler=0 ;
hdmi_audio_96k=0 ; (48khz/16bit otherwise)
keyrah_mode=0x18d80002 ; VIDPID of keyrah for special code translation (0x23418037 for Arduino Micro)
vscale_mode=1 ;
vscale_border=0 ;
;bootscreen=0 ;
;mouse_throttle=10 ;
rbf_hide_datecode=0 ;
menu_pal=0 ;
hdmi_limited=0 ;
direct_video=1 ;
hdr=0 ;
fb_size=0 ;
fb_terminal=1 ;
osd_timeout=30 ;
video_off=0 ;
osd_rotate=0 ;
vga_sog=0 ;

lilac scaffold
#

can just drag n drop the ini file 🙂

#

it'll embed it

hallow relic
lilac scaffold
#

how is the tv connected to mister?

hallow relic
#

VGA to RGB

#

I do not have component on the tv

lilac scaffold
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roger, ahh ok its an old ini without the 'vga_mode' setting, which happens to have RGB as a default so it works

hallow relic
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It is working fine I'm happy

lilac scaffold
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yeah

#

you can see at the bottom of the file you have a [menu] section that is enabling vga_scaler just for menu

#

that's why you can see the output of update_all
your settings were correct, VGA_scaler should be off up the top there (sytem-wide, in the [MiSTer] section)

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so basically, ignore i ever mentioned VGA_scaler :p

hallow relic
#

Thanks for the infos !

lilac scaffold
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np

hallow relic
#

If I want to go back and forth between a crt and a modern tv I would have to make a second ini file with slightly different settings ? Then replace the ini file in the sd card ? Or is there a simpler way to do it ?

lilac scaffold
#

with your setup you should be able to do it with a single ini

#

set direct_video=0

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then set a video_mode to suit the HDMI display, 8 for 1080p or whatever

#

due to that [menu] section at the bottom of your ini, that allows you to see scripts on CRT, the main menu will display at 320x240 on HDMI also

#

but cores will follow the main video_mode setting towards the top of the file

#

you need to remove the ; from the start of the ;video_mode=0 line, to un-comment it

#

with just direct_video=0 and video_mode=8 in your current ini, you should get native console output to your CRT and 1080p scaled output to HDMI at the same time

manic citrus
lilac scaffold
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ahh, gotcha

#

prob worth removing /Scripts/.config/downloader/ from the repo then

lilac scaffold
#

@solar fable

manic citrus
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I'm not sure that's the solution either

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that probably ends up with all the cores being duplicated.

lilac scaffold
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bugger

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the json in his repo lists '_Console/PSX_20240922.rbf"
nicoyama-san ended up with that, PSX_20240418.rbf and the 'bonus' test build PSX_shift240.rbf

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really wish he just told ppl to use mister fusion

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thought the point of the offline install was coz chinese folks couldnt access github, but its hosted on github

manic citrus
#

they can access github releases, but raw.github is blocked I think

lilac scaffold
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ahh, random

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well, prob well thought out for some nefarious reason i cant think of atm

lusty coral
#

Whilst I think the offline installation is good in theory.

Id always suggest to setup your own via Mr fusion.

Also I can't praise the PSX core enough. Nearly all of my Mister gaming has been with the PSX core.

serene nebula
somber steppe
#

I just clone my card. Best of both worlds.

serene nebula
#

Ewww

manic citrus
#

I've been using the same one for years at this point

#

littered with random crap from dev experiments

somber steppe
#

Even with the latest psx dualram core? trollface

manic citrus
#

no, I'm not weird

serene nebula
#

u sure about that dot gif

desert otter
#

@hallow relic were you interested in getting the script menus to output to your CRT or did you already figure that part out or perhaps you are just fine using HDMI out to another display for that?

hallow relic
clever pendant
#

I know this is kind of pointless, but can you make cue files of audio discs and play them on the core?

manic citrus
#

should work

chilly kraken
#

does that not use index 02 or whatever?

clever pendant
#

Maybe I will try it tomorrow

solid seal
#

Good for Vib Ribbon too!

