#Sony PlayStation

1 messages Ā· Page 33 of 1

serene nebula
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Launch game and it was fun as hell

viral inlet
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it was a wild thing

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I remember being impressed it was even done.

lilac scaffold
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I had THPS2 also, surprisingly good n played it a heap
not gonna say it was as good as ps1 tho šŸ™‚

viral inlet
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It's right up there with "we put Doom on the SNES" kind of ports for me

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You probably shouldn't have, it's not the best way to play this, but it's impressive that you did.

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Like the Witcher 3 on Switch.

serene nebula
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I also liked Jet Set Radio GBA lol

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Done by the same team and same engine as Tony Hawk

lilac scaffold
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isometric everything, max payne

serene nebula
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That was cool too!

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And the Trojan 2.0 one was ok I guess

lilac scaffold
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tron?

viral inlet
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I miss the days of ports being different enough that it was a new experience.

lilac scaffold
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or are the greeks at it again?

serene nebula
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lol oops

lilac scaffold
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yeah they were full on demakes

serene nebula
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Yeah Tron

viral inlet
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As much as I appreciate parity from a PC user perspective, it was kind of fun comparing and contrasting different versions of games

serene nebula
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Yeah same,

viral inlet
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And wild seeing games that had no business on certain platforms being pushed because a game or a license was just that popular.

serene nebula
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It’s the same game you like but it’s different and portable, which is sweet

viral inlet
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"no, we getting Doom on SNES"

lilac scaffold
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SNES was the first system I owned with Doom, didnt get a PC till years later

viral inlet
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Finding out the other day that there was a Street Fighter Alpha 2 release on SNES in Japan is wild.

serene nebula
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It came out in the US too! What a cool port.

solid seal
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A SNES game with loading! I have it too - didn't have a Playstation yet

silent bridge
errant ivy
errant ivy
manic canopy
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I'll try to make a PWM build for the 2x core, What slacks should I be aiming for?

tepid trail
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Can someone tell me if this little drop out on the PS logo is normal? It is really bugging me!

ivory verge
tepid trail
tropic stratus
simple heath
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hi psx2xcpu needs dual sram? thanks

serene nebula
simple heath
serene nebula
simple heath
somber steppe
serene nebula
ruby sleet
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It's always about the bragging rights. Which is why I randomly drop photos of my perfect Gex collection.

serene nebula
ruby sleet
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Nooooo! Besides, you have that which I covet: Gex longboi psx

serene nebula
ruby sleet
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I don't think so, I just can't bring myself to actually spend money on it

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I'm only willing to take the joke so far. $10 is a bridge I can't cross.

ruby sleet
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oh... the sequels... uh...

serene nebula
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Oh wow, I even have the little foam insert lol

ruby sleet
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These two are in the room with me... RIGHT NOW

serene nebula
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omg that’s so cool

ruby sleet
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No it's not.

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That's like "owning a CD-I" is cool.

serene nebula
ruby sleet
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Don't mind us. Just two beefy dudes hugging about video games and geckos.

Go back to your PSX business.

spring elk
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The 3DO version!
That is a perfect collection!

ruby sleet
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PC and small boi PSX are in storage.

manic canopy
cinder junco
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Just saying hi so this thread shows up in my threads list

solar ermine
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Im trying to get the retrocastle psx snac to work with my pocketstation and mister pi.
It does not see the PS/memory card. Ive got the snac set on Port 2 and the memory card option set to real.
Do I need to do something else?

still palm
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Do you have the card in the 2nd port? I'm not sure all games check port 2 for cards. bios might show it.

solar ermine
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I have the card in the second port and was looking from the bios

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I tried it in the first port as well

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I tested for continutity from the memory card reader -> snac port on the retrocastle.
Tested from retro snac port -> mister pi snac port.
No issues that I found

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I dont have a ps1 to plug the PS and see if its good unfortunately.
Im debating ordering a psx mem card reader to usb from aliexpress now

still palm
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do controllers and regular memory cards work for you?

solar ermine
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I dont have either of those to check either

still palm
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no ps2 controllers?

solar ermine
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I have a ps4 controller over bluetooth.
Do i need to get a multitap to make this work?

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Im very unprepared for this level of retro gaming apparently šŸ˜›

still palm
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not sure multitap would help much. people just use those to get a MC port, but you already have them on the retrocastle snac. It should work like you have it as port 2 if game supports writing the save to port 2.

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testing port 1 will be harder for you since you don't have a controller to be in port 1 at the same time. I think you could only go into the psx bios MC manager and put the pocketstation in port 1

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and if it's empty it probably won't show anything

solar ermine
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Yeah, I didnt see the memory cards refresh though, so I dont think it saw it

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I ordered the usb psx mem card reader from ali, it should be here in a few days. Ill test the pocketstation with that and see if it can read/write to it

still palm
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maybe check the power pins with a multimeter. Retrocastle snac board has 2 usb plugs, not sure if both need plugged into something

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you are plugging the blue one into the blue user port on mister?

solar ermine
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Yes, the other was a passthrough usb. I removed it

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I did test for dc voltage on slot 2, i should probably figure out what voltages are supposed to be on the memcard pins

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Had 1.6v on several pins and like .2-.1v on the rest

still palm
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should be 3v3 as main vcc and 7.6v on one pin, all the data pins will read 3.3v

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that's the controller, so it will be mirrored on your port

solar ermine
shut escarp
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one of the few bits of mister peripherals i haven't snagged yet

solar ermine
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Yeah im not getting any of those voltages… ill reach out to retrocastle and see if I need to do something if i remove the passthrough usb

still palm
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could see if you're getting 5v on user port without retrocastle board connected

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only the 1 vcc pin will be 5v there, the other io pins will probably be 3v3

solar ermine
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Yeah, one pin is grounded, 1 is 5v others are 3.3v

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Am I supposed to have a pin to ground, or is that my culprit?

still palm
solar ermine
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one showed zero voltage when I was doing the voltage test. One of the probes was on ground for every pin I tested to get the voltage.
I did a continuity check for that pin that showed zero voltage and it has continuity with ground

still palm
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sounds like it was gnd on the usb. 1 of the 9 pins is gnd there

solar ermine
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Okay, so snac port is working. Ill see what retrocastle says

still palm
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might be able to check snac board at voltage regulator and see if you have 5v going in and 3v3 coming out. test without any MC in

tribal mist
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I posted this in #help, but didn't get any responses. Yesterday I ran update_all.sh when tweaking a few things in my installation. When I booted up the PSX core, I got lots of crackling. I tested multiple games, but the crackling persisted. When I switched to a different core, the crackling went away. I checked the build date on the code and it was 20240922, so it looks like the PSX core I was using was very recently updated, or at least rebuilt. Is there something about audio that changed that I can tweak in the menu to resolve the crackling? Is there somewhere to find old builds of the PSX core?

ivory verge
tribal mist
tribal mist
# tribal mist Duh... thanks!

Oh, now I see why I missed this before. I assumed that it'd be under the regular "releases" section on Github, but this is checked into the repository itself.

crystal ferry
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so the new version is available on update all? the main change being the MDEC backgrounds and better colors on old I/O boards?

abstract drift
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just the mdec thing, pwm wasn't merged afaik

solar ermine
still palm
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sounds like a pretty easy fix, it will probably work then. thanks for the followup

solar ermine
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Yeah, going to connect a wire tonight after work and will let the chat know

tribal mist
fluid raft
# manic canopy I added PSX 2x (turbo) Core with PWM to the thread (just run update_all if you a...

Thanks for this incredible build! Just one issue : I am using update_all to get this build but when the script access your repository, it creates for this build a folder called ā€œTurboā€ and not ā€œ_Turboā€ so I can’t use the turbo build unless I rename the ā€œTurboā€ folder. When the folder is renamed, Update _all creates a new ā€œTurboā€ folder.
Ps: sorry about my english

solar ermine
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Issue: Retrocastle psx snac has two usb ports one for snac and other for usb passthrough/power. I removed the passthrough and it stopped working correctly. The LED on the small black board did not light up when connected to the SNAC port.
Solution: inform retrocastle when you buy the thing you want the passthrough usb removed or connect the 5v pins from the snac and usb together with a wire. Picture included of the wire fix (22 awg used). 20-28awg is suggested spec for USB 5v lines. I put the wire through the through holes and then soldered the wire from the other side of the board and trimmed off the ends.

ivory verge
ivory verge
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There were also no changes when it came to audio.

manic canopy
tribal mist
ivory verge
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  • MDEC: Add rounding to 15bit output. Adjust YUV-RGB coefficients , and - add support for using a paddle as negcon steering axis
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audio is intact

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unfortunately, the sound through the analog output I have not checked

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i use only hdmi

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What mister setup do you use?

still palm
ivory verge
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yeah , please check this one #unstable-nightlies message

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and then #unstable-nightlies message

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maybe the error is related to update sys

tribal mist
ivory verge
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ok

tribal mist
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I'll try some of the unstable builds

ivory verge
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people have a problem with games on N64 + Mister Pi , soon it will turn out that with the PSX also have problems..... ( I hope not šŸ™‚ )

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please test the two cores I posted above

tribal mist
solid seal
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I posted this in the MiSTer Pi thread, but the IO Board is louder: #1287682359658807317 message

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I had to turn down the global volume one notch

abstract drift
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fwiw i have a mister with a damaged IO header and among the many weird things it does making the PSX core audio crunchy is one of them

tribal mist
tribal mist
# ivory verge please test the two cores I posted above

I have tried all those builds and only 20240922 had the crackling. Can anyone with a DE10 test the analog audio out on the latest build? There should be a very clear crackling that sounds off initially during the Sony Entertainment logo screen and more prominently during the PlayStation logo screen (this persists into MGS for me too, where it may be even more prominent).

ivory verge
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I will try analog out

ivory verge
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No crackling for me

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Tried on old retrocastle build

tribal mist
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Hmm, that's a bit worrying.