manic citrus
#

audio files CAN use indexes, but that's like a relic of the 90s

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and it wouldn't cause it to break, you just wouldn't be able to seek to mid-song index

lilac scaffold
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can play the cdaudio tracks of games too #psx-chat message

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most dont use cdaudio tho, how am i gonna listen to bad religion without playing THPS2

#

playing something from a CHD, so MiSTer is now a FLAC audio player

clever pendant
#

I mean I would love to play a Carly Rae Jepsen album on the PSX core. This is my goal.

lilac scaffold
#

the visualiser isnt too bad, no milkdrop of course

ivory verge
#

For people who like to play Motor Toon Grand Prix , I thought someone might find it useful - cores with fix for spu - https://github.com/MiSTer-devel/PSX_MiSTer/issues/304

GitHub

Problem: On the original release of Motor Toon Grand Prix on the PSX, some audio effects seem to corrupt into a static-y hiss after playing the game for a few minutes, and the corruption gradually ...

weak widget
ivory verge
somber steppe
#

I just learned there is a version of ultima underworld for psx. Which only released in japan, but has a fan translation. Seems interesting.

tawny palm
#

Sounds like the ultimate version of the game!

harsh shale
#

Why did you bold the text like that

mortal oracle
#

Whoosh 😄

spring elk
#

Ultima Underworld...
ultimate...

tawny palm
#

It's a riddle wrapped in an enigma.

harsh shale
#

do you know you're doing it? Is it a keyboard thing?

spring elk
spring elk
tropic stratus
clever pendant
#

Is Vagrant Story worth playing?

somber steppe
#

Yes. Very much so. Actually you should be in jail for even asking!

chilly kraken
#

I knew Quirrin was the cops! Everyone, hide your shit!

clever pendant
#

This looks a lot like FFXII

#

It is like the same universe, right?

somber steppe
chilly kraken
#

STOP RESISTING ARREST

tawny palm
somber steppe
mortal oracle
hollow delta
#

can you use a wiimote as a gun for the PSX core? before i go digging in my storage?

desert otter
# hollow delta can you use a wiimote as a gun for the PSX core? before i go digging in my sto...

MiSTer FPGA Light Gun with Wiimote

Tutorial to setup a Wiimote as a Light Gun for NES, SNES, SMS, Genesis and Mega CD Cores

Overall there is still a bit of work to be done and a Wiimote is a sub-optimal substitute for the real thing however it will work with any display.

00:00 - MiSTer FPGA Lightgun with a Wiimote
00:05 - What is covered in ...

▶ Play video
#

I don't think you can do it with PSX though

hollow delta
#

Lets see thank you! ❤️

lilac scaffold
#

should work OK in PSX also, supported as a generic usb/BT 'gun'
Like GC3 but less good

ivory verge
serene nebula
#

If you want to make it even less of an ideal solution, place two candles above your TV! lol

lost coyote
#

Speaking of gun usage, are there still any issues with using a Gun con 2 on mister?

waxen elk
#

The one issue with wiimotes is there's inherent lag with the technology that's not there with real light guns. It's better than nothing, but can make several games quite a bit more difficult

viral inlet
#

y'all hear about this Bushido Blade?

serene nebula
viral inlet
#

Cuts through a car door

serene nebula
#

People like to poop on Bushido Blade 2 but I think it’s still a lot of fun.

viral inlet
#

Those people have never used Tony Umeda to slice open opponents from his sheathed katana stance and they should be ashamed of their words and deeds.

scenic ledge
#

A shame that the Bushido Blades are the 30 fps fighters in a world of 60 fps fighters on the playstation

abstract drift
#

i could never understand how the single player was meant to work in that game but i remember the multiplayer being kind of amazing

harsh shale
meager pike
#

Where can I find the turbo core?

#

ah, seems to be the one in the pinned message?

mortal oracle
#

(That’s the “official” place)

meager pike
#

That's the n64 turbo core, I was asking here in the PS1 thread for the PS1 turbo core 🤣

#

but thank you~

#

I've got em both up and running now

mortal oracle
#

I’m so stupid. Sorry!