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Maybe someone else with a taki build can test.

solid seal
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no crackling for me with taki stack over 3.5mm on the 9/22 build

tribal mist
solid seal
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correct - I had a MiSTer with an older analog IO board from MiSTer Addons running at the same time as the Taki stack. I simultaneously reset the games in the systems to sync them. I actively switched the MiSTer's 3.5mm plugs into an external speaker and the Taki board was noticeably louder. Reducing the Global Volume by one made them match up and the Taki board was not crackling any longer

tribal mist
solid seal
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I was getting crackling across all cores on higher pitched sound effects. Lowering the Global Volume fixed them all

tribal mist
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Hmm, that is not what I was seeing. I was only getting crackling on PSX, not N64 or anything. Crackling only showed up on the new core.

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So maybe my issue is board specific, or it's my speaker/aux cable.

solid seal
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possibly - the Taki board was noticeably louder in my case, but I had the luxury of a side-by-side comparison

desert otter
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I never played it on GBA. I played it on GBC like a real OG.

serene nebula
desert otter
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Lol

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I did play downhill jam on GBA

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I also played this one Harlem Globetrotters game as well

bright girder
solar ermine
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There is a trace that is removed by the seller if you dont ask them to remove the passthrough usb.

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I removed it by myself and because the passthrough usb provides power to the board, you need to restore the removed trace if your not using the passthrough usb

bright girder
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Ohh no I’ve been using it for months without that wire mod. I guess I’ll add one lol

solar ermine
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If its working for you, great

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Mine wasn’t and this was the fix

austere otter
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For the PSX core on HDMI should you always enable "Render 24 bit" ?

tropic stratus
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it's an enhancement that mostly is there to be able to disable dithering. Some games will show flickering with it as the lower bits were not meant to be shown

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if you dislike dithering, try it. If you want original, turn it off

austere otter
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Ok, I prefer to have dithering on so will not enable 24 bit. Thanks

ivory verge
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Real experience, that's what I like elmorise

austere otter
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same, and on CRT. PS1 looks garbage on HDMI displays for 480i content. But I brought it over to some friends that dont have CRT so have to relearn the settings

solar ermine
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Im running it hdmi, if anyone wants to share good settings for that I appreciate it

bright girder
solar ermine
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The through holes

bright girder
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So I have to scrape it?

solar ermine
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On mine those through holes are the trace for the 5v pins

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Um, I put a wire through the through holes and soldered it in

bright girder
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I’m just wondering what the solder will actually stick to

solar ermine
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The inside the of the through hole I assume

bright girder
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Oh okay as long as it works

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I don’t use the men cards but I probably should do it for the voltage

solar ermine
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Again, mine had the trace between the two through holes removed.
If its working, then I dont know why you would do this.
I removed the passthrough USBs myself, I did not have retrocastle do it

bright girder
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Well I removed mine too

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That’s why I’m looking to do this

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I’ll study your pic first to make sure there are no differences

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But they should be the same

solar ermine
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I soldered from the other side of the board from the picture, once the wires were in place, I trimmed them down.

bright girder
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I’d have asked him to remove it if I knew that was an option

solar ermine
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The little black board by the removed usb should light up if its getting power from the snac

bright girder
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The trace enables or disables that?

solar ermine
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enables it, that board changes the voltage up to 7-8v for rumble I believe

bright girder
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This is starting to make some sense

solar ermine
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takes in 5v power

bright girder
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Because I noticed sometimes rumble wouldn’t work right

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Or it would shut the board off

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I thought it was the board touching my aluminum case lol

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Delivering rumble through a ps1 extension cord would be a challenge for it

solar ermine
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Also I used 22awg wire as thats what I had on hand. USB specs call for 20-28awg for 5v wire from what I could find online

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and its also over a much longer distance

solar ermine
bright girder
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I would love that, butttt that adds to the weight

serene nebula
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Butts add weight yes

bright girder
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I don’t have to worry about that, I sell propane

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Bobbie’s in there playing a Cdi core with no sound, I tell you whaht Peggy that boi ain’t right

solar ermine
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Yeah, but you can get the shell to support itself since it will basically be able to rest on the surface your mister is on with just a little length or adjustable legs added to it

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or you could get fancy and have the shell have some inserts at the height of the usb hub to insert into the usb ports there

bright girder
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Im picturing like a florida house hanging off the side of the mister now lol

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Flood ready

desert otter
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Just a basic scanline filter is all you need IMO

solar ermine
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Ill try it later, thank you

desert otter
serene nebula
bitter lintel
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you're 5th gen

mortal oracle
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The presets are amazing!

bright girder
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I put grey buttons from the launch controller in today. Looks a bit closer imo.

chilly kraken
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Sorry if this has already been asked, but I am going to grab the psx redump set. Is there a way to batch convert them to CHD with chdman?

lilac scaffold
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i use for /r %%i in (*.cue) do chdman createcd -i "%%i" -o "%%~pi%%~ni.chd" -f -c cdzs,cdfl -hs 9792

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will compress any bin/cue games that are present in subfolders. put the latest chdman.exe in same folder as the batch file

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uses Zstandard for CD-ROM data and FLAC for compression, with a smaller hunksize for faster decompression than the default options

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(should be able to use faster CD speeds still)

tribal mist
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Does anyone know what the steps would be for applying the English translation ROM hack Policenauts to a bin/cue? The instructions for the patch are for an ISO, which I don't have. It'd also be nice if they were linux-friendly instructions.

manic citrus
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holy .iso psx image. senile

lilac scaffold
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my set has each game zipped individually, so i just extract em which gives me each game in its own folder
run the above to compress, then another line to delete all the bin/cue files from subfolders

manic citrus
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depending on what distro you're using you might just be able to install it; it is on flathub

chilly kraken
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Can the core unpack zips? Is there a space savings going to chd?

manic citrus
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you cannot zip disc images

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if you want compressed disc images, use chd

chilly kraken
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ok, because the redump set is zipped. I will unzip and convert then

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Did I see there was something that will autmagically put roms in folders like US/Japan/Europe/Hacks/Translations/etc?

lilac scaffold
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easy enough to search for (USA) and move all to a folder

chilly kraken
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yeah, that was my backup plan

lilac scaffold
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The HTGDB sets are structured that way

chilly kraken
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that’s why I like them. but I don’t think they have a complete PSX set. I have a mostly complete 1g1r chd set - but I want to be complete

lilac scaffold
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cant recall seeing a script to reorganize the redump set in that way, I suppose something like clrmamepro if you're feeling brave šŸ™‚

chilly kraken
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no no…not that brave

little frost
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I just manually combined two separate 1g1r sets I found for PSX and did the organization manually chefkiss

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it uh…took me a while elmorise

chilly kraken
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the redump set is almost 3tb

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4tb sd cards when

little frost
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after I converted to CHD and cut out some japanese stuff I can’t play anyways, I think I got it down to <2TB

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I also went overkill and got a 4TB SSD

silent bridge
little frost
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nooo it was less than half that lemme see

silent bridge
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??? is that some off-brand or a major player?

little frost
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$230

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Samsung

silent bridge
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Wow. Those have gotten cheap. US rt?

little frost
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it must have been on sale cause now the same drive is $320?!

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yeah, I’m in the US

silent bridge
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Thx. I was thinking about an ext.ssd but just for convenience.

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probably faster than the internal SD

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dunno

little frost
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it seems to work just fine

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significantly cheaper, but only 2TB

lilac scaffold
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convenient, heck of a lot faster to add games to when connected directly to a computer
no faster than microsd when connected to MiSTer tho

little frost
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yeah after I saw the Sandisk drive I’m tempted to get one. It’s nice and smol too

abstract drift
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if you really want multiple TB of roms and stuff for mister just run it off a nas

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that much data isn't really safe on any single disk anyway

lilac scaffold
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i have that exact 870 EVO 4TB, had to RMA it 6 months or so ago

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apparently that model had a fairly high failure rate, they sent me a newie with no fuss tho

little frost
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yeah maybe one day…I just don’t like having to rely on a network connection

lilac scaffold
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was using internally in PC not MiSTer

little frost
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@lilac scaffold ah dang interesting…it’s been ok for me for…almost a year now knocks on wood

lilac scaffold
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i think it was mostly on early made ones, 2021/2022

little frost
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ah interesting

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I did order in October 2023

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and it was also $100 cheaper then than it is right now sooo maybe I need to check the serial number or something elmorise

lilac scaffold
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eh should be fine, crystaldiskinfo will show you the uncorrectable error count

little frost
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oh yeah i was meaning to run that

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I tried to do samsung magician, but via the sata to usb adapter it was going to take for-ev-er so i cancelled the test

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I probably need to see if I can plug it in direct sata to my mobo