#

Got my threads mixed up

#

fwiw, I read “turbo” rather than “2x” and my head went straight to N64 😅

tropic stratus
#

turbo is build in as OSD option in the normal PSX core, use 2X version only if need even more speed. Very few games really make use of that, but the risk that they hang is much higher. 2X with Turbo high can bring the CPU to 3-4 times the original speed, which is sometimes to much

hollow wasp
#

Is it common for games running from usb storage to cause slight audio 'underruns'? I am getting this with FF7 using a redump CHD from a sata SSD. Could be decompressing on the fly just being too much?

#

Haven't tried running the same game directly from SD card yet. Though I did read some stuff about usb storage being ever so slightly slower than directly from SD.

serene nebula
hollow wasp
#

It's a SATA SSD, I doubt it would be slower than a real psx drive 😛

#

(tbh I never played FF7 so I wouldn't know if maybe the original game had similar hitches too when loading in stuff on original hardware haha)

serene nebula
hollow wasp
#

yeah sorry should have mentioned haha

serene nebula
#

Nah no worries

ivory verge
#

I recommend a good power supply

hollow wasp
#

I used the Steam Deck's power supply for this. Should be sufficient. I have a usb-c powered board.

#

I'll try with some different power supplies though See if that makes any difference.

ivory verge
#

From what I remember when I used ssd + bt + wifi I had problems with 5V/3A. I don't know what parameters the one from steam deck has.

hollow wasp
#

5V/3A yeah

lilac scaffold
#

You can change the compression method chdman uses to reduce decompression overhead, it's normally only an issue if using the higher cd speed options in the core tho

#

#1046940919607345272 message

lusty coral
#

I've recently been playing ff7, which I converted to .chd to save space. The game is located on my micro SD card.

I haven't noticed any audio issues.

tropic stratus
# hollow wasp It's a SATA SSD, I doubt it would be slower than a real psx drive 😛

USB causes delays and there are additional access delays via SATA controllers and the SSD controllers, as well as Linux, the decompression and so on. It all adds up.
The core depends on real time data reading, otherwise it will pause. Having high throughput doesn't help much, it needs lowest access time. A fast SD card beats a super fast SSD via USB easily

#

to give you some number: 150 sectors per second in 2x speed mode => 1000/150 = 6.6 ms per sector. Subtract 2-3 ms for transmitting the data from Arm/Linux to the core and core internal processing and you get less than 4 ms for fetching data from your drive + decoding. Real time as in no-excuses allowed 🙂

#

If the core notices that the data was not received until about 1ms before it's needed (because around 640us are required to copy it), it will try to pause to core so the game will not notice that the CD is failing the expected timing

#

as each pause is minimum 1 frame you get stutter when your storage is to slow

solid seal
#

I use a SATA SSD to USB 3.0 adapter and have not had any issues with disc based systems, but I only have the SSD and a single controller plugged into the MiSTer using a 5v3a PSU. If I had more USB devices I would opt for another amp or 2

hollow wasp
#

Yeah I figured it was something like that, maybe not running from CHD's would solve that. Just uncompressed bin/cue it'd prolly be just fast enough.

hollow wasp
#

or ISO's even.

solid seal
#

Mostly CHDs but a few bin/cues for games that need them (mostly multi-track games if audio doesn't play)

hollow wasp
#

Guess I'll just be getting a 512gb SD card 😛

#

Although the SSD was kinda convenient when copying large amounts over. It's quite a bit faster than sd cards.

solid seal
#

only other thing I could think of is the SATA to USB adapter running slow, but if it's USB 3.0 it should be fine

hollow wasp
#

And I think it's not noticeable in every game. Probably only that do heavy streaming of data. Steamed audio, that kind of stuff.

#

I didn't have any issues in Castlevania SOTN for example.

full nimbus
#

dont run the core at anything but 1x cd speed

#

if you experience stuttering

hollow wasp
#

yeah it's set at default, it was way worse when I put it at 2x-4x etc.

full nimbus
#

fastest media is actually the CIFS mounts to a NAS

hollow wasp
#

(I'm assuming default is 1x?) forgot what it said in the menu maybe... "automatic" ?

full nimbus
#

so try that way

abstract drift
#

1x speed would be below default

solid seal
#

should be Original

abstract drift
#

do we even let people pick 1x?

hollow wasp
#

ah yes that.

#

I have it set to that indeed.

abstract drift
#

default is 1-2x

full nimbus
#

any other option should be a user choice

abstract drift
#

a real psx cdrom is 1 or 2x depending what the game requests

full nimbus
#

still CIFS is the fastest media provider

tropic stratus
#

CD Speed = Original = default = 1-2x depending on what the game wants. Forced 1X (U) has the unstable U for a reason. It's mostly there for edge cases where it might come in handy

#

be aware that CD-DA or CD-XA audio will always force 1x/2x no matter what setting, because otherwise the audio wouldn't work. Only data modes use the setting

random bridge
stray narwhal
#

kind of interesting, my collection is in CHD running from SD, I've had zero IO issues with that set up

somber steppe
#

I had koudelka freeze once in chd. Reverted back to bin cue to be sure. Didn't test it thoroughly though.

hollow delta
#

i am using the Mister Pi so i use 9v 2a

hollow wasp
#

Ah yes that’s what I’m using too, but I don’t think I can see what PD mode it’s using.

hollow delta
#

5V / 5A (27W)

desert otter
#

@hollow wasp if you didn't convert the chd yourself and got it from an existing collection of them then most likely that's your issue and those were extra compressed.

You should be getting bin+cue redump and converting yourself. Not specificying a compression level when using chdman will result in a more "standard" compression that in my experience doesn't have any issues with games like FF.

serene nebula
#

Yah, those CHD converted collections are trash.

#

They’re using a super old version of CHDMan too.

tawny palm
#

I've always converted my own CHDs. Never would have been able to though if a friend of mine didn't help me get it working on Mac!

runic edge
#

You down with CHD?

#

Yeah, you know me.

tawny palm
#

I double dog down with CHD.

runic edge
#

Damn!

hollow delta
#

how good is the PSX with CHDs

#

i have my Redump collection but it takes space

serene nebula
mortal oracle
#

What Robby said

serene nebula
#

What arnrh said

hollow delta
#

time to compress disks i guess

mortal oracle
#

You’re only likely to have issues if you want to push higher read speeds where decompression overhead might slow things down

serene nebula
#

If you want to play with faster CD disc read speeds (like 6x)you need to use less aggressive compression than the standard.

mortal oracle
#

But at the default speed it’s usually fine

serene nebula
#

LOL DAMNIT

mortal oracle
#

😂

hollow delta
#

ah i see

mortal oracle
#

But higher speeds are kinda “unsafe” (might cause issues) anyway

hollow delta
#

i do have space left but still

mortal oracle
#

So it’s a YMMV kinda thing

hollow delta
#

bin/cue in there

serene nebula
#

Oh you have 4GB why you compressing then

mortal oracle
#

On average I think my CHDs were about 40% total volume

hollow delta
#

its temporary

serene nebula
#

I have FIVE TWELVE garglebeets

hollow delta
#

the drive i use is 1tb

serene nebula
#

Not much space so I needs to chdpress

mortal oracle
#

I have 512GB and it’s probably 70% full, and I have a few hundred CD games

hollow delta
#

the fun part is that i only play kirby games

grand sage
#

so speeds are better with sd vs using something like a usb sata drive?

hollow delta
#

but i want them all!

#

i use an nvme drive

#

through usb

serene nebula
#

Kirby games aren’t good

#

THEY’RE AWESOME! elmorise

hollow delta
#

i was ready to leave the server @serene nebula

mortal oracle
serene nebula
hollow delta
#

omg love it!