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i did run a couple other tests via samsung magician that came back fine…just not the super long full test

lilac scaffold
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crystaldiskinfo is just reading health data from the controller so should show really quick

little frost
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yeah i’m gonna look at that

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actually I might have done it but i can’t remember for sure

somber steppe
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I've started the legend of dragoon. It's a really fun rpg so far, though I'm not convinced by the timed inputs it demands.

chilly kraken
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I don’t suppose CHDman can do zip files? Unpacking 10,000 images seems…time consuming

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I tried this namDHC app which said it could do zips, but it reported that it couldn’t find anything in the zips to convert (after I unzipped one it was like ā€œoh shit, here is the cue file!ā€)

desert otter
#

@lilac scaffold this is what I use for my batch conversions lol.
doesn't include the alternative compression stuff like yours


SET chdman="G:\..chdman\chdman.exe"
SET src_path="%CD%\cue"
SET dst_path="%CD%\chd"

REM Execution

IF NOT EXIST %dst_path% (
    MKDIR %dst_path%
)

FOR /R "%src_path%\" %%i IN ("*.cue") do (
    ECHO "%%i"
    MKDIR "%dst_path%\%%~ni"
    %chdman% createcd -i "%%i" -o "%dst_path%\%%~ni\%%~ni.chd"
)
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I also have echo on just didn't copy that part to paste here

chilly kraken
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yeah, I think I need to unzip these

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so go go gadget nas

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put them all in one folder. what could possibly go wrong

desert otter
chilly kraken
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yes, I am actually doing that

lilac scaffold
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Your CPU is gonna be a good space heater, compressing whole sets šŸ™‚

chilly kraken
#

she's doing ok

chilly kraken
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man, sorting redump sets is a pain

vernal tendon
#

How many psx titles?

chilly kraken
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it downloaded 10720 zips

vernal tendon
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I can't do the math but is that basically all games?

chilly kraken
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I hope :/

mortal oracle
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That’s a lot of storage space

desert otter
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all the USA stuff should say (USA) in the title

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so just do a file search/filter for (USA) and drag them all out into their own folder.

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JP for Japan, EU for Europe and the rest can be sifted through manually perhaps.

serene nebula
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I think it’s super cool that you can swing the entire PS1 library but there’s gonna be a ton of junk lol.

desert otter
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I personally only get games I actually want to play

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so much junk

serene nebula
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That’s how I roll too but there’s something fun about randomly loading up a game and trying to figure it out.

desert otter
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tell me that again after you've gone and tried to play the Batman Forever game

chilly kraken
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I have a completionism problem. I have a really solid 1g1r set right now. But my brain worms are like ā€œyeah, but what if you had every PXM demo disk?ā€

serene nebula
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Are you going to play them? Genuine question, it would be neat to know which demos discs are worth checking out.

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I super enjoyed PS1 demo discs back in the day

desert otter
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my bad, not Forever. I meant Batman and Robin for PS1

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Batman Forever is the side scroller beat em up arcade game

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Batman and Robin is the garbage one

chilly kraken
desert otter
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I do. just not on MiSTer

chilly kraken
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I’m actually 120 staring Mario64 again

desert otter
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right now I am playing a bit of MC on a server with my brother, and I also play Forza Horizon 4 with my friend.

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waiting for BO6 to drop

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then we play Zombies

dark mountain
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I remember doing the first CHD compressions back then on the PS1 set.
10 days and nights straight on the server.

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Now, it should take 16-17H max.

serene nebula
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CHD is so cool, it’s the reason why I can roll with a 512GB sd card lol

dark mountain
#

The PS2 set was even more massive and complex to work with.

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Something like a full month dedicated server, running 99% CPU on a 6-disk array, done 7-8 years ago with the set available at that time.

tulip moat
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This is why I would recommend curating the sets instead of taking the whole thing. A majority of games are going to be stuff you aren't going to play anyway.

serene nebula
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Yeah but what if he does

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I want to hear about his experience with Cricket Party 2K1

chilly kraken
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The brain worms get what the brain worms want

dark mountain
#

I've added a note referencing a 'dirty' hack done on DuckStation yesterday concerning the Captain Commando issue.
Something that I've talked with Stenzek 3 years ago and the core have the same issue on the first boss battle.

manic citrus
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I don't curate sets because that takes effort. I'd rather just have everything including the crap because then whenever someone recommends a game or even 'holy shit this game is terrible'...I have it

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(although I delete all EU versions because who cares)

dark mountain
#

For all WipEout and Colin McRae Rally games ?

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As those games were developed with PAL devkits and ported to NTSC afterwards with less features.

serene nebula
#

Colin McRae rally is so good

dark mountain
#

Codemasters and Psygnosis used to do that.

glad raven
#

Colin McRae Rally runs too fast in NTSC, but Colin McRae Rally 2.0 appears to have absolutely no tweaking done to it for NTSC hardware. The presentation is vertically stretched and the game exhibits a lot of slowdown.

#

Definitely do not trash the PAL versions of these games.

snow oriole
#

What's the square pixel mode for PS1?

#

Scale: Wider HV-Integer? or Fixed HBlank off?

scenic reef
#

There isn't one afaik. It's a constant moving target for the aspect ratio, it's game dependent.

#

Square pixels isn't how anything was displayed on original displays

#

The psx core has the most complex aspect ratio handling of any core already.

#

It's usually best to enable fixed blanks at least.

snow oriole
humble vortex
#

Anyone else getting stuttering audio and video from PSX core using YpBpr with the new Mister Pi?

crimson steeple
#

I know there was some work done on an unstable core to fix some timing issues for miater pi, maybe ram related I think, so dont quote me. Have a look in the unstable channel.

#

Sorry check the test build channel.

manic citrus
#

that was n64

ruby sleet
serene nebula
ruby sleet
#

Dang kids.

mellow geyser
#

I think I managed to find a bug in the core

#

100% repeatable, just not consistently so. Occurs maybe 1/6 attempts but I can repeat it

#

Specifically that switch

ivory verge
#

please share a savestate

#

no cheats ? default settins in core ?

serene nebula
abstract drift
#

all that + turn on the error overlay

mellow geyser
#

No cheats, no changes to settings

#

Here I am repeating the error

#

I’ll post my save state 1 sec

serene nebula
#

The core is at a point where, if possible, needs to be compared against real hardware.

ivory verge
#

this should be tested on real hardware yeah

serene nebula
#

You’d be surprised by the amount of bugs people find that are issues with the game itself.

abstract drift
#

yeah can you get the closest memory-card save too and post your memory card file, then people can try on real hardware

mellow geyser
#

no worries give me a second

#

let me know how you go, im curious

#

the glitch does not ALWAYS occur, but it will occur fairly frequently on that switch. I have had no other issues with the game.

#

I also checked the different versions (this one being the v1.0) and the only difference with the v1.2 is that there is some slight changes to game speed and a demo for Oddworld 2

mellow geyser
#

No error it would seem

mortal oracle
#

I don’t know anything about what’s happening behind the scenes, but do any of the turbo options help at all?

mellow geyser
#

Have no played with that at all

mortal oracle
#

It might be worth giving them a try, since you have a close save state šŸ™‚

bitter lintel
ivory verge
#

I can get to 100 , but I don't think it will make a difference

chilly kraken
#

@mellow geyser Are you on a de10nano or a clone board?

ivory verge
#

ok i tried 77 times , no change

#

latest core 20240922

#

I can go on like this forever šŸ˜›

tropic stratus
#

i'm not sure why i watched the whole 46 seconds, but thank you šŸ˜…

dusky ore
twin walrus
#

Haven't met anyone in person who has played this game.

spring elk
#

I'm sure others have played it... but no one wants to admit it. šŸ˜‰

twin walrus
#

I cannot imagine this game beig a guilty pleasure for anyone unless they avoid obscure games on purpose šŸ˜†

scenic reef
shut escarp
#

Game owns

twin walrus
#

Oh shit, I don't have combos down like that haha

shut escarp
#

i legit play it with my friends a good bit lol

twin walrus
#

Most of my friends only wanna play the "defaults" like 3S, CvS2, or USFIV.

shut escarp
#

Have you tried out Touki Denshou Angel Eyes yet?

mellow geyser
chilly kraken
#

I wonder if it's another ram thing. @cold sparrow do you have Oddworld for the PSX core (I'd test it but I have the mister addons ram in atm)?

cold sparrow
#

which one

chilly kraken
#

first one

cold sparrow
#

oh okay, uhh

chilly kraken
#

here is the save #1046940919607345272 message

#

it's ok if you don't

#

I was just thinking of folks with ram issues and taki boards to see if it's related

#

no pressure šŸ™‚

cold sparrow
#

i've got a US set local so i'll give it a go

#

I did it about 10 times. Same result every time

mellow geyser
#

O! So it occurs on OG hardware?

cold sparrow
#

no that's on my MiSTer Pi

hollow cypress
#

oh no more mister pi issues

chilly kraken
#

so it's freezing on yours too?