#

i have a pink mister

serene nebula
hollow delta
#

tytytyty

#

took me a looooong time with an exacto knife

#

if someone ask me to do that i will charge $100

abstract drift
#

did you just order it in pink acrylic or paint it or something?

mortal oracle
#

Vinyl on the bottom?

hollow delta
#

its vinyl on the inside

abstract drift
#

ah nice

#

yeah jeez the fan vents must of taken forever

hollow delta
#

oh yeah

mortal oracle
#

Looks awesome though. Nice job!

hollow delta
#

tytyty

abstract drift
#

yeah nice one

mortal oracle
#

And no air bubbles!

hollow delta
#

i have a "custom" case on my other mister

hollow delta
mortal oracle
#

Yeah, that’s a trick of the trade 🙂

hollow delta
#

this is the big brother

serene nebula
#

lol holy shit

hollow delta
#

sorry i hijacked the psx thread lol

mortal oracle
#

Woah!

#

What’s the floppy drive connected to?!

#

USB floppy?

hollow delta
#

it has a tapto inside

serene nebula
#

it’s like a time travel device

hollow delta
#

it was a broken floppy drive

serene nebula
#

omg

hollow delta
#

nfc sticker inside

mortal oracle
#

Games on a floppy would actually be perfect imo

serene nebula
#

She flexin’ on us something fierce

mortal oracle
hollow delta
#

i am just a nerd lmao

serene nebula
#

My mister ain’t as cute or awesome looking as either of hers

hollow delta
#

its a mess inside

mortal oracle
#

That’s really awesome!

hollow delta
#

this was before i added the floppy drive

#

so yeah

#

mess

serene nebula
#

Holy shit that makes it cooler

#

wtf

mortal oracle
#

I swear I had to defuse one of those on a game recently

hollow delta
#

no 3d printer so i went with off the shelf stuff

mortal oracle
#

I just looked over at my own MiSTer and it’s so pathetic 😂

#

I felt sorry for it

hollow delta
#

no

#

its unique

#

like a snowflake

grand sage
#

i want to fit my mister into some kind of 90s console or computer shell for that authentic look… can’t decide on anything just yet though

solid seal
#

They get a little messy inside with custom itx builds

#

But very nice when finished

hollow delta
#

oooo nice

grand sage
#

that’s dope

mortal oracle
solid seal
#

Tapto

serene nebula
#

omg

mortal oracle
#

You TapTo nerds will use anything as a medium 😂

#

I love it 😂

solid seal
#

It uses the CD's UUID, not the data on the disc

mortal oracle
#

Yeah, fair

serene nebula
#

I’m gonna make a Zaparoo of the dumbest thing. Like jelly beans.

#

Or like rubber chickens

mortal oracle
#

Plushy cats

serene nebula
#

Slap the MiSTer with a red rubber chicken to play Mario bros

serene nebula
hollow delta
solid seal
#

It's for my kid, so I can drip feed games to him (and give me an excuse to make physical game accoutrements elmorise )

hollow delta
#

can a regular rubber chicken work? @serene nebula

grand sage
#

what's your guys' opinion on the morality of using a console for a mister shell... i have a dead pc engine duo that might be a good candidate, but i don't know if i'd feel right cutting it up for use with a mister lol

mortal oracle
#

I personally wouldn’t. Maybe someone can fix the PCE?

#

But that’s just me

shut escarp
#

🤷

#

i'm not a big fan of gutting working shit, but depending on how busted it is, it's just a bunch of plastic effectively

grand sage
#

good points. the pcb has some cracking, might be fixable but i haven't done a deep inspection yet. the shell has a broken post or two inside... i'll think about it

serene nebula
#

Someone else mad you hacked up your broken PCE Duo? Fuck ‘em, not their business.

grand sage
#

very true!! been brainstorming ways to do the minimal amount of drilling/cutting as possible... might be able to have the best of both worlds. mister on the inside, but stock on the outside :p

oblique glade
#

You could probably sell the guts online for someone that might need donor chips too.

hollow wasp
mortal oracle
#

Musing a little…

The PSX is probably my favourite ever console, and one of the things I love about it is how many deep/story-driven games there are, over the more arcade influenced games of earlier generations.

However, that means that when I think of the PSX, I don’t typically think of it as having many “pick up and play” games. What are people’s favourites in this space?

somber steppe
#

Tony hawks pro skater.

rapid garden
#

you can just pick up and play like... Crash Bandicoot or Spyro

somber steppe
#

Need for speed definitely.

viral inlet
#

Ridge Racer, Tekken

#

Lots of action/arcade games for your JRPG console

somber steppe
#

Remember hogs of war? That game was amazing.

mortal oracle
#

I’m not saying there aren’t pick up and play games - just that they don’t come to mind quite as often 😅

#

Crash/spyro probably have a bit too much “progression”, but I can see why they were mentioned

mortal oracle
somber steppe
#

Actually the gameplay is rather close to valkyria chronicles 1 and 4 come to think of it.

mortal oracle
#

I might play that tonight. Not played it in ages

somber steppe
#

Hogs or valkyria?

mortal oracle
#

Hogs. I don’t own Valkyria, yet

somber steppe
#

1 and 4 are great. But more serious than hogs.

mortal oracle
#

Almost the opposite of my pick up and play comment 😅

solid seal
#

Future Cop LAPD
Mr. Driller
Intelligent Qube
Ape Escape
Jackie Chan Stunt Master
Jumping Flash!
Mad Stalker
Mass Destruction (though better on Saturn)
Soul Blade (story mode)
Trap Gunner
Silent Bomber
Vanark
Gamera 2000

#

Dino Crisis 2 (more arcadey)

#

there is some progression in these, but they often save and root mechanics are the same throughout

#

easy to do a level, save and quit

rapid garden
#

PS1, Saturn and N64 generation was wild and we probably won't get a generation like it ever again

solid seal
#

when the professionals were indies, just trying to make something cool

mortal oracle
hollow wasp
#

what about

#

"irritating stick"

tropic stratus
somber steppe
tropic stratus
#

they optimized it so well on ps1...the original required a 266mhz P2 minimum and even on the 500Mhz laptop it was running worse than on ps1 i would say

lusty coral
#

Then you have:
Tekken 3
Silent Hill
Spyro
Medievil
(Not a huge fan of Crash)

#

Colin McRae rally

#

Currently playing through Final Fantasy 7 on my mister too. That's been fun so far.

#

But so far, the most played core for me is PSX. I can't seem to put it down, whenever I go on my mister.

spring elk
#

I'm sure I've used the core far more than I ever used the original PlayStations I've owned.
Same goes for the N64.

serene nebula
empty yacht
#

*fully

serene nebula
#

I did actually debate phrasing it that way lol

spring elk
#

Technically, the PSX is a PS2. 😏

serene nebula
#

But my phrase is nebulous enough where I had a plausible out if someone posted a list of what games didn’t work lol

spring elk
final salmon
#

The most bizarre thing I've found on that front is the vibration is different going up the MGS elevator at the start of the game on PS2.
I only wanted to test my SNAC rumble, and tested with PS2 thinking it would surely be "close enough".
It still seems so silly to me I must have made a mistake!

serene nebula
empty yacht
#

does SNAC provide the full 9v for rumble?

final salmon
#

It can provide the full amount (whatever it is, in my memory it was around 7V), but depends on the adapter you buy

mortal oracle
serene nebula
#

I only have two, kinda wish I bought four from that eBay listing lol

empty yacht
#

you are a big boy and can build those yourself

serene nebula
#

Its those lol

empty yacht
#

you have weird fetishes

mortal oracle
# serene nebula Damn how come?

Started that gen with a Dreamcast, I went to the shop to get one later in the gen, they didn’t have it in stock - dad convinced me to get an Xbox instead (Dreamcast 2…)

serene nebula
#

I had to find out if they worked and they do. You strap em to your wrists like little rocket ships.

spring elk
#

I pretty much skipped PS2 as well. I didn't pick one up until late into the slim era.
I think the game I spent the most time with on that one was GTA: Vice City.
I was fairly deep into PC gaming by that point for several years.

mortal oracle
#

Oh, wait…

mortal oracle
#

I went back to Sony for the PS3 though

spring elk
#

Loved the PS3.

still palm
#

what kind of batteries are in those little rocket ships?

spring elk
#

Between all the FPS games and MMORPGs (The Dark Times™️) of the late '90s/early '00s, I barely touched any of my consoles.