#

whooo boy

#

Let's summon @opaque turret

opaque turret
#

At Sam’s club now will check when I get home

chilly kraken
#

i only have rev 2

cold sparrow
#

maybe if i raise the sdram module up by a few mm it'll work /s

lusty coral
#

Uh oh

mortal oracle
#

Can you guys stop breaking everything?

tulip moat
#

Oh god another pi situation??

serene nebula
cold sparrow
opaque turret
#

So does this pass on good ram?

chilly kraken
#

I dunno. I can’t load the save state on my version

#

Passes on a de10nano

opaque turret
#

Fuck

#

Mobilize the troops

chilly kraken
#

When I get home, I’ll check if I have the rev 1 version in the archives somewhere

manic citrus
#

time to preemptively generate an RBF with the clock shift

ivory verge
mortal oracle
#

It’s a bit early for the clocks to change

hollow cypress
#

yeah isn't that in November?

serene nebula
#

Have you tried testing if it fails on Mind Goblin too?

viral inlet
#

Mind Goblin Mondays

humble vortex
mortal oracle
humble vortex
#

Ah. So unsolved at the present time?

mortal oracle
#

Yeah, but it’s only just been reproduced to be fair

humble vortex
#

Not many people using CRTs with component input?

mortal oracle
#

Oh, sorry, I meant the Abe bug. Can’t comment on the issue you were having. Not sure anyone else has had that. The post that responded to your original message got the cores confused

#

My bad!

#

But given that the MiSTER Pi users are a small proportion of the user base, and those again that are using CRTs via component will be smaller too, it might take a while for everything to come to light

humble vortex
#

Ah well. Still got the regular mister which is working just fine.

solid seal
#

I'll give it a try

humble vortex
#

It's strange. The HDMI connected display is running fine. It's just the CRT.

#

And only with PSX. I haven't tried any other CD-Based consoles though.

solid seal
#

@humble vortex All good here. Using the stable 24.09.22 core

#

maybe try deleting your PSX config file and start fresh?

opaque turret
#

is there a specific version of oddworld I should be using

chilly kraken
#

Rev 1 is what folks are using. But it may not matter

opaque turret
#

assuming that save state needs to match the rom name tho?

mellow geyser
chilly kraken
opaque turret
#

Let’s cook

#

I got killed by bees

#

when I pulled the lever

mellow geyser
#

That’s good, lever worked without crashing

#

Repeat the save state to see if you can get it to trigger?

opaque turret
mellow geyser
#

Ooo! Look at that!

opaque turret
#

@chilly kraken you know what you need to do...

#

just dont ever put your systems back together

chilly kraken
#

I don’t know why I bother keeping them in cases to be honest

#

Did you use rev 1 or rev 2?

opaque turret
#

The plain one with no rev

#

The set I’ve been using has one with no rev number. I figured that might match his 1.0 the closest

chilly kraken
#

Mister addons ram

mellow geyser
#

So is this unique to the Mister Pi? Regardless of RAM? Does not occur in the DE10-Nano?

opaque turret
#

Yeah it worked for me the first time lol

chilly kraken
#

Checking de10nano now

#

De10nano

opaque turret
#

I really fucking hope it freezes there

chilly kraken
opaque turret
#

Ok good

chilly kraken
#

Seems like something else is the culprit. Could be the save. Could be the core (although it worked for others). Could just be fucking computers, man

solar ermine
#

Solar rays

chilly kraken
#

Is Venus in retrograde

rapid garden
chilly kraken
humble vortex
# solid seal here's my .ini

Just tried using these settings, then deleted the .rbf and config files. Ran update/all. Still getting slowdown and audio crackling and stuttering with PSX to CRT.

#

Could my RAM be faulty or something?

solid seal
humble vortex
#

I do. I'll go dig it out.

vale summit
# chilly kraken Seems like something else is the culprit. Could be the save. Could be the core (...

I tested the savestate on my de10-nano and can consistently freeze the game when pulling the lever. However if I loaded the save file and played a bit to get to that point, pulling the lever does not freeze the game. Perhaps you can try the savestate I've made just before pulling that lever.

Also, I'm getting weird crackling sounds in the latest stable psx rbf but not in the last unstable or previous stable build.

chilly kraken
#

@mellow geyser ^^

mellow geyser
#

Hmmm!

#

I was able to make it past that point by reloading the save, but I do think it’s interesting it’s a repeatable bug. I’ll see if it’s maybe just that save state

crimson steeple
cold sparrow
#

I wanted to try and play to that point but I'm failing to make the first jump after the save facepalm_girl

mellow geyser
# cold sparrow I wanted to try and play to that point but I'm failing to make the first jump af...

Yeah, it’s not you, jumping in this game is extremely finicky and tends to sometimes drop your input near ledges. Moments that require precision platforming are horrible.

Try this guide, might also be your approaching the puzzle wrong.

The save location is referred to as ā€œScrabaniaā€ in the guide. around where the start of a paragraph says ā€œkeep moving right until you reach an elevatorā€ is where the save respawns you.

http://www.gamechronicles.com/guides/oddworld/oddtext.htm#secrets

cold sparrow
#

Thanks, I'll try again later. I was sort of making it but Abe was going into the hanging pose and dropping. The Slig in the background doesn't help either šŸ˜…

mellow geyser
#

Oddworld was a particularly difficult game even when it came out in 1997, you being thrown smack bang half way through the game with no knowledge of the previously taught mechanics in an area that I’d consider a 6/10 difficulty to solve.

You’re in for one hell of a brutal learning curve.

cold sparrow
#

Oh I had Exodus back in 2000 or so so I'm a little familiar

mellow geyser
#

It’s just that particular save state, dying and reapproaching the lever fixed it

#

Dunno why, once I died I was unable to replicate it

little frost
#

glad to see that it may have just been a borked save state and not an actual bug šŸ¤ž

mellow geyser
#

We got a new one!

#

Across clean save loads and multiple save states, the ending of Oddworld is fraught with dangers and game freezing bugs!

ivory verge
#

Savestate please

mellow geyser
ivory verge
#

same for me, white screen

manic citrus
#

one thing to consider is that if we think there may be some sdram related issue on the mister pi with the psx core, it also means the save states a user gives you to recreate it are potentially invalid

ivory verge
#

Yeah i know

#

I will try from save

cold sparrow
#

i still can't make this jump

#

lmao

ivory verge
#

Yeah from save works fine

#

Savestate is affected

tropic stratus
#

šŸ™Œ

#

i can sleep again šŸ™‚

cold sparrow
#

what do i press after falling?

ivory verge
#

Me too šŸ˜…

#

R2+L2

manic citrus
#

is it only misterpi users coming in here and getting this behavior?

#

(ignoring save state reproductions on de10s)

cold sparrow
#

From the save state

ivory verge
#

Yes, savestate is "broken"

tropic stratus
#

the question is if savestates are broken in this game for some reason or the mister pi is the issue. I guess @mellow geyser would have to make it there without savestates and cheats šŸ˜…

#

if i'm really bored the next days, i might build some eye measuring psx cores with shifted ram clock, just to see where we are

mortal oracle
#

Happy to test on a DE10 if you get round to it and it’s helpful for me to do so

cold sparrow
ivory verge
#

yeah šŸ™‚

#

I'm afraid we'll be inundated with a wave of false reports of errors caused by hardware other than de10 nano

#

not that I have anything against testing games, but we did it for hundreds of hours

manic citrus
#

ideally someone smarter than us can produce a memory test core that exercises these issues so the process is much easier

#

I guess that modified one helped, but I'm not sure the ideal test is just 'lower memory clock'

cold sparrow
#

I wonder if save states on other cores will be affected

abstract drift
#

abes oddysee has a level select cheat iirc

#

the old school, know a combinatino of buttons to push kind of cheat

#
At the main menu, hold R1 and pressDown, Right, Left, Right, Square, Circle, Square, Triangle,Circle, Square, Right, Left.```
manic citrus
#

it's not that "the error is that save states are broken". it's that if there's an issue reading/writing to sdram (like n64) then that error can propogate into the save state

abstract drift
#

resetting the core and loading a memory card save should let you kind of clear out a savestate thats become wonky

manic citrus
#

and it might not be a single read/write that causes the crash, etc. so your save state is polluted with a bad value

#

OR it could just be that the reads to create the save state are the thing that triggers the sdram error. hard to say

abstract drift
#

i often wonder with savestates like, even asside from any issue with the state itself most games were probably never tested to be run continuously for 20+ hours

ivory verge
#

savestate recorded on de10 nano works fine

#

for now, verifying errors only makes sense from the saves on the mem card

mortal oracle
ivory verge
#

yes, true

mortal oracle
#

Save states are nice to have, and useful when it’s hard to get close to an area which exhibits a bug, but they feel slightly more temperamental since I guess they’re storing the whole state of memory etc

#

Too many variables

#

But I’m not an expert by any means

ivory verge
mortal oracle
cold sparrow
#

hmm. i'm getting used to the final bit now. i made a save state before the 3 bombs you have to turn off, loaded that back up and was able to finish the game. still trying to make it directly from the save though

mortal oracle
raven karma
ivory verge
#

above you have the whole story

#

with abe šŸ™‚

tropic stratus
mortal oracle
#

Well, I appreciate the work you did to add them šŸ™‚

tropic stratus
#

of course the savestate implementation might not be complete and there could be some issue with them. But in this case it looks more like the hardware

mortal oracle
#

It’s been working fine for a long period so I’m sure you’re right

cold sparrow
chilly kraken
#

On one hand, I feel bad that all these new boards are causing folks to go back and look at "settled" code. On the other hand, it's so nice having more folks in the community

raven karma
tropic stratus
#

i mean, the n64 core sdram change is extremly simple, everyone could do it and try if it helps

chilly kraken
ivory verge
tropic stratus
#

you only need copy paste. I could prepare the base change and someone could build all the cores. As it's 30 minutes per psx core, i have very little motivation to build 10-20 of them

#

i wouldn't mind if the pc would do it alone, but you need to modify it slightly (change the sdram shift) after every build

scenic ledge
#

Did I understand correctly above that even the CD/game loading intro screen of the PSX showed those dithering lines on the original console? I cannot remember them but that doesn't mean anything. And they disappear when turning on 24bit support in the MiSTer settings which is a bit revisionist?

tropic stratus
#

in case anyone wants to build the shifted ram cores:

  • check out the psx core from github
  • replace the sdram.sv, PSX.sv and pll_0002.v files
  • use quartus 17.0 (prefered 17.0.2)
  • open the project
  • enlarge the hierachy tree (if not available, build the core 1 time)
  • double click pll:pll
  • in the window opening, change the phase shift from 180 to whatever (0..359)
  • click on finish and in the new window exit when it is finished
  • click on the blue arrow to build
  • wait for 5 seconds ... sorry 30 minutes or more
  • go to output_files/psx.rbf and rename it to have the correct name like the example I uploaded
  • test if games work for 1 minute. If they fail -> nonworking, if they work -> working. There is no need to test longer, we only need to know complete failures or maybe works
  • change the shift value in the pll:pll again and repeat
  • best to search the non-working borders with binary search with halfing the distance each time, e.g. 180° works -> try 90° -> doesn't work -> try 135° -> and so on
cold sparrow
#

no change with Nezara's save states. kuba's and my own work fine. with this shifted core and the current stable

ivory verge
#

no point in testing it

full nimbus
#

its a save state from a corrupted state so is worthless

twin walrus
serene nebula
#

If other users can’t reproduce the issue and the save state is corrupted it’s not a valid bug.

#

Bugs have to be producible by other people to ensure it can be reliably caused. Because of the micro differences in hardware, anything can cause issues. Especially in an open source project like this using hardware not meant for this.

mellow geyser
spring elk
#

It's doubtful the save state is corrupt before the freeze occurs. Seems valid to me. I wouldn't consider it worthless...

manic citrus
#

the problem is if the issue is certain sdram read/write patterns returning bad data, and the savestate read is one of those patterns

mellow geyser
#

Like @velvet basin I was eventually able to get a run where the freeze did NOT occur. it was late when I encountered the issue , will do some more testing when I get home from work today.

manic citrus
#

although to be honest I dont' remember if the actual state has to pull data directly from sdram

mellow geyser
#

Just did two runs from the save file without any issue.

Could it be that using a save state at ANY time causes instability? So even when loading from a save file, that instability remains until a reset?

cold sparrow
#

I don't suppose you tried loading the savestates me and kuba shared?

mellow geyser
#

No, only have a brief minute, I’ll look at it when I get home from work today

little frost
#

just tested analog audio with PSX finally and it seems I may have gotten lucky šŸ€ā€¦Parasite Eve sounds alright!

#

well actually I’m hopefully in the majority and most people were ok in that regard

still palm
#

Hope someone steps up and does the builds for the sdram shift thing Robert mentioned above, so he doesn't have to do it

chilly kraken
#

I believe speed did one #1046940919607345272 message

humble vortex
# cold sparrow

This solved the issue I had with audio and video stuttering using PSX via VGA-Component.

#

With Mister Pi.

opaque turret
#

Oh boy…

solid seal
#

considering your hdmi output was fine

humble vortex
#

I'm playing Castlevania: SOTN right now on both JVC D-Series and LaserBear Display. Running great.

cold sparrow
#

I also did shifted cores for 0, 120, 280 and 350. Over hdmi all but 0 and 350 seemed to work okay with my mister pi

manic citrus
#

yeah, I did 0, 90, 270 and 0 failed, 90 didn't

#

and everything over 90 seems ok (real de10)

cold sparrow
tacit fox
#

Wait, does shifted core fix the audio crackling in MiSTer Pi?

ivory verge
#

anything is possible

tropic stratus
#

i'm surprised the area where they work is so large. I would have expected it to be smaller than with n64

lusty coral
#

Would be worth trying. Ive seen a few people report audio crackling with the mister pi.

Some people apparently just lowered the audio in mister. But apparently for others it didn't fix.

tropic stratus
#

anyway: if 90 and 270 both work, there is no point in shifting the sample point

manic citrus
#

although interesting/weird data point is that one person saying the shift240 version fixed audio/video issues via analog/component on their misterpi

tropic stratus
#

very strange, if at all it's different timing for some other component, but i don't see how the sdram can cause this

#

vram and spu ram are both in ddr3

#

so not even that fits

abstract drift
#

could be some meta instability thing and that was a lucky build for them?

humble vortex
#

I was testing for 3 hours last night. Not a single audio or video stutter.

tropic stratus
#

i would more assume that the stutter came from "pause when cd slow"

tacit fox
#

Probably not the same crackle issue other uses are reporting with MiSTer Pi, so potentially unrelated yeah

tacit fox
# cold sparrow

@hollow delta @tribal mist does this give you audio crackles on Parasite Eve intro scene?

cold sparrow
#

i'll give it a test

tacit fox
tribal mist
cold sparrow
#

i've never tested Parasite Eve

#

i didn't notice any audio issues via hdmi but i'll plug some headphones into the 3.5mm

tacit fox
#

Parasite Eve was very evident for me on the crackles using a MiSTer Pi, unfortunately

hollow delta
#

i dont have that one

cold sparrow
#

no i didn't hear any crackling

vale summit
#

Might not be related but I am experiencing crackling audio on a de10-nano mister with the latest stable build. Played around last night and found out that it only happens when I set the vga_mode in mister ini to ypbpr. Changing it to rgb removes the crackling. I can consistently reproduce it as well. Very strange.

serene nebula
tribal mist
tacit fox
#

I will try this soon as well and report back

tacit fox
# cold sparrow

@burnt furnace could please test this with Parasite Eve and see if you get audio crackle on the Mister Pi?

tacit fox
#

Holy cow, I've just tested that build and I get NO audio crackles on Parasite Eve intro via analog audio output on a MiSTer Pi megapack! elmorise

#

@solar fable šŸ‘†

#

Now I'm wondering why does that change affect the analog audio output on this core? šŸ¤”

tacit fox
#

Is the framework version of this test build the same as in the official release of the core?

ivory verge
#

same

tropic stratus
#

where does that happen? HDMI? optical? 3.5mm?

tacit fox
#

@tropic stratus this is the issue that has been fixed by the shifted version #1287682359658807317 message

solar fable
#

@manic citrus was right about preemptive RAM shift

tropic stratus
#

if hdmi never had any issues, it's not a sdram shift issue anyway. Maybe some audio out timing. Don't know anything about the 3.5mm out, never used it

timber veldt
#

Yeah, it is poo poo so it is better to use dac

timber veldt
#

I’m using one that Jotego recommended a while back. Never had issues with it.

vale summit
#

I previously reported about my de10-nano mister also getting the crackling audio under ypbpr. The crackling occurs when my mister has the newer v9.2 i/o board (from Legacy Pixel) installed. So I decided to test by swapping the i/o board back to the older v6.1 I still have. The crackling does not occur with the v6.1 i/o board. Since all mister pi users have the v9.2 i/o board as well, could this be related to their issues?

#

I'm using the 3.5mm output for both i/o boards.

tacit fox
# timber veldt I’m using one that Jotego recommended a while back. Never had issues with it.

Super cheap! Thanks! https://a.co/d/if2pQml

vale summit
timber veldt
burnt furnace
#

Will this end up being pushed to update_all eventually or?

tacit fox
burnt furnace
#

Gotcha, I'm still catching up on all the chat messages about this, lol

tacit fox
mortal oracle
#

Someone needs to ship some of these flakey units to the devs

manic citrus
#

I think assuming the sdram shift cleared up audio issues is premature. It may be the current release build isn't as stable by sheer luck. Is this core one of those 'compile it 50 times until you get good results' one?

tropic stratus
#

no, psx core mostly fulfills timing closure or is very close

#

last release has it fulfilled for sure

#

if sound over hdmi works, the core is fine and it's related to some other framework stuff

#

and no, this cannot be pushed, as there is no change

tacit fox
#

Someone tell sorg the framework is borked elmorise

chilly kraken
tropic stratus
#

isn't it fully working on the de10-nano?

chilly kraken
#

I don't have an io board on my de10 to test

tacit fox
feral swift
tribal mist
# feral swift Only on PSX core? Please provide some more information. I'm installing the new v...

I keep seeing multiple variations of audio issues. Some Mister Pi users got incorrect caps on their IO board, causing "muffled audio." The solution is already found for them.

One user has crackling with Parasite Eve (but maybe more).

I had crackling as soon as the boot screen, but it become more pronounced when I boot up basically any game (see #1287682359658807317 message). This only happened for me with the september release of the PSX core and no other cores.

And there may be one other variation of this problem.

feral swift
tribal mist
feral swift
chilly kraken
tacit fox
#

I think wrong caps causing muffled sound could affect optical as well

chilly kraken
# tacit fox Muffled sound?