#

PS3 is what sucked me back in.

serene nebula
#

I have two and was able to daisy chain two connectors and a controller via SNAX and had rumble working just fine across all three.

still palm
#

thanks, I thought it was a wireless doodad 🍺

vestal thicket
#

I joined an open raid force. We had 90 real people show up Saturday night. And apparently this is one of the more quiet servers. Blew my mind that many people still play EQ1

spring elk
#

Did EQ through the first few expansions back then, then moved on to Guild Wars for several years. Eventually moved on to WoW for a little while before I quit all of that cold turkey. GW2 showed promise, but I quickly lost interest.
All of those games consumed a decade of my life (first login to EQ was in early '99, last login to WoW was in late '09).
Ugh...

#

I still log in to GW occasionally just to goof off.

vestal thicket
#

There are 2-3 other forces bigger than this one on the server too. It's way less intense. I play maybe 2 nights a week is all

#

I enjoyed GW2 for a bit but yeah, it definitely fell off quick

serene nebula
#

I played the first EverQuest, chose a wood elf, spawned in, walked three feet, then fell to my death. derpweow

grand sage
sinful bloom
#

Just wondering

#

Is it normal for PS1 games through VGA

#

None of these stray lines are on hdmi

solid seal
#

That's artifacting from LCD converting the analog VGA to digital. You can try different lower resolutions and interpolation filters to mitigate it

serene nebula
sinful bloom
#

nah, it's straight VGA to VGA to the LCD monitor

serene nebula
#

Oh ok, that’s good to know for the future

hollow wasp
#

Looks weird lol. Never seen anything like it. But given it’s a vga lcd, not surprised if it’s some kind scaling artifacting indeed.

lusty knot
vestal thicket
#

I don’t think we support buttfunx here. Memcard pro though is 👌and while I haven’t tested it, it should work with snac and get the gameID just as it does on a normal PSX

abstract drift
#

you need a custom bios to make it work on a real psx

#

or an ode like xstation

#

the same custom bios should work on the mister core though, idk if anyones actually ever got it working

lost coyote
sinful bloom
#

By 1

#

Now it's perfect

sinful bloom
#

my poor XStation modded PS1 likes to crap itself and freeze up and it makes me really wish I didn't spend a dime on it after MiSTer's PSX core

#

but also wonder if it's possible to do link cable 2P gaming with an actual PS1

subtle harness
#

Hi, is it worth it to get xstation or is my mister just as good if not better?

chilly kraken
#

I think you would be hard pressed to find inaccuraces in the mister core. I'm sure they exist, but I dunno how many are humanly perceivable.

sinful bloom
#

if I get cables and run MiSTer and my PS1 side by side I would struggle to find a difference nonetheless

#

especially with my PS1 SNAC

#

also, you don't need to recap a MiSTer

#

or HDMI mod it

#

and you don't need to fuss with memory cards

serene nebula
#

I basically ran down the costs and the MiSTer was cheaper

#

ok I think just the de10 was cheaper, I didn't factor all the other bullshit I'd be buying

#

shit I should've just modded my PS1 instead 😧

mortal oracle
shut escarp
#

i still need to sell off my unused Xstation

#

that became obsolete before i got around to installing it lol

feral swift
#

Is there any way to assign partial button presses to controllers without analog buttons? For example pressing the square button in MGS1 to aim the firearm without shooting it?

final salmon
#

I think the pressure senstive buttons came in at PS2

subtle harness
chilly kraken
feral swift
grand sage
#

one of the only issues i know if is in the port of captain commando, the first boss has corrupted graphics because of some way the game interleaves graphic data with game data or something

grand sage
#

indeed

#

i think it's a known issue

chilly kraken
#

Ahh ok

#

and I think Classic_Gamer was asking about putting the xstation in a real PSX Vs the PSX core

grand sage
#

that's what i meant, the xstation doesn't have this issue

chilly kraken
#

ahh

#

that reminds me, was going to check and make sure that issue was reported

grand sage
#

what rama said in this thread is true. i don't know how much of an affect it has overall, but it bothers me that it's still an issue in 2025