Yeah? It's...crunchier...like you blew out some speakers and the paper is flapping. It's not crackling like in jud's video. it just sounds like it's missing sound/crunching it

tacit fox
#

Oh, definitely bad caps

#

That will require a RMA

feral swift
chilly kraken
#

yeah, I already have an email (and sent pics) to taki

chilly kraken
#

just to be certain

vale summit
tacit fox
#

Hmmm gotta test megacd core here

cosmic tulip
#

been playing a lot of survival horror. the only thing I wish sometimes is an option for usb controllers that says dpad is doubled to analog stick when in analog mode

#

but I've also been using snac so I have no right to complain lol

somber steppe
#

When you put the controller mode to "digital" the dpad is mirrored to the stick.

cosmic tulip
#

AH cool thank you

chilly kraken
hidden mistBOT
#

🚨 CODE VIOLATION 🚨

@chilly kraken You have violated rule #295 - taking longer than 1 hour to extract a file

cold sparrow
#

you're going to love winning post 3

slate furnace
#

is the dual ram core still being worked on?

cosmic tulip
#

Not really. It adds very few benefits over the regular core

chilly kraken
#

Excited to play all these bangers

little frost
ivory verge
#

If someone claims to hear differences then they must be a machine. T-800 or RoboCop šŸ˜‰

#

#1046940919607345272 message - here is the latest test version

slate furnace
#

meh I was just curious, I tested it a long time ago and then recently was going through my cores and noticed it there

#

sounds like it's time to do some house cleaning because I still have the old jaguar core on there too heh

chilly kraken
#

Don’t worry, we will soon realize that we have strayed to far from the light, and someone will pick up the jaguar core again!

forest trench
tulip moat
#

Finally, the MARS FPGA will become real.

chilly kraken
#

The PSX was truly the best system

chrome kindle
#

It was truly a system

forest trench
#

PSX is number 1 for me

cold sparrow
#

saaame

plucky flower
tall rover
#

FYI I only have two PSX SNAC adapters left in my shop. I don't have any plans on restocking and, as far as I know, not many sellers have the memory card capability included with these adapters.
https://crankypizza.etsy.com

tribal mist
#

Another instance of the crackling I experienced

#

#834271394472525875 message

ivory verge
#

Mein Gott

#

I have never heard anything like this

chilly kraken
#

@dim tree @tribal mist Did y'all try this one: #1046940919607345272 message

tribal mist
#

I tried the 240 core and didn't have any sound issues.

chilly kraken
#

Ahh ok, sorry, I should have scrolled up

chilly kraken
#

Getting Closer

serene nebula
#

You madman

manic citrus
#

are you extracting with a potato or something?

chilly kraken
#

I'm extracting the entire redump set

#

10000 odd games

#

give it a little space

#

she's doing the best she can

desert otter
#

Your issue is probably that you're using WinRAR lol

#

WinRAR is slow asf

chilly kraken
#

the problem was I was getting all sorts of weird collisions doing it via command line

#

like it would unzip everything and then insist there were dupes (there were not)

desert otter
#

There's a few options out there that could potentially be faster than 7zip but I just use 7zip because it's fast enough.

cosmic tulip
#

7zip is god tier

unreal sequoia
#

Hello! I've got a quick question to this channel: The turbo core variant of the PSX core, or the "PSX2X" core as I've heard some people call it, is titled "DualSDRAM", correct? I wanna make sure that I'm downloading the right file for the turbo core before I install it on my DE-10.

desert otter
spring elk
#

Also there's really no benefit to using dual SDRAM builds.

unreal sequoia
#

My kit came with a dual SDRAM setup. I've heard before in recent times that dual RAM is pretty much unneeded across the board at this point due to all the cores being pretty well optimized at using only one, but I got a kit with a dual setup anyway as a means of future-proofing my DE-10 just on the off chance that this could change in the future for whatever reason. I also got my DE-10 early this year, and I think that was the time where the Saturn core at the very least was still ultilizing dualSDRAM for several games, if I remember right. This was before all the recent updates to it optimized it to the point to where it only needed one stick of RAM too. But at the time I wanted to make sure I definitely had what I needed for Saturn emulation if nothing else.

But yeah, I just wanted to be doubly sure that I was downloading the right RBF file but I had a sneaking suspicion that the DualSDRAM builds might not have been the turbo core I was looking for. So I appreciate being pointed in the right direction.

hot marsh
#

Anyone own a pachislot controller? Worth it?

serene nebula
rose ermine
serene nebula
#

noooo you had the perfect opportunity to use ackchyually

manic citrus
#

we've stopped well akchually'ing people about the audio stuff with dual sdram. all it does is convince people they need dual

somber steppe
#

So I need dual ram after all?

serene nebula
#

Maybe

#

No

tulip moat
#

You need it so you can feel narcissistic that you embraced the future instead of being a filthy CRT believer.

somber steppe
#

Oh I'm a 100% scaler boy with my rt4k already, no filthy tube men here, no sir. 🫔

chilly kraken
#

tubes kill

tropic stratus
#

now the hidden insight: using audio with single sdram does occupy the ddr3, therefore making the gpu slightly slower (about 10%). As the GPU in the core is too fast compared to a real psx, you might actually get a more accurate core with single sdram, depending on you liking video or audio accuracy more šŸ˜› (in the end this is all pointless as 99% of psx games are bound by the CPU speed, but now you got something to talk about!)
But the main reason i never use dual sdram to play games: no one else does, so i might run into some situation others don't get and I really don't want that kind of differences

bitter lintel
#

what they didn't tell you

#

you'll never believe what we found

spring elk
#

"And now you know... the rest of the story. Good day."

unreal sequoia
unreal sequoia
#

Ooooor, maybe it might somehow benefit me whenever I wanna play around with sound test menus. IDK.

rose ermine
#

Lmao, it's not "unlikely to be noticed", it's unnoticeable unless you're a computer. For reference, a nanosecond is one billionth of a second, so 100ns is one 10 millionth of a second. Or in frames roughly 0.000006 frames.

foggy quiver
#

I was just about to type the same thing.

spare topaz
#

Guys, c’mon. This is same argument that people can’t see more than 30fps. Some of us can tell the difference.

tropic stratus
#

in case of these audio samples it's more like "i can clearly see it's 10000 fps, not 9999!"

#

Well, that is wrong, because the sample is not lost, it's just the sample timing is late. So like: "Yes both are 10000fps, but one frame was a little bit late!"

rose ermine
#

I know you're messing around, but in seriousness, your reaction to an audio cue and subsequent input would come out 1 frame faster in 1/166667 of cases. Ie when you would have missed a frame by 100ns otherwise, assuming an equal distribution of inputs across a frame usually. And reminder, this isn't a constant 100ns of audio latency, it only happens when the audio buffer is full, so it's actually far less frequently than that. And this is, again, only for reacting to audio cues, video does not have this delay.

crimson steeple
#

@tropic stratus hey, hows the game development work going?

mortal oracle
crimson steeple
#

Is wasnt regarding psx or n64. I was asking about his own game dev stuff.

tropic stratus
#

yes, that question came up yesterday and i answered at the point where this link directs to šŸ™‚

crimson steeple
#

Whoops apologies @mortal oracle

Ah that's a shame. Nothing ventured nothing gained as they say.
Maybe you'r'e missing your old friend Mister.

mild forge
#

Is the screen going completely black for a moment during explosions in ā€œFighting Forceā€ a known issue?

ivory verge
#

"Fixed Hblank as well as Fixed Vblank can help delivering correct aspect rations and keeping the screen in sync with e.g. shaking animations."

silver ravine
#

Holy shit, I decided to play fighting force too and came here for same exact reason

mild forge
#

Is there a reason ā€œfixed hblankā€ is on by default in the core but ā€œfixed vblankā€ is not?

tropic stratus
#

yes. fixed hblank is not an issue with common 16:9 screens, but fixed vblank will result in black bars and smaller image for many games, while only few have issues with screen shake

#

to allow screen shake, some black area around the image must be there to shake into

snow oriole
#

Is there a way to disable pop up screens for things like "dualshock enabled" "us region" "jp region" every time I boot up a game?

desert otter
#

maybe. but also, how else would you know that stuff is loading and initializing properly?

manic citrus
#

the game would run

desert otter
#

that popup also lets me know it's switching controller modes with a shortcut key without opening the OSD so I can quick switch between digital, analog, and dualshock and know which one it is

#

would that popup be something in the core or on the MiSTer main?

solid seal
#

Check in the .ini

manic citrus
#

you can disable some of them, like the controller mapping popup, but you can't globally disable all messages

#

some of them come from the core

snow oriole
manic citrus
#

controller mapping is in the ini

#

controller_info

#

0 disables, it, otherwise the value is the number of seconds it displays

snow oriole
void scroll
mortal oracle
#

From memory the cropping is also useful if you have integer scaling enabled and go between PAL and NTSC, where you can end up with postage size startup screens or similar - but I can’t remember off the top of my head how that happened or what it was on

#

I tend to crop by default and then remove it if it looks like something is missing, which has rarely been an issue. Oftentimes some of the cropped areas would be covered by overscan anyway

final salmon
#

Another fun reason to use vblank is the likes of the phantom menace intro where the screen transitions from cutscene to gameplay by removing black bars for a cinematic effect. vblank on keeps the effect and transition intact

mortal oracle
#

Fond memories of that game. Awful movie. Great games šŸ˜…

final salmon
#

Intro dialogue stuck in my brain from repeating testing on the core 🤣
Plus a decent replay back in the day

mortal oracle
#

I appreciate your sacrifice!

feral swift
snow oriole
#

Any plans on adding a composite filter like what the Genesis and MegaDrive core have? or is turning off dithering and enabling 24 bit a better option?

frail storm
#

I greatly prefer the composite blending on the MegaDrive/Genesis core. Looks simply perfect.

chrome kindle
#

The nature and intent of dithering on the two platforms is different.

#

Different patterns

#

On the sega, the dither pattern is static and scrolls across the screen

#

On the PSX, the pattern changes every frame due to 3D rotation, light sources, etc

hot marsh
#

Just got it. Too tired to test

vale summit
tacit fox
#

Finally finished it after almost 2 years 🤣

#

150 hours! šŸ˜…

feral swift
solar fable
#

DE10 + Alliance SDRAM or MiSTER Pi SDRAM + AV 9.2 with analog audio out and PSX = bad audio

MiSTER Pi + Alliance SDRAM or MiSTER Pi SDRAM + AV 9.2 with analog audio out and PSX = bad audio

DE10 + Alliance SDRAM or MiSTER Pi SDRAM + AV 9.2 with analog audio out and PSX 240 shift = great audio

MiSTER Pi + Alliance SDRAM or MiSTER Pi SDRAM + AV 9.2 with analog audio out and PSX 240 shift = great audio

#

All of the capacitors are correct on the AV board.

#

There are no issues for any combination of the above with HDMI audio

solar fable
#

The problem is the 240 core will eventually error out on the DE10 with E2 and 00 as FPS

tropic stratus
#

the ram clock shift has no influence on the analog audio, there is probably something in the analog audio path that is either unconstrained or otherwise unstable

#

someone would have to investigate

crystal ferry
#

for vga on CRT what are the best dithering options? should they all be on, or only Dither 24 bit for VGA? i noticed a lot of noise and movement in the fog in silent hill 1 with regular "render 24 bit" on but not as much with jus the VGA option on

zenith flower
#

I posted about a year ago about that with noise in the game, and was told then standard dithering needed to be on for there not to be issues, but on my newer Analog Pro, though, I have no issues with Dither Off+Render 24.

This makes me think it might just be something weird with the 18bit output without standard PS1 dithering, but I have no proof (I am not a technical man).

If you have an older IO board, you could always try one of the PWM cores with 24+dither off settings to see if you get similar results to my newer IO.

#

my original post is here if you want to compare and see the response #1046940919607345272 message

i posted later that turning off a couple of settings helped, but that was really only the case for a short bit

mortal oracle
#

PSX core = best core elmorise

timber folio
# crystal ferry for vga on CRT what are the best dithering options? should they all be on, or on...

You only need to enable 24 bit dithering If you have old analog board with 18bit output. If you have newer board with 24bit output you don't need to enable this option at all. Also if you have old board my actual recommendation is to use modified core with Pulse Width Modulation (PWM) enabled. This is the best option for 18bit i/o boards. Dither 24 bit should also be disabled when using this core. Link to forum post about this core https://misterfpga.org/viewtopic.php?f=28&p=82238

abstract drift
#

i wonder if its possible to grey out some options when there's a 24bit ioboard attached

crystal ferry
mellow geyser
#

Does the PSX core have mouse support?

serene nebula
#

I answered that whole riding a bullet train in Japan going 200kmh

#

This is the level of service I bring

chilly kraken
#

It’s very fast

stuck smelt
#

I could finally revisit The Neverhood and Broken Sword thanks to the mouse support

mellow geyser
stuck smelt
#

@mellow geyser i have no idea what RetroShooter is 😦

#

ah a new light gun

#

i have no idea. Never looked into it :E

mellow geyser
#

Yeah, been meaning to test it, will post results for now I get to it

mellow geyser
# stuck smelt ah a new light gun

It’s probably the most affordable light gun option for most people, Sinden and Gun4IR are 2-3x more expensive.

Cheaper also means a little less accurate, its about as good as a Wii motion+

abstract drift
#

$230 for one gun?

#

oh for a pair

stuck smelt
#

that's still crazy expensive

#

i haven't tested out any of the gun games on the core. Wonder if they support mouse the same way as the Saturn core

abstract drift
#

sindens are the same price per-gun more or less but you can buy one

stuck smelt
#

mouse support on Virtua Cop 2 = ftw

abstract drift
#

the basic sinden is $117 idk why i keep seeing people say its expensive

mystic loom
#

Would you be willing to add 90-degree and 270-degree options under Rotate for use with Namco Museum? Currently, it just includes a screen flip.

desert otter
#

That would also require you to zoom and crop the image on the TV side of things

mystic loom
#

Why’s that?

#

I’m talking about the option in the 6 Namco Museum games on PS1 where you can have the original arcade graphics displayed vertically like the original monitor:

#

It would be useful to have an option to rotate the screen for those.

manic citrus
#

does the built in rotate in the game clip the playfield or something?

mystic loom
#

Yeah - it’s lower resolution than the original game otherwise, so that often comes with compromises when you’re not using the rotated mode.

In some cases, like PAC-Man, they actually replace the sprites and text with lower-quality versions. In others, they just crop the screen and move the HUD text to a sidebar.

eager sage
#

Yeah, playing those games in TATE mode is always best

#

You also get vertical scanlines.

#

The first Namco Museum game on the Switch offered a TATE mode, which was really cool for Galaga ’88. But, that Pac-Man collection that came out a year or two ago doesn’t have one.

mystic loom
#

Here’s a comparison on Pac-Man so you can get an idea of the difference with this release between the horizontal and vertical modes.

#

Horizontal:

#

Vertical:

mystic loom
#

You can change between the two in the game’s settings by pressing the Triangle button on the attract screens.

kind ravine
#

I think there are some psx shooters with tate mode too, like raiden

mystic loom
#

Yep, looks like Raiden DX and The Raiden Project on the PS1 also support Tate mode, alongside quite a few others.

#

According to this page, there are 21 titles on the console which support a tate mode:

#
ConsoleMods Wiki

"Tate Mode" is a display mode for games to be rotated clockwise (most common) or counterclockwise to be played on a TV or monitor rotated in the opposite direction. This is a feature of many original arcade games and this feature is present in many arcade ports and a handful of newer games. It is pronounced "tah-tey" from the Japanese word for v...

manic citrus
#

if I remember right that psx video flip is actually implemented in the gpu. rotate requires a module that writes into a ddr3 buffer and thus requires a bit more work in the core to support (since the core also accesses ddr3)

meager parrot
# mystic loom I’m talking about the option in the 6 Namco Museum games on PS1 where you can ha...

I played through Valkyrie no Densetsu using that mode on the PS1 core. I remember wishing there were a rotate option since I was playing on a CRT while recording and had to flip the HDMI recording around in post for the video: https://youtu.be/S9IRXUenmMw?si=qyH8xTkpB8besuar

1440p/60! This is the English version of the arcade original for Valkyrie, released in 1997 only on PS1 in the great Namco Museum Vol.5 collection. 1cc with stock PCB dip settings & my highest score yet. Game played in TATE orientation on a CRT with HDMI video manually rotated via ffmpeg. Awesome to finally take some time to learn this o...

ā–¶ Play video
sick wraith
#

Hey there! I'm in the middle of a silent hill playthrough rn on Mister

#

I'm wondering if anyone has had the same issue as me, my game keeps crashing to black after the church fmv plays

chilly kraken
#

Do you have a DE10nano or a MisterPi?

sick wraith
#

DE10nano

chilly kraken
#

I am not at home, but can take a look when I’m home. Might be helpful to post your save file here

sick wraith
#

I was running it on a few months old version, running update_all rn to see if there's any changes first

#

I'll post save files later if still stuck

chilly kraken
#

sounds good

lilac scaffold
#

best to test with latest core version, non-turbo core, no '(unsafe)' options enabled

#

ie higher CD speeds etc

scenic reef
#

also best to not use the unstable nightlies version

#

the psx core specifically has to be compiled like 10 times and whoever does the release picks the one with the least issues in testing before updating the release, typically

sick wraith
#

Update - was still crashing after update_all, but disabling widescreen hack fixed it

twin wigeon
#

Hi all, first post apologies if its the wrong place.

Im new to mister and have been loving the playstation core, but im getting a weird issue with both my DS4 pad and my xbox1 pad bluetooth and wired.

Seems worse with my DS4 however the issue persists.

Ive tried with fast polling enabled and disabled.

Issue example 1: When playing Tomb Raider 1, both PAL and NTSC, I get about 2 seconds into the first level and my controller "disconnects" - I can still get to the mister menu but cant im softlocked out the game. This seems to be repeatable and happens across both controllers, both versions of the game both bluetooth and wired.

Issue example 2: THPS2
When playing it seems to at random switch between analog and digital pads and will phantomly push up and left on my pad. If I mess around a bit it will stop doing this but always start again. Both pads, wired and bluetooth.

issue example 3:
In Racing Lagoon - similair issue to the above, my xbox pads seems to perform fine here but DS4 is prone to it. Wired and bluetooth.

Sadly this issue seems worse than when I first got it, but I do remember having controller issues since day 1.

This is the Taki Udon clone, if that makes any difference.