#

realistically, it's probably not a huge deal, but i would like to see it remedied sometime

subtle harness
chilly kraken
#

I think if none of the reported issues bother you, then probably not

subtle harness
#

Oh, I’ll have to figure out where that list is

chilly kraken
subtle harness
#

Thanks! I appreciate the link and help - seems to me the mister is all I need 😉

somber steppe
subtle harness
#

Good to know - I just didn’t know if it had slowdown here or there or issues or whatever. Sounds to be accurate enough to play as you’d expect real hardware to.

somber steppe
#

I think technically it does have some imperfections when it comes to timing. But nothing a human could perceive.

#

And we're all humans here, right? Beep boop. 😅

chilly kraken
#

Here is what I found on the web for hummus here

stray narwhal
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I'll be damned if I notice the difference between my mister and my OG psx, though

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This group notices a pixel that's out of place, but us normies will be fine

somber steppe
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Beep boop.

stray narwhal
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Click the parts with traffic lights...

pearl shell
serene nebula
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I think only racing games took advantage of them.

final salmon
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Oh cool. I didn't know that had pressure sensitive buttons before. I'm once again reminded I should get one... I have the SNAC already after all.
I'd be saving money to buy one!

serene nebula
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They’re big tall ones, it’s hard to describe

abstract drift
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more like plungers than buttons or something

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they have like, 3-4cm of travel

sinful bloom
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Nejeeecon does look kinda funky but I can see it as a more compact analogue wheel

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-# no, it's not NaggCon

abstract drift
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best way to play wipeout by far

serene nebula
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It’s a super cool controller imo. The twisting motion range and feel is extremely well done. It’s also fun to use once you wrap your brain around it.

final salmon
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Saw a great Ridge Racer video recently that mentioned them too

serene nebula
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It was also the first analog controller for the PS1 and as a result a bunch of games support it, all throughout the console’s lifespan.

abstract drift
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most racing wheels on the ps1 appear as one

serene nebula
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I’m also a big fan of the JogCon but it’s only really compatible with 5 games (one of them being PS2).

abstract drift
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its also why we've been able to give most ps1 racing games wheel or analog stick support via core magic

serene nebula
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Oh wow, didn’t know!

abstract drift
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its really fantastic if you like racers, i'm not even sure if duckstation can do it

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great exanple of a core going beyond real hardware for quality of life

runic edge
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I've been playing RidgeRacer4 with a G29 wheel since Walrus did it for the game challenge. It's amazing.

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Even though I can't quite chase down any of his times.

bitter lintel
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wipeout 3 SE. lol. can you even PLAY it on the mister?

dark mountain
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For further documentation one day and sharing the info.

Some PAL CHD files with subchannel information intact are starting to appear in the wild, after DuckStation started supporting them a few months ago.
Removing the need to have SBI files or an archive with those games.

Right now you can't use them directly on the core (and probably no one has them here, except me fo some tests yesterday night).

FYI, if you use them with the current "SBI hack" (sbi.zip in PSX folder) on the core, some games crash when checking subchannel information.
Like CTR - Crash Team Racing.

bitter lintel
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CRASH team racing crashes? really?

dark mountain
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I knew that would wake you up. 😏

abstract drift
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thats weird shouldn't we load the sbi from the zip automatically for those

tropic stratus
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i don't see why they will crash when we just fake the sbi check with our sbi info

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the game code itself isn't altered?

dark mountain
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I've not checked much further at the moment.

desert otter
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Original Xbox also had pressure sensitive buttons

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But it's the kind that isn't measuring an analog curve, it's the kind that registers the force in which you used to actuate

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I think the PS2/3 was the same kind

sinful bloom
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PS3 definitely had them but the only game I can think of doing analog buttons is MGS HD Collection

serene nebula
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Reddit thread said a few, had no idea or I forgot

sinful bloom
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Inb4 it's Dead or Alive Xtreme Beach Volleyball

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For something