A google and a chat gpt session returned nothing I could see and I cant see any relevant issues on the github - anyone know where to start debugging the issue? I fully expect this is a me thing.

cold sparrow
#

I can't really help but I will say that I've played THPS2 recently for an hour or so with a DS4 without issue. Also the Taki Udon clone

ivory verge
#

TR1 PAL works fine too + ds4

#

What do you have connected to the mister? What are your resolution settings?

twin wigeon
#

Just saw theres a Mistr-Pi group - ill head over there as well

little frost
#

where can I find those PSX cores with the shifted clock values? I am trying to help a friend with a QMTech board and was curious to have them try it

#

I don't really expect a difference, but they're having some weird issues where my working bios files don't work for them

cold sparrow
#

#1046940919607345272 message there's the 240

little frost
#

thank you!

solid seal
twin wigeon
#

Interested if anyone has seen anything like this before - maybe ive assembled it poorly?

solid seal
# twin wigeon Using my macbook charger instead and unfortunately the same issue - thanks for c...

No problem, we're all happy to help! Does it behave like that on the main MiSTer menu when you first boot up with no cores loaded? Mine would do this on certain controllers, until I unplugged my wired keyboard and mouse combo that was causing issues. I couldn't even map them properly.

Also, are you powering with the USB-C cable that came with your MiSTer Pi? Some have reported that the cable may not be the best.

twin wigeon
#

Right now with nothing loaded its working fine, however I have noticed some interesting issues when trying to re-map the controllers where sometimes it basically just doesnt want to pick up any of the inputs - so interesting thought.

It always worked in the menu however, its just that sometimes remapping doesnt work, as if it just doesnt register the new inputs. Or certain buttons of those inputs. Its always as if I mashed the controlled and spammed it with inputs I could get through the remapping.

I am using that cable. currently, prior to that I was using a usb c charger rated at 5v 2a (which I thought was the correct spec, maybe I messed up)

solid seal
#

Yeah that's not enough power. I'd say try a different USB-C cable and charger rated for at least 5v 3a. A newer phone charger, or a Nintendo Switch or Steam Deck charger should work

twin wigeon
#

Perfect, I have a switch in the attic ill dig up, will give it a try tomorrow and report back. Thanks.

abstract drift
#

that does sound like power issues fwiw

twin wigeon
#

Sweet, thanks yall.

abstract drift
#

5v2a is kind of the bare minimum - a keyboard with LEDs, wifi/bluetooth dongles, controllers trying to charge can easily tip it over

twin wigeon
#

In the interim - I tried a new cable, beefy one, the one I use to charge my macbook from monitor, plugged into my macbook charger and into the mister - same issue - do we still think power?

#

heres an example of it not picking up the mapping - sorry for the spam yall, I promise ill pay it forward one day haha

solid seal
twin wigeon
twin wigeon
#

SCAC adapter arrived - worked perfectly with that!

bitter lintel
#

Super Connective Adapter Concoction

twin wigeon
patent junco
#

better than Super Connector Adaptor Technology

serene nebula
#

What do you call a bag you put your SNAC in?

#

SNAC SACK

mortal oracle
tawny palm
foggy quiver
#

I played a couple hours of Fear Effect (US) chd and the game crashed twice. Both times, it crashed when I was just about to save in-game, and the crash was just an endless hang. It was not deterministic/reproducible. Has anyone experienced this?

#

Is there anything I can do in the OSD when it crashes again to make it keep going?

abstract drift
#

probably not but turning on the error overlay could show some useful error code

#

also try making a savestate right before you go to use the save, so a) you can recover if it fails b) might be able to produce a reliable repro

somber steppe
#

Also might be interesting if you have any non-default options enabled in the core.

scenic ledge
#

@tropic stratus , the last wish for the PSX core would be a TATE mode for the vertical STGs. After that it is 100% perfect. For those who cannot rotate their LCD TVs. I would love to play Strikers 1945 II in full vertical res šŸ˜‰

scenic reef
#

it's probably difficult as usually arcade cores accomplish this by putting the framebuffer in ddr3, but this core already uses ddr3 and it's very tight in terms of resources already

manic citrus
#

yeah, the flip in this core is baked into the implementation of the psx gpu. rotate requires ddr3 buffer. although the scaler already writes to ddr3 so I'm not sure it adds any extra bandwidth to do it. although I've never really looked into how the framework arbitrates between 'sysmem' ddr3 and core ddr3

scenic ledge
# scenic reef it's probably difficult as usually arcade cores accomplish this by putting the f...

I guess it is. The Saturn core would have even more arcade ports for vertical STGs. But screenflipping is still missing for Saturn ATM which means that I cannot even rotate the screen since my small LCD rotates just cw. So the PSX core is better for me just for the flip alone. I always thought that TATE would just involve switching the X axis and the Y axis but I was obviously very wrong.

manic citrus
#

you're thinking too high level. imagine the video being rendered into a screen sized region one horizontal line at a time (well don't imagine, it is). to flip that you have to take each line as it comes in and write it "vertically" into that same region. but because the hardware drives displays one horizontal line at a time, it has to wait for the entire region to be rendered before it can even start scanning out the image

scenic ledge
#

Thanks, Zakk! Great explanation

tropic stratus
#

Are there any games that don't have the rotate inside the game itself?
The main issue with rotating in the core is the changed resolution and/or screen space.

#

The video out for the PSX is complicated enough with all those different horizontal sizes. If this would be flipped to height and the core would have to generate video timings for all these vertical sizes, it would be SO much work, i will not touch it

manic citrus
#

I think the problem many people have is the in game rotate options often compromise something. like lower res graphics, playfield reduction etc.

#

I guess in some cases it probably looks worse than the mister scaler rotate

#

well "scaler"

#

like ignoring the whole ddr3 thing, I wonder if you could just run it through the video rotate module with timings as is and it would work ok for those games.

manic citrus
#

on a related note screenshots of rotated cores are...not good

forest trench
#

Everyone loves a good Shoo Ting Game

tropic stratus
manic citrus
#

yeah it does. it has to write into a ddr3 buffer to rotate the video. and yes, core already sensitive to that timing which is why I always tell people not to get their hopes up too much šŸ˜‰

serene nebula
#

DDR3 is pretty good, has that butterfly song

somber steppe
#

If you only want to rotate 240p content the rt4k actually has an option to rotate 90° in both directions.

#

Only works up to 360p though according to the wiki, not 480i.

abstract drift
#

couldn't the scaler rotate anything you want during one of the buffer copies it's already doing anyway

#

(not in vsync 2 mode but any-other)

mortal oracle
tropic stratus
#

the best chance is to reorder when writing into the ddr3 already

tropic stratus
#

there is already a DisplayOffsetY which covers some odd situations where settings lead to strange behavior on a crt

#

if you instead set a fixed DisplayOffsetY of e.g. 12 when this 5x mode is on, this might already be enough

manic citrus
# tropic stratus not really. As Zakk pointed out, the scaler fetches a horizontal line with a lin...

I do wonder if the scaler could just do the same operation the video rotate module does, but just using the scaler internal buffer instead. obviously it would need to be in triple buffer mode. right now rotate writes into a separate triple buffer and just tells the scaler to read from that set of buffers. scaler still writes 'normal' video to its own. I assume there is something I'm missing about the entire architecture that makes that a bad idea

mortal oracle
tropic stratus
# manic citrus I do wonder if the scaler could just do the same operation the video rotate modu...

I don't see why it should not be possible. The scaler is storing the data stream that is also output via VGA to ddr3 to read it later anyway, so it could store it rotated.
We already know that for writing bursts are not really required to keep the data rate high and the source stream has a low data rate anyway with 240p or so.
The big task here is to understand the scaler well enough and change it so that the data is written to a different address.

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And you might want to adjust the scaling factors and such things by pretending the source resolution is different...isn't some of that even send to HPS and calculated there?

tropic stratus
patent junco
somber steppe
patent junco
somber steppe
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You can check what the rt4k sees with the info button on the bottom right of the dpad on the remote

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Looks like a ecg line

bitter lintel
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you look like an ecg line

somber steppe
bitter lintel
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small steps

stuck smelt
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Bro finally got the recognition he deserved

mortal oracle
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waits for someone else to discuss the game so I know what the reference is

dark mountain
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Knack

silent bridge
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Long time no see, since the first E3

chilly kraken
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such a good game (astrobot, not knack)

somber steppe
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Only played knack

cold sparrow
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why, Polygon Man of course!

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is the t-rex from the t-rex demo in astro bot

spring elk
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In a way. It's the boss fight in the Horizon level.

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It's a T-Rex...

solid seal
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T-Rex is the final boss fight in Astro's Play Room on the PS5

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it's free if you haven't played it yet (and also very good)

mortal oracle
tawny palm
somber steppe
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I'm playing silent hill 1 for the first time for Halloween, and the way ||they let you 9mm the fuck out of those children in the elementary|| makes it really have that American flair like no other game

buoyant plinth
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Oof

tacit fox
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Oh I thought those were little demons

solid seal
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They are... manifestations

blissful ruin
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Does anyone have this?

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I just bought one of these, love mini controllers

desert otter
blissful ruin
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I don’t think I have access to that channel

desert otter
desert otter
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Either that or just get the peripherals role

somber steppe
serene nebula
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Polygon Man ripped off Knack

runic edge
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Did you know that Mark Cerny was inspired to write Knack after hearing the Patsy Cline hit song 'I fall to pieces'?

forest trench
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Mark Cerny is like the Forrest Gump of video gaming
Except brilliant rather than mentally handicapped